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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43525542?noj=FRM43525542-3DC" width="1" height="1"></div>

Garden TD.swf

This is the info page for
Flash #133222

(Click the ID number above for more basic data on this flash file.)


Text
Game is loading:

v.1.0

Initializing...

Initializing...

Initializing...

Sell for 40533

Laser Cannonv

25

Big

150

Simple defender. Can be upgraded to Spear and Razor Gnome.

1000/1000

Not Enough Money

Buy for 1000

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Extra Range</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Increases fire range <sbr />of your defender</font></p>

Double
Extra

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>x2 Extra Range</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Doubles extra fire <sbr />range</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Radar Range</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Adds the radar. The <sbr />best fire range.</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Faster Reload</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Makes the reloading <sbr />faster.</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Speedy Reload</b></font></p>

Increases fire range
of your defender

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Extra Action Time</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Increases action <sbr />time of your towers</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Super Action Time</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Makes the super <sbr />action time</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Extra Damage</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Adds extra damage <sbr />to each shot</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>x2 Extra Damage</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">Doubles extra <sbr />damage rate</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Super Damage</b></font></p>

<p align="left"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="0">The most dangerous <sbr />upgrade</font></p>

Speedy Reload

The upgrade is done.

Super Damage

Super Action Time

Radar Range

Menu

Sound

Pause

Sound

Invaders:

0

Wave:

1/X

Too many enemies on the field.

Device Shop

Score:

25000

250

1000

00:37

Send Next (Z)

+225

Paused...

25%

Cleared

50%

75%

90%

Cleared

Boss

Demolished

Welcome to Garden TD

Next

START

Pellet Gnome

Shoots air and ground targets. Can be
upgraded to Spear and Razor Gnome.

Spear Gnome

Razor Gnome

Shoots faster than
Pellet Gnome.

Has the biggest fire
range and damage.

Hotkey: 1

Bomb Gnome

Fires bombs with huge damage. Ground units
only. Upgrades into Rocket Gnome.

Hotkey: 2

Rocket Gnome

Fires dangerous rockets at long
distance. Has faster reload.

Boomerang Gnome

Sends a boomerang
which follows a curve
line and returns to its
initial position. Affects
air targets only.

Hotkey: 3

Spitting Cactus

Spits spikes in all
directions. Best for
placing into road
bends.

Hotkey: 4

Slows down up
to 10 invaders.

Chewing Gum

Hotkey: 7

Gas Sprayer

Sprays poisoned gas. Affects air and ground
units. Invaders lose health points when they
are in the range of gas.

Hotkey: 5

Laser Towers

Two towers at the both sides of the road
radiate laser beam between them. Invaders
lose health points when they are in range of
the beam.
Can be rotated with the Control key.

Hotkey: 6

Ten poisoned balls
can be placed on
the road. Each ball
kills one invader.
The balls are
limited and each
explosion subtracts
one ball from the
pile.

The bomb blows
in 5 seconds after
the set and
affects all pests
within the range
of explosion.

Hotkey: 8

Hotkey: 9

It's not efficient to build many defenders. The upgrades
make them much more dangerous than in the initial
state.
Each unit has unique upgrades including: damage,
range, action time and reload time.

Dragonfly is immune to Gas Sprayer. Has
thick armor.

Additional Info

Worm after death divides into 3 smaller
worms.

Caterpillar after death
transforms into the Butterfly.

Good Luck!

Ctrl

Rotate the towers
with the control key

Start

www.flonga.com

www.flonga.com

<p align="center"><font face="Tahoma" size="14" color="#00cc00" letterSpacing="0.000000" kerning="1"><b>Green But</b></font></p>

<p align="center"><font face="Tahoma" size="14" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>Menu</b></font></p>

<p align="center"><font face="Tahoma" size="14" color="#00cc00" letterSpacing="0.000000" kerning="1"><b>Menu</b></font></p>

Click: Select Unit
Shift+Click: Deselect Unit
Ctrl+Click: Select Unit Type

<p align="center"><font face="Times New Roman" size="16" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>Buildings</b></font></p>

Sound:

Cancel

Cancel

Pause

Play Again

Start Play

Back

Resume Game

Menu

S

Main Menu

Continue

Submit Score

Upgrade

5

Closed

Level 3 was not completed

Waves:

10

Level:

1

Play Now

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

flonga.com

+225

-107

Victory

Stopped:

Failed:

Earned:

Built:

535

17

3413413

22

Total score:

232342

Awesome Job!!!

<p align="center"><font face="Tahoma" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://www.flonga.com" target = "_blank">The United Kingdom was saved! </a></font></p><p align="center"></p><p align="center"><font face="Tahoma" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://www.flonga.com" target = "_blank">You have been awarded for </a><a href="http://www.flonga.com" target = "_blank"><b>1,000,000</b></a><a href="http://www.flonga.com" target = "_blank"> <sbr />pounds from her majesty Queen!</a></font></p><p align="center"></p><p align="center"><font face="Tahoma" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://www.flonga.com" target = "_blank">Thank you for your help!</a></font></p><p align="center"></p><p align="center"><font face="Tahoma" size="15" color="#0033ff" letterSpacing="0.000000" kerning="0"><a href="http://www.flonga.com" target = "_blank"><b>Click here to play more awesome games on <sbr />Flonga.com!</b></a></font></p>

Play More Great Games

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www.flonga.com

ActionScript [AS3]

