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Undead End Hardcore - shoot your way through hardcore zombie action.swf

This is the info page for
Flash #133387

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial Black" size="9" color="#cccccc" letterSpacing="0.000000" kerning="0">Music by<a href="http://www.newgrounds.com/audio/listen/369323"> </a></font></p><p align="left"><font face="Arial Black" size="9" color="#ff9900" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com/audio/listen/369323" target = "_blank">Anthony Salvato</a> , <a href="http://www.newgrounds.com/audio/listen/367694" target = "_blank">death-is-forever</a> , <a href="http://www.newgrounds.com/audio/listen/371639" target = "_blank">NexhasUnleashed</a></font></p>

10

<p align="left"><font face="Arial Black" size="9" color="#cccccc" letterSpacing="0.000000" kerning="0">Created by Alessandro Marani &nbsp;&nbsp;&nbsp;Updated by &nbsp;<font color="#ff9900"><a href="http://www.officinepixel.com" target = "_blank">OFFICINE PIXEL</a></font></font></p><p align="left"><font face="Arial Black" size="9" color="#cccccc" letterSpacing="0.000000" kerning="0">Sponsored By:</font></p>

Music/Ambient on/off

Sfx on/off

Blood on/off

Toggle EasyMode

Arcade

DONE

0

<p align="left"></p>

<p align="left"></p>

DOG

BOOMER

POLICEMAN

SHIBITO

RUNNER

MINE

WORKER

The door is locked. Must find a key...

Use the directional arrows to move Unca Scott.
Press space to jump, Z & X to use a weapon.
Press A to open the doors or to perform an action.

Press A to continue..

Search for the doors or the red arrows on the floor.
Press A to: Open a door or a passage.
Swap your current weapon/item.
Kill all enemies on your way to find the keys.

Now press A and follow the signal. Go on the red
arrow painted on the floor then press A.
Good Luck!

Press A to close the hint panel

Music/Ambient on/off

Sfx on/off

CONTROLS:
Arrows: Move
Z: Fire
X: Melee
A: Interact
Space: Jump
P: Pause game

Newgrounds API Connector

Connecting to the Newgrounds Gateway...

Connection Established!

medal unlocked!

MEDAL GET!

100pts

YOU ARE NOT LOGGED IN!

You will not be able to use any
members-only features!

Some features may be
temporarily unavailable.

API CONNECTION FAILED

NOTICE!

A new version is now available!
Click the button below to check it out.

View latest version

UNAUTHORIZED USE!!

This website is hosting this file without proper consent!
Click the button below to view a legal version.

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Mouseclick: titles

'A': continue

Presented by Newgrounds

Created by Alessandro Marani
Update by Officine Pixel
Thanx to: Tom Fulp, Lamberto Tedaldi,
Francesca & Unca Scott

Undead End Hardcore

Press A to continue...

Press A to continue

Your Score:

Bonus:

Tot. Tanks:

Officer B.O.A is unlocked

Collect 13 tanks to unlock
JASON FRIDAY (normal mode only)

Tanks:

ActionScript [AS1/AS2]

