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swfchan turned sixteen years old the day before yesterday! (5may2024)

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Treasure Hunt.swf

This is the info page for
Flash #132811

(Click the ID number above for more basic data on this flash file.)


Text
Loading...

x15/15

x15/15

x15/15

x11/15

x11/15

10:00

NEW GAME

NEW GAME

CONTINUE

CONTINUE

LEVELS

ACHIEVEMENTS

ACHIEVEMENTS

HIGHSCORES

NOOR
RAYMOND
GAMES
2010 (c)

Big thanks to:
Flazm (producer)
v0rbis (tester)
Bradis (tester)

Music (except lvl7)  by Achim Tober

PLAY MORE GAMES ON

TREASURE HUNT

1

Your banner here

15/15

15/15

15/15

15/15

15/15

LEVEL SCORE

200000

TOTAL SCORE

000000

Cave #1

0:15

BEST LEVELS

BEST GAME

[game mode]

normal

total game time:

5

10

50

100

210

12m

normal

15m

hardcore

visit
sponsor

NORMAL
COMPLETED

NORMAL
COMPLETED

HARDCORE
COMPLETED

HARDCORE
COMPLETED

AVAILABLE AT
KONGREGATE

[Preloading levels.

]

[Preloading levels..

[Preloading levels...

What's your name?

OK

Gem Master

Play on Kongregate.com
in order to submit highscores!

!

Choose difficulty

NORMAL

HARDCORE

available at kongregate.com

Choose difficulty

NORMAL

HARDCORE

ACHIEVEMENT UNLOCKED
50 GEMS COLLECTED

ACHIEVEMENT UNLOCKED
100 GEMS COLLECTED

ACHIEVEMENT UNLOCKED
210 GEMS COLLECTED

ACHIEVEMENT UNLOCKED
5 GOBLINS DEFEATED

ACHIEVEMENT UNLOCKED
10 GOBLINS DEFEATED

ACHIEVEMENT UNLOCKED
BOSS DEFEATED

ACHIEVEMENT UNLOCKED
GOLDEN PICKAXE FOUND

GAME OVER

CONTINUE (SPACE) x 0

TOTAL SCORE:

SUBMIT!

LEVEL COMPLETED!

15/15

REPLAY (A)

NEXT CAVE (S)

15/15

15/15

15/15

15/15

LEVEL SCORE

000000

TOTAL SCORE

000000

Cave #1/8

GEM HUNTER!!

GEM MASTER!!

[All gems collected]

NICE TRY!!

FLASH BONUS!!

BEST LEVEL
SCORE!

BEST GAME
SCORE!!!

0:15

best time!

SKIP (SPACE)

+10000

PLAY MORE
GAMES NOW!

CAVE #1

Yay! First cave!

CHECKPOINT!

Goblins!!! I can't fight them
with my pickaxe...

...No! That goblin has block
my way out!

Seems like the only way out
is through the waterfalls...

Sshhh! Another treasssure
hunter got into my netsss!

I was watching you
while you were
collecting my gemsss!!

YEEEEEEEEEEEEEEE!!!!!!!!!

I wonder, what gift
can I make of this
gems?...

...

Necklace!

Diadem!!

Crown!!!

The King liked necklace and let me marry
his daughter.
Now I run the forge of the kingdome and
one day can occupy the throne.

THE END

play on kongregate.com in order to submit scores

total score has been submited!

300

100

500

300

300

TOTAL SCORE

3000000

53:15

The King was impressed by the diadem,
and let me marry the middle sister.
Now I'm a landlord and have power,
and one day I'll surely become a king

The King was amazed by the beauty of the
crown and let me marry his elder daughter.
Right after the marriage he stole the crown
and disappeared.
So I'm the new King!

SKIP INTRO>>

Dwarf's King Modsognir decided to marry
off his daughters. Each pretender has to
bring a wedding gift.

PRESS SPACE

I remember my grandfather’s stories about
Gloomy mountain which caves are full of
gems. And so i went for a treasure hunt!

PAUSE

AVOID SPIKES!!

MOVE
(ARROWS)

JUMP (A)

HIDE
(UP)

UNHIDE
(DOWN)

JUMP TO BREAK

HIT THIS
ROCK (S)

S + DOWN

SWITCH (UP)

EXIT (UP)

PAUSE (P)

www.kongregate.com

ActionScript [AS3]