Section 1
//AnimatedBitmap (fai.common.AnimatedBitmap) package fai.common { import flash.display.*; import flash.geom.*; public class AnimatedBitmap extends Bitmap { private var initial_height:int;// = 0 private var point:Point;// = null private var rect:Rectangle;// = null private var initial_width:int;// = 0 public var curbuffer:BitmapData;// = null public var nframes:uint;// = 0 public var framen:uint;// = 0 public function AnimatedBitmap(_arg1:BitmapData, _arg2:int, _arg3:int):void{ nframes = 0; curbuffer = null; framen = 0; point = null; rect = null; initial_width = 0; initial_height = 0; initial_width = _arg2; initial_height = _arg3; super(new BitmapData(_arg2, _arg3, true, 0), "auto", true); point = new Point(0, 0); setBuffer(_arg1); } public function setBuffer(_arg1:BitmapData):void{ if (((_arg1) && (!((curbuffer == _arg1))))){ curbuffer = _arg1; nframes = (curbuffer.width / initial_width); framen = 0; draw(); }; } public function setFrame(_arg1:uint):void{ if (_arg1 == framen){ return; }; framen = _arg1; draw(); } private function draw():void{ var _local1:BitmapData; _local1 = bitmapData; rect = new Rectangle((framen * initial_width), 0, initial_width, initial_height); _local1.copyPixels(curbuffer, rect, point); bitmapData = _local1; smoothing = true; } } }//package fai.common
Section 2
//Astar (fai.common.Astar) package fai.common { import fai.*; public class Astar { private var maxf:uint;// = 0 public var checkxy:Function;// = null public var destination:Position; private var node:AstarNode;// = null private var tempg:uint;// = 0 private var temph:uint;// = 0 public var tid:uint;// = 0 private var nextbestpos:Position;// = null private var curf:int;// = 0 private var openedMap:AstarMap;// = null private var start_node:AstarNode;// = null public var ns:Array; public var map:MapMatrix;// = null private var cnode:AstarNode;// = null private var closed:AstarMap;// = null private var opened:AstarMap;// = null private var onode:AstarNode;// = null public var cell_type:int;// = 0 private static var check_step:Number = 4; public static var npasses:int = 0; public function Astar(_arg1:MapMatrix, _arg2:int):void{ checkxy = null; map = null; ns = new Array(); opened = null; closed = null; openedMap = null; nextbestpos = null; tid = 0; tempg = 0; temph = 0; maxf = 0; curf = 0; onode = null; cnode = null; start_node = null; node = null; destination = new Position(); cell_type = 0; super(); checkxy = check_cell_type_id; map = _arg1; tid = _arg2; } public function check_cell_type(_arg1:uint, _arg2:uint):Boolean{ return ((map.getxy(_arg1, _arg2) == cell_type)); } private function addToOpened(_arg1:AstarNode):void{ opened.add(_arg1.key(), _arg1); openedMap.add(_arg1.h, _arg1); } public function findNearPlace(_arg1:Position, _arg2:int=0):void{ var _local3:int; var _local4:int; var _local5:int; _local3 = _arg2; while (true) { _local4 = (_arg1.x - _local3); while (_local4 <= (_arg1.x + _local3)) { _local5 = (_arg1.y - _local3); while (_local5 <= (_arg1.y + _local3)) { if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < map.width)))) && ((_local5 < map.height)))){ if (checkxy(_local4, _local5)){ destination.set(_local4, _local5); return; }; }; _local5++; }; _local4++; }; _local3++; if (((((((((_arg1.x - _local3) < 0)) && (((_arg1.x + _local3) >= map.width)))) && (((_arg1.y - _local3) < 0)))) && (((_arg1.y + _local3) >= map.height)))){ destination = null; return; }; }; } private function walkable(_arg1:Position, _arg2:Position):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:int; _local3 = ((_arg2.y - _arg1.y) * Consts.cell_size); _local4 = ((_arg2.x - _arg1.x) * Consts.cell_size); _local5 = (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))) / check_step); _local6 = (_local4 / _local5); _local7 = (_local3 / _local5); _local8 = (_arg1.x * Consts.cell_size); _local9 = (_arg1.y * Consts.cell_size); _local10 = 0; _local11 = 0; while (_local5 > 0) { if (_local5 < 1){ _local8 = (_local8 + (_local6 * _local5)); _local9 = (_local9 + (_local7 * _local5)); } else { _local8 = (_local8 + _local6); _local9 = (_local9 + _local7); }; _local10 = Math.floor(((_local8 / Consts.cell_size) + 0.5)); _local11 = Math.floor(((_local9 / Consts.cell_size) + 0.5)); if (((!(checkxy(_local10, _local11))) && (!(start_node.pos.isSameXY(_local10, _local11))))){ return (false); }; _local5--; }; return (true); } public function startSearch(_arg1:Position, _arg2:Position):Boolean{ nextbestpos = null; ns.length = 0; opened = new AstarMap(); openedMap = new AstarMap(); closed = new AstarMap(); tempg = 0; temph = 0; maxf = 0; curf = 0; onode = null; cnode = null; findNearPlace(_arg2); if (!destination){ return (false); }; start_node = new AstarNode(); node = null; start_node.pos = _arg1; start_node.f = (start_node.h = hestimate(_arg1, destination)); addToOpened(start_node); return (true); } public function isPathExists(_arg1:Position, _arg2:Position):Boolean{ var _local3:Position; var _local4:AstarNode; nextbestpos = null; ns.length = 0; opened = new AstarMap(); openedMap = new AstarMap(); closed = new AstarMap(); tempg = 0; temph = 0; maxf = 0; curf = 0; onode = null; cnode = null; destination = new Position(); destination.copy(_arg2); if (!destination){ return (false); }; start_node = new AstarNode(); node = null; start_node.pos = _arg1; start_node.f = (start_node.h = hestimate(_arg1, destination)); addToOpened(start_node); while (!(opened.empty())) { node = getBestNode(); if (node.pos.isequal(destination)){ return (true); }; neighbours(node.pos); for each (_local3 in ns) { tempg = (node.g + hestimate(node.pos, _local3)); temph = hestimate(_local3, destination); curf = (tempg + temph); onode = opened.get(((_local3.x * 1000) + _local3.y)); if (((onode) && ((onode.f <= curf)))){ } else { cnode = closed.get(((_local3.x * 1000) + _local3.y)); if (((cnode) && ((cnode.f <= curf)))){ } else { if (onode){ opened.remove(onode.key()); openedMap.removeNode(onode.h, onode); }; if (cnode){ closed.remove(cnode.key()); }; _local4 = new AstarNode(); _local4.pos = _local3; _local4.g = tempg; _local4.h = temph; _local4.f = curf; _local4.parent = node; addToOpened(_local4); }; }; }; closed.add(node.key(), node); }; return (false); } private function smooth(_arg1:Array, _arg2:AstarNode):void{ var _local3:AstarNode; var _local4:AstarNode; _local3 = _arg2; _local4 = _arg2.parent; while (((_local4.parent) && (!((_local4 == start_node))))) { if (walkable(_local3.pos, _local4.parent.pos)){ _local4 = _local4.parent; } else { _arg1.unshift(_local3.pos); _local3 = _local4; _local4 = _local4.parent; }; }; _arg1.unshift(_local3.pos); } public function search(_arg1:Array):Boolean{ var _local2:Position; var _local3:AstarNode; while (!(opened.empty())) { npasses--; if (npasses <= 0){ return (true); }; node = getBestNode(); if (node.pos.isequal(destination)){ smooth(_arg1, node); return (true); }; neighbours(node.pos); for each (_local2 in ns) { tempg = (node.g + hestimate(node.pos, _local2)); temph = hestimate(_local2, destination); curf = (tempg + temph); onode = opened.get(((_local2.x * 1000) + _local2.y)); if (((onode) && ((onode.f <= curf)))){ } else { cnode = closed.get(((_local2.x * 1000) + _local2.y)); if (((cnode) && ((cnode.f <= curf)))){ } else { if (onode){ opened.remove(onode.key()); openedMap.removeNode(onode.h, onode); }; if (cnode){ closed.remove(cnode.key()); }; _local3 = new AstarNode(); _local3.pos = _local2; _local3.g = tempg; _local3.h = temph; _local3.f = curf; _local3.parent = node; addToOpened(_local3); }; }; }; closed.add(node.key(), node); }; return (false); } public function check_cell_type_id(_arg1:uint, _arg2:uint):Boolean{ var _local3:uint; _local3 = map.getxy(_arg1, _arg2); return ((((_local3 == cell_type)) || ((_local3 == tid)))); } public function checkwall(_arg1:uint, _arg2:uint):Boolean{ return (!((Consts.Wall == map.getxy(_arg1, _arg2)))); } public function allgood(_arg1:uint, _arg2:uint):Boolean{ return (true); } public function checknotempty(_arg1:uint, _arg2:uint):Boolean{ return (!(map.getxy(_arg1, _arg2))); } public function checkwallid(_arg1:uint, _arg2:uint):Boolean{ var _local3:uint; _local3 = map.getxy(_arg1, _arg2); return (((((!((_local3 == Consts.Wall))) && (!((_local3 == Consts.resourceId))))) && (!((_local3 == tid))))); } public function neighbours(_arg1:Position):void{ ns.length = 0; if (_arg1.x > 0){ if (checkxy((_arg1.x - 1), _arg1.y)){ ns.push(new Position((_arg1.x - 1), _arg1.y)); }; if ((((_arg1.y < (map.height - 1))) && (checkxy((_arg1.x - 1), (_arg1.y + 1))))){ ns.push(new Position((_arg1.x - 1), (_arg1.y + 1))); }; if ((((_arg1.y > 0)) && (checkxy((_arg1.x - 1), (_arg1.y - 1))))){ ns.push(new Position((_arg1.x - 1), (_arg1.y - 1))); }; }; if ((((_arg1.y > 0)) && (checkxy(_arg1.x, (_arg1.y - 1))))){ ns.push(new Position(_arg1.x, (_arg1.y - 1))); }; if (_arg1.x < (map.width - 1)){ if (checkxy((_arg1.x + 1), _arg1.y)){ ns.push(new Position((_arg1.x + 1), _arg1.y)); }; if ((((_arg1.y < (map.height - 1))) && (checkxy((_arg1.x + 1), (_arg1.y + 1))))){ ns.push(new Position((_arg1.x + 1), (_arg1.y + 1))); }; if ((((_arg1.y > 0)) && (checkxy((_arg1.x + 1), (_arg1.y - 1))))){ ns.push(new Position((_arg1.x + 1), (_arg1.y - 1))); }; }; if ((((_arg1.y < (map.height - 1))) && (checkxy(_arg1.x, (_arg1.y + 1))))){ ns.push(new Position(_arg1.x, (_arg1.y + 1))); }; } private function getBestNode():AstarNode{ var _local1:AstarNode; _local1 = openedMap.shift(); opened.remove(_local1.key()); return (_local1); } public static function hestimate(_arg1:Position, _arg2:Position):uint{ return ((Math.abs((_arg1.x - _arg2.x)) + Math.abs((_arg1.y - _arg2.y)))); } } }//package fai.common class AstarMap extends Map { private function AstarMap(){ } public function removeNode(_arg1:int, _arg2:AstarNode):void{ var _local3:int; if (find(_arg1)){ if (!values[index_].pos.isequal(_arg2.pos)){ _local3 = (index_ - 1); while ((((_local3 >= 0)) && ((keys[_local3] == _arg1)))) { if (values[_local3].pos.isequal(_arg2.pos)){ keys.splice(_local3, 1); values.splice(_local3, 1); return; }; _local3--; }; _local3 = (index_ + 1); while ((((_local3 < keys.length)) && ((keys[_local3] == _arg1)))) { if (values[_local3].pos.isequal(_arg2.pos)){ keys.splice(_local3, 1); values.splice(_local3, 1); return; }; _local3++; }; trace("ERROR ___ 1"); } else { keys.splice(index_, 1); values.splice(index_, 1); }; }; } }
Section 3
//AstarNode (fai.common.AstarNode) package fai.common { public class AstarNode { public var f:uint;// = 0 public var g:uint;// = 0 public var h:uint;// = 0 public var parent:AstarNode;// = null public var pos:Position;// = null public function AstarNode(){ f = 0; g = 0; h = 0; parent = null; pos = null; super(); } public function key():uint{ return (((pos.x * 1000) + pos.y)); } } }//package fai.common
Section 4
//Flags (fai.common.Flags) package fai.common { public class Flags { private var flags:uint;// = 0 public function Flags():void{ flags = 0; super(); } public function isSet(_arg1:uint):Boolean{ return ((flags & _arg1)); } public function set value(_arg1:int):void{ flags = _arg1; } public function reset(_arg1:uint):void{ flags = (flags ^ _arg1); } public function get value():int{ return (flags); } public function put(_arg1:uint):void{ flags = (flags | _arg1); } public function clear():void{ flags = 0; } } }//package fai.common
Section 5
//KeyboardKeys (fai.common.KeyboardKeys) package fai.common { import flash.events.*; public class KeyboardKeys { private static var initialized:Boolean = false; private static var keys:Object = new Object(); public static function init(_arg1):void{ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); initialized = true; } private static function keyPressed(_arg1:KeyboardEvent):void{ keys[_arg1.keyCode] = true; } public static function stop(_arg1):void{ _arg1.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); initialized = false; } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ return (false); }; if (Boolean((_arg1 in keys))){ return (keys[_arg1]); }; return (false); } private static function keyReleased(_arg1:KeyboardEvent):void{ keys[_arg1.keyCode] = false; } } }//package fai.common
Section 6
//Map (fai.common.Map) package fai.common { public class Map { public var values:Array; protected var index_:int;// = 0 public var keys:Array; public function Map(){ keys = new Array(); values = new Array(); index_ = 0; super(); } public function add(_arg1:Object, _arg2):void{ index_ = 0; find(_arg1); keys.splice(index_, 0, _arg1); values.splice(index_, 0, _arg2); } public function empty():Boolean{ return ((keys.length == 0)); } public function shift(){ var _local1:*; _local1 = values.shift(); keys.shift(); return (_local1); } public function remove(_arg1:Object):void{ if (find(_arg1)){ keys.splice(index_, 1); values.splice(index_, 1); }; } public function size():int{ return (keys.length); } public function pop(){ var _local1:*; _local1 = values.pop(); keys.pop(); return (_local1); } public function get(_arg1:Object){ if (!find(_arg1)){ return (null); }; return (values[index_]); } public function getout(_arg1:Object){ var _local2:*; if (!find(_arg1)){ return (null); }; _local2 = values[index_]; values.splice(index_, 1); keys.splice(index_, 1); return (_local2); } public function find(_arg1:Object):Boolean{ var _local2:int; var _local3:int; _local2 = 0; _local3 = (keys.length - 1); while (_local2 <= _local3) { index_ = ((_local2 + _local3) >> 1); if (_arg1 < keys[index_]){ _local3 = (index_ - 1); } else { if (_arg1 > keys[index_]){ _local2 = (index_ + 1); } else { return (true); }; }; }; index_ = _local2; return (false); } public function clear():void{ keys.length = 0; values.length = 0; index_ = 0; } } }//package fai.common
Section 7
//MapMatrix (fai.common.MapMatrix) package fai.common { public class MapMatrix { public var matrix:Array; public var width:uint;// = 0 public var height:uint;// = 0 public function MapMatrix(_arg1:uint, _arg2:uint):void{ var _local3:int; var _local4:int; matrix = new Array(); width = 0; height = 0; super(); width = _arg1; height = _arg2; _local3 = 0; while (_local3 < height) { matrix.push(new Array(width)); _local4 = 0; while (_local4 < width) { matrix[(matrix.length - 1)][_local4] = 0; _local4++; }; _local3++; }; } public function setxy(_arg1:uint, _arg2:uint, _arg3:uint):void{ matrix[_arg2][_arg1] = _arg3; } public function clear():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < height) { _local2 = 0; while (_local2 < width) { matrix[_local1][_local2] = 0; _local2++; }; _local1++; }; } public function setpos(_arg1:Position, _arg2:uint):void{ matrix[_arg1.y][_arg1.x] = _arg2; } public function copy(_arg1:MapMatrix):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < height) { _local3 = 0; while (_local3 < width) { matrix[_local2][_local3] = _arg1.matrix[_local2][_local3]; _local3++; }; _local2++; }; } public function getxy(_arg1:uint, _arg2:uint):uint{ return (matrix[_arg2][_arg1]); } public function copyFiltered(_arg1:MapMatrix, _arg2:int):void{ var _local3:int; var _local4:int; _local3 = 0; while (_local3 < height) { _local4 = 0; while (_local4 < width) { if (_arg1.matrix[_local3][_local4] == _arg2){ matrix[_local3][_local4] = _arg1.matrix[_local3][_local4]; }; _local4++; }; _local3++; }; } public function getpos(_arg1:Position):uint{ return (matrix[_arg1.y][_arg1.x]); } } }//package fai.common
Section 8
//Mutex (fai.common.Mutex) package fai.common { public class Mutex { private var actions_locked:int;// = 0 public function Mutex(){ actions_locked = 0; super(); } public function isLocked():Boolean{ return ((actions_locked > 0)); } public function unlock():void{ actions_locked--; } public function lock():void{ actions_locked++; } } }//package fai.common
Section 9
//Position (fai.common.Position) package fai.common { public final class Position { public var x:int;// = 0 public var y:int;// = 0 public function Position(_arg1:int=0, _arg2:int=0):void{ x = 0; y = 0; super(); set(_arg1, _arg2); } public function copy(_arg1:Position):void{ x = _arg1.x; y = _arg1.y; } public function set(_arg1:int, _arg2:int):void{ x = _arg1; y = _arg2; } public function isequal(_arg1:Position):Boolean{ return ((((x == _arg1.x)) && ((y == _arg1.y)))); } public function isSameXY(_arg1:int, _arg2:int):Boolean{ return ((((x == _arg1)) && ((y == _arg2)))); } } }//package fai.common
Section 10
//Utils (fai.common.Utils) package fai.common { import fai.units.*; import flash.text.*; public class Utils { public static function textrange(_arg1:int):String{ if (_arg1 <= 3){ return ("Small"); }; if (_arg1 <= 4){ return ("Average"); }; return ("Big"); } public static function createTextField(_arg1:uint, _arg2:uint=10):TextField{ var _local3:TextField; var _local4:TextFormat; _local3 = new TextField(); _local3.autoSize = TextFieldAutoSize.LEFT; _local3.background = false; _local3.border = false; _local3.selectable = false; _local4 = new TextFormat(); _local4.font = "Verdana"; _local4.color = _arg1; _local4.size = _arg2; _local4.bold = true; _local3.defaultTextFormat = _local4; return (_local3); } public static function distance2(_arg1, _arg2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function distance(_arg1, _arg2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function unitId(_arg1:Unit):int{ return (((_arg1.pos.x * 1987600) + _arg1.pos.y)); } public static function healthcolor(_arg1:int):int{ if (_arg1 >= 70){ return (0xFF00); }; if (_arg1 > 30){ return (16576567); }; return (0xFF0000); } public static function drawRect(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false, _arg8:int=0, _arg9:int=0):void{ var s = _arg1; var border = _arg2; var bcolor = _arg3; var fcolor = _arg4; var w = _arg5; var h = _arg6; var rr = _arg7; var xs = _arg8; var ys = _arg9; var _local11 = s.graphics; with (_local11) { lineStyle(border, bcolor); beginFill(fcolor); if (rr){ drawRoundRect(xs, ys, w, h, (w / 5), (h / 5)); } else { drawRect(xs, ys, w, h); }; endFill(); }; } public static function upgradeCost(_arg1:String, _arg2:int):int{ return (1); } public static function fitToSize(_arg1, _arg2:int):void{ if (_arg1.width > _arg1.height){ _arg1.scaleX = (_arg1.scaleY = (_arg2 / _arg1.width)); } else { _arg1.scaleX = (_arg1.scaleY = (_arg2 / _arg1.height)); }; } public static function getNormalOffset(_arg1:Number, _arg2:Number, _arg3:Boolean):Object{ var _local4:Object; _local4 = new Object(); if ((((_arg1 <= 0)) && ((_arg2 < 0)))){ if (_arg3){ _local4.dx = _arg2; _local4.dy = Math.abs(_arg1); } else { _local4.dx = Math.abs(_arg2); _local4.dy = _arg1; }; } else { if ((((_arg1 > 0)) && ((_arg2 <= 0)))){ if (_arg3){ _local4.dx = -(Math.abs(_arg2)); _local4.dy = -(Math.abs(_arg1)); } else { _local4.dx = Math.abs(_arg2); _local4.dy = Math.abs(_arg1); }; } else { if ((((_arg1 >= 0)) && ((_arg2 > 0)))){ if (_arg3){ _local4.dx = Math.abs(_arg2); _local4.dy = -(Math.abs(_arg1)); } else { _local4.dx = -(Math.abs(_arg2)); _local4.dy = Math.abs(_arg1); }; } else { if ((((_arg1 < 0)) && ((_arg2 >= 0)))){ if (_arg3){ _local4.dx = Math.abs(_arg2); _local4.dy = Math.abs(_arg1); } else { _local4.dx = -(Math.abs(_arg2)); _local4.dy = -(Math.abs(_arg1)); }; }; }; }; }; return (_local4); } } }//package fai.common
Section 11
//AttackGoal (fai.goals.AttackGoal) package fai.goals { import fai.logic.*; import fai.units.*; import fai.common.*; import fai.*; public class AttackGoal extends Goal { private var waiting_target:Unit;// = null private var engine:Engine;// = null private var waiting_for_the_target:Boolean;// = false private var move_goal:MoveGoal;// = null private var attacking:Boolean;// = false private var onlyFlying:Boolean;// = false private var auto_attack:Boolean;// = false private var hostile_camp:Camp;// = null private var attack_target:Unit;// = null private var recharging:int;// = 0 private var owner:Unit;// = null private var paused:Boolean;// = false private var onlyLand:Boolean;// = false private var step:int;// = 0 public function AttackGoal(_arg1:Engine, _arg2:Unit, _arg3:Camp, _arg4:Boolean):void{ hostile_camp = null; attack_target = null; waiting_target = null; move_goal = null; onlyFlying = false; onlyLand = false; recharging = 0; attacking = false; owner = null; step = 0; paused = false; auto_attack = false; waiting_for_the_target = false; engine = null; super(); owner = _arg2; hostile_camp = _arg3; auto_attack = _arg4; engine = _arg1; priority = Consts.AttackGoalPriority; resetWeapon(); } private function startAttack(_arg1:Unit):void{ attack_target = _arg1; step = 0; recharging = 0; waiting_for_the_target = false; waiting_target = null; owner.sprite.setAttackSprite(); rotateTowardTarget(); attacking = true; } private function doAttack():void{ if (owner.rotating){ owner.rotate(); return; }; if (!step){ engine.game_process.runBullet(owner, attack_target); }; if (step < owner.sprite.sprite.nframes){ owner.sprite.sprite.setFrame(step); step++; } else { step = 0; owner.sprite.sprite.setFrame(0); recharging = owner.weapon.recharge_time; if (0 == recharging){ recharging = 1; }; }; } public function advance():void{ var _local1:Unit; if (paused){ return; }; if (waiting_for_the_target){ if (((move_goal) && (!(move_goal.active)))){ clear(); return; }; if (Utils.distance(owner.sprite, waiting_target.sprite) <= ((owner.weapon.eyerange * owner.weapon.range_multiplier) * Consts.cell_size)){ owner.life.stop(); startAttack(waiting_target); }; } else { if (attacking){ if (recharging > 0){ recharging--; rotateTowardTarget(); if (owner.rotating){ owner.rotate(); }; if (!recharging){ if (!attack_target.isAlive()){ stopAttack(); return; }; if (Utils.distance(owner.sprite, attack_target.sprite) <= ((owner.weapon.eyerange * owner.weapon.range_multiplier) * Consts.cell_size)){ rotateTowardTarget(); doAttack(); } else { if (owner.flag(UnitFlags.Building)){ clear(); return; }; moveCloser(); }; }; } else { doAttack(); }; } else { if (auto_attack){ _local1 = hostile_camp.getNearestUnitG(owner, onlyFlying, onlyLand); if (_local1 != null){ startAttack(_local1); }; }; }; }; } public function resetWeapon():void{ paused = true; if (!owner.weapon.flag(UnitFlags.AntiAir)){ onlyLand = true; }; if (!owner.weapon.flag(UnitFlags.AntiLand)){ onlyFlying = true; }; if (attack_target){ setAttackTarget(attack_target); } else { if (waiting_for_the_target){ if (((((waiting_target.flag(UnitFlags.Flying)) && (!(owner.weapon.flag(UnitFlags.AntiAir))))) || (((!(waiting_target.flag(UnitFlags.Flying))) && (!(owner.weapon.flag(UnitFlags.AntiLand))))))){ clear(); }; }; }; paused = false; } private function clear():void{ if (((attacking) || (waiting_for_the_target))){ stopAttack(); waiting_for_the_target = false; waiting_target = null; }; } public function setAttackTarget(_arg1:Unit):void{ var _local2:Boolean; if (attack_target == _arg1){ return; }; clear(); if (null == _arg1){ return; }; if (!_arg1.isAlive()){ clear(); return; }; if (((((_arg1.flag(UnitFlags.Flying)) && (!(owner.weapon.flag(UnitFlags.AntiAir))))) || (((!(_arg1.flag(UnitFlags.Flying))) && (!(owner.weapon.flag(UnitFlags.AntiLand))))))){ clear(); return; }; _local2 = (Utils.distance(owner.sprite, _arg1.sprite) <= ((owner.weapon.eyerange * owner.weapon.range_multiplier) * Consts.cell_size)); if (!_local2){ if (owner.flag(UnitFlags.Building)){ clear(); return; }; attack_target = _arg1; moveCloser(); return; }; startAttack(_arg1); } public function setMoveGoal(_arg1:MoveGoal):void{ move_goal = _arg1; } private function rotateTowardTarget():void{ owner.startRotate((((Math.atan2((attack_target.sprite.y - owner.sprite.y), (attack_target.sprite.x - owner.sprite.x)) / Math.PI) * 180) - 90)); } public function holdFire(_arg1:Boolean):void{ if (_arg1){ paused = true; clear(); } else { paused = false; }; } private function stopAttack():void{ owner.sprite.setMoveSprite(); recharging = 0; step = 0; attack_target = null; attacking = false; if (owner.mapid == Consts.hostileId){ owner.life.startMoving(engine.lastLevel.target_spot, false); }; } private function moveCloser():void{ waiting_target = attack_target; stopAttack(); owner.life.startMoving(waiting_target.pos, false); waiting_for_the_target = true; } } }//package fai.goals
Section 12
//BoomerangBulletGoal (fai.goals.BoomerangBulletGoal) package fai.goals { import fai.logic.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.*; import flash.geom.*; public class BoomerangBulletGoal extends Goal { private var engine:Engine;// = null private var odx:Number;// = 0 private var max_steps:Number;// = 0 public var bullet:Sprite; private var back_movement:Boolean;// = false private var boomerang;// = null private var ody:Number;// = 0 private var dx:Number;// = 0 private var dy:Number;// = 0 private var steps:Number;// = 0 private var assaulter:Unit;// = null private var subject:Unit;// = null public var velocity:int;// = 5 private var dest_pos:Point;// = null private var distance:Number;// = 0 public function BoomerangBulletGoal(_arg1:Unit, _arg2:Unit, _arg3:Engine):void{ assaulter = null; subject = null; engine = null; bullet = new Sprite(); back_movement = false; dest_pos = null; dx = 0; dy = 0; steps = 0; velocity = 5; distance = 0; odx = 0; ody = 0; max_steps = 0; boomerang = null; super(); engine = _arg3; assaulter = _arg1; subject = _arg2; boomerang = new Boomerang(); bullet.addChild(boomerang); boomerang.x = (boomerang.x - (boomerang.width / 2)); boomerang.y = (boomerang.y - (boomerang.height / 2)); velocity = assaulter.weapon.bullet_speed; dest_pos = new Point(); dest_pos.x = subject.sprite.x; dest_pos.y = subject.sprite.y; bullet.x = _arg1.sprite.x; bullet.y = _arg1.sprite.y; recalculate(); } private function checkNearTargets():void{ var _local1:int; var _local2:Unit; var _local3:Number; _local1 = 0; _local2 = null; while (_local1 < engine.gameBoard.enemy_camp.units.length) { _local2 = engine.gameBoard.enemy_camp.units[_local1]; _local3 = Utils.distance(bullet, _local2.sprite); if (_local3 < 32){ engine.gameProcess.hitUnit(assaulter.weapon.damage, _local2); if (_local2.flag(UnitFlags.Flying)){ engine.gameProcess.hitUnit((assaulter.weapon.damage / 2), _local2); }; }; if (_local2.isAlive()){ _local1++; }; }; } private function recalculate():void{ var _local1:Object; dx = (dest_pos.x - bullet.x); dy = (dest_pos.y - bullet.y); distance = Math.sqrt(((dx * dx) + (dy * dy))); steps = (distance / velocity); _local1 = Utils.getNormalOffset(dx, dy, true); dx = (dx / steps); dy = (dy / steps); odx = (_local1.dx / steps); ody = (_local1.dy / steps); max_steps = steps; } public function advance():void{ var _local1:Number; if (steps > 0){ _local1 = (((2 * steps) / max_steps) - 1); if (steps > 1){ bullet.x = (bullet.x + (dx + (odx * _local1))); bullet.y = (bullet.y + (dy + (ody * _local1))); } else { bullet.x = (bullet.x + ((dx + (odx * _local1)) * steps)); bullet.y = (bullet.y + ((dy + (ody * _local1)) * steps)); }; checkNearTargets(); steps--; } else { if (back_movement){ deactivate(); } else { back_movement = true; dest_pos.x = assaulter.sprite.x; dest_pos.y = assaulter.sprite.y; recalculate(); }; }; } override public function deactivate():void{ super.deactivate(); if (bullet){ engine.gameBoard.bulletlayer.removeChild(bullet); assaulter = (subject = null); bullet = null; }; } } }//package fai.goals
Section 13
//BulletGoal (fai.goals.BulletGoal) package fai.goals { import fai.logic.*; import flash.media.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.*; public class BulletGoal extends Goal { private var engine:Engine;// = null private var sprite:AnimatedBitmap;// = null private var gip:int;// = 0 public var bullet:Sprite; private var hitpos:Position;// = null private var framen:int;// = 0 private var assaulter:Unit;// = null private var subject:Unit;// = null private var expl:AnimatedBitmap;// = null public function BulletGoal(_arg1:Unit, _arg2:Unit, _arg3:Engine):void{ var _local4:int; var _local5:int; var _local6:Sound; assaulter = null; subject = null; sprite = null; expl = null; engine = null; gip = 0; hitpos = null; bullet = new Sprite(); framen = 0; super(); engine = _arg3; assaulter = _arg1; subject = _arg2; sprite = assaulter.sprite.getBulletBitmap(); expl = assaulter.sprite.getExplosionBitmap(); bullet.addChild(sprite); expl.visible = false; bullet.addChild(expl); sprite.x = (sprite.x - (sprite.width / 2)); sprite.y = (sprite.y - (sprite.height / 2)); expl.y = (expl.y + (sprite.height - (expl.height / 2))); hitpos = subject.pos; bullet.x = _arg1.sprite.x; bullet.y = _arg1.sprite.y; bullet.rotation = (((Math.atan2((subject.sprite.y - _arg1.sprite.y), (subject.sprite.x - _arg1.sprite.x)) / Math.PI) * 180) - 90); _local4 = (subject.pos.x - assaulter.pos.x); _local5 = (subject.pos.y - assaulter.pos.y); gip = (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))) * Consts.cell_size); _local6 = null; switch (assaulter.type){ case StringConsts.pellet_gnome: if ((((StringConsts.spear_gnome == assaulter.upgrades.trueTitle())) || ((StringConsts.razor_gnome == assaulter.upgrades.trueTitle())))){ _local6 = new Sound_spear(); } else { _local6 = new Sound_pellet(); }; break; case StringConsts.boomerang_gnome: _local6 = new Sound_boomerang(); break; case StringConsts.bomb_gnome: if (StringConsts.rocket_gnome == assaulter.upgrades.trueTitle()){ _local6 = new Sound_rocket(); } else { _local6 = new Sound_boom(); }; break; }; engine.playSoundData(_local6); } override public function deactivate():void{ super.deactivate(); if (bullet){ bullet.removeChild(sprite); bullet.removeChild(expl); engine.gameBoard.bulletlayer.removeChild(bullet); sprite = null; assaulter = (subject = null); bullet = null; }; } public function advance():void{ if (gip <= 0){ if (framen < expl.nframes){ expl.setFrame(framen); framen++; return; }; deactivate(); } else { gip = (gip - assaulter.weapon.bullet_speed); if (gip <= 0){ sprite.y = (sprite.y + (assaulter.weapon.bullet_speed + gip)); sprite.visible = false; expl.x = sprite.x; expl.y = sprite.y; expl.visible = true; engine.game_process.hitUnit(assaulter.weapon.damage, subject); if (!subject.isAlive()){ if (engine.game_process.isSelectedUnit(assaulter)){ engine.play_window.updateInfo(); }; }; } else { sprite.y = (sprite.y + assaulter.weapon.bullet_speed); }; }; } } }//package fai.goals
Section 14
//DieGoal (fai.goals.DieGoal) package fai.goals { import fai.logic.*; import flash.media.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.*; public class DieGoal extends Goal { public var engine:Engine;// = null public var unit:Unit;// = null private var spriteScale:Number;// = 1 private var framen:int;// = 0 private var lifegoal:LifeGoal;// = null private var esprite:Sprite;// = null private var expl:AnimatedBitmap;// = null private var pause:int;// = 0 private var leave:int;// = 100 private var sprite_visible:Boolean;// = false private var debris:AnimatedBitmap;// = null public function DieGoal(_arg1:Unit, _arg2:Engine, _arg3:LifeGoal):void{ var _local4:int; var _local5:Sound; unit = null; engine = null; leave = Consts.UNIT_LEAVE_COUNT; lifegoal = null; expl = null; debris = null; pause = 0; spriteScale = 1; esprite = null; framen = 0; sprite_visible = false; super(); unit = _arg1; engine = _arg2; lifegoal = _arg3; sprite_visible = _arg1.sprite.visible; unit.destroy(); _local4 = engine.gameData.getSpecial(StringConsts.sp_danimation).height; expl = engine.gameData.getSpecialBitmap(StringConsts.sp_danimation, _local4); if (!unit.flag(UnitFlags.Flying)){ debris = engine.gameData.getSpecialBitmap(StringConsts.sp_debris); debris.visible = false; }; esprite = new Sprite(); expl.x = (expl.x - (unit.sprite_width / 2)); expl.y = (expl.y - (unit.sprite.sprite.height / 2)); expl.x = (expl.x + ((unit.sprite_width - expl.width) / 2)); expl.y = (expl.y + ((unit.sprite.sprite.height - expl.height) / 2)); esprite.scaleX = (esprite.scaleY = ((_arg1.sprite_width + 10) / 48)); esprite.addChild(expl); unit.sprite.body.addChild(esprite); if (_arg1.mapid == Consts.myId){ expl.visible = false; }; _arg1.sprite.orders.visible = false; if (_arg1.sprite.visible){ _local5 = null; switch (_arg1.type){ case StringConsts.beetle: case StringConsts.colorado_beetle: case StringConsts.butterfly: case StringConsts.bumblebee: case StringConsts.dragonfly: case StringConsts.worm: case StringConsts.little_worm: case StringConsts.caterpillar: _local5 = new Sound_invader_killed(); break; default: _local5 = new Sound_sell_turret(); break; }; engine.playSoundData(_local5); }; } public function advance():void{ if (pause > 0){ pause--; return; }; if (expl.framen < expl.nframes){ spriteScale = (spriteScale - 0.2); unit.sprite.sprite.alpha = spriteScale; if (unit.clip){ unit.sprite.clip.alpha = spriteScale; }; framen++; expl.setFrame(framen); if (expl.framen >= expl.nframes){ unit.sprite.sprite.visible = false; if (unit.clip){ unit.sprite.clip.visible = false; }; }; return; } else { if (leave > 0){ if (leave == Consts.UNIT_LEAVE_COUNT){ expl.visible = false; if (((!(unit.flag(UnitFlags.Flying))) && (!((unit.mapid == Consts.myId))))){ engine.gameBoard.resourcelayer.addChild(debris); debris.x = unit.sprite.x; debris.y = unit.sprite.y; debris.scaleX = (debris.scaleY = (unit.sprite_width / 32)); debris.x = (debris.x - (debris.width / 2)); debris.y = (debris.y - (debris.height / 2)); debris.visible = sprite_visible; }; unit.sprite.sprite.visible = false; }; leave--; return; }; }; deactivate(); } override public function deactivate():void{ if (((debris) && (debris.visible))){ engine.gameBoard.resourcelayer.removeChild(debris); debris = null; }; super.deactivate(); lifegoal.destroy(true); } } }//package fai.goals
Section 15
//EffectGoal (fai.goals.EffectGoal) package fai.goals { import fai.logic.*; import fai.common.*; public class EffectGoal extends Goal { public var engine:Engine;// = null public var sprite:AnimatedBitmap;// = null private var frame:int;// = 0 private var pause:int;// = 0 public function EffectGoal(_arg1:AnimatedBitmap, _arg2:Engine):void{ sprite = null; engine = null; pause = 0; frame = 0; super(); engine = _arg2; sprite = _arg1; } public function advance():void{ if (pause > 0){ pause--; return; }; if (frame >= sprite.nframes){ deactivate(); } else { sprite.setFrame(frame); frame++; pause = 1; return; }; } override public function deactivate():void{ super.deactivate(); if (sprite){ engine.gameBoard.bulletlayer.removeChild(sprite); sprite = null; }; } } }//package fai.goals
Section 16
//FrozeGoal (fai.goals.FrozeGoal) package fai.goals { import fai.logic.*; import fai.units.*; import fai.common.*; import fai.*; public class FrozeGoal extends Goal { private var engine:Engine;// = null private var frozen_unit:Unit;// = null public var delay:int;// = 100 private var life_goal:LifeGoal;// = null public function FrozeGoal(_arg1:Engine, _arg2:Unit):void{ var _local3:int; var _local4:*; engine = null; frozen_unit = null; life_goal = null; delay = Consts.FrozeDelay; super(); engine = _arg1; frozen_unit = _arg2; _local3 = 0; _local3 = 0; while (_local3 < engine.goal_system.goals.length) { _local4 = engine.goal_system.goals[_local3]; if (frozen_unit.life == _local4){ life_goal = _local4; engine.goal_system.goals[_local3] = new Goal(); engine.goal_system.goals[_local3].deactivate(); break; }; _local3++; }; } public function advance():void{ if (delay > 0){ delay--; return; }; deactivate(); } override public function deactivate():void{ if (!active){ return; }; super.deactivate(); engine.goal_system.add(life_goal); life_goal.unfroze(); life_goal = null; } } }//package fai.goals
Section 17
//GasSprayerGoal (fai.goals.GasSprayerGoal) package fai.goals { import fai.logic.*; import flash.media.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.*; public class GasSprayerGoal extends Goal { private var engine:Engine;// = null private var delay:int;// = 75 public var bullet:Sprite; private var assaulter:Unit;// = null private var cloud;// = null public function GasSprayerGoal(_arg1:Unit, _arg2:Engine):void{ var _local3:Sound; assaulter = null; engine = null; bullet = new Sprite(); delay = Consts.GAS_SPRAYER_DELAY; cloud = null; super(); engine = _arg2; assaulter = _arg1; cloud = new GasCloud(); bullet.addChild(cloud); cloud.scaleX = (cloud.scaleY = (1 + (0.5 * _arg1.upgrade_level))); bullet.x = _arg1.sprite.x; bullet.y = _arg1.sprite.y; cloud.inner.gotoAndPlay("fire_state"); _local3 = new Sound_gas(); engine.playSoundPos(_local3, assaulter.pos); } private function checkNearTargets():void{ var _local1:int; var _local2:Unit; var _local3:Number; _local1 = 0; _local2 = null; while (_local1 < engine.gameBoard.enemy_camp.units.length) { _local2 = engine.gameBoard.enemy_camp.units[_local1]; _local3 = Utils.distance(assaulter.sprite, _local2.sprite); if ((((_local3 < ((assaulter.weapon.eyerange * assaulter.weapon.range_multiplier) * Consts.cell_size))) && (!((_local2.type == StringConsts.dragonfly))))){ engine.game_process.hitUnit(assaulter.weapon.damage, _local2); }; if (_local2.isAlive()){ _local1++; }; }; } public function advance():void{ if (delay > 0){ delay--; checkNearTargets(); return; }; deactivate(); } override public function deactivate():void{ super.deactivate(); if (bullet){ cloud.stop(); bullet.removeChild(cloud); engine.gameBoard.bulletlayer.removeChild(bullet); assaulter = null; bullet = null; }; } } }//package fai.goals
Section 18
//Goal (fai.goals.Goal) package fai.goals { public class Goal { public var priority:int;// = 100 public var active:Boolean;// = true public function Goal(){ active = true; priority = 100; super(); } public function deactivate():void{ active = false; } } }//package fai.goals
Section 19
//InvaderGoal (fai.goals.InvaderGoal) package fai.goals { import fai.logic.*; import fai.ui.*; import fai.units.*; public class InvaderGoal extends Goal { private var engine:Engine;// = null private var move_goal:MoveInvaderGoal;// = null private var unit:Unit;// = null public function InvaderGoal(_arg1:Engine, _arg2:Unit, _arg3=null):void{ var _local4:RoadPath; engine = null; unit = null; move_goal = null; super(); engine = _arg1; unit = _arg2; unit.invader_goal = this; if (_arg3){ move_goal = new MoveInvaderGoal(engine, unit, _arg3, true); } else { _local4 = engine.playWindow.getNextRoad(); move_goal = new MoveInvaderGoal(engine, unit, _local4); }; unit.life.move_invader_goal = move_goal; } public function advance():void{ if (!unit.isAlive()){ deactivate(); return; }; if (move_goal.active){ move_goal.advance(); } else { engine.invaderPassed(unit); deactivate(); }; } public function getMoveGoal():MoveInvaderGoal{ return (move_goal); } } }//package fai.goals
Section 20
//ItemShrinkGoal (fai.goals.ItemShrinkGoal) package fai.goals { import fai.logic.*; import fai.ui.*; import fai.units.*; import fai.common.*; import fai.*; public class ItemShrinkGoal extends Goal { private var engine:Engine;// = null private var item;// = null public function ItemShrinkGoal(_arg1:Engine, _arg2):void{ engine = null; item = null; super(); engine = _arg1; item = _arg2; } public function advance():void{ item.scaleX = (item.scaleY = (item.scaleX * 0.9)); if (item.scaleX < 0.05){ item.visible = false; deactivate(); }; } } }//package fai.goals
Section 21
//LaserTowersFireGoal (fai.goals.LaserTowersFireGoal) package fai.goals { import fai.logic.*; import flash.media.*; import fai.units.*; import fai.common.*; public class LaserTowersFireGoal extends Goal { private var engine:Engine;// = null private var delay:int;// = 0 private var assaulter:Unit;// = null public function LaserTowersFireGoal(_arg1:Unit, _arg2:Engine):void{ var _local3:Sound; assaulter = null; engine = null; delay = 0; super(); engine = _arg2; assaulter = _arg1; delay = assaulter.weapon.action_delay; _local3 = new Sound_lasers(); engine.playSoundPos(_local3, assaulter.pos); } public function advance():void{ if (delay > 0){ delay--; if ((delay % 2) == 0){ checkNearTargets(); }; return; } else { deactivate(); }; } private function checkNearTargets():void{ var _local1:int; var _local2:Unit; var _local3:Number; _local1 = 0; _local2 = null; while (_local1 < engine.gameBoard.enemy_camp.units.length) { _local2 = engine.gameBoard.enemy_camp.units[_local1]; _local3 = Utils.distance(assaulter.sprite, _local2.sprite); if (_local3 < 32){ engine.gameProcess.hitUnit(assaulter.weapon.damage, _local2); }; if (_local2.isAlive()){ _local1++; }; }; } override public function deactivate():void{ super.deactivate(); } } }//package fai.goals
Section 22
//LifeGoal (fai.goals.LifeGoal) package fai.goals { import fai.logic.*; import fai.units.*; import fai.common.*; import fai.goalsystem.*; import fai.*; public class LifeGoal extends Goal { private var move_goal:MoveGoal;// = null private var repair_goal:RepairGoal;// = null private var engine:Engine;// = null private var slow_down_goal:SlowDownGoal;// = null private var goal_system:PriorityGoalSystem;// = null private var attack_goal:AttackGoal;// = null private var froze_goal:FrozeGoal;// = null private var owner:Unit;// = null public var move_invader_goal:MoveInvaderGoal;// = null public function LifeGoal(_arg1:Engine, _arg2:Unit):void{ move_goal = null; attack_goal = null; repair_goal = null; froze_goal = null; slow_down_goal = null; goal_system = null; engine = null; owner = null; move_invader_goal = null; super(); owner = _arg2; engine = _arg1; goal_system = new PriorityGoalSystem(); } public function slowDown():void{ if (!owner.isAlive()){ return; }; if (((!((slow_down_goal == null))) && (slow_down_goal.active))){ slow_down_goal.resetDelay(); return; }; slow_down_goal = new SlowDownGoal(engine, owner); engine.goal_system.add(slow_down_goal); } public function repair():void{ if (repair_goal){ repair_goal.deactivate(); repair_goal = null; return; }; repair_goal = new RepairGoal(owner, engine); goal_system.add(repair_goal); } public function froze():void{ if (!owner.isAlive()){ return; }; if (froze_goal != null){ froze_goal.delay = Consts.FrozeDelay; return; }; froze_goal = new FrozeGoal(engine, owner); engine.goal_system.add(froze_goal); } public function startMoving(_arg1:Position, _arg2:Boolean):void{ if (((move_goal) && (move_goal.active))){ move_goal.deactivate(); move_goal = null; }; move_goal = new MoveGoal(owner, engine); move_goal.setMoveTarget(_arg1); goal_system.add(move_goal); if (attack_goal){ if (_arg2){ attack_goal.holdFire(true); }; attack_goal.setMoveGoal(move_goal); }; } public function advance():void{ goal_system.tick(); if (((move_goal) && (!(move_goal.active)))){ move_goal = null; if (attack_goal){ attack_goal.holdFire(false); }; }; } public function get moveGoal():MoveGoal{ return (move_goal); } public function unfroze():void{ if (froze_goal){ froze_goal.deactivate(); froze_goal = null; }; } public function isMoving():Boolean{ return (((move_goal) && (move_goal.active))); } public function resetWeapon():void{ if (attack_goal){ attack_goal.resetWeapon(); }; } public function unslowDown():void{ if (slow_down_goal){ slow_down_goal.deactivate(); slow_down_goal = null; }; } public function underRepair():Boolean{ return (((repair_goal) && (repair_goal.active))); } public function attack(_arg1:Camp, _arg2:Boolean):void{ if (attack_goal){ attack_goal.deactivate(); attack_goal = null; }; attack_goal = new AttackGoal(engine, owner, _arg1, _arg2); goal_system.add(attack_goal); } public function isSlow():Boolean{ return (!((slow_down_goal == null))); } public function destroy(_arg1:Boolean=false):void{ unfroze(); unslowDown(); goal_system.deactivateAll(); move_goal = null; repair_goal = null; attack_goal = null; froze_goal = null; if (((_arg1) && (owner))){ engine.gameBoard.wipeUnit(owner); owner.destroy(); owner = null; active = false; }; } public function stop():void{ if (((move_goal) && (move_goal.active))){ move_goal.deactivate(); move_goal = null; }; if (attack_goal){ attack_goal.setAttackTarget(null); attack_goal.holdFire(false); }; } public function isFrozen():Boolean{ return (((froze_goal) && (froze_goal.active))); } override public function deactivate():void{ if (owner){ destroy(); engine.goal_system.add(new DieGoal(owner, engine, this)); }; } public function setAttackTarget(_arg1:Unit):void{ if (_arg1 == owner){ engine.log("I can't attack myself."); return; }; if (attack_goal){ attack_goal.setAttackTarget(_arg1); }; } } }//package fai.goals
Section 23
//MoveGoal (fai.goals.MoveGoal) package fai.goals { import fai.logic.*; import fai.units.*; import fai.common.*; import fai.*; public class MoveGoal extends Goal { private var nsteps:Number;// = 0 private var reset_target:Boolean;// = false private var target:Position; private var world:MapMatrix;// = null private var dx:Number;// = 0 private var dy:Number;// = 0 private var path:Array; private var dogo:Boolean;// = false private var motion_step:int;// = 0 private var path_index:uint;// = 0 private var pos_recalc_time:int;// = 0 private var engine:Engine;// = null private var freeCellType:int;// = 0 private var owner:Unit;// = null private var nchecks:int;// = 0 private var velocity:Number;// = 5 public var astar:Astar;// = null private var docheck:Boolean;// = false private static const MaxChecks:uint = 4; public function MoveGoal(_arg1:Unit, _arg2:Engine, _arg3:int=20):void{ target = new Position(); path = new Array(); path_index = 0; world = null; nchecks = 0; astar = null; engine = null; velocity = 5; dx = 0; dy = 0; nsteps = 0; motion_step = 0; pos_recalc_time = 0; dogo = false; docheck = false; owner = null; freeCellType = 0; reset_target = false; super(); engine = _arg2; owner = _arg1; priority = Consts.MoveGoalPriority; if (owner.flag(UnitFlags.Flying)){ world = engine.gameBoard.airworld; } else { world = engine.gameBoard.world; }; velocity = owner.velocity; pos_recalc_time = 4; freeCellType = _arg3; } public function advance():void{ if (owner.rotating){ owner.rotate(); if (motion_step < owner.sprite.sprite.nframes){ motion_step++; } else { motion_step = 0; }; owner.sprite.sprite.setFrame(motion_step); if (reset_target){ return; }; }; if (reset_target){ reset_target = false; setMoveTarget(target); return; }; if (dogo){ if (motion_step < owner.sprite.sprite.nframes){ motion_step++; } else { motion_step = 0; }; owner.sprite.sprite.setFrame(motion_step); if (nsteps > 0){ moveOwner(); } else { if (path_index < (path.length - 1)){ dogo = false; nextGo(); } else { deactivate(); if ((((owner.mapid == Consts.hostileId)) && (owner.pos.isequal(target)))){ engine.invaderPassed(owner); }; }; }; } else { if (docheck){ guessNext(); } else { if (0 == path.length){ keepSearching(); }; }; }; } private function nextGo():void{ path_index++; startGoing(); } private function keepSearching():void{ if (astar.search(path)){ if (path.length > 0){ path_index = 0; startGoing(); }; } else { owner.startRotate((Math.random() * 360)); reset_target = true; }; } private function startGoing():void{ var _local1:Position; var _local2:Number; var _local3:Number; _local1 = path[path_index]; _local2 = ((_local1.x * Consts.cell_size) - owner.sprite.x); _local3 = ((_local1.y * Consts.cell_size) - owner.sprite.y); nsteps = (Math.sqrt(((_local2 * _local2) + (_local3 * _local3))) / velocity); dx = (_local2 / nsteps); dy = (_local3 / nsteps); owner.startRotate((((Math.atan2(dy, dx) / Math.PI) * 180) + 90)); if (nsteps > 0){ moveOwner(); }; dogo = true; } public function setMoveTarget(_arg1:Position):void{ path.length = 0; path_index = 0; target.copy(_arg1); astar = new Astar(world, owner.mapid); astar.cell_type = freeCellType; if (!owner.sprite.isMoveSprite()){ owner.sprite.setMoveSprite(); }; if (!astar.startSearch(owner.pos, target)){ deactivate(); } else { target.copy(astar.destination); }; } public function updateVelocity():void{ var _local1:Boolean; _local1 = dogo; dogo = false; velocity = owner.velocity; startGoing(); dogo = _local1; } private function recalculatePosition():void{ var _local1:int; var _local2:int; _local1 = Math.floor(((owner.sprite.x / Consts.cell_size) + 0.5)); _local2 = Math.floor(((owner.sprite.y / Consts.cell_size) + 0.5)); if (((!((owner.pos.x == _local1))) || (!((owner.pos.y == _local2))))){ if (astar.checkxy(_local1, _local2)){ owner.pos.set(_local1, _local2); }; }; } private function moveOwner():void{ if (nsteps < 1){ owner.sprite.x = (owner.sprite.x + (dx * nsteps)); owner.sprite.y = (owner.sprite.y + (dy * nsteps)); } else { owner.sprite.x = (owner.sprite.x + dx); owner.sprite.y = (owner.sprite.y + dy); }; nsteps--; if ((int(nsteps) % pos_recalc_time) == 0){ recalculatePosition(); guessNext(); }; } private function guessNext():void{ var _local1:Number; var _local2:int; var _local3:int; _local1 = (((nsteps > pos_recalc_time)) ? pos_recalc_time : nsteps + 1); _local2 = Math.floor((((owner.sprite.x + (dx * _local1)) / Consts.cell_size) + 0.5)); _local3 = Math.floor((((owner.sprite.y + (dy * _local1)) / Consts.cell_size) + 0.5)); if (docheck){ nchecks++; if (nchecks > MaxChecks){ nchecks = 0; dogo = false; docheck = false; setMoveTarget(target); return; }; }; if (((!(owner.pos.isSameXY(_local2, _local3))) && (!(astar.checkxy(_local2, _local3))))){ dogo = false; docheck = true; return; }; nchecks = 0; docheck = false; dogo = true; } override public function deactivate():void{ if (owner){ owner.rotating = false; recalculatePosition(); }; super.deactivate(); } } }//package fai.goals
Section 24
//MoveInvaderGoal (fai.goals.MoveInvaderGoal) package fai.goals { import fai.logic.*; import fai.ui.*; import fai.units.*; import fai.common.*; public class MoveInvaderGoal extends Goal { private var road_enum:RoadGraph;// = null private var engine:Engine;// = null private var node:RoadPoint;// = null private var unit:Unit;// = null private var road:RoadPath;// = null private var motion_step:int;// = 0 private var simple_move:MoveSimpleGoal;// = null public function MoveInvaderGoal(_arg1:Engine, _arg2:Unit, _arg3:RoadPath, _arg4:Boolean=false):void{ engine = null; unit = null; road = null; road_enum = null; node = null; simple_move = null; motion_step = 0; super(); engine = _arg1; unit = _arg2; road = _arg3; if (_arg4){ virtualGotoNext(); } else { gotoNext(); }; } public function resetParams():void{ simple_move.resetParams(); } public function advance():void{ if (unit.rotating){ unit.rotate(); if (motion_step < unit.sprite.sprite.nframes){ motion_step++; } else { motion_step = 0; }; unit.sprite.sprite.setFrame(motion_step); }; if (simple_move){ if (motion_step < unit.sprite.sprite.nframes){ motion_step++; } else { motion_step = 0; }; unit.sprite.sprite.setFrame(motion_step); simple_move.advance(); if (!simple_move.active){ simple_move = null; gotoNext(); }; }; } public function currentNode(){ return (node); } public function reset():void{ if (simple_move){ simple_move.deactivate(); simple_move = null; }; gotoNext(); advance(); } public function virtualGotoNext():void{ var _local1:RoadPoint; if (!road_enum){ road_enum = new RoadGraph(road); _local1 = road_enum.getFirst(); unit.recalcGraphicalPos(); }; node = road_enum.getNext(); if (node){ if (((simple_move) && (simple_move.active))){ simple_move.deactivate(); simple_move = null; }; simple_move = new MoveSimpleGoal(engine, unit); simple_move.moveToXY((road.x + node.x), (road.y + node.y)); } else { deactivate(); }; } public function theRoad(){ return (road); } public function gotoNext():void{ var _local1:RoadPoint; if (!road_enum){ road_enum = new RoadGraph(road); _local1 = road_enum.getFirst(); unit.sprite.x = (road.x + _local1.x); unit.sprite.y = (road.y + _local1.y); unit.recalcGraphicalPos(); }; node = road_enum.getNext(); if (node){ if (((simple_move) && (simple_move.active))){ simple_move.deactivate(); simple_move = null; }; simple_move = new MoveSimpleGoal(engine, unit); simple_move.moveToXY((road.x + node.x), (road.y + node.y)); } else { deactivate(); }; } public function anyNextNodePos():Position{ var _local1:RoadPoint; _local1 = road_enum.lookAnyNext(); return (new Position((road.x + _local1.x), (road.y + _local1.y))); } } }//package fai.goals
Section 25
//MoveSimpleGoal (fai.goals.MoveSimpleGoal) package fai.goals { import fai.logic.*; import fai.units.*; import fai.common.*; public class MoveSimpleGoal extends Goal { private var engine:Engine;// = null private var steps:Number;// = 0 private var target:Position;// = null private var unit:Unit;// = null private var dx:Number;// = 0 private var dy:Number;// = 0 public function MoveSimpleGoal(_arg1:Engine, _arg2:Unit):void{ engine = null; unit = null; steps = 0; dx = 0; dy = 0; target = null; super(); engine = _arg1; unit = _arg2; } public function advance():void{ if (steps < 1){ unit.sprite.x = (unit.sprite.x + (dx * steps)); unit.sprite.y = (unit.sprite.y + (dy * steps)); steps = 0; } else { unit.sprite.x = (unit.sprite.x + dx); unit.sprite.y = (unit.sprite.y + dy); steps--; }; unit.recalcGraphicalPos(); if (steps <= 0){ deactivate(); }; } public function moveToXY(_arg1:int, _arg2:int):void{ var _local3:Number; var _local4:Number; var _local5:int; target = new Position(_arg1, _arg2); _local3 = (target.x - unit.sprite.x); _local4 = (target.y - unit.sprite.y); steps = (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))) / unit.velocity); _local5 = (((Math.atan2(_local4, _local3) / Math.PI) * 180) + 90); unit.startRotate(_local5); dx = (_local3 / steps); dy = (_local4 / steps); } public function resetParams():void{ moveToXY(target.x, target.y); } public function moveTo(_arg1:Position):void{ moveToXY(_arg1.x, _arg1.y); } } }//package fai.goals
Section 26
//RepairGoal (fai.goals.RepairGoal) package fai.goals { import fai.logic.*; import fai.units.*; public class RepairGoal extends Goal { private var engine:Engine;// = null private var orebeacon:Number;// = 0 private var orecost:Number;// = 0 private var owner:Unit;// = null private var life:int;// = 0 private var pause:int;// = 0 private static const PAUSE:int = 8; public function RepairGoal(_arg1:Unit, _arg2:Engine):void{ orecost = 0; orebeacon = 0; life = 0; engine = null; pause = 0; owner = null; super(); owner = _arg1; engine = _arg2; life = _arg1.full_health; orecost = ((owner.cost / life) / 2); } public function advance():void{ var _local1:int; if (pause > 0){ pause--; return; }; if ((((engine.money <= 0)) && ((orecost > 0)))){ engine.log("Not enough resources for repair"); deactivate(); return; }; if (owner.health < life){ owner.health++; orebeacon = (orebeacon + orecost); if (orebeacon > 1){ _local1 = Math.floor(orebeacon); if (engine.money < _local1){ engine.log("Not enough resources for repair"); deactivate(); } else { engine.money = (engine.money - _local1); orebeacon = (orebeacon - _local1); engine.play_window.updateResources(); }; }; if (engine.game_process.isUnitInSelection(owner)){ engine.play_window.updateInfo(); }; pause = PAUSE; return; }; deactivate(); if (engine.game_process.isUnitInSelection(owner)){ engine.play_window.updateInfo(); }; } } }//package fai.goals
Section 27
//SlowDownGoal (fai.goals.SlowDownGoal) package fai.goals { import fai.logic.*; import fai.units.*; public class SlowDownGoal extends Goal { private var engine:Engine;// = null private var slowed_unit:Unit;// = null public var delay:int;// = 65 private var life_goal:LifeGoal;// = null private static const VelocityDecrease:int = 2; private static const InitialDelay:int = 65; public function SlowDownGoal(_arg1:Engine, _arg2:Unit):void{ engine = null; slowed_unit = null; life_goal = null; delay = InitialDelay; super(); engine = _arg1; slowed_unit = _arg2; slowed_unit.velocity = (slowed_unit.velocity / 2); if (slowed_unit.life.isMoving()){ slowed_unit.life.moveGoal.updateVelocity(); }; if (slowed_unit.life.move_invader_goal){ slowed_unit.life.move_invader_goal.resetParams(); }; } public function advance():void{ if (delay > 0){ delay--; return; }; deactivate(); } override public function deactivate():void{ if (!active){ return; }; super.deactivate(); slowed_unit.velocity = engine.gameData.params(slowed_unit.type).velocity; if (slowed_unit.life.isMoving()){ slowed_unit.life.moveGoal.updateVelocity(); }; slowed_unit.life.unslowDown(); } public function resetDelay():void{ delay = InitialDelay; } } }//package fai.goals
Section 28
//TextPopupGoal (fai.goals.TextPopupGoal) package fai.goals { import fai.logic.*; import fai.*; public final class TextPopupGoal extends Goal { private var money:int;// = 0 private var engine:Engine;// = null private var top_edge:int;// = 0 private var mpopup;// = null public function TextPopupGoal(_arg1:Engine, _arg2:String, _arg3:int, _arg4:int, _arg5:Boolean=false):void{ engine = null; money = 0; top_edge = 0; mpopup = null; super(); engine = _arg1; if (_arg5){ mpopup = new MoneyAddPopupMC(); } else { mpopup = new MoneyPopupMC(); }; mpopup.txt.text = _arg2; mpopup.x = _arg3; mpopup.y = _arg4; engine.gameBoard.bulletlayer.addChild(mpopup); top_edge = (mpopup.y - 50); } public function advance():void{ if (mpopup.y < top_edge){ deactivate(); return; }; mpopup.y--; } override public function deactivate():void{ if (mpopup){ engine.gameBoard.bulletlayer.removeChild(mpopup); mpopup = null; }; super.deactivate(); } } }//package fai.goals
Section 29
//TimerBombGoal (fai.goals.TimerBombGoal) package fai.goals { import fai.logic.*; import fai.ui.*; import fai.units.*; import fai.common.*; import fai.*; public class TimerBombGoal extends Goal { private var engine:Engine;// = null private var bomb_time:int;// = 149 private var explosion_pause:int;// = 40 private var unit:Unit;// = null private var explosion;// = null public function TimerBombGoal(_arg1:Engine, _arg2:Unit):void{ engine = null; unit = null; bomb_time = 149; explosion_pause = 40; explosion = null; super(); engine = _arg1; unit = _arg2; } public function advance():void{ if (bomb_time > 0){ unit.sprite.clip.timer_txt.text = int(((bomb_time / 30) + 1)).toString(); bomb_time--; if (bomb_time == 0){ explosion = new BombExplosion(); explosion.x = unit.sprite.x; explosion.y = unit.sprite.y; engine.gameBoard.bulletlayer.addChild(explosion); explosion.inner.gotoAndPlay("fire_state"); checkNearTargets(unit); unit.sprite.visible = false; engine.game_process.hitUnit(1000, unit); engine.playSound(SoundConsts.bomb_explosion); }; } else { if (explosion_pause > 0){ explosion_pause--; } else { engine.gameBoard.bulletlayer.removeChild(explosion); explosion = null; deactivate(); }; }; } private function checkNearTargets(_arg1:Unit):void{ var _local2:int; var _local3:Unit; var _local4:Number; _local2 = 0; _local3 = null; while (_local2 < engine.gameBoard.enemy_camp.units.length) { _local3 = engine.gameBoard.enemy_camp.units[_local2]; _local4 = Utils.distance(_arg1.sprite, _local3.sprite); if (_local4 < Consts.TIMER_BOMB_RANGE){ engine.game_process.hitUnit(_arg1.weapon.damage, _local3); }; if (_local3.isAlive()){ _local2++; }; }; } } }//package fai.goals
Section 30
//GoalSystem (fai.goalsystem.GoalSystem) package fai.goalsystem { import fai.*; public class GoalSystem { public var goals:Array; private var active_count:int;// = 0 private var counter:int;// = 0 public function GoalSystem(){ goals = []; counter = 0; active_count = 0; super(); } public function add(_arg1):void{ goals.push(_arg1); } public function activeCount():int{ return (active_count); } private function cleanGoals():void{ var _local1:int; _local1 = 0; while (_local1 < goals.length) { if (!goals[_local1].active){ delete goals[_local1]; goals.splice(_local1, 1); } else { _local1++; }; }; } public function tick():void{ var _local1:uint; _local1 = 0; active_count = 0; while (_local1 < goals.length) { if (goals[_local1].active){ goals[_local1].advance(); active_count++; }; _local1++; }; if (!counter){ cleanGoals(); counter = Consts.GOALSCLEANPAUSE; } else { counter--; }; } } }//package fai.goalsystem
Section 31
//PriorityGoalSystem (fai.goalsystem.PriorityGoalSystem) package fai.goalsystem { import fai.common.*; import fai.*; public class PriorityGoalSystem { public var goals:Map; private var active_count:int;// = 0 private var counter:int;// = 0 private var mutex:Mutex; public function PriorityGoalSystem(){ goals = new Map(); counter = 0; active_count = 0; mutex = new Mutex(); super(); } public function add(_arg1):void{ goals.add(_arg1.priority, _arg1); } public function activeCount():int{ return (active_count); } public function deactivateAll():void{ var _local1:int; mutex.lock(); _local1 = 0; while (_local1 < goals.values.length) { goals.values[_local1].deactivate(); _local1++; }; goals.clear(); mutex.unlock(); } private function cleanGoals():void{ var _local1:int; mutex.lock(); _local1 = 0; while (_local1 < goals.values.length) { if (!goals.values[_local1].active){ goals.keys.splice(_local1, 1); goals.values.splice(_local1, 1); } else { _local1++; }; }; mutex.unlock(); } public function tick():void{ var _local1:uint; if (mutex.isLocked()){ return; }; _local1 = 0; active_count = 0; while (_local1 < goals.values.length) { if (goals.values[_local1].active){ goals.values[_local1].advance(); active_count++; }; _local1++; }; if (!counter){ cleanGoals(); counter = Consts.GOALSCLEANPAUSE; } else { counter--; }; } } }//package fai.goalsystem
Section 32
//GameData (fai.loading.GameData) package fai.loading { import fai.logic.*; import fai.ui.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.goals.*; import flash.utils.*; import fai.*; public class GameData { private var engine:Engine;// = null private var loading_errors:String;// = "" private var allies:Map;// = null private var bosses:Map;// = null private var enemies:Map;// = null private var current_game;// = null private static var suits:Dictionary = new Dictionary(); private static var backs:Dictionary = new Dictionary(); private static var decors:Dictionary = new Dictionary(); private static var units:Dictionary = new Dictionary(); private static var levels:Array = []; private static var specials:Dictionary = new Dictionary(); public function GameData(_arg1:Engine, _arg2):void{ var _local3:int; var _local4:Level; engine = null; enemies = null; allies = null; bosses = null; current_game = null; loading_errors = ""; super(); enemies = new Map(); allies = new Map(); bosses = new Map(); current_game = _arg2; engine = _arg1; levels = new Array(); _local3 = 0; _local3 = 0; while (_local3 < 20) { _local4 = new Level(); _local4.number = _local3; addLevel(_local4); _local3++; }; } public function getSpecial(_arg1:String):BitmapData{ return (specials[_arg1]); } public function addUnit(_arg1:Unit):void{ units[_arg1.type] = _arg1; if (Consts.hostileId == _arg1.mapid){ if (_arg1.flag(UnitFlags.Boss)){ bosses.add(_arg1.cost, _arg1); } else { enemies.add(_arg1.build_steps, _arg1); }; } else { if (Consts.myId == _arg1.mapid){ allies.add(_arg1.death_cost, _arg1); }; }; } public function params(_arg1:String):Unit{ return (units[_arg1]); } public function getEnemyByIndex(_arg1:int):Unit{ return (enemies.values[_arg1]); } public function get currentGame(){ return (current_game); } public function clear():void{ units = new Dictionary(); levels = new Array(); suits = new Dictionary(); specials = new Dictionary(); backs = new Dictionary(); decors = new Dictionary(); engine = null; enemies = null; allies = null; bosses = null; current_game = null; loading_errors = ""; } public function getSpecialBitmap(_arg1:String, _arg2:int=0):AnimatedBitmap{ var _local3:BitmapData; _local3 = specials[_arg1]; if (!_arg2){ _arg2 = _local3.width; }; return (new AnimatedBitmap(_local3, _arg2, _local3.height)); } public function addDecor(_arg1:DecorObject):void{ decors[_arg1.type] = _arg1; } public function addSuit(_arg1:UnitSuit):void{ suits[_arg1.suit_id] = _arg1; } public function getBossByIndex(_arg1:int):Unit{ return (bosses.values[_arg1]); } public function getStatusBitmap(_arg1:String):AnimatedBitmap{ var _local2:UnitSuit; var _local3:BitmapData; _local2 = suits[_arg1]; _local3 = _local2.status_bitmap; return (new AnimatedBitmap(_local3, 90, _local3.height)); } public function getLevel(_arg1:int):Level{ return (LevelSelector.getLevel(_arg1)); } public function addSpecial(_arg1:String, _arg2:BitmapData):void{ specials[_arg1] = _arg2; } public function createUnit(_arg1:String, _arg2:int):Unit{ var _local3:Unit; _local3 = new Unit(engine, _arg2, _arg1); _local3.copyProperties(units[_arg1]); dressUnit(_local3, _arg1); return (_local3); } public function bossCount():int{ return (bosses.size()); } public function addLevel(_arg1:Level):void{ levels.push(_arg1); } public function getBackground(_arg1:String):BitmapData{ return (backs[_arg1].bitmap_data); } public function getLevels():Array{ return (levels); } public function enemyCount():int{ return (enemies.size()); } public function get loadingErrors():String{ return (loading_errors); } public function dressUnit(_arg1:Unit, _arg2:String):void{ var _local3:UnitSuit; var _local4:*; _local3 = suits[_arg1.suit_id]; _arg1.sprite.setAppearence(_local3, _arg1.sprite_width); switch (_arg1.type){ case StringConsts.spitting_cactus: _arg1.clip = true; _arg1.sprite.setMovieClipAppearence(new SpittingCactus()); _arg1.sprite.clip.inner.gotoAndStop("steady_state"); break; case StringConsts.gas_sprayer: _arg1.clip = true; _arg1.sprite.setMovieClipAppearence(new GasSprayer()); _arg1.sprite.clip.inner.gotoAndStop("steady_state"); break; case StringConsts.laser_towers: _arg1.clip = true; _local4 = new LaserTowers(); _arg1.sprite.setMovieClipAppearence(_local4); if (((engine.gameBoard.build_cursor) && ((engine.gameBoard.build_cursor.angle == 90)))){ _arg1.sprite.rotate(90); _arg1.lt_angle = engine.gameBoard.build_cursor.angle; }; _arg1.sprite.clip.inner.gotoAndStop("steady_state"); break; case StringConsts.poisoned_balls: _arg1.clip = true; _arg1.sprite.setMovieClipAppearence(new PoisonedBalls()); break; case StringConsts.timer_bomb: _arg1.clip = true; _arg1.sprite.setMovieClipAppearence(new TimerBomb()); engine.goal_system.add(new TimerBombGoal(engine, _arg1)); break; }; } public function getDecorBitmap(_arg1:String):AnimatedBitmap{ var _local2:BitmapData; _local2 = getDecor(_arg1); return (new AnimatedBitmap(_local2, _local2.width, _local2.height)); } public function getAllyByIndex(_arg1:int):Unit{ return (allies.values[_arg1]); } public function addBackground(_arg1:DecorObject):void{ backs[_arg1.type] = _arg1; } public function allyCount():int{ return (allies.size()); } public function getBody(_arg1:String):BitmapData{ return (suits[_arg1].move_bitmap); } public function set loadingErrors(_arg1:String):void{ loading_errors = _arg1; } public function getDecor(_arg1:String):BitmapData{ return (decors[_arg1].bitmap_data); } public function getAllyByType(_arg1:String):Unit{ var _local2:int; var _local3:Unit; _local2 = 0; _local2 = 0; while (_local2 < allies.values.length) { _local3 = allies.values[_local2]; if (_local3.type == _arg1){ return (_local3); }; _local2++; }; return (null); } public static function isBoss(_arg1:String):Boolean{ return (false); } } }//package fai.loading
Section 33
//GameSchema (fai.loading.GameSchema) package fai.loading { public class GameSchema { public static const schema:XML = <schema> <units> <unit name="Beetle"> <flag value="Peaceful"/> <param name="health" value="30" type="i"/> <param name="sprite_width" value="24" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="0" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="1" type="i"/> <param name="death_cost" value="2" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="1" type="i"/> <param name="velocity" value="3" type="i"/> <suit id="suit_0"/> </unit> <unit name="Colorado Beetle"> <flag value="Peaceful"/> <param name="health" value="40" type="i"/> <param name="sprite_width" value="32" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="1" type="i"/> <param name="death_cost" value="3" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="3" type="i"/> <param name="velocity" value="3" type="i"/> <suit id="suit_1"/> </unit> <unit name="Butterfly"> <flag value="Peaceful"/> <flag value="Flying"/> <param name="health" value="30" type="i"/> <param name="sprite_width" value="49" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="0" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="1" type="i"/> <param name="death_cost" value="3" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="2" type="i"/> <param name="velocity" value="4" type="i"/> <suit id="suit_2"/> </unit> <unit name="Bumblebee"> <flag value="Peaceful"/> <flag value="Flying"/> <param name="health" value="40" type="i"/> <param name="sprite_width" value="32" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="1" type="i"/> <param name="death_cost" value="3" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="4" type="i"/> <param name="velocity" value="4" type="i"/> <suit id="suit_3"/> </unit> <unit name="Dragonfly"> <flag value="Peaceful"/> <flag value="Flying"/> <param name="health" value="60" type="i"/> <param name="sprite_width" value="32" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="2" type="i"/> <param name="death_cost" value="4" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="5" type="i"/> <param name="velocity" value="3" type="i"/> <suit id="suit_4"/> </unit> <unit name="Worm"> <flag value="Peaceful"/> <param name="health" value="125" type="i"/> <param name="sprite_width" value="31" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="2" type="i"/> <param name="death_cost" value="5" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="6" type="i"/> <param name="velocity" value="2" type="i"/> <suit id="suit_5"/> </unit> <unit name="Little Worm"> <flag value="Peaceful"/> <param name="health" value="35" type="i"/> <param name="sprite_width" value="26" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="0" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="1" type="i"/> <param name="death_cost" value="2" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="6" type="i"/> <param name="velocity" value="2" type="i"/> <suit id="suit_20"/> </unit> <unit name="Caterpillar"> <flag value="Peaceful"/> <param name="health" value="200" type="i"/> <param name="sprite_width" value="25" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="2" type="i"/> <param name="rotstep" value="5" type="i"/> <param name="cost" value="3" type="i"/> <param name="death_cost" value="15" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="10" type="i"/> <param name="velocity" value="3" type="i"/> <suit id="suit_6"/> </unit> <unit name="Mouse"> <flag value="Peaceful"/> <flag value="Boss"/> <param name="health" value="2000" type="i"/> <param name="sprite_width" value="64" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="2" type="i"/> <param name="rotstep" value="5" type="i"/> <param name="cost" value="15" type="i"/> <param name="death_cost" value="500" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="7" type="i"/> <param name="velocity" value="3" type="i"/> <suit id="suit_21"/> </unit> <unit name="Rat"> <flag value="Peaceful"/> <flag value="Boss"/> <param name="health" value="3000" type="i"/> <param name="sprite_width" value="64" type="i"/> <param name="description" value="" type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="5" type="i"/> <param name="cost" value="25" type="i"/> <param name="death_cost" value="1000" type="i"/> <param name="mapid" value="4" type="i"/> <param name="build_steps" value="7" type="i"/> <param name="velocity" value="3" type="i"/> <suit id="suit_22"/> </unit> <unit name="Spitting Cactus"> <flag value="Building"/> <param name="health" value="50" type="i"/> <param name="sprite_width" value="40" type="i"/> <param name="description" value="Spits spikes in all directions. Best for placing into road bends." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="0" type="i"/> <param name="cost" value="195" type="i"/> <param name="death_cost" value="1" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="35" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_7"/> </unit> <unit name="Laser Towers"> <flag value="Building"/> <param name="health" value="15" type="i"/> <param name="sprite_width" value="31" type="i"/> <param name="description" value="Two towers at the both sides of the road. Radiate laser beam between the two towers." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="0" type="i"/> <param name="cost" value="750" type="i"/> <param name="death_cost" value="2" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="45" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_10"/> </unit> <unit name="Gas Sprayer"> <flag value="Building"/> <param name="health" value="50" type="i"/> <param name="sprite_width" value="38" type="i"/> <param name="description" value="Sprays poisoned gas. Affects air and ground units. Invaders lose health points when they are in the range of gas." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="0" type="i"/> <param name="cost" value="230" type="i"/> <param name="death_cost" value="3" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="30" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_8"/> </unit> <unit name="Pellet Gnome"> <flag value="Building"/> <param name="health" value="50" type="i"/> <param name="sprite_width" value="42" type="i"/> <param name="description" value="Shoots Air and Ground targets. Can be upgraded to Spear and Razor Gnome." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="25" type="i"/> <param name="cost" value="85" type="i"/> <param name="death_cost" value="4" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="20" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_9"/> </unit> <unit name="Boomerang Gnome"> <flag value="Building"/> <param name="health" value="75" type="i"/> <param name="sprite_width" value="42" type="i"/> <param name="description" value="Sends a boomerang which follows a curve line and returns to its initial position. Affects air targets only." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="25" type="i"/> <param name="cost" value="200" type="i"/> <param name="death_cost" value="5" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="30" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_11"/> </unit> <unit name="Bomb Gnome"> <flag value="Building"/> <param name="health" value="50" type="i"/> <param name="sprite_width" value="42" type="i"/> <param name="description" value="Fires bombs and damages all invaders near the explosion. Ground units only. Upgrades into Rocket Gnome." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="15" type="i"/> <param name="cost" value="125" type="i"/> <param name="death_cost" value="6" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="40" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_12"/> </unit> <unit name="Chewing Gum"> <flag value="Building"/> <param name="health" value="100" type="i"/> <param name="sprite_width" value="33" type="i"/> <param name="description" value="Slows down up to 10 invaders." type="s"/> <param name="armor" value="1" type="i"/> <param name="rotstep" value="0" type="i"/> <param name="cost" value="15" type="i"/> <param name="death_cost" value="6" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="5" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_13"/> </unit> <unit name="Poisoned Balls"> <flag value="Building"/> <param name="health" value="90" type="i"/> <param name="sprite_width" value="43" type="i"/> <param name="description" value="10 poisoned balls. Each ball kills one invader." type="s"/> <param name="armor" value="0" type="i"/> <param name="rotstep" value="0" type="i"/> <param name="cost" value="25" type="i"/> <param name="death_cost" value="6" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="5" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_14"/> </unit> <unit name="Timer Bomb"> <flag value="Building"/> <flag value="Peaceful"/> <param name="health" value="90" type="i"/> <param name="sprite_width" value="27" type="i"/> <param name="description" value="Blows in 5 seconds after the set and affects all the near pests." type="s"/> <param name="armor" value="0" type="i"/> <param name="rotstep" value="0" type="i"/> <param name="cost" value="40" type="i"/> <param name="death_cost" value="6" type="i"/> <param name="mapid" value="3" type="i"/> <param name="build_steps" value="5" type="i"/> <param name="velocity" value="5" type="i"/> <suit id="suit_15"/> </unit> </units> <weapons> <weapon name="Beetle_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_0"/> </weapon> <weapon name="Colorado Beetle_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_1"/> </weapon> <weapon name="Butterfly_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_2"/> </weapon> <weapon name="Bumblebee_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_3"/> </weapon> <weapon name="Dragonfly_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_4"/> </weapon> <weapon name="Worm_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_5"/> </weapon> <weapon name="Little Worm_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_20"/> </weapon> <weapon name="Caterpillar_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_6"/> </weapon> <weapon name="Mouse_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_21"/> </weapon> <weapon name="Rat_WEAPON"> <flag value="AntiAir"/> <flag value="AntiLand"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="5" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_22"/> </weapon> <weapon name="Spitting Cactus_WEAPON"> <flag value="AntiLand"/> <flag value="AntiAir"/> <param name="damage" value="16" type="i"/> <param name="eyerange" value="3" type="i"/> <param name="recharge_time" value="30" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_7"/> </weapon> <weapon name="Laser Towers_WEAPON"> <flag value="AntiLand"/> <flag value="AntiAir"/> <param name="damage" value="350" type="i"/> <param name="eyerange" value="1" type="i"/> <param name="recharge_time" value="60" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_10"/> </weapon> <weapon name="Gas Sprayer_WEAPON"> <flag value="AntiLand"/> <flag value="AntiAir"/> <param name="damage" value="3" type="i"/> <param name="eyerange" value="3" type="i"/> <param name="recharge_time" value="100" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_8"/> </weapon> <weapon name="Pellet Gnome_WEAPON"> <flag value="AntiLand"/> <flag value="AntiAir"/> <param name="damage" value="10" type="i"/> <param name="eyerange" value="3" type="i"/> <param name="recharge_time" value="9" type="i"/> <param name="bullet_speed" value="50" type="i"/> <suit id="suit_9"/> </weapon> <weapon name="Boomerang Gnome_WEAPON"> <flag value="AntiAir"/> <param name="damage" value="28" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="30" type="i"/> <param name="bullet_speed" value="25" type="i"/> <suit id="suit_11"/> </weapon> <weapon name="Bomb Gnome_WEAPON"> <flag value="AntiLand"/> <param name="damage" value="110" type="i"/> <param name="eyerange" value="5" type="i"/> <param name="recharge_time" value="24" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_12"/> </weapon> <weapon name="Chewing Gum_WEAPON"> <flag value="AntiLand"/> <param name="damage" value="1" type="i"/> <param name="eyerange" value="1" type="i"/> <param name="recharge_time" value="2" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_13"/> </weapon> <weapon name="Poisoned Balls_WEAPON"> <flag value="AntiLand"/> <flag value="AntiAir"/> <param name="damage" value="300" type="i"/> <param name="eyerange" value="1" type="i"/> <param name="recharge_time" value="2" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_14"/> </weapon> <weapon name="Timer Bomb_WEAPON"> <flag value="AntiLand"/> <flag value="AntiAir"/> <param name="damage" value="5000" type="i"/> <param name="eyerange" value="3" type="i"/> <param name="recharge_time" value="2" type="i"/> <param name="bullet_speed" value="30" type="i"/> <suit id="suit_15"/> </weapon> </weapons> </schema> ; public static const settings:XML = null; public static const maps:XML = null; } }//package fai.loading
Section 34
//LevelPreprocessor (fai.loading.LevelPreprocessor) package fai.loading { import fai.logic.*; import fai.ui.*; import fai.units.*; import fai.common.*; import fai.*; public class LevelPreprocessor { public function LevelPreprocessor(_arg1:Level):void{ preprocess(_arg1); } private function preprocess(_arg1:Level):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:MapMatrix; var _local7:int; var _local8:int; var _local9:Boolean; var _local10:MapElement; var _local11:Unit; _local2 = _arg1.map.width; _local3 = _arg1.map.height; _local4 = 0; _local5 = 0; switch (_arg1.enemy_direction){ case Consts.Left: _local2 = (_arg1.map.width + Consts.AppendLineCount); _local4 = Consts.AppendLineCount; break; case Consts.Right: _local2 = (_arg1.map.width + Consts.AppendLineCount); break; case Consts.Top: _local3 = (_arg1.map.height + Consts.AppendLineCount); _local5 = Consts.AppendLineCount; break; case Consts.Down: _local3 = (_arg1.map.height + Consts.AppendLineCount); break; }; _local6 = new MapMatrix(_local2, _local3); _local7 = 0; _local8 = 0; _local7 = 0; while (_local7 < _arg1.map.height) { _local8 = 0; while (_local8 < _arg1.map.width) { _local6.matrix[(_local7 + _local5)][(_local8 + _local4)] = _arg1.map.matrix[_local7][_local8]; _local8++; }; _local7++; }; _arg1.target_spot.x = (_arg1.target_spot.x + _local4); _arg1.target_spot.y = (_arg1.target_spot.y + _local5); _local7 = 0; while (_local7 < _arg1.elements.length) { _local10 = _arg1.elements[_local7]; _arg1.elements[_local7].x = (_local10.x + (_local4 * Consts.cell_size)); _local10.y = (_local10.y + (_local5 * Consts.cell_size)); _local7++; }; _local7 = 0; while (_local7 < _arg1.units.length) { _local11 = _arg1.units[_local7]; _local11.pos.x = (_local11.pos.x + _local4); _local11.pos.y = (_local11.pos.y + _local5); _local7++; }; _local9 = false; switch (_arg1.enemy_direction){ case Consts.Left: _local7 = 0; while (_local7 < Consts.AppendLineCount) { _local8 = 0; while (_local8 < _local6.height) { _local6.setxy(_local7, _local8, Consts.Wall); _local8++; }; _local7++; }; _local8 = 0; while (_local8 < _local6.height) { if (Consts.InvaderPath == _local6.getxy(Consts.AppendLineCount, _local8)){ _local7 = 0; while (_local7 < Consts.AppendLineCount) { _local6.setxy(_local7, _local8, Consts.InvaderPath); _local7++; }; _arg1.enemy_start_spot = new Position(0, _local8); break; }; _local8++; }; break; case Consts.Right: _local7 = (_local6.width - Consts.AppendLineCount); while (_local7 < _local6.width) { _local8 = 0; while (_local8 < _local6.height) { _local6.setxy(_local7, _local8, Consts.Wall); _local8++; }; _local7++; }; _local8 = 0; while (_local8 < _local6.height) { if (Consts.InvaderPath == _local6.getxy(((_local6.width - Consts.AppendLineCount) - 1), _local8)){ _local7 = (_local6.width - Consts.AppendLineCount); while (_local7 < _local6.width) { _local6.setxy(_local7, _local8, Consts.InvaderPath); _local7++; }; _arg1.enemy_start_spot = new Position((_local6.width - 1), _local8); break; }; _local8++; }; break; case Consts.Top: _local7 = 0; while (_local7 < _local6.width) { _local8 = 0; while (_local8 < Consts.AppendLineCount) { _local6.setxy(_local7, _local8, Consts.Wall); _local8++; }; _local7++; }; _local7 = 0; while (_local7 < _local6.width) { if (Consts.InvaderPath == _local6.getxy(_local7, Consts.AppendLineCount)){ _local8 = 0; while (_local8 < Consts.AppendLineCount) { _local6.setxy(_local7, _local8, Consts.InvaderPath); _local8++; }; _arg1.enemy_start_spot = new Position(_local7, 0); break; }; _local7++; }; break; case Consts.Down: _local7 = 0; while (_local7 < _local6.width) { _local8 = (_local6.height - Consts.AppendLineCount); while (_local8 < _local6.height) { _local6.setxy(_local7, _local8, Consts.Wall); _local8++; }; _local7++; }; _local7 = 0; while (_local7 < _local6.width) { if (Consts.InvaderPath == _local6.getxy(_local7, ((_local6.height - Consts.AppendLineCount) - 1))){ _local8 = (_local6.height - Consts.AppendLineCount); while (_local8 < _local6.height) { _local6.setxy(_local7, _local8, Consts.InvaderPath); _local8++; }; _arg1.enemy_start_spot = new Position(_local7, (_local6.height - 1)); break; }; _local7++; }; break; }; _arg1.map = _local6; if (!_arg1.enemy_start_spot){ return; }; checkPathExistence(_arg1); } private function checkPathExistence(_arg1:Level):void{ var _local2:Astar; _local2 = new Astar(_arg1.map, Consts.InvaderPath); _local2.cell_type = Consts.InvaderPath; if (!_local2.isPathExists(_arg1.enemy_start_spot, _arg1.target_spot)){ _arg1.enemy_start_spot = null; }; } } }//package fai.loading
