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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82785335?noj=FRM82785335-14DC" width="1" height="1"></div>

James Replay.swf

This is the info page for
Flash #131721

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Text
James Replay

< how to >

< how to >

< play >

< play >

created by rujo-games 2010

Level 1

(Z) Jump (X) Freeze (R) Restart

YOU WIN!!!!

ActionScript [AS1/AS2]

Frame 1
stop(); _global.livello = 1; _global.lastlivello = 6; var snd_musica = new Sound(); snd_musica.attachSound("s_musica"); snd_musica.start(0, 99); titolo.onRelease = function () { snd_musica.stop(); gotoAndStop (2); }; howTo.onRelease = function () { snd_musica.stop(); gotoAndStop (5); }; _global.livello1 = function () { startX = 318; startY = 336; grid = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 33, 14, 12, 13, 12, 14, 13, 14, 12, 14, 13, 14, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 18, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 23, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 23, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 18, 0, 0, 0, 0, 0, 0, 0, 0, 27, 17, 15, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 33, 17, 16, 17, 15, 16, 15, 17, 15, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; }; _global.livello2 = function () { startX = 654; startY = 576; grid = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 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0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; };
Frame 2
stop(); waitStart = 0; livelloText.text = "Level " + _global.livello; if (_global.livello > _global.lastlivello) { gotoAndStop (4); } else { onEnterFrame = function () { waitStart = waitStart + 1; if (waitStart > 130) { gotoAndStop (3); } if (Math.floor((waitStart / 10) % 2) == 0) { livelloText._alpha = 0; } else { livelloText._alpha = 100; } }; }
Frame 3
function creaPlayer() { outScreen.attachMovie("milanPl", "player", outScreen.getNextHighestDepth()); outScreen.player.xx = startX; outScreen.player.yy = startY; outScreen.player.vx = 1.5; outScreen.player.vy = 0; outScreen.player.onFloor = false; outScreen.player.hoChiave = false; outScreen.player.onEnterFrame = function () { this._x = this.xx - offx; this._y = this.yy - offy; if (grido[Math.floor(this.yy / tileWidth)][Math.floor(this.xx / tileWidth)] == 0) { this.vy = this.vy + 0.1; } if (this.onFreezo) { this.vy = 0; } if (grido[Math.floor(this.yy / tileWidth)][Math.floor(this.xx / tileWidth)] == 1) { this.yy = Math.floor(this.yy / tileWidth) * tileWidth; this.vy = 0; this.onFloor = true; } if (grido[Math.floor((this.yy - (tileWidth / 2)) / tileWidth)][Math.floor((this.xx + (tileWidth / 3)) / tileWidth)] == 1) { if (this.vx > 0) { this.vx = this.vx * -1; snd_muro.start(0, 1); } } if (grido[Math.floor((this.yy - (tileWidth / 2)) / tileWidth)][Math.floor((this.xx - (tileWidth / 3)) / tileWidth)] == 1) { if (this.vx < 0) { this.vx = this.vx * -1; snd_muro.start(0, 1); } } if (grido[Math.floor((this.yy + (tileWidth / 3)) / tileWidth) - 1][Math.floor(this.xx / tileWidth)] == 1) { if (this.vy < 0) { this.vy = 0; } } if (vittoria == false) { if (this.vx >= 0) { this._xscale = 100; } else { this._xscale = -100; } if ((this.vy != 0) and (this._currentframe < 21)) { this.gotoAndPlay(21); } if ((this.vy == 0) and (this._currentframe > 20)) { this.gotoAndPlay(1); } } if (((Key.isDown(90) and (this.vy == 0)) and (this.onFloor == true)) and (vittoria == false)) { this.vy = -2.5; this.onFloor = false; this.pusho = 