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Stunt Pilot.swf

This is the info page for
Flash #130914

(Click the ID number above for more basic data on this flash file.)


Text
One moment, please...

Play on www.miniclip.com

ActionScript [AS3]

Section 1
//GameSound (Audio.GameSound) package Audio { import flash.media.*; import flash.utils.*; import Tools.*; public class GameSound { public var alternates:Array; public var lastPlayed:int;// = -10 public var eqVolume:Number;// = 1 public var sc:SoundChannel; public var minDelay:int;// = 0 public var s:Sound; public var embed:Class; public var isMusic:Boolean;// = false public static var allSounds:Array = new Array(); public static var globalSoundVolume:Number = 1; public static var globalMusicVolume:Number = 1; public function GameSound(_arg1:Class, _arg2:Number, _arg3:int=0){ embed = _arg1; s = new embed(); eqVolume = _arg2; minDelay = _arg3; allSounds.push(this); } public function addAlternate(_arg1:GameSound):void{ if (!alternates){ alternates = new Array(); alternates.push(this); }; alternates.push(_arg1); } public function play(_arg1:Boolean=false, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Boolean=false):GameSoundChannel{ var _local9:int; var _local10:GameSoundChannel; if ((getTimer() - lastPlayed) < minDelay){ return (new GameSoundChannel(null, null)); }; lastPlayed = getTimer(); if (((alternates) && (!(_arg5)))){ _local9 = Random.randInt(0, (alternates.length - 1)); return (alternates[_local9].play(_arg1, _arg2, _arg3, _arg4, true)); }; var _local6:Number = eqVolume; if (isMusic){ _local6 = (_local6 * globalMusicVolume); } else { _local6 = (_local6 * globalSoundVolume); }; var _local7:SoundTransform = new SoundTransform(_local6, _arg4); if (_arg3){ _local7.volume = 0; }; _arg2 = (_arg2 % s.length); sc = null; var _local8:Boolean; while (sc == null) { if (_arg1){ if (_arg2 == 0){ sc = s.play(_arg2, 99, _local7); } else { sc = s.play(_arg2, 0, _local7); }; } else { sc = s.play(_arg2, 0, _local7); }; if (sc == null){ if (_local8){ return (new GameSoundChannel(null, null)); }; _local8 = true; s = new embed(); }; }; if (sc){ _local10 = new GameSoundChannel(this, sc, _arg1, _arg3); _local10._pan = _arg4; return (_local10); }; return (new GameSoundChannel(null, null)); } public function playSpecific(_arg1:int):GameSoundChannel{ if (!alternates){ return (play()); }; return (alternates[_arg1].play(false, 0, 0, 0, true)); } public static function forEmbed(_arg1:Class, _arg2:Number, _arg3:int=0):GameSound{ var _local5:GameSound; var _local4:Sound = new (_arg1); for each (_local5 in allSounds) { if ((((_local5.s.bytesTotal == _local4.bytesTotal)) && ((_local5.s.length == _local4.length)))){ return (_local5); }; }; return (new GameSound(_arg1, _arg2, _arg3)); } public static function forEmbedArray(_arg1:Array, _arg2:Number, _arg3:int=0):GameSound{ var _local5:int; if (!(_arg1[0] is Class)){ return (null); }; var _local4:GameSound = forEmbed(_arg1[0], _arg2); if (_local4){ _local5 = 1; while (_local5 < _arg1.length) { _local4.addAlternate(forEmbed(_arg1[_local5], _arg2, _arg3)); _local5++; }; }; return (_local4); } } }//package Audio
Section 2
//GameSoundChannel (Audio.GameSoundChannel) package Audio { import flash.events.*; import GameObject.*; import flash.media.*; import Tools.*; public class GameSoundChannel { public var fadeIn:Number;// = 0 public var chan:SoundChannel; public var fullVolumeSet:Boolean;// = false public var fadeOutTime:Number;// = 0 public var _remove:Boolean;// = false public var _pan:Number; public var gs:GameSound; public var _playing:Boolean;// = true public var chanStart:Number;// = 0 public var currentVolume:Number;// = 1 public var fadeOut:Number;// = 0 public var tiedObject:GameObject; public var looping:Boolean;// = false public static var allChannels:Array = new Array(); public function GameSoundChannel(_arg1:GameSound, _arg2:SoundChannel, _arg3:Boolean=false, _arg4:Number=0){ if (_arg2){ chanStart = _arg2.position; chan = _arg2; } else { _playing = false; }; if (chan){ chan.addEventListener(Event.SOUND_COMPLETE, complete); }; fadeIn = _arg4; looping = _arg3; gs = _arg1; if (gs){ allChannels.push(this); }; } public function complete(_arg1:Event):void{ if (!chan){ return; }; if (_playing == false){ return; }; chan.removeEventListener(Event.SOUND_COMPLETE, complete); chan.stop(); chanStart = (chanStart - chan.position); fadeOutTime = (fadeOutTime - chan.position); if (looping){ chan = gs.s.play(0, 0, new SoundTransform(vol(), pan())); if (chan){ chan.addEventListener(Event.SOUND_COMPLETE, complete); }; } else { _playing = false; _remove = true; }; } public function update():void{ var _local1:Number; var _local2:Number; var _local3:SoundTransform; if (!chan){ return; }; if (((!((fadeIn == 0))) || (!((fadeOut == 0))))){ if (((((chan.position - chanStart) < fadeIn)) || (!((fadeOut == 0))))){ _local1 = Interpolation.linearInterpolateLock(0, 1, Interpolation.fromTo((chan.position - chanStart), 0, fadeIn)); _local2 = 1; if (fadeOut != 0){ _local2 = Interpolation.linearInterpolateLock(1, 0, Interpolation.fromTo(chan.position, fadeOutTime, (fadeOutTime + fadeOut))); }; _local3 = new SoundTransform(((_local1 * _local2) * vol()), pan()); chan.soundTransform = _local3; } else { fullVolumeSet = true; _local3 = new SoundTransform(vol(), pan()); chan.soundTransform = _local3; }; } else { _local3 = new SoundTransform(vol()); chan.soundTransform = _local3; }; if (tiedObject){ if (tiedObject._removed){ stop(); }; }; if (fadeOut != 0){ if (chan.position > (fadeOutTime + fadeOut)){ stop(); }; }; } public function tieTo(_arg1:GameObject):void{ tiedObject = _arg1; } public function stop(_arg1:Number=0):void{ if (!chan){ return; }; if (_arg1 != 0){ fadeOutTime = chan.position; fadeOut = _arg1; return; }; _playing = false; chan.removeEventListener(Event.SOUND_COMPLETE, complete); chan.stop(); _remove = true; } public function vol():Number{ var _local1:Number = (currentVolume * gs.eqVolume); if (gs.isMusic){ _local1 = (_local1 * GameSound.globalMusicVolume); } else { _local1 = (_local1 * GameSound.globalSoundVolume); }; return (_local1); } public function setVolume(_arg1:Number):void{ currentVolume = _arg1; } public function pan():Number{ return (_pan); } public function position():Number{ if (!chan){ return (0); }; return (chan.position); } public function playing():Boolean{ if (fadeOut != 0){ return (false); }; return (_playing); } public static function updateAll():void{ var gsc:GameSoundChannel; allChannels = allChannels.filter(function (_arg1:GameSoundChannel, _arg2:int, _arg3:Array):Boolean{ return (!(_arg1._remove)); }); for each (gsc in allChannels) { gsc.update(); }; } } }//package Audio
Section 3
//GameSoundScene (Audio.GameSoundScene) package Audio { import flash.utils.*; import Tools.*; public class GameSoundScene { public var breakLoop:GameSound; public var breakLoopChannel:GameSoundChannel; public var permanentBreakCurrent:int;// = 0 public var volumeTarget:Number;// = 1 public var mainLoopChannel:GameSoundChannel; public var mainLoopStopped:Number;// = 0 public var restartTime:Number; public var permanentBreakTime:int;// = 0 public var permanentBreak:Boolean;// = false public var currentVolume:Number;// = 1 public var sceneName:String; public var deadBreak:Boolean;// = false public var mainLoop:GameSound; public static var allScenes:Array = new Array(); public function GameSoundScene(_arg1:String){ sceneName = _arg1; allScenes.push(this); } public function update():void{ currentVolume = Interpolation.tendTowards(currentVolume, volumeTarget, 0.01); if (mainLoopChannel){ if (mainLoopChannel.playing()){ if (currentVolume != volumeTarget){ mainLoopChannel.setVolume(currentVolume); }; }; }; if (breakLoopChannel){ if (!breakLoopChannel.playing()){ breakLoopChannel.stop(); breakLoopChannel = null; mainLoopChannel.stop(); mainLoopChannel = mainLoop.play(true, mainLoopStopped, 500); mainLoopStopped = 0; }; }; if (deadBreak){ if (getTimer() > restartTime){ deadBreak = false; mainLoopChannel.stop(); mainLoopChannel = mainLoop.play(true, mainLoopStopped, 500); mainLoopStopped = 0; }; }; if (permanentBreak){ if (mainLoopChannel != null){ if (!mainLoopChannel.playing()){ permanentBreakCurrent++; if (permanentBreakCurrent > permanentBreakTime){ permanentBreakCurrent = 0; mainLoopChannel = mainLoop.play(false, 0, 500); }; }; }; }; } public function insertDeadBreak(_arg1:Number):void{ mainLoopStopped = mainLoopChannel.position(); mainLoopChannel.stop(2000); deadBreak = true; restartTime = (getTimer() + _arg1); } public function setPermanentBreak(_arg1:int):void{ permanentBreak = true; permanentBreakTime = _arg1; } public function setBackgroundMusic(_arg1:GameSound, _arg2:int=500):void{ if (mainLoop){ if (mainLoop == _arg1){ return; }; }; if (mainLoop){ if (mainLoopChannel){ mainLoopChannel.stop(_arg2); }; }; mainLoop = _arg1; _arg1.isMusic = true; volumeTarget = 1; mainLoopChannel = _arg1.play(!(permanentBreak), 0, _arg2); } public function queueBackgroundMusic(_arg1:GameSound):void{ mainLoop = _arg1; } public function insertBreak(_arg1:GameSound):void{ _arg1.isMusic = true; mainLoopStopped = mainLoopChannel.position(); mainLoopChannel.stop(500); breakLoop = _arg1; breakLoopChannel = _arg1.play(); deadBreak = false; } public static function forName(_arg1:String):GameSoundScene{ var _local2:GameSoundScene; for each (_local2 in allScenes) { if (_local2.sceneName == _arg1){ return (_local2); }; }; return (new GameSoundScene(_arg1)); } public static function updateAll():void{ var _local1:GameSoundScene; GameSoundChannel.updateAll(); for each (_local1 in allScenes) { _local1.update(); }; } } }//package Audio
Section 4
//GameIntroComponent (com.miniclip.components.GameIntroComponent) package com.miniclip.components { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; import flash.system.*; public class GameIntroComponent extends UIComponentTiny { private var tfDebug:TextField; private var mcExternalAnimation:MovieClip;// = null public var animationUrl:String;// = "http://www.miniclip.com/swfcontent/as3/intro.swf" public var mcInternalAnimation:MovieClip; public var mcBackgroundBlock:MovieClip; private var externalLoader:Loader;// = null private var mcParent:MovieClip; private var isOnMiniclip:Boolean;// = false private static var DEFAULT_WIDTH:uint = 328; private static var DEFAULT_HEIGHT:uint = 204; public function GameIntroComponent():void{ externalLoader = null; mcExternalAnimation = null; isOnMiniclip = false; animationUrl = "http://www.miniclip.com/swfcontent/as3/intro.swf"; super(); } override protected function init():void{ if (!isLivePreview){ if ((parent is MovieClip)){ mcParent = MovieClip(parent); } else { trace("no timeline"); }; if (mcParent){ mcParent.stop(); }; mcInternalAnimation.mcOffsite.addEventListener(MouseEvent.CLICK, onMiniclipClick, false, 0, false); isOnMiniclip = detectOnMiniclip(); Security.allowInsecureDomain("*"); x = 0; y = 0; width = DEFAULT_WIDTH; height = DEFAULT_HEIGHT; mcInternalAnimation.x = ((stage.stageWidth / 2) - (DEFAULT_WIDTH / 2)); mcInternalAnimation.y = ((stage.stageHeight / 2) - (DEFAULT_HEIGHT / 2)); mcInternalAnimation.visible = true; mcBackgroundBlock.width = stage.stageWidth; mcBackgroundBlock.height = stage.stageHeight; loadExternalAnimation(); if (isOnMiniclip){ addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); }; }; } private function onMiniclipClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.miniclip.com/")); } private function removeInternalAnimation():void{ if (mcInternalAnimation){ removeChild(mcInternalAnimation); mcInternalAnimation = null; }; } private function detectOnMiniclip():Boolean{ var _local1:RegExp; _local1 = /^http:\/\/[\w]+.miniclip.com/; return (_local1.test(loaderInfo.url)); } private function updateProgress():void{ if (mcExternalAnimation){ mcExternalAnimation.updateProgress((loaderInfo.bytesLoaded / loaderInfo.bytesTotal)); }; } private function externalAnimationLoaded(_arg1:Event):void{ removeInternalAnimation(); addChild(externalLoader); externalLoader.visible = true; mcExternalAnimation = MovieClip(externalLoader.content); mcExternalAnimation.addEventListener("finished", onExternalAnimationFinished, false, 0, true); mcExternalAnimation.begin(isOnMiniclip); } private function onExternalAnimationFinished(_arg1:Event):void{ removeExternalAnimation(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); if (mcParent){ mcParent.play(); }; removeComponent(); dispatchEvent(new Event(Event.COMPLETE)); } private function externalAnimationProgress(_arg1:ProgressEvent):void{ var _local2:uint; _local2 = Math.round(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); mcInternalAnimation.mcProgress.gotoAndStop(_local2); } private function externalAnimationError():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); mcInternalAnimation.mcOffsite.alpha = 1; } private function loadExternalAnimation():void{ var _local1:String; var _local2:URLRequest; externalLoader = new Loader(); externalLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, externalAnimationLoaded); externalLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, externalAnimationProgress); externalLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, externalAnimationIoErrorHandler); externalLoader.visible = false; _local1 = ((animationUrl + "?") + Math.round((Math.random() * 10000))); _local2 = new URLRequest(_local1); externalLoader.load(_local2); } private function onEnterFrame(_arg1:Event):void{ updateProgress(); } private function externalAnimationIoErrorHandler(_arg1:IOErrorEvent):void{ externalAnimationError(); } private function removeExternalAnimation():void{ if (mcExternalAnimation != null){ removeChild(externalLoader); mcExternalAnimation = null; externalLoader.unload(); }; } private function removeComponent():void{ removeChild(mcBackgroundBlock); if (externalLoader){ externalLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, externalAnimationLoaded); externalLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, externalAnimationIoErrorHandler); externalLoader = null; }; } } }//package com.miniclip.components
Section 5
//UIComponentTiny (com.miniclip.components.UIComponentTiny) package com.miniclip.components { import flash.events.*; import flash.display.*; import flash.utils.*; public class UIComponentTiny extends MovieClip { protected var callLaterMethods:Dictionary; public static var inCallLaterPhase:Boolean = false; public function UIComponentTiny():void{ callLaterMethods = new Dictionary(); callLater(init); } protected function init():void{ } private function callLaterDispatcher(_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher); stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); return; }; inCallLaterPhase = true; _local2 = callLaterMethods; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } protected function get isLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function callLater(_arg1:Function):void{ if (inCallLaterPhase){ return; }; callLaterMethods[_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); }; } } }//package com.miniclip.components
Section 6
//b2BoxDef (Engine.Collision.Shapes.b2BoxDef) package Engine.Collision.Shapes { import Engine.Common.Math.*; public class b2BoxDef extends b2ShapeDef { public var extents:b2Vec2; public function b2BoxDef(){ type = b2Shape.e_boxShape; extents = new b2Vec2(1, 1); } } }//package Engine.Collision.Shapes
Section 7
//b2CircleDef (Engine.Collision.Shapes.b2CircleDef) package Engine.Collision.Shapes { public class b2CircleDef extends b2ShapeDef { public var radius:Number; public function b2CircleDef(){ type = b2Shape.e_circleShape; radius = 1; } } }//package Engine.Collision.Shapes
Section 8
//b2CircleShape (Engine.Collision.Shapes.b2CircleShape) package Engine.Collision.Shapes { import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ m_localPosition = new b2Vec2(); super(_arg1, _arg2); var _local4:b2CircleDef = (_arg1 as b2CircleDef); m_localPosition.Set((_arg1.localPosition.x - _arg3.x), (_arg1.localPosition.y - _arg3.y)); m_type = b2Shape.e_circleShape; m_radius = _local4.radius; m_R.SetM(m_body.m_R); m_position.SetV(m_localPosition); m_position.MulM(m_R); m_position.Add(m_body.m_position); var _local5:b2AABB = new b2AABB(); _local5.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local5.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); var _local6:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local6.InRange(_local5)){ m_proxyId = _local6.CreateProxy(_local5, _arg1.groupIndex, _arg1.categoryBits, _arg1.maskBits, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22){ m_R.SetM(_arg2); m_position.SetV(m_localPosition); m_position.MulM(_arg2); m_position.Add(_arg1); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local3:b2AABB = new b2AABB(); _local3.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local3.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); var _local4:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local4.InRange(_local3)){ _local4.MoveProxy(m_proxyId, _local3); } else { _local4.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; m_body.Freeze(); }; } override public function ResetProxy(_arg1:b2BroadPhase){ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local2:b2Proxy = _arg1.GetProxy(m_proxyId); var _local3:int = _local2.groupIndex; var _local4:uint = _local2.categoryBits; var _local5:uint = _local2.maskBits; _arg1.DestroyProxy(m_proxyId); _local2 = null; var _local6:b2AABB = new b2AABB(); _local6.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local6.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); if (_arg1.InRange(_local6)){ m_proxyId = _arg1.CreateProxy(_local6, _local3, _local4, _local5, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); return ((b2Math.b2Dot(_local2, _local2) <= (m_radius * m_radius))); } override public function Support(_arg1:Number, _arg2:Number):b2Vec2{ var _local3:Number = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local3); _arg2 = (_arg2 / _local3); return (new b2Vec2((m_position.x + (m_radius * _arg1)), (m_position.y + (m_radius * _arg2)))); } } }//package Engine.Collision.Shapes
Section 9
//b2MassData (Engine.Collision.Shapes.b2MassData) package Engine.Collision.Shapes { import Engine.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Engine.Collision.Shapes
Section 10
//b2PolyDef (Engine.Collision.Shapes.b2PolyDef) package Engine.Collision.Shapes { import Engine.Common.Math.*; import Engine.Common.*; public class b2PolyDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; public function b2PolyDef(){ vertices = new Array(b2Settings.b2_maxPolyVertices); super(); type = b2Shape.e_polyShape; vertexCount = 0; var _local1:int; while (_local1 < b2Settings.b2_maxPolyVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } } }//package Engine.Collision.Shapes
Section 11
//b2PolyShape (Engine.Collision.Shapes.b2PolyShape) package Engine.Collision.Shapes { import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2PolyShape extends b2Shape { public var m_nextVert:Array; public var m_vertices:Array; public var m_localOBB:b2OBB; public var m_vertexCount:int; public var m_normals:Array; public function b2PolyShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:int; var _local5:b2Vec2; var _local6:b2Vec2; var _local8:b2Mat22; var _local9:Number; var _local10:Number; var _local17:b2BoxDef; var _local18:b2PolyDef; var _local19:b2Vec2; m_localOBB = new b2OBB(); super(_arg1, _arg2); var _local7:b2AABB = new b2AABB(); m_vertices = new Array(b2Settings.b2_maxPolyVertices); m_nextVert = new Array(); m_normals = new Array(b2Settings.b2_maxPolyVertices); m_type = b2Shape.e_polyShape; _local8 = new b2Mat22(_arg1.localRotation); _local9 = (_arg1.localPosition.x - _arg3.x); _local10 = (_arg1.localPosition.y - _arg3.y); if (_arg1.type == b2Shape.e_boxShape){ _local17 = (_arg1 as b2BoxDef); m_vertexCount = 4; _local5 = _local17.extents; m_vertices[0] = new b2Vec2(_local5.x, _local5.y); _local6 = m_vertices[0]; _local6.MulM(_local8); _local6.x = (_local6.x + _local9); _local6.y = (_local6.y + _local10); m_vertices[1] = new b2Vec2(-(_local5.x), _local5.y); _local6 = m_vertices[1]; _local6.MulM(_local8); _local6.x = (_local6.x + _local9); _local6.y = (_local6.y + _local10); m_vertices[2] = new b2Vec2(-(_local5.x), -(_local5.y)); _local6 = m_vertices[2]; _local6.MulM(_local8); _local6.x = (_local6.x + _local9); _local6.y = (_local6.y + _local10); m_vertices[3] = new b2Vec2(_local5.x, -(_local5.y)); _local6 = m_vertices[3]; _local6.MulM(_local8); _local6.x = (_local6.x + _local9); _local6.y = (_local6.y + _local10); } else { _local18 = (_arg1 as b2PolyDef); m_vertexCount = _local18.vertexCount; _local4 = 0; while (_local4 < m_vertexCount) { m_vertices[_local4] = _local18.vertices[_local4].Copy(); _local6 = m_vertices[_local4]; _local6.MulM(_local8); _local6.x = (_local6.x + _local9); _local6.y = (_local6.y + _local10); _local4++; }; }; var _local11:b2Vec2 = new b2Vec2(Number.MAX_VALUE, Number.MAX_VALUE); var _local12:b2Vec2 = new b2Vec2(-(Number.MAX_VALUE), -(Number.MAX_VALUE)); _local4 = 0; while (_local4 < m_vertexCount) { _local11 = b2Math.b2MinV(_local11, m_vertices[_local4]); _local12 = b2Math.b2MaxV(_local12, m_vertices[_local4]); _local4++; }; m_localOBB.R.SetIdentity(); m_localOBB.center.Set(((_local11.x + _local12.x) * 0.5), ((_local11.y + _local12.y) * 0.5)); m_localOBB.extents.Set(((_local12.x - _local11.x) * 0.5), ((_local12.y - _local11.y) * 0.5)); _local4 = 0; while (_local4 < m_vertexCount) { m_nextVert[_local4] = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; _local19 = m_vertices[m_nextVert[_local4]].Copy(); _local19.Subtract(m_vertices[_local4]); m_normals[_local4] = new b2Vec2(); _local6 = m_normals[_local4]; _local6.SetV(_local19); _local6.CrossVF(1); _local6.Normalize(); _local4++; }; _local4 = 0; while (_local4 < m_vertexCount) { _local4++; }; m_R = m_body.m_R.Copy(); m_position.SetV(m_body.m_position); var _local13:b2Mat22 = b2Math.b2MulMM(m_R, m_localOBB.R); var _local14:b2Mat22 = b2Math.b2AbsM(_local13); _local5 = b2Math.b2MulMV(_local14, m_localOBB.extents); var _local15:b2Vec2 = b2Math.b2MulMV(m_R, m_localOBB.center); _local15.Add(m_position); _local7.minVertex.SetV(_local15); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local15); _local7.maxVertex.Add(_local5); var _local16:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local16.InRange(_local7)){ m_proxyId = b2Pair.b2_nullProxy; } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function Support(_arg1:Number, _arg2:Number):b2Vec2{ var _local8:Number; var _local3:Number = ((_arg1 * m_R.col1.x) + (_arg2 * m_R.col1.y)); var _local4:Number = ((_arg1 * m_R.col2.x) + (_arg2 * m_R.col2.y)); var _local5:int; var _local6:Number = ((m_vertices[0].x * _local3) + (m_vertices[0].y * _local4)); var _local7 = 1; while (_local7 < m_vertexCount) { _local8 = ((m_vertices[_local7].x * _local3) + (m_vertices[_local7].y * _local4)); if (_local8 > _local6){ _local5 = _local7; _local6 = _local8; }; _local7++; }; return (new b2Vec2((m_position.x + ((m_R.col1.x * m_vertices[_local5].x) + (m_R.col2.x * m_vertices[_local5].y))), (m_position.y + ((m_R.col1.y * m_vertices[_local5].x) + (m_R.col2.y * m_vertices[_local5].y))))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22){ m_R.SetM(_arg2); m_position.SetV(_arg1); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local3:b2Mat22 = b2Math.b2MulMM(m_R, m_localOBB.R); var _local4:b2Mat22 = b2Math.b2AbsM(_local3); var _local5:b2Vec2 = b2Math.b2MulMV(_local4, m_localOBB.extents); var _local6:b2Vec2 = b2Math.b2MulMV(m_R, m_localOBB.center); _local6.Add(m_position); var _local7:b2AABB = new b2AABB(); _local7.minVertex.SetV(_local6); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local6); _local7.maxVertex.Add(_local5); var _local8:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local8.InRange(_local7)){ _local8.MoveProxy(m_proxyId, _local7); } else { _local8.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local4:b2Vec2; var _local5:Number; var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); _local2.MulTM(m_R); var _local3:int; while (_local3 < m_vertexCount) { _local4 = new b2Vec2(); _local4.SetV(_local2); _local4.Subtract(m_vertices[_local3]); _local5 = b2Math.b2Dot(m_normals[_local3], _local4); if (_local5 > 0){ return (false); }; _local3++; }; return (true); } override public function ResetProxy(_arg1:b2BroadPhase){ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local2:b2Proxy = _arg1.GetProxy(m_proxyId); var _local3:int = _local2.groupIndex; var _local4:uint = _local2.categoryBits; var _local5:uint = _local2.maskBits; _arg1.DestroyProxy(m_proxyId); _local2 = null; var _local6:b2Mat22 = b2Math.b2MulMM(m_R, m_localOBB.R); var _local7:b2Mat22 = b2Math.b2AbsM(_local6); var _local8:b2Vec2 = b2Math.b2MulMV(_local7, m_localOBB.extents); var _local9:b2Vec2 = b2Math.b2MulMV(m_R, m_localOBB.center); _local9.Add(m_position); var _local10:b2AABB = new b2AABB(); _local10.minVertex.SetV(_local9); _local10.minVertex.Subtract(_local8); _local10.maxVertex.SetV(_local9); _local10.maxVertex.Add(_local8); if (_arg1.InRange(_local10)){ m_proxyId = _arg1.CreateProxy(_local10, _local3, _local4, _local5, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Engine.Collision.Shapes
Section 12
//b2Shape (Engine.Collision.Shapes.b2Shape) package Engine.Collision.Shapes { import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; public class b2Shape { public var m_R:b2Mat22; public var m_next:b2Shape; public var m_friction:Number; public var m_type:int; public var m_proxyId:int; public var m_userData;// = null public var m_body:b2Body; public var m_restitution:Number; public var m_position:b2Vec2; public static const e_boxShape:int = 1; public static const e_unknownShape:int = -1; public static const e_shapeTypeCount:int = 4; public static const e_circleShape:int = 0; public static const e_meshShape:int = 3; public static const e_polyShape:int = 2; public function b2Shape(_arg1:b2ShapeDef, _arg2:b2Body){ m_position = new b2Vec2(); m_R = new b2Mat22(); super(); m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_body = _arg2; m_proxyId = b2Pair.b2_nullProxy; } public function ResetProxy(_arg1:b2BroadPhase){ } public function GetNext():b2Shape{ return (m_next); } public function GetType():int{ return (m_type); } public function GetUserData(){ return (m_userData); } public function Support(_arg1:Number, _arg2:Number):b2Vec2{ return (null); } public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22){ } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function GetBody():b2Body{ return (m_body); } public function TestPoint(_arg1:b2Vec2):Boolean{ return (false); } public function GetPosition():b2Vec2{ return (m_position); } public static function Destroy(_arg1:b2Shape){ if (_arg1.m_proxyId != b2Pair.b2_nullProxy){ _arg1.m_body.m_world.m_broadPhase.DestroyProxy(_arg1.m_proxyId); }; } public static function PolyMass(_arg1:b2MassData, _arg2:Array, _arg3:int, _arg4:Number){ var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local5:b2Vec2 = new b2Vec2(); _local5.SetZero(); var _local6:Number = 0; var _local7:Number = 0; var _local8:b2Vec2 = new b2Vec2(0, 0); var _local9:Number = (1 / 3); var _local10:int; while (_local10 < _arg3) { _local11 = _local8; _local12 = _arg2[_local10]; _local13 = (((_local10 + 1) < _arg3)) ? _arg2[(_local10 + 1)] : _arg2[0]; _local14 = b2Math.SubtractVV(_local12, _local11); _local15 = b2Math.SubtractVV(_local13, _local11); _local16 = b2Math.b2CrossVV(_local14, _local15); _local17 = (0.5 * _local16); _local6 = (_local6 + _local17); _local18 = new b2Vec2(); _local18.SetV(_local11); _local18.Add(_local12); _local18.Add(_local13); _local18.Multiply((_local9 * _local17)); _local5.Add(_local18); _local19 = _local11.x; _local20 = _local11.y; _local21 = _local14.x; _local22 = _local14.y; _local23 = _local15.x; _local24 = _local15.y; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local7 = (_local7 + (_local16 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg4 * _local6); _local5.Multiply((1 / _local6)); _arg1.center = _local5; _local7 = (_arg4 * (_local7 - (_local6 * b2Math.b2Dot(_local5, _local5)))); _arg1.I = _local7; } public static function Create(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1, _arg2, _arg3)); case e_boxShape: case e_polyShape: return (new b2PolyShape(_arg1, _arg2, _arg3)); }; return (null); } } }//package Engine.Collision.Shapes
Section 13
//b2ShapeDef (Engine.Collision.Shapes.b2ShapeDef) package Engine.Collision.Shapes { import Engine.Common.Math.*; import Engine.Common.*; public class b2ShapeDef { public var type:int; public var groupIndex:int; public var localPosition:b2Vec2; public var categoryBits:int; public var localRotation:Number; public var density:Number; public var restitution:Number; public var userData;// = null public var maskBits:int; public var friction:Number; public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; localPosition = new b2Vec2(0, 0); localRotation = 0; friction = 0.2; restitution = 0; density = 0; categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; } public function ComputeMass(_arg1:b2MassData){ var _local2:b2CircleDef; var _local3:b2BoxDef; var _local4:b2PolyDef; _arg1.center = new b2Vec2(0, 0); if (density == 0){ _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; }; switch (type){ case b2Shape.e_circleShape: _local2 = (this as b2CircleDef); _arg1.mass = (((density * b2Settings.b2_pi) * _local2.radius) * _local2.radius); _arg1.center.Set(0, 0); _arg1.I = (((0.5 * _arg1.mass) * _local2.radius) * _local2.radius); break; case b2Shape.e_boxShape: _local3 = (this as b2BoxDef); _arg1.mass = (((4 * density) * _local3.extents.x) * _local3.extents.y); _arg1.center.Set(0, 0); _arg1.I = ((_arg1.mass / 3) * b2Math.b2Dot(_local3.extents, _local3.extents)); break; case b2Shape.e_polyShape: _local4 = (this as b2PolyDef); b2Shape.PolyMass(_arg1, _local4.vertices, _local4.vertexCount, density); break; default: _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; break; }; } } }//package Engine.Collision.Shapes
Section 14
//b2AABB (Engine.Collision.b2AABB) package Engine.Collision { import Engine.Common.Math.*; public class b2AABB { public var minVertex:b2Vec2; public var maxVertex:b2Vec2; public function b2AABB(){ minVertex = new b2Vec2(); maxVertex = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number = maxVertex.x; var _local2:Number = maxVertex.y; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = (_local1 - minVertex.x); _local2 = (_local2 - minVertex.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (minVertex.IsValid()))) && (maxVertex.IsValid())); return (_local3); } } }//package Engine.Collision
Section 15
//b2Bound (Engine.Collision.b2Bound) package Engine.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function Swap(_arg1:b2Bound){ var _local2:uint = value; var _local3:uint = proxyId; var _local4:uint = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Engine.Collision
Section 16
//b2BroadPhase (Engine.Collision.b2BroadPhase) package Engine.Collision { import Engine.Common.Math.*; import Engine.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_pairBuffer:Array; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_pairCallback:b2PairCallback; public var m_proxyCount:int; public var m_queryResultCount:int; public var m_proxyPool:Array; public var m_pairManager:b2PairManager; public var m_pairBufferCount:int; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_pairBuffer = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_worldAABB = _arg1; m_pairCallback = _arg2; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local3 = 0; while (_local3 < b2Settings.b2_maxPairs) { m_pairBuffer[_local3] = new b2BufferedPair(); _local3++; }; var _local4:Number = _arg1.maxVertex.x; var _local5:Number = _arg1.maxVertex.y; _local4 = (_local4 - _arg1.minVertex.x); _local5 = (_local5 - _arg1.minVertex.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_pairBufferCount = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function ValidatePairs(){ var _local3:b2Pair; var _local4:b2Proxy; var _local5:b2Proxy; var _local1:uint = m_pairManager.GetCount(); m_pairBuffer.sortOn(["proxyId1", "proxyId2"], Array.NUMERIC); var _local2:int; while (_local2 < m_pairBufferCount) { if (_local2 > 0){ }; _local3 = m_pairManager.Find(m_pairBuffer[_local2].proxyId1, m_pairBuffer[_local2].proxyId2); _local4 = m_proxyPool[_local3.proxyId1]; _local5 = m_proxyPool[_local3.proxyId2]; _local2++; }; } public function GetProxy(_arg1:int):b2Proxy{ if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){ return (null); }; return (m_proxyPool[_arg1]); } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local6:uint; var _local7:uint; var _local12:b2Proxy; var _local4:Array = new Array(); var _local5:Array = new Array(); ComputeBounds(_local4, _local5, _arg1); var _local8:Array = [_local6]; var _local9:Array = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); var _local10:int; var _local11:int; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } private function RemoveBufferedPair(_arg1:uint, _arg2:uint){ var _local3:b2Pair = m_pairManager.Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ if (m_pairBufferCount < b2Settings.b2_maxPairs){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; }; _local3.SetRemoved(); } public function Flush(){ var _local1:int; var _local3:b2Pair; var _local4:b2Proxy; var _local5:b2Proxy; var _local2:int; _local1 = 0; while (_local1 < m_pairBufferCount) { _local3 = m_pairManager.Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local4 = m_proxyPool[_local3.proxyId1]; _local5 = m_proxyPool[_local3.proxyId2]; if (_local3.IsRemoved()){ if (_local3.IsReceived()){ m_pairCallback.PairRemoved(_local4.userData, _local5.userData, _local3.userData); }; m_pairBuffer[_local2].proxyId1 = _local3.proxyId1; m_pairBuffer[_local2].proxyId2 = _local3.proxyId2; _local2++; } else { _local3.ClearBuffered(); if (_local3.IsReceived() == false){ _local3.userData = m_pairCallback.PairAdded(_local4.userData, _local5.userData); _local3.SetReceived(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { m_pairManager.Remove(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local1++; }; m_pairBufferCount = 0; } private function IncrementTimeStamp(){ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { m_proxyPool[_local1].timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int){ var _local11:int; var _local12:int; var _local13:b2Proxy; var _local8:uint = BinarySearch(_arg5, _arg6, _arg3); var _local9:uint = BinarySearch(_arg5, _arg6, _arg4); var _local10:uint = _local8; while (_local10 < _local9) { if (_arg5[_local10].IsLower()){ IncrementOverlapCount(_arg5[_local10].proxyId); }; _local10++; }; if (_local8 > 0){ _local11 = (_local8 - 1); _local12 = _arg5[_local11].stabbingCount; while (_local12) { if (_arg5[_local11].IsLower()){ _local13 = m_proxyPool[_arg5[_local11].proxyId]; if (_local8 <= _local13.upperBounds[_arg7]){ IncrementOverlapCount(_arg5[_local11].proxyId); _local12--; }; }; _local11--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB){ var _local4:Number = _arg3.minVertex.x; var _local5:Number = _arg3.minVertex.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.maxVertex.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.maxVertex.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.minVertex.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.minVertex.y); var _local6:Number = _arg3.maxVertex.x; var _local7:Number = _arg3.maxVertex.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.maxVertex.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.maxVertex.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.minVertex.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.minVertex.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.minVertex.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.minVertex.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.minVertex.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.minVertex.y))) & 0xFFFF) | 1); } public function ShouldCollide(_arg1:int, _arg2:int):Boolean{ var _local3:b2Proxy = m_proxyPool[_arg1]; var _local4:b2Proxy = m_proxyPool[_arg2]; if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } public function CreateProxy(_arg1:b2AABB, _arg2:int, _arg3:int, _arg4:int, _arg5):uint{ var _local6:uint; var _local7:b2Proxy; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:int; var _local21:int; var _local22:b2Bound; var _local23:b2Bound; var _local24:int; var _local25:b2Proxy; var _local26:b2Pair; if (m_freeProxy == b2Pair.b2_nullProxy){ return (b2Pair.b2_nullProxy); }; Flush(); var _local8:uint = m_freeProxy; _local7 = m_proxyPool[_local8]; m_freeProxy = _local7.GetNext(); _local7.overlapCount = 0; _local7.groupIndex = _arg2; _local7.categoryBits = _arg3; _local7.maskBits = _arg4; _local7.userData = _arg5; var _local9:uint = (2 * m_proxyCount); var _local10:Array = new Array(); var _local11:Array = new Array(); ComputeBounds(_local10, _local11, _arg1); var _local12:int; while (_local12 < 2) { _local14 = m_bounds[_local12]; _local17 = [_local15]; _local18 = [_local16]; Query(_local17, _local18, _local10[_local12], _local11[_local12], _local14, _local9, _local12); _local15 = _local17[0]; _local16 = _local18[0]; _local19 = new Array(); _local21 = (_local9 - _local16); _local20 = 0; while (_local20 < _local21) { _local19[_local20] = new b2Bound(); _local22 = _local19[_local20]; _local23 = _local14[(_local16 + _local20)]; _local22.value = _local23.value; _local22.proxyId = _local23.proxyId; _local22.stabbingCount = _local23.stabbingCount; _local20++; }; _local21 = _local19.length; _local24 = (_local16 + 2); _local20 = 0; while (_local20 < _local21) { _local23 = _local19[_local20]; _local22 = _local14[(_local24 + _local20)]; _local22.value = _local23.value; _local22.proxyId = _local23.proxyId; _local22.stabbingCount = _local23.stabbingCount; _local20++; }; _local19 = new Array(); _local21 = (_local16 - _local15); _local20 = 0; while (_local20 < _local21) { _local19[_local20] = new b2Bound(); _local22 = _local19[_local20]; _local23 = _local14[(_local15 + _local20)]; _local22.value = _local23.value; _local22.proxyId = _local23.proxyId; _local22.stabbingCount = _local23.stabbingCount; _local20++; }; _local21 = _local19.length; _local24 = (_local15 + 1); _local20 = 0; while (_local20 < _local21) { _local23 = _local19[_local20]; _local22 = _local14[(_local24 + _local20)]; _local22.value = _local23.value; _local22.proxyId = _local23.proxyId; _local22.stabbingCount = _local23.stabbingCount; _local20++; }; _local16++; _local14[_local15].value = _local10[_local12]; _local14[_local15].proxyId = _local8; _local14[_local16].value = _local11[_local12]; _local14[_local16].proxyId = _local8; _local14[_local15].stabbingCount = ((_local15 == 0)) ? 0 : _local14[(_local15 - 1)].stabbingCount; _local14[_local16].stabbingCount = _local14[(_local16 - 1)].stabbingCount; _local6 = _local15; while (_local6 < _local16) { _local14[_local6].stabbingCount++; _local6++; }; _local6 = _local15; while (_local6 < (_local9 + 2)) { _local25 = m_proxyPool[_local14[_local6].proxyId]; if (_local14[_local6].IsLower()){ _local25.lowerBounds[_local12] = _local6; } else { _local25.upperBounds[_local12] = _local6; }; _local6++; }; _local12++; }; m_proxyCount++; var _local13:int; while (_local13 < m_queryResultCount) { if (ShouldCollide(_local8, m_queryResults[_local13]) == false){ } else { _local26 = m_pairManager.Add(_local8, m_queryResults[_local13]); if (_local26 == null){ } else { _local26.userData = m_pairCallback.PairAdded(_local7.userData, m_proxyPool[m_queryResults[_local13]].userData); _local26.SetReceived(); }; }; _local13++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local8); } public function DestroyProxy(_arg1:uint){ var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Bound; var _local15:b2Bound; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; var _local20:b2Proxy; var _local21:*; if (_arg1 == b2Pair.b2_nullProxy){ return; }; Flush(); var _local2:b2Proxy = m_proxyPool[_arg1]; var _local3:uint = (2 * m_proxyCount); var _local4:int; while (_local4 < 2) { _local6 = m_bounds[_local4]; _local7 = _local2.lowerBounds[_local4]; _local8 = _local2.upperBounds[_local4]; _local9 = _local6[_local7].value; _local10 = _local6[_local8].value; _local11 = new Array(); _local13 = ((_local8 - _local7) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local7 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = _local7; _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local11 = new Array(); _local13 = ((_local3 - _local8) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local8 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = (_local8 - 1); _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = (_local3 - 2); _local17 = _local7; while (_local17 < _local13) { _local19 = m_proxyPool[_local6[_local17].proxyId]; if (_local6[_local17].IsLower()){ _local19.lowerBounds[_local4] = _local17; } else { _local19.upperBounds[_local4] = _local17; }; _local17++; }; _local13 = (_local8 - 1); _local18 = _local7; while (_local18 < _local13) { _local6[_local18].stabbingCount--; _local18++; }; Query(new Array(), new Array(), _local9, _local10, _local6, (_local3 - 2), _local4); _local4++; }; var _local5:int; while (_local5 < m_queryResultCount) { _local20 = m_proxyPool[m_queryResults[_local5]]; _local21 = m_pairManager.Remove(_arg1, m_queryResults[_local5]); m_pairCallback.PairRemoved(_local2.userData, _local20.userData, _local21); _local5++; }; m_queryResultCount = 0; IncrementTimeStamp(); _local2.userData = null; _local2.overlapCount = b2_invalid; _local2.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } private function TestOverlap(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } public function Validate(){ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local10:b2Bound; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:b2Bound; var _local15:uint; var _local16:b2Proxy; var _local17:b2Bound; var _local5:int; while (_local5 < 2) { _local10 = m_bounds[_local5]; _local11 = (2 * m_proxyCount); _local12 = 0; _local13 = 0; while (_local13 < _local11) { _local14 = _local10[_local13]; if (_local13 > 0){ _local17 = _local10[(_local13 - 1)]; }; _local15 = _local14.proxyId; _local16 = m_proxyPool[_local14.proxyId]; if (_local14.IsLower() == true){ _local12++; } else { _local12--; }; _local13++; }; _local5++; }; var _local6:Array = m_pairManager.GetPairs(); var _local7:uint = m_pairManager.GetCount(); m_pairBuffer.sortOn(["proxyId1", "proxyId2"], Array.NUMERIC); var _local8:int; while (_local8 < m_pairBufferCount) { if (_local8 > 0){ }; _local1 = m_pairManager.Find(m_pairBuffer[_local8].proxyId1, m_pairBuffer[_local8].proxyId2); _local2 = m_proxyPool[_local1.proxyId1]; _local3 = m_proxyPool[_local1.proxyId2]; _local4 = TestOverlap(_local2, _local3); if (_local1.IsRemoved() == true){ }; _local8++; }; var _local9:int; while (_local9 < _local7) { _local1 = _local6[_local9]; _local2 = m_proxyPool[_local1.proxyId1]; _local3 = m_proxyPool[_local1.proxyId2]; _local4 = TestOverlap(_local2, _local3); if (_local1.IsBuffered()){ if (_local1.IsRemoved() == true){ }; }; _local9++; }; } private function IncrementOverlapCount(_arg1:uint){ var _local2:b2Proxy = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.minVertex.x; _local3 = _arg1.minVertex.y; _local2 = (_local2 - m_worldAABB.maxVertex.x); _local3 = (_local3 - m_worldAABB.maxVertex.y); _local4 = m_worldAABB.minVertex.x; _local5 = m_worldAABB.minVertex.y; _local4 = (_local4 - _arg1.maxVertex.x); _local5 = (_local5 - _arg1.maxVertex.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } private function AddBufferedPair(_arg1:uint, _arg2:uint){ if (ShouldCollide(_arg1, _arg2) == false){ return; }; var _local3:b2Pair = m_pairManager.Add(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ if (m_pairBufferCount < b2Settings.b2_maxPairs){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; }; _local3.ClearRemoved(); } public function MoveProxy(_arg1:uint, _arg2:b2AABB){ var _local3:uint; var _local4:b2Bound; var _local5:b2Bound; var _local6:b2Bound; var _local7:uint; var _local8:b2Proxy; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:int; var _local20:int; var _local21:uint; var _local22:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; var _local9:uint = (2 * m_proxyCount); var _local10:b2Proxy = m_proxyPool[_arg1]; var _local11:Array = new Array(); var _local12:Array = new Array(); ComputeBounds(_local11, _local12, _arg2); var _local13:uint; while (_local13 < 2) { _local14 = m_bounds[_local13]; _local15 = _local10.lowerBounds[_local13]; _local16 = _local10.upperBounds[_local13]; _local17 = _local11[_local13]; _local18 = _local12[_local13]; _local19 = (_local17 - _local14[_local15].value); _local20 = (_local18 - _local14[_local16].value); _local14[_local15].value = _local17; _local14[_local16].value = _local18; if (_local19 < 0){ _local3 = _local15; while ((((_local3 > 0)) && ((_local17 < _local14[(_local3 - 1)].value)))) { _local4 = _local14[_local3]; _local5 = _local14[(_local3 - 1)]; _local21 = _local5.proxyId; _local22 = m_proxyPool[_local5.proxyId]; _local5.stabbingCount++; if (_local5.IsUpper() == true){ if (TestOverlap(_local10, _local22)){ AddBufferedPair(_arg1, _local21); }; var _local23 = _local22.upperBounds; var _local24 = _local13; var _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local4.stabbingCount++; } else { _local23 = _local22.lowerBounds; _local24 = _local13; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local4.stabbingCount--; }; _local23 = _local10.lowerBounds; _local24 = _local13; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local4.Swap(_local5); _local3--; }; }; if (_local20 > 0){ _local3 = _local16; while ((((_local3 < (_local9 - 1))) && ((_local14[(_local3 + 1)].value <= _local18)))) { _local4 = _local14[_local3]; _local6 = _local14[(_local3 + 1)]; _local7 = _local6.proxyId; _local8 = m_proxyPool[_local7]; _local6.stabbingCount++; if (_local6.IsLower() == true){ if (TestOverlap(_local10, _local8)){ AddBufferedPair(_arg1, _local7); }; _local23 = _local8.lowerBounds; _local24 = _local13; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local4.stabbingCount++; } else { _local23 = _local8.upperBounds; _local24 = _local13; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local4.stabbingCount--; }; _local23 = _local10.upperBounds; _local24 = _local13; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local4.Swap(_local6); _local3++; }; }; if (_local19 > 0){ _local3 = _local15; while ((((_local3 < (_local9 - 1))) && ((_local14[(_local3 + 1)].value <= _local17)))) { _local4 = _local14[_local3]; _local6 = _local14[(_local3 + 1)]; _local7 = _local6.proxyId; _local8 = m_proxyPool[_local7]; _local6.stabbingCount--; if (_local6.IsUpper()){ RemoveBufferedPair(_arg1, _local7); _local23 = _local8.upperBounds; _local24 = _local13; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local4.stabbingCount--; } else { _local23 = _local8.lowerBounds; _local24 = _local13; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local4.stabbingCount++; }; _local23 = _local10.lowerBounds; _local24 = _local13; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local4.Swap(_local6); _local3++; }; }; if (_local20 < 0){ _local3 = _local16; while ((((_local3 > 0)) && ((_local18 < _local14[(_local3 - 1)].value)))) { _local4 = _local14[_local3]; _local5 = _local14[(_local3 - 1)]; _local21 = _local5.proxyId; _local22 = m_proxyPool[_local21]; _local5.stabbingCount--; if (_local5.IsLower() == true){ RemoveBufferedPair(_arg1, _local21); _local23 = _local22.lowerBounds; _local24 = _local13; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local4.stabbingCount--; } else { _local23 = _local22.upperBounds; _local24 = _local13; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local4.stabbingCount++; }; _local23 = _local10.upperBounds; _local24 = _local13; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local4.Swap(_local5); _local3--; }; }; _local13++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local6:int; var _local4:int; var _local5:int = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); if (_arg1[_local6].value > _arg3){ _local5 = (_local6 - 1); } else { if (_arg1[_local6].value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } public static function Equals(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ if ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))){ return (true); }; return (false); } public static function LessThanBP(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ if (_arg1.proxyId1 < _arg2.proxyId1){ return (true); }; if (_arg1.proxyId1 == _arg2.proxyId1){ return ((_arg1.proxyId2 < _arg2.proxyId2)); }; return (false); } } }//package Engine.Collision
Section 17
//b2BufferedPair (Engine.Collision.b2BufferedPair) package Engine.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Engine.Collision
Section 18
//b2Collision (Engine.Collision.b2Collision) package Engine.Collision { import Engine.Collision.Shapes.*; import Engine.Common.Math.*; import Engine.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; public static var d:b2Vec2 = new b2Vec2(); private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static var dLocal1:b2Vec2 = new b2Vec2(); public static var v1:b2Vec2 = new b2Vec2(); public static var v2:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolyShape, _arg2:int, _arg3:b2PolyShape):Number{ var _local5:Array; var _local8:int; var _local14:Number; var _local23:b2Vec2; var _local24:Number; var _local4:int = _arg1.m_vertexCount; _local5 = _arg1.m_vertices; var _local6:int = _arg3.m_vertexCount; var _local7:Array = _arg3.m_vertices; _local8 = _arg2; var _local9:int = (((_arg2 + 1) == _local4)) ? 0 : (_arg2 + 1); var _local10:Number = (_local5[_local9].x - _local5[_local8].x); var _local11:Number = (_local5[_local9].y - _local5[_local8].y); var _local12:Number = _local10; _local10 = _local11; _local11 = -(_local12); var _local13:Number = (1 / Math.sqrt(((_local10 * _local10) + (_local11 * _local11)))); _local10 = (_local10 * _local13); _local11 = (_local11 * _local13); _local14 = _local10; var _local15:Number = _local11; _local12 = _local14; var _local16:b2Mat22 = _arg1.m_R; _local14 = ((_local16.col1.x * _local12) + (_local16.col2.x * _local15)); _local15 = ((_local16.col1.y * _local12) + (_local16.col2.y * _local15)); var _local17:Number = _local14; var _local18:Number = _local15; _local16 = _arg3.m_R; _local12 = ((_local17 * _local16.col1.x) + (_local18 * _local16.col1.y)); _local18 = ((_local17 * _local16.col2.x) + (_local18 * _local16.col2.y)); _local17 = _local12; var _local19:int; var _local20:Number = Number.MAX_VALUE; var _local21:int; while (_local21 < _local6) { _local23 = _local7[_local21]; _local24 = ((_local23.x * _local17) + (_local23.y * _local18)); if (_local24 < _local20){ _local20 = _local24; _local19 = _local21; }; _local21++; }; v1.x = 0; v1.y = 0; v1.SetV(_local5[_local8]); v1.MulM(_arg1.m_R); v1.Add(_arg1.m_position); v2.x = 0; v2.y = 0; v2.SetV(_local7[_local19]); v2.MulM(_arg3.m_R); v2.Add(_arg3.m_position); v2.Subtract(v1); var _local22:Number = ((v2.x * _local14) + (v2.y * _local15)); return (_local22); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.minVertex; var _local4:b2Vec2 = _arg1.maxVertex; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.minVertex; _local4 = _arg2.maxVertex; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function b2CollidePolyAndCircle(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2CircleShape){ var _local4:b2ContactPoint; var _local5:Number; var _local6:Number; var _local11:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Vec2; _arg1.pointCount = 0; var _local7:Number = (_arg3.m_position.x - _arg2.m_position.x); var _local8:Number = (_arg3.m_position.y - _arg2.m_position.y); var _local9:b2Mat22 = _arg2.m_R; var _local10:Number = ((_local7 * _local9.col1.x) + (_local8 * _local9.col1.y)); _local8 = ((_local7 * _local9.col2.x) + (_local8 * _local9.col2.y)); _local7 = _local10; var _local12:int; var _local13:Number = -(Number.MAX_VALUE); var _local14:Number = _arg3.m_radius; var _local15:int; while (_local15 < _arg2.m_vertexCount) { _local24 = ((_arg2.m_normals[_local15].x * (_local7 - _arg2.m_vertices[_local15].x)) + (_arg2.m_normals[_local15].y * (_local8 - _arg2.m_vertices[_local15].y))); if (_local24 > _local14){ return; }; if (_local24 > _local13){ _local13 = _local24; _local12 = _local15; }; _local15++; }; if (_local13 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local25 = _arg2.m_normals[_local12]; _arg1.normal.x = ((_local9.col1.x * _local25.x) + (_local9.col2.x * _local25.y)); _arg1.normal.y = ((_local9.col1.y * _local25.x) + (_local9.col2.y * _local25.y)); _local4 = _arg1.points[0]; _local4.id.features.incidentEdge = _local12; _local4.id.features.incidentVertex = b2_nullFeature; _local4.id.features.referenceFace = b2_nullFeature; _local4.id.features.flip = 0; _local4.position.x = (_arg3.m_position.x - (_local14 * _arg1.normal.x)); _local4.position.y = (_arg3.m_position.y - (_local14 * _arg1.normal.y)); _local4.separation = (_local13 - _local14); return; }; var _local16:int = _local12; var _local17:int = _arg2.m_nextVert[_local16]; var _local18:Number = (_arg2.m_vertices[_local17].x - _arg2.m_vertices[_local16].x); var _local19:Number = (_arg2.m_vertices[_local17].y - _arg2.m_vertices[_local16].y); var _local20:Number = Math.sqrt(((_local18 * _local18) + (_local19 * _local19))); _local18 = (_local18 / _local20); _local19 = (_local19 / _local20); if (_local20 < Number.MIN_VALUE){ _local5 = (_local7 - _arg2.m_vertices[_local16].x); _local6 = (_local8 - _arg2.m_vertices[_local16].y); _local11 = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); _local5 = (_local5 / _local11); _local6 = (_local6 / _local11); if (_local11 > _local14){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local9.col1.x * _local5) + (_local9.col2.x * _local6)), ((_local9.col1.y * _local5) + (_local9.col2.y * _local6))); _local4 = _arg1.points[0]; _local4.id.features.incidentEdge = b2_nullFeature; _local4.id.features.incidentVertex = _local16; _local4.id.features.referenceFace = b2_nullFeature; _local4.id.features.flip = 0; _local4.position.x = (_arg3.m_position.x - (_local14 * _arg1.normal.x)); _local4.position.y = (_arg3.m_position.y - (_local14 * _arg1.normal.y)); _local4.separation = (_local11 - _local14); return; }; var _local21:Number = (((_local7 - _arg2.m_vertices[_local16].x) * _local18) + ((_local8 - _arg2.m_vertices[_local16].y) * _local19)); _local4 = _arg1.points[0]; _local4.id.features.incidentEdge = b2_nullFeature; _local4.id.features.incidentVertex = b2_nullFeature; _local4.id.features.referenceFace = b2_nullFeature; _local4.id.features.flip = 0; if (_local21 <= 0){ _local22 = _arg2.m_vertices[_local16].x; _local23 = _arg2.m_vertices[_local16].y; _local4.id.features.incidentVertex = _local16; } else { if (_local21 >= _local20){ _local22 = _arg2.m_vertices[_local17].x; _local23 = _arg2.m_vertices[_local17].y; _local4.id.features.incidentVertex = _local17; } else { _local22 = ((_local18 * _local21) + _arg2.m_vertices[_local16].x); _local23 = ((_local19 * _local21) + _arg2.m_vertices[_local16].y); _local4.id.features.incidentEdge = _local16; }; }; _local5 = (_local7 - _local22); _local6 = (_local8 - _local23); _local11 = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); _local5 = (_local5 / _local11); _local6 = (_local6 / _local11); if (_local11 > _local14){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local9.col1.x * _local5) + (_local9.col2.x * _local6)), ((_local9.col1.y * _local5) + (_local9.col2.y * _local6))); _local4.position.x = (_arg3.m_position.x - (_local14 * _arg1.normal.x)); _local4.position.y = (_arg3.m_position.y - (_local14 * _arg1.normal.y)); _local4.separation = (_local11 - _local14); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolyShape, _arg3:int, _arg4:b2PolyShape){ var _local21:int; var _local22:int; var _local25:ClipVertex; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; var _local5:int = _arg2.m_vertexCount; var _local6:Array = _arg2.m_vertices; var _local7:int = _arg4.m_vertexCount; var _local8:Array = _arg4.m_vertices; var _local9:int = _arg3; var _local10:int = (((_arg3 + 1) == _local5)) ? 0 : (_arg3 + 1); var _local11:b2Vec2 = _local6[_local10]; var _local12:Number = _local11.x; var _local13:Number = _local11.y; _local11 = _local6[_local9]; _local12 = (_local12 - _local11.x); _local13 = (_local13 - _local11.y); var _local14:Number = _local12; _local12 = _local13; _local13 = -(_local14); var _local15:Number = (1 / Math.sqrt(((_local12 * _local12) + (_local13 * _local13)))); _local12 = (_local12 * _local15); _local13 = (_local13 * _local15); var _local16:Number = _local12; var _local17:Number = _local13; _local14 = _local16; var _local18:b2Mat22 = _arg2.m_R; _local16 = ((_local18.col1.x * _local14) + (_local18.col2.x * _local17)); _local17 = ((_local18.col1.y * _local14) + (_local18.col2.y * _local17)); var _local19:Number = _local16; var _local20:Number = _local17; _local18 = _arg4.m_R; _local14 = ((_local19 * _local18.col1.x) + (_local20 * _local18.col1.y)); _local20 = ((_local19 * _local18.col2.x) + (_local20 * _local18.col2.y)); _local19 = _local14; var _local23:Number = Number.MAX_VALUE; var _local24:int; while (_local24 < _local7) { _local26 = _local24; _local27 = (((_local24 + 1) < _local7)) ? (_local24 + 1) : 0; _local11 = _local8[_local27]; _local28 = _local11.x; _local29 = _local11.y; _local11 = _local8[_local26]; _local28 = (_local28 - _local11.x); _local29 = (_local29 - _local11.y); _local14 = _local28; _local28 = _local29; _local29 = -(_local14); _local15 = (1 / Math.sqrt(((_local28 * _local28) + (_local29 * _local29)))); _local28 = (_local28 * _local15); _local29 = (_local29 * _local15); _local30 = ((_local28 * _local19) + (_local29 * _local20)); if (_local30 < _local23){ _local23 = _local30; _local21 = _local26; _local22 = _local27; }; _local24++; }; _local25 = _arg1[0]; _local11 = _local25.v; _local11.SetV(_local8[_local21]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local21; _local25 = _arg1[1]; _local11 = _local25.v; _local11.SetV(_local8[_local22]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local22; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolyShape, _arg3:b2PolyShape):Number{ var _local13:int; var _local14:Number; var _local15:int; var _local16:Number; var _local17:int; var _local18:Number; var _local4:int = _arg2.m_vertexCount; var _local5:Array = _arg2.m_vertices; d.x = 0; d.y = 0; d.SetV(_arg3.m_position); d.Subtract(_arg2.m_position); dLocal1.x = 0; dLocal1.y = 0; dLocal1.SetV(d); dLocal1.MulTM(_arg2.m_R); var _local6:int; var _local7:Number = -(Number.MAX_VALUE); var _local8:int; while (_local8 < _local4) { _local16 = b2Math.b2Dot(_local5[_local8], dLocal1); if (_local16 > _local7){ _local7 = _local16; _local6 = _local8; }; _local8++; }; var _local9:int = (((_local6 - 1) >= 0)) ? (_local6 - 1) : (_local4 - 1); var _local10:Number = EdgeSeparation(_arg2, _local9, _arg3); if (_local10 > 0){ return (_local10); }; var _local11:int = _local6; var _local12:Number = EdgeSeparation(_arg2, _local11, _arg3); if (_local12 > 0){ return (_local12); }; if (_local10 > _local12){ _local15 = -1; _local13 = _local9; _local14 = _local10; } else { _local15 = 1; _local13 = _local11; _local14 = _local12; }; while (true) { if (_local15 == -1){ _local17 = (((_local13 - 1) >= 0)) ? (_local13 - 1) : (_local4 - 1); } else { _local17 = (((_local13 + 1) < _local4)) ? (_local13 + 1) : 0; }; _local18 = EdgeSeparation(_arg2, _local17, _arg3); if (_local18 > 0){ return (_local18); }; if (_local18 > _local14){ _local13 = _local17; _local14 = _local18; } else { break; }; }; _arg1[0] = _local13; return (_local14); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local7:b2Vec2; var _local8:Number; var _local10:Number; var _local11:b2Vec2; var _local5:int; var _local6:b2Vec2 = _arg2[0].v; _local7 = _arg2[1].v; _local8 = (b2Math.b2Dot(_arg3, _arg2[0].v) - _arg4); var _local9:Number = (b2Math.b2Dot(_arg3, _arg2[1].v) - _arg4); if (_local8 <= 0){ var _temp1 = _local5; _local5 = (_local5 + 1); var _local12 = _temp1; _arg1[_local12] = _arg2[0]; }; if (_local9 <= 0){ var _temp2 = _local5; _local5 = (_local5 + 1); _local12 = _temp2; _arg1[_local12] = _arg2[1]; }; if ((_local8 * _local9) < 0){ _local10 = (_local8 / (_local8 - _local9)); _local11 = _arg1[_local5].v; _local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x))); _local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y))); if (_local8 > 0){ _arg1[_local5].id = _arg2[0].id; } else { _arg1[_local5].id = _arg2[1].id; }; _local5++; }; return (_local5); } public static function b2CollidePoly(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2PolyShape){ var _local10:b2PolyShape; var _local11:b2PolyShape; var _local12:int; var _local13:int; var _local39:int; var _local42:b2Vec2; var _local43:Number; var _local44:b2ContactPoint; _arg1.pointCount = 0; var _local4:int; var _local5:Array = [_local4]; var _local6:Number = FindMaxSeparation(_local5, _arg2, _arg3); _local4 = _local5[0]; if (_local6 > 0){ return; }; var _local7:int; var _local8:Array = [_local7]; var _local9:Number = FindMaxSeparation(_local8, _arg3, _arg2); _local7 = _local8[0]; if (_local9 > 0){ return; }; var _local14:Number = 0.98; var _local15:Number = 0.001; if (_local9 > ((_local14 * _local6) + _local15)){ _local10 = _arg3; _local11 = _arg2; _local12 = _local7; _local13 = 1; } else { _local10 = _arg2; _local11 = _arg3; _local12 = _local4; _local13 = 0; }; var _local16:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local16, _local10, _local12, _local11); var _local17:int = _local10.m_vertexCount; var _local18:Array = _local10.m_vertices; var _local19:b2Vec2 = _local18[_local12]; var _local20:b2Vec2 = (((_local12 + 1) < _local17)) ? _local18[(_local12 + 1)] : _local18[0]; var _local21:Number = (_local20.x - _local19.x); var _local22:Number = (_local20.y - _local19.y); var _local23:Number = (_local20.x - _local19.x); var _local24:Number = (_local20.y - _local19.y); var _local25:Number = _local23; var _local26:b2Mat22 = _local10.m_R; _local23 = ((_local26.col1.x * _local25) + (_local26.col2.x * _local24)); _local24 = ((_local26.col1.y * _local25) + (_local26.col2.y * _local24)); var _local27:Number = (1 / Math.sqrt(((_local23 * _local23) + (_local24 * _local24)))); _local23 = (_local23 * _local27); _local24 = (_local24 * _local27); var _local28:Number = _local23; var _local29:Number = _local24; _local25 = _local28; _local28 = _local29; _local29 = -(_local25); var _local30:Number = _local19.x; var _local31:Number = _local19.y; _local25 = _local30; _local26 = _local10.m_R; _local30 = ((_local26.col1.x * _local25) + (_local26.col2.x * _local31)); _local31 = ((_local26.col1.y * _local25) + (_local26.col2.y * _local31)); _local30 = (_local30 + _local10.m_position.x); _local31 = (_local31 + _local10.m_position.y); var _local32:Number = _local20.x; var _local33:Number = _local20.y; _local25 = _local32; _local26 = _local10.m_R; _local32 = ((_local26.col1.x * _local25) + (_local26.col2.x * _local33)); _local33 = ((_local26.col1.y * _local25) + (_local26.col2.y * _local33)); _local32 = (_local32 + _local10.m_position.x); _local33 = (_local33 + _local10.m_position.y); var _local34:Number = ((_local28 * _local30) + (_local29 * _local31)); var _local35:Number = -(((_local23 * _local30) + (_local24 * _local31))); var _local36:Number = ((_local23 * _local32) + (_local24 * _local33)); var _local37:Array = [new ClipVertex(), new ClipVertex()]; var _local38:Array = [new ClipVertex(), new ClipVertex()]; b2CollidePolyTempVec.Set(-(_local23), -(_local24)); _local39 = ClipSegmentToLine(_local37, _local16, b2CollidePolyTempVec, _local35); if (_local39 < 2){ return; }; b2CollidePolyTempVec.Set(_local23, _local24); _local39 = ClipSegmentToLine(_local38, _local37, b2CollidePolyTempVec, _local36); if (_local39 < 2){ return; }; if (_local13){ _arg1.normal.Set(-(_local28), -(_local29)); } else { _arg1.normal.Set(_local28, _local29); }; var _local40:int; var _local41:int; while (_local41 < b2Settings.b2_maxManifoldPoints) { _local42 = _local38[_local41].v; _local43 = (((_local28 * _local42.x) + (_local29 * _local42.y)) - _local34); if (_local43 <= 0){ _local44 = _arg1.points[_local40]; _local44.separation = _local43; _local44.position.SetV(_local38[_local41].v); _local44.id.Set(_local38[_local41].id); _local44.id.features.flip = _local13; _local40++; }; _local41++; }; _arg1.pointCount = _local40; } public static function b2CollideCircle(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2CircleShape){ var _local8:Number; var _local10:Number; var _local11:Number; _arg1.pointCount = 0; var _local4:Number = (_arg3.m_position.x - _arg2.m_position.x); var _local5:Number = (_arg3.m_position.y - _arg2.m_position.y); var _local6:Number = ((_local4 * _local4) + (_local5 * _local5)); var _local7:Number = (_arg2.m_radius + _arg3.m_radius); if (_local6 > (_local7 * _local7)){ return; }; if (_local6 < Number.MIN_VALUE){ _local8 = -(_local7); _arg1.normal.Set(0, 1); } else { _local10 = Math.sqrt(_local6); _local8 = (_local10 - _local7); _local11 = (1 / _local10); _arg1.normal.x = (_local11 * _local4); _arg1.normal.y = (_local11 * _local5); }; _arg1.pointCount = 1; var _local9:b2ContactPoint = _arg1.points[0]; _local9.id.key = 0; _local9.separation = _local8; _local9.position.x = (_arg3.m_position.x - (_arg3.m_radius * _arg1.normal.x)); _local9.position.y = (_arg3.m_position.y - (_arg3.m_radius * _arg1.normal.y)); } } }//package Engine.Collision
Section 19
//b2ContactID (Engine.Collision.b2ContactID) package Engine.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID){ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function set key(_arg1:uint){ _key = _arg1; features._referenceFace = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Engine.Collision
Section 20
//b2ContactPoint (Engine.Collision.b2ContactPoint) package Engine.Collision { import Engine.Common.Math.*; public class b2ContactPoint { public var tangentImpulse:Number; public var separation:Number; public var position:b2Vec2; public var id:b2ContactID; public var normalImpulse:Number; public function b2ContactPoint(){ position = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Engine.Collision
Section 21
//b2Manifold (Engine.Collision.b2Manifold) package Engine.Collision { import Engine.Common.Math.*; import Engine.Common.*; public class b2Manifold { public var points:Array; public var normal:b2Vec2; public var pointCount:int; public function b2Manifold(){ points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactPoint(); _local1++; }; normal = new b2Vec2(); } } }//package Engine.Collision
Section 22
//b2OBB (Engine.Collision.b2OBB) package Engine.Collision { import Engine.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Engine.Collision
Section 23
//b2Pair (Engine.Collision.b2Pair) package Engine.Collision { public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var e_pairReceived:uint = 4; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 8192; public function SetBuffered(){ status = (status | e_pairBuffered); } public function SetReceived(){ status = (status | e_pairReceived); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsReceived():Boolean{ return (((status & e_pairReceived) == e_pairReceived)); } public function ClearBuffered(){ status = (status & ~(e_pairBuffered)); } public function ClearRemoved(){ status = (status & ~(e_pairRemoved)); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function SetRemoved(){ status = (status | e_pairRemoved); } } }//package Engine.Collision
