Section 1
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
b2internal var m_p:b2Vec2;
public function b2CircleShape(_arg1:Number=0){
m_p = new b2Vec2();
super();
m_type = e_circleShape;
m_radius = _arg1;
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local9:Number;
var _local10:Number;
var _local5:b2Vec2 = b2Math.MulX(_arg3, m_p);
var _local6:Number = -((b2Math.Dot(_arg1, _local5) - _arg2));
if (_local6 < (-(m_radius) + Number.MIN_VALUE)){
return (0);
};
if (_local6 > m_radius){
_arg4.SetV(_local5);
return (((Math.PI * m_radius) * m_radius));
};
var _local7:Number = (m_radius * m_radius);
var _local8:Number = (_local6 * _local6);
_local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8))));
_local10 = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9);
_arg4.x = (_local5.x + (_arg1.x * _local10));
_arg4.y = (_local5.y + (_arg1.y * _local10));
return (_local9);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetRadius():Number{
return (m_radius);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
super.Set(_arg1);
if ((_arg1 is b2CircleShape)){
_local2 = (_arg1 as b2CircleShape);
m_p.SetV(_local2.m_p);
};
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_p);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y))));
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local8:Number;
var _local4:b2Mat22 = _arg3.R;
var _local5:Number = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y)));
var _local6:Number = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y)));
var _local7:Number = (_arg2.p1.x - _local5);
_local8 = (_arg2.p1.y - _local6);
var _local9:Number = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius));
var _local10:Number = (_arg2.p2.x - _arg2.p1.x);
var _local11:Number = (_arg2.p2.y - _arg2.p1.y);
var _local12:Number = ((_local7 * _local10) + (_local8 * _local11));
var _local13:Number = ((_local10 * _local10) + (_local11 * _local11));
var _local14:Number = ((_local12 * _local12) - (_local13 * _local9));
if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){
return (false);
};
var _local15:Number = -((_local12 + Math.sqrt(_local14)));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){
_local15 = (_local15 / _local13);
_arg1.fraction = _local15;
_arg1.normal.x = (_local7 + (_local15 * _local10));
_arg1.normal.y = (_local8 + (_local15 * _local11));
_arg1.normal.Normalize();
return (true);
};
return (false);
}
public function SetLocalPosition(_arg1:b2Vec2):void{
m_p.SetV(_arg1);
}
public function SetRadius(_arg1:Number):void{
m_radius = _arg1;
}
override public function Copy():b2Shape{
var _local1:b2Shape = new b2CircleShape();
_local1.Set(this);
return (_local1);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
public function GetLocalPosition():b2Vec2{
return (m_p);
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeShape extends b2Shape {
b2internal var m_normal:b2Vec2;
b2internal var m_cornerConvex1:Boolean;
b2internal var m_cornerConvex2:Boolean;
b2internal var m_cornerDir1:b2Vec2;
b2internal var m_v1:b2Vec2;
b2internal var m_v2:b2Vec2;
private var s_supportVec:b2Vec2;
b2internal var m_coreV1:b2Vec2;
b2internal var m_coreV2:b2Vec2;
b2internal var m_cornerDir2:b2Vec2;
b2internal var m_nextEdge:b2EdgeShape;
b2internal var m_direction:b2Vec2;
b2internal var m_prevEdge:b2EdgeShape;
b2internal var m_length:Number;
public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){
s_supportVec = new b2Vec2();
m_v1 = new b2Vec2();
m_v2 = new b2Vec2();
m_coreV1 = new b2Vec2();
m_coreV2 = new b2Vec2();
m_normal = new b2Vec2();
m_direction = new b2Vec2();
m_cornerDir1 = new b2Vec2();
m_cornerDir2 = new b2Vec2();
super();
m_type = e_edgeShape;
m_prevEdge = null;
m_nextEdge = null;
m_v1 = _arg1;
m_v2 = _arg2;
m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y));
m_length = m_direction.Normalize();
m_normal.Set(m_direction.y, -(m_direction.x));
m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y));
m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y));
m_cornerDir1 = m_normal;
m_cornerDir2.Set(-(m_normal.x), -(m_normal.y));
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:b2Vec2;
_local5 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2));
_local6 = b2Math.MulX(_arg3, m_v1);
var _local7:b2Vec2 = b2Math.MulX(_arg3, m_v2);
var _local8:Number = (b2Math.Dot(_arg1, _local6) - _arg2);
var _local9:Number = (b2Math.Dot(_arg1, _local7) - _arg2);
if (_local8 > 0){
if (_local9 > 0){
return (0);
};
_local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
} else {
if (_local9 > 0){
_local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
};
};
_arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3);
_arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3);
return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x)))));
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local6:Number;
var _local7:Number;
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y)));
_local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y)));
_local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y)));
if (_local4 < _local6){
_arg1.lowerBound.x = _local4;
_arg1.upperBound.x = _local6;
} else {
_arg1.lowerBound.x = _local6;
_arg1.upperBound.x = _local4;
};
if (_local5 < _local7){
_arg1.lowerBound.y = _local5;
_arg1.upperBound.y = _local7;
} else {
_arg1.lowerBound.y = _local7;
_arg1.upperBound.y = _local5;
};
}
public function GetCorner1Vector():b2Vec2{
return (m_cornerDir1);
}
public function GetCorner2Vector():b2Vec2{
return (m_cornerDir2);
}
public function GetDirectionVector():b2Vec2{
return (m_direction);
}
public function GetCoreVertex1():b2Vec2{
return (m_coreV1);
}
public function GetCoreVertex2():b2Vec2{
return (m_coreV2);
}
public function GetFirstVertex(_arg1:b2Transform):b2Vec2{
var _local2:b2Mat22 = _arg1.R;
return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y)))));
}
public function GetNormalVector():b2Vec2{
return (m_normal);
}
public function GetNextEdge():b2EdgeShape{
return (m_nextEdge);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local5:Number = (_arg2.p2.x - _arg2.p1.x);
var _local6:Number = (_arg2.p2.y - _arg2.p1.y);
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y)));
var _local9:Number = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8);
var _local10:Number = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7));
var _local11:Number = (100 * Number.MIN_VALUE);
var _local12:Number = -(((_local5 * _local9) + (_local6 * _local10)));
if (_local12 > _local11){
_local13 = (_arg2.p1.x - _local7);
_local14 = (_arg2.p1.y - _local8);
_local15 = ((_local13 * _local9) + (_local14 * _local10));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){
_local16 = ((-(_local5) * _local14) + (_local6 * _local13));
if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){
_local15 = (_local15 / _local12);
_arg1.fraction = _local15;
_local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_arg1.normal.x = (_local9 / _local17);
_arg1.normal.y = (_local10 / _local17);
return (true);
};
};
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = 0;
_arg1.center.SetV(m_v1);
_arg1.I = 0;
}
public function Corner1IsConvex():Boolean{
return (m_cornerConvex1);
}
public function Corner2IsConvex():Boolean{
return (m_cornerConvex2);
}
public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y)));
var _local6:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y)));
var _local7:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y)));
var _local8:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y)));
if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){
s_supportVec.x = _local5;
s_supportVec.y = _local6;
} else {
s_supportVec.x = _local7;
s_supportVec.y = _local8;
};
return (s_supportVec);
}
b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_nextEdge = _arg1;
m_coreV2 = _arg2;
m_cornerDir2 = _arg3;
m_cornerConvex2 = _arg4;
}
public function GetPrevEdge():b2EdgeShape{
return (m_prevEdge);
}
public function GetVertex1():b2Vec2{
return (m_v1);
}
public function GetVertex2():b2Vec2{
return (m_v2);
}
b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_prevEdge = _arg1;
m_coreV1 = _arg2;
m_cornerDir1 = _arg3;
m_cornerConvex1 = _arg4;
}
public function GetLength():Number{
return (m_length);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
b2internal var m_vertexCount:int;
b2internal var m_vertices:Array;
b2internal var m_centroid:b2Vec2;
b2internal var m_normals:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonShape(){
m_type = e_polygonShape;
m_centroid = new b2Vec2();
m_vertices = new Array();
m_normals = new Array();
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2PolygonShape;
var _local3:int;
super.Set(_arg1);
if ((_arg1 is b2PolygonShape)){
_local2 = (_arg1 as b2PolygonShape);
m_centroid.SetV(_local2.m_centroid);
m_vertexCount = _local2.m_vertexCount;
Reserve(m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_local2.m_vertices[_local3]);
m_normals[_local3].SetV(_local2.m_normals[_local3]);
_local3++;
};
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local10:Number;
var _local11:Number;
var _local3:b2Mat22 = _arg2.R;
var _local4:b2Vec2 = m_vertices[0];
var _local5:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local6:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
var _local7:Number = _local5;
var _local8:Number = _local6;
var _local9 = 1;
while (_local9 < m_vertexCount) {
_local4 = m_vertices[_local9];
_local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local5 = ((_local5 < _local10)) ? _local5 : _local10;
_local6 = ((_local6 < _local11)) ? _local6 : _local11;
_local7 = ((_local7 > _local10)) ? _local7 : _local10;
_local8 = ((_local8 > _local11)) ? _local8 : _local11;
_local9++;
};
_arg1.lowerBound.x = (_local5 - m_radius);
_arg1.lowerBound.y = (_local6 - m_radius);
_arg1.upperBound.x = (_local7 + m_radius);
_arg1.upperBound.y = (_local8 + m_radius);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local12:int;
var _local22:b2Vec2;
var _local23:Boolean;
var _local24:b2MassData;
var _local25:Number;
var _local5:b2Vec2 = b2Math.MulTMV(_arg3.R, _arg1);
var _local6:Number = (_arg2 - b2Math.Dot(_arg1, _arg3.position));
var _local7:Array = new Array();
var _local8:int;
var _local9 = -1;
var _local10 = -1;
var _local11:Boolean;
_local12 = 0;
while (_local12 < m_vertexCount) {
_local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6);
_local23 = (_local7[_local12] < -(Number.MIN_VALUE));
if (_local12 > 0){
if (_local23){
if (!_local11){
_local9 = (_local12 - 1);
_local8++;
};
} else {
if (_local11){
_local10 = (_local12 - 1);
_local8++;
};
};
};
_local11 = _local23;
_local12++;
};
switch (_local8){
case 0:
if (_local11){
_local24 = new b2MassData();
ComputeMass(_local24, 1);
_arg4.SetV(b2Math.MulX(_arg3, _local24.center));
return (_local24.mass);
};
return (0);
case 1:
if (_local9 == -1){
_local9 = (m_vertexCount - 1);
} else {
_local10 = (m_vertexCount - 1);
};
break;
};
var _local13:int = ((_local9 + 1) % m_vertexCount);
var _local14:int = ((_local10 + 1) % m_vertexCount);
var _local15:Number = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9]));
var _local16:Number = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10]));
var _local17:b2Vec2 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15)));
var _local18:b2Vec2 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16)));
var _local19:Number = 0;
var _local20:b2Vec2 = new b2Vec2();
var _local21:b2Vec2 = m_vertices[_local13];
_local12 = _local13;
while (_local12 != _local14) {
_local12 = ((_local12 + 1) % m_vertexCount);
if (_local12 == _local14){
_local22 = _local18;
} else {
_local22 = m_vertices[_local12];
};
_local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x))));
_local19 = (_local19 + _local25);
_local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3));
_local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3));
_local21 = _local22;
};
_local20.Multiply((1 / _local19));
_arg4.SetV(b2Math.MulX(_arg3, _local20));
return (_local19);
}
public function GetVertices():Array{
return (m_vertices);
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid = _arg3;
var _local5:b2Transform = new b2Transform();
_local5.position = _arg3;
_local5.R.Set(_arg4);
var _local6:int;
while (_local6 < m_vertexCount) {
m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]);
m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]);
_local6++;
};
}
override public function Copy():b2Shape{
var _local1:b2PolygonShape = new b2PolygonShape();
_local1.Set(this);
return (_local1);
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid.SetZero();
}
private function Reserve(_arg1:int):void{
var _local2:int = m_vertices.length;
while (_local2 < _arg1) {
m_vertices[_local2] = new b2Vec2();
m_normals[_local2] = new b2Vec2();
_local2++;
};
}
public function GetNormals():Array{
return (m_normals);
}
public function SetAsArray(_arg1:Array, _arg2:Number=0):void{
var _local4:b2Vec2;
var _local3:Array = new Array();
for each (_local4 in _arg1) {
_local3.push(_local4);
};
SetAsVector(_local3, _arg2);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:b2Mat22;
var _local9:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local4:Number = 0;
var _local5:Number = _arg2.maxFraction;
_local6 = (_arg2.p1.x - _arg3.position.x);
_local7 = (_arg2.p1.y - _arg3.position.y);
_local8 = _arg3.R;
var _local10:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local11:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local6 = (_arg2.p2.x - _arg3.position.x);
_local7 = (_arg2.p2.y - _arg3.position.y);
_local8 = _arg3.R;
var _local12:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local13:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
var _local14:Number = (_local12 - _local10);
var _local15:Number = (_local13 - _local11);
var _local16 = -1;
var _local17:int;
while (_local17 < m_vertexCount) {
_local9 = m_vertices[_local17];
_local6 = (_local9.x - _local10);
_local7 = (_local9.y - _local11);
_local9 = m_normals[_local17];
_local18 = ((_local9.x * _local6) + (_local9.y * _local7));
_local19 = ((_local9.x * _local14) + (_local9.y * _local15));
if (_local19 == 0){
if (_local18 < 0){
return (false);
};
} else {
if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){
_local4 = (_local18 / _local19);
_local16 = _local17;
} else {
if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){
_local5 = (_local18 / _local19);
};
};
};
if (_local5 < (_local4 - Number.MIN_VALUE)){
return (false);
};
_local17++;
};
if (_local16 >= 0){
_arg1.fraction = _local4;
_local8 = _arg3.R;
_local9 = m_normals[_local16];
_arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y));
_arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (m_vertexCount == 2){
_arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x));
_arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y));
_arg1.mass = 0;
_arg1.I = 0;
return;
};
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = 0;
var _local9:Number = (1 / 3);
var _local10:int;
while (_local10 < m_vertexCount) {
_local11 = m_vertices[_local10];
_local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0];
_local13 = (_local11.x - _local7);
_local14 = (_local11.y - _local8);
_local15 = (_local12.x - _local7);
_local16 = (_local12.y - _local8);
_local17 = ((_local13 * _local16) - (_local14 * _local15));
_local18 = (0.5 * _local17);
_local5 = (_local5 + _local18);
_local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x)));
_local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y)));
_local19 = _local7;
_local20 = _local8;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = _local16;
_local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20));
_local6 = (_local6 + (_local17 * (_local25 + _local26)));
_local10++;
};
_arg1.mass = (_arg2 * _local5);
_local3 = (_local3 * (1 / _local5));
_local4 = (_local4 * (1 / _local5));
_arg1.center.Set(_local3, _local4);
_arg1.I = (_arg2 * _local6);
}
public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{
m_vertexCount = 2;
Reserve(2);
m_vertices[0].SetV(_arg1);
m_vertices[1].SetV(_arg2);
m_centroid.x = (0.5 * (_arg1.x + _arg2.x));
m_centroid.y = (0.5 * (_arg1.y + _arg2.y));
m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1);
m_normals[0].Normalize();
m_normals[1].x = -(m_normals[0].x);
m_normals[1].y = -(m_normals[0].y);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
private function Validate():Boolean{
return (false);
}
public function SetAsVector(_arg1:Array, _arg2:Number=0):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:b2Vec2;
if (_arg2 == 0){
_arg2 = _arg1.length;
};
b2Settings.b2Assert((2 <= _arg2));
m_vertexCount = _arg2;
Reserve(_arg2);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_arg1[_local3]);
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]);
b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE));
m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1));
m_normals[_local3].Normalize();
_local3++;
};
m_centroid = ComputeCentroid(m_vertices, m_vertexCount);
}
public function GetSupport(_arg1:b2Vec2):int{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((_arg3 + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsVector(_arg1, _arg2);
return (_local3);
}
public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsArray(_arg1, _arg2);
return (_local3);
}
public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsBox(_arg1, _arg2);
return (_local3);
}
public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{
var _local5:b2PolygonShape = new (b2PolygonShape);
_local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4);
return (_local5);
}
public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsEdge(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
b2internal var m_radius:Number;
b2internal var m_type:int;
b2internal static const e_polygonShape:int = 1;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
b2internal static const e_edgeShape:int = 2;
b2internal static const e_shapeTypeCount:int = 3;
b2internal static const e_unknownShape:int = -1;
b2internal static const e_circleShape:int = 0;
public static const e_startsInsideCollide:int = -1;
public function b2Shape(){
m_type = e_unknownShape;
m_radius = b2Settings.b2_linearSlop;
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
return (false);
}
public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
return (0);
}
public function Set(_arg1:b2Shape):void{
m_radius = _arg1.m_radius;
}
public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
}
public function GetType():int{
return (m_type);
}
public function Copy():b2Shape{
return (null);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
}
public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{
var _local5:b2DistanceInput = new b2DistanceInput();
_local5.proxyA = new b2DistanceProxy();
_local5.proxyA.Set(_arg1);
_local5.proxyB = new b2DistanceProxy();
_local5.proxyB.Set(_arg3);
_local5.transformA = _arg2;
_local5.transformB = _arg4;
_local5.useRadii = true;
var _local6:b2SimplexCache = new b2SimplexCache();
_local6.count = 0;
var _local7:b2DistanceOutput = new b2DistanceOutput();
b2Distance.Distance(_local7, _local6, _local5);
return ((_local7.distance < (10 * Number.MIN_VALUE)));
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function Contains(_arg1:b2AABB):Boolean{
var _local2:Boolean;
_local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x)));
_local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y)));
_local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x)));
_local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y)));
return (_local2);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local3:Number = -(Number.MAX_VALUE);
var _local4:Number = Number.MAX_VALUE;
var _local5:Number = _arg2.p1.x;
var _local6:Number = _arg2.p1.y;
var _local7:Number = (_arg2.p2.x - _arg2.p1.x);
var _local8:Number = (_arg2.p2.y - _arg2.p1.y);
var _local9:Number = Math.abs(_local7);
var _local10:Number = Math.abs(_local8);
var _local11:b2Vec2 = _arg1.normal;
if (_local9 < Number.MIN_VALUE){
if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){
return (false);
};
} else {
_local12 = (1 / _local7);
_local13 = ((lowerBound.x - _local5) * _local12);
_local14 = ((upperBound.x - _local5) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.x = _local16;
_local11.y = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
if (_local10 < Number.MIN_VALUE){
if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){
return (false);
};
} else {
_local12 = (1 / _local8);
_local13 = ((lowerBound.y - _local6) * _local12);
_local14 = ((upperBound.y - _local6) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.y = _local16;
_local11.x = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
_arg1.fraction = _local3;
return (true);
}
public function GetCenter():b2Vec2{
return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2)));
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
public function TestOverlap(_arg1:b2AABB):Boolean{
var _local2:Number = (_arg1.lowerBound.x - upperBound.x);
var _local3:Number = (_arg1.lowerBound.y - upperBound.y);
var _local4:Number = (lowerBound.x - _arg1.upperBound.x);
var _local5:Number = (lowerBound.y - _arg1.upperBound.y);
if ((((_local2 > 0)) || ((_local3 > 0)))){
return (false);
};
if ((((_local4 > 0)) || ((_local5 > 0)))){
return (false);
};
return (true);
}
public function GetExtents():b2Vec2{
return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2)));
}
public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{
lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x);
lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y);
upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x);
upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y);
}
public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{
var _local3:b2AABB = new (b2AABB);
_local3.Combine(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision
Section 7
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
private static var s_v12:b2Vec2 = new b2Vec2();
private static var s_v11:b2Vec2 = new b2Vec2();
private static var s_edgeBO:Array = new Array(1);
private static var s_tangent2:b2Vec2 = new b2Vec2();
private static var s_planePoint:b2Vec2 = new b2Vec2();
private static var s_localTangent:b2Vec2 = new b2Vec2();
private static var s_clipPoints1:Array = MakeClipPointVector();
private static var s_clipPoints2:Array = MakeClipPointVector();
private static var s_localNormal:b2Vec2 = new b2Vec2();
private static var s_edgeAO:Array = new Array(1);
private static var s_tangent:b2Vec2 = new b2Vec2();
private static var s_normal:b2Vec2 = new b2Vec2();
private static var s_incidentEdge:Array = MakeClipPointVector();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
var _local7:b2Vec2 = _local5.v;
_local5 = _arg2[1];
var _local8:b2Vec2 = _local5.v;
var _local9:Number = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4);
var _local10:Number = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp1].Set(_arg2[0]);
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp2].Set(_arg2[1]);
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
private static function MakeClipPointVector():Array{
var _local1:Array = new Array(2);
_local1[0] = new ClipVertex();
_local1[1] = new ClipVertex();
return (_local1);
}
public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
_arg1.m_pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_p;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_p;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
_arg1.m_type = b2Manifold.e_circles;
_arg1.m_localPoint.SetV(_arg2.m_p);
_arg1.m_localPlaneNormal.SetZero();
_arg1.m_pointCount = 1;
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
_arg1.m_pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_p;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = (_arg2.m_radius + _arg4.m_radius);
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local31 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local31 > _local20){
return;
};
if (_local31 > _local19){
_local19 = _local31;
_local18 = _local24;
};
_local24++;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
var _local27:b2Vec2 = _local22[_local25];
var _local28:b2Vec2 = _local22[_local26];
if (_local19 < Number.MIN_VALUE){
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.SetV(_local23[_local18]);
_arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x));
_arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y));
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
return;
};
var _local29:Number = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y)));
var _local30:Number = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y)));
if (_local29 <= 0){
if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local27.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local27.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local27);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
if (_local30 <= 0){
if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local28.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local28.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local28);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
_local32 = (0.5 * (_local27.x + _local28.x));
_local33 = (0.5 * (_local27.y + _local28.y));
_local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y));
if (_local19 > _local20){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = _local23[_local25].x;
_arg1.m_localPlaneNormal.y = _local23[_local25].y;
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.Set(_local32, _local33);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
};
};
}
public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{
var _local6:ClipVertex;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2Transform;
var _local15:b2Transform;
var _local16:int;
var _local17:uint;
var _local20:b2Mat22;
var _local25:b2Vec2;
var _local39:int;
var _local42:Number;
var _local43:b2ManifoldPoint;
var _local44:Number;
var _local45:Number;
_arg1.m_pointCount = 0;
var _local7:Number = (_arg2.m_radius + _arg4.m_radius);
var _local8:int;
s_edgeAO[0] = _local8;
var _local9:Number = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5);
_local8 = s_edgeAO[0];
if (_local9 > _local7){
return;
};
var _local10:int;
s_edgeBO[0] = _local10;
var _local11:Number = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3);
_local10 = s_edgeBO[0];
if (_local11 > _local7){
return;
};
var _local18:Number = 0.98;
var _local19:Number = 0.001;
if (_local11 > ((_local18 * _local9) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14 = _arg5;
_local15 = _arg3;
_local16 = _local10;
_arg1.m_type = b2Manifold.e_faceB;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14 = _arg3;
_local15 = _arg5;
_local16 = _local8;
_arg1.m_type = b2Manifold.e_faceA;
_local17 = 0;
};
var _local21:Array = s_incidentEdge;
FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15);
var _local22:int = _local12.m_vertexCount;
var _local23:Array = _local12.m_vertices;
var _local24:b2Vec2 = _local23[_local16];
if ((_local16 + 1) < _local22){
_local25 = _local23[int((_local16 + 1))];
} else {
_local25 = _local23[0];
};
var _local26:b2Vec2 = s_localTangent;
_local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y));
_local26.Normalize();
var _local27:b2Vec2 = s_localNormal;
_local27.x = _local26.y;
_local27.y = -(_local26.x);
var _local28:b2Vec2 = s_planePoint;
_local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y)));
var _local29:b2Vec2 = s_tangent;
_local20 = _local14.R;
_local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y));
_local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y));
var _local30:b2Vec2 = s_tangent2;
_local30.x = -(_local29.x);
_local30.y = -(_local29.y);
var _local31:b2Vec2 = s_normal;
_local31.x = _local29.y;
_local31.y = -(_local29.x);
var _local32:b2Vec2 = s_v11;
var _local33:b2Vec2 = s_v12;
_local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y)));
_local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y)));
_local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y)));
_local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y)));
var _local34:Number = ((_local31.x * _local32.x) + (_local31.y * _local32.y));
var _local35:Number = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7);
var _local36:Number = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7);
var _local37:Array = s_clipPoints1;
var _local38:Array = s_clipPoints2;
_local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35);
if (_local39 < 2){
return;
};
_local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36);
if (_local39 < 2){
return;
};
_arg1.m_localPlaneNormal.SetV(_local27);
_arg1.m_localPoint.SetV(_local28);
var _local40:int;
var _local41:int;
while (_local41 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local38[_local41];
_local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34);
if (_local42 <= _local7){
_local43 = _arg1.m_points[_local40];
_local20 = _local15.R;
_local44 = (_local6.v.x - _local15.position.x);
_local45 = (_local6.v.y - _local15.position.y);
_local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y));
_local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y));
_local43.m_id.Set(_local6.id);
_local43.m_id.features.flip = _local17;
_local40++;
};
_local41++;
};
_arg1.m_pointCount = _local40;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 8
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
import Box2D.Common.*;
public class b2ContactID {
b2internal var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 9
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 10
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var b2_gjkIters:int;
private static var b2_gjkMaxIters:int;
private static var s_saveB:Array = new Array(3);
private static var s_simplex:b2Simplex = new b2Simplex();
private static var b2_gjkCalls:int;
private static var s_saveA:Array = new Array(3);
public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{
var _local17:int;
var _local18:b2Vec2;
var _local20:b2Vec2;
var _local21:b2SimplexVertex;
var _local22:Boolean;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
b2_gjkCalls++;
var _local4:b2DistanceProxy = _arg3.proxyA;
var _local5:b2DistanceProxy = _arg3.proxyB;
var _local6:b2Transform = _arg3.transformA;
var _local7:b2Transform = _arg3.transformB;
var _local8:b2Simplex = s_simplex;
_local8.ReadCache(_arg2, _local4, _local6, _local5, _local7);
var _local9:Array = _local8.m_vertices;
var _local10 = 20;
var _local11:Array = s_saveA;
var _local12:Array = s_saveB;
var _local13:int;
var _local14:b2Vec2 = _local8.GetClosestPoint();
var _local15:Number = _local14.LengthSquared();
var _local16:Number = _local15;
var _local19:int;
while (_local19 < _local10) {
_local13 = _local8.m_count;
_local17 = 0;
while (_local17 < _local13) {
_local11[_local17] = _local9[_local17].indexA;
_local12[_local17] = _local9[_local17].indexB;
_local17++;
};
switch (_local8.m_count){
case 1:
break;
case 2:
_local8.Solve2();
break;
case 3:
_local8.Solve3();
break;
default:
b2Settings.b2Assert(false);
};
if (_local8.m_count == 3){
break;
};
_local18 = _local8.GetClosestPoint();
_local16 = _local18.LengthSquared();
if (_local16 > _local15){
};
_local15 = _local16;
_local20 = _local8.GetSearchDirection();
if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){
break;
};
_local21 = _local9[_local8.m_count];
_local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative()));
_local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA));
_local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20));
_local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB));
_local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA);
_local19++;
b2_gjkIters++;
_local22 = false;
_local17 = 0;
while (_local17 < _local13) {
if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){
_local22 = true;
break;
};
_local17++;
};
if (_local22){
break;
};
_local8.m_count++;
};
b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19);
_local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB);
_arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length();
_arg1.iterations = _local19;
_local8.WriteCache(_arg2);
if (_arg3.useRadii){
_local23 = _local4.m_radius;
_local24 = _local5.m_radius;
if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){
_arg1.distance = (_arg1.distance - (_local23 + _local24));
_local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA);
_local25.Normalize();
_arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x));
_arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y));
_arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x));
_arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y));
} else {
_local18 = new b2Vec2();
_local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x));
_local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y));
_arg1.pointA.x = (_arg1.pointB.x = _local18.x);
_arg1.pointA.y = (_arg1.pointB.y = _local18.y);
_arg1.distance = 0;
};
};
}
}
}//package Box2D.Collision
Section 11
//b2DistanceInput (Box2D.Collision.b2DistanceInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var transformA:b2Transform;
public var transformB:b2Transform;
public var useRadii:Boolean;
}
}//package Box2D.Collision
Section 12
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceOutput {
public var pointA:b2Vec2;
public var distance:Number;
public var iterations:int;
public var pointB:b2Vec2;
public function b2DistanceOutput(){
pointA = new b2Vec2();
pointB = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 13
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DistanceProxy {
public var m_radius:Number;
public var m_vertices:Array;
public var m_count:int;
public function GetVertex(_arg1:int):b2Vec2{
b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count))));
return (m_vertices[_arg1]);
}
public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
var _local3:b2PolygonShape;
switch (_arg1.GetType()){
case b2Shape.e_circleShape:
_local2 = (_arg1 as b2CircleShape);
m_vertices = new Array(1, true);
m_vertices[0] = _local2.m_p;
m_count = 1;
m_radius = _local2.m_radius;
break;
case b2Shape.e_polygonShape:
_local3 = (_arg1 as b2PolygonShape);
m_vertices = _local3.m_vertices;
m_count = _local3.m_vertexCount;
m_radius = _local3.m_radius;
break;
default:
b2Settings.b2Assert(false);
};
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
public function GetVertexCount():int{
return (m_count);
}
public function GetSupport(_arg1:b2Vec2):Number{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
}
}//package Box2D.Collision
Section 14
//b2DynamicTree (Box2D.Collision.b2DynamicTree)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DynamicTree {
private var m_insertionCount:int;
private var m_root:b2DynamicTreeNode;
private var m_freeList:b2DynamicTreeNode;
private var m_path:uint;
public function b2DynamicTree(){
m_root = null;
m_freeList = null;
m_path = 0;
m_insertionCount = 0;
}
private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{
var _local4:b2DynamicTreeNode;
var _local5:b2AABB;
if (_arg1 == m_root){
m_root = null;
return;
};
var _local2:b2DynamicTreeNode = _arg1.parent;
var _local3:b2DynamicTreeNode = _local2.parent;
if (_local2.child1 == _arg1){
_local4 = _local2.child2;
} else {
_local4 = _local2.child1;
};
if (_local3){
if (_local3.child1 == _local2){
_local3.child1 = _local4;
} else {
_local3.child2 = _local4;
};
_local4.parent = _local3;
FreeNode(_local2);
while (_local3) {
_local5 = _local3.aabb;
_local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb);
if (_local5.Contains(_local3.aabb)){
break;
};
_local3 = _local3.parent;
};
} else {
m_root = _local4;
_local4.parent = null;
FreeNode(_local2);
};
}
public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{
return (_arg1.aabb);
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
var _local5:b2DynamicTreeNode;
var _local6:Boolean;
if (m_root == null){
return;
};
var _local3:Array = new Array();
var _local4:int;
var _temp1 = _local4;
_local4 = (_local4 + 1);
var _local7 = _temp1;
_local3[_local7] = m_root;
while (_local4 > 0) {
--_local4;
_local5 = _local3[_local4];
if (_local5.aabb.TestOverlap(_arg2)){
if (_local5.IsLeaf()){
_local6 = _arg1(_local5);
if (!_local6){
return;
};
} else {
var _temp2 = _local4;
_local4 = (_local4 + 1);
var _local8 = _temp2;
_local3[_local8] = _local5.child1;
var _temp3 = _local4;
_local4 = (_local4 + 1);
var _local9 = _temp3;
_local3[_local9] = _local5.child2;
};
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
var _local3:b2Vec2;
var _local9:b2AABB;
var _local10:Number;
var _local11:Number;
var _local14:b2DynamicTreeNode;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2RayCastInput;
if (m_root == null){
return;
};
_local3 = _arg2.p1;
var _local4:b2Vec2 = _arg2.p2;
var _local5:b2Vec2 = b2Math.SubtractVV(_local3, _local4);
_local5.Normalize();
var _local6:b2Vec2 = b2Math.CrossFV(1, _local5);
var _local7:b2Vec2 = b2Math.AbsV(_local6);
var _local8:Number = _arg2.maxFraction;
_local9 = new b2AABB();
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
var _local12:Array = new Array();
var _local13:int;
var _temp1 = _local13;
_local13 = (_local13 + 1);
var _local19 = _temp1;
_local12[_local19] = m_root;
while (_local13 > 0) {
--_local13;
_local14 = _local12[_local13];
if (_local14.aabb.TestOverlap(_local9) == false){
} else {
_local15 = _local14.aabb.GetCenter();
_local16 = _local14.aabb.GetExtents();
_local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y));
if (_local17 > 0){
} else {
if (_local14.IsLeaf()){
_local18 = new b2RayCastInput();
_local18.p1 = _arg2.p1;
_local18.p2 = _arg2.p2;
_local18.maxFraction = _arg2.maxFraction;
_local8 = _arg1(_local18, _local14);
if (_local8 == 0){
return;
};