Frame 1
_root.pippo._xscale = 50; _root.pippo._yscale = 50; _root.pippo2._xscale = 50; _root.pippo2._yscale = 50; fscommand ("showmenu", "false"); fscommand ("trapallkeys");
Instance of Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] "pippo" in Frame 1
//component parameters onClipEvent (construct) { AUTO_PLAY = false; }
Instance of Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] in Frame 1
//component parameters onClipEvent (construct) { api_id = "15354:rMwlzxoH"; encryption_key = "50NRKJfAswNvfMnCCu13QdJFd3uHbmTE"; version = ""; fake_session = true; debug = true; error_screens = true; medal_popups = true; }
Instance of Symbol 1656 MovieClip [Flash Ad (NewgroundsAPI)] "pippo2" in Frame 1
//component parameters onClipEvent (construct) { show_background = true; }
Frame 3
function musica(clip, mus, mVol) { clip.suono.stop(); clip.suono = new Sound(clip); clip.suono.attachSound(mus); clip.suono.start(0, 999); clip.suono.setVolume(mVol); } function effetti(clip, sfx) { if (_root.sfxs == 1) { clip.soundfx = new Sound(clip); clip.soundfx.attachSound(sfx); clip.soundfx.stop(); clip.soundfx.start(0, 0); } } stop(); _root.attachMovie("scanline", "scan", 10001); _root.trackID = 0; _root.currentTheme = "theHorde"; _root.music = 1; _root.sfxs = 1; _root.masterVolume = 100; _root.totalMario_stars = 0; _root.chainsawIsUnlocked = 0; _root.policemanIsUnlocked = 0; _root.arcade = 0; _root.scan._visible = false; _root.scoreTable = new Array(); _root.soundTrack = 0; _root.goreOn = 1; _root.easyMode = 0;
Frame 6
currentTrackID = 100; _root.musica(music_clip, "introTheme", _root.masterVolume); function generate_background(element, position, far) { _root.road.attachMovie(element, "bck" + _root.n_object, _root.n_object); bck = eval ("_root.road.bck" + _root.n_object); bck.livello = _root.n_object; bck.farness = Math.random() * far; if (position == 1) { bck.posizione = 1; } else { bck.posizione = 2; } if (_root.n_object < 100000) { _root.n_object = _root.n_object + 1; } else { _root.n_object = 200; } } _root.attachMovie("intro_pointer", "pointer", 100); Mouse.hide(); nobject = 1000; posizione = 1; _quality = "low"; _root.spazio = 0; _root.spaziopercorso = 0; _root.createEmptyMovieClip("road", 0); _root.road._x = 20; _root.road._y = 150; _root.createEmptyMovieClip("scena", 1); _root.scena.createEmptyMovieClip("sprites", 0); this.attachMovie("title", "title", 10); _root.title._x = 160; _root.title._y = 60; _root.scena.sprites._x = 160; _root.scena.sprites._y = 100; tratto = _root.path; _root.element1 = "bushes"; _root.element2 = "dirt2"; _root.element3 = "dirt"; _root.element4 = "intro_fog"; _root.generate_background(element4, rl, 1); this.onEnterFrame = function () { if (_root.spazio > 500) { rl = Math.ceil(Math.random() * 2); _root.generate_background(element4, rl, 1); _root.generate_background(element1, rl, 3); _root.generate_background(element3, rl, 1); _root.generate_background(element2, rl, 1); _root.spazio = 0; } }; stop(); _quality = "low"; _root.accel = 0; _root.speed = 120; _root.maxspeed = 350; _root.startpoint = 5; _root.path = 240; _root.nobject = 200; _root.n_object = 200; _root.circuit = 1; _root.steerR = 0; _root.steerL = 0; _root.scena.sprites.attachMovie("subaru", "player1", 500); car = _root.scena.sprites.player1; car._y = 80; car._x = 80; _root.roadArray = new Array(); r = 0; while (r <= _root.path) { _root.road.attachMovie("road_00", "road" + r, r); strada = eval ("_root.road.road" + r); strada._x = (r / 20) * 18; strada._y = _root.startpoint / 2; strada.far = r / 20; strada._xscale = startpoint * 1.5; strada._alpha = startpoint; _root.roadArray.push([strada.getBounds(_root.road).xMax, strada.getBounds(_root.road).yMax]); _root.startpoint = _root.startpoint + 1; r++; } stop(); _root.hud2.removeMovieClip(); _root.inGame = 0; this.onMouseDown = function () { switch (_root._currentframe) { case 12 : _root.gotoAndStop("title"); break; case 13 : _root.gotoAndStop("hiscore"); break; case 14 : _root.gotoAndStop("title"); break; } };
Frame 7
_root.road.removeMovieClip(); _root.pointer.removeMovieClip(); _root.scena.removeMovieClip(); _root.title.removeMovieClip();
Frame 8
function chooseEnemy(clip, nset) { dato = ((((("[" + nset) + ",") + Math.floor(clip._x)) + ",") + Math.floor(clip._y)) + "]"; _root.scena.sprites.sel.removeMovieClip(); trace(dato); } _root.gun_ammo = 50; _root.shotgun_ammo = 999; _root.machinegun_ammo = 999; _root.flamethrower_ammo = 999; _root.chainsaw_ammo = 999; _root.magnum_ammo = 999; _root.rifle_ammo = 100; _root.energy = 60; _root.score = 0; _root._currentWeapon = 0; _root._currentMelee = 11; _root.mario_stars = 0; _root.pausa = 0; _root.room0visited = 0; _root.Key_items = new Array(10); _root.createEmptyMovieClip("items", 102); _root.items._x = 90; _root.items._y = 30;
Frame 10
switch (_root.room) { case 0 : _root.currentTheme = "drops"; _root.trackID = 1; break; case 1 : _root.currentTheme = "theHorde"; _root.trackID = 2; break; case 2 : _root.currentTheme = "theHorde"; _root.trackID = 2; break; case 3 : _root.currentTheme = "theHorde"; _root.trackID = 2; break; case 4 : _root.currentTheme = "ambient1"; _root.trackID = 0; break; case 5 : _root.currentTheme = "vampire_night"; _root.trackID = 4; break; case 6 : _root.currentTheme = "vampire_night"; _root.trackID = 4; break; case 7 : _root.currentTheme = "metal_ghost"; _root.trackID = 5; break; case 8 : _root.currentTheme = "theHorde"; _root.trackID = 2; break; case 9 : _root.currentTheme = "waterdripping"; _root.trackID = 3; break; case 10 : _root.currentTheme = "ambient1"; _root.trackID = 0; break; case 11 : _root.currentTheme = "vampire_night"; _root.trackID = 4; break; case 12 : _root.currentTheme = "metal_ghost"; _root.trackID = 5; break; case 13 : _root.currentTheme = "metal_ghost"; _root.trackID = 5; } if (_root.currentTrackID != _root.trackID) { _root.musica(music_clip, _root.currentTheme, _root.masterVolume); _root.currentTrackID = _root.trackID; } stop(); _root.editorMode = 0; _root.character = 0; _quality = "low"; _root.inGame = 1; _root.enemyLayer = 1000; _root.objsLayer = 100; _root.shotLevel = 0; _root.floorBlevel = 0; _root.actionReleased = 0; _root.fireReleased = 0; _root.pauseReleased = 0; keydown = new Object(); keydown.onKeyDown = function () { if (_root.pausa == 0) { if (Key.isDown(32)) { _root.jump = 1; } if (Key.isDown(37)) { _root.left = 1; } if (Key.isDown(39)) { _root.right = 1; } if (Key.isDown(38)) { _root.up = 1; } if (Key.isDown(40)) { _root.dw = 1; } if (Key.isDown(88)) { _root.melee = 1; } } }; keydown.onKeyUp = function () { if (Key.isDown(80) == false) { _root.pauseReleased = 0; } if (_root.pausa == 0) { if (Key.isDown(32) == false) { _root.jump = 0; } if (Key.isDown(37) == false) { _root.left = 0; } if (Key.isDown(39) == false) { _root.right = 0; } if (Key.isDown(38) == false) { _root.up = 0; } if (Key.isDown(40) == false) { _root.dw = 0; } if (Key.isDown(88) == false) { _root.melee = 0; } if (Key.isDown(90) == false) { _root.fireReleased = 0; } if (Key.isDown(65) == false) { _root.actionReleased = 0; } } }; Key.addListener(keydown); _root.createEmptyMovieClip("scena", 1); _root.createEmptyMovieClip("parallasse", 0); _root.createEmptyMovieClip("darkness", 2); _root.scena.createEmptyMovieClip("back", 0); _root.scena.createEmptyMovieClip("blood", 1); _root.scena.createEmptyMovieClip("sprites", 2); _root.scena.createEmptyMovieClip("particles", 3); _root.scena.createEmptyMovieClip("front", 4); _root.loadEnemies = new Array(); _root.loadWeapons = new Array(); _root.enemyArray = new Array(); _root.laHorde = 0; _root.objs = new Array(); _root.backgroundTiles = new Array(); _root.frontgroundTiles = new Array(); switch (_root.room) { case 0 : _root.scrollingEnabled = 0; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.backgroundTiles.push("XX"); _root.frontgroundTiles.push("XX"); _root.loadWeapons.push([20, 270, 183], [12, 90, 175]); if (_root.policemanIsUnlocked == 1) { _root.loadWeapons.push([5, 190, 175]); } scrollMin = 0; scrollMax = 0; yMinScroll = 150; yMaxScroll = 220; collision_left = 40; collision_right = 280; _root.lightOn = 0; break; case 1 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.backgroundTiles.push("00", "01", "03", "01", "03", "03", "01", "02", "03", "01", "04"); _root.frontgroundTiles.push("//", "//", "00", "//", "//", "00", "//", "//", "00", "//", "00"); _root.loadWeapons.push([0, 1600, 172], [20, 1850, 172], [1, 3200, 172]); scrollMin = 0; scrollMax = -3200; yMinScroll = 150; yMaxScroll = 220; collision_left = 170; collision_right = 3430; _root.lightOn = 0; break; case 2 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.frontgroundTiles.push("01", "01", "01", "01", "01b", "01", "01b", "01", "01", "01b", "01", "01", "01", "01"); _root.backgroundTiles.push("20", "21", "22", "21", "22b", "22", "22b", "21", "22", "22b", "21", "22", "22", "23"); _root.loadWeapons.push([0, 800, 180], [3, 1000, 160], [2, 1200, 185], [21, 2150, 180], [0, 3500, 180]); scrollMin = 0; scrollMax = -4160; yMinScroll = 140; yMaxScroll = 220; collision_left = 170; collision_right = 4360; _root.lightOn = 0; break; case 3 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.backgroundTiles.push("30", "31", "31", "31", "31", "31", "32"); _root.frontgroundTiles.push("30", "//", "//", "//", "//", "//", "32"); _root.loadWeapons.push([10, 250, 160]); scrollMin = 0; scrollMax = -1920; yMinScroll = 150; yMaxScroll = 220; collision_left = 170; collision_right = 2120; _root.lightOn = 1; break; case 6 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_60"; _root.backgroundTiles.push("60", "61", "64", "64", "61", "64", "61", "62", "61", "64", "61", "64", "64", "64", "61", "63"); _root.loadWeapons.push([21, 500, 180], [4, 1000, 180], [1, 2500, 160], [20, 2560, 175], [20, 3500, 175]); scrollMin = 0; scrollMax = -4800; yMinScroll = 160; yMaxScroll = 220; collision_left = 0; collision_right = 5080; _root.lightOn = 0; break; case 4 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_40"; _root.backgroundTiles.push("40", "41", "42", "42", "43"); _root.frontgroundTiles.push("40", "//", "40", "//", "40"); _root.loadWeapons.push([21, 300, 180], [3, 700, 180], [1, 1000, 160], [2, 1150, 175], [20, 1400, 175]); scrollMin = 0; scrollMax = -1280; yMinScroll = 165; yMaxScroll = 230; collision_left = 0; collision_right = 1600; _root.lightOn = 0; break; case 5 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_60"; _root.backgroundTiles.push("50", "54", "51", "54", "52", "54", "53", "54", "52", "54", "50"); _root.frontgroundTiles.push("52", "50", "50", "50", "50", "50", "50", "50", "50", "51", "50"); _root.loadWeapons.push([20, 1650, 160], [2, 1680, 175], [21, 2400, 175]); scrollMin = 0; scrollMax = -3200; yMinScroll = 165; yMaxScroll = 230; collision_left = 0; collision_right = 3520; _root.lightOn = 0; break; case 7 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_70"; _root.backgroundTiles.push("70", "71", "72", "71", "72", "71", "72", "71", "72", "71", "73"); _root.loadWeapons.push([0, 320, 160], [2, 400, 175], [20, 1600, 175]); scrollMin = 0; scrollMax = -3200; yMinScroll = 175; yMaxScroll = 230; collision_left = 0; collision_right = 3520; _root.lightOn = 0; _root.key.genre = 0; break; case 8 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.movie_parallasse = "//"; _root.backgroundTiles.push("80", "81", "82", "81", "82", "81", "82", "81", "82", "82", "83"); _root.frontgroundTiles.push("80", "81", "80", "81", "80", "81", "80", "81", "80", "81", "80"); _root.loadWeapons.push([21, 320, 160], [2, 1600, 175]); scrollMin = 0; scrollMax = -3200; yMinScroll = 150; yMaxScroll = 220; collision_left = 0; collision_right = 3520; _root.lightOn = 0; _root.key.genre = 0; break; case 9 : _root.scrollingEnabled = 0; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_90"; _root.loadWeapons.push([2, 100, 160]); _root.backgroundTiles.push("90"); scrollMin = 0; scrollMax = 0; yMinScroll = 150; yMaxScroll = 175; collision_left = 50; collision_right = 160; _root.lightOn = 0; break; case 10 : _root.scrollingEnabled = 1; _root.type_of_scenario = 1; _root.room_parallasse = 0; _root.backgroundTiles.push("100", "101", "101", "101", "102"); _root.loadWeapons.push([0, 500, 320]); if (_root.chainsawIsUnlocked == 1) { _root.loadWeapons.push([6, 310, 300]); } scrollMin = 0; scrollMax = -1280; yMinScroll = 265; yMaxScroll = 400; collision_left = 0; collision_right = 1600; _root.lightOn = 1; break; case 11 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.backgroundTiles.push("110", "111", "112", "111", "112", "113", "111", "112", "113", "111", "114"); _root.frontgroundTiles.push("//", "110", "//", "110", "//", "110", "110", "//", "110", "//", "//"); _root.loadWeapons.push([20, 300, 175], [4, 1500, 183], [21, 2500, 175]); _root.loadWeapons.push([4, 1000, 175], [21, 2000, 183]); _root.movie_parallasse = "parallasse_110"; scrollMin = 0; scrollMax = -3200; yMinScroll = 175; yMaxScroll = 220; collision_left = 0; collision_right = 3520; _root.lightOn = 1; break; case 12 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.backgroundTiles.push("120"); _root.frontgroundTiles.push("120", "//", "120", "//", "120", "120", "//", "120", "//", "120"); _root.movie_parallasse = "parallasse_70"; _root.loadWeapons.push([21, 300, 175], [1, 1500, 183], [2, 3000, 175], [21, 2500, 175]); scrollMin = 0; scrollMax = -2810; yMinScroll = 160; yMaxScroll = 205; collision_left = 0; collision_right = 3130; _root.lightOn = 0; break; case 13 : _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.backgroundTiles.push("131", "130", "130", "130", "130", "130", "130", "130", "130", "130", "130", "130", "132"); _root.frontgroundTiles.push("130", "130", "130", "130", "130", "130", "130", "130", "130", "130", "130", "130", "130", "130"); _root.movie_parallasse = "parallasse_130"; _root.loadWeapons.push([20, 2500, 180]); _root.loadWeapons.push([0, 1500, 180]); scrollMin = 0; scrollMax = -3840; yMinScroll = 180; yMaxScroll = 180; collision_left = 0; collision_right = 4160; _root.lightOn = 0; } _root.createEmptyMovieClip("tutorial", 103); _root.createEmptyMovieClip("messages", 99); if (_root.room == 10) { _root.tutorial.attachMovie("tut", "tut", 0); } btn = _root.backgroundTiles.length; tileWidth = 320; frontTileWidth = 320; n = 0; while (n < btn) { tileIndex = _root.backgroundTiles[n]; tile = "backtile_" + tileIndex; _root.scena.back.attachMovie(tile, "bt" + n, n); tile = eval ("_root.scena.back.bt" + n); tile._x = tileWidth * n; tile._y = 0; tileIndex = _root.frontgroundTiles[n]; front_tile = "fronttile_" + tileIndex; _root.scena.front.attachMovie(front_tile, "ft" + n, n); ftile = eval ("_root.scena.front.ft" + n); ftile._x = frontTileWidth * n; ftile._y = 0; n++; } if (room_parallasse == 1) { n_clip_parallasse = 0; while (n_clip_parallasse < 15) { _root.parallasse.attachMovie(movie_parallasse, "parallasse" + n_clip_parallasse, n_clip_parallasse); prl = eval ("_root.parallasse.parallasse" + n_clip_parallasse); prl._x = tileWidth * n_clip_parallasse; prl._y = 0; n_clip_parallasse++; } } if (_root.lightOn == 1) { _root.darkness.attachMovie("light", "light", 1); } if (_root.editorMode == 0) { switch (_root.room) { case 0 : if (_root.room0visited == 1) { _root.loadEnemies.push([10, 729, 161], [10, 230, 164], [10, 0, 165], [10, 0, 174]); } _root.room0visited = 1; break; case 12 : _root.loadEnemies.push([10, 729, 161], [10, 800, 174], [10, 810, 197], [10, 1000, 141], [10, 1200, 173], [10, 1300, 207], [10, 1350, 143], [10, 1400, 209], [10, 1420, 144], [10, 1430, 183], [9, 1500, 213], [10, 1600, 159], [10, 1750, 210], [10, 1780, 152], [10, 1810, 197], [10, 1830, 204], [10, 1840, 178], [10, 1900, 212], [10, 2000, 213], [9, 2100, 198], [10, 2110, 155], [10, 2120, 154], [10, 2130, 211], [10, 2140, 200], [10, 3279, 163], [10, 3324, 181], [9, 2443, 186]); break; case 1 : _root.loadEnemies.push([10, 729, 161], [10, 1460, 174], [10, 1659, 197], [10, 1810, 141], [10, 1920, 173], [1, 2028, 207], [1, 2204, 143], [1, 2324, 209], [1, 2523, 144], [1, 2550, 183], [1, 2485, 213], [10, 2730, 159], [10, 2811, 210], [10, 2980, 152], [10, 3117, 197], [10, 3344, 204], [1, 1076, 178], [6, 1267, 212], [6, 1565, 213], [6, 1894, 198], [6, 2026, 155], [1, 3139, 154], [1, 3308, 211], [1, 3363, 200], [1, 3279, 163], [1, 3324, 181], [6, 2443, 186]); break; case 2 : _root.loadEnemies.push([5, 678, 146], [5, 691, 190], [5, 995, 145], [5, 1258, 165], [1, 1443, 205], [1, 1604, 142], [1, 1793, 187], [1, 1959, 203], [1, 2123, 158], [1, 2287, 193], [1, 2548, 144], [6, 2928, 150], [6, 2670, 195], [6, 3270, 203], [6, 3273, 147], [6, 3153, 173], [1, 3774, 182], [1, 3891, 145], [1, 4119, 202], [1, 4200, 170], [1, 4304, 142]); break; case 3 : _root.loadEnemies.push([1, 651, 184], [1, 680, 208], [1, 787, 161], [6, 939, 172], [6, 950, 173], [1, 1000, 178], [1, 1100, 200], [6, 1150, 180], [6, 1169, 182], [6, 1363, 204], [6, 1590, 156], [1, 1592, 201], [6, 1729, 177], [6, 1890, 169]); break; case 5 : _root.loadEnemies.push([2, 510, 162], [1, 868, 191], [2, 981, 152], [1, 1175, 199], [1, 1321, 174], [2, 1518, 156], [3, 1513, 190], [5, 1582, 204], [2, 1927, 144], [1, 2122, 202], [3, 2854, 203], [1, 2909, 185], [2, 2964, 175], [1, 3080, 163], [2, 3095, 208], [6, 3251, 189], [5, 3336, 199], [2, 2868, 202], [1, 2881, 218], [6, 2939, 147], [1, 2769, 165]); break; case 6 : _root.loadEnemies.push([1, 611, 164], [1, 696, 188], [1, 800, 155], [2, 892, 182], [4, 1057, 152], [2, 1198, 195], [6, 1415, 154], [6, 1577, 170], [6, 1831, 174], [6, 1997, 166], [7, 2370, 155], [7, 2388, 191], [3, 2773, 157], [2, 3009, 187], [1, 3296, 199], [4, 3534, 198], [1, 3669, 189], [4, 3933, 163], [1, 4389, 173], [6, 4450, 158], [6, 4572, 170], [6, 4659, 191], [6, 4787, 108]); break; case 4 : _root.loadEnemies.push([9, 472, 156], [7, 613, 175], [9, 806, 158], [7, 890, 196], [9, 1136, 157], [7, 1138, 194], [7, 1365, 183], [7, 1545, 193]); break; case 8 : _root.loadEnemies.push([10, 550, 165], [10, 900, 166], [10, 1200, 167], [10, 1750, 168], [10, 2500, 169], [3, 510, 171], [3, 868, 191], [3, 1000, 163], [3, 1500, 192], [3, 2000, 164], [3, 2200, 190], [3, 2769, 170]); break; case 11 : _root.loadEnemies.push([8, 510, 162], [8, 868, 191], [8, 1000, 163], [8, 1500, 192], [8, 2000, 164], [8, 2200, 190], [8, 2769, 170]); break; case 13 : _root.loadEnemies.push([10, 729, 161], [10, 1460, 174], [10, 1659, 197], [10, 1810, 141], [10, 1920, 173], [1, 2028, 207], [1, 2204, 143], [3, 2324, 209], [1, 2523, 144], [1, 2550, 183], [1, 2485, 213], [10, 2730, 159], [10, 2811, 210], [10, 2980, 152], [10, 3117, 197], [10, 3344, 204], [1, 1076, 178], [1, 1267, 212], [1, 1565, 213], [3, 1894, 198], [1, 2026, 155], [1, 3139, 154], [10, 3308, 211], [10, 3363, 200], [10, 3279, 163], [1, 3324, 181], [6, 2443, 186]); } n_elements = _root.loadEnemies.length; nen = 0; while (nen < n_elements) { enemyFrameSet = _root.loadEnemies[nen][0]; _root.scena.sprites.attachMovie("infected_1", "inf" + _root.enemyLayer, _root.enemyLayer); inf = eval ("_root.scena.sprites.inf" + _root.enemyLayer); inf.set = enemyFrameSet; inf._x = _root.loadEnemies[nen][1]; inf._y = _root.loadEnemies[nen][2]; _root.enemyArray.push(inf); _root.enemyLayer = _root.enemyLayer + 1; nen++; } _root.scena.sprites.attachMovie("cassaX", "cassa" + _root.enemyLayer, _root.enemyLayer); cassa = eval ("_root.scena.sprites.cassa" + _root.enemyLayer); cassa._x = 500; cassa._y = 