Section 1
//AABB2D (main.engine.AABB2D) package main.engine { import flash.display.*; import flash.geom.*; public class AABB2D { var p1:Point; var hl:Number;// = 0 var mid:Point; public var extents:Point; var x3; var T:Point; var y2; var y3:Number;// = 0 public var pos:Point; var x2; var y1; var l:Point; var r:Number;// = 0 var x1; public var type:String; public function AABB2D(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ p1 = new Point(); l = new Point(); hl = 0; mid = new Point(); T = new Point(); r = 0; y3 = 0; super(); type = "AABB2D"; extents = new Point(_arg3, _arg4); pos = new Point(_arg1, _arg2); } public function CrossAABB(_arg1:AABB2D):Boolean{ p1.x = (_arg1.pos.x - pos.x); p1.y = (_arg1.pos.y - pos.y); return ((((Math.abs(p1.x) <= (extents.x + _arg1.extents.x))) && ((Math.abs(p1.y) <= (extents.y + _arg1.extents.y))))); } public function SetSize(_arg1:Number, _arg2:Number):void{ extents.x = (_arg1 / 2); extents.y = (_arg2 / 2); } public function GetOverlapVector(_arg1:AABB2D):Point{ x1 = (_arg1.extents.x + extents.x); y1 = (_arg1.extents.y + extents.y); x2 = (_arg1.pos.x - pos.x); y2 = (_arg1.pos.y - pos.y); x3 = (x1 - Math.abs(x2)); y3 = (y1 - Math.abs(y2)); return (new Point(((-1 * x3) * (x2 / Math.abs(x2))), ((-1 * y3) * (y2 / Math.abs(y2))))); } public function CrossVector2D(_arg1:Vector2D):Boolean{ l.x = _arg1.n.x; l.y = _arg1.n.y; hl = (_arg1.dir.length / 2); mid.x = (_arg1.pos.x + (_arg1.n.x * hl)); mid.y = (_arg1.pos.y + (_arg1.n.y * hl)); T.x = (pos.x - mid.x); T.y = (pos.y - mid.y); if (Math.abs(T.x) > (extents.x + (hl * Math.abs(l.x)))){ return (false); }; if (Math.abs(T.y) > (extents.y + (hl * Math.abs(l.y)))){ return (false); }; r = ((extents.x * Math.abs(l.y)) + (extents.y * Math.abs(l.x))); if (Math.abs(((T.x * l.y) - (T.y * l.x))) > r){ return (false); }; return (true); } public function GetFromMC(_arg1:MovieClip, _arg2:Number, _arg3:Number):void{ extents.x = (_arg1.width / 2); extents.y = (_arg1.height / 2); pos.x = ((_arg1.x + extents.x) + _arg2); pos.y = ((_arg1.y + extents.y) + _arg3); } public function y_distanceTo(_arg1:AABB2D):Number{ return ((_arg1.pos.y - pos.y)); } public function distanceBetween(_arg1:AABB2D):Number{ return ((((_arg1.pos.x - pos.x) * (_arg1.pos.x - pos.x)) + ((_arg1.pos.y - pos.y) * (_arg1.pos.y - pos.y)))); } public function SetPosition(_arg1:Number, _arg2:Number):void{ pos.x = _arg1; pos.y = _arg2; } public function SetExtents(_arg1:Number, _arg2:Number):void{ extents.x = _arg1; extents.y = _arg2; } public function FromCoords(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ extents.x = _arg1; extents.y = _arg2; pos.x = _arg3; pos.y = _arg4; } public function SetPoint(_arg1:Point):void{ pos.x = _arg1.x; pos.y = _arg1.y; } public function Move(_arg1:Number, _arg2:Number):void{ pos.x = (pos.x + _arg1); pos.y = (pos.y + _arg2); } public function GetProjectionVector(_arg1:AABB2D):Point{ x1 = (_arg1.extents.x + extents.x); y1 = (_arg1.extents.y + extents.y); x2 = (_arg1.pos.x - pos.x); y2 = (_arg1.pos.y - pos.y); x3 = (x1 - Math.abs(x2)); y3 = (y1 - Math.abs(y2)); if (x3 < y3){ return (new Point(((-1 * x3) * (x2 / Math.abs(x2))), 0)); }; return (new Point(0, ((-1 * y3) * (y2 / Math.abs(y2))))); } public function x_distanceTo(_arg1:AABB2D):Number{ return ((_arg1.pos.x - pos.x)); } public function CrossAABB2(_arg1:Point, _arg2:Point):Boolean{ p1.x = (_arg1.x - pos.x); p1.y = (_arg1.y - pos.y); return ((((Math.abs(p1.x) <= (extents.x + _arg2.x))) && ((Math.abs(p1.y) <= (extents.y + _arg2.y))))); } } }//package main.engine
Section 2
//AClip (main.engine.AClip) package main.engine { import flash.display.*; import flash.geom.*; public class AClip extends base_grid_object implements IGridObject, IRenderable { public var $draw_point:Point; public var $renderable:Boolean; public var $cur_animation:uint; public var $graphics_offset; public var $stop:Boolean; public var $draw_layer:uint; public var $callback; public var $graphics; public var $repeat:Boolean; public var $framerate:uint; public var $bbox_offset; public var $hidden:Boolean; public var $curframe:uint; public var $graphics_vars; public var $mirror:uint; public var $matrix:Matrix; public var $time:uint; public function AClip(_arg1, _arg2:Boolean, _arg3:Boolean, _arg4:MovieClip, _arg5:Number, _arg6:Number, _arg7:uint, _arg8:Boolean=false){ super(_arg1.$engine.$renderer, EngineConstants.GRAFTYPE_MCLIP, _arg2, _arg3, _arg4.draw_frame, _arg5, _arg6); $graphics = $manager.$resources.CreateAClip(_arg4, _arg8); $graphics_offset = new Point(0, 0); $bbox_offset = new Point(0, 0); $graphics_offset.x = (-1 * (_arg4.draw_frame.x + (_arg4.draw_frame.width / 2))); $graphics_offset.y = (-1 * (_arg4.draw_frame.y + (_arg4.draw_frame.height / 2))); $bbox_offset.x = ((_arg4.draw_frame.x + (_arg4.draw_frame.width / 2)) - (_arg4.bbox.x + (_arg4.bbox.width / 2))); $bbox_offset.y = (((_arg4.draw_frame.y + (_arg4.draw_frame.height / 2)) - (_arg4.bbox.y + (_arg4.bbox.height / 2))) - ((_arg4.draw_frame.height - _arg4.bbox.height) / 2)); $draw_point = new Point(0, 0); $draw_layer = _arg7; $hidden = false; $renderable = false; $cur_animation = 0; $curframe = 0; $matrix = new Matrix(); $framerate = 0; $time = 0; $repeat = false; $stop = false; $owner = null; $callback = null; $manager.Add(this); } public function SetFrame(_arg1:uint):void{ $curframe = _arg1; } public function SetDrawLayer(_arg1:uint):void{ $draw_layer = _arg1; } public function SetPosition(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.SetPosition(_arg1, _arg2); $manager.Push(this); } public function SetCallback(_arg1):void{ $callback = _arg1; } public function Stop():void{ $stop = true; } public function Draw(_arg1:BitmapData, _arg2:Point):void{ if ($graphics == null){ return; }; $graphics.$frame.x = $graphics.$frames_coords[(($curframe - 1) + ($graphics.$numFrames * $mirror))].x; $graphics.$frame.y = $graphics.$frames_coords[(($curframe - 1) + ($graphics.$numFrames * $mirror))].y; $draw_point.x = (($bbox.pos.x - $bbox.extents.x) - _arg2.x); $draw_point.y = (($bbox.pos.y - $bbox.extents.y) - _arg2.y); _arg1.copyPixels($graphics.$bitmaps[$graphics.$frames_bitmaps[(($curframe - 1) + ($graphics.$numFrames * $mirror))]].$data, $graphics.$frame, $draw_point, null, null, true); } override public function Destroy():void{ $manager.Pop(this); $bbox = null; $vel = null; $cells = null; $graphics = null; } public function GetDrawLayer():uint{ return ($draw_layer); } public function Move(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.Move(_arg1, _arg2); $manager.Push(this); } public function Play(_arg1:uint, _arg2:uint, _arg3:Boolean, _arg4:uint=0):void{ $stop = false; $cur_animation = _arg1; $repeat = _arg3; $framerate = _arg2; $mirror = _arg4; $curframe = $graphics.$data.currentLabels[$cur_animation].frame; } public function ShowObjectCells():void{ $manager.ShowObjectCells(this); } public function Update():void{ if ($graphics == null){ Destroy(); return; }; $time++; if ($time > $framerate){ $time = 0; if (!$stop){ $curframe++; if ($curframe >= $graphics.$data.currentLabels[($cur_animation + 1)].frame){ if ($repeat){ $curframe = $graphics.$data.currentLabels[$cur_animation].frame; } else { $stop = true; $curframe--; if ($callback != null){ $callback($name, $cur_animation); }; }; }; }; }; } } }//package main.engine
Section 3
//ArcadeEngine (main.engine.ArcadeEngine) package main.engine { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.text.*; import flash.filters.*; public class ArcadeEngine { public var $resources:ResourceManager; private var c_i:uint;// = 0 public var $collider:Collider; public var $input:Input; var $dTime:Number; private var fps_counter_text; private var _delta:uint;// = 0 public var $render_mc:MovieClip; private var fps_counter:uint;// = 0 public var $debugger:GraphicsDebug; public var $camera;// = null var $frames:uint; private var timer:Timer; public var $frustum:AABB2D; private var $shut:Boolean; public var $pause:Boolean;// = false private var now:uint;// = 0 public var $scripts:ScriptManager; public var $renderer:Renderer; private var fps:Number;// = 0 public var $sound:SoundSystem; public var $objects:ObjectManager; private var _last:uint; private var i:uint;// = 0 private var colliders; public function ArcadeEngine(_arg1:MovieClip, _arg2:Graphics):void{ var _local3:*; var _local4:TextFormat; $camera = null; now = 0; _delta = 0; fps = 0; $pause = false; c_i = 0; i = 0; fps_counter = 0; timer = new Timer(100); _last = getTimer(); super(); timer.start(); $shut = false; $dTime = 1; $frustum = new AABB2D((_arg1.width / 2), (_arg1.height / 2), (_arg1.width / 2), (_arg1.height / 2)); $resources = new ResourceManager(_arg1.stage); $objects = new ObjectManager(); _local3 = 1; $debugger = new GraphicsDebug(_arg1, _local3); $renderer = new Renderer(_arg1.stage, _arg1.width, _arg1.height, 10, 50, $resources, $debugger, _local3); $collider = new Collider($debugger, _local3); $input = new Input(_arg1.stage); $sound = new SoundSystem($frustum); $scripts = new ScriptManager(); fps_counter_text = new TextField(); fps_counter_text.background = true; fps_counter_text.backgroundColor = 0; fps_counter_text.selectable = false; fps_counter_text.y = 35; fps_counter_text.width = 60; fps_counter_text.height = 20; _local4 = new TextFormat(); _local4.font = "Verdana"; _local4.color = 0xFFFFFF; _local4.size = 12; _local4.bold = true; _local4.align = TextFormatAlign.CENTER; fps_counter_text.defaultTextFormat = _local4; _arg1.stage.addChild(fps_counter_text); } public function SoundOff():void{ $sound.Shut(); } public function TraceShit():void{ } public function Update():void{ fps_counter++; now = getTimer(); _delta = (now - _last); if (_delta >= 1000){ fps = ((fps_counter / _delta) * 1000); fps_counter_text.text = (fps.toFixed(1) + " fps"); fps_counter = 0; _last = now; }; $debugger.Update(); if ($shut){ return; }; if (!$pause){ $scripts.RunScripts(); $objects.RemoveObjects(); $objects.UpdateObjects(); $renderer.Render(); }; $sound.Update(); } public function ShowFPS():void{ fps_counter_text.visible = true; } public function ClearResources():void{ $resources.Clear(); } public function Scream():void{ $shut = false; } public function AddObject(_arg1:IObject):IObject{ $objects.AddObject(_arg1); return (_arg1); } public function setCamera(_arg1:IObject):void{ $camera = _arg1; $frustum = $camera.GetBBOX(); $sound.$ear = $frustum; } public function SoundOn():void{ $sound.Scream(); } public function Reset():void{ $renderer.Clear(); $collider.Clear(); $objects.DeleteObjects(); } public function HideFPS():void{ fps_counter_text.visible = false; } public function AddScript(_arg1):void{ $scripts.AddScript(_arg1); } public function InitObjects():void{ $objects.InitObjects(); } public function DeleteObjects():void{ $objects.DeleteObjects(); } public function Play():void{ $pause = false; } public function Shut():void{ $shut = true; } public function Pause():void{ $pause = true; } public function ReplaceObjects(_arg1):void{ $objects.ReplaceObjects(_arg1); } public function DeleteObject(_arg1:uint):void{ $objects.DeleteObject(_arg1); } public function DeleteScript(_arg1:uint):void{ $scripts.DeleteScript(_arg1); } } }//package main.engine
Section 4
//base_grid_object (main.engine.base_grid_object) package main.engine { import flash.display.*; public class base_grid_object implements IGridObject { public var $manager;// = null public var $bbox:AABB2D; public var $owner;// = null public var $cash:Boolean; public var $cells:Array; public var $index:uint; public var $name:String; public var $type:uint; public var $cells_length:uint;// = 0 public var $vel:Vector2D; public var $grid_support:Boolean; public function base_grid_object(_arg1, _arg2:uint, _arg3:Boolean, _arg4:Boolean, _arg5:MovieClip, _arg6:Number, _arg7:Number){ $manager = null; $cells = new Array(9); $cells_length = 0; $owner = null; super(); $manager = _arg1; $name = "noname"; $type = _arg2; $grid_support = _arg3; $cash = _arg4; $bbox = new AABB2D(0, 0, 1, 1); $bbox.GetFromMC(_arg5, _arg6, _arg7); $vel = new Vector2D(0, 0, 0, 0, 0); $vel.pos.x = _arg6; $vel.pos.y = _arg7; $cells = new Array(9); $cells_length = 0; } public function GetGridCell(_arg1:uint):Cell{ return ($cells[_arg1]); } public function GetIndex():uint{ return ($index); } public function SetManager(_arg1):void{ $manager = _arg1; } public function GetType():uint{ return ($type); } public function GetGridSupport():Boolean{ return ($grid_support); } public function ClearCash():void{ $cells_length = 0; } public function GetGridCellsLength():uint{ return ($cells_length); } public function GetBBOX():AABB2D{ return ($bbox); } public function bCashable():Boolean{ return ($cash); } public function Destroy():void{ $manager.Pop(this); $bbox = null; $vel = null; $cells = null; } public function SetGridCell(_arg1:Cell):void{ $cells[$cells_length] = _arg1; $cells_length++; } public function SetIndex(_arg1:uint):void{ $index = _arg1; } } }//package main.engine
Section 5
//BigBitmap (main.engine.BigBitmap) package main.engine { import flash.display.*; import flash.geom.*; public class BigBitmap extends base_grid_object implements IGridObject, IRenderable { public var $draw_point:Point; public var $renderable:Boolean; public var $graphics_offset; public var $draw_layer:uint; public var $graphics; public var $bbox_offset; public var $frame:Rectangle; public var $inertion:Number; public var callback; public var $hidden:Boolean; public var $frame_size:Point; public var $graphics_vars; public function BigBitmap(_arg1, _arg2:Boolean, _arg3:Boolean, _arg4:MovieClip, _arg5:Number, _arg6:Number, _arg7:uint=1, _arg8:Boolean=false, _arg9:Number=1){ super(_arg1.$engine.$renderer, EngineConstants.GRAFTYPE_BIGBITMAP, _arg2, _arg3, _arg4.draw_frame, _arg5, _arg6); $graphics = $manager.$resources.CreateBitmap(_arg4, _arg8); $graphics_offset = new Point(0, 0); $graphics_offset.x = (-1 * (_arg4.draw_frame.x + (_arg4.draw_frame.width / 2))); $graphics_offset.y = (-1 * (_arg4.draw_frame.y + (_arg4.draw_frame.height / 2))); $bbox_offset = new Point(0, 0); $bbox_offset.x = ((_arg4.draw_frame.x + (_arg4.draw_frame.width / 2)) - (_arg4.bbox.x + (_arg4.bbox.width / 2))); $bbox_offset.y = ((_arg4.draw_frame.y + (_arg4.draw_frame.height / 2)) - (_arg4.bbox.y + (_arg4.bbox.height / 2))); $draw_point = new Point(0, 0); $frame_size = new Point($manager.$render_width, $manager.$render_height); $frame = new Rectangle(0, 0, $graphics.$data.width, $graphics.$data.height); $draw_layer = _arg7; $hidden = false; $renderable = false; $inertion = _arg9; $owner = null; callback = null; $manager.Add(this); } public function Update():void{ } public function SetPosition(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.SetPosition(_arg1, _arg2); $manager.Push(this); } public function SetDrawLayer(_arg1:uint):void{ $draw_layer = _arg1; } public function Draw(_arg1:BitmapData, _arg2:Point):void{ $draw_point.x = (($bbox.pos.x - $bbox.extents.x) - _arg2.x); $draw_point.y = (($bbox.pos.y - $bbox.extents.y) - _arg2.y); if ($inertion != 1){ $draw_point.x = ($draw_point.x * $inertion); $draw_point.y = ($draw_point.y * $inertion); }; _arg1.copyPixels($graphics.$data, $frame, $draw_point, null, null, true); } override public function Destroy():void{ $manager.Pop(this); $bbox = null; $vel = null; $cells = null; $graphics = null; } public function GetDrawLayer():uint{ return ($draw_layer); } public function Move(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.Move(_arg1, _arg2); $manager.Push(this); } } }//package main.engine
Section 6
//Cell (main.engine.Cell) package main.engine { public class Cell { public var dynamic_length:uint; public var dynamic_indeces:Array; public var value_:uint; public var static_indeces:Array; public function Cell(_arg1:uint){ value_ = _arg1; static_indeces = new Array(); dynamic_indeces = new Array(100); dynamic_length = 0; } public function Delete():void{ static_indeces = null; dynamic_indeces = null; } public function SetDynamicIndex(_arg1:uint):void{ dynamic_indeces[dynamic_length] = _arg1; dynamic_length++; } } }//package main.engine
Section 7
//ColAABB (main.engine.ColAABB) package main.engine { import flash.display.*; import flash.geom.*; public class ColAABB extends base_grid_object implements IGridObject, ICollidable { public var $distance:Number;// = 0 var j; var k;// = 0 var i; public function ColAABB(_arg1, _arg2, _arg3:Boolean, _arg4:Boolean, _arg5:MovieClip, _arg6:Number, _arg7:Number){ $distance = 0; k = 0; super(_arg1.$engine.$collider, EngineConstants.COLTYPE_AABB2D, _arg3, _arg4, _arg5.bbox, _arg6, _arg7); $owner = _arg2; $manager.Add(this); } public function GetColliders(_arg1:CollisionProxy):void{ var _local2:*; _local2 = $manager.Get(this); i = 0; while (i < _local2.length) { if ((($bbox.CrossAABB($manager.$objects[_local2[i]].$bbox)) && (!((this.$index == $manager.$objects[_local2[i]].$index))))){ _arg1.Add($manager.$objects[_local2[i]]); }; i++; }; } public function SetPosition(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.SetPosition(_arg1, _arg2); $manager.Push(this); } public function GetPotentialColliders():Array{ var _local1:*; var _local2:*; _local1 = $manager.Get(this); _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push($manager.$objects[_local1[i]]); i++; }; return (_local2); } public function Move(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.Move(_arg1, _arg2); $manager.Push(this); } public function ShowObjectCells():void{ $manager.ShowObjectCells(this); } } }//package main.engine
Section 8
//Collider (main.engine.Collider) package main.engine { public class Collider extends GridManager { public function Collider(_arg1:GraphicsDebug, _arg2:Number):void{ super(_arg1, _arg2); } } }//package main.engine
Section 9
//CollisionProxy (main.engine.CollisionProxy) package main.engine { public class CollisionProxy { public var $COLTYPE_MESHSIMPLE:Array; public var $COLTYPE_AABB:Array; public var $COLTYPE_VECTOR2D_LENGTH:Number; public var $COLTYPE_MESH:Array; public var $COLTYPE_AABB_LENGTH:Number; var i; var j; var k;// = 0 public var $COLTYPE_MESH_LENGTH:Number; public var $COLTYPE_MESHSIMPLE_LENGTH:Number; public var $COLTYPE_VECTOR2D:Array; public function CollisionProxy(){ k = 0; super(); $COLTYPE_MESH = new Array(10); $COLTYPE_MESH_LENGTH = 0; $COLTYPE_MESHSIMPLE = new Array(10); $COLTYPE_MESHSIMPLE_LENGTH = 0; $COLTYPE_AABB = new Array(10); $COLTYPE_AABB_LENGTH = 0; $COLTYPE_VECTOR2D = new Array(10); $COLTYPE_VECTOR2D_LENGTH = 0; } public function Delete():void{ i = 0; while (i < 10) { $COLTYPE_MESH[i] = null; $COLTYPE_MESHSIMPLE[i] = null; $COLTYPE_AABB[i] = null; $COLTYPE_VECTOR2D[i] = null; i++; }; } public function Add(_arg1:IGridObject):void{ switch (_arg1.GetType()){ case EngineConstants.COLTYPE_MESH: $COLTYPE_MESH[$COLTYPE_MESH_LENGTH] = _arg1; $COLTYPE_MESH_LENGTH++; break; case EngineConstants.COLTYPE_MESHSIMPLE: $COLTYPE_MESHSIMPLE[$COLTYPE_MESHSIMPLE_LENGTH] = _arg1; $COLTYPE_MESHSIMPLE_LENGTH++; break; case EngineConstants.COLTYPE_AABB2D: $COLTYPE_AABB[$COLTYPE_AABB_LENGTH] = _arg1; $COLTYPE_AABB_LENGTH++; break; case EngineConstants.COLTYPE_VECTOR2D: $COLTYPE_VECTOR2D[$COLTYPE_VECTOR2D_LENGTH] = _arg1; $COLTYPE_VECTOR2D_LENGTH++; break; }; } public function Clear():void{ $COLTYPE_MESH_LENGTH = 0; $COLTYPE_MESHSIMPLE_LENGTH = 0; $COLTYPE_AABB_LENGTH = 0; $COLTYPE_VECTOR2D_LENGTH = 0; } } }//package main.engine
Section 10
//ColMesh (main.engine.ColMesh) package main.engine { import flash.display.*; import flash.geom.*; public class ColMesh extends base_grid_object implements IGridObject, ICollidable { public var $GRID:Grid; var k;// = 0 public var $vectors:Array; var j; var i; public function ColMesh(_arg1, _arg2, _arg3:Boolean, _arg4:Boolean, _arg5:MovieClip, _arg6:Number, _arg7:Number){ var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; k = 0; super(_arg1.$engine.$collider, EngineConstants.COLTYPE_MESH, _arg3, _arg4, _arg5.bbox, _arg6, _arg7); $owner = _arg2; $GRID = new Grid(); _local8 = MovieClip(_arg5.getChildByName("grid_bounds")); _local9 = MovieClip(_arg5.getChildByName("grid_cell")); _local10 = Math.ceil(Math.max(_local8.width, _local8.height)); _local11 = Math.ceil((_local10 / Math.ceil(_local9.width))); $GRID.SetSize(_local10, _local11); $vectors = new Array(); i = 0; while (i < _arg5.numChildren) { if ((((((((((((((_arg5.getChildAt(i).name == "jumpable")) || ((_arg5.getChildAt(i).name == "solid")))) || ((_arg5.getChildAt(i).name == "rope")))) || ((_arg5.getChildAt(i).name == "h_rope")))) || ((_arg5.getChildAt(i).name == "getup")))) || ((_arg5.getChildAt(i).name == "camera_rails")))) || ((_arg5.getChildAt(i).name == "levelbottom")))){ _local12 = new ColVector(_arg1, true, _arg5.getChildAt(i), _arg6, _arg7); _local12.SetIndex($vectors.length); $vectors.push(_local12); $GRID.Push(_local12); _arg5.getChildAt(i).visible = false; }; i++; }; $manager.Add(this); } public function GetVectors(_arg1:AABB2D):Array{ var _local2:*; var _local3:*; _local2 = $GRID.GetByBBOX(_arg1); _local3 = new Array(); i = 0; while (i < _local2.length) { if ($vectors[_local2[i]].$bbox.CrossAABB(_arg1)){ _local3.push($vectors[_local2[i]]); }; i++; }; return (_local3); } public function GetColliders(_arg1:CollisionProxy):void{ var _local2:*; _local2 = $manager.Get(this); i = 0; while (i < _local2.length) { if ((($bbox.CrossAABB($manager.$objects[_local2[i]].$bbox)) && (!((this.$index == $manager.$objects[_local2[i]].$index))))){ _arg1.Add($manager.$objects[_local2[i]]); }; i++; }; } public function SetPosition(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.SetPosition(_arg1, _arg2); $manager.Push(this); } public function Move(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.Move(_arg1, _arg2); $manager.Push(this); } public function Draw():void{ i = 0; while (i < $vectors.length) { $vectors[i].Draw(); i++; }; } public function GetPotentialVectors(_arg1:AABB2D):Array{ var _local2:*; var _local3:*; _local2 = $GRID.GetByBBOX(_arg1); _local3 = new Array(); i = 0; while (i < _local2.length) { _local3.push($vectors[_local2[i]]); i++; }; return (_local3); } public function GetPotentialColliders():Array{ var _local1:*; var _local2:*; _local1 = $manager.Get(this); _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push($manager.$objects[_local1[i]]); i++; }; return (_local2); } public function ShowObjectCells():void{ $manager.ShowObjectCells(this); } } }//package main.engine
Section 11
//ColVector (main.engine.ColVector) package main.engine { import flash.display.*; import flash.geom.*; public class ColVector extends base_grid_object implements IGridObject, ICollidable { public var $subtype:uint; public var $vector:Vector2D; var j; var k;// = 0 var i; public function ColVector(_arg1, _arg2:Boolean, _arg3, _arg4, _arg5){ k = 0; super(_arg1.$engine.$collider, EngineConstants.COLTYPE_MESH, true, _arg2, _arg3, _arg4, _arg5); $vector = new Vector2D(_arg3.width, _arg3.height, (_arg3.x + _arg4), (_arg3.y + _arg5), _arg3.rotation); $bbox.pos.x = ($vector.pos.x + ($vector.dir.x * 0.5)); $bbox.pos.y = ($vector.pos.y + ($vector.dir.y * 0.5)); $bbox.extents.x = (Math.abs($vector.dir.x) * 0.5); $bbox.extents.y = (Math.abs($vector.dir.y) * 0.5); switch (_arg3.name){ case "solid": $subtype = EngineConstants.VECTYPE_SOLID; break; case "jumpable": $subtype = EngineConstants.VECTYPE_JUMPABLE; break; case "camera_rails": $subtype = EngineConstants.VECTYPE_CAMERARAILS; break; case "levelbottom": $subtype = EngineConstants.VECTYPE_LEVELBOTTOM; break; default: break; }; } public function GetColliders(_arg1:CollisionProxy):void{ var _local2:*; _local2 = $manager.Get(this); i = 0; while (i < _local2.length) { if ((($bbox.CrossAABB($manager.$objects[_local2[i]].$bbox)) && (!((this.$index == $manager.$objects[_local2[i]].$index))))){ _arg1.Add($manager.$objects[_local2[i]]); }; i++; }; } public function Draw():void{ $manager.$debugger.DrawBox(($bbox.pos.x - $bbox.extents.x), ($bbox.pos.y - $bbox.extents.y), ($bbox.extents.x * 2), ($bbox.extents.y * 2), 0xFF0000, 0.3); } public function GetPotentialColliders():Array{ var _local1:*; var _local2:*; _local1 = $manager.Get(this); _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push($manager.$objects[_local1[i]]); i++; }; return (_local2); } } }//package main.engine
Section 12
//EngineConstants (main.engine.EngineConstants) package main.engine { public final class EngineConstants { public static const VECTYPE_GETUP:uint = 3; public static const GRAFTYPE_BITMAP:uint = 1; public static const RESTYPE_ACLIP:uint = 4; public static const VECTYPE_JUMPABLE:uint = 1; public static const RESTYPE_BITMAP:uint = 1; public static const GRAFTYPE_ANIMBITMAP:uint = 2; public static const RESTYPE_MCLIP:uint = 0; public static const EPSILON:Number = 0.0003; public static const COLTYPE_VECTOR2D:uint = 3; public static const GRAFTYPE_ACLIP:uint = 4; public static const GRAFTYPE_BIGBITMAP:uint = 3; public static const COLTYPE_MESHSIMPLE:uint = 1; public static const RESTYPE_ANIMBITMAP:uint = 2; public static const GRAFTYPE_MCLIP:uint = 0; public static const VECTYPE_CAMERARAILS:uint = 2; public static const RESTYPE_SOUND:uint = 3; public static const COLTYPE_AABB2D:uint = 2; public static const COLTYPE_MESH:uint = 0; public static const VECTYPE_SOLID:uint = 0; public static const VECTYPE_LEVELBOTTOM:uint = 4; } }//package main.engine
Section 13
//GameObject (main.engine.GameObject) package main.engine { import flash.display.*; import flash.geom.*; public dynamic class GameObject implements IObject { public var $game;// = null public var $disabled:Boolean;// = false public var $index:uint; public var $name:String; public var $init_script; public var $off:Boolean;// = false public var $colliders:Array; public var $update_script; public var $renderables:Array; public var $group:uint; public var $type:uint; public function GameObject(_arg1){ $game = null; $off = false; $disabled = false; $init_script = function (_arg1){ }; $update_script = function (_arg1){ }; super(); $game = _arg1; $renderables = new Array(); $colliders = new Array(); $group = 0; $index = 0; $name = "void"; $type = 0; } public function GetPosition():Point{ return (null); } public function GetType():uint{ return ($type); } public function Collide(_arg1:IObject):void{ } public function Init():void{ $init_script(this); } public function HitTest(_arg1:IObject):Boolean{ return (false); } public function Coldet():void{ } public function SetIndex(_arg1:uint):void{ $index = _arg1; } public function GetIndex():uint{ return ($index); } public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } public function Delete():void{ } public function GetName():String{ return ($name); } public function Draw(_arg1:BitmapData):void{ } public function Update():void{ } public function Script():void{ } public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function isOff():Boolean{ return ($off); } public function Subscript():void{ } } }//package main.engine
Section 14
//GraphicsDebug (main.engine.GraphicsDebug) package main.engine { import flash.display.*; import flash.geom.*; public class GraphicsDebug { public var $scale_factor:Number; private var borderSize:uint;// = 2 private var size:uint;// = 80 private var cornerRadius:uint;// = 9 private var borderColor:uint;// = 0xFF0000 private var gutter:uint;// = 5 private var bgColor:uint;// = 0xFFCC00 private var $bDisabled:Boolean;// = false private var $graphics:Graphics; public var $render_offset:Point; public function GraphicsDebug(_arg1, _arg2:Number){ var _local3:Shape; $bDisabled = false; size = 80; bgColor = 0xFFCC00; borderColor = 0xFF0000; borderSize = 2; cornerRadius = 9; gutter = 5; super(); _local3 = new Shape(); $graphics = _local3.graphics; _arg1.stage.addChild(_local3); $render_offset = new Point(0, 0); $scale_factor = _arg2; } public function DrawBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint=0xFF0000, _arg6:Number=1):void{ if ($bDisabled){ return; }; _arg1 = (_arg1 - $render_offset.x); _arg2 = (_arg2 - $render_offset.y); $graphics.beginFill(_arg5, _arg6); $graphics.lineStyle(borderSize, borderColor); $graphics.drawRect((_arg1 * $scale_factor), (_arg2 * $scale_factor), (_arg3 * $scale_factor), (_arg4 * $scale_factor)); $graphics.endFill(); $graphics.moveTo(0, 0); } public function DrawCircle(_arg1, _arg2, _arg3:uint=0xFF0000, _arg4:uint=5):void{ if ($bDisabled){ return; }; _arg1 = (_arg1 - $render_offset.x); _arg2 = (_arg2 - $render_offset.y); $graphics.beginFill(_arg3); $graphics.lineStyle(0, borderColor); $graphics.drawCircle(_arg1, _arg2, _arg4); $graphics.endFill(); } public function DrawCircleOutline(_arg1, _arg2, _arg3:uint=0xFF0000, _arg4:uint=5):void{ if ($bDisabled){ return; }; _arg1 = (_arg1 - $render_offset.x); _arg2 = (_arg2 - $render_offset.y); $graphics.lineStyle(0, _arg3); $graphics.drawCircle(_arg1, _arg2, _arg4); } public function Disable():void{ $bDisabled = true; } public function Enable():void{ $bDisabled = false; } public function Update():void{ if ($bDisabled){ return; }; $graphics.clear(); } private function doDrawRect():void{ if ($bDisabled){ return; }; $graphics.beginFill(bgColor); $graphics.lineStyle(borderSize, borderColor); $graphics.drawRect(0, 0, size, size); $graphics.endFill(); } public function DrawBoxOutline(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint=0xFF0000, _arg6:Number=1):void{ if ($bDisabled){ return; }; _arg1 = (_arg1 - $render_offset.x); _arg2 = (_arg2 - $render_offset.y); $graphics.lineStyle(borderSize, _arg5); $graphics.drawRect((_arg1 * $scale_factor), (_arg2 * $scale_factor), (_arg3 * $scale_factor), (_arg4 * $scale_factor)); $graphics.moveTo(0, 0); } public function DrawLine(_arg1, _arg2, _arg3, _arg4, _arg5:uint=0xFF0000):void{ if ($bDisabled){ return; }; _arg1 = (_arg1 - $render_offset.x); _arg2 = (_arg2 - $render_offset.y); _arg3 = (_arg3 - $render_offset.x); _arg4 = (_arg4 - $render_offset.y); $graphics.moveTo((_arg1 * $scale_factor), (_arg2 * $scale_factor)); $graphics.lineStyle(borderSize, _arg5); $graphics.lineTo((_arg3 * $scale_factor), (_arg4 * $scale_factor)); $graphics.moveTo(0, 0); } } }//package main.engine
Section 15
//Grid (main.engine.Grid) package main.engine { import flash.display.*; import flash.geom.*; public class Grid { public var $cell_size:uint; public var $cell_number:uint; public var $y_to:int;// = 0 public var $box:AABB2D; public var $cells:Array; public var $x_from:int;// = 0 private var $offset:Point; public var $debug_box:AABB2D; public var $x_to:int;// = 0 public var $y_from:int;// = 0 public var $bActive:Boolean; private var i:uint;// = 0 private var j:uint;// = 0 private var k:uint;// = 0 private var l:uint;// = 0 private var z:uint;// = 0 public function Grid():void{ i = 0; j = 0; k = 0; z = 0; l = 0; $x_from = 0; $x_to = 0; $y_from = 0; $y_to = 0; super(); $cells = null; $cell_number = 0; $cell_size = 0; $box = null; $debug_box = null; $offset = new Point(0, 0); $bActive = false; } public function UpdateIndeces(_arg1:uint):void{ i = 0; while (i < $cells.length) { j = 0; while (j < $cells[i].length) { k = 0; while (k < $cells[i][j].dynamic_length) { if ($cells[i][j].dynamic_indeces[k] >= _arg1){ $cells[i][j].dynamic_indeces[k] = ($cells[i][j].dynamic_indeces[k] - 1); }; k++; }; j++; }; i++; }; } public function Add(_arg1):void{ $x_from = Math.floor((((_arg1.$bbox.pos.x - $offset.x) - _arg1.$bbox.extents.x) / $cell_size)); $x_to = (Math.floor((((_arg1.$bbox.pos.x - $offset.x) + _arg1.$bbox.extents.x) / $cell_size)) + 1); $y_from = Math.floor((((_arg1.$bbox.pos.y - $offset.y) - _arg1.$bbox.extents.y) / $cell_size)); $y_to = (Math.floor((((_arg1.$bbox.pos.y - $offset.y) + _arg1.$bbox.extents.y) / $cell_size)) + 1); if ($x_from < 0){ $x_from = 0; }; if ($y_from < 0){ $y_from = 0; }; if ($x_to > $cell_number){ $x_to = $cell_number; }; if ($y_to > $cell_number){ $y_to = $cell_number; }; _arg1.$last_cell_length = 0; i = $x_from; while (i < $x_to) { j = $y_from; while (j < $y_to) { if (_arg1.$cash){ $cells[i][j].static_indeces.push(_arg1.$index); } else { $cells[i][j].dynamic_indeces[$cells[i][j].dynamic_length] = _arg1.$index; $cells[i][j].dynamic_length = ($cells[i][j].dynamic_length + 1); _arg1.$last_row[_arg1.$last_cell_length] = i; _arg1.$last_col[_arg1.$last_cell_length] = j; _arg1.$last_cell_length = (_arg1.$last_cell_length + 1); }; j++; }; i++; }; } public function UpdateAllIndeces(_arg1:uint):void{ i = 0; while (i < $cells.length) { j = 0; while (j < $cells[i].length) { if ($cells[i][j].static_indeces){ k = 0; while (k < $cells[i][j].static_indeces.length) { if ($cells[i][j].static_indeces[k] > _arg1){ var _local2 = $cells[i][j].static_indeces; var _local3 = k; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; }; k++; }; }; k = 0; while (k < $cells[i][j].dynamic_length) { if ($cells[i][j].dynamic_indeces[k] >= _arg1){ $cells[i][j].dynamic_indeces[k] = ($cells[i][j].dynamic_indeces[k] - 1); }; k++; }; j++; }; i++; }; } public function Cover(_arg1:Array):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:uint; var _local11:Boolean; var _local12:Array; var _local13:*; this.Delete(); $cells = new Array(); _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = 0; _local10 = 0; _local11 = true; i = 0; while (i < _arg1.length) { if (!_arg1[i].$grid_support){ } else { _local6 = (_arg1[i].$bbox.pos.x - _arg1[i].$bbox.extents.x); _local7 = (_arg1[i].$bbox.pos.x + _arg1[i].$bbox.extents.x); _local8 = (_arg1[i].$bbox.pos.y - _arg1[i].$bbox.extents.y); _local9 = (_arg1[i].$bbox.pos.y + _arg1[i].$bbox.extents.y); if (_local11){ _local2 = _local6; _local3 = _local7; _local4 = _local8; _local5 = _local9; _local11 = false; } else { if (_local6 < _local2){ _local2 = _local6; }; if (_local7 > _local3){ _local3 = _local7; }; if (_local8 < _local4){ _local4 = _local8; }; if (_local9 > _local5){ _local5 = _local9; }; }; }; i++; }; if ((_local3 - _local2) > (_local5 - _local4)){ _local10 = (_local3 - _local2); } else { _local10 = (_local5 - _local4); }; $offset.x = _local2; $offset.y = _local4; $cell_number = (int((_local10 / $cell_size)) + 1); i = 0; while (i < $cell_number) { _local12 = new Array(); j = 0; while (j < $cell_number) { _local13 = new Object(); _local13.value_ = uint(0); _local13.static_indeces = new Array(); _local13.dynamic_indeces = new Array(100); _local13.dynamic_length = 0; _local12.push(_local13); _local12[j].value_ = ((i * 10) + j); $box.pos.x = (($offset.x + (i * $cell_size)) + ($cell_size / 2)); $box.pos.y = (($offset.y + (j * $cell_size)) + ($cell_size / 2)); k = 0; while (k < _arg1.length) { if (!_arg1[k].$grid_support){ } else { if (_arg1[k].$HitTest(_arg1[k], $box)){ if (_arg1[k].$cash){ if (_local12[j].static_indeces == undefined){ _local12[j].static_indeces = new Array(); }; _local12[j].static_indeces.push(_arg1[k].$index); } else { _local12[j].dynamic_indeces[_local12[j].dynamic_length] = _arg1[k].$index; _local12[j].dynamic_length++; _arg1[k].$last_row[_arg1[k].$last_cell_length] = i; _arg1[k].$last_col[_arg1[k].$last_cell_length] = j; _arg1[k].$last_cell_length++; }; }; }; k++; }; j++; }; $cells.push(_local12); i++; }; $bActive = true; } public function Splice(_arg1):void{ i = 0; while (i < _arg1.$last_cell_length) { j = 0; while (j < $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_length) { if ($cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_indeces[j] == _arg1.$index){ k = j; while (k < ($cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_length - 1)) { $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_indeces[k] = $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_indeces[(k + 1)]; k++; }; $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_length = ($cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_length - 1); break; }; j++; }; i++; }; _arg1.$last_cell_length = 0; } public function Clear():void{ $cells = null; $cells = new Array(); } public function Reset():void{ var _local1:Array; var _local2:*; this.Delete(); $cells = new Array(); _local1 = new Array(); _local2 = new Object(); _local2.value_ = uint(0); _local2.static_indeces = new Array(); _local2.dynamic_indeces = new Array(100); _local2.dynamic_length = 0; _local1.push(_local2); _local1[j].value_ = 0; $cells.push(_local1); $bActive = false; } public function Pop(_arg1:IGridObject):void{ var _local2:Boolean; if (!_arg1.GetGridSupport()){ return; }; _local2 = false; i = 0; while (i < _arg1.GetGridCellsLength()) { _local2 = false; j = 0; while (j < _arg1.GetGridCell(i).dynamic_length) { if (_arg1.GetGridCell(i).dynamic_indeces[j] == _arg1.GetIndex()){ _local2 = true; }; if (_local2){ if ((j + 1) < _arg1.GetGridCell(i).dynamic_length){ _arg1.GetGridCell(i).dynamic_indeces[j] = _arg1.GetGridCell(i).dynamic_indeces[(j + 1)]; } else { _arg1.GetGridCell(i).dynamic_indeces[j] = 0; }; }; j++; }; _arg1.GetGridCell(i).dynamic_length--; i++; }; _arg1.ClearCash(); } public function Debug(_arg1):void{ i = 0; while (i < $cell_number) { _arg1.DrawLine($offset.x, ($offset.y + (i * $cell_size)), ($offset.x + ($cell_number * $cell_size)), ($offset.y + (i * $cell_size))); _arg1.DrawLine(($offset.x + (i * $cell_size)), $offset.y, ($offset.x + (i * $cell_size)), ($offset.y + ($cell_number * $cell_size))); i++; }; } public function Get(_arg1:AABB2D):Array{ var _local2:Array; var _local3:Boolean; _local2 = new Array(); $x_from = Math.floor((((_arg1.pos.x - $offset.x) - _arg1.extents.x) / $cell_size)); $x_to = (Math.floor((((_arg1.pos.x - $offset.x) + _arg1.extents.x) / $cell_size)) + 1); $y_from = Math.floor((((_arg1.pos.y - $offset.y) - _arg1.extents.y) / $cell_size)); $y_to = (Math.floor((((_arg1.pos.y - $offset.y) + _arg1.extents.y) / $cell_size)) + 1); if ($x_from < 0){ $x_from = 0; }; if ($y_from < 0){ $y_from = 0; }; if ($x_to > $cell_number){ $x_to = $cell_number; }; if ($y_to > $cell_number){ $y_to = $cell_number; }; _local3 = true; i = $x_from; while (i < $x_to) { j = $y_from; while (j < $y_to) { if ($cells[i][j].static_indeces){ k = 0; while (k < $cells[i][j].static_indeces.length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].static_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[i][j].static_indeces[k]); }; _local3 = true; k++; }; }; k = 0; while (k < $cells[i][j].dynamic_length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].dynamic_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[i][j].dynamic_indeces[k]); }; _local3 = true; k++; }; j++; }; i++; }; return (_local2); } public function Push(_arg1:IGridObject):void{ var _local2:*; if (!_arg1.GetGridSupport()){ return; }; _local2 = _arg1.GetBBOX(); $x_from = Math.floor((((_local2.pos.x - $offset.x) - _local2.extents.x) / $cell_size)); $x_to = (Math.floor((((_local2.pos.x - $offset.x) + _local2.extents.x) / $cell_size)) + 1); $y_from = Math.floor((((_local2.pos.y - $offset.y) - _local2.extents.y) / $cell_size)); $y_to = (Math.floor((((_local2.pos.y - $offset.y) + _local2.extents.y) / $cell_size)) + 1); if ($x_from < 0){ $x_from = 0; }; if ($y_from < 0){ $y_from = 0; }; if ($x_to > $cell_number){ $x_to = $cell_number; }; if ($y_to > $cell_number){ $y_to = $cell_number; }; i = $x_from; while (i < $x_to) { j = $y_from; while (j < $y_to) { if (_arg1.bCashable()){ $cells[i][j].static_indeces.push(_arg1.GetIndex()); } else { $cells[i][j].SetDynamicIndex(_arg1.GetIndex()); _arg1.SetGridCell($cells[i][j]); }; j++; }; i++; }; } public function GetDebug(_arg1:AABB2D, _arg2):Array{ var _local3:Array; var _local4:Boolean; _local3 = new Array(); $x_from = Math.floor((((_arg1.pos.x - $offset.x) - _arg1.extents.x) / $cell_size)); $x_to = (Math.floor((((_arg1.pos.x - $offset.x) + _arg1.extents.x) / $cell_size)) + 1); $y_from = Math.floor((((_arg1.pos.y - $offset.y) - _arg1.extents.y) / $cell_size)); $y_to = (Math.floor((((_arg1.pos.y - $offset.y) + _arg1.extents.y) / $cell_size)) + 1); if ($x_from < 0){ $x_from = 0; }; if ($y_from < 0){ $y_from = 0; }; if ($x_to > $cell_number){ $x_to = $cell_number; }; if ($y_to > $cell_number){ $y_to = $cell_number; }; _arg2.DrawLine((($x_from * $cell_size) + $offset.x), (($y_from * $cell_size) + $offset.y), (($x_to * $cell_size) + $offset.x), (($y_from * $cell_size) + $offset.y), 0xFF00); _arg2.DrawLine((($x_from * $cell_size) + $offset.x), (($y_from * $cell_size) + $offset.y), (($x_from * $cell_size) + $offset.x), (($y_to * $cell_size) + $offset.y), 0xFF00); _arg2.DrawLine((($x_to * $cell_size) + $offset.x), (($y_from * $cell_size) + $offset.y), (($x_to * $cell_size) + $offset.x), (($y_to * $cell_size) + $offset.y), 0xFF00); _arg2.DrawLine((($x_from * $cell_size) + $offset.x), (($y_to * $cell_size) + $offset.y), (($x_to * $cell_size) + $offset.x), (($y_to * $cell_size) + $offset.y), 0xFF00); _local4 = true; i = $x_from; while (i < $x_to) { j = $y_from; while (j < $y_to) { if ($cells[i][j].static_indeces){ k = 0; while (k < $cells[i][j].static_indeces.length) { z = 0; while (z < _local3.length) { if (_local3[z] == $cells[i][j].static_indeces[k]){ _local4 = false; }; z++; }; if (_local4){ _local3.push($cells[i][j].static_indeces[k]); }; _local4 = true; k++; }; }; k = 0; while (k < $cells[i][j].dynamic_length) { z = 0; while (z < _local3.length) { if (_local3[z] == $cells[i][j].dynamic_indeces[k]){ _local4 = false; }; z++; }; if (_local4){ _local3.push($cells[i][j].dynamic_indeces[k]); }; _local4 = true; k++; }; j++; }; i++; }; return (_local3); } public function Delete():void{ i = 0; while (i < $cells.length) { j = 0; while (j < $cells[i].length) { if ($cells[i][j].static_indeces){ k = 0; while (k < $cells[i][j].static_indeces.length) { k++; }; }; k = 0; while (k < $cells[i][j].dynamic_length) { k++; }; j++; }; i++; }; $cell_number = 1; $cells = null; } public function GetByObject(_arg1:IGridObject):Array{ var _local2:Array; var _local3:Boolean; _local2 = new Array(); _local3 = true; i = 0; while (i < _arg1.GetGridCellsLength()) { k = 0; while (k < _arg1.GetGridCell(i).static_indeces.length) { z = 0; while (z < _local2.length) { if (_local2[z] == _arg1.GetGridCell(i).static_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push(_arg1.GetGridCell(i).static_indeces[k]); }; _local3 = true; k++; }; k = 0; while (k < _arg1.GetGridCell(i).dynamic_length) { z = 0; while (z < _local2.length) { if (_local2[z] == _arg1.GetGridCell(i).dynamic_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push(_arg1.GetGridCell(i).dynamic_indeces[k]); }; _local3 = true; k++; }; i++; }; return (_local2); } public function GetByBBOX(_arg1:AABB2D):Array{ var _local2:Array; var _local3:Boolean; _local2 = new Array(); $x_from = Math.floor((((_arg1.pos.x - $offset.x) - _arg1.extents.x) / $cell_size)); $x_to = (Math.floor((((_arg1.pos.x - $offset.x) + _arg1.extents.x) / $cell_size)) + 1); $y_from = Math.floor((((_arg1.pos.y - $offset.y) - _arg1.extents.y) / $cell_size)); $y_to = (Math.floor((((_arg1.pos.y - $offset.y) + _arg1.extents.y) / $cell_size)) + 1); if ($x_from < 0){ $x_from = 0; }; if ($y_from < 0){ $y_from = 0; }; if ($x_to > $cell_number){ $x_to = $cell_number; }; if ($y_to > $cell_number){ $y_to = $cell_number; }; _local3 = true; i = $x_from; while (i < $x_to) { j = $y_from; while (j < $y_to) { k = 0; while (k < $cells[i][j].static_indeces.length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].static_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[i][j].static_indeces[k]); }; _local3 = true; k++; }; k = 0; while (k < $cells[i][j].dynamic_length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].dynamic_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[i][j].dynamic_indeces[k]); }; _local3 = true; k++; }; j++; }; i++; }; return (_local2); } public function SetSize(_arg1:Number, _arg2:uint):void{ var _local3:Array; $cells = null; $cells = new Array(); $cell_number = _arg2; $cell_size = Math.floor((_arg1 / _arg2)); i = 0; while (i < $cell_number) { _local3 = new Array(); j = 0; while (j < $cell_number) { _local3.push(new Cell(((i * $cell_number) + j))); j++; }; $cells.push(_local3); i++; }; $box = new AABB2D(0, 0, ($cell_size / 2), ($cell_size / 2)); $debug_box = new AABB2D(0, 0, ($cell_size / 2), ($cell_size / 2)); } public function GetLast(_arg1):Array{ var _local2:Array; var _local3:Boolean; _local2 = new Array(); _local3 = true; i = 0; while (i < _arg1.$last_cell_length) { if ($cells[_arg1.$last_row[i]][_arg1.$last_col[i]].static_indeces){ k = 0; while (k < $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].static_indeces.length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].static_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[_arg1.$last_row[i]][_arg1.$last_col[i]].static_indeces[k]); }; _local3 = true; k++; }; }; k = 0; while (k < $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[_arg1.$last_row[i]][_arg1.$last_col[i]].dynamic_indeces[k]); }; _local3 = true; k++; }; i++; }; return (_local2); } public function SetOffset(_arg1:Number, _arg2:Number):void{ $offset.x = _arg1; $offset.y = _arg2; } public function Get4Render(_arg1:AABB2D):Array{ var _local2:Array; var _local3:Boolean; _local2 = new Array(); $x_from = Math.floor((((_arg1.pos.x - $offset.x) - _arg1.extents.x) / $cell_size)); $x_to = (Math.floor((((_arg1.pos.x - $offset.x) + _arg1.extents.x) / $cell_size)) + 1); $y_from = Math.floor((((_arg1.pos.y - $offset.y) - _arg1.extents.y) / $cell_size)); $y_to = (Math.floor((((_arg1.pos.y - $offset.y) + _arg1.extents.y) / $cell_size)) + 1); if ($x_from < 0){ $x_from = 0; }; if ($y_from < 0){ $y_from = 0; }; if ($x_to > $cell_number){ $x_to = $cell_number; }; if ($y_to > $cell_number){ $y_to = $cell_number; }; _local3 = true; i = $x_from; while (i < $x_to) { j = $y_from; while (j < $y_to) { if ($cells[i][j].static_indeces){ k = 0; while (k < $cells[i][j].static_indeces.length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].static_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[i][j].static_indeces[k]); }; _local3 = true; k++; }; }; k = 0; while (k < $cells[i][j].dynamic_length) { z = 0; while (z < _local2.length) { if (_local2[z] == $cells[i][j].dynamic_indeces[k]){ _local3 = false; }; z++; }; if (_local3){ _local2.push($cells[i][j].dynamic_indeces[k]); }; _local3 = true; k++; }; j++; }; i++; }; return (_local2); } } }//package main.engine
Section 16
//GridManager (main.engine.GridManager) package main.engine { import flash.display.*; public class GridManager { public var $debugger:GraphicsDebug; public var $scale_factor:Number; public var $objects:Array; public var $GRID:Grid; public function GridManager(_arg1:GraphicsDebug, _arg2:Number):void{ $objects = new Array(); $GRID = new Grid(); $debugger = _arg1; $scale_factor = _arg2; } public function DrawGRID():void{ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < $GRID.$cell_number) { _local2 = 0; while (_local2 < $GRID.$cell_number) { $debugger.DrawBoxOutline((_local2 * $GRID.$cell_size), (_local1 * $GRID.$cell_size), $GRID.$cell_size, $GRID.$cell_size, 0x888888, 0.4); _local2++; }; _local1++; }; } public function ShowBoxCells(_arg1:AABB2D):void{ } public function Remove(_arg1:IGridObject):void{ $objects[_arg1.GetIndex()] = null; } public function Clear():void{ $objects.length = 0; $GRID.Clear(); } public function ShowObjectCells(_arg1:IGridObject):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = _arg1.GetBBOX(); $debugger.DrawBox((_local2.pos.x - _local2.extents.x), (_local2.pos.y - _local2.extents.y), (_local2.extents.x * 2), (_local2.extents.y * 2), 0xFF0000, 0.2); _local3 = 0; while (_local3 < _arg1.GetGridCellsLength()) { _local4 = _arg1.GetGridCell(_local3); $debugger.DrawBox((Math.floor((_local4.value_ / $GRID.$cell_number)) * $GRID.$cell_size), ((((_local4.value_ / $GRID.$cell_number) - Math.floor((_local4.value_ / $GRID.$cell_number))) * $GRID.$cell_number) * $GRID.$cell_size), $GRID.$cell_size, $GRID.$cell_size, 0xFFFF00, 0.2); _local3++; }; } public function SetGRID(_arg1:Number, _arg2:uint):void{ $GRID.SetSize(_arg1, _arg2); } public function Get(_arg1:IGridObject):Array{ return ($GRID.GetByObject(_arg1)); } public function Pop(_arg1:IGridObject):void{ $GRID.Pop(_arg1); } public function Add(_arg1:IGridObject):void{ _arg1.SetIndex($objects.length); $objects.push(_arg1); } public function Push(_arg1:IGridObject):void{ $GRID.Push(_arg1); } public function ObjectsToGrid():void{ var _local1:*; _local1 = 0; while (_local1 < $objects.length) { $GRID.Push($objects[_local1]); _local1++; }; } public function SortObjects():void{ var _local1:*; var _local2:*; var _local3:*; _local1 = new Array(); _local2 = 0; while (_local2 < $objects.length) { if ($objects[_local2].bCashable()){ _local1.push($objects[_local2]); _local1[(_local1.length - 1)].SetIndex((_local1.length - 1)); }; _local2++; }; _local2 = 0; while (_local2 < $objects.length) { if (!$objects[_local2].bCashable()){ _local1.push($objects[_local2]); _local1[(_local1.length - 1)].SetIndex((_local1.length - 1)); }; _local2++; }; _local3 = $objects.length; _local2 = 0; while (_local2 < _local3) { $objects.pop(); _local2++; }; _local2 = 0; while (_local2 < _local1.length) { $objects.push(_local1[_local2]); _local2++; }; _local3 = _local1.length; _local2 = 0; while (_local2 < _local3) { _local1.pop(); _local2++; }; _local1 = null; } public function GetByBox(_arg1:AABB2D):Array{ return ($GRID.GetByBBOX(_arg1)); } } }//package main.engine
Section 17
//IBaseObject (main.engine.IBaseObject) package main.engine { public interface IBaseObject { function GetType():uint; function SetIndex(_arg1:uint):void; function SetManager(_arg1):void; function GetIndex():uint; } }//package main.engine
Section 18
//ICollidable (main.engine.ICollidable) package main.engine { public interface ICollidable { function GetPotentialColliders():Array; function GetColliders(_arg1:CollisionProxy):void; } }//package main.engine
Section 19
//IFactory (main.engine.IFactory) package main.engine { import flash.display.*; public interface IFactory { function CreateObject(_arg1:uint, _arg2:Boolean, _arg3:MovieClip, _arg4:Number, _arg5:Number):IObject; } }//package main.engine
Section 20
//IGridObject (main.engine.IGridObject) package main.engine { public interface IGridObject extends IBaseObject { function ClearCash():void; function SetGridCell(_arg1:Cell):void; function bCashable():Boolean; function GetGridSupport():Boolean; function Destroy():void; function GetGridCellsLength():uint; function GetGridCell(_arg1:uint):Cell; function GetBBOX():AABB2D; } }//package main.engine
Section 21
//Input (main.engine.Input) package main.engine { import flash.display.*; import flash.events.*; public class Input { public var keys:Array; public function Input(_arg1:Stage):void{ var _local2:*; super(); keys = new Array(104); _local2 = 0; while (_local2 < 104) { keys[_local2] = false; _local2++; }; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown); _arg1.addEventListener(KeyboardEvent.KEY_UP, KeyUP); } public function KeyDown(_arg1:KeyboardEvent):void{ keys[_arg1.keyCode] = true; } public function KeyUP(_arg1:KeyboardEvent):void{ keys[_arg1.keyCode] = false; } public function getInput():Array{ return (keys); } } }//package main.engine
Section 22
//IObject (main.engine.IObject) package main.engine { import flash.display.*; import flash.geom.*; public interface IObject { function GetDistance(_arg1:Vector2D):Number; function Draw(_arg1:BitmapData):void; function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void; function GetName():String; function Update():void; function Subscript():void; function HitTest(_arg1:IObject):Boolean; function Init():void; function Delete():void; function Coldet():void; function isOff():Boolean; function GetType():uint; function Script():void; function GetIndex():uint; function SetIndex(_arg1:uint):void; function Collide(_arg1:IObject):void; function GetPosition():Point; } }//package main.engine
Section 23
//IRenderable (main.engine.IRenderable) package main.engine { import flash.display.*; import flash.geom.*; public interface IRenderable { function Draw(_arg1:BitmapData, _arg2:Point):void; function GetDrawLayer():uint; function Update():void; function SetDrawLayer(_arg1:uint):void; } }//package main.engine
Section 24
//IResource (main.engine.IResource) package main.engine { public interface IResource { function GetType():uint; function SetIndex(_arg1:uint):void; function GetName():String; function Delete():void; function GetIndex():uint; } }//package main.engine
Section 25
//MClip (main.engine.MClip) package main.engine { import flash.display.*; import flash.geom.*; public class MClip extends base_grid_object implements IGridObject, IRenderable { public var $renderable:Boolean; public var $cur_animation:uint; public var $graphics_offset; public var $stop:Boolean; public var $draw_layer:uint; public var $callback; public var $graphics; public var $repeat:Boolean; public var $framerate:uint; public var $bbox_offset; public var $hidden:Boolean; public var $curframe:uint; public var $graphics_vars; public var $mirror:uint; public var $matrix:Matrix; public var $time:uint; public function MClip(_arg1, _arg2:Boolean, _arg3:Boolean, _arg4:MovieClip, _arg5:Number, _arg6:Number, _arg7:uint){ super(_arg1.$engine.$renderer, EngineConstants.GRAFTYPE_MCLIP, _arg2, _arg3, _arg4.draw_frame, _arg5, _arg6); $graphics = $manager.$resources.CreateMClip(_arg4); $graphics_offset = new Point(0, 0); $bbox_offset = new Point(0, 0); $graphics_offset.x = (-1 * (_arg4.draw_frame.x + (_arg4.draw_frame.width / 2))); $graphics_offset.y = (-1 * (_arg4.draw_frame.y + (_arg4.draw_frame.height / 2))); $bbox_offset.x = ((_arg4.draw_frame.x + (_arg4.draw_frame.width / 2)) - (_arg4.bbox.x + (_arg4.bbox.width / 2))); $bbox_offset.y = (((_arg4.draw_frame.y + (_arg4.draw_frame.height / 2)) - (_arg4.bbox.y + (_arg4.bbox.height / 2))) - ((_arg4.draw_frame.height - _arg4.bbox.height) / 2)); $draw_layer = _arg7; $hidden = false; $renderable = false; $cur_animation = 0; $curframe = 0; $matrix = new Matrix(); $framerate = 0; $time = 0; $repeat = false; $stop = false; $owner = null; $callback = null; $manager.Add(this); } public function SetFrame(_arg1:uint):void{ $curframe = _arg1; } public function SetDrawLayer(_arg1:uint):void{ $draw_layer = _arg1; } public function SetPosition(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.SetPosition(_arg1, _arg2); $manager.Push(this); } public function SetCallback(_arg1):void{ $callback = _arg1; } public function Stop():void{ $stop = true; } public function Draw(_arg1:BitmapData, _arg2:Point):void{ if ($hidden){ return; }; $graphics.$data.gotoAndStop($curframe); $matrix.tx = (($bbox.pos.x - $bbox.extents.x) - _arg2.x); $matrix.ty = (($bbox.pos.y - $bbox.extents.y) - _arg2.y); $matrix.a = (1 - (2 * $mirror)); $matrix.tx = ($matrix.tx + Number(($graphics.$frame_width * $mirror))); _arg1.draw($graphics.$data, $matrix); } override public function Destroy():void{ $manager.Pop(this); $bbox = null; $vel = null; $cells = null; $graphics = null; } public function GetDrawLayer():uint{ return ($draw_layer); } public function Move(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.Move(_arg1, _arg2); $manager.Push(this); } public function Play(_arg1:uint, _arg2:uint, _arg3:Boolean, _arg4:uint=0):void{ $stop = false; $cur_animation = _arg1; $repeat = _arg3; $framerate = _arg2; $mirror = _arg4; $curframe = $graphics.$data.currentLabels[$cur_animation].frame; } public function ShowObjectCells():void{ $manager.ShowObjectCells(this); } public function Update():void{ $time++; if ($time > $framerate){ $time = 0; if (!$stop){ $curframe++; if ($curframe >= $graphics.$data.currentLabels[($cur_animation + 1)].frame){ if ($repeat){ $curframe = $graphics.$data.currentLabels[$cur_animation].frame; } else { $stop = true; $curframe--; if ($callback != null){ $callback($name, $cur_animation); }; }; }; }; }; } } }//package main.engine
Section 26
//MochiWrapper (main.engine.MochiWrapper) package main.engine { import flash.display.*; import flash.events.*; import mochi.as3.*; public dynamic class MochiWrapper extends MovieClip { private var boardID:String;// = "c80658dd90051124" private var gameID:String;// = "6e64b141bb9d1e79" public function MochiWrapper():void{ gameID = "6e64b141bb9d1e79"; boardID = "c80658dd90051124"; super(); addFrameScript(0, frame1); stop(); } public function _onClose():void{ } public function checkLoaded(_arg1:ProgressEvent):void{ var _local2:Number; _local2 = Math.ceil(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); if (_local2 == 100){ MochiServices.connect(gameID, this); }; this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, checkLoaded); } public function TrackEvent(_arg1:String, _arg2:int):void{ MochiEvents.trackEvent(_arg1, _arg2); } public function Submit(_arg1:int, _arg2:String):void{ MochiScores.submit(_arg1, _arg2); } public function ShowLeaderboard(_arg1:int=-1, _arg2:String=""):void{ if ((((_arg1 == -1)) && ((_arg2 == "")))){ MochiScores.showLeaderboard({boardID:boardID, onDisplay:this._onDisplay, onClose:this._onClose, res:"600x480", width:500, height:400, showTableRank:true}); } else { MochiScores.showLeaderboard({boardID:boardID, score:_arg1, name:_arg2, onDisplay:this._onDisplay, onClose:this._onClose, res:"600x480", width:500, height:400, showTableRank:true}); }; } public function _onDisplay():void{ } function frame1(){ stop(); } public function StartPlay(_arg1:String):void{ MochiEvents.startPlay(_arg1); } public function EndPlay():void{ MochiEvents.endPlay(); } public function Connect():void{ MochiServices.connect(gameID, this); } } }//package main.engine
Section 27
//ObjectManager (main.engine.ObjectManager) package main.engine { public class ObjectManager { public var $objects2:Array; public var $deleteIndeces; public var $deleteIndecesLength;// = 0 private var i:uint;// = 0 private var j:uint;// = 0 private var k:uint;// = 0 public var $objects:Array; public function ObjectManager():void{ $deleteIndeces = new Array(50); $deleteIndecesLength = 0; i = 0; j = 0; k = 0; super(); $objects = new Array(); } public function DeleteObjects():void{ i = 0; while (i < $objects.length) { $objects[i].Delete(); i++; }; this.Clear(); } public function InitObjects():void{ i = 0; while (i < $objects.length) { $objects[i].Init(); i++; }; } public function RemoveObjects():void{ i = 0; while (i < $deleteIndecesLength) { $objects[$deleteIndeces[i]].Delete(); $objects.splice($deleteIndeces[i], 1); j = $deleteIndeces[i]; while (j < $objects.length) { $objects[j].SetIndex(j); j++; }; k = i; while (k < $deleteIndecesLength) { if ($deleteIndeces[k] > $deleteIndeces[i]){ var _local1 = $deleteIndeces; var _local2 = k; var _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; }; k++; }; i++; }; $deleteIndecesLength = 0; } public function DrawObjects():void{ i = 0; while (i < $objects.length) { $objects[i].Draw(); i++; }; } public function GetByName(_arg1:String):IObject{ j = 0; while (j < $objects.length) { if ($objects[j].GetName() == _arg1){ return ($objects[j]); }; j++; }; return (null); } public function GetByGroup(_arg1:uint):Array{ var _local2:*; _local2 = new Array(); j = 0; while (j < $objects.length) { if ($objects[j].GetGroup == _arg1){ _local2.push($objects[j]); }; j++; }; return (_local2); } public function CollideObjects():void{ i = 0; while (i < $objects.length) { $objects[i].Coldet(); i++; }; } public function ReplaceObjects(_arg1):void{ $objects = null; $objects = _arg1; } public function Clear():void{ $objects.length = 0; } public function AddObject(_arg1):void{ _arg1.$index = $objects.length; $objects.push(_arg1); } public function DeleteObject(_arg1:uint):void{ $deleteIndeces[$deleteIndecesLength] = _arg1; $deleteIndecesLength++; } public function UpdateObjects():void{ i = 0; while (i < $objects.length) { $objects[i].Update(); i++; }; } } }//package main.engine
Section 28
//Renderer (main.engine.Renderer) package main.engine { import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.text.*; import flash.filters.*; public class Renderer extends GridManager { public var $surface:BitmapData; public var $bitmap_mc:MovieClip; public var $resources:ResourceManager; private var $img:Bitmap; private var colorZero:ColorTransform; public var $render_width:Number; public var $render_offset:Point; private var $bQuake;// = false public var $render_height:Number; private var $listLength:Array; private var $$scale_factor; private var i:uint; private var j:uint; private var $renderList:Array; private var sfx_shaking_diff; public function Renderer(_arg1, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:ResourceManager, _arg7:GraphicsDebug, _arg8:Number):void{ sfx_shaking_diff = new Point(0, 0); $bQuake = false; super(_arg7, _arg8); $surface = new BitmapData(_arg2, _arg3, true, 0); $img = new Bitmap($surface); $img.smoothing = false; $img.width = (_arg2 * _arg8); $img.height = (_arg3 * _arg8); $$scale_factor = _arg8; $render_width = _arg2; $render_height = _arg3; $bitmap_mc = new MovieClip(); _arg1.addChildAt($bitmap_mc, 0); $bitmap_mc.addChild($img); $render_offset = new Point(0, 0); $renderList = new Array(_arg4); $listLength = new Array(_arg4); i = 0; while (i < _arg4) { $renderList[i] = new Array(_arg5); $listLength[i] = 0; j = 0; while (j < _arg5) { $renderList[i][j] = null; j++; }; i++; }; $resources = _arg6; } public function GetRenderablesByBox(_arg1:AABB2D):void{ var _local2:*; _local2 = $GRID.GetByBBOX(_arg1); i = 0; while (i < _local2.length) { $renderList[$objects[_local2[i]].GetDrawLayer()][$listLength[$objects[_local2[i]].GetDrawLayer()]] = _local2[i]; var _local3 = $listLength; var _local4 = $objects[_local2[i]].GetDrawLayer(); var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; i++; }; } public function ZoomIn():void{ $img.width = ($render_width * $$scale_factor); $img.height = ($render_height * $$scale_factor); $img.x = 0; $img.y = 0; } override public function Clear():void{ i = 0; while (i < $renderList.length) { $listLength[i] = 0; i++; }; $objects.length = 0; $GRID.Clear(); } public function Quake():void{ $bQuake = true; } public function Render():void{ if ($bQuake){ sfx_shaking_diff.x = ((Math.random() * 30) - 15); sfx_shaking_diff.y = ((Math.random() * 30) - 15); } else { sfx_shaking_diff.x = 0; sfx_shaking_diff.y = 0; }; $surface.lock(); $surface.fillRect($surface.rect, 4292532954); $render_offset.x = (Math.floor($render_offset.x) + sfx_shaking_diff.x); $render_offset.y = (Math.floor($render_offset.y) + sfx_shaking_diff.y); i = 0; while (i < $renderList.length) { j = 0; while (j < $listLength[i]) { $objects[$renderList[i][j]].Draw($surface, $render_offset); j++; }; $listLength[i] = 0; i++; }; $surface.unlock(); } public function GetRenderable(_arg1):void{ $renderList[_arg1.GetDrawLayer()][$listLength[_arg1.GetDrawLayer()]] = _arg1.GetIndex(); var _local2 = $listLength; var _local3 = _arg1.GetDrawLayer(); var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } public function StopQuake():void{ $bQuake = false; } public function ZoomOut():void{ $img.width = $render_width; $img.height = $render_height; $img.x = ((($render_width * $$scale_factor) / 2) - ($render_width / 2)); $img.y = ((($render_height * $$scale_factor) / 2) - ($render_height / 2)); } public function GetDrawable(_arg1):void{ } public function RenderObjects(_arg1:Array):void{ } } }//package main.engine
Section 29
//ResAClip (main.engine.ResAClip) package main.engine { import flash.display.*; import flash.geom.*; import main.*; public class ResAClip extends Resource implements IResource { public var $numAnims:uint; public var $frame; public var $bitmaps:Array; public var $numFrames:uint; private var $res_manager;// = null public var $anim_frames:Array; public var $frame_width:Number; public var $frames_coords; public var $frames_bitmaps; public function ResAClip(_arg1, _arg2:String, _arg3:uint, _arg4, _arg5:Boolean=false){ $res_manager = null; super(_arg2, EngineConstants.RESTYPE_ACLIP, _arg3); $res_manager = _arg1; $data = new (_arg4); $frame_width = ($data.bbox.x + $data.bbox.width); $bitmaps = new Array(); $res_manager.CompileBitmaps(this, $data, _arg5); $res_manager.CompileFrameCoords(this, $data, _arg5); } override public function Delete():void{ $data = null; $anim_frames.length = 0; $anim_frames = null; $frames_coords.length = 0; $frames_coords = null; $frames_bitmaps.length = 0; $frames_bitmaps = null; } } }//package main.engine
Section 30
//ResBitmap (main.engine.ResBitmap) package main.engine { import flash.display.*; import flash.geom.*; import main.*; public class ResBitmap extends Resource implements IResource { public function ResBitmap(_arg1:String, _arg2:uint){ super(_arg1, EngineConstants.RESTYPE_BITMAP, _arg2); } public function SingleFrame(_arg1:MovieClip, _arg2, _arg3:Boolean, _arg4:Number=1, _arg5:Number=1, _arg6:Number=1, _arg7:Number=1):void{ var _local8:Matrix; $data = new BitmapData(Math.floor((_arg1.draw_frame.width * _arg2)), Math.floor((_arg1.draw_frame.height * _arg2)), true, 0xFF0000); _local8 = new Matrix(); _local8.tx = (-1 * _arg1.draw_frame.x); _local8.ty = (-1 * _arg1.draw_frame.y); if (_arg3){ _local8.tx = (_local8.tx + ((_arg1.width * _arg2) + (_arg1.draw_frame.x * 2))); _local8.a = -1; _arg1.width = (_arg1.width * _arg2); _arg1.height = (_arg1.height * _arg2); $data.draw(_arg1, _local8, new ColorTransform(_arg4, _arg5, _arg6, _arg7)); _arg1.width = (_arg1.width / _arg2); _arg1.height = (_arg1.height / _arg2); } else { _arg1.width = (_arg1.width * _arg2); _arg1.height = (_arg1.height * _arg2); $data.draw(_arg1, _local8, new ColorTransform(_arg4, _arg5, _arg6, _arg7)); _arg1.width = (_arg1.width / _arg2); _arg1.height = (_arg1.height / _arg2); }; } public function CompileBitmaps():void{ } override public function Delete():void{ $data.dispose(); $data = null; } } }//package main.engine
Section 31
//ResMClip (main.engine.ResMClip) package main.engine { import flash.display.*; import flash.geom.*; import main.*; public class ResMClip extends Resource implements IResource { public var $frame_width:Number; public function ResMClip(_arg1:String, _arg2:uint, _arg3, _arg4){ super(_arg1, EngineConstants.RESTYPE_MCLIP, _arg2); $data = new (_arg3); $data.width = ($data.width * _arg4); $data.height = ($data.height * _arg4); $frame_width = ($data.bbox.x + ($data.bbox.width * _arg4)); } override public function Delete():void{ $data = null; } } }//package main.engine
Section 32
//Resource (main.engine.Resource) package main.engine { public class Resource implements IResource { public var $type:uint; public var $data; public var $index:uint; public var $name:String; public function Resource(_arg1:String, _arg2:uint, _arg3:uint){ $name = _arg1; $type = _arg2; $index = _arg3; $data = null; } public function GetName():String{ return ($name); } public function GetType():uint{ return ($type); } public function GetIndex():uint{ return ($index); } public function Delete():void{ } public function SetIndex(_arg1:uint):void{ $index = _arg1; } } }//package main.engine
Section 33
//ResourceManager (main.engine.ResourceManager) package main.engine { import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.system.*; public class ResourceManager { public var $res_scaling:Number;// = 1 public var $objects:Array; private var $stage:Stage; public function ResourceManager(_arg1:Stage):void{ $res_scaling = 1; super(); $objects = new Array(); $stage = _arg1; } public function getResourceByName(_arg1:String):IResource{ var _local2:*; _local2 = 0; while (_local2 < $objects.length) { if ($objects[_local2].GetName() == _arg1){ return ($objects[_local2]); }; _local2++; }; return (null); } public function CreateBitmap(_arg1:MovieClip, _arg2:Boolean=false, _arg3:Number=1, _arg4:Number=1, _arg5:Number=1, _arg6:Number=1):ResBitmap{ var _local7:*; var _local8:*; var _local9:*; _local7 = String(getQualifiedClassName(_arg1)); _local8 = getResourceByName(_local7); if (_local8 != null){ return (_local8); }; _local9 = new ResBitmap(_local7, $objects.length); _local9.SingleFrame(_arg1, $res_scaling, _arg2, _arg3, _arg4, _arg5, _arg6); $objects.push(_local9); return (_local9); } public function deleteByName(_arg1:String):void{ var _local2:*; _local2 = 0; while (_local2 < $objects.length) { if ($objects[_local2].GetName() == _arg1){ $objects[_local2].Delete(); $objects.splice(_local2, 1); return; }; _local2++; }; } public function CompileBitmaps(_arg1:ResAClip, _arg2:MovieClip, _arg3:Boolean=false, _arg4:Number=1, _arg5:Number=1, _arg6:Number=1, _arg7:Number=1):void{ var _local8:Matrix; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; var _local18:*; var _local19:*; var _local20:Matrix; var _local21:*; _arg2.width = (_arg2.width * $res_scaling); _arg2.height = (_arg2.height * $res_scaling); _local8 = new Matrix(); _local8.tx = _arg2.draw_frame.width; _local8.a = -1; if (_arg2.totalFrames > 1){ _local9 = new Rectangle(0, 0, Math.floor(_arg2.draw_frame.width), Math.floor(_arg2.draw_frame.height)); _local10 = Math.floor((2880 / _local9.width)); _local11 = Math.floor((2880 / _local9.height)); _local12 = Math.ceil((_arg2.totalFrames / (_local10 * _local11))); _local13 = (Math.ceil((_arg2.totalFrames / _local10)) * _local9.height); if (((_local11 * _local10) / _arg2.totalFrames) < 1){ _local13 = (_local11 * _local9.height); }; _local14 = (_arg2.totalFrames * _local9.width); if ((_local10 / _arg2.totalFrames) < 1){ _local14 = (_local10 * _local9.width); }; _local15 = 0; _local16 = 0; _local8.tx = _local14; _local17 = $objects.length; _local18 = true; if (getResourceByName((_arg2.BITMAP_MIDNAME + "_bmp_0")) != null){ _local18 = false; }; if (_local18){ _local19 = 0; while (_local19 < _local12) { _arg1.$bitmaps.push(null); _local21 = new ResBitmap(((_arg2.BITMAP_MIDNAME + "_bmp_") + _local19), $objects.length); $objects.push(_local21); $objects[($objects.length - 1)].$data = new BitmapData(_local14, _local13, true, 0xFF0000); _arg1.$bitmaps[(_arg1.$bitmaps.length - 1)] = $objects[($objects.length - 1)]; _local19++; }; _local20 = new Matrix(); _local19 = 1; while (_local19 <= _arg2.totalFrames) { _local20.tx = (((_local19 - 1) - (Math.floor(((_local19 - 1) / _local10)) * _local10)) * _local9.width); _local15 = (Math.floor(((_local19 - 1) / _local10)) + 1); _local20.ty = (((_local15 - 1) - (Math.floor(((_local15 - 1) / _local11)) * _local11)) * _local9.height); _local16 = Math.floor(((_local15 - 1) / _local11)); _arg2.gotoAndStop(_local19); $objects[(_local17 + _local16)].$data.draw(_arg2, _local20, new ColorTransform(_arg4, _arg5, _arg6, _arg7)); _local19++; }; } else { _local19 = 0; while (_local19 < _local12) { _arg1.$bitmaps.push(null); _arg1.$bitmaps[(_arg1.$bitmaps.length - 1)] = getResourceByName(((_arg2.BITMAP_MIDNAME + "_bmp_") + _local19)); _local19++; }; }; if (_arg3){ _local18 = true; if (getResourceByName((_arg2.BITMAP_MIDNAME + "_bmp_r0")) != null){ _local18 = false; }; if (_local18){ _local19 = 0; while (_local19 < _local12) { _arg1.$bitmaps.push(null); _local21 = new ResBitmap(((_arg2.BITMAP_MIDNAME + "_bmp_r") + _local19), $objects.length); $objects.push(_local21); _arg1.$bitmaps[(_arg1.$bitmaps.length - 1)] = $objects[($objects.length - 1)]; $objects[($objects.length - 1)].$data = new BitmapData(_local14, _local13, true, 0xFF0000); $objects[($objects.length - 1)].$data.draw($objects[(_local17 + _local19)].$data, _local8, new ColorTransform(_arg4, _arg5, _arg6, _arg7)); _local19++; }; } else { _local19 = 0; while (_local19 < _local12) { _arg1.$bitmaps.push(null); _arg1.$bitmaps[(_arg1.$bitmaps.length - 1)] = getResourceByName(((_arg2.BITMAP_MIDNAME + "_bmp_r") + _local19)); _local19++; }; }; }; }; _arg2.width = (_arg2.width / $res_scaling); _arg2.height = (_arg2.height / $res_scaling); } public function CreateAClip(_arg1:MovieClip, _arg2:Boolean=false){ var _local3:*; var _local4:*; var _local5:*; _local3 = String(getQualifiedClassName(_arg1)); _local4 = getResourceByName(_local3); if (_local4 != null){ return (_local4); }; _local5 = new ResAClip(this, _local3, $objects.length, $stage.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(_arg1)), _arg2); $objects.push(_local5); return (_local5); } public function CompileFrameCoords(_arg1:ResAClip, _arg2:MovieClip, _arg3=false):void{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Matrix; var _local16:uint; var _local17:uint; _arg2.width = (_arg2.width * $res_scaling); _arg2.height = (_arg2.height * $res_scaling); _local4 = $objects.length; _arg1.$frame = new Rectangle(0, 0, Math.floor(_arg2.draw_frame.width), Math.floor(_arg2.draw_frame.height)); _arg1.$anim_frames = new Array(); _arg1.$frames_coords = new Array(); _arg1.$frames_bitmaps = new Array(); _arg1.$numFrames = _arg2.totalFrames; _arg1.$numAnims = _arg2.currentLabels.length; _local5 = new Rectangle(0, 0, Math.floor(_arg2.draw_frame.width), Math.floor(_arg2.draw_frame.height)); _local6 = Math.floor(_arg1.$bitmaps[0].$data.width); _local7 = Math.floor(_arg1.$bitmaps[0].$data.height); _local8 = Math.floor((_local6 / _local5.width)); _local9 = Math.floor((_local7 / _local5.height)); _local10 = 0; _local11 = 0; _local14 = _arg2.currentLabels; _local15 = new Matrix(); _local16 = 0; while (_local16 < _local14.length) { _local12 = _local14[_local16].frame; if (_local16 != (_local14.length - 1)){ _local13 = _local14[(_local16 + 1)].frame; } else { _local13 = (_arg2.totalFrames + 1); }; _arg1.$anim_frames.push((_local12 - 1)); _arg1.$anim_frames.push((_local13 - 2)); _local17 = _local12; while (_local17 < _local13) { _local15.tx = (((_local17 - 1) - (Math.floor(((_local17 - 1) / _local8)) * _local8)) * _local5.width); _local10 = (Math.floor(((_local17 - 1) / _local8)) + 1); _local15.ty = (((_local10 - 1) - (Math.floor(((_local10 - 1) / _local9)) * _local9)) * _local5.height); _local11 = Math.floor(((_local10 - 1) / _local9)); _arg1.$frames_coords.push(new Point(_local15.tx, _local15.ty)); _arg1.$frames_bitmaps.push(_local11); _local17++; }; _local16++; }; if (_arg3){ _local16 = 0; while (_local16 < _local14.length) { _local12 = _local14[_local16].frame; if (_local16 != (_local14.length - 1)){ _local13 = _local14[(_local16 + 1)].frame; } else { _local13 = (_arg2.totalFrames + 1); }; _arg1.$anim_frames.push(((_local12 - 1) + _arg2.totalFrames)); _arg1.$anim_frames.push(((_local13 - 2) + _arg2.totalFrames)); _local17 = _local12; while (_local17 < _local13) { _local15.tx = (((_local8 - 1) - ((_local17 - 1) - (Math.floor(((_local17 - 1) / _local8)) * _local8))) * _local5.width); _local10 = (Math.floor(((_local17 - 1) / _local8)) + 1); _local15.ty = (((_local10 - 1) - (Math.floor(((_local10 - 1) / _local9)) * _local9)) * _local5.height); _local11 = Math.floor(((_local10 - 1) / _local9)); _arg1.$frames_coords.push(new Point(_local15.tx, _local15.ty)); _arg1.$frames_bitmaps.push((_local11 + (_arg1.$bitmaps.length / 2))); _local17++; }; _local16++; }; }; _arg2.width = (_arg2.width / $res_scaling); _arg2.height = (_arg2.height / $res_scaling); } public function CreateMClip(_arg1:MovieClip):ResMClip{ var _local2:*; var _local3:*; var _local4:*; _local2 = String(getQualifiedClassName(_arg1)); _local3 = getResourceByName(_local2); if (_local3 != null){ return (_local3); }; _local4 = new ResMClip(_local2, $objects.length, $stage.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(_arg1)), $res_scaling); $objects.push(_local4); return (_local4); } public function Clear():void{ var _local1:*; _local1 = 0; while (_local1 < $objects.length) { $objects[_local1].Delete(); _local1++; }; $objects.length = 0; } } }//package main.engine
Section 34
//ScriptManager (main.engine.ScriptManager) package main.engine { public class ScriptManager { public var $scripts:Array; private var i:uint;// = 0 public function ScriptManager():void{ i = 0; super(); $scripts = new Array(); } public function RunScripts():void{ i = 0; while (i < $scripts.length) { var _local1 = $scripts; _local1[i](i); i++; }; } public function DeleteScript(_arg1:uint):void{ $scripts.splice(_arg1, 1); } public function AddScript(_arg1):void{ $scripts.push(_arg1); } public function Clear():void{ $scripts.length = 0; } } }//package main.engine
Section 35
//SoundSystem (main.engine.SoundSystem) package main.engine { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.system.*; public class SoundSystem { public var $active_channels:Array; public var $sounds:Array; public var $off; public var $type:String; public var $ear; public var $channels:Array; public var $free_channels:Array; public function SoundSystem(_arg1):void{ var _local2:*; super(); $type = "SoundSystem"; $sounds = new Array(); $channels = new Array(); $free_channels = new Array(); $active_channels = new Array(); _local2 = 0; while (_local2 < 32) { $channels.push(new Wave(null, this, _local2)); $free_channels.push(_local2); _local2++; }; $ear = _arg1; $off = false; } public function PopSound(_arg1, _arg2):void{ $free_channels.push(_arg1); $active_channels.splice(_arg2, 1); } public function Shut():void{ var _local1:*; $off = true; _local1 = 0; while (_local1 < $active_channels.length) { $channels[$active_channels[_local1]].SetVolume(0); _local1++; }; } public function StopSounds():void{ var _local1:*; _local1 = 0; while (_local1 < $active_channels.length) { $channels[$active_channels[_local1]].Stop2(); _local1++; }; $active_channels.length = 0; $free_channels.length = 0; _local1 = 0; while (_local1 < 32) { $free_channels.push(_local1); _local1++; }; } public function Update():void{ var _local1:*; return; } public function AddSound(_arg1):uint{ $sounds.push(_arg1); return (($sounds.length - 1)); } public function Scream():void{ var _local1:*; $off = false; _local1 = 0; while (_local1 < $active_channels.length) { $channels[$active_channels[_local1]].SetVolume(1); _local1++; }; } public function Play(_arg1:uint, _arg2:Boolean=false, _arg3=null, _arg4:Number=0, _arg5:Number=1, _arg6:Number=0){ if ($off){ _arg5 = 0; }; if ($free_channels.length == 0){ return; }; $channels[$free_channels[0]].Play2($sounds[_arg1], $active_channels.length, $ear, _arg2, _arg3, _arg4, _arg5, _arg6); $active_channels.push($free_channels[0]); $free_channels.splice(0, 1); return ($channels[$active_channels[($active_channels.length - 1)]]); } } }//package main.engine