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
} else {
var _temp2 = _local13;
_local13 = (_local13 + 1);
var _local20 = _temp2;
_local12[_local20] = _local14.child1;
var _temp3 = _local13;
_local13 = (_local13 + 1);
var _local21 = _temp3;
_local12[_local21] = _local14.child2;
};
};
};
};
}
public function GetUserData(_arg1:b2DynamicTreeNode){
return (_arg1.userData);
}
private function FreeNode(_arg1:b2DynamicTreeNode):void{
_arg1.parent = m_freeList;
m_freeList = _arg1;
}
public function Rebalance(_arg1:int):void{
var _local3:b2DynamicTreeNode;
var _local4:uint;
if (m_root == null){
return;
};
var _local2:int;
while (_local2 < _arg1) {
_local3 = m_root;
_local4 = 0;
while (_local3.IsLeaf() == false) {
_local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1;
_local4 = ((_local4 + 1) & 31);
};
m_path++;
RemoveLeaf(_local3);
InsertLeaf(_local3);
_local2++;
};
}
public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{
var _local3:b2DynamicTreeNode;
var _local4:Number;
var _local5:Number;
_local3 = AllocateNode();
_local4 = b2Settings.b2_aabbExtension;
_local5 = b2Settings.b2_aabbExtension;
_local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4);
_local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5);
_local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4);
_local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5);
_local3.userData = _arg2;
InsertLeaf(_local3);
return (_local3);
}
public function DestroyProxy(_arg1:b2DynamicTreeNode):void{
RemoveLeaf(_arg1);
FreeNode(_arg1);
}
private function InsertLeaf(_arg1:b2DynamicTreeNode):void{
var _local6:*;
var _local7:*;
var _local8:*;
var _local9:*;
m_insertionCount++;
if (m_root == null){
m_root = _arg1;
m_root.parent = null;
return;
};
var _local2:b2Vec2 = _arg1.aabb.GetCenter();
var _local3:b2DynamicTreeNode = m_root;
if (_local3.IsLeaf() == false){
do {
_local6 = _local3.child1;
_local7 = _local3.child2;
_local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y)));
_local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y)));
if (_local8 < _local9){
_local3 = _local6;
} else {
_local3 = _local7;
};
} while (_local3.IsLeaf() == false);
};
var _local4:b2DynamicTreeNode = _local3.parent;
var _local5:b2DynamicTreeNode = AllocateNode();
_local5.parent = _local4;
_local5.userData = null;
_local5.aabb.Combine(_arg1.aabb, _local3.aabb);
if (_local4){
if (_local3.parent.child1 == _local3){
_local4.child1 = _local5;
} else {
_local4.child2 = _local5;
};
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
do {
} while (!(_local4.aabb.Contains(_local5.aabb)));
} else {
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
m_root = _local5;
};
}
public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{
var _local4:Number;
var _local5:Number;
b2Settings.b2Assert(_arg1.IsLeaf());
if (_arg1.aabb.Contains(_arg2)){
return (false);
};
RemoveLeaf(_arg1);
_local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x)));
_local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y)));
_arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4);
_arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5);
_arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4);
_arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5);
InsertLeaf(_arg1);
return (true);
}
private function AllocateNode():b2DynamicTreeNode{
var _local1:b2DynamicTreeNode;
if (m_freeList){
_local1 = m_freeList;
m_freeList = _local1.parent;
_local1.parent = null;
_local1.child1 = null;
_local1.child2 = null;
return (_local1);
};
return (new b2DynamicTreeNode());
}
}
}//package Box2D.Collision
Section 15
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DynamicTreeBroadPhase implements IBroadPhase {
private var m_moveBuffer:Array;
private var m_tree:b2DynamicTree;
private var m_pairBuffer:Array;
private var m_pairCount:int;// = 0
private var m_proxyCount:int;
public function b2DynamicTreeBroadPhase(){
m_tree = new b2DynamicTree();
m_moveBuffer = new Array();
m_pairBuffer = new Array();
super();
}
public function Validate():void{
}
private function UnBufferMove(_arg1:b2DynamicTreeNode):void{
var _local2:int = m_moveBuffer.indexOf(_arg1);
m_moveBuffer.splice(_local2, 1);
}
private function BufferMove(_arg1:b2DynamicTreeNode):void{
m_moveBuffer[m_moveBuffer.length] = _arg1;
}
private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{
return (0);
}
public function GetProxyCount():int{
return (m_proxyCount);
}
public function GetFatAABB(_arg1):b2AABB{
return (m_tree.GetFatAABB(_arg1));
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
m_tree.Query(_arg1, _arg2);
}
public function Rebalance(_arg1:int):void{
m_tree.Rebalance(_arg1);
}
public function TestOverlap(_arg1, _arg2):Boolean{
var _local3:b2AABB = m_tree.GetFatAABB(_arg1);
var _local4:b2AABB = m_tree.GetFatAABB(_arg2);
return (_local3.TestOverlap(_local4));
}
public function UpdatePairs(_arg1:Function):void{
var queryProxy:b2DynamicTreeNode;
var i:int;
var fatAABB:b2AABB;
var primaryPair:b2DynamicTreePair;
var userDataA:*;
var userDataB:*;
var pair:b2DynamicTreePair;
var callback = _arg1;
m_pairCount = 0;
for each (queryProxy in m_moveBuffer) {
var QueryCallback:Function = function (_arg1:b2DynamicTreeNode):Boolean{
if (_arg1 == queryProxy){
return (true);
};
if (m_pairCount == m_pairBuffer.length){
m_pairBuffer[m_pairCount] = new b2DynamicTreePair();
};
var _local2:b2DynamicTreePair = m_pairBuffer[m_pairCount];
_local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy;
_local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy;
m_pairCount++;
return (true);
};
fatAABB = m_tree.GetFatAABB(queryProxy);
m_tree.Query(QueryCallback, fatAABB);
};
m_moveBuffer.length = 0;
i = 0;
while (i < m_pairCount) {
primaryPair = m_pairBuffer[i];
userDataA = m_tree.GetUserData(primaryPair.proxyA);
userDataB = m_tree.GetUserData(primaryPair.proxyB);
callback(userDataA, userDataB);
i = (i + 1);
while (i < m_pairCount) {
pair = m_pairBuffer[i];
if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){
break;
};
i = (i + 1);
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
m_tree.RayCast(_arg1, _arg2);
}
public function CreateProxy(_arg1:b2AABB, _arg2){
var _local3:b2DynamicTreeNode = m_tree.CreateProxy(_arg1, _arg2);
m_proxyCount++;
BufferMove(_local3);
return (_local3);
}
public function GetUserData(_arg1){
return (m_tree.GetUserData(_arg1));
}
public function DestroyProxy(_arg1):void{
UnBufferMove(_arg1);
m_proxyCount--;
m_tree.DestroyProxy(_arg1);
}
public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{
var _local4:Boolean = m_tree.MoveProxy(_arg1, _arg2, _arg3);
if (_local4){
BufferMove(_arg1);
};
}
}
}//package Box2D.Collision
Section 16
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode)
package Box2D.Collision {
public class b2DynamicTreeNode {
public var aabb:b2AABB;
public var parent:b2DynamicTreeNode;
public var userData;
public var child2:b2DynamicTreeNode;
public var child1:b2DynamicTreeNode;
public function b2DynamicTreeNode(){
aabb = new b2AABB();
super();
}
public function IsLeaf():Boolean{
return ((child1 == null));
}
}
}//package Box2D.Collision
Section 17
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair)
package Box2D.Collision {
public class b2DynamicTreePair {
public var proxyA:b2DynamicTreeNode;
public var proxyB:b2DynamicTreeNode;
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var m_pointCount:int;// = 0
public var m_localPlaneNormal:b2Vec2;
public var m_type:int;
public var m_points:Array;
public var m_localPoint:b2Vec2;
public static const e_circles:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public function b2Manifold(){
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2ManifoldPoint();
_local1++;
};
m_localPlaneNormal = new b2Vec2();
m_localPoint = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
m_pointCount = _arg1.m_pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]);
_local2++;
};
m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal);
m_localPoint.SetV(_arg1.m_localPoint);
m_type = _arg1.m_type;
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
m_localPlaneNormal.SetZero();
m_localPoint.SetZero();
m_type = 0;
m_pointCount = 0;
}
public function Copy():b2Manifold{
var _local1:b2Manifold = new b2Manifold();
_local1.Set(this);
return (_local1);
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var m_localPoint:b2Vec2;
public var m_tangentImpulse:Number;
public var m_normalImpulse:Number;
public var m_id:b2ContactID;
public function b2ManifoldPoint(){
m_localPoint = new b2Vec2();
m_id = new b2ContactID();
super();
Reset();
}
public function Set(_arg1:b2ManifoldPoint):void{
m_localPoint.SetV(_arg1.m_localPoint);
m_normalImpulse = _arg1.m_normalImpulse;
m_tangentImpulse = _arg1.m_tangentImpulse;
m_id.Set(_arg1.m_id);
}
public function Reset():void{
m_localPoint.SetZero();
m_normalImpulse = 0;
m_tangentImpulse = 0;
m_id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2RayCastInput (Box2D.Collision.b2RayCastInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastInput {
public var p1:b2Vec2;
public var maxFraction:Number;
public var p2:b2Vec2;
public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
if (_arg1){
this.p1.SetV(_arg1);
};
if (_arg2){
this.p2.SetV(_arg2);
};
this.maxFraction = _arg3;
}
}
}//package Box2D.Collision
Section 22
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastOutput {
public var fraction:Number;
public var normal:b2Vec2;
public function b2RayCastOutput(){
normal = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 23
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
class b2SeparationFunction {
public var m_proxyA:b2DistanceProxy;
public var m_proxyB:b2DistanceProxy;
public var m_type:int;
public var m_axis:b2Vec2;
public var m_localPoint:b2Vec2;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public static const e_points:int = 1;
function b2SeparationFunction(){
m_localPoint = new b2Vec2();
m_axis = new b2Vec2();
super();
}
public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Mat22;
var _local20:b2Vec2;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:b2Vec2;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
m_proxyA = _arg2;
m_proxyB = _arg4;
var _local6:int = _arg1.count;
b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3))));
if (_local6 == 1){
m_type = e_points;
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
m_axis.x = (_local15 - _local13);
m_axis.y = (_local16 - _local14);
m_axis.Normalize();
} else {
if (_arg1.indexB[0] == _arg1.indexB[1]){
m_type = e_faceA;
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
m_localPoint.x = (0.5 * (_local8.x + _local9.x));
m_localPoint.y = (0.5 * (_local8.y + _local9.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
if (_arg1.indexA[0] == _arg1.indexA[0]){
m_type = e_faceB;
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
m_localPoint.x = (0.5 * (_local11.x + _local12.x));
m_localPoint.y = (0.5 * (_local11.y + _local12.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local23 = b2Math.MulX(_arg3, _local7);
_local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8));
_local25 = b2Math.MulX(_arg5, _local10);
_local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11));
_local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y));
_local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y));
_local29 = b2Math.SubtractVV(_local26, _local24);
_local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y));
_local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y));
_local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y));
_local33 = ((_local27 * _local28) - (_local32 * _local32));
_local21 = 0;
if (_local33 != 0){
_local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1);
};
_local34 = (((_local32 * _local21) + _local31) / _local28);
if (_local34 < 0){
_local34 = 0;
_local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1);
};
_local7 = new b2Vec2();
_local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x)));
_local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y)));
_local10 = new b2Vec2();
_local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x)));
_local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y)));
if ((((_local21 == 0)) || ((_local21 == 1)))){
m_type = e_faceB;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_localPoint = _local10;
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
m_type = e_faceA;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_localPoint = _local7;
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
};
};
};
};
}
public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Vec2;
switch (m_type){
case e_points:
_local3 = b2Math.MulTMV(_arg1.R, m_axis);
_local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local6 = m_proxyB.GetSupportVertex(_local4);
_local7 = b2Math.MulX(_arg1, _local5);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y));
return (_local9);
case e_faceA:
_local10 = b2Math.MulMV(_arg1.R, m_axis);
_local7 = b2Math.MulX(_arg1, m_localPoint);
_local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative());
_local6 = m_proxyB.GetSupportVertex(_local4);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y));
return (_local9);
case e_faceB:
_local10 = b2Math.MulMV(_arg2.R, m_axis);
_local8 = b2Math.MulX(_arg2, m_localPoint);
_local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local7 = b2Math.MulX(_arg1, _local5);
_local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y));
return (_local9);
default:
b2Settings.b2Assert(false);
return (0);
};
}
}
}//package Box2D.Collision
Section 24
//b2Simplex (Box2D.Collision.b2Simplex)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
class b2Simplex {
public var m_v1:b2SimplexVertex;
public var m_v2:b2SimplexVertex;
public var m_v3:b2SimplexVertex;
public var m_vertices:Array;
public var m_count:int;
function b2Simplex(){
m_v1 = new b2SimplexVertex();
m_v2 = new b2SimplexVertex();
m_v3 = new b2SimplexVertex();
m_vertices = new Array(3);
super();
m_vertices[0] = m_v1;
m_vertices[1] = m_v2;
m_vertices[2] = m_v3;
}
public function GetSearchDirection():b2Vec2{
var _local1:b2Vec2;
var _local2:Number;
switch (m_count){
case 1:
return (m_v1.w.GetNegative());
case 2:
_local1 = b2Math.SubtractVV(m_v2.w, m_v1.w);
_local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative());
if (_local2 > 0){
return (b2Math.CrossFV(1, _local1));
};
return (b2Math.CrossVF(_local1, 1));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function WriteCache(_arg1:b2SimplexCache):void{
_arg1.metric = GetMetric();
_arg1.count = uint(m_count);
var _local2:Array = m_vertices;
var _local3:int;
while (_local3 < m_count) {
_arg1.indexA[_local3] = uint(_local2[_local3].indexA);
_arg1.indexB[_local3] = uint(_local2[_local3].indexB);
_local3++;
};
}
public function GetMetric():Number{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (0);
case 1:
return (0);
case 2:
return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length());
case 3:
return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w)));
default:
b2Settings.b2Assert(false);
return (0);
};
}
public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local10:b2SimplexVertex;
var _local11:Number;
var _local12:Number;
b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3))));
m_count = _arg1.count;
var _local8:Array = m_vertices;
var _local9:int;
while (_local9 < m_count) {
_local10 = _local8[_local9];
_local10.indexA = _arg1.indexA[_local9];
_local10.indexB = _arg1.indexB[_local9];
_local6 = _arg2.GetVertex(_local10.indexA);
_local7 = _arg4.GetVertex(_local10.indexB);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local6);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
_local10.a = 0;
_local9++;
};
if (m_count > 1){
_local11 = _arg1.metric;
_local12 = GetMetric();
if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){
m_count = 0;
};
};
if (m_count == 0){
_local10 = _local8[0];
_local10.indexA = 0;
_local10.indexB = 0;
_local6 = _arg2.GetVertex(0);
_local7 = _arg4.GetVertex(0);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
m_count = 1;
};
}
public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
break;
case 1:
_arg1.SetV(m_v1.wA);
_arg2.SetV(m_v1.wB);
break;
case 2:
_arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x));
_arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y));
_arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x));
_arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y));
break;
case 3:
_arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x)));
_arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y)));
break;
default:
b2Settings.b2Assert(false);
break;
};
}
public function Solve2():void{
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local4:Number = -(((_local1.x * _local3.x) + (_local1.y * _local3.y)));
if (_local4 <= 0){
m_v1.a = 1;
m_count = 1;
return;
};
var _local5:Number = ((_local2.x * _local3.x) + (_local2.y * _local3.y));
if (_local5 <= 0){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
var _local6:Number = (1 / (_local5 + _local4));
m_v1.a = (_local5 * _local6);
m_v2.a = (_local4 * _local6);
m_count = 2;
}
public function Solve3():void{
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = m_v3.w;
var _local4:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local5:Number = b2Math.Dot(_local1, _local4);
var _local6:Number = b2Math.Dot(_local2, _local4);
var _local7:Number = _local6;
var _local8:Number = -(_local5);
var _local9:b2Vec2 = b2Math.SubtractVV(_local3, _local1);
var _local10:Number = b2Math.Dot(_local1, _local9);
var _local11:Number = b2Math.Dot(_local3, _local9);
var _local12:Number = _local11;
var _local13:Number = -(_local10);
var _local14:b2Vec2 = b2Math.SubtractVV(_local3, _local2);
var _local15:Number = b2Math.Dot(_local2, _local14);
var _local16:Number = b2Math.Dot(_local3, _local14);
var _local17:Number = _local16;
var _local18:Number = -(_local15);
var _local19:Number = b2Math.CrossVV(_local4, _local9);
var _local20:Number = (_local19 * b2Math.CrossVV(_local2, _local3));
var _local21:Number = (_local19 * b2Math.CrossVV(_local3, _local1));
var _local22:Number = (_local19 * b2Math.CrossVV(_local1, _local2));
if ((((_local8 <= 0)) && ((_local13 <= 0)))){
m_v1.a = 1;
m_count = 1;
return;
};
if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){
_local24 = (1 / (_local7 + _local8));
m_v1.a = (_local7 * _local24);
m_v2.a = (_local8 * _local24);
m_count = 2;
return;
};
if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){
_local25 = (1 / (_local12 + _local13));
m_v1.a = (_local12 * _local25);
m_v3.a = (_local13 * _local25);
m_count = 2;
m_v2.Set(m_v3);
return;
};
if ((((_local7 <= 0)) && ((_local18 <= 0)))){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
if ((((_local12 <= 0)) && ((_local17 <= 0)))){
m_v3.a = 1;
m_count = 1;
m_v1.Set(m_v3);
return;
};
if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){
_local26 = (1 / (_local17 + _local18));
m_v2.a = (_local17 * _local26);
m_v3.a = (_local18 * _local26);
m_count = 2;
m_v1.Set(m_v3);
return;
};
var _local23:Number = (1 / ((_local20 + _local21) + _local22));
m_v1.a = (_local20 * _local23);
m_v2.a = (_local21 * _local23);
m_v3.a = (_local22 * _local23);
m_count = 3;
}
public function GetClosestPoint():b2Vec2{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (new b2Vec2());
case 1:
return (m_v1.w);
case 2:
return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y))));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
}
}//package Box2D.Collision
Section 25
//b2SimplexCache (Box2D.Collision.b2SimplexCache)
package Box2D.Collision {
public class b2SimplexCache {
public var metric:Number;
public var count:uint;
public var indexB:Array;
public var indexA:Array;
public function b2SimplexCache(){
indexA = new Array(3);
indexB = new Array(3);
super();
}
}
}//package Box2D.Collision
Section 26
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
class b2SimplexVertex {
public var a:Number;
public var wA:b2Vec2;
public var wB:b2Vec2;
public var indexA:int;
public var indexB:int;
public var w:b2Vec2;
public function Set(_arg1:b2SimplexVertex):void{
wA.SetV(_arg1.wA);
wB.SetV(_arg1.wB);
w.SetV(_arg1.w);
a = _arg1.a;
indexA = _arg1.indexA;
indexB = _arg1.indexB;
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
private static var b2_toiCalls:int = 0;
private static var s_xfA:b2Transform = new b2Transform();
private static var s_distanceInput:b2DistanceInput = new b2DistanceInput();
private static var s_xfB:b2Transform = new b2Transform();
private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput();
private static var b2_toiMaxRootIters:int = 0;
private static var s_cache:b2SimplexCache = new b2SimplexCache();
private static var b2_toiRootIters:int = 0;
private static var b2_toiIters:int = 0;
private static var b2_toiMaxIters:int = 0;
private static var s_fcn:b2SeparationFunction = new b2SeparationFunction();
public static function TimeOfImpact(_arg1:b2TOIInput):Number{
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
b2_toiCalls++;
var _local2:b2DistanceProxy = _arg1.proxyA;
var _local3:b2DistanceProxy = _arg1.proxyB;
var _local4:b2Sweep = _arg1.sweepA;
var _local5:b2Sweep = _arg1.sweepB;
b2Settings.b2Assert((_local4.t0 == _local5.t0));
b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE));
var _local6:Number = (_local2.m_radius + _local3.m_radius);
var _local7:Number = _arg1.tolerance;
var _local8:Number = 0;
var _local9 = 1000;
var _local10:int;
var _local11:Number = 0;
s_cache.count = 0;
s_distanceInput.useRadii = false;
while (true) {
_local4.GetTransform(s_xfA, _local8);
_local5.GetTransform(s_xfB, _local8);
s_distanceInput.proxyA = _local2;
s_distanceInput.proxyB = _local3;
s_distanceInput.transformA = s_xfA;
s_distanceInput.transformB = s_xfB;
b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput);
if (s_distanceOutput.distance <= 0){
_local8 = 1;
break;
};
s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB);
_local12 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local12 <= 0){
_local8 = 1;
break;
};
if (_local10 == 0){
if (_local12 > _local6){
_local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6));
} else {
_local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6));
};
};
if ((_local12 - _local11) < (0.5 * _local7)){
if (_local10 == 0){
_local8 = 1;
break;
};
break;
};
_local13 = _local8;
_local14 = _local8;
_local15 = 1;
_local16 = _local12;
_local4.GetTransform(s_xfA, _local15);
_local5.GetTransform(s_xfB, _local15);
_local17 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local17 >= _local11){
_local8 = 1;
break;
};
_local18 = 0;
while (true) {
if ((_local18 & 1)){
_local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16)));
} else {
_local19 = (0.5 * (_local14 + _local15));
};
_local4.GetTransform(s_xfA, _local19);
_local5.GetTransform(s_xfB, _local19);
_local20 = s_fcn.Evaluate(s_xfA, s_xfB);
if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){
_local13 = _local19;
break;
};
if (_local20 > _local11){
_local14 = _local19;
_local16 = _local20;
} else {
_local15 = _local19;
_local17 = _local20;
};
_local18++;
b2_toiRootIters++;
if (_local18 == 50){
break;
};
};
b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18);
if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){
break;
};
_local8 = _local13;
_local10++;
b2_toiIters++;
if (_local10 == _local9){
break;
};
};
b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10);
return (_local8);
}
}
}//package Box2D.Collision
Section 28
//b2TOIInput (Box2D.Collision.b2TOIInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2TOIInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var sweepA:b2Sweep;
public var sweepB:b2Sweep;
public var tolerance:Number;
public function b2TOIInput(){
proxyA = new b2DistanceProxy();
proxyB = new b2DistanceProxy();
sweepA = new b2Sweep();
sweepB = new b2Sweep();
super();
}
}
}//package Box2D.Collision
Section 29
//b2WorldManifold (Box2D.Collision.b2WorldManifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WorldManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public function b2WorldManifold(){
m_normal = new b2Vec2();
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (_arg1.m_pointCount == 0){
return;
};
switch (_arg1.m_type){
case b2Manifold.e_circles:
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_points[0].m_localPoint;
_local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local21 = ((_local19 * _local19) + (_local20 * _local20));
if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local26 = Math.sqrt(_local21);
m_normal.x = (_local19 / _local26);
m_normal.y = (_local20 / _local26);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
_local22 = (_local15 + (_arg3 * m_normal.x));
_local23 = (_local16 + (_arg3 * m_normal.y));
_local24 = (_local17 - (_arg5 * m_normal.x));
_local25 = (_local18 - (_arg5 * m_normal.y));
m_points[0].x = (0.5 * (_local22 + _local24));
m_points[0].y = (0.5 * (_local23 + _local25));
break;
case b2Manifold.e_faceA:
_local8 = _arg2.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = _local9;
m_normal.y = _local10;
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg4.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10));
_local6++;
};
break;
case b2Manifold.e_faceB:
_local8 = _arg4.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = -(_local9);
m_normal.y = -(_local10);
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg2.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10));
_local6++;
};
break;
};
}
}
}//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:ClipVertex):void{
v.SetV(_arg1.v);
id.Set(_arg1.id);
}
}
}//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features)
package Box2D.Collision {
import Box2D.Common.*;
public class Features {
b2internal var _referenceEdge:int;
b2internal var _incidentEdge:int;
b2internal var _flip:int;
b2internal var _incidentVertex:int;
b2internal var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 32
//IBroadPhase (Box2D.Collision.IBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public interface IBroadPhase {
function GetFatAABB(_arg1):b2AABB;
function Query(_arg1:Function, _arg2:b2AABB):void;
function Rebalance(_arg1:int):void;
function GetUserData(_arg1);
function UpdatePairs(_arg1:Function):void;
function CreateProxy(_arg1:b2AABB, _arg2);
function DestroyProxy(_arg1):void;
function TestOverlap(_arg1, _arg2):Boolean;
function Validate():void;
function GetProxyCount():int;
function RayCast(_arg1:Function, _arg2:b2RayCastInput):void;
function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void;
}
}//package Box2D.Collision
Section 33
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(){
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
col1.x = (col2.y = 1);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
var _local1:b2Mat22 = new b2Mat22();
_local1.SetM(this);
return (_local1);
}
public function GetInverse(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
var _local6:Number = ((_local2 * _local5) - (_local3 * _local4));
if (_local6 != 0){
_local6 = (1 / _local6);
};
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public static function FromAngle(_arg1:Number):b2Mat22{
var _local2:b2Mat22 = new (b2Mat22);
_local2.Set(_arg1);
return (_local2);
}
public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{
var _local3:b2Mat22 = new (b2Mat22);
_local3.SetVV(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Common.Math
Section 34
//b2Mat33 (Box2D.Common.Math.b2Mat33)
package Box2D.Common.Math {
public class b2Mat33 {
public var col1:b2Vec3;
public var col2:b2Vec3;
public var col3:b2Vec3;
public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){
col1 = new b2Vec3();
col2 = new b2Vec3();
col3 = new b2Vec3();
super();
if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){
col1.SetZero();
col2.SetZero();
col3.SetZero();
} else {
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 1;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 1;
}
public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local6:Number;
_local4 = col1.x;
var _local5:Number = col2.x;
_local6 = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 0;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 0;
}
public function SetM(_arg1:b2Mat33):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
col3.SetV(_arg1.col3);
}
public function AddM(_arg1:b2Mat33):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col1.z = (col1.z + _arg1.col1.z);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
col2.z = (col2.z + _arg1.col2.z);
col3.x = (col3.x + _arg1.col3.x);
col3.y = (col3.y + _arg1.col3.y);
col3.z = (col3.z + _arg1.col3.z);
}
public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
}
public function Copy():b2Mat33{
return (new b2Mat33(col1, col2, col3));
}
public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{
var _local5:Number = col1.x;
var _local6:Number = col1.y;
var _local7:Number = col1.z;
var _local8:Number = col2.x;
var _local9:Number = col2.y;
var _local10:Number = col2.z;
var _local11:Number = col3.x;
var _local12:Number = col3.y;
var _local13:Number = col3.z;
var _local14:Number = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11))));
if (_local14 != 0){
_local14 = (1 / _local14);
};
_arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11)))));
_arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11)))));
_arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2)))));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 35
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity);
public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y));
return (_local2);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = b2Mat22.FromVV(_local3, _local4);
return (_local5);
}
public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1);
}
public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function Random():Number{
return (((Math.random() * 2) - 1));
}
public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (MaxV(_arg2, MinV(_arg1, _arg3)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
}
}//package Box2D.Common.Math
Section 36
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function Set(_arg1:b2Sweep):void{
localCenter.SetV(_arg1.localCenter);
c0.SetV(_arg1.c0);
c.SetV(_arg1.c);
a0 = _arg1.a0;
a = _arg1.a;
t0 = _arg1.t0;
}
public function Copy():b2Sweep{
var _local1:b2Sweep = new b2Sweep();
_local1.localCenter.SetV(localCenter);
_local1.c0.SetV(c0);
_local1.c.SetV(c);
_local1.a0 = a0;
_local1.a = a;
_local1.t0 = t0;
return (_local1);
}
public function GetTransform(_arg1:b2Transform, _arg2:Number):void{
_arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x));
_arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y));
var _local3:Number = (((1 - _arg2) * a0) + (_arg2 * a));
_arg1.R.Set(_local3);
var _local4:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 37
//b2Transform (Box2D.Common.Math.b2Transform)
package Box2D.Common.Math {
public class b2Transform {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2Transform):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function GetAngle():Number{
return (Math.atan2(R.col1.y, R.col1.x));
}
}
}//package Box2D.Common.Math
Section 38
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function GetNegative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function MoveToR(_arg1:Number, _arg2:b2Vec2, _arg3:Boolean=true):void{
var _local4:Number;
if (_arg3){
_local4 = DistanceTo(_arg2);
if (_local4 < _arg1){
x = _arg2.x;
y = _arg2.y;
} else {
MoveG(_arg1, AngleToR(_arg2));
};
} else {
MoveG(_arg1, AngleToR(_arg2));
};
}
public function MoveToG(_arg1:Number, _arg2:b2Vec2, _arg3:Boolean=true):void{
var _local4:Number;
if (_arg3){
_local4 = DistanceTo(_arg2);
if (_local4 < _arg1){
x = _arg2.x;
y = _arg2.y;
} else {
MoveG(_arg1, AngleToG(_arg2));
};
} else {
MoveG(_arg1, AngleToG(_arg2));
};
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function AngleToR(_arg1:b2Vec2):Number{
if ((((x == _arg1.x)) && ((y == _arg1.y)))){
return (0);
};
var _local2:Number = Math.atan(((_arg1.y - y) / (_arg1.x - x)));
if (_arg1.x >= x){
return ((_local2 + (Math.PI / 2)));
};
return ((_local2 - (Math.PI / 2)));
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function MoveR(_arg1:Number, _arg2:Number):void{
x = (x + (Math.sin(_arg2) * _arg1));
y = (y - (Math.cos(_arg2) * _arg1));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.Dot(this, _arg1.col1);
y = b2Math.Dot(this, _arg1.col2);
x = _local2;
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function SetAG(_arg1:Number, _arg2:Number):void{
x = 0;
y = 0;
MoveG(_arg1, _arg2);
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function IsValid():Boolean{
return (((b2Math.IsValid(x)) && (b2Math.IsValid(y))));
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function MoveG(_arg1:Number, _arg2:Number):void{
MoveR(_arg1, ((Math.PI / 180) * _arg2));
}
public function DistanceTo(_arg1:b2Vec2):Number{
return (Math.sqrt((((_arg1.x - x) * (_arg1.x - x)) + ((_arg1.y - y) * (_arg1.y - y)))));
}
public function AngleToG(_arg1:b2Vec2):Number{
if ((((x == _arg1.x)) && ((y == _arg1.y)))){
return (0);
};
var _local2:Number = ((Math.atan(((_arg1.y - y) / (_arg1.x - x))) * 180) / Math.PI);
if (_arg1.x >= x){
return ((_local2 + 90));
};
return ((_local2 - 90));
}
public function SetAR(_arg1:Number, _arg2:Number):void{
x = 0;
y = 0;
MoveR(_arg1, _arg2);
}
public function AngleG():Number{
var _local1:b2Vec2 = new b2Vec2();
return (_local1.AngleToG(this));
}
public function AngleR():Number{
var _local1:b2Vec2 = new b2Vec2();
return (_local1.AngleToR(this));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 39
//b2Vec3 (Box2D.Common.Math.b2Vec3)
package Box2D.Common.Math {
public class b2Vec3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
z = -(z);
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
z = (z * _arg1);
}
public function Add(_arg1:b2Vec3):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
z = (z + _arg1.z);
}
public function SetZero():void{
x = (y = (z = 0));
}
public function GetNegative():b2Vec3{
return (new b2Vec3(-(x), -(y), -(z)));
}
public function SetV(_arg1:b2Vec3):void{
x = _arg1.x;
y = _arg1.y;
z = _arg1.z;
}
public function Copy():b2Vec3{
return (new b2Vec3(x, y, z));
}
public function Subtract(_arg1:b2Vec3):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
z = (z - _arg1.z);
}
}
}//package Box2D.Common.Math
Section 40
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return ((((_r << 16) | (_g << 8)) | _b));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 41
//b2internal (Box2D.Common.b2internal)
package Box2D.Common {
public namespace b2internal = "http://www.box2d.org/ns/b2internal";
}//package Box2D.Common
Section 42
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
public class b2Settings {
public static const b2_polygonRadius:Number = (2 * b2_linearSlop);
public static const b2_pi:Number = 3.14159265358979;
public static const b2_aabbExtension:Number = 0.1;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_maxTranslationSquared:Number = 4;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_maxRotation:Number = 1.5707963267949;
public static const b2_maxRotationSquared:Number = 2.46740110027234;
public static const b2_angularSleepTolerance:Number = 0.0349065850398866;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxTOIJointsPerIsland:int = 32;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_velocityThreshold:Number = 1;
public static const USHRT_MAX:int = 0xFFFF;
public static const VERSION:String = "2.1alpha";
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTranslation:Number = 2;
public static const b2_aabbMultiplier:Number = 2;
public static const b2_maxLinearCorrection:Number = 0.2;
public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{
return (Math.sqrt((_arg1 * _arg2)));
}
public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2Assert(_arg1:Boolean):void{
if (!_arg1){
throw ("Assertion Failed");
};
}
}
}//package Box2D.Common
Section 43
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2CircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
b2internal var m_prev:b2Contact;
b2internal var m_next:b2Contact;
b2internal var m_oldManifold:b2Manifold;
b2internal var m_manifold:b2Manifold;
b2internal var m_fixtureB:b2Fixture;
b2internal var m_fixtureA:b2Fixture;
b2internal var m_nodeA:b2ContactEdge;
b2internal var m_flags:uint;
b2internal var m_toi:Number;
b2internal var m_nodeB:b2ContactEdge;
b2internal static var e_sensorFlag:uint = 1;
private static var s_input:b2TOIInput = new b2TOIInput();
b2internal static var e_touchingFlag:uint = 16;
b2internal static var e_enabledFlag:uint = 32;
b2internal static var e_continuousFlag:uint = 2;
b2internal static var e_toiFlag:uint = 8;
b2internal static var e_islandFlag:uint = 4;
b2internal static var e_filterFlag:uint = 64;
public function b2Contact(){
m_nodeA = new b2ContactEdge();
m_nodeB = new b2ContactEdge();
m_manifold = new b2Manifold();
m_oldManifold = new b2Manifold();
super();
}
public function IsContinuous():Boolean{
return (((m_flags & e_continuousFlag) == e_continuousFlag));
}
public function GetNext():b2Contact{
return (m_next);
}
public function FlagForFiltering():void{
m_flags = (m_flags | e_filterFlag);
}
public function IsEnabled():Boolean{
return (((m_flags & e_enabledFlag) == e_enabledFlag));
}
public function SetSensor(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_sensorFlag);
} else {
m_flags = (m_flags & ~(e_sensorFlag));
};
}
public function SetEnabled(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_enabledFlag);
} else {
m_flags = (m_flags & ~(e_enabledFlag));
};
}
public function IsSensor():Boolean{
return (((m_flags & e_sensorFlag) == e_sensorFlag));
}
public function GetManifold():b2Manifold{
return (m_manifold);
}
b2internal function Update(_arg1:b2ContactListener):void{