Section 24
//b2PairCallback (Engine.Collision.b2PairCallback) package Engine.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3){ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Engine.Collision
Section 25
//b2PairManager (Engine.Collision.b2PairManager) package Engine.Collision { import Engine.Common.Math.*; import Engine.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_next:Array; public var m_hashTable:Array; public var m_pairs:Array; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_next = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_next[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairCount = 0; } public function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local5:uint; if (_arg1 > _arg2){ _local5 = _arg1; _arg1 = _arg2; _arg2 = _local5; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4:uint = m_hashTable[_local3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_next[_local4]; }; if (_local4 == b2Pair.b2_nullPair){ return (null); }; return (m_pairs[_local4]); } public function Add(_arg1:uint, _arg2:uint):b2Pair{ var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4:int = FindHash(_arg1, _arg2, _local3); var _local5:b2Pair = ((_local4)!=b2Settings.USHRT_MAX) ? m_pairs[_local4] : null; if (_local5 != null){ return (_local5); }; if (m_pairCount == b2Settings.b2_maxPairs){ return (null); }; _local5 = m_pairs[m_pairCount]; _local5.proxyId1 = _arg1; _local5.proxyId2 = _arg2; _local5.status = 0; _local5.userData = null; m_next[m_pairCount] = m_hashTable[_local3]; m_hashTable[_local3] = m_pairCount; m_pairCount++; return (_local5); } public function Remove(_arg1:uint, _arg2:uint){ var _local12:uint; if (_arg1 > _arg2){ _local12 = _arg1; _arg1 = _arg2; _arg2 = _local12; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4:int = FindHash(_arg1, _arg2, _local3); var _local5:b2Pair = ((_local4)!=b2Settings.USHRT_MAX) ? m_pairs[_local4] : null; if (_local5 == null){ return (null); }; var _local6:* = _local5.userData; var _local7:uint = m_hashTable[_local3]; var _local8:uint = b2Pair.b2_nullPair; while (_local7 != _local4) { _local8 = _local7; _local7 = m_next[_local7]; }; if (_local8 != b2Pair.b2_nullPair){ m_next[_local8] = m_next[_local4]; } else { m_hashTable[_local3] = m_next[_local4]; }; var _local9:uint = (m_pairCount - 1); if (_local9 == _local4){ m_pairCount--; return (_local6); }; var _local10:b2Pair = m_pairs[_local9]; var _local11:uint = (Hash(_local10.proxyId1, _local10.proxyId2) & b2Pair.b2_tableMask); _local7 = m_hashTable[_local11]; _local8 = b2Pair.b2_nullPair; while (_local7 != _local9) { _local8 = _local7; _local7 = m_next[_local7]; }; if (_local8 != b2Pair.b2_nullPair){ m_next[_local8] = m_next[_local9]; } else { m_hashTable[_local11] = m_next[_local9]; }; m_pairs[_local4].userData = m_pairs[_local9].userData; m_pairs[_local4].proxyId1 = m_pairs[_local9].proxyId1; m_pairs[_local4].proxyId2 = m_pairs[_local9].proxyId2; m_pairs[_local4].status = m_pairs[_local9].status; m_next[_local4] = m_hashTable[_local11]; m_hashTable[_local11] = _local4; m_pairCount--; return (_local6); } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):int{ var _local4:uint = m_hashTable[_arg3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_next[_local4]; }; if (_local4 == b2Pair.b2_nullPair){ return (b2Settings.USHRT_MAX); }; return (_local4); } public function GetPairs():Array{ return (m_pairs); } public function GetCount():int{ return (m_pairCount); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Engine.Collision
Section 26
//b2Proxy (Engine.Collision.b2Proxy) package Engine.Collision { public class b2Proxy { public var categoryBits:uint; public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var maskBits:uint; public var groupIndex:int; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint){ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Engine.Collision
Section 27
//ClipVertex (Engine.Collision.ClipVertex) package Engine.Collision { import Engine.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Engine.Collision
Section 28
//Features (Engine.Collision.Features) package Engine.Collision { public class Features { public var _referenceFace:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceFace():int{ return (_referenceFace); } public function set incidentVertex(_arg1:int){ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceFace(_arg1:int){ _referenceFace = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int){ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int){ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Engine.Collision
Section 29
//b2Mat22 (Engine.Common.Math.b2Mat22) package Engine.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity(){ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2){ col1.SetV(_arg1); col2.SetV(_arg2); } public function Set(_arg1:Number){ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetZero(){ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22){ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22){ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs(){ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local4:Number; var _local6:Number; _local2 = col1.x; var _local3:Number = col2.x; _local4 = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Engine.Common.Math
Section 30
//b2Math (Engine.Common.Math.b2Math) package Engine.Common.Math { public class b2Math { public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number){ return (isFinite(_arg1)); } public static function b2Swap(_arg1:Array, _arg2:Array){ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Engine.Common.Math
Section 31
//b2Vec2 (Engine.Common.Math.b2Vec2) package Engine.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0){ x = _arg1; y = _arg2; } public function Add(_arg1:b2Vec2){ x = (x + _arg1.x); y = (y + _arg1.y); } public function Set(_arg1:Number=0, _arg2:Number=0){ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number){ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function MulM(_arg1:b2Mat22){ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function SetZero(){ x = 0; y = 0; } public function MinV(_arg1:b2Vec2){ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function Normalize():Number{ var _local1:Number = Length(); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function CrossVF(_arg1:Number){ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2){ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2){ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(_arg1:Number){ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function Abs(){ x = Math.abs(x); y = Math.abs(y); } public function Subtract(_arg1:b2Vec2){ x = (x - _arg1.x); y = (y - _arg1.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22){ var _local2:Number = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Engine.Common.Math
Section 32
//b2Settings (Engine.Common.b2Settings) package Engine.Common { import Engine.Common.Math.*; public class b2Settings { public static const b2_lengthUnitsPerMeter:Number = 1; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxShapesPerBody:int = 64; public static const b2_maxProxies:int = 0x0400; public static const b2_velocityThreshold:Number = 1; public static const b2_timeToSleep:Number = 0.5; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const b2_massUnitsPerKilogram:Number = 1; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_maxPolyVertices:int = 8; public static const b2_timeUnitsPerSecond:Number = 1; public static function b2Assert(_arg1:Boolean){ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Engine.Common
Section 33
//b2CircleContact (Engine.Dynamics.Contacts.b2CircleContact) package Engine.Dynamics.Contacts { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2CircleContact extends b2Contact { public var m_manifold:Array; public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function Evaluate(){ b2Collision.b2CollideCircle(m_manifold[0], (m_shape1 as b2CircleShape), (m_shape2 as b2CircleShape)); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } override public function GetManifolds():Array{ return (m_manifold); } public static function Destroy(_arg1:b2Contact, _arg2){ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Engine.Dynamics.Contacts
Section 34
//b2Contact (Engine.Dynamics.Contacts.b2Contact) package Engine.Dynamics.Contacts { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_next:b2Contact; public var m_prev:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactNode; public var m_node2:b2ContactNode; public var m_restitution:Number; public var m_flags:uint; public static var s_registers:Array; public static var s_initialized:Boolean = false; public static var e_islandFlag:uint = 1; public static var e_destroyFlag:uint = 2; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactNode(); m_node2 = new b2ContactNode(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function Evaluate(){ } public static function InitializeRegisters(){ var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polyShape, b2Shape.e_circleShape); AddType(b2PolyContact.Create, b2PolyContact.Destroy, b2Shape.e_polyShape, b2Shape.e_polyShape); } public static function Destroy(_arg1:b2Contact, _arg2){ if (_arg1.GetManifoldCount() > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; var _local3:int = _arg1.m_shape1.m_type; var _local4:int = _arg1.m_shape2.m_type; var _local5:* = s_registers[_local3][_local4].destroyFcn; _local5(_arg1, _arg2); } public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int){ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local7:b2Contact; var _local8:int; var _local9:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var _local4:int = _arg1.m_type; var _local5:int = _arg2.m_type; var _local6:* = s_registers[_local4][_local5].createFcn; if (_local6){ if (s_registers[_local4][_local5].primary){ return (_local6(_arg1, _arg2, _arg3)); }; _local7 = _local6(_arg2, _arg1, _arg3); _local8 = 0; while (_local8 < _local7.GetManifoldCount()) { _local9 = _local7.GetManifolds()[_local8]; _local7.GetManifolds()[_local8].normal = _local9.normal.Negative(); _local8++; }; return (_local7); //unresolved jump }; return (null); } } }//package Engine.Dynamics.Contacts
Section 35
//b2ContactConstraint (Engine.Dynamics.Contacts.b2ContactConstraint) package Engine.Dynamics.Contacts { import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Engine.Dynamics.Contacts
Section 36
//b2ContactConstraintPoint (Engine.Dynamics.Contacts.b2ContactConstraintPoint) package Engine.Dynamics.Contacts { import Engine.Common.Math.*; public class b2ContactConstraintPoint { public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); } } }//package Engine.Dynamics.Contacts
Section 37
//b2ContactNode (Engine.Dynamics.Contacts.b2ContactNode) package Engine.Dynamics.Contacts { import Engine.Dynamics.*; public class b2ContactNode { public var other:b2Body; public var prev:b2ContactNode; public var contact:b2Contact; public var next:b2ContactNode; } }//package Engine.Dynamics.Contacts
Section 38
//b2ContactRegister (Engine.Dynamics.Contacts.b2ContactRegister) package Engine.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn; public var destroyFcn; } }//package Engine.Dynamics.Contacts
Section 39
//b2ContactSolver (Engine.Dynamics.Contacts.b2ContactSolver) package Engine.Dynamics.Contacts { import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public function b2ContactSolver(_arg1:Array, _arg2:int, _arg3){ var _local4:int; var _local5:b2Vec2; var _local6:b2Mat22; var _local8:b2Contact; var _local9:b2Body; var _local10:b2Body; var _local11:int; var _local12:Array; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:b2Manifold; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraint; var _local26:*; var _local27:b2ContactPoint; var _local28:b2ContactConstraintPoint; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; m_constraints = new Array(); super(); m_allocator = _arg3; m_constraintCount = 0; _local4 = 0; while (_local4 < _arg2) { m_constraintCount = (m_constraintCount + _arg1[_local4].GetManifoldCount()); _local4++; }; _local4 = 0; while (_local4 < m_constraintCount) { m_constraints[_local4] = new b2ContactConstraint(); _local4++; }; var _local7:int; _local4 = 0; while (_local4 < _arg2) { _local8 = _arg1[_local4]; _local9 = _local8.m_shape1.m_body; _local10 = _local8.m_shape2.m_body; _local11 = _local8.GetManifoldCount(); _local12 = _local8.GetManifolds(); _local13 = _local8.m_friction; _local14 = _local8.m_restitution; _local15 = _local9.m_linearVelocity.x; _local16 = _local9.m_linearVelocity.y; _local17 = _local10.m_linearVelocity.x; _local18 = _local10.m_linearVelocity.y; _local19 = _local9.m_angularVelocity; _local20 = _local10.m_angularVelocity; _local21 = 0; while (_local21 < _local11) { _local22 = _local12[_local21]; _local23 = _local22.normal.x; _local24 = _local22.normal.y; _local25 = m_constraints[_local7]; _local25.body1 = _local9; _local25.body2 = _local10; _local25.manifold = _local22; _local25.normal.x = _local23; _local25.normal.y = _local24; _local25.pointCount = _local22.pointCount; _local25.friction = _local13; _local25.restitution = _local14; _local26 = 0; while (_local26 < _local25.pointCount) { _local27 = _local22.points[_local26]; _local28 = _local25.points[_local26]; _local28.normalImpulse = _local27.normalImpulse; _local28.tangentImpulse = _local27.tangentImpulse; _local28.separation = _local27.separation; _local29 = (_local27.position.x - _local9.m_position.x); _local30 = (_local27.position.y - _local9.m_position.y); _local31 = (_local27.position.x - _local10.m_position.x); _local32 = (_local27.position.y - _local10.m_position.y); _local5 = _local28.localAnchor1; _local6 = _local9.m_R; _local5.x = ((_local29 * _local6.col1.x) + (_local30 * _local6.col1.y)); _local5.y = ((_local29 * _local6.col2.x) + (_local30 * _local6.col2.y)); _local5 = _local28.localAnchor2; _local6 = _local10.m_R; _local5.x = ((_local31 * _local6.col1.x) + (_local32 * _local6.col1.y)); _local5.y = ((_local31 * _local6.col2.x) + (_local32 * _local6.col2.y)); _local33 = ((_local29 * _local29) + (_local30 * _local30)); _local34 = ((_local31 * _local31) + (_local32 * _local32)); _local35 = ((_local29 * _local23) + (_local30 * _local24)); _local36 = ((_local31 * _local23) + (_local32 * _local24)); _local37 = (_local9.m_invMass + _local10.m_invMass); _local37 = (_local37 + ((_local9.m_invI * (_local33 - (_local35 * _local35))) + (_local10.m_invI * (_local34 - (_local36 * _local36))))); _local28.normalMass = (1 / _local37); _local38 = _local24; _local39 = -(_local23); _local40 = ((_local29 * _local38) + (_local30 * _local39)); _local41 = ((_local31 * _local38) + (_local32 * _local39)); _local42 = (_local9.m_invMass + _local10.m_invMass); _local42 = (_local42 + ((_local9.m_invI * (_local33 - (_local40 * _local40))) + (_local10.m_invI * (_local34 - (_local41 * _local41))))); _local28.tangentMass = (1 / _local42); _local43 = (((_local17 + (-(_local20) * _local32)) - _local15) - (-(_local19) * _local30)); _local44 = (((_local18 + (_local20 * _local31)) - _local16) - (_local19 * _local29)); _local45 = ((_local25.normal.x * _local43) + (_local25.normal.y * _local44)); if (_local45 < -(b2Settings.b2_velocityThreshold)){ _local28.velocityBias = (-(_local25.restitution) * _local45); } else { _local28.velocityBias = 0; }; _local26++; }; _local7++; _local21++; }; _local4++; }; } public function SolveVelocityConstraints(){ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:b2Mat22; var _local14:b2Vec2; var _local16:b2ContactConstraint; var _local17:b2Body; var _local18:b2Body; var _local19:Number; var _local20:b2Vec2; var _local21:Number; var _local22:b2Vec2; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; var _local15:int; while (_local15 < m_constraintCount) { _local16 = m_constraints[_local15]; _local17 = _local16.body1; _local18 = _local16.body2; _local19 = _local17.m_angularVelocity; _local20 = _local17.m_linearVelocity; _local21 = _local18.m_angularVelocity; _local22 = _local18.m_linearVelocity; _local23 = _local17.m_invMass; _local24 = _local17.m_invI; _local25 = _local18.m_invMass; _local26 = _local18.m_invI; _local27 = _local16.normal.x; _local28 = _local16.normal.y; _local29 = _local28; _local30 = -(_local27); _local31 = _local16.pointCount; _local1 = 0; while (_local1 < _local31) { _local2 = _local16.points[_local1]; _local13 = _local17.m_R; _local14 = _local2.localAnchor1; _local3 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local4 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local13 = _local18.m_R; _local14 = _local2.localAnchor2; _local5 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local6 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local32 = ((_local7 * _local27) + (_local8 * _local28)); _local9 = (-(_local2.normalMass) * (_local32 - _local2.velocityBias)); _local10 = b2Math.b2Max((_local2.normalImpulse + _local9), 0); _local9 = (_local10 - _local2.normalImpulse); _local11 = (_local9 * _local27); _local12 = (_local9 * _local28); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.normalImpulse = _local10; _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local33 = ((_local7 * _local29) + (_local8 * _local30)); _local9 = (_local2.tangentMass * -(_local33)); _local34 = (_local16.friction * _local2.normalImpulse); _local10 = b2Math.b2Clamp((_local2.tangentImpulse + _local9), -(_local34), _local34); _local9 = (_local10 - _local2.tangentImpulse); _local11 = (_local9 * _local29); _local12 = (_local9 * _local30); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.tangentImpulse = _local10; _local1++; }; _local17.m_angularVelocity = _local19; _local18.m_angularVelocity = _local21; _local15++; }; } public function PreSolve(){ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Mat22; var _local5:b2ContactConstraint; var _local6:b2Body; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:b2ContactConstraintPoint; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraintPoint; var _local4:int; while (_local4 < m_constraintCount) { _local5 = m_constraints[_local4]; _local6 = _local5.body1; _local7 = _local5.body2; _local8 = _local6.m_invMass; _local9 = _local6.m_invI; _local10 = _local7.m_invMass; _local11 = _local7.m_invI; _local12 = _local5.normal.x; _local13 = _local5.normal.y; _local14 = _local13; _local15 = -(_local12); if (b2World.s_enableWarmStarting){ _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local18 = _local5.points[_local16]; _local19 = ((_local18.normalImpulse * _local12) + (_local18.tangentImpulse * _local14)); _local20 = ((_local18.normalImpulse * _local13) + (_local18.tangentImpulse * _local15)); _local3 = _local6.m_R; _local1 = _local18.localAnchor1; _local21 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local22 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local3 = _local7.m_R; _local1 = _local18.localAnchor2; _local23 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local24 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local21 * _local20) - (_local22 * _local19)))); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local19)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local20)); _local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local23 * _local20) - (_local24 * _local19)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local19)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local20)); _local18.positionImpulse = 0; _local16++; }; } else { _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local25 = _local5.points[_local16]; _local25.normalImpulse = 0; _local25.tangentImpulse = 0; _local25.positionImpulse = 0; _local16++; }; }; _local4++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local3:b2Mat22; var _local4:b2Vec2; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:b2ContactConstraintPoint; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local2:Number = 0; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_position; _local10 = _local7.m_rotation; _local11 = _local8.m_position; _local12 = _local8.m_rotation; _local13 = _local7.m_invMass; _local14 = _local7.m_invI; _local15 = _local8.m_invMass; _local16 = _local8.m_invI; _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local18; _local20 = -(_local17); _local21 = _local6.pointCount; _local22 = 0; while (_local22 < _local21) { _local23 = _local6.points[_local22]; _local3 = _local7.m_R; _local4 = _local23.localAnchor1; _local24 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local25 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local3 = _local8.m_R; _local4 = _local23.localAnchor2; _local26 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local27 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local28 = (_local9.x + _local24); _local29 = (_local9.y + _local25); _local30 = (_local11.x + _local26); _local31 = (_local11.y + _local27); _local32 = (_local30 - _local28); _local33 = (_local31 - _local29); _local34 = (((_local32 * _local17) + (_local33 * _local18)) + _local23.separation); _local2 = b2Math.b2Min(_local2, _local34); _local35 = (_arg1 * b2Math.b2Clamp((_local34 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local36 = (-(_local23.normalMass) * _local35); _local37 = _local23.positionImpulse; _local23.positionImpulse = b2Math.b2Max((_local37 + _local36), 0); _local36 = (_local23.positionImpulse - _local37); _local38 = (_local36 * _local17); _local39 = (_local36 * _local18); _local9.x = (_local9.x - (_local13 * _local38)); _local9.y = (_local9.y - (_local13 * _local39)); _local10 = (_local10 - (_local14 * ((_local24 * _local39) - (_local25 * _local38)))); _local7.m_R.Set(_local10); _local11.x = (_local11.x + (_local15 * _local38)); _local11.y = (_local11.y + (_local15 * _local39)); _local12 = (_local12 + (_local16 * ((_local26 * _local39) - (_local27 * _local38)))); _local8.m_R.Set(_local12); _local22++; }; _local7.m_rotation = _local10; _local8.m_rotation = _local12; _local5++; }; return ((_local2 >= -(b2Settings.b2_linearSlop))); } public function PostSolve(){ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ContactPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Engine.Dynamics.Contacts
Section 40
//b2NullContact (Engine.Dynamics.Contacts.b2NullContact) package Engine.Dynamics.Contacts { public class b2NullContact extends b2Contact { override public function Evaluate(){ } override public function GetManifolds():Array{ return (null); } } }//package Engine.Dynamics.Contacts
Section 41
//b2PolyAndCircleContact (Engine.Dynamics.Contacts.b2PolyAndCircleContact) package Engine.Dynamics.Contacts { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifold:Array; public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polyShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function Evaluate(){ b2Collision.b2CollidePolyAndCircle(m_manifold[0], (m_shape1 as b2PolyShape), (m_shape2 as b2CircleShape)); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } override public function GetManifolds():Array{ return (m_manifold); } public static function Destroy(_arg1:b2Contact, _arg2){ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Engine.Dynamics.Contacts
Section 42
//b2PolyContact (Engine.Dynamics.Contacts.b2PolyContact) package Engine.Dynamics.Contacts { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2PolyContact extends b2Contact { public var m_manifold:Array; private var m0:b2Manifold; public function b2PolyContact(_arg1:b2Shape, _arg2:b2Shape){ m0 = new b2Manifold(); m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; } override public function Evaluate(){ var _local4:b2ContactPoint; var _local5:b2ContactPoint; var _local6:Array; var _local7:int; var _local8:b2ContactPoint; var _local9:uint; var _local10:int; var _local11:b2ContactPoint; var _local12:b2ContactID; var _local1:b2Manifold = m_manifold[0]; var _local2:Array = m0.points; var _local3:int; while (_local3 < _local1.pointCount) { _local4 = _local2[_local3]; _local5 = _local1.points[_local3]; _local4.normalImpulse = _local5.normalImpulse; _local4.tangentImpulse = _local5.tangentImpulse; _local4.id = _local5.id.Copy(); _local3++; }; m0.pointCount = _local1.pointCount; b2Collision.b2CollidePoly(_local1, (m_shape1 as b2PolyShape), (m_shape2 as b2PolyShape)); if (_local1.pointCount > 0){ _local6 = [false, false]; _local7 = 0; while (_local7 < _local1.pointCount) { _local8 = _local1.points[_local7]; _local8.normalImpulse = 0; _local8.tangentImpulse = 0; _local9 = _local8.id.key; _local10 = 0; while (_local10 < m0.pointCount) { if (_local6[_local10] == true){ } else { _local11 = m0.points[_local10]; _local12 = _local11.id; if (_local12.key == _local9){ _local6[_local10] = true; _local8.normalImpulse = _local11.normalImpulse; _local8.tangentImpulse = _local11.tangentImpulse; break; }; }; _local10++; }; _local7++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } override public function GetManifolds():Array{ return (m_manifold); } public static function Destroy(_arg1:b2Contact, _arg2){ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyContact(_arg1, _arg2)); } } }//package Engine.Dynamics.Contacts
Section 43
//b2DistanceJoint (Engine.Dynamics.Joints.b2DistanceJoint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_u:b2Vec2; public var m_impulse:Number; public var m_length:Number; public var m_mass:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local3 = (_arg1.anchorPoint2.x - _arg1.anchorPoint1.x); _local4 = (_arg1.anchorPoint2.y - _arg1.anchorPoint1.y); m_length = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ return (b2Math.AddVV(m_body1.m_position, b2Math.b2MulMV(m_body1.m_R, m_localAnchor1))); } override public function GetAnchor2():b2Vec2{ return (b2Math.AddVV(m_body2.m_position, b2Math.b2MulMV(m_body2.m_R, m_localAnchor2))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_u); _local2.Multiply((m_impulse * _arg1)); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; _local1 = m_body1.m_R; var _local2:Number = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); var _local3:Number = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; var _local4:Number = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); var _local5:Number = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); var _local6:Number = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); var _local7:Number = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); var _local8:Number = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local8); _local7 = (_local7 / _local8); var _local9:Number = (_local8 - m_length); _local9 = b2Math.b2Clamp(_local9, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local10:Number = (-(m_mass) * _local9); m_u.Set(_local6, _local7); var _local11:Number = (_local10 * m_u.x); var _local12:Number = (_local10 * m_u.y); m_body1.m_position.x = (m_body1.m_position.x - (m_body1.m_invMass * _local11)); m_body1.m_position.y = (m_body1.m_position.y - (m_body1.m_invMass * _local12)); m_body1.m_rotation = (m_body1.m_rotation - (m_body1.m_invI * ((_local2 * _local12) - (_local3 * _local11)))); m_body2.m_position.x = (m_body2.m_position.x + (m_body2.m_invMass * _local11)); m_body2.m_position.y = (m_body2.m_position.y + (m_body2.m_invMass * _local12)); m_body2.m_rotation = (m_body2.m_rotation + (m_body2.m_invI * ((_local4 * _local12) - (_local5 * _local11)))); m_body1.m_R.Set(m_body1.m_rotation); m_body2.m_R.Set(m_body2.m_rotation); return ((b2Math.b2Abs(_local9) < b2Settings.b2_linearSlop)); } override public function PrepareVelocitySolver(){ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local9:Number; var _local10:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); m_u.x = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); m_u.y = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); var _local6:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local6 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local6)); } else { m_u.SetZero(); }; var _local7:Number = ((_local2 * m_u.y) - (_local3 * m_u.x)); var _local8:Number = ((_local4 * m_u.y) - (_local5 * m_u.x)); m_mass = (((m_body1.m_invMass + ((m_body1.m_invI * _local7) * _local7)) + m_body2.m_invMass) + ((m_body2.m_invI * _local8) * _local8)); m_mass = (1 / m_mass); if (b2World.s_enableWarmStarting){ _local9 = (m_impulse * m_u.x); _local10 = (m_impulse * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local9)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local10)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local2 * _local10) - (_local3 * _local9)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local9)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local10)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local4 * _local10) - (_local5 * _local9)))); } else { m_impulse = 0; }; } override public function SolveVelocityConstraints(_arg1:b2StepInfo){ var _local2:b2Mat22; var _local14:Number; _local2 = m_body1.m_R; var _local3:Number = ((_local2.col1.x * m_localAnchor1.x) + (_local2.col2.x * m_localAnchor1.y)); var _local4:Number = ((_local2.col1.y * m_localAnchor1.x) + (_local2.col2.y * m_localAnchor1.y)); _local2 = m_body2.m_R; var _local5:Number = ((_local2.col1.x * m_localAnchor2.x) + (_local2.col2.x * m_localAnchor2.y)); var _local6:Number = ((_local2.col1.y * m_localAnchor2.x) + (_local2.col2.y * m_localAnchor2.y)); var _local7:Number = (m_body1.m_linearVelocity.x + (-(m_body1.m_angularVelocity) * _local4)); var _local8:Number = (m_body1.m_linearVelocity.y + (m_body1.m_angularVelocity * _local3)); var _local9:Number = (m_body2.m_linearVelocity.x + (-(m_body2.m_angularVelocity) * _local6)); var _local10:Number = (m_body2.m_linearVelocity.y + (m_body2.m_angularVelocity * _local5)); var _local11:Number = ((m_u.x * (_local9 - _local7)) + (m_u.y * (_local10 - _local8))); var _local12:Number = (-(m_mass) * _local11); m_impulse = (m_impulse + _local12); var _local13:Number = (_local12 * m_u.x); _local14 = (_local12 * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local13)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local14)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local3 * _local14) - (_local4 * _local13)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local13)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local14)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); } } }//package Engine.Dynamics.Joints
Section 44
//b2DistanceJointDef (Engine.Dynamics.Joints.b2DistanceJointDef) package Engine.Dynamics.Joints { import Engine.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2DistanceJointDef(){ anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; } } }//package Engine.Dynamics.Joints
Section 45
//b2GearJoint (Engine.Dynamics.Joints.b2GearJoint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_revolute2:b2RevoluteJoint; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_mass:Number; public var m_impulse:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:Number; var _local3:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local2 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local2 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local3 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local3 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local2 + (m_ratio * _local3)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver(){ var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local1:b2Body = m_ground1; var _local2:b2Body = m_ground2; _local3 = m_body1; _local4 = m_body2; var _local12:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local12 = (_local12 + _local3.m_invI); } else { _local9 = _local1.m_R; _local10 = m_prismatic1.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local3.m_R; _local7 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local8 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear1.Set(-(_local5), -(_local6)); m_J.angular1 = -(_local11); _local12 = (_local12 + (_local3.m_invMass + ((_local3.m_invI * _local11) * _local11))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local12 = (_local12 + ((m_ratio * m_ratio) * _local4.m_invI)); } else { _local9 = _local2.m_R; _local10 = m_prismatic2.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local4.m_R; _local7 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local8 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear2.Set((-(m_ratio) * _local5), (-(m_ratio) * _local6)); m_J.angular2 = (-(m_ratio) * _local11); _local12 = (_local12 + ((m_ratio * m_ratio) * (_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)))); }; m_mass = (1 / _local12); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * m_impulse) * m_J.linear1.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * m_impulse) * m_J.linear1.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * m_impulse) * m_J.angular1)); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear2.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear2.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular2)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local4:Number; var _local5:Number; var _local1:Number = 0; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5))); var _local7:Number = (-(m_mass) * _local6); _local2.m_position.x = (_local2.m_position.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_position.y = (_local2.m_position.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_rotation = (_local2.m_rotation + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_position.x = (_local3.m_position.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_position.y = (_local3.m_position.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_rotation = (_local3.m_rotation + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.m_R.Set(_local2.m_rotation); _local3.m_R.Set(_local3.m_rotation); return ((_local1 < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2StepInfo){ var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Engine.Dynamics.Joints
Section 46
//b2GearJointDef (Engine.Dynamics.Joints.b2GearJointDef) package Engine.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Engine.Dynamics.Joints
Section 47
//b2Jacobian (Engine.Dynamics.Joints.b2Jacobian) package Engine.Dynamics.Joints { import Engine.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number){ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero(){ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Engine.Dynamics.Joints
Section 48
//b2Joint (Engine.Dynamics.Joints.b2Joint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_node1:b2JointNode; public var m_node2:b2JointNode; public var m_userData; public var m_body1:b2Body; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointNode(); m_node2 = new b2JointNode(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function SolveVelocityConstraints(_arg1:b2StepInfo){ } public function PrepareVelocitySolver(){ } public function PreparePositionSolver(){ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function GetBody1():b2Body{ return (m_body1); } public function GetBody2():b2Body{ return (m_body2); } public static function Destroy(_arg1:b2Joint, _arg2){ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Engine.Dynamics.Joints
Section 49
//b2JointDef (Engine.Dynamics.Joints.b2JointDef) package Engine.Dynamics.Joints { import Engine.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Engine.Dynamics.Joints
Section 50
//b2JointNode (Engine.Dynamics.Joints.b2JointNode) package Engine.Dynamics.Joints { import Engine.Dynamics.*; public class b2JointNode { public var other:b2Body; public var next:b2JointNode; public var prev:b2JointNode; public var joint:b2Joint; } }//package Engine.Dynamics.Joints
Section 51
//b2MouseJoint (Engine.Dynamics.Joints.b2MouseJoint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; public var m_beta:Number; private var K:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_ptpMass:b2Mat22; public var m_C:b2Vec2; public var m_maxForce:Number; public var m_localAnchor:b2Vec2; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local3:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_ptpMass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); var _local2:Number = (m_target.x - m_body2.m_position.x); _local3 = (m_target.y - m_body2.m_position.y); m_localAnchor.x = ((_local2 * m_body2.m_R.col1.x) + (_local3 * m_body2.m_R.col1.y)); m_localAnchor.y = ((_local2 * m_body2.m_R.col2.x) + (_local3 * m_body2.m_R.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); var _local4:Number = m_body2.m_mass; var _local5:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); var _local6:Number = (((2 * _local4) * _arg1.dampingRatio) * _local5); var _local7:Number = ((_local4 * _local5) * _local5); m_gamma = (1 / (_local6 + (_arg1.timeStep * _local7))); m_beta = ((_arg1.timeStep * _local7) / (_local6 + (_arg1.timeStep * _local7))); } public function SetTarget(_arg1:b2Vec2){ m_body2.WakeUp(); m_target = _arg1; } override public function GetAnchor2():b2Vec2{ var _local1:b2Vec2 = b2Math.b2MulMV(m_body2.m_R, m_localAnchor); _local1.Add(m_body2.m_position); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function PrepareVelocitySolver(){ var _local1:b2Body; var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = m_body2; _local2 = _local1.m_R; _local3 = ((_local2.col1.x * m_localAnchor.x) + (_local2.col2.x * m_localAnchor.y)); _local4 = ((_local2.col1.y * m_localAnchor.x) + (_local2.col2.y * m_localAnchor.y)); _local5 = _local1.m_invMass; _local6 = _local1.m_invI; K1.col1.x = _local5; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local5; K2.col1.x = ((_local6 * _local4) * _local4); K2.col2.x = ((-(_local6) * _local3) * _local4); K2.col1.y = ((-(_local6) * _local3) * _local4); K2.col2.y = ((_local6 * _local3) * _local3); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_ptpMass); m_C.x = ((_local1.m_position.x + _local3) - m_target.x); m_C.y = ((_local1.m_position.y + _local4) - m_target.y); _local1.m_angularVelocity = (_local1.m_angularVelocity * 0.98); var _local7:Number = m_impulse.x; var _local8:Number = m_impulse.y; _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local5 * _local7)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local5 * _local8)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local6 * ((_local3 * _local8) - (_local4 * _local7)))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_impulse); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(_arg1:b2StepInfo){ var _local3:b2Mat22; var _local2:b2Body = m_body2; _local3 = _local2.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor.x) + (_local3.col2.x * m_localAnchor.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor.x) + (_local3.col2.y * m_localAnchor.y)); var _local6:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local5)); var _local7:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local4)); _local3 = m_ptpMass; var _local8:Number = ((_local6 + ((m_beta * _arg1.inv_dt) * m_C.x)) + (m_gamma * m_impulse.x)); var _local9:Number = ((_local7 + ((m_beta * _arg1.inv_dt) * m_C.y)) + (m_gamma * m_impulse.y)); var _local10:Number = -(((_local3.col1.x * _local8) + (_local3.col2.x * _local9))); var _local11:Number = -(((_local3.col1.y * _local8) + (_local3.col2.y * _local9))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = m_impulse.Length(); if (_local14 > (_arg1.dt * m_maxForce)){ m_impulse.Multiply(((_arg1.dt * m_maxForce) / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local4 * _local11) - (_local5 * _local10)))); } } }//package Engine.Dynamics.Joints
Section 52
//b2MouseJointDef (Engine.Dynamics.Joints.b2MouseJointDef) package Engine.Dynamics.Joints { import Engine.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Engine.Dynamics.Joints
Section 53
//b2PrismaticJoint (Engine.Dynamics.Joints.b2PrismaticJoint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_initialAngle:Number; public var m_localXAxis1:b2Vec2; public var m_lowerTranslation:Number; public var m_angularMass:Number; public var m_enableLimit:Boolean; public var m_maxMotorForce:Number; public var m_limitState:int; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_linearImpulse:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularImpulse:Number; public var m_linearMass:Number; public var m_motorImpulse:Number; public var m_limitImpulse:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body1.m_R; _local3 = _arg1.axis.x; _local4 = _arg1.axis.y; m_localXAxis1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_initialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_linearJacobian.SetZero(); m_linearMass = 0; m_linearImpulse = 0; m_angularMass = 0; m_angularImpulse = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.motorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Body = m_body1; var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_localAnchor1); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function GetAnchor2():b2Vec2{ var _local1:b2Body = m_body2; var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_localAnchor2); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function PrepareVelocitySolver(){ var _local3:b2Mat22; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = _local1.m_invMass; var _local9:Number = _local2.m_invMass; var _local10:Number = _local1.m_invI; var _local11:Number = _local2.m_invI; _local3 = _local1.m_R; var _local12:Number = ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y)); var _local13:Number = ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y)); var _local14:Number = ((_local2.m_position.x + _local6) - _local1.m_position.x); var _local15:Number = ((_local2.m_position.y + _local7) - _local1.m_position.y); m_linearJacobian.linear1.x = -(_local12); m_linearJacobian.linear1.y = -(_local13); m_linearJacobian.linear2.x = _local12; m_linearJacobian.linear2.y = _local13; m_linearJacobian.angular1 = -(((_local14 * _local13) - (_local15 * _local12))); m_linearJacobian.angular2 = ((_local6 * _local13) - (_local7 * _local12)); m_linearMass = (((_local8 + ((_local10 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local9) + ((_local11 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (1 / (_local10 + _local11)); if (((m_enableLimit) || (m_enableMotor))){ _local3 = _local1.m_R; _local16 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local17 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local16); m_motorJacobian.linear1.y = -(_local17); m_motorJacobian.linear2.x = _local16; m_motorJacobian.linear2.y = _local17; m_motorJacobian.angular1 = -(((_local14 * _local17) - (_local15 * _local16))); m_motorJacobian.angular2 = ((_local6 * _local17) - (_local7 * _local16)); m_motorMass = (((_local8 + ((_local10 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local9) + ((_local11 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local18 = (_local14 - _local4); _local19 = (_local15 - _local5); _local20 = ((_local16 * _local18) + (_local17 * _local19)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local20 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local20 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit == false){ m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local21 = ((m_linearImpulse * m_linearJacobian.linear1.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.x)); _local22 = ((m_linearImpulse * m_linearJacobian.linear1.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.y)); _local23 = ((m_linearImpulse * m_linearJacobian.linear2.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.x)); _local24 = ((m_linearImpulse * m_linearJacobian.linear2.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.y)); _local25 = (((m_linearImpulse * m_linearJacobian.angular1) - m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular1)); _local26 = (((m_linearImpulse * m_linearJacobian.angular2) + m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular2)); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local8 * _local21)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local8 * _local22)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local10 * _local25)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * _local26)); } else { m_linearImpulse = 0; m_angularImpulse = 0; m_limitImpulse = 0; m_motorImpulse = 0; }; m_limitPositionImpulse = 0; } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = (_local1.m_position.x + _local4); var _local9:Number = (_local1.m_position.y + _local5); var _local10:Number = (_local2.m_position.x + _local6); var _local11:Number = (_local2.m_position.y + _local7); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); _local3 = _local1.m_R; var _local14:Number = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); var _local15:Number = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); var _local16:Number = ((_local14 * _local12) + (_local15 * _local13)); return (_local16); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local3:b2Mat22; var _local2:Number = (_arg1 * m_limitImpulse); _local3 = m_body1.m_R; var _local4:Number = (_local2 * ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y))); var _local5:Number = (_local2 * ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y))); var _local6:Number = (_local2 * ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y))); var _local7:Number = (_local2 * ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y))); return (new b2Vec2((_local4 + _local6), (_local5 + _local7))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local9:b2Mat22; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = _local3.m_invMass; var _local6:Number = _local4.m_invMass; var _local7:Number = _local3.m_invI; var _local8:Number = _local4.m_invI; _local9 = _local3.m_R; var _local10:Number = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); var _local11:Number = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; var _local12:Number = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); var _local13:Number = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); var _local14:Number = (_local3.m_position.x + _local10); var _local15:Number = (_local3.m_position.y + _local11); var _local16:Number = (_local4.m_position.x + _local12); var _local17:Number = (_local4.m_position.y + _local13); var _local18:Number = (_local16 - _local14); var _local19:Number = (_local17 - _local15); _local9 = _local3.m_R; var _local20:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); var _local21:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); var _local22:Number = ((_local20 * _local18) + (_local21 * _local19)); _local22 = b2Math.b2Clamp(_local22, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local23:Number = (-(m_linearMass) * _local22); _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local23) * m_linearJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local23) * m_linearJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local23) * m_linearJacobian.angular1)); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local23) * m_linearJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local23) * m_linearJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local23) * m_linearJacobian.angular2)); var _local24:Number = b2Math.b2Abs(_local22); var _local25:Number = ((_local4.m_rotation - _local3.m_rotation) - m_initialAngle); _local25 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var _local26:Number = (-(m_angularMass) * _local25); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local26)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local26)); _local4.m_R.Set(_local4.m_rotation); var _local27:Number = b2Math.b2Abs(_local25); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local28 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local29 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local30 = ((_local28 * _local18) + (_local29 * _local19)); _local31 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local30, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local24 = b2Math.b2Max(_local24, b2Math.b2Abs(_local25)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local30 - m_lowerTranslation); _local24 = b2Math.b2Max(_local24, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local30 - m_upperTranslation); _local24 = b2Math.b2Max(_local24, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local31) * m_motorJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local31) * m_motorJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local31) * m_motorJacobian.angular1)); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local31) * m_motorJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local31) * m_motorJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local31) * m_motorJacobian.angular2)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local24 <= b2Settings.b2_linearSlop)) && ((_local27 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number){ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = (_local1.m_position.x + _local4); var _local9:Number = (_local1.m_position.y + _local5); var _local10:Number = (_local2.m_position.x + _local6); var _local11:Number = (_local2.m_position.y + _local7); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); _local3 = _local1.m_R; var _local14:Number = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); var _local15:Number = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local12 * (-(_local18) * _local15)) + (_local13 * (_local18 * _local14))) + ((_local14 * (((_local17.x + (-(_local19) * _local7)) - _local16.x) - (-(_local18) * _local5))) + (_local15 * (((_local17.y + (_local19 * _local6)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function GetMotorForce(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } public function SetMotorForce(_arg1:Number){ m_maxMotorForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } override public function SolveVelocityConstraints(_arg1:b2StepInfo){ var _local8:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = _local2.m_invMass; var _local5:Number = _local3.m_invMass; var _local6:Number = _local2.m_invI; var _local7:Number = _local3.m_invI; var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local10:Number = (-(m_linearMass) * _local9); m_linearImpulse = (m_linearImpulse + _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local10) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local10) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local10) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local10) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local10) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local10) * m_linearJacobian.angular2)); var _local11:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity); var _local12:* = (-(m_angularMass) * _local11); m_angularImpulse = (m_angularImpulse + _local12); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local12)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local12)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local14 = (-(m_motorMass) * _local13); _local15 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), (-(_arg1.dt) * m_maxMotorForce), (_arg1.dt * m_maxMotorForce)); _local14 = (m_motorImpulse - _local15); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local14) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local14) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local14) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local14) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local14) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local14) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local16 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local17 = (-(m_motorMass) * _local16); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local17); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); }; }; }; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local17) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local17) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local17) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local17) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local17) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local17) * m_motorJacobian.angular2)); }; } } }//package Engine.Dynamics.Joints
Section 54
//b2PrismaticJointDef (Engine.Dynamics.Joints.b2PrismaticJointDef) package Engine.Dynamics.Joints { import Engine.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var axis:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var motorSpeed:Number; public var enableLimit:Boolean; public var enableMotor:Boolean; public var anchorPoint:b2Vec2; public var motorForce:Number; public function b2PrismaticJointDef(){ type = b2Joint.e_prismaticJoint; anchorPoint = new b2Vec2(0, 0); axis = new b2Vec2(0, 0); lowerTranslation = 0; upperTranslation = 0; motorForce = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Engine.Dynamics.Joints
Section 55
//b2PulleyJoint (Engine.Dynamics.Joints.b2PulleyJoint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_pulleyImpulse:Number; public var m_constant:Number; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_limitImpulse1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitImpulse2:Number; public static var b2_minPulleyLength:Number = 1; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundPoint1.x - m_ground.m_position.x); m_groundAnchor1.y = (_arg1.groundPoint1.y - m_ground.m_position.y); m_groundAnchor2.x = (_arg1.groundPoint2.x - m_ground.m_position.x); m_groundAnchor2.y = (_arg1.groundPoint2.y - m_ground.m_position.y); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_ratio = _arg1.ratio; _local3 = (_arg1.groundPoint1.x - _arg1.anchorPoint1.x); _local4 = (_arg1.groundPoint1.y - _arg1.anchorPoint1.y); var _local5:Number = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local3 = (_arg1.groundPoint2.x - _arg1.anchorPoint2.x); _local4 = (_arg1.groundPoint2.y - _arg1.anchorPoint2.y); var _local6:Number = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); var _local7:Number = b2Math.b2Max((0.5 * b2_minPulleyLength), _local5); var _local8:Number = b2Math.b2Max((0.5 * b2_minPulleyLength), _local6); m_constant = (_local7 + (m_ratio * _local8)); m_maxLength1 = b2Math.b2Clamp(_arg1.maxLength1, _local7, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Clamp(_arg1.maxLength2, _local8, ((m_constant - b2_minPulleyLength) / m_ratio)); m_pulleyImpulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetLength1():Number{ var _local1:b2Mat22; _local1 = m_body1.m_R; var _local2:Number = (m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))); var _local3:Number = (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))); var _local4:Number = (_local2 - (m_ground.m_position.x + m_groundAnchor1.x)); var _local5:Number = (_local3 - (m_ground.m_position.y + m_groundAnchor1.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver(){ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = (_local1.m_position.x + _local4); var _local9:Number = (_local1.m_position.y + _local5); var _local10:Number = (_local2.m_position.x + _local6); var _local11:Number = (_local2.m_position.y + _local7); var _local12:Number = (m_ground.m_position.x + m_groundAnchor1.x); var _local13:Number = (m_ground.m_position.y + m_groundAnchor1.y); var _local14:Number = (m_ground.m_position.x + m_groundAnchor2.x); var _local15:Number = (m_ground.m_position.y + m_groundAnchor2.y); m_u1.Set((_local8 - _local12), (_local9 - _local13)); m_u2.Set((_local10 - _local14), (_local11 - _local15)); var _local16:Number = m_u1.Length(); var _local17:Number = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; if (_local16 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local17 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var _local18:Number = ((_local4 * m_u1.y) - (_local5 * m_u1.x)); var _local19:Number = ((_local6 * m_u2.y) - (_local7 * m_u2.x)); m_limitMass1 = (_local1.m_invMass + ((_local1.m_invI * _local18) * _local18)); m_limitMass2 = (_local2.m_invMass + ((_local2.m_invI * _local19) * _local19)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); var _local20:Number = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.x); var _local21:Number = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.y); var _local22:Number = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.x); var _local23:Number = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.y); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local1.m_invMass * _local20)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local1.m_invMass * _local21)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local1.m_invI * ((_local4 * _local21) - (_local5 * _local20)))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local22)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local23)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local23) - (_local7 * _local22)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local3:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:Number = (m_ground.m_position.x + m_groundAnchor1.x); var _local5:Number = (m_ground.m_position.y + m_groundAnchor1.y); var _local6:Number = (m_ground.m_position.x + m_groundAnchor2.x); var _local7:Number = (m_ground.m_position.y + m_groundAnchor2.y); var _local21:Number = 0; _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local21 = b2Math.b2Max(_local21, Math.abs(_local18)); _local18 = b2Math.b2Clamp(_local18, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local19 = (-(m_pulleyMass) * _local18); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.m_R.Set(_local1.m_rotation); _local2.m_R.Set(_local2.m_rotation); if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.m_R.Set(_local1.m_rotation); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local20); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.m_R.Set(_local2.m_rotation); }; return ((_local21 < b2Settings.b2_linearSlop)); } public function GetGroundPoint2():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor2.x), (m_ground.m_position.y + m_groundAnchor2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetGroundPoint1():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor1.x), (m_ground.m_position.y + m_groundAnchor1.y))); } override public function SolveVelocityConstraints(_arg1:b2StepInfo){ var _local4:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_R; var _local5:Number = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); var _local6:Number = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; var _local7:Number = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); var _local8:Number = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = (-(((m_u1.x * _local9) + (m_u1.y * _local10))) - (m_ratio * ((m_u2.x * _local11) + (m_u2.y * _local12)))); _local18 = (-(m_pulleyMass) * _local17); m_pulleyImpulse = (m_pulleyImpulse + _local18); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local15 = ((-(m_ratio) * _local18) * m_u2.x); _local16 = ((-(m_ratio) * _local18) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); if (m_limitState1 == e_atUpperLimit){ _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local17 = -(((m_u1.x * _local9) + (m_u1.y * _local10))); _local18 = (-(m_limitMass1) * _local17); _local19 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local18)); _local18 = (m_limitImpulse1 - _local19); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); }; if (m_limitState2 == e_atUpperLimit){ _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = -(((m_u2.x * _local11) + (m_u2.y * _local12))); _local18 = (-(m_limitMass2) * _local17); _local19 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local18)); _local18 = (m_limitImpulse2 - _local19); _local15 = (-(_local18) * m_u2.x); _local16 = (-(_local18) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); }; } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Mat22; _local1 = m_body2.m_R; var _local2:Number = (m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))); var _local3:Number = (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))); var _local4:Number = (_local2 - (m_ground.m_position.x + m_groundAnchor2.x)); var _local5:Number = (_local3 - (m_ground.m_position.y + m_groundAnchor2.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } } }//package Engine.Dynamics.Joints
Section 56
//b2PulleyJointDef (Engine.Dynamics.Joints.b2PulleyJointDef) package Engine.Dynamics.Joints { import Engine.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var groundPoint1:b2Vec2; public var groundPoint2:b2Vec2; public var ratio:Number; public var maxLength2:Number; public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2PulleyJointDef(){ groundPoint1 = new b2Vec2(); groundPoint2 = new b2Vec2(); anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundPoint1.Set(-1, 1); groundPoint2.Set(1, 1); anchorPoint1.Set(-1, 0); anchorPoint2.Set(1, 0); maxLength1 = (0.5 * b2PulleyJoint.b2_minPulleyLength); maxLength2 = (0.5 * b2PulleyJoint.b2_minPulleyLength); ratio = 1; collideConnected = true; } } }//package Engine.Dynamics.Joints
Section 57
//b2RevoluteJoint (Engine.Dynamics.Joints.b2RevoluteJoint) package Engine.Dynamics.Joints { import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_enableLimit:Boolean; public var m_limitState:int; public var m_ptpMass:b2Mat22; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_limitImpulse:Number; private var K3:b2Mat22; public var m_motorImpulse:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public var m_ptpImpulse:b2Vec2; public var m_intialAngle:Number; static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_ptpImpulse = new b2Vec2(); m_ptpMass = new b2Mat22(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_intialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_ptpImpulse.Set(0, 0); m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.motorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver(){ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local12:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = _local1.m_invMass; var _local9:Number = _local2.m_invMass; var _local10:Number = _local1.m_invI; var _local11:Number = _local2.m_invI; K1.col1.x = (_local8 + _local9); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local8 + _local9); K2.col1.x = ((_local10 * _local5) * _local5); K2.col2.x = ((-(_local10) * _local4) * _local5); K2.col1.y = ((-(_local10) * _local4) * _local5); K2.col2.y = ((_local10 * _local4) * _local4); K3.col1.x = ((_local11 * _local7) * _local7); K3.col2.x = ((-(_local11) * _local6) * _local7); K3.col1.y = ((-(_local11) * _local6) * _local7); K3.col2.y = ((_local11 * _local6) * _local6); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_ptpMass); m_motorMass = (1 / (_local10 + _local11)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local12 = ((_local2.m_rotation - _local1.m_rotation) - m_intialAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local12 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local12 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; } else { m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x - (_local8 * m_ptpImpulse.x)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y - (_local8 * m_ptpImpulse.y)); _local1.m_angularVelocity = (_local1.m_angularVelocity - (_local10 * ((((_local4 * m_ptpImpulse.y) - (_local5 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * m_ptpImpulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * m_ptpImpulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * ((((_local6 * m_ptpImpulse.y) - (_local7 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); } else { m_ptpImpulse.SetZero(); m_motorImpulse = 0; m_limitImpulse = 0; }; m_limitPositionImpulse = 0; } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2 = m_ptpImpulse.Copy(); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local6:b2Mat22; var _local24:Number; var _local25:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = 0; _local6 = _local3.m_R; var _local7:Number = ((_local6.col1.x * m_localAnchor1.x) + (_local6.col2.x * m_localAnchor1.y)); var _local8:Number = ((_local6.col1.y * m_localAnchor1.x) + (_local6.col2.y * m_localAnchor1.y)); _local6 = _local4.m_R; var _local9:Number = ((_local6.col1.x * m_localAnchor2.x) + (_local6.col2.x * m_localAnchor2.y)); var _local10:Number = ((_local6.col1.y * m_localAnchor2.x) + (_local6.col2.y * m_localAnchor2.y)); var _local11:Number = (_local3.m_position.x + _local7); var _local12:Number = (_local3.m_position.y + _local8); var _local13:Number = (_local4.m_position.x + _local9); var _local14:Number = (_local4.m_position.y + _local10); var _local15:Number = (_local13 - _local11); var _local16:Number = (_local14 - _local12); _local5 = Math.sqrt(((_local15 * _local15) + (_local16 * _local16))); var _local17:Number = _local3.m_invMass; var _local18:Number = _local4.m_invMass; var _local19:Number = _local3.m_invI; var _local20:Number = _local4.m_invI; K1.col1.x = (_local17 + _local18); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local17 + _local18); K2.col1.x = ((_local19 * _local8) * _local8); K2.col2.x = ((-(_local19) * _local7) * _local8); K2.col1.y = ((-(_local19) * _local7) * _local8); K2.col2.y = ((_local19 * _local7) * _local7); K3.col1.x = ((_local20 * _local10) * _local10); K3.col2.x = ((-(_local20) * _local9) * _local10); K3.col1.y = ((-(_local20) * _local9) * _local10); K3.col2.y = ((_local20 * _local9) * _local9); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local15), -(_local16)); var _local21:Number = tImpulse.x; var _local22:Number = tImpulse.y; _local3.m_position.x = (_local3.m_position.x - (_local3.m_invMass * _local21)); _local3.m_position.y = (_local3.m_position.y - (_local3.m_invMass * _local22)); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * ((_local7 * _local22) - (_local8 * _local21)))); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + (_local4.m_invMass * _local21)); _local4.m_position.y = (_local4.m_position.y + (_local4.m_invMass * _local22)); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * ((_local9 * _local22) - (_local10 * _local21)))); _local4.m_R.Set(_local4.m_rotation); var _local23:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local24 = ((_local4.m_rotation - _local3.m_rotation) - m_intialAngle); _local25 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local24, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local23 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local24 - m_lowerAngle); _local23 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local24 - m_upperAngle); _local23 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local25)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local25)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local23 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number){ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorTorque(_arg1:Number){ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return ((m_body2.m_rotation - m_body1.m_rotation)); } public function GetMotorTorque(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_limitImpulse)); } override public function SolveVelocityConstraints(_arg1:b2StepInfo){ var _local4:b2Mat22; var _local9:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_R; var _local5:Number = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); var _local6:Number = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; var _local7:Number = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); var _local8:Number = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); var _local10:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local6)); var _local11:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local5)); var _local12:Number = -(((m_ptpMass.col1.x * _local10) + (m_ptpMass.col2.x * _local11))); var _local13:Number = -(((m_ptpMass.col1.y * _local10) + (m_ptpMass.col2.y * _local11))); m_ptpImpulse.x = (m_ptpImpulse.x + _local12); m_ptpImpulse.y = (m_ptpImpulse.y + _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local12)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local13)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local5 * _local13) - (_local6 * _local12)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local12)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local13)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local13) - (_local8 * _local12)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local15 = (-(m_motorMass) * _local14); _local16 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), (-(_arg1.dt) * m_maxMotorTorque), (_arg1.dt * m_maxMotorTorque)); _local15 = (m_motorImpulse - _local16); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local15)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local15)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local18 = (-(m_motorMass) * _local17); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local18); } else { if (m_limitState == e_atLowerLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); } else { if (m_limitState == e_atUpperLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local18)); }; } } }//package Engine.Dynamics.Joints