Section 35
//SchemaParser (fai.loading.SchemaParser) package fai.loading { import fai.units.*; import flash.utils.*; import fai.*; public class SchemaParser { private var units:Array; private var weapons:Dictionary;// = null private var schema_xml:XML;// = null public function SchemaParser(_arg1:String):void{ schema_xml = null; weapons = null; units = []; super(); schema_xml = new XML(_arg1); weapons = new Dictionary(); } private function initWeapons():void{ var _local1:XMLList; var _local2:XML; var _local3:Object; var _local4:XMLList; var _local5:XML; var _local6:XMLList; var _local7:XML; var _local8:String; var _local9:String; _local1 = schema_xml.weapons.weapon; for each (_local2 in _local1) { _local3 = new Object(); _local3.flags = 0; _local4 = _local2.flag; for each (_local5 in _local4) { _local8 = _local5.@value; switch (_local8){ case "AntiAir": _local3.flags = (_local3.flags | UnitFlags.AntiAir); break; case "AntiLand": _local3.flags = (_local3.flags | UnitFlags.AntiLand); break; }; }; _local6 = _local2.param; for each (_local7 in _local6) { _local9 = _local7.@type; switch (_local9){ case "i": _local3[String(_local7.@name)] = int(_local7.@value); break; case "s": _local3[String(_local7.@name)] = String(_local7.@value); break; }; }; weapons[unescape(String(_local2.@name))] = _local3; }; } public function parse(_arg1:SmartLoader):void{ var _local2:int; var _local3:Object; var _local4:Object; var _local5:Unit; var _local6:Weapon; initWeapons(); initUnits(); _local2 = 0; while (_local2 < units.length) { _local3 = units[_local2]; _local4 = weapons[(_local3.type + "_WEAPON")]; _local5 = new Unit(null, 0, _local3.type); _local5.suit_id = _local3.suit_id; _local5.rotstep = _local3.rotstep; _local5.sprite_width = _local3.sprite_width; _local5.setFlags(_local3.flags); _local5.armor = _local3.armor; _local5.health = _local3.health; _local5.description = unescape(_local3.description); _local5.mapid = _local3.mapid; _local5.build_steps = _local3.build_steps; _local5.velocity = _local3.velocity; _local5.full_health = _local5.health; _local5.death_cost = _local3.death_cost; _local5.cost = _local3.cost; _local6 = new Weapon((_local3.type + "_WEAPON")); if (_local4){ _local6.setFlags(_local4.flags); _local6.eyerange = _local4.eyerange; _local6.damage = _local4.damage; _local6.recharge_time = _local4.recharge_time; _local6.bullet_speed = _local4.bullet_speed; }; _local5.setWeapon(_local6); _arg1.addUnit(_local5); _local2++; }; } private function initUnits():void{ var _local1:XMLList; var _local2:XML; var _local3:Object; var _local4:XMLList; var _local5:XML; var _local6:XMLList; var _local7:XML; var _local8:String; var _local9:String; _local1 = schema_xml.units.unit; for each (_local2 in _local1) { _local3 = new Object(); _local3.flags = 0; _local4 = _local2.flag; for each (_local5 in _local4) { _local8 = _local5.@value; switch (_local8){ case "Building": _local3.flags = (_local3.flags | UnitFlags.Building); break; case "Flying": _local3.flags = (_local3.flags | UnitFlags.Flying); break; case "Peaceful": _local3.flags = (_local3.flags | UnitFlags.Peaceful); break; case "Boss": _local3.flags = (_local3.flags | UnitFlags.Boss); break; }; }; _local6 = _local2.param; for each (_local7 in _local6) { _local9 = _local7.@type; switch (_local9){ case "i": _local3[String(_local7.@name)] = int(_local7.@value); break; case "s": _local3[String(_local7.@name)] = String(_local7.@value); break; }; }; _local3.type = unescape(String(_local2.@name)); _local3.suit_id = String(_local2.suit.@id); units.push(_local3); }; } } }//package fai.loading
Section 36
//SettingsParser (fai.loading.SettingsParser) package fai.loading { import fai.*; public class SettingsParser { private var settings_xml:XML;// = null public function SettingsParser(_arg1:String):void{ settings_xml = null; super(); settings_xml = new XML(_arg1); } public function parse(_arg1):void{ _arg1.theme = unescape(settings_xml.theme.toString()); _arg1.final_text = unescape(settings_xml.final_text.toString()); } } }//package fai.loading
Section 37
//SmartLoader (fai.loading.SmartLoader) package fai.loading { import fai.logic.*; import fai.ui.*; import fai.units.*; import fai.common.*; import fai.*; public class SmartLoader { private var engine:Engine;// = null public var suits:Suits;// = null private var error_log:String;// = "" private var game_data:GameData;// = null public var levels:Map;// = null private var game;// = null private var ui_data:UIData;// = null public var units:Array;// = null public function SmartLoader(_arg1:Engine):void{ engine = null; game_data = null; ui_data = null; levels = null; game = null; units = null; suits = null; error_log = ""; super(); engine = _arg1; } public function addUnit(_arg1:Unit):void{ units.push(_arg1); } private function discardUnit(_arg1:Unit):void{ var _local2:int; _local2 = 0; _local2 = 0; while (_local2 < units.length) { if (units[_local2] == _arg1){ units.splice(_local2, 1); return; }; _local2++; }; } private function initArtwork():void{ game_data.addSpecial(StringConsts.sp_danimation, new Image_danimation(0, 0)); game_data.addSpecial(StringConsts.sp_debris, new Image_debris(0, 0)); game_data.addSpecial(StringConsts.sp_my_order, new Image_my_order(0, 0)); game_data.addSpecial(StringConsts.sp_hostile_order, new Image_hostile_order(0, 0)); } public function clear():void{ } public function addLevel(_arg1:Level):void{ var _local2:LevelPreprocessor; _local2 = new LevelPreprocessor(_arg1); levels.add(_arg1.number, _arg1); } public function levelAssetsConverted():void{ game_data.loadingErrors = error_log; engine.dataReady(game_data, ui_data); game_data = null; ui_data = null; } public function suitsConverted():void{ var _local1:int; var _local2:UnitSuit; var _local3:Unit; _local1 = 0; _local1 = 0; while (_local1 < suits.suits.size()) { _local2 = suits.suits.values[_local1]; _local3 = unitBySuitId(_local2.suit_id); game_data.addSuit(_local2); _local1++; }; _local1 = 0; while (_local1 < units.length) { game_data.addUnit(units[_local1]); _local1++; }; } public function loadGame(_arg1):void{ var _local2:SettingsParser; var _local3:SchemaParser; game = _arg1; ui_data = new UIData(); game_data = new GameData(engine, game); initArtwork(); _local2 = new SettingsParser(game.settings); _local2.parse(game); units = new Array(); _local3 = new SchemaParser(game.schema); _local3.parse(this); suits = new Suits(); suits.updateSuit("suit_0", Suits.MoveSprite, new Image_beetle_body(0, 0)); suits.updateSuit("suit_0", Suits.StatusSprite, new Image_beetle_status(0, 0)); suits.updateSuit("suit_1", Suits.MoveSprite, new Image_colorado_beetle_body(0, 0)); suits.updateSuit("suit_1", Suits.StatusSprite, new Image_colorado_beetle_status(0, 0)); suits.updateSuit("suit_2", Suits.MoveSprite, new Image_moth_body(0, 0)); suits.updateSuit("suit_2", Suits.StatusSprite, new Image_moth_status(0, 0)); suits.updateSuit("suit_3", Suits.MoveSprite, new Image_bumblebee_body(0, 0)); suits.updateSuit("suit_3", Suits.StatusSprite, new Image_bumblebee_status(0, 0)); suits.updateSuit("suit_4", Suits.MoveSprite, new Image_dragonfly_body(0, 0)); suits.updateSuit("suit_4", Suits.StatusSprite, new Image_dragonfly_status(0, 0)); suits.updateSuit("suit_5", Suits.MoveSprite, new Image_worm_body(0, 0)); suits.updateSuit("suit_5", Suits.StatusSprite, new Image_worm_status(0, 0)); suits.updateSuit("suit_20", Suits.MoveSprite, new Image_small_worm_body(0, 0)); suits.updateSuit("suit_20", Suits.StatusSprite, new Image_small_worm_status(0, 0)); suits.updateSuit("suit_6", Suits.MoveSprite, new Image_caterpillar_body(0, 0)); suits.updateSuit("suit_6", Suits.StatusSprite, new Image_caterpillar_status(0, 0)); suits.updateSuit("suit_21", Suits.MoveSprite, new Image_mouse_move(0, 0)); suits.updateSuit("suit_21", Suits.StatusSprite, new Image_mouse_status(0, 0)); suits.updateSuit("suit_22", Suits.MoveSprite, new Image_rat_move(0, 0)); suits.updateSuit("suit_22", Suits.StatusSprite, new Image_rat_status(0, 0)); suits.updateSuit("suit_7", Suits.MoveSprite, new Image_cactus_body(0, 0)); suits.updateSuit("suit_7", Suits.AttackSprite, new Image_cactus_body(0, 0)); suits.updateSuit("suit_7", Suits.StatusSprite, new Image_spitting_cactus_status(0, 0)); suits.updateSuit("suit_7", Suits.BulletSprite, new Image_cactus_body(0, 0)); suits.updateSuit("suit_7", Suits.BESprite, new Image_cactus_body(0, 0)); suits.updateSuit("suit_8", Suits.MoveSprite, new Image_gas_sprayer_body(0, 0)); suits.updateSuit("suit_8", Suits.AttackSprite, new Image_gas_sprayer_body(0, 0)); suits.updateSuit("suit_8", Suits.StatusSprite, new Image_gas_sprayer_status(0, 0)); suits.updateSuit("suit_8", Suits.BulletSprite, null); suits.updateSuit("suit_8", Suits.BESprite, new Image_gas_sprayer_body(0, 0)); suits.updateSuit("suit_9", Suits.MoveSprite, new Image_laser_gnome_body(0, 0)); suits.updateSuit("suit_9", Suits.AttackSprite, new Image_laser_gnome_body(0, 0)); suits.updateSuit("suit_9", Suits.StatusSprite, new Image_laser_gnome_status(0, 0)); suits.updateSuit("suit_9", Suits.BulletSprite, new Image_laser_gnome_bullet(0, 0)); suits.updateSuit("suit_9", Suits.BESprite, new Image_laser_gnome_be(0, 0)); suits.updateSuit("suit_10", Suits.MoveSprite, new Image_laser_towers_body(0, 0)); suits.updateSuit("suit_10", Suits.AttackSprite, new Image_laser_towers_body(0, 0)); suits.updateSuit("suit_10", Suits.StatusSprite, new Image_laser_towers_status(0, 0)); suits.updateSuit("suit_10", Suits.BulletSprite, new Image_laser_towers_body(0, 0)); suits.updateSuit("suit_10", Suits.BESprite, new Image_laser_towers_body(0, 0)); suits.updateSuit("suit_11", Suits.MoveSprite, new Image_boomerang_gnome_body(0, 0)); suits.updateSuit("suit_11", Suits.AttackSprite, new Image_boomerang_gnome_body(0, 0)); suits.updateSuit("suit_11", Suits.StatusSprite, new Image_boomerang_gnome_status(0, 0)); suits.updateSuit("suit_11", Suits.BulletSprite, new Image_boomerang_gnome_body(0, 0)); suits.updateSuit("suit_11", Suits.BESprite, new Image_danimation(0, 0)); suits.updateSuit("suit_12", Suits.MoveSprite, new Image_rocket_gnome_body(0, 0)); suits.updateSuit("suit_12", Suits.AttackSprite, new Image_rocket_gnome_body(0, 0)); suits.updateSuit("suit_12", Suits.StatusSprite, new Image_rocket_gnome_status(0, 0)); suits.updateSuit("suit_12", Suits.BulletSprite, new Image_rocket_gnome_bullet(0, 0)); suits.updateSuit("suit_12", Suits.BESprite, new Image_rocket_gnome_be(0, 0)); suits.updateSuit("suit_13", Suits.MoveSprite, new Image_chewing_gum_body(0, 0)); suits.updateSuit("suit_13", Suits.AttackSprite, new Image_chewing_gum_body(0, 0)); suits.updateSuit("suit_13", Suits.StatusSprite, new Image_chewing_gum_status(0, 0)); suits.updateSuit("suit_13", Suits.BulletSprite, new Image_chewing_gum_status(0, 0)); suits.updateSuit("suit_13", Suits.BESprite, new Image_chewing_gum_status(0, 0)); suits.updateSuit("suit_14", Suits.MoveSprite, new Image_poisoned_balls_body(0, 0)); suits.updateSuit("suit_14", Suits.AttackSprite, new Image_poisoned_balls_body(0, 0)); suits.updateSuit("suit_14", Suits.StatusSprite, new Image_poisoned_balls_status(0, 0)); suits.updateSuit("suit_14", Suits.BulletSprite, new Image_poisoned_balls_body(0, 0)); suits.updateSuit("suit_14", Suits.BESprite, new Image_poisoned_balls_body(0, 0)); suits.updateSuit("suit_15", Suits.MoveSprite, new Image_timer_bomb_body(0, 0)); suits.updateSuit("suit_15", Suits.AttackSprite, new Image_timer_bomb_body(0, 0)); suits.updateSuit("suit_15", Suits.StatusSprite, new Image_timer_bomb_status(0, 0)); suits.updateSuit("suit_15", Suits.BulletSprite, new Image_timer_bomb_body(0, 0)); suits.updateSuit("suit_15", Suits.BESprite, new Image_timer_bomb_body(0, 0)); suitsConverted(); levelAssetsConverted(); } private function unitBySuitId(_arg1:String):Unit{ var _local2:int; _local2 = 0; _local2 = 0; while (_local2 < units.length) { if (units[_local2].suit_id == _arg1){ return (units[_local2]); }; _local2++; }; return (null); } private function logError(_arg1:String):void{ trace(_arg1); } } }//package fai.loading
Section 38
//Suits (fai.loading.Suits) package fai.loading { import fai.units.*; import fai.common.*; import flash.display.*; public class Suits { public var suits:Map;// = null public static const MoveSprite:String = "body"; public static const StatusSprite:String = "status"; public static const BESprite:String = "be"; public static const AttackSprite:String = "attack"; public static const BulletSprite:String = "bullet"; public function Suits():void{ suits = null; super(); suits = new Map(); } public function updateSuit(_arg1:String, _arg2:String, _arg3:BitmapData):void{ var _local4:UnitSuit; _local4 = suits.get(_arg1); if (!_local4){ _local4 = new UnitSuit(); _local4.suit_id = _arg1; suits.add(_arg1, _local4); }; switch (_arg2){ case StatusSprite: _local4.status_bitmap = _arg3; break; case MoveSprite: _local4.move_bitmap = _arg3; break; case AttackSprite: _local4.attack_bitmap = _arg3; break; case BulletSprite: _local4.bullet_bitmap = _arg3; break; case BESprite: _local4.be_bitmap = _arg3; break; }; } } }//package fai.loading
Section 39
//UIData (fai.loading.UIData) package fai.loading { import fai.common.*; import flash.display.*; import flash.utils.*; public class UIData { public static var buttons:Dictionary = new Dictionary(); public static var mimages:Dictionary = new Dictionary(); public function addButton(_arg1:String, _arg2:BitmapData):void{ buttons[_arg1] = _arg2; } public function getButtonBitmap(_arg1:String):AnimatedBitmap{ var _local2:BitmapData; _local2 = buttons[_arg1]; if (!_local2){ return (null); }; return (new AnimatedBitmap(_local2, _local2.width, _local2.height)); } public function addMenuImage(_arg1:String, _arg2:BitmapData):void{ mimages[_arg1] = _arg2; } public function clear():void{ buttons = new Dictionary(); mimages = new Dictionary(); } public function getMenuItemBitmap(_arg1:String):AnimatedBitmap{ var _local2:BitmapData; _local2 = mimages[_arg1]; return (new AnimatedBitmap(_local2, _local2.width, _local2.height)); } } }//package fai.loading
Section 40
//DataProxy (fai.logic.DataProxy) package fai.logic { import fai.*; public class DataProxy { public static function upgradeCost(_arg1:int, _arg2:String):int{ switch (_arg1){ case UnitUpgrades.FASTER_RELOAD: switch (_arg2){ case StringConsts.pellet_gnome: return (50); case StringConsts.bomb_gnome: return (75); case StringConsts.boomerang_gnome: return (100); case StringConsts.laser_towers: return (300); case StringConsts.spitting_cactus: return (100); case StringConsts.gas_sprayer: return (125); }; break; case UnitUpgrades.SUPER_FAST_RELOAD: switch (_arg2){ case StringConsts.pellet_gnome: return (75); case StringConsts.bomb_gnome: return (100); case StringConsts.boomerang_gnome: return (150); case StringConsts.laser_towers: return (750); case StringConsts.spitting_cactus: return (150); case StringConsts.gas_sprayer: return (150); }; break; case UnitUpgrades.EXTRA_ACTION_TIME: return (450); case UnitUpgrades.SUPER_ACTION_TIME: return (850); case UnitUpgrades.EXTRA_DAMAGE: switch (_arg2){ case StringConsts.pellet_gnome: return (50); case StringConsts.bomb_gnome: return (75); case StringConsts.boomerang_gnome: return (100); case StringConsts.spitting_cactus: return (90); }; break; case UnitUpgrades.DOUBLE_EXTRA_DAMAGE: switch (_arg2){ case StringConsts.pellet_gnome: return (75); case StringConsts.bomb_gnome: return (100); case StringConsts.boomerang_gnome: return (125); case StringConsts.spitting_cactus: return (215); }; break; case UnitUpgrades.SUPER_DAMAGE: switch (_arg2){ case StringConsts.pellet_gnome: return (150); case StringConsts.bomb_gnome: return (175); case StringConsts.boomerang_gnome: return (225); case StringConsts.spitting_cactus: return (305); }; break; case UnitUpgrades.EXTRA_RANGE: switch (_arg2){ case StringConsts.pellet_gnome: return (50); case StringConsts.bomb_gnome: return (75); case StringConsts.boomerang_gnome: return (100); case StringConsts.gas_sprayer: return (100); }; break; case UnitUpgrades.DOUBLE_EXTRA_RANGE: switch (_arg2){ case StringConsts.pellet_gnome: return (75); case StringConsts.bomb_gnome: return (150); case StringConsts.boomerang_gnome: return (175); case StringConsts.gas_sprayer: return (125); }; break; case UnitUpgrades.RADAR_RANGE: switch (_arg2){ case StringConsts.pellet_gnome: return (150); case StringConsts.bomb_gnome: return (200); case StringConsts.boomerang_gnome: return (250); case StringConsts.gas_sprayer: return (175); }; break; }; return (115); } } }//package fai.logic
Section 41
//Engine (fai.logic.Engine) package fai.logic { import fai.loading.*; import fai.ui.*; import flash.media.*; import fai.units.*; import flash.events.*; import fai.common.*; import flash.display.*; import fai.goals.*; import fai.goalsystem.*; import flash.utils.*; import fai.*; import flash.geom.*; public class Engine { public var volumeOff:Boolean;// = false public var actions:PlayerActions;// = null public var scenario:Scenario;// = null public var score:int;// = 0 public var events:GameEvents;// = null public var volume:Number;// = 1 public var game_process:GameProcess;// = null public var hostilecolor:uint;// = 0xFF0000 public var paused:Boolean;// = false private var ui_holder:Sprite;// = null public var mycolor:uint;// = 0xFF public var money:int;// = 0 public var uidata:UIData;// = null public var paused_at_start:Boolean;// = false private var last_loaded_level:Level;// = null private var game_data:GameData;// = null private var game_board:GameBoard;// = null private var level_life_points:int;// = 0 public var play_window:PlayWindow;// = null public var global_stage;// = null public var music_channel:SoundChannel;// = null public var goal_system:GoalSystem;// = null private var vd_timer:Timer;// = null private var music_sound:Sound;// = null public static var stageRadius = 0; public function Engine(_arg1):void{ global_stage = null; money = 0; score = 0; mycolor = 0xFF; hostilecolor = 0xFF0000; paused = false; goal_system = null; events = null; play_window = null; game_process = null; actions = null; game_board = null; scenario = null; last_loaded_level = null; volume = 1; volumeOff = false; game_data = null; uidata = null; level_life_points = 0; ui_holder = null; vd_timer = null; music_sound = null; music_channel = null; paused_at_start = false; super(); global_stage = _arg1; actions = new PlayerActions(this); } public function playSoundData(_arg1:Sound):void{ var _local2:SoundTransform; if (volumeOff){ return; }; _local2 = new SoundTransform(); _local2.volume = volume; _arg1.play(0, 0, _local2); } public function log(_arg1:String):void{ play_window.message_mc.message_txt.text = _arg1; play_window.message_mc.visible = true; play_window.message_mc.gotoAndPlay("start_animation"); } public function addResources(_arg1:int):void{ money = (money + _arg1); play_window.stats.money = (play_window.stats.money + _arg1); } public function clearAll():void{ if (!game_board){ return; }; stopMusic(); events.unregister(); events = null; scenario.destroy(); scenario = null; actions.clear(); play_window.destroy(); ui_holder.removeChild(play_window); play_window = null; game_board.destroy(); ui_holder.removeChild(game_board); game_board = null; GameStage.play_holder.removeChild(ui_holder); ui_holder = null; game_process.destroy(); game_process = null; goal_system = null; paused = false; paused_at_start = false; } public function get lastLevel():Level{ return (last_loaded_level); } private function defeatHandler(_arg1:TimerEvent):void{ vd_timer.stop(); vd_timer.removeEventListener(TimerEvent.TIMER, defeatHandler); vd_timer = null; if (!paused){ pause(); }; play_window.stats.final_victory.visible = false; play_window.stats.defeat(); play_window.stats.start(); play_window.stats.visible = true; } public function get gameBoard():GameBoard{ return (game_board); } public function get gameProcess():GameProcess{ return (game_process); } public function victory():void{ scenario.stop(); vd_timer = new Timer(2000, 1); vd_timer.addEventListener(TimerEvent.TIMER, victoryHandler); vd_timer.start(); } public function get levelLifePoints():int{ return (level_life_points); } public function dataReady(_arg1:GameData, _arg2:UIData):void{ game_data = _arg1; uidata = _arg2; GameStage.welcomeScreen.loadEnded(); GameStage.welcomeScreen.welcome(this); } public function getColor(_arg1:int):uint{ if (_arg1 == Consts.myId){ return (mycolor); }; return (hostilecolor); } public function playLevel(_arg1:Level):void{ if (!_arg1){ return; }; clearAll(); last_loaded_level = _arg1; money = _arg1.initial_money; score = 0; goal_system = new GoalSystem(); events = new GameEvents(this); ui_holder = new Sprite(); GameStage.play_holder.addChild(ui_holder); game_board = new GameBoard(this); ui_holder.addChild(game_board); play_window = new PlayWindow(); play_window.initialize(this); ui_holder.addChild(play_window); game_process = new GameProcess(this); game_board.load(_arg1); play_window.createCustomCursor(); level_life_points = _arg1.level_health; scenario = new Scenario(this, _arg1); stageRadius = Consts.ScreenHeight; scenario.start(); events.register(); play_window.updateResources(); play_window.updateInfo(); music_sound = new Sound_level_music(); playMusic(); paused_at_start = true; if (!paused_at_start){ } else { pause(); }; } public function playSoundPos(_arg1:Sound, _arg2:Position):void{ var _local3:SoundTransform; var _local4:int; var _local5:int; var _local6:Number; if (((((((!(_arg1)) || (!(volume)))) || (volumeOff))) || (paused))){ return; }; _local3 = new SoundTransform(); _local4 = ((Consts.ScreenHeight / 2) - (_arg2.x * Consts.cell_size)); _local5 = ((Consts.ScreenHeight / 2) - (_arg2.y * Consts.cell_size)); _local6 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); _local3.volume = (volume / (1 + (_local6 / stageRadius))); _local3.pan = -((1 - (Math.abs(((Math.atan2(_local5, _local4) / Math.PI) * 180)) / 90))); _arg1.play(0, 0, _local3); } public function playSound(_arg1:int):void{ switch (_arg1){ case SoundConsts.victory: playSoundData(new Sound_victory()); break; case SoundConsts.upgrade: playSoundData(new Sound_upgrade()); break; case SoundConsts.click: playSoundData(new Sound_click()); break; case SoundConsts.unpause: playSoundData(new Sound_unpause()); break; case SoundConsts.game_over: playSoundData(new Sound_game_over()); break; case SoundConsts.sell_turret: playSoundData(new Sound_sell_turret()); break; case SoundConsts.failed: playSoundData(new Sound_failed()); break; case SoundConsts.bomb_explosion: playSoundData(new Sound_bomb_explosion()); break; case SoundConsts.gas: playSoundData(new Sound_gas()); break; case SoundConsts.next_wave: playSoundData(new Sound_next_wave()); break; case SoundConsts.pellet: playSoundData(new Sound_pellet()); break; case SoundConsts.placing: playSoundData(new Sound_placing()); break; case SoundConsts.spear: playSoundData(new Sound_spear()); break; case SoundConsts.boom: playSoundData(new Sound_boom()); break; case SoundConsts.boomerang: playSoundData(new Sound_boomerang()); break; case SoundConsts.lasers: playSoundData(new Sound_lasers()); break; case SoundConsts.rocket: playSoundData(new Sound_rocket()); break; case SoundConsts.spitting: playSoundData(new Sound_spitting()); break; case SoundConsts.poisoned_balls: playSoundData(new Sound_poison_ball()); break; }; } public function get gameData():GameData{ return (game_data); } public function finalVictory():void{ play_window.stats.final_victory.visible = true; play_window.stats.play_again_button.visible = false; play_window.stats.main_menu_button.visible = false; } public function isMoneyEnough(_arg1:String):Boolean{ return ((game_data.params(_arg1).cost <= money)); } public function stopMusic():void{ if (music_channel){ music_channel.stop(); music_channel = null; }; } public function upgradeUnit(_arg1:Unit):void{ var _local2:Unit; var _local3:int; var _local4:AnimatedBitmap; if ((((_arg1.upgrade_level >= 5)) || (gameProcess.builder.inBuilding(_arg1)))){ return; }; _local2 = game_data.params(_arg1.type); _arg1.upgrade_level++; _arg1.armor++; _local3 = _local2.full_health; trace("before ", _local3, _arg1.upgrade_level); _local3 = (_local3 << _arg1.upgrade_level); trace("after", _local3); _arg1.full_health = _local3; _arg1.health = (_arg1.health << _arg1.upgrade_level); _local4 = game_data.getSpecialBitmap(((_arg1.mapid == Consts.myId)) ? StringConsts.sp_my_order : StringConsts.sp_hostile_order, 0); _arg1.sprite.addOrder(_local4, _arg1.upgrade_level); if (game_process.isUnitInSelection(_arg1)){ play_window.updateInfo(); }; play_window.updateResources(); } public function isActive():Boolean{ return (!((game_board == null))); } public function showUI(_arg1:Boolean=true):void{ ui_holder.visible = _arg1; } public function invaderPassed(_arg1:Unit):void{ var _local2:int; var _local3:int; level_life_points = (level_life_points - _arg1.cost); _arg1.sprite.visible = false; if (level_life_points < 0){ level_life_points = 0; }; play_window.resources.setLifePoints(level_life_points, last_loaded_level.level_health); _arg1.death_cost = 0; game_board.destroyUnit(_arg1); playSound(SoundConsts.failed); play_window.stats.lost++; goal_system.add(new TextPopupGoal(this, ("-" + _arg1.cost.toString()), (_arg1.pos.x * Consts.cell_size), (_arg1.pos.y * Consts.cell_size))); _local2 = ((1 - (level_life_points / 100)) * playWindow.garden_items.length); _local3 = 0; _local3 = 0; while (_local3 < _local2) { if (playWindow.garden_items[_local3].alive){ goal_system.add(new ItemShrinkGoal(this, playWindow.garden_items[_local3])); }; playWindow.garden_items[_local3].alive = false; _local3++; }; } public function get uiData():UIData{ return (uidata); } private function victoryHandler(_arg1:TimerEvent):void{ var _local2:LevelSelection; vd_timer.stop(); vd_timer.removeEventListener(TimerEvent.TIMER, victoryHandler); vd_timer = null; if (!paused){ pause(); }; _local2 = GameStage.welcomeScreen.levelSelection; play_window.stats.final_victory.visible = false; if (lastLevel.number >= (gameData.getLevels().length - 1)){ finalVictory(); _local2.saveLevels(); }; if (_local2.current_level == lastLevel.number){ _local2.current_level++; _local2.saveLevels(); }; play_window.stats.victory(); play_window.stats.start(); play_window.stats.visible = true; } public function playMusic():void{ var _local1:SoundTransform; stopMusic(); if (((!(volumeOff)) && (music_sound))){ _local1 = new SoundTransform(); _local1.volume = volume; music_channel = music_sound.play(0, 25, _local1); }; } public function get playWindow():PlayWindow{ return (play_window); } public function gameOver():void{ scenario.stop(); vd_timer = new Timer(2000, 1); vd_timer.addEventListener(TimerEvent.TIMER, defeatHandler); vd_timer.start(); } public function upgradeUnitToLevel(_arg1:Unit, _arg2:int):void{ var _local3:Unit; var _local4:int; var _local5:*; var _local6:int; if ((((0 == _arg2)) || ((_arg1.upgrade_level >= 5)))){ return; }; _local3 = game_data.params(_arg1.type); _arg1.upgrade_level = _arg2; _arg1.armor = (_local3.armor * _arg2); if (_arg1.armor == 0){ _arg1.armor = _arg2; }; _local4 = _local3.full_health; _local4 = (_local4 << _arg1.upgrade_level); _arg1.full_health = _local4; _arg1.health = (_arg1.health << _arg1.upgrade_level); switch (_arg2){ case 1: _arg1.full_health = (_arg1.full_health * 2.5); _arg1.health = (_arg1.health * 2.5); break; case 2: _arg1.full_health = (_arg1.full_health * 3.5); _arg1.health = (_arg1.health * 3.5); break; case 3: _arg1.full_health = (_arg1.full_health * 5); _arg1.health = (_arg1.health * 5); break; case 4: if ((((((((StringConsts.mouse == _arg1.type)) || ((StringConsts.rat == _arg1.type)))) || ((StringConsts.caterpillar == _arg1.type)))) || ((StringConsts.worm == _arg1.type)))){ _arg1.full_health = (_arg1.full_health * 4); _arg1.health = (_arg1.health * 4); } else { _arg1.full_health = (_arg1.full_health * 7); _arg1.health = (_arg1.health * 7); }; break; case 5: if ((((((((StringConsts.mouse == _arg1.type)) || ((StringConsts.rat == _arg1.type)))) || ((StringConsts.caterpillar == _arg1.type)))) || ((StringConsts.worm == _arg1.type)))){ _arg1.full_health = (_arg1.full_health * 4); _arg1.health = (_arg1.health * 4); } else { _arg1.full_health = (_arg1.full_health * 6.5); _arg1.health = (_arg1.health * 6.5); }; break; }; _local5 = null; _local6 = 0; while (_local6 < _arg2) { _local5 = new UnitLevelOrder(); _arg1.sprite.addOrder(_local5, (_local6 + 1)); _local6++; }; if (game_process.isUnitInSelection(_arg1)){ play_window.updateInfo(); }; play_window.updateResources(); } public function pause():void{ game_board.removeBuildCursor(); if (!paused){ stopMusic(); if (paused_at_start){ playWindow.click_any_dialog.visible = true; } else { playWindow.pause_mc.visible = true; playWindow.pause_mc.gotoAndPlay("pause"); }; events.unregister(); if (scenario){ scenario.stop(); }; } else { if (paused_at_start){ paused_at_start = false; playWindow.clearClickAnyDialog(); } else { playWindow.pause_mc.stop(); playWindow.pause_mc.visible = false; playSound(SoundConsts.unpause); }; playMusic(); events.register(); if (scenario){ scenario.run(); }; }; paused = !(paused); } } }//package fai.logic
Section 42
//GameBoard (fai.logic.GameBoard) package fai.logic { import fai.ui.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.goals.*; import fai.*; import flash.geom.*; public class GameBoard extends Sprite { public var resourcelayer:Sprite;// = null public var map_width:int;// = 0 public var resources:Camp;// = null private var invader_road;// = null public var groundlayer:Sprite;// = null public var my_camp:Camp;// = null private var engine:Engine;// = null public var build_cursor:BuildCursor;// = null public var airlayer:Sprite;// = null public var map_height:int;// = 0 public var maplayer:Sprite;// = null public var selshape:Shape;// = null public var bulletlayer:Sprite;// = null public var airworld:MapMatrix;// = null public var world:MapMatrix;// = null public var unitlayer:Sprite;// = null public var backlayer:Sprite;// = null public var enemy_camp:Camp;// = null public function GameBoard(_arg1:Engine):void{ engine = null; world = null; airworld = null; map_width = 0; map_height = 0; my_camp = null; enemy_camp = null; resources = null; build_cursor = null; maplayer = null; backlayer = null; resourcelayer = null; unitlayer = null; groundlayer = null; airlayer = null; bulletlayer = null; selshape = null; invader_road = null; super(); engine = _arg1; } public function destroy():void{ var _local1:Unit; var _local2:int; _local1 = null; _local2 = 0; if (my_camp){ _local2 = 0; while (_local2 < my_camp.units.length) { _local1 = my_camp.units[_local2]; _local1.life.destroy(true); _local2++; }; }; if (enemy_camp){ _local2 = 0; while (_local2 < enemy_camp.units.length) { _local1 = enemy_camp.units[_local2]; _local1.life.destroy(true); _local2++; }; }; if (resources){ _local2 = 0; while (_local2 < resources.units.length) { _local1 = resources.units[_local2]; _local1.life.destroy(true); _local2++; }; }; _local2 = 0; while (_local2 < engine.goal_system.goals.length) { if ((engine.goal_system.goals[_local2] is LifeGoal)){ engine.goal_system.goals[_local2].destroy(true); } else { if (engine.goal_system.goals[_local2].active){ engine.goal_system.goals[_local2].deactivate(); }; }; _local2++; }; engine.goal_system.goals.length = 0; world = null; airworld = null; removeBuildCursor(); if (my_camp){ my_camp.units.length = 0; }; if (enemy_camp){ enemy_camp.units.length = 0; }; if (resources){ resources.units.length = 0; }; map_width = 0; map_height = 0; removeChild(maplayer); unitlayer.removeChild(backlayer); backlayer = null; unitlayer.removeChild(resourcelayer); resourcelayer = null; unitlayer.removeChild(groundlayer); groundlayer = null; unitlayer.removeChild(airlayer); airlayer = null; unitlayer.removeChild(bulletlayer); bulletlayer = null; unitlayer.removeChild(selshape); selshape = null; maplayer.removeChild(unitlayer); unitlayer = null; maplayer = null; } public function buildUnit(_arg1:String, _arg2:int, _arg3:int, _arg4:int, _arg5:Boolean):Unit{ var _local6:Unit; var _local7:Camp; _local6 = engine.gameData.createUnit(_arg1, _arg2); _local6.pos.set(_arg3, _arg4); addUnit(_local6); drawUnit(_local6); if (_arg5){ if (!_local6.flag(UnitFlags.Peaceful)){ _local7 = ((_local6.mapid == Consts.myId)) ? enemy_camp : my_camp; _local6.life.attack(_local7, true); }; }; return (_local6); } private function testObjects(_arg1, _arg2:Number, _arg3):Boolean{ var _local4:Point; var _local5:Point; _local4 = new Point(_arg1.x, _arg1.y); _local5 = unitlayer.localToGlobal(_local4); if (_arg3.hitTestPoint(_local5.x, _local5.y, true)){ return (false); }; _local4 = new Point((_arg1.x + (_arg2 / 2)), _arg1.y); _local5 = unitlayer.localToGlobal(_local4); if (_arg3.hitTestPoint(_local5.x, _local5.y, true)){ return (false); }; _local4 = new Point((_arg1.x - (_arg2 / 2)), _arg1.y); _local5 = unitlayer.localToGlobal(_local4); if (_arg3.hitTestPoint(_local5.x, _local5.y, true)){ return (false); }; _local4 = new Point(_arg1.x, (_arg1.y - (_arg2 / 2))); _local5 = unitlayer.localToGlobal(_local4); if (_arg3.hitTestPoint(_local5.x, _local5.y, true)){ return (false); }; _local4 = new Point(_arg1.x, (_arg1.y + (_arg2 / 2))); _local5 = unitlayer.localToGlobal(_local4); if (_arg3.hitTestPoint(_local5.x, _local5.y, true)){ return (false); }; return (true); } private function removeUnit(_arg1:Unit):void{ var _local2:Camp; var _local3:int; _local2 = null; if (_arg1.mapid == Consts.myId){ _local2 = my_camp; } else { if (_arg1.mapid == Consts.hostileId){ _local2 = enemy_camp; } else { _local2 = resources; }; }; _local2.remove(_arg1); if (_arg1.mapid != Consts.hostileId){ _local3 = 0; if (_arg1.flag(UnitFlags.Flying)){ airworld.setpos(_arg1.pos, _local3); } else { if (_arg1.sprite_width > Consts.cell_size){ setUnitPos(_arg1, _local3); } else { world.setpos(_arg1.pos, _local3); }; }; }; } private function testCursorGraphically():Boolean{ var _local1:Number; var _local2:int; var _local3:Unit; _local1 = (build_cursor.spritewidth * 0.8); if (!testObjects(build_cursor, _local1, invader_road)){ return (false); }; if (!testObjects(build_cursor, _local1, engine.playWindow.hedge)){ return (false); }; _local2 = 0; _local2 = 0; while (_local2 < my_camp.units.length) { _local3 = my_camp.units[_local2]; if (_local3.type == StringConsts.laser_towers){ if (!testTowersAndObject(build_cursor, _local1, _local3.sprite.body, _local3.lt_angle)){ return (false); }; } else { if (checkUnitCollision(build_cursor, _local1, _local3.sprite, (_local3.sprite_width * 0.75))){ return (false); }; }; _local2++; }; return (true); } public function centerScreen(_arg1:Unit):void{ var _local2:int; var _local3:int; } public function wipeUnit(_arg1:Unit):void{ if ((((((_arg1.type == StringConsts.chewing_gum)) || ((_arg1.type == StringConsts.poisoned_balls)))) || ((_arg1.type == StringConsts.timer_bomb)))){ resourcelayer.removeChild(_arg1.sprite); } else { if (_arg1.flag(UnitFlags.Flying)){ airlayer.removeChild(_arg1.sprite); } else { groundlayer.removeChild(_arg1.sprite); }; }; } private function setUnitPos(_arg1:Unit, _arg2:int):void{ var _local3:MapMatrix; var _local4:int; var _local5:int; var _local6:int; var _local7:int; _local3 = (_arg1.flag(UnitFlags.Flying)) ? airworld : world; if ((((_arg1.mapid == Consts.myId)) && (_arg1.flag(UnitFlags.Building)))){ _local4 = Math.floor(((_arg1.sprite_width / Consts.cell_size) + 0.5)); _local5 = Math.floor(((_arg1.sprite.height / Consts.cell_size) + 0.5)); _local6 = (_arg1.pos.x - (_local4 / 2)); while (_local6 < ((_arg1.pos.x + (_local4 / 2)) + 1)) { _local7 = (_arg1.pos.y - (_local5 / 2)); while (_local7 < ((_arg1.pos.y + (_local5 / 2)) + 1)) { if ((((((((((_local6 < _local3.width)) && ((_local6 >= 0)))) && ((_local7 >= 0)))) && ((_local7 < _local3.height)))) && (!((_local3.getxy(_local6, _local7) == Consts.InvaderPath))))){ _local3.setxy(_local6, _local7, _arg2); }; _local7++; }; _local6++; }; } else { _local3.setpos(_arg1.pos, _arg2); }; } private function createLayers():void{ maplayer = new Sprite(); addChildAt(maplayer, 0); unitlayer = new Sprite(); maplayer.addChildAt(unitlayer, 0); backlayer = new Sprite(); unitlayer.addChildAt(backlayer, 0); resourcelayer = new Sprite(); unitlayer.addChildAt(resourcelayer, 1); groundlayer = new Sprite(); unitlayer.addChildAt(groundlayer, 2); airlayer = new Sprite(); unitlayer.addChildAt(airlayer, 3); bulletlayer = new Sprite(); unitlayer.addChildAt(bulletlayer, 4); selshape = new Shape(); unitlayer.addChildAt(selshape, 5); positionLayers(); } private function testAddMeasures():Boolean{ var _local1:Number; _local1 = (build_cursor.spritewidth * 0.2); if (!testObjects(build_cursor, _local1, invader_road)){ return (true); }; return (false); } public function createBuildingCursor(_arg1:String):void{ var _local2:Unit; var _local3:BitmapData; var _local4:AnimatedBitmap; removeBuildCursor(); _local2 = engine.gameData.params(_arg1); _local3 = engine.gameData.getBody(_local2.suit_id); _local4 = new AnimatedBitmap(_local3, _local2.sprite_width, _local3.height); build_cursor = new BuildCursor(_arg1, _local4, _local2.weapon.eyerange, _local2.cost, _local2.sprite_width); build_cursor.visible = engine.events.mouseWithinMap; unitlayer.addChild(build_cursor); } public function destroyUnit(_arg1:Unit):void{ _arg1.health = 0; removeUnit(_arg1); _arg1.sprite.stopBuilding(); if (_arg1.mapid == Consts.myId){ }; if (engine.game_process.isUnitInSelection(_arg1)){ engine.game_process.deselectUnit(_arg1); }; checkCursor(); _arg1.life.deactivate(); engine.play_window.updateResources(); } public function removeBuildCursor():void{ if (build_cursor){ build_cursor.destroy(); unitlayer.removeChild(build_cursor); build_cursor = null; }; } private function testLaserTowersGraphically():Boolean{ var _local1:Number; var _local2:int; var _local3:Unit; _local1 = (build_cursor.spritewidth * 0.8); if (!testTowersAndObject(build_cursor, _local1, invader_road, build_cursor.angle)){ return (false); }; if (!testTowersAndObject(build_cursor, _local1, engine.playWindow.hedge, build_cursor.angle)){ return (false); }; _local2 = 0; _local2 = 0; while (_local2 < my_camp.units.length) { _local3 = my_camp.units[_local2]; if (!testTowersAndObject(build_cursor, _local1, _local3.sprite.body, build_cursor.angle)){ return (false); }; _local2++; }; return (true); } public function checkCursor():void{ var _local1:uint; var _local2:uint; var _local3:Boolean; if (build_cursor != null){ build_cursor.visible = true; _local1 = int(((unitlayer.mouseX / Consts.cell_size) + 0.5)); _local2 = int(((unitlayer.mouseY / Consts.cell_size) + 0.5)); _local3 = true; build_cursor.x = unitlayer.mouseX; build_cursor.y = unitlayer.mouseY; if ((((_local1 >= map_width)) || ((_local2 >= map_height)))){ _local3 = false; } else { if (build_cursor.type == StringConsts.laser_towers){ _local3 = testLaserTowersGraphically(); } else { if ((((((build_cursor.type == StringConsts.chewing_gum)) || ((build_cursor.type == StringConsts.poisoned_balls)))) || ((build_cursor.type == StringConsts.timer_bomb)))){ _local3 = testAddMeasures(); } else { _local3 = testCursorGraphically(); }; }; }; build_cursor.setGood(_local3); }; } private function disposeMap(_arg1:Level):void{ } private function addUnit(_arg1:Unit):void{ if (_arg1.mapid != Consts.hostileId){ if (_arg1.flag(UnitFlags.Flying)){ airworld.setpos(_arg1.pos, _arg1.mapid); } else { if (_arg1.sprite_width > Consts.cell_size){ setUnitPos(_arg1, _arg1.mapid); } else { world.setpos(_arg1.pos, _arg1.mapid); }; }; }; _arg1.activate(engine); _arg1.sprite.x = (_arg1.pos.x * Consts.cell_size); _arg1.sprite.y = (_arg1.pos.y * Consts.cell_size); _arg1.sprite.visible = true; if (_arg1.mapid == Consts.myId){ my_camp.add(_arg1); } else { if (_arg1.mapid == Consts.hostileId){ enemy_camp.add(_arg1); } else { resources.add(_arg1); }; }; } private function testTowersAndObject(_arg1, _arg2:Number, _arg3, _arg4:Number):Boolean{ var _local5:Number; var _local6:Number; var _local7:Point; var _local8:Point; _local5 = 41; _local6 = 24; _local7 = new Point(_arg1.x, (_arg1.y - _local5)); _local8 = unitlayer.localToGlobal(_local7); if (0 == _arg4){ if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(_arg1.x, (_arg1.y + _local5)); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(_arg1.x, ((_arg1.y - _local5) - (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(_arg1.x, ((_arg1.y - _local5) + (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x + (_local6 / 2)), (_arg1.y - _local5)); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x - (_local6 / 2)), (_arg1.y - _local5)); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x - (_local6 / 2)), (_arg1.y + _local5)); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x + (_local6 / 2)), (_arg1.y + _local5)); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(_arg1.x, ((_arg1.y + _local5) + (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(_arg1.x, ((_arg1.y + _local5) - (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; } else { if (_arg4 == 90){ _local7 = new Point((_arg1.x - _local5), _arg1.y); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x + _local5), _arg1.y); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(((_arg1.x - _local5) - (_local6 / 2)), _arg1.y); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(((_arg1.x - _local5) + (_local6 / 2)), _arg1.y); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x - _local5), (_arg1.y + (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x - _local5), (_arg1.y - (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x + _local5), (_arg1.y - (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point((_arg1.x + _local5), (_arg1.y + (_local6 / 2))); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(((_arg1.x + _local5) + (_local6 / 2)), _arg1.y); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; _local7 = new Point(((_arg1.x + _local5) - (_local6 / 2)), _arg1.y); _local8 = unitlayer.localToGlobal(_local7); if (_arg3.hitTestPoint(_local8.x, _local8.y, true)){ return (false); }; }; }; return (true); } public function positionLayers():void{ unitlayer.x = (Consts.cell_size / 2); unitlayer.y = (Consts.cell_size / 2); backlayer.x = (-(Consts.cell_size) / 2); backlayer.y = (-(Consts.cell_size) / 2); } public function moveMap(_arg1:int, _arg2:int):void{ var _local3:int; var _local4:int; var _local5:int; _local3 = (maplayer.x + _arg1); _local4 = (maplayer.y + _arg2); _local5 = Math.floor(((Consts.ScreenWidth / Consts.cell_size) + 0.5)); if (_local3 > 0){ maplayer.x = 0; } else { maplayer.x = _local3; }; if (_local4 > 0){ maplayer.y = 0; } else { if ((Math.abs(_local4) + Consts.ScreenHeight) > (map_height * Consts.cell_size)){ maplayer.y = ((-(map_height) * Consts.cell_size) + Consts.ScreenHeight); } else { maplayer.y = _local4; }; }; } public function load(_arg1:Level):void{ var _local2:*; var _local3:Unit; var _local4:Unit; map_width = 15; map_height = 16; world = new MapMatrix(map_width, map_height); airworld = new MapMatrix(map_width, map_height); my_camp = new Camp(); enemy_camp = new Camp(); resources = new Camp(); createLayers(); backlayer.addChild(_arg1.level_back); invader_road = _arg1.level_back.invader_road; _local2 = 0; while (_local2 < _arg1.units.length) { _local3 = _arg1.units[_local2]; _local4 = buildUnit(_local3.type, _local3.mapid, _local3.pos.x, _local3.pos.y, true); _local2++; }; disposeMap(_arg1); } public function drawUnit(_arg1:Unit):void{ if ((((((_arg1.type == StringConsts.chewing_gum)) || ((_arg1.type == StringConsts.poisoned_balls)))) || ((_arg1.type == StringConsts.timer_bomb)))){ resourcelayer.addChild(_arg1.sprite); } else { if (_arg1.flag(UnitFlags.Flying)){ airlayer.addChildAt(_arg1.sprite, 0); } else { groundlayer.addChildAt(_arg1.sprite, 0); }; }; } private function checkUnitCollision(_arg1, _arg2:Number, _arg3, _arg4:Number):Boolean{ var _local5:Number; var _local6:Number; _local5 = Utils.distance2(_arg1, _arg3); _local6 = ((_arg2 / 2) + (_arg4 / 2)); return ((_local5 < (_local6 * _local6))); } } }//package fai.logic
Section 43
//GameEvents (fai.logic.GameEvents) package fai.logic { import fai.ui.*; import fai.units.*; import flash.events.*; import fai.common.*; import fai.*; import flash.ui.*; public class GameEvents { private var engine:Engine;// = null public var downPoint:Position; public var mouseWithinMap:Boolean;// = false public var selecting:Boolean;// = false public var cursorpos:Position; public function GameEvents(_arg1:Engine):void{ engine = null; mouseWithinMap = false; selecting = false; downPoint = new Position(); cursorpos = new Position(); super(); engine = _arg1; } private function onmapmouseover(_arg1:MouseEvent):void{ mouseWithinMap = true; if (engine.gameBoard.build_cursor){ engine.gameBoard.build_cursor.visible = true; } else { if (engine.play_window.custom_cursor.enabled){ engine.play_window.custom_cursor.show(); }; }; } private function onmoving(_arg1:MouseEvent):void{ cursorpos.x = _arg1.stageX; cursorpos.y = _arg1.stageY; engine.gameBoard.checkCursor(); if (engine.play_window.custom_cursor.enabled){ engine.play_window.custom_cursor.x = engine.gameBoard.unitlayer.mouseX; engine.play_window.custom_cursor.y = engine.gameBoard.unitlayer.mouseY; }; if (selecting){ if (!_arg1.buttonDown){ engine.game_process.endSelection(); return; }; }; } private function onmouseup(_arg1:MouseEvent):void{ if (selecting){ engine.game_process.endSelection(); }; } private function onKeyDown(_arg1:KeyboardEvent):void{ var _local2:Unit; if (Keyboard.ESCAPE == _arg1.keyCode){ engine.gameBoard.removeBuildCursor(); engine.actions.endAction(); } else { if (Keyboard.CONTROL == _arg1.keyCode){ if (((engine.gameBoard.build_cursor) && ((engine.gameBoard.build_cursor.type == StringConsts.laser_towers)))){ if (engine.gameBoard.build_cursor.angle == 0){ engine.gameBoard.build_cursor.setAngle(90); } else { engine.gameBoard.build_cursor.setAngle(0); }; engine.gameBoard.checkCursor(); }; } else { if (Keyboard.SPACE == _arg1.keyCode){ engine.pause(); } else { if (Keyboard.F12 == _arg1.keyCode){ engine.play_window.menuPressed(null); } else { _local2 = null; switch (_arg1.charCode){ case 49: engine.actions.buttonPressed(StringConsts.pellet_gnome); break; case 50: engine.actions.buttonPressed(StringConsts.bomb_gnome); break; case 51: engine.actions.buttonPressed(StringConsts.boomerang_gnome); break; case 52: engine.actions.buttonPressed(StringConsts.spitting_cactus); break; case 53: engine.actions.buttonPressed(StringConsts.gas_sprayer); break; case 54: engine.actions.buttonPressed(StringConsts.laser_towers); break; case 55: engine.actions.buttonPressed(StringConsts.chewing_gum); break; case 56: engine.actions.buttonPressed(StringConsts.timer_bomb); break; case 57: engine.actions.buttonPressed(StringConsts.poisoned_balls); break; case 90: case 122: engine.scenario.sendNext(); break; case 83: case 115: if (engine.volumeOff){ engine.volumeOff = false; engine.play_window.right_menu.sound_off_button.visible = true; engine.play_window.right_menu.sound_on_button.visible = false; } else { engine.volumeOff = true; engine.play_window.right_menu.sound_off_button.visible = false; engine.play_window.right_menu.sound_on_button.visible = true; }; break; }; }; }; }; }; } public function unregister():void{ GameStage.main_stage.removeEventListener(Event.ENTER_FRAME, tick); GameStage.main_stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); GameStage.main_stage.removeEventListener(MouseEvent.MOUSE_MOVE, onmoving); engine.gameBoard.unitlayer.removeEventListener(MouseEvent.MOUSE_DOWN, on_mouse_down); engine.gameBoard.unitlayer.removeEventListener(MouseEvent.MOUSE_UP, onmouseup); engine.gameBoard.unitlayer.removeEventListener(MouseEvent.MOUSE_OUT, onmapmouseout); engine.gameBoard.unitlayer.removeEventListener(MouseEvent.MOUSE_OVER, onmapmouseover); unregisterUpgradeButton(engine.playWindow.right_menu.unit_info.upgrades.button1); unregisterUpgradeButton(engine.playWindow.right_menu.unit_info.upgrades.button2); } private function registerUpgradeButton(_arg1):void{ _arg1.addEventListener(MouseEvent.MOUSE_DOWN, upgradesButtonClickHandler); _arg1.addEventListener(MouseEvent.MOUSE_OVER, upgradesButtonOverHandler); _arg1.addEventListener(MouseEvent.MOUSE_OUT, upgradesButtonOutHandler); } private function unregisterUpgradeButton(_arg1):void{ _arg1.removeEventListener(MouseEvent.MOUSE_DOWN, upgradesButtonClickHandler); _arg1.removeEventListener(MouseEvent.MOUSE_OVER, upgradesButtonOverHandler); _arg1.removeEventListener(MouseEvent.MOUSE_OUT, upgradesButtonOutHandler); } public function on_mouse_down(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; var _local4:uint; var _local5:uint; var _local6:BuildCursor; var _local7:Unit; var _local8:Unit; downPoint.x = engine.gameBoard.unitlayer.mouseX; downPoint.y = engine.gameBoard.unitlayer.mouseY; _local2 = engine.gameBoard.unitlayer.mouseX; _local3 = engine.gameBoard.unitlayer.mouseY; _local4 = Math.floor(((_local2 / Consts.cell_size) + 0.5)); _local5 = Math.floor(((_local3 / Consts.cell_size) + 0.5)); _local6 = engine.gameBoard.build_cursor; if (_local6 != null){ if (engine.paused){ return; }; if (_local6.isGood()){ if (!engine.isMoneyEnough(_local6.type)){ engine.log("Not enough money"); return; }; engine.money = (engine.money - _local6.cost); _local7 = engine.gameBoard.buildUnit(_local6.type, Consts.myId, _local4, _local5, false); _local7.sprite.x = _local2; _local7.sprite.y = _local3; _local7.sprite.startBuilding(); engine.game_process.builder.addTask(_local7, _local6.type); engine.actions.clear(); engine.gameBoard.removeBuildCursor(); engine.play_window.updateResources(); engine.play_window.stats.built++; engine.score = (engine.score + (_local7.cost / 3)); engine.game_process.deselectUnits(); engine.game_process.selected_units.push(_local7); engine.play_window.updateInfo(); engine.play_window.updateResources(); engine.playSound(SoundConsts.placing); }; return; }; if (engine.actions.hasDoAction()){ engine.actions.doAction(); } else { _local8 = engine.gameBoard.my_camp.getUnder(downPoint); if (!_local8){ _local8 = engine.gameBoard.enemy_camp.getUnder(downPoint); if (!_local8){ _local8 = engine.gameBoard.resources.getUnder(downPoint); }; }; if (_local8){ if (((((!(_arg1.shiftKey)) || (!((_local8.mapid == Consts.myId))))) || ((((engine.game_process.selected_units.length > 0)) && (!((engine.game_process.selected_units[0].mapid == Consts.myId))))))){ engine.game_process.deselectUnits(); } else { if (((_arg1.shiftKey) && (engine.game_process.isUnitInSelection(_local8)))){ engine.game_process.deselectUnit(_local8); return; }; }; if (engine.game_process.selected_units.length < 8){ engine.game_process.selected_units.push(_local8); }; engine.play_window.updateInfo(); } else { selecting = true; }; }; } public function tick(_arg1:Event):void{ engine.game_process.builder.buildTick(); Astar.npasses = 300; engine.goal_system.tick(); } public function register():void{ GameStage.main_stage.addEventListener(Event.ENTER_FRAME, tick); GameStage.main_stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); GameStage.main_stage.addEventListener(MouseEvent.MOUSE_MOVE, onmoving); engine.gameBoard.unitlayer.addEventListener(MouseEvent.MOUSE_DOWN, on_mouse_down); engine.gameBoard.unitlayer.addEventListener(MouseEvent.MOUSE_UP, onmouseup); engine.gameBoard.unitlayer.addEventListener(MouseEvent.MOUSE_OUT, onmapmouseout); engine.gameBoard.unitlayer.addEventListener(MouseEvent.MOUSE_OVER, onmapmouseover); registerUpgradeButton(engine.playWindow.right_menu.unit_info.upgrades.button1); registerUpgradeButton(engine.playWindow.right_menu.unit_info.upgrades.button2); } private function upgradesButtonOutHandler(_arg1:MouseEvent):void{ var _local2:Boolean; _local2 = false; if (_arg1.currentTarget == engine.playWindow.right_menu.unit_info.upgrades.button1){ if (((!(engine.gameProcess.selectedUnit)) || (engine.gameProcess.selectedUnit.upgrades.isButton1UpgradeDone()))){ return; }; _local2 = engine.gameProcess.selectedUnit.upgrades.isButton1MoneyEnough(); } else { if (((!(engine.gameProcess.selectedUnit)) || (engine.gameProcess.selectedUnit.upgrades.isButton2UpgradeDone()))){ return; }; _local2 = engine.gameProcess.selectedUnit.upgrades.isButton2MoneyEnough(); }; if (_local2){ _arg1.currentTarget.button_back.gotoAndStop("steady_back"); } else { _arg1.currentTarget.button_back.gotoAndStop("red_back"); }; } private function upgradesButtonClickHandler(_arg1:MouseEvent):void{ if (_arg1.currentTarget == engine.playWindow.right_menu.unit_info.upgrades.button1){ engine.gameProcess.selectedUnit.upgrades.button1Pressed(); } else { engine.gameProcess.selectedUnit.upgrades.button2Pressed(); }; } private function upgradesButtonOverHandler(_arg1:MouseEvent):void{ var _local2:Boolean; _local2 = false; if (_arg1.currentTarget == engine.playWindow.right_menu.unit_info.upgrades.button1){ if (((!(engine.gameProcess.selectedUnit)) || (engine.gameProcess.selectedUnit.upgrades.isButton1UpgradeDone()))){ return; }; _local2 = engine.gameProcess.selectedUnit.upgrades.isButton1MoneyEnough(); } else { if (((!(engine.gameProcess.selectedUnit)) || (engine.gameProcess.selectedUnit.upgrades.isButton2UpgradeDone()))){ return; }; _local2 = engine.gameProcess.selectedUnit.upgrades.isButton2MoneyEnough(); }; if (_local2){ _arg1.currentTarget.button_back.gotoAndStop("light_back"); } else { _arg1.currentTarget.button_back.gotoAndStop("light_red_back"); }; } private function onmapmouseout(_arg1:MouseEvent):void{ mouseWithinMap = false; if (engine.gameBoard.build_cursor){ engine.gameBoard.build_cursor.visible = false; } else { if (engine.play_window.custom_cursor.enabled){ engine.play_window.custom_cursor.hide(); }; }; } } }//package fai.logic
Section 44
//GameProcess (fai.logic.GameProcess) package fai.logic { import fai.units.*; import fai.common.*; import flash.display.*; import fai.goals.*; import fai.*; public class GameProcess { private var engine:Engine;// = null public var selected_units:Array; private var gameBoard:GameBoard;// = null public var builder:UnitBuilder;// = null public function GameProcess(_arg1:Engine):void{ engine = null; builder = null; selected_units = []; gameBoard = null; super(); engine = _arg1; builder = new UnitBuilder(engine); gameBoard = engine.gameBoard; } public function attackTarget(_arg1:Position):void{ var _local2:Unit; var _local3:Unit; _local2 = getUnitUnder(_arg1); if (_local2){ for each (_local3 in selected_units) { if (!_local3.flag(UnitFlags.Peaceful)){ _local3.life.setAttackTarget(_local2); }; }; }; } private function isSelectedType(_arg1:String):Boolean{ var _local2:Unit; for each (_local2 in selected_units) { if (_arg1 == _local2.type){ return (true); }; }; return (false); } public function isSelectedUnit(_arg1:Unit):Boolean{ if ((((selected_units.length == 1)) && ((selected_units[0] == _arg1)))){ return (true); }; return (false); } private function cactusNearTargets(_arg1:Unit):void{ var _local2:int; var _local3:Unit; var _local4:Number; _local2 = 0; _local3 = null; while (_local2 < engine.gameBoard.enemy_camp.units.length) { _local3 = engine.gameBoard.enemy_camp.units[_local2]; _local4 = Camp.distanceFrom(_arg1.pos, _local3); if (_local4 < _arg1.weapon.eyerange){ hitUnit(_arg1.weapon.damage, _local3); }; if (_local3.isAlive()){ _local2++; }; }; } public function effect(_arg1:int, _arg2:int, _arg3:String):void{ var _local4:BitmapData; var _local5:AnimatedBitmap; var _local6:EffectGoal; _local4 = engine.gameData.getSpecial(_arg3); _local5 = new AnimatedBitmap(_local4, 32, _local4.height); _local5.x = _arg1; _local5.y = _arg2; gameBoard.bulletlayer.addChild(_local5); _local6 = new EffectGoal(_local5, engine); engine.goal_system.add(_local6); } private function checkNearChewingGum(_arg1:Unit):void{ var _local2:int; var _local3:Unit; var _local4:Number; _local2 = 0; _local3 = null; while (_local2 < engine.gameBoard.enemy_camp.units.length) { _local3 = engine.gameBoard.enemy_camp.units[_local2]; if (((!(_local3.flag(UnitFlags.Flying))) && (!(_local3.life.isSlow())))){ _local4 = Utils.distance(_arg1.sprite, _local3.sprite); if (_local4 < 40){ _local3.life.slowDown(); hitUnit(10, _arg1); _arg1.sprite.scaleX = (_arg1.sprite.scaleY = (_arg1.health / 100)); if (!_arg1.isAlive()){ return; }; }; }; if (_local3.isAlive()){ _local2++; }; }; } public function createButterfly(_arg1:Unit):void{ createUnitFromParent(_arg1, StringConsts.butterfly); } public function stopUnits():void{ var _local1:Unit; for each (_local1 in selected_units) { _local1.life.stop(); }; } public function createThreeWorms(_arg1:Unit):void{ var _local2:int; _local2 = 0; while (_local2 < 3) { createUnitFromParent(_arg1, StringConsts.little_worm); _local2++; }; } public function deselectUnit(_arg1:Unit):void{ var _local2:int; if (selected_units.length > 0){ if (isSelectedUnit(_arg1)){ _arg1.sprite.select(false); selected_units.length = 0; engine.actions.clear(); } else { _local2 = 0; while (_local2 < selected_units.length) { if (selected_units[_local2] == _arg1){ _arg1.sprite.select(false); selected_units.splice(_local2, 1); break; } else { _local2++; }; }; }; engine.play_window.updateInfo(); }; } private function updatePoisonedBalls(_arg1:Unit):void{ var _local2:Array; var _local3:int; var _local4:int; _local2 = [_arg1.sprite.clip.ball1, _arg1.sprite.clip.ball2, _arg1.sprite.clip.ball3, _arg1.sprite.clip.ball4, _arg1.sprite.clip.ball5, _arg1.sprite.clip.ball6, _arg1.sprite.clip.ball7, _arg1.sprite.clip.ball8, _arg1.sprite.clip.ball9]; _local3 = (9 - (_arg1.health / 10)); _local4 = 0; _local4 = 0; while (_local4 < _local3) { _local2[_local4].visible = false; _local4++; }; } public function runBullet(_arg1:Unit, _arg2:Unit):void{ var _local3:GasSprayerGoal; var _local4:LaserTowersFireGoal; var _local5:BoomerangBulletGoal; var _local6:BulletGoal; if (StringConsts.spitting_cactus == _arg1.type){ _arg1.sprite.clip.inner.gotoAndPlay("fire_state"); cactusNearTargets(_arg1); engine.playSound(SoundConsts.spitting); } else { if (StringConsts.gas_sprayer == _arg1.type){ _arg1.sprite.clip.inner.gotoAndPlay("fire_state"); _local3 = new GasSprayerGoal(_arg1, engine); gameBoard.bulletlayer.addChild(_local3.bullet); engine.goal_system.add(_local3); } else { if (StringConsts.laser_towers == _arg1.type){ if (_arg1.upgrades.getFlags().isSet(UnitUpgrades.EXTRA_ACTION_TIME)){ _arg1.sprite.clip.inner.gotoAndPlay("extra_fire_state"); } else { if (_arg1.upgrades.getFlags().isSet(UnitUpgrades.EXTRA_ACTION_TIME)){ _arg1.sprite.clip.inner.gotoAndPlay("super_fire_state"); } else { _arg1.sprite.clip.inner.gotoAndPlay("fire_state"); }; }; _local4 = new LaserTowersFireGoal(_arg1, engine); engine.goal_system.add(_local4); } else { if (StringConsts.boomerang_gnome == _arg1.type){ _local5 = new BoomerangBulletGoal(_arg1, _arg2, engine); gameBoard.bulletlayer.addChild(_local5.bullet); engine.goal_system.add(_local5); engine.playSound(SoundConsts.boomerang); } else { if (StringConsts.chewing_gum == _arg1.type){ checkNearChewingGum(_arg1); } else { if (StringConsts.poisoned_balls == _arg1.type){ checkNearPoisonedBalls(_arg1); engine.playSound(SoundConsts.poisoned_balls); } else { _local6 = new BulletGoal(_arg1, _arg2, engine); gameBoard.bulletlayer.addChild(_local6.bullet); engine.goal_system.add(_local6); }; }; }; }; }; }; } public function endBuilding(_arg1:Unit, _arg2:String, _arg3:Boolean):void{ var _local4:Astar; var _local5:Position; var _local6:Boolean; var _local7:int; var _local8:int; var _local9:Unit; var _local10:Camp; if (((_arg3) && (isSelectedUnit(_arg1)))){ engine.actions.clear(); }; if (!engine.gameData.params(_arg2).flag(UnitFlags.Building)){ _local4 = null; if (engine.gameData.params(_arg2).flag(UnitFlags.Flying)){ _local4 = new Astar(gameBoard.airworld, 0); } else { _local4 = new Astar(gameBoard.world, 0); }; _local4.checkxy = _local4.checknotempty; _local5 = new Position(_arg1.pos.x, _arg1.pos.y); _local6 = false; _local7 = (_arg1.pos.x - 1); while (_local7 <= (_arg1.pos.x + 1)) { _local8 = (_arg1.pos.y - 1); while (_local8 <= (_arg1.pos.y + 1)) { _local5.set(_local7, _local8); if (!_local5.isequal(_arg1.pos)){ _local4.neighbours(_local5); if (_local4.ns.length > 0){ _local9 = gameBoard.buildUnit(_arg2, _arg1.mapid, _local4.ns[0].x, _local4.ns[0].y, true); _local6 = true; break; }; }; _local8++; }; if (_local6){ break; }; _local7++; }; } else { if (!_arg1.isAlive()){ return; }; _arg1.sprite.stopBuilding(); if (!_arg1.flag(UnitFlags.Peaceful)){ _local10 = ((_arg1.mapid == Consts.myId)) ? gameBoard.enemy_camp : gameBoard.my_camp; _arg1.life.attack(_local10, true); }; }; engine.play_window.updateInfo(); engine.play_window.updateResources(); } public function endSelection(_arg1:Unit=null):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; engine.events.selecting = false; engine.gameBoard.selshape.graphics.clear(); _local2 = (engine.events.downPoint.x - gameBoard.unitlayer.mouseX); _local3 = (engine.events.downPoint.y - gameBoard.unitlayer.mouseY); if ((((_local2 == 0)) || ((_local3 == 0)))){ deselectUnits(); engine.playWindow.updateInfo(); return; }; _local4 = engine.events.downPoint.x; _local5 = engine.events.downPoint.y; if (_local3 > 0){ _local5 = gameBoard.unitlayer.mouseY; }; if (_local2 > 0){ _local4 = gameBoard.unitlayer.mouseX; }; _local6 = new Array(); if (_arg1){ _local6.push(_arg1); }; if (_local6.length > 0){ if (_local6.length > 1){ _local6.length = 1; }; deselectUnits(); selected_units = _local6; } else { deselectUnits(); }; engine.playWindow.updateInfo(); } public function deselectUnits():void{ var _local1:Unit; if (selected_units.length > 0){ for each (_local1 in selected_units) { _local1.sprite.select(false); }; selected_units.length = 0; engine.actions.clear(); }; } public function createUnitFromParent(_arg1:Unit, _arg2:String):void{ var _local3:Unit; var _local4:InvaderGoal; var _local5:*; var _local6:MoveInvaderGoal; var _local7:*; _local3 = engine.gameBoard.buildUnit(_arg2, Consts.hostileId, _arg1.pos.x, _arg1.pos.y, false); engine.upgradeUnitToLevel(_local3, _arg1.upgrade_level); _local4 = new InvaderGoal(engine, _local3, _arg1.invader_goal.getMoveGoal().theRoad()); engine.goal_system.add(_local4); _local3.sprite.x = ((_arg1.sprite.x + (Math.random() * 30)) - 30); _local3.sprite.y = ((_arg1.sprite.y + (Math.random() * 30)) - 30); _local5 = _arg1.invader_goal.getMoveGoal().currentNode(); _local6 = _local4.getMoveGoal(); _local7 = _local6.currentNode(); while (_local7 != _local5) { _local6.virtualGotoNext(); _local7 = _local6.currentNode(); _local3.recalcGraphicalPos(); }; } public function hitUnit(_arg1:int, _arg2:Unit):void{ var _local3:int; var _local4:int; var _local5:int; var _local6:Number; if (!_arg2.isAlive()){ return; }; _local3 = (_arg1 - _arg2.armor); if (_local3 <= 0){ _local3 = 1; }; _arg2.health = (_arg2.health - _local3); _arg2.updateHealth(); if (!_arg2.isAlive()){ if (StringConsts.worm == _arg2.type){ createThreeWorms(_arg2); } else { if (StringConsts.caterpillar == _arg2.type){ createButterfly(_arg2); }; }; if (_arg2.life.isFrozen()){ _arg2.life.unfroze(); }; engine.gameBoard.destroyUnit(_arg2); if (_arg2.mapid == Consts.hostileId){ _local4 = (_arg2.death_cost + (_arg2.death_cost * _arg2.upgrade_level)); engine.money = (engine.money + _local4); engine.play_window.stats.money = (engine.play_window.stats.money + _local4); if (_local4 > 0){ engine.goal_system.add(new TextPopupGoal(engine, _local4.toString(), (_arg2.pos.x * Consts.cell_size), (_arg2.pos.y * Consts.cell_size), true)); }; engine.play_window.stats.killed++; engine.score = (engine.score + (_arg2.cost + (_arg2.cost * _arg2.upgrade_level))); }; engine.scenario.checkBonuses(); engine.play_window.updateResources(); engine.play_window.updateInfo(); } else { if (_arg2.mapid == Consts.resourceId){ _local5 = engine.gameData.params(_arg2.type).health; _local6 = (_arg2.health / _local5); _arg2.sprite.sprite.setFrame(((4 - (5 * _local6)) + 1)); }; }; if (isUnitInSelection(_arg2)){ engine.play_window.updateInfo(); }; } public function isUnitInSelection(_arg1:Unit):Boolean{ var _local2:Unit; for each (_local2 in selected_units) { if (_local2 == _arg1){ return (true); }; }; return (false); } public function destroy():void{ builder.clear(); builder = null; } private function checkNearPoisonedBalls(_arg1:Unit):void{ var _local2:int; var _local3:Unit; var _local4:Number; _local2 = 0; _local3 = null; while (_local2 < engine.gameBoard.enemy_camp.units.length) { _local3 = engine.gameBoard.enemy_camp.units[_local2]; _local4 = Utils.distance(_arg1.sprite, _local3.sprite); if (_local4 < 30){ hitUnit(10, _arg1); hitUnit(_arg1.weapon.damage, _local3); updatePoisonedBalls(_arg1); if (!_arg1.isAlive()){ return; }; }; if (_local3.isAlive()){ _local2++; }; }; } public function getUnitUnder(_arg1:Position):Unit{ var _local2:Unit; _local2 = gameBoard.enemy_camp.getInMapUnder(_arg1); if (!_local2){ _local2 = gameBoard.my_camp.getInMapUnder(_arg1); }; return (_local2); } public function get selectedUnit():Unit{ return (selected_units[0]); } } }//package fai.logic
Section 45
//Level (fai.logic.Level) package fai.logic { import fai.common.*; import flash.display.*; import fai.*; public class Level { public var level_back;// = null public var initial_money:int;// = 300 public var enemy_direction:int;// = 0 public var number:int;// = 0 public var boss_type:String;// = "" public var thumbnail_name:String; public var waves_number:int;// = 10 public var waves_pause:int;// = 21 public var map:MapMatrix;// = null public var enemy_start_spot:Position;// = null public var background_bitmap:BitmapData;// = null public var thumbnail_bitmap:BitmapData;// = null public var fill_background:Boolean;// = true public var background_type:String; public var units:Array; public var target_spot:Position;// = null public var boss_level:int;// = 0 public var elements:Array; public var type:String; public var description:String;// = "" public var level_health:int;// = 100 public function Level(_arg1:String="", _arg2:String="", _arg3:String=""):void{ number = 0; description = ""; background_bitmap = null; fill_background = true; elements = []; map = null; target_spot = null; enemy_direction = 0; waves_pause = 21; waves_number = 10; level_health = 100; boss_type = ""; boss_level = 0; units = []; enemy_start_spot = null; initial_money = 300; thumbnail_bitmap = null; level_back = null; super(); type = _arg1; background_type = _arg2; map = new MapMatrix(Consts.MapWidth, Consts.MapHeight); thumbnail_name = _arg3; target_spot = new Position(); } public function copy(_arg1:Level):void{ type = _arg1.type; description = _arg1.description; enemy_direction = _arg1.enemy_direction; waves_pause = _arg1.waves_pause; waves_number = _arg1.waves_number; level_health = _arg1.level_health; boss_type = _arg1.boss_type; boss_level = _arg1.boss_level; initial_money = _arg1.initial_money; background_type = _arg1.background_type; fill_background = _arg1.fill_background; thumbnail_name = _arg1.thumbnail_name; } public function initialize():void{ } } }//package fai.logic
Section 46
//LevelSelector (fai.logic.LevelSelector) package fai.logic { import fai.units.*; import fai.common.*; import fai.*; public class LevelSelector { private static const level_bosses:Array = [[[StringConsts.mouse, 1, 0]], [[StringConsts.mouse, 1, 0], [StringConsts.rat, 1, 0]], [[StringConsts.mouse, 2, 0], [StringConsts.rat, 1, 0]], [[StringConsts.mouse, 1, 1], [StringConsts.rat, 3, 0]], [[StringConsts.mouse, 2, 1], [StringConsts.rat, 1, 1]], [[StringConsts.mouse, 3, 1], [StringConsts.rat, 1, 1]], [[StringConsts.mouse, 2, 2], [StringConsts.rat, 2, 1]], [[StringConsts.mouse, 3, 2], [StringConsts.rat, 2, 1]], [[StringConsts.mouse, 2, 2], [StringConsts.rat, 2, 2]], [[StringConsts.mouse, 2, 2], [StringConsts.rat, 2, 2]], [[StringConsts.mouse, 2, 2], [StringConsts.rat, 2, 2]], [[StringConsts.mouse, 3, 2], [StringConsts.rat, 2, 2]], [[StringConsts.mouse, 3, 2], [StringConsts.rat, 2, 2]], [[StringConsts.mouse, 3, 2], [StringConsts.rat, 3, 2]], [[StringConsts.mouse, 2, 2]], [[StringConsts.mouse, 2, 3], [StringConsts.rat, 2, 3]], [[StringConsts.mouse, 2, 4], [StringConsts.rat, 2, 4]], [[StringConsts.mouse, 2, 4], [StringConsts.rat, 2, 4]], [[StringConsts.mouse, 1, 5]], [[StringConsts.rat, 1, 5]]]; private static const level_enemies:Array = [[[[StringConsts.beetle, 5, 0]], [[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.beetle, 20, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 30, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.beetle, 15, 1]], [[StringConsts.colorado_beetle, 10, 1], [StringConsts.beetle, 10, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.mouse, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.bumblebee, 20, 0]], [[StringConsts.worm, 10, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 8, 0]], [[StringConsts.bumblebee, 10, 1]], [[StringConsts.worm, 5, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 10, 2]], [[StringConsts.colorado_beetle, 5, 2]], [[StringConsts.butterfly, 5, 1]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.bumblebee, 20, 0]], [[StringConsts.worm, 10, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 10, 0]], [[StringConsts.bumblebee, 10, 1]], [[StringConsts.worm, 5, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 10, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 12, 4]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 8, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 8, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 5, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 8, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 8, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 8, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 10, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 10, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 10, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 10, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 5, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 5, 3]], [[StringConsts.caterpillar, 10, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 5, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.worm, 20, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 10, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 5, 4]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 12, 4]], [[StringConsts.colorado_beetle, 10, 4], [StringConsts.bumblebee, 10, 4]], [[StringConsts.beetle, 30, 4], [StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 5, 4]], [[StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 10, 4]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 20, 4], [StringConsts.worm, 10, 4]], [[StringConsts.bumblebee, 15, 4], [StringConsts.dragonfly, 15, 4]], [[StringConsts.dragonfly, 10, 4], [StringConsts.colorado_beetle, 20, 4], [StringConsts.worm, 15, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.dragonfly, 5, 4], [StringConsts.butterfly, 5, 4], [StringConsts.bumblebee, 5, 4]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 12, 4]], [[StringConsts.colorado_beetle, 10, 4], [StringConsts.bumblebee, 10, 4]], [[StringConsts.beetle, 30, 4], [StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 5, 4]], [[StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 10, 4]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 20, 4], [StringConsts.worm, 10, 4]], [[StringConsts.bumblebee, 15, 4], [StringConsts.dragonfly, 15, 4]], [[StringConsts.dragonfly, 10, 4], [StringConsts.colorado_beetle, 20, 4], [StringConsts.worm, 15, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.dragonfly, 5, 4], [StringConsts.butterfly, 5, 4], [StringConsts.bumblebee, 5, 4]], [[StringConsts.worm, 10, 4], [StringConsts.colorado_beetle, 20, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.butterfly, 15, 4]], [[StringConsts.dragonfly, 20, 4], [StringConsts.worm, 20, 4]], [[StringConsts.beetle, 15, 5], [StringConsts.dragonfly, 5, 4]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 12, 4]], [[StringConsts.colorado_beetle, 10, 4], [StringConsts.bumblebee, 10, 4]], [[StringConsts.beetle, 30, 4], [StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 5, 4]], [[StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 10, 4]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 20, 4], [StringConsts.worm, 10, 4]], [[StringConsts.bumblebee, 15, 4], [StringConsts.dragonfly, 15, 4]], [[StringConsts.dragonfly, 10, 4], [StringConsts.colorado_beetle, 20, 4], [StringConsts.worm, 15, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.dragonfly, 5, 4], [StringConsts.butterfly, 5, 4], [StringConsts.bumblebee, 5, 4]], [[StringConsts.worm, 10, 4], [StringConsts.colorado_beetle, 20, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.butterfly, 15, 4]], [[StringConsts.dragonfly, 20, 4], [StringConsts.worm, 20, 4]], [[StringConsts.beetle, 15, 5], [StringConsts.dragonfly, 5, 4]], [[StringConsts.colorado_beetle, 15, 5], [StringConsts.beetle, 15, 5]], [[StringConsts.butterfly, 15, 5]], [[StringConsts.bumblebee, 15, 5]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 12, 4]], [[StringConsts.colorado_beetle, 10, 4], [StringConsts.bumblebee, 10, 4]], [[StringConsts.beetle, 30, 4], [StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 5, 4]], [[StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 10, 4]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 20, 4], [StringConsts.worm, 10, 4]], [[StringConsts.bumblebee, 15, 4], [StringConsts.dragonfly, 15, 4]], [[StringConsts.dragonfly, 10, 4], [StringConsts.colorado_beetle, 20, 4], [StringConsts.worm, 15, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.dragonfly, 5, 4], [StringConsts.butterfly, 5, 4], [StringConsts.bumblebee, 5, 4]], [[StringConsts.worm, 10, 4], [StringConsts.colorado_beetle, 20, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.butterfly, 15, 4]], [[StringConsts.dragonfly, 20, 4], [StringConsts.worm, 20, 4]], [[StringConsts.beetle, 15, 5], [StringConsts.dragonfly, 5, 4]], [[StringConsts.colorado_beetle, 15, 5], [StringConsts.beetle, 15, 5]], [[StringConsts.butterfly, 15, 5]], [[StringConsts.bumblebee, 15, 5]], [[StringConsts.dragonfly, 15, 5]], [[StringConsts.worm, 12, 5]], [[StringConsts.caterpillar, 12, 5]], [[StringConsts.rat, 1, 0]]], [[[StringConsts.beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 5, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.beetle, 10, 0], [StringConsts.colorado_beetle, 10, 0]], [[StringConsts.butterfly, 10, 0]], [[StringConsts.colorado_beetle, 10, 0], [StringConsts.bumblebee, 10, 0]], [[StringConsts.beetle, 20, 0], [StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 5, 0]], [[StringConsts.butterfly, 10, 0], [StringConsts.dragonfly, 10, 0]], [[StringConsts.beetle, 15, 0], [StringConsts.worm, 3, 0]], [[StringConsts.colorado_beetle, 10, 0]], [[StringConsts.bumblebee, 10, 0]], [[StringConsts.worm, 5, 0]], [[StringConsts.colorado_beetle, 15, 0], [StringConsts.beetle, 20, 1], [StringConsts.worm, 5, 0]], [[StringConsts.caterpillar, 5, 0]], [[StringConsts.butterfly, 10, 1]], [[StringConsts.beetle, 20, 1]], [[StringConsts.colorado_beetle, 15, 1], [StringConsts.dragonfly, 5, 1]], [[StringConsts.worm, 15, 0]], [[StringConsts.colorado_beetle, 25, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.caterpillar, 15, 0]], [[StringConsts.bumblebee, 15, 1]], [[StringConsts.worm, 10, 1], [StringConsts.beetle, 20, 1]], [[StringConsts.beetle, 15, 1], [StringConsts.colorado_beetle, 25, 1], [StringConsts.worm, 10, 1]], [[StringConsts.butterfly, 20, 1]], [[StringConsts.bumblebee, 15, 1], [StringConsts.dragonfly, 10, 1]], [[StringConsts.dragonfly, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 15, 2]], [[StringConsts.bumblebee, 20, 2]], [[StringConsts.worm, 10, 2]], [[StringConsts.caterpillar, 10, 2]], [[StringConsts.beetle, 15, 2], [StringConsts.colorado_beetle, 20, 2], [StringConsts.worm, 15, 2]], [[StringConsts.dragonfly, 25, 2]], [[StringConsts.butterfly, 25, 3]], [[StringConsts.caterpillar, 15, 2], [StringConsts.dragonfly, 5, 2], [StringConsts.butterfly, 5, 2], [StringConsts.bumblebee, 5, 2]], [[StringConsts.beetle, 15, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 15, 3]], [[StringConsts.butterfly, 15, 3]], [[StringConsts.bumblebee, 15, 3]], [[StringConsts.dragonfly, 15, 3]], [[StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3]], [[StringConsts.colorado_beetle, 10, 3], [StringConsts.bumblebee, 10, 3]], [[StringConsts.beetle, 30, 3], [StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 5, 3]], [[StringConsts.butterfly, 10, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.colorado_beetle, 15, 3], [StringConsts.beetle, 20, 3], [StringConsts.worm, 10, 3]], [[StringConsts.bumblebee, 15, 3], [StringConsts.dragonfly, 15, 3]], [[StringConsts.dragonfly, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.worm, 15, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.dragonfly, 5, 3], [StringConsts.butterfly, 5, 3], [StringConsts.bumblebee, 5, 3]], [[StringConsts.worm, 10, 3], [StringConsts.colorado_beetle, 20, 3], [StringConsts.dragonfly, 10, 3]], [[StringConsts.caterpillar, 15, 3], [StringConsts.butterfly, 15, 3]], [[StringConsts.dragonfly, 20, 3], [StringConsts.worm, 30, 3]], [[StringConsts.beetle, 15, 4], [StringConsts.dragonfly, 5, 3]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 15, 4]], [[StringConsts.butterfly, 15, 4]], [[StringConsts.bumblebee, 15, 4]], [[StringConsts.dragonfly, 15, 4]], [[StringConsts.worm, 12, 4]], [[StringConsts.caterpillar, 12, 4]], [[StringConsts.colorado_beetle, 10, 4], [StringConsts.bumblebee, 10, 4]], [[StringConsts.beetle, 30, 4], [StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 5, 4]], [[StringConsts.butterfly, 10, 4], [StringConsts.dragonfly, 10, 4]], [[StringConsts.colorado_beetle, 15, 4], [StringConsts.beetle, 20, 4], [StringConsts.worm, 10, 4]], [[StringConsts.bumblebee, 15, 4], [StringConsts.dragonfly, 15, 4]], [[StringConsts.dragonfly, 10, 4], [StringConsts.colorado_beetle, 20, 4], [StringConsts.worm, 15, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.dragonfly, 5, 4], [StringConsts.butterfly, 5, 4], [StringConsts.bumblebee, 5, 4]], [[StringConsts.worm, 10, 4], [StringConsts.colorado_beetle, 20, 4]], [[StringConsts.caterpillar, 15, 4], [StringConsts.butterfly, 15, 4]], [[StringConsts.dragonfly, 20, 4], [StringConsts.worm, 20, 4]], [[StringConsts.beetle, 15, 5], [StringConsts.dragonfly, 5, 4]], [[StringConsts.colorado_beetle, 15, 5], [StringConsts.beetle, 15, 5]], [[StringConsts.butterfly, 15, 5]], [[StringConsts.bumblebee, 15, 5]], [[StringConsts.dragonfly, 15, 5]], [[StringConsts.worm, 12, 5]], [[StringConsts.caterpillar, 12, 5]], [[StringConsts.colorado_beetle, 10, 5], [StringConsts.bumblebee, 10, 5]], [[StringConsts.beetle, 30, 5], [StringConsts.butterfly, 10, 5], [StringConsts.dragonfly, 5, 5]], [[StringConsts.butterfly, 10, 5], [StringConsts.dragonfly, 10, 5]], [[StringConsts.colorado_beetle, 15, 5], [StringConsts.beetle, 20, 5], [StringConsts.worm, 10, 5]], [[StringConsts.bumblebee, 15, 5], [StringConsts.dragonfly, 15, 5]], [[StringConsts.dragonfly, 10, 5], [StringConsts.colorado_beetle, 20, 5], [StringConsts.worm, 15, 5]], [[StringConsts.caterpillar, 15, 5], [StringConsts.dragonfly, 5, 5], [StringConsts.butterfly, 5, 5], [StringConsts.bumblebee, 5, 5]], [[StringConsts.worm, 10, 5], [StringConsts.colorado_beetle, 20, 5]], [[StringConsts.caterpillar, 15, 5], [StringConsts.butterfly, 15, 5]], [[StringConsts.dragonfly, 20, 5], [StringConsts.worm, 20, 5]], [[StringConsts.rat, 1, 0]]]]; public function LevelSelector():void{ } public static function getLevelWaveNumber(_arg1:int):int{ if (_arg1 >= level_enemies.length){ return (level_enemies[0].length); }; return (level_enemies[_arg1].length); } public static function getLevelEnemies(_arg1:int, _arg2:int):Array{ var _local3:Array; if (_arg1 >= level_enemies.length){ _local3 = level_enemies[0]; if (_arg2 >= _local3.length){ return (_local3[0]); }; return (_local3[_arg2]); }; return (level_enemies[_arg1][_arg2]); } public static function getLevelBosses(_arg1:int):Array{ if (_arg1 >= level_bosses.length){ return (level_bosses[0]); }; return (level_bosses[_arg1]); } public static function getLevelBackground(_arg1:int){ var _local2:*; _local2 = null; switch (_arg1){ case 0: _local2 = new Level1(); break; case 1: _local2 = new Level2(); break; case 2: _local2 = new Level3(); break; case 3: _local2 = new Level4(); break; case 4: _local2 = new Level5(); break; case 5: _local2 = new Level6(); break; case 6: _local2 = new Level7(); break; case 7: _local2 = new Level8(); break; case 8: _local2 = new Level9(); break; case 9: _local2 = new Level10(); break; case 10: _local2 = new Level11(); break; case 11: _local2 = new Level12(); break; case 12: _local2 = new Level13(); break; case 13: _local2 = new Level14(); break; case 14: _local2 = new Level15(); break; case 15: _local2 = new Level16(); break; case 16: _local2 = new Level17(); break; case 17: _local2 = new Level18(); break; case 18: _local2 = new Level19(); break; case 19: _local2 = new Level20(); break; }; return (_local2); } public static function getLevel(_arg1:int):Level{ var _local2:Level; _local2 = new Level(); _local2.number = _arg1; _local2.level_back = getLevelBackground(_arg1); _local2.waves_number = getLevelWaveNumber(_arg1); switch (_arg1){ case 0: _local2.initial_money = 350; break; case 8: _local2.initial_money = 750; break; case 12: case 14: case 19: _local2.initial_money = 1150; break; case 15: case 9: case 17: case 18: _local2.initial_money = 450; break; }; _local2.initialize(); return (_local2); } } }//package fai.logic
Section 47