303; _root.enemyLayer = _root.enemyLayer + 1; } noNeedToGiveAKey = 0; switch (_root.room) { case 0 : _root.doorID = 0; break; case 1 : _root.doorID = 1; break; case 2 : _root.doorID = 3; break; case 3 : _root.doorID = 2; break; case 4 : _root.doorID = 9; break; case 5 : _root.doorID = 5; break; case 6 : _root.doorID = 6; break; case 7 : _root.doorID = 4; break; case 8 : _root.doorID = 8; break; case 9 : _root.doorID = 0; break; case 10 : _root.doorID = 0; break; case 11 : _root.doorID = 0; break; case 12 : _root.doorID = 7; break; case 13 : _root.doorID = 0; } Kil = _root.Key_items.length; n = 0; while (n < Kil) { if (Key_items[n] == _root.doorID) { noNeedToGiveAKey = 1; break; } n++; } if (_root.doorID > 0) { key_assigned = 0; ordeLength = _root.enemyArray.length; while (key_assigned == 0) { key_enemy = Math.floor(Math.random() * ordeLength); enemyKeeper = _root.enemyArray[key_enemy]; if ((enemyKeeper.set != 7) && (enemyKeeper.set != 2)) { _root.enemyArray[key_enemy].keeper = 1; key_assigned = 1; } } } this.onEnterFrame = function () { if (Key.isDown(80) && (_root.pauseReleased == 0)) { _root.pauseReleased = 1; _root.pausedd = 1; } else { _root.pausedd = 0; } if (_root.pausedd == 1) { if ((_root.pausa == 0) && (_root.inGame == 1)) { _root.pausa = 1; _root.effetti(_root.tutorial, "sound_menu"); _root.tutorial.attachMovie("map", "map", 101); } else { Mouse.hide(); _root.tutorial.map.removeMovieClip(); _root.pausa = 0; } } if (_root.pausa == 0) { if (Key.isDown(65) && (_root.actionReleased == 0)) { _root.actionReleased = 1; _root.action = 1; } else { _root.action = 0; } if (Key.isDown(90) && (_root.fireReleased == 0)) { _root.fireReleased = 1; _root.fire = 1; } else { _root.fire = 0; } if (_root.energy <= 0) { _root.gotoAndStop("gameover"); } _root.scrolling(pl1); if (_root.lightOn == 1) { _root.darkness.light._x = _root.light_x; _root.darkness.light._y = _root.light_y; } _root.darkness.light._xscale = -_root.scena.sprites.player1._xscale; } }; function pickUp(clip) { oal = _root.objs.length; no = 0; while (no < oal) { collidedObj = _root.objs[no]; if (collidedObj.pickable == 1) { _root.effetti(clip, "sound_change"); layer = collidedObj.getDepth(collidedObj); obj_x = collidedObj._x; obj_y = collidedObj._y; if (collidedObj.genre < 10) { switch (clip.weaponID) { case 0 : releasedWeapon = "gunicon"; releasedAmmo = _root.gun_ammo; break; case 1 : releasedWeapon = "machinegunicon"; releasedAmmo = _root.machinegun_ammo; break; case 2 : releasedWeapon = "shotgunicon"; releasedAmmo = _root.shotgun_ammo; break; case 3 : releasedWeapon = "flamethrowericon"; releasedAmmo = _root.flamethrower_ammo; break; case 4 : releasedWeapon = "magnumicon"; releasedAmmo = _root.magnum_ammo; break; case 5 : releasedWeapon = "rifleicon"; releasedAmmo = _root.rifle_ammo; break; case 6 : releasedWeapon = "chainsawicon"; releasedAmmo = _root.chainsaw_ammo; } _root._currentWeapon = collidedObj.genre; switch (collidedObj.genre) { case 0 : _root.hud_messages("swap_gun"); _root.gun_ammo = collidedObj.mag; break; case 1 : _root.hud_messages("swap_machinegun"); _root.machinegun_ammo = collidedObj.mag; break; case 2 : _root.hud_messages("swap_shotgun"); _root.shotgun_ammo = collidedObj.mag; break; case 3 : _root.hud_messages("swap_flamethrower"); _root.flamethrower_ammo = collidedObj.mag; break; case 4 : _root.hud_messages("swap_magnum"); _root.magnum_ammo = collidedObj.mag; break; case 5 : _root.hud_messages("swap_rifle"); _root.rifle_ammo = collidedObj.mag; break; case 6 : _root.hud_messages("swap_chainsaw"); _root.chainsaw_ammo = collidedObj.mag; } } if (collidedObj.genre >= 10) { switch (clip.meleeID) { case 10 : releasedWeapon = "katanaicon"; _root._currentMelee = collidedObj.genre; break; case 11 : releasedWeapon = "baticon"; _root._currentMelee = collidedObj.genre; break; case 12 : releasedWeapon = "macheteicon"; _root._currentMelee = collidedObj.genre; } switch (collidedObj.genre) { case 12 : _root.hud_messages("swap_machete"); break; case 11 : _root.hud_messages("swap_bat"); break; case 10 : _root.hud_messages("swap_katana"); } } cOg = collidedObj.genre; _root.scena.back.attachMovie(releasedWeapon, "obj" + layer, layer); newObj = eval ("_root.scena.back.obj" + layer); newObj._x = obj_x; newObj._y = obj_y; if (cOg < 10) { newObj.mag = releasedAmmo; } return; } no++; } } function hud_messages(clip, genre) { plHand = _root.scena.sprites.player1; _root.hud1.attachMovie(clip, "icon", 102); hudicon = _root.hud1.icon; hudicon._x = plHand.getBounds(_root.hud1).xMax - 40; hudicon._y = plHand.getBounds(_root.hud1).yMax - 70; } function key_items_generation(keeper_value, roomKey, kx, ky) { if (keeper_value == 1) { _root.scena.sprites.attachMovie(roomKey, "r_key" + _root.enemyLayer, _root.enemyLayer); r_key = eval ("_root.scena.sprites.r_key" + _root.enemyLayer); r_key._x = kx; r_key._y = ky; r_key.soundOff = 0; if (_root.noNeedToGiveAKey == 1) { r_key.gotoAndStop("star"); } else { r_key.gotoAndStop(_root.doorID); } _root.enemyLayer = _root.enemyLayer + 1; } } function key_actions(clip) { clip.swapDepths(clip._y); clip.player = _root.scena.sprites.player1; clip.p_x = clip.player._x; clip.p_y = clip.player._y; clip.xOffset = Math.abs(clip._x - clip.p_x); clip.yOffset = Math.abs(clip._y - clip.p_y); if ((clip.xOffset < 20) && (clip.yOffset < 20)) { if (_root.noNeedToGiveAKey == 0) { _root.items.attachMovie("all_key_items", "Kobj" + _root.doorID, _root.doorID); _root.effetti(clip, "sound_beep"); _root.Key_items[_root.doorID] = _root.doorID; Kobj = eval ("_root.items.Kobj" + _root.doorID); Kobj.gotoAndStop(_root.doorID); Kobj._x = _root.doorID * 24; Kobj.soundOff = 1; _root.items.Kobj.item_genre = clip._currentframe; _root.hud1.ki.removeMovieClip(); clip.removeMovieClip(); } else { _root.totalMario_stars = _root.totalMario_stars + 1; _root.mario_stars = _root.mario_stars + 1; _root.effetti(clip, "smas_1up"); clip.removeMovieClip(); _root.hud1.ki.removeMovieClip(); switch (_root.room) { case 1 : _root.score = _root.score + 50; return; case 2 : _root.score = _root.score + 150; return; case 3 : _root.score = _root.score + 50; return; case 4 : _root.score = _root.score + 10; return; case 5 : _root.score = _root.score + 300; return; case 6 : _root.score = _root.score + 500; return; case 8 : _root.score = _root.score + 250; return; case 12 : _root.score = _root.score + 1000; } } } } function doors(clip, rightKey, newX, newY) { clip.plx = _root.scena.sprites.player1._x; clip.ply = _root.scena.sprites.player1.y; clip.door_x = clip.plx - (clip.getBounds(_root.scena.sprites).xMax - 23); clip.door_y = clip.ply - clip.getBounds(_root.scena.sprites).yMax; clip.distance = Math.sqrt((clip.door_x * clip.door_x) + (clip.door_y * clip.door_y)); if (clip.distance <= 30) { clip.icon._visible = true; _root.messages.attachMovie("pressA", "pressA", 0); _root.messages.pressA._x = 160; _root.messages.pressA._y = 225; if (_root.action == 1) { doorCheck = 0; Kil = _root.Key_items.length; n = 0; while (n < Kil) { if ((_root.Key_items[n] == rightKey) || (rightKey == 0)) { doorCheck = 1; _root.effetti(clip, "sound_door"); _root.room = clip.room; _root.gotoAndStop("change_level"); break; } n++; } if (doorCheck == 0) { _root.tutorial.attachMovie("doormessage", "doorM", 0); } } } else { clip.icon._visible = false; } } _root.nWeapons = _root.loadWeapons.length; n = 0; while (n <= (_root.nWeapons - 1)) { weapon_index = _root.loadWeapons[n][0]; switch (weapon_index) { case 0 : weapon = "gunicon"; mag = 75; break; case 1 : weapon = "machinegunicon"; mag = 100; break; case 2 : weapon = "shotgunicon"; mag = 30; break; case 3 : weapon = "flamethrowericon"; mag = 200; break; case 4 : weapon = "magnumicon"; mag = 10; break; case 5 : weapon = "rifleicon"; mag = 20; break; case 6 : weapon = "chainsawicon"; mag = 2048; break; case 10 : weapon = "katanaicon"; break; case 11 : weapon = "baticon"; break; case 12 : weapon = "macheteicon"; break; case 13 : weapon = "chainsawicon"; break; case 20 : weapon = "medikiticon"; break; case 21 : weapon = "painkillericon"; } _root.scena.back.attachMovie(weapon, "obj" + _root.objsLayer, _root.objsLayer); obj = eval ("_root.scena.back.obj" + _root.objsLayer); obj._x = _root.loadWeapons[n][1]; obj._y = _root.loadWeapons[n][2]; obj.mag = mag; _root.objs.push(obj); _root.objsLayer = _root.objsLayer + 1; n++; } function swapWeapon(clip) { switch (_root._currentWeapon) { case 0 : clip._currentWeapon = "e_gun"; clip.weaponID = 0; clip.chestPosition_x = -13; clip.chestPosition_y = -27; break; case 1 : clip._currentWeapon = "e_machinegun"; clip.weaponID = 1; clip.chestPosition_x = -13; clip.chestPosition_y = -27; break; case 2 : clip.weaponID = 2; clip._currentWeapon = "e_shotgun"; clip.chestPosition_x = -15; clip.chestPosition_y = -27; break; case 3 : clip.weaponID = 3; clip._currentWeapon = "e_flamethrower"; clip.chestPosition_x = -15; clip.chestPosition_y = -27; break; case 4 : clip.weaponID = 4; clip._currentWeapon = "e_magnum"; clip.chestPosition_x = -13; clip.chestPosition_y = -27; break; case 5 : clip.weaponID = 5; clip._currentWeapon = "e_rifle"; clip.chestPosition_x = -13; clip.chestPosition_y = -30; break; case 6 : clip.weaponID = 6; clip._currentWeapon = "e_chainsaw"; clip.chestPosition_x = -18; clip.chestPosition_y = -27; } hudFrame = 1 + _root._currentWeapon; _root.hud1.weaponry.gotoAndStop(hudFrame); } function swapMelee(clip) { switch (_root._currentMelee) { case 10 : clip.meleeID = 10; clip._currentMelee = "e_katana"; break; case 11 : clip.meleeID = 11; clip._currentMelee = "e_bat"; break; case 12 : clip.meleeID = 12; clip._currentMelee = "e_machete"; break; case 13 : clip.meleeID = 13; clip._currentMelee = "e_chainsaw2"; } } function shotGeneration(clip, genre) { clip.currentClip = _root.scena.sprites.player1; switch (genre) { case 0 : shotType = "gunFire"; _root.gun_ammo = _root.gun_ammo - 1; danno = 15; break; case 1 : shotType = "machinegunFire"; danno = 10; _root.machinegun_ammo = _root.machinegun_ammo - 1; break; case 2 : shotType = "shotgunFire"; danno = 40; _root.shotgun_ammo = _root.shotgun_ammo - 1; break; case 3 : shotType = "flamethrowerFire"; danno = 10; _root.flamethrower_ammo = _root.flamethrower_ammo - 1; break; case 4 : shotType = "magnumFire"; danno = 100; _root.magnum_ammo = _root.magnum_ammo - 1; break; case 5 : shotType = "rifleFire"; danno = 5; _root.rifle_ammo = _root.rifle_ammo - 1; break; case 6 : shotType = "chainsawFire"; danno = 5; _root.chainsaw_ammo = _root.chainsaw_ammo - 1; break; case 10 : shotType = "katana"; danno = 20; break; case 11 : shotType = "bat"; danno = 5; break; case 12 : shotType = "machete"; danno = 2; break; case 13 : shotType = "fistFire"; danno = 5; } _root.scena.sprites.shotLayer.attachMovie(shotType, "shot" + _root.shotLevel, _root.shotLevel); dynamicShot = eval ("_root.scena.sprites.shotLayer.shot" + _root.shotLevel); dynamicShot._x = clip.fp.getBounds(_root.scena.sprites.shotLayer).xMax; dynamicShot._y = clip.fp.getBounds(_root.scena.sprites.shotLayer).yMax; dynamicShot._xscale = clip.currentClip._xscale; dynamicShot.damage = danno; dynamicShot.genre = genre; dynamicShot.z = clip.currentClip.z; dynamicShot.y = clip.currentClip.y; if (_root.shotLevel < 3) { _root.shotLevel = _root.shotLevel + 1; } else { _root.shotLevel = 0; } } function backCollision(clip) { if (clip.state != 7) { orde_length = _root.enemyArray.length; c = 0; while (c < orde_length) { clip.enemyCollided = _root.enemyArray[c]; clip.collisionOffset = Math.abs(clip.y - clip.enemyCollided.y); if (clip.coll.hitTest(clip.enemyCollided.coll) && (clip.collisionOffset < 6)) { if ((((clip.enemyCollided.state != 3) && (clip.enemyCollided.set != 3)) && (clip.enemyCollided.set != 2)) && (clip.enemyCollided.set != 4)) { clip.enemyCollided._y = clip.playerY; attack_dir = clip.enemyCollided._x - clip._x; if (attack_dir < 0) { clip.enemyCollided._xscale = -100; } else { clip.enemyCollided._xscale = 100; } clip.enemyCollided.attachMovie(clip.enemyCollided.attack, "stand", 1); clip.enemyCollided.state = 3; } coox = clip._x - clip.enemyCollided._x; enemyPush = clip.enemyCollided.speed + 4; if (coox < 0) { clip._x = clip._x - enemyPush; } else { clip._x = clip._x + enemyPush; } } c++; } if (clip._x < collision_left) { clip._x = collision_left; } if (clip._x > collision_right) { clip._x = collision_right; } if (clip.y < yMinScroll) { clip.y = yMinScroll; } if (clip.y > yMaxScroll) { clip.y = yMaxScroll; } } } _root.newPlayerX = 200; _root.newPlayerY = 189; if (_root.room == 10) { _root.newPlayerY = 275; } if (editorMode == 0) { _root.scena.sprites.attachMovie("ellis", "player1", 100); _root.scena.sprites.attachMovie("shadow", "shadow1", 0); } else { Mouse.hide(); _root.scena.sprites.attachMovie("pointer", "player1", 100); _root.attachMovie("pointer2", "pointer", 5); } _root.pl1 = _root.scena.sprites.player1; _root.pl1._x = _root.newPlayerX; _root.pl1._y = _root.newPlayerY; _root.scena.sprites.createEmptyMovieClip("shotLayer", 99); _root.attachMovie("score_panel", "hud2", 101); _root.attachMovie("ellis_hud", "hud1", 100); _root.hud1.gotoAndPlay(2); _root.hud1._x = 5; _root.hud1._y = 195; _root.hud1.bar._width = 0; function enemy_backCollision(clip) { if (clip._x < collision_left) { clip._x = collision_left; } if (clip._x > collision_right) { clip._x = collision_right; } if (clip._y < yMinScroll) { clip._y = yMinScroll; } if (clip._y > yMaxScroll) { clip._y = yMaxScroll; } } function enemyCollision(clip) { ns = 0; while (ns <= 4) { shot = eval ("_root.scena.sprites.shotLayer.shot" + ns); if (clip.coll.hitTest(shot) && (shot.genre < 10)) { clip.range = Math.abs(shot.y - clip._y); if (clip.range < 8) { if ((clip.set == 3) && (clip.cover == 0)) { clip.energy = clip.energy - (shot.damage * 200); } else { if (shot.genre == 3) { clip.onFire = 1; } else { clip.onFire = 0; } clip.energy = clip.energy - shot.damage; if (_root.easyMode == 1) { clip.energy = clip.energy - 20; } } if (clip.state != 10) { switch (shot.genre) { case 0 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 1 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 2 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 3 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 4 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 5 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 6 : _root.effetti(_root.scena, "sound_chainsaw", stopFlag); clip.attachMovie(clip.infected_hit2, "stand", 1); } } clip.state = 10; if (clip.set == 3) { if (clip.cover == 1) { _root.particelle("shot_stop", clip._x, shot._y, shot._xscale); } else { _root.particelle("blood_1", clip._x, shot._y, shot._xscale); } } else { _root.particelle("blood_1", clip._x, shot._y, shot._xscale); } removeMovieClip(shot); } } ns++; } } function enemyHitByMelee(clip) { clip.len = _root.enemyArray.length; clip.n = 0; while (clip.n < clip.len) { clip.tango = _root.enemyArray[clip.n]; clip.range = Math.abs(clip.y - clip.tango._y); if (clip.hitTest(clip.tango.coll) && (clip.range < 8)) { _root.effetti(clip, "sound_thud"); clip.tango.onFire = 0; if ((clip.tango.set == 3) && (clip.tango.cover == 0)) { clip.tango.energy = clip.tango.energy - (clip.damage * 200); } else { clip.tango.energy = clip.tango.energy - clip.damage; if (_root.easyMode == 1) { clip.tango.energy = clip.tango.energy - 20; } } switch (clip.genre) { case 10 : clip.tango.attachMovie(clip.tango.infected_hit2, "stand", 1); break; case 11 : clip.tango.attachMovie(clip.tango.infected_hit2, "stand", 1); break; case 12 : clip.tango.attachMovie(clip.tango.infected_hit2, "stand", 1); break; case 13 : clip.tango.attachMovie(clip.tango.infected_hit2, "stand", 1); } clip.tango.state = 10; if (clip.tango.set == 3) { if (clip.tango.cover == 1) { _root.particelle("shot_stop", clip.tango._x, clip.tango._y - 40, clip._xscale); } else { _root.particelle("blood_nosound", clip.tango._x, clip.tango._y - 40, clip._xscale); } } else { _root.particelle("blood_nosound", clip.tango._x, clip.tango._y - 40, clip._xscale); } } clip.n++; } removeMovieClip(clip); } function enemyAttack(clip, energyAmount, pos, scale) { direction = clip._xscale; playerAttacked = clip.pl1; clip.attachMovie("enemy_hits", "eh", 100); clip.eh._xscale = scale; clip.eh._yscale = scale; clip.eh._x = -pos; clip.eh._y = -pos; if (playerAttacked.coll.hitTest(clip.eh)) { spritesOffset = Math.abs(playerAttacked.y - clip.y); if ((spritesOffset < 8) && (clip.eh._currentframe <= 5)) { _root.effetti(playerAttacked, "sound_thud"); clip.eh.gotoAndPlay("hit"); _root.energy = _root.energy - energyAmount; _root.hud1.gotoAndPlay(2); } } } function swap_Depths(clip) { clip.y = clip._y; clip.swapDepths(Math.round(clip.y)); clip.dir = clip._xscale / 100; } function spriteIsOnScreen(clip) { onScreen_max = clip.getBounds(_root).xMax; onScreen_min = clip.getBounds(_root).xMin; if ((onScreen_max >= -100) && (onScreen_min <= 500)) { if (clip.set != 7) { clip.onScreen = 1; } } else { clip.onScreen = 0; } } function player_position(clip) { clip.pl1 = _root.scena.sprites.player1; clip.player_dir = _root.scena.sprites.player1.dir; clip.playerX = clip.pl1._x; clip.playerY = clip.pl1.y; } function choose_side(clip) { switch (clip.attack_side) { case 0 : clip.side = clip.playerX - clip.attack_distance; if (clip.side <= _root.collision_left) { clip.side = _root.collision_left + 1; } break; case 1 : clip.side = clip.playerX + clip.attack_distance; if (clip.side >= _root.collision_right) { clip.side = _root.collision_right - 1; } break; default : clip.side = clip.playerX - clip.attack_distance; if (clip.side > _root.collision_left) { break; } clip.side = _root.collision_left + 1; } } function check_distance(clip, position_x, position_y) { clip.xOffset = clip._x - position_x; clip.yOffset = clip._y - position_y; clip.absxOffset = Math.abs(clip.xOffset); clip.absyOffset = Math.abs(clip.yOffset); } function traiettoria(clip, position_x, position_y) { _root.check_distance(clip, position_x, position_y); clip.wait = clip.wait + 1; if (clip.wait >= clip.timeOfReaction) { clip.speedUnit = clip.speed / (clip.absxOffset + clip.absyOffset); clip.s_x = clip.speedUnit * clip.xOffset; clip.s_y = clip.speedUnit * clip.yOffset; clip.wait = 0; } } function moveToPoint(clip) { clip._x = clip._x - clip.s_x; clip._y = clip._y - clip.s_y; clip._xscale = 100 * (clip.s_x / Math.abs(clip.s_x)); if ((clip.absxOffset < 10) && (clip.absyOffset < 6)) { attack_dir = clip._x - clip.playerX; if (attack_dir < 0) { clip._xscale = -100; } else { clip._xscale = 100; } clip._y = clip.playerY; clip.attachMovie(clip.attack, "stand", 1); clip.state = 3; } } function escapeToPoint(clip) { switch (clip.set) { case 5 : speedMultiplier = 2; break; default : speedMultiplier = 1.5; } speedMultiplier = 1; clip._x = clip._x - (clip.s_x * speedMultiplier); clip._y = clip._y - (clip.s_y * speedMultiplier); clip._xscale = 100 * (clip.s_x / Math.abs(clip.s_x)); if ((clip.absxOffset < 10) && (clip.absyOffset < 6)) { clip.attachMovie(clip.stand, "stand", 1); clip.wait = 0; clip.standingTime = Math.floor(Math.random() * 60); attack_dir = clip._x - clip.playerX; if (attack_dir < 0) { clip._xscale = -100; } else { clip._xscale = 100; } clip.state = 6; } } function choose_safePoint(clip) { random_Xposition = (Math.random() * 600) - 300; random_Yposition = (Math.random() * 100) - 50; Xresult = clip.playerX + random_Xposition; Yresult = clip.playerY + random_Yposition; if (Xresult < _root.collision_left) { Xresult = _root.collision_left; } if (Xresult > _root.collision_right) { Xresult = _root.collision_right; } if (Yresult < _root.yMinScroll) { Yresult = _root.yMinScroll; } if (Yresult > _root.yMaxScroll) { Yresult = _root.yMaxScroll; } clip.punto_x = Xresult; clip.punto_y = Yresult; } function scrolling(clip, sx, sy) { if (_root.scrollingEnabled == 1) { plx = clip.coll.getBounds(_root).xMax; ply = clip.coll.getBounds(_root).yMax; Xscene = _root.scena; Xscene._x = Xscene._x + ((160 - plx) * 0.2); if (Xscene._x > scrollMin) { Xscene._x = 0; } if (Xscene._x < scrollMax) { Xscene._x = scrollMax; } if (type_of_scenario == 1) { _root.scena._y = _root.scena._y + ((190 - ply) * 0.1); } if (_root.room_parallasse == 1) { _root.parallasse._x = _root.scena._x / 4; } } } function particelle(tipo, parx, pary, parScale) { _root.scena.particles.attachMovie(tipo, "par" + _root.np, _root.np); par = eval ("_root.scena.particles.par" + _root.np); par._x = parx; par._y = pary; par._xscale = parScale; _root.np = _root.np + 1; } function bloodParticles(tipo, howMuch, parx, pary, parScale, bloodSpeed_x, bloodSpeed_y) { if (_root.goreOn == 1) { nblood = 0; while (nblood < howMuch) { _root.scena.particles.attachMovie(tipo, "par" + _root.np, _root.np); par = eval ("_root.scena.particles.par" + _root.np); par._x = parx; par._y = pary; par.decay = 0; par.speed = (Math.random() * bloodSpeed_x) + 1; par.yspeed = Math.random() * bloodSpeed_y; par._xscale = parScale; _root.np = _root.np + 1; nblood++; } } } function floor_particle(tipo, parx, pary, parScale) { _root.scena.back.attachMovie(tipo, "par" + _root.objsLayer, _root.objsLayer); par = eval ("_root.scena.back.par" + _root.objsLayer); par._x = parx; par._y = pary; par._xscale = parScale; _root.objsLayer = _root.objsLayer + 1; } _root.np = 100; function scrolling9(clip) { _root.parallasse._x = _root.parallasse._x - 0.5; if (_root.parallasse._x <= -320) { _root.parallasse._x = 0; } } function bossTimer(clip) { clip.swapDepths(clip._y - 15); } function bossDamage(clip) { ns = 0; while (ns <= 4) { shot = eval ("_root.scena.sprites.shotLayer.shot" + ns); if (clip.coll.hitTest(shot)) { clip.energy = clip.energy - shot.damage; clip.stand.gotoAndPlay(40); _root.effetti(clip, "sound_groan", stopFlag); _root.particelle("blood_1", clip._x + 30, shot._y, shot._xscale); removeMovieClip(shot); } ns++; } } if (_root.room == 13) { _root.scena.sprites.attachMovie("wreckBall", "wb", _root.enemyLayer); _root.scena.sprites.wb._x = 500; _root.scena.sprites.wb._y = 185; _root.enemyLayer = _root.enemyLayer + 1; }
