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Droid Assault - top down view robot shooting game.swf

This is the info page for
Flash #131100

(Click the ID number above for more basic data on this flash file.)


Text
DROID ASSAULT

SPONSORED BY:

*Please right click, go to settings, and switch your storage settings to unlimited to avoid lag during game saves

PLAY

Loading...

DROID ASSAULT

START GAME

CREDITS

MORE GAMES

MEDIUM

EASY

HARD

LIKE ARMORGAMES?

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">This Weapon Shoots Bullets that cause boo-boos. &nbsp;In-Case of boo-boo apply &nbsp;a bandaid twice per hour.</font></p>

BUILD

OWNED

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Damage: 0</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Reload Time: 0</b></font></p>

GUN STATS:

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Clip Size: 0</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1500000</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1500000</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1500000</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Increases damage to 7</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Decreases reload to 7s</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Increases clip size to 200</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Armor: 0</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Bombs: 0</b></font></p>

PLAYER STATS:

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Speed: 0</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1500000</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1500000</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1500000</b></font></p>

<p align="center"><font face="Myriad Pro" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Missile Launcher</b></font></p>

Cost:

<p align="left"><font face="Myriad Pro" size="14" color="#74acd6" letterSpacing="0.000000" kerning="1"><b>$500000</b></font></p>

Pistol

Defense Gun

Bouncy Gun

Homing Gun

Machine Gun

Split Gun

4 Side Gun

Sniper Rifle

Shotgun

Flak Gun

Rocket Gun

Rail Gun

Electric Gun

Chain Gun

START LEVEL

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

RELOADING...

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100/100</b></font></p>

Clip:

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100/100</b></font></p>

Enemies Killed:

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1000</b></font></p>

Level:

LEVEL SELECT

<p align="center"><font face="Myriad Pro" size="52" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="center"><font face="Myriad Pro" size="52" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

LOCKED

REALM 1

REALM 3

REALM 2

REALM 4

EASY

HARD

MEDIUM

INSANE

Q&E to switch weapons

<p align="center"><font face="Myriad Pro" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>DAY 100</b></font></p>

Controls (Try them to continue):

Aim

Shoot

Movement

OR

Controls:

If this message is being displayed for more than 5 seconds try right clicking, go to settings and switch data to unlimited.

SAVING GAME

PLEASE WAIT...

<p align="center"><font face="Myriad Pro" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Scrap metal can be used to upgrade your robot in the shop!</b></font></p>

OKAY

OKAY

ROBOSQUARE:

Hello robot #1, I am Robosquare, you're assistant during your laborious task.  I will do what I can
to help you complete all 4 tests and achieve freedom.

Q

M

GAME COMPLETE

<p align="center"><font face="Myriad Pro" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>It took you: &nbsp;335 Days</b></font></p>

Back to menu

Play More Games

CREDITS

DEVELOPED BY:

CHRISTOPHER GREGORIO

ART BY:

JESSE TURNER

MUSIC BY:

Deseo

zaguios@gmail.com

Check out Deseo's website

SPONSORED BY:

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if (this._currentframe == 1) { bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; loader._xscale = getPercent * 100; if ((bytes_loaded == bytes_total) && (thePlay._x < 0)) { if ((domain == "armorgames.com") || (domain == "www.armorgames.com")) { gotoAndStop (2); } loader._x = 1000; outer._x = 1000; thePlay._x = Stage.width / 2; thePlay.onRollOver = function () { thePlay._xscale = (thePlay._yscale = 150); }; thePlay.onRollOut = function () { thePlay._xscale = (thePlay._yscale = 100); }; thePlay.onRelease = function () { gotoAndStop (2); }; } } } function goToThisURL() { getURL ("http://armorgames.com", "_blank"); } function createContextMenu(menu) { _root.menu = menu; } stop(); Playtomic.Log.View(3395, "e220ced224c14208", _root._url); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var mainItem = new ContextMenuItem("Play More Games", goToThisURL); myMenu.customItems.push(mainItem); createContextMenu(myMenu); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((domain == "armorgames.com") || (domain == "www.armorgames.com")) { outer._y = Stage.height / 2; loader._y = Stage.height / 2; } else { var CPMStarContentSpotID = "1946Q5F32C48D"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); }
Instance of Symbol 32 MovieClip in Frame 1
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Instance of Symbol 56 MovieClip in Frame 2
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Frame 3
function onEnterFrame() { if (selector == 1) { theBox._x = theBox._x + ((eas._x - theBox._x) / 4); tHold = theBox._xscale; theBox._xscale = 100; theScale = (eas._width / theBox._width) * 100; theBox._xscale = tHold; theBox._xscale = theBox._xscale + ((theScale - tHold) / 4); } if (selector == 2) { theBox._x = theBox._x + ((med._x - theBox._x) / 4); tHold = theBox._xscale; theBox._xscale = 100; theScale = (med._width / theBox._width) * 100; theBox._xscale = tHold; theBox._xscale = theBox._xscale + ((theScale - tHold) / 4); } if (selector == 3) { theBox._x = theBox._x + ((har._x - theBox._x) / 4); tHold = theBox._xscale; theBox._xscale = 100; theScale = (har._width / theBox._width) * 100; theBox._xscale = tHold; theBox._xscale = theBox._xscale + ((theScale - tHold) / 4); } if (gotoFrame) { _root._alpha = _root._alpha - 5; if (_root._alpha <= 0) { gotoAndStop(frameTarget + 1); } } if (goRed) { mbg.red._alpha = mbg.red._alpha + alphaSpeed; if (mbg.red._alpha > 100) { mbg.red._alpha = 100; } } else { mbg.red._alpha = mbg.red._alpha - alphaSpeed; if (mbg.red._alpha < 0) { mbg.red._alpha = 0; } } if (goBlue) { mbg.blue._alpha = mbg.blue._alpha + alphaSpeed; if (mbg.blue._alpha > 100) { mbg.blue._alpha = 100; } } else { mbg.blue._alpha = mbg.blue._alpha - alphaSpeed; if (mbg.blue._alpha < 0) { mbg.blue._alpha = 0; } } if (goGreen) { mbg.green._alpha = mbg.green._alpha + alphaSpeed; if (mbg.green._alpha > 100) { mbg.green._alpha = 100; } } else { mbg.green._alpha = mbg.green._alpha - alphaSpeed; if (mbg.green._alpha < 0) { mbg.green._alpha = 0; } } if (goPurple) { mbg.purple._alpha = mbg.purple._alpha + alphaSpeed; if (mbg.purple._alpha > 100) { mbg.purple._alpha = 100; } } else { mbg.purple._alpha = mbg.purple._alpha - alphaSpeed; if (mbg.purple._alpha <= 0) { mbg.purple._alpha = 0; } } } function resetValues() { money = 0; levelsUnlocked = 1; score = 0; day = 1; gunUsed = 1; level = 1; firstMoney = true; firstPlay = true; speedLevel = 1; armorLevel = 1; bombLevel = 1; weaponsOwned = new Array(true, false, false, false, false, false, false, false, false, false, false, false, false, false); shopWeaponSelected = 1; firstDeath = true; firstDay = true; firstArmor = false; firstBomb = false; displayedArmor = false; displayedBomb = false; enemyTypes = 1; weaponDamageLevels = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); weaponReloadTimeLevels = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); weaponClipSizeLevels = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); } function saveGame() { sObject.data.money = money; sObject.flush(); sObject.data.levelsUnlocked = levelsUnlocked; sObject.flush(); sObject.data.score = score; sObject.flush(); sObject.data.day = day; sObject.flush(); sObject.data.gunUsed = gunUsed; sObject.flush(); sObject.data.level = level; sObject.flush(); sObject.data.firstMoney = firstMoney; sObject.flush(); sObject.data.firstPlay = firstPlay; sObject.flush(); sObject.data.speedLevel = speedLevel; sObject.flush(); sObject.data.armorLevel = armorLevel; sObject.flush(); sObject.data.bombLevel = bombLevel; sObject.flush(); sObject.data.weaponsOwned = weaponsOwned; sObject.flush(); sObject.data.shopWeaponSelected = shopWeaponSelected; sObject.flush(); sObject.data.firstDeath = firstDeath; sObject.flush(); sObject.data.firstDay = firstDay; sObject.flush(); sObject.data.firstArmor = firstArmor; sObject.flush(); sObject.data.firstBomb = firstBomb; sObject.flush(); sObject.data.displayedArmor = displayedArmor; sObject.flush(); sObject.data.displayedBomb = displayedBomb; sObject.flush(); sObject.data.enemyTypes = enemyTypes; sObject.flush(); sObject.data.weaponDamageLevels = weaponDamageLevels; sObject.flush(); sObject.data.weaponClipSizeLevels = weaponClipSizeLevels; sObject.flush(); sObject.data.weaponReloadTimeLevels = weaponReloadTimeLevels; sObject.flush(); } stop(); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((domain == "newgrounds.com") || (domain == "www.newgrounds.com")) { } sg.onRollOver = function () { sg._xscale = (sg._yscale = 110); goRed = true; }; o.onRollOver = function () { o._xscale = (o._yscale = 110); goBlue = true; }; mg.onRollOver = function () { mg._xscale = (mg._yscale = 110); goGreen = true; }; lag.onRollOver = function () { lag._xscale = (lag._yscale = 110); goPurple = true; }; sg.onRollOut = function () { sg._xscale = (sg._yscale = 100); goRed = false; }; o.onRollOut = function () { o._xscale = (o._yscale = 100); goBlue = false; }; mg.onRollOut = function () { mg._xscale = (mg._yscale = 100); goGreen = false; }; lag.onRollOut = function () { lag._xscale = (lag._yscale = 100); goPurple = false; }; o.onRelease = function () { gotoAndStop (6); }; mg.onRelease = function () { getURL ("http://armorgames.com", "_BLANK"); }; lag.onRelease = function () { getURL ("http://www.facebook.com/ArmorGames", "_BLANK"); }; goRed = false; goBlue = false; goGreen = false; goPurple = false; mbg.red._alpha = 0; mbg.blue._alpha = 0; mbg.green._alpha = 0; mbg.purple._alpha = 0; alphaSpeed = 33; gotoFrame = false; frameTarget = 0; sg.onRelease = function () { Playtomic.Log.Play(); gotoFrame = true; frameTarget = 3; }; selector = 2; eas.onRelease = function () { selector = 1; }; med.onRelease = function () { selector = 2; }; har.onRelease = function () { selector = 3; }; resetValues(); sObject = SharedObject.getLocal("saveFile"); if (sObject.data.money != undefined) { money = sObject.data.money; } if (sObject.data.score != undefined) { score = sObject.data.score; } if (sObject.data.day != undefined) { day = sObject.data.day; } if (sObject.data.gunUsed != undefined) { gunUsed = sObject.data.gunUsed; } if (sObject.data.level != undefined) { level = sObject.data.level; } if (sObject.data.firstMoney != undefined) { firstMoney = sObject.data.firstMoney; } if (sObject.data.firstPlay != undefined) { firstPlay = sObject.data.firstPlay; } if (sObject.data.speedLevel != undefined) { speedLevel = sObject.data.speedLevel; } if (sObject.data.bombLevel != undefined) { bombLevel = sObject.data.bombLevel; } if (sObject.data.armorLevel != undefined) { armorLevel = sObject.data.armorLevel; } if (sObject.data.shopWeaponSelected != undefined) { shopWeaponSelected = sObject.data.shopWeaponSelected; } if (sObject.data.firstDeath != undefined) { firstDeath = sObject.data.firstDeath; } if (sObject.data.firstDay != undefined) { firstDay = sObject.data.firstDay; } if (sObject.data.firstArmor != undefined) { firstArmor = sObject.data.firstArmor; } if (sObject.data.firstBomb != undefined) { firstBomb = sObject.data.firstBomb; } if (sObject.data.displayedArmor != undefined) { displayedArmor = sObject.data.displayedArmor; } if (sObject.data.displayedBomb != undefined) { displayedBomb = sObject.data.displayedBomb; } if (sObject.data.enemyTypes != undefined) { enemyTypes = sObject.data.enemyTypes; } if (sObject.data.levelsUnlocked != undefined) { levelsUnlocked = sObject.data.levelsUnlocked; } i = 0; while (i <= weaponsOwned.length) { if (sObject.data.weaponsOwned[i] != undefined) { weaponsOwned[i] = sObject.data.weaponsOwned[i]; } i++; } i = 0; while (i <= weaponDamageLevels.length) { if (sObject.data.weaponDamageLevels[i] != undefined) { weaponDamageLevels[i] = sObject.data.weaponDamageLevels[i]; } i++; } i = 0; while (i <= weaponReloadTimeLevels.length) { if (sObject.data.weaponReloadTimeLevels[i] != undefined) { weaponReloadTimeLevels[i] = sObject.data.weaponReloadTimeLevels[i]; } i++; } i = 0; while (i <= weaponClipSizeLevels.length) { if (sObject.data.weaponClipSizeLevels[i] != undefined) { weaponClipSizeLevels[i] = sObject.data.weaponClipSizeLevels[i]; } i++; }
Instance of Symbol 88 MovieClip in Frame 3
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Frame 4
function resetChar() { char._x = Stage.width / 2; char._y = Stage.height / 2; bg._x = (-bg._width) / 4; bg._y = (-bg._height) / 4; char._rotation = 0; } function init() { _quality = "MEDIUM"; resetChar(); shake = 0; xDir = 0; yDir = 0; xSpeed = 0; ySpeed = 0; speed = 0.7; friction = 0.8; lowDepth = 100; depth = 50000; highDepth = 500000 /* 0x07A120 */; topDepth = 910000 /* 0x0DE2B0 */; dayMC.swapDepths(920000); maxHealth = 100; health = 100; gamePause = true; instructionsDelay = 235; playerPause = false; inStick = false; rel._alpha = 0; kills = 0; char.gotoAndStop(1); char.inner.gotoAndStop(1); levelSubKillLevels = new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); reloadTimers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); ammoInClip = new Array(11, 10, 10, 15, 8, 50, 30, 4, 20, 20, 100, 4, 6, 200); char.swapDepths(900500); HUD.swapDepths(905000); info.swapDepths(905600); speeds = new Array(2.1, 2.4, 2.6, 2.9, 3.2, 3.4, 3.6, 3.7, 3.8); speedCosts = new Array(20, 100, 300, 900, 2500, 5000, 7500, 10000); armors = 0; armorCosts = new Array(100, 500, 2000, 5000, 10000); bombs = 0; bombCosts = new Array(100, 1000, 10000); } function resetDayNum() { dayMC.inner.dayTxt.htmlText = bold("DAY " + day); dayMC.gotoAndPlay(2); } function failedTest() { dayMC.inner.dayTxt.htmlText = bold("TEST FAILED"); dayMC.gotoAndPlay(2); } function completedTest() { dayMC.inner.dayTxt.htmlText = bold("TEST COMPLETED"); dayMC.gotoAndPlay(2); } function weaponChange() { if (toBall && (toWeapon)) { toWeapon = false; } if (toBall) { char.inner.nextFrame(); if (char.inner._currentframe == 16) { toBall = false; toWeapon = true; char.gotoAndStop(gunUsed); char.inner.gotoAndStop(16); } } if (toWeapon) { char.inner.gotoAndStop(char.inner._currentframe - 1); if (char.inner._currentframe == 1) { toWeapon = false; } } charShadow.charShadow.gotoAndStop(char._currentframe); charShadow.charShadow.inner.gotoAndStop(char.inner._currentframe); } function createOptions() { if (!gamePause) { playerPause = !playerPause; if (playerPause) { pSymbol._alpha = 100; } else { pSymbol._alpha = 0; } } } function updateStats() { HUD.healthBar._xscale = health; HUD.dayTxt.htmlText = bold(level); if (health >= maxHealth) { health = maxHealth; } if (health <= 0) { health = 0; gamePause = true; if (firstDeath) { firstDeath = false; makeInfo(5); } else { blackScreenStart = true; failedTest(); } } HUD.monTxt.htmlText = bold(money); HUD.scoreTxt.htmlText = bold(score); HUD.gu.htmlText = gunUsed; if (bombs >= 1) { HUD.bomb1._alpha = 100; } else { HUD.bomb1._alpha = 0; } if (bombs >= 2) { HUD.bomb2._alpha = 100; } else { HUD.bomb2._alpha = 0; } if (bombs >= 3) { HUD.bomb3._alpha = 100; } else { HUD.bomb3._alpha = 0; } if (armors >= 1) { HUD.armor1._alpha = 100; } else { HUD.armor1._alpha = 0; } if (armors >= 2) { HUD.armor2._alpha = 100; } else { HUD.armor2._alpha = 0; } if (armors >= 3) { HUD.armor3._alpha = 100; } else { HUD.armor3._alpha = 0; } if (armors >= 4) { HUD.armor4._alpha = 100; } else { HUD.armor4._alpha = 0; } if (armors >= 5) { HUD.armor5._alpha = 100; } else { HUD.armor5._alpha = 0; } HUD.clipTxt.htmlText = bold((ammoInClip[gunUsed - 1] + "/") + weaponClipSizes[weaponClipSizeLevels[gunUsed - 1] - 1][gunUsed - 1]); HUD.enTxt.htmlText = bold((kills + "/") + calcEnemiesForLevel()); shop.monTxt.htmlText = bold(money); } function bold(item) { return(("<b>" + item) + "</b>"); } function onEnterFrame() { if (_root._alpha <= 99) { _root._alpha = _root._alpha + 5; } manageLevelSelect(); blackScreen(); manageBlur(); squareRemover(); reticleMovement(); trailMovement(); startGame(); if ((!gamePause) && (!playerPause)) { mainGame(); } } function mainGame() { weaponChange(); characterMovement(); moneyRingMovement(); bombAbility(); reloadManagement(); manageEnemies(); acidMovement(); stickyMovement(); enemyMovement(); manageShooting(); missileMovement(); explosionMovement(); enBulletMovement(); bulletMovement(); partMovement(); hitTesting(); coinMovement(); particleMovement(); shaker(); updateStats(); } function manageBlur() { if (sBlur == 1) { var blur = (new flash.filters.BlurFilter(totalBlur, totalBlur, 3)); _root.filters = new Array(blur); var _local2; _local2 = new mx.transitions.Tween(blur, "blurX", mx.transitions.easing.Strong.easeOut, blur.blurX, noBlur, 1, true); _local2.onMotionChanged = function () { blur.blurY = blur.blurX; _root.filters = new Array(blur); }; } else { _root.filters = null; } } function startGame() { if (!gameStarted) { characterMovement(); manageShooting(); bulletMovement(); updateStats(); if (mouseClicked && (ins._currentframe == 29)) { ins.gotoAndPlay(30); } if (moved && (ins._currentframe == 50)) { ins.gotoAndPlay(51); } if (ins._currentframe == 71) { firstPlay = false; resetDayNum(); gameStarted = true; gamePause = false; } } } function createParticle(object) { tp = attachMovie("teleportParticle", "teleportParticle" + depth, depth++); tp._x = object._x; tp._y = object._y; tpDir = randRange(1, 360); tpSpeed = (Math.random() * 6) + 4; tp._xscale = (tp._yscale = randRange(50, 120)); tp.xSpeed = Math.cos((tpDir * Math.PI) / 180) * tpSpeed; tp.ySpeed = Math.sin((tpDir * Math.PI) / 180) * tpSpeed; particles.push(tp); } function particleMovement() { p = particles.length - 1; while (p >= 0) { particle = particles[p]; particle._x = particle._x + particle.xSpeed; particle._y = particle._y + particle.ySpeed; particle.xSpeed = particle.xSpeed * 0.9; particle.ySpeed = particle.ySpeed * 0.9; particle._alpha = particle._alpha - 5; particle._xscale = (particle._yscale = particle._yscale - 3); if (particle._alpha <= 0) { removeParticle(); } p--; } } function removeParticle() { particle.removeMovieClip(); particles.splice(p, 1); } function bombAbility() { if ((Key.isDown(32) && (!bombOnStage)) && (bombs > 0)) { bombs = bombs - 1; theBomb = attachMovie("bombBlast", "bombBlast" + highDepth, highDepth++); bigExplosion.start(); theBomb._x = char._x; theBomb._y = char._y; theBomb.gotoAndPlay(2); bombOnStage = true; updateStats(); } if (bombOnStage) { i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; if (theBomb.hitTest(enemy._x, enemy._y, true)) { hitEnemy(i, 1000); } i--; } if (theBomb._currentframe == 65) { bombOnStage = false; theBomb.removeMovieClip(); } } } function reloadManagement() { if (reloadTimers[gunUsed - 1] > 0) { if (rel._alpha < 100) { rel._alpha = rel._alpha + 5; } reloadTimers[gunUsed - 1] = reloadTimers[gunUsed - 1] - 1; if (reloadTimers[gunUsed - 1] == 0) { ammoInClip[gunUsed - 1] = weaponClipSizes[weaponClipSizeLevels[gunUsed - 1] - 1][gunUsed - 1]; updateStats(); } HUD.cr._xscale = (reloadTimers[gunUsed - 1] / weaponReloadTimes[weaponReloadTimeLevels[gunUsed - 1] - 1][gunUsed - 1]) * 100; } else { if (rel._alpha > 0) { rel._alpha = rel._alpha - 10; } HUD.cr._xscale = 0; } } function manageLevelSelect() { if (ls != undefined) { _root._x = 0; _root._y = 0; if (ls.alphaIncrease) { ls._alpha = ls._alpha + 5; if (ls._alpha >= 100) { ls.alphaIncrease = false; } } if (ls.alphaDecrease) { ls._alpha = ls._alpha - 6; if (ls._alpha <= 0) { ls.removeMovieClip(); if (firstDay) { makeInfo(4); firstDay = false; } if ((firstBomb && (!displayedBomb)) && (info._x < 0)) { makeInfo(2); displayedBomb = true; } if ((firstArmor && (!displayedArmor)) && (info._x < 0)) { makeInfo(3); displayedArmor = true; } } } } } function updatePlayerStats() { shop.armorTxt.htmlText = bold("Armor Level: " + (armorLevel - 1)); shop.c4.htmlText = bold("$" + armorCosts[armorLevel - 1]); if (armorLevel == (armorCosts.length + 1)) { shop.c4.htmlText = bold("MAXED"); } shop.bombsTxt.htmlText = bold("Bombs: " + (bombLevel - 1)); shop.c5.htmlText = bold("$" + bombCosts[bombLevel - 1]); if (bombLevel == (bombCosts.length + 1)) { shop.c5.htmlText = bold("MAXED"); } shop.speedTxt.htmlText = bold("Speed Level: " + (speedLevel - 1)); shop.c6.htmlText = bold("$" + speedCosts[speedLevel - 1]); if (speedLevel == (speedCosts.length + 1)) { shop.c6.htmlText = bold("MAXED"); } applyStats(shopWeaponSelected - 1); updateStats(); } function shopManager() { buttonHoverFrame(shop.u1); buttonHoverFrame(shop.u2); buttonHoverFrame(shop.u3); buttonHoverFrame(shop.u4); buttonHoverFrame(shop.u5); buttonHoverFrame(shop.u6); updatePlayerStats(); shop.u1.onRelease = function () { if (((money >= weaponDamageCosts[weaponDamageLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]) && (weaponsOwned[shopWeaponSelected - 1])) && (weaponDamageLevels[shopWeaponSelected - 1] != 3)) { money = money - weaponDamageCosts[weaponDamageLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]; weaponDamageLevels[shopWeaponSelected - 1] = weaponDamageLevels[shopWeaponSelected - 1] + 1; applyStats(shopWeaponSelected - 1); } updateStats(); }; shop.u2.onRelease = function () { if (((money >= weaponReloadTimeCosts[weaponReloadTimeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]) && (weaponsOwned[shopWeaponSelected - 1])) && (weaponReloadTimeLevels[shopWeaponSelected - 1] != 3)) { money = money - weaponReloadTimeCosts[weaponReloadTimeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]; weaponReloadTimeLevels[shopWeaponSelected - 1] = weaponReloadTimeLevels[shopWeaponSelected - 1] + 1; applyStats(shopWeaponSelected - 1); } updateStats(); }; shop.u3.onRelease = function () { if (((money >= weaponClipSizeCosts[weaponClipSizeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]) && (weaponsOwned[shopWeaponSelected - 1])) && (weaponClipSizeLevels[shopWeaponSelected - 1] != 3)) { money = money - weaponClipSizeCosts[weaponClipSizeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]; weaponClipSizeLevels[shopWeaponSelected - 1] = weaponClipSizeLevels[shopWeaponSelected - 1] + 1; applyStats(shopWeaponSelected - 1); } updateStats(); }; shop.u4.onRelease = function () { if ((money >= armorCosts[armorLevel - 1]) && ((armorLevel - 1) != armorCosts.length)) { money = money - armorCosts[armorLevel - 1]; armorLevel = armorLevel + 1; firstArmor = true; updatePlayerStats(); } updateStats(); }; shop.u5.onRelease = function () { if ((money >= bombCosts[bombLevel - 1]) && ((bombLevel - 1) != bombCosts.length)) { money = money - bombCosts[bombLevel - 1]; bombLevel = bombLevel + 1; firstBomb = true; updatePlayerStats(); } updateStats(); }; shop.u6.onRelease = function () { if ((money >= speedCosts[speedLevel - 1]) && ((speedLevel - 1) != speedCosts.length)) { money = money - speedCosts[speedLevel - 1]; speedLevel = speedLevel + 1; updatePlayerStats(); } updateStats(); }; buttonHoverAlpha(shop.sl); shop.sl.onRelease = function () { shop.removeMovieClip(); createLevelSelect(); }; weaponButtons = new Array(shop.g1, shop.g2, shop.g3, shop.g4, shop.g5, shop.g6, shop.g7, shop.g8, shop.g9, shop.g10, shop.g11, shop.g12, shop.g13, shop.g14); i = weaponButtons.length - 1; while (i >= 0) { createWeaponButton(weaponButtons[i], i); i--; } purchaseButton(); } function purchaseButton() { buttonHoverAlpha(shop.purchase); shop.purchase.onRelease = function () { wepCost = weaponCosts[shopWeaponSelected - 1]; if (money >= wepCost) { money = money - wepCost; weaponsOwned[shopWeaponSelected - 1] = true; gunUsed = shopWeaponSelected; applyStats(shopWeaponSelected - 1); toBall = true; shop.purchase.gotoAndStop(2); shop.isOwned._alpha = 100; updateStats(); } }; } function createWeaponButton(button, num) { button._alpha = 0; if (((shopWeaponSelected - 1) == num) && (num >= (shop.itemImage._currentframe - 1))) { button._alpha = 100; shopWeaponSelected = num + 1; applyStats(num); } wepCost = Math.floor(weaponCosts[num]); if (((!weaponsOwned[num]) && (money >= wepCost)) && (num >= (shop.itemImage._currentframe - 1))) { button._alpha = 100; shopWeaponSelected = num + 1; applyStats(num); } button.onRollOver = function () { rollover.start(); if (button._alpha <= 80) { button._alpha = 50; } }; button.onRollOut = function () { if (button._alpha <= 80) { button._alpha = 0; } }; button.onRelease = function () { if (button._alpha <= 80) { k = weaponButtons.length - 1; while (k >= 0) { weaponButtons[k]._alpha = 0; k--; } button._alpha = 100; shopWeaponSelected = num + 1; applyStats(num); } }; } function applyStats(num) { if (weaponsOwned[num]) { shop.isOwned._alpha = 100; } else { shop.isOwned._alpha = 0; } wepCost = Math.floor(weaponCosts[num]); if (weaponsOwned[num] || (money < wepCost)) { shop.purchase.gotoAndStop(2); } else { shop.purchase.gotoAndStop(1); } shop.itemStats.itemTxt.htmlText = bold(weaponNames[num]); shop.itemStats.costTxt.htmlText = bold(wepCost); shop.itemImage.gotoAndStop(num + 1); shop.itemImage.inner.gotoAndStop(1); shop.itemDescTxt = weaponDescriptions[num]; wepCost = Math.floor(weaponCosts[num]); if (weaponsOwned[shopWeaponSelected - 1]) { shop.damageTxt.htmlText = bold("Damage: " + weaponDamages[weaponDamageLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]); shop.reloadTxt.htmlText = bold("Reload Time: " + weaponReloadTimes[weaponReloadTimeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]); shop.clipSizeTxt.htmlText = bold("Clip Size: " + weaponClipSizes[weaponClipSizeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]); shop.c1.htmlText = bold("$" + weaponDamageCosts[weaponDamageLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]); shop.c2.htmlText = bold("$" + weaponReloadTimeCosts[weaponReloadTimeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]); shop.c3.htmlText = bold("$" + weaponClipSizeCosts[weaponClipSizeLevels[shopWeaponSelected - 1] - 1][shopWeaponSelected - 1]); shop.d1.htmlText = bold("Increase damage to: " + weaponDamages[weaponDamageLevels[shopWeaponSelected - 1]][shopWeaponSelected - 1]); shop.d2.htmlText = bold(("Increase reload to: " + weaponReloadTimes[weaponReloadTimeLevels[shopWeaponSelected - 1]][shopWeaponSelected - 1]) + "s"); shop.d3.htmlText = bold("Increase clip size to: " + weaponClipSizes[weaponClipSizeLevels[shopWeaponSelected - 1]][shopWeaponSelected - 1]); if (weaponDamageLevels[shopWeaponSelected - 1] == 3) { shop.c1.htmlText = bold("MAXED"); shop.d1.htmlText = bold("MAXED"); } if (weaponReloadTimeLevels[shopWeaponSelected - 1] == 3) { shop.c2.htmlText = bold("MAXED"); shop.d2.htmlText = bold("MAXED"); } if (weaponClipSizeLevels[shopWeaponSelected - 1] == 3) { shop.c3.htmlText = bold("MAXED"); shop.d3.htmlText = bold("MAXED"); } } else { shop.damageTxt.htmlText = ""; shop.reloadTxt.htmlText = ""; shop.clipSizeTxt.htmlText = ""; shop.c1.htmlText = ""; shop.c2.htmlText = ""; shop.c3.htmlText = ""; shop.d1.htmlText = ""; shop.d2.htmlText = ""; shop.d3.htmlText = ""; } } function clearScreen() { i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; removeEnemy(i, false); i--; } b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; removeBullet(b); b--; } c = coins.length - 1; while (c >= 0) { coin = coins[c]; removeCoin(); c--; } p = parts.length - 1; while (p >= 0) { part = parts[p]; removePart(); p--; } m = missiles.length - 1; while (m >= 0) { missile = missiles[m]; removeMissile(); m--; } e = explosions.length - 1; while (e >= 0) { explosion = explosions[e]; removeExplosion(); e--; } a = acids.length - 1; while (a >= 0) { acid = acids[a]; removeAcid(); a--; } s = stickys.length - 1; while (s >= 0) { sticky = stickys[s]; removeSticky(); s--; } t = trails.length - 1; while (t >= 0) { trail = trails[t]; removeTrail(); t--; } e = enemyBullets.length - 1; while (e >= 0) { enemyBullet = enemyBullets[e]; removeEnemyBullet(); e--; } p = particles.length - 1; while (p >= 0) { particle = particles[p]; removeParticle(); p--; } r = moneyRings.length - 1; while (r >= 0) { moneyRing = moneyRings[r]; removeMoneyRing(); r--; } } function manageShooting() { shotDelay = shotDelay - 1; if ((((((shotDelay <= 0) && (MouseDown)) && (reloadTimers[gunUsed - 1] <= 0)) && (ammoInClip[gunUsed - 1] > 0)) && (!toBall)) && (!toWeapon)) { shotFunctions[gunUsed - 1](); ammoInClip[gunUsed - 1] = ammoInClip[gunUsed - 1] - 1; shotDelay = shotDelayConst[gunUsed - 1]; if (ammoInClip[gunUsed - 1] <= 0) { reload.start(); reloadTimers[gunUsed - 1] = weaponReloadTimes[weaponReloadTimeLevels[gunUsed - 1] - 1][gunUsed - 1]; } } if (((((MouseDown && (shotDelay <= 0)) && (ammoInClip[gunUsed - 1] <= 0)) && (reloadTimers[gunUsed - 1] <= 0)) && (!toBall)) && (!toWeapon)) { reload.start(); reloadTimers[gunUsed - 1] = weaponReloadTimes[weaponReloadTimeLevels[gunUsed - 1] - 1][gunUsed - 1]; } } function normalShot(angleOffset, type) { if (type == 5) { bu = attachMovie("missile", "missile" + depth, depth++); } else { bu = attachMovie("bullet", "bullet" + depth, depth++); } bu._x = char._x; bu._y = char._y; bu.xSpeed = Math.cos(((char._rotation + angleOffset) * Math.PI) / 180) * bulSpeeds[type - 1]; bu.ySpeed = Math.sin(((char._rotation + angleOffset) * Math.PI) / 180) * bulSpeeds[type - 1]; bullets.push(bu); bu.Type = type; bu.Damage = weaponDamages[weaponDamageLevels[gunUsed - 1] - 1][gunUsed - 1]; } function basicShot() { normalShot(0, 1); gunshot1.start(); } function defenseShot() { normalShot(0, 2); normalShot(180, 2); gunshot2.start(); } function side4Shot() { normalShot(0, 3); normalShot(90, 3); normalShot(190, 3); normalShot(270, 3); gunshot4.start(); } function bouncyShot() { normalShot(0, 4); bu.life = 120; gunshot1.start(); } function homingShot() { normalShot(0, 5); bu.Target = -1; gunshot6.start(); } function machineShot() { normalShot(0, 6); gunshot2.start(); } function splitShot() { normalShot(10, 7); normalShot(-10, 7); gunshot3.start(); } function sniperShot() { normalShot(0, 8); gunshot5.start(); } function shotgunShot() { normalShot(15, 9); normalShot(0, 9); normalShot(-15, 9); gunshot3.start(); } function flakShot() { k = 0; while (k < 5) { normalShot((Math.random() * 30) - 15, 10); k++; } gunshot5.start(); } function chainShot() { normalShot(Math.random(10) - 5, 11); gunshot2.start(); } function rocketShot() { mis = attachMovie("missile", "missile" + depth, depth++); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); mis._x = char._x; mis._y = char._y; mis._rotation = char._rotation; xmoveAdd = Math.cos(rt); ymoveAdd = Math.sin(rt); currentX = tx + (xmoveAdd * 5); currentY = ty + (ymoveAdd * 5); mis._x = currentX; mis._y = currentY; missiles.push(mis); mis.xSpeed = xmoveAdd * 15; mis.ySpeed = ymoveAdd * 15; gunshot6.start(); } function missileMovement() { m = missiles.length - 1; while (m >= 0) { missile = missiles[m]; missile._x = missile._x + missile.xSpeed; missile._y = missile._y + missile.ySpeed; misDir = Math.atan2(missile.ySpeed, missile.xSpeed); missile._rotation = (misDir * 180) / Math.PI; i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; if (enemy.hitTest(missile) && (missile._x != undefined)) { dam = weaponDamages[weaponDamageLevels[gunUsed - 1] - 1][gunUsed - 1]; hitEnemy(i, dam); createExplosion(missile._x, missile._y, true); removeMissile(); i = -1; } i--; } if ((missile._x >= ((bg._width + bg._x) + missile._width)) && (missile.xSpeed > 0)) { removeMissile(); } if ((missile._x <= ((-missile._width) + bg._x)) && (missile.xSpeed < 0)) { removeMissile(); } if ((missile._y >= ((bg._height + bg._y) + missile._height)) && (missile.ySpeed > 0)) { removeMissile(); } if ((missile._y <= ((-missile._height) + bg._y)) && (missile.ySpeed < 0)) { removeMissile(); } m--; } } function removeMissile() { missile.removeMovieClip(); missiles.splice(m, 1); } function createExplosion(xLoc, yLoc, damaging) { if (damaging || (_quality != "LOW")) { exp = attachMovie("explosion", "explosion" + highDepth, highDepth++); exp._xscale = (exp._yscale = 100); exp._x = xLoc; exp._y = yLoc; exp.Damaging = damaging; explosions.push(exp); } } function explosionMovement() { e = explosions.length - 1; while (e >= 0) { explosion = explosions[e]; if ((explosion.ina._currentframe == 7) && (explosion.Damaging)) { i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; if (explosion.re.hitTest(enemy)) { dam = 30; hitEnemy(i, dam); } i--; } } if (explosion.ina._currentframe == 47) { removeExplosion(); } e--; } } function removeExplosion() { explosion.removeMovieClip(); explosions.splice(e, 1); } function railShot() { laser.removeMovieClip(); createEmptyMovieClip("laser", 900555 + (depth++)); with (laser) { lineStyle(15, 16777215); xmoveAdd = Math.cos((char._rotation * Math.PI) / 180) * 10; ymoveAdd = Math.sin((char._rotation * Math.PI) / 