//PlayerActions (fai.logic.PlayerActions) package fai.logic { import fai.units.*; import fai.common.*; import fai.*; public class PlayerActions { private var engine:Engine;// = null public var current_action:String;// = "" public function PlayerActions(_arg1:Engine):void{ engine = null; current_action = ""; super(); engine = _arg1; } private function cancelBuildingConstruction(_arg1:String):void{ if (engine.gameBoard.build_cursor){ engine.gameBoard.removeBuildCursor(); } else { if (engine.game_process.builder.cancelTask(engine.game_process.selected_units[0], _arg1)){ engine.gameBoard.destroyUnit(engine.game_process.selected_units[0]); engine.money = (engine.money + engine.gameData.params(_arg1).cost); engine.play_window.updateResources(); }; }; clear(); } public function doAction():void{ var _local1:Position; var _local2:Unit; var _local3:*; _local1 = new Position(Math.floor(((engine.gameBoard.unitlayer.mouseX / Consts.cell_size) + 0.5)), Math.floor(((engine.gameBoard.unitlayer.mouseY / Consts.cell_size) + 0.5))); _local2 = engine.game_process.getUnitUnder(_local1); _local3 = null; switch (current_action){ case StringConsts.b_attack: engine.game_process.attackTarget(_local1); engine.play_window.buttons.showButtons(engine.game_process.selected_units[0].type); break; }; clear(); engine.play_window.updateInfo(); } public function clear():void{ current_action = ""; engine.play_window.custom_cursor.enable(false); } private function effectAction(_arg1:int, _arg2:String):void{ if (engine.money < _arg1){ engine.log("Not enough money"); return; }; clear(); engine.gameBoard.removeBuildCursor(); engine.game_process.deselectUnits(); engine.play_window.buttons.action(); current_action = _arg2; engine.play_window.custom_cursor.enable(true); engine.play_window.custom_cursor.enableEffect(_arg2); engine.play_window.updateInfo(); } public function buttonPressed(_arg1:String):void{ var _local2:Unit; var _local3:Boolean; engine.play_window.custom_cursor.enable(false); _local2 = engine.gameData.params(_arg1); if (_local2 != null){ if (_local2.flag(UnitFlags.Building)){ buildConstruction(_arg1); return; }; }; _local3 = (engine.game_process.selected_units.length > 0); switch (_arg1){ case StringConsts.b_attack: if (_local3){ current_action = StringConsts.b_attack; engine.play_window.custom_cursor.enable(true); engine.play_window.buttons.action(); }; break; case StringConsts.b_stop: if (_local3){ engine.gameProcess.deselectUnits(); engine.playWindow.updateInfo(); }; break; case StringConsts.b_cancel: endAction(); break; }; } public function endAction():void{ var _local1:Unit; _local1 = engine.gameData.params(current_action); if (_local1 != null){ if (_local1.flag(UnitFlags.Building)){ cancelBuildingConstruction(current_action); }; } else { clear(); }; engine.play_window.updateInfo(); } public function hasDoAction():Boolean{ return (((!((current_action == ""))) && ((current_action == StringConsts.b_attack)))); } private function buildConstruction(_arg1:String):void{ if (!engine.isMoneyEnough(_arg1)){ engine.log("Not enough money"); return; }; engine.gameBoard.createBuildingCursor(_arg1); current_action = _arg1; engine.gameBoard.checkCursor(); } } }//package fai.logic
Section 48
//RoadGraph (fai.logic.RoadGraph) package fai.logic { import fai.ui.*; public class RoadGraph { private var road:RoadPath;// = null private var counter:int;// = 0 public function RoadGraph(_arg1:RoadPath):void{ road = null; counter = 0; super(); road = _arg1; } public function lookAnyNext():RoadPoint{ if (counter >= road.points.size()){ return (road.points.values[(road.points.size() - 1)]); }; return (road.points.values[counter]); } public function getNext():RoadPoint{ if ((counter + 1) >= road.points.size()){ return (null); }; counter++; return (road.points.values[counter]); } public function getFirst():RoadPoint{ counter = 0; return (road.firstNode()); } } }//package fai.logic
Section 49
//Scenario (fai.logic.Scenario) package fai.logic { import fai.units.*; import flash.events.*; import fai.common.*; import flash.text.*; import fai.goals.*; import flash.utils.*; import fai.*; public class Scenario { private var engine:Engine;// = null private var level:Level;// = null private var thinktimer:Timer;// = null private var enemy_queue:Array; private var enemy_generator:Timer;// = null private var last_enemy:Unit;// = null public var next_blocked:Boolean;// = false private var level_number:int;// = 0 private var nwaves:int;// = 0 public var pause:int;// = 0 private var current_wave:int;// = 0 private static const MaxCountOnTheBattleField:int = 40; private static var PAUSE:int = 30; public function Scenario(_arg1:Engine, _arg2:Level):void{ engine = null; thinktimer = null; pause = 0; current_wave = 0; nwaves = 0; level_number = 0; enemy_queue = []; level = null; enemy_generator = null; last_enemy = null; next_blocked = false; super(); level = _arg2; engine = _arg1; nwaves = level.waves_number; level_number = level.number; PAUSE = level.waves_pause; } public function stop():void{ thinktimer.stop(); enemy_generator.stop(); } private function placeEnemy(_arg1:String, _arg2:int):void{ var _local3:MapMatrix; _local3 = (engine.gameData.params(_arg1).flag(UnitFlags.Flying)) ? engine.gameBoard.airworld : engine.gameBoard.world; createEnemy(_local3, _arg1, _arg2); } public function run():void{ thinktimer.start(); enemy_generator.start(); } private function aliveEnemyCount():int{ return (engine.gameBoard.enemy_camp.aliveCount()); } public function sendNext():void{ var _local1:int; if (((((!(thinktimer)) || (engine.paused))) || (next_blocked))){ return; }; if (aliveEnemyCount() > MaxCountOnTheBattleField){ engine.log("Too many invaders on the field"); return; }; if (current_wave < nwaves){ _local1 = pause; if (_local1 > 0){ engine.playWindow.resources.addMoneyAnimation(_local1); engine.money = (engine.money + _local1); engine.play_window.stats.money = (engine.play_window.stats.money + _local1); engine.playWindow.updateResources(); }; pause = 1; thinkHandler(null); }; } public function start():void{ pause = PAUSE; thinktimer = new Timer(1000, 0); thinktimer.addEventListener(TimerEvent.TIMER, thinkHandler); thinktimer.start(); enemy_generator = new Timer(650, 0); enemy_generator.addEventListener(TimerEvent.TIMER, enemyGeneratorHandler); engine.play_window.resources.setSeconds(pause); engine.play_window.radar.setCurrentWave((current_wave + 1), nwaves); } public function checkBonuses():void{ var _local1:int; _local1 = aliveEnemyCount(); if ((((_local1 > 0)) || ((enemy_queue.length > 0)))){ return; }; if (current_wave == int(((nwaves * 0.25) + 0.5))){ engine.playWindow.showCornerBonus("cleared25"); } else { if (current_wave == int(((nwaves * 0.5) + 0.5))){ engine.playWindow.showCornerBonus("cleared50"); } else { if (current_wave == int(((nwaves * 0.75) + 0.5))){ engine.playWindow.showCornerBonus("cleared75"); } else { if (current_wave == int(((nwaves * 0.9) + 0.5))){ engine.playWindow.showCornerBonus("cleared90"); } else { if (current_wave == nwaves){ engine.playWindow.showCornerBonus("cleared_boss"); }; }; }; }; }; } public function destroy():void{ if (thinktimer){ thinktimer.stop(); thinktimer.removeEventListener(TimerEvent.TIMER, thinkHandler); thinktimer = null; }; if (enemy_generator){ enemy_generator.stop(); enemy_generator.removeEventListener(TimerEvent.TIMER, enemyGeneratorHandler); enemy_generator = null; }; } private function enemyGeneratorHandler(_arg1:TimerEvent):void{ var _local2:int; if (enemy_queue.length == 0){ return; }; _local2 = aliveEnemyCount(); if (_local2 >= MaxCountOnTheBattleField){ return; }; placeEnemy(enemy_queue[0][0], enemy_queue[0][1]); enemy_queue.shift(); } private function makeEnemies():void{ var _local1:int; var _local2:Array; var _local3:int; var _local4:int; var _local5:Array; _local1 = (current_wave - 1); _local2 = null; if (current_wave == nwaves){ _local2 = LevelSelector.getLevelBosses(engine.lastLevel.number); } else { _local2 = LevelSelector.getLevelEnemies(engine.lastLevel.number, _local1); }; _local3 = 0; _local4 = 0; _local3 = 0; while (_local3 < _local2.length) { _local5 = _local2[_local3]; _local4 = 0; while (_local4 < _local5[1]) { enemy_queue.push([_local5[0], _local5[2]]); _local4++; }; _local3++; }; enemy_generator.start(); } private function thinkHandler(_arg1:TimerEvent):void{ var _local2:int; if (engine.levelLifePoints <= 0){ engine.gameOver(); return; }; _local2 = aliveEnemyCount(); engine.play_window.radar.setEnemyCount(_local2); if (!_local2){ if ((((current_wave >= nwaves)) && ((enemy_queue.length == 0)))){ engine.victory(); return; }; if (enemy_queue.length == 0){ engine.playWindow.unblockNextButton(); }; } else { engine.playWindow.blockNextButton(); }; if (current_wave < nwaves){ if (pause > 0){ pause--; engine.play_window.resources.setSeconds(pause); if (pause <= 0){ current_wave++; if (current_wave == nwaves){ engine.log("Boss is coming!"); }; engine.play_window.radar.setCurrentWave(current_wave, nwaves); makeEnemies(); engine.playWindow.blockNextButton(); engine.playSound(SoundConsts.next_wave); } else { return; }; }; pause = PAUSE; if (current_wave > 61){ pause = (pause + PAUSE); }; if (current_wave == (nwaves - 1)){ }; }; } public function isRunning():Boolean{ return (!((thinktimer == null))); } private function createEnemy(_arg1:MapMatrix, _arg2:String, _arg3:int):void{ var _local4:*; last_enemy = engine.gameBoard.buildUnit(_arg2, Consts.hostileId, 0, 0, true); engine.upgradeUnitToLevel(last_enemy, _arg3); _local4 = new InvaderGoal(engine, last_enemy); last_enemy.invader_goal = _local4; engine.goal_system.add(_local4); } } }//package fai.logic
Section 50
//UnitUpgrades (fai.logic.UnitUpgrades) package fai.logic { import fai.units.*; import fai.common.*; import fai.*; public class UnitUpgrades { private var buttons;// = null private var unit:Unit;// = null private var flags:Flags;// = null private var button1_type:int;// = 0 private var engine:Engine;// = null private var button2_type:int;// = 0 public static const DOUBLE_EXTRA_RANGE:int = 0x0100; public static const EXTRA_ACTION_TIME:int = 4; public static const RADAR_RANGE:int = 0x0200; public static const DOUBLE_EXTRA_DAMAGE:int = 32; public static const FASTER_RELOAD:int = 1; public static const SUPER_ACTION_TIME:int = 8; public static const SUPER_DAMAGE:int = 64; public static const EXTRA_RANGE:int = 128; public static const SUPER_FAST_RELOAD:int = 2; public static const EXTRA_DAMAGE:int = 16; public function UnitUpgrades(_arg1:Unit):void{ unit = null; flags = null; buttons = null; button1_type = 0; button2_type = 0; engine = null; super(); unit = _arg1; engine = unit.engine; flags = new Flags(); } private function updateBombGnomeUI():void{ updateGnomeButtons(); if (((((flags.isSet(SUPER_FAST_RELOAD)) && (flags.isSet(RADAR_RANGE)))) && (flags.isSet(SUPER_DAMAGE)))){ makeItRocket(); }; } public function upgradeRadarRange():void{ flags.put(RADAR_RANGE); unit.weapon.range_multiplier = 2; unit.sprite.select(true); } public function upgradeSuperDamage():void{ flags.put(SUPER_DAMAGE); unit.weapon.damage = (engine.gameData.params(unit.type).weapon.damage * 8); } public function upgradeExtraActionTime():void{ flags.put(EXTRA_ACTION_TIME); unit.weapon.action_delay = (Consts.DEFAULT_ACTION_DELAY * 1.5); } private function updateDamage(_arg1):int{ _arg1.button_back.gotoAndStop("steady_back"); if (!flags.isSet(EXTRA_DAMAGE)){ _arg1.gotoAndStop("label_extra_damage"); showBuyButton(_arg1, DataProxy.upgradeCost(EXTRA_DAMAGE, unit.type)); return (EXTRA_DAMAGE); }; if (!flags.isSet(DOUBLE_EXTRA_DAMAGE)){ _arg1.gotoAndStop("label_double_extra_damage"); showBuyButton(_arg1, DataProxy.upgradeCost(DOUBLE_EXTRA_DAMAGE, unit.type)); return (DOUBLE_EXTRA_DAMAGE); }; if (!flags.isSet(SUPER_DAMAGE)){ _arg1.gotoAndStop("label_super_damage"); showBuyButton(_arg1, DataProxy.upgradeCost(SUPER_DAMAGE, unit.type)); return (SUPER_DAMAGE); }; _arg1.gotoAndStop("label_damage_finished"); _arg1.button_back.gotoAndStop("done_back"); hideBuyButton(_arg1); return (0); } private function updateBoomerangGnomeUI():void{ updateGnomeButtons(); } private function makeItRazor():void{ var _local1:UnitSuit; _local1 = new UnitSuit(); _local1.suit_id = "suit_9"; _local1.status_bitmap = new Image_razor_gnome_status(0, 0); _local1.move_bitmap = new Image_razor_gnome_move(0, 0); _local1.attack_bitmap = new Image_razor_gnome_move(0, 0); _local1.be_bitmap = new Image_spear_gnome_be(0, 0); _local1.bullet_bitmap = new Image_razor_gnome_bullet(0, 0); unit.sprite.updateAppearence(_local1, unit.sprite_width); if (engine.game_process.selected_units.length > 0){ engine.playWindow.right_menu.unit_info.renewStatus(engine.game_process.selected_units[0]); }; } private function updatePelletGnomeUI():void{ updateGnomeButtons(); if (((((flags.isSet(SUPER_FAST_RELOAD)) && (flags.isSet(RADAR_RANGE)))) && (flags.isSet(SUPER_DAMAGE)))){ makeItRazor(); } else { if (flags.isSet(SUPER_FAST_RELOAD)){ makeItSpear(); }; }; } private function makeItSpear():void{ var _local1:UnitSuit; _local1 = new UnitSuit(); _local1.suit_id = "suit_9"; _local1.status_bitmap = new Image_spear_gnome_status(0, 0); _local1.move_bitmap = new Image_spear_gnome_move(0, 0); _local1.attack_bitmap = new Image_spear_gnome_move(0, 0); _local1.be_bitmap = new Image_spear_gnome_be(0, 0); _local1.bullet_bitmap = new Image_spear_gnome_bullet(0, 0); unit.sprite.updateAppearence(_local1, unit.sprite_width); if (engine.game_process.selected_units.length > 0){ engine.playWindow.right_menu.unit_info.renewStatus(engine.game_process.selected_units[0]); }; } public function isButton2UpgradeDone():Boolean{ return ((button2_type == 0)); } public function upgradeSuperFastReload():void{ flags.put(SUPER_FAST_RELOAD); if (StringConsts.pellet_gnome == unit.type){ unit.weapon.recharge_time = 0; } else { unit.weapon.recharge_time = (engine.gameData.params(unit.type).weapon.recharge_time * 0.25); }; } private function hideBuyButton(_arg1):void{ _arg1.notenough_txt.visible = false; _arg1.green_button.visible = false; _arg1.buy_txt.visible = false; } public function isButton2MoneyEnough():Boolean{ if (DataProxy.upgradeCost(button2_type, unit.type) > engine.money){ return (false); }; return (true); } public function upgradeFasterReload():void{ flags.put(FASTER_RELOAD); if (StringConsts.pellet_gnome == unit.type){ unit.weapon.recharge_time = 4; } else { unit.weapon.recharge_time = (engine.gameData.params(unit.type).weapon.recharge_time * 0.75); }; } private function updateLaserTowersUI():void{ button1_type = updateReload(buttons.button1); button2_type = updateActionTime(buttons.button2); } private function updateReload(_arg1):int{ _arg1.button_back.gotoAndStop("steady_back"); if (!flags.isSet(FASTER_RELOAD)){ _arg1.gotoAndStop("label_faster_reload"); showBuyButton(_arg1, DataProxy.upgradeCost(FASTER_RELOAD, unit.type)); return (FASTER_RELOAD); }; if (!flags.isSet(SUPER_FAST_RELOAD)){ _arg1.gotoAndStop("label_super_fast_reload"); showBuyButton(_arg1, DataProxy.upgradeCost(SUPER_FAST_RELOAD, unit.type)); return (SUPER_FAST_RELOAD); }; _arg1.gotoAndStop("label_reload_finished"); _arg1.button_back.gotoAndStop("done_back"); hideBuyButton(_arg1); return (0); } private function updateGasSprayerUI():void{ button1_type = updateReload(buttons.button1); button2_type = updateRange(buttons.button2); } private function updateSpittingCactusUI():void{ button1_type = updateReload(buttons.button1); button2_type = updateDamage(buttons.button2); } private function updateGnomeButtons():void{ button1_type = updateReload(buttons.button1); button2_type = updateDamage(buttons.button2); if (flags.isSet(SUPER_FAST_RELOAD)){ button1_type = updateRange(buttons.button1); }; } private function updateActionTime(_arg1):int{ _arg1.button_back.gotoAndStop("steady_back"); if (!flags.isSet(EXTRA_ACTION_TIME)){ _arg1.gotoAndStop("label_extra_action_time"); showBuyButton(_arg1, DataProxy.upgradeCost(EXTRA_ACTION_TIME, unit.type)); return (EXTRA_ACTION_TIME); }; if (!flags.isSet(SUPER_ACTION_TIME)){ _arg1.gotoAndStop("label_super_action_time"); showBuyButton(_arg1, DataProxy.upgradeCost(SUPER_ACTION_TIME, unit.type)); return (SUPER_ACTION_TIME); }; _arg1.gotoAndStop("label_action_finished"); _arg1.button_back.gotoAndStop("done_back"); hideBuyButton(_arg1); return (0); } public function upgradeUnit(_arg1:int):void{ switch (_arg1){ case FASTER_RELOAD: upgradeFasterReload(); break; case SUPER_FAST_RELOAD: upgradeSuperFastReload(); break; case EXTRA_ACTION_TIME: upgradeExtraActionTime(); break; case SUPER_ACTION_TIME: upgradeSuperActionTime(); break; case EXTRA_DAMAGE: upgradeExtraDamage(); break; case DOUBLE_EXTRA_DAMAGE: upgradeDoubleExtraDamage(); break; case SUPER_DAMAGE: upgradeSuperDamage(); break; case EXTRA_RANGE: upgradeExtraRange(); break; case DOUBLE_EXTRA_RANGE: upgradeDoubleExtraRange(); break; case RADAR_RANGE: upgradeRadarRange(); break; }; updateButtons(buttons); } public function isButton1UpgradeDone():Boolean{ return ((button1_type == 0)); } public function getFlags():Flags{ return (flags); } public function upgradeDoubleExtraDamage():void{ flags.put(DOUBLE_EXTRA_DAMAGE); unit.weapon.damage = (engine.gameData.params(unit.type).weapon.damage * 4); } public function upgradeExtraRange():void{ flags.put(EXTRA_RANGE); unit.weapon.range_multiplier = 1.2; unit.sprite.select(true); } public function button2Pressed():void{ engine.playSound(SoundConsts.click); if (isButton2UpgradeDone()){ return; }; if (!isButton2MoneyEnough()){ engine.log("You can't afford it."); return; }; engine.money = (engine.money - DataProxy.upgradeCost(button2_type, unit.type)); upgradeUnit(button2_type); engine.playWindow.updateResources(); } public function isButton1MoneyEnough():Boolean{ if (DataProxy.upgradeCost(button1_type, unit.type) > engine.money){ return (false); }; return (true); } private function showBuyButton(_arg1, _arg2:int):void{ _arg1.notenough_txt.visible = true; _arg1.green_button.visible = true; _arg1.buy_txt.visible = true; _arg1.buy_txt.text = ("Buy for " + _arg2.toString()); if (_arg2 > engine.money){ _arg1.button_back.gotoAndStop("red_back"); }; } public function upgradeExtraDamage():void{ flags.put(EXTRA_DAMAGE); unit.weapon.damage = (engine.gameData.params(unit.type).weapon.damage * 2); } public function upgradeSuperActionTime():void{ flags.put(SUPER_ACTION_TIME); unit.weapon.action_delay = (Consts.DEFAULT_ACTION_DELAY * 2); } public function button1Pressed():void{ engine.playSound(SoundConsts.click); if (isButton1UpgradeDone()){ return; }; if (!isButton1MoneyEnough()){ engine.log("You can't afford it."); return; }; engine.money = (engine.money - DataProxy.upgradeCost(button1_type, unit.type)); upgradeUnit(button1_type); engine.playWindow.updateResources(); } private function makeItRocket():void{ var _local1:UnitSuit; _local1 = new UnitSuit(); _local1.suit_id = "suit_12"; _local1.status_bitmap = new Image_Urocket_gnome_status(0, 0); _local1.move_bitmap = new Image_Urocket_gnome_move(0, 0); _local1.attack_bitmap = new Image_Urocket_gnome_move(0, 0); _local1.be_bitmap = new Image_rocket_gnome_be(0, 0); _local1.bullet_bitmap = new Image_Urocket_gnome_bullet(0, 0); unit.sprite.updateAppearence(_local1, unit.sprite_width); if (engine.game_process.selected_units.length > 0){ engine.playWindow.right_menu.unit_info.renewStatus(engine.game_process.selected_units[0]); }; } public function trueTitle():String{ if (StringConsts.pellet_gnome == unit.type){ if (((((flags.isSet(SUPER_FAST_RELOAD)) && (flags.isSet(RADAR_RANGE)))) && (flags.isSet(SUPER_DAMAGE)))){ return (StringConsts.razor_gnome); }; if (flags.isSet(SUPER_FAST_RELOAD)){ return (StringConsts.spear_gnome); }; } else { if (StringConsts.bomb_gnome == unit.type){ if (((((flags.isSet(SUPER_FAST_RELOAD)) && (flags.isSet(RADAR_RANGE)))) && (flags.isSet(SUPER_DAMAGE)))){ return (StringConsts.rocket_gnome); }; }; }; return (unit.type); } private function updateRange(_arg1):int{ _arg1.button_back.gotoAndStop("steady_back"); if (!flags.isSet(EXTRA_RANGE)){ _arg1.gotoAndStop("label_extra_range"); showBuyButton(_arg1, DataProxy.upgradeCost(EXTRA_RANGE, unit.type)); return (EXTRA_RANGE); }; if (!flags.isSet(DOUBLE_EXTRA_RANGE)){ _arg1.gotoAndStop("label_double_extra_range"); showBuyButton(_arg1, DataProxy.upgradeCost(DOUBLE_EXTRA_RANGE, unit.type)); return (DOUBLE_EXTRA_RANGE); }; if (!flags.isSet(RADAR_RANGE)){ _arg1.gotoAndStop("label_radar_range"); showBuyButton(_arg1, DataProxy.upgradeCost(RADAR_RANGE, unit.type)); return (RADAR_RANGE); }; _arg1.gotoAndStop("label_range_finished"); _arg1.button_back.gotoAndStop("done_back"); hideBuyButton(_arg1); return (0); } public function updateButtons(_arg1):void{ buttons = _arg1; switch (unit.type){ case StringConsts.laser_towers: updateLaserTowersUI(); break; case StringConsts.spitting_cactus: updateSpittingCactusUI(); break; case StringConsts.gas_sprayer: updateGasSprayerUI(); break; case StringConsts.pellet_gnome: updatePelletGnomeUI(); break; case StringConsts.bomb_gnome: updateBombGnomeUI(); break; case StringConsts.boomerang_gnome: updateBoomerangGnomeUI(); break; }; } public function upgradeDoubleExtraRange():void{ flags.put(DOUBLE_EXTRA_RANGE); unit.weapon.range_multiplier = 1.5; unit.sprite.select(true); } } }//package fai.logic
Section 51
//BuildCursor (fai.ui.BuildCursor) package fai.ui { import fai.common.*; import flash.display.*; import flash.text.*; import fai.*; public class BuildCursor extends Sprite { private var goodshape:Shape;// = null public var bitmap:AnimatedBitmap;// = null public var type:String;// = null public var spritewidth:int;// = 0 private var bitmap_container:Sprite;// = null private var msg:TextField;// = null private var badshape:Shape;// = null public var cost:uint;// = 0 public var angle:Number;// = 0 public function BuildCursor(_arg1:String, _arg2:AnimatedBitmap, _arg3:uint, _arg4:uint, _arg5:int):void{ var _local6:*; bitmap = null; type = null; badshape = null; goodshape = null; cost = 0; msg = null; spritewidth = 0; angle = 0; bitmap_container = null; super(); type = _arg1; cost = _arg4; bitmap = new AnimatedBitmap(_arg2.curbuffer, _arg2.width, _arg2.height); spritewidth = _arg5; bitmap_container = new Sprite(); bitmap_container.addChild(bitmap); addChild(bitmap_container); bitmap.x = (bitmap.x - (_arg2.width / 2)); bitmap.y = (bitmap.y - (_arg2.height / 2)); if (!_arg3){ _arg3 = 1; }; goodshape = new Shape(); drawEyeRange(0xEAEAEA, goodshape, _arg3); addChild(goodshape); badshape = new Shape(); badshape.visible = false; drawEyeRange(0xFF0000, badshape, _arg3); addChild(badshape); if (StringConsts.laser_towers == type){ _local6 = new LaserTowersBuildTutorial(); addChild(_local6); }; } public function isGood():Boolean{ return (goodshape.visible); } public function setGood(_arg1:Boolean):void{ goodshape.visible = _arg1; badshape.visible = !(_arg1); } public function setAngle(_arg1:Number):void{ angle = _arg1; if ((angle % 360) == 0){ angle = 0; }; bitmap_container.rotation = angle; } public function drawEyeRange(_arg1:uint, _arg2:Shape, _arg3:uint):void{ var _local4:uint; var _local5:uint; _local4 = 0xFF0000; _local5 = 2; _arg2.graphics.lineStyle(_local5, _local4); _arg2.graphics.beginFill(_arg1); _arg2.graphics.drawCircle(0, 0, (_arg3 * Consts.cell_size)); _arg2.graphics.endFill(); _arg2.alpha = 0.5; } public function destroy():void{ removeChild(bitmap_container); removeChild(goodshape); removeChild(badshape); } } }//package fai.ui
Section 52
//ButtonSprite (fai.ui.ButtonSprite) package fai.ui { import fai.common.*; import flash.display.*; import flash.text.*; public class ButtonSprite extends MovieClip { private var mouse_over:Boolean;// = false private var disabled:Boolean;// = false public var type:String; public var back_mc:MovieClip; public var selected_shape:MovieClip; public function ButtonSprite():void{ disabled = false; mouse_over = false; super(); } public function select(_arg1:Boolean):void{ if (disabled){ return; }; mouse_over = _arg1; selected_shape.visible = _arg1; } public function initialize(_arg1:int=0, _arg2:String=null, _arg3:AnimatedBitmap=null):void{ selected_shape.visible = false; type = _arg2; } public function enableButton():void{ disabled = false; selected_shape.gotoAndStop("label_over"); selected_shape.visible = mouse_over; } public function makeHotKey(_arg1:String):void{ var _local2:TextField; _local2 = Utils.createTextField(0, 10); _local2.text = _arg1; addChild(_local2); } public function disableButton():void{ disabled = true; selected_shape.gotoAndStop("label_closed"); selected_shape.visible = true; } } }//package fai.ui
Section 53
//CustomCursor (fai.ui.CustomCursor) package fai.ui { import fai.logic.*; import fai.units.*; import fai.common.*; import flash.display.*; import fai.*; import flash.ui.*; public class CustomCursor extends Sprite { private var size:uint;// = 20 public var enabled:Boolean;// = false private var engine:Engine;// = null private var effect:Shape;// = null public function CustomCursor(_arg1:Engine):void{ engine = null; size = 20; enabled = false; effect = null; super(); engine = _arg1; visible = false; draw(); } public function enableEffect(_arg1:String):void{ var radius:int; var action = _arg1; if (effect){ effect.graphics.clear(); removeChild(effect); effect = null; }; radius = 0; radius = 4; effect = new Shape(); var _local3 = effect.graphics; with (_local3) { clear(); lineStyle(1, 0xFF3300); beginFill(0xFFCC00, 0.5); drawCircle(0, 0, (Consts.cell_size * radius)); endFill(); }; effect.alpha = 0.8; addChild(effect); } private function draw():void{ graphics.clear(); graphics.lineStyle(2, 0xFF00); graphics.drawCircle(0, 0, (size / 3)); } public function hide():void{ visible = false; Mouse.show(); } public function enable(_arg1:Boolean):void{ if (effect){ effect.graphics.clear(); removeChild(effect); effect = null; }; if (_arg1){ x = engine.global_stage.stage.mouseX; y = engine.global_stage.stage.mouseY; show(); } else { hide(); }; enabled = _arg1; } public function destroy():void{ if (effect){ effect.graphics.clear(); removeChild(effect); effect = null; }; } public function show():void{ Mouse.hide(); visible = true; } } }//package fai.ui
Section 54
//DecorObject (fai.ui.DecorObject) package fai.ui { import fai.common.*; import flash.display.*; public class DecorObject { public var bitmap_data:BitmapData;// = null public var type:String; public function DecorObject(_arg1:String, _arg2:BitmapData):void{ bitmap_data = null; super(); type = _arg1; bitmap_data = _arg2; } public function decorBitmap():AnimatedBitmap{ if (!bitmap_data){ return (null); }; return (new AnimatedBitmap(bitmap_data, bitmap_data.width, bitmap_data.height)); } } }//package fai.ui
Section 55
//GameButtons (fai.ui.GameButtons) package fai.ui { import fai.logic.*; import fai.units.*; import flash.events.*; import fai.common.*; import flash.display.*; import fai.*; public class GameButtons extends MovieClip { public var bomb_gnome:MovieClip; public var spitting_cactus:MovieClip; public var timer_bomb:MovieClip; private var other_buttons:Array; public var engine:Engine;// = null public var boomerang_gnome:MovieClip; public var buttons:Map;// = null public var selected_unit:Unit;// = null public var pellet_gnome:MovieClip; public var laser_towers:MovieClip; public var chewing_gum:MovieClip; public var gas_sprayer:MovieClip; public var poisoned_balls:MovieClip; private static const button_size:int = 36; public function GameButtons():void{ engine = null; buttons = null; other_buttons = []; selected_unit = null; super(); } public function destroy():void{ var _local1:int; _local1 = 0; _local1 = 0; while (_local1 < other_buttons.length) { other_buttons[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, onclick); other_buttons[_local1].removeEventListener(MouseEvent.MOUSE_OVER, onoverbutton); other_buttons[_local1].removeEventListener(MouseEvent.MOUSE_OUT, onoutbutton); _local1++; }; _local1 = 0; while (_local1 < buttons.values.length) { buttons.values[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, onclick); buttons.values[_local1].removeEventListener(MouseEvent.MOUSE_OVER, onoverbutton); buttons.values[_local1].removeEventListener(MouseEvent.MOUSE_OUT, onoutbutton); _local1++; }; other_buttons.length = 0; buttons.values.length = 0; } public function onoutbutton(_arg1:MouseEvent):void{ if ((_arg1.currentTarget is ButtonSprite)){ _arg1.currentTarget.select(false); if (selected_unit){ selected_unit = null; engine.play_window.updateInfo(); }; }; } public function onclick(_arg1:MouseEvent):void{ if (engine.paused){ return; }; engine.playSound(SoundConsts.click); if ((_arg1.currentTarget is ButtonSprite)){ engine.actions.buttonPressed(_arg1.currentTarget.type); }; } public function create():void{ initButton(pellet_gnome, StringConsts.pellet_gnome, 1); initButton(bomb_gnome, StringConsts.bomb_gnome, 2); initButton(boomerang_gnome, StringConsts.boomerang_gnome, 3); initButton(spitting_cactus, StringConsts.spitting_cactus, 4); initButton(gas_sprayer, StringConsts.gas_sprayer, 5); initButton(laser_towers, StringConsts.laser_towers, 6); initButton(chewing_gum, StringConsts.chewing_gum, 7); initButton(timer_bomb, StringConsts.timer_bomb, 8); initButton(poisoned_balls, StringConsts.poisoned_balls, 9); hideButtons(); } public function onoverbutton(_arg1:MouseEvent):void{ if ((_arg1.currentTarget is ButtonSprite)){ _arg1.currentTarget.select(true); selected_unit = engine.gameData.params(_arg1.currentTarget.type); if (selected_unit){ engine.play_window.updateInfo(); }; }; } public function action():void{ hideButtons(); } private function initButton(_arg1, _arg2:String, _arg3:int){ _arg1.initialize(button_size, _arg2, null); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, onclick); _arg1.addEventListener(MouseEvent.MOUSE_OVER, onoverbutton); _arg1.addEventListener(MouseEvent.MOUSE_OUT, onoutbutton); _arg1.makeHotKey(_arg3.toString()); other_buttons.push(_arg1); _arg1.buttonMode = true; _arg1.mouseChildren = false; _arg1.selected_shape.gotoAndStop("label_over"); return (_arg1); } public function initialize(_arg1:Engine):void{ engine = _arg1; if (engine){ buttons = new Map(); create(); }; } public function updateButtons():void{ updateButtonByCost(StringConsts.pellet_gnome, pellet_gnome); updateButtonByCost(StringConsts.bomb_gnome, bomb_gnome); updateButtonByCost(StringConsts.boomerang_gnome, boomerang_gnome); updateButtonByCost(StringConsts.gas_sprayer, gas_sprayer); updateButtonByCost(StringConsts.spitting_cactus, spitting_cactus); updateButtonByCost(StringConsts.laser_towers, laser_towers); updateButtonByCost(StringConsts.poisoned_balls, poisoned_balls); updateButtonByCost(StringConsts.timer_bomb, timer_bomb); updateButtonByCost(StringConsts.chewing_gum, chewing_gum); } public function showButtons(_arg1:String):void{ var _local2:*; hideButtons(); _local2 = null; if (!engine.gameData.params(_arg1).flag(UnitFlags.Peaceful)){ }; } public function hideButtons():void{ var _local1:*; for each (_local1 in buttons.values) { _local1.alpha = 0.5; _local1.removeEventListener(MouseEvent.MOUSE_DOWN, onclick); }; } private function updateButtonByCost(_arg1:String, _arg2):void{ if (!engine.isMoneyEnough(_arg1)){ _arg2.disableButton(); } else { _arg2.enableButton(); }; } } }//package fai.ui
Section 56
//GardenItem (fai.ui.GardenItem) package fai.ui { import flash.display.*; public class GardenItem extends MovieClip { public var alive:Boolean;// = true public function GardenItem(){ alive = true; super(); } } }//package fai.ui
Section 57
//Hedge (fai.ui.Hedge) package fai.ui { import flash.display.*; public class Hedge extends MovieClip { } }//package fai.ui
Section 58
//LevelButton (fai.ui.LevelButton) package fai.ui { import fai.logic.*; import fai.units.*; import flash.events.*; import fai.common.*; import flash.display.*; import flash.text.*; import flash.filters.*; import fai.*; public class LevelButton extends MovieClip { public var filter_back:MovieClip; private var frame:int;// = 0 private var unit_bitmap:AnimatedBitmap;// = null private var engine:Engine;// = null private var level_id:int;// = 0 public var red_back:MovieClip; public var won_back:MovieClip; private static var enemies:Array = [StringConsts.beetle, StringConsts.colorado_beetle, StringConsts.butterfly, StringConsts.beetle, StringConsts.dragonfly, StringConsts.bumblebee, StringConsts.worm, StringConsts.beetle, StringConsts.bumblebee, StringConsts.worm, StringConsts.caterpillar, StringConsts.butterfly, StringConsts.dragonfly, StringConsts.worm, StringConsts.beetle, StringConsts.butterfly, StringConsts.bumblebee, StringConsts.dragonfly, StringConsts.worm, StringConsts.caterpillar]; private static var allies:Array = [StringConsts.spitting_cactus, StringConsts.gas_sprayer, StringConsts.pellet_gnome, StringConsts.laser_towers, StringConsts.boomerang_gnome, StringConsts.pellet_gnome, StringConsts.bomb_gnome, StringConsts.pellet_gnome, StringConsts.boomerang_gnome, StringConsts.spitting_cactus, StringConsts.bomb_gnome, StringConsts.laser_towers, StringConsts.pellet_gnome, StringConsts.boomerang_gnome, StringConsts.spitting_cactus, StringConsts.pellet_gnome, StringConsts.bomb_gnome, StringConsts.boomerang_gnome, StringConsts.pellet_gnome, StringConsts.bomb_gnome]; public function LevelButton():void{ engine = null; level_id = 0; unit_bitmap = null; frame = 0; super(); } public function select(_arg1:Boolean):void{ var _local2:BitmapFilter; var _local3:Array; if (_arg1){ _local2 = getBitmapFilter(); _local3 = new Array(); _local3.push(_local2); filter_back.filters = _local3; } else { filter_back.filters = new Array(); }; } public function levelClosed():void{ clear(); red_back.visible = true; won_back.visible = false; unit_bitmap = engine.gameData.getStatusBitmap(engine.gameData.params(enemies[level_id]).suit_id); setBitmap(unit_bitmap); } private function setBitmap(_arg1):void{ Utils.fitToSize(_arg1, 45); _arg1.x = (_arg1.x - (_arg1.width / 2)); _arg1.y = (_arg1.y - (_arg1.height / 2)); addChild(_arg1); } public function levelWon():void{ clear(); won_back.visible = true; red_back.visible = false; unit_bitmap = engine.gameData.getStatusBitmap(engine.gameData.params(allies[level_id]).suit_id); setBitmap(unit_bitmap); } public function initialize(_arg1:Engine, _arg2:int):void{ engine = _arg1; level_id = _arg2; buttonMode = true; mouseChildren = false; } public function clear():void{ stopAnimation(); if (unit_bitmap){ removeChild(unit_bitmap); unit_bitmap = null; }; } public function levelCurrent():void{ var _local1:BitmapData; var _local2:Unit; clear(); red_back.visible = true; won_back.visible = false; _local1 = engine.gameData.getBody(engine.gameData.params(enemies[level_id]).suit_id); _local2 = engine.gameData.params(enemies[level_id]); unit_bitmap = new AnimatedBitmap(_local1, _local2.sprite_width, _local1.height); setBitmap(unit_bitmap); startAnimation(); } public function startAnimation():void{ stopAnimation(); GameStage.main_stage.addEventListener(Event.ENTER_FRAME, animHandler); } public function stopAnimation():void{ GameStage.main_stage.removeEventListener(Event.ENTER_FRAME, animHandler); } public function get levelId():int{ return (level_id); } private function animHandler(_arg1:Event):void{ if (unit_bitmap.framen < unit_bitmap.nframes){ frame++; } else { frame = 0; }; unit_bitmap.setFrame(frame); } private function getBitmapFilter():BitmapFilter{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; _local1 = 0xFF00; _local2 = 1; _local3 = 35; _local4 = 35; _local5 = 3; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; return (new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7)); } } }//package fai.ui
Section 59
//LevelInfoPanel (fai.ui.LevelInfoPanel) package fai.ui { import fai.logic.*; import flash.display.*; import flash.text.*; public class LevelInfoPanel extends MovieClip { public var resume_game_button:SimpleButton; public var title:TextField; public var waves:TextField; public var play_button:SimpleButton; public function showLevelInfo(_arg1:Level):void{ if (_arg1){ title.text = _arg1.number.toString(); waves.text = _arg1.waves_number.toString(); }; } } }//package fai.ui
Section 60
//LevelSelection (fai.ui.LevelSelection) package fai.ui { import fai.logic.*; import flash.media.*; import flash.events.*; import fai.common.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.utils.*; import fai.*; public class LevelSelection extends Sprite { private var level_msg_timer:Timer;// = null public var sound_control:MovieClip; public var level2:MovieClip; public var level5:MovieClip; public var level6:MovieClip; public var level7:MovieClip; public var level1:MovieClip; public var level9:MovieClip; public var level3:MovieClip; public var level4:MovieClip; public var level8:MovieClip; public var current_level:int;// = 0 public var dedegames_button:SimpleButton; private var engine:Engine;// = null private var music_sound:Sound;// = null public var level_info:MovieClip; private var hello_closed:Boolean;// = false private var tutorial:TutorialMC;// = null public var level_msg:MovieClip; public var level11:MovieClip; public var level13:MovieClip; public var level14:MovieClip; public var level15:MovieClip; public var level16:MovieClip; public var level12:MovieClip; public var level17:MovieClip; public var level19:MovieClip; public var level18:MovieClip; public var level10:MovieClip; public var level20:MovieClip; private var level_array:Array; public var music_channel:SoundChannel;// = null public function LevelSelection():void{ engine = null; current_level = 0; level_array = []; level_msg_timer = null; hello_closed = false; music_sound = null; music_channel = null; tutorial = null; super(); } private function resumeGameClickHandler(_arg1:MouseEvent):void{ visible = false; stopMusic(); engine.playSound(SoundConsts.click); engine.showUI(); engine.pause(); } public function loadLevels():void{ var _local1:*; _local1 = SharedObject.getLocal("GardenTD_1", "/"); current_level = _local1.data.current_level; } public function initializeLevelButtons(_arg1:Array):void{ var _local2:int; var _local3:LevelButton; _local2 = 0; _local2 = 0; while (_local2 < level_array.length) { _local3 = level_array[_local2]; _local3.initialize(engine, _local2); _local3.addEventListener(MouseEvent.MOUSE_DOWN, levelClickHandler); _local3.addEventListener(MouseEvent.MOUSE_OVER, levelOverHandler); _local3.addEventListener(MouseEvent.MOUSE_OUT, levelOutHandler); _local2++; }; } public function stopMusic():void{ if (music_channel){ music_channel.stop(); music_channel = null; }; } public function setLevel(_arg1:int):void{ var _local2:Level; _local2 = engine.gameData.getLevel(_arg1); level_info.showLevelInfo(_local2); current_level = _arg1; } public function playMusic():void{ var _local1:SoundTransform; stopMusic(); if (((!(engine.volumeOff)) && (music_sound))){ _local1 = new SoundTransform(); _local1.volume = engine.volume; music_channel = music_sound.play(0, 99999, _local1); }; } public function updateLevels():void{ var _local1:int; _local1 = 0; _local1 = 0; while (_local1 < level_array.length) { if (_local1 < current_level){ level_array[_local1].levelWon(); } else { if (_local1 == current_level){ level_array[_local1].levelCurrent(); } else { level_array[_local1].levelClosed(); }; }; _local1++; }; } private function playNextClickHanler(_arg1:MouseEvent):void{ hello_closed = true; engine.playSound(SoundConsts.click); if (current_level >= (engine.gameData.getLevels().length - 1)){ playLevel(0); } else { playLevel(current_level); }; _arg1.stopPropagation(); } public function initialize(_arg1:Engine):void{ var _local2:Array; engine = _arg1; level_info.play_button.addEventListener(MouseEvent.MOUSE_DOWN, playNextClickHanler); level_info.resume_game_button.addEventListener(MouseEvent.MOUSE_DOWN, resumeGameClickHandler); level_info.resume_game_button.visible = false; level_msg_timer = new Timer(1000, 0); level_msg_timer.addEventListener(TimerEvent.TIMER, levelMsgTimer); level_msg_timer.stop(); level_msg.visible = false; level_msg.stop(); level_array = [level1, level2, level3, level4, level5, level6, level7, level8, level9, level10, level11, level12, level13, level14, level15, level16, level17, level18, level19, level20]; music_sound = new Sound_level_selection(); sound_control.setEngine(engine); _local2 = engine.gameData.getLevels(); initializeLevelButtons(_local2); setLevel(0); loadLevels(); updateLevels(); tutorial = new TutorialMC(); tutorial.init(engine); tutorial.visible = false; tutorial.x = 400; tutorial.y = 300; addChild(tutorial); dedegames_button.addEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); } public function clear():void{ } private function showLevelMessage():void{ level_msg_timer.stop(); level_msg.msg.text = (("Level " + (current_level + 1).toString()) + " wasn't completed"); level_msg.visible = true; level_msg_timer.start(); } public function saveLevels():void{ var _local1:*; _local1 = SharedObject.getLocal("GardenTD_1", "/"); _local1.data.current_level = current_level; _local1.flush(); } private function playLevel(_arg1:int):void{ visible = false; stopMusic(); engine.playLevel(engine.gameData.getLevel(_arg1)); } private function levelOverHandler(_arg1:MouseEvent):void{ if ((_arg1.currentTarget is LevelButton)){ _arg1.currentTarget.select(true); }; } private function levelOutHandler(_arg1:MouseEvent):void{ if ((_arg1.currentTarget is LevelButton)){ _arg1.currentTarget.select(false); }; } private function levelClickHandler(_arg1:MouseEvent):void{ var _local2:int; if ((_arg1.currentTarget is LevelButton)){ engine.playSound(SoundConsts.click); _local2 = (_arg1.currentTarget as LevelButton).levelId; if (_local2 <= current_level){ playLevel(_local2); } else { showLevelMessage(); }; _arg1.stopPropagation(); }; } private function startHelloHandler(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.click); hello_closed = true; } private function instructionsHandler(_arg1:MouseEvent):void{ tutorial.showTutorial(); } private function levelMsgTimer(_arg1:TimerEvent):void{ level_msg.visible = false; } public function show():void{ if (engine.gameBoard != null){ level_info.play_button.visible = false; level_info.resume_game_button.visible = true; } else { level_info.play_button.visible = true; level_info.resume_game_button.visible = false; }; updateLevels(); saveLevels(); setLevel(current_level); playMusic(); visible = true; } } }//package fai.ui
Section 61
//MapElement (fai.ui.MapElement) package fai.ui { import fai.loading.*; import fai.common.*; import flash.display.*; public class MapElement { public var rotation:int;// = 0 public var scaleX:Number;// = 0 public var scaleY:Number;// = 0 public var x:int;// = 0 public var y:int;// = 0 public var type:String; public function MapElement(_arg1:String, _arg2:Position):void{ x = 0; y = 0; scaleX = 0; scaleY = 0; rotation = 0; super(); type = _arg1; x = _arg2.x; y = _arg2.y; } public function setRotation(_arg1:Number):void{ rotation = _arg1; } public function construct(_arg1:GameData):Sprite{ var _local2:Sprite; var _local3:AnimatedBitmap; _local2 = new Sprite(); _local3 = _arg1.getDecorBitmap(type); _local2.addChild(_local3); _local3.x = (-(_local3.width) / 2); _local3.y = (-(_local3.height) / 2); _local2.scaleX = scaleX; _local2.scaleY = scaleY; _local2.rotation = rotation; _local2.x = x; _local2.y = y; return (_local2); } public function setScaleY(_arg1:Number):void{ scaleY = _arg1; } public function copy(_arg1:MapElement):void{ type = _arg1.type; x = _arg1.x; y = _arg1.y; scaleX = _arg1.scaleX; scaleY = _arg1.scaleY; rotation = _arg1.rotation; } public function setY(_arg1:Number):void{ y = _arg1; } public function setX(_arg1:Number):void{ x = _arg1; } public function setScaleX(_arg1:Number):void{ scaleX = _arg1; } } }//package fai.ui
Section 62
//PlayWindow (fai.ui.PlayWindow) package fai.ui { import fai.logic.*; import fai.units.*; import flash.events.*; import fai.common.*; import flash.display.*; import fai.*; import flash.ui.*; public class PlayWindow extends MovieClip { public var custom_cursor:CustomCursor;// = null private var road_index:int;// = 0 public var radar:MovieClip; public var click_any_dialog:MovieClip; public var resources:MovieClip; public var hedge;// = null public var garden_items:Array; public var roads:Array; private var engine:Engine;// = null public var pause_mc:MovieClip; public var buttons:MovieClip; public var stats:Statistics;// = null public var right_menu:MovieClip; public var corner_bonus:MovieClip; public var message_mc:MovieClip; public function PlayWindow():void{ engine = null; custom_cursor = null; stats = null; roads = []; road_index = 0; garden_items = []; hedge = null; super(); } public function destroy():void{ right_menu.unit_info.sell_button.removeEventListener(MouseEvent.MOUSE_DOWN, sellPressed); right_menu.sound_off_button.removeEventListener(MouseEvent.MOUSE_DOWN, soundOffPressed); right_menu.sound_on_button.removeEventListener(MouseEvent.MOUSE_DOWN, soundOnPressed); right_menu.pause_button.removeEventListener(MouseEvent.MOUSE_DOWN, pausePressed); right_menu.menu_button.removeEventListener(MouseEvent.MOUSE_DOWN, menuPressed); resources.send_next_button.removeEventListener(MouseEvent.MOUSE_DOWN, sendNextPressed); pause_mc.removeEventListener(MouseEvent.MOUSE_DOWN, unpausePressed); GameStage.main_stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); right_menu.flongabot_button.removeEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); if (click_any_dialog){ click_any_dialog.start_button.removeEventListener(MouseEvent.MOUSE_DOWN, clickAnyHandler); click_any_dialog.next_button.removeEventListener(MouseEvent.MOUSE_DOWN, tutorialNextHandler); }; buttons.destroy(); stats.destroy(); removeChild(stats); stats = null; custom_cursor.destroy(); engine.gameBoard.unitlayer.removeChild(custom_cursor); custom_cursor = null; } private function sendNextPressed(_arg1:MouseEvent):void{ if (engine.paused){ return; }; engine.scenario.sendNext(); } public function updateInfo():void{ var _local1:Unit; var _local2:Unit; var _local3:String; for each (_local1 in engine.game_process.selected_units) { if (_local1.isAlive()){ _local1.showSelection(); }; }; for each (_local2 in engine.gameBoard.enemy_camp.units) { _local2.sprite.updateBar(); }; buttons.updateButtons(); if (!buttons.selected_unit){ if (engine.game_process.selected_units.length > 0){ right_menu.unit_info.visible = true; if (engine.game_process.selected_units.length == 1){ _local3 = engine.game_process.builder.inBuilding(engine.game_process.selected_units[0]); right_menu.unit_info.update(engine.game_process.selected_units[0]); if (_local3 != null){ buttons.action(); engine.actions.current_action = _local3; return; }; } else { right_menu.unit_info.updateGroup(engine.game_process.selected_units); }; if (((engine.gameBoard.build_cursor) || (!((engine.actions.current_action == ""))))){ buttons.action(); } else { if (engine.game_process.selected_units[0].mapid != Consts.hostileId){ buttons.showButtons(engine.game_process.selected_units[0].type); } else { buttons.hideButtons(); }; }; } else { right_menu.unit_info.visible = false; if (((engine.gameBoard.build_cursor) || (!((engine.actions.current_action == ""))))){ buttons.action(); } else { buttons.hideButtons(); }; }; } else { right_menu.unit_info.visible = true; right_menu.unit_info.update(buttons.selected_unit); buttons.hideButtons(); }; } private function soundOffPressed(_arg1:MouseEvent):void{ engine.volumeOff = true; engine.stopMusic(); right_menu.sound_off_button.visible = false; right_menu.sound_on_button.visible = true; } public function getNextRoad():RoadPath{ road_index++; if (road_index >= roads.length){ road_index = 0; }; return (roads[road_index]); } private function soundOnPressed(_arg1:MouseEvent):void{ engine.volumeOff = false; engine.playMusic(); right_menu.sound_off_button.visible = true; right_menu.sound_on_button.visible = false; engine.playSound(SoundConsts.click); } public function createCustomCursor():void{ custom_cursor = new CustomCursor(engine); engine.gameBoard.unitlayer.addChild(custom_cursor); } private function pausePressed(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.upgrade); engine.pause(); } public function updateResources():void{ resources.score.text = engine.score.toString(); resources.crystals.text = engine.money.toString(); resources.setLifePoints(engine.levelLifePoints, engine.lastLevel.level_health); buttons.updateButtons(); if (engine.game_process.selected_units.length > 0){ if (engine.game_process.selected_units.length == 1){ right_menu.unit_info.update(engine.game_process.selected_units[0]); }; }; } private function clickAnyHandler(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.click); clearClickAnyDialog(); engine.pause(); } public function initializeControls():void{ right_menu.setEngine(engine); buttons.initialize(engine); radar.setEngine(engine, 140, 90); pause_mc.visible = false; message_mc.visible = false; stats = new Statistics(); stats.setEngine(engine); stats.visible = false; stats.firework1.stop(); stats.firework2.stop(); stats.setBackground(engine.gameData.currentGame.general_screen); addChild(stats); right_menu.unit_info.sell_button.addEventListener(MouseEvent.MOUSE_DOWN, sellPressed); right_menu.sound_off_button.addEventListener(MouseEvent.MOUSE_DOWN, soundOffPressed); right_menu.sound_on_button.addEventListener(MouseEvent.MOUSE_DOWN, soundOnPressed); right_menu.pause_button.addEventListener(MouseEvent.MOUSE_DOWN, pausePressed); right_menu.menu_button.addEventListener(MouseEvent.MOUSE_DOWN, menuPressed); resources.send_next_button.addEventListener(MouseEvent.MOUSE_DOWN, sendNextPressed); pause_mc.addEventListener(MouseEvent.MOUSE_DOWN, unpausePressed); right_menu.flongabot_button.addEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); if (engine.volumeOff){ right_menu.sound_off_button.visible = false; right_menu.sound_on_button.visible = true; } else { right_menu.sound_off_button.visible = true; right_menu.sound_on_button.visible = false; }; GameStage.main_stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); click_any_dialog.start_button.addEventListener(MouseEvent.MOUSE_DOWN, clickAnyHandler); click_any_dialog.next_button.addEventListener(MouseEvent.MOUSE_DOWN, tutorialNextHandler); right_menu.unit_info.upgrades.button1.buttonMode = true; right_menu.unit_info.upgrades.button1.mouseChildren = false; right_menu.unit_info.upgrades.button2.buttonMode = true; right_menu.unit_info.upgrades.button2.mouseChildren = false; corner_bonus.visible = false; corner_bonus.stop(); click_any_dialog.init(engine); click_any_dialog.showTutorial(); message_mc.visible = false; message_mc.stop(); } private function sellPressed(_arg1:MouseEvent):void{ var _local2:Unit; if (engine.paused){ return; }; while (engine.game_process.selected_units.length > 0) { _local2 = engine.game_process.selected_units[0]; engine.money = (engine.money + int(((_local2.cost * _local2.health) / _local2.full_health))); engine.gameBoard.destroyUnit(_local2); }; updateResources(); } public function clearClickAnyDialog():void{ if (click_any_dialog){ click_any_dialog.start_button.removeEventListener(MouseEvent.MOUSE_DOWN, clickAnyHandler); click_any_dialog.next_button.removeEventListener(MouseEvent.MOUSE_DOWN, tutorialNextHandler); click_any_dialog.visible = false; removeChild(click_any_dialog); click_any_dialog = null; }; } public function upgradePressed(_arg1:MouseEvent):void{ var _local2:int; var _local3:Unit; if (engine.paused){ return; }; engine.playSound(SoundConsts.upgrade); _local2 = 0; _local2 = 0; while (_local2 < engine.game_process.selected_units.length) { _local3 = engine.game_process.selected_units[_local2]; if (_local3.mapid == Consts.myId){ engine.upgradeUnit(_local3); }; _local2++; }; updateResources(); } private function unpausePressed(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.unpause); if (!engine.paused){ return; }; engine.pause(); } public function blockNextButton():void{ resources.send_next_button.alpha = 0.5; engine.scenario.next_blocked = true; } public function initialize(_arg1:Engine):void{ var _local2:int; var _local3:int; var _local4:*; engine = _arg1; initializeControls(); _local2 = 0; _local3 = engine.lastLevel.level_back.numChildren; _local2 = 0; while (_local2 < _local3) { _local4 = engine.lastLevel.level_back.getChildAt(_local2); if ((_local4 is RoadPath)){ _local4.initialize(); _local4.visible = false; roads.push(_local4); } else { if ((_local4 is GardenItem)){ garden_items.push(_local4); } else { if ((_local4 is Hedge)){ hedge = _local4; }; }; }; _local2++; }; } private function tutorialNextHandler(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.click); click_any_dialog.nextPage(); } public function showCornerBonus(_arg1:String):void{ if (corner_bonus.visible){ return; }; corner_bonus.visible = true; corner_bonus.gotoAndPlay(_arg1); } private function stopRepairPressed(_arg1:MouseEvent):void{ } public function unblockNextButton():void{ resources.send_next_button.alpha = 1; engine.scenario.next_blocked = false; } private function onKeyDown(_arg1:KeyboardEvent):void{ if (((click_any_dialog) && (click_any_dialog.visible))){ clearClickAnyDialog(); engine.pause(); return; }; if ((((((Keyboard.SPACE == _arg1.keyCode)) || ((80 == _arg1.charCode)))) || ((112 == _arg1.charCode)))){ if (pause_mc.visible){ engine.pause(); }; }; } public function menuPressed(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.click); if (((click_any_dialog) && (click_any_dialog.visible))){ } else { engine.pause(); }; engine.showUI(false); GameStage.welcomeScreen.showWelcome(); } private function repairPressed(_arg1:MouseEvent):void{ } } }//package fai.ui
Section 63
//Radar (fai.ui.Radar) package fai.ui { import fai.logic.*; import flash.display.*; import flash.text.*; public class Radar extends MovieClip { private var radar:Shape; private var engine:Engine;// = null private var mwidth:int;// = 0 public var enemy_count:TextField; private var mheight:int;// = 0 public var current_wave:TextField; private static const HeaderHeight:int = 22; public function Radar(){ radar = new Shape(); engine = null; mwidth = 0; mheight = 0; super(); } public function setEngine(_arg1:Engine, _arg2:int, _arg3:int):void{ engine = _arg1; addChild(radar); mwidth = _arg2; mheight = _arg3; } public function setCurrentWave(_arg1:int, _arg2:int):void{ current_wave.text = ((_arg1.toString() + "/") + _arg2.toString()); } public function setEnemyCount(_arg1:int):void{ enemy_count.text = _arg1.toString(); } } }//package fai.ui
Section 64
//Resources (fai.ui.Resources) package fai.ui { import fai.logic.*; import fai.units.*; import fai.common.*; import flash.display.*; import flash.text.*; import flash.filters.*; import fai.*; public class Resources extends MovieClip { public var wave_time:TextField; public var score:TextField; public var add_money_anim:MovieClip; public var send_next_button:SimpleButton; public var level_life:TextField; public var crystals:TextField; public function Resources():void{ add_money_anim.stop(); add_money_anim.visible = false; } public function setLifePoints(_arg1:int, _arg2:int):void{ level_life.text = ((_arg1.toString() + "/") + _arg2.toString()); } public function addMoneyAnimation(_arg1:int):void{ add_money_anim.internal_mc.txt.text = (("+" + _arg1.toString()) + "$"); add_money_anim.visible = true; add_money_anim.gotoAndPlay("start"); } public function setSeconds(_arg1:int):void{ var _local2:String; _local2 = _arg1.toString(); if (_arg1 < 10){ _local2 = ("0" + _local2); }; wave_time.text = ("00:" + _local2); } } }//package fai.ui
Section 65
//RightSideMenu (fai.ui.RightSideMenu) package fai.ui { import fai.logic.*; import flash.display.*; public class RightSideMenu extends MovieClip { public var menu_button:SimpleButton; public var black_back:MovieClip; public var sound_off_button:SimpleButton; public var sound_on_button:SimpleButton; private var engine:Engine;// = null public var unit_info:UnitInfo; public var flongabot_button:SimpleButton; public var pause_button:SimpleButton; public function RightSideMenu(){ engine = null; super(); } public function destroy():void{ } public function setEngine(_arg1:Engine):void{ engine = _arg1; unit_info.setEngine(engine); } } }//package fai.ui
Section 66
//RoadPath (fai.ui.RoadPath) package fai.ui { import fai.logic.*; import fai.common.*; import flash.display.*; import fai.*; public dynamic class RoadPath extends MovieClip { public var points:Map;// = null public function RoadPath():void{ points = null; super(); } public function initialize():void{ var _local1:int; var _local2:int; var _local3:*; points = new Map(); _local1 = numChildren; _local2 = 0; _local2 = 0; while (_local2 < _local1) { _local3 = getChildAt(_local2); if ((_local3 is RoadPoint)){ points.add(_local3.name, _local3); }; _local2++; }; } public function firstNode():RoadPoint{ return (points.values[0]); } } }//package fai.ui
Section 67
//SelectedSprite (fai.ui.SelectedSprite) package fai.ui { import fai.logic.*; import fai.units.*; import flash.events.*; import fai.common.*; import flash.display.*; public class SelectedSprite extends Sprite { private var sshape:Shape;// = null private var engine:Engine;// = null private var unit:Unit;// = null public static const wsize:int = 45; public static const hsize:int = 45; public function SelectedSprite(_arg1:Engine, _arg2:Unit):void{ var _local3:AnimatedBitmap; var _local4:Number; var _local5:RepairSign; sshape = null; unit = null; engine = null; super(); engine = _arg1; unit = _arg2; Utils.drawRect(this, 2, 1469357, 0, wsize, hsize, true, 10, 10); sshape = new Shape(); Utils.drawRect(sshape, 5, 4891623, 0, wsize, hsize, true, 10, 10); sshape.visible = false; addChild(sshape); _local3 = engine.gameData.getStatusBitmap(_arg2.suit_id); _local4 = (_arg2.health / _arg2.full_health); _local3.setFrame(((4 - (5 * _local4)) + 1)); _local3.scaleX = (wsize / _local3.width); _local3.scaleY = (hsize / _local3.height); _local3.x = (((wsize / 2) - (_local3.width / 2)) + 10); _local3.y = (((hsize / 2) - (_local3.height / 2)) + 10); addChild(_local3); addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); addEventListener(MouseEvent.MOUSE_OUT, onMouseOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick); if (_arg2.life.underRepair()){ _local5 = new RepairSign(); _local5.x = 10; _local5.y = 10; addChild(_local5); }; } private function onMouseOver(_arg1:MouseEvent):void{ sshape.visible = true; } private function onMouseClick(_arg1:MouseEvent):void{ var _local2:int; var _local3:Unit; if (_arg1.ctrlKey){ _local2 = 0; while (_local2 < engine.game_process.selected_units.length) { _local3 = engine.game_process.selected_units[_local2]; if (_local3.type != unit.type){ engine.game_process.deselectUnit(_local3); } else { _local2++; }; }; } else { if (_arg1.shiftKey){ engine.game_process.deselectUnit(unit); } else { engine.game_process.deselectUnits(); engine.game_process.selected_units.push(unit); }; }; engine.play_window.updateInfo(); } private function onMouseOut(_arg1:MouseEvent):void{ sshape.visible = false; } public function destroy():void{ removeChild(sshape); sshape = null; removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver); removeEventListener(MouseEvent.MOUSE_OUT, onMouseOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseClick); } } }//package fai.ui
Section 68
//SoundControlMC (fai.ui.SoundControlMC) package fai.ui { import fai.logic.*; import flash.media.*; import fai.units.*; import fai.common.*; import fl.controls.*; import flash.display.*; import flash.text.*; import fl.events.*; public class SoundControlMC extends MovieClip { private var sound_slider:Slider;// = null public var engine:Engine;// = null public function SoundControlMC():void{ engine = null; sound_slider = null; super(); sound_slider = new Slider(); sound_slider.liveDragging = true; sound_slider.setSize(100, 0); sound_slider.maximum = 100; sound_slider.minimum = 0; sound_slider.tickInterval = 5; sound_slider.addEventListener(SliderEvent.CHANGE, musicChange); sound_slider.x = 60; sound_slider.y = -10; addChild(sound_slider); sound_slider.value = 100; } public function destroy():void{ sound_slider.removeEventListener(SliderEvent.CHANGE, musicChange); removeChild(sound_slider); sound_slider = null; } private function musicChange(_arg1:SliderEvent):void{ var _local2:SoundTransform; engine.volume = (sound_slider.value / 100); if (GameStage.welcomeScreen.levelSelection.music_channel){ _local2 = GameStage.welcomeScreen.levelSelection.music_channel.soundTransform; _local2.volume = engine.volume; GameStage.welcomeScreen.levelSelection.music_channel.soundTransform = _local2; }; } public function setEngine(_arg1:Engine):void{ engine = _arg1; sound_slider.value = (engine.volume * 100); } } }//package fai.ui
Section 69
//Statistics (fai.ui.Statistics) package fai.ui { import fai.logic.*; import flash.media.*; import fai.units.*; import flash.events.*; import fai.common.*; import flash.display.*; import flash.text.*; import flash.utils.*; import fai.*; public class Statistics extends Sprite { public var dede_games:SimpleButton; public var play_again_button:SimpleButton; public var bombs:int;// = 0 public var lost:int;// = 0 public var crystals_txt:TextField; public var built_txt:TextField; public var score_txt:TextField; private var engine:Engine;// = null public var final_victory:MovieClip; private var music_sound:Sound;// = null public var killed:int;// = 0 public var sponsorgames_button:SimpleButton; public var built:int;// = 0 private var score:int;// = 0 public var main_menu_button:SimpleButton; private var counterTimer:Timer;// = null public var stat_title:TextField; public var killed_txt:TextField; public var money:int;// = 0 public var continue_button:SimpleButton; public var firework1:MovieClip; public var lost_txt:TextField; public var firework2:MovieClip; public var music_channel:SoundChannel;// = null private var back:AnimatedBitmap;// = null public var back_layer:MovieClip; public function Statistics():void{ killed = 0; lost = 0; built = 0; money = 0; bombs = 0; score = 0; engine = null; counterTimer = null; back = null; music_sound = null; music_channel = null; super(); } public function destroy():void{ if (counterTimer){ counterTimer.stop(); counterTimer.removeEventListener(TimerEvent.TIMER, counterTick); counterTimer = null; }; stopMusic(); play_again_button.removeEventListener(MouseEvent.MOUSE_DOWN, playAgain); main_menu_button.removeEventListener(MouseEvent.MOUSE_DOWN, mainMenu); continue_button.removeEventListener(MouseEvent.MOUSE_DOWN, showLevels); dede_games.removeEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); sponsorgames_button.removeEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); } public function victory():void{ firework1.play(); firework2.play(); stat_title.text = "Well Done!"; continue_button.visible = true; music_sound = new Sound_victory(); } private function counter(_arg1, _arg2:int):int{ var _local3:int; if (_arg2 > 0){ _local3 = ((_arg2 > 10)) ? 10 : _arg2; _arg1.text = (int(_arg1.text) + _local3).toString(); return (_local3); }; return (0); } public function setBackground(_arg1:BitmapData):void{ if (!_arg1){ return; }; back = new AnimatedBitmap(_arg1, _arg1.width, _arg1.height); back_layer.addChild(back); } public function setEngine(_arg1:Engine):void{ engine = _arg1; play_again_button.addEventListener(MouseEvent.MOUSE_DOWN, playAgain); main_menu_button.addEventListener(MouseEvent.MOUSE_DOWN, mainMenu); continue_button.addEventListener(MouseEvent.MOUSE_DOWN, showLevels); dede_games.addEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); sponsorgames_button.addEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); } public function stopMusic():void{ if (music_channel){ music_channel.stop(); music_channel = null; }; } public function start():void{ playMusic(); killed_txt.text = "0"; lost_txt.text = "0"; built_txt.text = "0"; crystals_txt.text = "0"; score_txt.text = "0"; score = engine.score; counterTimer = new Timer(30, 0); counterTimer.addEventListener(TimerEvent.TIMER, counterTick); counterTimer.start(); } private function submitScore(_arg1:MouseEvent):void{ engine.score = 0; } public function playMusic():void{ var _local1:SoundTransform; stopMusic(); if (((!(engine.volumeOff)) && (music_sound))){ _local1 = new SoundTransform(); _local1.volume = engine.volume; music_channel = music_sound.play(0, 1, _local1); }; } private function counterTick(_arg1:TimerEvent):void{ killed = (killed - counter(killed_txt, killed)); lost = (lost - counter(lost_txt, lost)); built = (built - counter(built_txt, built)); money = (money - counter(crystals_txt, money)); score = (score - counter(score_txt, score)); if ((((((killed + lost) + built) + money) + bombs) + score) == 0){ counterTimer.stop(); counterTimer.removeEventListener(TimerEvent.TIMER, counterTick); counterTimer = null; }; } private function playAgain(_arg1:MouseEvent):void{ visible = false; engine.playSound(SoundConsts.click); engine.playLevel(engine.lastLevel); } public function defeat():void{ stat_title.text = "DEFEAT"; continue_button.visible = false; music_sound = new Sound_game_over(); } private function showLevels(_arg1:MouseEvent):void{ visible = false; engine.playSound(SoundConsts.click); engine.clearAll(); if (engine.lastLevel.number >= (engine.gameData.getLevels().length - 1)){ GameStage.welcomeScreen.showWelcome(); } else { engine.playLevel(engine.gameData.getLevel((engine.lastLevel.number + 1))); }; } private function mainMenu(_arg1:MouseEvent):void{ visible = false; engine.playSound(SoundConsts.click); engine.clearAll(); GameStage.welcomeScreen.showWelcome(); } } }//package fai.ui
Section 70
//TutorialMC (fai.ui.TutorialMC) package fai.ui { import fai.logic.*; import flash.display.*; import fai.*; public class TutorialMC extends MovieClip { public var next_button:SimpleButton; private var engine:Engine;// = null public var current_page:String;// = "page1" public var start_button:SimpleButton; public function TutorialMC():void{ engine = null; current_page = "page1"; super(); addFrameScript(0, frame1); } public function init(_arg1:Engine):void{ engine = _arg1; } public function nextPage():void{ engine.playSound(SoundConsts.click); switch (current_page){ case "page1": gotoPage("page2"); break; case "page2": gotoPage("page3"); break; case "page3": gotoPage("page4"); break; case "page4": gotoPage("page5"); break; case "page5": gotoPage("page6"); break; case "page6": gotoPage("page7"); break; default: gotoPage("page1"); break; }; } function frame1(){ stop(); } public function showTutorial():void{ gotoPage("page1"); visible = true; } public function gotoPage(_arg1:String):void{ current_page = _arg1; gotoAndStop(_arg1); } private function hideTutorial():void{ visible = false; } } }//package fai.ui
Section 71
//UnitInfo (fai.ui.UnitInfo) package fai.ui { import fai.logic.*; import fai.units.*; import fai.common.*; import flash.display.*; import flash.text.*; import flash.filters.*; import fai.*; public class UnitInfo extends Sprite { private var status_bitmap:AnimatedBitmap;// = null private var last_type:String;// = "" private var engine:Engine;// = null public var title:TextField; private var current_unit:Unit;// = null private var last_frontier:int;// = -1 public var status_holder:MovieClip; public var unit_params:MovieClip; public var selected_sprites:Array;// = null public var sell_button:MovieClip; public var upgrades:MovieClip; private var build_progress:Shape;// = null public var hostile_unit_params:MovieClip; public function UnitInfo(){ engine = null; status_bitmap = null; last_type = ""; build_progress = null; last_frontier = -1; selected_sprites = null; current_unit = null; super(); } public function showParams(_arg1:Unit):void{ unit_params.visible = true; sell_button.visible = false; if (engine.game_process.builder.inBuilding(_arg1) != null){ build_progress.visible = true; sell_button.visible = false; } else { build_progress.visible = false; }; unit_params.description.text = _arg1.description; unit_params.attack_txt.text = _arg1.weapon.damage.toString(); unit_params.money_txt.text = _arg1.cost.toString(); unit_params.range_txt.text = Utils.textrange(_arg1.weapon.eyerange); } public function showMyUnitInfo(_arg1:Unit):void{ if ((((((_arg1.type == StringConsts.poisoned_balls)) || ((_arg1.type == StringConsts.timer_bomb)))) || ((_arg1.type == StringConsts.chewing_gum)))){ } else { upgrades.visible = true; _arg1.upgrades.updateButtons(upgrades); sell_button.visible = true; sell_button.caption.text = ("Sell for " + int(((_arg1.cost * _arg1.health) / _arg1.full_health)).toString()); }; } private function setStatus(_arg1:String, _arg2:Number):void{ var _local3:BitmapFilter; var _local4:Array; if (((status_bitmap) && (!((last_type == _arg1))))){ status_bitmap.bitmapData.dispose(); removeChild(status_bitmap); status_bitmap = null; }; if (_arg1 == ""){ return; }; if (!status_bitmap){ if (current_unit.sprite){ renewStatus(current_unit); } else { status_bitmap = engine.gameData.getStatusBitmap(_arg1); status_bitmap.x = status_holder.x; status_bitmap.y = status_holder.y; addChild(status_bitmap); _local3 = getBitmapFilter(); _local4 = new Array(); _local4.push(_local3); status_bitmap.filters = _local4; }; }; status_bitmap.setFrame(((4 - (5 * _arg2)) + 1)); last_type = _arg1; } public function updateGroup(_arg1:Array):void{ } public function setEngine(_arg1:Engine):void{ engine = _arg1; sell_button.buttonMode = true; sell_button.mouseChildren = false; sell_button.gotoAndStop("_up"); build_progress = new Shape(); build_progress.x = 10; build_progress.y = 0; build_progress.visible = false; unit_params.addChild(build_progress); unit_params.visible = false; status_holder.visible = false; status_holder.visible = false; } public function showHostileUnitInfo(_arg1:Unit):void{ hostile_unit_params.visible = true; hostile_unit_params.health_txt.text = ((_arg1.health.toString() + "/") + _arg1.full_health.toString()); } public function building(_arg1:String, _arg2:int):void{ var full_health:int; var rects:int; var frontier:int; var rsize:*; var startx:*; var i:*; var type = _arg1; var compl = _arg2; full_health = engine.gameData.params(type).health; rects = 16; frontier = ((compl * rects) / full_health); if (frontier != last_frontier){ last_frontier = frontier; var _local4 = build_progress; with (_local4) { rsize = 6; startx = 0; graphics.clear(); graphics.lineStyle(1, 2244111); i = 0; while (i < rects) { if (i < frontier){ graphics.beginFill(0xFF00); } else { graphics.beginFill(0x808080); }; graphics.drawRect(startx, 0, rsize, rsize); if (i < frontier){ graphics.endFill(); }; startx = (startx + rsize); i++; }; }; }; } public function update(_arg1:Unit):void{ var _local2:Number; if (((engine.playWindow.buttons.selected_unit) && (!((engine.playWindow.buttons.selected_unit == _arg1))))){ return; }; current_unit = _arg1; upgrades.visible = false; unit_params.visible = false; hostile_unit_params.visible = false; sell_button.visible = false; clearGroupSprites(); if (_arg1.upgrades){ title.text = _arg1.upgrades.trueTitle(); } else { title.text = _arg1.type; }; if (((engine.game_process.builder.inBuilding(_arg1)) || ((null == _arg1.engine)))){ showParams(_arg1); } else { switch (_arg1.mapid){ case 0: showParams(_arg1); break; case Consts.myId: showMyUnitInfo(_arg1); break; case Consts.hostileId: showHostileUnitInfo(_arg1); break; }; }; _local2 = (_arg1.health / _arg1.full_health); setStatus(_arg1.suit_id, _local2); } private function clearGroupSprites():void{ var _local1:SelectedSprite; if (selected_sprites){ while (selected_sprites.length > 0) { _local1 = selected_sprites.shift(); _local1.destroy(); removeChild(_local1); }; }; selected_sprites = new Array(); } public function renewStatus(_arg1:Unit):void{ var _local2:BitmapData; var _local3:BitmapFilter; var _local4:Array; if (_arg1.upgrades){ title.text = _arg1.upgrades.trueTitle(); }; if (status_bitmap){ removeChild(status_bitmap); status_bitmap.bitmapData.dispose(); status_bitmap = null; }; _local2 = _arg1.sprite.getSuit().status_bitmap; status_bitmap = new AnimatedBitmap(_local2, 90, _local2.height); status_bitmap.x = status_holder.x; status_bitmap.y = status_holder.y; addChild(status_bitmap); _local3 = getBitmapFilter(); _local4 = new Array(); _local4.push(_local3); status_bitmap.filters = _local4; } public function destroy():void{ clearGroupSprites(); if (build_progress){ unit_params.removeChild(build_progress); build_progress = null; }; } private function getBitmapFilter():BitmapFilter{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; _local1 = 2387199; _local2 = 0.8; _local3 = 15; _local4 = 15; _local5 = 2; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; return (new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7)); } } }//package fai.ui
Section 72
//WelcomeScreen (fai.ui.WelcomeScreen) package fai.ui { import fai.loading.*; import fai.logic.*; import flash.events.*; import fai.common.*; import flash.display.*; import flash.text.*; import fai.*; public dynamic class WelcomeScreen extends MovieClip { public var more_games_button:SimpleButton; private var engine:Engine;// = null private var level_selection:LevelSelection;// = null public var start_game_button:SimpleButton; private var initialized:Boolean;// = false public static var sloader:SmartLoader = null; public function WelcomeScreen():void{ level_selection = null; engine = null; initialized = false; super(); } private function startGameHandler(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.click); showLevelSelection(); } public function welcome(_arg1:Engine):void{ engine = _arg1; level_selection = new LevelSelection(); level_selection.initialize(engine); level_selection.visible = false; GameStage.play_holder.addChild(level_selection); } public function get levelSelection():LevelSelection{ return (level_selection); } public function loadEnded():void{ sloader.clear(); sloader = null; } public function initialize():void{ var _local1:Object; start_game_button.addEventListener(MouseEvent.MOUSE_DOWN, startGameHandler); more_games_button.addEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); _local1 = new Object(); _local1.id = 10; _local1.title = "Garden Inventor"; _local1.width = 800; _local1.height = 600; _local1.theme = ""; _local1.maps = GameSchema.maps; _local1.schema = GameSchema.schema; _local1.settings = GameSchema.settings; loadGame(_local1); } public function clear():void{ if (engine){ level_selection.stopMusic(); removeChild(GameStage.play_holder); engine.clearAll(); KeyboardKeys.stop(GameStage.main_stage); start_game_button.removeEventListener(MouseEvent.MOUSE_DOWN, startGameHandler); more_games_button.removeEventListener(MouseEvent.MOUSE_DOWN, GameStage.sponsorClick); engine.gameData.clear(); engine.uiData.clear(); engine = null; sloader = null; }; } public function showWelcome():void{ visible = true; level_selection.visible = false; } public function showLevelSelection():void{ if (!level_selection){ return; }; level_selection.show(); } private function hsHandler(_arg1:MouseEvent):void{ engine.playSound(SoundConsts.click); } public function loadGame(_arg1):void{ clear(); GameStage.play_holder = new Sprite(); addChild(GameStage.play_holder); engine = new Engine(GameStage.main_stage); sloader = new SmartLoader(engine); sloader.loadGame(_arg1); KeyboardKeys.init(GameStage.main_stage); } } }//package fai.ui
Section 73
//Camp (fai.units.Camp) package fai.units { import fai.common.*; import fai.*; public class Camp { public var units:Array; public function Camp(){ units = new Array(); super(); } public function getUnder(_arg1:Position):Unit{ var _local2:Unit; var _local3:int; _local2 = null; _local3 = 0; while (_local3 < units.length) { _local2 = units[_local3]; if (((((((((_local2.sprite.x - (_local2.sprite_width / 2)) <= _arg1.x)) && ((_arg1.x < (_local2.sprite.x + (_local2.sprite_width / 2)))))) && (((_local2.sprite.y - (_local2.sprite.height / 2)) <= _arg1.y)))) && ((_arg1.y < (_local2.sprite.y + (_local2.sprite.height / 2)))))){ return (_local2); }; _local3++; }; return (null); } public function remove(_arg1:Unit):void{ var _local2:uint; _local2 = 0; while (_local2 < units.length) { if (units[_local2] == _arg1){ delete units[_local2]; units.splice(_local2, 1); break; }; _local2++; }; } public function add(_arg1:Unit):void{ units[units.length] = _arg1; } public function aliveCount():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < units.length) { if (units[_local2].isAlive()){ _local1++; }; _local2++; }; return (_local1); } public function getUnderSelection(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:Array):void{ var _local6:Unit; var _local7:int; _arg5.length = 0; _local6 = null; _local7 = 0; while (_local7 < units.length) { _local6 = units[_local7]; if ((((((((_local6.pos.x >= _arg1)) && ((_local6.pos.x <= (_arg1 + _arg3))))) && ((_local6.pos.y >= _arg2)))) && ((_local6.pos.y <= (_arg2 + _arg4))))){ _arg5.push(_local6); }; _local7++; }; } public function getNearestUnit(_arg1:Position, _arg2:int, _arg3:Boolean, _arg4:Boolean):Unit{ var _local5:Unit; var _local6:int; var _local7:Unit; var _local8:int; var _local9:int; _local5 = null; _local6 = 9999999; _local7 = null; _local8 = 0; while (_local8 < units.length) { _local7 = units[_local8]; if (((((_arg3) && (!(_local7.flag(UnitFlags.Flying))))) || (((_arg4) && (_local7.flag(UnitFlags.Flying)))))){ } else { _local9 = distanceFrom(_arg1, _local7); if (_local9 <= _arg2){ if (_local9 < _local6){ _local6 = _local9; _local5 = _local7; }; }; }; _local8++; }; return (_local5); } public function size():uint{ return (units.length); } public function getNearUnitById(_arg1:Position, _arg2:int, _arg3:int):Unit{ var _local4:Unit; var _local5:int; var _local6:int; var _local7:int; var _local8:int; _local4 = null; _local5 = 0; while (_local5 < units.length) { _local4 = units[_local5]; if (_local4.mapid != _arg3){ } else { _local6 = (_local4.pos.x - _arg1.x); _local7 = (_local4.pos.y - _arg1.y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); if (_local8 <= _arg2){ return (_local4); }; }; _local5++; }; return (null); } public function isUnitNear(_arg1:Position, _arg2:int):Boolean{ var _local3:Unit; var _local4:int; var _local5:int; _local3 = null; _local4 = 0; while (_local4 < units.length) { _local3 = units[_local4]; _local5 = distanceFrom(_arg1, _local3); if (_local5 <= _arg2){ return (true); }; _local4++; }; return (false); } public function getInMapUnder(_arg1:Position):Unit{ var _local2:Unit; var _local3:int; _local2 = null; _local3 = 0; while (_local3 < units.length) { _local2 = units[_local3]; if ((((_local2.pos.x == _arg1.x)) && ((_local2.pos.y == _arg1.y)))){ return (_local2); }; _local3++; }; return (null); } public function getNearestByType(_arg1:String, _arg2:Position):Unit{ var _local3:Unit; var _local4:Unit; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; _local3 = null; _local4 = null; _local5 = 9999999; _local6 = 0; while (_local6 < units.length) { _local3 = units[_local6]; if (((_local3.isAlive()) && ((_local3.type == _arg1)))){ _local7 = (_local3.pos.x - _arg2.x); _local8 = (_local3.pos.y - _arg2.y); _local9 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); if (_local9 < _local5){ _local4 = _local3; _local5 = _local9; }; }; _local6++; }; return (_local4); } public function getNearestUnitG(_arg1:Unit, _arg2:Boolean, _arg3:Boolean):Unit{ var _local4:Unit; var _local5:int; var _local6:Unit; var _local7:int; var _local8:Number; _local4 = null; _local5 = 9999999; _local6 = null; _local7 = 0; while (_local7 < units.length) { _local6 = units[_local7]; if (((((_arg2) && (!(_local6.flag(UnitFlags.Flying))))) || (((_arg3) && (_local6.flag(UnitFlags.Flying)))))){ } else { _local8 = Utils.distance(_arg1.sprite, _local6.sprite); if (_local8 <= ((_arg1.weapon.eyerange * _arg1.weapon.range_multiplier) * Consts.cell_size)){ if (_local8 < _local5){ _local5 = _local8; _local4 = _local6; }; }; }; _local7++; }; return (_local4); } public static function distanceFrom(_arg1:Position, _arg2:Unit):Number{ var _local3:int; var _local4:int; _local3 = (_arg2.pos.x - _arg1.x); _local4 = (_arg2.pos.y - _arg1.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } } }//package fai.units
Section 74
//Unit (fai.units.Unit) package fai.units { import fai.logic.*; import flash.events.*; import fai.common.*; import fai.goals.*; import fai.*; public final class Unit { public var description:String; public var full_health:int;// = 0 public var suit_id:String; public var flags:uint;// = 0 public var invader_goal:InvaderGoal;// = null public var build_steps:int;// = 200 public var weapon:Weapon;// = null public var upgrade_level:int;// = 0 public var rotstep:int;// = 20 private var destangel:int;// = 0 public var death_cost:int;// = 1 public var type:String;// = null public var sprite:UnitSprite;// = null public var engine:Engine;// = null public var sprite_width:int;// = 32 public var cost:uint;// = 20 public var armor:uint;// = 1 public var clip:Boolean;// = false public var pos:Position;// = null public var upgrades:UnitUpgrades;// = null public var rotating:Boolean;// = false public var health:int;// = 50 public var velocity:Number;// = 5 public var lt_angle:int;// = 0 public var mapid:uint;// = 0 public var life:LifeGoal;// = null public function Unit(_arg1:Engine, _arg2:uint, _arg3:String):void{ rotstep = 20; type = null; sprite_width = 32; pos = null; sprite = null; weapon = null; armor = 1; health = 50; upgrade_level = 0; full_health = 0; death_cost = 1; cost = 20; flags = 0; engine = null; mapid = 0; rotating = false; destangel = 0; velocity = 5; build_steps = 200; clip = false; life = null; upgrades = null; lt_angle = 0; invader_goal = null; super(); engine = _arg1; mapid = _arg2; type = _arg3; if (mapid == Consts.myId){ upgrades = new UnitUpgrades(this); }; pos = new Position(); if (engine){ sprite = new UnitSprite(engine, this); sprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick); sprite.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); sprite.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut); }; } public function updateHealth():void{ sprite.updateBar(); } public function copyProperties(_arg1:Unit):void{ rotstep = _arg1.rotstep; sprite_width = _arg1.sprite_width; pos.copy(_arg1.pos); weapon = new Weapon(_arg1.weapon.type); weapon.copyProperties(_arg1.weapon); armor = _arg1.armor; health = _arg1.health; upgrade_level = _arg1.upgrade_level; full_health = _arg1.full_health; death_cost = _arg1.death_cost; cost = _arg1.cost; flags = _arg1.flags; velocity = _arg1.velocity; build_steps = _arg1.build_steps; description = _arg1.description; suit_id = _arg1.suit_id; mapid = _arg1.mapid; } private function onMouseOver(_arg1:MouseEvent):void{ showSelection(); } public function showSelection():void{ sprite.select(true); } public function setWeapon(_arg1:Weapon):void{ weapon = _arg1; if (life){ life.resetWeapon(); }; } private function onMouseClick(_arg1:MouseEvent):void{ engine.gameProcess.endSelection(this); _arg1.stopPropagation(); } public function isAlive():Boolean{ return ((health > 0)); } public function rotate():void{ var _local1:int; if (Math.abs(destangel) < rotstep){ sprite.body.rotation = (sprite.body.rotation + destangel); destangel = 0; rotating = false; } else { _local1 = ((Math.abs(destangel) > rotstep)) ? ((destangel > 0)) ? rotstep : -(rotstep) : destangel; sprite.body.rotation = (sprite.body.rotation + _local1); destangel = (destangel - _local1); }; } public function startRotate(_arg1:int):void{ if (!rotstep){ return; }; destangel = (_arg1 - sprite.body.rotation); if (destangel > 180){ destangel = (destangel - 360); } else { if (destangel < -180){ destangel = (destangel + 360); }; }; if (!destangel){ return; }; rotating = true; } public function setFlags(_arg1:uint):void{ flags = _arg1; } private function onMouseOut(_arg1:MouseEvent):void{ if (((!(isAlive())) || (!(engine.game_process.isUnitInSelection(this))))){ sprite.select(false); }; } public function recalcGraphicalPos():void{ pos.x = ((sprite.x / Consts.cell_size) + 0.5); pos.y = ((sprite.y / Consts.cell_size) + 0.5); } public function flag(_arg1:uint):Boolean{ return ((flags & _arg1)); } public function activate(_arg1:Engine):void{ life = new LifeGoal(_arg1, this); _arg1.goal_system.add(life); } public function destroy():void{ sprite.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseClick); sprite.removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver); sprite.removeEventListener(MouseEvent.MOUSE_OUT, onMouseOut); sprite.select(false); } } }//package fai.units