var _local8:b2Shape;
var _local9:b2Shape;
var _local10:b2Transform;
var _local11:b2Transform;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2ContactID;
var _local15:int;
var _local16:b2ManifoldPoint;
var _local2:b2Manifold = m_oldManifold;
m_oldManifold = m_manifold;
m_manifold = _local2;
m_flags = (m_flags | e_enabledFlag);
var _local3:Boolean;
var _local4 = ((m_flags & e_touchingFlag) == e_touchingFlag);
var _local5:b2Body = m_fixtureA.m_body;
var _local6:b2Body = m_fixtureB.m_body;
var _local7:Boolean = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb);
if ((m_flags & e_sensorFlag)){
if (_local7){
_local8 = m_fixtureA.GetShape();
_local9 = m_fixtureB.GetShape();
_local10 = _local5.GetTransform();
_local11 = _local6.GetTransform();
_local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11);
};
m_manifold.m_pointCount = 0;
} else {
if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
} else {
m_flags = (m_flags & ~(e_continuousFlag));
};
if (_local7){
Evaluate();
_local3 = (m_manifold.m_pointCount > 0);
_local12 = 0;
while (_local12 < m_manifold.m_pointCount) {
_local13 = m_manifold.m_points[_local12];
_local13.m_normalImpulse = 0;
_local13.m_tangentImpulse = 0;
_local14 = _local13.m_id;
_local15 = 0;
while (_local15 < m_oldManifold.m_pointCount) {
_local16 = m_oldManifold.m_points[_local15];
if (_local16.m_id.key == _local14.key){
_local13.m_normalImpulse = _local16.m_normalImpulse;
_local13.m_tangentImpulse = _local16.m_tangentImpulse;
break;
};
_local15++;
};
_local12++;
};
} else {
m_manifold.m_pointCount = 0;
};
if (_local3 != _local4){
_local5.SetAwake(true);
_local6.SetAwake(true);
};
};
if (_local3){
m_flags = (m_flags | e_touchingFlag);
} else {
m_flags = (m_flags & ~(e_touchingFlag));
};
if ((((_local4 == false)) && ((_local3 == true)))){
_arg1.BeginContact(this);
};
if ((((_local4 == true)) && ((_local3 == false)))){
_arg1.EndContact(this);
};
if ((m_flags & e_sensorFlag) == 0){
_arg1.PreSolve(this, m_oldManifold);
};
}
public function GetWorldManifold(_arg1:b2WorldManifold):void{
var _local2:b2Body = m_fixtureA.GetBody();
var _local3:b2Body = m_fixtureB.GetBody();
var _local4:b2Shape = m_fixtureA.GetShape();
var _local5:b2Shape = m_fixtureB.GetShape();
_arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius);
}
public function IsTouching():Boolean{
return (((m_flags & e_touchingFlag) == e_touchingFlag));
}
public function GetFixtureA():b2Fixture{
return (m_fixtureA);
}
public function GetFixtureB():b2Fixture{
return (m_fixtureB);
}
b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{
m_flags = e_enabledFlag;
if (((!(_arg1)) || (!(_arg2)))){
m_fixtureA = null;
m_fixtureB = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_sensorFlag);
};
var _local3:b2Body = _arg1.GetBody();
var _local4:b2Body = _arg2.GetBody();
if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
};
m_fixtureA = _arg1;
m_fixtureB = _arg2;
m_manifold.m_pointCount = 0;
m_prev = null;
m_next = null;
m_nodeA.contact = null;
m_nodeA.prev = null;
m_nodeA.next = null;
m_nodeA.other = null;
m_nodeB.contact = null;
m_nodeB.prev = null;
m_nodeB.next = null;
m_nodeB.other = null;
}
b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{
s_input.proxyA.Set(m_fixtureA.GetShape());
s_input.proxyB.Set(m_fixtureB.GetShape());
s_input.sweepA = _arg1;
s_input.sweepB = _arg2;
s_input.tolerance = b2Settings.b2_linearSlop;
return (b2TimeOfImpact.TimeOfImpact(s_input));
}
b2internal function Evaluate():void{
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var type:int;
public var normalMass:b2Mat22;
public var K:b2Mat22;
public var manifold:b2Manifold;
public var radius:Number;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var points:Array;
public var localPoint:b2Vec2;
public var pointCount:int;
public var normal:b2Vec2;
public var restitution:Number;
public var localPlaneNormal:b2Vec2;
public var friction:Number;
public function b2ContactConstraint(){
localPlaneNormal = new b2Vec2();
localPoint = new b2Vec2();
normal = new b2Vec2();
normalMass = new b2Mat22();
K = new b2Mat22();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var localPoint:b2Vec2;
public var normalImpulse:Number;
public var rA:b2Vec2;
public var rB:b2Vec2;
public var tangentImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var normalMass:Number;
public var velocityBias:Number;
public function b2ContactConstraintPoint(){
localPoint = new b2Vec2();
rA = new b2Vec2();
rB = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactFactory {
private var m_allocator;
private var m_registers:Array;
public function b2ContactFactory(_arg1){
m_allocator = _arg1;
InitializeRegisters();
}
b2internal function InitializeRegisters():void{
var _local2:int;
m_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
m_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
public function Destroy(_arg1:b2Contact):void{
if (_arg1.m_manifold.m_pointCount > 0){
_arg1.m_fixtureA.m_body.SetAwake(true);
_arg1.m_fixtureB.m_body.SetAwake(true);
};
var _local2:int = _arg1.m_fixtureA.GetType();
var _local3:int = _arg1.m_fixtureB.GetType();
var _local4:b2ContactRegister = m_registers[_local2][_local3];
_local4.poolCount++;
_arg1.m_next = _local4.pool;
_local4.pool = _arg1;
var _local5:Function = _local4.destroyFcn;
_local5(_arg1, m_allocator);
}
b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
m_registers[_arg3][_arg4].createFcn = _arg1;
m_registers[_arg3][_arg4].destroyFcn = _arg2;
m_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
m_registers[_arg4][_arg3].createFcn = _arg1;
m_registers[_arg4][_arg3].destroyFcn = _arg2;
m_registers[_arg4][_arg3].primary = false;
};
}
public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{
var _local6:b2Contact;
var _local3:int = _arg1.GetType();
var _local4:int = _arg2.GetType();
var _local5:b2ContactRegister = m_registers[_local3][_local4];
if (_local5.pool){
_local6 = _local5.pool;
_local5.pool = _local6.m_next;
_local5.poolCount--;
_local6.Reset(_arg1, _arg2);
return (_local6);
};
var _local7:Function = _local5.createFcn;
if (_local7 != null){
if (_local5.primary){
_local6 = _local7(m_allocator);
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local6 = _local7(m_allocator);
_local6.Reset(_arg2, _arg1);
return (_local6);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var poolCount:int;
public var createFcn:Function;
public var destroyFcn:Function;
public var pool:b2Contact;
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactSolver {
private var m_constraintCount:int;
b2internal var m_constraints:Array;
private var m_allocator;
private var m_step:b2TimeStep;
private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold();
private static var s_worldManifold:b2WorldManifold = new b2WorldManifold();
public function b2ContactSolver(){
m_step = new b2TimeStep();
m_constraints = new Array();
super();
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.bodyA;
_local8 = _local6.bodyB;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2ContactConstraint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:int;
var _local13:b2ContactConstraintPoint;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:Number = 0;
var _local3:int;
while (_local3 < m_constraintCount) {
_local4 = m_constraints[_local3];
_local5 = _local4.bodyA;
_local6 = _local4.bodyB;
_local7 = (_local5.m_mass * _local5.m_invMass);
_local8 = (_local5.m_mass * _local5.m_invI);
_local9 = (_local6.m_mass * _local6.m_invMass);
_local10 = (_local6.m_mass * _local6.m_invI);
s_psm.Initialize(_local4);
_local11 = s_psm.m_normal;
_local12 = 0;
while (_local12 < _local4.pointCount) {
_local13 = _local4.points[_local12];
_local14 = s_psm.m_points[_local12];
_local15 = s_psm.m_separations[_local12];
_local16 = (_local14.x - _local5.m_sweep.c.x);
_local17 = (_local14.y - _local5.m_sweep.c.y);
_local18 = (_local14.x - _local6.m_sweep.c.x);
_local19 = (_local14.y - _local6.m_sweep.c.y);
_local2 = ((_local2 < _local15)) ? _local2 : _local15;
_local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0);
_local21 = (-(_local13.equalizedMass) * _local20);
_local22 = (_local21 * _local11.x);
_local23 = (_local21 * _local11.y);
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22))));
_local5.SynchronizeTransform();
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22))));
_local6.SynchronizeTransform();
_local12++;
};
_local3++;
};
return ((_local2 > (-1.5 * b2Settings.b2_linearSlop)));
}
public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local11:b2Shape;
var _local12:b2Shape;
var _local13:Number;
var _local14:Number;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Manifold;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2ContactConstraint;
var _local29:uint;
var _local30:b2ManifoldPoint;
var _local31:b2ContactConstraintPoint;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:b2ContactConstraintPoint;
var _local49:b2ContactConstraintPoint;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local58:Number;
var _local59:Number;
var _local60:Number;
var _local61:Number;
m_step.Set(_arg1);
m_allocator = _arg4;
m_constraintCount = _arg3;
while (m_constraints.length < m_constraintCount) {
m_constraints[m_constraints.length] = new b2ContactConstraint();
};
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local9 = _local5.m_fixtureA;
_local10 = _local5.m_fixtureB;
_local11 = _local9.m_shape;
_local12 = _local10.m_shape;
_local13 = _local11.m_radius;
_local14 = _local12.m_radius;
_local15 = _local9.m_body;
_local16 = _local10.m_body;
_local17 = _local5.GetManifold();
_local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction());
_local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution());
_local20 = _local15.m_linearVelocity.x;
_local21 = _local15.m_linearVelocity.y;
_local22 = _local16.m_linearVelocity.x;
_local23 = _local16.m_linearVelocity.y;
_local24 = _local15.m_angularVelocity;
_local25 = _local16.m_angularVelocity;
b2Settings.b2Assert((_local17.m_pointCount > 0));
s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14);
_local26 = s_worldManifold.m_normal.x;
_local27 = s_worldManifold.m_normal.y;
_local28 = m_constraints[_local6];
_local28.bodyA = _local15;
_local28.bodyB = _local16;
_local28.manifold = _local17;
_local28.normal.x = _local26;
_local28.normal.y = _local27;
_local28.pointCount = _local17.m_pointCount;
_local28.friction = _local18;
_local28.restitution = _local19;
_local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x;
_local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y;
_local28.localPoint.x = _local17.m_localPoint.x;
_local28.localPoint.y = _local17.m_localPoint.y;
_local28.radius = (_local13 + _local14);
_local28.type = _local17.m_type;
_local29 = 0;
while (_local29 < _local28.pointCount) {
_local30 = _local17.m_points[_local29];
_local31 = _local28.points[_local29];
_local31.normalImpulse = _local30.m_normalImpulse;
_local31.tangentImpulse = _local30.m_tangentImpulse;
_local31.localPoint.SetV(_local30.m_localPoint);
_local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x));
_local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y));
_local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x));
_local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y));
_local36 = ((_local32 * _local27) - (_local33 * _local26));
_local37 = ((_local34 * _local27) - (_local35 * _local26));
_local36 = (_local36 * _local36);
_local37 = (_local37 * _local37);
_local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37));
_local31.normalMass = (1 / _local38);
_local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass));
_local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37)));
_local31.equalizedMass = (1 / _local39);
_local40 = _local27;
_local41 = -(_local26);
_local42 = ((_local32 * _local41) - (_local33 * _local40));
_local43 = ((_local34 * _local41) - (_local35 * _local40));
_local42 = (_local42 * _local42);
_local43 = (_local43 * _local43);
_local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43));
_local31.tangentMass = (1 / _local44);
_local31.velocityBias = 0;
_local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33));
_local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32));
_local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47));
};
_local29++;
};
if (_local28.pointCount == 2){
_local48 = _local28.points[0];
_local49 = _local28.points[1];
_local50 = _local15.m_invMass;
_local51 = _local15.m_invI;
_local52 = _local16.m_invMass;
_local53 = _local16.m_invI;
_local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26));
_local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26));
_local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26));
_local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26));
_local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55));
_local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57));
_local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57));
_local61 = 100;
if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){
_local28.K.col1.Set(_local58, _local60);
_local28.K.col2.Set(_local60, _local59);
_local28.K.GetInverse(_local28.normalMass);
} else {
_local28.pointCount = 1;
};
};
_local6++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:b2Mat22;
var _local23:b2Vec2;
var _local25:b2ContactConstraint;
var _local26:b2Body;
var _local27:b2Body;
var _local28:Number;
var _local29:Number;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:int;
var _local43:b2ContactConstraintPoint;
var _local44:b2ContactConstraintPoint;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:Number;
var _local49:Number;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local24:int;
while (_local24 < m_constraintCount) {
_local25 = m_constraints[_local24];
_local26 = _local25.bodyA;
_local27 = _local25.bodyB;
_local28 = _local26.m_angularVelocity;
_local29 = _local27.m_angularVelocity;
_local30 = _local26.m_linearVelocity;
_local31 = _local27.m_linearVelocity;
_local32 = _local26.m_invMass;
_local33 = _local26.m_invI;
_local34 = _local27.m_invMass;
_local35 = _local27.m_invI;
_local36 = _local25.normal.x;
_local37 = _local25.normal.y;
_local38 = _local37;
_local39 = -(_local36);
_local40 = _local25.friction;
_local1 = 0;
while (_local1 < _local25.pointCount) {
_local2 = _local25.points[_local1];
_local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local10 = ((_local7 * _local38) + (_local8 * _local39));
_local11 = (_local2.tangentMass * -(_local10));
_local12 = (_local40 * _local2.normalImpulse);
_local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12);
_local11 = (_local13 - _local2.tangentImpulse);
_local14 = (_local11 * _local38);
_local15 = (_local11 * _local39);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.tangentImpulse = _local13;
_local1++;
};
_local42 = _local25.pointCount;
if (_local25.pointCount == 1){
_local2 = _local25.points[0];
_local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local9 = ((_local7 * _local36) + (_local8 * _local37));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local13 = (_local2.normalImpulse + _local11);
_local13 = ((_local13 > 0)) ? _local13 : 0;
_local11 = (_local13 - _local2.normalImpulse);
_local14 = (_local11 * _local36);
_local15 = (_local11 * _local37);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.normalImpulse = _local13;
} else {
_local43 = _local25.points[0];
_local44 = _local25.points[1];
_local45 = _local43.normalImpulse;
_local46 = _local44.normalImpulse;
_local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y));
_local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x));
_local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y));
_local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x));
_local51 = ((_local47 * _local36) + (_local48 * _local37));
_local52 = ((_local49 * _local36) + (_local50 * _local37));
_local53 = (_local51 - _local43.velocityBias);
_local54 = (_local52 - _local44.velocityBias);
_local22 = _local25.K;
_local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46)));
_local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46)));
_local55 = 0.001;
while (true) {
_local22 = _local25.normalMass;
_local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54)));
_local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54)));
if ((((_local56 >= 0)) && ((_local57 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = (-(_local43.normalMass) * _local53);
_local57 = 0;
_local51 = 0;
_local52 = ((_local25.K.col1.y * _local56) + _local54);
if ((((_local56 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = (-(_local44.normalMass) * _local54);
_local51 = ((_local25.K.col2.x * _local57) + _local53);
_local52 = 0;
if ((((_local57 >= 0)) && ((_local51 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = 0;
_local51 = _local53;
_local52 = _local54;
if ((((_local51 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
break;
};
};
_local26.m_angularVelocity = _local28;
_local27.m_angularVelocity = _local29;
_local24++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.m_points[_local4];
_local6 = _local2.points[_local4];
_local5.m_normalImpulse = _local6.normalImpulse;
_local5.m_tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2EdgeAndCircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2EdgeAndCircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.m_body;
var _local2:b2Body = m_fixtureB.m_body;
b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndCircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndEdgeContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf);
}
private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndEdgeContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolygonContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2PositionSolverManifold {
public var m_points:Array;
public var m_normal:b2Vec2;
public var m_separations:Array;
private static var circlePointA:b2Vec2 = new b2Vec2();
private static var circlePointB:b2Vec2 = new b2Vec2();
function b2PositionSolverManifold(){
m_normal = new b2Vec2();
m_separations = new Array(b2Settings.b2_maxManifoldPoints);
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2ContactConstraint):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
b2Settings.b2Assert((_arg1.pointCount > 0));
switch (_arg1.type){
case b2Manifold.e_circles:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.points[0].localPoint;
_local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local16 = Math.sqrt(_local15);
m_normal.x = (_local13 / _local16);
m_normal.y = (_local14 / _local16);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
m_points[0].x = (0.5 * (_local9 + _local11));
m_points[0].y = (0.5 * (_local10 + _local12));
m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius);
break;
case b2Manifold.e_faceA:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].x = _local3;
m_points[_local2].y = _local4;
_local2++;
};
break;
case b2Manifold.e_faceB:
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyA.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].Set(_local3, _local4);
_local2++;
};
m_normal.x = (m_normal.x * -1);
m_normal.y = (m_normal.y * -1);
break;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2Controller (Box2D.Dynamics.Controllers.b2Controller)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Controller {
b2internal var m_world:b2World;
b2internal var m_prev:b2Controller;
b2internal var m_next:b2Controller;
protected var m_bodyList:b2ControllerEdge;
protected var m_bodyCount:int;
public function AddBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = new b2ControllerEdge();
_local2.controller = this;
_local2.body = _arg1;
_local2.nextBody = m_bodyList;
_local2.prevBody = null;
m_bodyList = _local2;
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2;
};
m_bodyCount++;
_local2.nextController = _arg1.m_controllerList;
_local2.prevController = null;
_arg1.m_controllerList = _local2;
if (_local2.nextController){
_local2.nextController.prevController = _local2;
};
_arg1.m_controllerCount++;
}
public function Draw(_arg1:b2DebugDraw):void{
}
public function RemoveBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = _arg1.m_controllerList;
while (((_local2) && (!((_local2.controller == this))))) {
_local2 = _local2.nextController;
};
if (_local2.prevBody){
_local2.prevBody.nextBody = _local2.nextBody;
};
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2.prevBody;
};
if (_local2.nextController){
_local2.nextController.prevController = _local2.prevController;
};
if (_local2.prevController){
_local2.prevController.nextController = _local2.nextController;
};
if (m_bodyList == _local2){
m_bodyList = _local2.nextBody;
};
if (_arg1.m_controllerList == _local2){
_arg1.m_controllerList = _local2.nextController;
};
_arg1.m_controllerCount--;
m_bodyCount--;
}
public function GetNext():b2Controller{
return (m_next);
}
public function Clear():void{
while (m_bodyList) {
RemoveBody(m_bodyList.body);
};
}
public function Step(_arg1:b2TimeStep):void{
}
public function GetBodyList():b2ControllerEdge{
return (m_bodyList);
}
public function GetWorld():b2World{
return (m_world);
}
}
}//package Box2D.Dynamics.Controllers
Section 57
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
public class b2ControllerEdge {
public var body:b2Body;
public var nextBody:b2ControllerEdge;
public var nextController:b2ControllerEdge;
public var prevBody:b2ControllerEdge;
public var prevController:b2ControllerEdge;
public var controller:b2Controller;
}
}//package Box2D.Dynamics.Controllers
Section 58
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_length:Number;
private var m_mass:Number;
private var m_bias:Number;
private var m_gamma:Number;
private var m_u:b2Vec2;
private var m_impulse:Number;
private var m_dampingRatio:Number;
private var m_frequencyHz:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetLength(_arg1:Number):void{
m_length = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = ((_local13)!=0) ? (1 / _local13) : 0;
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (_local13 + m_gamma);
m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0;
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
public function GetLength():Number{
return (m_length);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5);
var _local11:Number = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6);
var _local12:Number = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local12);
_local11 = (_local11 / _local12);
var _local13:Number = (_local12 - m_length);
_local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local14:Number = (-(m_mass) * _local13);
m_u.Set(_local10, _local11);
var _local15:Number = (_local14 * m_u.x);
var _local16:Number = (_local14 * m_u.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
_local3 = m_bodyA;
_local4 = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchorB:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2FrictionJoint extends b2Joint {
private var m_maxTorque:Number;
private var m_angularImpulse:Number;
public var m_linearMass:b2Mat22;
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
public var m_angularMass:Number;
private var m_maxForce:Number;
private var m_linearImpulse:b2Vec2;
public function b2FrictionJoint(_arg1:b2FrictionJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_linearMass = new b2Mat22();
m_linearImpulse = new b2Vec2();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_linearMass.SetZero();
m_angularMass = 0;
m_linearImpulse.SetZero();
m_angularImpulse = 0;
m_maxForce = _arg1.maxForce;
m_maxTorque = _arg1.maxTorque;
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local13:Number;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = new b2Mat22();
_local14.col1.x = (_local10 + _local11);
_local14.col2.x = 0;
_local14.col1.y = 0;
_local14.col2.y = (_local10 + _local11);
_local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7));
_local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7));
_local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7));
_local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6));
_local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9));
_local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9));
_local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9));
_local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8));
_local14.GetInverse(m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > 0){
m_angularMass = (1 / m_angularMass);
};
if (_arg1.warmStarting){
m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio);
m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio);
m_angularImpulse = (m_angularImpulse * _arg1.dtRatio);
_local15 = m_linearImpulse;
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse)));
} else {
m_linearImpulse.SetZero();
m_angularImpulse = 0;
};
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_angularImpulse));
}
public function SetMaxTorque(_arg1:Number):void{
m_maxTorque = _arg1;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
public function GetMaxTorque():Number{
return (m_maxTorque);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local18:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local19:Number = (_local9 - _local7);
var _local20:Number = (-(m_angularMass) * _local19);
var _local21:Number = m_angularImpulse;
_local18 = (_arg1.dt * m_maxTorque);
m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18);
_local20 = (m_angularImpulse - _local21);
_local7 = (_local7 - (_local12 * _local20));
_local9 = (_local9 + (_local13 * _local20));
var _local22:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local23:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local24:b2Vec2 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23)));
var _local25:b2Vec2 = m_linearImpulse.Copy();
m_linearImpulse.Add(_local24);
_local18 = (_arg1.dt * m_maxForce);
if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){
m_linearImpulse.Normalize();
m_linearImpulse.Multiply(_local18);
};
_local24 = b2Math.SubtractVV(m_linearImpulse, _local25);
_local6.x = (_local6.x - (_local10 * _local24.x));
_local6.y = (_local6.y - (_local10 * _local24.y));
_local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x))));
_local8.x = (_local8.x + (_local11 * _local24.x));
_local8.y = (_local8.y + (_local11 * _local24.y));
_local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x))));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y)));
}
public function GetMaxForce():Number{
return (m_maxForce);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2FrictionJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var maxTorque:Number;
public var maxForce:Number;
public var localAnchorB:b2Vec2;
public function b2FrictionJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_frictionJoint;
maxForce = 0;
maxTorque = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
private var m_ground2:b2Body;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_ratio:Number;
private var m_mass:Number;
private var m_impulse:Number;
private var m_prismatic2:b2PrismaticJoint;
private var m_ground1:b2Body;
private var m_revolute1:b2RevoluteJoint;
private var m_revolute2:b2RevoluteJoint;
private var m_prismatic1:b2PrismaticJoint;
private var m_constant:Number;
private var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.GetBodyA();
m_bodyA = _arg1.joint1.GetBodyB();
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.GetBodyA();
m_bodyB = _arg1.joint2.GetBodyB();
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_impulse = 0;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
_local4 = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angularA = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearA.Set(-(_local6), -(_local7));
m_J.angularA = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angularB = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angularB = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = ((_local14 > 0)) ? (1 / _local14) : 0;
if (_arg1.warmStarting){
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = (-(m_mass) * _local4);
m_impulse = (m_impulse + _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB));
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function SetRatio(_arg1:Number):void{
m_ratio = _arg1;
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local5:Number;
var _local6:Number;
var _local2:Number = 0;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
if (m_revolute1){
_local5 = m_revolute1.GetJointAngle();
} else {
_local5 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local6 = m_revolute2.GetJointAngle();
} else {
_local6 = m_prismatic2.GetJointTranslation();
};
var _local7:Number = (m_constant - (_local5 + (m_ratio * _local6)));
var _local8:Number = (-(m_mass) * _local7);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((_local2 < b2Settings.b2_linearSlop));
}
override public function GetReactionTorque(_arg1:Number):Number{
var _local2:b2Mat22 = m_bodyB.m_xf.R;
var _local3:Number = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x);
var _local4:Number = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y);
var _local5:Number = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4));
_local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4));
_local3 = _local5;
var _local6:Number = (m_impulse * m_J.linearB.x);
var _local7:Number = (m_impulse * m_J.linearB.y);
return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6))));
}
public function GetRatio():Number{
return (m_ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var angularB:Number;
public var linearA:b2Vec2;
public var linearB:b2Vec2;
public var angularA:Number;
public function b2Jacobian(){
linearA = new b2Vec2();
linearB = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linearA.SetV(_arg1);
angularA = _arg2;
linearB.SetV(_arg3);
angularB = _arg4;
}
public function SetZero():void{
linearA.SetZero();
angularA = 0;
linearB.SetZero();
angularB = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Joint {
b2internal var m_islandFlag:Boolean;
b2internal var m_prev:b2Joint;
b2internal var m_invMassA:Number;
b2internal var m_localCenterA:b2Vec2;
b2internal var m_type:int;
b2internal var m_bodyA:b2Body;
b2internal var m_bodyB:b2Body;
b2internal var m_edgeA:b2JointEdge;
b2internal var m_edgeB:b2JointEdge;
b2internal var m_next:b2Joint;
private var m_userData;
b2internal var m_invMassB:Number;
b2internal var m_localCenterB:b2Vec2;
b2internal var m_invIB:Number;
b2internal var m_collideConnected:Boolean;
b2internal var m_invIA:Number;
b2internal static const e_prismaticJoint:int = 2;
b2internal static const e_weldJoint:int = 8;
b2internal static const e_equalLimits:int = 3;
b2internal static const e_frictionJoint:int = 9;
b2internal static const e_lineJoint:int = 7;
b2internal static const e_gearJoint:int = 6;
b2internal static const e_atUpperLimit:int = 2;
b2internal static const e_atLowerLimit:int = 1;
b2internal static const e_revoluteJoint:int = 1;
b2internal static const e_inactiveLimit:int = 0;
b2internal static const e_pulleyJoint:int = 4;
b2internal static const e_unknownJoint:int = 0;
b2internal static const e_distanceJoint:int = 3;
b2internal static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_edgeA = new b2JointEdge();
m_edgeB = new b2JointEdge();
m_localCenterA = new b2Vec2();
m_localCenterB = new b2Vec2();
super();
b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB)));
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_bodyA = _arg1.bodyA;
m_bodyB = _arg1.bodyB;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetBodyB():b2Body{
return (m_bodyB);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetAnchorA():b2Vec2{
return (null);
}
public function GetType():int{
return (m_type);
}
public function GetAnchorB():b2Vec2{
return (null);
}
public function GetBodyA():b2Body{
return (m_bodyA);
}
public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce(_arg1:Number):b2Vec2{
return (null);
}
b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (false);
}
public function IsActive():Boolean{
return (((m_bodyA.IsActive()) && (m_bodyB.IsActive())));
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function FinalizeVelocityConstraints():void{
}
b2internal static function Destroy(_arg1:b2Joint, _arg2):void{
}
b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_lineJoint:
_local3 = new b2LineJoint((_arg1 as b2LineJointDef));
break;
case e_weldJoint:
_local3 = new b2WeldJoint((_arg1 as b2WeldJointDef));
break;
case e_frictionJoint:
_local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var bodyB:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var bodyA:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
bodyA = null;
bodyB = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package Box2D.Dynamics.Joints
Section 68
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2LineJoint extends b2Joint {
private var m_a1:Number;
private var m_a2:Number;
private var m_perp:b2Vec2;
private var m_lowerTranslation:Number;
b2internal var m_localXAxis1:b2Vec2;
private var m_impulse:b2Vec2;
private var m_enableLimit:Boolean;
private var m_maxMotorForce:Number;
private var m_localYAxis1:b2Vec2;
private var m_s2:Number;
private var m_axis:b2Vec2;
private var m_motorMass:Number;
private var m_s1:Number;
private var m_upperTranslation:Number;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_limitState:int;
private var m_motorImpulse:Number;
private var m_motorSpeed:Number;
private var m_enableMotor:Boolean;
private var m_K:b2Mat22;
public function b2LineJoint(_arg1:b2LineJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat22();
m_impulse = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:b2Vec2;
var _local19:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local14 = (m_motorMass * (m_motorSpeed - _local13));
_local15 = m_motorImpulse;
_local16 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16);
_local14 = (m_motorImpulse - _local15);
_local8 = (_local14 * m_axis.x);
_local9 = (_local14 * m_axis.y);
_local10 = (_local14 * m_a1);
_local11 = (_local14 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local18 = m_impulse.Copy();
_local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17));
m_impulse.Add(_local19);
if (m_limitState == e_atLowerLimit){
m_impulse.y = b2Math.Max(m_impulse.y, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.y = b2Math.Min(m_impulse.y, 0);
};
};
_local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x));
if (m_K.col1.x != 0){
_local21 = ((_local20 / m_K.col1.x) + _local18.x);
} else {
_local21 = _local18.x;
};
m_impulse.x = _local21;
_local19.x = (m_impulse.x - _local18.x);
_local19.y = (m_impulse.y - _local18.y);
_local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x));
_local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y));
_local10 = ((_local19.x * m_s1) + (_local19.y * m_a1));
_local11 = ((_local19.x * m_s2) + (_local19.y * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
if (m_K.col1.x != 0){
_local22 = (-(_local12) / m_K.col1.x);
} else {
_local22 = 0;
};
m_impulse.x = (m_impulse.x + _local22);
_local8 = (_local22 * m_perp.x);
_local9 = (_local22 * m_perp.y);
_local10 = (_local22 * m_s1);
_local11 = (_local22 * m_s2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local34 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local34);
_local18 = true;
} else {
if (_local34 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local34);
_local18 = true;
} else {
if (_local34 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local34 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec2 = new b2Vec2();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = 0;
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve(_local28, -(_local29), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
if (_local35 != 0){
_local36 = (-(_local29) / _local35);
} else {
_local36 = 0;
};
_local28.x = _local36;
_local28.y = 0;
};
var _local30:Number = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x));
var _local31:Number = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y));
var _local32:Number = ((_local28.x * m_s1) + (_local28.y * m_a1));
var _local33:Number = ((_local28.x * m_s2) + (_local28.y * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local30));
_local6.y = (_local6.y - (m_invMassA * _local31));
_local7 = (_local7 - (m_invIA * _local32));
_local8.x = (_local8.x + (m_invMassB * _local30));
_local8.y = (_local8.y + (m_invMassB * _local31));
_local9 = (_local9 + (m_invIB * _local33));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0;
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.y = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.y = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.y = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y));
_local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1));
_local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetMaxMotorForce():Number{
return (m_maxMotorForce);
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2LineJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var localAxisA:b2Vec2;
public var enableLimit:Boolean;
public var motorSpeed:Number;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2LineJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_lineJoint;
localAxisA.Set(1, 0);
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K2:b2Mat22;
private var K1:b2Mat22;
private var m_beta:Number;
private var K:b2Mat22;
private var m_target:b2Vec2;
private var m_gamma:Number;
private var m_mass:b2Mat22;
private var m_impulse:b2Vec2;
private var m_localAnchor:b2Vec2;
private var m_C:b2Vec2;
private var m_maxForce:Number;
private var m_dampingRatio:Number;
private var m_frequencyHz:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local4:b2Mat22;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_bodyB.m_xf.position.x);
