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Downhill Snowboard 2.swf

This is the info page for
Flash #131861

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>PICK A DROP POINT TO BEGIN!</b></font></p>

<p align="right"><font face="Arial Black" size="30" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>120305412</b></font></p>

<p align="right"><font face="Arial Black" size="30" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>120305412</b></font></p>

<p align="right"><font face="Arial Black" size="30" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>SCORE:</b></font></p>

<p align="right"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>ALTITUDE</b></font></p>

2 x FRONTFLIP + 2 x BACKFLIP + TWEAKED NOSEGRAB + TWEAKED TAILGRAB + RAILSLIDE

<p align="right"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>GRABS:</b></font></p><p align="right"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>ROTATION:</b></font></p><p align="right"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>AIRTIME:</b></font></p><p align="right"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>TOTAL SCORE:</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>RIDE AGAIN = A</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>RIDE AGAIN = A</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>MOUNTAIN MAP = S</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>MOUNTAIN MAP = S</b></font></p>

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>123456</b></font></p>

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>123456</b></font></p>

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>123456</b></font></p>

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>123456</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>ENTER NAME:</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>SUBMIT HIGHSCORE</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>SUBMIT HIGHSCORE</b></font></p>

<p align="left"></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>LOADING...</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>GET UP AND CONTINUE = A</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>GET UP AND CONTINUE = A</b></font></p>

LEFT = ROTATE
RIGHT = ROTATE
A & S = GRAB
UP = JUMP

KAROLINAGAMES@GMAIL.COM

<p align="right"><font face="Arial Black" size="30" color="#9ba992" letterSpacing="-1.000000" kerning="0"><b>LOCKED</b></font></p>

<p align="left"><font face="Arial Black" size="13" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>SLOPE: 20 DEG</b></font></p><p align="left"><font face="Arial Black" size="13" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>BUMPY RIDE</b></font></p><p align="left"><font face="Arial Black" size="13" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>MANY JUMPS</b></font></p>

<p align="left"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="-2.000000" kerning="0"><b>BREAKNECK PEAK</b></font></p>

<p align="right"><font face="Arial Black" size="30" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>START RIDING! </b></font></p>

<p align="right"><font face="Arial Black" size="30" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>START RIDING! </b></font></p>

LOCKED

UNLOCKS AT:

1000000

SPEED --------
ROTATION ----------------
JUMP -----------

LOCKED

AVAILIBLE AT ARMORGAMES >>

TOTAL SCORE:

0

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>BUILT ON THE BOX2D PHYSICS ENGINE</b></font></p>

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>MUSIC BY MACHINAE SUPREMACY</b></font></p>

