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Army Assault.swf

This is the info page for
Flash #131023

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

100%

WALL:

100000

Player

Red Text

PAUSE

MUTE

UNMUTE

CONGRATULATIONS

YOU DEFEATED THE ENEMY AND SAVED THE
WORLD FROM A WARTORN FUTURE

SUBMIT

More Shooting Games

More Shooting Games

THE ENEMY SOLDIERS DESTROYED YOUR BASE,
STOLE YOUR TECHNOLOGY AND ARE PLANNING
TO USE IT AGAINST YOUR PEOPLE. AND ITS ALL
YOUR FAULT!

HIGHSCORE

MENU

1
2
3
4
5
6
7
8
9
10

Player
Player
Player
Player
Player
Player
Player
Player
Player
Player

10000
10000
10000
10000
10000
10000
10000
10000
10000
10000

INSTRUCTIONS

RELOAD

( Clicking when you're out
of ammo will also reload)

ZOOM IN

SWITCH WEAPON

FIRE

( You start the game with
one weapon, you can buy more later)

PAUSED

CLICK TO CONTINUE PLAYING

STATS FOR LEVEL 10

Accuracy: 45.54%

Level Earnings: $345.50

Health 876/1000

The M1 Grand is an extremely accurate
semi-automatic rifle. It's  clip holds  15.30
caliber rounds. 60 damage against infantry
units, and 35 damage against vehicles  and
Howitzers. Reload time: 4 seconds.

BUY WEAPON

Price:  $500

CONTINUE

PLAY
MORE GAMES

Total Money: $3399.29

REPAIR BASE

Headshots: 87

Accuracy Bonus: $388.29

Headshot Bonus: $280.20

Cost: 100

M1 Grand

M1 Grand

SUBMIT YOUR SCORE?

MAIN MENU

YOUR NAME

100

ActionScript [AS3]