Section 75
//UnitBuilder (fai.units.UnitBuilder) package fai.units { import fai.logic.*; public class UnitBuilder { private var engine:Engine;// = null private var tasks:Array; public function UnitBuilder(_arg1:Engine):void{ engine = null; tasks = new Array(); super(); engine = _arg1; } public function addTask(_arg1:Unit, _arg2:String):void{ var _local3:Boolean; var _local4:BuildingTask; var _local5:Unit; _local3 = false; _local4 = null; for each (_local4 in tasks) { if ((((_local4.building == _arg1)) && ((_local4.task == _arg2)))){ _local4.addTask(); _local3 = true; break; }; }; if (!_local3){ _local5 = engine.gameData.params(_arg2); _local4 = new BuildingTask(_arg1, _arg2, _local5.build_steps, _local5.health, _local5.flag(UnitFlags.Building)); tasks.push(_local4); }; if (_local4){ engine.play_window.right_menu.unit_info.building(_local4.task, _local4.completed()); }; } public function buildTick():void{ var _local1:uint; var _local2:BuildingTask; var _local3:Boolean; _local1 = 0; while (_local1 < tasks.length) { _local2 = tasks[_local1]; _local3 = _local2.build(); if (_local2.finished()){ delete tasks[_local1]; tasks.splice(_local1, 1); } else { _local1++; }; if (_local3){ engine.game_process.endBuilding(_local2.building, _local2.task, _local2.finished()); }; if (engine.game_process.isSelectedUnit(_local2.building)){ if (((!(_local2.finished())) && (((_local2.tick % 5) == 0)))){ engine.play_window.right_menu.unit_info.building(_local2.task, _local2.completed()); }; }; }; } public function clear():void{ var _local1:BuildingTask; for each (_local1 in tasks) { (_local1.building == null); }; tasks.length = 0; } public function inBuilding(_arg1:Unit):String{ var _local2:BuildingTask; for each (_local2 in tasks) { if (_local2.building == _arg1){ return (_local2.task); }; }; return (null); } public function cancelTask(_arg1:Unit, _arg2:String):Boolean{ var _local3:uint; var _local4:BuildingTask; _local3 = 0; while (_local3 < tasks.length) { _local4 = tasks[_local3]; if ((((_local4.building == _arg1)) && ((_local4.task == _arg2)))){ _local4.count--; if (!_local4.count){ tasks.splice(_local3, 1); engine.play_window.updateInfo(); }; return (true); }; _local3++; }; return (false); } } }//package fai.units class BuildingTask { public var task:String;// = "" public var fullHealth:int;// = 0 private var chunk:Number;// = 0 public var count:int;// = 0 public var building:Unit;// = null public var isconstr:Boolean;// = false private var health:Number;// = 0 public var tick:int;// = 0 private function BuildingTask(_arg1:Unit, _arg2:String, _arg3:int, _arg4:int, _arg5:Boolean):void{ building = null; count = 0; task = ""; fullHealth = 0; chunk = 0; health = 0; isconstr = false; tick = 0; super(); building = _arg1; fullHealth = _arg4; task = _arg2; chunk = (fullHealth / _arg3); health = 1; isconstr = _arg5; if (isconstr){ building.health = (fullHealth / 2); }; addTask(); } public function completed():int{ return (int(health)); } public function addTask():void{ count++; } public function build():Boolean{ health = (health + chunk); tick++; if (isconstr){ if (!building.isAlive()){ count--; tick = 0; health = 0; return (true); }; }; if (health >= fullHealth){ if (isconstr){ building.health = fullHealth; }; count--; health = 0; tick = 0; return (true); }; return (false); } public function finished():Boolean{ return ((count <= 0)); } }
Section 76
//UnitFlags (fai.units.UnitFlags) package fai.units { public final class UnitFlags { public static const AntiAir:uint = 8; public static const Boss:uint = 32; public static const Peaceful:uint = 1; public static const Building:uint = 2; public static const Flying:uint = 4; public static const AntiLand:uint = 16; } }//package fai.units
Section 77
//UnitSprite (fai.units.UnitSprite) package fai.units { import fai.logic.*; import fai.common.*; import flash.display.*; import flash.filters.*; import fai.*; public class UnitSprite extends Sprite { private var suit:UnitSuit;// = null private var bar:Shape;// = null private var range_shape:Shape;// = null private var engine:Engine;// = null public var clip;// = null public var selection:Shape;// = null public var body:Sprite; private var owner:Unit;// = null private var building:BuildingMC;// = null public var sprite:AnimatedBitmap;// = null private var lastfrontier:int;// = -1 public var orders:Sprite;// = null public function UnitSprite(_arg1:Engine, _arg2:Unit){ body = new Sprite(); selection = null; bar = null; sprite = null; owner = null; orders = null; building = null; suit = null; lastfrontier = -1; engine = null; clip = null; range_shape = null; super(); engine = _arg1; owner = _arg2; visible = false; } public function select(_arg1:Boolean):void{ var diameter:*; var borderColor:*; var borderSize:*; var enable = _arg1; createUIElements(); if (enable){ var _local3 = selection; with (_local3) { visible = true; diameter = (Math.max(sprite.width, sprite.height) + 8); graphics.clear(); if (owner.mapid == Consts.hostileId){ graphics.lineStyle(2, 0xFF0000); } else { graphics.lineStyle(1, 253443); }; if (Consts.myId == owner.mapid){ borderColor = 0xFF0000; borderSize = 1; range_shape.x = (this.x - (sprite.width / 2)); range_shape.y = (this.y - (sprite.height / 2)); range_shape.graphics.clear(); range_shape.visible = true; range_shape.graphics.lineStyle(borderSize, borderColor); range_shape.graphics.beginFill(0xEAEAEA, 0.3); range_shape.graphics.drawCircle((sprite.width / 2), (sprite.height / 2), ((owner.weapon.eyerange * Consts.cell_size) * owner.weapon.range_multiplier)); range_shape.graphics.endFill(); } else { graphics.drawCircle((sprite.width / 2), (sprite.height / 2), (diameter / 2)); }; }; } else { selection.visible = false; if (range_shape){ range_shape.visible = false; }; }; } public function setFrame(_arg1:uint):void{ sprite.setFrame(_arg1); } public function addOrder(_arg1, _arg2:int):void{ _arg1.x = ((_arg2 - 1) * _arg1.width); orders.addChild(_arg1); } public function startBuilding():void{ building = new BuildingMC(); building.scaleX = (building.scaleY = (Consts.cell_size / building.height)); body.alpha = 0.7; addChild(building); } public function rotate(_arg1:uint):void{ body.rotation = _arg1; } public function getBulletBitmap():AnimatedBitmap{ return (new AnimatedBitmap(suit.bullet_bitmap, suit.bullet_bitmap.width, suit.bullet_bitmap.height)); } public function getExplosionBitmap():AnimatedBitmap{ return (new AnimatedBitmap(suit.be_bitmap, suit.be_bitmap.height, suit.be_bitmap.height)); } public function isAttackSprite():Boolean{ return ((sprite.curbuffer == suit.attack_bitmap)); } public function getSuit():UnitSuit{ return (suit); } public function updateAppearence(_arg1:UnitSuit, _arg2:int):void{ suit = _arg1; if (sprite){ body.removeChild(sprite); sprite = null; }; sprite = new AnimatedBitmap(suit.move_bitmap, _arg2, suit.move_bitmap.height); body.addChildAt(sprite, 0); sprite.x = (sprite.x - (sprite.width / 2)); sprite.y = (sprite.y - (sprite.height / 2)); updateBar(); cacheAsBitmap = true; } public function updateBar():void{ var is_enemy:Boolean; var sqcount:*; var hpercent:*; var frontier:*; var diameter:*; var rsize:*; var startx:*; var i:*; is_enemy = (owner.mapid == Consts.hostileId); if (!is_enemy){ return; }; if (!owner.isAlive()){ bar.visible = false; }; createUIElements(); var _local2 = bar; with (_local2) { sqcount = 5; hpercent = ((owner.health * 100) / owner.full_health); frontier = ((hpercent * sqcount) / 100); if (frontier != lastfrontier){ lastfrontier = frontier; diameter = (Math.max(sprite.width, sprite.height) + 8); graphics.clear(); is_enemy = (owner.mapid == Consts.hostileId); graphics.lineStyle(); rsize = 5; startx = (((-(rsize) * sqcount) / 2) + (sprite.width / 2)); graphics.lineStyle(1, 0, 0.5); i = 0; i = 0; while (i < sqcount) { if (i < frontier){ if (is_enemy){ graphics.beginFill(0xFF0000); } else { graphics.beginFill(0xFF00); }; }; graphics.drawRect(startx, -(rsize), rsize, rsize); if (i < frontier){ graphics.endFill(); }; startx = (startx + rsize); i++; }; }; }; } public function nframes():uint{ return (sprite.nframes); } public function setAttackSprite():void{ sprite.setBuffer(suit.attack_bitmap); } public function isMoveSprite():Boolean{ return ((sprite.curbuffer == suit.move_bitmap)); } private function createUIElements():void{ if (!selection){ selection = new Shape(); addChildAt(selection, 1); selection.x = (selection.x - (sprite.width / 2)); selection.y = (selection.y - (sprite.height / 2)); selection.visible = false; if (owner.mapid == Consts.hostileId){ bar = new Shape(); addChildAt(bar, 1); bar.x = (bar.x - (sprite.width / 2)); bar.y = (bar.y - (sprite.height / 2)); }; }; } private function getGroundShadowFilter():BitmapFilter{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Boolean; var _local9:Boolean; var _local10:Number; _local1 = 0; _local2 = 45; _local3 = 0.8; _local4 = 2; _local5 = 2; _local6 = 2; _local7 = 1; _local8 = false; _local9 = false; _local10 = BitmapFilterQuality.LOW; return (new DropShadowFilter(_local6, _local2, _local1, _local3, _local4, _local5, _local7, _local10, _local8, _local9)); } public function stopBuilding():void{ if (building){ removeChild(building); body.alpha = 1; building = null; }; } private function getFlyingShadowFilter():BitmapFilter{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Boolean; var _local9:Boolean; var _local10:Number; _local1 = 0; _local2 = 45; _local3 = 0.8; _local4 = 5; _local5 = 5; _local6 = 10; _local7 = 0.8; _local8 = false; _local9 = false; _local10 = BitmapFilterQuality.LOW; return (new DropShadowFilter(_local6, _local2, _local1, _local3, _local4, _local5, _local7, _local10, _local8, _local9)); } public function setMovieClipAppearence(_arg1:MovieClip):void{ clip = _arg1; sprite.visible = false; body.addChild(clip); clip.x = (clip.x - (clip.width / 2)); clip.y = (clip.y - (clip.height / 2)); } public function setAppearence(_arg1:UnitSuit, _arg2:int):void{ var _local3:BitmapFilter; var _local4:Array; suit = _arg1; sprite = new AnimatedBitmap(suit.move_bitmap, _arg2, suit.move_bitmap.height); orders = new Sprite(); body.addChild(sprite); sprite.x = (sprite.x - (sprite.width / 2)); sprite.y = (sprite.y - (sprite.height / 2)); addChild(body); if (owner.mapid == Consts.myId){ range_shape = new Shape(); engine.gameBoard.resourcelayer.addChild(range_shape); range_shape.x = (x - (sprite.width / 2)); range_shape.y = (y - (sprite.height / 2)); range_shape.visible = false; }; orders.x = sprite.x; orders.y = (sprite.y + (sprite.height / 8)); addChild(orders); _local3 = null; _local4 = null; if (owner.flag(UnitFlags.Flying)){ _local3 = getFlyingShadowFilter(); _local4 = new Array(); _local4.push(_local3); body.filters = _local4; } else { _local3 = getGroundShadowFilter(); _local4 = new Array(); _local4.push(_local3); body.filters = _local4; }; updateBar(); cacheAsBitmap = true; } public function setMoveSprite():void{ sprite.setBuffer(suit.move_bitmap); } public static function setColor(_arg1:BitmapData, _arg2:uint):BitmapData{ var _local3:BitmapData; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; if (!_arg1){ return (null); }; _local3 = _arg1.clone(); _local4 = _local3.width; _local5 = _local3.height; _local6 = 0; while (_local6 < _local4) { _local7 = 0; while (_local7 < _local5) { _local8 = _local3.getPixel32(_local6, _local7); _local9 = ((_local8 >> 24) & 0xFF); _local10 = ((_local8 >> 16) & 0xFF); _local11 = ((_local8 >> 8) & 0xFF); _local12 = (_local8 & 0xFF); if ((((((_local11 == 0)) && ((_local12 == 0)))) && ((_local10 > 250)))){ _local3.setPixel(_local6, _local7, _arg2); }; _local7++; }; _local6++; }; return (_local3); } } }//package fai.units
Section 78
//UnitSuit (fai.units.UnitSuit) package fai.units { import flash.display.*; public class UnitSuit { public var attack_bitmap:BitmapData;// = null public var be_bitmap:BitmapData;// = null public var suit_id:String; public var bullet_bitmap:BitmapData;// = null public var status_bitmap:BitmapData;// = null public var move_bitmap:BitmapData;// = null public function UnitSuit(){ status_bitmap = null; move_bitmap = null; attack_bitmap = null; bullet_bitmap = null; be_bitmap = null; super(); } public function isComplete(_arg1:Unit):Boolean{ if (null == move_bitmap){ return (false); }; if (!_arg1.flag(UnitFlags.Peaceful)){ if ((((((null == attack_bitmap)) || ((null == bullet_bitmap)))) || ((null == be_bitmap)))){ return (false); }; }; return (true); } } }//package fai.units
Section 79
//Weapon (fai.units.Weapon) package fai.units { public class Weapon { public var recharge_time:int;// = 0 private var flags:int;// = 0 public var action_delay:int;// = 19 public var eyerange:int;// = 0 public var damage:int;// = 0 public var range_multiplier:Number;// = 1 public var bullet_speed:int;// = 0 public var type:String; public function Weapon(_arg1:String):void{ flags = 0; eyerange = 0; damage = 0; recharge_time = 0; bullet_speed = 0; action_delay = 19; range_multiplier = 1; super(); type = _arg1; } public function flag(_arg1:int):Boolean{ return ((flags & _arg1)); } public function copyProperties(_arg1:Weapon):void{ flags = _arg1.flags; eyerange = _arg1.eyerange; damage = _arg1.damage; recharge_time = _arg1.recharge_time; bullet_speed = _arg1.bullet_speed; } public function setFlags(_arg1:int):void{ flags = _arg1; } } }//package fai.units
Section 80
//Consts (fai.Consts) package fai { public class Consts { public static const Click:int = 1; public static const MapHeight:int = 19; public static const DEFAULT_ACTION_DELAY:int = 19; public static const Right:uint = 1; public static const UNIT_LEAVE_COUNT:int = 100; public static const PowerStationAdd:int = 5; public static const TIMER_BOMB_RANGE:int = 100; public static const ScreenWidth:int = 800; public static const PathfindingsPerTick:int = 1; public static const InvaderPath:uint = 20; public static const Left:uint = 0; public static const Empty:uint = 0; public static const Top:uint = 2; public static const hostileId:uint = 4; public static const FrozeDelay:int = 100; public static const cell_size:uint = 32; public static const resourceId:int = 10; public static const Down:uint = 3; public static const ScreenHeight:int = 600; public static const GAS_SPRAYER_DELAY:int = 75; public static const AttackGoalPriority:uint = 50; public static const AppendLineCount:int = 2; public static const myId:uint = 3; public static const nitro_bomb_cost:int = 50; public static const MapWidth:int = 19; public static const MaxEnergy:int = 50; public static const GOALSCLEANPAUSE:uint = 10; public static const MoveGoalPriority:uint = 80; public static const Wall:uint = 1; public static const cumulative_bomb_cost:int = 250; public static const nuclear_missile_cost:int = 500; } }//package fai
Section 81
//SoundConsts (fai.SoundConsts) package fai { public final class SoundConsts { public static var boom:int = 26; public static var sell_turret:int = 12; public static var next_wave:int = 22; public static var click:int = 2; public static var placing:int = 24; public static var failed:int = 5; public static var invader_stopped:int = 6; public static var level_selection:int = 11; public static var victory:int = 0; public static var rocket:int = 29; public static var gas:int = 21; public static var boomerang:int = 27; public static var upgrade:int = 1; public static var game_over:int = 7; public static var spear:int = 25; public static var lasers:int = 28; public static var pellet:int = 23; public static var spitting:int = 30; public static var poisoned_balls:int = 31; public static var unpause:int = 4; public static var bomb_explosion:int = 20; } }//package fai
Section 82
//StringConsts (fai.StringConsts) package fai { public class StringConsts { public static const dragonfly:String = "Dragonfly"; public static const boomerang_gnome:String = "Boomerang Gnome"; public static const m_crystals:String = "crystals.png"; public static const worm:String = "Worm"; public static const spear_gnome:String = "Spear Gnome"; public static const sp_my_order:String = "My Order"; public static const bomb_gnome:String = "Bomb Gnome"; public static const sp_debris:String = "debris.png"; public static const beetle:String = "Beetle"; public static const enemies:Array = [beetle, colorado_beetle, butterfly, bumblebee, dragonfly, worm, caterpillar]; public static const chewing_gum:String = "Chewing Gum"; public static const poisoned_balls:String = "Poisoned Balls"; public static const pellet_gnome:String = "Pellet Gnome"; public static const b_stop:String = "Stop"; public static const colorado_beetle:String = "Colorado Beetle"; public static const sp_danimation:String = "death1.png"; public static const gas_sprayer:String = "Gas Sprayer"; public static const b_attack:String = "Attack"; public static const mouse:String = "Mouse"; public static const bumblebee:String = "Bumblebee"; public static const little_worm:String = "Little Worm"; public static const razor_gnome:String = "Razor Gnome"; public static const rat:String = "Rat"; public static const rocket_gnome:String = "Rocket Gnome"; public static const timer_bomb:String = "Timer Bomb"; public static const spitting_cactus:String = "Spitting Cactus"; public static const m_attack:String = "attack.png"; public static const sp_hostile_order:String = "Hostile Order"; public static const m_range:String = "range.png"; public static const m_armor:String = "shield.png"; public static const butterfly:String = "Butterfly"; public static const caterpillar:String = "Caterpillar"; public static const b_cancel:String = "Cancel"; public static const laser_towers:String = "Laser Towers"; } }//package fai
Section 83
//BaseScrollPane (fl.containers.BaseScrollPane) package fl.containers { import flash.events.*; import fl.controls.*; import flash.display.*; import fl.core.*; import fl.events.*; import flash.geom.*; public class BaseScrollPane extends UIComponent { protected var defaultLineScrollSize:Number;// = 4 protected var _maxHorizontalScrollPosition:Number;// = 0 protected var vScrollBar:Boolean; protected var disabledOverlay:Shape; protected var hScrollBar:Boolean; protected var availableWidth:Number; protected var _verticalPageScrollSize:Number;// = 0 protected var vOffset:Number;// = 0 protected var _verticalScrollBar:ScrollBar; protected var useFixedHorizontalScrolling:Boolean;// = false protected var contentWidth:Number;// = 0 protected var contentHeight:Number;// = 0 protected var _horizontalPageScrollSize:Number;// = 0 protected var background:DisplayObject; protected var _useBitmpScrolling:Boolean;// = false protected var contentPadding:Number;// = 0 protected var availableHeight:Number; protected var _horizontalScrollBar:ScrollBar; protected var contentScrollRect:Rectangle; protected var _horizontalScrollPolicy:String; protected var _verticalScrollPolicy:String; protected static const SCROLL_BAR_STYLES:Object = {upArrowDisabledSkin:"upArrowDisabledSkin", upArrowDownSkin:"upArrowDownSkin", upArrowOverSkin:"upArrowOverSkin", upArrowUpSkin:"upArrowUpSkin", downArrowDisabledSkin:"downArrowDisabledSkin", downArrowDownSkin:"downArrowDownSkin", downArrowOverSkin:"downArrowOverSkin", downArrowUpSkin:"downArrowUpSkin", thumbDisabledSkin:"thumbDisabledSkin", thumbDownSkin:"thumbDownSkin", thumbOverSkin:"thumbOverSkin", thumbUpSkin:"thumbUpSkin", thumbIcon:"thumbIcon", trackDisabledSkin:"trackDisabledSkin", trackDownSkin:"trackDownSkin", trackOverSkin:"trackOverSkin", trackUpSkin:"trackUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"}; private static var defaultStyles:Object = {repeatDelay:500, repeatInterval:35, skin:"ScrollPane_upSkin", contentPadding:0, disabledAlpha:0.5}; public function BaseScrollPane(){ contentWidth = 0; contentHeight = 0; contentPadding = 0; vOffset = 0; _maxHorizontalScrollPosition = 0; _horizontalPageScrollSize = 0; _verticalPageScrollSize = 0; defaultLineScrollSize = 4; useFixedHorizontalScrolling = false; _useBitmpScrolling = false; super(); } protected function handleWheel(_arg1:MouseEvent):void{ if (((((!(enabled)) || (!(_verticalScrollBar.visible)))) || ((contentHeight <= availableHeight)))){ return; }; _verticalScrollBar.scrollPosition = (_verticalScrollBar.scrollPosition - (_arg1.delta * verticalLineScrollSize)); setVerticalScrollPosition(_verticalScrollBar.scrollPosition); dispatchEvent(new ScrollEvent(ScrollBarDirection.VERTICAL, _arg1.delta, horizontalScrollPosition)); } public function get verticalScrollPosition():Number{ return (_verticalScrollBar.scrollPosition); } protected function drawDisabledOverlay():void{ if (enabled){ if (contains(disabledOverlay)){ removeChild(disabledOverlay); }; } else { disabledOverlay.x = (disabledOverlay.y = contentPadding); disabledOverlay.width = availableWidth; disabledOverlay.height = availableHeight; disabledOverlay.alpha = (getStyleValue("disabledAlpha") as Number); addChild(disabledOverlay); }; } public function set verticalScrollPosition(_arg1:Number):void{ drawNow(); _verticalScrollBar.scrollPosition = _arg1; setVerticalScrollPosition(_verticalScrollBar.scrollPosition, false); } protected function setContentSize(_arg1:Number, _arg2:Number):void{ if ((((((contentWidth == _arg1)) || (useFixedHorizontalScrolling))) && ((contentHeight == _arg2)))){ return; }; contentWidth = _arg1; contentHeight = _arg2; invalidate(InvalidationType.SIZE); } public function get horizontalScrollPosition():Number{ return (_horizontalScrollBar.scrollPosition); } public function get horizontalScrollBar():ScrollBar{ return (_horizontalScrollBar); } override public function set enabled(_arg1:Boolean):void{ if (enabled == _arg1){ return; }; _verticalScrollBar.enabled = _arg1; _horizontalScrollBar.enabled = _arg1; super.enabled = _arg1; } public function get verticalLineScrollSize():Number{ return (_verticalScrollBar.lineScrollSize); } public function get horizontalScrollPolicy():String{ return (_horizontalScrollPolicy); } protected function calculateAvailableSize():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = ScrollBar.WIDTH; _local2 = (contentPadding = Number(getStyleValue("contentPadding"))); _local3 = ((height - (2 * _local2)) - vOffset); vScrollBar = (((_verticalScrollPolicy == ScrollPolicy.ON)) || ((((_verticalScrollPolicy == ScrollPolicy.AUTO)) && ((contentHeight > _local3))))); _local4 = ((width - (vScrollBar) ? _local1 : 0) - (2 * _local2)); _local5 = (useFixedHorizontalScrolling) ? _maxHorizontalScrollPosition : (contentWidth - _local4); hScrollBar = (((_horizontalScrollPolicy == ScrollPolicy.ON)) || ((((_horizontalScrollPolicy == ScrollPolicy.AUTO)) && ((_local5 > 0))))); if (hScrollBar){ _local3 = (_local3 - _local1); }; if (((((((hScrollBar) && (!(vScrollBar)))) && ((_verticalScrollPolicy == ScrollPolicy.AUTO)))) && ((contentHeight > _local3)))){ vScrollBar = true; _local4 = (_local4 - _local1); }; availableHeight = (_local3 + vOffset); availableWidth = _local4; } public function get maxVerticalScrollPosition():Number{ drawNow(); return (Math.max(0, (contentHeight - availableHeight))); } public function set horizontalScrollPosition(_arg1:Number):void{ drawNow(); _horizontalScrollBar.scrollPosition = _arg1; setHorizontalScrollPosition(_horizontalScrollBar.scrollPosition, false); } public function get horizontalLineScrollSize():Number{ return (_horizontalScrollBar.lineScrollSize); } public function set verticalPageScrollSize(_arg1:Number):void{ _verticalPageScrollSize = _arg1; invalidate(InvalidationType.SIZE); } public function get verticalScrollPolicy():String{ return (_verticalScrollPolicy); } protected function setHorizontalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{ } public function get useBitmapScrolling():Boolean{ return (_useBitmpScrolling); } protected function handleScroll(_arg1:ScrollEvent):void{ if (_arg1.target == _verticalScrollBar){ setVerticalScrollPosition(_arg1.position); } else { setHorizontalScrollPosition(_arg1.position); }; } public function set verticalLineScrollSize(_arg1:Number):void{ _verticalScrollBar.lineScrollSize = _arg1; } public function get verticalScrollBar():ScrollBar{ return (_verticalScrollBar); } protected function setVerticalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{ } public function set horizontalPageScrollSize(_arg1:Number):void{ _horizontalPageScrollSize = _arg1; invalidate(InvalidationType.SIZE); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ setStyles(); drawBackground(); if (contentPadding != getStyleValue("contentPadding")){ invalidate(InvalidationType.SIZE, false); }; }; if (isInvalid(InvalidationType.SIZE, InvalidationType.STATE)){ drawLayout(); }; updateChildren(); super.draw(); } public function set horizontalScrollPolicy(_arg1:String):void{ _horizontalScrollPolicy = _arg1; invalidate(InvalidationType.SIZE); } override protected function configUI():void{ var _local1:Graphics; super.configUI(); contentScrollRect = new Rectangle(0, 0, 85, 85); _verticalScrollBar = new ScrollBar(); _verticalScrollBar.addEventListener(ScrollEvent.SCROLL, handleScroll, false, 0, true); _verticalScrollBar.visible = false; _verticalScrollBar.lineScrollSize = defaultLineScrollSize; addChild(_verticalScrollBar); copyStylesToChild(_verticalScrollBar, SCROLL_BAR_STYLES); _horizontalScrollBar = new ScrollBar(); _horizontalScrollBar.direction = ScrollBarDirection.HORIZONTAL; _horizontalScrollBar.addEventListener(ScrollEvent.SCROLL, handleScroll, false, 0, true); _horizontalScrollBar.visible = false; _horizontalScrollBar.lineScrollSize = defaultLineScrollSize; addChild(_horizontalScrollBar); copyStylesToChild(_horizontalScrollBar, SCROLL_BAR_STYLES); disabledOverlay = new Shape(); _local1 = disabledOverlay.graphics; _local1.beginFill(0xFFFFFF); _local1.drawRect(0, 0, width, height); _local1.endFill(); addEventListener(MouseEvent.MOUSE_WHEEL, handleWheel, false, 0, true); } protected function calculateContentWidth():void{ } public function get verticalPageScrollSize():Number{ if (isNaN(availableHeight)){ drawNow(); }; return (((((_verticalPageScrollSize == 0)) && (!(isNaN(availableHeight))))) ? availableHeight : _verticalPageScrollSize); } protected function drawLayout():void{ calculateAvailableSize(); calculateContentWidth(); background.width = width; background.height = height; if (vScrollBar){ _verticalScrollBar.visible = true; _verticalScrollBar.x = ((width - ScrollBar.WIDTH) - contentPadding); _verticalScrollBar.y = contentPadding; _verticalScrollBar.height = availableHeight; } else { _verticalScrollBar.visible = false; }; _verticalScrollBar.setScrollProperties(availableHeight, 0, (contentHeight - availableHeight), verticalPageScrollSize); setVerticalScrollPosition(_verticalScrollBar.scrollPosition, false); if (hScrollBar){ _horizontalScrollBar.visible = true; _horizontalScrollBar.x = contentPadding; _horizontalScrollBar.y = ((height - ScrollBar.WIDTH) - contentPadding); _horizontalScrollBar.width = availableWidth; } else { _horizontalScrollBar.visible = false; }; _horizontalScrollBar.setScrollProperties(availableWidth, 0, (useFixedHorizontalScrolling) ? _maxHorizontalScrollPosition : (contentWidth - availableWidth), horizontalPageScrollSize); setHorizontalScrollPosition(_horizontalScrollBar.scrollPosition, false); drawDisabledOverlay(); } protected function drawBackground():void{ var _local1:DisplayObject; _local1 = background; background = getDisplayObjectInstance(getStyleValue("skin")); background.width = width; background.height = height; addChildAt(background, 0); if (((!((_local1 == null))) && (!((_local1 == background))))){ removeChild(_local1); }; } public function set horizontalLineScrollSize(_arg1:Number):void{ _horizontalScrollBar.lineScrollSize = _arg1; } public function get horizontalPageScrollSize():Number{ if (isNaN(availableWidth)){ drawNow(); }; return (((((_horizontalPageScrollSize == 0)) && (!(isNaN(availableWidth))))) ? availableWidth : _horizontalPageScrollSize); } public function get maxHorizontalScrollPosition():Number{ drawNow(); return (Math.max(0, (contentWidth - availableWidth))); } protected function setStyles():void{ copyStylesToChild(_verticalScrollBar, SCROLL_BAR_STYLES); copyStylesToChild(_horizontalScrollBar, SCROLL_BAR_STYLES); } protected function updateChildren():void{ _verticalScrollBar.enabled = (_horizontalScrollBar.enabled = enabled); _verticalScrollBar.drawNow(); _horizontalScrollBar.drawNow(); } public function set verticalScrollPolicy(_arg1:String):void{ _verticalScrollPolicy = _arg1; invalidate(InvalidationType.SIZE); } public function set useBitmapScrolling(_arg1:Boolean):void{ _useBitmpScrolling = _arg1; invalidate(InvalidationType.STATE); } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, ScrollBar.getStyleDefinition())); } } }//package fl.containers
Section 84
//ScrollPane (fl.containers.ScrollPane) package fl.containers { import flash.events.*; import fl.controls.*; import flash.display.*; import fl.core.*; import fl.managers.*; import fl.events.*; import flash.net.*; import flash.system.*; import flash.ui.*; public class ScrollPane extends BaseScrollPane implements IFocusManagerComponent { protected var scrollDragHPos:Number; protected var loader:Loader; protected var yOffset:Number; protected var currentContent:Object; protected var xOffset:Number; protected var _source:Object;// = "" protected var scrollDragVPos:Number; protected var _scrollDrag:Boolean;// = false protected var contentClip:Sprite; private static var defaultStyles:Object = {upSkin:"ScrollPane_upSkin", disabledSkin:"ScrollPane_disabledSkin", focusRectSkin:null, focusRectPadding:null, contentPadding:0}; public function ScrollPane(){ _source = ""; _scrollDrag = false; super(); } public function get source():Object{ return (_source); } public function set source(_arg1:Object):void{ var _local2:*; clearContent(); if (isLivePreview){ return; }; _source = _arg1; if ((((_source == "")) || ((_source == null)))){ return; }; currentContent = getDisplayObjectInstance(_arg1); if (currentContent != null){ _local2 = contentClip.addChild((currentContent as DisplayObject)); dispatchEvent(new Event(Event.INIT)); update(); } else { load(new URLRequest(_source.toString())); }; } public function get bytesLoaded():Number{ return (((((loader == null)) || ((loader.contentLoaderInfo == null)))) ? 0 : loader.contentLoaderInfo.bytesLoaded); } protected function doDrag(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; _local2 = (scrollDragVPos - (mouseY - yOffset)); _verticalScrollBar.setScrollPosition(_local2); setVerticalScrollPosition(_verticalScrollBar.scrollPosition, true); _local3 = (scrollDragHPos - (mouseX - xOffset)); _horizontalScrollBar.setScrollPosition(_local3); setHorizontalScrollPosition(_horizontalScrollBar.scrollPosition, true); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = calculateAvailableHeight(); switch (_arg1.keyCode){ case Keyboard.DOWN: verticalScrollPosition++; break; case Keyboard.UP: verticalScrollPosition--; break; case Keyboard.RIGHT: horizontalScrollPosition++; break; case Keyboard.LEFT: horizontalScrollPosition--; break; case Keyboard.END: verticalScrollPosition = maxVerticalScrollPosition; break; case Keyboard.HOME: verticalScrollPosition = 0; break; case Keyboard.PAGE_UP: verticalScrollPosition = (verticalScrollPosition - _local2); break; case Keyboard.PAGE_DOWN: verticalScrollPosition = (verticalScrollPosition + _local2); break; }; } protected function doStartDrag(_arg1:MouseEvent):void{ if (!enabled){ return; }; xOffset = mouseX; yOffset = mouseY; scrollDragHPos = horizontalScrollPosition; scrollDragVPos = verticalScrollPosition; stage.addEventListener(MouseEvent.MOUSE_MOVE, doDrag, false, 0, true); } public function get content():DisplayObject{ var _local1:Object; _local1 = currentContent; if ((_local1 is URLRequest)){ _local1 = loader.content; }; return ((_local1 as DisplayObject)); } public function get percentLoaded():Number{ if (loader != null){ return (Math.round(((bytesLoaded / bytesTotal) * 100))); }; return (0); } protected function endDrag(_arg1:MouseEvent):void{ stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); } public function update():void{ var _local1:DisplayObject; _local1 = contentClip.getChildAt(0); setContentSize(_local1.width, _local1.height); } override protected function setHorizontalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{ var _local3:*; _local3 = contentClip.scrollRect; _local3.x = _arg1; contentClip.scrollRect = _local3; } public function refreshPane():void{ if ((_source is URLRequest)){ _source = _source.url; }; source = _source; } protected function passEvent(_arg1:Event):void{ dispatchEvent(_arg1); } protected function calculateAvailableHeight():Number{ var _local1:Number; _local1 = Number(getStyleValue("contentPadding")); return (((height - (_local1 * 2)) - ((((_horizontalScrollPolicy == ScrollPolicy.ON)) || ((((_horizontalScrollPolicy == ScrollPolicy.AUTO)) && ((_maxHorizontalScrollPosition > 0)))))) ? 15 : 0)); } public function load(_arg1:URLRequest, _arg2:LoaderContext=null):void{ if (_arg2 == null){ _arg2 = new LoaderContext(false, ApplicationDomain.currentDomain); }; clearContent(); initLoader(); currentContent = (_source = _arg1); loader.load(_arg1, _arg2); } override protected function handleScroll(_arg1:ScrollEvent):void{ passEvent(_arg1); super.handleScroll(_arg1); } override protected function setVerticalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{ var _local3:*; _local3 = contentClip.scrollRect; _local3.y = _arg1; contentClip.scrollRect = _local3; } protected function initLoader():void{ loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, passEvent, false, 0, true); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onContentLoad, false, 0, true); loader.contentLoaderInfo.addEventListener(Event.INIT, passEvent, false, 0, true); contentClip.addChild(loader); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ drawBackground(); }; if (isInvalid(InvalidationType.STATE)){ setScrollDrag(); }; super.draw(); } override protected function configUI():void{ super.configUI(); contentClip = new Sprite(); addChild(contentClip); contentClip.scrollRect = contentScrollRect; _horizontalScrollPolicy = ScrollPolicy.AUTO; _verticalScrollPolicy = ScrollPolicy.AUTO; } public function set scrollDrag(_arg1:Boolean):void{ _scrollDrag = _arg1; invalidate(InvalidationType.STATE); } protected function clearContent():void{ if (contentClip.numChildren == 0){ return; }; contentClip.removeChildAt(0); currentContent = null; if (loader != null){ try { loader.close(); } catch(e) { }; try { loader.unload(); } catch(e) { }; loader = null; }; } override protected function drawLayout():void{ super.drawLayout(); contentScrollRect = contentClip.scrollRect; contentScrollRect.width = availableWidth; contentScrollRect.height = availableHeight; contentClip.cacheAsBitmap = useBitmapScrolling; contentClip.scrollRect = contentScrollRect; contentClip.x = (contentClip.y = contentPadding); } override protected function drawBackground():void{ var _local1:DisplayObject; _local1 = background; background = getDisplayObjectInstance(getStyleValue((enabled) ? "upSkin" : "disabledSkin")); background.width = width; background.height = height; addChildAt(background, 0); if (((!((_local1 == null))) && (!((_local1 == background))))){ removeChild(_local1); }; } public function get bytesTotal():Number{ return (((((loader == null)) || ((loader.contentLoaderInfo == null)))) ? 0 : loader.contentLoaderInfo.bytesTotal); } protected function onContentLoad(_arg1:Event):void{ var _local2:*; update(); _local2 = calculateAvailableHeight(); calculateAvailableSize(); horizontalScrollBar.setScrollProperties(availableWidth, 0, (useFixedHorizontalScrolling) ? _maxHorizontalScrollPosition : (contentWidth - availableWidth), availableWidth); verticalScrollBar.setScrollProperties(_local2, 0, (contentHeight - _local2), _local2); passEvent(_arg1); } public function get scrollDrag():Boolean{ return (_scrollDrag); } protected function setScrollDrag():void{ if (_scrollDrag){ contentClip.addEventListener(MouseEvent.MOUSE_DOWN, doStartDrag, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, endDrag, false, 0, true); } else { contentClip.removeEventListener(MouseEvent.MOUSE_DOWN, doStartDrag); stage.removeEventListener(MouseEvent.MOUSE_UP, endDrag); removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); }; contentClip.buttonMode = _scrollDrag; } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, BaseScrollPane.getStyleDefinition())); } } }//package fl.containers
Section 85
//IndeterminateBar (fl.controls.progressBarClasses.IndeterminateBar) package fl.controls.progressBarClasses { import flash.events.*; import flash.display.*; import fl.core.*; public class IndeterminateBar extends UIComponent { protected var bar:Sprite; protected var barMask:Sprite; protected var patternBmp:BitmapData; protected var animationCount:uint;// = 0 private static var defaultStyles:Object = {indeterminateSkin:"ProgressBar_indeterminateSkin"}; public function IndeterminateBar(){ animationCount = 0; super(); setSize(0, 0); startAnimation(); } protected function drawBar():void{ var _local1:Graphics; if (patternBmp == null){ return; }; _local1 = bar.graphics; _local1.clear(); _local1.beginBitmapFill(patternBmp); _local1.drawRect(0, 0, (_width + patternBmp.width), _height); _local1.endFill(); } protected function drawMask():void{ var _local1:Graphics; _local1 = barMask.graphics; _local1.clear(); _local1.beginFill(0, 0); _local1.drawRect(0, 0, _width, _height); _local1.endFill(); } override public function get visible():Boolean{ return (super.visible); } override public function set visible(_arg1:Boolean):void{ if (_arg1){ startAnimation(); } else { stopAnimation(); }; super.visible = _arg1; } protected function startAnimation():void{ addEventListener(Event.ENTER_FRAME, handleEnterFrame, false, 0, true); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ drawPattern(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawBar(); drawMask(); }; super.draw(); } override protected function configUI():void{ bar = new Sprite(); addChild(bar); barMask = new Sprite(); addChild(barMask); bar.mask = barMask; } protected function stopAnimation():void{ removeEventListener(Event.ENTER_FRAME, handleEnterFrame); } protected function drawPattern():void{ var _local1:DisplayObject; _local1 = getDisplayObjectInstance(getStyleValue("indeterminateSkin")); if (patternBmp){ patternBmp.dispose(); }; patternBmp = new BitmapData((_local1.width << 0), (_local1.height << 0), true, 0); patternBmp.draw(_local1); } protected function handleEnterFrame(_arg1:Event):void{ if (patternBmp == null){ return; }; animationCount = ((animationCount + 2) % patternBmp.width); bar.x = -(animationCount); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls.progressBarClasses
Section 86
//BaseButton (fl.controls.BaseButton) package fl.controls { import flash.events.*; import flash.display.*; import fl.core.*; import fl.events.*; import flash.utils.*; public class BaseButton extends UIComponent { protected var _selected:Boolean;// = false private var unlockedMouseState:String; protected var pressTimer:Timer; protected var mouseState:String; protected var background:DisplayObject; private var _mouseStateLocked:Boolean;// = false protected var _autoRepeat:Boolean;// = false private static var defaultStyles:Object = {upSkin:"Button_upSkin", downSkin:"Button_downSkin", overSkin:"Button_overSkin", disabledSkin:"Button_disabledSkin", selectedDisabledSkin:"Button_selectedDisabledSkin", selectedUpSkin:"Button_selectedUpSkin", selectedDownSkin:"Button_selectedDownSkin", selectedOverSkin:"Button_selectedOverSkin", focusRectSkin:null, focusRectPadding:null, repeatDelay:500, repeatInterval:35}; public function BaseButton(){ _selected = false; _autoRepeat = false; _mouseStateLocked = false; super(); buttonMode = true; mouseChildren = false; useHandCursor = false; setupMouseEvents(); setMouseState("up"); pressTimer = new Timer(1, 0); pressTimer.addEventListener(TimerEvent.TIMER, buttonDown, false, 0, true); } protected function endPress():void{ pressTimer.reset(); } public function set mouseStateLocked(_arg1:Boolean):void{ _mouseStateLocked = _arg1; if (_arg1 == false){ setMouseState(unlockedMouseState); } else { unlockedMouseState = mouseState; }; } public function get autoRepeat():Boolean{ return (_autoRepeat); } public function set autoRepeat(_arg1:Boolean):void{ _autoRepeat = _arg1; } override public function set enabled(_arg1:Boolean):void{ super.enabled = _arg1; mouseEnabled = _arg1; } public function get selected():Boolean{ return (_selected); } protected function mouseEventHandler(_arg1:MouseEvent):void{ if (_arg1.type == MouseEvent.MOUSE_DOWN){ setMouseState("down"); startPress(); } else { if ((((_arg1.type == MouseEvent.ROLL_OVER)) || ((_arg1.type == MouseEvent.MOUSE_UP)))){ setMouseState("over"); endPress(); } else { if (_arg1.type == MouseEvent.ROLL_OUT){ setMouseState("up"); endPress(); }; }; }; } public function setMouseState(_arg1:String):void{ if (_mouseStateLocked){ unlockedMouseState = _arg1; return; }; if (mouseState == _arg1){ return; }; mouseState = _arg1; invalidate(InvalidationType.STATE); } protected function startPress():void{ if (_autoRepeat){ pressTimer.delay = Number(getStyleValue("repeatDelay")); pressTimer.start(); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } protected function buttonDown(_arg1:TimerEvent):void{ if (!_autoRepeat){ endPress(); return; }; if (pressTimer.currentCount == 1){ pressTimer.delay = Number(getStyleValue("repeatInterval")); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } public function set selected(_arg1:Boolean):void{ if (_selected == _arg1){ return; }; _selected = _arg1; invalidate(InvalidationType.STATE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; super.draw(); } protected function setupMouseEvents():void{ addEventListener(MouseEvent.ROLL_OVER, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_DOWN, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.ROLL_OUT, mouseEventHandler, false, 0, true); } protected function drawLayout():void{ background.width = width; background.height = height; } protected function drawBackground():void{ var _local1:String; var _local2:DisplayObject; _local1 = (enabled) ? mouseState : "disabled"; if (selected){ _local1 = (("selected" + _local1.substr(0, 1).toUpperCase()) + _local1.substr(1)); }; _local1 = (_local1 + "Skin"); _local2 = background; background = getDisplayObjectInstance(getStyleValue(_local1)); addChildAt(background, 0); if (((!((_local2 == null))) && (!((_local2 == background))))){ removeChild(_local2); }; } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 87
//Button (fl.controls.Button) package fl.controls { import flash.display.*; import fl.core.*; import fl.managers.*; public class Button extends LabelButton implements IFocusManagerComponent { protected var emphasizedBorder:DisplayObject; protected var _emphasized:Boolean;// = false private static var defaultStyles:Object = {emphasizedSkin:"Button_emphasizedSkin", emphasizedPadding:2}; public static var createAccessibilityImplementation:Function; public function Button(){ _emphasized = false; super(); } override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; var _local3:*; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("emphasizedPadding")); if ((((_local2 < 0)) || (!(_emphasized)))){ _local2 = 0; }; _local3 = getStyleValue("focusRectPadding"); _local3 = ((_local3)==null) ? 2 : _local3; _local3 = (_local3 + _local2); uiFocusRect.x = -(_local3); uiFocusRect.y = -(_local3); uiFocusRect.width = (width + (_local3 * 2)); uiFocusRect.height = (height + (_local3 * 2)); }; } public function set emphasized(_arg1:Boolean):void{ _emphasized = _arg1; invalidate(InvalidationType.STYLES); } override protected function draw():void{ if (((isInvalid(InvalidationType.STYLES)) || (isInvalid(InvalidationType.SIZE)))){ drawEmphasized(); }; super.draw(); if (emphasizedBorder != null){ setChildIndex(emphasizedBorder, (numChildren - 1)); }; } public function get emphasized():Boolean{ return (_emphasized); } override protected function initializeAccessibility():void{ if (Button.createAccessibilityImplementation != null){ Button.createAccessibilityImplementation(this); }; } protected function drawEmphasized():void{ var _local1:Object; var _local2:Number; if (emphasizedBorder != null){ removeChild(emphasizedBorder); }; emphasizedBorder = null; if (!_emphasized){ return; }; _local1 = getStyleValue("emphasizedSkin"); if (_local1 != null){ emphasizedBorder = getDisplayObjectInstance(_local1); }; if (emphasizedBorder != null){ addChildAt(emphasizedBorder, 0); _local2 = Number(getStyleValue("emphasizedPadding")); emphasizedBorder.x = (emphasizedBorder.y = -(_local2)); emphasizedBorder.width = (width + (_local2 * 2)); emphasizedBorder.height = (height + (_local2 * 2)); }; } public static function getStyleDefinition():Object{ return (UIComponent.mergeStyles(LabelButton.getStyleDefinition(), defaultStyles)); } } }//package fl.controls
Section 88
//ButtonLabelPlacement (fl.controls.ButtonLabelPlacement) package fl.controls { public class ButtonLabelPlacement { public static const TOP:String = "top"; public static const LEFT:String = "left"; public static const BOTTOM:String = "bottom"; public static const RIGHT:String = "right"; } }//package fl.controls
Section 89
//LabelButton (fl.controls.LabelButton) package fl.controls { import flash.events.*; import flash.display.*; import flash.text.*; import fl.core.*; import fl.managers.*; import fl.events.*; import flash.ui.*; public class LabelButton extends BaseButton implements IFocusManagerComponent { protected var _labelPlacement:String;// = "right" protected var _toggle:Boolean;// = false protected var icon:DisplayObject; protected var oldMouseState:String; protected var mode:String;// = "center" public var textField:TextField; protected var _label:String;// = "Label" private static var defaultStyles:Object = {icon:null, upIcon:null, downIcon:null, overIcon:null, disabledIcon:null, selectedDisabledIcon:null, selectedUpIcon:null, selectedDownIcon:null, selectedOverIcon:null, textFormat:null, disabledTextFormat:null, textPadding:5, embedFonts:false}; public static var createAccessibilityImplementation:Function; public function LabelButton(){ _labelPlacement = ButtonLabelPlacement.RIGHT; _toggle = false; _label = "Label"; mode = "center"; super(); } protected function toggleSelected(_arg1:MouseEvent):void{ selected = !(selected); dispatchEvent(new Event(Event.CHANGE, true)); } public function get labelPlacement():String{ return (_labelPlacement); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ if (oldMouseState == null){ oldMouseState = mouseState; }; setMouseState("down"); startPress(); }; } protected function setEmbedFont(){ var _local1:Object; _local1 = getStyleValue("embedFonts"); if (_local1 != null){ textField.embedFonts = _local1; }; } override protected function keyUpHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ setMouseState(oldMouseState); oldMouseState = null; endPress(); dispatchEvent(new MouseEvent(MouseEvent.CLICK)); }; } override public function get selected():Boolean{ return ((_toggle) ? _selected : false); } public function set labelPlacement(_arg1:String):void{ _labelPlacement = _arg1; invalidate(InvalidationType.SIZE); } public function set toggle(_arg1:Boolean):void{ if (((!(_arg1)) && (super.selected))){ selected = false; }; _toggle = _arg1; if (_toggle){ addEventListener(MouseEvent.CLICK, toggleSelected, false, 0, true); } else { removeEventListener(MouseEvent.CLICK, toggleSelected); }; invalidate(InvalidationType.STATE); } public function get label():String{ return (_label); } override public function set selected(_arg1:Boolean):void{ _selected = _arg1; if (_toggle){ invalidate(InvalidationType.STATE); }; } override protected function draw():void{ if (textField.text != _label){ label = _label; }; if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); drawIcon(); drawTextFormat(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } public function get toggle():Boolean{ return (_toggle); } override protected function configUI():void{ super.configUI(); textField = new TextField(); textField.type = TextFieldType.DYNAMIC; textField.selectable = false; addChild(textField); } override protected function drawLayout():void{ var _local1:Number; var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = Number(getStyleValue("textPadding")); _local2 = ((((icon == null)) && ((mode == "center")))) ? ButtonLabelPlacement.TOP : _labelPlacement; textField.height = (textField.textHeight + 4); _local3 = (textField.textWidth + 4); _local4 = (textField.textHeight + 4); _local5 = ((icon)==null) ? 0 : (icon.width + _local1); _local6 = ((icon)==null) ? 0 : (icon.height + _local1); textField.visible = (label.length > 0); if (icon != null){ icon.x = Math.round(((width - icon.width) / 2)); icon.y = Math.round(((height - icon.height) / 2)); }; if (textField.visible == false){ textField.width = 0; textField.height = 0; } else { if ((((_local2 == ButtonLabelPlacement.BOTTOM)) || ((_local2 == ButtonLabelPlacement.TOP)))){ _local7 = Math.max(0, Math.min(_local3, (width - (2 * _local1)))); if ((height - 2) > _local4){ _local8 = _local4; } else { _local8 = (height - 2); }; _local3 = _local7; textField.width = _local3; _local4 = _local8; textField.height = _local4; textField.x = Math.round(((width - _local3) / 2)); textField.y = Math.round(((((height - textField.height) - _local6) / 2) + ((_local2)==ButtonLabelPlacement.BOTTOM) ? _local6 : 0)); if (icon != null){ icon.y = Math.round(((_local2)==ButtonLabelPlacement.BOTTOM) ? (textField.y - _local6) : ((textField.y + textField.height) + _local1)); }; } else { _local7 = Math.max(0, Math.min(_local3, ((width - _local5) - (2 * _local1)))); _local3 = _local7; textField.width = _local3; textField.x = Math.round(((((width - _local3) - _local5) / 2) + ((_local2)!=ButtonLabelPlacement.LEFT) ? _local5 : 0)); textField.y = Math.round(((height - textField.height) / 2)); if (icon != null){ icon.x = Math.round(((_local2)!=ButtonLabelPlacement.LEFT) ? (textField.x - _local5) : ((textField.x + _local3) + _local1)); }; }; }; super.drawLayout(); } override protected function initializeAccessibility():void{ if (LabelButton.createAccessibilityImplementation != null){ LabelButton.createAccessibilityImplementation(this); }; } protected function drawIcon():void{ var _local1:DisplayObject; var _local2:String; var _local3:Object; _local1 = icon; _local2 = (enabled) ? mouseState : "disabled"; if (selected){ _local2 = (("selected" + _local2.substr(0, 1).toUpperCase()) + _local2.substr(1)); }; _local2 = (_local2 + "Icon"); _local3 = getStyleValue(_local2); if (_local3 == null){ _local3 = getStyleValue("icon"); }; if (_local3 != null){ icon = getDisplayObjectInstance(_local3); }; if (icon != null){ addChildAt(icon, 1); }; if (((!((_local1 == null))) && (!((_local1 == icon))))){ removeChild(_local1); }; } public function set label(_arg1:String):void{ _label = _arg1; if (textField.text != _label){ textField.text = _label; dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE)); }; invalidate(InvalidationType.SIZE); invalidate(InvalidationType.STYLES); } protected function drawTextFormat():void{ var _local1:Object; var _local2:TextFormat; var _local3:TextFormat; _local1 = UIComponent.getStyleDefinition(); _local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat); textField.setTextFormat(_local2); _local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat); if (_local3 != null){ textField.setTextFormat(_local3); } else { _local3 = _local2; }; textField.defaultTextFormat = _local3; setEmbedFont(); } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, BaseButton.getStyleDefinition())); } } }//package fl.controls
Section 90
//ProgressBar (fl.controls.ProgressBar) package fl.controls { import flash.events.*; import flash.display.*; import fl.core.*; import fl.controls.progressBarClasses.*; public class ProgressBar extends UIComponent { protected var _direction:String;// = "right" protected var _mode:String;// = "event" protected var _value:Number;// = 0 protected var _indeterminate:Boolean;// = true protected var _minimum:Number;// = 0 protected var _maximum:Number;// = 0 protected var determinateBar:DisplayObject; protected var _loaded:Number; protected var _source:Object; protected var track:DisplayObject; protected var indeterminateBar:UIComponent; private static var defaultStyles:Object = {trackSkin:"ProgressBar_trackSkin", barSkin:"ProgressBar_barSkin", indeterminateSkin:"ProgressBar_indeterminateSkin", indeterminateBar:IndeterminateBar, barPadding:0}; public function ProgressBar(){ _direction = ProgressBarDirection.RIGHT; _indeterminate = true; _mode = ProgressBarMode.EVENT; _minimum = 0; _maximum = 0; _value = 0; super(); } public function get minimum():Number{ return (_minimum); } public function get source():Object{ return (_source); } public function set minimum(_arg1:Number):void{ if (_mode != ProgressBarMode.MANUAL){ return; }; _minimum = _arg1; invalidate(InvalidationType.DATA); } public function get maximum():Number{ return (_maximum); } protected function drawBars():void{ var _local1:DisplayObject; var _local2:DisplayObject; _local1 = determinateBar; _local2 = indeterminateBar; determinateBar = getDisplayObjectInstance(getStyleValue("barSkin")); addChild(determinateBar); indeterminateBar = (getDisplayObjectInstance(getStyleValue("indeterminateBar")) as UIComponent); indeterminateBar.setStyle("indeterminateSkin", getStyleValue("indeterminateSkin")); addChild(indeterminateBar); if (((!((_local1 == null))) && (!((_local1 == determinateBar))))){ removeChild(_local1); }; if (((!((_local2 == null))) && (!((_local2 == determinateBar))))){ removeChild(_local2); }; } protected function setupSourceEvents():void{ _source.addEventListener(ProgressEvent.PROGRESS, handleProgress, false, 0, true); _source.addEventListener(Event.COMPLETE, handleComplete, false, 0, true); } public function set maximum(_arg1:Number):void{ setProgress(_value, _arg1); } public function set source(_arg1:Object):void{ if (_source == _arg1){ return; }; if (_mode != ProgressBarMode.MANUAL){ resetProgress(); }; _source = _arg1; if (_source == null){ return; }; if (_mode == ProgressBarMode.EVENT){ setupSourceEvents(); } else { if (_mode == ProgressBarMode.POLLED){ addEventListener(Event.ENTER_FRAME, pollSource, false, 0, true); }; }; } protected function drawTrack():void{ var _local1:DisplayObject; _local1 = track; track = getDisplayObjectInstance(getStyleValue("trackSkin")); addChildAt(track, 0); if (((!((_local1 == null))) && (!((_local1 == track))))){ removeChild(_local1); }; } protected function handleProgress(_arg1:ProgressEvent):void{ _setProgress(_arg1.bytesLoaded, _arg1.bytesTotal, true); } public function set sourceName(_arg1:String):void{ var _local2:DisplayObject; if (!componentInspectorSetting){ return; }; if (_arg1 == ""){ return; }; _local2 = (parent.getChildByName(_arg1) as DisplayObject); if (_local2 == null){ throw (new Error((("Source clip '" + _arg1) + "' not found on parent."))); }; source = _local2; } protected function resetProgress():void{ if ((((_mode == ProgressBarMode.EVENT)) && (!((_source == null))))){ cleanupSourceEvents(); } else { if (_mode == ProgressBarMode.POLLED){ removeEventListener(Event.ENTER_FRAME, pollSource); } else { if (_source != null){ _source = null; }; }; }; _minimum = (_maximum = (_value = 0)); } public function get percentComplete():Number{ return (((((_maximum <= _minimum)) || ((_value <= _minimum)))) ? 0 : Math.max(0, Math.min(100, (((_value - _minimum) / (_maximum - _minimum)) * 100)))); } public function setProgress(_arg1:Number, _arg2:Number):void{ if (_mode != ProgressBarMode.MANUAL){ return; }; _setProgress(_arg1, _arg2); } protected function pollSource(_arg1:Event):void{ if (_source == null){ return; }; _setProgress(_source.bytesLoaded, _source.bytesTotal, true); if ((((_maximum > 0)) && ((_maximum == _value)))){ removeEventListener(Event.ENTER_FRAME, pollSource); dispatchEvent(new Event(Event.COMPLETE)); }; } public function get indeterminate():Boolean{ return (_indeterminate); } public function set value(_arg1:Number):void{ setProgress(_arg1, _maximum); } public function set direction(_arg1:String):void{ _direction = _arg1; invalidate(InvalidationType.DATA); } protected function _setProgress(_arg1:Number, _arg2:Number, _arg3:Boolean=false):void{ if ((((_arg1 == _value)) && ((_arg2 == _maximum)))){ return; }; _value = _arg1; _maximum = _arg2; if (((!((_value == _loaded))) && (_arg3))){ dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false, false, _value, _maximum)); _loaded = _value; }; if (_mode != ProgressBarMode.MANUAL){ setIndeterminate((_arg2 == 0)); }; invalidate(InvalidationType.DATA); } public function set mode(_arg1:String):void{ if (_mode == _arg1){ return; }; resetProgress(); _mode = _arg1; if ((((_arg1 == ProgressBarMode.EVENT)) && (!((_source == null))))){ setupSourceEvents(); } else { if (_arg1 == ProgressBarMode.POLLED){ addEventListener(Event.ENTER_FRAME, pollSource, false, 0, true); }; }; setIndeterminate(!((_mode == ProgressBarMode.MANUAL))); } public function reset():void{ var _local1:Object; _setProgress(0, 0); _local1 = _source; _source = null; source = _local1; } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ drawTrack(); drawBars(); invalidate(InvalidationType.STATE, false); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.STATE)){ indeterminateBar.visible = _indeterminate; determinateBar.visible = !(_indeterminate); invalidate(InvalidationType.DATA, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); invalidate(InvalidationType.DATA, false); }; if (((isInvalid(InvalidationType.DATA)) && (!(_indeterminate)))){ drawDeterminateBar(); }; super.draw(); } override protected function configUI():void{ super.configUI(); } protected function drawDeterminateBar():void{ var _local1:Number; var _local2:Number; _local1 = (percentComplete / 100); _local2 = Number(getStyleValue("barPadding")); determinateBar.width = Math.round(((width - (_local2 * 2)) * _local1)); determinateBar.x = ((_direction)==ProgressBarDirection.LEFT) ? ((width - _local2) - determinateBar.width) : _local2; } public function get value():Number{ return (_value); } public function set indeterminate(_arg1:Boolean):void{ if (((!((_mode == ProgressBarMode.MANUAL))) || ((_indeterminate == _arg1)))){ return; }; setIndeterminate(_arg1); } protected function setIndeterminate(_arg1:Boolean):void{ if (_indeterminate == _arg1){ return; }; _indeterminate = _arg1; invalidate(InvalidationType.STATE); } protected function handleComplete(_arg1:Event):void{ _setProgress(_maximum, _maximum, true); dispatchEvent(_arg1); } protected function drawLayout():void{ var _local1:Number; _local1 = Number(getStyleValue("barPadding")); track.width = width; track.height = height; indeterminateBar.setSize((width - (_local1 * 2)), (height - (_local1 * 2))); indeterminateBar.move(_local1, _local1); indeterminateBar.drawNow(); determinateBar.height = (height - (_local1 * 2)); determinateBar.y = _local1; } public function get direction():String{ return (_direction); } public function get mode():String{ return (_mode); } protected function cleanupSourceEvents():void{ _source.removeEventListener(ProgressEvent.PROGRESS, handleProgress); _source.removeEventListener(Event.COMPLETE, handleComplete); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 91
//ProgressBarDirection (fl.controls.ProgressBarDirection) package fl.controls { public class ProgressBarDirection { public static const RIGHT:String = "right"; public static const LEFT:String = "left"; } }//package fl.controls
Section 92
//ProgressBarMode (fl.controls.ProgressBarMode) package fl.controls { public class ProgressBarMode { public static const MANUAL:String = "manual"; public static const EVENT:String = "event"; public static const POLLED:String = "polled"; } }//package fl.controls
Section 93
//ScrollBar (fl.controls.ScrollBar) package fl.controls { import flash.events.*; import fl.core.*; import fl.events.*; public class ScrollBar extends UIComponent { private var _direction:String;// = "vertical" protected var inDrag:Boolean;// = false protected var upArrow:BaseButton; private var _pageScrollSize:Number;// = 0 protected var downArrow:BaseButton; private var _pageSize:Number;// = 10 private var thumbScrollOffset:Number; private var _maxScrollPosition:Number;// = 0 private var _scrollPosition:Number;// = 0 protected var track:BaseButton; private var _minScrollPosition:Number;// = 0 private var _lineScrollSize:Number;// = 1 protected var thumb:LabelButton; protected static const THUMB_STYLES:Object = {disabledSkin:"thumbDisabledSkin", downSkin:"thumbDownSkin", overSkin:"thumbOverSkin", upSkin:"thumbUpSkin", icon:"thumbIcon", textPadding:0}; public static const WIDTH:Number = 15; protected static const DOWN_ARROW_STYLES:Object = {disabledSkin:"downArrowDisabledSkin", downSkin:"downArrowDownSkin", overSkin:"downArrowOverSkin", upSkin:"downArrowUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"}; protected static const UP_ARROW_STYLES:Object = {disabledSkin:"upArrowDisabledSkin", downSkin:"upArrowDownSkin", overSkin:"upArrowOverSkin", upSkin:"upArrowUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"}; protected static const TRACK_STYLES:Object = {disabledSkin:"trackDisabledSkin", downSkin:"trackDownSkin", overSkin:"trackOverSkin", upSkin:"trackUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"}; private static var defaultStyles:Object = {downArrowDisabledSkin:"ScrollArrowDown_disabledSkin", downArrowDownSkin:"ScrollArrowDown_downSkin", downArrowOverSkin:"ScrollArrowDown_overSkin", downArrowUpSkin:"ScrollArrowDown_upSkin", thumbDisabledSkin:"ScrollThumb_upSkin", thumbDownSkin:"ScrollThumb_downSkin", thumbOverSkin:"ScrollThumb_overSkin", thumbUpSkin:"ScrollThumb_upSkin", trackDisabledSkin:"ScrollTrack_skin", trackDownSkin:"ScrollTrack_skin", trackOverSkin:"ScrollTrack_skin", trackUpSkin:"ScrollTrack_skin", upArrowDisabledSkin:"ScrollArrowUp_disabledSkin", upArrowDownSkin:"ScrollArrowUp_downSkin", upArrowOverSkin:"ScrollArrowUp_overSkin", upArrowUpSkin:"ScrollArrowUp_upSkin", thumbIcon:"ScrollBar_thumbIcon", repeatDelay:500, repeatInterval:35}; public function ScrollBar(){ _pageSize = 10; _pageScrollSize = 0; _lineScrollSize = 1; _minScrollPosition = 0; _maxScrollPosition = 0; _scrollPosition = 0; _direction = ScrollBarDirection.VERTICAL; inDrag = false; super(); setStyles(); focusEnabled = false; } public function get minScrollPosition():Number{ return (_minScrollPosition); } public function set minScrollPosition(_arg1:Number):void{ setScrollProperties(_pageSize, _arg1, _maxScrollPosition); } public function setScrollPosition(_arg1:Number, _arg2:Boolean=true):void{ var _local3:Number; _local3 = scrollPosition; _scrollPosition = Math.max(_minScrollPosition, Math.min(_maxScrollPosition, _arg1)); if (_local3 == _scrollPosition){ return; }; if (_arg2){ dispatchEvent(new ScrollEvent(_direction, (scrollPosition - _local3), scrollPosition)); }; updateThumb(); } public function set scrollPosition(_arg1:Number):void{ setScrollPosition(_arg1, true); } public function get pageScrollSize():Number{ return (((_pageScrollSize)==0) ? _pageSize : _pageScrollSize); } public function set pageSize(_arg1:Number):void{ if (_arg1 > 0){ _pageSize = _arg1; }; } public function setScrollProperties(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ this.pageSize = _arg1; _minScrollPosition = _arg2; _maxScrollPosition = _arg3; if (_arg4 >= 0){ _pageScrollSize = _arg4; }; enabled = (_maxScrollPosition > _minScrollPosition); setScrollPosition(_scrollPosition, false); updateThumb(); } override public function set enabled(_arg1:Boolean):void{ super.enabled = _arg1; downArrow.enabled = (track.enabled = (thumb.enabled = (upArrow.enabled = ((enabled) && ((_maxScrollPosition > _minScrollPosition)))))); updateThumb(); } protected function updateThumb():void{ var _local1:Number; _local1 = ((_maxScrollPosition - _minScrollPosition) + _pageSize); if ((((((track.height <= 12)) || ((_maxScrollPosition <= _minScrollPosition)))) || ((((_local1 == 0)) || (isNaN(_local1)))))){ thumb.height = 12; thumb.visible = false; } else { thumb.height = Math.max(13, ((_pageSize / _local1) * track.height)); thumb.y = (track.y + ((track.height - thumb.height) * ((_scrollPosition - _minScrollPosition) / (_maxScrollPosition - _minScrollPosition)))); thumb.visible = enabled; }; } protected function thumbPressHandler(_arg1:MouseEvent):void{ inDrag = true; thumbScrollOffset = (mouseY - thumb.y); thumb.mouseStateLocked = true; mouseChildren = false; stage.addEventListener(MouseEvent.MOUSE_MOVE, handleThumbDrag, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler, false, 0, true); } protected function thumbReleaseHandler(_arg1:MouseEvent):void{ inDrag = false; mouseChildren = true; thumb.mouseStateLocked = false; stage.removeEventListener(MouseEvent.MOUSE_MOVE, handleThumbDrag); stage.removeEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler); } public function set pageScrollSize(_arg1:Number):void{ if (_arg1 >= 0){ _pageScrollSize = _arg1; }; } protected function handleThumbDrag(_arg1:MouseEvent):void{ var _local2:Number; _local2 = Math.max(0, Math.min((track.height - thumb.height), ((mouseY - track.y) - thumbScrollOffset))); setScrollPosition((((_local2 / (track.height - thumb.height)) * (_maxScrollPosition - _minScrollPosition)) + _minScrollPosition)); } public function set direction(_arg1:String):void{ var _local2:Boolean; if (_direction == _arg1){ return; }; _direction = _arg1; if (isLivePreview){ return; }; setScaleY(1); _local2 = (_direction == ScrollBarDirection.HORIZONTAL); if (((_local2) && (componentInspectorSetting))){ if (rotation == 90){ return; }; setScaleX(-1); rotation = -90; }; if (!componentInspectorSetting){ if (((_local2) && ((rotation == 0)))){ rotation = -90; setScaleX(-1); } else { if (((!(_local2)) && ((rotation == -90)))){ rotation = 0; setScaleX(1); }; }; }; invalidate(InvalidationType.SIZE); } public function set lineScrollSize(_arg1:Number):void{ if (_arg1 > 0){ _lineScrollSize = _arg1; }; } override public function get height():Number{ return (((_direction)==ScrollBarDirection.HORIZONTAL) ? super.width : super.height); } protected function scrollPressHandler(_arg1:ComponentEvent):void{ var _local2:Number; var _local3:Number; _arg1.stopImmediatePropagation(); if (_arg1.currentTarget == upArrow){ setScrollPosition((_scrollPosition - _lineScrollSize)); } else { if (_arg1.currentTarget == downArrow){ setScrollPosition((_scrollPosition + _lineScrollSize)); } else { _local2 = (((track.mouseY / track.height) * (_maxScrollPosition - _minScrollPosition)) + _minScrollPosition); _local3 = ((pageScrollSize)==0) ? pageSize : pageScrollSize; if (_scrollPosition < _local2){ setScrollPosition(Math.min(_local2, (_scrollPosition + _local3))); } else { if (_scrollPosition > _local2){ setScrollPosition(Math.max(_local2, (_scrollPosition - _local3))); }; }; }; }; } public function get pageSize():Number{ return (_pageSize); } public function set maxScrollPosition(_arg1:Number):void{ setScrollProperties(_pageSize, _minScrollPosition, _arg1); } public function get scrollPosition():Number{ return (_scrollPosition); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ var _local1:Number; if (isInvalid(InvalidationType.SIZE)){ _local1 = super.height; downArrow.move(0, Math.max(upArrow.height, (_local1 - downArrow.height))); track.setSize(WIDTH, Math.max(0, (_local1 - (downArrow.height + upArrow.height)))); updateThumb(); }; if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ setStyles(); }; downArrow.drawNow(); upArrow.drawNow(); track.drawNow(); thumb.drawNow(); validate(); } override protected function configUI():void{ super.configUI(); track = new BaseButton(); track.move(0, 14); track.useHandCursor = false; track.autoRepeat = true; track.focusEnabled = false; addChild(track); thumb = new LabelButton(); thumb.label = ""; thumb.setSize(WIDTH, 15); thumb.move(0, 15); thumb.focusEnabled = false; addChild(thumb); downArrow = new BaseButton(); downArrow.setSize(WIDTH, 14); downArrow.autoRepeat = true; downArrow.focusEnabled = false; addChild(downArrow); upArrow = new BaseButton(); upArrow.setSize(WIDTH, 14); upArrow.move(0, 0); upArrow.autoRepeat = true; upArrow.focusEnabled = false; addChild(upArrow); upArrow.addEventListener(ComponentEvent.BUTTON_DOWN, scrollPressHandler, false, 0, true); downArrow.addEventListener(ComponentEvent.BUTTON_DOWN, scrollPressHandler, false, 0, true); track.addEventListener(ComponentEvent.BUTTON_DOWN, scrollPressHandler, false, 0, true); thumb.addEventListener(MouseEvent.MOUSE_DOWN, thumbPressHandler, false, 0, true); enabled = false; } public function get direction():String{ return (_direction); } public function get lineScrollSize():Number{ return (_lineScrollSize); } override public function setSize(_arg1:Number, _arg2:Number):void{ if (_direction == ScrollBarDirection.HORIZONTAL){ super.setSize(_arg2, _arg1); } else { super.setSize(_arg1, _arg2); }; } public function get maxScrollPosition():Number{ return (_maxScrollPosition); } override public function get width():Number{ return (((_direction)==ScrollBarDirection.HORIZONTAL) ? super.height : super.width); } protected function setStyles():void{ copyStylesToChild(downArrow, DOWN_ARROW_STYLES); copyStylesToChild(thumb, THUMB_STYLES); copyStylesToChild(track, TRACK_STYLES); copyStylesToChild(upArrow, UP_ARROW_STYLES); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 94
//ScrollBarDirection (fl.controls.ScrollBarDirection) package fl.controls { public class ScrollBarDirection { public static const HORIZONTAL:String = "horizontal"; public static const VERTICAL:String = "vertical"; } }//package fl.controls
Section 95
//ScrollPolicy (fl.controls.ScrollPolicy) package fl.controls { public class ScrollPolicy { public static const OFF:String = "off"; public static const ON:String = "on"; public static const AUTO:String = "auto"; } }//package fl.controls
Section 96
//Slider (fl.controls.Slider) package fl.controls { import flash.events.*; import flash.display.*; import fl.core.*; import fl.managers.*; import fl.events.*; import flash.ui.*; public class Slider extends UIComponent implements IFocusManagerComponent { protected var _direction:String; protected var _liveDragging:Boolean;// = false protected var _value:Number;// = 0 protected var _snapInterval:Number;// = 0 protected var _minimum:Number;// = 0 protected var _maximum:Number;// = 10 protected var track:BaseButton; protected var _tickInterval:Number;// = 0 protected var tickContainer:Sprite; protected var thumb:BaseButton; protected static const TICK_STYLES:Object = {upSkin:"tickSkin"}; protected static const TRACK_STYLES:Object = {upSkin:"sliderTrackSkin", overSkin:"sliderTrackSkin", downSkin:"sliderTrackSkin", disabledSkin:"sliderTrackDisabledSkin"}; protected static const THUMB_STYLES:Object = {upSkin:"thumbUpSkin", overSkin:"thumbOverSkin", downSkin:"thumbDownSkin", disabledSkin:"thumbDisabledSkin"}; protected static var defaultStyles:Object = {thumbUpSkin:"SliderThumb_upSkin", thumbOverSkin:"SliderThumb_overSkin", thumbDownSkin:"SliderThumb_downSkin", thumbDisabledSkin:"SliderThumb_disabledSkin", sliderTrackSkin:"SliderTrack_skin", sliderTrackDisabledSkin:"SliderTrack_disabledSkin", tickSkin:"SliderTick_skin", focusRectSkin:null, focusRectPadding:null}; public function Slider(){ _direction = SliderDirection.HORIZONTAL; _minimum = 0; _maximum = 10; _value = 0; _tickInterval = 0; _snapInterval = 0; _liveDragging = false; super(); setStyles(); } public function get minimum():Number{ return (_minimum); } public function set minimum(_arg1:Number):void{ _minimum = _arg1; this.value = Math.max(_arg1, this.value); invalidate(InvalidationType.DATA); } public function get maximum():Number{ return (_maximum); } protected function positionThumb():void{ thumb.x = ((((_direction)==SliderDirection.VERTICAL) ? ((maximum - minimum) - value) : (value - minimum) / (maximum - minimum)) * _width); } protected function clearTicks():void{ if (((!(tickContainer)) || (!(tickContainer.parent)))){ return; }; removeChild(tickContainer); } protected function onTrackClick(_arg1:MouseEvent):void{ calculateValue(track.mouseX, InteractionInputType.MOUSE, SliderEventClickTarget.TRACK); if (!liveDragging){ dispatchEvent(new SliderEvent(SliderEvent.CHANGE, value, SliderEventClickTarget.TRACK, InteractionInputType.MOUSE)); }; } public function set maximum(_arg1:Number):void{ _maximum = _arg1; this.value = Math.min(_arg1, this.value); invalidate(InvalidationType.DATA); } public function get liveDragging():Boolean{ return (_liveDragging); } protected function doDrag(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; _local2 = (_width / snapInterval); _local3 = track.mouseX; calculateValue(_local3, InteractionInputType.MOUSE, SliderEventClickTarget.THUMB); dispatchEvent(new SliderEvent(SliderEvent.THUMB_DRAG, value, SliderEventClickTarget.THUMB, InteractionInputType.MOUSE)); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ var _local2:uint; var _local3:Number; var _local4:Boolean; if (!enabled){ return; }; _local2 = ((snapInterval)>0) ? snapInterval : 1; _local4 = (direction == SliderDirection.HORIZONTAL); if ((((((_arg1.keyCode == Keyboard.DOWN)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.LEFT)) && (_local4))))){ _local3 = (value - _local2); } else { if ((((((_arg1.keyCode == Keyboard.UP)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.RIGHT)) && (_local4))))){ _local3 = (value + _local2); } else { if ((((((_arg1.keyCode == Keyboard.PAGE_DOWN)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.HOME)) && (_local4))))){ _local3 = minimum; } else { if ((((((_arg1.keyCode == Keyboard.PAGE_UP)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.END)) && (_local4))))){ _local3 = maximum; }; }; }; }; if (!isNaN(_local3)){ _arg1.stopPropagation(); doSetValue(_local3, InteractionInputType.KEYBOARD, null, _arg1.keyCode); }; } override public function set enabled(_arg1:Boolean):void{ if (enabled == _arg1){ return; }; super.enabled = _arg1; track.enabled = (thumb.enabled = _arg1); } protected function thumbPressHandler(_arg1:MouseEvent):void{ stage.addEventListener(MouseEvent.MOUSE_MOVE, doDrag, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler, false, 0, true); dispatchEvent(new SliderEvent(SliderEvent.THUMB_PRESS, value, InteractionInputType.MOUSE, SliderEventClickTarget.THUMB)); } public function get snapInterval():Number{ return (_snapInterval); } protected function thumbReleaseHandler(_arg1:MouseEvent):void{ stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); stage.removeEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler); dispatchEvent(new SliderEvent(SliderEvent.THUMB_RELEASE, value, InteractionInputType.MOUSE, SliderEventClickTarget.THUMB)); dispatchEvent(new SliderEvent(SliderEvent.CHANGE, value, SliderEventClickTarget.THUMB, InteractionInputType.MOUSE)); } public function set liveDragging(_arg1:Boolean):void{ _liveDragging = _arg1; } public function set value(_arg1:Number):void{ doSetValue(_arg1); } public function set direction(_arg1:String):void{ var _local2:Boolean; _direction = _arg1; _local2 = (_direction == SliderDirection.VERTICAL); if (isLivePreview){ if (_local2){ setScaleY(-1); y = track.height; } else { setScaleY(1); y = 0; }; positionThumb(); return; }; if (((_local2) && (componentInspectorSetting))){ if ((rotation % 90) == 0){ setScaleY(-1); }; }; if (!componentInspectorSetting){ rotation = (_local2) ? 90 : 0; }; } public function set tickInterval(_arg1:Number):void{ _tickInterval = _arg1; invalidate(InvalidationType.SIZE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ setStyles(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ track.setSize(_width, track.height); track.drawNow(); thumb.drawNow(); }; if (tickInterval > 0){ drawTicks(); } else { clearTicks(); }; positionThumb(); super.draw(); } override protected function configUI():void{ super.configUI(); thumb = new BaseButton(); thumb.setSize(13, 13); thumb.autoRepeat = false; addChild(thumb); thumb.addEventListener(MouseEvent.MOUSE_DOWN, thumbPressHandler, false, 0, true); track = new BaseButton(); track.move(0, 0); track.setSize(80, 4); track.autoRepeat = false; track.useHandCursor = false; track.addEventListener(MouseEvent.CLICK, onTrackClick, false, 0, true); addChildAt(track, 0); } public function set snapInterval(_arg1:Number):void{ _snapInterval = _arg1; } public function get value():Number{ return (_value); } public function get direction():String{ return (_direction); } public function get tickInterval():Number{ return (_tickInterval); } override public function setSize(_arg1:Number, _arg2:Number):void{ if ((((_direction == SliderDirection.VERTICAL)) && (!(isLivePreview)))){ super.setSize(_arg2, _arg1); } else { super.setSize(_arg1, _arg2); }; invalidate(InvalidationType.SIZE); } protected function drawTicks():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:uint; var _local5:DisplayObject; clearTicks(); tickContainer = new Sprite(); _local1 = ((maximum)<1) ? (tickInterval / 100) : tickInterval; _local2 = ((maximum - minimum) / _local1); _local3 = (_width / _local2); _local4 = 0; while (_local4 <= _local2) { _local5 = getDisplayObjectInstance(getStyleValue("tickSkin")); _local5.x = (_local3 * _local4); _local5.y = ((track.y - _local5.height) - 2); tickContainer.addChild(_local5); _local4++; }; addChild(tickContainer); } protected function calculateValue(_arg1:Number, _arg2:String, _arg3:String, _arg4:int=undefined):void{ var _local5:Number; _local5 = ((_arg1 / _width) * (maximum - minimum)); if (_direction == SliderDirection.VERTICAL){ _local5 = (maximum - _local5); } else { _local5 = (minimum + _local5); }; doSetValue(_local5, _arg2, _arg3, _arg4); } protected function getPrecision(_arg1:Number):Number{ var _local2:String; _local2 = _arg1.toString(); if (_local2.indexOf(".") == -1){ return (0); }; return (_local2.split(".").pop().length); } protected function doSetValue(_arg1:Number, _arg2:String=null, _arg3:String=null, _arg4:int=undefined):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local5 = _value; if (((!((_snapInterval == 0))) && (!((_snapInterval == 1))))){ _local6 = Math.pow(10, getPrecision(snapInterval)); _local7 = (_snapInterval * _local6); _local8 = Math.round((_arg1 * _local6)); _local9 = (Math.round((_local8 / _local7)) * _local7); _arg1 = (_local9 / _local6); _value = Math.max(minimum, Math.min(maximum, _arg1)); } else { _value = Math.max(minimum, Math.min(maximum, Math.round(_arg1))); }; if (((!((_local5 == _value))) && (((((liveDragging) && (!((_arg3 == null))))) || ((_arg2 == InteractionInputType.KEYBOARD)))))){ dispatchEvent(new SliderEvent(SliderEvent.CHANGE, value, _arg3, _arg2, _arg4)); }; positionThumb(); } protected function setStyles():void{ copyStylesToChild(thumb, THUMB_STYLES); copyStylesToChild(track, TRACK_STYLES); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 97
//SliderDirection (fl.controls.SliderDirection) package fl.controls { public class SliderDirection { public static var HORIZONTAL:String = "horizontal"; public static var VERTICAL:String = "vertical"; } }//package fl.controls
Section 98
//ComponentShim (fl.core.ComponentShim) package fl.core { import flash.display.*; public dynamic class ComponentShim extends MovieClip { } }//package fl.core
Section 99
//InvalidationType (fl.core.InvalidationType) package fl.core { public class InvalidationType { public static const SIZE:String = "size"; public static const ALL:String = "all"; public static const DATA:String = "data"; public static const SCROLL:String = "scroll"; public static const STATE:String = "state"; public static const STYLES:String = "styles"; public static const SELECTED:String = "selected"; public static const RENDERER_STYLES:String = "rendererStyles"; } }//package fl.core
Section 100