0; snd_salto.start(0, 1); } if (((Key.isDown(90) and (this.vy < 0)) and (this.pusho < 23)) and (vittoria == false)) { this.vy = this.vy - 0.1; this.pusho = this.pusho + 1; } if (((Key.isDown(88) and (attendi == 0)) and (dist(startX, startY, this.xx, this.yy) > 60)) and (vittoria == false)) { biancoEnero(); posXfr = this.xx; posYfr = this.yy; this.xx = startX; this.yy = startY; this.vx = 1.5; this.vy = 0; creaFreezed(posXfr, posYfr); outScreen["freezo" + numFr].gotoAndStop(this._currentframe); outScreen["freezo" + numFr]._xscale = this._xscale; attendi = dist(posXfr, posYfr, this.xx, this.yy) / 5; snd_musica.stop(); snd_rev.start(0, 1); snd_musica.suono = false; } attendi = curveValue(attendi, 0, 10); if (attendi > 0) { if (numFr == 0) { _root.disp.gotoAndStop(40); } else { _root.disp.gotoAndStop(41); } } if (Key.isDown(82) and (attendi == 0)) { snd_musica.stop(); resettaTutto(); } if (((dist(ptx, pty, this.xx, this.yy) < 45) and this.hoChiave) and (vittoria == false)) { snd_musica.stop(); snd_tesoro.start(0, 1); superScreen.chiave._alpha = 0; vittoria = true; this.gotoAndStop(this._currentFrame); this.vx = 0; } if (attendi == 0) { this.xx = this.xx + this.vx; this.yy = this.yy + this.vy; if ((_root.disp._currentframe == 41) or (_root.disp._currentframe == 40)) { _root.disp.gotoAndPlay(1); } if (bn_filter) { colori(); } if (snd_musica.suono == false) { snd_rev.stop(); snd_musica.start(0, 99); snd_musica.suono = true; } } }; } function creaFreezed(atx, aty) { numFr = numFr + 1; outScreen.attachMovie("freezed", "freezo" + numFr, 5 + numFr); outScreen["freezo" + numFr].xx = atx; outScreen["freezo" + numFr].yy = aty; outScreen["freezo" + numFr].codice = numFr; ply = outScreen.player; outScreen["freezo" + numFr].onEnterFrame = function () { if (this.codice == ply.wFreezo) { ply.onFreezo = false; } if (((((this.xx - 28) < ply.xx) and ((this.xx + 28) > ply.xx)) and ((this.yy - 24) > ply.yy)) and ((this.yy - 42) <= ply.yy)) { ply.yy = this.yy - 42; ply.vy = 0; ply.onFloor = true; ply.onFreezo = true; ply.wFreezo = this.codice; } if (((((this.xx - 40) < ply.xx) and ((this.xx - 20) > ply.xx)) and ((this.yy + 24) > ply.yy)) and ((this.yy - 35) < ply.yy)) { if (ply.vx > 0) { ply.vx = ply.vx * -1; } } if (((((this.xx + 40) > ply.xx) and ((this.xx + 20) < ply.xx)) and ((this.yy + 24) > ply.yy)) and ((this.yy - 35) < ply.yy)) { if (ply.vx < 0) { ply.vx = ply.vx * -1; } } if (((((this.xx - 24) < ply.xx) and ((this.xx + 24) > ply.xx)) and ((this.yy + 45) > ply.yy)) and ((this.yy - 10) < ply.yy)) { if (ply.vy < 0) { ply.vy = 0; } } }; } function creaFreccia() { superScreen.attachMovie("freccia", "freccia", superScreen.getNextHighestDepth()); superScreen.freccia.xx = outScreen.player.xx; superScreen.freccia.yy = outScreen.player.yy; superScreen.freccia.onEnterFrame = function () { this.xx = outScreen.player.xx; this.yy = outScreen.player.yy - 20; this._rotation = angolo(this.xx, this.yy, objxx, objyy); this.disto = dist(this.xx, this.yy, objxx, objyy); if (this.disto < 100) { this._alpha = this.disto; if (this.disto < 70) { this._alpha = 0; } } else { this._alpha = 100; } this._x = this.xx - offx; this._y = this.yy - offy; }; } function creaChiave() { superScreen.attachMovie("chiave", "chiave", superScreen.getNextHighestDepth()); superScreen.chiave.xx = atx; superScreen.chiave.yy = aty; superScreen.chiave.onEnterFrame = function () { ply = outScreen.player; if (ply.hoChiave) { this.xx = ply.xx + outScreen.player.mano._x; this.yy = ply.yy + outScreen.player.mano._y; this._xscale = ply._xscale; } if ((dist(this.xx + 10, this.yy, ply.xx, ply.yy - 24) < 30) and (ply.hoChiave == false)) { ply.hoChiave = true; snd_chiave.start(0, 1); } if (ply.hoChiave == false) { objxx = this.xx; objyy = this.yy; } else { objxx = ptx; objyy = pty; } }; } function repaintGrid() { var _local1 = 0; while (_local1 < tileNumY) { j = 0; while (j < tileNumX) { if ((grid[_local1][j] > 0) or true) { var _local3 = grid[_local1][j] % BKtileNumX; var _local2 = Math.floor(grid[_local1][j] / BKtileNumX); var _local4 = new flash.geom.Rectangle(_local3 * tileWidth, _local2 * tileHeight, tileWidth, tileHeight); var _local5 = new flash.geom.Point(j * tileWidth, _local1 * tileHeight); gameboard.copyPixels(texturePage, _local4, _local5); } j++; } _local1++; } _local1 = 0; while (_local1 < tileNumY) { j = 0; while (j < tileNumX) { var _local3 = grids[_local1][j] % BKtileNumX; var _local2 = Math.floor(grids[_local1][j] / BKtileNumX); var _local4 = new flash.geom.Rectangle(_local3 * tileWidth, _local2 * tileHeight, tileWidth, tileHeight); var _local5 = new flash.geom.Point(j * tileWidth, _local1 * tileHeight); gameback.copyPixels(texturePage, _local4, _local5); j++; } _local1++; } } function loadLevel(fname) { var _local5 = new LoadVars(); _local5.onLoad = function () { var _local4 = this.ldat.split(","); var _local3 = 0; var _local2 = 0; while (_local2 < tileNumY) { grid[_local2] = new Array(); grido[_local2] = new Array(); j = 0; while (j < tileNumX) { grid[_local2][j] = _local4[_local3++]; grido[_local2][j] = grid[_local2][j]; if (grid[_local2][j] != 0) { grido[_local2][j] = 1; } j++; } _local2++; } solid_array = this.sol.split(","); ladder_array = this.lad.split(","); collect_array = this.col.split(","); repaintGrid(); }; _local5.load(fname); } function rectInters(x1, y1, x2, y2, siz1, siz2) { if ((((x1 < ((x2 + (siz2 / 2)) + (siz1 / 2))) and (x1 > ((x2 - (siz2 / 2)) - (siz1 / 2)))) and (y1 < ((y2 + (siz2 / 2)) + (siz1 / 2)))) and (y1 > ((y2 - (siz2 / 2)) - (siz1 / 2)))) { return(1); } return(0); } function newXvalue(direz, step) { return(step * Math.cos((direz * Math.PI) / 180)); } function newYvalue(direz, step) { return(step * Math.sin((direz * Math.PI) / 180)); } function angolo(x1, y1, x2, y2) { return(warpAngle(57.2957795130823 * Math.atan2(y2 - y1, x2 - x1))); } function curveAngle(angoloin, angolofin, step) { var _local1 = angoloin; var _local3 = angolofin; if (Math.abs(angoloin - angolofin) > 180) { _local1 = warpAngle(angoloin + 180); _local3 = warpAngle(angolofin + 180); } if (_local1 > _local3) { _local1 = warpAngle(_local1 - step); if (_local1 >= _local3) { angoloin = warpAngle(angoloin - step); } else { angoloin = angolofin; } } if (_local1 < _local3) { _local1 = warpAngle(_local1 + step); if (_local1 <= _local3) { angoloin = warpAngle(angoloin + step); } else { angoloin = angolofin; } } return(warpAngle(angoloin)); } function warpAngle(angolo) { if (angolo < 0) { angolo = angolo + ((int(angolo / 360) + 1) * 360); } if (angolo > 359) { angolo = angolo - ((int(angolo / 360) + 1) * 360); } return(angolo); } function dist(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))); } function curveValue(valIn, valOut, coeff) { if (valIn > valOut) { valIn = valIn - ((valIn - valOut) / coeff); } if (valIn < valOut) { valIn = valIn + ((valOut - valIn) / coeff); } if (Math.abs(valIn - valOut) < 1) { valIn = valOut; } return(valIn); } function curveValue2(valIn, valOut, coeff) { if (valIn > valOut) { valIn = valIn - coeff; if (valIn < valOut) { valIn = valOut; } } if (valIn < valOut) { valIn = valIn + coeff; if (valIn > valOut) { valIn = valOut; } } return(valIn); } function biancoEnero() { matrix = [rLum, gLum, bLum, 0, 0, rLum, gLum, bLum, 0, 0, rLum, gLum, bLum, 0, 0, 0, 0, 0, 1, 0]; var _local1 = new flash.filters.ColorMatrixFilter(matrix); outScreen.filters = new Array(_local1); superScreen.filters = new Array(_local1); bn_filter = true; } function colori() { matrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; var _local1 = new flash.filters.ColorMatrixFilter(matrix); outScreen.filters = new Array(_local1); superScreen.filters = new Array(_local1); bn_filter = false; } function resettaTutto() { removeMovieClip(scanlines); removeMovieClip(outScreen.player); removeMovieClip(superScreen.chiave); removeMovieClip(superScreen.freccia); i = 1; while (i <= numFr) { removeMovieClip(outScreen["freezo" + i]); i++; } grid = []; grido = []; grids = []; delete _root.onEnterFrame; gotoAndStop (2); } function caricaLivello(numliv) { var _local2 = 0; while (_local2 < tileNumY) { grids[_local2] = new Array(); indiceSfondoi = _local2 % 3; j = 0; while (j < tileNumX) { indiceSfondoj = j % 3; grids[_local2][j] = (indiceSfondoj + 3) + (3 * indiceSfondoi); j++; } _local2++; } if (_global.livello == 1) { livello1(); } if (_global.livello == 2) { livello2(); } if (_global.livello == 3) { livello3(); } if (_global.livello == 4) { livello4(); } if (_global.livello == 5) { livello5(); } if (_global.livello == 6) { livello6(); } _local2 = 0; while (_local2 < tileNumY) { grido[_local2] = new Array(); j = 0; while (j < tileNumX) { if (grid[_local2][j] == 34) { atx = (j * tileWidth) + (tileWidth / 4); aty = (_local2 * tileWidth) + (tileWidth / 2); grid[_local2][j] = 0; } grido[_local2][j] = grid[_local2][j]; if (grid[_local2][j] != 0) { grido[_local2][j] = 1; } if (grid[_local2][j] == 43) { ptx = (j * tileWidth) + (tileWidth / 2); pty = (_local2 * tileWidth) + (tileWidth / 2); grido[_local2][j] = 0; } if (grid[_local2][j] > 35) { grido[_local2][j] = 0; } j++; } _local2++; } } stop(); var rLum = 0.2225; var gLum = 0.7169; var bLum = 0.0606; var matrix = new Array(); var grid = new Array(); var grido = new Array(); var grids = new Array(); var Apl = new Array(); var tileWidth = 48; var tileHeight = 48; var tileNumX = 42; var tileNumY = 42; var BKtileNumX = 12; var BKtileNumY = 12; var gameWidth = 400; var gameHeight = 300; var vittoria = false; var snd_salto = new Sound(); var snd_aterra = new Sound(); var snd_chiave = new Sound(); var snd_muro = new Sound(); var snd_tesoro = new Sound(); var snd_musica = new Sound(); var snd_rev = new Sound(); snd_musica.suono = false; snd_rev.attachSound("s_rev"); snd_musica.attachSound("s_musica"); snd_salto.attachSound("s_salto"); snd_chiave.attachSound("s_chiave"); snd_muro.attachSound("s_muro"); snd_tesoro.attachSound("s_tesoro"); var gameboard = (new flash.display.BitmapData(2400, 2400, true, 0)); var gameback = (new flash.display.BitmapData(2400, 2400, false, 0)); var worldBack = flash.display.BitmapData.loadBitmap("worldback4"); var bigBack = (new flash.display.BitmapData(2400, 300, false, 0)); var i = 0; while (i < 3) { var tRect = (new flash.geom.Rectangle(0, 0, 600, 300)); var destPt = (new flash.geom.Point(i * 600, 0)); bigBack.copyPixels(worldBack, tRect, destPt); i++; } var texturePage = flash.display.BitmapData.loadBitmap("freezetiles2"); var gameScreen = (new flash.display.BitmapData(gameWidth, gameHeight, false, 0)); _root.createEmptyMovieClip("outScreen", 0); _root.createEmptyMovieClip("superScreen", 80); outScreen.attachBitmap(gameScreen, 0); scanlines.swapDepths(outScreen); scanlines.swapDepths(superScreen); incre = 0; var attendi = 30; var offx = 0; var offy = 0; var numFr = 0; caricaLivello(1); repaintGrid(); creaPlayer(); creaChiave(); objxx = 0; objyy = 0; creaFreccia(); offx = outScreen.player.xx - 200; offy = outScreen.player.yy - 150; rootonEnterFrame = function () { if (attendi < 40) { offx = Math.round(curveValue(offx, superScreen.freccia.xx - 200, 2 + attendi)); offy = Math.round(curveValue(offy, outScreen.player.yy - 180, 2 + attendi)); } var _local5 = new flash.geom.Rectangle(offx, offy, gameWidth, gameHeight); var _local4 = new flash.geom.Rectangle(offx / 1.5, offy / 1.5, gameWidth, gameHeight); var _local3 = new flash.geom.Point(0, 0); gameScreen.copyPixels(gameback, _local4, _local3); gameScreen.copyPixels(gameboard, _local5, _local3); var _local2 = 1; while (_local2 <= numFr) { if ((Math.abs((outScreen["freezo" + _local2].xx - 200) - offx) < 250) and (Math.abs((outScreen["freezo" + _local2].yy - 180) - offy) < 200)) { outScreen["freezo" + _local2]._x = outScreen["freezo" + _local2].xx - offx; outScreen["freezo" + _local2]._y = outScreen["freezo" + _local2].yy - offy; outScreen["freezo" + _local2]._alpha = 100; } else { outScreen["freezo" + _local2]._alpha = 0; } _local2++; } superScreen.chiave._x = superScreen.chiave.xx - offx; superScreen.chiave._y = superScreen.chiave.yy - offy; outScreen._x = -(((400 * (outScreen._xscale - 100)) / 100) / 2); outScreen._y = -(((300 * (outScreen._yscale - 100)) / 100) / 2); superScreen._xscale = outScreen._xscale; superScreen._x = outScreen._x; superScreen._yscale = outScreen._yscale; superScreen._y = outScreen._y; if (vittoria) { outScreen._xscale = outScreen._xscale * 1.05; outScreen._yscale = outScreen._yscale * 1.05; if (outScreen._xscale > 600) { _global.livello = _global.livello + 1; resettaTutto(); } if (outScreen._alpha > 5) { outScreen._alpha = outScreen._alpha - 5; disp._alpha = disp._alpha - 5; } } }; _root.onEnterFrame = rootonEnterFrame; stop(); righeRev.onEnterFrame = function () { this._x = this._x - 10; if (this._x < -600) { this._x = -10; } if (bn_filter) { this._alpha = 20; } else { this._alpha = 0; } };
Frame 4
stop(); var snd_musica = new Sound(); snd_musica.attachSound("s_musica"); snd_musica.start(0, 99); winscreen.onRelease = function () { snd_musica.stop(); gotoAndStop (1); };
Frame 5
stop(); tutorial.onRelease = function () { gotoAndStop (1); };
Symbol 47 MovieClip [milanPl] Frame 20
gotoAndPlay (1);
Symbol 47 MovieClip [milanPl] Frame 30
gotoAndPlay (21);
Symbol 52 MovieClip Frame 1
stop(); titlePl.vx = 1.5; onEnterFrame = function () { titlePl._x = titlePl._x + titlePl.vx; if (titlePl._x > 330) { titlePl.vx = -1.5; } if (titlePl._x < 70) { titlePl.vx = 1.5; } if (titlePl.vx > 0) { titlePl._xscale = 100; } else { titlePl._xscale = -100; } };
Symbol 77 MovieClip Frame 39
gotoAndPlay (1);
Symbol 77 MovieClip Frame 40
stop();
Symbol 77 MovieClip Frame 41
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 1
stop(); titlePl.vx = 1.5; titlePl.vy = 0; onEnterFrame = function () { titlePl._x = titlePl._x + titlePl.vx; titlePl._y = titlePl._y + titlePl.vy; if (titlePl._x > 330) { titlePl.vx = -1.5; } if (titlePl._x < 70) { titlePl.vx = 1.5; } if (titlePl.vx > 0) { titlePl._xscale = 100; } else { titlePl._xscale = -100; } if ((Math.floor(Math.random() * 20) == 5) and (titlePl._y > 208)) { titlePl.vy = -2.5; } titlePl.vy = titlePl.vy + 0.08; if (titlePl._y > 210) { titlePl._y = 210; } if (titlePl._y <= 208) { titlePl.gotoAndStop(26); } else if (titlePl._currentframe > 20) { titlePl.gotoAndPlay(1); } };