180) * 10; currentX = char._x + (xmoveAdd * 4); currentY = char._y + (ymoveAdd * 4); holdX = currentX; holdY = currentY; moveTo(currentX, currentY); t = 50; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; if (t == 0) { lineStyle(19, 16764108); lineTo(currentX, currentY); moveTo(holdX, holdY); lineStyle(17, 16777215); lineTo(currentX, currentY); } i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; if (enemy.hitTest(currentX, currentY, true)) { dam = weaponDamages[weaponDamageLevels[gunUsed - 1] - 1][gunUsed - 1]; hitEnemy(i, dam); } i--; } t--; } } laser.onEnterFrame = function () { laser._alpha = laser._alpha - 15; if (laser._alpha <= 5) { laser.removeMovieClip(); } }; laserShot.start(); } function electricityShot() { mainArray = new Array(4); i = 0; while (i < 4) { mainArray[i] = new Array(4); j = 0; while (j < 4) { mainArray[i][j] = new Array(); j++; } i++; } i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; enemy.Index = i; mainArray[Math.floor(enemy._x / 160)][Math.floor(enemy._y / 120)].push(enemy); i--; } if (lGo == 1) { bulletMC.removeMovieClip(); lGo = 2; createEmptyMovieClip("bulletMC", 900555 + (depth++)); with (bulletMC) { lineStyle(2, 0); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); xmoveAdd = Math.cos(rt) * 15; ymoveAdd = Math.sin(rt) * 15; currentX = char._x + (xmoveAdd * 1); currentY = char._y + (ymoveAdd * 1); moveTo(currentX, currentY); t = 35; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; if (mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)] != undefined) { i = mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)].length - 1; while (i >= 0) { enemy = mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)][i]; if (enemy.hitTest(currentX, currentY, true)) { t = -5; hitEnemy(enemy.Index, weaponDamages[weaponDamageLevels[gunUsed - 1] - 1][gunUsed - 1]); } i--; } } lineTo((currentX + (Math.random() * 16)) - 8, (currentY + (Math.random() * 16)) - 8); t--; } } bulletMC.onEnterFrame = function () { bulletMC._alpha = bulletMC._alpha - (bulletMC._alpha / 2); if (bulletMC._alpha <= 5) { bulletMC.removeMovieClip(); } }; } else if (lGo == 2) { bulletMC2.removeMovieClip(); lGo = 3; createEmptyMovieClip("bulletMC2", 900555 + (depth++)); with (bulletMC2) { lineStyle(2, 0); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); xmoveAdd = Math.cos(rt) * 15; ymoveAdd = Math.sin(rt) * 15; currentX = char._x + (xmoveAdd * 1); currentY = char._y + (ymoveAdd * 1); moveTo(currentX, currentY); t = 35; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo((currentX + (Math.random() * 16)) - 8, (currentY + (Math.random() * 16)) - 8); if (mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)] != undefined) { i = mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)].length - 1; while (i >= 0) { enemy = mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)][i]; if (enemy.hitTest(currentX, currentY, true)) { t = -5; hitEnemy(enemy.Index, weaponDamages[weaponDamageLevels[gunUsed - 1] - 1][gunUsed - 1]); } i--; } } t--; } } bulletMC2.onEnterFrame = function () { bulletMC2._alpha = bulletMC2._alpha - (bulletMC2._alpha / 2); if (bulletMC2._alpha <= 5) { bulletMC2.removeMovieClip(); } }; } else if (lGo == 3) { bulletMC3.removeMovieClip(); lGo = 1; createEmptyMovieClip("bulletMC3", 900555 + (depth++)); with (bulletMC3) { lineStyle(2, 0); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); xmoveAdd = Math.cos(rt) * 15; ymoveAdd = Math.sin(rt) * 15; currentX = char._x + (xmoveAdd * 1); currentY = char._y + (ymoveAdd * 1); moveTo(currentX, currentY); t = 35; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo((currentX + (Math.random() * 16)) - 8, (currentY + (Math.random() * 16)) - 8); if (mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)] != undefined) { i = mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)].length - 1; while (i >= 0) { enemy = mainArray[Math.floor(currentX / 160)][Math.floor(currentY / 120)][i]; if (enemy.hitTest(currentX, currentY, true)) { t = -5; hitEnemy(enemy.Index, weaponDamages[weaponDamageLevels[gunUsed - 1] - 1][gunUsed - 1]); } i--; } } t--; } } bulletMC3.onEnterFrame = function () { bulletMC3._alpha = bulletMC3._alpha - (bulletMC3._alpha / 2); if (bulletMC3._alpha <= 5) { bulletMC3.removeMovieClip(); } }; } electricity.start(); } function hitTesting() { mainArray = new Array(4); i = 0; while (i < 4) { mainArray[i] = new Array(4); j = 0; while (j < 4) { mainArray[i][j] = new Array(); j++; } i++; } mainArray2 = new Array(4); i = 0; while (i < 4) { mainArray2[i] = new Array(4); j = 0; while (j < 4) { mainArray2[i][j] = new Array(); j++; } i++; } i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; enemy.Index = i; mainArray[Math.floor(enemy._x / 160)][Math.floor(enemy._y / 120)].push(enemy); i--; } b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; bullet.Index = b; mainArray2[Math.floor(bullet._x / 160)][Math.floor(bullet._y / 120)].push(bullet); b--; } e = 0; while (e < 16) { i = mainArray[Math.floor(e / 4)][e % 4].length - 1; while (i >= 0) { enemy = mainArray[Math.floor(e / 4)][e % 4][i]; b = mainArray2[Math.floor(e / 4)][e % 4].length - 1; while (b >= 0) { bullet = mainArray2[Math.floor(e / 4)][e % 4][b]; if (enemy.hitTest(bullet._x, bullet._y, true)) { hitEnemy(enemy.Index, bullet.Damage); removeBullet(bullet.Index); } b--; } i--; } e++; } i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; if ((((enemy.t.hitTest(char._x - 10, char._y, true) || (enemy.t.hitTest(char._x + 10, char._y, true))) || (enemy.t.hitTest(char._x, char._y - 10, true))) || (enemy.t.hitTest(char._x, char._y + 10, true))) && (enemy._x != undefined)) { charDamage(enemy.Damage); createExplosion(enemy._x, enemy._y, false); removeEnemy(i, true); } i--; } b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; if (bullet.hitTest(bullet.Target) && (bullet.Type == 5)) { enemy = bullet.Target; i = 0; e = enemies.length - 1; while (e >= 0) { if (enemy == enemies[e]) { i = e; } e--; } hitEnemy(enemy.Index, bullet.Damage); removeBullet(bullet.Index); } b--; } } function charDamage(damage) { if (selector == 1) { damage = Math.floor(damage / 4); } if (selector == 2) { damage = Math.floor(damage / 2); } health = health - damage; shotHit.start(); if (((armors >= 1) && (damage > 8)) || ((health <= 0) && (armors >= 1))) { armors = armors - 1; health = health + damage; q = 10; while (q > 0) { createParticle(char); q--; } } else { fd = attachMovie("flashDeath", "flashDeath" + depth, depth++); fd._x = Stage.width / 2; fd._y = Stage.height / 2; } } function hitEnemy(num, damage) { enemy.health = enemy.health - damage; fs = enemy.attachMovie("floorShot", "floorShot" + depth, depth++); shotHit.start(); fs._rotation = ((Math.atan2(bullet._y - enemy._y, bullet._x - enemy._x) * 180) / Math.PI) - enemy._rotation; fs._xscale = (fs._yscale = 200); fs.gotoAndStop(randRange(1, 3)); if (enemy.Type == behindEnemy) { enemy._alpha = 0; enemy.Shadow._alpha = 0; } if (enemy.Type == immuneEnemy) { if (enemy.immuneTimer > 0) { enemy.health = enemy.health + damage; } } if (enemy.health <= 0) { removeEnemy(num, true); shake = 1; } } function moveBullet(isX, place) { if (isX) { bullet._x = place; } else { bullet._y = place; } } function bulletMovement() { b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; if (bullet.Type == 5) { if ((bullet.Target == -1) || (bullet.Target > enemies.length)) { bullet.Target = randRange(1, enemies.length); } if (enemies.length > 0) { theAng = Math.atan2(enemies[bullet.Target - 1]._y - bullet._y, enemies[bullet.Target - 1]._x - bullet._x); bullet.xSpeed = bullet.xSpeed + ((Math.cos(theAng) * bulSpeeds[bullet.Type - 1]) / 20); bullet.ySpeed = bullet.ySpeed + ((Math.sin(theAng) * bulSpeeds[bullet.Type - 1]) / 20); bullet.xSpeed = bullet.xSpeed * 0.98; bullet.ySpeed = bullet.ySpeed * 0.98; bullet._rotation = (Math.atan2(bullet.ySpeed, bullet.xSpeed) * 180) / Math.PI; } } bullet._x = bullet._x + bullet.xSpeed; bullet._y = bullet._y + bullet.ySpeed; if (bullet.Type == 4) { if ((bullet._x >= ((bg._width + bg._x) - (bullet._width / 2))) && (bullet.xSpeed > 0)) { bullet.xSpeed = bullet.xSpeed * -1; moveBullet(true, (bg._width + bg._x) - (bullet._width / 2)); } if ((bullet._x <= ((bullet._width / 2) + bg._x)) && (bullet.xSpeed < 0)) { bullet.xSpeed = bullet.xSpeed * -1; moveBullet(true, (bullet._width / 2) + bg._x); } if ((bullet._y >= ((bg._height + bg._y) + (bullet._height / 2))) && (bullet.ySpeed > 0)) { bullet.ySpeed = bullet.ySpeed * -1; moveBullet(false, (bg._height + bg._y) - (bullet._height / 2)); } if ((bullet._y <= ((bullet._height / 2) + bg._y)) && (bullet.ySpeed < 0)) { bullet.ySpeed = bullet.ySpeed * -1; moveBullet(false, (bullet._height / 2) + bg._y); } bullet.life = bullet.life - 1; if (bullet.life <= 20) { bullet._alpha = bullet.life * 5; if (bullet.life <= 0) { removeBullet(b); } } } if ((bullet._x >= ((bg._width + bg._x) + (bullet._width / 2))) && (bullet.xSpeed > 0)) { removeBullet(b); } if ((bullet._x <= (((-bullet._width) / 2) + bg._x)) && (bullet.xSpeed < 0)) { removeBullet(b); } if ((bullet._y >= ((bg._height + bg._y) + (bullet._height / 2))) && (bullet.ySpeed > 0)) { removeBullet(b); } if ((bullet._y <= (((-bullet._height) / 2) + bg._y)) && (bullet.ySpeed < 0)) { removeBullet(b); } b--; } } function removeBullet(b) { bullet.removeMovieClip(); bullets.splice(b, 1); a = bullets.length - 1; while (a >= b) { bullets[a].Index = bullets[a].Index - 1; a--; } } function calcEnemiesForLevel() { theTotal2 = 0; q = 0; while (q < enemiesPerLevelC.length) { theTotal2 = theTotal2 + enemiesPerLevelC[q][level - 1]; q++; } return(theTotal2); } function decideOnEnemies() { theTotal = 0; q = 0; while (q < enemiesPerLevel.length) { theTotal = theTotal + enemiesPerLevel[q][level - 1]; q++; } trueMax = Math.floor((((kills / calcEnemiesForLevel()) * 0.7) + 0.3) * enemiesStageMax[level - 1]); enemiesToAdd = theTotal; if (enemiesToAdd > trueMax) { enemiesToAdd = trueMax - enemiesOnStage; } else { enemiesToAdd = trueMax - enemiesOnStage; if (enemiesToAdd >= theTotal) { enemiesToAdd = theTotal; } } b = 0; while (b < enemiesToAdd) { enType = calcType(); preLoc = randRange(1, 4); preN = (Math.random() * enemySpeeds[i]) - (enemySpeeds[i] / 2); preX = randRange(0, bg._width) + bg._x; preY = randRange(0, bg._height) + bg._y; if (enType == 22) { createEnemy(enType); createEnemy(enType); createEnemy(enType); createEnemy(enType); } createEnemy(enType); b++; } } function calcType() { theChances = new Array(); theTotal = 0; theChances.push(0); q = 0; while (q < enemiesPerLevel.length) { theChances.push(enemiesPerLevel[q][level - 1] + theTotal); theTotal = theTotal + enemiesPerLevel[q][level - 1]; q++; } theChances.push(theTotal); thePick = randRange(1, theTotal); theType = 0; q = 0; while (q < theChances.length) { topNum = 0; if (q == theChances.length) { topNum = 0; } else { topNum = theChances[q]; } if ((theChances[q + 1] >= thePick) && (topNum <= thePick)) { enemiesPerLevel[q][level - 1] = enemiesPerLevel[q][level - 1] - 1; theType = q + 1; q = theChances.length; } q++; } return(theType); } function manageEnemies() { if (pickUpDelay) { bssDelay = bssDelay - 1; if (bssDelay <= 0) { gamePause = true; completedTest(); if (level == levelsUnlocked) { levelsUnlocked = levelsUnlocked + 1; } blackScreenStart = true; } } decideOnEnemies(); if (kills >= calcEnemiesForLevel()) { if (level == 32) { gamePause = true; completedTest(); gotoAndStop (5); clearScreen(); char.removeMovieClip(); HUD.removeMovieClip(); info.removeMovieClip(); reticle.removeMovieClip(); Mouse.show(); dayMC.removeMovieClip(); pSymbol.removeMovieClip(); } else if (!pickUpDelay) { bssDelay = 90; pickUpDelay = true; } enemyRange = enemyRanges[level - 1]; } } function reticleMovement() { reticle._x = _xmouse; reticle._y = _ymouse; reticle._rotation = reticle._rotation + 2; } function characterMovement() { trailDelay = trailDelay - 1; if ((trailDelay <= 0) && ((Math.abs(xSpeed) + Math.abs(ySpeed)) > 2)) { trailDelay = 5; tl = attachMovie("tbt", "robotTrail" + lowDepth, lowDepth++); tl._xscale = (tl._yscale = 40); tl._x = char._x + randRange(-6, 6); tl._y = char._y + randRange(-6, 6); tl._x = tl._x - (xSpeed * 5); tl._y = tl._y - (ySpeed * 5); trails.push(tl); } xDir = 0; yDir = 0; if (Key.isDown(39) || (Key.isDown(68))) { xDir = 1; } if (Key.isDown(37) || (Key.isDown(65))) { xDir = -1; } if (Key.isDown(38) || (Key.isDown(87))) { yDir = -1; } if (Key.isDown(40) || (Key.isDown(83))) { yDir = 1; } dir = Math.atan2(yDir, xDir); if ((xDir != 0) || (yDir != 0)) { moved = true; if (!inStick) { xSpeed = xSpeed + (Math.cos(dir) * speeds[speedLevel - 1]); ySpeed = ySpeed + (Math.sin(dir) * speeds[speedLevel - 1]); } else { xSpeed = xSpeed + ((Math.cos(dir) * speeds[speedLevel - 1]) / 2); ySpeed = ySpeed + ((Math.sin(dir) * speeds[speedLevel - 1]) / 2); } } xSpeed = xSpeed * friction; ySpeed = ySpeed * friction; char._x = char._x + xSpeed; char._y = char._y + ySpeed; if ((char._x + (char._width / 2)) >= Stage.width) { char._x = Stage.width - (char._width / 2); xSpeed = 0; } if ((char._y + (char._height / 2)) >= Stage.height) { char._y = Stage.height - (char._height / 2); ySpeed = 0; } if ((char._x - (char._width / 2)) <= 0) { char._x = char._width / 2; xSpeed = 0; } if ((char._y - (char._height / 2)) <= 0) { char._y = char._height / 2; ySpeed = 0; } origXBG = bg._x; origYBG = bg._y; bg._x = bg._x - (char._x - (Stage.width / 2)); bg._y = bg._y - (char._y - (Stage.height / 2)); char._x = Stage.width / 2; char._y = Stage.height / 2; if (bg._x >= 0) { char._x = char._x - bg._x; bg._x = 0; } if (bg._y >= 0) { char._y = char._y - bg._y; bg._y = 0; } if (bg._x <= ((-bg._width) + Stage.width)) { char._x = char._x - (bg._x + 640); bg._x = (-bg._width) + Stage.width; } if (bg._y <= ((-bg._height) + Stage.height)) { char._y = char._y - (bg._y + 480); bg._y = (-bg._height) + Stage.height; } computeBackMovement(origXBG - bg._x, origYBG - bg._y); xDist = _xmouse - char._x; yDist = _ymouse - char._y; theDir = (Math.atan2(yDist, xDist) * 180) / Math.PI; char._rotation = theDir; charShadow._x = char._x - 6; charShadow._y = char._y + 6; charShadow._rotation = char._rotation; } function computeBackMovement(xSpace, ySpace) { i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; enemy._x = enemy._x - xSpace; enemy._y = enemy._y - ySpace; i--; } b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; bullet._x = bullet._x - xSpace; bullet._y = bullet._y - ySpace; b--; } c = coins.length - 1; while (c >= 0) { coin = coins[c]; coin._x = coin._x - xSpace; coin._y = coin._y - ySpace; c--; } p = parts.length - 1; while (p >= 0) { part = parts[p]; part._x = part._x - xSpace; part._y = part._y - ySpace; p--; } m = missiles.length - 1; while (m >= 0) { missile = missiles[m]; missile._x = missile._x - xSpace; missile._y = missile._y - ySpace; m--; } e = explosions.length - 1; while (e >= 0) { explosion = explosions[e]; explosion._x = explosion._x - xSpace; explosion._y = explosion._y - ySpace; e--; } a = acids.length - 1; while (a >= 0) { acid = acids[a]; acid._x = acid._x - xSpace; acid._y = acid._y - ySpace; a--; } s = stickys.length - 1; while (s >= 0) { sticky = stickys[s]; sticky._x = sticky._x - xSpace; sticky._y = sticky._y - ySpace; s--; } t = trails.length - 1; while (t >= 0) { trail = trails[t]; trail._x = trail._x - xSpace; trail._y = trail._y - ySpace; t--; } e = enemyBullets.length - 1; while (e >= 0) { enemyBullet = enemyBullets[e]; enemyBullet._x = enemyBullet._x - xSpace; enemyBullet._y = enemyBullet._y - ySpace; e--; } p = particles.length - 1; while (p >= 0) { particle = particles[p]; particle._x = particle._x - xSpace; particle._y = particle._y - ySpace; p--; } r = moneyRings.length - 1; while (r >= 0) { moneyRing = moneyRings[r]; moneyRing._x = moneyRing._x - xSpace; moneyRing._y = moneyRing._y - ySpace; r--; } laser._x = laser._x - xSpace; laser._y = laser._y - ySpace; } function createEnemy(enType) { if ((enType == 17) || (enType == 18)) { } else { enemiesOnStage = enemiesOnStage + 1; } enShadow = attachMovie(enemyShadows[enType - 1], "enemyShadow" + depth, depth++); en = attachMovie(enemyClips[enType - 1], "enemy" + depth, depth++); en.health = enemyHealths[enType - 1]; en.Damage = enemyDamages[enType - 1]; en.Score = enemyScores[enType - 1]; en.coin1 = enemyCoins1[enType - 1]; en.coin2 = enemyCoins2[enType - 1]; en.coin3 = enemyCoins3[enType - 1]; en.beenOnStage = false; en.Type = enType; en.rotTime = 0; en.rotTo = 0; loc = randRange(1, 4); if (enType == 22) { loc = preLoc; } if (loc <= 2) { en._x = randRange(0, bg._width) + bg._x; en.xSpeed = (Math.random() * enemySpeeds[enType - 1]) - (enemySpeeds[enType - 1] / 2); if (enType == 22) { en.xSpeed = preN; en._x = preX; } if (loc == 1) { en.ySpeed = enemySpeeds[enType - 1]; en._y = ((-en._height) / 2) + bg._y; } else { en.ySpeed = -enemySpeeds[enType - 1]; en._y = (bg._height + (en._height / 2)) + bg._y; } } else { en._y = randRange(0, bg._height) + bg._y; en.ySpeed = (Math.random() * enemySpeeds[enType - 1]) - (enemySpeeds[enType - 1] / 2); if (enType == 22) { en.ySpeed = preN; en._y = preY; } if (loc == 3) { en.xSpeed = enemySpeeds[enType - 1]; en._x = ((-en._width) / 2) + bg._x; } else { en.xSpeed = -enemySpeeds[enType - 1]; en._x = ((en._width / 2) + bg._x) + bg._width; } } if (enType == immuneEnemy) { en.immuneTimer = 140; } if (((((enType == sniperEnemy) || (enType == dodgeEnemy)) || (enType == chargeEnemy)) || (enType == turretEnemy)) || (enType == chaserEnemy)) { en.BulletTimer = 0; } if (enType == behindEnemy) { en._alpha = 50; enShadow._alpha = 50; } en.trailTime = 0; en.Shadow = enShadow; if (enType == 22) { en._x = en._x + randRange(-60, 60); en._y = en._y + randRange(-60, 60); } if (enType == turretEnemy) { en._x = randRange(0, bg._width) + bg._x; en._y = randRange(0, bg._height) + bg._y; while (char.hitTest(en)) { en._x = randRange(0, bg._width) + bg._x; en._y = randRange(0, bg._height) + bg._y; } en.xSpeed = 0; en.ySpeed = 0; } if (enType == 2) { tD = (Math.random() * Math.PI) * 2; en.xSpeed = Math.cos(tD) * enemySpeeds[enType - 1]; en.ySpeed = Math.sin(tD) * enemySpeeds[enType - 1]; } if (enType == 18) { en._x = enemy._x; en._y = enemy._y; eDir = (randRange(1, 360) * Math.PI) / 180; en.xSpeed = Math.cos(eDir) * enemySpeeds[enType - 1]; en.ySpeed = Math.sin(eDir) * enemySpeeds[enType - 1]; } if (enType == teleportEnemy) { en.teleportDelay = 100 + random(200); en.teleDis = false; en.teleApp = false; } if (enType == 17) { en._x = enemy._x; en._y = enemy._y; eDir = ((n * 90) * Math.PI) / 180; en.xSpeed = Math.cos(eDir) * enemySpeeds[enType - 1]; en.ySpeed = Math.sin(eDir) * enemySpeeds[enType - 1]; en._x = en._x + (en.xSpeed * 5); en._y = en._y + (en.ySpeed * 5); } enemies.push(en); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { enemy = enemies[i]; switchBack = false; if (enemy.Type == 16) { switchBack = true; enemy.Type = random(18) + 1; } if (enemy.Type == 13) { enemy.BulletTimer = enemy.BulletTimer - 1; if (enemy.BulletTimer <= 0) { createEnBullet(1); enemy.BulletTimer = 30 + random(30); } } if ((enemy.Type == 9) || (enemy.Type == 14)) { enemy.BulletTimer = enemy.BulletTimer - 1; if (enemy.BulletTimer <= 0) { if (enemy.Type == 10) { createEnBullet(7); } else { createEnBullet(2); } enemy.BulletTimer = 30 + random(30); if (enemy.Type == 14) { enemy.BulletTimer = 10; } } } if ((enemy.Type == 6) || (enemy.Type == 15)) { enemy.BulletTimer = enemy.BulletTimer - 1; if (enemy.BulletTimer <= 0) { if (enemy.Type == 6) { createEnBullet(3); createEnBullet(3); createEnBullet(3); enemy.BulletTimer = 240 + random(180); } else { createEnBullet(8); createEnBullet(8); createEnBullet(8); enemy.BulletTimer = 60 + random(120); } } } if (enemy.Type == 11) { enemy.BulletTimer = enemy.BulletTimer - 1; if (enemy.BulletTimer <= 0) { createEnBullet(1); createEnBullet(4); createEnBullet(5); createEnBullet(6); enemy.BulletTimer = 60 + random(90); } } if (enemy.Type == behindEnemy) { if (randRange(1, 120) == 1) { enemy._alpha = 50; } enemy._alpha = enemy._alpha - 1; if (enemy._alpha <= 0) { enemy._alpha = 0; } theEnDist = Math.sqrt(Math.pow(char._x - enemy._x, 2) + Math.pow(char._y - enemy._y, 2)); if (theEnDist < 300) { enemy._alpha = (300 - theEnDist) / 3; } enemy.Shadow._alpha = enemy._alpha; } if (((enemy.Type == 9) || (enemy.Type == 10)) || (enemy.Type == 18)) { tempRot = enemy._rotation; qx2 = char._x - enemy._x; qy2 = char._y - enemy._y; radians = Math.atan2(qy2, qx2); tempTurn = (radians * 180) / Math.PI; diffRot = (tempRot - tempTurn) % 360; if (diffRot > 180) { diffRot = diffRot - 360; } else if (diffRot < -180) { diffRot = diffRot + 360; } if (Math.abs(diffRot) < 5) { tempRot = tempTurn; } else { if (diffRot < 0) { tempRot = tempRot + 2.5; } else { tempRot = tempRot - 2.5; } if ((enemy.Type == sniperEnemy) || (enemy.Type == 9)) { if (diffRot < 0) { tempRot = tempRot - 1; } else { tempRot = tempRot + 1; } } } enemy._rotation = tempRot; enemy.xSpeed = Math.cos((enemy._rotation * Math.PI) / 180) * enemySpeeds[enemy.Type - 1]; enemy.ySpeed = Math.sin((enemy._rotation * Math.PI) / 180) * enemySpeeds[enemy.Type - 1]; } if ((enemy.Type == 5) || (enemy.Type == 15)) { enemy.rotTime = enemy.rotTime - 1; if (enemy.rotTime <= 0) { if (enemy.Type == 5) { rAng = Math.atan2(char._y - enemy._y, char._x - enemy._x); enemy.xSpeed = (Math.cos(rAng) * enemySpeeds[enemy.Type - 1]) * 10; enemy.ySpeed = (Math.sin(rAng) * enemySpeeds[enemy.Type - 1]) * 10; } if (enemy.Type == 15) { rAng = Math.atan2(char._y - enemy._y, char._x - enemy._x); enemy.xSpeed = (Math.cos(rAng) * enemySpeeds[enemy.Type - 1]) * 2; enemy.ySpeed = (Math.sin(rAng) * enemySpeeds[enemy.Type - 1]) * 2; enemy.xSpeed = enemy.xSpeed + (((Math.cos(rAng) * enemySpeeds[enemy.Type - 1]) * 2) * (Math.random() - 0.5)); enemy.ySpeed = enemy.ySpeed + (((Math.sin(rAng) * enemySpeeds[enemy.Type - 1]) * 2) * (Math.random() - 0.5)); } enemy.rotTime = 10; enemy._rotation = (Math.atan2(enemy.ySpeed, enemy.xSpeed) * 180) / Math.PI; } else { enemy.xSpeed = 0; enemy.ySpeed = 0; } } if ((enemy.Type == 1) || (enemy.Type == 12)) { enemy.rotTime = enemy.rotTime - 1; if (enemy.rotTime <= 0) { rAng = Math.atan2(char._y - enemy._y, char._x - enemy._x); enemy.xSpeed = enemy.xSpeed + (Math.cos(rAng) * enemySpeeds[enemy.Type - 1]); enemy.ySpeed = enemy.ySpeed + (Math.sin(rAng) * enemySpeeds[enemy.Type - 1]); if (enemy.rotTime <= -5) { enemy.rotTime = 40; } } enemy.xSpeed = enemy.xSpeed * 0.9; enemy.ySpeed = enemy.ySpeed * 0.9; } if ((enemy.Type == 8) || (enemy.Type == 6)) { rAng = Math.atan2(char._y - enemy._y, char._x - enemy._x); enemy.xSpeed = Math.cos(rAng) * enemySpeeds[enemy.Type - 1]; enemy.ySpeed = Math.sin(rAng) * enemySpeeds[enemy.Type - 1]; } if (((enemy.Type == 4) || (enemy.Type == 13)) || (enemy.Type == 7)) { enemy.rotTime = enemy.rotTime - 1; if (enemy.rotTime <= 0) { enemy.rotTime = 30; enemy.rotTo = random(360); if (enemy._x >= (Stage.width / 2)) { if (enemy._y >= ((Stage.height / 2) + (Stage.height / 6))) { enemy.rotTo = random(90) + 180; } else if (enemy._y <= ((Stage.height / 2) - (Stage.height / 6))) { enemy.rotTo = random(90) + 90; } } else if (enemy._x <= (Stage.width / 2)) { if (enemy._y >= ((Stage.height / 2) + (Stage.height / 6))) { enemy.rotTo = random(90) + 270; } else if (enemy._y <= ((Stage.height / 2) - (Stage.height / 6))) { enemy.rotTo = random(90) + 0; } } } else { tempRot = enemy._rotation; tempTurn = enemy.rotTo; diffRot = (tempRot - tempTurn) % 360; if (diffRot > 180) { diffRot = diffRot - 360; } else if (diffRot < -180) { diffRot = diffRot + 360; } if (Math.abs(diffRot) < 3) { tempRot = tempTurn; } else if (diffRot < 0) { tempRot = tempRot + 8; } else { tempRot = tempRot - 8; } enemy._rotation = tempRot; enemy.xSpeed = Math.cos((enemy._rotation * Math.PI) / 180) * enemySpeeds[enemy.Type - 1]; enemy.ySpeed = Math.sin((enemy._rotation * Math.PI) / 180) * enemySpeeds[enemy.Type - 1]; } } if ((enemy.Type == 3) || (enemy.Type == 11)) { tD = Math.atan2(char._y - enemy._y, char._x - enemy._x); enemy.xSpeed = enemy.xSpeed + (Math.cos(tD) * enemySpeeds[enemy.Type - 1]); enemy.ySpeed = enemy.ySpeed + (Math.sin(tD) * enemySpeeds[enemy.Type - 1]); enemy.xSpeed = enemy.xSpeed * 0.99; enemy.ySpeed = enemy.ySpeed * 0.99; } if (enemy.Type == 2) { changeAim = false; if (enemy._x >= ((bg._width + bg._x) - (enemy._width / 2))) { enemy._x = (bg._width + bg._x) - (enemy._width / 2); enemy.xSpeed = enemy.xSpeed * -1; changeAim = true; } if (enemy._x <= ((enemy._width / 2) + bg._x)) { enemy._x = (enemy._width / 2) + bg._x; enemy.xSpeed = enemy.xSpeed * -1; changeAim = true; } if (enemy._y >= ((bg._height + bg._y) - (enemy._height / 2))) { enemy._y = (bg._height + bg._y) - (enemy._height / 2); enemy.ySpeed = enemy.ySpeed * -1; changeAim = true; } if (enemy._y <= ((enemy._height / 2) + bg._y)) { enemy._y = (enemy._height / 2) + bg._y; enemy.ySpeed = enemy.ySpeed * -1; changeAim = true; } if (changeAim) { tD = Math.atan2(char._y - enemy._y, char._x - enemy._x); enemy.xSpeed = Math.cos(tD) * enemySpeeds[enemy.Type - 1]; enemy.ySpeed = Math.sin(tD) * enemySpeeds[enemy.Type - 1]; } } if (enemy.Type == teleportEnemy) { enemy.teleportDelay = enemy.teleportDelay - 1; if (((enemy.teleportDelay <= 0) && (!enemy.teleDis)) && (!enemy.teleApp)) { enemy.teleDis = true; } if (enemy.teleDis) { enemy._alpha = enemy._alpha - 5; if (enemy._alpha <= 0) { enemy.teleDis = false; enemy.teleApp = true; q = 10; while (q > 0) { createParticle(enemy); q--; } enemy._x = randRange(bg._x, bg._x + bg._width); enemy._y = randRange(bg._y, bg._y + bg._height); while (Math.sqrt(Math.pow(enemy._x - char._x, 2) + Math.pow(enemy._y - char._y, 2)) < 100) { enemy._x = randRange(bg._x, bg._x + bg._width); enemy._y = randRange(bg._y, bg._y + bg._height); } } } if (enemy.teleApp) { enemy._alpha = enemy._alpha + 5; if (enemy._alpha >= 100) { enemy.teleApp = false; enemy.teleportDelay = 100 + random(200); } } } if (((enemy.Type == 5) || (enemy.Type == 15)) || (enemy.Type == 14)) { } else { enemy._rotation = (Math.atan2(enemy.ySpeed, enemy.xSpeed) * 180) / Math.PI; } if (enemy.Type == turretEnemy) { enemy._rotation = enemy._rotation + 5; } enemy._x = enemy._x + enemy.xSpeed; enemy._y = enemy._y + enemy.ySpeed; if (enemy.Type == 8) { enDist = Math.sqrt(Math.pow(char._x - enemy._x, 2) + Math.pow(char._y - enemy._y, 2)); if (enDist < 100) { enemy._x = enemy._x + enemy.xSpeed; enemy._y = enemy._y + enemy.ySpeed; } } if (enemy.Type == immuneEnemy) { enemy.immuneTimer = enemy.immuneTimer - 1; if (enemy.immuneTimer <= 0) { enemy._alpha = 100; } else { enemy._alpha = 50; } } if (switchBack) { enemy.Type = 16; } if (!enemy.beenOnStage) { if ((((enemy._x >= (enemy._width / 2)) && (enemy._x <= (Stage.width - (enemy._width / 2)))) && (enemy._y >= (enemy._height / 2))) && (enemy._y <= (Stage.height - (enemy._height / 2)))) { enemy.beenOnStage = true; } } enemy.Shadow._x = enemy._x - 6; enemy.Shadow._y = enemy._y + 6; enemy.Shadow._rotation = enemy._rotation; i--; } } function removeEnemy(num, killed) { if ((enemy.Type == 17) || (enemy.Type == 18)) { } else { enemiesOnStage = enemiesOnStage - 1; } enemy.Shadow.removeMovieClip(); if (killed) { boom.start(); createExplosion(enemy._x, enemy._y, false); if ((enemy.Type == 17) || (enemy.Type == 18)) { } else { kills = kills + 1; } score = score + enemy.Score; c = enemy.coin1; while (c > 0) { createCoin(1); c--; } c = enemy.coin2; while (c > 0) { createCoin(2); c--; } c = enemy.coin3; while (c > 0) { createCoin(3); c--; } if (firstMoney) { firstMoney = false; makeInfo(1); } if (enemy.Type == acidEnemy) { ad = attachMovie("acid", "acid" + lowDepth, lowDepth++); acids.push(ad); ad._rotation = enemy._rotation + 90; ad._x = enemy._x; ad._y = enemy._y; ad.life = 200; } if (enemy.Type == stickyEnemy) { st = attachMovie("sticky", "sticky" + lowDepth, lowDepth++); st._rotation = enemy._rotation + 90; stickys.push(st); st._x = enemy._x; st._y = enemy._y; st.life = 120; } if (enemy.Type == explodingEnemy) { k = 0; while (k < 5) { createPart(enemy._x, enemy._y, 5); k++; } } if (enemy.Type == twoSplitEnemy) { n = 0; while (n < 2) { createEnemy(18); n++; } } if (enemy.Type == fourSplitEnemy) { n = 0; while (n < 4) { createEnemy(17); n++; } } } enemy.removeMovieClip(); enemies.splice(num, 1); a = enemies.length - 1; while (a >= num) { enemies[a].Index = enemies[a].Index - 1; a--; } } function createEnBullet(type) { gunshot4.start(); bul = attachMovie("enemyBullet", "bullet" + depth, depth++); bul._x = enemy._x; bul._y = enemy._y; if (type == 1) { bulAng = Math.atan2(char._x - enemy._y, char._x - enemy._x); } if ((type == 2) || (type == 7)) { bulAng = (enemy._rotation * Math.PI) / 180; } if ((type == 3) || (type == 8)) { bulAng = Math.atan2(char._x - enemy._y, char._x - enemy._x) + ((Math.random() / 5) - 0.1); bul._x = bul._x + ((Math.random() * 10) - 5); bul._y = bul._y + ((Math.random() * 10) - 5); } if (type == 4) { bulAng = ((enemy._rotation * Math.PI) / 180) + 90; } if (type == 5) { bulAng = ((enemy._rotation * Math.PI) / 180) + 180; } if (type == 6) { bulAng = ((enemy._rotation * Math.PI) / 180) + 270; } bul.xSpeed = Math.cos(bulAng) * 5; bul.ySpeed = Math.sin(bulAng) * 5; if (type == 7) { bul.xSpeed = Math.cos(bulAng) * 15; bul.ySpeed = Math.sin(bulAng) * 15; } if (type == 8) { bul.xSpeed = Math.cos(bulAng) * 10; bul.ySpeed = Math.sin(bulAng) * 10; } enemyBullets.push(bul); } function enBulletMovement() { e = enemyBullets.length - 1; while (e >= 0) { enemyBullet = enemyBullets[e]; enemyBullet._x = enemyBullet._x + enemyBullet.xSpeed; enemyBullet._y = enemyBullet._y + enemyBullet.ySpeed; if (char.hitTest(enemyBullet._x, enemyBullet._y, true)) { removeEnemyBullet(); charDamage(4); } if (((enemyBullet._x >= ((bg._width + bg._x) + (enemyBullet._width / 2))) && (enemyBullet.xSpeed > 0)) && (enemyBullet._x != undefined)) { removeEnemyBullet(); } if (((enemyBullet._x <= (((-enemyBullet._width) / 2) + bg._x)) && (enemyBullet.xSpeed < 0)) && (enemyBullet._x != undefined)) { removeEnemyBullet(); } if (((enemyBullet._y >= ((bg._height + bg._y) + (enemyBullet._height / 2))) && (enemyBullet.ySpeed > 0)) && (enemyBullet._x != undefined)) { removeEnemyBullet(); } if (((enemyBullet._y <= (((-enemyBullet._height) / 2) + bg._y)) && (enemyBullet.ySpeed < 0)) && (enemyBullet._x != undefined)) { removeEnemyBullet(); } e--; } } function removeEnemyBullet() { enemyBullet.removeMovieClip(); enemyBullets.splice(e, 1); } function trailMovement() { t = trails.length - 1; while (t >= 0) { trail = trails[t]; trail._xscale = (trail._yscale = trail._yscale - 1); trail._alpha = trail._alpha - 3; if (trail._alpha <= 0) { removeTrail(); } t--; } } function removeTrail() { trail.removeMovieClip(); trails.splice(t, 1); } function acidMovement() { a = acids.length - 1; while (a >= 0) { acid = acids[a]; acid.life = acid.life - 1; if (acid.life <= 20) { acid._alpha = acid.life * 5; if (acid.life <= 0) { removeAcid(); } } if (acid.hitTest(char._x, char._y, true) && (acid._x != undefined)) { charDamage(20); removeAcid(); } a--; } } function removeAcid() { acid.removeMovieClip(); acids.splice(a, 1); } function stickyMovement() { inStick = false; s = stickys.length - 1; while (s >= 0) { sticky = stickys[s]; sticky.life = sticky.life - 1; if (sticky.life <= 20) { sticky._alpha = sticky.life * 5; if (sticky.life <= 0) { removeSticky(); } } if (char.hitTest(sticky) && (sticky._x != undefined)) { inStick = true; } s--; } } function removeSticky() { sticky.removeMovieClip(); stickys.splice(s, 1); } function createPart(xPlace, yPlace, ptSpeed) { pt = attachMovie("part1", "part" + depth, depth++); pt._x = xPlace; pt._y = yPlace; parts.push(pt); ptDir = (randRange(0, 360) * Math.PI) / 180; pt.xSpeed = (Math.cos(ptDir) * ptSpeed) * (Math.random() + 1); pt.ySpeed = (Math.sin(ptDir) * ptSpeed) * (Math.random() + 1); pt.Rotation = (Math.random() * 10) - 5; } function partMovement() { p = parts.length - 1; while (p >= 0) { part = parts[p]; part._x = part._x + part.xSpeed; part._y = part._y + part.ySpeed; part._rotation = part._rotation + part.Rotation; if (part.hitTest(char)) { removePart(); charDamage(10); } if ((part._x >= ((bg._width + bg._x) + (part._width / 2))) && (part._x != undefined)) { removePart(); } if ((part._x <= (((-part._width) / 2) + bg._x)) && (part._x != undefined)) { removePart(); } if ((part._y >= ((bg._height + bg._y) + (part._height / 2))) && (part._x != undefined)) { removePart(); } if ((part._y <= (((-part._height) / 2) + bg._y)) && (part._x != undefined)) { removePart(); } p--; } } function removePart() { part.removeMovieClip(); parts.splice(p, 1); } function createCoin(coinValue) { if (coinValue == 1) { cn = attachMovie("coin1", "coin" + lowDepth, lowDepth++); cn.Value = 1; } if (coinValue == 2) { cn = attachMovie("coin2", "coin" + lowDepth, lowDepth++); cn.Value = 4; } if (coinValue == 3) { cn = attachMovie("coin3", "coin" + lowDepth, lowDepth++); cn.Value = 64; } cn._x = enemy._x; cn._y = enemy._y; cnSpeed = Math.random() * 3; cnDir = (randRange(1, 360) * Math.PI) / 180; cn.xSpeed = Math.cos(cnDir) * cnSpeed; cn.ySpeed = Math.sin(cnDir) * cnSpeed; cn.life = 250; coins.push(cn); } function coinMovement() { i = coins.length - 1; while (i >= 0) { coin = coins[i]; coin._x = coin._x + coin.xSpeed; coin._y = coin._y + coin.ySpeed; coin.xSpeed = coin.xSpeed * coinFriction; coin.ySpeed = coin.ySpeed * coinFriction; dist = Math.sqrt(Math.pow(coin._x - char._x, 2) + Math.pow(coin._y - char._y, 2)); if (dist < 100) { ang = Math.atan2(coin._y - char._y, coin._x - char._x); coin._x = coin._x + ((Math.cos(ang) * (-(100 - dist))) / 4); coin._y = coin._y + ((Math.sin(ang) * (-(100 - dist))) / 4); } coin.life = coin.life - 1; if (coin.life <= 25) { coin._alpha = coin.life * 4; } if (coin.life <= 0) { removeCoin(false); } if (char.hitTest(coin)) { removeCoin(true); } i--; } } function removeCoin(giveMoney) { if (giveMoney) { mr = attachMovie("moneyRing", "moneyRing" + highDepth, highDepth++); mr._x = coin._x; mr._y = coin._y; moneyRings.push(mr); money = money + coin.Value; bubble.start(); } coin.removeMovieClip(); coins.splice(i, 1); } function moneyRingMovement() { r = moneyRings.length - 1; while (r >= 0) { moneyRing = moneyRings[r]; if (moneyRing._currentframe == 15) { removeMoneyRing(); } r--; } } function removeMoneyRing() { moneyRing.removeMovieClip(); moneyRings.splice(r, 1); } function makeInfo(num) { info._x = (Stage.width / 2) - _root._x; info._y = (Stage.height / 2) - _root._y; gamePause = true; buttonHoverFrame(info.okay); t = infoItems.length - 1; while (t >= 0) { infoItems[t]._alpha = 0; if (Math.floor(t / 2) == (num - 1)) { infoItems[t]._alpha = 100; } t--; } info.infoTxt.htmlText = bold(infos[num - 1]); info.okay.onRelease = function () { info._x = -1000; gamePause = false; if (num == 5) { blackScreenStart = true; failedTest(); } }; } function createLevelSelect() { ls = attachMovie("levelSelect", "levelSelect", 906033); ls._x = Stage.width / 2; ls._y = Stage.height / 2; ls.alphaIncrease = true; ls.alphaDecrease = false; levelButtons = new Array(ls.f1, ls.f2, ls.f3, ls.f4, ls.f5, ls.f6, ls.f7, ls.f8, ls.f9, ls.f10, ls.f11, ls.f12, ls.f13, ls.f14, ls.f15, ls.f16, ls.f17, ls.f18, ls.f19, ls.f20, ls.f21, ls.f22, ls.f23, ls.f24, ls.f25, ls.f26, ls.f27, ls.f28, ls.f29, ls.f30, ls.f31, ls.f32); k = levelButtons.length - 1; while (k >= 0) { createLevelButton(levelButtons[k], k + 1); k--; } } function createLevelButton(button, num) { if (num > levelsUnlocked) { button.gotoAndStop(3); } else { button.lNum.htmlText = bold(num); button.onRollOver = function () { rollover.start(); button.gotoAndStop(2); button.lNum.htmlText = bold(num); }; button.onRollOut = function () { button.gotoAndStop(1); button.lNum.htmlText = bold(num); }; button.onRelease = function () { enemiesOnStage = 0; ls.alphaDecrease = true; gamePause = false; bssDelay = 0; pickUpDelay = false; blackScreenStart = false; resetChar(); bombs = bombLevel - 1; bombDelay = 0; armors = armorLevel - 1; day = day + 1; level = num; bombOnStage = false; bg.gotoAndStop(Math.floor((level - 1) / 8) + 1); resetDayNum(); }; } } function createShop(fadeIn) { enemyTypes = 1; kills = 0; health = maxHealth; saveGame(); saveMessage.removeMovieClip(); gamePause = true; shop = attachMovie("shop", "shop", 905500); clearScreen(); shopManager(); shop._x = Stage.width / 2; shop._y = Stage.height / 2; i = enemiesPerLevelC.length - 1; while (i >= 0) { k = enemiesPerLevelC[i].length - 1; while (k >= 0) { enemiesPerLevel[i][k] = enemiesPerLevelC[i][k]; k--; } i--; } } function buttonHoverAlpha(button) { button.onRollOver = function () { button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; } function buttonHoverFrame(button) { button.onRollOver = function () { rollover.start(); button.gotoAndStop(2); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; } function shaker() { if (shake == 0) { } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + (Math.cos((char._rotation * Math.PI) / 180) * 5); _root._y = _root._y + (Math.sin((char._rotation * Math.PI) / 180) * 5); } else if (shake == 2) { shake = 3; _root._x = Math.cos((char._rotation * Math.PI) / 180) * 4; _root._y = Math.sin((char._rotation * Math.PI) / 180) * 4; } else if (shake == 3) { shake = 4; _root._x = Math.cos((char._rotation * Math.PI) / 180) * 3; _root._y = Math.sin((char._rotation * Math.PI) / 180) * 3; } else if (shake == 4) { shake = 0; _root._x = 0; _root._y = 0; } if (gamePause) { _root._x = 0; _root._y = 0; } HUD._x = HUDX - _root._x; HUD._y = HUDY - _root._y; } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } function blackScreen() { if (blackScreenStart) { i = 1; while (i >= 0) { bser = attachMovie("bs", "bs" + topDepth, topDepth++); squares.push(bser); bser._x = (squaresAdded % (Stage.width / bser._width)) * bser._width; bser._y = Math.floor(squaresAdded / (Stage.width / bser._width)) * bser._height; squaresAdded = squaresAdded + 1; if ((squaresAdded + 1) >= (((Stage.width / bser._width) * (Stage.height / bser._height)) + 175)) { saveMessage = attachMovie("saveMessage", "saveMessage", 970500); saveMessage._x = Stage.width / 2; saveMessage._y = Stage.height / 2; } if (squaresAdded >= (((Stage.width / bser._width) * (Stage.height / bser._height)) + 175)) { createShop(false); blackScreenGo = true; blackScreenStart = false; } i--; } } } function squareRemover() { if (blackScreenGo && (squaresAdded > 0)) { i = 1; while (i >= 0) { squares[0].removeMovieClip(); squares.splice(0, 1); squaresAdded = squaresAdded - 1; i--; } } if ((squaresAdded <= 0) && (blackScreenGo)) { blackScreenGo = false; } } function alphaHover(button) { button.onRollOver = function () { button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; } stop(); var bigExplosion = new Sound(); bigExplosion.attachSound("bigExplosion.mp3"); var boom = new Sound(); boom.attachSound("boom.mp3"); var bubble = new Sound(); bubble.attachSound("bubble.mp3"); var electricity = new Sound(); electricity.attachSound("electricity.mp3"); var gunshot1 = new Sound(); gunshot1.attachSound("gunshot1.mp3"); var gunshot2 = new Sound(); gunshot2.attachSound("gunshot2.mp3"); var gunshot3 = new Sound(); gunshot3.attachSound("gunshot3.mp3"); var gunshot4 = new Sound(); gunshot4.attachSound("gunshot4.mp3"); var gunshot5 = new Sound(); gunshot5.attachSound("gunshot5.mp3"); var gunshot6 = new Sound(); gunshot6.attachSound("gunshot6.mp3"); var laserShot = new Sound(); laserShot.attachSound("laserShot.mp3"); var shotHit = new Sound(); shotHit.attachSound("shotHit.mp3"); var rollover = new Sound(); rollover.attachSound("rollover.mp3"); var reload = new Sound(); reload.attachSound("reload.mp3"); var song = new Sound(); song.attachSound("song.mp3"); song.start(0, 999); var totalBlur = 8; var noBlur = 0; init(); keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 113) { gunNum = 1; while (!weaponsOwned[(gunUsed - 1) - gunNum]) { gunNum = gunNum + 1; if (((gunUsed - 1) - gunNum) <= -1) { gunUsed = 14; gunNum = 0; } } gunUsed = gunUsed - gunNum; toBall = true; updateStats(); } if (num == 101) { gunNum = 1; while (!weaponsOwned[(gunUsed - 1) + gunNum]) { gunNum = gunNum + 1; if (((gunUsed - 1) + gunNum) >= 13) { gunUsed = 1; gunNum = 0; } } gunUsed = gunUsed + gunNum; toBall = true; updateStats(); } if (num == 48) { num = num + 10; } if (((num >= 49) && (num <= 58)) && (weaponsOwned[num - 49])) { gunUsed = num - 48; toBall = true; updateStats(); } if ((num == 114) && (reloadTimers[gunUsed - 1] <= 0)) { reloadTimers[gunUsed - 1] = weaponReloadTimes[weaponReloadTimeLevels[gunUsed - 1] - 1][gunUsed - 1]; } if (num == 112) { createOptions(); } }; Key.addListener(keyListener); toBall = false; toWeapon = false; pSymbol._alpha = 0; pSymbol.swapDepths(900950); sBlur = 0; gameStarted = false; particles = new Array(); bombOnStage = false; weaponCosts = new Array(10, 30, 60, 120, 200, 400, 800, 1600, 3200, 6400, 10000, 15000, 20000, 30000); weaponDescriptions = new Array("The pistol shoots weak and slow bullets.", "The defense gun shoots from both the front and back of the robot.", "The 4 sided gun shoots out of all four sides of the robot.", "The bouncy gun shoots bullets that will bounce off of the side of the arena.", "The homing gun shoots bullets that will home in on an enemy.", "The machine gun shoots quickly, but lacks power.", "The split gun shoots out two bullets instead of one.", "The sniper rifle shoots fast bullets and is very powerful, but there is a long wait between shots.", "The shotgun shoots a spread of three bullets.", "The flak gun shoots several bullets in a random formation.", "The chain gun shoots very quickly and has moderately powerful bullets.", "The rocket gun shoots out rockets that will explode upon collision with an enemy doing splash damage.", "The rail gun shoots out a beam which damage any enemy caught in it.", "The electricity gun shoots electricity doing extensive damage to anything that gets in it's way."); weapon1Damages = new Array(1, 1, 1, 2, 2, 4, 4, 15, 5, 15, 18, 35, 30, 3); weapon2Damages = new Array(2, 2, 2, 4, 3, 6, 6, 25, 10, 22, 25, 50, 50, 6); weapon3Damages = new Array(3, 3, 3, 6, 4, 8, 8, 35, 15, 30, 35, 70, 70, 9); weaponDamages = new Array(weapon1Damages, weapon2Damages, weapon3Damages); weaponDamageCosts1 = new Array(15, 30, 60, 120, 200, 400, 800, 1600, 3200, 6400, 10000, 15000, 20000, 30000); weaponDamageCosts2 = new Array(50, 60, 120, 200, 400, 800, 1600, 3200, 6400, 10000, 15000, 20000, 30000, 40000); weaponDamageCosts = new Array(weaponDamageCosts1, weaponDamageCosts2); weapon1ReloadTimes = new Array(20, 20, 20, 25, 30, 35, 40, 20, 50, 55, 60, 25, 15, 50); weapon2ReloadTimes = new Array(15, 15, 15, 20, 22, 30, 30, 15, 40, 45, 45, 18, 10, 30); weapon3ReloadTimes = new Array(10, 10, 10, 15, 15, 20, 20, 10, 25, 30, 30, 10, 5, 20); weaponReloadTimes = new Array(weapon1ReloadTimes, weapon2ReloadTimes, weapon3ReloadTimes); weaponReloadTimeCosts1 = new Array(10, 15, 30, 60, 100, 200, 400, 800, 1600, 3200, 5000, 7000, 10000, 15000); weaponReloadTimeCosts2 = new Array(15, 30, 60, 120, 200, 400, 800, 1600, 3200, 6400, 10000, 15000, 20000, 30000); weaponReloadTimeCosts = new Array(weaponReloadTimeCosts1, weaponReloadTimeCosts2); weapon1ClipSizes = new Array(10, 10, 10, 15, 8, 50, 30, 4, 20, 20, 100, 8, 6, 200); weapon2ClipSizes = new Array(15, 15, 15, 20, 12, 75, 45, 6, 30, 30, 150, 12, 9, 300); weapon3ClipSizes = new Array(20, 20, 20, 25, 16, 100, 60, 8, 40, 40, 200, 16, 12, 400); weaponClipSizes = new Array(weapon1ClipSizes, weapon2ClipSizes, weapon3ClipSizes); weaponClipSizeCosts1 = new Array(5, 10, 15, 30, 50, 100, 200, 400, 800, 1600, 2500, 3500, 5000, 10000); weaponClipSizeCosts2 = new Array(10, 15, 30, 60, 100, 200, 400, 800, 1600, 3200, 5000, 7000, 10000, 15000); weaponClipSizeCosts = new Array(weaponClipSizeCosts1, weaponClipSizeCosts2); weaponNames = new Array("Pistol", "Defense Gun", "4 Side Gun", "Bouncy Gun", "Homing Gun", "Machine Gun", "Split Gun", "Sniper Rifle", "Shotgun", "Flak Gun", "Chain Gun", "Rocket Gun", "Rail Gun", "Electric Gun"); shotDelayConst = new Array(10, 9, 8, 7, 5, 4, 6, 6, 6, 12, 4, 4, 4, 0); shotDelay = 0; bullets = new Array(); bulSpeeds = new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); missiles = new