Section 1
//Bullet (com.assault.bullet.Bullet) package com.assault.bullet { import com.assault.manager.*; import flash.display.*; import flash.events.*; import com.assault.data.*; public class Bullet extends MovieClip { var enemyManager:EnemyManager; var weaponManager:WeaponManager; public function Bullet(){ enemyManager = EnemyManager.getInstance(); weaponManager = WeaponManager.getInstance(); addEventListener(Event.ADDED_TO_STAGE, onStage); addEventListener(Event.REMOVED_FROM_STAGE, onRemoved); } public function init(_arg1:Number, _arg2:Number){ this.x = _arg1; this.y = _arg2; this.alpha = 0; addEventListener(Event.ENTER_FRAME, onRender); } private function onStage(_arg1:Event){ } private function onRender(_arg1:Event){ var _local2:*; if (BulletManager.getInstance().activeBulletArray.indexOf(this) == -1){ return; }; for (_local2 in enemyManager.activeEnemyArray) { if (this.hitTestObject(enemyManager.activeEnemyArray[_local2].hit)){ switch (enemyManager.activeEnemyArray[_local2].enemyType){ case "rocketLauncher": case "howitzer": case "jeep": case "tank": case "helicopter": enemyManager.activeEnemyArray[_local2].hitEnemy(WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponManager.usedWeapon) + 1)][7]); break; default: enemyManager.activeEnemyArray[_local2].hitEnemy(WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponManager.usedWeapon) + 1)][0]); break; }; BulletManager.getInstance().destroyBullet(this); break; }; if (this.hitTestObject(enemyManager.activeEnemyArray[_local2].head)){ enemyManager.activeEnemyArray[_local2].hitHead(); BulletManager.getInstance().destroyBullet(this); break; }; }; if (BulletManager.getInstance().activeBulletArray.indexOf(this) == -1){ return; }; BulletManager.getInstance().destroyBullet(this); } private function onRemoved(_arg1:Event){ removeEventListener(Event.ENTER_FRAME, onRender); } } }//package com.assault.bullet
Section 2
//AbstractText (com.assault.console.AbstractText) package com.assault.console { import flash.display.*; public class AbstractText extends MovieClip { public function init(_arg1:String, _arg2:String="", _arg3:int=0){ } } }//package com.assault.console
Section 3
//StatusText (com.assault.console.StatusText) package com.assault.console { import com.assault.manager.*; import flash.display.*; import flash.events.*; import com.gskinner.motion.*; import flash.utils.*; import com.gskinner.motion.easing.*; import flash.text.*; public class StatusText extends AbstractText { public var gTween:GTween; private var consoleManager:ConsoleManager; public var textDisp:TextField; public var weaponIcon:MovieClip; public var textRedDisp:TextField; public function StatusText(){ consoleManager = ConsoleManager.getInstance(); gTween = new GTween(this, 0.5, null, {ease:Circular.easeOut}); } override public function init(_arg1:String, _arg2:String="", _arg3:int=0){ var _local4:String; var _local5:int; var _local6:Timer; textDisp.text = _arg1; textDisp.autoSize = TextFieldAutoSize.LEFT; textRedDisp.autoSize = TextFieldAutoSize.LEFT; textRedDisp.x = (textDisp.width + 25); _local4 = ""; if (_arg2 != ""){ _local4 = (_arg2.charAt(0).toLocaleUpperCase() + _arg2.slice(1)); }; textRedDisp.text = _local4; _local5 = 1; while (_local5 <= 6) { weaponIcon[("weapon" + _local5)].visible = false; _local5++; }; if (_arg3 != 0){ weaponIcon.x = textDisp.width; weaponIcon[("weapon" + _arg3)].visible = true; } else { weaponIcon.visible = false; }; _local6 = new Timer(1500, 1); _local6.start(); _local6.addEventListener(TimerEvent.TIMER, onTimer); } private function onTimer(_arg1:Event){ var e = _arg1; gTween.setValues({y:(this.y + 22), alpha:0}); gTween.onComplete = function (){ consoleManager.removeText((gTween.target as StatusText)); }; } } }//package com.assault.console
Section 4
//EnemyData (com.assault.data.EnemyData) package com.assault.data { public class EnemyData { public static const ENEMY_DATA_ARRAY:Array = [["health", "speed", "damage", "cooldown", "reward"], [10, 1, 3, 30, 5], [10, 1.5, 1, 15, 6], [20, 1, 3, 30, 7], [10, 1, 5, 90, 7], [35, 1, 6, 90, 7], [55, 1, 6, 40, 8], [65, 1, 15, 100, 10], [45, 1, 7, 40, 10]]; public static const ENEMY_TYPE_ARRAY:Array = ["rifleman", "assault", "machineGunner", "rocketLauncher", "howitzer", "jeep", "tank", "helicopter"]; } }//package com.assault.data
Section 5
//LevelData (com.assault.data.LevelData) package com.assault.data { public class LevelData { public static const LEVEL_DATA_ARRAY:Array = [["rifleman", "assaulter", "machineGunner", "rocketLauncher", "howitzer", "jeep", "tank", "helicopter"], [8, 4, 0, 0, 0, 0, 0, 0], [8, 4, 1, 0, 1, 0, 0, 0], [10, 6, 1, 2, 1, 0, 0, 0], [8, 4, 2, 1, 1, 1, 0, 0], [10, 6, 2, 1, 1, 2, 1, 1], [12, 6, 4, 3, 1, 2, 1, 2], [18, 6, 4, 3, 1, 2, 1, 2], [19, 7, 7, 5, 2, 3, 2, 3], [20, 10, 4, 3, 3, 3, 3, 4], [20, 10, 5, 3, 3, 4, 3, 4], [20, 6, 6, 4, 3, 5, 4, 4], [28, 11, 9, 7, 6, 8, 7, 7], [28, 15, 11, 9, 9, 10, 9, 10], [30, 20, 11, 9, 9, 10, 10, 10], [35, 25, 16, 14, 14, 15, 15, 15], [40, 30, 26, 24, 24, 25, 25, 25]]; } }//package com.assault.data
Section 6
//WeaponData (com.assault.data.WeaponData) package com.assault.data { public class WeaponData { public static const WEAPON_DESCRIPTION_ARRAY:Array = ["", "", "", "", "", "", "", ""]; public static const WEAPON_DATA_ARRAY:Array = [["damage", "cooldown", "reloadtime", "bulletnumber", "notAutomatic", "price", "weaponLength", "vehicleDamage"], [3, 10, 25, 60, false, 11, 260, 1], [4.5, 10, 25, 40, true, 700, 260, 2], [11, 10, 25, 60, false, 1750, 260, 5], [10, 10, 50, 60, false, 2900, 260, 7], [11, 10, 50, 120, false, 4200, 200, 8], [100, 10, 125, 1, true, 5450, 230, 100]]; public static const WEAPON_TYPE_ARRAY:Array = ["wesson", "carbine", "grand", "krieg", "thunder", "supreme"]; } }//package com.assault.data
Section 7
//EnemyAbstract (com.assault.enemy.EnemyAbstract) package com.assault.enemy { import com.assault.manager.*; import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.assault.data.*; import com.chocorobokun.effects.*; public class EnemyAbstract extends MovieClip { protected const ENEMY_STATE_WALK:String = "WALK"; protected const ENEMY_STATE_SHOOT:String = "SHOOT"; protected const ENEMY_STATE_DEAD:String = "DEAD"; protected var enemyHealth:Number; protected var walkSpeed:Number; protected var healthBar:MovieClip; protected var enemyCooldown:int; protected var shootRange:Number; protected var shootDamage:int; protected var deadAnim:MovieClip; protected var walkAnim:MovieClip; protected var enemyCurrentHealth:Number; protected var shootAnim:MovieClip; protected var enemyState:String; public var enemyType:String; public function EnemyAbstract(){ assignAnim(); walkSpeed = 1; addEventListener(Event.REMOVED_FROM_STAGE, onRemove); } protected function resetAnim(){ deadAnim.visible = false; walkAnim.visible = false; shootAnim.visible = false; } public function destroy(){ } public function init(_arg1:String){ resetAnim(); enemyState = ENEMY_STATE_WALK; walkAnim.visible = true; this.x = 0; this.y = (200 + int((Math.random() * 200))); healthBar.visible = true; enemyType = _arg1; enemyHealth = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][0]; enemyCurrentHealth = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][0]; walkSpeed = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][1]; shootRange = (300 + int((Math.random() * 100))); addEventListener(Event.ENTER_FRAME, onRender); } public function enemyDead(){ if (enemyState == ENEMY_STATE_DEAD){ return; }; enemyState = ENEMY_STATE_DEAD; resetAnim(); deadAnim.visible = true; healthBar.visible = false; deadAnim.gotoAndPlay(1); ConsoleManager.getInstance().showText("Player ", enemyType, (WeaponData.WEAPON_TYPE_ARRAY.indexOf(WeaponManager.getInstance().usedWeapon) + 1)); switch (enemyType){ case "machineGunner": case "jeep": case "howitzer": case "helicopter": case "tank": SoundManager.getInstance().playSound("explodeSound", MainClass(root).mainStage.soundVolume); break; }; } public function hitHead(){ if (enemyState == ENEMY_STATE_DEAD){ return; }; enemyCurrentHealth = 0; WeaponManager.getInstance().shootHit++; WeaponManager.getInstance().headshotCount++; enemyDead(); } public function getEnemyType():String{ return (enemyType); } protected function onRemove(_arg1:Event){ removeEventListener(Event.ENTER_FRAME, onRender); } protected function onClick(_arg1:Event){ } public function pauseGame(){ } protected function enemyShoot(){ if (enemyCooldown <= 0){ MainClass(root).mainStage.wallHealth = (MainClass(root).mainStage.wallHealth - EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][2]); enemyCooldown = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][3]; shootAnim.gotoAndPlay(1); switch (enemyType){ case "assault": SoundManager.getInstance().playSound("ak47Sound", MainClass(root).mainStage.soundVolume, 1300); break; case "rifleman": SoundManager.getInstance().playSound("ak47Sound", MainClass(root).mainStage.soundVolume, 1300); break; case "machineGunner": case "jeep": SoundManager.getInstance().playSound("ak47Sound", MainClass(root).mainStage.soundVolume, 1300); break; case "howitzer": TShaker.shakeObject(MainClass(root).mainStage, 5, 2); SoundManager.getInstance().playSound("explodeSound", (MainClass(root).mainStage.soundVolume / 2)); break; case "rocketLauncher": TShaker.shakeObject(MainClass(root).mainStage, 5, 2); SoundManager.getInstance().playSound("explodeSound", (MainClass(root).mainStage.soundVolume / 2)); break; case "tank": TShaker.shakeObject(MainClass(root).mainStage, 10, 2); SoundManager.getInstance().playSound("explodeSound", (MainClass(root).mainStage.soundVolume / 2)); break; }; } else { enemyCooldown--; }; } protected function enemyStop(){ } public function hitEnemy(_arg1:Number){ WeaponManager.getInstance().shootHit++; enemyCurrentHealth = (enemyCurrentHealth - _arg1); if (enemyCurrentHealth <= 0){ enemyDead(); }; } protected function assignAnim():void{ } protected function onRender(_arg1:Event){ switch (enemyState){ case ENEMY_STATE_WALK: if (MainClass(root).mainStage.gameState == MainClass(root).mainStage.GAME_STATE_SCREEN){ walkAnim.stop(); return; }; walkAnim.play(); this.x = (this.x + walkSpeed); healthBar.gotoAndStop((healthBar.totalFrames - int(((enemyCurrentHealth * healthBar.totalFrames) / enemyHealth)))); if (this.x >= shootRange){ x = shootRange; resetAnim(); shootAnim.visible = true; shootAnim.gotoAndStop(1); enemyState = ENEMY_STATE_SHOOT; }; break; case ENEMY_STATE_SHOOT: if (MainClass(root).mainStage.gameState == MainClass(root).mainStage.GAME_STATE_SCREEN){ return; }; enemyShoot(); healthBar.gotoAndStop((healthBar.totalFrames - int(((enemyCurrentHealth * healthBar.totalFrames) / enemyHealth)))); if (shootAnim.currentFrame == shootAnim.totalFrames){ shootAnim.gotoAndStop(1); }; break; case ENEMY_STATE_DEAD: if (deadAnim.currentFrame == deadAnim.totalFrames){ deadAnim.stop(); EnemyManager.getInstance().destroyEnemy(this); }; break; }; } } }//package com.assault.enemy
Section 8
//EnemyAssaulter (com.assault.enemy.EnemyAssaulter) package com.assault.enemy { import flash.display.*; public class EnemyAssaulter extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 9
//EnemyHelicopter (com.assault.enemy.EnemyHelicopter) package com.assault.enemy { import flash.display.*; import flash.events.*; import com.assault.data.*; public class EnemyHelicopter extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override public function init(_arg1:String){ resetAnim(); enemyState = ENEMY_STATE_WALK; walkAnim.visible = true; this.x = 0; this.y = (50 + int((Math.random() * 100))); healthBar.visible = true; enemyType = _arg1; enemyHealth = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][0]; enemyCurrentHealth = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][0]; walkSpeed = EnemyData.ENEMY_DATA_ARRAY[(EnemyData.ENEMY_TYPE_ARRAY.indexOf(enemyType) + 1)][1]; shootRange = (300 + int((Math.random() * 100))); addEventListener(Event.ENTER_FRAME, onRender); } override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 10
//EnemyHowitzer (com.assault.enemy.EnemyHowitzer) package com.assault.enemy { import flash.display.*; public class EnemyHowitzer extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 11
//EnemyJeep (com.assault.enemy.EnemyJeep) package com.assault.enemy { import flash.display.*; public class EnemyJeep extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 12
//EnemyMachineGunner (com.assault.enemy.EnemyMachineGunner) package com.assault.enemy { import flash.display.*; public class EnemyMachineGunner extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 13
//EnemyRifleman (com.assault.enemy.EnemyRifleman) package com.assault.enemy { import flash.display.*; public class EnemyRifleman extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 14
//EnemyRocketLauncher (com.assault.enemy.EnemyRocketLauncher) package com.assault.enemy { import flash.display.*; public class EnemyRocketLauncher extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 15
//EnemyTank (com.assault.enemy.EnemyTank) package com.assault.enemy { import flash.display.*; public class EnemyTank extends EnemyAbstract { public var shoot:MovieClip; public var dead:MovieClip; public var healthBarMov:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var head:MovieClip; override protected function assignAnim():void{ deadAnim = dead; walkAnim = walk; shootAnim = shoot; healthBar = healthBarMov; } } }//package com.assault.enemy
Section 16
//BulletManager (com.assault.manager.BulletManager) package com.assault.manager { import com.assault.bullet.*; import de.polygonal.core.*; public class BulletManager { private var initiated:Boolean;// = false public var activeBulletArray:Array; private var main; public var bulletPool:ObjectPool; private static var allowInstantiation:Boolean; private static var instance:BulletManager; public function BulletManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } public function addBullet(_arg1:Number, _arg2:Number){ var _local3:Bullet; _local3 = bulletPool.object; main.addChild(_local3); activeBulletArray.push(_local3); _local3.init(_arg1, _arg2); ParticleManager.getInstance().addParticle("dirt", _arg1, _arg2, 0.25); } private function setPool(){ bulletPool = new ObjectPool(true); bulletPool.allocate(1, Bullet); } public function init(_arg1){ if (!initiated){ main = _arg1; activeBulletArray = []; setPool(); initiated = true; }; } public function destroyBullet(_arg1:Bullet){ main.removeChild(_arg1); bulletPool.object = _arg1; activeBulletArray.splice(activeBulletArray.indexOf(_arg1), 1); if ((((WeaponManager.getInstance().getCurrentAmmo() <= 0)) && (!(WeaponManager.getInstance().isReloading)))){ WeaponManager.getInstance().reloadWeapon(); }; } public static function getInstance():BulletManager{ if (!instance){ allowInstantiation = true; instance = new (BulletManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 17
//ConsoleManager (com.assault.manager.ConsoleManager) package com.assault.manager { import flash.display.*; import com.assault.console.*; public class ConsoleManager { private var main; private var yStart:Number; private var xStart:Number; private var initiated:Boolean;// = false public var textArray:Array; private static var allowInstantiation:Boolean; private static var instance:ConsoleManager; public function ConsoleManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use .getInstance() instead of new")); }; } public function init(_arg1){ if (!initiated){ main = _arg1; textArray = []; initiated = true; }; } public function showText(_arg1:String, _arg2:String="", _arg3:int=0){ var _local4:StatusText; var _local5:*; _local4 = new StatusText(); _local4.init(_arg1, _arg2, _arg3); _local4.x = xStart; _local4.y = (yStart - 22); _local4.alpha = 0; _local4.gTween.setValues({alpha:1}); main.HUD.addChild(_local4); textArray.push(_local4); if (textArray.length > 0){ for (_local5 in textArray) { textArray[_local5].gTween.setValues({y:((yStart - 22) + ((textArray.length - _local5) * 22))}); }; }; } public function setStartPos(_arg1:Number, _arg2:Number){ xStart = _arg1; yStart = _arg2; } public function removeText(_arg1:MovieClip){ var _local2:MovieClip; _local2 = _arg1; textArray.splice(textArray.indexOf(_arg1), 1); main.HUD.removeChild(_arg1); _local2 = null; } public static function getInstance():ConsoleManager{ if (!instance){ allowInstantiation = true; instance = new (ConsoleManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 18