var _local3:Number = (m_target.y - m_bodyB.m_xf.position.y);
_local4 = m_bodyB.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_beta = 0;
m_gamma = 0;
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_bodyB.IsAwake() == false){
m_bodyB.SetAwake(true);
};
m_target = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local7:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local11:Number;
var _local12:Number;
_local2 = m_bodyB;
var _local3:Number = _local2.GetMass();
var _local4:Number = ((2 * Math.PI) * m_frequencyHz);
var _local5:Number = (((2 * _local3) * m_dampingRatio) * _local4);
var _local6:Number = ((_local3 * _local4) * _local4);
m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_beta = ((_arg1.dt * _local6) * m_gamma);
_local7 = _local2.m_xf.R;
_local8 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local9 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local10:Number = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9));
_local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9));
_local8 = _local10;
_local11 = _local2.m_invMass;
_local12 = _local2.m_invI;
K1.col1.x = _local11;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local11;
K2.col1.x = ((_local12 * _local9) * _local9);
K2.col2.x = ((-(_local12) * _local8) * _local9);
K2.col1.y = ((-(_local12) * _local8) * _local9);
K2.col2.y = ((_local12 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.GetInverse(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x))));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor));
}
override public function GetAnchorA():b2Vec2{
return (m_target);
}
public function GetTarget():b2Vec2{
return (m_target);
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_bodyB;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x));
_local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y));
var _local10:Number = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = (_arg1.dt * m_maxForce);
if (m_impulse.LengthSquared() > (_local14 * _local14)){
m_impulse.Multiply((_local14 / m_impulse.Length()));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10))));
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
private var m_a1:Number;
private var m_a2:Number;
private var m_perp:b2Vec2;
private var m_lowerTranslation:Number;
b2internal var m_localXAxis1:b2Vec2;
private var m_refAngle:Number;
private var m_impulse:b2Vec3;
private var m_enableLimit:Boolean;
private var m_maxMotorForce:Number;
private var m_localYAxis1:b2Vec2;
private var m_s2:Number;
private var m_axis:b2Vec2;
private var m_motorMass:Number;
private var m_s1:Number;
private var m_upperTranslation:Number;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_limitState:int;
private var m_motorImpulse:Number;
private var m_motorSpeed:Number;
private var m_enableMotor:Boolean;
private var m_K:b2Mat33;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat33();
m_impulse = new b2Vec3();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Vec3;
var _local20:b2Vec3;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local15 = (m_motorMass * (m_motorSpeed - _local14));
_local16 = m_motorImpulse;
_local17 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17);
_local15 = (m_motorImpulse - _local16);
_local8 = (_local15 * m_axis.x);
_local9 = (_local15 * m_axis.y);
_local10 = (_local15 * m_a1);
_local11 = (_local15 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
var _local13:Number = (_local7 - _local5);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local19 = m_impulse.Copy();
_local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18));
m_impulse.Add(_local20);
if (m_limitState == e_atLowerLimit){
m_impulse.z = b2Math.Max(m_impulse.z, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.z = b2Math.Min(m_impulse.z, 0);
};
};
_local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x));
_local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y));
_local23 = m_K.Solve22(new b2Vec2(), _local21, _local22);
m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x);
_local23.y = (_local23.y + _local19.y);
m_impulse.x = _local23.x;
m_impulse.y = _local23.y;
_local20.x = (m_impulse.x - _local19.x);
_local20.y = (m_impulse.y - _local19.y);
_local20.z = (m_impulse.z - _local19.z);
_local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x));
_local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y));
_local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1));
_local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
_local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13));
m_impulse.x = (m_impulse.x + _local24.x);
m_impulse.y = (m_impulse.y + _local24.y);
_local8 = (_local24.x * m_perp.x);
_local9 = (_local24.x * m_perp.y);
_local10 = ((_local24.x * m_s1) + _local24.y);
_local11 = ((_local24.x * m_s2) + _local24.y);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:b2Vec2;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local35 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local35);
_local18 = true;
} else {
if (_local35 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local35);
_local18 = true;
} else {
if (_local35 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local35 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec3 = new b2Vec3();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
var _local30:Number = ((_local9 - _local7) - m_refAngle);
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = b2Math.Abs(_local30);
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2));
m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local14 + _local15);
m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
_local37 = ((_local14 * m_s1) + (_local15 * m_s2));
_local38 = (_local14 + _local15);
m_K.col1.Set(_local36, _local37, 0);
m_K.col2.Set(_local37, _local38, 0);
_local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30));
_local28.x = _local39.x;
_local28.y = _local39.y;
_local28.z = 0;
};
var _local31:Number = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x));
var _local32:Number = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y));
var _local33:Number = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1));
var _local34:Number = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local31));
_local6.y = (_local6.y - (m_invMassA * _local32));
_local7 = (_local7 - (m_invIA * _local33));
_local8.x = (_local8.x + (m_invMassB * _local31));
_local8.y = (_local8.y + (m_invMassB * _local32));
_local9 = (_local9 + (m_invIB * _local34));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
if (m_motorMass > Number.MIN_VALUE){
m_motorMass = (1 / m_motorMass);
};
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2));
m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local16 + _local17);
m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.z = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.z = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y));
_local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1));
_local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 73
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var motorSpeed:Number;
public var referenceAngle:Number;
public var localAnchorB:b2Vec2;
public var upperTranslation:Number;
public var lowerTranslation:Number;
public var localAxisA:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public function b2PrismaticJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxisA.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
private var m_limitState1:int;
private var m_limitState2:int;
private var m_ground:b2Body;
private var m_maxLength2:Number;
private var m_maxLength1:Number;
private var m_impulse:Number;
private var m_constant:Number;
private var m_state:int;
private var m_ratio:Number;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_limitMass1:Number;
private var m_limitMass2:Number;
private var m_pulleyMass:Number;
private var m_limitImpulse1:Number;
private var m_limitImpulse2:Number;
private var m_u1:b2Vec2;
private var m_u2:b2Vec2;
b2internal static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_bodyA.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_ratio = _arg1.ratio;
m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB));
m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio));
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
}
public function GetGroundAnchorB():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
public function GetGroundAnchorA():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local5:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local6:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local7:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local8:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local24:Number = 0;
if (m_state == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local17 = m_u1.Length();
_local18 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local17));
} else {
m_u1.SetZero();
};
if (_local18 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = ((m_constant - _local17) - (m_ratio * _local18));
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_pulleyMass) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local15 = ((-(m_ratio) * _local20) * m_u2.x);
_local16 = ((-(m_ratio) * _local20) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
_local17 = m_u1.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local17));
m_u1.y = (m_u1.y * (1 / _local17));
} else {
m_u1.SetZero();
};
_local19 = (m_maxLength1 - _local17);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass1) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local2.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local18 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local18));
m_u2.y = (m_u2.y * (1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = (m_maxLength2 - _local18);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass2) * _local19);
_local15 = (-(_local20) * m_u2.x);
_local16 = (-(_local20) * m_u2.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local3.SynchronizeTransform();
};
return ((_local24 < b2Settings.b2_linearSlop));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local6:Number;
var _local9:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_impulse = 0;
} else {
m_state = e_atUpperLimit;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitImpulse1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitImpulse2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio);
m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio);
_local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x);
_local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y);
_local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x);
_local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_bodyB.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = (m_pulleyMass * -(_local18));
_local20 = m_impulse;
m_impulse = b2Math.Max(0, (m_impulse + _local19));
_local19 = (m_impulse - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local16 = ((-(m_ratio) * _local19) * m_u2.x);
_local17 = ((-(m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = (-(m_limitMass1) * _local18);
_local20 = m_limitImpulse1;
m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19));
_local19 = (m_limitImpulse1 - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = (-(m_limitMass2) * _local18);
_local20 = m_limitImpulse2;
m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19));
_local19 = (m_limitImpulse2 - _local20);
_local16 = (-(_local19) * m_u2.x);
_local17 = (-(_local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_bodyA.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var groundAnchorA:b2Vec2;
public var groundAnchorB:b2Vec2;
public var localAnchorB:b2Vec2;
public var ratio:Number;
public var maxLengthA:Number;
public var lengthA:Number;
public var lengthB:Number;
public var maxLengthB:Number;
public function b2PulleyJointDef(){
groundAnchorA = new b2Vec2();
groundAnchorB = new b2Vec2();
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchorA.Set(-1, 1);
groundAnchorB.Set(1, 1);
localAnchorA.Set(-1, 0);
localAnchorB.Set(1, 0);
lengthA = 0;
maxLengthA = 0;
lengthB = 0;
maxLengthB = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
bodyA = _arg1;
bodyB = _arg2;
groundAnchorA.SetV(_arg3);
groundAnchorB.SetV(_arg4);
localAnchorA = bodyA.GetLocalPoint(_arg5);
localAnchorB = bodyB.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (lengthA + (ratio * lengthB));
maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var m_mass:b2Mat33;
private var m_impulse:b2Vec3;
private var m_enableLimit:Boolean;
private var m_limitState:int;
private var m_motorMass:Number;
private var reduced:b2Vec2;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
private var m_motorImpulse:Number;
private var impulse2:b2Vec2;
private var impulse3:b2Vec3;
private var m_enableMotor:Boolean;
private var m_referenceAngle:Number;
private var m_upperAngle:Number;
private var m_motorSpeed:Number;
private var m_lowerAngle:Number;
private var m_maxMotorTorque:Number;
private static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
impulse3 = new b2Vec3();
impulse2 = new b2Vec2();
reduced = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local11:b2Vec2 = _local2.m_linearVelocity;
var _local12:Number = _local2.m_angularVelocity;
var _local13:b2Vec2 = _local3.m_linearVelocity;
var _local14:Number = _local3.m_angularVelocity;
var _local15:Number = _local2.m_invMass;
var _local16:Number = _local3.m_invMass;
var _local17:Number = _local2.m_invI;
var _local18:Number = _local3.m_invI;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local19 = ((_local14 - _local12) - m_motorSpeed);
_local20 = (m_motorMass * -(_local19));
_local21 = m_motorImpulse;
_local22 = (_arg1.dt * m_maxMotorTorque);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22);
_local20 = (m_motorImpulse - _local21);
_local12 = (_local12 - (_local17 * _local20));
_local14 = (_local14 + (_local18 * _local20));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
_local25 = (_local14 - _local12);
m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25));
if (m_limitState == e_equalLimits){
m_impulse.Add(impulse3);
} else {
if (m_limitState == e_atLowerLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 < 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
} else {
if (m_limitState == e_atUpperLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 > 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
};
};
};
_local11.x = (_local11.x - (_local15 * impulse3.x));
_local11.y = (_local11.y - (_local15 * impulse3.y));
_local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z)));
_local13.x = (_local13.x + (_local16 * impulse3.x));
_local13.y = (_local13.y + (_local16 * impulse3.y));
_local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z)));
} else {
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
m_mass.Solve22(impulse2, -(_local26), -(_local27));
m_impulse.x = (m_impulse.x + impulse2.x);
m_impulse.y = (m_impulse.y + impulse2.y);
_local11.x = (_local11.x - (_local15 * impulse2.x));
_local11.y = (_local11.y - (_local15 * impulse2.y));
_local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x))));
_local13.x = (_local13.x + (_local16 * impulse2.x));
_local13.y = (_local13.y + (_local16 * impulse2.y));
_local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x))));
};
_local2.m_linearVelocity.SetV(_local11);
_local2.m_angularVelocity = _local12;
_local3.m_linearVelocity.SetV(_local13);
_local3.m_angularVelocity = _local14;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local5:b2Body = m_bodyA;
var _local6:b2Body = m_bodyB;
var _local7:Number = 0;
var _local8:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
_local7 = b2Math.Abs(_local3);
} else {
if (m_limitState == e_atLowerLimit){
_local3 = (_local25 - m_lowerAngle);
_local7 = -(_local3);
_local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local3);
} else {
if (m_limitState == e_atUpperLimit){
_local3 = (_local25 - m_upperAngle);
_local7 = _local3;
_local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
};
};
};
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
};
_local4 = _local5.m_xf.R;
var _local12:Number = (m_localAnchor1.x - _local5.m_sweep.localCenter.x);
var _local13:Number = (m_localAnchor1.y - _local5.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13));
_local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13));
_local12 = _local9;
_local4 = _local6.m_xf.R;
var _local14:Number = (m_localAnchor2.x - _local6.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchor2.y - _local6.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15));
_local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15));
_local14 = _local9;
var _local16:Number = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
var _local17:Number = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
var _local18:Number = ((_local16 * _local16) + (_local17 * _local17));
var _local19:Number = Math.sqrt(_local18);
_local8 = _local19;
var _local20:Number = _local5.m_invMass;
var _local21:Number = _local6.m_invMass;
var _local22:Number = _local5.m_invI;
var _local23:Number = _local6.m_invI;
var _local24:Number = (10 * b2Settings.b2_linearSlop);
if (_local18 > (_local24 * _local24)){
_local27 = (_local16 / _local19);
_local28 = (_local17 / _local19);
_local29 = (_local20 + _local21);
_local30 = (1 / _local29);
_local10 = (_local30 * -(_local16));
_local11 = (_local30 * -(_local17));
_local31 = 0.5;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11));
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
};
K1.col1.x = (_local20 + _local21);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local20 + _local21);
K2.col1.x = ((_local22 * _local13) * _local13);
K2.col2.x = ((-(_local22) * _local12) * _local13);
K2.col1.y = ((-(_local22) * _local12) * _local13);
K2.col2.y = ((_local22 * _local12) * _local12);
K3.col1.x = ((_local23 * _local15) * _local15);
K3.col2.x = ((-(_local23) * _local14) * _local15);
K3.col1.y = ((-(_local23) * _local14) * _local15);
K3.col2.y = ((_local23 * _local14) * _local14);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local10 = tImpulse.x;
_local11 = tImpulse.y;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10))));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10))));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle));
}
public function GetJointSpeed():Number{
return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity));
}
public function GetMotorTorque():Number{
return (m_maxMotorTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local11:Number;
var _local12:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
if (((m_enableMotor) || (m_enableLimit))){
};
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
var _local13:Number = _local3.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_impulse.z = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_impulse.z = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local15 = m_impulse.x;
_local16 = m_impulse.y;
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z)));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var referenceAngle:Number;
public var localAnchorB:b2Vec2;
public var motorSpeed:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchorA.Set(0, 0);
localAnchorB.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 78
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WeldJoint extends b2Joint {
private var m_impulse:b2Vec3;
private var m_referenceAngle:Number;
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
private var m_mass:b2Mat33;
public function b2WeldJoint(_arg1:b2WeldJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_mass = new b2Mat33();
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local11:Number;
var _local12:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local18:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local19:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local20:Number = (_local9 - _local7);
var _local21:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20));
m_impulse.Add(_local21);
_local6.x = (_local6.x - (_local10 * _local21.x));
_local6.y = (_local6.y - (_local10 * _local21.y));
_local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z)));
_local8.x = (_local8.x + (_local11 * _local21.x));
_local8.y = (_local8.y + (_local11 * _local21.y));
_local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z)));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
var _local14:Number = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
var _local15:Number = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local16:Number = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle);
var _local17:Number = (10 * b2Settings.b2_linearSlop);
var _local18:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
var _local19:Number = b2Math.Abs(_local16);
if (_local18 > _local17){
_local12 = (_local12 * 1);
_local13 = (_local13 * 1);
};
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
var _local20:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y));
_local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z)));
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z)));
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop))));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_impulse.z = (m_impulse.z * _arg1.dtRatio);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z)));
} else {
m_impulse.SetZero();
};
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
}
}//package Box2D.Dynamics.Joints
Section 79
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2WeldJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var referenceAngle:Number;
public var localAnchorB:b2Vec2;
public function b2WeldJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_weldJoint;
referenceAngle = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 80
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Common.*;
public class b2Body {
b2internal var m_xf:b2Transform;
b2internal var m_controllerCount:int;
b2internal var m_contactList:b2ContactEdge;
b2internal var m_invI:Number;
b2internal var m_fixtureCount:int;
b2internal var m_torque:Number;
b2internal var m_angularVelocity:Number;
b2internal var m_flags:uint;
b2internal var m_linearVelocity:b2Vec2;
b2internal var m_world:b2World;
b2internal var m_inertiaScale:Number;
b2internal var m_controllerList:b2ControllerEdge;
b2internal var m_fixtureList:b2Fixture;
b2internal var m_gravity:b2Vec2;
b2internal var m_mass:Number;
b2internal var m_next:b2Body;
b2internal var m_force:b2Vec2;
b2internal var m_sweep:b2Sweep;
private var m_userData;
b2internal var m_invMass:Number;
b2internal var m_prev:b2Body;
b2internal var m_linearDamping:Number;
b2internal var m_type:int;
b2internal var m_angularDamping:Number;
b2internal var m_islandIndex:int;
b2internal var m_jointList:b2JointEdge;
b2internal var m_sleepTime:Number;
b2internal var m_I:Number;
b2internal static var e_fixedRotationFlag:uint = 16;
public static var b2_kinematicBody:uint = 1;
b2internal static var e_bulletFlag:uint = 8;
b2internal static var e_activeFlag:uint = 32;
b2internal static var e_allowSleepFlag:uint = 4;
b2internal static var e_awakeFlag:uint = 2;
public static var b2_dynamicBody:uint = 2;
b2internal static var e_islandFlag:uint = 1;
private static var s_xf1:b2Transform = new b2Transform();
public static var b2_staticBody:uint = 0;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_gravity = new b2Vec2();
m_xf = new b2Transform();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.bullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.awake){
m_flags = (m_flags | e_awakeFlag);
};
if (_arg1.active){
m_flags = (m_flags | e_activeFlag);
};
m_world = _arg2;
m_gravity.SetV(_arg1.gravity);
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetZero();
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_controllerList = null;
m_contactList = null;
m_controllerCount = 0;
m_prev = null;
m_next = null;
m_linearVelocity.SetV(_arg1.linearVelocity);
m_angularVelocity = _arg1.angularVelocity;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_sleepTime = 0;
m_type = _arg1.type;
if (m_type == b2_dynamicBody){
m_mass = 1;
m_invMass = 1;
} else {
m_mass = 0;
m_invMass = 0;
};
m_I = 0;
m_invI = 0;
m_inertiaScale = _arg1.inertiaScale;
m_userData = _arg1.userData;
m_fixtureList = null;
m_fixtureCount = 0;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
if (m_type == b2_staticBody){
return;
};
m_linearVelocity.SetV(_arg1);
}
public function ResetMassData():void{
var _local4:b2MassData;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_sweep.localCenter.SetZero();
if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){
return;
};
var _local1:b2Vec2 = b2Vec2.Make(0, 0);
var _local2:b2Fixture = m_fixtureList;
while (_local2) {
if (_local2.m_density == 0){
} else {
_local4 = _local2.GetMassData();
m_mass = (m_mass + _local4.mass);
_local1.x = (_local1.x + (_local4.center.x * _local4.mass));
_local1.y = (_local1.y + (_local4.center.y * _local4.mass));
m_I = (m_I + _local4.I);
};
_local2 = _local2.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local1.x = (_local1.x * m_invMass);
_local1.y = (_local1.y * m_invMass);
} else {
m_mass = 1;
m_invMass = 1;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y))));
m_I = (m_I * m_inertiaScale);
b2Settings.b2Assert((m_I > 0));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
var _local3:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_local1);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x)));
}
public function GetMassData(_arg1:b2MassData):void{
_arg1.mass = m_mass;
_arg1.I = m_I;
_arg1.center.SetV(m_sweep.localCenter);
}
public function Merge(_arg1:b2Body):void{
var _local2:b2Fixture;
var _local3:b2Body;
var _local4:b2Body;
var _local11:b2Fixture;
_local2 = _arg1.m_fixtureList;
while (_local2) {
_local11 = _local2.m_next;
_arg1.m_fixtureCount--;
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = _local4;
_local2 = _local11;
};
_local3.m_fixtureCount = 0;
_local3 = this;
_local4 = _arg1;
var _local5:b2Vec2 = _local3.GetWorldCenter();
var _local6:b2Vec2 = _local4.GetWorldCenter();
var _local7:b2Vec2 = _local3.GetLinearVelocity().Copy();
var _local8:b2Vec2 = _local4.GetLinearVelocity().Copy();
var _local9:Number = _local3.GetAngularVelocity();
var _local10:Number = _local4.GetAngularVelocity();
_local3.ResetMassData();
SynchronizeFixtures();
}
b2internal function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function SetMassData(_arg1:b2MassData):void{
b2Settings.b2Assert((m_world.IsLocked() == false));
if (m_world.IsLocked() == true){
return;
};
if (m_type != b2_dynamicBody){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass <= 0){
m_mass = 1;
};
m_invMass = (1 / m_mass);
if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y))));
m_invI = (1 / m_I);
};
var _local2:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_arg1.center);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x)));
}
public function GetDefinition():b2BodyDef{
var _local1:b2BodyDef = new b2BodyDef();
_local1.type = GetType();
_local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag);
_local1.angle = GetAngle();
_local1.angularDamping = m_angularDamping;
_local1.angularVelocity = m_angularVelocity;
_local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag);
_local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag);
_local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag);
_local1.linearDamping = m_linearDamping;
_local1.linearVelocity.SetV(GetLinearVelocity());
_local1.position = GetPosition();
_local1.userData = GetUserData();
return (_local1);
}
public function GetControllerList():b2ControllerEdge{
return (m_controllerList);
}
public function GetFixtureList():b2Fixture{
return (m_fixtureList);
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function SetAngularVelocity(_arg1:Number):void{
if (m_type == b2_staticBody){
return;
};
m_angularVelocity = _arg1;
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{
var _local3:IBroadPhase;
if (m_world.IsLocked() == true){
return (null);
};
var _local2:b2Fixture = new b2Fixture();
_local2.Create(this, m_xf, _arg1);
if ((m_flags & e_activeFlag)){
_local3 = m_world.m_contactManager.m_broadPhase;
_local2.CreateProxy(_local3, m_xf);
};
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = this;
if (_local2.m_density > 0){
ResetMassData();
};
m_world.m_flags = (m_world.m_flags | b2World.e_newFixture);
return (_local2);
}
public function SetTransform(_arg1:b2Transform):void{
SetPositionAndAngle(_arg1.position, _arg1.GetAngle());
}
public function IsAwake():Boolean{
return (((m_flags & e_awakeFlag) == e_awakeFlag));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulMV(m_xf.R, _arg1));
}
b2internal function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetAwake(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_awakeFlag);
m_sleepTime = 0;
} else {
m_flags = (m_flags & ~(e_awakeFlag));
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
};
}
public function GetUserData(){
return (m_userData);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulTMV(m_xf.R, _arg1));
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.shape = _arg1;
_local3.density = _arg2;
return (CreateFixture(_local3));
}
public function GetLinearDamping():Number{
return (m_linearDamping);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetPosition(_arg1:b2Vec2):void{
SetPositionAndAngle(_arg1, GetAngle());
}
private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{
var _local4:Number = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x);
var _local5:Number = Math.tan(((_local4 - _arg3) * 0.5));
var _local6:b2Vec2 = b2Math.MulFV(_local5, _arg2.GetDirectionVector());
_local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector());
_local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6);
_local6 = b2Math.AddVV(_local6, _arg2.GetVertex1());
var _local7:b2Vec2 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector());
_local7.Normalize();
var _local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0);
_arg1.SetNextEdge(_arg2, _local6, _local7, _local8);
_arg2.SetPrevEdge(_arg1, _local6, _local7, _local8);
return (_local4);
}
public function GetType():uint{
return (m_type);
}
public function GetAngularDamping():Number{
return (m_angularDamping);
}
public function SetType(_arg1:uint):void{
if (m_type == _arg1){
return;
};
m_type = _arg1;
ResetMassData();
if (m_type == b2_staticBody){
m_linearVelocity.SetZero();
m_angularVelocity = 0;
};
SetAwake(true);
m_force.SetZero();
m_torque = 0;
var _local2:b2ContactEdge = m_contactList;
while (_local2) {
_local2.contact.FlagForFiltering();
_local2 = _local2.next;
};
}
public function SetAngularDamping(_arg1:Number):void{
m_angularDamping = _arg1;
}
public function GetInertia():Number{
return (m_I);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity.SetV(_arg1);
}
public function SetAngle(_arg1:Number):void{
SetPositionAndAngle(GetPosition(), _arg1);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulXT(m_xf, _arg1));
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function DestroyFixture(_arg1:b2Fixture):void{
var _local6:b2Contact;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
var _local2:b2Fixture = m_fixtureList;
var _local3:b2Fixture;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_fixtureList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
var _local5:b2ContactEdge = m_contactList;
while (_local5) {
_local6 = _local5.contact;
_local5 = _local5.next;
_local7 = _local6.GetFixtureA();
_local8 = _local6.GetFixtureB();
if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){
m_world.m_contactManager.Destroy(_local6);
};
};
if ((m_flags & e_activeFlag)){
_local9 = m_world.m_contactManager.m_broadPhase;
_arg1.DestroyProxy(_local9);
};
_arg1.Destroy();
_arg1.m_body = null;
_arg1.m_next = null;
m_fixtureCount--;
ResetMassData();
}
public function IsSleepingAllowed():Boolean{
return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag));
}
public function GetTransform():b2Transform{
return (m_xf);
}
b2internal function SynchronizeFixtures():void{
var _local4:b2Fixture;
var _local1:b2Transform = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local4 = m_fixtureList;
while (_local4) {
_local4.Synchronize(_local5, _local1, m_xf);
_local4 = _local4.m_next;
};
}
public function SetSleepingAllowed(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
SetAwake(true);
};
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{
var _local3:b2Fixture;
var _local5:b2Vec2;
if (m_world.IsLocked() == true){
return;
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.Synchronize(_local6, m_xf, m_xf);
_local3 = _local3.m_next;
};
m_world.m_contactManager.FindNewContacts();
}
public function IsFixedRotation():Boolean{
return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag));
}
public function SetActive(_arg1:Boolean):void{
var _local2:IBroadPhase;
var _local3:b2Fixture;
var _local4:b2ContactEdge;
var _local5:b2ContactEdge;
if (_arg1 == IsActive()){
return;
};
if (_arg1){
m_flags = (m_flags | e_activeFlag);
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.CreateProxy(_local2, m_xf);
_local3 = _local3.m_next;
};
} else {
m_flags = (m_flags & ~(e_activeFlag));
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.DestroyProxy(_local2);
_local3 = _local3.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local5 = _local4;
_local4 = _local4.next;
m_world.m_contactManager.Destroy(_local5.contact);
};
m_contactList = null;
};
}
public function IsActive():Boolean{
return (((m_flags & e_activeFlag) == e_activeFlag));
}
b2internal function ShouldCollide(_arg1:b2Body):Boolean{
if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){
return (false);
};
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
if (_local2.joint.m_collideConnected == false){
return (false);
};
};
_local2 = _local2.next;
};
return (true);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function SetFixedRotation(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
ResetMassData();
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function Split(_arg1:Function):b2Body{
var _local7:b2Fixture;
var _local13:b2Fixture;
var _local2:b2Vec2 = GetLinearVelocity().Copy();
var _local3:Number = GetAngularVelocity();
var _local4:b2Vec2 = GetWorldCenter();
var _local5:b2Body = this;
var _local6:b2Body = m_world.CreateBody(GetDefinition());
var _local8:b2Fixture = _local5.m_fixtureList;
while (_local8) {
if (_arg1(_local8)){
_local13 = _local8.m_next;
if (_local7){
_local7.m_next = _local13;
} else {
_local5.m_fixtureList = _local13;
};
_local5.m_fixtureCount--;
_local8.m_next = _local6.m_fixtureList;
_local6.m_fixtureList = _local8;
_local6.m_fixtureCount++;
_local8.m_body = _local6;
_local8 = _local13;
} else {
_local7 = _local8;
_local8 = _local8.m_next;
};
};
_local5.ResetMassData();
_local6.ResetMassData();
var _local9:b2Vec2 = _local5.GetWorldCenter();
var _local10:b2Vec2 = _local6.GetWorldCenter();
var _local11:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4)));
var _local12:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4)));
_local5.SetLinearVelocity(_local11);
_local6.SetLinearVelocity(_local12);
_local5.SetAngularVelocity(_local3);
_local6.SetAngularVelocity(_local3);
_local5.SynchronizeFixtures();
_local6.SynchronizeFixtures();
return (_local6);
}
public function SetLinearDamping(_arg1:Number):void{
m_linearDamping = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
public function ApplyTorque(_arg1:Number):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_torque = (m_torque + _arg1);
}
}
}//package Box2D.Dynamics
Section 81
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
public class b2BodyDef {
public var angularDamping:Number;
public var type:uint;
public var bullet:Boolean;
public var awake:Boolean;
public var active:Boolean;
public var gravity:b2Vec2;
public var angle:Number;
public var allowSleep:Boolean;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var angularVelocity:Number;
public var linearVelocity:b2Vec2;
public var position:b2Vec2;
public var userData;
public var inertiaScale:Number;
public function b2BodyDef(){
position = new b2Vec2();
gravity = new b2Vec2();
linearVelocity = new b2Vec2();
super();
userData = null;
position.Set(0, 0);
angle = 0;
linearVelocity.Set(0, 0);
angularVelocity = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
awake = true;
fixedRotation = false;
bullet = false;
type = b2Body.b2_staticBody;
active = true;
inertiaScale = 1;
gravity.Set(0, 0);
}
}
}//package Box2D.Dynamics
Section 82
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactFilter {
b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{
if (!_arg1){
return (true);
};
return (ShouldCollide((_arg1 as b2Fixture), _arg2));
}
}
}//package Box2D.Dynamics
Section 83
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactImpulse {
public var tangentImpulses:Array;
public var normalImpulses:Array;
public function b2ContactImpulse(){
normalImpulses = new Array(b2Settings.b2_maxManifoldPoints);
tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints);
super();
}
}
}//package Box2D.Dynamics
Section 84
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactListener {
b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener);
;
public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
}
public function EndContact(_arg1:b2Contact):void{
}
public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
public function BeginContact(_arg1:b2Contact):void{
}
}
}//package Box2D.Dynamics
Section 85
