STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228071
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27039827?noj=FRM27039827-28DC" width="1" height="1"></div>

Final Fortress.swf

This is the info page for
Flash #130904

(Click the ID number above for more basic data on this flash file.)


Text
0%

Loading game...

B

O

X

1

0

.

C

M

FREE GAMES

Play 10 levels in two
different phases...
Defend the city against
all enemy attacks.

An overview of how the
game is played.
Which buttons you
need and how it all
works.

If you like the game,
you can get the full
version. It contains
30 levels in 6 different
phases.
Lots of  upgrades and
enemy units.

Final Fortress has
detected a previously
saved game on your
system.
Select "Load Mission" to
resume this mission.

(can be duds)
(can be duds)

shortcut is "B" key

shortcut is "R" key

When your Canon or units are hit you will need to repair.  Click the Repair units top right to repair all units:
With the Spacebar you can repair individually or sell the units.

- Needed for Canon upgrades
- Faster movement and shooting
- Automatically repairs the canon

- Air Defence
- Ground Defence
- Ground / Sea Defence
- Ground / Sea Defence
- Ground Defence
- Sea Defence

Canon upgrades:
Energy / Nuclear Plant
Hydraulic upgrade
Repair Shop

In Field units
SAM Site
Gun Turret
Grenade Launcher
Bio Launcher
Mines
Sea Mines

Every level you will earn cash.
With this cash you can buy units.
Click the Build Unit button on the right top
of the screen:
Select the unit you want to buy. A colored area
indicates the location were you can place it.

This is your Canon, The WTDX 4224 .
Controls are simple:
Aim with your mouse and left click to shoot.
Hold Down left button to keep on shooting!!

EXTREME COOL Mayhem version

The battle continues and
intensifies offline... Faster stand
alone version with level save ability
More units, upgrades and enemies

Design your own LEVEL
Select your Map, Income, and enemies...
Place your sand bags, anti tank blocks, wooden
crates and barbwire!
Then go for the ULTIMATE MAYHEM!!!!!

CLICK BUTTON AND :

Phase III

Phase IV

Phase V

Phase VI

More  Phase Maps

Sea Enemies
Submarines
Aircraft Carriers
with Fighters

Air Enemies
Blimps
LBM Missiles

Campaign with 30 Levels in 6 different Phases and fully customisable MAYHEM version

- Needed for Canon upgrades
- Even faster movement and shooting
- Better repairs of the canon and units

Canon upgrades:
Nuclear Plant
Hydraulic upgrade
Repair Shop

Full version is faster better and more intense

<p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">Air Defence</font></p><p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">In-Field upgrade</font></p>

<p align="left"><font face="Impact" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1">$ 250</font></p>

<p align="left"><font face="Impact" size="14" color="#4687f1" letterSpacing="0.000000" kerning="1">SAM Turret</font></p>

Click this Button to Build Units (key "B")

Click this Button to Repair all Units
(key "R")    Use SpaceBar to sell
or repair  units individually

%

DONT SPEND ALL YOUR MONEY AT ONCE, SAVE SOME FOR REPAIRS!!!

<p align="center"><font face="impact" size="14" color="#ff6600" letterSpacing="0.300000" kerning="0">Great Job. Stay alert, &nbsp;new enemy attack wave approaching.</font></p>

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">23542</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">423</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">58</font></p>

Overall Score:

Level Score:

Shots Fired:

Accuracy:

<p align="center"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">Phase 1 - Level 1 Accomplished</font></p>

%

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

Overall Accuracy:

<p align="center"><font face="impact" size="14" color="#ff6600" letterSpacing="0.300000" kerning="0">Great Job. Stay alert, &nbsp;new enemy attack wave approaching.</font></p>

<p align="right"><font face="impact" size="18" color="#ff9900" letterSpacing="0.300000" kerning="0">1234521</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">23542</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">423</font></p>

<p align="right"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">58</font></p>

Total Shots Fired:

<p align="center"><font face="impact" size="16" color="#ff6600" letterSpacing="0.300000" kerning="0">Phase 1 - Level 1 Accomplished</font></p>

Are you sure
you want to exit?

Canon Upgrades

Mines

In Field Upgrades

<p align="left"><font face="Impact" size="17" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>PHASE 01</b></font></p>

<p align="right"><font face="Impact" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 01</font></p>

<p align="center"><font face="Impact" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Mission: DEFEND NUCLEAR PLANT</font></p>

<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">450</font></p>

AT END OF THIS LEVEL

Income:

Cash:

CASH

<p align="right"><font face="Impact" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">450</font></p>

<p align="center"></p>

<p align="center"></p>

Welcome to your first mission. You are ranked Sergeant.
The enemy is approaching our city and there is little time left.  They are now aiming for our nuclear
reactor if they succeed in destroying it will be a disaster.  They will come in 5 waves of attack.
We have little support on this side of the river so basically you're on your own.

You must save the reactor... Stand your Ground

PHASE 01

Nuclear Plant

This is your Canon...
A WTDX 4224
It's standard equiped.
With the right funds
coming from the city
you will be able to
upgrade.
Aim with your
mouse and
Left click to
shoot.

This is your Canon...
A WTDX 4224
Its standard equipped.
With the right funds
coming from the city
you will be able to
upgrade.
Aim with
your mouse
and left click
to shoot.

Congratulations with your victory and your promotion... Lieutenant
You've won the mission, but not the war.
The enemy is deploying simple naval units to test our defences.  With your promotions comes more
income so you will be able to build more in-field units.
Use them wisely lieutenant.  Defend the shores... Stand your Ground

PHASE 02

Be careful of this Heavy
Bomber unit. It will not
attack your canon, but
it will drop its bombs
on the city. This will
decrease your income!
A good defence is the
Rocket Turret. Deploy
it in field and it will
shoot automatically
at all air units.