//EnemyManager (com.assault.manager.EnemyManager) package com.assault.manager { import com.assault.enemy.*; import de.polygonal.core.*; public class EnemyManager { private var assaultPool:ObjectPool; private var howitzerPool:ObjectPool; private var riflemanPool:ObjectPool; private var rocketLauncherPool:ObjectPool; private var helicopterPool:ObjectPool; public var activeEnemyArray:Array; private var jeepPool:ObjectPool; private var tankPool:ObjectPool; private var initiated:Boolean;// = false private var main; private var machineGunnerPool:ObjectPool; private static var allowInstantiation:Boolean; private static var instance:EnemyManager; public function EnemyManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } private function getEnemy(_arg1:String){ return (this[(_arg1 + "Pool")].object); } private function order(_arg1:EnemyAbstract, _arg2:EnemyAbstract){ var _local3:int; var _local4:int; _local3 = _arg1.y; _local4 = _arg2.y; if (_local3 < _local4){ return (-1); }; if (_local3 > _local4){ return (1); }; return (0); } private function setPool(){ assaultPool = new ObjectPool(true); assaultPool.allocate(1, EnemyAssaulter); helicopterPool = new ObjectPool(true); helicopterPool.allocate(1, EnemyHelicopter); riflemanPool = new ObjectPool(true); riflemanPool.allocate(1, EnemyRifleman); rocketLauncherPool = new ObjectPool(true); rocketLauncherPool.allocate(1, EnemyRocketLauncher); howitzerPool = new ObjectPool(true); howitzerPool.allocate(1, EnemyHowitzer); machineGunnerPool = new ObjectPool(true); machineGunnerPool.allocate(1, EnemyMachineGunner); tankPool = new ObjectPool(true); tankPool.allocate(1, EnemyTank); jeepPool = new ObjectPool(true); jeepPool.allocate(1, EnemyJeep); } private function manageDepth(){ var _local1:*; activeEnemyArray.sort(order); for (_local1 in activeEnemyArray) { main.addChild(activeEnemyArray[_local1]); }; main.addChild(main.HUD); } public function addEnemy(_arg1:String){ var _local2:EnemyAbstract; if (!initiated){ throw (new Error("Error: initiate the manager first before use")); }; _local2 = getEnemy(_arg1); main.addChild(_local2); activeEnemyArray.push(_local2); _local2.init(_arg1); manageDepth(); } public function init(_arg1){ if (!initiated){ main = _arg1; activeEnemyArray = []; setPool(); initiated = true; }; } public function destroyEnemy(_arg1:EnemyAbstract){ main.removeChild(_arg1); this[(_arg1.getEnemyType() + "Pool")].object = _arg1; activeEnemyArray.splice(activeEnemyArray.indexOf(_arg1), 1); if (activeEnemyArray.length <= 0){ main.levelComplete(); }; } private function storeEnemy(){ } public function clearEnemy(){ var _local1:*; if (activeEnemyArray.length == 0){ return; }; for (_local1 in activeEnemyArray) { main.removeChild(activeEnemyArray[_local1]); activeEnemyArray[_local1].destroy(); this[(activeEnemyArray[_local1].getEnemyType() + "Pool")].object = activeEnemyArray[_local1]; }; activeEnemyArray = []; } public static function getInstance():EnemyManager{ if (!instance){ allowInstantiation = true; instance = new (EnemyManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 19
//HighScoreManager (com.assault.manager.HighScoreManager) package com.assault.manager { public class HighScoreManager { private var highScoreArray:Array; private var initiated:Boolean;// = false private var main; private static var allowInstantiation:Boolean; private static var instance:HighScoreManager; public function HighScoreManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } private function order(_arg1:Array, _arg2:Array){ var _local3:int; var _local4:int; _local3 = _arg1[1]; _local4 = _arg2[1]; if (_local3 > _local4){ return (-1); }; if (_local3 < _local4){ return (1); }; return (0); } public function init(_arg1, _arg2:Array){ if (!initiated){ main = _arg1; initiated = true; highScoreArray = _arg2; _arg2.sort(order); }; } public function getHighScoreTable():Array{ return (highScoreArray.concat()); } public function submitScore(_arg1:String, _arg2:Number){ highScoreArray.push([_arg1, _arg2]); highScoreArray.sort(order); } public static function getInstance():HighScoreManager{ if (!instance){ allowInstantiation = true; instance = new (HighScoreManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 20
//LevelPropertiesManager (com.assault.manager.LevelPropertiesManager) package com.assault.manager { import flash.events.*; import com.assault.data.*; import flash.utils.*; public class LevelPropertiesManager { private var main; private var enemyTypesArray:Array; private var initiated:Boolean;// = false private var enemyCount:int; private var levelPropArray:Array; private var tick:Timer; private static var allowInstantiation:Boolean; private static var instance:LevelPropertiesManager; public function LevelPropertiesManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } public function startLevel(_arg1:Array){ var _local2:*; enemyTypesArray = []; levelPropArray = _arg1; enemyCount = 0; for (_local2 in levelPropArray) { enemyCount = (enemyCount + levelPropArray[_local2]); if (levelPropArray[_local2] > 0){ enemyTypesArray.push(_local2); }; }; tick = new Timer(1000); tick.start(); tick.addEventListener(TimerEvent.TIMER, addWave); } private function addWave(_arg1:TimerEvent=null){ var _local2:Number; if (main.wallHealth <= 0){ return; }; if (enemyCount <= 0){ return; }; if (main.isPaused){ return; }; enemyCount--; _local2 = int((Math.random() * enemyTypesArray.length)); if (levelPropArray[enemyTypesArray[_local2]] <= 0){ enemyTypesArray.splice(enemyTypesArray.indexOf(_local2), 1); addWave(); return; }; var _local3 = levelPropArray; var _local4 = enemyTypesArray[_local2]; var _local5 = (_local3[_local4] - 1); _local3[_local4] = _local5; EnemyManager.getInstance().addEnemy(EnemyData.ENEMY_TYPE_ARRAY[enemyTypesArray[_local2]]); } public function init(_arg1){ if (!initiated){ main = _arg1; enemyTypesArray = []; initiated = true; }; } public function clearLevel(){ tick.stop(); tick = null; EnemyManager.getInstance().clearEnemy(); } public static function getInstance():LevelPropertiesManager{ if (!instance){ allowInstantiation = true; instance = new (LevelPropertiesManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 21
//ParticleManager (com.assault.manager.ParticleManager) package com.assault.manager { import flash.display.*; import de.polygonal.core.*; import com.assault.particle.*; public class ParticleManager { private var particlePool:ObjectPool; private var initiated:Boolean;// = false public var activeParticleArray:Array; private var explosionPool:ObjectPool; private var main; private static var allowInstantiation:Boolean; private static var instance:ParticleManager; public function ParticleManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } public function destroyParticle(_arg1:MovieClip){ if ((_arg1 is DirtParticle)){ particlePool.object = _arg1; } else { explosionPool.object = _arg1; }; main.removeChild(_arg1); activeParticleArray.splice(activeParticleArray.indexOf(_arg1), 1); } public function addParticle(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:MovieClip; if (!initiated){ throw (new Error("Error: initiate the manager first before use")); }; switch (_arg1){ case "dirt": _local5 = (particlePool.object as DirtParticle); break; case "explosion": _local5 = (explosionPool.object as ExplosionParticle); break; }; main.addChild(_local5); activeParticleArray.push(_local5); _local5.init(_arg2, _arg3, _arg4); } public function init(_arg1){ if (!initiated){ main = _arg1; activeParticleArray = []; setPool(); initiated = true; }; } private function setPool(){ particlePool = new ObjectPool(true); particlePool.allocate(1, DirtParticle); explosionPool = new ObjectPool(true); explosionPool.allocate(1, ExplosionParticle); } public static function getInstance():ParticleManager{ if (!instance){ allowInstantiation = true; instance = new (ParticleManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 22
//WeaponManager (com.assault.manager.WeaponManager) package com.assault.manager { import com.chocorobokun.managers.*; import flash.display.*; import com.chocorobokun.util.*; import com.assault.data.*; import com.chocorobokun.effects.*; public class WeaponManager { private const OFFSET_SPEED:Number = 0.5; public const WEAPON_STATE_SHOOT:String = "SHOOT"; public const WEAPON_STATE_IDLE:String = "IDLE"; public const WEAPON_STATE_RELOAD:String = "RELOAD"; var cooldown:int;// = 10 private var reloadTime:int; var offset:Number;// = 20 public var weaponArray:Array; public var isReloading:Boolean; private var isZoom:Boolean; private var weaponCooldown:int; var automatic:Boolean;// = false private var isShooting:Boolean; public var shootAttempt:int; private var weaponReloaded:String; private var main; private var reloadedWeapons:Array; public var usedWeapon:String; private var weaponOffset:Number; public var headshotCount:int; private var weaponState:String; private var currentWeaponMov:MovieClip; private var initiated:Boolean;// = false private var weaponAmmoArray:Array; public var playerAccuracy:Number; public var shootHit:int; private static var allowInstantiation:Boolean; private static var instance:WeaponManager; public function WeaponManager(){ initiated = false; offset = 20; automatic = false; cooldown = 10; super(); if (!allowInstantiation){ throw (new Error("Error: use .getInstance() instead of new")); }; } public function resetAnim(){ var _local1:*; for (var _local4 in WeaponData.WEAPON_TYPE_ARRAY) { _local1 = _local4; _local4; (main.gunMov[(WeaponData.WEAPON_TYPE_ARRAY[_local1] + "Normal")].visible = false); (main.gunMov[(WeaponData.WEAPON_TYPE_ARRAY[_local1] + "Zoom")].visible = false); }; } private function checkIfWeaponIsReloaded():Boolean{ var _local1:*; for (var _local4 in reloadedWeapons) { _local1 = _local4; _local4; if (reloadedWeapons[_local1][0] == usedWeapon){ return (true); }; }; return (false); } private function orderWeapon(_arg1:String, _arg2:String){ var _local3:int; var _local4:int; _local3 = WeaponData.WEAPON_TYPE_ARRAY.indexOf(_arg1); _local4 = WeaponData.WEAPON_TYPE_ARRAY.indexOf(_arg2); if (_local3 > _local4){ return (-1); }; if (_local3 < _local4){ return (1); }; return (0); } public function init(_arg1){ var _local2:*; if (!initiated){ main = _arg1; weaponOffset = 0; weaponArray = ["wesson"]; usedWeapon = "wesson"; reloadedWeapons = []; for (_local2 in WeaponData.WEAPON_TYPE_ARRAY) { }; (initiated = true); }; } public function getAccuracy():Number{ (playerAccuracy = ((shootHit * 100) / shootAttempt)); (playerAccuracy = int((playerAccuracy * 100))); if (playerAccuracy > 10000){ (playerAccuracy = 10000); }; return ((playerAccuracy / 100)); } public function reloadWeapon(){ if (checkIfWeaponIsReloaded()){ return; }; reloadedWeapons.push([usedWeapon, WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1)][2]]); stopShoot(); ConsoleManager.getInstance().showText((usedWeapon + " Reloading.....")); } public function shootWeapon(){ var _local1:int; if (checkIfWeaponIsReloaded()){ return; }; if (weaponCooldown <= 0){ if (usedWeapon != "supreme"){ BulletManager.getInstance().addBullet((main.mouseX + (-(weaponOffset) + int((Math.random() * (weaponOffset * 2))))), (main.mouseY + (-(weaponOffset) + int((Math.random() * (weaponOffset * 2)))))); if (main.gameState != main.GAME_STATE_SCREEN){ SoundManager.getInstance().playSound("shotSound1", main.soundVolume); }; } else { if (main.gameState != main.GAME_STATE_SCREEN){ SoundManager.getInstance().playSound("rocketSound", main.soundVolume); SoundManager.getInstance().playSound("explodeSound", main.soundVolume, -100); }; _local1 = 1; while (_local1 < 30) { BulletManager.getInstance().addBullet((main.mouseX + (-20 + int((Math.random() * (20 * 2))))), (main.mouseY + (-20 + int((Math.random() * (20 * 2)))))); _local1++; }; (shootAttempt = (shootAttempt + 10)); ParticleManager.getInstance().addParticle("explosion", main.mouseX, main.mouseY, 1.5); TShaker.shakeObject(main, 10, 2); }; (weaponCooldown = WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1)][1]); var _local2 = weaponAmmoArray; var _local3 = weaponArray.indexOf(usedWeapon); var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; _local2[_local3]; setCartridge(); shootAttempt++; TShaker.shakeObject(main.gunMov, 5, 2, main.gunMov.x, main.gunMov.y); } else { weaponCooldown--; }; setCartridge(); } public function setBestWeapon(){ (main.HUD.weaponMov[("weapon" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1))].alpha = 0); (usedWeapon = weaponArray[0]); (main.HUD.weaponMov[("weapon" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1))].alpha = 1); } private function setWeaponNormal(){ (main.gunMov.x = 320); if (main.mouseY >= WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1)][6]){ (main.gunMov.y = (main.mouseY + 400)); } else { (main.gunMov.y = (WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1)][6] + 400)); }; (main.gunMov.rotation = (90 + ((CustomTrigon.getAngle(main.gunMov.x, main.gunMov.y, main.mouseX, main.mouseY) * 180) / Math.PI))); } public function nextWeapon(){ if (weaponReloaded == usedWeapon){ return; }; if (weaponArray.indexOf(usedWeapon) == (weaponArray.length - 1)){ return; }; if (isZoom){ return; }; main[("weaponHUDTween" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1))].setValues({y:45, alpha:0}); (main[("weaponHUDTween" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponArray[(weaponArray.indexOf(usedWeapon) + 1)]) + 1))].target.y = -45); main[("weaponHUDTween" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponArray[(weaponArray.indexOf(usedWeapon) + 1)]) + 1))].setValues({y:0, alpha:1}); (usedWeapon = weaponArray[(weaponArray.indexOf(usedWeapon) + 1)]); setCartridge(); resetAnim(); (currentWeaponMov = main.gunMov[(usedWeapon + "Normal")]); (currentWeaponMov.visible = true); currentWeaponMov.gotoAndStop(currentWeaponMov.totalFrames); } public function prevWeapon(){ if (weaponReloaded == usedWeapon){ return; }; if (weaponArray.indexOf(usedWeapon) == 0){ return; }; if (isZoom){ return; }; main[("weaponHUDTween" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1))].setValues({y:-45, alpha:0}); (main[("weaponHUDTween" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponArray[(weaponArray.indexOf(usedWeapon) - 1)]) + 1))].target.y = 45); main[("weaponHUDTween" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponArray[(weaponArray.indexOf(usedWeapon) - 1)]) + 1))].setValues({y:0, alpha:1}); (usedWeapon = weaponArray[(weaponArray.indexOf(usedWeapon) - 1)]); setCartridge(); resetAnim(); (currentWeaponMov = main.gunMov[(usedWeapon + "Normal")]); (currentWeaponMov.visible = true); } public function getCurrentAmmo():int{ return (weaponAmmoArray[weaponArray.indexOf(usedWeapon)]); } public function stopShoot(){ (isShooting = false); (weaponState = WEAPON_STATE_IDLE); (weaponCooldown = 0); setCartridge(); } public function unZoomWeapon(){ resetAnim(); (currentWeaponMov = main.gunMov[(usedWeapon + "Normal")]); (currentWeaponMov.visible = true); (isZoom = false); (main.gunMov.x = 320); setWeaponNormal(); CursorManager.setCursor(main.crosshairMov); } private function setCartridge(){ var _local1:int; _local1 = 1; while (_local1 <= 100) { if (_local1 > weaponAmmoArray[weaponArray.indexOf(usedWeapon)]){ (main.HUD.cartridgeMov.getChildByName(("bullet" + _local1)).visible = false); } else { (main.HUD.cartridgeMov.getChildByName(("bullet" + _local1)).visible = true); }; _local1++; }; } public function resetWeapon(){ var _local1:int; (weaponArray = ["wesson"]); (usedWeapon = "wesson"); _local1 = 1; while (_local1 <= 6) { (main.HUD.weaponMov[("weapon" + _local1)].alpha = 0); _local1++; }; (main.HUD.weaponMov[("weapon" + 1)].alpha = 1); } public function initWeapon(){ var _local1:*; resetAnim(); (weaponAmmoArray = []); (reloadTime = 0); (playerAccuracy = 0); (shootAttempt = 0); (shootHit = 0); (headshotCount = 0); (weaponState = WEAPON_STATE_IDLE); (currentWeaponMov = main.gunMov[(usedWeapon + "Normal")]); (currentWeaponMov.visible = true); currentWeaponMov.gotoAndStop(currentWeaponMov.totalFrames); weaponArray.sort(orderWeapon); for (var _local4 in weaponArray) { _local1 = _local4; _local4; weaponAmmoArray.push(WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponArray[_local1]) + 1)][3]); }; setCartridge(); } public function startShoot(){ if (weaponReloaded == usedWeapon){ return; }; if (checkIfWeaponIsReloaded()){ return; }; (isShooting = true); (weaponState = WEAPON_STATE_SHOOT); setCartridge(); if (WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1)][4]){ shootWeapon(); stopShoot(); currentWeaponMov.gotoAndPlay(1); }; } public function zoomWeapon(){ if (isZoom){ return; }; resetAnim(); (currentWeaponMov = main.gunMov[(usedWeapon + "Zoom")]); (currentWeaponMov.visible = true); currentWeaponMov.gotoAndStop(currentWeaponMov.totalFrames); (isZoom = true); CursorManager.setCursor(main.crosshairZoomMov); } public function onRender(){ var _local1:*; main.crosshairMov.gotoAndStop(int(((weaponOffset * main.crosshairMov.totalFrames) / offset))); if (((!(isShooting)) && ((weaponOffset > 0)))){ (weaponOffset = (weaponOffset - OFFSET_SPEED)); }; if (((isShooting) && ((weaponOffset < offset)))){ (weaponOffset = (weaponOffset + OFFSET_SPEED)); }; if (reloadedWeapons.length > 0){ for (var _local4 in reloadedWeapons) { _local1 = _local4; _local4; _local4 = reloadedWeapons[_local1]; var _local5 = 1; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; _local4[_local5]; if (reloadedWeapons[_local1][1] <= 0){ ConsoleManager.getInstance().showText((reloadedWeapons[_local1][0] + " Reloaded")); (weaponAmmoArray[weaponArray.indexOf(reloadedWeapons[_local1][0])] = WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(reloadedWeapons[_local1][0]) + 1)][3]); setCartridge(); reloadedWeapons.splice(_local1, 1); }; }; }; switch (weaponState){ case WEAPON_STATE_SHOOT: currentWeaponMov.play(); if (currentWeaponMov.currentFrame == currentWeaponMov.totalFrames){ currentWeaponMov.gotoAndPlay(1); }; break; case WEAPON_STATE_IDLE: if (WeaponData.WEAPON_DATA_ARRAY[(WeaponData.WEAPON_TYPE_ARRAY.indexOf(usedWeapon) + 1)][4]){ if (currentWeaponMov.currentFrame == currentWeaponMov.totalFrames){ currentWeaponMov.stop(); }; } else { currentWeaponMov.gotoAndStop(currentWeaponMov.totalFrames); }; break; }; if (isZoom){ (main.gunMov.x = main.mouseX); if (main.mouseY >= 220){ (main.gunMov.y = main.mouseY); } else { (main.gunMov.y = 220); }; (main.gunMov.rotation = 0); } else { setWeaponNormal(); }; main.addChild(main.gunMov); if (!isShooting){ return; }; shootWeapon(); } public static function getInstance():WeaponManager{ if (!instance){ allowInstantiation = true; instance = new (WeaponManager); allowInstantiation = false; }; return (instance); } } }//package com.assault.manager