Section 36
//StatBitmap (main.engine.StatBitmap) package main.engine { import flash.display.*; import flash.geom.*; public class StatBitmap extends base_grid_object implements IGridObject, IRenderable { public var $draw_point:Point; public var $renderable:Boolean; public var $graphics_offset; public var $draw_layer:uint; public var $graphics; public var $bbox_offset; public var $frame:Rectangle; public var callback; public var $hidden:Boolean; public var $graphics_vars; public var $deleted:Boolean;// = false public function StatBitmap(_arg1, _arg2:Boolean, _arg3:Boolean, _arg4:MovieClip, _arg5:Number, _arg6:Number, _arg7:uint=1, _arg8:Boolean=false){ $deleted = false; super(_arg1.$engine.$renderer, EngineConstants.GRAFTYPE_BITMAP, _arg2, _arg3, _arg4.draw_frame, _arg5, _arg6); $graphics = $manager.$resources.CreateBitmap(_arg4, _arg8); $graphics_offset = new Point(0, 0); $bbox_offset = new Point(0, 0); $graphics_offset.x = (-1 * (_arg4.draw_frame.x + (_arg4.draw_frame.width / 2))); $graphics_offset.y = (-1 * (_arg4.draw_frame.y + (_arg4.draw_frame.height / 2))); $bbox_offset.x = ((_arg4.draw_frame.x + (_arg4.draw_frame.width / 2)) - (_arg4.bbox.x + (_arg4.bbox.width / 2))); $bbox_offset.y = ((_arg4.draw_frame.y + (_arg4.draw_frame.height / 2)) - (_arg4.bbox.y + (_arg4.bbox.height / 2))); $draw_point = new Point(0, 0); $frame = new Rectangle(0, 0, $graphics.$data.width, $graphics.$data.height); $draw_layer = _arg7; $hidden = false; $renderable = false; $owner = null; callback = null; $manager.Add(this); } public function Update():void{ } public function SetPosition(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.SetPosition(_arg1, _arg2); $manager.Push(this); } public function SetDrawLayer(_arg1:uint):void{ $draw_layer = _arg1; } public function Draw(_arg1:BitmapData, _arg2:Point):void{ if ($deleted){ }; if ($deleted){ return; }; $draw_point.x = (($bbox.pos.x - $bbox.extents.x) - _arg2.x); $draw_point.y = (($bbox.pos.y - $bbox.extents.y) - _arg2.y); _arg1.copyPixels($graphics.$data, $frame, $draw_point, null, null, true); } override public function Destroy():void{ $deleted = true; $manager.Pop(this); $bbox = null; $vel = null; $cells = null; $graphics = null; } public function GetDrawLayer():uint{ return ($draw_layer); } public function Move(_arg1:Number, _arg2:Number):void{ $manager.Pop(this); $bbox.Move(_arg1, _arg2); $manager.Push(this); } } }//package main.engine
Section 37
//Wave (main.engine.Wave) package main.engine { import flash.display.*; import flash.events.*; import flash.media.*; import flash.system.*; public class Wave { public var $sound_sys; public var $snd; public var $loop; public var $wave_position; public var $volume; public var $type:String; public var $sound_transform:SoundTransform; public var $channel:SoundChannel; public var $cur_position; public var $stop:Boolean;// = true public var $index;// = 0 public var $pan; public var $active_index;// = 0 public function Wave(_arg1, _arg2, _arg3):void{ $index = 0; $active_index = 0; $stop = true; super(); $type = "sound"; $snd = _arg1; $sound_sys = _arg2; $index = _arg3; $sound_transform = new SoundTransform(1, 0); $loop = 0; $cur_position = 0; $volume = 128; $pan = 0; $wave_position = null; } private function soundCompleteHandler(_arg1:Event):void{ $stop = true; } public function Stop2():void{ $channel.stop(); $stop = true; } public function Play(_arg1=0, _arg2=0, _arg3=1, _arg4=0):void{ $sound_transform.pan = _arg4; $sound_transform.volume = _arg3; $channel = $snd.$sound.play(_arg1, _arg2, $sound_transform); $channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); $stop = false; } public function Stop():void{ $channel.stop(); $sound_sys.PopSound($index, $active_index); $stop = true; } public function Play2(_arg1, _arg2, _arg3, _arg4=false, _arg5=null, _arg6=0, _arg7=1, _arg8=0):void{ $active_index = _arg2; $wave_position = _arg5; if (_arg4){ $loop = 99999999; } else { $loop = 0; }; $volume = _arg7; $pan = _arg8; if (((($pan == 0)) && (!((_arg5 == null))))){ $pan = (($wave_position.x - _arg3.pos.x) / (_arg3.extents.x * 2)); }; $sound_transform.pan = $pan; $sound_transform.volume = $volume; $channel = _arg1.play(_arg6, $loop, $sound_transform); $channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler2); $stop = false; } public function SetVolume(_arg1):void{ $volume = _arg1; $sound_transform.pan = $pan; $sound_transform.volume = $volume; $channel.soundTransform = $sound_transform; } private function soundCompleteHandler2(_arg1:Event):void{ $sound_sys.PopSound($index, $active_index); $stop = true; } public function Update(_arg1, _arg2):void{ if ($wave_position != null){ $pan = (($wave_position.x - _arg1.pos.x) / (_arg1.extents.x * 2)); }; $sound_transform.pan = $pan; $sound_transform.volume = $volume; if (_arg2){ $sound_transform.volume = 0; }; $channel.soundTransform = $sound_transform; } public function SetPan(_arg1):void{ $pan = _arg1; $sound_transform.pan = $pan; $sound_transform.volume = $volume; $channel.soundTransform = $sound_transform; } } }//package main.engine
Section 38
//Vector2D (main.engine.Vector2D) package main.engine { import flash.display.*; import flash.geom.*; public class Vector2D { private var v1:Point; private var M2:Point; public var dir:Point; private var v1_x1minusx2:Number;// = 0 private var v2_v2:Number;// = 0 private var x1:Point; private var x2:Point; private var good:Boolean;// = false private var v1_v1:Number;// = 0 private var v1_v2:Number;// = 0 public var type:String; private var K1:Point; private var v2_x1minusx2:Number;// = 0 private var O:Point; public var pos:Point; private var a:Number;// = 0 private var b:Number;// = 0 public var n:Point; public var subtype:uint; private var v2:Point; public function Vector2D(_arg1:Number=1, _arg2:Number=1, _arg3:Number=0.0001, _arg4:Number=0.0001, _arg5:Number=0.0001):void{ x1 = new Point(); v1 = new Point(); x2 = new Point(); v2 = new Point(); v2_v2 = 0; v1_v1 = 0; v1_v2 = 0; v1_x1minusx2 = 0; v2_x1minusx2 = 0; a = 0; b = 0; O = new Point(); K1 = new Point(); M2 = new Point(); good = false; super(); type = "Vector2D"; if (_arg1 == 0){ _arg1 = 0.0001; }; if (_arg2 == 0){ _arg2 = 0.0001; }; if (_arg3 == 0){ _arg3 = 0.0001; }; if (_arg4 == 0){ _arg4 = 0.0001; }; dir = new Point(_arg1, _arg2); pos = new Point(_arg3, _arg4); if ((((_arg5 < 0)) && ((_arg5 > -90)))){ dir.y = (dir.y * -1); }; if ((((_arg5 < -90)) && ((_arg5 >= -180)))){ dir.x = (dir.x * -1); dir.y = (dir.y * -1); }; if ((((_arg5 < 180)) && ((_arg5 >= 90)))){ dir.x = (dir.x * -1); }; if ((((_arg5 < 90)) && ((_arg5 > 0)))){ }; n = new Point((dir.x / dir.length), (dir.y / dir.length)); } public function FromCoords(_arg1:Number=1, _arg2:Number=1, _arg3:Number=0.0001, _arg4:Number=0.0001):void{ if (_arg1 == 0){ _arg1 = 0.0001; }; if (_arg2 == 0){ _arg2 = 0.0001; }; if (_arg3 == 0){ _arg3 = 0.0001; }; if (_arg4 == 0){ _arg4 = 0.0001; }; dir.x = _arg1; dir.y = _arg2; pos.x = _arg3; pos.y = _arg4; n.x = (dir.x / dir.length); n.y = (dir.y / dir.length); } public function Add(_arg1:Vector2D):Vector2D{ return (new Vector2D((_arg1.dir.x + dir.x), (_arg1.dir.y + dir.y), dir.x, dir.y)); } public function Sub(_arg1:Vector2D):Vector2D{ return (new Vector2D((_arg1.dir.x - dir.x), (_arg1.dir.y - dir.y), (pos.x + _arg1.dir.x), (pos.y + _arg1.dir.y))); } public function CrossByItsNormalFrom(_arg1:Point){ x1.x = pos.x; x1.y = pos.y; v1.x = n.x; v1.y = n.y; x2.x = _arg1.x; x2.y = _arg1.y; v2.x = -(n.y); v2.y = n.x; v2_v2 = ((v2.x * v2.x) + (v2.y * v2.y)); v1_v1 = ((v1.x * v1.x) + (v1.y * v1.y)); v1_v2 = ((v1.x * v2.x) + (v1.y * v2.y)); v1_x1minusx2 = ((v1.x * (x1.x - x2.x)) + (v1.y * (x1.y - x2.y))); v2_x1minusx2 = ((v2.x * (x1.x - x2.x)) + (v2.y * (x1.y - x2.y))); a = (((v2_v2 * v1_x1minusx2) - (v1_v2 * v2_x1minusx2)) / ((v1_v1 * v2_v2) - (v1_v2 * v1_v2))); b = (((v1_v2 * v1_x1minusx2) - (v1_v1 * v2_x1minusx2)) / ((v1_v1 * v2_v2) - (v1_v2 * v1_v2))); O.x = (x1.x - (a * v1.x)); O.y = (x1.y - (a * v1.y)); return (O); } public function Trace():void{ } public function Cross(_arg1:Vector2D):Point{ x1.x = pos.x; x1.y = pos.y; v1.x = n.x; v1.y = n.y; x2.x = _arg1.pos.x; x2.y = _arg1.pos.y; v2.x = _arg1.n.x; v2.y = _arg1.n.y; v2_v2 = ((v2.x * v2.x) + (v2.y * v2.y)); v1_v1 = ((v1.x * v1.x) + (v1.y * v1.y)); v1_v2 = ((v1.x * v2.x) + (v1.y * v2.y)); v1_x1minusx2 = ((v1.x * (x1.x - x2.x)) + (v1.y * (x1.y - x2.y))); v2_x1minusx2 = ((v2.x * (x1.x - x2.x)) + (v2.y * (x1.y - x2.y))); a = (((v2_v2 * v1_x1minusx2) - (v1_v2 * v2_x1minusx2)) / ((v1_v1 * v2_v2) - (v1_v2 * v1_v2))); b = (((v1_v2 * v1_x1minusx2) - (v1_v1 * v2_x1minusx2)) / ((v1_v1 * v2_v2) - (v1_v2 * v1_v2))); if ((v1_v1 * v2_v2) == (v1_v2 * v1_v2)){ return (null); }; O.x = (x1.x - (a * v1.x)); O.y = (x1.y - (a * v1.y)); K1.x = _arg1.pos.x; K1.y = _arg1.pos.y; M2.x = (_arg1.pos.x + _arg1.dir.x); M2.y = (_arg1.pos.y + _arg1.dir.y); good = false; if ((((K1.x >= O.x)) && ((O.x >= M2.x)))){ if ((((K1.y >= O.y)) && ((O.y >= M2.y)))){ good = true; }; if ((((M2.y >= O.y)) && ((O.y >= K1.y)))){ good = true; }; }; if ((((M2.x >= O.x)) && ((O.x >= K1.x)))){ if ((((K1.y >= O.y)) && ((O.y >= M2.y)))){ good = true; }; if ((((M2.y >= O.y)) && ((O.y >= K1.y)))){ good = true; }; }; if (good == true){ K1.x = pos.x; K1.y = pos.y; M2.x = (pos.x + dir.x); M2.y = (pos.y + dir.y); if ((((K1.x >= O.x)) && ((O.x >= M2.x)))){ if ((((K1.y >= O.y)) && ((O.y >= M2.y)))){ return (O); }; if ((((M2.y >= O.y)) && ((O.y >= K1.y)))){ return (O); }; }; if ((((M2.x >= O.x)) && ((O.x >= K1.x)))){ if ((((K1.y >= O.y)) && ((O.y >= M2.y)))){ return (O); }; if ((((M2.y >= O.y)) && ((O.y >= K1.y)))){ return (O); }; }; }; return (null); } public function Dot(_arg1:Vector2D):Number{ return (((dir.x * _arg1.dir.x) + (dir.y * _arg1.dir.y))); } public function RecalcNormal():void{ n.x = (dir.x / dir.length); n.y = (dir.y / dir.length); } public function IntersectCircle(_arg1, _arg2):Number{ var _local3:Number; var _local4:Number; var _local5:Number; K1.x = (_arg1.x - pos.x); K1.y = (_arg1.y - pos.y); _local3 = K1.length; _local4 = ((K1.x * dir.x) + (K1.y * dir.y)); _local5 = ((_arg2 * _arg2) - ((_local3 * _local3) - (_local4 * _local4))); if (_local5 < 0){ return (-666666); }; return ((_local4 - Math.sqrt(_local5))); } public function SetLength(_arg1):void{ dir.x = (n.x * _arg1); dir.y = (n.y * _arg1); } public function _Add(_arg1):void{ pos.x = (pos.x + _arg1.dir.x); pos.y = (pos.y + _arg1.dir.y); } public function PointIsOn(_arg1):Boolean{ K1.x = pos.x; K1.y = pos.y; M2.x = (pos.x + dir.x); M2.y = (pos.y + dir.y); good = false; if ((((K1.x >= _arg1.x)) && ((_arg1.x >= M2.x)))){ if ((((K1.y >= _arg1.y)) && ((_arg1.y >= M2.y)))){ good = true; }; if ((((M2.y >= _arg1.y)) && ((_arg1.y >= K1.y)))){ good = true; }; }; if ((((M2.x >= _arg1.x)) && ((_arg1.x >= K1.x)))){ if ((((K1.y >= _arg1.y)) && ((_arg1.y >= M2.y)))){ good = true; }; if ((((M2.y >= _arg1.y)) && ((_arg1.y >= K1.y)))){ good = true; }; }; return (good); } public function NearestPointTo(_arg1):Point{ K1.x = (_arg1.x - pos.x); K1.y = (_arg1.y - pos.y); M2.x = ((_arg1.x - pos.x) + dir.x); M2.y = ((_arg1.y - pos.y) + dir.y); if (K1.length < M2.length){ return (new Point(pos.x, pos.y)); }; return (new Point((pos.x + dir.x), (pos.y + dir.y))); } public function Angle(_arg1):Number{ return ((((dir.x * _arg1.dir.x) + (dir.y * _arg1.dir.y)) / (dir.length * _arg1.dir.length))); } public function CrossLines(_arg1){ x1.x = pos.x; x1.y = pos.y; v1.x = n.x; v1.y = n.y; x2.x = _arg1.pos.x; x2.y = _arg1.pos.y; v2.x = _arg1.n.x; v2.y = _arg1.n.y; v2_v2 = ((v2.x * v2.x) + (v2.y * v2.y)); v1_v1 = ((v1.x * v1.x) + (v1.y * v1.y)); v1_v2 = ((v1.x * v2.x) + (v1.y * v2.y)); v1_x1minusx2 = ((v1.x * (x1.x - x2.x)) + (v1.y * (x1.y - x2.y))); v2_x1minusx2 = ((v2.x * (x1.x - x2.x)) + (v2.y * (x1.y - x2.y))); a = (((v2_v2 * v1_x1minusx2) - (v1_v2 * v2_x1minusx2)) / ((v1_v1 * v2_v2) - (v1_v2 * v1_v2))); b = (((v1_v2 * v1_x1minusx2) - (v1_v1 * v2_x1minusx2)) / ((v1_v1 * v2_v2) - (v1_v2 * v1_v2))); O.x = (x1.x - (a * v1.x)); O.y = (x1.y - (a * v1.y)); return (O); } public function DotNormal(_arg1:Vector2D):Number{ return (((n.x * _arg1.n.x) + (n.y * _arg1.n.y))); } public function Intersect(_arg1):Point{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = ((((_arg1.pos.y + _arg1.dir.y) - _arg1.pos.y) * ((pos.x + dir.x) - pos.x)) - (((_arg1.pos.x + _arg1.dir.x) - _arg1.pos.x) * ((pos.y + dir.y) - pos.y))); _local3 = ((((_arg1.pos.x + _arg1.dir.x) - _arg1.pos.x) * (pos.y - _arg1.pos.y)) - (((_arg1.pos.y + _arg1.dir.y) - _arg1.pos.y) * (pos.x - _arg1.pos.x))); _local4 = ((((pos.x + dir.x) - pos.x) * (pos.y - _arg1.pos.y)) - (((pos.y + dir.y) - pos.y) * (pos.x - _arg1.pos.x))); if (_local2 == 0){ if ((((_local3 == 0)) && ((_local4 == 0)))){ return (null); }; return (null); }; _local5 = (_local3 / _local2); _local6 = (_local4 / _local2); if ((((((((_local5 >= 0)) && ((_local5 <= 1)))) && ((_local6 >= 0)))) && ((_local6 <= 1)))){ return (new Point((pos.x + (_local5 * ((pos.x + dir.x) - pos.x))), (pos.y + (_local5 * ((pos.y + dir.y) - pos.y))))); }; return (null); } } }//package main.engine
Section 39
//AnimSprite (main.objects.AnimSprite) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class AnimSprite extends GameObject implements IObject { public var $mySprite:AClip; public function AnimSprite(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ super(_arg1); $type = GameConstants.OBJTYPE_ANIMSPRITE; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, _arg5, _arg6); $mySprite.$name = "default_anim_sprite"; $mySprite.Play(0, 1, true); } override public function Delete():void{ this.$mySprite.Destroy(); } override public function Update():void{ $mySprite.Update(); } override public function GetPosition():Point{ return (this.$mySprite.GetBBOX().pos); } } }//package main.objects
Section 40
//Background (main.objects.Background) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Background extends GameObject implements IObject { public var $mySprite:BigBitmap; public function Background(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false, _arg7:Number=1){ super(_arg1); $type = GameConstants.OBJTYPE_BACKGROUND; $mySprite = new BigBitmap($game, false, false, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); $renderables.push(this.$mySprite); } override public function Delete():void{ $mySprite.Destroy(); } override public function Update():void{ $game.$engine.$renderer.GetRenderable($mySprite); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 41
//Boss (main.objects.Boss) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Boss extends GameObject implements IObject { public const ATTACK = 2; public const INTRO = 6; public const SPAWN = 5; public const DEAD = 4; public const WAIT = 7; public const WALK = 1; public const IDLE = 0; public var $bFalling:Boolean;// = false public var $player;// = null public var $stone_point1;// = null public var $waypoint_left; public var $stone_point3;// = null public var $WaitTime:Number;// = 0 var bbox; public var $exit_point0;// = null public var $WaitTimeout:Number;// = 10 var i; public var $jump_dig_pause:Number;// = 6 var j; var k;// = 0 public var $jump_timeout:Number;// = 6 public var $collisionProxy; public var $waypoint_right; public var $jump_pause_time:Number;// = 0 public var $health:Number;// = 5 var $UPtest2; var dy;// = 0 var dx; public var $jump_time:Number;// = 0 public var $speed:Number; public var $G:Number; public var $chosen_point;// = 3 public var $mySprite:MClip; public var $WaitTimeout2:Number;// = 20 public var $State:uint; var $attack_time;// = 0 public var $jump_pause:Number;// = 4 public var $inCamera:Boolean;// = false public var $temp_vel:Number; var $UPtest; public var $myBox:ColAABB; public var $stone_point0;// = null public var $jump_dig_pause_time:Number;// = 0 public var $last_waypoint; public var $stone_point2;// = null public var $spawn_free; public var $ChosenDir:Number; public var $dir:Point; public var $vel:Point; public var $mirror:uint; public function Boss(_arg1, _arg2, _arg3, _arg4){ $collisionProxy = new CollisionProxy(); $health = 5; $jump_time = 0; $jump_timeout = 6; $jump_pause = 4; $jump_pause_time = 0; $jump_dig_pause = 6; $jump_dig_pause_time = 0; $bFalling = false; $inCamera = false; $player = null; $WaitTimeout = 10; $WaitTimeout2 = 20; $WaitTime = 0; $last_waypoint = this; $waypoint_left = this; $waypoint_right = this; $stone_point0 = null; $stone_point1 = null; $stone_point2 = null; $stone_point3 = null; $chosen_point = 3; $spawn_free = new Array(4); $exit_point0 = null; k = 0; dy = 0; bbox = new AABB2D(1, 1, 1, 1); $UPtest = new Vector2D(0.0001, -1); $UPtest2 = new Vector2D(0.0001, 1); $attack_time = 0; super(_arg1); $type = GameConstants.OBJTYPE_BOSS; $name = "Boss"; $mySprite = new MClip($game, true, false, _arg2, _arg3, _arg4, 4); $mySprite.$name = "mySprite"; $mySprite.SetCallback(HandleAnimEnds); $renderables.push($mySprite); $mySprite.Play($mySprite.$graphics.$data.LABEL_INTRO, 3, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = INTRO; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 4; $G = 18; $mirror = 0; if ($game.$bEasyMode){ $health = 3; }; $ChosenDir = 1; $spawn_free[0] = true; $spawn_free[1] = true; $spawn_free[2] = true; $spawn_free[3] = true; } public function SpawnStone():void{ var _local1:*; var _local2:*; var _local3:*; _local1 = new Array(); if ($spawn_free[0] == true){ _local1.push(0); }; if ($spawn_free[1] == true){ _local1.push(1); }; if ($spawn_free[2] == true){ _local1.push(2); }; if ($spawn_free[3] == true){ _local1.push(3); }; _local2 = Math.floor((Math.random() * _local1.length)); $spawn_free[_local1[_local2]] = false; switch (_local1[_local2]){ case 0: _local3 = $game.$factory.CreateStone($game.$resources.Stone001, $stone_point0.$myBox.$bbox.pos.x, $stone_point0.$myBox.$bbox.pos.y, 3, false); $game.$engine.AddObject(_local3); _local3.$init_index = _local3.$index; break; case 1: _local3 = $game.$factory.CreateStone($game.$resources.Stone001, $stone_point1.$myBox.$bbox.pos.x, $stone_point1.$myBox.$bbox.pos.y, 3, false); $game.$engine.AddObject(_local3); _local3.$init_index = _local3.$index; break; case 2: _local3 = $game.$factory.CreateStone($game.$resources.Stone001, $stone_point2.$myBox.$bbox.pos.x, $stone_point2.$myBox.$bbox.pos.y, 3, false); $game.$engine.AddObject(_local3); _local3.$init_index = _local3.$index; break; case 3: _local3 = $game.$factory.CreateStone($game.$resources.Stone001, $stone_point3.$myBox.$bbox.pos.x, $stone_point3.$myBox.$bbox.pos.y, 3, false); $game.$engine.AddObject(_local3); _local3.$init_index = _local3.$index; break; }; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ if (_arg2 == $mySprite.$graphics.$data.LABEL_INTRO){ $State = WALK; $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 3, true, $mirror); if (((!($game.$bTrainingMode)) && ($game.$bBossTalk))){ $game.$bBossTalk = false; $game.$MENU.gotoAndPlay("BossTalk"); }; }; if (_arg2 == $mySprite.$graphics.$data.LABEL_PAIN){ $State = WALK; $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 3, true, $mirror); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_ATTACK){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_SPIDER_JUMP]); $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_QUAKE]); $game.$engine.$renderer.Quake(); $player.$myBox.$bbox.pos.y = ($player.$myBox.$bbox.pos.y + 20); $State = WAIT; $WaitTime = $WaitTimeout2; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 3, true, $mirror); SpawnStone(); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_DEATH){ $game.$engine.$sound.StopSounds(); $game.$bGame = false; $game.DestroyLevel(); $game.NextLevel(); $game.$engine.HideFPS(); $game.$engine.$renderer.StopQuake(); $game.$MENU.gotoAndPlay("boss_defeated"); }; } public function SpawnExit():void{ var _local1:*; $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIGPLATEBLOW1, $exit_point0.$myBox.$bbox.pos.x, $exit_point0.$myBox.$bbox.pos.y); _local1 = $game.$factory.CreateLevelExit($game.$resources.Exit001, $exit_point0.$myBox.$bbox.pos.x, $exit_point0.$myBox.$bbox.pos.y, 3, false); $game.$engine.AddObject(_local1); } override public function Collide(_arg1:IObject):void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Die():void{ $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 5, false, $mirror); $jump_time = $jump_timeout; $State = DEAD; } override public function GetPosition():Point{ if ($State != DEAD){ return ($mySprite.GetBBOX().pos); }; return (null); } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ var _local1:Number; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; if ($jump_dig_pause_time > 0){ $jump_dig_pause_time--; }; switch ($State){ case INTRO: break; case IDLE: if ($WaitTime > 0){ $WaitTime--; } else { if (((((((($spawn_free[0] == true)) || (($spawn_free[1] == true)))) || (($spawn_free[2] == true)))) || (($spawn_free[3] == true)))){ $attack_time = 0; $State = ATTACK; $mySprite.Play($mySprite.$graphics.$data.LABEL_ATTACK, 3, false, $mirror); } else { $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 3, true, $mirror); $State = WALK; }; }; $dir.x = 0; $dir.y = 1; $vel.x = 0; $vel.y = (($G * $dir.y) * 0.4); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case WALK: if ($jump_pause_time > 0){ $jump_pause_time--; }; $dir.x = $ChosenDir; $dir.y = 1; if ($dir.x > 0){ $mirror = 0; } else { $mirror = 1; }; $vel.x = ($speed * $dir.x); $vel.y = (($G * $dir.y) * 0.4); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case DEAD: $mySprite.Update(); return; case ATTACK: $attack_time++; $vel.x = 0; if ($attack_time < 4){ $vel.y = (-4 * 4); } else { $vel.y = (4 * 4); }; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case SPAWN: break; case WAIT: if ($WaitTime > 0){ $WaitTime--; } else { $game.$engine.$renderer.StopQuake(); $State = WALK; $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 3, true, $mirror); }; $dir.x = 0; $dir.y = 1; $vel.x = 0; $vel.y = (($G * $dir.y) * 0.4); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; default: break; }; $vel.x = 0; $vel.y = 0; $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x - $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y - $vel.y); _local1 = 0xFFFF; _local2 = 0xFFFF; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < _local1){ _local1 = $collisionProxy.$COLTYPE_AABB[i].$distance; _local2 = i; }; break; default: break; }; i++; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + $vel.y); i = 0; while (i < $collisionProxy.$COLTYPE_MESH_LENGTH) { _local3 = $collisionProxy.$COLTYPE_MESH[i].GetVectors($myBox.$bbox); j = 0; while (j < _local3.length) { switch (_local3[j].$subtype){ case EngineConstants.VECTYPE_SOLID: _local4 = new Point(_local3[j].$vector.n.y, (-1 * _local3[j].$vector.n.x)); _local5 = new Vector2D((-(_local4.x) * $myBox.$bbox.extents.x), (-(_local4.y) * $myBox.$bbox.extents.y), $myBox.$bbox.pos.x, $myBox.$bbox.pos.y, 0); _local6 = _local5.Cross(_local3[j].$vector); if (_local6 != null){ _local7 = $UPtest.Angle(_local3[j].$vector); _local8 = $UPtest.Angle(_local3[j].$vector); if (_local3[j].$vector.n.x < -0.6){ $jump_time = -1; }; if (((((_local7 * _local7) < 0.4)) || (((_local8 * _local8) < 0.4)))){ if ($dir.y > 0){ $vel.y = EngineConstants.EPSILON; $bFalling = false; }; $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + ((_local6.y + (_local4.y * $myBox.$bbox.extents.y)) - $myBox.$bbox.pos.y)); } else { $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + (((_local6.x + (_local4.x * $myBox.$bbox.extents.x)) + 0.0002) - $myBox.$bbox.pos.x)); }; }; break; case EngineConstants.VECTYPE_LEVELBOTTOM: $State = DEAD; break; }; j++; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_MESHSIMPLE_LENGTH) { switch ($collisionProxy.$COLTYPE_MESHSIMPLE[i].$owner.GetType()){ default: break; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_VECTOR2D_LENGTH) { switch ($collisionProxy.$COLTYPE_VECTOR2D[i].$owner.GetType()){ default: break; }; i++; }; if (_local2 != 0xFFFF){ switch ($collisionProxy.$COLTYPE_AABB[_local2].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[_local2].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ $jump_time = -1; }; break; default: break; }; }; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_KILLER: $jump_time = $jump_timeout; $State = DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); return; case GameConstants.OBJTYPE_PLATFORM: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_STONE: if ($State == SPAWN){ break; }; if ($State == DEAD){ break; }; if ($collisionProxy.$COLTYPE_AABB[i].$owner.$State != $collisionProxy.$COLTYPE_AABB[i].$owner.STONE_FALL){ break; }; $health--; if ($health <= 0){ $game.AddLevelStat(GameConstants.LSTAT_BOSS); $jump_time = $jump_timeout; $State = DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, false, $mirror); } else { $game.$engine.$renderer.StopQuake(); $State = SPAWN; $mySprite.Play($mySprite.$graphics.$data.LABEL_PAIN, 3, false, $mirror); }; break; case GameConstants.OBJTYPE_DIGPLATE: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_WAYPOINT: if ($last_waypoint.GetName() != $collisionProxy.$COLTYPE_AABB[i].$owner.GetName()){ if ($collisionProxy.$COLTYPE_AABB[i].$owner.GetName() == "StartPoint"){ break; }; $last_waypoint = $collisionProxy.$COLTYPE_AABB[i].$owner; $State = IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 8, true, $mirror); $WaitTime = ((Math.random() * 20) + 10); if (((($collisionProxy.$COLTYPE_AABB[i].$owner.$waypoint_left == null)) || (($collisionProxy.$COLTYPE_AABB[i].$owner.GetName() == this.$waypoint_left.GetName())))){ $ChosenDir = 1; }; if (((($collisionProxy.$COLTYPE_AABB[i].$owner.$waypoint_right == null)) || (($collisionProxy.$COLTYPE_AABB[i].$owner.GetName() == this.$waypoint_right.GetName())))){ $ChosenDir = -1; }; }; break; default: break; }; i++; }; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y - $mySprite.$bbox_offset.y)); $mySprite.Update(); } override public function Subscript():void{ } override public function Script():void{ } public function FreeSpawnPlace(_arg1):void{ $spawn_free[Number(_arg1.substring((_arg1.indexOf("_") + 1)))] = true; } } }//package main.objects
Section 42
//Checkpoint (main.objects.Checkpoint) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Checkpoint extends GameObject implements IObject { public const CHECKPOINT_IDLE = 0; public const CHECKPOINT_INACTIVE = 2; public const CHECKPOINT_ENABLED = 1; public var $myBox:ColAABB; public var $mySprite:MClip; public var $State:uint; public function Checkpoint(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ super(_arg1); $type = GameConstants.OBJTYPE_CHECKPOINT; $mySprite = new MClip($game, true, false, _arg2, _arg3, _arg4, _arg5); $mySprite.$name = "default_anim_sprite"; $mySprite.SetCallback(HandleAnimEnds); $mySprite.Play(0, 1, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = CHECKPOINT_IDLE; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ if (_arg2 == 1){ $State = CHECKPOINT_INACTIVE; $mySprite.Play(2, 2, true); }; } public function Activate():Boolean{ if ($State == CHECKPOINT_IDLE){ $State = CHECKPOINT_ENABLED; $mySprite.Play(1, 3, false); $game.Checkpoint($name.substr(($name.indexOf("_") + 1))); $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_ACHIEVEMENT]); return (true); }; return (false); } public function Deactivate():void{ $State = CHECKPOINT_INACTIVE; $mySprite.Play(2, 2, true); } override public function Delete():void{ this.$mySprite.Destroy(); } override public function Update():void{ switch ($State){ case CHECKPOINT_IDLE: break; case CHECKPOINT_ENABLED: $mySprite.Update(); break; case CHECKPOINT_INACTIVE: $mySprite.Update(); break; }; } override public function GetPosition():Point{ return (this.$mySprite.GetBBOX().pos); } } }//package main.objects
Section 43
//Collectable (main.objects.Collectable) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Collectable extends GameObject implements IObject { public var $myBox:ColAABB; public var $LSTAT_TYPE:uint; public var $mySprite:AClip; public var $bDeleted:Boolean;// = false public function Collectable(_arg1, _arg2:uint, _arg3:MovieClip, _arg4:Number, _arg5:Number, _arg6:uint, _arg7:Boolean){ $bDeleted = false; super(_arg1); $LSTAT_TYPE = _arg2; $type = GameConstants.OBJTYPE_COLLECTABLE; $mySprite = new AClip($game, true, false, _arg3, _arg4, _arg5, 3); $renderables.push($mySprite); $mySprite.Play(0, 3, true); $mySprite.$curframe = (1 + uint(Math.floor((Math.random() * 8)))); $myBox = new ColAABB($game, this, true, false, _arg3, _arg4, _arg5); } override public function Subscript():void{ } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ $mySprite.Update(); } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Destruct():void{ if ($bDeleted){ return; }; $bDeleted = true; $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_GEM]); $game.$engine.DeleteObject($index); $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_SHINE, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); switch ($LSTAT_TYPE){ case GameConstants.LSTAT_GREENGEM: $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_GREENGEM, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); break; case GameConstants.LSTAT_BLUEGEM: $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_BLUEGEM, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); break; case GameConstants.LSTAT_REDGEM: $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_REDGEM, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); break; case GameConstants.LSTAT_DIAGEM: $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIAGEM, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); break; case GameConstants.LSTAT_BIGGEM: $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_BIGGEM, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); break; default: break; }; $game.AddLevelStat($LSTAT_TYPE); $game.LevelObjectRemoved(this.$init_index); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 44
//DigPlate (main.objects.DigPlate) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class DigPlate extends GameObject implements IObject { public var $myBox:ColAABB; public var $speed:Number; public var $G:Number; public var $mySprite:StatBitmap; public var $State:uint; public var $dir:Point; public var $vel:Point; public var $mirror:uint; public function DigPlate(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean){ super(_arg1); $type = GameConstants.OBJTYPE_DIGPLATE; $name = "digplate"; $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $mySprite = new StatBitmap($game, true, false, _arg2, _arg3, _arg4, _arg5, _arg6); $mySprite.$name = "DigPlateSprite"; $renderables.push($mySprite); $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 5; $G = 9; $mirror = 0; } override public function Subscript():void{ } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Destruct():void{ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_GROUND]); $game.$engine.DeleteObject($index); $game.LevelObjectRemoved(this.$init_index); $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIGPLATEBLOW1, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 45
//FallingRock (main.objects.FallingRock) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class FallingRock extends GameObject implements IObject { public const ROCK_FALL = 2; public const ROCK_IDLE = 0; public const ROCK_SHAKE = 1; public const ROCK_DEAD = 3; public var i; public var k;// = 0 public var j; public var $bDeleted:Boolean;// = false public var $collisionProxy; public var $shake_timeout;// = 30 public var $shake_time;// = 0 public var $bPushed:Boolean;// = false public var $speed:Number; public var $G:Number; public var $mySprite:AClip; public var $State:uint; public var $inCamera:Boolean;// = false public var $myBox:ColAABB; public var $mirror:uint; public var $dir:Point; public var $vel:Point; public function FallingRock(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean){ $collisionProxy = new CollisionProxy(); $bDeleted = false; $bPushed = false; $shake_time = 0; $shake_timeout = 30; $inCamera = false; k = 0; super(_arg1); $type = GameConstants.OBJTYPE_FALLINGROCK; $name = "falling rock"; $State = ROCK_IDLE; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, _arg5); $mySprite.$name = "mySprite"; $mySprite.SetCallback(HandleAnimEnds); $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 0, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $myBox.$owner = this; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 5; $G = 9; $mirror = 0; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } public function CheckCollisions():void{ var _local1:*; $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_GOBLIN: $collisionProxy.$COLTYPE_AABB[i].$owner.Die(); break; case GameConstants.OBJTYPE_PLATFORM: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; case GameConstants.OBJTYPE_DIGPLATE: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; case GameConstants.OBJTYPE_KILLER: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_MESH_LENGTH) { _local1 = $collisionProxy.$COLTYPE_MESH[i].GetVectors($myBox.$bbox); j = 0; while (j < _local1.length) { switch (_local1[j].$subtype){ case EngineConstants.VECTYPE_SOLID: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; case EngineConstants.VECTYPE_LEVELBOTTOM: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; }; j++; }; i++; }; } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } public function Destruct():void{ if (!$bDeleted){ return; }; $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_GROUND]); $game.$engine.DeleteObject($index); $game.LevelObjectRemoved(this.$init_index); $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIGPLATEBLOW1, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); } override public function Update():void{ switch ($State){ case ROCK_IDLE: if ($bPushed){ $State = ROCK_SHAKE; $mySprite.Play($mySprite.$graphics.$data.LABEL_SHAKE, 2, true, $mirror); $shake_time = $shake_timeout; }; break; case ROCK_SHAKE: $mySprite.Update(); $shake_time--; if ($shake_time < 0){ $State = ROCK_FALL; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALL, 2, false, $mirror); }; break; case ROCK_FALL: $myBox.Move(0, 12); $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); CheckCollisions(); break; }; } override public function Subscript():void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Script():void{ this.$script(this); } } }//package main.objects
Section 46
//Frustum (main.objects.Frustum) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Frustum extends GameObject implements IObject { public var $collisionProxy; public var $bCurrent:Boolean; public var k;// = 0 public var $myBox:ColAABB; public var $target:IObject; public var $bFoundCollision:Boolean;// = false public var $frustum:AABB2D; public var j; public var i; public function Frustum(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:Boolean=false){ $collisionProxy = new CollisionProxy(); k = 0; $bFoundCollision = false; super(_arg1); $type = GameConstants.OBJTYPE_CAMERA; $name = "camera1"; this.$bCurrent = _arg5; this.$frustum = new AABB2D(0, 0, 1, 1); if (this.$bCurrent){ this.$frustum.FromCoords(($game.$engine.$renderer.$render_width / 2), ($game.$engine.$renderer.$render_height / 2), _arg3, _arg4); } else { this.$frustum.GetFromMC(_arg2, _arg3, _arg4); }; this.$target = null; $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $myBox.$bbox.FromCoords(($game.$engine.$renderer.$render_width / 2), ($game.$engine.$renderer.$render_height / 2), _arg3, _arg4); } public function SetTarget(_arg1:IObject):void{ $target = _arg1; } override public function Subscript():void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function Init():void{ $init_script(this); } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ } override public function Draw(_arg1:BitmapData):void{ } override public function Update():void{ if (((!((this.$target == null))) && (!((this.$target.GetPosition() == null))))){ this.$frustum.SetPoint(this.$target.GetPosition()); $game.$engine.$renderer.$render_offset.x = (this.$frustum.pos.x - this.$frustum.extents.x); $game.$engine.$renderer.$render_offset.y = (this.$frustum.pos.y - this.$frustum.extents.y); $game.$engine.$debugger.$render_offset.x = (this.$frustum.pos.x - this.$frustum.extents.x); $game.$engine.$debugger.$render_offset.y = (this.$frustum.pos.y - this.$frustum.extents.y); $myBox.SetPosition(this.$frustum.pos.x, this.$frustum.pos.y); }; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); $bFoundCollision = false; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_LEVELBOUNDARY: switch ($collisionProxy.$COLTYPE_AABB[i].$owner.$subtype){ case $collisionProxy.$COLTYPE_AABB[i].$owner.BOUNDARY_BOTTOM: $myBox.$bbox.pos.y = ($collisionProxy.$COLTYPE_AABB[i].$bbox.pos.y - $myBox.$bbox.extents.y); $bFoundCollision = true; break; case $collisionProxy.$COLTYPE_AABB[i].$owner.BOUNDARY_TOP: $myBox.$bbox.pos.y = ($collisionProxy.$COLTYPE_AABB[i].$bbox.pos.y + $myBox.$bbox.extents.y); $bFoundCollision = true; break; case $collisionProxy.$COLTYPE_AABB[i].$owner.BOUNDARY_LEFT: $myBox.$bbox.pos.x = ($collisionProxy.$COLTYPE_AABB[i].$bbox.pos.x + $myBox.$bbox.extents.x); $bFoundCollision = true; break; case $collisionProxy.$COLTYPE_AABB[i].$owner.BOUNDARY_RIGHT: $myBox.$bbox.pos.x = ($collisionProxy.$COLTYPE_AABB[i].$bbox.pos.x - $myBox.$bbox.extents.x); $bFoundCollision = true; break; default: break; }; break; default: break; }; i++; }; if ($bFoundCollision){ this.$frustum.SetPoint($myBox.$bbox.pos); $game.$engine.$renderer.$render_offset.x = (this.$frustum.pos.x - this.$frustum.extents.x); $game.$engine.$renderer.$render_offset.y = (this.$frustum.pos.y - this.$frustum.extents.y); $game.$engine.$debugger.$render_offset.x = (this.$frustum.pos.x - this.$frustum.extents.x); $game.$engine.$debugger.$render_offset.y = (this.$frustum.pos.y - this.$frustum.extents.y); }; if (this.$bCurrent){ $game.$engine.$renderer.GetRenderablesByBox(this.$frustum); }; } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ return (this.$frustum.pos); } } }//package main.objects
Section 47
//Goblin (main.objects.Goblin) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Goblin extends GameObject implements IObject { public const GOBLIN_FALL_DIG = 6; public const GOBLIN_WALK = 1; public const GOBLIN_IDLE = 0; public const GOBLIN_EXIT = 7; public const GOBLIN_JUMP = 2; public const GOBLIN_DEAD = 4; public const GOBLIN_STAND_DIG = 5; public const GOBLIN_FALL = 3; public var $bFalling:Boolean;// = false public var $waypoint_left; public var $WaitTime:Number;// = 0 var bbox; public var $jump_dig_pause:Number;// = 6 public var $WaitTimeout:Number;// = 10 var i; var j; var k;// = 0 public var $jump_timeout:Number;// = 6 public var $collisionProxy; public var $waypoint_right; public var $jump_pause_time:Number;// = 0 public var $health:Number;// = 100 var $UPtest2; var dx; var dy;// = 0 public var $jump_time:Number;// = 0 public var $speed:Number; public var $G:Number; public var $mySprite:MClip; public var $jump_pause:Number;// = 4 public var $inCamera:Boolean;// = false var $UPtest; public var $State:uint; public var $temp_vel:Number; public var $myBox:ColAABB; public var $jump_dig_pause_time:Number;// = 0 public var $mirror:uint; public var $last_waypoint; public var $dir:Point; public var $ChosenDir:Number; public var $vel:Point; public function Goblin(_arg1, _arg2, _arg3, _arg4){ $collisionProxy = new CollisionProxy(); $health = 100; $jump_time = 0; $jump_timeout = 6; $jump_pause = 4; $jump_pause_time = 0; $jump_dig_pause = 6; $jump_dig_pause_time = 0; $bFalling = false; $inCamera = false; $WaitTimeout = 10; $WaitTime = 0; $last_waypoint = this; $waypoint_left = this; $waypoint_right = this; k = 0; dy = 0; bbox = new AABB2D(1, 1, 1, 1); $UPtest = new Vector2D(0.0001, -1); $UPtest2 = new Vector2D(0.0001, 1); super(_arg1); $type = GameConstants.OBJTYPE_GOBLIN; $name = "goblin"; $mySprite = new MClip($game, true, false, _arg2, _arg3, _arg4, 4); $mySprite.$name = "mySprite"; $mySprite.SetCallback(HandleAnimEnds); $renderables.push($mySprite); $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 4, true, $mirror); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = GOBLIN_WALK; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 2; $G = 18; $mirror = 0; $ChosenDir = 1; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ if (_arg2 == $mySprite.$graphics.$data.LABEL_INTRO){ $State = GOBLIN_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); }; } override public function Collide(_arg1:IObject):void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Die():void{ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 5, false, $mirror); $jump_time = $jump_timeout; $State = GOBLIN_DEAD; } override public function GetPosition():Point{ if ($State != GOBLIN_DEAD){ return ($mySprite.GetBBOX().pos); }; return (null); } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function Subscript():void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ var smallest_dist:Number; var nearest_collider_id:*; var delete_:*; var vectors:*; var PlaneNormal:*; var a1:*; var newPoint:*; var angle1:*; var angle2:*; var projvec:*; if ($jump_dig_pause_time > 0){ $jump_dig_pause_time--; }; switch ($State){ case GOBLIN_IDLE: if ($jump_pause_time > 0){ $jump_pause_time--; }; if ($WaitTime > 0){ $WaitTime--; } else { $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 4, true, $mirror); $State = GOBLIN_WALK; }; $dir.x = 0; $dir.y = 1; $vel.x = 0; $vel.y = (($G * $dir.y) * 0.4); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case GOBLIN_WALK: if ($jump_pause_time > 0){ $jump_pause_time--; }; $dir.x = $ChosenDir; $dir.y = 1; if ($dir.x > 0){ $mirror = 0; } else { $mirror = 1; }; $vel.x = ($speed * $dir.x); $vel.y = (($G * $dir.y) * 0.4); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case GOBLIN_JUMP: $dir.x = 0; $jump_time--; if ($jump_time < 0){ $State = GOBLIN_FALL; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALLING, 3, true, $mirror); $bFalling = true; } else { $vel.y = ((-1 * $G) - ($jump_time / $jump_timeout)); }; $vel.x = ($dir.x * $speed); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case GOBLIN_FALL: if (!$bFalling){ $State = GOBLIN_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); break; }; $dir.x = 0; $dir.y = 1; $vel.x = ($speed * $dir.x); $vel.y = ($G * $dir.y); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case GOBLIN_DEAD: $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { if ($collisionProxy.$COLTYPE_AABB[i].$owner != null){ if ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType() == GameConstants.OBJTYPE_CAMERA){ $inCamera = true; }; }; i++; }; if (!$inCamera){ delete_ = function (_arg1){ $game.$engine.DeleteObject($index); $game.$engine.DeleteScript(_arg1); }; $game.$engine.AddScript(delete_); $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIGPLATEBLOW1, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); $game.AddLevelStat(GameConstants.LSTAT_GOBLIN); return; }; $jump_time--; if ($jump_time < 0){ $vel.y = $G; } else { $vel.y = ((-1 * $G) - ($jump_time / $jump_timeout)); }; $vel.x = 0; $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); $mySprite.Update(); return; case GOBLIN_EXIT: $mySprite.Update(); return; case GOBLIN_STAND_DIG: $vel.x = 0; $vel.y = ($G * $dir.y); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case GOBLIN_FALL_DIG: if (!$bFalling){ $State = GOBLIN_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); break; }; $dir.x = 0; $dir.y = 1; $vel.x = ($speed * $dir.x); $vel.y = (($G * 0.8) * $dir.y); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; default: break; }; $vel.x = 0; $vel.y = 0; $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x - $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y - $vel.y); smallest_dist = 0xFFFF; nearest_collider_id = 0xFFFF; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < smallest_dist){ smallest_dist = $collisionProxy.$COLTYPE_AABB[i].$distance; nearest_collider_id = i; }; break; default: break; }; i++; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + $vel.y); i = 0; while (i < $collisionProxy.$COLTYPE_MESH_LENGTH) { vectors = $collisionProxy.$COLTYPE_MESH[i].GetVectors($myBox.$bbox); j = 0; while (j < vectors.length) { switch (vectors[j].$subtype){ case EngineConstants.VECTYPE_SOLID: PlaneNormal = new Point(vectors[j].$vector.n.y, (-1 * vectors[j].$vector.n.x)); a1 = new Vector2D((-(PlaneNormal.x) * $myBox.$bbox.extents.x), (-(PlaneNormal.y) * $myBox.$bbox.extents.y), $myBox.$bbox.pos.x, $myBox.$bbox.pos.y, 0); newPoint = a1.Cross(vectors[j].$vector); if (newPoint != null){ angle1 = $UPtest.Angle(vectors[j].$vector); angle2 = $UPtest.Angle(vectors[j].$vector); if (vectors[j].$vector.n.x < -0.6){ $jump_time = -1; }; if (((((angle1 * angle1) < 0.4)) || (((angle2 * angle2) < 0.4)))){ if ($dir.y > 0){ $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == GOBLIN_JUMP)) || (($State == GOBLIN_FALL)))){ $jump_pause_time = $jump_pause; }; }; $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + ((newPoint.y + (PlaneNormal.y * $myBox.$bbox.extents.y)) - $myBox.$bbox.pos.y)); } else { $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + (((newPoint.x + (PlaneNormal.x * $myBox.$bbox.extents.x)) + 0.0002) - $myBox.$bbox.pos.x)); }; }; break; case EngineConstants.VECTYPE_LEVELBOTTOM: $State = GOBLIN_DEAD; break; }; j++; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_MESHSIMPLE_LENGTH) { switch ($collisionProxy.$COLTYPE_MESHSIMPLE[i].$owner.GetType()){ default: break; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_VECTOR2D_LENGTH) { switch ($collisionProxy.$COLTYPE_VECTOR2D[i].$owner.GetType()){ default: break; }; i++; }; if (nearest_collider_id != 0xFFFF){ switch ($collisionProxy.$COLTYPE_AABB[nearest_collider_id].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: projvec = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[nearest_collider_id].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + projvec.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + projvec.y); if (projvec.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == GOBLIN_JUMP)) || (($State == GOBLIN_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (projvec.y > 0){ $jump_time = -1; }; break; default: break; }; }; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_KILLER: $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = GOBLIN_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); return; case GameConstants.OBJTYPE_PLATFORM: projvec = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + projvec.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + projvec.y); if (projvec.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == GOBLIN_JUMP)) || (($State == GOBLIN_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (projvec.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_STONE: if ($collisionProxy.$COLTYPE_AABB[i].$owner.$State != $collisionProxy.$COLTYPE_AABB[i].$owner.STONE_FALL){ break; }; $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = GOBLIN_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); break; case GameConstants.OBJTYPE_DIGPLATE: projvec = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + projvec.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + projvec.y); if (projvec.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == GOBLIN_JUMP)) || (($State == GOBLIN_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (projvec.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_WAYPOINT: if ($last_waypoint.GetName() != $collisionProxy.$COLTYPE_AABB[i].$owner.GetName()){ $last_waypoint = $collisionProxy.$COLTYPE_AABB[i].$owner; $State = GOBLIN_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 8, true, $mirror); $WaitTime = ((Math.random() * 30) + 30); if (((($collisionProxy.$COLTYPE_AABB[i].$owner.$waypoint_left == null)) || (($collisionProxy.$COLTYPE_AABB[i].$owner.GetName() == this.$waypoint_left.GetName())))){ $ChosenDir = 1; }; if (((($collisionProxy.$COLTYPE_AABB[i].$owner.$waypoint_right == null)) || (($collisionProxy.$COLTYPE_AABB[i].$owner.GetName() == this.$waypoint_right.GetName())))){ $ChosenDir = -1; }; }; break; default: break; }; i++; }; if (((((((((($vel.y == 0)) && (!(($State == GOBLIN_JUMP))))) && (!(($State == GOBLIN_FALL))))) && (!(($State == GOBLIN_FALL_DIG))))) && (!(($State == GOBLIN_DEAD))))){ $State = GOBLIN_FALL; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALLING, 3, true, $mirror); $bFalling = true; }; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); } override public function Script():void{ } } }//package main.objects
Section 48
//Ground (main.objects.Ground) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Ground extends GameObject implements IObject { public var $mySprite:BigBitmap; public var $myMesh:ColMesh; public function Ground(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false, _arg7:Number=1){ super(_arg1); $type = GameConstants.OBJTYPE_GROUND; $myMesh = new ColMesh($game, this, true, true, _arg2, _arg3, _arg4); $mySprite = new BigBitmap($game, true, true, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); $renderables.push($mySprite); } override public function Delete():void{ $mySprite.Destroy(); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 49
//HiddenPlate (main.objects.HiddenPlate) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class HiddenPlate extends GameObject implements IObject { public const UNHIDDEN = 1; public const UNHIDE = 3; public const HIDDEN = 0; public const HIDE = 2; public var $collisionProxy; public var $myBox:ColAABB; public var i; public var $UnhiddenTimeout:Number;// = 60 public var $speed:Number; public var k;// = 0 public var $G:Number; public var $mySprite:AClip; public var $UnhiddenTime:Number;// = 0 public var $State:uint; public var $inCamera:Boolean;// = false public var j; public var $dir:Point; public var $vel:Point; public var $mirror:uint; public function HiddenPlate(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean){ $collisionProxy = new CollisionProxy(); $inCamera = false; k = 0; $UnhiddenTime = 0; $UnhiddenTimeout = 60; super(_arg1); $type = GameConstants.OBJTYPE_HIDDENPLATE; $name = "hidden_plate"; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, 2); $mySprite.$name = "mySprite"; $mySprite.SetCallback(HandleAnimEnds); $renderables.push($mySprite); $mySprite.Play($mySprite.$graphics.$data.LABEL_HIDDEN, 7, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $myBox.$owner = this; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 5; $G = 9; $mirror = 0; } public function Unhide():void{ $State = UNHIDE; $mySprite.Play($mySprite.$graphics.$data.LABEL_UNHIDE, 3, false); } override public function Subscript():void{ } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ if (_arg2 == $mySprite.$graphics.$data.LABEL_HIDE){ $State = HIDDEN; $mySprite.Play($mySprite.$graphics.$data.LABEL_HIDDEN, 3, false); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_UNHIDE){ $State = UNHIDDEN; $mySprite.Play($mySprite.$graphics.$data.LABEL_UNHIDDEN, 3, false); $UnhiddenTime = $UnhiddenTimeout; if (this.$next_plate != null){ this.$next_plate.Unhide(); }; }; } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ switch ($State){ case HIDDEN: break; case HIDE: $mySprite.Update(); break; case UNHIDDEN: $UnhiddenTime--; if ($UnhiddenTime < 0){ $State = HIDE; $mySprite.Play($mySprite.$graphics.$data.LABEL_HIDE, 3, false); }; break; case UNHIDE: $mySprite.Update(); break; }; } override public function Script():void{ this.$script(this); } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 50
//HidingCave (main.objects.HidingCave) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class HidingCave extends GameObject implements IObject { public const CAVE_IDLE = 0; public const CAVE_HIDING = 1; public var $myBox:ColAABB; public var $mySprite:AClip; public var $State:uint; public var $hiddenKirka:Boolean;// = false public function HidingCave(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ $hiddenKirka = false; super(_arg1); $type = GameConstants.OBJTYPE_HIDINGCAVE; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, _arg5); $mySprite.$name = "default_anim_sprite"; $mySprite.Play(0, 1, true); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = CAVE_IDLE; } public function UnhideMe():void{ $mySprite.Play(0, 1, true); } public function HideMe():void{ $State = CAVE_HIDING; $mySprite.Play(1, 4, true); if ($hiddenKirka){ $game.AddLevelStat(GameConstants.LSTAT_GOLDKIRKA); }; } override public function Delete():void{ this.$mySprite.Destroy(); } override public function Update():void{ switch ($State){ case CAVE_IDLE: break; case CAVE_HIDING: $mySprite.Update(); break; }; } override public function GetPosition():Point{ return (this.$mySprite.GetBBOX().pos); } } }//package main.objects
Section 51
//Hook (main.objects.Hook) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Hook extends GameObject implements IObject { public const ROCK_FALL = 2; public const ROCK_IDLE = 0; public const ROCK_SHAKE = 1; public const ROCK_DEAD = 3; public var i; public var k;// = 0 public var j; public var $bDeleted:Boolean;// = false public var $collisionProxy; public var $shake_timeout;// = 30 public var $shake_time;// = 0 public var $bPushed:Boolean;// = false public var $speed:Number; public var $G:Number; public var $mySprite:MClip; public var $State:uint; public var $inCamera:Boolean;// = false public var $myBox:ColAABB; public var $mirror:uint; public var $dir:Point; public var $vel:Point; public function Hook(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean){ $collisionProxy = new CollisionProxy(); $bDeleted = false; $bPushed = false; $shake_time = 0; $shake_timeout = 30; $inCamera = false; k = 0; super(_arg1); $type = GameConstants.OBJTYPE_HOOK; $name = "hook"; $State = ROCK_IDLE; $mySprite = new MClip($game, true, false, _arg2, _arg3, _arg4, _arg5); $mySprite.$name = "mySprite"; $mySprite.SetCallback(HandleAnimEnds); $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 0, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $myBox.$owner = this; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 5; $G = 9; $mirror = 0; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } public function CheckCollisions():void{ var _local1:*; $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_GOBLIN: $collisionProxy.$COLTYPE_AABB[i].$owner.Die(); break; case GameConstants.OBJTYPE_PLATFORM: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; case GameConstants.OBJTYPE_DIGPLATE: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; case GameConstants.OBJTYPE_KILLER: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_MESH_LENGTH) { _local1 = $collisionProxy.$COLTYPE_MESH[i].GetVectors($myBox.$bbox); j = 0; while (j < _local1.length) { switch (_local1[j].$subtype){ case EngineConstants.VECTYPE_SOLID: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; case EngineConstants.VECTYPE_LEVELBOTTOM: if (!$bDeleted){ $bDeleted = true; Destruct(); }; break; }; j++; }; i++; }; } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } public function Destruct():void{ if (!$bDeleted){ return; }; $game.$engine.DeleteObject($index); $game.LevelObjectRemoved(this.$init_index); $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIGPLATEBLOW1, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); } override public function Update():void{ switch ($State){ case ROCK_IDLE: break; case ROCK_SHAKE: $mySprite.Update(); $shake_time--; if ($shake_time < 0){ $State = ROCK_FALL; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALL, 2, false, $mirror); }; break; case ROCK_FALL: $myBox.Move(0, 6); $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); CheckCollisions(); break; }; } override public function Subscript():void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Script():void{ this.$script(this); } } }//package main.objects
Section 52
//Killer (main.objects.Killer) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Killer extends GameObject implements IObject { public var $myBox:ColAABB; public var $mySprite:AClip; public var $subtype:uint; public function Killer(_arg1, _arg2:uint, _arg3:MovieClip, _arg4:Number, _arg5:Number, _arg6:uint, _arg7:Boolean){ super(_arg1); $type = GameConstants.OBJTYPE_KILLER; $subtype = _arg2; $mySprite = new AClip($game, true, false, _arg3, _arg4, _arg5, 3); $renderables.push($mySprite); $mySprite.Play(0, 3, true); $myBox = new ColAABB($game, this, true, false, _arg3, _arg4, _arg5); } override public function Subscript():void{ } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ $mySprite.Update(); } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Destruct():void{ } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 53
//LevelBoundary (main.objects.LevelBoundary) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class LevelBoundary extends GameObject implements IObject { public const BOUNDARY_RIGHT = 2; public const BOUNDARY_TOP = 3; public const BOUNDARY_BOTTOM = 0; public const BOUNDARY_LEFT = 1; public var $subtype:uint; public var $myBox:ColAABB; public function LevelBoundary(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number){ super(_arg1); $type = GameConstants.OBJTYPE_LEVELBOUNDARY; $myBox = new ColAABB($game, this, true, true, MovieClip(_arg2.parent), _arg3, _arg4); } public function set2right():void{ $subtype = BOUNDARY_RIGHT; } public function set2left():void{ $subtype = BOUNDARY_LEFT; } public function set2bottom():void{ $subtype = BOUNDARY_BOTTOM; } override public function Delete():void{ $myBox.Destroy(); } public function set2top():void{ $subtype = BOUNDARY_TOP; } override public function Update():void{ } override public function GetPosition():Point{ return (null); } } }//package main.objects
Section 54
//LevelExit (main.objects.LevelExit) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class LevelExit extends GameObject implements IObject { public var $myBox:ColAABB; public var $mySprite:StatBitmap; public function LevelExit(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ super(_arg1); $type = GameConstants.OBJTYPE_LEVELEXIT; $mySprite = new StatBitmap($game, true, true, _arg2, _arg3, _arg4, _arg5, _arg6); $renderables.push(this.$mySprite); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); } override public function Delete():void{ $mySprite.Destroy(); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 55
//Platform (main.objects.Platform) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Platform extends GameObject implements IObject { public var $collisionProxy; public var $myBox:ColAABB; public var i; public var k;// = 0 public var $speed:Number; public var $G:Number; public var $mySprite:StatBitmap; public var $State:uint; public var $inCamera:Boolean;// = false public var j; public var $dir:Point; public var $vel:Point; public var $mirror:uint; public function Platform(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean){ $collisionProxy = new CollisionProxy(); $inCamera = false; k = 0; super(_arg1); $type = GameConstants.OBJTYPE_PLATFORM; $name = "platform"; $mySprite = new StatBitmap($game, true, false, _arg2, _arg3, _arg4, _arg5, _arg6); $mySprite.$name = "mySprite"; $renderables.push($mySprite); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $myBox.$owner = this; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 5; $G = 9; $mirror = 0; } override public function Subscript():void{ } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ } override public function Update():void{ $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_TRIGGER: $collisionProxy.$COLTYPE_AABB[i].$owner.$collide(this); break; }; i++; }; $mySprite.Move(($vel.x * 2), ($vel.y * 2)); $myBox.Move(($vel.x * 2), ($vel.y * 2)); } override public function Script():void{ this.$script(this); } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 56
//Player (main.objects.Player) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import main.*; public dynamic class Player extends GameObject implements IObject { public const PLAYER_DEAD = 4; public const PLAYER_FALL = 3; public const PLAYER_SWITCH = 9; public const PLAYER_FALL_DIG = 6; public const PLAYER_WALK = 1; public const PLAYER_IDLE = 0; public const PLAYER_STAND_DIG = 5; public const PLAYER_HIDING = 8; public const PLAYER_EXIT = 7; public const PLAYER_HOOK = 10; public const PLAYER_JUMP = 2; public var $bFalling:Boolean;// = false var bbox; public var $timer_now;// = 0 public var $jump_dig_pause:Number;// = 20 var i; public var $fall_time:Number;// = 0 var j; public var $jump_timeout:Number;// = 12 var k;// = 0 public var $collisionProxy; public var $jump_pause_time:Number;// = 0 public var $health:Number;// = 100 var $UPtest2; public var $timer_last;// = 0 var dx; var dy;// = 0 public var $jump_time:Number;// = 0 public var $speed:Number; public var $timer_delta;// = 0 public var $G:Number; public var $fall_timer:Number;// = 0 public var $mySprite:MClip; public var $jump_pause:Number;// = 4 public var $State:uint; public var $fall_timeout:Number;// = 12 var $UPtest; public var $temp_vel:Number; public var $myBox:ColAABB; public var $inCamera:Boolean;// = false public var $jump_dig_pause_time:Number;// = 0 public var $mirror:uint; public var $dir:Point; public var $Gone;// = false public var $bCanJumpDig:Boolean;// = true public var $vel:Point; public function Player(_arg1, _arg2, _arg3, _arg4){ $collisionProxy = new CollisionProxy(); $health = 100; $Gone = false; $fall_timer = 0; $jump_time = 0; $jump_timeout = 12; $fall_time = 0; $fall_timeout = 12; $jump_pause = 4; $jump_pause_time = 0; $bCanJumpDig = true; $jump_dig_pause = 20; $jump_dig_pause_time = 0; $bFalling = false; $inCamera = false; $timer_now = 0; $timer_delta = 0; $timer_last = 0; k = 0; dy = 0; bbox = new AABB2D(1, 1, 1, 1); $UPtest = new Vector2D(0.0001, -1); $UPtest2 = new Vector2D(0.0001, 1); super(_arg1); $type = GameConstants.OBJTYPE_PLAYER; $name = "player"; $mySprite = new MClip($game, true, false, _arg2, _arg3, _arg4, 4); $mySprite.$name = "mySprite"; $mySprite.SetCallback(HandleAnimEnds); $renderables.push($mySprite); $mySprite.Play($mySprite.$graphics.$data.LABEL_INTRO, 7, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = PLAYER_IDLE; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 6; $G = 12; $mirror = 0; $Gone = false; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ var _local3:*; var _local4:*; if (_arg2 == $mySprite.$graphics.$data.LABEL_INTRO){ if ($State == PLAYER_EXIT){ if (!$game.$level_help_completed){ $game.$bGame = false; $game.$level_help_completed = true; $game.$MENU.gotoAndPlay("level_intro"); $game.$engine.HideFPS(); return; }; $game.$bGame = false; $game.$MENU.gotoAndPlay("NextLevel"); $game.$engine.HideFPS(); return; }; $State = PLAYER_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_COVER){ $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); $State = PLAYER_IDLE; _local3 = ($myBox.$bbox.extents.x * 2); if ($mirror == 1){ _local3 = (_local3 * -1); }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local3); $myBox.$bbox.extents.y = ($myBox.$bbox.extents.y * 0.5); $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$owner.Destruct(); break; case GameConstants.OBJTYPE_STONE: if ($collisionProxy.$COLTYPE_AABB[i].$owner.$myBox.$bbox.pos.x > $myBox.$bbox.pos.x){ $collisionProxy.$COLTYPE_AABB[i].$owner.Hit(1); } else { $collisionProxy.$COLTYPE_AABB[i].$owner.Hit(-1); }; break; default: break; }; i++; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x - _local3); $myBox.$bbox.extents.y = ($myBox.$bbox.extents.y * 2); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_CROUCH){ $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); $State = PLAYER_IDLE; _local4 = ($myBox.$bbox.extents.y * 2); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local4); $myBox.$bbox.extents.y = ($myBox.$bbox.extents.y * 0.5); $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$owner.Destruct(); break; default: break; }; i++; }; $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y - _local4); $myBox.$bbox.extents.y = ($myBox.$bbox.extents.y * 2); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_HANG){ $jump_dig_pause_time = $jump_dig_pause; $bFalling = true; $State = PLAYER_FALL; $fall_time = $fall_timeout; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALLING, 5, true, $mirror); _local3 = ($myBox.$bbox.extents.x * 2); if ($mirror == 1){ _local3 = (_local3 * -1); }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local3); $myBox.$bbox.extents.y = ($myBox.$bbox.extents.y * 0.2); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y - $myBox.$bbox.extents.y); $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$owner.Destruct(); break; case GameConstants.OBJTYPE_STONE: if ($collisionProxy.$COLTYPE_AABB[i].$owner.$myBox.$bbox.pos.x > $myBox.$bbox.pos.x){ $collisionProxy.$COLTYPE_AABB[i].$owner.Hit(1); } else { $collisionProxy.$COLTYPE_AABB[i].$owner.Hit(-1); }; break; default: break; }; i++; }; $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + $myBox.$bbox.extents.y); $myBox.$bbox.extents.y = ($myBox.$bbox.extents.y * 5); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x - _local3); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_UNHIDE){ $State = PLAYER_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 8, true, $mirror); }; if (_arg2 == $mySprite.$graphics.$data.LABEL_SWITCH){ $State = PLAYER_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 8, true, $mirror); }; } override public function Collide(_arg1:IObject):void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ if (((!(($State == PLAYER_DEAD))) && (!($Gone)))){ return ($mySprite.GetBBOX().pos); }; return (null); } public function SetPosition(_arg1:Point):void{ $myBox.SetPosition(_arg1.x, _arg1.y); $mySprite.SetPosition(_arg1.x, _arg1.y); } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function Subscript():void{ } override public function Delete():void{ } override public function Update():void{ var _local1:Number; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; $timer_now = getTimer(); $timer_delta = ($timer_now - $timer_last); if ($timer_delta >= 1000){ $game.AddLevelStat(GameConstants.LSTAT_TIME); $timer_last = $timer_now; }; if ($jump_dig_pause_time > 0){ $jump_dig_pause_time--; }; switch ($State){ case PLAYER_IDLE: if ($jump_pause_time > 0){ $jump_pause_time--; }; $dir.x = 0; $dir.y = 1; if ((($game.$engine.$input.keys[GameConstants.KEYS.$jump]) && (($jump_pause_time == 0)))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_JUMP]); $State = PLAYER_JUMP; $mySprite.Play($mySprite.$graphics.$data.LABEL_JUMP, 5, false, $mirror); $jump_time = $jump_timeout; $vel.x = 0; $vel.y = (-1 * $G); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; }; $dir.x = (Number($game.$engine.$input.keys[GameConstants.KEYS.$right]) - (1 * Number($game.$engine.$input.keys[GameConstants.KEYS.$left]))); if ($dir.x != 0){ $State = PLAYER_WALK; $mySprite.Play($mySprite.$graphics.$data.LABEL_WALK, 5, true, $mirror); $vel.x = 0; $vel.y = ($G * $dir.y); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; }; if ($game.$engine.$input.keys[GameConstants.KEYS.$shoot]){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_HIT]); if ($game.$engine.$input.keys[GameConstants.KEYS.$down]){ $mySprite.Play($mySprite.$graphics.$data.LABEL_CROUCH, 2, false, $mirror); $State = PLAYER_STAND_DIG; } else { $mySprite.Play($mySprite.$graphics.$data.LABEL_COVER, 1, false, $mirror); $State = PLAYER_STAND_DIG; }; }; $vel.x = 0; $vel.y = (($G * $dir.y) * 0.4); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case PLAYER_WALK: if ($jump_pause_time > 0){ $jump_pause_time--; }; $dir.x = 0; $dir.y = 1; $dir.x = (Number($game.$engine.$input.keys[GameConstants.KEYS.$right]) - (1 * Number($game.$engine.$input.keys[GameConstants.KEYS.$left]))); if ((($game.$engine.$input.keys[GameConstants.KEYS.$jump]) && (($jump_pause_time == 0)))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_JUMP]); $State = PLAYER_JUMP; $mySprite.Play($mySprite.$graphics.$data.LABEL_JUMP, 5, false, $mirror); $jump_time = $jump_timeout; $vel.x = ($dir.x * $speed); $vel.y = (-1 * $G); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; }; if ($dir.x == 0){ $State = PLAYER_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); break; }; if ($game.$engine.$input.keys[GameConstants.KEYS.$shoot]){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_HIT]); if ($game.$engine.$input.keys[GameConstants.KEYS.$down]){ $mySprite.Play($mySprite.$graphics.$data.LABEL_CROUCH, 2, false, $mirror); $State = PLAYER_STAND_DIG; } else { $mySprite.Play($mySprite.$graphics.$data.LABEL_COVER, 1, false, $mirror); $State = PLAYER_STAND_DIG; }; }; if ($dir.x > 0){ $mirror = 0; } else { $mirror = 1; }; $vel.x = ($speed * $dir.x); $vel.y = (($G * $dir.y) * 0.4); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case PLAYER_JUMP: $dir.x = 0; if ($game.$engine.$input.keys[GameConstants.KEYS.$left]){ $dir.x = -1; $mirror = 1; }; if ($game.$engine.$input.keys[GameConstants.KEYS.$right]){ $dir.x = 1; $mirror = 0; }; $jump_time--; if ($jump_time < 0){ $State = PLAYER_FALL; $fall_time = $fall_timeout; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALLING, 3, true, $mirror); $bFalling = true; } else { $vel.y = ((-1 * $G) - ($jump_time / $jump_timeout)); }; if ((($game.$engine.$input.keys[GameConstants.KEYS.$shoot]) && ($bCanJumpDig))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_HIT]); $bCanJumpDig = false; $jump_dig_pause_time = $jump_dig_pause; $mySprite.Play($mySprite.$graphics.$data.LABEL_HANG, 0, false, $mirror); $State = PLAYER_FALL_DIG; $vel.x = ($speed * $dir.x); $vel.y = (($G * 0.2) * $dir.y); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; }; $vel.x = ($dir.x * $speed); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case PLAYER_FALL: if (!$bFalling){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_FALL]); $State = PLAYER_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_IDLE, 5, true, $mirror); $bCanJumpDig = true; break; }; $dir.x = 0; $dir.y = 1; $dir.x = (Number($game.$engine.$input.keys[GameConstants.KEYS.$right]) - (1 * Number($game.$engine.$input.keys[GameConstants.KEYS.$left]))); if ($game.$engine.$input.keys[GameConstants.KEYS.$left]){ $mirror = 1; }; if ($game.$engine.$input.keys[GameConstants.KEYS.$right]){ $mirror = 0; }; if ((($game.$engine.$input.keys[GameConstants.KEYS.$shoot]) && ($bCanJumpDig))){ $bCanJumpDig = false; $jump_dig_pause_time = $jump_dig_pause; $mySprite.Play($mySprite.$graphics.$data.LABEL_HANG, 0, false, $mirror); $State = PLAYER_FALL_DIG; $vel.x = ($speed * $dir.x); $vel.y = (($G * 0.2) * $dir.y); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); $bFalling = true; break; }; $vel.x = ($speed * $dir.x); $fall_time--; if ($fall_time > 5){ $vel.y = ($G * (1 - (($fall_time - 5) / $fall_timeout))); } else { $vel.y = ($G * $dir.y); }; $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case PLAYER_DEAD: $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { if ($collisionProxy.$COLTYPE_AABB[i].$owner != null){ if ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType() == GameConstants.OBJTYPE_CAMERA){ $inCamera = true; }; }; i++; }; if (!$inCamera){ $game.$engine.$renderer.StopQuake(); $game.GameOver(); return; }; $jump_time--; if ($jump_time < 0){ $vel.y = $G; } else { if ($jump_time > 5){ $vel.y = 0; } else { $vel.y = (-1 * $G); }; }; $vel.x = 0; $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); $mySprite.Update(); return; case PLAYER_EXIT: $mySprite.Update(); return; case PLAYER_STAND_DIG: $vel.x = 0; $vel.y = (($G * $dir.y) * 0.1); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case PLAYER_FALL_DIG: $dir.x = 0; $dir.y = 0; $dir.x = (Number($game.$engine.$input.keys[GameConstants.KEYS.$right]) - (1 * Number($game.$engine.$input.keys[GameConstants.KEYS.$left]))); $vel.x = 0; $vel.y = 0; $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; case PLAYER_HIDING: $vel.x = 0; $vel.y = 0; $mySprite.Update(); break; case PLAYER_SWITCH: $vel.x = 0; $vel.y = 0; $mySprite.Update(); break; case PLAYER_HOOK: if ($jump_pause_time > 0){ $jump_pause_time--; }; $dir.x = 0; $dir.y = 1; if ($game.$engine.$input.keys[GameConstants.KEYS.$left]){ $mirror = 1; }; if ($game.$engine.$input.keys[GameConstants.KEYS.$right]){ $mirror = 0; }; if ((($game.$engine.$input.keys[GameConstants.KEYS.$jump]) && (($jump_pause_time == 0)))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_JUMP]); $bCanJumpDig = true; $State = PLAYER_JUMP; $mySprite.Play($mySprite.$graphics.$data.LABEL_JUMP, 5, false, $mirror); $jump_time = $jump_timeout; $vel.x = 0; $vel.y = (-1 * $G); if ($game.$engine.$input.keys[GameConstants.KEYS.$down]){ $vel.y = (2 * $G); $jump_time = 0; }; $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; }; $vel.x = 0; $vel.y = (($G * $dir.y) * 0.4); $mySprite.$mirror = $mirror; $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); break; default: break; }; $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x - $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y - $vel.y); _local1 = 0xFFFF; _local2 = 0xFFFF; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < _local1){ _local1 = $collisionProxy.$COLTYPE_AABB[i].$distance; _local2 = i; }; break; case GameConstants.OBJTYPE_PLATFORM: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < _local1){ _local1 = $collisionProxy.$COLTYPE_AABB[i].$distance; _local2 = i; }; break; case GameConstants.OBJTYPE_FALLINGROCK: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < _local1){ _local1 = $collisionProxy.$COLTYPE_AABB[i].$distance; _local2 = i; }; break; case GameConstants.OBJTYPE_HOOK: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < _local1){ _local1 = $collisionProxy.$COLTYPE_AABB[i].$distance; _local2 = i; }; break; default: break; }; i++; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + $vel.y); $vel.x = 0; $vel.y = 0; _local3 = 0; i = 0; while (i < $collisionProxy.$COLTYPE_MESH_LENGTH) { _local4 = $collisionProxy.$COLTYPE_MESH[i].GetVectors($myBox.$bbox); j = 0; while (j < _local4.length) { switch (_local4[j].$subtype){ case EngineConstants.VECTYPE_SOLID: _local5 = new Point(_local4[j].$vector.n.y, (-1 * _local4[j].$vector.n.x)); _local6 = new Vector2D((-(_local5.x) * $myBox.$bbox.extents.x), (-(_local5.y) * $myBox.$bbox.extents.y), $myBox.$bbox.pos.x, $myBox.$bbox.pos.y, 0); _local7 = _local6.Cross(_local4[j].$vector); if (_local7 != null){ _local8 = $UPtest.Angle(_local4[j].$vector); _local9 = $UPtest.Angle(_local4[j].$vector); if (_local4[j].$vector.n.x < -0.6){ $jump_time = -1; }; if (((((_local8 * _local8) < 0.4)) || (((_local9 * _local9) < 0.4)))){ if ($dir.y > 0){ $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + ((_local7.y + (_local5.y * $myBox.$bbox.extents.y)) - $myBox.$bbox.pos.y)); } else { $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + (((_local7.x + (_local5.x * $myBox.$bbox.extents.x)) + 0.0002) - $myBox.$bbox.pos.x)); }; }; break; case EngineConstants.VECTYPE_LEVELBOTTOM: $Gone = true; $State = PLAYER_DEAD; break; }; j++; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_MESHSIMPLE_LENGTH) { switch ($collisionProxy.$COLTYPE_MESHSIMPLE[i].$owner.GetType()){ default: break; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_VECTOR2D_LENGTH) { switch ($collisionProxy.$COLTYPE_VECTOR2D[i].$owner.GetType()){ default: break; }; i++; }; if (_local2 != 0xFFFF){ switch ($collisionProxy.$COLTYPE_AABB[_local2].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[_local2].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local10.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local10.y); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (_local10.y > 0){ if ($State == PLAYER_JUMP){ $collisionProxy.$COLTYPE_AABB[_local2].$owner.Destruct(); }; $jump_time = -1; }; break; case GameConstants.OBJTYPE_PLATFORM: _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[_local2].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + (_local10.x + ($collisionProxy.$COLTYPE_AABB[_local2].$owner.$vel.x * 2))); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + (_local10.y + ($collisionProxy.$COLTYPE_AABB[_local2].$owner.$vel.y * 2))); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (_local10.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_FALLINGROCK: _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[_local2].$bbox); if (_local10.y >= 0){ break; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local10.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local10.y); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; $collisionProxy.$COLTYPE_AABB[_local2].$owner.$bPushed = true; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (_local10.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_HOOK: if (((!(($State == PLAYER_FALL))) && (!(($State == PLAYER_HOOK))))){ break; }; _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[_local2].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local10.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local10.y); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; $collisionProxy.$COLTYPE_AABB[_local2].$owner.$bPushed = true; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; if ($State != PLAYER_HOOK){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_HOOK]); }; $State = PLAYER_HOOK; $mySprite.Play($mySprite.$graphics.$data.LABEL_HOOK, 4, false, $mirror); }; break; default: break; }; }; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { if (i == _local2){ } else { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_TRIGGER: $collisionProxy.$COLTYPE_AABB[i].$owner.$collide(this); break; case GameConstants.OBJTYPE_HIDINGCAVE: switch ($State){ case PLAYER_HIDING: if ($game.$engine.$input.keys[GameConstants.KEYS.$down]){ $collisionProxy.$COLTYPE_AABB[i].$owner.UnhideMe(); $State = PLAYER_IDLE; $mySprite.Play($mySprite.$graphics.$data.LABEL_UNHIDE, 3, false, $mirror); }; break; default: if ($game.$engine.$input.keys[GameConstants.KEYS.$up]){ $collisionProxy.$COLTYPE_AABB[i].$owner.HideMe(); $State = PLAYER_HIDING; $mySprite.Play($mySprite.$graphics.$data.LABEL_HIDE, 3, false, $mirror); }; break; }; break; case GameConstants.OBJTYPE_COLLECTABLE: $collisionProxy.$COLTYPE_AABB[i].$owner.Destruct(); break; case GameConstants.OBJTYPE_KILLER: switch ($collisionProxy.$COLTYPE_AABB[i].$owner.$subtype){ case GameConstants.KILLERTYPE_CEILSPIKES: if (((($State == PLAYER_JUMP)) || (($vel.y == EngineConstants.EPSILON)))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = PLAYER_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); }; return; case GameConstants.KILLERTYPE_FLOORSPIKES: if ($State == PLAYER_FALL){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = PLAYER_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); }; return; case GameConstants.KILLERTYPE_ABBYS: $Gone = true; $State = PLAYER_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); return; }; break; case GameConstants.OBJTYPE_GOBLIN: if (((!(($collisionProxy.$COLTYPE_AABB[i].$owner.$State == $collisionProxy.$COLTYPE_AABB[i].$owner.GOBLIN_DEAD))) && (!(($State == PLAYER_HIDING))))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = PLAYER_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); return; }; break; case GameConstants.OBJTYPE_BOSS: if (((!(($collisionProxy.$COLTYPE_AABB[i].$owner.$State == $collisionProxy.$COLTYPE_AABB[i].$owner.DEAD))) && (!(($State == PLAYER_HIDING))))){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = PLAYER_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); return; }; break; case GameConstants.OBJTYPE_LEVELEXIT: if ($game.$engine.$input.keys[GameConstants.KEYS.$up]){ $game.$current_music.Stop(); $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.M_WIN_TRACK]); $State = PLAYER_EXIT; $mySprite.Play($mySprite.$graphics.$data.LABEL_INTRO, 4, false, $mirror); }; break; case GameConstants.OBJTYPE_SWITCH: if ((($game.$engine.$input.keys[GameConstants.KEYS.$up]) && (($State == PLAYER_IDLE)))){ if ($collisionProxy.$COLTYPE_AABB[i].$owner.Activate()){ $State = PLAYER_SWITCH; $mySprite.Play($mySprite.$graphics.$data.LABEL_SWITCH, 4, false, $mirror); }; }; break; case GameConstants.OBJTYPE_CHECKPOINT: $collisionProxy.$COLTYPE_AABB[i].$owner.Activate(); break; case GameConstants.OBJTYPE_PLATFORM: _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + (_local10.x + $collisionProxy.$COLTYPE_AABB[_local2].$owner.$vel.x)); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + (_local10.y + $collisionProxy.$COLTYPE_AABB[_local2].$owner.$vel.y)); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (_local10.y > 0){ $jump_time = -1; }; break; case GameConstants.OBJTYPE_WATERFLOW: _local3 = ($collisionProxy.$COLTYPE_AABB[i].$owner.$FlowSpeed * $collisionProxy.$COLTYPE_AABB[i].$owner.$FlowDirection); break; case GameConstants.OBJTYPE_DIGPLATE: _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local10.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local10.y); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; if (_local10.y > 0){ if ($State == PLAYER_JUMP){ $collisionProxy.$COLTYPE_AABB[i].$owner.Destruct(); }; $jump_time = -1; }; break; case GameConstants.OBJTYPE_STONE: _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local10.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local10.y); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; if ($collisionProxy.$COLTYPE_AABB[i].$owner.$State == $collisionProxy.$COLTYPE_AABB[i].$owner.STONE_FALL){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_DIE]); $jump_time = $jump_timeout; $State = PLAYER_DEAD; $mySprite.Play($mySprite.$graphics.$data.LABEL_DEATH, 3, true, $mirror); }; break; case GameConstants.OBJTYPE_HIDDENPLATE: if ($collisionProxy.$COLTYPE_AABB[i].$owner.$State == $collisionProxy.$COLTYPE_AABB[i].$owner.HIDDEN){ break; }; _local10 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local10.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local10.y); if (_local10.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; if (((($State == PLAYER_JUMP)) || (($State == PLAYER_FALL)))){ $jump_pause_time = $jump_pause; }; }; break; default: break; }; }; i++; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local3); if (((((((((((($vel.y == 0)) && (!(($State == PLAYER_JUMP))))) && (!(($State == PLAYER_FALL))))) && (!(($State == PLAYER_FALL_DIG))))) && (!(($State == PLAYER_DEAD))))) && (!(($State == PLAYER_HIDING))))){ $fall_timer++; if ($fall_timer > 1){ $State = PLAYER_FALL; $fall_time = $fall_timeout; $mySprite.Play($mySprite.$graphics.$data.LABEL_FALLING, 3, true, $mirror); $bFalling = true; $fall_timer = 0; }; }; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); } override public function Script():void{ } } }//package main.objects