Section 58
//b2RevoluteJointDef (Engine.Dynamics.Joints.b2RevoluteJointDef) package Engine.Dynamics.Joints { import Engine.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var enableMotor:Boolean; public var upperAngle:Number; public var lowerAngle:Number; public var enableLimit:Boolean; public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var motorTorque:Number; public function b2RevoluteJointDef(){ type = b2Joint.e_revoluteJoint; anchorPoint = new b2Vec2(0, 0); lowerAngle = 0; upperAngle = 0; motorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Engine.Dynamics.Joints
Section 59
//b2Body (Engine.Dynamics.b2Body) package Engine.Dynamics { import Engine.Collision.Shapes.*; import Engine.Common.Math.*; import Engine.Dynamics.Joints.*; import Engine.Dynamics.Contacts.*; import Engine.Common.*; public class b2Body { public var m_next:b2Body; public var m_R:b2Mat22; public var m_contactList:b2ContactNode; public var m_angularVelocity:Number; public var m_rotation:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_torque:Number; public var m_mass:Number; public var m_userData; public var m_invI:Number; public var m_shapeCount:int; public var m_linearVelocity:b2Vec2; public var m_invMass:Number; public var m_position:b2Vec2; public var m_flags:uint; public var m_world:b2World; public var m_linearDamping:Number; public var m_prev:b2Body; public var m_angularDamping:Number; public var m_center:b2Vec2; public var m_sleepTime:Number; public var m_I:Number; public var m_jointList:b2JointNode; public static var e_frozenFlag:uint = 2; public static var e_sleepFlag:uint = 8; public static var e_islandFlag:uint = 4; public static var e_destroyFlag:uint = 32; public static var e_allowSleepFlag:uint = 16; public static var e_staticFlag:uint = 1; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:int; var _local4:b2ShapeDef; var _local5:b2MassData; var _local7:b2Vec2; var _local8:b2Shape; m_position = new b2Vec2(); m_R = new b2Mat22(0); super(); m_flags = 0; m_position.SetV(_arg1.position); m_rotation = _arg1.rotation; m_R.Set(m_rotation); m_world = _arg2; m_linearDamping = b2Math.b2Clamp((1 - _arg1.linearDamping), 0, 1); m_angularDamping = b2Math.b2Clamp((1 - _arg1.angularDamping), 0, 1); m_force = new b2Vec2(0, 0); m_torque = 0; m_mass = 0; var _local6:Array = new Array(b2Settings.b2_maxShapesPerBody); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local6[_local3] = new b2MassData(); _local3++; }; m_shapeCount = 0; m_center = new b2Vec2(0, 0); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local4 = _arg1.shapes[_local3]; if (_local4 == null){ break; }; _local5 = _local6[_local3]; _local4.ComputeMass(_local5); m_mass = (m_mass + _local5.mass); m_center.Add(b2Math.MulFV(_local5.mass, b2Math.AddVV(_local4.localPosition, _local5.center))); m_shapeCount++; _local3++; }; if (m_mass > 0){ m_center.Multiply((1 / m_mass)); m_position.Add(b2Math.b2MulMV(m_R, m_center)); } else { m_flags = (m_flags | e_staticFlag); }; m_I = 0; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local5 = _local6[_local3]; m_I = (m_I + _local5.I); _local7 = b2Math.SubtractVV(b2Math.AddVV(_local4.localPosition, _local5.center), m_center); m_I = (m_I + (_local5.mass * b2Math.b2Dot(_local7, _local7))); _local3++; }; if (m_mass > 0){ m_invMass = (1 / m_mass); } else { m_invMass = 0; }; if ((((m_I > 0)) && ((_arg1.preventRotation == false)))){ m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_linearVelocity = b2Math.AddVV(_arg1.linearVelocity, b2Math.b2CrossFV(_arg1.angularVelocity, m_center)); m_angularVelocity = _arg1.angularVelocity; m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_shapeList = null; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local8 = b2Shape.Create(_local4, this, m_center); _local8.m_next = m_shapeList; m_shapeList = _local8; _local3++; }; m_sleepTime = 0; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if ((((m_flags & e_sleepFlag)) || ((m_invMass == 0)))){ m_linearVelocity.Set(0, 0); m_angularVelocity = 0; }; m_userData = _arg1.userData; } public function SetCenterPosition(_arg1:b2Vec2, _arg2:Number){ if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position.SetV(_arg1); var _local3:b2Shape = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Flush(); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.AddVV(m_position, b2Math.b2MulMV(m_R, _arg1))); } public function SetLinearVelocity(_arg1:b2Vec2){ m_linearVelocity.SetV(_arg1); } public function WakeUp(){ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function GetInertia():Number{ return (m_I); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, _arg1)); } public function GetJointList():b2JointNode{ return (m_jointList); } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function Freeze(){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; } public function SetAngularVelocity(_arg1:Number){ m_angularVelocity = _arg1; } public function SynchronizeShapes(){ var _local1:b2Shape = m_shapeList; while (_local1 != null) { _local1.Synchronize(m_position, m_R); _local1 = _local1.m_next; }; } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2){ if (IsSleeping() == false){ m_force.Add(_arg1); m_torque = (m_torque + b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1)); }; } public function GetOriginPosition():b2Vec2{ return (b2Math.SubtractVV(m_position, b2Math.b2MulMV(m_R, m_center))); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2){ if (IsSleeping() == false){ m_linearVelocity.Add(b2Math.MulFV(m_invMass, _arg1)); m_angularVelocity = (m_angularVelocity + (m_invI * b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1))); }; } public function GetContactList():b2ContactNode{ return (m_contactList); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function GetMass():Number{ return (m_mass); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetOriginPosition(_arg1:b2Vec2, _arg2:Number){ if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position = b2Math.AddVV(_arg1, b2Math.b2MulMV(m_R, m_center)); var _local3:b2Shape = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Flush(); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, b2Math.SubtractVV(_arg1, m_position))); } public function GetRotation():Number{ return (m_rotation); } public function IsStatic():Boolean{ return (((m_flags & e_staticFlag) == e_staticFlag)); } public function Destroy(){ var _local2:b2Shape; var _local1:b2Shape = m_shapeList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; b2Shape.Destroy(_local2); }; } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_R, _arg1)); } public function GetNext():b2Body{ return (m_next); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointNode = m_jointList; while (_local2 != null) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function GetUserData(){ return (m_userData); } public function AllowSleeping(_arg1:Boolean){ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function ApplyTorque(_arg1:Number){ if (IsSleeping() == false){ m_torque = (m_torque + _arg1); }; } public function GetCenterPosition():b2Vec2{ return (m_position); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } } }//package Engine.Dynamics
Section 60
//b2BodyDef (Engine.Dynamics.b2BodyDef) package Engine.Dynamics { import Engine.Collision.Shapes.*; import Engine.Common.Math.*; import Engine.Common.*; public class b2BodyDef { public var angularDamping:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var isSleeping:Boolean; public var allowSleep:Boolean; public var userData; public var preventRotation:Boolean; public var shapes:Array; public var linearDamping:Number; public var rotation:Number; public var angularVelocity:Number; public function b2BodyDef(){ shapes = new Array(); super(); userData = null; var _local1:int; while (_local1 < b2Settings.b2_maxShapesPerBody) { shapes[_local1] = null; _local1++; }; position = new b2Vec2(0, 0); rotation = 0; linearVelocity = new b2Vec2(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; preventRotation = false; } public function AddShape(_arg1:b2ShapeDef){ var _local2:int; while (_local2 < b2Settings.b2_maxShapesPerBody) { if (shapes[_local2] == null){ shapes[_local2] = _arg1; break; }; _local2++; }; } } }//package Engine.Dynamics
Section 61
//b2ContactManager (Engine.Dynamics.b2ContactManager) package Engine.Dynamics { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } public function Collide(){ var _local1:b2Body; var _local2:b2Body; var _local3:b2ContactNode; var _local4:b2ContactNode; var _local6:int; var _local7:int; var _local5:b2Contact = m_world.m_contactList; while (_local5 != null) { if (((_local5.m_shape1.m_body.IsSleeping()) && (_local5.m_shape2.m_body.IsSleeping()))){ } else { _local6 = _local5.GetManifoldCount(); _local5.Evaluate(); _local7 = _local5.GetManifoldCount(); if ((((_local6 == 0)) && ((_local7 > 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; _local3.contact = _local5; _local3.other = _local2; _local3.prev = null; _local3.next = _local1.m_contactList; if (_local3.next != null){ _local3.next.prev = _local5.m_node1; }; _local1.m_contactList = _local5.m_node1; _local4.contact = _local5; _local4.other = _local1; _local4.prev = null; _local4.next = _local2.m_contactList; if (_local4.next != null){ _local4.next.prev = _local4; }; _local2.m_contactList = _local4; } else { if ((((_local6 > 0)) && ((_local7 == 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; if (_local3.prev){ _local3.prev.next = _local3.next; }; if (_local3.next){ _local3.next.prev = _local3.prev; }; if (_local3 == _local1.m_contactList){ _local1.m_contactList = _local3.next; }; _local3.prev = null; _local3.next = null; if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; }; }; }; _local5 = _local5.m_next; }; } public function CleanContactList(){ var _local2:b2Contact; var _local1:b2Contact = m_world.m_contactList; while (_local1 != null) { _local2 = _local1; _local1 = _local1.m_next; if ((_local2.m_flags & b2Contact.e_destroyFlag)){ DestroyContact(_local2); _local2 = null; }; }; } public function DestroyContact(_arg1:b2Contact){ var _local2:b2Body; var _local3:b2Body; var _local4:b2ContactNode; var _local5:b2ContactNode; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.GetManifoldCount() > 0){ _local2 = _arg1.m_shape1.m_body; _local3 = _arg1.m_shape2.m_body; _local4 = _arg1.m_node1; _local5 = _arg1.m_node2; _local2.WakeUp(); _local3.WakeUp(); if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; if (_local5.prev){ _local5.prev.next = _local5.next; }; if (_local5.next){ _local5.next.prev = _local5.prev; }; if (_local5 == _local3.m_contactList){ _local3.m_contactList = _local5.next; }; _local5.prev = null; _local5.next = null; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairRemoved(_arg1, _arg2, _arg3){ if (_arg3 == null){ return; }; var _local4:b2Contact = (_arg3 as b2Contact); if (_local4 != m_nullContact){ if (m_destroyImmediate == true){ DestroyContact(_local4); _local4 = null; } else { _local4.m_flags = (_local4.m_flags | b2Contact.e_destroyFlag); }; }; } override public function PairAdded(_arg1, _arg2){ var _local8:b2Shape; var _local9:b2Body; var _local3:b2Shape = (_arg1 as b2Shape); var _local4:b2Shape = (_arg2 as b2Shape); var _local5:b2Body = _local3.m_body; var _local6:b2Body = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.m_invMass == 0){ _local8 = _local3; _local3 = _local4; _local4 = _local8; _local9 = _local5; _local5 = _local6; _local6 = _local9; }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; m_world.m_contactCount++; return (_local7); } } }//package Engine.Dynamics
Section 62
//b2Island (Engine.Dynamics.b2Island) package Engine.Dynamics { import Engine.Common.Math.*; import Engine.Dynamics.Joints.*; import Engine.Dynamics.Contacts.*; import Engine.Common.*; public class b2Island { public var m_positionError:Number; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; public static var m_positionIterationCount; public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4){ var _local5:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodies = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { m_bodies[_local5] = null; _local5++; }; m_contacts = new Array(_arg2); _local5 = 0; while (_local5 < _arg2) { m_contacts[_local5] = null; _local5++; }; m_joints = new Array(_arg3); _local5 = 0; while (_local5 < _arg3) { m_joints[_local5] = null; _local5++; }; m_allocator = _arg4; } public function AddBody(_arg1:b2Body){ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint){ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function AddContact(_arg1:b2Contact){ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Solve(_arg1:b2StepInfo, _arg2:b2Vec2){ var _local3:int; var _local4:b2Body; var _local6:int; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_linearVelocity.Add(b2Math.MulFV(_arg1.dt, b2Math.AddVV(_arg2, b2Math.MulFV(_local4.m_invMass, _local4.m_force)))); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_arg1.dt * _local4.m_invI) * _local4.m_torque)); _local4.m_linearVelocity.Multiply(_local4.m_linearDamping); _local4.m_angularVelocity = (_local4.m_angularVelocity * _local4.m_angularDamping); }; _local3++; }; var _local5:b2ContactSolver = new b2ContactSolver(m_contacts, m_contactCount, m_allocator); _local5.PreSolve(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PrepareVelocitySolver(); _local3++; }; _local3 = 0; while (_local3 < _arg1.iterations) { _local5.SolveVelocityConstraints(); _local6 = 0; while (_local6 < m_jointCount) { m_joints[_local6].SolveVelocityConstraints(_arg1); _local6++; }; _local3++; }; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_position.x = (_local4.m_position.x + (_arg1.dt * _local4.m_linearVelocity.x)); _local4.m_position.y = (_local4.m_position.y + (_arg1.dt * _local4.m_linearVelocity.y)); _local4.m_rotation = (_local4.m_rotation + (_arg1.dt * _local4.m_angularVelocity)); _local4.m_R.Set(_local4.m_rotation); }; _local3++; }; _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PreparePositionSolver(); _local3++; }; if (b2World.s_enablePositionCorrection){ m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.iterations) { _local7 = _local5.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; m_positionIterationCount++; }; }; _local5.PostSolve(); _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_R.Set(_local4.m_rotation); _local4.SynchronizeShapes(); _local4.m_force.Set(0, 0); _local4.m_torque = 0; }; _local3++; }; } public function Clear(){ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function UpdateSleep(_arg1:Number){ var _local2:int; var _local3:b2Body; var _local4:Number = Number.MAX_VALUE; var _local5:Number = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); var _local6:Number = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; if (_local3.m_invMass == 0){ } else { if ((_local3.m_flags & b2Body.e_allowSleepFlag) == 0){ _local3.m_sleepTime = 0; _local4 = 0; }; if (((((((_local3.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local3.m_angularVelocity * _local3.m_angularVelocity) > _local6)))) || ((b2Math.b2Dot(_local3.m_linearVelocity, _local3.m_linearVelocity) > _local5)))){ _local3.m_sleepTime = 0; _local4 = 0; } else { _local3.m_sleepTime = (_local3.m_sleepTime + _arg1); _local4 = b2Math.b2Min(_local4, _local3.m_sleepTime); }; }; _local2++; }; if (_local4 >= b2Settings.b2_timeToSleep){ _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; _local3.m_flags = (_local3.m_flags | b2Body.e_sleepFlag); _local2++; }; }; } } }//package Engine.Dynamics
Section 63
//b2StepInfo (Engine.Dynamics.b2StepInfo) package Engine.Dynamics { public class b2StepInfo { public var dt:Number; public var iterations:int; public var inv_dt:Number; } }//package Engine.Dynamics
Section 64
//b2World (Engine.Dynamics.b2World) package Engine.Dynamics { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.Joints.*; import Engine.Dynamics.Contacts.*; public class b2World { public var m_bodyCount:int; public var m_gravity:b2Vec2; public var m_listener:b2WorldListener; private var step:b2StepInfo; public var m_positionIterationCount:int; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_broadPhase:b2BroadPhase; public var m_stackAllocator; public var m_jointCount:int; public var m_bodyList:b2Body; public var m_doSleep:Boolean; public var m_bodyDestroyList:b2Body; public var m_jointList:b2Joint; public var m_contactManager:b2ContactManager; public static var s_enableWarmStarting:int = 1; public static var s_enablePositionCorrection:int = 1; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ step = new b2StepInfo(); m_contactManager = new b2ContactManager(); super(); m_listener = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodyDestroyList = null; m_doSleep = _arg3; m_gravity = _arg2; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); var _local4:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function GetContactList():b2Contact{ return (m_contactList); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local3:b2Body; var _local4:b2Shape; var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.ResetProxy(m_broadPhase); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint){ var _local5:b2Body; var _local6:b2Shape; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_body1; var _local4:b2Body = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.ResetProxy(m_broadPhase); _local6 = _local6.m_next; }; }; } public function DestroyBody(_arg1:b2Body){ if ((_arg1.m_flags & b2Body.e_destroyFlag)){ return; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; _arg1.m_flags = (_arg1.m_flags | b2Body.e_destroyFlag); m_bodyCount--; _arg1.m_prev = null; _arg1.m_next = m_bodyDestroyList; m_bodyDestroyList = _arg1; } public function SetListener(_arg1:b2WorldListener){ m_listener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array = new Array(); var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); var _local6:int; while (_local6 < _local5) { _arg2[_local6] = (_local4[_local6] as b2Shape); _local6++; }; return (_local5); } public function CleanBodyList(){ var _local2:b2Body; var _local3:b2JointNode; var _local4:b2JointNode; m_contactManager.m_destroyImmediate = true; var _local1:b2Body = m_bodyDestroyList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; _local3 = _local2.m_jointList; while (_local3) { _local4 = _local3; _local3 = _local3.next; if (m_listener){ m_listener.NotifyJointDestroyed(_local4.joint); }; DestroyJoint(_local4.joint); }; _local2.Destroy(); }; m_bodyDestroyList = null; m_contactManager.m_destroyImmediate = false; } public function Step(_arg1:Number, _arg2:int){ var _local3:b2Body; var _local4:b2Body; var _local12:int; var _local13:int; var _local14:b2ContactNode; var _local15:b2JointNode; var _local16:uint; step.dt = _arg1; step.iterations = _arg2; if (_arg1 > 0){ step.inv_dt = (1 / _arg1); } else { step.inv_dt = 0; }; m_positionIterationCount = 0; m_contactManager.CleanContactList(); CleanBodyList(); m_contactManager.Collide(); var _local5:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator); _local3 = m_bodyList; while (_local3 != null) { _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); _local3 = _local3.m_next; }; var _local6:b2Contact = m_contactList; while (_local6 != null) { _local6.m_flags = (_local6.m_flags & ~(b2Contact.e_islandFlag)); _local6 = _local6.m_next; }; var _local7:b2Joint = m_jointList; while (_local7 != null) { _local7.m_islandFlag = false; _local7 = _local7.m_next; }; var _local8:int = m_bodyCount; var _local9:Array = new Array(m_bodyCount); var _local10:int; while (_local10 < m_bodyCount) { _local9[_local10] = null; _local10++; }; var _local11:b2Body = m_bodyList; while (_local11 != null) { if ((_local11.m_flags & (((b2Body.e_staticFlag | b2Body.e_islandFlag) | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { _local5.Clear(); _local12 = 0; var _temp1 = _local12; _local12 = (_local12 + 1); var _local17 = _temp1; _local9[_local17] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); while (_local12 > 0) { --_local12; _local3 = _local9[_local12]; _local5.AddBody(_local3); _local3.m_flags = (_local3.m_flags & ~(b2Body.e_sleepFlag)); if ((_local3.m_flags & b2Body.e_staticFlag)){ } else { _local14 = _local3.m_contactList; while (_local14 != null) { if ((_local14.contact.m_flags & b2Contact.e_islandFlag)){ } else { _local5.AddContact(_local14.contact); _local14.contact.m_flags = (_local14.contact.m_flags | b2Contact.e_islandFlag); _local4 = _local14.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local12; _local12 = (_local12 + 1); var _local18 = _temp2; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local14 = _local14.next; }; _local15 = _local3.m_jointList; while (_local15 != null) { if (_local15.joint.m_islandFlag == true){ } else { _local5.AddJoint(_local15.joint); _local15.joint.m_islandFlag = true; _local4 = _local15.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local12; _local12 = (_local12 + 1); _local18 = _temp3; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local15 = _local15.next; }; }; }; _local5.Solve(step, m_gravity); m_positionIterationCount = b2Math.b2Max(m_positionIterationCount, b2Island.m_positionIterationCount); if (m_doSleep){ _local5.UpdateSleep(_arg1); }; _local13 = 0; while (_local13 < _local5.m_bodyCount) { _local3 = _local5.m_bodies[_local13]; if ((_local3.m_flags & b2Body.e_staticFlag)){ _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); }; if (((_local3.IsFrozen()) && (m_listener))){ _local16 = m_listener.NotifyBoundaryViolated(_local3); if (_local16 == b2WorldListener.b2_destroyBody){ DestroyBody(_local3); _local3 = null; _local5.m_bodies[_local13] = null; }; }; _local13++; }; }; _local11 = _local11.m_next; }; m_broadPhase.Flush(); } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } } }//package Engine.Dynamics
Section 65
//b2WorldListener (Engine.Dynamics.b2WorldListener) package Engine.Dynamics { import Engine.Dynamics.Joints.*; public class b2WorldListener { public static var b2_freezeBody:uint = 0; public static var b2_destroyBody:uint = 1; public function NotifyJointDestroyed(_arg1:b2Joint){ } public function NotifyBoundaryViolated(_arg1:b2Body):uint{ return (b2_freezeBody); } } }//package Engine.Dynamics
Section 66
//CustomPreloader (FreeOnlineGames.CustomPreloader) package FreeOnlineGames { import flash.events.*; import flash.display.*; import flash.utils.*; import mx.events.*; public class CustomPreloader extends MovieClip { public var _mochiad:MovieClip; public var b:MovieClip; public var count:int;// = 0 public var clip:MovieClip; public var _finished:Boolean;// = false private var _871298722preloaderClass:Class; public var setup:Boolean;// = false public var _mochiad_loaded:Boolean;// = false public static var demo:Boolean = false; public static var cfg:Object; public static var corner_embed:Class = CustomPreloader_corner_embed; public function CustomPreloader(){ var _local2:int; var _local3:Bitmap; _871298722preloaderClass = CustomPreloader_preloaderClass; super(); stop(); stage.scaleMode = StageScaleMode.SHOW_ALL; stage.align = StageAlign.TOP_LEFT; addEventListener(Event.ENTER_FRAME, onEnterFrame); b = new preloaderClass(); b.x = (400 - (b.width / 2)); b.y = (300 - (b.height / 2)); addChild(b); var _local1:int; while (_local1 <= 1) { _local2 = 0; while (_local2 <= 1) { _local3 = new corner_embed(); _local3.x = (_local1 * 800); _local3.y = (_local2 * 600); _local3.rotation = ((_local1 * 90) + (_local2 * 90)); if ((((_local1 == 0)) && ((_local2 == 1)))){ _local3.rotation = (_local3.rotation + 180); }; stage.addChild(_local3); _local2++; }; _local1++; }; } public function get preloaderClass():Class{ return (this._871298722preloaderClass); } public function set preloaderClass(_arg1:Class):void{ var _local2:Object = this._871298722preloaderClass; if (_local2 !== _arg1){ this._871298722preloaderClass = _arg1; this.dispatchEvent(PropertyChangeEvent.createUpdateEvent(this, "preloaderClass", _local2, _arg1)); }; } public function onEnterFrame(_arg1:Event):void{ graphics.clear(); graphics.beginGradientFill(GradientType.LINEAR, [0xBCBCBC], [1], [1]); graphics.drawRect(0, 0, 800, 600); var _local2:String = root.loaderInfo.url.split("/")[2]; var _local3:Array = _local2.split("."); var _local4:String = _local3[(_local3.length - 2)]; if ((((_local4 == "freeonlinegames")) || ((_local4 == "freeonlinegames")))){ demo = false; } else { demo = true; }; var _local5:Boolean; if ((((((framesLoaded == totalFrames)) && (_finished))) && (!(_local5)))){ count++; if (count > 100){ removeChild(b); graphics.clear(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); nextFrame(); init(); _local5 = true; return; }; }; _finished = (root.loaderInfo.bytesLoaded == root.loaderInfo.bytesTotal); } public function adfinished():void{ _finished = true; } private function init():void{ var _local2:Object; var _local1:Class = Class(getDefinitionByName("Main")); if (_local1){ _local2 = new (_local1); addChild((_local2 as DisplayObject)); }; } public function unloadAd():void{ } public function unload():void{ } } }//package FreeOnlineGames
Section 67
//CustomPreloader_corner_embed (FreeOnlineGames.CustomPreloader_corner_embed) package FreeOnlineGames { import mx.core.*; public class CustomPreloader_corner_embed extends BitmapAsset { } }//package FreeOnlineGames
Section 68
//CustomPreloader_preloaderClass (FreeOnlineGames.CustomPreloader_preloaderClass) package FreeOnlineGames { import mx.core.*; import flash.utils.*; public class CustomPreloader_preloaderClass extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function CustomPreloader_preloaderClass(){ dataClass = CustomPreloader_preloaderClass_dataClass; super(); initialWidth = (12000 / 20); initialHeight = (8400 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package FreeOnlineGames
Section 69
//CustomPreloader_preloaderClass_dataClass (FreeOnlineGames.CustomPreloader_preloaderClass_dataClass) package FreeOnlineGames { import mx.core.*; public class CustomPreloader_preloaderClass_dataClass extends ByteArrayAsset { } }//package FreeOnlineGames
Section 70
//GameConfig (GameConfig.GameConfig) package GameConfig { public class GameConfig { public static var fontName:String = "Agency FB"; public static var shortName:String = "stuntpilot"; public static var nagEnabled:Boolean = false; public static var referenceAngle:Number = 0; public static var startClass:Class; public static var fontColor:int = 0xFFCD00; } }//package GameConfig
Section 71
//mcInternalAnimation_3 (GameIntro_fla.mcInternalAnimation_3) package GameIntro_fla { import flash.display.*; import flash.text.*; public dynamic class mcInternalAnimation_3 extends MovieClip { public var mcProgress:MovieClip; public var mcTimer:MovieClip; public var textStatus:TextField; public var mcOffsite:SimpleButton; } }//package GameIntro_fla
Section 72
//mcProgressBar_4 (GameIntro_fla.mcProgressBar_4) package GameIntro_fla { import flash.display.*; public dynamic class mcProgressBar_4 extends MovieClip { public function mcProgressBar_4(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GameIntro_fla
Section 73
//GameObject (GameObject.GameObject) package GameObject { import flash.events.*; import GameScene.*; import Particles.*; import flash.display.*; import flash.geom.*; import flash.net.*; import Tools.*; import flash.text.*; import GameConfig.*; import flash.filters.*; public class GameObject { public var baseBrightness:Number;// = 1 public var loaded:Boolean;// = false public var animFreeze:Boolean;// = false public var dampenOrigin:Number;// = 1 public var modifiedAlpha:Number;// = 1 public var className:String; public var zOrderString:String; public var _mHasHit:Boolean;// = false public var _toRemove:Boolean;// = false public var tformFromParent:Boolean;// = true public var debug:Boolean;// = false public var justCreated:Boolean;// = true public var m:MovieClip; public var ticks:int;// = 0 public var modifiedScaleX:Number;// = 1 public var modifiedScaleY:Number;// = 1 public var isInputEnterHit:Boolean;// = false public var _on:Boolean;// = false public var baseScaleX:Number;// = 1 public var baseScaleY:Number;// = 1 public var overGlow:Number;// = 1 public var lastX:Number;// = 0 public var lastY:Number;// = 0 public var helperButton:GameObjectHelperButton; public var isInputMaxLength:int;// = -1 public var name:String; public var disabled:Boolean;// = false private var _tFormedY:Number; private var _tFormedX:Number; public var selectGlow:Number;// = 1 public var parent:GameObject; public var particles:Array; public var imClass:Class; public var animSpeed:Number;// = 0 public var lastModifiedX:Number;// = 0 public var lastModifiedY:Number;// = 0 public var isInput:Boolean;// = false public var oldstr:String;// = "oldstrdefaultvalue" public var oldRotation:Number; public var helperFilter:GameObjectHelperFilter; public var conditionalParticles:Array; public var modifiedx:Number; public var modifiedy:Number; public var initialized:Boolean;// = false public var pausesGame:Boolean;// = false public var obj:DisplayObject; public var gs:GameScene; public var imageSet:Array; public var baseAlpha:Number;// = 1 public var independentRotation:Boolean;// = false public var id:int;// = 0 public var baseHandleX:Number;// = 0.5 public var baseHandleY:Number;// = 0.5 public var _removed:Boolean;// = false public var buttonBitmapDataOff:BitmapData; public var mainLayer:ParticleLayer; public var collision:GameObjectCollision; public var animStarted:Boolean;// = false public var updateDespitePaused:Boolean;// = false public var randTicks:int; public var oldScaleX:Number; public var oldScaleY:Number; public var baseHeight:Number; public var modifiedRotation:Number;// = 0 public var isGlobal:Boolean;// = false public var baseRotation:Number;// = 0 public var baseWidth:Number; public var helperAnimation:GameObjectHelperAnimation; public var oldAlpha:Number; public var fontName:String; public var defaultCol:int; public var buttonBitmapDataOn:BitmapData; public var showButtonOnOutline:Boolean;// = false public var syncedSize:Boolean;// = false public var defaultTextNum:int;// = 48 public var buttonTextOffsetX:Number;// = 0 public var hidden:Boolean;// = false public var helper:GameObjectHelper; private var radianConst:Number;// = 0.0174532925199433 public var basex:Number; public var basey:Number; public var additive:Boolean;// = false public var buttonDisabled:Boolean;// = false public var animFrame:Number;// = 0 public var lastScreenY:Number;// = 0 public var filters:Array; public var lastScreenX:Number;// = 0 public var children:Array; public static var matrixClip:MovieClip = new MovieClip(); public static var idBase:int = 0; public function GameObject(_arg1:GameScene, _arg2:Object, _arg3:String, _arg4:int, _arg5:int):void{ var _local6:Class; filters = new Array(); particles = new Array(); conditionalParticles = new Array(); children = new Array(); randTicks = Random.randInt(0, 10000); fontName = GameConfig.fontName; super(); if (_arg1 == null){ _arg1 = GameScene.current(); }; helper = new GameObjectHelper(this); helperFilter = new GameObjectHelperFilter(this); helperAnimation = new GameObjectHelperAnimation(this); idBase++; id = idBase; defaultCol = GameConfig.fontColor; if (_arg2 == null){ obj = new TextField(); TextField(obj).mouseEnabled = false; TextField(obj).selectable = false; } else { if ((_arg2 is Class)){ _local6 = Class(_arg2); obj = new (_local6); } else { if ((_arg2 is DisplayObject)){ obj = DisplayObject(_arg2); }; }; }; obj.alpha = 0; basex = _arg4; basey = _arg5; baseWidth = obj.width; baseHeight = obj.height; obj.x = basex; obj.y = basey; lastX = basex; lastY = basey; _arg1.objects.push(this); zOrderString = _arg3; m = _arg1.clipForZOrder(_arg3); m.addChild(obj); mainLayer = new ParticleLayer(); mainLayer.parent = m; if ((_arg2 is Class)){ imClass = Class(_arg2); }; gs = _arg1; } public function setupButton(_arg1:Object, _arg2:String, _arg3:Class=null, _arg4:Boolean=false, _arg5:Boolean=false):void{ var _local6:DisplayObject; var _local7:DisplayObject; var _local8:DisplayObject; var _local11:Class; var _local12:BitmapData; helperButton = new GameObjectHelperButton(this); this.name = _arg2; if ((_arg1 is Class)){ _local11 = Class(_arg1); if (((_arg5) && (_arg3))){ _local8 = new (_arg3); _local6 = new (_arg3); _arg3 = null; } else { _local6 = new (_local11); _local8 = new (_local11); }; _local7 = new (_local11); } else { if ((_arg1 is BitmapData)){ _local12 = BitmapData(_arg1); _local6 = new Bitmap(_local12); _local7 = new Bitmap(_local12); _local8 = new Bitmap(_local12); } else { _local6 = DisplayObject(_arg1); _local7 = DisplayObject(_arg1); _local8 = DisplayObject(_arg1); }; }; _local6.scaleX = 0.95; _local6.scaleY = 0.95; _local6.x = (0.025 * _local6.width); _local6.y = (0.025 * _local6.height); if (!_arg5){ if (_arg4){ _local8.filters = [new GlowFilter(0xFFFFFF, 0.6), new GlowFilter(0xFFFFFF, 0.6, 16, 16, 2, 1, true)]; } else { _local8.filters = [new GlowFilter(0xFFFFFF, 0.6)]; }; }; _local6.filters = [new GlowFilter(0xFFFFFF, overGlow)]; var _local9:SimpleButton = SimpleButton(obj); _local9.upState = _local7; _local9.overState = _local8; _local9.downState = _local6; _local9.useHandCursor = true; _local9.hitTestState = _local7; _local9.useHandCursor = _arg4; baseWidth = _local7.width; baseHeight = _local7.height; _local9.addEventListener(MouseEvent.CLICK, _mHit); var _local10:GameObject = new GameObject(gs, null, zOrderString, buttonTextOffsetX, -2); _local10.fontName = fontName; _local10.setText(_arg2.toUpperCase(), 26, defaultCol); addChild(_local10); if (_arg3){ buttonBitmapDataOn = Bitmap(new (_arg3)).bitmapData; buttonBitmapDataOff = Bitmap(_local7).bitmapData; }; } public function setAlpha(_arg1:Number, _arg2:Boolean=false):void{ var _local3:GameObject; baseAlpha = _arg1; if (_arg2){ for each (_local3 in children) { _local3.setAlpha(_arg1, true); }; }; } public function distanceToPoint(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (_arg1 - basex); var _local4:Number = (_arg2 - basey); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public function objectLoaded(_arg1:Event=null):void{ baseWidth = obj.width; baseHeight = obj.height; loaded = true; } public function setFrame(_arg1:int){ if (imageSet){ if ((((_arg1 >= 0)) && ((_arg1 < imageSet.length)))){ Bitmap(obj).bitmapData = imageSet[_arg1]; }; }; } public function disableButton():void{ var _local1:SimpleButton; if ((obj is SimpleButton)){ _local1 = SimpleButton(obj); _local1.enabled = false; baseAlpha = 0.5; buttonDisabled = true; }; } public function pushScale(_arg1:Number, _arg2:Number):void{ modifiedScaleX = (modifiedScaleX * _arg1); modifiedScaleY = (modifiedScaleY * _arg2); } public function addConditionalParticleArray(_arg1:Array):void{ if (!_arg1){ return; }; var _local2:int; while (_local2 < _arg1.length) { conditionalParticles.push(_arg1[_local2]); _local2++; }; } public function collidesWith(_arg1:GameObject):Boolean{ if (((!(collision)) || (!(_arg1.collision)))){ return (false); }; collision.go = this; _arg1.collision.go = _arg1; return (collision.collidesWith(_arg1.collision)); } public function syncObj():void{ if (justCreated){ modifiedRotation = baseRotation; modifiedx = basex; modifiedy = basey; modifiedScaleX = baseScaleX; modifiedScaleY = baseScaleY; }; lastScreenX = modifiedx; lastScreenY = modifiedy; if (parent){ if (tformFromParent){ parent._tformed(modifiedx, modifiedy); lastScreenX = parent._tFormedX; lastScreenY = parent._tFormedY; modifiedScaleX = (modifiedScaleX * parent.modifiedScaleX); modifiedScaleY = (modifiedScaleY * parent.modifiedScaleY); } else { lastScreenX = (lastScreenX + parent.modifiedx); lastScreenY = (lastScreenY + parent.modifiedy); }; modifiedAlpha = (modifiedAlpha * parent.modifiedAlpha); }; if (!isGlobal){ lastScreenX = (lastScreenX - (gs.camX * dampenOrigin)); lastScreenY = (lastScreenY - (gs.camY * dampenOrigin)); }; var _local1:Number = (lastScreenX - ((Math.cos((-(modifiedRotation) * radianConst)) * int(((baseWidth * baseHandleX) * modifiedScaleX))) + (Math.sin((-(modifiedRotation) * radianConst)) * int(((baseHeight * baseHandleY) * modifiedScaleY))))); var _local2:Number = (lastScreenY - ((-(Math.sin((-(modifiedRotation) * radianConst))) * int(((baseWidth * baseHandleX) * modifiedScaleX))) + (Math.cos((-(modifiedRotation) * radianConst)) * int(((baseHeight * baseHandleY) * modifiedScaleY))))); if (parent){ }; obj.x = _local1; obj.y = _local2; if (((_local1 + (baseWidth * Math.abs(modifiedScaleX))) + 20) < 0){ obj.visible = false; return; }; if (((_local1 - (baseWidth * Math.abs(modifiedScaleX))) - 20) > 800){ obj.visible = false; return; }; obj.visible = !(hidden); if (hidden){ modifiedAlpha = 0; }; if (modifiedAlpha != oldAlpha){ obj.alpha = modifiedAlpha; oldAlpha = modifiedAlpha; }; if (modifiedRotation != oldRotation){ oldRotation = modifiedRotation; obj.rotation = modifiedRotation; }; if (modifiedScaleX != oldScaleX){ oldScaleX = modifiedScaleX; obj.scaleX = modifiedScaleX; }; if (modifiedScaleY != oldScaleY){ obj.scaleY = modifiedScaleY; oldScaleY = modifiedScaleY; }; if (additive){ obj.blendMode = BlendMode.ADD; }; } public function stripText():void{ var _local1:GameObject; for each (_local1 in children) { _local1.remove(); }; } public function syncText():void{ if (!(obj is TextField)){ return; }; var _local1:TextField = TextField(obj); _local1.width = (_local1.textWidth + 64); _local1.height = (_local1.textHeight + 16); baseWidth = _local1.textWidth; baseHeight = _local1.textHeight; } public function pushAlpha(_arg1:Number):void{ modifiedAlpha = (modifiedAlpha * _arg1); } public function remoteLoad(_arg1:String):void{ if ((!(obj) is Loader)){ return; }; var _local2:Loader = Loader(obj); _local2.load(new URLRequest(_arg1)); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, objectLoaded); } public function findChildrenByName(_arg1:String):Array{ var name = _arg1; return (children.filter(function (_arg1:GameObject, _arg2:int, _arg3:Array):Boolean{ return ((_arg1.name == name)); })); } public function remove():void{ var _local1:GameObjectFilter; var _local2:GameObject; if (_removed){ return; }; gs.addOrphanedParticleLayer(mainLayer); if (m.contains(obj)){ m.removeChild(obj); } else { trace("Does not contain"); }; for each (_local1 in filters) { _local1.remove(this); }; for each (_local2 in children) { _local2.remove(); }; helper.handleRemove(); _remove(); _removed = true; } public function sind(_arg1:Number):Number{ return (Math.sin((_arg1 * (Math.PI / 180)))); } public function enableButton():void{ var _local1:SimpleButton; if ((obj is SimpleButton)){ _local1 = SimpleButton(obj); _local1.enabled = true; baseAlpha = 1; buttonDisabled = false; }; } public function screenBaseX():Number{ return ((basex - gs.camX)); } public function screenBaseY():Number{ return ((basey - gs.camY)); } public function bringToFront():void{ var _local1:MovieClip = gs.clipForZOrder(zOrderString); if (_local1.contains(obj)){ _local1.setChildIndex(obj, 0); }; } private function _tformed(_arg1:Number, _arg2:Number):void{ var _local3:Number = modifiedx; var _local4:Number = modifiedy; if (parent){ parent._tformed(modifiedx, modifiedy); _local3 = parent._tFormedX; _local4 = parent._tFormedY; }; _tFormedX = ((_local3 + ((Math.cos((-(modifiedRotation) * radianConst)) * _arg1) * modifiedScaleX)) + ((Math.sin((-(modifiedRotation) * radianConst)) * _arg2) * modifiedScaleY)); _tFormedY = ((_local4 + ((-(Math.sin((-(modifiedRotation) * radianConst))) * _arg1) * modifiedScaleX)) + ((Math.cos((-(modifiedRotation) * radianConst)) * _arg2) * modifiedScaleY)); } public function setupTextInput(_arg1:int=-1):void{ var _local2:TextField; if ((obj is TextField)){ _local2 = TextField(obj); _local2.selectable = true; _local2.mouseEnabled = true; _local2.type = TextFieldType.INPUT; if (_arg1 != -1){ _local2.maxChars = _arg1; }; _local2.setSelection(_local2.text.length, _local2.text.length); GameSceneStack.focusObj = this; }; } public function setGlobal(_arg1:Boolean):void{ var _local2:GameObject; isGlobal = _arg1; for each (_local2 in children) { _local2.setGlobal(_arg1); }; } public function distanceToObject(_arg1:GameObject):Number{ var _local2:Number = (_arg1.basex - basex); var _local3:Number = (_arg1.basey - basey); return (Math.sqrt(((_local2 * _local2) + (_local3 * _local3)))); } public function setText(_arg1:String, _arg2:int=-1, _arg3:int=-1):void{ var _local4:TextField; var _local5:int; var _local6:TextField; if (_arg1 == null){ _arg1 = ""; }; if (oldstr == null){ oldstr = ""; }; if ((obj is TextField)){ _local4 = TextField(obj); if (((!((_arg1.length == oldstr.length))) && (!((oldstr == "oldstrdefaultvalue"))))){ _local5 = -1; if (m.contains(_local4)){ _local5 = m.getChildIndex(_local4); m.removeChild(_local4); }; _local6 = _local4; _local4 = new TextField(); _local4.x = _local6.x; _local4.y = _local6.y; _local4.scaleX = _local6.scaleX; _local4.scaleY = _local6.scaleY; _local4.rotation = _local6.rotation; _local4.alpha = _local6.alpha; if (_local5 == -1){ m.addChild(_local4); } else { m.addChildAt(_local4, _local5); }; obj = _local4; }; oldstr = _arg1; if (_arg2 == -1){ _arg2 = defaultTextNum; } else { defaultTextNum = _arg2; }; if (_arg3 == -1){ _arg3 = defaultCol; } else { defaultCol = _arg3; }; _local4.defaultTextFormat = new TextFormat(fontName, _arg2, _arg3, true, true); _local4.embedFonts = true; if (_arg1.indexOf("<b>") != -1){ _local4.htmlText = _arg1; } else { _local4.text = _arg1; }; syncText(); syncedSize = false; _local4.selectable = false; _local4.mouseEnabled = false; if ((((_arg2 > 12)) && ((_local4.filters.length < 1)))){ _local4.filters = [new DropShadowFilter((4 * (_arg2 / 48)), 45, 0, 1, 0, 0, 1, 0)]; }; }; } public function changeZOrder(_arg1:String):void{ if (gs.clipForZOrder(zOrderString).contains(obj)){ gs.clipForZOrder(zOrderString).removeChild(obj); }; m = gs.clipForZOrder(_arg1); gs.clipForZOrder(_arg1).addChild(obj); zOrderString = _arg1; } public function buttonOn():Boolean{ return (_on); } public function mOverModified():Boolean{ if (Input.i.mouseX() > (modifiedx - (baseWidth / 2))){ if (Input.i.mouseX() < (modifiedx + (baseWidth / 2))){ if (Input.i.mouseY() > (modifiedy - (baseHeight / 2))){ if (Input.i.mouseY() < (modifiedy + (baseHeight / 2))){ return (true); }; }; }; }; return (false); } public function _mHit(_arg1:Event):void{ if (gs.stackFading()){ return; }; if (hidden){ return; }; if (buttonDisabled){ return; }; if (buttonBitmapDataOn){ setButtonOn(!(_on)); }; helperButton.mHit(); _mHasHit = true; } public function update():void{ var pe:ParticleEmitter; var go:GameObject; var frame:int; var c:int; var ostr:String; var str:String; if (_removed){ return; }; if (disabled){ obj.alpha = 0; return; }; if ((obj is TextField)){ syncText(); }; if (imageSet){ if (animSpeed > 0){ if (!animStarted){ animFrame = (Math.random() * imageSet.length); animStarted = true; }; if (!animFreeze){ animFrame = (animFrame + (1 / animSpeed)); }; frame = (int(animFrame) % imageSet.length); Bitmap(obj).bitmapData = imageSet[frame]; }; }; if (!initialized){ initialized = true; _init(); }; helper.update(); helperAnimation.update(); if (helperButton){ helperButton.update(); }; ticks++; randTicks++; justCreated = false; modifiedRotation = baseRotation; lastModifiedX = modifiedx; lastModifiedY = modifiedy; modifiedx = basex; modifiedy = basey; modifiedScaleX = baseScaleX; modifiedScaleY = baseScaleY; if (parent != null){ modifiedRotation = (parent.modifiedRotation + baseRotation); if (independentRotation){ modifiedRotation = baseRotation; }; }; modifiedAlpha = baseAlpha; var i:int; while (i < filters.length) { GameObjectFilter(filters[i]).update(this); i = (i + 1); }; with ({}) { with ({}) { !ERROR!.blah = function (_arg1:Object, _arg2:int, _arg3:Array):Boolean{ return (!(GameObjectFilter(_arg1).removeFilter)); }; }; filters = filters.filter(function (_arg1:Object, _arg2:int, _arg3:Array):Boolean{ return (!(GameObjectFilter(_arg1).removeFilter)); }); for each (pe in particles) { pe.emitOnto(mainLayer, tformedX(pe.x, pe.y), tformedY(pe.x, pe.y)); }; for each (go in children) { go.update(); }; mainLayer.x = gs.camX; mainLayer.y = gs.camY; if (mainLayer.particles.length > 0){ mainLayer.update(); }; if (isInput){ c = 0; while (c < 0xFF) { if (Input.i.keyHit(c)){ if (c == 13){ isInputEnterHit = true; } else { if (c == 8){ ostr = TextField(obj).text; if (ostr.length > 1){ setText(ostr.slice(0, (ostr.length - 1))); } else { setText(""); }; } else { str = numToChar(c); ostr = TextField(obj).text; if (str.length > 0){ if ((((ostr.length < isInputMaxLength)) || ((isInputMaxLength == -1)))){ setText((ostr + str)); }; }; }; }; }; c = (c + 1); }; }; _update(); if (_toRemove){ remove(); }; } public function mOver():Boolean{ if (Input.i.mouseX() > (basex - (baseWidth / 2))){ if (Input.i.mouseX() < (basex + (baseWidth / 2))){ if (Input.i.mouseY() > (basey - (baseHeight / 2))){ if (Input.i.mouseY() < (basey + (baseHeight / 2))){ return (true); }; }; }; }; return (false); } public function tintClip(_arg1:DisplayObject, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Array = new Array(); _local5 = _local5.concat([_arg2, _arg3, _arg4, 0, 0]); _local5 = _local5.concat([_arg4, _arg2, _arg3, 0, 0]); _local5 = _local5.concat([_arg3, _arg4, _arg2, 0, 0]); _local5 = _local5.concat([0, 0, 0, 1, 0]); var _local6:BitmapFilter = new ColorMatrixFilter(_local5); _arg1.filters = new Array(_local6); } public function show():void{ hidden = false; } public function removeChild(_arg1:GameObject):void{ var go = _arg1; go.parent = null; children = children.filter(function (_arg1:Object, _arg2:int, _arg3:Array){ return (!((_arg1 == go))); }); } public function tformedWithoutParent(_arg1:Number, _arg2:Number):Point{ var _local3:Number = ((modifiedx + ((cosd(-(modifiedRotation)) * _arg1) * baseScaleX)) + ((sind(-(modifiedRotation)) * _arg2) * baseScaleY)); var _local4:Number = ((modifiedy + ((-(sind(-(modifiedRotation))) * _arg1) * baseScaleX)) + ((cosd(-(modifiedRotation)) * _arg2) * baseScaleY)); return (new Point(_local3, _local4)); } public function mask():void{ var _local4:int; if ((!(obj) is Bitmap)){ return; }; var _local1:Bitmap = Bitmap(obj); var _local2:BitmapData = _local1.bitmapData; _local2.lock(); var _local3:int; while (_local3 < _local2.width) { _local4 = 0; while (_local4 < _local2.height) { if (_local2.getPixel32(_local3, _local4) == 4278190080){ _local2.floodFill(_local3, _local4, 0); }; _local4++; }; _local3++; }; _local2.unlock(); } public function addChild(_arg1:GameObject):void{ _arg1.parent = this; children.push(_arg1); } public function globalX():Number{ var _local1:Number = basex; if (parent){ _local1 = parent.tformedX(basex, basey); }; return (_local1); } public function drawToPixmap(_arg1:DisplayObject, _arg2:int, _arg3:int, _arg4:int=0, _arg5:Number=1, _arg6:Number=1, _arg7:String="normal"){ var _local8:BitmapData = Bitmap(obj).bitmapData; _arg1.x = _arg2; _arg1.y = _arg3; _arg1.scaleX = _arg5; _arg1.scaleY = _arg6; _arg1.rotation = _arg4; _local8.draw(_arg1, _arg1.transform.matrix, null, _arg7); } public function globalY():Number{ var _local1:Number = basey; if (parent){ _local1 = parent.tformedY(basex, basey); }; return (_local1); } public function position(_arg1:Number, _arg2:Number):void{ basex = _arg1; basey = _arg2; } public function setHandle(_arg1:Number, _arg2:Number, _arg3:Boolean=true){ var _local4:GameObject; baseHandleX = _arg1; baseHandleY = _arg2; if (_arg3){ for each (_local4 in children) { _local4.setHandle(_arg1, _arg2, _arg3); }; }; } public function setButtonOn(_arg1:Boolean):void{ var _local2:BitmapData; var _local3:SimpleButton; _on = _arg1; if (buttonBitmapDataOn){ if (_on){ _local2 = buttonBitmapDataOn; } else { _local2 = buttonBitmapDataOff; }; _local3 = SimpleButton(obj); Bitmap(_local3.upState).bitmapData = _local2; Bitmap(_local3.downState).bitmapData = _local2; Bitmap(_local3.overState).bitmapData = _local2; }; if (((showButtonOnOutline) || (!(buttonBitmapDataOn)))){ if (_on){ obj.filters = [new GlowFilter(0xFFCD00, selectGlow, 12, 12, 3)]; } else { obj.filters = new Array(); }; }; } public function tint(_arg1:Number, _arg2:Number, _arg3:Number):void{ tintClip(obj, _arg1, _arg2, _arg3); } public function emitConditionalParticles(_arg1:String, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false, _arg5:Number=0):Array{ var _local7:ParticleEmitter; if (_removed){ return (null); }; var _local6:Array; for each (_local7 in conditionalParticles) { if (_local7.Name == _arg1){ if (_arg4){ _local6 = _local7.emitOnto(mainLayer, _arg2, _arg3, _arg5, gs.particleKilledCallback); } else { _local6 = _local7.emitOnto(mainLayer, tformedX((_local7.x + _arg2), (_local7.y + _arg3)), tformedY((_local7.x + _arg2), (_local7.y + _arg3)), _arg5, gs.particleKilledCallback); }; }; }; return (_local6); } public function hide():void{ hidden = true; } public function tformedX(_arg1:Number, _arg2:Number):Number{ _tformed(_arg1, _arg2); return (_tFormedX); } public function tformedY(_arg1:Number, _arg2:Number):Number{ _tformed(_arg1, _arg2); return (_tFormedY); } public function rotate(_arg1:Number):void{ baseRotation = _arg1; } public function addFilter(_arg1:GameObjectFilter):void{ filters.push(_arg1); } public function setButtonText(_arg1:String, _arg2:int=-1):void{ var _local3:GameObject = children[0]; _local3.setText(_arg1, _arg2); } private function numToChar(_arg1:int):String{ var _local2:String; var _local3:String; var _local4:String; if ((((_arg1 > 47)) && ((_arg1 < 58)))){ _local2 = "0123456789"; return (_local2.charAt((_arg1 - 48))); }; if ((((_arg1 > 64)) && ((_arg1 < 91)))){ _local3 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; return (_local3.charAt((_arg1 - 65))); }; if ((((_arg1 > 96)) && ((_arg1 < 123)))){ _local4 = "abcdefghijklmnopqrstuvwxyz"; return (_local4.charAt((_arg1 - 97))); }; return (""); } public function _remove():void{ } public function drawToImage(_arg1:Object, _arg2:int, _arg3:int, _arg4:int=0, _arg5:Number=1, _arg6:Number=1, _arg7:String="erase", _arg8:Rectangle=null, _arg9:Array=null){ var _local12:BitmapData; var _local13:BitmapData; var _local10:BitmapData = Bitmap(obj).bitmapData; var _local11:Object = _arg1; matrixClip.scaleX = _arg5; matrixClip.scaleY = _arg6; matrixClip.rotation = _arg4; matrixClip.x = ((_arg2 - basex) + (_local10.width / 2)); matrixClip.y = ((_arg3 - basey) + (_local10.height / 2)); if (_arg9){ tintClip(matrixClip, _arg9[0], _arg9[1], _arg9[2]); _local12 = new BitmapData(_local11.width, _local11.height, true); if ((_arg1 is BitmapData)){ _local13 = BitmapData(_arg1); } else { _local13 = Bitmap(_local11).bitmapData; }; _local12.applyFilter(_local13, new Rectangle(0, 0, _local11.width, _local11.height), new Point(0, 0), matrixClip.filters[0]); _local11 = _local12; }; if ((_local11 is IBitmapDrawable)){ _local10.draw(IBitmapDrawable(_local11), matrixClip.transform.matrix, null, _arg7, _arg8, true); } else { trace("ILLEGAL BITMAP DRAW!!"); }; } public function cosd(_arg1:Number):Number{ return (Math.cos((_arg1 * (Math.PI / 180)))); } public function setFrameFromRange(_arg1:Number, _arg2:Number, _arg3:Array):void{ var _local4:Number = (Number(_arg1) / Number(_arg2)); var _local5:int = (_local4 * _arg3.length); if (_local5 < 0){ _local5 = 0; }; if (_local5 > (_arg3.length - 1)){ _local5 = (_arg3.length - 1); }; Bitmap(obj).bitmapData = _arg3[_local5]; } public function move(_arg1:Number, _arg2:Number):void{ var _local3:Number = ((_arg1 * cosd(-(baseRotation))) + (sind(-(baseRotation)) * _arg2)); var _local4:Number = ((_arg1 * -(sind(-(baseRotation)))) + (cosd(-(baseRotation)) * _arg2)); basex = (basex + _local3); basey = (basey + _local4); } public function setFrameFromSignedRange(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):void{ if (_arg1 < _arg2){ _arg1 = _arg2; }; if (_arg1 > _arg3){ _arg1 = _arg3; }; return (setFrameFromRange((_arg1 - _arg2), (_arg3 - _arg2), _arg4)); } public function tformed(_arg1:Number, _arg2:Number):Point{ _tformed(_arg1, _arg2); return (new Point(_tFormedX, _tFormedY)); } public function mHit():Boolean{ var _local1:Boolean = _mHasHit; _mHasHit = false; return (_local1); } public function _update():void{ } public function _init():void{ } } }//package GameObject
Section 74
//GameObjectCollision (GameObject.GameObjectCollision) package GameObject { import Engine.Collision.Shapes.*; import Engine.Collision.*; import Engine.Common.Math.*; import Engine.Dynamics.*; import Engine.Common.*; public class GameObjectCollision { public var approxX:Number; public var vecTemp:b2Vec2; public var lastSynchronized:int;// = 0 public var approxRadius:Number; public var approxY:Number; public var lastMiniSync:int;// = 0 public var body:b2Body; public var bodydef:b2BodyDef; public var go:GameObject; public var type:int;// = 0 public var disabled:Boolean;// = false public var children:Array; public static var world:b2World; public function GameObjectCollision(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; children = new Array(); vecTemp = new b2Vec2(); super(); if (!world){ _local1 = new b2AABB(); _local1.minVertex.Set(-100, -100); _local1.maxVertex.Set(100, 100); _local2 = new b2Vec2(0, 0); _local3 = true; world = new b2World(_local1, _local2, _local3); }; bodydef = new b2BodyDef(); } public function pushPolygon(_arg1:GameObjectCollisionPoly):void{ _arg1.finalize(); children.push(_arg1); bodydef.AddShape(_arg1.polyDef); } public function miniSync():void{ if (lastMiniSync == go.ticks){ return; }; lastMiniSync = go.ticks; var _local1:b2Shape = body.m_shapeList; var _local2:Number = ((go.baseRotation / 180) * Math.PI); var _local3:int; while (_local3 < body.m_shapeCount) { children[_local3].tformedX = (((Math.cos(-(_local2)) * children[_local3].approxX) + (Math.sin(-(_local2)) * children[_local3].approxY)) + go.basex); children[_local3].tformedY = (((-(Math.sin(-(_local2))) * children[_local3].approxX) + (Math.cos(-(_local2)) * children[_local3].approxY)) + go.basey); _local1 = _local1.m_next; _local3++; }; } public function collidesWith(_arg1:GameObjectCollision):Boolean{ var _local8:b2Shape; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Boolean; var _local15:b2Manifold; if (((disabled) || (_arg1.disabled))){ return (false); }; var _local2:Number = (go.basex - _arg1.go.basex); var _local3:Number = (go.basey - _arg1.go.basey); var _local4:Number = ((((go.baseWidth + _arg1.go.baseWidth) + go.baseHeight) + _arg1.go.baseHeight) * 0.7); if ((((((((_local2 < -(_local4))) || ((_local2 > _local4)))) || ((_local3 < -(_local4))))) || ((_local3 > _local4)))){ return (false); }; miniSync(); _arg1.miniSync(); var _local5:b2Shape = body.m_shapeList; var _local6:int; var _local7:int = (body.m_shapeCount - 1); while (_local7 >= 0) { _local8 = _arg1.body.m_shapeList; _local9 = (_arg1.body.m_shapeCount - 1); while (_local9 >= 0) { _local10 = (children[_local7].tformedX - _arg1.children[_local9].tformedX); _local11 = (children[_local7].tformedY - _arg1.children[_local9].tformedY); _local12 = ((_local10 * _local10) + (_local11 * _local11)); _local13 = (children[_local7].approxRadius + _arg1.children[_local9].approxRadius); _local14 = false; if (_local12 < (_local13 * _local13)){ _local14 = true; }; if (_local14){ synchronize(); _arg1.synchronize(); _local15 = new b2Manifold(); b2Collision.b2CollidePoly(_local15, b2PolyShape(_local5), b2PolyShape(_local8)); if (_local15.points[0].separation < 9999999){ return (true); }; }; _local8 = _local8.m_next; _local9--; }; _local5 = _local5.m_next; _local7--; }; return (false); } public function finalize():void{ body = new b2Body(bodydef, world); } public function synchronize():void{ var _local2:Number; if (lastSynchronized == go.ticks){ return; }; lastSynchronized = go.ticks; vecTemp.x = go.basex; vecTemp.y = go.basey; var _local1:b2Shape = body.m_shapeList; _local2 = ((go.baseRotation / 180) * Math.PI); body.m_flags = (body.m_flags & ~(b2Body.e_frozenFlag)); body.SetOriginPosition(vecTemp, _local2); body.SynchronizeShapes(); } } }//package GameObject
Section 75
//GameObjectCollisionPoly (GameObject.GameObjectCollisionPoly) package GameObject { import Engine.Collision.Shapes.*; public class GameObjectCollisionPoly { public var tformedX:Number; public var points:Array; public var approxX:Number; public var tformedY:Number; public var approxRadius:Number; public var polyDef:b2PolyDef; public var approxY:Number; public function GameObjectCollisionPoly(){ points = new Array(); super(); } public function finalize():void{ polyDef = new b2PolyDef(); polyDef.vertexCount = points.length; var _local1:int = (points.length - 1); while (_local1 >= 0) { polyDef.vertices[_local1].Set(points[_local1][0], points[_local1][1]); _local1--; }; polyDef.density = 1; polyDef.friction = 0.3; } public function pushPoint(_arg1:Number, _arg2:Number):void{ points.push([_arg1, _arg2]); } } }//package GameObject
Section 76
//GameObjectCollisionSet (GameObject.GameObjectCollisionSet) package GameObject { public class GameObjectCollisionSet { public var children:Array; public function GameObjectCollisionSet(){ children = new Array(); super(); } public function collides(_arg1:GameObject, _arg2:Number, _arg3:Number):Boolean{ var _local7:GameObject; var _local4:Number = (_arg2 - _arg1.basex); var _local5:Number = (_arg3 - _arg1.basey); var _local6:int; while (_local6 < children.length) { _local7 = children[_local6]; if (_local4 > (_local7.basex - (_local7.baseWidth / 2))){ if (_local5 > (_local7.basey - (_local7.baseHeight / 2))){ if (_local4 < (_local7.basex + (_local7.baseWidth / 2))){ if (_local5 < (_local7.basey + (_local7.baseHeight / 2))){ return (true); }; }; }; }; _local6++; }; return (false); } public static function fromChildren(_arg1:Array, _arg2:String):GameObjectCollisionSet{ var _local4:GameObject; var _local3:GameObjectCollisionSet = new (GameObjectCollisionSet); for each (_local4 in _arg1) { if (_local4.name == _arg2){ _local4.remove(); _local3.children.push(_local4); }; }; return (_local3); } } }//package GameObject
Section 77
//GameObjectFilter (GameObject.GameObjectFilter) package GameObject { public class GameObjectFilter { public var ticks:int;// = 0 public var removeFilter:Boolean;// = false public function removeWhenDone():void{ } public function reverse():void{ } public function remove(_arg1:GameObject):void{ } public function update(_arg1:GameObject):void{ } } }//package GameObject
Section 78
//GameObjectFilterAddOrigin (GameObject.GameObjectFilterAddOrigin) package GameObject { public class GameObjectFilterAddOrigin extends GameObjectFilter { public var dx:Number;// = 0 public var dy:Number;// = 0 override public function update(_arg1:GameObject):void{ _arg1.modifiedx = (_arg1.modifiedx + dx); _arg1.modifiedy = (_arg1.modifiedy + dy); } } }//package GameObject
Section 79
//GameObjectFilterBlink (GameObject.GameObjectFilterBlink) package GameObject { import Tools.*; public class GameObjectFilterBlink extends GameObjectFilter { public var BlinkAlpha:Number;// = 0 public var dead:Boolean;// = false public var Interval:int;// = 100 public var AliveTime:int;// = 0 public function GameObjectFilterBlink(){ ticks = Random.randInt(0, 100); } override public function update(_arg1:GameObject):void{ if (dead){ return; }; ticks++; if (((ticks % Interval) > (Interval / 2))){ _arg1.modifiedAlpha = (_arg1.modifiedAlpha * BlinkAlpha); }; if ((((AliveTime > 0)) && ((ticks > AliveTime)))){ dead = true; }; } } }//package GameObject
Section 80
//GameObjectFilterDampenInterpolateIn (GameObject.GameObjectFilterDampenInterpolateIn) package GameObject { import Tools.*; public class GameObjectFilterDampenInterpolateIn extends GameObjectFilter { public var Delay:int; public var dx:Number;// = 0 public var dy:Number;// = 0 public var FadeTime:int; override public function update(_arg1:GameObject):void{ ticks = (ticks + 1); var _local2:Number = Interpolation.dampenInterpolateLock(dx, 0, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); var _local3:Number = Interpolation.dampenInterpolateLock(dy, 0, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); _arg1.modifiedx = (_arg1.modifiedx + _local2); _arg1.modifiedy = (_arg1.modifiedy + _local3); } } }//package GameObject
Section 81
//GameObjectFilterDampenOrigin (GameObject.GameObjectFilterDampenOrigin) package GameObject { public class GameObjectFilterDampenOrigin extends GameObjectFilter { public var StickToBottom:int;// = 0 public var StickToTop:int;// = 0 public var factor:Number;// = 0 override public function update(_arg1:GameObject):void{ _arg1.dampenOrigin = factor; } } }//package GameObject
Section 82
//GameObjectFilterDraggable (GameObject.GameObjectFilterDraggable) package GameObject { import Tools.*; public class GameObjectFilterDraggable extends GameObjectFilter { public var handleX:Number;// = 0 public var handleY:Number;// = 0 public var beingDragged:Boolean;// = false public var startFunc:Function; public var finishFunc:Function; override public function update(_arg1:GameObject):void{ if (!beingDragged){ if (_arg1.gs.mHit()){ if (Input.i.mouseX() > (_arg1.basex - (_arg1.baseWidth / 2))){ if (Input.i.mouseX() < (_arg1.basex + (_arg1.baseWidth / 2))){ if (Input.i.mouseY() > (_arg1.basey - (_arg1.baseHeight / 2))){ if (Input.i.mouseY() < (_arg1.basey + (_arg1.baseHeight / 2))){ handleX = (_arg1.basex - Input.i.mouseX()); handleY = (_arg1.basey - Input.i.mouseY()); beingDragged = true; if (startFunc){ startFunc(); }; }; }; }; }; }; }; if (beingDragged){ if (!Input.i.mouseDown()){ beingDragged = false; if (finishFunc != null){ finishFunc(); }; }; }; if (beingDragged){ _arg1.basex = (Input.i.mouseX() + handleX); _arg1.basey = (Input.i.mouseY() + handleY); }; } } }//package GameObject
Section 83
//GameObjectFilterFadeInOut (GameObject.GameObjectFilterFadeInOut) package GameObject { import Tools.*; public class GameObjectFilterFadeInOut extends GameObjectFilter { public var FadeIn:int;// = 0 public var FadeOutDuration:Number;// = 0 public var FadeInBlur:int;// = 0 public var FadeInDelay:Number;// = 0 public var FadeOut:int;// = 0 public var FadeInDuration:Number;// = 0 public var FadeOutKill:int;// = 1 public var FadeOutBlur:int;// = 0 public var FadeOutTime:Number;// = 0 override public function update(_arg1:GameObject):void{ var _local5:Number; var _local6:Array; ticks = (ticks + 1); var _local2:Number = 1; var _local3:Number = 1; var _local4:Number = 1; if (FadeIn){ _local3 = Interpolation.linearInterpolateLock(0, 1, Interpolation.fromTo(ticks, FadeInDelay, (FadeInDelay + FadeInDuration))); }; if (FadeOut){ _local4 = Interpolation.linearInterpolateLock(1, 0, Interpolation.fromTo(ticks, FadeOutTime, (FadeOutTime + FadeOutDuration))); }; _local2 = (_local3 * _local4); _arg1.pushAlpha(_local2); if (((FadeInBlur) || (FadeOutBlur))){ _local5 = (((1 - _local3) * FadeInBlur) + ((1 - _local4) * FadeOutBlur)); _local6 = _arg1.obj.filters; _arg1.obj.filters = _local6; }; if (((FadeOut) && (FadeOutKill))){ if (ticks > (FadeOutTime + FadeOutDuration)){ _arg1._toRemove = true; }; }; } } }//package GameObject
Section 84
//GameObjectFilterKill (GameObject.GameObjectFilterKill) package GameObject { public class GameObjectFilterKill extends GameObjectFilter { public var time:Number;// = 0 override public function update(_arg1:GameObject):void{ if (_arg1.ticks > time){ _arg1._toRemove = true; }; } } }//package GameObject
Section 85
//GameObjectFilterMoveWith (GameObject.GameObjectFilterMoveWith) package GameObject { public class GameObjectFilterMoveWith extends GameObjectFilter { public var other:GameObject; public var dx:Number; public var dy:Number; public var setup:Boolean;// = false override public function update(_arg1:GameObject):void{ ticks++; if (!setup){ setup = true; dx = (_arg1.basex - other.basex); dy = (_arg1.basey - other.basey); }; _arg1.basex = (other.basex + dx); _arg1.basey = (other.basey + dy); if (other._removed){ removeFilter = true; }; } } }//package GameObject
Section 86
//GameObjectFilterPulse (GameObject.GameObjectFilterPulse) package GameObject { import Tools.*; public class GameObjectFilterPulse extends GameObjectFilter { public var alpha:Number;// = 1 public var Speed:Number;// = 1 public function GameObjectFilterPulse(){ ticks = Random.randInt(0, 100); } override public function update(_arg1:GameObject):void{ ticks++; _arg1.modifiedAlpha = (_arg1.modifiedAlpha * ((alpha * (1 + _arg1.sind(((ticks * 2) * Speed)))) / 2)); } } }//package GameObject
Section 87
//GameObjectFilterRepeats (GameObject.GameObjectFilterRepeats) package GameObject { import flash.display.*; public class GameObjectFilterRepeats extends GameObjectFilter { public var created:Boolean;// = false public var others:Array; public function GameObjectFilterRepeats(){ others = new Array(); super(); } override public function remove(_arg1:GameObject):void{ var _local2:GameObject; for each (_local2 in others) { _local2.remove(); }; } override public function update(_arg1:GameObject):void{ var _local2:int; var _local3:int; var _local4:GameObjectFilterStayOnScreen; var _local5:GameObject; var _local6:GameObjectFilter; var _local7:GameObjectFilterDampenOrigin; if (!created){ _arg1.hide(); _local3 = ((800 / _arg1.baseWidth) + 2); _local4 = new GameObjectFilterStayOnScreen(); _local4.multiplier = _local3; _local2 = 0; while (_local2 < _local3) { _local5 = new GameObject(_arg1.gs, _arg1.imClass, _arg1.zOrderString, (_arg1.basex + (_local2 * _arg1.baseWidth)), _arg1.basey); _local5.addFilter(_local4); others.push(_local5); for each (_local6 in _arg1.filters) { if ((_local6 is GameObjectFilterDampenOrigin)){ _local7 = new GameObjectFilterDampenOrigin(); _local7.factor = GameObjectFilterDampenOrigin(_local6).factor; _local5.addFilter(_local7); }; }; _local2++; }; _arg1.addFilter(_local4); created = true; }; _local2 = 0; while (_local2 < others.length) { if (Bitmap(others[_local2].obj).bitmapData != Bitmap(_arg1.obj).bitmapData){ Bitmap(others[_local2].obj).bitmapData = Bitmap(_arg1.obj).bitmapData; }; others[_local2].baseWidth = _arg1.baseWidth; others[_local2].baseHeight = _arg1.baseHeight; _local2++; }; } } }//package GameObject
Section 88