//UIComponent (fl.core.UIComponent) package fl.core { import flash.events.*; import flash.display.*; import flash.text.*; import fl.managers.*; import fl.events.*; import flash.system.*; import flash.utils.*; public class UIComponent extends Sprite { protected var _enabled:Boolean;// = true private var _mouseFocusEnabled:Boolean;// = true protected var startHeight:Number; protected var _height:Number; protected var _oldIMEMode:String;// = null protected var startWidth:Number; public var focusTarget:IFocusManagerComponent; protected var errorCaught:Boolean;// = false protected var uiFocusRect:DisplayObject; protected var _width:Number; public var version:String;// = "3.0.0.15" protected var isFocused:Boolean;// = false protected var callLaterMethods:Dictionary; private var _focusEnabled:Boolean;// = true private var tempText:TextField; protected var invalidateFlag:Boolean;// = false protected var _inspector:Boolean;// = false protected var sharedStyles:Object; protected var invalidHash:Object; protected var isLivePreview:Boolean;// = false protected var _imeMode:String;// = null protected var instanceStyles:Object; protected var _x:Number; protected var _y:Number; public static var inCallLaterPhase:Boolean = false; private static var defaultStyles:Object = {focusRectSkin:"focusRectSkin", focusRectPadding:2, textFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), disabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultTextFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultDisabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)}; public static var createAccessibilityImplementation:Function; private static var focusManagers:Dictionary = new Dictionary(false); public function UIComponent(){ version = "3.0.0.15"; isLivePreview = false; invalidateFlag = false; _enabled = true; isFocused = false; _focusEnabled = true; _mouseFocusEnabled = true; _imeMode = null; _oldIMEMode = null; errorCaught = false; _inspector = false; super(); instanceStyles = {}; sharedStyles = {}; invalidHash = {}; callLaterMethods = new Dictionary(); StyleManager.registerInstance(this); configUI(); invalidate(InvalidationType.ALL); tabEnabled = (this is IFocusManagerComponent); focusRect = false; if (tabEnabled){ addEventListener(FocusEvent.FOCUS_IN, focusInHandler); addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler); addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); }; initializeFocusManager(); addEventListener(Event.ENTER_FRAME, hookAccessibility, false, 0, true); } public function drawFocus(_arg1:Boolean):void{ var _local2:Number; isFocused = _arg1; if (((!((uiFocusRect == null))) && (contains(uiFocusRect)))){ removeChild(uiFocusRect); uiFocusRect = null; }; if (_arg1){ uiFocusRect = (getDisplayObjectInstance(getStyleValue("focusRectSkin")) as Sprite); if (uiFocusRect == null){ return; }; _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = -(_local2); uiFocusRect.y = -(_local2); uiFocusRect.width = (width + (_local2 * 2)); uiFocusRect.height = (height + (_local2 * 2)); addChildAt(uiFocusRect, 0); }; } private function callLaterDispatcher(_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher); stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); return; }; inCallLaterPhase = true; _local2 = callLaterMethods; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } private function addedHandler(_arg1:Event):void{ removeEventListener("addedToStage", addedHandler); initializeFocusManager(); } protected function getStyleValue(_arg1:String):Object{ return (((instanceStyles[_arg1])==null) ? sharedStyles[_arg1] : instanceStyles[_arg1]); } protected function isOurFocus(_arg1:DisplayObject):Boolean{ return ((_arg1 == this)); } override public function get scaleX():Number{ return ((width / startWidth)); } override public function get scaleY():Number{ return ((height / startHeight)); } override public function set height(_arg1:Number):void{ if (_height == _arg1){ return; }; setSize(width, _arg1); } protected function keyDownHandler(_arg1:KeyboardEvent):void{ } protected function focusInHandler(_arg1:FocusEvent):void{ var _local2:IFocusManager; if (isOurFocus((_arg1.target as DisplayObject))){ _local2 = focusManager; if (((_local2) && (_local2.showFocusIndicator))){ drawFocus(true); isFocused = true; }; }; } public function setStyle(_arg1:String, _arg2:Object):void{ if ((((instanceStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; instanceStyles[_arg1] = _arg2; invalidate(InvalidationType.STYLES); } override public function get visible():Boolean{ return (super.visible); } public function get componentInspectorSetting():Boolean{ return (_inspector); } override public function get x():Number{ return ((isNaN(_x)) ? super.x : _x); } override public function get y():Number{ return ((isNaN(_y)) ? super.y : _y); } protected function setIMEMode(_arg1:Boolean){ var enabled = _arg1; if (_imeMode != null){ if (enabled){ IME.enabled = true; _oldIMEMode = IME.conversionMode; try { if (((!(errorCaught)) && (!((IME.conversionMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _imeMode; }; errorCaught = false; } catch(e:Error) { errorCaught = true; throw (new Error(("IME mode not supported: " + _imeMode))); }; } else { if (((!((IME.conversionMode == IMEConversionMode.UNKNOWN))) && (!((_oldIMEMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _oldIMEMode; }; IME.enabled = false; }; }; } public function set enabled(_arg1:Boolean):void{ if (_arg1 == _enabled){ return; }; _enabled = _arg1; invalidate(InvalidationType.STATE); } public function setSharedStyle(_arg1:String, _arg2:Object):void{ if ((((sharedStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; sharedStyles[_arg1] = _arg2; if (instanceStyles[_arg1] == null){ invalidate(InvalidationType.STYLES); }; } protected function keyUpHandler(_arg1:KeyboardEvent):void{ } public function set focusEnabled(_arg1:Boolean):void{ _focusEnabled = _arg1; } override public function set scaleX(_arg1:Number):void{ setSize((startWidth * _arg1), height); } public function get mouseFocusEnabled():Boolean{ return (_mouseFocusEnabled); } override public function set scaleY(_arg1:Number):void{ setSize(width, (startHeight * _arg1)); } protected function getDisplayObjectInstance(_arg1:Object):DisplayObject{ var classDef:Object; var skin = _arg1; classDef = null; if ((skin is Class)){ return ((new (skin) as DisplayObject)); }; if ((skin is DisplayObject)){ (skin as DisplayObject).x = 0; (skin as DisplayObject).y = 0; return ((skin as DisplayObject)); }; try { classDef = getDefinitionByName(skin.toString()); } catch(e:Error) { try { classDef = (loaderInfo.applicationDomain.getDefinition(skin.toString()) as Object); } catch(e:Error) { }; }; if (classDef == null){ return (null); }; return ((new (classDef) as DisplayObject)); } protected function copyStylesToChild(_arg1:UIComponent, _arg2:Object):void{ var _local3:String; for (_local3 in _arg2) { _arg1.setStyle(_local3, getStyleValue(_arg2[_local3])); }; } protected function beforeComponentParameters():void{ } protected function callLater(_arg1:Function):void{ if (inCallLaterPhase){ return; }; callLaterMethods[_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); }; } protected function createFocusManager():void{ if (focusManagers[stage] == null){ focusManagers[stage] = new FocusManager(stage); }; } override public function set visible(_arg1:Boolean):void{ var _local2:String; if (super.visible == _arg1){ return; }; super.visible = _arg1; _local2 = (_arg1) ? ComponentEvent.SHOW : ComponentEvent.HIDE; dispatchEvent(new ComponentEvent(_local2, true)); } protected function hookAccessibility(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, hookAccessibility); initializeAccessibility(); } public function set componentInspectorSetting(_arg1:Boolean):void{ _inspector = _arg1; if (_inspector){ beforeComponentParameters(); } else { afterComponentParameters(); }; } override public function set x(_arg1:Number):void{ move(_arg1, _y); } public function drawNow():void{ draw(); } override public function set y(_arg1:Number):void{ move(_x, _arg1); } protected function checkLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function focusOutHandler(_arg1:FocusEvent):void{ if (isOurFocus((_arg1.target as DisplayObject))){ drawFocus(false); isFocused = false; }; } public function set mouseFocusEnabled(_arg1:Boolean):void{ _mouseFocusEnabled = _arg1; } public function getFocus():InteractiveObject{ if (stage){ return (stage.focus); }; return (null); } protected function validate():void{ invalidHash = {}; } override public function get height():Number{ return (_height); } public function invalidate(_arg1:String="all", _arg2:Boolean=true):void{ invalidHash[_arg1] = true; if (_arg2){ this.callLater(draw); }; } public function get enabled():Boolean{ return (_enabled); } protected function getScaleX():Number{ return (super.scaleX); } protected function getScaleY():Number{ return (super.scaleY); } public function get focusEnabled():Boolean{ return (_focusEnabled); } protected function afterComponentParameters():void{ } protected function draw():void{ if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } protected function configUI():void{ var _local1:Number; var _local2:Number; var _local3:Number; isLivePreview = checkLivePreview(); _local1 = rotation; rotation = 0; _local2 = super.width; _local3 = super.height; var _local4 = 1; super.scaleY = _local4; super.scaleX = _local4; setSize(_local2, _local3); move(super.x, super.y); rotation = _local1; startWidth = _local2; startHeight = _local3; if (numChildren > 0){ removeChildAt(0); }; } protected function setScaleX(_arg1:Number):void{ super.scaleX = _arg1; } protected function setScaleY(_arg1:Number):void{ super.scaleY = _arg1; } private function initializeFocusManager():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, addedHandler, false, 0, true); } else { createFocusManager(); }; } public function set focusManager(_arg1:IFocusManager):void{ UIComponent.focusManagers[this] = _arg1; } public function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } protected function isInvalid(_arg1:String, ... _args):Boolean{ if (((invalidHash[_arg1]) || (invalidHash[InvalidationType.ALL]))){ return (true); }; while (_args.length > 0) { if (invalidHash[_args.pop()]){ return (true); }; }; return (false); } public function setSize(_arg1:Number, _arg2:Number):void{ _width = _arg1; _height = _arg2; invalidate(InvalidationType.SIZE); dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, false)); } override public function set width(_arg1:Number):void{ if (_width == _arg1){ return; }; setSize(_arg1, height); } public function setFocus():void{ if (stage){ stage.focus = this; }; } protected function initializeAccessibility():void{ if (UIComponent.createAccessibilityImplementation != null){ UIComponent.createAccessibilityImplementation(this); }; } public function get focusManager():IFocusManager{ var _local1:DisplayObject; _local1 = this; while (_local1) { if (UIComponent.focusManagers[_local1] != null){ return (IFocusManager(UIComponent.focusManagers[_local1])); }; _local1 = _local1.parent; }; return (null); } override public function get width():Number{ return (_width); } public function move(_arg1:Number, _arg2:Number):void{ _x = _arg1; _y = _arg2; super.x = Math.round(_arg1); super.y = Math.round(_arg2); dispatchEvent(new ComponentEvent(ComponentEvent.MOVE)); } public function validateNow():void{ invalidate(InvalidationType.ALL, false); draw(); } public function getStyle(_arg1:String):Object{ return (instanceStyles[_arg1]); } public static function getStyleDefinition():Object{ return (defaultStyles); } public static function mergeStyles(... _args):Object{ var _local2:Object; var _local3:uint; var _local4:uint; var _local5:Object; var _local6:String; _local2 = {}; _local3 = _args.length; _local4 = 0; while (_local4 < _local3) { _local5 = _args[_local4]; for (_local6 in _local5) { if (_local2[_local6] != null){ } else { _local2[_local6] = _args[_local4][_local6]; }; }; _local4++; }; return (_local2); } } }//package fl.core
Section 101
//ComponentEvent (fl.events.ComponentEvent) package fl.events { import flash.events.*; public class ComponentEvent extends Event { public static const HIDE:String = "hide"; public static const BUTTON_DOWN:String = "buttonDown"; public static const MOVE:String = "move"; public static const RESIZE:String = "resize"; public static const ENTER:String = "enter"; public static const LABEL_CHANGE:String = "labelChange"; public static const SHOW:String = "show"; public function ComponentEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("ComponentEvent", "type", "bubbles", "cancelable")); } override public function clone():Event{ return (new ComponentEvent(type, bubbles, cancelable)); } } }//package fl.events
Section 102
//InteractionInputType (fl.events.InteractionInputType) package fl.events { public class InteractionInputType { public static const MOUSE:String = "mouse"; public static const KEYBOARD:String = "keyboard"; } }//package fl.events
Section 103
//ScrollEvent (fl.events.ScrollEvent) package fl.events { import flash.events.*; public class ScrollEvent extends Event { private var _position:Number; private var _direction:String; private var _delta:Number; public static const SCROLL:String = "scroll"; public function ScrollEvent(_arg1:String, _arg2:Number, _arg3:Number){ super(ScrollEvent.SCROLL, false, false); _direction = _arg1; _delta = _arg2; _position = _arg3; } override public function clone():Event{ return (new ScrollEvent(_direction, _delta, _position)); } public function get position():Number{ return (_position); } override public function toString():String{ return (formatToString("ScrollEvent", "type", "bubbles", "cancelable", "direction", "delta", "position")); } public function get delta():Number{ return (_delta); } public function get direction():String{ return (_direction); } } }//package fl.events
Section 104
//SliderEvent (fl.events.SliderEvent) package fl.events { import flash.events.*; public class SliderEvent extends Event { protected var _triggerEvent:String; protected var _keyCode:Number; protected var _value:Number; protected var _clickTarget:String; public static const CHANGE:String = "change"; public static const THUMB_PRESS:String = "thumbPress"; public static const THUMB_DRAG:String = "thumbDrag"; public static const THUMB_RELEASE:String = "thumbRelease"; public function SliderEvent(_arg1:String, _arg2:Number, _arg3:String, _arg4:String, _arg5:int=0){ _value = _arg2; _keyCode = _arg5; _triggerEvent = _arg4; _clickTarget = _arg3; super(_arg1); } public function get clickTarget():String{ return (_clickTarget); } override public function clone():Event{ return (new SliderEvent(type, _value, _clickTarget, _triggerEvent, _keyCode)); } override public function toString():String{ return (formatToString("SliderEvent", "type", "value", "bubbles", "cancelable", "keyCode", "triggerEvent", "clickTarget")); } public function get triggerEvent():String{ return (_triggerEvent); } public function get value():Number{ return (_value); } public function get keyCode():Number{ return (_keyCode); } } }//package fl.events
Section 105
//SliderEventClickTarget (fl.events.SliderEventClickTarget) package fl.events { public class SliderEventClickTarget { public static const TRACK:String = "track"; public static const THUMB:String = "thumb"; } }//package fl.events
Section 106
//FocusManager (fl.managers.FocusManager) package fl.managers { import flash.events.*; import fl.controls.*; import flash.display.*; import flash.text.*; import fl.core.*; import flash.utils.*; import flash.ui.*; public class FocusManager implements IFocusManager { private var focusableObjects:Dictionary; private var _showFocusIndicator:Boolean;// = true private var defButton:Button; private var focusableCandidates:Array; private var _form:DisplayObjectContainer; private var _defaultButtonEnabled:Boolean;// = true private var activated:Boolean;// = false private var _defaultButton:Button; private var calculateCandidates:Boolean;// = true private var lastFocus:InteractiveObject; private var lastAction:String; public function FocusManager(_arg1:DisplayObjectContainer){ activated = false; calculateCandidates = true; _showFocusIndicator = true; _defaultButtonEnabled = true; super(); focusableObjects = new Dictionary(true); if (_arg1 != null){ _form = _arg1; addFocusables(DisplayObject(_arg1)); _arg1.addEventListener(Event.ADDED, addedHandler); _arg1.addEventListener(Event.REMOVED, removedHandler); activate(); }; } public function get showFocusIndicator():Boolean{ return (_showFocusIndicator); } private function getIndexOfNextObject(_arg1:int, _arg2:Boolean, _arg3:Boolean, _arg4:String):int{ var _local5:int; var _local6:int; var _local7:DisplayObject; var _local8:IFocusManagerGroup; var _local9:int; var _local10:DisplayObject; var _local11:IFocusManagerGroup; _local5 = focusableCandidates.length; _local6 = _arg1; while (true) { if (_arg2){ _arg1--; } else { _arg1++; }; if (_arg3){ if (((_arg2) && ((_arg1 < 0)))){ break; }; if (((!(_arg2)) && ((_arg1 == _local5)))){ break; }; } else { _arg1 = ((_arg1 + _local5) % _local5); if (_local6 == _arg1){ break; }; }; if (isValidFocusCandidate(focusableCandidates[_arg1], _arg4)){ _local7 = DisplayObject(findFocusManagerComponent(focusableCandidates[_arg1])); if ((_local7 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local7); _local9 = 0; while (_local9 < focusableCandidates.length) { _local10 = focusableCandidates[_local9]; if ((_local10 is IFocusManagerGroup)){ _local11 = IFocusManagerGroup(_local10); if ((((_local11.groupName == _local8.groupName)) && (_local11.selected))){ _arg1 = _local9; break; }; }; _local9++; }; }; return (_arg1); }; }; return (_arg1); } public function set form(_arg1:DisplayObjectContainer):void{ _form = _arg1; } private function addFocusables(_arg1:DisplayObject, _arg2:Boolean=false):void{ var focusable:IFocusManagerComponent; var io:InteractiveObject; var doc:DisplayObjectContainer; var i:int; var child:DisplayObject; var o = _arg1; var skipTopLevel = _arg2; if (!skipTopLevel){ if ((o is IFocusManagerComponent)){ focusable = IFocusManagerComponent(o); if (focusable.focusEnabled){ if (((focusable.tabEnabled) && (isTabVisible(o)))){ focusableObjects[o] = true; calculateCandidates = true; }; o.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); o.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; } else { if ((o is InteractiveObject)){ io = (o as InteractiveObject); if (((((io) && (io.tabEnabled))) && ((findFocusManagerComponent(io) == io)))){ focusableObjects[io] = true; calculateCandidates = true; }; io.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); io.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; }; }; if ((o is DisplayObjectContainer)){ doc = DisplayObjectContainer(o); o.addEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); if ((((((doc is Stage)) || ((doc.parent is Stage)))) || (doc.tabChildren))){ i = 0; while (i < doc.numChildren) { try { child = doc.getChildAt(i); if (child != null){ addFocusables(doc.getChildAt(i)); }; } catch(error:SecurityError) { }; i = (i + 1); }; }; }; } private function getChildIndex(_arg1:DisplayObjectContainer, _arg2:DisplayObject):int{ return (_arg1.getChildIndex(_arg2)); } private function mouseFocusChangeHandler(_arg1:FocusEvent):void{ if ((_arg1.relatedObject is TextField)){ return; }; _arg1.preventDefault(); } private function focusOutHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; _local2 = (_arg1.target as InteractiveObject); } private function isValidFocusCandidate(_arg1:DisplayObject, _arg2:String):Boolean{ var _local3:IFocusManagerGroup; if (!isEnabledAndVisible(_arg1)){ return (false); }; if ((_arg1 is IFocusManagerGroup)){ _local3 = IFocusManagerGroup(_arg1); if (_arg2 == _local3.groupName){ return (false); }; }; return (true); } public function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject{ var _local2:InteractiveObject; _local2 = _arg1; while (_arg1) { if ((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))){ return (_arg1); }; _arg1 = _arg1.parent; }; return (_local2); } private function sortFocusableObjectsTabIndex():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))){ focusableCandidates.push(_local2); }; }; focusableCandidates.sort(sortByTabIndex); } private function removeFocusables(_arg1:DisplayObject):void{ var _local2:Object; var _local3:DisplayObject; if ((_arg1 is DisplayObjectContainer)){ _arg1.removeEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); _arg1.removeEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); for (_local2 in focusableObjects) { _local3 = DisplayObject(_local2); if (DisplayObjectContainer(_arg1).contains(_local3)){ if (_local3 == lastFocus){ lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local2]; calculateCandidates = true; }; }; }; } private function addedHandler(_arg1:Event):void{ var _local2:DisplayObject; _local2 = DisplayObject(_arg1.target); if (_local2.stage){ addFocusables(DisplayObject(_arg1.target)); }; } private function getTopLevelFocusTarget(_arg1:InteractiveObject):InteractiveObject{ while (_arg1 != InteractiveObject(form)) { if ((((((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))) && (IFocusManagerComponent(_arg1).mouseFocusEnabled))) && (UIComponent(_arg1).enabled))){ return (_arg1); }; _arg1 = _arg1.parent; if (_arg1 == null){ break; }; }; return (null); } private function tabChildrenChangeHandler(_arg1:Event):void{ var _local2:DisplayObjectContainer; if (_arg1.target != _arg1.currentTarget){ return; }; calculateCandidates = true; _local2 = DisplayObjectContainer(_arg1.target); if (_local2.tabChildren){ addFocusables(_local2, true); } else { removeFocusables(_local2); }; } public function sendDefaultButtonEvent():void{ defButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } public function getFocus():InteractiveObject{ var _local1:InteractiveObject; _local1 = form.stage.focus; return (findFocusManagerComponent(_local1)); } private function isEnabledAndVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; var _local3:TextField; var _local4:SimpleButton; _local2 = DisplayObject(form).parent; while (_arg1 != _local2) { if ((_arg1 is UIComponent)){ if (!UIComponent(_arg1).enabled){ return (false); }; } else { if ((_arg1 is TextField)){ _local3 = TextField(_arg1); if ((((_local3.type == TextFieldType.DYNAMIC)) || (!(_local3.selectable)))){ return (false); }; } else { if ((_arg1 is SimpleButton)){ _local4 = SimpleButton(_arg1); if (!_local4.enabled){ return (false); }; }; }; }; if (!_arg1.visible){ return (false); }; _arg1 = _arg1.parent; }; return (true); } public function set defaultButton(_arg1:Button):void{ var _local2:Button; _local2 = (_arg1) ? Button(_arg1) : null; if (_local2 != _defaultButton){ if (_defaultButton){ _defaultButton.emphasized = false; }; if (defButton){ defButton.emphasized = false; }; _defaultButton = _local2; defButton = _local2; if (_local2){ _local2.emphasized = true; }; }; } private function deactivateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); } public function setFocus(_arg1:InteractiveObject):void{ if ((_arg1 is IFocusManagerComponent)){ IFocusManagerComponent(_arg1).setFocus(); } else { form.stage.focus = _arg1; }; } private function setFocusToNextObject(_arg1:FocusEvent):void{ var _local2:InteractiveObject; if (!hasFocusableObjects()){ return; }; _local2 = getNextFocusManagerComponent(_arg1.shiftKey); if (_local2){ setFocus(_local2); }; } private function hasFocusableObjects():Boolean{ var _local1:Object; for (_local1 in focusableObjects) { return (true); }; return (false); } private function tabIndexChangeHandler(_arg1:Event):void{ calculateCandidates = true; } private function sortFocusableObjects():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))) && ((_local2.tabIndex > 0)))){ sortFocusableObjectsTabIndex(); return; }; focusableCandidates.push(_local2); }; focusableCandidates.sort(sortByDepth); } private function keyFocusChangeHandler(_arg1:FocusEvent):void{ showFocusIndicator = true; if ((((((_arg1.keyCode == Keyboard.TAB)) || ((_arg1.keyCode == 0)))) && (!(_arg1.isDefaultPrevented())))){ setFocusToNextObject(_arg1); _arg1.preventDefault(); }; } private function getIndexOfFocusedObject(_arg1:DisplayObject):int{ var _local2:int; var _local3:int; _local2 = focusableCandidates.length; _local3 = 0; _local3 = 0; while (_local3 < _local2) { if (focusableCandidates[_local3] == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function hideFocus():void{ } private function removedHandler(_arg1:Event):void{ var _local2:int; var _local3:DisplayObject; var _local4:InteractiveObject; _local3 = DisplayObject(_arg1.target); if ((((_local3 is IFocusManagerComponent)) && ((focusableObjects[_local3] == true)))){ if (_local3 == lastFocus){ IFocusManagerComponent(lastFocus).drawFocus(false); lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local3]; calculateCandidates = true; } else { if ((((_local3 is InteractiveObject)) && ((focusableObjects[_local3] == true)))){ _local4 = (_local3 as InteractiveObject); if (_local4){ if (_local4 == lastFocus){ lastFocus = null; }; delete focusableObjects[_local4]; calculateCandidates = true; }; _local3.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); }; }; removeFocusables(_local3); } private function sortByDepth(_arg1:InteractiveObject, _arg2:InteractiveObject):Number{ var _local3:String; var _local4:String; var _local5:int; var _local6:String; var _local7:String; var _local8:String; var _local9:DisplayObject; var _local10:DisplayObject; _local3 = ""; _local4 = ""; _local8 = "0000"; _local9 = DisplayObject(_arg1); _local10 = DisplayObject(_arg2); while (((!((_local9 == DisplayObject(form)))) && (_local9.parent))) { _local5 = getChildIndex(_local9.parent, _local9); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local3 = (_local7 + _local3); _local9 = _local9.parent; }; while (((!((_local10 == DisplayObject(form)))) && (_local10.parent))) { _local5 = getChildIndex(_local10.parent, _local10); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local4 = (_local7 + _local4); _local10 = _local10.parent; }; return (((_local3 > _local4)) ? 1 : ((_local3 < _local4)) ? -1 : 0); } public function get defaultButton():Button{ return (_defaultButton); } private function activateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); if (lastFocus){ if ((lastFocus is IFocusManagerComponent)){ IFocusManagerComponent(lastFocus).setFocus(); } else { form.stage.focus = lastFocus; }; }; lastAction = "ACTIVATE"; } public function showFocus():void{ } public function set defaultButtonEnabled(_arg1:Boolean):void{ _defaultButtonEnabled = _arg1; } public function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject{ var _local2:DisplayObject; var _local3:String; var _local4:int; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:IFocusManagerGroup; if (!hasFocusableObjects()){ return (null); }; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; _local2 = form.stage.focus; _local2 = DisplayObject(findFocusManagerComponent(InteractiveObject(_local2))); _local3 = ""; if ((_local2 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local2); _local3 = _local8.groupName; }; _local4 = getIndexOfFocusedObject(_local2); _local5 = false; _local6 = _local4; if (_local4 == -1){ if (_arg1){ _local4 = focusableCandidates.length; }; _local5 = true; }; _local7 = getIndexOfNextObject(_local4, _arg1, _local5, _local3); return (findFocusManagerComponent(focusableCandidates[_local7])); } private function mouseDownHandler(_arg1:MouseEvent):void{ var _local2:InteractiveObject; if (_arg1.isDefaultPrevented()){ return; }; _local2 = getTopLevelFocusTarget(InteractiveObject(_arg1.target)); if (!_local2){ return; }; showFocusIndicator = false; if (((((!((_local2 == lastFocus))) || ((lastAction == "ACTIVATE")))) && (!((_local2 is TextField))))){ setFocus(_local2); }; lastAction = "MOUSEDOWN"; } private function isTabVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; _local2 = _arg1.parent; while (((((_local2) && (!((_local2 is Stage))))) && (!(((_local2.parent) && ((_local2.parent is Stage))))))) { if (!_local2.tabChildren){ return (false); }; _local2 = _local2.parent; }; return (true); } public function get nextTabIndex():int{ return (0); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.TAB){ lastAction = "KEY"; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; }; if (((((((defaultButtonEnabled) && ((_arg1.keyCode == Keyboard.ENTER)))) && (defaultButton))) && (defButton.enabled))){ sendDefaultButtonEvent(); }; } private function focusInHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; var _local3:Button; _local2 = InteractiveObject(_arg1.target); if (form.contains(_local2)){ lastFocus = findFocusManagerComponent(InteractiveObject(_local2)); if ((lastFocus is Button)){ _local3 = Button(lastFocus); if (defButton){ defButton.emphasized = false; defButton = _local3; _local3.emphasized = true; }; } else { if (((defButton) && (!((defButton == _defaultButton))))){ defButton.emphasized = false; defButton = _defaultButton; _defaultButton.emphasized = true; }; }; }; } private function tabEnabledChangeHandler(_arg1:Event):void{ var _local2:InteractiveObject; var _local3:Boolean; calculateCandidates = true; _local2 = InteractiveObject(_arg1.target); _local3 = (focusableObjects[_local2] == true); if (_local2.tabEnabled){ if (((!(_local3)) && (isTabVisible(_local2)))){ if (!(_local2 is IFocusManagerComponent)){ _local2.focusRect = false; }; focusableObjects[_local2] = true; }; } else { if (_local3){ delete focusableObjects[_local2]; }; }; } public function set showFocusIndicator(_arg1:Boolean):void{ _showFocusIndicator = _arg1; } public function get form():DisplayObjectContainer{ return (_form); } private function sortByTabIndex(_arg1:InteractiveObject, _arg2:InteractiveObject):int{ return (((_arg1.tabIndex > _arg2.tabIndex)) ? 1 : ((_arg1.tabIndex < _arg2.tabIndex)) ? -1 : sortByDepth(_arg1, _arg2)); } public function activate():void{ if (activated){ return; }; form.stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler, false, 0, true); form.stage.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler, false, 0, true); form.addEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.addEventListener(Event.ACTIVATE, activateHandler, false, 0, true); form.stage.addEventListener(Event.DEACTIVATE, deactivateHandler, false, 0, true); form.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = true; if (lastFocus){ setFocus(lastFocus); }; } public function deactivate():void{ form.stage.removeEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler); form.stage.removeEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler); form.removeEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.removeEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.removeEventListener(Event.ACTIVATE, activateHandler); form.stage.removeEventListener(Event.DEACTIVATE, deactivateHandler); form.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = false; } public function get defaultButtonEnabled():Boolean{ return (_defaultButtonEnabled); } } }//package fl.managers
Section 107
//IFocusManager (fl.managers.IFocusManager) package fl.managers { import fl.controls.*; import flash.display.*; public interface IFocusManager { function getFocus():InteractiveObject; function deactivate():void; function set defaultButton(_arg1:Button):void; function set showFocusIndicator(_arg1:Boolean):void; function get defaultButtonEnabled():Boolean; function get nextTabIndex():int; function get defaultButton():Button; function get showFocusIndicator():Boolean; function setFocus(_arg1:InteractiveObject):void; function activate():void; function showFocus():void; function set defaultButtonEnabled(_arg1:Boolean):void; function hideFocus():void; function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject; function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject; } }//package fl.managers
Section 108
//IFocusManagerComponent (fl.managers.IFocusManagerComponent) package fl.managers { public interface IFocusManagerComponent { function set focusEnabled(_arg1:Boolean):void; function drawFocus(_arg1:Boolean):void; function setFocus():void; function get focusEnabled():Boolean; function get tabEnabled():Boolean; function get tabIndex():int; function get mouseFocusEnabled():Boolean; } }//package fl.managers
Section 109
//IFocusManagerGroup (fl.managers.IFocusManagerGroup) package fl.managers { public interface IFocusManagerGroup { function set groupName(_arg1:String):void; function set selected(_arg1:Boolean):void; function get groupName():String; function get selected():Boolean; } }//package fl.managers
Section 110
//StyleManager (fl.managers.StyleManager) package fl.managers { import flash.text.*; import fl.core.*; import flash.utils.*; public class StyleManager { private var globalStyles:Object; private var classToDefaultStylesDict:Dictionary; private var styleToClassesHash:Object; private var classToStylesDict:Dictionary; private var classToInstancesDict:Dictionary; private static var _instance:StyleManager; public function StyleManager(){ styleToClassesHash = {}; classToInstancesDict = new Dictionary(true); classToStylesDict = new Dictionary(true); classToDefaultStylesDict = new Dictionary(true); globalStyles = UIComponent.getStyleDefinition(); } public static function clearComponentStyle(_arg1:Object, _arg2:String):void{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; if (((!((_local4 == null))) && (!((_local4[_arg2] == null))))){ delete _local4[_arg2]; invalidateComponentStyle(_local3, _arg2); }; } private static function getClassDef(_arg1:Object):Class{ var component = _arg1; if ((component is Class)){ return ((component as Class)); }; try { return ((getDefinitionByName(getQualifiedClassName(component)) as Class)); } catch(e:Error) { if ((component is UIComponent)){ try { return ((component.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(component)) as Class)); } catch(e:Error) { }; }; }; return (null); } public static function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } public static function setComponentStyle(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Class; var _local5:Object; _local4 = getClassDef(_arg1); _local5 = getInstance().classToStylesDict[_local4]; if (_local5 == null){ _local5 = (getInstance().classToStylesDict[_local4] = {}); }; if (_local5 == _arg3){ return; }; _local5[_arg2] = _arg3; invalidateComponentStyle(_local4, _arg2); } private static function setSharedStyles(_arg1:UIComponent):void{ var _local2:StyleManager; var _local3:Class; var _local4:Object; var _local5:String; _local2 = getInstance(); _local3 = getClassDef(_arg1); _local4 = _local2.classToDefaultStylesDict[_local3]; for (_local5 in _local4) { _arg1.setSharedStyle(_local5, getSharedStyle(_arg1, _local5)); }; } public static function getComponentStyle(_arg1:Object, _arg2:String):Object{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; return (((_local4)==null) ? null : _local4[_arg2]); } private static function getInstance(){ if (_instance == null){ _instance = new (StyleManager); }; return (_instance); } private static function invalidateComponentStyle(_arg1:Class, _arg2:String):void{ var _local3:Dictionary; var _local4:Object; var _local5:UIComponent; _local3 = getInstance().classToInstancesDict[_arg1]; if (_local3 == null){ return; }; for (_local4 in _local3) { _local5 = (_local4 as UIComponent); if (_local5 == null){ } else { _local5.setSharedStyle(_arg2, getSharedStyle(_local5, _arg2)); }; }; } private static function invalidateStyle(_arg1:String):void{ var _local2:Dictionary; var _local3:Object; _local2 = getInstance().styleToClassesHash[_arg1]; if (_local2 == null){ return; }; for (_local3 in _local2) { invalidateComponentStyle(Class(_local3), _arg1); }; } public static function registerInstance(_arg1:UIComponent):void{ var inst:StyleManager; var classDef:Class; var target:Class; var defaultStyles:Object; var styleToClasses:Object; var n:String; var instance = _arg1; inst = getInstance(); classDef = getClassDef(instance); if (classDef == null){ return; }; if (inst.classToInstancesDict[classDef] == null){ inst.classToInstancesDict[classDef] = new Dictionary(true); target = classDef; while (defaultStyles == null) { if (target["getStyleDefinition"] != null){ defaultStyles = target["getStyleDefinition"](); break; }; try { target = (instance.loaderInfo.applicationDomain.getDefinition(getQualifiedSuperclassName(target)) as Class); } catch(err:Error) { try { target = (getDefinitionByName(getQualifiedSuperclassName(target)) as Class); } catch(e:Error) { defaultStyles = UIComponent.getStyleDefinition(); break; }; }; }; styleToClasses = inst.styleToClassesHash; for (n in defaultStyles) { if (styleToClasses[n] == null){ styleToClasses[n] = new Dictionary(true); }; styleToClasses[n][classDef] = true; }; inst.classToDefaultStylesDict[classDef] = defaultStyles; inst.classToStylesDict[classDef] = {}; }; inst.classToInstancesDict[classDef][instance] = true; setSharedStyles(instance); } public static function getStyle(_arg1:String):Object{ return (getInstance().globalStyles[_arg1]); } private static function getSharedStyle(_arg1:UIComponent, _arg2:String):Object{ var _local3:Class; var _local4:StyleManager; var _local5:Object; _local3 = getClassDef(_arg1); _local4 = getInstance(); _local5 = _local4.classToStylesDict[_local3][_arg2]; if (_local5 != null){ return (_local5); }; _local5 = _local4.globalStyles[_arg2]; if (_local5 != null){ return (_local5); }; return (_local4.classToDefaultStylesDict[_local3][_arg2]); } public static function setStyle(_arg1:String, _arg2:Object):void{ var _local3:Object; _local3 = getInstance().globalStyles; if ((((_local3[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; _local3[_arg1] = _arg2; invalidateStyle(_arg1); } } }//package fl.managers
Section 111
//AddMoneyInternal_69 (gardentd_fla.AddMoneyInternal_69) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class AddMoneyInternal_69 extends MovieClip { public var txt:TextField; } }//package gardentd_fla
Section 112
//AssetsBibb_6 (gardentd_fla.AssetsBibb_6) package gardentd_fla { import flash.display.*; public dynamic class AssetsBibb_6 extends MovieClip { public function AssetsBibb_6(){ addFrameScript(0, frame1, 6, frame7); } function frame7(){ stop(); } function frame1(){ stop(); } } }//package gardentd_fla
Section 113
//BombExplosionInner_205 (gardentd_fla.BombExplosionInner_205) package gardentd_fla { import flash.display.*; public dynamic class BombExplosionInner_205 extends MovieClip { public function BombExplosionInner_205(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 114
//BuildButtonMCBackSel_56 (gardentd_fla.BuildButtonMCBackSel_56) package gardentd_fla { import flash.display.*; public dynamic class BuildButtonMCBackSel_56 extends MovieClip { public function BuildButtonMCBackSel_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 115
//CornerBonuses_79 (gardentd_fla.CornerBonuses_79) package gardentd_fla { import flash.display.*; public dynamic class CornerBonuses_79 extends MovieClip { public function CornerBonuses_79(){ addFrameScript(49, frame50, 99, frame100, 149, frame150, 199, frame200, 249, frame250); } function frame200(){ visible = false; stop(); } function frame100(){ visible = false; stop(); } function frame50(){ visible = false; stop(); } function frame250(){ visible = false; stop(); } function frame150(){ visible = false; stop(); } } }//package gardentd_fla
Section 116
//fb_head_mc_14 (gardentd_fla.fb_head_mc_14) package gardentd_fla { import flash.display.*; public dynamic class fb_head_mc_14 extends MovieClip { public function fb_head_mc_14(){ addFrameScript(0, frame1, 12, frame13, 22, frame23); } function frame1(){ stop(); } function frame13(){ stop(); } function frame23(){ gotoAndStop("turnhead_stop"); } } }//package gardentd_fla
Section 117
//fb_head_mc_369 (gardentd_fla.fb_head_mc_369) package gardentd_fla { import flash.display.*; public dynamic class fb_head_mc_369 extends MovieClip { public function fb_head_mc_369(){ addFrameScript(0, frame1, 12, frame13, 22, frame23); } function frame1(){ stop(); } function frame13(){ stop(); } function frame23(){ gotoAndStop("turnhead_stop"); } } }//package gardentd_fla
Section 118
//flonga_button3_112 (gardentd_fla.flonga_button3_112) package gardentd_fla { import flash.display.*; public dynamic class flonga_button3_112 extends MovieClip { public var fButton:SimpleButton; } }//package gardentd_fla
Section 119
//flongabot_12 (gardentd_fla.flongabot_12) package gardentd_fla { import flash.display.*; public dynamic class flongabot_12 extends MovieClip { public var fbHead:MovieClip; public function flongabot_12(){ addFrameScript(0, frame1, 75, frame76, 88, frame89, 99, frame100); } public function doEndFly(){ this.gotoAndPlay("flying_end"); } function frame76(){ gotoAndPlay("normal"); } function frame89(){ gotoAndPlay("flying"); } public function doNormal(){ this.gotoAndPlay("normal"); } function frame1(){ } function frame100(){ gotoAndPlay("normal"); } public function doTurnhead(){ this.fbHead.gotoAndPlay("turnhead"); } public function doNormalHead(){ this.fbHead.gotoAndPlay("normal"); } public function doWink(){ this.fbHead.gotoAndPlay("wink_start"); } public function doFly(){ this.gotoAndPlay("flying_start"); } } }//package gardentd_fla
Section 120
//flongabot_367 (gardentd_fla.flongabot_367) package gardentd_fla { import flash.display.*; public dynamic class flongabot_367 extends MovieClip { public var fbHead:MovieClip; public function flongabot_367(){ addFrameScript(0, frame1, 75, frame76, 88, frame89, 99, frame100); } public function doEndFly(){ this.gotoAndPlay("flying_end"); } function frame76(){ gotoAndPlay("normal"); } function frame89(){ gotoAndPlay("flying"); } public function doNormal(){ this.gotoAndPlay("normal"); } function frame1(){ } function frame100(){ gotoAndPlay("normal"); } public function doTurnhead(){ this.fbHead.gotoAndPlay("turnhead"); } public function doNormalHead(){ this.fbHead.gotoAndPlay("normal"); } public function doWink(){ this.fbHead.gotoAndPlay("wink_start"); } public function doFly(){ this.gotoAndPlay("flying_start"); } } }//package gardentd_fla
Section 121
//FlongaIntro_365 (gardentd_fla.FlongaIntro_365) package gardentd_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.text.*; import flash.filters.*; import flash.net.*; import flash.system.*; import flash.utils.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class FlongaIntro_365 extends MovieClip { public var flobot:MovieClip; public function FlongaIntro_365(){ addFrameScript(0, frame1, 29, frame30, 62, frame63, 72, frame73, 92, frame93, 200, frame201, 0xFF, frame256); } function frame73(){ flobot.doTurnhead(); } function frame201(){ flobot.doWink(); } function frame93(){ flobot.doWink(); } function frame1(){ } function frame30(){ flobot.doFly(); } function frame256(){ stop(); GameStage.itself.flongaFinished(); } function frame63(){ flobot.doEndFly(); } } }//package gardentd_fla
Section 122
//GameMessageBlackMC_52 (gardentd_fla.GameMessageBlackMC_52) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class GameMessageBlackMC_52 extends MovieClip { public var message_txt:TextField; public function GameMessageBlackMC_52(){ addFrameScript(44, frame45); } function frame45(){ visible = false; stop(); } } }//package gardentd_fla
Section 123
//GasCloudInner_94 (gardentd_fla.GasCloudInner_94) package gardentd_fla { import flash.display.*; public dynamic class GasCloudInner_94 extends MovieClip { public function GasCloudInner_94(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 124
//GasSprayerInner_96 (gardentd_fla.GasSprayerInner_96) package gardentd_fla { import flash.display.*; public dynamic class GasSprayerInner_96 extends MovieClip { public function GasSprayerInner_96(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 125
//HostileUnitInfo_25 (gardentd_fla.HostileUnitInfo_25) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class HostileUnitInfo_25 extends MovieClip { public var health_txt:TextField; } }//package gardentd_fla
Section 126
//LaserTowersInner_98 (gardentd_fla.LaserTowersInner_98) package gardentd_fla { import flash.display.*; public dynamic class LaserTowersInner_98 extends MovieClip { public function LaserTowersInner_98(){ addFrameScript(0, frame1, 14, frame15, 43, frame44); } function frame15(){ gotoAndStop("steady_state"); } function frame1(){ stop(); } function frame44(){ gotoAndStop("steady_state"); } } }//package gardentd_fla
Section 127
//LevelClosedMessageMC_216 (gardentd_fla.LevelClosedMessageMC_216) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class LevelClosedMessageMC_216 extends MovieClip { public var msg:TextField; } }//package gardentd_fla
Section 128
//SellButton_19 (gardentd_fla.SellButton_19) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class SellButton_19 extends MovieClip { public var caption:TextField; } }//package gardentd_fla
Section 129
//SendNextAddMoneyMC_68 (gardentd_fla.SendNextAddMoneyMC_68) package gardentd_fla { import flash.display.*; public dynamic class SendNextAddMoneyMC_68 extends MovieClip { public var internal_mc:MovieClip; public function SendNextAddMoneyMC_68(){ addFrameScript(29, frame30); } function frame30(){ stop(); visible = false; } } }//package gardentd_fla
Section 130
//SoundsBibb_122 (gardentd_fla.SoundsBibb_122) package gardentd_fla { import flash.display.*; public dynamic class SoundsBibb_122 extends MovieClip { public function SoundsBibb_122(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 131
//SpittingCactusInner_106 (gardentd_fla.SpittingCactusInner_106) package gardentd_fla { import flash.display.*; public dynamic class SpittingCactusInner_106 extends MovieClip { public function SpittingCactusInner_106(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 132
//UnitParams_21 (gardentd_fla.UnitParams_21) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class UnitParams_21 extends MovieClip { public var description:TextField; public var money_txt:TextField; public var range_txt:TextField; public var attack_txt:TextField; } }//package gardentd_fla
Section 133
//UpgradeButtonBacks_28 (gardentd_fla.UpgradeButtonBacks_28) package gardentd_fla { import flash.display.*; public dynamic class UpgradeButtonBacks_28 extends MovieClip { public function UpgradeButtonBacks_28(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gardentd_fla
Section 134
//UpgradeButtons_26 (gardentd_fla.UpgradeButtons_26) package gardentd_fla { import flash.display.*; public dynamic class UpgradeButtons_26 extends MovieClip { public var button1:MovieClip; public var button2:MovieClip; } }//package gardentd_fla
Section 135
//UpgradesPanel_27 (gardentd_fla.UpgradesPanel_27) package gardentd_fla { import flash.display.*; import flash.text.*; public dynamic class UpgradesPanel_27 extends MovieClip { public var notenough_txt:TextField; public var buy_txt:TextField; public var button_back:MovieClip; public var green_button:MovieClip; public function UpgradesPanel_27(){ addFrameScript(0, frame1, 10, frame11, 11, frame12, 12, frame13, 13, frame14); } function frame14(){ notenough_txt.visible = false; green_button.visible = false; buy_txt.visible = false; } function frame12(){ notenough_txt.visible = false; green_button.visible = false; buy_txt.visible = false; } function frame1(){ stop(); } function frame13(){ notenough_txt.visible = false; green_button.visible = false; buy_txt.visible = false; } function frame11(){ notenough_txt.visible = false; green_button.visible = false; buy_txt.visible = false; } } }//package gardentd_fla
Section 136
//BombExplosion (BombExplosion) package { import flash.display.*; public dynamic class BombExplosion extends MovieClip { public var inner:MovieClip; } }//package
Section 137
//BombGnomeButton (BombGnomeButton) package { import fai.ui.*; public dynamic class BombGnomeButton extends ButtonSprite { } }//package
Section 138
//Boomerang (Boomerang) package { import flash.display.*; public dynamic class Boomerang extends MovieClip { public var inner:MovieClip; } }//package
Section 139
//BoomerangGnomeButton (BoomerangGnomeButton) package { import fai.ui.*; public dynamic class BoomerangGnomeButton extends ButtonSprite { } }//package
Section 140
//BuildButtonMC (BuildButtonMC) package { import fai.ui.*; public dynamic class BuildButtonMC extends ButtonSprite { } }//package
Section 141
//BuildingMC (BuildingMC) package { import flash.display.*; public dynamic class BuildingMC extends MovieClip { } }//package
Section 142
//Carrot (Carrot) package { import fai.ui.*; public dynamic class Carrot extends GardenItem { } }//package
Section 143
//ChewingGumButton (ChewingGumButton) package { import fai.ui.*; public dynamic class ChewingGumButton extends ButtonSprite { } }//package
Section 144
//focusRectSkin (focusRectSkin) package { import flash.display.*; public dynamic class focusRectSkin extends MovieClip { } }//package
Section 145
//GameMessageMotion (GameMessageMotion) package { import flash.display.*; public dynamic class GameMessageMotion extends MovieClip { public var msg:MovieClip; public function GameMessageMotion(){ addFrameScript(54, frame55); } function frame55(){ stop(); visible = false; } } }//package
Section 146
//GameStage (GameStage) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.ui.*; public class GameStage extends MovieClip { public var sponsor_games:SimpleButton; private var atimer:Timer;// = null public var wscreen:MovieClip; public var loadingMC:MovieClip; private var initialized:Boolean;// = false public var flonga_clip:MovieClip; private static var linkTimer:Timer = null; private static var goto_window:String; private static var goto_url:String; private static var link1Timer:Timer = null; public static var play_holder = null; public static var main_stage = null; public static var welcomeScreen; public static var itself = null; public function GameStage():void{ initialized = false; atimer = null; super(); addFrameScript(0, frame1, 1, frame2, 6, frame7); Security.allowDomain("*"); itself = this; } public function progressUpdate(_arg1:Event):void{ var _local2:Number; _local2 = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); if ((loadingMC is MovieClip)){ loadingMC.progress_mc.gotoAndStop(_local2); loadingMC.loaded_txt.text = (("Game is loading: " + _local2.toString()) + "%"); }; if (!!((this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal))){ loadingMC.removeEventListener(Event.ENTER_FRAME, progressUpdate); loadingMC.progress_mc.stop(); loadingMC.progress_mc.visible = false; removeChild(loadingMC); loadingMC = null; gotoAndStop("start_game"); }; } private function handleUnload(_arg1:Event):void{ welcomeScreen.clear(); } public function flongaFinished():void{ flonga_clip.visible = false; this.removeChild(flonga_clip); } function frame7(){ flonga_clip.addEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); this.initTheGame(); stop(); } function frame1(){ loadingMC.addEventListener(Event.ENTER_FRAME, progressUpdate); sponsor_games.addEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); stop(); if (initialized){ loadingMC.removeEventListener(Event.ENTER_FRAME, progressUpdate); sponsor_games.removeEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); gotoAndStop(7); }; } public function loadEnded():void{ wscreen.loadEnded(); } function frame2(){ } public function initTheGame():void{ var _local1:ContextMenu; if (initialized){ return; }; main_stage = this.stage; welcomeScreen = wscreen; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); contextMenu = _local1; initialized = true; wscreen.initialize(); root.loaderInfo.addEventListener(Event.UNLOAD, handleUnload); } public static function sponsorClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.flonga.com"); navigateToURL(_local2, "_blank"); } } }//package
Section 147
//GasCloud (GasCloud) package { import flash.display.*; public dynamic class GasCloud extends MovieClip { public var inner:MovieClip; } }//package
Section 148
//GasSprayer (GasSprayer) package { import flash.display.*; public dynamic class GasSprayer extends MovieClip { public var inner:MovieClip; } }//package
Section 149
//GasSprayerButton (GasSprayerButton) package { import fai.ui.*; public dynamic class GasSprayerButton extends ButtonSprite { } }//package
Section 150
//GreenButton (GreenButton) package { import flash.display.*; public dynamic class GreenButton extends SimpleButton { } }//package
Section 151
//Hedge1 (Hedge1) package { import fai.ui.*; public dynamic class Hedge1 extends Hedge { } }//package
Section 152
//Hedge10 (Hedge10) package { import fai.ui.*; public dynamic class Hedge10 extends Hedge { } }//package
Section 153
//Hedge11 (Hedge11) package { import fai.ui.*; public dynamic class Hedge11 extends Hedge { } }//package
Section 154
//Hedge2 (Hedge2) package { import fai.ui.*; public dynamic class Hedge2 extends Hedge { } }//package
Section 155
//Hedge3 (Hedge3) package { import fai.ui.*; public dynamic class Hedge3 extends Hedge { } }//package
Section 156
//Hedge4 (Hedge4) package { import fai.ui.*; public dynamic class Hedge4 extends Hedge { } }//package
Section 157
//Hedge5 (Hedge5) package { import fai.ui.*; public dynamic class Hedge5 extends Hedge { } }//package
Section 158
//Hedge6 (Hedge6) package { import fai.ui.*; public dynamic class Hedge6 extends Hedge { } }//package
Section 159
//Hedge7 (Hedge7) package { import fai.ui.*; public dynamic class Hedge7 extends Hedge { } }//package
Section 160
//Hedge8 (Hedge8) package { import fai.ui.*; public dynamic class Hedge8 extends Hedge { } }//package
Section 161
//Hedge9 (Hedge9) package { import fai.ui.*; public dynamic class Hedge9 extends Hedge { } }//package
Section 162
//Image_beetle_body (Image_beetle_body) package { import flash.display.*; public dynamic class Image_beetle_body extends BitmapData { public function Image_beetle_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 163
//Image_beetle_status (Image_beetle_status) package { import flash.display.*; public dynamic class Image_beetle_status extends BitmapData { public function Image_beetle_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 164
//Image_boomerang_gnome_body (Image_boomerang_gnome_body) package { import flash.display.*; public dynamic class Image_boomerang_gnome_body extends BitmapData { public function Image_boomerang_gnome_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 165
//Image_boomerang_gnome_status (Image_boomerang_gnome_status) package { import flash.display.*; public dynamic class Image_boomerang_gnome_status extends BitmapData { public function Image_boomerang_gnome_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 166
//Image_bumblebee_body (Image_bumblebee_body) package { import flash.display.*; public dynamic class Image_bumblebee_body extends BitmapData { public function Image_bumblebee_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 167
//Image_bumblebee_status (Image_bumblebee_status) package { import flash.display.*; public dynamic class Image_bumblebee_status extends BitmapData { public function Image_bumblebee_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 168
//Image_cactus_body (Image_cactus_body) package { import flash.display.*; public dynamic class Image_cactus_body extends BitmapData { public function Image_cactus_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 169
//Image_caterpillar_body (Image_caterpillar_body) package { import flash.display.*; public dynamic class Image_caterpillar_body extends BitmapData { public function Image_caterpillar_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 170
//Image_caterpillar_status (Image_caterpillar_status) package { import flash.display.*; public dynamic class Image_caterpillar_status extends BitmapData { public function Image_caterpillar_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 171
//Image_chewing_gum_body (Image_chewing_gum_body) package { import flash.display.*; public dynamic class Image_chewing_gum_body extends BitmapData { public function Image_chewing_gum_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 172
//Image_chewing_gum_status (Image_chewing_gum_status) package { import flash.display.*; public dynamic class Image_chewing_gum_status extends BitmapData { public function Image_chewing_gum_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 173
//Image_colorado_beetle_body (Image_colorado_beetle_body) package { import flash.display.*; public dynamic class Image_colorado_beetle_body extends BitmapData { public function Image_colorado_beetle_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 174
//Image_colorado_beetle_status (Image_colorado_beetle_status) package { import flash.display.*; public dynamic class Image_colorado_beetle_status extends BitmapData { public function Image_colorado_beetle_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 175
//Image_danimation (Image_danimation) package { import flash.display.*; public dynamic class Image_danimation extends BitmapData { public function Image_danimation(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 176
//Image_debris (Image_debris) package { import flash.display.*; public dynamic class Image_debris extends BitmapData { public function Image_debris(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 177
//Image_dragonfly_body (Image_dragonfly_body) package { import flash.display.*; public dynamic class Image_dragonfly_body extends BitmapData { public function Image_dragonfly_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 178
//Image_dragonfly_status (Image_dragonfly_status) package { import flash.display.*; public dynamic class Image_dragonfly_status extends BitmapData { public function Image_dragonfly_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 179
//Image_gas_sprayer_body (Image_gas_sprayer_body) package { import flash.display.*; public dynamic class Image_gas_sprayer_body extends BitmapData { public function Image_gas_sprayer_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 180
//Image_gas_sprayer_status (Image_gas_sprayer_status) package { import flash.display.*; public dynamic class Image_gas_sprayer_status extends BitmapData { public function Image_gas_sprayer_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 181
//Image_hostile_order (Image_hostile_order) package { import flash.display.*; public dynamic class Image_hostile_order extends BitmapData { public function Image_hostile_order(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 182
//Image_laser_gnome_be (Image_laser_gnome_be) package { import flash.display.*; public dynamic class Image_laser_gnome_be extends BitmapData { public function Image_laser_gnome_be(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 183
//Image_laser_gnome_body (Image_laser_gnome_body) package { import flash.display.*; public dynamic class Image_laser_gnome_body extends BitmapData { public function Image_laser_gnome_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 184
//Image_laser_gnome_bullet (Image_laser_gnome_bullet) package { import flash.display.*; public dynamic class Image_laser_gnome_bullet extends BitmapData { public function Image_laser_gnome_bullet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 185
//Image_laser_gnome_status (Image_laser_gnome_status) package { import flash.display.*; public dynamic class Image_laser_gnome_status extends BitmapData { public function Image_laser_gnome_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 186
//Image_laser_towers_body (Image_laser_towers_body) package { import flash.display.*; public dynamic class Image_laser_towers_body extends BitmapData { public function Image_laser_towers_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 187
//Image_laser_towers_status (Image_laser_towers_status) package { import flash.display.*; public dynamic class Image_laser_towers_status extends BitmapData { public function Image_laser_towers_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 188
//Image_moth_body (Image_moth_body) package { import flash.display.*; public dynamic class Image_moth_body extends BitmapData { public function Image_moth_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 189
//Image_moth_status (Image_moth_status) package { import flash.display.*; public dynamic class Image_moth_status extends BitmapData { public function Image_moth_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 190
//Image_mouse_move (Image_mouse_move) package { import flash.display.*; public dynamic class Image_mouse_move extends BitmapData { public function Image_mouse_move(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 191
//Image_mouse_status (Image_mouse_status) package { import flash.display.*; public dynamic class Image_mouse_status extends BitmapData { public function Image_mouse_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 192
//Image_my_order (Image_my_order) package { import flash.display.*; public dynamic class Image_my_order extends BitmapData { public function Image_my_order(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 193
//Image_poisoned_balls_body (Image_poisoned_balls_body) package { import flash.display.*; public dynamic class Image_poisoned_balls_body extends BitmapData { public function Image_poisoned_balls_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 194
//Image_poisoned_balls_status (Image_poisoned_balls_status) package { import flash.display.*; public dynamic class Image_poisoned_balls_status extends BitmapData { public function Image_poisoned_balls_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 195
//Image_rat_move (Image_rat_move) package { import flash.display.*; public dynamic class Image_rat_move extends BitmapData { public function Image_rat_move(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 196
//Image_rat_status (Image_rat_status) package { import flash.display.*; public dynamic class Image_rat_status extends BitmapData { public function Image_rat_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 197
//Image_razor_gnome_bullet (Image_razor_gnome_bullet) package { import flash.display.*; public dynamic class Image_razor_gnome_bullet extends BitmapData { public function Image_razor_gnome_bullet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 198
//Image_razor_gnome_move (Image_razor_gnome_move) package { import flash.display.*; public dynamic class Image_razor_gnome_move extends BitmapData { public function Image_razor_gnome_move(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 199
//Image_razor_gnome_status (Image_razor_gnome_status) package { import flash.display.*; public dynamic class Image_razor_gnome_status extends BitmapData { public function Image_razor_gnome_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 200
//Image_rocket_gnome_be (Image_rocket_gnome_be) package { import flash.display.*; public dynamic class Image_rocket_gnome_be extends BitmapData { public function Image_rocket_gnome_be(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 201
//Image_rocket_gnome_body (Image_rocket_gnome_body) package { import flash.display.*; public dynamic class Image_rocket_gnome_body extends BitmapData { public function Image_rocket_gnome_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 202
//Image_rocket_gnome_bullet (Image_rocket_gnome_bullet) package { import flash.display.*; public dynamic class Image_rocket_gnome_bullet extends BitmapData { public function Image_rocket_gnome_bullet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 203
//Image_rocket_gnome_status (Image_rocket_gnome_status) package { import flash.display.*; public dynamic class Image_rocket_gnome_status extends BitmapData { public function Image_rocket_gnome_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 204
//Image_small_worm_body (Image_small_worm_body) package { import flash.display.*; public dynamic class Image_small_worm_body extends BitmapData { public function Image_small_worm_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 205
//Image_small_worm_status (Image_small_worm_status) package { import flash.display.*; public dynamic class Image_small_worm_status extends BitmapData { public function Image_small_worm_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 206
//Image_spear_gnome_be (Image_spear_gnome_be) package { import flash.display.*; public dynamic class Image_spear_gnome_be extends BitmapData { public function Image_spear_gnome_be(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 207
//Image_spear_gnome_bullet (Image_spear_gnome_bullet) package { import flash.display.*; public dynamic class Image_spear_gnome_bullet extends BitmapData { public function Image_spear_gnome_bullet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 208
//Image_spear_gnome_move (Image_spear_gnome_move) package { import flash.display.*; public dynamic class Image_spear_gnome_move extends BitmapData { public function Image_spear_gnome_move(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 209
//Image_spear_gnome_status (Image_spear_gnome_status) package { import flash.display.*; public dynamic class Image_spear_gnome_status extends BitmapData { public function Image_spear_gnome_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 210
//Image_spitting_cactus_status (Image_spitting_cactus_status) package { import flash.display.*; public dynamic class Image_spitting_cactus_status extends BitmapData { public function Image_spitting_cactus_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 211
//Image_timer_bomb_body (Image_timer_bomb_body) package { import flash.display.*; public dynamic class Image_timer_bomb_body extends BitmapData { public function Image_timer_bomb_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 212
//Image_timer_bomb_status (Image_timer_bomb_status) package { import flash.display.*; public dynamic class Image_timer_bomb_status extends BitmapData { public function Image_timer_bomb_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 213
//Image_Urocket_gnome_bullet (Image_Urocket_gnome_bullet) package { import flash.display.*; public dynamic class Image_Urocket_gnome_bullet extends BitmapData { public function Image_Urocket_gnome_bullet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 214
//Image_Urocket_gnome_move (Image_Urocket_gnome_move) package { import flash.display.*; public dynamic class Image_Urocket_gnome_move extends BitmapData { public function Image_Urocket_gnome_move(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 215
//Image_Urocket_gnome_status (Image_Urocket_gnome_status) package { import flash.display.*; public dynamic class Image_Urocket_gnome_status extends BitmapData { public function Image_Urocket_gnome_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 216
//Image_worm_body (Image_worm_body) package { import flash.display.*; public dynamic class Image_worm_body extends BitmapData { public function Image_worm_body(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 217
//Image_worm_status (Image_worm_status) package { import flash.display.*; public dynamic class Image_worm_status extends BitmapData { public function Image_worm_status(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 218
//LaserTowers (LaserTowers) package { import flash.display.*; public dynamic class LaserTowers extends MovieClip { public var inner:MovieClip; } }//package
Section 219
//LaserTowersBuildTutorial (LaserTowersBuildTutorial) package { import flash.display.*; public dynamic class LaserTowersBuildTutorial extends MovieClip { } }//package
Section 220
//LaserTowersButton (LaserTowersButton) package { import fai.ui.*; public dynamic class LaserTowersButton extends ButtonSprite { } }//package
Section 221
//Level1 (Level1) package { import flash.display.*; public dynamic class Level1 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 222
//Level10 (Level10) package { import flash.display.*; public dynamic class Level10 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 223
//Level11 (Level11) package { import flash.display.*; public dynamic class Level11 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 224
//Level12 (Level12) package { import flash.display.*; public dynamic class Level12 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 225
//Level13 (Level13) package { import flash.display.*; public dynamic class Level13 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 226
//Level14 (Level14) package { import flash.display.*; public dynamic class Level14 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 227
//Level15 (Level15) package { import flash.display.*; public dynamic class Level15 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 228
//Level16 (Level16) package { import flash.display.*; public dynamic class Level16 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 229
//Level17 (Level17) package { import flash.display.*; public dynamic class Level17 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 230
//Level18 (Level18) package { import flash.display.*; public dynamic class Level18 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 231
//Level19 (Level19) package { import flash.display.*; public dynamic class Level19 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 232
//Level2 (Level2) package { import flash.display.*; public dynamic class Level2 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 233
//Level20 (Level20) package { import flash.display.*; public dynamic class Level20 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 234
//Level3 (Level3) package { import flash.display.*; public dynamic class Level3 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 235
//Level4 (Level4) package { import flash.display.*; public dynamic class Level4 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 236
//Level5 (Level5) package { import flash.display.*; public dynamic class Level5 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 237
//Level6 (Level6) package { import flash.display.*; public dynamic class Level6 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 238
//Level7 (Level7) package { import flash.display.*; public dynamic class Level7 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 239
//Level8 (Level8) package { import flash.display.*; public dynamic class Level8 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 240
//Level9 (Level9) package { import flash.display.*; public dynamic class Level9 extends MovieClip { public var invader_road:MovieClip; } }//package
Section 241
//LevelClosedMC (LevelClosedMC) package { import flash.display.*; public dynamic class LevelClosedMC extends Sprite { } }//package
Section 242
//LevelPlayMC (LevelPlayMC) package { import flash.display.*; public dynamic class LevelPlayMC extends MovieClip { } }//package
Section 243
//LoadingMC (LoadingMC) package { import flash.display.*; import flash.text.*; public dynamic class LoadingMC extends MovieClip { public var loaded_txt:TextField; public var error_txt:TextField; public var progress_mc:MovieClip; } }//package
Section 244
//MoneyAddPopupMC (MoneyAddPopupMC) package { import flash.display.*; import flash.text.*; public dynamic class MoneyAddPopupMC extends MovieClip { public var txt:TextField; } }//package
Section 245
//MoneyPopupMC (MoneyPopupMC) package { import flash.display.*; import flash.text.*; public dynamic class MoneyPopupMC extends MovieClip { public var txt:TextField; } }//package
Section 246
//PauseMC (PauseMC) package { import flash.display.*; public dynamic class PauseMC extends MovieClip { public function PauseMC(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 247
//PelletGnomeButton (PelletGnomeButton) package { import fai.ui.*; public dynamic class PelletGnomeButton extends ButtonSprite { } }//package
Section 248
//PoisonedBalls (PoisonedBalls) package { import flash.display.*; public dynamic class PoisonedBalls extends MovieClip { public var ball1:MovieClip; public var ball6:MovieClip; public var ball2:MovieClip; public var ball3:MovieClip; public var ball4:MovieClip; public var ball5:MovieClip; public var ball9:MovieClip; public var ball7:MovieClip; public var ball8:MovieClip; } }//package
Section 249
//PoisonedBallsButton (PoisonedBallsButton) package { import fai.ui.*; public dynamic class PoisonedBallsButton extends ButtonSprite { } }//package
Section 250
//ProgressBar_barSkin (ProgressBar_barSkin) package { import flash.display.*; public dynamic class ProgressBar_barSkin extends MovieClip { } }//package
Section 251
//ProgressBar_indeterminateSkin (ProgressBar_indeterminateSkin) package { import flash.display.*; public dynamic class ProgressBar_indeterminateSkin extends MovieClip { } }//package
Section 252
//ProgressBar_trackSkin (ProgressBar_trackSkin) package { import flash.display.*; public dynamic class ProgressBar_trackSkin extends MovieClip { } }//package
Section 253
//Pumpkin (Pumpkin) package { import fai.ui.*; public dynamic class Pumpkin extends GardenItem { } }//package
Section 254
//RepairSign (RepairSign) package { import flash.display.*; public dynamic class RepairSign extends MovieClip { } }//package
Section 255
//RoadPath1 (RoadPath1) package { import fai.ui.*; public dynamic class RoadPath1 extends RoadPath { } }//package
Section 256
//RoadPath10 (RoadPath10) package { import fai.ui.*; public dynamic class RoadPath10 extends RoadPath { } }//package
Section 257
//RoadPath101 (RoadPath101) package { import fai.ui.*; public dynamic class RoadPath101 extends RoadPath { } }//package
Section 258
//RoadPath11 (RoadPath11) package { import fai.ui.*; public dynamic class RoadPath11 extends RoadPath { } }//package
Section 259
//RoadPath111 (RoadPath111) package { import fai.ui.*; public dynamic class RoadPath111 extends RoadPath { } }//package
Section 260
//RoadPath12 (RoadPath12) package { import fai.ui.*; public dynamic class RoadPath12 extends RoadPath { } }//package
Section 261
//RoadPath13 (RoadPath13) package { import fai.ui.*; public dynamic class RoadPath13 extends RoadPath { } }//package
Section 262
//RoadPath131 (RoadPath131) package { import fai.ui.*; public dynamic class RoadPath131 extends RoadPath { } }//package
Section 263
//RoadPath14 (RoadPath14) package { import fai.ui.*; public dynamic class RoadPath14 extends RoadPath { } }//package
Section 264
//RoadPath141 (RoadPath141) package { import fai.ui.*; public dynamic class RoadPath141 extends RoadPath { } }//package
Section 265
//RoadPath15 (RoadPath15) package { import fai.ui.*; public dynamic class RoadPath15 extends RoadPath { } }//package
Section 266
//RoadPath16 (RoadPath16) package { import fai.ui.*; public dynamic class RoadPath16 extends RoadPath { } }//package
Section 267
//RoadPath161 (RoadPath161) package { import fai.ui.*; public dynamic class RoadPath161 extends RoadPath { } }//package
Section 268
//RoadPath17 (RoadPath17) package { import fai.ui.*; public dynamic class RoadPath17 extends RoadPath { } }//package
Section 269
//RoadPath171 (RoadPath171) package { import fai.ui.*; public dynamic class RoadPath171 extends RoadPath { } }//package
Section 270
//RoadPath18 (RoadPath18) package { import fai.ui.*; public dynamic class RoadPath18 extends RoadPath { } }//package
Section 271
//RoadPath181 (RoadPath181) package { import fai.ui.*; public dynamic class RoadPath181 extends RoadPath { } }//package
Section 272
//RoadPath19 (RoadPath19) package { import fai.ui.*; public dynamic class RoadPath19 extends RoadPath { } }//package
Section 273
//RoadPath191 (RoadPath191) package { import fai.ui.*; public dynamic class RoadPath191 extends RoadPath { } }//package
Section 274
//RoadPath2 (RoadPath2) package { import fai.ui.*; public dynamic class RoadPath2 extends RoadPath { } }//package
Section 275
//RoadPath20 (RoadPath20) package { import fai.ui.*; public dynamic class RoadPath20 extends RoadPath { } }//package
Section 276
//RoadPath201 (RoadPath201) package { import fai.ui.*; public dynamic class RoadPath201 extends RoadPath { } }//package
Section 277
//RoadPath202 (RoadPath202) package { import fai.ui.*; public dynamic class RoadPath202 extends RoadPath { } }//package
Section 278
//RoadPath3 (RoadPath3) package { import fai.ui.*; public dynamic class RoadPath3 extends RoadPath { } }//package
Section 279
//RoadPath4 (RoadPath4) package { import fai.ui.*; public dynamic class RoadPath4 extends RoadPath { } }//package
Section 280
//RoadPath5 (RoadPath5) package { import fai.ui.*; public dynamic class RoadPath5 extends RoadPath { } }//package
Section 281
//RoadPath6 (RoadPath6) package { import fai.ui.*; public dynamic class RoadPath6 extends RoadPath { } }//package
Section 282
//RoadPath7 (RoadPath7) package { import fai.ui.*; public dynamic class RoadPath7 extends RoadPath { } }//package
Section 283
//RoadPath71 (RoadPath71) package { import fai.ui.*; public dynamic class RoadPath71 extends RoadPath { } }//package
Section 284
//RoadPath8 (RoadPath8) package { import fai.ui.*; public dynamic class RoadPath8 extends RoadPath { } }//package
Section 285
//RoadPath81 (RoadPath81) package { import fai.ui.*; public dynamic class RoadPath81 extends RoadPath { } }//package
Section 286
//RoadPath82 (RoadPath82) package { import fai.ui.*; public dynamic class RoadPath82 extends RoadPath { } }//package
Section 287
//RoadPath9 (RoadPath9) package { import fai.ui.*; public dynamic class RoadPath9 extends RoadPath { } }//package
Section 288
//RoadPath91 (RoadPath91) package { import fai.ui.*; public dynamic class RoadPath91 extends RoadPath { } }//package
Section 289
//RoadPoint (RoadPoint) package { import flash.display.*; public dynamic class RoadPoint extends Sprite { } }//package
Section 290
//ScrollArrowDown_disabledSkin (ScrollArrowDown_disabledSkin) package { import flash.display.*; public dynamic class ScrollArrowDown_disabledSkin extends MovieClip { } }//package
Section 291
//ScrollArrowDown_downSkin (ScrollArrowDown_downSkin) package { import flash.display.*; public dynamic class ScrollArrowDown_downSkin extends MovieClip { } }//package
Section 292
//ScrollArrowDown_overSkin (ScrollArrowDown_overSkin) package { import flash.display.*; public dynamic class ScrollArrowDown_overSkin extends MovieClip { } }//package
Section 293
//ScrollArrowDown_upSkin (ScrollArrowDown_upSkin) package { import flash.display.*; public dynamic class ScrollArrowDown_upSkin extends MovieClip { } }//package
Section 294
//ScrollArrowUp_disabledSkin (ScrollArrowUp_disabledSkin) package { import flash.display.*; public dynamic class ScrollArrowUp_disabledSkin extends MovieClip { } }//package
Section 295
//ScrollArrowUp_downSkin (ScrollArrowUp_downSkin) package { import flash.display.*; public dynamic class ScrollArrowUp_downSkin extends MovieClip { } }//package
Section 296
//ScrollArrowUp_overSkin (ScrollArrowUp_overSkin) package { import flash.display.*; public dynamic class ScrollArrowUp_overSkin extends MovieClip { } }//package
Section 297
//ScrollArrowUp_upSkin (ScrollArrowUp_upSkin) package { import flash.display.*; public dynamic class ScrollArrowUp_upSkin extends MovieClip { } }//package
Section 298
//ScrollBar_thumbIcon (ScrollBar_thumbIcon) package { import flash.display.*; public dynamic class ScrollBar_thumbIcon extends MovieClip { } }//package
Section 299
//ScrollPane_disabledSkin (ScrollPane_disabledSkin) package { import flash.display.*; public dynamic class ScrollPane_disabledSkin extends MovieClip { } }//package
Section 300
//ScrollPane_upSkin (ScrollPane_upSkin) package { import flash.display.*; public dynamic class ScrollPane_upSkin extends MovieClip { } }//package
Section 301
//ScrollThumb_downSkin (ScrollThumb_downSkin) package { import flash.display.*; public dynamic class ScrollThumb_downSkin extends MovieClip { } }//package
Section 302
//ScrollThumb_overSkin (ScrollThumb_overSkin) package { import flash.display.*; public dynamic class ScrollThumb_overSkin extends MovieClip { } }//package
Section 303
//ScrollThumb_upSkin (ScrollThumb_upSkin) package { import flash.display.*; public dynamic class ScrollThumb_upSkin extends MovieClip { } }//package
Section 304
//ScrollTrack_skin (ScrollTrack_skin) package { import flash.display.*; public dynamic class ScrollTrack_skin extends MovieClip { } }//package
Section 305
//SelectedSpriteTooltip (SelectedSpriteTooltip) package { import flash.display.*; public dynamic class SelectedSpriteTooltip extends Sprite { } }//package
Section 306
//SliderThumb_disabledSkin (SliderThumb_disabledSkin) package { import flash.display.*; public dynamic class SliderThumb_disabledSkin extends MovieClip { } }//package
Section 307
//SliderThumb_downSkin (SliderThumb_downSkin) package { import flash.display.*; public dynamic class SliderThumb_downSkin extends MovieClip { } }//package
Section 308
//SliderThumb_overSkin (SliderThumb_overSkin) package { import flash.display.*; public dynamic class SliderThumb_overSkin extends MovieClip { } }//package
Section 309
//SliderThumb_upSkin (SliderThumb_upSkin) package { import flash.display.*; public dynamic class SliderThumb_upSkin extends MovieClip { } }//package
Section 310
//SliderTick_skin (SliderTick_skin) package { import flash.display.*; public dynamic class SliderTick_skin extends MovieClip { } }//package
Section 311
//SliderTrack_disabledSkin (SliderTrack_disabledSkin) package { import flash.display.*; public dynamic class SliderTrack_disabledSkin extends MovieClip { } }//package
Section 312
//SliderTrack_skin (SliderTrack_skin) package { import flash.display.*; public dynamic class SliderTrack_skin extends MovieClip { } }//package
Section 313
//Sound_bomb_explosion (Sound_bomb_explosion) package { import flash.media.*; public dynamic class Sound_bomb_explosion extends Sound { } }//package
Section 314
//Sound_boom (Sound_boom) package { import flash.media.*; public dynamic class Sound_boom extends Sound { } }//package
Section 315
//Sound_boomerang (Sound_boomerang) package { import flash.media.*; public dynamic class Sound_boomerang extends Sound { } }//package
Section 316
//Sound_click (Sound_click) package { import flash.media.*; public dynamic class Sound_click extends Sound { } }//package
Section 317
//Sound_failed (Sound_failed) package { import flash.media.*; public dynamic class Sound_failed extends Sound { } }//package
Section 318
//Sound_game_over (Sound_game_over) package { import flash.media.*; public dynamic class Sound_game_over extends Sound { } }//package
Section 319
//Sound_gas (Sound_gas) package { import flash.media.*; public dynamic class Sound_gas extends Sound { } }//package
Section 320
//Sound_invader_killed (Sound_invader_killed) package { import flash.media.*; public dynamic class Sound_invader_killed extends Sound { } }//package
Section 321
//Sound_lasers (Sound_lasers) package { import flash.media.*; public dynamic class Sound_lasers extends Sound { } }//package
Section 322
//Sound_level_music (Sound_level_music) package { import flash.media.*; public dynamic class Sound_level_music extends Sound { } }//package
Section 323
//Sound_level_selection (Sound_level_selection) package { import flash.media.*; public dynamic class Sound_level_selection extends Sound { } }//package
Section 324
//Sound_next_wave (Sound_next_wave) package { import flash.media.*; public dynamic class Sound_next_wave extends Sound { } }//package
Section 325
//Sound_pellet (Sound_pellet) package { import flash.media.*; public dynamic class Sound_pellet extends Sound { } }//package
Section 326
//Sound_placing (Sound_placing) package { import flash.media.*; public dynamic class Sound_placing extends Sound { } }//package
Section 327
//Sound_poison_ball (Sound_poison_ball) package { import flash.media.*; public dynamic class Sound_poison_ball extends Sound { } }//package
Section 328
//Sound_rocket (Sound_rocket) package { import flash.media.*; public dynamic class Sound_rocket extends Sound { } }//package
Section 329
//Sound_sell_turret (Sound_sell_turret) package { import flash.media.*; public dynamic class Sound_sell_turret extends Sound { } }//package
Section 330
//Sound_spear (Sound_spear) package { import flash.media.*; public dynamic class Sound_spear extends Sound { } }//package
Section 331
//Sound_spitting (Sound_spitting) package { import flash.media.*; public dynamic class Sound_spitting extends Sound { } }//package
Section 332
//Sound_unpause (Sound_unpause) package { import flash.media.*; public dynamic class Sound_unpause extends Sound { } }//package
Section 333
//Sound_upgrade (Sound_upgrade) package { import flash.media.*; public dynamic class Sound_upgrade extends Sound { } }//package
Section 334
//Sound_victory (Sound_victory) package { import flash.media.*; public dynamic class Sound_victory extends Sound { } }//package
Section 335
//SpittingCactus (SpittingCactus) package { import flash.display.*; public dynamic class SpittingCactus extends MovieClip { public var inner:MovieClip; } }//package
Section 336
//SpittingCactusButton (SpittingCactusButton) package { import fai.ui.*; public dynamic class SpittingCactusButton extends ButtonSprite { } }//package
Section 337
//Sunflower (Sunflower) package { import fai.ui.*; public dynamic class Sunflower extends GardenItem { } }//package
Section 338
//SwitchButton (SwitchButton) package { import flash.display.*; import flash.text.*; public dynamic class SwitchButton extends MovieClip { public var buttonLabel:TextField; public function SwitchButton(){ addFrameScript(4, frame5, 9, frame10); } function frame10(){ stop(); } function frame5(){ stop(); } } }//package
Section 339
//TimerBomb (TimerBomb) package { import flash.display.*; import flash.text.*; public dynamic class TimerBomb extends MovieClip { public var timer_txt:TextField; } }//package
Section 340
//TimerBombButton (TimerBombButton) package { import fai.ui.*; public dynamic class TimerBombButton extends ButtonSprite { } }//package
Section 341
//UnitLevelOrder (UnitLevelOrder) package { import flash.display.*; public dynamic class UnitLevelOrder extends Sprite { } }//package
Section 342
//WaterMelon (WaterMelon) package { import fai.ui.*; public dynamic class WaterMelon extends GardenItem { } }//package