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; _global.stage_w = 640; _global.stage_h = 480; _global.playNext = function () { _root.play(); }; this.promoKeyListener = new Object(); promoKeyListener.onKeyDown = function () { if (_root.promo_mc.allowSkip) { _global.playNext(); } }; Key.addListener(promoKeyListener); _global.company = "Youda"; _global.moregamelink = "http://www.alawar.com"; _global.companylogo = "coAffiliate"; if (_root.moreGamesUrl) { _global.coAffiliateLink = _root.moreGamesUrl; } else if (_root.moregamesUrl) { _global.coAffiliateLink = _root.moregamesUrl; } else if (_root.moregamesurl) { _global.coAffiliateLink = _root.moregamesurl; } Stage.scaleMode = "showAll"; _global.gameName = "FinalFortress"; _global.aName = "Alawar"; if (_root.buyUrl) { _global.buygamelink = _root.buyUrl; } else if (_root.buyurl) { _global.buygamelink = _root.buyurl; } else { _global.buygamelink = "http://www.alawar.com"; } fscommand ("allowscale", false); fscommand ("showmenu", false);
Frame 2
stop();
Frame 3
stop();
Frame 4
delete this.promoKeyListener;
Frame 10
StartMenu_mc.show(); stop();
Frame 19
StartMenu_mc._visible = false; Mission_mc.Player_mc.nextLevel(); stop();
Symbol 3 MovieClip [Wire] Frame 1
#initclip 105 Object.registerClass("Wire", xm.Obstacles.Wire); #endinitclip stop();
Symbol 6 MovieClip [Barn] Frame 1
#initclip 98 Object.registerClass("Barn", xm.Obstacles.Barn); #endinitclip stop();
Symbol 9 MovieClip [Crates] Frame 1
#initclip 99 Object.registerClass("Crates", xm.Obstacles.Crates); #endinitclip stop();
Symbol 10 MovieClip [Obstacles] Frame 1
#initclip 100 Object.registerClass("Obstacles", xm.Obstacles.Obstacles); #endinitclip
Symbol 13 MovieClip [SandBag] Frame 1
#initclip 101 Object.registerClass("SandBag", xm.Obstacles.SandBag); #endinitclip stop();
Symbol 16 MovieClip [RoadBlock] Frame 1
#initclip 102 Object.registerClass("RoadBlock", xm.Obstacles.RoadBlock); #endinitclip stop();
Symbol 23 MovieClip [ZoneWater] Frame 1
#initclip 103 Object.registerClass("ZoneWater", xm.ZoneDefinition.ZoneWater); #endinitclip stop();
Symbol 23 MovieClip [ZoneWater] Frame 2
stop();
Symbol 23 MovieClip [ZoneWater] Frame 3
stop();
Symbol 23 MovieClip [ZoneWater] Frame 4
stop();
Symbol 23 MovieClip [ZoneWater] Frame 5
stop();
Symbol 23 MovieClip [ZoneWater] Frame 6
stop();
Symbol 30 MovieClip [ZoneLand] Frame 1
#initclip 104 Object.registerClass("ZoneLand", xm.ZoneDefinition.ZoneLand); #endinitclip stop();
Symbol 30 MovieClip [ZoneLand] Frame 2
stop();
Symbol 30 MovieClip [ZoneLand] Frame 3
stop();
Symbol 30 MovieClip [ZoneLand] Frame 4
stop();
Symbol 30 MovieClip [ZoneLand] Frame 5
stop();
Symbol 30 MovieClip [ZoneLand] Frame 6
stop();
Symbol 33 MovieClip [AmmoTank] Frame 1
stop();
Symbol 37 MovieClip Frame 60
_parent.gotoAndPlay("after_logo");
Symbol 38 MovieClip [AffiliateExtra] Frame 1
this.allowSkip = true; var logoImage = "logo_affiliate.jpg"; this.logo_mc.stop(); var checkFile = new LoadVars(); checkFile.logo_mc = this.logo_mc; checkFile.obj = this; checkFile.fileName = logoImage; checkFile.onLoad = function (success) { if (success) { this.logo_mc.logo_anim_mc.loadMovie(this.fileName); this.logo_mc.onEnterFrame = function () { if ((this.logo_anim_mc.getBytesLoaded() == this.logo_anim_mc.getBytesTotal()) && (this.logo_anim_mc.getBytesTotal() > 4)) { if (!this._width) { return(undefined); } this.play(); this._x = 320 - (this._width / 2); this._y = 240 - (this._height / 2); delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Instance of Symbol 35 MovieClip in Symbol 38 MovieClip [AffiliateExtra] Frame 1
onClipEvent (load) { if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 38 MovieClip [AffiliateExtra] Frame 2
var logoImage = "logo_affiliate.png"; this.logo_mc.stop(); var checkFile = new LoadVars(); checkFile.logo_mc = this.logo_mc; checkFile.obj = this; checkFile.fileName = logoImage; checkFile.onLoad = function (success) { if (success) { this.logo_mc.logo_anim_mc.loadMovie(this.fileName); this.logo_mc.onEnterFrame = function () { if ((this.logo_anim_mc.getBytesLoaded() == this.logo_anim_mc.getBytesTotal()) && (this.logo_anim_mc.getBytesTotal() > 4)) { if (!this._width) { return(undefined); } this.play(); this._x = 320 - (this._width / 2); this._y = 240 - (this._height / 2); delete this.onEnterFrame; } }; } else { this.obj.play(); } }; checkFile.load(logoImage); stop();
Symbol 38 MovieClip [AffiliateExtra] Frame 10
_global.playNext(); stop();
Symbol 1485 MovieClip [__Packages.xm.BaseClip] Frame 0
class xm.BaseClip extends MovieClip { var events; function BaseClip () { super(); init(); } function init() { } function addEventListener(evt, listener) { if (events == undefined) { events = new mx.events.EventDispatcher(); } events.addEventListener(evt, listener); } function removeEventListener(evt, listener) { events.removeEventListener(evt, listener); } }
Symbol 1486 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 1487 MovieClip [__Packages.xm.Obstacles.Obstacle] Frame 0
class xm.Obstacles.Obstacle extends xm.BaseClip { function Obstacle () { super(); } function init() { } }
Symbol 1488 MovieClip [__Packages.xm.Obstacles.Barn] Frame 0
class xm.Obstacles.Barn extends xm.Obstacles.Obstacle { var id, dFeel; function Barn () { super(); init(); } function init() { id = "Barn"; super.init(); dFeel = 50; } }
Symbol 1489 MovieClip [__Packages.xm.Obstacles.Crates] Frame 0
class xm.Obstacles.Crates extends xm.Obstacles.Obstacle { var id, dFeel; function Crates () { super(); init(); } function init() { id = "Crates"; super.init(); dFeel = 10; } }
Symbol 1490 MovieClip [__Packages.xm.Obstacles.Obstacles] Frame 0
class xm.Obstacles.Obstacles extends xm.BaseClip { var _parent, _obstacleRefs, _nrObstacles, events, attachMovie, getNextHighestDepth; function Obstacles () { super(); } function init() { _parent.Timer_mc.addEventListener("onTimerTick", this); } function initLevel() { for (var _local2 in this) { if (this[_local2] instanceof xm.Obstacles.Obstacle) { this[_local2].removeMovieClip(); } } _obstacleRefs = []; _nrObstacles = 0; events.dispatchEvent({type:"onInitLevel", target:this}); } function addObstacle(obs) { _nrObstacles++; attachMovie(obs.id, "Obstacle" + _nrObstacles, getNextHighestDepth(), {_x:obs._x, _y:obs._y, _rotation:obs._rotation}); _obstacleRefs.push(_nrObstacles); } function onTimerTick() { var _local10 = getTimer(); for (var _local8 in _obstacleRefs) { var _local3 = this["Obstacle" + _obstacleRefs[_local8]]; for (var _local7 in _parent.Enemy_mc.units) { if (_parent.Enemy_mc.units[_local7].unitType != "GroundUnit") { continue; } if (_parent.Enemy_mc.units[_local7].isDead) { continue; } if (!_parent.Enemy_mc.units[_local7].isMoving) { continue; } var _local2 = _parent.Enemy_mc.units[_local7]; var _local4 = xm.Config.getValue(_local2.id, "obstacles"); var _local5 = false; for (var _local6 in _local4) { if (_local4[_local6].toString() == _local3.id) { _local5 = true; break; } } if (!_local5) { continue; } if (xm.Utils.getDistance(_parent.Enemy_mc[_local2.mov]._x, _parent.Enemy_mc[_local2.mov]._y, _local3._x, _local3._y) > (_local2.dFeel + _local3.dFeel)) { continue; } if (xm.HitTest.isShapeHit(_parent.Enemy_mc[_local2.mov], _local3)) { if (_local2.dTar > xm.Utils.getDistance(_local2.tarX, _local2.tarY, _local3._x, _local3._y)) { if (!_local2.isWithdrawing) { _parent.Enemy_mc.unitSetWithdraw(_local2); } } else if (_local2.isWithdrawing) { _local2.isWithdrawing = false; } } } } var _local9 = getTimer(); } function ammoCheckObstacleHit(ammo, obstacleType, isDestructive) { var _local2; for (var _local6 in _obstacleRefs) { if (_obstacleRefs[_local6] == undefined) { continue; } _local2 = this["Obstacle" + _obstacleRefs[_local6]]; if (_local2.id != obstacleType) { continue; } _ammoHitPoint.x = ammo.hitPointX; _ammoHitPoint.y = ammo.hitPointY; _parent.AmmoContainer_mc[ammo.mov].localToGlobal(_ammoHitPoint); if (_local2.hitTest(_ammoHitPoint.x, _ammoHitPoint.y, true)) { if (isDestructive) { _obstacleRefs.splice(_local6, 1); _local2.removeMovieClip(); } return(true); } } return(false); } function unitCheckObstacleCollision(u, obstacleType) { var _local2; for (var _local5 in _obstacleRefs) { if (_obstacleRefs[_local5] == undefined) { continue; } _local2 = this["Obstacle" + _obstacleRefs[_local5]]; if (_local2.id != obstacleType) { continue; } if (xm.Utils.getDistance(_parent.Enemy_mc[u.mov]._x, _parent.Enemy_mc[u.mov]._y, _local2._x, _local2._y) > (u.dFeel + _local2.dFeel)) { continue; } if (xm.HitTest.isShapeHit(_parent.Enemy_mc[u.mov], _local2)) { return(_local2); } } return(null); } function checkObstaclesPresent(objId, confKey) { var _local2; var _local4 = []; var _local3 = []; var _local7 = xm.Config.getValue(objId, confKey); if (_local7 != undefined) { _local3 = _local7; } for (var _local6 in _local3) { for (var _local5 in _obstacleRefs) { _local2 = this["Obstacle" + _obstacleRefs[_local5]]; if (_local2.id == _local3[_local6].toString()) { _local4.push(_local2.id); break; } } } return(_local4); } var _ammoHitPoint = {}; var _feelerPoint = {}; }
Symbol 1491 MovieClip [__Packages.xm.Config] Frame 0
class xm.Config { function Config () { } static function getValue(id, key) { if (key == "isFullVersion") { return(false); } if (key == "startZone") { return(1); } if (key == "startLevel") { return(1); } if (key == "startCash") { return(200); } if (key == "maxMines") { return(20); } if (key == "maxInFields") { return(10); } switch (id) { case "Canon" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(150); case "ammoType" : return("AmmoCanon"); case "shootingInterval" : return(200); case "price" : return(200); switch (key) { case "price1" : return(250); case "price2" : return(500); case "price3" : return(900); switch (key) { case "price1" : return(600); case "price2" : return(900); case "price3" : return(1250); case "rotationUpgrade1" : return(10); case "rotationUpgrade2" : return(20); case "rotationUpgrade3" : return(30); switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "EnergyPlant" : switch (key) { case "price1" : return(250); case "price2" : return(500); case "price3" : return(900); switch (key) { case "price1" : return(600); case "price2" : return(900); case "price3" : return(1250); case "rotationUpgrade1" : return(10); case "rotationUpgrade2" : return(20); case "rotationUpgrade3" : return(30); switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "HydrolicPlant" : switch (key) { case "price1" : return(600); case "price2" : return(900); case "price3" : return(1250); case "rotationUpgrade1" : return(10); case "rotationUpgrade2" : return(20); case "rotationUpgrade3" : return(30); switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "RepairShop" : switch (key) { case "repairInterval" : return(10000); case "price1" : return(750); case "price2" : return(1200); case "price3" : return(1650); case "repairStep1" : return(1); case "repairStep2" : return(2); case "repairStep3" : return(3); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "SamTurret" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(60); case "ammoType" : return("AmmoSamTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(300); case "price" : return(250); case "targets" : return(["AirUnit"]); case "deadSound" : return("explode09_sound"); case "placementDistance" : return(65); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "GrenadeLauncher" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(55); case "ammoType" : return("AmmoGrenadeLauncher"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(350); case "targets" : return(["GroundUnit", "MarineUnit"]); case "deadSound" : return("explode04_sound"); case "placementDistance" : return(80); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "GunTurret" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(65); case "ammoType" : return("AmmoGunTurret"); case "shootingDistance" : return(500); case "shootingInterval" : return(1000); case "shootingInterval2" : return(100); case "price" : return(250); case "targets" : return(["GroundUnit"]); case "deadSound" : return("explode06_sound"); case "placementDistance" : return(130); switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "BioCanon" : switch (key) { case "rotationSpeed" : return(20); case "killLevel" : return(40); case "ammoType" : return("AmmoBioCanon"); case "shootingDistance" : return(500); case "shootingInterval" : return(2000); case "price" : return(400); case "targets" : return(["GroundUnit", "MarineUnit"]); case "placementDistance" : return(80); switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "Mines" : switch (key) { case "explosionDamage" : return(10); case "explosionRadius" : return(50); case "price" : return(20); case "sound" : return("Mines_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(400); switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "HeavyMines" : switch (key) { case "explosionDamage" : return(100); case "explosionRadius" : return(120); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["GroundUnit"]); case "placementDistance" : return(500); switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } } case "SeaMines" : switch (key) { case "explosionDamage" : return(80); case "explosionRadius" : return(100); case "price" : return(40); case "sound" : return("MinesHeavy_sound"); case "targets" : return(["MarineUnit"]); case "placementDistance" : return(500); switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } } case "GruntSoldier" : switch (key) { case "killLevel" : return(1); case "moveMode" : return("line"); case "shootingDistance" : return(160); case "stoppingDistance" : return(145); case "speed" : return(2); case "shootingInterval" : return(1000); case "withdrawDistance" : return(30); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(10000); case "deadClip" : return("GruntSoldierDead"); case "deadSound" : return("Soldier_explode_sound"); case "deadSound2" : return("Soldier_scream_sound"); case "ammoType" : return("AmmoGruntSoldier"); switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } } case "Jeep" : switch (key) { case "killLevel" : return(3); case "moveMode" : return("curve"); case "shootingDistance" : return(400); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(1500); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "SandBag", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoJeep"); case "sound" : return("Jeep_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } } case "Tank" : switch (key) { case "killLevel" : return(8); case "moveMode" : return("curve"); case "shootingDistance" : return(600); case "stoppingDistance" : return(220); case "speed" : return(3); case "shootingInterval" : return(2000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoTank"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("Tank_explode_sound"); switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } } case "BombTruck" : switch (key) { case "killLevel" : return(12); case "moveMode" : return("curve"); case "shootingDistance" : return(100); case "stoppingDistance" : return(80); case "speed" : return(3); case "explosionDamage" : return(12); case "explosionRadius" : return(60); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "sound" : return("BombTruck_sound"); case "deadSound" : return("BombTruck_explode_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } } case "Artillery" : switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "shootingDistance" : return(440); case "stoppingDistance" : return(440); case "speed" : return(2); case "shootingInterval" : return(6000); case "withdrawDistance" : return(60); case "obstacles" : return(["RoadBlock", "Barn", "Crates"]); case "baseDepth" : return(20000); case "ammoType" : return("AmmoArtillery"); case "sound" : return("BombTruck_sound"); case "deadSound" : return("explode06_sound"); switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } } case "Chopper" : switch (key) { case "killLevel" : return(40); case "moveMode" : return("curve"); case "altitude" : return(80); case "shootingDistance" : return(400); case "stoppingDistance" : return(300); case "speed" : return(4); case "shootingInterval" : return(3000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Chopper_sound"); case "deadSound" : return("explode04_sound"); switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } } case "Fighter" : switch (key) { case "killLevel" : return(50); case "moveMode" : return("line"); case "altitude" : return(70); case "divingDistance" : return(500); case "divingSpeed" : return(1.5); case "shootingDistance" : return(300); case "stoppingDistance" : return(22); case "speed" : return(14); case "shootingInterval" : return(2000); case "baseDepth" : return(40000); case "ammoType" : return("Tomahawk"); case "sound" : return("Fighter_sound"); case "deadSound" : return("explode05_sound"); switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } } case "Bomber" : switch (key) { case "killLevel" : return(80); case "moveMode" : return("line"); case "altitude" : return(130); case "shootingDistance" : return(10); case "stoppingDistance" : return(14); case "shootingInterval" : return(5000); case "speed" : return(7); case "baseDepth" : return(50000); case "ammoType" : return("AmmoBomber"); case "sound" : return("Bomber_sound"); case "deadSound" : return("explode03_sound"); switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } } case "HeavyBomber" : switch (key) { case "killLevel" : return(120); case "moveMode" : return("line"); case "altitude" : return(200); case "stoppingDistance" : return(16); case "speed" : return(8); case "baseDepth" : return(60000); case "hitChance" : return(90); case "incomeDamage" : return(30); case "ammoType" : return("Invisible"); case "sound" : return("HeavyBomber_sound"); case "deadSound" : return("HeavyBomber_explode_sound"); switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } } case "RubberBoat" : switch (key) { case "killLevel" : return(8); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance" : return(350); case "shootingInterval" : return(500); case "speed" : return(2); case "withdrawDistance" : return(60); case "baseDepth" : return(10000); case "ammoType" : return("AmmoRubberBoat"); case "sound" : return("RubberBoat_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } } case "PatrolBoat" : switch (key) { case "killLevel" : return(20); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoPatrolBoat"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } } case "BattleShip" : switch (key) { case "killLevel" : return(25); case "moveMode" : return("line"); case "stoppingDistance" : return(4); case "shootingDistance1" : return(600); case "shootingInterval1" : return(1500); case "shootingDistance2" : return(600); case "shootingInterval2" : return(2000); case "shootingDistance3" : return(600); case "shootingInterval3" : return(3000); case "withdrawDistance" : return(60); case "speed" : return(1); case "baseDepth" : return(10000); case "ammoType" : return("AmmoBattleShip"); case "sound" : return("BattleShip_sound"); case "deadSound" : return("explode02_sound"); return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } } case "AllAmmo" : return(["AmmoCanon", "AmmoSamTurret", "AmmoGunTurret", "AmmoBioCanon", "AmmoGrenadeLauncher", "AmmoGruntSoldier", "AmmoJeep", "AmmoTank", "AmmoBomber", "AmmoRubberBoat", "AmmoBattleShip", "AmmoPatrolBoat", "Tomahawk"]); case "AmmoCanon" : switch (key) { case "range" : return(400); case "minimumRange" : return(300); case "damage" : return(2); case "speed" : return(25); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "obstacles" : return(["Barn"]); case "targets" : return(["GroundUnit", "AirUnit", "MarineUnit"]); switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } } case "AmmoSamTurret" : switch (key) { case "range" : return(500); case "minimumRange" : return(300); case "damage" : return(10); case "speed" : return(25); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["AirUnit"]); switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } } case "AmmoGunTurret" : switch (key) { case "range" : return(450); case "minimumRange" : return(200); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire3_sound"]); case "targets" : return(["GroundUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } } case "AmmoBioCanon" : switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(10); case "explosionRadius" : return(100); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } } case "AmmoGrenadeLauncher" : switch (key) { case "range" : return(650); case "minimumRange" : return(350); case "explosionDamage" : return(8); case "explosionRadius" : return(80); case "speed" : return(10); case "sounds" : return(["GrenadeLauncher_fire_sound"]); case "deadSound" : return("explode06_sound"); case "targets" : return(["GroundUnit", "MarineUnit"]); switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } } case "AmmoGruntSoldier" : switch (key) { case "range" : return(120); case "damage" : return(1); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } } case "AmmoJeep" : switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "SandBag", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } } case "AmmoTank" : switch (key) { case "range" : return(300); case "damage" : return(4); case "speed" : return(20); case "sounds" : return(["Tank_fire_sound"]); case "obstacles" : return(["RoadBlock", "Barn"]); case "targets" : return(["PlayerWeapon", "GroundUnit", "SandBag", "Wire", "Crates"]); switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } } case "AmmoArtillery" : switch (key) { case "range" : return(600); case "hitChance" : return(80); case "incomeDamage" : return(20); case "speed" : return(20); case "sounds" : return(["GunTurret_fire_sound"]); switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } } case "Tomahawk" : switch (key) { case "range" : return(500); case "damage" : return(6); case "speed" : return(30); case "sounds" : return(["SamTurret_fire_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } } case "AmmoBomber" : switch (key) { case "explosionDamage" : return(15); case "explosionRadius" : return(120); case "sounds" : return(["Bombs_trail_sound"]); case "targets" : return(["PlayerWeapon", "GroundUnit"]); switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } } case "AmmoRubberBoat" : switch (key) { case "range" : return(300); case "damage" : return(2); case "speed" : return(20); case "sounds" : return(["Soldier_fire1_sound", "Soldier_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } case "AmmoBattleShip" : switch (key) { case "range" : return(600); case "damage" : return(8); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound", "Canon_fire2_sound"]); case "targets" : return(["PlayerWeapon"]); switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } case "AmmoPatrolBoat" : switch (key) { case "range" : return(600); case "damage" : return(5); case "speed" : return(20); case "sounds" : return(["Canon_fire1_sound"]); case "targets" : return(["PlayerWeapon"]); } } } }
Symbol 1492 MovieClip [__Packages.xm.Utils] Frame 0
class xm.Utils { function Utils () { } static function scrambleArray(arr) { var _local2 = []; while (arr.length > 0) { _local2.push(arr.splice(Math.round(Math.random() * (arr.length - 1)), 1)); } return(_local2); } static function isChanceHit(perc) { if (Math.random() < (perc / 100)) { return(true); } return(false); } static function getDistance(x1, y1, x2, y2) { var _local1 = Math.abs(x1 - x2); var _local2 = Math.abs(y1 - y2); return(Math.sqrt(Math.pow(_local1, 2) + Math.pow(_local2, 2))); } static function rotateToClip(objectToRotate, targetX, targetY, correction) { var _local1 = {x:objectToRotate._x, y:objectToRotate._y}; objectToRotate.localToGlobal(_local1); var _local4; var _local3; _local4 = targetX - _local1.x; _local3 = targetY - _local1.y; objectToRotate._rotation = (((180 * Math.atan2(_local3, _local4)) / Math.PI) - correction) + 180; } static function extraPolate(perc, x1, y1, x2, y2) { var _local1 = new Object(); var _local2 = (getDistance(x1, y1, x2, y2) * perc) / 100; var _local3 = (180 * Math.atan2(y2 - y1, x2 - x1)) / Math.PI; _local1.x = Math.round(x1 + (_local2 * Math.cos((_local3 * Math.PI) / 180))); _local1.y = Math.round(y1 + (_local2 * Math.sin((_local3 * Math.PI) / 180))); return(_local1); } static function drawPoint(x, y) { _root.Point.removeMovieClip(); var _local2 = _root.createEmptyMovieClip("Point", _root.getNextHighestDepth()); _local2.attachMovie("dot2", "dot", _local2.getNextHighestDepth(), {_x:x, _y:y}); } static function drawUnitControlPoint(uRef) { _root["UCP" + uRef.refId].removeMovieClip(); var _local3 = _root.createEmptyMovieClip("UCP" + uRef.refId, _root.getNextHighestDepth()); _local3.attachMovie("dot2", "dot", _local3.getNextHighestDepth(), {_x:uRef.cX, _y:uRef.cY}); } static function drawPointsOnRadius(radius) { _root.RadiusPoints.removeMovieClip(); var _local3 = _root.createEmptyMovieClip("RadiusPoints", _root.getNextHighestDepth()); var _local2 = 15; while (_local2 <= 95) { _local3.attachMovie("dot", "dot", _local3.getNextHighestDepth(), {_x:64 + (radius * Math.cos((_local2 * Math.PI) / 180)), _y:434 - (radius * Math.sin((_local2 * Math.PI) / 180))}); _local2++; } } static function removeUnitDrawings(unit) { _root["UnitPath" + unit._name].removeMovieClip(); _root["UnitMovePoints" + unit._name].removeMovieClip(); _root["UnitControlPoint" + unit._name].removeMovieClip(); _root["UnitSpline" + unit._name].removeMovieClip(); _root["Path" + unit._name].removeMovieClip(); } static function drawPath(uRef, unitPath) { _root["Path" + uRef.mov].removeMovieClip(); var _local4 = _root.createEmptyMovieClip("Path" + uRef.mov, _root.getNextHighestDepth()); var _local2 = 0; while (_local2 < unitPath.__get__pathLength()) { _local4.attachMovie("dot", "dot", _local4.getNextHighestDepth(), {_x:unitPath.getPoint(_local2, true)._x, _y:unitPath.getPoint(_local2, true)._y}); _local2 = _local2 + uRef.speed; } } static function drawFeeler(mov, radius, isFeeling) { mov.Feeler_mc.removeMovieClip(); var _local3 = mov.createEmptyMovieClip("Feeler_mc", mov.getNextHighestDepth()); if (isFeeling) { _local3.lineStyle(1, 16711680, 100); } else { _local3.lineStyle(1, 0, 100); } _local3.moveTo(radius, 0); var _local1 = 0; while (_local1 <= 360) { _local3.lineTo(radius * Math.cos((_local1 * Math.PI) / 180), radius * Math.sin((_local1 * Math.PI) / 180)); _local1 = _local1 + 10; } } static function formatAngle(ang) { if (ang > 0) { return(ang - 360); } if (ang < -360) { return(ang + 360); } return(ang); } static function getUniqueName() { var _local3 = ""; var _local2 = 1; while (_local2 <= 4) { var _local1 = 1; while (_local1 <= 8) { _local3 = _local3 + getRandomChar(); _local1++; } if (_local2 < 4) { _local3 = _local3 + "-"; } _local2++; } return(_local3); } static function getRandomChar() { switch (Math.round(Math.random() + 1)) { case 1 : return(String.fromCharCode(Math.round(Math.random() * 25) + 65)); case 2 : return(String.fromCharCode(Math.round(Math.random() * 25) + 97)); } } }
Symbol 1493 MovieClip [__Packages.xm.Enemy.EnemyPath] Frame 0
class xm.Enemy.EnemyPath { var _pathLength, _segments, _lnArray, len, ff, ln, f, p0, p1, p2, e, ee, b, fn_o, fn_a1, fn_a2, fn_a3, fn_a4, fn_a, fn_b, fn_c, fn_e, fn_i, fn_st, fn_f_l, fn_t_l, fn_max_i, fn_d, fn_sa, fn_a2i; function EnemyPath () { } function get pathPoints() { return(_pathPoints); } function get pathLength() { return(_pathLength); } function get segments() { return(_segments); } function init() { var _local4 = ((typeof(arguments[0]) == "number") ? arguments : (arguments[0])); _pathPoints = _local4.toString(); _pathLength = 0; _segments = 0; _lnArray = []; var _local27 = 0; var _local11 = _local4[0] || 0; var _local10 = _local4[1] || 0; var _local13; var _local12; var _local9; var _local8; var _local15; var _local5; var _local19; var _local18; var _local17; var _local16; var _local7; var _local6; var _local14; var _local22; var _local21; var _local23; var _local20; var _local3 = 0; var _local24 = _local4.length; _local3 = 2; while (_local3 < _local24) { _local13 = _local4[_local3] || 0; _local12 = _local4[_local3 + 1] || 0; ((_local3 == (_local24 - 2)) ? (_local9 = (_local4[_local3 + 2] ? (_local4[_local3 + 2]) : (_local4[0] || 0))_local8 = (_local4[_local3 + 3] ? (_local4[_local3 + 3]) : (_local4[1] || 0))) : (_local9 = _local4[_local3 + 2] || 0_local8 = _local4[_local3 + 3] || 0)); _local15 = (_lnArray[_local27++] = [{_y:_local10, _x:_local11}, {_y:_local12, _x:_local13}, {_y:_local8, _x:_local9}]); _local5 = (_local15[3] = {}); _local19 = (_local5.a1 = (_local11 - (2 * _local13)) + _local9); _local18 = (_local5.a2 = (_local10 - (2 * _local12)) + _local8); _local17 = (_local5.a3 = _local11 - _local13); _local16 = (_local5.a4 = _local10 - _local12); _local7 = (_local5.a = 4 * ((_local19 * _local19) + (_local18 * _local18))); _local6 = (_local5.b = -8 * ((_local19 * _local17) + (_local18 * _local16))); _local14 = (_local5.c = 4 * ((_local17 * _local17) + (_local16 * _local16))); _local21 = (_local5.e = Math.sqrt(_local14)); _local22 = Math.sqrt((_local14 + _local6) + _local7); _local20 = Math.sqrt(_local7); _local23 = _local7 * 2; _local15[4] = (((2 * _local20) * ((_local22 * (_local6 + _local23)) - (_local21 * _local6))) + (((_local6 * _local6) - ((4 * _local7) * _local14)) * (Math.log((2 * _local21) + (_local6 / _local20)) - Math.log((2 * _local22) + ((_local6 + _local23) / _local20))))) / (8 * Math.pow(_local7, 1.5)); _pathLength = _pathLength + Math.round(_local15[4]); _local11 = _local9; _local10 = _local8; _local3 = _local3 + 4; } _segments = _local27--; } function getPoint(targetPoz, omit_rotation) { var _local3 = targetPoz % _pathLength; ((_local3 < 0) ? (_local3 = _local3 + _pathLength) : ""); if (_segments < 1) { return(false); } var _local2 = 0; len = 0; ff = 0; while (_local2 <= _segments) { ln = _lnArray[_local2]; len = len + ln[4]; if (len > _local3) { ff = (_local3 - (len - ln[4])) / ln[4]; break; } _local2++; } f = fn(ff); p0 = ln[0]; p1 = ln[1]; p2 = ln[2]; e = 1 - f; ee = e * e; ff = f * f; b = (2 * f) * e; if (omit_rotation) { return({_x:((p2._x * ff) + (p1._x * b)) + (p0._x * ee), _y:((p2._y * ff) + (p1._y * b)) + (p0._y * ee)}); } return({_x:((p2._x * ff) + (p1._x * b)) + (p0._x * ee), _y:((p2._y * ff) + (p1._y * b)) + (p0._y * ee), _rotation:Math.atan2((p0._y - p1._y) + ((((2 * p1._y) - p0._y) - p2._y) * f), (p0._x - p1._x) + ((((2 * p1._x) - p0._x) - p2._x) * f)) / (Math.PI/180)}); } function fn(fn_ff) { fn_o = ln[3]; fn_a1 = fn_o.a1; fn_a2 = fn_o.a2; fn_a3 = fn_o.a3; fn_a4 = fn_o.a4; fn_a = fn_o.a; fn_b = fn_o.b; fn_c = fn_o.c; fn_e = fn_o.e; fn_i = 1; fn_st = 1; fn_f_l = ln[4]; fn_t_l = fn_ff * fn_f_l; fn_max_i = 100; while (fn_max_i--) { fn_d = Math.sqrt(fn_c + (fn_i * (fn_b + (fn_a * fn_i)))); fn_sa = Math.sqrt(fn_a); fn_a2i = (fn_a * 2) * fn_i; fn_f_l = (((2 * fn_sa) * ((fn_d * (fn_b + fn_a2i)) - (fn_e * fn_b))) + (((fn_b * fn_b) - ((4 * fn_a) * fn_c)) * (Math.log((2 * fn_e) + (fn_b / fn_sa)) - Math.log((2 * fn_d) + ((fn_b + fn_a2i) / fn_sa))))) / (8 * Math.pow(fn_a, 1.5)); if (Math.abs(fn_f_l - fn_t_l) < 1E-6) { return(fn_i); } fn_st = fn_st / 2; fn_i = fn_i + ((fn_f_l < fn_t_l) ? (fn_st) : (((fn_f_l > fn_t_l) ? (-fn_st) : 0))); } return(fn_i); } var _pathPoints = ""; }
Symbol 1494 MovieClip [__Packages.xm.HitTest] Frame 0
class xm.HitTest { function HitTest () { } static function isShapeHit(p_clip1, p_clip2, p_alphaTolerance, p_scope) { if (p_alphaTolerance == undefined) { p_alphaTolerance = 0; } if (p_scope == undefined) { p_scope = _root; } var _local4 = p_clip1.getBounds(p_scope); var _local3 = p_clip2.getBounds(p_scope); if (((_local4.xMax < _local3.xMin) || (_local3.xMax < _local4.xMin)) || ((_local4.yMax < _local3.yMin) || (_local3.yMax < _local4.yMin))) { return(null); } var _local2 = {}; _local2.xMin = Math.max(_local4.xMin, _local3.xMin); _local2.xMax = Math.min(_local4.xMax, _local3.xMax); _local2.yMin = Math.max(_local4.yMin, _local3.yMin); _local2.yMax = Math.min(_local4.yMax, _local3.yMax); var _local7 = new flash.display.BitmapData(_local2.xMax - _local2.xMin, _local2.yMax - _local2.yMin, false); var _local6 = p_clip1.transform.matrix; var _local5 = {x:0, y:0}; p_clip1.localToGlobal(_local5); _local6.tx = _local5.x - _local2.xMin; _local6.ty = _local5.y - _local2.yMin; _local7.draw(p_clip1, _local6, new flash.geom.ColorTransform(1, 1, 1, 1, 255, -255, -255, p_alphaTolerance)); _local6 = p_clip2.transform.matrix; _local5 = {x:0, y:0}; p_clip2.localToGlobal(_local5); _local6.tx = _local5.x - _local2.xMin; _local6.ty = _local5.y - _local2.yMin; _local7.draw(p_clip2, _local6, new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 255, p_alphaTolerance), "difference"); var _local11 = _local7.getColorBoundsRect(4294967295, 4278255615); if ((_local11.width > 0) || (_local11.height > 0)) { return(true); } return(false); } static function drawBounds(bounds, bname, col) { _root["bounds" + bname].removeMovieClip(); _root.createEmptyMovieClip("bounds" + bname, _root.getNextHighestDepth()); with (_root["bounds" + bname]) { lineStyle(1, col, 100); moveTo(bounds.xMin, bounds.yMin); lineTo(bounds.xMax, bounds.yMin); lineTo(bounds.xMax, bounds.yMax); lineTo(bounds.xMin, bounds.yMax); lineTo(bounds.xMin, bounds.yMin); } } static function drawRectangle(rect, bounds) { _root.rect.removeMovieClip(); _root.createEmptyMovieClip("rect", _root.getNextHighestDepth(), {_x:bounds.xMin, _y:bounds.yMin}); _root.rect.lineStyle(1, 39168, 100); _root.rect.moveTo(rect.x, rect.y); _root.rect.lineTo(rect.x + rect.width, rect.y); _root.rect.lineTo(rect.x + rect.width, rect.y + rect.height); _root.rect.lineTo(rect.x, rect.y + rect.height); _root.rect.lineTo(rect.x, rect.y); } }
Symbol 1495 MovieClip [__Packages.xm.Ammunition.Ammunition] Frame 0
class xm.Ammunition.Ammunition { var range, id, speed, damage, isMoving, isDestroyed; function Ammunition () { } function init() { if (range == undefined) { range = xm.Config.getValue(id, "range"); } speed = xm.Config.getValue(id, "speed"); damage = xm.Config.getValue(id, "damage"); isMoving = true; isDestroyed = false; } }
Symbol 1496 MovieClip [__Packages.xm.Enemy.EnemyUnit] Frame 0
class xm.Enemy.EnemyUnit { var moveMode, id, ammoType, ammoSounds, dShoot, ivalShoot, dStop, killLevel, explDamage, explRad, damage, speed, dWd, path, isMoving, isPaused, isShooting, isWithdrawing, isDead, wasOnField, udDir, lrFeel, pp, cWd; function EnemyUnit () { } function init() { moveMode = xm.Config.getValue(id, "moveMode"); ammoType = xm.Config.getValue(id, "ammoType"); ammoSounds = xm.Config.getValue(ammoType, "sounds"); dShoot = xm.Config.getValue(id, "shootingDistance"); ivalShoot = xm.Config.getValue(id, "shootingInterval"); dStop = xm.Config.getValue(id, "stoppingDistance"); killLevel = xm.Config.getValue(id, "killLevel"); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); damage = 0; speed = xm.Config.getValue(id, "speed"); dWd = xm.Config.getValue(id, "withdrawDistance"); if (moveMode == "curve") { path = new xm.Enemy.EnemyPath(); } isMoving = true; isPaused = false; isShooting = false; isWithdrawing = false; isDead = false; wasOnField = false; udDir = ((Math.random() < 0.5) ? 1 : -1); lrFeel = 1; pp = 0; cWd = 0; } }
Symbol 1497 MovieClip [__Packages.xm.Obstacles.SandBag] Frame 0
class xm.Obstacles.SandBag extends xm.Obstacles.Obstacle { var id, dFeel; function SandBag () { super(); init(); } function init() { id = "SandBag"; dFeel = 17; super.init(); } }
Symbol 1498 MovieClip [__Packages.xm.Obstacles.RoadBlock] Frame 0
class xm.Obstacles.RoadBlock extends xm.Obstacles.Obstacle { var id, dFeel; function RoadBlock () { super(); init(); } function init() { id = "RoadBlock"; super.init(); dFeel = 12; } }
Symbol 1499 MovieClip [__Packages.xm.ZoneDefinition.ZoneWater] Frame 0
class xm.ZoneDefinition.ZoneWater extends xm.BaseClip { var _parent, _fp, hitTest; function ZoneWater () { super(); } function init() { _parent._parent.Timer_mc.addEventListener("onTimerTick", this); } function onTimerTick() { var _local7 = getTimer(); var _local2; for (var _local5 in _parent._parent.Enemy_mc.units) { _local2 = _parent._parent.Enemy_mc.units[_local5]; if (_local2 == undefined) { continue; } if (_local2.unitType != "GroundUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } _fp = (_local2.isWithdrawing ? ({x:_local2.dFeel + _local2.speed, y:0}) : ({x:(-_local2.dFeel) - _local2.speed, y:0})); _parent._parent.Enemy_mc[_local2.mov].localToGlobal(_fp); if (hitTest(_fp.x, _fp.y, true)) { if (_local2.isWithdrawing) { _local2.isWithdrawing = false; } else { _fp = {x:(-_local2.dFeel) - _local2.speed, y:-5}; _parent._parent.Enemy_mc[_local2.mov].localToGlobal(_fp); _local2.udDir = (hitTest(_fp.x, _fp.y, true) ? -1 : 1); _local2.cWd = 0; _parent._parent.Enemy_mc.unitSetWithdraw(_local2); } } } var _local6 = getTimer(); } }
Symbol 1500 MovieClip [__Packages.xm.ZoneDefinition.ZoneLand] Frame 0
class xm.ZoneDefinition.ZoneLand extends xm.BaseClip { var _parent, hitTest; function ZoneLand () { super(); } function init() { _parent._parent.Timer_mc.addEventListener("onTimerTick", this); } function onTimerTick() { var _local8 = getTimer(); var _local2; for (var _local6 in _parent._parent.Enemy_mc.units) { _local2 = _parent._parent.Enemy_mc.units[_local6]; if (_local2 == undefined) { continue; } if (_local2.unitType != "MarineUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } _local2.lrFeel = -_local2.lrFeel; var _local3 = ((_local2.id == "RubberBoat") ? ({x:-3 * (_local2.dFeel + _local2.speed), y:_local2.lrFeel * _local2.dFeel}) : ({x:-2 * (_local2.dFeel + _local2.speed), y:(_local2.lrFeel * _local2.dFeel) / 2})); _parent._parent.Enemy_mc[_local2.mov].localToGlobal(_local3); if (hitTest(_local3.x, _local3.y, true)) { _local2.udDir = _local2.lrFeel; if (xm.HitTest.isShapeHit(_parent._parent.Enemy_mc[_local2.mov], this)) { if (!_local2.isWithdrawing) { _parent._parent.Enemy_mc.unitSetWithdraw(_local2); } } else { _parent._parent.Enemy_mc.unitSetDeflect(_local2, "deflect"); } } } var _local7 = getTimer(); } }
Symbol 1501 MovieClip [__Packages.xm.Obstacles.Wire] Frame 0
class xm.Obstacles.Wire extends xm.Obstacles.Obstacle { var id, dFeel; function Wire () { super(); } function init() { id = "Wire"; dFeel = 12; super.init(); } }
Symbol 1502 MovieClip [__Packages.xm.ZoneDefinition.PathArea] Frame 0
class xm.ZoneDefinition.PathArea extends xm.BaseClip { var _visible, _areaType, _unitType, _forceToControlArea, _forceToTargetArea, _forceToLandingArea; function PathArea () { super(); } function init() { _visible = false; } function get areaType() { return(_areaType); } function set areaType(value) { _areaType = value; //return(areaType); } function get unitType() { return(_unitType); } function set unitType(value) { _unitType = value; //return(unitType); } function get forceToControlArea() { return(_forceToControlArea); } function set forceToControlArea(value) { _forceToControlArea = value; //return(forceToControlArea); } function get forceToTargetArea() { return(_forceToTargetArea); } function set forceToTargetArea(value) { _forceToTargetArea = value; //return(forceToTargetArea); } function get forceToLandingArea() { return(_forceToLandingArea); } function set forceToLandingArea(value) { _forceToLandingArea = value; //return(forceToLandingArea); } }
Symbol 1503 MovieClip [__Packages.xm.ZoneDefinition.UnitStartArea] Frame 0
class xm.ZoneDefinition.UnitStartArea extends xm.BaseClip { var _visible, _unitType; function UnitStartArea () { super(); } function init() { _visible = false; } function get unitType() { return(_unitType); } function set unitType(value) { _unitType = value; //return(unitType); } }
Symbol 1504 MovieClip [__Packages.xm.Player.PlayerMenuItem] Frame 0