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2ConcaveArcDef (Box2D.Collision.Shapes.b2ConcaveArcDef) package Box2D.Collision.Shapes { public class b2ConcaveArcDef extends b2PolygonDef { public var radius:Number; public function b2ConcaveArcDef(){ type = b2Shape.e_concaveArcShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 4
//b2ConcaveArcShape (Box2D.Collision.Shapes.b2ConcaveArcShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ConcaveArcShape extends b2PolygonShape { public var m_radius2:Number; public var m_dot:Number; public var m_radius:Number; public var m_norm:Number; public var m_arcCenter:b2Vec2; public function b2ConcaveArcShape(_arg1:b2ShapeDef){ var _local2:b2ConcaveArcDef; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; super(_arg1); _local2 = (_arg1 as b2ConcaveArcDef); m_radius = _local2.radius; m_radius2 = (m_radius * m_radius); _local3 = m_vertices[0]; _local4 = m_vertices[1]; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); _local8 = Math.sqrt(_local7); if ((_local7 / 4) > m_radius2){ m_radius2 = (_local7 / 4); m_radius = (_local8 / 2); }; _local9 = Math.sqrt((m_radius2 - (_local7 * 0.25))); m_arcCenter = new b2Vec2((((_local3.x + _local4.x) / 2) + (_local9 * m_normals[0].x)), (((_local3.y + _local4.y) / 2) + (_local9 * m_normals[0].y))); m_dot = (_local9 / m_radius); m_norm = ((_local8 / 2) / m_radius); _local10 = ((m_radius + b2Settings.b2_toiSlop) * (m_radius + b2Settings.b2_toiSlop)); _local11 = m_normals[(m_vertexCount - 1)].x; _local12 = m_normals[(m_vertexCount - 1)].y; _local5 = (m_coreVertices[0].x - m_arcCenter.x); _local6 = (m_coreVertices[0].y - m_arcCenter.y); _local8 = ((_local5 * _local11) + (_local6 * _local12)); _local7 = Math.sqrt((_local10 - (_local8 * _local8))); m_coreVertices[0].x = ((m_arcCenter.x + (_local8 * _local11)) + (_local7 * _local12)); m_coreVertices[0].y = ((m_arcCenter.y + (_local8 * _local12)) - (_local7 * _local11)); _local11 = m_normals[1].x; _local12 = m_normals[1].y; _local5 = (m_coreVertices[1].x - m_arcCenter.x); _local6 = (m_coreVertices[1].y - m_arcCenter.y); _local8 = ((_local5 * _local11) + (_local6 * _local12)); _local7 = Math.sqrt((_local10 - (_local8 * _local8))); m_coreVertices[1].x = ((m_arcCenter.x + (_local8 * _local11)) - (_local7 * _local12)); m_coreVertices[1].y = ((m_arcCenter.y + (_local8 * _local12)) + (_local7 * _local11)); m_type = b2Shape.e_concaveArcShape; } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ b2Settings.b2Assert(false); return (false); } override public function ComputeMass(_arg1:b2MassData):void{ super.ComputeMass(_arg1); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:Number; _local3 = _arg1.R; _local4 = (_arg2.x - _arg1.position.x); _local5 = (_arg2.y - _arg1.position.y); _local6 = ((_local4 * _local3.col1.x) + (_local5 * _local3.col1.y)); _local7 = ((_local4 * _local3.col2.x) + (_local5 * _local3.col2.y)); _local8 = 0; while (_local8 < m_vertexCount) { _local9 = m_vertices[_local8]; _local4 = (_local6 - _local9.x); _local5 = (_local7 - _local9.y); _local10 = ((_local9.x * _local4) + (_local9.y * _local5)); if (_local10 > 0){ return (false); }; _local8++; }; _local4 = (_local6 - m_arcCenter.x); _local5 = (_local7 - m_arcCenter.y); return ((((_local4 * _local4) + (_local5 * _local5)) > m_radius2)); } public static function TriangleMass(_arg1:b2MassData, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:Number):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local6 = (1 / 3); _local7 = (_arg3.x - _arg2.x); _local8 = (_arg3.y - _arg2.y); _local9 = (_arg4.x - _arg2.x); _local10 = (_arg4.y - _arg2.y); _local11 = ((_local7 * _local10) - (_local8 * _local9)); _local12 = (0.5 * _local11); _arg1.mass = (_local12 * _arg5); _arg1.center.x = (_local6 * ((_arg2.x + _arg3.x) + _arg4.x)); _arg1.center.y = (_local6 * ((_arg2.y + _arg3.y) + _arg4.y)); _local13 = _arg2.x; _local14 = _arg2.y; _local15 = _local7; _local16 = _local8; _local17 = _local9; _local18 = _local10; _local19 = ((_local6 * ((0.25 * (((_local15 * _local15) + (_local17 * _local15)) + (_local17 * _local17))) + ((_local13 * _local15) + (_local13 * _local17)))) + ((0.5 * _local13) * _local13)); _local20 = ((_local6 * ((0.25 * (((_local16 * _local16) + (_local18 * _local16)) + (_local18 * _local18))) + ((_local14 * _local16) + (_local14 * _local18)))) + ((0.5 * _local14) * _local14)); _arg1.I = ((_local11 * (_local19 + _local20)) * _arg5); } public static function SegmentMass(_arg1:b2MassData, _arg2:b2Vec2, _arg3:Number, _arg4:b2Vec2, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; _local7 = (Math.asin(((_arg5 / _arg3) / 2)) * 2); _arg1.mass = ((((0.5 * _arg3) * _arg3) * _local7) * _arg6); _local8 = (((2 / 3) * _arg5) / _local7); if (_local7 < Number.MIN_VALUE){ _local8 = ((2 / 3) * _arg3); }; _arg1.center = new b2Vec2((_arg2.x - (_arg4.x * _local8)), (_arg2.y - (_arg4.y * _local8))); _arg1.I = ((((0.5 * _arg1.mass) * _arg3) * _arg3) - ((_arg1.mass * _local8) * _local8)); } } }//package Box2D.Collision.Shapes
Section 5
//b2ConvexArcShape (Box2D.Collision.Shapes.b2ConvexArcShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ConvexArcShape extends b2Shape { public var m_dot:Number; public var m_vertices:Array; public var m_d:Number; public var m_offset:Number; public var m_radius:Number; public var m_obb:b2OBB; public var m_norm:b2Vec2; public var m_localPosition:b2Vec2; public function b2ConvexArcShape(_arg1:b2ShapeDef){ m_localPosition = new b2Vec2(); m_obb = new b2OBB(); m_vertices = [new b2Vec2(), new b2Vec2()]; m_norm = new b2Vec2(); super(_arg1); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ b2Settings.b2Assert(false); return (false); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ b2Settings.b2Assert(false); return (false); } override public function ComputeMass(_arg1:b2MassData):void{ } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ b2Settings.b2Assert(false); return (null); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ super.ComputeSweptAABB(_arg1, _arg2, _arg3); } public function GetOBB():b2OBB{ return (m_obb); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ super.ComputeAABB(_arg1, _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 7
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } public function Set(_arg1:b2MassData):void{ mass = _arg1.mass; center.x = _arg1.center.x; center.y = _arg1.center.y; I = _arg1.I; } public static function Add(... _args):b2MassData{ var _local2:b2MassData; var _local3:b2MassData; var _local4:b2Vec2; _local2 = new (b2MassData); for each (_local3 in _args) { _local2.mass = (_local2.mass + _local3.mass); }; if (Math.abs(_local2.mass) > Number.MIN_VALUE){ for each (_local3 in _args) { _local2.center.x = (_local2.center.x + (_local3.mass * _local3.center.x)); _local2.center.y = (_local2.center.y + (_local3.mass * _local3.center.y)); }; _local2.center.x = (_local2.center.x / _local2.mass); _local2.center.y = (_local2.center.y / _local2.mass); for each (_local3 in _args) { _local2.I = (_local2.I + _local3.I); _local4 = b2Math.SubtractVV(_local3.center, _local2.center); _local2.I = (_local2.I + (_local3.mass * b2Math.b2Dot(_local4, _local4))); }; }; return (_local2); } } }//package Box2D.Collision.Shapes
Section 8
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 9
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 10
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_concaveArcShape:int = 5; public static const e_convexArcShape:int = 4; public static const e_unknownShape:int = -1; public static const e_meshShape:int = 3; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 7; public static const e_staticEdgeShape:int = 6; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); case e_convexArcShape: return (new b2ConvexArcShape(_arg1)); case e_concaveArcShape: return (new b2ConcaveArcShape(_arg1)); default: throw (new Error("Shape type not found or cannot be added to Dynamic Bodies.")); }; } } }//package Box2D.Collision.Shapes
Section 11
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 12
//b2StaticEdgeChain (Box2D.Collision.Shapes.b2StaticEdgeChain) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2StaticEdgeChain { public var edges:Array; public var isALoop:Boolean; public function b2StaticEdgeChain(_arg1:b2ShapeDef, _arg2:b2World){ var _local3:b2StaticEdgeChainDef; var _local4:int; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2StaticEdgeShape; var _local8:Number; var _local9:Number; var _local10:b2StaticEdgeShape; var _local11:b2Vec2; var _local12:b2Vec2; edges = new Array(); super(); _local3 = (_arg1 as b2StaticEdgeChainDef); isALoop = _local3.isALoop; if (_local3.isALoop){ _local4 = 0; _local5 = _local3.vertices[(_local3.vertexCount - 1)]; } else { _local4 = 1; _local5 = _local3.vertices[0]; }; _local5 = _local5.Copy(); while (_local4 < _local3.vertexCount) { _local6 = _local3.vertices[_local4]; _local6 = _local6.Copy(); _local10 = new b2StaticEdgeShape(_local5, _local6, _local3); edges.push(_local10); _local10.m_chain = this; _local10.m_next = _arg2.m_groundBody.m_shapeList; _arg2.m_groundBody.m_shapeList = _local10; _arg2.m_groundBody.m_shapeCount++; _local10.m_body = _arg2.m_groundBody; _local10.CreateProxy(_arg2.m_broadPhase, _arg2.m_groundBody.m_xf); _local10.UpdateSweepRadius(_arg2.m_groundBody.m_sweep.localCenter); _local5 = _local6; _local4++; }; if (_local3.isALoop){ _local10 = edges[(_local3.vertexCount - 1)]; _local4 = 0; } else { _local10 = edges[0]; _local4 = 1; }; _local8 = Math.atan2(_local10.m_direction.y, _local10.m_direction.x); while (_local4 < edges.length) { _local7 = edges[_local4]; _local9 = Math.atan2(_local7.m_direction.y, _local7.m_direction.x); _local11 = _local7.m_direction.Copy(); _local11.Multiply(Math.tan(((_local9 - _local8) * 0.5))); _local11.Subtract(_local7.m_normal); _local11.Multiply(b2Settings.b2_toiSlop); _local11.Add(_local7.m_v1); _local12 = _local10.m_direction.Copy(); _local12.Add(_local7.m_direction); _local12.Normalize(); _local10.SetNextEdge(_local7, _local11, _local12); _local7.SetPrevEdge(_local10, _local11, _local12); _local10 = _local7; _local8 = _local9; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 13
//b2StaticEdgeChainDef (Box2D.Collision.Shapes.b2StaticEdgeChainDef) package Box2D.Collision.Shapes { public class b2StaticEdgeChainDef extends b2ShapeDef { public var isALoop:Boolean; public var vertexCount:int; public var vertices:Array; public function b2StaticEdgeChainDef(){ vertices = new Array(); super(); type = b2Shape.e_staticEdgeShape; isALoop = true; vertexCount = 0; } } }//package Box2D.Collision.Shapes
Section 14
//b2StaticEdgeShape (Box2D.Collision.Shapes.b2StaticEdgeShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2StaticEdgeShape extends b2Shape { public var m_v2:b2Vec2; public var m_coreV1:b2Vec2; public var m_v1:b2Vec2; public var m_prevEdge:b2StaticEdgeShape; public var m_coreV2:b2Vec2; public var m_direction:b2Vec2; public var m_length:Number; public var m_cornerDir1:b2Vec2; public var m_cornerDir2:b2Vec2; public var m_nextEdge:b2StaticEdgeShape; public var m_chain:b2StaticEdgeChain; public var m_normal:b2Vec2; public function b2StaticEdgeShape(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2StaticEdgeChainDef){ super(_arg3); m_type = e_staticEdgeShape; m_v1 = _arg1; m_v2 = _arg2; m_direction = m_v2.Copy(); m_direction.Subtract(m_v1); m_length = m_direction.Normalize(); m_normal = new b2Vec2(m_direction.y, -(m_direction.x)); m_coreV1 = m_normal.Copy(); m_coreV1.Subtract(m_direction); m_coreV1.Multiply(-(b2Settings.b2_toiSlop)); m_coreV1.Add(m_v1); m_coreV2 = m_normal.Copy(); m_coreV2.Add(m_direction); m_coreV2.Multiply(-(b2Settings.b2_toiSlop)); m_coreV2.Add(m_v2); m_cornerDir1 = m_normal; m_cornerDir2 = m_normal.Copy(); m_cornerDir2.Multiply(-1); } public function GetVertex1():b2Vec2{ return (m_v1); } public function GetDirectionVector():b2Vec2{ return (m_direction); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local6 = (100 * Number.MIN_VALUE); _local7 = (_arg4.p2.x - _arg4.p1.x); _local8 = (_arg4.p2.y - _arg4.p1.y); _local9 = (m_v2.y - m_v1.y); _local10 = (m_v1.x - m_v2.x); _local11 = -(((_local7 * _local9) + (_local8 * _local10))); if (_local11 > _local6){ _local12 = (_arg4.p1.x - m_v1.x); _local13 = (_arg4.p1.y - m_v1.y); _local14 = ((_local12 * _local9) + (_local13 * _local10)); if ((((0 <= _local14)) && ((_local14 <= (_arg5 * _local11))))){ _local15 = ((-(_local7) * _local13) + (_local8 * _local12)); if (((((-(_local6) * _local11) <= _local15)) && ((_local15 <= (_local11 * (1 + _local6)))))){ _local14 = (_local14 / _local11); _local16 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local16); _local10 = (_local10 / _local16); _arg2[0] = _local14; _arg3.Set(_local9, _local10); return (true); }; }; }; return (false); } public function GetParentChain():b2StaticEdgeChain{ return (m_chain); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (((((m_coreV1.x * _arg2) + (m_coreV1.y * _arg3)) > ((m_coreV2.x * _arg2) + (m_coreV2.y * _arg3)))) ? m_coreV1 : m_coreV2); } public function SetNextEdge(_arg1:b2StaticEdgeShape, _arg2:b2Vec2, _arg3:b2Vec2):void{ m_nextEdge = _arg1; m_coreV2 = _arg2; m_cornerDir2 = _arg3; } public function GetLength():Number{ return (m_length); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ return (ComputeAABB(_arg1, _arg2)); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (m_coreV1); } public function GetNormalVector():b2Vec2{ return (m_normal); } public function SetPrevEdge(_arg1:b2StaticEdgeShape, _arg2:b2Vec2, _arg3:b2Vec2):void{ m_prevEdge = _arg1; m_coreV1 = _arg2; m_cornerDir1 = _arg3; } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (m_v1.x - _arg1.x); _local3 = (m_v1.y - _arg1.y); _local4 = ((_local2 * _local2) + (_local3 * _local3)); _local2 = (m_v2.x - _arg1.x); _local3 = (m_v2.y - _arg1.y); _local5 = ((_local2 * _local2) + (_local3 * _local3)); _local2 = Math.sqrt(((_local4 > _local5)) ? _local4 : _local5); m_sweepRadius = _local2; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ if (m_v1.x < m_v2.x){ _arg1.lowerBound.x = m_v1.x; _arg1.upperBound.x = m_v2.x; } else { _arg1.lowerBound.x = m_v2.x; _arg1.upperBound.x = m_v1.x; }; if (m_v1.y < m_v2.y){ _arg1.lowerBound.y = m_v1.y; _arg1.upperBound.y = m_v2.y; } else { _arg1.lowerBound.y = m_v2.y; _arg1.upperBound.y = m_v1.y; }; } public function GetVertex2():b2Vec2{ return (m_v2); } } }//package Box2D.Collision.Shapes
Section 15
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 16
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 17
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 18
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 19
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 20
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 21
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 22
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 23
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { public static var s_initialized:Boolean = false; public static var g_GJK_Iterations:int = 0; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; public static var s_registers:Array; private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; public static var t:Number = -1; public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - _local21) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; var _local9:b2DistanceRegister; _local7 = _arg3.GetType(); _local8 = _arg5.GetType(); _local9 = s_registers[(_local7 + (_local8 * b2Shape.e_shapeTypeCount))]; if (_local9 != null){ if (_local9.primary){ return (_local9.fcn(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); }; return (_local9.fcn(_arg2, _arg1, _arg5, _arg6, _arg3, _arg4)); }; return (0); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function AddType(_arg1:Function, _arg2:int, _arg3:int):void{ s_registers[(_arg2 + (_arg3 * b2Shape.e_shapeTypeCount))] = new b2DistanceRegister(_arg1, true); if (_arg2 != _arg3){ s_registers[(_arg3 + (_arg2 * b2Shape.e_shapeTypeCount))] = new b2DistanceRegister(_arg1, false); }; } public static function DistanceSeC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2StaticEdgeShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2ManifoldPoint; var _local13:b2Mat22; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local13 = _arg6.R; _local14 = _arg5.m_localPosition; _local15 = (_arg6.position.x + ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y))); _local16 = (_arg6.position.y + ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y))); _local14 = _arg3.m_direction; _local17 = (((_local15 - _arg3.m_coreV1.x) * _local14.x) + ((_local16 - _arg3.m_coreV1.y) * _local14.y)); if (_local17 <= 0){ _arg1.SetV(_arg3.m_coreV1); _local7 = (_local15 - _arg3.m_coreV1.x); _local8 = (_local16 - _arg3.m_coreV1.y); _local9 = ((_local7 * _local7) + (_local8 * _local8)); if (_local9 > (_local11 * _local11)){ _local10 = Math.sqrt(_local9); _local7 = (_local7 / _local10); _local8 = (_local8 / _local10); _arg2.x = (_local15 - (_local7 * _local11)); _arg2.y = (_local16 - (_local8 * _local11)); return ((_local10 - _local11)); }; _arg2.SetV(_arg3.m_coreV1); return (0); } else { if (_local17 >= _arg3.m_length){ _arg1.SetV(_arg3.m_coreV2); _local7 = (_local15 - _arg3.m_coreV2.x); _local8 = (_local16 - _arg3.m_coreV2.y); _local9 = ((_local7 * _local7) + (_local8 * _local8)); if (_local9 > (_local11 * _local11)){ _local10 = Math.sqrt(_local9); _local7 = (_local7 / _local10); _local8 = (_local8 / _local10); _arg2.x = (_local15 - (_local7 * _local11)); _arg2.y = (_local16 - (_local8 * _local11)); return ((_local10 - _local11)); }; _arg2.SetV(_arg3.m_coreV2); return (0); //unresolved jump }; _arg1.x = (_arg3.m_coreV1.x + (_local14.x * _local17)); _arg1.y = (_arg3.m_coreV1.y + (_local14.y * _local17)); _local14 = _arg3.m_normal; _local10 = (((_local15 - _arg3.m_coreV1.x) * _local14.x) + ((_local16 - _arg3.m_coreV1.y) * _local14.y)); if (_local10 < 0){ if (_local10 < -(_local11)){ _arg2.x = (_local15 + (_local11 * _local14.x)); _arg2.y = (_local16 + (_local11 * _local14.y)); return ((-(_local10) - _local11)); }; _arg2.SetV(_arg1); return (0); //unresolved jump }; //unresolved if _arg2.x = (_local15 - (_local11 * _local14.x)); }; _arg2.y = (_local16 - (_local11 * _local14.y)); return ((_local10 - _local11)); _arg2.SetV(_arg1); return (0); } public static function DistanceCcaC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2ConcaveArcShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:Number; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local12 = b2Math.b2MulX(_arg4, _arg3.m_coreVertices[0]); _local13 = b2Math.b2MulMV(_arg4.R, _arg3.m_normals[0]); _local14 = (((_arg1.x - _local12.x) * _local13.x) + ((_arg1.y - _local12.y) * _local13.y)); if (_local14 >= 0){ _local15 = b2Math.b2MulX(_arg4, _arg3.m_arcCenter); _local16 = (_local9.p.x - _local15.x); _local17 = (_local9.p.y - _local15.y); _local18 = ((-(_local13.y) * _local16) + (_local13.x * _local17)); if (((_local16 * _local13.x) + (_local17 * _local13.y)) > 0){ if (_local18 < 0){ _local8 = _local12; } else { _local8 = b2Math.b2MulX(_arg4, _arg3.m_coreVertices[1]); }; } else { if (_local18 <= -(_arg3.m_norm)){ _local8 = _local12; } else { if (_local18 >= _arg3.m_norm){ _local8 = b2Math.b2MulX(_arg4, _arg3.m_coreVertices[1]); } else { _local19 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local10 = (((_arg3.m_radius + (b2Settings.b2_toiSlop * 2)) - _local11) - _local19); _local16 = (_local16 / _local19); _local17 = (_local17 / _local19); if (_local10 < 0){ _local10 = 0; }; _arg1.x = (_local15.x + (_local16 * (_arg3.m_radius + b2Settings.b2_toiSlop))); _arg1.y = (_local15.y + (_local17 * (_arg3.m_radius + b2Settings.b2_toiSlop))); _arg2.x = (_arg2.x + (_local16 * _local11)); _arg2.y = (_arg2.y + (_local17 * _local11)); return (_local10); }; }; }; _arg1.SetV(_local8); _local8.x = (_local8.x - _local9.p.x); _local8.y = (_local8.y - _local9.p.y); _local10 = (_local8.Normalize() - _local11); if (_local10 > 0){ _arg2.x = (_arg2.x + (_local11 * _local8.x)); _arg2.y = (_arg2.y + (_local11 * _local8.y)); return (_local10); }; _arg2.SetV(_arg1); return (0); }; if (_local10 > _local11){ _local10 = (_local10 - _local11); _local20 = (_arg2.x - _arg1.x); _local21 = (_arg2.y - _arg1.y); _local22 = Math.sqrt(((_local20 * _local20) + (_local21 * _local21))); _local20 = (_local20 / _local22); _local21 = (_local21 / _local22); _arg2.x = (_arg2.x - (_local11 * _local20)); _arg2.y = (_arg2.y - (_local11 * _local21)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function InitializeRegisters():void{ if (s_initialized == true){ return; }; s_initialized = true; s_registers = new Array((b2Shape.e_shapeTypeCount * b2Shape.e_shapeTypeCount)); AddType(b2Distance.DistanceCC, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2Distance.DistancePC, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2Distance.DistanceGeneric, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2Distance.DistanceCcaC, b2Shape.e_concaveArcShape, b2Shape.e_circleShape); AddType(b2Distance.DistancePCca, b2Shape.e_polygonShape, b2Shape.e_concaveArcShape); AddType(b2Distance.DistanceSeC, b2Shape.e_staticEdgeShape, b2Shape.e_circleShape); AddType(b2Distance.DistanceGeneric, b2Shape.e_polygonShape, b2Shape.e_staticEdgeShape); } public static function DistancePCca(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2ConcaveArcShape, _arg6:b2XForm):Number{ var _local7:Number; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:Number; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:b2Vec2; var _local23:b2Vec2; var _local24:b2Point; var _local25:Number; var _local26:Number; t = -1; _local7 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local8 = b2Math.b2MulX(_arg6, _arg5.m_coreVertices[0]); _local9 = b2Math.b2MulMV(_arg6.R, _arg5.m_normals[0]); _local10 = (((_arg2.x - _local8.x) * _local9.x) + ((_arg2.y - _local8.y) * _local9.y)); if ((((_local10 < (-(b2Settings.b2_linearSlop) / 4))) && ((_local7 > 0)))){ t = 0; return (_local7); }; _local11 = b2Math.b2MulX(_arg6, _arg5.m_coreVertices[1]); _local12 = new b2Vec2(); _local13 = (b2Settings.b2_linearSlop * b2Settings.b2_linearSlop); _local12.x = (_local8.x - _arg2.x); _local12.y = (_local8.y - _arg2.y); if (((_local12.x * _local12.x) + (_local12.y * _local12.y)) < _local13){ t = 1; return (_local7); }; _local12.x = (_local11.x - _arg2.x); _local12.y = (_local11.y - _arg2.y); if (((_local12.x * _local12.x) + (_local12.y * _local12.y)) < _local13){ t = 2; return (_local7); }; _local14 = b2Math.b2MulXT(_arg4, b2Math.b2MulX(_arg6, _arg5.m_arcCenter)); _local15 = b2Math.b2MulTMV(_arg4.R, _local9); _local16 = -1; _local17 = -1; _local18 = Number.MAX_VALUE; _local21 = 0; while (_local21 < _arg3.m_vertexCount) { _local12.x = (_arg3.m_coreVertices[_local21].x - _local14.x); _local12.y = (_arg3.m_coreVertices[_local21].y - _local14.y); _local26 = ((_local12.x * _local15.y) - (_local12.y * _local15.x)); _local19 = ((_local12.x * _local12.x) + (_local12.y * _local12.y)); if (((((_local26 * _local26) < ((_arg5.m_norm * _arg5.m_norm) * _local19))) && ((((_local12.x * _local15.x) + (_local12.y * _local15.y)) < 0)))){ if (_local19 > _local16){ _local16 = _local19; _local17 = _local21; _local20 = Math.sqrt(_local19); _local18 = ((_arg5.m_radius + b2Settings.b2_toiSlop) - _local20); if (_local18 < 0){ _local18 = 0; }; _arg1.SetV(b2Math.b2MulX(_arg4, _arg3.m_coreVertices[_local21])); _local12.x = (_local12.x * ((_arg5.m_radius + b2Settings.b2_toiSlop) / _local20)); _local12.y = (_local12.y * ((_arg5.m_radius + b2Settings.b2_toiSlop) / _local20)); _local12.x = (_local12.x + _local14.x); _local12.y = (_local12.y + _local14.y); _arg2.SetV(b2Math.b2MulX(_arg4, _local12)); t = 3; }; }; _local21++; }; _local22 = new b2Vec2(); _local23 = new b2Vec2(); _local24 = gPoint; _local24.p.SetV(_local8); _local25 = DistanceGeneric(_local22, _local23, _arg3, _arg4, _local24, b2Math.b2XForm_identity); if (_local25 < _local18){ t = 4; _local18 = _local25; _arg1.SetV(_local22); _arg2.SetV(_local23); }; _local24.p.SetV(_local11); _local25 = DistanceGeneric(_local22, _local23, _arg3, _arg4, _local24, b2Math.b2XForm_identity); if (_local25 < _local18){ t = 5; _local18 = _local25; _arg1.SetV(_local22); _arg2.SetV(_local23); }; return (_local18); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 24