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactManager {
b2internal var m_world:b2World;
b2internal var m_contactCount:int;
b2internal var m_contactFactory:b2ContactFactory;
b2internal var m_contactFilter:b2ContactFilter;
b2internal var m_broadPhase:IBroadPhase;
b2internal var m_contactList:b2Contact;
b2internal var m_contactListener:b2ContactListener;
b2internal var m_allocator;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_world = null;
m_contactCount = 0;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = b2ContactListener.b2_defaultListener;
m_contactFactory = new b2ContactFactory(m_allocator);
m_broadPhase = new b2DynamicTreeBroadPhase();
}
public function FindNewContacts():void{
m_broadPhase.UpdatePairs(AddPair);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
var _local4:b2Body = _local2.GetBody();
var _local5:b2Body = _local3.GetBody();
if (_arg1.m_manifold.m_pointCount > 0){
m_contactListener.EndContact(_arg1);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
if (_arg1.m_nodeA.prev){
_arg1.m_nodeA.prev.next = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeA.next){
_arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev;
};
if (_arg1.m_nodeA == _local4.m_contactList){
_local4.m_contactList = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeB.prev){
_arg1.m_nodeB.prev.next = _arg1.m_nodeB.next;
};
if (_arg1.m_nodeB.next){
_arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev;
};
if (_arg1.m_nodeB == _local5.m_contactList){
_local5.m_contactList = _arg1.m_nodeB.next;
};
m_contactFactory.Destroy(_arg1);
m_contactCount--;
}
public function AddPair(_arg1, _arg2):void{
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local3:b2Fixture = (_arg1 as b2Fixture);
var _local4:b2Fixture = (_arg2 as b2Fixture);
var _local5:b2Body = _local3.GetBody();
var _local6:b2Body = _local4.GetBody();
if (_local5 == _local6){
return;
};
var _local7:b2ContactEdge = _local6.GetContactList();
while (_local7) {
if (_local7.other == _local5){
_local9 = _local7.contact.GetFixtureA();
_local10 = _local7.contact.GetFixtureB();
if ((((_local9 == _local3)) && ((_local10 == _local4)))){
return;
};
if ((((_local9 == _local4)) && ((_local10 == _local3)))){
return;
};
};
_local7 = _local7.next;
};
if (_local6.ShouldCollide(_local5) == false){
return;
};
if (m_contactFilter.ShouldCollide(_local3, _local4) == false){
return;
};
var _local8:b2Contact = m_contactFactory.Create(_local3, _local4);
_local3 = _local8.GetFixtureA();
_local4 = _local8.GetFixtureB();
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local8.m_prev = null;
_local8.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local8;
};
m_world.m_contactList = _local8;
_local8.m_nodeA.contact = _local8;
_local8.m_nodeA.other = _local6;
_local8.m_nodeA.prev = null;
_local8.m_nodeA.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local8.m_nodeA;
};
_local5.m_contactList = _local8.m_nodeA;
_local8.m_nodeB.contact = _local8;
_local8.m_nodeB.other = _local5;
_local8.m_nodeB.prev = null;
_local8.m_nodeB.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local8.m_nodeB;
};
_local6.m_contactList = _local8.m_nodeB;
m_world.m_contactCount++;
}
public function Collide():void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
var _local6:*;
var _local7:*;
var _local8:Boolean;
var _local9:b2Contact;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetFixtureA();
_local3 = _local1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){
_local1 = _local1.GetNext();
} else {
if ((_local1.m_flags & b2Contact.e_filterFlag)){
if (_local5.ShouldCollide(_local4) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
if (m_contactFilter.ShouldCollide(_local2, _local3) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
_local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag));
};
_local6 = _local2.m_proxy;
_local7 = _local3.m_proxy;
_local8 = m_broadPhase.TestOverlap(_local6, _local7);
if (_local8 == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
} else {
_local1.Update(m_contactListener);
_local1 = _local1.GetNext();
};
};
};
}
}
}//package Box2D.Dynamics
Section 86
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DebugDraw {
private var m_xformScale:Number;// = 1
private var m_fillAlpha:Number;// = 1
private var m_alpha:Number;// = 1
private var m_lineThickness:Number;// = 1
private var m_drawFlags:uint;
b2internal var m_sprite:Sprite;
private var m_drawScale:Number;// = 1
public static var e_centerOfMassBit:uint = 16;
public static var e_shapeBit:uint = 1;
public static var e_aabbBit:uint = 4;
public static var e_controllerBit:uint = 32;
public static var e_pairBit:uint = 8;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function SetDrawScale(_arg1:Number):void{
m_drawScale = _arg1;
}
public function GetFillAlpha():Number{
return (m_fillAlpha);
}
public function GetAlpha():Number{
return (m_alpha);
}
public function GetLineThickness():Number{
return (m_lineThickness);
}
public function GetDrawScale():Number{
return (m_drawScale);
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function GetSprite():Sprite{
return (m_sprite);
}
public function GetXFormScale():Number{
return (m_xformScale);
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function SetSprite(_arg1:Sprite):void{
m_sprite = _arg1;
}
public function DrawTransform(_arg1:b2Transform):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function SetXFormScale(_arg1:Number):void{
m_xformScale = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function SetFillAlpha(_arg1:Number):void{
m_fillAlpha = _arg1;
}
public function SetAlpha(_arg1:Number):void{
m_alpha = _arg1;
}
public function SetLineThickness(_arg1:Number):void{
m_lineThickness = _arg1;
}
}
}//package Box2D.Dynamics
Section 87
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeFixture(_arg1:b2Fixture):void{
}
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 88
//b2FilterData (Box2D.Dynamics.b2FilterData)
package Box2D.Dynamics {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Dynamics
Section 89
//b2Fixture (Box2D.Dynamics.b2Fixture)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Fixture {
b2internal var m_next:b2Fixture;
b2internal var m_shape:b2Shape;
b2internal var m_restitution:Number;
b2internal var m_friction:Number;
b2internal var m_proxy;
b2internal var m_filter:b2FilterData;
b2internal var m_density:Number;
private var m_massData:b2MassData;
b2internal var m_isSensor:Boolean;
b2internal var m_userData;
b2internal var m_aabb:b2AABB;
b2internal var m_body:b2Body;
public function b2Fixture(){
m_filter = new b2FilterData();
super();
m_aabb = new b2AABB();
m_userData = null;
m_body = null;
m_next = null;
m_shape = null;
m_density = 0;
m_friction = 0;
m_restitution = 0;
}
public function TestPoint(_arg1:b2Vec2):Boolean{
return (m_shape.TestPoint(m_body.GetTransform(), _arg1));
}
public function SetDensity(_arg1:Number):void{
m_density = _arg1;
}
public function SetRestitution(_arg1:Number):void{
m_restitution = _arg1;
}
public function GetNext():b2Fixture{
return (m_next);
}
public function GetShape():b2Shape{
return (m_shape);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetDensity():Number{
return (m_density);
}
public function GetMassData(_arg1:b2MassData=null):b2MassData{
if (_arg1 == null){
_arg1 = new b2MassData();
};
m_shape.ComputeMass(_arg1, m_density);
return (_arg1);
}
public function GetAABB():b2AABB{
return (m_aabb);
}
public function GetType():int{
return (m_shape.GetType());
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
b2internal function Destroy():void{
m_shape = null;
}
public function GetRestitution():Number{
return (m_restitution);
}
public function SetFriction(_arg1:Number):void{
m_friction = _arg1;
}
b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{
m_userData = _arg3.userData;
m_friction = _arg3.friction;
m_restitution = _arg3.restitution;
m_body = _arg1;
m_next = null;
m_filter = _arg3.filter.Copy();
m_isSensor = _arg3.isSensor;
m_shape = _arg3.shape.Copy();
m_density = _arg3.density;
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform()));
}
public function GetUserData(){
return (m_userData);
}
b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{
if (!m_proxy){
return;
};
var _local4:b2AABB = new b2AABB();
var _local5:b2AABB = new b2AABB();
m_shape.ComputeAABB(_local4, _arg2);
m_shape.ComputeAABB(_local5, _arg3);
m_aabb.Combine(_local4, _local5);
var _local6:b2Vec2 = b2Math.SubtractVV(_arg3.position, _arg2.position);
_arg1.MoveProxy(m_proxy, m_aabb, _local6);
}
b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{
m_shape.ComputeAABB(m_aabb, _arg2);
m_proxy = _arg1.CreateProxy(m_aabb, this);
}
public function SetFilterData(_arg1:b2FilterData):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
m_filter = _arg1.Copy();
if (m_body){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.FlagForFiltering();
};
_local2 = _local2.next;
};
}
b2internal function DestroyProxy(_arg1:IBroadPhase):void{
if (m_proxy == null){
return;
};
_arg1.DestroyProxy(m_proxy);
m_proxy = null;
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody():b2Body{
return (m_body);
}
public function SetSensor(_arg1:Boolean):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
if (m_isSensor == _arg1){
return;
};
m_isSensor = _arg1;
if (m_body == null){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor())));
};
_local2 = _local2.next;
};
}
}
}//package Box2D.Dynamics
Section 90
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2FixtureDef {
public var shape:b2Shape;
public var isSensor:Boolean;
public var density:Number;
public var restitution:Number;
public var userData;
public var filter:b2FilterData;
public var friction:Number;
public function b2FixtureDef(){
filter = new b2FilterData();
super();
shape = null;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
filter.categoryBits = 1;
filter.maskBits = 0xFFFF;
filter.groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Dynamics
Section 91
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
public class b2Island {
private var m_contactSolver:b2ContactSolver;
private var m_listener:b2ContactListener;
private var m_bodyCapacity:int;
b2internal var m_bodies:Array;
b2internal var m_bodyCount:int;
b2internal var m_jointCapacity:int;
b2internal var m_contactCount:int;
b2internal var m_contacts:Array;
b2internal var m_contactCapacity:int;
b2internal var m_jointCount:int;
private var m_allocator;
b2internal var m_joints:Array;
private static var s_impulse:b2ContactImpulse = new b2ContactImpulse();
public function b2Island(){
m_bodies = new Array();
m_contacts = new Array();
m_joints = new Array();
}
public function AddBody(_arg1:b2Body):void{
_arg1.m_islandIndex = m_bodyCount;
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local3:b2Contact;
var _local4:b2ContactConstraint;
var _local5:int;
if (m_listener == null){
return;
};
var _local2:int;
while (_local2 < m_contactCount) {
_local3 = m_contacts[_local2];
_local4 = _arg1[_local2];
_local5 = 0;
while (_local5 < _local4.pointCount) {
s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse;
s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse;
_local5++;
};
m_listener.PostSolve(_local3, s_impulse);
_local2++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{
var _local4:int;
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Boolean;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() != b2Body.b2_dynamicBody){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * ((_arg2.x + (_local6.m_invMass * _local6.m_force.x)) + _local6.m_gravity.x)));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * ((_arg2.y + (_local6.m_invMass * _local6.m_force.y)) + _local6.m_gravity.y)));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
};
_local4++;
};
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local8:b2ContactSolver = m_contactSolver;
_local8.InitVelocityConstraints(_arg1);
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.InitVelocityConstraints(_arg1);
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.velocityIterations) {
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.SolveVelocityConstraints(_arg1);
_local5++;
};
_local8.SolveVelocityConstraints();
_local4++;
};
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.FinalizeVelocityConstraints();
_local4++;
};
_local8.FinalizeVelocityConstraints();
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local9 = (_arg1.dt * _local6.m_linearVelocity.x);
_local10 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local11 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.positionIterations) {
_local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = ((_local13) && (_local14));
_local5++;
};
if (((_local12) && (_local13))){
break;
};
_local4++;
};
Report(_local8.m_constraints);
if (_arg3){
_local15 = Number.MAX_VALUE;
_local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local15 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){
_local6.m_sleepTime = 0;
_local15 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local15 = b2Math.Min(_local15, _local6.m_sleepTime);
};
};
_local4++;
};
if (_local15 >= b2Settings.b2_timeToSleep){
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
_local6.SetAwake(false);
_local4++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:int;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local4:b2ContactSolver = m_contactSolver;
_local2 = 0;
while (_local2 < m_jointCount) {
m_joints[_local2].InitVelocityConstraints(_arg1);
_local2++;
};
_local2 = 0;
while (_local2 < _arg1.velocityIterations) {
_local4.SolveVelocityConstraints();
_local3 = 0;
while (_local3 < m_jointCount) {
m_joints[_local3].SolveVelocityConstraints(_arg1);
_local3++;
};
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local6 = m_bodies[_local2];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local7 = (_arg1.dt * _local6.m_linearVelocity.x);
_local8 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local9 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local2++;
};
var _local5:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.positionIterations) {
_local10 = _local4.SolvePositionConstraints(_local5);
_local11 = true;
_local3 = 0;
while (_local3 < m_jointCount) {
_local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = ((_local11) && (_local12));
_local3++;
};
if (((_local10) && (_local11))){
break;
};
_local2++;
};
Report(_local4.m_constraints);
}
public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{
var _local7:int;
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_contactSolver = _arg6;
_local7 = m_bodies.length;
while (_local7 < _arg1) {
m_bodies[_local7] = null;
_local7++;
};
_local7 = m_contacts.length;
while (_local7 < _arg2) {
m_contacts[_local7] = null;
_local7++;
};
_local7 = m_joints.length;
while (_local7 < _arg3) {
m_joints[_local7] = null;
_local7++;
};
}
}
}//package Box2D.Dynamics
Section 92
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var inv_dt:Number;
public var dt:Number;
public var velocityIterations:int;
public var dtRatio:Number;
public var positionIterations:int;
public function Set(_arg1:b2TimeStep):void{
dt = _arg1.dt;
inv_dt = _arg1.inv_dt;
positionIterations = _arg1.positionIterations;
velocityIterations = _arg1.velocityIterations;
warmStarting = _arg1.warmStarting;
}
}
}//package Box2D.Dynamics
Section 93
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Common.*;
public class b2World {
private var m_inv_dt0:Number;
private var m_contactSolver:b2ContactSolver;
private var m_controllerList:b2Controller;
b2internal var m_contactList:b2Contact;
private var m_controllerCount:int;
private var m_allowSleep:Boolean;
private var m_island:b2Island;
b2internal var m_flags:int;
private var m_jointCount:int;
private var m_bodyCount:int;
private var s_stack:Array;
private var m_destructionListener:b2DestructionListener;
b2internal var m_groundBody:b2Body;
b2internal var m_contactCount:int;
private var m_debugDraw:b2DebugDraw;
b2internal var m_bodyList:b2Body;
private var m_jointList:b2Joint;
private var m_gravity:b2Vec2;
b2internal var m_contactManager:b2ContactManager;
public static const e_newFixture:int = 1;
public static const e_locked:int = 2;
private static var s_timestep:b2TimeStep = new b2TimeStep();
private static var s_queue:Array = new Array();
private static var s_timestep2:b2TimeStep = new b2TimeStep();
private static var s_backupA:b2Sweep = new b2Sweep();
private static var m_continuousPhysics:Boolean;
private static var m_warmStarting:Boolean;
private static var s_xf:b2Transform = new b2Transform();
private static var s_backupB:b2Sweep = new b2Sweep();
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public function b2World(_arg1:b2Vec2, _arg2:Boolean){
s_stack = new Array();
m_contactManager = new b2ContactManager();
m_contactSolver = new b2ContactSolver();
m_island = new b2Island();
super();
m_destructionListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_controllerList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_controllerCount = 0;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg2;
m_gravity = _arg1;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
var _local3:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local3);
}
b2internal function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.GetBodyA();
var _local3:b2Body = _arg1.GetBodyB();
var _local4:b2Transform = _local2.m_xf;
var _local5:b2Transform = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchorA();
var _local9:b2Vec2 = _arg1.GetAnchorB();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchorA();
_local13 = _local11.GetGroundAnchorB();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{
var result:Array;
var RayCastAllWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result[result.length] = _arg1;
return (1);
};
result = new Array();
RayCast(RayCastAllWrapper, point1, point2);
return (result);
}
public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var aabb = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
return (callback(broadPhase.GetUserData(_arg1)));
};
broadPhase = m_contactManager.m_broadPhase;
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function GetJointCount():int{
return (m_jointCount);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_contactManager.m_broadPhase.GetProxyCount());
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Fixture;
var _local5:b2Shape;
var _local6:b2Joint;
var _local7:IBroadPhase;
var _local11:b2Transform;
var _local16:b2Controller;
var _local17:b2Contact;
var _local18:b2Fixture;
var _local19:b2Fixture;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2AABB;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Vec2 = new b2Vec2();
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
var _local15:b2Color = new b2Color(0, 0, 0);
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetFixtureList();
while (_local4) {
_local5 = _local4.GetShape();
if (_local3.IsActive() == false){
_local15.Set(0.5, 0.5, 0.3);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_staticBody){
_local15.Set(0.5, 0.9, 0.5);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_kinematicBody){
_local15.Set(0.5, 0.5, 0.9);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.IsAwake() == false){
_local15.Set(0.6, 0.6, 0.6);
DrawShape(_local5, _local11, _local15);
} else {
_local15.Set(0.9, 0.7, 0.7);
DrawShape(_local5, _local11, _local15);
};
};
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local6 = m_jointList;
while (_local6) {
DrawJoint(_local6);
_local6 = _local6.m_next;
};
};
if ((_local1 & b2DebugDraw.e_controllerBit)){
_local16 = m_controllerList;
while (_local16) {
_local16.Draw(m_debugDraw);
_local16 = _local16.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local15.Set(0.3, 0.9, 0.9);
_local17 = m_contactManager.m_contactList;
while (_local17) {
_local18 = _local17.GetFixtureA();
_local19 = _local17.GetFixtureB();
_local20 = _local18.GetAABB().GetCenter();
_local21 = _local19.GetAABB().GetCenter();
m_debugDraw.DrawSegment(_local20, _local21, _local15);
_local17 = _local17.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local7 = m_contactManager.m_broadPhase;
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local3 = m_bodyList;
while (_local3) {
if (_local3.IsActive() == false){
} else {
_local4 = _local3.GetFixtureList();
while (_local4) {
_local22 = _local7.GetFatAABB(_local4.m_proxy);
_local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y);
_local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y);
_local14[2].Set(_local22.upperBound.x, _local22.upperBound.y);
_local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local15);
_local4 = _local4.GetNext();
};
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawTransform(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local6:b2JointEdge;
var _local7:b2ControllerEdge;
var _local8:b2ContactEdge;
var _local9:b2Fixture;
if (IsLocked() == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local6 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local6.joint);
};
DestroyJoint(_local6.joint);
};
var _local3:b2ControllerEdge = _arg1.m_controllerList;
while (_local3) {
_local7 = _local3;
_local3 = _local3.nextController;
_local7.controller.RemoveBody(_arg1);
};
var _local4:b2ContactEdge = _arg1.m_contactList;
while (_local4) {
_local8 = _local4;
_local4 = _local4.next;
m_contactManager.Destroy(_local8.contact);
};
_arg1.m_contactList = null;
var _local5:b2Fixture = _arg1.m_fixtureList;
while (_local5) {
_local9 = _local5;
_local5 = _local5.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeFixture(_local9);
};
_local9.DestroyProxy(m_contactManager.m_broadPhase);
_local9.Destroy();
};
_arg1.m_fixtureList = null;
_arg1.m_fixtureCount = 0;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{
var _local4:b2CircleShape;
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:int;
var _local9:b2PolygonShape;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:b2EdgeShape;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local4 = (_arg1 as b2CircleShape);
_local5 = b2Math.MulX(_arg2, _local4.m_p);
_local6 = _local4.m_radius;
_local7 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3);
break;
case b2Shape.e_polygonShape:
_local9 = (_arg1 as b2PolygonShape);
_local10 = _local9.GetVertexCount();
_local11 = _local9.GetVertices();
_local12 = new Array(_local10);
_local8 = 0;
while (_local8 < _local10) {
_local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]);
_local8++;
};
m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3);
break;
case b2Shape.e_edgeShape:
_local13 = (_arg1 as b2EdgeShape);
m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3);
break;
};
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DestroyController(_arg1:b2Controller):void{
_arg1.Clear();
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1 == m_controllerList){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
b2internal function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local10:int;
var _local11:int;
var _local12:b2Body;
var _local13:b2ContactEdge;
var _local14:b2JointEdge;
var _local3:b2Controller = m_controllerList;
while (_local3) {
_local3.Step(_arg1);
_local3 = _local3.m_next;
};
var _local4:b2Island = m_island;
_local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local5:b2Contact = m_contactList;
while (_local5) {
_local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag));
_local5 = _local5.m_next;
};
var _local6:b2Joint = m_jointList;
while (_local6) {
_local6.m_islandFlag = false;
_local6 = _local6.m_next;
};
var _local7:int = m_bodyCount;
var _local8:Array = s_stack;
var _local9:b2Body = m_bodyList;
while (_local9) {
if ((_local9.m_flags & b2Body.e_islandFlag)){
} else {
if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){
} else {
if (_local9.GetType() == b2Body.b2_staticBody){
} else {
_local4.Clear();
_local10 = 0;
var _temp1 = _local10;
_local10 = (_local10 + 1);
var _local15 = _temp1;
_local8[_local15] = _local9;
_local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag);
while (_local10 > 0) {
--_local10;
_local2 = _local8[_local10];
_local4.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local13 = _local2.m_contactList;
while (_local13) {
if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){
} else {
_local4.AddContact(_local13.contact);
_local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag);
_local12 = _local13.other;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local10;
_local10 = (_local10 + 1);
var _local16 = _temp2;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local13 = _local13.next;
};
_local14 = _local2.m_jointList;
while (_local14) {
if (_local14.joint.m_islandFlag == true){
} else {
_local12 = _local14.other;
if (_local12.IsActive() == false){
} else {
_local4.AddJoint(_local14.joint);
_local14.joint.m_islandFlag = true;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local10;
_local10 = (_local10 + 1);
_local16 = _temp3;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local14 = _local14.next;
};
};
};
_local4.Solve(_arg1, m_gravity, m_allowSleep);
_local11 = 0;
while (_local11 < _local4.m_bodyCount) {
_local2 = _local4.m_bodies[_local11];
if (_local2.GetType() == b2Body.b2_staticBody){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local11++;
};
};
};
};
_local9 = _local9.m_next;
};
_local11 = 0;
while (_local11 < _local8.length) {
if (!_local8[_local11]){
break;
};
_local8[_local11] = null;
_local11++;
};
_local2 = m_bodyList;
while (_local2) {
if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){
} else {
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local2.SynchronizeFixtures();
};
};
_local2 = _local2.m_next;
};
m_contactManager.FindNewContacts();
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactManager.m_contactFilter = _arg1;
}
b2internal function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Joint;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:int;
var _local17:b2JointEdge;
var _local18:b2TimeStep;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:b2Body;
var _local9:b2Island = m_island;
_local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver);
var _local10:Array = s_queue;
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
_local8 = m_jointList;
while (_local8) {
_local8.m_islandFlag = false;
_local8 = _local8.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){
} else {
_local20 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local20 = _local11.m_toi;
} else {
_local3 = _local11.m_fixtureA;
_local4 = _local11.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){
continue;
};
_local21 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local21 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local21);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local21 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local21);
};
};
_local20 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep);
b2Settings.b2Assert((((0 <= _local20)) && ((_local20 <= 1))));
if ((((_local20 > 0)) && ((_local20 < 1)))){
_local20 = (((1 - _local20) * _local21) + _local20);
if (_local20 > 1){
_local20 = 1;
};
};
_local11.m_toi = _local20;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local20)) && ((_local20 < _local13)))){
_local12 = _local11;
_local13 = _local20;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_fixtureA;
_local4 = _local12.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
s_backupA.Set(_local5.m_sweep);
s_backupB.Set(_local6.m_sweep);
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactManager.m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){
_local5.m_sweep.Set(s_backupA);
_local6.m_sweep.Set(s_backupB);
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
} else {
if (_local12.IsTouching() == false){
} else {
_local14 = _local5;
if (_local14.GetType() != b2Body.b2_dynamicBody){
_local14 = _local6;
};
_local9.Clear();
_local15 = 0;
_local16 = 0;
var _temp1 = _local16;
_local16 = (_local16 + 1);
_local10[(_local15 + _temp1)] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local16 > 0) {
var _temp2 = _local15;
_local15 = (_local15 + 1);
_local2 = _local10[_temp2];
_local16--;
_local9.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local9.m_contactCount == _local9.m_contactCapacity){
break;
};
if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){
} else {
_local9.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local22 = _local7.other;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_dynamicBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
_local7 = _local7.next;
};
};
};
_local17 = _local2.m_jointList;
while (_local17) {
if (_local9.m_jointCount == _local9.m_jointCapacity){
} else {
if (_local17.joint.m_islandFlag == true){
} else {
_local22 = _local17.other;
if (_local22.IsActive() == false){
} else {
_local9.AddJoint(_local17.joint);
_local17.joint.m_islandFlag = true;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_dynamicBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local17 = _local17.next;
};
_local18 = s_timestep;
_local18.warmStarting = false;
_local18.dt = ((1 - _local13) * _arg1.dt);
_local18.inv_dt = (1 / _local18.dt);
_local18.dtRatio = 0;
_local18.velocityIterations = _arg1.velocityIterations;
_local18.positionIterations = _arg1.positionIterations;
_local9.SolveTOI(_local18);
_local19 = 0;
while (_local19 < _local9.m_bodyCount) {
_local2 = _local9.m_bodies[_local19];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if (_local2.IsAwake() == false){
} else {
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local2.SynchronizeFixtures();
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_contactCount) {
_local11 = _local9.m_contacts[_local19];
_local9.m_contacts[_local19].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_jointCount) {
_local8 = _local9.m_joints[_local19];
_local8.m_islandFlag = false;
_local19++;
};
m_contactManager.FindNewContacts();
};
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{
var result:b2Fixture;
var RayCastOneWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result = _arg1;
return (_arg4);
};
RayCast(RayCastOneWrapper, point1, point2);
return (result);
}
public function Validate():void{
m_contactManager.m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var p = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (_local2.TestPoint(p)){
return (callback(_local2));
};
return (true);
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop));
aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop));
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local5:b2ContactEdge;
var _local2:b2Joint = b2Joint.Create(_arg1, null);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_edgeA.joint = _local2;
_local2.m_edgeA.other = _local2.m_bodyB;
_local2.m_edgeA.prev = null;
_local2.m_edgeA.next = _local2.m_bodyA.m_jointList;
if (_local2.m_bodyA.m_jointList){
_local2.m_bodyA.m_jointList.prev = _local2.m_edgeA;
};
_local2.m_bodyA.m_jointList = _local2.m_edgeA;
_local2.m_edgeB.joint = _local2;
_local2.m_edgeB.other = _local2.m_bodyA;
_local2.m_edgeB.prev = null;
_local2.m_edgeB.next = _local2.m_bodyB.m_jointList;
if (_local2.m_bodyB.m_jointList){
_local2.m_bodyB.m_jointList.prev = _local2.m_edgeB;
};
_local2.m_bodyB.m_jointList = _local2.m_edgeB;
var _local3:b2Body = _arg1.bodyA;
var _local4:b2Body = _arg1.bodyB;
if (_arg1.collideConnected == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
return (_local2);
}
public function GetContactList():b2Contact{
return (m_contactList);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2ContactEdge;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_bodyA;
var _local4:b2Body = _arg1.m_bodyB;
_local3.SetAwake(true);
_local4.SetAwake(true);
if (_arg1.m_edgeA.prev){
_arg1.m_edgeA.prev.next = _arg1.m_edgeA.next;
};
if (_arg1.m_edgeA.next){
_arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev;
};
if (_arg1.m_edgeA == _local3.m_jointList){
_local3.m_jointList = _arg1.m_edgeA.next;
};
_arg1.m_edgeA.prev = null;
_arg1.m_edgeA.next = null;
if (_arg1.m_edgeB.prev){
_arg1.m_edgeB.prev.next = _arg1.m_edgeB.next;
};
if (_arg1.m_edgeB.next){
_arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev;
};
if (_arg1.m_edgeB == _local4.m_jointList){
_local4.m_jointList = _arg1.m_edgeB.next;
};
_arg1.m_edgeB.prev = null;
_arg1.m_edgeB.next = null;
b2Joint.Destroy(_arg1, null);
m_jointCount--;
if (_local2 == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactManager.m_contactListener = _arg1;
}
public function CreateController(_arg1:b2Controller):b2Controller{
if (_arg1.m_world != this){
throw (new Error("Controller can only be a member of one world"));
};
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
if (m_controllerList){
m_controllerList.m_prev = _arg1;
};
m_controllerList = _arg1;
m_controllerCount++;
_arg1.m_world = this;
return (_arg1);
}
public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var shape = _arg2;
var transform = _arg3;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){
return (callback(_local2));
};
return (true);
};
if (transform == null){
transform = new b2Transform();
transform.SetIdentity();
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
shape.ComputeAABB(aabb, transform);
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (IsLocked() == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function RemoveController(_arg1:b2Controller):void{
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (m_controllerList == _arg1){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{
var broadPhase:IBroadPhase;
var output:b2RayCastOutput;
var RayCastWrapper:Function;
var callback = _arg1;
var point1 = _arg2;
var point2 = _arg3;
RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{
var _local6:Number;
var _local7:b2Vec2;
var _local3:* = broadPhase.GetUserData(_arg2);
var _local4:b2Fixture = (_local3 as b2Fixture);
var _local5:Boolean = _local4.RayCast(output, _arg1);
if (_local5){
_local6 = output.fraction;
_local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y)));
return (callback(_local4, _local7, output.normal, _local6));
};
return (_arg1.maxFraction);
};
broadPhase = m_contactManager.m_broadPhase;
output = new b2RayCastOutput();
var input:b2RayCastInput = new b2RayCastInput(point1, point2);
broadPhase.RayCast(RayCastWrapper, input);
}
public function Step(_arg1:Number, _arg2:int, _arg3:int):void{
if ((m_flags & e_newFixture)){
m_contactManager.FindNewContacts();
m_flags = (m_flags & ~(e_newFixture));
};
m_flags = (m_flags | e_locked);
var _local4:b2TimeStep = s_timestep2;
_local4.dt = _arg1;
_local4.velocityIterations = _arg2;
_local4.positionIterations = _arg3;
if (_arg1 > 0){
_local4.inv_dt = (1 / _arg1);
} else {
_local4.inv_dt = 0;
};
_local4.dtRatio = (m_inv_dt0 * _arg1);
_local4.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local4.dt > 0){
Solve(_local4);
};
if (((m_continuousPhysics) && ((_local4.dt > 0)))){
SolveTOI(_local4);
};
if (_local4.dt > 0){
m_inv_dt0 = _local4.inv_dt;
};
m_flags = (m_flags & ~(e_locked));
}
public function IsLocked():Boolean{
return (((m_flags & e_locked) > 0));
}
public function ClearForces():void{
var _local1:b2Body = m_bodyList;
while (_local1) {
_local1.m_force.SetZero();
_local1.m_torque = 0;
_local1 = _local1.m_next;
};
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function SetBroadPhase(_arg1:IBroadPhase):void{
var _local4:b2Fixture;
var _local2:IBroadPhase = m_contactManager.m_broadPhase;
m_contactManager.m_broadPhase = _arg1;
var _local3:b2Body = m_bodyList;
while (_local3) {
_local4 = _local3.m_fixtureList;
while (_local4) {
_local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4);
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
}
public function AddController(_arg1:b2Controller):b2Controller{
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
m_controllerList = _arg1;
_arg1.m_world = this;
m_controllerCount++;
return (_arg1);
}
}
}//package Box2D.Dynamics
Section 94
//Back (game.decor.Back)
package game.decor {
import flash.events.*;
import orlax.core.*;
import flash.display.*;
import flash.geom.*;
public class Back extends CObject {
protected var cont:Sprite;// = null
protected var core:Engine;// = null
public function Back(_arg1:int=7097287, _arg2:int=10451931){
core = Engine.create();
drawGradient(_arg1, _arg2);
createTriangles();
}
private function drawGradient(_arg1:int, _arg2:int):void{
var _local3:Array = [_arg1, _arg2];
var _local4:Array = [1, 1];
var _local5:Array = [0, 0xFF];
var _local6:Matrix = new Matrix();
_local6.createGradientBox(Engine.screenWidth, Engine.screenHeight, ((90 / 180) * Math.PI));
this.graphics.beginGradientFill(GradientType.LINEAR, _local3, _local4, _local5, _local6);
this.graphics.drawRect(0, 0, Engine.screenWidth, Engine.screenHeight);
this.graphics.endFill();
}
private function createTriangles():void{
cont = new Sprite();
var s:Sprite = createTriangle();
cont.addChild(s);
s = createTriangle();
cont.addChild(s);
s.rotation = 45;
s = createTriangle();
cont.addChild(s);
s.rotation = -45;
s = createTriangle();
cont.addChild(s);
s.rotation = 90;
addChild(cont);
cont.x = (Engine.screenWidth / 2);
cont.y = (Engine.screenHeight + 50);
cont.alpha = 0.07;
cont.blendMode = BlendMode.OVERLAY;
cont.addEventListener(Event.ENTER_FRAME, function ():void{
cont.rotation = (cont.rotation + 0.3);
});
}
override public function free():void{
super.free();
core = null;
}
private function createTriangle():Sprite{
var _local1:Sprite = new Sprite();
_local1.graphics.beginFill(0);
_local1.graphics.moveTo(0, 0);
_local1.graphics.lineTo((Engine.screenWidth / 2.6), (-(Engine.screenWidth) * 2.3));
_local1.graphics.lineTo((-(Engine.screenWidth) / 2.6), (-(Engine.screenWidth) * 2.3));
_local1.graphics.lineTo(0, 0);
_local1.graphics.endFill();
_local1.graphics.beginFill(0);
_local1.graphics.moveTo(0, 0);