Frame 11
_root.attachMovie("curtain", "curtain", 1000); _root.inGame = 0; _root.tutorial.map.removeMovieClip(); _root.darkness.removeMovieClip(); _root.messages.removeMovieClip(); _root.scena.removeMovieClip(); _root.parallasse.removeMovieClip(); _root.gotoAndPlay("game");
Frame 12
_root.music_clip.suono.stop(); currentTrackID = 100; quality = "high"; _root.scoreTable.push(_root.score); _root.inGame = 0; _root.tutorial.removeMovieClip(); _root.darkness.removeMovieClip(); _root.scena.removeMovieClip(); _root.items.removeMovieClip(); _root.messages.removeMovieClip(); _root.hud1.removeMovieClip(); _root.parallasse.removeMovieClip(); _root.energy = 100;
Instance of Symbol 1785 MovieClip in Frame 12
onClipEvent (enterFrame) { if (_root.action == 1) { _root.gotoAndPlay("startgame"); } }
Frame 13
_root.music_clip.suono.stop(); currentTrackID = 100; stop(); _root.easefactor = 1 - _root.easyMode; finalBonus = (5000 * _root.easefactor) + ((1000 * _root.mario_stars) * _root.easefactor); _root.score = _root.score + finalBonus; _root.scoreTable.push(_root.score); _root.inGame = 0; _root.tutorial.removeMovieClip(); _root.darkness.removeMovieClip(); _root.scena.removeMovieClip(); _root.items.removeMovieClip(); _root.hud1.removeMovieClip(); _root.messages.removeMovieClip(); _root.parallasse.removeMovieClip(); _root.energy = 100;
Instance of Symbol 1801 MovieClip in Frame 13
onClipEvent (enterFrame) { if (_root.action == 1) { _root.gotoAndStop("hiscore"); } }
Frame 14
_root.music_clip.suono.stop(); currentTrackID = 100; _root.inGame = 0; _root.policemanIsUnlocked = 1; if ((_root.totalMario_stars >= 13) && (_root.easyMode == 0)) { _root.chainsawIsUnlocked = 1; }
Instance of Symbol 1805 MovieClip in Frame 14
onClipEvent (enterFrame) { if (_root.action == 1) { _root.mario_stars = 0; _root.score = 0; _root.finalBonus = 0; _root.gotoAndStop("title"); } }
Symbol 50 MovieClip [curtain] Frame 1
l = 0; l = 0; while (l < 8) { this.attachMovie("square", "sq" + l, l); sq = eval ("this.sq" + l); sq._x = 40 * l; l++; } l = 8; this.onEnterFrame = function () { this.attachMovie("square2", "sq" + l, l); sq = eval ("this.sq" + l); sq._x = 40 * l; if (l >= 0) { l = l - 1; } };
Symbol 50 MovieClip [curtain] Frame 31
removeMovieClip(this);
Symbol 52 MovieClip [square2] Frame 10
stop();
Symbol 53 MovieClip [square] Frame 1
stop();
Symbol 56 MovieClip [intro_pointer] Frame 1
this.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Symbol 64 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 73 Button
on (release) { _root.editorMode = 0; _root.room = parseInt(_root.chosenRoom); _root.attachMovie("curtain", "curtain", 10000); _root.gotoAndPlay("startgame"); }
Symbol 78 Button
on (release) { this.gotoAndStop(151); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 93 Button
on (release) { if (_root.music == 0) { _root.music = 1; _root.masterVolume = 100; _root.music_clip.suono.setVolume(_root.masterVolume); this.music.gotoAndStop(2); } else { _root.music = 0; _root.masterVolume = 0; _root.music_clip.suono.setVolume(_root.masterVolume); this.music.gotoAndStop(1); } }
Symbol 94 Button
on (release) { if (_root.sfxs == 0) { _root.sfxs = 1; this.sound.gotoAndStop(2); } else { _root.sfxs = 0; this.sound.gotoAndStop(1); } }
Symbol 95 Button
on (release) { if (_root.goreOn == 0) { _root.goreOn = 1; this.blood.gotoAndStop(2); } else { _root.goreOn = 0; this.blood.gotoAndStop(1); } }
Symbol 96 Button
on (release) { if (_root.easyMode == 0) { _root.easyMode = 1; this.modesel.gotoAndStop(2); } else { _root.easyMode = 0; this.modesel.gotoAndStop(1); } }
Symbol 97 Button
on (release) { if (_root.arcade == 0) { _root.arcade = 1; _root.scan._visible = true; this.arcade.gotoAndStop(2); } else { _root.arcade = 0; _root.scan._visible = false; this.arcade.gotoAndStop(1); } }
Symbol 98 Button
on (rollOver) { this.done.gotoAndStop(2); } on (rollOut) { this.done.gotoAndStop(1); } on (release) { _parent.gotoAndStop(150); }
Symbol 99 MovieClip Frame 1
if (_root.music == 1) { this.music.gotoAndStop(2); } else { this.music.gotoAndStop(1); } if (_root.sfxs == 1) { this.sound.gotoAndStop(2); } else { this.sound.gotoAndStop(1); } if (_root.goreOn == 1) { this.blood.gotoAndStop(2); } else { this.blood.gotoAndStop(1); } if (_root.easyMode == 1) { this.modesel.gotoAndStop(2); } else { this.modesel.gotoAndStop(1); } if (_root.arcade == 1) { this.arcade.gotoAndStop(2); } else { this.arcade.gotoAndStop(1); } this.done.gotoAndStop(1);
Symbol 99 MovieClip Frame 15
stop();
Symbol 100 MovieClip [title] Frame 150
stop();
Symbol 105 MovieClip [subaru] Frame 1
this.onEnterFrame = function () { speed = _root.speed; this._y = 100; if (Key.isDown(38)) { if (_root.speed < 145) { _root.speed = _root.speed + 5; } else { _root.speed = 150; } } if (Key.isDown(40)) { if (_root.speed > 4) { _root.speed = _root.speed - 4; } else { _root.speed = 0; } } _root.spazio = _root.spazio + _root.speed; _root.spaziopercorso = _root.spaziopercorso + _root.speed; };
Symbol 108 MovieClip [road_00] Frame 1
this.onEnterFrame = function () { };
Symbol 110 MovieClip [intro_fog] Frame 1
n = _root.path; startsize = 5; this.farness = (Math.random() * 60) - 30; spazio = 0; this.onEnterFrame = function () { this.swapDepths(100000 - this.livello); speed_fraction = _root.speed / 2000; if (this.getBounds(_root).yMax > 300) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev._x; spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._alpha = 50 - spazio; this._xscale = (dir * (spazio + startsize)) * 10; this._yscale = Math.abs(this._xscale); };
Symbol 110 MovieClip [intro_fog] Frame 2
stop();
Symbol 113 MovieClip [dirt2] Frame 1
n = _root.path; startsize = 5; this._alpha = 75; this.farness = Math.random() * 5; this.swapDepths(100000 - this.livello); spazio = 0; this.onEnterFrame = function () { speed_fraction = _root.speed / 2000; if (this.getBounds(_root).yMax > 400) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev._x - ((this._width / 2) * farness); spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._xscale = (dir * (spazio + startsize)) * 3; this._yscale = Math.abs(this._xscale); };
Symbol 113 MovieClip [dirt2] Frame 2
stop();
Symbol 116 MovieClip [dirt] Frame 1
n = _root.path; startsize = 5; this._alpha = 0; this.farness = Math.random() * 5; this.swapDepths(100000 - this.livello); spazio = 0; this.onEnterFrame = function () { speed_fraction = _root.speed / 2000; if (this.getBounds(_root).yMax > 300) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev._x + ((this._width / 2) * farness); spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._alpha = this._alpha + 5; this._xscale = (dir * (spazio + startsize)) * 3; this._yscale = Math.abs(this._xscale); };
Symbol 116 MovieClip [dirt] Frame 2
stop();
Symbol 119 MovieClip [bushes] Frame 1
n = _root.path; startsize = 5; this._alpha = 0; this.farness = (Math.random() * 2) + 1; this.swapDepths(100000 - this.livello); spazio = 0; this.onEnterFrame = function () { speed_fraction = _root.speed / 2000; if (this.getBounds(_root).yMax > 200) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev.getBounds(_root.road).xMax + ((this._width / 2) * farness); spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._alpha = this._alpha + 5; this._xscale = (dir * (spazio + startsize)) * 3; this._yscale = Math.abs(this._xscale); };
Symbol 119 MovieClip [bushes] Frame 2
stop();
Symbol 192 MovieClip [bigone_walk] Frame 1
_root.effetti(this, "sound_heavystep");
Symbol 192 MovieClip [bigone_walk] Frame 17
_root.effetti(this, "sound_heavystep");
Symbol 206 MovieClip [policeman_walk] Frame 1
_root.effetti(this, "sound_heavystep");
Symbol 206 MovieClip [policeman_walk] Frame 17
_root.effetti(this, "sound_heavystep");
Symbol 217 MovieClip [infected3_run] Frame 1
_root.effetti(this, "sound_heavystep");
Symbol 217 MovieClip [infected3_run] Frame 17
_root.effetti(this, "sound_heavystep");
Symbol 238 MovieClip [bigone_attack] Frame 15
_root.enemyAttack(_parent, 10, 75, 150); _root.effetti(this, "sound_sword");
Symbol 238 MovieClip [bigone_attack] Frame 32
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 245 MovieClip [policeman_attack] Frame 3
_root.enemyAttack(_parent, 5, 40);
Symbol 245 MovieClip [policeman_attack] Frame 10
_root.enemyAttack(_parent, 5, 40);
Symbol 245 MovieClip [policeman_attack] Frame 17
_root.enemyAttack(_parent, 5, 40);
Symbol 245 MovieClip [policeman_attack] Frame 30
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 252 MovieClip [infected3_attack] Frame 15
_root.effetti(this, "sound_chainsaw");
Symbol 252 MovieClip [infected3_attack] Frame 16
_root.enemyAttack(_parent, 2, 40);
Symbol 252 MovieClip [infected3_attack] Frame 20
_root.enemyAttack(_parent, 2, 40);
Symbol 252 MovieClip [infected3_attack] Frame 25
_root.enemyAttack(_parent, 2, 40);
Symbol 252 MovieClip [infected3_attack] Frame 30
_root.enemyAttack(_parent, 2, 40);
Symbol 252 MovieClip [infected3_attack] Frame 35
_root.enemyAttack(_parent, 2, 40);
Symbol 252 MovieClip [infected3_attack] Frame 40
_root.enemyAttack(_parent, 2, 40);
Symbol 252 MovieClip [infected3_attack] Frame 47
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 259 MovieClip [infected2_attack] Frame 1
strangleX = 40; pl = _root.scena.sprites.player1; if (pl.state != 7) { _root.effetti(this, "sound_laugh"); _parent._y = pl.y - 4; pl._xscale = _parent._xscale; switch (_parent._xscale) { case 100 : pl._x = _parent._x - strangleX; break; case -100 : pl._x = _parent._x + strangleX; } pl.z = pl._ground; pl.state = 7; } else { _parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1); }
Symbol 259 MovieClip [infected2_attack] Frame 13
_root.energy = _root.energy - 2; _root.hud1.gotoAndPlay(2);
Symbol 259 MovieClip [infected2_attack] Frame 25
_root.energy = _root.energy - 2; _root.hud1.gotoAndPlay(2);
Symbol 259 MovieClip [infected2_attack] Frame 37
_root.energy = _root.energy - 2; _root.hud1.gotoAndPlay(2);
Symbol 259 MovieClip [infected2_attack] Frame 40
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 276 MovieClip [infected2_death] Frame 1
this.onEnterFrame = function () { _root.bloodParticles("emo", 1, _parent._x, _parent._y - 30, _parent._xscale, 5, 2); };
Symbol 276 MovieClip [infected2_death] Frame 27
stop(); cont = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 60) { if (_parent.nTimesDown < 2) { play(); } else { _parent.removeMovieClip(); } } };
Symbol 276 MovieClip [infected2_death] Frame 28
play();
Symbol 276 MovieClip [infected2_death] Frame 52
_parent.energy = 60; _parent.state = 1; _parent.death = 0; _parent.wait = 0; _parent.shadow._visible = true; _parent.attachMovie("playerCollision", "coll", 0); _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 283 MovieClip [infected3_hit2] Frame 1
_parent.cover = 0;
Symbol 283 MovieClip [infected3_hit2] Frame 10
_root.effetti(this, "sound_blow");
Symbol 283 MovieClip [infected3_hit2] Frame 25
_root.effetti(this, "sound_blow");
Symbol 283 MovieClip [infected3_hit2] Frame 40
_root.effetti(this, "sound_blow");
Symbol 283 MovieClip [infected3_hit2] Frame 50
stop(); _parent.cover = 1; _parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 290 MovieClip [policeman_hit2] Frame 14
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 291 MovieClip [bigone_hit] Frame 1
_root.bloodParticles("emo", 2, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 291 MovieClip [bigone_hit] Frame 2
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 292 MovieClip [policeman_hit] Frame 2
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 297 MovieClip [infected3_hit] Frame 9
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 298 MovieClip [infected2_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 50, _parent._xscale, 5, 2);
Symbol 298 MovieClip [infected2_hit] Frame 4
_parent.state = 1; _parent.attachMovie("infected2_stand", "stand", 1);
Symbol 299 MovieClip [bigone_death] Frame 1
cont = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; } _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 299 MovieClip [bigone_death] Frame 39
removeMovieClip(_parent);
Symbol 308 MovieClip [policeman_death] Frame 1
this.onEnterFrame = function () { _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 308 MovieClip [policeman_death] Frame 21
stop(); removeMovieClip(_parent);
Symbol 335 MovieClip [infected3_death] Frame 1
this.onEnterFrame = function () { _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 335 MovieClip [infected3_death] Frame 36
_root.effetti(this, "sound_boom");
Symbol 335 MovieClip [infected3_death] Frame 40
_root.enemyAttack(_parent, 10, 0, 200);
Symbol 335 MovieClip [infected3_death] Frame 58
stop(); removeMovieClip(_parent);
Symbol 344 MovieClip [boomer_attack] Frame 5
parx = this.fp._x; pary = this.fp._y; this.dir = _parent._xscale / 100; l = 0; _root.effetti(this, "sound_burp"); this.onEnterFrame = function () { if (_currentframe < 20) { this.attachMovie("boomer_puke", "par" + l, l); par = eval ("this.par" + l); par._x = parx; par._y = pary; par.dir = dir; l = l + 1; } };
Symbol 344 MovieClip [boomer_attack] Frame 45
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 357 MovieClip [boomer_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 357 MovieClip [boomer_hit] Frame 19
_parent.state = 1; _parent.attachMovie("boomer_stand", "stand", 1);
Symbol 378 MovieClip [boomer_death] Frame 5
_root.effetti(this, "sound_boom"); this.onEnterFrame = function () { xpos = _parent._x + ((Math.random() * 24) - 12); ypos = (_parent._y - 40) + (Math.random() * 12); scale = 100; _root.particelle("boomer_blood", xpos, ypos, scale); };
Symbol 378 MovieClip [boomer_death] Frame 6
_root.effetti(_parent, "sound_guts");
Symbol 378 MovieClip [boomer_death] Frame 7
_root.enemyAttack(_parent, 10, 0, 200);
Symbol 378 MovieClip [boomer_death] Frame 30
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 387 MovieClip [worker_death] Frame 1
dir = _parent._xscale / 100; decay = 0; _parent._x = _parent._x + (30 * dir); this.onEnterFrame = function () { decay = decay + 0.1; if (decay < 6) { _parent._x = _parent._x + ((6 - decay) * dir); } _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 387 MovieClip [worker_death] Frame 23
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 396 MovieClip [infectedOnFire] Frame 1
dir = _parent._xscale / 100; decay = 0; this.onEnterFrame = function () { decay = decay + 0.1; if (decay < 6) { _parent._x = _parent._x + ((6 - decay) * dir); } xoffset = (Math.random() * 60) - 30; yoffset = Math.random() * 40; _root.bloodParticles("onFire", 1, _parent._x - xoffset, _parent._y - yoffset, _parent._xscale, 5, 2); _root.bloodParticles("chainsaw_smoke", 1, _parent._x - xoffset, _parent._y - yoffset, _parent._xscale, 5, 2); };
Symbol 396 MovieClip [infectedOnFire] Frame 27
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 405 MovieClip [infected_death] Frame 1
dir = _parent._xscale / 100; decay = 0; this.onEnterFrame = function () { decay = decay + 0.1; if (decay < 6) { _parent._x = _parent._x + ((6 - decay) * dir); } _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 405 MovieClip [infected_death] Frame 25
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 408 MovieClip [worker_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 408 MovieClip [worker_hit] Frame 3
_parent.state = 1; _parent.attachMovie("worker_stand", "stand", 1);
Symbol 413 MovieClip [infected_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 413 MovieClip [infected_hit] Frame 21
_parent.state = 1; _parent.attachMovie("infected_stand", "stand", 1);
Symbol 420 MovieClip [worker_attack] Frame 7
_root.enemyAttack(_parent, 4, 30);
Symbol 420 MovieClip [worker_attack] Frame 20
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 429 MovieClip [infected_attack] Frame 5
_root.enemyAttack(_parent, 2, 30);
Symbol 429 MovieClip [infected_attack] Frame 13
_root.enemyAttack(_parent, 2, 30);
Symbol 429 MovieClip [infected_attack] Frame 16
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 459 MovieClip Frame 1
if (_root.rifle_ammo <= 0) { this.gotoAndPlay("reload"); }
Symbol 459 MovieClip Frame 2
_root.effetti(this, "new_gun", stopFlag); _root.shotGeneration(this, 5); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("rifleBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.particelle("chainsaw_smoke", fpx, fpy, _root.scena.sprites.player1._xscale); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 459 MovieClip Frame 3
if (_root.rifle_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 459 MovieClip Frame 4
_root.effetti(this, "new_gun", stopFlag); _root.shotGeneration(this, 5); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("rifleBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 459 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 459 MovieClip Frame 6