Section 23
//DirtParticle (com.assault.particle.DirtParticle) package com.assault.particle { import com.assault.manager.*; import flash.display.*; import flash.events.*; public class DirtParticle extends MovieClip { public function DirtParticle(){ addEventListener(Event.REMOVED_FROM_STAGE, onRemoved); } public function init(_arg1:Number, _arg2:Number, _arg3:Number){ this.x = _arg1; this.y = _arg2; this.scaleX = _arg3; this.scaleY = _arg3; gotoAndPlay(1); addEventListener(Event.ENTER_FRAME, onRender); } private function onStage(_arg1:Event){ } private function onRender(_arg1:Event){ if (this.currentFrame == this.totalFrames){ ParticleManager.getInstance().destroyParticle(this); }; } private function onRemoved(_arg1:Event){ removeEventListener(Event.ENTER_FRAME, onRender); } } }//package com.assault.particle
Section 24
//ExplosionParticle (com.assault.particle.ExplosionParticle) package com.assault.particle { import com.assault.manager.*; import flash.display.*; import flash.events.*; public class ExplosionParticle extends MovieClip { public function ExplosionParticle(){ addEventListener(Event.REMOVED_FROM_STAGE, onRemoved); } public function init(_arg1:Number, _arg2:Number, _arg3:Number){ this.x = _arg1; this.y = _arg2; this.scaleX = _arg3; this.scaleY = _arg3; gotoAndPlay(1); addEventListener(Event.ENTER_FRAME, onRender); } private function onRender(_arg1:Event){ if (this.currentFrame == this.totalFrames){ ParticleManager.getInstance().destroyParticle(this); }; } private function onRemoved(_arg1:Event){ removeEventListener(Event.ENTER_FRAME, onRender); } } }//package com.assault.particle
Section 25
//AssaultPreloader (com.assault.preloader.AssaultPreloader) package com.assault.preloader { import flash.display.*; import flash.events.*; import com.chocorobokun.preloader.*; import com.chocorobokun.util.*; import flash.text.*; public class AssaultPreloader extends MovieClip implements IPreloader { public var loaderMov:MovieClip; public var loadingDisp:TextField; private var callback:Function; public var logoMov:MovieClip; public var gameLoaded:Boolean; private var isReady:Boolean; public var startBut:SimpleButton; public function AssaultPreloader(_arg1:Function, _arg2:Boolean=false){ callback = _arg1; buttonMode = (useHandCursor = true); isReady = _arg2; startBut.visible = false; if (!isReady){ logoMov.gotoAndStop((logoMov.totalFrames - 1)); } else { loaderMov.loadingBar.gotoAndStop(50); loadingDisp.text = "100%"; }; startBut.addEventListener(MouseEvent.CLICK, onStart); logoMov.addEventListener(MouseEvent.CLICK, onClick); addEventListener(Event.ENTER_FRAME, onRender); } private function onRender(_arg1:Event){ if (logoMov.currentFrame == logoMov.totalFrames){ stop(); loaderMov.visible = false; loadingDisp.visible = false; startBut.visible = true; gameLoaded = true; }; } private function onStart(_arg1:Event){ callback(); } public function update(_arg1:int):void{ loadingDisp.text = (_arg1 + "%"); if (_arg1 >= 100){ this.visible = false; }; loaderMov.loadingBar.gotoAndStop(int((_arg1 / 2))); } private function onClick(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"); } } }//package com.assault.preloader
Section 26
//CompleteScreen (com.assault.screen.CompleteScreen) package com.assault.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class CompleteScreen extends MovieClip { public var moreBut:MovieClip; public var playBut:SimpleButton; public function CompleteScreen(){ playBut.addEventListener(MouseEvent.CLICK, onPlay); moreBut.addEventListener(MouseEvent.CLICK, onMore); } public function onPlay(_arg1:Event){ SoundManager.getInstance().playSound("mainSound", MainClass(root).mainStage.soundVolume, 9999); ScreenManager.getInstance().changeToScreen("submitScreen"); } private function onMore(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"); } } }//package com.assault.screen
Section 27
//GameOverScreen (com.assault.screen.GameOverScreen) package com.assault.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class GameOverScreen extends MovieClip { public var moreBut:MovieClip; public var playBut:SimpleButton; public function GameOverScreen(){ playBut.addEventListener(MouseEvent.CLICK, onPlay); moreBut.addEventListener(MouseEvent.CLICK, onMore); } private function onPlay(_arg1:Event){ SoundManager.getInstance().playSound("mainSound", MainClass(root).mainStage.soundVolume, 0, 999); ScreenManager.getInstance().changeToScreen("submitScreen"); } private function onMore(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"); } } }//package com.assault.screen
Section 28
//HighScoreScreen (com.assault.screen.HighScoreScreen) package com.assault.screen { import com.assault.manager.*; import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import flash.text.*; public class HighScoreScreen extends MovieClip { private var highScoreArray:Array; public var scoreDisp:TextField; public var menuBut:SimpleButton; public var nameDisp:TextField; public function HighScoreScreen(){ addEventListener(Event.ADDED_TO_STAGE, onStage); menuBut.addEventListener(MouseEvent.CLICK, onMenu); } private function onStage(_arg1:Event){ var _local2:*; nameDisp.text = ""; scoreDisp.text = ""; highScoreArray = HighScoreManager.getInstance().getHighScoreTable(); for (_local2 in highScoreArray) { nameDisp.appendText((highScoreArray[_local2][0] + "\n")); scoreDisp.appendText((highScoreArray[_local2][1] + "\n")); }; } private function onMenu(_arg1:Event){ ScreenManager.getInstance().changeToScreen("menuScreen"); } } }//package com.assault.screen
Section 29
//InstructionScreen (com.assault.screen.InstructionScreen) package com.assault.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; public class InstructionScreen extends MovieClip { public var playBut:SimpleButton; public function InstructionScreen(){ addEventListener(Event.ADDED_TO_STAGE, onStage); playBut.addEventListener(MouseEvent.CLICK, onPlay); } private function onStage(_arg1:Event){ MainClass(root).mainStage.gameInit(); } private function onPlay(_arg1:Event){ MainClass(root).mainStage.levelInit(); ScreenManager.getInstance().removeScreen("instructionScreen"); } } }//package com.assault.screen
Section 30
//MenuScreen (com.assault.screen.MenuScreen) package com.assault.screen { import com.assault.manager.*; import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class MenuScreen extends MovieClip { public var menuMov:MovieClip; public var cheatBut:SimpleButton; public function MenuScreen(){ menuMov.startBut.addEventListener(MouseEvent.CLICK, onStart); cheatBut.addEventListener(MouseEvent.CLICK, onCheat); addEventListener(Event.ADDED_TO_STAGE, onStage); menuMov.highscoreBut.addEventListener(MouseEvent.CLICK, onScore); menuMov.moreBut.addEventListener(MouseEvent.CLICK, onMore); } private function onScore(_arg1:Event){ ScreenManager.getInstance().changeToScreen("highScoreScreen"); } private function onCheat(_arg1:Event){ MainClass(root).mainStage.isCheat = true; MainClass(root).mainStage.wallHealth = 9999999999999; WeaponManager.getInstance().weaponArray = ["wesson", "carbine", "grand", "krieg", "thunder", "supreme"]; } private function onStage(_arg1:Event){ menuMov.gotoAndPlay(1); } private function onStart(_arg1:Event){ ScreenManager.getInstance().changeToScreen("instructionScreen"); } private function onMore(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"); } } }//package com.assault.screen
Section 31
//PauseScreen (com.assault.screen.PauseScreen) package com.assault.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; public class PauseScreen extends MovieClip { public function PauseScreen(){ addEventListener(MouseEvent.CLICK, onClick); } private function onStage(_arg1:Event){ } private function onClick(_arg1:Event){ MainClass(root).mainStage.isPaused = false; MainClass(root).mainStage.gameState = MainClass(root).mainStage.GAME_STATE_NORMAL; ScreenManager.getInstance().removeScreen("pauseScreen"); } } }//package com.assault.screen
Section 32
//ShopScreen (com.assault.screen.ShopScreen) package com.assault.screen { import com.assault.manager.*; import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.gskinner.motion.*; import com.chocorobokun.util.*; import com.assault.data.*; import com.gskinner.motion.easing.*; import com.assault.world.*; public class ShopScreen extends MovieClip { private var itemTween2:GTween; private var itemTween3:GTween; private var itemTween4:GTween; private var itemTween6:GTween; private var itemTween5:GTween; private var itemTween1:GTween; private var weaponSelectedIndex:int; public var shopPanel:MovieClip; public var main:MainStage; private var weaponSelPosition:int; public function ShopScreen(){ var _local1:int; super(); addEventListener(Event.ADDED_TO_STAGE, onStage); shopPanel.repairBut.addEventListener(MouseEvent.CLICK, onRepair); shopPanel.continueBut.addEventListener(MouseEvent.CLICK, onContinue); shopPanel.prevBut.addEventListener(MouseEvent.CLICK, onPrev); shopPanel.nextBut.addEventListener(MouseEvent.CLICK, onNext); shopPanel.buyBut.addEventListener(MouseEvent.CLICK, onBuy); shopPanel.moreBut.addEventListener(MouseEvent.CLICK, onMore); shopPanel.more2But.addEventListener(MouseEvent.CLICK, onMore); itemTween1 = new GTween(shopPanel.weaponSelection.weaponBut1, 0.5, null, {ease:Circular.easeOut}); _local1 = 1; while (_local1 <= 6) { shopPanel.weaponSelection[("weaponBut" + _local1)].buttonMode = true; shopPanel.weaponSelection[("weaponBut" + _local1)].useHandCursor = true; shopPanel.weaponSelection[("weaponBut" + _local1)].addEventListener(MouseEvent.CLICK, onWeaponClick); shopPanel.weaponSelection[("weaponBut" + _local1)].addEventListener(MouseEvent.ROLL_OVER, onWeaponHover); shopPanel.weaponSelection[("weaponBut" + _local1)].addEventListener(MouseEvent.ROLL_OUT, onWeaponOut); shopPanel.weaponSelection[("weaponBut" + _local1)].nameDisp.text = WeaponData.WEAPON_TYPE_ARRAY[(_local1 - 1)]; shopPanel.weaponSelection[("weaponBut" + _local1)].hoverMov.nameDisp.text = WeaponData.WEAPON_TYPE_ARRAY[(_local1 - 1)]; shopPanel.weaponSelection[("weaponBut" + _local1)].weaponMov.gotoAndStop(_local1); this[("itemTween" + _local1)] = new GTween(shopPanel.weaponSelection[("weaponBut" + _local1)], 0.5, null, {ease:Circular.easeOut}); _local1++; }; } private function onBuy(_arg1:Event){ if (WeaponManager.getInstance().weaponArray.indexOf(WeaponData.WEAPON_TYPE_ARRAY[(weaponSelectedIndex - 1)]) != -1){ return; }; if (MainClass(root).mainStage.playerMoney < WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][5]){ trace("MONEY NOT ENOUGH"); return; }; WeaponManager.getInstance().weaponArray.push(WeaponData.WEAPON_TYPE_ARRAY[(weaponSelectedIndex - 1)]); MainClass(root).mainStage.playerMoney = (MainClass(root).mainStage.playerMoney - WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][5]); shopPanel.totalDisp.text = ("Total Money: $" + MainClass(root).mainStage.playerMoney); shopPanel.weaponSelection[("weaponBut" + weaponSelectedIndex)].alpha = 0.5; shopPanel.weaponSelection[("weaponBut" + weaponSelectedIndex)].enabled = false; } private function onWeaponHover(_arg1:Event){ var _local2:int; _local2 = 1; while (_local2 <= 6) { shopPanel.weaponSelection[("weaponBut" + _local2)].hoverMov.alpha = ((shopPanel.weaponSelection[("weaponBut" + _local2)].alpha)==1) ? 0 : 1; _local2++; }; _arg1.currentTarget.hoverMov.alpha = 1; weaponSelectedIndex = int(_arg1.currentTarget.name.charAt(9)); if (WeaponManager.getInstance().weaponArray.indexOf(WeaponData.WEAPON_TYPE_ARRAY[(weaponSelectedIndex - 1)]) == -1){ shopPanel.priceDisp.text = ("Price: $" + WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][5]); } else { shopPanel.priceDisp.text = "PURCHASED"; }; shopPanel.descDisp.text = (((((((((("The " + WeaponData.WEAPON_TYPE_ARRAY[(weaponSelectedIndex - 1)]) + " is an extremely accurate weapon. It's clip holds ") + WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][3]) + " caliber rounds. ") + (WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][0] * 10)) + " damage against infantry units, and ") + (WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][7] * 10)) + " damage against vehicles and Howitzers. Reload time: ") + (int(((WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][2] * 10) / 50)) / 10)) + " seconds."); if (weaponSelectedIndex == 6){ shopPanel.descDisp.text = (((("The " + WeaponData.WEAPON_TYPE_ARRAY[(weaponSelectedIndex - 1)]) + " will destroy everything it hits. Reload time: ") + (int(((WeaponData.WEAPON_DATA_ARRAY[weaponSelectedIndex][2] * 10) / 50)) / 10)) + " seconds."); }; } private function onRepair(_arg1:Event){ if (main.wallHealth >= 1000){ return; }; if (main.playerMoney < 100){ return; }; if (main.wallHealth <= 950){ main.wallHealth = (main.wallHealth + 50); } else { main.wallHealth = (main.wallHealth + (1000 - main.wallHealth)); }; main.playerMoney = (main.playerMoney - 100); shopPanel.healthDisp.text = (("Health " + main.wallHealth) + "/1000"); shopPanel.totalDisp.text = ("Total Money: $" + MainClass(root).mainStage.playerMoney); } private function onStage(_arg1:Event){ var _local2:int; main = MainClass(root).mainStage; weaponSelPosition = 1; weaponSelectedIndex = 1; shopPanel.earningDisp.text = ("Level Earnings: $" + MainClass(root).mainStage.levelEarning); shopPanel.accBonusDisp.text = ("Accuracy Bonus: $" + MainClass(root).mainStage.accuracyBonus); shopPanel.headshotDisp.text = ("Headshot Bonus: $" + MainClass(root).mainStage.headshotBonus); shopPanel.totalDisp.text = ("Total Money: $" + MainClass(root).mainStage.playerMoney); shopPanel.accuracyDisp.text = (("Accuracy: " + WeaponManager.getInstance().getAccuracy()) + "%"); shopPanel.healthDisp.text = (("Health " + MainClass(root).mainStage.wallHealth) + "/1000"); shopPanel.headshotNumDisp.text = ("Headshots: " + WeaponManager.getInstance().headshotCount); shopPanel.levelDisp.text = ("STATS FOR LEVEL " + LevelManager.getInstance().getCurrentLevel()); _local2 = 1; while (_local2 <= 6) { shopPanel.weaponSelection[("weaponBut" + _local2)].x = ((_local2 - 1) * 137); if (WeaponManager.getInstance().weaponArray.indexOf(WeaponData.WEAPON_TYPE_ARRAY[(_local2 - 1)]) == -1){ shopPanel.weaponSelection[("weaponBut" + _local2)].alpha = 1; shopPanel.weaponSelection[("weaponBut" + _local2)].hoverMov.alpha = 0; shopPanel.weaponSelection[("weaponBut" + _local2)].enabled = true; } else { shopPanel.weaponSelection[("weaponBut" + _local2)].alpha = 0.5; shopPanel.weaponSelection[("weaponBut" + _local2)].hoverMov.alpha = 1; shopPanel.weaponSelection[("weaponBut" + _local2)].enabled = false; }; _local2++; }; } private function onWeaponClick(_arg1:Event){ } private function onWeaponOut(_arg1:Event){ } private function onNext(_arg1:Event){ var _local2:int; if (weaponSelPosition == 5){ return; }; weaponSelPosition = (weaponSelPosition + 1); _local2 = 1; while (_local2 <= 6) { this[("itemTween" + _local2)].setValues({x:(((_local2 - 1) * 137) - ((weaponSelPosition - 1) * 137))}); _local2++; }; } private function onContinue(_arg1:Event){ main.levelInit(); ScreenManager.getInstance().removeScreen("shopScreen"); } private function onPrev(_arg1:Event){ var _local2:int; if (weaponSelPosition == 1){ return; }; weaponSelPosition = (weaponSelPosition - 1); _local2 = 1; while (_local2 <= 6) { this[("itemTween" + _local2)].setValues({x:(((_local2 - 1) * 137) - ((weaponSelPosition - 1) * 137))}); _local2++; }; } private function onMore(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"); } } }//package com.assault.screen
Section 33
//SubmitScreen (com.assault.screen.SubmitScreen) package com.assault.screen { import com.assault.manager.*; import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; import flash.text.*; public class SubmitScreen extends MovieClip { public var moreBut:MovieClip; public var submitBut:SimpleButton; public var scoreDisp:TextField; public var playBut:SimpleButton; public var nameInput:TextField; public function SubmitScreen(){ submitBut.addEventListener(MouseEvent.CLICK, onSubmit); playBut.addEventListener(MouseEvent.CLICK, onPlay); nameInput.addEventListener(MouseEvent.CLICK, onInput); moreBut.addEventListener(MouseEvent.CLICK, onMore); addEventListener(Event.ADDED_TO_STAGE, onStage); } private function onInput(_arg1:Event){ if (nameInput.text != "YOUR NAME"){ return; }; nameInput.text = ""; } private function onStage(_arg1:Event){ MainClass(root).mainStage.calculateMoney(); nameInput.text = "YOUR NAME"; scoreDisp.text = String(MainClass(root).mainStage.playerScore); } private function onPlay(_arg1:Event){ ScreenManager.getInstance().changeToScreen("menuScreen"); } private function onMore(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"); } private function onSubmit(_arg1:Event){ if ((((nameInput.text == "YOUR NAME")) || ((nameInput.text == "")))){ HighScoreManager.getInstance().submitScore("PLAYER", MainClass(root).mainStage.playerScore); } else { HighScoreManager.getInstance().submitScore(nameInput.text, MainClass(root).mainStage.playerScore); }; ScreenManager.getInstance().changeToScreen("highScoreScreen"); } } }//package com.assault.screen
Section 34