//b2DistanceRegister (Box2D.Collision.b2DistanceRegister) package Box2D.Collision { public class b2DistanceRegister { public var fcn:Function; public var primary:Boolean; public function b2DistanceRegister(_arg1:Function, _arg2:Boolean){ this.fcn = _arg1; this.primary = _arg2; } } }//package Box2D.Collision
Section 25
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 26
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 27
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 28
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 29
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 30
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 31
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 32
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 33
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local6) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 34
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 35
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 36
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 37
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 38
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 39
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 40
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 41
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 42
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 43
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 44
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 45
//b2ConcaveArcAndCircleContact (Box2D.Dynamics.Contacts.b2ConcaveArcAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2ConcaveArcAndCircleContact extends b2PolyAndCircleContact { private static var s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ConcaveArcAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ super(_arg1, _arg2); } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifolds[0]); m_manifoldCount = b2CollideConcaveArcAndCircle(m_manifolds, (m_shape1 as b2ConcaveArcShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2ConcaveArcAndCircleContact(_arg1, _arg2)); } public static function b2CollideConcaveArcAndCircle(_arg1:Array, _arg2:b2ConcaveArcShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):Number{ var _local6:Boolean; var _local7:uint; var _local8:b2Manifold; var _local9:Number; var _local10:b2ManifoldPoint; var _local11:Number; var _local12:Number; var _local13:b2Vec2; var _local14:b2Mat22; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:Number; var _local24:Number; var _local25:int; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; _local6 = false; _local7 = b2Collision.b2_nullFeature; _local8 = _arg1[0]; _local9 = 0; _local8.pointCount = 0; _local14 = _arg5.R; _local13 = _arg4.m_localPosition; _local17 = (_arg5.position.x + ((_local14.col1.x * _local13.x) + (_local14.col2.x * _local13.y))); _local18 = (_arg5.position.y + ((_local14.col1.y * _local13.x) + (_local14.col2.y * _local13.y))); _local11 = (_local17 - _arg3.position.x); _local12 = (_local18 - _arg3.position.y); _local14 = _arg3.R; _local19 = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local20 = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local22 = 0; _local23 = -(Number.MAX_VALUE); _local24 = _arg4.m_radius; _local25 = 1; while (_local25 < _arg2.m_vertexCount) { _local11 = (_local19 - _arg2.m_vertices[_local25].x); _local12 = (_local20 - _arg2.m_vertices[_local25].y); _local33 = ((_arg2.m_normals[_local25].x * _local11) + (_arg2.m_normals[_local25].y * _local12)); if (_local33 > _local24){ _local9 = 0; return (_local9); }; if (_local33 > _local23){ _local23 = _local33; _local22 = _local25; }; _local25++; }; if (((((true) || ((_local22 == 1)))) || ((_local22 == (_arg2.m_vertexCount - 1))))){ _local33 = ((_arg2.m_normals[0].x * (_local19 - _arg2.m_vertices[0].x)) + (_arg2.m_normals[0].y * (_local20 - _arg2.m_vertices[0].y))); _local34 = (_local19 - _arg2.m_arcCenter.x); _local35 = (_local20 - _arg2.m_arcCenter.y); _local36 = Math.sqrt(((_local34 * _local34) + (_local35 * _local35))); _local34 = (_local34 / _local36); _local35 = (_local35 / _local36); _local33 = Math.max(_local33, (_arg2.m_radius - _local36)); if (_local33 > _local24){ _local9 = 0; return (_local9); }; if (_local33 > _local23){ _local23 = _local33; _local22 = 0; }; }; if ((((_local22 == 0)) && ((_local24 >= _arg2.m_radius)))){ if (_arg1.length < 2){ _arg1[1] = new b2Manifold(); _arg1[1].pointCount = 0; _arg1[1].points[0].normalImpulse = 0; _arg1[1].points[0].tangentImpulse = 0; }; _local9 = 0; _local25 = 0; while (_local25 < 2) { _local11 = (_arg2.m_vertices[_local25].x - _local19); _local12 = (_arg2.m_vertices[_local25].y - _local20); _local37 = ((_local11 * _local11) + (_local12 * _local12)); if (_local37 < (_local24 * _local24)){ _local38 = Math.sqrt(_local37); _arg1[_local9].pointCount = 1; _local10 = _arg1[_local9].points[0]; _local10.id.features.incidentEdge = _local7; _local10.id.features.incidentVertex = _local25; _local10.id.features.referenceEdge = _local7; _local10.id.features.flip = 0; _local10.separation = (_local38 - _local24); _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = (-(_local11) / _local38); _local12 = (-(_local12) / _local38); _arg1[_local9].normal.x = ((_local14.col1.x * _local11) + (_local14.col2.x * _local12)); _arg1[_local9].normal.y = ((_local14.col1.y * _local11) + (_local14.col2.y * _local12)); _local15 = (_local17 - (_local24 * _arg1[_local9].normal.x)); _local16 = (_local18 - (_local24 * _arg1[_local9].normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local9++; }; _local25++; }; return (_local9); }; if (_local23 < Number.MIN_VALUE){ _local8.pointCount = 1; _local9 = 1; if (_local22 == 0){ _local14 = _arg3.R; _local8.normal.x = -(((_local14.col1.x * _local34) + (_local14.col2.x * _local35))); _local8.normal.y = -(((_local14.col1.y * _local34) + (_local14.col2.y * _local35))); } else { _local13 = _arg2.m_normals[_local22]; _local14 = _arg3.R; _local8.normal.x = ((_local14.col1.x * _local13.x) + (_local14.col2.x * _local13.y)); _local8.normal.y = ((_local14.col1.y * _local13.x) + (_local14.col2.y * _local13.y)); }; _local10 = _local8.points[0]; _local10.id.features.incidentEdge = _local22; _local10.id.features.incidentVertex = _local7; _local10.id.features.referenceEdge = 0; _local10.id.features.flip = 0; _local15 = (_local17 - (_local24 * _local8.normal.x)); _local16 = (_local18 - (_local24 * _local8.normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local10.separation = (_local23 - _local24); return (_local9); }; _local26 = _local22; _local27 = (((_local26 + 1) < _arg2.m_vertexCount)) ? (_local26 + 1) : 0; _local28 = (_arg2.m_vertices[_local27].x - _arg2.m_vertices[_local26].x); _local29 = (_arg2.m_vertices[_local27].y - _arg2.m_vertices[_local26].y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); if (_local30 < Number.MIN_VALUE){ _local11 = (_local19 - _arg2.m_vertices[_local26].x); _local12 = (_local20 - _arg2.m_vertices[_local26].y); _local21 = Math.sqrt(((_local11 * _local11) + (_local12 * _local12))); _local11 = (_local11 / _local21); _local12 = (_local12 / _local21); if (_local21 > _local24){ _local9 = 0; return (_local9); }; _local8.pointCount = 1; _local9 = 1; _local14 = _arg3.R; _local8.normal.x = ((_local14.col1.x * _local11) + (_local14.col2.x * _local12)); _local8.normal.y = ((_local14.col1.y * _local11) + (_local14.col2.y * _local12)); _local10 = _local8.points[0]; _local10.id.features.incidentEdge = _local7; _local10.id.features.incidentVertex = _local26; _local10.id.features.referenceEdge = _local7; _local10.id.features.flip = 0; _local15 = (_local17 - (_local24 * _local8.normal.x)); _local16 = (_local18 - (_local24 * _local8.normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local10.separation = (_local21 - _local24); return (_local9); }; _local11 = (_local19 - _arg2.m_vertices[_local26].x); _local12 = (_local20 - _arg2.m_vertices[_local26].y); _local10 = _local8.points[0]; _local10.id.features.incidentEdge = 0; _local10.id.features.incidentVertex = 0; _local10.id.features.referenceEdge = 0; _local10.id.features.flip = 0; if (_local22 == 0){ _local39 = ((_local28 * _local34) + (_local29 * _local35)); if (((_local34 * _arg2.m_normals[0].x) + (_local35 * _arg2.m_normals[0].y)) > 0){ if (_local39 < 0){ _local31 = _arg2.m_vertices[_local26].x; _local32 = _arg2.m_vertices[_local26].y; _local10.id.features.incidentVertex = _local26; _local10.id.features.incidentEdge = _local7; } else { _local31 = _arg2.m_vertices[_local27].x; _local32 = _arg2.m_vertices[_local27].y; _local10.id.features.incidentVertex = _local27; _local10.id.features.incidentEdge = _local7; }; } else { if (_local39 <= -(_arg2.m_norm)){ _local31 = _arg2.m_vertices[_local26].x; _local32 = _arg2.m_vertices[_local26].y; _local10.id.features.incidentVertex = _local26; _local10.id.features.incidentEdge = _local7; } else { if (_local39 >= _arg2.m_norm){ _local31 = _arg2.m_vertices[_local27].x; _local32 = _arg2.m_vertices[_local27].y; _local10.id.features.incidentVertex = _local27; _local10.id.features.incidentEdge = _local7; } else { _local31 = (_arg2.m_arcCenter.x + (_local34 * _arg2.m_radius)); _local32 = (_arg2.m_arcCenter.y + (_local35 * _arg2.m_radius)); _local10.id.features.incidentEdge = _local26; }; }; }; } else { _local40 = ((_local11 * _local28) + (_local12 * _local29)); if (_local40 <= 0){ _local31 = _arg2.m_vertices[_local26].x; _local32 = _arg2.m_vertices[_local26].y; _local10.id.features.incidentVertex = _local26; _local10.id.features.incidentEdge = _local7; } else { if (_local40 >= _local30){ _local31 = _arg2.m_vertices[_local27].x; _local32 = _arg2.m_vertices[_local27].y; _local10.id.features.incidentVertex = _local27; _local10.id.features.incidentEdge = _local7; } else { _local31 = ((_local28 * _local40) + _arg2.m_vertices[_local26].x); _local32 = ((_local29 * _local40) + _arg2.m_vertices[_local26].y); _local10.id.features.incidentEdge = _local26; }; }; }; _local11 = (_local19 - _local31); _local12 = (_local20 - _local32); _local21 = Math.sqrt(((_local11 * _local11) + (_local12 * _local12))); _local11 = (_local11 / _local21); _local12 = (_local12 / _local21); if (_local21 > _local24){ _local9 = 0; return (_local9); }; _local8.pointCount = 1; _local9 = 1; _local14 = _arg3.R; _local8.normal.x = ((_local14.col1.x * _local11) + (_local14.col2.x * _local12)); _local8.normal.y = ((_local14.col1.y * _local11) + (_local14.col2.y * _local12)); _local15 = (_local17 - (_local24 * _local8.normal.x)); _local16 = (_local18 - (_local24 * _local8.normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local10.separation = (_local21 - _local24); return (_local9); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2ConcaveArcAndCircleContact.Create, b2ConcaveArcAndCircleContact.Destroy, b2Shape.e_concaveArcShape, b2Shape.e_circleShape); AddType(b2PolyAndConcaveArcContact.Create, b2PolyAndConcaveArcContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_concaveArcShape); AddType(b2StaticEdgeAndCircleContact.Create, b2StaticEdgeAndCircleContact.Destroy, b2Shape.e_staticEdgeShape, b2Shape.e_circleShape); AddType(b2PolyAndStaticEdgeContact.Create, b2PolyAndStaticEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_staticEdgeShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 48
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 49
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 50
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 51
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 52
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 53
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 54
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifolds:Array; public var m0:b2Manifold; public var m_manifold:b2Manifold; public static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 55
//b2PolyAndConcaveArcContact (Box2D.Dynamics.Contacts.b2PolyAndConcaveArcContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndConcaveArcContact extends b2PolygonContact { private var m_arcManifolds:Array; private var m_arcColl:Boolean; public function b2PolyAndConcaveArcContact(_arg1:b2Shape, _arg2:b2Shape):void{ m_arcManifolds = []; super(_arg1, _arg2); } override public function GetManifolds():Array{ if (m_arcColl){ return (m_arcManifolds); }; return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Body; var _local3:b2Body; var _local4:uint; var _local5:int; var _local6:int; var _local7:b2Manifold; var _local8:Array; var _local9:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Number; var _local12:Number; var _local13:Features; var _local14:Number; var _local15:Number; var _local16:b2PolygonShape; var _local17:b2ConcaveArcShape; var _local18:Number; var _local19:b2Vec2; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Vec2; var _local23:b2Vec2; var _local24:b2Vec2; var _local25:Array; var _local26:Array; var _local27:Boolean; var _local28:Array; var _local29:Array; var _local30:Boolean; var _local31:b2Vec2; var _local32:b2Vec2; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Boolean; var _local42:int; var _local43:Number; var _local44:Number; var _local45:b2Vec2; var _local46:Number; var _local47:b2Vec2; var _local48:b2Vec2; var _local49:b2Vec2; var _local50:b2Vec2; var _local51:Number; var _local52:Number; var _local53:b2Vec2; var _local54:Number; var _local55:Number; var _local56:b2Vec2; var _local57:Number; var _local58:Number; var _local59:Number; var _local60:Number; var _local61:b2ManifoldPoint; var _local62:*; _local2 = m_shape1.m_body; _local3 = m_shape2.m_body; _local4 = b2Collision.b2_nullFeature; _local8 = []; if (!m_arcColl){ _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_manifolds[_local5].pointCount) { _local10 = m_manifolds[_local5].points[_local6]; _local9 = new b2ManifoldPoint(); _local8[_local10.id.key] = _local9; _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; _local6++; }; _local5++; }; if ((((m_manifoldCount == 1)) && ((m_manifolds[0].pointCount == 1)))){ _local11 = m_manifolds[0].points[0].id.key; } else { _local11 = -1; }; } else { _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_arcManifolds[_local5].pointCount) { _local10 = m_arcManifolds[_local5].points[_local6]; _local9 = new b2ManifoldPoint(); _local8[_local10.id.key] = _local9; _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; _local6++; }; _local5++; }; if ((((m_manifoldCount == 1)) && ((m_arcManifolds[0].pointCount == 1)))){ _local11 = m_arcManifolds[0].points[0].id.key; } else { _local11 = -1; }; }; super.Evaluate(_arg1); _local12 = m_manifoldCount; if (m_manifoldCount == 0){ return; }; _local9 = m_manifolds[0].points[0]; _local13 = _local9.id.features; _local14 = (_local13.flip) ? _local13.referenceEdge : _local13.incidentEdge; _local15 = -(Number.MAX_VALUE); if ((((((m_manifoldCount == 1)) && (!((_local14 == 0))))) && ((_local9.separation < 0)))){ _local15 = _local9.separation; }; _local16 = (m_shape1 as b2PolygonShape); _local17 = (m_shape2 as b2ConcaveArcShape); _local18 = Number.MAX_VALUE; _local19 = b2Math.b2MulXT(_local2.m_xf, b2Math.b2MulX(_local3.m_xf, _local17.m_arcCenter)); _local20 = b2Math.b2MulX(_local3.m_xf, _local17.m_vertices[0]); _local21 = _local20.Copy(); _local20 = b2Math.b2MulXT(_local2.m_xf, _local20); _local22 = b2Math.b2MulX(_local3.m_xf, _local17.m_vertices[1]); _local23 = _local22.Copy(); _local22 = b2Math.b2MulXT(_local2.m_xf, _local22); _local24 = b2Math.b2MulTMV(_local2.m_xf.R, b2Math.b2MulMV(_local3.m_xf.R, _local17.m_normals[0].Copy())); _local25 = [_local21, _local23]; _local26 = [_local20, _local22]; _local27 = false; m_manifoldCount = 0; _local28 = [-1, -1]; _local29 = [-1, -1]; if (_local14 == 0){ _local5 = 0; while (_local5 < 2) { _local43 = -(Number.MAX_VALUE); _local44 = -1; _local45 = _local26[_local5]; if (_local5 == 0){ _local47 = b2Math.b2MulTMV(_local2.m_xf.R, b2Math.b2MulMV(_local3.m_xf.R, _local17.m_normals[(_local17.m_vertexCount - 1)])); _local48 = b2Math.SubtractVV(_local19, _local45); _local48.Normalize(); } else { _local48 = b2Math.b2MulTMV(_local2.m_xf.R, b2Math.b2MulMV(_local3.m_xf.R, _local17.m_normals[1])); _local47 = b2Math.SubtractVV(_local19, _local45); _local47.Normalize(); }; _local6 = 0; while (_local6 < _local16.m_vertexCount) { _local49 = _local16.m_vertices[_local6]; _local50 = _local16.m_normals[_local6]; if (((_local50.x * _local47.y) - (_local50.y * _local47.x)) < 0){ } else { if (((_local50.x * _local48.y) - (_local50.y * _local48.x)) > 0){ } else { _local51 = (_local45.x - _local49.x); _local52 = (_local45.y - _local49.y); _local46 = ((_local51 * _local50.x) + (_local52 * _local50.y)); if (_local46 > 0){ _local44 = -1; break; }; if (_local46 > _local43){ _local43 = _local46; _local44 = _local6; }; }; }; _local6++; }; if (_local44 != -1){ _local50 = _local16.m_normals[_local44]; _local49 = _local16.m_vertices[_local44]; _local53 = _local16.m_vertices[(((_local44 + 1) < _local16.m_vertexCount)) ? (_local44 + 1) : 0]; _local54 = ((_local50.x * _local47.x) + (_local50.y * _local47.y)); _local55 = ((_local50.x * _local48.x) + (_local50.y * _local48.y)); if (_local54 < _local55){ _local56 = b2Math.b2CrossVF(_local47, 1); } else { _local56 = b2Math.b2CrossVF(_local48, -1); }; _local57 = (((_local45.x - _local49.x) * _local50.x) + ((_local45.y - _local49.y) * _local50.y)); _local58 = ((_local56.x * _local50.x) + (_local56.y * _local50.y)); _local59 = (-(_local57) / _local58); _local51 = (_local53.x - _local49.x); _local52 = (_local53.y - _local49.y); _local60 = ((((_local45.x + (_local59 * _local56.x)) - _local49.x) * _local51) + (((_local45.y + (_local59 * _local56.y)) - _local49.y) * _local52)); if ((((_local60 < 0)) || ((_local60 > ((_local51 * _local51) + (_local52 * _local52)))))){ _local44 = -1; }; }; if (_local44 != -1){ _local29[_local5] = _local44; if (_local5 == 0){ _local46 = (((_local53.x - _local45.x) * _local48.x) + ((_local53.y - _local45.y) * _local48.y)); if ((((_local43 < _local46)) && ((_local46 < 0)))){ _local28[_local5] = (((_local44 + 1) < _local16.m_vertexCount)) ? (_local44 + 1) : 0; _local44 = -1; }; } else { _local46 = (((_local49.x - _local45.x) * _local47.x) + ((_local49.y - _local45.y) * _local47.y)); if ((((_local43 < _local46)) && ((_local46 < 0)))){ _local28[_local5] = _local44; _local44 = -1; }; }; }; if (_local44 != -1){ m_manifoldCount++; enlargeManifolds(m_manifoldCount); _local7 = m_arcManifolds[(m_manifoldCount - 1)]; _local7.pointCount = 1; _local61 = _local7.points[0]; _local61.localPoint1.SetV(_local26[_local5]); _local61.localPoint2.SetV(_local17.m_vertices[_local5]); _local61.id.features.incidentEdge = _local4; _local61.id.features.incidentVertex = _local5; _local61.id.features.referenceEdge = _local44; _local61.id.features.flip = 0; _local61.separation = _local43; _local61.normalImpulse = 0; _local61.tangentImpulse = 0; _local7.normal = b2Math.b2MulMV(_local2.m_xf.R, _local16.m_normals[_local44]); _local18 = Math.min(_local18, _local61.separation); }; _local5++; }; }; if (_local29[1] == -1){ if (_local29[0] == -1){ _local38 = 1; _local40 = 0; } else { _local38 = (_local16.m_vertexCount - 1); _local40 = (((_local29[0] + 1) == _local16.m_vertexCount)) ? 0 : (_local29[0] + 1); }; } else { _local38 = 1; _local40 = _local29[1]; }; _local41 = false; _local39 = _local40; do { _local30 = true; _local31 = _local16.m_vertices[_local39]; if (_local29[0] != -1){ _local37 = _local29[0]; _local32 = _local16.m_vertices[(((_local37 + 1) == _local16.m_vertexCount)) ? 0 : (_local37 + 1)]; _local30 = ((_local30) && (((((_local31.x - _local32.x) * _local16.m_normals[_local37].y) - ((_local31.y - _local32.y) * _local16.m_normals[_local37].x)) > 0))); }; if (_local29[1] != -1){ _local37 = _local29[1]; _local32 = _local16.m_vertices[_local37]; _local30 = ((_local30) && (((((_local31.x - _local32.x) * _local16.m_normals[_local37].y) - ((_local31.y - _local32.y) * _local16.m_normals[_local37].x)) < 0))); }; if (((_local41) && (!(_local30)))){ _local40 = ((_local39 + _local38) % _local16.m_vertexCount); }; if (_local30){ _local41 = true; }; _local31 = new b2Vec2((_local16.m_vertices[_local39].x - _local19.x), (_local16.m_vertices[_local39].y - _local19.y)); _local33 = ((_local31.x * _local31.x) + (_local31.y * _local31.y)); _local34 = Math.sqrt(_local33); _local35 = (_local17.m_radius - _local34); _local36 = (((_local16.m_vertices[_local39].x - _local20.x) * _local24.x) + ((_local16.m_vertices[_local39].y - _local20.y) * _local24.y)); _local46 = Math.max(_local35, _local36); _local18 = Math.min(_local18, _local46); _local30 = ((_local30) && ((_local46 < 0))); if (((((_local30) || ((_local39 == _local28[0])))) || ((_local39 == _local28[1])))){ m_manifoldCount++; enlargeManifolds(m_manifoldCount); _local7 = m_arcManifolds[(m_manifoldCount - 1)]; _local7.pointCount = 1; _local61 = _local7.points[0]; _local61.id.features.incidentEdge = _local4; _local61.id.features.incidentVertex = _local39; _local61.id.features.referenceEdge = 0; _local61.id.features.flip = 0; _local61.normalImpulse = 0; _local61.tangentImpulse = 0; _local31.x = (_local31.x / _local34); _local31.y = (_local31.y / _local34); _local62 = _local2.m_xf.R; _local7.normal.x = ((_local62.col1.x * _local31.x) + (_local62.col2.x * _local31.y)); _local7.normal.y = ((_local62.col1.y * _local31.x) + (_local62.col2.y * _local31.y)); _local31 = _local16.m_vertices[_local39]; _local61.localPoint1.SetV(_local31); _local61.localPoint2.SetV(b2Math.b2MulXT(_local3.m_xf, b2Math.b2MulX(_local2.m_xf, _local31))); _local61.separation = (_local17.m_radius - _local34); }; _local39 = ((_local39 + _local38) % _local16.m_vertexCount); } while (_local39 != _local40); _local42 = m_manifoldCount; if (_local15 > _local18){ m_arcColl = false; m_manifoldCount = _local12; _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_manifolds[_local5].pointCount) { _local9 = m_manifolds[_local5].points[_local6]; _local10 = _local8[_local9.id.key]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; _local6++; }; _local5++; }; if (((((!((_local11 == -1))) && ((m_manifoldCount == 1)))) && ((m_manifolds[0].pointCount == 1)))){ _local9 = m_manifolds[0].points[0]; _local10 = _local8[_local11]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; }; } else { m_arcColl = true; m_manifoldCount = _local42; _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_arcManifolds[_local5].pointCount) { _local9 = m_arcManifolds[_local5].points[_local6]; _local10 = _local8[_local9.id.key]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; _local6++; }; _local5++; }; if (((((!((_local11 == -1))) && ((m_manifoldCount == 1)))) && ((m_arcManifolds[0].pointCount == 1)))){ _local9 = m_arcManifolds[0].points[0]; _local10 = _local8[_local11]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; }; }; } private function enlargeManifolds(_arg1:Number):void{ var _local2:b2Manifold; while (m_arcManifolds.length < _arg1) { _local2 = new b2Manifold(); _local2.pointCount = 0; _local2.points[0].normalImpulse = 0; _local2.points[0].tangentImpulse = 0; m_arcManifolds.push(_local2); }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndConcaveArcContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 56