play();
Symbol 459 MovieClip Frame 7
_root.effetti(this, "reload", stopFlag);
Symbol 459 MovieClip Frame 40
_root.rifle_ammo = 20; _parent.gotoAndStop(1);
Symbol 460 MovieClip [e_rifle] Frame 1
stop();
Symbol 460 MovieClip [e_rifle] Frame 2
stop();
Symbol 476 MovieClip Frame 1
if (_root.chainsaw_ammo <= 0) { this.suono.stop(); _parent.gotoAndStop(1); }
Symbol 476 MovieClip Frame 2
this.onEnterFrame = function () { smpx = this.fp2.getBounds(_root.scena.particles).xMax; smpy = this.fp2.getBounds(_root.scena.particles).yMax; _root.particelle("chainsaw_smoke", smpx, smpy, _parent._xscale); }; if (_root.chainsaw_ammo <= 0) { _parent.gotoAndStop(1); } fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.shotGeneration(this, 6);
Symbol 476 MovieClip Frame 4
_root.effetti(this, "chainsaw_new", 0);
Symbol 476 MovieClip Frame 5
if (_root.chainsaw_ammo <= 0) { _parent.gotoAndStop(1); } fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.shotGeneration(this, 6);
Symbol 476 MovieClip Frame 8
if (_root.chainsaw_ammo <= 0) { _parent.gotoAndStop(1); } fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.shotGeneration(this, 6);
Symbol 476 MovieClip Frame 11
if (_root.chainsaw_ammo <= 0) { _parent.gotoAndStop(1); } fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.shotGeneration(this, 6);
Symbol 476 MovieClip Frame 12
if (Key.isDown(90)) { this.gotoAndPlay(4); } else { _parent.gotoAndStop(1); }
Symbol 477 MovieClip [e_chainsaw] Frame 1
stop();
Symbol 477 MovieClip [e_chainsaw] Frame 2
stop();
Symbol 484 MovieClip Frame 1
if (_root.machinegun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 484 MovieClip Frame 2
_root.effetti(this, "new_machinegun", stopFlag); _root.shotGeneration(this, 1); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("machinegunBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 484 MovieClip Frame 3
if (_root.machinegun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 484 MovieClip Frame 4
_root.shotGeneration(this, 1); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("machinegunBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 484 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 485 MovieClip [e_machinegun] Frame 1
stop();
Symbol 485 MovieClip [e_machinegun] Frame 2
stop();
Symbol 494 MovieClip Frame 1
if (_root.magnum_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 494 MovieClip Frame 2
_root.effetti(this, "sound_shotgun", stopFlag); _root.shotGeneration(this, 4); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 494 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 495 MovieClip [e_magnum] Frame 1
stop();
Symbol 495 MovieClip [e_magnum] Frame 2
stop();
Symbol 505 MovieClip Frame 1
if (_root.flamethrower_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 505 MovieClip Frame 2
_root.effetti(this, "sound_flame", stopFlag); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("flamethrowerBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.shotGeneration(this, 3);
Symbol 505 MovieClip Frame 4
if (Key.isDown(90)) { this.gotoAndPlay(1); } else { _parent.gotoAndStop(1); }
Symbol 506 MovieClip [e_flamethrower] Frame 1
stop(); _root.effetti(this, "sound_gas");
Symbol 506 MovieClip [e_flamethrower] Frame 2
stop();
Symbol 517 MovieClip Frame 1
if (_root.gun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 517 MovieClip Frame 2
_root.effetti(this, "new_gun", stopFlag); _root.shotGeneration(this, 0); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 517 MovieClip Frame 7
_parent.gotoAndStop(1);
Symbol 518 MovieClip [e_gun] Frame 1
stop();
Symbol 518 MovieClip [e_gun] Frame 2
stop();
Symbol 531 MovieClip Frame 1
if (_root.shotgun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 531 MovieClip Frame 2
_root.effetti(this, "sound_shotgun", stopFlag); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("shotgunBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.shotGeneration(this, 2);
Symbol 531 MovieClip Frame 16
_root.effetti(this, "sound_reload", stopFlag); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 45, _root.scena.sprites.player1._xscale);
Symbol 531 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 532 MovieClip [e_shotgun] Frame 1
stop();
Symbol 532 MovieClip [e_shotgun] Frame 2
stop();
Symbol 541 MovieClip [e_standlegs] Frame 1
_parent.standtorso._y = -27;
Symbol 541 MovieClip [e_standlegs] Frame 6
_parent.standtorso._y = -28;
Symbol 541 MovieClip [e_standlegs] Frame 11
_parent.standtorso._y = -29;
Symbol 541 MovieClip [e_standlegs] Frame 16
_parent.standtorso._y = -30;
Symbol 541 MovieClip [e_standlegs] Frame 21
_parent.standtorso._y = -29;
Symbol 541 MovieClip [e_standlegs] Frame 26
_parent.standtorso._y = -28;
Symbol 548 MovieClip [e_jumplegs] Frame 1
_parent.standtorso._y = -28;
Symbol 548 MovieClip [e_jumplegs] Frame 4
_parent.standtorso._y = -30;
Symbol 548 MovieClip [e_jumplegs] Frame 7
stop(); _parent.standtorso._y = -32;
Symbol 579 MovieClip [e_legs] Frame 1
_parent.standtorso._y = -28;
Symbol 579 MovieClip [e_legs] Frame 2
_root.effetti(this, "sound_step");
Symbol 579 MovieClip [e_legs] Frame 6
_parent.standtorso._y = -29;
Symbol 579 MovieClip [e_legs] Frame 11
_parent.standtorso._y = -31;
Symbol 579 MovieClip [e_legs] Frame 15
_root.effetti(this, "sound_step");
Symbol 579 MovieClip [e_legs] Frame 16
_parent.standtorso._y = -28;
Symbol 579 MovieClip [e_legs] Frame 21
_parent.standtorso._y = -29;
Symbol 579 MovieClip [e_legs] Frame 26
_parent.standtorso._y = -31;
Symbol 580 MovieClip [ellis] Frame 1
dir = -1; this._xscale = -100; this.attachMovie("playerCollision", "coll", 0); _root.swapWeapon(this); _root.swapMelee(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.attachMovie("e_standlegs", "standlegs", 5); this.standtorso._y = chestPosition_y; shadow = _root.scena.sprites.shadow1; _ground = 0; z = _ground; y = _root.newPlayerY; this.onEnterFrame = function () { if (_root.pausa == 1) { this.gotoAndStop("paused"); this.state = 8; } this.standtorso._x = chestPosition_x; this._y = this.y + this.z; shadow._x = this._x; shadow._y = this.y; this.swapDepths(Math.floor(this.y)); _root.scena.sprites.shotLayer.swapDepths(Math.floor(this.y - 1)); if ((_root.fire == 1) && (this.standtorso._currentframe == 1)) { this.standtorso.gotoAndStop("fire"); } switch (state) { case 1 : if ((_root.action == 1) && (this.standtorso._currentframe == 1)) { state = 6; break; } if ((_root.melee == 1) && (this.standtorso._currentframe == 1)) { state = 5; this.gotoAndStop("melee"); } else if (_root.left == 1) { _currentWalkDirection = 0; this._xscale = 100; this.gotoAndStop("walk"); } else if (_root.right == 1) { _currentWalkDirection = 1; this._xscale = -100; this.gotoAndStop("walk"); } else if ((_root.up == 1) || (_root.dw == 1)) { this.gotoAndStop("walk"); } else if (_root.jump == 1) { this.state = 4; decay = 0; jumpspeed = 0; this.gotoAndStop("jump"); } else { break; dir = this._xscale / 100; if ((_root.melee == 1) && (this.standtorso._currentframe == 1)) { this.state = 5; this.gotoAndStop("melee"); } else if ((_root.action == 1) && (this.standtorso._currentframe == 1)) { state = 6; } else { if ((_root.right == 1) && (_root.left == 0)) { _currentWalkDirection = 1; this._xscale = -100; } if ((_root.left == 1) && (_root.right == 0)) { _currentWalkDirection = 0; this._xscale = 100; } if ((_root.left == 1) && (_root.right == 1)) { switch (_currentWalkDirection) { case 0 : this._xscale = -100; _currentWalkDirection = 0; break; case 1 : this._xscale = 100; _currentWalkDirection = 1; } } if ((_root.left == 1) || (_root.right == 1)) { this._x = this._x - (4 * dir); } if (_root.up == 1) { this.y = this.y - 2; } if (_root.dw == 1) { this.y = this.y + 2; } if ((((_root.left == 0) && (_root.right == 0)) && (_root.up == 0)) && (_root.dw == 0)) { this.gotoAndStop("stand"); } else if (_root.jump == 1) { this.state = 4; decay = 0; jumpspeed = 0; this.gotoAndStop("jump"); } else { break; jumpspeed = 5 - decay; z = z - jumpspeed; if (z <= _ground) { decay = decay + 0.5; } else { z = _ground; this.gotoAndStop("stand"); state = 1; } this._x = this._x - (4 * dir); break; if ((this.weaponID != 5) && (this.weaponID != 6)) { switch (this.meleeID) { case 10 : frameToStop = 25; break; case 11 : frameToStop = 15; break; case 12 : frameToStop = 10; } } else { frameToStop = 15; } if (this.meleeAttack._currentframe == frameToStop) { this.meleeAttack.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; _root.pickUp(this); _root.swapMelee(this); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; this.gotoAndStop("grabbed"); if (this.ellis_grabbed._currentframe == 40) { this.ellis_grabbed.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; if (_root.pausa != 0) { break; } _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; } } } } } case 2 : dir = this._xscale / 100; if ((_root.melee == 1) && (this.standtorso._currentframe == 1)) { this.state = 5; this.gotoAndStop("melee"); } else if ((_root.action == 1) && (this.standtorso._currentframe == 1)) { state = 6; } else { if ((_root.right == 1) && (_root.left == 0)) { _currentWalkDirection = 1; this._xscale = -100; } if ((_root.left == 1) && (_root.right == 0)) { _currentWalkDirection = 0; this._xscale = 100; } if ((_root.left == 1) && (_root.right == 1)) { switch (_currentWalkDirection) { case 0 : this._xscale = -100; _currentWalkDirection = 0; break; case 1 : this._xscale = 100; _currentWalkDirection = 1; } } if ((_root.left == 1) || (_root.right == 1)) { this._x = this._x - (4 * dir); } if (_root.up == 1) { this.y = this.y - 2; } if (_root.dw == 1) { this.y = this.y + 2; } if ((((_root.left == 0) && (_root.right == 0)) && (_root.up == 0)) && (_root.dw == 0)) { this.gotoAndStop("stand"); } else if (_root.jump == 1) { this.state = 4; decay = 0; jumpspeed = 0; this.gotoAndStop("jump"); } else { break; jumpspeed = 5 - decay; z = z - jumpspeed; if (z <= _ground) { decay = decay + 0.5; } else { z = _ground; this.gotoAndStop("stand"); state = 1; } this._x = this._x - (4 * dir); break; if ((this.weaponID != 5) && (this.weaponID != 6)) { switch (this.meleeID) { case 10 : frameToStop = 25; break; case 11 : frameToStop = 15; break; case 12 : frameToStop = 10; } } else { frameToStop = 15; } if (this.meleeAttack._currentframe == frameToStop) { this.meleeAttack.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; _root.pickUp(this); _root.swapMelee(this); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; this.gotoAndStop("grabbed"); if (this.ellis_grabbed._currentframe == 40) { this.ellis_grabbed.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; if (_root.pausa != 0) { break; } _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; } } } } case 4 : jumpspeed = 5 - decay; z = z - jumpspeed; if (z <= _ground) { decay = decay + 0.5; } else { z = _ground; this.gotoAndStop("stand"); state = 1; } this._x = this._x - (4 * dir); break; case 5 : if ((this.weaponID != 5) && (this.weaponID != 6)) { switch (this.meleeID) { case 10 : frameToStop = 25; break; case 11 : frameToStop = 15; break; case 12 : frameToStop = 10; } } else { frameToStop = 15; } if (this.meleeAttack._currentframe == frameToStop) { this.meleeAttack.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; _root.pickUp(this); _root.swapMelee(this); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; this.gotoAndStop("grabbed"); if (this.ellis_grabbed._currentframe == 40) { this.ellis_grabbed.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; if (_root.pausa != 0) { break; } _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; } } case 6 : _root.pickUp(this); _root.swapMelee(this); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; case 7 : this.gotoAndStop("grabbed"); if (this.ellis_grabbed._currentframe == 40) { this.ellis_grabbed.removeMovieClip(); _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; } else { break; if (_root.pausa != 0) { break; } _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; } case 8 : if (_root.pausa != 0) { break; } _root.swapWeapon(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.standtorso._x = chestPosition_x; this.standtorso._y = chestPosition_y; this.gotoAndStop("stand"); this.state = 1; break; } _root.backCollision(_root.scena.sprites.player1); };
Symbol 580 MovieClip [ellis] Frame 4
stop(); state = 1; this.attachMovie("e_standlegs", "standlegs", 5); if (_root.lightOn == 1) { this.attachMovie("playerLight", "light", 8); this.light._x = -5; this.light._y = -24; }
Symbol 580 MovieClip [ellis] Frame 7
stop(); state = 2; this.attachMovie("e_legs", "standlegs", 5);
Symbol 580 MovieClip [ellis] Frame 10
stop(); this.attachMovie("e_jumplegs", "standlegs", 5);
Symbol 580 MovieClip [ellis] Frame 13
stop(); this.standlegs.removeMovieClip(); this.standtorso.removeMovieClip(); if (this.weaponID == 5) { this.attachMovie("jackie_knife", "meleeAttack", 7); } if (this.weaponID == 6) { this.attachMovie("ellis_melee_chainsaw", "meleeAttack", 7); } if ((this.weaponID != 5) && (this.weaponID != 6)) { this.attachMovie(this._currentMelee, "meleeAttack", 7); }
Symbol 580 MovieClip [ellis] Frame 16
stop();
Symbol 580 MovieClip [ellis] Frame 19
this.standlegs.removeMovieClip(); this.standtorso.removeMovieClip(); if (this.weaponID == 5) { this.attachMovie("ellis_grabbed2", "ellis_grabbed", 7); } else { this.attachMovie("ellis_grabbed", "ellis_grabbed", 7); }
Symbol 580 MovieClip [ellis] Frame 22
this.ellis_grabbed.removeMovieClip(); this.meleeAttack.removeMovieClip(); this.standlegs.removeMovieClip(); this.standtorso.removeMovieClip(); this.z = this._ground;
Symbol 597 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 597 MovieClip in Symbol 598 MovieClip [backtile_02] Frame 1
onClipEvent (load) { this.room = 3; this.rightKey = 1; }
Symbol 604 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 604 MovieClip in Symbol 605 MovieClip [fronttile_30] Frame 1
onClipEvent (load) { this.room = 1; this.rightKey = 1; }
Instance of Symbol 604 MovieClip in Symbol 606 MovieClip [fronttile_32] Frame 1
onClipEvent (load) { this.room = 2; this.rightKey = 2; }
Symbol 610 MovieClip Frame 1
this.onEnterFrame = function () { _root.spriteIsOnScreen(this); if (this.onScreen == 1) { pl = _root.scena.sprites.player1; plx = pl.coll.getBounds(_parent).xMax - 20; ply = pl.coll.getBounds(_parent).yMin; xoff = plx - this._x; yoff = ply - this._y; this.clear(); vx1 = this.getBounds(this).xMin; vx2 = this.getBounds(this).xMax; vy1 = this.getBounds(this).yMin; vy2 = this.getBounds(this).yMax; vvx1 = this.getBounds(this).xMin - xoff; vvx2 = this.getBounds(this).xMax - xoff; vvy1 = this.getBounds(this).yMin - yoff; vvy2 = this.getBounds(this).yMax - yoff; alpha = 100; this.lineStyle(1, 6749952, 0); this.beginFill(0, alpha); this.moveTo(vx1, vy1); this.lineTo(vvx1, vvy1); this.lineTo(vvx2, vvy1); this.lineTo(vx2, vy1); this.lineTo(vx1, vy1); this.endFill(); this.lineStyle(1, 6749952, 0); this.beginFill(0, alpha); this.moveTo(vx2, vy1); this.lineTo(vvx2, vvy1); this.lineTo(vvx2, vvy2); this.lineTo(vx2, vy2); this.lineTo(vx2, vy1); this.endFill(); this.lineStyle(1, 6749952, 0); this.beginFill(0, alpha); this.moveTo(vx1, vy2); this.lineTo(vx1, vy1); this.lineTo(vvx1, vvy1); this.lineTo(vvx1, vvy2); this.lineTo(vx1, vy2); this.endFill(); this.lineStyle(1, 6749952, 0); this.beginFill(0, alpha); this.moveTo(vx1, vy2); this.lineTo(vvx1, vvy2); this.lineTo(vvx2, vvy2); this.lineTo(vx2, vy1); this.lineTo(vx1, vy2); this.endFill(); } };
Symbol 622 MovieClip Frame 1
ranRot = 1 + (Math.random() * 5); this.onEnterFrame = function () { this._rotation = this._rotation + ranRot; };
Instance of Symbol 604 MovieClip in Symbol 646 MovieClip [fronttile_52] Frame 1
onClipEvent (load) { this.room = 4; this.rightKey = 9; }
Instance of Symbol 604 MovieClip in Symbol 647 MovieClip [fronttile_51] Frame 1
onClipEvent (load) { this.room = 11; this.rightKey = 5; }
Symbol 659 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 659 MovieClip in Symbol 660 MovieClip [backtile_63] Frame 1
onClipEvent (load) { this.room = 9; this.rightKey = 6; }
Instance of Symbol 659 MovieClip in Symbol 672 MovieClip [backtile_43] Frame 1
onClipEvent (load) { this.room = 5; this.rightKey = 9; }
Instance of Symbol 659 MovieClip in Symbol 684 MovieClip [backtile_40] Frame 1
onClipEvent (load) { this.room = 8; this.rightKey = 8; }
Symbol 687 MovieClip [backtile_60] Frame 1
Instance of Symbol 659 MovieClip in Symbol 687 MovieClip [backtile_60] Frame 1
onClipEvent (load) { this.room = 11; this.rightKey = 0; }
Instance of Symbol 597 MovieClip in Symbol 700 MovieClip [backtile_23] Frame 1
onClipEvent (load) { this.room = 8; this.rightKey = 3; }
Symbol 709 MovieClip [backtile_20] Frame 1
sprite = _root.scena.sprites.player1; this.onEnterFrame = function () { sx = sprite._x; py = -30; i = 0; while (i < 3) { px = sx + ((Math.random() * 600) - 300); _root.particelle("rain", px, py, 100); i++; } };
Instance of Symbol 597 MovieClip in Symbol 709 MovieClip [backtile_20] Frame 1
onClipEvent (load) { this.room = 3; this.rightKey = 2; }
Symbol 724 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.scena.sprites.player1.coll)) { _root.messages.attachMovie("pressA", "pressA", 0); _root.messages.pressA._x = 160; _root.messages.pressA._y = 225; this.clip._visible = true; if (_root.action == 1) { _root.gotoAndStop("credits"); } } else { this.clip._visible = false; } };
Symbol 726 MovieClip [backtile_70] Frame 1
interval = 0; nInf = 0; pl = _root.scena.sprites.player1; this.onEnterFrame = function () { if (_root.pausa == 0) { interval = interval + 1; if (((interval >= 30) && (nInf < 100)) && (_root.laHorde < 30)) { _root.scena.sprites.attachMovie("infected_1", "inf" + _root.enemyLayer, _root.enemyLayer); inf = eval ("_root.scena.sprites.inf" + _root.enemyLayer); inf.set = 1; side = Math.floor(Math.random() * 10); if (side <= 7) { inf._x = (pl._x + 300) + Math.floor(Math.random() * 100); } else { inf._x = pl._x - 300; } inf._y = Math.floor((pl._y + (Math.random() * 50)) - 25); _root.enemyArray.push(inf); _root.enemyLayer = _root.enemyLayer + 1; interval = 0; _root.laHorde = _root.laHorde + 1; nInf = nInf + 1; } } };
Symbol 729 MovieClip [fronttile_120] Frame 1
pl = _root.scena.sprites.player1; this.onEnterFrame = function () { if (_currentframe == 5) { plx = pl._x + ((Math.random() * 500) - 200); ply = -(Math.random() * 20); _root.particelle("sheet", plx, ply, 100); } };
Instance of Symbol 597 MovieClip in Symbol 732 MovieClip [backtile_120] Frame 1
onClipEvent (load) { this.room = 7; this.rightKey = 7; }
Instance of Symbol 597 MovieClip in Symbol 732 MovieClip [backtile_120] Frame 1
onClipEvent (load) { this.room = 13; this.rightKey = 0; }
Instance of Symbol 597 MovieClip in Symbol 735 MovieClip [backtile_00] Frame 1
onClipEvent (load) { this.room = 0; this.rightKey = 0; }
Symbol 739 MovieClip Frame 1
_root.safe_points.push(this); this.spx = this.getBounds(_root.scena.sprites).xMax; this.spy = this.getBounds(_root.scena.sprites).yMax;
Symbol 743 MovieClip [shadow] Frame 1
Symbol 744 MovieClip [infected_1] Frame 1