_local1.graphics.lineTo((Engine.screenWidth / 2.6), (Engine.screenWidth * 2.3));
_local1.graphics.lineTo((-(Engine.screenWidth) / 2.6), (Engine.screenWidth * 2.3));
_local1.graphics.lineTo(0, 0);
_local1.graphics.endFill();
_local1.blendMode = BlendMode.LAYER;
return (_local1);
}
}
}//package game.decor
Section 95
//Body (game.objects.Body)
package game.objects {
import flash.events.*;
import orlax.core.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import game.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
public class Body extends CObject {
private var _body:b2Body;// = null
private var _isDead:Boolean;// = false
private var _world:World;// = null
private var _core:Engine;// = null
public function Body(_arg1:World, _arg2:b2Vec2, _arg3=null){
_world = _arg1;
addEventListener(Event.ENTER_FRAME, update);
var _local4:b2BodyDef = new b2BodyDef();
_local4.position.SetV((_arg2) ? _arg2 : new b2Vec2());
_local4.userData = (_arg3) ? _arg3 : this;
_local4.type = b2Body.b2_dynamicBody;
_body = physic.CreateBody(_local4);
_core = Engine.create();
_isDead = false;
}
public function isRayCasting(_arg1:Body):Boolean{
var _local2:b2Fixture = physic.RayCastOne(position, _arg1.position);
if (_local2){
return ((_local2.GetBody() == _arg1.body));
};
return (false);
}
public function inAABB(_arg1:b2AABB):Boolean{
var _local2:b2Fixture = body.GetFixtureList();
while (_local2) {
if (_local2.GetAABB().TestOverlap(_arg1)){
return (true);
};
_local2 = _local2.GetNext();
};
return (false);
}
public function stop():void{
body.SetLinearVelocity(new b2Vec2());
}
public function get positionX():Number{
return (_body.GetPosition().x);
}
protected function update(_arg1:Event):void{
x = (positionX * World.SCALEFACTOR);
y = (positionY * World.SCALEFACTOR);
rotation = angleG;
}
public function get world():World{
return (_world);
}
public function get angleG():Number{
return ((_body.GetAngle() * (180 / Math.PI)));
}
public function get positionY():Number{
return (_body.GetPosition().y);
}
public function getContacts():Array{
var _local2:b2Contact;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local1:Array = [];
for each (_local2 in world.contacts.points) {
_local3 = _local2.GetFixtureA();
_local4 = _local2.GetFixtureB();
_local5 = null;
if (_local3.GetBody() == body){
_local5 = _local4.GetBody();
} else {
if (_local4.GetBody() == body){
_local5 = _local3.GetBody();
} else {
continue;
};
};
if (_local5){
_local1.push(_local5);
};
};
return (_local1);
}
public function get core():Engine{
return (_core);
}
public function get body():b2Body{
return (_body);
}
public function dead():void{
if (!_isDead){
world.removes.push(this);
_isDead = true;
};
}
public function distanceTo(_arg1:Body):Number{
return (position.DistanceTo(_arg1.position));
}
public function get position():b2Vec2{
return (_body.GetPosition());
}
override public function free():void{
super.free();
removeEventListener(Event.ENTER_FRAME, update);
physic.DestroyBody(_body);
_body = null;
_world = null;
_core = null;
}
public function get isDead():Boolean{
return (_isDead);
}
public function get angleR():Number{
return (_body.GetAngle());
}
public function get physic():b2World{
return (_world.physic);
}
}
}//package game.objects
Section 96
//BodyEx (game.objects.BodyEx)
package game.objects {
import flash.events.*;
import Box2D.Common.Math.*;
import game.*;
public class BodyEx extends Body {
public var speedShow:Number;// = 5
protected var _state:String;// = "SHOW"
protected static const DEAD:String = "DEAD";
protected static const UPDATE:String = "UPDATE";
protected static const DEAD_WORK:String = "DEAD_WORK";
protected static const SHOW_WORK:String = "SHOW_WORK";
protected static const END:String = "END";
protected static const CREATE:String = "CREATE";
protected static const SHOW:String = "SHOW";
public function BodyEx(_arg1:World, _arg2:b2Vec2, _arg3){
var _local4:b2Vec2 = new b2Vec2((_arg2.x / World.SCALEFACTOR), (_arg2.y / World.SCALEFACTOR));
super(_arg1, _local4, _arg3);
enabled = true;
addEventListener(Event.ENTER_FRAME, process);
_state = SHOW;
}
public function onDead():void{
}
override public function dead():void{
_state = DEAD_WORK;
}
override public function free():void{
removeEventListener(Event.ENTER_FRAME, process);
enabled = false;
super.free();
}
public function onShowWork():void{
}
override public function get isDead():Boolean{
if ((((((_state == DEAD_WORK)) || ((_state == DEAD)))) || ((_state == END)))){
return (true);
};
return (super.isDead);
}
protected function process(_arg1:Event):void{
switch (_state){
case SHOW:
alpha = 0;
_state = SHOW_WORK;
onShow();
break;
case SHOW_WORK:
onShowWork();
alpha = (alpha + (core.timer.delta * speedShow));
if (alpha >= 1){
alpha = 1;
_state = CREATE;
};
break;
case CREATE:
onCreate();
_state = UPDATE;
break;
case UPDATE:
onProcess();
break;
case DEAD_WORK:
alpha = (alpha - (core.timer.delta * speedShow));
onDeadWork();
if (alpha <= 0){
alpha = 0;
_state = DEAD;
};
break;
case DEAD:
onDead();
super.dead();
_state = END;
break;
case END:
onEnd();
break;
};
}
public function onProcess():void{
}
public function onDeadWork():void{
}
public function onCreate():void{
}
public function onShow():void{
}
public function onEnd():void{
}
}
}//package game.objects
Section 97
//Bonus (game.objects.Bonus)
package game.objects {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import game.*;
import Box2D.Collision.Shapes.*;
public class Bonus extends BodyEx {
protected var _radius:Number;// = 12
protected var sprite:Sprite;// = null
public function Bonus(_arg1:World, _arg2:b2Vec2){
super(_arg1, _arg2, this);
sprite = core.media.getSpriteCopy("HEART");
if (sprite){
addChild(sprite);
_radius = (sprite.width / 2);
};
body.SetUserData(this);
_arg1.numBonus++;
alpha = 0;
}
override public function dead():void{
super.dead();
if (core.isSound){
};
}
override public function free():void{
world.numBonus--;
if (world.numBonus <= 0){
world.iLoveYou();
};
enabled = false;
sprite = null;
super.free();
}
override public function onShow():void{
var _local1:b2CircleShape;
_local1 = new b2CircleShape(World.asPixel(_radius));
var _local2:b2FixtureDef = new b2FixtureDef();
_local2.density = 0.5;
_local2.friction = 0.9;
_local2.restitution = 0.3;
_local2.shape = _local1;
_local2.isSensor = true;
body.CreateFixture(_local2);
body.SetType(b2Body.b2_staticBody);
}
}
}//package game.objects
Section 98
//Box (game.objects.Box)
package game.objects {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import game.*;
import Box2D.Collision.Shapes.*;
public class Box extends GObject {
protected var _w:Number;// = 1
protected var _h:Number;// = 1
public function Box(_arg1:World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:b2Vec2, _arg6:String="WOOD"){
_w = _arg2;
_h = _arg3;
super(_arg1, _arg4, _arg5, _arg6, this);
}
override public function draw(_arg1):void{
var _local3:BitmapData;
var _local4:Matrix;
var _local2:Number = 4;
sprite.graphics.clear();
if ((_arg1 is BitmapData)){
_local3 = (_arg1 as BitmapData);
_local4 = new Matrix(1, 0, 0, 1, (Math.random() * _local3.width), (Math.random() * _local3.height));
sprite.graphics.beginBitmapFill(_local3);
} else {
sprite.graphics.beginFill(_arg1);
};
sprite.graphics.drawRoundRect((-(_w) / 2), (-(_h) / 2), _w, _h, _local2, _local2);
sprite.graphics.endFill();
super.draw(_arg1);
}
override public function dead():void{
super.dead();
if (core.isSound){
};
}
override public function onShow():void{
var _local1:b2PolygonShape = new b2PolygonShape();
_local1.SetAsBox(World.asPixel((_w / 2)), World.asPixel((_h / 2)));
var _local2:b2FixtureDef = new b2FixtureDef();
_local2.density = _density;
_local2.friction = _friction;
_local2.restitution = _restitution;
_local2.shape = _local1;
body.CreateFixture(_local2);
}
override public function free():void{
enabled = false;
super.free();
}
}
}//package game.objects
Section 99
//GMan (game.objects.GMan)
package game.objects {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import game.*;
import Box2D.Collision.Shapes.*;
public class GMan extends BodyEx {
protected var _friction:Number;// = 0.1
protected var sprite:Sprite;// = null
protected var _density:Number;// = 0.3
protected var _restitution:Number;// = 0.01
protected var _r:Number;// = 32
protected var _type:String;// = "WOMAN"
public static const WOMAN:String = "WOMAN";
protected static const DEAD:String = "DEAD";
protected static const NULL:String = "NULL";
public static const MAN:String = "MAN";
public static const ENEMY:String = "ENEMY";
public function GMan(_arg1:World, _arg2:Number, _arg3:b2Vec2, _arg4:String="WOMAN"){
super(_arg1, _arg3, this);
_type = _arg4;
body.SetAngle((_arg2 * (Math.PI / 180)));
body.SetUserData(this);
enabled = false;
alpha = 0;
switch (_type){
case MAN:
sprite = core.media.getSpriteCopy("PLAYER_MAN");
addChild(sprite);
body.SetType(b2Body.b2_dynamicBody);
_r = ((sprite.width / 2) - 8);
_arg1.numMan++;
break;
case WOMAN:
sprite = core.media.getSpriteCopy("PLAYER_WOMAN");
_r = ((sprite.width / 2) - 8);
addChild(sprite);
body.SetType(b2Body.b2_dynamicBody);
_arg1.numWoman++;
break;
case ENEMY:
sprite = core.media.getSpriteCopy("ENEMY");
_r = ((sprite.width / 2) - 8);
addChild(sprite);
body.SetType(b2Body.b2_dynamicBody);
break;
case DEAD:
case NULL:
sprite = null;
break;
};
}
private function solveContact():void{
var _local1:Array;
var _local2:b2Body;
if ((((_type == MAN)) || ((_type == WOMAN)))){
_local1 = this.getContacts();
for each (_local2 in _local1) {
if ((_local2.GetUserData() is Bonus)){
_local2.GetUserData().dead();
} else {
if ((_local2.GetUserData() is GMan)){
love(_local2.GetUserData());
} else {
if (_local2.GetUserData() == null){
dead();
};
};
};
};
};
}
override public function dead():void{
asNULL();
_type = DEAD;
super.dead();
}
public function get type():String{
return (_type);
}
public function asNULL():void{
if (_type == MAN){
world.numMan--;
} else {
if (_type == WOMAN){
world.numWoman--;
};
};
_type = NULL;
}
override public function free():void{
enabled = false;
sprite = null;
super.free();
}
override public function onProcess():void{
solveContact();
}
public function love(_arg1:GMan):void{
if (type == _arg1.type){
return;
};
if ((((((type == MAN)) || ((type == WOMAN)))) && ((_arg1.type == ENEMY)))){
dead();
return;
};
if ((((type == MAN)) && ((_arg1.type == WOMAN)))){
world.numLove--;
dead();
_arg1.dead();
return;
};
}
override public function onShow():void{
var _local1:b2CircleShape = new b2CircleShape(World.asPixel(_r));
var _local2:b2FixtureDef = new b2FixtureDef();
_local2.density = _density;
_local2.friction = _friction;
_local2.restitution = _restitution;
_local2.shape = _local1;
body.CreateFixture(_local2);
}
}
}//package game.objects
Section 100
//GObject (game.objects.GObject)
package game.objects {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import game.*;
import Box2D.Dynamics.Contacts.*;
import flash.filters.*;
public class GObject extends BodyEx {
protected var _friction:Number;// = 0.3
protected var filter3:GlowFilter;// = null
protected var sprite:Sprite;// = null
protected var filter1:BevelFilter;// = null
protected var _density:Number;// = 0.3
protected var _restitution:Number;// = 0.05
protected var _type:String;// = "WOOD"
protected var filter2:GlowFilter;// = null
protected static const DEAD:String = "DEAD";
public static const STONE:String = "STONE";
protected static const NULL:String = "NULL";
public static const WOOD:String = "WOOD";
public static const IRON:String = "IRON";
public static const GROUND:String = "GROUND";
public static const GLASS:String = "GLASS";
public function GObject(_arg1:World, _arg2:Number, _arg3:b2Vec2, _arg4:String="WOOD", _arg5=null){
super(_arg1, _arg3, _arg5);
_type = _arg4;
sprite = new Sprite();
addChild(sprite);
filter1 = new BevelFilter(5, 45, 0xFFFFFF, 0.1, 0, 0.04, 2, 2, 55);
filter2 = new GlowFilter(0, 1, 2, 2, 2, 1, true);
filter3 = new GlowFilter(0xFFFFFF, 0.5, 55, 55, 2, 1, true);
sprite.filters = [filter1, filter2];
body.SetAngle((_arg2 * (Math.PI / 180)));
body.SetUserData(_arg5);
enabled = false;
alpha = 0;
sprite.addEventListener(MouseEvent.MOUSE_OUT, onOutMouse);
sprite.addEventListener(MouseEvent.MOUSE_OVER, onOverMouse);
switch (_type){
case WOOD:
draw(core.media.getBitmapData("TEX_WOOD"));
body.SetType(b2Body.b2_dynamicBody);
sprite.buttonMode = true;
break;
case IRON:
draw(core.media.getBitmapData("TEX_IRON"));
body.SetType(b2Body.b2_dynamicBody);
_friction = 0.1;
_density = 0.3;
_restitution = 0.3;
break;
case GLASS:
draw(core.media.getBitmapData("TEX_GLASS"));
body.SetType(b2Body.b2_dynamicBody);
sprite.buttonMode = true;
break;
case STONE:
draw(core.media.getBitmapData("TEX_STONE"));
body.SetType(b2Body.b2_staticBody);
sprite.buttonMode = true;
break;
case GROUND:
draw(core.media.getBitmapData("TEX_GROUND"));
body.SetType(b2Body.b2_staticBody);
sprite.buttonMode = false;
break;
case DEAD:
case NULL:
sprite.graphics.clear();
break;
};
}
override public function dead():void{
_type = DEAD;
super.dead();
}
public function isPickedType():Boolean{
switch (_type){
case WOOD:
case GLASS:
case STONE:
return (true);
default:
return (false);
};
}
public function get type():String{
return (_type);
}
override public function free():void{
sprite.removeEventListener(MouseEvent.MOUSE_OUT, onOutMouse);
sprite.removeEventListener(MouseEvent.MOUSE_OVER, onOverMouse);
enabled = false;
sprite.filters = [];
sprite = null;
filter1 = null;
filter2 = null;
filter3 = null;
super.free();
}
public function onOutMouse(_arg1:Event):void{
sprite.filters = [filter1, filter2];
}
override public function onProcess():void{
var _local1:b2ContactEdge;
if (type == GObject.GLASS){
_local1 = body.GetContactList();
while (_local1) {
if (_local1.contact.GetManifold().m_pointCount >= 1){
if (Math.abs(_local1.contact.GetManifold().m_localPoint.y) > 0.5){
this.dead();
return;
};
};
_local1 = _local1.next;
};
};
}
public function draw(_arg1):void{
sprite.filters = [filter1, filter2];
}
public function onOverMouse(_arg1:Event):void{
switch (_type){
case WOOD:
case GLASS:
case STONE:
sprite.filters = [filter1, filter3, filter2];
break;
};
}
}
}//package game.objects
Section 101
//Round (game.objects.Round)
package game.objects {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import game.*;
import Box2D.Collision.Shapes.*;
public class Round extends GObject {
protected var _r:Number;// = 1
public function Round(_arg1:World, _arg2:Number, _arg3:Number, _arg4:b2Vec2, _arg5:String="WOOD"){
_r = _arg2;
super(_arg1, _arg3, _arg4, _arg5, this);
}
override public function draw(_arg1):void{
var _local2:BitmapData;
var _local3:Matrix;
sprite.graphics.clear();
if ((_arg1 is BitmapData)){
_local2 = (_arg1 as BitmapData);
_local3 = new Matrix(1, 0, 0, 1, (Math.random() * _local2.width), (Math.random() * _local2.height));
sprite.graphics.beginBitmapFill(_local2);
} else {
sprite.graphics.beginFill(_arg1);
};
sprite.graphics.drawCircle(0, 0, _r);
sprite.graphics.endFill();
super.draw(_arg1);
}
override public function dead():void{
super.dead();
if (core.isSound){
};
}
override public function onShow():void{
var _local1:b2CircleShape;
var _local2:b2FixtureDef;
_local1 = new b2CircleShape(World.asPixel(_r));
_local2 = new b2FixtureDef();
_local2.density = _density;
_local2.friction = _friction;
_local2.restitution = _restitution;
_local2.shape = _local1;
body.CreateFixture(_local2);
}
override public function free():void{
enabled = false;
super.free();
}
}
}//package game.objects
Section 102
//Game (game.widgets.Game)
package game.widgets {
import flash.events.*;
import orlax.core.*;
import orlax.gui.*;
import flash.display.*;
import game.*;
import game.decor.*;
public class Game extends WidgetEx {
protected const TDELAY:Number = 0.3;
protected var strLove:String;// = "love"
protected var txtLove:GUIText;// = null
protected var delay:Number;// = 0
protected var txtScore:GUIText;// = null
protected var world:World;// = null
protected var strLevel:String;// = "level"
protected var strHeart:String;// = "heart"
protected var levelID:int;// = 1
protected var strScore:String;// = "score"
protected var back:Back;// = null
protected var txtLevel:GUIText;// = null
protected var gui:GUI;// = null
protected var txtHeart:GUIText;// = null
public function Game(){
super(WidgetState.GAME);
enabled = true;
DECOR_init();
GUI_init();
}
override protected function onUpdate():void{
var _local1:int;
var _local2:Menu;
var _local3:int;
if (delay <= 0){
super.onUpdate();
if (world){
if (!GUI_update()){
return;
};
_local1 = world.update();
if (_local1 == World.RESTART){
core.transition.show();
GAME_free();
GAME_load();
return;
};
if (_local1 == World.END){
if (core.isSound){
};
_local2 = (core.video.find(WidgetState.MENU) as Menu);
_local3 = this.world.score;
_local2.open(levelID.toString(), _local3);
core.transition.show();
levelID = world.openID;
GAME_free();
if (GAME_load() == false){
core.transition.show();
core.video.show(WidgetState.MENU);
_local2.isContinue = true;
};
};
};
} else {
delay = (delay - core.timer.delta);
};
}
private function GUI_init():void{
var _local1:Sprite;
var _local2:GUIButton;
gui = new GUI(core.media.getFormatCopy("GUI"));
addChild(gui);
var _local3:BitmapData = core.media.getBitmapData("TEX_WOOD");
_local2 = new GUIButton(_local3, 25, 25, 5, GUI_onPressRestart);
_local2.x = 50;
_local2.y = (Engine.screenHeight - 20);
gui.add(_local2);
_local1 = core.media.getSprite("RESTART");
_local2.addChild(_local1);
_local1.x = (_local1.x - (_local1.width / 2));
_local1.y = (_local1.y - (_local1.height / 2));
_local2 = new GUIButton(_local3, 25, 25, 5, GUI_onPressMenu);
_local2.x = 80;
_local2.y = (Engine.screenHeight - 20);
gui.add(_local2);
_local1 = core.media.getSprite("MENU");
_local2.addChild(_local1);
_local1.x = (_local1.x - (_local1.width / 2));
_local1.y = (_local1.y - (_local1.height / 2));
strHeart = core.strings.find("heart");
strLove = core.strings.find("love");
strScore = core.strings.find("score");
strLevel = core.strings.find("level");
txtLove = new GUIText("Hello", gui.format, _local3, 110, 25);
addChild(txtLove);
txtLove.x = (570 + 10);
txtLove.y = (Engine.screenHeight - 20);
txtHeart = new GUIText("Hello", gui.format, _local3, 110, 25);
addChild(txtHeart);
txtHeart.x = (440 + 10);
txtHeart.y = (Engine.screenHeight - 20);
txtScore = new GUIText("Hello", gui.format, _local3, 110, 25);
addChild(txtScore);
txtScore.x = (310 + 10);
txtScore.y = (Engine.screenHeight - 20);
txtLevel = new GUIText("Hello", gui.format, _local3, 110, 25);
addChild(txtLevel);
txtLevel.x = ((310 - 130) + 10);
txtLevel.y = (Engine.screenHeight - 20);
var _local4:Class = Game_btnLogo;
var _local5:DisplayObject = new (_local4);
addChild(_local5);
_local5.x = 10;
_local5.y = 10;
_local5.scaleX = (_local5.scaleY = 0.85);
_local5.addEventListener(MouseEvent.CLICK, onSponsorClick);
}
private function onSponsorClick(_arg1:Event):void{
Utils.toUrl("http://www.flonga.com/");
}
private function DECOR_init():void{
back = new Back(8625641, 12241655);
addChild(back);
setChildIndex(back, 0);
}
private function GAME_load(_arg1:int=-1):Boolean{
if (_arg1 < 0){
_arg1 = levelID;
};
levelID = _arg1;
var _local2:XML = core.media.getXML(("LEVEL" + _arg1.toString()));
if (_local2 == null){
return (false);
};
world = new World();
world.load(_local2);
addChild(world);
setChildIndex(world, 1);
if (world.numBonus > 0){
txtHeart.visible = true;
} else {
txtHeart.visible = false;
};
txtLevel.text = (strLevel + levelID);
delay = TDELAY;
var _local3:Menu = (core.video.find(WidgetState.MENU) as Menu);
_local3.open(_arg1.toString(), 0);
return (true);
}
private function GAME_free():void{
if (world){
removeChild(world);
world.free();
world = null;
};
}
override public function free():void{
GAME_free();
super.free();
enabled = false;
back.free();
back = null;
gui.free();
gui = null;
txtHeart = null;
txtLove = null;
}
private function GUI_update():Boolean{
txtHeart.text = (strHeart + world.numBonus);
txtLove.text = (strLove + world.numLove);
txtScore.text = (strScore + world.score);
if (core.input.isKeyDown(82)){
GUI_onPressRestart();
};
if (core.input.isKeyDown(77)){
GUI_onPressMenu();
return (false);
};
return (true);
}
private function GUI_onPressRestart():void{
core.transition.show();
GAME_free();
GAME_load();
}
override public function show(_arg1=null):void{
super.show();
GAME_free();
GAME_load(((_arg1 == null)) ? 1 : (_arg1 as int));
}
private function GUI_onPressMenu():void{
core.isPause = false;
GAME_free();
var _local1:Menu = (core.video.find(WidgetState.MENU) as Menu);
_local1.open(levelID.toString(), 0);
core.transition.show();
core.video.show(WidgetState.MENU);
}
}
}//package game.widgets
Section 103
//Game_btnLogo (game.widgets.Game_btnLogo)
package game.widgets {
import flash.display.*;
import mx.core.*;
public class Game_btnLogo extends SpriteAsset {
public var fbHead:DisplayObject;
public var flobot:DisplayObject;
public var fButton:DisplayObject;
}
}//package game.widgets
Section 104
//Menu (game.widgets.Menu)
package game.widgets {
import flash.events.*;
import orlax.core.*;
import orlax.gui.*;
import flash.display.*;
import game.*;
import game.decor.*;
import flash.filters.*;
import flash.net.*;
public class Menu extends WidgetEx {
protected var BTN_continue:GUIButtonLevel;// = null
protected var author:String;// = ""
protected var BTN_levels:Array;// = null
protected var hello:HintEx;// = null
protected var lastLevel:int;// = 1
protected var back:Back;// = null
protected var TXT_scores:GUIText;// = null
protected var arrScore:LevScore;// = null
protected var gui:GUI;// = null
protected var TXT_submit:String;// = "submit"
public function Menu(){
var _local2:int;
var _local11:int;
super(WidgetState.MENU);
enabled = true;
back = new Back(8625641, 12241655);
addChild(back);
setChildIndex(back, 0);
gui = new GUI(core.media.getFormatCopy("GUI"));
addChild(gui);
var _local1:Sprite;
_local1 = core.media.getSprite("MENU2");
addChild(_local1);
_local1.x = (Engine.screenWidth - 30);
_local1.y = (Engine.screenHeight - 43);
_local1.addEventListener(MouseEvent.MOUSE_OVER, helloMessage);
_local2 = 170;
_local1 = new Sprite();
_local1.graphics.beginBitmapFill(core.media.getBitmapData("TEX_WOOD"));
_local1.graphics.drawRect(0, (-95 - 10), 320, 15);
_local1.graphics.drawRect(0, (95 - 5), 320, 15);
_local1.graphics.endFill();
gui.addChild(_local1);
_local1.filters = [new BevelFilter(5, 45, 0xFFFFFF, 0.1, 0, 0.04, 2, 2, 55), new GlowFilter(0, 1, 2, 2, 2, 1, true)];
_local1.x = (320 - _local2);
_local1.y = 170;
_local1.rotation = 90;
_local1 = new Sprite();
_local1.graphics.beginBitmapFill(core.media.getBitmapData("TEX_WOOD"));
_local1.graphics.drawRect(0, 0, 100, 15);
_local1.graphics.endFill();
gui.addChild(_local1);
_local1.filters = [new BevelFilter(5, 45, 0xFFFFFF, 0.1, 0, 0.04, 2, 2, 55), new GlowFilter(0, 1, 2, 2, 2, 1, true)];
_local1.x = 0;
_local1.y = 65;
var _local3:GUIButton;
_local3 = new GUIButton(core.media.getBitmapData("TEX_WOOD"), 224, 85, 10, onPressLogo);
_local3.x = ((Engine.screenWidth / 2) - _local2);
_local3.y = 200;
_local1 = core.media.getSprite("LOGO");
_local3.addChild(_local1);
gui.add(_local3);
_local3 = new GUIButtonLevel(core.strings.find("continue"), gui.format, core.media.getBitmapData("TEX_WOOD"), core.media.getBitmapData("TEX_GLASS"), 160, 40, true, onPressContinue);
_local3.x = ((Engine.screenWidth / 2) - _local2);
_local3.y = 280;
gui.add(_local3);
BTN_continue = (_local3 as GUIButtonLevel);
_local3 = new GUIButtonText(core.strings.find("newgame"), gui.format, core.media.getBitmapData("TEX_WOOD"), 160, 40, onPressNewGame);
_local3.x = ((Engine.screenWidth / 2) - _local2);
_local3.y = 330;
gui.add(_local3);
_local3 = new GUIButtonText(core.strings.find("moregames"), gui.format, core.media.getBitmapData("TEX_WOOD"), 160, 40, onPressMoreGames);
_local3.x = ((Engine.screenWidth / 2) - _local2);
_local3.y = 380;
gui.add(_local3);
author = core.strings.find("author");
_local3 = new GUIButtonText(core.strings.find("credits"), gui.format, core.media.getBitmapData("TEX_WOOD"), 160, 40, onPressCredits);
_local3.x = ((Engine.screenWidth / 2) - _local2);
_local3.y = 430;
gui.add(_local3);
var _local4:Class = Menu_btnLogo;
var _local5:DisplayObject = new (_local4);
_local5.addEventListener(MouseEvent.CLICK, onSponsorClick);
var _local6:GUIButtonText;
_local6 = new GUIButtonText(" ", gui.format, core.media.getBitmapData("TEX_WOOD"), 224, 110, onPressSponsorLogo);
_local6.x = ((Engine.screenWidth / 2) - _local2);
_local6.y = 75;
_local6.addChild(_local5);
_local5.x = (_local5.x - 85);
_local5.y = (_local5.y - 28);
gui.add(_local6);
BTN_levels = [];
var _local7:GUIButtonLevel;
var _local8:int;
var _local9:int;
while (_local9 < 5) {
_local11 = 0;
while (_local11 < 5) {
_local8++;
_local7 = new GUIButtonLevel(_local8.toString(), gui.format, core.media.getBitmapData("TEX_WOOD"), core.media.getBitmapData("TEX_GLASS"), 50, 50, true, onPressLevel, onOverLevel);
_local7.x = (330 + (_local11 * 60));
_local7.y = (96 + (_local9 * 60));
gui.add(_local7);
BTN_levels.push(_local7);
_local11++;
};
_local9++;
};
TXT_submit = core.strings.find("submit");
TXT_scores = new GUIText(("0 " + TXT_submit), gui.format, core.media.getBitmapData("TEX_WOOD"), 230, 30);
gui.add(TXT_scores);
TXT_scores.x = ((Engine.screenWidth / 2) + 120);
TXT_scores.y = (Engine.screenHeight - 30);
arrScore = new LevScore();
helloMessage(null);
var _local10:HintEx = new HintEx("Press for Start", core.media.getFormat("MESSAGE"), 120, 30, 3, 2, 2, 0);
addChild(_local10);
_local10.x = 100;
_local10.y = 303;
readSharedLevel();
}
private function onPressLevel(_arg1:GUIButtonLevel):void{
core.transition.show();
core.video.show(WidgetState.GAME, _arg1.textAsInt);
}
override public function show(_arg1=null):void{
super.show();
score = arrScore.score;
}
override protected function onUpdate():void{
super.onUpdate();
}
private function onOverLevel(_arg1:GUIButtonLevel):void{
if (!_arg1.locked){
showMessage(((("#" + _arg1.text) + "; score:") + _arg1.best));
};
}
private function onSponsorClick(_arg1:Event):void{
onPressSponsorLogo();
}
override public function free():void{
enabled = false;
super.free();
back.free();
back = null;
gui.free();
gui = null;
}
private function showMessage(_arg1:String):void{
if (hello == null){
hello = new HintEx(_arg1, core.media.getFormat("MESSAGE"), 120, 30, 3, 2, 2, 0);
addChild(hello);
hello.x = 533;
hello.y = 410;
};
if (hello.state == Hint.HIDE){
hello = null;
hello = new HintEx(_arg1, core.media.getFormat("MESSAGE"), 120, 30, 3, 2, 2, 0);
addChild(hello);
hello.x = 533;
hello.y = 410;
} else {
hello.stateShow();
hello.text = _arg1;
};
}
private function onPressSponsorLogo():void{
Utils.toUrl("http://www.flonga.com/");
}
private function onPressCredits():void{
showMessage(author);
}
private function onPressMoreGames():void{
Utils.toUrl("http://www.flonga.com/");
}
public function saveSharedLevel(_arg1:String):void{
var _local2:SharedObject = SharedObject.getLocal("loverID");
_local2.data.level = _arg1;
_local2.flush();
}
public function open(_arg1:String, _arg2:int=-1, _arg3:Boolean=true):void{
var _local4:GUIButtonLevel;
BTN_continue.locked = false;
for each (_local4 in BTN_levels) {
if (_local4.text == _arg1){
_local4.locked = false;
if (_arg2 != -1){
if (_local4.best < _arg2){
_local4.best = _arg2;
if (_arg3){
arrScore.setScoreLevel(("LEVEL" + _arg1), _arg2);
};
};
};
if (lastLevel < parseInt(_arg1)){
lastLevel = parseInt(_arg1);
if (_arg3){
saveSharedLevel(lastLevel.toString());
};
};
return;
};
};
}
private function helloMessage(_arg1:Event):void{
showMessage(core.strings.find("hello"));
}
private function clearGUI():void{
var _local1:GUIButtonLevel;
for each (_local1 in BTN_levels) {
_local1.best = 0;
};
}
private function onPressAddGame():void{
}
private function onPressContinue(_arg1:GUIButtonLevel):void{
core.transition.show();
core.video.show(WidgetState.GAME, lastLevel);
}
public function deleteSharedLevel():void{
var _local1:SharedObject = SharedObject.getLocal("loverID");
_local1.clear();
arrScore.deleteShared();
}
private function onPressNewGame():void{
lastLevel = 1;
core.transition.show();
lockAll();
open(lastLevel.toString(), 0, true);
BTN_continue.locked = false;
score = 0;
arrScore.reset();
core.video.show(WidgetState.GAME, lastLevel);
deleteSharedLevel();
arrScore.deleteShared();
clearGUI();
}
private function openAll():void{
var _local1:GUIButtonLevel;
for each (_local1 in BTN_levels) {
_local1.locked = false;
};
lastLevel = 1;
}
public function readSharedLevel():void{
var _local2:int;
var _local1:SharedObject = SharedObject.getLocal("loverID");
lockAll();
trace(_local1.data.level);
if (_local1.data.level == undefined){
lastLevel = 1;
open("1", 0, false);
BTN_continue.locked = true;
} else {
arrScore.readShared();
lastLevel = parseInt(_local1.data.level);
BTN_continue.locked = false;
_local2 = 1;
while (_local2 <= lastLevel) {
open(_local2.toString(), arrScore.getValueFromName(("LEVEL" + _local2.toString())), false);
_local2++;
};
};
}
public function set isContinue(_arg1:Boolean):void{
BTN_continue.locked = _arg1;
}
public function set score(_arg1:int):void{
if (TXT_scores){
this.TXT_scores.text = ((_arg1 + " ") + TXT_submit);
};
}
private function lockAll():void{
var _local1:GUIButtonLevel;
for each (_local1 in BTN_levels) {
_local1.locked = true;
};
lastLevel = 1;
}
private function onPressLogo():void{
}
}
}//package game.widgets
import flash.net.*;
class LevScore {
protected var arr:Array;// = null
private function LevScore(){
arr = [];
}
public function getValueFromName(_arg1:String):int{
var _local2:LevID;
for each (_local2 in arr) {
if (_local2.name == _arg1){
return (_local2.value);
};
};
return (0);
}
public function setScoreLevel(_arg1:String, _arg2:int, _arg3:Boolean=true):void{
var _local4:LevID;
for each (_local4 in arr) {
if (_local4.name == _arg1){
_local4.value = _arg2;
if (_arg3){
saveOneShared(_arg1, _arg2);
};
return;
};
};
arr.push(new LevID(_arg1, _arg2));
if (_arg3){
saveOneShared(_arg1, _arg2);
};
}
public function deleteShared():void{
var _local1:SharedObject = SharedObject.getLocal("loverArrID");
_local1.clear();
}
public function get score():int{
var _local2:LevID;
var _local1:int;
for each (_local2 in arr) {
_local1 = (_local1 + _local2.value);
};
return (_local1);
}
public function saveShared():void{
var _local2:LevID;
var _local1:SharedObject = SharedObject.getLocal("loverArrID");
for each (_local2 in arr) {
_local1.data[_local2.name] = _local2.value;
trace("saveShared ", _local2.name, _local2.value);
};
_local1.flush();
}
public function readShared():void{
arr = [];
var _local1:SharedObject = SharedObject.getLocal("loverArrID");
var _local2 = 1;
while (_local2 < 26) {
setScoreLevel(("LEVEL" + _local2.toString()), _local1.data[("LEVEL" + _local2.toString())], false);
trace("readShared ", ("LEVEL" + _local2.toString()), _local1.data[("LEVEL" + _local2.toString())]);
_local2++;
};
}
public function saveOneShared(_arg1:String, _arg2:int):void{
var _local3:SharedObject = SharedObject.getLocal("loverArrID");
_local3.data[_arg1] = _arg2;
_local3.flush();
trace("saveOneShared ", _arg1, _arg2);
}
public function reset():void{
arr = [];
}
}
class LevID {
public var value:int;// = 0
public var name:String;// = ""
private function LevID(_arg1:String, _arg2:int){
name = _arg1;
value = _arg2;
}
}
Section 105
//Menu_btnLogo (game.widgets.Menu_btnLogo)
package game.widgets {
import flash.display.*;
import mx.core.*;
public class Menu_btnLogo extends SpriteAsset {
public var fbHead:DisplayObject;
public var flobot:DisplayObject;
public var fButton:DisplayObject;
}
}//package game.widgets
Section 106
//WidgetState (game.widgets.WidgetState)
package game.widgets {
public class WidgetState {
public static const CREDIT:String = "CREDIT";
public static const GAME:String = "GAME";
public static const TUTORIAL:String = "TUTORIAL";
public static const GAMEOVER:String = "GAMEOVER";
public static const MENU:String = "MENU";
}
}//package game.widgets
Section 107
//ContactListener (game.ContactListener)
package game {
import orlax.core.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
public class ContactListener extends b2ContactListener {
protected var _points:Array;// = null
protected var core:Engine;// = null
public function ContactListener(){
core = Engine.create();
clear();
super();
}
override public function EndContact(_arg1:b2Contact):void{
var _local2 = -1;
var _local3:int;
while (_local3 < _points.length) {
if (_points[_local3] == _arg1){
_local2 = _local3;
};
_local3++;
};
if (_local3 > -1){
_points.splice(_local2, 1);
};
}
override public function BeginContact(_arg1:b2Contact):void{
_points.push(_arg1);
}
public function get points():Array{
return (_points);
}
public function free():void{
core = null;
_points = null;
}
public function clear():void{
_points = [];
}
}
}//package game
Section 108
//Hint (game.Hint)
package game {
import flash.events.*;
import orlax.core.*;
import flash.display.*;
import flash.geom.*;
public class Hint extends Sprite {
protected var _showTimer:Number;// = 0
protected var _state:int;// = 0
protected var _alpha:Number;// = 0
protected var _speed1:Number;// = 1
protected var _speed2:Number;// = 1
protected var _speed3:Number;// = 0
protected var _showWait:Number;// = 1
protected var _core:Engine;// = null
public static const SHOW_TO_HIDE:int = 2;
public static const HIDE:int = 3;
public static const HIDE_TO_SHOW:int = 0;
public static const SHOW:int = 1;
public function Hint(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=0){
_speed1 = _arg2;
if (_speed1 == -1){
alphaAll = 1;
} else {
alphaAll = 0;
};
_speed2 = _arg3;
_speed3 = _arg4;
_state = HIDE_TO_SHOW;
_showTimer = 0;
_showWait = _arg1;
_core = Engine.create();
bAll(this);
addEventListener(Event.ENTER_FRAME, update);
}
private function aAll(_arg1:DisplayObject, _arg2:Number):void{
_arg1.alpha = _arg2;
var _local3:* = null;
if ((_arg1 is Sprite)){
_local3 = (_arg1 as Sprite);
} else {
return;
};
var _local4:int;
while (_local4 < _local3.numChildren) {
aAll(_local3.getChildAt(_local4), _arg2);
_local4++;
};
}
public function hide():void{
_state = SHOW_TO_HIDE;
_showTimer = 0;
}
protected function set alphaAll(_arg1:Number):void{
_alpha = _arg1;
aAll(this, _alpha);
}
protected function update(_arg1:Event):void{
switch (_state){
case HIDE_TO_SHOW:
if ((((_speed1 == -1)) || ((alphaAll >= 1)))){
alphaAll = 1;
_state = SHOW;
} else {
alphaAll = (alphaAll + (_core.timer.delta * _speed1));
};
break;
case SHOW:
_showTimer = (_showTimer + _core.timer.delta);
if (_showTimer >= _showWait){
_showTimer = 0;
_state = SHOW_TO_HIDE;
};
break;
case SHOW_TO_HIDE:
this.y = (this.y - _speed3);
alphaAll = (alphaAll - (_core.timer.delta * _speed2));
if (alphaAll <= 0){
alphaAll = 0;
_state = HIDE;
};
break;
case HIDE:
if (parent){
parent.removeChild(this);
free();
};
break;
};
}
public function get state():int{
return (_state);
}
private function bAll(_arg1:DisplayObject):void{
_arg1.blendMode = BlendMode.LAYER;
var _local2:* = null;
if ((_arg1 is Sprite)){
_local2 = (_arg1 as Sprite);
} else {
return;
};
var _local3:int;
while (_local3 < _local2.numChildren) {
bAll(_local2.getChildAt(_local3));
_local3++;
};
}
protected function get alphaAll():Number{
return (_alpha);
}
public function free():void{
_core = null;
while (numChildren) {
removeChildAt(0);
};
}
public function stateShow():void{
alphaAll = 0;
_state = HIDE_TO_SHOW;
_alpha = 0;
_showTimer = 0;
}
public function stateHide():void{
alphaAll = 0;
_state = HIDE;
_alpha = 0;
_showTimer = 0;
}
public static function createWithObject(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:DisplayObject, _arg6:Point=null, _arg7:Boolean=true):Hint{
var _local8:Hint = new Hint(_arg1, _arg2, _arg3, _arg4);
if (_arg5){
_local8.addChild(_arg5);
if (_arg6){
_local8.x = (_local8.x - _arg6.x);
_local8.y = (_local8.y - _arg6.y);
};
};
if (_arg7){
_local8.stateShow();
} else {
_local8.stateHide();
};
return (_local8);
}
}
}//package game
Section 109
//HintEx (game.HintEx)
package game {
import flash.display.*;
import flash.text.*;
import flash.filters.*;
public class HintEx extends Hint {
protected var _text:TextField;// = null
public function HintEx(_arg1:String, _arg2:TextFormat, _arg3:int, _arg4:int, _arg5:Number=1, _arg6:Number=1, _arg7:Number=1, _arg8:Number=0){
super(_arg5, _arg6, _arg7, _arg8);
graphics.beginFill(0xFFFFFF);
graphics.drawRoundRect((-(_arg3) / 2), (-(_arg4) / 2), _arg3, _arg4, 10, 10);
graphics.moveTo(((_arg3 / 2) - 5), (_arg4 / 2));
graphics.lineTo((_arg3 / 2), ((_arg4 / 2) + 12));
graphics.lineTo(((_arg3 / 2) - 15), (_arg4 / 2));
graphics.lineTo(((_arg3 / 2) - 5), (_arg4 / 2));
graphics.endFill();
filters = [new GlowFilter(0, 1, 2, 2, 2)];
_text = new TextField();
_text.blendMode = BlendMode.LAYER;
_text.defaultTextFormat = _arg2;
_text.text = _arg1;
_text.width = _arg3;
_text.height = _arg4;
_text.selectable = false;
_text.embedFonts = true;
_text.multiline = true;
_text.wordWrap = true;
_text.autoSize = TextFieldAutoSize.CENTER;
_text.x = 2;
_text.y = 2;
addChild(_text);
_text.x = (_text.x - (_arg3 / 2));
_text.y = (_text.y - (_arg4 / 2));
}
public function set text(_arg1:String):void{
_text.text = _arg1;
}
override public function free():void{
graphics.clear();
filters = [];
_text = null;
super.free();
}
}
}//package game
Section 110
//Media (game.Media)
package game {
import flash.geom.*;
import orlax.manager.*;
import flash.text.*;
public class Media extends Media {
override public function load():void{
var _local1:Class = Media_FNT_TURTLESS;
this.addFont("TURTLESS", _local1);
var _local2:Class = Media_FNT_AMAZON;
this.addFont("AMAZON", _local2);
var _local3:Font = new (_local2);
this.addFormat("GUI", _local3.fontName, 20, 0, 10781779);
this.addFormat("GAME", _local3.fontName, 30, 0, 10781779);
this.addFormat("MESSAGE", _local3.fontName, 15, 0, 0);
var _local4:Class = Media_XML_CREDITS;