//GameObjectFilterRotateSlowly (GameObject.GameObjectFilterRotateSlowly) package GameObject { import Tools.*; public class GameObjectFilterRotateSlowly extends GameObjectFilter { public var rotSpeed:Number;// = 1 public var paused:Boolean;// = false public var internalRotationSet:Boolean;// = false public var internalRotation:Number;// = 0 public function GameObjectFilterRotateSlowly(_arg1:Number=1){ rotSpeed = _arg1; } override public function update(_arg1:GameObject):void{ if (!internalRotationSet){ internalRotation = _arg1.baseRotation; internalRotationSet = true; }; if (!paused){ internalRotation = Interpolation.tendTowardsAngle(internalRotation, _arg1.baseRotation, rotSpeed); }; _arg1.modifiedRotation = internalRotation; } } }//package GameObject
Section 89
//GameObjectFilterScaleInOut (GameObject.GameObjectFilterScaleInOut) package GameObject { import Tools.*; public class GameObjectFilterScaleInOut extends GameObjectFilter { public var ScaleOutEndX:Number;// = 0 public var ScaleInDuration:Number;// = 0 public var ScaleOut:int;// = 0 public var ScaleInStartX:Number;// = 1 public var ScaleInStartY:Number;// = 1 public var ScaleOutTime:Number;// = 0 public var ScaleInDelay:Number;// = 0 public var ScaleIn:int;// = 0 public var ScaleOutDuration:Number;// = 0 public var ScaleOutEndY:Number;// = 0 override public function update(_arg1:GameObject):void{ ticks = (ticks + 1); var _local2:Number = 1; var _local3:Number = 1; if (ScaleIn){ _local2 = (_local2 * Interpolation.linearInterpolateLock(ScaleInStartX, 1, Interpolation.fromTo(ticks, ScaleInDelay, (ScaleInDelay + ScaleInDuration)))); _local3 = (_local3 * Interpolation.linearInterpolateLock(ScaleInStartY, 1, Interpolation.fromTo(ticks, ScaleInDelay, (ScaleInDelay + ScaleInDuration)))); }; if (ScaleOut){ _local2 = (_local2 * Interpolation.linearInterpolateLock(1, ScaleOutEndX, Interpolation.fromTo(ticks, ScaleOutTime, (ScaleOutTime + ScaleOutDuration)))); _local3 = (_local3 * Interpolation.linearInterpolateLock(1, ScaleOutEndY, Interpolation.fromTo(ticks, ScaleOutTime, (ScaleOutTime + ScaleOutDuration)))); }; _arg1.pushScale(_local2, _local3); } } }//package GameObject
Section 90
//GameObjectFilterShift (GameObject.GameObjectFilterShift) package GameObject { public class GameObjectFilterShift extends GameObjectFilter { public var timeout:int;// = -1 public var dx:Number;// = 0 public var dy:Number;// = 0 override public function update(_arg1:GameObject):void{ ticks++; _arg1.basex = (_arg1.basex + dx); _arg1.basey = (_arg1.basey + dy); if ((((ticks > timeout)) && (!((timeout == -1))))){ removeFilter = true; }; } } }//package GameObject
Section 91
//GameObjectFilterSinDisplace (GameObject.GameObjectFilterSinDisplace) package GameObject { public class GameObjectFilterSinDisplace extends GameObjectFilter { public var speed:Number;// = 1 public var x:Number;// = 0 public var y:Number;// = 0 override public function update(_arg1:GameObject):void{ ticks++; _arg1.modifiedx = (_arg1.modifiedx + (x * _arg1.sind(((speed * Number(ticks)) * 3.6)))); _arg1.modifiedy = (_arg1.modifiedy + (y * _arg1.sind(((speed * Number(ticks)) * 3.6)))); } } }//package GameObject
Section 92
//GameObjectFilterSqrtInterpolateIn (GameObject.GameObjectFilterSqrtInterpolateIn) package GameObject { import Tools.*; public class GameObjectFilterSqrtInterpolateIn extends GameObjectFilter { public var useSquareSquare:Boolean;// = false public var Delay:int; public var useSquare:Boolean;// = false public var FadeTime:int; public var dx:Number;// = 0 public var dy:Number;// = 0 public var killFunction:Function; public var useAlpha:Boolean;// = false public var killWhenDone:Boolean;// = false override public function removeWhenDone():void{ killWhenDone = true; } override public function reverse():void{ useSquare = !(useSquare); ticks = 0; } public function progress():Number{ var _local1:Number = Interpolation.lockValue(Interpolation.fromTo(ticks, Delay, (Delay + FadeTime)), 0, 1); if (useSquare){ return ((1 - _local1)); }; return (_local1); } override public function update(_arg1:GameObject):void{ var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; ticks = (ticks + 1); var _local2:Number = 0; var _local3:Number = 0; if (useAlpha){ _local4 = 0; _local5 = 1; if (useSquare){ _local4 = 1; _local5 = 0; }; _arg1.modifiedAlpha = (_arg1.modifiedAlpha * Interpolation.squareInterpolateLock(_local4, _local5, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime)))); } else { if (useSquareSquare){ _local6 = 0; _local7 = dx; _local8 = 0; _local9 = dy; if (useSquare){ _local6 = dx; _local8 = dy; _local7 = 0; _local9 = 0; }; _local2 = Interpolation.squareSquareInterpolateLock(_local6, _local7, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); _local3 = Interpolation.squareSquareInterpolateLock(_local8, _local9, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); } else { if (useSquare){ _local2 = Interpolation.squareInterpolateLock(0, dx, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); _local3 = Interpolation.squareInterpolateLock(0, dy, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); } else { _local2 = Interpolation.sqrtInterpolateLock(dx, 0, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); _local3 = Interpolation.sqrtInterpolateLock(dy, 0, Interpolation.fromTo(ticks, Delay, (Delay + FadeTime))); }; }; }; _arg1.modifiedx = (_arg1.modifiedx + _local2); _arg1.modifiedy = (_arg1.modifiedy + _local3); if (ticks > (Delay + FadeTime)){ if (killWhenDone){ if (killFunction){ killFunction(_arg1); }; _arg1.remove(); }; }; } public function done():Boolean{ return ((ticks > (Delay + FadeTime))); } } }//package GameObject
Section 93
//GameObjectFilterStayOnScreen (GameObject.GameObjectFilterStayOnScreen) package GameObject { public class GameObjectFilterStayOnScreen extends GameObjectFilter { public var overridedx:Number;// = 0 public var multiplier:int;// = 0 override public function update(_arg1:GameObject):void{ var _local2:Number = 0; if (multiplier == 0){ _local2 = (880 + (_arg1.baseWidth * _arg1.modifiedScaleX)); } else { _local2 = ((multiplier * _arg1.baseWidth) * _arg1.modifiedScaleX); }; if (overridedx > 10){ _local2 = overridedx; }; while (((_arg1.modifiedx - (_arg1.gs.camX * _arg1.dampenOrigin)) + ((_arg1.baseWidth * _arg1.modifiedScaleX) / 2)) < 0) { _arg1.modifiedx = (_arg1.modifiedx + _local2); }; while (((_arg1.modifiedx - (_arg1.gs.camX * _arg1.dampenOrigin)) - ((_arg1.baseWidth * _arg1.modifiedScaleX) / 2)) > 800) { _arg1.modifiedx = (_arg1.modifiedx - _local2); }; } } }//package GameObject
Section 94
//GameObjectFilterTrigger (GameObject.GameObjectFilterTrigger) package GameObject { public class GameObjectFilterTrigger extends GameObjectFilter { public var cause:Function; public var result:Function; override public function update(_arg1:GameObject):void{ if (cause()){ removeFilter = true; result(); }; } } }//package GameObject
Section 95
//GameObjectHelper (GameObject.GameObjectHelper) package GameObject { import flash.display.*; import flash.geom.*; import Audio.*; import Tools.*; import GameConfig.*; public class GameObjectHelper { public var ambientsMap:Object; public var conditionalChildrenAdjust:Object; public var lastInputs:Object; public var lastOutputs:Object; public var conditionalChildren:Object; public var backing:GameObject; public var _lazyLoad:SafeImageRequest; public var removed:Boolean;// = false public var childrenFadeData:Object; public var go:GameObject; public var blinkFilter:GameObjectFilterBlink; public var lastAdjustedAlphaTicks;// = 0 public static var radianConst:Number = 0.0174532925199433; public function GameObjectHelper(_arg1:GameObject){ conditionalChildren = new Object(); conditionalChildrenAdjust = new Object(); childrenFadeData = new Object(); lastInputs = new Object(); lastOutputs = new Object(); ambientsMap = new Object(); super(); this.go = _arg1; } public function angleToPoint(_arg1:Number, _arg2:Number):Number{ return (((((Math.atan2((_arg2 - go.globalY()), (_arg1 - go.globalX())) * 180) / Math.PI) + 90) + GameConfig.referenceAngle)); } public function blinkHelpText(_arg1:String, _arg2:String="", _arg3:int=7):void{ var _local4:GameObject = new GameObject(go.gs, null, go.zOrderString, (go.baseWidth * (0.5 - go.baseHandleX)), (((-(go.baseHeight) / 2) - 10) + (go.baseHeight * (0.5 - go.baseHandleY)))); if (_arg2 != ""){ _local4.fontName = _arg2; }; _local4.setText(_arg1, _arg3); _local4.addFilter(new GameObjectFilterBlink()); _local4.updateDespitePaused = go.updateDespitePaused; go.addChild(_local4); } public function slideTo(_arg1:Number, _arg2:Number, _arg3:Boolean=true, _arg4:int=100, _arg5:Function=null):void{ var _local6:GameObjectFilterSqrtInterpolateIn = new GameObjectFilterSqrtInterpolateIn(); _local6.dx = (_arg1 - go.basex); _local6.dy = (_arg2 - go.basey); _local6.useSquareSquare = true; _local6.killWhenDone = _arg3; _local6.FadeTime = _arg4; _local6.killFunction = _arg5; go.addFilter(_local6); } public function angleToObject(_arg1:GameObject):Number{ return (((((Math.atan2((_arg1.globalY() - go.globalY()), (_arg1.globalX() - go.globalX())) * 180) / Math.PI) + 90) + GameConfig.referenceAngle)); } public function normalize(_arg1:Number, _arg2:Number):Point{ if ((((_arg1 == 0)) && ((_arg2 == 0)))){ return (new Point(0, 0)); }; var _local3:Number = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local3); _arg2 = (_arg2 / _local3); return (new Point(_arg1, _arg2)); } public function anySlideFilters():Boolean{ var _local1:GameObjectFilter; for each (_local1 in go.filters) { if ((_local1 is GameObjectFilterSqrtInterpolateIn)){ if (!GameObjectFilterSqrtInterpolateIn(_local1).done()){ return (true); }; }; }; return (false); } public function showChildren():void{ var _local1:GameObject; for each (_local1 in go.children) { _local1.show(); }; } public function mapWhenChanged(_arg1:Array, _arg2:String, _arg3:Function, _arg4:Function):Array{ var _local5:Array = new Array(_arg1.length); var _local6:Array = Array(lastInputs[_arg2])[0]; var _local7:Array = Array(lastOutputs[_arg2])[0]; if (!_local6){ _local6 = new Array(_arg1.length); lastInputs[_arg2] = _local6; _local7 = new Array(_arg1.length); lastOutputs[_arg2] = _local7; }; var _local8:int; while (_local8 < _arg1.length) { if (_arg1[_local8] != _local6[_local8]){ if (_local7[_local8]){ _arg4(_local7[_local8]); }; if (_arg1[_local8]){ _local5[_local8] = _arg3(_arg1[_local8]); }; } else { _local5[_local8] = _local7[_local8]; }; _local6[_local8] = _arg1[_local8]; _local7[_local8] = _local5[_local8]; _local8++; }; return (_local5); } public function relativeAngleToObject(_arg1:GameObject):Number{ var _local2:Number = 0; if (go.parent){ _local2 = (_local2 + go.parent.baseRotation); }; return ((go.helper.angleToObject(_arg1) - _local2)); } public function fadeChildren(_arg1:Number, _arg2:Number=100):void{ var _local3:GameObject; var _local4:Number; for each (_local3 in go.children) { if (childrenFadeData[_local3] == null){ childrenFadeData[_local3] = _local3.baseAlpha; }; _local4 = Number(childrenFadeData[_local3]); _local3.baseAlpha = Interpolation.tendTowards(_local3.baseAlpha, (_arg1 * _local4), (_local4 / _arg2)); _local3.hidden = (_local3.baseAlpha == 0); }; } public function onScreen():Boolean{ if ((go.basex - go.gs.camX) < 0){ return (false); }; if ((go.basey - go.gs.camX) > 800){ return (false); }; if ((go.basey - go.gs.camY) < 0){ return (false); }; if ((go.basey - go.gs.camY) > 600){ return (false); }; return (true); } public function positionAsChild(_arg1:GameObject, _arg2:Number, _arg3:Number):void{ var _local4:Point = go.tformed(_arg2, _arg3); _arg1.basex = _local4.x; _arg1.basey = _local4.y; _arg1.baseScaleX = go.baseScaleX; _arg1.baseScaleY = go.baseScaleY; _arg1.baseRotation = go.modifiedRotation; _arg1.baseAlpha = go.baseAlpha; } public function offscreen(_arg1:int=0):Boolean{ if (go.basex < -(_arg1)){ return (true); }; if (go.basex > (800 + _arg1)){ return (true); }; if (go.basey < -(_arg1)){ return (true); }; if (go.basey > (600 + _arg1)){ return (true); }; return (false); } public function stripChildren():void{ var _local1:GameObject; for each (_local1 in go.children) { _local1.remove(); }; } public function addBacking():void{ backing = new GameObject(go.gs, GraphicsTools.createFilledSprite(800, 600, 4278190080), go.zOrderString, 400, 300); backing.baseAlpha = 0.4; backing.helperFilter.fadeIn(15); backing.setGlobal(true); go.changeZOrder(go.zOrderString); } public function playAmbient(_arg1:GameSound, _arg2:Boolean=false):GameSoundChannel{ if ((ambientsMap[_arg1] is GameSoundChannel)){ if (!_arg2){ ambientsMap[_arg1].stop(); ambientsMap[_arg1] = null; }; } else { if (_arg2){ ambientsMap[_arg1] = _arg1.play(true); }; }; return (ambientsMap[_arg1]); } public function update():void{ var _local1:GameObjectFilter; var _local2:Number; if (_lazyLoad){ if (_lazyLoad.finished){ go.setupButton(Bitmap(_lazyLoad.ldr.getChildAt(0)).bitmapData, "", null, true); go.baseWidth = go.obj.width; go.baseHeight = go.obj.height; _lazyLoad = null; }; }; if (backing){ for each (_local1 in go.filters) { if ((_local1 is GameObjectFilterSqrtInterpolateIn)){ _local2 = GameObjectFilterSqrtInterpolateIn(_local1).progress(); _local2 = ((_local2 - 0.5) * 2); if (_local2 < 0){ _local2 = 0; }; backing.baseAlpha = (_local2 * 0.4); }; }; }; } public function handleRemove():void{ var _local1:Object; removed = true; if (backing){ backing.helperFilter.fadeOff(15); }; for each (_local1 in conditionalChildren) { if ((_local1 is GameObject)){ GameObject(_local1).remove(); }; }; for each (_local1 in ambientsMap) { if ((_local1 is GameSoundChannel)){ GameSoundChannel(_local1).stop(); }; }; } public function blink(_arg1:Boolean):void{ if (_arg1){ if (!blinkFilter){ blinkFilter = new GameObjectFilterBlink(); blinkFilter.BlinkAlpha = 0.4; blinkFilter.Interval = 15; go.addFilter(blinkFilter); }; } else { if (blinkFilter){ blinkFilter.removeFilter = true; blinkFilter = null; }; }; } public function getModifiedRotation():Number{ var _local1:GameObjectFilter; for each (_local1 in go.filters) { if ((_local1 is GameObjectFilterRotateSlowly)){ return (GameObjectFilterRotateSlowly(_local1).internalRotation); }; }; return (go.baseRotation); } public function hideChildren():void{ var _local1:GameObject; for each (_local1 in go.children) { _local1.hide(); }; } public function findNearest(_arg1:Class):GameObject{ var _local4:GameObject; var _local2:GameObject; var _local3:Number = 0; for each (_local4 in go.gs.objects) { if ((_local4 is _arg1)){ if (_local4 != go){ if ((((_local4.distanceToObject(go) < _local3)) || ((_local2 == null)))){ _local3 = _local4.distanceToObject(go); _local2 = _local4; }; }; }; }; return (_local2); } public function conditionallyCreateChild(_arg1:Object, _arg2:String, _arg3:Boolean, _arg4:Number=0.05, _arg5:Function=null):GameObject{ var _local7:Object; var _local8:int; if (removed){ return (null); }; var _local6:GameObject = conditionalChildren[_arg2]; if (!_local6){ if (_arg3){ if ((_arg1 is Class)){ _local7 = new (_arg1); if ((_local7 is GameObject)){ _local6 = GameObject(_local7); } else { _local6 = new GameObject(null, _local7, go.zOrderString, go.basex, go.basey); }; } else { if ((_arg1 is Function)){ _local6 = GameObject(_arg1()); } else { _local6 = new GameObject(go.gs, _arg1, go.zOrderString, go.basex, go.basey); }; }; if (_arg5){ _arg5(_local6); }; conditionalChildren[_arg2] = _local6; _local6.baseAlpha = 0; }; }; if (_local6){ _local8 = int(conditionalChildrenAdjust[_arg2]); if (_local8 != go.ticks){ if (_arg3){ _local6.baseAlpha = (_local6.baseAlpha + _arg4); } else { _local6.baseAlpha = (_local6.baseAlpha - _arg4); }; }; conditionalChildrenAdjust[_arg2] = go.ticks; _local6.baseAlpha = Interpolation.lockValue(_local6.baseAlpha, 0, 1); if (((!(_arg3)) && ((_local6.baseAlpha == 0)))){ _local6.remove(); conditionalChildren[_arg2] = null; }; }; return (_local6); } public function angleForVector(_arg1:Number, _arg2:Number):Number{ return (((((Math.atan2(_arg2, _arg1) * 180) / Math.PI) + 90) + GameConfig.referenceAngle)); } public function containsFilter(_arg1:Class):Boolean{ var _local2:GameObjectFilter; for each (_local2 in go.filters) { if ((_local2 is _arg1)){ return (true); }; }; return (false); } public function lazyLoad(_arg1:String):void{ _lazyLoad = new SafeImageRequest(_arg1); } public function mapChildren(_arg1:Function):void{ var _local2:GameObject; for each (_local2 in go.children) { _arg1(_local2); }; } public function vectorToObject(_arg1:GameObject):Point{ var _local2:Number = (_arg1.basex - go.basex); var _local3:Number = (_arg1.basey - go.basey); var _local4:Number = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); _local2 = (_local2 / _local4); _local3 = (_local3 / _local4); return (new Point(_local2, _local3)); } public function rotateVector(_arg1:Number, _arg2:Number, _arg3:Number=-9999999):Point{ if (_arg3 < -99999){ _arg3 = go.baseRotation; }; var _local4:Number = (((Math.cos((-(_arg3) * radianConst)) * _arg1) * go.modifiedScaleX) + ((Math.sin((-(_arg3) * radianConst)) * _arg2) * go.modifiedScaleY)); var _local5:Number = (((-(Math.sin((-(_arg3) * radianConst))) * _arg1) * go.modifiedScaleX) + ((Math.cos((-(_arg3) * radianConst)) * _arg2) * go.modifiedScaleY)); return (new Point(_local4, _local5)); } } }//package GameObject
Section 96
//GameObjectHelperAnimation (GameObject.GameObjectHelperAnimation) package GameObject { import flash.display.*; public class GameObjectHelperAnimation { public var go:GameObject; public function GameObjectHelperAnimation(_arg1:GameObject){ go = _arg1; } public function update():void{ } public function setFrame(_arg1:BitmapData):void{ Bitmap(go.obj).bitmapData = _arg1; go.baseWidth = _arg1.width; go.baseHeight = _arg1.height; } } }//package GameObject
Section 97
//GameObjectHelperButton (GameObject.GameObjectHelperButton) package GameObject { public class GameObjectHelperButton { public var radioButtons:Array;// = null public var go:GameObject; public var selected:Boolean;// = false public function GameObjectHelperButton(_arg1:GameObject){ go = _arg1; } public function mHit():void{ var _local1:GameObject; if (radioButtons){ for each (_local1 in radioButtons) { _local1.setButtonOn(false); _local1.helperButton.selected = false; }; go.setButtonOn(true); selected = true; }; } public function update():void{ } public function setupRadioButtons(_arg1:Array, _arg2:Boolean=true):void{ var _local3:GameObject; for each (_local3 in _arg1) { _local3.helperButton.radioButtons = _arg1; }; if (_arg2){ selected = true; go.setButtonOn(true); }; } public function updatePrevNext(_arg1:GameObject, _arg2:GameObject):void{ var _local3:int; var _local4:int; if (radioButtons){ _arg1.enableButton(); _arg2.enableButton(); _local3 = -1; _local4 = 0; while (_local4 < radioButtons.length) { if (radioButtons[_local4].helperButton.selected){ _local3 = _local4; }; _local4++; }; if (_local3 == 0){ _arg1.disableButton(); }; if (_local3 == (radioButtons.length - 1)){ _arg2.disableButton(); }; if (_arg1.mHit()){ if (_local3 == -1){ radioButtons[0]._mHit(null); } else { if (_local3 > 0){ radioButtons[(_local3 - 1)]._mHit(null); }; }; }; if (_arg2.mHit()){ if (_local3 == -1){ radioButtons[0]._mHit(null); } else { if (_local3 < (radioButtons.length - 1)){ radioButtons[(_local3 + 1)]._mHit(null); }; }; }; }; } } }//package GameObject
Section 98
//GameObjectHelperFilter (GameObject.GameObjectHelperFilter) package GameObject { public class GameObjectHelperFilter { public var go:GameObject; public function GameObjectHelperFilter(_arg1:GameObject){ go = _arg1; } public function fadeIn(_arg1:int, _arg2:int=0):void{ var _local3:GameObjectFilterFadeInOut = new GameObjectFilterFadeInOut(); _local3.FadeIn = 1; _local3.FadeInDuration = _arg1; _local3.FadeInDelay = _arg2; go.addFilter(_local3); } public function addShift(_arg1:Number, _arg2:Number, _arg3:int=-1):void{ var _local4:GameObjectFilterShift = new GameObjectFilterShift(); _local4.dx = _arg1; _local4.dy = _arg2; _local4.timeout = _arg3; go.addFilter(_local4); } public function draggable(_arg1:Function=null, _arg2:Function=null):GameObjectFilterDraggable{ var _local3:GameObjectFilterDraggable = new GameObjectFilterDraggable(); _local3.startFunc = _arg1; _local3.finishFunc = _arg2; go.addFilter(_local3); return (_local3); } public function addPanelSlide():void{ go.basey = (go.basey - 700); var _local1:GameObjectFilterSqrtInterpolateIn = new GameObjectFilterSqrtInterpolateIn(); _local1.dy = 700; _local1.FadeTime = 100; _local1.useSquareSquare = true; go.addFilter(_local1); } public function sinDisplace(_arg1:Number, _arg2:Number, _arg3:Number=1):void{ var _local4:GameObjectFilterSinDisplace = new GameObjectFilterSinDisplace(); _local4.x = _arg1; _local4.y = _arg2; _local4.speed = _arg3; go.addFilter(_local4); } public function fadeOffIfFalse(_arg1:int, _arg2:Function):void{ var period = _arg1; var func = _arg2; var gof:GameObjectFilterTrigger = new GameObjectFilterTrigger(); gof.cause = func; gof.result = function ():void{ go.helperFilter.fadeOff(period); }; go.addFilter(gof); } public function scaleIn(_arg1:int, _arg2:Number=0, _arg3:Number=0, _arg4:int=0):void{ var _local5:GameObjectFilterScaleInOut = new GameObjectFilterScaleInOut(); _local5.ScaleIn = 1; _local5.ScaleInDelay = _arg4; _local5.ScaleInDuration = _arg1; _local5.ScaleInStartX = _arg2; _local5.ScaleInStartY = _arg3; go.addFilter(_local5); } public function moveWith(_arg1:GameObject):void{ var _local2:GameObjectFilterMoveWith = new GameObjectFilterMoveWith(); _local2.other = _arg1; go.addFilter(_local2); } public function pulse(_arg1:Number=1, _arg2:int=0, _arg3:int=0, _arg4:Boolean=true):void{ var _local5:GameObjectFilterPulse = new GameObjectFilterPulse(); if (_arg2 > 0){ _local5.Speed = (100 / _arg2); }; if (!_arg4){ _local5.ticks = 0; }; _local5.alpha = _arg1; go.addFilter(_local5); } public function fadeOff(_arg1:int, _arg2:int=-1, _arg3:Boolean=true):void{ if (_arg2 == -1){ _arg2 = _arg1; _arg1 = 0; }; var _local4:GameObjectFilterFadeInOut = new GameObjectFilterFadeInOut(); _local4.FadeOut = 1; _local4.FadeOutTime = _arg1; _local4.FadeOutDuration = _arg2; _local4.FadeOutKill = (_arg3) ? 1 : 0; go.addFilter(_local4); } public function blink(_arg1:Number=0, _arg2:int=100, _arg3:int=0, _arg4:Boolean=true):void{ var _local5:GameObjectFilterBlink = new GameObjectFilterBlink(); _local5.BlinkAlpha = _arg1; _local5.Interval = _arg2; _local5.AliveTime = _arg3; if (!_arg4){ _local5.ticks = 0; }; go.addFilter(_local5); } public function dampenInterpolateIn(_arg1:int, _arg2:Number, _arg3:Number, _arg4:int=0):void{ var _local5:GameObjectFilterDampenInterpolateIn = new GameObjectFilterDampenInterpolateIn(); _local5.Delay = _arg4; _local5.FadeTime = _arg1; _local5.dx = _arg2; _local5.dy = _arg3; go.addFilter(_local5); } } }//package GameObject
Section 99
//GameScene (GameScene.GameScene) package GameScene { import Particles.*; import flash.display.*; import GameObject.*; import Layout.*; import flash.geom.*; import NagScreen.*; import Audio.*; import Tools.*; import GlobalSetup.*; public class GameScene { public var updateWhenRemoving:Boolean;// = false public var gss:GameSceneStack; public var objects:Array; public var parent:Sprite; public var paused:Boolean;// = false public var defaultTextSize:Number;// = 24 public var fadeToBlackTicks:int;// = 0 public var fadeToBlack:Boolean;// = false public var _paused:Boolean;// = false public var Ticks:int;// = 0 public var camX:Number;// = 0 public var _mhit:Boolean; public var m:MovieClip; public var cameras:Array; public var orphanedParticleLayers:Array; public var i:Input; public var camY:Number;// = 0 public var defaultTextLayer:String;// = "TextLayer" public var zOrders:Array; public static var stealFocus:Boolean = true; public static var currentScene:GameScene; public static var currentindex:int = 0; public function GameScene(){ objects = new Array(); zOrders = new Array(); cameras = new Array(); orphanedParticleLayers = new Array(); super(); currentScene = this; NagScreen.preload(); m = new MovieClip(); new ZOrder().SetupZOrder(this); } public function _register(_arg1:Sprite):void{ } public function flushParticles():void{ var _local1:GameSceneZOrder; var _local2:ParticleLayer; for each (_local1 in zOrders) { if (_local1.pl){ _local1.pl.remove(); }; }; for each (_local2 in orphanedParticleLayers) { _local2.remove(); }; orphanedParticleLayers = new Array(); } public function particleKilledCallback(_arg1:Particle):void{ } public function init():void{ } public function pushScene(_arg1:GameScene, _arg2:Boolean=false, _arg3:int=0):void{ gss.pushScene(_arg1, _arg2, _arg3); } public function count(_arg1:Class):int{ var _local3:GameObject; var _local2:int; for each (_local3 in objects) { if ((_local3 is _arg1)){ _local2++; }; }; return (_local2); } public function drawBackground(_arg1:int, _arg2:int, _arg3:int):void{ var _local4:String = GradientType.LINEAR; var _local5:Array = [_arg1, _arg2, _arg3]; var _local6:Array = [100, 100, 100]; var _local7:Array = [0, 128, 0xFF]; var _local8:Matrix = new Matrix(); _local8.createGradientBox(400, 600, (Math.PI / 2), 0, 0); var _local9:String = SpreadMethod.PAD; m.graphics.beginGradientFill(_local4, _local5, _local6, _local7, _local8, _local9); m.graphics.drawRect(0, 0, 800, 600); } final public function register(_arg1:Sprite):void{ var _local2:GameSceneZOrder; parent = _arg1; currentindex--; _arg1.addChildAt(m, 0); for each (_local2 in zOrders) { m.addChild(_local2.m); }; _register(_arg1); } public function applyToParticles(_arg1:Function):void{ var _local2:int; var _local3:Particle; var _local4:ParticleLayer; var _local5:GameSceneZOrder; _local2 = 0; while (_local2 < objects.length) { for each (_local3 in objects[_local2].mainLayer.particles) { _arg1(_local3); }; _local2++; }; _local2 = 0; while (_local2 < orphanedParticleLayers.length) { _local4 = orphanedParticleLayers[_local2]; for each (_local3 in _local4.particles) { _arg1(_local3); }; _local2++; }; _local2 = 0; while (_local2 < zOrders.length) { _local5 = GameSceneZOrder(zOrders[_local2]); for each (_local3 in _local5.pl.particles) { _arg1(_local3); }; _local2++; }; } public function findRandomObjectByClass(_arg1:String):GameObject{ var _local3:GameObject; var _local2:Array = new Array(); for each (_local3 in objects) { if (_local3.className == _arg1){ _local2.push(_local3); }; }; if (_local2.length > 0){ return (_local2[Random.randInt(0, (_local2.length - 1))]); }; return (null); } public function setCamera(_arg1:GameSceneCamera):void{ cameras.push(_arg1); } public function clipForZOrder(_arg1:String):MovieClip{ var _local2:GameSceneZOrder; for each (_local2 in zOrders) { if (_local2.name == _arg1){ return (_local2.m); }; }; trace(("Could not find ZOrder: " + _arg1)); return (m); } public function vert(_arg1:Array, _arg2:int=8, _arg3:Number=0, _arg4:Number=0):Layout{ return (Layout.Vert(_arg1, _arg2, _arg3, _arg4)); } public function text(_arg1:String, _arg2:Number=-1, _arg3:Number=0.5, _arg4:Number=0.5):GameObject{ if (_arg2 < 0){ _arg2 = defaultTextSize; }; var _local5 = "TextLayer"; if (defaultTextLayer != ""){ _local5 = defaultTextLayer; }; var _local6:GameObject = new GameObject(this, null, _local5, 0, 0); _local6.setText(_arg1, _arg2); _local6.baseHandleX = _arg3; _local6.baseHandleY = _arg4; return (_local6); } public function horiz(_arg1:Array, _arg2:int=8, _arg3:Number=0, _arg4:Number=0):Layout{ return (Layout.Horiz(_arg1, _arg2, _arg3, _arg4)); } public function getNearest(_arg1:Class, _arg2:Number, _arg3:Number):GameObject{ var _local5:GameObject; var _local6:GameObject; var _local7:Number; var _local4:Number = 999999; for each (_local6 in objects) { if ((_local6 is _arg1)){ _local7 = _local6.distanceToPoint(_arg2, _arg3); if (_local7 < _local4){ _local4 = _local7; _local5 = _local6; }; }; }; return (_local5); } public function syncRemoved():void{ objects = objects.filter(function (_arg1:GameObject, _arg2:int, _arg3:Array):Boolean{ return (!(_arg1._removed)); }); } public function update():void{ var go:GameObject; var lgo:GameObject; var gss:GameSceneCameraStack; var nc:GameSceneCamera; var zo:GameSceneZOrder; var pl:ParticleLayer; _mhit = Input.i.mouseHit(); _paused = paused; for each (go in objects) { if (go.pausesGame){ _paused = true; }; }; if (!_paused){ for each (gss in cameras) { gss.decay(); }; }; if (cameras.length > 0){ nc = GameSceneCameraStack.flatten(cameras); camX = nc.x; camY = nc.y; }; GameSoundScene.updateAll(); if (!_paused){ Ticks = (Ticks + 1); }; for each (lgo in objects) { lgo.lastX = lgo.basex; lgo.lastY = lgo.basey; }; for each (lgo in objects) { if (((!(_paused)) || (lgo.updateDespitePaused))){ if (lgo.parent == null){ lgo.update(); }; }; }; for each (lgo in objects) { if (((!(_paused)) || (lgo.updateDespitePaused))){ lgo.syncObj(); } else { if (lgo.parent){ if (lgo.parent.updateDespitePaused){ lgo.syncObj(); }; }; }; }; _update(); syncRemoved(); if (!_paused){ for each (zo in zOrders) { zo.pl.x = camX; zo.pl.y = camY; zo.pl.update(); }; for each (pl in orphanedParticleLayers) { pl.x = camX; pl.y = camY; pl.update(); if (pl.parent.length == 0){ pl.remove(); }; }; orphanedParticleLayers = orphanedParticleLayers.filter(function (_arg1:ParticleLayer, _arg2:int, _arg3:Array):Boolean{ return (!((_arg1.particles.length == 0))); }); }; } public function pushCamera(_arg1:GameSceneCamera):void{ var _local2:GameSceneCameraStack; for each (_local2 in cameras) { if (_local2.Camera == _arg1){ _local2.increment(); return; }; }; _local2 = new GameSceneCameraStack(); _local2.Camera = _arg1; cameras.push(_local2); } public function stackFading():Boolean{ return (!((GameSceneStack.currentStack.fading == 0))); } public function mHit():Boolean{ return (_mhit); } public function _update():void{ } public function getZOrder(_arg1:String):GameSceneZOrder{ var _local2:GameSceneZOrder; for each (_local2 in zOrders) { if (_local2.name == _arg1){ return (_local2); }; }; trace(("Could not find ZOrder: " + _arg1)); return (null); } public function mousex():int{ return (i.mouseX()); } public function mousey():int{ return (i.mouseY()); } public function addZOrder(_arg1:String):void{ var _local2:GameSceneZOrder = new GameSceneZOrder(); _local2.name = _arg1; _local2.m = new MovieClip(); _local2.pl = new ParticleLayer(); _local2.pl.parent = _local2.m; zOrders.push(_local2); } public function findObjectByClass(_arg1:String):GameObject{ var _local2:GameObject; for each (_local2 in objects) { if (_local2.className == _arg1){ return (_local2); }; }; return (null); } public function findObjectByName(_arg1:String):GameObject{ var _local2:GameObject; for each (_local2 in objects) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public function addOrphanedParticleLayer(_arg1:ParticleLayer):void{ orphanedParticleLayers.push(_arg1); } public static function current():GameScene{ return (currentScene); } } }//package GameScene
Section 100
//GameSceneCamera (GameScene.GameSceneCamera) package GameScene { public class GameSceneCamera { public var totalTicks:Number;// = 300 public var linear:Boolean;// = false public var minX:Number;// = -9999999 public var minY:Number;// = -9999999 public var maxX:Number;// = 9999999 public var maxY:Number;// = 9999999 public var x:Number;// = 0 public var y:Number;// = 0 public var frameChange:Number;// = 1 public function position(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; if (this.x > maxX){ this.x = maxX; }; if (this.x < minX){ this.x = minX; }; if (this.y > maxY){ this.y = maxY; }; if (this.y < minY){ this.y = minY; }; } public function positionInterpolate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ position(((_arg1 + _arg3) / 2), ((_arg2 + _arg4) / 2)); } } }//package GameScene
Section 101
//GameSceneCameraStack (GameScene.GameSceneCameraStack) package GameScene { import Tools.*; public class GameSceneCameraStack { public var Camera:GameSceneCamera; public var ticks:Number;// = 0 public static var globalCameraX:Number; public static var globalCameraY:Number; public function decay():void{ ticks = (ticks - Camera.frameChange); if (ticks < 0){ ticks = 0; }; } public function increment():void{ ticks = (ticks + (Camera.frameChange * 2)); if (ticks > Camera.totalTicks){ ticks = Camera.totalTicks; }; } public static function cameraSort(_arg1:GameSceneCameraStack, _arg2:GameSceneCameraStack):int{ if (_arg1.ticks > _arg2.ticks){ return (-1); }; if (_arg1.ticks < _arg2.ticks){ return (1); }; return (0); } public static function flatten(_arg1:Array):GameSceneCamera{ var _local5:GameSceneCameraStack; var _local6:GameSceneCamera; var _local7:Number; var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; for each (_local5 in _arg1) { if (_local5.ticks > 0){ if (_local5.Camera.linear){ _local7 = (Number(_local5.ticks) / Number(_local5.Camera.totalTicks)); } else { _local7 = Interpolation.squareSquareInterpolateLock(0, 1, (Number(_local5.ticks) / Number(_local5.Camera.totalTicks))); }; _local2 = (_local2 + (_local5.Camera.x * _local7)); _local3 = (_local3 + (_local5.Camera.y * _local7)); _local4 = (_local4 + _local7); }; }; _local6 = new GameSceneCamera(); if (_local4 > 0){ _local6.x = (_local2 / _local4); _local6.y = (_local3 / _local4); } else { if (_arg1.length > 0){ _local6.x = _arg1[0].Camera.x; _local6.y = _arg1[0].Camera.y; } else { _local6.x = 0; _local6.y = 0; }; }; globalCameraX = _local6.x; globalCameraY = _local6.y; return (_local6); } } }//package GameScene
Section 102
//GameSceneStack (GameScene.GameSceneStack) package GameScene { import flash.display.*; import GameObject.*; import flash.utils.*; import Serialization.*; import Tools.*; public class GameSceneStack { public var lastTicks:int; public var fadeSprite:Bitmap; public var stack:Array; public var i:Input; public var extraDelay:int;// = 0 public var fading:Boolean;// = false public var fadeTicks:int;// = 0 public var killedLife:int;// = 0 public var elapsedTicks:int; public var mainSprite:Sprite; public static var focusObj:GameObject; public static var currentStack:GameSceneStack; public function GameSceneStack(){ stack = new Array(); super(); currentStack = this; } public function update():void{ var _local4:Boolean; var _local5:int; var _local6:GameScene; var _local7:int; var _local8:GameScene; var _local9:int; var _local10:Boolean; var _local11:GameObject; StoreObject.updateStoreObject(); if (i == null){ if (Input.i){ i = Input.i; } else { i = new Input(mainSprite.stage); }; }; if (GameScene.stealFocus){ if (focusObj){ if (focusObj._removed){ focusObj = null; }; }; if (focusObj){ mainSprite.stage.focus = InteractiveObject(focusObj.obj); } else { mainSprite.stage.focus = mainSprite; }; mainSprite.focusRect = null; mainSprite.stage.stageFocusRect = false; }; var _local1:int = getTimer(); elapsedTicks = (elapsedTicks + (_local1 - lastTicks)); lastTicks = _local1; var _local2:int = ((elapsedTicks - (elapsedTicks % 10)) / 10); elapsedTicks = (elapsedTicks % 10); if (_local2 > 5){ _local2 = 5; }; var _local3:int; while (_local3 < _local2) { _local4 = (_local3 == (_local2 - 1)); _local5 = getTimer(); _local6 = GameScene(stack[(stack.length - 1)]); if (((!(fading)) || ((fadeTicks > (60 + extraDelay))))){ _local6.update(); }; _local7 = 0; while (_local7 < (stack.length - 1)) { _local8 = GameScene(stack[_local7]); if (_local8.updateWhenRemoving){ _local8.update(); }; _local7++; }; if (fading){ fadeTicks = (fadeTicks + 1); fadeSprite.alpha = Interpolation.linearInterpolateLock(0, 1, Interpolation.fromTo(fadeTicks, 0, 30)); fadeSprite.alpha = (fadeSprite.alpha * Interpolation.linearInterpolateLock(1, 0, Interpolation.fromTo(fadeTicks, (70 + extraDelay), (100 + extraDelay)))); if ((((fadeTicks > (100 + extraDelay))) && (_local4))){ fadeTicks = 0; fading = false; mainSprite.removeChild(fadeSprite); }; }; _local3++; }; _local3 = 0; while (_local3 < _local2) { _local9 = 0; while (_local9 < (stack.length - 1)) { _local6 = GameScene(stack[_local9]); _local10 = false; if (_local6.fadeToBlack){ _local6.fadeToBlackTicks = (_local6.fadeToBlackTicks + 1); _local10 = (_local6.fadeToBlackTicks > 50); } else { _local6.m.alpha = (_local6.m.alpha - 0.02); _local10 = (_local6.m.alpha < 0); }; if (((_local10) && ((_local3 == (_local2 - 1))))){ _local6.flushParticles(); for each (_local11 in _local6.objects) { _local11.remove(); }; mainSprite.removeChild(_local6.m); stack = [stack.pop()]; return; }; _local9++; }; _local3++; }; } public function pushScene(_arg1:GameScene, _arg2:Boolean=false, _arg3:int=0):void{ _arg1.gss = this; _arg1.i = i; _arg1.register(mainSprite); _arg1.init(); stack.push(_arg1); extraDelay = _arg3; if (_arg2){ if (fadeSprite){ if (mainSprite.contains(fadeSprite)){ mainSprite.removeChild(fadeSprite); }; }; fadeSprite = GraphicsTools.createFilledSprite(800, 600, 0); mainSprite.addChild(fadeSprite); fadeTicks = 0; fading = true; _arg1.fadeToBlack = true; } else { fading = false; }; } } }//package GameScene
Section 103
//GameSceneZOrder (GameScene.GameSceneZOrder) package GameScene { import Particles.*; import flash.display.*; public class GameSceneZOrder { public var name:String; public var pl:ParticleLayer; public var m:MovieClip; } }//package GameScene
Section 104
//Embeds (GlobalSetup.Embeds) package GlobalSetup { public class Embeds { public static var p1_roll002_png:Class = Embeds_p1_roll002_png; public static var p1_roll006_png:Class = Embeds_p1_roll006_png; public static var smoke_d003_png:Class = Embeds_smoke_d003_png; public static var smoke_a013_png:Class = Embeds_smoke_a013_png; public static var smoke_d007_png:Class = Embeds_smoke_d007_png; public static var bonus_ball_png:Class = Embeds_bonus_ball_png; public static var pipe_png:Class = Embeds_pipe_png; public static var balloon_png:Class = Embeds_balloon_png; public static var ring3_roll_png:Class = Embeds_ring3_roll_png; public static var smoke_d010_png:Class = Embeds_smoke_d010_png; public static var smoke_c001_png:Class = Embeds_smoke_c001_png; public static var smoke_d014_png:Class = Embeds_smoke_d014_png; public static var parachute_png:Class = Embeds_parachute_png; public static var smoke_c005_png:Class = Embeds_smoke_c005_png; public static var smoke_c009_png:Class = Embeds_smoke_c009_png; public static var cloud1_png:Class = Embeds_cloud1_png; public static var p1_roll017_png:Class = Embeds_p1_roll017_png; public static var p1_roll013_png:Class = Embeds_p1_roll013_png; public static var menu_button_play_png:Class = Embeds_menu_button_play_png; public static var p1_roll020_png:Class = Embeds_p1_roll020_png; public static var p1_roll024_png:Class = Embeds_p1_roll024_png; public static var p1_roll028_png:Class = Embeds_p1_roll028_png; public static var smoke_c012_png:Class = Embeds_smoke_c012_png; public static var smoke_b003_png:Class = Embeds_smoke_b003_png; public static var smoke_c016_png:Class = Embeds_smoke_c016_png; public static var smoke_b007_png:Class = Embeds_smoke_b007_png; public static var p1_roll031_png:Class = Embeds_p1_roll031_png; public static var rock_png:Class = Embeds_rock_png; public static var tree1_png:Class = Embeds_tree1_png; public static var yoursite_png:Class = Embeds_yoursite_png; public static var smoke_b010_png:Class = Embeds_smoke_b010_png; public static var smoke_a001_png:Class = Embeds_smoke_a001_png; public static var smoke_b014_png:Class = Embeds_smoke_b014_png; public static var ring2_png:Class = Embeds_ring2_png; public static var pipebigback_roll_png:Class = Embeds_pipebigback_roll_png; public static var smoke_a005_png:Class = Embeds_smoke_a005_png; public static var smoke_a009_png:Class = Embeds_smoke_a009_png; public static var level_panel_png:Class = Embeds_level_panel_png; public static var pipebig_roll_png:Class = Embeds_pipebig_roll_png; public static var menu_logo_png:Class = Embeds_menu_logo_png; public static var menu_button_png:Class = Embeds_menu_button_png; public static var pipeback_png:Class = Embeds_pipeback_png; public static var p1_roll001_png:Class = Embeds_p1_roll001_png; public static var p1_roll005_png:Class = Embeds_p1_roll005_png; public static var tick_png:Class = Embeds_tick_png; public static var smoke_d002_png:Class = Embeds_smoke_d002_png; public static var smoke_a012_png:Class = Embeds_smoke_a012_png; public static var smoke_d006_png:Class = Embeds_smoke_d006_png; public static var smoke_a016_png:Class = Embeds_smoke_a016_png; public static var p1_roll009_png:Class = Embeds_p1_roll009_png; public static var solid_png:Class = Embeds_solid_png; public static var ring3back_roll_png:Class = Embeds_ring3back_roll_png; public static var p1_roll012_png:Class = Embeds_p1_roll012_png; public static var p1_roll016_png:Class = Embeds_p1_roll016_png; public static var pipecollisiongoodright_png:Class = Embeds_pipecollisiongoodright_png; public static var smoke_d013_png:Class = Embeds_smoke_d013_png; public static var smoke_c004_png:Class = Embeds_smoke_c004_png; public static var pipecollision_png:Class = Embeds_pipecollision_png; public static var smoke_c008_png:Class = Embeds_smoke_c008_png; public static var planecrash_png:Class = Embeds_planecrash_png; public static var p1_roll023_png:Class = Embeds_p1_roll023_png; public static var p1_roll027_png:Class = Embeds_p1_roll027_png; public static var smoke_c011_png:Class = Embeds_smoke_c011_png; public static var collisiontall_png:Class = Embeds_collisiontall_png; public static var smoke_b002_png:Class = Embeds_smoke_b002_png; public static var smoke_c015_png:Class = Embeds_smoke_c015_png; public static var smoke_b006_png:Class = Embeds_smoke_b006_png; public static var CollisionTall_png:Class = Embeds_CollisionTall_png; public static var pipeback_roll_png:Class = Embeds_pipeback_roll_png; public static var ring2back_png:Class = Embeds_ring2back_png; public static var p1_roll030_png:Class = Embeds_p1_roll030_png; public static var pipe_roll_png:Class = Embeds_pipe_roll_png; public static var smoke_b013_png:Class = Embeds_smoke_b013_png; public static var pipecollisiongood_png:Class = Embeds_pipecollisiongood_png; public static var smoke_a004_png:Class = Embeds_smoke_a004_png; public static var smoke_a008_png:Class = Embeds_smoke_a008_png; public static var button_control_2_png:Class = Embeds_button_control_2_png; public static var collisionbig_png:Class = Embeds_collisionbig_png; public static var pipebig_png:Class = Embeds_pipebig_png; public static var ring2back_roll_png:Class = Embeds_ring2back_roll_png; public static var p1_roll004_png:Class = Embeds_p1_roll004_png; public static var smoke_d001_png:Class = Embeds_smoke_d001_png; public static var smoke_a011_png:Class = Embeds_smoke_a011_png; public static var smoke_d005_png:Class = Embeds_smoke_d005_png; public static var smoke_a015_png:Class = Embeds_smoke_a015_png; public static var p1_roll008_png:Class = Embeds_p1_roll008_png; public static var smoke_d009_png:Class = Embeds_smoke_d009_png; public static var ring2_roll_png:Class = Embeds_ring2_roll_png; public static var lives_png:Class = Embeds_lives_png; public static var p1_roll011_png:Class = Embeds_p1_roll011_png; public static var smoke_d012_png:Class = Embeds_smoke_d012_png; public static var pole_png:Class = Embeds_pole_png; public static var smoke_c003_png:Class = Embeds_smoke_c003_png; public static var smoke_d016_png:Class = Embeds_smoke_d016_png; public static var smoke_c007_png:Class = Embeds_smoke_c007_png; public static var p1_roll015_png:Class = Embeds_p1_roll015_png; public static var p1_roll019_png:Class = Embeds_p1_roll019_png; public static var pop_png:Class = Embeds_pop_png; public static var p1_roll022_png:Class = Embeds_p1_roll022_png; public static var rock_2_png:Class = Embeds_rock_2_png; public static var p1_roll026_png:Class = Embeds_p1_roll026_png; public static var smoke_c010_png:Class = Embeds_smoke_c010_png; public static var smoke_b001_png:Class = Embeds_smoke_b001_png; public static var smoke_c014_png:Class = Embeds_smoke_c014_png; public static var smoke_b005_png:Class = Embeds_smoke_b005_png; public static var tree3_png:Class = Embeds_tree3_png; public static var smoke_b009_png:Class = Embeds_smoke_b009_png; public static var pipebigback_png:Class = Embeds_pipebigback_png; public static var shot_png:Class = Embeds_shot_png; public static var smoke_b012_png:Class = Embeds_smoke_b012_png; public static var smoke_a003_png:Class = Embeds_smoke_a003_png; public static var smoke_b016_png:Class = Embeds_smoke_b016_png; public static var smoke_a007_png:Class = Embeds_smoke_a007_png; public static var ground_png:Class = Embeds_ground_png; public static var content_png:Class = Embeds_content_png; public static var button_control_1_png:Class = Embeds_button_control_1_png; public static var p1_roll003_png:Class = Embeds_p1_roll003_png; public static var p1_roll007_png:Class = Embeds_p1_roll007_png; public static var cloud2_png:Class = Embeds_cloud2_png; public static var smoke_a010_png:Class = Embeds_smoke_a010_png; public static var smoke_d004_png:Class = Embeds_smoke_d004_png; public static var smoke_a014_png:Class = Embeds_smoke_a014_png; public static var smoke_d008_png:Class = Embeds_smoke_d008_png; public static var p1_roll010_png:Class = Embeds_p1_roll010_png; public static var p1_roll014_png:Class = Embeds_p1_roll014_png; public static var smoke_d011_png:Class = Embeds_smoke_d011_png; public static var smoke_c002_png:Class = Embeds_smoke_c002_png; public static var smoke_d015_png:Class = Embeds_smoke_d015_png; public static var games_png:Class = Embeds_games_png; public static var blimp_png:Class = Embeds_blimp_png; public static var smoke_c006_png:Class = Embeds_smoke_c006_png; public static var p1_roll018_png:Class = Embeds_p1_roll018_png; public static var p1_roll021_png:Class = Embeds_p1_roll021_png; public static var rock_1_png:Class = Embeds_rock_1_png; public static var p1_roll025_png:Class = Embeds_p1_roll025_png; public static var tree2_png:Class = Embeds_tree2_png; public static var p1_roll029_png:Class = Embeds_p1_roll029_png; public static var collisionhuge_png:Class = Embeds_collisionhuge_png; public static var smoke_c013_png:Class = Embeds_smoke_c013_png; public static var man_png:Class = Embeds_man_png; public static var smoke_b004_png:Class = Embeds_smoke_b004_png; public static var smoke_b008_png:Class = Embeds_smoke_b008_png; public static var land_png:Class = Embeds_land_png; public static var ring3back_png:Class = Embeds_ring3back_png; public static var plane_prop_png:Class = Embeds_plane_prop_png; public static var p1_roll032_png:Class = Embeds_p1_roll032_png; public static var smoke_b011_png:Class = Embeds_smoke_b011_png; public static var smoke_a002_png:Class = Embeds_smoke_a002_png; public static var smoke_b015_png:Class = Embeds_smoke_b015_png; public static var ring3_png:Class = Embeds_ring3_png; public static var smoke_a006_png:Class = Embeds_smoke_a006_png; public static var menu_button_link_png:Class = Embeds_menu_button_link_png; public static var shot2_png:Class = Embeds_shot2_png; } }//package GlobalSetup
Section 105
//Embeds_balloon_png (GlobalSetup.Embeds_balloon_png) package GlobalSetup { import mx.core.*; public class Embeds_balloon_png extends BitmapAsset { } }//package GlobalSetup
Section 106
//Embeds_blimp_png (GlobalSetup.Embeds_blimp_png) package GlobalSetup { import mx.core.*; public class Embeds_blimp_png extends BitmapAsset { } }//package GlobalSetup
Section 107
//Embeds_bonus_ball_png (GlobalSetup.Embeds_bonus_ball_png) package GlobalSetup { import mx.core.*; public class Embeds_bonus_ball_png extends BitmapAsset { } }//package GlobalSetup
Section 108
//Embeds_button_control_1_png (GlobalSetup.Embeds_button_control_1_png) package GlobalSetup { import mx.core.*; public class Embeds_button_control_1_png extends BitmapAsset { } }//package GlobalSetup
Section 109
//Embeds_button_control_2_png (GlobalSetup.Embeds_button_control_2_png) package GlobalSetup { import mx.core.*; public class Embeds_button_control_2_png extends BitmapAsset { } }//package GlobalSetup
Section 110
//Embeds_cloud1_png (GlobalSetup.Embeds_cloud1_png) package GlobalSetup { import mx.core.*; public class Embeds_cloud1_png extends BitmapAsset { } }//package GlobalSetup
Section 111
//Embeds_cloud2_png (GlobalSetup.Embeds_cloud2_png) package GlobalSetup { import mx.core.*; public class Embeds_cloud2_png extends BitmapAsset { } }//package GlobalSetup
Section 112
//Embeds_collisionbig_png (GlobalSetup.Embeds_collisionbig_png) package GlobalSetup { import mx.core.*; public class Embeds_collisionbig_png extends BitmapAsset { } }//package GlobalSetup
Section 113
//Embeds_collisionhuge_png (GlobalSetup.Embeds_collisionhuge_png) package GlobalSetup { import mx.core.*; public class Embeds_collisionhuge_png extends BitmapAsset { } }//package GlobalSetup
Section 114
//Embeds_CollisionTall_png (GlobalSetup.Embeds_CollisionTall_png) package GlobalSetup { import mx.core.*; public class Embeds_CollisionTall_png extends BitmapAsset { } }//package GlobalSetup
Section 115
//Embeds_collisiontall_png (GlobalSetup.Embeds_collisiontall_png) package GlobalSetup { import mx.core.*; public class Embeds_collisiontall_png extends BitmapAsset { } }//package GlobalSetup
Section 116
//Embeds_content_png (GlobalSetup.Embeds_content_png) package GlobalSetup { import mx.core.*; public class Embeds_content_png extends BitmapAsset { } }//package GlobalSetup
Section 117
//Embeds_games_png (GlobalSetup.Embeds_games_png) package GlobalSetup { import mx.core.*; public class Embeds_games_png extends BitmapAsset { } }//package GlobalSetup
Section 118
//Embeds_ground_png (GlobalSetup.Embeds_ground_png) package GlobalSetup { import mx.core.*; public class Embeds_ground_png extends BitmapAsset { } }//package GlobalSetup
Section 119
//Embeds_land_png (GlobalSetup.Embeds_land_png) package GlobalSetup { import mx.core.*; public class Embeds_land_png extends BitmapAsset { } }//package GlobalSetup
Section 120
//Embeds_level_panel_png (GlobalSetup.Embeds_level_panel_png) package GlobalSetup { import mx.core.*; public class Embeds_level_panel_png extends BitmapAsset { } }//package GlobalSetup
Section 121
//Embeds_lives_png (GlobalSetup.Embeds_lives_png) package GlobalSetup { import mx.core.*; public class Embeds_lives_png extends BitmapAsset { } }//package GlobalSetup
Section 122
//Embeds_man_png (GlobalSetup.Embeds_man_png) package GlobalSetup { import mx.core.*; public class Embeds_man_png extends BitmapAsset { } }//package GlobalSetup
Section 123
//Embeds_menu_button_link_png (GlobalSetup.Embeds_menu_button_link_png) package GlobalSetup { import mx.core.*; public class Embeds_menu_button_link_png extends BitmapAsset { } }//package GlobalSetup
Section 124
//Embeds_menu_button_play_png (GlobalSetup.Embeds_menu_button_play_png) package GlobalSetup { import mx.core.*; public class Embeds_menu_button_play_png extends BitmapAsset { } }//package GlobalSetup
Section 125
//Embeds_menu_button_png (GlobalSetup.Embeds_menu_button_png) package GlobalSetup { import mx.core.*; public class Embeds_menu_button_png extends BitmapAsset { } }//package GlobalSetup
Section 126
//Embeds_menu_logo_png (GlobalSetup.Embeds_menu_logo_png) package GlobalSetup { import mx.core.*; public class Embeds_menu_logo_png extends BitmapAsset { } }//package GlobalSetup
Section 127
//Embeds_p1_roll001_png (GlobalSetup.Embeds_p1_roll001_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll001_png extends BitmapAsset { } }//package GlobalSetup
Section 128
//Embeds_p1_roll002_png (GlobalSetup.Embeds_p1_roll002_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll002_png extends BitmapAsset { } }//package GlobalSetup
Section 129
//Embeds_p1_roll003_png (GlobalSetup.Embeds_p1_roll003_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll003_png extends BitmapAsset { } }//package GlobalSetup
Section 130
//Embeds_p1_roll004_png (GlobalSetup.Embeds_p1_roll004_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll004_png extends BitmapAsset { } }//package GlobalSetup
Section 131
//Embeds_p1_roll005_png (GlobalSetup.Embeds_p1_roll005_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll005_png extends BitmapAsset { } }//package GlobalSetup
Section 132
//Embeds_p1_roll006_png (GlobalSetup.Embeds_p1_roll006_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll006_png extends BitmapAsset { } }//package GlobalSetup
Section 133
//Embeds_p1_roll007_png (GlobalSetup.Embeds_p1_roll007_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll007_png extends BitmapAsset { } }//package GlobalSetup
Section 134
//Embeds_p1_roll008_png (GlobalSetup.Embeds_p1_roll008_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll008_png extends BitmapAsset { } }//package GlobalSetup
Section 135
//Embeds_p1_roll009_png (GlobalSetup.Embeds_p1_roll009_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll009_png extends BitmapAsset { } }//package GlobalSetup
Section 136
//Embeds_p1_roll010_png (GlobalSetup.Embeds_p1_roll010_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll010_png extends BitmapAsset { } }//package GlobalSetup
Section 137
//Embeds_p1_roll011_png (GlobalSetup.Embeds_p1_roll011_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll011_png extends BitmapAsset { } }//package GlobalSetup
Section 138
//Embeds_p1_roll012_png (GlobalSetup.Embeds_p1_roll012_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll012_png extends BitmapAsset { } }//package GlobalSetup
Section 139
//Embeds_p1_roll013_png (GlobalSetup.Embeds_p1_roll013_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll013_png extends BitmapAsset { } }//package GlobalSetup
Section 140
//Embeds_p1_roll014_png (GlobalSetup.Embeds_p1_roll014_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll014_png extends BitmapAsset { } }//package GlobalSetup
Section 141
//Embeds_p1_roll015_png (GlobalSetup.Embeds_p1_roll015_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll015_png extends BitmapAsset { } }//package GlobalSetup
Section 142
//Embeds_p1_roll016_png (GlobalSetup.Embeds_p1_roll016_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll016_png extends BitmapAsset { } }//package GlobalSetup
Section 143
//Embeds_p1_roll017_png (GlobalSetup.Embeds_p1_roll017_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll017_png extends BitmapAsset { } }//package GlobalSetup
Section 144
//Embeds_p1_roll018_png (GlobalSetup.Embeds_p1_roll018_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll018_png extends BitmapAsset { } }//package GlobalSetup
Section 145
//Embeds_p1_roll019_png (GlobalSetup.Embeds_p1_roll019_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll019_png extends BitmapAsset { } }//package GlobalSetup
Section 146
//Embeds_p1_roll020_png (GlobalSetup.Embeds_p1_roll020_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll020_png extends BitmapAsset { } }//package GlobalSetup
Section 147
//Embeds_p1_roll021_png (GlobalSetup.Embeds_p1_roll021_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll021_png extends BitmapAsset { } }//package GlobalSetup
Section 148
//Embeds_p1_roll022_png (GlobalSetup.Embeds_p1_roll022_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll022_png extends BitmapAsset { } }//package GlobalSetup
Section 149
//Embeds_p1_roll023_png (GlobalSetup.Embeds_p1_roll023_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll023_png extends BitmapAsset { } }//package GlobalSetup
Section 150
//Embeds_p1_roll024_png (GlobalSetup.Embeds_p1_roll024_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll024_png extends BitmapAsset { } }//package GlobalSetup
Section 151
//Embeds_p1_roll025_png (GlobalSetup.Embeds_p1_roll025_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll025_png extends BitmapAsset { } }//package GlobalSetup
Section 152
//Embeds_p1_roll026_png (GlobalSetup.Embeds_p1_roll026_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll026_png extends BitmapAsset { } }//package GlobalSetup
Section 153
//Embeds_p1_roll027_png (GlobalSetup.Embeds_p1_roll027_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll027_png extends BitmapAsset { } }//package GlobalSetup
Section 154
//Embeds_p1_roll028_png (GlobalSetup.Embeds_p1_roll028_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll028_png extends BitmapAsset { } }//package GlobalSetup
Section 155
//Embeds_p1_roll029_png (GlobalSetup.Embeds_p1_roll029_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll029_png extends BitmapAsset { } }//package GlobalSetup
Section 156
//Embeds_p1_roll030_png (GlobalSetup.Embeds_p1_roll030_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll030_png extends BitmapAsset { } }//package GlobalSetup
Section 157
//Embeds_p1_roll031_png (GlobalSetup.Embeds_p1_roll031_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll031_png extends BitmapAsset { } }//package GlobalSetup
Section 158
//Embeds_p1_roll032_png (GlobalSetup.Embeds_p1_roll032_png) package GlobalSetup { import mx.core.*; public class Embeds_p1_roll032_png extends BitmapAsset { } }//package GlobalSetup
Section 159
//Embeds_parachute_png (GlobalSetup.Embeds_parachute_png) package GlobalSetup { import mx.core.*; public class Embeds_parachute_png extends BitmapAsset { } }//package GlobalSetup
Section 160
//Embeds_pipe_png (GlobalSetup.Embeds_pipe_png) package GlobalSetup { import mx.core.*; public class Embeds_pipe_png extends BitmapAsset { } }//package GlobalSetup
Section 161
//Embeds_pipe_roll_png (GlobalSetup.Embeds_pipe_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_pipe_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 162
//Embeds_pipeback_png (GlobalSetup.Embeds_pipeback_png) package GlobalSetup { import mx.core.*; public class Embeds_pipeback_png extends BitmapAsset { } }//package GlobalSetup
Section 163
//Embeds_pipeback_roll_png (GlobalSetup.Embeds_pipeback_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_pipeback_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 164
//Embeds_pipebig_png (GlobalSetup.Embeds_pipebig_png) package GlobalSetup { import mx.core.*; public class Embeds_pipebig_png extends BitmapAsset { } }//package GlobalSetup
Section 165
//Embeds_pipebig_roll_png (GlobalSetup.Embeds_pipebig_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_pipebig_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 166
//Embeds_pipebigback_png (GlobalSetup.Embeds_pipebigback_png) package GlobalSetup { import mx.core.*; public class Embeds_pipebigback_png extends BitmapAsset { } }//package GlobalSetup
Section 167
//Embeds_pipebigback_roll_png (GlobalSetup.Embeds_pipebigback_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_pipebigback_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 168
//Embeds_pipecollision_png (GlobalSetup.Embeds_pipecollision_png) package GlobalSetup { import mx.core.*; public class Embeds_pipecollision_png extends BitmapAsset { } }//package GlobalSetup
Section 169
//Embeds_pipecollisiongood_png (GlobalSetup.Embeds_pipecollisiongood_png) package GlobalSetup { import mx.core.*; public class Embeds_pipecollisiongood_png extends BitmapAsset { } }//package GlobalSetup
Section 170
//Embeds_pipecollisiongoodright_png (GlobalSetup.Embeds_pipecollisiongoodright_png) package GlobalSetup { import mx.core.*; public class Embeds_pipecollisiongoodright_png extends BitmapAsset { } }//package GlobalSetup
Section 171
//Embeds_plane_prop_png (GlobalSetup.Embeds_plane_prop_png) package GlobalSetup { import mx.core.*; public class Embeds_plane_prop_png extends BitmapAsset { } }//package GlobalSetup
Section 172
//Embeds_planecrash_png (GlobalSetup.Embeds_planecrash_png) package GlobalSetup { import mx.core.*; public class Embeds_planecrash_png extends BitmapAsset { } }//package GlobalSetup
Section 173
//Embeds_pole_png (GlobalSetup.Embeds_pole_png) package GlobalSetup { import mx.core.*; public class Embeds_pole_png extends BitmapAsset { } }//package GlobalSetup
Section 174
//Embeds_pop_png (GlobalSetup.Embeds_pop_png) package GlobalSetup { import mx.core.*; public class Embeds_pop_png extends BitmapAsset { } }//package GlobalSetup
Section 175
//Embeds_ring2_png (GlobalSetup.Embeds_ring2_png) package GlobalSetup { import mx.core.*; public class Embeds_ring2_png extends BitmapAsset { } }//package GlobalSetup
Section 176
//Embeds_ring2_roll_png (GlobalSetup.Embeds_ring2_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_ring2_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 177
//Embeds_ring2back_png (GlobalSetup.Embeds_ring2back_png) package GlobalSetup { import mx.core.*; public class Embeds_ring2back_png extends BitmapAsset { } }//package GlobalSetup
Section 178
//Embeds_ring2back_roll_png (GlobalSetup.Embeds_ring2back_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_ring2back_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 179
//Embeds_ring3_png (GlobalSetup.Embeds_ring3_png) package GlobalSetup { import mx.core.*; public class Embeds_ring3_png extends BitmapAsset { } }//package GlobalSetup
Section 180
//Embeds_ring3_roll_png (GlobalSetup.Embeds_ring3_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_ring3_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 181
//Embeds_ring3back_png (GlobalSetup.Embeds_ring3back_png) package GlobalSetup { import mx.core.*; public class Embeds_ring3back_png extends BitmapAsset { } }//package GlobalSetup
Section 182
//Embeds_ring3back_roll_png (GlobalSetup.Embeds_ring3back_roll_png) package GlobalSetup { import mx.core.*; public class Embeds_ring3back_roll_png extends BitmapAsset { } }//package GlobalSetup
Section 183
//Embeds_rock_1_png (GlobalSetup.Embeds_rock_1_png) package GlobalSetup { import mx.core.*; public class Embeds_rock_1_png extends BitmapAsset { } }//package GlobalSetup
Section 184
//Embeds_rock_2_png (GlobalSetup.Embeds_rock_2_png) package GlobalSetup { import mx.core.*; public class Embeds_rock_2_png extends BitmapAsset { } }//package GlobalSetup
Section 185
//Embeds_rock_png (GlobalSetup.Embeds_rock_png) package GlobalSetup { import mx.core.*; public class Embeds_rock_png extends BitmapAsset { } }//package GlobalSetup
Section 186
//Embeds_shot_png (GlobalSetup.Embeds_shot_png) package GlobalSetup { import mx.core.*; public class Embeds_shot_png extends BitmapAsset { } }//package GlobalSetup
Section 187
//Embeds_shot2_png (GlobalSetup.Embeds_shot2_png) package GlobalSetup { import mx.core.*; public class Embeds_shot2_png extends BitmapAsset { } }//package GlobalSetup
Section 188
//Embeds_smoke_a001_png (GlobalSetup.Embeds_smoke_a001_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a001_png extends BitmapAsset { } }//package GlobalSetup
Section 189
//Embeds_smoke_a002_png (GlobalSetup.Embeds_smoke_a002_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a002_png extends BitmapAsset { } }//package GlobalSetup
Section 190
//Embeds_smoke_a003_png (GlobalSetup.Embeds_smoke_a003_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a003_png extends BitmapAsset { } }//package GlobalSetup
Section 191
//Embeds_smoke_a004_png (GlobalSetup.Embeds_smoke_a004_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a004_png extends BitmapAsset { } }//package GlobalSetup
Section 192
//Embeds_smoke_a005_png (GlobalSetup.Embeds_smoke_a005_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a005_png extends BitmapAsset { } }//package GlobalSetup
Section 193
//Embeds_smoke_a006_png (GlobalSetup.Embeds_smoke_a006_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a006_png extends BitmapAsset { } }//package GlobalSetup
Section 194
//Embeds_smoke_a007_png (GlobalSetup.Embeds_smoke_a007_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a007_png extends BitmapAsset { } }//package GlobalSetup
Section 195
//Embeds_smoke_a008_png (GlobalSetup.Embeds_smoke_a008_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a008_png extends BitmapAsset { } }//package GlobalSetup
Section 196
//Embeds_smoke_a009_png (GlobalSetup.Embeds_smoke_a009_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a009_png extends BitmapAsset { } }//package GlobalSetup
Section 197
//Embeds_smoke_a010_png (GlobalSetup.Embeds_smoke_a010_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a010_png extends BitmapAsset { } }//package GlobalSetup
Section 198
//Embeds_smoke_a011_png (GlobalSetup.Embeds_smoke_a011_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a011_png extends BitmapAsset { } }//package GlobalSetup
Section 199
//Embeds_smoke_a012_png (GlobalSetup.Embeds_smoke_a012_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a012_png extends BitmapAsset { } }//package GlobalSetup
Section 200
//Embeds_smoke_a013_png (GlobalSetup.Embeds_smoke_a013_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a013_png extends BitmapAsset { } }//package GlobalSetup
Section 201
//Embeds_smoke_a014_png (GlobalSetup.Embeds_smoke_a014_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a014_png extends BitmapAsset { } }//package GlobalSetup
Section 202
//Embeds_smoke_a015_png (GlobalSetup.Embeds_smoke_a015_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a015_png extends BitmapAsset { } }//package GlobalSetup
Section 203
//Embeds_smoke_a016_png (GlobalSetup.Embeds_smoke_a016_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_a016_png extends BitmapAsset { } }//package GlobalSetup
Section 204
//Embeds_smoke_b001_png (GlobalSetup.Embeds_smoke_b001_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b001_png extends BitmapAsset { } }//package GlobalSetup
Section 205
//Embeds_smoke_b002_png (GlobalSetup.Embeds_smoke_b002_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b002_png extends BitmapAsset { } }//package GlobalSetup
Section 206
//Embeds_smoke_b003_png (GlobalSetup.Embeds_smoke_b003_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b003_png extends BitmapAsset { } }//package GlobalSetup
Section 207
//Embeds_smoke_b004_png (GlobalSetup.Embeds_smoke_b004_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b004_png extends BitmapAsset { } }//package GlobalSetup
Section 208
//Embeds_smoke_b005_png (GlobalSetup.Embeds_smoke_b005_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b005_png extends BitmapAsset { } }//package GlobalSetup
Section 209
//Embeds_smoke_b006_png (GlobalSetup.Embeds_smoke_b006_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b006_png extends BitmapAsset { } }//package GlobalSetup
Section 210
//Embeds_smoke_b007_png (GlobalSetup.Embeds_smoke_b007_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b007_png extends BitmapAsset { } }//package GlobalSetup
Section 211
//Embeds_smoke_b008_png (GlobalSetup.Embeds_smoke_b008_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b008_png extends BitmapAsset { } }//package GlobalSetup
Section 212
//Embeds_smoke_b009_png (GlobalSetup.Embeds_smoke_b009_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b009_png extends BitmapAsset { } }//package GlobalSetup
Section 213
//Embeds_smoke_b010_png (GlobalSetup.Embeds_smoke_b010_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b010_png extends BitmapAsset { } }//package GlobalSetup
Section 214
//Embeds_smoke_b011_png (GlobalSetup.Embeds_smoke_b011_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b011_png extends BitmapAsset { } }//package GlobalSetup
Section 215
//Embeds_smoke_b012_png (GlobalSetup.Embeds_smoke_b012_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b012_png extends BitmapAsset { } }//package GlobalSetup
Section 216
//Embeds_smoke_b013_png (GlobalSetup.Embeds_smoke_b013_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b013_png extends BitmapAsset { } }//package GlobalSetup
Section 217
//Embeds_smoke_b014_png (GlobalSetup.Embeds_smoke_b014_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b014_png extends BitmapAsset { } }//package GlobalSetup
Section 218
//Embeds_smoke_b015_png (GlobalSetup.Embeds_smoke_b015_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b015_png extends BitmapAsset { } }//package GlobalSetup
Section 219
//Embeds_smoke_b016_png (GlobalSetup.Embeds_smoke_b016_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_b016_png extends BitmapAsset { } }//package GlobalSetup
Section 220
//Embeds_smoke_c001_png (GlobalSetup.Embeds_smoke_c001_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c001_png extends BitmapAsset { } }//package GlobalSetup
Section 221
//Embeds_smoke_c002_png (GlobalSetup.Embeds_smoke_c002_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c002_png extends BitmapAsset { } }//package GlobalSetup
