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graphite_penzle.swf

This is the info page for
Flash #133262

(Click the ID number above for more basic data on this flash file.)


Text
100%

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>The object of the game is simple: change the colour from one to the next and you will be rewarded by new pics and a greater challenge.</B></FONT></P><P ALIGN="CENTER"></P><P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Let&apos;s see if you can get all four of them!</B></FONT></P><P ALIGN="CENTER"></P><P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Good luck!</B></FONT></P>

ActionScript [AS1/AS2]

Frame 1
tbytes = _root.getBytesTotal(); lbytes = _root.getBytesLoaded(); perc = int((lbytes / tbytes) * 100); _root.pBar.setPercentage(perc); if (perc == 100) { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 3
function Init() { i = 0; while (i < 9) { xpos = i % 3; ypos = int(i / 3); attachMovie("Square", "sq" + i, 500 + i); mc = eval ("sq" + i); mc._x = 80 + (xpos * 120); mc._y = 80 + (ypos * 120); mc.xpos = xpos; mc.ypos = ypos; squares[i] = mc; i++; } } function FlipSquares(xp, yp) { if (hiding) { Unhide(); } else { i = (yp * 3) + xp; if (xp > 0) { _root.squares[i - 1].Flip(); } if (xp < 2) { _root.squares[i + 1].Flip(); } if (yp > 0) { _root.squares[i - 3].Flip(); } if (yp < 2) { _root.squares[i + 3].Flip(); } _root.squares[i].Flip(); if (CheckColour(maxcol)) { _Root.PenPen.SetPic(maxcol); picnum = maxcol; _Root.ProgBox.Next(); if (maxcol == 4) { _root.infotext = "Congratulations. You've completed the puzzles. Just click the buttons below to see the pics.<br><br>Interested in more of my art? Then just visit my site at <a href='http://sketched.furserve.com/'>http://sketched.furserve.com/</a> for more.<br><br>I hope you enjoyed playing... Graphite"; } if (maxcol < 4) { maxcol++; i = 0; while (i < 9) { _root.squares[i].IncNumCol(); i++; } } } } } function CheckColour(col) { c = 0; i = 0; while (i < 9) { if (_root.squares[i].CurrentColor() == col) { c++; } i++; } return(c == 9); } function Hide() { i = 0; while (i < 9) { squares[i]._alpha = 0; i++; } hiding = true; } function Unhide() { i = 0; while (i < 9) { squares[i]._alpha = 100; i++; } hiding = false; } function Reset() { i = 0; while (i < 9) { _root.squares[i].Reset(); i++; } _root.PenPen.Reset(); } function ShowPic(pnum) { if ((picnum == pnum) && (hiding)) { Unhide(); } else { picnum = pnum; _Root.PenPen.SetPic(pnum); Hide(); } } var squares = new Array(9); maxcol = 2; picnum = 1; hiding = false; Init();
Symbol 2 MovieClip [Square] Frame 1
#initclip 1 function Square() { this.xpos = 0; this.ypos = 0; this.numcol = 2; } Square.prototype = new MovieClip(); Square.prototype.Flip = function () { if (this._currentframe == this.numcol) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }; Square.prototype.CurrentColor = function () { return(this._currentframe); }; Square.prototype.IncNumCol = function () { if (this.numcol < 4) { this.numcol++; } }; Square.prototype.Reset = function () { this.numcol = 2; this.gotoAndStop(1); }; Square.prototype.onRelease = function () { _level0.flipSquares(this.xpos, this.ypos); }; Object.registerClass("Square", Square); #endinitclip stop();
Symbol 8 MovieClip Frame 1
function setPercentage(perc) { gotoAndStop(perc); percentage = perc + "%"; }
Symbol 18 MovieClip Frame 1
function SetPic(pnum) { gotoAndStop(pnum); } function NextPic() { if (_currentframe < 4) { gotoAndStop(_currentframe + 1); } } function Reset() { gotoAndStop (1); } stop();
Symbol 20 MovieClip Frame 1
function Next() { gotoAndPlay(_currentframe + 1); }
Symbol 20 MovieClip Frame 10
stop();
Instance of Symbol 19 MovieClip in Symbol 20 MovieClip Frame 10
on (release) { _level0.ShowPic(1); }
Symbol 20 MovieClip Frame 15
stop();
Instance of Symbol 19 MovieClip in Symbol 20 MovieClip Frame 15
on (release) { _level0.ShowPic(2); }
Symbol 20 MovieClip Frame 20
stop();
Instance of Symbol 19 MovieClip in Symbol 20 MovieClip Frame 20
on (release) { _level0.ShowPic(3); }
Symbol 20 MovieClip Frame 25
stop();
Instance of Symbol 19 MovieClip in Symbol 20 MovieClip Frame 25
on (release) { _level0.ShowPic(4); }
Symbol 20 MovieClip Frame 26
gotoAndStop (25);

Library Items

Symbol 1 GraphicUsed by:2 19 20
Symbol 2 MovieClip [Square]Uses:1
Symbol 3 ShapeTweeningUsed by:8
Symbol 4 GraphicUsed by:8
Symbol 5 FontUsed by:6 23
Symbol 6 EditableTextUses:5Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:3 4 6 7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:18 20
Symbol 11 GraphicUsed by:18 20
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:18 20
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18 20
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18 20
Symbol 18 MovieClipUses:10 11 13 15 17Used by:Timeline
Symbol 19 MovieClipUses:1Used by:20
Symbol 20 MovieClipUses:1 10 11 19 13 15 17Used by:Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:Timeline
Symbol 23 EditableTextUses:5Used by:Timeline

Instance Names

"pBar"Frame 1Symbol 8 MovieClip
"PenPen"Frame 3Symbol 18 MovieClip
"ProgBox"Frame 3Symbol 20 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$W3$NBozYLsOhqXJIRBCCPW57.."
ExportAssets (56)Timeline Frame 1Symbol 2 as "Square"

Dynamic Text Variables

percentageSymbol 6 EditableText"100%"
infotextSymbol 23 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>The object of the game is simple: change the colour from one to the next and you will be rewarded by new pics and a greater challenge.</B></FONT></P><P ALIGN="CENTER"></P><P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Let&apos;s see if you can get all four of them!</B></FONT></P><P ALIGN="CENTER"></P><P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Good luck!</B></FONT></P>"




http://swfchan.com/27/133262/info.shtml
Created: 14/2 -2019 17:46:57 Last modified: 14/2 -2019 17:46:57 Server time: 26/04 -2024 02:55:01