class xm.Player.PlayerMenuItem extends xm.BaseClip { var _playerMC, _parent, Disabled_mc, _y, _x, Title_txt, Price_txt, Description_txt, _upgradeLevel, _enabled, _price, _title, _description, Image_mc, _visible, _strPrice, _alpha, id, gotoAndStop; function PlayerMenuItem () { super(); } function init() { _playerMC = _parent._parent._parent.Player_mc; Disabled_mc = _parent.Disabled_mc.attachMovie("Disabled", "Disabled" + itemId, _parent.Disabled_mc.getNextHighestDepth(), {_x:_x, _y:_y + 30, _visible:false}); Title_txt.autoSize = true; Price_txt.autoSize = true; Description_txt.autoSize = true; _upgradeLevel = 1; _enabled = true; _price = xm.Config.getValue(itemId, "price"); switch (itemId) { case "SamTurret" : _title = "SAM Turret"; _description = "Long range air defence\rIn-Field upgrade"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "GrenadeLauncher" : _title = "Grenade Launcher"; _description = "Ground-Sea Defence unit\rLong distance"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "GunTurret" : _title = "GUN Turret"; _description = "Ground Defence\rShort distance"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "BioCanon" : _title = "BIO Cannon"; _description = "Ground-Sea Defence\rLonger distance"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxInFieldsReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "Mines" : _title = "Mines"; _description = "Ground Defence\rIn-Field deployment"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxMinesReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "HeavyMines" : _title = "Heavy Mines"; _description = "Ground Defence\rHeavy Explosion"; Image_mc.gotoAndStop(itemId); if (_playerMC.maxMinesReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "SeaMines" : _title = "Sea Mines"; _description = "Sea Defence\rHeavy Explosion"; Image_mc.gotoAndStop(itemId); if ((_playerMC.level.zoneId == 1) || (_playerMC.level.zoneId == 3)) { _enabled = false; Disabled_mc.gotoAndStop("flNoWater"); Disabled_mc._visible = true; } else if (_playerMC.maxMinesReached) { _enabled = false; Disabled_mc.gotoAndStop("flMax"); Disabled_mc._visible = true; } break; case "EnergyPlant" : _title = "Energy Plant"; _description = "Needed for building\rHydrolic and Repair"; _upgradeLevel = _playerMC.EnergyPlant_mc.upgradeLevel + 1; if ((!_playerMC.isFullVersion) && (_playerMC.EnergyPlant_mc.upgradeLevel > 0)) { _visible = false; return(undefined); } if (_upgradeLevel > 3) { _visible = false; return(undefined); } _price = xm.Config.getValue(itemId, "price" + _upgradeLevel); Image_mc.gotoAndStop(itemId + _upgradeLevel); break; case "RepairShop" : _title = "RepairShop"; _description = "Repairs your cannon\rAuto and Cost free "; _upgradeLevel = _playerMC.RepairShop_mc.upgradeLevel + 1; if ((!_playerMC.isFullVersion) && (_playerMC.RepairShop_mc.upgradeLevel > 0)) { _visible = false; return(undefined); } if (_upgradeLevel > 3) { _visible = false; return(undefined); } if ((_playerMC.EnergyPlant_mc.upgradeLevel == 0) || (_playerMC.EnergyPlant_mc.upgradeLevel < _upgradeLevel)) { _enabled = false; Disabled_mc.gotoAndStop("flNoEnergy" + (_playerMC.EnergyPlant_mc.upgradeLevel + 1)); Disabled_mc._visible = true; } _price = xm.Config.getValue(itemId, "price" + _upgradeLevel); Image_mc.gotoAndStop(itemId + _upgradeLevel); break; case "HydrolicPlant" : _title = "Hydraulic Plant"; _description = "Faster cannon movement\rand faster shooting"; _upgradeLevel = _playerMC.HydrolicPlant_mc.upgradeLevel + 1; if ((!_playerMC.isFullVersion) && (_playerMC.HydrolicPlant_mc.upgradeLevel > 0)) { _visible = false; return(undefined); } if (_upgradeLevel > 3) { _visible = false; return(undefined); } if ((_playerMC.EnergyPlant_mc.upgradeLevel == 0) || (_playerMC.EnergyPlant_mc.upgradeLevel < _upgradeLevel)) { _enabled = false; Disabled_mc.gotoAndStop("flNoEnergy" + (_playerMC.EnergyPlant_mc.upgradeLevel + 1)); Disabled_mc._visible = true; } _price = xm.Config.getValue(itemId, "price" + _upgradeLevel); Image_mc.gotoAndStop(itemId + _upgradeLevel); } if (_parent._parent.CashBox_mc._visible) { _strPrice = "$ " + _price; } else { _strPrice = "Free"; } Image_mc.onRollOver = xm.Delegate.create(this, setRollOver); Image_mc.onRollOut = xm.Delegate.create(this, setRollOut); Image_mc.onPress = xm.Delegate.create(this, deploy); if (_enabled && (_playerMC.cash < _price)) { if (_parent._parent.CashBox_mc._visible) { _enabled = false; Disabled_mc.gotoAndStop("flNoCash"); Disabled_mc._visible = true; } } _alpha = (_enabled ? 100 : 30); } function get itemId() { return(id); } function set itemId(value) { id = value; //return(itemId); } function setRollOver() { (gotoAndStop("over"));// not popped } function setRollOut() { (gotoAndStop("out"));// not popped } function deploy() { if (_enabled) { if (((itemId != "Mines") && (itemId != "HeavyMines")) && (itemId != "SeaMines")) { _playerMC.addCash(-_price); } switch (itemId) { case "EnergyPlant" : _playerMC.EnergyPlant_mc.doUpgrade(); _parent._parent.closeResume(); return(undefined); case "RepairShop" : _playerMC.RepairShop_mc.doUpgrade(); _parent._parent.closeResume(); return(undefined); case "HydrolicPlant" : _playerMC.HydrolicPlant_mc.doUpgrade(); _parent._parent.closeResume(); return(undefined); } _parent._parent.addUpgrade(itemId); } } }
Symbol 1505 MovieClip [__Packages.xm.Delegate] Frame 0
class xm.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; arguments=arguments.callee.arguments;//parameter overwritten arguments.callee.arguments; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; arguments.splice(0, 2); _local2.arguments = arguments; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } static function createDelayed(obj, func, ival, funcArgs) { var _local3 = new Object(); _local3.f = function () { clearInterval(this.i); var _local3 = arguments.callee.target; var _local5 = arguments.callee.func; var _local4 = arguments.callee.funcArgs; return(this.func.apply(this.target, this.funcArgs)); }; _local3.target = obj; _local3.func = func; _local3.funcArgs = funcArgs; _local3.i = setInterval(_local3, "f", ival, obj, func, funcArgs); } static function callDelayed(obj, func, ival) { arguments.splice(0, 3); var _local3 = new Object(); _local3.f = function () { clearInterval(this.i); var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; arguments=arguments.callee.arguments;//parameter overwritten arguments.callee.arguments; return(this.func.apply(this.target, this.arguments)); }; _local3.target = obj; _local3.func = func; _local3.arguments = arguments; _local3.i = setInterval(_local3, "f", ival); } }
Symbol 1506 MovieClip [__Packages.xm.Player.Player] Frame 0
class xm.Player.Player extends xm.BaseClip { var weapons, mines, seamines, _isFullVersion, cash, _gameMode, totalShotsFired, totalShotsHit, _gameOver, _gameLost, createEmptyMovieClip, getNextHighestDepth, _currentZoneId, _currentLevelId, _parent, Canon_mc, income, EnergyPlant_mc, HydrolicPlant_mc, RepairShop_mc, attachMovie, level, events; function Player () { super(); } function init() { weapons = ["Canon_mc"]; mines = []; seamines = []; _isFullVersion = xm.Config.getValue("", "isFullVersion"); cash = ((_gameMode == "Mission") ? (xm.Config.getValue("", "startCash")) : 0); totalShotsFired = (totalShotsHit = 0); _gameOver = false; _gameLost = false; createEmptyMovieClip("InFieldArea_mc", getNextHighestDepth()); } function get gameMode() { return(_gameMode); } function set gameMode(value) { _gameMode = value; //return(gameMode); } function get currentZoneId() { return(_currentZoneId); } function get currentLevelId() { return(_currentLevelId); } function get isFullVersion() { return(_isFullVersion); } function get gameOver() { return(_gameOver); } function get gameLost() { return(_gameLost); } function get maxMinesReached() { return((mines.length + seamines.length) >= xm.Config.getValue("", "maxMines")); } function get maxInFieldsReached() { return((weapons.length - 1) >= xm.Config.getValue("", "maxInFields")); } function nextLevel() { _parent.Timer_mc.stop(); _parent.Aim_mc.hide(); Canon_mc.hideDestructionWarning(); if (_parent.AmmoContainer_mc.ammoCanonCount != undefined) { totalShotsFired = totalShotsFired + _parent.AmmoContainer_mc.ammoCanonCount; totalShotsHit = totalShotsHit + _parent.AmmoContainer_mc.ammoCanonHit; } if (_gameMode == "Mayhem") { _parent.PlayerMenu_mc._visible = false; if (_currentZoneId != undefined) { _gameOver = true; _parent.Aim_mc.hide(); _parent.PlayerMenu_mc._visible = true; _parent.PlayerMenu_mc.LevelResult_mc.show(); } return(undefined); } if (income != undefined) { addCash(income); } if (_currentLevelId == undefined) { if (_parent._parent.StartMenu_mc.playLoadedGame && (_parent._parent.StartMenu_mc.isValidGame)) { initLoadedGame(); } else { _currentZoneId = xm.Config.getValue("", "startZone"); _currentLevelId = xm.Config.getValue("", "startLevel"); } _parent.PlayerMenu_mc._visible = false; _parent.ZoneMaps_mc.gotoAndPlay("mission" + _currentZoneId); _parent.ZoneMaps_mc._visible = true; _parent._parent.StartMenu_mc.playTheme(); } else if (_currentLevelId == 5) { if ((!isFullVersion) && (_currentZoneId == 2)) { _gameOver = true; } else if (_currentZoneId == 6) { _gameOver = true; } else { _currentZoneId++; _currentLevelId = 1; } removeAllWeapons(); weapons = ["Canon_mc"]; mines = []; seamines = []; _parent.Aim_mc.hide(); _parent.PlayerMenu_mc.LevelResult_mc.show(); } else { _currentLevelId++; _parent.Aim_mc.hide(); _parent.PlayerMenu_mc.LevelResult_mc.show(); } } function initLoadedGame() { var _local2 = _parent._parent.StartMenu_mc.loadedGame.data; _currentZoneId = _local2.zoneId; _currentLevelId = _local2.levelId; _parent.PlayerMenu_mc.LevelResult_mc.overallScore = _local2.score; cash = _local2.cash; totalShotsFired = _local2.totalShotsFired; totalShotsHit = _local2.totalShotsHit; Canon_mc.damage = _local2.canonDamage; Canon_mc.setDamageEffect(); Canon_mc.Menu_mc.updateDamage(); if (_local2.energyPlantLevel > 0) { EnergyPlant_mc.upgradeLevel = _local2.energyPlantLevel - 1; EnergyPlant_mc.doUpgrade(); } if (_local2.hydrolicPlantLevel > 0) { HydrolicPlant_mc.upgradeLevel = _local2.hydrolicPlantLevel - 1; HydrolicPlant_mc.doUpgrade(); } if (_local2.repairShopLevel > 0) { RepairShop_mc.upgradeLevel = _local2.repairShopLevel - 1; RepairShop_mc.doUpgrade(); } for (var _local11 in _local2.inFields) { var _local3 = _local2.inFields[_local11]; var _local9 = attachMovie(_local3.id, xm.Utils.getUniqueName(), getNextHighestDepth(), {isFromLoadedGame:true, _x:_local3.x, _y:_local3.y, damage:_local3.damage}); } for (var _local10 in _local2.mines) { var _local4 = _local2.mines[_local10]; attachMovie(_local4.id, xm.Utils.getUniqueName(), getNextHighestDepth(), {isFromLoadedGame:true, _x:_local4.x, _y:_local4.y}); } } function initMayhemLevel() { _currentZoneId = _parent.MayhemMenu_mc.phaseId; _currentLevelId = 1; cash = _parent.MayhemMenu_mc.cash; if (cash == 0) { _parent.PlayerMenu_mc.CashBox_mc._visible = false; } level = xm.Levels.get(_currentZoneId, _currentLevelId); level.enemies = _parent.MayhemMenu_mc.enemies; Canon_mc.initLevel(); _parent.ZoneDef_mc.gotoAndStop("Zone" + _currentZoneId); _parent.ZoneDef_mc.Land_mc.gotoAndStop(_currentZoneId); _parent.ZoneDef_mc.Water_mc.gotoAndStop(_currentZoneId); } function initLevel() { if (_gameMode == "Mission") { level = xm.Levels.get(_currentZoneId, _currentLevelId); } income = level.income; _parent.PlayerMenu_mc._visible = true; _parent.Timer_mc.addEventListener("onTimerTick", this); _parent.Obstacles_mc.addEventListener("onInitLevel", this); _parent.ZoneDef_mc.addEventListener("onInitLevel", this); _parent.Enemy_mc.addEventListener("onInitLevel", this); _parent.AmmoContainer_mc.addEventListener("onInitLevel", this); _parent.PlayerMenu_mc.addEventListener("onInitLevel", this); _parent.Obstacles_mc.initLevel(); } function onInitLevel(evtObj) { switch (evtObj.target) { case _parent.Obstacles_mc : _parent.ZoneDef_mc.initLevel(); break; case _parent.ZoneDef_mc : _parent.Enemy_mc.initLevel(); break; case _parent.Enemy_mc : _parent.AmmoContainer_mc.initLevel(); break; case _parent.AmmoContainer_mc : _parent.PlayerMenu_mc.initLevel(); break; case _parent.PlayerMenu_mc : Canon_mc.initLevel(); EnergyPlant_mc.initLevel(); HydrolicPlant_mc.initLevel(); RepairShop_mc.initLevel(); xm.Delegate.callDelayed(this, startLevel, 300); } } function continuePhase() { if (_currentLevelId == 1) { _parent.PlayerMenu_mc._visible = false; _parent.ZoneMaps_mc.gotoAndPlay("mission" + _currentZoneId); _parent.ZoneMaps_mc._visible = true; _parent._parent.StartMenu_mc.playTheme(); } else { initLevel(); } } function startLevel() { _parent._parent.StartMenu_mc.stopTheme(); _parent.ZoneMaps_mc.gotoAndStop("playing"); _parent.ZoneMaps_mc._visible = false; _parent.Aim_mc.show(); _parent.Enemy_mc.startLevel(); _parent.Timer_mc.start(); if (_gameMode == "Mission") { if (_currentZoneId == 1) { if (_currentLevelId == 1) { _parent.PlayerMenu_mc.FirstPhaseAlerts_mc.showBuild(); } if (_currentLevelId == 2) { _parent.PlayerMenu_mc.FirstPhaseAlerts_mc.showRepair(); } } } } function onTimerTick() { var _local4 = getTimer(); if (EnergyPlant_mc.upgradeLevel > 0) { RepairShop_mc.work(); } for (var _local2 in weapons) { this[weapons[_local2]].aimAtTarget(); this[weapons[_local2]].checkUnitCollision(); } for (var _local2 in mines) { this[mines[_local2]].checkHit(); } for (var _local2 in seamines) { this[seamines[_local2]].checkHit(); } var _local3 = getTimer(); } function getRandomWeapon() { var _local2; while (_local2.id == undefined) { _local2 = this[weapons[Math.round(Math.random() * (weapons.length - 1))]]; } return(_local2); } function removeWeapon(wp) { for (var _local6 in weapons) { if (weapons[_local6] == wp._name) { var _local3 = wp._name; weapons.splice(_local6, 1); wp.Menu_mc.removeMovieClip(); wp.removeMovieClip(); events.dispatchEvent({type:"onPlayerWeaponRemoved", target:_local3}); return(undefined); } } } function removeMine(m) { for (var _local4 in mines) { if (mines[_local4] == m._name) { mines.splice(_local4, 1); m.removeMovieClip(); return(undefined); } } for (var _local3 in seamines) { if (seamines[_local3] == m._name) { seamines.splice(_local3, 1); m.removeMovieClip(); return(undefined); } } } function addIncome(pAmount) { income = income + Math.round(pAmount); if (income < 0) { income = 0; } events.dispatchEvent({type:"onIncomeChanged", target:this}); } function addCash(pCash) { cash = cash + Math.round(pCash); if (cash < 0) { cash = 0; } events.dispatchEvent({type:"onCashAdded", target:this}); } function onPlayerWeaponHit(evtObj) { events.dispatchEvent({type:"onPlayerWeaponHit", target:evtObj.target}); } function repairAllWeapons() { if (!_parent.PlayerMenu_mc.CashBox_mc._visible) { for (var _local4 in weapons) { this[weapons[_local4]].repair(); } return(undefined); } if (cash == 0) { _parent.PlayerMenu_mc.MessageBox_mc.addMessage("NO CASH"); return(undefined); } var _local2 = 0; var _local3 = 1; for (var _local4 in weapons) { _local2 = _local2 + ((this[weapons[_local4]].price * this[weapons[_local4]].damage) / this[weapons[_local4]].killLevel); } if (_local2 == 0) { return(undefined); } if (_local2 > cash) { _local3 = cash / _local2; } for (var _local4 in weapons) { this[weapons[_local4]].repair(_local3); } addCash(-_local2); _parent.PlayerMenu_mc.MessageBox_mc.addMessage("UNITS REPAIRED"); } function removeAllWeapons() { var _local2 = 0; for (var _local3 in this) { if (this[_local3] instanceof xm.Player.PlayerWeapon) { if (this[_local3] != Canon_mc) { _local2 = _local2 + (this[_local3].price * (1 - (this[_local3].damage / this[_local3].killLevel))); this[_local3].removeMovieClip(); } } if (this[_local3] instanceof xm.Player.Mine) { _local2 = _local2 + this[_local3].price; this[_local3].removeMovieClip(); } } _parent.PlayerMenu_mc.removeAllWeaponMenus(); addCash(_local2); Canon_mc.repair(); } function lose() { if (_gameOver) { return(undefined); } _gameOver = true; _gameLost = true; _parent.Timer_mc.stop(); _parent.Enemy_mc.endGame(); Canon_mc._visible = false; _parent.CanonExplosion_mc.explode(); } }
Symbol 1507 MovieClip [__Packages.xm.Levels] Frame 0
class xm.Levels { function Levels () { } static function get(zoneId, levelId) { var _local1 = new Object(); switch (zoneId) { case 1 : _local1.zoneId = 1; _local1.canonPosition = "leftbottom"; _local1.mission = "defend nuclear plant"; _local1.maxEnemiesOnField = 15; switch (levelId) { case 1 : _local1.levelId = 1; _local1.enemies = [["GruntSoldier", 30], ["Jeep", 10], ["Tank", 1]]; _local1.enemyInterval = 1500; _local1.income = 400; break; case 2 : _local1.levelId = 2; _local1.enemies = [["GruntSoldier", 20], ["Jeep", 15], ["Tank", 8], ["BombTruck", 4]]; _local1.enemyInterval = 1500; _local1.income = 450; break; case 3 : _local1.levelId = 3; _local1.enemies = [["GruntSoldier", 20], ["Jeep", 10], ["Tank", 15], ["BombTruck", 5], ["Chopper", 1]]; _local1.enemyInterval = 1500; _local1.income = 475; break; case 4 : _local1.levelId = 4; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 20], ["Tank", 10], ["BombTruck", 6], ["Chopper", 4]]; _local1.enemyInterval = 1500; _local1.income = 500; break; case 5 : _local1.levelId = 5; _local1.enemies = [["GruntSoldier", 30], ["Jeep", 25], ["Tank", 15], ["BombTruck", 8], ["Chopper", 6], ["HeavyBomber", 1]]; _local1.enemyInterval = 1500; _local1.income = 1550; } break; case 2 : _local1.zoneId = 2; _local1.canonPosition = "lefttop"; _local1.mission = "defend coastline"; _local1.maxEnemiesOnField = 10; switch (levelId) { case 1 : _local1.levelId = 1; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 15], ["Tank", 10], ["BombTruck", 5], ["Artillery", 1], ["Chopper", 4], ["Bomber", 1], ["RubberBoat", 5]]; _local1.enemyInterval = 1500; _local1.income = 700; break; case 2 : _local1.levelId = 2; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 15], ["Tank", 8], ["BombTruck", 6], ["Artillery", 3], ["Chopper", 6], ["Fighter", 1], ["Bomber", 2], ["RubberBoat", 6]]; _local1.enemyInterval = 1500; _local1.income = 750; break; case 3 : _local1.levelId = 3; _local1.enemies = [["GruntSoldier", 15], ["Jeep", 15], ["Tank", 10], ["BombTruck", 6], ["Artillery", 4], ["Chopper", 5], ["Fighter", 3], ["RubberBoat", 7]]; _local1.enemyInterval = 1500; _local1.income = 800; break; case 4 : _local1.levelId = 4; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 20], ["Tank", 10], ["BombTruck", 5], ["Artillery", 4], ["Chopper", 3], ["Fighter", 2], ["HeavyBomber", 2], ["Bomber", 2], ["RubberBoat", 7], ["PatrolBoat", 1]]; _local1.enemyInterval = 1500; _local1.income = 850; break; case 5 : _local1.levelId = 5; _local1.enemies = [["GruntSoldier", 25], ["Jeep", 15], ["Tank", 10], ["BombTruck", 5], ["Artillery", 6], ["Chopper", 6], ["Fighter", 3], ["HeavyBomber", 2], ["Bomber", 2], ["RubberBoat", 6], ["PatrolBoat", 3], ["BattleShip", 1]]; _local1.enemyInterval = 1500; _local1.income = 2000; } } return(_local1); } }
Symbol 1508 MovieClip [__Packages.xm.Player.PlayerWeapon] Frame 0
class xm.Player.PlayerWeapon extends xm.BaseClip { var damage, killLevel, id, price, ammoType, _trans, hitRef, _redBlink, _startPoint, _ivalShoot, _range, _rangeOrig, _rangeMin, _sounds, addEventListener, _parent, Menu_mc, _name, dFeel, _x, _y, aimTarget, _targetAngle, _newAngle, rotRef, _rotationSpeed, _tShoot, events, explodeRef, _rotSpeedOrig; function PlayerWeapon () { super(); } function init() { if (damage == undefined) { damage = 0; } killLevel = xm.Config.getValue(id, "killLevel"); price = xm.Config.getValue(id, "price"); ammoType = xm.Config.getValue(id, "ammoType"); _trans = new flash.geom.Transform(hitRef); _redBlink = new flash.geom.ColorTransform(); _startPoint = {}; _ivalShoot = xm.Config.getValue(id, "shootingInterval"); _range = (_rangeOrig = xm.Config.getValue(ammoType, "range")); _rangeMin = xm.Config.getValue(ammoType, "minimumRange"); _sounds = xm.Config.getValue(ammoType, "sounds"); setRotationSpeed(); addEventListener("onPlayerWeaponHit", _parent); Menu_mc = _parent._parent.PlayerMenu_mc.WeaponMenus_mc.attachMovie("PlayerWeaponMenu", "Menu_mc" + _name, _parent._parent.PlayerMenu_mc.WeaponMenus_mc.getNextHighestDepth(), {_visible:false, parentWeapon:this}); } function checkUnitCollision() { if (dFeel == undefined) { return(undefined); } for (var _local3 in _parent._parent.Enemy_mc.units) { var _local2 = _parent._parent.Enemy_mc.units[_local3]; if (_local2.unitType != "GroundUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } if (xm.Utils.getDistance(_parent._parent.Enemy_mc[_local2.mov]._x, _parent._parent.Enemy_mc[_local2.mov]._y, _x, _y) <= (_local2.dFeel + dFeel)) { if (_local2.id == "BombTruck") { _parent._parent.Enemy_mc.unitDie(_local2); } if (_local2.dTar > xm.Utils.getDistance(_local2.tarX, _local2.tarY, _x, _y)) { if (!_local2.isWithdrawing) { _parent._parent.unitSetWithdraw(_local2); } } else if (_local2.isWithdrawing) { _local2.isWithdrawing = false; } } } } function aimAtTarget() { var _local3; var _local2; _local3 = aimTarget._x - _x; _local2 = aimTarget._y - _y; _targetAngle = (180 * Math.atan2(_local2, _local3)) / Math.PI; _newAngle = (rotRef._rotation + 360) % 360; _targetAngle = (_targetAngle + 360) % 360; if ((_targetAngle - _newAngle) > 180) { _targetAngle = _targetAngle - 360; } else if ((_targetAngle - _newAngle) < -180) { _targetAngle = _targetAngle + 360; } _newAngle = _newAngle + ((_rotationSpeed * (_targetAngle - _newAngle)) / 100); rotRef._rotation = _newAngle; _tShoot = _tShoot + 40; updateAfterEvent(); } function takeShot(dist) { if (_tShoot < _ivalShoot) { return(undefined); } _tShoot = 0; _shotsFired++; _startPoint.x = rotRef.Nozzle_mc._x; _startPoint.y = rotRef.Nozzle_mc._y; rotRef.Nozzle_mc.localToGlobal(_startPoint); rotRef.gotoAndPlay("flShoot"); if ((dist != undefined) && (_range > dist)) { _range = dist; } _parent._parent.AmmoContainer_mc.addAmmo(ammoType, "PlayerWeapon", _sounds, "", _startPoint.x, _startPoint.y, rotRef._rotation + 90, _range); if (id == "GunTurret") { var _local2 = xm.Config.getValue(id, "shootingInterval"); var _local3 = xm.Config.getValue(id, "shootingInterval2"); _ivalShoot = ((_ivalShoot == _local2) ? (_local3) : (_local2)); } } function addDamage(dmg) { if (dmg == undefined) { return(undefined); } damage = damage + dmg; if (damage < 0) { damage = 0; } setDamageEffect(); Menu_mc.updateDamage(); if (dmg < 0) { return(undefined); } if (dmg >= 5) { _redBlink.redMultiplier = 5; } else { _redBlink.redMultiplier = dmg; } _trans.colorTransform = _redBlink; events.dispatchEvent({type:"onPlayerWeaponHit", target:this}); xm.Delegate.createDelayed(this, resetBlink, 100); } function setDamageEffect() { if (id == "Canon") { if (damage > (killLevel * 0.8)) { xm.Player.Canon(this).showDestructionWarning(); } else { xm.Player.Canon(this).hideDestructionWarning(); } } if (damage >= killLevel) { damage = killLevel; if (id == "Canon") { _parent.lose(); return(undefined); } if (explodeRef != undefined) { explodeRef.gotoAndPlay("flExplode"); } _range = _rangeMin; } else { _rotationSpeed = Math.round(_rotSpeedOrig * (1 - (damage / killLevel))); if (_rotationSpeed < 10) { _rotationSpeed = 10; } _range = _rangeOrig * (1 - (damage / killLevel)); if (_range < _rangeMin) { _range = _rangeMin; } } } function resetBlink() { _redBlink.redMultiplier = 1; _trans.colorTransform = _redBlink; } function repair(factor) { if (!_parent._parent.PlayerMenu_mc.CashBox_mc._visible) { damage = 0; setDamageEffect(); Menu_mc.updateDamage(); _parent._parent.Sounds_mc.playSound("Repair_sound"); return(undefined); } if (damage == 0) { return(undefined); } if (_parent.cash == 0) { _parent._parent.PlayerMenu_mc.MessageBox_mc.addMessage("NO CASH"); return(undefined); } if (factor == undefined) { var _local2 = (price * damage) / killLevel; factor = 1; if (_local2 > _parent.cash) { factor = _parent.cash / _local2; } _local2 = factor * _local2; _parent.addCash(-_local2); _parent._parent.PlayerMenu_mc.MessageBox_mc.addMessage("UNIT REPAIRED"); } damage = damage - Math.round(factor * damage); setDamageEffect(); Menu_mc.updateDamage(); _parent._parent.Sounds_mc.playSound("Repair_sound"); } function sell() { if (id == "Canon") { return(undefined); } var _local2 = Math.round((price * 2) / 3); _parent.addCash(_local2); _parent.removeWeapon(this); } function setRotationSpeed() { _rotSpeedOrig = xm.Config.getValue(id, "rotationSpeed"); if (_parent.HydrolicPlant_mc.upgradeLevel > 0) { _rotSpeedOrig = _rotSpeedOrig + _parent.HydrolicPlant_mc.rotationUpgrade; } _rotationSpeed = _rotSpeedOrig; } var _shotsFired = 0; }
Symbol 1509 MovieClip [__Packages.xm.Player.Canon] Frame 0
class xm.Player.Canon extends xm.Player.PlayerWeapon { var id, destructionWarningPlaying, aimTarget, _parent, rotRef, Barrel_mc, hitRef, explodeRef, _tShoot, _x, _y, Menu_mc, isShooting, takeShot; function Canon () { super(); } function init() { id = "Canon"; destructionWarningPlaying = false; aimTarget = _parent._parent.Aim_mc; rotRef = Barrel_mc; hitRef = Barrel_mc; explodeRef = this; _tShoot = 0; super.init(); } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = 35; _y = 35; break; case "leftmiddle" : _x = 35; _y = 240; break; case "leftbottom" : _x = 35; _y = 445; } Menu_mc._x = _x + 10; Menu_mc._y = _y + 10; } function aimAtTarget() { super.aimAtTarget(); if (isShooting) { takeShot(); } } function onStartShoot() { isShooting = true; } function onStopShoot() { isShooting = false; } function showDestructionWarning() { if (!destructionWarningPlaying) { destructionWarningPlaying = true; _parent._parent.Sounds_mc.playSound("Siren_sound", 100); _parent._parent.PlayerMenu_mc.MessageBox_mc.addMessage("CANON ALMOST DESTROYED!"); _parent._parent.PlayerMenu_mc.MessageBox2_mc.addMessage("CANON ALMOST DESTROYED!"); } } function hideDestructionWarning() { if (destructionWarningPlaying) { destructionWarningPlaying = false; _parent._parent.Sounds_mc.stopSound("Siren_sound"); _parent._parent.PlayerMenu_mc.MessageBox_mc.clearMessage(); _parent._parent.PlayerMenu_mc.MessageBox2_mc.clearMessage(); } } var _shotsFired = 0; var _startPoint = {}; }
Symbol 1510 MovieClip [__Packages.xm.Player.Mine] Frame 0
class xm.Player.Mine extends xm.BaseClip { var activated, hasExploded, price, id, isFromLoadedGame, _parent, _name, _dPlacement, _alpha, startDrag, onMouseMove, onPress, stopDrag, upgradeId, dFeel, _x, _y, gotoAndPlay, removeMovieClip; function Mine () { super(); } function init() { activated = (hasExploded = false); price = xm.Config.getValue(id, "price"); if (isFromLoadedGame) { if (id == "SeaMines") { _parent.seamines.push(_name); } else { _parent.mines.push(_name); } return(undefined); } _dPlacement = xm.Config.getValue(id, "placementDistance"); _alpha = 50; startDrag(true); _parent._parent.PlayerMenu_mc.addEventListener("onMinesDone", this); drawInFieldArea(); onMouseMove = xm.Delegate.create(this, checkPosition); } function drawInFieldArea() { _parent.InFieldArea_mc._visible = false; var _local8 = 16416; var _local3 = 160; var _local6; var _local5; var _local4; var _local7; switch (_parent.level.canonPosition) { case "lefttop" : _local6 = 0; _local5 = 0; _local4 = 0; _local7 = -90; break; case "leftmiddle" : _local6 = 0; _local5 = 240; _local4 = 90; _local7 = -90; break; case "leftbottom" : _local6 = 0; _local5 = 480; _local4 = 90; _local7 = 0; } _parent.InFieldArea_mc.clear(); _parent.InFieldArea_mc.beginFill(_local8, 100); _parent.InFieldArea_mc.lineStyle(1, 0, 100); _parent.InFieldArea_mc.moveTo(_local6 + (_local3 * Math.cos((_local4 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local4 * Math.PI) / 180))); _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local4 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local4 * Math.PI) / 180))); var _local2 = _local4; while (_local2 >= _local7) { _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local2 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local2 * Math.PI) / 180))); _local2--; } _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local7 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local7 * Math.PI) / 180))); _local2 = _local7; while (_local2 <= _local4) { _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local2 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local2 * Math.PI) / 180))); _local2++; } _parent.InFieldArea_mc.endFill(); _parent.InFieldArea_mc._alpha = 20; _parent.InFieldArea_mc._visible = true; } function checkPosition() { var _local2 = false; var _local4 = ((id == "SeaMines") ? (_parent._parent.ZoneDef_mc.Water_mc) : (_parent._parent.ZoneDef_mc.Land_mc)); if (_parent.InFieldArea_mc.hitTest(_parent._xmouse, _parent._ymouse, true) && (_local4.hitTest(_parent._xmouse, _parent._ymouse, true))) { _local2 = true; for (var _local3 in _parent.weapons) { if (xm.HitTest.isShapeHit(_parent[_parent.weapons[_local3]], this)) { _local2 = false; break; } } } if (_local2) { _parent.InFieldArea_mc._alpha = 50; onPress = xm.Delegate.create(this, activate); } else { _parent.InFieldArea_mc._alpha = 20; delete onPress; } updateAfterEvent(); } function activate() { _parent._parent.PlayerMenu_mc.removeEventListener("onMinesDone", this); _parent.addCash(-price); if (id == "SeaMines") { _parent.seamines.push(_name); } else { _parent.mines.push(_name); } activated = true; stopDrag(); delete onPress; delete onMouseMove; _alpha = 100; if ((((_parent.cash < price) && (_parent._parent.PlayerMenu_mc.CashBox_mc._visible)) || (_parent.maxMinesReached)) || (isFromLoadedGame)) { onMinesDone(); _parent._parent.PlayerMenu_mc.Done_btn._visible = false; } else { _parent.attachMovie(id, ((id + "_") + upgradeId) + 1, _parent.getNextHighestDepth(), {upgradeId:upgradeId + 1}); } } function checkHit() { if (hasExploded) { return(undefined); } for (var _local3 in _parent._parent.Enemy_mc.units) { var _local2 = _parent._parent.Enemy_mc.units[_local3]; if (id == "SeaMines") { if (_local2.unitType != "MarineUnit") { continue; } } else if (_local2.unitType != "GroundUnit") { continue; } if (_local2.isDead) { continue; } if (!_local2.isMoving) { continue; } _local2 = _parent._parent.Enemy_mc.units[_local3]; if (xm.Utils.getDistance(_parent._parent.Enemy_mc[_local2.mov]._x, _parent._parent.Enemy_mc[_local2.mov]._y, _x, _y) <= (_local2.dFeel + dFeel)) { if (xm.HitTest.isShapeHit(_parent._parent.Enemy_mc[_local2.mov], this)) { explode(); return(undefined); } } } } function explode() { hasExploded = true; var _local3; for (var _local5 in _parent._parent.Enemy_mc.units) { _local3 = _parent._parent.Enemy_mc[_parent._parent.Enemy_mc.units[_local5].mov]; var _local2 = xm.Utils.getDistance(_x, _y, _local3._x, _local3._y); var _local4 = Math.round(xm.Config.getValue(id, "explosionDamage") / (1 + (_local2 / 25))); if (_local2 < xm.Config.getValue(id, "explosionRadius")) { _parent._parent.Enemy_mc.unitAddDamage(_parent._parent.Enemy_mc.units[_local5], _local4); } } gotoAndPlay("flExplode"); _parent._parent.Sounds_mc.playSound(xm.Config.getValue(id, "sound")); } function onMinesDone() { _parent._parent.PlayerMenu_mc.isOpen = false; _parent._parent.Aim_mc.show(); _parent.InFieldArea_mc._visible = false; _parent._parent.Timer_mc.resume(); if (!activated) { removeMovieClip(); } } }
Symbol 1511 MovieClip [__Packages.xm.ZoneDefinition.UnitControlArea] Frame 0
class xm.ZoneDefinition.UnitControlArea extends xm.BaseClip { var _visible, _unitType; function UnitControlArea () { super(); } function init() { _visible = false; } function get unitType() { return(_unitType); } function set unitType(value) { _unitType = value; //return(unitType); } }
Symbol 1512 MovieClip [__Packages.xm.ZoneDefinition.ZoneDefinition] Frame 0
class xm.ZoneDefinition.ZoneDefinition extends xm.BaseClip { var isBusy, _arrStartAreaGroundUnit, _arrStartAreaAirUnit, _arrStartAreaMarineUnit, _arrControlAreaGroundUnit, _arrControlAreaAirUnit, _arrControlAreaMarineUnit, _arrTargetAreaGroundUnit, _arrTargetAreaAirUnit, _arrTargetAreaMarineUnit, _arrLandingArea, _arrSubmarineArea, gotoAndStop, _parent, Land_mc, Water_mc, events, attachMovie, getNextHighestDepth, selectedObstacle; function ZoneDefinition () { super(); } function init() { isBusy = false; } function initLevel() { _arrStartAreaGroundUnit = []; _arrStartAreaAirUnit = []; _arrStartAreaMarineUnit = []; _arrControlAreaGroundUnit = []; _arrControlAreaAirUnit = []; _arrControlAreaMarineUnit = []; _arrTargetAreaGroundUnit = []; _arrTargetAreaAirUnit = []; _arrTargetAreaMarineUnit = []; _arrLandingArea = []; _arrSubmarineArea = []; gotoAndStop((5 * (_parent.Player_mc.level.zoneId - 1)) + _parent.Player_mc.level.levelId); Land_mc.gotoAndStop(_parent.Player_mc.level.zoneId); Water_mc.gotoAndStop(_parent.Player_mc.level.zoneId); xm.Delegate.createDelayed(this, initComponents, 50); } function initComponents() { for (var _local2 in this) { if (this[_local2] instanceof xm.Obstacles.Obstacle) { _parent.Obstacles_mc.addObstacle(this[_local2]); this[_local2]._visible = false; } if (this[_local2] instanceof xm.Obstacles.ObstacleDef) { _parent.Obstacles_mc.addObstacle(this[_local2]); this[_local2].removeMovieClip(); } if (this[_local2] instanceof xm.ZoneDefinition.PathArea) { if (this[_local2].areaType == "LandingArea") { _arrLandingArea.push(this[_local2]._name); } else if (this[_local2].areaType == "SubmarineArea") { _arrSubmarineArea.push(this[_local2]._name); } else { this[("_arr" + this[_local2].areaType) + this[_local2].unitType].push(this[_local2]._name); } } } events.dispatchEvent({type:"onInitLevel", target:this}); } function setUnitPathPoints(u) { var _local4; var _local9; var _local5; var _local6; var _local12; var _local3; _local4 = this[this["_arrStartArea" + u.unitType][Math.round(Math.random() * (this["_arrStartArea" + u.unitType].length - 1))]]; _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local4.Def_mc.localToGlobal(_local3); u.stX = _local3.x; u.stY = _local3.y; if (((((u.id == "Fighter") || (u.id == "Bomber")) || (u.id == "Blimp")) || (u.id == "HeavyBomber")) || (u.id == "AircraftFighter")) { var _local8 = ((u.id == "Blimp") ? 150 : 200); var _local7 = xm.Utils.extraPolate(_local8, u.stX, u.stY, u.tarX, u.tarY); u.tarX = _local7.x; u.tarY = _local7.y; if ((u.id == "AircraftFighter") && (!xm.Enemy.AircraftFighter(u).hasStarted)) { u.stX = _parent.Enemy_mc[u.mov]._x; u.stY = _parent.Enemy_mc[u.mov]._y; } } if (u.moveMode == "curve") { _local9 = this[this["_arrControlArea" + u.unitType][Math.round(Math.random() * (this["_arrControlArea" + u.unitType].length - 1))]]; _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local9.Def_mc.localToGlobal(_local3); u.cX = _local3.x; u.cY = _local3.y; } if (u.unitType == "MarineUnit") { if (u.id == "RubberBoat") { if (_local4.forceToLandingArea != undefined) { _local6 = this[_local4.forceToLandingArea]; } else { _local6 = this[_arrLandingArea[Math.round(Math.random() * (_arrLandingArea.length - 1))]]; } _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local6.Def_mc.localToGlobal(_local3); u.tarX = _local3.x; u.tarY = _local3.y; } else { if (_local4.forceToTargetArea != undefined) { _local5 = this[_local4.forceToTargetArea]; } else { _local5 = this[this["_arrTargetArea" + u.unitType][Math.round(Math.random() * (this["_arrTargetArea" + u.unitType].length - 1))]]; } _local3 = {x:Math.random() * 20, y:Math.random() * 20}; _local5.Def_mc.localToGlobal(_local3); u.tarX = _local3.x; u.tarY = _local3.y; } } } function addObstacle(obsId) { var _local2 = attachMovie(obsId + "Def", xm.Utils.getUniqueName(), getNextHighestDepth()); isBusy = true; } function setSelectedObstacle(obs) { for (var _local2 in this) { if (this[_local2] instanceof xm.Obstacles.ObstacleDef) { this[_local2].deselect(); } } selectedObstacle = obs; } }
Symbol 1513 MovieClip [__Packages.xm.Obstacles.ObstacleDef] Frame 0
class xm.Obstacles.ObstacleDef extends xm.BaseClip { var _parent, _dPlacement, id, Handle_mc, _alpha, startDrag, onMouseMove, _inFieldArea, onPress, stopDrag, _x, _y, _rotation, _selected; function ObstacleDef () { super(); } function init() { _parent._parent.MayhemMenu_mc.disable(); _dPlacement = xm.ConfigMayhem.getValue(id, "placementDistance"); select(); Handle_mc._visible = false; _alpha = 50; startDrag(true); drawInFieldArea(); onMouseMove = xm.Delegate.create(this, checkPosition); } function drawInFieldArea() { _inFieldArea = _parent._parent.Player_mc.InFieldArea_mc; _inFieldArea._visible = false; var _local8 = 16416; var _local3 = 160; var _local6; var _local5; var _local4; var _local7; switch (_parent._parent.Player_mc.level.canonPosition) { case "lefttop" : _local6 = 0; _local5 = 0; _local4 = 0; _local7 = -90; break; case "leftmiddle" : _local6 = 0; _local5 = 240; _local4 = 90; _local7 = -90; break; case "leftbottom" : _local6 = 0; _local5 = 480; _local4 = 90; _local7 = 0; } _inFieldArea.clear(); _inFieldArea.beginFill(_local8, 100); _inFieldArea.lineStyle(1, 0, 100); _inFieldArea.moveTo(_local6 + (_local3 * Math.cos((_local4 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local4 * Math.PI) / 180))); _inFieldArea.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local4 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local4 * Math.PI) / 180))); var _local2 = _local4; while (_local2 >= _local7) { _inFieldArea.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local2 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local2 * Math.PI) / 180))); _local2--; } _inFieldArea.lineTo(_local6 + (_local3 * Math.cos((_local7 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local7 * Math.PI) / 180))); _local2 = _local7; while (_local2 <= _local4) { _inFieldArea.lineTo(_local6 + (_local3 * Math.cos((_local2 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local2 * Math.PI) / 180))); _local2++; } _inFieldArea.endFill(); _inFieldArea._alpha = 20; _inFieldArea._visible = true; } function checkPosition() { var _local2 = false; if (_inFieldArea.hitTest(_parent._xmouse, _parent._ymouse, true) && (_parent.Land_mc.hitTest(_parent._xmouse, _parent._ymouse, true))) { _local2 = true; for (var _local3 in _parent) { if (_parent[_local3] == this) { continue; } if (_parent[_local3] instanceof xm.Obstacles.ObstacleDef) { if (xm.HitTest.isShapeHit(_parent[_local3], this)) { _local2 = false; break; } } } } if (_local2) { _inFieldArea._alpha = 50; onPress = xm.Delegate.create(this, activate); } else { _inFieldArea._alpha = 20; delete onPress; } updateAfterEvent(); } function activate() { stopDrag(); delete onPress; delete onMouseMove; _parent.isBusy = false; _alpha = 100; _inFieldArea._visible = false; _parent._parent.MayhemMenu_mc.enable(); Handle_mc._visible = true; Handle_mc.Rotate_btn.onPress = xm.Delegate.create(this, startRotate); Handle_mc.Rotate_btn.onRelease = (Handle_mc.Rotate_btn.onReleaseOutside = xm.Delegate.create(this, stopRotate)); } function startRotate() { onMouseMove = xm.Delegate.create(this, doRotate); } function stopRotate() { delete onMouseMove; } function doRotate() { var _local3; var _local2; _local3 = _parent._xmouse - _x; _local2 = _parent._ymouse - _y; _rotation = (180 * Math.atan2(_local2, _local3)) / Math.PI; } function select() { if (_parent.isBusy) { return(undefined); } _parent.setSelectedObstacle(this); _selected = true; Handle_mc._visible = true; delete onPress; } function deselect() { _selected = false; Handle_mc._visible = false; onPress = xm.Delegate.create(this, select); } }
Symbol 1514 MovieClip [__Packages.xm.ConfigMayhem] Frame 0
class xm.ConfigMayhem { function ConfigMayhem () { } static function getValue(id, key) { if (key == "maxObstacles") { return(9); } switch (id) { case "RoadBlock" : if (!(key === "placementDistance")) { break; } return(200); case "SandBag" : if (!(key === "placementDistance")) { } else { return(200); if (!(key === "placementDistance")) { } else { return(200); if (!(key === "placementDistance")) { } else { return(200); } } } case "Wire" : if (!(key === "placementDistance")) { } else { return(200); if (!(key === "placementDistance")) { } else { return(200); } } case "Crates" : if (!(key === "placementDistance")) { } else { return(200); } } } }
Symbol 1515 MovieClip [__Packages.xm.Enemy.AirUnit] Frame 0
class xm.Enemy.AirUnit extends xm.Enemy.EnemyUnit { var unitType, altitude, id; function AirUnit () { super(); } function init() { unitType = "AirUnit"; altitude = xm.Config.getValue(id, "altitude"); super.init(); } }
Symbol 1516 MovieClip [__Packages.xm.Enemy.AircraftFighter] Frame 0
class xm.Enemy.AircraftFighter extends xm.Enemy.AirUnit { var id, dStart, isSoundPlaying, hasStarted, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function AircraftFighter () { super(); init(); } function init() { id = "AircraftFighter"; super.init(); dStart = xm.Config.getValue(id, "startDistance"); isSoundPlaying = false; hasStarted = false; rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1517 MovieClip [__Packages.xm.Sounds] Frame 0
class xm.Sounds extends MovieClip { var _parent; function Sounds () { super(); init(); } function init() { _parent.Enemy_mc.addEventListener("onUnitStart", this); _parent.Enemy_mc.addEventListener("onUnitDie", this); } function playSound(soundId, repeat) { if (repeat == undefined) { repeat = 1; } if (soundId == undefined) { return(undefined); } if (this[soundId] == undefined) { this[soundId] = new Sound(this); this[soundId].attachSound(soundId); } this[soundId].start(0, repeat); } function stopSound(soundId) { if (soundId == undefined) { return(undefined); } this[soundId].stop(); } function onUnitStart(evtObj) { var _local4 = 500; var _local3 = evtObj.target; if ((_local3.id == "Fighter") || (_local3.id == "LBM")) { return(undefined); } if (_local3.id == "AircraftFighter") { _local4 = 1; } var _local2 = xm.Config.getValue(_local3.id, "sound"); if (_local2 == undefined) { return(undefined); } if (this[_local2] == undefined) { this[_local2] = new Sound(this); this[_local2].attachSound(_local2); } this[_local2].start(0, _local4); } function onUnitDie(evtObj) { var _local4 = evtObj.target; var _local6 = xm.Config.getValue(_local4.id, "deadSound"); var _local3 = xm.Config.getValue(_local4.id, "sound"); if (_local6 != undefined) { playSound(_local6); } if (_local3 == undefined) { return(undefined); } for (var _local5 in _parent.Enemy_mc.units) { var _local2 = xm.Config.getValue(_parent.Enemy_mc.units[_local5].id, "sound"); if (_local2 == _local3) { if (_parent.Enemy_mc.units[_local5] != _local4) { if (!_parent.Enemy_mc.units[_local5].isDead) { return(undefined); } } } } this[_local3].stop(_local3); } function stopAll() { for (var _local2 in this) { if (this[_local2] instanceof Sound) { this[_local2].stop(); } } } }
Symbol 1518 MovieClip [__Packages.xm.Player.StartMenu] Frame 0