//MainStage (com.assault.world.MainStage) package com.assault.world { import com.assault.manager.*; import com.assault.enemy.*; import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.gskinner.motion.*; import com.chocorobokun.util.*; import com.assault.data.*; import flash.utils.*; import com.gskinner.motion.easing.*; import com.senocular.utils.*; import flash.ui.*; import com.assault.screen.*; import flash.net.*; public class MainStage extends MovieClip { public const MAXIMUM_LEVEL:int = 16; public const BRAND_URL:String = "http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"; public const MAX_ENEMY:int = 20; public const GAME_STATE_SCREEN:String = "SCREEN"; public const GAME_STATE_ZOOM:String = "ZOOM"; public const GAME_STATE_INGAME:String = "INGAME"; public const GAME_STATE_NORMAL:String = "NORMAL"; public var isHoverButton:Boolean; public var playerScore:int; public var weaponHUDTween1:GTween; public var weaponHUDTween3:GTween; public var weaponHUDTween4:GTween; public var weaponHUDTween5:GTween; public var weaponHUDTween6:GTween; public var keyLimiter:int;// = 0 public var key:KeyObject; public var cMenu:ContextMenu; public var isMute:Boolean; public var playerMoney:int; public var weaponHUDTween2:GTween; public var accuracyBonus:int; public var pauseBut:SimpleButton; public var wallHealth:int; public var saveData:SharedObject; public var HUD:MovieClip; public var levelEarning:int; public var isPaused:Boolean; public var soundVolume:Number; public var headshotBonus:int; public var levelManager:LevelManager; public var crosshairMov:MovieClip; public var muteBut:MovieClip; public var enemyArray:Array; public var gunMov:MovieClip; public var isCheat:Boolean; public var crosshairZoomMov:MovieClip; public var gameState:String; public var weaponManager:WeaponManager; public function MainStage(){ var _local1:ContextMenuItem; keyLimiter = 0; cMenu = new ContextMenu(); super(); trace("ASSAULT GAME START"); this.contextMenu = cMenu; cMenu.hideBuiltInItems(); _local1 = new ContextMenuItem("FlashGames247.com"); _local1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, onCMenu); cMenu.customItems.push(_local1); addEventListener(Event.ADDED_TO_STAGE, onStage); } private function onButtonRoll(_arg1:Event){ isHoverButton = true; } public function cobaShake(_arg1:int=10, _arg2:int=10){ var timer:Timer; var shakeRatio = _arg1; var shakeDuration = _arg2; timer = new Timer(10, shakeDuration); timer.start(); timer.addEventListener(TimerEvent.TIMER, function (){ MainClass(root).mainStage.x = (MainClass(root).mainStage.y = 0); MainClass(root).mainStage.x = (MainClass(root).mainStage.x + (int((Math.random() * (shakeRatio * 2))) - shakeRatio)); MainClass(root).mainStage.y = (MainClass(root).mainStage.y + (int((Math.random() * (shakeRatio * 2))) - shakeRatio)); }); timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (){ MainClass(root).mainStage.x = (MainClass(root).mainStage.y = 0); }); } public function gameInit(){ WeaponManager.getInstance().resetWeapon(); levelManager.setLevel(1); levelManager.setCurrentLevel(1); wallHealth = 1000; gameState = GAME_STATE_SCREEN; stage.focus = this; playerMoney = 0; levelEarning = 0; playerScore = 0; if (isCheat){ wallHealth = 9999999999999; WeaponManager.getInstance().weaponArray = ["wesson", "carbine", "supreme", "grand", "krieg", "thunder"]; }; } public function onStage(_arg1:Event){ var _local2:MovieClip; var _local3:int; var _local4:int; sharedObjectInit(); stage.stageFocusRect = false; ScreenManager.getInstance().init(this, this); ScreenManager.getInstance().addScreen(new MenuScreen(), "menuScreen"); ScreenManager.getInstance().addScreen(new InstructionScreen(), "instructionScreen"); ScreenManager.getInstance().addScreen(new ShopScreen(), "shopScreen"); ScreenManager.getInstance().addScreen(new GameOverScreen(), "gameOverScreen"); ScreenManager.getInstance().addScreen(new PauseScreen(), "pauseScreen"); ScreenManager.getInstance().addScreen(new HighScoreScreen(), "highScoreScreen"); ScreenManager.getInstance().addScreen(new SubmitScreen(), "submitScreen"); ScreenManager.getInstance().addScreen(new CompleteScreen(), "completeScreen"); ScreenManager.getInstance().changeToScreen("menuScreen", false); EnemyManager.getInstance().init(this); BulletManager.getInstance().init(this); ParticleManager.getInstance().init(this); WeaponManager.getInstance().init(this); LevelPropertiesManager.getInstance().init(this); ConsoleManager.getInstance().init(this); HighScoreManager.getInstance().init(this, saveData.data.highScoreArray); soundVolume = 0.25; SoundManager.getInstance().addLibrarySound(AK47Sound, "ak47Sound"); SoundManager.getInstance().addLibrarySound(M60Sound, "m60Sound"); SoundManager.getInstance().addLibrarySound(ShotSound1, "shotSound1"); SoundManager.getInstance().addLibrarySound(RocketSound, "rocketSound"); SoundManager.getInstance().addLibrarySound(ExplodeSound, "explodeSound"); SoundManager.getInstance().addLibrarySound(MainSound, "mainSound"); SoundManager.getInstance().addLibrarySound(PlaySound, "playSound"); SoundManager.getInstance().playSound("mainSound", soundVolume, 0, 999); ConsoleManager.getInstance().setStartPos(19, 39); _local3 = 1; while (_local3 <= 100) { _local2 = new BulletReload(); _local2.name = ("bullet" + _local3); HUD.cartridgeMov.addChild(_local2); _local2.x = ((_local3 * 5) - 5); _local3++; }; _local4 = 1; while (_local4 <= 6) { this[("weaponHUDTween" + _local4)] = new GTween(HUD.weaponMov[("weapon" + _local4)], 1, null, {ease:Circular.easeOut}); HUD.weaponMov[("weapon" + _local4)].alpha = 0; _local4++; }; HUD.weaponMov[("weapon" + 1)].alpha = 1; levelManager = LevelManager.getInstance(); key = new KeyObject(stage); weaponManager = WeaponManager.getInstance(); pauseBut.addEventListener(MouseEvent.CLICK, onPause); pauseBut.addEventListener(MouseEvent.ROLL_OVER, onButtonRoll); pauseBut.addEventListener(MouseEvent.ROLL_OUT, onButtonUp); muteBut.addEventListener(MouseEvent.CLICK, onMute); muteBut.addEventListener(MouseEvent.ROLL_OVER, onButtonRoll); muteBut.addEventListener(MouseEvent.ROLL_OUT, onButtonUp); muteBut.gotoAndStop("mute"); } private function onButtonUp(_arg1:Event){ isHoverButton = false; } private function onMute(_arg1:Event){ if (isMute){ soundVolume = 0.5; SoundManager.getInstance().unmuteAllSounds(); muteBut.gotoAndStop("mute"); isMute = false; } else { soundVolume = 0; SoundManager.getInstance().muteAllSounds(); muteBut.gotoAndStop("unmute"); isMute = true; }; } public function levelInit(){ var _local1:int; CursorManager.init(stage); CursorManager.setCursor(crosshairMov); WeaponManager.getInstance().initWeapon(); WeaponManager.getInstance().setBestWeapon(); ConsoleManager.getInstance().showText((("LEVEL " + LevelManager.getInstance().getCurrentLevel()) + " STARTING")); stage.focus = this; gameState = GAME_STATE_NORMAL; gunMov.gotoAndStop(5); enemyArray = []; _local1 = 1; while (_local1 <= 6) { HUD.weaponMov[("weapon" + _local1)].alpha = 0; _local1++; }; HUD.weaponMov[("weapon" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponManager.usedWeapon) + 1))].alpha = 1; HUD.weaponMov[("weapon" + (WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponManager.usedWeapon) + 1))].y = 0; LevelPropertiesManager.getInstance().startLevel(LevelData.LEVEL_DATA_ARRAY[levelManager.getCurrentLevel()].concat()); trace(("LEVEL INIT PROP ARRAY :" + LevelData.LEVEL_DATA_ARRAY[levelManager.getCurrentLevel()])); SoundManager.getInstance().stopSound("mainSound"); SoundManager.getInstance().playSound("playSound", (soundVolume / 2), 999); stage.addEventListener(MouseEvent.CLICK, onClick); stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown); stage.addEventListener(MouseEvent.MOUSE_UP, onUp); addEventListener(Event.ENTER_FRAME, mainLoop); } private function onUp(_arg1:Event){ if (isHoverButton){ return; }; WeaponManager.getInstance().stopShoot(); } public function levelComplete(){ SoundManager.getInstance().stopAllSounds(); if (levelManager.getCurrentLevel() >= MAXIMUM_LEVEL){ gameComplete(); return; }; SoundManager.getInstance().playSound("mainSound", soundVolume, 0, 999); calculateMoney(); ScreenManager.getInstance().changeToScreen("shopScreen", false); gameState = GAME_STATE_SCREEN; LevelPropertiesManager.getInstance().clearLevel(); levelManager.setLevel((levelManager.getCurrentLevel() + 1)); trace((("GET ACCURACY : " + weaponManager.getAccuracy()) + "%")); } private function onClick(_arg1:Event){ if (isHoverButton){ return; }; if (isPaused){ return; }; weaponManager.shootWeapon(); weaponManager.stopShoot(); } public function calculateMoney(){ var _local1:Array; var _local2:*; _local1 = LevelData.LEVEL_DATA_ARRAY[levelManager.getCurrentLevel()]; for (_local2 in _local1) { levelEarning = (levelEarning + (_local1[_local2] * EnemyData.ENEMY_DATA_ARRAY[(_local2 + 1)][4])); }; accuracyBonus = int(((levelEarning * weaponManager.getAccuracy()) / 100)); headshotBonus = (weaponManager.headshotCount * 10); playerMoney = (playerMoney + ((levelEarning + accuracyBonus) + headshotBonus)); playerScore = (playerScore + playerMoney); trace(("LEVEL EARNING : " + levelEarning)); } private function onDown(_arg1:Event){ if (isHoverButton){ return; }; if (isPaused){ return; }; WeaponManager.getInstance().startShoot(); } public function sharedObjectInit(){ saveData = SharedObject.getLocal("TESTSO4"); if (!saveData.data.highScoreArray){ saveData.data.highScoreArray = [["player", 1000], ["player", 2000], ["player", 3000], ["player", 4000], ["player", 5000], ["player", 6000], ["player", 7000], ["player", 8000], ["player", 9000], ["player", 200000]]; trace("SO CREATED!!!!!!!!!!!"); } else { trace("SO ALREADY CREATED!!!!!!!!!!!"); }; } public function cobaShoot(){ } public function cobaWave(){ var _local1:*; EnemyManager.getInstance().addEnemy(EnemyData.ENEMY_TYPE_ARRAY[int((Math.random() * EnemyData.ENEMY_TYPE_ARRAY.length))]); enemyArray.sort(order); for (_local1 in enemyArray) { addChild(enemyArray[_local1]); }; } private function order(_arg1:EnemyAbstract, _arg2:EnemyAbstract){ var _local3:int; var _local4:int; _local3 = _arg1.y; _local4 = _arg2.y; if (_local3 < _local4){ return (-1); }; if (_local3 > _local4){ return (1); }; return (0); } private function onPause(_arg1:Event){ if (gameState != GAME_STATE_SCREEN){ ScreenManager.getInstance().changeToScreen("pauseScreen"); gameState = GAME_STATE_SCREEN; isPaused = true; }; } public function gameComplete(){ calculateMoney(); ScreenManager.getInstance().changeToScreen("completeScreen", false); gameState = GAME_STATE_SCREEN; LevelPropertiesManager.getInstance().clearLevel(); trace("GAME COMPLETE!!!"); } public function cobaStart(){ CursorManager.init(stage); CursorManager.setCursor(crosshairMov); stage.focus = this; gunMov.gotoAndStop(5); enemyArray = []; stage.addEventListener(MouseEvent.CLICK, onClick); stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown); stage.addEventListener(MouseEvent.MOUSE_UP, onUp); addEventListener(Event.ENTER_FRAME, mainLoop); } private function onCMenu(_arg1:Event){ OpenURL.callURL(BRAND_URL); } public function gameOver(){ gameState = GAME_STATE_SCREEN; LevelPropertiesManager.getInstance().clearLevel(); SoundManager.getInstance().stopAllSounds(); ScreenManager.getInstance().changeToScreen("gameOverScreen", false); } private function mainLoop(_arg1:Event){ if (isPaused){ return; }; if (wallHealth <= 0){ gameOver(); trace("GAME IS OVER"); removeEventListener(Event.ENTER_FRAME, mainLoop); CursorManager.removeCursor(); return; }; if (gameState == GAME_STATE_SCREEN){ removeEventListener(Event.ENTER_FRAME, mainLoop); CursorManager.removeCursor(); return; }; weaponManager.onRender(); addChild(HUD); HUD.wallDisp.text = String(wallHealth); HUD.weaponMov.gotoAndStop((WeaponData.WEAPON_TYPE_ARRAY.indexOf(weaponManager.usedWeapon) + 1)); if (keyLimiter != 0){ keyLimiter--; return; }; if (key.isDown(80)){ if (gameState != GAME_STATE_SCREEN){ ScreenManager.getInstance().changeToScreen("pauseScreen"); gameState = GAME_STATE_SCREEN; isPaused = true; }; }; if (key.isDown(Keyboard.DOWN)){ weaponManager.nextWeapon(); keyLimiter = 10; }; if (key.isDown(Keyboard.UP)){ weaponManager.prevWeapon(); keyLimiter = 10; }; if (key.isDown(Keyboard.SPACE)){ weaponManager.zoomWeapon(); } else { weaponManager.unZoomWeapon(); }; } } }//package com.assault.world
Section 35
//TShaker (com.chocorobokun.effects.TShaker) package com.chocorobokun.effects { import flash.display.*; import flash.events.*; import flash.utils.*; public class TShaker { public static function shakeObject(_arg1:DisplayObject, _arg2:Number=10, _arg3:int=10, _arg4:Number=0, _arg5:Number=0){ var timer:Timer; var target = _arg1; var shakeRatio = _arg2; var shakeDuration = _arg3; var xStart = _arg4; var yStart = _arg5; timer = new Timer(10, shakeDuration); timer.start(); timer.addEventListener(TimerEvent.TIMER, function (){ target.x = xStart; target.y = yStart; target.x = (target.x + (int((Math.random() * (shakeRatio * 2))) - shakeRatio)); target.y = (target.y + (int((Math.random() * (shakeRatio * 2))) - shakeRatio)); }); timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (){ target.x = xStart; target.y = yStart; }); } } }//package com.chocorobokun.effects
Section 36
//CursorManager (com.chocorobokun.managers.CursorManager) package com.chocorobokun.managers { import flash.display.*; import flash.events.*; import flash.ui.*; public class CursorManager { private static var _root:Stage; private static var _xOffset:Number; private static var _yOffset:Number; private static var _cursor:DisplayObject; public function CursorManager():void{ throw (new Error("no need to call constructor, use static methods CursorManager.init(), CursorManager.setCursor(),CursorManager.removeCursor(),CursorManager.destroy() ")); } public static function destroy():void{ if (_cursor){ removeCursor(); }; } public static function init(_arg1:Stage):void{ _root = _arg1; } public static function removeCursor():void{ if (!_cursor){ return; }; _root.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); _root.removeChild(_cursor); _cursor = null; Mouse.show(); } private static function onMouseMove(_arg1:MouseEvent):void{ _cursor.x = (_root.mouseX + _xOffset); _cursor.y = (_root.mouseY + _yOffset); _arg1.updateAfterEvent(); } public static function bringToFront():void{ if (_cursor){ _root.addChild(_cursor); }; } public static function setCursor(_arg1:DisplayObject, _arg2:Number=0, _arg3:Number=0):void{ if (!_root){ throw (new Error("set root using init(pRoot)")); }; if (_cursor){ removeCursor(); }; Mouse.hide(); _cursor = _arg1; if ((_cursor is InteractiveObject)){ InteractiveObject(_cursor).mouseEnabled = false; if ((_cursor is DisplayObjectContainer)){ DisplayObjectContainer(_cursor).mouseChildren = false; }; }; _xOffset = _arg2; _yOffset = _arg3; _cursor.x = (_root.mouseX + _xOffset); _cursor.y = (_root.mouseY + _yOffset); _root.addChild(_cursor); _root.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); } } }//package com.chocorobokun.managers
Section 37
//LevelManager (com.chocorobokun.managers.LevelManager) package com.chocorobokun.managers { import flash.display.*; public class LevelManager { private var bestLevel:int;// = 0 private var levelsData:Array; private var currentLevel:int;// = 0 private var main:Sprite; private var initiated:Boolean;// = false private static var allowInstantiation:Boolean; private static var instance:LevelManager; public function LevelManager(){ initiated = false; levelsData = []; currentLevel = 0; bestLevel = 0; super(); if (!allowInstantiation){ throw (new Error("Error: use LevelManager.getInstance() instead of new")); }; } public function setLevel(_arg1:int){ currentLevel = _arg1; bestLevel = _arg1; } public function getCurrentLevel():int{ return (currentLevel); } public function getLevelProp(_arg1:int){ return (levelsData[_arg1]); } public function setCurrentLevel(_arg1:int){ currentLevel = _arg1; } public function init(_arg1:Sprite, _arg2:Array){ if (!initiated){ main = _arg1; levelsData = _arg2; initiated = true; }; } public function getBestLevel():int{ return (bestLevel); } public function setBestLevel(_arg1:int){ bestLevel = _arg1; } public static function getInstance():LevelManager{ if (!instance){ allowInstantiation = true; instance = new (LevelManager); allowInstantiation = false; }; return (instance); } } }//package com.chocorobokun.managers
Section 38
//ScreenManager (com.chocorobokun.managers.ScreenManager) package com.chocorobokun.managers { import flash.display.*; import flash.utils.*; public class ScreenManager { private var screenDict:Dictionary; public var currentScreen:String; private var screenArray:Array; private var view:DisplayObjectContainer; private var activeScreenArray:Array; private var initiated:Boolean;// = false private var main:Sprite; private var prevScreen:String; private static var allowInstantiation:Boolean; private static var instance:ScreenManager; public function ScreenManager(){ initiated = false; activeScreenArray = []; super(); screenDict = new Dictionary(true); screenArray = []; if (!allowInstantiation){ throw (new Error("Error: use ScreenManager.getInstance() instead of new")); }; } public function removeScreen(_arg1:String){ var _local2:Object; var _local3:*; _local2 = screenDict[_arg1]; view.removeChild(_local2.screen); trace((_local2.name + " Removed!!")); if (_arg1 == currentScreen){ for (_local3 in activeScreenArray) { if (activeScreenArray[_local3] == currentScreen){ activeScreenArray.splice(_local3, 1); break; }; }; if (activeScreenArray[(activeScreenArray.length - 1)]){ currentScreen = activeScreenArray[(activeScreenArray.length - 1)]; } else { currentScreen = null; }; }; trace(("CURRENT SCREEN IS " + currentScreen)); } public function init(_arg1:Sprite, _arg2:DisplayObjectContainer){ if (!initiated){ main = _arg1; view = _arg2; initiated = true; }; } public function changeToScreen(_arg1:String, _arg2:Boolean=true, _arg3:Number=0, _arg4:Number=0):void{ var _local5:Object; var _local6:*; if (((_arg2) && (currentScreen))){ trace("CURRENT SCREEN DETECTED"); _local5 = screenDict[currentScreen]; view.removeChild(_local5.screen); for (_local6 in activeScreenArray) { if (activeScreenArray[_local6] == currentScreen){ activeScreenArray.splice(_local6, 1); break; }; }; }; _local5 = screenDict[_arg1]; _local5.screen.x = _arg3; _local5.screen.y = _arg4; view.addChild(_local5.screen); activeScreenArray.push(_arg1); trace(("CURRENT SCREEN 1:" + currentScreen)); currentScreen = activeScreenArray[(activeScreenArray.length - 1)]; trace(("CURRENT SCREEN 2:" + currentScreen)); } public function getScreen(_arg1:String){ return (screenDict[_arg1].screen); } public function addScreen(_arg1:MovieClip, _arg2:String):Boolean{ var _local3:*; var _local4:Object; var _local5:MovieClip; for (_local3 in screenArray) { if (screenArray[_local3].name == _arg2){ return (false); }; }; _local4 = new Object(); _local5 = _arg1; _local4.name = _arg2; _local4.screen = _local5; screenDict[_arg2] = _local4; screenArray.push(_local4); trace((_arg2 + " Stored!")); return (true); } public function getCurrentScreenName():String{ return (currentScreen); } public static function getInstance():ScreenManager{ if (!instance){ allowInstantiation = true; instance = new (ScreenManager); allowInstantiation = false; }; return (instance); } } }//package com.chocorobokun.managers