Library Items

Symbol 1 Sound [s_tesoro]
Symbol 2 Sound [s_salto]
Symbol 3 Sound [s_muro]
Symbol 4 Sound [s_chiave]
Symbol 5 Sound [s_rev]
Symbol 6 Sound [s_musica]
Symbol 7 Bitmap [freezetiles2OLD2]
Symbol 8 Bitmap [freezetiles]
Symbol 9 Bitmap [freezetiles2OLD]
Symbol 10 Bitmap [freezetiles2old4]
Symbol 11 Bitmap [worldback4]
Symbol 12 Bitmap [freezetiles2]
Symbol 13 Bitmap [worldback3]
Symbol 14 Bitmap [worldback4OLD]
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:27
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:27
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:27
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:27
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [freezed]Uses:16 18 20 22 24 26
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip [freccia]Uses:29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [chiave]Uses:32
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:47
Symbol 36 MovieClipUsed by:47
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:47
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:47
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:47
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:47
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [milanPl]Uses:35 36 38 40 42 44 46Used by:52 81
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:52 81
Symbol 50 FontUsed by:51 53 54 56 57 63 69 80
Symbol 51 TextUses:50Used by:52
Symbol 52 MovieClipUses:49 47 51Used by:Timeline
Symbol 53 TextUses:50Used by:55
Symbol 54 TextUses:50Used by:55
Symbol 55 ButtonUses:53 54Used by:Timeline
Symbol 56 TextUses:50Used by:58
Symbol 57 TextUses:50Used by:58
Symbol 58 ButtonUses:56 57Used by:Timeline
Symbol 59 FontUsed by:60
Symbol 60 TextUses:59Used by:Timeline
Symbol 61 BitmapUsed by:62 64
Symbol 62 GraphicUses:61Used by:Timeline
Symbol 63 EditableTextUses:50Used by:Timeline
Symbol 64 GraphicUses:61Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 TextUses:50Used by:Timeline
Symbol 70 GraphicUsed by:77
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:77
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:70 72 74 76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:Timeline
Symbol 80 TextUses:50Used by:81
Symbol 81 MovieClipUses:49 47 80Used by:Timeline
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:Timeline

Instance Names

"howTo"Frame 1Symbol 55 Button
"titolo"Frame 1Symbol 58 Button
"livelloText"Frame 2Symbol 63 EditableText
"scanlines"Frame 3Symbol 67 MovieClip
"disp"Frame 3Symbol 77 MovieClip
"righeRev"Frame 3Symbol 79 MovieClip
"winscreen"Frame 4Symbol 81 MovieClip
"tutorial"Frame 5Symbol 84 MovieClip
"mano"Symbol 47 MovieClip [milanPl] Frame 1Symbol 36 MovieClip
"titlePl"Symbol 52 MovieClip Frame 1Symbol 47 MovieClip [milanPl]
"titlePl"Symbol 81 MovieClip Frame 1Symbol 47 MovieClip [milanPl]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "s_tesoro"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s_salto"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s_muro"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s_chiave"
ExportAssets (56)Timeline Frame 1Symbol 5 as "s_rev"
ExportAssets (56)Timeline Frame 1Symbol 6 as "s_musica"
ExportAssets (56)Timeline Frame 1Symbol 7 as "freezetiles2OLD2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "freezetiles"
ExportAssets (56)Timeline Frame 1Symbol 9 as "freezetiles2OLD"
ExportAssets (56)Timeline Frame 1Symbol 10 as "freezetiles2old4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "worldback4"
ExportAssets (56)Timeline Frame 1Symbol 12 as "freezetiles2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "worldback3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "worldback4OLD"
ExportAssets (56)Timeline Frame 1Symbol 27 as "freezed"
ExportAssets (56)Timeline Frame 1Symbol 30 as "freccia"
ExportAssets (56)Timeline Frame 1Symbol 33 as "chiave"
ExportAssets (56)Timeline Frame 1Symbol 47 as "milanPl"




http://swfchan.com/27/131721/info.shtml
Created: 21/2 -2019 02:10:53 Last modified: 21/2 -2019 02:10:53 Server time: 14/05 -2024 21:59:07