class xm.Player.StartMenu extends xm.BaseClip { var isValidGame, gameDetected, isLoaded, _themeSound, _isThemePlaying, _visible, playLoadedGame, loadedGame, gotoAndPlay; function StartMenu () { super(); } function init() { isValidGame = false; gameDetected = false; isLoaded = false; _themeSound = new Sound(this); _themeSound.attachSound("Theme_sound"); _isThemePlaying = false; } function show() { if (isLoaded) { _visible = true; playTheme(); checkLoadedMission(); } } function checkLoadedMission() { isValidGame = false; gameDetected = false; playLoadedGame = false; loadedGame = SharedObject.getLocal("FinalFortressMission"); if ((((loadedGame == undefined) || (loadedGame.data.score == undefined)) || (loadedGame.data.totalShotsFired == undefined)) || (loadedGame.data.totalShotsHit == undefined)) { isValidGame = false; } else if (((loadedGame.data.zoneId == undefined) || (loadedGame.data.levelId == undefined)) || (loadedGame.data.cash == undefined)) { isValidGame = false; } else if (((loadedGame.data.energyPlantLevel == undefined) || (loadedGame.data.hydrolicPlantLevel == undefined)) || (loadedGame.data.repairShopLevel == undefined)) { isValidGame = false; } else if (((loadedGame.data.canonDamage == undefined) || (loadedGame.data.inFields == undefined)) || (loadedGame.data.mines == undefined)) { } else { isValidGame = true; gameDetected = true; } (gotoAndPlay(2));// not popped } function onLoad() { isLoaded = true; show(); } function playTheme() { if (!_isThemePlaying) { _isThemePlaying = true; _themeSound.start(0, 10); } } function stopTheme() { if (_isThemePlaying) { _themeSound.stop(); _isThemePlaying = false; } } }
Symbol 1519 MovieClip [__Packages.xm.Player.FirstPhaseAlerts] Frame 0
class xm.Player.FirstPhaseAlerts extends MovieClip { var gotoAndStop; function FirstPhaseAlerts () { super(); init(); } function init() { } function showBuild() { gotoAndStop("BuildUnits"); xm.Delegate.callDelayed(this, reset, 6000); } function showRepair() { gotoAndStop("RepairUnits"); xm.Delegate.callDelayed(this, reset, 6000); } function reset() { gotoAndStop(1); } }
Symbol 1520 MovieClip [__Packages.xm.Player.LevelResult] Frame 0
class xm.Player.LevelResult extends MovieClip { var overallScore, _visible, Message_txt, GameOver_mc, _parent, Save_btn, gotoAndStop, TotalShots_txt, OverallAccuracy_txt, Level_txt, SaveMoney_mc, ShotsFired_txt, Accuracy_txt, LevelScore_txt, OverallScore_txt; function LevelResult () { super(); init(); } function init() { overallScore = 0; _visible = false; Message_txt.autoSize = true; GameOver_mc._visible = false; } function show() { _parent.isOpen = true; _parent._parent.Aim_mc.hide(); if ((_parent._parent.Player_mc.gameMode == "Mayhem") || (_parent._parent.Player_mc.gameOver)) { Save_btn._visible = false; } var _local8 = " Accomplished"; var _local4 = _parent._parent.Player_mc.level.zoneId; var _local3 = _parent._parent.Player_mc.level.levelId; if (_parent._parent.Player_mc.gameMode == "Mission") { if (_parent._parent.Player_mc.gameOver && (!_parent._parent.Player_mc.gameLost)) { (gotoAndStop(2));// not popped var _local5; if (_parent._parent.Player_mc.totalShotsFired == 0) { _local5 = 100; } else if (_parent._parent.Player_mc.totalShotsHit == 0) { _local5 = 0; } else { _local5 = Math.round((100 * _parent._parent.Player_mc.totalShotsHit) / _parent._parent.Player_mc.totalShotsFired); } TotalShots_txt.text = _parent._parent.Player_mc.totalShotsFired; OverallAccuracy_txt.text = _local5; } } if (_local4 < 10) { Level_txt.text = "Phase 0" + _local4; } else { Level_txt.text = "Phase " + _local4; } if (_local3 < 10) { Level_txt.text = Level_txt.text + (" - Level 0" + _local3); } else { Level_txt.text = Level_txt.text + (" - Level " + _local3); } if (_parent._parent.Player_mc.gameOver) { SaveMoney_mc._visible = false; if (_parent._parent.Player_mc.gameLost) { GameOver_mc.gotoAndStop("flLost"); _local8 = " Failed"; Save_btn._visible = false; } GameOver_mc._visible = true; } Level_txt.text = Level_txt.text + _local8; var _local2; var _local7 = _parent._parent.AmmoContainer_mc.ammoCanonCount; var _local9 = _parent._parent.AmmoContainer_mc.ammoCanonHit; if (_local7 == 0) { _local2 = 100; } else if (_local9 == 0) { _local2 = 0; } else { _local2 = Math.round((100 * _local9) / _local7); } ShotsFired_txt.text = _parent._parent.AmmoContainer_mc.ammoCanonCount; Accuracy_txt.text = _local2; if (_parent._parent.Player_mc.gameOver) { if (_parent._parent.Player_mc.gameLost) { Message_txt.text = "You have failed to save the city, it has been completely destroyed."; } else { Message_txt.text = "You have beaten the enemy, you're the city's saviour."; } } else if (_local2 <= 20) { Message_txt.text = "You\u2019re aiming is not too great, don\u2019t hold down the mouse button all the time."; } else if (_local2 <= 40) { Message_txt.text = "Try to aim more accurate, you will receive more points."; } else if (_local2 <= 60) { Message_txt.text = "Not too bad! But you have to try harder."; } else if (_local2 <= 80) { Message_txt.text = "Great Job. Stay alert, new enemy attack wave approaching."; } else { Message_txt.text = "Excellent!! The city is in good hands, keep up the good work."; } var _local6 = Math.round(_parent._parent.Enemy_mc.unitKillPoints * _local2); overallScore = overallScore + _local6; if (_parent._parent.Player_mc.gameOver) { if (_parent._parent.Player_mc.gameMode == "Mayhem") { if (_parent.CashBox_mc._visible) { Message_txt.text = Message_txt.text + "\rOverall Score has been divided by startcash."; overallScore = Math.round(overallScore / _parent._parent.MayhemMenu_mc.cash); } else { Message_txt.text = Message_txt.text + "\rYou had unlimited cash, so... NO SCORE."; overallScore = 0; } } } LevelScore_txt.text = _local6; OverallScore_txt.text = overallScore; _visible = true; _parent._parent._parent.StartMenu_mc.playTheme(); } function hide() { _parent._parent.Sounds_mc.playSound("Menu_button_sound"); if (_parent._parent.Player_mc.gameOver) { if (!_parent._parent.Player_mc.isFullVersion) { _parent._parent._parent.StartMenu_mc.gotoAndPlay("fullversion"); } _parent._parent._parent.gotoAndPlay("startmenu"); } else { _parent._parent._parent.StartMenu_mc.stopTheme(); _parent._parent.Player_mc.continuePhase(); _visible = false; _parent.isOpen = false; } } function saveMission() { var _local3 = _parent._parent._parent.StartMenu_mc.loadedGame; if (_local3 == undefined) { _local3 = SharedObject.getLocal("FinalFortressMission"); } _local3.data.zoneId = _parent._parent.Player_mc.currentZoneId; _local3.data.levelId = _parent._parent.Player_mc.currentLevelId; _local3.data.score = overallScore; _local3.data.cash = _parent._parent.Player_mc.cash; _local3.data.canonDamage = _parent._parent.Player_mc.Canon_mc.damage; _local3.data.energyPlantLevel = _parent._parent.Player_mc.EnergyPlant_mc.upgradeLevel; _local3.data.hydrolicPlantLevel = _parent._parent.Player_mc.HydrolicPlant_mc.upgradeLevel; _local3.data.repairShopLevel = _parent._parent.Player_mc.RepairShop_mc.upgradeLevel; _local3.data.totalShotsFired = _parent._parent.Player_mc.totalShotsFired; _local3.data.totalShotsHit = _parent._parent.Player_mc.totalShotsHit; _local3.data.inFields = []; for (var _local12 in _parent._parent.Player_mc.weapons) { var _local2 = _parent._parent.Player_mc[_parent._parent.Player_mc.weapons[_local12]]; if (_local2.id != "Canon") { _local3.data.inFields.push({id:_local2.id, x:_local2._x, y:_local2._y, damage:_local2.damage}); } } _local3.data.mines = []; for (var _local11 in _parent._parent.Player_mc.mines) { var _local5 = _parent._parent.Player_mc[_parent._parent.Player_mc.mines[_local11]]; _local3.data.mines.push({id:_local5.id, x:_local5._x, y:_local5._y}); } for (var _local10 in _parent._parent.Player_mc.seamines) { var _local4 = _parent._parent.Player_mc[_parent._parent.Player_mc.seamines[_local10]]; _local3.data.mines.push({id:_local4.id, x:_local4._x, y:_local4._y}); } var _local13 = _local3.flush(); if (_local13 == false) { Level_txt.text = "Not able to save mission."; } else if (_local13 == "pending") { Level_txt.text = "Not enough disk space to save mission."; } else if (_local13 == true) { _parent._parent.Sounds_mc.playSound("Menu_button_sound"); Level_txt.text = "Mission saved."; _parent._parent._parent.StartMenu_mc.checkLoadedMission(); } } }
Symbol 1521 MovieClip [__Packages.xm.Player.MessageBox2] Frame 0
class xm.Player.MessageBox2 extends xm.BaseClip { var blinkCount, Message_txt, gotoAndStop, gotoAndPlay; function MessageBox2 () { super(); } function init() { blinkCount = 0; Message_txt.text = ""; Message_txt.autoSize = "center"; gotoAndStop(1); } function addMessage(m) { if ((m == undefined) || (m == "")) { clearMessage(); return(undefined); } Message_txt.text = m.toUpperCase(); gotoAndPlay(2); } function clearMessage() { blinkCount = 0; gotoAndStop(1); Message_txt.text = ""; } }
Symbol 1522 MovieClip [__Packages.xm.Player.MessageBox] Frame 0
class xm.Player.MessageBox extends xm.BaseClip { var blinkCount, Message_txt, _chopperCount, _heavyBomberCount, _artilleryCount, _canonHitCount, _infieldHitCount, gotoAndStop, _parent, addEventListener, gotoAndPlay; function MessageBox () { super(); } function init() { blinkCount = 0; Message_txt.text = ""; Message_txt.autoSize = "center"; _chopperCount = (_heavyBomberCount = (_artilleryCount = (_canonHitCount = (_infieldHitCount = 0)))); gotoAndStop(1); xm.Delegate.callDelayed(_parent._parent.Player_mc, addEventListener, 100, "onPlayerWeaponHit", this); xm.Delegate.callDelayed(_parent._parent.Enemy_mc, addEventListener, 100, "onUnitStart", this); } function addMessage(m) { if ((m == undefined) || (m == "")) { trace("undefined or empty"); clearMessage(); return(undefined); } Message_txt.text = m.toUpperCase(); gotoAndPlay(2); } function clearMessage() { blinkCount = 0; gotoAndStop(1); Message_txt.text = ""; } function onUnitStart(evtObj) { var _local2 = evtObj.target; switch (_local2.id) { case "Chopper" : if (_chopperCount < 3) { addMessage("AIR UNIT APPROACHING BUILD SAM SITE"); _chopperCount++; } break; case "HeavyBomber" : if (_heavyBomberCount < 3) { addMessage("BOMBER ATTACKS CITY SHOOT IT OR LOOSE CASH"); _heavyBomberCount++; } break; case "Artillery" : if (_artilleryCount >= 3) { break; } addMessage("ARTILLERY HITS CITY SHOOT IT OR LOOSE CASH"); _artilleryCount++; } } function onPlayerWeaponHit(evtObj) { var _local2 = evtObj.target; switch (_local2.id) { case "Canon" : if (_canonHitCount < 10) { addMessage("CANON IS SHOT CLICK REPAIR UNITS BUTTON"); _canonHitCount++; } break; default : if (_infieldHitCount >= 10) { break; } addMessage("IN FIELD UNIT SHOT CLICK REPAIR UNITS BUTTON"); _infieldHitCount++; } } }
Symbol 1523 MovieClip [__Packages.xm.Player.PlayerMenu] Frame 0
class xm.Player.PlayerMenu extends xm.BaseClip { var isOpen, _nrUpgrades, Exit_mc, Done_btn, _parent, addEventListener, txtMission, txtPhase, txtLevel, txtIncome, txtCash, CashBox_mc, events, Upgrade_btn, Repair_btn, WeaponMenus_mc, Upgrade_mc, Close_btn; function PlayerMenu () { super(); } function init() { isOpen = false; _nrUpgrades = 0; Exit_mc._visible = false; Done_btn._visible = false; Key.addListener(this); xm.Delegate.callDelayed(_parent.Player_mc, addEventListener, 100, "onIncomeChanged", this); xm.Delegate.callDelayed(_parent.Player_mc, addEventListener, 100, "onCashAdded", this); } function initLevel() { var _local3 = _parent.Player_mc.level.zoneId; var _local2 = _parent.Player_mc.level.levelId; txtMission = "Mission: " + _parent.Player_mc.level.mission.toUpperCase(); if (_local3 < 10) { txtPhase = "PHASE 0" + _local3; } else { txtPhase = "PHASE " + _local3; } if (_local2 < 10) { txtLevel = "Level 0" + _local2; } else { txtLevel = "Level " + _local2; } txtIncome = _parent.Player_mc.income.toString(); txtCash = _parent.Player_mc.cash.toString(); CashBox_mc.Cash_txt.text = _parent.Player_mc.cash.toString(); events.dispatchEvent({type:"onInitLevel", target:this}); } function onKeyDown() { if (Key.getCode() == 66) { setRollOver(); onButtonPress(Upgrade_btn); } if (Key.getCode() == 82) { onButtonPress(Repair_btn); } } function onButtonPress(but) { for (var _local2 in WeaponMenus_mc) { WeaponMenus_mc[_local2]._visible = false; } switch (but) { case Upgrade_btn : if (isOpen) { return(undefined); } _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Timer_mc.pause(); isOpen = true; Upgrade_mc.gotoAndPlay("open"); _parent.Sounds_mc.playSound("Menu_open_sound"); break; case Repair_btn : if (isOpen) { return(undefined); } _parent.Player_mc.repairAllWeapons(); break; case Close_btn : if (isOpen) { return(undefined); } _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Timer_mc.pause(); isOpen = true; Exit_mc._visible = true; break; case Exit_mc.No_btn : _parent.Sounds_mc.playSound("Menu_button_sound"); Exit_mc._visible = false; _parent.Timer_mc.resume(); isOpen = false; setRollOut(); break; case Exit_mc.Yes_btn : _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Timer_mc.stop(); _parent.Sounds_mc.stopAll(); _parent._parent.gotoAndPlay("startmenu"); break; case Upgrade_mc.CancelUpgrade_btn : closeResume(); break; case Done_btn : _parent.Sounds_mc.playSound("Menu_button_sound"); events.dispatchEvent({type:"onMinesDone", target:this}); Done_btn._visible = false; } } function close() { _parent.Sounds_mc.playSound("Menu_open_sound"); Upgrade_mc.gotoAndPlay("close"); } function closeResume() { _parent.Timer_mc.resume(); close(); isOpen = false; setRollOut(); } function addUpgrade(upgrade) { _nrUpgrades++; _parent.Player_mc.attachMovie(upgrade, (upgrade + "_") + _nrUpgrades, _parent.Player_mc.getNextHighestDepth(), {upgradeId:_nrUpgrades}); close(); if (((upgrade == "Mines") || (upgrade == "HeavyMines")) || (upgrade == "SeaMines")) { Done_btn._visible = true; } } function setRollOver() { _parent.Aim_mc.hide(); } function setRollOut() { if (!isOpen) { _parent.Aim_mc.show(); } } function onIncomeChanged() { txtIncome = _parent.Player_mc.income.toString(); } function onCashAdded() { txtCash = _parent.Player_mc.cash.toString(); CashBox_mc.Cash_txt.text = _parent.Player_mc.cash.toString(); } function removeAllWeaponMenus() { for (var _local2 in WeaponMenus_mc) { if (WeaponMenus_mc[_local2] instanceof xm.Player.PlayerWeaponMenu) { if (WeaponMenus_mc[_local2].parentWeapon != _parent.Player_mc.Canon_mc) { WeaponMenus_mc[_local2].removeMovieClip(); } } } } }
Symbol 1524 MovieClip [__Packages.xm.Player.PlayerWeaponMenu] Frame 0
class xm.Player.PlayerWeaponMenu extends xm.BaseClip { var Damage_mc, _parent, parentWeapon, Sell_btn, _isKeyDown, Repair_btn, _visible; function PlayerWeaponMenu () { super(); } function init() { Damage_mc._visible = false; if (parentWeapon == _parent._parent._parent.Player_mc.Canon_mc) { Sell_btn._visible = false; } _isKeyDown = false; Key.addListener(this); Repair_btn.onRollOver = (Sell_btn.onRollOver = xm.Delegate.create(_parent._parent._parent.Aim_mc, _parent._parent._parent.Aim_mc.hide)); Repair_btn.onRollOut = (Sell_btn.onRollOut = xm.Delegate.create(_parent._parent._parent.Aim_mc, _parent._parent._parent.Aim_mc.show)); Repair_btn.onReleaseOutside = (Sell_btn.onReleaseOutside = xm.Delegate.create(_parent._parent._parent.Aim_mc, _parent._parent._parent.Aim_mc.show)); Repair_btn.onPress = xm.Delegate.create(this, onButtonPress, Repair_btn); Sell_btn.onPress = xm.Delegate.create(this, onButtonPress, Sell_btn); } function updateDamage() { if (parentWeapon.damage == 0) { Damage_mc._visible = false; } else { Damage_mc._width = (52 * parentWeapon.damage) / parentWeapon.killLevel; Damage_mc._visible = true; } } function onKeyDown() { if (_parent._parent.isOpen) { return(undefined); } if (!_isKeyDown) { if (Key.getCode() == 32) { _isKeyDown = true; _visible = true; } } } function onKeyUp() { if (_parent._parent.isOpen) { return(undefined); } if (_isKeyDown) { if (Key.getCode() == 32) { _isKeyDown = false; _parent._parent._parent.Aim_mc.show(); _visible = false; } } } function onButtonPress(btn) { switch (btn) { case Repair_btn : parentWeapon.repair(); break; case Sell_btn : parentWeapon.sell(); } } }
Symbol 1525 MovieClip [__Packages.xm.Player.SeaMines] Frame 0
class xm.Player.SeaMines extends xm.Player.Mine { var id, dFeel; function SeaMines () { super(); } function init() { id = "SeaMines"; super.init(); dFeel = 10; } }
Symbol 1526 MovieClip [__Packages.xm.Player.InFieldWeapon] Frame 0
class xm.Player.InFieldWeapon extends xm.Player.PlayerWeapon { var _hasTarget, _targets, id, _dShoot, _dPlacement, _ivalShoot, isFromLoadedGame, _alpha, startDrag, onMouseMove, _parent, _name, _x, Menu_mc, _y, setDamageEffect, onPress, stopDrag, _tarUnit, aimTarget, _dTarget, isShooting, _tShoot, ammoType, takeShot; function InFieldWeapon () { super(); } function init() { _hasTarget = false; _targets = xm.Config.getValue(id, "targets"); _dShoot = xm.Config.getValue(id, "shootingDistance"); _dPlacement = xm.Config.getValue(id, "placementDistance"); _ivalShoot = xm.Config.getValue(id, "shootingInterval"); super.init(); if (isFromLoadedGame) { xm.Delegate.callDelayed(this, initLoaded, 200); return(undefined); } _alpha = 50; startDrag(true); drawInFieldArea(); onMouseMove = xm.Delegate.create(this, checkPosition); } function initLoaded() { _parent.weapons.push(_name); Menu_mc._x = _x + 10; Menu_mc._y = _y + 10; if (_y > 445) { Menu_mc._y = 455; } setDamageEffect(); Menu_mc.updateDamage(); _parent._parent.Enemy_mc.addEventListener("onUnitStart", this); _parent._parent.Enemy_mc.addEventListener("onUnitDie", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineDive", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineSurface", this); } function drawInFieldArea() { _parent.InFieldArea_mc._visible = false; var _local8 = 16416; var _local3 = 160; var _local6; var _local5; var _local4; var _local7; switch (_parent.level.canonPosition) { case "lefttop" : _local6 = 0; _local5 = 0; _local4 = 0; _local7 = -90; break; case "leftmiddle" : _local6 = 0; _local5 = 240; _local4 = 90; _local7 = -90; break; case "leftbottom" : _local6 = 0; _local5 = 480; _local4 = 90; _local7 = 0; } _parent.InFieldArea_mc.clear(); _parent.InFieldArea_mc.beginFill(_local8, 100); _parent.InFieldArea_mc.lineStyle(1, 0, 100); _parent.InFieldArea_mc.moveTo(_local6 + (_local3 * Math.cos((_local4 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local4 * Math.PI) / 180))); _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local4 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local4 * Math.PI) / 180))); var _local2 = _local4; while (_local2 >= _local7) { _parent.InFieldArea_mc.lineTo(_local6 + ((_local3 + _dPlacement) * Math.cos((_local2 * Math.PI) / 180)), _local5 - ((_local3 + _dPlacement) * Math.sin((_local2 * Math.PI) / 180))); _local2--; } _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local7 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local7 * Math.PI) / 180))); _local2 = _local7; while (_local2 <= _local4) { _parent.InFieldArea_mc.lineTo(_local6 + (_local3 * Math.cos((_local2 * Math.PI) / 180)), _local5 - (_local3 * Math.sin((_local2 * Math.PI) / 180))); _local2++; } _parent.InFieldArea_mc.endFill(); _parent.InFieldArea_mc._alpha = 20; _parent.InFieldArea_mc._visible = true; } function checkPosition() { var _local2 = false; if (_parent.InFieldArea_mc.hitTest(_parent._xmouse, _parent._ymouse, true) && (_parent._parent.ZoneDef_mc.Land_mc.hitTest(_parent._xmouse, _parent._ymouse, true))) { _local2 = true; for (var _local3 in _parent.weapons) { if (xm.HitTest.isShapeHit(_parent[_parent.weapons[_local3]], this)) { _local2 = false; break; } } } if (_local2) { _parent.InFieldArea_mc._alpha = 50; onPress = xm.Delegate.create(this, activate); } else { _parent.InFieldArea_mc._alpha = 20; delete onPress; } updateAfterEvent(); } function activate() { _parent.weapons.push(_name); stopDrag(); delete onPress; delete onMouseMove; _parent._parent.PlayerMenu_mc.isOpen = false; _parent._parent.Aim_mc.show(); _alpha = 100; _parent.InFieldArea_mc._visible = false; _parent._parent.Timer_mc.resume(); Menu_mc._x = _x + 10; Menu_mc._y = _y + 10; if (_y > 445) { Menu_mc._y = 455; } checkTargetPresent(); _parent._parent.Enemy_mc.addEventListener("onUnitStart", this); _parent._parent.Enemy_mc.addEventListener("onUnitDie", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineDive", this); _parent._parent.Enemy_mc.addEventListener("onSubmarineSurface", this); } function checkTargetPresent() { var _local3 = []; for (var _local5 in _parent._parent.Enemy_mc.units) { _local3.push(_local5); } _local3 = xm.Utils.scrambleArray(_local3); for (var _local5 in _targets) { for (var _local4 in _local3) { var _local2 = _parent._parent.Enemy_mc.units[_local3[_local4]]; if (_local2 == undefined) { continue; } if (_local2.isDead) { continue; } if ((_local2.id == "Submarine") && (!xm.Enemy.Submarine(_local2).isOnSurface)) { continue; } if ((_local2.id == _targets[_local5].toString()) || (_local2.unitType == _targets[_local5].toString())) { _tarUnit = _local2; aimTarget = _parent._parent.Enemy_mc[_tarUnit.mov]; if (aimTarget != undefined) { _hasTarget = true; return(undefined); } } } } } function aimAtTarget() { if (!_hasTarget) { return(undefined); } super.aimAtTarget(); _dTarget = xm.Utils.getDistance(_x, _y, aimTarget._x, aimTarget._y); if (_dTarget <= _dShoot) { if (!isShooting) { isShooting = true; _tShoot = 0; } } else { isShooting = false; } if (isShooting) { var _local3; if ((id == "GrenadeLauncher") || (id == "BioCanon")) { _local3 = Math.round((xm.Config.getValue(ammoType, "speed") * _dTarget) / (_tarUnit.speed + xm.Config.getValue(ammoType, "speed"))); } takeShot(_local3); } } function onUnitStart(evtObj) { if (!_hasTarget) { checkTargetPresent(); } } function onUnitDie(evtObj) { if (evtObj.target == _tarUnit) { _hasTarget = false; isShooting = false; } if (!_hasTarget) { checkTargetPresent(); } } function onSubmarineDive(evtObj) { if (evtObj.target == _tarUnit) { _hasTarget = false; isShooting = false; } if (!_hasTarget) { checkTargetPresent(); } } function onSubmarineSurface(evtObj) { if (!_hasTarget) { checkTargetPresent(); } } }
Symbol 1527 MovieClip [__Packages.xm.Enemy.MarineUnit] Frame 0
class xm.Enemy.MarineUnit extends xm.Enemy.EnemyUnit { var unitType, isTrailing; function MarineUnit () { super(); } function init() { unitType = "MarineUnit"; isTrailing = false; super.init(); } }
Symbol 1528 MovieClip [__Packages.xm.Enemy.Submarine] Frame 0
class xm.Enemy.Submarine extends xm.Enemy.MarineUnit { var id, nozzleRef, isOnSurface, tDive, ivalDive, dFeel; function Submarine () { super(); init(); } function init() { id = "Submarine"; super.init(); nozzleRef = "Base_mc"; isOnSurface = false; tDive = 0; ivalDive = xm.Config.getValue(id, "diveInterval"); dFeel = 63; } }
Symbol 1529 MovieClip [__Packages.xm.Player.SamTurret] Frame 0
class xm.Player.SamTurret extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function SamTurret () { super(); } function init() { id = "SamTurret"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 15; super.init(); } }
Symbol 1530 MovieClip [__Packages.xm.Player.RepairShop] Frame 0
class xm.Player.RepairShop extends xm.BaseClip { var id, _visible, upgradeLevel, _ivalRepair, _tRepair, _parent, _x, _y, gotoAndStop, _repairStep; function RepairShop () { super(); } function init() { id = "RepairShop"; _visible = false; upgradeLevel = 0; _ivalRepair = xm.Config.getValue(id, "repairInterval"); _tRepair = 0; } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = 59; _y = 11; break; case "leftmiddle" : _x = 59; _y = 216; break; case "leftbottom" : _x = 59; _y = 421; } } function doUpgrade() { if (upgradeLevel < 3) { upgradeLevel++; gotoAndStop(upgradeLevel); _visible = true; } _repairStep = xm.Config.getValue(id, "repairStep" + upgradeLevel); } function work() { _tRepair = _tRepair + 40; if (upgradeLevel == 0) { return(undefined); } if (_tRepair >= _ivalRepair) { _tRepair = 0; for (var _local2 in _parent.weapons) { _parent[_parent.weapons[_local2]].addDamage(-_repairStep); } } } }
Symbol 1531 MovieClip [__Packages.xm.Player.Mines] Frame 0
class xm.Player.Mines extends xm.Player.Mine { var id, dFeel; function Mines () { super(); } function init() { id = "Mines"; super.init(); dFeel = 5; } }
Symbol 1532 MovieClip [__Packages.xm.Player.HydrolicPlant] Frame 0
class xm.Player.HydrolicPlant extends xm.BaseClip { var id, _visible, upgradeLevel, rotationUpgrade, _parent, _x, _y, gotoAndStop; function HydrolicPlant () { super(); } function init() { id = "HydrolicPlant"; _visible = false; upgradeLevel = 0; rotationUpgrade = 0; } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = -7; _y = -5; break; case "leftmiddle" : _x = -7; _y = 200; break; case "leftbottom" : _x = -7; _y = 405; } } function doUpgrade() { if (upgradeLevel < 3) { upgradeLevel++; gotoAndStop(upgradeLevel + 1); _visible = true; } rotationUpgrade = xm.Config.getValue(id, "rotationUpgrade" + upgradeLevel); for (var _local2 in _parent.weapons) { _parent[_parent.weapons[_local2]].setRotationSpeed(); } } }
Symbol 1533 MovieClip [__Packages.xm.Player.HeavyMines] Frame 0
class xm.Player.HeavyMines extends xm.Player.Mine { var id, dFeel; function HeavyMines () { super(); } function init() { id = "HeavyMines"; super.init(); dFeel = 5; } }
Symbol 1534 MovieClip [__Packages.xm.Player.GunTurret] Frame 0
class xm.Player.GunTurret extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function GunTurret () { super(); } function init() { id = "GunTurret"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 26; super.init(); } }
Symbol 1535 MovieClip [__Packages.xm.Player.GrenadeLauncher] Frame 0
class xm.Player.GrenadeLauncher extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function GrenadeLauncher () { super(); } function init() { id = "GrenadeLauncher"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 18; super.init(); } }
Symbol 1536 MovieClip [__Packages.xm.Player.EnergyPlant] Frame 0
class xm.Player.EnergyPlant extends xm.BaseClip { var id, _visible, upgradeLevel, _parent, _x, _y, gotoAndStop; function EnergyPlant () { super(); } function init() { id = "EnergyPlant"; _visible = false; upgradeLevel = 0; } function initLevel() { switch (_parent.level.canonPosition) { case "lefttop" : _x = 31; _y = 58; break; case "leftmiddle" : _x = 31; _y = 263; break; case "leftbottom" : _x = 31; _y = 468; } } function doUpgrade() { if (upgradeLevel < 3) { upgradeLevel++; gotoAndStop(upgradeLevel); _visible = true; } } }
Symbol 1537 MovieClip [__Packages.xm.Player.CanonExplosion] Frame 0
class xm.Player.CanonExplosion extends MovieClip { var _visible, Bottom_mc, Middle_mc, Top_mc, _parent, _explodeMC; function CanonExplosion () { super(); init(); } function init() { _visible = false; Top_mc._visible = (Middle_mc._visible = (Bottom_mc._visible = false)); } function explode() { switch (_parent.Player_mc.level.canonPosition) { case "lefttop" : _explodeMC = Top_mc; break; case "leftmiddle" : _explodeMC = Middle_mc; break; case "leftbottom" : _explodeMC = Bottom_mc; } _visible = true; _explodeMC._visible = true; _explodeMC.onEnterFrame = xm.Delegate.create(this, finish); _parent.Aim_mc.hide(); _parent.Timer_mc.stop(); _parent.Sounds_mc.playSound("explode02_sound"); xm.Delegate.callDelayed(_parent.Sounds_mc, _parent.Sounds_mc.playSound, 200, "explode03_sound"); _explodeMC.gotoAndPlay(2); } function finish() { if (_explodeMC._currentlabel != "finish") { return(undefined); } delete _explodeMC.onEnterFrame; _explodeMC._currentlabel = null; _parent.Sounds_mc.stopAll(); _parent.PlayerMenu_mc.LevelResult_mc.show(); } }
Symbol 1538 MovieClip [__Packages.xm.Player.BioCanon] Frame 0
class xm.Player.BioCanon extends xm.Player.InFieldWeapon { var id, rotRef, Top_mc, hitRef, explodeRef, dFeel; function BioCanon () { super(); } function init() { id = "BioCanon"; rotRef = Top_mc; hitRef = Top_mc; explodeRef = this; dFeel = 26; super.init(); } }
Symbol 1539 MovieClip [__Packages.xm.Player.Aim] Frame 0
class xm.Player.Aim extends xm.BaseClip { var startDrag, onMouseDown, onMouseUp, _events, _parent, _visible; function Aim () { super(); } function init() { startDrag(true); onMouseDown = xm.Delegate.create(this, startShoot); onMouseUp = xm.Delegate.create(this, stopShoot); _events = new mx.events.EventDispatcher(); _events.addEventListener("onStartShoot", _parent.Player_mc.Canon_mc); _events.addEventListener("onStopShoot", _parent.Player_mc.Canon_mc); _parent.Timer_mc.addEventListener("onTimerPaused", this); _parent.Timer_mc.addEventListener("onTimerResumed", this); } function startShoot() { if (_visible) { _events.dispatchEvent({type:"onStartShoot", target:this}); } } function stopShoot() { if (_visible) { _events.dispatchEvent({type:"onStopShoot", target:this}); } } function onTimerPaused() { _events.removeEventListener("onStartShoot", _parent.Player_mc.Canon_mc); _events.removeEventListener("onStopShoot", _parent.Player_mc.Canon_mc); } function onTimerResumed() { _events.addEventListener("onStartShoot", _parent.Player_mc.Canon_mc); _events.addEventListener("onStopShoot", _parent.Player_mc.Canon_mc); } function show() { _visible = true; Mouse.hide(); startDrag(true); } function hide() { stopShoot(); _visible = false; Mouse.show(); } }
Symbol 1540 MovieClip [__Packages.xm.Timer] Frame 0
class xm.Timer extends MovieClip { var _tickTime, _ivalTimer, _events; function Timer () { super(); init(); } function init() { _tickTime = 40; } function get tickTime() { return(_tickTime); } function get isPaused() { return(_isPaused); } function start(ival) { if (ival != undefined) { _tickTime = ival; } clearInterval(_ivalTimer); _ivalTimer = setInterval(this, "broadCastTimeTick", _tickTime); } function stop() { clearInterval(_ivalTimer); } function pause() { stop(); _isPaused = true; _events.dispatchEvent({type:"onTimerPaused", target:this}); } function resume() { start(_tickTime); _isPaused = false; _events.dispatchEvent({type:"onTimerResumed", target:this}); } function broadCastTimeTick() { _events.dispatchEvent({type:"onTimerTick", target:this}); } function addEventListener(evt, listener) { if (_events == undefined) { _events = new mx.events.EventDispatcher(); } _events.addEventListener(evt, listener); } function removeEventListener(evt, listener) { _events.removeEventListener(evt, listener); } var _isPaused = false; }
Symbol 1541 MovieClip [__Packages.xm.Obstacles.WireDef] Frame 0
class xm.Obstacles.WireDef extends xm.Obstacles.ObstacleDef { var id; function WireDef () { super(); } function init() { id = "Wire"; super.init(); } }
Symbol 1542 MovieClip [__Packages.xm.Obstacles.SandBagDef] Frame 0
class xm.Obstacles.SandBagDef extends xm.Obstacles.ObstacleDef { var id; function SandBagDef () { super(); init(); } function init() { id = "SandBag"; super.init(); } }
Symbol 1543 MovieClip [__Packages.xm.Obstacles.RoadBlockDef] Frame 0
class xm.Obstacles.RoadBlockDef extends xm.Obstacles.ObstacleDef { var id; function RoadBlockDef () { super(); init(); } function init() { id = "RoadBlock"; super.init(); } }
Symbol 1544 MovieClip [__Packages.xm.Obstacles.CratesDef] Frame 0
class xm.Obstacles.CratesDef extends xm.Obstacles.ObstacleDef { var id; function CratesDef () { super(); init(); } function init() { id = "Crates"; super.init(); } }
Symbol 1545 MovieClip [__Packages.xm.Obstacles.BarnDef] Frame 0
class xm.Obstacles.BarnDef extends xm.Obstacles.ObstacleDef { var id; function BarnDef () { super(); init(); } function init() { id = "Barn"; super.init(); } }
Symbol 1546 MovieClip [__Packages.xm.Enemy.Enemy] Frame 0
class xm.Enemy.Enemy extends xm.BaseClip { var _parent, addEventListener, events, _uammsp, _upp, _ulwp, _nrstart, _nrdestr, unitKillPoints, units, _uids, _tstart, _nrtot, attachMovie; function Enemy () { super(); } function init() { _parent.Timer_mc.addEventListener("onTimerTick", this); xm.Delegate.callDelayed(_parent.Player_mc, addEventListener, 100, "onPlayerWeaponRemoved", this); } function initLevel() { for (var _local2 in this) { if (typeof(this[_local2]) == "movieclip") { this[_local2].removeMovieClip(); } if (typeof(this[_local2]) == "object") { if (this[_local2] != events) { delete this[_local2]; } } } _uammsp = new Object(); _upp = new Object(); _ulwp = new Object(); _nrstart = 0; _nrdestr = 0; unitKillPoints = 0; units = []; _uids = []; units = []; addUnits(); } function startLevel() { _tstart = 0; } function endGame() { _tstart = undefined; } function addUnits() { var _local4 = _parent.Player_mc.level.enemies.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = 0; while (_local2 < _parent.Player_mc.level.enemies[_local3][1]) { _uids.push(_parent.Player_mc.level.enemies[_local3][0]); _local2++; } _local3++; } _nrtot = _uids.length; setUnitTypeArrays(); _uids = xm.Utils.scrambleArray(_uids); events.dispatchEvent({type:"onInitLevel", target:this}); } function setUnitTypeArrays() { for (var _local3 in _uids) { var _local2 = _uids[_local3]; if (this["arrObs_" + _local2] == undefined) { this["arrObs_" + _local2] = _parent.Obstacles_mc.checkObstaclesPresent(_local2, "obstacles"); } } for (var _local3 in _uids) { var _local2 = _uids[_local3]; if (this["arrObs_" + _local2].length == 0) { delete this["arrObs_" + _local2]; } } } function checkUnitsPresent(objId, confKey) { var _local3 = []; var _local2 = xm.Config.getValue(objId, confKey); if (_local2 != undefined) { for (var _local5 in _local2) { if (((_local2[_local5] == "GroundUnit") || (_local2[_local5] == "AirUnit")) || (_local2[_local5] == "MarineUnit")) { _local3.push(_local2[_local5]); continue; } for (var _local4 in _uids) { if (_uids[_local4].toString() == _local2[_local5].toString()) { _local3.push(_uids[_local4]); break; } } } } return(_local3); } function startUnit() { if (_parent.Timer_mc.isPaused) { return(undefined); } if (units.length >= _parent.Player_mc.level.maxEnemiesOnField) { return(undefined); } _tstart = 0; var _local3; var _local2; var _local8; _nrstart++; if (_uids.length > 0) { _local3 = _uids.shift(); var _local4 = attachMovie(_local3, "Unit" + _nrstart, xm.Config.getValue(_local3.toString(), "baseDepth") + _nrstart, {refId:_nrstart}); _local2 = xm.Enemy.EnemyUtils.createUnit(_local3, _nrstart, _local4._name); units.push(_local2); unitSetPath(_local2); events.dispatchEvent({type:"onUnitStart", target:_local2}); } else { _tstart = undefined; } } function onTimerTick() { var _local5 = getTimer(); if (_tstart != undefined) { _tstart = _tstart + 40; if (_tstart >= _parent.Player_mc.level.enemyInterval) { startUnit(); } } for (var _local3 in units) { if (units[_local3] == undefined) { continue; } var _local2 = units[_local3]; if (_local2.unitType == "GroundUnit") { checkGroundUnitCollision(xm.Enemy.GroundUnit(_local2)); } if (_local2.unitType == "MarineUnit") { checkMarineUnitCollision(xm.Enemy.MarineUnit(_local2)); } unitMoveOnPath(_local2); unitAfterMove(_local2); unitCheckShooting(_local2); updateAfterEvent(); } var _local4 = getTimer(); } function unitMoveOnPath(u) { if (!u.isMoving) { if (u.isPaused) { u.tPause = u.tPause + 40; if (u.tPause >= 1500) { unitSetPause(u, false); } } return(undefined); } var _local7 = this[u.mov]._x; var _local5 = this[u.mov]._y; if (u.isWithdrawing) { if (u.id == "GruntSoldier") { this[u.mov]._x = this[u.mov]._x - ((Math.cos((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); this[u.mov]._y = this[u.mov]._y - ((Math.sin((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); } else { this[u.mov]._x = this[u.mov]._x + ((Math.cos((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); this[u.mov]._y = this[u.mov]._y + ((Math.sin((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed) / 2); } u.tWd = u.tWd - (u.speed / 2); if (u.tWd < 0) { u.isWithdrawing = false; if (u.unitType == "GroundUnit") { unitSetCircumvent(u); } } } else { if (u.moveMode == "line") { this[u.mov]._x = this[u.mov]._x - (Math.cos((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed); this[u.mov]._y = this[u.mov]._y - (Math.sin((unitGetRotRef(u)._rotation * Math.PI) / 180) * u.speed); if ((u.id == "AircraftFighter") && (!xm.Enemy.AircraftFighter(u).hasStarted)) { if (xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.stX, u.stY) > xm.Enemy.AircraftFighter(u).dStart) { xm.Enemy.AircraftFighter(u).hasStarted = true; var _local3 = {x:0, y:150}; this[u.mov].localToGlobal(_local3); u.udDir = 1; u.circX = _local3.x; u.circY = _local3.y; unitSetCircumvent(u); } } else { unitGetRotRef(u)._rotation = ((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; } } if (((u.moveMode == "circ") || (u.moveMode == "deflect")) || (u.moveMode == "reflect")) { u.cAng = u.cAng + (u.udDir * u.cAngStep); u.cAng = xm.Utils.formatAngle(u.cAng); this[u.mov]._x = u.circX + (u.cRad * Math.cos((u.cAng * Math.PI) / 180)); this[u.mov]._y = u.circY - (u.cRad * Math.sin((u.cAng * Math.PI) / 180)); if (u.id == "Chopper") { if (((this[u.mov]._x < -100) || (this[u.mov]._y < -100)) || (this[u.mov]._y > 580)) { u.udDir = -u.udDir; } } else { unitGetRotRef(u)._rotation = (-u.cAng) + 90; if (u.udDir == -1) { unitGetRotRef(u)._rotation = unitGetRotRef(u)._rotation + 180; } var _local4 = xm.Utils.formatAngle(unitGetRotRef(u)._rotation); if ((u.moveMode == "circ") || (u.moveMode == "reflect")) { var _local6 = xm.Utils.formatAngle(Math.round((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180); if (Math.abs(Math.abs(_local4) - Math.abs(_local6)) < Math.abs(u.cAngStep)) { unitGetRotRef(u)._rotation = Math.round((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; u.moveMode = "line"; u.speed = xm.Config.getValue(u.id, "speed"); } } if (u.moveMode == "deflect") { if (Math.abs(Math.abs(_local4) - Math.abs(u.cTarRot)) < Math.abs(u.cAngStep)) { unitSetDeflect(u, "reflect"); return(undefined); } } } } if (u.moveMode == "curve") { if (u.path == undefined) { return(undefined); } u.pp = u.pp + u.speed; if (u.pp < 0) { unitGetRotRef(u)._rotation = Math.round((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; u.moveMode = "line"; return(undefined); } _upp = u.path.getPoint(u.pp, false); unitGetRotRef(u)._rotation = _upp._rotation; this[u.mov]._x = _upp._x; this[u.mov]._y = _upp._y; } } u.hDir = ((this[u.mov]._x < _local7) ? "left" : "right"); u.vDir = ((this[u.mov]._y < _local5) ? "up" : "down"); if ((u.unitType == "MarineUnit") && (u.hDir == "right")) { u.moveMode = "line"; } u.dTar = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarX, u.tarY); u.dTarWeap = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarWeapX, u.tarWeapY); u.outOfBounds = (((((this[u.mov]._x < 0) || (this[u.mov]._x > 640)) || (this[u.mov]._y < 0)) || (this[u.mov]._y > 480)) ? true : false); if (u.id == "BattleShip") { xm.Enemy.BattleShip(u).dTarWeap1 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.BattleShip(u).tarWeap1X, xm.Enemy.BattleShip(u).tarWeap1Y); xm.Enemy.BattleShip(u).dTarWeap2 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.BattleShip(u).tarWeap2X, xm.Enemy.BattleShip(u).tarWeap2Y); xm.Enemy.BattleShip(u).dTarWeap3 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.BattleShip(u).tarWeap3X, xm.Enemy.BattleShip(u).tarWeap3Y); } if (u.id == "PatrolBoat") { xm.Enemy.PatrolBoat(u).dTarWeap1 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.PatrolBoat(u).tarWeap1X, xm.Enemy.PatrolBoat(u).tarWeap1Y); xm.Enemy.PatrolBoat(u).dTarWeap2 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, xm.Enemy.PatrolBoat(u).tarWeap2X, xm.Enemy.PatrolBoat(u).tarWeap2Y); } if (!u.wasOnField) { if (!u.outOfBounds) { u.wasOnField = true; } } } function unitAfterMove(u) { if (u.dTar <= u.dStop) { u.isMoving = false; } if (u.unitType == "GroundUnit") { if (u.outOfBounds) { if (u.isWithdrawing) { u.isWithdrawing = false; } } if (u.isMoving) { switch (u.id) { case "Jeep" : case "Tank" : this[u.mov].Barrel_mc._rotation = ((180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI) - this[u.mov]._rotation; } } return(undefined); } if (u.unitType == "AirUnit") { if (u.isMoving) { if (u.shadowRef != undefined) { var _local4 = {x:this[u.mov]._x + xm.Enemy.AirUnit(u).altitude, y:this[u.mov]._y + xm.Enemy.AirUnit(u).altitude}; this[u.mov].globalToLocal(_local4); this[u.mov][u.shadowRef]._x = _local4.x; this[u.mov][u.shadowRef]._y = _local4.y; this[u.mov][u.shadowRef]._rotation = unitGetRotRef(u)._rotation; } switch (u.id) { case "Fighter" : if (u.dTarWeap <= xm.Enemy.Fighter(u).dDive) { if (!xm.Enemy.Fighter(u).isSoundPlaying) { _parent.Sounds_mc.playSound(xm.Config.getValue(u.id, "sound")); xm.Enemy.Fighter(u).isSoundPlaying = true; } if (xm.Enemy.AirUnit(u).altitude > 30) { xm.Enemy.AirUnit(u).altitude = xm.Enemy.AirUnit(u).altitude - xm.Enemy.Fighter(u).sDive; } } break; case "LBM" : if (u.dTarWeap <= xm.Enemy.LBM(u).dSound) { if (!xm.Enemy.LBM(u).isSoundPlaying) { _parent.Sounds_mc.playSound(xm.Config.getValue(u.id, "sound")); xm.Enemy.LBM(u).isSoundPlaying = true; } } break; case "Chopper" : unitGetRotRef(u)._rotation = (this[u.mov][u.shadowRef]._rotation = (180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI); } } else { switch (u.id) { case "Chopper" : if (u.moveMode != "circ") { u.speed = u.speed / 2; unitSetCircumvent(u); u.dStop = 1; u.isMoving = true; } break; case "HeavyBomber" : if (xm.Utils.isChanceHit(xm.Enemy.HeavyBomber(u).hitChance)) { _parent.Player_mc.addIncome(-xm.Enemy.HeavyBomber(u).incomeDamage); _parent.PlayerMenu_mc.MessageBox2_mc.addMessage(("Bomber attack successfull ( -" + xm.Enemy.HeavyBomber(u).incomeDamage) + " income )"); } case "Fighter" : xm.Enemy.Fighter(u).isSoundPlaying = false; case "AircraftFighter" : xm.Enemy.AircraftFighter(u).isSoundPlaying = false; case "Bomber" : case "Blimp" : unitSetPath(u); xm.Enemy.AirUnit(u).altitude = xm.Config.getValue(u.id, "altitude"); } } } if (u.unitType == "MarineUnit") { if (u.isPaused) { return(undefined); } if (this[u.mov]._x < (-this[u.mov]._width)) { u.isMoving = false; } if (u.outOfBounds) { if (u.isWithdrawing) { u.isWithdrawing = false; } } if (u.id == "Submarine") { xm.Enemy.Submarine(u).tDive = xm.Enemy.Submarine(u).tDive + 40; if (xm.Enemy.Submarine(u).tDive >= xm.Enemy.Submarine(u).ivalDive) { xm.Enemy.Submarine(u).tDive = 0; if (xm.Enemy.Submarine(u).isOnSurface) { this[u.mov].Base_mc.gotoAndPlay("flDive"); xm.Enemy.Submarine(u).isOnSurface = false; events.dispatchEvent({type:"onSubmarineDive", target:u}); } else { this[u.mov].Base_mc.gotoAndPlay("flSurface"); xm.Enemy.Submarine(u).isOnSurface = true; events.dispatchEvent({type:"onSubmarineSurface", target:u}); u.tShoot = 0; } } } if (u.id == "RubberBoat") { this[u.mov].Shooting_mc._rotation = ((180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI) - this[u.mov]._rotation; } if (u.id == "BattleShip") { var _local3 = 1; while (_local3 <= 3) { this[u.mov][("Barrel" + _local3) + "_mc"]._rotation = ((180 * Math.atan2(this[u.mov]._y - u[("tarWeap" + _local3) + "Y"], this[u.mov]._x - u[("tarWeap" + _local3) + "X"])) / Math.PI) - this[u.mov]._rotation; _local3++; } } if (u.id == "PatrolBoat") { var _local3 = 1; while (_local3 <= 2) { this[u.mov][("Barrel" + _local3) + "_mc"]._rotation = ((180 * Math.atan2(this[u.mov]._y - u[("tarWeap" + _local3) + "Y"], this[u.mov]._x - u[("tarWeap" + _local3) + "X"])) / Math.PI) - this[u.mov]._rotation; _local3++; } } if (!u.isMoving) { unitSetPath(u); } } } function unitCheckShooting(u) { if (u.isDead) { return(undefined); } if (u.id == "Submarine") { if (!xm.Enemy.Submarine(u).isOnSurface) { return(undefined); } } if (u.dShoot == undefined) { if (u.id == "BattleShip") { if (!u.isShooting) { if ((((xm.Enemy.BattleShip(u).dTarWeap1 <= xm.Enemy.BattleShip(u).dShoot1) || (xm.Enemy.BattleShip(u).dTarWeap2 <= xm.Enemy.BattleShip(u).dShoot2)) || (xm.Enemy.BattleShip(u).dTarWeap3 <= xm.Enemy.BattleShip(u).dShoot3)) && (!u.outOfBounds)) { u.isShooting = true; unitTakeShot(u); } } else { if ((((xm.Enemy.BattleShip(u).dTarWeap1 > xm.Enemy.BattleShip(u).dShoot1) && (xm.Enemy.BattleShip(u).dTarWeap2 > xm.Enemy.BattleShip(u).dShoot2)) && (xm.Enemy.BattleShip(u).dTarWeap3 > xm.Enemy.BattleShip(u).dShoot3)) || (u.outOfBounds)) { u.isShooting = false; } if (u.isShooting) { var _local3 = 1; while (_local3 <= 3) { if (u["tShoot" + _local3] >= u["ivalShoot" + _local3]) { u["tShoot" + _local3] = 0; u["takeShot" + _local3] = true; } else { u["tShoot" + _local3] = u["tShoot" + _local3] + 40; u["takeShot" + _local3] = false; } _local3++; } if ((xm.Enemy.BattleShip(u).takeShot1 || (xm.Enemy.BattleShip(u).takeShot2)) || (xm.Enemy.BattleShip(u).takeShot3)) { unitTakeShot(u); } } } } if (u.id == "PatrolBoat") { if (!u.isShooting) { if (((xm.Enemy.PatrolBoat(u).dTarWeap1 <= xm.Enemy.PatrolBoat(u).dShoot1) || (xm.Enemy.PatrolBoat(u).dTarWeap2 <= xm.Enemy.PatrolBoat(u).dShoot2)) && (!u.outOfBounds)) { u.isShooting = true; unitTakeShot(u); } } else { if (((xm.Enemy.PatrolBoat(u).dTarWeap1 > xm.Enemy.PatrolBoat(u).dShoot1) && (xm.Enemy.PatrolBoat(u).dTarWeap2 > xm.Enemy.PatrolBoat(u).dShoot2)) || (u.outOfBounds)) { u.isShooting = false; } if (u.isShooting) { var _local3 = 1; while (_local3 <= 2) { if (u["tShoot" + _local3] >= u["ivalShoot" + _local3]) { u["tShoot" + _local3] = 0; u["takeShot" + _local3] = true; } else { u["tShoot" + _local3] = u["tShoot" + _local3] + 40; u["takeShot" + _local3] = false; } _local3++; } if (xm.Enemy.PatrolBoat(u).takeShot1 || (xm.Enemy.PatrolBoat(u).takeShot2)) { unitTakeShot(u); } } } } return(undefined); } if (!u.isShooting) { if ((u.dTarWeap <= u.dShoot) && (!u.outOfBounds)) { u.isShooting = true; if (u.id == "LBM") { if (!u.isDead) { unitDie(u); } } if (u.id == "GruntSoldier") { this[u.mov].Walking_mc._visible = false; this[u.mov].Shooting_mc._visible = true; } unitTakeShot(u); } } else { if ((u.dTarWeap > u.dShoot) || (u.outOfBounds)) { u.isShooting = false; if (u.id == "GruntSoldier") { this[u.mov].Walking_mc._visible = true; this[u.mov].Shooting_mc._visible = false; } } if (u.isShooting) { if (u.tShoot >= u.ivalShoot) { unitTakeShot(u); } else { u.tShoot = u.tShoot + 40; } } } } function unitTakeShot(u) { var _local5; var _local3; var _local6; if (u.id == "BombTruck") { unitDie(u); return(undefined); } if (u.id == "GruntSoldier") { unitGetRotRef(u)._rotation = (180 * Math.atan2(this[u.mov]._y - u.tarWeapY, this[u.mov]._x - u.tarWeapX)) / Math.PI; } if (u.id == "Artillery") { if (this[u.mov]._currentlabel == "flNeutral") { this[u.mov].gotoAndPlay("flPrepareShot"); return(undefined); } if (this[u.mov]._currentlabel != "flShotPrepared") { return(undefined); } } if (u.id == "BattleShip") { var _local4 = 1; while (_local4 <= 3) { if (!u["takeShot" + _local4]) { } else { _local6 = this[u.mov][("Barrel" + _local4) + "_mc"]; _local3 = _local6; _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local6.gotoAndPlay("flShoot"); _local5 = (this[u.mov]._rotation + _local3._rotation) - 90; _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5); } _local4++; } return(undefined); } if (u.id == "PatrolBoat") { var _local4 = 1; while (_local4 <= 2) { if (!u["takeShot" + _local4]) { } else { _local6 = this[u.mov][("Barrel" + _local4) + "_mc"]; _local3 = _local6; _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local6.gotoAndPlay("flShoot"); _local5 = (this[u.mov]._rotation + _local3._rotation) - 90; _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5); } _local4++; } return(undefined); } if (u.id == "AircraftCarrier") { u.tShoot = 0; if (this[u.mov]._currentlabel == "flNeutral") { this[u.mov].gotoAndPlay("flPrepareShot"); return(undefined); } return(undefined); } if (u.id == "Submarine") { u.tShoot = 0; _local3 = this[u.mov].Base_mc; if (_local3.Nozzle_mc == undefined) { return(undefined); } _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local5 = ((180 * Math.atan2(_uammsp.y - u.tarWeapY, _uammsp.x - u.tarWeapX)) / Math.PI) - 90; var _local7 = u.dTarWeap; _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5, _local7); return(undefined); } u.tShoot = 0; _local3 = this[u.mov]; if (u.nozzleRef != undefined) { _local3 = this[u.mov][u.nozzleRef]; } _local6 = this[u.mov]; if (u.shotRef != undefined) { _local6 = this[u.mov][u.shotRef]; } _uammsp.x = _local3.Nozzle_mc._x; _uammsp.y = _local3.Nozzle_mc._y; _local3.localToGlobal(_uammsp); _local6.gotoAndPlay("flShoot"); if (_local3 == this[u.mov]) { _local5 = _local3._rotation - 90; } else { _local5 = (this[u.mov]._rotation + _local3._rotation) - 90; } _parent.AmmoContainer_mc.addAmmo(u.ammoType, u.unitType, u.ammoSounds, u.tarWeap, _uammsp.x, _uammsp.y, _local5); } function airCraftCarrierTakeShot(mov) { var _local2; for (var _local4 in units) { if (units[_local4].mov == mov._name) { _local2 = xm.Enemy.AircraftCarrier(units[_local4]); break; } } this[_local2.mov].gotoAndPlay("flShoot"); _uammsp.x = this[_local2.mov].Nozzle_mc._x; _uammsp.y = this[_local2.mov].Nozzle_mc._y; this[_local2.mov].localToGlobal(_uammsp); _nrstart++; _nrtot++; var _local6 = attachMovie("AircraftFighter", "Unit" + _nrstart, xm.Config.getValue("AircraftFighter", "baseDepth") + _nrstart, {refId:_nrstart, _x:_uammsp.x, _y:_uammsp.y}); _local6.Base_mc._rotation = this[_local2.mov]._rotation - 10; var _local5 = xm.Enemy.EnemyUtils.createUnit("AircraftFighter", _nrstart, _local6._name); units.push(_local5); unitSetPath(_local5); events.dispatchEvent({type:"onUnitStart", target:_local5}); } function checkGroundUnitCollision(u) { if (u.isDead) { return(undefined); } var _local3 = 0; if (u.isMoving) { } if (u.id != "GruntSoldier") { for (var _local4 in units) { if (units[_local4] == undefined) { continue; } if (units[_local4].unitType != u.unitType) { continue; } if (u == units[_local4]) { continue; } if (!u.isMoving) { if (units[_local4].id != "GruntSoldier") { continue; } } if (units[_local4].isDead) { continue; } if (xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, this[units[_local4].mov]._x, this[units[_local4].mov]._y) > (u.dFeel + units[_local4].dFeel)) { continue; } if (!xm.HitTest.isShapeHit(this[u.mov], this[units[_local4].mov])) { continue; } if (units[_local4].id == "GruntSoldier") { if (u.isMoving) { if (units[_local4].isWithdrawing || (!units[_local4].isMoving)) { _parent.Sounds_mc.playSound(xm.Config.getValue(units[_local4].id, "deadSound2")); unitDie(units[_local4]); continue; } } if (units[_local4].outOfBounds) { units[_local4].isWithdrawing = false; unitSetPause(units[_local4]); continue; } unitSetWithdraw(units[_local4]); continue; } _local3++; if (this[u.mov]._y > this[units[_local4].mov]._y) { u.udDir = -1; units[_local4].udDir = 1; } else { u.udDir = 1; units[_local4].udDir = -1; } u.cWd = (units[_local4].cWd = 0); if (u.dTar > xm.Utils.getDistance(u.tarX, u.tarY, this[units[_local4].mov]._x, this[units[_local4].mov]._y)) { if (u.outOfBounds) { unitSetPause(u); continue; } unitSetWithdraw(u); if (units[_local4].isWithdrawing) { units[_local4].isWithdrawing = false; } } else { if (units[_local4].outOfBounds) { unitSetPause(units[_local4]); continue; } unitSetWithdraw(units[_local4]); if (u.isWithdrawing) { u.isWithdrawing = false; } } } if (_local3 > 1) { unitSetPause(u, true); } } } function checkMarineUnitCollision(u) { if (u.isDead) { return(undefined); } var _local4 = 0; u.isTrailing = false; for (var _local5 in units) { if (units[_local5] == undefined) { continue; } if (units[_local5].unitType != u.unitType) { continue; } if (u == units[_local5]) { continue; } if (units[_local5].isDead) { continue; } var _local3 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, this[units[_local5].mov]._x, this[units[_local5].mov]._y); if (_local3 > ((u.dFeel + units[_local5].dFeel) + 20)) { continue; } if (u.id == "RubberBoat") { if (xm.HitTest.isShapeHit(this[u.mov], this[units[_local5].mov])) { if (units[_local5].id == "RubberBoat") { if (!units[_local5].isMoving) { unitSetWithdraw(u); } if (xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarX, u.tarY) > xm.Utils.getDistance(this[units[_local5].mov]._x, this[units[_local5].mov]._y, u.tarX, u.tarY)) { if (u.outOfBounds) { unitSetPause(u); continue; } unitSetWithdraw(u); if (units[_local5].isWithdrawing) { units[_local5].isWithdrawing = false; } } else { if (units[_local5].outOfBounds) { unitSetPause(units[_local5]); continue; } unitSetWithdraw(units[_local5]); if (u.isWithdrawing) { u.isWithdrawing = false; } } } else { if (u.isWithdrawing || (!u.isMoving)) { _parent.Sounds_mc.playSound(xm.Config.getValue(u.id, "deadSound2")); unitDie(u); continue; } unitSetWithdraw(u); } } continue; } if (units[_local5].id != "RubberBoat") { _local4++; if (this[u.mov]._x > this[units[_local5].mov]._x) { u.speed = units[_local5].speed / 3; u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); u.isTrailing = true; if (_local3 < ((u.dFeel + units[_local5].dFeel) + 5)) { unitSetPause(u, true); } } } } if (!u.isTrailing) { u.speed = xm.Config.getValue(u.id, "speed"); u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); } } function unitSetPath(u) { if (u.isDead) { destroyUnit(this[u.mov]); return(undefined); } u.moveMode = xm.Config.getValue(u.id, "moveMode"); var _local3; if (u.id == "BattleShip") { var _local4 = 1; while (_local4 <= 3) { _local3 = _parent.Player_mc.getRandomWeapon(); u["tarWeap" + _local4] = _local3._name; u[("tarWeap" + _local4) + "X"] = _local3._x; u[("tarWeap" + _local4) + "Y"] = _local3._y; _local4++; } } else if (u.id == "PatrolBoat") { var _local4 = 1; while (_local4 <= 2) { _local3 = _parent.Player_mc.getRandomWeapon(); u["tarWeap" + _local4] = _local3._name; u[("tarWeap" + _local4) + "X"] = _local3._x; u[("tarWeap" + _local4) + "Y"] = _local3._y; _local4++; } } else if ((((u.id == "Blimp") || (u.id == "HeavyBomber")) || (u.id == "Artillery")) || (u.id == "LBM")) { _local3 = _parent.Player_mc.Canon_mc; } else { _local3 = _parent.Player_mc.getRandomWeapon(); } u.tarWeap = _local3._name; u.tarWeapX = _local3._x; u.tarWeapY = _local3._y; u.tarX = u.tarWeapX; u.tarY = u.tarWeapY; _parent.ZoneDef_mc.setUnitPathPoints(u); if ((u.id != "AircraftFighter") || (xm.Enemy.AircraftFighter(u).hasStarted)) { this[u.mov]._x = u.stX; this[u.mov]._y = u.stY; } if (u.moveMode == "curve") { u.pp = 0; u.path.init(u.stX, u.stY, u.cX, u.cY, u.tarX, u.tarY); } if (u.moveMode == "line") { if (u.id != "AircraftFighter") { unitGetRotRef(u)._rotation = ((180 * Math.atan2(u.tarY - this[u.mov]._y, u.tarX - this[u.mov]._x)) / Math.PI) + 180; } } u.dTar = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.tarX, u.tarY); u.outOfBounds = true; u.isMoving = true; } function unitSetWithdraw(u) { if (u.isWithdrawing) { return(undefined); } u.cWd++; u.moveMode = "line"; u.tWd = u.dWd; u.circX = this[u.mov]._x; u.circY = this[u.mov]._y; if (u.cWd > 4) { u.cWd = 0; u.udDir = -u.udDir; } if (u.id == "GruntSoldier") { unitGetRotRef(u)._rotation = unitGetRotRef(u)._rotation + 180; } u.isWithdrawing = true; } function unitSetCircumvent(u) { if (u.id == "Chopper") { u.circX = u.tarWeapX; u.circY = u.tarWeapY; } u.cAng = xm.Utils.formatAngle(Math.round((Math.atan2(-1 * (this[u.mov]._y - u.circY), this[u.mov]._x - u.circX) / Math.PI) * 180)); u.cRad = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.circX, u.circY); u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); u.moveMode = "circ"; } function unitSetDeflect(u, deflectType) { var _local3 = ((u.id == "RubberBoat") ? ({x:0, y:((-u.udDir) * u.dFeel) * 3}) : ({x:0, y:((-u.udDir) * u.dFeel) * 2})); this[u.mov].localToGlobal(_local3); u.udDir = -u.udDir; u.circX = _local3.x; u.circY = _local3.y; var _local4 = ((u.id == "RubberBoat") ? 40 : 30); u.cTarRot = xm.Utils.formatAngle(unitGetRotRef(u)._rotation - (u.udDir * _local4)); u.cStartAng = (u.cAng = xm.Utils.formatAngle(Math.round((Math.atan2(-1 * (this[u.mov]._y - u.circY), this[u.mov]._x - u.circX) / Math.PI) * 180))); u.cRad = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, u.circX, u.circY); u.cAngStep = 180 / ((u.cRad * Math.PI) / u.speed); u.moveMode = deflectType; } function unitSetPause(u, bPause) { if (bPause) { u.isMoving = false; u.tPause = 0; } else { u.isMoving = true; } u.isPaused = bPause; } function unitAddDamage(u, damage) { u.damage = u.damage + damage; if (u.damage >= u.killLevel) { if (!u.isDead) { unitDie(u); } } } function unitDie(u) { if (u.isDead) { return(undefined); } u.isDead = true; u.speed = u.speed / 2; unitKillPoints = unitKillPoints + u.killLevel; events.dispatchEvent({type:"onUnitDie", target:u}); if ((u.id == "BombTruck") || (u.id == "LBM")) { for (var _local6 in units) { if (units[_local6].refId != u.refId) { var _local4 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, this[units[_local6].mov]._x, this[units[_local6].mov]._y); var _local5 = Math.round(u.explDamage / (1 + (_local4 / 25))); if (_local4 < u.explRad) { xm.Delegate.callDelayed(this, unitAddDamage, 500, units[_local6], _local5); } } } for (var _local6 in _parent.Player_mc.weapons) { var _local3 = _parent.Player_mc.weapons[_local6]; if (u.dTarWeap <= u.dShoot) { if (_local3 == u.tarWeap) { _parent.Player_mc[_local3].addDamage(u.explDamage); continue; } } var _local4 = xm.Utils.getDistance(this[u.mov]._x, this[u.mov]._y, _parent.Player_mc[_local3]._x, _parent.Player_mc[_local3]._y); var _local5 = Math.round(u.explDamage / (1 + (_local4 / 25))); if (_local4 < u.explRad) { _parent.Player_mc[_local3].addDamage(_local5); } } } var _local7 = this[u.mov]; if (u.explodeRef != undefined) { _local7 = this[u.mov][u.explodeRef]; } this[u.mov][u.shadowRef]._visible = false; _local7.gotoAndPlay("flExplode"); xm.Delegate.callDelayed(this, destroyUnit, 5000, this[u.mov]); } function destroyUnit(mov) { var _local2 = false; for (var _local4 in units) { if (units[_local4].mov == mov._name) { _local2 = true; units.splice(_local4, 1); break; } } if (!_local2) { trace("destroy: undefined"); return(undefined); } mov.removeMovieClip(); _nrdestr++; if (_nrdestr == _nrtot) { _parent.Player_mc.nextLevel(); } } function onPlayerWeaponRemoved(evtObj) { for (var _local4 in units) { if (units[_local4].tarWeap == evtObj.target) { if (((units[_local4].unitType == "GroundUnit") || (units[_local4].unitType == "MarineUnit")) || (units[_local4].id == "Chopper")) { var _local2 = _parent.Player_mc.getRandomWeapon(); units[_local4].tarWeap = _local2._name; units[_local4].tarWeapX = (units[_local4].tarX = _local2._x); units[_local4].tarWeapY = (units[_local4].tarY = _local2._y); } if ((units[_local4].unitType == "GroundUnit") || (units[_local4].id == "Chopper")) { units[_local4].speed = xm.Config.getValue(units[_local4].id, "speed"); units[_local4].dStop = xm.Config.getValue(units[_local4].id, "stoppingDistance"); units[_local4].moveMode = "line"; units[_local4].isMoving = true; } } } } function unitGetRotRef(u) { if (u.rotRef == undefined) { return(this[u.mov]); } return(this[u.mov][u.rotRef]); } function getRandomUnit() { return(units[Math.round(Math.random() * (units.length - 1))]); } }
Symbol 1547 MovieClip [__Packages.xm.Enemy.EnemyUtils] Frame 0
class xm.Enemy.EnemyUtils { function EnemyUtils () { } static function createUnit(unitId, refId, mov) { var _local1; switch (unitId.toString()) { case "GruntSoldier" : _local1 = new xm.Enemy.GruntSoldier(); break; case "Jeep" : _local1 = new xm.Enemy.Jeep(); break; case "Tank" : _local1 = new xm.Enemy.Tank(); break; case "BombTruck" : _local1 = new xm.Enemy.BombTruck(); break; case "Artillery" : _local1 = new xm.Enemy.Artillery(); break; case "LBM" : _local1 = new xm.Enemy.LBM(); break; case "Fighter" : _local1 = new xm.Enemy.Fighter(); break; case "AircraftFighter" : _local1 = new xm.Enemy.AircraftFighter(); break; case "Blimp" : _local1 = new xm.Enemy.Blimp(); break; case "HeavyBomber" : _local1 = new xm.Enemy.HeavyBomber(); break; case "Bomber" : _local1 = new xm.Enemy.Bomber(); break; case "Chopper" : _local1 = new xm.Enemy.Chopper(); break; case "BattleShip" : _local1 = new xm.Enemy.BattleShip(); break; case "PatrolBoat" : _local1 = new xm.Enemy.PatrolBoat(); break; case "AircraftCarrier" : _local1 = new xm.Enemy.AircraftCarrier(); break; case "RubberBoat" : _local1 = new xm.Enemy.RubberBoat(); break; case "Submarine" : _local1 = new xm.Enemy.Submarine(); } _local1.refId = refId; _local1.mov = mov; return(_local1); } }
Symbol 1548 MovieClip [__Packages.xm.Enemy.GroundUnit] Frame 0
class xm.Enemy.GroundUnit extends xm.Enemy.EnemyUnit { var unitType; function GroundUnit () { super(); } function init() { unitType = "GroundUnit"; super.init(); } }
Symbol 1549 MovieClip [__Packages.xm.Enemy.GruntSoldier] Frame 0
class xm.Enemy.GruntSoldier extends xm.Enemy.GroundUnit { var id, shotRef, nozzleRef, dFeel; function GruntSoldier () { super(); init(); } function init() { id = "GruntSoldier"; super.init(); shotRef = "Shooting_mc"; nozzleRef = "Shooting_mc"; dFeel = 8; } }
Symbol 1550 MovieClip [__Packages.xm.Enemy.Jeep] Frame 0
class xm.Enemy.Jeep extends xm.Enemy.GroundUnit { var id, shotRef, nozzleRef, hitRef, dFeel; function Jeep () { super(); init(); } function init() { id = "Jeep"; super.init(); shotRef = "Barrel_mc"; nozzleRef = "Barrel_mc"; hitRef = "Base_mc"; dFeel = 15; } }
Symbol 1551 MovieClip [__Packages.xm.Enemy.Tank] Frame 0
class xm.Enemy.Tank extends xm.Enemy.GroundUnit { var id, shotRef, nozzleRef, hitRef, dFeel; function Tank () { super(); init(); } function init() { id = "Tank"; super.init(); shotRef = "Barrel_mc"; nozzleRef = "Barrel_mc"; hitRef = "Base_mc"; dFeel = 21; } }
Symbol 1552 MovieClip [__Packages.xm.Enemy.BombTruck] Frame 0
class xm.Enemy.BombTruck extends xm.Enemy.GroundUnit { var id, dFeel; function BombTruck () { super(); init(); } function init() { id = "BombTruck"; super.init(); dFeel = 30; } }
Symbol 1553 MovieClip [__Packages.xm.Enemy.Artillery] Frame 0
class xm.Enemy.Artillery extends xm.Enemy.GroundUnit { var id, dFeel; function Artillery () { super(); init(); } function init() { id = "Artillery"; super.init(); dFeel = 33; } }
Symbol 1554 MovieClip [__Packages.xm.Enemy.LBM] Frame 0
class xm.Enemy.LBM extends xm.Enemy.AirUnit { var id, dSound, isSoundPlaying, rotRef, shadowRef, hitRef, explodeRef; function LBM () { super(); init(); } function init() { id = "LBM"; super.init(); dSound = xm.Config.getValue(id, "soundDistance"); isSoundPlaying = false; rotRef = "Base_mc"; shadowRef = "Shadow_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1555 MovieClip [__Packages.xm.Enemy.Fighter] Frame 0
class xm.Enemy.Fighter extends xm.Enemy.AirUnit { var id, dDive, sDive, isSoundPlaying, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function Fighter () { super(); init(); } function init() { id = "Fighter"; super.init(); dDive = xm.Config.getValue(id, "divingDistance"); sDive = xm.Config.getValue(id, "divingSpeed"); isSoundPlaying = false; rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1556 MovieClip [__Packages.xm.Enemy.Blimp] Frame 0
class xm.Enemy.Blimp extends xm.Enemy.AirUnit { var id, rotRef, shadowRef, nozzleRef, hitRef, explodeRef; function Blimp () { super(); init(); } function init() { id = "Blimp"; super.init(); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1557 MovieClip [__Packages.xm.Enemy.HeavyBomber] Frame 0
class xm.Enemy.HeavyBomber extends xm.Enemy.AirUnit { var id, hitChance, incomeDamage, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function HeavyBomber () { super(); init(); } function init() { id = "HeavyBomber"; super.init(); hitChance = xm.Config.getValue(id, "hitChance"); incomeDamage = xm.Config.getValue(id, "incomeDamage"); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1558 MovieClip [__Packages.xm.Enemy.Bomber] Frame 0
class xm.Enemy.Bomber extends xm.Enemy.AirUnit { var id, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function Bomber () { super(); init(); } function init() { id = "Bomber"; super.init(); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1559 MovieClip [__Packages.xm.Enemy.Chopper] Frame 0
class xm.Enemy.Chopper extends xm.Enemy.AirUnit { var id, rotRef, shadowRef, shotRef, nozzleRef, hitRef, explodeRef; function Chopper () { super(); init(); } function init() { id = "Chopper"; super.init(); rotRef = "Base_mc"; shadowRef = "Shadow_mc"; shotRef = "Base_mc"; nozzleRef = "Base_mc"; hitRef = "Base_mc"; explodeRef = "Base_mc"; } }
Symbol 1560 MovieClip [__Packages.xm.Enemy.BattleShip] Frame 0
class xm.Enemy.BattleShip extends xm.Enemy.MarineUnit { var id, dShoot1, ivalShoot1, dShoot2, ivalShoot2, dShoot3, ivalShoot3, dFeel; function BattleShip () { super(); init(); } function init() { id = "BattleShip"; super.init(); dShoot1 = xm.Config.getValue(id, "shootingDistance1"); ivalShoot1 = xm.Config.getValue(id, "shootingInterval1"); dShoot2 = xm.Config.getValue(id, "shootingDistance2"); ivalShoot2 = xm.Config.getValue(id, "shootingInterval2"); dShoot3 = xm.Config.getValue(id, "shootingDistance2"); ivalShoot3 = xm.Config.getValue(id, "shootingInterval3"); dFeel = 55; } }
Symbol 1561 MovieClip [__Packages.xm.Enemy.PatrolBoat] Frame 0
class xm.Enemy.PatrolBoat extends xm.Enemy.MarineUnit { var id, dShoot1, ivalShoot1, dShoot2, ivalShoot2, dFeel; function PatrolBoat () { super(); init(); } function init() { id = "PatrolBoat"; super.init(); dShoot1 = xm.Config.getValue(id, "shootingDistance1"); ivalShoot1 = xm.Config.getValue(id, "shootingInterval1"); dShoot2 = xm.Config.getValue(id, "shootingDistance2"); ivalShoot2 = xm.Config.getValue(id, "shootingInterval2"); dFeel = 48; } }
Symbol 1562 MovieClip [__Packages.xm.Enemy.AircraftCarrier] Frame 0
class xm.Enemy.AircraftCarrier extends xm.Enemy.MarineUnit { var id, dFeel; function AircraftCarrier () { super(); init(); } function init() { id = "AircraftCarrier"; super.init(); dFeel = 63; } }
Symbol 1563 MovieClip [__Packages.xm.Enemy.RubberBoat] Frame 0
class xm.Enemy.RubberBoat extends xm.Enemy.MarineUnit { var id, shotRef, nozzleRef, dFeel; function RubberBoat () { super(); init(); } function init() { id = "RubberBoat"; super.init(); shotRef = "Shooting_mc"; nozzleRef = "Shooting_mc"; dFeel = 16; } }
Symbol 1564 MovieClip [__Packages.xm.Ammunition.AmmoContainer] Frame 0
class xm.Ammunition.AmmoContainer extends xm.BaseClip { var _parent, ammo, _ammoCount, ammoCanonCount, ammoCanonHit, _ammhp, events, attachMovie, getNextHighestDepth, _curAmmo; function AmmoContainer () { super(); } function init() { _parent.Timer_mc.addEventListener("onTimerTick", this); } function initLevel() { for (var _local4 in this) { if (typeof(this[_local4]) == "movieclip") { this[_local4].removeMovieClip(); } } ammo = []; _ammoCount = 0; ammoCanonCount = (ammoCanonHit = 0); _ammhp = new Object(); var _local3 = xm.Config.getValue("AllAmmo", ""); for (var _local4 in _local3) { var _local2 = _local3[_local4].toString(); this["arrAmmObs_" + _local2] = _parent.Obstacles_mc.checkObstaclesPresent(_local2, "obstacles"); this["arrAmmObsTar_" + _local2] = _parent.Obstacles_mc.checkObstaclesPresent(_local2, "targets"); this["arrAmmUnitTar_" + _local2] = _parent.Enemy_mc.checkUnitsPresent(_local2, "targets"); } events.dispatchEvent({type:"onInitLevel", target:this}); } function addAmmo(ammoId, origin, sounds, tarWeapon, startX, startY, rot, range) { _ammoCount++; if (ammoId == "AmmoCanon") { ammoCanonCount++; } if ((ammoId == "AmmoBomber") || (ammoId == "AmmoBlimp")) { rot = 0; } var _local6 = attachMovie(ammoId, "Amm" + _ammoCount, getNextHighestDepth(), {_x:startX, _y:startY, _rotation:rot}); var _local5 = xm.Ammunition.AmmoUtils.createAmmo(ammoId, _local6._name, {startX:startX, startY:startY, rot:rot, origin:origin, tarWeapon:tarWeapon, range:range}); ammo.push(_local5); var _local4 = ((sounds.length > 1) ? (sounds[Math.round(Math.random() * (sounds.length - 1))]) : (sounds[0])); _parent.Sounds_mc.playSound(_local4); } function onTimerTick() { var _local4 = getTimer(); for (var _local2 in ammo) { if (ammo[_local2] == undefined) { continue; } _curAmmo = ammo[_local2]; if ((_curAmmo.id == "AmmoBomber") || (_curAmmo.id == "AmmoBlimp")) { continue; } if (xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _curAmmo.startX, _curAmmo.startY) >= _curAmmo.range) { if ((((_curAmmo.id == "AmmoCanon") || (_curAmmo.id == "AmmoGrenadeLauncher")) || (_curAmmo.id == "AmmoBioCanon")) || (_curAmmo.id == "AmmoSubmarine")) { if (_curAmmo.isMoving) { ammoExplode(); } } else { _curAmmo.isDestroyed = true; if (_curAmmo.id == "AmmoArtillery") { if (xm.Utils.isChanceHit(xm.Ammunition.AmmoArtillery(_curAmmo).hitChance)) { _parent.Player_mc.addIncome(-xm.Ammunition.AmmoArtillery(_curAmmo).incomeDamage); _parent.PlayerMenu_mc.MessageBox2_mc.addMessage(("Artillery attack successfull ( -" + xm.Ammunition.AmmoArtillery(_curAmmo).incomeDamage) + " income )"); } } } } else if (ammoObstacleHit()) { _curAmmo.isDestroyed = true; } else if (ammoTargetHit()) { if (_curAmmo.id == "AmmoCanon") { ammoCanonHit++; } _curAmmo.isDestroyed = true; } if (_curAmmo.isDestroyed) { this[_curAmmo.mov].removeMovieClip(); ammo.splice(_local2, 1); _local2--; } if (_curAmmo.isMoving) { this[_curAmmo.mov]._y = this[_curAmmo.mov]._y - (_curAmmo.speed * Math.cos(0.017453 * _curAmmo.rot)); this[_curAmmo.mov]._x = this[_curAmmo.mov]._x + (_curAmmo.speed * Math.sin(0.017453 * _curAmmo.rot)); } updateAfterEvent(); } var _local3 = getTimer(); } function ammoObstacleHit() { if (!_curAmmo.isMoving) { return(false); } if (this["arrAmmObs_" + _curAmmo.id] == undefined) { this["arrAmmObs_" + _curAmmo.id] = _parent.Obstacles_mc.checkObstaclesPresent(_curAmmo.id, "obstacles"); } for (var _local2 in this["arrAmmObs_" + _curAmmo.id]) { if (_parent.Obstacles_mc.ammoCheckObstacleHit(_curAmmo, this["arrAmmObs_" + _curAmmo.id][_local2], false)) { return(true); } } return(false); } function ammoTargetHit() { if (!_curAmmo.isMoving) { return(false); } if (_curAmmo.id == "AmmoArtillery") { return(false); } for (var _local6 in this["arrAmmObsTar_" + _curAmmo.id]) { if (_parent.Obstacles_mc.ammoCheckObstacleHit(_curAmmo, this["arrAmmObsTar_" + _curAmmo.id][_local6], true)) { return(true); } } if ((_curAmmo.origin != "PlayerWeapon") && (_curAmmo.id != "AmmoSubmarine")) { _ammhp.x = _curAmmo.hitPointX; _ammhp.y = _curAmmo.hitPointY; this[_curAmmo.mov].localToGlobal(_ammhp); if (_curAmmo.origin == "AirUnit") { var _local7 = _parent.Player_mc[_curAmmo.tarWeapon]; if (_local7.hitRef.hitTest(_ammhp.x, _ammhp.y, true)) { _local7.addDamage(_curAmmo.damage); return(true); } return(false); } for (var _local5 in _parent.Player_mc.weapons) { if (_parent.Player_mc.weapons[_local5] == undefined) { continue; } if (_parent.Player_mc[_parent.Player_mc.weapons[_local5]].hitRef.hitTest(_ammhp.x, _ammhp.y, true)) { _parent.Player_mc[_parent.Player_mc.weapons[_local5]].addDamage(_curAmmo.damage); return(true); } } } if ((_curAmmo.origin == "GroundUnit") || (_curAmmo.origin == "PlayerWeapon")) { var _local4; var _local2; for (var _local6 in this["arrAmmUnitTar_" + _curAmmo.id]) { _ammhp.x = _curAmmo.hitPointX; _ammhp.y = _curAmmo.hitPointY; this[_curAmmo.mov].localToGlobal(_ammhp); for (var _local5 in _parent.Enemy_mc.units) { if (_parent.Enemy_mc.units[_local5] == undefined) { continue; } if (_parent.Enemy_mc.units[_local5].isDead) { continue; } _local4 = this["arrAmmUnitTar_" + _curAmmo.id][_local6].toString(); if (_parent.Enemy_mc.units[_local5].id != _local4) { if (_parent.Enemy_mc.units[_local5].unitType != _local4) { continue; } } _local2 = _parent.Enemy_mc[_parent.Enemy_mc.units[_local5].mov]; if (xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _local2._x, _local2._y) > ((_curAmmo.speed + _parent.Enemy_mc.units[_local5].speed) + _parent.Enemy_mc.units[_local5].dFeel)) { continue; } var _local3 = _local2; if (_parent.Enemy_mc.units[_local5].hitRef != undefined) { _local3 = _parent.Enemy_mc[_parent.Enemy_mc.units[_local5].mov][_parent.Enemy_mc.units[_local5].hitRef]; } if (_local3.hitTest(_ammhp.x, _ammhp.y, true)) { _parent.Enemy_mc.unitAddDamage(_parent.Enemy_mc.units[_local5], _curAmmo.damage); return(true); } } } } return(false); } function ammoExplode() { _curAmmo.isMoving = false; if ((_curAmmo.id == "AmmoGrenadeLauncher") || (_curAmmo.id == "AmmoBioCanon")) { var _local2; for (var _local7 in _parent.Enemy_mc.units) { for (var _local6 in this["arrAmmUnitTar_" + _curAmmo.id]) { if ((_parent.Enemy_mc.units[_local7].id == this["arrAmmUnitTar_" + _curAmmo.id][_local6].toString()) || (_parent.Enemy_mc.units[_local7].unitType == this["arrAmmUnitTar_" + _curAmmo.id][_local6].toString())) { _local2 = _parent.Enemy_mc[_parent.Enemy_mc.units[_local7].mov]; var _local4 = xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _local2._x, _local2._y); var _local5 = Math.round(_curAmmo.explDamage / (1 + (_local4 / 25))); if (_local4 < _curAmmo.explRad) { _parent.Enemy_mc.unitAddDamage(_parent.Enemy_mc.units[_local7], _local5); } } } } } if (_curAmmo.id == "AmmoSubmarine") { var _local3; for (var _local7 in _parent.Player_mc.weapons) { _local3 = _parent.Player_mc[_parent.Player_mc.weapons[_local7]]; var _local4 = xm.Utils.getDistance(this[_curAmmo.mov]._x, this[_curAmmo.mov]._y, _local3._x, _local3._y); var _local5 = Math.round(_curAmmo.explDamage / (1 + (_local4 / 25))); if (_local4 < _curAmmo.explRad) { _local3.addDamage(_local5); } } } var _local8 = this[_curAmmo.mov]; if (_curAmmo.explodeRef != undefined) { _local8 = this[_curAmmo.mov][_curAmmo.explodeRef]; } _local8.gotoAndPlay("flExplode"); _parent.Sounds_mc.playSound(xm.Config.getValue(_curAmmo.id, "deadSound")); } function ammoDestroy(mov) { for (var _local3 in ammo) { if (ammo[_local3].mov == mov._name) { ammo[_local3].isDestroyed = true; break; } } } function bombsExplode(mov) { var _local2; var _local5; for (_local5 in ammo) { if (ammo[_local5].mov == mov._name) { _local2 = ammo[_local5]; break; } } if (_local2 == undefined) { return(undefined); } for (var _local7 in _parent.Player_mc.weapons) { var _local3 = _parent.Player_mc.weapons[_local7]; var _local4 = xm.Utils.getDistance(this[_local2.mov]._x, this[_local2.mov]._y, _parent.Player_mc[_local3]._x, _parent.Player_mc[_local3]._y); var _local6 = Math.round(_local2.explDamage / (1 + (_local4 / 25))); if (_local4 < _local2.explRad) { _parent.Player_mc[_local3].addDamage(_local6); } } this[_local2.mov].removeMovieClip(); ammo.splice(_local5, 1); _local5--; } }
Symbol 1565 MovieClip [__Packages.xm.Ammunition.AmmoUtils] Frame 0
class xm.Ammunition.AmmoUtils { function AmmoUtils () { } static function createAmmo(ammoId, mov, initObj) { var _local1; switch (ammoId.toString()) { case "AmmoCanon" : _local1 = new xm.Ammunition.AmmoCanon(); break; case "AmmoBioCanon" : _local1 = new xm.Ammunition.AmmoBioCanon(); break; case "AmmoGrenadeLauncher" : _local1 = new xm.Ammunition.AmmoGrenadeLauncher(); break; case "AmmoSamTurret" : _local1 = new xm.Ammunition.AmmoSamTurret(); break; case "AmmoGunTurret" : _local1 = new xm.Ammunition.AmmoGunTurret(); break; case "AmmoGruntSoldier" : _local1 = new xm.Ammunition.AmmoGruntSoldier(); break; case "AmmoJeep" : _local1 = new xm.Ammunition.AmmoJeep(); break; case "AmmoTank" : _local1 = new xm.Ammunition.AmmoTank(); break; case "AmmoArtillery" : _local1 = new xm.Ammunition.AmmoArtillery(); break; case "AmmoBomber" : _local1 = new xm.Ammunition.AmmoBomber(); break; case "AmmoBlimp" : _local1 = new xm.Ammunition.AmmoBlimp(); break; case "Tomahawk" : _local1 = new xm.Ammunition.Tomahawk(); break; case "AmmoRubberBoat" : _local1 = new xm.Ammunition.AmmoRubberBoat(); break; case "AmmoBattleShip" : _local1 = new xm.Ammunition.AmmoBattleShip(); break; case "AmmoPatrolBoat" : _local1 = new xm.Ammunition.AmmoPatrolBoat(); break; case "AmmoSubmarine" : _local1 = new xm.Ammunition.AmmoSubmarine(); } _local1.mov = mov; _local1.startX = initObj.startX; _local1.startY = initObj.startY; _local1.rot = initObj.rot; _local1.origin = initObj.origin; _local1.tarWeapon = initObj.tarWeapon; _local1.range = initObj.range; _local1.init(); return(_local1); } }
Symbol 1566 MovieClip [__Packages.xm.Ammunition.AmmoCanon] Frame 0
class xm.Ammunition.AmmoCanon extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoCanon () { super(); } function init() { id = "AmmoCanon"; super.init(); hitPointX = 0; hitPointY = -7.5; } }
Symbol 1567 MovieClip [__Packages.xm.Ammunition.AmmoBioCanon] Frame 0
class xm.Ammunition.AmmoBioCanon extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoBioCanon () { super(); } function init() { id = "AmmoBioCanon"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1568 MovieClip [__Packages.xm.Ammunition.AmmoGrenadeLauncher] Frame 0
class xm.Ammunition.AmmoGrenadeLauncher extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoGrenadeLauncher () { super(); } function init() { id = "AmmoGrenadeLauncher"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1569 MovieClip [__Packages.xm.Ammunition.AmmoSamTurret] Frame 0
class xm.Ammunition.AmmoSamTurret extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoSamTurret () { super(); } function init() { id = "AmmoSamTurret"; super.init(); hitPointX = 0; hitPointY = -19.5; } }
Symbol 1570 MovieClip [__Packages.xm.Ammunition.AmmoGunTurret] Frame 0
class xm.Ammunition.AmmoGunTurret extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoGunTurret () { super(); } function init() { id = "AmmoGunTurret"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1571 MovieClip [__Packages.xm.Ammunition.AmmoGruntSoldier] Frame 0
class xm.Ammunition.AmmoGruntSoldier extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoGruntSoldier () { super(); } function init() { id = "AmmoGruntSoldier"; super.init(); hitPointX = 0; hitPointY = -2.5; } }
Symbol 1572 MovieClip [__Packages.xm.Ammunition.AmmoJeep] Frame 0
class xm.Ammunition.AmmoJeep extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoJeep () { super(); } function init() { id = "AmmoJeep"; super.init(); hitPointX = 0; hitPointY = -3.5; } }
Symbol 1573 MovieClip [__Packages.xm.Ammunition.AmmoTank] Frame 0
class xm.Ammunition.AmmoTank extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoTank () { super(); } function init() { id = "AmmoTank"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1574 MovieClip [__Packages.xm.Ammunition.AmmoArtillery] Frame 0
class xm.Ammunition.AmmoArtillery extends xm.Ammunition.Ammunition { var id, hitChance, incomeDamage; function AmmoArtillery () { super(); } function init() { id = "AmmoArtillery"; super.init(); hitChance = xm.Config.getValue(id, "hitChance"); incomeDamage = xm.Config.getValue(id, "incomeDamage"); } }
Symbol 1575 MovieClip [__Packages.xm.Ammunition.AmmoBomber] Frame 0
class xm.Ammunition.AmmoBomber extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoBomber () { super(); } function init() { id = "AmmoBomber"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1576 MovieClip [__Packages.xm.Ammunition.AmmoBlimp] Frame 0
class xm.Ammunition.AmmoBlimp extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoBlimp () { super(); } function init() { id = "AmmoBlimp"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 1577 MovieClip [__Packages.xm.Ammunition.Tomahawk] Frame 0
class xm.Ammunition.Tomahawk extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function Tomahawk () { super(); } function init() { id = "Tomahawk"; super.init(); hitPointX = 0; hitPointY = -19.5; } }
Symbol 1578 MovieClip [__Packages.xm.Ammunition.AmmoRubberBoat] Frame 0
class xm.Ammunition.AmmoRubberBoat extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoRubberBoat () { super(); } function init() { id = "AmmoRubberBoat"; super.init(); hitPointX = 0; hitPointY = -2.5; } }
Symbol 1579 MovieClip [__Packages.xm.Ammunition.AmmoBattleShip] Frame 0
class xm.Ammunition.AmmoBattleShip extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoBattleShip () { super(); } function init() { id = "AmmoBattleShip"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1580 MovieClip [__Packages.xm.Ammunition.AmmoPatrolBoat] Frame 0
class xm.Ammunition.AmmoPatrolBoat extends xm.Ammunition.Ammunition { var id, hitPointX, hitPointY; function AmmoPatrolBoat () { super(); } function init() { id = "AmmoPatrolBoat"; super.init(); hitPointX = 0; hitPointY = -4.5; } }
Symbol 1581 MovieClip [__Packages.xm.Ammunition.AmmoSubmarine] Frame 0
class xm.Ammunition.AmmoSubmarine extends xm.Ammunition.Ammunition { var id, explDamage, explRad; function AmmoSubmarine () { super(); } function init() { id = "AmmoSubmarine"; super.init(); explDamage = xm.Config.getValue(id, "explosionDamage"); explRad = xm.Config.getValue(id, "explosionRadius"); } }
Symbol 64 MovieClip [YoudaGames] Frame 1
this.allowSkip = true;
Instance of Symbol 39 MovieClip in Symbol 64 MovieClip [YoudaGames] Frame 1
onClipEvent (load) { if ((_global.youdagames != "") && (_global.youdagames != undefined)) { this.onRelease = function () { getURL (_global.youdagames, "_blank"); }; } this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 64 MovieClip [YoudaGames] Frame 99
_global.playNext(); stop();
Instance of Symbol 35 MovieClip in Symbol 75 MovieClip [YoudaPreloader] Frame 1
onClipEvent (load) { this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 75 MovieClip [YoudaPreloader] Frame 2
var loaded = 0; this.onEnterFrame = function () { if (_root.getBytesTotal() < 20) { return(undefined); } loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loaded == 100) { loaded = undefined; this.onEnterFrame = undefined; play(); } else { this.youdapreloader.percentloaded_bar_mc._xscale = loaded; this.youdapreloader.loaded_txt.text = loaded + "%"; this.youdapreloader._visible = true; stop(); } }; stop();
Instance of Symbol 74 MovieClip "youdapreloader" in Symbol 75 MovieClip [YoudaPreloader] Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 75 MovieClip [YoudaPreloader] Frame 6
_global.playNext(); stop();
Symbol 80 MovieClip [PathArea] Frame 1
#initclip 141 Object.registerClass("PathArea", xm.ZoneDefinition.PathArea); #endinitclip stop();
Symbol 82 MovieClip [UnitControlArea] Frame 1
#initclip 106 Object.registerClass("UnitControlArea", xm.ZoneDefinition.UnitControlArea); #endinitclip stop();
Symbol 84 MovieClip [UnitStartArea] Frame 1
#initclip 107 Object.registerClass("UnitStartArea", xm.ZoneDefinition.UnitStartArea); #endinitclip stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 1
#initclip 108 Object.registerClass("ZoneDefinition", xm.ZoneDefinition.ZoneDefinition); #endinitclip stop();
Instance of Symbol 80 MovieClip [PathArea] "GroundControl1" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl1" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl2" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundControl2" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart2" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart1" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart2" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart1" in Symbol 89 MovieClip [ZoneDefinition] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 89 MovieClip [ZoneDefinition] Frame 2
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 3
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 4
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 5