Array(); explosions = new Array(); lGo = 1; shotFunctions = new Array(basicShot, defenseShot, side4Shot, bouncyShot, homingShot, machineShot, splitShot, sniperShot, shotgunShot, flakShot, chainShot, rocketShot, railShot, electricityShot); mainArray = new Array(4); i = 0; while (i < 4) { mainArray[i] = new Array(4); j = 0; while (j < 4) { mainArray[i][j] = new Array(); j++; } i++; } mainArray2 = new Array(4); i = 0; while (i < 4) { mainArray2[i] = new Array(4); j = 0; while (j < 4) { mainArray2[i][j] = new Array(); j++; } i++; } enDelayConst = new Array(12, 20, 40, 50, 20, 30, 50, 50, 20, 30, 50, 50, 20, 50, 50, 50); enDelayVariance = new Array(8, 10, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); enDelays = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); enemyRanges = new Array(0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16); enemyRange = enemyRanges[level - 1]; enemiesOnStage = 0; enemiesStageMax = new Array(20, 60, 30, 60, 60, 20, 40, 40, 40, 50, 40, 40, 40, 40, 40, 40, 15, 20, 30, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20, 30, 32); enemiesPerLevelType1C = new Array(20, 20, 0, 20, 60, 0, 15, 30, 0, 0, 0, 20, 0, 0, 20, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 20, 0, 0, 0, 8, 10, 11); enemiesPerLevelType2C = new Array(0, 20, 0, 20, 0, 0, 15, 0, 20, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 20, 0, 10, 0, 0, 10, 0, 0, 10, 0, 8, 10, 11); enemiesPerLevelType3C = new Array(0, 0, 30, 20, 30, 0, 15, 30, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 20, 0, 10, 0, 0, 0, 0, 20, 0, 10, 8, 10, 11); enemiesPerLevelType4C = new Array(0, 0, 0, 0, 0, 30, 15, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 8, 10, 11); enemiesPerLevelType5C = new Array(0, 0, 0, 0, 0, 0, 0, 20, 50, 0, 30, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 8, 10, 11); enemiesPerLevelType6C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 40, 20, 0, 40, 40, 0, 0, 0, 0, 0, 0, 10, 0, 0, 10, 0, 0, 0, 0, 8, 10, 11); enemiesPerLevelType7C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 40, 10, 0, 0, 20, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 10, 8, 10, 11); enemiesPerLevelType8C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 60, 0, 20, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 8, 10, 11); enemiesPerLevelType9C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 35, 0, 20, 20, 10, 0, 0, 0, 0, 20, 0, 0, 8, 10, 11); enemiesPerLevelType10C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 20, 20, 10, 0, 0, 0, 0, 0, 10, 0, 8, 10, 11); enemiesPerLevelType11C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 10, 20, 0, 20, 0, 0, 0, 0, 8, 10, 11); enemiesPerLevelType12C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 50, 0, 0, 0, 0, 10, 8, 10, 11); enemiesPerLevelType13C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 20, 0, 0, 0, 8, 10, 11); enemiesPerLevelType14C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 50, 0, 0, 8, 10, 11); enemiesPerLevelType15C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 8, 10, 11); enemiesPerLevelType16C = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 8, 10, 11); enemiesPerLevelC = new Array(enemiesPerLevelType1C, enemiesPerLevelType2C, enemiesPerLevelType3C, enemiesPerLevelType4C, enemiesPerLevelType5C, enemiesPerLevelType6C, enemiesPerLevelType7C, enemiesPerLevelType8C, enemiesPerLevelType9C, enemiesPerLevelType10C, enemiesPerLevelType11C, enemiesPerLevelType12C, enemiesPerLevelType13C, enemiesPerLevelType14C, enemiesPerLevelType15C, enemiesPerLevelType16C); enemiesPerLevelType1 = new Array(); enemiesPerLevelType2 = new Array(); enemiesPerLevelType3 = new Array(); enemiesPerLevelType4 = new Array(); enemiesPerLevelType5 = new Array(); enemiesPerLevelType6 = new Array(); enemiesPerLevelType7 = new Array(); enemiesPerLevelType8 = new Array(); enemiesPerLevelType9 = new Array(); enemiesPerLevelType10 = new Array(); enemiesPerLevelType11 = new Array(); enemiesPerLevelType12 = new Array(); enemiesPerLevelType13 = new Array(); enemiesPerLevelType14 = new Array(); enemiesPerLevelType15 = new Array(); enemiesPerLevelType16 = new Array(); enemiesPerLevel = new Array(enemiesPerLevelType1, enemiesPerLevelType2, enemiesPerLevelType3, enemiesPerLevelType4, enemiesPerLevelType5, enemiesPerLevelType6, enemiesPerLevelType7, enemiesPerLevelType8, enemiesPerLevelType9, enemiesPerLevelType10, enemiesPerLevelType11, enemiesPerLevelType12, enemiesPerLevelType13, enemiesPerLevelType14, enemiesPerLevelType15, enemiesPerLevelType16); i = enemiesPerLevelC.length - 1; while (i >= 0) { k = enemiesPerLevelC[i].length - 1; while (k >= 0) { enemiesPerLevel[i][k] = enemiesPerLevelC[i][k]; k--; } i--; } bssDelay = 0; pickUpDelay = false; moved = false; Mouse.hide(); reticle.swapDepths(990000); trailDelay = 0; enemies = new Array(); enemySpeeds = new Array(1.5, 6, 0.1, 4, 4, 0.5, 4, 4, 4, 10, 0.15, 2, 4, 0, 5, 4, 4, 4); enemyHealths = new Array(1, 2, 3, 1, 4, 6, 10, 12, 12, 25, 30, 30, 30, 40, 50, 60, 1, 5); enemyDamages = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); enemyScores = new Array(10, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); enemyCoins1 = new Array(1, 1, 3, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1); enemyCoins2 = new Array(0, 0, 0, 1, 1, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 0, 0, 0); enemyCoins3 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 0, 0); enemyClips = new Array("enemy1", "enemy2", "enemy3", "enemy4", "enemy5", "enemy6", "enemy7", "enemy8", "enemy9", "enemy10", "enemy11", "enemy12", "enemy13", "enemy14", "enemy15", "enemy16", "enemy17", "enemy18"); enemyShadows = new Array("enemy1Shadow", "enemy2Shadow", "enemy3Shadow", "enemy4Shadow", "enemy5Shadow", "enemy6Shadow", "enemy7Shadow", "enemy8Shadow", "enemy9Shadow", "enemy10Shadow", "enemy11Shadow", "enemy12Shadow", "enemy13Shadow", "enemy14Shadow", "enemy15Shadow", "enemy16Shadow", "enemy17Shadow", "enemy18Shadow"); stickyEnemy = 3; fourSplitEnemy = 4; teleportEnemy = 5; dodgeEnemy = 6; twoSplitEnemy = 7; immuneEnemy = 8; behindEnemy = 9; sniperEnemy = 10; acidEnemy = 11; explodingEnemy = 12; chargeEnemy = 13; turretEnemy = 14; chaserEnemy = 15; finalEnemy = 16; enemyBullets = new Array(); trails = new Array(); acids = new Array(); stickys = new Array(); parts = new Array(); coins = new Array(); coinFriction = 0.85; moneyRings = new Array(); infos = new Array("It appears the enemy dropped some scrap metal. It can be used to upgrade your robot in the shop!", "Press the 'SPACE' key to activate your bomb during a game to kill all surrounding enemies.", "Armor protects you from an extra hit delt by an enemy, it will be used automatically upon being damaged.", "You are now on Day 2 of your mission, the goal of the game is to win in as few days as possible.", "You died! Don't worry though, you can use the scrap you collected to upgrade your robot and try again."); infoItems = new Array(info.s1, info.a1, info.s2, info.a2, info.s3, info.a3); HUDX = HUD._x; HUDY = HUD._y; shaker(); mouseClicked = false; MouseDown = false; onMouseDown = function () { MouseDown = true; Mouse.hide(); mouseClicked = true; }; onMouseUp = function () { MouseDown = false; }; squares = new Array(); squaresAdded = 0; blackScreenStart = false; blackScreenGo = false; mainGame(); char._rotation = 270; charShadow._rotation = 270; if (!firstPlay) { createShop(false); gamePause = true; gameStarted = true; blackScreenStart = false; blackScreenGo = false; firstDay = false; firstDeath = false; ins.swapDepths(252153); ins.removeMovieClip(); toBall = true; } alphaHover(pbtn); alphaHover(mbtn); alphaHover(qbtn); pbtn.swapDepths(850200); mbtn.swapDepths(850201); qbtn.swapDepths(850202); pbtn.onRelease = function () { createOptions(); }; muted = false; mbtn.onRelease = function () { if (muted) { muted = !muted; song.setVolume(100); } else { muted = !muted; song.setVolume(0); } }; qbtn.onRelease = function () { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } }; firstPlay = false;
Frame 5
delete onEnterFrame; gameOverTxt.htmlText = bold(("It took you: " + day) + " Days"); btm.onRollOver = function () { btm._alpha = 80; }; btm.onRollOut = function () { btm._alpha = 100; }; btm.onRelease = function () { gotoAndStop (3); }; pmg.onRollOver = function () { pmg._alpha = 80; }; pmg.onRollOut = function () { pmg._alpha = 100; }; pmg.onRelease = function () { getURL ("http://armorgames.com", "_BLANK"); };
Instance of Symbol 88 MovieClip in Frame 5
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Frame 6
delete onEnterFrame; btm.onRollOver = function () { btm._alpha = 80; }; btm.onRollOut = function () { btm._alpha = 100; }; btm.onRelease = function () { gotoAndStop (3); }; com.onRollOver = function () { com._xscale = (com._yscale = 110); }; com.onRollOut = function () { com._xscale = (com._yscale = 100); }; com.onRelease = function () { getURL ("http://bea-d.be/deseo.htm", "_BLANK"); };
Instance of Symbol 670 MovieClip in Frame 6
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Symbol 17 MovieClip [flashDeath] Frame 10
this.removeMovieClip();
Symbol 671 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local2 = new LoadVars(); _local2.load(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", null, "POST"); } var Data = ""; var Ready = false; }
Symbol 672 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local2 = GetCookie("views"); _local2++; SaveCookie("views", _local2); Send("v/" + _local2, true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Plays++; Send("p/" + Plays); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 673 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 674 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 675 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 676 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 56 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 56 MovieClip Frame 225
_root.nextFrame();
Symbol 67 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 5
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Instance of Symbol 32 MovieClip in Symbol 268 MovieClip [shop] Frame 1
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Symbol 510 MovieClip Frame 48
_parent.removeMovieClip();
Symbol 519 MovieClip [bombBlast] Frame 66
stop();
Symbol 524 MovieClip [moneyRing] Frame 15
stop();
Symbol 544 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 558 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 573 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 583 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 3
stop();
Symbol 592 MovieClip [levelSelect] Frame 1
stop();
Symbol 600 MovieClip [dayMC] Frame 1
stop();
Symbol 600 MovieClip [dayMC] Frame 100
stop();
Symbol 618 MovieClip Frame 29
stop();
Symbol 618 MovieClip Frame 50
stop();
Symbol 618 MovieClip Frame 71
stop();
Symbol 637 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [shotHit.mp3]
Symbol 2 Sound [rollover.mp3]
Symbol 3 Sound [reload.mp3]
Symbol 4 Sound [laserShot.mp3]
Symbol 5 Sound [gunshot6.mp3]
Symbol 6 Sound [gunshot5.mp3]
Symbol 7 Sound [gunshot4.mp3]
Symbol 8 Sound [gunshot3.mp3]
Symbol 9 Sound [gunshot2.mp3]
Symbol 10 Sound [gunshot1.mp3]
Symbol 11 Sound [electricity.mp3]
Symbol 12 Sound [bubble.mp3]
Symbol 13 Sound [boom.mp3]
Symbol 14 Sound [bigExplosion.mp3]
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClip [flashDeath]Uses:16
Symbol 18 GraphicUsed by:19 35 274
Symbol 19 MovieClip [bs]Uses:18Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClip [enemy3]Uses:22Used by:24  Timeline
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClip [enemy3Shadow]Uses:24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 FontUsed by:28 33 34 36 41 70 72 74 76 80 82 84 86 112 115 118 120 121 122 123 125 126 127 128 129 130 131 132 133 134 135 136 137 241 242 243 245 246 247 248 249 250 251 252 253 254 255 256 257 258 262 264 272 280 291 292 293 294 295 296 576 578 581 582 584 585 586 587 588 589 590 591 597 598 621 622 623 626 633 636 640 641 646 648 652 653 654 656 659 660 661 662 663 664 665 666 667 669
Symbol 28 TextUses:27Used by:Timeline
Symbol 29 GraphicUsed by:32 56 88 670
Symbol 30 GraphicUsed by:32 56 88 670  Timeline
Symbol 31 GraphicUsed by:32 56 88 670  Timeline
Symbol 32 MovieClipUses:29 30 31Used by:268  Timeline
Symbol 33 TextUses:27Used by:Timeline
Symbol 34 TextUses:27Used by:Timeline
Symbol 35 MovieClipUses:18Used by:Timeline
Symbol 36 TextUses:27Used by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:Timeline
Symbol 40 GraphicUsed by:42
Symbol 41 TextUses:27Used by:42
Symbol 42 MovieClipUses:40 41Used by:Timeline
Symbol 671 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 672 MovieClip [__Packages.Playtomic.Log]
Symbol 673 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 674 MovieClip [__Packages.mx.transitions.BroadcasterMX]
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Symbol 626 EditableTextUses:27 111Used by:638
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:629
Symbol 629 MovieClipUses:628Used by:638
Symbol 630 GraphicUsed by:637
Symbol 631 GraphicUsed by:632 635
Symbol 632 MovieClipUses:631Used by:637
Symbol 633 TextUses:27Used by:637
Symbol 634 GraphicUsed by:637
Symbol 635 MovieClipUses:631Used by:637
Symbol 636 TextUses:27Used by:637
Symbol 637 MovieClipUses:630 632 633 634 635 636Used by:638
Symbol 638 MovieClipUses:625 626 267 629 286 290 637Used by:Timeline
Symbol 639 GraphicUsed by:642
Symbol 640 TextUses:27Used by:642
Symbol 641 TextUses:27Used by:642
Symbol 642 MovieClipUses:639 640 641Used by:Timeline
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:643Used by:Timeline
Symbol 645 GraphicUsed by:647 649
Symbol 646 TextUses:27Used by:647
Symbol 647 MovieClipUses:645 646Used by:Timeline
Symbol 648 TextUses:27Used by:649
Symbol 649 MovieClipUses:645 648Used by:Timeline
Symbol 650 Sound [song.mp3]Used by:Timeline
Symbol 651 GraphicUses:68Used by:Timeline
Symbol 652 TextUses:27Used by:Timeline
Symbol 653 EditableTextUses:27 111Used by:Timeline
Symbol 654 TextUses:27Used by:655
Symbol 655 MovieClipUses:654Used by:Timeline
Symbol 656 TextUses:27Used by:657
Symbol 657 MovieClipUses:656Used by:Timeline
Symbol 658 GraphicUses:68Used by:Timeline
Symbol 659 TextUses:27Used by:Timeline
Symbol 660 TextUses:27Used by:Timeline
Symbol 661 TextUses:27Used by:Timeline
Symbol 662 TextUses:27Used by:Timeline
Symbol 663 TextUses:27Used by:Timeline
Symbol 664 TextUses:27Used by:Timeline
Symbol 665 TextUses:27Used by:Timeline
Symbol 666 TextUses:27Used by:Timeline
Symbol 667 TextUses:27Used by:668
Symbol 668 MovieClipUses:71 667Used by:Timeline
Symbol 669 TextUses:27Used by:Timeline
Symbol 670 MovieClipUses:29 30 31Used by:Timeline