Section 57
//SFX (main.objects.SFX) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class SFX extends GameObject implements IObject { public var z;// = 0 public var $Sprites; public var k; public var $activeSprites; public var $freeSprites; public var j; public var i; public function SFX(_arg1){ var _local2:*; $Sprites = new Array(); $activeSprites = new Array(); $freeSprites = new Array(); z = 0; super(_arg1); $game.$SFX = this; $type = GameConstants.OBJTYPE_SFX; $Sprites.push(new Array()); $activeSprites.push(new Array()); $freeSprites.push(new Array()); i = 0; while (i < 50) { _local2 = new SpriteSFX($game, $game.$resources.RESsfx01_src, 9, i, GameConstants.SFX_DEFAULT); _local2.$callback = this.RetrieveSprite; $Sprites[0].push(_local2); $freeSprites[0].push(i); i++; }; } override public function Subscript():void{ } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } public function AddSprite(_arg1:uint, _arg2:uint, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):void{ switch (_arg1){ case GameConstants.SFX_DEFAULT: $Sprites[_arg1][$freeSprites[_arg1][0]].$mySprite.$bbox.pos.x = (_arg3 + $Sprites[_arg1][$freeSprites[_arg1][0]].$mySprite.$bbox_offset.x); $Sprites[_arg1][$freeSprites[_arg1][0]].$mySprite.$bbox.pos.y = (_arg4 - $Sprites[_arg1][$freeSprites[_arg1][0]].$mySprite.$bbox_offset.y); $Sprites[_arg1][$freeSprites[_arg1][0]].$mySprite.Play(_arg2, 1, false); break; default: break; }; $activeSprites[_arg1].push($freeSprites[_arg1][0]); $freeSprites[_arg1].splice(0, 1); } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } public function RetrieveSprite(_arg1:uint, _arg2:uint, _arg3:uint):void{ $freeSprites[_arg1].push(_arg2); $activeSprites[_arg1].splice(_arg3, 1); } override public function Delete():void{ i = 0; while (i < $Sprites.length) { j = 0; while (j < $Sprites[i].length) { $Sprites[i][j].Delete(); j++; }; i++; }; $Sprites.length = 0; $activeSprites.length = 0; $freeSprites.length = 0; $Sprites = null; $activeSprites = null; $freeSprites = null; } override public function Update():void{ z = 0; while (z < $Sprites.length) { i = 0; while (i < $activeSprites[z].length) { $game.$engine.$renderer.GetRenderable($Sprites[z][$activeSprites[z][i]].$mySprite); $Sprites[z][$activeSprites[z][i]].$active_index = i; $Sprites[z][$activeSprites[z][i]].Update(); i++; }; z++; }; } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } override public function GetPosition():Point{ return (null); } } }//package main.objects
Section 58
//SpriteSFX (main.objects.SpriteSFX) package main.objects { import main.engine.*; public class SpriteSFX extends GameObject implements IObject { public var $active_index:uint; public var $mySprite:AClip; public var $callback; public function SpriteSFX(_arg1, _arg2, _arg3:uint, _arg4:uint, _arg5:uint){ super(_arg1); $type = _arg5; $index = _arg4; $active_index = 0; $callback = null; $mySprite = new AClip($game, false, false, _arg2, 0, 0, _arg3); $mySprite.SetCallback(this.HandleAnimEnds); $renderables.push($mySprite); } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ $callback($type, $index, $active_index); } override public function Delete():void{ $mySprite.Destroy(); } override public function Update():void{ $mySprite.Update(); } } }//package main.objects
Section 59
//StatSprite (main.objects.StatSprite) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class StatSprite extends GameObject implements IObject { public function StatSprite(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ super(_arg1); $type = GameConstants.OBJTYPE_STATSPRITE; this.$mySprite = new StatBitmap($game, true, true, _arg2, _arg3, _arg4, _arg5, _arg6); $renderables.push(this.$mySprite); } override public function Delete():void{ this.$mySprite.Destroy(); } override public function GetPosition():Point{ return (this.$mySprite.GetBBOX().pos); } } }//package main.objects
Section 60
//Stone (main.objects.Stone) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Stone extends GameObject implements IObject { public const STONE_FALL = 1; public const EVENT_HITKILLER = 0; public const EVENT_GONE = 0; public const EVENT_HITGOBLIN = 0; public const STONE_MOVE = 2; public const STONE_IDLE = 0; public const EVENT_HITPLAYER = 0; public const EVENT_FALLING = 0; public const EVENT_HITCEILING = 0; public const EVENT_INCAMERA = 0; public var $bFalling:Boolean;// = false private var $WaitTime:Number;// = 0 var bbox; private var $HitTime:Number;// = 0 private var $WaitTimeout:Number;// = 10 var i; public var $Events; var j; var k;// = 0 public var $collisionProxy; private var $HitTimeout:Number;// = 17 var dx; var dy;// = 0 var $UPtest2; public var $speed:Number; public var $G:Number; public var $mySprite:AClip; public var $State:uint; public var $inCamera:Boolean;// = false public var $temp_vel:Number; var $UPtest; public var $myBox:ColAABB; public var $mirror:uint; public var $bHit:Boolean;// = false public var $ChosenDir:Number; public var $dir:Point; public var $vel:Point; public var $bDestroyed:Boolean;// = false public function Stone(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ $collisionProxy = new CollisionProxy(); $Events = new Array(); $bFalling = false; $bDestroyed = false; $bHit = false; $inCamera = false; $WaitTime = 0; $WaitTimeout = 10; $HitTime = 0; $HitTimeout = 17; k = 0; dy = 0; bbox = new AABB2D(1, 1, 1, 1); $UPtest = new Vector2D(0.0001, -1); $UPtest2 = new Vector2D(0.0001, 1); super(_arg1); $type = GameConstants.OBJTYPE_STONE; $name = "stone"; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, _arg5, true); $mySprite.$name = "mySprite"; $renderables.push($mySprite); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = STONE_IDLE; $dir = new Point(0, 0); $vel = new Point(0, 0); $speed = 3.2; $G = 18; $mirror = 0; $ChosenDir = 1; } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } override public function Collide(_arg1:IObject):void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Die():void{ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_GROUND]); $game.$engine.DeleteObject($index); $game.$SFX.AddSprite(GameConstants.SFX_DEFAULT, GameConstants.SFX_DEFAULT_DIGPLATEBLOW1, $myBox.$bbox.pos.x, $myBox.$bbox.pos.y); } public function Hit(_arg1:Number):void{ if (!$bHit){ $HitTime = $HitTimeout; $State = STONE_MOVE; if (_arg1 > 0){ $mySprite.Play(1, 1, true); } else { $mySprite.Play(2, 1, true); }; $ChosenDir = _arg1; }; } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } private function CollisionDetection():void{ var _local1:Number; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; $vel.x = 0; $vel.y = 0; $inCamera = false; $collisionProxy.Clear(); $myBox.GetColliders($collisionProxy); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x - $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y - $vel.y); _local1 = 0xFFFF; _local2 = 0xFFFF; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: $collisionProxy.$COLTYPE_AABB[i].$distance = $collisionProxy.$COLTYPE_AABB[i].$bbox.distanceBetween($myBox.$bbox); if ($collisionProxy.$COLTYPE_AABB[i].$distance < _local1){ _local1 = $collisionProxy.$COLTYPE_AABB[i].$distance; _local2 = i; }; break; default: break; }; i++; }; $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + $vel.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + $vel.y); i = 0; while (i < $collisionProxy.$COLTYPE_MESH_LENGTH) { _local3 = $collisionProxy.$COLTYPE_MESH[i].GetVectors($myBox.$bbox); j = 0; while (j < _local3.length) { switch (_local3[j].$subtype){ case EngineConstants.VECTYPE_SOLID: _local4 = new Point(_local3[j].$vector.n.y, (-1 * _local3[j].$vector.n.x)); _local5 = new Vector2D((-(_local4.x) * $myBox.$bbox.extents.x), (-(_local4.y) * $myBox.$bbox.extents.y), $myBox.$bbox.pos.x, $myBox.$bbox.pos.y, 0); _local6 = _local5.Cross(_local3[j].$vector); if (_local6 != null){ _local7 = $UPtest.Angle(_local3[j].$vector); _local8 = $UPtest.Angle(_local3[j].$vector); if (_local3[j].$vector.n.x < -0.6){ }; if (((((_local7 * _local7) < 0.4)) || (((_local8 * _local8) < 0.4)))){ if ($dir.y > 0){ $vel.y = EngineConstants.EPSILON; $bFalling = false; }; $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + ((_local6.y + (_local4.y * $myBox.$bbox.extents.y)) - $myBox.$bbox.pos.y)); } else { $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + (((_local6.x + (_local4.x * $myBox.$bbox.extents.x)) + 0.0002) - $myBox.$bbox.pos.x)); }; }; break; case EngineConstants.VECTYPE_LEVELBOTTOM: $bDestroyed = true; break; }; j++; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_MESHSIMPLE_LENGTH) { switch ($collisionProxy.$COLTYPE_MESHSIMPLE[i].$owner.GetType()){ default: break; }; i++; }; i = 0; while (i < $collisionProxy.$COLTYPE_VECTOR2D_LENGTH) { switch ($collisionProxy.$COLTYPE_VECTOR2D[i].$owner.GetType()){ default: break; }; i++; }; if (_local2 != 0xFFFF){ switch ($collisionProxy.$COLTYPE_AABB[_local2].$owner.GetType()){ case GameConstants.OBJTYPE_DIGPLATE: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[_local2].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ }; break; default: break; }; }; i = 0; while (i < $collisionProxy.$COLTYPE_AABB_LENGTH) { switch ($collisionProxy.$COLTYPE_AABB[i].$owner.GetType()){ case GameConstants.OBJTYPE_CAMERA: $inCamera = true; break; case GameConstants.OBJTYPE_KILLER: break; case GameConstants.OBJTYPE_PLATFORM: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ }; break; case GameConstants.OBJTYPE_DIGPLATE: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ }; break; case GameConstants.OBJTYPE_STONE: _local9 = $myBox.$bbox.GetProjectionVector($collisionProxy.$COLTYPE_AABB[i].$bbox); $myBox.$bbox.pos.x = ($myBox.$bbox.pos.x + _local9.x); $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + _local9.y); if (_local9.y < 0){ $myBox.$bbox.pos.y = ($myBox.$bbox.pos.y + EngineConstants.EPSILON); $vel.y = EngineConstants.EPSILON; $bFalling = false; }; if (_local9.y > 0){ }; break; case GameConstants.OBJTYPE_TRIGGER: $collisionProxy.$COLTYPE_AABB[i].$owner.$collide(this); break; default: break; }; i++; }; } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ switch ($State){ case STONE_IDLE: if ($WaitTime > 0){ $WaitTime--; } else { $WaitTime = $WaitTimeout; $dir.x = 0; $dir.y = 1; $vel.x = 0; $vel.y = (($G * $dir.y) * 0.4); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); CollisionDetection(); if ($vel.y == 0){ $bFalling = true; $State = STONE_FALL; $mySprite.Play(1, 3, true); }; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); }; break; case STONE_FALL: $dir.x = 0; $dir.y = 1; $vel.x = ($speed * $dir.x); $vel.y = ($G * $dir.y); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); CollisionDetection(); if (!$bFalling){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_ROCK_FALL]); $State = STONE_IDLE; $mySprite.Play(0, 5, false); }; if ($bDestroyed){ $game.$engine.DeleteObject($index); $game.LevelObjectRemoved(this.$init_index); }; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); break; case STONE_MOVE: $HitTime--; if ($HitTime < 0){ $bHit = false; $State = STONE_IDLE; $mySprite.Play(0, 5, false); break; }; $dir.x = $ChosenDir; $dir.y = 1; $vel.x = ($speed * $dir.x); $vel.y = ($G * $dir.y); $mySprite.Move($vel.x, $vel.y); $myBox.Move($vel.x, $vel.y); CollisionDetection(); if ($bDestroyed){ $game.$engine.DeleteObject($index); $game.LevelObjectRemoved(this.$init_index); }; $mySprite.SetPosition(($myBox.$bbox.pos.x + $mySprite.$bbox_offset.x), ($myBox.$bbox.pos.y + $mySprite.$bbox_offset.y)); $mySprite.Update(); break; }; } override public function Subscript():void{ } override public function Script():void{ } } }//package main.objects
Section 61
//Switch (main.objects.Switch) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Switch extends GameObject implements IObject { public const SWITCH_IDLE = 0; public const SWITCH_REACTIVATE = 3; public const SWITCH_ENABLED = 1; public const SWITCH_INACTIVE = 2; public var $bReactivate:Boolean;// = false public var $myBox:ColAABB; public var $ReactivateTimeout:Number;// = 60 public var $mySprite:AClip; public var $State:uint; private var $ReactivateTime:Number;// = 0 public function Switch(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ $ReactivateTime = 0; $ReactivateTimeout = 60; $bReactivate = false; super(_arg1); $type = GameConstants.OBJTYPE_SWITCH; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, _arg5); $mySprite.$name = "default_anim_sprite"; $mySprite.SetCallback(HandleAnimEnds); $mySprite.Play(0, 1, false); $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); $State = SWITCH_IDLE; } public function Activate():Boolean{ if ($State == SWITCH_IDLE){ $game.$engine.$sound.Play($game.$SOUNDS[GameConstants.S_SWITCH]); $State = SWITCH_ENABLED; $mySprite.Play(1, 2, false); return (true); }; return (false); } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ if (_arg2 == 1){ $State = SWITCH_INACTIVE; this.$script(this); $ReactivateTime = $ReactivateTimeout; }; if (_arg2 == 2){ $State = SWITCH_IDLE; $mySprite.Play(0, 5, false); }; } override public function Delete():void{ this.$mySprite.Destroy(); } override public function Update():void{ switch ($State){ case SWITCH_IDLE: break; case SWITCH_ENABLED: $mySprite.Update(); break; case SWITCH_INACTIVE: if ($bReactivate){ $ReactivateTime--; if ($ReactivateTime < 0){ $State = SWITCH_REACTIVATE; $mySprite.Play(2, 2, false); }; }; break; case SWITCH_REACTIVATE: $mySprite.Update(); break; }; } override public function GetPosition():Point{ return (this.$mySprite.GetBBOX().pos); } } }//package main.objects
Section 62
//Trigger (main.objects.Trigger) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Trigger extends GameObject implements IObject { public var $myBox:ColAABB; public function Trigger(_arg1, _arg2:String, _arg3:MovieClip, _arg4:Number, _arg5:Number){ super(_arg1); $name = _arg2; $type = GameConstants.OBJTYPE_TRIGGER; $myBox = new ColAABB($game, this, true, false, MovieClip(_arg3.parent), _arg4, _arg5); } override public function Subscript():void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ $myBox.Destroy(); } override public function Update():void{ } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Destruct():void{ } override public function GetPosition():Point{ return ($myBox.GetBBOX().pos); } } }//package main.objects
Section 63
//Waterflow (main.objects.Waterflow) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Waterflow extends GameObject implements IObject { public var $myBox:ColAABB; public var $mySprite:AClip; public var $State:uint; public var $FlowDirection:Number;// = 1 public var $FlowSpeed:Number;// = 4 public var $mirror:uint;// = 0 public function Waterflow(_arg1, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint=1, _arg6:Boolean=false){ $FlowDirection = 1; $FlowSpeed = 4; $mirror = 0; super(_arg1); $type = GameConstants.OBJTYPE_WATERFLOW; $mySprite = new AClip($game, true, false, _arg2, _arg3, _arg4, 8, true); $mySprite.$name = "default_anim_sprite"; $myBox = new ColAABB($game, this, true, false, _arg2, _arg3, _arg4); SetFlowSpeed($FlowSpeed); } public function SetFlowDir(_arg1:Number):void{ if (_arg1 > 0){ $FlowDirection = 1; $mirror = 0; } else { $FlowDirection = -1; $mirror = 1; }; $mySprite.Play(0, (6 - Math.floor(($FlowSpeed / 2))), true, $mirror); } public function HandleAnimEnds(_arg1:String, _arg2:uint):void{ } public function SetFlowSpeed(_arg1:Number):void{ if (_arg1 > 4){ _arg1 = 4; }; $mySprite.Play(0, (4 - Math.floor(_arg1)), true, $mirror); $FlowSpeed = (_arg1 * 2); } override public function Delete():void{ $myBox.Destroy(); $mySprite.Destroy(); } override public function Update():void{ $mySprite.Update(); } override public function GetPosition():Point{ return ($mySprite.GetBBOX().pos); } } }//package main.objects
Section 64
//Waypoint (main.objects.Waypoint) package main.objects { import main.engine.*; import flash.display.*; import flash.geom.*; import main.*; public dynamic class Waypoint extends GameObject implements IObject { public var $myBox:ColAABB; public function Waypoint(_arg1, _arg2:String, _arg3:MovieClip, _arg4:Number, _arg5:Number){ super(_arg1); $name = _arg2; $type = GameConstants.OBJTYPE_WAYPOINT; $myBox = new ColAABB($game, this, true, false, MovieClip(_arg3.parent), _arg4, _arg5); } override public function Subscript():void{ } override public function Collide(_arg1:IObject):void{ } override public function HitTest(_arg1:IObject):Boolean{ return (false); } override public function Coldet():void{ } override public function GetDamage(_arg1:String, _arg2:Number, _arg3:Point, _arg4:Point):void{ } override public function Delete():void{ $myBox.Destroy(); } override public function Update():void{ } override public function Script():void{ } override public function GetDistance(_arg1:Vector2D):Number{ return (0xFFFF); } public function Destruct():void{ } override public function GetPosition():Point{ return ($myBox.GetBBOX().pos); } } }//package main.objects
Section 65
//achievement_wav (main.achievement_wav) package main { import flash.media.*; public dynamic class achievement_wav extends Sound { } }//package main
Section 66
//App (main.App) package main { import flash.display.*; import flash.events.*; import mochi.as3.*; import main.engine.*; import flash.text.*; public class App extends MovieClip { public var bar:MovieClip; public var mochi_mc:MochiWrapper; private var progressBar:MovieClip; public static const ENTRY_FRAME:Number = 4; public static const DOCUMENT_CLASS:String = "game"; public function App(){ var myOptions:Object; super(); stop(); progressBar = (getChildByName("bar") as MovieClip); progressBar.scaleX = 0; myOptions = {id:"6e64b141bb9d1e79", res:"600x480", clip:mochi_mc, background:0x333333, outline:0xFFFFFF, ad_finished:function ():void{ play(); addEventListener(Event.ENTER_FRAME, enterFrameHandler); }}; MochiAd.showPreGameAd(myOptions); } private function enterFrameHandler(_arg1:Event):void{ if (currentFrame >= ENTRY_FRAME){ removeEventListener(Event.ENTER_FRAME, enterFrameHandler); stop(); main(); }; } private function progressHandler(_arg1:ProgressEvent):void{ var _local2:uint; var _local3:uint; _local2 = _arg1.bytesLoaded; _local3 = _arg1.bytesTotal; progressBar.scaleX = (_local2 / _local3); } private function main():void{ var _local1:Class; var _local2:*; _local1 = (loaderInfo.applicationDomain.getDefinition(DOCUMENT_CLASS) as Class); _local2 = new (_local1); addChild(_local2); _local2.Init(); } private function completeHandler(_arg1:Event):void{ loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressHandler); loaderInfo.removeEventListener(Event.COMPLETE, completeHandler); } } }//package main
Section 67
//GameConstants (main.GameConstants) package main { public final class GameConstants { public static const A_GET_A_NECKLE = 12; public static const S_GROUND = 4; public static const LSTAT_TIME:uint = 8; public static const A_GAME_COMPLETE_HARDCORE = 1; public static const OBJTYPE_HOOK:uint = 22; public static const SFX_DEFAULT_REDGEM:uint = 4; public static const OBJTYPE_STONE:uint = 20; public static const A_GAME_COMPLETE_EASY_IN_4MINS = 8; public static const M_BOSS_TRACK = 14; public static const KILLERTYPE_FLOORSPIKES:uint = 0; public static const A_GET_A_CROWN = 14; public static const COIN_VALUE:Number = 1; public static const BLUEGEM_VALUE:Number = 30; public static const S_ACHIEVEMENT = 0; public static const LSTAT_GREENGEM:uint = 0; public static const A_BOSS_DEFEATED = 2; public static const A_COLLECTED_GEMS_50 = 3; public static const M_LOOSE_TRACK = 16; public static const S_GEM = 3; public static const OBJTYPE_GOBLIN:uint = 12; public static const SFX_DEFAULT:uint = 0; public static const A_COLLECTED_GEMS_100 = 4; public static const SFX_DEFAULT_DIAGEM:uint = 5; public static const SFX_DEFAULT_BIGGEM:uint = 6; public static const OBJTYPE_PLAYER:uint = 1; public static const SFX_DEFAULT_SHINE:uint = 0; public static const OBJTYPE_LEVELEXIT:uint = 11; public static const OBJTYPE_BOSS:uint = 24; public static const LSTAT_GOBLIN:uint = 9; public static const OBJTYPE_LEVELBOUNDARY:uint = 17; public static const OBJTYPE_PLATFORM:uint = 5; public static const S_ROCK_FALL = 9; public static const S_SPIDER_JUMP = 10; public static const SFX_DEFAULT_GREENGEM:uint = 2; public static const DIAGEM_VALUE:Number = 100; public static const BIGGEM_VALUE:Number = 500; public static const LSTAT_TREASURE:uint = 7; public static const A_VISIT_SPONSOR = 7; public static const ACHIEVEMENTS_LENGTH = 15; public static const SFX_DEFAULT_DIGPLATEBLOW1:uint = 1; public static const S_DIE = 1; public static const M_WIN_TRACK = 15; public static const OBJTYPE_WATERFLOW:uint = 23; public static const A_GAME_COMPLETE_EASY = 0; public static const A_GAME_COMPLETE_HARDCORE_IN_8MINS = 9; public static const A_DESTROY_10_GOBLINS = 10; public static const M_TITLE_TRACK = 12; public static const OBJTYPE_ANIMSPRITE:uint = 4; public static const OBJTYPE_STATSPRITE:uint = 3; public static const S_HOOK = 6; public static const OBJTYPE_CAMERA:uint = 0; public static const S_JUMP = 7; public static const OBJTYPE_BACKGROUND:uint = 2; public static const SFX_DEFAULT_BLUEGEM:uint = 3; public static const LSTAT_GOLD:uint = 6; public static const KILLERTYPE_ABBYS:uint = 2; public static const OBJTYPE_SWITCH:uint = 18; public static const LSTAT_REDGEM:uint = 2; public static const OBJTYPE_FALLINGROCK:uint = 15; public static const S_HIT = 5; public static const KILLERTYPE_CEILSPIKES:uint = 1; public static const M_LEVEL_TRACK = 13; public static const S_SWITCH = 11; public static const GOLD_VALUE:Number = 100; public static const OBJTYPE_COLLECTABLE:uint = 9; public static const OBJTYPE_SFX:uint = 8; public static const KILLERTYPE_LAWA:uint = 3; public static const LSTAT_BOSS:uint = 10; public static const GREENGEM_VALUE:Number = 10; public static const TREASURE_VALUE:Number = 1000; public static const A_DESTROY_30_GOBLINS = 11; public static const OBJTYPE_DIGPLATE:uint = 7; public static const LSTAT_GOLDKIRKA:uint = 11; public static const A_COLLECTED_GEMS_300 = 5; public static const LSTAT_BIGGEM:uint = 4; public static const LSTAT_COIN:uint = 5; public static const LSTAT_DIAGEM:uint = 3; public static const A_GOLD_KIRKA_FOUND = 6; public static const S_QUAKE = 8; public static const OBJTYPE_HIDDENPLATE:uint = 21; public static const S_FALL = 2; public static const OBJTYPE_WAYPOINT:uint = 13; public static const REDGEM_VALUE:Number = 50; public static const OBJTYPE_TRIGGER:uint = 14; public static const OBJTYPE_GROUND:uint = 6; public static const LSTAT_BLUEGEM:uint = 1; public static const OBJTYPE_KILLER:uint = 10; public static const OBJTYPE_HIDINGCAVE:uint = 16; public static const KEYS = new Object(); public static const A_GET_A_DIADEM = 13; public static const OBJTYPE_CHECKPOINT:uint = 19; KEYS.$up = 38; KEYS.$down = 40; KEYS.$left = 37; KEYS.$right = 39; KEYS.$shoot = 83; KEYS.$jump = 65; KEYS.$run = 51; KEYS.$use = 52; KEYS.$weapon1 = 53; KEYS.$weapon2 = 54; KEYS.$weapon3 = 55; KEYS.$weapon4 = 56; KEYS.$show_menu = 192; KEYS.$pause = 80; } }//package main
Section 68
//MyFactory (main.MyFactory) package main { import main.engine.*; import flash.display.*; import flash.geom.*; import main.objects.*; public dynamic class MyFactory implements IFactory { public var $game; public function MyFactory(_arg1){ $game = _arg1; } public function CreateGround(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false, _arg6:Number=1):IObject{ var _local7:*; _local7 = new Ground($game, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6); return (_local7); } public function CreateCheckpoint(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new Checkpoint($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateLevelExit(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new LevelExit($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateCollectable(_arg1:uint, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean=false):IObject{ var _local7:*; _local7 = new Collectable($game, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6); switch (_arg1){ case GameConstants.LSTAT_GREENGEM: $game.$level_greengems++; break; case GameConstants.LSTAT_BLUEGEM: $game.$level_bluegems++; break; case GameConstants.LSTAT_REDGEM: $game.$level_redgems++; break; case GameConstants.LSTAT_DIAGEM: $game.$level_diagems++; break; case GameConstants.LSTAT_BIGGEM: $game.$level_biggems++; break; }; return (_local7); } public function CreateWaterflow(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new Waterflow($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateKiller(_arg1:uint, _arg2:MovieClip, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Boolean=false):IObject{ var _local7:*; _local7 = new Killer($game, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6); return (_local7); } public function CreateFallingRock(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new FallingRock($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateLevelBoundary(_arg1:MovieClip, _arg2:Number, _arg3:Number):IObject{ var _local4:*; _local4 = new LevelBoundary($game, _arg1, _arg2, _arg3); return (_local4); } public function CreateGoblin(_arg1:MovieClip, _arg2:Number, _arg3:Number):IObject{ var _local4:*; _local4 = new Goblin($game, _arg1, _arg2, _arg3); return (_local4); } public function CreateHiddenPlate(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new HiddenPlate($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateSFX():IObject{ var _local1:*; _local1 = new SFX($game); return (_local1); } public function CreatePlayer(_arg1:MovieClip, _arg2:Number, _arg3:Number):IObject{ var _local4:*; _local4 = new Player($game, _arg1, _arg2, _arg3); return (_local4); } public function CreateHook(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new Hook($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateCamera(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Boolean):IObject{ var _local5:*; _local5 = new Frustum($game, _arg1, _arg2, _arg3, _arg4); return (_local5); } public function CreateHidingCave(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new HidingCave($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateBoss(_arg1:MovieClip, _arg2:Number, _arg3:Number):IObject{ var _local4:*; _local4 = new Boss($game, _arg1, _arg2, _arg3); return (_local4); } public function CreateBackground(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false, _arg6:Number=1):IObject{ var _local7:*; _local7 = new Background($game, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6); return (_local7); } public function CreatePlatform(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new Platform($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateDigPlate(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new DigPlate($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateAnimSprite(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new AnimSprite($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateStatSprite(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new StatSprite($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateSwitch(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new Switch($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateStone(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Boolean=false):IObject{ var _local6:*; _local6 = new Stone($game, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local6); } public function CreateObject(_arg1:uint, _arg2:Boolean, _arg3:MovieClip, _arg4:Number, _arg5:Number):IObject{ var _local6:IObject; _local6 = null; switch (_arg1){ case GameConstants.OBJTYPE_PLAYER: _local6 = new Player($game, _arg3, _arg4, _arg5); break; case GameConstants.OBJTYPE_CAMERA: _local6 = new Frustum($game, _arg3, _arg4, _arg5); break; case GameConstants.OBJTYPE_STATSPRITE: _local6 = new StatSprite($game, _arg3, _arg4, _arg5); break; default: break; }; return (_local6); } public function CreateTrigger(_arg1:String, _arg2:MovieClip, _arg3:Number, _arg4:Number):IObject{ var _local5:*; _local5 = new Trigger($game, _arg1, _arg2, _arg3, _arg4); return (_local5); } public function CreateWaypoint(_arg1:String, _arg2:MovieClip, _arg3:Number, _arg4:Number):IObject{ var _local5:*; _local5 = new Waypoint($game, _arg1, _arg2, _arg3, _arg4); return (_local5); } } }//package main
Section 69
//MochiAd (mochi.as3.MochiAd) package mochi.as3 { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType == "application"){ return (_local2); }; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!(clip is DisplayObject)){ return (null); }; if (MovieClip(clip).stage == null){ return (null); }; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; //unresolved jump }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (_arg1:IOErrorEvent):void{ }); if (!options.skip){ loader.load(req); }; mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_w:Number; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var progress:Number; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }, progress_override:function (_arg1:Object):Number{ return (NaN); }, bar_offset:0}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; if (options.skip){ ad_timeout = 0; }; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = (10 + options.bar_offset); bar.y = (h - 20); }; bar_w = ((w - bar.x) - 10); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo(bar_w, 0); backing.lineTo(bar_w, 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo(bar_w, 0); inside.lineTo(bar_w, 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo(bar_w, 0); outline.lineTo(bar_w, 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; progress = Math.min(1, options.progress_override(clip)); f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; if (!isNaN(progress)){ complete = (progress == 1); } else { if (clip.loaderInfo.bytesLoaded == clip.loaderInfo.bytesTotal){ complete = true; } else { if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; } else { clip.loaderInfo.addEventListener(Event.COMPLETE, f); }; } else { clip.loaderInfo.addEventListener(Event.COMPLETE, f); }; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ return (_arg1); }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Object; var _local11:Number; var _local12:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = Math.min(1, options.progress_override(_local1)); if (_local7 == 1){ complete = true; }; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local8 = ((100 * _local6) / _local5); if (!isNaN(_local7)){ _local8 = (100 * _local7); }; _local9 = ((100 * _local3) / chk.ad_msec); _local10 = this._mochiad_bar._inside; _local11 = Math.min(100, Math.min(((_local8) || (0)), _local9)); _local11 = Math.max(this.last_pcnt, _local11); this.last_pcnt = _local11; _local10.scaleX = (_local11 * 0.01); options.ad_progress(_local11); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local8}); if (_local8 >= 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local12 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local12 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local8 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (unloaded){ MochiAd.unload(_local1); } else { if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package mochi.as3
Section 70
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const STORE_HIDE:String = "StoreHide"; public static const NO_USER:String = "NoUser"; public static const IO_ERROR:String = "IOError"; public static const ITEM_NEW:String = "ItemNew"; public static const ITEM_OWNED:String = "ItemOwned"; public static const STORE_ITEMS:String = "StoreItems"; public static const ERROR:String = "Error"; public static const STORE_SHOW:String = "StoreShow"; public static var _inventory:MochiInventory; public static function triggerEvent(_arg1:String, _arg2:Object):void{ MochiSocial.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ MochiSocial.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ MochiSocial.addEventListener(_arg1, _arg2); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function get inventory():MochiInventory{ return (_inventory); } public static function showStore(_arg1:Object=null):void{ MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ return; }; MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ return; }; MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } MochiSocial.addEventListener(MochiSocial.LOGGED_IN, function (_arg1:Object):void{ _inventory = new MochiInventory(); }); MochiSocial.addEventListener(MochiSocial.LOGGED_OUT, function (_arg1:Object):void{ _inventory = null; }); } }//package mochi.as3
Section 71
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 72
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } } }//package mochi.as3
Section 73
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const FORMAT_LONG:String = "LongForm"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const FORMAT_SHORT:String = "ShortForm"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_CENTER:String = "ALIGN_C"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var gameStart:Number; private static var levelStart:Number; public static function endPlay():void{ MochiServices.send("events_clearRoundID", null, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function trackEvent(_arg1:String, _arg2=null):void{ MochiServices.send("events_trackEvent", {tag:_arg1, value:_arg2}, null, null); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local3:Object; var _local4:Object; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startPlay(_arg1:String="gameplay"):void{ MochiServices.send("events_setRoundID", {tag:String(_arg1)}, null, null); } } }//package mochi.as3
Section 74
//MochiInventory (mochi.as3.MochiInventory) package mochi.as3 { import flash.events.*; import flash.utils.*; public dynamic class MochiInventory extends Proxy { private var _timer:Timer; private var _names:Array; private var _consumableProperties:Object; private var _syncID:Number; private var _storeSync:Object; private var _outstandingID:Number; private var _syncPending:Boolean; public static const READY:String = "InvReady"; public static const ERROR:String = "Error"; public static const IO_ERROR:String = "IoError"; private static const KEY_SALT:String = " syncMaint"; public static const WRITTEN:String = "InvWritten"; public static const NOT_READY:String = "InvNotReady"; public static const VALUE_ERROR:String = "InvValueError"; private static const CONSUMER_KEY:String = "MochiConsumables"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public function MochiInventory():void{ MochiCoins.addEventListener(MochiCoins.ITEM_OWNED, itemOwned); MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems); MochiSocial.addEventListener(MochiSocial.LOGGED_IN, loggedIn); MochiSocial.addEventListener(MochiSocial.LOGGED_OUT, loggedOut); _storeSync = new Object(); _syncPending = false; _outstandingID = 0; _syncID = 0; _timer = new Timer(1000); _timer.addEventListener(TimerEvent.TIMER, sync); _timer.start(); if (MochiSocial.loggedIn){ loggedIn(); } else { loggedOut(); }; } private function newItems(_arg1:Object):void{ if (!this[(_arg1.id + KEY_SALT)]){ this[(_arg1.id + KEY_SALT)] = 0; }; if (!this[_arg1.id]){ this[_arg1.id] = 0; }; this[(_arg1.id + KEY_SALT)] = (this[(_arg1.id + KEY_SALT)] + _arg1.count); this[_arg1.id] = (this[_arg1.id] + _arg1.count); if (_arg1.privateProperties.consumable){ if (!this[_arg1.privateProperties.tag]){ this[_arg1.privateProperties.tag] = 0; }; this[_arg1.privateProperties.tag] = (this[_arg1.privateProperties.tag] + (_arg1.privateProperties.inc * _arg1.count)); }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (-1); }; if (_consumableProperties[_arg1]){ return (MochiDigits(_consumableProperties[_arg1]).value); }; return (undefined); } public function release():void{ MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems); MochiSocial.removeEventListener(MochiSocial.LOGGED_IN, loggedIn); MochiSocial.removeEventListener(MochiSocial.LOGGED_OUT, loggedOut); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (false); }; if (_consumableProperties[_arg1] == undefined){ return (false); }; return (true); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{ return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:MochiDigits; if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return; }; if (!(_arg2 is Number)){ triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2}); return; }; if (_consumableProperties[_arg1]){ _local3 = MochiDigits(_consumableProperties[_arg1]); if (_local3.value == _arg2){ return; }; _local3.value = _arg2; } else { _names.push(_arg1); _consumableProperties[_arg1] = new MochiDigits(_arg2); }; _syncID++; } private function sync(_arg1:Event=null):void{ var _local2:Object; var _local3:String; if (((_syncPending) || ((_syncID == _outstandingID)))){ return; }; _outstandingID = _syncID; _local2 = {}; for (_local3 in _consumableProperties) { _local2[_local3] = MochiDigits(_consumableProperties[_local3]).value; }; MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag); _syncPending = true; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{ return (_names[(_arg1 - 1)]); } private function loggedIn(_arg1:Object=null):void{ MochiUserData.get(CONSUMER_KEY, getConsumableBag); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{ if (!_consumableProperties[_arg1]){ return (false); }; _names.splice(_names.indexOf(_arg1), 1); delete _consumableProperties[_arg1]; return (true); } private function itemOwned(_arg1:Object):void{ _storeSync[_arg1.id] = {properties:_arg1.properties, count:_arg1.count}; } private function putConsumableBag(_arg1:MochiUserData):void{ _syncPending = false; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); _outstandingID = -1; }; triggerEvent(WRITTEN, {}); } private function getConsumableBag(_arg1:MochiUserData):void{ var _local2:String; var _local3:Number; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); return; }; _consumableProperties = {}; _names = new Array(); if (_arg1.data){ for (_local2 in _arg1.data) { _names.push(_local2); _consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]); }; }; for (_local2 in _storeSync) { _local3 = _storeSync[_local2].count; if (_consumableProperties[(_local2 + KEY_SALT)]){ _local3 = (_local3 - _consumableProperties[_local2]); }; if (_local3 == 0){ } else { newItems({id:_local2, count:_local3, properties:_storeSync[_local2].properties}); }; }; triggerEvent(READY, {}); } private function loggedOut(_arg1:Object=null):void{ _consumableProperties = null; } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } } }//package mochi.as3
Section 75
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ delete options.clip; MochiServices.setContainer(); MochiServices.bringToTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ } else { if (Math.floor(n) != n){ }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); //unresolved jump }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); //unresolved jump }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); //unresolved jump }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.warnID(options.boardID, true); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ } else { if (Math.floor(_arg1) != _arg1){ }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiServices.warnID(_arg1, true); MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi.as3
Section 76
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.geom.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _queue:Array; private static var _swfVersion:String; private static var _preserved:Object; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; public static var servicesSync:MochiSync = new MochiSync(); private static var _nextCallbackID:Number; private static var _clip:MovieClip; private static var _id:String; private static var _services:String = "services.swf"; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _loader:Loader; private static var _callbacks:Object; private static var _connecting:Boolean = false; private static var _mochiLocalConnection:MovieClip; private static var _listenChannelName:String = "__ms_"; public static var onError:Object; public static var netup:Boolean = true; private static var _mochiLC:String = "MochiLC.swf"; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function onReceive(_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = _callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; //unresolved jump }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { }; }; }; delete _callbacks[cb]; } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_nextCallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ handleError(_arg2, _arg3, _arg4); flush(true); return; }; _queue.push({methodName:_arg1, args:_arg2, callbackID:_nextCallbackID}); }; if (_clip != null){ if (_callbacks != null){ _callbacks[_nextCallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _nextCallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.8 as3"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } public static function warnID(_arg1:String, _arg2:Boolean):void{ var _local3:Number; _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ return; }; if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ //unresolved jump }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ //unresolved jump }; return; }; }; _local3 = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: return; }; _local3++; }; } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_queue))){ while (_queue.length > 0) { _local2 = _queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _callbacks[_local2.callbackID]; }; delete _callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } public static function get id():String{ return (_id); } private static function onEvent(_arg1:Object):void{ var _local2:String; var _local3:String; _local2 = _arg1.target; _local3 = _arg1.event; switch (_local2){ case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "sync": servicesSync.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; if (_arg1.stage){ _local3 = _arg1.stage.loaderInfo.parameters.mochiad_options; } else { _local3 = _arg1.loaderInfo.parameters.mochiad_options; }; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_clip.parent){ _clip.parent.removeChild(_clip); }; if (_arg1 != null){ if ((_arg1 is DisplayObjectContainer)){ _container = _arg1; }; }; if (_arg2){ if ((_container is DisplayObjectContainer)){ DisplayObjectContainer(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); } private static function initComChannels():void{ if (!_connected){ _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _queue.shift()); }; }; } private static function loadLCBridge(_arg1:Object):void{ var loader:Loader; var mochiLCURL:String; var req:URLRequest; var complete:Function; var clip = _arg1; loader = new Loader(); mochiLCURL = (_servURL + _mochiLC); req = new URLRequest(mochiLCURL); complete = function (_arg1:Object):void{ _mochiLocalConnection = MovieClip(loader.content); listen(); }; loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); loader.load(req); clip.addChild(loader); } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String; var _local4:URLRequest; var _local5:URLVariables; if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; _local3 = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local3 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local3); _clip = new MovieClip(); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local4 = new URLRequest(_local3); _local5 = new URLVariables(); _local5.listenLC = _listenChannelName; _local5.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local5.api_version = getVersion(); if (widget){ _local5.widget = true; }; _local4.data = _local5; _loader.load(_local4); _clip.addChild(_loader); _sendChannel = new LocalConnection(); _queue = []; _nextCallbackID = 0; _callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (clip.stage == null){ }; if (((!(_connected)) && ((_clip == null)))){ _connecting = true; init(id, clip); }; //unresolved jump }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ }; }; }; } public static function updateCopy(_arg1:Object):void{ MochiServices.send("coins_updateCopy", _arg1, null, null); } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 77
//MochiSocial (mochi.as3.MochiSocial) package mochi.as3 { public class MochiSocial { public static const LOGGED_IN:String = "LoggedIn"; public static const PROFILE_HIDE:String = "ProfileHide"; public static const NO_USER:String = "NoUser"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; public static const IO_ERROR:String = "IOError"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const USER_INFO:String = "UserInfo"; public static const ERROR:String = "Error"; public static const LOGIN_SHOW:String = "LoginShow"; public static const LOGGED_OUT:String = "LoggedOut"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const LOGIN_SHOWN:String = "LoginShown"; public static const LOGIN_HIDE:String = "LoginHide"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static var _user_info:Object = null; public static function getVersion():String{ return (MochiServices.getVersion()); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("coins_saveUserProperties", _arg1); } public static function get loggedIn():Boolean{ return (!((_user_info == null))); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function getUserInfo():void{ MochiServices.send("coins_getUserInfo"); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showLoginWidget", {options:_arg1}); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function requestLogin():void{ MochiServices.send("coins_requestLogin"); } public static function getAPIURL():String{ if (!_user_info){ return (null); }; return (_user_info.api_url); } public static function hideLoginWidget():void{ MochiServices.send("coins_hideLoginWidget"); } public static function getAPIToken():String{ if (!_user_info){ return (null); }; return (_user_info.api_token); } MochiSocial.addEventListener(MochiSocial.LOGGED_IN, function (_arg1:Object):void{ _user_info = _arg1; }); MochiSocial.addEventListener(MochiSocial.LOGGED_OUT, function (_arg1:Object):void{ _user_info = null; }); } }//package mochi.as3
Section 78
//MochiSync (mochi.as3.MochiSync) package mochi.as3 { import flash.utils.*; public dynamic class MochiSync extends Proxy { private var _syncContainer:Object; public static var SYNC_PROPERTY:String = "UpdateProperty"; public static var SYNC_REQUEST:String = "SyncRequest"; public function MochiSync():void{ _syncContainer = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ switch (_arg1){ case SYNC_REQUEST: MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY: _syncContainer[_arg2.name] = _arg2.value; break; }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_syncContainer[_arg1]); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:String; if (_syncContainer[_arg1] == _arg2){ return; }; _local3 = _arg1.toString(); _syncContainer[_local3] = _arg2; MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2}); } } }//package mochi.as3
Section 79
//MochiUserData (mochi.as3.MochiUserData) package mochi.as3 { import flash.events.*; import flash.utils.*; import flash.net.*; public class MochiUserData extends EventDispatcher { public var callback:Function;// = null public var error:Event;// = null public var key:String;// = null public var operation:String;// = null public var data;// = null public var _loader:URLLoader; public function MochiUserData(_arg1:String="", _arg2:Function=null){ key = null; data = null; error = null; operation = null; callback = null; super(); this.key = _arg1; this.callback = _arg2; } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString()))); } public function putEvent(_arg1):void{ request("put", serialize(_arg1)); } public function request(_arg1:String, _arg2:ByteArray):void{ var api_url:String; var api_token:String; var args:URLVariables; var req:URLRequest; var _operation = _arg1; var _data = _arg2; operation = _operation; api_url = MochiSocial.getAPIURL(); api_token = MochiSocial.getAPIToken(); if ((((api_url == null)) || ((api_token == null)))){ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in")); return; }; _loader = new URLLoader(); args = new URLVariables(); args.op = _operation; args.key = key; req = new URLRequest((((MochiSocial.getAPIURL() + "/") + "MochiUserData?") + args.toString())); req.method = URLRequestMethod.POST; req.contentType = "application/x-mochi-userdata"; req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)]; req.data = _data; _loader.dataFormat = URLLoaderDataFormat.BINARY; _loader.addEventListener(Event.COMPLETE, completeHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); try { _loader.load(req); } catch(e:SecurityError) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString()))); }; } public function completeHandler(_arg1:Event):void{ var event = _arg1; try { if (_loader.data.length){ data = deserialize(_loader.data); } else { data = null; }; } catch(e:Error) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString()))); return; }; if (callback != null){ performCallback(); } else { dispatchEvent(event); }; close(); } public function performCallback():void{ try { callback(this); } catch(e:Error) { }; } public function serialize(_arg1):ByteArray{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.objectEncoding = ObjectEncoding.AMF3; _local2.writeObject(_arg1); _local2.compress(); return (_local2); } public function errorHandler(_arg1:IOErrorEvent):void{ data = null; error = _arg1; if (callback != null){ performCallback(); } else { dispatchEvent(_arg1); }; close(); } public function getEvent():void{ request("get", serialize(null)); } override public function toString():String{ return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]")); } public function close():void{ if (_loader){ _loader.removeEventListener(Event.COMPLETE, completeHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); _loader.close(); _loader = null; }; error = null; callback = null; } public function deserialize(_arg1:ByteArray){ _arg1.objectEncoding = ObjectEncoding.AMF3; _arg1.uncompress(); return (_arg1.readObject()); } public static function get(_arg1:String, _arg2:Function):void{ var _local3:MochiUserData; _local3 = new MochiUserData(_arg1, _arg2); _local3.getEvent(); } public static function put(_arg1:String, _arg2, _arg3:Function):void{ var _local4:MochiUserData; _local4 = new MochiUserData(_arg1, _arg3); _local4.putEvent(_arg2); } } }//package mochi.as3
Section 80
//biggem_src_22 (treasure_hunt_fla.biggem_src_22) package treasure_hunt_fla { import flash.display.*; public dynamic class biggem_src_22 extends MovieClip { public var bbox:MovieClip; public function biggem_src_22(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 81
//box_7 (treasure_hunt_fla.box_7) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class box_7 extends MovieClip { public function box_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); delete this.onEnterFrame; } } }//package treasure_hunt_fla
Section 82
//box4triggers_197 (treasure_hunt_fla.box4triggers_197) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class box4triggers_197 extends MovieClip { public function box4triggers_197(){ addFrameScript(0, frame1); } function frame1(){ stop(); delete this.onEnterFrame; } } }//package treasure_hunt_fla
Section 83
//cavebg003_src_324 (treasure_hunt_fla.cavebg003_src_324) package treasure_hunt_fla { import flash.display.*; public dynamic class cavebg003_src_324 extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function cavebg003_src_324(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 84
//darkwing_sourcecopy_42 (treasure_hunt_fla.darkwing_sourcecopy_42) package treasure_hunt_fla { import flash.display.*; public dynamic class darkwing_sourcecopy_42 extends MovieClip { public var bbox:MovieClip; public var hook_box:MovieClip; public var draw_frame:MovieClip; } }//package treasure_hunt_fla
Section 85
//diagem_src_19 (treasure_hunt_fla.diagem_src_19) package treasure_hunt_fla { import flash.display.*; public dynamic class diagem_src_19 extends MovieClip { public var bbox:MovieClip; public function diagem_src_19(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 86
//earth004_src_177 (treasure_hunt_fla.earth004_src_177) package treasure_hunt_fla { import flash.display.*; public dynamic class earth004_src_177 extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function earth004_src_177(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 87
//engine_window_9 (treasure_hunt_fla.engine_window_9) package treasure_hunt_fla { import flash.display.*; public dynamic class engine_window_9 extends MovieClip { public function engine_window_9(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 88
//goblin_sourcecopy_40 (treasure_hunt_fla.goblin_sourcecopy_40) package treasure_hunt_fla { import flash.display.*; public dynamic class goblin_sourcecopy_40 extends MovieClip { public var bbox:MovieClip; public var hook_box:MovieClip; public var draw_frame:MovieClip; } }//package treasure_hunt_fla
Section 89
//groundBoss_src_307 (treasure_hunt_fla.groundBoss_src_307) package treasure_hunt_fla { import flash.display.*; public dynamic class groundBoss_src_307 extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function groundBoss_src_307(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 90
//groundUP2_src_326 (treasure_hunt_fla.groundUP2_src_326) package treasure_hunt_fla { import flash.display.*; public dynamic class groundUP2_src_326 extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function groundUP2_src_326(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 91
//groundWaterfalls_src_293 (treasure_hunt_fla.groundWaterfalls_src_293) package treasure_hunt_fla { import flash.display.*; public dynamic class groundWaterfalls_src_293 extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function groundWaterfalls_src_293(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 92
//hero_onlevelchange_139 (treasure_hunt_fla.hero_onlevelchange_139) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class hero_onlevelchange_139 extends MovieClip { public function hero_onlevelchange_139(){ addFrameScript(4, frame5, 14, frame15); } function frame15(){ MovieClip(parent.parent).$engine.$sound.Play(2); } function frame5(){ MovieClip(parent.parent).$engine.$sound.Play(2); } } }//package treasure_hunt_fla
Section 93
//Kongintro30fps_345 (treasure_hunt_fla.Kongintro30fps_345) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Kongintro30fps_345 extends MovieClip { public var _button:SimpleButton; public var request2:URLRequest; public function Kongintro30fps_345(){ addFrameScript(0, frame1, 1, frame2, 179, frame180); } public function gotoKong(_arg1:MouseEvent):void{ navigateToURL(request2, "_blank"); } function frame180(){ MovieClip(parent).kong_done(); } function frame1(){ stop(); } function frame2(){ this._button.useHandCursor = true; this._button.addEventListener(MouseEvent.MOUSE_DOWN, gotoKong); request2 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } } }//package treasure_hunt_fla
Section 94
//LEVEL_EXIT_287 (treasure_hunt_fla.LEVEL_EXIT_287) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LEVEL_EXIT_287 extends MovieClip { public var bbox:MovieClip; public function LEVEL_EXIT_287(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLAYER: _arg1.$game.$MENU.gotoAndPlay("NextLevel"); _arg1.$game.$engine.HideFPS(); break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 95
//level_help_342 (treasure_hunt_fla.level_help_342) package treasure_hunt_fla { import flash.display.*; public dynamic class level_help_342 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var lift_trig1:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var platform002:MovieClip; public var wr_top:MovieClip; public function level_help_342(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (30); } } }//package treasure_hunt_fla
Section 96
//level_level1_167 (treasure_hunt_fla.level_level1_167) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level1_167 extends MovieClip { public var wr_left:MovieClip; public var w0_0_w1:MovieClip; public var wr_bottom:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var w1_0_w2:MovieClip; public var w4_w3_0:MovieClip; public var w3_0_w4:MovieClip; public var wr_right:MovieClip; public var w2_w1_0:MovieClip; public var wr_top:MovieClip; public function level_level1_167(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (30); } } }//package treasure_hunt_fla
Section 97
//level_level1_easy_334 (treasure_hunt_fla.level_level1_easy_334) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level1_easy_334 extends MovieClip { public var wr_left:MovieClip; public var w0_0_w1:MovieClip; public var wr_bottom:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var w1_0_w2:MovieClip; public var wr_right:MovieClip; public var w2_w1_0:MovieClip; public var wr_top:MovieClip; public function level_level1_easy_334(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (30); } } }//package treasure_hunt_fla
Section 98
//level_level2_easy_335 (treasure_hunt_fla.level_level2_easy_335) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level2_easy_335 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var lift_trig1:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var w1_w0_0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var w0_0_w1:MovieClip; public var wr_top:MovieClip; public function level_level2_easy_335(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (90); } } }//package treasure_hunt_fla
Section 99
//level_level2copy_207 (treasure_hunt_fla.level_level2copy_207) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level2copy_207 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var lift_trig1:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var w1_w0_0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var w0_0_w1:MovieClip; public var wr_top:MovieClip; public function level_level2copy_207(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (90); } } }//package treasure_hunt_fla
Section 100
//level_level3_230 (treasure_hunt_fla.level_level3_230) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level3_230 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var lift_trig1:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var w1_w0_0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var w0_0_w1:MovieClip; public var wr_top:MovieClip; public function level_level3_230(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (90); } } }//package treasure_hunt_fla
Section 101
//level_level3_easy_336 (treasure_hunt_fla.level_level3_easy_336) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level3_easy_336 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var lift_trig1:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var w1_w0_0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var w0_0_w1:MovieClip; public var wr_top:MovieClip; public function level_level3_easy_336(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (90); } } }//package treasure_hunt_fla
Section 102
//level_level4_282 (treasure_hunt_fla.level_level4_282) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level4_282 extends MovieClip { public var w15_0_w16:MovieClip; public var w20_w19_0:MovieClip; public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var w1_w2_0:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var w2_w0_0:MovieClip; public var w5_0_w6:MovieClip; public var w19_0_w20:MovieClip; public var w8_w7_0:MovieClip; public var w9_0_w10:MovieClip; public var lift_trig1:MovieClip; public var w7_0_w8:MovieClip; public var w6_w5_0:MovieClip; public var w17_0_w18:MovieClip; public var w13_0_w14:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var w12_w11_0:MovieClip; public var wr_bounds:MovieClip; public var w16_w15_0:MovieClip; public var w14_w13_0:MovieClip; public var w18_w17_0:MovieClip; public var w4_w3_0:MovieClip; public var w10_w9_0:MovieClip; public var wr_right:MovieClip; public var w3_0_w4:MovieClip; public var w11_0_w12:MovieClip; public var platform001:MovieClip; public var wr_top:MovieClip; public var w0_0_w2:MovieClip; public function level_level4_282(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return ((60 * 4)); } } }//package treasure_hunt_fla
Section 103
//level_level4_easy_338 (treasure_hunt_fla.level_level4_easy_338) package treasure_hunt_fla { import flash.display.*; public dynamic class level_level4_easy_338 extends MovieClip { public var w15_0_w16:MovieClip; public var w20_w19_0:MovieClip; public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var w1_w2_0:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var w2_w0_0:MovieClip; public var w5_0_w6:MovieClip; public var w19_0_w20:MovieClip; public var w8_w7_0:MovieClip; public var w9_0_w10:MovieClip; public var lift_trig1:MovieClip; public var w7_0_w8:MovieClip; public var w6_w5_0:MovieClip; public var w17_0_w18:MovieClip; public var w13_0_w14:MovieClip; public var StartPoint_0_0:MovieClip; public var lift_trig0:MovieClip; public var w12_w11_0:MovieClip; public var wr_bounds:MovieClip; public var w16_w15_0:MovieClip; public var w14_w13_0:MovieClip; public var w18_w17_0:MovieClip; public var w4_w3_0:MovieClip; public var w10_w9_0:MovieClip; public var wr_right:MovieClip; public var w3_0_w4:MovieClip; public var w11_0_w12:MovieClip; public var platform001:MovieClip; public var wr_top:MovieClip; public var w0_0_w2:MovieClip; public function level_level4_easy_338(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return ((60 * 4)); } } }//package treasure_hunt_fla
Section 104
//level_levelBoss_305 (treasure_hunt_fla.level_levelBoss_305) package treasure_hunt_fla { import flash.display.*; public dynamic class level_levelBoss_305 extends MovieClip { public var wr_left:MovieClip; public var stone2_0_0:MovieClip; public var wr_bottom:MovieClip; public var stonegone_0:MovieClip; public var stonegone_2:MovieClip; public var stonegone_3:MovieClip; public var stonegone_1:MovieClip; public var exitpoint_0_0:MovieClip; public var stone3_0_0:MovieClip; public var stone0_0_0:MovieClip; public var stone1_0_0:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var w1_0_w2:MovieClip; public var stone_trig:MovieClip; public var wr_right:MovieClip; public var w2_w1_0:MovieClip; public var wr_top:MovieClip; public function level_levelBoss_305(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (60); } } }//package treasure_hunt_fla
Section 105
//level_levelBoss_easy_340 (treasure_hunt_fla.level_levelBoss_easy_340) package treasure_hunt_fla { import flash.display.*; public dynamic class level_levelBoss_easy_340 extends MovieClip { public var wr_left:MovieClip; public var stone2_0_0:MovieClip; public var wr_bottom:MovieClip; public var stonegone_0:MovieClip; public var stonegone_2:MovieClip; public var stonegone_3:MovieClip; public var stonegone_1:MovieClip; public var exitpoint_0_0:MovieClip; public var stone3_0_0:MovieClip; public var stone0_0_0:MovieClip; public var stone1_0_0:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var w1_0_w2:MovieClip; public var stone_trig:MovieClip; public var wr_right:MovieClip; public var w2_w1_0:MovieClip; public var wr_top:MovieClip; public function level_levelBoss_easy_340(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (60); } } }//package treasure_hunt_fla
Section 106
//level_levelUP_322 (treasure_hunt_fla.level_levelUP_322) package treasure_hunt_fla { import flash.display.*; public dynamic class level_levelUP_322 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var plate003_plate004:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var plate004_plate005:MovieClip; public var plate005_plate006:MovieClip; public var plate007_plate008:MovieClip; public var StartPoint_0_0:MovieClip; public var plate006_plate007:MovieClip; public var plate008_plate009:MovieClip; public var wr_bounds:MovieClip; public var plate001_plate002:MovieClip; public var wr_right:MovieClip; public var platform001:MovieClip; public var plate002_plate003:MovieClip; public var wr_top:MovieClip; public function level_levelUP_322(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return ((60 * 4)); } } }//package treasure_hunt_fla
Section 107
//level_levelUP_easy_341 (treasure_hunt_fla.level_levelUP_easy_341) package treasure_hunt_fla { import flash.display.*; public dynamic class level_levelUP_easy_341 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var plate003_plate004:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var plate004_plate005:MovieClip; public var plate005_plate006:MovieClip; public var plate007_plate008:MovieClip; public var StartPoint_0_0:MovieClip; public var plate006_plate007:MovieClip; public var plate008_plate009:MovieClip; public var wr_bounds:MovieClip; public var plate001_plate002:MovieClip; public var wr_right:MovieClip; public var platform001:MovieClip; public var plate002_plate003:MovieClip; public var wr_top:MovieClip; public function level_levelUP_easy_341(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return ((60 * 4)); } } }//package treasure_hunt_fla
Section 108
//level_mines_247 (treasure_hunt_fla.level_mines_247) package treasure_hunt_fla { import flash.display.*; public dynamic class level_mines_247 extends MovieClip { public var plate003_plate004:MovieClip; public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var plate006_0:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var wr_Checkpoint2:MovieClip; public var plate004_plate005:MovieClip; public var plate005_plate006:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var w14_w13_0:MovieClip; public var w13_0_w14:MovieClip; public var Checkpoint2_0_0:MovieClip; public var plate001_plate002:MovieClip; public var wr_right:MovieClip; public var platform001:MovieClip; public var plate002_plate003:MovieClip; public var platform002:MovieClip; public var platform003:MovieClip; public var wr_top:MovieClip; public function level_mines_247(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (300); } } }//package treasure_hunt_fla
Section 109
//level_mines_easy_337 (treasure_hunt_fla.level_mines_easy_337) package treasure_hunt_fla { import flash.display.*; public dynamic class level_mines_easy_337 extends MovieClip { public var plate003_plate004:MovieClip; public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var plate006_0:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var wr_Checkpoint2:MovieClip; public var plate004_plate005:MovieClip; public var plate005_plate006:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var Checkpoint2_0_0:MovieClip; public var plate001_plate002:MovieClip; public var wr_right:MovieClip; public var platform001:MovieClip; public var plate002_plate003:MovieClip; public var platform002:MovieClip; public var platform003:MovieClip; public var wr_top:MovieClip; public function level_mines_easy_337(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return (300); } } }//package treasure_hunt_fla
Section 110
//level_Waterfalls_291 (treasure_hunt_fla.level_Waterfalls_291) package treasure_hunt_fla { import flash.display.*; public dynamic class level_Waterfalls_291 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var wr_top:MovieClip; public function level_Waterfalls_291(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return ((60 * 5)); } } }//package treasure_hunt_fla
Section 111
//level_Waterfalls_easy_339 (treasure_hunt_fla.level_Waterfalls_easy_339) package treasure_hunt_fla { import flash.display.*; public dynamic class level_Waterfalls_easy_339 extends MovieClip { public var wr_left:MovieClip; public var wr_bottom:MovieClip; public var Checkpoint1_0_0:MovieClip; public var wr_Checkpoint1:MovieClip; public var StartPoint_0_0:MovieClip; public var wr_bounds:MovieClip; public var wr_right:MovieClip; public var wr_top:MovieClip; public function level_Waterfalls_easy_339(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function GetLevelTime():Number{ return ((60 * 5)); } } }//package treasure_hunt_fla
Section 112
//levels_166 (treasure_hunt_fla.levels_166) package treasure_hunt_fla { import flash.display.*; public dynamic class levels_166 extends MovieClip { public var level1:MovieClip; public var level2:MovieClip; public var level4:MovieClip; public var level5:MovieClip; public var level6:MovieClip; public var level7:MovieClip; public var level3:MovieClip; public var level8:MovieClip; public function levels_166(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 113
//levels_easy_333 (treasure_hunt_fla.levels_easy_333) package treasure_hunt_fla { import flash.display.*; public dynamic class levels_easy_333 extends MovieClip { public var level1:MovieClip; public var level2:MovieClip; public var level4:MovieClip; public var level5:MovieClip; public var level6:MovieClip; public var level7:MovieClip; public var level3:MovieClip; public var level8:MovieClip; public function levels_easy_333(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 114
//LIFT_DOWN_219 (treasure_hunt_fla.LIFT_DOWN_219) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_DOWN_219 extends MovieClip { public var bbox:MovieClip; public function LIFT_DOWN_219(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.y = 1; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 115
//LIFT_FALL_265 (treasure_hunt_fla.LIFT_FALL_265) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_FALL_265 extends MovieClip { public var bbox:MovieClip; public function LIFT_FALL_265(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.x = 0; _arg1.$vel.y = 9; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 116
//LIFT_LEFT_241 (treasure_hunt_fla.LIFT_LEFT_241) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_LEFT_241 extends MovieClip { public var bbox:MovieClip; public function LIFT_LEFT_241(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.x = -1; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 117
//LIFT_RIGHT_242 (treasure_hunt_fla.LIFT_RIGHT_242) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_RIGHT_242 extends MovieClip { public var bbox:MovieClip; public function LIFT_RIGHT_242(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.x = 1; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 118
//LIFT_RIGHTDOWN_267 (treasure_hunt_fla.LIFT_RIGHTDOWN_267) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_RIGHTDOWN_267 extends MovieClip { public var bbox:MovieClip; public function LIFT_RIGHTDOWN_267(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.x = 1; _arg1.$vel.y = 1; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 119
//LIFT_STOP_266 (treasure_hunt_fla.LIFT_STOP_266) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_STOP_266 extends MovieClip { public var bbox:MovieClip; public function LIFT_STOP_266(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.y = 0; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 120
//LIFT_UP_220 (treasure_hunt_fla.LIFT_UP_220) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LIFT_UP_220 extends MovieClip { public var bbox:MovieClip; public function LIFT_UP_220(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_PLATFORM: _arg1.$vel.y = -1; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 121