//b2PolyAndStaticEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndStaticEdgeContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndStaticEdgeContact extends b2Contact { public var m_manifolds:Array; public var m0:b2Manifold; public var m_manifold:b2Manifold; public static const s_evalCP:b2ContactPoint = new b2ContactPoint(); private static const k_slop:Number = 4.94065645841247E-322; public function b2PolyAndStaticEdgeContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2CollidePolygonAndStaticEdge(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2StaticEdgeShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function b2CollidePolygonAndStaticEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2StaticEdgeShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Boolean; var _local22:int; var _local23:int; var _local24:Array; var _local25:Array; var _local26:Number; var _local27:Number; var _local28:int; var _local29:int; var _local30:int; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:int; var _local36:int; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; _arg1.pointCount = 0; _local9 = _arg3.R; _local10 = (_arg4.m_v1.x - _arg3.position.x); _local11 = (_arg4.m_v1.y - _arg3.position.y); _local12 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local13 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local10 = (_arg4.m_v2.x - _arg3.position.x); _local11 = (_arg4.m_v2.y - _arg3.position.y); _local14 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local15 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local10 = _arg4.m_normal.x; _local11 = _arg4.m_normal.y; _local16 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local17 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local20 = -(Infinity); _local23 = _arg2.m_vertexCount; _local24 = _arg2.m_vertices; _local25 = _arg2.m_normals; _local28 = -1; _local29 = -1; _local30 = -1; _local31 = -1; _local34 = Infinity; _local7 = _local24[(_local23 - 1)]; _local10 = (_local7.x - _local12); _local11 = (_local7.y - _local13); _local26 = ((_local10 * _local16) + (_local11 * _local17)); _local36 = 0; while (_local36 < _local23) { _local7 = _local24[_local36]; _local8 = _local25[_local36]; _local10 = (_local12 - _local7.x); _local11 = (_local13 - _local7.y); _local18 = ((_local10 * _local8.x) + (_local11 * _local8.y)); _local10 = (_local14 - _local7.x); _local11 = (_local15 - _local7.y); _local19 = ((_local10 * _local8.x) + (_local11 * _local8.y)); if (_local19 < _local18){ if (_local19 > _local20){ _local20 = _local19; _local21 = false; _local22 = _local36; }; } else { if (_local18 > _local20){ _local20 = _local18; _local21 = true; _local22 = _local36; }; }; _local27 = -(((_local10 * _local16) + (_local11 * _local17))); if ((((_local27 >= 0)) && ((_local26 < 0)))){ _local30 = ((_local36)==0) ? (_local23 - 1) : (_local36 - 1); _local31 = _local36; _local33 = _local26; } else { if ((((_local27 < 0)) && ((_local26 >= 0)))){ _local28 = ((_local36)==0) ? (_local23 - 1) : (_local36 - 1); _local29 = _local36; _local32 = _local27; }; }; if (_local27 < _local34){ _local34 = _local27; _local35 = _local36; }; _local26 = _local27; _local36++; }; if (_local28 == -1){ return; }; if (_local20 > 0){ return; }; if (_local20 > (_local34 + b2Settings.b2_linearSlop)){ _local8 = _local25[_local22]; if (_local21){ _local10 = _arg4.m_cornerDir1.x; _local11 = _arg4.m_cornerDir1.y; _local37 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local38 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); } else { _local10 = _arg4.m_cornerDir2.x; _local11 = _arg4.m_cornerDir2.y; _local37 = -(((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y))); _local38 = -(((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y))); }; if (((_local8.x * _local37) + (_local8.y * _local38)) >= 0){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)), ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local22; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; if (_local21){ _local6.localPoint1.Set(_local12, _local13); _local6.localPoint2.SetV(_arg4.m_v1); } else { _local6.localPoint1.Set(_local14, _local15); _local6.localPoint2.SetV(_arg4.m_v2); }; _local6.separation = _local20; } else { _arg1.normal.Set(-(_arg4.m_normal.x), -(_arg4.m_normal.y)); _local7 = _local24[_local29]; if (_local29 == _local30){ _arg1.pointCount = 1; _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local29; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local6.localPoint1.SetV(_local7); _local6.localPoint2.Set((_arg3.position.x + ((_local9.col1.x * _local7.x) + (_local9.col2.x * _local7.y))), (_arg3.position.y + ((_local9.col1.y * _local7.x) + (_local9.col2.y * _local7.y)))); _local6.separation = _local32; return; }; _arg1.pointCount = 2; _local10 = _arg4.m_direction.x; _local11 = _arg4.m_direction.y; _local39 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local40 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local41 = ((_local39 * (_local7.x - _local12)) + (_local40 * (_local7.y - _local13))); _local31 = ((_local29)==(_local23 - 1)) ? 0 : (_local29 + 1); if (_local31 != _local30){ _local30 = _local31; _local8 = _local24[_local30]; _local10 = (_local8.x - _local12); _local11 = (_local8.y - _local13); _local33 = ((_local16 * _local10) + (_local17 * _local11)); _local42 = ((_local39 * _local10) + (_local40 * _local11)); } else { _local8 = _local24[_local30]; _local42 = ((_local39 * (_local8.x - _local12)) + (_local40 * (_local8.y - _local13))); }; _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local29; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; if (_local41 > _arg4.m_length){ _local6.localPoint1.Set(_local14, _local15); _local6.localPoint2.SetV(_arg4.m_v2); _local10 = ((_arg4.m_length - _local42) / (_local41 - _local42)); if ((((_local10 > (100 * Number.MIN_VALUE))) && ((_local10 < 1)))){ _local6.separation = ((_local33 * (1 - _local10)) + (_local32 * _local10)); } else { _local6.separation = _local32; }; } else { _local6.localPoint1.SetV(_local7); _local6.localPoint2.Set((_arg3.position.x + ((_local9.col1.x * _local7.x) + (_local9.col2.x * _local7.y))), (_arg3.position.y + ((_local9.col1.y * _local7.x) + (_local9.col2.y * _local7.y)))); _local6.separation = _local32; }; _local6 = _arg1.points[1]; _local6.id.features.incidentEdge = _local30; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; if (_local42 < 0){ _local6.localPoint1.Set(_local12, _local13); _local6.localPoint2.SetV(_arg4.m_v1); _local10 = (-(_local41) / (_local42 - _local41)); if ((((_local10 > (100 * Number.MIN_VALUE))) && ((_local10 < 1)))){ _local6.separation = ((_local32 * (1 - _local10)) + (_local33 * _local10)); } else { _local6.separation = _local33; }; } else { _local6.localPoint1.SetV(_local8); _local6.localPoint2.Set((_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))), (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local6.separation = _local33; }; return; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndStaticEdgeContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 57
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { public var m_manifolds:Array; public var m0:b2Manifold; public var m_manifold:b2Manifold; public static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 58
//b2StaticEdgeAndCircleContact (Box2D.Dynamics.Contacts.b2StaticEdgeAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2StaticEdgeAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2StaticEdgeAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2CollideStaticEdgeAndCircle(m_manifold, (m_shape1 as b2StaticEdgeShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2StaticEdgeAndCircleContact(_arg1, _arg2)); } public static function b2CollideStaticEdgeAndCircle(_arg1:b2Manifold, _arg2:b2StaticEdgeShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2ManifoldPoint; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _arg1.pointCount = 0; _local10 = _arg5.R; _local11 = _arg4.m_localPosition; _local12 = (_arg5.position.x + ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y))); _local13 = (_arg5.position.y + ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y))); _local14 = (((_local12 - _arg2.m_v1.x) * _arg2.m_direction.x) + ((_local13 - _arg2.m_v1.y) * _arg2.m_direction.y)); if (_local14 <= 0){ _local6 = (_local12 - _arg2.m_v1.x); _local7 = (_local13 - _arg2.m_v1.y); if (((_local6 * _arg2.m_cornerDir1.x) + (_local7 * _arg2.m_cornerDir1.y)) < 0){ return; }; } else { if (_local14 >= _arg2.m_length){ _local6 = (_local12 - _arg2.m_v2.x); _local7 = (_local13 - _arg2.m_v2.y); if (((_local6 * _arg2.m_cornerDir2.x) + (_local7 * _arg2.m_cornerDir2.y)) > 0){ return; }; } else { _local11 = _arg2.m_normal; _local8 = (((_local12 - _arg2.m_v1.x) * _local11.x) + ((_local13 - _arg2.m_v1.y) * _local11.y)); if ((((_local8 > _arg4.m_radius)) || ((_local8 < -(_arg4.m_radius))))){ return; }; _local8 = (_local8 - _arg4.m_radius); _arg1.normal.x = _local11.x; _arg1.normal.y = _local11.y; _arg1.pointCount = 1; _local9 = _arg1.points[0]; _local9.id.key = 0; _local9.separation = _local8; _local12 = (_local12 - (_arg4.m_radius * _local11.x)); _local13 = (_local13 - (_arg4.m_radius * _local11.y)); _local9.localPoint1.x = _local12; _local9.localPoint1.y = _local13; _local6 = (_local12 - _arg5.position.x); _local7 = (_local13 - _arg5.position.y); _local9.localPoint2.x = ((_local6 * _local10.col1.x) + (_local7 * _local10.col1.y)); _local9.localPoint2.y = ((_local6 * _local10.col2.x) + (_local7 * _local10.col2.y)); return; }; }; _local15 = ((_local6 * _local6) + (_local7 * _local7)); if (_local15 > (_arg4.m_radius * _arg4.m_radius)){ return; }; if (_local15 < Number.MIN_VALUE){ _local8 = -(_arg4.m_radius); _arg1.normal.SetV(_arg2.m_normal); } else { _local16 = Math.sqrt(_local15); _local8 = (_local16 - _arg4.m_radius); _local17 = (1 / _local16); _arg1.normal.x = (_local17 * _local6); _arg1.normal.y = (_local17 * _local7); }; _arg1.pointCount = 1; _local9 = _arg1.points[0]; _local9.id.key = 0; _local9.separation = _local8; _local12 = (_local12 - (_arg4.m_radius * _arg1.normal.x)); _local13 = (_local13 - (_arg4.m_radius * _arg1.normal.y)); _local9.localPoint1.x = _local12; _local9.localPoint1.y = _local13; _local6 = (_local12 - _arg5.position.x); _local7 = (_local13 - _arg5.position.y); _local9.localPoint2.x = ((_local6 * _local10.col1.x) + (_local7 * _local10.col1.y)); _local9.localPoint2.y = ((_local6 * _local10.col2.x) + (_local7 * _local10.col2.y)); } } }//package Box2D.Dynamics.Contacts
Section 59
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 60
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 61
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 62
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 63
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 65
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 66
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 67
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 68
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 69
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 70
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 71
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 72
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 73
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 74
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 75
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = false; while (_local2 != null) { if (_local2 == _arg1){ _local2 = _arg1.m_next; _local3 = true; break; }; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 76
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 77
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 78
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 79
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 80
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape2; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 81
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.display.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawPolyline(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; } public function DrawSolidConcaveArc(_arg1:Array, _arg2:int, _arg3:b2Vec2, _arg4:b2Color):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); _local5 = 16; _local6 = (_arg1[0].x - _arg3.x); _local7 = (_arg1[0].y - _arg3.y); _local8 = Math.atan2(_local7, _local6); _local9 = Math.atan2((_arg1[1].y - _arg3.y), (_arg1[1].x - _arg3.x)); _local10 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); while (_local9 > _local8) { _local9 = (_local9 - (Math.PI * 2)); }; _local11 = ((_local8 - _local9) / _local5); _local12 = _local8; while (_local12 > _local9) { m_sprite.graphics.lineTo(((_arg3.x + (_local10 * Math.cos(_local12))) * m_drawScale), ((_arg3.y + (_local10 * Math.sin(_local12))) * m_drawScale)); _local12 = (_local12 - _local11); }; _local13 = 1; while (_local13 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local13].x * m_drawScale), (_arg1[_local13].y * m_drawScale)); _local13++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawConcaveArc(_arg1:Array, _arg2:int, _arg3:b2Vec2, _arg4:b2Color):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local5 = 16; _local6 = (_arg1[0].x - _arg3.x); _local7 = (_arg1[0].y - _arg3.y); _local8 = Math.atan2(_local7, _local6); _local9 = Math.atan2((_arg1[1].y - _arg3.y), (_arg1[1].x - _arg3.x)); _local10 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); while (_local9 > _local8) { _local9 = (_local9 - (Math.PI * 2)); }; _local11 = ((_local8 - _local9) / _local5); _local12 = _local8; while (_local12 > _local9) { m_sprite.graphics.lineTo(((_arg3.x + (_local10 * Math.cos(_local12))) * m_drawScale), ((_arg3.y + (_local10 * Math.sin(_local12))) * m_drawScale)); _local12 = (_local12 - _local11); }; _local13 = 1; while (_local13 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local13].x * m_drawScale), (_arg1[_local13].y * m_drawScale)); _local13++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function DrawCurve(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Color):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local5 = 16; _local6 = (_arg1.x - _arg3.x); _local7 = (_arg1.y - _arg3.y); _local8 = Math.atan2(_local7, _local6); _local9 = Math.atan2((_arg2.y - _arg3.y), (_arg2.x - _arg3.x)); _local10 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); while (_local9 < _local8) { _local9 = (_local9 + (Math.PI * 2)); }; _local11 = ((_local9 - _local8) / _local5); m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); _local12 = _local8; while (_local12 <= _local9) { m_sprite.graphics.lineTo(((_arg3.x + (_local10 * Math.cos(_local12))) * m_drawScale), ((_arg3.y + (_local10 * Math.sin(_local12))) * m_drawScale)); _local12 = (_local12 + _local11); }; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 82
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 83
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 84
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 85
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); b2Distance.InitializeRegisters(); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function CreateGroundShape(_arg1:b2ShapeDef){ if (m_lock == true){ return (null); }; switch (_arg1.type){ case b2Shape.e_staticEdgeShape: return (new b2StaticEdgeChain(_arg1, this)); default: return (m_groundBody.CreateShape(_arg1)); }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local16:b2ConcaveArcShape; var _local17:b2StaticEdgeShape; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; case b2Shape.e_concaveArcShape: _local16 = (_arg1 as b2ConcaveArcShape); _local12 = _local16.GetVertexCount(); _local13 = _local16.GetVertices(); _local7 = b2Math.b2MulX(_arg2, _local16.m_arcCenter); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidConcaveArc(_local14, _local12, _local7, _arg3); if (_arg4){ _local15 = _local16.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawConcaveArc(_local14, _local12, _local7, _local5); }; break; case b2Shape.e_staticEdgeShape: _local17 = (_arg1 as b2StaticEdgeShape); m_debugDraw.DrawSegment(_local17.m_v1, _local17.m_v2, _arg3); if (_arg4){ m_debugDraw.DrawSegment(_local17.m_coreV1, _local17.m_coreV2, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 86
//ag_intro_mc_70 (ds2_fla.ag_intro_mc_70) package ds2_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class ag_intro_mc_70 extends MovieClip { public var arm:SimpleButton; public function ag_intro_mc_70(){ addFrameScript(0, frame1, 217, frame218); } function frame218(){ (parent as MovieClip).play(); } function frame1(){ arm.addEventListener(MouseEvent.CLICK, clickArm); (parent as MovieClip).stop(); gotoAndPlay(2); } public function clickArm(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank"); } } }//package ds2_fla
Section 87
//back2_7 (ds2_fla.back2_7) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class back2_7 extends MovieClip { public var under:TextField; public var titel:MovieClip; } }//package ds2_fla
Section 88
//bubble_27 (ds2_fla.bubble_27) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class bubble_27 extends MovieClip { public var title:TextField; public var info:TextField; } }//package ds2_fla
Section 89
//front_25 (ds2_fla.front_25) package ds2_fla { import flash.display.*; public dynamic class front_25 extends MovieClip { public var a_6:SimpleButton; public var a_1:SimpleButton; public var a_2:SimpleButton; public var a_3:SimpleButton; public var a_4:SimpleButton; public var a_5:SimpleButton; public var a_7:SimpleButton; public var a_8:SimpleButton; public var a_9:SimpleButton; } }//package ds2_fla
Section 90
//gameback_holder_3 (ds2_fla.gameback_holder_3) package ds2_fla { import flash.display.*; public dynamic class gameback_holder_3 extends MovieClip { public var g1:MovieClip; } }//package ds2_fla
Section 91
//gameover_clip_17 (ds2_fla.gameover_clip_17) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class gameover_clip_17 extends MovieClip { public var sRotation:TextField; public var sAirtime:TextField; public var sGrabs:TextField; public var map:SimpleButton; public var sSubmit:SimpleButton; public var t:TextField; public var sTotal:TextField; public var sWait:TextField; public var again:SimpleButton; public var submitName:TextField; } }//package ds2_fla
Section 92
//hud_10 (ds2_fla.hud_10) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class hud_10 extends MovieClip { public var trick:MovieClip; public var tAlt:TextField; public var score:MovieClip; public var alt:MovieClip; public var tScore:TextField; public var scoreholder:MovieClip; public var totalscore:TextField; } }//package ds2_fla
Section 93
//intro_69 (ds2_fla.intro_69) package ds2_fla { import flash.display.*; public dynamic class intro_69 extends MovieClip { public var phys:MovieClip; public var music:MovieClip; public function intro_69(){ addFrameScript(99, frame100, 170, frame171); } function frame171(){ stop(); } function frame100(){ stop(); } } }//package ds2_fla
Section 94
//kg_music_74 (ds2_fla.kg_music_74) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class kg_music_74 extends MovieClip { public var m:TextField; } }//package ds2_fla
Section 95
//kg_physics_75 (ds2_fla.kg_physics_75) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class kg_physics_75 extends MovieClip { public var p:TextField; } }//package ds2_fla
Section 96
//locked_67 (ds2_fla.locked_67) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class locked_67 extends MovieClip { public var amount:TextField; public var t:TextField; } }//package ds2_fla
Section 97
//s_board_30 (ds2_fla.s_board_30) package ds2_fla { import flash.display.*; public dynamic class s_board_30 extends MovieClip { public var b:mboard; } }//package ds2_fla
Section 98
//s_char_29 (ds2_fla.s_char_29) package ds2_fla { import flash.display.*; public dynamic class s_char_29 extends MovieClip { public var man:MovieClip; public var board:MovieClip; } }//package ds2_fla
Section 99
//score_holder_11 (ds2_fla.score_holder_11) package ds2_fla { import flash.display.*; public dynamic class score_holder_11 extends MovieClip { public var clip:MovieClip; public function score_holder_11(){ addFrameScript(0, frame1, 25, frame26, 51, frame52); } function frame1(){ stop(); } function frame26(){ stop(); } function frame52(){ stop(); } } }//package ds2_fla
Section 100
//score_mc_12 (ds2_fla.score_mc_12) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class score_mc_12 extends MovieClip { public var score:TextField; } }//package ds2_fla