Section 222
//Embeds_smoke_c003_png (GlobalSetup.Embeds_smoke_c003_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c003_png extends BitmapAsset { } }//package GlobalSetup
Section 223
//Embeds_smoke_c004_png (GlobalSetup.Embeds_smoke_c004_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c004_png extends BitmapAsset { } }//package GlobalSetup
Section 224
//Embeds_smoke_c005_png (GlobalSetup.Embeds_smoke_c005_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c005_png extends BitmapAsset { } }//package GlobalSetup
Section 225
//Embeds_smoke_c006_png (GlobalSetup.Embeds_smoke_c006_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c006_png extends BitmapAsset { } }//package GlobalSetup
Section 226
//Embeds_smoke_c007_png (GlobalSetup.Embeds_smoke_c007_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c007_png extends BitmapAsset { } }//package GlobalSetup
Section 227
//Embeds_smoke_c008_png (GlobalSetup.Embeds_smoke_c008_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c008_png extends BitmapAsset { } }//package GlobalSetup
Section 228
//Embeds_smoke_c009_png (GlobalSetup.Embeds_smoke_c009_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c009_png extends BitmapAsset { } }//package GlobalSetup
Section 229
//Embeds_smoke_c010_png (GlobalSetup.Embeds_smoke_c010_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c010_png extends BitmapAsset { } }//package GlobalSetup
Section 230
//Embeds_smoke_c011_png (GlobalSetup.Embeds_smoke_c011_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c011_png extends BitmapAsset { } }//package GlobalSetup
Section 231
//Embeds_smoke_c012_png (GlobalSetup.Embeds_smoke_c012_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c012_png extends BitmapAsset { } }//package GlobalSetup
Section 232
//Embeds_smoke_c013_png (GlobalSetup.Embeds_smoke_c013_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c013_png extends BitmapAsset { } }//package GlobalSetup
Section 233
//Embeds_smoke_c014_png (GlobalSetup.Embeds_smoke_c014_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c014_png extends BitmapAsset { } }//package GlobalSetup
Section 234
//Embeds_smoke_c015_png (GlobalSetup.Embeds_smoke_c015_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c015_png extends BitmapAsset { } }//package GlobalSetup
Section 235
//Embeds_smoke_c016_png (GlobalSetup.Embeds_smoke_c016_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_c016_png extends BitmapAsset { } }//package GlobalSetup
Section 236
//Embeds_smoke_d001_png (GlobalSetup.Embeds_smoke_d001_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d001_png extends BitmapAsset { } }//package GlobalSetup
Section 237
//Embeds_smoke_d002_png (GlobalSetup.Embeds_smoke_d002_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d002_png extends BitmapAsset { } }//package GlobalSetup
Section 238
//Embeds_smoke_d003_png (GlobalSetup.Embeds_smoke_d003_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d003_png extends BitmapAsset { } }//package GlobalSetup
Section 239
//Embeds_smoke_d004_png (GlobalSetup.Embeds_smoke_d004_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d004_png extends BitmapAsset { } }//package GlobalSetup
Section 240
//Embeds_smoke_d005_png (GlobalSetup.Embeds_smoke_d005_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d005_png extends BitmapAsset { } }//package GlobalSetup
Section 241
//Embeds_smoke_d006_png (GlobalSetup.Embeds_smoke_d006_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d006_png extends BitmapAsset { } }//package GlobalSetup
Section 242
//Embeds_smoke_d007_png (GlobalSetup.Embeds_smoke_d007_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d007_png extends BitmapAsset { } }//package GlobalSetup
Section 243
//Embeds_smoke_d008_png (GlobalSetup.Embeds_smoke_d008_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d008_png extends BitmapAsset { } }//package GlobalSetup
Section 244
//Embeds_smoke_d009_png (GlobalSetup.Embeds_smoke_d009_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d009_png extends BitmapAsset { } }//package GlobalSetup
Section 245
//Embeds_smoke_d010_png (GlobalSetup.Embeds_smoke_d010_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d010_png extends BitmapAsset { } }//package GlobalSetup
Section 246
//Embeds_smoke_d011_png (GlobalSetup.Embeds_smoke_d011_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d011_png extends BitmapAsset { } }//package GlobalSetup
Section 247
//Embeds_smoke_d012_png (GlobalSetup.Embeds_smoke_d012_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d012_png extends BitmapAsset { } }//package GlobalSetup
Section 248
//Embeds_smoke_d013_png (GlobalSetup.Embeds_smoke_d013_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d013_png extends BitmapAsset { } }//package GlobalSetup
Section 249
//Embeds_smoke_d014_png (GlobalSetup.Embeds_smoke_d014_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d014_png extends BitmapAsset { } }//package GlobalSetup
Section 250
//Embeds_smoke_d015_png (GlobalSetup.Embeds_smoke_d015_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d015_png extends BitmapAsset { } }//package GlobalSetup
Section 251
//Embeds_smoke_d016_png (GlobalSetup.Embeds_smoke_d016_png) package GlobalSetup { import mx.core.*; public class Embeds_smoke_d016_png extends BitmapAsset { } }//package GlobalSetup
Section 252
//Embeds_solid_png (GlobalSetup.Embeds_solid_png) package GlobalSetup { import mx.core.*; public class Embeds_solid_png extends BitmapAsset { } }//package GlobalSetup
Section 253
//Embeds_tick_png (GlobalSetup.Embeds_tick_png) package GlobalSetup { import mx.core.*; public class Embeds_tick_png extends BitmapAsset { } }//package GlobalSetup
Section 254
//Embeds_tree1_png (GlobalSetup.Embeds_tree1_png) package GlobalSetup { import mx.core.*; public class Embeds_tree1_png extends BitmapAsset { } }//package GlobalSetup
Section 255
//Embeds_tree2_png (GlobalSetup.Embeds_tree2_png) package GlobalSetup { import mx.core.*; public class Embeds_tree2_png extends BitmapAsset { } }//package GlobalSetup
Section 256
//Embeds_tree3_png (GlobalSetup.Embeds_tree3_png) package GlobalSetup { import mx.core.*; public class Embeds_tree3_png extends BitmapAsset { } }//package GlobalSetup
Section 257
//Embeds_yoursite_png (GlobalSetup.Embeds_yoursite_png) package GlobalSetup { import mx.core.*; public class Embeds_yoursite_png extends BitmapAsset { } }//package GlobalSetup
Section 258
//ZOrder (GlobalSetup.ZOrder) package GlobalSetup { import GameScene.*; public class ZOrder { public function SetupZOrder(_arg1:GameScene):void{ _arg1.addZOrder(""); _arg1.addZOrder("ObstacleBack"); _arg1.addZOrder("Ground"); _arg1.addZOrder("Player"); _arg1.addZOrder("ObstacleFront"); _arg1.addZOrder("Stars"); _arg1.addZOrder("TextLayer"); _arg1.addZOrder("AfterTextLayer"); _arg1.addZOrder("GUILayer"); } } }//package GlobalSetup
Section 259
//LayerFilter (Layout.LayerFilter) package Layout { import flash.display.*; import GameObject.*; public class LayerFilter { public static function applyAlphaInOut(_arg1:Object, _arg2:int, _arg3:int, _arg4:int, _arg5:int){ var _local7:GameObject; var _local8:GameObjectFilterFadeInOut; var _local6:Array = getObjectsArray(_arg1); for each (_local7 in _local6) { _local8 = new GameObjectFilterFadeInOut(); _local8.FadeIn = 1; _local8.FadeInDelay = _arg2; _local8.FadeInDuration = _arg3; _local8.FadeOut = 1; _local8.FadeOutTime = _arg4; _local8.FadeOutDuration = _arg5; _local7.addFilter(_local8); }; } public static function applyAlphaInStep(_arg1:Object, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int):void{ var _local7:int; var _local8:Layout = Layout(_arg1); for each (_arg1 in _local8.children) { applyAlphaInOut(_arg1, (_arg2 + (_arg6 * _local7)), _arg3, _arg4, _arg5); _local7++; }; } public static function reverse(_arg1:Object):void{ var _local3:GameObject; var _local4:GameObjectFilter; var _local2:Array = getObjectsArray(_arg1); for each (_local3 in _local2) { for each (_local4 in _local3.filters) { _local4.reverse(); _local4.removeWhenDone(); }; }; } public static function bakeToObject(_arg1:GameObject, _arg2:Object):void{ var _local4:GameObject; var _local3:Array = getObjectsArray(_arg2); for each (_local4 in _local3) { _arg1.drawToPixmap(_local4.obj, _local4.obj.x, _local4.obj.y, _local4.baseRotation, _local4.baseScaleX, _local4.baseScaleY, BlendMode.NORMAL); }; } public static function getObjectsArray(_arg1:Object):Array{ var _local2:Array; var _local3:Object; var _local4:Array; var _local5:Object; if ((_arg1 is Array)){ _local2 = new Array(); for each (_local3 in _arg1) { _local4 = getObjectsArray(_local3); for each (_local5 in _local4) { _local2.push(_local5); }; }; }; if ((_arg1 is Layout)){ _local2 = Layout(_arg1).getGameObjects(); }; if ((_arg1 is GameObject)){ _local2 = [_arg1]; }; return (_local2); } public static function setLayerOrigin(_arg1:Object, _arg2:Number, _arg3:Number):void{ var _local5:GameObject; var _local6:Boolean; var _local7:GameObjectFilter; var _local8:GameObjectFilterAddOrigin; var _local4:Array = getObjectsArray(_arg1); for each (_local5 in _local4) { _local6 = false; for each (_local7 in _local5.filters) { if ((_local7 is GameObjectFilterAddOrigin)){ _local6 = true; _local8 = GameObjectFilterAddOrigin(_local7); _local8.dx = _arg2; _local8.dy = _arg3; }; }; if (!_local6){ _local8 = new GameObjectFilterAddOrigin(); _local8.dx = _arg2; _local8.dy = _arg3; _local5.addFilter(_local8); }; }; } public static function applySlideIn(_arg1:Object, _arg2:int=0, _arg3:int=800, _arg4:int=0, _arg5:Boolean=false, _arg6:int=80):void{ var _local9:GameObject; var _local10:GameObjectFilterSqrtInterpolateIn; var _local7:Array = getObjectsArray(_arg1); var _local8 = 1; for each (_local9 in _local7) { _local10 = new GameObjectFilterSqrtInterpolateIn(); if (_arg2 != 0){ _local8 = _arg2; }; _local10.dx = (_local8 * _arg3); _local10.dy = _arg4; _local10.FadeTime = _arg6; _local10.useAlpha = _arg5; _local9.addFilter(_local10); _local8 = (_local8 * -1); }; } public static function applySqrtSlide(_arg1:Object, _arg2:int=0, _arg3:int=0, _arg4:int=80, _arg5:Boolean=false):void{ var _local7:GameObject; var _local8:GameObjectFilterSqrtInterpolateIn; var _local6:Array = getObjectsArray(_arg1); for each (_local7 in _local6) { _local8 = new GameObjectFilterSqrtInterpolateIn(); _local8.dx = _arg2; _local8.dy = _arg3; _local8.FadeTime = _arg4; _local8.killWhenDone = _arg5; _local8.useSquareSquare = true; _local7.addFilter(_local8); }; } public static function applyDampenIn(_arg1:Object, _arg2:int=800, _arg3:int=0, _arg4:int=5):void{ var _local7:GameObject; var _local8:GameObjectFilterDampenInterpolateIn; var _local5:Array = getObjectsArray(_arg1); var _local6:int; for each (_local7 in _local5) { _local8 = new GameObjectFilterDampenInterpolateIn(); _local8.dx = _arg2; _local8.dy = _arg3; _local8.FadeTime = 200; _local8.Delay = _local6; _local6 = (_local6 + _arg4); _local7.addFilter(_local8); }; } public static function setAlpha(_arg1:Object, _arg2:Number):void{ var _local4:GameObject; var _local3:Array = getObjectsArray(_arg1); for each (_local4 in _local3) { _local4.baseAlpha = _arg2; }; } public static function removeAll(_arg1:Object):void{ var _local3:GameObject; var _local2:Array = getObjectsArray(_arg1); for each (_local3 in _local2) { _local3.remove(); }; } } }//package Layout
Section 260
//Layout (Layout.Layout) package Layout { import GameObject.*; public class Layout { public var y:Number;// = 0 public var spacing:Number;// = 0 public var dir:int;// = 0 public var freePlacement:Boolean;// = false public var leaf:GameObject; public var freeX:Number;// = 0 public var freeY:Number;// = 0 public var globalx:Number;// = 0 public var globaly:Number;// = 0 public var x:Number;// = 0 public var children:Array; public function getGameObjects():Array{ var _local1:Array; var _local2:Layout; var _local3:GameObject; if (leaf){ return ([leaf]); }; _local1 = new Array(); for each (_local2 in children) { for each (_local3 in _local2.getGameObjects()) { _local1.push(_local3); }; }; return (_local1); } public function width():Number{ var _local2:Layout; if (leaf){ return (leaf.baseWidth); }; var _local1:Number = 0; if (dir == 0){ _local1 = -(spacing); for each (_local2 in children) { if (!_local2.freePlacement){ _local1 = (_local1 + (_local2.width() + spacing)); }; }; } else { for each (_local2 in children) { if (!_local2.freePlacement){ _local1 = Math.max(_local1, (_local2.width() + spacing)); }; }; }; return (_local1); } public function height():Number{ var _local2:Layout; if (leaf){ return (leaf.baseHeight); }; var _local1:Number = 0; if (dir == 1){ _local1 = -(spacing); for each (_local2 in children) { if (!_local2.freePlacement){ _local1 = (_local1 + (_local2.height() + spacing)); }; }; } else { for each (_local2 in children) { if (!_local2.freePlacement){ _local1 = Math.max(_local1, (_local2.height() + spacing)); }; }; }; return (_local1); } public function layout(_arg1:Number=0, _arg2:Number=0):void{ var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (leaf){ leaf.basex = _arg1; leaf.basey = _arg2; return; }; if (dir == 0){ _local4 = 0; _local5 = width(); _local3 = 0; while (_local3 < children.length) { children[_local3].x = ((_local4 - (_local5 / 2)) + (children[_local3].width() / 2)); _local4 = (_local4 + (children[_local3].width() + spacing)); _local3++; }; } else { _local6 = 0; _local7 = height(); _local3 = 0; while (_local3 < children.length) { children[_local3].y = ((_local6 - (_local7 / 2)) + (children[_local3].height() / 2)); _local6 = (_local6 + (children[_local3].height() + spacing)); _local3++; }; }; _local3 = 0; while (_local3 < children.length) { if (children[_local3].freePlacement){ children[_local3].x = children[_local3].freeX; children[_local3].y = children[_local3].freeY; }; children[_local3].layout((_arg1 + children[_local3].x), (_arg2 + children[_local3].y)); _local3++; }; } public static function createLeaves(_arg1:Array):Array{ var _local4:Object; var _local5:Layout; var _local2:Array = new Array(); var _local3:int; while (_local3 < _arg1.length) { _local4 = _arg1[_local3]; if ((_local4 is Array)){ _local2.push(createLeaves(Array(_local4))); } else { if ((_local4 is GameObject)){ _local5 = new (Layout); _local5.leaf = GameObject(_local4); _local2.push(_local5); } else { _local2.push(_local4); }; }; _local3++; }; return (_local2); } public static function Vert(_arg1:Array, _arg2:int=8, _arg3:Number=0, _arg4:Number=0):Layout{ _arg1 = createLeaves(_arg1); var _local5:Layout = new (Layout); _local5.dir = 1; _local5.spacing = _arg2; _local5.children = _arg1; _local5.layout(_arg3, _arg4); return (_local5); } public static function Horiz(_arg1:Array, _arg2:Number=8, _arg3:Number=0, _arg4:Number=0):Layout{ _arg1 = createLeaves(_arg1); var _local5:Layout = new (Layout); _local5.dir = 0; _local5.spacing = _arg2; _local5.children = _arg1; _local5.layout(_arg3, _arg4); return (_local5); } } }//package Layout
Section 261
//DefaultSet (Levels.DefaultSet) package Levels { import GameScene.*; import GameObject.*; import Objects.*; public class DefaultSet { public static var levels:int = 46; function createLevel30(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBigRoll(_arg2, 79.6875, 378.375); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 189.6875, 279.375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 201.8125, 191.375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 209.8125, 128.375); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 285.125, 32.8125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 441.5, 132.9375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 449.5, 195.9375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 457.5, 259.9375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 469.5, 323.9375); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 604.875, 404.0625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 670.875, 412.0625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 734.875, 423.0625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 789.875, 433.0625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 197.75, 563.9375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 140.75, 576.9375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 482.75, 563.9375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 543.75, 573.9375); _arg1.push(_local3); _local3 = new Pole(_arg2, 680.4375, 552.1875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 780.4375, 578.1875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 477, -6.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 217.1875, 410.125); _arg1.push(_local3); } function createLevel31(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeRoll(_arg2, 56.4375, 288.875); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 162.4375, 386.875); _arg1.push(_local3); _local3 = new Pole(_arg2, 292.4375, 550.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 289.4375, 441.875); _arg1.push(_local3); _local3 = new Rock1(_arg2, 460.4375, 508.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 516.4375, 400.875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 611.1875, 485.4375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 693.1875, 398.4375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 721.1875, 264.4375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 745.1875, 136.4375); _arg1.push(_local3); _local3 = new Blimp(_arg2, 385.4375, 250.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 328.0625, 579.5625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 13.0625, 569.5625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 567.125, 578); _arg1.push(_local3); _local3 = new Tree3(_arg2, 636.125, 570); _arg1.push(_local3); } function createLevel10(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Rock1(_arg2, 664.125, 512.0625); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 420.125, 502.0625); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 714.9375, 346.25); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 801.1875, 293.875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 164.3125, 300.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 426.625, 394.25); _arg1.push(_local3); _local3 = new Tree2(_arg2, 629.625, 584.25); _arg1.push(_local3); _local3 = new Tree3(_arg2, 183.625, 572.25); _arg1.push(_local3); _local3 = new Tree1(_arg2, 1.625, 580.25); _arg1.push(_local3); _local3 = new Pole(_arg2, 299.375, 556); _arg1.push(_local3); _local3 = new Rock2(_arg2, 949.8125, 519.3125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 953.8125, 585.3125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 849.8125, 574.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 1024.8125, 571.3125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 65.9375, 395.375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 667.4375, 132.125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 486.4375, 45.125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 264.9375, 434.5); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 578.0625, 97.4375); _arg1.push(_local3); } function createLevel11(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 96.9375, 116.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 141.9375, 134.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 189.9375, 154.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 235.9375, 175.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 282.25, 196.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 562.25, 207.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 565.25, 470.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 619.25, 472.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 294.25, 464.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 240.25, 463.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 761.625, 119.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 511.25, 462.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 479.25, 411.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 428.25, 381.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 379.25, 410.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 348.25, 457.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 614.6875, 182.4375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 663.6875, 161.4375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 712.6875, 141.4375); _arg1.push(_local3); _local3 = new Rock2(_arg2, 426.1875, 521.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 432.625, 53.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 432.625, 100.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 432.625, 148.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 431.625, 196.9375); _arg1.push(_local3); } function createLevel1(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBig(_arg2, 120.3125, 353.0625); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 234, 312); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 342, 270); _arg1.push(_local3); _local3 = new Tree2(_arg2, 345.3125, 568.5); _arg1.push(_local3); _local3 = new Tree3(_arg2, 275.3125, 563.5); _arg1.push(_local3); _local3 = new Tree1(_arg2, 778.4375, 562.9375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 449.5, 267.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 560.5, 309.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 678.5, 347.6875); _arg1.push(_local3); } function createLevel2(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pole(_arg2, 267.4375, 539.9375); _arg1.push(_local3); _local3 = new Pole(_arg2, 917.4375, 542.9375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 299.1875, 559.9375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 207.1875, 564.9375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 714.1875, 570.9375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 496.1875, 565.9375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 444.1875, 584.9375); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 427.1875, 272); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 697.1875, 272); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 147.1875, 272); _arg1.push(_local3); } function createLevel3(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Tree2(_arg2, 787.6875, 573.1875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 157.6875, 574.1875); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 321.75, 376.25); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 764.75, 376.25); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 138.875, 293.375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 532.875, 293.375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 220.125, 592.1875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 717.3125, 566.375); _arg1.push(_local3); _local3 = new Tree2(_arg2, -115.75, 588.875); _arg1.push(_local3); _local3 = new Tree3(_arg2, -222.75, 578.875); _arg1.push(_local3); _local3 = new Tree1(_arg2, -271.75, 589.875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 629.5625, 122.9375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 517.5625, 99.9375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 396.5625, 99.9375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 260.5625, 122.9375); _arg1.push(_local3); } function createLevel4(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBig(_arg2, 191.75, 225.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 288.75, 251.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 376.75, 216.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 684.5625, 431.375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 574.5625, 459.375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 454.5625, 456.375); _arg1.push(_local3); _local3 = new Pole(_arg2, 737.5625, 552.375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 608, 196.3125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 100, 573.3125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 766, 581.3125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 407, 573.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, -105.375, 566.75); _arg1.push(_local3); _local3 = new Tree3(_arg2, 451.4375, 589); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 103.875, 207.375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 1.875, 207.375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 551, 323); _arg1.push(_local3); } function createLevel5(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 149.9375, 437.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 194.9375, 429.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 239.9375, 436.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 285.75, 430.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 330.75, 436.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 474.9375, 364.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 516.9375, 344.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 546.9375, 305.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 573.9375, 268.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 616.9375, 248.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 384.125, 127); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 357.125, 162); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 316.125, 183); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 276.125, 207); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 251.125, 242); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 562.6875, 117.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 606.6875, 106.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 650.6875, 115.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 695.6875, 108.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 740.6875, 115.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 643.9375, 385.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 688.9375, 395.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 732.9375, 385.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 777.9375, 395.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 822.5625, 385.75); _arg1.push(_local3); _local3 = new Tree3(_arg2, 123.0625, 563.4375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 184.0625, 581.4375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 740.0625, 568.4375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 690.0625, 580.4375); _arg1.push(_local3); } function createLevel6(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new FloatObstacle(_arg2, 162.0625, 360.25); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 469.0625, 360.25); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 287.0625, 352.25); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 646.0625, 352); _arg1.push(_local3); _local3 = new Pole(_arg2, 774.0625, 545); _arg1.push(_local3); _local3 = new Tree3(_arg2, 723.0625, 562); _arg1.push(_local3); _local3 = new Tree1(_arg2, 9.0625, 567); _arg1.push(_local3); _local3 = new Tree3(_arg2, -165.4375, 572.8125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 29.375, 420.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 207.375, 570.3125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 271.375, 584.3125); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 467.8125, 233.125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 820.0625, 367.3125); _arg1.push(_local3); } function createLevel0(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pole(_arg2, 702.625, 547.625); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 213.25, 288.5); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 637.0625, 342.8125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 328.9375, 288.8125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 741.9375, 342.8125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 658.6875, 574.0625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 326.25, 565.25); _arg1.push(_local3); _local3 = new Tree2(_arg2, 287.6875, 576.5); _arg1.push(_local3); } public function init(_arg1:int, _arg2:GameScene):Array{ var _local4:GameObject; var _local3:Array = new Array(); if (_arg1 == 0){ createLevel0(_local3, _arg2); }; if (_arg1 == 1){ createLevel1(_local3, _arg2); }; if (_arg1 == 2){ createLevel2(_local3, _arg2); }; if (_arg1 == 3){ createLevel3(_local3, _arg2); }; if (_arg1 == 4){ createLevel4(_local3, _arg2); }; if (_arg1 == 5){ createLevel5(_local3, _arg2); }; if (_arg1 == 6){ createLevel6(_local3, _arg2); }; if (_arg1 == 7){ createLevel7(_local3, _arg2); }; if (_arg1 == 8){ createLevel8(_local3, _arg2); }; if (_arg1 == 9){ createLevel9(_local3, _arg2); }; if (_arg1 == 10){ createLevel10(_local3, _arg2); }; if (_arg1 == 11){ createLevel11(_local3, _arg2); }; if (_arg1 == 12){ createLevel12(_local3, _arg2); }; if (_arg1 == 13){ createLevel13(_local3, _arg2); }; if (_arg1 == 14){ createLevel14(_local3, _arg2); }; if (_arg1 == 15){ createLevel15(_local3, _arg2); }; if (_arg1 == 16){ createLevel16(_local3, _arg2); }; if (_arg1 == 17){ createLevel17(_local3, _arg2); }; if (_arg1 == 18){ createLevel18(_local3, _arg2); }; if (_arg1 == 19){ createLevel19(_local3, _arg2); }; if (_arg1 == 20){ createLevel20(_local3, _arg2); }; if (_arg1 == 21){ createLevel21(_local3, _arg2); }; if (_arg1 == 22){ createLevel22(_local3, _arg2); }; if (_arg1 == 23){ createLevel23(_local3, _arg2); }; if (_arg1 == 24){ createLevel24(_local3, _arg2); }; if (_arg1 == 25){ createLevel25(_local3, _arg2); }; if (_arg1 == 26){ createLevel26(_local3, _arg2); }; if (_arg1 == 27){ createLevel27(_local3, _arg2); }; if (_arg1 == 28){ createLevel28(_local3, _arg2); }; if (_arg1 == 29){ createLevel29(_local3, _arg2); }; if (_arg1 == 30){ createLevel30(_local3, _arg2); }; if (_arg1 == 31){ createLevel31(_local3, _arg2); }; if (_arg1 == 32){ createLevel32(_local3, _arg2); }; if (_arg1 == 33){ createLevel33(_local3, _arg2); }; if (_arg1 == 34){ createLevel34(_local3, _arg2); }; if (_arg1 == 35){ createLevel35(_local3, _arg2); }; if (_arg1 == 36){ createLevel36(_local3, _arg2); }; if (_arg1 == 37){ createLevel37(_local3, _arg2); }; if (_arg1 == 38){ createLevel38(_local3, _arg2); }; if (_arg1 == 39){ createLevel39(_local3, _arg2); }; if (_arg1 == 40){ createLevel40(_local3, _arg2); }; if (_arg1 == 41){ createLevel41(_local3, _arg2); }; return (_local3); } function createLevel9(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Tree1(_arg2, -161, 558.9375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 242, 566.9375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 958.3125, 569.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 323.3125, 581.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 758.3125, 566.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 710.3125, 580.625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 373.3125, 568.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 8.0625, 575.875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 55.0625, 565.875); _arg1.push(_local3); _local3 = new Rock1(_arg2, 530.875, 512.3125); _arg1.push(_local3); _local3 = new Rock2(_arg2, 146.9375, 522.875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 60.9375, 416.875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 590.3125, 580.875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 117.3125, 599.875); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 799.1875, 142.625); _arg1.push(_local3); _local3 = new Rock2(_arg2, 1104.75, 532.5625); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 672.125, 401.5625); _arg1.push(_local3); _local3 = new Blimp(_arg2, 520.8125, 261.3125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 330.375, 438.625); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 877.5625, 51.4375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 975.5625, 51.4375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 330.125, 340.0625); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 798.625, 265.125); _arg1.push(_local3); } function createLevel14(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 139.0625, 463.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 322.0625, 402.5); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 489.25, 311.25); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 489.25, 115.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 658.5625, 45.625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 878.5625, 127.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 525, 575.8125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 493, 594.8125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 76.3125, 573.5); _arg1.push(_local3); _local3 = new Tree1(_arg2, 153.3125, 575.5); _arg1.push(_local3); _local3 = new Tree3(_arg2, 344.3125, 568.5); _arg1.push(_local3); _local3 = new Tree1(_arg2, 374.3125, 581.5); _arg1.push(_local3); _local3 = new Tree2(_arg2, 295.3125, 586.5); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 487.375, 212.4375); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 764.9375, 65.3125); _arg1.push(_local3); _local3 = new Rock2(_arg2, 614.4375, 523.8125); _arg1.push(_local3); } function createLevel15(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pole(_arg2, 295.9375, 552.25); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 294.9375, 356.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 292.9375, 447.25); _arg1.push(_local3); _local3 = new Pole(_arg2, 770.5625, 552.9375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 768.5625, 358.9375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 767.5625, 449.9375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 530.5625, 404.9375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 528.5625, 494.9375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 258.6875, 576.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 731.6875, 581.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 810.0625, 582.8125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 35.6875, 563.375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 456.6875, 576.375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 615.6875, 581.375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 644.25, 205); _arg1.push(_local3); _local3 = new Blimp(_arg2, 530.6875, 39.3125); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 150.1875, 435.25); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 435.625, 204.375); _arg1.push(_local3); } function createLevel16(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new VertPipe(_arg2, 278.75, 378.875); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 445.75, 379.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 762.0625, 446.875); _arg1.push(_local3); _local3 = new Pole(_arg2, 423.8125, 552.8125); _arg1.push(_local3); _local3 = new Pole(_arg2, 873.8125, 550.8125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 283.8125, 230.8125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 807.8125, 579.8125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 77.8125, 568.8125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 154.8125, 580.8125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 484.8125, 574.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 762.9375, 287.625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 533.9375, 172.625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 646.25, 326.75); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 648, 225.5); _arg1.push(_local3); } function createLevel17(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 172.3125, 62.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 140.3125, 100.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 126.3125, 149.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 148.3125, 197.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 181.3125, 232.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 223.3125, 257.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 720.25, 150.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 704.25, 198.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 666.25, 234.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 619.25, 258.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 704.25, 97.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 668.25, 57.875); _arg1.push(_local3); _local3 = new Pole(_arg2, 426.9375, 554.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 377.9375, 408.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 351.9375, 457.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 311.9375, 496.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 259.9375, 509.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 467.9375, 407.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 488.9375, 460.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 523.9375, 496.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 573.9375, 514.75); _arg1.push(_local3); } function createLevel7(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Tree2(_arg2, 78.6875, 571.5625); _arg1.push(_local3); _local3 = new Tree3(_arg2, -114.875, 559.5625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 476.125, 562.5625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 718.5625, 573); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 475.9375, 322.6875); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 650.4375, 326.4375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 561.625, 434.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 561.625, 212.6875); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 231.5, 362.0625); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 388, 436); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 467, 186); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 368, 159); _arg1.push(_local3); } function createLevel8(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Blimp(_arg2, 204.9375, 360.125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 367.9375, 438.125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 98.9375, 570.375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 134.9375, 580.375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 308.9375, 566.375); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 539, 326.5); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 539, 181.5); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 800.625, 146.125); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 799.625, 291.125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 657.4375, 143.125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 843, 577.25); _arg1.push(_local3); _local3 = new Tree1(_arg2, 772, 569.25); _arg1.push(_local3); _local3 = new Tree3(_arg2, -211.4375, 567.375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 1016.0625, 568.125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 42.25, 424.25); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 658.5, 20.8125); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 205.3125, 467.125); _arg1.push(_local3); } function createLevel12(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBig(_arg2, 513.9375, 473.875); _arg1.push(_local3); _local3 = new Blimp(_arg2, 514.9375, 358.1875); _arg1.push(_local3); _local3 = new Rock1(_arg2, 337.8125, 505.4375); _arg1.push(_local3); _local3 = new Rock2(_arg2, 696.3125, 527.3125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 643.3125, 591.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 279.3125, 575.3125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 748.3125, 589.3125); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 53.9375, 349.5); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 197.9375, 325.5); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 125.9375, 336.5); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 641.4375, 84.3125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 361.4375, 197.3125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 422.4375, 274.3125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 384.4375, 84.3125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 752.6875, 331.25); _arg1.push(_local3); _local3 = new Tree2(_arg2, 27.4375, 576.125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 79.4375, 571.125); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 641.4375, 182.5625); _arg1.push(_local3); } function createLevel13(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 109.75, 326.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 188.75, 326.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 415.75, 301.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 483.75, 300.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 572, 565); _arg1.push(_local3); _local3 = new Tree2(_arg2, 527, 581); _arg1.push(_local3); _local3 = new Blimp(_arg2, 280, 235); _arg1.push(_local3); _local3 = new Blimp(_arg2, 330, 413); _arg1.push(_local3); _local3 = new Pole(_arg2, 853.3125, 554.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 927.3125, 388.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 64.75, 569.125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 139.75, 578.125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 18.75, 590.125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 397.75, 574.125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 340.75, 579.125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 293.75, 587.125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 888.4375, 579.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 816.4375, 588.6875); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 641.625, 401.4375); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 821.8125, 407.0625); _arg1.push(_local3); } function createLevel36(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 93.125, 310.8125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 182.125, 255.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 254.125, 184.8125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 338.4375, 127.9375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 404.0625, 51.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 477.0625, 60.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 535.0625, 88.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 729.0625, 198.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 787.0625, 218.5); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 592.375, 123.8125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 18.75, 310.5625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 44.1875, 575.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 687.1875, 572.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 620.1875, 564.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 90.1875, 567.6875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 154.1875, 577.6875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 546.1875, 566.6875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 19.25, 392.9375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 21.25, 226.9375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 649.875, 233); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 669.5, 83.3125); _arg1.push(_local3); _local3 = new Rock2(_arg2, 485.25, 525.875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 425.25, 578.875); _arg1.push(_local3); } function createLevel37(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 136.1875, 482.125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 232.1875, 501.125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 311.1875, 508.125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 395.1875, 385.125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 35.1875, 472.125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 39.375, 380.6875); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 420, 460.625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 513, 414.625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 614, 408.625); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 703.5625, 331.5); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 703.5625, 234.5); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 701.5625, 142.5); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 499.8125, 128.125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 392.8125, 168.125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 308.8125, 168.125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 702.25, 14.0625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 354.25, 99.0625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 355.25, 234.0625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 83.3125, 564.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 133.3125, 579.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 772.3125, 559.625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 710.3125, 569.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 431.3125, 582.625); _arg1.push(_local3); } function createLevel38(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Rock1(_arg2, 62.8125, 519.0625); _arg1.push(_local3); _local3 = new Rock2(_arg2, 493.8125, 534.0625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 767.9375, 568.3125); _arg1.push(_local3); _local3 = new Rock1(_arg2, 829.9375, 533.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 891.9375, 571.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 433.9375, 575.3125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 107, 583.4375); _arg1.push(_local3); _local3 = new Tree3(_arg2, -3, 572.4375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 219.875, 465.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 268.875, 486.8125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 319.875, 486.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 364.875, 468.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 589.6875, 466.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 661.6875, 480.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 721.6875, 459.8125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 783, 329.3125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 777, 269.3125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 753, 208.3125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 713, 152.3125); _arg1.push(_local3); _local3 = new Blimp(_arg2, 685.4375, 41.5625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 528.4375, 152.5625); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 453.4375, 217.5625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 366.4375, 270.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 492.4375, 316.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 116.625, 294.8125); _arg1.push(_local3); } function createLevel39(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBig(_arg2, 77.5625, 290.125); _arg1.push(_local3); _local3 = new Blimp(_arg2, 88.5625, 426.125); _arg1.push(_local3); _local3 = new Blimp(_arg2, 71.5625, 179.125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 209.5625, 276.25); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 207.5625, 371.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 289.5625, 352.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 372.5625, 351.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 457.5625, 380.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 582.375, 447.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 673.375, 495.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 758.375, 486.5); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 546.375, 355.5); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 535.375, 499.5); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 825.875, 465.5625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 442.25, 572.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 476.25, 564.3125); _arg1.push(_local3); _local3 = new Tree3(_arg2, 98.25, 561.3125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 151.25, 569.3125); _arg1.push(_local3); _local3 = new Tree1(_arg2, 781.25, 564.3125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 732.1875, 188.4375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 582.1875, 152.4375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 435.1875, 112.4375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 283.1875, 76.4375); _arg1.push(_local3); } function createLevel18(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 115.5625, 410.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 206.5625, 375.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 336.5625, 180.75); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 578.5625, 408.75); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 881.5, 413.25); _arg1.push(_local3); _local3 = new Rock1(_arg2, 414.5, 503.25); _arg1.push(_local3); _local3 = new Tree2(_arg2, 359.9375, 586); _arg1.push(_local3); _local3 = new Tree1(_arg2, 468.9375, 579); _arg1.push(_local3); _local3 = new Tree3(_arg2, 97.9375, 578); _arg1.push(_local3); _local3 = new Tree3(_arg2, 798.9375, 571); _arg1.push(_local3); _local3 = new Tree1(_arg2, 749.9375, 585); _arg1.push(_local3); _local3 = new Tree1(_arg2, 164.9375, 578); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 391.9375, 296); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 742.3125, 339.4375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 437.9375, 180.5); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 534.125, 247.5); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 343.4375, 379.875); _arg1.push(_local3); } function createLevel19(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Tree1(_arg2, 164.375, 558.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 225.375, 581.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 98.375, 568.6875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 210.0625, 476.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 420.5625, 569.9375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 760.5625, 567.9375); _arg1.push(_local3); _local3 = new Rock2(_arg2, 351.5625, 521.9375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 319.4375, 571.4375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 415.4375, 398.4375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 419.4375, 306.4375); _arg1.push(_local3); _local3 = new Pole(_arg2, 801.4375, 548.375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 500.5625, 436.5625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 588.5625, 465.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 495.375, 220.3125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 239.8125, 248.8125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 321.8125, 198.8125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 412.8125, 146.8125); _arg1.push(_local3); } function createLevel33(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 35.5625, 182.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 121.5625, 160.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 204.5625, 149.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 283.5625, 156.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 352.5625, 190.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 588.5625, 227.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 669.5625, 194.875); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 748.1875, 287.25); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 750.1875, 370.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 677.1875, 458.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 524.1875, 502.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 445.1875, 520.25); _arg1.push(_local3); _local3 = new Pole(_arg2, 126.1875, 550.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 268.1875, 415.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 190.1875, 395.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 112.1875, 377.25); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 500.6875, 248.75); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 599.9375, 479.4375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 811.5, 136.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 439.6875, 168.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 40.125, 572.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 770.3125, 565.4375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 737.3125, 583.4375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 90.3125, 568.4375); _arg1.push(_local3); } function createLevel34(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBig(_arg2, 62.6875, 140.4375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 134.6875, 98.4375); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 207.6875, 63.4375); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 271.25, 56.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 339.25, 78.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 399.25, 101.3125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 458.8125, 217.5); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 452.8125, 285.5); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 446.8125, 352.5); _arg1.push(_local3); _local3 = new Pole(_arg2, 372.8125, 553.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 574.3125, 483); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 645.3125, 404); _arg1.push(_local3); _local3 = new Pipe(_arg2, 704.3125, 319); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 771.3125, 232); _arg1.push(_local3); _local3 = new Tree2(_arg2, 334.5, 576.1875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 679.5, 569.1875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 37.5, 565.1875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 105.5, 570.1875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 67.5625, 251.375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 71, 34.75); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 542.6875, 104.9375); _arg1.push(_local3); } function createLevel35(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 36.5625, 360.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 101.5625, 362.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 162.5625, 357.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 218.5625, 331.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 254.5625, 284.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 274.5625, 226.375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 510.4375, 225.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 525.4375, 280.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 554.4375, 332.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 604.4375, 361.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 668.4375, 366.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 731.4375, 363.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 396.5, 66.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 367.5, 106.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 428.5, 107.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 397.5, 149.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 122.5, 440.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 91.5, 481.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 155.5, 481.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 124.5, 523.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 646.8125, 515.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 643.8125, 431.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 608.8125, 473.875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 679.8125, 473.875); _arg1.push(_local3); } function createLevel40(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new VertPipeRoll(_arg2, 86.5625, 471.25); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 199.5625, 307.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 376.5625, 181.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 423.5625, 200.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 494.5625, 275.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 538.5625, 298.25); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 508.5625, 170.25); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 58.5625, 387.25); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 419.5625, 313.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 713.0625, 392.375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 771.0625, 392.375); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 650.0625, 392.375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 119.4375, 574.5); _arg1.push(_local3); _local3 = new Tree3(_arg2, 158.4375, 563.5); _arg1.push(_local3); _local3 = new Tree1(_arg2, 603.6875, 561.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 648.6875, 573.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 769.6875, 559.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 307.6875, 564.6875); _arg1.push(_local3); _local3 = new Blimp(_arg2, 705.6875, 293.6875); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 149.4375, 390.5); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 243.4375, 230.5); _arg1.push(_local3); _local3 = new Rock2(_arg2, 699.5, 522.9375); _arg1.push(_local3); } function createLevel41(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 101.375, 436.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 143.375, 405.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 182.375, 375.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 221.375, 348.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 299.9375, 172.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 338.9375, 140.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 377.9375, 109.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 415.9375, 78.0625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 573.25, 77.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 610.25, 105.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 648.25, 136.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 683.25, 164.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 404.1875, 310.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 452.1875, 311.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 503.1875, 311.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 552.1875, 311.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 599.1875, 308.6875); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 505.375, 362.5625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 506.375, 410.5625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 507.375, 461.5625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 769.5625, 350.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 806.5625, 380.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 844.5625, 408.75); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 883.5625, 437.75); _arg1.push(_local3); } function createLevel20(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 97, 304.1875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 182, 349.1875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 265, 391.1875); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 683.5625, 400.25); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 675.5625, 195.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 744.5625, 119.375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 844.5625, 174.375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 783.5625, 235.375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 581.4375, 384.9375); _arg1.push(_local3); _local3 = new Pole(_arg2, 762.4375, 551.9375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 275.4375, 572.9375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 209.4375, 560.9375); _arg1.push(_local3); _local3 = new Rock1(_arg2, 414.4375, 511.9375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 797.125, 572.875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 722.125, 576.875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 370.125, 570.875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 43.6875, 562.375); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 658.0625, 296.25); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 503, 418); _arg1.push(_local3); } function createLevel21(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new VertPipe(_arg2, 318.6875, 359.1875); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 636.6875, 249.1875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 638.0625, 420.0625); _arg1.push(_local3); _local3 = new Pole(_arg2, 325.0625, 551.0625); _arg1.push(_local3); _local3 = new Rock2(_arg2, 40.5625, 522.875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 368.5625, 561.875); _arg1.push(_local3); _local3 = new Tree1(_arg2, 808.5, 568.75); _arg1.push(_local3); _local3 = new Tree1(_arg2, -19.3125, 574.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 97.6875, 574.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 287.6875, 577.6875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 774.4375, 171.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 873.4375, 170.875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 383, 165.625); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 501.1875, 199.8125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 478.1875, 354.8125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 150.1875, 361.8125); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 478, 295.9375); _arg1.push(_local3); } function createLevel22(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Blimp(_arg2, 611.375, 242.25); _arg1.push(_local3); _local3 = new Tree2(_arg2, 621.5, 572.5625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 664.5, 563.5625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 133.5, 563.5625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 178.5, 574.5625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 252.5, 564.5625); _arg1.push(_local3); _local3 = new Rock2(_arg2, 417.5, 524.5625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 476.5, 570.5625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 367.5, 566.5625); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 31.5625, 316.625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 155.625, 365.375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 387.625, 256.375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 611.625, 137.375); _arg1.push(_local3); _local3 = new Blimp(_arg2, 153.625, 258.375); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 271, 325); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 492, 191); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 714, 177); _arg1.push(_local3); } function createLevel23(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 184.8125, 256.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 340.8125, 202.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 407.8125, 161.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 473.8125, 204.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 509.8125, 269.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 475.8125, 338.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 409.8125, 373.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 341.8125, 340.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 303.8125, 267.5); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 134.625, 268.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 84.625, 256.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 625.9375, 253.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 672.9375, 271.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 718.9375, 253.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 412.6875, 476.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 366.6875, 464.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 458.6875, 462.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 246.9375, 143.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 310.9375, 83.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 406.9375, 46.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 497.9375, 86.625); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 551.9375, 147.625); _arg1.push(_local3); } function createLevel24(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeRoll(_arg2, 83.25, 418.1875); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 202.25, 270.1875); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 202.625, 84.6875); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 362.625, 41.8125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 538.625, 37.8125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 646.625, 152.8125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 648.75, 283.875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 458.8125, 573.0625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 226.8125, 564.0625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 158.375, 566.5625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 129.9375, 278.8125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 275.9375, 277.8125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 573.9375, 294.8125); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 723.9375, 291.8125); _arg1.push(_local3); _local3 = new Pole(_arg2, 651.5625, 555.25); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 774.8125, 425.4375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 433.5, 144.5625); _arg1.push(_local3); } function createLevel25(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Rock2(_arg2, 363.5625, 538.25); _arg1.push(_local3); _local3 = new Tree2(_arg2, 305.5625, 576.25); _arg1.push(_local3); _local3 = new Tree3(_arg2, 250.5625, 571.25); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 358.5625, 355.25); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 357.5625, 272.25); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 165.375, 158.4375); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 166.375, 245.4375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 107.25, 108.1875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 531.3125, 392.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 614.3125, 392.6875); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 731.3125, 327.6875); _arg1.push(_local3); _local3 = new PipeBig(_arg2, 820.3125, 98.75); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 744.3125, 207.75); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 717.125, 439.5); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 738.375, 65.375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 636.3125, 574.75); _arg1.push(_local3); _local3 = new Tree3(_arg2, 584.3125, 567.75); _arg1.push(_local3); _local3 = new Tree1(_arg2, 508.3125, 573.75); _arg1.push(_local3); _local3 = new Tree1(_arg2, 812.875, 569.0625); _arg1.push(_local3); } function createLevel26(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeBig(_arg2, 57.4375, 493.4375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 139.4375, 494.4375); _arg1.push(_local3); _local3 = new PipeBigRoll(_arg2, 210.4375, 494.4375); _arg1.push(_local3); _local3 = new Rock1(_arg2, 345.4375, 503.4375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 208.4375, 375.4375); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 283.25, 302.5); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 309.25, 221.5); _arg1.push(_local3); _local3 = new VertPipeBig(_arg2, 341.25, 148.5); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 445.9375, 72.875); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 522.9375, 148.875); _arg1.push(_local3); _local3 = new VertPipeBigRoll(_arg2, 522.9375, 421.875); _arg1.push(_local3); _local3 = new Pipe(_arg2, 694.0625, 480.