Section 39
//SoundManager (com.chocorobokun.managers.SoundManager) package com.chocorobokun.managers { import flash.media.*; import flash.utils.*; import flash.net.*; public class SoundManager { private var _soundsDict:Dictionary; private var _sounds:Array; private static var _instance:SoundManager; private static var _allowInstance:Boolean; public function SoundManager(){ this._soundsDict = new Dictionary(true); this._sounds = new Array(); if (!SoundManager._allowInstance){ throw (new Error("Error: Use SoundManager.getInstance() instead of the new keyword.")); }; } public function fadeSound(_arg1:String, _arg2:Number=0, _arg3:Number=1):void{ } public function get sounds():Array{ return (this._sounds); } public function getSoundDuration(_arg1:String):Number{ return (this._soundsDict[_arg1].sound.length); } public function setSoundVolume(_arg1:String, _arg2:Number):void{ var _local3:Object; var _local4:SoundTransform; _local3 = this._soundsDict[_arg1]; _local4 = _local3.channel.soundTransform; _local4.volume = _arg2; _local3.channel.soundTransform = _local4; } public function getSoundVolume(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.soundTransform.volume); } public function addLibrarySound(_arg1, _arg2:String):Boolean{ var _local3:int; var _local4:Object; var _local5:Sound; _local3 = 0; while (_local3 < this._sounds.length) { if (this._sounds[_local3].name == _arg2){ return (false); }; _local3++; }; _local4 = new Object(); _local5 = new (_arg1); _local4.name = _arg2; _local4.sound = _local5; _local4.channel = new SoundChannel(); _local4.position = 0; _local4.paused = true; _local4.volume = 1; _local4.startTime = 0; _local4.loops = 0; _local4.pausedByAll = false; this._soundsDict[_arg2] = _local4; this._sounds.push(_local4); return (true); } public function toString():String{ return (getQualifiedClassName(this)); } public function isSoundPaused(_arg1:String):Boolean{ return (this._soundsDict[_arg1].paused); } public function removeAllSounds():void{ var _local1:int; _local1 = 0; while (_local1 < this._sounds.length) { this._sounds[_local1] = null; _local1++; }; this._sounds = new Array(); this._soundsDict = new Dictionary(true); } public function getSoundPosition(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.position); } public function stopAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.stopSound(_local3); }; } else { this.stopSound(_local3); }; _local2++; }; } public function removeSound(_arg1:String):void{ var _local2:int; _local2 = 0; while (_local2 < this._sounds.length) { if (this._sounds[_local2].name == _arg1){ this._sounds[_local2] = null; this._sounds.splice(_local2, 1); }; _local2++; }; delete this._soundsDict[_arg1]; } public function muteAllSounds():void{ var _local1:int; var _local2:String; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; this.setSoundVolume(_local2, 0); _local1++; }; } public function stopSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.channel.stop(); _local2.position = _local2.channel.position; } public function pauseAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.pauseSound(_local3); }; } else { this.pauseSound(_local3); }; _local2++; }; } public function playAllSounds(_arg1:Boolean=false):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (this._soundsDict[_local3].pausedByAll){ this._soundsDict[_local3].pausedByAll = false; this.playSound(_local3); }; } else { this.playSound(_local3); }; _local2++; }; } public function addExternalSound(_arg1:String, _arg2:String, _arg3:Number=1000, _arg4:Boolean=false):Boolean{ var _local5:int; var _local6:Object; var _local7:Sound; _local5 = 0; while (_local5 < this._sounds.length) { if (this._sounds[_local5].name == _arg2){ return (false); }; _local5++; }; _local6 = new Object(); _local7 = new Sound(new URLRequest(_arg1), new SoundLoaderContext(_arg3, _arg4)); _local6.name = _arg2; _local6.sound = _local7; _local6.channel = new SoundChannel(); _local6.position = 0; _local6.paused = true; _local6.volume = 1; _local6.startTime = 0; _local6.loops = 0; _local6.pausedByAll = false; this._soundsDict[_arg2] = _local6; this._sounds.push(_local6); return (true); } public function unmuteAllSounds():void{ var _local1:int; var _local2:String; var _local3:Object; var _local4:SoundTransform; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; _local3 = this._soundsDict[_local2]; _local4 = _local3.channel.soundTransform; _local4.volume = _local3.volume; _local3.channel.soundTransform = _local4; _local1++; }; } public function isSoundPausedByAll(_arg1:String):Boolean{ return (this._soundsDict[_arg1].pausedByAll); } public function getSoundObject(_arg1:String):Sound{ return (this._soundsDict[_arg1].sound); } public function pauseSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.position = _local2.channel.position; _local2.channel.stop(); } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=0):void{ var _local5:Object; _local5 = this._soundsDict[_arg1]; _local5.volume = _arg2; _local5.startTime = _arg3; _local5.loops = _arg4; if (_local5.paused){ _local5.channel = _local5.sound.play(_local5.position, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); }; _local5.paused = false; } public static function getInstance():SoundManager{ if (SoundManager._instance == null){ SoundManager._allowInstance = true; SoundManager._instance = new (SoundManager); SoundManager._allowInstance = false; }; return (SoundManager._instance); } } }//package com.chocorobokun.managers
Section 40
//IPreloader (com.chocorobokun.preloader.IPreloader) package com.chocorobokun.preloader { public interface IPreloader { function update(_arg1:int):void; } }//package com.chocorobokun.preloader
Section 41
//CustomTrigon (com.chocorobokun.util.CustomTrigon) package com.chocorobokun.util { public class CustomTrigon { private static var cAngle:Number; private static var distY:Number; private static var allowInstantiation:Boolean; private static var instance:CustomTrigon; private static var distX:Number; public static function getAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ distX = (_arg3 - _arg1); distY = (_arg4 - _arg2); cAngle = Math.atan2(distY, distX); return (cAngle); } } }//package com.chocorobokun.util
Section 42
//OpenURL (com.chocorobokun.util.OpenURL) package com.chocorobokun.util { import flash.net.*; public class OpenURL { public static function callURL(_arg1:String, _arg2:Function=null, _arg3:String="_blank"){ var _local4:URLRequest; _local4 = new URLRequest(_arg1); navigateToURL(_local4, _arg3); if (_arg2 != null){ _arg2(); }; } } }//package com.chocorobokun.util
Section 43
//Circular (com.gskinner.motion.easing.Circular) package com.gskinner.motion.easing { public class Circular { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (Math.sqrt((1 - ((_arg1 - 1) * (_arg1 - 1))))); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (-((Math.sqrt((1 - (_arg1 * _arg1))) - 1))); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 * 2); return (((_arg1)<1) ? (-0.5 * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) : _arg1 = (_arg1 - 2); (0.5 * (Math.sqrt((1 - (_arg1 * _arg1))) + 1))); } } }//package com.gskinner.motion.easing
Section 44
//GTween (com.gskinner.motion.GTween) package com.gskinner.motion { import flash.display.*; import flash.events.*; import flash.utils.*; public class GTween extends EventDispatcher { protected var _rangeValues:Object; public var autoPlay:Boolean;// = true protected var _delay:Number;// = 0 public var ratio:Number; public var pluginData:Object; public var useFrames:Boolean; public var calculatedPosition:Number; public var target:Object; public var duration:Number; protected var _position:Number; public var calculatedPositionOld:Number; public var ratioOld:Number; public var onInit:Function; public var data; public var suppressEvents:Boolean; public var dispatchEvents:Boolean; public var repeatCount:int;// = 1 public var nextTween:GTween; public var reflect:Boolean; public var positionOld:Number; protected var _values:Object; protected var _inited:Boolean; public var onComplete:Function; protected var _paused:Boolean;// = true public var ease:Function; protected var _proxy:TargetProxy; protected var _initValues:Object; public var onChange:Function; public var timeScale:Number;// = 1 public static var pauseAll:Boolean = false; protected static var time:Number; public static var defaultEase:Function = linearEase; public static var defaultDispatchEvents:Boolean = false; public static var version:Number = 2.01; protected static var tickList:Dictionary = new Dictionary(true); protected static var plugins:Object = {}; protected static var shape:Shape; public static var timeScaleAll:Number = 1; protected static var gcLockList:Dictionary = new Dictionary(false); protected static var hasStarPlugins:Boolean = false; public function GTween(_arg1:Object=null, _arg2:Number=1, _arg3:Object=null, _arg4:Object=null, _arg5:Object=null){ var _local6:Boolean; _delay = 0; _paused = true; autoPlay = true; repeatCount = 1; timeScale = 1; super(); ease = defaultEase; dispatchEvents = defaultDispatchEvents; this.target = _arg1; this.duration = _arg2; this.pluginData = copy(_arg5, {}); if (_arg4){ _local6 = _arg4.swapValues; delete _arg4.swapValues; }; copy(_arg4, this); resetValues(_arg3); if (_local6){ swapValues(); }; if ((((((this.duration == 0)) && ((delay == 0)))) && (autoPlay))){ position = 0; }; } public function get delay():Number{ return (_delay); } public function getValues():Object{ return (copy(_values, {})); } public function setValues(_arg1:Object):void{ copy(_arg1, _values, true); invalidate(); } public function get position():Number{ return (_position); } protected function dispatchEvt(_arg1:String):void{ if (hasEventListener(_arg1)){ dispatchEvent(new Event(_arg1)); }; } public function getInitValue(_arg1:String):Number{ return (_initValues[_arg1]); } public function setValue(_arg1:String, _arg2:Number):void{ _values[_arg1] = _arg2; invalidate(); } public function init():void{ var _local1:String; var _local2:Array; var _local3:uint; var _local4:Number; var _local5:uint; _inited = true; _initValues = {}; _rangeValues = {}; for (_local1 in _values) { if (plugins[_local1]){ _local2 = plugins[_local1]; _local3 = _local2.length; _local4 = ((_local1 in target)) ? target[_local1] : NaN; _local5 = 0; while (_local5 < _local3) { _local4 = _local2[_local5].init(this, _local1, _local4); _local5++; }; if (!isNaN(_local4)){ _rangeValues[_local1] = (_values[_local1] - (_initValues[_local1] = _local4)); }; } else { _rangeValues[_local1] = (_values[_local1] - (_initValues[_local1] = target[_local1])); }; }; if (hasStarPlugins){ _local2 = plugins["*"]; _local3 = _local2.length; _local5 = 0; while (_local5 < _local3) { _local2[_local5].init(this, "*", NaN); _local5++; }; }; if (!suppressEvents){ if (dispatchEvents){ dispatchEvt("init"); }; if (onInit != null){ onInit(this); }; }; } public function get paused():Boolean{ return (_paused); } public function swapValues():void{ var _local1:Object; var _local2:String; var _local3:Number; if (!_inited){ init(); }; _local1 = _values; _values = _initValues; _initValues = _local1; for (_local2 in _rangeValues) { _rangeValues[_local2] = (_rangeValues[_local2] * -1); }; if (_position < 0){ _local3 = positionOld; position = 0; _position = positionOld; positionOld = _local3; } else { position = _position; }; } public function getValue(_arg1:String):Number{ return (_values[_arg1]); } protected function invalidate():void{ _inited = false; if (_position > 0){ _position = 0; }; if (autoPlay){ paused = false; }; } protected function copy(_arg1:Object, _arg2:Object, _arg3:Boolean=false):Object{ var _local4:String; for (_local4 in _arg1) { if (((_arg3) && ((_arg1[_local4] == null)))){ delete _arg2[_local4]; } else { _arg2[_local4] = _arg1[_local4]; }; }; return (_arg2); } public function set delay(_arg1:Number):void{ if (_position <= 0){ _position = -(_arg1); }; _delay = _arg1; } public function set position(_arg1:Number):void{ var _local2:Number; var _local3:Boolean; var _local4:String; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; var _local9:uint; var _local10:uint; positionOld = _position; ratioOld = ratio; calculatedPositionOld = calculatedPosition; _local2 = (repeatCount * duration); _local3 = (((_arg1 >= _local2)) && ((repeatCount > 0))); if (_local3){ if (calculatedPositionOld == _local2){ return; }; _position = _local2; calculatedPosition = (((reflect) && (!((repeatCount & 1))))) ? 0 : duration; } else { _position = _arg1; calculatedPosition = ((_position < 0)) ? 0 : (_position % duration); if (((reflect) && (((_position / duration) & 1)))){ calculatedPosition = (duration - calculatedPosition); }; }; ratio = ((((duration == 0)) && ((_position >= 0)))) ? 1 : ease((calculatedPosition / duration), 0, 1, 1); if (((((target) && ((((_position >= 0)) || ((positionOld >= 0)))))) && (!((calculatedPosition == calculatedPositionOld))))){ if (!_inited){ init(); }; for (_local4 in _values) { _local5 = _initValues[_local4]; _local6 = _rangeValues[_local4]; _local7 = (_local5 + (_local6 * ratio)); _local8 = plugins[_local4]; if (_local8){ _local9 = _local8.length; _local10 = 0; while (_local10 < _local9) { _local7 = _local8[_local10].tween(this, _local4, _local7, _local5, _local6, ratio, _local3); _local10++; }; if (!isNaN(_local7)){ target[_local4] = _local7; }; } else { target[_local4] = _local7; }; }; }; if (hasStarPlugins){ _local8 = plugins["*"]; _local9 = _local8.length; _local10 = 0; while (_local10 < _local9) { _local8[_local10].tween(this, "*", NaN, NaN, NaN, ratio, _local3); _local10++; }; }; if (!suppressEvents){ if (dispatchEvents){ dispatchEvt("change"); }; if (onChange != null){ onChange(this); }; }; if (_local3){ paused = true; if (nextTween){ nextTween.paused = false; }; if (!suppressEvents){ if (dispatchEvents){ dispatchEvt("complete"); }; if (onComplete != null){ onComplete(this); }; }; }; } public function resetValues(_arg1:Object=null):void{ _values = {}; setValues(_arg1); } public function deleteValue(_arg1:String):Boolean{ delete _rangeValues[_arg1]; delete _initValues[_arg1]; return (delete _values[_arg1]); } public function beginning():void{ position = 0; paused = true; } public function end():void{ position = ((repeatCount)>0) ? (repeatCount * duration) : duration; } public function get proxy():TargetProxy{ if (_proxy == null){ _proxy = new TargetProxy(this); }; return (_proxy); } public function set paused(_arg1:Boolean):void{ if (_arg1 == _paused){ return; }; _paused = _arg1; if (_paused){ delete tickList[this]; if ((target is IEventDispatcher)){ target.removeEventListener("_", invalidate); }; delete gcLockList[this]; } else { if (((isNaN(_position)) || (((!((repeatCount == 0))) && ((_position >= (repeatCount * duration))))))){ _inited = false; calculatedPosition = (calculatedPositionOld = (ratio = (ratioOld = (positionOld = 0)))); _position = -(delay); }; tickList[this] = true; if ((target is IEventDispatcher)){ target.addEventListener("_", invalidate); } else { gcLockList[this] = true; }; }; } protected static function staticTick(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:GTween; _local2 = time; time = (getTimer() / 1000); if (pauseAll){ return; }; _local3 = ((time - _local2) * timeScaleAll); for (_local4 in tickList) { _local5 = (_local4 as GTween); (_local4 as GTween).position = (_local5._position + ((_local5.useFrames) ? timeScaleAll : _local3 * _local5.timeScale)); }; } protected static function staticInit():void{ (shape = new Shape()).addEventListener(Event.ENTER_FRAME, staticTick); time = (getTimer() / 1000); } public static function installPlugin(_arg1:Object, _arg2:Array, _arg3:Boolean=false):void{ var _local4:uint; var _local5:String; _local4 = 0; while (_local4 < _arg2.length) { _local5 = _arg2[_local4]; if (_local5 == "*"){ hasStarPlugins = true; }; if (plugins[_local5] == null){ plugins[_local5] = [_arg1]; } else { if (_arg3){ plugins[_local5].unshift(_arg1); } else { plugins[_local5].push(_arg1); }; }; _local4++; }; } public static function linearEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (_arg1); } staticInit(); } }//package com.gskinner.motion import flash.utils.*; dynamic class TargetProxy extends Proxy { private var tween:GTween; private function TargetProxy(_arg1:GTween):void{ this.tween = _arg1; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{ tween.deleteValue(_arg1); return (true); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ var _local2:Number; _local2 = tween.getValue(_arg1); return ((isNaN(_local2)) ? tween.target[_arg1] : _local2); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function callProperty(_arg1, ... _args){ return (tween.target[_arg1].apply(null, _args)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ if ((((((_arg2 is Boolean)) || ((_arg2 is String)))) || (isNaN(_arg2)))){ tween.target[_arg1] = _arg2; } else { tween.setValue(String(_arg1), Number(_arg2)); }; } }