//menu_31 (treasure_hunt_fla.menu_31) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class menu_31 extends MovieClip { public var level_score:TextField; public var _menu_frame:MovieClip; public var diagem_val:TextField; public var cave_number:TextField; public var best_time:MovieClip; public var biggem:MovieClip; public var pic_mc:MovieClip; public var request2_1:URLRequest; public var request2_3:URLRequest; public var redgem_val:TextField; public var darkwing:MovieClip; public var __continue:SimpleButton; public var bluegem_val:TextField; public var request2_2:URLRequest; public var hidden_text:TextField; public var popup:MovieClip; public var bluegem:bluegem_src; public var total_score_val:TextField; public var __over:SimpleButton; public var levels_window:MovieClip; public var __nextcave:SimpleButton; public var level_descript:TextField; public var level_score_val:TextField; public var __skip_scores:MovieClip; public var gameover_screen:MovieClip; public var _replay:TextField; public var redgem:MovieClip; public var timer_val:TextField; public var biggem_val:TextField; public var _submit_text:TextField; public var _submit:SimpleButton; public var timer:MovieClip; public var _scores:MovieClip; public var diagem:MovieClip; public var __skip:SimpleButton; public var level_grade:MovieClip; public var login:MovieClip; public var next_cave:TextField; public var greengem:greengem_src; public var request2:URLRequest; public var cave_num:TextField; public var greengem_val:TextField; public var __replay:SimpleButton; public var total_score:TextField; public var _sponsor:SimpleButton; public var extra_points:MovieClip; public function menu_31(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 33, frame34, 34, frame35, 52, frame53, 71, frame72, 72, frame73, 90, frame91, 142, frame143, 154, frame155, 155, frame156, 222, frame223, 239, frame240, 285, frame286, 287, frame288, 408, frame409, 410, frame411, 493, frame494, 495, frame496, 579, frame580, 581, frame582, 758, frame759, 759, frame760, 827, frame828, 942, frame943, 943, frame944, 944, frame945, 945, frame946, 955, frame956, 965, frame966, 975, frame976, 976, frame977, 995, frame996, 1023, frame1024, 1034, frame1035, 1035, frame1036); } function frame155(){ gotoAndPlay("level_intro"); } function frame156(){ MovieClip(parent).ShowLevelDescript(); } function frame956(){ stop(); __over.addEventListener(MouseEvent.MOUSE_DOWN, __overD1); _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor_1); request2_1 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); MovieClip(parent).ShowEndGameStats(_scores, 1); } public function __overD1(_arg1:MouseEvent):void{ MovieClip(parent).ResetGlobalStats(); gotoAndStop("menu"); } public function __overD2(_arg1:MouseEvent):void{ MovieClip(parent).ResetGlobalStats(); gotoAndStop("menu"); } public function __overD3(_arg1:MouseEvent):void{ MovieClip(parent).ResetGlobalStats(); gotoAndStop("menu"); } function frame288(){ MovieClip(parent).Pause(); MovieClip(parent).$contextPause = true; } public function gotoSponsor_1(_arg1:MouseEvent){ navigateToURL(request2_1, "_blank"); MovieClip(parent).$Achievements[7] = true; } public function gotoSponsor_3(_arg1:MouseEvent){ navigateToURL(request2_3, "_blank"); MovieClip(parent).$Achievements[7] = true; } public function gotoSponsor_2(_arg1:MouseEvent){ navigateToURL(request2_2, "_blank"); MovieClip(parent).$Achievements[7] = true; } function frame286(){ gotoAndStop("empty_frame"); } function frame966(){ stop(); __over.addEventListener(MouseEvent.MOUSE_DOWN, __overD2); _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor_2); request2_2 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); MovieClip(parent).ShowEndGameStats(_scores, 2); } public function gotoSponsor(_arg1:MouseEvent){ navigateToURL(request2, "_blank"); MovieClip(parent).$Achievements[7] = true; } function frame977(){ __skip.addEventListener(MouseEvent.MOUSE_DOWN, __skipFunc); stage.focus = this.hidden_text; } function frame14(){ stop(); stage.focus = this.hidden_text; } function frame976(){ stop(); __over.addEventListener(MouseEvent.MOUSE_DOWN, __overD3); _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor_3); request2_3 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); MovieClip(parent).ShowEndGameStats(_scores, 3); } public function Skip2(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ this.removeEventListener(KeyboardEvent.KEY_DOWN, Skip2); this.play(); }; } function frame1(){ if (MovieClip(parent).$bFirstRun){ MovieClip(parent).$bFirstRun = false; login.gotoAndPlay(2); }; if (MovieClip(parent).$engine != null){ if (MovieClip(parent).$engine.$sound.$off){ MovieClip(_menu_frame._sound.mic).gotoAndStop(2); }; }; if (MovieClip(parent).$Cookie != undefined){ if (((!((MovieClip(parent).$Cookie.data.current_game_level == 0))) && (!((MovieClip(parent).$Cookie.data.current_game_level == 8))))){ _menu_frame.__continue.gotoAndStop(2); } else { _menu_frame.__continue.gotoAndStop(1); }; }; stop(); } function frame35(){ gameover_screen.player_lives.text = ("CONTINUE (SPACE) x " + MovieClip(parent).$player_lives); if (MovieClip(parent).$player_lives <= 0){ gameover_screen.player_lives.text = "QUIT TO MENU (SPACE)"; }; } public function Skip1(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ this.removeEventListener(KeyboardEvent.KEY_DOWN, Skip1); this.play(); }; } function frame13(){ gotoAndPlay("intro"); } function frame34(){ gotoAndStop("menu"); } function frame996(){ stop(); stage.focus = this.hidden_text; this.addEventListener(KeyboardEvent.KEY_DOWN, Skip1); } function frame760(){ if (MovieClip(parent).$bTrainingMode){ MovieClip(parent).$current_music = MovieClip(parent).$engine.$sound.Play(MovieClip(parent).$SOUNDS[12], true); gotoAndStop("menu"); } else { gotoAndPlay("level_intro"); }; } function frame409(){ MovieClip(parent).Play(); MovieClip(parent).$contextPause = false; gotoAndStop("empty_frame"); } public function __skipFunc(_arg1:MouseEvent):void{ this.removeEventListener(KeyboardEvent.KEY_DOWN, Skip1); this.removeEventListener(KeyboardEvent.KEY_DOWN, Skip2); gotoAndPlay("level_intro"); } function frame53(){ stop(); stage.focus = this.hidden_text; MovieClip(parent).GameoverScreenInit(); } function frame411(){ MovieClip(parent).Pause(); MovieClip(parent).$contextPause = true; } function frame759(){ MovieClip(parent).Play(); MovieClip(parent).$contextPause = false; gotoAndStop("empty_frame"); } function frame72(){ gotoAndStop("empty_frame"); } function frame73(){ cave_num.visible = false; level_score.visible = false; level_score_val.visible = false; total_score.visible = false; total_score_val.visible = false; _replay.visible = false; next_cave.visible = false; greengem.visible = false; greengem_val.visible = false; bluegem.visible = false; bluegem_val.visible = false; redgem.visible = false; redgem_val.visible = false; diagem.visible = false; diagem_val.visible = false; biggem.visible = false; biggem_val.visible = false; timer.visible = false; timer_val.visible = false; level_grade.visible = false; __skip_scores.gotoAndStop("hidden"); stage.focus = total_score; } function frame91(){ MovieClip(parent).DestroyLevel(); } function frame582(){ MovieClip(parent).Pause(); MovieClip(parent).$contextPause = true; } function frame223(){ MovieClip(parent).InitLevel(); } function frame580(){ MovieClip(parent).Play(); MovieClip(parent).$contextPause = false; gotoAndStop("empty_frame"); } function frame1024(){ stop(); stage.focus = this.hidden_text; this.addEventListener(KeyboardEvent.KEY_DOWN, Skip2); } function frame240(){ gotoAndStop("empty_frame"); } function frame1036(){ stop(); } function frame1035(){ gotoAndPlay("level_intro"); } function frame494(){ MovieClip(parent).Play(); MovieClip(parent).$contextPause = false; gotoAndStop("empty_frame"); } function frame496(){ MovieClip(parent).Pause(); MovieClip(parent).$contextPause = true; } function frame143(){ stop(); stage.focus = this.hidden_text; MovieClip(parent).ScoreScreenInit(); _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor); request2 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } function frame943(){ stop(); pic_mc.gotoAndPlay("await"); } function frame945(){ stop(); } function frame946(){ stop(); } function frame828(){ if (MovieClip(parent).$bTrainingMode){ gotoAndStop("menu"); } else { gotoAndPlay("level_intro"); }; } function frame944(){ stop(); } } }//package treasure_hunt_fla
Section 122
//picture_021_151 (treasure_hunt_fla.picture_021_151) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class picture_021_151 extends MovieClip { public function picture_021_151(){ addFrameScript(56, frame57, 99, frame100, 157, frame158, 214, frame215, 266, frame267); } function frame158(){ stop(); MovieClip(parent).gotoAndPlay("ending1"); } function frame215(){ stop(); MovieClip(parent).gotoAndPlay("ending2"); } function frame100(){ MovieClip(parent.parent).ChooseGift(); stop(); } function frame57(){ gotoAndPlay(1); } function frame267(){ stop(); MovieClip(parent).gotoAndPlay("ending3"); } } }//package treasure_hunt_fla
Section 123
//redgem_src_16 (treasure_hunt_fla.redgem_src_16) package treasure_hunt_fla { import flash.display.*; public dynamic class redgem_src_16 extends MovieClip { public var bbox:MovieClip; public function redgem_src_16(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 124
//resources_160 (treasure_hunt_fla.resources_160) package treasure_hunt_fla { import flash.display.*; public dynamic class resources_160 extends MovieClip { public var RESsfx01_src:sfx01_src; public var Exit001:holes001_src; public var darkwing:darkwing_source; public var Stone001:Stone001_src; public function resources_160(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 125
//STONE_GONE_321 (treasure_hunt_fla.STONE_GONE_321) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class STONE_GONE_321 extends MovieClip { public var bbox:MovieClip; public function STONE_GONE_321(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ obj.$boss = game.$engine.$objects.GetByName("Boss"); }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_STONE: obj.$boss.FreeSpawnPlace(obj.$name); break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 126
//STONES_DIE_320 (treasure_hunt_fla.STONES_DIE_320) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class STONES_DIE_320 extends MovieClip { public var bbox:MovieClip; public function STONES_DIE_320(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ switch (_arg1.GetType()){ case GameConstants.OBJTYPE_STONE: _arg1.Die(); break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 127
//Symbol10_127 (treasure_hunt_fla.Symbol10_127) package treasure_hunt_fla { import flash.display.*; public dynamic class Symbol10_127 extends MovieClip { public var extra_wrapper:MovieClip; public function Symbol10_127(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 128
//Symbol11_128 (treasure_hunt_fla.Symbol11_128) package treasure_hunt_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol11_128 extends MovieClip { public var extra_text:TextField; } }//package treasure_hunt_fla
Section 129
//Symbol14_53 (treasure_hunt_fla.Symbol14_53) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol14_53 extends MovieClip { public var level_score:TextField; public var diagem_val:TextField; public var __prev_level:MovieClip; public var __best_levels:MovieClip; public var biggem:MovieClip; public var i; public var redgem_val:TextField; public var bluegem_val:TextField; public var bluegem:bluegem_src; public var total_score_val:TextField; public var level_score_val:TextField; public var redgem:MovieClip; public var achievement_0:MovieClip; public var achievement_2:MovieClip; public var achievement_3:MovieClip; public var achievement_5:MovieClip; public var achievement_6:MovieClip; public var achievement_9:MovieClip; public var achievement_4:MovieClip; public var achievement_7:MovieClip; public var achievement_10:MovieClip; public var __next_level:MovieClip; public var biggem_val:TextField; public var achievement_13:MovieClip; public var achievement_14:MovieClip; public var timer_val:TextField; public var achievement_12:MovieClip; public var achievement_1:MovieClip; public var gift:MovieClip; public var timer:MovieClip; public var l3:MovieClip; public var achievement_11:MovieClip; public var l5:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public var l4:MovieClip; public var l7:MovieClip; public var diagem:MovieClip; public var achievement_8:MovieClip; public var l8:MovieClip; public var l6:MovieClip; public var level_grade:TextField; public var __closeach:SimpleButton; public var greengem:greengem_src; public var __closelevels:SimpleButton; public var _onkong:MovieClip; public var __best_game:MovieClip; public var easy_mode:TextField; public var total_game_time:TextField; public var cave_num:TextField; public var greengem_val:TextField; public var total_score:TextField; public function Symbol14_53(){ addFrameScript(0, frame1, 9, frame10, 19, frame20, 52, frame53, 68, frame69, 77, frame78); } function frame10(){ stop(); i = 0; while (i < 8) { if (MovieClip(parent.parent).$bEasyMode){ if (MovieClip(parent.parent).$easy_levels_discovered > i){ switch (i){ case 0: l1.__button.addEventListener(MouseEvent.MOUSE_DOWN, l1.levelFunc); l1.level_num.text = "1"; break; case 1: l2.__button.addEventListener(MouseEvent.MOUSE_DOWN, l2.levelFunc); l2.level_num.text = "2"; break; case 2: l3.__button.addEventListener(MouseEvent.MOUSE_DOWN, l3.levelFunc); l3.level_num.text = "3"; break; case 3: l4.__button.addEventListener(MouseEvent.MOUSE_DOWN, l4.levelFunc); l4.level_num.text = "4"; break; case 4: l5.__button.addEventListener(MouseEvent.MOUSE_DOWN, l5.levelFunc); l5.level_num.text = "5"; break; case 5: l6.__button.addEventListener(MouseEvent.MOUSE_DOWN, l6.levelFunc); l6.level_num.text = "6"; break; case 6: l7.__button.addEventListener(MouseEvent.MOUSE_DOWN, l7.levelFunc); l7.level_num.text = "7"; break; case 7: l8.__button.addEventListener(MouseEvent.MOUSE_DOWN, l8.levelFunc); l8.level_num.text = "8"; break; }; } else { switch (i){ case 0: l1.level_num.text = "closed"; break; case 1: l2.level_num.text = "closed"; break; case 2: l3.level_num.text = "closed"; break; case 3: l4.level_num.text = "closed"; break; case 4: l5.level_num.text = "closed"; break; case 5: l6.level_num.text = "closed"; break; case 6: l7.level_num.text = "closed"; break; case 7: l8.level_num.text = "closed"; break; }; }; } else { if (MovieClip(parent.parent).$levels_discovered > i){ switch (i){ case 0: l1.__button.addEventListener(MouseEvent.MOUSE_DOWN, l1.levelFunc); l1.level_num.text = "1"; break; case 1: l2.__button.addEventListener(MouseEvent.MOUSE_DOWN, l2.levelFunc); l2.level_num.text = "2"; break; case 2: l3.__button.addEventListener(MouseEvent.MOUSE_DOWN, l3.levelFunc); l3.level_num.text = "3"; break; case 3: l4.__button.addEventListener(MouseEvent.MOUSE_DOWN, l4.levelFunc); l4.level_num.text = "4"; break; case 4: l5.__button.addEventListener(MouseEvent.MOUSE_DOWN, l5.levelFunc); l5.level_num.text = "5"; break; case 5: l6.__button.addEventListener(MouseEvent.MOUSE_DOWN, l6.levelFunc); l6.level_num.text = "6"; break; case 6: l7.__button.addEventListener(MouseEvent.MOUSE_DOWN, l7.levelFunc); l7.level_num.text = "7"; break; case 7: l8.__button.addEventListener(MouseEvent.MOUSE_DOWN, l8.levelFunc); l8.level_num.text = "8"; break; }; } else { switch (i){ case 0: l1.level_num.text = "closed"; break; case 1: l2.level_num.text = "closed"; break; case 2: l3.level_num.text = "closed"; break; case 3: l4.level_num.text = "closed"; break; case 4: l5.level_num.text = "closed"; break; case 5: l6.level_num.text = "closed"; break; case 6: l7.level_num.text = "closed"; break; case 7: l8.level_num.text = "closed"; break; }; }; }; i++; }; __closelevels.addEventListener(MouseEvent.MOUSE_DOWN, closelevelFunc); } function frame1(){ stop(); } function frame20(){ gotoAndStop(1); } public function closelevelFunc2(_arg1:MouseEvent):void{ play(); } function frame53(){ stop(); gift.visible = false; MovieClip(parent.parent).PreviewAchievements(); __best_levels.addEventListener(MouseEvent.MOUSE_DOWN, bestlevelsFunc); __best_game.addEventListener(MouseEvent.MOUSE_DOWN, bestgameFunc); __prev_level.addEventListener(MouseEvent.MOUSE_DOWN, prevlevelFunc); __next_level.addEventListener(MouseEvent.MOUSE_DOWN, nextlevelFunc); __closelevels.addEventListener(MouseEvent.MOUSE_DOWN, closelevelFunc2); } public function nextlevelFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).AchievementsShowNext(); } function frame69(){ gotoAndStop(1); } function frame78(){ __closeach.addEventListener(MouseEvent.MOUSE_DOWN, closeachFunc2); stop(); MovieClip(parent.parent).PreviewAchievements2(); } public function closeachFunc2(_arg1:MouseEvent):void{ gotoAndStop(1); } public function closelevelFunc(_arg1:MouseEvent):void{ play(); } public function prevlevelFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).AchievementsShowPrev(); } public function bestlevelsFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).AchievementsShowBestLevels(); } public function bestgameFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).AchievementsShowBestGame(); } } }//package treasure_hunt_fla
Section 130
//Symbol20_122 (treasure_hunt_fla.Symbol20_122) package treasure_hunt_fla { import flash.display.*; public dynamic class Symbol20_122 extends MovieClip { public function Symbol20_122(){ addFrameScript(0, frame1, 73, frame74); } function frame74(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 131
//Symbol46_46 (treasure_hunt_fla.Symbol46_46) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol46_46 extends MovieClip { public function Symbol46_46(){ addFrameScript(0, frame1); } public function mouseOverFunc333(_arg1:MouseEvent):void{ this.gotoAndStop(2); } function frame1(){ stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, newgameFunc); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverFunc333); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutFunc); } public function newgameFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).login.gotoAndPlay("difficulty"); } public function mouseOutFunc(_arg1:MouseEvent):void{ this.gotoAndStop(1); } } }//package treasure_hunt_fla
Section 132
//Symbol46copy_47 (treasure_hunt_fla.Symbol46copy_47) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol46copy_47 extends MovieClip { public function Symbol46copy_47(){ addFrameScript(0, frame1, 1, frame2); } public function mouseOutFunc2(_arg1:MouseEvent):void{ if ((((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 0)) || ((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 8)))){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; } public function mouseOverFunc455(_arg1:MouseEvent):void{ if (MovieClip(parent.parent.parent).isLoaded){ if ((((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 0)) || ((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 8)))){ this.gotoAndStop(1); } else { this.gotoAndStop(3); }; }; } public function mouseDownFunc2(_arg1:MouseEvent):void{ MovieClip(parent.parent.parent).playSavedGame(); } public function mouseDownFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent.parent).playSavedGame(); } function frame1(){ stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverFunc455); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutFunc); } public function mouseOverFunc2(_arg1:MouseEvent):void{ if ((((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 0)) || ((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 8)))){ this.gotoAndStop(1); } else { this.gotoAndStop(3); }; } function frame2(){ stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc2); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverFunc2); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutFunc2); } public function mouseOutFunc(_arg1:MouseEvent):void{ if (MovieClip(parent.parent.parent).isLoaded){ if ((((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 0)) || ((MovieClip(parent.parent.parent).$Cookie.data.current_game_level == 8)))){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; }; } } }//package treasure_hunt_fla
Section 133
//Symbol46copy2_48 (treasure_hunt_fla.Symbol46copy2_48) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol46copy2_48 extends MovieClip { public function Symbol46copy2_48(){ addFrameScript(0, frame1); } public function mouseDownFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).login.gotoAndPlay("difficulty_levels"); } function frame1(){ stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverFunc33); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutFunc); } public function mouseOverFunc33(_arg1:MouseEvent):void{ this.gotoAndStop(2); } public function mouseOutFunc(_arg1:MouseEvent):void{ this.gotoAndStop(1); } } }//package treasure_hunt_fla
Section 134
//Symbol46copy3_49 (treasure_hunt_fla.Symbol46copy3_49) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol46copy3_49 extends MovieClip { public function Symbol46copy3_49(){ addFrameScript(0, frame1); } public function mouseDownFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).levels_window.gotoAndPlay("achievements"); } function frame1(){ stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverFunc22); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutFunc); } public function mouseOverFunc22(_arg1:MouseEvent):void{ this.gotoAndStop(2); } public function mouseOutFunc(_arg1:MouseEvent):void{ this.gotoAndStop(1); } } }//package treasure_hunt_fla
Section 135
//Symbol46copy4_50 (treasure_hunt_fla.Symbol46copy4_50) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol46copy4_50 extends MovieClip { public function Symbol46copy4_50(){ addFrameScript(0, frame1); } public function mouseDownFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent.parent).ShowHighscores(); } function frame1(){ stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverFunc133); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutFunc); } public function mouseOverFunc133(_arg1:MouseEvent):void{ this.gotoAndStop(2); } public function mouseOutFunc(_arg1:MouseEvent):void{ this.gotoAndStop(1); } } }//package treasure_hunt_fla
Section 136
//Symbol54_45 (treasure_hunt_fla.Symbol54_45) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol54_45 extends MovieClip { public var mic:MovieClip; public var but:SimpleButton; public function Symbol54_45(){ addFrameScript(0, frame1); } public function mouseDownFunc(_arg1:MouseEvent):void{ if (mic.currentFrame == 1){ MovieClip(parent.parent.parent).SoundOff(true); mic.gotoAndStop(2); } else { MovieClip(parent.parent.parent).SoundOff(false); mic.gotoAndStop(1); }; } function frame1(){ stop(); but.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc); } } }//package treasure_hunt_fla
Section 137
//Symbol54copy_28 (treasure_hunt_fla.Symbol54copy_28) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Symbol54copy_28 extends MovieClip { public var mic:MovieClip; public var but:SimpleButton; public function Symbol54copy_28(){ addFrameScript(0, frame1); } public function mouseDownFunc(_arg1:MouseEvent):void{ if (mic.currentFrame == 1){ MovieClip(parent.parent).SoundOff(true); mic.gotoAndStop(2); } else { MovieClip(parent.parent).SoundOff(false); mic.gotoAndStop(1); }; } function frame1(){ stop(); but.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunc); } } }//package treasure_hunt_fla
Section 138
//Symbol55_29 (treasure_hunt_fla.Symbol55_29) package treasure_hunt_fla { import flash.display.*; public dynamic class Symbol55_29 extends MovieClip { public function Symbol55_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 139
//Symbol60_125 (treasure_hunt_fla.Symbol60_125) package treasure_hunt_fla { import flash.display.*; public dynamic class Symbol60_125 extends MovieClip { public function Symbol60_125(){ addFrameScript(0, frame1, 19, frame20, 48, frame49, 84, frame85); } function frame85(){ stop(); } function frame1(){ stop(); } function frame20(){ stop(); } function frame49(){ stop(); } } }//package treasure_hunt_fla
Section 140
//Symbol8_112 (treasure_hunt_fla.Symbol8_112) package treasure_hunt_fla { import flash.display.*; public dynamic class Symbol8_112 extends MovieClip { public function Symbol8_112(){ addFrameScript(0, frame1, 30, frame31, 83, frame84, 116, frame117, 160, frame161, 211, frame212, 262, frame263); } function frame84(){ gotoAndStop(1); } function frame161(){ gotoAndStop(1); } function frame1(){ stop(); } function frame212(){ gotoAndStop(1); } function frame117(){ gotoAndStop(1); } function frame31(){ gotoAndStop(1); } function frame263(){ gotoAndStop(1); } } }//package treasure_hunt_fla
Section 141
//Timeline_10 (treasure_hunt_fla.Timeline_10) package treasure_hunt_fla { import flash.display.*; import flash.text.*; public dynamic class Timeline_10 extends MovieClip { public var biggems:TextField; public var _sound:MovieClip; public var redgems:TextField; public var redgem:MovieClip; public var diagem:MovieClip; public var bluegems:TextField; public var biggem:MovieClip; public var greengem:greengem_src; public var diagems:TextField; public var greengems:TextField; public var level_time:TextField; public var bluegem:bluegem_src; public function Timeline_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 142
//Timeline_101 (treasure_hunt_fla.Timeline_101) package treasure_hunt_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class Timeline_101 extends MovieClip { public var request2:URLRequest; public var _sponsor:SimpleButton; public function Timeline_101(){ addFrameScript(0, frame1); } public function gotoSponsor(_arg1:MouseEvent){ navigateToURL(request2, "_self"); } function frame1(){ _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor); request2 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } } }//package treasure_hunt_fla
Section 143
//Timeline_102 (treasure_hunt_fla.Timeline_102) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_102 extends MovieClip { public var _hardcore:TextField; public var _onkong:MovieClip; public var __normal:SimpleButton; public var __hardcore:SimpleButton; public function Timeline_102(){ addFrameScript(0, frame1); } public function normalFunc(_arg1:MouseEvent):void{ _hardcore.visible = false; MovieClip(parent.parent.parent).$bEasyMode = true; MovieClip(parent.parent.parent).NewGame(); MovieClip(parent.parent).play(); MovieClip(parent).play(); } function frame1(){ stop(); _hardcore.visible = true; __normal.addEventListener(MouseEvent.MOUSE_DOWN, normalFunc); if (((MovieClip(parent.parent.parent).$bHardcoreEnabled) && (MovieClip(parent.parent.parent).$onkong))){ this._onkong.visible = false; _hardcore.textColor = 0x990000; __hardcore.visible = true; __hardcore.addEventListener(MouseEvent.MOUSE_DOWN, hardcoreFunc); } else { __hardcore.visible = false; if (!MovieClip(parent.parent.parent).$onkong){ this._onkong.visible = true; _hardcore.textColor = 0; } else { this._onkong.visible = false; _hardcore.textColor = 0xCCCCCC; }; }; } public function hardcoreFunc(_arg1:MouseEvent):void{ _hardcore.visible = false; MovieClip(parent.parent.parent).$bEasyMode = false; MovieClip(parent.parent.parent).NewGame(); MovieClip(parent.parent).play(); MovieClip(parent).play(); } } }//package treasure_hunt_fla
Section 144
//Timeline_103 (treasure_hunt_fla.Timeline_103) package treasure_hunt_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class Timeline_103 extends MovieClip { public var request_kong:URLRequest; public var __gokong:SimpleButton; public function Timeline_103(){ addFrameScript(0, frame1); } public function gotoKong(_arg1:MouseEvent){ navigateToURL(request_kong, "_blank"); } function frame1(){ stop(); __gokong.addEventListener(MouseEvent.MOUSE_DOWN, gotoKong); request_kong = new URLRequest("http://www.kongregate.com/games/flazm/treasure-hunt?gamereferral=treasurehunt"); } } }//package treasure_hunt_fla
Section 145
//Timeline_104 (treasure_hunt_fla.Timeline_104) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_104 extends MovieClip { public var _hardcore:TextField; public var _onkong:MovieClip; public var __normal:SimpleButton; public var __hardcore:SimpleButton; public function Timeline_104(){ addFrameScript(0, frame1); } public function normalFunc(_arg1:MouseEvent):void{ _hardcore.visible = false; MovieClip(parent.parent.parent).$bEasyMode = true; MovieClip(parent.parent).levels_window.gotoAndPlay(2); MovieClip(parent).play(); } function frame1(){ stop(); _hardcore.visible = true; __normal.addEventListener(MouseEvent.MOUSE_DOWN, normalFunc); if (((MovieClip(parent.parent.parent).$bHardcoreEnabled) && (MovieClip(parent.parent.parent).$onkong))){ this._onkong.visible = false; _hardcore.textColor = 0x990000; __hardcore.visible = true; __hardcore.addEventListener(MouseEvent.MOUSE_DOWN, hardcoreFunc); } else { __hardcore.visible = false; if (!MovieClip(parent.parent.parent).$onkong){ this._onkong.visible = true; _hardcore.textColor = 0; } else { this._onkong.visible = false; _hardcore.textColor = 0xCCCCCC; }; }; } public function hardcoreFunc(_arg1:MouseEvent):void{ _hardcore.visible = false; MovieClip(parent.parent.parent).$bEasyMode = false; MovieClip(parent.parent).levels_window.gotoAndPlay(2); MovieClip(parent).play(); } } }//package treasure_hunt_fla
Section 146
//Timeline_107 (treasure_hunt_fla.Timeline_107) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_107 extends MovieClip { public var player_lives:TextField; public var request2:URLRequest; public var _sponsor:SimpleButton; public function Timeline_107(){ addFrameScript(0, frame1); } public function gotoSponsor(_arg1:MouseEvent){ navigateToURL(request2, "_blank"); MovieClip(parent.parent).$Achievements[7] = true; } function frame1(){ _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor); request2 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } } }//package treasure_hunt_fla
Section 147
//Timeline_124 (treasure_hunt_fla.Timeline_124) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_124 extends MovieClip { public var __button:SimpleButton; public function Timeline_124(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); __button.addEventListener(MouseEvent.MOUSE_DOWN, __buttonFunc); } function frame2(){ stop(); } public function __buttonFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent).SkipScores(); } } }//package treasure_hunt_fla
Section 148
//Timeline_155 (treasure_hunt_fla.Timeline_155) package treasure_hunt_fla { import flash.display.*; import flash.text.*; public dynamic class Timeline_155 extends MovieClip { public var redgem:MovieClip; public var timer_val:TextField; public var biggem_val:TextField; public var diagem_val:TextField; public var _score_submit:MovieClip; public var timer:MovieClip; public var diagem:MovieClip; public var biggem:MovieClip; public var greengem:greengem_src; public var redgem_val:TextField; public var bluegem_val:TextField; public var total_score_val:TextField; public var bluegem:bluegem_src; public var greengem_val:TextField; public var total_score:TextField; public var _item:MovieClip; } }//package treasure_hunt_fla
Section 149
//Timeline_156 (treasure_hunt_fla.Timeline_156) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_156 extends MovieClip { public function Timeline_156(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 150
//Timeline_171 (treasure_hunt_fla.Timeline_171) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_171 extends MovieClip { public function Timeline_171(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 151
//Timeline_180 (treasure_hunt_fla.Timeline_180) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_180 extends MovieClip { public function Timeline_180(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStatSprite(this.getChildAt(0), this.x, this.y, 1); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 152
//Timeline_188 (treasure_hunt_fla.Timeline_188) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_188 extends MovieClip { public function Timeline_188(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateSFX(); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 153
//Timeline_194 (treasure_hunt_fla.Timeline_194) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_194 extends MovieClip { public function Timeline_194(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateGoblin(this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 154
//Timeline_196 (treasure_hunt_fla.Timeline_196) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_196 extends MovieClip { public var bbox:MovieClip; public function Timeline_196(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateWaypoint(name.substring(0, name.indexOf("_")), this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ var _local2:String; var _local3:String; var _local4:String; var _local5:String; _local2 = name; _local3 = _local2.substring(0, _local2.indexOf("_")); _local2 = _local2.substr((_local2.indexOf("_") + 1)); _local4 = _local2.substring(0, _local2.indexOf("_")); _local2 = _local2.substr((_local2.indexOf("_") + 1)); _local5 = _local2; _arg1.$name = _local3; _arg1.$waypoint_left = null; _arg1.$waypoint_right = null; if (_local4 != "0"){ _arg1.$waypoint_left = _arg1.$game.$engine.$objects.GetByName(_local4); }; if (_local5 != "0"){ _arg1.$waypoint_right = _arg1.$game.$engine.$objects.GetByName(_local5); }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 155
//Timeline_206 (treasure_hunt_fla.Timeline_206) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_206 extends MovieClip { public var level_cell:MovieClip; public var level_bounds:MovieClip; public function Timeline_206(){ addFrameScript(0, frame1); } public function Init(_arg1){ } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 156
//Timeline_216 (treasure_hunt_fla.Timeline_216) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_216 extends MovieClip { public function Timeline_216(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreatePlatform(this.getChildAt(0), this.x, this.y, 3, false); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ _arg1.$vel.y = -1; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 157
//Timeline_227 (treasure_hunt_fla.Timeline_227) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_227 extends MovieClip { public var bbox:MovieClip; public function Timeline_227(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 158
//Timeline_228 (treasure_hunt_fla.Timeline_228) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_228 extends MovieClip { public var bbox:MovieClip; public function Timeline_228(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 159
//Timeline_229 (treasure_hunt_fla.Timeline_229) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_229 extends MovieClip { public var level_cell:MovieClip; public var level_bounds:MovieClip; public function Timeline_229(){ addFrameScript(0, frame1); } public function Init(_arg1){ } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 160
//Timeline_278 (treasure_hunt_fla.Timeline_278) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_278 extends MovieClip { public var bbox:MovieClip; public function Timeline_278(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 161
//Timeline_279 (treasure_hunt_fla.Timeline_279) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_279 extends MovieClip { public var bbox:MovieClip; public function Timeline_279(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 162
//Timeline_280 (treasure_hunt_fla.Timeline_280) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_280 extends MovieClip { public var bbox:MovieClip; public function Timeline_280(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 163
//Timeline_281 (treasure_hunt_fla.Timeline_281) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_281 extends MovieClip { public var level_cell:MovieClip; public var level_bounds:MovieClip; public function Timeline_281(){ addFrameScript(0, frame1); } public function Init(_arg1){ } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 164
//Timeline_306 (treasure_hunt_fla.Timeline_306) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_306 extends MovieClip { public function Timeline_306(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 165
//Timeline_32 (treasure_hunt_fla.Timeline_32) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_32 extends MovieClip { public var _sound:MovieClip; public var request2:URLRequest; public var __continue:MovieClip; public var request:URLRequest; public var _flazm:SimpleButton; public var _sponsor:SimpleButton; public function Timeline_32(){ addFrameScript(0, frame1); } public function gotoFlazm(_arg1:MouseEvent){ navigateToURL(request, "_blank"); } public function gotoSponsor(_arg1:MouseEvent){ navigateToURL(request2, "_blank"); MovieClip(parent.parent).$Achievements[7] = true; } function frame1(){ _flazm.addEventListener(MouseEvent.MOUSE_DOWN, gotoFlazm); _sponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsor); request = new URLRequest("http://www.flazm.com"); request2 = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } } }//package treasure_hunt_fla
Section 166
//Timeline_325 (treasure_hunt_fla.Timeline_325) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_325 extends MovieClip { public function Timeline_325(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 167
//Timeline_327 (treasure_hunt_fla.Timeline_327) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_327 extends MovieClip { public function Timeline_327(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 168
//Timeline_332 (treasure_hunt_fla.Timeline_332) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_332 extends MovieClip { public var level_cell:MovieClip; public var level_bounds:MovieClip; public function Timeline_332(){ addFrameScript(0, frame1); } public function Init(_arg1){ } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 169
//Timeline_343 (treasure_hunt_fla.Timeline_343) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_343 extends MovieClip { public function Timeline_343(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 170
//Timeline_55 (treasure_hunt_fla.Timeline_55) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_55 extends MovieClip { public var __button:SimpleButton; public var level_num:TextField; public function Timeline_55(){ addFrameScript(0, frame1); } function frame1(){ } public function levelFunc(_arg1:MouseEvent):void{ MovieClip(parent.parent.parent).ResetGlobalStats(); MovieClip(parent.parent.parent).$current_level = (Number(name.substring(1)) - 1); MovieClip(parent.parent.parent).$bTrainingMode = true; MovieClip(parent.parent).gotoAndPlay("level_intro"); } } }//package treasure_hunt_fla
Section 171
//Timeline_60 (treasure_hunt_fla.Timeline_60) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_60 extends MovieClip { public function Timeline_60(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 172
//Timeline_62 (treasure_hunt_fla.Timeline_62) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_62 extends MovieClip { public function Timeline_62(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 173
//Timeline_63 (treasure_hunt_fla.Timeline_63) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_63 extends MovieClip { public function Timeline_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 174
//Timeline_72 (treasure_hunt_fla.Timeline_72) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_72 extends MovieClip { public function Timeline_72(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 175
//Timeline_73 (treasure_hunt_fla.Timeline_73) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_73 extends MovieClip { public function Timeline_73(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 176
//Timeline_74 (treasure_hunt_fla.Timeline_74) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_74 extends MovieClip { public function Timeline_74(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 177
//Timeline_75 (treasure_hunt_fla.Timeline_75) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_75 extends MovieClip { public function Timeline_75(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 178
//Timeline_76 (treasure_hunt_fla.Timeline_76) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_76 extends MovieClip { public function Timeline_76(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 179
//Timeline_77 (treasure_hunt_fla.Timeline_77) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_77 extends MovieClip { public function Timeline_77(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 180
//Timeline_81 (treasure_hunt_fla.Timeline_81) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_81 extends MovieClip { public function Timeline_81(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 181
//Timeline_82 (treasure_hunt_fla.Timeline_82) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_82 extends MovieClip { public function Timeline_82(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 182
//Timeline_83 (treasure_hunt_fla.Timeline_83) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_83 extends MovieClip { public function Timeline_83(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 183
//Timeline_84 (treasure_hunt_fla.Timeline_84) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_84 extends MovieClip { public var request_kong:URLRequest; public var __gokong:SimpleButton; public function Timeline_84(){ addFrameScript(0, frame1, 1, frame2); } public function gotoKong(_arg1:MouseEvent){ MovieClip(parent.parent.parent).$Achievements[7] = true; this.gotoAndStop(2); navigateToURL(request_kong, "_blank"); } function frame1(){ stop(); __gokong.addEventListener(MouseEvent.MOUSE_DOWN, gotoKong); request_kong = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 184
//Timeline_85 (treasure_hunt_fla.Timeline_85) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_85 extends MovieClip { public function Timeline_85(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 185
//Timeline_86 (treasure_hunt_fla.Timeline_86) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_86 extends MovieClip { public function Timeline_86(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 186
//Timeline_87 (treasure_hunt_fla.Timeline_87) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_87 extends MovieClip { public function Timeline_87(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 187
//Timeline_88 (treasure_hunt_fla.Timeline_88) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_88 extends MovieClip { public function Timeline_88(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 188
//Timeline_89 (treasure_hunt_fla.Timeline_89) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_89 extends MovieClip { public function Timeline_89(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package treasure_hunt_fla
Section 189
//Timeline_91 (treasure_hunt_fla.Timeline_91) package treasure_hunt_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class Timeline_91 extends MovieClip { public var request_kong:URLRequest; public var __gokong:SimpleButton; public function Timeline_91(){ addFrameScript(0, frame1); } public function gotoKong(_arg1:MouseEvent){ navigateToURL(request_kong, "_blank"); } function frame1(){ stop(); __gokong.addEventListener(MouseEvent.MOUSE_DOWN, gotoKong); request_kong = new URLRequest("http://www.kongregate.com/?gamereferral=treasurehunt"); } } }//package treasure_hunt_fla
Section 190
//Timeline_92 (treasure_hunt_fla.Timeline_92) package treasure_hunt_fla { import flash.display.*; public dynamic class Timeline_92 extends MovieClip { public var _mustbe:MovieClip; public var ach:MovieClip; public function Timeline_92(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20, 28, frame29, 38, frame39, 47, frame48, 57, frame58, 121, frame122, 185, frame186, 249, frame250, 313, frame314, 377, frame378, 441, frame442, 499, frame500); } function frame314(){ gotoAndStop(1); } function frame442(){ gotoAndStop(1); } function frame10(){ stop(); _mustbe.visible = false; } function frame186(){ gotoAndStop(1); } function frame1(){ stop(); } function frame500(){ gotoAndStop(1); } function frame29(){ stop(); } function frame20(){ gotoAndStop(1); } function frame2(){ stop(); } function frame39(){ gotoAndStop(1); } function frame48(){ stop(); } function frame122(){ gotoAndStop(1); } function frame378(){ gotoAndStop(1); } function frame250(){ gotoAndStop(1); } function frame58(){ gotoAndStop(1); } } }//package treasure_hunt_fla
Section 191
//Timeline_94 (treasure_hunt_fla.Timeline_94) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Timeline_94 extends MovieClip { public var __logok:SimpleButton; public var user_name:TextField; public function Timeline_94(){ addFrameScript(0, frame1); } public function logokFunc(_arg1:MouseEvent):void{ user_name.visible = false; MovieClip(parent.parent.parent).__submitFromLogin(user_name.text); MovieClip(parent).play(); } function frame1(){ stop(); stage.focus = this.user_name; __logok.addEventListener(MouseEvent.MOUSE_DOWN, logokFunc); } public function logokFunc2(_arg1:KeyboardEvent):void{ user_name.visible = false; if (_arg1.keyCode == 13){ MovieClip(parent.parent.parent).Login(user_name.text); user_name.removeEventListener(KeyboardEvent.KEY_DOWN, logokFunc2); MovieClip(parent).play(); }; } } }//package treasure_hunt_fla
Section 192
//timer_25 (treasure_hunt_fla.timer_25) package treasure_hunt_fla { import flash.display.*; public dynamic class timer_25 extends MovieClip { public function timer_25(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 193
//TRIGGER_001_289 (treasure_hunt_fla.TRIGGER_001_289) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class TRIGGER_001_289 extends MovieClip { public var bbox:MovieClip; public function TRIGGER_001_289(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ var collider = _arg1; switch (collider.GetType()){ case GameConstants.OBJTYPE_PLAYER: collider.$game.$MENU.gotoAndPlay("CantEscape"); obj.$collide = function (_arg1):void{ }; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 194
//TRIGGER_002_285 (treasure_hunt_fla.TRIGGER_002_285) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class TRIGGER_002_285 extends MovieClip { public var bbox:MovieClip; public function TRIGGER_002_285(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ var collider = _arg1; switch (collider.GetType()){ case GameConstants.OBJTYPE_PLAYER: collider.$game.$MENU.gotoAndPlay("ToWaterfalls"); obj.$collide = function (_arg1):void{ }; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 195
//TRIGGER_003_205 (treasure_hunt_fla.TRIGGER_003_205) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class TRIGGER_003_205 extends MovieClip { public var bbox:MovieClip; public function TRIGGER_003_205(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateTrigger(name, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; obj.$collide = function (_arg1):void{ var collider = _arg1; switch (collider.GetType()){ case GameConstants.OBJTYPE_PLAYER: collider.$game.$MENU.gotoAndPlay("CantFight"); obj.$collide = function (_arg1):void{ }; break; }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 196
//vector_178 (treasure_hunt_fla.vector_178) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class vector_178 extends MovieClip { public var vector:MovieClip; public function vector_178(){ addFrameScript(0, frame1); } function frame1(){ stop(); delete this.onEnterFrame; } } }//package treasure_hunt_fla
Section 197
//vector_src_179 (treasure_hunt_fla.vector_src_179) package treasure_hunt_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class vector_src_179 extends MovieClip { public function vector_src_179(){ addFrameScript(0, frame1); } function frame1(){ stop(); delete this.onEnterFrame; } } }//package treasure_hunt_fla
Section 198
//wr_bg1_183 (treasure_hunt_fla.wr_bg1_183) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_bg1_183 extends MovieClip { public function wr_bg1_183(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateCamera(this.getChildAt(0), this.x, this.y, true); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ _arg1.SetTarget(_arg1.$game.$engine.$objects.GetByName("player")); }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 199
//wr_BigGem_192 (treasure_hunt_fla.wr_BigGem_192) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_BigGem_192 extends MovieClip { public function wr_BigGem_192(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateCollectable(GameConstants.LSTAT_BIGGEM, this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 200
//wr_BlueGem_190 (treasure_hunt_fla.wr_BlueGem_190) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_BlueGem_190 extends MovieClip { public function wr_BlueGem_190(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateCollectable(GameConstants.LSTAT_BLUEGEM, this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 201
//wr_Boss_309 (treasure_hunt_fla.wr_Boss_309) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Boss_309 extends MovieClip { public function wr_Boss_309(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateBoss(this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_index = obj.$index; obj.$init_script = function (_arg1):void{ obj.$stone_point0 = game.$engine.$objects.GetByName("stone0"); obj.$stone_point1 = game.$engine.$objects.GetByName("stone1"); obj.$stone_point2 = game.$engine.$objects.GetByName("stone2"); obj.$stone_point3 = game.$engine.$objects.GetByName("stone3"); obj.$exit_point0 = game.$engine.$objects.GetByName("exitpoint"); obj.$player = game.$engine.$objects.GetByName("player"); }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 202
//wr_bottomBoundary001_200 (treasure_hunt_fla.wr_bottomBoundary001_200) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_bottomBoundary001_200 extends MovieClip { public var bbox:MovieClip; public function wr_bottomBoundary001_200(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 203
//wr_cavebg001_168 (treasure_hunt_fla.wr_cavebg001_168) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_cavebg001_168 extends MovieClip { public function wr_cavebg001_168(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateBackground(this.getChildAt(0), this.x, this.y, 0, false, 0.1); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 204
//wr_cavebg003_323 (treasure_hunt_fla.wr_cavebg003_323) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_cavebg003_323 extends MovieClip { public function wr_cavebg003_323(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateBackground(this.getChildAt(0), this.x, this.y, 0, false, 0.02); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 205
//wr_cavebgEasy_231 (treasure_hunt_fla.wr_cavebgEasy_231) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_cavebgEasy_231 extends MovieClip { public function wr_cavebgEasy_231(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateBackground(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 206
//wr_cavebgMine_248 (treasure_hunt_fla.wr_cavebgMine_248) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_cavebgMine_248 extends MovieClip { public function wr_cavebgMine_248(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateBackground(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 207
//wr_CEILSPIKES_212 (treasure_hunt_fla.wr_CEILSPIKES_212) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_CEILSPIKES_212 extends MovieClip { public function wr_CEILSPIKES_212(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateKiller(GameConstants.KILLERTYPE_CEILSPIKES, this.getChildAt(0), this.x, this.y, 3); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 208
//wr_Checkpoint_255 (treasure_hunt_fla.wr_Checkpoint_255) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Checkpoint_255 extends MovieClip { public function wr_Checkpoint_255(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateCheckpoint(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$name = name; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 209
//wr_DiaGem_191 (treasure_hunt_fla.wr_DiaGem_191) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_DiaGem_191 extends MovieClip { public function wr_DiaGem_191(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateCollectable(GameConstants.LSTAT_DIAGEM, this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 210
//wr_DigPlate001_186 (treasure_hunt_fla.wr_DigPlate001_186) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_DigPlate001_186 extends MovieClip { public function wr_DigPlate001_186(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateDigPlate(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 211
//wr_DigPlate002_198 (treasure_hunt_fla.wr_DigPlate002_198) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_DigPlate002_198 extends MovieClip { public function wr_DigPlate002_198(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateDigPlate(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 212
//wr_FallingRock001_235 (treasure_hunt_fla.wr_FallingRock001_235) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_FallingRock001_235 extends MovieClip { public function wr_FallingRock001_235(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateFallingRock(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 213
//wr_Fireup_202 (treasure_hunt_fla.wr_Fireup_202) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Fireup_202 extends MovieClip { public function wr_Fireup_202(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateAnimSprite(this.getChildAt(0), this.x, this.y, 3, false); _local2.$mySprite.Play(0, 1, true); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 214
//wr_FLOORSPIKES_238 (treasure_hunt_fla.wr_FLOORSPIKES_238) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_FLOORSPIKES_238 extends MovieClip { public function wr_FLOORSPIKES_238(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateKiller(GameConstants.KILLERTYPE_FLOORSPIKES, this.getChildAt(0), this.x, this.y, 3); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 215
//wr_Grass001_185 (treasure_hunt_fla.wr_Grass001_185) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Grass001_185 extends MovieClip { public function wr_Grass001_185(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStatSprite(this.getChildAt(0), this.x, this.y, 5, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 216
//wr_GreenGem_193 (treasure_hunt_fla.wr_GreenGem_193) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_GreenGem_193 extends MovieClip { public function wr_GreenGem_193(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateCollectable(GameConstants.LSTAT_GREENGEM, this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 217
//wr_HiddenGround1_215 (treasure_hunt_fla.wr_HiddenGround1_215) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_HiddenGround1_215 extends MovieClip { public function wr_HiddenGround1_215(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStatSprite(this.getChildAt(0), this.x, this.y, 5, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 218
//wr_HiddenPlate001_269 (treasure_hunt_fla.wr_HiddenPlate001_269) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_HiddenPlate001_269 extends MovieClip { public function wr_HiddenPlate001_269(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateHiddenPlate(this.getChildAt(0), this.x, this.y, 2, false); game.$engine.AddObject(obj); obj.$init_index = obj.$index; if (name != ""){ obj.$name = name.substring(0, name.indexOf("_")); }; obj.$init_script = function (_arg1):void{ var _local2:String; _local2 = name.substr((name.indexOf("_") + 1)); _arg1.$next_plate = null; if (_local2 != "0"){ _arg1.$next_plate = _arg1.$game.$engine.$objects.GetByName(_local2); }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 219
//wr_HidingCave_243 (treasure_hunt_fla.wr_HidingCave_243) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_HidingCave_243 extends MovieClip { public function wr_HidingCave_243(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateHidingCave(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 220
//wr_HidingCaveE_286 (treasure_hunt_fla.wr_HidingCaveE_286) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_HidingCaveE_286 extends MovieClip { public function wr_HidingCaveE_286(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateHidingCave(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$hiddenKirka = true; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 221
//wr_Hook001_274 (treasure_hunt_fla.wr_Hook001_274) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Hook001_274 extends MovieClip { public function wr_Hook001_274(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateHook(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 222
//wr_leftBoundary001_201 (treasure_hunt_fla.wr_leftBoundary001_201) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_leftBoundary001_201 extends MovieClip { public var bbox:MovieClip; public function wr_leftBoundary001_201(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 223
//wr_leftBoundary001copy_329 (treasure_hunt_fla.wr_leftBoundary001copy_329) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_leftBoundary001copy_329 extends MovieClip { public var bbox:MovieClip; public function wr_leftBoundary001copy_329(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 224
//wr_leftBoundary001copy2_330 (treasure_hunt_fla.wr_leftBoundary001copy2_330) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_leftBoundary001copy2_330 extends MovieClip { public var bbox:MovieClip; public function wr_leftBoundary001copy2_330(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelBoundary(this.getChildAt(0), this.x, this.y); _arg1.$engine.AddObject(_local2); switch (name){ case "wr_bottom": _local2.set2bottom(); break; case "wr_left": _local2.set2left(); break; case "wr_right": _local2.set2right(); break; case "wr_top": _local2.set2top(); break; default: break; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 225
//wr_level_mines_252 (treasure_hunt_fla.wr_level_mines_252) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_level_mines_252 extends MovieClip { public function wr_level_mines_252(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 226
//wr_level2_208 (treasure_hunt_fla.wr_level2_208) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_level2_208 extends MovieClip { public function wr_level2_208(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 227
//wr_level3_233 (treasure_hunt_fla.wr_level3_233) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_level3_233 extends MovieClip { public function wr_level3_233(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 228
//wr_level4_283 (treasure_hunt_fla.wr_level4_283) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_level4_283 extends MovieClip { public function wr_level4_283(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 229
//wr_LevelExit_181 (treasure_hunt_fla.wr_LevelExit_181) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_LevelExit_181 extends MovieClip { public function wr_LevelExit_181(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateLevelExit(this.getChildAt(0), this.x, this.y, 1); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 230
//wr_Lighters_244 (treasure_hunt_fla.wr_Lighters_244) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Lighters_244 extends MovieClip { public function wr_Lighters_244(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateAnimSprite(this.getChildAt(0), this.x, this.y, 5, false); _local2.$mySprite.Play(0, 2, true); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 231
//wr_Platform001_240 (treasure_hunt_fla.wr_Platform001_240) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Platform001_240 extends MovieClip { public function wr_Platform001_240(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreatePlatform(this.getChildAt(0), this.x, this.y, 3, false); game.$engine.AddObject(obj); if (name != ""){ obj.$name = name; }; obj.$init_script = function (_arg1):void{ }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 232
//wr_Player_182 (treasure_hunt_fla.wr_Player_182) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Player_182 extends MovieClip { public function wr_Player_182(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateObject(GameConstants.OBJTYPE_PLAYER, false, this.getChildAt(0), this.x, this.y); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ var script:*; var checkpoint_object:*; var object = _arg1; script = function (_arg1){ object.SetPosition(game.$engine.$objects.GetByName(game.$last_checkpoint_name).GetPosition()); game.$engine.DeleteScript(_arg1); }; game.$engine.AddScript(script); checkpoint_object = game.$engine.$objects.GetByName(("wr_" + game.$last_checkpoint_name)); if (checkpoint_object != null){ checkpoint_object.Deactivate(); }; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 233
//wr_Pointer1_204 (treasure_hunt_fla.wr_Pointer1_204) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Pointer1_204 extends MovieClip { public function wr_Pointer1_204(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStatSprite(this.getChildAt(0), this.x, this.y, 5, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 234
//wr_Pointer1copy_277 (treasure_hunt_fla.wr_Pointer1copy_277) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Pointer1copy_277 extends MovieClip { public function wr_Pointer1copy_277(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStatSprite(this.getChildAt(0), this.x, this.y, 5, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 235
//wr_Pointer2_290 (treasure_hunt_fla.wr_Pointer2_290) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Pointer2_290 extends MovieClip { public function wr_Pointer2_290(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStatSprite(this.getChildAt(0), this.x, this.y, 5, true); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 236
//wr_RedGem_189 (treasure_hunt_fla.wr_RedGem_189) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_RedGem_189 extends MovieClip { public function wr_RedGem_189(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateCollectable(GameConstants.LSTAT_REDGEM, this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 237
//wr_Stone001_268 (treasure_hunt_fla.wr_Stone001_268) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Stone001_268 extends MovieClip { public function wr_Stone001_268(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateStone(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); _local2.$init_index = _local2.$index; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 238
//wr_Trigger__288 (treasure_hunt_fla.wr_Trigger__288) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Trigger__288 extends MovieClip { public function wr_Trigger__288(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateSwitch(this.getChildAt(0), this.x, this.y, 5, false); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ obj.__platform = game.$engine.$objects.GetByName("platform001"); }; obj.$script = function (_arg1):void{ _arg1.__platform.$vel.y = 1; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 239
//wr_Trigger_001_258 (treasure_hunt_fla.wr_Trigger_001_258) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Trigger_001_258 extends MovieClip { public function wr_Trigger_001_258(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateSwitch(this.getChildAt(0), this.x, this.y, 5, false); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ obj.__platform = game.$engine.$objects.GetByName("platform001"); }; obj.$script = function (_arg1):void{ _arg1.__platform.$vel.y = 1; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 240
//wr_Trigger_002_263 (treasure_hunt_fla.wr_Trigger_002_263) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Trigger_002_263 extends MovieClip { public function wr_Trigger_002_263(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateSwitch(this.getChildAt(0), this.x, this.y, 5, false); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ obj.__platform = game.$engine.$objects.GetByName("platform002"); }; obj.$script = function (_arg1):void{ _arg1.__platform.$vel.x = 1; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 241
//wr_Trigger_002copy_273 (treasure_hunt_fla.wr_Trigger_002copy_273) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Trigger_002copy_273 extends MovieClip { public function wr_Trigger_002copy_273(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateSwitch(this.getChildAt(0), this.x, this.y, 5, false); game.$engine.AddObject(obj); obj.$bReactivate = true; obj.$ReactivateTimeout = 120; obj.$init_script = function (_arg1):void{ obj.__plate = game.$engine.$objects.GetByName("plate001"); }; obj.$script = function (_arg1):void{ _arg1.__plate.Unhide(); }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 242
//wr_Trigger_003_264 (treasure_hunt_fla.wr_Trigger_003_264) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Trigger_003_264 extends MovieClip { public function wr_Trigger_003_264(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateSwitch(this.getChildAt(0), this.x, this.y, 5, false); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ obj.__platform = game.$engine.$objects.GetByName("platform003"); }; obj.$script = function (_arg1):void{ _arg1.__platform.$vel.y = 1; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 243
//wr_Trigger_004_331 (treasure_hunt_fla.wr_Trigger_004_331) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Trigger_004_331 extends MovieClip { public function wr_Trigger_004_331(){ addFrameScript(0, frame1); } public function Init(_arg1){ var obj:*; var game = _arg1; obj = game.$factory.CreateSwitch(this.getChildAt(0), this.x, this.y, 5, false); game.$engine.AddObject(obj); obj.$init_script = function (_arg1):void{ obj.__platform = game.$engine.$objects.GetByName("platform001"); }; obj.$script = function (_arg1):void{ _arg1.__platform.$vel.y = -1; }; } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 244
//wr_Waterfall001_221 (treasure_hunt_fla.wr_Waterfall001_221) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterfall001_221 extends MovieClip { public function wr_Waterfall001_221(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateAnimSprite(this.getChildAt(0), this.x, this.y, 5, false); _local2.$mySprite.Play(0, 0, true); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 245
//wr_Waterfall002_225 (treasure_hunt_fla.wr_Waterfall002_225) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterfall002_225 extends MovieClip { public function wr_Waterfall002_225(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateAnimSprite(this.getChildAt(0), this.x, this.y, 3, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 246
//wr_Waterfall003_294 (treasure_hunt_fla.wr_Waterfall003_294) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterfall003_294 extends MovieClip { public function wr_Waterfall003_294(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateAnimSprite(this.getChildAt(0), this.x, this.y, 1, false); _local2.$mySprite.Play(0, 0, true); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 247
//wr_Waterfalls_292 (treasure_hunt_fla.wr_Waterfalls_292) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterfalls_292 extends MovieClip { public function wr_Waterfalls_292(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateGround(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 248
//wr_Waterflow001_302 (treasure_hunt_fla.wr_Waterflow001_302) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow001_302 extends MovieClip { public function wr_Waterflow001_302(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(4); _local2.SetFlowDir(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 249
//wr_Waterflow002_301 (treasure_hunt_fla.wr_Waterflow002_301) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow002_301 extends MovieClip { public function wr_Waterflow002_301(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(4); _local2.SetFlowDir(-1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 250
//wr_Waterflow003_303 (treasure_hunt_fla.wr_Waterflow003_303) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow003_303 extends MovieClip { public function wr_Waterflow003_303(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(3); _local2.SetFlowDir(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 251
//wr_Waterflow004_295 (treasure_hunt_fla.wr_Waterflow004_295) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow004_295 extends MovieClip { public function wr_Waterflow004_295(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(2); _local2.SetFlowDir(1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 252
//wr_Waterflow006_300 (treasure_hunt_fla.wr_Waterflow006_300) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow006_300 extends MovieClip { public function wr_Waterflow006_300(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(3); _local2.SetFlowDir(-1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 253
//wr_Waterflow007_299 (treasure_hunt_fla.wr_Waterflow007_299) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow007_299 extends MovieClip { public function wr_Waterflow007_299(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(2); _local2.SetFlowDir(-1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 254
//wr_Waterflow008_304 (treasure_hunt_fla.wr_Waterflow008_304) package treasure_hunt_fla { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.media.*; import main.objects.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class wr_Waterflow008_304 extends MovieClip { public function wr_Waterflow008_304(){ addFrameScript(0, frame1); } public function Init(_arg1){ var _local2:*; _local2 = _arg1.$factory.CreateWaterflow(this.getChildAt(0), this.x, this.y, 1, false); _arg1.$engine.AddObject(_local2); _local2.SetFlowSpeed(1); _local2.SetFlowDir(-1); } function frame1(){ stop(); } } }//package treasure_hunt_fla
Section 255
//_camera (_camera) package { import flash.display.*; public dynamic class _camera extends MovieClip { public var bbox:MovieClip; public function _camera(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 256
//bluegem_src (bluegem_src) package { import flash.display.*; public dynamic class bluegem_src extends MovieClip { public var bbox:MovieClip; public function bluegem_src(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package
Section 257
//Boss_src (Boss_src) package { import flash.display.*; public dynamic class Boss_src extends MovieClip { public const LABEL_WAIT = 0; public const LABEL_ATTACK = 3; public const LABEL_INTRO = 1; public const LABEL_DEATH = 5; public const LABEL_WALK = 2; public const LABEL_IDLE = 4; public const LABEL_PAIN = 6; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Boss_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 258
//BOSS_TRACK_wav (BOSS_TRACK_wav) package { import flash.media.*; public dynamic class BOSS_TRACK_wav extends Sound { } }//package
Section 259
//c_biggem_src (c_biggem_src) package { import flash.display.*; public dynamic class c_biggem_src extends MovieClip { public const BITMAP_MIDNAME = "Biggem"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function c_biggem_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 260
//c_bluegem_src (c_bluegem_src) package { import flash.display.*; public dynamic class c_bluegem_src extends MovieClip { public const BITMAP_MIDNAME = "Bluegem"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function c_bluegem_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 261
//c_diagem_src (c_diagem_src) package { import flash.display.*; public dynamic class c_diagem_src extends MovieClip { public const BITMAP_MIDNAME = "Diagem"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function c_diagem_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 262
//c_greengem_src (c_greengem_src) package { import flash.display.*; public dynamic class c_greengem_src extends MovieClip { public const BITMAP_MIDNAME = "Greengem"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function c_greengem_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 263
//c_redgem_src (c_redgem_src) package { import flash.display.*; public dynamic class c_redgem_src extends MovieClip { public const BITMAP_MIDNAME = "Redgem"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function c_redgem_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 264
//cave001_src (cave001_src) package { import flash.display.*; public dynamic class cave001_src extends MovieClip { public const BITMAP_MIDNAME = "HidingCave"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function cave001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 265
//cavebg001_src (cavebg001_src) package { import flash.display.*; public dynamic class cavebg001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function cavebg001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 266
//cavebgEasy_src (cavebgEasy_src) package { import flash.display.*; public dynamic class cavebgEasy_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function cavebgEasy_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 267
//cavebgMine_src (cavebgMine_src) package { import flash.display.*; public dynamic class cavebgMine_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function cavebgMine_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 268
//checkpoint_src (checkpoint_src) package { import flash.display.*; public dynamic class checkpoint_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function checkpoint_src(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ stop(); } } }//package
Section 269
//darkwing_source (darkwing_source) package { import flash.display.*; public dynamic class darkwing_source extends MovieClip { public const LABEL_SWITCH = 13; public const LABEL_FALLING = 7; public const LABEL_UNHIDE = 12; public const LABEL_INTRO = 0; public const LABEL_DEATH = 10; public const LABEL_WALK = 2; public const LABEL_IDLE = 9; public const LABEL_JUMPING = 5; public const LABEL_COVER = 1; public const LABEL_CROUCH = 4; public const LABEL_HOOK = 14; public const LABEL_HIDE = 11; public const LABEL_JUMP = 6; public const LABEL_SHOOT = 3; public const LABEL_HANG = 8; public var bbox:MovieClip; public var hook_box:MovieClip; public var draw_frame:MovieClip; public function darkwing_source(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 270
//darkwing2_source (darkwing2_source) package { import flash.display.*; public dynamic class darkwing2_source extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function darkwing2_source(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 271
//die_wav (die_wav) package { import flash.media.*; public dynamic class die_wav extends Sound { } }//package
Section 272
//digplate001_src (digplate001_src) package { import flash.display.*; public dynamic class digplate001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function digplate001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 273
//digplate002_src (digplate002_src) package { import flash.display.*; public dynamic class digplate002_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function digplate002_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 274
//earth001_src (earth001_src) package { import flash.display.*; public dynamic class earth001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function earth001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 275
//earth002_src (earth002_src) package { import flash.display.*; public dynamic class earth002_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function earth002_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 276
//earth003_src (earth003_src) package { import flash.display.*; public dynamic class earth003_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function earth003_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 277
//earth005_src (earth005_src) package { import flash.display.*; public dynamic class earth005_src extends MovieClip { public const LABEL_FALL = 2; public const LABEL_IDLE = 0; public const LABEL_SHAKE = 1; public const BITMAP_MIDNAME = "FallingGround"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function earth005_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 278
//fall_wav (fall_wav) package { import flash.media.*; public dynamic class fall_wav extends Sound { } }//package
Section 279
//Fireup_src (Fireup_src) package { import flash.display.*; public dynamic class Fireup_src extends MovieClip { public const BITMAP_MIDNAME = "Fireup"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Fireup_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 280