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 758.0625, 460.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 817.0625, 438.5); _arg1.push(_local3); _local3 = new Pipe(_arg2, 876.0625, 417.5); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 457.25, 296.6875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 592.25, 297.6875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 421.375, 567.0625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 270.375, 585.0625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 784.625, 572.875); _arg1.push(_local3); _local3 = new Tree3(_arg2, 724.625, 583.875); _arg1.push(_local3); _local3 = new Tree1(_arg2, -0.625, 577.5); _arg1.push(_local3); } function createLevel27(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new Pipe(_arg2, 32.875, 292.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 96.875, 276.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 157.875, 261.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 252.875, 433.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 374.875, 471.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 510.875, 300.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 566.875, 274.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 629.375, 88.625); _arg1.push(_local3); _local3 = new Pipe(_arg2, 760.375, 120.625); _arg1.push(_local3); _local3 = new Pole(_arg2, 200.375, 556.0625); _arg1.push(_local3); _local3 = new Blimp(_arg2, 767.5625, 213.8125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 314.625, 453.125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 697.5, 105.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 449.875, 327.25); _arg1.push(_local3); _local3 = new Rock1(_arg2, 585, 504.4375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 241, 582.4375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 154.5, 578.0625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 34.5, 570.0625); _arg1.push(_local3); } function createLevel28(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeRoll(_arg2, 86.6875, 448.5); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 304.5, 27.3125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 410.875, 168.3125); _arg1.push(_local3); _local3 = new VertPipeRoll(_arg2, 414.875, 453.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 552.875, 488.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 202.875, 244.75); _arg1.push(_local3); _local3 = new Pipe(_arg2, 679.8125, 315.25); _arg1.push(_local3); _local3 = new Pipe(_arg2, 747.375, 85.3125); _arg1.push(_local3); _local3 = new Tree2(_arg2, 155.4375, 574.4375); _arg1.push(_local3); _local3 = new Tree2(_arg2, 666.4375, 571.4375); _arg1.push(_local3); _local3 = new Tree3(_arg2, 634.4375, 561.4375); _arg1.push(_local3); _local3 = new Tree1(_arg2, 291.4375, 565.4375); _arg1.push(_local3); _local3 = new Pole(_arg2, 224.4375, 551.4375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 462.0625, 59.375); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 303.5, 160.1875); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 766.75, 228.9375); _arg1.push(_local3); } function createLevel29(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new BonusBalloon(_arg2, 270.75, 287.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 528.75, 286.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 328.75, 320.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 472.75, 319.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 405.75, 329.125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 268.4375, 163.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 325.4375, 128.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 402.4375, 114.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 475.4375, 131.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 541.4375, 166.9375); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 169.1875, 227.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 123.1875, 259.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 78.1875, 290.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 32.1875, 324.25); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 614.25, 235.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 656.25, 265.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 697.25, 296.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 740.25, 331.8125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 351.5, 441.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 404.5, 442.3125); _arg1.push(_local3); _local3 = new BonusBalloon(_arg2, 457.5, 442.3125); _arg1.push(_local3); } public function getClasses(_arg1:int):Array{ var _local2:Array = new Array(); if (_arg1 == 0){ _local2.push(Pole); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree2); }; if (_arg1 == 1){ _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); }; if (_arg1 == 2){ _local2.push(Pole); _local2.push(Pole); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(VertPipeBig); }; if (_arg1 == 3){ _local2.push(Tree2); _local2.push(Tree3); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(Tree1); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); }; if (_arg1 == 4){ _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(Pole); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree3); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(FloatObstacle); }; if (_arg1 == 5){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree2); }; if (_arg1 == 6){ _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(Pole); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree3); _local2.push(PipeBig); _local2.push(Tree3); _local2.push(Tree1); _local2.push(PipeBigRoll); _local2.push(PipeBig); }; if (_arg1 == 7){ _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(FloatObstacle); _local2.push(VertPipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(VertPipeBig); _local2.push(PipeBigRoll); _local2.push(PipeBigRoll); _local2.push(PipeBig); }; if (_arg1 == 8){ _local2.push(Blimp); _local2.push(PipeBig); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree3); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBigRoll); }; if (_arg1 == 9){ _local2.push(Tree1); _local2.push(Tree1); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Rock1); _local2.push(Rock2); _local2.push(PipeBig); _local2.push(Tree3); _local2.push(Tree1); _local2.push(VertPipeBig); _local2.push(Rock2); _local2.push(PipeBig); _local2.push(Blimp); _local2.push(FloatObstacle); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(VertPipeBigRoll); }; if (_arg1 == 10){ _local2.push(Rock1); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Pole); _local2.push(Rock2); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBigRoll); }; if (_arg1 == 11){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(Rock2); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); }; if (_arg1 == 12){ _local2.push(PipeBig); _local2.push(Blimp); _local2.push(Rock1); _local2.push(Rock2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree2); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(VertPipeBig); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree1); _local2.push(VertPipeBigRoll); }; if (_arg1 == 13){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Blimp); _local2.push(Blimp); _local2.push(Pole); _local2.push(PipeBig); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree2); _local2.push(VertPipeBigRoll); _local2.push(PipeBigRoll); }; if (_arg1 == 14){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(VertPipeRoll); _local2.push(PipeRoll); _local2.push(Rock2); }; if (_arg1 == 15){ _local2.push(Pole); _local2.push(FloatObstacle); _local2.push(Pipe); _local2.push(Pole); _local2.push(FloatObstacle); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(Pipe); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(VertPipe); _local2.push(Blimp); _local2.push(PipeBigRoll); _local2.push(VertPipeRoll); }; if (_arg1 == 16){ _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Pipe); _local2.push(Pole); _local2.push(Pole); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree1); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(PipeRoll); }; if (_arg1 == 17){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(Pole); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); }; if (_arg1 == 18){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Rock1); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree1); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(FloatObstacle); }; if (_arg1 == 19){ _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Pipe); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Rock2); _local2.push(Tree1); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(Pole); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(PipeRoll); _local2.push(PipeRoll); _local2.push(PipeRoll); }; if (_arg1 == 20){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Pole); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Rock1); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree1); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); }; if (_arg1 == 21){ _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(FloatObstacle); _local2.push(Pole); _local2.push(Rock2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(VertPipeBigRoll); }; if (_arg1 == 22){ _local2.push(Blimp); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Rock2); _local2.push(Tree2); _local2.push(Tree1); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Blimp); _local2.push(PipeBigRoll); _local2.push(PipeBigRoll); _local2.push(PipeBigRoll); }; if (_arg1 == 23){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); }; if (_arg1 == 24){ _local2.push(PipeRoll); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(VertPipe); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Pole); _local2.push(PipeBig); _local2.push(FloatObstacle); }; if (_arg1 == 25){ _local2.push(Rock2); _local2.push(Tree2); _local2.push(Tree3); _local2.push(VertPipeBig); _local2.push(VertPipeRoll); _local2.push(VertPipe); _local2.push(VertPipeBigRoll); _local2.push(FloatObstacle); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(VertPipeBig); _local2.push(PipeBig); _local2.push(VertPipeRoll); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree1); }; if (_arg1 == 26){ _local2.push(PipeBig); _local2.push(Pipe); _local2.push(PipeBigRoll); _local2.push(Rock1); _local2.push(FloatObstacle); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(VertPipeBig); _local2.push(PipeRoll); _local2.push(VertPipeBigRoll); _local2.push(VertPipeBigRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree1); _local2.push(Tree3); _local2.push(Tree1); }; if (_arg1 == 27){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pole); _local2.push(Blimp); _local2.push(PipeRoll); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Rock1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); }; if (_arg1 == 28){ _local2.push(PipeRoll); _local2.push(PipeRoll); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Tree2); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Pole); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); }; if (_arg1 == 29){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); }; if (_arg1 == 30){ _local2.push(PipeBigRoll); _local2.push(VertPipeBig); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(PipeRoll); _local2.push(VertPipeRoll); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Pole); _local2.push(Tree2); _local2.push(FloatObstacle); _local2.push(FloatObstacle); }; if (_arg1 == 31){ _local2.push(PipeRoll); _local2.push(VertPipeRoll); _local2.push(Pole); _local2.push(Pipe); _local2.push(Rock1); _local2.push(Pipe); _local2.push(PipeBig); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(Blimp); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree3); }; if (_arg1 == 32){ _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(FloatObstacle); _local2.push(FloatObstacle); }; if (_arg1 == 33){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pole); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(PipeRoll); _local2.push(PipeRoll); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree1); }; if (_arg1 == 34){ _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeBig); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Pole); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(Pipe); _local2.push(VertPipe); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree3); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); }; if (_arg1 == 35){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); }; if (_arg1 == 36){ _local2.push(Pipe); _local2.push(VertPipe); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(PipeBig); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(PipeRoll); _local2.push(PipeRoll); _local2.push(Tree2); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree1); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Rock2); _local2.push(Tree2); }; if (_arg1 == 37){ _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(PipeRoll); _local2.push(FloatObstacle); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); }; if (_arg1 == 38){ _local2.push(Rock1); _local2.push(Rock2); _local2.push(Tree3); _local2.push(Rock1); _local2.push(Tree3); _local2.push(Tree3); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Pipe); _local2.push(Pipe); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Blimp); _local2.push(Pipe); _local2.push(VertPipeRoll); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(FloatObstacle); }; if (_arg1 == 39){ _local2.push(PipeBig); _local2.push(Blimp); _local2.push(Blimp); _local2.push(FloatObstacle); _local2.push(PipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(PipeBig); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree1); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); }; if (_arg1 == 40){ _local2.push(VertPipeRoll); _local2.push(VertPipeRoll); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(Pipe); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(FloatObstacle); _local2.push(Pipe); _local2.push(Pipe); _local2.push(PipeRoll); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree1); _local2.push(Tree2); _local2.push(Tree3); _local2.push(Tree3); _local2.push(Blimp); _local2.push(VertPipe); _local2.push(VertPipe); _local2.push(Rock2); }; if (_arg1 == 41){ _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); _local2.push(BonusBalloon); }; return (_local2); } function createLevel32(_arg1:Array, _arg2:GameScene):void{ var _local3:GameObject; _local3 = new PipeRoll(_arg2, 150.3125, 386.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 297.3125, 424.3125); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 462.3125, 449.3125); _arg1.push(_local3); _local3 = new Pipe(_arg2, 629.3125, 425.3125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 691.3125, 355.3125); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 692.1875, 288.375); _arg1.push(_local3); _local3 = new PipeRoll(_arg2, 746.1875, 215.375); _arg1.push(_local3); _local3 = new Pipe(_arg2, 800.1875, 204.375); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 73, 309.6875); _arg1.push(_local3); _local3 = new VertPipe(_arg2, 72, 250.6875); _arg1.push(_local3); _local3 = new Tree2(_arg2, 72.3125, 577.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 125.3125, 568.625); _arg1.push(_local3); _local3 = new Tree1(_arg2, 488.3125, 567.625); _arg1.push(_local3); _local3 = new Tree2(_arg2, 533.3125, 578.625); _arg1.push(_local3); _local3 = new Tree3(_arg2, 760.3125, 563.625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 51.25, 456.0625); _arg1.push(_local3); _local3 = new FloatObstacle(_arg2, 706.0625, 466.875); _arg1.push(_local3); } } }//package Levels
Section 262
//FlexIntroTest (Miniclip.FlexIntroTest) package Miniclip { import flash.events.*; import flash.display.*; import flash.utils.*; import com.miniclip.components.*; public class FlexIntroTest extends MovieClip { public var ass:Class; private var intro:GameIntroComponent; public static var logoSmall:Class = FlexIntroTest_logoSmall; public function FlexIntroTest(){ intro = new GameIntroComponent(); intro.addEventListener(Event.COMPLETE, introComplete, false, 0, true); addChild(intro); } private function introComplete(_arg1:Event):void{ var _local3:Class; var _local4:Object; removeChild(intro); intro = null; var _local2:String = root.loaderInfo.url.split("/")[2]; if ((((_local2 == "miniclip.com")) || ((_local2 == "www.miniclip.com")))){ nextFrame(); _local3 = Class(getDefinitionByName("Main")); if (_local3){ _local4 = new (_local3); addChild((_local4 as DisplayObject)); }; }; } } }//package Miniclip
Section 263
//FlexIntroTest_logoSmall (Miniclip.FlexIntroTest_logoSmall) package Miniclip { import mx.core.*; public class FlexIntroTest_logoSmall extends BitmapAsset { } }//package Miniclip
Section 264
//HighscoresLoader (Miniclip.HighscoresLoader) package Miniclip { import flash.events.*; import flash.display.*; import flash.net.*; public class HighscoresLoader extends EventDispatcher { private static const OFFSITE_SWF:String = "highscores_offsite.swf"; private static const ALLOWED_DOMAINS:Array = [".miniclip.com"]; private static const HIGHSCORESBOX_SWF:String = "highscoresbox_v3.swf"; public static var ldr:Loader; private static var URL_PREFIX:String; public static var target:DisplayObjectContainer; public static var score:Number; private static var localConnectionID:String; private static var firstrun:Boolean = true; private static var objLocalConnection:LocalConnection; private static var singleInstance:HighscoresLoader; public function HighScoresLoader(){ } protected static function buildQueryString():String{ var _local3:String; var _local1 = "?"; var _local2 = ""; for (_local3 in target.stage.loaderInfo.parameters) { _local1 = (_local1 + (((_local2 + _local3) + "=") + escape(target.stage.loaderInfo.parameters[_local3]))); _local2 = "&"; }; _local1 = (_local1 + ("&mc_lcid=" + localConnectionID)); return (_local1); } private static function handleTargetRemoved(_arg1:Event):void{ target = null; } protected static function validateDomain():Boolean{ var _local4:Number; var _local1:Boolean; var _local2:String = target.stage.loaderInfo.url; var _local3:String = getDomainName(_local2); if (_local3 != ""){ _local4 = 0; while (_local4 < ALLOWED_DOMAINS.length) { if (_local3.indexOf(ALLOWED_DOMAINS[_local4]) >= (_local3.length - ALLOWED_DOMAINS[_local4].length)){ _local1 = true; }; _local4++; }; }; if (getDomainName(_local2).indexOf("/swfcontent/webmastergames/") != -1){ _local1 = false; }; return (_local1); } public static function remove():void{ target.removeChild(ldr); } public static function hsbready():void{ sendScore(); } private static function initialize():void{ var _local1:String; objLocalConnection = new LocalConnection(); objLocalConnection.client = HighscoresLoader; objLocalConnection.allowDomain("www.miniclip.com", "cms.miniclip.com", "developers.miniclip.com"); objLocalConnection.connect((localConnectionID + "back")); if (validateDomain()){ _local1 = buildQueryString(); ldr.load(new URLRequest(((URL_PREFIX + HIGHSCORESBOX_SWF) + _local1))); } else { if (target.loaderInfo.parameters["mc_gamename"] != undefined){ _local1 = (("?msg=Play " + target.loaderInfo.parameters["mc_gamename"]) + " on Miniclip.com"); } else { _local1 = "?msg=Play this game on Miniclip.com"; }; ldr.load(new URLRequest(((URL_PREFIX + OFFSITE_SWF) + _local1))); }; } public static function hsbhidden():void{ singleInstance.dispatchEvent(new Event("close")); } protected static function getDomainName(_arg1:String):String{ var _local4:String; var _local5:Array; var _local2 = ""; var _local3:Number = _arg1.indexOf("://"); if (_local3 > 0){ _local4 = _arg1.substr((_local3 + 3)); _local5 = _local4.split("/"); if (_local5.length > 0){ _local2 = _local5[0]; }; }; return (_local2); } private static function onLCStatus(_arg1:Event):void{ } public static function start(_arg1:Stage, _arg2:Number=undefined):HighscoresLoader{ trace(("HighscoresLoader.start / score:" + _arg2)); URL_PREFIX = ((_arg1.loaderInfo.url.substring(0, 8))=="file:///") ? "http://www.miniclip.com/swfcontent/components/" : "/swfcontent/components/"; HighscoresLoader.score = (isNaN(_arg2)) ? undefined : Number(_arg2); target = null; if (target == null){ target = _arg1; target.addEventListener(Event.REMOVED_FROM_STAGE, handleTargetRemoved); if (firstrun){ singleInstance = new (HighscoresLoader); localConnectionID = ("LC" + String(Math.floor((Math.random() * 1000000)))); ldr = new Loader(); target.addChild(ldr); initialize(); } else { target.addChild(ldr); sendScore(); }; } else { sendScore(); }; return (singleInstance); } public static function sendScore():void{ var _local1:LocalConnection = new LocalConnection(); _local1.addEventListener(StatusEvent.STATUS, onLCStatus); _local1.send(localConnectionID, "setScore", score); } } }//package Miniclip
Section 265
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 266
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 267
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.0.0.0"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this.left = _arg1; this.top = _arg2; this.right = _arg3; this.bottom = _arg4; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 268
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 269
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 270
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 271
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 272
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 273
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 274
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 275
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 276
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset) package mx.core { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject { protected var initialHeight:Number;// = 0 private var loader:Loader;// = null private var initialized:Boolean;// = false protected var initialWidth:Number;// = 0 private var requestedHeight:Number; private var requestedWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipLoaderAsset(){ var _local1:LoaderContext = new LoaderContext(); _local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); if (("allowLoadBytesCodeExecution" in _local1)){ _local1["allowLoadBytesCodeExecution"] = true; }; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.loadBytes(movieClipData, _local1); addChild(loader); } override public function get width():Number{ if (!initialized){ return (initialWidth); }; return (super.width); } override public function set width(_arg1:Number):void{ if (!initialized){ requestedWidth = _arg1; } else { loader.width = _arg1; }; } override public function get measuredHeight():Number{ return (initialHeight); } private function completeHandler(_arg1:Event):void{ initialized = true; initialWidth = loader.width; initialHeight = loader.height; if (!isNaN(requestedWidth)){ loader.width = requestedWidth; }; if (!isNaN(requestedHeight)){ loader.height = requestedHeight; }; dispatchEvent(_arg1); } override public function set height(_arg1:Number):void{ if (!initialized){ requestedHeight = _arg1; } else { loader.height = _arg1; }; } override public function get measuredWidth():Number{ return (initialWidth); } override public function get height():Number{ if (!initialized){ return (initialHeight); }; return (super.height); } public function get movieClipData():ByteArray{ return (null); } } }//package mx.core
Section 277
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 278
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 279
//PropertyChangeEvent (mx.events.PropertyChangeEvent) package mx.events { import flash.events.*; import mx.core.*; public class PropertyChangeEvent extends Event { public var newValue:Object; public var kind:String; public var property:Object; public var oldValue:Object; public var source:Object; mx_internal static const VERSION:String = "3.0.0.0"; public static const PROPERTY_CHANGE:String = "propertyChange"; public function PropertyChangeEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:String=null, _arg5:Object=null, _arg6:Object=null, _arg7:Object=null, _arg8:Object=null){ super(_arg1, _arg2, _arg3); this.kind = _arg4; this.property = _arg5; this.oldValue = _arg6; this.newValue = _arg7; this.source = _arg8; } override public function clone():Event{ return (new PropertyChangeEvent(type, bubbles, cancelable, kind, property, oldValue, newValue, source)); } public static function createUpdateEvent(_arg1:Object, _arg2:Object, _arg3:Object, _arg4:Object):PropertyChangeEvent{ var _local5:PropertyChangeEvent = new PropertyChangeEvent(PROPERTY_CHANGE); _local5.kind = PropertyChangeEventKind.UPDATE; _local5.oldValue = _arg3; _local5.newValue = _arg4; _local5.source = _arg1; _local5.property = _arg2; return (_local5); } } }//package mx.events
Section 280
//PropertyChangeEventKind (mx.events.PropertyChangeEventKind) package mx.events { import mx.core.*; public final class PropertyChangeEventKind { mx_internal static const VERSION:String = "3.0.0.0"; public static const UPDATE:String = "update"; public static const DELETE:String = "delete"; } }//package mx.events
Section 281
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 282
//NagScreen (NagScreen.NagScreen) package NagScreen { import flash.events.*; import GameScene.*; import flash.display.*; import GameObject.*; import Layout.*; import Audio.*; import Tools.*; import GlobalSetup.*; import GameConfig.*; import flash.external.*; public class NagScreen extends GameScene { public var ccc:int;// = 0 public var nextButton:GameObject; public var allLoaded:Boolean;// = false public var but1:GameObject; public var but2:GameObject; public var leftText:GameObject; public var iconObjects:Array; public var OK:GameObject; public var lastButton:GameObject; public var gobs:Layout; public var okClass:Class; public static var allGames:Array; public static var nextGame:Class = NagScreen_nextGame; public static var free2:Class = NagScreen_free2; public static var lastGame:Class = NagScreen_lastGame; public static var free1:Class = NagScreen_free1; public static var dataFetched:Boolean = false; public static var gameNames:Array = null; public static var data:SafeRequest; public static var iconRequests:Array; public function getTextFromJavascript(_arg1:String):void{ leftText.setText(_arg1); } public function getLastGame():NagScreenGame{ if (ccc == 0){ return (allGames[(allGames.length - 1)]); }; return (allGames[(ccc - 1)]); } override public function init():void{ nextButton = new GameObject(this, SimpleButton, "TextLayer", 400, 300); lastButton = new GameObject(this, SimpleButton, "TextLayer", 400, 300); nextButton.setupButton(nextGame, "", null, true); lastButton.setupButton(lastGame, "", null, true); but1 = new GameObject(this, SimpleButton, "TextLayer", 400, 100); but2 = new GameObject(this, SimpleButton, "TextLayer", 400, 200); but1.setupButton(free1, "", null, true); but2.setupButton(free2, "", null, true); OK = new GameObject(this, SimpleButton, "TextLayer", 0, 0); OK.setupButton(Embeds.menu_button_png, "Keep Playing", null, true); OK.basex = 400; OK.basey = (600 - 48); var _local1:NagScreenGame = allGames[0]; gobs = _local1.getGameObjects(this); nextButton.basey = gobs.getGameObjects()[2].basey; lastButton.basey = nextButton.basey; slideGames(gobs, null, 1); var _local2:Array = gobs.getGameObjects(); LayerFilter.applySlideIn(but1, 0, -800); LayerFilter.applySlideIn(but2, 0, 800); LayerFilter.applySqrtSlide(lastButton, -800); LayerFilter.applySqrtSlide(nextButton, -800); LayerFilter.applySlideIn(OK, 0, 0, 400); } public function buildGames(){ var _local2:String; var _local3:GameObject; iconObjects = new Array(); var _local1:int; while (_local1 < iconRequests.length) { _local2 = gameNames[_local1]; _local3 = new GameObject(this, SimpleButton, "TextLayer", 0, 0); _local3.setupButton(iconRequests[_local1].ldr, ("game" + _local1), null, true); _local3.stripText(); iconObjects.push(_local3); _local1++; }; } override public function _update():void{ var _local4:GameObject; var _local5:Layout; var _local6:String; var _local1:int = ccc; var _local2:Boolean; var _local3:Boolean; getNextGame().cache(); getLastGame().cache(); if (nextButton.mHit()){ _local2 = true; ccc++; }; if (lastButton.mHit()){ _local3 = true; ccc--; }; if (ccc < 0){ ccc = (allGames.length - 1); }; if (ccc >= allGames.length){ ccc = 0; }; if (_local1 != ccc){ _local5 = gobs; gobs = allGames[ccc].getGameObjects(this); if (_local2){ slideGames(gobs, _local5, 1); } else { slideGames(gobs, _local5, -1); }; lastButton.changeZOrder("TextLayer"); nextButton.changeZOrder("TextLayer"); }; if (but1.mHit()){ Net.openURL("http://www.rocksolidarcade.com/"); GameSound.globalMusicVolume = 0; }; if (but2.mHit()){ Net.openURL("http://www.rocksolidarcade.com/"); GameSound.globalMusicVolume = 0; }; for each (_local4 in gobs.getGameObjects()) { if (_local4.mHit()){ _local6 = Extern.sendMessage("nav", (("http://www.rocksolidarcade.com/games/" + allGames[ccc].shortName) + "/fn")); if (_local6 != "ss"){ Net.openURL((("http://www.rocksolidarcade.com/games/" + allGames[ccc].shortName) + "/fn")); }; GameSound.globalMusicVolume = 0; }; }; if (OK.mHit()){ pushScene(new okClass(), true); }; } public function getNextGame():NagScreenGame{ if (ccc == (allGames.length - 1)){ return (allGames[0]); }; return (allGames[(ccc + 1)]); } public function slideGames(_arg1:Object, _arg2:Object, _arg3:int):void{ vert([but2, but1, horiz([lastButton, _arg1, nextButton])], 32, 400, 270); lastButton.basex = (lastButton.basex + 800); nextButton.basex = (nextButton.basex + 800); lastButton.basex = (lastButton.basex - 2); lastButton.basey = Layout(_arg1).getGameObjects()[1].basey; nextButton.basey = lastButton.basey; if (_arg2){ LayerFilter.applySqrtSlide(_arg2, (-800 * _arg3), 0, 80, true); LayerFilter.applyAlphaInOut(_arg2, 0, 0, 0, 60); }; LayerFilter.setLayerOrigin(_arg1, (800 * _arg3), 0); LayerFilter.applySqrtSlide(_arg1, (-800 * _arg3), 0); LayerFilter.applyAlphaInOut(_arg1, 20, 60, 9999999, 9); } public static function preload():void{ if (GameConfig.nagEnabled == false){ return; }; if (!data){ data = new SafeRequest(("http://www.rocksolidarcade.com/newrandomselection/" + GameConfig.shortName), finishFetch); }; } public static function requestIcons(_arg1:Array){ var _local2:String; var _local3:SafeImageRequest; iconRequests = new Array(); gameNames = _arg1; for each (_local2 in _arg1) { _local3 = new SafeImageRequest((("http://www.rocksolidarcade.com/static/" + _local2) + "/icon.png")); iconRequests.push(_local3); }; } public static function finishFetch():void{ var _local3:String; var _local4:NagScreenGame; dataFetched = true; var _local1:Array = data.data.split(":::"); var _local2:String = _local1[0]; _local1.splice(0, 1); _local1.splice((_local1.length - 1), 1); allGames = new Array(); for each (_local3 in _local1) { _local4 = NagScreenGame.create(_local3); if (_local4){ _local4.baseURL = _local2; allGames.push(_local4); }; }; if (allGames.length > 0){ allGames[0].cache(); }; } public static function gamesHaveLoaded():Boolean{ var _local1:SafeImageRequest; if (allGames){ return (true); }; return (false); return (true); } public static function create(_arg1:GameScene, _arg2:Class):void{ var _local3:NagScreen; if (GameConfig.nagEnabled == false){ _arg1.pushScene(new (_arg2), true); return; }; if (gamesHaveLoaded()){ _local3 = new (NagScreen); _local3.okClass = _arg2; _arg1.pushScene(_local3, true); } else { _arg1.pushScene(new (_arg2), true); }; } } }//package NagScreen
Section 283
//NagScreen_free1 (NagScreen.NagScreen_free1) package NagScreen { import mx.core.*; public class NagScreen_free1 extends BitmapAsset { } }//package NagScreen
Section 284
//NagScreen_free2 (NagScreen.NagScreen_free2) package NagScreen { import mx.core.*; public class NagScreen_free2 extends BitmapAsset { } }//package NagScreen
Section 285
//NagScreen_lastGame (NagScreen.NagScreen_lastGame) package NagScreen { import mx.core.*; public class NagScreen_lastGame extends BitmapAsset { } }//package NagScreen
Section 286
//NagScreen_nextGame (NagScreen.NagScreen_nextGame) package NagScreen { import mx.core.*; public class NagScreen_nextGame extends BitmapAsset { } }//package NagScreen
Section 287
//NagScreenGame (NagScreen.NagScreenGame) package NagScreen { import GameScene.*; import flash.display.*; import GameObject.*; import Layout.*; import Tools.*; import GameConfig.*; public class NagScreenGame { public var cached:Boolean;// = false public var shortName:String; public var name:String; public var gs:GameScene; public var baseURL:String; public function cache():void{ if (cached){ return; }; cached = true; var _local1:SafeImageRequest = new SafeImageRequest(((baseURL + shortName) + "/headersmall.png")); var _local2:SafeImageRequest = new SafeImageRequest(((baseURL + shortName) + "/nagshot1.jpg")); var _local3:SafeImageRequest = new SafeImageRequest(((baseURL + shortName) + "/nagshot2.jpg")); } public function getGameObjects(_arg1:GameScene):Layout{ var _local2:GameObject = new GameObject(_arg1, SimpleButton, "TextLayer", 400, 300); _local2.helper.lazyLoad(((baseURL + shortName) + "/headersmall.png")); _local2.baseWidth = 400; _local2.baseHeight = 83; var _local3:Array = new Array(); var _local4:int; while (_local4 < 2) { _local3[_local4] = new GameObject(_arg1, SimpleButton, "TextLayer", 400, 300); _local3[_local4].helper.lazyLoad(((((baseURL + shortName) + "/nagshot") + (_local4 + 1)) + ".jpg")); _local3[_local4].baseWidth = 200; _local3[_local4].baseHeight = 150; _local4++; }; var _local5:Layout = _arg1.vert([_local2, _arg1.horiz(_local3)], 4); return (_local5); } public static function create(_arg1:String):NagScreenGame{ var _local6:NagScreenGame; var _local2:Array = _arg1.split(",", 3); var _local3:String = _local2[0]; var _local4:int = int(_local2[1]); var _local5:String = _local2[2]; if (_local3 != GameConfig.shortName){ _local6 = new (NagScreenGame); _local6.shortName = _local3; _local6.name = _local5; return (_local6); }; return (null); } } }//package NagScreen
Section 288
//Blimp_constructor (ObjectConstructors.Blimp_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Blimp_constructor { public static var LayerName:String = ""; public static var child3_embed:Class = Embeds.collisionbig_png; public static var child1_embed:Class = Embeds.collisionbig_png; public static var child2_embed:Class = Embeds.collisionbig_png; public static var child1:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var baseim_embed:Class = Embeds.blimp_png; public static var child3:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var baseim:BitmapData = new Embeds.blimp_png().bitmapData; public static var child2:BitmapData = new Embeds.collisionbig_png().bitmapData; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", -51, -6); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -51; _local6.basey = -6; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", 0, -5); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -5; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "", 51, -4); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 51; _local6.basey = -4; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 289
//BonusBalloon_constructor (ObjectConstructors.BonusBalloon_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class BonusBalloon_constructor { public static var child1:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var par1_embed:Class = Embeds.pop_png; public static var child1_embed:Class = Embeds.collisionbig_png; public static var par1:BitmapData = new Embeds.pop_png().bitmapData; public static var baseim:BitmapData = new Embeds.bonus_ball_png().bitmapData; public static var baseim_embed:Class = Embeds.bonus_ball_png; public static var LayerName:String = "ObstacleFront"; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _local4 = new ParticleEmitter(); _local4.Name = "Pop"; _local4.x = 0; _local4.y = -11; _local4.Frequency = 6; _local4.lifelow = 45; _local4.lifehigh = 102; _local4.gravitylow = 0; _local4.gravityhigh = 0.00999999978; _local4.xspeedlow = -1; _local4.xspeedhigh = 1; _local4.yspeedlow = -2; _local4.yspeedhigh = 2; _local4.startalpha = 1; _local4.endalpha = 0.200000003; _local4.rotatespeedtodirection = 1; _local4.startrotationlow = 0; _local4.startrotationhigh = 360; _local4.dRotationLow = -13; _local4.dRotationHigh = 13; _local4.startScale = 1.39999998; _local4.endScale = 0; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 1; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "pop.png"; _local4.image = par1_embed; _arg2.conditionalParticles.push(_local4); _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleFront", 0, -11); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -11; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 290
//FloatObstacle_constructor (ObjectConstructors.FloatObstacle_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class FloatObstacle_constructor { public static var LayerName:String = "ObstacleFront"; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child1_embed:Class = Embeds.collisionbig_png; public static var child2_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.collisionbig_png; public static var child1:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var baseim_embed:Class = Embeds.balloon_png; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var baseim:BitmapData = new Embeds.balloon_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.collisionbig_png().bitmapData; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleFront", -1, -19); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -19; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "ObstacleFront", 24, -15); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 24; _local6.basey = -15; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", -25, -15); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -25; _local6.basey = -15; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "ObstacleFront", 0, 19); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 19; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 291
//globalParticles (ObjectConstructors.globalParticles) package ObjectConstructors { import Particles.*; public class globalParticles { public static var emitters:Array; public static function constructParticles():Array{ var _local2:ParticleEmitter; var _local3:ParticleFilter; var _local1:Array = new Array(); return (_local1); } public static function getParticles():Array{ if (!emitters){ emitters = constructParticles(); }; return (emitters); } } }//package ObjectConstructors
Section 292
//Ground_constructor (ObjectConstructors.Ground_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Ground_constructor { public static var baseim:BitmapData = new Embeds.ground_png().bitmapData; public static var LayerName:String = "Ground"; public static var baseim_embed:Class = Embeds.ground_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; } } }//package ObjectConstructors
Section 293
//LevelPanel_constructor (ObjectConstructors.LevelPanel_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class LevelPanel_constructor { public static var baseim:BitmapData = new Embeds.level_panel_png().bitmapData; public static var LayerName:String = "AfterTextLayer"; public static var baseim_embed:Class = Embeds.level_panel_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; } } }//package ObjectConstructors
Section 294
//lifeSprite_constructor (ObjectConstructors.lifeSprite_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class lifeSprite_constructor { public static var baseim:BitmapData = new Embeds.lives_png().bitmapData; public static var LayerName:String = "TextLayer"; public static var baseim_embed:Class = Embeds.lives_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; } } }//package ObjectConstructors
Section 295
//Man_constructor (ObjectConstructors.Man_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Man_constructor { public static var child1:BitmapData = new Embeds.parachute_png().bitmapData; public static var baseim:BitmapData = new Embeds.man_png().bitmapData; public static var child1_embed:Class = Embeds.parachute_png; public static var LayerName:String = ""; public static var baseim_embed:Class = Embeds.man_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", -1, -5); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 1; _local6.basex = -1; _local6.basey = -5; _local6.animSpeed = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 100; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 200; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 0.5; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 296
//Pipe_constructor (ObjectConstructors.Pipe_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Pipe_constructor { public static var baseim_embed:Class = Embeds.pipe_png; public static var child1:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static var child4:BitmapData = new Embeds.tick_png().bitmapData; public static var child5:BitmapData = new Embeds.pipeback_png().bitmapData; public static var LayerName:String = "ObstacleFront"; public static var child1_embed:Class = Embeds.pipecollision_png; public static var child3_embed:Class = Embeds.pipecollisiongood_png; public static var child4_embed:Class = Embeds.tick_png; public static var child5_embed:Class = Embeds.pipeback_png; public static var baseim:BitmapData = new Embeds.pipe_png().bitmapData; public static var child2_embed:Class = Embeds.pipecollision_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleFront", -1, -36); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -36; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "ObstacleFront", 0, 36); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 36; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", 0, 0); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "Stars", 1, -52); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -52; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 297
//PipeBig_constructor (ObjectConstructors.PipeBig_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class PipeBig_constructor { public static var baseim_embed:Class = Embeds.pipebigback_png; public static var child1:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child5:BitmapData = new Embeds.tick_png().bitmapData; public static var child6:BitmapData = new Embeds.pipebig_png().bitmapData; public static var LayerName:String = ""; public static var child1_embed:Class = Embeds.pipecollisiongood_png; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.pipecollision_png; public static var child5_embed:Class = Embeds.tick_png; public static var child6_embed:Class = Embeds.pipebig_png; public static var baseim:BitmapData = new Embeds.pipebigback_png().bitmapData; public static var child2_embed:Class = Embeds.pipecollisiongood_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", 0, 13); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 13; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", -1, -11); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -11; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "", -1, -43); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -43; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "", -1, 42); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = 42; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "Stars", -1, -68); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -68; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child6_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 298
//PipeBigRoll_constructor (ObjectConstructors.PipeBigRoll_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class PipeBigRoll_constructor { public static var baseim_embed:Class = Embeds.pipebigback_roll_png; public static var child1:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child5:BitmapData = new Embeds.tick_png().bitmapData; public static var child6:BitmapData = new Embeds.pipebig_roll_png().bitmapData; public static var LayerName:String = ""; public static var child1_embed:Class = Embeds.pipecollisiongood_png; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.pipecollision_png; public static var child5_embed:Class = Embeds.tick_png; public static var child6_embed:Class = Embeds.pipebig_roll_png; public static var baseim:BitmapData = new Embeds.pipebigback_roll_png().bitmapData; public static var child2_embed:Class = Embeds.pipecollisiongood_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", 0, 13); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 13; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", -1, -11); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -11; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "", -1, -43); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -43; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "", -1, 42); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = 42; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "Stars", -1, -68); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -68; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child6_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 299
//PipeRoll_constructor (ObjectConstructors.PipeRoll_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class PipeRoll_constructor { public static var baseim_embed:Class = Embeds.pipe_roll_png; public static var child1:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static var child4:BitmapData = new Embeds.tick_png().bitmapData; public static var child5:BitmapData = new Embeds.pipeback_roll_png().bitmapData; public static var LayerName:String = "ObstacleFront"; public static var child1_embed:Class = Embeds.pipecollision_png; public static var child3_embed:Class = Embeds.pipecollisiongood_png; public static var child4_embed:Class = Embeds.tick_png; public static var child5_embed:Class = Embeds.pipeback_roll_png; public static var baseim:BitmapData = new Embeds.pipe_roll_png().bitmapData; public static var child2_embed:Class = Embeds.pipecollision_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleFront", -1, -36); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -36; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "ObstacleFront", 0, 36); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 36; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", 0, 0); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "Stars", 1, -52); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -52; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 300
//Plane_constructor (ObjectConstructors.Plane_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Plane_constructor { public static var par4_2_embed:Class = Embeds.smoke_a002_png; public static var par1_6_embed:Class = Embeds.smoke_d006_png; public static var par5_6_embed:Class = Embeds.smoke_b006_png; public static var par4_15_embed:Class = Embeds.smoke_a015_png; public static var roll_24_embed:Class = Embeds.p1_roll024_png; public static var par5_11_embed:Class = Embeds.smoke_b011_png; public static var par7_14_embed:Class = Embeds.smoke_a014_png; public static var par3_3_embed:Class = Embeds.smoke_c003_png; public static var roll_18_embed:Class = Embeds.p1_roll018_png; public static var par7_3_embed:Class = Embeds.smoke_a003_png; public static var par4_7_embed:Class = Embeds.smoke_a007_png; public static var roll_29_embed:Class = Embeds.p1_roll029_png; public static var planecrash_embed:Class = Embeds.planecrash_png; public static var par1_10_embed:Class = Embeds.smoke_d010_png; public static var par3_13_embed:Class = Embeds.smoke_c013_png; public static var par5_16_embed:Class = Embeds.smoke_b016_png; public static var roll:Array = [roll_1, roll_2, roll_3, roll_4, roll_5, roll_6, roll_7, roll_8, roll_9, roll_10, roll_11, roll_12, roll_13, roll_14, roll_15, roll_16, roll_17, roll_18, roll_19, roll_20, roll_21, roll_22, roll_23, roll_24, roll_25, roll_26, roll_27, roll_28, roll_29, roll_30, roll_31, roll_32]; public static var par3_8_embed:Class = Embeds.smoke_c008_png; public static var par7_8_embed:Class = Embeds.smoke_a008_png; public static var roll_5_embed:Class = Embeds.p1_roll005_png; public static var par1_15_embed:Class = Embeds.smoke_d015_png; public static var roll_12_embed:Class = Embeds.p1_roll012_png; public static var par4_1_embed:Class = Embeds.smoke_a001_png; public static var par1_5_embed:Class = Embeds.smoke_d005_png; public static var par5_5_embed:Class = Embeds.smoke_b005_png; public static var par4_14_embed:Class = Embeds.smoke_a014_png; public static var par2_embed:Class = Embeds.shot_png; public static var roll_23_embed:Class = Embeds.p1_roll023_png; public static var par5_10_embed:Class = Embeds.smoke_b010_png; public static var par7_13_embed:Class = Embeds.smoke_a013_png; public static var roll_1:BitmapData = new Embeds.p1_roll001_png().bitmapData; public static var roll_2:BitmapData = new Embeds.p1_roll002_png().bitmapData; public static var roll_3:BitmapData = new Embeds.p1_roll003_png().bitmapData; public static var roll_4:BitmapData = new Embeds.p1_roll004_png().bitmapData; public static var roll_5:BitmapData = new Embeds.p1_roll005_png().bitmapData; public static var roll_6:BitmapData = new Embeds.p1_roll006_png().bitmapData; public static var roll_7:BitmapData = new Embeds.p1_roll007_png().bitmapData; public static var roll_8:BitmapData = new Embeds.p1_roll008_png().bitmapData; public static var roll_9:BitmapData = new Embeds.p1_roll009_png().bitmapData; public static var par3_2_embed:Class = Embeds.smoke_c002_png; public static var roll_17_embed:Class = Embeds.p1_roll017_png; public static var par7_2_embed:Class = Embeds.smoke_a002_png; public static var par4_6_embed:Class = Embeds.smoke_a006_png; public static var par1_10:BitmapData = new Embeds.smoke_d010_png().bitmapData; public static var par1_11:BitmapData = new Embeds.smoke_d011_png().bitmapData; public static var par1_12:BitmapData = new Embeds.smoke_d012_png().bitmapData; public static var par1_13:BitmapData = new Embeds.smoke_d013_png().bitmapData; public static var par1_14:BitmapData = new Embeds.smoke_d014_png().bitmapData; public static var par1_15:BitmapData = new Embeds.smoke_d015_png().bitmapData; public static var par1_16:BitmapData = new Embeds.smoke_d016_png().bitmapData; public static var roll_10:BitmapData = new Embeds.p1_roll010_png().bitmapData; public static var roll_12:BitmapData = new Embeds.p1_roll012_png().bitmapData; public static var roll_13:BitmapData = new Embeds.p1_roll013_png().bitmapData; public static var roll_14:BitmapData = new Embeds.p1_roll014_png().bitmapData; public static var roll_15:BitmapData = new Embeds.p1_roll015_png().bitmapData; public static var roll_16:BitmapData = new Embeds.p1_roll016_png().bitmapData; public static var par3_12_embed:Class = Embeds.smoke_c012_png; public static var par5_15_embed:Class = Embeds.smoke_b015_png; public static var roll_19:BitmapData = new Embeds.p1_roll019_png().bitmapData; public static var roll_17:BitmapData = new Embeds.p1_roll017_png().bitmapData; public static var roll_18:BitmapData = new Embeds.p1_roll018_png().bitmapData; public static var roll_11:BitmapData = new Embeds.p1_roll011_png().bitmapData; public static var roll_28_embed:Class = Embeds.p1_roll028_png; public static var roll_20:BitmapData = new Embeds.p1_roll020_png().bitmapData; public static var roll_21:BitmapData = new Embeds.p1_roll021_png().bitmapData; public static var roll_22:BitmapData = new Embeds.p1_roll022_png().bitmapData; public static var roll_23:BitmapData = new Embeds.p1_roll023_png().bitmapData; public static var par3_7_embed:Class = Embeds.smoke_c007_png; public static var roll_25:BitmapData = new Embeds.p1_roll025_png().bitmapData; public static var roll_26:BitmapData = new Embeds.p1_roll026_png().bitmapData; public static var par7_7_embed:Class = Embeds.smoke_a007_png; public static var roll_29:BitmapData = new Embeds.p1_roll029_png().bitmapData; public static var roll_24:BitmapData = new Embeds.p1_roll024_png().bitmapData; public static var roll_28:BitmapData = new Embeds.p1_roll028_png().bitmapData; public static var roll_4_embed:Class = Embeds.p1_roll004_png; public static var roll_27:BitmapData = new Embeds.p1_roll027_png().bitmapData; public static var roll_31:BitmapData = new Embeds.p1_roll031_png().bitmapData; public static var roll_30:BitmapData = new Embeds.p1_roll030_png().bitmapData; public static var roll_32:BitmapData = new Embeds.p1_roll032_png().bitmapData; public static var par1_14_embed:Class = Embeds.smoke_d014_png; public static var roll_11_embed:Class = Embeds.p1_roll011_png; public static var par1_4_embed:Class = Embeds.smoke_d004_png; public static var par5_4_embed:Class = Embeds.smoke_b004_png; public static var par4_13_embed:Class = Embeds.smoke_a013_png; public static var roll_9_embed:Class = Embeds.p1_roll009_png; public static var roll_22_embed:Class = Embeds.p1_roll022_png; public static var par7_12_embed:Class = Embeds.smoke_a012_png; public static var par3_1_embed:Class = Embeds.smoke_c001_png; public static var roll_16_embed:Class = Embeds.p1_roll016_png; public static var par7_1_embed:Class = Embeds.smoke_a001_png; public static var par4_5_embed:Class = Embeds.smoke_a005_png; public static var par1_9_embed:Class = Embeds.smoke_d009_png; public static var par3_11:BitmapData = new Embeds.smoke_c011_png().bitmapData; public static var baseim_embed:Class = Embeds.p1_roll001_png; public static var par3_10:BitmapData = new Embeds.smoke_c010_png().bitmapData; public static var par3_12:BitmapData = new Embeds.smoke_c012_png().bitmapData; public static var par3_14:BitmapData = new Embeds.smoke_c014_png().bitmapData; public static var par3_15:BitmapData = new Embeds.smoke_c015_png().bitmapData; public static var par3_16:BitmapData = new Embeds.smoke_c016_png().bitmapData; public static var roll_27_embed:Class = Embeds.p1_roll027_png; public static var par3_13:BitmapData = new Embeds.smoke_c013_png().bitmapData; public static var par7_2:BitmapData = new Embeds.smoke_a002_png().bitmapData; public static var par7_4:BitmapData = new Embeds.smoke_a004_png().bitmapData; public static var par7_5:BitmapData = new Embeds.smoke_a005_png().bitmapData; public static var par7_6:BitmapData = new Embeds.smoke_a006_png().bitmapData; public static var par3_11_embed:Class = Embeds.smoke_c011_png; public static var par5_14_embed:Class = Embeds.smoke_b014_png; public static var par7_9:BitmapData = new Embeds.smoke_a009_png().bitmapData; public static var par6_embed:Class = Embeds.shot2_png; public static var par5_9_embed:Class = Embeds.smoke_b009_png; public static var par7_8:BitmapData = new Embeds.smoke_a008_png().bitmapData; public static var par7_1:BitmapData = new Embeds.smoke_a001_png().bitmapData; public static var par7_3:BitmapData = new Embeds.smoke_a003_png().bitmapData; public static var par7_7:BitmapData = new Embeds.smoke_a007_png().bitmapData; public static var par3_6_embed:Class = Embeds.smoke_c006_png; public static var par7_6_embed:Class = Embeds.smoke_a006_png; public static var roll_3_embed:Class = Embeds.p1_roll003_png; public static var par1_13_embed:Class = Embeds.smoke_d013_png; public static var par3_16_embed:Class = Embeds.smoke_c016_png; public static var par4_12:BitmapData = new Embeds.smoke_a012_png().bitmapData; public static var par4_13:BitmapData = new Embeds.smoke_a013_png().bitmapData; public static var par4_14:BitmapData = new Embeds.smoke_a014_png().bitmapData; public static var par4_15:BitmapData = new Embeds.smoke_a015_png().bitmapData; public static var par4_16:BitmapData = new Embeds.smoke_a016_png().bitmapData; public static var par4_10:BitmapData = new Embeds.smoke_a010_png().bitmapData; public static var par4_11:BitmapData = new Embeds.smoke_a011_png().bitmapData; public static var roll_10_embed:Class = Embeds.p1_roll010_png; public static var par1_3_embed:Class = Embeds.smoke_d003_png; public static var par5_3_embed:Class = Embeds.smoke_b003_png; public static var par4_12_embed:Class = Embeds.smoke_a012_png; public static var roll_8_embed:Class = Embeds.p1_roll008_png; public static var roll_21_embed:Class = Embeds.p1_roll021_png; public static var par7_11_embed:Class = Embeds.smoke_a011_png; public static var par5_1:BitmapData = new Embeds.smoke_b001_png().bitmapData; public static var par5_2:BitmapData = new Embeds.smoke_b002_png().bitmapData; public static var par5_3:BitmapData = new Embeds.smoke_b003_png().bitmapData; public static var par5_4:BitmapData = new Embeds.smoke_b004_png().bitmapData; public static var par5_5:BitmapData = new Embeds.smoke_b005_png().bitmapData; public static var par5_6:BitmapData = new Embeds.smoke_b006_png().bitmapData; public static var par5_7:BitmapData = new Embeds.smoke_b007_png().bitmapData; public static var par5_8:BitmapData = new Embeds.smoke_b008_png().bitmapData; public static var par5_9:BitmapData = new Embeds.smoke_b009_png().bitmapData; public static var roll_32_embed:Class = Embeds.p1_roll032_png; public static var roll_15_embed:Class = Embeds.p1_roll015_png; public static var par1_8_embed:Class = Embeds.smoke_d008_png; public static var par5_8_embed:Class = Embeds.smoke_b008_png; public static var par4_4_embed:Class = Embeds.smoke_a004_png; public static var par5_10:BitmapData = new Embeds.smoke_b010_png().bitmapData; public static var par5_11:BitmapData = new Embeds.smoke_b011_png().bitmapData; public static var par5_13:BitmapData = new Embeds.smoke_b013_png().bitmapData; public static var par5_14:BitmapData = new Embeds.smoke_b014_png().bitmapData; public static var par5_15:BitmapData = new Embeds.smoke_b015_png().bitmapData; public static var par5_16:BitmapData = new Embeds.smoke_b016_png().bitmapData; public static var par5_12:BitmapData = new Embeds.smoke_b012_png().bitmapData; public static var par4_1:BitmapData = new Embeds.smoke_a001_png().bitmapData; public static var par4_2:BitmapData = new Embeds.smoke_a002_png().bitmapData; public static var par4_3:BitmapData = new Embeds.smoke_a003_png().bitmapData; public static var par4_4:BitmapData = new Embeds.smoke_a004_png().bitmapData; public static var par4_5:BitmapData = new Embeds.smoke_a005_png().bitmapData; public static var par4_6:BitmapData = new Embeds.smoke_a006_png().bitmapData; public static var par4_7:BitmapData = new Embeds.smoke_a007_png().bitmapData; public static var par4_8:BitmapData = new Embeds.smoke_a008_png().bitmapData; public static var par3_10_embed:Class = Embeds.smoke_c010_png; public static var par5_13_embed:Class = Embeds.smoke_b013_png; public static var par7_16_embed:Class = Embeds.smoke_a016_png; public static var par4_9:BitmapData = new Embeds.smoke_a009_png().bitmapData; public static var par3_5_embed:Class = Embeds.smoke_c005_png; public static var par4_9_embed:Class = Embeds.smoke_a009_png; public static var planecrash:BitmapData = new Embeds.planecrash_png().bitmapData; public static var par7_5_embed:Class = Embeds.smoke_a005_png; public static var roll_2_embed:Class = Embeds.p1_roll002_png; public static var roll_26_embed:Class = Embeds.p1_roll026_png; public static var par3_1:BitmapData = new Embeds.smoke_c001_png().bitmapData; public static var par3_2:BitmapData = new Embeds.smoke_c002_png().bitmapData; public static var par3_3:BitmapData = new Embeds.smoke_c003_png().bitmapData; public static var par3_4:BitmapData = new Embeds.smoke_c004_png().bitmapData; public static var par3_5:BitmapData = new Embeds.smoke_c005_png().bitmapData; public static var par3_6:BitmapData = new Embeds.smoke_c006_png().bitmapData; public static var par1_12_embed:Class = Embeds.smoke_d012_png; public static var par3_15_embed:Class = Embeds.smoke_c015_png; public static var par3_9:BitmapData = new Embeds.smoke_c009_png().bitmapData; public static var par3_7:BitmapData = new Embeds.smoke_c007_png().bitmapData; public static var par3_8:BitmapData = new Embeds.smoke_c008_png().bitmapData; public static var par1_2_embed:Class = Embeds.smoke_d002_png; public static var par5_2_embed:Class = Embeds.smoke_b002_png; public static var par4_11_embed:Class = Embeds.smoke_a011_png; public static var roll_7_embed:Class = Embeds.p1_roll007_png; public static var roll_20_embed:Class = Embeds.p1_roll020_png; public static var par7_10_embed:Class = Embeds.smoke_a010_png; public static var roll_31_embed:Class = Embeds.p1_roll031_png; public static var roll_14_embed:Class = Embeds.p1_roll014_png; public static var par4_3_embed:Class = Embeds.smoke_a003_png; public static var par1_7_embed:Class = Embeds.smoke_d007_png; public static var par5_7_embed:Class = Embeds.smoke_b007_png; public static var par7_10:BitmapData = new Embeds.smoke_a010_png().bitmapData; public static var par7_11:BitmapData = new Embeds.smoke_a011_png().bitmapData; public static var par7_12:BitmapData = new Embeds.smoke_a012_png().bitmapData; public static var par4_16_embed:Class = Embeds.smoke_a016_png; public static var par7_14:BitmapData = new Embeds.smoke_a014_png().bitmapData; public static var par7_15:BitmapData = new Embeds.smoke_a015_png().bitmapData; public static var par7_16:BitmapData = new Embeds.smoke_a016_png().bitmapData; public static var par7_13:BitmapData = new Embeds.smoke_a013_png().bitmapData; public static var LayerName:String = "Player"; public static var roll_25_embed:Class = Embeds.p1_roll025_png; public static var par1_2:BitmapData = new Embeds.smoke_d002_png().bitmapData; public static var par1_3:BitmapData = new Embeds.smoke_d003_png().bitmapData; public static var par1_4:BitmapData = new Embeds.smoke_d004_png().bitmapData; public static var par1_5:BitmapData = new Embeds.smoke_d005_png().bitmapData; public static var par1_6:BitmapData = new Embeds.smoke_d006_png().bitmapData; public static var par1_7:BitmapData = new Embeds.smoke_d007_png().bitmapData; public static var par1_1:BitmapData = new Embeds.smoke_d001_png().bitmapData; public static var par7_15_embed:Class = Embeds.smoke_a015_png; public static var par1_8:BitmapData = new Embeds.smoke_d008_png().bitmapData; public static var par1_9:BitmapData = new Embeds.smoke_d009_png().bitmapData; public static var par5_12_embed:Class = Embeds.smoke_b012_png; public static var par3_4_embed:Class = Embeds.smoke_c004_png; public static var par7_4_embed:Class = Embeds.smoke_a004_png; public static var roll_1_embed:Class = Embeds.p1_roll001_png; public static var roll_19_embed:Class = Embeds.p1_roll019_png; public static var par4_8_embed:Class = Embeds.smoke_a008_png; public static var par1_11_embed:Class = Embeds.smoke_d011_png; public static var par3_14_embed:Class = Embeds.smoke_c014_png; public static var par1:Array = [par1_1, par1_2, par1_3, par1_4, par1_5, par1_6, par1_7, par1_8, par1_9, par1_10, par1_11, par1_12, par1_13, par1_14, par1_15, par1_16]; public static var par2:BitmapData = new Embeds.shot_png().bitmapData; public static var par3:Array = [par3_1, par3_2, par3_3, par3_4, par3_5, par3_6, par3_7, par3_8, par3_9, par3_10, par3_11, par3_12, par3_13, par3_14, par3_15, par3_16]; public static var par4:Array = [par4_1, par4_2, par4_3, par4_4, par4_5, par4_6, par4_7, par4_8, par4_9, par4_10, par4_11, par4_12, par4_13, par4_14, par4_15, par4_16]; public static var par5:Array = [par5_1, par5_2, par5_3, par5_4, par5_5, par5_6, par5_7, par5_8, par5_9, par5_10, par5_11, par5_12, par5_13, par5_14, par5_15, par5_16]; public static var baseim:BitmapData = new Embeds.p1_roll001_png().bitmapData; public static var par7:Array = [par7_1, par7_2, par7_3, par7_4, par7_5, par7_6, par7_7, par7_8, par7_9, par7_10, par7_11, par7_12, par7_13, par7_14, par7_15, par7_16]; public static var par1_1_embed:Class = Embeds.smoke_d001_png; public static var par5_1_embed:Class = Embeds.smoke_b001_png; public static var par6:BitmapData = new Embeds.shot2_png().bitmapData; public static var par4_10_embed:Class = Embeds.smoke_a010_png; public static var par3_9_embed:Class = Embeds.smoke_c009_png; public static var par7_9_embed:Class = Embeds.smoke_a009_png; public static var roll_6_embed:Class = Embeds.p1_roll006_png; public static var par1_16_embed:Class = Embeds.smoke_d016_png; public static var roll_30_embed:Class = Embeds.p1_roll030_png; public static var roll_13_embed:Class = Embeds.p1_roll013_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _local4 = new ParticleEmitter(); _local4.Name = "Destroy"; _local4.x = 0; _local4.y = 0; _local4.Frequency = 5; _local4.lifelow = 274; _local4.lifehigh = 342; _local4.gravitylow = -9.99999975E-5; _local4.gravityhigh = -0.000199999995; _local4.xspeedlow = -0.25; _local4.xspeedhigh = 0.25; _local4.yspeedlow = -0.0200000014; _local4.yspeedhigh = -0.0600000024; _local4.startalpha = 1; _local4.endalpha = 0; _local4.rotatespeedtodirection = 1; _local4.startrotationlow = -35; _local4.startrotationhigh = 35; _local4.dRotationLow = 0; _local4.dRotationHigh = 0; _local4.startScale = 2.9000001; _local4.endScale = 1.60000002; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 3; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0.0450000018; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "smoke-d***.png"; _local4.image = par1_1_embed; _local4.imageSet = par1; _arg2.conditionalParticles.push(_local4); _local4 = new ParticleEmitter(); _local4.Name = "SmallDestroy"; _local4.x = 0; _local4.y = 0; _local4.Frequency = 8; _local4.lifelow = 470; _local4.lifehigh = 567; _local4.gravitylow = 0.00799999945; _local4.gravityhigh = 0.0199999996; _local4.xspeedlow = -0.200000003; _local4.xspeedhigh = 0.100000001; _local4.yspeedlow = -0.5; _local4.yspeedhigh = 0.5; _local4.startalpha = 1; _local4.endalpha = 0; _local4.rotatespeedtodirection = 1; _local4.startrotationlow = 0; _local4.startrotationhigh = 5; _local4.dRotationLow = 0.300000012; _local4.dRotationHigh = 3; _local4.startScale = 1; _local4.endScale = 0.200000003; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 1; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "shot.png"; _local4.image = par2_embed; _arg2.conditionalParticles.push(_local4); _local4 = new ParticleEmitter(); _local4.Name = "SmallDestroyTrail"; _local4.x = -6; _local4.y = 3.5999999; _local4.Frequency = -1; _local4.lifelow = 218; _local4.lifehigh = 250; _local4.gravitylow = -0.00100000005; _local4.gravityhigh = -0.00200000009; _local4.xspeedlow = -0.0209999997; _local4.xspeedhigh = 0.0209999997; _local4.yspeedlow = -0.0909999982; _local4.yspeedhigh = 0.0410000011; _local4.startalpha = 0.5; _local4.endalpha = 0.00999999978; _local4.rotatespeedtodirection = 0; _local4.startrotationlow = 0; _local4.startrotationhigh = 360; _local4.dRotationLow = -0.899999976; _local4.dRotationHigh = 0.899999976; _local4.startScale = 0.5; _local4.endScale = 1; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 8; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "smoke-c***.png"; _local4.image = par3_1_embed; _local4.imageSet = par3; _local5 = new ParticleFilterScaleIn(); _local4.addFilter(_local5); ParticleFilterScaleIn(_local5).Frames = 43.5999985; _arg2.conditionalParticles.push(_local4); _local4 = new ParticleEmitter(); _local4.Name = "Smoke"; _local4.x = -6; _local4.y = 3.5999999; _local4.Frequency = -2; _local4.lifelow = 97; _local4.lifehigh = 179; _local4.gravitylow = 0; _local4.gravityhigh = -0.000500004971; _local4.xspeedlow = -0.0500000007; _local4.xspeedhigh = 0.0500000007; _local4.yspeedlow = -0.0399999991; _local4.yspeedhigh = 0.0399999991; _local4.startalpha = 0.800000012; _local4.endalpha = 0; _local4.rotatespeedtodirection = 0; _local4.startrotationlow = -20; _local4.startrotationhigh = 20; _local4.dRotationLow = 0.100000009; _local4.dRotationHigh = 0.220000029; _local4.startScale = 0.5; _local4.endScale = 0.699999988; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 10; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "smoke-a***.png"; _local4.image = par4_1_embed; _local4.imageSet = par4; _local5 = new ParticleFilterScaleIn(); _local4.addFilter(_local5); ParticleFilterScaleIn(_local5).Frames = 43.5999985; _arg2.conditionalParticles.push(_local4); _local4 = new ParticleEmitter(); _local4.Name = "RedSmoke"; _local4.x = -6; _local4.y = 3.5999999; _local4.Frequency = -1; _local4.lifelow = 69; _local4.lifehigh = 98; _local4.gravitylow = 0; _local4.gravityhigh = -0.000500004971; _local4.xspeedlow = -0.0500000007; _local4.xspeedhigh = 0.0500000007; _local4.yspeedlow = -0.0399999991; _local4.yspeedhigh = 0.0399999991; _local4.startalpha = 0.900000036; _local4.endalpha = 0; _local4.rotatespeedtodirection = 0; _local4.startrotationlow = -20; _local4.startrotationhigh = 20; _local4.dRotationLow = 0.400000006; _local4.dRotationHigh = 0.720000029; _local4.startScale = 0.600000024; _local4.endScale = 0.949999988; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 10; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "smoke-b***.png"; _local4.image = par5_1_embed; _local4.imageSet = par5; _local5 = new ParticleFilterScaleIn(); _local4.addFilter(_local5); ParticleFilterScaleIn(_local5).Frames = 43.5999985; _arg2.conditionalParticles.push(_local4); _local4 = new ParticleEmitter(); _local4.Name = "Destroy"; _local4.x = 0; _local4.y = 0; _local4.Frequency = 30; _local4.lifelow = 470; _local4.lifehigh = 567; _local4.gravitylow = 0.00999999978; _local4.gravityhigh = 0.0399999991; _local4.xspeedlow = -2.0999999; _local4.xspeedhigh = 2.0999999; _local4.yspeedlow = -0.5; _local4.yspeedhigh = -3.5; _local4.startalpha = 1; _local4.endalpha = 0.699999988; _local4.rotatespeedtodirection = 1; _local4.startrotationlow = 0; _local4.startrotationhigh = 1; _local4.dRotationLow = 0.300000012; _local4.dRotationHigh = 15; _local4.startScale = 1; _local4.endScale = 0; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 1; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "shot2.png"; _local4.image = par6_embed; _arg2.conditionalParticles.push(_local4); _local4 = new ParticleEmitter(); _local4.Name = "RedSmokeLots"; _local4.x = -6; _local4.y = 3.5999999; _local4.Frequency = 0; _local4.lifelow = 52; _local4.lifehigh = 76; _local4.gravitylow = 0; _local4.gravityhigh = -0.000500004971; _local4.xspeedlow = -0.0500000007; _local4.xspeedhigh = 0.0500000007; _local4.yspeedlow = -0.0399999991; _local4.yspeedhigh = 0.0399999991; _local4.startalpha = 0.800000012; _local4.endalpha = 0; _local4.rotatespeedtodirection = 0; _local4.startrotationlow = -20; _local4.startrotationhigh = 20; _local4.dRotationLow = 0.400000006; _local4.dRotationHigh = 0.720000029; _local4.startScale = 0.600000024; _local4.endScale = 0.949999988; _local4.additive = 0; _local4.layeroverride = ""; _local4.animspeed = 10; _local4.animspeedrange = 0; _local4.animframecap = 0; _local4.Friction = 0; _local4.Test = 0; _local4.StayAfterDeath = 0; _local4.Identifier = ""; _local4.impath = "smoke-a***.png"; _local4.image = par7_1_embed; _local4.imageSet = par7; _local5 = new ParticleFilterScaleIn(); _local4.addFilter(_local5); ParticleFilterScaleIn(_local5).Frames = 43.5999985; _arg2.conditionalParticles.push(_local4); _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; Plane(_arg2).planecrash = planecrash; Plane(_arg2).roll = roll; } } }//package ObjectConstructors