Section 45
//KeyObject (com.senocular.utils.KeyObject) package com.senocular.utils { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.ui.*; public dynamic class KeyObject extends Proxy { private static var keysDown:Object; private static var stage:Stage; public function KeyObject(_arg1:Stage){ construct(_arg1); } private function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } public function construct(_arg1:Stage):void{ KeyObject.stage = _arg1; keysDown = new Object(); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (((_arg1 in Keyboard)) ? Keyboard[_arg1] : -1); } public function isDown(_arg1:uint):Boolean{ return (Boolean((_arg1 in keysDown))); } private function keyReleased(_arg1:KeyboardEvent):void{ delete keysDown[_arg1.keyCode]; } public function deconstruct():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keysDown = new Object(); KeyObject.stage = null; } } }//package com.senocular.utils
Section 46
//ObjectPool (de.polygonal.core.ObjectPool) package de.polygonal.core { public class ObjectPool { private var _factory:ObjectPoolFactory; private var _usageCount:int; private var _initSize:int; private var _allocNode:ObjNode; private var _tail:ObjNode; private var _currSize:int; private var _emptyNode:ObjNode; private var _grow:Boolean;// = true private var _head:ObjNode; public function ObjectPool(_arg1:Boolean=false){ _grow = true; super(); _grow = _arg1; } public function set object(_arg1):void{ if (_usageCount > 0){ _usageCount--; _emptyNode.data = _arg1; _emptyNode = _emptyNode.next; }; } public function get object(){ var _local1:ObjNode; var _local2:ObjNode; var _local3:ObjNode; var _local4:int; var _local5:*; if (_usageCount == _currSize){ if (_grow){ _currSize = (_currSize + _initSize); _local1 = _tail; _local2 = _tail; _local4 = 0; while (_local4 < _initSize) { _local3 = new ObjNode(); _local3.data = _factory.create(); _local2.next = _local3; _local2 = _local3; _local4++; }; _tail = _local2; _tail.next = (_emptyNode = _head); _allocNode = _local1.next; return (object); } else { throw (new Error("object pool exhausted.")); }; } else { _local5 = _allocNode.data; _allocNode.data = null; _allocNode = _allocNode.next; _usageCount++; }; return (_local5); } public function get size():int{ return (_currSize); } public function initialze(_arg1:String, _arg2:Array):void{ var _local3:ObjNode; _local3 = _head; while (_local3) { _local3.data[_arg1].apply(_local3.data, _arg2); if (_local3 == _tail){ break; }; _local3 = _local3.next; }; } public function get wasteCount():int{ return ((_currSize - _usageCount)); } public function setFactory(_arg1:ObjectPoolFactory):void{ _factory = _arg1; } public function get usageCount():int{ return (_usageCount); } public function deconstruct():void{ var _local1:ObjNode; var _local2:ObjNode; _local1 = _head; while (_local1) { _local2 = _local1.next; _local1.next = null; _local1.data = null; _local1 = _local2; }; _head = (_tail = (_emptyNode = (_allocNode = null))); } public function purge():void{ var _local1:int; var _local2:ObjNode; var _local3:Array; var _local4:ObjNode; var _local5:ObjNode; var _local6:int; if (_usageCount == 0){ if (_currSize == _initSize){ return; }; if (_currSize > _initSize){ _local1 = 0; _local2 = _head; while (++_local1 < _initSize) { _local2 = _local2.next; }; _tail = _local2; _allocNode = (_emptyNode = _head); _currSize = _initSize; return; }; } else { _local3 = []; _local2 = _head; while (_local2) { if (!_local2.data){ var _temp1 = _local1; _local1 = (_local1 + 1); _local3[int(_temp1)] = _local2; }; if (_local2 == _tail){ break; }; _local2 = _local2.next; }; _currSize = _local3.length; _usageCount = _currSize; _head = (_tail = _local3[0]); _local1 = 1; while (_local1 < _currSize) { _local2 = _local3[_local1]; _local2.next = _head; _head = _local2; _local1++; }; _emptyNode = (_allocNode = _head); _tail.next = _head; if (_usageCount < _initSize){ _currSize = _initSize; _local4 = _tail; _local5 = _tail; _local6 = (_initSize - _usageCount); _local1 = 0; while (_local1 < _local6) { _local2 = new ObjNode(); _local2.data = _factory.create(); _local5.next = _local2; _local5 = _local2; _local1++; }; _tail = _local5; _tail.next = (_emptyNode = _head); _allocNode = _local4.next; }; }; } public function allocate(_arg1:uint, _arg2:Class=null):void{ var _local3:ObjNode; var _local4:int; deconstruct(); if (_arg2){ _factory = new SimpleFactory(_arg2); } else { if (!_factory){ throw (new Error("nothing to instantiate.")); }; }; _initSize = (_currSize = _arg1); _head = (_tail = new ObjNode()); _head.data = _factory.create(); _local4 = 1; while (_local4 < _initSize) { _local3 = new ObjNode(); _local3.data = _factory.create(); _local3.next = _head; _head = _local3; _local4++; }; _emptyNode = (_allocNode = _head); _tail.next = _head; } } }//package de.polygonal.core class SimpleFactory implements ObjectPoolFactory { private var _class:Class; private function SimpleFactory(_arg1:Class){ _class = _arg1; } public function create(){ return (new _class()); } } class ObjNode { public var next:ObjNode; public var data; private function ObjNode(){ } }
Section 47
//ObjectPoolFactory (de.polygonal.core.ObjectPoolFactory) package de.polygonal.core { public interface ObjectPoolFactory { function create(); } }//package de.polygonal.core
Section 48
//_back_wheel_2w_62 (Main_fla._back_wheel_2w_62) package Main_fla { import flash.display.*; public dynamic class _back_wheel_2w_62 extends MovieClip { public var mc:MovieClip; } }//package Main_fla
Section 49
//_back_wheel2w_63 (Main_fla._back_wheel2w_63) package Main_fla { import flash.display.*; public dynamic class _back_wheel2w_63 extends MovieClip { public var mc_rim:MovieClip; } }//package Main_fla
Section 50
//_bike_body_71 (Main_fla._bike_body_71) package Main_fla { import flash.display.*; public dynamic class _bike_body_71 extends MovieClip { public var mc:MovieClip; } }//package Main_fla
Section 51
//_bike_bodyw_67 (Main_fla._bike_bodyw_67) package Main_fla { import flash.display.*; public dynamic class _bike_bodyw_67 extends MovieClip { public var mc_b_spring:MovieClip; public var mc_f_spring:MovieClip; public var mc_body_man:MovieClip; } }//package Main_fla
Section 52
//_bike_f_springw_68 (Main_fla._bike_f_springw_68) package Main_fla { import flash.display.*; public dynamic class _bike_f_springw_68 extends MovieClip { public var mc_spring:MovieClip; } }//package Main_fla
Section 53
//_forward_wheel_w_56 (Main_fla._forward_wheel_w_56) package Main_fla { import flash.display.*; public dynamic class _forward_wheel_w_56 extends MovieClip { public var mc:MovieClip; } }//package Main_fla
Section 54
//_forward_wheelw_57 (Main_fla._forward_wheelw_57) package Main_fla { import flash.display.*; public dynamic class _forward_wheelw_57 extends MovieClip { public var mc_rim:MovieClip; } }//package Main_fla
Section 55
//_man_allw_75 (Main_fla._man_allw_75) package Main_fla { import flash.display.*; public dynamic class _man_allw_75 extends MovieClip { public var b:MovieClip; public var h:MovieClip; public var l:MovieClip; } }//package Main_fla
Section 56
//AA_title_submit_86 (Main_fla.AA_title_submit_86) package Main_fla { import flash.display.*; public dynamic class AA_title_submit_86 extends MovieClip { public function AA_title_submit_86(){ addFrameScript(189, frame190); } function frame190(){ this.gotoAndPlay("go"); } } }//package Main_fla
Section 57
//AssetHolder_1 (Main_fla.AssetHolder_1) package Main_fla { import flash.display.*; public dynamic class AssetHolder_1 extends MovieClip { public function AssetHolder_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 58
//bodyw_81 (Main_fla.bodyw_81) package Main_fla { import flash.display.*; public dynamic class bodyw_81 extends MovieClip { public var p:MovieClip; } }//package Main_fla
Section 59
//GunMov_3 (Main_fla.GunMov_3) package Main_fla { import flash.display.*; public dynamic class GunMov_3 extends MovieClip { public var kriegZoom:MovieClip; public var kriegNormal:MovieClip; public var thunderNormal:MovieClip; public var grandNormal:MovieClip; public var carbineZoom:MovieClip; public var wessonNormal:MovieClip; public var wessonZoom:MovieClip; public var carbineNormal:MovieClip; public var supremeNormal:MovieClip; public var supremeZoom:MovieClip; public var thunderZoom:MovieClip; public var grandZoom:MovieClip; } }//package Main_fla
Section 60
//headw_79 (Main_fla.headw_79) package Main_fla { import flash.display.*; public dynamic class headw_79 extends MovieClip { public var p:MovieClip; } }//package Main_fla
Section 61
//HUD_17 (Main_fla.HUD_17) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class HUD_17 extends MovieClip { public var borderMov:MovieClip; public var weaponMov:MovieClip; public var cartridgeMov:MovieClip; public var wallDisp:TextField; } }//package Main_fla
Section 62
//legw_82 (Main_fla.legw_82) package Main_fla { import flash.display.*; public dynamic class legw_82 extends MovieClip { public var p:MovieClip; } }//package Main_fla
Section 63
//Loader_46 (Main_fla.Loader_46) package Main_fla { import flash.display.*; public dynamic class Loader_46 extends MovieClip { public var loadingBar:MovieClip; public var mcStripe:MovieClip; public function Loader_46(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Main_fla
Section 64
//logoaniinit_51 (Main_fla.logoaniinit_51) package Main_fla { import flash.display.*; public dynamic class logoaniinit_51 extends MovieClip { public function logoaniinit_51(){ addFrameScript(0, frame1, 193, frame194); } function frame1(){ } function frame194(){ stop(); } } }//package Main_fla
Section 65
//SFL_116 (Main_fla.SFL_116) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class SFL_116 extends MovieClip { public var moreBut:MovieClip; public var totalDisp:TextField; public var headshotNumDisp:TextField; public var healthDisp:TextField; public var buyBut:SimpleButton; public var accuracyDisp:TextField; public var prevBut:SimpleButton; public var continueBut:SimpleButton; public var levelDisp:TextField; public var nextBut:SimpleButton; public var priceDisp:TextField; public var repairBut:SimpleButton; public var headshotDisp:TextField; public var earningDisp:TextField; public var weaponSelection:MovieClip; public var more2But:SimpleButton; public var descDisp:TextField; public var accBonusDisp:TextField; } }//package Main_fla
Section 66
//ShopWeaponSelection_122 (Main_fla.ShopWeaponSelection_122) package Main_fla { import flash.display.*; public dynamic class ShopWeaponSelection_122 extends MovieClip { public var weaponBut2:MovieClip; public var weaponBut3:MovieClip; public var weaponBut5:MovieClip; public var weaponBut1:MovieClip; public var weaponBut4:MovieClip; public var weaponBut6:MovieClip; } }//package Main_fla
Section 67
//title_106 (Main_fla.title_106) package Main_fla { import flash.display.*; public dynamic class title_106 extends MovieClip { public var moreBut:MovieClip; public var highscoreBut:SimpleButton; public var startBut:SimpleButton; public function title_106(){ addFrameScript(116, frame117); } function frame117(){ this.gotoAndPlay("go"); } } }//package Main_fla
Section 68
//weaponBut_123 (Main_fla.weaponBut_123) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class weaponBut_123 extends MovieClip { public var hoverMov:MovieClip; public var weaponMov:MovieClip; public var nameDisp:TextField; } }//package Main_fla
Section 69
//WeaponHover_131 (Main_fla.WeaponHover_131) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class WeaponHover_131 extends MovieClip { public var nameDisp:TextField; } }//package Main_fla
Section 70
//WeaponMov_124 (Main_fla.WeaponMov_124) package Main_fla { import flash.display.*; public dynamic class WeaponMov_124 extends MovieClip { public var weapon1:MovieClip; public var weapon3:MovieClip; public var weapon4:MovieClip; public var weapon5:MovieClip; public var weapon6:MovieClip; public var weapon2:MovieClip; } }//package Main_fla
Section 71
//WeaponMovcopy_21 (Main_fla.WeaponMovcopy_21) package Main_fla { import flash.display.*; public dynamic class WeaponMovcopy_21 extends MovieClip { public var weapon1:MovieClip; public var weapon3:MovieClip; public var weapon4:MovieClip; public var weapon5:MovieClip; public var weapon6:MovieClip; public var weapon2:MovieClip; } }//package Main_fla
Section 72
//WeaponMovcopy2_34 (Main_fla.WeaponMovcopy2_34) package Main_fla { import flash.display.*; public dynamic class WeaponMovcopy2_34 extends MovieClip { public var weapon1:MovieClip; public var weapon3:MovieClip; public var weapon4:MovieClip; public var weapon5:MovieClip; public var weapon6:MovieClip; public var weapon2:MovieClip; } }//package Main_fla
Section 73
//AK47Sound (AK47Sound) package { import flash.media.*; public dynamic class AK47Sound extends Sound { } }//package
Section 74
//BulletReload (BulletReload) package { import flash.display.*; public dynamic class BulletReload extends MovieClip { } }//package
Section 75
//ExplodeSound (ExplodeSound) package { import flash.media.*; public dynamic class ExplodeSound extends Sound { } }//package
Section 76
//lib_bike_body (lib_bike_body) package { import flash.display.*; public dynamic class lib_bike_body extends MovieClip { public var mc:MovieClip; } }//package
Section 77
//M60Sound (M60Sound) package { import flash.media.*; public dynamic class M60Sound extends Sound { } }//package
Section 78
//MainClass (MainClass) package { import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; import flash.ui.*; import com.assault.world.*; import com.assault.preloader.*; public class MainClass extends MovieClip { public const BRAND_URL:String = "http://www.flashgames247.com/?utm_source=brandedgames&utm_medium=armyassault"; public var cMenu:ContextMenu; public var state:int;// = 0 public var isReady:Boolean; public var siteStarted:Boolean; public var loadingStarted:Boolean; public var percentLoaded:int; public var obamaPreloader:MovieClip; public var mainStage:MainStage; public static const STATE_SYSTEM_LOADING:int = 0; public static const STATE_SYSTEM_LOADED:int = 1; public function MainClass(){ var _local1:ContextMenuItem; state = STATE_SYSTEM_LOADING; cMenu = new ContextMenu(); super(); addFrameScript(0, frame1, 2, frame3); this.contextMenu = cMenu; cMenu.hideBuiltInItems(); _local1 = new ContextMenuItem("FlashGames247.com"); _local1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, onCMenu); cMenu.customItems.push(_local1); addEventListener(Event.ENTER_FRAME, mainLoop); } public function finishPreload(){ trace("FINISH PRELOAD"); this.play(); state = STATE_SYSTEM_LOADED; } public function initGame(){ trace("INIT GAME"); mainStage = new MainStage(); addChild(mainStage); siteStarted = true; } public function loaded(){ if (((!(siteStarted)) && ((currentFrame == 3)))){ gameReady(); siteStarted = true; }; } public function onLoading(){ trace("ONLOADING"); trace(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); if (!loadingStarted){ if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ finishPreload(); } else { loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadingProgress); loaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete); obamaPreloader = new AssaultPreloader(finishPreload); addChild(obamaPreloader); loadingStarted = true; if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ trace("LOADING COMPLETE"); obamaPreloader.update(100); }; }; }; } function frame3(){ stop(); } function frame1(){ stop(); } public function onLoadingProgress(_arg1:Event){ percentLoaded = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); obamaPreloader.update(percentLoaded); } public function onLoadingComplete(_arg1:Event){ this.loaderInfo.removeEventListener(Event.INIT, onLoadingComplete); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadingProgress); finishPreload(); } private function onCMenu(_arg1:Event){ OpenURL.callURL(BRAND_URL); } public function gameReady(){ trace("GAME READY"); obamaPreloader = new AssaultPreloader(initGame, true); addChild(obamaPreloader); } public function mainLoop(_arg1:Event){ switch (state){ case STATE_SYSTEM_LOADING: onLoading(); break; case STATE_SYSTEM_LOADED: loaded(); break; }; } } }//package
Section 79
//MainSound (MainSound) package { import flash.media.*; public dynamic class MainSound extends Sound { } }//package
Section 80
//PlaySound (PlaySound) package { import flash.media.*; public dynamic class PlaySound extends Sound { } }//package
Section 81
//RocketSound (RocketSound) package { import flash.media.*; public dynamic class RocketSound extends Sound { } }//package
Section 82
//ShotSound1 (ShotSound1) package { import flash.media.*; public dynamic class ShotSound1 extends Sound { } }//package