Instance Names

"adBox"Frame 1Symbol 35 MovieClip
"thePlay"Frame 1Symbol 37 MovieClip
"loader"Frame 1Symbol 39 MovieClip
"outer"Frame 1Symbol 42 MovieClip
"mbg"Frame 3Symbol 67 MovieClip
"sg"Frame 3Symbol 73 MovieClip
"o"Frame 3Symbol 75 MovieClip
"mg"Frame 3Symbol 77 MovieClip
"theBox"Frame 3Symbol 79 MovieClip
"med"Frame 3Symbol 81 MovieClip
"eas"Frame 3Symbol 83 MovieClip
"har"Frame 3Symbol 85 MovieClip
"lag"Frame 3Symbol 87 MovieClip
"bg"Frame 4Symbol 103 MovieClip
"rel"Frame 4Symbol 273 MovieClip
"HUD"Frame 4Symbol 297 MovieClip
"charShadow"Frame 4Symbol 308 MovieClip [charShadow]
"char"Frame 4Symbol 240 MovieClip [char]
"pSymbol"Frame 4Symbol 526 MovieClip
"reticle"Frame 4Symbol 528 MovieClip [reticle]
"dayMC"Frame 4Symbol 600 MovieClip [dayMC]
"ins"Frame 4Symbol 618 MovieClip
"info"Frame 4Symbol 638 MovieClip
"pbtn"Frame 4Symbol 644 MovieClip
"qbtn"Frame 4Symbol 647 MovieClip
"mbtn"Frame 4Symbol 649 MovieClip
"gameOverTxt"Frame 5Symbol 653 EditableText
"btm"Frame 5Symbol 655 MovieClip
"com"Frame 6Symbol 668 MovieClip
"t"Symbol 23 MovieClip [enemy3] Frame 1Symbol 22 MovieClip
"purple"Symbol 67 MovieClip Frame 1Symbol 60 MovieClip
"red"Symbol 67 MovieClip Frame 1Symbol 62 MovieClip
"blue"Symbol 67 MovieClip Frame 1Symbol 64 MovieClip
"green"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 1Symbol 155 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 2Symbol 161 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 3Symbol 167 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 4Symbol 173 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 5Symbol 179 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 6Symbol 185 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 7Symbol 192 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 8Symbol 198 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 9Symbol 207 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 10Symbol 213 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 11Symbol 219 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 12Symbol 225 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 13Symbol 233 MovieClip
"inner"Symbol 240 MovieClip [char] Frame 14Symbol 239 MovieClip
"itemTxt"Symbol 244 MovieClip Frame 1Symbol 241 EditableText
"costTxt"Symbol 244 MovieClip Frame 1Symbol 243 EditableText
"purchase"Symbol 268 MovieClip [shop] Frame 1Symbol 117 MovieClip
"isOwned"Symbol 268 MovieClip [shop] Frame 1Symbol 119 MovieClip
"damageTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 120 EditableText
"reloadTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 121 EditableText
"clipSizeTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 123 EditableText
"u1"Symbol 268 MovieClip [shop] Frame 1Symbol 124 MovieClip
"u2"Symbol 268 MovieClip [shop] Frame 1Symbol 124 MovieClip
"u3"Symbol 268 MovieClip [shop] Frame 1Symbol 124 MovieClip
"c1"Symbol 268 MovieClip [shop] Frame 1Symbol 125 EditableText
"c2"Symbol 268 MovieClip [shop] Frame 1Symbol 126 EditableText
"c3"Symbol 268 MovieClip [shop] Frame 1Symbol 127 EditableText
"d1"Symbol 268 MovieClip [shop] Frame 1Symbol 128 EditableText
"d2"Symbol 268 MovieClip [shop] Frame 1Symbol 129 EditableText
"d3"Symbol 268 MovieClip [shop] Frame 1Symbol 130 EditableText
"armorTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 131 EditableText
"bombsTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 132 EditableText
"speedTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 134 EditableText
"u4"Symbol 268 MovieClip [shop] Frame 1Symbol 124 MovieClip
"u5"Symbol 268 MovieClip [shop] Frame 1Symbol 124 MovieClip
"u6"Symbol 268 MovieClip [shop] Frame 1Symbol 124 MovieClip
"c4"Symbol 268 MovieClip [shop] Frame 1Symbol 135 EditableText
"c5"Symbol 268 MovieClip [shop] Frame 1Symbol 136 EditableText
"c6"Symbol 268 MovieClip [shop] Frame 1Symbol 137 EditableText
"itemImage"Symbol 268 MovieClip [shop] Frame 1Symbol 240 MovieClip [char]
"itemStats"Symbol 268 MovieClip [shop] Frame 1Symbol 244 MovieClip
"g1"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g2"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g3"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g4"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g5"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g6"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g7"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g8"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g9"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g10"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g11"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g12"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g13"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"g14"Symbol 268 MovieClip [shop] Frame 1Symbol 261 MovieClip
"sl"Symbol 268 MovieClip [shop] Frame 1Symbol 263 MovieClip
"monTxt"Symbol 268 MovieClip [shop] Frame 1Symbol 264 EditableText
"healthBar"Symbol 297 MovieClip Frame 1Symbol 279 MovieClip
"monTxt"Symbol 297 MovieClip Frame 1Symbol 280 EditableText
"cr"Symbol 297 MovieClip Frame 1Symbol 282 MovieClip
"bomb3"Symbol 297 MovieClip Frame 1Symbol 286 MovieClip
"bomb2"Symbol 297 MovieClip Frame 1Symbol 286 MovieClip
"bomb1"Symbol 297 MovieClip Frame 1Symbol 286 MovieClip
"armor1"Symbol 297 MovieClip Frame 1Symbol 290 MovieClip [shield]
"armor2"Symbol 297 MovieClip Frame 1Symbol 290 MovieClip [shield]
"armor3"Symbol 297 MovieClip Frame 1Symbol 290 MovieClip [shield]
"armor4"Symbol 297 MovieClip Frame 1Symbol 290 MovieClip [shield]
"armor5"Symbol 297 MovieClip Frame 1Symbol 290 MovieClip [shield]
"clipTxt"Symbol 297 MovieClip Frame 1Symbol 291 EditableText
"enTxt"Symbol 297 MovieClip Frame 1Symbol 293 EditableText
"dayTxt"Symbol 297 MovieClip Frame 1Symbol 295 EditableText
"charShadow"Symbol 308 MovieClip [charShadow] Frame 1Symbol 240 MovieClip [char]
"t"Symbol 312 MovieClip [enemy1] Frame 1Symbol 311 MovieClip
"t"Symbol 318 MovieClip [enemy2] Frame 1Symbol 317 MovieClip
"t"Symbol 324 MovieClip [enemy4] Frame 1Symbol 323 MovieClip
"t"Symbol 330 MovieClip [enemy5] Frame 1Symbol 329 MovieClip
"t"Symbol 336 MovieClip [enemy6] Frame 1Symbol 335 MovieClip
"t"Symbol 342 MovieClip [enemy7] Frame 1Symbol 341 MovieClip
"t"Symbol 348 MovieClip [enemy8] Frame 1Symbol 347 MovieClip
"t"Symbol 354 MovieClip [enemy9] Frame 1Symbol 353 MovieClip
"t"Symbol 360 MovieClip [enemy10] Frame 1Symbol 359 MovieClip
"t"Symbol 366 MovieClip [enemy11] Frame 1Symbol 365 MovieClip
"t"Symbol 372 MovieClip [enemy12] Frame 1Symbol 371 MovieClip
"t"Symbol 378 MovieClip [enemy13] Frame 1Symbol 377 MovieClip
"t"Symbol 384 MovieClip [enemy14] Frame 1Symbol 383 MovieClip
"t"Symbol 390 MovieClip [enemy15] Frame 1Symbol 389 MovieClip
"t"Symbol 396 MovieClip [enemy16] Frame 1Symbol 395 MovieClip
"t"Symbol 402 MovieClip [enemy17] Frame 1Symbol 401 MovieClip
"t"Symbol 408 MovieClip [enemy18] Frame 1Symbol 407 MovieClip
"ina"Symbol 513 MovieClip [explosion] Frame 1Symbol 510 MovieClip
"re"Symbol 513 MovieClip [explosion] Frame 1Symbol 512 MovieClip
"lNum"Symbol 583 MovieClip Frame 1Symbol 578 EditableText
"lNum"Symbol 583 MovieClip Frame 2Symbol 581 EditableText
"f1"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f5"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f2"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f6"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f3"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f7"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f4"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f8"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f9"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f13"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f10"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f14"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f11"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f15"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f12"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f16"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f17"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f21"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f18"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f22"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f19"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f23"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f20"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f24"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f25"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f29"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f26"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f30"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f27"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f31"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f28"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"f32"Symbol 592 MovieClip [levelSelect] Frame 1Symbol 583 MovieClip
"dayTxt"Symbol 599 MovieClip Frame 1Symbol 598 EditableText
"inner"Symbol 600 MovieClip [dayMC] Frame 1Symbol 599 MovieClip
"infoTxt"Symbol 638 MovieClip Frame 1Symbol 626 EditableText
"s1"Symbol 638 MovieClip Frame 1Symbol 267 MovieClip [coin3]
"a1"Symbol 638 MovieClip Frame 1Symbol 629 MovieClip
"a3"Symbol 638 MovieClip Frame 1Symbol 629 MovieClip
"a2"Symbol 638 MovieClip Frame 1Symbol 629 MovieClip
"s2"Symbol 638 MovieClip Frame 1Symbol 286 MovieClip
"s3"Symbol 638 MovieClip Frame 1Symbol 290 MovieClip [shield]
"okay"Symbol 638 MovieClip Frame 1Symbol 637 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 3 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "shotHit.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rollover.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "reload.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "laserShot.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gunshot6.mp3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "gunshot5.mp3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gunshot4.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "gunshot3.mp3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "gunshot2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "gunshot1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "electricity.mp3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "bubble.mp3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "boom.mp3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bigExplosion.mp3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "flashDeath"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bs"
ExportAssets (56)Timeline Frame 1Symbol 23 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 25 as "enemy3Shadow"
ExportAssets (56)Timeline Frame 1Symbol 671 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 1Symbol 672 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 1Symbol 673 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 674 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 675 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 676 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 4Symbol 106 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 240 as "char"
ExportAssets (56)Timeline Frame 4Symbol 267 as "coin3"
ExportAssets (56)Timeline Frame 4Symbol 268 as "shop"
ExportAssets (56)Timeline Frame 4Symbol 271 as "coin1"
ExportAssets (56)Timeline Frame 4Symbol 290 as "shield"
ExportAssets (56)Timeline Frame 4Symbol 300 as "coin2"
ExportAssets (56)Timeline Frame 4Symbol 303 as "part1"
ExportAssets (56)Timeline Frame 4Symbol 305 as "acid"
ExportAssets (56)Timeline Frame 4Symbol 307 as "robotTrail"
ExportAssets (56)Timeline Frame 4Symbol 308 as "charShadow"
ExportAssets (56)Timeline Frame 4Symbol 312 as "enemy1"
ExportAssets (56)Timeline Frame 4Symbol 314 as "enemy1Shadow"
ExportAssets (56)Timeline Frame 4Symbol 318 as "enemy2"
ExportAssets (56)Timeline Frame 4Symbol 320 as "enemy2Shadow"
ExportAssets (56)Timeline Frame 4Symbol 324 as "enemy4"
ExportAssets (56)Timeline Frame 4Symbol 326 as "enemy4Shadow"
ExportAssets (56)Timeline Frame 4Symbol 330 as "enemy5"
ExportAssets (56)Timeline Frame 4Symbol 332 as "enemy5Shadow"
ExportAssets (56)Timeline Frame 4Symbol 336 as "enemy6"
ExportAssets (56)Timeline Frame 4Symbol 338 as "enemy6Shadow"
ExportAssets (56)Timeline Frame 4Symbol 342 as "enemy7"
ExportAssets (56)Timeline Frame 4Symbol 344 as "enemy7Shadow"
ExportAssets (56)Timeline Frame 4Symbol 348 as "enemy8"
ExportAssets (56)Timeline Frame 4Symbol 350 as "enemy8Shadow"
ExportAssets (56)Timeline Frame 4Symbol 354 as "enemy9"
ExportAssets (56)Timeline Frame 4Symbol 356 as "enemy9Shadow"
ExportAssets (56)Timeline Frame 4Symbol 360 as "enemy10"
ExportAssets (56)Timeline Frame 4Symbol 362 as "enemy10Shadow"
ExportAssets (56)Timeline Frame 4Symbol 366 as "enemy11"
ExportAssets (56)Timeline Frame 4Symbol 368 as "enemy11Shadow"
ExportAssets (56)Timeline Frame 4Symbol 372 as "enemy12"
ExportAssets (56)Timeline Frame 4Symbol 374 as "enemy12Shadow"
ExportAssets (56)Timeline Frame 4Symbol 378 as "enemy13"
ExportAssets (56)Timeline Frame 4Symbol 384 as "enemy14"
ExportAssets (56)Timeline Frame 4Symbol 386 as "enemy14Shadow"
ExportAssets (56)Timeline Frame 4Symbol 390 as "enemy15"
ExportAssets (56)Timeline Frame 4Symbol 392 as "enemy15Shadow"
ExportAssets (56)Timeline Frame 4Symbol 396 as "enemy16"
ExportAssets (56)Timeline Frame 4Symbol 398 as "enemy16Shadow"
ExportAssets (56)Timeline Frame 4Symbol 402 as "enemy17"
ExportAssets (56)Timeline Frame 4Symbol 404 as "enemy17Shadow"
ExportAssets (56)Timeline Frame 4Symbol 408 as "enemy18"
ExportAssets (56)Timeline Frame 4Symbol 410 as "enemy18Shadow"
ExportAssets (56)Timeline Frame 4Symbol 413 as "enemyBullet"
ExportAssets (56)Timeline Frame 4Symbol 513 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 516 as "sticky"
ExportAssets (56)Timeline Frame 4Symbol 519 as "bombBlast"
ExportAssets (56)Timeline Frame 4Symbol 521 as "teleportParticle"
ExportAssets (56)Timeline Frame 4Symbol 524 as "moneyRing"
ExportAssets (56)Timeline Frame 4Symbol 528 as "reticle"
ExportAssets (56)Timeline Frame 4Symbol 574 as "floorShot"
ExportAssets (56)Timeline Frame 4Symbol 592 as "levelSelect"
ExportAssets (56)Timeline Frame 4Symbol 596 as "missile"
ExportAssets (56)Timeline Frame 4Symbol 600 as "dayMC"
ExportAssets (56)Timeline Frame 4Symbol 620 as "tbt"
ExportAssets (56)Timeline Frame 4Symbol 624 as "saveMessage"
ExportAssets (56)Timeline Frame 4Symbol 650 as "song.mp3"

Dynamic Text Variables

itemDescTxtSymbol 112 EditableText"<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">This Weapon Shoots Bullets that cause boo-boos. &nbsp;In-Case of boo-boo apply &nbsp;a bandaid twice per hour.</font></p>"




http://swfchan.com/27/131100/info.shtml
Created: 21/2 -2019 15:37:58 Last modified: 21/2 -2019 15:37:58 Server time: 05/05 -2024 19:58:16