death = 0; nTimesDown = 0; wait = 0; switch (set) { case 1 : stand = "infected_stand"; walk = "infected_run"; attack = "infected_attack"; infected_hit = "infected_hit"; infected_hit2 = "infected_hit"; infectedDeath = "infected_death"; infectedFireDeath = "infectedOnFire"; attack_distance = 40; killscore = 10; this.timeOfReaction = 60; this.speed = 4; energy = 40; break; case 2 : stand = "infected2_stand"; walk = "infected2_run"; attack = "infected2_attack"; infected_hit = "infected2_hit"; infected_hit2 = "infected2_hit"; infectedDeath = "infected2_death"; infectedFireDeath = "infected2_death"; attack_distance = 40; killscore = 20; this.timeOfReaction = 10; this.speed = 1; energy = 80; break; case 3 : stand = "infected3_stand"; walk = "infected3_run"; attack = "infected3_attack"; infected_hit = "infected3_hit"; infected_hit2 = "infected3_hit2"; infectedDeath = "infected3_death"; infectedFireDeath = "infected3_death"; attack_distance = 50; killscore = 100; this.timeOfReaction = 5; this.cover = 1; this.speed = 0.5 + Math.ceil(Math.random() * 2); energy = 18000; break; case 4 : stand = "boomer_stand"; walk = "boomer_walk"; attack = "boomer_attack"; infected_hit = "boomer_hit"; infected_hit2 = "boomer_hit"; infectedDeath = "boomer_death"; infectedFireDeath = "boomer_death"; attack_distance = 190; killscore = 50; this.timeOfReaction = 60; this.speed = 2; energy = 200; break; case 5 : stand = "dog_stand"; walk = "dog_walk"; attack = "dog_attack"; infected_hit = "dog_hit"; infected_hit2 = "dog_hit"; infectedDeath = "dog_death"; infectedFireDeath = "dog_death"; attack_distance = 90; killscore = 20; this.timeOfReaction = 5; this.speed = 3; energy = 10; break; case 6 : stand = "worker_stand"; walk = "worker_walk"; attack = "worker_attack"; infected_hit = "worker_hit"; infected_hit2 = "worker_hit"; infectedDeath = "worker_death"; infectedFireDeath = "infectedOnFire"; attack_distance = 40; killscore = 15; this.timeOfReaction = 10; this.speed = 3; energy = 60; break; case 7 : stand = "mine_stand"; walk = "mine_stand"; attack = "mine_stand"; infected_hit = "mine_stand"; infected_hit2 = "mine_stand"; infectedDeath = "mine_death"; infectedFireDeath = "mine_death"; attack_distance = 10; killscore = 0; this.timeOfReaction = 10; this.speed = 0; energy = 1; break; case 8 : stand = "policeman_stand"; walk = "policeman_walk"; attack = "policeman_attack"; infected_hit = "policeman_hit"; infected_hit2 = "policeman_hit2"; infectedDeath = "policeman_death"; infectedFireDeath = "infectedOnFire"; attack_distance = 60; killscore = 100; this.timeOfReaction = 5; this.speed = 2; energy = 300; break; case 9 : stand = "bigone_stand"; walk = "bigone_walk"; attack = "bigone_attack"; infected_hit = "bigone_hit"; infected_hit2 = "bigone_hit"; infectedDeath = "bigone_death"; infectedFireDeath = "bigone_death"; attack_distance = 70; killscore = 2000; this.timeOfReaction = 10; this.speed = 2; energy = 500; break; case 10 : stand = "z_classic_stand"; walk = "z_classic"; attack = "z_classic_attack"; infected_hit = "z_classic_hit"; infected_hit2 = "z_classic_hit"; infectedDeath = "z_classic_death"; infectedFireDeath = "infectedOnFire"; attack_distance = 20; killscore = 20; this.timeOfReaction = 10; this.speed = 1 + Math.floor(Math.random() * 2); energy = 60; } this.attachMovie(stand, "stand", 1); if (this.set != 7) { this.attachMovie("playerCollision", "coll", 0); } if (this.set == 5) { this.coll._yscale = 50; } if (this.set == 7) { this.state = 101; } else { this.state = 1; } this.onEnterFrame = function () { if ((_root.pausa == 1) && (this.state != 200)) { previousState = this.state; this.state = 200; } _root.spriteIsOnScreen(this); _root.swap_Depths(this); _root.player_position(this); if (this.energy > 0) { if (onScreen == 1) { _root.enemyCollision(this); } } else { this.state = 100; } switch (state) { case 1 : _root.check_distance(this, playerX, playerY); if (absxOffset < 500) { this.attachMovie(walk, "stand", 1); attack_side = Math.floor(Math.random() * 2); wait = timeOfReaction; state = 2; } break; case 2 : _root.choose_side(this); _root.traiettoria(this, side, playerY); _root.moveToPoint(this); break; case 3 : break; case 4 : this.attachMovie(walk, "stand", 1); _root.choose_safePoint(this); state = 5; break; case 5 : _root.traiettoria(this, punto_x, punto_y); _root.escapeToPoint(this); break; case 6 : wait = wait + 1; if (wait >= standingTime) { this.attachMovie(walk, "stand", 1); attack_side = Math.floor(Math.random() * 2); state = 2; } break; case 10 : if (set == 5) { this.coll._yscale = 50; } if ((set != 3) && (set != 4)) { this._x = this._x + (1 * dir); } break; case 100 : if (death == 0) { switch (set) { case 1 : _root.effetti(this, "sound_pig"); _root.laHorde = _root.laHorde - 1; break; case 5 : _root.effetti(this, "sound_caicai"); break; case 7 : _root.effetti(this, "sound_boom"); break; default : _root.effetti(this, "sound_groan"); } this.coll.removeMovieClip(); _root.key_items_generation(this.keeper, "all_key_items", this._x, this._y); if (this.onFire == 0) { this.attachMovie(infectedDeath, "stand", 1); } else { this.attachMovie(infectedFireDeath, "stand", 1); } _root.score = _root.score + killscore; this.death = 1; this.shadow._visible = false; this.nTimesDown = this.nTimesDown + 1; break; } break; case 101 : _root.check_distance(this, playerX, playerY); if (((absxOffset < 20) && (absyOffset < 10)) && (pl1.z == 0)) { this.energy = 0; this.state = 100; } break; case 200 : this.attachMovie(stand, "stand", 1); if (_root.pausa != 0) { break; } this.state = 1; if (this.set != 7) { break; } this.state = 101; } _root.enemy_backCollision(this); };
Instance of Symbol 743 MovieClip [shadow] "shadow" in Symbol 744 MovieClip [infected_1] Frame 1
onClipEvent (load) { if (_parent.set == 7) { this._visible = false; } }
Symbol 757 MovieClip [shotgunBlow] Frame 1
speed = 2 * (this._xscale / 100);
Symbol 757 MovieClip [shotgunBlow] Frame 3
this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 757 MovieClip [shotgunBlow] Frame 13
removeMovieClip(this);
Symbol 776 MovieClip [flamethrowerBlow] Frame 1
dir = this._xscale / 100; speed = 1 + ((Math.random() * 2) * dir); this.onEnterFrame = function () { this._xscale = this._xscale + (5 * dir); this._yscale = this._xscale; this._x = this._x - speed; };
Symbol 776 MovieClip [flamethrowerBlow] Frame 18
removeMovieClip(this);
Symbol 778 MovieClip [flamethrowerFire] Frame 1
dir = this._xscale / 100; speed = 10 * dir; this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 778 MovieClip [flamethrowerFire] Frame 11
removeMovieClip(this);
Symbol 779 MovieClip [chainsawFire] Frame 5
removeMovieClip(this);
Symbol 781 MovieClip [shotgunFire] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 781 MovieClip [shotgunFire] Frame 10
removeMovieClip(this);
Symbol 784 MovieClip [machete] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { _root.enemyHitByMelee(this); this._x = this._x - speed; };
Symbol 784 MovieClip [machete] Frame 4
removeMovieClip(this);
Symbol 785 MovieClip [bat] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { _root.enemyHitByMelee(this); this._x = this._x - speed; };
Symbol 785 MovieClip [bat] Frame 4
removeMovieClip(this);
Symbol 787 MovieClip [fistFire] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { _root.enemyHitByMelee(this); this._x = this._x - speed; };
Symbol 787 MovieClip [fistFire] Frame 4
removeMovieClip(this);
Symbol 790 MovieClip [katana] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { _root.enemyHitByMelee(this); this._x = this._x - speed; };
Symbol 790 MovieClip [katana] Frame 4
removeMovieClip(this);
Symbol 791 MovieClip [fist] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { _root.enemyHitByMelee(this); this._x = this._x - speed; };
Symbol 791 MovieClip [fist] Frame 4
removeMovieClip(this);
Symbol 792 MovieClip [rifleFire] Frame 1
speed = 20 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 792 MovieClip [rifleFire] Frame 11
removeMovieClip(this);
Symbol 801 MovieClip [machinegunFire] Frame 1
speed = 20 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 801 MovieClip [machinegunFire] Frame 11
removeMovieClip(this);
Symbol 804 MovieClip [magnumFire] Frame 1
speed = 20 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 804 MovieClip [magnumFire] Frame 16
removeMovieClip(this);
Symbol 805 MovieClip [gunFire] Frame 1
speed = 15 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 805 MovieClip [gunFire] Frame 16
removeMovieClip(this);
Symbol 816 MovieClip [shot_stop] Frame 1
_root.effetti(this, "sound_ptoing");
Symbol 816 MovieClip [shot_stop] Frame 6
removeMovieClip(this);
Symbol 835 MovieClip [blood_nosound] Frame 1
Symbol 835 MovieClip [blood_nosound] Frame 19
removeMovieClip(this);
Symbol 836 MovieClip [blood_1] Frame 1
_root.effetti(this, "sound_thud");
Symbol 836 MovieClip [blood_1] Frame 19
removeMovieClip(this);
Symbol 845 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 2
stop();
Symbol 845 MovieClip Frame 3
stop();
Symbol 870 MovieClip Frame 1
stop();
Symbol 870 MovieClip Frame 2
stop();
Symbol 870 MovieClip Frame 3
stop();
Symbol 870 MovieClip Frame 4
stop();
Symbol 870 MovieClip Frame 5
stop();
Symbol 871 MovieClip [ellis_hud] Frame 1
stop();
Symbol 871 MovieClip [ellis_hud] Frame 2
if (_root.energy > 0) { if (_root.energy < 50) { this.bar2.gotoAndStop(2); } if (_root.energy < 20) { this.bar2.gotoAndStop(3); } if (_root.energy > 50) { this.bar2.gotoAndStop(1); } this.bar._width = 0.6 * (100 - _root.energy); } gotoAndStop (1);
Symbol 874 MovieClip [shotgunBullet] Frame 1
decay = 0; dir = this._xscale / 100; rot = (Math.random() * 45) + 10; speed = (Math.random() * 4) + 2; this.onEnterFrame = function () { this._rotation = this._rotation + 10; this._y = this._y - (speed - decay); this._x = this._x + ((12 - decay) * dir); decay = decay + 0.4; if (decay >= 12) { removeMovieClip(this); } };
Symbol 897 MovieClip [onFire] Frame 1
this._xscale = (Math.random() * 50) + 50; this._yscale = this._xscale; firespeed = 0.5 + (Math.random() * 1); this.onEnterFrame = function () { this._y = this._y - firespeed; };
Symbol 897 MovieClip [onFire] Frame 22
removeMovieClip(this);
Symbol 914 MovieClip [emo] Frame 1
dir = this._xscale / 100; this.onEnterFrame = function () { this._y = this._y - (yspeed - decay); this._x = this._x - ((speed - decay) * dir); decay = decay + 0.2; };
Symbol 914 MovieClip [emo] Frame 19
_root.scena.blood.attachMovie("bloodyFloor", "bf" + _root.floorBlevel, _root.floorBlevel); bf = eval ("_root.scena.blood.bf" + _root.floorBlevel); bf._x = this._x; bf._y = this._y + 20; _root.floorBlevel = _root.floorBlevel + 1; removeMovieClip(this);
Symbol 961 MovieClip [playerLight] Frame 1
this.onEnterFrame = function () { _root.light_x = this.getBounds(_root.darkness).xMax - 9; _root.light_y = this.getBounds(_root.darkness).yMax - 12; };
Symbol 970 MovieClip [jackie_knife] Frame 5
_root.effetti(this, "sound_bat", stopFlag); _root.shotGeneration(this, 11);
Symbol 979 MovieClip [ellis_melee_chainsaw] Frame 1
decay = 0; this.onEnterFrame = function () { if (_currentframe > 7) { decay = decay + 0.5; } };
Symbol 979 MovieClip [ellis_melee_chainsaw] Frame 7
_root.effetti(this, "sound_fist", stopFlag); _root.shotGeneration(this, 13);
Symbol 994 MovieClip [e_bat] Frame 10
_root.effetti(this, "sound_bat", stopFlag); _root.shotGeneration(this, 11);
Symbol 1005 MovieClip [e_machete] Frame 5
_root.effetti(this, "sound_bat", stopFlag); _root.shotGeneration(this, 12);
Symbol 1022 MovieClip [e_katana] Frame 1
decay = 0; this.onEnterFrame = function () { if (_currentframe > 12) { _parent._x = _parent._x - ((4 - decay) * _parent.dir); decay = decay + 0.4; } };
Symbol 1022 MovieClip [e_katana] Frame 16
_root.effetti(this, "sound_sword", stopFlag); _root.shotGeneration(this, 10);
Symbol 1023 MovieClip Frame 1
this.onEnterFrame = function () { pl1 = _root.scena.sprites.player1.coll; xm = pl1._width / 2; px = pl1.getBounds(_root).xMax - xm; py = pl1.getBounds(_root).yMax; if (this.hitTest(px, py, true)) { _parent.pickable = 1; _root.messages.attachMovie("pressA", "pressA", 0); _root.messages.pressA._x = 160; _root.messages.pressA._y = 225; } else { _parent.pickable = false; } };
Symbol 1026 MovieClip [shotgunicon] Frame 1
this.genre = 2;
Symbol 1029 MovieClip [flamethrowericon] Frame 1
this.genre = 3;
Symbol 1032 MovieClip [magnumicon] Frame 1
this.genre = 4;
Symbol 1035 MovieClip [machinegunicon] Frame 1
this.genre = 1;
Symbol 1038 MovieClip [chainsawicon] Frame 1
this.genre = 6;
Symbol 1041 MovieClip [rifleicon] Frame 1
this.genre = 5;
Symbol 1044 MovieClip [gunicon] Frame 1
this.genre = 0;
Symbol 1068 MovieClip [boomer_blood] Frame 1
decay = 0; sx = (Math.random() * 8) - 4; sy = (Math.random() * 10) + 4; rot = Math.random() * 30; this.onEnterFrame = function () { this._x = this._x + sx; this._y = this._y - (sy - decay); decay = decay + 0.4; };
Symbol 1068 MovieClip [boomer_blood] Frame 10
stop(); removeMovieClip(this);
Symbol 1079 MovieClip [boomer_puke] Frame 1
decay = 0; this._rotation = 10; speed = 16; decay = 0; this.onEnterFrame = function () { this._x = this._x - (speed - decay); this._y = this._y + decay; this._rotation = this._rotation - 2; decay = decay + 0.4; };
Symbol 1079 MovieClip [boomer_puke] Frame 17
ran_x = (Math.random() * 50) - 25; ran_y = (Math.random() * 50) - 25; par_x = this.getBounds(_root.scena.back).xMin + ran_x; par_y = this.getBounds(_root.scena.back).yMax + ran_y; _root.floor_particle("floorPuke", par_x, par_y, 100); removeMovieClip(this);
Instance of Symbol 597 MovieClip in Symbol 1084 MovieClip [backtile_XX] Frame 1
onClipEvent (load) { this.room = 1; }
Symbol 1087 MovieClip [macheteicon] Frame 1
this.genre = 12;
Symbol 1090 MovieClip [baticon] Frame 1
this.genre = 11;
Symbol 1093 MovieClip [katanaicon] Frame 1
this.genre = 10;
Symbol 1096 MovieClip [painkillericon] Frame 1
this.onEnterFrame = function () { pl1 = _root.scena.sprites.player1.coll; xm = pl1._width / 2; px = pl1.getBounds(_root).xMax - xm; py = pl1.getBounds(_root).yMax; if (this.hitTest(px, py, true)) { _root.hud_messages("energy_plus"); if (_root.energy >= 75) { _root.energy = 100; } else { _root.energy = _root.energy + 25; } _root.hud1.gotoAndPlay(2); removeMovieClip(this); } };
Symbol 1099 MovieClip [medikiticon] Frame 1
this.onEnterFrame = function () { pl1 = _root.scena.sprites.player1.coll; xm = pl1._width / 2; px = pl1.getBounds(_root).xMax - xm; py = pl1.getBounds(_root).yMax; if (this.hitTest(px, py, true)) { _root.hud_messages("energy_full"); _root.energy = 100; _root.hud1.gotoAndPlay(2); removeMovieClip(this); } };
Symbol 1109 MovieClip [enemy_hits] Frame 5
removeMovieClip(this);
Symbol 1109 MovieClip [enemy_hits] Frame 6
play();
Symbol 1109 MovieClip [enemy_hits] Frame 12
removeMovieClip(this);
Symbol 1112 MovieClip [floorPuke] Frame 1
interval = 0; this.onEnterFrame = function () { interval = interval + 1; if (interval == 5) { pl = _root.scena.sprites.player1; plx = pl.coll.getBounds(_root).xMax - (pl.coll._width / 2); ply = pl.coll.getBounds(_root).yMax; if (this.hitTest(plx, ply, true) && (pl.z == 0)) { _root.effetti(this, "sound_thud"); _root.energy = _root.energy - 1; _root.hud1.gotoAndPlay(2); } interval = 0; } this._alpha = this._alpha - 2; this._xscale = this._xscale - 1; this._yscale = this._yscale - 1; };
Symbol 1112 MovieClip [floorPuke] Frame 25
removeMovieClip(this);
Symbol 1123 MovieClip [rain] Frame 1
this._alpha = 75; stop(); this._y = this._y - (Math.random() * 40); this._yscale = 100 + (Math.random() * 300); this.onEnterFrame = function () { if (this._currentframe == 1) { this._y = this._y + 30; if (this._y >= 215) { this._yscale = 100; this.gotoAndPlay(2); } } };
Symbol 1123 MovieClip [rain] Frame 2
play();
Symbol 1123 MovieClip [rain] Frame 10
removeMovieClip(this);
Symbol 1134 MovieClip [dog_death] Frame 1
dir = _parent.dir; decay = 0; this.onEnterFrame = function () { decay = decay + 0.1; if (decay < 6) { _parent._x = _parent._x + ((6 - decay) * dir); } _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 1134 MovieClip [dog_death] Frame 24
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 1143 MovieClip [dog_attack] Frame 1
dir = _parent._xscale / 100; speed = 12; decay = 1; this.onEnterFrame = function () { _parent._x = _parent._x - (dir * (speed - decay)); decay = decay + 0.5; };
Symbol 1143 MovieClip [dog_attack] Frame 5
_root.enemyAttack(_parent, 4, 30);
Symbol 1143 MovieClip [dog_attack] Frame 21
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 1146 MovieClip [dog_hit] Frame 4
_parent.state = 1; _parent.attachMovie("dog_stand", "stand", 1);
Symbol 1151 MovieClip [dog_stand] Frame 6
ran = Math.floor(Math.random() * 10); if (ran >= 8) { _root.effetti(this, "sound_grrr"); }
Symbol 1175 MovieClip [pointer] Frame 1
this.onEnterFrame = function () { this._xscale = 100; this._x = _root.pointer.getBounds(_root.scena.sprites).xMax; this._y = _root.pointer.getBounds(_root.scena.sprites).yMax; this.y = this._y; xpos = this._x; ypos = this._y; }; this.onMouseDown = function () { if (_root.scrollingEnabled == 1) { _root.scrollingEnabled = 0; _root.scena.sprites.attachMovie("selector", "sel", 90); _root.scena.sprites.sel._x = this._x; _root.scena.sprites.sel._y = this._y; } else { _root.scrollingEnabled = 1; } };
Symbol 1176 MovieClip [pointer2] Frame 1
this.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Symbol 1180 Button
on (release) { chosenSet = 5; _root.chooseEnemy(this, chosenSet); }
Symbol 1181 Button
on (release) { chosenSet = 4; _root.chooseEnemy(this, chosenSet); }
Symbol 1182 Button
on (release) { chosenSet = 3; _root.chooseEnemy(this, chosenSet); }
Symbol 1183 Button
on (release) { chosenSet = 2; _root.chooseEnemy(this, chosenSet); }
Symbol 1184 Button
on (release) { chosenSet = 1; _root.chooseEnemy(this, chosenSet); }
Symbol 1186 Button
on (release) { chosenSet = 6; _root.chooseEnemy(this, chosenSet); }
Symbol 1187 Button
on (release) { chosenSet = 7; _root.chooseEnemy(this, chosenSet); }
Symbol 1239 MovieClip [all_key_items] Frame 1
sound_interval = 0; this.gotoAndStop(item_genre); if (this.soundOff == 0) { _root.hud1.attachMovie("key_indicator", "ki", 101); this.ki = _root.hud1.ki; } this.onEnterFrame = function () { if (this.soundOff == 0) { ki._x = this.getBounds(_root.hud1).xMax - 11; ki._y = this.getBounds(_root.hud1).yMax - 15; _root.key_actions(this); sound_interval = sound_interval + 1; if (sound_interval >= 60) { _root.effetti(this, "sound_key"); sound_interval = 0; } } }; keyID = 1;
Symbol 1239 MovieClip [all_key_items] Frame 2
keyID = 2;
Symbol 1239 MovieClip [all_key_items] Frame 3
keyID = 3;
Symbol 1239 MovieClip [all_key_items] Frame 4
keyID = 4;
Symbol 1239 MovieClip [all_key_items] Frame 5
keyID = 5;
Symbol 1239 MovieClip [all_key_items] Frame 6
keyID = 6;
Symbol 1239 MovieClip [all_key_items] Frame 7
keyID = 7;
Symbol 1239 MovieClip [all_key_items] Frame 8
keyID = 8;
Symbol 1239 MovieClip [all_key_items] Frame 9
keyID = 9;
Symbol 1239 MovieClip [all_key_items] Frame 10
stop();
Symbol 1261 MovieClip [mine_death] Frame 1
_root.energy = _root.energy - 10; _root.hud1.gotoAndPlay(2);
Symbol 1261 MovieClip [mine_death] Frame 2
Symbol 1261 MovieClip [mine_death] Frame 22
removeMovieClip(_parent);
Symbol 1278 MovieClip Frame 1
counter = 0; player = _root.scena.sprites.player1; this.onEnterFrame = function () { counter = counter + 1; if ((counter >= 1) && (this._currentframe >= 80)) { fX = this.getBounds(_root.scena.sprites).xMin; fY = this.getBounds(_root.scena.sprites).yMin; level = _root.enemyLayer; _root.scena.sprites.attachMovie("flame_caldaie", "fc" + level, level); fc = eval ("_root.scena.sprites.fc" + level); fc._x = fX + 10; fc._y = fY + 5; _root.enemyLayer = _root.enemyLayer + 1; counter = 0; } };