Library Items

Symbol 1 Sound {ShotSound1}
Symbol 2 Sound {RocketSound}
Symbol 3 Sound {MainSound}
Symbol 4 Sound {M60Sound}
Symbol 5 Sound {ExplodeSound}
Symbol 6 Sound {PlaySound}
Symbol 7 Sound {AK47Sound}
Symbol 8 ShapeTweeningUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:8 9Used by:20
Symbol 11 GraphicUsed by:12 20
Symbol 12 MovieClipUses:11Used by:20
Symbol 13 FontUsed by:14 21
Symbol 14 TextUses:13Used by:20
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:19 80
Symbol 18 GraphicUsed by:19 80
Symbol 19 ButtonUses:17 18Used by:20
Symbol 20 MovieClip {Main_fla.Loader_46}Uses:10 11 12 14 15 19Used by:81
Symbol 21 EditableTextUses:13Used by:81
Symbol 22 GraphicUsed by:74
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:30
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28 36
Symbol 28 MovieClipUses:25 27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip {Main_fla._forward_wheelw_57}Uses:24 28 29Used by:31
Symbol 31 MovieClip {Main_fla._forward_wheel_w_56}Uses:30Used by:32
Symbol 32 MovieClipUses:31Used by:71
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35 27Used by:37
Symbol 37 MovieClip {Main_fla._back_wheel2w_63}Uses:34 36Used by:38
Symbol 38 MovieClip {Main_fla._back_wheel_2w_62}Uses:37Used by:39
Symbol 39 MovieClipUses:38Used by:71
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip {Main_fla._bike_f_springw_68}Uses:40 42Used by:69
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:69
Symbol 46 GraphicUsed by:51
Symbol 47 ShapeTweeningUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:47 48Used by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:46 49 50Used by:68
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:68
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:67
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:67
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:67
Symbol 60 GraphicUsed by:62
Symbol 61 MovieClipUsed by:62 64 66
Symbol 62 MovieClip {Main_fla.headw_79}Uses:60 61Used by:67
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip {Main_fla.bodyw_81}Uses:63 61Used by:67
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip {Main_fla.legw_82}Uses:65 61Used by:67
Symbol 67 MovieClip {Main_fla._man_allw_75}Uses:55 57 59 62 64 66Used by:68
Symbol 68 MovieClip {Main_fla._bike_body_71}Uses:51 53 67Used by:69
Symbol 69 MovieClip {Main_fla._bike_bodyw_67}Uses:43 45 68Used by:70
Symbol 70 MovieClip {lib_bike_body}Uses:69Used by:71
Symbol 71 MovieClipUses:32 39 70Used by:72
Symbol 72 MovieClipUses:71Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:22 72 73Used by:79
Symbol 75 GraphicUsed by:76
Symbol 76 ButtonUses:75Used by:79
Symbol 77 SoundUsed by:79
Symbol 78 SoundUsed by:79
Symbol 79 MovieClip {Main_fla.logoaniinit_51}Uses:74 76 77 78Used by:81
Symbol 80 ButtonUses:17 18Used by:81
Symbol 81 MovieClip {com.assault.preloader.AssaultPreloader}Uses:20 21 79 80Used by:622
Symbol 82 BitmapUsed by:83 166
Symbol 83 GraphicUses:82Used by:229
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:84 85 86 87Used by:164
Symbol 89 GraphicUsed by:95
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:89 90 91 92 93 94Used by:164
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:96 97 98 99 100Used by:164
Symbol 102 GraphicUsed by:111
Symbol 103 GraphicUsed by:111
Symbol 104 GraphicUsed by:111
Symbol 105 GraphicUsed by:111
Symbol 106 GraphicUsed by:111
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:102 103 104 105 106 107 108 109 110Used by:164
Symbol 112 GraphicUsed by:118
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:112 113 114 115 116 117Used by:164
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:119 120 121 122 123Used by:164
Symbol 125 GraphicUsed by:131
Symbol 126 GraphicUsed by:131
Symbol 127 GraphicUsed by:131
Symbol 128 GraphicUsed by:131 138
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:125 126 127 128 129 130Used by:164
Symbol 132 GraphicUsed by:138
Symbol 133 GraphicUsed by:138
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:138
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:132 133 134 128 135 136 137Used by:164
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:139 140 141 142 143 144 145Used by:164
Symbol 147 GraphicUsed by:155
Symbol 148 GraphicUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:147 148 149 150 151 152 153 154Used by:164
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:160 163 583 612
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:157 158 159Used by:164
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:157 161 162Used by:164
Symbol 164 MovieClip {Main_fla.GunMov_3}Uses:88 95 101 111 118 124 131 138 146 155 160 163Used by:229
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUses:82Used by:167
Symbol 167 MovieClipUses:165 166Used by:189
Symbol 168 GraphicUsed by:171
Symbol 169 FontUsed by:170 172 201 202 219 224 226 233 244 275 277 278 335 336 353 357 359 364 371 397 401 402
Symbol 170 TextUses:169Used by:171
Symbol 171 MovieClipUses:168 170Used by:189
Symbol 172 EditableTextUses:169Used by:189
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:189
Symbol 175 GraphicUsed by:176 379
Symbol 176 MovieClipUses:175Used by:187
Symbol 177 GraphicUsed by:178 380
Symbol 178 MovieClipUses:177Used by:187
Symbol 179 GraphicUsed by:180 381
Symbol 180 MovieClipUses:179Used by:187
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:187
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:187
Symbol 185 GraphicUsed by:186 386
Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClip {Main_fla.WeaponMovcopy_21}Uses:176 178 180 182 184 186Used by:189
Symbol 188 MovieClipUsed by:189
Symbol 189 MovieClip {Main_fla.HUD_17}Uses:167 171 172 174 187 188Used by:229
Symbol 190 ShapeTweeningUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:190 191Used by:229
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:229
Symbol 196 GraphicUsed by:200
Symbol 197 ShapeTweeningUsed by:200
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:196 197 198 199Used by:229 452 482 514 526 551 577 604 621
Symbol 201 EditableTextUses:169Used by:216
Symbol 202 EditableTextUses:169Used by:216
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:215
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:215
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:215
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:215
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:215
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip {Main_fla.WeaponMovcopy2_34}Uses:204 206 208 210 212 214Used by:216
Symbol 216 MovieClip {com.assault.console.StatusText}Uses:201 202 215Used by:229 622
Symbol 217 GraphicUsed by:223 225 227 248 273 279 302 400
Symbol 218 GraphicUsed by:223 225 227 248 273 279 400
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Instance Names

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"mc_spring"Symbol 43 MovieClip {Main_fla._bike_f_springw_68} Frame 1Symbol 42 MovieClip
"p"Symbol 62 MovieClip {Main_fla.headw_79} Frame 1Symbol 61 MovieClip
"p"Symbol 64 MovieClip {Main_fla.bodyw_81} Frame 1Symbol 61 MovieClip
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"h"Symbol 67 MovieClip {Main_fla._man_allw_75} Frame 1Symbol 62 MovieClip {Main_fla.headw_79}
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"l"Symbol 67 MovieClip {Main_fla._man_allw_75} Frame 1Symbol 66 MovieClip {Main_fla.legw_82}
"mc"Symbol 68 MovieClip {Main_fla._bike_body_71} Frame 1Symbol 67 MovieClip {Main_fla._man_allw_75}
"mc_f_spring"Symbol 69 MovieClip {Main_fla._bike_bodyw_67} Frame 1Symbol 43 MovieClip {Main_fla._bike_f_springw_68}
"mc_b_spring"Symbol 69 MovieClip {Main_fla._bike_bodyw_67} Frame 1Symbol 45 MovieClip
"mc_body_man"Symbol 69 MovieClip {Main_fla._bike_bodyw_67} Frame 1Symbol 68 MovieClip {Main_fla._bike_body_71}
"mc"Symbol 70 MovieClip {lib_bike_body} Frame 1Symbol 69 MovieClip {Main_fla._bike_bodyw_67}
"loaderMov"Symbol 81 MovieClip {com.assault.preloader.AssaultPreloader} Frame 1Symbol 20 MovieClip {Main_fla.Loader_46}
"loadingDisp"Symbol 81 MovieClip {com.assault.preloader.AssaultPreloader} Frame 1Symbol 21 EditableText
"logoMov"Symbol 81 MovieClip {com.assault.preloader.AssaultPreloader} Frame 1Symbol 79 MovieClip {Main_fla.logoaniinit_51}
"startBut"Symbol 81 MovieClip {com.assault.preloader.AssaultPreloader} Frame 1Symbol 80 Button
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"wessonZoom"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 95 MovieClip
"carbineNormal"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 101 MovieClip
"carbineZoom"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 111 MovieClip
"grandNormal"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 118 MovieClip
"grandZoom"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 124 MovieClip
"kriegNormal"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 131 MovieClip
"kriegZoom"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 138 MovieClip
"thunderNormal"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 146 MovieClip
"thunderZoom"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 155 MovieClip
"supremeNormal"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 160 MovieClip
"supremeZoom"Symbol 164 MovieClip {Main_fla.GunMov_3} Frame 1Symbol 163 MovieClip
"weapon1"Symbol 187 MovieClip {Main_fla.WeaponMovcopy_21} Frame 1Symbol 176 MovieClip
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"weapon4"Symbol 187 MovieClip {Main_fla.WeaponMovcopy_21} Frame 1Symbol 182 MovieClip
"weapon5"Symbol 187 MovieClip {Main_fla.WeaponMovcopy_21} Frame 1Symbol 184 MovieClip
"weapon6"Symbol 187 MovieClip {Main_fla.WeaponMovcopy_21} Frame 1Symbol 186 MovieClip
"wallDisp"Symbol 189 MovieClip {Main_fla.HUD_17} Frame 1Symbol 172 EditableText
"borderMov"Symbol 189 MovieClip {Main_fla.HUD_17} Frame 1Symbol 174 MovieClip
"weaponMov"Symbol 189 MovieClip {Main_fla.HUD_17} Frame 1Symbol 187 MovieClip {Main_fla.WeaponMovcopy_21}
"cartridgeMov"Symbol 189 MovieClip {Main_fla.HUD_17} Frame 1Symbol 188 MovieClip
"weapon1"Symbol 215 MovieClip {Main_fla.WeaponMovcopy2_34} Frame 1Symbol 204 MovieClip
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FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
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Labels

"shootStart"Symbol 88 MovieClip Frame 1
"shootStart"Symbol 88 MovieClip Frame 2
"shootEnd"Symbol 88 MovieClip Frame 3
"mute"Symbol 228 MovieClip Frame 1
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http://swfchan.com/27/131023/info.shtml
Created: 21/2 -2019 18:00:10 Last modified: 21/2 -2019 18:00:10 Server time: 03/05 -2024 12:53:33