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 6
stop();
Instance of Symbol 80 MovieClip [PathArea] "Submarine2" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "Submarine1" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineLanding1" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineStart1" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineTarget1" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineStart2" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundControl1" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart2" in Symbol 89 MovieClip [ZoneDefinition] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Symbol 89 MovieClip [ZoneDefinition] Frame 7
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 8
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 9
stop();
Symbol 89 MovieClip [ZoneDefinition] Frame 10
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
#initclip 109 Object.registerClass("ZoneDefinitionMayhem", xm.ZoneDefinition.ZoneDefinition); #endinitclip stop();
Instance of Symbol 80 MovieClip [PathArea] "GroundControl1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundControl2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 2
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 3
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 4
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 5
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
stop();
Instance of Symbol 80 MovieClip [PathArea] "Submarine2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "Submarine1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "SubmarineArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineLanding1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineTarget1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundControl1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 7
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 8
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 9
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 10
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
stop();
Instance of Symbol 80 MovieClip [PathArea] "AirControl1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundControl2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 12
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 13
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 14
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 15
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
stop();
Instance of Symbol 80 MovieClip [PathArea] "MarineStart3" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineLanding1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineTarget1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundControl1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 17
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 18
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 19
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 20
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 21
stop();
Instance of Symbol 80 MovieClip [PathArea] "MarineLanding1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 21
//component parameters onClipEvent (construct) { areaType = "LandingArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "MarineTarget1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 21
//component parameters onClipEvent (construct) { areaType = "TargetArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "MarineUnit"; }
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 22
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 23
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 24
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 25
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
stop();
Instance of Symbol 80 MovieClip [PathArea] "MarineStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = "MarineLanding1"; forceToTargetArea = "MarineTarget1"; unitType = "MarineUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirControl2" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "ControlArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "AirStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "AirUnit"; }
Instance of Symbol 80 MovieClip [PathArea] "GroundStart1" in Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 27
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 28
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 29
stop();
Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 30
stop();
Symbol 91 MovieClip [Sounds] Frame 1
#initclip 110 Object.registerClass("Sounds", xm.Sounds); #endinitclip stop();
Symbol 93 MovieClip Frame 1
if (!(_global.companylogo === "coAffiliate")) { this.gotoAndStop(2); } stop();
Symbol 93 MovieClip Frame 2
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var logoImage = "logo_affiliate_small.jpg"; var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - (this.logo_holder_mc._width / 2); this._visible = true; delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Symbol 93 MovieClip Frame 3
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var logoImage = "logo_affiliate_small.png"; var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - (this.logo_holder_mc._width / 2); this._visible = true; delete this.onEnterFrame; } }; } }; checkFile.load(logoImage); stop();
Symbol 143 MovieClip Frame 27
stop();
Symbol 209 MovieClip Frame 1
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var logoImage = "logo_affiliate_small.jpg"; var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Symbol 209 MovieClip Frame 2
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var logoImage = "logo_affiliate_small.png"; var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } }; checkFile.load(logoImage); stop();
Symbol 210 MovieClip Frame 1
stop();
Instance of Symbol 210 MovieClip in Symbol 211 MovieClip Frame 1
onClipEvent (load) { if ((!_global.companylogo) || (_global.companylogo == "")) { return(undefined); } this.gotoAndStop(_global.companylogo.toLowerCase()); if (((_global.moregamelink != "") && (_global.moregamelink != undefined)) && (!(_global.companylogo === "coAffiliate"))) { this.onRelease = function () { this.getURL(_global.moregamelink, "_blank"); }; } }
Symbol 240 Button
on (press) { Sounds_mc.playSound("Menu_button_sound"); this.playLoadedGame = false; _parent.gotoAndPlay("mission"); }
Symbol 241 Button
on (press) { Sounds_mc.playSound("Canon_fire1_sound"); gotoAndPlay ("instructions"); }
Symbol 242 Button
on (press) { Sounds_mc.playSound("Canon_fire1_sound"); gotoAndPlay ("fullversion"); }
Symbol 243 Button
on (press) { Sounds_mc.playSound("Menu_button_sound"); this.playLoadedGame = true; _parent.gotoAndPlay("mission"); }
Symbol 255 Button
on (press) { Sounds_mc.playSound("Menu_button_sound"); gotoAndPlay ("startmenu"); }
Symbol 298 Button
on (release) { getURL (_global.buygamelink, "_blank"); }
Symbol 327 MovieClip [StartMenu] Frame 1
#initclip 111 Object.registerClass("StartMenu", xm.Player.StartMenu); #endinitclip stop();
Instance of Symbol 213 MovieClip in Symbol 327 MovieClip [StartMenu] Frame 1
onClipEvent (load) { if ((_global.youdagames != "") && (_global.youdagames != undefined)) { this.onRelease = function () { getURL (_global.youdagames, "_blank"); }; } }
Symbol 327 MovieClip [StartMenu] Frame 27
LoadMission_btn._visible = gameDetected;
Symbol 327 MovieClip [StartMenu] Frame 32
LoadMission_btn._visible = gameDetected; LoadMission_btn._visible = gameDetected;
Symbol 327 MovieClip [StartMenu] Frame 33
stop();
Symbol 327 MovieClip [StartMenu] Frame 55
stop();
Symbol 327 MovieClip [StartMenu] Frame 75
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 365 MovieClip [PlayerMenuItem] Frame 1
#initclip 112 Object.registerClass("PlayerMenuItem", xm.Player.PlayerMenuItem); #endinitclip stop();
Symbol 374 MovieClip [FirstPhaseAlerts] Frame 1
#initclip 113 Object.registerClass("FirstPhaseAlerts", xm.Player.FirstPhaseAlerts); #endinitclip stop();
Symbol 374 MovieClip [FirstPhaseAlerts] Frame 8
stop();
Symbol 374 MovieClip [FirstPhaseAlerts] Frame 17
stop();
Symbol 379 Button
on (press) { saveMission(); }
Symbol 380 Button
on (press) { hide(); }
Symbol 400 MovieClip Frame 1
stop();
Symbol 413 MovieClip [LevelResult] Frame 1
#initclip 114 Object.registerClass("LevelResult", xm.Player.LevelResult); #endinitclip _visible = false; stop();
Symbol 413 MovieClip [LevelResult] Frame 2
stop();
Symbol 417 Button
on (press) { _parent.onButtonPress(Yes_btn); }
Symbol 420 Button
on (press) { _parent.onButtonPress(No_btn); }
Symbol 423 MovieClip Frame 1
stop();
Symbol 435 Button
on (rollOver) { _parent.setRollOver(); } on (rollOut) { _parent.setRollOut(); } on (press) { _parent.onButtonPress(CancelUpgrade_btn); }
Symbol 456 MovieClip Frame 1
stop();
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "HydrolicPlant"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "RepairShop"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "SeaMines"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "Mines"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "GunTurret"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "GrenadeLauncher"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "EnergyPlant"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "HeavyMines"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "BioCanon"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 456 MovieClip Frame 8
//component parameters onClipEvent (construct) { itemId = "SamTurret"; }
Symbol 456 MovieClip Frame 9
stop();
Symbol 459 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Close_btn); } on (release) { setRollOut(); } on (releaseOutside) { setRollOut(); }
Symbol 463 MovieClip Frame 1
stop();
Symbol 466 MovieClip [MessageBox2] Frame 1
#initclip 115 Object.registerClass("MessageBox2", xm.Player.MessageBox2); #endinitclip Message_txt._visible = false; stop();
Symbol 466 MovieClip [MessageBox2] Frame 2
Message_txt._visible = true;
Symbol 466 MovieClip [MessageBox2] Frame 11
Message_txt._visible = false;
Symbol 466 MovieClip [MessageBox2] Frame 16
Message_txt._visible = true; blinkCount++; if (blinkCount > 6) { clearMessage(); } else { gotoAndPlay (2); }
Symbol 469 MovieClip [MessageBox] Frame 1
#initclip 116 Object.registerClass("MessageBox", xm.Player.MessageBox); #endinitclip Message_txt._visible = false; stop();
Symbol 469 MovieClip [MessageBox] Frame 2
Message_txt._visible = true;
Symbol 469 MovieClip [MessageBox] Frame 11
Message_txt._visible = false;
Symbol 469 MovieClip [MessageBox] Frame 16
Message_txt._visible = true; blinkCount++; if (blinkCount > 6) { clearMessage(); } else { gotoAndPlay (2); }
Symbol 474 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Done_btn); } on (release) { setRollOut(); } on (releaseOutside) { setRollOut(); }
Symbol 476 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Upgrade_btn); } on (release) { setRollOut(); } on (releaseOutside) { setRollOut(); }
Symbol 478 Button
on (rollOver) { setRollOver(); } on (rollOut) { setRollOut(); } on (press) { onButtonPress(Repair_btn); } on (releaseOutside) { setRollOut(); }
Symbol 479 MovieClip [PlayerMenu] Frame 1
#initclip 117 Object.registerClass("PlayerMenu", xm.Player.PlayerMenu); #endinitclip
Symbol 486 MovieClip [Disabled] Frame 1
stop();
Symbol 575 MovieClip Frame 17
stop();
Symbol 576 MovieClip [SeaMines] Frame 1
#initclip 118 Object.registerClass("SeaMines", xm.Player.SeaMines); #endinitclip stop();
Symbol 576 MovieClip [SeaMines] Frame 17
_parent.removeMine(this); stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 591 MovieClip Frame 1
stop();
Symbol 591 MovieClip Frame 23
stop();
Symbol 626 MovieClip Frame 17
stop();
Symbol 627 MovieClip [SamTurret] Frame 1
#initclip 119 Object.registerClass("SamTurret", xm.Player.SamTurret); #endinitclip stop();
Symbol 627 MovieClip [SamTurret] Frame 21
_parent.removeWeapon(this); stop();
Symbol 631 MovieClip [RepairShop] Frame 1
#initclip 120 Object.registerClass("RepairShop", xm.Player.RepairShop); #endinitclip stop();
Symbol 631 MovieClip [RepairShop] Frame 2
stop();
Symbol 631 MovieClip [RepairShop] Frame 3
stop();
Symbol 645 MovieClip [PlayerWeaponMenu] Frame 1
#initclip 121 Object.registerClass("PlayerWeaponMenu", xm.Player.PlayerWeaponMenu); #endinitclip stop();
Symbol 662 MovieClip Frame 11
stop();
Symbol 663 MovieClip [Mines] Frame 1
#initclip 122 Object.registerClass("Mines", xm.Player.Mines); #endinitclip stop();
Symbol 663 MovieClip [Mines] Frame 17
_parent.removeMine(this); stop();
Symbol 712 MovieClip [HydrolicPlant] Frame 1
#initclip 123 Object.registerClass("HydrolicPlant", xm.Player.HydrolicPlant); #endinitclip stop();
Symbol 712 MovieClip [HydrolicPlant] Frame 2
stop();
Symbol 712 MovieClip [HydrolicPlant] Frame 3
stop();
Symbol 712 MovieClip [HydrolicPlant] Frame 4
stop();
Symbol 715 MovieClip [HeavyMines] Frame 1
#initclip 124 Object.registerClass("HeavyMines", xm.Player.HeavyMines); #endinitclip stop();
Symbol 715 MovieClip [HeavyMines] Frame 17
_parent.removeMine(this); stop();
Symbol 721 MovieClip Frame 1
stop();
Symbol 724 MovieClip [GunTurret] Frame 1
#initclip 125 Object.registerClass("GunTurret", xm.Player.GunTurret); #endinitclip stop();
Symbol 724 MovieClip [GunTurret] Frame 26
_parent.removeWeapon(this); stop();
Symbol 734 MovieClip Frame 1
stop();
Symbol 738 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 13
stop();
Symbol 766 MovieClip [GrenadeLauncher] Frame 1
#initclip 126 Object.registerClass("GrenadeLauncher", xm.Player.GrenadeLauncher); #endinitclip stop();
Symbol 766 MovieClip [GrenadeLauncher] Frame 22
_parent.removeWeapon(this); stop();
Symbol 770 MovieClip [EnergyPlant] Frame 1
#initclip 127 Object.registerClass("EnergyPlant", xm.Player.EnergyPlant); #endinitclip stop();
Symbol 770 MovieClip [EnergyPlant] Frame 2
stop();
Symbol 770 MovieClip [EnergyPlant] Frame 3
stop();
Symbol 775 MovieClip Frame 1
stop();
Symbol 780 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 1
stop();
Symbol 784 MovieClip [Canon] Frame 1
#initclip 128 Object.registerClass("Canon", xm.Player.Canon); #endinitclip
Symbol 809 MovieClip Frame 13
stop();
Symbol 822 MovieClip Frame 13
stop();
Symbol 831 MovieClip Frame 17
stop();
Symbol 862 MovieClip Frame 1
stop();
Symbol 862 MovieClip Frame 31
this._currentlabel = "finish"; stop();
Symbol 863 MovieClip Frame 1
stop();
Symbol 863 MovieClip Frame 31
this._currentlabel = "finish"; stop();
Symbol 864 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 31
this._currentlabel = "finish"; stop();
Symbol 865 MovieClip [CanonExplosion] Frame 1
#initclip 129 Object.registerClass("CanonExplosion", xm.Player.CanonExplosion); #endinitclip stop();
Symbol 873 MovieClip Frame 1
stop();
Symbol 912 MovieClip Frame 22
stop();
Symbol 913 MovieClip [BioCanon] Frame 1
#initclip 130 Object.registerClass("BioCanon", xm.Player.BioCanon); #endinitclip stop();
Symbol 913 MovieClip [BioCanon] Frame 27
_parent.removeWeapon(this); stop();
Symbol 914 MovieClip [Player] Frame 1
#initclip 131 Object.registerClass("Player", xm.Player.Player); #endinitclip stop();
Symbol 917 MovieClip [Aim] Frame 1
#initclip 132 Object.registerClass("Aim", xm.Player.Aim); #endinitclip stop();
Symbol 918 MovieClip [Timer] Frame 1
#initclip 133 Object.registerClass("Timer", xm.Timer); #endinitclip stop();
Symbol 920 MovieClip [dot2] Frame 1
stop();
Symbol 922 MovieClip [dot] Frame 1
stop();
Symbol 929 MovieClip [WireDef] Frame 1
#initclip 134 Object.registerClass("WireDef", xm.Obstacles.WireDef); #endinitclip stop();
Symbol 932 MovieClip [SandBagDef] Frame 1
#initclip 135 Object.registerClass("SandBagDef", xm.Obstacles.SandBagDef); #endinitclip stop();
Symbol 935 MovieClip [RoadBlockDef] Frame 1
#initclip 136 Object.registerClass("RoadBlockDef", xm.Obstacles.RoadBlockDef); #endinitclip stop();
Symbol 938 MovieClip [CratesDef] Frame 1
#initclip 137 Object.registerClass("CratesDef", xm.Obstacles.CratesDef); #endinitclip stop();
Symbol 941 MovieClip [BarnDef] Frame 1
#initclip 138 Object.registerClass("BarnDef", xm.Obstacles.BarnDef); #endinitclip stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 951 MovieClip Frame 1
stop();
Symbol 954 MovieClip Frame 1
stop();
Symbol 955 MovieClip [Tank] Frame 1
stop();
Symbol 955 MovieClip [Tank] Frame 28
_parent.destroyUnit(this); stop();
Symbol 960 MovieClip Frame 1
stop();
Symbol 963 MovieClip Frame 11
stop();
Symbol 964 MovieClip [RubberBoat] Frame 1
stop();
Symbol 964 MovieClip [RubberBoat] Frame 34
_parent.destroyUnit(this); stop();
Symbol 1006 MovieClip Frame 19
stop();
Symbol 1007 MovieClip [PatrolBoat] Frame 1
stop();
Symbol 1007 MovieClip [PatrolBoat] Frame 34
_parent.destroyUnit(this); stop();
Symbol 1010 MovieClip Frame 1
stop();
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1019 MovieClip [Jeep] Frame 1
stop();
Symbol 1019 MovieClip [Jeep] Frame 17
_parent.destroyUnit(this); stop();
Symbol 1051 MovieClip Frame 13
stop();
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 28
_parent._parent.destroyUnit(_parent); stop();
Symbol 1055 MovieClip Frame 1
stop();
Symbol 1056 MovieClip [HeavyBomber] Frame 1
stop();
Symbol 1059 MovieClip [GruntSoldierDead] Frame 1
stop();
Symbol 1086 MovieClip [GruntSoldier] Frame 1
Shooting_mc._visible = false; stop();
Symbol 1086 MovieClip [GruntSoldier] Frame 9
_parent.destroyUnit(this); stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1096 MovieClip Frame 28
_parent._parent.destroyUnit(_parent); stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1100 MovieClip [Fighter] Frame 1
stop();
Symbol 1108 MovieClip Frame 1
stop();
Symbol 1108 MovieClip Frame 20
_parent._parent.destroyUnit(_parent); stop();
Symbol 1111 MovieClip Frame 1
stop();
Symbol 1112 MovieClip [Chopper] Frame 1
stop();
Symbol 1115 MovieClip [BombTruck] Frame 1
stop();
Symbol 1115 MovieClip [BombTruck] Frame 15
_parent.destroyUnit(this); stop();
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1123 MovieClip Frame 28
_parent._parent.destroyUnit(_parent); stop();
Symbol 1126 MovieClip Frame 1
stop();
Symbol 1127 MovieClip [Bomber] Frame 1
stop();
Symbol 1133 MovieClip [Battleship] Frame 1
stop();
Symbol 1133 MovieClip [Battleship] Frame 43
_parent.destroyUnit(this); stop();
Symbol 1186 MovieClip [Artillery] Frame 1
this._currentlabel = "flNeutral"; stop();
Symbol 1186 MovieClip [Artillery] Frame 2
this._currentlabel = null;
Symbol 1186 MovieClip [Artillery] Frame 29
this._currentlabel = "flShotPrepared"; stop();
Symbol 1186 MovieClip [Artillery] Frame 30
this._currentlabel = null;
Symbol 1186 MovieClip [Artillery] Frame 55
gotoAndStop (1); stop();
Symbol 1186 MovieClip [Artillery] Frame 72
_parent.destroyUnit(this); stop();
Symbol 1187 MovieClip [Enemy] Frame 1
#initclip 139 Object.registerClass("Enemy", xm.Enemy.Enemy); #endinitclip stop();
Symbol 1190 MovieClip [Tomahawk] Frame 1
stop();
Symbol 1193 MovieClip [AmmoSubmarine] Frame 1
stop();
Symbol 1193 MovieClip [AmmoSubmarine] Frame 27
this._currentlabel = "flDestroy"; stop();
Symbol 1194 MovieClip [AmmoSamTurret] Frame 1
stop();
Symbol 1195 MovieClip [AmmoRubberBoat] Frame 1
stop();
Symbol 1196 MovieClip [AmmoPatrolBoat] Frame 1
stop();
Symbol 1197 MovieClip [AmmoJeep] Frame 1
stop();
Symbol 1204 MovieClip [AmmoImpact] Frame 4
stop();
Symbol 1205 MovieClip [AmmoGunTurret] Frame 1
stop();
Symbol 1206 MovieClip [AmmoGruntSoldier] Frame 1
stop();
Symbol 1207 MovieClip [AmmoGrenadeLauncher] Frame 1
stop();
Symbol 1207 MovieClip [AmmoGrenadeLauncher] Frame 27
this._currentlabel = "flDestroy"; stop();
Symbol 1208 MovieClip [AmmoContainer] Frame 1
#initclip 140 Object.registerClass("AmmoContainer", xm.Ammunition.AmmoContainer); #endinitclip stop();
Symbol 1214 MovieClip [AmmoCanon] Frame 1
stop();
Symbol 1214 MovieClip [AmmoCanon] Frame 5
this._currentlabel = "flDestroy"; stop();
Symbol 1263 MovieClip [AmmoBomber] Frame 14
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1263 MovieClip [AmmoBomber] Frame 19
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1263 MovieClip [AmmoBomber] Frame 22
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1263 MovieClip [AmmoBomber] Frame 40
this._currentlabel = "flDestroy"; stop();
Symbol 1264 MovieClip [AmmoBlimp] Frame 14
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1264 MovieClip [AmmoBlimp] Frame 19
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1264 MovieClip [AmmoBlimp] Frame 22
_parent._parent.Sounds_mc.playSound("explode04_sound");
Symbol 1264 MovieClip [AmmoBlimp] Frame 40
this._currentlabel = "flDestroy"; stop();
Symbol 1265 MovieClip [AmmoBioCanon] Frame 1
stop();
Symbol 1265 MovieClip [AmmoBioCanon] Frame 27
this._currentlabel = "flDestroy"; stop();
Symbol 1266 MovieClip [AmmoBattleShip] Frame 1
stop();
Symbol 1318 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip [PathArea] in Symbol 1318 MovieClip Frame 2
//component parameters onClipEvent (construct) { areaType = "StartArea"; forceToControlArea = ""; forceToLandingArea = ""; forceToTargetArea = ""; unitType = "GroundUnit"; }
Instance of Symbol 82 MovieClip [UnitControlArea] in Symbol 1318 MovieClip Frame 2
//component parameters onClipEvent (construct) { unitType = "GroundUnit"; }
Instance of Symbol 84 MovieClip [UnitStartArea] in Symbol 1318 MovieClip Frame 2
//component parameters onClipEvent (construct) { unitType = "GroundUnit"; }
Instance of Symbol 365 MovieClip [PlayerMenuItem] in Symbol 1318 MovieClip Frame 2
//component parameters onClipEvent (construct) { itemId = "SamTurret"; }
Instance of Symbol 914 MovieClip [Player] in Symbol 1318 MovieClip Frame 2
//component parameters onClipEvent (construct) { gameMode = "Mission"; }
Symbol 1322 Button
on (press) { _parent.Sounds_mc.playSound("Menu_button_sound"); gotoAndPlay ("mission1_2"); }
Symbol 1401 Button
on (press) { _parent.Sounds_mc.playSound("Menu_button_sound"); _parent.Player_mc.initLevel(); }
Symbol 1412 Button
on (press) { _parent.Sounds_mc.playSound("Menu_button_sound"); gotoAndPlay ("mission2_2"); }
Symbol 1483 MovieClip Frame 47
stop();
Symbol 1483 MovieClip Frame 79
stop();
Symbol 1483 MovieClip Frame 133
stop();
Symbol 1483 MovieClip Frame 175
stop();
Symbol 1483 MovieClip Frame 176
stop();
Instance of Symbol 914 MovieClip [Player] "Player_mc" in Symbol 1484 MovieClip Frame 1
//component parameters onClipEvent (construct) { gameMode = "Mission"; }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [Wire]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [Barn]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [Crates]Uses:8
Symbol 10 MovieClip [Obstacles]Used by:1484
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClip [SandBag]Uses:12Used by:89
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClip [RoadBlock]Uses:15Used by:89
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [ZoneWater]Uses:17 18 19 20 21 22Used by:89 90
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [ZoneLand]Uses:24 25 26 27 28 29Used by:89 90
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33 1195 1196 1197 1205 1206 1266
Symbol 33 MovieClip [AmmoTank]Uses:32Used by:1318
Symbol 34 GraphicUsed by:35 39
Symbol 35 MovieClipUses:34Used by:38 75
Symbol 36 MovieClipUsed by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip [AffiliateExtra]Uses:35 37Used by:Timeline
Symbol 1485 MovieClip [__Packages.xm.BaseClip]
Symbol 1486 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 1487 MovieClip [__Packages.xm.Obstacles.Obstacle]
Symbol 1488 MovieClip [__Packages.xm.Obstacles.Barn]
Symbol 1489 MovieClip [__Packages.xm.Obstacles.Crates]
Symbol 1490 MovieClip [__Packages.xm.Obstacles.Obstacles]
Symbol 1491 MovieClip [__Packages.xm.Config]
Symbol 1492 MovieClip [__Packages.xm.Utils]
Symbol 1493 MovieClip [__Packages.xm.Enemy.EnemyPath]
Symbol 1494 MovieClip [__Packages.xm.HitTest]
Symbol 1495 MovieClip [__Packages.xm.Ammunition.Ammunition]
Symbol 1496 MovieClip [__Packages.xm.Enemy.EnemyUnit]
Symbol 1497 MovieClip [__Packages.xm.Obstacles.SandBag]
Symbol 1498 MovieClip [__Packages.xm.Obstacles.RoadBlock]
Symbol 1499 MovieClip [__Packages.xm.ZoneDefinition.ZoneWater]
Symbol 1500 MovieClip [__Packages.xm.ZoneDefinition.ZoneLand]
Symbol 1501 MovieClip [__Packages.xm.Obstacles.Wire]
Symbol 1502 MovieClip [__Packages.xm.ZoneDefinition.PathArea]
Symbol 1503 MovieClip [__Packages.xm.ZoneDefinition.UnitStartArea]
Symbol 1504 MovieClip [__Packages.xm.Player.PlayerMenuItem]
Symbol 1505 MovieClip [__Packages.xm.Delegate]
Symbol 1506 MovieClip [__Packages.xm.Player.Player]
Symbol 1507 MovieClip [__Packages.xm.Levels]
Symbol 1508 MovieClip [__Packages.xm.Player.PlayerWeapon]
Symbol 1509 MovieClip [__Packages.xm.Player.Canon]
Symbol 1510 MovieClip [__Packages.xm.Player.Mine]
Symbol 1511 MovieClip [__Packages.xm.ZoneDefinition.UnitControlArea]
Symbol 1512 MovieClip [__Packages.xm.ZoneDefinition.ZoneDefinition]
Symbol 1513 MovieClip [__Packages.xm.Obstacles.ObstacleDef]
Symbol 1514 MovieClip [__Packages.xm.ConfigMayhem]
Symbol 1515 MovieClip [__Packages.xm.Enemy.AirUnit]
Symbol 1516 MovieClip [__Packages.xm.Enemy.AircraftFighter]
Symbol 1517 MovieClip [__Packages.xm.Sounds]
Symbol 1518 MovieClip [__Packages.xm.Player.StartMenu]
Symbol 1519 MovieClip [__Packages.xm.Player.FirstPhaseAlerts]
Symbol 1520 MovieClip [__Packages.xm.Player.LevelResult]
Symbol 1521 MovieClip [__Packages.xm.Player.MessageBox2]
Symbol 1522 MovieClip [__Packages.xm.Player.MessageBox]
Symbol 1523 MovieClip [__Packages.xm.Player.PlayerMenu]
Symbol 1524 MovieClip [__Packages.xm.Player.PlayerWeaponMenu]
Symbol 1525 MovieClip [__Packages.xm.Player.SeaMines]
Symbol 1526 MovieClip [__Packages.xm.Player.InFieldWeapon]
Symbol 1527 MovieClip [__Packages.xm.Enemy.MarineUnit]
Symbol 1528 MovieClip [__Packages.xm.Enemy.Submarine]
Symbol 1529 MovieClip [__Packages.xm.Player.SamTurret]
Symbol 1530 MovieClip [__Packages.xm.Player.RepairShop]
Symbol 1531 MovieClip [__Packages.xm.Player.Mines]
Symbol 1532 MovieClip [__Packages.xm.Player.HydrolicPlant]
Symbol 1533 MovieClip [__Packages.xm.Player.HeavyMines]
Symbol 1534 MovieClip [__Packages.xm.Player.GunTurret]
Symbol 1535 MovieClip [__Packages.xm.Player.GrenadeLauncher]
Symbol 1536 MovieClip [__Packages.xm.Player.EnergyPlant]
Symbol 1537 MovieClip [__Packages.xm.Player.CanonExplosion]
Symbol 1538 MovieClip [__Packages.xm.Player.BioCanon]
Symbol 1539 MovieClip [__Packages.xm.Player.Aim]
Symbol 1540 MovieClip [__Packages.xm.Timer]
Symbol 1541 MovieClip [__Packages.xm.Obstacles.WireDef]
Symbol 1542 MovieClip [__Packages.xm.Obstacles.SandBagDef]
Symbol 1543 MovieClip [__Packages.xm.Obstacles.RoadBlockDef]
Symbol 1544 MovieClip [__Packages.xm.Obstacles.CratesDef]
Symbol 1545 MovieClip [__Packages.xm.Obstacles.BarnDef]
Symbol 1546 MovieClip [__Packages.xm.Enemy.Enemy]
Symbol 1547 MovieClip [__Packages.xm.Enemy.EnemyUtils]
Symbol 1548 MovieClip [__Packages.xm.Enemy.GroundUnit]
Symbol 1549 MovieClip [__Packages.xm.Enemy.GruntSoldier]
Symbol 1550 MovieClip [__Packages.xm.Enemy.Jeep]
Symbol 1551 MovieClip [__Packages.xm.Enemy.Tank]
Symbol 1552 MovieClip [__Packages.xm.Enemy.BombTruck]
Symbol 1553 MovieClip [__Packages.xm.Enemy.Artillery]
Symbol 1554 MovieClip [__Packages.xm.Enemy.LBM]
Symbol 1555 MovieClip [__Packages.xm.Enemy.Fighter]
Symbol 1556 MovieClip [__Packages.xm.Enemy.Blimp]
Symbol 1557 MovieClip [__Packages.xm.Enemy.HeavyBomber]
Symbol 1558 MovieClip [__Packages.xm.Enemy.Bomber]
Symbol 1559 MovieClip [__Packages.xm.Enemy.Chopper]
Symbol 1560 MovieClip [__Packages.xm.Enemy.BattleShip]
Symbol 1561 MovieClip [__Packages.xm.Enemy.PatrolBoat]
Symbol 1562 MovieClip [__Packages.xm.Enemy.AircraftCarrier]
Symbol 1563 MovieClip [__Packages.xm.Enemy.RubberBoat]
Symbol 1564 MovieClip [__Packages.xm.Ammunition.AmmoContainer]
Symbol 1565 MovieClip [__Packages.xm.Ammunition.AmmoUtils]
Symbol 1566 MovieClip [__Packages.xm.Ammunition.AmmoCanon]
Symbol 1567 MovieClip [__Packages.xm.Ammunition.AmmoBioCanon]
Symbol 1568 MovieClip [__Packages.xm.Ammunition.AmmoGrenadeLauncher]
Symbol 1569 MovieClip [__Packages.xm.Ammunition.AmmoSamTurret]
Symbol 1570 MovieClip [__Packages.xm.Ammunition.AmmoGunTurret]
Symbol 1571 MovieClip [__Packages.xm.Ammunition.AmmoGruntSoldier]
Symbol 1572 MovieClip [__Packages.xm.Ammunition.AmmoJeep]
Symbol 1573 MovieClip [__Packages.xm.Ammunition.AmmoTank]
Symbol 1574 MovieClip [__Packages.xm.Ammunition.AmmoArtillery]
Symbol 1575 MovieClip [__Packages.xm.Ammunition.AmmoBomber]
Symbol 1576 MovieClip [__Packages.xm.Ammunition.AmmoBlimp]
Symbol 1577 MovieClip [__Packages.xm.Ammunition.Tomahawk]
Symbol 1578 MovieClip [__Packages.xm.Ammunition.AmmoRubberBoat]
Symbol 1579 MovieClip [__Packages.xm.Ammunition.AmmoBattleShip]
Symbol 1580 MovieClip [__Packages.xm.Ammunition.AmmoPatrolBoat]
Symbol 1581 MovieClip [__Packages.xm.Ammunition.AmmoSubmarine]
Symbol 39 MovieClipUses:34Used by:64
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:64
Symbol 42 SoundUsed by:64
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:64
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:64
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:64
Symbol 49 SoundUsed by:64
Symbol 50 ShapeTweeningUsed by:64
Symbol 51 GraphicUsed by:64
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:64
Symbol 54 ShapeTweeningUsed by:64
Symbol 55 ShapeTweeningUsed by:64
Symbol 56 GraphicUsed by:64
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:64
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:64
Symbol 61 ShapeTweeningUsed by:64
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 ShapeTweeningUsed by:64
Symbol 64 MovieClip [YoudaGames]Uses:39 41 42 44 46 48 49 50 51 53 54 55 56 58 60 61 62 63Used by:Timeline
Symbol 65 FontUsed by:66
Symbol 66 EditableTextUses:65Used by:74
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:74
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:74
Symbol 71 GraphicUsed by:74
Symbol 72 FontUsed by:73
Symbol 73 TextUses:72Used by:74
Symbol 74 MovieClipUses:66 68 70 71 73Used by:75
Symbol 75 MovieClip [YoudaPreloader]Uses:35 74Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [PathArea]Uses:79Used by:89 90 1318
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [UnitControlArea]Uses:81Used by:1318
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [UnitStartArea]Uses:83Used by:1318
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89 90
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89 90
Symbol 89 MovieClip [ZoneDefinition]Uses:16 13 80 86 23 30 88Used by:1318 1484
Symbol 90 MovieClip [ZoneDefinitionMayhem]Uses:80 86 23 30 88Used by:1318
Symbol 91 MovieClip [Sounds]Used by:327 1318 1484
Symbol 92 MovieClipUsed by:93
Symbol 93 MovieClipUses:92Used by:327
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96 192
Symbol 96 ButtonUses:94 95Used by:210
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 ButtonUses:97 98 99Used by:210
Symbol 101 GraphicUsed by:102 144
Symbol 102 MovieClipUses:101Used by:106 143
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106 143
Symbol 106 MovieClipUses:102 103 105Used by:144
Symbol 107 GraphicUsed by:144
Symbol 108 GraphicUsed by:109 144
Symbol 109 MovieClipUses:108Used by:144
Symbol 110 GraphicUsed by:111 144
Symbol 111 MovieClipUses:110Used by:144
Symbol 112 GraphicUsed by:134 144
Symbol 113 GraphicUsed by:134
Symbol 114 GraphicUsed by:134
Symbol 115 GraphicUsed by:134
Symbol 116 GraphicUsed by:134
Symbol 117 GraphicUsed by:134
Symbol 118 GraphicUsed by:134
Symbol 119 GraphicUsed by:134
Symbol 120 GraphicUsed by:134
Symbol 121 GraphicUsed by:134
Symbol 122 GraphicUsed by:134
Symbol 123 GraphicUsed by:134
Symbol 124 GraphicUsed by:134
Symbol 125 GraphicUsed by:134
Symbol 126 GraphicUsed by:134
Symbol 127 GraphicUsed by:134
Symbol 128 GraphicUsed by:134
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133Used by:143
Symbol 135 GraphicUsed by:143 144
Symbol 136 GraphicUsed by:137 144
Symbol 137 MovieClipUses:136Used by:143
Symbol 138 GraphicUsed by:139 144
Symbol 139 MovieClipUses:138Used by:143
Symbol 140 GraphicUsed by:141 144
Symbol 141 MovieClipUses:140Used by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:134 102 135 137 139 141 142 105Used by:144
Symbol 144 ButtonUses:106 107 109 111 143 140 138 136 135 101 112 108 110Used by:210
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148 1483
Symbol 148 ButtonUses:145 146 147Used by:210
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:150 151Used by:210
Symbol 153 FontUsed by:154 155 156 157 158 159 160 161 163
Symbol 154 TextUses:153Used by:162
Symbol 155 TextUses:153Used by:162
Symbol 156 TextUses:153Used by:162
Symbol 157 TextUses:153Used by:162
Symbol 158 TextUses:153Used by:162
Symbol 159 TextUses:153Used by:162
Symbol 160 TextUses:153Used by:162
Symbol 161 TextUses:153Used by:162
Symbol 162 MovieClipUses:154 155 156 157 158 159 160 161Used by:188
Symbol 163 TextUses:153Used by:188
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:188
Symbol 166 GraphicUsed by:167 168 169 170 171 172 173 174
Symbol 167 MovieClipUses:166Used by:184
Symbol 168 MovieClipUses:166Used by:184
Symbol 169 MovieClipUses:166Used by:184
Symbol 170 MovieClipUses:166Used by:184
Symbol 171 MovieClipUses:166Used by:184
Symbol 172 MovieClipUses:166Used by:184
Symbol 173 MovieClipUses:166Used by:184
Symbol 174 MovieClipUses:166Used by:184
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:184
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:184
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184
Symbol 184 MovieClipUses:167 168 169 170 171 172 173 174 176 178 180 181 183Used by:188
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 ButtonUses:185 186Used by:188
Symbol 188 MovieClipUses:162 163 184 165 187Used by:210
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 ButtonUses:189 190 191 95Used by:210
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 ButtonUses:194Used by:210
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 ButtonUses:197Used by:210
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 ButtonUses:200Used by:210
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 ButtonUses:203Used by:210
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 ButtonUses:206Used by:210
Symbol 208 MovieClipUsed by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 MovieClipUses:96 100 144 148 152 188 192 195 198 201 204 207 209Used by:211
Symbol 211 MovieClipUses:210Used by:327
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:327
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:327
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:327
Symbol 220 ShapeTweeningUsed by:327
Symbol 221 ShapeTweeningUsed by:327
Symbol 222 GraphicUsed by:327
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:227 240
Symbol 225 FontUsed by:226 230 234 238 256 257 258 271 272 273 274 275 276 288 292 293 294 295 299 302 305 308 312 321 322 323 324 325 326 329 330 331 370 372 385 386 387 388 389 394 403 404 406 407 408 409 410 412 421 437 438 439 442 443 444 445 446 461 464 467 1329 1334 1403 1410 1415 1428
Symbol 226 TextUses:225Used by:227 240
Symbol 227 ButtonUses:224 226Used by:327
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:231 241
Symbol 230 TextUses:225Used by:231 241
Symbol 231 ButtonUses:229 230Used by:327
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:235 242
Symbol 234 TextUses:225Used by:235 242
Symbol 235 ButtonUses:233 234Used by:327
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:239 243
Symbol 238 TextUses:225Used by:239 243
Symbol 239 ButtonUses:237 238Used by:327
Symbol 240 ButtonUses:224 226Used by:327
Symbol 241 ButtonUses:229 230Used by:327
Symbol 242 ButtonUses:233 234Used by:327
Symbol 243 ButtonUses:237 238Used by:327
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:327
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:248Used by:327
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClipUses:251Used by:327
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255 380
Symbol 255 ButtonUses:254Used by:327
Symbol 256 TextUses:225Used by:327
Symbol 257 TextUses:225Used by:327
Symbol 258 TextUses:225Used by:327
Symbol 259 BitmapUsed by:270 477
Symbol 260 BitmapUsed by:270 628
Symbol 261 BitmapUsed by:270 664
Symbol 262 BitmapUsed by:270 514
Symbol 263 BitmapUsed by:270 713
Symbol 264 BitmapUsed by:270 648
Symbol 265 BitmapUsed by:270 866
Symbol 266 BitmapUsed by:270 725
Symbol 267 BitmapUsed by:270 716
Symbol 268 BitmapUsed by:270 577
Symbol 269 BitmapUsed by:270 475
Symbol 270 GraphicUses:259 260 261 262 263 264 265 266 267 268 269Used by:327
Symbol 271 TextUses:225Used by:327
Symbol 272 TextUses:225Used by:327
Symbol 273 TextUses:225Used by:327
Symbol 274 TextUses:225Used by:327
Symbol 275 TextUses:225Used by:327
Symbol 276 TextUses:225Used by:327
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:279
Symbol 279 MovieClipUses:278Used by:327
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:287 1483
Symbol 283 ShapeTweeningUsed by:287
Symbol 284 GraphicUsed by:287
Symbol 285 GraphicUsed by:287
Symbol 286 ShapeTweeningUsed by:287
Symbol 287 MovieClipUses:282 283 284 285 286Used by:327 1483
Symbol 288 TextUses:225Used by:327
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:327 770
Symbol 291 GraphicUsed by:327
Symbol 292 TextUses:225Used by:327
Symbol 293 TextUses:225Used by:327
Symbol 294 TextUses:225Used by:327
Symbol 295 TextUses:225Used by:327
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 ButtonUses:297Used by:327
Symbol 299 TextUses:225Used by:311
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:311
Symbol 302 TextUses:225Used by:311
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:311
Symbol 305 TextUses:225Used by:311
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:311
Symbol 308 TextUses:225Used by:311
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClipUses:299 301 302 304 305 307 308 310Used by:327
Symbol 312 TextUses:225Used by:327
Symbol 313 BitmapUsed by:320 347 349 351 352 355 356 376 629 630
Symbol 314 BitmapUsed by:320 769
Symbol 315 BitmapUsed by:320
Symbol 316 BitmapUsed by:320
Symbol 317 BitmapUsed by:320
Symbol 318 BitmapUsed by:320
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:313 314 315 316 317 318 319Used by:327
Symbol 321 TextUses:225Used by:327
Symbol 322 TextUses:225Used by:327
Symbol 323 TextUses:225Used by:327
Symbol 324 TextUses:225Used by:327
Symbol 325 TextUses:225Used by:327
Symbol 326 TextUses:225Used by:327
Symbol 327 MovieClip [StartMenu]Uses:91 93 211 213 216 219 220 221 222 227 231 235 239 240 241 242 243 246 249 252 255 256 257 258 270 271 272 273 274 275 276 279 287 288 290 291 292 293 294 295 298 311 312 320 321 322 323 324 325 326Used by:1318  Timeline
Symbol 328 GraphicUsed by:365
Symbol 329 EditableTextUses:225 381 441 1416Used by:365
Symbol 330 EditableTextUses:225 381 441 1416Used by:365
Symbol 331 EditableTextUses:225 381 441 1416Used by:365
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:359
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:359
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:359
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:359
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:359
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:359
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:359
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:313 346Used by:359
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:313 348Used by:359
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:313 350Used by:359
Symbol 352 GraphicUses:313Used by:359 631 712
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:359
Symbol 355 GraphicUses:313Used by:359
Symbol 356 GraphicUses:313Used by:359
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:359
Symbol 359 MovieClipUses:333 335 337 339 341 343 345 347 349 351 352 354 355 356 358Used by:365
Symbol 360 GraphicUsed by:365
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClipUses:362Used by:365
Symbol 364 GraphicUsed by:365 1483
Symbol 365 MovieClip [PlayerMenuItem]Uses:328 329 330 331 359 360 363 364Used by:456 1318
Symbol 366 ShapeTweeningUsed by:369
Symbol 367 ShapeTweeningUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:366 367 368Used by:374
Symbol 370 TextUses:225Used by:374
Symbol 371 GraphicUsed by:374
Symbol 372 TextUses:225Used by:374
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClip [FirstPhaseAlerts]Uses:369 370 371 372 373Used by:479 1318
Symbol 375 GraphicUsed by:413
Symbol 376 GraphicUses:313Used by:413
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:379
Symbol 379 ButtonUses:378Used by:413
Symbol 380 ButtonUses:254Used by:413
Symbol 381 FontUsed by:329 330 331 382 383 385 386 387 388 389 390 391 392 393 394 402 403 404 405 406 407 408 409 410 411 412 442 443 444 445 446 447 448 449 460 461
Symbol 382 TextUses:381Used by:413
Symbol 383 TextUses:381Used by:384
Symbol 384 MovieClipUses:383Used by:413
Symbol 385 EditableTextUses:225 381 441 1416Used by:413
Symbol 386 EditableTextUses:225 381 441 1416Used by:413
Symbol 387 EditableTextUses:225 381 441 1416Used by:413
Symbol 388 EditableTextUses:225 381 441 1416Used by:413
Symbol 389 EditableTextUses:225 381 441 1416Used by:413
Symbol 390 TextUses:381Used by:413
Symbol 391 TextUses:381Used by:413
Symbol 392 TextUses:381Used by:413