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Symbol 776 GraphicUsed by:782
Symbol 777 GraphicUsed by:782
Symbol 778 GraphicUsed by:782
Symbol 779 GraphicUsed by:782
Symbol 780 GraphicUsed by:782
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClip {Sunflower}Uses:773 774 775 776 777 778 779 780 781Used by:805 838 849 879 886 906 926
Symbol 783 GraphicUsed by:796
Symbol 784 GraphicUsed by:796
Symbol 785 GraphicUsed by:796
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Symbol 794 GraphicUsed by:796
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Symbol 796 MovieClip {WaterMelon}Uses:783 784 785 786 787 788 789 790 791 792 793 794 795Used by:805 810 830 845 857 872 879 906 911 918 939
Symbol 797 GraphicUsed by:798
Symbol 798 MovieClipUses:797Used by:805 857 906 932
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClipUses:799Used by:805 810 820 838 849 857 894 906 926 932
Symbol 801 GraphicUsed by:802
Symbol 802 MovieClipUses:801Used by:805
Symbol 803 MovieClipUses:763 761 765 759 767Used by:805
Symbol 804 MovieClip {RoadPath3}Uses:770Used by:805
Symbol 805 MovieClip {Level2}Uses:709 714 720 716 733 712 726 739 782 796 798 722 800 802 731 724 803 804Used by:940
Symbol 806 GraphicUsed by:810
Symbol 807 GraphicUsed by:808
Symbol 808 MovieClipUses:807 763 761 759 767Used by:810
Symbol 809 MovieClip {RoadPath2}Uses:770Used by:810
Symbol 810 MovieClip {Level4}Uses:709 718 714 733 724 726 806 722 739 796 800 808 728 809Used by:940
Symbol 811 GraphicUsed by:820
Symbol 812 MovieClipUses:763 759 761 767Used by:820
Symbol 813 GraphicUsed by:814
Symbol 814 MovieClip {Hedge2}Uses:735 813 738Used by:820
Symbol 815 GraphicUsed by:818
Symbol 816 GraphicUsed by:817
Symbol 817 MovieClipUses:816Used by:818 827 845 872 879 886 906 918 939
Symbol 818 MovieClipUses:815 817Used by:820 886
Symbol 819 MovieClip {RoadPath4}Uses:770Used by:820
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Symbol 821 GraphicUsed by:822
Symbol 822 MovieClipUses:821Used by:827 872 918
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClipUses:823Used by:827 845 879 906 918 939
Symbol 825 MovieClipUses:761 767 763 759 765 720Used by:827
Symbol 826 MovieClip {RoadPath5}Uses:770Used by:827
Symbol 827 MovieClip {Level7}Uses:709 712 720 714 718 757 739 822 817 824 825 826Used by:940
Symbol 828 MovieClipUses:763 759 767 761 733Used by:830
Symbol 829 MovieClip {RoadPath6}Uses:770Used by:830
Symbol 830 MovieClip {Level8}Uses:710 712 718 739 745 796 733 828 829 728 724 722 726Used by:940
Symbol 831 MovieClipUses:763 759 767 761 765Used by:838
Symbol 832 MovieClip {RoadPath7}Uses:770Used by:838
Symbol 833 MovieClip {RoadPath71}Uses:770Used by:838
Symbol 834 GraphicUsed by:835
Symbol 835 MovieClip {Hedge3}Uses:735 834 738Used by:838
Symbol 836 GraphicUsed by:837
Symbol 837 MovieClipUses:836Used by:838 845 857 894 926
Symbol 838 MovieClip {Level10}Uses:710 712 714 724 728 722 831 832 833 835 782 800 837Used by:940
Symbol 839 MovieClipUses:763 767 761 765 759Used by:845
Symbol 840 MovieClip {RoadPath8}Uses:770Used by:845
Symbol 841 MovieClip {RoadPath81}Uses:770Used by:845
Symbol 842 MovieClip {RoadPath82}Uses:770Used by:845
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClip {Hedge4}Uses:735 843 738Used by:845
Symbol 845 MovieClip {Level15}Uses:710 720 837 716 718 824 817 726 724 757 796 839 840 841 842 844Used by:940
Symbol 846 MovieClipUses:763 759 765 761 767Used by:849
Symbol 847 MovieClip {RoadPath9}Uses:770Used by:849
Symbol 848 MovieClip {RoadPath91}Uses:770Used by:849
Symbol 849 MovieClip {Level12}Uses:710 712 720 718 714 728 739 757 782 846 847 848 731 726 800Used by:940
Symbol 850 GraphicUsed by:851
Symbol 851 MovieClipUses:850Used by:857
Symbol 852 MovieClipUses:767 763 761 759Used by:857
Symbol 853 MovieClip {RoadPath10}Uses:770Used by:857
Symbol 854 MovieClip {RoadPath101}Uses:770Used by:857
Symbol 855 GraphicUsed by:856
Symbol 856 MovieClip {Hedge5}Uses:735 855 738Used by:857
Symbol 857 MovieClip {Level16}Uses:710 798 837 851 718 720 733 724 728 722 800 852 853 854 745 796 856Used by:940
Symbol 858 GraphicUsed by:872 879 886
Symbol 859 GraphicUsed by:860
Symbol 860 MovieClipUses:859Used by:872 879
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Symbol 862 MovieClipUses:861Used by:872 886
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Symbol 864 MovieClip {RoadPath11}Uses:770Used by:872
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Symbol 866 GraphicUsed by:867
Symbol 867 MovieClip {Hedge6}Uses:735 866 738Used by:872
Symbol 868 GraphicUsed by:869
Symbol 869 MovieClipUses:868Used by:872 879 886 894 906 918 926 939
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870Used by:872 879 886
Symbol 872 MovieClip {Level9}Uses:858 860 862 863 864 865 716 733 867 869 796 757 817 871 822Used by:940
Symbol 873 MovieClipUses:763 767 759 761 765Used by:879
Symbol 874 MovieClip {RoadPath12}Uses:770Used by:879
Symbol 875 GraphicUsed by:876
Symbol 876 MovieClipUses:875Used by:879 886 911
Symbol 877 GraphicUsed by:878
Symbol 878 MovieClip {Hedge7}Uses:735 877 738Used by:879
Symbol 879 MovieClip {Level3}Uses:858 860 873 874 871 869 782 796 876 817 824 720 878Used by:940
Symbol 880 GraphicUsed by:886
Symbol 881 MovieClipUses:763 759 765 761 767Used by:886
Symbol 882 MovieClip {RoadPath13}Uses:770Used by:886
Symbol 883 MovieClip {RoadPath131}Uses:770Used by:886
Symbol 884 GraphicUsed by:885
Symbol 885 MovieClip {Hedge8}Uses:735 884 738Used by:886
Symbol 886 MovieClip {Level13}Uses:858 862 880 716 745 757 718 818 726 728 876 869 871 817 782 881 882 883 885Used by:940
Symbol 887 GraphicUsed by:894 906 911 918 926 932 939
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:890
Symbol 890 MovieClipUses:889Used by:894 906 911 918 926 932 939
Symbol 891 MovieClipUses:767 759 763 761 765Used by:894
Symbol 892 MovieClip {RoadPath14}Uses:770Used by:894
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Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:895Used by:904 908
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Symbol 902 GraphicUsed by:903
Symbol 903 MovieClipUses:902Used by:904
Symbol 904 MovieClipUses:767 896 897 899 901 903Used by:906
Symbol 905 MovieClip {RoadPath15}Uses:770Used by:906
Symbol 906 MovieClip {Level6}Uses:887 890 869 724 722 800 726 798 728 817 824 720 796 757 782 739 904 905Used by:940
Symbol 907 GraphicUsed by:911
Symbol 908 MovieClipUses:896 899 901 761 767Used by:911
Symbol 909 MovieClip {RoadPath16}Uses:770Used by:911
Symbol 910 MovieClip {RoadPath161}Uses:770Used by:911
Symbol 911 MovieClip {Level17}Uses:887 890 907 718 876 720 757 796 908 739 909 910Used by:940
Symbol 912 GraphicUsed by:918
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:913Used by:918 932
Symbol 915 MovieClipUses:763 765 759 767 761Used by:918
Symbol 916 MovieClip {RoadPath17}Uses:770Used by:918
Symbol 917 MovieClip {RoadPath171}Uses:770Used by:918
Symbol 918 MovieClip {Level11}Uses:887 890 912 914 869 796 822 716 915 739 916 917 733 817 824 720Used by:940
Symbol 919 GraphicUsed by:920
Symbol 920 MovieClipUses:919Used by:926 939
Symbol 921 MovieClipUses:767 763 765 759 761Used by:926
Symbol 922 GraphicUsed by:923
Symbol 923 MovieClip {Hedge9}Uses:735 922 738Used by:926
Symbol 924 MovieClip {RoadPath18}Uses:770Used by:926
Symbol 925 MovieClip {RoadPath181}Uses:770Used by:926
Symbol 926 MovieClip {Level18}Uses:887 890 920 718 869 724 782 921 726 720 837 722 728 800 923 924 925Used by:940
Symbol 927 MovieClipUses:763 765 759 761 767Used by:932
Symbol 928 MovieClip {RoadPath19}Uses:770Used by:932
Symbol 929 MovieClip {RoadPath191}Uses:770Used by:932
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClip {Hedge10}Uses:735 930 738Used by:932
Symbol 932 MovieClip {Level19}Uses:887 890 914 726 720 733 757 718 800 722 724 728 798 927 928 929 931Used by:940
Symbol 933 MovieClipUses:763 767 765 761 759Used by:939
Symbol 934 MovieClip {RoadPath20}Uses:770Used by:939
Symbol 935 MovieClip {RoadPath201}Uses:770Used by:939
Symbol 936 MovieClip {RoadPath202}Uses:770Used by:939
Symbol 937 GraphicUsed by:938
Symbol 938 MovieClip {Hedge11}Uses:735 937 738Used by:939
Symbol 939 MovieClip {Level20}Uses:887 890 920 731 824 817 933 934 935 936 745 757 796 720 869 724 728 722 938Used by:940
Symbol 940 MovieClip {gardentd_fla.AssetsBibb_6}Uses:312 313 314 315 172 316 320 174 321 329 340 178 341 351 357 180 358 359 360 170 361 362 253 363 364 264 365 366 254 367 368 374 176 388 390 311 392 393 394 397 398 399 400 401 402 403 404 307 405 304 406 407 408 309 409 305 411 417 419 421 425 427 450 452 453 455 457 459 490 495 496 498 500 502 504 506 508 510 511 512 513 516 521 522 143 524 146 525 526 528 530 531 377 533 535 536 537 539 541 543 545 547 549 550 552 553 378 250 150 555 557 559 561 563 565 145 567 568 200 148 570 153 572 574 576 578 580 582 584 586 588 590 592 593 596 597 186 184 598 605 613 614 190 214 617 618 619 621 623 624 626 627 631 633 636 642 644 669 671 673 675 222 223 215 699 27 163 700 160 154 141 218 702 703 704 705 706 707 708 328 182 772 805 810 820 827 830 838 845 849 857 872 879 886 894 906 911 918 926 932 939Used by:Timeline
Symbol 941 TextUses:5Used by:Timeline
Symbol 942 GraphicUsed by:943 962
Symbol 943 ButtonUses:942Used by:962
Symbol 944 MovieClipUses:17Used by:961
Symbol 945 MovieClipUses:28Used by:957
Symbol 946 GraphicUsed by:957
Symbol 947 GraphicUsed by:957
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClip {gardentd_fla.fb_head_mc_369}Uses:948 34 35 36Used by:957
Symbol 950 ShapeTweeningUsed by:957
Symbol 951 ShapeTweeningUsed by:957
Symbol 952 ShapeTweeningUsed by:957
Symbol 953 MovieClipUses:41 42Used by:954
Symbol 954 MovieClipUses:953Used by:957
Symbol 955 ShapeTweeningUsed by:957
Symbol 956 ShapeTweeningUsed by:957
Symbol 957 MovieClip {gardentd_fla.flongabot_367}Uses:945 946 31 947 949 950 951 952 954 955 956 47Used by:961
Symbol 958 TextUses:355Used by:959
Symbol 959 MovieClipUses:958Used by:961
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClip {gardentd_fla.FlongaIntro_365}Uses:17 944 957 959 960 18Used by:962
Symbol 962 MovieClipUses:942 943 961Used by:Timeline