//game (game) package { import main.engine.*; import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import main.*; import flash.net.*; import flash.text.*; import flash.filters.*; public class game extends MovieClip { public const SCOREVAL_REDGEM = 250; public const SCORE_TRYBESTGAME = 13; public const SCOREVAL_NICETRY = 100; public const $ZERO_POINT; public const SCOREVAL_DIAGEM = 1000; public const SCOREVAL_GREENGEM = 10; public const SCORE_SHOWBLUEGEMS = 2; public const SCOREVAL_FLASHBONUS = 5000; public const SCORE_PRELOADTEXTS = 0; public const SCOREVAL_BIGGEM = 10000; public const SCOREVAL_GEMMASTER = 10000; public const SCORE_SHOWDIAGEMS = 4; public const SCORE_GEMMASTERBONUS = 10; public const SCORE_FLASHBONUS = 11; public const SCORE_TRYGEMMASTERBONUS = 12; public const SCORE_AWESOMEBONUS = 8; public const SCORE_NICETRYBONUS = 9; public const SCORE_SHOWTIME = 6; public const SCORE_SHOWBESTLEVEL = 14; public const SCORE_SHOWBESTGAME = 15; public const SCORE_SHOWGREENGEMS = 1; public const SCORE_SHOWREDGEMS = 3; public const SCOREVAL_SECONDBONUS = 1; public const SCOREVAL_AWESOME = 1000; public const SCORE_SHOWBUTTONS = 7; public const SCOREVAL_BLUEGEM = 50; public const SCORE_SHOWBIGGEMS = 5; public var $treasures:Number;// = 0 public var $PLAYER;// = null public var $game_goblins_counter:Number;// = 0 public var $Version;// = 0.8216 public var $bHardcoreEnabled:Boolean;// = false public var $int1:int;// = 0 public var $int2:int;// = 0 public var $int3:int;// = 0 public var $CAMERA;// = null public var $player_lives:Number;// = 0 public var $int4:int;// = 0 public var $OBJECT; public var $factory:IFactory; public var i:uint;// = 0 public var j:uint;// = 0 public var k:uint;// = 0 public var $game_grade;// = 0 public var menu_mc:MovieClip; public var z:uint;// = 0 public var r; public var engine_window:MovieClip; public var $bBossTalk:Boolean;// = true public var $bFirstRun;// = true public var $FLAG1:Boolean; public var $FLAG3:Boolean; public var $FLAG4:Boolean; public var $FLAG5:Boolean; public var $FLAG2:Boolean; public var $level_biggems:Number;// = 0 public var $best_time:Boolean;// = false public var $MC:MovieClip; public var $score_timer:Number;// = 0 public var $temp_biggems:Number;// = 0 public var $temp_bluegems:Number;// = 0 public var $level_grade:Number;// = 0 public var $PauseTimeout;// = 10 public var $num_redgems:Number;// = 0 public var $diagems:Number;// = 0 public var $greengems:Number;// = 0 public var BACKGROUNDS; public var $level_greengems:Number;// = 0 public var $time:Number;// = 0 public var $num_bluegems:Number;// = 0 public var ii:uint;// = 0 public var $debug_surface:Graphics; public var $GAME_STATS; public var jj:uint;// = 0 public var $easy_levels_discovered:Number;// = 1 public var $last_checkpoint_name:String;// = "" public var kk:uint;// = 0 public var $num_greengems:Number;// = 0 public var $bTrainingMode:Boolean;// = false public var $nextScoreState:uint;// = 0 public var $onkong:Boolean;// = false public var $Achievements; public var $bUseKong:Boolean;// = false public var $num_biggems:Number;// = 0 public var $EASY_LEVELS; public var $SFX;// = null public var $level_time:Number;// = 0 public var isLoaded;// = false public var $bGame:Boolean;// = false private var kongregate; public var $level_bluegems:Number;// = 0 public var $POINT1; public var $POINT2; public var $EASY_LEVEL_TIMES; public var $gems_counter:Number;// = 0 public var resources_mc:MovieClip; public var $achievements_levels_mode:Boolean;// = true public var HUD_mc:MovieClip; public var $User;// = "user" public var $temp_total_score:Number;// = 0 public var $level_diagems:Number;// = 0 public var $PauseTime;// = 0 public var $shown_value:Number;// = 0 public var $HUD;// = null public var $current_music; public var $game_mode:Boolean;// = false public var $temp_diagems:Number;// = 0 public var $level_help; public var $coins:Number;// = 0 public var sindeces; public var levels_mc:MovieClip; public var $SOUNDS; public var easy_levels_mc:MovieClip; public var $golds:Number;// = 0 public var $redgems:Number;// = 0 public var $calcScoreState:uint;// = 0 public var $float1:Number;// = 0 public var $float2:Number;// = 0 public var $float3:Number;// = 0 public var $float4:Number;// = 0 public var $resources:MovieClip; public var $BulletManager;// = null public var $bluegems:Number;// = 0 public var $TEMP_GAME_STATS; public var $LEVELS; public var $achievements_current_level:Number;// = 0 public var $current_game_level;// = 0 public var $temp_gems_counter:Number;// = 0 public var _mochi:MochiWrapper; public var $UPtest; public var $current_game_mode;// = false public var kong_mc:MovieClip; public var $temp_greengems:Number;// = 0 public var $level_help_completed:Boolean;// = false public var level_help:MovieClip; public var $num_diagems:Number;// = 0 public var $total_score:Number;// = 0 public var mochi_mc;// = null public var zz:uint;// = 0 public var GRID:Grid; public var $temp_level_time:Number;// = 0 public var $biggems:Number;// = 0 public var $game_gems_counter:Number;// = 0 public var $engine:ArcadeEngine; public var COLORTRANSFORM:ColorTransform; public var $level_removed_objects_length;// = 0 public var $level_score:Number;// = 0 public var $levels_discovered:Number;// = 1 public var $UPtest2; public var $MENU;// = null public var $Savegame_slot;// = "ts" public var $lev_grade:Number;// = 0 public var $goblins_counter:Number;// = 0 public var $current_level:uint;// = 0 public var $bEasyMode:Boolean;// = false public var $Cookie; public var $contextPause:Boolean;// = false public var $level_redgems:Number;// = 0 public var $CURRENT_GAME_STATS; public var $temp_redgems:Number;// = 0 public var $LEVELS_STATS; public var $level_removed_objects; public var $LEVEL_TIMES; public var $temp_goblins_counter:Number;// = 0 public function game():void{ $Version = 0.8216; $bGame = false; $PauseTimeout = 10; $PauseTime = 0; $contextPause = false; $bFirstRun = true; $bUseKong = false; $onkong = false; $MENU = null; $HUD = null; $SFX = null; $BulletManager = null; $CAMERA = null; BACKGROUNDS = new Array(); $PLAYER = null; COLORTRANSFORM = new ColorTransform(); i = 0; j = 0; k = 0; z = 0; ii = 0; jj = 0; kk = 0; zz = 0; $int1 = 0; $int2 = 0; $int3 = 0; $int4 = 0; $float1 = 0; $float2 = 0; $float3 = 0; $float4 = 0; $ZERO_POINT = new Point(0, 0); $POINT1 = new Point(0, 0); $POINT2 = new Point(0, 0); $UPtest = new Vector2D(0.0001, -1); $UPtest2 = new Vector2D(0.0001, 1); $SOUNDS = new Array(); $calcScoreState = 0; $nextScoreState = 0; $score_timer = 0; $shown_value = 0; $level_removed_objects = new Array(); $level_removed_objects_length = 0; $last_checkpoint_name = ""; $temp_greengems = 0; $temp_bluegems = 0; $temp_redgems = 0; $temp_diagems = 0; $temp_biggems = 0; $temp_level_time = 0; $greengems = 0; $bluegems = 0; $redgems = 0; $diagems = 0; $biggems = 0; $level_time = 0; $coins = 0; $golds = 0; $treasures = 0; $time = 0; $level_greengems = 0; $level_bluegems = 0; $level_redgems = 0; $level_diagems = 0; $level_biggems = 0; $level_score = 0; $best_time = false; $level_grade = 0; $lev_grade = 0; $bTrainingMode = false; $bEasyMode = false; $bBossTalk = true; $bHardcoreEnabled = false; $LEVELS = new Array(); $EASY_LEVELS = new Array(); $current_level = 0; $level_help_completed = false; $LEVEL_TIMES = new Array(); $EASY_LEVEL_TIMES = new Array(); $num_greengems = 0; $num_bluegems = 0; $num_redgems = 0; $num_diagems = 0; $num_biggems = 0; $total_score = 0; $temp_total_score = 0; $player_lives = 0; $levels_discovered = 1; $easy_levels_discovered = 1; $User = "user"; $Savegame_slot = "ts"; $game_grade = 0; $Achievements = new Array(); $gems_counter = 0; $goblins_counter = 0; $game_gems_counter = 0; $game_goblins_counter = 0; $temp_gems_counter = 0; $temp_goblins_counter = 0; $LEVELS_STATS = new Array(); $GAME_STATS = new Array(); $TEMP_GAME_STATS = new Array(); $CURRENT_GAME_STATS = new Array(); $game_mode = false; $current_game_level = 0; $current_game_mode = false; $achievements_levels_mode = true; $achievements_current_level = 0; isLoaded = false; mochi_mc = null; addFrameScript(0, frame1); super(); } public function __continueFunc(_arg1:MouseEvent):void{ $engine.$sound.StopSounds(); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, GameoverKeyFunc); $MENU.gotoAndPlay("GameOver_fadeout"); Continue(); } public function GameOver():void{ $bGame = false; $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_LOOSE_TRACK]); $engine.HideFPS(); $MENU.gotoAndPlay("GameOver"); DestroyLevel(); $temp_greengems = $greengems; $temp_bluegems = $bluegems; $temp_redgems = $redgems; $temp_diagems = $diagems; $temp_biggems = $biggems; $temp_level_time = $level_time; $temp_gems_counter = $gems_counter; $temp_goblins_counter = $goblins_counter; } public function ShowLevelDescript():void{ if ($current_level > 7){ $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_TITLE_TRACK], true); $MENU.gotoAndPlay("outro"); return; }; if (!$level_help_completed){ $MENU.gotoAndStop("empty_frame"); InitLevel(); return; }; $MENU.cave_number.text = (("CAVE #" + ($current_level + 1)) + "/8"); switch ($current_level){ case 0: $MENU.level_descript.text = "Just in and out"; break; case 1: $MENU.level_descript.text = "Not enough gems"; break; case 2: $MENU.level_descript.text = "Easy was a wrong word"; break; case 3: $MENU.level_descript.text = "Abandoned mine"; break; case 4: $MENU.level_descript.text = "Goblins!"; break; case 5: $MENU.level_descript.text = "Great waterfalls"; break; case 6: $MENU.level_descript.text = "Treasure keeper"; break; case 7: $MENU.level_descript.text = "Up!"; break; }; } public function ChooseGift():void{ $bHardcoreEnabled = true; if ($Cookie.data.game_grade == 0){ $MENU.gotoAndStop("gift1"); $MENU.pic_mc.gotoAndPlay("gift1"); return; }; if ($Cookie.data.game_grade == 1){ $MENU.gotoAndStop("gift2"); $MENU.pic_mc.gotoAndPlay("gift2"); return; }; if ($Cookie.data.game_grade == 2){ $MENU.gotoAndStop("gift3"); $MENU.pic_mc.gotoAndPlay("gift3"); return; }; } public function GameoverScreenInit():void{ DestroyLevel(); if ($bTrainingMode){ $MENU.total_score.visible = false; } else { $MENU.total_score.visible = true; $MENU.total_score.text = ("TOTAL SCORE: " + $total_score); }; $MENU.__over.addEventListener(MouseEvent.MOUSE_DOWN, __overFunc); if ($player_lives > 0){ $MENU.__continue.visible = true; $MENU.__continue.addEventListener(MouseEvent.MOUSE_DOWN, __continueFunc); } else { $MENU.__continue.visible = true; $MENU.__continue.addEventListener(MouseEvent.MOUSE_DOWN, __overFunc); }; $MENU.addEventListener(KeyboardEvent.KEY_DOWN, GameoverKeyFunc); if (((((!($bTrainingMode)) && (!(($total_score == 0))))) && (($player_lives == 0)))){ $MENU._submit_text.visible = true; $MENU._submit.visible = true; $MENU._submit.addEventListener(MouseEvent.MOUSE_DOWN, __submitScores); } else { $MENU._submit_text.visible = false; $MENU._submit.visible = false; }; } public function NextLevel():void{ if (((($current_level == 7)) && (!($bTrainingMode)))){ $bHardcoreEnabled = true; }; SaveStats(); $current_level++; if ($bEasyMode){ if ($easy_levels_discovered < ($current_level + 1)){ $easy_levels_discovered = ($current_level + 1); }; } else { if ($levels_discovered < ($current_level + 1)){ $levels_discovered = ($current_level + 1); }; }; ResetLevelStat(); $player_lives = 3; } public function InitLevel():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; $bGame = true; $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_LEVEL_TRACK], true); $engine.Reset(); if (!$level_help_completed){ _local2 = MovieClip($level_help.wr_bounds.getChildByName("level_bounds")); _local3 = MovieClip($level_help.wr_bounds.getChildByName("level_cell")); _local4 = Math.ceil(Math.max(_local2.width, _local2.height)); _local5 = Math.ceil((_local4 / Math.ceil(_local3.width))); $engine.$renderer.SetGRID(_local4, _local5); $engine.$collider.SetGRID(_local4, _local5); _local1 = 0; while (_local1 < $level_help.numChildren) { if (($level_help.getChildAt(_local1) is MovieClip)){ MovieClip($level_help.getChildAt(_local1)).Init(this); }; _local1++; }; } else { if ($bEasyMode){ _local2 = MovieClip($EASY_LEVELS[$current_level].wr_bounds.getChildByName("level_bounds")); _local3 = MovieClip($EASY_LEVELS[$current_level].wr_bounds.getChildByName("level_cell")); _local4 = Math.ceil(Math.max(_local2.width, _local2.height)); _local5 = Math.ceil((_local4 / Math.ceil(_local3.width))); $engine.$renderer.SetGRID(_local4, _local5); $engine.$collider.SetGRID(_local4, _local5); _local1 = 0; while (_local1 < $EASY_LEVELS[$current_level].numChildren) { if (($EASY_LEVELS[$current_level].getChildAt(_local1) is MovieClip)){ MovieClip($EASY_LEVELS[$current_level].getChildAt(_local1)).Init(this); }; _local1++; }; if ($current_level == 6){ $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_BOSS_TRACK], true); }; } else { _local2 = MovieClip($LEVELS[$current_level].wr_bounds.getChildByName("level_bounds")); _local3 = MovieClip($LEVELS[$current_level].wr_bounds.getChildByName("level_cell")); _local4 = Math.ceil(Math.max(_local2.width, _local2.height)); _local5 = Math.ceil((_local4 / Math.ceil(_local3.width))); $engine.$renderer.SetGRID(_local4, _local5); $engine.$collider.SetGRID(_local4, _local5); _local1 = 0; while (_local1 < $LEVELS[$current_level].numChildren) { if (($LEVELS[$current_level].getChildAt(_local1) is MovieClip)){ MovieClip($LEVELS[$current_level].getChildAt(_local1)).Init(this); }; _local1++; }; if ($current_level == 6){ $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_BOSS_TRACK], true); }; }; }; $engine.InitObjects(); _local1 = 0; while (_local1 < $level_removed_objects_length) { $engine.$objects.DeleteObject($level_removed_objects[_local1]); _local1++; }; $engine.$renderer.SortObjects(); $engine.$collider.SortObjects(); $engine.$renderer.ObjectsToGrid(); $engine.$collider.ObjectsToGrid(); $engine.$renderer.DrawGRID(); $engine.ShowFPS(); ResetHUD(); } public function ScoresSkipKeyFunc(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ SkipScores(); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, ScoresSkipKeyFunc); }; } private function loadComplete(_arg1:Event):void{ kongregate = _arg1.target.content; kongregate.services.connect(); $bUseKong = true; addEventListener(Event.ENTER_FRAME, PreloadLevels); } public function kong_done():void{ this.menu_mc.visible = true; this.removeChild(this.kong_mc); addEventListener(Event.ENTER_FRAME, PreloadLevels); } private function ioErrorHandler(_arg1:Event):void{ $bUseKong = false; addEventListener(Event.ENTER_FRAME, PreloadLevels); } function frame1(){ stop(); } public function AddLevelStat(_arg1:uint):void{ switch (_arg1){ case GameConstants.LSTAT_GREENGEM: $temp_gems_counter++; $temp_greengems++; $HUD.greengems.text = ((("x" + $temp_greengems) + "/") + $level_greengems); $HUD.greengem.play(); break; case GameConstants.LSTAT_BLUEGEM: $temp_gems_counter++; $temp_bluegems++; $HUD.bluegems.text = ((("x" + $temp_bluegems) + "/") + $level_bluegems); $HUD.bluegem.play(); break; case GameConstants.LSTAT_REDGEM: $temp_gems_counter++; $temp_redgems++; $HUD.redgems.text = ((("x" + $temp_redgems) + "/") + $level_redgems); $HUD.redgem.play(); break; case GameConstants.LSTAT_DIAGEM: $temp_gems_counter++; $temp_diagems++; $HUD.diagems.text = ((("x" + $temp_diagems) + "/") + $level_diagems); $HUD.diagem.play(); break; case GameConstants.LSTAT_BIGGEM: $temp_gems_counter++; $temp_biggems++; $HUD.biggems.text = ((("x" + $temp_biggems) + "/") + $level_biggems); $HUD.biggem.play(); break; case GameConstants.LSTAT_TIME: $temp_level_time++; if (($temp_level_time - (Math.floor(($temp_level_time / 60)) * 60)) < 10){ $HUD.level_time.text = ((Math.floor(($temp_level_time / 60)) + ":0") + ($temp_level_time - (Math.floor(($temp_level_time / 60)) * 60))); } else { $HUD.level_time.text = ((Math.floor(($temp_level_time / 60)) + ":") + ($temp_level_time - (Math.floor(($temp_level_time / 60)) * 60))); }; break; case GameConstants.LSTAT_GOBLIN: $temp_goblins_counter++; break; case GameConstants.LSTAT_BOSS: if (!$Achievements[GameConstants.A_BOSS_DEFEATED]){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("aboss"); $Achievements[GameConstants.A_BOSS_DEFEATED] = true; }; break; case GameConstants.LSTAT_GOLDKIRKA: if (!$Achievements[GameConstants.A_GOLD_KIRKA_FOUND]){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("agoldkirka"); $Achievements[GameConstants.A_GOLD_KIRKA_FOUND] = true; }; break; default: break; }; if ((((($game_gems_counter + $temp_gems_counter) == 50)) && (!($Achievements[GameConstants.A_COLLECTED_GEMS_50])))){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("a50gems"); $Achievements[GameConstants.A_COLLECTED_GEMS_50] = true; }; if ((((($game_gems_counter + $temp_gems_counter) == 100)) && (!($Achievements[GameConstants.A_COLLECTED_GEMS_100])))){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("a100gems"); $Achievements[GameConstants.A_COLLECTED_GEMS_100] = true; }; if ((((($game_gems_counter + $temp_gems_counter) == 210)) && (!($Achievements[GameConstants.A_COLLECTED_GEMS_300])))){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("a300gems"); $Achievements[GameConstants.A_COLLECTED_GEMS_300] = true; }; if ((((($game_goblins_counter + $temp_goblins_counter) == 5)) && (!($Achievements[GameConstants.A_DESTROY_10_GOBLINS])))){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("a10goblins"); $Achievements[GameConstants.A_DESTROY_10_GOBLINS] = true; }; if ((((($game_goblins_counter + $temp_goblins_counter) == 10)) && (!($Achievements[GameConstants.A_DESTROY_30_GOBLINS])))){ $engine.$sound.Play($SOUNDS[GameConstants.S_ACHIEVEMENT]); $MENU.login.gotoAndPlay("a30goblins"); $Achievements[GameConstants.A_DESTROY_30_GOBLINS] = true; }; } public function ZoomIn():void{ $engine.$renderer.ZoomIn(); } public function Continue():void{ $player_lives--; $level_greengems = 0; $level_bluegems = 0; $level_redgems = 0; $level_diagems = 0; $level_biggems = 0; $gems_counter = 0; $goblins_counter = 0; $level_removed_objects.length = $level_removed_objects_length; InitLevel(); } public function __submitFromLogin(_arg1):void{ mochi_mc.ShowLeaderboard($total_score, _arg1); } public function ShowEndGameStats(_arg1:MovieClip, _arg2:uint):void{ var _local3:*; _arg1._item.gotoAndStop(_arg2); _arg1.greengem_val.text = "0"; _arg1.bluegem_val.text = "0"; _arg1.redgem_val.text = "0"; _arg1.diagem_val.text = "0"; _arg1.biggem_val.text = "0"; _arg1.timer_val.text = "0"; _arg1.total_score_val.text = $CURRENT_GAME_STATS[7].$total_score; _local3 = 0; while (_local3 < 8) { _arg1.greengem_val.text = (Number(_arg1.greengem_val.text) + $CURRENT_GAME_STATS[_local3].$greengems); _arg1.bluegem_val.text = (Number(_arg1.bluegem_val.text) + $CURRENT_GAME_STATS[_local3].$bluegems); _arg1.redgem_val.text = (Number(_arg1.redgem_val.text) + $CURRENT_GAME_STATS[_local3].$redgems); _arg1.diagem_val.text = (Number(_arg1.diagem_val.text) + $CURRENT_GAME_STATS[_local3].$diagems); _arg1.biggem_val.text = (Number(_arg1.biggem_val.text) + $CURRENT_GAME_STATS[_local3].$biggems); _arg1.timer_val.text = (Number(_arg1.greengem_val.text) + $CURRENT_GAME_STATS[_local3].$level_time); _local3++; }; if ((Number(_arg1.timer_val.text) - (Math.floor((Number(_arg1.timer_val.text) / 60)) * 60)) < 10){ _arg1.timer_val.text = ((Math.floor((Number(_arg1.timer_val.text) / 60)) + ":0") + (Number(_arg1.timer_val.text) - (Math.floor((Number(_arg1.timer_val.text) / 60)) * 60))); } else { _arg1.timer_val.text = ((Math.floor((Number(_arg1.timer_val.text) / 60)) + ":") + (Number(_arg1.timer_val.text) - (Math.floor((Number(_arg1.timer_val.text) / 60)) * 60))); }; if ($bEasyMode){ mochi_mc.EndPlay(); } else { mochi_mc.EndPlay(); }; _arg1._score_submit.gotoAndStop(2); $MENU.login.gotoAndPlay(3); $total_score = $CURRENT_GAME_STATS[7].$total_score; } public function Update(_arg1:Event):void{ $engine.Update(); if ($PauseTime < $PauseTimeout){ $PauseTime++; }; if ($engine.$input.keys[GameConstants.KEYS.$pause]){ HandleGamePause(); }; } public function SaveStats():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = 0; if ($level_score > $LEVELS_STATS[$current_level].$level_score){ $LEVELS_STATS[$current_level].$greengems = $greengems; $LEVELS_STATS[$current_level].$bluegems = $bluegems; $LEVELS_STATS[$current_level].$redgems = $redgems; $LEVELS_STATS[$current_level].$diagems = $diagems; $LEVELS_STATS[$current_level].$biggems = $biggems; $LEVELS_STATS[$current_level].$num_greengems = $level_greengems; $LEVELS_STATS[$current_level].$num_bluegems = $level_bluegems; $LEVELS_STATS[$current_level].$num_redgems = $level_redgems; $LEVELS_STATS[$current_level].$num_diagems = $level_diagems; $LEVELS_STATS[$current_level].$num_biggems = $level_biggems; $LEVELS_STATS[$current_level].$level_time = $level_time; $LEVELS_STATS[$current_level].$level_score = $level_score; $LEVELS_STATS[$current_level].$level_grade = $level_grade; $LEVELS_STATS[$current_level].$bEasyMode = $bEasyMode; }; if (!$bTrainingMode){ $TEMP_GAME_STATS[$current_level].$greengems = $greengems; $TEMP_GAME_STATS[$current_level].$bluegems = $bluegems; $TEMP_GAME_STATS[$current_level].$redgems = $redgems; $TEMP_GAME_STATS[$current_level].$diagems = $diagems; $TEMP_GAME_STATS[$current_level].$biggems = $biggems; $TEMP_GAME_STATS[$current_level].$num_greengems = $level_greengems; $TEMP_GAME_STATS[$current_level].$num_bluegems = $level_bluegems; $TEMP_GAME_STATS[$current_level].$num_redgems = $level_redgems; $TEMP_GAME_STATS[$current_level].$num_diagems = $level_diagems; $TEMP_GAME_STATS[$current_level].$num_biggems = $level_biggems; $TEMP_GAME_STATS[$current_level].$level_time = $level_time; $TEMP_GAME_STATS[$current_level].$level_score = $level_score; $TEMP_GAME_STATS[$current_level].$total_score = $total_score; $TEMP_GAME_STATS[$current_level].$level_grade = $level_grade; $TEMP_GAME_STATS[$current_level].$bEasyMode = $bEasyMode; $CURRENT_GAME_STATS[$current_level].$greengems = $greengems; $CURRENT_GAME_STATS[$current_level].$bluegems = $bluegems; $CURRENT_GAME_STATS[$current_level].$redgems = $redgems; $CURRENT_GAME_STATS[$current_level].$diagems = $diagems; $CURRENT_GAME_STATS[$current_level].$biggems = $biggems; $CURRENT_GAME_STATS[$current_level].$num_greengems = $level_greengems; $CURRENT_GAME_STATS[$current_level].$num_bluegems = $level_bluegems; $CURRENT_GAME_STATS[$current_level].$num_redgems = $level_redgems; $CURRENT_GAME_STATS[$current_level].$num_diagems = $level_diagems; $CURRENT_GAME_STATS[$current_level].$num_biggems = $level_biggems; $CURRENT_GAME_STATS[$current_level].$level_time = $level_time; $CURRENT_GAME_STATS[$current_level].$level_score = $level_score; $CURRENT_GAME_STATS[$current_level].$total_score = $total_score; $CURRENT_GAME_STATS[$current_level].$level_grade = $level_grade; $CURRENT_GAME_STATS[$current_level].$bEasyMode = $bEasyMode; if (((($current_level == 7)) && (($total_score > $GAME_STATS[$current_level].$total_score)))){ i = 0; while (i < 8) { $GAME_STATS[i].$greengems = $TEMP_GAME_STATS[i].$greengems; $GAME_STATS[i].$bluegems = $TEMP_GAME_STATS[i].$bluegems; $GAME_STATS[i].$redgems = $TEMP_GAME_STATS[i].$redgems; $GAME_STATS[i].$diagems = $TEMP_GAME_STATS[i].$diagems; $GAME_STATS[i].$biggems = $TEMP_GAME_STATS[i].$biggems; $GAME_STATS[i].$num_greengems = $TEMP_GAME_STATS[i].$num_greengems; $GAME_STATS[i].$num_bluegems = $TEMP_GAME_STATS[i].$num_bluegems; $GAME_STATS[i].$num_redgems = $TEMP_GAME_STATS[i].$num_redgems; $GAME_STATS[i].$num_diagems = $TEMP_GAME_STATS[i].$num_diagems; $GAME_STATS[i].$num_biggems = $TEMP_GAME_STATS[i].$num_biggems; $GAME_STATS[i].$level_time = $TEMP_GAME_STATS[i].$level_time; $GAME_STATS[i].$level_score = $TEMP_GAME_STATS[i].$level_score; $GAME_STATS[i].$total_score = $TEMP_GAME_STATS[i].$total_score; $GAME_STATS[i].$level_grade = $TEMP_GAME_STATS[i].$level_grade; $GAME_STATS[i].$bEasyMode = $TEMP_GAME_STATS[i].$bEasyMode; _local1 = (_local1 + (($TEMP_GAME_STATS[i].$num_greengems * SCOREVAL_GREENGEM) + SCOREVAL_AWESOME)); _local1 = (_local1 + (($TEMP_GAME_STATS[i].$num_bluegems * SCOREVAL_BLUEGEM) + SCOREVAL_AWESOME)); _local1 = (_local1 + (($TEMP_GAME_STATS[i].$num_redgems * SCOREVAL_REDGEM) + SCOREVAL_AWESOME)); _local1 = (_local1 + (($TEMP_GAME_STATS[i].$num_diagems * SCOREVAL_DIAGEM) + SCOREVAL_AWESOME)); _local1 = (_local1 + (($TEMP_GAME_STATS[i].$num_biggems * SCOREVAL_BIGGEM) + SCOREVAL_AWESOME)); _local1 = (_local1 + SCOREVAL_GEMMASTER); i++; }; $game_grade = 0; if (((($total_score > 250000)) && (($total_score < 425000)))){ $game_grade = 1; }; if ($total_score >= 425000){ $game_grade = 2; }; switch ($game_grade){ case 0: if (!$Achievements[GameConstants.A_GET_A_NECKLE]){ $Achievements[GameConstants.A_GET_A_NECKLE] = true; }; break; case 1: if (!$Achievements[GameConstants.A_GET_A_DIADEM]){ $Achievements[GameConstants.A_GET_A_DIADEM] = true; }; break; case 2: if (!$Achievements[GameConstants.A_GET_A_CROWN]){ $Achievements[GameConstants.A_GET_A_CROWN] = true; }; break; }; _local5 = 0; i = 0; while (i < 8) { _local5 = (_local5 + $GAME_STATS[i].$level_time); i++; }; if (((((($bEasyMode == true)) && ((_local5 < (60 * 12))))) && (!($Achievements[GameConstants.A_GAME_COMPLETE_EASY_IN_4MINS])))){ $Achievements[GameConstants.A_GAME_COMPLETE_EASY_IN_4MINS] = true; }; if (((((($bEasyMode == false)) && ((_local5 < (60 * 15))))) && (!($Achievements[GameConstants.A_GAME_COMPLETE_HARDCORE_IN_8MINS])))){ $Achievements[GameConstants.A_GAME_COMPLETE_HARDCORE_IN_8MINS] = true; }; if ($bEasyMode){ $Achievements[GameConstants.A_GAME_COMPLETE_EASY] = true; } else { $Achievements[GameConstants.A_GAME_COMPLETE_HARDCORE] = true; }; }; }; _local2 = Number($Cookie.data.game_grade); _local3 = Number($Cookie.data.current_game_level); _local4 = Boolean($Cookie.data.current_game_mode); if (!$bTrainingMode){ $game_gems_counter = ($game_gems_counter + $gems_counter); $game_goblins_counter = ($game_goblins_counter + $goblins_counter); }; $Cookie.clear(); $Cookie.data.Saved = true; $Cookie.data.Version = $Version; $Cookie.data.Achievements = $Achievements; $Cookie.data.LEVELS_STATS = $LEVELS_STATS; $Cookie.data.GAME_STATS = $GAME_STATS; $Cookie.data.CURRENT_GAME_STATS = $CURRENT_GAME_STATS; $Cookie.data.levels_discovered = $levels_discovered; $Cookie.data.easy_levels_discovered = $easy_levels_discovered; $Cookie.data.level_help_completed = $level_help_completed; if ($current_level == 7){ }; $Cookie.data.bHardcoreEnabled = $bHardcoreEnabled; $Cookie.data.game_gems_counter = $game_gems_counter; $Cookie.data.game_goblins_counter = $game_goblins_counter; $Cookie.data.total_score = $total_score; if (!$bTrainingMode){ $Cookie.data.current_game_level = ($current_level + 1); $Cookie.data.current_game_mode = $bEasyMode; } else { $Cookie.data.current_game_level = _local3; $Cookie.data.current_game_mode = _local4; }; if (_local1 != 0){ $Cookie.data.game_grade = $game_grade; } else { $Cookie.data.game_grade = _local2; }; $Cookie.flush(); } public function ScoresReplayKeyFunc(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 65){ $MENU.play(); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, ScoresReplayKeyFunc); ReplayLevel(); }; } public function PreloadLevels(_arg1:Event):void{ $LEVELS.push(this.levels_mc.getChildAt(0)); $LEVEL_TIMES.push(MovieClip(this.levels_mc.getChildAt(0)).GetLevelTime()); $EASY_LEVELS.push(this.easy_levels_mc.getChildAt(0)); $EASY_LEVEL_TIMES.push(MovieClip(this.easy_levels_mc.getChildAt(0)).GetLevelTime()); if (this.levels_mc.currentFrame != this.levels_mc.totalFrames){ this.levels_mc.nextFrame(); this.easy_levels_mc.nextFrame(); } else { $MENU.login.gotoAndStop(1); this.removeChild(levels_mc); this.removeChild(easy_levels_mc); removeEventListener(Event.ENTER_FRAME, PreloadLevels); mochi_mc.Connect(); addEventListener(Event.ENTER_FRAME, Update); Login($User); }; } public function Init():void{ var _local1:*; var _local2:*; var _local3:*; this.menu_mc.visible = false; _local1 = this.root.loaderInfo.url.split("/")[2]; if (((!((_local1 == ""))) && (!((_local1.indexOf("chat.kongregate.com") == -1))))){ $onkong = true; }; mochi_mc = this._mochi; _local2 = new MovieClip(); _local2.x = 0; _local2.y = 0; this.addChild(_local2); $debug_surface = _local2.graphics; $resources = this.resources_mc; this.removeChild(resources_mc); $MENU = this.menu_mc; $HUD = this.HUD_mc; $engine = new ArcadeEngine(this.engine_window, $debug_surface); this.removeChild(this.engine_window); $engine.HideFPS(); $factory = new MyFactory(this); this.levels_mc.visible = false; this.easy_levels_mc.visible = false; this.level_help.visible = false; $level_help = level_help; _local3 = 0; while (_local3 < GameConstants.ACHIEVEMENTS_LENGTH) { $Achievements.push(false); _local3++; }; _local3 = 0; while (_local3 < 8) { $LEVELS_STATS.push(new Object()); _local3++; }; _local3 = 0; while (_local3 < 8) { $LEVELS_STATS[_local3].$greengems = 0; $LEVELS_STATS[_local3].$bluegems = 0; $LEVELS_STATS[_local3].$redgems = 0; $LEVELS_STATS[_local3].$diagems = 0; $LEVELS_STATS[_local3].$biggems = 0; $LEVELS_STATS[_local3].$num_greengems = 0; $LEVELS_STATS[_local3].$num_bluegems = 0; $LEVELS_STATS[_local3].$num_redgems = 0; $LEVELS_STATS[_local3].$num_diagems = 0; $LEVELS_STATS[_local3].$num_biggems = 0; $LEVELS_STATS[_local3].$level_time = 0xFFFF; $LEVELS_STATS[_local3].$level_score = 0; $LEVELS_STATS[_local3].$level_grade = 0; $LEVELS_STATS[_local3].$bEasyMode = true; _local3++; }; _local3 = 0; while (_local3 < 8) { $GAME_STATS.push(new Object()); _local3++; }; _local3 = 0; while (_local3 < 8) { $GAME_STATS[_local3].$greengems = 0; $GAME_STATS[_local3].$bluegems = 0; $GAME_STATS[_local3].$redgems = 0; $GAME_STATS[_local3].$diagems = 0; $GAME_STATS[_local3].$biggems = 0; $GAME_STATS[_local3].$num_greengems = 0; $GAME_STATS[_local3].$num_bluegems = 0; $GAME_STATS[_local3].$num_redgems = 0; $GAME_STATS[_local3].$num_diagems = 0; $GAME_STATS[_local3].$num_biggems = 0; $GAME_STATS[_local3].$level_time = 0; $GAME_STATS[_local3].$level_score = 0; $GAME_STATS[_local3].$total_score = 0; $GAME_STATS[_local3].$level_grade = 0; $GAME_STATS[_local3].$bEasyMode = true; _local3++; }; _local3 = 0; while (_local3 < 8) { $TEMP_GAME_STATS.push(new Object()); _local3++; }; _local3 = 0; while (_local3 < 8) { $TEMP_GAME_STATS[_local3].$greengems = 0; $TEMP_GAME_STATS[_local3].$bluegems = 0; $TEMP_GAME_STATS[_local3].$redgems = 0; $TEMP_GAME_STATS[_local3].$diagems = 0; $TEMP_GAME_STATS[_local3].$biggems = 0; $TEMP_GAME_STATS[_local3].$num_greengems = 0; $TEMP_GAME_STATS[_local3].$num_bluegems = 0; $TEMP_GAME_STATS[_local3].$num_redgems = 0; $TEMP_GAME_STATS[_local3].$num_diagems = 0; $TEMP_GAME_STATS[_local3].$num_biggems = 0; $TEMP_GAME_STATS[_local3].$level_time = 0; $TEMP_GAME_STATS[_local3].$level_score = 0; $TEMP_GAME_STATS[_local3].$total_score = 0; $TEMP_GAME_STATS[_local3].$level_grade = 0; $TEMP_GAME_STATS[_local3].$bEasyMode = true; _local3++; }; _local3 = 0; while (_local3 < 8) { $CURRENT_GAME_STATS.push(new Object()); _local3++; }; _local3 = 0; while (_local3 < 8) { $CURRENT_GAME_STATS[_local3].$greengems = 0; $CURRENT_GAME_STATS[_local3].$bluegems = 0; $CURRENT_GAME_STATS[_local3].$redgems = 0; $CURRENT_GAME_STATS[_local3].$diagems = 0; $CURRENT_GAME_STATS[_local3].$biggems = 0; $CURRENT_GAME_STATS[_local3].$num_greengems = 0; $CURRENT_GAME_STATS[_local3].$num_bluegems = 0; $CURRENT_GAME_STATS[_local3].$num_redgems = 0; $CURRENT_GAME_STATS[_local3].$num_diagems = 0; $CURRENT_GAME_STATS[_local3].$num_biggems = 0; $CURRENT_GAME_STATS[_local3].$level_time = 0; $CURRENT_GAME_STATS[_local3].$level_score = 0; $CURRENT_GAME_STATS[_local3].$total_score = 0; $CURRENT_GAME_STATS[_local3].$level_grade = 0; $CURRENT_GAME_STATS[_local3].$bEasyMode = true; _local3++; }; this.kong_mc.gotoAndPlay(2); } public function ShowAchievementsLevelStats():void{ i = $achievements_current_level; $MENU.levels_window.cave_num.text = ("Cave #" + (i + 1)); if ($achievements_levels_mode){ if ($Cookie.data.LEVELS_STATS[i].$bEasyMode){ $MENU.levels_window.easy_mode.text = "normal"; } else { $MENU.levels_window.easy_mode.text = "hardcore"; }; $MENU.levels_window.total_score.visible = false; $MENU.levels_window.total_score_val.visible = false; $MENU.levels_window.greengem_val.text = (($Cookie.data.LEVELS_STATS[i].$greengems + "/") + $Cookie.data.LEVELS_STATS[i].$num_greengems); $MENU.levels_window.bluegem_val.text = (($Cookie.data.LEVELS_STATS[i].$bluegems + "/") + $Cookie.data.LEVELS_STATS[i].$num_bluegems); $MENU.levels_window.redgem_val.text = (($Cookie.data.LEVELS_STATS[i].$redgems + "/") + $Cookie.data.LEVELS_STATS[i].$num_redgems); $MENU.levels_window.diagem_val.text = (($Cookie.data.LEVELS_STATS[i].$diagems + "/") + $Cookie.data.LEVELS_STATS[i].$num_diagems); $MENU.levels_window.biggem_val.text = (($Cookie.data.LEVELS_STATS[i].$biggems + "/") + $Cookie.data.LEVELS_STATS[i].$num_biggems); if ($Cookie.data.LEVELS_STATS[i].$level_time == 0xFFFF){ $MENU.levels_window.timer_val.text = "--"; } else { if (($Cookie.data.LEVELS_STATS[i].$level_time - (Math.floor(($Cookie.data.LEVELS_STATS[i].$level_time / 60)) * 60)) < 10){ $MENU.levels_window.timer_val.text = ((Math.floor(($Cookie.data.LEVELS_STATS[i].$level_time / 60)) + ":0") + ($Cookie.data.LEVELS_STATS[i].$level_time - (Math.floor(($Cookie.data.LEVELS_STATS[i].$level_time / 60)) * 60))); } else { $MENU.levels_window.timer_val.text = ((Math.floor(($Cookie.data.LEVELS_STATS[i].$level_time / 60)) + ":") + ($Cookie.data.LEVELS_STATS[i].$level_time - (Math.floor(($Cookie.data.LEVELS_STATS[i].$level_time / 60)) * 60))); }; }; $MENU.levels_window.level_score_val.text = $Cookie.data.LEVELS_STATS[i].$level_score; switch ($Cookie.data.LEVELS_STATS[i].$level_grade){ case 0: $MENU.levels_window.level_grade.text = "LOW"; break; case 1: $MENU.levels_window.level_grade.text = "GOOD"; break; case 2: $MENU.levels_window.level_grade.text = "SUPER"; break; }; } else { if ($Cookie.data.GAME_STATS[0].$bEasyMode){ $MENU.levels_window.easy_mode.text = "normal"; } else { $MENU.levels_window.easy_mode.text = "hardcore"; }; $MENU.levels_window.total_score.visible = true; $MENU.levels_window.total_score_val.visible = true; $MENU.levels_window.greengem_val.text = (($Cookie.data.GAME_STATS[i].$greengems + "/") + $Cookie.data.GAME_STATS[i].$num_greengems); $MENU.levels_window.bluegem_val.text = (($Cookie.data.GAME_STATS[i].$bluegems + "/") + $Cookie.data.GAME_STATS[i].$num_bluegems); $MENU.levels_window.redgem_val.text = (($Cookie.data.GAME_STATS[i].$redgems + "/") + $Cookie.data.GAME_STATS[i].$num_redgems); $MENU.levels_window.diagem_val.text = (($Cookie.data.GAME_STATS[i].$diagems + "/") + $Cookie.data.GAME_STATS[i].$num_diagems); $MENU.levels_window.biggem_val.text = (($Cookie.data.GAME_STATS[i].$biggems + "/") + $Cookie.data.GAME_STATS[i].$num_biggems); if ($Cookie.data.GAME_STATS[i].$level_time == 0){ $MENU.levels_window.timer_val.text = "--"; } else { if (($Cookie.data.GAME_STATS[i].$level_time - (Math.floor(($Cookie.data.GAME_STATS[i].$level_time / 60)) * 60)) < 10){ $MENU.levels_window.timer_val.text = ((Math.floor(($Cookie.data.GAME_STATS[i].$level_time / 60)) + ":0") + ($Cookie.data.GAME_STATS[i].$level_time - (Math.floor(($Cookie.data.GAME_STATS[i].$level_time / 60)) * 60))); } else { $MENU.levels_window.timer_val.text = ((Math.floor(($Cookie.data.GAME_STATS[i].$level_time / 60)) + ":") + ($Cookie.data.GAME_STATS[i].$level_time - (Math.floor(($Cookie.data.GAME_STATS[i].$level_time / 60)) * 60))); }; }; $MENU.levels_window.level_score_val.text = $Cookie.data.GAME_STATS[i].$level_score; $MENU.levels_window.total_score_val.text = $Cookie.data.GAME_STATS[7].$total_score; switch ($Cookie.data.GAME_STATS[i].$level_grade){ case 0: $MENU.levels_window.level_grade.text = "LOW"; break; case 1: $MENU.levels_window.level_grade.text = "GOOD"; break; case 2: $MENU.levels_window.level_grade.text = "SUPER"; break; }; switch ($Cookie.data.game_grade){ case -1: break; case 0: $MENU.levels_window.gift.visible = true; $MENU.levels_window.gift.gotoAndStop(1); break; case 1: $MENU.levels_window.gift.visible = true; $MENU.levels_window.gift.gotoAndStop(2); break; case 2: $MENU.levels_window.gift.visible = true; $MENU.levels_window.gift.gotoAndStop(3); break; }; }; } public function ResetHUD():void{ $HUD.greengems.text = ((("x" + $temp_greengems) + "/") + $level_greengems); $HUD.bluegems.text = ((("x" + $temp_bluegems) + "/") + $level_bluegems); $HUD.redgems.text = ((("x" + $temp_redgems) + "/") + $level_redgems); $HUD.diagems.text = ((("x" + $temp_diagems) + "/") + $level_diagems); $HUD.biggems.text = ((("x" + $temp_biggems) + "/") + $level_biggems); if (($temp_level_time - (Math.floor(($temp_level_time / 60)) * 60)) < 10){ $HUD.level_time.text = ((Math.floor(($temp_level_time / 60)) + ":0") + ($temp_level_time - (Math.floor(($temp_level_time / 60)) * 60))); } else { $HUD.level_time.text = ((Math.floor(($temp_level_time / 60)) + ":") + ($temp_level_time - (Math.floor(($temp_level_time / 60)) * 60))); }; } public function NewGame():void{ $player_lives = 3; $current_level = 0; ResetLevelStat(); $game_gems_counter = 0; $game_goblins_counter = 0; $bTrainingMode = false; $bBossTalk = true; ResetCurrentGameStats(); if ($bEasyMode){ mochi_mc.StartPlay("EASY"); } else { mochi_mc.StartPlay("HARDCORE"); }; } public function __overFunc(_arg1:MouseEvent):void{ $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_TITLE_TRACK], true); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, GameoverKeyFunc); $MENU.gotoAndStop("menu"); ResetGlobalStats(); } public function PrecalcScores():void{ $greengems = $temp_greengems; $bluegems = $temp_bluegems; $redgems = $temp_redgems; $diagems = $temp_diagems; $biggems = $temp_biggems; $level_time = $temp_level_time; $gems_counter = $temp_gems_counter; $goblins_counter = $temp_goblins_counter; $best_time = false; $temp_total_score = $total_score; } public function ResetCurrentGameStats():void{ var _local1:*; _local1 = 0; while (_local1 < 8) { $CURRENT_GAME_STATS[_local1].$greengems = 0; $CURRENT_GAME_STATS[_local1].$bluegems = 0; $CURRENT_GAME_STATS[_local1].$redgems = 0; $CURRENT_GAME_STATS[_local1].$diagems = 0; $CURRENT_GAME_STATS[_local1].$biggems = 0; $CURRENT_GAME_STATS[_local1].$num_greengems = 0; $CURRENT_GAME_STATS[_local1].$num_bluegems = 0; $CURRENT_GAME_STATS[_local1].$num_redgems = 0; $CURRENT_GAME_STATS[_local1].$num_diagems = 0; $CURRENT_GAME_STATS[_local1].$num_biggems = 0; $CURRENT_GAME_STATS[_local1].$level_time = 0; $CURRENT_GAME_STATS[_local1].$level_score = 0; $CURRENT_GAME_STATS[_local1].$total_score = 0; $CURRENT_GAME_STATS[_local1].$level_grade = 0; $CURRENT_GAME_STATS[_local1].$bEasyMode = true; _local1++; }; } public function Checkpoint(_arg1:String):void{ $last_checkpoint_name = _arg1; $greengems = $temp_greengems; $bluegems = $temp_bluegems; $redgems = $temp_redgems; $diagems = $temp_diagems; $biggems = $temp_biggems; $level_time = $temp_level_time; $gems_counter = $temp_gems_counter; $goblins_counter = $temp_goblins_counter; $level_removed_objects_length = $level_removed_objects.length; $MENU.gotoAndPlay("checkpoint"); } public function Pause():void{ $engine.Pause(); } public function SoundOff(_arg1:Boolean):void{ if (_arg1){ $engine.SoundOff(); $HUD._sound.mic.gotoAndStop(2); } else { $engine.SoundOn(); if ($bGame){ if ($current_level == 6){ }; }; $HUD._sound.mic.gotoAndStop(1); }; } public function ResetGlobalStats():void{ ResetLevelStat(); $num_greengems = 0; $num_bluegems = 0; $num_redgems = 0; $num_diagems = 0; $num_biggems = 0; $total_score = 0; $game_gems_counter = 0; $game_goblins_counter = 0; $player_lives = 3; } public function AchievementsShowPrev():void{ $achievements_current_level--; if ($achievements_current_level < 0){ $achievements_current_level = 7; }; if ($achievements_current_level == 6){ $achievements_current_level = 5; }; ShowAchievementsLevelStats(); } public function playSavedGame():void{ var _local1:*; if (((($Cookie.data.current_game_level == 0)) || (($Cookie.data.current_game_level == 8)))){ return; }; $bBossTalk = true; $player_lives = 3; $current_level = $Cookie.data.current_game_level; $bEasyMode = $Cookie.data.current_game_mode; $game_gems_counter = $Cookie.data.game_gems_counter; $game_goblins_counter = $Cookie.data.game_goblins_counter; ResetLevelStat(); $bTrainingMode = false; _local1 = 0; while (_local1 < $current_level) { $TEMP_GAME_STATS[_local1].$greengems = $CURRENT_GAME_STATS[_local1].$greengems; $TEMP_GAME_STATS[_local1].$bluegems = $CURRENT_GAME_STATS[_local1].$bluegems; $TEMP_GAME_STATS[_local1].$redgems = $CURRENT_GAME_STATS[_local1].$redgems; $TEMP_GAME_STATS[_local1].$diagems = $CURRENT_GAME_STATS[_local1].$diagems; $TEMP_GAME_STATS[_local1].$biggems = $CURRENT_GAME_STATS[_local1].$biggems; $TEMP_GAME_STATS[_local1].$num_greengems = $CURRENT_GAME_STATS[_local1].$num_greengems; $TEMP_GAME_STATS[_local1].$num_bluegems = $CURRENT_GAME_STATS[_local1].$num_bluegems; $TEMP_GAME_STATS[_local1].$num_redgems = $CURRENT_GAME_STATS[_local1].$num_redgems; $TEMP_GAME_STATS[_local1].$num_diagems = $CURRENT_GAME_STATS[_local1].$num_diagems; $TEMP_GAME_STATS[_local1].$num_biggems = $CURRENT_GAME_STATS[_local1].$num_biggems; $TEMP_GAME_STATS[_local1].$level_time = $CURRENT_GAME_STATS[_local1].$level_time; $TEMP_GAME_STATS[_local1].$level_score = $CURRENT_GAME_STATS[_local1].$level_score; $TEMP_GAME_STATS[_local1].$total_score = $CURRENT_GAME_STATS[_local1].$total_score; $total_score = $CURRENT_GAME_STATS[_local1].$total_score; $TEMP_GAME_STATS[_local1].$level_grade = $CURRENT_GAME_STATS[_local1].$level_grade; $TEMP_GAME_STATS[_local1].$bEasyMode = $CURRENT_GAME_STATS[_local1].$bEasyMode; _local1++; }; $engine.$sound.StopSounds(); $MENU.gotoAndPlay("level_intro"); } public function ZoomOut():void{ $engine.$renderer.ZoomOut(); } public function __submitScores(_arg1:MouseEvent):void{ $MENU._submit.removeEventListener(KeyboardEvent.KEY_DOWN, __submitScores); $MENU._submit.visible = false; $MENU._submit_text.visible = false; $MENU.login.gotoAndPlay(3); } public function SkipScores():void{ $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, ScoresSkipKeyFunc); $MENU.addEventListener(KeyboardEvent.KEY_DOWN, ScoresReplayKeyFunc); this.stage.removeEventListener(Event.ENTER_FRAME, CalcScores); $MENU.__skip_scores.gotoAndStop("hidden"); $MENU._replay.visible = true; $MENU.next_cave.visible = true; $MENU.__replay.visible = true; $MENU.__nextcave.visible = true; $total_score = $temp_total_score; $level_score = 0; $MENU.greengem.visible = true; $MENU.greengem_val.visible = true; $MENU.greengem_val.text = (($greengems + "/") + $level_greengems); $level_score = ($level_score + (SCOREVAL_GREENGEM * $greengems)); if (((($greengems == $level_greengems)) && (!(($level_greengems == 0))))){ $level_score = ($level_score + SCOREVAL_AWESOME); }; $MENU.bluegem.visible = true; $MENU.bluegem_val.visible = true; $MENU.bluegem_val.text = (($bluegems + "/") + $level_bluegems); $level_score = ($level_score + (SCOREVAL_BLUEGEM * $bluegems)); if (((($bluegems == $level_bluegems)) && (!(($level_bluegems == 0))))){ $level_score = ($level_score + SCOREVAL_AWESOME); }; $MENU.redgem.visible = true; $MENU.redgem_val.visible = true; $MENU.redgem_val.text = (($redgems + "/") + $level_redgems); $level_score = ($level_score + (SCOREVAL_REDGEM * $redgems)); if (((($redgems == $level_redgems)) && (!(($level_redgems == 0))))){ $level_score = ($level_score + SCOREVAL_AWESOME); }; $MENU.diagem.visible = true; $MENU.diagem_val.visible = true; $MENU.diagem_val.text = (($diagems + "/") + $level_diagems); $level_score = ($level_score + (SCOREVAL_DIAGEM * $diagems)); if (((($diagems == $level_diagems)) && (!(($level_diagems == 0))))){ $level_score = ($level_score + SCOREVAL_AWESOME); }; $MENU.biggem.visible = true; $MENU.biggem_val.visible = true; $MENU.biggem_val.text = (($biggems + "/") + $level_biggems); $level_score = ($level_score + (SCOREVAL_BIGGEM * $biggems)); if (((($biggems == $level_biggems)) && (!(($level_biggems == 0))))){ $level_score = ($level_score + SCOREVAL_AWESOME); }; if (((((((((($greengems == $level_greengems)) && (($bluegems == $level_bluegems)))) && (($redgems == $level_redgems)))) && (($diagems == $level_diagems)))) && (($biggems == $level_biggems)))){ $level_score = ($level_score + SCOREVAL_GEMMASTER); }; $MENU.timer.visible = true; $MENU.timer_val.visible = true; if (($level_time - (Math.floor(($level_time / 60)) * 60)) < 10){ $MENU.timer_val.text = ((Math.floor(($level_time / 60)) + ":0") + ($level_time - (Math.floor(($level_time / 60)) * 60))); } else { $MENU.timer_val.text = ((Math.floor(($level_time / 60)) + ":") + ($level_time - (Math.floor(($level_time / 60)) * 60))); }; if ($level_time < $LEVEL_TIMES[$current_level]){ if ($bEasyMode){ $level_score = ($level_score + (($EASY_LEVEL_TIMES[$current_level] - $level_time) * 100)); } else { $level_score = ($level_score + (($LEVEL_TIMES[$current_level] - $level_time) * 100)); }; }; $lev_grade = 0; $lev_grade = ($lev_grade + (($level_greengems * SCOREVAL_GREENGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_bluegems * SCOREVAL_BLUEGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_redgems * SCOREVAL_REDGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_diagems * SCOREVAL_DIAGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_biggems * SCOREVAL_BIGGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + SCOREVAL_GEMMASTER); $level_grade = 0; if (((($level_score > ($lev_grade / 3))) && (($level_score < (2 * ($lev_grade / 3)))))){ $level_grade = 1; }; if ($level_score >= (2 * ($lev_grade / 3))){ $level_grade = 2; }; $MENU.level_grade.visible = true; switch ($level_grade){ case 0: $MENU.level_grade.gotoAndPlay("low"); break; case 1: $MENU.level_grade.gotoAndPlay("good"); break; case 2: $MENU.level_grade.gotoAndPlay("super"); break; }; $total_score = ($total_score + $level_score); $MENU.level_score.visible = true; $MENU.total_score.visible = true; $MENU.level_score_val.visible = true; $MENU.total_score_val.visible = true; $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; $calcScoreState = SCORE_PRELOADTEXTS; $score_timer = 0; } public function InitDataFromResources(_arg1:String):Object{ return (MovieClip($resources.getChildByName(_arg1)).Init(this)); } public function PreviewAchievements2():void{ if ($onkong){ $MENU.levels_window._onkong.visible = false; } else { $MENU.levels_window._onkong.visible = true; }; i = 0; while (i < $Achievements.length) { if ($Achievements[i]){ MovieClip($MENU.levels_window.getChildByName(("achievement_" + i))).gotoAndStop(2); } else { MovieClip($MENU.levels_window.getChildByName(("achievement_" + i))).gotoAndStop(1); }; i++; }; } public function DumpStats():void{ $Cookie.clear(); $Cookie.data.Saved = true; $Cookie.data.Version = $Version; $Cookie.data.Achievements = $Achievements; $Cookie.data.LEVELS_STATS = $LEVELS_STATS; $Cookie.data.GAME_STATS = $GAME_STATS; $Cookie.data.CURRENT_GAME_STATS = $CURRENT_GAME_STATS; $Cookie.data.levels_discovered = $levels_discovered; $Cookie.data.easy_levels_discovered = $easy_levels_discovered; $Cookie.data.level_help_completed = $level_help_completed; $Cookie.data.bHardcoreEnabled = $bHardcoreEnabled; $Cookie.data.game_gems_counter = $game_gems_counter; $Cookie.data.game_goblins_counter = $game_goblins_counter; $Cookie.data.total_score = $total_score; $Cookie.data.game_grade = -1; $Cookie.data.current_game_level = 0; $Cookie.data.current_game_mode = false; $Cookie.flush(); } public function AchievementsShowNext():void{ $achievements_current_level++; if ($achievements_current_level > 7){ $achievements_current_level = 0; }; if ($achievements_current_level == 6){ $achievements_current_level = 7; }; ShowAchievementsLevelStats(); } public function PreviewAchievements():void{ $achievements_levels_mode = false; AchievementsShowBestLevels(); } public function GameoverKeyFunc(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ if ($player_lives > 0){ $engine.$sound.StopSounds(); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, GameoverKeyFunc); $MENU.gotoAndPlay("GameOver_fadeout"); Continue(); } else { $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_TITLE_TRACK], true); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, GameoverKeyFunc); $MENU.gotoAndStop("menu"); ResetGlobalStats(); }; }; } public function CalcScores(_arg1:Event):void{ var _local2:*; $score_timer++; switch ($calcScoreState){ case SCORE_PRELOADTEXTS: switch ($score_timer){ case 2: $MENU.cave_num.text = (("Cave #" + ($current_level + 1)) + "/8"); $MENU.cave_num.visible = true; break; case 5: $MENU.level_score.visible = true; break; case 10: $MENU.level_score_val.text = "0"; $MENU.level_score_val.visible = true; break; case 15: $MENU.total_score.visible = true; break; case 20: $MENU.total_score_val.text = $total_score; $MENU.total_score_val.visible = true; break; case 25: $score_timer = 0; $calcScoreState = SCORE_SHOWGREENGEMS; break; }; break; case SCORE_SHOWGREENGEMS: switch ($score_timer){ case 1: $MENU.greengem.visible = true; $MENU.greengem.gotoAndPlay(2); break; case 11: $MENU.greengem_val.visible = true; $MENU.greengem_val.text = ("0/" + $level_greengems); $shown_value = 0; break; case 17: if ($shown_value < $greengems){ $score_timer = 11; $shown_value++; $MENU.greengem_val.text = (($shown_value + "/") + $level_greengems); $level_score = ($level_score + SCOREVAL_GREENGEM); $total_score = ($total_score + SCOREVAL_GREENGEM); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; }; break; case 25: $score_timer = 0; if (((($greengems == $level_greengems)) && (!(($level_greengems == 0))))){ $score_timer = 0; $MENU.popup.gotoAndPlay("awesome"); $calcScoreState = SCORE_AWESOMEBONUS; $nextScoreState = SCORE_SHOWBLUEGEMS; } else { if (((($greengems == ($level_greengems - 1))) && (!(($greengems == 0))))){ $score_timer = 0; $MENU.popup.gotoAndPlay("nicetry"); $calcScoreState = SCORE_NICETRYBONUS; $nextScoreState = SCORE_SHOWBLUEGEMS; } else { $calcScoreState = SCORE_SHOWBLUEGEMS; }; }; break; }; break; case SCORE_SHOWBLUEGEMS: switch ($score_timer){ case 1: $MENU.bluegem.visible = true; $MENU.bluegem.gotoAndPlay(2); break; case 11: $MENU.bluegem_val.visible = true; $MENU.bluegem_val.text = ("0/" + $level_bluegems); $shown_value = 0; break; case 17: if ($shown_value < $bluegems){ $score_timer = 11; $shown_value++; $MENU.bluegem_val.text = (($shown_value + "/") + $level_bluegems); $level_score = ($level_score + SCOREVAL_BLUEGEM); $total_score = ($total_score + SCOREVAL_BLUEGEM); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; }; break; case 25: $score_timer = 0; if (((($bluegems == $level_bluegems)) && (!(($level_bluegems == 0))))){ $score_timer = 0; $MENU.popup.gotoAndPlay("awesome"); $calcScoreState = SCORE_AWESOMEBONUS; $nextScoreState = SCORE_SHOWREDGEMS; } else { if (((($bluegems == ($level_bluegems - 1))) && (!(($bluegems == 0))))){ $score_timer = 0; $MENU.popup.gotoAndPlay("nicetry"); $calcScoreState = SCORE_NICETRYBONUS; $nextScoreState = SCORE_SHOWREDGEMS; } else { $calcScoreState = SCORE_SHOWREDGEMS; }; }; break; }; break; case SCORE_SHOWREDGEMS: switch ($score_timer){ case 1: $MENU.redgem.visible = true; $MENU.redgem.gotoAndPlay(2); break; case 11: $MENU.redgem_val.visible = true; $MENU.redgem_val.text = ("0/" + $level_redgems); $shown_value = 0; break; case 17: if ($shown_value < $redgems){ $score_timer = 11; $shown_value++; $MENU.redgem_val.text = (($shown_value + "/") + $level_redgems); $level_score = ($level_score + SCOREVAL_REDGEM); $total_score = ($total_score + SCOREVAL_REDGEM); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; }; break; case 25: $score_timer = 0; if (((($redgems == $level_redgems)) && (!(($level_redgems == 0))))){ $score_timer = 0; $MENU.popup.gotoAndPlay("awesome"); $calcScoreState = SCORE_AWESOMEBONUS; $nextScoreState = SCORE_SHOWDIAGEMS; } else { if (((($redgems == ($level_redgems - 1))) && (!(($redgems == 0))))){ $score_timer = 0; $MENU.popup.gotoAndPlay("nicetry"); $calcScoreState = SCORE_NICETRYBONUS; $nextScoreState = SCORE_SHOWDIAGEMS; } else { $calcScoreState = SCORE_SHOWDIAGEMS; }; }; break; }; break; case SCORE_SHOWDIAGEMS: switch ($score_timer){ case 1: $MENU.diagem.visible = true; $MENU.diagem.gotoAndPlay(2); break; case 11: $MENU.diagem_val.visible = true; $MENU.diagem_val.text = ("0/" + $level_diagems); $shown_value = 0; break; case 17: if ($shown_value < $diagems){ $score_timer = 11; $shown_value++; $MENU.diagem_val.text = (($shown_value + "/") + $level_diagems); $level_score = ($level_score + SCOREVAL_DIAGEM); $total_score = ($total_score + SCOREVAL_DIAGEM); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; }; break; case 25: $score_timer = 0; if (((($diagems == $level_diagems)) && (!(($level_diagems == 0))))){ $MENU.popup.gotoAndPlay("awesome"); $calcScoreState = SCORE_AWESOMEBONUS; $nextScoreState = SCORE_SHOWBIGGEMS; } else { if (((($diagems == ($level_diagems - 1))) && (!(($diagems == 0))))){ $MENU.popup.gotoAndPlay("nicetry"); $calcScoreState = SCORE_NICETRYBONUS; $nextScoreState = SCORE_SHOWBIGGEMS; } else { $calcScoreState = SCORE_SHOWBIGGEMS; }; }; break; }; break; case SCORE_SHOWBIGGEMS: switch ($score_timer){ case 1: $MENU.biggem.visible = true; $MENU.biggem.gotoAndPlay(2); break; case 11: $MENU.biggem_val.visible = true; $MENU.biggem_val.text = ("0/" + $level_biggems); $shown_value = 0; break; case 17: if ($shown_value < $biggems){ $score_timer = 11; $shown_value++; $MENU.biggem_val.text = (($shown_value + "/") + $level_biggems); $level_score = ($level_score + SCOREVAL_BIGGEM); $total_score = ($total_score + SCOREVAL_BIGGEM); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; }; break; case 25: $score_timer = 0; if (((($biggems == $level_biggems)) && (!(($level_biggems == 0))))){ $MENU.popup.gotoAndPlay("awesome"); $calcScoreState = SCORE_AWESOMEBONUS; $nextScoreState = SCORE_TRYGEMMASTERBONUS; } else { if (((($biggems == ($level_biggems - 1))) && (!(($biggems == 0))))){ $MENU.popup.gotoAndPlay("nicetry"); $calcScoreState = SCORE_NICETRYBONUS; $nextScoreState = SCORE_SHOWTIME; } else { $calcScoreState = SCORE_SHOWTIME; }; }; break; }; break; case SCORE_SHOWTIME: switch ($score_timer){ case 1: $MENU.timer.visible = true; $MENU.timer.gotoAndPlay(2); break; case 11: $MENU.timer_val.visible = true; if (($level_time - (Math.floor(($level_time / 60)) * 60)) < 10){ $MENU.timer_val.text = ((Math.floor(($level_time / 60)) + ":0") + ($level_time - (Math.floor(($level_time / 60)) * 60))); } else { $MENU.timer_val.text = ((Math.floor(($level_time / 60)) + ":") + ($level_time - (Math.floor(($level_time / 60)) * 60))); }; $shown_value = 0; break; case 21: $score_timer = 0; if ($level_time < $LEVEL_TIMES[$current_level]){ $MENU.popup.gotoAndPlay("flashbonus"); $calcScoreState = SCORE_FLASHBONUS; } else { if ($current_level == 7){ if ($level_score > $Cookie.data.LEVELS_STATS[$current_level].$level_score){ $calcScoreState = SCORE_SHOWBESTLEVEL; $nextScoreState = SCORE_TRYBESTGAME; } else { $calcScoreState = SCORE_TRYBESTGAME; $nextScoreState = SCORE_SHOWBUTTONS; }; } else { if ($level_score > $Cookie.data.LEVELS_STATS[$current_level].$level_score){ $calcScoreState = SCORE_SHOWBESTLEVEL; $nextScoreState = SCORE_SHOWBUTTONS; } else { $calcScoreState = SCORE_SHOWBUTTONS; $nextScoreState = SCORE_SHOWBUTTONS; }; }; }; break; }; break; case SCORE_SHOWBUTTONS: $MENU._replay.visible = true; $MENU.next_cave.visible = true; $MENU.__replay.visible = true; $MENU.__nextcave.visible = true; $calcScoreState = SCORE_PRELOADTEXTS; $lev_grade = 0; $lev_grade = ($lev_grade + (($level_greengems * SCOREVAL_GREENGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_bluegems * SCOREVAL_BLUEGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_redgems * SCOREVAL_REDGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_diagems * SCOREVAL_DIAGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + (($level_biggems * SCOREVAL_BIGGEM) + SCOREVAL_AWESOME)); $lev_grade = ($lev_grade + SCOREVAL_GEMMASTER); $level_grade = 0; if (((($level_score > ($lev_grade / 3))) && (($level_score < (2 * ($lev_grade / 3)))))){ $level_grade = 1; }; if ($level_score >= (2 * ($lev_grade / 3))){ $level_grade = 2; }; $MENU.level_grade.visible = true; switch ($level_grade){ case 0: $MENU.level_grade.gotoAndPlay("low"); break; case 1: $MENU.level_grade.gotoAndPlay("good"); break; case 2: $MENU.level_grade.gotoAndPlay("super"); break; }; $MENU.__skip_scores.gotoAndStop("hidden"); $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, ScoresSkipKeyFunc); $MENU.addEventListener(KeyboardEvent.KEY_DOWN, ScoresReplayKeyFunc); this.stage.removeEventListener(Event.ENTER_FRAME, CalcScores); break; case SCORE_AWESOMEBONUS: if ($score_timer == 1){ $level_score = ($level_score + SCOREVAL_AWESOME); $total_score = ($total_score + SCOREVAL_AWESOME); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; $MENU.extra_points.extra_wrapper.extra_text.text = ("+" + SCOREVAL_AWESOME); $MENU.extra_points.play(); }; if ($score_timer == 30){ $calcScoreState = $nextScoreState; $score_timer = 0; }; break; case SCORE_NICETRYBONUS: if ($score_timer == 1){ }; if ($score_timer == 30){ $calcScoreState = $nextScoreState; $score_timer = 0; }; break; case SCORE_FLASHBONUS: if ($score_timer == 1){ _local2 = (($LEVEL_TIMES[$current_level] - $level_time) * 100); if ($bEasyMode){ _local2 = (($EASY_LEVEL_TIMES[$current_level] - $level_time) * 100); }; $level_score = ($level_score + _local2); $total_score = ($total_score + _local2); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; $MENU.extra_points.extra_wrapper.extra_text.text = ("+" + _local2); $MENU.extra_points.play(); if ($best_time){ $MENU.best_time.gotoAndPlay(2); }; }; if ($score_timer == 30){ if ($current_level == 7){ if ($level_score > $Cookie.data.LEVELS_STATS[$current_level].$level_score){ $calcScoreState = SCORE_SHOWBESTLEVEL; $nextScoreState = SCORE_TRYBESTGAME; } else { $calcScoreState = SCORE_TRYBESTGAME; $nextScoreState = SCORE_SHOWBUTTONS; }; } else { if ($level_score > $Cookie.data.LEVELS_STATS[$current_level].$level_score){ $calcScoreState = SCORE_SHOWBESTLEVEL; $nextScoreState = SCORE_SHOWBUTTONS; } else { $calcScoreState = SCORE_SHOWBUTTONS; $nextScoreState = SCORE_SHOWBUTTONS; }; }; $score_timer = 0; }; break; case SCORE_TRYGEMMASTERBONUS: if ($score_timer == 15){ $score_timer = 0; if (((((((((($greengems == $level_greengems)) && (($bluegems == $level_bluegems)))) && (($redgems == $level_redgems)))) && (($diagems == $level_diagems)))) && (($biggems == $level_biggems)))){ $MENU.popup.gotoAndPlay("gemmaster"); $calcScoreState = SCORE_GEMMASTERBONUS; $nextScoreState = SCORE_SHOWTIME; } else { $calcScoreState = SCORE_SHOWTIME; }; }; break; case SCORE_GEMMASTERBONUS: if ($score_timer == 1){ $level_score = ($level_score + SCOREVAL_GEMMASTER); $total_score = ($total_score + SCOREVAL_GEMMASTER); $MENU.level_score_val.text = $level_score; $MENU.total_score_val.text = $total_score; $MENU.extra_points.extra_wrapper.extra_text.text = ("+" + SCOREVAL_GEMMASTER); $MENU.extra_points.play(); }; if ($score_timer == 50){ $calcScoreState = $nextScoreState; $score_timer = 0; }; break; case SCORE_TRYBESTGAME: if ($score_timer == 15){ $score_timer = 0; if ($total_score > $Cookie.data.GAME_STATS[$current_level].$total_score){ $MENU.popup.gotoAndPlay("best_game_score"); $calcScoreState = SCORE_SHOWBESTGAME; $nextScoreState = SCORE_SHOWBUTTONS; } else { $calcScoreState = SCORE_SHOWBUTTONS; }; }; break; case SCORE_SHOWBESTLEVEL: if ($score_timer == 1){ $MENU.popup.gotoAndPlay("best_level_score"); }; if ($score_timer == 50){ $calcScoreState = $nextScoreState; $score_timer = 0; }; break; case SCORE_SHOWBESTGAME: if ($score_timer == 1){ $MENU.popup.gotoAndPlay("best_game_score"); }; if ($score_timer == 50){ $calcScoreState = $nextScoreState; $score_timer = 0; }; break; }; } public function LevelObjectRemoved(_arg1:uint):void{ $level_removed_objects.push(_arg1); } public function __replayFunc(_arg1:MouseEvent):void{ $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, ScoresReplayKeyFunc); $MENU.play(); ReplayLevel(); } public function LoadStats():void{ $Cookie = SharedObject.getLocal($Savegame_slot); if (((!(($Cookie.data.Saved == undefined))) && (!(($Cookie.data.Version == undefined))))){ if ($Cookie.data.Version != $Version){ DumpStats(); return; }; $levels_discovered = Number($Cookie.data.levels_discovered); $easy_levels_discovered = Number($Cookie.data.easy_levels_discovered); $bHardcoreEnabled = Boolean($Cookie.data.bHardcoreEnabled); $game_gems_counter = $Cookie.data.game_gems_counter; $game_goblins_counter = $Cookie.data.game_goblins_counter; $level_help_completed = $Cookie.data.level_help_completed; $current_game_level = Number($Cookie.data.current_game_level); $current_game_mode = Boolean($Cookie.data.current_game_mode); if (((!(($Cookie.data.current_game_level == 0))) && (!(($Cookie.data.current_game_level == 8))))){ $MENU._menu_frame.__continue.gotoAndStop(2); }; i = 0; while (i < GameConstants.ACHIEVEMENTS_LENGTH) { $Achievements[i] = $Cookie.data.Achievements[i]; i++; }; i = 0; while (i < 8) { $LEVELS_STATS[i].$greengems = $Cookie.data.LEVELS_STATS[i].$greengems; $LEVELS_STATS[i].$bluegems = $Cookie.data.LEVELS_STATS[i].$bluegems; $LEVELS_STATS[i].$redgems = $Cookie.data.LEVELS_STATS[i].$redgems; $LEVELS_STATS[i].$diagems = $Cookie.data.LEVELS_STATS[i].$diagems; $LEVELS_STATS[i].$biggems = $Cookie.data.LEVELS_STATS[i].$biggems; $LEVELS_STATS[i].$num_greengems = $Cookie.data.LEVELS_STATS[i].$num_greengems; $LEVELS_STATS[i].$num_bluegems = $Cookie.data.LEVELS_STATS[i].$num_bluegems; $LEVELS_STATS[i].$num_redgems = $Cookie.data.LEVELS_STATS[i].$num_redgems; $LEVELS_STATS[i].$num_diagems = $Cookie.data.LEVELS_STATS[i].$num_diagems; $LEVELS_STATS[i].$num_biggems = $Cookie.data.LEVELS_STATS[i].$num_biggems; $LEVELS_STATS[i].$level_time = $Cookie.data.LEVELS_STATS[i].$level_time; $LEVELS_STATS[i].$level_grade = $Cookie.data.LEVELS_STATS[i].$level_grade; $LEVELS_STATS[i].$level_score = $Cookie.data.LEVELS_STATS[i].$level_score; $LEVELS_STATS[i].$bEasyMode = $Cookie.data.LEVELS_STATS[i].$bEasyMode; i++; }; i = 0; while (i < 8) { $GAME_STATS[i].$greengems = $Cookie.data.GAME_STATS[i].$greengems; $GAME_STATS[i].$bluegems = $Cookie.data.GAME_STATS[i].$bluegems; $GAME_STATS[i].$redgems = $Cookie.data.GAME_STATS[i].$redgems; $GAME_STATS[i].$diagems = $Cookie.data.GAME_STATS[i].$diagems; $GAME_STATS[i].$biggems = $Cookie.data.GAME_STATS[i].$biggems; $GAME_STATS[i].$num_greengems = $Cookie.data.GAME_STATS[i].$num_greengems; $GAME_STATS[i].$num_bluegems = $Cookie.data.GAME_STATS[i].$num_bluegems; $GAME_STATS[i].$num_redgems = $Cookie.data.GAME_STATS[i].$num_redgems; $GAME_STATS[i].$num_diagems = $Cookie.data.GAME_STATS[i].$num_diagems; $GAME_STATS[i].$num_biggems = $Cookie.data.GAME_STATS[i].$num_biggems; $GAME_STATS[i].$level_time = $Cookie.data.GAME_STATS[i].$level_time; $GAME_STATS[i].$level_score = $Cookie.data.GAME_STATS[i].$level_score; $GAME_STATS[i].$total_score = $Cookie.data.GAME_STATS[i].$total_score; $GAME_STATS[i].$level_grade = $Cookie.data.GAME_STATS[i].$level_grade; $GAME_STATS[i].$bEasyMode = $Cookie.data.GAME_STATS[i].$bEasyMode; i++; }; i = 0; while (i < 8) { $CURRENT_GAME_STATS[i].$greengems = $Cookie.data.CURRENT_GAME_STATS[i].$greengems; $CURRENT_GAME_STATS[i].$bluegems = $Cookie.data.CURRENT_GAME_STATS[i].$bluegems; $CURRENT_GAME_STATS[i].$redgems = $Cookie.data.CURRENT_GAME_STATS[i].$redgems; $CURRENT_GAME_STATS[i].$diagems = $Cookie.data.CURRENT_GAME_STATS[i].$diagems; $CURRENT_GAME_STATS[i].$biggems = $Cookie.data.CURRENT_GAME_STATS[i].$biggems; $CURRENT_GAME_STATS[i].$num_greengems = $Cookie.data.CURRENT_GAME_STATS[i].$num_greengems; $CURRENT_GAME_STATS[i].$num_bluegems = $Cookie.data.CURRENT_GAME_STATS[i].$num_bluegems; $CURRENT_GAME_STATS[i].$num_redgems = $Cookie.data.CURRENT_GAME_STATS[i].$num_redgems; $CURRENT_GAME_STATS[i].$num_diagems = $Cookie.data.CURRENT_GAME_STATS[i].$num_diagems; $CURRENT_GAME_STATS[i].$num_biggems = $Cookie.data.CURRENT_GAME_STATS[i].$num_biggems; $CURRENT_GAME_STATS[i].$level_time = $Cookie.data.CURRENT_GAME_STATS[i].$level_time; $CURRENT_GAME_STATS[i].$level_score = $Cookie.data.CURRENT_GAME_STATS[i].$level_score; $CURRENT_GAME_STATS[i].$total_score = $Cookie.data.CURRENT_GAME_STATS[i].$total_score; $CURRENT_GAME_STATS[i].$level_grade = $Cookie.data.CURRENT_GAME_STATS[i].$level_grade; $CURRENT_GAME_STATS[i].$bEasyMode = $Cookie.data.CURRENT_GAME_STATS[i].$bEasyMode; i++; }; } else { DumpStats(); }; } public function Login(_arg1):void{ LoadStats(); $SOUNDS.push($engine.$sound.AddSound(new achievement_wav())); $SOUNDS.push($engine.$sound.AddSound(new die_wav())); $SOUNDS.push($engine.$sound.AddSound(new fall_wav())); $SOUNDS.push($engine.$sound.AddSound(new gem_wav())); $SOUNDS.push($engine.$sound.AddSound(new ground_wav())); $SOUNDS.push($engine.$sound.AddSound(new hit_wav())); $SOUNDS.push($engine.$sound.AddSound(new hook_wav())); $SOUNDS.push($engine.$sound.AddSound(new jump_wav())); $SOUNDS.push($engine.$sound.AddSound(new quake_wav())); $SOUNDS.push($engine.$sound.AddSound(new rock_fall_wav())); $SOUNDS.push($engine.$sound.AddSound(new spider_jump_wav())); $SOUNDS.push($engine.$sound.AddSound(new switch_wav())); $SOUNDS.push($engine.$sound.AddSound(new TITLE_TRACK_wav())); $SOUNDS.push($engine.$sound.AddSound(new LEVEL_TRACK_wav())); $SOUNDS.push($engine.$sound.AddSound(new BOSS_TRACK_wav())); $SOUNDS.push($engine.$sound.AddSound(new WIN_TRACK_wav())); $SOUNDS.push($engine.$sound.AddSound(new LOOSE_TRACK_wav())); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_TITLE_TRACK], true); isLoaded = true; } public function Play():void{ $engine.Play(); } public function ShowHighscores():void{ mochi_mc.ShowLeaderboard(); } public function AchievementsShowBestGame():void{ var _local1:*; if (!$achievements_levels_mode){ return; }; $achievements_current_level = 0; $achievements_levels_mode = false; $MENU.levels_window.__best_levels.gotoAndStop("best_levels_off"); $MENU.levels_window.__best_game.gotoAndStop("best_game_on"); $MENU.levels_window.total_game_time.visible = true; _local1 = 0; i = 0; while (i < 8) { _local1 = (_local1 + $Cookie.data.GAME_STATS[i].$level_time); i++; }; $MENU.levels_window.total_game_time.text = ((("total game time: " + Math.floor((_local1 / 60))) + ":") + (_local1 - (Math.floor((_local1 / 60)) * 60))); ShowAchievementsLevelStats(); } public function ResetLevelStat():void{ $level_removed_objects.length = 0; $level_removed_objects_length = 0; $last_checkpoint_name = "StartPoint"; $temp_greengems = 0; $temp_bluegems = 0; $temp_redgems = 0; $temp_diagems = 0; $temp_biggems = 0; $temp_level_time = 0; $temp_gems_counter = 0; $temp_goblins_counter = 0; $gems_counter = 0; $goblins_counter = 0; $greengems = 0; $bluegems = 0; $redgems = 0; $diagems = 0; $biggems = 0; $coins = 0; $golds = 0; $treasures = 0; $level_time = 0; $level_score = 0; $level_greengems = 0; $level_bluegems = 0; $level_redgems = 0; $level_diagems = 0; $level_biggems = 0; } public function AchievementsShowBestLevels():void{ if ($achievements_levels_mode){ return; }; $achievements_current_level = 0; $achievements_levels_mode = true; $MENU.levels_window.__best_levels.gotoAndStop("best_levels_on"); $MENU.levels_window.__best_game.gotoAndStop("best_game_off"); $MENU.levels_window.total_game_time.visible = false; $MENU.levels_window.gift.visible = false; ShowAchievementsLevelStats(); } public function ScoreScreenInit():void{ $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_TITLE_TRACK], true); if ($bTrainingMode){ $MENU.next_cave.text = "RETURN"; } else { $MENU.next_cave.text = "NEXT CAVE"; }; if ($current_level == 7){ $MENU.next_cave.text = "LEAVE CAVE"; }; $MENU.__replay.addEventListener(MouseEvent.MOUSE_DOWN, __replayFunc); $MENU.__nextcave.addEventListener(MouseEvent.MOUSE_DOWN, __nextcaveFunc); $MENU.__replay.visible = false; $MENU.__nextcave.visible = false; $MENU.__skip_scores.gotoAndStop("online"); $MENU.addEventListener(KeyboardEvent.KEY_DOWN, ScoresSkipKeyFunc); PrecalcScores(); this.stage.addEventListener(Event.ENTER_FRAME, CalcScores); } public function HandleGamePause():void{ if ($contextPause){ return; }; if ($bGame){ if ($engine.$pause){ if ($PauseTime >= $PauseTimeout){ $PauseTime = 0; $MENU.gotoAndStop("empty_frame"); $engine.Play(); }; } else { if ($PauseTime >= $PauseTimeout){ $PauseTime = 0; $MENU.gotoAndStop("pause"); $engine.Pause(); }; }; }; } public function ReplayLevel():void{ $total_score = ($total_score - $level_score); ResetLevelStat(); $player_lives = 3; } public function __nextcaveFunc(_arg1:MouseEvent):void{ $MENU.removeEventListener(KeyboardEvent.KEY_DOWN, ScoresReplayKeyFunc); if ($bTrainingMode){ $engine.$sound.StopSounds(); $current_music = $engine.$sound.Play($SOUNDS[GameConstants.M_TITLE_TRACK], true); $MENU.gotoAndStop("menu"); SaveStats(); ResetGlobalStats(); return; }; $engine.$sound.StopSounds(); $MENU.play(); NextLevel(); } public function DestroyLevel():void{ $engine.Reset(); $engine.ClearResources(); } } }//package
Section 281
//gem_wav (gem_wav) package { import flash.media.*; public dynamic class gem_wav extends Sound { } }//package
Section 282
//goblin_source (goblin_source) package { import flash.display.*; public dynamic class goblin_source extends MovieClip { public const LABEL_DEATH = 2; public const LABEL_WALK = 0; public const LABEL_IDLE = 1; public var bbox:MovieClip; public var hook_box:MovieClip; public var draw_frame:MovieClip; public function goblin_source(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 283
//grass001_src (grass001_src) package { import flash.display.*; public dynamic class grass001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function grass001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 284
//greengem_src (greengem_src) package { import flash.display.*; public dynamic class greengem_src extends MovieClip { public var bbox:MovieClip; public function greengem_src(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package
Section 285
//ground_wav (ground_wav) package { import flash.media.*; public dynamic class ground_wav extends Sound { } }//package
Section 286
//ground001_src (ground001_src) package { import flash.display.*; public dynamic class ground001_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function ground001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 287
//ground002_src (ground002_src) package { import flash.display.*; public dynamic class ground002_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function ground002_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 288
//ground003_src (ground003_src) package { import flash.display.*; public dynamic class ground003_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function ground003_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 289
//ground004_src (ground004_src) package { import flash.display.*; public dynamic class ground004_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function ground004_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 290
//ground005_src (ground005_src) package { import flash.display.*; public dynamic class ground005_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function ground005_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 291
//groundHelp_src (groundHelp_src) package { import flash.display.*; public dynamic class groundHelp_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function groundHelp_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 292
//groundUP_src (groundUP_src) package { import flash.display.*; public dynamic class groundUP_src extends MovieClip { public var bbox:MovieClip; public var levelbottom:MovieClip; public var draw_frame:MovieClip; public var solid:MovieClip; public var grid_cell:MovieClip; public var grid_bounds:MovieClip; public function groundUP_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 293
//HiddenPlate001_src (HiddenPlate001_src) package { import flash.display.*; public dynamic class HiddenPlate001_src extends MovieClip { public const LABEL_UNHIDE = 1; public const LABEL_HIDDEN = 0; public const LABEL_UNHIDDEN = 2; public const BITMAP_MIDNAME = "HidingPlate001"; public const LABEL_HIDE = 3; public var bbox:MovieClip; public var draw_frame:MovieClip; public function HiddenPlate001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 294
//hit_wav (hit_wav) package { import flash.media.*; public dynamic class hit_wav extends Sound { } }//package
Section 295
//holes001_src (holes001_src) package { import flash.display.*; public dynamic class holes001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function holes001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 296
//hook_wav (hook_wav) package { import flash.media.*; public dynamic class hook_wav extends Sound { } }//package
Section 297
//hook001_src (hook001_src) package { import flash.display.*; public dynamic class hook001_src extends MovieClip { public const LABEL_FALL = 2; public const LABEL_IDLE = 0; public const LABEL_SHAKE = 1; public var bbox:MovieClip; public var draw_frame:MovieClip; public function hook001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 298
//jump_wav (jump_wav) package { import flash.media.*; public dynamic class jump_wav extends Sound { } }//package
Section 299
//killers001_src (killers001_src) package { import flash.display.*; public dynamic class killers001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function killers001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 300
//killers002_src (killers002_src) package { import flash.display.*; public dynamic class killers002_src extends MovieClip { public const BITMAP_MIDNAME = "CeilSpikes"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function killers002_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 301
//killers003_src (killers003_src) package { import flash.display.*; public dynamic class killers003_src extends MovieClip { public const BITMAP_MIDNAME = "Floorspikes"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function killers003_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 302
//LEVEL_TRACK_wav (LEVEL_TRACK_wav) package { import flash.media.*; public dynamic class LEVEL_TRACK_wav extends Sound { } }//package
Section 303
//Lighters_src (Lighters_src) package { import flash.display.*; public dynamic class Lighters_src extends MovieClip { public const BITMAP_MIDNAME = "Lighter"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Lighters_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 304
//LOOSE_TRACK_wav (LOOSE_TRACK_wav) package { import flash.media.*; public dynamic class LOOSE_TRACK_wav extends Sound { } }//package
Section 305
//platform001_src (platform001_src) package { import flash.display.*; public dynamic class platform001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function platform001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 306
//Pointer001_src (Pointer001_src) package { import flash.display.*; public dynamic class Pointer001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function Pointer001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 307
//quake_wav (quake_wav) package { import flash.media.*; public dynamic class quake_wav extends Sound { } }//package
Section 308
//rock_fall_wav (rock_fall_wav) package { import flash.media.*; public dynamic class rock_fall_wav extends Sound { } }//package
Section 309
//sfx01_src (sfx01_src) package { import flash.display.*; public dynamic class sfx01_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function sfx01_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 310
//spider_jump_wav (spider_jump_wav) package { import flash.media.*; public dynamic class spider_jump_wav extends Sound { } }//package
Section 311
//Stone001_src (Stone001_src) package { import flash.display.*; public dynamic class Stone001_src extends MovieClip { public const BITMAP_MIDNAME = "Stone001"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Stone001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 312
//switch_wav (switch_wav) package { import flash.media.*; public dynamic class switch_wav extends Sound { } }//package
Section 313
//switch001_src (switch001_src) package { import flash.display.*; public dynamic class switch001_src extends MovieClip { public const BITMAP_MIDNAME = "switch001"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function switch001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 314
//TITLE_TRACK_wav (TITLE_TRACK_wav) package { import flash.media.*; public dynamic class TITLE_TRACK_wav extends Sound { } }//package
Section 315
//Vagon001_src (Vagon001_src) package { import flash.display.*; public dynamic class Vagon001_src extends MovieClip { public var bbox:MovieClip; public var draw_frame:MovieClip; public function Vagon001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 316
//Waterfall001_src (Waterfall001_src) package { import flash.display.*; public dynamic class Waterfall001_src extends MovieClip { public const BITMAP_MIDNAME = "Waterfall"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Waterfall001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 317
//Waterfall002_src (Waterfall002_src) package { import flash.display.*; public dynamic class Waterfall002_src extends MovieClip { public const BITMAP_MIDNAME = "Waterfall002"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Waterfall002_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 318
//Waterflow001_src (Waterflow001_src) package { import flash.display.*; public dynamic class Waterflow001_src extends MovieClip { public const BITMAP_MIDNAME = "Waterflow"; public var bbox:MovieClip; public var draw_frame:MovieClip; public function Waterflow001_src(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 319
//WIN_TRACK_wav (WIN_TRACK_wav) package { import flash.media.*; public dynamic class WIN_TRACK_wav extends Sound { } }//package