Section 101
//selecter_28 (ds2_fla.selecter_28) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class selecter_28 extends MovieClip { public var bLocked:MovieClip; public var character:MovieClip; public var boardR:SimpleButton; public var boardL:SimpleButton; public var start:SimpleButton; public var stats:TextField; public var cLocked:MovieClip; public var bArm:SimpleButton; public var charL:SimpleButton; public var charR:SimpleButton; public var cArm:SimpleButton; } }//package ds2_fla
Section 102
//titleLayer_24 (ds2_fla.titleLayer_24) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class titleLayer_24 extends MovieClip { public var t:TextField; } }//package ds2_fla
Section 103
//trick_holder_15 (ds2_fla.trick_holder_15) package ds2_fla { import flash.display.*; public dynamic class trick_holder_15 extends MovieClip { public var clip:MovieClip; public function trick_holder_15(){ addFrameScript(0, frame1, 25, frame26, 51, frame52); } function frame1(){ stop(); } function frame26(){ stop(); } function frame52(){ stop(); } } }//package ds2_fla
Section 104
//trick_mc_16 (ds2_fla.trick_mc_16) package ds2_fla { import flash.display.*; import flash.text.*; public dynamic class trick_mc_16 extends MovieClip { public var t:TextField; } }//package ds2_fla
Section 105
//apex2 (apex2) package { import flash.media.*; public dynamic class apex2 extends Sound { } }//package
Section 106
//arm_lowerL (arm_lowerL) package { import flash.display.*; public dynamic class arm_lowerL extends MovieClip { } }//package
Section 107
//arm_lowerL1 (arm_lowerL1) package { import flash.display.*; public dynamic class arm_lowerL1 extends MovieClip { } }//package
Section 108
//arm_lowerL2 (arm_lowerL2) package { import flash.display.*; public dynamic class arm_lowerL2 extends MovieClip { } }//package
Section 109
//arm_lowerL3 (arm_lowerL3) package { import flash.display.*; public dynamic class arm_lowerL3 extends MovieClip { } }//package
Section 110
//arm_lowerR (arm_lowerR) package { import flash.display.*; public dynamic class arm_lowerR extends MovieClip { } }//package
Section 111
//arm_lowerR1 (arm_lowerR1) package { import flash.display.*; public dynamic class arm_lowerR1 extends MovieClip { } }//package
Section 112
//arm_lowerR2 (arm_lowerR2) package { import flash.display.*; public dynamic class arm_lowerR2 extends MovieClip { } }//package
Section 113
//arm_lowerR3 (arm_lowerR3) package { import flash.display.*; public dynamic class arm_lowerR3 extends MovieClip { } }//package
Section 114
//arm_upper (arm_upper) package { import flash.display.*; public dynamic class arm_upper extends MovieClip { } }//package
Section 115
//arm_upper1 (arm_upper1) package { import flash.display.*; public dynamic class arm_upper1 extends MovieClip { } }//package
Section 116
//arm_upper2 (arm_upper2) package { import flash.display.*; public dynamic class arm_upper2 extends MovieClip { } }//package
Section 117
//arm_upper3 (arm_upper3) package { import flash.display.*; public dynamic class arm_upper3 extends MovieClip { } }//package
Section 118
//bdel (bdel) package { import flash.display.*; public dynamic class bdel extends MovieClip { } }//package
Section 119
//bg1 (bg1) package { import flash.display.*; public dynamic class bg1 extends MovieClip { } }//package
Section 120
//bg2 (bg2) package { import flash.display.*; public dynamic class bg2 extends MovieClip { } }//package
Section 121
//bmove (bmove) package { import flash.display.*; public dynamic class bmove extends MovieClip { } }//package
Section 122
//brot (brot) package { import flash.display.*; public dynamic class brot extends MovieClip { } }//package
Section 123
//contact (contact) package { import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class contact extends b2ContactListener { public var s1:b2Body; public var speed:Number; public var world:Object; public var dead:Boolean;// = false public var s2:b2Body; public function contact(){ dead = false; super(); } override public function Remove(_arg1:b2ContactPoint):void{ if (_arg1.shape2.GetBody().GetUserData().name == "board"){ _arg1.shape2.GetBody().GetUserData().contact = 0; }; } override public function Add(_arg1:b2ContactPoint):void{ } override public function Persist(_arg1:b2ContactPoint):void{ s1 = _arg1.shape1.GetBody(); s2 = _arg1.shape2.GetBody(); if (s1.GetUserData().name == "ground"){ speed = s2.GetLinearVelocity().Length(); if (speed > (3 + (Math.random() * 2))){ s1.GetUserData().parent.parent.addChild(new spray_mc((_arg1.position.x * 30), (_arg1.position.y * 30), ((Math.random() * 6) - 4), ((-(speed) + (Math.random() * speed)) * 0.7), 0xFFFFFF)); }; if ((((speed > 5)) && ((s2.GetUserData().name == "head")))){ world.kill(); if (_arg1.separation < -0.005){ s1.GetUserData().parent.parent.addChild(new spray_mc((_arg1.position.x * 30), (_arg1.position.y * 30), ((Math.random() * 6) - 4), ((Math.random() * 2) - 1), 0x770000)); }; }; }; if (s1.GetUserData().name == "rail"){ speed = s2.GetLinearVelocity().Length(); if ((((speed > (3 + (Math.random() * 2)))) && ((s1.GetUserData().typ == 1)))){ s1.GetUserData().parent.parent.addChild(new spray_mc((_arg1.position.x * 30), (_arg1.position.y * 30), ((Math.random() * 6) - 4), ((Math.random() * 2) - 1), 16768341)); }; }; if (s2.GetUserData().name == "rail"){ speed = s1.GetLinearVelocity().Length(); if ((((speed > (3 + (Math.random() * 2)))) && ((s2.GetUserData().typ == 1)))){ s2.GetUserData().parent.parent.addChild(new spray_mc((_arg1.position.x * 30), (_arg1.position.y * 30), ((Math.random() * 6) - 4), ((Math.random() * 2) - 1), 16768341)); }; }; if (s2.GetUserData().name == "ground"){ speed = s1.GetLinearVelocity().Length(); if ((((speed > 5)) && ((s1.GetUserData().name == "head")))){ world.kill(); if (_arg1.separation < -0.005){ s2.GetUserData().parent.parent.addChild(new spray_mc((_arg1.position.x * 30), (_arg1.position.y * 30), ((Math.random() * 6) - 4), ((Math.random() * 2) - 1), 0x770000)); }; }; }; if ((((s2.GetUserData().name == "board")) && ((s1.GetUserData().name == "ground")))){ s2.GetUserData().contact = 1; }; if ((((s2.GetUserData().name == "board")) && ((s1.GetUserData().name == "rail")))){ if (_arg1.shape2.GetUserData() == null){ s2.GetUserData().contact = 2; }; }; if ((((s1.GetUserData().name == "board")) && ((s2.GetUserData().name == "rail")))){ if (_arg1.shape1.GetUserData() == null){ s1.GetUserData().contact = 2; }; }; } } }//package
Section 124
//face (face) package { import flash.display.*; public dynamic class face extends MovieClip { } }//package
Section 125
//face1 (face1) package { import flash.display.*; public dynamic class face1 extends MovieClip { } }//package
Section 126
//face2 (face2) package { import flash.display.*; public dynamic class face2 extends MovieClip { } }//package
Section 127
//face3 (face3) package { import flash.display.*; public dynamic class face3 extends MovieClip { } }//package
Section 128
//game (game) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.net.*; public class game extends MovieClip { var loader:URLLoader; var kong:Boolean;// = true public var front:MovieClip; public var back2:MovieClip; public var playing:Boolean;// = true public var back1:MovieClip; public var sc:SoundChannel; public var bs:SimpleButton; public var so:SharedObject; public var n:int;// = 0 var startLevel:int;// = 0 public var intro:MovieClip; public var t:TextField; public var pos:Number;// = 0 public var w:world; public var picker:MovieClip; public var music1:Sound; public var lastlevel:int;// = 0 var levelLock:Array; public var fx:SoundChannel; public var newScore:int;// = 0 public var hud:MovieClip; public var worldSprite:Sprite; public var hs:Array; public var _mochiads_game_id:String;// = "3f12593e4282beaf" public var levels:Array; public var getupagain:SimpleButton; public var newgame:Boolean;// = false public var titel:MovieClip; public var tick:Sound; public var rtrim:RegExp; public var sign:MovieClip; public var gameover:MovieClip; public var totalscore:TextField; public var newPoint:int;// = 0 public var gameback:MovieClip; public var lang:Array; public function game(){ levels = new Array(); hs = new Array(); n = 0; lastlevel = 0; so = SharedObject.getLocal("userData"); sc = new SoundChannel(); fx = new SoundChannel(); tick = new sTick(); music1 = new apex2(); playing = true; pos = 0; _mochiads_game_id = "3f12593e4282beaf"; rtrim = /[\s]*$/ig; lang = ["built on the box2d physics engine\t\t\t\t\t", "music by\t\t\t\t\t\t\t\t\t\t\t", "left\t\t\t\t\t\t\t\t\t\t\t\t", "right\t\t\t\t\t\t\t\t\t\t\t\t", "up\t\t\t\t\t\t\t\t\t\t\t\t\t", "rotate\t\t\t\t\t\t\t\t\t\t\t\t", "grab\t\t\t\t\t\t\t\t\t\t\t\t", "jump\t\t\t\t\t\t\t\t\t\t\t\t", "pick a drop point to begin\t\t\t\t\t\t\t", "bumpy ride\t\t\t\t\t\t\t\t\t\t\t", "rough ride\t\t\t\t\t\t\t\t\t\t\t", "fast ride\t\t\t\t\t\t\t\t\t\t\t", "few jumps \t\t\t\t\t\t\t\t\t\t", "some jumps\t\t\t\t\t\t\t\t\t\t\t", "many jumps\t\t\t\t\t\t\t\t\t\t\t", "slippery slope\t\t\t\t\t\t\t\t\t\t", "breakneck peak\t\t\t\t\t\t\t\t\t\t", "speed summit\t\t\t\t\t\t\t\t\t\t", "alpine run\t\t\t\t\t\t\t\t\t\t\t", "rock drop\t\t\t\t\t\t\t\t\t\t\t", "carving canyon\t\t\t\t\t\t\t\t\t\t", "vertical gorge\t\t\t\t\t\t\t\t\t\t", "slope\t\t\t\t\t\t\t\t\t\t\t\t", "degrees\t\t\t\t\t\t\t\t\t\t\t", "score\t\t\t\t\t\t\t\t\t\t\t\t", "altitude\t\t\t\t\t\t\t\t\t\t\t", "grabs\t\t\t\t\t\t\t\t\t\t\t\t", "rotation\t\t\t\t\t\t\t\t\t\t\t", "airtime\t\t\t\t\t\t\t\t\t\t\t", "total score\t\t\t\t\t\t\t\t\t\t", "ride again\t\t\t\t\t\t\t\t\t\t\t", "mountain map\t\t\t\t\t\t\t\t\t\t", "slip n' slide\t\t\t\t\t\t\t\t\t\t", "free faller\t\t\t\t\t\t\t\t\t\t"]; kong = true; loader = new URLLoader(); levelLock = [12000, 1000, 0, 0, 220000, 35000, 65000, 4000, 8000]; newgame = false; newScore = 0; newPoint = 0; startLevel = 0; super(); addFrameScript(0, frame1); addEventListener(Event.ADDED_TO_STAGE, init); } public function restart(_arg1:MouseEvent){ trace("restart"); w.killgame = true; newgame = true; newScore = 0; newPoint = 0; } public function killBtn(_arg1:MouseEvent){ trace("map"); newScore = 0; w.killgame = true; } public function mute(_arg1:MouseEvent){ if (playing){ pos = sc.position; sc.stop(); playing = false; SoundMixer.soundTransform = new SoundTransform(0); } else { playing = true; sc = music1.play(pos, 1000); sc.soundTransform = new SoundTransform(0.3, 0); SoundMixer.soundTransform = new SoundTransform(1); }; } public function subScore(_arg1:MouseEvent){ var _local2:URLRequest; var _local3:URLVariables; var _local4:Number; var _local5:String; _local2 = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); _local2.method = URLRequestMethod.POST; _local3 = new URLVariables(); _local3.flashkey = levels[lastlevel][5].split(";")[0]; _local3.SU0249 = levels[lastlevel][5].split(";")[1]; _local3.bmFtZTE = gameover.submitName.text; _local4 = gameover.sTotal.text; _local5 = (_local4 + "Z"); _local3.c2NvcmUx = _local5.split("0").join("U"); _local3.c2NvcmUx = _local3.c2NvcmUx.split("").join("A"); _local3.c2NvcmUx = _local3.c2NvcmUx.split("AU").join("Y"); _local3.c2NvcmUx = _local3.c2NvcmUx.split("A1").join("B"); _local3.c2NvcmUx = _local3.c2NvcmUx.split(".").join("N"); _local2.data = _local3; loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, dataOnLoad); loader.load(_local2); gameover.sWait.visible = true; gameover.sSubmit.visible = false; } public function bStartLevel(_arg1:MouseEvent){ if (((!(picker.cLocked.visible)) && (!(picker.bLocked.visible)))){ n = startLevel; fx = tick.play(); picker.visible = false; back1.visible = false; back2.visible = false; front.visible = false; titel.visible = false; sign.visible = false; hud.visible = true; gameback.visible = true; lastlevel = n; worldSprite = new Sprite(); w = new world(worldSprite, gameback, stage, levels[n][1], levels[n][2], levels[n][3], levels[n][6], hud, levels[lastlevel][4], levels[lastlevel][5], (picker.character.man.currentFrame - 1), (picker.character.board.currentFrame - 1)); addChildAt(worldSprite, 2); }; } public function clearScore(){ gameover.sGrabs.text = 0; gameover.sRotation.text = 0; gameover.sAirtime.text = 0; gameover.sTotal.text = 0; if (w){ gameover.sGrabs.text = w.tGrabs; gameover.sRotation.text = w.tRotate; gameover.sAirtime.text = w.tAirtime; gameover.sTotal.text = hud.totalscore.text; }; } public function goArm(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://armorgames.com/play/2793/downhill-snowboard-2"), "_self"); fx = tick.play(); } public function getLang(_arg1:int):String{ var _local2:String; _local2 = lang[_arg1].replace(rtrim, ""); return (_local2.toUpperCase()); } public function killGame(){ if (newScore == 0){ totalscore.text = String((int(gameover.sTotal.text) + int(totalscore.text))); so.data.score = totalscore.text; so.flush(); }; w.groundChannel.stop(); removeChild(worldSprite); w = null; gameover.visible = false; getupagain.visible = false; fx = tick.play(); if (!newgame){ hud.visible = false; gameback.visible = false; back1.visible = true; back2.visible = true; front.visible = true; titel.visible = true; updateLLock(); clearScore(); } else { worldSprite = new Sprite(); w = new world(worldSprite, gameback, stage, levels[lastlevel][1], levels[lastlevel][2], levels[lastlevel][3], levels[lastlevel][6], hud, levels[lastlevel][4], levels[lastlevel][5], (picker.character.man.currentFrame - 1), (picker.character.board.currentFrame - 1), newPoint, newScore); addChildAt(worldSprite, 2); newgame = false; }; } public function getup(_arg1:MouseEvent){ trace("get up"); newScore = hud.totalscore.text; newPoint = (w.steps - 6); w.killgame = true; newgame = true; } function updateLLock(){ trace("update"); if (int(totalscore.text) < levelLock[0]){ front.a_1.alpha = 0.2; } else { front.a_1.alpha = 1; }; if (int(totalscore.text) < levelLock[1]){ front.a_2.alpha = 0.2; } else { front.a_2.alpha = 1; }; if (int(totalscore.text) < levelLock[2]){ front.a_3.alpha = 0.2; } else { front.a_3.alpha = 1; }; if (int(totalscore.text) < levelLock[3]){ front.a_4.alpha = 0.2; } else { front.a_4.alpha = 1; }; if (int(totalscore.text) < levelLock[4]){ front.a_5.alpha = 0.2; } else { front.a_5.alpha = 1; }; if (int(totalscore.text) < levelLock[5]){ front.a_6.alpha = 0.2; } else { front.a_6.alpha = 1; }; if (int(totalscore.text) < levelLock[6]){ front.a_7.alpha = 0.2; } else { front.a_7.alpha = 1; }; if (int(totalscore.text) < levelLock[7]){ front.a_8.alpha = 0.2; } else { front.a_8.alpha = 1; }; if (int(totalscore.text) < levelLock[8]){ front.a_9.alpha = 0.2; } else { front.a_9.alpha = 1; }; } public function bCharL(_arg1:MouseEvent){ picker.character.man.prevFrame(); updateLock(); fx = tick.play(); } function frame1(){ } public function run(_arg1:Event){ var bytestotal:*; var bytesloaded:*; var pctLoaded:int; var e = _arg1; try { intro.music.m.text = getLang(0); intro.phys.p.text = (getLang(1) + " MACHINAE SUPREMACY"); } catch(e:Error) { }; bytestotal = stage.loaderInfo.bytesTotal; bytesloaded = stage.loaderInfo.bytesLoaded; pctLoaded = ((bytesloaded * 100) / bytestotal); if ((((bytesloaded >= bytestotal)) && ((intro.currentFrame == 100)))){ intro.gotoAndPlay(101); trace("DONE"); } else { if (!w){ n++; if ((n % 10) == 0){ if (picker.visible){ picker.addChild(new snow_mc((Math.random() * 1200), -70, 0, ((Math.random() * 2) + 1), ((Math.random() * 0.5) + 2))); picker.addChild(new snow_mc((Math.random() * 1200), -250, 0, ((Math.random() * 2) + 1), ((Math.random() * 0.5) + 1))); picker.addChild(new snow_mc((Math.random() * 1200), -350, 0, ((Math.random() * 2) + 1), ((Math.random() * 0.5) + 0.5))); } else { front.addChild(new snow_mc((Math.random() * 1200), -70, 0, ((Math.random() * 2) + 1), ((Math.random() * 0.5) + 2))); back1.addChild(new snow_mc((Math.random() * 1200), -250, 0, ((Math.random() * 2) + 1), ((Math.random() * 0.5) + 1))); back2.addChild(new snow_mc((Math.random() * 1200), -350, 0, ((Math.random() * 2) + 1), ((Math.random() * 0.5) + 0.5))); }; }; front.x = (mouseX * -0.63); back1.x = (mouseX * -0.4); back2.x = (mouseX * -0.2); }; }; } public function bCharR(_arg1:MouseEvent){ picker.character.man.nextFrame(); updateLock(); fx = tick.play(); } public function init(_arg1:Event){ titel.t.text = (((((((((((((getLang(2) + " = ") + getLang(5)) + "\n") + getLang(3)) + " = ") + getLang(5)) + "\nA & S = ") + getLang(6)) + "\n") + getLang(4)) + " = ") + getLang(7)) + ""); back1.under.text = getLang(8); hud.tScore.text = (getLang(24) + ":"); hud.tAlt.text = getLang(25); gameover.t.text = ((((((getLang(26) + ":\n") + getLang(27)) + ":\n") + getLang(28)) + ":\n") + getLang(29)); gameover.again.upState.text = (getLang(30) + " = A"); gameover.again.overState.text = (getLang(30) + " = A"); gameover.again.downState.text = (getLang(30) + " = A"); gameover.map.upState.text = (getLang(31) + " = S"); gameover.map.overState.text = (getLang(31) + " = S"); gameover.map.downState.text = (getLang(31) + " = S"); if (so.data.score){ totalscore.text = so.data.score; }; updateLLock(); trace("init"); stage.quality = "MEDIUM"; hud.visible = false; gameback.visible = false; picker.visible = false; picker.character.man.stop(); picker.character.board.stop(); picker.cLocked.visible = false; picker.bLocked.visible = false; gameover.visible = false; gameover.sWait.visible = false; getupagain.visible = false; clearScore(); sc = music1.play(0, 1000); sc.soundTransform = new SoundTransform(0.3, 0); playing = true; levels[0] = new Array(((((((((getLang(15) + ";") + getLang(22)) + ": 18 ") + getLang(23)) + ";") + getLang(9)) + ";") + getLang(13)), 22, 7, 20, 170, "dkF3U3Bxd2M=;MzExNmolZSVhJW4lcw==", 2, "MzExNmolZSVhJW4lcw=="); levels[1] = new Array(((((((((getLang(16) + ";") + getLang(22)) + ": 19 ") + getLang(23)) + ";") + getLang(10)) + ";") + getLang(14)), 25, 3, 20, 140, "cW5BeFB0T3M=;MzExNWolZSVhJW4lcw==", 0, "MzExNWolZSVhJW4lcw=="); levels[2] = new Array(((((((((getLang(18) + ";") + getLang(22)) + ": 16 ") + getLang(23)) + ";") + getLang(11)) + ";") + getLang(12)), 17, 14, 10, 260, "a3ZqdXBWb2s=;MzExN2olZSVhJW4lcw==", 2, "MzExN2olZSVhJW4lcw=="); levels[3] = new Array(((((((((getLang(17) + ";") + getLang(22)) + ": 20 ") + getLang(23)) + ";") + getLang(11)) + ";") + getLang(12)), 18, 18, 10, 260, "Q2hoVE9hbVQ=;MzExOGolZSVhJW4lcw==", 1, "MzExOGolZSVhJW4lcw=="); levels[4] = new Array(((((((((getLang(21) + ";") + getLang(22)) + ": 30 ") + getLang(23)) + ";") + getLang(11)) + ";") + getLang(12)), 30, 10, 30, 220, "bHBCUEVTYnE=;MzExOWolZSVhJW4lcw==", 0, "MzExOWolZSVhJW4lcw=="); levels[5] = new Array(((((((((getLang(19) + ";") + getLang(22)) + ": 20 ") + getLang(23)) + ";") + getLang(10)) + ";") + getLang(14)), 21, 2, 10, 140, "aGhMRUxiY2o=;MzEyMGolZSVhJW4lcw==", 0, "MzEyMGolZSVhJW4lcw=="); levels[6] = new Array(((((((((getLang(20) + ";") + getLang(22)) + ": 28 ") + getLang(23)) + ";") + getLang(9)) + ";") + getLang(12)), 28, 30, 25, 170, "U0ttaHVWZXM=;MzEyMWolZSVhJW4lcw==", 2, "MzEyMWolZSVhJW4lcw=="); levels[7] = new Array(((((((((getLang(32) + ";") + getLang(22)) + ": 28 ") + getLang(23)) + ";") + getLang(9)) + ";") + getLang(12)), 20, 10, 5, 170, "aHBPUmdxc2Y=;MzEyMmolZSVhJW4lcw==", 1, "MzEyMmolZSVhJW4lcw=="); levels[8] = new Array(((((((((getLang(33) + ";") + getLang(22)) + ": 28 ") + getLang(23)) + ";") + getLang(9)) + ";") + getLang(12)), 33, 30, 25, 170, "aEdEaWFHb00=;MzEyM2olZSVhJW4lcw==", 0, "MzEyM2olZSVhJW4lcw=="); hs[0] = "http://rankz.armorbot.com/downhill_snowboard2"; hs[1] = "http://rankz.armorbot.com/downhill_snowboard1"; hs[2] = "http://rankz.armorbot.com/downhill_snowboard3"; hs[3] = "http://rankz.armorbot.com/downhill_snowboard4"; hs[4] = "http://rankz.armorbot.com/downhill_snowboard5"; hs[5] = "http://rankz.armorbot.com/downhill_snowboard6"; hs[6] = "http://rankz.armorbot.com/downhill_snowboard7"; hs[7] = "http://rankz.armorbot.com/downhill_snowboard8"; hs[8] = "http://rankz.armorbot.com/downhill_snowboard9"; if (this.root.loaderInfo.url.indexOf("kongregate.com") >= 0){ kong = true; }; bs.addEventListener(MouseEvent.CLICK, mute); trace("2"); front.a_1.addEventListener(MouseEvent.CLICK, clickArrow); front.a_2.addEventListener(MouseEvent.CLICK, clickArrow); front.a_3.addEventListener(MouseEvent.CLICK, clickArrow); front.a_4.addEventListener(MouseEvent.CLICK, clickArrow); front.a_5.addEventListener(MouseEvent.CLICK, clickArrow); front.a_6.addEventListener(MouseEvent.CLICK, clickArrow); front.a_7.addEventListener(MouseEvent.CLICK, clickArrow); front.a_8.addEventListener(MouseEvent.CLICK, clickArrow); front.a_9.addEventListener(MouseEvent.CLICK, clickArrow); picker.start.addEventListener(MouseEvent.CLICK, bStartLevel); picker.charR.addEventListener(MouseEvent.CLICK, bCharR); picker.charL.addEventListener(MouseEvent.CLICK, bCharL); picker.boardR.addEventListener(MouseEvent.CLICK, bBoardR); picker.boardL.addEventListener(MouseEvent.CLICK, bBoardL); picker.cArm.addEventListener(MouseEvent.CLICK, goArm); picker.bArm.addEventListener(MouseEvent.CLICK, goArm); front.a_1.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_2.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_3.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_4.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_5.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_6.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_7.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_8.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_9.addEventListener(MouseEvent.MOUSE_MOVE, overArrow); front.a_1.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_2.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_3.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_4.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_5.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_6.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_7.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_8.addEventListener(MouseEvent.ROLL_OUT, outArrow); front.a_9.addEventListener(MouseEvent.ROLL_OUT, outArrow); gameover.sSubmit.addEventListener(MouseEvent.CLICK, subScore); gameover.again.addEventListener(MouseEvent.CLICK, restart); gameover.map.addEventListener(MouseEvent.CLICK, killBtn); getupagain.addEventListener(MouseEvent.CLICK, getup); addEventListener(Event.ENTER_FRAME, run); } public function bBoardR(_arg1:MouseEvent){ picker.character.board.nextFrame(); updateLock(); fx = tick.play(); } public function bBoardL(_arg1:MouseEvent){ picker.character.board.prevFrame(); updateLock(); fx = tick.play(); } public function outArrow(_arg1:MouseEvent){ sign.visible = false; } public function clickArrow(_arg1:MouseEvent){ fx = tick.play(); startLevel = (_arg1.currentTarget.name.split("_")[1] - 1); n = startLevel; if (((!