this.addXML("CREDITS", _local4);
var _local5:Class = Media_SND_LOOP;
this.addSound("LOOP", _local5);
var _local6:Class = Media_SND_CLICK;
this.addSound("CLICK", _local6);
var _local7:Class = Media_SND_WIN;
this.addSound("WIN", _local7);
var _local8:Class = Media_BTM_OBJECTS;
this.addBitmap("OBJECTS", _local8);
var _local9:Class = Media_XML_EN;
this.addXML("EN", _local9);
addSprite("SOUND", "OBJECTS", new Rectangle(165, 0, 25, 25), new Point(0, 0));
addSprite("SOUND_LINE", "OBJECTS", new Rectangle((165 + 25), 0, 25, 25), new Point(0, 0), true);
addSprite("PAUSE", "OBJECTS", new Rectangle((165 + 50), 0, 25, 25), new Point(0, 0), true);
addSprite("RESTART", "OBJECTS", new Rectangle((165 + 50), 25, 25, 25), new Point(0, 0), true);
addSprite("MENU", "OBJECTS", new Rectangle((165 + 50), 50, 25, 25), new Point(0, 0), true);
addSprite("PLAYER_MAN", "OBJECTS", new Rectangle(55, 0, 55, 55), new Point(26, 25.5), true);
addSprite("PLAYER_WOMAN", "OBJECTS", new Rectangle(0, 0, 55, 55), new Point(25.5, 25.5), true);
addSprite("ENEMY", "OBJECTS", new Rectangle(110, 0, 55, 55), new Point(26.5, 26.5), true);
addSprite("HEART", "OBJECTS", new Rectangle(165, 30, 40, 40), new Point(20, 20), true);
addSprite("LOGO", "OBJECTS", new Rectangle(0, 70, 224, 85), new Point(112, 42.5), true);
addSprite("MENU1", "OBJECTS", new Rectangle(0, 176, 64, 80), new Point(32, 40), true);
addSprite("MENU2", "OBJECTS", new Rectangle(64, 176, 64, 80), new Point(32, 40), true);
var _local10:Class = Media_BTM_WOOD;
this.addBitmap("TEX_WOOD", _local10);
var _local11:Class = Media_BTM_STONE;
this.addBitmap("TEX_STONE", _local11);
var _local12:Class = Media_BTM_GROUND;
this.addBitmap("TEX_GROUND", _local12);
var _local13:Class = Media_BTM_GLASS;
this.addBitmap("TEX_GLASS", _local13);
var _local14:Class = Media_BTM_IRON;
this.addBitmap("TEX_IRON", _local14);
var _local15:Class = Media_XML_L1;
this.addXML("LEVEL1", _local15);
var _local16:Class = Media_XML_L2;
this.addXML("LEVEL2", _local16);
var _local17:Class = Media_XML_L3;
this.addXML("LEVEL3", _local17);
var _local18:Class = Media_XML_L4;
this.addXML("LEVEL4", _local18);
var _local19:Class = Media_XML_L5;
this.addXML("LEVEL5", _local19);
var _local20:Class = Media_XML_L6;
this.addXML("LEVEL6", _local20);
var _local21:Class = Media_XML_L7;
this.addXML("LEVEL7", _local21);
var _local22:Class = Media_XML_L8;
this.addXML("LEVEL8", _local22);
var _local23:Class = Media_XML_L9;
this.addXML("LEVEL9", _local23);
var _local24:Class = Media_XML_L10;
this.addXML("LEVEL10", _local24);
var _local25:Class = Media_XML_L11;
this.addXML("LEVEL11", _local25);
var _local26:Class = Media_XML_L12;
this.addXML("LEVEL12", _local26);
var _local27:Class = Media_XML_L13;
this.addXML("LEVEL13", _local27);
var _local28:Class = Media_XML_L14;
this.addXML("LEVEL14", _local28);
var _local29:Class = Media_XML_L15;
this.addXML("LEVEL15", _local29);
var _local30:Class = Media_XML_L16;
this.addXML("LEVEL16", _local30);
var _local31:Class = Media_XML_L17;
this.addXML("LEVEL17", _local31);
var _local32:Class = Media_XML_L18;
this.addXML("LEVEL18", _local32);
var _local33:Class = Media_XML_L19;
this.addXML("LEVEL19", _local33);
var _local34:Class = Media_XML_L20;
this.addXML("LEVEL20", _local34);
var _local35:Class = Media_XML_L21;
this.addXML("LEVEL21", _local35);
var _local36:Class = Media_XML_L22;
this.addXML("LEVEL22", _local36);
var _local37:Class = Media_XML_L23;
this.addXML("LEVEL23", _local37);
var _local38:Class = Media_XML_L24;
this.addXML("LEVEL24", _local38);
var _local39:Class = Media_XML_L25;
this.addXML("LEVEL25", _local39);
}
}
}//package game
Section 111
//Media_BTM_GLASS (game.Media_BTM_GLASS)
package game {
import mx.core.*;
public class Media_BTM_GLASS extends BitmapAsset {
}
}//package game
Section 112
//Media_BTM_GROUND (game.Media_BTM_GROUND)
package game {
import mx.core.*;
public class Media_BTM_GROUND extends BitmapAsset {
}
}//package game
Section 113
//Media_BTM_IRON (game.Media_BTM_IRON)
package game {
import mx.core.*;
public class Media_BTM_IRON extends BitmapAsset {
}
}//package game
Section 114
//Media_BTM_OBJECTS (game.Media_BTM_OBJECTS)
package game {
import mx.core.*;
public class Media_BTM_OBJECTS extends BitmapAsset {
}
}//package game
Section 115
//Media_BTM_STONE (game.Media_BTM_STONE)
package game {
import mx.core.*;
public class Media_BTM_STONE extends BitmapAsset {
}
}//package game
Section 116
//Media_BTM_WOOD (game.Media_BTM_WOOD)
package game {
import mx.core.*;
public class Media_BTM_WOOD extends BitmapAsset {
}
}//package game
Section 117
//Media_FNT_AMAZON (game.Media_FNT_AMAZON)
package game {
import mx.core.*;
public class Media_FNT_AMAZON extends FontAsset {
}
}//package game
Section 118
//Media_FNT_TURTLESS (game.Media_FNT_TURTLESS)
package game {
import mx.core.*;
public class Media_FNT_TURTLESS extends FontAsset {
}
}//package game
Section 119
//Media_SND_CLICK (game.Media_SND_CLICK)
package game {
import mx.core.*;
public class Media_SND_CLICK extends SoundAsset {
}
}//package game
Section 120
//Media_SND_LOOP (game.Media_SND_LOOP)
package game {
import mx.core.*;
public class Media_SND_LOOP extends SoundAsset {
}
}//package game
Section 121
//Media_SND_WIN (game.Media_SND_WIN)
package game {
import mx.core.*;
public class Media_SND_WIN extends SoundAsset {
}
}//package game
Section 122
//Media_XML_CREDITS (game.Media_XML_CREDITS)
package game {
import mx.core.*;
public class Media_XML_CREDITS extends ByteArrayAsset {
}
}//package game
Section 123
//Media_XML_EN (game.Media_XML_EN)
package game {
import mx.core.*;
public class Media_XML_EN extends ByteArrayAsset {
}
}//package game
Section 124
//Media_XML_L1 (game.Media_XML_L1)
package game {
import mx.core.*;
public class Media_XML_L1 extends ByteArrayAsset {
}
}//package game
Section 125
//Media_XML_L10 (game.Media_XML_L10)
package game {
import mx.core.*;
public class Media_XML_L10 extends ByteArrayAsset {
}
}//package game
Section 126
//Media_XML_L11 (game.Media_XML_L11)
package game {
import mx.core.*;
public class Media_XML_L11 extends ByteArrayAsset {
}
}//package game
Section 127
//Media_XML_L12 (game.Media_XML_L12)
package game {
import mx.core.*;
public class Media_XML_L12 extends ByteArrayAsset {
}
}//package game
Section 128
//Media_XML_L13 (game.Media_XML_L13)
package game {
import mx.core.*;
public class Media_XML_L13 extends ByteArrayAsset {
}
}//package game
Section 129
//Media_XML_L14 (game.Media_XML_L14)
package game {
import mx.core.*;
public class Media_XML_L14 extends ByteArrayAsset {
}
}//package game
Section 130
//Media_XML_L15 (game.Media_XML_L15)
package game {
import mx.core.*;
public class Media_XML_L15 extends ByteArrayAsset {
}
}//package game
Section 131
//Media_XML_L16 (game.Media_XML_L16)
package game {
import mx.core.*;
public class Media_XML_L16 extends ByteArrayAsset {
}
}//package game
Section 132
//Media_XML_L17 (game.Media_XML_L17)
package game {
import mx.core.*;
public class Media_XML_L17 extends ByteArrayAsset {
}
}//package game
Section 133
//Media_XML_L18 (game.Media_XML_L18)
package game {
import mx.core.*;
public class Media_XML_L18 extends ByteArrayAsset {
}
}//package game
Section 134
//Media_XML_L19 (game.Media_XML_L19)
package game {
import mx.core.*;
public class Media_XML_L19 extends ByteArrayAsset {
}
}//package game
Section 135
//Media_XML_L2 (game.Media_XML_L2)
package game {
import mx.core.*;
public class Media_XML_L2 extends ByteArrayAsset {
}
}//package game
Section 136
//Media_XML_L20 (game.Media_XML_L20)
package game {
import mx.core.*;
public class Media_XML_L20 extends ByteArrayAsset {
}
}//package game
Section 137
//Media_XML_L21 (game.Media_XML_L21)
package game {
import mx.core.*;
public class Media_XML_L21 extends ByteArrayAsset {
}
}//package game
Section 138
//Media_XML_L22 (game.Media_XML_L22)
package game {
import mx.core.*;
public class Media_XML_L22 extends ByteArrayAsset {
}
}//package game
Section 139
//Media_XML_L23 (game.Media_XML_L23)
package game {
import mx.core.*;
public class Media_XML_L23 extends ByteArrayAsset {
}
}//package game
Section 140
//Media_XML_L24 (game.Media_XML_L24)
package game {
import mx.core.*;
public class Media_XML_L24 extends ByteArrayAsset {
}
}//package game
Section 141
//Media_XML_L25 (game.Media_XML_L25)
package game {
import mx.core.*;
public class Media_XML_L25 extends ByteArrayAsset {
}
}//package game
Section 142
//Media_XML_L3 (game.Media_XML_L3)
package game {
import mx.core.*;
public class Media_XML_L3 extends ByteArrayAsset {
}
}//package game
Section 143
//Media_XML_L4 (game.Media_XML_L4)
package game {
import mx.core.*;
public class Media_XML_L4 extends ByteArrayAsset {
}
}//package game
Section 144
//Media_XML_L5 (game.Media_XML_L5)
package game {
import mx.core.*;
public class Media_XML_L5 extends ByteArrayAsset {
}
}//package game
Section 145
//Media_XML_L6 (game.Media_XML_L6)
package game {
import mx.core.*;
public class Media_XML_L6 extends ByteArrayAsset {
}
}//package game
Section 146
//Media_XML_L7 (game.Media_XML_L7)
package game {
import mx.core.*;
public class Media_XML_L7 extends ByteArrayAsset {
}
}//package game
Section 147
//Media_XML_L8 (game.Media_XML_L8)
package game {
import mx.core.*;
public class Media_XML_L8 extends ByteArrayAsset {
}
}//package game
Section 148
//Media_XML_L9 (game.Media_XML_L9)
package game {
import mx.core.*;
public class Media_XML_L9 extends ByteArrayAsset {
}
}//package game
Section 149
//World (game.World)
package game {
import orlax.core.*;
import flash.media.*;
import Box2D.Dynamics.*;
import game.objects.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
public class World extends CObject {
public var scoreT:Number;// = 0
protected var _core:Engine;// = null
public var score:int;// = 1000
public var numWoman:int;// = 0
public var numLove:int;// = 0
protected var mouse:b2Vec2;// = null
protected var _contacts:ContactListener;// = null
protected var _removes:Array;// = null
public var numBonus:int;// = 0
protected var bodyStatic:b2Body;// = null
public var timer:Timer;// = null
protected var _physic:b2World;// = null
protected var messages:Array;// = null
protected var _objects:Array;// = null
public var openID:int;// = -2
public var numMan:int;// = 0
protected var _numBodyes:int;// = 0
protected static const POS_ITERATIONS:int = 10;
protected static const SPEED_STEP:int = 8;
public static const CONTINUE:int = 0;
public static const RESTART:int = -1;
protected static const MOUSE_FORCE:Number = 10000;
protected static const DEBUG:Boolean = false;
protected static const VEL_ITERATIONS:int = 20;
public static const SCALEFACTOR:Number = 30;
public static const END:int = 1;
public function World(){
numBonus = 0;
_numBodyes = 0;
_objects = [];
_removes = [];
messages = [];
PHYSIC_init();
}
public function addMessageEvent(_arg1:Number, _arg2:String, _arg3:int, _arg4:int):void{
messages.push(new MessageEvent(_arg1, _arg2, _arg3, _arg4));
}
public function removeBodyAt(_arg1:int):void{
if ((objects[_arg1] is Body)){
objects[_arg1].free();
};
removeChild(objects[_arg1]);
objects.splice(_arg1, 1);
_numBodyes--;
}
public function getBodyIndex(_arg1:Body):int{
var _local2:int;
while (_local2 < objects.length) {
if (objects[_local2] == _arg1){
return (_local2);
};
_local2++;
};
return (-1);
}
public function get objects():Array{
return (_objects);
}
public function set gravity(_arg1:b2Vec2):void{
this.physic.SetGravity(_arg1);
}
public function iLoveYou():void{
var _local1:GMan;
var _local2:int;
while (_local2 < _objects.length) {
if ((_objects[_local2] is GMan)){
_local1 = (_objects[_local2] as GMan);
if (_local1.type == GMan.WOMAN){
addMessage("I love u", _local1.x, _local1.y);
};
_local1 = null;
};
_local2++;
};
}
public function addMessage(_arg1:String, _arg2:int, _arg3:int):void{
var _local4:HintEx = new HintEx(_arg1, core.media.getFormat("MESSAGE"), 120, 60, 3, 2, 2, 2);
addChild(_local4);
_local4.x = (_arg2 - 80);
_local4.y = (_arg3 - 40);
}
public function get physic():b2World{
return (_physic);
}
public function get core():Engine{
return (_core);
}
private function updateMessages():void{
var _local1:int;
while (_local1 < messages.length) {
messages[_local1].time = (messages[_local1].time - core.timer.delta);
if (messages[_local1].time <= 0){
addMessage(messages[_local1].message, messages[_local1].x, messages[_local1].y);
_removes.push(messages[_local1]);
};
_local1++;
};
}
private function PHYSIC_init():void{
var _local3:b2DebugDraw;
timer = new Timer();
_core = Engine.create();
mouse = new b2Vec2();
var _local1:b2Vec2 = new b2Vec2(0, 4.8);
var _local2:Boolean;
_physic = new b2World(_local1, _local2);
_physic.SetWarmStarting(true);
_contacts = new ContactListener();
_contacts.clear();
_physic.SetContactListener(_contacts);
PHYSIC_initBorder();
if (DEBUG){
_local3 = new b2DebugDraw();
_local3.SetSprite(this);
_local3.SetDrawScale(SCALEFACTOR);
_local3.SetFillAlpha(0.3);
_local3.SetLineThickness(1);
_local3.SetFlags(((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit) | b2DebugDraw.e_centerOfMassBit));
_physic.SetDebugDraw(_local3);
};
}
public function removeBody(_arg1:Body):void{
var _local2:int = getBodyIndex(_arg1);
if (_local2 < 0){
return;
};
if ((objects[_local2] is Body)){
objects[_local2].free();
};
objects.splice(_local2, 1);
removeChild(_arg1);
_numBodyes--;
}
public function update():int{
if (core.isPause == false){
timer.update();
updateRemoves();
updateMessages();
updateScore();
if ((((numLove <= 0)) && ((numBonus <= 0)))){
return (END);
};
if ((((numMan <= 0)) || ((((numWoman <= 0)) && ((numLove > 0)))))){
return (RESTART);
};
mouseDrag();
_contacts.clear();
_physic.Step(core.timer.delta, VEL_ITERATIONS, POS_ITERATIONS);
if (DEBUG){
_physic.DrawDebugData();
};
};
return (CONTINUE);
}
public function get gravity():b2Vec2{
return (_physic.GetGravity());
}
private function PHYSIC_initBorder():void{
var _local1:b2BodyDef;
var _local2:b2FixtureDef;
var _local3:b2Body;
var _local4:b2PolygonShape;
_local1 = new b2BodyDef();
_local3 = _physic.CreateBody(_local1);
_local4 = new b2PolygonShape();
_local4.SetAsOrientedBox(asPixel(Engine.screenWidth), asPixel(10), new b2Vec2(asPixel((Engine.screenWidth / 2)), asPixel(-29)));
_local2 = new b2FixtureDef();
_local2.shape = _local4;
_local2.density = 10;
_local2.isSensor = true;
_local3.CreateFixture(_local2);
_local4 = new b2PolygonShape();
_local4.SetAsOrientedBox(asPixel(Engine.screenWidth), asPixel(10), new b2Vec2(asPixel((Engine.screenWidth / 2)), asPixel((Engine.screenHeight + 59))));
_local2 = new b2FixtureDef();
_local2.shape = _local4;
_local2.density = 10;
_local2.isSensor = true;
_local3.CreateFixture(_local2);
_local4 = new b2PolygonShape();
_local4.SetAsOrientedBox(asPixel(10), asPixel(Engine.screenHeight), new b2Vec2(asPixel((Engine.screenWidth + 59)), asPixel((Engine.screenHeight / 2))));
_local2 = new b2FixtureDef();
_local2.shape = _local4;
_local2.density = 10;
_local2.isSensor = true;
_local3.CreateFixture(_local2);
_local4 = new b2PolygonShape();
_local4.SetAsOrientedBox(asPixel(10), asPixel(Engine.screenHeight), new b2Vec2(asPixel(-59), asPixel((Engine.screenHeight / 2))));
_local2 = new b2FixtureDef();
_local2.shape = _local4;
_local2.density = 10;
_local2.isSensor = true;
_local3.CreateFixture(_local2);
bodyStatic = _local3;
}
private function updateScore():void{
scoreT = (scoreT + core.timer.delta);
if (scoreT > 0.1){
scoreT = 0;
if (score >= 10){
score = (score - 10);
};
};
}
public function get contacts():ContactListener{
return (_contacts);
}
public function addBody(_arg1:Body, _arg2:Boolean=true):void{
_objects.push(_arg1);
if (_arg2){
addChildAt(_arg1, 0);
} else {
addChild(_arg1);
};
_numBodyes++;
}
public function load(_arg1:XML):void{
var _local10:XML;
var _local11:int;
var _local12:XML;
if (_arg1 == null){
return;
};
var _local2 = "open";
var _local3 = "objects";
var _local4 = "ROUND";
var _local5 = "BOX";
var _local6 = "HEART";
var _local7 = "HUMAN";
var _local8 = "MESSAGE";
var _local9:XML = _arg1;
for each (_local10 in _local9.elements()) {
switch (_local10.name().toString()){
case _local2:
openID = parseInt(_local10.@id);
openID = ((openID <= 0)) ? -2 : openID;
break;
case _local3:
for each (_local12 in _local10.elements()) {
switch (String(_local12.@name)){
case _local7:
addBody(new GMan(this, _local12.@angle, new b2Vec2(_local12.@x, _local12.@y), _local12.@type));
break;
case _local4:
addBody(new Round(this, _local12.@radius, _local12.@angle, new b2Vec2(_local12.@x, _local12.@y), _local12.@material));
break;
case _local6:
addBody(new Bonus(this, new b2Vec2(_local12.@x, _local12.@y)));
break;
case _local5:
addBody(new Box(this, _local12.@width, _local12.@height, _local12.@angle, new b2Vec2(_local12.@x, _local12.@y), _local12.@material));
break;
case _local8:
addMessageEvent(_local12.@time, core.strings.find(_local12.@text), _local12.@x, _local12.@y);
break;
};
};
break;
};
};
_local11 = ((numMan > numWoman)) ? numWoman : numMan;
numLove = _local11;
}
override public function free():void{
mouse = null;
timer.free();
timer = null;
if (bodyStatic){
physic.DestroyBody(bodyStatic);
};
bodyStatic = null;
while (_numBodyes) {
removeBodyAt(0);
};
_physic.SetContactListener(null);
_contacts.free();
_contacts = null;
_physic = null;
_core = null;
super.free();
}
private function updateRemoves():void{
var _local1:int;
while (_local1 < _removes.length) {
if ((_removes[_local1] is Body)){
removeBody(_removes[_local1]);
} else {
if ((_removes[_local1] is MessageEvent)){
removeMessageEvent(_removes[_local1]);
};
};
_removes[_local1] = null;
_local1++;
};
_removes = [];
}
public function get removes():Array{
return (_removes);
}
public function getPicked():b2Body{
var GetBodyCallback:Function;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
var _local3:Boolean;
var _local2:b2Shape = _arg1.GetShape();
if ((_arg1.GetBody().GetUserData() is Body)){
_local3 = _local2.TestPoint(_arg1.GetBody().GetTransform(), mouse);
if (_local3){
body = _arg1.GetBody();
return (false);
};
};
return (true);
};
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((mouse.x - 0.001), (mouse.y - 0.001));
aabb.upperBound.Set((mouse.x + 0.001), (mouse.y + 0.001));
var body:b2Body;
var fixture:b2Fixture;
_physic.QueryAABB(GetBodyCallback, aabb);
return (body);
}
public function mouseDrag():void{
var _local1:b2Body;
var _local2:GObject;
var _local3:Sound;
mouse.x = (mouseX / SCALEFACTOR);
mouse.y = (mouseY / SCALEFACTOR);
if (core.input.isMouseDown()){
_local1 = getPicked();
if (_local1){
if ((_local1.GetUserData() is GObject)){
_local2 = (_local1.GetUserData() as GObject);
if (_local2.isPickedType()){
_local2.dead();
_local1 = null;
if (core.isSound){
this.score = (this.score + 25);
_local3 = core.media.getSoundCopy("CLICK");
if (_local3){
_local3.play();
};
return;
};
};
};
};
};
}
public function removeMessageEvent(_arg1:MessageEvent):void{
var _local2 = -1;
var _local3:int;
while (_local3 < messages.length) {
if (messages[_local3] == _arg1){
_local2 = _local3;
};
_local3++;
};
if (_local3 > -1){
messages.splice(_local2, 1);
};
}
public static function asPixel(_arg1:Number):Number{
return ((_arg1 / SCALEFACTOR));
}
}
}//package game
import orlax.core.*;
class Timer {
protected var _sec:int;// = 0
protected var _min:int;// = 0
protected var _secNum:Number;// = 0
protected var _core:Engine;// = null
private function Timer(){
_core = Engine.create();
_secNum = 0;
_sec = 0;
_min = 0;
}
public function update():void{
_secNum = (_secNum + _core.timer.delta);
if (_secNum >= 1){
_secNum = 0;
_sec++;
if (_sec > 60){
_min++;
_sec = 0;
};
};
}
public function toString(_arg1:String=":"):String{
var _local2 = "";
if (min < 10){
_local2 = "0";
};
_local2 = (_local2 + (min.toString() + _arg1));
if (sec < 10){
_local2 = (_local2 + "0");
};
_local2 = (_local2 + sec.toString());
return (_local2);
}
public function free():void{
_core = null;
_secNum = 0;
_sec = 0;
_min = 0;
}
public function reset():void{
_secNum = 0;
_sec = 0;
_min = 0;
}
public function get sec():int{
return (_sec);
}
public function get min():int{
return (_min);
}
public function get secGlobal():int{
return (((min * 60) + sec));
}
}
class MessageEvent {
public var message:String;// = ""
public var x:int;// = 0
public var y:int;// = 0
public var time:Number;// = 0
private function MessageEvent(_arg1:Number, _arg2:String, _arg3:int, _arg4:int){
time = _arg1;
message = _arg2;
x = _arg3;
y = _arg4;
}
}
Section 150
//BitmapAsset (mx.core.BitmapAsset)
package mx.core {
import flash.display.*;
public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject {
mx_internal static const VERSION:String = "3.4.1.10084";
public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
public function get measuredWidth():Number{
if (bitmapData){
return (bitmapData.width);
};
return (0);
}
public function get measuredHeight():Number{
if (bitmapData){
return (bitmapData.height);
};
return (0);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
}
}//package mx.core
Section 151
//ByteArrayAsset (mx.core.ByteArrayAsset)
package mx.core {
import flash.utils.*;
public class ByteArrayAsset extends ByteArray implements IFlexAsset {
mx_internal static const VERSION:String = "3.4.1.10084";
}
}//package mx.core
Section 152
//EdgeMetrics (mx.core.EdgeMetrics)
package mx.core {
public class EdgeMetrics {
public var top:Number;
public var left:Number;
public var bottom:Number;
public var right:Number;
mx_internal static const VERSION:String = "3.4.1.10084";
public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0);
;
public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){
this.left = _arg1;
this.top = _arg2;
this.right = _arg3;
this.bottom = _arg4;
}
public function clone():EdgeMetrics{
return (new EdgeMetrics(left, top, right, bottom));
}
}
}//package mx.core
Section 153
//FlexBitmap (mx.core.FlexBitmap)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexBitmap extends Bitmap {
mx_internal static const VERSION:String = "3.4.1.10084";
public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){
var bitmapData = _arg1;
var pixelSnapping = _arg2;
var smoothing = _arg3;
super(bitmapData, pixelSnapping, smoothing);
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 154
//FlexMovieClip (mx.core.FlexMovieClip)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexMovieClip extends MovieClip {
mx_internal static const VERSION:String = "3.4.1.10084";
public function FlexMovieClip(){
super();
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 155
//FlexSprite (mx.core.FlexSprite)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexSprite extends Sprite {
mx_internal static const VERSION:String = "3.4.1.10084";
public function FlexSprite(){
super();
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 156
//FontAsset (mx.core.FontAsset)
package mx.core {
import flash.text.*;
public class FontAsset extends Font implements IFlexAsset {
mx_internal static const VERSION:String = "3.4.1.10084";
}
}//package mx.core
Section 157
//IBorder (mx.core.IBorder)
package mx.core {
public interface IBorder {
function get borderMetrics():EdgeMetrics;
}
}//package mx.core
Section 158
//IFlexAsset (mx.core.IFlexAsset)
package mx.core {
public interface IFlexAsset {
}
}//package mx.core
Section 159
//IFlexDisplayObject (mx.core.IFlexDisplayObject)
package mx.core {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import flash.accessibility.*;
public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher {
function get visible():Boolean;
function get rotation():Number;
function localToGlobal(_arg1:Point):Point;
function get name():String;
function set width(_arg1:Number):void;
function get measuredHeight():Number;
function get blendMode():String;
function get scale9Grid():Rectangle;
function set name(_arg1:String):void;
function set scaleX(_arg1:Number):void;
function set scaleY(_arg1:Number):void;
function get measuredWidth():Number;
function get accessibilityProperties():AccessibilityProperties;
function set scrollRect(_arg1:Rectangle):void;
function get cacheAsBitmap():Boolean;
function globalToLocal(_arg1:Point):Point;
function get height():Number;
function set blendMode(_arg1:String):void;
function get parent():DisplayObjectContainer;
function getBounds(_arg1:DisplayObject):Rectangle;
function get opaqueBackground():Object;
function set scale9Grid(_arg1:Rectangle):void;
function setActualSize(_arg1:Number, _arg2:Number):void;
function set alpha(_arg1:Number):void;
function set accessibilityProperties(_arg1:AccessibilityProperties):void;
function get width():Number;
function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean;
function set cacheAsBitmap(_arg1:Boolean):void;
function get scaleX():Number;
function get scaleY():Number;
function get scrollRect():Rectangle;
function get mouseX():Number;
function get mouseY():Number;
function set height(_arg1:Number):void;
function set mask(_arg1:DisplayObject):void;
function getRect(_arg1:DisplayObject):Rectangle;
function get alpha():Number;
function set transform(_arg1:Transform):void;
function move(_arg1:Number, _arg2:Number):void;
function get loaderInfo():LoaderInfo;
function get root():DisplayObject;
function hitTestObject(_arg1:DisplayObject):Boolean;
function set opaqueBackground(_arg1:Object):void;
function set visible(_arg1:Boolean):void;
function get mask():DisplayObject;
function set x(_arg1:Number):void;
function set y(_arg1:Number):void;
function get transform():Transform;
function set filters(_arg1:Array):void;
function get x():Number;
function get y():Number;
function get filters():Array;
function set rotation(_arg1:Number):void;
function get stage():Stage;
}
}//package mx.core
Section 160
//IRepeaterClient (mx.core.IRepeaterClient)
package mx.core {
public interface IRepeaterClient {
function get instanceIndices():Array;
function set instanceIndices(_arg1:Array):void;
function get isDocument():Boolean;
function set repeaters(_arg1:Array):void;
function initializeRepeaterArrays(_arg1:IRepeaterClient):void;
function get repeaters():Array;
function set repeaterIndices(_arg1:Array):void;
function get repeaterIndices():Array;
}
}//package mx.core
Section 161
//MovieClipAsset (mx.core.MovieClipAsset)
package mx.core {
public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder {
private var _measuredHeight:Number;
private var _measuredWidth:Number;
mx_internal static const VERSION:String = "3.4.1.10084";
public function MovieClipAsset(){
_measuredWidth = width;
_measuredHeight = height;
}
public function get measuredWidth():Number{
return (_measuredWidth);
}
public function get measuredHeight():Number{
return (_measuredHeight);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function get borderMetrics():EdgeMetrics{
if (scale9Grid == null){
return (EdgeMetrics.EMPTY);
};
return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom))));
}
}
}//package mx.core
Section 162
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset)
package mx.core {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.system.*;
public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject {
protected var initialHeight:Number;// = 0
private var loader:Loader;// = null
private var initialized:Boolean;// = false
protected var initialWidth:Number;// = 0
private var requestedHeight:Number;
private var requestedWidth:Number;
mx_internal static const VERSION:String = "3.4.1.10084";
public function MovieClipLoaderAsset(){
var _local1:LoaderContext = new LoaderContext();
_local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
if (("allowLoadBytesCodeExecution" in _local1)){
_local1["allowLoadBytesCodeExecution"] = true;
};
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
loader.loadBytes(movieClipData, _local1);
addChild(loader);
}
override public function get width():Number{
if (!initialized){
return (initialWidth);
};
return (super.width);
}
override public function set width(_arg1:Number):void{
if (!initialized){
requestedWidth = _arg1;
} else {
loader.width = _arg1;
};
}
override public function get measuredHeight():Number{
return (initialHeight);
}
private function completeHandler(_arg1:Event):void{
initialized = true;
initialWidth = loader.width;
initialHeight = loader.height;
if (!isNaN(requestedWidth)){
loader.width = requestedWidth;
};
if (!isNaN(requestedHeight)){
loader.height = requestedHeight;
};
dispatchEvent(_arg1);
}
override public function set height(_arg1:Number):void{
if (!initialized){
requestedHeight = _arg1;
} else {
loader.height = _arg1;
};
}
override public function get measuredWidth():Number{
return (initialWidth);
}
override public function get height():Number{
if (!initialized){
return (initialHeight);
};
return (super.height);
}
public function get movieClipData():ByteArray{
return (null);
}
}
}//package mx.core
Section 163
//mx_internal (mx.core.mx_internal)
package mx.core {
public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal";
}//package mx.core
Section 164
//SoundAsset (mx.core.SoundAsset)
package mx.core {
import flash.media.*;
public class SoundAsset extends Sound implements IFlexAsset {
mx_internal static const VERSION:String = "3.4.1.10084";
}
}//package mx.core
Section 165
//SpriteAsset (mx.core.SpriteAsset)
package mx.core {
public class SpriteAsset extends FlexSprite implements IFlexAsset, IFlexDisplayObject, IBorder {
private var _measuredHeight:Number;
private var _measuredWidth:Number;
mx_internal static const VERSION:String = "3.4.1.10084";
public function SpriteAsset(){
_measuredWidth = width;
_measuredHeight = height;
}
public function get measuredWidth():Number{
return (_measuredWidth);
}
public function get measuredHeight():Number{
return (_measuredHeight);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
public function get borderMetrics():EdgeMetrics{
if (scale9Grid == null){
return (EdgeMetrics.EMPTY);
};
return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom))));
}
}
}//package mx.core
Section 166
//NameUtil (mx.utils.NameUtil)
package mx.utils {
import flash.display.*;
import mx.core.*;
import flash.utils.*;
public class NameUtil {
mx_internal static const VERSION:String = "3.4.1.10084";
private static var counter:int = 0;
public static function displayObjectToString(_arg1:DisplayObject):String{
var result:String;
var o:DisplayObject;
var s:String;
var indices:Array;
var displayObject = _arg1;
try {
o = displayObject;
while (o != null) {
if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){
break;
};
s = o.name;
if ((o is IRepeaterClient)){
indices = IRepeaterClient(o).instanceIndices;
if (indices){
s = (s + (("[" + indices.join("][")) + "]"));
};
};
result = ((result == null)) ? s : ((s + ".") + result);
o = o.parent;
};
} catch(e:SecurityError) {
};
return (result);
}
public static function createUniqueName(_arg1:Object):String{
if (!_arg1){
return (null);
};
var _local2:String = getQualifiedClassName(_arg1);
var _local3:int = _local2.indexOf("::");
if (_local3 != -1){
_local2 = _local2.substr((_local3 + 2));
};
var _local4:int = _local2.charCodeAt((_local2.length - 1));
if ((((_local4 >= 48)) && ((_local4 <= 57)))){
_local2 = (_local2 + "_");
};
return ((_local2 + counter++));
}
}
}//package mx.utils
Section 167
//Animation (orlax.anim.Animation)
package orlax.anim {
import flash.display.*;
import flash.geom.*;
public class Animation extends Bitmap {
private var _film:BitmapData;// = null
private var _frames:int;// = 1
private var _frame:int;// = 0
private var _frameRect:Rectangle;// = null
private var _mount:Boolean;// = false
public function Animation(_arg1:BitmapData, _arg2:Rectangle, _arg3:int=1){
super(bitmapData, "auto", true);
mount(_arg1, _arg2, _arg3);
this.smoothing = true;
}
public function set frame(_arg1:int):void{
if (!_mount){
return;
};
_arg1 = (_arg1 % _frames);
if (_arg1 < 0){
_arg1 = (frames + _arg1);
};
if (_frameRect.width <= 0){
return;
};
var _local2:int = Math.floor((_film.width / _frameRect.width));
if (_local2 <= 0){
return;
};
_frame = _arg1;
var _local3:int = (_frameRect.x + (_arg1 * _frameRect.width));
var _local4:int = _frameRect.y;
if (_local3 > (_film.width - _frameRect.width)){
_arg1 = (_arg1 - ((_film.width - _frameRect.x) / _frameRect.width));
_local3 = (_frameRect.width * (_arg1 % _local2));
_local4 = (_local4 + Math.floor((_frameRect.height * (1 + Math.floor((_arg1 / _local2))))));
};
var _local5:Rectangle = new Rectangle(_local3, _local4, _frameRect.width, _frameRect.height);
bitmapData.copyPixels(_film, _local5, new Point());
}
public function get frame():int{
return (_frame);
}
public function get isMount():Boolean{
return (_mount);
}
public function get frames():int{
return (_frames);
}
public function demount():void{
_frame = 0;
_frames = 0;
_film = null;
_frameRect = null;
bitmapData.dispose();
bitmapData = null;
_mount = false;
}
public function mount(_arg1:BitmapData, _arg2:Rectangle, _arg3:uint=1):void{
if (_mount){
demount();
};
_film = _arg1;
_frameRect = _arg2;
if (_arg3 < 1){
_arg3 = 1;
};
_frames = _arg3;
bitmapData = new BitmapData(_frameRect.width, _frameRect.height);
bitmapData.copyPixels(_film, _frameRect, new Point());
frame = 0;
_mount = true;
}
}
}//package orlax.anim
Section 168
//CObject (orlax.core.CObject)
package orlax.core {
import flash.events.*;
import flash.display.*;
public class CObject extends Sprite {
protected var _enabled:Boolean;// = false
public function get enabled():Boolean{
return (_enabled);
}
public function isEnabled():Boolean{
return (_enabled);
}
private function _update(_arg1:Event):void{
onUpdate();
}
public function set enabled(_arg1:Boolean):void{
if (_enabled == _arg1){
return;
};
_enabled = _arg1;
if (_enabled){
onEnable(true);
addEventListener(Event.ENTER_FRAME, _update);
} else {
onEnable(false);
removeEventListener(Event.ENTER_FRAME, _update);
};
}
protected function onEnable(_arg1:Boolean):void{
}
protected function onFree():void{
}
public function free():void{
onFree();
while (numChildren) {
removeChildAt(0);
};
}
protected function onUpdate():void{
}
}
}//package orlax.core
Section 169
//Engine (orlax.core.Engine)
package orlax.core {
import flash.display.*;
import flash.geom.*;
import orlax.manager.*;
public class Engine extends CObject {
protected var _strings:StringTable;// = null
public var isSound:Boolean;// = true
protected var _input:Input;// = null
protected var _timer:Timer;// = null
public var isHint:Boolean;// = false
protected var _media:Media;// = null
public var isPause:Boolean;// = false
protected var _userData:Array;// = null
protected var _transition:Transition;// = null
protected var _video:Video;// = null
protected static var _root:Sprite = null;
protected static var _height:int = 480;
protected static var _width:int = 640;
protected static var _instance:Engine = null;
protected static var _stage:Stage = null;
public function Engine(){
init();
}
public function get video():Video{
return (_video);
}
public function get strings():StringTable{
return (_strings);
}
protected function init():void{
if (_root){
_input = new Input(_stage);
_root.addChild(_input);
_timer = new Timer(_stage);
_root.addChild(_timer);
_video = new Video();
_root.addChild(_video);
_strings = new StringTable();
_root.addChild(_strings);
_transition = new Transition(_video, _timer, _width, _height);
_root.addChild(_transition);
_userData = [];
};
}
public function get timer():Timer{
return (_timer);
}
public function get transition():Transition{
return (_transition);
}
public function get input():Input{
return (_input);
}
public function get userData():Array{
return (_userData);
}
public function getData(_arg1:String){
return (_userData[_arg1]);
}
public function get media():Media{
return (_media);
}
public function set transition(_arg1:Transition):void{
if (instance._transition == _arg1){
return;
};
if (instance._transition){
_root.removeChild(instance._transition);
instance._transition.free();
instance._transition = null;
};
if (_arg1){
instance._transition = _arg1;
_root.addChild(_arg1);
} else {
_transition = new Transition(_video, _timer, _width, _height);
_root.addChild(_transition);
};
}
public function setData(_arg1:String, _arg2):void{
_userData[_arg1] = _arg2;
}
public static function set root(_arg1:Sprite):void{
_root = _arg1;
_stage = _arg1.stage;
}
public static function get stageHeight():int{
return (_stage.stageHeight);
}
public static function set media(_arg1:Media):void{
if (instance._media){
instance._media.free();
instance._media = null;
};
instance._media = _arg1;
}
public static function destroy():void{
if (_instance){
if (_instance._transition){
_instance._transition.free();
_instance._transition = null;
};
_instance._video.free();
_instance._video = null;
_instance._timer.free();
_instance._timer = null;
_instance._input.free();
_instance._input = null;
_instance._strings.free();
_instance._strings = null;
if (_instance._media){
_instance._media.free();
_instance._media = null;
};
while (_root.numChildren) {
_root.removeChildAt(0);
};
_instance._userData = null;
_root = null;
_instance = null;
};
}
public static function get width():int{
return (_width);
}
public static function get instance():Engine{
if (_instance == null){
_instance = new (Engine);
};
return (_instance);
}
public static function set resolution(_arg1:Point):void{
_width = _arg1.x;
_height = _arg1.y;
}
public static function get height():int{
return (_height);
}
public static function get root():Sprite{
return (_root);
}
public static function set transition(_arg1:Transition):void{
if (instance._transition == _arg1){
return;
};
if (instance._transition){
_root.removeChild(instance._transition);
instance._transition.free();
instance._transition = null;
};
if (_arg1){
instance._transition = _arg1;
_root.addChild(_arg1);
} else {
instance._transition = new Transition(instance._video, instance._timer, _width, _height);
_root.addChild(instance._transition);
};
}
public static function get stageWidth():int{
return (_stage.stageWidth);
}
public static function get screenHeight():int{