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Symbol 845 GraphicUsed by:858
Symbol 846 GraphicUsed by:858
Symbol 847 TextUses:276Used by:858
Symbol 848 TextUses:276Used by:858
Symbol 849 TextUses:276Used by:858
Symbol 850 TextUses:276Used by:858
Symbol 851 TextUses:276Used by:858
Symbol 852 TextUses:276Used by:858
Symbol 853 TextUses:276Used by:858
Symbol 854 TextUses:276Used by:858
Symbol 855 TextUses:276Used by:858
Symbol 856 TextUses:276Used by:858
Symbol 857 TextUses:276Used by:858
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Symbol 861 MovieClipUses:8Used by:874
Symbol 862 ButtonUses:3Used by:874
Symbol 863 GraphicUsed by:874
Symbol 864 MovieClipUses:401 403 405 407Used by:874
Symbol 865 GraphicUsed by:874
Symbol 866 GraphicUsed by:867 874
Symbol 867 MovieClipUses:866Used by:874
Symbol 868 GraphicUsed by:874
Symbol 869 GraphicUsed by:870
Symbol 870 MovieClipUses:869Used by:874
Symbol 871 FontUsed by:872
Symbol 872 TextUses:871Used by:873
Symbol 873 MovieClipUses:872Used by:874
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Symbol 875 Sound {BOSS_TRACK_wav}Used by:892
Symbol 876 Sound {LEVEL_TRACK_wav}Used by:892
Symbol 877 Sound {TITLE_TRACK_wav}Used by:892
Symbol 878 Sound {main.achievement_wav}Used by:892
Symbol 879 Sound {die_wav}Used by:892
Symbol 880 Sound {fall_wav}Used by:892
Symbol 881 Sound {gem_wav}Used by:892
Symbol 882 Sound {ground_wav}Used by:892
Symbol 883 Sound {hit_wav}Used by:892
Symbol 884 Sound {hook_wav}Used by:892
Symbol 885 Sound {jump_wav}Used by:892
Symbol 886 Sound {LOOSE_TRACK_wav}Used by:892
Symbol 887 Sound {quake_wav}Used by:892
Symbol 888 Sound {rock_fall_wav}Used by:892
Symbol 889 Sound {spider_jump_wav}Used by:892
Symbol 890 Sound {switch_wav}Used by:892
Symbol 891 Sound {WIN_TRACK_wav}Used by:892
Symbol 892 MovieClip {game}Uses:18 69 482 535 834 843 860 15 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891Used by:893
Symbol 893 MovieClipUses:17 892Used by:Timeline