(kong)) && ((((n == 7)) || ((n == 8)))))){ navigateToURL(new URLRequest("http://www.kongregate.com/games/KarolinaGames/downhill-snowboarding"), "_self"); sc.stop(); } else { if (int(totalscore.text) >= levelLock[n]){ picker.visible = true; updateLock(); }; }; } function updateLock():void{ var _local1:String; var _local2:String; var _local3:String; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; _local1 = " SPEED "; _local2 = "ROTATION "; _local3 = " JUMP "; _local4 = 0; while (_local4 < picker.character.man.currentFrame) { _local2 = (_local2 + "---"); _local3 = (_local3 + "----"); _local4++; }; _local5 = 0; while (_local5 < picker.character.board.currentFrame) { _local1 = (_local1 + "--"); _local2 = (_local2 + "--"); _local5++; }; picker.stats.text = ((((_local1 + "\n") + _local2) + "\n") + _local3); _local6 = 8000; _local7 = 250000; _local8 = 700000; _local9 = 22000; _local10 = 58000; _local11 = 185000; _local12 = 350000; _local13 = 1000000; picker.cLocked.visible = false; picker.bLocked.visible = false; picker.cArm.visible = false; picker.bArm.visible = false; if ((((picker.character.man.currentFrame == 2)) && ((int(totalscore.text) < _local6)))){ picker.cLocked.visible = true; picker.cLocked.amount.text = _local6; }; if ((((picker.character.man.currentFrame == 3)) && ((int(totalscore.text) < _local7)))){ picker.cLocked.visible = true; picker.cLocked.amount.text = _local7; }; if (picker.character.man.currentFrame > 2){ picker.cArm.visible = true; }; if ((((picker.character.man.currentFrame == 4)) && ((int(totalscore.text) < _local8)))){ picker.cLocked.visible = true; picker.cLocked.amount.text = _local8; }; if ((((picker.character.board.currentFrame == 2)) && ((int(totalscore.text) < _local9)))){ picker.bLocked.visible = true; picker.bLocked.amount.text = _local9; }; if ((((picker.character.board.currentFrame == 3)) && ((int(totalscore.text) < _local10)))){ picker.bLocked.visible = true; picker.bLocked.amount.text = _local10; }; if (picker.character.board.currentFrame > 2){ picker.bArm.visible = true; }; if ((((picker.character.board.currentFrame == 4)) && ((int(totalscore.text) < _local11)))){ picker.bLocked.visible = true; picker.bLocked.amount.text = _local11; }; if ((((picker.character.board.currentFrame == 5)) && ((int(totalscore.text) < _local12)))){ picker.bLocked.visible = true; picker.bLocked.amount.text = _local12; }; if ((((picker.character.board.currentFrame == 6)) && ((int(totalscore.text) < _local13)))){ picker.bLocked.visible = true; picker.bLocked.amount.text = _local13; }; } public function overArrow(_arg1:MouseEvent){ var _local2:int; var _local3:Array; _local2 = (_arg1.currentTarget.name.split("_")[1] - 1); trace(_local2); _local3 = levels[_local2][0].split(";"); sign.title.text = _local3[0]; if (((!(kong)) && ((((_local2 == 7)) || ((_local2 == 8)))))){ sign.info.text = "EXCLUSIVE LEVEL\nCLICK TO PLAY"; } else { sign.info.text = (((((_local3[1] + "\n") + _local3[2]) + "\n") + _local3[3]) + "\n"); if (int(totalscore.text) < levelLock[_local2]){ sign.info.text = ("THIS SLOPE IS LOCKED\n UNLOCKS AT: " + String(levelLock[_local2])); }; }; sign.x = (mouseX - 100); sign.y = (mouseY + 50); sign.visible = true; if (sign.x > 460){ sign.x = 460; }; if (sign.x < 40){ sign.x = 40; }; } function dataOnLoad(_arg1:Event){ if (loader.data.indexOf("msg=Success") >= 0){ }; navigateToURL(new URLRequest(hs[lastlevel]), "_new"); gameover.sWait.visible = false; } public function clickKong(_arg1:MouseEvent){ if (!kong){ navigateToURL(new URLRequest("http://www.kongregate.com/games/KarolinaGames/downhill-snowboarding"), "_self"); sc.stop(); }; } } }//package
Section 129
//gr1 (gr1) package { import flash.display.*; public dynamic class gr1 extends MovieClip { } }//package
Section 130
//gr2 (gr2) package { import flash.display.*; public dynamic class gr2 extends MovieClip { } }//package
Section 131
//ju1 (ju1) package { import flash.display.*; public dynamic class ju1 extends MovieClip { } }//package
Section 132
//leg_lower (leg_lower) package { import flash.display.*; public dynamic class leg_lower extends MovieClip { } }//package
Section 133
//leg_lower2 (leg_lower2) package { import flash.display.*; public dynamic class leg_lower2 extends MovieClip { } }//package
Section 134
//leg_lower3 (leg_lower3) package { import flash.display.*; public dynamic class leg_lower3 extends MovieClip { } }//package
Section 135
//leg_upper (leg_upper) package { import flash.display.*; public dynamic class leg_upper extends MovieClip { } }//package
Section 136
//leg_upper2 (leg_upper2) package { import flash.display.*; public dynamic class leg_upper2 extends MovieClip { } }//package
Section 137
//leg_upper3 (leg_upper3) package { import flash.display.*; public dynamic class leg_upper3 extends MovieClip { } }//package
Section 138
//mboard (mboard) package { import flash.display.*; public dynamic class mboard extends MovieClip { public var feet:MovieClip; } }//package
Section 139
//mboard1 (mboard1) package { import flash.display.*; public dynamic class mboard1 extends MovieClip { public var feet:MovieClip; } }//package
Section 140
//mboard2 (mboard2) package { import flash.display.*; public dynamic class mboard2 extends MovieClip { public var feet:MovieClip; } }//package
Section 141
//mboard3 (mboard3) package { import flash.display.*; public dynamic class mboard3 extends MovieClip { public var feet:MovieClip; } }//package
Section 142
//mboard4 (mboard4) package { import flash.display.*; public dynamic class mboard4 extends MovieClip { public var feet:MovieClip; } }//package
Section 143
//mboard5 (mboard5) package { import flash.display.*; public dynamic class mboard5 extends MovieClip { public var feet:MovieClip; } }//package
Section 144
//menu1 (menu1) package { import flash.display.*; public dynamic class menu1 extends MovieClip { } }//package
Section 145
//mtorso (mtorso) package { import flash.display.*; public dynamic class mtorso extends MovieClip { } }//package
Section 146
//mtorso1 (mtorso1) package { import flash.display.*; public dynamic class mtorso1 extends MovieClip { } }//package
Section 147
//mtorso2 (mtorso2) package { import flash.display.*; public dynamic class mtorso2 extends MovieClip { } }//package
Section 148
//mtorso3 (mtorso3) package { import flash.display.*; public dynamic class mtorso3 extends MovieClip { } }//package
Section 149
//rail (rail) package { import flash.display.*; public dynamic class rail extends MovieClip { } }//package
Section 150
//rail2 (rail2) package { import flash.display.*; public dynamic class rail2 extends MovieClip { } }//package
Section 151
//sLand (sLand) package { import flash.media.*; public dynamic class sLand extends Sound { } }//package
Section 152
//snow_mc (snow_mc) package { import flash.display.*; import flash.events.*; public class snow_mc extends Sprite { public var life:int;// = 150 public var n:int;// = 0 public var dy;// = 0 public var dx;// = 0 public function snow_mc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:Shape; n = 0; life = 150; dy = 0; dx = 0; super(); x = ((_arg1 + (Math.random() * 8)) - 4); y = ((_arg2 + (Math.random() * 8)) - 4); _local6 = new Shape(); _local6.graphics.beginFill(0xFFFFFF, 1); _local6.graphics.drawCircle(0, 0, 2); _local6.graphics.endFill(); addChild(_local6); alpha = ((Math.random() * 0.8) + 0.2); addEventListener(Event.ENTER_FRAME, run, false, 0, true); dy = _arg4; dx = _arg3; scaleX = _arg5; scaleY = _arg5; } public function run(_arg1:Event):void{ life--; y = (y + dy); x = (x + (dx + Math.random())); if (life < 50){ alpha = (alpha - 0.015); }; if (life < 0){ this.removeEventListener(Event.ENTER_FRAME, run); if (this.parent){ this.parent.removeChild(this); }; }; } } }//package
Section 153
//spray_mc (spray_mc) package { import flash.display.*; import flash.events.*; public class spray_mc extends Sprite { public var sc:Number; public var n:int;// = 0 public var dy;// = 0 public var dx;// = 0 public function spray_mc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint){ var _local6:Shape; n = 0; sc = ((Math.random() * 2) + 0.6); dy = 0; dx = 0; super(); x = ((_arg1 + (Math.random() * 16)) - 8); y = ((_arg2 + (Math.random() * 16)) - 8); _local6 = new Shape(); _local6.graphics.beginFill(_arg5, 1); _local6.graphics.drawCircle(0, 0, 3.5); _local6.graphics.endFill(); addChild(_local6); alpha = ((Math.random() * 0.5) + 0.5); addEventListener(Event.ENTER_FRAME, run, false, 0, true); scaleX = 0.31; scaleY = 0.31; dx = _arg3; dy = _arg4; } public function run(_arg1:Event):void{ n++; if (n == 1){ scaleX = sc; scaleY = sc; }; y = (y + dy); dy = (dy + 0.3); x = (x + dx); if (scaleX > 0.3){ alpha = (alpha * 0.99); scaleX = (scaleX * 0.97); scaleY = (scaleY * 0.97); } else { this.removeEventListener(Event.ENTER_FRAME, run); if (this.parent){ this.parent.removeChild(this); }; }; } } }//package
Section 154
//sRail (sRail) package { import flash.media.*; public dynamic class sRail extends Sound { } }//package
Section 155
//sRide (sRide) package { import flash.media.*; public dynamic class sRide extends Sound { } }//package
Section 156
//sTick (sTick) package { import flash.media.*; public dynamic class sTick extends Sound { } }//package
Section 157
//tree1 (tree1) package { import flash.display.*; public dynamic class tree1 extends MovieClip { } }//package
Section 158
//tree2 (tree2) package { import flash.display.*; public dynamic class tree2 extends MovieClip { } }//package
Section 159
//tree3 (tree3) package { import flash.display.*; public dynamic class tree3 extends MovieClip { } }//package
Section 160
//world (world) package { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class world extends Sprite { public const PHYSUNIT:int = 30; public const RAD2DEG:Number = 57.2957795130823; public var tAirtime:int;// = 0 public var left:Boolean;// = false public var nAir:int;// = 0 public var eLeft:int;// = 10 public var ssRail:Sound; public var lowerArmR:b2Body; public var lowerArmL:b2Body; public var right:Boolean;// = false public var onRail:int;// = 0 public var startFlipAngle:Number; var ratioDone:Number;// = 0 var rrr:int;// = 0 public var onGround:int;// = 0 public var m_iterations:int;// = 10 public var killgame:Boolean;// = false var ss:b2Vec2; public var c:int;// = 0 public var jTime:int;// = 0 public var h:MovieClip; public var dead:Boolean;// = false public var scoreKey:String; public var n:int;// = 0 public var prevContact:int;// = 0 public var currg:int;// = 0 public var w:Sprite; public var gPos:int;// = 0 public var s:Stage; public var ssLand:Sound; public var sMulti:Number;// = 0 public var landChannel:SoundChannel; public var lastPoint:b2Vec2; public var up:Boolean;// = false public var torso2:b2Body; public var posx:Array; public var torso1:b2Body; public var torso3:b2Body; var endTheGame:Boolean;// = false public var down:Boolean;// = false public var posy:Array; public var eTop:int;// = 10 public var m_timeStep:Number;// = 0.0333333333333333 public var incline:Number;// = 0 var gb:Sprite; public var sin:Number;// = -0.2 public var board:b2Body; public var tRotate:int;// = 0 public var sGrabs:int;// = 0 public var maxdist:int;// = 0 public var railChannel:SoundChannel; public var curve1:int;// = 25 public var joints:Array; public var nfocus:int;// = 0 public var sAirtime:int;// = 0 public var steps:int;// = 8 public var nRail:int;// = 0 public var jd:b2RevoluteJointDef; public var layers:Array; public var m_world:b2World; public var stoppingMultiplier:int; public var arraypos:int;// = 0 public var jumpForce:int; public var startVelocity:Number; public var rotationSpeed:int; public var deadtimer:int;// = 0 public var ssRide:Sound; public var groundChannel:SoundChannel; public var startAngle:Number; public var tGrabs:int;// = 0 public var nGround:int;// = 0 public var sinstep:Number;// = 0.8 public var gj2:b2Joint; public var gj3:b2Joint; public var gj1:b2Joint; public var trickNames:Array; public var lastGround:b2Body; public var currAngle:Number;// = 30 public var startfocus:InteractiveObject; public var rJump:Number;// = 1 public var jRatio:int;// = 30 public var sRotate:int;// = 0 public var grounds:Array; public var offGround:int;// = 6 public var head:b2Body; public var ppos:b2Vec2; public var avgx:Number; var railType:int; public var avgy:Number; var gaped:int;// = 0 public var lastAngle:Number; public function world(_arg1:Sprite, _arg2:Sprite, _arg3:Stage, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:MovieClip, _arg9:int, _arg10, _arg11, _arg12, _arg13:int=8, _arg14:int=0){ var _local15:int; var _local16:b2AABB; var _local17:b2Vec2; var _local18:Boolean; var _local19:contact; var _local20:b2DebugDraw; var _local21:Sprite; var _local22:int; var _local23:Array; var _local24:Array; var _local25:b2BodyDef; var _local26:b2CircleDef; var _local27:b2PolygonDef; var _local28:b2RevoluteJointDef; var _local29:Number; var _local30:Number; var _local31:b2Body; var _local32:b2Body; var _local33:b2Body; var _local34:b2Body; var _local35:b2Body; var _local36:b2Body; var _local37:Sprite; m_iterations = 10; m_timeStep = (1 / 30); layers = new Array(); joints = new Array(); dead = false; grounds = new Array(5); currg = 0; currAngle = 30; jRatio = 30; curve1 = 25; sin = -0.2; sinstep = 0.8; steps = 8; incline = 0; sRotate = 0; sGrabs = 0; sAirtime = 0; tRotate = 0; tGrabs = 0; tAirtime = 0; gaped = 0; ratioDone = 0; rrr = 0; endTheGame = false; posx = new Array(); posy = new Array(); arraypos = 0; prevContact = 0; offGround = 6; onGround = 0; c = 0; eLeft = 10; eTop = 10; n = 0; deadtimer = 0; maxdist = 0; trickNames = ["", "", "", "", ""]; killgame = false; sMulti = 0; nfocus = 0; onRail = 0; ssRail = new sRail(); ssLand = new sLand(); ssRide = new sRide(); gPos = 0; nGround = 0; nAir = 0; nRail = 0; rJump = 1; jTime = 0; left = false; right = false; up = false; down = false; super(); _arg8.trick.visible = false; currAngle = _arg4; jRatio = _arg5; curve1 = _arg6; railType = _arg7; steps = _arg13; maxdist = _arg9; s = _arg3; scoreKey = _arg10; gb = _arg2; w = _arg1; h = _arg8; h.score.visible = false; h.totalscore.text = _arg14; h.score.clip.score.text = 0; _local15 = 0; while (_local15 < 6) { _local37 = new Sprite(); _arg1.addChild(_local37); layers.push(_local37); _local15++; }; addEventListener(Event.ENTER_FRAME, UpdateWorld, false, 0, true); _arg3.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true); _arg3.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler, false, 0, true); _arg3.addEventListener(Event.DEACTIVATE, clearKeys, false, 0, true); _local16 = new b2AABB(); _local16.lowerBound.Set(-4, -4); _local16.upperBound.Set(10000, 10000); _local17 = new b2Vec2(0, 9); _local18 = true; m_world = new b2World(_local16, _local17, _local18); _local19 = new contact(); _local19.world = this; m_world.SetContactListener(_local19); _local20 = new b2DebugDraw(); _local21 = new Sprite(); layers[5].addChild(_local21); _local20.m_sprite = _local21; _local20.m_drawScale = 30; _local20.m_fillAlpha = 0; _local20.m_lineThickness = 1; _local20.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); addRect(10, 10, 15, new gr1()); _local22 = 1; while (_local22 < 8) { addNext(); _local22++; }; _local23 = [[new face(), new mtorso(), new mtorso(), new mtorso(), new arm_upper(), new arm_upper(), new arm_lowerL(), new arm_lowerR(), new leg_upper(), new leg_upper(), new leg_lower(), new leg_lower(), 180, 8, 5], [new face2(), new mtorso2(), new mtorso2(), new mtorso2(), new arm_upper2(), new arm_upper2(), new arm_lowerL2(), new arm_lowerR2(), new leg_upper2(), new leg_upper2(), new leg_lower2(), new leg_lower2(), 185, 10, 5], [new face1(), new mtorso1(), new mtorso1(), new mtorso1(), new arm_upper1(), new arm_upper1(), new arm_lowerL1(), new arm_lowerR1(), new leg_upper(), new leg_upper(), new leg_lower(), new leg_lower(), 190, 12, 6], [new face3(), new mtorso3(), new mtorso3(), new mtorso3(), new arm_upper3(), new arm_upper3(), new arm_lowerL3(), new arm_lowerR3(), new leg_upper3(), new leg_upper3(), new leg_lower3(), new leg_lower3(), 195, 12, 7]]; _local24 = [[new mboard(), 30, 3], [new mboard1(), 35, 4], [new mboard2(), 40, 5], [new mboard3(), 45, 7], [new mboard4(), 50, 10], [new mboard5(), 60, 100]]; rotationSpeed = (_local23[_arg11][12] + _local24[_arg12][1]); stoppingMultiplier = (_local23[_arg11][13] + _local24[_arg12][2]); jumpForce = _local23[_arg11][14]; _local26 = new b2CircleDef(); _local27 = new b2PolygonDef(); _local28 = new b2RevoluteJointDef(); _local29 = 700; _local30 = -100; _local26.radius = (18 / PHYSUNIT); _local26.density = 0.8; _local26.friction = 2; _local26.restitution = 0.3; _local26.filter.categoryBits = 2; _local25 = new b2BodyDef(); _local25.userData = _local23[_arg11][0]; _local25.userData.name = "head"; _local25.userData.kill = "false"; layers[4].addChild(_local25.userData); _local25.position.Set((_local29 / PHYSUNIT), ((_local30 - 5) / PHYSUNIT)); head = m_world.CreateBody(_local25); head.CreateShape(_local26); head.SetMassFromShapes(); _local27.SetAsBox((15 / PHYSUNIT), (10 / PHYSUNIT)); _local27.density = 1; _local27.friction = 1; _local27.restitution = 0.1; _local27.filter.categoryBits = 2; _local25 = new b2BodyDef(); _local25.angularDamping = 5; _local25.position.Set((_local29 / PHYSUNIT), ((_local30 + 28) / PHYSUNIT)); _local25.userData = _local23[_arg11][1]; layers[3].addChild(_local25.userData); torso1 = m_world.CreateBody(_local25); torso1.CreateShape(_local27); torso1.SetMassFromShapes(); _local25 = new b2BodyDef(); _local25.position.Set((_local29 / PHYSUNIT), ((_local30 + 43) / PHYSUNIT)); _local25.userData = _local23[_arg11][2]; layers[3].addChild(_local25.userData); torso2 = m_world.CreateBody(_local25); torso2.CreateShape(_local27); torso2.SetMassFromShapes(); _local25 = new b2BodyDef(); _local25.position.Set((_local29 / PHYSUNIT), ((_local30 + 58) / PHYSUNIT)); _local25.userData = _local23[_arg11][3]; layers[5].addChild(_local25.userData); torso3 = m_world.CreateBody(_local25); torso3.CreateShape(_local27); torso3.SetMassFromShapes(); _local27.SetAsBox((18 / PHYSUNIT), (6.5 / PHYSUNIT)); _local27.density = 1; _local27.friction = 2; _local27.restitution = 0.1; _local27.filter.categoryBits = 2; _local25 = new b2BodyDef(); _local25.position.Set(((_local29 - 30) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT)); _local25.userData = _local23[_arg11][4]; layers[5].addChild(_local25.userData); _local31 = m_world.CreateBody(_local25); _local31.CreateShape(_local27); _local31.SetMassFromShapes(); _local25.position.Set(((_local29 + 30) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT)); _local25.userData = _local23[_arg11][5]; _local25.userData.scaleX = -1; layers[1].addChild(_local25.userData); _local32 = m_world.CreateBody(_local25); _local32.CreateShape(_local27); _local32.SetMassFromShapes(); _local27.SetAsBox((17 / PHYSUNIT), (6 / PHYSUNIT)); _local27.density = 1; _local27.friction = 2; _local27.restitution = 0.1; _local27.filter.categoryBits = 2; _local25 = new b2BodyDef(); _local25.position.Set(((_local29 - 57) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT)); _local25.userData = _local23[_arg11][6]; _local25.userData.scaleX = -1; _local25.userData.scaleY = -1; layers[5].addChild(_local25.userData); lowerArmL = m_world.CreateBody(_local25); lowerArmL.CreateShape(_local27); lowerArmL.SetMassFromShapes(); _local25.position.Set(((_local29 + 57) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT)); _local25.userData = _local23[_arg11][7]; layers[1].addChild(_local25.userData); lowerArmR = m_world.CreateBody(_local25); _local27.density = 1.5; lowerArmR.CreateShape(_local27); lowerArmR.SetMassFromShapes(); _local27.SetAsBox((7.5 / PHYSUNIT), (25 / PHYSUNIT)); _local27.density = 1; _local27.friction = 2; _local27.restitution = 0.1; _local27.filter.categoryBits = 2; _local25 = new b2BodyDef(); _local25.position.Set(((_local29 - 8) / PHYSUNIT), ((_local30 + 85) / PHYSUNIT)); _local25.userData = _local23[_arg11][8]; layers[4].addChild(_local25.userData); _local33 = m_world.CreateBody(_local25); _local33.CreateShape(_local27); _local33.SetMassFromShapes(); _local25.position.Set(((_local29 + 8) / PHYSUNIT), ((_local30 + 85) / PHYSUNIT)); _local25.userData = _local23[_arg11][9]; layers[2].addChild(_local25.userData); _local34 = m_world.CreateBody(_local25); _local34.CreateShape(_local27); _local34.SetMassFromShapes(); _local27.SetAsBox((6 / PHYSUNIT), (15 / PHYSUNIT)); _local27.density = 1.5; _local27.friction = 1; _local27.restitution = 0.1; _local27.filter.categoryBits = 2; _local25 = new b2BodyDef(); _local25.position.Set(((_local29 - 8) / PHYSUNIT), ((_local30 + 117) / PHYSUNIT)); _local25.userData = _local23[_arg11][10]; layers[4].addChild(_local25.userData); _local35 = m_world.CreateBody(_local25); _local35.CreateShape(_local27); _local35.SetMassFromShapes(); _local25.position.Set(((_local29 + 8) / PHYSUNIT), ((_local30 + 117) / PHYSUNIT)); _local25.userData = _local23[_arg11][11]; layers[2].addChild(_local25.userData); _local36 = m_world.CreateBody(_local25); _local36.CreateShape(_local27); _local36.SetMassFromShapes(); _local25 = new b2BodyDef(); _local25.angularDamping = 5; _local25.position.Set((_local29 / PHYSUNIT), ((_local30 + 145) / PHYSUNIT)); _local25.userData = _local24[_arg12][0]; _local25.userData.name = "board"; _local25.userData.spray = 0; _local25.userData.contact = 0; layers[1].addChild(_local25.userData); board = m_world.CreateBody(_local25); _local27.SetAsOrientedBox((70 / PHYSUNIT), (9 / PHYSUNIT), new b2Vec2((0 / PHYSUNIT), (-9.5 / PHYSUNIT))); _local27.density = 1.4; _local27.friction = 0.015; _local27.restitution = 0.1; _local27.filter.groupIndex = 1; board.CreateShape(_local27); _local27.SetAsOrientedBox((10 / PHYSUNIT), (3 / PHYSUNIT), new b2Vec2((-65 / PHYSUNIT), (-18 / PHYSUNIT)), -0.5); _local27.density = 0.001; _local27.friction = 0.01; _local27.restitution = 0.1; _local27.SetAsOrientedBox((10 / PHYSUNIT), (5 / PHYSUNIT), new b2Vec2((65 / PHYSUNIT), (-18 / PHYSUNIT)), 0.5); _local27.density = 0.001; _local27.friction = 0.01; _local27.restitution = 0.1; _local27.userData = new Sprite(); _local27.userData.name = "nose"; board.CreateShape(_local27); _local27.SetAsOrientedBox((10 / PHYSUNIT), (10 / PHYSUNIT), new b2Vec2((30 / PHYSUNIT), (-5 / PHYSUNIT))); _local27.isSensor = true; _local27.density = 0.1; _local27.friction = 0.1; _local27.restitution = 0.1; board.CreateShape(_local27); board.SetMassFromShapes(); _local28.enableLimit = true; _local28.lowerAngle = (-30 / (180 / Math.PI)); _local28.upperAngle = (-25 / (180 / Math.PI)); _local28.Initialize(torso1, head, new b2Vec2((_local29 / PHYSUNIT), ((_local30 + 15) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-85 / (180 / Math.PI)); _local28.upperAngle = (-80 / (180 / Math.PI)); _local28.Initialize(torso1, _local31, new b2Vec2(((_local29 - 18) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT))); _local28.localAnchor1 = new b2Vec2((-20 / PHYSUNIT), (5 / PHYSUNIT)); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (40 / (180 / Math.PI)); _local28.upperAngle = (45 / (180 / Math.PI)); _local28.Initialize(torso1, _local32, new b2Vec2(((_local29 + 18) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-45 / (180 / Math.PI)); _local28.upperAngle = (-40 / (180 / Math.PI)); _local28.Initialize(_local31, lowerArmL, new b2Vec2(((_local29 - 45) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-45 / (180 / Math.PI)); _local28.upperAngle = (-40 / (180 / Math.PI)); _local28.Initialize(_local32, lowerArmR, new b2Vec2(((_local29 + 45) / PHYSUNIT), ((_local30 + 20) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-20 / (180 / Math.PI)); _local28.upperAngle = (-10 / (180 / Math.PI)); _local28.Initialize(torso1, torso2, new b2Vec2((_local29 / PHYSUNIT), ((_local30 + 35) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.Initialize(torso2, torso3, new b2Vec2((_local29 / PHYSUNIT), ((_local30 + 50) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-45 / (180 / Math.PI)); _local28.upperAngle = (-40 / (180 / Math.PI)); _local28.Initialize(torso3, _local33, new b2Vec2(((_local29 - 8) / PHYSUNIT), ((_local30 + 72) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-65 / (180 / Math.PI)); _local28.upperAngle = (-60 / (180 / Math.PI)); _local28.Initialize(torso3, _local34, new b2Vec2(((_local29 + 8) / PHYSUNIT), ((_local30 + 72) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (40 / (180 / Math.PI)); _local28.upperAngle = (55 / (180 / Math.PI)); _local28.Initialize(_local33, _local35, new b2Vec2(((_local29 - 8) / PHYSUNIT), ((_local30 + 105) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (20 / (180 / Math.PI)); _local28.upperAngle = (35 / (180 / Math.PI)); _local28.Initialize(_local34, _local36, new b2Vec2(((_local29 + 8) / PHYSUNIT), ((_local30 + 105) / PHYSUNIT))); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-180 / (180 / Math.PI)); _local28.upperAngle = (180 / (180 / Math.PI)); _local28.Initialize(_local35, board, new b2Vec2(((_local29 - 8) / PHYSUNIT), ((_local30 + 140) / PHYSUNIT))); _local28.localAnchor2 = new b2Vec2((-30 / PHYSUNIT), 0); joints.push(m_world.CreateJoint(_local28)); _local28.lowerAngle = (-180 / (180 / Math.PI)); _local28.upperAngle = (180 / (180 / Math.PI)); _local28.Initialize(_local36, board, new b2Vec2(((_local29 + 8) / PHYSUNIT), ((_local30 + 145) / PHYSUNIT))); _local28.localAnchor2 = new b2Vec2((20 / PHYSUNIT), 0); joints.push(m_world.CreateJoint(_local28)); torso1.SetLinearVelocity(new b2Vec2(2, 0)); torso2.SetLinearVelocity(new b2Vec2(2, 0)); torso3.SetLinearVelocity(new b2Vec2(2, 0)); trace("done init"); } public function addPoly(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number, _arg13:Number, _arg14:Sprite, _arg15:String="ground"):b2Body{ var _local16:b2PolygonDef; var _local17:b2PolygonDef; var _local18:b2BodyDef; var _local19:b2Body; _local16 = new b2PolygonDef(); _local16.vertexCount = 4; _local16.vertices[0] = new b2Vec2((_arg3 / PHYSUNIT), (_arg4 / PHYSUNIT)); _local16.vertices[1] = new b2Vec2((_arg5 / PHYSUNIT), (_arg6 / PHYSUNIT)); _local16.vertices[2] = new b2Vec2((_arg7 / PHYSUNIT), (_arg8 / PHYSUNIT)); _local16.vertices[3] = new b2Vec2((_arg7 / PHYSUNIT), (_arg4 / PHYSUNIT)); _local16.density = 1; _local16.friction = 0.1; _local16.restitution = 0.2; _local17 = new b2PolygonDef(); _local17.vertexCount = 4; _local17.vertices[0] = new b2Vec2((_arg7 / PHYSUNIT), (_arg4 / PHYSUNIT)); _local17.vertices[1] = new b2Vec2((_arg7 / PHYSUNIT), (_arg8 / PHYSUNIT)); _local17.vertices[2] = new b2Vec2((_arg9 / PHYSUNIT), (_arg10 / PHYSUNIT)); _local17.vertices[3] = new b2Vec2((_arg11 / PHYSUNIT), (_arg12 / PHYSUNIT)); _local17.density = 1; _local17.friction = 0.1; _local17.restitution = 0.2; _local18 = new b2BodyDef(); _local18.position.x = (_arg1 / PHYSUNIT); _local18.position.y = (_arg2 / PHYSUNIT); _local18.angle = (_arg13 / (180 / Math.PI)); _local18.userData = _arg14; _local18.userData.name = _arg15; _local19 = m_world.CreateBody(_local18); _local19.CreateShape(_local16); _local19.CreateShape(_local17); layers[1].addChild(_local18.userData); return (_local19); } public function addRect(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Sprite, _arg5:Boolean=false):b2Body{ var _local6:b2PolygonDef; var _local7:b2BodyDef; var _local8:b2Body; _local6 = new b2PolygonDef(); _local6.SetAsOrientedBox((370 / (2 * PHYSUNIT)), (20 / (2 * PHYSUNIT)), new b2Vec2((185 / PHYSUNIT), (15 / PHYSUNIT))); _local6.density = 1; _local6.friction = 0.01; _local6.restitution = 0.2; _local7 = new b2BodyDef(); _local7.position.x = _arg1; _local7.position.y = _arg2; _local7.angle = (_arg3 / (180 / Math.PI)); _local7.userData = _arg4; _local7.userData.name = "ground"; _local8 = m_world.CreateBody(_local7); _local8.CreateShape(_local6); lastPoint = _local8.GetWorldPoint(new b2Vec2((370 / PHYSUNIT), (3 / PHYSUNIT))); if (_arg5){ layers[0].addChild(_local7.userData); } else { layers[0].addChild(_local7.userData); }; return (_local8); } public function UpdateWorld(_arg1:Event):void{ var _local2:b2Body; var _local3:int; var _local4:MovieClip; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; n++; if ((n % int((jRatio * 0.5))) == 0){ layers[5].addChild(new snow_mc(((eLeft + (700 * (1 / avgx))) + (Math.random() * 200)), ((eTop + (Math.random() * 500)) + 100), (-(Math.random()) * 10), ((Math.random() * 3) + 1), ((Math.random() * 0.5) + 2))); layers[0].addChild(new snow_mc(((eLeft + (700 * (1 / avgx))) + (Math.random() * 200)), ((eTop + (Math.random() * 500)) + 100), (-(Math.random()) * 10), ((Math.random() * 3) + 1), ((Math.random() * 0.5) + 1))); }; if (dead){ deadtimer++; if (deadtimer == 120){ _local4 = (w.parent as MovieClip); if (endTheGame){ if (_local4.gameover.visible == false){ _local4.getupagain.visible = false; _local4.gameover.visible = true; _local4.gameover.sSubmit.visible = true; s.focus = (w.parent as MovieClip).gameover.dummy; startfocus = s.focus; }; } else { _local4.getupagain.visible = true; }; }; if ((((deadtimer > 120)) && (endTheGame))){ if (((!((s.focus == startfocus))) && ((nfocus == 0)))){ s.focus = startfocus; nfocus++; }; }; }; if (((dead) && (killgame))){ if (groundChannel){ groundChannel.stop(); }; (w.parent as MovieClip).killGame(); removeEventListener(Event.ENTER_FRAME, UpdateWorld); s.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); s.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); s.removeEventListener(Event.DEACTIVATE, clearKeys); }; m_world.Step(m_timeStep, m_iterations); _local2 = m_world.GetBodyList(); while (_local2) { if ((_local2.GetUserData() is Sprite)){ _local2.GetUserData().x = (_local2.GetPosition().x * PHYSUNIT); _local2.GetUserData().y = (_local2.GetPosition().y * PHYSUNIT); _local2.GetUserData().rotation = (_local2.GetAngle() * RAD2DEG); if (_local2.GetUserData().name){ if ((((_local2.GetUserData().name == "ground")) || ((_local2.GetUserData().name == "rail")))){ if (((((_local2.GetPosition().x + 40) < (eLeft / 30))) || (((_local2.GetPosition().y + 25) < (eTop / 30))))){ if (_local2.GetUserData().name == "ground"){ addNext(); }; _local2.GetUserData().parent.removeChild(_local2.GetUserData()); m_world.DestroyBody(_local2); }; }; if (_local2.GetUserData().name == "board"){ c = _local2.GetUserData().contact; if ((((c == 0)) && ((prevContact == 1)))){ offGround++; startAngle = torso1.GetAngle(); startFlipAngle = torso1.GetAngle(); }; if (c == 1){ if (nGround == 0){ groundChannel = ssRide.play(20, 1000); groundChannel.soundTransform = new SoundTransform(0.8, 0); nGround++; }; }; if (offGround > 4){ if (groundChannel){ gPos = groundChannel.position; groundChannel.stop(); nGround = 0; }; }; if ((((c == 1)) && ((offGround > 5)))){ if (offGround > 10){ landChannel = ssLand.play(20); landChannel.soundTransform = new SoundTransform(((Math.random() * 0.5) + 0.5), 0); }; if (h.score.currentFrame == 1){ redrawTrick(); clearTrick(); if (((!(gj1)) && (!(gj2)))){ onGround++; onRail = 0; } else { h.score.gotoAndPlay(2); h.trick.gotoAndPlay(2); remGrab1(); remGrab2(); }; }; }; if ((((c == 2)) && ((nRail > 10)))){ landChannel = ssRail.play(); landChannel.soundTransform = new SoundTransform(((Math.random() * 0.5) + 0.5), 0); nRail = 0; }; if ((((c == 2)) && ((offGround > 5)))){ remGrab1(); remGrab2(); trickNames[4] = "RAILSLIDE"; onRail = 1; if (_local2.GetLinearVelocity().Length() > 10){ addScore(30); }; } else { nRail++; onRail = 0; }; if (onGround > 0){ onGround++; if ((((onGround == 10)) && (!(dead)))){ startVelocity = torso1.GetAngularVelocity(); h.score.gotoAndPlay(27); h.trick.gotoAndPlay(27); h.totalscore.text = (int(h.totalscore.text) + getScore()); tGrabs = (tGrabs + sGrabs); tRotate = (tRotate + sRotate); tAirtime = (tAirtime + sAirtime); sGrabs = 0; sRotate = 0; sAirtime = 0; onGround = 0; }; }; if (c == 1){ offGround = 0; } else { if (offGround > 0){ offGround++; }; }; if (offGround == 2){ clearTrick(); }; if ((((offGround == 10)) && (!(dead)))){ setScore(0); sGrabs = 0; sRotate = 0; sAirtime = 0; }; if ((((((offGround > 10)) && (!(dead)))) && ((torso1.GetLinearVelocity().x > 3)))){ if (((gj1) && (gj3))){ trickNames[0] = "TWEAKED TAILGRAB"; } else { if (((gj1) && ((trickNames[0].length == 0)))){ trickNames[0] = "TAILGRAB"; }; }; if (((gj2) && (gj3))){ trickNames[1] = "TWEAKED NOSEGRAB"; } else { if (((gj2) && ((trickNames[1].length == 0)))){ trickNames[1] = "NOSEGRAB"; }; }; _local5 = h.trick.currentFrame; if ((((((_local5 == 26)) || ((_local5 == 52)))) || ((_local5 == 1)))){ redrawTrick(); }; addScore((1 + (sAirtime / 100))); sAirtime = (sAirtime + (1 + (sAirtime / 100))); if (gj1){ addScore((5 + (sGrabs / 100))); sGrabs = (sGrabs + (5 + (sGrabs / 100))); }; if (gj2){ addScore((3 + (sGrabs / 100))); sGrabs = (sGrabs + (3 + (sGrabs / 100))); }; if (gj3){ addScore((3 + (sGrabs / 100))); sGrabs = (sGrabs + (3 + (sGrabs / 100))); }; if ((startFlipAngle - torso1.GetAngle()) < -6.2){ startFlipAngle = torso1.GetAngle(); if (trickNames[2].length == 0){ trickNames[2] = "1 x FRONTFLIP"; } else { trickNames[2] = ((int(trickNames[2].split(" x ")[0]) + 1) + " x FRONTFLIP"); }; }; if ((startFlipAngle - torso1.GetAngle()) > 5.5){ startFlipAngle = torso1.GetAngle(); if (trickNames[3].length == 0){ trickNames[3] = "1 x BACKFLIP"; } else { trickNames[3] = ((int(trickNames[3].split(" x ")[0]) + 1) + " x BACKFLIP"); }; }; if (((((startAngle - torso1.GetAngle()) > 1.5)) || (((startAngle - torso1.GetAngle()) < -1.5)))){ _local6 = Math.abs(torso1.GetAngularVelocity()); if (_local6 > 0.4){ trace(torso1.GetAngularVelocity()); _local7 = (_local6 * 3); if (_local6 > 20){ _local7 = (20 * 3); }; addScore((_local7 + (sRotate / 100))); sRotate = (sRotate + (_local7 + (sRotate / 100))); }; }; }; prevContact = c; if (_local2.GetUserData().spray > 0){ _local2.GetUserData().spray--; layers[4].addChild(new spray_mc((_local2.GetPosition().x * 30), (_local2.GetPosition().y * 30), ((Math.random() * 2) - 1), 1, 0xFFFFFF)); }; }; }; }; _local2 = _local2.GetNext(); }; if (arraypos > 19){ arraypos = 0; }; ppos = torso3.GetPosition(); posx[arraypos] = (1 - (torso1.GetLinearVelocity().Length() / 70)); arraypos++; avgx = 0; _local3 = 0; while (_local3 < Math.min(20, posx.length)) { avgx = (avgx + posx[((posx.length - _local3) - 1)]); _local3++; }; avgx = (avgx / posx.length); if (avgx < 0.5){ avgx = 0.5; }; w.scaleX = avgx; w.scaleY = avgx; eLeft = ((ppos.x * PHYSUNIT) - 350); eTop = ((ppos.y * PHYSUNIT) - 300); w.scrollRect = new Rectangle(eLeft, eTop, (700 * (1 / avgx)), (500 * (1 / avgx))); gb.x = (eLeft / -50); gb.y = ((eTop / -50) + 200); if (((left) || (right))){ torso1.m_angularDamping = 0; board.m_angularDamping = 0; } else { torso1.m_angularDamping = 5; board.m_angularDamping = 5; }; if (((left) && (!(dead)))){ torso1.m_angularDamping = 0; _local8 = 0; if (torso1.GetAngularVelocity() > 0){ _local8 = (torso1.GetAngularVelocity() * stoppingMultiplier); }; torso1.ApplyTorque((-(rotationSpeed) - _local8)); }; if (((right) && (!(dead)))){ _local9 = 0; if (torso1.GetAngularVelocity() < 0){ _local9 = (torso1.GetAngularVelocity() * stoppingMultiplier); }; if (torso1.GetLinearVelocity().Length() < 5){ board.ApplyForce(new b2Vec2(30, 0), board.GetPosition()); } else { torso1.ApplyTorque((rotationSpeed - _local9)); }; }; if (((((((up) && ((jTime == 0)))) && ((((offGround == 0)) || ((onRail == 1)))))) && (!(dead)))){ jTime = 1; if (onRail == 1){ rJump = 1; }; }; if (jTime > 0){ jTime++; if (jTime < jumpForce){ if (torso1.GetLinearVelocity().Length() < 5){ rJump = 2; }; torso1.ApplyForce(new b2Vec2(0, (-600 * rJump)), torso1.GetPosition()); }; if (jTime > 30){ jTime = 0; rJump = 1; }; }; } public function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 37){ left = true; } else { if (_arg1.keyCode == 38){ up = true; } else { if (_arg1.keyCode == 39){ right = true; } else { if (_arg1.keyCode == 40){ down = true; } else { if ((((((_arg1.keyCode == 65)) && (!(dead)))) && ((offGround > 5)))){ addGrab1(); } else { if ((((((_arg1.keyCode == 83)) && (!(dead)))) && ((offGround > 5)))){ addGrab2(); }; }; }; }; }; }; } public function addScore(_arg1:Number){ if ((((h.score.currentFrame == 1)) && ((torso1.GetLinearVelocity().Length() > 5)))){ h.score.clip.score.text = int((Number(h.score.clip.score.text) + _arg1)); }; } public function keyUpHandler(_arg1:KeyboardEvent):void{ trace(_arg1.keyCode); if (_arg1.keyCode == 27){ deadtimer = 100; dead = true; endTheGame = true; endRun(); trace("esc"); }; if (_arg1.keyCode == 37){ left = false; } else { if (_arg1.keyCode == 38){ up = false; } else { if (_arg1.keyCode == 39){ right = false; } else { if (_arg1.keyCode == 40){ down = false; } else { if (_arg1.keyCode == 65){ if (((!(dead)) || ((deadtimer == 164)))){ remGrab1(); } else { if ((((w.parent as MovieClip).gameover.visible) && (!((s.focus.name == "submitName"))))){ (w.parent as MovieClip).restart(new MouseEvent(MouseEvent.CLICK)); } else { if ((w.parent as MovieClip).getupagain.visible){ (w.parent as MovieClip).getup(new MouseEvent(MouseEvent.CLICK)); }; }; }; } else { if (_arg1.keyCode == 83){ if (((!(dead)) || ((deadtimer == 164)))){ remGrab2(); } else { if ((((w.parent as MovieClip).gameover.visible) && (!((s.focus.name == "submitName"))))){ (w.parent as MovieClip).killBtn(new MouseEvent(MouseEvent.CLICK)); }; }; } else { if ((((_arg1.keyCode == 13)) && ((s.focus.name == "submitName")))){ (w.parent as MovieClip).subScore(new MouseEvent(MouseEvent.CLICK)); }; }; }; }; }; }; }; } public function remGrab2(){ if (gj2){ m_world.DestroyJoint(gj2); gj2 = null; }; if (gj3){ joints[1].SetLimits((-85 / (180 / Math.PI)), (-80 / (180 / Math.PI))); joints[3].SetLimits((-45 / (180 / Math.PI)), (-40 / (180 / Math.PI))); m_world.DestroyJoint(gj3); gj3 = null; }; } public function remGrab1(){ if (gj1){ m_world.DestroyJoint(gj1); gj1 = null; }; if (gj3){ joints[1].SetLimits((-85 / (180 / Math.PI)), (-80 / (180 / Math.PI))); joints[3].SetLimits((-45 / (180 / Math.PI)), (-40 / (180 / Math.PI))); m_world.DestroyJoint(gj3); gj3 = null; }; } public function clearTrick():void{ trickNames = ["", "", "", "", ""]; } public function getScore():Number{ return (Number(h.score.clip.score.text)); } public function addNext(){ var _local1:Number; var _local2:Sprite; var _local3:Boolean; var _local4:Sprite; var _local5:Number; var _local6:Sprite; var _local7:Number; steps++; gaped++; sin = (sin + sinstep); currAngle = (currAngle + incline); _local1 = ((currAngle + (Math.sin(sin) * curve1)) + (Math.sin(((sin * 1.3) * curve1)) - 10)); ratioDone = ((steps - 15) / (maxdist - 15)); h.alt.y = (50 + (ratioDone * 315)); if ((maxdist - steps) < 0){ trace("SLUT PÅ BANAN"); _local1 = 0; deadtimer = 119; dead = true; endTheGame = true; h.alt.y = 365; endRun(); }; _local2 = new gr1(); _local3 = false; if (((((steps % jRatio) == 0)) && (((maxdist - steps) > 0)))){ rrr++; if ((rrr % 2) == 0){ gaped = 0; }; addRect(lastPoint.x, lastPoint.y, (_local1 - 5), new gr2()); lastPoint.y = (lastPoint.y + ((Math.sin(sin) * 5) + 10)); } else { if (((((steps % 14) == 0)) && (((maxdist - steps) > 0)))){ addRect(lastPoint.x, lastPoint.y, 5, new gr1()); if ((rrr % 2) == 0){ gaped = 0; }; } else { if ((((((gaped == 3)) || ((gaped == 4)))) || ((gaped == 5)))){ if (railType > 0){ if (steps > 30){ addRail(lastPoint.x, lastPoint.y, _local1, railType); _local3 = true; }; }; }; if ((((((((gaped == 4)) || ((gaped == 5)))) || ((gaped == 6)))) || ((gaped == 3)))){ } else { if (int((Math.random() * 2)) == 1){ _local4 = new tree2(); if (int((Math.random() * 3)) == 1){ _local4 = new tree3(); }; _local5 = ((Math.random() * 0.3) + 0.6); _local4.x = ((Math.random() * 270) + 90); _local4.scaleX = _local5; _local4.scaleY = _local5; _local4.rotation = (-(_local1) + ((Math.random() * 20) - 10)); _local2.addChildAt(_local4, 0); }; if (int((Math.random() * 2)) == 1){ _local6 = new tree1(); _local7 = ((Math.random() * 0.3) + 0.6); _local6.x = ((Math.random() * 270) + 90); _local6.scaleX = _local7; _local6.scaleY = _local7; _local6.rotation = (-(_local1) + ((Math.random() * 20) - 10)); _local2.addChildAt(_local6, 0); }; }; addRect(lastPoint.x, lastPoint.y, _local1, _local2, _local3); }; }; } public function addGrab1(){ if (((gj2) && (!(gj3)))){ jd = new b2RevoluteJointDef(); jd.lowerAngle = (0 / (180 / Math.PI)); jd.upperAngle = (300 / (180 / Math.PI)); jd.Initialize(head, board, board.GetPosition()); jd.localAnchor1 = new b2Vec2((0 / PHYSUNIT), 0); jd.localAnchor2 = new b2Vec2((110 / PHYSUNIT), (-60 / PHYSUNIT)); gj3 = m_world.CreateJoint(jd); } else { if (((!(gj1)) && (!(gj3)))){ jd = new b2RevoluteJointDef(); jd.lowerAngle = (-125 / (180 / Math.PI)); jd.upperAngle = (115 / (180 / Math.PI)); jd.Initialize(lowerArmL, board, board.GetPosition()); jd.localAnchor1 = new b2Vec2((-20 / PHYSUNIT), 0); jd.localAnchor2 = new b2Vec2((-75 / PHYSUNIT), (-10 / PHYSUNIT)); gj1 = m_world.CreateJoint(jd); }; }; } public function addGrab2(){ if (((gj1) && (!(gj3)))){ jd = new b2RevoluteJointDef(); jd.lowerAngle = (0 / (180 / Math.PI)); jd.upperAngle = (300 / (180 / Math.PI)); jd.Initialize(head, board, board.GetPosition()); jd.localAnchor1 = new b2Vec2((0 / PHYSUNIT), (-10 / PHYSUNIT)); jd.localAnchor2 = new b2Vec2((-140 / PHYSUNIT), (-60 / PHYSUNIT)); gj3 = m_world.CreateJoint(jd); } else { if (((!(gj2)) && (!(gj3)))){ jd = new b2RevoluteJointDef(); jd.lowerAngle = (-125 / (180 / Math.PI)); jd.upperAngle = (115 / (180 / Math.PI)); jd.Initialize(lowerArmR, board, board.GetPosition()); jd.localAnchor1 = new b2Vec2((20 / PHYSUNIT), 0); jd.localAnchor2 = new b2Vec2((65 / PHYSUNIT), (-10 / PHYSUNIT)); gj2 = m_world.CreateJoint(jd); }; }; } public function kill(){ var _local1:b2RevoluteJoint; if (!dead){ dead = true; for each (_local1 in joints) { _local1.EnableLimit(false); }; h.score.gotoAndPlay(2); h.trick.gotoAndPlay(2); remGrab1(); remGrab2(); }; (w.parent as MovieClip).clearScore(); } public function addBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Sprite, _arg7:String, _arg8:int=1, _arg9:Number=0, _arg10:Number=0.5):b2Body{ var _local11:b2PolygonDef; var _local12:b2BodyDef; var _local13:b2Body; _local11 = new b2PolygonDef(); _local11.SetAsBox((_arg3 / 2), (_arg4 / 2)); _local11.density = 1; _local11.friction = _arg10; _local11.restitution = 0.2; _local12 = new b2BodyDef(); _local12.position.x = _arg1; _local12.position.y = _arg2; _local12.angle = (_arg9 / (180 / Math.PI)); _local12.userData = _arg6; _local12.userData.name = _arg7; _local12.userData.width = (_arg3 * PHYSUNIT); _local12.userData.height = (_arg4 * PHYSUNIT); _local13 = m_world.CreateBody(_local12); _local13.CreateShape(_local11); if (_arg5 > 0){ _local13.SetMassFromShapes(); }; layers[_arg8].addChild(_local12.userData); return (_local13); } public function setScore(_arg1:Number){ if (!dead){ h.score.gotoAndStop(1); h.score.clip.score.text = _arg1; h.score.visible = true; }; } public function addGround(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Sprite, _arg7:int=0, _arg8:String="ground"):b2Body{ var _local9:b2PolygonDef; var _local10:b2BodyDef; var _local11:b2Body; _local9 = new b2PolygonDef(); _local9.SetAsOrientedBox((_arg3 / (2 * PHYSUNIT)), (_arg4 / (2 * PHYSUNIT)), new b2Vec2(0, (_arg7 / PHYSUNIT))); _local9.density = 1; _local9.friction = 0.03; _local9.restitution = 0.2; _local10 = new b2BodyDef(); _local10.position.x = (_arg1 / PHYSUNIT); _local10.position.y = (_arg2 / PHYSUNIT); _local10.angle = (_arg5 / (180 / Math.PI)); _local10.userData = _arg6; _local10.userData.name = _arg8; _local11 = m_world.CreateBody(_local10); _local11.CreateShape(_local9); layers[0].addChild(_local10.userData); return (_local11); } function redrawTrick(_arg1:Boolean=true):void{ var _local2:String; h.trick.gotoAndStop(1); _local2 = ""; if (trickNames[0].length > 0){ _local2 = (_local2 + (trickNames[0] + " + ")); }; if (trickNames[1].length > 0){ _local2 = (_local2 + (trickNames[1] + " + ")); }; if (trickNames[2].length > 0){ _local2 = (_local2 + (trickNames[2] + " + ")); }; if (trickNames[3].length > 0){ _local2 = (_local2 + (trickNames[3] + " + ")); }; if (trickNames[4].length > 0){ _local2 = (_local2 + (trickNames[4] + " + ")); }; h.trick.clip.t.text = _local2.substr(0, (_local2.length - 3)); if (_arg1){ h.trick.visible = true; }; if (dead){ h.trick.visible = false; }; } public function addRail(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int):b2Body{ var _local5:b2PolygonDef; var _local6:b2BodyDef; var _local7:b2Body; _local5 = new b2PolygonDef(); if (_arg4 == 1){ _local5.SetAsOrientedBox((420 / (2 * PHYSUNIT)), (10 / (2 * PHYSUNIT)), new b2Vec2((210 / PHYSUNIT), (-68 / PHYSUNIT))); }; if (_arg4 == 2){ _local5.SetAsOrientedBox((380 / (2 * PHYSUNIT)), (15 / (2 * PHYSUNIT)), new b2Vec2((190 / PHYSUNIT), (-96 / PHYSUNIT))); }; _local5.density = 1; _local5.friction = 0.01; _local5.restitution = 0.2; _local5.filter.maskBits = 4; _local5.filter.groupIndex = 1; _local6 = new b2BodyDef(); _local6.position.x = _arg1; _local6.position.y = _arg2; _local6.angle = (_arg3 / (180 / Math.PI)); if (_arg4 == 1){ _local6.userData = new rail(); _local6.userData.typ = 1; }; if (_arg4 == 2){ _local6.userData = new rail2(); _local6.userData.typ = 2; }; _local6.userData.name = "rail"; _local7 = m_world.CreateBody(_local6); _local7.CreateShape(_local5); layers[0].addChild(_local6.userData); return (_local7); } public function endRun(){ if (groundChannel){ groundChannel.stop(); }; (w.parent as MovieClip).clearScore(); } public function clearKeys(_arg1:Event):void{ left = false; right = false; up = false; down = false; } } }//package