Symbol 1278 MovieClip Frame 2
startFrame = 2 + Math.floor(Math.random() * 50); this.gotoAndPlay(startFrame);
Symbol 1278 MovieClip Frame 100
gotoAndPlay (3);
Symbol 1279 MovieClip [backtile_81] Frame 1
Instance of Symbol 597 MovieClip in Symbol 1288 MovieClip [backtile_83] Frame 1
onClipEvent (load) { this.room = 4; this.rightKey = 8; }
Instance of Symbol 659 MovieClip in Symbol 1298 MovieClip [backtile_114] Frame 1
onClipEvent (load) { this.room = 6; this.rightKey = 0; }
Symbol 1309 MovieClip [backtile_110] Frame 1
sprite = _root.scena.sprites.player1; this.onEnterFrame = function () { sx = sprite._x; py = -30; px = sx + ((Math.random() * 800) - 400); _root.particelle("rain", px, py, 100); };
Instance of Symbol 659 MovieClip in Symbol 1309 MovieClip [backtile_110] Frame 1
onClipEvent (load) { this.room = 5; this.rightKey = 5; }
Instance of Symbol 597 MovieClip in Symbol 1310 MovieClip [backtile_80] Frame 1
onClipEvent (load) { this.room = 2; this.rightKey = 3; }
Symbol 1322 MovieClip [flame_caldaie] Frame 1
ran = Math.ceil((Math.random() * 10) - 5); ran2 = Math.ceil(Math.random() * 50) + 100; this._x = this._x + ran; this._xscale = ran2; this._yscale = ran2; speed_x = (Math.random() * 1) + 2; speed_y = (Math.random() * 1) + 1; player = _root.scena.sprites.player1; this.onEnterFrame = function () { if (_root.pausa == 1) { this.removeMovieClip(); } px = this.getBounds(_root).xMax - (this._width / 2); py = this.getBounds(_root).yMax - (this._height / 2); if (player.coll.hitTest(this) && (Math.abs(this.realz - player.y) < 4)) { _root.energy = _root.energy - 1; _root.hud1.gotoAndPlay(2); this.removeMovieClip(); } this.realz = Math.floor(this._y + 50); this.swapDepths(this.realz); this._xscale = this._xscale + 1; this._yscale = this._yscale + 1; this._x = this._x + (1 + speed_x); this._y = this._y + (1 + speed_y); };
Symbol 1322 MovieClip [flame_caldaie] Frame 34
removeMovieClip(this);
Symbol 1335 MovieClip [backtile_90] Frame 1
waitingForBoss = 0; timer = 0; sprite = _root.scena.sprites.player1; this.onEnterFrame = function () { _root.scrolling9(this); if (waitingForBoss == 0) { timer = timer + 1; if (timer >= 120) { _root.scena.sprites.attachMovie("swampThing", "inf" + _root.enemyLayer, _root.enemyLayer); _root.enemyLayer = _root.enemyLayer + 1; waitingForBoss = 1; } } sx = sprite._x; py = -30; i = 0; while (i < 3) { px = sx + ((Math.random() * 600) - 300); _root.particelle("rain", px, py, 100); i++; } };
Symbol 1335 MovieClip [backtile_90] Frame 2
_root.scena.back._y = _root.scena.back._y - 2;
Symbol 1335 MovieClip [backtile_90] Frame 11
_root.scena.back._y = _root.scena.back._y + 2;
Symbol 1335 MovieClip [backtile_90] Frame 21
_root.scena.back._y = _root.scena.back._y + 1;
Symbol 1335 MovieClip [backtile_90] Frame 32
_root.scena.back._y = _root.scena.back._y - 1;
Symbol 1335 MovieClip [backtile_90] Frame 42
gotoAndPlay (2);
Symbol 1344 MovieClip [swampThing_dies] Frame 1
this.onEnterFrame = function () { if (_currentframe <= 40) { _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); } };
Symbol 1344 MovieClip [swampThing_dies] Frame 60
stop(); _root.room = 13; _root.gotoAndStop("change_level");
Symbol 1345 MovieClip [swampThing_goDown] Frame 24
stop();
Symbol 1346 MovieClip [swampThing_appears] Frame 60
_parent.state = 2; _parent.attachMovie("swampThing_stand", "stand", 10);
Symbol 1355 MovieClip [swampThing_stand] Frame 1
this.play();
Symbol 1355 MovieClip [swampThing_stand] Frame 37
this.gotoAndPlay(1);
Symbol 1355 MovieClip [swampThing_stand] Frame 40
this.play();
Symbol 1356 MovieClip [swampThing_hit] Frame 2
_parent.state = 2; _parent.attachMovie("swampThing_stand", "stand", 10);
Symbol 1367 MovieClip [swampThing_attack] Frame 16
pl1 = _root.scena.sprites.player1; if ((pl1.z == 0) && (pl1.coll.hitTest(this.tongue))) { _root.energy = _root.energy - 10; _root.effetti(this, "sound_thud"); _root.hud1.gotoAndPlay(2); }
Symbol 1367 MovieClip [swampThing_attack] Frame 30
_parent.state = 2; _parent.attachMovie("swampThing_stand", "stand", 10);
Symbol 1368 MovieClip Frame 1
l = 0; this.onEnterFrame = function () { this.attachMovie("watercircle", "wc" + l, l); wc = eval ("this.wc" + l); wc._x = (90 + (Math.random() * 80)) - 40; wc._y = ((Math.random() * 40) - 20) - 10; l = l + 1; };
Symbol 1369 MovieClip [swampThing] Frame 1
this.state = 1; this.wait = 0; this.nStings = 0; this.energy = 800; this._x = 190; this._y = 180; this.attachMovie("bossCollision", "coll", 9); bossCollision._x = bossCollision._x + 20; this.attachMovie("swampThing_appears", "stand", 10); this.onEnterFrame = function () { if (_root.pausa == 1) { this.state = 9; } _root.bossTimer(this); switch (state) { case 1 : return; case 2 : if (energy <= 0) { this.attachMovie("swampThing_dies", "stand", 10); this.state = 7; return; } _root.bossDamage(this); this.wait = this.wait + 1; if (wait >= 180) { this.wait = 0; ran = Math.floor(Math.random() * 2); switch (ran) { case 0 : this.attachMovie("swampThing_attack", "stand", 10); this.state = 3; break; case 1 : this.state = 6; } } return; case 3 : return; case 4 : this.wait = this.wait + 1; if (this.wait == 30) { pl1 = _root.scena.sprites.player1; _root.scena.sprites.attachMovie("sting", "sting" + _root.enemyLayer, _root.enemyLayer); sting = eval ("_root.scena.sprites.sting" + _root.enemyLayer); nStings = nStings + 1; sting._x = pl1._x; sting._y = pl1.y; this.wait = 0; _root.enemyLayer = _root.enemyLayer + 1; } if (this.nStings >= 10) { this.nStings = 0; this.attachMovie("swampThing_appears", "stand", 10); this.state = 1; } return; case 5 : _root.bossDamage(this); return; case 6 : this.attachMovie("swampThing_goDown", "stand", 10); this.state = 4; return; case 7 : return; case 8 : return; case 9 : if (_root.pausa != 0) { break; } if (this.wait == 0) { this.wait = 180; } this.attachMovie("swampThing_stand", "stand", 10); this.state = 2; } };
Symbol 1379 MovieClip [sting] Frame 1
this.onEnterFrame = function () { this.y = this._y; pl1 = _root.scena.sprites.player1; this.swapDepths(this._y); };
Symbol 1379 MovieClip [sting] Frame 10
_root.enemyAttack(this, 10, 0, 50); _root.effetti(this, "sound_arpione");
Symbol 1379 MovieClip [sting] Frame 25
removeMovieClip(this);
Symbol 1388 MovieClip [watercircle] Frame 1
this._alpha = (Math.random() * 80) + 20; this._xscale = (Math.random() * 50) + 50; this._yscale = this._xscale;
Symbol 1388 MovieClip [watercircle] Frame 17
removeMovieClip(this);
Symbol 1393 MovieClip Frame 1
this._visible = false;
Symbol 1393 MovieClip Frame 30
this._visible = true;
Symbol 1394 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 1394 MovieClip in Symbol 1395 MovieClip [backtile_102] Frame 1
onClipEvent (load) { this.room = 0; this.rightKey = 0; }
Symbol 1401 MovieClip [backtile_100] Frame 1
interval = 0; pl = _root.scena.sprites.player1; this.onEnterFrame = function () { interval = interval + 1; if (interval >= 5) { _root.scena.sprites.attachMovie("fog", "fog" + _root.enemyLayer, _root.enemyLayer); fog = eval ("_root.scena.sprites.fog" + _root.enemyLayer); fog._x = pl._x + 300; fog._y = Math.floor(pl._y - ((Math.random() * 240) - 120)); _root.enemyLayer = _root.enemyLayer + 1; interval = 0; } };
Symbol 1404 MovieClip [fog] Frame 1
speed = (Math.random() * 2) + 2; this._alpha = Math.floor(25 + (Math.random() * 25)); this.onEnterFrame = function () { this._alpha = this._alpha - 0.2; if (this.getBounds(_root).xMax < 0) { this.removeMovieClip(); } if (this._alpha <= 0) { this.removeMovieClip(); } this._x = this._x - speed; this._y = this._y + speed2; this.swapDepths(Math.floor(this._y)); };
Symbol 1408 MovieClip [doormessage] Frame 1
play();
Symbol 1408 MovieClip [doormessage] Frame 90
this.removeMovieClip();
Symbol 1416 MovieClip [tut] Frame 1
stop(); _root.tutorialEnd = 0; this.onEnterFrame = function () { if (_root.action == 1) { switch (this._currentframe) { case 1 : this.gotoAndStop(2); break; case 2 : this.gotoAndStop(3); break; case 3 : _root.tutorialEnd = 1; _root.hud1.attachMovie("go", "go", 100); _root.hud1.go._x = 290; _root.hud1.go._y = -150; this.removeMovieClip(); } } };
Symbol 1422 MovieClip [swap_machete] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1425 MovieClip [swap_flamethrower] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1428 MovieClip [swap_magnum] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1431 MovieClip [swap_shotgun] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1434 MovieClip [swap_katana] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1437 MovieClip [swap_bat] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1440 MovieClip [swap_chainsaw] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1443 MovieClip [swap_rifle] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1446 MovieClip [swap_gun] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1449 MovieClip [swap_machinegun] Frame 1
this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1452 MovieClip [energy_full] Frame 1
_root.effetti(this, "energyUp", 0); this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1455 MovieClip [energy_plus] Frame 1
_root.effetti(this, "energyUp", 0); this.onEnterFrame = function () { this._y = this._y - 0.5; this._alpha = this._alpha - 1; if (this._alpha < 50) { removeMovieClip(this); } };
Symbol 1468 Button
on (release) { if (_root.music == 0) { _root.music = 1; _root.masterVolume = 100; _root.music_clip.suono.setVolume(_root.masterVolume); this.music.gotoAndStop(2); } else { _root.music = 0; _root.masterVolume = 0; _root.music_clip.suono.setVolume(_root.masterVolume); this.music.gotoAndStop(1); } }
Symbol 1469 MovieClip Frame 1
Mouse.show(); if (_root.music == 1) { this.music.gotoAndStop(2); } if (_root.sfxs == 1) { this.sound.gotoAndStop(2); }
Symbol 1471 MovieClip [map] Frame 1
room = _root.room + 1; this.gotoAndStop(room);
Symbol 1474 MovieClip [keykeeper_icon] Frame 1
this._alpha = 50;
Symbol 1474 MovieClip [keykeeper_icon] Frame 10
this._alpha = 100;
Symbol 1483 MovieClip [bloodyFloor] Frame 1
ran = 1 + Math.floor(Math.random() * 5); this.gotoAndStop(ran); time = 0; this.onEnterFrame = function () { if (time >= 50) { _alpha = (_alpha - 5); if (this._alpha <= 10) { removeMovieClip(this); } } else { time = time + 1; } };
Symbol 1488 MovieClip [z_classic_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 1488 MovieClip [z_classic_hit] Frame 6
_parent.state = 1; _parent.attachMovie("infected_stand", "stand", 1);
Symbol 1495 MovieClip [z_classic_death] Frame 1
dir = _parent._xscale / 100; decay = 0; this.onEnterFrame = function () { decay = decay + 0.1; if (decay < 6) { _parent._x = _parent._x + ((4 - decay) * dir); } _root.bloodParticles("emo", 1, _parent._x, _parent._y - 40, _parent._xscale, 5, 2); };
Symbol 1495 MovieClip [z_classic_death] Frame 20
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 1506 MovieClip [z_classic_attack] Frame 5
_root.enemyAttack(_parent, 2, 30);
Symbol 1506 MovieClip [z_classic_attack] Frame 30
_root.enemyAttack(_parent, 2, 30);
Symbol 1506 MovieClip [z_classic_attack] Frame 50
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 1531 MovieClip [ventLight] Frame 1
this.onEnterFrame = function () { this._xscale = 10 + (Math.abs(-this._x) * 5); this._alpha = 100 - (this._y * 4); switch (this.id) { case 1 : this._x = _parent.ph1x; this._y = _parent.ph1y; break; case 2 : this._x = _parent.ph2x; this._y = _parent.ph2y; break; case 3 : this._x = _parent.ph3x; this._y = _parent.ph3y; break; case 4 : this._x = _parent.ph4x; this._y = _parent.ph4y; } };
Symbol 1538 MovieClip [rifleBlow] Frame 4
removeMovieClip(this);
Symbol 1544 MovieClip [machinegunBlow] Frame 4
removeMovieClip(this);
Symbol 1547 MovieClip [chainsaw_smoke] Frame 1
this._xscale = 50 + (Math.random() * 50); this._rotation = Math.random() * 180; this.onEnterFrame = function () { this._y = this._y - 1; this._alpha = this._alpha - 5; if (this._alpha <= 0) { removeMovieClip(this); } };
Symbol 1550 MovieClip [cassa] Frame 1
this.yarea = 16; this.xarea = 42; this.zarea = 36; pl = _root.scena.sprites.player1; this.onEnterFrame = function () { _root.swap_Depths(this); ply = pl.y; plx = pl._x; };
Symbol 1561 MovieClip [sheet] Frame 1
decay = 0; speed = 1 + (Math.random() * 2); yspeed = 1 + (Math.random() * 3); this.onEnterFrame = function () { this._y = this._y + yspeed; this._x = this._x - speed; decay = decay + 0.1; if (decay >= 20) { removeMovieClip(this); } };
Symbol 1561 MovieClip [sheet] Frame 27
gotoAndPlay (2);
Instance of Symbol 659 MovieClip in Symbol 1564 MovieClip [backtile_132] Frame 1
onClipEvent (load) { this.room = 12; this.rightKey = 0; }
Symbol 1568 MovieClip [backtile_130] Frame 1
Symbol 1581 MovieClip [wreckBall] Frame 1
p1 = _root.scena.sprites.player1; this.onEnterFrame = function () { if (_root.pausa == 0) { play(); ns = 0; while (ns <= 4) { shot = eval ("_root.scena.sprites.shotLayer.shot" + ns); if (this.coll.hitTest(shot)) { _root.effetti(this.coll, "sound_ptoing", 0); removeMovieClip(shot); } ns++; } if (p1.coll.hitTest(this.coll)) { if (p1._x < this._x) { p1._x = p1._x - 4; } if (p1._x > this._x) { p1._x = p1._x + 4; } } if (this._currentframe >= 100) { tx = this._x; px = _root.scena.sprites.player1._x; diff = px - tx; this._x = this._x + (diff * 0.1); } } else { this.gotoAndStop(20); } };
Symbol 1581 MovieClip [wreckBall] Frame 42
_root.effetti(this, "wreckball_crash", 0); if (this.coll.hitTest(p1.coll)) { _root.hud1.gotoAndPlay(2); _root.energy = _root.energy - 20; } pippo = _root.enemyArray.length; n = 0; while (n < pippo) { foe = _root.enemyArray[n]; if (this.coll.hitTest(foe.coll)) { foe.onFire = 0; foe.energy = foe.energy - 10000; } n++; }
Symbol 1581 MovieClip [wreckBall] Frame 80
_root.effetti(this, "chains", 0);
Symbol 1581 MovieClip [wreckBall] Frame 190
gotoAndPlay (2);
Symbol 1587 MovieClip [pressA] Frame 2
removeMovieClip(this);
Symbol 1590 MovieClip [scanline] Frame 1
this._xscale = 50; this._yscale = 50; this._alpha = 50;
Symbol 1614 MovieClip Frame 40
stop();
Symbol 1621 Button
on (release) { startMovie(); }
Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 1
#initclip 24 Object.registerClass("Preloader Bar (NewgroundsAPI)", com.newgrounds.components.PreloaderBar); #endinitclip
Symbol 1648 Button
on (release) { com.newgrounds.API.loadNewgrounds(); }
Symbol 1654 MovieClip Frame 1
// swfAction0xFC hexdata 0x03,0x00 // Unknown action function \u0004\u0005() { Set("\x03", (865 % 511) * true); return(\x03); } var \x01 = (-67 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 1655 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1656 MovieClip [Flash Ad (NewgroundsAPI)] Frame 1
#initclip 25 Object.registerClass("Flash Ad (NewgroundsAPI)", com.newgrounds.components.FlashAd); #endinitclip
Symbol 1664 MovieClip Frame 1
// swfAction0xFC hexdata 0x03,0x00 // Unknown action function \u0004\u0005() { Set("\x03", (2892 % 511) * true); return(\x03); } var \x01 = (-160 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 1666 MovieClip Frame 10
stop();
Symbol 1668 MovieClip Frame 37
_parent.setGotoFrame("done"); stop();
Symbol 1680 MovieClip [NewgroundsAPIAsset_Medal_Popup] Frame 1
// swfAction0xFC hexdata 0x03,0x00 // Unknown action function \u0004\u0005() { Set("\x03", (737 % 511) * true); return(\x03); } var \x01 = (9 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 1680 MovieClip [NewgroundsAPIAsset_Medal_Popup] Frame 2
medal.attachIcon(icon);
Symbol 1680 MovieClip [NewgroundsAPIAsset_Medal_Popup] Frame 10
// swfAction0xFC hexdata 0x03,0x00 // Unknown action function \u0004\u0005() { Set("\x03", (2142 % 511) * true); return(\x03); } var \x01 = (78 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 1680 MovieClip [NewgroundsAPIAsset_Medal_Popup] Frame 21
this.removeMovieClip(); _visible = false; stop();
Symbol 1686 MovieClip [NewgroundsAPIAsset_Login_Warning] Frame 1
!!!ERROR
Symbol 1686 MovieClip [NewgroundsAPIAsset_Login_Warning] Frame 10
stop();
Symbol 1686 MovieClip [NewgroundsAPIAsset_Login_Warning] Frame 21
this.removeMovieClip(); _visible = false; stop();
Symbol 1689 MovieClip [NewgroundsAPIAsset_Connection_Error] Frame 1
!!!ERROR
Symbol 1689 MovieClip [NewgroundsAPIAsset_Connection_Error] Frame 10
stop();
Symbol 1689 MovieClip [NewgroundsAPIAsset_Connection_Error] Frame 21
this.removeMovieClip(); _visible = false; stop();
Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1
!!!ERROR
Symbol 1714 Button
on (release) { !!!ERROR
Symbol 1720 Button
on (release) { getURL (official_version_url, "_blank"); }
Symbol 1722 MovieClip [NewgroundsAsset_New_Version_Available] Frame 1
!!!ERROR
Symbol 1723 Button
on (release) { getURL (official_version_url, "_blank"); }
Symbol 1727 MovieClip [NewgroundsAsset_Illegal_Host] Frame 1
!!!ERROR
Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] Frame 1
#initclip 26 Object.registerClass("API Connector (NewgroundsAPI)", com.newgrounds.components.APIConnector); #endinitclip
Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] Frame 20
_visible = false;
Symbol 1591 MovieClip [__Packages.com.newgrounds.components.PreloaderBar] Frame 0
!!!ERROR
Symbol 1623 MovieClip [__Packages.com.newgrounds.APIError] Frame 0
!!!ERROR
Symbol 1624 MovieClip [__Packages.com.newgrounds.API] Frame 0
!!!ERROR
Symbol 1625 MovieClip [__Packages.com.newgrounds.Bridge] Frame 0
!!!ERROR
Symbol 1626 MovieClip [__Packages.com.newgrounds.SaveFile] Frame 0
!!!ERROR
Symbol 1627 MovieClip [__Packages.com.newgrounds.SaveGroup] Frame 0
!!!ERROR
Symbol 1628 MovieClip [__Packages.com.newgrounds.ValidationTools] Frame 0
!!!ERROR
Symbol 1629 MovieClip [__Packages.com.newgrounds.APIEvent] Frame 0
!!!ERROR
Symbol 1630 MovieClip [__Packages.com.newgrounds.SaveGroupQuery] Frame 0
!!!ERROR
Symbol 1631 MovieClip [__Packages.com.newgrounds.encoders.BaseN] Frame 0
!!!ERROR
Symbol 1632 MovieClip [__Packages.com.newgrounds.encoders.ImageScanner] Frame 0
!!!ERROR
Symbol 1633 MovieClip [__Packages.com.newgrounds.encoders.SerialXML] Frame 0
!!!ERROR
Symbol 1634 MovieClip [__Packages.com.newgrounds.encoders.LZW2] Frame 0
!!!ERROR
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Symbol 1172 FontUsed by:1173 1174
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Symbol 1312 GraphicUses:877Used by:1322
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Symbol 1319 GraphicUses:891Used by:1322
Symbol 1320 GraphicUses:893Used by:1322
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Symbol 1324 GraphicUses:1323Used by:1325
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Symbol 1338 BitmapUsed by:1339
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Symbol 1342 BitmapUsed by:1343
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Symbol 1348 GraphicUses:1347Used by:1355
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Symbol 1372 GraphicUses:1371Used by:1379
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Symbol 1420 BitmapUsed by:1421
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Symbol 1423 BitmapUsed by:1424
Symbol 1424 GraphicUses:1423Used by:1425
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Symbol 1429 BitmapUsed by:1430
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Symbol 1438 BitmapUsed by:1439
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Symbol 1449 MovieClip [swap_machinegun]Uses:1448
Symbol 1450 BitmapUsed by:1451
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Instance Names