Instance Names

"bar"Frame 1Symbol 14 MovieClip
"mochi_mc"Frame 1Symbol 15 MovieClip
"bbox"Symbol 5 MovieClip {darkwing2_source} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 5 MovieClip {darkwing2_source} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 7 MovieClip {_camera} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 17 MovieClip {Vagon001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 17 MovieClip {Vagon001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 22 MovieClip {greengem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 28 MovieClip {bluegem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 34 MovieClip {treasure_hunt_fla.redgem_src_16} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 40 MovieClip {treasure_hunt_fla.diagem_src_19} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 46 MovieClip {treasure_hunt_fla.biggem_src_22} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"mic"Symbol 68 MovieClip {treasure_hunt_fla.Symbol54copy_28} Frame 1Symbol 66 MovieClip {treasure_hunt_fla.Symbol55_29}
"but"Symbol 68 MovieClip {treasure_hunt_fla.Symbol54copy_28} Frame 1Symbol 67 Button
"greengem"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 22 MovieClip {greengem_src}
"bluegem"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 28 MovieClip {bluegem_src}
"redgem"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 34 MovieClip {treasure_hunt_fla.redgem_src_16}
"diagem"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 40 MovieClip {treasure_hunt_fla.diagem_src_19}
"biggem"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 46 MovieClip {treasure_hunt_fla.biggem_src_22}
"greengems"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 47 EditableText
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"diagems"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 50 EditableText
"biggems"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 51 EditableText
"level_time"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 52 EditableText
"_sound"Symbol 69 MovieClip {treasure_hunt_fla.Timeline_10} Frame 1Symbol 68 MovieClip {treasure_hunt_fla.Symbol54copy_28}
"bbox"Symbol 78 MovieClip {cave001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 78 MovieClip {cave001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 80 MovieClip {earth003_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 80 MovieClip {earth003_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 82 MovieClip {earth001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 82 MovieClip {earth001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 84 MovieClip {holes001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 84 MovieClip {holes001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 86 MovieClip {grass001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 86 MovieClip {grass001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 89 MovieClip {treasure_hunt_fla.goblin_sourcecopy_40} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 89 MovieClip {treasure_hunt_fla.goblin_sourcecopy_40} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"hook_box"Symbol 89 MovieClip {treasure_hunt_fla.goblin_sourcecopy_40} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 91 MovieClip {Pointer001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 91 MovieClip {Pointer001_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 96 MovieClip {treasure_hunt_fla.darkwing_sourcecopy_42} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 96 MovieClip {treasure_hunt_fla.darkwing_sourcecopy_42} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"hook_box"Symbol 96 MovieClip {treasure_hunt_fla.darkwing_sourcecopy_42} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"mic"Symbol 99 MovieClip {treasure_hunt_fla.Symbol54_45} Frame 1Symbol 66 MovieClip {treasure_hunt_fla.Symbol55_29}
"but"Symbol 99 MovieClip {treasure_hunt_fla.Symbol54_45} Frame 1Symbol 67 Button
"_sound"Symbol 125 MovieClip {treasure_hunt_fla.Timeline_32} Frame 1Symbol 99 MovieClip {treasure_hunt_fla.Symbol54_45}
"__continue"Symbol 125 MovieClip {treasure_hunt_fla.Timeline_32} Frame 1Symbol 106 MovieClip {treasure_hunt_fla.Symbol46copy_47}
"_flazm"Symbol 125 MovieClip {treasure_hunt_fla.Timeline_32} Frame 1Symbol 67 Button
"_sponsor"Symbol 125 MovieClip {treasure_hunt_fla.Timeline_32} Frame 1Symbol 67 Button
"level_num"Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55} Frame 1Symbol 132 EditableText
"__button"Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55} Frame 1Symbol 67 Button
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"draw_frame"Symbol 165 MovieClip {c_diagem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"bbox"Symbol 166 MovieClip {c_greengem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
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"bbox"Symbol 169 MovieClip {c_biggem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
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"bbox"Symbol 170 MovieClip {c_bluegem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"draw_frame"Symbol 170 MovieClip {c_bluegem_src} Frame 1Symbol 4 MovieClip {treasure_hunt_fla.box_7}
"__gokong"Symbol 220 MovieClip {treasure_hunt_fla.Timeline_84} Frame 1Symbol 67 Button
"__gokong"Symbol 231 MovieClip {treasure_hunt_fla.Timeline_91} Frame 1Symbol 67 Button
"l1"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
"l2"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
"l4"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
"l7"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
"l5"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
"l8"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
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"l6"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 133 MovieClip {treasure_hunt_fla.Timeline_55}
"__closelevels"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 10Symbol 67 Button
"redgem"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 34 MovieClip {treasure_hunt_fla.redgem_src_16}
"greengem"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 22 MovieClip {greengem_src}
"diagem"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 40 MovieClip {treasure_hunt_fla.diagem_src_19}
"bluegem"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 28 MovieClip {bluegem_src}
"biggem"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 46 MovieClip {treasure_hunt_fla.biggem_src_22}
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"total_score_val"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 153 EditableText
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"__best_game"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 161 MovieClip {treasure_hunt_fla.Timeline_60}
"level_grade"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 163 EditableText
"gift"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 175 MovieClip {treasure_hunt_fla.Timeline_62}
"easy_mode"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 177 EditableText
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"__next_level"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 179 MovieClip
"__closelevels"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 53Symbol 67 Button
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"achievement_3"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 78Symbol 192 MovieClip {treasure_hunt_fla.Timeline_74}
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"achievement_8"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 78Symbol 211 MovieClip {treasure_hunt_fla.Timeline_81}
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"achievement_14"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 78Symbol 223 MovieClip {treasure_hunt_fla.Timeline_87}
"achievement_0"Symbol 233 MovieClip {treasure_hunt_fla.Symbol14_53} Frame 78Symbol 226 MovieClip {treasure_hunt_fla.Timeline_88}
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"_hardcore"Symbol 273 MovieClip {treasure_hunt_fla.Timeline_102} Frame 1Symbol 270 EditableText
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"__hardcore"Symbol 273 MovieClip {treasure_hunt_fla.Timeline_102} Frame 1Symbol 67 Button
"_onkong"Symbol 273 MovieClip {treasure_hunt_fla.Timeline_102} Frame 1Symbol 272 MovieClip {treasure_hunt_fla.Timeline_103}
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"_onkong"Symbol 281 MovieClip {treasure_hunt_fla.Timeline_104} Frame 1Symbol 272 MovieClip {treasure_hunt_fla.Timeline_103}
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"ach"Symbol 292 MovieClip {treasure_hunt_fla.Timeline_92} Frame 245Symbol 198 MovieClip {treasure_hunt_fla.Timeline_76}
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"bluegem"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 28 MovieClip {bluegem_src}
"biggem"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 46 MovieClip {treasure_hunt_fla.biggem_src_22}
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"bluegem_val"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 459 EditableText
"redgem_val"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 460 EditableText
"diagem_val"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 461 EditableText
"biggem_val"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 462 EditableText
"total_score"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 463 EditableText
"total_score_val"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 464 EditableText
"timer_val"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 465 EditableText
"timer"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 63 MovieClip {treasure_hunt_fla.timer_25}
"_item"Symbol 466 MovieClip {treasure_hunt_fla.Timeline_155} Frame 1Symbol 174 MovieClip {treasure_hunt_fla.Timeline_63}
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"login"Symbol 482 MovieClip {treasure_hunt_fla.menu_31} Frame 1Symbol 292 MovieClip {treasure_hunt_fla.Timeline_92}
"login"Symbol 482 MovieClip {treasure_hunt_fla.menu_31} Frame 14Symbol 292 MovieClip {treasure_hunt_fla.Timeline_92}
"hidden_text"Symbol 482 MovieClip {treasure_hunt_fla.menu_31} Frame 14Symbol 294 EditableText
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"__over"Symbol 482 MovieClip {treasure_hunt_fla.menu_31} Frame 53Symbol 67 Button
"__continue"Symbol 482 MovieClip {treasure_hunt_fla.menu_31} Frame 53Symbol 67 Button
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http://swfchan.com/27/132811/info.shtml
Created: 17/2 -2019 15:15:34 Last modified: 17/2 -2019 15:15:34 Server time: 07/05 -2024 16:43:11