Library Items

Symbol 1 Sound {sTick}
Symbol 2 Sound {sRide}
Symbol 3 Sound {sRail}
Symbol 4 Sound {sLand}
Symbol 5 Sound {apex2}
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip {bmove}Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip {brot}Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip {bdel}Uses:10
Symbol 12 MovieClip {menu1}
Symbol 13 GraphicUsed by:14 15
Symbol 14 MovieClip {bg2}Uses:13
Symbol 15 MovieClip {bg1}Uses:13
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip {gr1}Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip {gr2}Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip {ju1}Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip {tree1}Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip {tree3}Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip {tree2}Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip {rail2}Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip {rail}Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {face3}Uses:32Used by:173
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip {arm_lowerL3}Uses:34Used by:173
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip {mtorso3}Uses:36Used by:173
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip {leg_lower3}Uses:38Used by:173
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip {arm_lowerR3}Uses:40Used by:173
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip {leg_upper3}Uses:42Used by:173
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip {arm_upper3}Uses:44Used by:173
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip {face1}Uses:46Used by:173
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip {arm_lowerL1}Uses:48Used by:173
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip {mtorso1}Uses:50Used by:173
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip {arm_lowerR1}Uses:52Used by:173
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip {arm_upper1}Uses:54Used by:173
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip {arm_lowerL2}Uses:56Used by:173
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {face2}Uses:58Used by:173
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip {mtorso2}Uses:60Used by:173
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {leg_lower2}Uses:62Used by:173
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip {arm_lowerR2}Uses:64Used by:173
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip {leg_upper2}Uses:66Used by:173
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip {arm_upper2}Uses:68Used by:173
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {face}Uses:70Used by:173
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {arm_lowerL}Uses:72Used by:173
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {mtorso}Uses:74Used by:173
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip {leg_lower}Uses:76Used by:173
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {arm_lowerR}Uses:78Used by:173
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip {leg_upper}Uses:80Used by:173
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip {arm_upper}Uses:82Used by:173
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 89 91 93 95 97
Symbol 87 MovieClip {mboard5}Uses:84 86Used by:172
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip {mboard4}Uses:88 86Used by:172
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip {mboard3}Uses:90 86Used by:172
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip {mboard2}Uses:92 86Used by:172
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip {mboard1}Uses:94 86Used by:172
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip {mboard}Uses:96 86Used by:172
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:98 100Used by:190  Timeline
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105 167
Symbol 105 MovieClipUses:102 104Used by:106
Symbol 106 MovieClip {ds2_fla.gameback_holder_3}Uses:105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 GraphicUsed by:116
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113
Symbol 113 MovieClipUses:110 112Used by:116
Symbol 114 FontUsed by:115 118 121 122 123 128 137 138 139 142 143 145 146 147 148 149 150 151 153 154 156 157 159 160 162 169 170 175 176 182 183 184 186 187 188 191 192 212 214
Symbol 115 EditableTextUses:114Used by:116
Symbol 116 MovieClip {ds2_fla.back2_7}Uses:109 113 115Used by:Timeline
Symbol 117 GraphicUsed by:131
Symbol 118 EditableTextUses:114Used by:119
Symbol 119 MovieClip {ds2_fla.score_mc_12}Uses:118Used by:120
Symbol 120 MovieClip {ds2_fla.score_holder_11}Uses:119Used by:131
Symbol 121 EditableTextUses:114Used by:131
Symbol 122 EditableTextUses:114Used by:131
Symbol 123 EditableTextUses:114Used by:131
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:131
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:131
Symbol 128 EditableTextUses:114Used by:129
Symbol 129 MovieClip {ds2_fla.trick_mc_16}Uses:128Used by:130
Symbol 130 MovieClip {ds2_fla.trick_holder_15}Uses:129Used by:131
Symbol 131 MovieClip {ds2_fla.hud_10}Uses:117 120 121 122 123 125 127 130Used by:Timeline
Symbol 132 GraphicUsed by:155
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClipUses:133 135Used by:155
Symbol 137 EditableTextUses:114Used by:155
Symbol 138 EditableTextUses:114Used by:141
Symbol 139 EditableTextUses:114Used by:141
Symbol 140 GraphicUsed by:141 144 152 158
Symbol 141 ButtonUses:138 139 140Used by:155
Symbol 142 EditableTextUses:114Used by:144
Symbol 143 EditableTextUses:114Used by:144
Symbol 144 ButtonUses:142 143 140Used by:155
Symbol 145 EditableTextUses:114Used by:155
Symbol 146 EditableTextUses:114Used by:155
Symbol 147 EditableTextUses:114Used by:155
Symbol 148 EditableTextUses:114Used by:155
Symbol 149 EditableTextUses:114Used by:155
Symbol 150 EditableTextUses:114Used by:152
Symbol 151 EditableTextUses:114Used by:152
Symbol 152 ButtonUses:150 151 140Used by:155
Symbol 153 EditableTextUses:114Used by:155
Symbol 154 EditableTextUses:114Used by:155
Symbol 155 MovieClip {ds2_fla.gameover_clip_17}Uses:132 136 137 141 144 145 146 147 148 149 152 153 154Used by:Timeline
Symbol 156 EditableTextUses:114Used by:158
Symbol 157 EditableTextUses:114Used by:158
Symbol 158 ButtonUses:156 157 140Used by:Timeline
Symbol 159 EditableTextUses:114Used by:161
Symbol 160 TextUses:114Used by:161
Symbol 161 MovieClip {ds2_fla.titleLayer_24}Uses:159 160Used by:Timeline
Symbol 162 EditableTextUses:114Used by:Timeline
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 ButtonUses:164 165Used by:167 190
Symbol 167 MovieClip {ds2_fla.front_25}Uses:104 163 166Used by:Timeline
Symbol 168 GraphicUsed by:171
Symbol 169 EditableTextUses:114Used by:171
Symbol 170 EditableTextUses:114Used by:171
Symbol 171 MovieClip {ds2_fla.bubble_27}Uses:168 169 170Used by:Timeline
Symbol 172 MovieClip {ds2_fla.s_board_30}Uses:97 95 93 91 89 87Used by:174
Symbol 173 MovieClipUses:83 81 79 77 75 73 71 69 67 65 63 61 59 57 55 53 51 49 47 45 43 41 39 37 35 33Used by:174
Symbol 174 MovieClip {ds2_fla.s_char_29}Uses:172 173Used by:190
Symbol 175 EditableTextUses:114Used by:178
Symbol 176 EditableTextUses:114Used by:178
Symbol 177 GraphicUsed by:178 216
Symbol 178 ButtonUses:175 176 177Used by:190
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:190
Symbol 181 GraphicUsed by:185 189
Symbol 182 EditableTextUses:114Used by:185
Symbol 183 EditableTextUses:114Used by:185
Symbol 184 EditableTextUses:114Used by:185
Symbol 185 MovieClip {ds2_fla.locked_67}Uses:181 182 183 184Used by:190
Symbol 186 EditableTextUses:114Used by:190
Symbol 187 EditableTextUses:114Used by:189
Symbol 188 EditableTextUses:114Used by:189
Symbol 189 ButtonUses:181 187 188Used by:190
Symbol 190 MovieClip {ds2_fla.selecter_28}Uses:101 174 178 180 166 185 186 189Used by:Timeline
Symbol 191 EditableTextUses:114Used by:Timeline
Symbol 192 EditableTextUses:114Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:193Used by:208
Symbol 195 GraphicUsed by:208
Symbol 196 GraphicUsed by:208
Symbol 197 GraphicUsed by:208
Symbol 198 SoundUsed by:208
Symbol 199 SoundUsed by:208
Symbol 200 GraphicUsed by:208
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:208
Symbol 203 SoundUsed by:208
Symbol 204 SoundUsed by:208
Symbol 205 SoundUsed by:208
Symbol 206 SoundUsed by:208
Symbol 207 SoundUsed by:208
Symbol 208 MovieClip {ds2_fla.ag_intro_mc_70}Uses:194 195 196 197 198 199 200 202 203 204 205 206 207Used by:216
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:216
Symbol 212 EditableTextUses:114Used by:213
Symbol 213 MovieClip {ds2_fla.kg_music_74}Uses:212Used by:216
Symbol 214 EditableTextUses:114Used by:215
Symbol 215 MovieClip {ds2_fla.kg_physics_75}Uses:214Used by:216
Symbol 216 MovieClip {ds2_fla.intro_69}Uses:177 208 211 213 215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:220
Symbol 219 GraphicUsed by:220
Symbol 220 ButtonUses:218 219Used by:Timeline

Instance Names

"gameback"Frame 1Symbol 106 MovieClip {ds2_fla.gameback_holder_3}
"back2"Frame 1Symbol 108 MovieClip
"back1"Frame 1Symbol 116 MovieClip {ds2_fla.back2_7}
"hud"Frame 1Symbol 131 MovieClip {ds2_fla.hud_10}
"gameover"Frame 1Symbol 155 MovieClip {ds2_fla.gameover_clip_17}
"getupagain"Frame 1Symbol 158 Button
"titel"Frame 1Symbol 161 MovieClip {ds2_fla.titleLayer_24}
"front"Frame 1Symbol 167 MovieClip {ds2_fla.front_25}
"sign"Frame 1Symbol 171 MovieClip {ds2_fla.bubble_27}
"picker"Frame 1Symbol 190 MovieClip {ds2_fla.selecter_28}
"t"Frame 1Symbol 191 EditableText
"totalscore"Frame 1Symbol 192 EditableText
"intro"Frame 1Symbol 216 MovieClip {ds2_fla.intro_69}
"bs"Frame 1Symbol 220 Button
"feet"Symbol 87 MovieClip {mboard5} Frame 1Symbol 86 MovieClip
"feet"Symbol 89 MovieClip {mboard4} Frame 1Symbol 86 MovieClip
"feet"Symbol 91 MovieClip {mboard3} Frame 1Symbol 86 MovieClip
"feet"Symbol 93 MovieClip {mboard2} Frame 1Symbol 86 MovieClip
"feet"Symbol 95 MovieClip {mboard1} Frame 1Symbol 86 MovieClip
"feet"Symbol 97 MovieClip {mboard} Frame 1Symbol 86 MovieClip
"g1"Symbol 106 MovieClip {ds2_fla.gameback_holder_3} Frame 1Symbol 105 MovieClip
"g1"Symbol 106 MovieClip {ds2_fla.gameback_holder_3} Frame 1Symbol 105 MovieClip
"titel"Symbol 116 MovieClip {ds2_fla.back2_7} Frame 1Symbol 113 MovieClip
"under"Symbol 116 MovieClip {ds2_fla.back2_7} Frame 1Symbol 115 EditableText
"score"Symbol 119 MovieClip {ds2_fla.score_mc_12} Frame 1Symbol 118 EditableText
"clip"Symbol 120 MovieClip {ds2_fla.score_holder_11} Frame 1Symbol 119 MovieClip {ds2_fla.score_mc_12}
"t"Symbol 129 MovieClip {ds2_fla.trick_mc_16} Frame 1Symbol 128 EditableText
"clip"Symbol 130 MovieClip {ds2_fla.trick_holder_15} Frame 1Symbol 129 MovieClip {ds2_fla.trick_mc_16}
"score"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 120 MovieClip {ds2_fla.score_holder_11}
"totalscore"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 121 EditableText
"tScore"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 122 EditableText
"tAlt"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 123 EditableText
"alt"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 125 MovieClip
"scoreholder"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 127 MovieClip
"trick"Symbol 131 MovieClip {ds2_fla.hud_10} Frame 1Symbol 130 MovieClip {ds2_fla.trick_holder_15}
"t"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 137 EditableText
"again"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 141 Button
"map"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 144 Button
"sGrabs"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 145 EditableText
"sRotation"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 146 EditableText
"sAirtime"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 147 EditableText
"sTotal"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 148 EditableText
"sSubmit"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 152 Button
"submitName"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 153 EditableText
"sWait"Symbol 155 MovieClip {ds2_fla.gameover_clip_17} Frame 1Symbol 154 EditableText
"t"Symbol 161 MovieClip {ds2_fla.titleLayer_24} Frame 1Symbol 159 EditableText
"a_1"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_2"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_3"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_5"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_4"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_6"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_7"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_8"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"a_9"Symbol 167 MovieClip {ds2_fla.front_25} Frame 1Symbol 166 Button
"info"Symbol 171 MovieClip {ds2_fla.bubble_27} Frame 1Symbol 169 EditableText
"title"Symbol 171 MovieClip {ds2_fla.bubble_27} Frame 1Symbol 170 EditableText
"b"Symbol 172 MovieClip {ds2_fla.s_board_30} Frame 1Symbol 97 MovieClip {mboard}
"board"Symbol 174 MovieClip {ds2_fla.s_char_29} Frame 1Symbol 172 MovieClip {ds2_fla.s_board_30}
"man"Symbol 174 MovieClip {ds2_fla.s_char_29} Frame 1Symbol 173 MovieClip
"t"Symbol 185 MovieClip {ds2_fla.locked_67} Frame 1Symbol 182 EditableText
"t"Symbol 185 MovieClip {ds2_fla.locked_67} Frame 1Symbol 183 EditableText
"amount"Symbol 185 MovieClip {ds2_fla.locked_67} Frame 1Symbol 184 EditableText
"character"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 174 MovieClip {ds2_fla.s_char_29}
"start"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 178 Button
"charL"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 166 Button
"boardL"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 166 Button
"charR"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 166 Button
"boardR"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 166 Button
"cLocked"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 185 MovieClip {ds2_fla.locked_67}
"bLocked"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 185 MovieClip {ds2_fla.locked_67}
"stats"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 186 EditableText
"cArm"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 189 Button
"bArm"Symbol 190 MovieClip {ds2_fla.selecter_28} Frame 1Symbol 189 Button
"arm"Symbol 208 MovieClip {ds2_fla.ag_intro_mc_70} Frame 1Symbol 194 Button
"m"Symbol 213 MovieClip {ds2_fla.kg_music_74} Frame 1Symbol 212 EditableText
"p"Symbol 215 MovieClip {ds2_fla.kg_physics_75} Frame 1Symbol 214 EditableText
"music"Symbol 216 MovieClip {ds2_fla.intro_69} Frame 61Symbol 213 MovieClip {ds2_fla.kg_music_74}
"phys"Symbol 216 MovieClip {ds2_fla.intro_69} Frame 82Symbol 215 MovieClip {ds2_fla.kg_physics_75}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$3d$.6n9nB2poqDd4jNOCtkBU.."




http://swfchan.com/27/131861/info.shtml
Created: 20/2 -2019 22:30:49 Last modified: 20/2 -2019 22:30:49 Server time: 28/04 -2024 20:53:05