Symbol 393 TextUses:381Used by:413
Symbol 394 EditableTextUses:225 381 441 1416Used by:413
Symbol 395 GraphicUsed by:413
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:400
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:400
Symbol 400 MovieClipUses:397 399Used by:413
Symbol 401 GraphicUsed by:413
Symbol 402 TextUses:381Used by:413
Symbol 403 EditableTextUses:225 381 441 1416Used by:413
Symbol 404 EditableTextUses:225 381 441 1416Used by:413
Symbol 405 TextUses:381Used by:413
Symbol 406 EditableTextUses:225 381 441 1416Used by:413
Symbol 407 EditableTextUses:225 381 441 1416Used by:413
Symbol 408 EditableTextUses:225 381 441 1416Used by:413
Symbol 409 EditableTextUses:225 381 441 1416Used by:413
Symbol 410 EditableTextUses:225 381 441 1416Used by:413
Symbol 411 TextUses:381Used by:413
Symbol 412 EditableTextUses:225 381 441 1416Used by:413
Symbol 413 MovieClip [LevelResult]Uses:375 376 379 380 382 384 385 386 387 388 389 390 391 392 393 394 395 400 401 402 403 404 405 406 407 408 409 410 411 412Used by:479 1318
Symbol 414 MovieClipUsed by:456 479
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:417
Symbol 417 ButtonUses:416Used by:423
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:420
Symbol 420 ButtonUses:419Used by:423
Symbol 421 TextUses:225Used by:423
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:417 420 421 422Used by:479
Symbol 424 ShapeTweeningUsed by:456
Symbol 425 ShapeTweeningUsed by:456
Symbol 426 ShapeTweeningUsed by:456
Symbol 427 ShapeTweeningUsed by:456
Symbol 428 ShapeTweeningUsed by:456
Symbol 429 ShapeTweeningUsed by:456
Symbol 430 GraphicUsed by:456
Symbol 431 GraphicUsed by:456
Symbol 432 GraphicUsed by:456
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435
Symbol 435 ButtonUses:434Used by:456
Symbol 436 GraphicUsed by:456
Symbol 437 TextUses:225Used by:456
Symbol 438 TextUses:225Used by:456
Symbol 439 TextUses:225Used by:456
Symbol 440 GraphicUsed by:456
Symbol 441 FontUsed by:329 330 331 385 386 387 388 389 394 403 404 406 407 408 409 410 412 442 443 444 445 446 461 1330 1403
Symbol 442 EditableTextUses:225 381 441 1416Used by:456
Symbol 443 EditableTextUses:225 381 441 1416Used by:456
Symbol 444 EditableTextUses:225 381 441 1416Used by:456
Symbol 445 EditableTextUses:225 381 441 1416Used by:456
Symbol 446 EditableTextUses:225 381 441 1416Used by:456
Symbol 447 TextUses:381Used by:456
Symbol 448 TextUses:381Used by:456
Symbol 449 TextUses:381Used by:456
Symbol 450 ShapeTweeningUsed by:456
Symbol 451 ShapeTweeningUsed by:456
Symbol 452 GraphicUsed by:456
Symbol 453 ShapeTweeningUsed by:456
Symbol 454 ShapeTweeningUsed by:456
Symbol 455 GraphicUsed by:456
Symbol 456 MovieClipUses:424 425 426 427 428 429 430 431 432 414 365 435 436 437 438 439 440 442 443 444 445 446 447 448 449 450 451 452 453 454 455Used by:479
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:459
Symbol 459 ButtonUses:458Used by:479
Symbol 460 TextUses:381Used by:463
Symbol 461 EditableTextUses:225 381 441 1416Used by:463
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:460 461 462Used by:479
Symbol 464 EditableTextUses:225Used by:466
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClip [MessageBox2]Uses:464 465Used by:479 1318
Symbol 467 EditableTextUses:225Used by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClip [MessageBox]Uses:467 468Used by:479 1318
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:474
Symbol 472 GraphicUsed by:473 474
Symbol 473 MovieClipUses:472Used by:474
Symbol 474 ButtonUses:471 473 472Used by:479
Symbol 475 GraphicUses:269Used by:476
Symbol 476 ButtonUses:475Used by:479
Symbol 477 GraphicUses:259Used by:478
Symbol 478 ButtonUses:477Used by:479
Symbol 479 MovieClip [PlayerMenu]Uses:374 413 414 423 456 459 463 466 469 474 476 478Used by:1318 1484
Symbol 480 GraphicUsed by:486
Symbol 481 GraphicUsed by:486
Symbol 482 GraphicUsed by:486
Symbol 483 GraphicUsed by:486
Symbol 484 GraphicUsed by:486
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClip [Disabled]Uses:480 481 482 483 484 485Used by:1318
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:513
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:513
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:513
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:513
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:513
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:513
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:513
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:513
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:513
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:513
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:513
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:513
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:513
Symbol 513 MovieClipUses:488 490 492 494 496 498 500 502 504 506 508 510 512Used by:539
Symbol 514 GraphicUses:262Used by:539
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:539
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:539
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:539
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:539
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:539
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:539
Symbol 527 BitmapUsed by:528
Symbol 528 GraphicUses:527Used by:539
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:539
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:539
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:539
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:539
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:539
Symbol 539 MovieClipUses:513 514 516 518 520 522 524 526 528 530 532 534 536 538Used by:576
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:575 831
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:575 831
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:575 831
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:575 831
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:550
Symbol 550 MovieClipUses:549Used by:575 626 662 721 765 809 912 1085
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:575 831
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:575 831
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:575 831
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:575 831
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:575 831
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:575 831
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:575 831
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:575 831
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:575 831
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:575 831
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:575 831
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:575 831
Symbol 575 MovieClipUses:541 543 545 547 550 552 554 556 558 560 562 564 566 568 570 572 574Used by:576 715 724 862 863 864 1186 1193 1207
Symbol 576 MovieClip [SeaMines]Uses:539 575Used by:1318
Symbol 577 GraphicUses:268Used by:591
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:591 721 738 781 873 951 960 967 1015 1096 1108 1123 1130 1186
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:580Used by:591 662 963
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:591 662 963
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:591 662 963
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:591 662 963
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:590
Symbol 590 MovieClipUses:589Used by:591 1186
Symbol 591 MovieClipUses:577 579 581 583 585 587 590Used by:627
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:627
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:626
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:626
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:626
Symbol 600 BitmapUsed by:601 735
Symbol 601 GraphicUses:600Used by:626
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:626
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:626
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:626
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:626
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:626
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:626
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:626
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:626
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:626
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:626
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:626
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:626
Symbol 626 MovieClipUses:595 597 599 601 603 550 605 607 609 611 613 615 617 619 621 623 625Used by:627
Symbol 627 MovieClip [SamTurret]Uses:591 593 626Used by:1318
Symbol 628 GraphicUses:260Used by:631
Symbol 629 GraphicUses:313Used by:631 712
Symbol 630 GraphicUses:313Used by:631 712
Symbol 631 MovieClip [RepairShop]Uses:352 628 629 630Used by:914 1318
Symbol 632 GraphicUsed by:645
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClipUses:633Used by:645
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:639
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:639
Symbol 639 ButtonUses:636 638Used by:645
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:644
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:644
Symbol 644 ButtonUses:641 643Used by:645
Symbol 645 MovieClip [PlayerWeaponMenu]Uses:632 634 639 644Used by:1318
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:649 714
Symbol 648 GraphicUses:264Used by:649
Symbol 649 MovieClipUses:647 648Used by:663
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:662 963
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:662 963
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:662 963
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:662 963
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:662 963
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:662 963
Symbol 662 MovieClipUses:581 583 585 587 550 651 653 655 657 659 661Used by:663 1019
Symbol 663 MovieClip [Mines]Uses:649 662Used by:1318
Symbol 664 GraphicUses:261Used by:711
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:711
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:711
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:711
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:711
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:711
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:711
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:711
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:711
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:711
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:711
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:685Used by:711
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687Used by:711
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:711
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:711
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:711
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:711
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:711
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:711
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:711
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:711
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:711
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:711
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:711
Symbol 711 MovieClipUses:664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710Used by:712
Symbol 712 MovieClip [HydrolicPlant]Uses:352 711 629 630Used by:914 1318
Symbol 713 GraphicUses:263Used by:714
Symbol 714 MovieClipUses:647 713Used by:715
Symbol 715 MovieClip [HeavyMines]Uses:714 575Used by:1318
Symbol 716 GraphicUses:267Used by:721
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:721
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:721
Symbol 721 MovieClipUses:579 716 718 550 720Used by:724
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:724
Symbol 724 MovieClip [GunTurret]Uses:721 723 575Used by:1318
Symbol 725 GraphicUses:266Used by:738
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:738 1085
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:738 1085
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:738 1085
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:734
Symbol 734 MovieClipUses:733Used by:738 781
Symbol 735 GraphicUses:600Used by:738
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:738 1085
Symbol 738 MovieClipUses:725 579 727 729 731 734 735 737Used by:766
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:766
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:765
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:765
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:765
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:765
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:765
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:765
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:765
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:765
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:765
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:765
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:765
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:765
Symbol 765 MovieClipUses:742 744 746 748 550 750 752 754 756 758 760 762 764Used by:766 955 1263 1264
Symbol 766 MovieClip [GrenadeLauncher]Uses:738 740 765Used by:1318
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:770
Symbol 769 GraphicUses:314Used by:770
Symbol 770 MovieClip [EnergyPlant]Uses:768 290 769Used by:914 1318
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:781
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:775
Symbol 775 MovieClipUses:774Used by:781
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:781
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:780
Symbol 780 MovieClipUses:779Used by:781
Symbol 781 MovieClipUses:772 579 775 777 734 780Used by:784
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:784
Symbol 784 MovieClip [Canon]Uses:781 783Used by:914 1318
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:809 822
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:809 822
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:809 822
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:809 822
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:809 822
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:809 822
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:809 822
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:809 822
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:809 822
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:809 822
Symbol 805 BitmapUsed by:806
Symbol 806 GraphicUses:805Used by:809 822
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:809 822
Symbol 809 MovieClipUses:786 788 790 792 794 550 796 798 800 802 804 806 808Used by:862 863 864 1115
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:862 863 864
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:862 863 864
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:862 863 864
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:862 863 864
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:862 863 864
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:862 863 864
Symbol 822 MovieClipUses:786 788 790 792 794 796 798 800 802 804 806 808Used by:862 863 864 1108
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:862 863 864
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:862 863 864
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:862 863 864
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:862 863 864
Symbol 831 MovieClipUses:541 543 545 547 552 554 556 558 560 562 564 566 568 570 572 574Used by:862 863 864
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:862 863 864
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:862 863 864
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:862 863 864
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:862 863 864
Symbol 840 BitmapUsed by:841
Symbol 841 GraphicUses:840Used by:862 863 864
Symbol 842 BitmapUsed by:843
Symbol 843 GraphicUses:842Used by:862 863 864
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:844Used by:862 863 864
Symbol 846 BitmapUsed by:847
Symbol 847 GraphicUses:846Used by:862 863 864
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:862 863 864
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:862 863 864
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:862 863 864
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:862 863 864
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:862 863 864
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:862 863 864
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:862 863 864
Symbol 862 MovieClipUses:809 575 811 813 815 817 819 821 822 824 826 828 830 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861Used by:865
Symbol 863 MovieClipUses:809 575 811 813 815 817 819 821 822 824 826 828 830 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861Used by:865
Symbol 864 MovieClipUses:809 575 811 813 815 817 819 821 822 824 826 828 830 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861Used by:865
Symbol 865 MovieClip [CanonExplosion]Uses:862 863 864Used by:1318 1484
Symbol 866 GraphicUses:265Used by:873
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:873 912
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:873 912
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:873 912
Symbol 873 MovieClipUses:866 579 868 870 872Used by:913
Symbol 874 BitmapUsed by:875
Symbol 875 GraphicUses:874Used by:913
Symbol 876 BitmapUsed by:877
Symbol 877 GraphicUses:876Used by:912
Symbol 878 BitmapUsed by:879
Symbol 879 GraphicUses:878Used by:912
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:912
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:912
Symbol 884 BitmapUsed by:885
Symbol 885 GraphicUses:884Used by:912
Symbol 886 BitmapUsed by:887
Symbol 887 GraphicUses:886Used by:912
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:912
Symbol 890 BitmapUsed by:891
Symbol 891 GraphicUses:890Used by:912
Symbol 892 BitmapUsed by:893
Symbol 893 GraphicUses:892Used by:912
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:912
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:912
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:912
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:912
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:912
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:912
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:912
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:912
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 MovieClipUses:868 870 872 877 879 881 883 885 887 889 891 893 895 897 899 550 901 903 905 907 909 911Used by:913 1265
Symbol 913 MovieClip [BioCanon]Uses:873 875 912Used by:1318
Symbol 914 MovieClip [Player]Uses:784 770 712 631Used by:1318 1484
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:917
Symbol 917 MovieClip [Aim]Uses:916Used by:1318 1484
Symbol 918 MovieClip [Timer]Used by:1318 1484
Symbol 919 GraphicUsed by:920
Symbol 920 MovieClip [dot2]Uses:919Used by:1318
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClip [dot]Uses:921Used by:1318
Symbol 923 GraphicUsed by:924
Symbol 924 MovieClipUses:923Used by:926
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:924 925Used by:929 932 935 938 941
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:929
Symbol 929 MovieClip [WireDef]Uses:926 928Used by:1318
Symbol 930 BitmapUsed by:931
Symbol 931 GraphicUses:930Used by:932
Symbol 932 MovieClip [SandBagDef]Uses:926 931Used by:1318
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:935
Symbol 935 MovieClip [RoadBlockDef]Uses:926 934Used by:1318
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:938
Symbol 938 MovieClip [CratesDef]Uses:926 937Used by:1318
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:941
Symbol 941 MovieClip [BarnDef]Uses:926 940Used by:1318
Symbol 942 BitmapUsed by:943
Symbol 943 GraphicUses:942Used by:951
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:944Used by:951
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:948
Symbol 948 MovieClipUses:947Used by:951 960 1015
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:951
Symbol 951 MovieClipUses:943 579 945 948 950Used by:955
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:954
Symbol 954 MovieClipUses:953Used by:955
Symbol 955 MovieClip [Tank]Uses:951 954 765Used by:1318
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:960
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:960
Symbol 960 MovieClipUses:957 579 959 948Used by:964 1086
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:964
Symbol 963 MovieClipUses:581 583 585 587 651 653 655 657 659 661Used by:964 1133
Symbol 964 MovieClip [RubberBoat]Uses:960 962 963Used by:1318
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:967
Symbol 967 MovieClipUses:966 579Used by:1007
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:1007
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:1006
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:1006
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:1006
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:1006
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:1006
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:1006
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:1006
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:1006
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:1006
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:1006
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:1006
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:1006
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:1006
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:1006
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1006
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1006
Symbol 1002 BitmapUsed by:1003
Symbol 1003 GraphicUses:1002Used by:1006
Symbol 1004 BitmapUsed by:1005
Symbol 1005 GraphicUses:1004Used by:1006
Symbol 1006 MovieClipUses:971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005Used by:1007 1096 1123 1133
Symbol 1007 MovieClip [PatrolBoat]Uses:967 969 1006Used by:1318
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1010 1015
Symbol 1010 MovieClipUses:1009Used by:1015
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1015
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1015
Symbol 1015 MovieClipUses:1009 579 1010 1012 948 1014Used by:1019
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1018
Symbol 1018 MovieClipUses:1017Used by:1019
Symbol 1019 MovieClip [Jeep]Uses:1015 1018 662Used by:1318
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1024
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1024
Symbol 1024 MovieClipUses:1021 1023Used by:1052
Symbol 1025 BitmapUsed by:1026
Symbol 1026 GraphicUses:1025Used by:1052
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1051
Symbol 1029 BitmapUsed by:1030
Symbol 1030 GraphicUses:1029Used by:1051
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1051
Symbol 1033 BitmapUsed by:1034
Symbol 1034 GraphicUses:1033Used by:1051
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1051
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1051
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1051
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1051
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1051
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1051
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1051
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1051
Symbol 1051 MovieClipUses:1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 1050Used by:1052
Symbol 1052 MovieClipUses:1024 1026 1051Used by:1056
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1055
Symbol 1055 MovieClipUses:1054Used by:1056
Symbol 1056 MovieClip [HeavyBomber]Uses:1052 1055Used by:1318
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1059
Symbol 1059 MovieClip [GruntSoldierDead]Uses:1058Used by:1318
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1084
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1084
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1084
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1084
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1084
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1084
Symbol 1072 BitmapUsed by:1073
Symbol 1073 GraphicUses:1072Used by:1084
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1084
Symbol 1076 BitmapUsed by:1077
Symbol 1077 GraphicUses:1076Used by:1084
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1078Used by:1084
Symbol 1080 BitmapUsed by:1081
Symbol 1081 GraphicUses:1080Used by:1084
Symbol 1082 BitmapUsed by:1083
Symbol 1083 GraphicUses:1082Used by:1084
Symbol 1084 MovieClipUses:1061 1063 1065 1067 1069 1071 1073 1075 1077 1079 1081 1083Used by:1086
Symbol 1085 MovieClipUses:727 729 731 550 737Used by:1086
Symbol 1086 MovieClip [GruntSoldier]Uses:1084 960 1085Used by:1318
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1093
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1093
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1093
Symbol 1093 MovieClipUses:1088 1090 1092Used by:1096
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1096
Symbol 1096 MovieClipUses:1093 1095 579 1006Used by:1100
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1099
Symbol 1099 MovieClipUses:1098Used by:1100
Symbol 1100 MovieClip [Fighter]Uses:1096 1099Used by:1318
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1105
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1105
Symbol 1105 MovieClipUses:1102 1104Used by:1108
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1108
Symbol 1108 MovieClipUses:1105 1107 579 822Used by:1112
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1111
Symbol 1111 MovieClipUses:1110Used by:1112
Symbol 1112 MovieClip [Chopper]Uses:1108 1111Used by:1318
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1115
Symbol 1115 MovieClip [BombTruck]Uses:1114 809Used by:1318
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1120
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1120
Symbol 1120 MovieClipUses:1117 1119Used by:1123
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1123
Symbol 1123 MovieClipUses:1120 1122 579 1006Used by:1127
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1126
Symbol 1126 MovieClipUses:1125Used by:1127
Symbol 1127 MovieClip [Bomber]Uses:1123 1126Used by:1318
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1130
Symbol 1130 MovieClipUses:1129 579Used by:1133
Symbol 1131 BitmapUsed by:1132
Symbol 1132 GraphicUses:1131Used by:1133
Symbol 1133 MovieClip [Battleship]Uses:1130 1132 963 1006Used by:1318
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1186
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1186
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1186
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1186
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1186
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1186
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1186
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1186
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1186
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1186
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1186
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1186
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1186
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1186
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1186
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1186
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1186
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1186
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1186
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1186
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1186
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1186
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1186
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1186
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1186
Symbol 1184 BitmapUsed by:1185
Symbol 1185 GraphicUses:1184Used by:1186
Symbol 1186 MovieClip [Artillery]Uses:1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 579 1177 1179 1181 1183 590 1185 575Used by:1318
Symbol 1187 MovieClip [Enemy]Used by:1318 1484
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1190 1194
Symbol 1190 MovieClip [Tomahawk]Uses:1189Used by:1318
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1193 1207 1265
Symbol 1193 MovieClip [AmmoSubmarine]Uses:1192 575Used by:1318
Symbol 1194 MovieClip [AmmoSamTurret]Uses:1189Used by:1318
Symbol 1195 MovieClip [AmmoRubberBoat]Uses:32Used by:1318
Symbol 1196 MovieClip [AmmoPatrolBoat]Uses:32Used by:1318
Symbol 1197 MovieClip [AmmoJeep]Uses:32Used by:1318
Symbol 1198 BitmapUsed by:1199 1211
Symbol 1199 GraphicUses:1198Used by:1204
Symbol 1200 BitmapUsed by:1201 1212
Symbol 1201 GraphicUses:1200Used by:1204
Symbol 1202 BitmapUsed by:1203 1213
Symbol 1203 GraphicUses:1202Used by:1204
Symbol 1204 MovieClip [AmmoImpact]Uses:1199 1201 1203Used by:1318
Symbol 1205 MovieClip [AmmoGunTurret]Uses:32Used by:1318
Symbol 1206 MovieClip [AmmoGruntSoldier]Uses:32Used by:1318
Symbol 1207 MovieClip [AmmoGrenadeLauncher]Uses:1192 575Used by:1318
Symbol 1208 MovieClip [AmmoContainer]Used by:1318 1484
Symbol 1209 BitmapUsed by:1210
Symbol 1210 GraphicUses:1209Used by:1214
Symbol 1211 GraphicUses:1198Used by:1214
Symbol 1212 GraphicUses:1200Used by:1214
Symbol 1213 GraphicUses:1202Used by:1214
Symbol 1214 MovieClip [AmmoCanon]Uses:1210 1211 1212 1213Used by:1318
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1263 1264
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1263 1264
Symbol 1219 BitmapUsed by:1220
Symbol 1220 GraphicUses:1219Used by:1263 1264
Symbol 1221 BitmapUsed by:1222
Symbol 1222 GraphicUses:1221Used by:1263 1264
Symbol 1223 BitmapUsed by:1224
Symbol 1224 GraphicUses:1223Used by:1263 1264
Symbol 1225 BitmapUsed by:1226
Symbol 1226 GraphicUses:1225Used by:1263 1264
Symbol 1227 BitmapUsed by:1228
Symbol 1228 GraphicUses:1227Used by:1263 1264
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1263 1264
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1263 1264
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1263 1264
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1263 1264
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1263 1264
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1263 1264
Symbol 1241 BitmapUsed by:1242
Symbol 1242 GraphicUses:1241Used by:1263 1264
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1263 1264
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1263 1264
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1263 1264
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1263 1264
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1263 1264
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1263 1264
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1263 1264
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1263 1264
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1259Used by:1263 1264
Symbol 1261 BitmapUsed by:1262
Symbol 1262 GraphicUses:1261Used by:1263 1264
Symbol 1263 MovieClip [AmmoBomber]Uses:1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 765 1240 1242 1244 1246 1248 1250 1252 1254 1256 1258 1260 1262Used by:1318
Symbol 1264 MovieClip [AmmoBlimp]Uses:1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 765 1240 1242 1244 1246 1248 1250 1252 1254 1256 1258 1260 1262Used by:1318
Symbol 1265 MovieClip [AmmoBioCanon]Uses:1192 912Used by:1318
Symbol 1266 MovieClip [AmmoBattleShip]Uses:32Used by:1318
Symbol 1267 BitmapUsed by:1268
Symbol 1268 GraphicUses:1267Used by:1275
Symbol 1269 BitmapUsed by:1270
Symbol 1270 GraphicUses:1269Used by:1275
Symbol 1271 BitmapUsed by:1272
Symbol 1272 GraphicUses:1271Used by:1275
Symbol 1273 BitmapUsed by:1274
Symbol 1274 GraphicUses:1273Used by:1275
Symbol 1275 MovieClip [AmmoArtillery]Uses:1268 1270 1272 1274Used by:1318
Symbol 1276 Sound [Bomber_sound]Used by:1318
Symbol 1277 Sound [Bombs_trail_sound]Used by:1318
Symbol 1278 Sound [BombTruck_explode_sound]Used by:1318
Symbol 1279 Sound [BombTruck_sound]Used by:1318
Symbol 1280 Sound [Canon_fire1_sound]Used by:1318
Symbol 1281 Sound [Canon_fire2_sound]Used by:1318
Symbol 1282 Sound [Chopper_sound]Used by:1318
Symbol 1283 Sound [explode01_sound]Used by:1318
Symbol 1284 Sound [explode02_sound]Used by:1318
Symbol 1285 Sound [explode03_sound]Used by:1318
Symbol 1286 Sound [explode04_sound]Used by:1318
Symbol 1287 Sound [explode05_sound]Used by:1318
Symbol 1288 Sound [explode06_sound]Used by:1318
Symbol 1289 Sound [explode07_sound]Used by:1318
Symbol 1290 Sound [explode08_sound]Used by:1318
Symbol 1291 Sound [explode09_sound]Used by:1318
Symbol 1292 Sound [explode10_sound]Used by:1318
Symbol 1293 Sound [explode11_sound]Used by:1318
Symbol 1294 Sound [explode12_sound]Used by:1318
Symbol 1295 Sound [Fighter_sound]Used by:1318
Symbol 1296 Sound [GrenadeLauncher_fire_sound]Used by:1318
Symbol 1297 Sound [GunTurret_fire_sound]Used by:1318
Symbol 1298 Sound [HeavyBomber_explode_sound]Used by:1318
Symbol 1299 Sound [HeavyBomber_sound]Used by:1318
Symbol 1300 Sound [Jeep_sound]Used by:1318
Symbol 1301 Sound [Menu_button_sound]Used by:1318
Symbol 1302 Sound [Menu_open_sound]Used by:1318
Symbol 1303 Sound [Mines_sound]Used by:1318
Symbol 1304 Sound [MinesHeavy_sound]Used by:1318
Symbol 1305 Sound [Repair_sound]Used by:1318
Symbol 1306 Sound [RubberBoat_sound]Used by:1318
Symbol 1307 Sound [SamTurret_fire_sound]Used by:1318
Symbol 1308 Sound [Siren_sound]Used by:1318
Symbol 1309 Sound [Soldier_explode_sound]Used by:1318
Symbol 1310 Sound [Soldier_fire1_sound]Used by:1318
Symbol 1311 Sound [Soldier_fire2_sound]Used by:1318
Symbol 1312 Sound [Soldier_fire3_sound]Used by:1318
Symbol 1313 Sound [Soldier_fire4_sound]Used by:1318
Symbol 1314 Sound [Tank_explode_sound]Used by:1318
Symbol 1315 Sound [Tank_fire_sound]Used by:1318
Symbol 1316 Sound [Theme_sound]Used by:1318
Symbol 1317 Sound [Soldier_scream_sound]Used by:1318
Symbol 1318 MovieClipUses:80 82 84 89 90 327 91 365 479 466 469 413 374 486 576 627 631 645 663 712 715 724 766 770 784 865 913 914 917 918 920 922 929 932 935 938 941 955 964 1007 1019 1056 1059 1086 1100 1112 1115 1127 1133 1186 1187 1190 33 1193 1194 1195 1196 1197 1204 1205 1206 1207 1208 1214 1263 1264 1265 1266 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317Used by:Timeline
Symbol 1319 GraphicUsed by:1483
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1322 1412
Symbol 1322 ButtonUses:1321Used by:1483
Symbol 1323 GraphicUsed by:1483
Symbol 1324 BitmapUsed by:1325
Symbol 1325 GraphicUses:1324Used by:1326
Symbol 1326 MovieClipUses:1325Used by:1483
Symbol 1327 ShapeTweeningUsed by:1483
Symbol 1328 ShapeTweeningUsed by:1483
Symbol 1329 TextUses:225Used by:1483
Symbol 1330 TextUses:441Used by:1483
Symbol 1331 GraphicUsed by:1483
Symbol 1332 ShapeTweeningUsed by:1483
Symbol 1333 ShapeTweeningUsed by:1483
Symbol 1334 TextUses:225Used by:1483
Symbol 1335 BitmapUsed by:1336
Symbol 1336 GraphicUses:1335Used by:1386 1483
Symbol 1337 GraphicUsed by:1483
Symbol 1338 BitmapUsed by:1339
Symbol 1339 GraphicUses:1338Used by:1386
Symbol 1340 BitmapUsed by:1341
Symbol 1341 GraphicUses:1340Used by:1386
Symbol 1342 BitmapUsed by:1343
Symbol 1343 GraphicUses:1342Used by:1386
Symbol 1344 BitmapUsed by:1345
Symbol 1345 GraphicUses:1344Used by:1386
Symbol 1346 BitmapUsed by:1347
Symbol 1347 GraphicUses:1346Used by:1386
Symbol 1348 BitmapUsed by:1349
Symbol 1349 GraphicUses:1348Used by:1386
Symbol 1350 BitmapUsed by:1351
Symbol 1351 GraphicUses:1350Used by:1386
Symbol 1352 BitmapUsed by:1353
Symbol 1353 GraphicUses:1352Used by:1386
Symbol 1354 BitmapUsed by:1355
Symbol 1355 GraphicUses:1354Used by:1386
Symbol 1356 BitmapUsed by:1357
Symbol 1357 GraphicUses:1356Used by:1386
Symbol 1358 BitmapUsed by:1359
Symbol 1359 GraphicUses:1358Used by:1386
Symbol 1360 BitmapUsed by:1361
Symbol 1361 GraphicUses:1360Used by:1386
Symbol 1362 BitmapUsed by:1363
Symbol 1363 GraphicUses:1362Used by:1386
Symbol 1364 BitmapUsed by:1365
Symbol 1365 GraphicUses:1364Used by:1386
Symbol 1366 BitmapUsed by:1367
Symbol 1367 GraphicUses:1366Used by:1386
Symbol 1368 BitmapUsed by:1369
Symbol 1369 GraphicUses:1368Used by:1386
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1386
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1386
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1386
Symbol 1376 BitmapUsed by:1377
Symbol 1377 GraphicUses:1376Used by:1386
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1386
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1386
Symbol 1382 BitmapUsed by:1383
Symbol 1383 GraphicUses:1382Used by:1386
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1386
Symbol 1386 MovieClipUses:1336 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385Used by:1483
Symbol 1387 ShapeTweeningUsed by:1390
Symbol 1388 GraphicUsed by:1390
Symbol 1389 GraphicUsed by:1390
Symbol 1390 MovieClipUses:1388 1387 1389Used by:1483
Symbol 1391 ShapeTweeningUsed by:1396
Symbol 1392 ShapeTweeningUsed by:1396
Symbol 1393 ShapeTweeningUsed by:1396
Symbol 1394 ShapeTweeningUsed by:1396
Symbol 1395 GraphicUsed by:1396
Symbol 1396 MovieClipUses:1391 1392 1393 1394 1395Used by:1483
Symbol 1397 ShapeTweeningUsed by:1483
Symbol 1398 ShapeTweeningUsed by:1483
Symbol 1399 BitmapUsed by:1400
Symbol 1400 GraphicUses:1399Used by:1401
Symbol 1401 ButtonUses:1400Used by:1483
Symbol 1402 ShapeTweeningUsed by:1483
Symbol 1403 TextUses:225 441Used by:1483
Symbol 1404 GraphicUsed by:1483
Symbol 1405 ShapeTweeningUsed by:1483
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1408
Symbol 1408 MovieClipUses:1407Used by:1483
Symbol 1409 GraphicUsed by:1483
Symbol 1410 TextUses:225Used by:1483
Symbol 1411 GraphicUsed by:1483
Symbol 1412 ButtonUses:1321Used by:1483
Symbol 1413 ShapeTweeningUsed by:1483
Symbol 1414 ShapeTweeningUsed by:1483
Symbol 1415 TextUses:225Used by:1483
Symbol 1416 FontUsed by:329 330 331 385 386 387 388 389 394 403 404 406 407 408 409 410 412 442 443 444 445 446 461 1417
Symbol 1417 TextUses:1416Used by:1483
Symbol 1418 ShapeTweeningUsed by:1424
Symbol 1419 GraphicUsed by:1424
Symbol 1420 ShapeTweeningUsed by:1424
Symbol 1421 GraphicUsed by:1424
Symbol 1422 GraphicUsed by:1424
Symbol 1423 GraphicUsed by:1424
Symbol 1424 MovieClipUses:1419 1418 1421 1420 1422 1423Used by:1483
Symbol 1425 ShapeTweeningUsed by:1483
Symbol 1426 ShapeTweeningUsed by:1483
Symbol 1427 ShapeTweeningUsed by:1483
Symbol 1428 TextUses:225Used by:1483
Symbol 1429 ShapeTweeningUsed by:1483
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1483
Symbol 1432 ShapeTweeningUsed by:1483
Symbol 1433 ShapeTweeningUsed by:1483
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1482 1483
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1482
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1482
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1482
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1482
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1482
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1482
Symbol 1448 BitmapUsed by:1449
Symbol 1449 GraphicUses:1448Used by:1482
Symbol 1450 BitmapUsed by:1451
Symbol 1451 GraphicUses:1450Used by:1482
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1482
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:1482
Symbol 1456 BitmapUsed by:1457
Symbol 1457 GraphicUses:1456Used by:1482
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1482
Symbol 1460 BitmapUsed by:1461
Symbol 1461 GraphicUses:1460Used by:1482
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1482
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1482
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1482
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1482
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1482
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1482
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1482
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1482
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1482
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1482
Symbol 1482 MovieClipUses:1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481Used by:1483
Symbol 1483 MovieClipUses:1319 1322 1323 1326 147 1327 1329 1330 1328 1331 364 1332 1334 1336 1333 1337 1386 1390 1396 1397 1398 1401 282 1403 1404 1402 1408 1405 1409 287 1410 1411 1412 1413 1415 1417 1414 1424 1425 1426 1428 1427 1431 1429 1432 1435 1433 1482Used by:1484
Symbol 1484 MovieClipUses:1483 918 865 479 917 1208 1187 914 10 89 91Used by:Timeline