return (_height);
}
public static function get screenWidth():int{
return (_width);
}
public static function create():Engine{
return (instance);
}
public static function get stage():Stage{
return (_stage);
}
}
}//package orlax.core
Section 170
//Input (orlax.core.Input)
package orlax.core {
import flash.events.*;
import flash.display.*;
public class Input extends CObject {
private var _mouse:Boolean;// = false
private var _keys:Array;
private var _stage:Stage;// = null
public function Input(_arg1:Stage){
_keys = [];
super();
_stage = _arg1;
enabled = true;
}
override protected function onEnable(_arg1:Boolean):void{
_keys = [];
if (_arg1){
_stage.addEventListener(KeyboardEvent.KEY_DOWN, _keyDownHandler);
_stage.addEventListener(KeyboardEvent.KEY_UP, _keyUpHandler);
_stage.addEventListener(MouseEvent.MOUSE_DOWN, _mouseDownHandler);
_stage.addEventListener(MouseEvent.MOUSE_UP, _mouseUpHandler);
} else {
_stage.removeEventListener(KeyboardEvent.KEY_DOWN, _keyDownHandler);
_stage.removeEventListener(KeyboardEvent.KEY_UP, _keyUpHandler);
_stage.removeEventListener(MouseEvent.MOUSE_DOWN, _mouseDownHandler);
_stage.removeEventListener(MouseEvent.MOUSE_UP, _mouseUpHandler);
};
}
private function _keyDownHandler(_arg1:KeyboardEvent):void{
var _local2:int = _arg1.keyCode;
var _local3:int;
while (_local3 < _keys.length) {
if (_keys[_local3] == _local2){
return;
};
_local3++;
};
_keys.push(_local2);
}
public function getKey():int{
return ((_keys.length) ? _keys[(_keys.length - 1)] : 0);
}
override protected function onFree():void{
_keys = null;
_stage = null;
}
private function _keyUpHandler(_arg1:KeyboardEvent):void{
var _local2:int;
while (_local2 < _keys.length) {
if (_keys[_local2] == _arg1.keyCode){
_keys.splice(_local2, 1);
};
_local2++;
};
}
private function _mouseUpHandler(_arg1:MouseEvent):void{
_mouse = false;
}
private function _mouseDownHandler(_arg1:MouseEvent):void{
_mouse = true;
}
public function isKeyDown(_arg1:int):Boolean{
var _local2:int;
while (_local2 < _keys.length) {
if (_keys[_local2] == _arg1){
return (true);
};
_local2++;
};
return (false);
}
public function get lastPressed():int{
return (getKey());
}
public function isMouseDown():Boolean{
return (_mouse);
}
}
}//package orlax.core
Section 171
//Timer (orlax.core.Timer)
package orlax.core {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Timer extends CObject {
private var _timeLast:Number;// = 0
private var _fpsLastNum:int;// = 0
private var _fps:int;// = 0
private var _fpsLastTime:Number;// = 0
private var _delta:Number;// = 0
private var _timeCur:Number;// = 0
private var _stage:Stage;// = null
protected static const SEC:int = 1000;
public function Timer(_arg1:Stage){
reset();
_stage = _arg1;
enabled = true;
}
public function set time(_arg1:Number):void{
_timeCur = _arg1;
}
public function get fps():int{
return (_fps);
}
override protected function onFree():void{
reset();
enabled = false;
_stage = null;
}
public function reset():void{
_timeCur = 0;
_delta = 0;
_fps = 0;
_fpsLastNum = 0;
_timeLast = (_fpsLastTime = globalTime);
}
public function get globalTime():Number{
return (getTimer());
}
override protected function onEnable(_arg1:Boolean):void{
if (_arg1){
_stage.addEventListener(Event.ENTER_FRAME, onUpdateStage);
} else {
_stage.removeEventListener(Event.ENTER_FRAME, onUpdateStage);
};
}
private function onUpdateStage(_arg1:Event=null):void{
_delta = ((globalTime - _timeLast) / SEC);
_timeLast = globalTime;
_timeCur = (_timeCur + _delta);
_fpsLastNum++;
if ((globalTime - _fpsLastTime) >= SEC){
_fps = _fpsLastNum;
_fpsLastNum = 0;
_fpsLastTime = globalTime;
};
}
public function get delta():Number{
return (_delta);
}
public function get time():Number{
return (_timeCur);
}
}
}//package orlax.core
Section 172
//Transition (orlax.core.Transition)
package orlax.core {
import flash.display.*;
import flash.geom.*;
public class Transition extends CObject {
protected var rect:Rectangle;// = null
protected var timer:Timer;// = null
protected var _isShow:Boolean;// = false
protected var bitmap:Bitmap;// = null
protected var _speed:Number;// = 2
protected var video:Video;// = null
public function Transition(_arg1:Video, _arg2:Timer, _arg3:Number, _arg4:Number){
this.video = _arg1;
this.timer = _arg2;
blendMode = BlendMode.LAYER;
alpha = 0;
_isShow = false;
visible = false;
rect = new Rectangle(0, 0, _arg3, _arg4);
bitmap = new Bitmap(new BitmapData(_arg3, _arg4, true, 0));
addChild(bitmap);
}
protected function progress():int{
this.alpha = (this.alpha - (timer.delta * _speed));
if (alpha <= 0){
alpha = 0;
_isShow = false;
visible = false;
enabled = false;
return (1);
};
return (0);
}
public function get speed():Number{
return (_speed);
}
public function set speed(_arg1:Number):void{
_speed = _arg1;
if (_speed <= 0){
_speed = 1;
};
}
override protected function onUpdate():void{
progress();
}
override public function free():void{
while (numChildren) {
removeChildAt(0);
};
bitmap.bitmapData.dispose();
bitmap.bitmapData = null;
bitmap = null;
video = null;
}
public function execute(_arg1:String, _arg2:Array, _arg3:Array):void{
}
public function show():void{
if (!_isShow){
bitmap.bitmapData.fillRect(rect, 0);
bitmap.bitmapData.draw(video);
this.alpha = 1;
_isShow = true;
visible = true;
enabled = true;
};
}
}
}//package orlax.core
Section 173
//TransitionEx (orlax.core.TransitionEx)
package orlax.core {
public class TransitionEx extends Transition {
protected var onShowStart:Array;// = null
protected var _timer:Number;// = 1
protected var onShowEnd:Array;// = null
protected var core:Engine;// = null
public function TransitionEx(_arg1:Boolean=true){
core = Engine.create();
super(core.video, core.timer, Engine.screenWidth, Engine.screenHeight);
if (_arg1){
core.transition = this;
};
}
override public function free():void{
super.free();
core = null;
}
override protected function progress():int{
var _local1:Function;
_timer = (_timer - (timer.delta * _speed));
onProcess();
if (_timer <= 0){
_timer = 0;
_isShow = false;
visible = false;
enabled = false;
if (onShowEnd){
for each (_local1 in onShowEnd) {
_local1();
};
};
return (1);
};
return (0);
}
protected function onProcess():void{
alpha = _timer;
}
override public function execute(_arg1:String, _arg2:Array, _arg3:Array):void{
super.execute(_arg1, _arg2, _arg3);
this.onShowStart = _arg2;
this.onShowEnd = _arg3;
core.transition.show();
core.video.show(_arg1);
}
override public function show():void{
var _local1:Function;
super.show();
_timer = 1;
if (onShowStart){
for each (_local1 in onShowStart) {
_local1();
};
};
}
}
}//package orlax.core
Section 174
//Utils (orlax.core.Utils)
package orlax.core {
import flash.display.*;
import flash.geom.*;
import flash.net.*;
import flash.system.*;
public class Utils {
public static function createSprite(_arg1:BitmapData, _arg2:Rectangle, _arg3:Point, _arg4:Boolean=true):Sprite{
var _local5:Bitmap = createBitmap(_arg1, _arg2, _arg4);
var _local6:Sprite = new Sprite();
_local6.addChild(_local5);
_local5.x = -(_arg3.x);
_local5.y = -(_arg3.y);
return (_local6);
}
public static function isEN():Boolean{
if (getLang() == "en"){
return (true);
};
return (true);
}
public static function getLang():String{
return (Capabilities.language);
}
public static function isUrl(_arg1:Stage, _arg2:Array):Boolean{
var _local3:String = getUrl(_arg1);
var _local4:int;
while (_local4 < _arg2.length) {
if (_local3 == _arg2[_local4]){
return (true);
};
_local4++;
};
return (false);
}
public static function getUrl(_arg1:Stage):String{
var _local2:String = _arg1.loaderInfo.loaderURL;
var _local3:Number = (_local2.indexOf("://") + 3);
var _local4:Number = _local2.indexOf("/", _local3);
var _local5:String = _local2.substring(_local3, _local4);
var _local6:Number = (_local5.lastIndexOf(".") - 1);
var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1);
_local5 = _local5.substring(_local7, _local5.length);
return (_local5);
}
public static function createBitmap(_arg1:BitmapData, _arg2:Rectangle, _arg3:Boolean=true):Bitmap{
var _local4:Bitmap = new Bitmap(createBitmapData(_arg1, _arg2));
_local4.smoothing = _arg3;
return (_local4);
}
public static function toUrl(_arg1:String):Boolean{
var url = _arg1;
var request:URLRequest = new URLRequest(url);
try {
navigateToURL(request, "_blank");
return (true);
} catch(e:Error) {
return (false);
};
return (false);
}
public static function createBitmapData(_arg1:BitmapData, _arg2:Rectangle):BitmapData{
var _local3:BitmapData = new BitmapData(_arg2.width, _arg2.height);
_local3.copyPixels(_arg1, _arg2, new Point(0, 0));
return (_local3);
}
public static function isRU():Boolean{
if (getLang() == "ru"){
return (true);
};
return (true);
}
}
}//package orlax.core
Section 175
//Video (orlax.core.Video)
package orlax.core {
public class Video extends CObject {
private var _showWidget:Widget;// = null
private var _widgets:Array;// = null
public function Video(){
_widgets = [];
_showWidget = null;
}
public function add(_arg1:Widget):void{
_widgets.push(_arg1);
}
public function hide(_arg1:String):void{
var _local2:Widget = find(_arg1);
if (_local2 != null){
_local2.hide();
if (_showWidget.name == _arg1){
_showWidget = null;
};
};
}
public function remove(_arg1:String):void{
if (_arg1 == null){
return;
};
var _local2:int;
while (_local2 < this._widgets.length) {
if (_widgets[_local2] != undefined){
if (_widgets[_local2].name == _arg1){
delete _widgets[_local2];
};
};
_local2++;
};
}
override protected function onFree():void{
removeAll();
_widgets = null;
_showWidget = null;
}
public function removeAll():void{
hideAll();
_widgets.clear();
}
public function isExist(_arg1:String):Boolean{
return (!((find(_arg1) == null)));
}
public function get widgets():Array{
return (_widgets);
}
public function find(_arg1:String):Widget{
var _local2:int;
if (_arg1 == null){
return (null);
};
while (_local2 < _widgets.length) {
if (_widgets[_local2] != undefined){
if (_widgets[_local2].name == _arg1){
return (_widgets[_local2]);
};
};
_local2++;
};
return (null);
}
public function get widget():Widget{
return (_showWidget);
}
public function show(_arg1:String, _arg2=null):void{
var _local3:Widget = find(_arg1);
if (_local3 != null){
_local3.show(_arg2);
_showWidget = _local3;
};
}
public function get widgetName():String{
return ((_showWidget) ? _showWidget.name : null);
}
public function hideAll():void{
_showWidget = null;
var _local1:Widget;
var _local2:int;
while (_local2 < _widgets.length) {
if (_widgets[_local2] != undefined){
_local1 = (_widgets[_local2] as Widget);
_local1.hide();
};
_local2++;
};
_local1 = null;
}
}
}//package orlax.core
Section 176
//Widget (orlax.core.Widget)
package orlax.core {
public class Widget extends CObject {
protected var _video:Video;// = null
public function Widget(_arg1:Video, _arg2:String="Widget"){
name = _arg2;
_video = _arg1;
enabled = true;
}
protected function onHide():void{
}
public function hide():void{
onHide();
if (_video.getChildByName(name)){
_video.removeChild(this);
};
enabled = false;
}
override protected function onUpdate():void{
}
override protected function onEnable(_arg1:Boolean):void{
}
override protected function onFree():void{
}
override public function free():void{
enabled = false;
super.free();
}
public function get video():Video{
return (_video);
}
protected function onShow():void{
}
public function show(_arg1=null):void{
_video.hideAll();
_video.addChild(this);
enabled = true;
onShow();
}
}
}//package orlax.core
Section 177
//WidgetEx (orlax.core.WidgetEx)
package orlax.core {
public class WidgetEx extends Widget {
protected var core:Engine;// = null
public function WidgetEx(_arg1:String="Widget"){
core = Engine.create();
super(core.video, _arg1);
}
override public function free():void{
super.free();
core = null;
}
}
}//package orlax.core
Section 178
//GUI (orlax.gui.GUI)
package orlax.gui {
import orlax.core.*;
import flash.text.*;
public class GUI extends CObject {
protected var textFormat:TextFormat;// = null
protected var controls:Array;// = null
public function GUI(_arg1:TextFormat){
controls = [];
this.textFormat = _arg1;
}
public function add(_arg1:GUIObject):void{
controls.push(_arg1);
addChild(_arg1);
}
public function get format():TextFormat{
return (textFormat);
}
public function remove(_arg1:GUIObject):void{
removeChild(_arg1);
var _local2 = -1;
var _local3:int;
while (_local3 < controls.length) {
if (controls[_local3] == _arg1){
_local2 = _local3;
};
_local3++;
};
if (_local2 > -1){
controls.splice(_local2, 1);
};
}
override public function free():void{
super.free();
}
}
}//package orlax.gui
Section 179
//GUIButton (orlax.gui.GUIButton)
package orlax.gui {
import flash.events.*;
import flash.display.*;
import flash.filters.*;
public class GUIButton extends GUIObject {
protected const NULL:int = 0;
protected const OVER:int = 1;
protected const OUT:int = 2;
protected var _timer:Number;// = 0
protected var _speed:Number;// = 2
protected var _state:int;// = 0
protected var _func:Function;// = null
protected var _spr:Sprite;// = null
protected var _filter1:BevelFilter;// = null
protected var _filter2:GlowFilter;// = null
protected var _filter3:GlowFilter;// = null
public function GUIButton(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:Function=null){
_timer = 0;
_state = OUT;
_func = _arg5;
addEventListener(MouseEvent.MOUSE_OVER, onOver);
addEventListener(MouseEvent.MOUSE_OUT, onOut);
addEventListener(MouseEvent.CLICK, onClick);
buttonMode = true;
mouseEnabled = true;
useHandCursor = true;
_spr = new Sprite();
if ((_arg1 is int)){
_spr.graphics.beginFill(_arg1);
} else {
if ((_arg1 is BitmapData)){
_spr.graphics.beginBitmapFill(_arg1);
};
};
if (_arg4 < 0){
_spr.graphics.drawEllipse(0, 0, _arg2, _arg3);
} else {
_spr.graphics.drawRoundRect(0, 0, _arg2, _arg3, _arg4, _arg4);
};
_spr.graphics.endFill();
addChild(_spr);
_spr.x = (_spr.x - (_arg2 / 2));
_spr.y = (_spr.y - (_arg3 / 2));
_filter1 = new BevelFilter(5, 45, 0xFFFFFF, 0.1, 0, 0.04, 2, 2, 55);
_filter2 = new GlowFilter(0xFFFFFF, 0.2, 40, 40, 1, 1, true);
_filter3 = new GlowFilter(0, 1, 2, 2, 2, 1, true);
_spr.filters = [_filter1, _filter2, _filter3];
}
public function set event(_arg1:Function):void{
_func = _arg1;
}
override public function free():void{
_filter1 = null;
_filter2 = null;
_filter3 = null;
_spr.filters = [];
_spr = null;
_func = null;
removeEventListener(MouseEvent.MOUSE_OVER, onOver);
removeEventListener(MouseEvent.MOUSE_OUT, onOut);
removeEventListener(MouseEvent.CLICK, onClick);
super.free();
}
public function get timer():Number{
return (_timer);
}
override protected function onUpdate():void{
super.onUpdate();
switch (_state){
case OVER:
_timer = (_timer + (core.timer.delta * _speed));
_filter2.alpha = (0.3 * _timer);
_spr.filters = [_filter1, _filter2, _filter3];
if (_timer > 1){
_timer = 1;
_state = NULL;
};
break;
case OUT:
_timer = (_timer - (core.timer.delta * _speed));
_filter2.alpha = (0.3 * _timer);
_spr.filters = [_filter1, _filter2, _filter3];
if (_timer < 0){
_timer = 0;
_state = NULL;
};
break;
};
}
protected function onOver(_arg1:MouseEvent):void{
_state = OVER;
}
public function set func(_arg1:Function):void{
_func = _arg1;
}
protected function onClick(_arg1:MouseEvent):void{
if (_func != null){
_func();
};
}
protected function onOut(_arg1:MouseEvent):void{
_state = OUT;
}
}
}//package orlax.gui
Section 180
//GUIButtonLevel (orlax.gui.GUIButtonLevel)
package orlax.gui {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import flash.text.*;
import flash.filters.*;
public class GUIButtonLevel extends GUIButton {
public var best:int;// = 0
protected var _locked:Boolean;// = true
protected var _lockspr:Sprite;// = null
protected var _text:String;// = "0"
protected var _func2:Function;// = null
protected var _over:Function;// = null
public function GUIButtonLevel(_arg1:String, _arg2:TextFormat, _arg3, _arg4, _arg5:int, _arg6:int, _arg7:Boolean, _arg8:Function=null, _arg9:Function=null){
var _local12:BitmapData;
var _local13:Matrix;
super(_arg3, _arg5, _arg6, 9, null);
_func2 = _arg8;
_over = _arg9;
_text = _arg1;
var _local10:TextField = new TextField();
_local10.blendMode = BlendMode.LAYER;
_local10.defaultTextFormat = _arg2;
_local10.text = _arg1;
_local10.width = _arg5;
_local10.height = (_arg2.size + 1);
_local10.selectable = false;
_local10.embedFonts = true;
_local10.filters = [new BevelFilter(1, 45, 0, 0.3, 0xFFFFFF, 0.3, 1, 1, 1, 1, "outer")];
_local10.autoSize = TextFieldAutoSize.CENTER;
var _local11:Bitmap = new Bitmap();
_local11.bitmapData = new BitmapData(_arg5, (_arg2.size + 1), true, 0);
_local11.bitmapData.draw(_local10);
addChild(_local11);
_local11.x = (_local11.x - (_local11.width / 2));
_local11.y = (_local11.y - (_local11.height / 2));
_local11.blendMode = BlendMode.LAYER;
_lockspr = new Sprite();
if ((_arg4 is int)){
_lockspr.graphics.beginFill(_arg4);
} else {
if ((_arg4 is BitmapData)){
_local12 = (_arg4 as BitmapData);
_local13 = new Matrix(1, 0, 0, 1, (Math.random() * _local12.width), (Math.random() * _local12.height));
_lockspr.graphics.beginBitmapFill(_local12, _local13);
};
};
_lockspr.graphics.drawRoundRect(0, 0, _arg5, _arg6, 9, 9);
_lockspr.graphics.endFill();
addChild(_lockspr);
_lockspr.x = (_lockspr.x - (_arg5 / 2));
_lockspr.y = (_lockspr.y - (_arg6 / 2));
_lockspr.filters = [_filter1, _filter3];
_lockspr.alpha = 0.9;
locked = _arg7;
}
override protected function onClick(_arg1:MouseEvent):void{
if (_locked == false){
if (_func2 != null){
_func2(this);
};
};
}
override protected function onOver(_arg1:MouseEvent):void{
super.onOver(_arg1);
if (_over != null){
_over(this);
};
}
override protected function onOut(_arg1:MouseEvent):void{
super.onOut(_arg1);
}
public function get locked():Boolean{
return (_locked);
}
public function get text():String{
return (_text);
}
public function get textAsInt():int{
return (parseInt(_text));
}
public function set locked(_arg1:Boolean):void{
_locked = _arg1;
if (_locked){
_lockspr.visible = true;
} else {
_lockspr.visible = false;
};
}
override public function free():void{
_lockspr.filters = [];
_lockspr = null;
super.free();
}
}
}//package orlax.gui
Section 181
//GUIButtonText (orlax.gui.GUIButtonText)
package orlax.gui {
import flash.display.*;
import flash.text.*;
import flash.filters.*;
public class GUIButtonText extends GUIButton {
public function GUIButtonText(_arg1:String, _arg2:TextFormat, _arg3, _arg4:int, _arg5:int, _arg6:Function=null){
var _local8:Bitmap;
super(_arg3, _arg4, _arg5, 9, _arg6);
var _local7:TextField = new TextField();
_local7.blendMode = BlendMode.LAYER;
_local7.defaultTextFormat = _arg2;
_local7.text = _arg1;
_local7.width = _arg4;
_local7.height = (_arg2.size + 1);
_local7.selectable = false;
_local7.embedFonts = true;
_local7.filters = [new BevelFilter(1, 45, 0, 0.3, 0xFFFFFF, 0.3, 1, 1, 1, 1, "outer")];
_local7.autoSize = TextFieldAutoSize.CENTER;
_local8 = new Bitmap();
_local8.bitmapData = new BitmapData(_arg4, (_arg2.size + 1), true, 0);
_local8.bitmapData.draw(_local7);
addChild(_local8);
_local8.x = (_local8.x - (_local8.width / 2));
_local8.y = (_local8.y - (_local8.height / 2));
_local8.blendMode = BlendMode.LAYER;
}
override public function free():void{
super.free();
}
}
}//package orlax.gui
Section 182
//GUIObject (orlax.gui.GUIObject)
package orlax.gui {
import orlax.core.*;
public class GUIObject extends CObject {
protected var core:Engine;// = null
public function GUIObject(){
core = Engine.create();
enabled = true;
}
override protected function onUpdate():void{
}
override public function free():void{
super.free();
core = null;
}
}
}//package orlax.gui
Section 183
//GUIText (orlax.gui.GUIText)
package orlax.gui {
import flash.display.*;
import flash.text.*;
import flash.filters.*;
public class GUIText extends GUIButton {
protected var _text:TextField;// = null
public function GUIText(_arg1:String, _arg2:TextFormat, _arg3, _arg4:int, _arg5:int, _arg6:Function=null){
super(_arg3, _arg4, _arg5, 9, _arg6);
if (_arg6 == null){
buttonMode = false;
};
_text = new TextField();
_text.blendMode = BlendMode.LAYER;
_text.defaultTextFormat = _arg2;
_text.text = _arg1;
_text.width = _arg4;
_text.height = _arg5;
_text.selectable = false;
_text.embedFonts = true;
_text.multiline = true;
_text.wordWrap = true;
_text.filters = [new BevelFilter(1, 45, 0, 0.3, 0xFFFFFF, 0.3, 1, 1, 1, 1, "outer")];
_text.autoSize = TextFieldAutoSize.CENTER;
_text.x = 2;
_text.y = 2;
addChild(_text);
_text.x = (_text.x - (_arg4 / 2));
_text.y = (_text.y - (_arg5 / 2));
}
public function set text(_arg1:String):void{
_text.text = _arg1;
}
override public function free():void{
_text.filters = [];
_text = null;
super.free();
}
}
}//package orlax.gui
Section 184
//Media (orlax.manager.Media)
package orlax.manager {
import orlax.core.*;
import flash.display.*;
import flash.geom.*;
import flash.media.*;
import flash.text.*;
public class Media extends CObject {
private var resorces:Array;// = null
public function Media(){
resorces = [];
}
public function getMovie(_arg1:String):MovieClip{
var _local2:RMovie = (getResource(_arg1, ResourceType.MOVIE) as RMovie);
return ((_local2) ? _local2.resource : null);
}
public function getFormatCopy(_arg1:String):TextFormat{
var _local2:RFormat = (getResource(_arg1, ResourceType.TEXTFORMAT) as RFormat);
return ((_local2) ? _local2.copy : null);
}
public function getResource(_arg1:String, _arg2:String):Resource{
var _local3:int;
while (_local3 < resorces.length) {
if (resorces[_local3].name == _arg1){
if ((((resorces[_local3].type == _arg2)) || ((_arg2 == "ANY")))){
return (resorces[_local3]);
};
};
_local3++;
};
return (null);
}
public function getFont(_arg1:String):Font{
var _local2:RFont = (getResource(_arg1, ResourceType.FONT) as RFont);
return ((_local2) ? _local2.resource : null);
}
public function addSprite(_arg1:String, _arg2:String, _arg3:Rectangle, _arg4:Point, _arg5:Boolean=true):void{
resorces.push(new RSprite(this, _arg1, _arg2, _arg3, _arg4, _arg5));
}
public function getXMLCopy(_arg1:String):XML{
var _local2:RXML = (getResource(_arg1, ResourceType.XMLFILE) as RXML);
return ((_local2) ? _local2.copy : null);
}
public function addMovie(_arg1:String, _arg2:Class):void{
resorces.push(new RMovie(_arg1, _arg2));
}
public function addFont(_arg1:String, _arg2:Class):void{
resorces.push(new RFont(_arg1, _arg2));
}
public function getAnimation(_arg1:String):Sprite{
var _local2:RAnimation = (getResource(_arg1, ResourceType.ANIMATION) as RAnimation);
return ((_local2) ? _local2.resource : null);
}
public function getMovieCopy(_arg1:String):MovieClip{
var _local2:RMovie = (getResource(_arg1, ResourceType.MOVIE) as RMovie);
return ((_local2) ? _local2.copy : null);
}
public function getSpriteCopy(_arg1:String):Sprite{
var _local2:RSprite = (getResource(_arg1, ResourceType.SPRITE) as RSprite);
return ((_local2) ? _local2.copy : null);
}
public function getSound(_arg1:String):Sound{
var _local2:RSound = (getResource(_arg1, ResourceType.SOUND) as RSound);
return ((_local2) ? _local2.resource : null);
}
public function getFontCopy(_arg1:String):Font{
var _local2:RFont = (getResource(_arg1, ResourceType.FONT) as RFont);
return ((_local2) ? _local2.copy : null);
}
public function getXML(_arg1:String):XML{
var _local2:RXML = (getResource(_arg1, ResourceType.XMLFILE) as RXML);
return ((_local2) ? _local2.resource : null);
}
public function addAnimation(_arg1:String, _arg2:String, _arg3:Rectangle, _arg4:int=1, _arg5:int=0):void{
resorces.push(new RAnimation(this, _arg1, _arg2, _arg3, _arg4, _arg5));
}
public function getBitmap(_arg1:String):Bitmap{
var _local2:RBitmap = (getResource(_arg1, ResourceType.BITMAP) as RBitmap);
return ((_local2) ? _local2.resource : null);
}
public function load():void{
}
public function getAnimationCopy(_arg1:String):Sprite{
var _local2:RAnimation = (getResource(_arg1, ResourceType.ANIMATION) as RAnimation);
return ((_local2) ? _local2.copy : null);
}
public function getSpriteAsBitmap(_arg1:String):Bitmap{
var _local2:RSprite = (getResource(_arg1, ResourceType.SPRITE) as RSprite);
return ((_local2) ? _local2.bitmap : null);
}
override public function free():void{
resorces = null;
}
public function getFormat(_arg1:String):TextFormat{
var _local2:RFormat = (getResource(_arg1, ResourceType.TEXTFORMAT) as RFormat);
return ((_local2) ? _local2.resource : null);
}
public function getBitmapData(_arg1:String):BitmapData{
var _local2:RBitmap = (getResource(_arg1, ResourceType.BITMAP) as RBitmap);
return ((_local2) ? _local2.bitmapData : null);
}
public function addBitmap(_arg1:String, _arg2:Class):void{
resorces.push(new RBitmap(_arg1, _arg2));
}
public function addSound(_arg1:String, _arg2:Class):void{
resorces.push(new RSound(_arg1, _arg2));
}
public function addXML(_arg1:String, _arg2:Class):void{
resorces.push(new RXML(_arg1, _arg2));
}
public function addFormat(_arg1:String, _arg2:String, _arg3:int, _arg4:int, _arg5:int):void{
resorces.push(new RFormat(_arg1, _arg2, _arg3, _arg4, _arg5));
}
public function getBitmapCopy(_arg1:String):Bitmap{
var _local2:RBitmap = (getResource(_arg1, ResourceType.BITMAP) as RBitmap);
return ((_local2) ? _local2.copy : null);
}
public function getSprite(_arg1:String):Sprite{
var _local2:RSprite = (getResource(_arg1, ResourceType.SPRITE) as RSprite);
return ((_local2) ? _local2.resource : null);
}
public function getSoundCopy(_arg1:String):Sound{
var _local2:RSound = (getResource(_arg1, ResourceType.SOUND) as RSound);
return ((_local2) ? _local2.copy : null);
}
}
}//package orlax.manager
import orlax.core.*;
import flash.display.*;
import flash.geom.*;
import flash.text.*;
import orlax.anim.*;
import flash.utils.*;
class RBitmap extends Resource {
private function RBitmap(_arg1:String, _arg2:Class){
super(_arg1, _arg2, "BITMAP");
}
public function get bitmapData():BitmapData{
var _local1:Bitmap = (this.resource as Bitmap);
return ((_local1) ? _local1.bitmapData : null);
}
}
class Resource {
protected var _type:String;// = "RESOURCE"
protected var _data;// = null
protected var _name:String;// = ""
protected var _class:Class;// = null
private function Resource(_arg1:String, _arg2:Class, _arg3:String="RESOURCE"){
_type = _arg3;
_class = _arg2;
_name = _arg1;
_data = null;
}
public function get name():String{
return (_name);
}
public function get resource(){
if (!_data){
_data = copy;
};
return (_data);
}
public function get copy(){
return ((_class) ? new _class() : null);
}
public function get type():String{
return (_type);
}
}
class RAnimation extends Resource {
protected var _rect:Rectangle;// = null
protected var _frames:int;// = 1
protected var _bitmap:String;// = ""
protected var _manager:Media;// = null
protected var _frame:int;// = 0
private function RAnimation(_arg1:Media, _arg2:String, _arg3:String, _arg4:Rectangle, _arg5:int=1, _arg6:int=0){
super(_arg2, null, "ANIMATION");
_bitmap = _arg3;
_rect = _arg4;
_frame = _arg6;
_frames = _arg5;
_manager = _arg1;
}
override public function get copy(){
var _local1:Bitmap = _manager.getBitmap(_bitmap);
var _local2:Animation = new Animation((_local1) ? _local1.bitmapData : null, _rect, _frames);
_local2.frame = _frame;
return (_local2);
}
override public function get resource(){
if (!_data){
_data = copy;
};
return (_data);
}
}
class RXML extends Resource {
private function RXML(_arg1:String, _arg2:Class){
super(_arg1, _arg2, "XML");
}
override public function get copy(){
var _local1:ByteArray = (new _class() as ByteArray);
return (new XML(_local1.readUTFBytes(_local1.length)));
}
override public function get resource(){
if (!_data){
_data = copy;
};
return (_data);
}
}
class ResourceType {
public static const TEXTFORMAT:String = "TEXTFORMAT";
public static const FONT:String = "FONT";
public static const ANIMATION:String = "ANIMATION";
public static const SPRITE:String = "SPRITE";
public static const RESOURCE:String = "RESOURCE";
public static const SOUND:String = "SOUND";
public static const MOVIE:String = "MOVIE";
public static const XMLFILE:String = "XML";
public static const BITMAP:String = "BITMAP";
public static const ANY:String = "ANY";
private function ResourceType(){
}
}
class RSprite extends Resource {
protected var _isSmothing:Boolean;// = true
protected var _rect:Rectangle;// = null
protected var _manager:Media;// = null
protected var _center:Point;// = null
protected var _bitmap:String;// = ""
private function RSprite(_arg1:Media, _arg2:String, _arg3:String, _arg4:Rectangle, _arg5:Point, _arg6:Boolean=true){
super(_arg2, null, "SPRITE");
_bitmap = _arg3;
_rect = _arg4;
_center = _arg5;
_isSmothing = _arg6;
_manager = _arg1;
}
override public function get copy(){
var _local1:Bitmap = _manager.getBitmap(_bitmap);
return (Utils.createSprite((_local1) ? _local1.bitmapData : null, _rect, _center, _isSmothing));
}
public function get bitmap():Bitmap{
var _local1:Bitmap = _manager.getBitmap(_bitmap);
return (Utils.createBitmap((_local1) ? _local1.bitmapData : null, _rect, _isSmothing));
}
override public function get resource(){
if (!_data){
_data = copy;
};
return (_data);
}
}
class RFont extends Resource {
private function RFont(_arg1:String, _arg2:Class){
super(_arg1, _arg2, "FONT");
}
public function get fontName():String{
var _local1:Font = (this.resource as Font);
return ((_local1) ? _local1.fontName : "");
}
}
class RSound extends Resource {
private function RSound(_arg1:String, _arg2:Class){
super(_arg1, _arg2, "SOUND");
}
}
class RFormat extends Resource {
public var size:int;// = 10
public var color:int;// = 0
public var align:int;// = 0
public var fontName:String;// = ""
private function RFormat(_arg1:String, _arg2:String, _arg3:int, _arg4:int, _arg5:int){
super(_arg1, null, "TEXTFORMAT");
this.fontName = _arg2;
this.size = _arg3;
this.color = _arg5;
}
override public function get copy(){
var _local1:TextFormat = new TextFormat(fontName, size, color);
switch (align){
case -1:
_local1.align = TextFormatAlign.LEFT;
break;
case 0:
_local1.align = TextFormatAlign.CENTER;
break;
case 1:
_local1.align = TextFormatAlign.RIGHT;
break;
};
return (_local1);
}
override public function get resource(){
if (!_data){
_data = copy;
};
return (_data);
}
}
class RMovie extends Resource {
private function RMovie(_arg1:String, _arg2:Class){
super(_arg1, _arg2, "MOVIE");
}
}
Section 185
//StringTable (orlax.manager.StringTable)
package orlax.manager {
import orlax.core.*;
public class StringTable extends CObject {
protected var strings:Array;// = null
public function StringTable(){
strings = [];
}
public function add(_arg1:String, _arg2:String):void{
strings.push(new StringData(_arg1, _arg2));
}
public function load(_arg1:XML):void{
var _local2:XML;
for each (_local2 in _arg1.elements()) {
add(_local2.@id, _local2.text());
};
}
public function find(_arg1:String):String{
var _local2:StringData;
for each (_local2 in strings) {
if (_local2.name == _arg1){
return (_local2.text);
};
};
return ("");
}
override public function free():void{
strings = null;
super.free();
}
public function clear():void{
strings = [];
}
}
}//package orlax.manager
class StringData {
public var name:String;// = ""
public var text:String;// = ""
private function StringData(_arg1:String, _arg2:String){
text = _arg2;
name = _arg1;
}
}
Section 186
//CPreloader (orlax.preloader.CPreloader)
package orlax.preloader {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import orlax.core.*;
public class CPreloader extends MovieClip {
protected var _isUrlLocked:Boolean;// = false
protected var _urlLocked:Array;// = null
public function CPreloader(){
_urlLocked = null;
addEventListener(Event.ENTER_FRAME, _checkFrame);
}
protected function onStart():void{
}
private function _checkFrame(_arg1:Event):void{
if (isComplete()){
removeEventListener(Event.ENTER_FRAME, _checkFrame);
onComplete();
} else {
onProgress(progress);
};
}
private function _start(_arg1:Event=null):void{
var _local2:Class;
onStart();
if (((((_isUrlLocked) && (Utils.isUrl(stage, _urlLocked)))) || (!(_isUrlLocked)))){
_local2 = (getDefinitionByName(mainCLASS) as Class);
addChild((new (_local2) as DisplayObject));
};
}
protected function onProgress(_arg1:Number):void{
}
public function get progress():Number{
return ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal));
}
protected function isComplete():Boolean{
return ((currentFrame == totalFrames));
}
protected function onComplete():void{
_start();
}
protected function urlLocked(_arg1:Array):void{
_isUrlLocked = true;
_urlLocked = _arg1;
}
public function get mainCLASS():String{
return ("Main");
}
}
}//package orlax.preloader
Section 187
//Main (Main)
package {
import flash.events.*;
import orlax.core.*;
import orlax.gui.*;
import flash.display.*;
import flash.geom.*;
import flash.media.*;
import game.*;
import game.widgets.*;
public class Main extends CObject {
protected var loop:Sound;// = null
protected var loopChannel:SoundChannel;// = null
protected var soundObj:DisplayObject;// = null
protected var media:Media;// = null
protected var core:Engine;// = null
public function Main():void{
if (stage){
init();
} else {
addEventListener(Event.ADDED_TO_STAGE, init);
};
}
override protected function onUpdate():void{
}
override public function free():void{
super.free();
core = null;
Engine.destroy();
loopChannel.stop();
loop = null;
loopChannel = null;
}
public function createGUISound():void{
var _local1:Sprite;
var _local2:GUIButton;
_local2 = new GUIButton(media.getBitmapData("TEX_WOOD"), 25, 25, 5, onPressSound);
_local2.x = 20;
_local2.y = (Engine.screenHeight - 20);
addChild(_local2);
_local1 = media.getSprite("SOUND");
_local2.addChild(_local1);
_local1.x = (_local1.x - (_local1.width / 2));
_local1.y = (_local1.y - (_local1.height / 2));
_local1 = media.getSprite("SOUND_LINE");
_local1.visible = !(core.isSound);
_local2.addChild(_local1);
_local1.x = (_local1.x - (_local1.width / 2));
_local1.y = (_local1.y - (_local1.height / 2));
soundObj = _local1;
}
private function init(_arg1:Event=null):void{
removeEventListener(Event.ADDED_TO_STAGE, init);
media = new Media();
media.load();
Engine.root = this;
Engine.resolution = new Point(640, 480);
Engine.media = media;
Engine.transition = new TransitionEx(false);
core = Engine.create();
addChild(core);
trace(Utils.getLang());
var _local2:XML = media.getXML("EN");
if (_local2){
core.strings.load(_local2);
};
loop = media.getSound("LOOP");
loopChannel = loop.play(0, int.MAX_VALUE);
onPressSound();
createGUISound();
core.video.add(new Game());
core.video.add(new Menu());
core.transition.show();
core.video.show(WidgetState.MENU);
}
public function onPressSound():void{
if (soundObj){
soundObj.visible = !(soundObj.visible);
core.isSound = !(soundObj.visible);
loopChannel.soundTransform = new SoundTransform((core.isSound) ? 1 : 0);
};
}
}
}//package
Section 188
//Preloader (Preloader)
package {
import flash.events.*;
import flash.display.*;
import orlax.preloader.*;
import orlax.core.*;
public class Preloader extends CPreloader {
protected var load:DisplayObject;// = null
protected var back:DisplayObject;// = null
protected var intro:MovieClip;// = null
protected var prog:DisplayObject;// = null
public function Preloader(){
var _local1:Class = Preloader_cb;
back = new (_local1);
back.x = 320;
back.y = 240;
addChild(back);
var _local2:Class = Preloader_cl;
load = new (_local2);
load.x = 320;
load.y = 240;
addChild(load);
var _local3:Class = Preloader_cp;
prog = new (_local3);
prog.x = 220;
prog.y = 225;
prog.scaleX = 1.08;
addChild(prog);
}
private function onIntroClick(_arg1:Event):void{
Utils.toUrl("http://www.flonga.com/");
}
override protected function onStart():void{
if (back){
removeChild(back);
};
back = null;
if (intro){
removeChild(intro);
};
intro = null;
super.onStart();
}
private function onIntroComplete(_arg1:Event):void{
if (intro.currentFrame == intro.totalFrames){
intro.removeEventListener(Event.ENTER_FRAME, onIntroComplete);
intro.removeEventListener(MouseEvent.CLICK, onIntroClick);
super.onComplete();
};
}
override public function get mainCLASS():String{
return ("Main");
}
override protected function onProgress(_arg1:Number):void{
super.onProgress(_arg1);
if (prog){
prog.scaleX = (1.08 * _arg1);
};
}
override protected function onComplete():void{
if (prog){
removeChild(prog);
};
prog = null;
if (load){
removeChild(load);
};
load = null;
var _local1:Class = Preloader_ci;
intro = (new (_local1) as MovieClip);
intro.play();
addChild(intro);
intro.x = 320;
intro.y = 240;
intro.addEventListener(Event.ENTER_FRAME, onIntroComplete);
intro.addEventListener(MouseEvent.CLICK, onIntroClick);
intro.mouseChildren = true;
intro.mouseEnabled = true;
intro.useHandCursor = true;
}
}
}//package
Section 189
//Preloader_cb (Preloader_cb)
package {
import flash.display.*;
import mx.core.*;
public class Preloader_cb extends SpriteAsset {
public var fbHead:DisplayObject;
public var flobot:DisplayObject;
}
}//package
Section 190
//Preloader_ci (Preloader_ci)
package {
import flash.display.*;
import mx.core.*;
public class Preloader_ci extends MovieClipAsset {
public var fbHead:DisplayObject;
public var flobot:DisplayObject;
}
}//package
Section 191
//Preloader_cl (Preloader_cl)
package {
import mx.core.*;
import flash.utils.*;
public class Preloader_cl extends MovieClipLoaderAsset {
public var dataClass:Class;
private static var bytes:ByteArray = null;
public function Preloader_cl(){
dataClass = Preloader_cl_dataClass;
super();
initialWidth = (4090 / 20);
initialHeight = (1974 / 20);
}
override public function get movieClipData():ByteArray{
if (bytes == null){
bytes = ByteArray(new dataClass());
};
return (bytes);
}
}
}//package
Section 192
//Preloader_cl_dataClass (Preloader_cl_dataClass)
package {
import mx.core.*;
public class Preloader_cl_dataClass extends ByteArrayAsset {
}
}//package
Section 193
//Preloader_cp (Preloader_cp)
package {
import flash.display.*;
import mx.core.*;
public class Preloader_cp extends SpriteAsset {
public var fbHead:DisplayObject;
public var flobot:DisplayObject;
}
}//package