Section 301
//PlaneProp_constructor (ObjectConstructors.PlaneProp_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class PlaneProp_constructor { public static var baseim:BitmapData = new Embeds.plane_prop_png().bitmapData; public static var LayerName:String = "Player"; public static var baseim_embed:Class = Embeds.plane_prop_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; } } }//package ObjectConstructors
Section 302
//Pole_constructor (ObjectConstructors.Pole_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Pole_constructor { public static var child1:BitmapData = new Embeds.pole_png().bitmapData; public static var baseim:BitmapData = new Embeds.pole_png().bitmapData; public static var child1_embed:Class = Embeds.pole_png; public static var LayerName:String = "ObstacleBack"; public static var baseim_embed:Class = Embeds.pole_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleBack", 0, 0); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 303
//Rock1_constructor (ObjectConstructors.Rock1_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Rock1_constructor { public static var baseim_embed:Class = Embeds.rock_1_png; public static var child1:BitmapData = new Embeds.collisiontall_png().bitmapData; public static var child2:BitmapData = new Embeds.collisionhuge_png().bitmapData; public static var child3:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var child4:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var child5:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var LayerName:String = ""; public static var child1_embed:Class = Embeds.collisiontall_png; public static var child3_embed:Class = Embeds.collisionbig_png; public static var child4_embed:Class = Embeds.collisionbig_png; public static var child5_embed:Class = Embeds.collisionbig_png; public static var baseim:BitmapData = new Embeds.rock_1_png().bitmapData; public static var child2_embed:Class = Embeds.collisionhuge_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", -4, -35); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -4; _local6.basey = -35; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", -10, 62); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -10; _local6.basey = 62; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "", -33, 82); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -33; _local6.basey = 82; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "", 50, 100); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 50; _local6.basey = 100; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "", 20, 57); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 20; _local6.basey = 57; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 304
//Rock2_constructor (ObjectConstructors.Rock2_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Rock2_constructor { public static var LayerName:String = ""; public static var child3_embed:Class = Embeds.collisionhuge_png; public static var child1_embed:Class = Embeds.CollisionTall_png; public static var child2_embed:Class = Embeds.collisionhuge_png; public static var child1:BitmapData = new Embeds.CollisionTall_png().bitmapData; public static var baseim_embed:Class = Embeds.rock_2_png; public static var child3:BitmapData = new Embeds.collisionhuge_png().bitmapData; public static var baseim:BitmapData = new Embeds.rock_2_png().bitmapData; public static var child2:BitmapData = new Embeds.collisionhuge_png().bitmapData; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", -1, -18); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -1; _local6.basey = -18; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", 26, 84); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 26; _local6.basey = 84; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "", -23, 83); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -23; _local6.basey = 83; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 305
//Tree1_constructor (ObjectConstructors.Tree1_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Tree1_constructor { public static var LayerName:String = ""; public static var child1_embed:Class = Embeds.collisionbig_png; public static var child2_embed:Class = Embeds.pipecollisiongood_png; public static var child1:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var baseim_embed:Class = Embeds.tree1_png; public static var baseim:BitmapData = new Embeds.tree1_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", 0, -28); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -28; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", -2, 8); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -2; _local6.basey = 8; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 306
//Tree2_constructor (ObjectConstructors.Tree2_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Tree2_constructor { public static var LayerName:String = ""; public static var child1_embed:Class = Embeds.collisionbig_png; public static var child2_embed:Class = Embeds.pipecollisiongood_png; public static var child1:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var baseim_embed:Class = Embeds.tree2_png; public static var baseim:BitmapData = new Embeds.tree2_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", 0, -25); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -25; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", 0, 0); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 307
//Tree3_constructor (ObjectConstructors.Tree3_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class Tree3_constructor { public static var LayerName:String = ""; public static var child1_embed:Class = Embeds.collisionbig_png; public static var child2_embed:Class = Embeds.pipecollisiongood_png; public static var child1:BitmapData = new Embeds.collisionbig_png().bitmapData; public static var baseim_embed:Class = Embeds.tree3_png; public static var baseim:BitmapData = new Embeds.tree3_png().bitmapData; public static var child2:BitmapData = new Embeds.pipecollisiongood_png().bitmapData; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "", 1, -25); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -25; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "", 1, 6); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = 6; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 308
//VertPipe_constructor (ObjectConstructors.VertPipe_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class VertPipe_constructor { public static var baseim_embed:Class = Embeds.ring3back_png; public static var child1:BitmapData = new Embeds.ring3_png().bitmapData; public static var child2:BitmapData = new Embeds.tick_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child5:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var child6:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var LayerName:String = "ObstacleFront"; public static var child1_embed:Class = Embeds.ring3_png; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.pipecollision_png; public static var child5_embed:Class = Embeds.pipecollisiongoodright_png; public static var child6_embed:Class = Embeds.pipecollisiongoodright_png; public static var baseim:BitmapData = new Embeds.ring3back_png().bitmapData; public static var child2_embed:Class = Embeds.tick_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "Stars", 1, -35); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -35; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", 36, -2); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 36; _local6.basey = -2; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "ObstacleFront", -36, -1); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -36; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "ObstacleFront", 0, -1); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child6_embed, "ObstacleFront", 0, -1); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 309
//VertPipeBig_constructor (ObjectConstructors.VertPipeBig_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class VertPipeBig_constructor { public static var baseim_embed:Class = Embeds.ring2back_png; public static var child1:BitmapData = new Embeds.ring2_png().bitmapData; public static var child2:BitmapData = new Embeds.tick_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child5:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var child6:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var LayerName:String = "ObstacleFront"; public static var child1_embed:Class = Embeds.ring2_png; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.pipecollision_png; public static var child5_embed:Class = Embeds.pipecollisiongoodright_png; public static var child6_embed:Class = Embeds.pipecollisiongoodright_png; public static var baseim:BitmapData = new Embeds.ring2back_png().bitmapData; public static var child2_embed:Class = Embeds.tick_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "Stars", 1, -35); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -35; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", 42, -1); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 42; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "ObstacleFront", -43, -1); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -43; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "ObstacleFront", -14, 0); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -14; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child6_embed, "ObstacleFront", 14, 0); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 14; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 310
//VertPipeBigRoll_constructor (ObjectConstructors.VertPipeBigRoll_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class VertPipeBigRoll_constructor { public static var baseim_embed:Class = Embeds.ring2back_roll_png; public static var child1:BitmapData = new Embeds.ring2_roll_png().bitmapData; public static var child2:BitmapData = new Embeds.tick_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child5:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var child6:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var LayerName:String = "ObstacleFront"; public static var child1_embed:Class = Embeds.ring2_roll_png; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.pipecollision_png; public static var child5_embed:Class = Embeds.pipecollisiongoodright_png; public static var child6_embed:Class = Embeds.pipecollisiongoodright_png; public static var baseim:BitmapData = new Embeds.ring2back_roll_png().bitmapData; public static var child2_embed:Class = Embeds.tick_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "Stars", 1, -35); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -35; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", 42, -1); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 42; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "ObstacleFront", -43, -1); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -43; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "ObstacleFront", -14, 0); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -14; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child6_embed, "ObstacleFront", 14, 0); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 14; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 311
//VertPipeRoll_constructor (ObjectConstructors.VertPipeRoll_constructor) package ObjectConstructors { import GameScene.*; import Particles.*; import flash.display.*; import GameObject.*; import Objects.*; import GlobalSetup.*; public class VertPipeRoll_constructor { public static var baseim_embed:Class = Embeds.ring3back_roll_png; public static var child1:BitmapData = new Embeds.ring3_roll_png().bitmapData; public static var child2:BitmapData = new Embeds.tick_png().bitmapData; public static var child3:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child4:BitmapData = new Embeds.pipecollision_png().bitmapData; public static var child5:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var child6:BitmapData = new Embeds.pipecollisiongoodright_png().bitmapData; public static var LayerName:String = "ObstacleFront"; public static var child1_embed:Class = Embeds.ring3_roll_png; public static var child3_embed:Class = Embeds.pipecollision_png; public static var child4_embed:Class = Embeds.pipecollision_png; public static var child5_embed:Class = Embeds.pipecollisiongoodright_png; public static var child6_embed:Class = Embeds.pipecollisiongoodright_png; public static var baseim:BitmapData = new Embeds.ring3back_roll_png().bitmapData; public static var child2_embed:Class = Embeds.tick_png; public static function setup(_arg1:GameScene, _arg2:GameObject):void{ var _local3:GameObjectFilter; var _local4:ParticleEmitter; var _local5:ParticleFilter; var _local6:GameObject; var _local7:GameObjectFilter; _arg2.baseHandleX = 0.5; _arg2.baseHandleY = 0.5; _arg2.addConditionalParticleArray(globalParticles.getParticles()); _arg2.animSpeed = 0; _local6 = new GameObject(_arg1, child1_embed, "ObstacleBack", 0, 0); _local6.name = ""; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = 0; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child2_embed, "Stars", 1, -35); _local6.name = "Success"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 1; _local6.basey = -35; _local6.animSpeed = 0; _local7 = new GameObjectFilterDampenInterpolateIn(); _local6.addFilter(_local7); GameObjectFilterDampenInterpolateIn(_local7).Delay = 0; GameObjectFilterDampenInterpolateIn(_local7).FadeTime = 100; GameObjectFilterDampenInterpolateIn(_local7).dx = 0; GameObjectFilterDampenInterpolateIn(_local7).dy = -100; _local7 = new GameObjectFilterFadeInOut(); _local6.addFilter(_local7); GameObjectFilterFadeInOut(_local7).FadeIn = 1; GameObjectFilterFadeInOut(_local7).FadeInDelay = 0; GameObjectFilterFadeInOut(_local7).FadeInDuration = 82; GameObjectFilterFadeInOut(_local7).FadeOut = 0; GameObjectFilterFadeInOut(_local7).FadeOutTime = 0; GameObjectFilterFadeInOut(_local7).FadeOutDuration = 0; _local7 = new GameObjectFilterScaleInOut(); _local6.addFilter(_local7); GameObjectFilterScaleInOut(_local7).ScaleIn = 1; GameObjectFilterScaleInOut(_local7).ScaleInDelay = 0; GameObjectFilterScaleInOut(_local7).ScaleInDuration = 100; GameObjectFilterScaleInOut(_local7).ScaleInStartX = 1; GameObjectFilterScaleInOut(_local7).ScaleInStartY = 0; GameObjectFilterScaleInOut(_local7).ScaleOut = 0; GameObjectFilterScaleInOut(_local7).ScaleOutTime = 0; GameObjectFilterScaleInOut(_local7).ScaleOutDuration = 0; GameObjectFilterScaleInOut(_local7).ScaleOutEndX = 1; GameObjectFilterScaleInOut(_local7).ScaleOutEndY = 1; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child3_embed, "ObstacleFront", 36, -2); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 36; _local6.basey = -2; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child4_embed, "ObstacleFront", -36, -1); _local6.name = "Collision"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = -36; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child5_embed, "ObstacleFront", 0, -1); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); _local6 = new GameObject(_arg1, child6_embed, "ObstacleFront", 0, -1); _local6.name = "CollisionGood"; _local6.baseHandleX = 0.5; _local6.baseHandleY = 0.5; _local6.basex = 0; _local6.basey = -1; _local6.animSpeed = 0; _arg2.addChild(_local6); } } }//package ObjectConstructors
Section 312
//Blimp (Objects.Blimp) package Objects { import GameScene.*; import ObjectConstructors.*; public class Blimp extends Obstacle { public function Blimp(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Blimp_constructor.baseim_embed, _arg2, _arg3); Blimp_constructor.setup(_arg1, this); } } }//package Objects
Section 313
//BonusBalloon (Objects.BonusBalloon) package Objects { import GameScene.*; import ObjectConstructors.*; public class BonusBalloon extends Obstacle { public function BonusBalloon(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, BonusBalloon_constructor.baseim_embed, _arg2, _arg3); BonusBalloon_constructor.setup(_arg1, this); } override public function successFunc():void{ baseAlpha = 0; success = true; } } }//package Objects
Section 314
//FloatObstacle (Objects.FloatObstacle) package Objects { import GameScene.*; import ObjectConstructors.*; public class FloatObstacle extends Obstacle { public function FloatObstacle(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, FloatObstacle_constructor.baseim_embed, _arg2, _arg3); FloatObstacle_constructor.setup(_arg1, this); } } }//package Objects
Section 315
//Ground (Objects.Ground) package Objects { import GameScene.*; import GameObject.*; import ObjectConstructors.*; public class Ground extends GameObject { public function Ground(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Ground_constructor.baseim_embed, Ground_constructor.LayerName, _arg2, _arg3); Ground_constructor.setup(_arg1, this); } } }//package Objects
Section 316
//LevelPanel (Objects.LevelPanel) package Objects { import GameScene.*; import GameObject.*; import ObjectConstructors.*; public class LevelPanel extends GameObject { public function LevelPanel(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, LevelPanel_constructor.baseim_embed, LevelPanel_constructor.LayerName, _arg2, _arg3); LevelPanel_constructor.setup(_arg1, this); } } }//package Objects
Section 317
//lifeSprite (Objects.lifeSprite) package Objects { import GameScene.*; import GameObject.*; import ObjectConstructors.*; public class lifeSprite extends GameObject { public function lifeSprite(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, lifeSprite_constructor.baseim_embed, lifeSprite_constructor.LayerName, _arg2, _arg3); lifeSprite_constructor.setup(_arg1, this); } } }//package Objects
Section 318
//Man (Objects.Man) package Objects { import GameScene.*; import GameObject.*; import ObjectConstructors.*; public class Man extends GameObject { public var dy:Number;// = 0 public function Man(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Man_constructor.baseim_embed, Man_constructor.LayerName, _arg2, _arg3); Man_constructor.setup(_arg1, this); } override public function _update():void{ if (ticks < 100){ dy = (dy + 0.03); } else { dy = (dy + 0.005); }; basey = (basey + (dy * 0.5)); dy = (dy * 0.99); if (basey > 700){ remove(); }; } } }//package Objects
Section 319
//Obstacle (Objects.Obstacle) package Objects { import GameScene.*; import GameObject.*; import Scenes.*; public class Obstacle extends GameObject { public var successChildren:Array; public var success:Boolean;// = false public var causesRoll:Boolean;// = false public var goodCollisionSet:GameObjectCollisionSet; public var collisionSet:GameObjectCollisionSet; public var firstRun:Boolean;// = true public var plane:Plane; public var old:Boolean;// = false public function Obstacle(_arg1:GameScene, _arg2:Class, _arg3:int, _arg4:int){ super(_arg1, _arg2, "ObstacleFront", _arg3, _arg4); } override public function _update():void{ var _local1:GameObject; var _local4:GameObject; var _local5:GameObject; var _local6:int; var _local7:String; var _local8:GameObjectFilterShift; var _local9:GameObjectFilterKill; var _local10:GameObjectFilterFadeInOut; var _local11:GameObjectFilter; if (old){ return; }; if (firstRun){ collisionSet = GameObjectCollisionSet.fromChildren(children, "Collision"); goodCollisionSet = GameObjectCollisionSet.fromChildren(children, "CollisionGood"); successChildren = findChildrenByName("Success"); plane = Plane(gs.findObjectByClass("Plane")); firstRun = false; }; var _local2:Number = (plane.basex - basex); var _local3:Number = (plane.basey - basey); if ((this is BonusBalloon)){ if (!success){ baseAlpha = 1; }; }; if (_local2 < 200){ if (_local2 > -200){ if (_local3 < 200){ if (_local3 > -200){ if (collisionSet.collides(this, plane.basex, plane.basey)){ plane.setOutOfControl(); }; if (goodCollisionSet.collides(this, plane.basex, plane.basey)){ if (!success){ if (!plane.outOfControl){ success = true; successFunc(); if ((this is BonusBalloon)){ Sounds.bonusBalloonPop.play(); emitConditionalParticles("Pop"); } else { if (plane.inSpeedUp > 0){ Sounds.obstacleRingFast.play(); } else { Sounds.obstacleRing.play(); }; }; if (causesRoll){ if (plane.inBarrelRoll == 0){ plane.inBarrelRoll = 1; }; }; for each (_local4 in successChildren) { _local5 = new GameObject(gs, null, "TextLayer", (basex + _local4.basex), (basey + _local4.basey)); _local6 = (5 + (5 * plane.consecutiveScore)); _local7 = String(_local6); MainScene(gs).score = (MainScene(gs).score + _local6); if (plane.inSpeedUp){ if (plane.consecutiveFastScore > plane.highestConsecutiveScore){ plane.highestConsecutiveScore = plane.consecutiveFastScore; }; plane.consecutiveFastScore = (plane.consecutiveFastScore + 1); _local7 = (_local7 + ("x" + String(plane.consecutiveFastScore))); MainScene(gs).score = (MainScene(gs).score + (_local6 * (plane.consecutiveFastScore - 1))); }; _local5.setText(_local7, 24); _local8 = new GameObjectFilterShift(); _local8.dy = -0.5; _local5.addFilter(_local8); _local9 = new GameObjectFilterKill(); _local9.time = 100; _local5.addFilter(_local9); _local10 = new GameObjectFilterFadeInOut(); _local10.FadeOut = 1; _local10.FadeOutTime = 60; _local10.FadeOutDuration = 40; _local10.FadeOutBlur = 15; _local5.addFilter(_local10); }; plane.consecutiveScore = (plane.consecutiveScore + 1); }; }; }; }; }; }; }; for each (_local1 in successChildren) { if (success){ _local1.disabled = false; } else { _local1.disabled = true; for each (_local11 in _local1.filters) { _local11.ticks = 0; }; }; }; } public function successFunc():void{ } public function reset():void{ success = false; } } }//package Objects
Section 320
//Pipe (Objects.Pipe) package Objects { import GameScene.*; import ObjectConstructors.*; public class Pipe extends Obstacle { public function Pipe(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Pipe_constructor.baseim_embed, _arg2, _arg3); Pipe_constructor.setup(_arg1, this); } } }//package Objects
Section 321
//PipeBig (Objects.PipeBig) package Objects { import GameScene.*; import ObjectConstructors.*; public class PipeBig extends Obstacle { public function PipeBig(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, PipeBig_constructor.baseim_embed, _arg2, _arg3); PipeBig_constructor.setup(_arg1, this); } } }//package Objects
Section 322
//PipeBigRoll (Objects.PipeBigRoll) package Objects { import GameScene.*; import ObjectConstructors.*; public class PipeBigRoll extends Obstacle { public function PipeBigRoll(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, PipeBigRoll_constructor.baseim_embed, _arg2, _arg3); causesRoll = true; PipeBigRoll_constructor.setup(_arg1, this); } } }//package Objects
Section 323
//PipeRoll (Objects.PipeRoll) package Objects { import GameScene.*; import ObjectConstructors.*; public class PipeRoll extends Obstacle { public function PipeRoll(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, PipeRoll_constructor.baseim_embed, _arg2, _arg3); causesRoll = true; PipeRoll_constructor.setup(_arg1, this); } } }//package Objects
Section 324
//Plane (Objects.Plane) package Objects { import GameScene.*; import flash.display.*; import GameObject.*; import Audio.*; import Tools.*; import Scenes.*; import ObjectConstructors.*; public class Plane extends GameObject { public var dRotation:Number;// = 0 public var consecutiveScore:int;// = 1 public var nextStartX:Number;// = 0 public var consecutiveFastScore:int;// = 1 public var dx:Number;// = 0 public var dy:Number;// = 0 public var extraSpeed:Number;// = 0 public var shiftFilter:GameObjectFilterAddOrigin; public var rollFrameTarget:Number;// = 0 public var planecrash:BitmapData; public var highestConsecutiveScore:int;// = 0 public var inBarrelRoll:int;// = 0 public var splutter:int;// = 0 public var outOfControl:Boolean;// = false public var flyOffX:Number;// = 0 public var inSpeedUp:int;// = 0 public var engineChannel:GameSoundChannel; public var prop:PlaneProp; public var dead:Boolean;// = false public var startMoveY:Number; public var deadTicks:int;// = 0 public var shiftFilterFadeIn:int;// = 0 public var fallingChannel:GameSoundChannel; public var roll:Array; public static var gravity:Number = 0.01; public function Plane(_arg1:GameScene, _arg2:int, _arg3:int){ prop = new PlaneProp(_arg1, _arg2, _arg3); prop.baseAlpha = 0; engineChannel = Sounds.planeIdle.play(true); engineChannel.setVolume(0); super(_arg1, Plane_constructor.baseim_embed, Plane_constructor.LayerName, _arg2, _arg3); Plane_constructor.setup(_arg1, this); className = "Plane"; shiftFilter = new GameObjectFilterAddOrigin(); addFilter(shiftFilter); } public function UpKey():int{ if (MainMenu.controlsReversed){ return (Input.i.keyDown(38)); }; return (Input.i.keyDown(40)); } public function sgn(_arg1:Number):Number{ if (_arg1 == 0){ return (0); }; if (_arg1 > 0){ return (1); }; return (-1); } public function DownKey():int{ if (MainMenu.controlsReversed){ return (Input.i.keyDown(40)); }; return (Input.i.keyDown(38)); } public function speedUp():Number{ var _local1:Number = ((0.25 * (MainScene(gs).level - (MainScene(gs).level % 42))) / 42); if (MainScene(gs).finishedSequence < 20){ return (Interpolation.linearInterpolateLock(0, _local1, (MainScene(gs).finishedSequence / 20))); }; if (shiftFilterFadeIn < 80){ return (Interpolation.linearInterpolate(0, _local1, (shiftFilterFadeIn / 80))); }; return (_local1); } public function setOutOfControl():void{ var _local1:Man; if (!outOfControl){ GameSoundScene.forName("main").insertDeadBreak(3000); emitConditionalParticles("SmallDestroy"); outOfControl = true; _local1 = new Man(gs, basex, basey); fallingChannel = Sounds.planeFalling.play(); }; } public function kill():void{ if (!dead){ if (!outOfControl){ GameSoundScene.forName("main").insertDeadBreak(3000); }; Logging.Log("stuntpilot", "die", String(MainScene(gs).level)); inSpeedUp = 0; extraSpeed = 0; deadTicks = 0; consecutiveScore = 1; outOfControl = true; emitConditionalParticles("Destroy"); Sounds.planeCrash.play(); MainScene(gs).lives--; Bitmap(obj).bitmapData = Plane_constructor.planecrash; if (Math.abs(baseRotation) < 180){ baseScaleX = (baseScaleX * -1); }; baseRotation = 0; dead = true; if (fallingChannel){ if (fallingChannel.playing()){ fallingChannel.stop(); fallingChannel = null; }; }; }; } override public function _update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Obstacle; var _local5:int; var _local6:Obstacle; var _local7:int; if (dead){ baseAlpha = 0; emitConditionalParticles("dead"); engineChannel.stop(); deadTicks++; if (deadTicks == 50){ MainScene(gs).finishedSequence = 1; MainScene(gs).finishedSequenceLost = true; }; } else { baseAlpha = 1; if (engineChannel){ if (!engineChannel.playing()){ if ((((((shiftFilter.dx + basex) - gs.camX) > 800)) || ((((shiftFilter.dx + basex) - gs.camX) < 0)))){ } else { if (((!((inSpeedUp == 0))) || (!((MainScene(gs).finishedSequence == 0))))){ engineChannel = Sounds.planeIdleFast.play(); } else { engineChannel = Sounds.planeIdle.play(true); }; }; }; if (engineChannel){ if ((engineChannel.gs == Sounds.planeIdle) != (((inSpeedUp == 0)) && ((MainScene(gs).finishedSequence == 0)))){ engineChannel.stop(); if (((!((inSpeedUp == 0))) || (!((MainScene(gs).finishedSequence == 0))))){ engineChannel = Sounds.planeIdleFast.play(true); } else { engineChannel = Sounds.planeIdle.play(true); }; }; }; if (engineChannel){ if (!outOfControl){ engineChannel.setVolume((0.6 + (dy / 10))); }; if (((shiftFilter.dx + basex) - gs.camX) > 800){ engineChannel.setVolume(0); }; if (((shiftFilter.dx + basex) - gs.camX) < 0){ engineChannel.setVolume(0); }; }; } else { engineChannel = Sounds.planeIdle.play(true); }; Bitmap(obj).bitmapData = Plane_constructor.roll[0]; }; if (inSpeedUp > 0){ extraSpeed = (extraSpeed + 0.01); } else { consecutiveFastScore = 1; }; extraSpeed = (extraSpeed * 0.97); if (outOfControl){ if (dead){ return; }; emitConditionalParticles("SmallDestroyTrail"); basex = (basex + (dx * ((0.63 + speedUp()) + extraSpeed))); basey = (basey + (dy * ((0.63 + speedUp()) + extraSpeed))); dy = (dy + 0.05); baseRotation = Interpolation.tendTowardsAngle(baseRotation, ((180 / Math.PI) * Math.atan2(dy, dx)), 1); splutter++; if ((splutter % 3) == 0){ _local1 = ((Math.random() * 0.5) * Interpolation.fromTo(splutter, 80, 50)); if (splutter > 80){ _local1 = 0; }; engineChannel.setVolume(_local1); }; } else { if (!dead){ basex = (basex + (dx * ((0.63 + speedUp()) + extraSpeed))); basey = (basey + (dy * ((0.63 + speedUp()) + extraSpeed))); baseScaleX = 1; baseScaleY = 1; }; if (MainScene(gs).finishedSequence > 50){ emitConditionalParticles("RedSmokeLots"); } else { if (inSpeedUp > 0){ emitConditionalParticles("RedSmoke"); } else { emitConditionalParticles("Smoke"); }; }; dx = (dx * 0.96); dy = (dy * 0.96); dy = (dy + ((sgn(dy) * dy) / 150)); _local2 = 0.1; _local2 = (_local2 - (dRotation / 10)); dx = (dx + (cosd(baseRotation) * 0.1)); dy = (dy + (sind(baseRotation) * 0.1)); baseHandleX = 0.4; if (MainScene(gs).finishedSequence == 0){ if (UpKey()){ dRotation = (dRotation + 0.15); } else { if (DownKey()){ dRotation = (dRotation - 0.15); }; }; if (shiftFilter.dx < 0){ shiftFilterFadeIn = (shiftFilterFadeIn + 1); shiftFilter.dx = Interpolation.sqrtInterpolateLock(-100, 0, Interpolation.fromTo(shiftFilterFadeIn, 0, 80)); } else { shiftFilter.dx = 0; shiftFilterFadeIn = 0; }; } else { baseRotation = Interpolation.tendTowardsAngle(baseRotation, 0, 2); (dRotation == 0); }; baseRotation = (baseRotation + (dRotation * (1 + extraSpeed))); dRotation = (dRotation * 0.9); }; if (Input.i.keyDown(32) != 0){ inSpeedUp = 100; } else { inSpeedUp = (inSpeedUp - 1); }; inSpeedUp = Interpolation.lockValueInt(inSpeedUp, 0, 100); if (MainScene(gs).finishedSequence != 0){ inSpeedUp = 0; }; if (inBarrelRoll > 0){ inBarrelRoll++; if ((inBarrelRoll / 3) >= 32){ inBarrelRoll = 0; } else { Bitmap(obj).bitmapData = Plane_constructor.roll[int((inBarrelRoll / 3))]; }; rollFrameTarget = 0; }; if ((((inBarrelRoll == 0)) || ((MainScene(gs).finishedSequence > 0)))){ _local3 = 0; if (MainScene(gs).finishedSequence == 0){ if (UpKey()){ _local3 = -1; } else { if (DownKey()){ _local3 = 1; }; }; }; if (MainScene(gs).finishedSequence != 0){ if ((((MainScene(gs).finishedSequence == 50)) || ((MainScene(gs).finishedSequence == 200)))){ if (inBarrelRoll == 0){ inBarrelRoll = 1; }; }; _local4 = MainScene(gs).nextObstacle(); _local5 = 400; if (MainScene(gs).finishedSequence == (350 + _local5)){ inBarrelRoll = 1; }; if (MainScene(gs).finishedSequence < 300){ startMoveY = basey; }; if ((((MainScene(gs).finishedSequence > 50)) && ((MainScene(gs).finishedSequence < (50 + _local5))))){ shiftFilter.dx = Interpolation.squareInterpolateLock(0, 1200, Interpolation.fromTo(MainScene(gs).finishedSequence, 50, (50 + _local5))); nextStartX = MainScene(gs).nextLevelStartX(); } else { if (MainScene(gs).finishedSequence > 400){ _local6 = MainScene(gs).nextObstacle(); if (_local6){ basey = Interpolation.squareSquareInterpolateLock(startMoveY, _local6.basey, Interpolation.fromTo(MainScene(gs).finishedSequence, 400, 600)); }; shiftFilter.dx = -100; }; }; }; if (outOfControl){ _local3 = 100; }; rollFrameTarget = Interpolation.tendTowards(rollFrameTarget, _local3, 0.06); if (inBarrelRoll == 0){ if (outOfControl){ _local7 = int((rollFrameTarget * 3)); } else { if (rollFrameTarget < 0){ _local7 = int((Math.pow(-(rollFrameTarget), 0.3) * -6)); } else { _local7 = int((Math.pow(rollFrameTarget, 0.3) * 6)); }; }; if (_local7 > 0){ Bitmap(obj).bitmapData = Plane_constructor.roll[_local7]; } else { Bitmap(obj).bitmapData = Plane_constructor.roll[(31 + _local7)]; }; }; }; if ((((basey > (600 - MainScene(gs).g.baseHeight))) && ((MainScene(gs).finishedSequence == 0)))){ kill(); }; prop.basex = (basex + shiftFilter.dx); prop.basey = basey; prop.baseRotation = baseRotation; prop.baseHandleX = baseHandleX; if ((ticks % 4) >= 2){ prop.baseAlpha = 1; } else { prop.baseAlpha = 0; }; if (dead){ prop.baseAlpha = 0; }; } } }//package Objects
Section 325
//PlaneProp (Objects.PlaneProp) package Objects { import GameScene.*; import GameObject.*; import ObjectConstructors.*; public class PlaneProp extends GameObject { public function PlaneProp(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, PlaneProp_constructor.baseim_embed, PlaneProp_constructor.LayerName, _arg2, _arg3); PlaneProp_constructor.setup(_arg1, this); } } }//package Objects
Section 326
//Pole (Objects.Pole) package Objects { import GameScene.*; import ObjectConstructors.*; public class Pole extends Obstacle { public function Pole(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Pole_constructor.baseim_embed, _arg2, _arg3); Pole_constructor.setup(_arg1, this); } } }//package Objects
Section 327
//Rock1 (Objects.Rock1) package Objects { import GameScene.*; import ObjectConstructors.*; public class Rock1 extends Obstacle { public function Rock1(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Rock1_constructor.baseim_embed, _arg2, _arg3); Rock1_constructor.setup(_arg1, this); } } }//package Objects
Section 328
//Rock2 (Objects.Rock2) package Objects { import GameScene.*; import ObjectConstructors.*; public class Rock2 extends Obstacle { public function Rock2(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Rock2_constructor.baseim_embed, _arg2, _arg3); Rock2_constructor.setup(_arg1, this); } } }//package Objects
Section 329
//Tree1 (Objects.Tree1) package Objects { import GameScene.*; import ObjectConstructors.*; public class Tree1 extends Obstacle { public function Tree1(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Tree1_constructor.baseim_embed, _arg2, _arg3); Tree1_constructor.setup(_arg1, this); } } }//package Objects
Section 330
//Tree2 (Objects.Tree2) package Objects { import GameScene.*; import ObjectConstructors.*; public class Tree2 extends Obstacle { public function Tree2(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Tree2_constructor.baseim_embed, _arg2, _arg3); Tree2_constructor.setup(_arg1, this); } } }//package Objects
Section 331
//Tree3 (Objects.Tree3) package Objects { import GameScene.*; import ObjectConstructors.*; public class Tree3 extends Obstacle { public function Tree3(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, Tree3_constructor.baseim_embed, _arg2, _arg3); Tree3_constructor.setup(_arg1, this); } } }//package Objects
Section 332
//VertPipe (Objects.VertPipe) package Objects { import GameScene.*; import ObjectConstructors.*; public class VertPipe extends Obstacle { public function VertPipe(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, VertPipe_constructor.baseim_embed, _arg2, _arg3); VertPipe_constructor.setup(_arg1, this); } } }//package Objects
Section 333
//VertPipeBig (Objects.VertPipeBig) package Objects { import GameScene.*; import ObjectConstructors.*; public class VertPipeBig extends Obstacle { public function VertPipeBig(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, VertPipeBig_constructor.baseim_embed, _arg2, _arg3); VertPipeBig_constructor.setup(_arg1, this); } } }//package Objects
Section 334
//VertPipeBigRoll (Objects.VertPipeBigRoll) package Objects { import GameScene.*; import ObjectConstructors.*; public class VertPipeBigRoll extends Obstacle { public function VertPipeBigRoll(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, VertPipeBigRoll_constructor.baseim_embed, _arg2, _arg3); causesRoll = true; VertPipeBigRoll_constructor.setup(_arg1, this); } } }//package Objects
Section 335
//VertPipeRoll (Objects.VertPipeRoll) package Objects { import GameScene.*; import ObjectConstructors.*; public class VertPipeRoll extends Obstacle { public function VertPipeRoll(_arg1:GameScene, _arg2:int, _arg3:int){ super(_arg1, VertPipeRoll_constructor.baseim_embed, _arg2, _arg3); causesRoll = true; VertPipeRoll_constructor.setup(_arg1, this); } } }//package Objects
Section 336
//Particle (Particles.Particle) package Particles { import flash.display.*; import GameObject.*; import flash.geom.*; import Tools.*; import flash.filters.*; public class Particle { public var dRotation:Number;// = 0 public var green:Number;// = 0 public var baseScaleX:Number;// = 1 public var imageSet:Array; public var toKill:Boolean;// = false public var lockToTForm:Boolean;// = false public var lockTo:GameObject; public var x:Number;// = 0 public var red:Number;// = 1 public var lockToX:Number;// = 0 public var dx:Number;// = 0 public var dy:Number;// = 0 public var lastframe:int;// = 0 public var Plugins:Array; public var Friction:Number;// = 0 public var blue:Number;// = 0 public var Rotation:Number;// = 0 public var identifier:String; public var baseScaleY:Number;// = 1 public var StartScale:Number;// = 1 public var Blend:String;// = "" public var lockToY:Number;// = 0 public var animSpeed:Number;// = 1 public var ax:Number;// = 0 public var ay:Number;// = 0 public var TotalLife:Number;// = 0 public var Delayed:int;// = 0 public var StartAlpha:Number;// = 1 public var RenderWhileDelayed:int;// = 0 public var EndScale:Number;// = 1 public var layer:ParticleLayer; public var StayAfterDeath:Boolean;// = false public var xscale:Number;// = 1 public var baseHeight:Number;// = 0 public var deathCallback:Function;// = null public var _deleted:Boolean;// = false public var EndAlpha:Number;// = 1 public var b:Bitmap; public var frame:int;// = 0 public var yscale:Number;// = 1 public var CurrentLife:Number;// = 0 public var ticks:int;// = 0 public var y:Number;// = 0 public var filters:Array; public var baseWidth:Number;// = 0 public var aRotation:Number;// = 0 public function Particle(){ Plugins = new Array(); filters = new Array(); super(); } public function addFilter(_arg1:ParticleFilter):void{ filters.push(_arg1); } public function remove():void{ b.parent.removeChild(b); } public function cosd(_arg1:Number):Number{ return (Math.cos((_arg1 * (Math.PI / 180)))); } public function tint(_arg1:Number, _arg2:Number, _arg3:Number):void{ red = _arg1; green = _arg2; blue = _arg3; var _local4:Array = new Array(); _local4 = _local4.concat([_arg1, _arg2, _arg3, 0, 0]); _local4 = _local4.concat([_arg3, _arg1, _arg2, 0, 0]); _local4 = _local4.concat([_arg2, _arg3, _arg1, 0, 0]); _local4 = _local4.concat([0, 0, 0, 1, 0]); var _local5:BitmapFilter = new ColorMatrixFilter(_local4); this.b.filters = new Array(_local5); } public function sind(_arg1:Number):Number{ return (Math.sin((_arg1 * (Math.PI / 180)))); } public function update():void{ var _local1:ParticleFilter; var _local2:int; var _local3:Point; if (Delayed){ Delayed--; if (Delayed > 0){ if (!RenderWhileDelayed){ b.visible = false; }; return; } else { b.visible = true; }; }; if (Blend != ""){ b.blendMode = Blend; }; ticks++; dx = (dx + ax); dy = (dy + ay); if (Friction > 0){ dx = (dx * (1 - Friction)); dy = (dy * (1 - Friction)); }; x = (x + dx); y = (y + dy); if (imageSet != null){ frame++; _local2 = (frame / animSpeed); if (_local2 >= lastframe){ _local2 = lastframe; }; b.bitmapData = imageSet[_local2]; }; if (lockTo){ if (lockToTForm){ _local3 = lockTo.tformed(lockToX, lockToY); x = _local3.x; x = _local3.x; y = _local3.y; } else { x = (lockTo.basex + lockToX); y = (lockTo.basey + lockToY); }; }; if (((((!((StartScale == 1))) || (!((EndScale == 1))))) || ((Math.abs(Rotation) > 4)))){ b.smoothing = true; }; CurrentLife = (CurrentLife + 1); baseScaleX = Interpolation.linearInterpolateLock(StartScale, EndScale, Interpolation.fromTo(CurrentLife, 0, TotalLife)); baseScaleY = baseScaleX; for each (_local1 in filters) { _local1.update(this); }; b.alpha = Interpolation.linearInterpolateLock(StartAlpha, EndAlpha, Interpolation.fromTo(CurrentLife, 0, TotalLife)); b.scaleX = baseScaleX; b.scaleY = baseScaleY; Rotation = (Rotation + dRotation); dRotation = (dRotation + aRotation); b.rotation = Rotation; b.x = ((x - ((cosd(-(Rotation)) * ((baseWidth * 0.5) * baseScaleY)) + (sind(-(Rotation)) * ((baseHeight * 0.5) * baseScaleX)))) - layer.x); b.y = ((y - ((-(sind(-(Rotation))) * ((baseWidth * 0.5) * baseScaleX)) + (cosd(-(Rotation)) * ((baseHeight * 0.5) * baseScaleY)))) - layer.y); if ((((CurrentLife > TotalLife)) || (toKill))){ if (deathCallback){ deathCallback(this); }; _deleted = true; }; } } }//package Particles
Section 337
//ParticleEmitter (Particles.ParticleEmitter) package Particles { import GameScene.*; import flash.display.*; import Tools.*; public class ParticleEmitter { public var y:Number; public var startrotationhigh:Number;// = 0 public var imageSet:Array; public var startScale:Number;// = 0 public var yspeedhigh:Number;// = 0 public var rotatespeedtodirection:int;// = 0 public var Friction:Number;// = 0 public var layeroverride:String;// = "" public var lifehigh:int;// = 100 public var xspeedlow:Number;// = 0 public var yspeedlow:Number;// = 0 public var animspeedrange:int;// = 0 public var Name:String; public var endScale:Number;// = 0 public var x:Number; public var Test:int;// = 0 public var Frequency:int;// = 0 public var startalpha:Number;// = 1 public var dRotationHigh:Number;// = 0 public var gravitylow:Number;// = 0 public var impath:String; public var Identifier:String;// = "" public var StayAfterDeath:Boolean;// = false public var additive:int;// = 0 public var lifelow:int;// = 100 public var image:Class; public var animspeed:Number;// = 1 public var endalpha:Number;// = 1 public var animframecap:int;// = 0 public var gravityhigh:Number;// = 0 public var xspeedhigh:Number;// = 0 public var dRotationLow:Number;// = 0 public var startrotationlow:Number;// = 0 public var filters:Array; public function ParticleEmitter(){ filters = new Array(); super(); } public function emitOnto(_arg1:ParticleLayer, _arg2:Number, _arg3:Number, _arg4:Number=0, _arg5:Function=null):Array{ var _local9:ParticleLayer; var _local10:Particle; if (((((isNaN(_arg2)) || (isNaN(_arg3)))) || ((((_arg2 == 0)) && ((_arg3 == 0)))))){ return (new Array()); }; if (((!((layeroverride == ""))) && (!((layeroverride == null))))){ _local9 = GameScene.current().getZOrder(layeroverride).pl; if (_local9){ _arg1 = _local9; }; }; var _local6:int; if (Frequency >= 0){ _local6 = Frequency; } else { if (int((Math.random() > (1 - (1 / (1 - Frequency))))) == 1){ _local6 = 1; }; }; if (Frequency == 0){ _local6 = 1; }; var _local7:Array = new Array(_local6); var _local8:int; while (_local8 < _local6) { _local10 = _arg1.addParticle(image); _local7[_local8] = _local10; _local10.imageSet = imageSet; if (imageSet){ _local10.lastframe = Random.randInt(((imageSet.length - animframecap) - 1), (imageSet.length - 1)); }; _local10.layer = _arg1; _local10.x = _arg2; _local10.y = _arg3; _local10.TotalLife = rand(lifelow, lifehigh); _local10.Rotation = (rand(startrotationlow, startrotationhigh) + _arg4); _local10.dRotation = rand(dRotationLow, dRotationHigh); _local10.deathCallback = _arg5; _local10.baseWidth = _local10.b.width; _local10.baseHeight = _local10.b.height; _local10.dx = rand(xspeedlow, xspeedhigh); _local10.dy = rand(yspeedlow, yspeedhigh); _local10.ay = rand(gravitylow, gravityhigh); _local10.StartAlpha = startalpha; _local10.EndAlpha = endalpha; _local10.StartScale = startScale; _local10.EndScale = endScale; _local10.StayAfterDeath = StayAfterDeath; _local10.b.alpha = _local10.StartAlpha; _local10.b.scaleX = _local10.StartScale; _local10.b.scaleY = _local10.StartScale; _local10.Friction = Friction; _local10.identifier = Identifier; _local10.filters = filters; _local10.animSpeed = (animspeed + Random.randInt(0, animspeedrange)); if (additive){ _local10.Blend = BlendMode.ADD; }; _local10.update(); _local8++; }; return (_local7); } public function addFilter(_arg1:ParticleFilter):void{ filters.push(_arg1); } public function rand(_arg1:Number, _arg2:Number):Number{ return ((_arg1 + (Math.random() * (_arg2 - _arg1)))); } } }//package Particles
Section 338
//ParticleFilter (Particles.ParticleFilter) package Particles { public class ParticleFilter { public function update(_arg1:Particle):void{ } } }//package Particles
Section 339
//ParticleFilterScaleIn (Particles.ParticleFilterScaleIn) package Particles { import Tools.*; public class ParticleFilterScaleIn extends ParticleFilter { public var Frames:Number;// = 0 override public function update(_arg1:Particle):void{ var _local2:Number = Interpolation.linearInterpolateLock(0, 1, (Number(_arg1.ticks) / Frames)); _arg1.baseScaleX = (_arg1.baseScaleX * _local2); _arg1.baseScaleY = (_arg1.baseScaleY * _local2); } } }//package Particles
Section 340
//ParticleLayer (Particles.ParticleLayer) package Particles { import flash.display.*; public class ParticleLayer { public var parent:MovieClip; public var x:Number;// = 0 public var y:Number;// = 0 public var particles:Array; public function ParticleLayer(){ particles = new Array(); super(); } public function update():void{ var _local1:Particle; for each (_local1 in particles) { _local1.update(); if (_local1._deleted){ _local1.remove(); particles.splice(particles.indexOf(_local1), 1); }; }; } public function addParticle(_arg1:Class):Particle{ var _local2:Particle = new Particle(); _local2.b = new (_arg1); parent.addChild(_local2.b); particles.push(_local2); return (_local2); } public function remove():void{ var _local1:Particle; for each (_local1 in particles) { _local1.remove(); }; particles = new Array(); } } }//package Particles
Section 341
//MainGameBackground_constructor (SceneConstructors.MainGameBackground_constructor) package SceneConstructors { import GameScene.*; import flash.display.*; import GameObject.*; import flash.geom.*; import GlobalSetup.*; public class MainGameBackground_constructor { public static var im1_embed:Class = Embeds.cloud1_png; public static var im2_embed:Class = Embeds.cloud1_png; public static var im3_embed:Class = Embeds.cloud1_png; public static var im4_embed:Class = Embeds.land_png; public static var im1:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im2:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im3:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im4:BitmapData = new Embeds.land_png().bitmapData; public function register(_arg1:GameScene, _arg2:Sprite, _arg3:Boolean=false):void{ var _local4:GameObject; var _local5:GameObjectFilter; if (!_arg3){ _arg1.m = new MovieClip(); }; var _local6:String = GradientType.LINEAR; var _local7:Array = [100798, 5880545, 11196394]; var _local8:Array = [100, 100, 100]; var _local9:Array = [0, 128, 0xFF]; var _local10:Matrix = new Matrix(); _local10.createGradientBox(400, 600, (Math.PI / 2), 0, 0); var _local11:String = SpreadMethod.PAD; _arg1.m.graphics.beginGradientFill(_local6, _local7, _local8, _local9, _local10, _local11); _arg1.m.graphics.drawRect(0, 0, 800, 600); _local4 = new GameObject(_arg1, im1_embed, "", -42, 135); _local4.baseRotation = 0; _local5 = new GameObjectFilterDampenOrigin(); _local4.addFilter(_local5); GameObjectFilterDampenOrigin(_local5).factor = 0.100000001; GameObjectFilterDampenOrigin(_local5).StickToTop = 0; GameObjectFilterDampenOrigin(_local5).StickToBottom = 0; _local5 = new GameObjectFilterStayOnScreen(); _local4.addFilter(_local5); _local4 = new GameObject(_arg1, im2_embed, "", 425, 19); _local4.baseRotation = 0; _local5 = new GameObjectFilterDampenOrigin(); _local4.addFilter(_local5); GameObjectFilterDampenOrigin(_local5).factor = 0.100000001; GameObjectFilterDampenOrigin(_local5).StickToTop = 0; GameObjectFilterDampenOrigin(_local5).StickToBottom = 0; _local5 = new GameObjectFilterStayOnScreen(); _local4.addFilter(_local5); _local4 = new GameObject(_arg1, im3_embed, "", 731, 374); _local4.baseRotation = 0; _local5 = new GameObjectFilterDampenOrigin(); _local4.addFilter(_local5); GameObjectFilterDampenOrigin(_local5).factor = 0.100000001; GameObjectFilterDampenOrigin(_local5).StickToTop = 0; GameObjectFilterDampenOrigin(_local5).StickToBottom = 0; _local5 = new GameObjectFilterStayOnScreen(); _local4.addFilter(_local5); _local4 = new GameObject(_arg1, im4_embed, "", 331, 561); _local4.baseRotation = 0; _local5 = new GameObjectFilterDampenOrigin(); _local4.addFilter(_local5); GameObjectFilterDampenOrigin(_local5).factor = 0.100000001; GameObjectFilterDampenOrigin(_local5).StickToTop = 0; GameObjectFilterDampenOrigin(_local5).StickToBottom = 0; _local5 = new GameObjectFilterRepeats(); _local4.addFilter(_local5); if (!_arg3){ _arg2.addChild(_arg1.m); }; } } }//package SceneConstructors
Section 342
//MainMenu_constructor (SceneConstructors.MainMenu_constructor) package SceneConstructors { import GameScene.*; import flash.display.*; import GameObject.*; import flash.geom.*; import GlobalSetup.*; public class MainMenu_constructor { public static var im1:BitmapData = new Embeds.level_panel_png().bitmapData; public static var im2:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im3:BitmapData = new Embeds.menu_logo_png().bitmapData; public static var im4:BitmapData = new Embeds.menu_button_play_png().bitmapData; public static var im5:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im6:BitmapData = new Embeds.land_png().bitmapData; public static var im7:BitmapData = new Embeds.tree2_png().bitmapData; public static var im8:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im9:BitmapData = new Embeds.rock_1_png().bitmapData; public static var im11_embed:Class = Embeds.blimp_png; public static var im1_embed:Class = Embeds.level_panel_png; public static var im5_embed:Class = Embeds.cloud1_png; public static var im7_embed:Class = Embeds.tree2_png; public static var im9_embed:Class = Embeds.rock_1_png; public static var im3_embed:Class = Embeds.menu_logo_png; public static var im15_embed:Class = Embeds.tree1_png; public static var im17_embed:Class = Embeds.level_panel_png; public static var im19_embed:Class = Embeds.content_png; public static var im13_embed:Class = Embeds.pole_png; public static var im10:BitmapData = new Embeds.rock_2_png().bitmapData; public static var im11:BitmapData = new Embeds.blimp_png().bitmapData; public static var im12:BitmapData = new Embeds.cloud1_png().bitmapData; public static var im13:BitmapData = new Embeds.pole_png().bitmapData; public static var im14:BitmapData = new Embeds.tree3_png().bitmapData; public static var im15:BitmapData = new Embeds.tree1_png().bitmapData; public static var im16:BitmapData = new Embeds.tree1_png().bitmapData; public static var im17:BitmapData = new Embeds.level_panel_png().bitmapData; public static var im19:BitmapData = new Embeds.content_png().bitmapData; public static var im10_embed:Class = Embeds.rock_2_png; public static var im12_embed:Class = Embeds.cloud1_png; public static var im22_embed:Class = Embeds.menu_button_png; public static var im14_embed:Class = Embeds.tree3_png; public static var im20:BitmapData = new Embeds.menu_button_png().bitmapData; public static var im16_embed:Class = Embeds.tree1_png; public static var im22:BitmapData = new Embeds.menu_button_png().bitmapData; public static var im18_embed:Class = Embeds.balloon_png; public static var im2_embed:Class = Embeds.cloud1_png; public static var im20_embed:Class = Embeds.menu_button_png; public static var im4_embed:Class = Embeds.menu_button_play_png; public static var im6_embed:Class = Embeds.land_png; public static var im18:BitmapData = new Embeds.balloon_png().bitmapData; public static var im8_embed:Class = Embeds.cloud1_png; public static var im21:BitmapData = new Embeds.menu_button_png().bitmapData; public static var im23:BitmapData = new Embeds.menu_button_png().bitmapData; public static var im21_embed:Class = Embeds.menu_button_png; public static var im23_embed:Class = Embeds.menu_button_png; public function register(_arg1:GameScene, _arg2:Sprite, _arg3:Boolean=false):void{ var _local4:GameObject; var _local5:GameObjectFilter; if (!_arg3){ _arg1.m = new MovieClip(); }; var _local6:String = GradientType.LINEAR; var _local7:Array = [100798, 5880545, 11196394]; var _local8:Array = [100, 100, 100]; var _local9:Array = [0, 128, 0xFF]; var _local10:Matrix = new Matrix(); _local10.createGradientBox(400, 600, (Math.PI / 2), 0, 0); var _local11:String = SpreadMethod.PAD; _arg1.m.graphics.beginGradientFill(_local6, _local7, _local8, _local9, _local10, _local11); _arg1.m.graphics.drawRect(0, 0, 800, 600); _local4 = new GameObject(_arg1, im1_embed, "", 400, 46); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im2_embed, "", 719, 103); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im3_embed, "", 399, 95); _local4.baseRotation = 0; _local5 = new GameObjectFilterSqrtInterpolateIn(); _local4.addFilter(_local5); GameObjectFilterSqrtInterpolateIn(_local5).Delay = 0; GameObjectFilterSqrtInterpolateIn(_local5).FadeTime = 75; GameObjectFilterSqrtInterpolateIn(_local5).dx = -1000; GameObjectFilterSqrtInterpolateIn(_local5).dy = 0; _local4 = new GameObject(_arg1, SimpleButton, "", 400, 288); _local4.setupButton(im4_embed, "Play"); _local5 = new GameObjectFilterSqrtInterpolateIn(); _local4.addFilter(_local5); GameObjectFilterSqrtInterpolateIn(_local5).Delay = 0; GameObjectFilterSqrtInterpolateIn(_local5).FadeTime = 75; GameObjectFilterSqrtInterpolateIn(_local5).dx = 800; GameObjectFilterSqrtInterpolateIn(_local5).dy = 0; _local4 = new GameObject(_arg1, im5_embed, "", 46, 246); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im6_embed, "", 434, 563); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im7_embed, "", 654, 591); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im8_embed, "", 114, 205); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im9_embed, "", 27, 495); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im10_embed, "", 773, 573); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im11_embed, "", 707, 448); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im12_embed, "", 702, 317); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im13_embed, "", 137, 579); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im14_embed, "", 52, 562); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im15_embed, "", 100, 588); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im16_embed, "", 712, 582); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im17_embed, "", 400, 557); _local4.baseRotation = -1.34110451E-7; _local4.baseScaleY = -1; _local4.tint(0.900000095, 0, 0); _local4 = new GameObject(_arg1, im18_embed, "", 131, 253); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, im19_embed, "", 400, 588); _local4.baseRotation = 0; _local4 = new GameObject(_arg1, SimpleButton, "", 400, 379); _local4.setupButton(im20_embed, "Controls"); _local5 = new GameObjectFilterSqrtInterpolateIn(); _local4.addFilter(_local5); GameObjectFilterSqrtInterpolateIn(_local5).Delay = 0; GameObjectFilterSqrtInterpolateIn(_local5).FadeTime = 75; GameObjectFilterSqrtInterpolateIn(_local5).dx = 800; GameObjectFilterSqrtInterpolateIn(_local5).dy = 0; _local4 = new GameObject(_arg1, SimpleButton, "", 400, 333); _local4.setupButton(im21_embed, "Continue"); _local5 = new GameObjectFilterSqrtInterpolateIn(); _local4.addFilter(_local5); GameObjectFilterSqrtInterpolateIn(_local5).Delay = 0; GameObjectFilterSqrtInterpolateIn(_local5).FadeTime = 75; GameObjectFilterSqrtInterpolateIn(_local5).dx = -800; GameObjectFilterSqrtInterpolateIn(_local5).dy = 0; _local4 = new GameObject(_arg1, SimpleButton, "", 400, 427); _local4.setupButton(im22_embed, "High Scores"); _local5 = new GameObjectFilterSqrtInterpolateIn(); _local4.addFilter(_local5); GameObjectFilterSqrtInterpolateIn(_local5).Delay = 0; GameObjectFilterSqrtInterpolateIn(_local5).FadeTime = 75; GameObjectFilterSqrtInterpolateIn(_local5).dx = -800; GameObjectFilterSqrtInterpolateIn(_local5).dy = 0; _local4 = new GameObject(_arg1, SimpleButton, "", 401, 475); _local4.setupButton(im23_embed, "Credits"); _local5 = new GameObjectFilterSqrtInterpolateIn(); _local4.addFilter(_local5); GameObjectFilterSqrtInterpolateIn(_local5).Delay = 0; GameObjectFilterSqrtInterpolateIn(_local5).FadeTime = 75; GameObjectFilterSqrtInterpolateIn(_local5).dx = 800; GameObjectFilterSqrtInterpolateIn(_local5).dy = 0; if (!_arg3){ _arg2.addChild(_arg1.m); }; } } }//package SceneConstructors
Section 343
//HighScoreScreen (Scenes.HighScoreScreen) package Scenes { import flash.events.*; import GameScene.*; import Miniclip.*; public class HighScoreScreen extends GameScene { public var myHighscores:HighscoresLoader; public static var scoreToSave:int = 0; override public function init():void{ myHighscores = HighscoresLoader.start(m.stage, scoreToSave); myHighscores.addEventListener("close", done); } public function done(_arg1:Event):void{ HighscoresLoader.remove(); pushScene(new MainMenu()); } } }//package Scenes
Section 344
//MainMenu (Scenes.MainMenu) package Scenes { import GameScene.*; import flash.display.*; import GameObject.*; import flash.geom.*; import Audio.*; import flash.net.*; import flash.utils.*; import Tools.*; import GlobalSetup.*; import SceneConstructors.*; import FreeOnlineGames.*; public class MainMenu extends GameScene { public var downButton:GameObject; public var creditSprites:Array; public var creditsOKButton:GameObject; public var continueButtons:Array; public var playTriangle:GameObject; public var hitMenuButton:Boolean;// = false public var controlText:GameObject; public var controlsOKButton:GameObject; public var upButton:GameObject; public var embedButton:GameObject; public var continueText:GameObject; public var startCountdown:int;// = 0 public var highScoreObjects:Array; public static var highestLevel:int = 0; public static var soundButton:GameObject; public static var sound_button_embed:Class = MainMenu_sound_button_embed; public static var music_button_embed:Class = MainMenu_music_button_embed; public static var controlsReversed:Boolean = false; public static var lastScore:int = 0; public static var play:Class = MainMenu_play; public static var musicButton:GameObject; public static var lastHighScore:int = 0; public static var off_button_embed:Class = MainMenu_off_button_embed; public function MainMenu(){ highScoreObjects = new Array(); creditSprites = new Array(); super(); } public function addFilter(_arg1:GameObject, _arg2:Boolean){ var _local3:GameObjectFilterSqrtInterpolateIn = new GameObjectFilterSqrtInterpolateIn(); _local3.dx = 800; if (_arg2){ _local3.dx = (_local3.dx * -1); }; _local3.FadeTime = 100; _arg1.addFilter(_local3); } public function makeControlButtons():void{ var _local2:GameObject; var _local3:GameObjectFilterFadeInOut; var _local4:GameObjectFilterSqrtInterpolateIn; var _local1:int; while (_local1 < 4) { if (_local1 == 0){ _local2 = new GameObject(this, null, "GUILayer", 400, 228); _local2.setText("CHOOSE CONTROL METHOD", 32); _local3 = new GameObjectFilterFadeInOut(); _local3.FadeIn = 1; _local3.FadeInDuration = 25; _local2.addFilter(_local3); controlText = _local2; } else { _local2 = new GameObject(this, SimpleButton, "GUILayer", 400, (306 + ((_local1 - 1) * 80))); _local4 = new GameObjectFilterSqrtInterpolateIn(); _local4.dx = 800; if ((_local1 % 2) == 1){ _local4.dx = (_local4.dx * -1); }; _local4.FadeTime = 100; _local2.addFilter(_local4); }; if (_local1 == 1){ _local2.showButtonOnOutline = true; _local2.setupButton(Embeds.button_control_1_png, "ControlsUp", Embeds.button_control_1_png); upButton = _local2; _local2.stripText(); _local2.setButtonOn(controlsReversed); } else { if (_local1 == 2){ _local2.showButtonOnOutline = true; _local2.setupButton(Embeds.button_control_2_png, "ControlsDown", Embeds.button_control_2_png); downButton = _local2; _local2.stripText(); _local2.setButtonOn(!(controlsReversed)); } else { if (_local1 == 3){ _local2.setupButton(Embeds.menu_button_png, "OK"); _local2.basey = (_local2.basey - 8); controlsOKButton = _local2; }; }; }; _local1++; }; } override public function _register(_arg1:Sprite):void{ var _local2:MainMenu_constructor = new MainMenu_constructor(); _local2.register(this, _arg1, true); } public function makeCredits():void{ var _local3:GameObject; creditSprites = new Array(); var _local1:Array = ["Stunt Pilot", "By Rock Solid Arcade", "", "Programming: Michael Reitzenstein", "Art and Sound: Rod Smith"]; var _local2:int; while (_local2 < _local1.length) { _local3 = new GameObject(this, null, "GUILayer", 400, (228 + (_local2 * 40))); _local3.setText(_local1[_local2], ((_local2 == 0)) ? 48 : 32); addFilter(_local3, ((_local2 % 2) == 1)); creditSprites.push(_local3); _local2++; }; _local3 = new GameObject(this, SimpleButton, "GUILayer", (400 - 110), 470); _local3.setupButton(Embeds.menu_button_png, "OK"); _local3.basey = (_local3.basey - 8); addFilter(_local3, 1); creditsOKButton = _local3; creditSprites.push(_local3); _local3 = new GameObject(this, SimpleButton, "GUILayer", 510, 470); _local3.setupButton(Embeds.menu_button_link_png, "Link"); _local3.stripText(); _local3.basey = (_local3.basey - 8); addFilter(_local3, 0); _local3.name = "Link"; creditSprites.push(_local3); } public function makeContinueButtons():void{ var _local3:GameObject; var _local4:GameObjectFilterSqrtInterpolateIn; continueButtons = new Array(); _local3 = new GameObject(this, null, "GUILayer", 400, (225 - 16)); _local3.setText("CHOOSE STARTING LEVEL", 32); var _local1:GameObjectFilterFadeInOut = new GameObjectFilterFadeInOut(); _local1.FadeIn = 1; _local1.FadeInDuration = 25; _local3.addFilter(_local1); continueText = _local3; var _local2:int; while (_local2 < 6) { _local3 = new GameObject(this, SimpleButton, "GUILayer", 400, ((268 + (_local2 * 42)) - 16)); _local3.setupButton(Embeds.menu_button_png, ("Level " + String(((_local2 * 6) + 7)))); if (highestLevel < ((_local2 * 6) + 6)){ _local3.disableButton(); }; _local4 = new GameObjectFilterSqrtInterpolateIn(); _local4.dx = 800; if ((_local2 % 2) == 1){ _local4.dx = (_local4.dx * -1); }; _local4.FadeTime = 100; _local3.addFilter(_local4); continueButtons[_local2] = _local3; _local2++; }; } public function fadeMainMenu(_arg1:Boolean):void{ var _local9:GameObject; var _local10:GameObjectFilterFadeInOut; var _local2:GameObject = findObjectByName("Play"); var _local3:GameObject = findObjectByName("Continue"); var _local4:GameObject = findObjectByName("Controls"); var _local5:GameObject = findObjectByName("High Scores"); var _local6:GameObject = findObjectByName("Credits"); var _local7:Array = [_local2, _local3, _local4, _local5, _local6]; hitMenuButton = _arg1; var _local8:int; while (_local8 < _local7.length) { reverseSqrFilter(_local7[_local8]); _local8++; }; for each (_local9 in highScoreObjects) { _local9.filters = new Array(); _local10 = new GameObjectFilterFadeInOut(); if (_arg1){ _local10.FadeOut = 1; _local10.FadeOutTime = 0; _local10.FadeOutDuration = 25; _local10.FadeOutKill = 0; } else { _local9.ticks = 0; _local10.FadeIn = 1; _local10.FadeInDuration = 25; }; _local9.addFilter(_local10); }; } override public function init():void{ var _local2:GameObject; var _local3:int; var _local4:GameObject; var _local1:GameSoundScene = GameSoundScene.forName("main"); _local1.setBackgroundMusic(Sounds.mainLoop); readPrefs(); if (lastHighScore > 0){ _local2 = new GameObject(this, null, "GUILayer", 400, 200); _local2.setGlobal(true); _local2.setText(("HIGH SCORE " + String(lastHighScore)), 42); _local2.baseScaleY = 0.8; highScoreObjects.push(_local2); _local3 = -1; while (_local3 <= 1) { _local4 = new GameObject(this, Embeds.tick_png, "GUILayer", ((400 + (((_local2.baseWidth / 2) + 28) * _local3)) + 4), 200); highScoreObjects.push(_local4); _local3 = (_local3 + 2); }; }; if (lastScore > 0){ _local2 = new GameObject(this, null, "GUILayer", 400, 234); _local2.setGlobal(true); _local2.setText(("LAST SCORE " + String(lastScore)), 28); _local2.baseScaleY = 0.8; highScoreObjects.push(_local2); }; musicButton = new GameObject(this, SimpleButton, "GUILayer", ((800 - 13) - 4), ((600 - 13) - 4)); musicButton.setupButton(music_button_embed, "", off_button_embed); musicButton.setGlobal(true); musicButton.updateDespitePaused = true; soundButton = new GameObject(this, SimpleButton, "GUILayer", (((800 - 13) - 4) - (4 + 26)), ((600 - 13) - 4)); soundButton.setupButton(sound_button_embed, "", off_button_embed); soundButton.setGlobal(true); soundButton.updateDespitePaused = true; if (GameSound.globalMusicVolume < 0.5){ musicButton.setButtonOn(true); }; if (GameSound.globalSoundVolume < 0.5){ soundButton.setButtonOn(true); }; embedButton = new GameObject(this, SimpleButton, "GUILayer", 400, (600 - 50)); embedButton.setupButton(Embeds.yoursite_png, ""); embedButton.setGlobal(true); embedButton.updateDespitePaused = true; } public function reverseSqrFilter(_arg1:GameObject):void{ var _local2:GameObjectFilter; var _local3:GameObjectFilterSqrtInterpolateIn; for each (_local2 in _arg1.filters) { if ((_local2 is GameObjectFilterSqrtInterpolateIn)){ _local3 = GameObjectFilterSqrtInterpolateIn(_local2); _local3.useSquare = !(_local3.useSquare); _local3.ticks = 0; }; }; } override public function _update():void{ var _local8:Boolean; var _local9:Boolean; var _local10:GameObjectFilterFadeInOut; var _local11:int; var _local12:GameObject; GameScene.stealFocus = (Ticks < 300); if (musicButton.buttonOn()){ GameSound.globalMusicVolume = 0; } else { GameSound.globalMusicVolume = 1; }; if (soundButton.buttonOn()){ GameSound.globalSoundVolume = 0; } else { GameSound.globalSoundVolume = 1; }; if (((soundButton.mHit()) || (musicButton.mHit()))){ writePrefs(); }; var _local1:GameObject = findObjectByName("Play"); var _local2:GameObject = findObjectByName("Continue"); var _local3:GameObject = findObjectByName("Controls"); var _local4:GameObject = findObjectByName("Link"); var _local5:GameObject = findObjectByName("High Scores"); var _local6:GameObject = findObjectByName("Credits"); var _local7:Array = [_local1, _local2, _local3, _local5, _local6]; if (highestLevel < 6){ _local2.disableButton(); }; if (_local4){ if (_local4.mHit()){ navigateToURL(new URLRequest("http://www.rocksolidarcade.com/home")); }; }; if (startCountdown != 0){ startCountdown++; }; if (startCountdown > 80){ pushScene(new MainScene(), true); }; if (embedButton){ if (embedButton.mHit()){ Net.openURL("http://www.rocksolidarcade.com/embed/stuntpilot/"); }; }; embedButton.hide(); if (hitMenuButton){ if (upButton){ _local8 = upButton.mHit(); _local9 = downButton.mHit(); if (((_local8) || (_local9))){ controlsReversed = _local8; upButton.setButtonOn(controlsReversed); downButton.setButtonOn(!(controlsReversed)); writePrefs(); }; }; if (controlsOKButton){ if (controlsOKButton.mHit()){ fadeMainMenu(false); reverseSqrFilter(upButton); reverseSqrFilter(downButton); reverseSqrFilter(controlsOKButton); controlText.filters = new Array(); _local10 = new GameObjectFilterFadeInOut(); _local10.FadeOutDuration = 25; _local10.FadeOut = 1; controlText.addFilter(_local10); }; }; }; if (startCountdown == 0){ if (continueButtons){ _local11 = 0; while (_local11 < continueButtons.length) { if (continueButtons[_local11].mHit()){ for each (_local12 in continueButtons) { reverseSqrFilter(_local12); }; MainScene.levelToStart = (6 * (_local11 + 1)); startCountdown = 1; Sounds.startGame.play(); continueText.filters = new Array(); _local10 = new GameObjectFilterFadeInOut(); _local10.FadeOutDuration = 25; _local10.FadeOut = 1; continueText.addFilter(_local10); }; _local11++; }; }; }; if ((((startCountdown == 0)) && (!(hitMenuButton)))){ if (_local1){ if (((_local1.mHit()) || (Input.i.keyHit(13)))){ if (startCountdown == 0){ if (CustomPreloader.demo){ navigateToURL(new URLRequest("http://www.rocksolidarcade.com/embed/stuntpilot")); } else { for each (_local12 in _local7) { reverseSqrFilter(_local12); }; hitMenuButton = true; MainScene.levelToStart = 0; startCountdown = 1; Sounds.startGame.play(); }; }; }; }; if (_local2){ if (_local2.mHit()){ if (CustomPreloader.demo){ navigateToURL(new URLRequest("http://www.rocksolidarcade.com/embed/stuntpilot")); } else { fadeMainMenu(true); makeContinueButtons(); }; }; }; if (_local3){ if (_local3.mHit()){ fadeMainMenu(true); makeControlButtons(); }; }; if (_local5){ if (_local5.mHit()){ HighScoreScreen.scoreToSave = 0; gss.pushScene(new HighScoreScreen()); }; }; if (_local6){ if (_local6.mHit()){ fadeMainMenu(true); makeCredits(); }; }; }; if (creditsOKButton){ if (creditsOKButton.mHit()){ creditsOKButton = null; for each (_local12 in creditSprites) { reverseSqrFilter(_local12); }; fadeMainMenu(false); }; }; } public static function writePrefs():void{ var _local1:SharedObject = SharedObject.getLocal("rocksolidprefs"); if (GameSound.globalSoundVolume < 0.5){ _local1.data["sound"] = "off"; } else { _local1.data["sound"] = "on"; }; if (GameSound.globalMusicVolume < 0.5){ _local1.data["music"] = "off"; } else { _local1.data["music"] = "on"; }; _local1.data["highscore"] = lastHighScore; _local1.data["highestlevel"] = highestLevel; if (controlsReversed){ _local1.data["controls"] = "reversed"; } else { _local1.data["controls"] = "normal"; }; } public static function readPrefs():void{ var _local1:SharedObject = SharedObject.getLocal("rocksolidprefs"); if (_local1.data["sound"] == "off"){ GameSound.globalSoundVolume = 0; }; if (_local1.data["music"] == "off"){ GameSound.globalMusicVolume = 0; }; if (_local1.data["highscore"]){ lastHighScore = int(_local1.data["highscore"]); } else { lastHighScore = 50000; }; if (_local1.data["highestlevel"]){ highestLevel = int(_local1.data["highestlevel"]); }; if (_local1.data["controls"] == "reversed"){ controlsReversed = true; } else { controlsReversed = false; }; } } }//package Scenes