Instance Names

"loadingMC"Frame 1Symbol 9 MovieClip {LoadingMC}
"sponsor_games"Frame 1Symbol 20 Button
"wscreen"Frame 7Symbol 388 MovieClip {fai.ui.WelcomeScreen}
"flonga_clip"Frame 7Symbol 962 MovieClip
"progress_mc"Symbol 9 MovieClip {LoadingMC} Frame 1Symbol 4 MovieClip
"loaded_txt"Symbol 9 MovieClip {LoadingMC} Frame 1Symbol 6 EditableText
"error_txt"Symbol 9 MovieClip {LoadingMC} Frame 1Symbol 8 EditableText
"fbHead"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 1Symbol 37 MovieClip {gardentd_fla.fb_head_mc_14}
"caption"Symbol 56 MovieClip {gardentd_fla.SellButton_19} Frame 1Symbol 55 EditableText
"attack_txt"Symbol 68 MovieClip {gardentd_fla.UnitParams_21} Frame 1Symbol 58 EditableText
"range_txt"Symbol 68 MovieClip {gardentd_fla.UnitParams_21} Frame 1Symbol 59 EditableText
"money_txt"Symbol 68 MovieClip {gardentd_fla.UnitParams_21} Frame 1Symbol 60 EditableText
"description"Symbol 68 MovieClip {gardentd_fla.UnitParams_21} Frame 1Symbol 67 EditableText
"health_txt"Symbol 71 MovieClip {gardentd_fla.HostileUnitInfo_25} Frame 1Symbol 70 EditableText
"button_back"Symbol 139 MovieClip {gardentd_fla.UpgradesPanel_27} Frame 1Symbol 74 MovieClip {gardentd_fla.UpgradeButtonBacks_28}
"notenough_txt"Symbol 139 MovieClip {gardentd_fla.UpgradesPanel_27} Frame 1Symbol 75 EditableText
"green_button"Symbol 139 MovieClip {gardentd_fla.UpgradesPanel_27} Frame 1Symbol 79 MovieClip
"buy_txt"Symbol 139 MovieClip {gardentd_fla.UpgradesPanel_27} Frame 1Symbol 80 EditableText
"button1"Symbol 140 MovieClip {gardentd_fla.UpgradeButtons_26} Frame 1Symbol 139 MovieClip {gardentd_fla.UpgradesPanel_27}
"button2"Symbol 140 MovieClip {gardentd_fla.UpgradeButtons_26} Frame 1Symbol 139 MovieClip {gardentd_fla.UpgradesPanel_27}
"status_holder"Symbol 141 MovieClip {fai.ui.UnitInfo} Frame 1Symbol 52 MovieClip
"sell_button"Symbol 141 MovieClip {fai.ui.UnitInfo} Frame 1Symbol 56 MovieClip {gardentd_fla.SellButton_19}
"title"Symbol 141 MovieClip {fai.ui.UnitInfo} Frame 1Symbol 57 EditableText
"unit_params"Symbol 141 MovieClip {fai.ui.UnitInfo} Frame 1Symbol 68 MovieClip {gardentd_fla.UnitParams_21}
"hostile_unit_params"Symbol 141 MovieClip {fai.ui.UnitInfo} Frame 1Symbol 71 MovieClip {gardentd_fla.HostileUnitInfo_25}
"upgrades"Symbol 141 MovieClip {fai.ui.UnitInfo} Frame 1Symbol 140 MovieClip {gardentd_fla.UpgradeButtons_26}
"black_back"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 27 MovieClip
"flongabot_button"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 49 Button
"unit_info"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 141 MovieClip {fai.ui.UnitInfo}
"menu_button"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 145 Button
"sound_off_button"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 148 Button
"pause_button"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 150 Button
"sound_on_button"Symbol 154 MovieClip {fai.ui.RightSideMenu} Frame 1Symbol 153 Button
"enemy_count"Symbol 160 MovieClip {fai.ui.Radar} Frame 1Symbol 157 EditableText
"current_wave"Symbol 160 MovieClip {fai.ui.Radar} Frame 1Symbol 159 EditableText
"message_txt"Symbol 163 MovieClip {gardentd_fla.GameMessageBlackMC_52} Frame 1Symbol 162 EditableText
"back_mc"Symbol 171 MovieClip {PelletGnomeButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 171 MovieClip {PelletGnomeButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 173 MovieClip {BombGnomeButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 173 MovieClip {BombGnomeButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 175 MovieClip {BoomerangGnomeButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 175 MovieClip {BoomerangGnomeButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 177 MovieClip {SpittingCactusButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 177 MovieClip {SpittingCactusButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 179 MovieClip {GasSprayerButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 179 MovieClip {GasSprayerButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 181 MovieClip {LaserTowersButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 181 MovieClip {LaserTowersButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 183 MovieClip {ChewingGumButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 183 MovieClip {ChewingGumButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 185 MovieClip {TimerBombButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 185 MovieClip {TimerBombButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"back_mc"Symbol 187 MovieClip {PoisonedBallsButton} Frame 1Symbol 166 MovieClip
"selected_shape"Symbol 187 MovieClip {PoisonedBallsButton} Frame 1Symbol 169 MovieClip {gardentd_fla.BuildButtonMCBackSel_56}
"pellet_gnome"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 171 MovieClip {PelletGnomeButton}
"bomb_gnome"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 173 MovieClip {BombGnomeButton}
"boomerang_gnome"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 175 MovieClip {BoomerangGnomeButton}
"spitting_cactus"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 177 MovieClip {SpittingCactusButton}
"gas_sprayer"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 179 MovieClip {GasSprayerButton}
"laser_towers"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 181 MovieClip {LaserTowersButton}
"chewing_gum"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 183 MovieClip {ChewingGumButton}
"timer_bomb"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 185 MovieClip {TimerBombButton}
"poisoned_balls"Symbol 190 MovieClip {fai.ui.GameButtons} Frame 1Symbol 187 MovieClip {PoisonedBallsButton}
"txt"Symbol 214 MovieClip {gardentd_fla.AddMoneyInternal_69} Frame 1Symbol 202 EditableText
"internal_mc"Symbol 215 MovieClip {gardentd_fla.SendNextAddMoneyMC_68} Frame 1Symbol 214 MovieClip {gardentd_fla.AddMoneyInternal_69}
"score"Symbol 218 MovieClip {fai.ui.Resources} Frame 1Symbol 195 EditableText
"crystals"Symbol 218 MovieClip {fai.ui.Resources} Frame 1Symbol 196 EditableText
"level_life"Symbol 218 MovieClip {fai.ui.Resources} Frame 1Symbol 197 EditableText
"wave_time"Symbol 218 MovieClip {fai.ui.Resources} Frame 1Symbol 198 EditableText
"send_next_button"Symbol 218 MovieClip {fai.ui.Resources} Frame 1Symbol 200 Button
"add_money_anim"Symbol 218 MovieClip {fai.ui.Resources} Frame 1Symbol 215 MovieClip {gardentd_fla.SendNextAddMoneyMC_68}
"next_button"Symbol 311 MovieClip {fai.ui.TutorialMC} Frame 1Symbol 250 Button
"start_button"Symbol 311 MovieClip {fai.ui.TutorialMC} Frame 1Symbol 252 Button
"right_menu"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 154 MovieClip {fai.ui.RightSideMenu}
"radar"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 160 MovieClip {fai.ui.Radar}
"message_mc"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 163 MovieClip {gardentd_fla.GameMessageBlackMC_52}
"buttons"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 190 MovieClip {fai.ui.GameButtons}
"resources"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 218 MovieClip {fai.ui.Resources}
"pause_mc"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 223 MovieClip {PauseMC}
"corner_bonus"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 242 MovieClip {gardentd_fla.CornerBonuses_79}
"click_any_dialog"Symbol 312 MovieClip {fai.ui.PlayWindow} Frame 1Symbol 311 MovieClip {fai.ui.TutorialMC}
"inner"Symbol 320 MovieClip {Boomerang} Frame 1Symbol 319 MovieClip
"inner"Symbol 329 MovieClip {GasCloud} Frame 1Symbol 328 MovieClip {gardentd_fla.GasCloudInner_94}
"inner"Symbol 340 MovieClip {GasSprayer} Frame 1Symbol 339 MovieClip {gardentd_fla.GasSprayerInner_96}
"inner"Symbol 351 MovieClip {LaserTowers} Frame 1Symbol 350 MovieClip {gardentd_fla.LaserTowersInner_98}
"inner"Symbol 374 MovieClip {SpittingCactus} Frame 1Symbol 373 MovieClip {gardentd_fla.SpittingCactusInner_106}
"fButton"Symbol 385 MovieClip {gardentd_fla.flonga_button3_112} Frame 1Symbol 384 Button
"start_game_button"Symbol 388 MovieClip {fai.ui.WelcomeScreen} Frame 1Symbol 378 Button
"more_games_button"Symbol 388 MovieClip {fai.ui.WelcomeScreen} Frame 1Symbol 387 Button
"buttonLabel"Symbol 427 MovieClip {SwitchButton} Frame 1Symbol 426 EditableText
"ball3"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball4"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball5"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball6"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball7"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball8"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball9"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball1"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"ball2"Symbol 596 MovieClip {PoisonedBalls} Frame 1Symbol 595 MovieClip
"timer_txt"Symbol 605 MovieClip {TimerBomb} Frame 1Symbol 604 EditableText
"inner"Symbol 613 MovieClip {BombExplosion} Frame 1Symbol 612 MovieClip {gardentd_fla.BombExplosionInner_205}
"back_mc"Symbol 614 MovieClip {BuildButtonMC} Frame 1Symbol 166 MovieClip
"filter_back"Symbol 631 MovieClip {fai.ui.LevelButton} Frame 1Symbol 630 MovieClip
"won_back"Symbol 631 MovieClip {fai.ui.LevelButton} Frame 1Symbol 630 MovieClip
"red_back"Symbol 631 MovieClip {fai.ui.LevelButton} Frame 1Symbol 630 MovieClip
"msg"Symbol 636 MovieClip {gardentd_fla.LevelClosedMessageMC_216} Frame 1Symbol 635 EditableText
"waves"Symbol 642 MovieClip {fai.ui.LevelInfoPanel} Frame 1Symbol 639 EditableText
"play_button"Symbol 642 MovieClip {fai.ui.LevelInfoPanel} Frame 1Symbol 559 Button
"resume_game_button"Symbol 642 MovieClip {fai.ui.LevelInfoPanel} Frame 1Symbol 565 Button
"title"Symbol 642 MovieClip {fai.ui.LevelInfoPanel} Frame 1Symbol 641 EditableText
"level_info"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 642 MovieClip {fai.ui.LevelInfoPanel}
"sound_control"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 516 MovieClip {fai.ui.SoundControlMC}
"level17"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level18"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level19"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level20"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level1"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level2"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level3"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level4"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level5"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level6"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level7"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level8"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level12"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level11"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
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"level13"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 631 MovieClip {fai.ui.LevelButton}
"level_msg"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 636 MovieClip {gardentd_fla.LevelClosedMessageMC_216}
"dedegames_button"Symbol 669 MovieClip {fai.ui.LevelSelection} Frame 1Symbol 668 Button
"txt"Symbol 673 MovieClip {MoneyAddPopupMC} Frame 1Symbol 672 EditableText
"txt"Symbol 675 MovieClip {MoneyPopupMC} Frame 1Symbol 674 EditableText
"stat_title"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 679 EditableText
"killed_txt"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 684 EditableText
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"score_txt"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 689 EditableText
"play_again_button"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 557 Button
"main_menu_button"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 574 Button
"continue_button"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 576 Button
"firework2"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 623 MovieClip
"firework1"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 621 MovieClip
"sponsorgames_button"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 668 Button
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"dede_games"Symbol 699 MovieClip {fai.ui.Statistics} Frame 1Symbol 698 Button
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"p00"Symbol 771 MovieClip {RoadPath1} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 771 MovieClip {RoadPath1} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 771 MovieClip {RoadPath1} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p24"Symbol 771 MovieClip {RoadPath1} Frame 1Symbol 770 MovieClip {RoadPoint}
"p25"Symbol 771 MovieClip {RoadPath1} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p37"Symbol 771 MovieClip {RoadPath1} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p08"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p12"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p17"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p23"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p24"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p25"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p26"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p27"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p28"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p29"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p37"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p38"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"p39"Symbol 804 MovieClip {RoadPath3} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 805 MovieClip {Level2} Frame 1Symbol 803 MovieClip
"p00"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p16"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p17"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p18"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p19"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p20"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p21"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p22"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p23"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p25"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p26"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p27"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p28"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"p29"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p34"Symbol 809 MovieClip {RoadPath2} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 810 MovieClip {Level4} Frame 1Symbol 808 MovieClip
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"p01"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p16"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p17"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p18"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"p19"Symbol 819 MovieClip {RoadPath4} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 820 MovieClip {Level5} Frame 1Symbol 812 MovieClip
"p00"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p16"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p17"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p18"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p19"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p20"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"p21"Symbol 826 MovieClip {RoadPath5} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 827 MovieClip {Level7} Frame 1Symbol 825 MovieClip
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"p01"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p06"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p09"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p12"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"p16"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"p17"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 829 MovieClip {RoadPath6} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 830 MovieClip {Level8} Frame 1Symbol 828 MovieClip
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"p01"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
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"p05"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 832 MovieClip {RoadPath7} Frame 1Symbol 770 MovieClip {RoadPoint}
"p00"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p15"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p16"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"p17"Symbol 833 MovieClip {RoadPath71} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 838 MovieClip {Level10} Frame 1Symbol 831 MovieClip
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"p01"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 840 MovieClip {RoadPath8} Frame 1Symbol 770 MovieClip {RoadPoint}
"p00"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 841 MovieClip {RoadPath81} Frame 1Symbol 770 MovieClip {RoadPoint}
"p00"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 842 MovieClip {RoadPath82} Frame 1Symbol 770 MovieClip {RoadPoint}
"invader_road"Symbol 845 MovieClip {Level15} Frame 1Symbol 839 MovieClip
"p00"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p03"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p04"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p05"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p06"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p07"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p08"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p09"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p10"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p11"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p12"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p13"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p14"Symbol 847 MovieClip {RoadPath9} Frame 1Symbol 770 MovieClip {RoadPoint}
"p00"Symbol 848 MovieClip {RoadPath91} Frame 1Symbol 770 MovieClip {RoadPoint}
"p01"Symbol 848 MovieClip {RoadPath91} Frame 1Symbol 770 MovieClip {RoadPoint}
"p02"Symbol 848 MovieClip {RoadPath91} Frame 1Symbol 770 MovieClip {RoadPoint}
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$Lq$E44G8olowH8khwUCaB9Jn0."

Labels

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"turnhead"Symbol 37 MovieClip {gardentd_fla.fb_head_mc_14} Frame 5
"turnhead_stop"Symbol 37 MovieClip {gardentd_fla.fb_head_mc_14} Frame 13
"wink_start"Symbol 37 MovieClip {gardentd_fla.fb_head_mc_14} Frame 14
"wink_end"Symbol 37 MovieClip {gardentd_fla.fb_head_mc_14} Frame 23
#"normal"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 1
"normal_end"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 76
"flying_start"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 77
"flying"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 82
"flying_loop"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 89
"flying_end"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 90
"flying_end_end"Symbol 48 MovieClip {gardentd_fla.flongabot_12} Frame 100
"_up"Symbol 56 MovieClip {gardentd_fla.SellButton_19} Frame 1
"_down"Symbol 56 MovieClip {gardentd_fla.SellButton_19} Frame 2
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Created: 14/2 -2019 23:01:36 Last modified: 14/2 -2019 23:01:36 Server time: 03/05 -2024 04:01:51