Instance Names

"promo_mc"Frame 1Symbol 38 MovieClip [AffiliateExtra]
"promo_mc"Frame 2Symbol 64 MovieClip [YoudaGames]
"promo_mc"Frame 3Symbol 75 MovieClip [YoudaPreloader]
"StartMenu_mc"Frame 10Symbol 327 MovieClip [StartMenu]
"Mission_mc"Frame 19Symbol 1484 MovieClip
"logo_anim_mc"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"logo_mc"Symbol 38 MovieClip [AffiliateExtra] Frame 1Symbol 37 MovieClip
"loaded_txt"Symbol 74 MovieClip Frame 1Symbol 66 EditableText
"percentloaded_bar_mc"Symbol 74 MovieClip Frame 1Symbol 68 MovieClip
"youdapreloader"Symbol 75 MovieClip [YoudaPreloader] Frame 2Symbol 74 MovieClip
"Def_mc"Symbol 80 MovieClip [PathArea] Frame 1Symbol 79 MovieClip
"GroundControl1"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"AirControl1"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"AirControl2"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"GroundControl2"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"AirStart2"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"AirStart1"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"GroundStart2"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"GroundStart1"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 80 MovieClip [PathArea]
"Water_mc"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 23 MovieClip [ZoneWater]
"Land_mc"Symbol 89 MovieClip [ZoneDefinition] Frame 1Symbol 30 MovieClip [ZoneLand]
"Submarine2"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"Submarine1"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"MarineLanding1"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"MarineStart1"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"MarineTarget1"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"MarineStart2"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"GroundControl1"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"AirStart2"Symbol 89 MovieClip [ZoneDefinition] Frame 6Symbol 80 MovieClip [PathArea]
"GroundControl1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"AirControl1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"AirControl2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"GroundControl2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"AirStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"AirStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"GroundStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"GroundStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 80 MovieClip [PathArea]
"Water_mc"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 23 MovieClip [ZoneWater]
"Land_mc"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1Symbol 30 MovieClip [ZoneLand]
"Submarine2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"Submarine1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"MarineLanding1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"MarineStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"MarineTarget1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"MarineStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"GroundControl1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"AirStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6Symbol 80 MovieClip [PathArea]
"AirControl1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 80 MovieClip [PathArea]
"AirControl2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 80 MovieClip [PathArea]
"GroundControl2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 80 MovieClip [PathArea]
"AirStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 80 MovieClip [PathArea]
"GroundStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11Symbol 80 MovieClip [PathArea]
"MarineStart3"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"MarineLanding1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"MarineTarget1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"MarineStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"MarineStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"GroundControl1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"AirStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"AirStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"GroundStart2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16Symbol 80 MovieClip [PathArea]
"MarineLanding1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 21Symbol 80 MovieClip [PathArea]
"MarineTarget1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 21Symbol 80 MovieClip [PathArea]
"MarineStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 80 MovieClip [PathArea]
"AirControl1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 80 MovieClip [PathArea]
"AirControl2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 80 MovieClip [PathArea]
"AirStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 80 MovieClip [PathArea]
"GroundStart1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26Symbol 80 MovieClip [PathArea]
"logo_holder_mc"Symbol 93 MovieClip Frame 2Symbol 92 MovieClip
"logo_holder_mc"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"logo_small_mc"Symbol 210 MovieClip Frame 115Symbol 209 MovieClip
"Sounds_mc"Symbol 327 MovieClip [StartMenu] Frame 1Symbol 91 MovieClip [Sounds]
"LoadMission_btn"Symbol 327 MovieClip [StartMenu] Frame 27Symbol 239 Button
"LoadMission_btn"Symbol 327 MovieClip [StartMenu] Frame 32Symbol 243 Button
"Description_txt"Symbol 365 MovieClip [PlayerMenuItem] Frame 1Symbol 329 EditableText
"Price_txt"Symbol 365 MovieClip [PlayerMenuItem] Frame 1Symbol 330 EditableText
"Title_txt"Symbol 365 MovieClip [PlayerMenuItem] Frame 1Symbol 331 EditableText
"Image_mc"Symbol 365 MovieClip [PlayerMenuItem] Frame 1Symbol 359 MovieClip
"Save_btn"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 379 Button
"SaveMoney_mc"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 384 MovieClip
"Message_txt"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 385 EditableText
"OverallScore_txt"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 386 EditableText
"LevelScore_txt"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 387 EditableText
"ShotsFired_txt"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 388 EditableText
"Accuracy_txt"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 389 EditableText
"Level_txt"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 394 EditableText
"GameOver_mc"Symbol 413 MovieClip [LevelResult] Frame 1Symbol 400 MovieClip
"OverallScore_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 403 EditableText
"OverallAccuracy_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 404 EditableText
"Message_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 406 EditableText
"TotalShots_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 407 EditableText
"LevelScore_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 408 EditableText
"ShotsFired_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 409 EditableText
"Accuracy_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 410 EditableText
"Level_txt"Symbol 413 MovieClip [LevelResult] Frame 2Symbol 412 EditableText
"Yes_btn"Symbol 423 MovieClip Frame 1Symbol 417 Button
"No_btn"Symbol 423 MovieClip Frame 1Symbol 420 Button
"Disabled_mc"Symbol 456 MovieClip Frame 8Symbol 414 MovieClip
"CancelUpgrade_btn"Symbol 456 MovieClip Frame 9Symbol 435 Button
"Cash_txt"Symbol 463 MovieClip Frame 1Symbol 461 EditableText
"Message_txt"Symbol 466 MovieClip [MessageBox2] Frame 1Symbol 464 EditableText
"Message_txt"Symbol 469 MovieClip [MessageBox] Frame 1Symbol 467 EditableText
"FirstPhaseAlerts_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 374 MovieClip [FirstPhaseAlerts]
"LevelResult_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 413 MovieClip [LevelResult]
"WeaponMenus_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 414 MovieClip
"Exit_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 423 MovieClip
"Upgrade_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 456 MovieClip
"Close_btn"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 459 Button
"CashBox_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 463 MovieClip
"MessageBox2_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 466 MovieClip [MessageBox2]
"MessageBox_mc"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 469 MovieClip [MessageBox]
"Done_btn"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 474 Button
"Upgrade_btn"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 476 Button
"Repair_btn"Symbol 479 MovieClip [PlayerMenu] Frame 1Symbol 478 Button
"Nozzle_mc"Symbol 591 MovieClip Frame 1Symbol 579 MovieClip
"Top_mc"Symbol 627 MovieClip [SamTurret] Frame 1Symbol 591 MovieClip
"Damage_mc"Symbol 645 MovieClip [PlayerWeaponMenu] Frame 1Symbol 634 MovieClip
"Sell_btn"Symbol 645 MovieClip [PlayerWeaponMenu] Frame 1Symbol 639 Button
"Repair_btn"Symbol 645 MovieClip [PlayerWeaponMenu] Frame 1Symbol 644 Button
"Nozzle_mc"Symbol 721 MovieClip Frame 1Symbol 579 MovieClip
"Top_mc"Symbol 724 MovieClip [GunTurret] Frame 1Symbol 721 MovieClip
"Nozzle_mc"Symbol 738 MovieClip Frame 1Symbol 579 MovieClip
"Top_mc"Symbol 766 MovieClip [GrenadeLauncher] Frame 1Symbol 738 MovieClip
"Nozzle_mc"Symbol 781 MovieClip Frame 1Symbol 579 MovieClip
"Barrel_mc"Symbol 784 MovieClip [Canon] Frame 1Symbol 781 MovieClip
"Bottom_mc"Symbol 865 MovieClip [CanonExplosion] Frame 1Symbol 862 MovieClip
"Middle_mc"Symbol 865 MovieClip [CanonExplosion] Frame 1Symbol 863 MovieClip
"Top_mc"Symbol 865 MovieClip [CanonExplosion] Frame 1Symbol 864 MovieClip
"Nozzle_mc"Symbol 873 MovieClip Frame 1Symbol 579 MovieClip
"Top_mc"Symbol 913 MovieClip [BioCanon] Frame 1Symbol 873 MovieClip
"Canon_mc"Symbol 914 MovieClip [Player] Frame 1Symbol 784 MovieClip [Canon]
"EnergyPlant_mc"Symbol 914 MovieClip [Player] Frame 1Symbol 770 MovieClip [EnergyPlant]
"HydrolicPlant_mc"Symbol 914 MovieClip [Player] Frame 1Symbol 712 MovieClip [HydrolicPlant]
"RepairShop_mc"Symbol 914 MovieClip [Player] Frame 1Symbol 631 MovieClip [RepairShop]
"Rotate_btn"Symbol 926 MovieClip Frame 1Symbol 924 MovieClip
"Handle_mc"Symbol 929 MovieClip [WireDef] Frame 1Symbol 926 MovieClip
"Handle_mc"Symbol 932 MovieClip [SandBagDef] Frame 1Symbol 926 MovieClip
"Handle_mc"Symbol 935 MovieClip [RoadBlockDef] Frame 1Symbol 926 MovieClip
"Handle_mc"Symbol 938 MovieClip [CratesDef] Frame 1Symbol 926 MovieClip
"Handle_mc"Symbol 941 MovieClip [BarnDef] Frame 1Symbol 926 MovieClip
"Nozzle_mc"Symbol 951 MovieClip Frame 1Symbol 579 MovieClip
"Barrel_mc"Symbol 955 MovieClip [Tank] Frame 1Symbol 951 MovieClip
"Base_mc"Symbol 955 MovieClip [Tank] Frame 1Symbol 954 MovieClip
"Explode_mc"Symbol 955 MovieClip [Tank] Frame 5Symbol 765 MovieClip
"Nozzle_mc"Symbol 960 MovieClip Frame 1Symbol 579 MovieClip
"Shooting_mc"Symbol 964 MovieClip [RubberBoat] Frame 1Symbol 960 MovieClip
"Nozzle_mc"Symbol 967 MovieClip Frame 1Symbol 579 MovieClip
"Barrel2_mc"Symbol 1007 MovieClip [PatrolBoat] Frame 1Symbol 967 MovieClip
"Barrel1_mc"Symbol 1007 MovieClip [PatrolBoat] Frame 1Symbol 967 MovieClip
"Nozzle_mc"Symbol 1015 MovieClip Frame 1Symbol 579 MovieClip
"Barrel_mc"Symbol 1019 MovieClip [Jeep] Frame 1Symbol 1015 MovieClip
"Base_mc"Symbol 1019 MovieClip [Jeep] Frame 1Symbol 1018 MovieClip
"Base_mc"Symbol 1056 MovieClip [HeavyBomber] Frame 1Symbol 1052 MovieClip
"Shadow_mc"Symbol 1056 MovieClip [HeavyBomber] Frame 1Symbol 1055 MovieClip
"Walking_mc"Symbol 1086 MovieClip [GruntSoldier] Frame 1Symbol 1084 MovieClip
"Shooting_mc"Symbol 1086 MovieClip [GruntSoldier] Frame 1Symbol 960 MovieClip
"Explode_mc"Symbol 1086 MovieClip [GruntSoldier] Frame 5Symbol 1085 MovieClip
"Nozzle_mc"Symbol 1096 MovieClip Frame 1Symbol 579 MovieClip
"Base_mc"Symbol 1100 MovieClip [Fighter] Frame 1Symbol 1096 MovieClip
"Shadow_mc"Symbol 1100 MovieClip [Fighter] Frame 1Symbol 1099 MovieClip
"Nozzle_mc"Symbol 1108 MovieClip Frame 1Symbol 579 MovieClip
"Base_mc"Symbol 1112 MovieClip [Chopper] Frame 1Symbol 1108 MovieClip
"Shadow_mc"Symbol 1112 MovieClip [Chopper] Frame 1Symbol 1111 MovieClip
"Nozzle_mc"Symbol 1123 MovieClip Frame 1Symbol 579 MovieClip
"Base_mc"Symbol 1127 MovieClip [Bomber] Frame 1Symbol 1123 MovieClip
"Shadow_mc"Symbol 1127 MovieClip [Bomber] Frame 1Symbol 1126 MovieClip
"Nozzle_mc"Symbol 1130 MovieClip Frame 1Symbol 579 MovieClip
"Barrel3_mc"Symbol 1133 MovieClip [Battleship] Frame 1Symbol 1130 MovieClip
"Barrel2_mc"Symbol 1133 MovieClip [Battleship] Frame 1Symbol 1130 MovieClip
"Barrel1_mc"Symbol 1133 MovieClip [Battleship] Frame 1Symbol 1130 MovieClip
"Nozzle_mc"Symbol 1186 MovieClip [Artillery] Frame 29Symbol 579 MovieClip
"ZoneMaps_mc"Symbol 1484 MovieClip Frame 1Symbol 1483 MovieClip
"Timer_mc"Symbol 1484 MovieClip Frame 1Symbol 918 MovieClip [Timer]
"CanonExplosion_mc"Symbol 1484 MovieClip Frame 1Symbol 865 MovieClip [CanonExplosion]
"PlayerMenu_mc"Symbol 1484 MovieClip Frame 1Symbol 479 MovieClip [PlayerMenu]
"Aim_mc"Symbol 1484 MovieClip Frame 1Symbol 917 MovieClip [Aim]
"AmmoContainer_mc"Symbol 1484 MovieClip Frame 1Symbol 1208 MovieClip [AmmoContainer]
"Enemy_mc"Symbol 1484 MovieClip Frame 1Symbol 1187 MovieClip [Enemy]
"Player_mc"Symbol 1484 MovieClip Frame 1Symbol 914 MovieClip [Player]
"Obstacles_mc"Symbol 1484 MovieClip Frame 1Symbol 10 MovieClip [Obstacles]
"ZoneDef_mc"Symbol 1484 MovieClip Frame 1Symbol 89 MovieClip [ZoneDefinition]
"Sounds_mc"Symbol 1484 MovieClip Frame 1Symbol 91 MovieClip [Sounds]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1281 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "Wire"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Barn"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Crates"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Obstacles"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SandBag"
ExportAssets (56)Timeline Frame 1Symbol 16 as "RoadBlock"
ExportAssets (56)Timeline Frame 1Symbol 23 as "ZoneWater"
ExportAssets (56)Timeline Frame 1Symbol 30 as "ZoneLand"
ExportAssets (56)Timeline Frame 1Symbol 33 as "AmmoTank"
ExportAssets (56)Timeline Frame 1Symbol 38 as "AffiliateExtra"
ExportAssets (56)Timeline Frame 1Symbol 1485 as "__Packages.xm.BaseClip"
ExportAssets (56)Timeline Frame 1Symbol 1486 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 1487 as "__Packages.xm.Obstacles.Obstacle"
ExportAssets (56)Timeline Frame 1Symbol 1488 as "__Packages.xm.Obstacles.Barn"
ExportAssets (56)Timeline Frame 1Symbol 1489 as "__Packages.xm.Obstacles.Crates"
ExportAssets (56)Timeline Frame 1Symbol 1490 as "__Packages.xm.Obstacles.Obstacles"
ExportAssets (56)Timeline Frame 1Symbol 1491 as "__Packages.xm.Config"
ExportAssets (56)Timeline Frame 1Symbol 1492 as "__Packages.xm.Utils"
ExportAssets (56)Timeline Frame 1Symbol 1493 as "__Packages.xm.Enemy.EnemyPath"
ExportAssets (56)Timeline Frame 1Symbol 1494 as "__Packages.xm.HitTest"
ExportAssets (56)Timeline Frame 1Symbol 1495 as "__Packages.xm.Ammunition.Ammunition"
ExportAssets (56)Timeline Frame 1Symbol 1496 as "__Packages.xm.Enemy.EnemyUnit"
ExportAssets (56)Timeline Frame 1Symbol 1497 as "__Packages.xm.Obstacles.SandBag"
ExportAssets (56)Timeline Frame 1Symbol 1498 as "__Packages.xm.Obstacles.RoadBlock"
ExportAssets (56)Timeline Frame 1Symbol 1499 as "__Packages.xm.ZoneDefinition.ZoneWater"
ExportAssets (56)Timeline Frame 1Symbol 1500 as "__Packages.xm.ZoneDefinition.ZoneLand"
ExportAssets (56)Timeline Frame 1Symbol 1501 as "__Packages.xm.Obstacles.Wire"
ExportAssets (56)Timeline Frame 1Symbol 1502 as "__Packages.xm.ZoneDefinition.PathArea"
ExportAssets (56)Timeline Frame 1Symbol 1503 as "__Packages.xm.ZoneDefinition.UnitStartArea"
ExportAssets (56)Timeline Frame 1Symbol 1504 as "__Packages.xm.Player.PlayerMenuItem"
ExportAssets (56)Timeline Frame 1Symbol 1505 as "__Packages.xm.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 1506 as "__Packages.xm.Player.Player"
ExportAssets (56)Timeline Frame 1Symbol 1507 as "__Packages.xm.Levels"
ExportAssets (56)Timeline Frame 1Symbol 1508 as "__Packages.xm.Player.PlayerWeapon"
ExportAssets (56)Timeline Frame 1Symbol 1509 as "__Packages.xm.Player.Canon"
ExportAssets (56)Timeline Frame 1Symbol 1510 as "__Packages.xm.Player.Mine"
ExportAssets (56)Timeline Frame 1Symbol 1511 as "__Packages.xm.ZoneDefinition.UnitControlArea"
ExportAssets (56)Timeline Frame 1Symbol 1512 as "__Packages.xm.ZoneDefinition.ZoneDefinition"
ExportAssets (56)Timeline Frame 1Symbol 1513 as "__Packages.xm.Obstacles.ObstacleDef"
ExportAssets (56)Timeline Frame 1Symbol 1514 as "__Packages.xm.ConfigMayhem"
ExportAssets (56)Timeline Frame 1Symbol 1515 as "__Packages.xm.Enemy.AirUnit"
ExportAssets (56)Timeline Frame 1Symbol 1516 as "__Packages.xm.Enemy.AircraftFighter"
ExportAssets (56)Timeline Frame 1Symbol 1517 as "__Packages.xm.Sounds"
ExportAssets (56)Timeline Frame 1Symbol 1518 as "__Packages.xm.Player.StartMenu"
ExportAssets (56)Timeline Frame 1Symbol 1519 as "__Packages.xm.Player.FirstPhaseAlerts"
ExportAssets (56)Timeline Frame 1Symbol 1520 as "__Packages.xm.Player.LevelResult"
ExportAssets (56)Timeline Frame 1Symbol 1521 as "__Packages.xm.Player.MessageBox2"
ExportAssets (56)Timeline Frame 1Symbol 1522 as "__Packages.xm.Player.MessageBox"
ExportAssets (56)Timeline Frame 1Symbol 1523 as "__Packages.xm.Player.PlayerMenu"
ExportAssets (56)Timeline Frame 1Symbol 1524 as "__Packages.xm.Player.PlayerWeaponMenu"
ExportAssets (56)Timeline Frame 1Symbol 1525 as "__Packages.xm.Player.SeaMines"
ExportAssets (56)Timeline Frame 1Symbol 1526 as "__Packages.xm.Player.InFieldWeapon"
ExportAssets (56)Timeline Frame 1Symbol 1527 as "__Packages.xm.Enemy.MarineUnit"
ExportAssets (56)Timeline Frame 1Symbol 1528 as "__Packages.xm.Enemy.Submarine"
ExportAssets (56)Timeline Frame 1Symbol 1529 as "__Packages.xm.Player.SamTurret"
ExportAssets (56)Timeline Frame 1Symbol 1530 as "__Packages.xm.Player.RepairShop"
ExportAssets (56)Timeline Frame 1Symbol 1531 as "__Packages.xm.Player.Mines"
ExportAssets (56)Timeline Frame 1Symbol 1532 as "__Packages.xm.Player.HydrolicPlant"
ExportAssets (56)Timeline Frame 1Symbol 1533 as "__Packages.xm.Player.HeavyMines"
ExportAssets (56)Timeline Frame 1Symbol 1534 as "__Packages.xm.Player.GunTurret"
ExportAssets (56)Timeline Frame 1Symbol 1535 as "__Packages.xm.Player.GrenadeLauncher"
ExportAssets (56)Timeline Frame 1Symbol 1536 as "__Packages.xm.Player.EnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 1537 as "__Packages.xm.Player.CanonExplosion"
ExportAssets (56)Timeline Frame 1Symbol 1538 as "__Packages.xm.Player.BioCanon"
ExportAssets (56)Timeline Frame 1Symbol 1539 as "__Packages.xm.Player.Aim"
ExportAssets (56)Timeline Frame 1Symbol 1540 as "__Packages.xm.Timer"
ExportAssets (56)Timeline Frame 1Symbol 1541 as "__Packages.xm.Obstacles.WireDef"
ExportAssets (56)Timeline Frame 1Symbol 1542 as "__Packages.xm.Obstacles.SandBagDef"
ExportAssets (56)Timeline Frame 1Symbol 1543 as "__Packages.xm.Obstacles.RoadBlockDef"
ExportAssets (56)Timeline Frame 1Symbol 1544 as "__Packages.xm.Obstacles.CratesDef"
ExportAssets (56)Timeline Frame 1Symbol 1545 as "__Packages.xm.Obstacles.BarnDef"
ExportAssets (56)Timeline Frame 1Symbol 1546 as "__Packages.xm.Enemy.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1547 as "__Packages.xm.Enemy.EnemyUtils"
ExportAssets (56)Timeline Frame 1Symbol 1548 as "__Packages.xm.Enemy.GroundUnit"
ExportAssets (56)Timeline Frame 1Symbol 1549 as "__Packages.xm.Enemy.GruntSoldier"
ExportAssets (56)Timeline Frame 1Symbol 1550 as "__Packages.xm.Enemy.Jeep"
ExportAssets (56)Timeline Frame 1Symbol 1551 as "__Packages.xm.Enemy.Tank"
ExportAssets (56)Timeline Frame 1Symbol 1552 as "__Packages.xm.Enemy.BombTruck"
ExportAssets (56)Timeline Frame 1Symbol 1553 as "__Packages.xm.Enemy.Artillery"
ExportAssets (56)Timeline Frame 1Symbol 1554 as "__Packages.xm.Enemy.LBM"
ExportAssets (56)Timeline Frame 1Symbol 1555 as "__Packages.xm.Enemy.Fighter"
ExportAssets (56)Timeline Frame 1Symbol 1556 as "__Packages.xm.Enemy.Blimp"
ExportAssets (56)Timeline Frame 1Symbol 1557 as "__Packages.xm.Enemy.HeavyBomber"
ExportAssets (56)Timeline Frame 1Symbol 1558 as "__Packages.xm.Enemy.Bomber"
ExportAssets (56)Timeline Frame 1Symbol 1559 as "__Packages.xm.Enemy.Chopper"
ExportAssets (56)Timeline Frame 1Symbol 1560 as "__Packages.xm.Enemy.BattleShip"
ExportAssets (56)Timeline Frame 1Symbol 1561 as "__Packages.xm.Enemy.PatrolBoat"
ExportAssets (56)Timeline Frame 1Symbol 1562 as "__Packages.xm.Enemy.AircraftCarrier"
ExportAssets (56)Timeline Frame 1Symbol 1563 as "__Packages.xm.Enemy.RubberBoat"
ExportAssets (56)Timeline Frame 1Symbol 1564 as "__Packages.xm.Ammunition.AmmoContainer"
ExportAssets (56)Timeline Frame 1Symbol 1565 as "__Packages.xm.Ammunition.AmmoUtils"
ExportAssets (56)Timeline Frame 1Symbol 1566 as "__Packages.xm.Ammunition.AmmoCanon"
ExportAssets (56)Timeline Frame 1Symbol 1567 as "__Packages.xm.Ammunition.AmmoBioCanon"
ExportAssets (56)Timeline Frame 1Symbol 1568 as "__Packages.xm.Ammunition.AmmoGrenadeLauncher"
ExportAssets (56)Timeline Frame 1Symbol 1569 as "__Packages.xm.Ammunition.AmmoSamTurret"
ExportAssets (56)Timeline Frame 1Symbol 1570 as "__Packages.xm.Ammunition.AmmoGunTurret"
ExportAssets (56)Timeline Frame 1Symbol 1571 as "__Packages.xm.Ammunition.AmmoGruntSoldier"
ExportAssets (56)Timeline Frame 1Symbol 1572 as "__Packages.xm.Ammunition.AmmoJeep"
ExportAssets (56)Timeline Frame 1Symbol 1573 as "__Packages.xm.Ammunition.AmmoTank"
ExportAssets (56)Timeline Frame 1Symbol 1574 as "__Packages.xm.Ammunition.AmmoArtillery"
ExportAssets (56)Timeline Frame 1Symbol 1575 as "__Packages.xm.Ammunition.AmmoBomber"
ExportAssets (56)Timeline Frame 1Symbol 1576 as "__Packages.xm.Ammunition.AmmoBlimp"
ExportAssets (56)Timeline Frame 1Symbol 1577 as "__Packages.xm.Ammunition.Tomahawk"
ExportAssets (56)Timeline Frame 1Symbol 1578 as "__Packages.xm.Ammunition.AmmoRubberBoat"
ExportAssets (56)Timeline Frame 1Symbol 1579 as "__Packages.xm.Ammunition.AmmoBattleShip"
ExportAssets (56)Timeline Frame 1Symbol 1580 as "__Packages.xm.Ammunition.AmmoPatrolBoat"
ExportAssets (56)Timeline Frame 1Symbol 1581 as "__Packages.xm.Ammunition.AmmoSubmarine"
ExportAssets (56)Timeline Frame 2Symbol 64 as "YoudaGames"
ExportAssets (56)Timeline Frame 3Symbol 75 as "YoudaPreloader"
ExportAssets (56)Timeline Frame 7Symbol 80 as "PathArea"
ExportAssets (56)Timeline Frame 7Symbol 82 as "UnitControlArea"
ExportAssets (56)Timeline Frame 7Symbol 84 as "UnitStartArea"
ExportAssets (56)Timeline Frame 7Symbol 89 as "ZoneDefinition"
ExportAssets (56)Timeline Frame 7Symbol 90 as "ZoneDefinitionMayhem"
ExportAssets (56)Timeline Frame 7Symbol 91 as "Sounds"
ExportAssets (56)Timeline Frame 7Symbol 327 as "StartMenu"
ExportAssets (56)Timeline Frame 7Symbol 365 as "PlayerMenuItem"
ExportAssets (56)Timeline Frame 7Symbol 374 as "FirstPhaseAlerts"
ExportAssets (56)Timeline Frame 7Symbol 413 as "LevelResult"
ExportAssets (56)Timeline Frame 7Symbol 466 as "MessageBox2"
ExportAssets (56)Timeline Frame 7Symbol 469 as "MessageBox"
ExportAssets (56)Timeline Frame 7Symbol 479 as "PlayerMenu"
ExportAssets (56)Timeline Frame 7Symbol 486 as "Disabled"
ExportAssets (56)Timeline Frame 7Symbol 576 as "SeaMines"
ExportAssets (56)Timeline Frame 7Symbol 627 as "SamTurret"
ExportAssets (56)Timeline Frame 7Symbol 631 as "RepairShop"
ExportAssets (56)Timeline Frame 7Symbol 645 as "PlayerWeaponMenu"
ExportAssets (56)Timeline Frame 7Symbol 663 as "Mines"
ExportAssets (56)Timeline Frame 7Symbol 712 as "HydrolicPlant"
ExportAssets (56)Timeline Frame 7Symbol 715 as "HeavyMines"
ExportAssets (56)Timeline Frame 7Symbol 724 as "GunTurret"
ExportAssets (56)Timeline Frame 7Symbol 766 as "GrenadeLauncher"
ExportAssets (56)Timeline Frame 7Symbol 770 as "EnergyPlant"
ExportAssets (56)Timeline Frame 7Symbol 784 as "Canon"
ExportAssets (56)Timeline Frame 7Symbol 865 as "CanonExplosion"
ExportAssets (56)Timeline Frame 7Symbol 913 as "BioCanon"
ExportAssets (56)Timeline Frame 7Symbol 914 as "Player"
ExportAssets (56)Timeline Frame 7Symbol 917 as "Aim"
ExportAssets (56)Timeline Frame 7Symbol 918 as "Timer"
ExportAssets (56)Timeline Frame 7Symbol 920 as "dot2"
ExportAssets (56)Timeline Frame 7Symbol 922 as "dot"
ExportAssets (56)Timeline Frame 7Symbol 929 as "WireDef"
ExportAssets (56)Timeline Frame 7Symbol 932 as "SandBagDef"
ExportAssets (56)Timeline Frame 7Symbol 935 as "RoadBlockDef"
ExportAssets (56)Timeline Frame 7Symbol 938 as "CratesDef"
ExportAssets (56)Timeline Frame 7Symbol 941 as "BarnDef"
ExportAssets (56)Timeline Frame 7Symbol 955 as "Tank"
ExportAssets (56)Timeline Frame 7Symbol 964 as "RubberBoat"
ExportAssets (56)Timeline Frame 7Symbol 1007 as "PatrolBoat"
ExportAssets (56)Timeline Frame 7Symbol 1019 as "Jeep"
ExportAssets (56)Timeline Frame 7Symbol 1056 as "HeavyBomber"
ExportAssets (56)Timeline Frame 7Symbol 1059 as "GruntSoldierDead"
ExportAssets (56)Timeline Frame 7Symbol 1086 as "GruntSoldier"
ExportAssets (56)Timeline Frame 7Symbol 1100 as "Fighter"
ExportAssets (56)Timeline Frame 7Symbol 1112 as "Chopper"
ExportAssets (56)Timeline Frame 7Symbol 1115 as "BombTruck"
ExportAssets (56)Timeline Frame 7Symbol 1127 as "Bomber"
ExportAssets (56)Timeline Frame 7Symbol 1133 as "Battleship"
ExportAssets (56)Timeline Frame 7Symbol 1186 as "Artillery"
ExportAssets (56)Timeline Frame 7Symbol 1187 as "Enemy"
ExportAssets (56)Timeline Frame 7Symbol 1190 as "Tomahawk"
ExportAssets (56)Timeline Frame 7Symbol 1193 as "AmmoSubmarine"
ExportAssets (56)Timeline Frame 7Symbol 1194 as "AmmoSamTurret"
ExportAssets (56)Timeline Frame 7Symbol 1195 as "AmmoRubberBoat"
ExportAssets (56)Timeline Frame 7Symbol 1196 as "AmmoPatrolBoat"
ExportAssets (56)Timeline Frame 7Symbol 1197 as "AmmoJeep"
ExportAssets (56)Timeline Frame 7Symbol 1204 as "AmmoImpact"
ExportAssets (56)Timeline Frame 7Symbol 1205 as "AmmoGunTurret"
ExportAssets (56)Timeline Frame 7Symbol 1206 as "AmmoGruntSoldier"
ExportAssets (56)Timeline Frame 7Symbol 1207 as "AmmoGrenadeLauncher"
ExportAssets (56)Timeline Frame 7Symbol 1208 as "AmmoContainer"
ExportAssets (56)Timeline Frame 7Symbol 1214 as "AmmoCanon"
ExportAssets (56)Timeline Frame 7Symbol 1263 as "AmmoBomber"
ExportAssets (56)Timeline Frame 7Symbol 1264 as "AmmoBlimp"
ExportAssets (56)Timeline Frame 7Symbol 1265 as "AmmoBioCanon"
ExportAssets (56)Timeline Frame 7Symbol 1266 as "AmmoBattleShip"
ExportAssets (56)Timeline Frame 7Symbol 1275 as "AmmoArtillery"
ExportAssets (56)Timeline Frame 7Symbol 1276 as "Bomber_sound"
ExportAssets (56)Timeline Frame 7Symbol 1277 as "Bombs_trail_sound"
ExportAssets (56)Timeline Frame 7Symbol 1278 as "BombTruck_explode_sound"
ExportAssets (56)Timeline Frame 7Symbol 1279 as "BombTruck_sound"
ExportAssets (56)Timeline Frame 7Symbol 1280 as "Canon_fire1_sound"
ExportAssets (56)Timeline Frame 7Symbol 1281 as "Canon_fire2_sound"
ExportAssets (56)Timeline Frame 7Symbol 1282 as "Chopper_sound"
ExportAssets (56)Timeline Frame 7Symbol 1283 as "explode01_sound"
ExportAssets (56)Timeline Frame 7Symbol 1284 as "explode02_sound"
ExportAssets (56)Timeline Frame 7Symbol 1285 as "explode03_sound"
ExportAssets (56)Timeline Frame 7Symbol 1286 as "explode04_sound"
ExportAssets (56)Timeline Frame 7Symbol 1287 as "explode05_sound"
ExportAssets (56)Timeline Frame 7Symbol 1288 as "explode06_sound"
ExportAssets (56)Timeline Frame 7Symbol 1289 as "explode07_sound"
ExportAssets (56)Timeline Frame 7Symbol 1290 as "explode08_sound"
ExportAssets (56)Timeline Frame 7Symbol 1291 as "explode09_sound"
ExportAssets (56)Timeline Frame 7Symbol 1292 as "explode10_sound"
ExportAssets (56)Timeline Frame 7Symbol 1293 as "explode11_sound"
ExportAssets (56)Timeline Frame 7Symbol 1294 as "explode12_sound"
ExportAssets (56)Timeline Frame 7Symbol 1295 as "Fighter_sound"
ExportAssets (56)Timeline Frame 7Symbol 1296 as "GrenadeLauncher_fire_sound"
ExportAssets (56)Timeline Frame 7Symbol 1297 as "GunTurret_fire_sound"
ExportAssets (56)Timeline Frame 7Symbol 1298 as "HeavyBomber_explode_sound"
ExportAssets (56)Timeline Frame 7Symbol 1299 as "HeavyBomber_sound"
ExportAssets (56)Timeline Frame 7Symbol 1300 as "Jeep_sound"
ExportAssets (56)Timeline Frame 7Symbol 1301 as "Menu_button_sound"
ExportAssets (56)Timeline Frame 7Symbol 1302 as "Menu_open_sound"
ExportAssets (56)Timeline Frame 7Symbol 1303 as "Mines_sound"
ExportAssets (56)Timeline Frame 7Symbol 1304 as "MinesHeavy_sound"
ExportAssets (56)Timeline Frame 7Symbol 1305 as "Repair_sound"
ExportAssets (56)Timeline Frame 7Symbol 1306 as "RubberBoat_sound"
ExportAssets (56)Timeline Frame 7Symbol 1307 as "SamTurret_fire_sound"
ExportAssets (56)Timeline Frame 7Symbol 1308 as "Siren_sound"
ExportAssets (56)Timeline Frame 7Symbol 1309 as "Soldier_explode_sound"
ExportAssets (56)Timeline Frame 7Symbol 1310 as "Soldier_fire1_sound"
ExportAssets (56)Timeline Frame 7Symbol 1311 as "Soldier_fire2_sound"
ExportAssets (56)Timeline Frame 7Symbol 1312 as "Soldier_fire3_sound"
ExportAssets (56)Timeline Frame 7Symbol 1313 as "Soldier_fire4_sound"
ExportAssets (56)Timeline Frame 7Symbol 1314 as "Tank_explode_sound"
ExportAssets (56)Timeline Frame 7Symbol 1315 as "Tank_fire_sound"
ExportAssets (56)Timeline Frame 7Symbol 1316 as "Theme_sound"
ExportAssets (56)Timeline Frame 7Symbol 1317 as "Soldier_scream_sound"

Labels

"startmenu"Frame 10
"mission"Frame 19
"faded_in"Symbol 37 MovieClip Frame 15
"png"Symbol 38 MovieClip [AffiliateExtra] Frame 2
"after_logo"Symbol 38 MovieClip [AffiliateExtra] Frame 3
"Zone1"Symbol 89 MovieClip [ZoneDefinition] Frame 1
"Zone2"Symbol 89 MovieClip [ZoneDefinition] Frame 6
"Zone1"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 1
"Zone2"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 6
"Zone3"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 11
"Zone4"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 16
"Zone5"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 21
"Zone6"Symbol 90 MovieClip [ZoneDefinitionMayhem] Frame 26
"png"Symbol 93 MovieClip Frame 3
"png"Symbol 209 MovieClip Frame 2
"miniclip"Symbol 210 MovieClip Frame 7
"2dplay"Symbol 210 MovieClip Frame 16
"craziness"Symbol 210 MovieClip Frame 25
"arcadetown"Symbol 210 MovieClip Frame 34
"gamesgames"Symbol 210 MovieClip Frame 43
"box10"Symbol 210 MovieClip Frame 52
"zapak"Symbol 210 MovieClip Frame 61
"freeonlinegames"Symbol 210 MovieClip Frame 70
"speeleiland"Symbol 210 MovieClip Frame 79
"spele"Symbol 210 MovieClip Frame 88
"oberon"Symbol 210 MovieClip Frame 97
"alawar"Symbol 210 MovieClip Frame 106
"coaffiliate"Symbol 210 MovieClip Frame 115
"startmenu"Symbol 327 MovieClip [StartMenu] Frame 32
"instructions"Symbol 327 MovieClip [StartMenu] Frame 36
"fullversion"Symbol 327 MovieClip [StartMenu] Frame 56
"SamTurret"Symbol 359 MovieClip Frame 1
"GrenadeLauncher"Symbol 359 MovieClip Frame 2
"GunTurret"Symbol 359 MovieClip Frame 3
"BioCanon"Symbol 359 MovieClip Frame 4
"Mines"Symbol 359 MovieClip Frame 5
"HeavyMines"Symbol 359 MovieClip Frame 6
"SeaMines"Symbol 359 MovieClip Frame 7
"EnergyPlant1"Symbol 359 MovieClip Frame 8
"EnergyPlant2"Symbol 359 MovieClip Frame 9
"EnergyPlant3"Symbol 359 MovieClip Frame 10
"RepairShop1"Symbol 359 MovieClip Frame 11
"RepairShop2"Symbol 359 MovieClip Frame 12
"RepairShop3"Symbol 359 MovieClip Frame 13
"HydrolicPlant1"Symbol 359 MovieClip Frame 14
"HydrolicPlant2"Symbol 359 MovieClip Frame 15
"HydrolicPlant3"Symbol 359 MovieClip Frame 16
"out"Symbol 365 MovieClip [PlayerMenuItem] Frame 1
"over"Symbol 365 MovieClip [PlayerMenuItem] Frame 2
"down"Symbol 365 MovieClip [PlayerMenuItem] Frame 3
"hit"Symbol 365 MovieClip [PlayerMenuItem] Frame 4
"BuildUnits"Symbol 374 MovieClip [FirstPhaseAlerts] Frame 8
"RepairUnits"Symbol 374 MovieClip [FirstPhaseAlerts] Frame 17
"flWon"Symbol 400 MovieClip Frame 1
"flLost"Symbol 400 MovieClip Frame 2
"open"Symbol 456 MovieClip Frame 2
"close"Symbol 456 MovieClip Frame 10
"flNoCash"Symbol 486 MovieClip [Disabled] Frame 1
"flNoWater"Symbol 486 MovieClip [Disabled] Frame 2
"flNoEnergy1"Symbol 486 MovieClip [Disabled] Frame 3
"flNoEnergy2"Symbol 486 MovieClip [Disabled] Frame 4
"flNoEnergy3"Symbol 486 MovieClip [Disabled] Frame 5
"flMax"Symbol 486 MovieClip [Disabled] Frame 6
"flExplode"Symbol 576 MovieClip [SeaMines] Frame 7
"flShoot"Symbol 591 MovieClip Frame 6
"flExplode"Symbol 627 MovieClip [SamTurret] Frame 5
"flExplode"Symbol 663 MovieClip [Mines] Frame 7
"flExplode"Symbol 715 MovieClip [HeavyMines] Frame 7
"flShoot"Symbol 721 MovieClip Frame 6
"flExplode"Symbol 724 MovieClip [GunTurret] Frame 10
"flShoot"Symbol 738 MovieClip Frame 5
"flExplode"Symbol 766 MovieClip [GrenadeLauncher] Frame 5
"flShoot"Symbol 781 MovieClip Frame 4
"flShoot"Symbol 873 MovieClip Frame 5
"flExplode"Symbol 913 MovieClip [BioCanon] Frame 5
"flShoot"Symbol 951 MovieClip Frame 2
"flExplode"Symbol 955 MovieClip [Tank] Frame 5
"flShoot"Symbol 960 MovieClip Frame 2
"flExplode"Symbol 964 MovieClip [RubberBoat] Frame 5
"flExplode"Symbol 1007 MovieClip [PatrolBoat] Frame 5
"flShoot"Symbol 1015 MovieClip Frame 2
"flExplode"Symbol 1019 MovieClip [Jeep] Frame 5
"flExplode"Symbol 1052 MovieClip Frame 5
"flExplode"Symbol 1086 MovieClip [GruntSoldier] Frame 5
"flExplode"Symbol 1096 MovieClip Frame 5
"flExplode"Symbol 1108 MovieClip Frame 5
"flExplode"Symbol 1115 MovieClip [BombTruck] Frame 4
"flExplode"Symbol 1123 MovieClip Frame 5
"flExplode"Symbol 1133 MovieClip [Battleship] Frame 5
"flPrepareShot"Symbol 1186 MovieClip [Artillery] Frame 2
"flShoot"Symbol 1186 MovieClip [Artillery] Frame 30
"flExplode"Symbol 1186 MovieClip [Artillery] Frame 56
"flExplode"Symbol 1193 MovieClip [AmmoSubmarine] Frame 2
"flExplode"Symbol 1207 MovieClip [AmmoGrenadeLauncher] Frame 2
"flExplode"Symbol 1214 MovieClip [AmmoCanon] Frame 2
"flExplode"Symbol 1265 MovieClip [AmmoBioCanon] Frame 2
"mission1"Symbol 1483 MovieClip Frame 1
"mission1_2"Symbol 1483 MovieClip Frame 48
"mission2"Symbol 1483 MovieClip Frame 80
"mission2_2"Symbol 1483 MovieClip Frame 134
"playing"Symbol 1483 MovieClip Frame 176

Dynamic Text Variables

_descriptionSymbol 329 EditableText"<p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">Air Defence</font></p><p align="left"><font face="Impact" size="12" color="#4687f1" letterSpacing="0.000000" kerning="1">In-Field upgrade</font></p>"
_strPriceSymbol 330 EditableText"<p align="left"><font face="Impact" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1">$ 250</font></p>"
_titleSymbol 331 EditableText"<p align="left"><font face="Impact" size="14" color="#4687f1" letterSpacing="0.000000" kerning="1">SAM Turret</font></p>"
_parent.txtPhaseSymbol 442 EditableText"<p align="left"><font face="Impact" size="17" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>PHASE 01</b></font></p>"
_parent.txtLevelSymbol 443 EditableText"<p align="right"><font face="Impact" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 01</font></p>"
_parent.txtMissionSymbol 444 EditableText"<p align="center"><font face="Impact" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Mission: DEFEND NUCLEAR PLANT</font></p>"
_parent.txtIncomeSymbol 445 EditableText"<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">50</font></p>"
_parent.txtCashSymbol 446 EditableText"<p align="right"><font face="Impact" size="18" color="#ff6600" letterSpacing="0.000000" kerning="1">450</font></p>"




http://swfchan.com/27/130904/info.shtml
Created: 21/2 -2019 20:36:09 Last modified: 21/2 -2019 20:36:09 Server time: 28/04 -2024 20:08:50