Section 345
//MainMenu_music_button_embed (Scenes.MainMenu_music_button_embed) package Scenes { import mx.core.*; public class MainMenu_music_button_embed extends BitmapAsset { } }//package Scenes
Section 346
//MainMenu_off_button_embed (Scenes.MainMenu_off_button_embed) package Scenes { import mx.core.*; public class MainMenu_off_button_embed extends BitmapAsset { } }//package Scenes
Section 347
//MainMenu_play (Scenes.MainMenu_play) package Scenes { import mx.core.*; public class MainMenu_play extends BitmapAsset { } }//package Scenes
Section 348
//MainMenu_sound_button_embed (Scenes.MainMenu_sound_button_embed) package Scenes { import mx.core.*; public class MainMenu_sound_button_embed extends BitmapAsset { } }//package Scenes
Section 349
//MainScene (Scenes.MainScene) package Scenes { import GameScene.*; import flash.display.*; import GameObject.*; import Audio.*; import Objects.*; import flash.media.*; import Tools.*; import SceneConstructors.*; import Levels.*; public class MainScene extends GameScene { public var deadPlaneX:Number;// = 0 public var deadPlaneY:Number;// = 0 public var level:int;// = 0 public var lifeMultiplierSprite:GameObject; public var parTime:int; public var musicStopPosition:Number; public var completeChannel:SoundChannel; public var score:int;// = 0 public var finishedSequenceLost:Boolean;// = false public var musicChannel:SoundChannel; public var lives:int;// = 3 public var planeCamera:GameSceneCamera; public var levelWidth:int;// = 700 public var currentTimeTextNormalX:Number; public var lifeSprites:Array; public var bonusScore:int;// = 0 public var levelOffset:int;// = 0 public var currentTimeText:GameObject; public var timerDisplay:GameObject; public var justFinishedBonusLevel:Boolean;// = false public var timer:int;// = 0 public var bottomOverlaySprite:GameObject; public var gameOverSprite:GameObject; public var planeLevelCamera:GameSceneCamera; public var scoreDisplay:GameObject; public var finishedSequence:int;// = 0 public var parTimeDisplay:GameObject; public var parTimeText:GameObject; public var cameraLevel:int;// = 0 public var isBonusLevel:Boolean;// = false public var startLevelScore:int;// = 0 public var g:Ground; public var p:Plane; public var topOverlaySprite:GameObject; public static var lastTickTime:int; public static var startLevel:int = 0; public static var levelToStart:int = 0; public static var pauseButton:GameObject; public static var levelParTimes:Array = [9, 9, 11, 19, 14, 19, 11, 13, 14, 14, 14, 23, 12, 11, 13, 18, 16, 21, 16, 15, 16, 26, 10, 20, 17, 16, 16, 25, 19, 19, 13, 13, 16, 19, 19, 31, 11, 14, 15, 20, 26, 22]; public static var off_button_embed:Class = MainScene_off_button_embed; public static var levelSpacing:int = 1700; public static var soundButton:GameObject; public static var music_button_embed:Class = MainScene_music_button_embed; public static var pause_button_embed:Class = MainScene_pause_button_embed; public static var musicButton:GameObject; public static var sound_button_embed:Class = MainScene_sound_button_embed; public static var play_button_embed:Class = MainScene_play_button_embed; public function MainScene(){ parTime = levelParTimes[0]; lifeSprites = new Array(3); super(); lives = 5; createPlaneCamera(); planeLevelCamera = new GameSceneCamera(); planeLevelCamera.maxY = 0; level = levelToStart; } public function createPlaneCamera(_arg1:Boolean=false):void{ if (_arg1){ planeCamera.frameChange = 0.75; }; planeCamera = new GameSceneCamera(); planeCamera.maxY = 0; } public function determineNextStartingPosition():void{ var _local1:Plane = Plane(findObjectByClass("Plane")); var _local2:Obstacle = nextObstacle(); var _local3:Obstacle = lastObstacle(); levelWidth = (_local3.basex - _local2.basex); levelOffset = ((levelSpacing - _local2.basex) + _local1.basex); if (isBonusLevel){ levelOffset = (levelOffset + 500); }; if ((level % 42) == 0){ levelOffset = (levelOffset + 800); }; } public function levelTimeLeft():int{ return (((parTime * 100) - timer)); } public function perfectRound():Boolean{ var _local1:GameObject; for each (_local1 in objects) { if ((_local1 is BonusBalloon)){ if (Obstacle(_local1).old){ if (!Obstacle(_local1).success){ return (false); }; }; }; }; return (true); } public function nextObstacle():Obstacle{ var _local1:Obstacle; var _local2:GameObject; var _local3:Obstacle; for each (_local2 in objects) { if ((_local2 is Obstacle)){ _local3 = Obstacle(_local2); if ((((_local3.findChildrenByName("CollisionGood").length > 0)) || ((_local2 is BonusBalloon)))){ if (!_local3.old){ if (_local1 == null){ _local1 = _local3; }; if (_local3.basex < _local1.basex){ _local1 = _local3; }; }; }; }; }; return (_local1); } public function inBonusLevel():Boolean{ var _local1:GameObject; for each (_local1 in objects) { if ((_local1 is Obstacle)){ if (Obstacle(_local1).old == false){ if ((_local1 is BonusBalloon)){ return (true); }; }; }; }; return (false); } override public function _register(_arg1:Sprite):void{ var _local2:MainGameBackground_constructor = new MainGameBackground_constructor(); _local2.register(this, this.parent, true); } public function timeFromTicks(_arg1:int):String{ if (_arg1 < 0){ _arg1 = 0; }; var _local2:String = String(((_arg1 - (_arg1 % 100)) / 100)); var _local3:String = String((_arg1 % 100)); while (_local2.length < 2) { _local2 = ("0" + _local2); }; while (_local3.length < 2) { _local3 = (_local3 + "0"); }; return (((_local2 + ":") + _local3)); } override public function init():void{ Logging.Log("stuntpilot", "play"); g = new Ground(this, 400, 600); g.basey = (600 - (g.baseHeight / 2)); g.addFilter(new GameObjectFilterRepeats()); p = new Plane(this, -600, 300); new DefaultSet().init(level, this); scoreDisplay = new GameObject(this, null, "TextLayer", 400, 20); scoreDisplay.setText("000000", 40); scoreDisplay.setGlobal(true); scoreDisplay.baseHandleX = 0; scoreDisplay.basex = (scoreDisplay.basex - (scoreDisplay.baseWidth / 2)); var _local1 = 792; timerDisplay = new GameObject(this, null, "TextLayer", _local1, 13); timerDisplay.setText("00:00", 32); timerDisplay.setGlobal(true); timerDisplay.baseHandleX = 0; timerDisplay.basex = (timerDisplay.basex - timerDisplay.baseWidth); timerDisplay.baseScaleY = 0.6; parTimeDisplay = new GameObject(this, null, "TextLayer", _local1, 38); parTimeDisplay.setText("00:00", 32); parTimeDisplay.setGlobal(true); parTimeDisplay.baseHandleX = 0; parTimeDisplay.basex = (parTimeDisplay.basex - parTimeDisplay.baseWidth); parTimeDisplay.baseScaleY = 0.6; parTimeText = new GameObject(this, null, "TextLayer", (_local1 - 9), 38); parTimeText.setText("BEST", 32); parTimeText.setGlobal(true); parTimeText.baseHandleX = 0; parTimeText.basex = (parTimeText.basex - ((parTimeDisplay.baseWidth * 2) - 8)); parTimeText.baseScaleY = 0.6; currentTimeText = new GameObject(this, null, "TextLayer", (_local1 - 9), 13); currentTimeText.setText("TIME", 32); currentTimeText.setGlobal(true); currentTimeText.baseHandleX = 0; currentTimeText.basex = (currentTimeText.basex - ((timerDisplay.baseWidth + parTimeDisplay.baseWidth) - 8)); currentTimeText.baseScaleY = 0.6; currentTimeTextNormalX = currentTimeText.basex; musicButton = new GameObject(this, SimpleButton, "GUILayer", ((800 - 13) - 4), ((600 - 13) - 4)); musicButton.setupButton(music_button_embed, "", off_button_embed); musicButton.setGlobal(true); musicButton.updateDespitePaused = true; soundButton = new GameObject(this, SimpleButton, "GUILayer", (((800 - 13) - 4) - (4 + 26)), ((600 - 13) - 4)); soundButton.setupButton(sound_button_embed, "", off_button_embed); soundButton.setGlobal(true); soundButton.updateDespitePaused = true; if (GameSound.globalMusicVolume < 0.5){ musicButton.setButtonOn(true); }; if (GameSound.globalSoundVolume < 0.5){ soundButton.setButtonOn(true); }; pauseButton = new GameObject(this, SimpleButton, "GUILayer", (((800 - 13) - 4) - (2 * (4 + 26))), ((600 - 13) - 4)); pauseButton.setupButton(pause_button_embed, "", play_button_embed); pauseButton.setGlobal(true); pauseButton.updateDespitePaused = true; var _local2:int; while (_local2 < 1) { lifeSprites[_local2] = new lifeSprite(this, (22 + (_local2 * 36)), 22); GameObject(lifeSprites[_local2]).setGlobal(true); _local2++; }; lifeMultiplierSprite = new GameObject(this, null, "TextLayer", (22 + 36), 22); lifeMultiplierSprite.setText("x3", 36); lifeMultiplierSprite.setGlobal(true); _update(); } public function lastObstacle():Obstacle{ var _local1:Obstacle; var _local2:GameObject; var _local3:Obstacle; for each (_local2 in objects) { if ((_local2 is Obstacle)){ _local3 = Obstacle(_local2); if ((((_local3.findChildrenByName("CollisionGood").length > 0)) || ((_local2 is BonusBalloon)))){ if (!_local3.old){ if (_local1 == null){ _local1 = _local3; }; if (_local3.basex > _local1.basex){ _local1 = _local3; }; }; }; }; }; return (_local1); } public function timeBonusAmount():int{ var _local1:int = (((parTime * 100) - timer) * 2.5); if (_local1 < 0){ return (0); }; return (_local1); } public function chainBonusAmount():int{ var _local1:Plane = Plane(findObjectByClass("Plane")); if (_local1.highestConsecutiveScore > 1){ return ((250 * _local1.highestConsecutiveScore)); }; return (0); } public function timeBonusText():int{ if (((parTime * 100) - timer) < 0){ return (0); }; return (((parTime * 100) - timer)); } public function thisLevelStartX():Number{ return (nextLevelStartX()); } public function poppedBalloons():int{ var _local2:GameObject; var _local1:int; for each (_local2 in objects) { if ((_local2 is BonusBalloon)){ if (Obstacle(_local2).old){ if (Obstacle(_local2).success){ _local1++; }; }; }; }; return (_local1); } override public function _update():void{ var _local3:GameObject; var _local6:GameObjectFilterSqrtInterpolateIn; var _local7:Plane; var _local8:Obstacle; var _local9:Plane; var _local10:Boolean; var _local11:GameObject; var _local12:GameObjectFilterFadeInOut; var _local13:GameObject; var _local14:GameObject; var _local15:GameObject; var _local16:GameObjectFilterSqrtInterpolateIn; var _local17:GameObject; var _local18:int; var _local19:int; var _local20:GameObject; var _local21:GameObject; var _local22:GameObject; var _local23:GameObject; var _local24:GameObject; var _local25:GameObject; var _local26:GameObject; var _local27:GameObject; var _local28:Number; var _local29:GameObject; var _local30:GameObject; var _local31:GameObjectFilterFadeInOut; var _local32:GameObjectFilterSqrtInterpolateIn; var _local33:Number; GameScene.stealFocus = (Ticks < 300); if (topOverlaySprite){ _local6 = topOverlaySprite.filters[0]; if (finishedSequence == 0){ if (_local6.ticks > _local6.FadeTime){ topOverlaySprite.remove(); bottomOverlaySprite.remove(); }; }; }; if ((((finishedSequence == 0)) && ((paused == 0)))){ _local7 = Plane(findObjectByClass("Plane")); if ((((_local7.outOfControl == false)) && ((_local7.dead == false)))){ timer++; }; }; if (((((((((justFinishedBonusLevel) && ((((finishedSequence > 0)) && ((finishedSequence < 650)))))) && (!(finishedSequenceLost)))) || (((isBonusLevel) && ((((finishedSequence == 0)) || ((finishedSequence > 650)))))))) || (((isBonusLevel) && (((!((finishedSequence == 0))) && (finishedSequenceLost))))))){ timerDisplay.setText(timeFromTicks(levelTimeLeft())); parTimeDisplay.setText(""); currentTimeText.setText("TIME LEFT"); parTimeText.setText(""); currentTimeText.basex = (currentTimeTextNormalX - 46); } else { timerDisplay.setText(timeFromTicks(timer)); parTimeDisplay.setText(timeFromTicks((parTime * 100))); parTimeText.setText("BEST"); currentTimeText.setText("TIME"); currentTimeText.basex = currentTimeTextNormalX; }; var _local1:int; while ((((_local1 < lives)) && ((_local1 < 1)))) { GameObject(lifeSprites[_local1]).baseAlpha = 1; _local1++; }; _local1 = lives; while (_local1 < 1) { if (_local1 >= 0){ GameObject(lifeSprites[_local1]).baseAlpha = 0; }; _local1++; }; if (lives > 0){ lifeMultiplierSprite.setText(("x " + lives)); } else { lifeMultiplierSprite.setText(""); }; if (musicButton.buttonOn()){ GameSound.globalMusicVolume = 0; } else { GameSound.globalMusicVolume = 1; }; if (this.i.keyHit(80)){ pauseButton.setButtonOn(!(pauseButton.buttonOn())); }; if (soundButton.buttonOn()){ GameSound.globalSoundVolume = 0; } else { GameSound.globalSoundVolume = 1; }; if (((soundButton.mHit()) || (musicButton.mHit()))){ MainMenu.writePrefs(); }; if (paused){ GameSound.globalSoundVolume = 0; GameSound.globalMusicVolume = 0; }; if (pauseButton.buttonOn()){ paused = true; } else { paused = false; }; var _local2:String = String(score); while (_local2.length < 6) { _local2 = ("0" + _local2); }; scoreDisplay.setText(_local2); if (paused){ return; }; var _local4:Boolean; for each (_local3 in objects) { if ((_local3 is Obstacle)){ _local8 = Obstacle(_local3); if (_local8.findChildrenByName("CollisionGood").length > 0){ if (!_local8.success){ _local4 = false; }; }; }; if ((_local3 is BonusBalloon)){ if (!Obstacle(_local3).success){ _local4 = false; }; }; }; if (finishedSequence == 0){ if (isBonusLevel){ if (levelTimeLeft() == 0){ _local4 = true; }; }; }; if (_local4){ finishedSequenceLost = false; }; if (((_local4) || ((finishedSequence > 0)))){ if (_local4){ finishedSequenceLost = false; }; finishedSequence++; if ((level % 42) == 0){ if (finishedSequence == 750){ _local11 = new GameObject(this, null, "TextLayer", 400, 300); _local11.setGlobal(true); _local11.setText("ALL LEVELS COMPLETE", 56); _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInBlur = 15; _local12.FadeInDuration = 80; _local12.FadeIn = 1; _local12.FadeOut = 1; _local12.FadeOutTime = 275; _local12.FadeOutDuration = 30; _local11.addFilter(_local12); _local13 = new GameObject(this, null, "TextLayer", 400, 364); _local13.setGlobal(true); _local13.setText("KEEP PLAYING TO BOOST YOUR SCORE", 42); _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 80; _local12.FadeInDelay = 40; _local12.FadeIn = 1; _local12.FadeOut = 1; _local12.FadeOutTime = 275; _local12.FadeOutDuration = 30; _local13.addFilter(_local12); }; }; if (isBonusLevel){ if (finishedSequence == 750){ _local14 = new GameObject(this, null, "TextLayer", 400, 300); _local14.setGlobal(true); _local14.setText("BONUS LEVEL", 56); _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInBlur = 15; _local12.FadeInDuration = 80; _local12.FadeIn = 1; _local12.FadeOut = 1; _local12.FadeOutTime = 275; _local12.FadeOutDuration = 30; _local14.addFilter(_local12); _local15 = new GameObject(this, null, "TextLayer", 400, 364); _local15.setGlobal(true); _local15.setText("POP THE BALLOONS WITH YOUR PLANE!", 48); _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 80; _local12.FadeInDelay = 40; _local12.FadeIn = 1; _local12.FadeOut = 1; _local12.FadeOutTime = 275; _local12.FadeOutDuration = 30; _local15.addFilter(_local12); }; }; if (finishedSequence == 1){ if (finishedSequenceLost){ GameSoundScene.forName("main").insertDeadBreak(6000); } else { GameSoundScene.forName("main").insertBreak(Sounds.levelComplete); }; if (!finishedSequenceLost){ for each (_local3 in objects) { if ((_local3 is Obstacle)){ Obstacle(_local3).old = true; }; }; level++; Logging.Log("stuntpilot", "level", String(level)); justFinishedBonusLevel = isBonusLevel; isBonusLevel = ((level % 6) == 5); startLevelScore = score; createPlaneCamera(true); new DefaultSet().init(((startLevel + level) % 42), this); determineNextStartingPosition(); for each (_local3 in objects) { if ((_local3 is Obstacle)){ if (!Obstacle(_local3).old){ _local3.basex = (_local3.basex + nextLevelStartX()); }; }; }; }; if (topOverlaySprite){ topOverlaySprite.remove(); }; if (bottomOverlaySprite){ bottomOverlaySprite.remove(); }; topOverlaySprite = new LevelPanel(this, 400, 0); topOverlaySprite.basex = 400; topOverlaySprite.basey = (topOverlaySprite.baseHeight / 2); topOverlaySprite.setGlobal(true); _local16 = new GameObjectFilterSqrtInterpolateIn(); _local16.dy = -150; _local16.FadeTime = 80; topOverlaySprite.addFilter(_local16); bottomOverlaySprite = new LevelPanel(this, 400, 0); bottomOverlaySprite.basex = 400; bottomOverlaySprite.basey = (600 - (bottomOverlaySprite.baseHeight / 2)); bottomOverlaySprite.baseScaleY = -1; bottomOverlaySprite.setGlobal(true); _local16 = new GameObjectFilterSqrtInterpolateIn(); _local16.dy = 150; _local16.FadeTime = 80; bottomOverlaySprite.addFilter(_local16); _local17 = new GameObject(this, null, "TextLayer", 400, 300); _local17.setGlobal(true); _local17.setText((("LEVEL " + level) + " COMPLETE"), 64); if (justFinishedBonusLevel){ if (levelTimeLeft() == 0){ _local17.setText("OUT OF TIME!"); }; }; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInBlur = 15; _local12.FadeInDuration = 80; _local12.FadeIn = 1; _local12.FadeOut = 1; _local12.FadeOutTime = 250; _local12.FadeOutDuration = 30; _local17.addFilter(_local12); _local18 = 280; _local19 = 360; if (!justFinishedBonusLevel){ _local20 = new GameObject(this, null, "TextLayer", 400, _local18); _local20.setGlobal(true); _local20.setText("TIME BONUS: ", 48); _local20.baseHandleX = 1; _local20.baseHandleY = 1; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 330; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local20.addFilter(_local12); _local21 = new GameObject(this, null, "TextLayer", 400, _local19); _local21.setGlobal(true); _local21.setText("CHAIN BONUS: ", 48); _local21.baseHandleX = 1; _local21.baseHandleY = 1; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 350; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local21.addFilter(_local12); _local22 = new GameObject(this, null, "TextLayer", 400, _local18); _local22.setGlobal(true); _local22.setText(String((" = " + timeBonusAmount()))); _local22.baseHandleX = 0; _local22.baseHandleY = 1; _local22.className = "TimeNumber"; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 330; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local22.addFilter(_local12); _local23 = new GameObject(this, null, "TextLayer", 458, _local18); _local23.setGlobal(true); _local23.setText(String((timeFromTicks(timeBonusText()) + " x 250 ")), 32); _local23.baseHandleX = 0.5; _local23.baseHandleY = 1; _local23.className = "TimeNumber"; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 330; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local23.addFilter(_local12); _local22.basex = (_local22.basex + _local23.baseWidth); _local23.basey = (_local23.basey - (((_local22.baseHeight - _local23.baseHeight) / 2) - 3)); _local24 = new GameObject(this, null, "TextLayer", 400, _local19); _local24.setGlobal(true); _local24.setText(String((" = " + chainBonusAmount()))); _local24.baseHandleX = 0; _local24.baseHandleY = 1; _local24.className = "BonusNumber"; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 350; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local24.addFilter(_local12); _local25 = new GameObject(this, null, "TextLayer", 458, _local19); _local25.setGlobal(true); _local25.setText((String((chainBonusAmount() / 250)) + " x 250 "), 32); _local25.baseHandleX = 0.5; _local25.baseHandleY = 1; _local25.basey = (_local25.basey - (((_local24.baseHeight - _local25.baseHeight) / 2) - 3)); _local25.className = "BonusNumber"; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 350; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local25.addFilter(_local12); _local24.basex = (_local24.basex + _local23.baseWidth); bonusScore = (timeBonusAmount() + chainBonusAmount()); } else { _local26 = new GameObject(this, null, "TextLayer", 400, 236); _local26.setGlobal(true); _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 350; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local26.addFilter(_local12); _local27 = new GameObject(this, null, "TextLayer", 400, 364); _local27.setGlobal(true); _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeInDelay = 390; _local12.FadeIn = 1; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local27.addFilter(_local12); _local28 = 300; _local29 = new GameObject(this, null, "TextLayer", 400, _local28); _local29.setGlobal(true); _local29.setText(String((" = " + (poppedBalloons() * 200)))); _local29.baseHandleX = 0; _local29.className = "TimeNumber"; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 370; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local29.addFilter(_local12); _local30 = new GameObject(this, null, "TextLayer", 400, _local28); _local30.setGlobal(true); _local30.setText((String(poppedBalloons()) + " x 200 "), 36); _local30.baseHandleX = 1; _local30.className = "TimeNumber"; _local12 = new GameObjectFilterFadeInOut(); _local12.FadeInDuration = 40; _local12.FadeIn = 1; _local12.FadeInDelay = 370; _local12.FadeOutDuration = 40; _local12.FadeOut = 1; _local12.FadeOutTime = 650; _local30.addFilter(_local12); bonusScore = (poppedBalloons() * 200); if (perfectRound()){ _local26.setText("ALL BALLOONS POPPED!", 54); _local27.setText("EXTRA LIFE AWARDED", 48); lives++; } else { _local26.setText("BALLOON BONUS", 54); _local26.basey = (_local26.basey + 32); _local29.basey = (_local29.basey + 32); _local30.basey = (_local30.basey + 32); }; }; }; if (finishedSequence == 650){ timer = 0; parTime = levelParTimes[(level % 42)]; }; if (finishedSequence > 390){ if (bonusScore > 0){ score = (score + 100); bonusScore = (bonusScore - 100); }; }; _local9 = Plane(findObjectByClass("Plane")); _local10 = false; if (finishedSequenceLost){ deadPlaneX = _local9.basex; deadPlaneY = _local9.basey; if (lives > 0){ if (finishedSequence > 50){ for each (_local3 in objects) { if ((_local3 is Obstacle)){ Obstacle(_local3).reset(); }; }; finishedSequence = 0; deadPlaneX = _local9.basex; deadPlaneY = _local9.basey; _local9.basex = (thisLevelStartX() - 600); _local9.basey = nextObstacle().basey; _local9.dx = 0; _local9.dy = 0; _local9.baseRotation = 0; _local9.outOfControl = false; _local9.dead = false; _local9.dRotation = 0; _local9.highestConsecutiveScore = 0; _local9.inBarrelRoll = 0; _local9.rollFrameTarget = 0; timer = 0; parTime = levelParTimes[(level % 42)]; createPlaneCamera(); }; } else { if (gameOverSprite == null){ gameOverSprite = new GameObject(this, null, "TextLayer", 400, 300); gameOverSprite.setText("GAME OVER", 64); gameOverSprite.setGlobal(true); _local31 = new GameObjectFilterFadeInOut(); _local31.FadeIn = 1; _local31.FadeInBlur = 15; _local31.FadeInDuration = 80; _local31.FadeOut = 1; _local31.FadeOutDuration = 30; _local31.FadeOutTime = 250; MainMenu.lastScore = score; gameOverSprite.addFilter(_local31); }; if (finishedSequence > 400){ if (score > MainMenu.lastHighScore){ MainMenu.lastHighScore = score; }; if (level > MainMenu.highestLevel){ MainMenu.highestLevel = level; }; MainMenu.lastScore = score; MainMenu.writePrefs(); HighScoreScreen.scoreToSave = score; gss.pushScene(new HighScoreScreen()); }; }; } else { if ((_local9.basex > (nextLevelStartX() - 600))){ finishedSequence = 0; for each (_local3 in objects) { if ((_local3 is Obstacle)){ if (Obstacle(_local3).old){ _local3.remove(); }; }; }; cameraLevel++; _local9.dRotation = 0; _local9.baseRotation = 0; _local9.outOfControl = false; _local9.dead = false; _local9.dRotation = 0; _local9.highestConsecutiveScore = 0; _local9.inBarrelRoll = 0; _local9.rollFrameTarget = 0; timer = 0; parTime = levelParTimes[(level % 42)]; _local32 = topOverlaySprite.filters[0]; _local32.ticks = 0; _local32.useSquare = true; _local32 = bottomOverlaySprite.filters[0]; _local32.ticks = 0; _local32.useSquare = true; }; }; }; var _local5:Plane = Plane(findObjectByClass("Plane")); planeCamera.positionInterpolate((_local5.basex - 400), (_local5.basey - 300), ((nextLevelStartX() + (nextLevelWidth() / 2)) - 400), 0); if ((((((planeCamera.maxX < (_local5.basex - 64))) || ((planeCamera.maxX > 999998)))) && ((level > 0)))){ planeCamera.maxX = (_local5.basex - 64); }; if (finishedSequence == 0){ _local33 = GameSceneCameraStack.globalCameraX; if ((((Math.abs(((_local5.basex - 400) - _local33)) > 450)) || ((_local5.basey < -450)))){ if (((_local5.basex - 400) - _local33) < -1){ _local5.baseRotation = 0; }; if (((_local5.basex - 400) - _local33) > 0){ _local5.baseRotation = -180; }; if (_local5.basey < -450){ _local5.baseRotation = 90; }; _local5.dRotation = 0; }; }; pushCamera(planeCamera); } public function nextLevelWidth():Number{ return (levelWidth); } public function nextLevelStartX():Number{ return (levelOffset); } } }//package Scenes
Section 350
//MainScene_music_button_embed (Scenes.MainScene_music_button_embed) package Scenes { import mx.core.*; public class MainScene_music_button_embed extends BitmapAsset { } }//package Scenes
Section 351
//MainScene_off_button_embed (Scenes.MainScene_off_button_embed) package Scenes { import mx.core.*; public class MainScene_off_button_embed extends BitmapAsset { } }//package Scenes
Section 352
//MainScene_pause_button_embed (Scenes.MainScene_pause_button_embed) package Scenes { import mx.core.*; public class MainScene_pause_button_embed extends BitmapAsset { } }//package Scenes
Section 353
//MainScene_play_button_embed (Scenes.MainScene_play_button_embed) package Scenes { import mx.core.*; public class MainScene_play_button_embed extends BitmapAsset { } }//package Scenes
Section 354
//MainScene_sound_button_embed (Scenes.MainScene_sound_button_embed) package Scenes { import mx.core.*; public class MainScene_sound_button_embed extends BitmapAsset { } }//package Scenes
Section 355
//SerializedObject (Serialization.SerializedObject) package Serialization { import flash.utils.*; public class SerializedObject { public var val:Array; public var typeName:String; public function SerializedObject(){ val = new Array(); super(); } public function applyTo(_arg1:Object):void{ var _local2:int; while (_local2 < val.length) { _arg1[val[_local2][0]] = val[_local2][1]; _local2++; }; } public function toArray():Array{ return ([typeName, val]); } public static function serialize(_arg1:Object):SerializedObject{ var _local6:XML; var _local7:String; var _local8:int; var _local9:Array; var _local10:Array; var _local11:int; var _local2:SerializedObject = new (SerializedObject); var _local3:XML = describeType(_arg1); var _local4:Array = _arg1["serializeFields"](); _local2.typeName = _local3.attribute("name")[0]; var _local5:XMLList = _local3.descendants("variable"); for each (_local6 in _local5) { _local7 = _local6.attribute("name")[0]; _local8 = 0; while (_local8 < _local4.length) { if (_local7 == _local4[_local8]){ if (_local6.attribute("type") == "Array"){ _local9 = _arg1[_local7]; _local10 = new Array(_local9.length); _local11 = 0; while (_local11 < _local9.length) { if (_local9[_local11]){ _local10[_local11] = serialize(_local9[_local11]).toArray(); }; _local11++; }; _local2.val.push([_local7, _local10, _local6.attribute("type")[0]]); } else { _local2.val.push([_local7, _arg1[_local7], _local6.attribute("type")[0]]); }; }; _local8++; }; }; return (_local2); } public static function fromArray(_arg1:Array):SerializedObject{ var _local2:SerializedObject = new (SerializedObject); _local2.typeName = _arg1[0]; _local2.val = _arg1[1]; return (_local2); } } }//package Serialization
Section 356
//StoreObject (Serialization.StoreObject) package Serialization { import flash.events.*; import flash.net.*; import flash.utils.*; import GameConfig.*; public class StoreObject { public static var dirty:Boolean = false; public static var couldNotFlush:Boolean = false; public static var lastSharedObject:SharedObject; public static var ihateflash:SharedObject; public static function couldFlush():Boolean{ var _local1 = !(couldNotFlush); couldNotFlush = false; return (_local1); } public static function unPackArray(_arg1:Array):Array{ var _local2:Array = new Array(_arg1.length); var _local3:int; while (_local3 < _arg1.length) { if ((_arg1[_local3] is Array)){ _local2[_local3] = unPackObject(_arg1[_local3]); } else { _local2[_local3] = _arg1[_local3]; }; _local3++; }; return (_local2); } public static function unPackField(_arg1:Array){ var _local2:String = _arg1[2]; if (_local2 == "Array"){ return (unPackArray(_arg1[1])); }; return (_arg1[1]); } public static function testStorage():Boolean{ var _local1:SharedObject = getSharedObject(); _local1.flush((0x0200 * 0x0400)); return (true); } public static function retrieveArray(_arg1:String):Array{ var _local2:SharedObject = getSharedObject(); var _local3:Array = _local2.data[_arg1]; if (_local3 == null){ return (new Array(0)); }; if (_local3.length > 1000){ return (null); }; var _local4:Array = unPackArray(_local3); return (_local4); } public static function netHandler(_arg1:NetStatusEvent):void{ if (_arg1.info.code == "SharedObject.Flush.Failed"){ couldNotFlush = true; } else { couldNotFlush = false; }; } public static function storeValue(_arg1:String, _arg2:Object):void{ var _local3:SharedObject = getSharedObject(); _local3.data[_arg1] = _arg2; dirty = true; } public static function unPackObject(_arg1:Array){ var _local5:Array; var _local2:String = _arg1[0]; var _local3:Array = _arg1[1]; var _local4:Object = new ((getDefinitionByName(_local2) as Class)); for each (_local5 in _local3) { _local4[_local5[0]] = unPackField(_local5); }; return (_local4); } public static function flush():void{ if (!dirty){ return; }; try { } catch(exp:Error) { couldNotFlush = true; }; } public static function retrieveValue(_arg1:String):Object{ var _local2:SharedObject = getSharedObject(); var _local3:Object = _local2.data[_arg1]; return (_local3); } public static function updateStoreObject():void{ if (lastSharedObject){ flush(); ihateflash = lastSharedObject; lastSharedObject.removeEventListener(NetStatusEvent.NET_STATUS, netHandler); lastSharedObject = null; }; } public static function storeArray(_arg1:String, _arg2:Array):void{ var _local3:SharedObject = getSharedObject(); var _local4:Array = new Array(_arg2.length); var _local5:int; while (_local5 < _arg2.length) { if (_arg2[_local5]){ if ((((_arg2[_local5] is String)) || ((_arg2[_local5] is int)))){ _local4[_local5] = _arg2[_local5]; } else { _local4[_local5] = SerializedObject.serialize(_arg2[_local5]).toArray(); }; } else { _local4[_local5] = null; }; _local5++; }; _local3.data[_arg1] = _local4; dirty = true; } public static function getSharedObject():SharedObject{ if (!lastSharedObject){ lastSharedObject = SharedObject.getLocal(GameConfig.shortName, "/"); lastSharedObject.addEventListener(NetStatusEvent.NET_STATUS, netHandler); dirty = false; }; return (lastSharedObject); } public static function describe(_arg1:Array):String{ var _local2 = " [ "; var _local3:int; while (_local3 < _arg1.length) { if ((_arg1[_local3] is Array)){ _local2 = (_local2 + describe(_arg1[_local3])); } else { _local2 = (_local2 + String(_arg1[_local3])); }; if (_local3 < (_arg1.length - 1)){ _local2 = (_local2 + ", "); }; _local3++; }; _local2 = (_local2 + " ] "); return (_local2); } } }//package Serialization
Section 357
//Extern (Tools.Extern) package Tools { import flash.external.*; public class Extern { public static var messages:Array = new Array(); public static var _setup:Boolean = false; public static function getMessage(_arg1:String):String{ var _local3:Array; setup(); var _local2:int; while (_local2 < messages.length) { _local3 = messages[_local2].split(",", 2); if (_local3[0] == _arg1){ messages = messages.splice(_local2, 1); return (_local3[1]); }; _local2++; }; return (""); } public static function receive(_arg1:String):void{ messages.push(_arg1); } public static function callJavascript(_arg1:String, _arg2:String=""):String{ var o:Object; var js = _arg1; var args = _arg2; try { try { o = ExternalInterface.call(js, args); if ((o is String)){ return (String(o)); } else { return (""); }; } catch(err2:Error) { return (""); }; } catch(err:SecurityError) { return (""); }; return (""); } public static function setup():void{ if (!_setup){ return; }; _setup = true; ExternalInterface.addCallback("rsaGetText", receive); } public static function sendMessage(_arg1:String, _arg2:String=""):String{ setup(); return (callJavascript(_arg1, _arg2)); } } }//package Tools
Section 358
//GameTimer (Tools.GameTimer) package Tools { import flash.events.*; import flash.utils.*; public class GameTimer { private var ticker:Timer; private var func:Function; public function GameTimer(_arg1:int, _arg2:Function){ ticker = new Timer(_arg1); ticker.addEventListener(TimerEvent.TIMER, onTick); func = _arg2; ticker.start(); } function onTick(_arg1:TimerEvent):void{ func(); } } }//package Tools
Section 359
//GraphicsTools (Tools.GraphicsTools) package Tools { import flash.display.*; public class GraphicsTools { public static function createFilledSprite(_arg1:int, _arg2:int, _arg3:int):Bitmap{ var _local4:BitmapData = new BitmapData(_arg1, _arg2, false, _arg3); var _local5:Bitmap = new Bitmap(_local4); return (_local5); } } }//package Tools
Section 360
//Input (Tools.Input) package Tools { import flash.events.*; import flash.display.*; public class Input { public var last:FocusEvent; public var mouseButtonHit:int;// = 0 public var keyStatus:Array; public var mousex:int; public var mouseStatus:int;// = 0 public var mousey:int; public var keysHit:Array; public static var verboseInput:Boolean = false; public static var i:Input; public function Input(_arg1:DisplayObject){ keyStatus = new Array(); keysHit = new Array(); super(); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); _arg1.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); _arg1.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); _arg1.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler); _arg1.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, focusOutHandler); _arg1.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, focusOutHandler); i = this; } public function mouseUpHandler(_arg1:MouseEvent):void{ mouseStatus = 0; } public function keyUpHandler(_arg1:KeyboardEvent):void{ keyStatus[_arg1.keyCode] = false; } public function mouseX():int{ return (mousex); } public function mouseMoveHandler(_arg1:MouseEvent):void{ mousex = _arg1.stageX; mousey = _arg1.stageY; } public function focusOutHandler(_arg1:FocusEvent):void{ var _local2:int; if (last){ if (_arg1.type == FocusEvent.FOCUS_OUT){ if (last.type != FocusEvent.MOUSE_FOCUS_CHANGE){ _local2 = 0; while (_local2 < keyStatus.length) { keyStatus[_local2] = false; _local2++; }; mouseStatus = 0; }; }; }; last = _arg1; } public function keyDown(_arg1:int):int{ return (keyStatus[_arg1]); } public function mouseDownHandler(_arg1:MouseEvent):void{ mouseStatus = 1; mouseButtonHit = 1; } public function mouseDown():int{ return (mouseStatus); } public function keyDownHandler(_arg1:KeyboardEvent):void{ if (keyStatus[_arg1.keyCode] != true){ keysHit[_arg1.keyCode] = true; }; keyStatus[_arg1.keyCode] = true; if (verboseInput){ trace(_arg1.keyCode); }; } public function keyHit(_arg1:int, _arg2:Boolean=true):int{ var _local3:int = keysHit[_arg1]; if (_arg2){ keysHit[_arg1] = false; }; return (_local3); } public function mouseHit():int{ var _local1:int = mouseButtonHit; mouseButtonHit = 0; return (_local1); } public function mouseY():int{ return (mousey); } } }//package Tools
Section 361
//Interpolation (Tools.Interpolation) package Tools { import flash.geom.*; public class Interpolation { public static function squareSquareInterpolateLock(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (squareSquareInterpolate(_arg1, _arg2, lockValue(_arg3, 0, 1))); } public static function distanceToAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (_arg2 - _arg1); while (abs((_arg2 - _arg1)) > 181) { _arg2 = (_arg2 - (sgn((_arg2 - _arg1)) * 360)); }; return (abs((_arg2 - _arg1))); } public static function squareInterpolate(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * Math.pow(_arg3, 2)))); } public static function fromTo(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg1 - _arg2) / (_arg3 - _arg2))); } public static function lockValue(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg1 < _arg2){ return (_arg2); }; if (_arg1 > _arg3){ return (_arg3); }; return (_arg1); } public static function squareSquareInterpolate(_arg1:Number, _arg2:Number, _arg3:Number):Number{ _arg3 = (_arg3 * 2); if (_arg3 < 1){ return ((_arg1 + (((_arg2 - _arg1) * Math.pow(_arg3, 2)) / 2))); }; return ((_arg1 + (((_arg2 - _arg1) * (-(Math.pow((_arg3 - 2), 2)) + 2)) / 2))); } public static function sqrtInterpolate(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * Math.sqrt(_arg3)))); } public static function lockValueInt(_arg1:int, _arg2:int, _arg3:int):int{ if (_arg1 < _arg2){ return (_arg2); }; if (_arg1 > _arg3){ return (_arg3); }; return (_arg1); } public static function dampenInterpolateLock(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (dampenInterpolate(_arg1, _arg2, lockValue(_arg3, 0, 1))); } public static function sqrtInterpolateLock(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (sqrtInterpolate(_arg1, _arg2, lockValue(_arg3, 0, 1))); } public static function flipAngleLeft(_arg1:Number):Number{ return ((_arg1 - 360)); } public static function linearInterpolateLock(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (linearInterpolate(_arg1, _arg2, lockValue(_arg3, 0, 1))); } public static function squareInterpolateLock(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (squareInterpolate(_arg1, _arg2, lockValue(_arg3, 0, 1))); } public static function fromToLock(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (lockValue(fromTo(_arg1, _arg2, _arg3), 0, 1)); } public static function abs(_arg1:Number):Number{ return (Math.abs(_arg1)); } public static function tendTowards(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (Math.abs((_arg2 - _arg1)) < Math.abs(_arg3)){ return (_arg2); }; if (_arg2 > _arg1){ return ((_arg1 + _arg3)); }; return ((_arg1 - _arg3)); } public static function flipAngleRight(_arg1:Number):Number{ return ((_arg1 + 360)); } public static function tendTowardsVector(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Point{ var _local6:Number = (_arg3 - _arg1); var _local7:Number = (_arg4 - _arg2); if ((((_local6 == 0)) && ((_local7 == 0)))){ return (new Point(_arg3, _arg4)); }; if (((_local6 * _local6) + (_local7 * _local7)) <= (_arg5 * _arg5)){ return (new Point(_arg3, _arg4)); }; var _local8:Number = Math.atan2(_local7, _local6); var _local9:Number = (_arg1 + (Math.cos(_local8) * _arg5)); var _local10:Number = (_arg2 + (Math.sin(_local8) * _arg5)); return (new Point(_local9, _local10)); } public static function directionToAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (_arg2 - _arg1); while (abs((_arg2 - _arg1)) > 181) { _arg2 = (_arg2 - (sgn((_arg2 - _arg1)) * 360)); }; return (sgn((_arg2 - _arg1))); } public static function sgn(_arg1:Number):Number{ if (_arg1 < 0){ return (-1); }; if (_arg1 == 0){ return (0); }; return (1); } public static function linearInterpolate(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * _arg3))); } public static function tendTowardsAngle(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number = (_arg2 - _arg1); while (abs((_arg2 - _arg1)) > 181) { _arg2 = (_arg2 - (sgn((_arg2 - _arg1)) * 360)); }; return (tendTowards(_arg1, _arg2, _arg3)); } public static function dampenInterpolate(_arg1:Number, _arg2:Number, _arg3:Number):Number{ _arg3 = Math.sqrt(_arg3); var _local4:Number = (1 - ((Math.sin(((15 * (Math.pow(_arg3, 2.5) - 5)) / Math.PI)) * Math.pow((1 - _arg3), 2)) / 0.95)); return ((_arg1 + (_local4 * (_arg2 - _arg1)))); } } }//package Tools
Section 362
//Logging (Tools.Logging) package Tools { import flash.events.*; import flash.net.*; import flash.system.*; public class Logging { public static var loggingEnabled:Boolean = false; public static var allLoggingConnections:Array = new Array(); public static var lastRequest:URLStream; private static function ioErrorHandler(_arg1:IOErrorEvent):void{ } public static function Log(_arg1:String, _arg2:String, _arg3:String="", _arg4:String=""):void{ var gamename = _arg1; var event = _arg2; var extradata = _arg3; var splittest = _arg4; if (!loggingEnabled){ return; }; if (Security.sandboxType != Security.REMOTE){ return; }; splittest = SplitTest.splitTestName; if (lastRequest){ if (lastRequest.bytesAvailable > 0){ lastRequest.close(); lastRequest = null; }; }; Security.allowDomain("www.rocksolidarcade.com"); Security.allowInsecureDomain("www.rocksolidarcade.com"); var link = (((("http://www.rocksolidarcade.com/event2/" + gamename) + "/") + event) + "/"); if (splittest != ""){ if (extradata == ""){ extradata = "null"; }; link = (link + (((extradata + "/") + splittest) + "/")); } else { if (extradata != ""){ link = (link + (extradata + "/")); }; }; lastRequest = new URLStream(); try { lastRequest.load(new URLRequest(link)); lastRequest.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); lastRequest.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); } catch(error:Error) { }; } private static function securityErrorHandler(_arg1:SecurityErrorEvent):void{ } } }//package Tools
Section 363
//Net (Tools.Net) package Tools { import flash.net.*; public class Net { public static function openURL(_arg1:String):void{ navigateToURL(new URLRequest(_arg1)); } public static function postURL(_arg1:String, _arg2:Array):void{ var _local5:Array; var _local3:URLRequest = new URLRequest(_arg1); _local3.method = URLRequestMethod.POST; var _local4:URLVariables = new URLVariables(); for each (_local5 in _arg2) { _local4[_local5[0]] = _local5[1]; }; _local3.data = _local4; trace(_local3.method); navigateToURL(_local3); } } }//package Tools
Section 364
//Random (Tools.Random) package Tools { public class Random { public static function randInt(_arg1:int, _arg2:int):int{ var _local3:Number = (Math.random() - 0.001); var _local4:int = (_arg1 + int((_local3 * ((_arg2 - _arg1) + 1)))); return (_local4); } public static function randArrayElements(_arg1:Array, _arg2:int):Array{ var _local5:int; var _local3:Array = new Array(); var _local4:Array = new Array(); if (_arg1.length < _arg2){ return (_arg1); }; while (_local4.length < _arg2) { _local5 = randInt(0, (_arg1.length - 1)); if (_local3[_local5] != 1){ _local4.push(_arg1[_local5]); _local3[_local5] = 1; }; }; return (_local4); } } }//package Tools
Section 365
//SafeImageRequest (Tools.SafeImageRequest) package Tools { import flash.events.*; import flash.display.*; import flash.net.*; public class SafeImageRequest { public var finished:Boolean;// = false public var finishFunc:Function;// = null public var ldr:Loader; public function SafeImageRequest(_arg1:String, _arg2:Function=null){ var url = _arg1; var finish = _arg2; super(); ldr = new Loader(); finishFunc = finish; try { ldr.load(new URLRequest(url)); ldr.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); ldr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); } catch(err:Error) { }; } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ trace("security error"); } public function ioErrorHandler(_arg1:IOErrorEvent):void{ trace("IO Error"); } public function complete(_arg1:Event):void{ finished = true; if (finishFunc != null){ finishFunc(); }; } } }//package Tools
Section 366
//SafeRequest (Tools.SafeRequest) package Tools { import flash.events.*; import flash.net.*; public class SafeRequest { public var stream:URLStream; public var data:String;// = "" public var cancelled:Boolean;// = false public var finished:Boolean;// = false public var finishFunc:Function;// = null public var req:URLRequest; public function SafeRequest(_arg1:String, _arg2:Function=null){ var ur:URLRequest; var url = _arg1; var finish = _arg2; super(); stream = new URLStream(); finishFunc = finish; try { ur = new URLRequest(url); stream.load(ur); stream.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); stream.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); stream.addEventListener(Event.COMPLETE, complete); } catch(error:Error) { trace("Unable to load requested URL."); }; } public function ioErrorHandler(_arg1:IOErrorEvent):void{ } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ } public function complete(_arg1:Event):void{ if (cancelled){ return; }; finished = true; data = ""; while (stream.bytesAvailable > 0) { data = (data + stream.readUTFBytes(1)); }; if (finishFunc != null){ finishFunc(); }; } public function cancel():void{ cancelled = true; } } }//package Tools
Section 367
//SplitTest (Tools.SplitTest) package Tools { import flash.events.*; import flash.net.*; import flash.system.*; public class SplitTest { public var enabled:Boolean;// = false public var thisname:String; public var req:URLStream; public static var fivelives:SplitTest; public static var splitTestName:String; public function SplitTest(_arg1:String){ var name = _arg1; super(); if (Security.sandboxType != Security.REMOTE){ return; }; thisname = name; Security.allowDomain("www.rocksolidarcade.com"); Security.allowInsecureDomain("www.rocksolidarcade.com"); var link = "http://www.rocksolidarcade.com/test/"; req = new URLStream(); try { req.load(new URLRequest(link)); req.addEventListener(Event.COMPLETE, finishload); req.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); req.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); } catch(error:Error) { }; } public function finishload(_arg1:Event):void{ var _local2 = ""; while (req.bytesAvailable > 0) { _local2 = (_local2 + req.readUTFBytes(1)); }; _local2 = _local2.toLowerCase(); if (_local2.indexOf(thisname) != -1){ splitTestName = thisname; enabled = true; } else { splitTestName = ("!" + thisname); }; } public static function init():void{ } private static function ioErrorHandler(_arg1:IOErrorEvent):void{ } private static function securityErrorHandler(_arg1:SecurityErrorEvent):void{ } } }//package Tools
Section 368
//Main (Main) package { import flash.events.*; import GameScene.*; import flash.display.*; import Miniclip.*; import Tools.*; import Scenes.*; import flash.text.*; public class Main extends Sprite { public var mainFont:Class; public var i:Input; public var gt:GameTimer; public static var gss:GameSceneStack = new GameSceneStack(); public function Main():void{ mainFont = Main_mainFont; super(); Font.registerFont(mainFont); gt = new GameTimer(10, blah); gss.mainSprite = this; gss.pushScene(new MainMenu()); var _local1:Bitmap = new FlexIntroTest.logoSmall(); _local1.x = 10; _local1.y = ((600 - _local1.height) - 10); var _local2:SimpleButton = new SimpleButton(_local1, _local1, _local1, _local1); addChild(_local2); _local2.addEventListener(MouseEvent.CLICK, launch); } public function blah():void{ gss.update(); } public function launch(_arg1:Event):void{ Net.openURL("http://www.miniclip.com"); } public function enter():void{ } } }//package
Section 369
//Main_mainFont (Main_mainFont) package { import mx.core.*; public class Main_mainFont extends FontAsset { } }//package
Section 370
//Sounds (Sounds) package { import Audio.*; public class Sounds { public static var planeCrash_embed:Class = Sounds_planeCrash_embed; public static var planeFalling:GameSound = GameSound.forEmbed(planeFalling_embed, 1, 0); public static var startGame_embed:Class = Sounds_startGame_embed; public static var planeIdle:GameSound = GameSound.forEmbed(planeIdle_embed, 0.400000006, 0); public static var planeIdleFast:GameSound = GameSound.forEmbed(planeIdleFast_embed, 0.5, 0); public static var mainLoop_embed:Class = Sounds_mainLoop_embed; public static var obstacleRingFast:GameSound = GameSound.forEmbed(obstacleRingFast_embed, 1, 0); public static var obstacleRing:GameSound = GameSound.forEmbed(obstacleRing_embed, 1, 0); public static var bonusBalloonPop:GameSound = GameSound.forEmbed(bonusBalloonPop_embed, 0.800000012, 0); public static var levelComplete:GameSound = GameSound.forEmbed(levelComplete_embed, 0.400000006, 0); public static var planeFalling_embed:Class = Sounds_planeFalling_embed; public static var planeIdleFast_embed:Class = Sounds_planeIdleFast_embed; public static var planeIdle_embed:Class = Sounds_planeIdle_embed; public static var planeCrash:GameSound = GameSound.forEmbed(planeCrash_embed, 1, 0); public static var startGame:GameSound = GameSound.forEmbed(startGame_embed, 1, 0); public static var levelComplete_embed:Class = Sounds_levelComplete_embed; public static var obstacleRing_embed:Class = Sounds_obstacleRing_embed; public static var bonusBalloonPop_embed:Class = Sounds_bonusBalloonPop_embed; public static var obstacleRingFast_embed:Class = Sounds_obstacleRingFast_embed; public static var mainLoop:GameSound = GameSound.forEmbed(mainLoop_embed, 0.400000006, 0); } }//package
Section 371
//Sounds_bonusBalloonPop_embed (Sounds_bonusBalloonPop_embed) package { import mx.core.*; public class Sounds_bonusBalloonPop_embed extends SoundAsset { } }//package
Section 372
//Sounds_levelComplete_embed (Sounds_levelComplete_embed) package { import mx.core.*; public class Sounds_levelComplete_embed extends SoundAsset { } }//package
Section 373
//Sounds_mainLoop_embed (Sounds_mainLoop_embed) package { import mx.core.*; public class Sounds_mainLoop_embed extends SoundAsset { } }//package
Section 374
//Sounds_obstacleRing_embed (Sounds_obstacleRing_embed) package { import mx.core.*; public class Sounds_obstacleRing_embed extends SoundAsset { } }//package
Section 375
//Sounds_obstacleRingFast_embed (Sounds_obstacleRingFast_embed) package { import mx.core.*; public class Sounds_obstacleRingFast_embed extends SoundAsset { } }//package
Section 376
//Sounds_planeCrash_embed (Sounds_planeCrash_embed) package { import mx.core.*; public class Sounds_planeCrash_embed extends SoundAsset { } }//package
Section 377
//Sounds_planeFalling_embed (Sounds_planeFalling_embed) package { import mx.core.*; public class Sounds_planeFalling_embed extends SoundAsset { } }//package
Section 378
//Sounds_planeIdle_embed (Sounds_planeIdle_embed) package { import mx.core.*; public class Sounds_planeIdle_embed extends SoundAsset { } }//package
Section 379
//Sounds_planeIdleFast_embed (Sounds_planeIdleFast_embed) package { import mx.core.*; public class Sounds_planeIdleFast_embed extends SoundAsset { } }//package
Section 380
//Sounds_startGame_embed (Sounds_startGame_embed) package { import mx.core.*; public class Sounds_startGame_embed extends SoundAsset { } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:19
Symbol 3 GraphicUsed by:17 18
Symbol 4 FontUsed by:5 16
Symbol 5 EditableTextUses:4Used by:18
Symbol 6 GraphicUsed by:10
Symbol 7 ShapeTweeningUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {GameIntro_fla.mcProgressBar_4} [GameIntro_fla.mcProgressBar_4]Uses:6 7 8 9Used by:18
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:11 12Used by:18
Symbol 14 GraphicUsed by:15 17
Symbol 15 MovieClipUses:14Used by:17 18
Symbol 16 TextUses:4Used by:17
Symbol 17 ButtonUses:3 16 15 14Used by:18
Symbol 18 MovieClip {GameIntro_fla.mcInternalAnimation_3} [GameIntro_fla.mcInternalAnimation_3]Uses:3 5 10 13 15 17Used by:19
Symbol 19 MovieClip {com.miniclip.components.GameIntroComponent} [com.miniclip.components.GameIntroComponent]Uses:2 18
Symbol 20 Sound {Sounds_obstacleRing_embed} [Sounds_obstacleRing_embed]
Symbol 21 Sound {Sounds_bonusBalloonPop_embed} [Sounds_bonusBalloonPop_embed]
Symbol 22 Sound {Sounds_planeIdle_embed} [Sounds_planeIdle_embed]
Symbol 23 Sound {Sounds_planeIdleFast_embed} [Sounds_planeIdleFast_embed]
Symbol 24 Sound {Sounds_obstacleRingFast_embed} [Sounds_obstacleRingFast_embed]
Symbol 25 Sound {Sounds_startGame_embed} [Sounds_startGame_embed]
Symbol 26 Sound {Sounds_planeCrash_embed} [Sounds_planeCrash_embed]
Symbol 27 Sound {Sounds_mainLoop_embed} [Sounds_mainLoop_embed]
Symbol 28 Sound {Sounds_levelComplete_embed} [Sounds_levelComplete_embed]
Symbol 29 Sound {Sounds_planeFalling_embed} [Sounds_planeFalling_embed]
Symbol 30 Bitmap {GlobalSetup.Embeds_smoke_d005_png}
Symbol 31 Bitmap {GlobalSetup.Embeds_p1_roll011_png}
Symbol 32 Bitmap {GlobalSetup.Embeds_tree2_png}
Symbol 33 Bitmap {GlobalSetup.Embeds_p1_roll021_png}
Symbol 34 Bitmap {GlobalSetup.Embeds_smoke_d016_png}
Symbol 35 Bitmap {GlobalSetup.Embeds_menu_button_png}
Symbol 36 Bitmap {GlobalSetup.Embeds_pipe_roll_png}
Symbol 37 Bitmap {Scenes.MainScene_play_button_embed}
Symbol 38 Bitmap {GlobalSetup.Embeds_p1_roll016_png}
Symbol 39 Bitmap {GlobalSetup.Embeds_tree1_png}
Symbol 40 Bitmap {GlobalSetup.Embeds_smoke_d003_png}
Symbol 41 Bitmap {GlobalSetup.Embeds_p1_roll003_png}
Symbol 42 Bitmap {GlobalSetup.Embeds_smoke_c001_png}
Symbol 43 Bitmap {GlobalSetup.Embeds_smoke_a012_png}
Symbol 44 Bitmap {GlobalSetup.Embeds_p1_roll023_png}
Symbol 45 Bitmap {GlobalSetup.Embeds_smoke_a010_png}
Symbol 46 Bitmap {GlobalSetup.Embeds_smoke_d008_png}
Symbol 47 Bitmap {Scenes.MainScene_pause_button_embed}
Symbol 48 Bitmap {GlobalSetup.Embeds_smoke_c009_png}
Symbol 49 Bitmap {GlobalSetup.Embeds_bonus_ball_png}
Symbol 50 Bitmap {GlobalSetup.Embeds_rock_png}
Symbol 51 Bitmap {GlobalSetup.Embeds_smoke_a013_png}
Symbol 52 Bitmap {GlobalSetup.Embeds_pipebig_roll_png}
Symbol 53 Bitmap {GlobalSetup.Embeds_ring2back_png}
Symbol 54 Bitmap {GlobalSetup.Embeds_content_png}
Symbol 55 Bitmap {GlobalSetup.Embeds_smoke_a011_png}
Symbol 56 Bitmap {GlobalSetup.Embeds_button_control_1_png}
Symbol 57 Bitmap {GlobalSetup.Embeds_ring2_png}
Symbol 58 Bitmap {GlobalSetup.Embeds_smoke_c016_png}
Symbol 59 Bitmap {GlobalSetup.Embeds_rock_1_png}
Symbol 60 Bitmap {GlobalSetup.Embeds_smoke_b009_png}
Symbol 61 Bitmap {GlobalSetup.Embeds_p1_roll027_png}
Symbol 62 Bitmap {GlobalSetup.Embeds_planecrash_png}
Symbol 63 Bitmap {GlobalSetup.Embeds_smoke_a006_png}
Symbol 64 Bitmap {GlobalSetup.Embeds_smoke_b012_png}
Symbol 65 Bitmap {GlobalSetup.Embeds_collisionbig_png}
Symbol 66 Bitmap {GlobalSetup.Embeds_smoke_a007_png}
Symbol 67 Bitmap {GlobalSetup.Embeds_p1_roll015_png}
Symbol 68 Bitmap {GlobalSetup.Embeds_smoke_a008_png}
Symbol 69 Bitmap {GlobalSetup.Embeds_p1_roll002_png}
Symbol 70 Bitmap {GlobalSetup.Embeds_blimp_png}
Symbol 71 Bitmap {GlobalSetup.Embeds_smoke_c011_png}
Symbol 72 Bitmap {GlobalSetup.Embeds_pipebig_png}
Symbol 73 Bitmap {GlobalSetup.Embeds_smoke_b007_png}
Symbol 74 Bitmap {GlobalSetup.Embeds_smoke_b003_png}
Symbol 75 Bitmap {GlobalSetup.Embeds_p1_roll018_png}
Symbol 76 Bitmap {GlobalSetup.Embeds_smoke_c012_png}
Symbol 77 Bitmap {GlobalSetup.Embeds_p1_roll020_png}
Symbol 78 Bitmap {GlobalSetup.Embeds_p1_roll007_png}
Symbol 79 Bitmap {Scenes.MainScene_sound_button_embed}
Symbol 80 Bitmap {GlobalSetup.Embeds_smoke_d002_png}
Symbol 81 Bitmap {FreeOnlineGames.CustomPreloader_corner_embed}
Symbol 82 Bitmap {GlobalSetup.Embeds_smoke_b010_png}
Symbol 83 Bitmap {Scenes.MainMenu_off_button_embed}
Symbol 84 Bitmap {GlobalSetup.Embeds_pop_png}
Symbol 85 Bitmap {GlobalSetup.Embeds_smoke_a009_png}
Symbol 86 Bitmap {GlobalSetup.Embeds_games_png}
Symbol 87 MovieClip {FreeOnlineGames.CustomPreloader_preloaderClass}
Symbol 88 Bitmap {GlobalSetup.Embeds_smoke_b006_png}
Symbol 89 Bitmap {GlobalSetup.Embeds_rock_2_png}
Symbol 90 Bitmap {GlobalSetup.Embeds_pipeback_png}
Symbol 91 Bitmap {GlobalSetup.Embeds_pipebigback_roll_png}
Symbol 92 Bitmap {GlobalSetup.Embeds_balloon_png}
Symbol 93 Bitmap {GlobalSetup.Embeds_smoke_b014_png}
Symbol 94 Bitmap {GlobalSetup.Embeds_smoke_a016_png}
Symbol 95 Bitmap {GlobalSetup.Embeds_p1_roll010_png}
Symbol 96 Bitmap {GlobalSetup.Embeds_smoke_b004_png}
Symbol 97 Bitmap {GlobalSetup.Embeds_smoke_d006_png}
Symbol 98 Bitmap {NagScreen.NagScreen_nextGame}
Symbol 99 Bitmap {GlobalSetup.Embeds_solid_png}
Symbol 100 Bitmap {GlobalSetup.Embeds_smoke_c004_png}
Symbol 101 Bitmap {GlobalSetup.Embeds_p1_roll013_png}
Symbol 102 Bitmap {GlobalSetup.Embeds_cloud1_png}
Symbol 103 Bitmap {GlobalSetup.Embeds_smoke_d010_png}
Symbol 104 Bitmap {GlobalSetup.Embeds_smoke_a004_png}
Symbol 105 Bitmap {GlobalSetup.Embeds_ring3_png}
Symbol 106 Bitmap {Scenes.MainScene_music_button_embed}
Symbol 107 Bitmap {GlobalSetup.Embeds_smoke_c013_png}
Symbol 108 Bitmap {GlobalSetup.Embeds_menu_logo_png}
Symbol 109 Bitmap {GlobalSetup.Embeds_pipecollisiongoodright_png}
Symbol 110 BinaryData {FreeOnlineGames.CustomPreloader_preloaderClass_dataClass}
Symbol 111 Font {Main_mainFont}
Symbol 112 Bitmap {GlobalSetup.Embeds_menu_button_play_png}
Symbol 113 Bitmap {GlobalSetup.Embeds_p1_roll008_png}
Symbol 114 Bitmap {GlobalSetup.Embeds_smoke_d004_png}
Symbol 115 Bitmap {GlobalSetup.Embeds_button_control_2_png}
Symbol 116 Bitmap {GlobalSetup.Embeds_ring2back_roll_png}
Symbol 117 Bitmap {Scenes.MainMenu_play}
Symbol 118 Bitmap {GlobalSetup.Embeds_smoke_b002_png}
Symbol 119 Bitmap {GlobalSetup.Embeds_p1_roll005_png}
Symbol 120 Bitmap {GlobalSetup.Embeds_land_png}
Symbol 121 Bitmap {GlobalSetup.Embeds_collisionhuge_png}
Symbol 122 Bitmap {GlobalSetup.Embeds_cloud2_png}
Symbol 123 Bitmap {GlobalSetup.Embeds_pipecollisiongood_png}
Symbol 124 Bitmap {GlobalSetup.Embeds_p1_roll019_png}
Symbol 125 Bitmap {GlobalSetup.Embeds_smoke_a005_png}
Symbol 126 Bitmap {GlobalSetup.Embeds_p1_roll022_png}
Symbol 127 Bitmap {GlobalSetup.Embeds_smoke_b001_png}
Symbol 128 Bitmap {GlobalSetup.Embeds_smoke_c003_png}
Symbol 129 Bitmap {GlobalSetup.Embeds_p1_roll032_png}
Symbol 130 Bitmap {GlobalSetup.Embeds_yoursite_png}
Symbol 131 Bitmap {GlobalSetup.Embeds_p1_roll009_png}
Symbol 132 Bitmap {GlobalSetup.Embeds_pipecollision_png}
Symbol 133 Bitmap {GlobalSetup.Embeds_smoke_c006_png}
Symbol 134 Bitmap {GlobalSetup.Embeds_ground_png}
Symbol 135 Bitmap {GlobalSetup.Embeds_smoke_c014_png}
Symbol 136 Bitmap {GlobalSetup.Embeds_shot2_png}
Symbol 137 Bitmap {GlobalSetup.Embeds_pole_png}
Symbol 138 Bitmap {GlobalSetup.Embeds_p1_roll025_png}
Symbol 139 Bitmap {GlobalSetup.Embeds_smoke_c010_png}
Symbol 140 Bitmap {GlobalSetup.Embeds_man_png}
Symbol 141 Bitmap {GlobalSetup.Embeds_p1_roll030_png}
Symbol 142 Bitmap {GlobalSetup.Embeds_smoke_d012_png}
Symbol 143 Bitmap {GlobalSetup.Embeds_p1_roll001_png}
Symbol 144 Bitmap {GlobalSetup.Embeds_p1_roll004_png}
Symbol 145 Bitmap {GlobalSetup.Embeds_pipeback_roll_png}
Symbol 146 Bitmap {GlobalSetup.Embeds_ring3back_png}
Symbol 147 Bitmap {GlobalSetup.Embeds_tree3_png}
Symbol 148 Bitmap {GlobalSetup.Embeds_smoke_d001_png}
Symbol 149 Bitmap {GlobalSetup.Embeds_smoke_d015_png}
Symbol 150 Bitmap {GlobalSetup.Embeds_level_panel_png}
Symbol 151 Bitmap {GlobalSetup.Embeds_menu_button_link_png}
Symbol 152 Bitmap {GlobalSetup.Embeds_lives_png}
Symbol 153 Bitmap {GlobalSetup.Embeds_p1_roll017_png}
Symbol 154 Bitmap {GlobalSetup.Embeds_smoke_c015_png}
Symbol 155 Bitmap {GlobalSetup.Embeds_tick_png}
Symbol 156 Bitmap {GlobalSetup.Embeds_smoke_b016_png}
Symbol 157 Bitmap {GlobalSetup.Embeds_CollisionTall_png}
Symbol 158 Bitmap {GlobalSetup.Embeds_p1_roll012_png}
Symbol 159 Bitmap {GlobalSetup.Embeds_p1_roll006_png}
Symbol 160 Bitmap {NagScreen.NagScreen_free2}
Symbol 161 Bitmap {NagScreen.NagScreen_free1}
Symbol 162 Bitmap {GlobalSetup.Embeds_ring3_roll_png}
Symbol 163 Bitmap {GlobalSetup.Embeds_smoke_b005_png}
Symbol 164 Bitmap {GlobalSetup.Embeds_p1_roll029_png}
Symbol 165 Bitmap {GlobalSetup.Embeds_ring2_roll_png}
Symbol 166 Bitmap {GlobalSetup.Embeds_smoke_d014_png}
Symbol 167 Bitmap {GlobalSetup.Embeds_plane_prop_png}
Symbol 168 Bitmap {GlobalSetup.Embeds_p1_roll031_png}
Symbol 169 Bitmap {GlobalSetup.Embeds_smoke_b015_png}
Symbol 170 Bitmap {GlobalSetup.Embeds_p1_roll024_png}
Symbol 171 Bitmap {GlobalSetup.Embeds_p1_roll028_png}
Symbol 172 Bitmap {GlobalSetup.Embeds_smoke_d009_png}
Symbol 173 Bitmap {GlobalSetup.Embeds_p1_roll014_png}
Symbol 174 Bitmap {GlobalSetup.Embeds_smoke_a001_png}
Symbol 175 Bitmap {GlobalSetup.Embeds_pipe_png}
Symbol 176 Bitmap {GlobalSetup.Embeds_parachute_png}
Symbol 177 Bitmap {GlobalSetup.Embeds_smoke_a002_png}
Symbol 178 Bitmap {GlobalSetup.Embeds_p1_roll026_png}
Symbol 179 Bitmap {GlobalSetup.Embeds_smoke_a015_png}
Symbol 180 Bitmap {GlobalSetup.Embeds_ring3back_roll_png}
Symbol 181 Bitmap {GlobalSetup.Embeds_smoke_b013_png}
Symbol 182 Bitmap {GlobalSetup.Embeds_smoke_d013_png}
Symbol 183 Bitmap {NagScreen.NagScreen_lastGame}
Symbol 184 Bitmap {GlobalSetup.Embeds_smoke_c007_png}
Symbol 185 Bitmap {GlobalSetup.Embeds_smoke_d007_png}
Symbol 186 Bitmap {GlobalSetup.Embeds_smoke_b008_png}
Symbol 187 Bitmap {GlobalSetup.Embeds_smoke_c005_png}
Symbol 188 Bitmap {GlobalSetup.Embeds_shot_png}
Symbol 189 Bitmap {GlobalSetup.Embeds_smoke_b011_png}
Symbol 190 Bitmap {GlobalSetup.Embeds_smoke_a003_png}
Symbol 191 Bitmap {GlobalSetup.Embeds_smoke_d011_png}
Symbol 192 Bitmap {Miniclip.FlexIntroTest_logoSmall}
Symbol 193 Bitmap {GlobalSetup.Embeds_smoke_c002_png}
Symbol 194 Bitmap {GlobalSetup.Embeds_smoke_a014_png}
Symbol 195 Bitmap {GlobalSetup.Embeds_pipebigback_png}
Symbol 196 Bitmap {GlobalSetup.Embeds_smoke_c008_png}

Instance Names

"textStatus"Symbol 18 MovieClip {GameIntro_fla.mcInternalAnimation_3} [GameIntro_fla.mcInternalAnimation_3] Frame 1Symbol 5 EditableText
"mcProgress"Symbol 18 MovieClip {GameIntro_fla.mcInternalAnimation_3} [GameIntro_fla.mcInternalAnimation_3] Frame 1Symbol 10 MovieClip {GameIntro_fla.mcProgressBar_4} [GameIntro_fla.mcProgressBar_4]
"mcTimer"Symbol 18 MovieClip {GameIntro_fla.mcInternalAnimation_3} [GameIntro_fla.mcInternalAnimation_3] Frame 1Symbol 13 MovieClip
"mcOffsite"Symbol 18 MovieClip {GameIntro_fla.mcInternalAnimation_3} [GameIntro_fla.mcInternalAnimation_3] Frame 1Symbol 17 Button
"mcBackgroundBlock"Symbol 19 MovieClip {com.miniclip.components.GameIntroComponent} [com.miniclip.components.GameIntroComponent] Frame 1Symbol 2 MovieClip
"mcInternalAnimation"Symbol 19 MovieClip {com.miniclip.components.GameIntroComponent} [com.miniclip.components.GameIntroComponent] Frame 1Symbol 18 MovieClip {GameIntro_fla.mcInternalAnimation_3} [GameIntro_fla.mcInternalAnimation_3]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1457 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 19 as "com.miniclip.components.GameIntroComponent"
ExportAssets (56)Timeline Frame 1Symbol 18 as "GameIntro_fla.mcInternalAnimation_3"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Sounds_obstacleRing_embed"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Sounds_bonusBalloonPop_embed"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Sounds_planeIdle_embed"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Sounds_planeIdleFast_embed"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Sounds_obstacleRingFast_embed"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Sounds_startGame_embed"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Sounds_planeCrash_embed"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Sounds_mainLoop_embed"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Sounds_levelComplete_embed"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Sounds_planeFalling_embed"
ExportAssets (56)Timeline Frame 1Symbol 10 as "GameIntro_fla.mcProgressBar_4"
SerialNumber (41)Timeline Frame 1

Labels

"Main"Frame 1




http://swfchan.com/27/130914/info.shtml
Created: 21/2 -2019 20:20:34 Last modified: 21/2 -2019 20:20:34 Server time: 29/04 -2024 00:21:58