"pippo"Frame 1Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)]
"pippo2"Frame 1Symbol 1656 MovieClip [Flash Ad (NewgroundsAPI)]
"music_clip"Frame 3Symbol 1776 MovieClip
"music"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"sound"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"blood"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"modesel"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"arcade"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"done"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"fp"Symbol 344 MovieClip [boomer_attack] Frame 1Symbol 339 MovieClip
"fp"Symbol 459 MovieClip Frame 1Symbol 339 MovieClip
"fp"Symbol 476 MovieClip Frame 2Symbol 339 MovieClip
"fp2"Symbol 476 MovieClip Frame 2Symbol 339 MovieClip
"fp"Symbol 484 MovieClip Frame 1Symbol 339 MovieClip
"fp"Symbol 494 MovieClip Frame 1Symbol 339 MovieClip
"fp"Symbol 505 MovieClip Frame 1Symbol 339 MovieClip
"fp"Symbol 517 MovieClip Frame 1Symbol 339 MovieClip
"fp"Symbol 531 MovieClip Frame 1Symbol 339 MovieClip
"icon"Symbol 597 MovieClip Frame 1Symbol 591 MovieClip
"icon"Symbol 604 MovieClip Frame 1Symbol 603 MovieClip
"ph1"Symbol 622 MovieClip Frame 1Symbol 621 MovieClip
"ph2"Symbol 622 MovieClip Frame 1Symbol 621 MovieClip
"ph3"Symbol 622 MovieClip Frame 1Symbol 621 MovieClip
"ph4"Symbol 622 MovieClip Frame 1Symbol 621 MovieClip
"vent"Symbol 625 MovieClip Frame 1Symbol 622 MovieClip
"icon"Symbol 659 MovieClip Frame 1Symbol 658 MovieClip
"clip"Symbol 724 MovieClip Frame 1Symbol 723 MovieClip
"shadow"Symbol 744 MovieClip [infected_1] Frame 1Symbol 743 MovieClip [shadow]
"bar2"Symbol 871 MovieClip [ellis_hud] Frame 1Symbol 845 MovieClip
"bar"Symbol 871 MovieClip [ellis_hud] Frame 1Symbol 847 MovieClip
"weaponry"Symbol 871 MovieClip [ellis_hud] Frame 1Symbol 870 MovieClip
"fp"Symbol 970 MovieClip [jackie_knife] Frame 1Symbol 339 MovieClip
"fp"Symbol 979 MovieClip [ellis_melee_chainsaw] Frame 1Symbol 339 MovieClip
"fp"Symbol 994 MovieClip [e_bat] Frame 1Symbol 339 MovieClip
"fp"Symbol 1005 MovieClip [e_machete] Frame 1Symbol 339 MovieClip
"fp"Symbol 1022 MovieClip [e_katana] Frame 1Symbol 339 MovieClip
"coll"Symbol 1175 MovieClip [pointer] Frame 1Symbol 1171 MovieClip
"5"Symbol 1196 MovieClip [selector] Frame 1Symbol 1180 Button
"4"Symbol 1196 MovieClip [selector] Frame 1Symbol 1181 Button
"3"Symbol 1196 MovieClip [selector] Frame 1Symbol 1182 Button
"2"Symbol 1196 MovieClip [selector] Frame 1Symbol 1183 Button
"1"Symbol 1196 MovieClip [selector] Frame 1Symbol 1184 Button
"5"Symbol 1196 MovieClip [selector] Frame 1Symbol 1185 Button
"4"Symbol 1196 MovieClip [selector] Frame 1Symbol 1185 Button
"3"Symbol 1196 MovieClip [selector] Frame 1Symbol 1185 Button
"2"Symbol 1196 MovieClip [selector] Frame 1Symbol 1186 Button
"1"Symbol 1196 MovieClip [selector] Frame 1Symbol 1187 Button
"tongue"Symbol 1367 MovieClip [swampThing_attack] Frame 1Symbol 1360 MovieClip
"icon"Symbol 1394 MovieClip Frame 1Symbol 658 MovieClip
"music"Symbol 1469 MovieClip Frame 1Symbol 85 MovieClip
"sound"Symbol 1469 MovieClip Frame 1Symbol 85 MovieClip
"coll"Symbol 1550 MovieClip [cassa] Frame 1Symbol 1548 MovieClip [playerCollision]
"coll"Symbol 1581 MovieClip [wreckBall] Frame 42Symbol 1580 MovieClip
"bar"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 2Symbol 1599 MovieClip
"bargfx"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 2Symbol 1602 MovieClip
"bargfx"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 3Symbol 1602 MovieClip
"loadingText"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 3Symbol 1614 MovieClip
"bargfx"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 21Symbol 1602 MovieClip
"background"Symbol 1656 MovieClip [Flash Ad (NewgroundsAPI)] Frame 1Symbol 1655 MovieClip
"icon"Symbol 1680 MovieClip [NewgroundsAPIAsset_Medal_Popup] Frame 1Symbol 1672 MovieClip [NewgroundsAPIAsset_Medal_Icon_Placeholder]
"shadow"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1691 MovieClip
"c"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1693 MovieClip
"b"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1695 MovieClip
"t"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1697 MovieClip
"l"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1699 MovieClip
"r"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1701 MovieClip
"tl"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1703 MovieClip
"tr"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1705 MovieClip
"bl"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1707 MovieClip
"br"Symbol 1710 MovieClip [NewgroundsAPIAsset_big_popup_background] Frame 1Symbol 1709 MovieClip
"background"Symbol 1722 MovieClip [NewgroundsAsset_New_Version_Available] Frame 1Symbol 1681 Button
"background"Symbol 1727 MovieClip [NewgroundsAsset_Illegal_Host] Frame 1Symbol 1723 Button
"connected"Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] Frame 11Symbol 1668 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "pixFont2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "PixFont"
ExportAssets (56)Timeline Frame 1Symbol 3 as "wreckball_crash"
ExportAssets (56)Timeline Frame 1Symbol 4 as "waterdripping"
ExportAssets (56)Timeline Frame 1Symbol 5 as "vampire_night"
ExportAssets (56)Timeline Frame 1Symbol 6 as "theHorde"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_ting"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound_sword"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound_step"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sound_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sound_reload"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sound_ptoing"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sound_moan"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sound_fist"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sound_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sound_laugh"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sound_key"
ExportAssets (56)Timeline Frame 1Symbol 18 as "sound_heavystep"
ExportAssets (56)Timeline Frame 1Symbol 19 as "comeon"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sound_groan"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sound_gas"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sound_flame"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sound_door"
ExportAssets (56)Timeline Frame 1Symbol 24 as "sound_caicai"
ExportAssets (56)Timeline Frame 1Symbol 25 as "sound_grrr"
ExportAssets (56)Timeline Frame 1Symbol 26 as "sound_change"
ExportAssets (56)Timeline Frame 1Symbol 27 as "sound_chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sound_burp"
ExportAssets (56)Timeline Frame 1Symbol 29 as "sound_boom"
ExportAssets (56)Timeline Frame 1Symbol 30 as "sound_blow"
ExportAssets (56)Timeline Frame 1Symbol 31 as "sound_beep"
ExportAssets (56)Timeline Frame 1Symbol 32 as "sound_bat"
ExportAssets (56)Timeline Frame 1Symbol 33 as "sound_arpione"
ExportAssets (56)Timeline Frame 1Symbol 34 as "smas_1up"
ExportAssets (56)Timeline Frame 1Symbol 35 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 36 as "new_gun"
ExportAssets (56)Timeline Frame 1Symbol 37 as "new_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 38 as "sound_menu"
ExportAssets (56)Timeline Frame 1Symbol 39 as "energyUP"
ExportAssets (56)Timeline Frame 1Symbol 40 as "introTheme"
ExportAssets (56)Timeline Frame 1Symbol 41 as "sound_thud"
ExportAssets (56)Timeline Frame 1Symbol 42 as "sound_pig"
ExportAssets (56)Timeline Frame 1Symbol 43 as "drops"
ExportAssets (56)Timeline Frame 1Symbol 44 as "chainsaw_start"
ExportAssets (56)Timeline Frame 1Symbol 45 as "chainsaw_new"
ExportAssets (56)Timeline Frame 1Symbol 46 as "chains"
ExportAssets (56)Timeline Frame 1Symbol 47 as "ambient1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "metal_ghost"
ExportAssets (56)Timeline Frame 1Symbol 50 as "curtain"
ExportAssets (56)Timeline Frame 1Symbol 52 as "square2"
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ExportAssets (56)Timeline Frame 1Symbol 56 as "intro_pointer"
ExportAssets (56)Timeline Frame 1Symbol 100 as "title"
ExportAssets (56)Timeline Frame 1Symbol 105 as "subaru"
ExportAssets (56)Timeline Frame 1Symbol 108 as "road_00"
ExportAssets (56)Timeline Frame 1Symbol 110 as "intro_fog"
ExportAssets (56)Timeline Frame 1Symbol 113 as "dirt2"
ExportAssets (56)Timeline Frame 1Symbol 116 as "dirt"
ExportAssets (56)Timeline Frame 1Symbol 119 as "bushes"
ExportAssets (56)Timeline Frame 1Symbol 130 as "infected2_run"
ExportAssets (56)Timeline Frame 1Symbol 133 as "infected2_stand"
ExportAssets (56)Timeline Frame 1Symbol 144 as "bigone_stand"
ExportAssets (56)Timeline Frame 1Symbol 147 as "policeman_stand"
ExportAssets (56)Timeline Frame 1Symbol 150 as "infected3_stand"
ExportAssets (56)Timeline Frame 1Symbol 153 as "worker_stand"
ExportAssets (56)Timeline Frame 1Symbol 162 as "infected_stand"
ExportAssets (56)Timeline Frame 1Symbol 175 as "infected_runfast"
ExportAssets (56)Timeline Frame 1Symbol 192 as "bigone_walk"
ExportAssets (56)Timeline Frame 1Symbol 206 as "policeman_walk"
ExportAssets (56)Timeline Frame 1Symbol 217 as "infected3_run"
ExportAssets (56)Timeline Frame 1Symbol 230 as "worker_walk"
ExportAssets (56)Timeline Frame 1Symbol 231 as "infected_run"
ExportAssets (56)Timeline Frame 1Symbol 238 as "bigone_attack"
ExportAssets (56)Timeline Frame 1Symbol 245 as "policeman_attack"
ExportAssets (56)Timeline Frame 1Symbol 252 as "infected3_attack"
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ExportAssets (56)Timeline Frame 1Symbol 276 as "infected2_death"
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ExportAssets (56)Timeline Frame 1Symbol 290 as "policeman_hit2"
ExportAssets (56)Timeline Frame 1Symbol 291 as "bigone_hit"
ExportAssets (56)Timeline Frame 1Symbol 292 as "policeman_hit"
ExportAssets (56)Timeline Frame 1Symbol 297 as "infected3_hit"
ExportAssets (56)Timeline Frame 1Symbol 298 as "infected2_hit"
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ExportAssets (56)Timeline Frame 1Symbol 335 as "infected3_death"
ExportAssets (56)Timeline Frame 1Symbol 344 as "boomer_attack"
ExportAssets (56)Timeline Frame 1Symbol 357 as "boomer_hit"
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ExportAssets (56)Timeline Frame 1Symbol 387 as "worker_death"
ExportAssets (56)Timeline Frame 1Symbol 396 as "infectedOnFire"
ExportAssets (56)Timeline Frame 1Symbol 405 as "infected_death"
ExportAssets (56)Timeline Frame 1Symbol 408 as "worker_hit"
ExportAssets (56)Timeline Frame 1Symbol 413 as "infected_hit"
ExportAssets (56)Timeline Frame 1Symbol 420 as "worker_attack"
ExportAssets (56)Timeline Frame 1Symbol 429 as "infected_attack"
ExportAssets (56)Timeline Frame 1Symbol 460 as "e_rifle"
ExportAssets (56)Timeline Frame 1Symbol 477 as "e_chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 485 as "e_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 495 as "e_magnum"
ExportAssets (56)Timeline Frame 1Symbol 506 as "e_flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 518 as "e_gun"
ExportAssets (56)Timeline Frame 1Symbol 532 as "e_shotgun"
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ExportAssets (56)Timeline Frame 1Symbol 580 as "ellis"
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ExportAssets (56)Timeline Frame 1Symbol 647 as "fronttile_51"
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ExportAssets (56)Timeline Frame 1Symbol 675 as "backtile_42"
ExportAssets (56)Timeline Frame 1Symbol 678 as "backtile_41"
ExportAssets (56)Timeline Frame 1Symbol 681 as "parallasse_40"
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ExportAssets (56)Timeline Frame 1Symbol 697 as "backtile_22b"
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ExportAssets (56)Timeline Frame 1Symbol 706 as "backtile_21"
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ExportAssets (56)Timeline Frame 1Symbol 732 as "backtile_120"
ExportAssets (56)Timeline Frame 1Symbol 735 as "backtile_00"
ExportAssets (56)Timeline Frame 1Symbol 740 as "backtile_01"
ExportAssets (56)Timeline Frame 1Symbol 743 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 743 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 744 as "infected_1"
ExportAssets (56)Timeline Frame 1Symbol 757 as "shotgunBlow"
ExportAssets (56)Timeline Frame 1Symbol 776 as "flamethrowerBlow"
ExportAssets (56)Timeline Frame 1Symbol 778 as "flamethrowerFire"
ExportAssets (56)Timeline Frame 1Symbol 779 as "chainsawFire"
ExportAssets (56)Timeline Frame 1Symbol 781 as "shotgunFire"
ExportAssets (56)Timeline Frame 1Symbol 784 as "machete"
ExportAssets (56)Timeline Frame 1Symbol 785 as "bat"
ExportAssets (56)Timeline Frame 1Symbol 787 as "fistFire"
ExportAssets (56)Timeline Frame 1Symbol 790 as "katana"
ExportAssets (56)Timeline Frame 1Symbol 791 as "fist"
ExportAssets (56)Timeline Frame 1Symbol 792 as "rifleFire"
ExportAssets (56)Timeline Frame 1Symbol 801 as "machinegunFire"
ExportAssets (56)Timeline Frame 1Symbol 804 as "magnumFire"
ExportAssets (56)Timeline Frame 1Symbol 805 as "gunFire"
ExportAssets (56)Timeline Frame 1Symbol 816 as "shot_stop"
ExportAssets (56)Timeline Frame 1Symbol 835 as "blood_nosound"
ExportAssets (56)Timeline Frame 1Symbol 836 as "blood_1"
ExportAssets (56)Timeline Frame 1Symbol 871 as "ellis_hud"
ExportAssets (56)Timeline Frame 1Symbol 874 as "shotgunBullet"
ExportAssets (56)Timeline Frame 1Symbol 897 as "onFire"
ExportAssets (56)Timeline Frame 1Symbol 914 as "emo"
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ExportAssets (56)Timeline Frame 1Symbol 952 as "fronttile_01"
ExportAssets (56)Timeline Frame 1Symbol 955 as "light"
ExportAssets (56)Timeline Frame 1Symbol 961 as "playerLight"
ExportAssets (56)Timeline Frame 1Symbol 970 as "jackie_knife"
ExportAssets (56)Timeline Frame 1Symbol 979 as "ellis_melee_chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 994 as "e_bat"
ExportAssets (56)Timeline Frame 1Symbol 1005 as "e_machete"
ExportAssets (56)Timeline Frame 1Symbol 1022 as "e_katana"
ExportAssets (56)Timeline Frame 1Symbol 1026 as "shotgunicon"
ExportAssets (56)Timeline Frame 1Symbol 1029 as "flamethrowericon"
ExportAssets (56)Timeline Frame 1Symbol 1032 as "magnumicon"
ExportAssets (56)Timeline Frame 1Symbol 1035 as "machinegunicon"
ExportAssets (56)Timeline Frame 1Symbol 1038 as "chainsawicon"
ExportAssets (56)Timeline Frame 1Symbol 1041 as "rifleicon"
ExportAssets (56)Timeline Frame 1Symbol 1044 as "gunicon"
ExportAssets (56)Timeline Frame 1Symbol 1045 as "boomer_stand"
ExportAssets (56)Timeline Frame 1Symbol 1056 as "boomer_run"
ExportAssets (56)Timeline Frame 1Symbol 1057 as "boomer_walk"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "boomer_blood"
ExportAssets (56)Timeline Frame 1Symbol 1079 as "boomer_puke"
ExportAssets (56)Timeline Frame 1Symbol 2 as "PixFont"
ExportAssets (56)Timeline Frame 1Symbol 1081 as "score_panel"
ExportAssets (56)Timeline Frame 1Symbol 1084 as "backtile_XX"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "macheteicon"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "baticon"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "katanaicon"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "painkillericon"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "medikiticon"
ExportAssets (56)Timeline Frame 1Symbol 1109 as "enemy_hits"
ExportAssets (56)Timeline Frame 1Symbol 1112 as "floorPuke"
ExportAssets (56)Timeline Frame 1Symbol 1123 as "rain"
ExportAssets (56)Timeline Frame 1Symbol 1134 as "dog_death"
ExportAssets (56)Timeline Frame 1Symbol 1143 as "dog_attack"
ExportAssets (56)Timeline Frame 1Symbol 1146 as "dog_hit"
ExportAssets (56)Timeline Frame 1Symbol 1151 as "dog_stand"
ExportAssets (56)Timeline Frame 1Symbol 1156 as "dog_walk"
ExportAssets (56)Timeline Frame 1Symbol 1157 as "ellis_grabbed2"
ExportAssets (56)Timeline Frame 1Symbol 1164 as "ellis_grabbed"
ExportAssets (56)Timeline Frame 1Symbol 1169 as "fronttile_00"
ExportAssets (56)Timeline Frame 1Symbol 1175 as "pointer"
ExportAssets (56)Timeline Frame 1Symbol 1176 as "pointer2"
ExportAssets (56)Timeline Frame 1Symbol 1196 as "selector"
ExportAssets (56)Timeline Frame 1Symbol 1215 as "fronttile_XX"
ExportAssets (56)Timeline Frame 1Symbol 1218 as "parallasse_60"
ExportAssets (56)Timeline Frame 1Symbol 1239 as "all_key_items"
ExportAssets (56)Timeline Frame 1Symbol 1261 as "mine_death"
ExportAssets (56)Timeline Frame 1Symbol 1268 as "mine_stand"
ExportAssets (56)Timeline Frame 1Symbol 1271 as "backtile_82"
ExportAssets (56)Timeline Frame 1Symbol 1279 as "backtile_81"
ExportAssets (56)Timeline Frame 1Symbol 1282 as "fronttile_81"
ExportAssets (56)Timeline Frame 1Symbol 1285 as "fronttile_80"
ExportAssets (56)Timeline Frame 1Symbol 1288 as "backtile_83"
ExportAssets (56)Timeline Frame 1Symbol 1291 as "parallasse_110"
ExportAssets (56)Timeline Frame 1Symbol 1295 as "fronttile_110"
ExportAssets (56)Timeline Frame 1Symbol 1298 as "backtile_114"
ExportAssets (56)Timeline Frame 1Symbol 1301 as "backtile_113"
ExportAssets (56)Timeline Frame 1Symbol 1305 as "backtile_112"
ExportAssets (56)Timeline Frame 1Symbol 1308 as "backtile_111"
ExportAssets (56)Timeline Frame 1Symbol 1309 as "backtile_110"
ExportAssets (56)Timeline Frame 1Symbol 1310 as "backtile_80"
ExportAssets (56)Timeline Frame 1Symbol 1322 as "flame_caldaie"
ExportAssets (56)Timeline Frame 1Symbol 1325 as "fronttile_40"
ExportAssets (56)Timeline Frame 1Symbol 1328 as "parallasse_90"
ExportAssets (56)Timeline Frame 1Symbol 1335 as "backtile_90"
ExportAssets (56)Timeline Frame 1Symbol 1344 as "swampThing_dies"
ExportAssets (56)Timeline Frame 1Symbol 1345 as "swampThing_goDown"
ExportAssets (56)Timeline Frame 1Symbol 1346 as "swampThing_appears"
ExportAssets (56)Timeline Frame 1Symbol 1355 as "swampThing_stand"
ExportAssets (56)Timeline Frame 1Symbol 1356 as "swampThing_hit"
ExportAssets (56)Timeline Frame 1Symbol 1367 as "swampThing_attack"
ExportAssets (56)Timeline Frame 1Symbol 1369 as "swampThing"
ExportAssets (56)Timeline Frame 1Symbol 1370 as "bossCollision"
ExportAssets (56)Timeline Frame 1Symbol 1379 as "sting"
ExportAssets (56)Timeline Frame 1Symbol 1388 as "watercircle"
ExportAssets (56)Timeline Frame 1Symbol 1395 as "backtile_102"
ExportAssets (56)Timeline Frame 1Symbol 1398 as "backtile_101"
ExportAssets (56)Timeline Frame 1Symbol 1401 as "backtile_100"
ExportAssets (56)Timeline Frame 1Symbol 1404 as "fog"
ExportAssets (56)Timeline Frame 1Symbol 1408 as "doormessage"
ExportAssets (56)Timeline Frame 1Symbol 1416 as "tut"
ExportAssets (56)Timeline Frame 1Symbol 1419 as "key_indicator"
ExportAssets (56)Timeline Frame 1Symbol 1422 as "swap_machete"
ExportAssets (56)Timeline Frame 1Symbol 1425 as "swap_flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 1428 as "swap_magnum"
ExportAssets (56)Timeline Frame 1Symbol 1431 as "swap_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 1434 as "swap_katana"
ExportAssets (56)Timeline Frame 1Symbol 1437 as "swap_bat"
ExportAssets (56)Timeline Frame 1Symbol 1440 as "swap_chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 1443 as "swap_rifle"
ExportAssets (56)Timeline Frame 1Symbol 1446 as "swap_gun"
ExportAssets (56)Timeline Frame 1Symbol 1449 as "swap_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 1452 as "energy_full"
ExportAssets (56)Timeline Frame 1Symbol 1455 as "energy_plus"
ExportAssets (56)Timeline Frame 1Symbol 1460 as "go"
ExportAssets (56)Timeline Frame 1Symbol 1471 as "map"
ExportAssets (56)Timeline Frame 1Symbol 1474 as "keykeeper_icon"
ExportAssets (56)Timeline Frame 1Symbol 1483 as "bloodyFloor"
ExportAssets (56)Timeline Frame 1Symbol 1488 as "z_classic_hit"
ExportAssets (56)Timeline Frame 1Symbol 1495 as "z_classic_death"
ExportAssets (56)Timeline Frame 1Symbol 1506 as "z_classic_attack"
ExportAssets (56)Timeline Frame 1Symbol 1513 as "z_classic_stand"
ExportAssets (56)Timeline Frame 1Symbol 1528 as "z_classic"
ExportAssets (56)Timeline Frame 1Symbol 1531 as "ventLight"
ExportAssets (56)Timeline Frame 1Symbol 1538 as "rifleBlow"
ExportAssets (56)Timeline Frame 1Symbol 1544 as "machinegunBlow"
ExportAssets (56)Timeline Frame 1Symbol 1547 as "chainsaw_smoke"
ExportAssets (56)Timeline Frame 1Symbol 1548 as "playerCollision"
ExportAssets (56)Timeline Frame 1Symbol 1548 as "playerCollision"
ExportAssets (56)Timeline Frame 1Symbol 1550 as "cassa"
ExportAssets (56)Timeline Frame 1Symbol 1561 as "sheet"
ExportAssets (56)Timeline Frame 1Symbol 1564 as "backtile_132"
ExportAssets (56)Timeline Frame 1Symbol 1567 as "backtile_131"
ExportAssets (56)Timeline Frame 1Symbol 1568 as "backtile_130"
ExportAssets (56)Timeline Frame 1Symbol 1571 as "parallasse_130"
ExportAssets (56)Timeline Frame 1Symbol 1581 as "wreckBall"
ExportAssets (56)Timeline Frame 1Symbol 1584 as "fronttile_130"
ExportAssets (56)Timeline Frame 1Symbol 1587 as "pressA"
ExportAssets (56)Timeline Frame 1Symbol 1590 as "scanline"
ExportAssets (56)Timeline Frame 1Symbol 1622 as "Preloader Bar (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1622 as "Preloader Bar (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1656 as "Flash Ad (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1656 as "Flash Ad (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1672 as "NewgroundsAPIAsset_Medal_Icon_Placeholder"
ExportAssets (56)Timeline Frame 1Symbol 1677 as "NewgroundsAPIAsset_default_medal_icon_1"
ExportAssets (56)Timeline Frame 1Symbol 1678 as "NewgroundsAPIAsset_default_medal_icon_2"
ExportAssets (56)Timeline Frame 1Symbol 1680 as "NewgroundsAPIAsset_Medal_Popup"
ExportAssets (56)Timeline Frame 1Symbol 1686 as "NewgroundsAPIAsset_Login_Warning"
ExportAssets (56)Timeline Frame 1Symbol 1689 as "NewgroundsAPIAsset_Connection_Error"
ExportAssets (56)Timeline Frame 1Symbol 1710 as "NewgroundsAPIAsset_big_popup_background"
ExportAssets (56)Timeline Frame 1Symbol 1722 as "NewgroundsAsset_New_Version_Available"
ExportAssets (56)Timeline Frame 1Symbol 1727 as "NewgroundsAsset_Illegal_Host"
ExportAssets (56)Timeline Frame 1Symbol 1728 as "API Connector (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1729 as "NewgroundsAPIAsset_default_medal_icon_3"
ExportAssets (56)Timeline Frame 1Symbol 1730 as "NewgroundsAPIAsset_default_medal_icon_4"
ExportAssets (56)Timeline Frame 1Symbol 1731 as "NewgroundsAPIAsset_default_medal_icon_5"
ExportAssets (56)Timeline Frame 1Symbol 1728 as "API Connector (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1622 as "Preloader Bar (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1622 as "Preloader Bar (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1728 as "API Connector (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1656 as "Flash Ad (NewgroundsAPI)"
ExportAssets (56)Timeline Frame 1Symbol 1591 as "__Packages.com.newgrounds.components.PreloaderBar"
ExportAssets (56)Timeline Frame 1Symbol 1623 as "__Packages.com.newgrounds.APIError"
ExportAssets (56)Timeline Frame 1Symbol 1624 as "__Packages.com.newgrounds.API"
ExportAssets (56)Timeline Frame 1Symbol 1625 as "__Packages.com.newgrounds.Bridge"
ExportAssets (56)Timeline Frame 1Symbol 1626 as "__Packages.com.newgrounds.SaveFile"
ExportAssets (56)Timeline Frame 1Symbol 1627 as "__Packages.com.newgrounds.SaveGroup"
ExportAssets (56)Timeline Frame 1Symbol 1628 as "__Packages.com.newgrounds.ValidationTools"
ExportAssets (56)Timeline Frame 1Symbol 1629 as "__Packages.com.newgrounds.APIEvent"
ExportAssets (56)Timeline Frame 1Symbol 1630 as "__Packages.com.newgrounds.SaveGroupQuery"
ExportAssets (56)Timeline Frame 1Symbol 1631 as "__Packages.com.newgrounds.encoders.BaseN"
ExportAssets (56)Timeline Frame 1Symbol 1632 as "__Packages.com.newgrounds.encoders.ImageScanner"
ExportAssets (56)Timeline Frame 1Symbol 1633 as "__Packages.com.newgrounds.encoders.SerialXML"
ExportAssets (56)Timeline Frame 1Symbol 1634 as "__Packages.com.newgrounds.encoders.LZW2"
ExportAssets (56)Timeline Frame 1Symbol 1635 as "__Packages.com.newgrounds.encoders.LZW"
ExportAssets (56)Timeline Frame 1Symbol 1636 as "__Packages.com.newgrounds.Medal"
ExportAssets (56)Timeline Frame 1Symbol 1637 as "__Packages.com.newgrounds.ScoreBoard"
ExportAssets (56)Timeline Frame 1Symbol 1638 as "__Packages.com.newgrounds.Score"
ExportAssets (56)Timeline Frame 1Symbol 1639 as "__Packages.com.newgrounds.encoders.RC4"
ExportAssets (56)Timeline Frame 1Symbol 1640 as "__Packages.com.newgrounds.encoders.JSON"
ExportAssets (56)Timeline Frame 1Symbol 1641 as "__Packages.com.newgrounds.APIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 1642 as "__Packages.com.newgrounds.encoders.MD5"
ExportAssets (56)Timeline Frame 1Symbol 1643 as "__Packages.com.newgrounds.components.FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 1657 as "__Packages.com.newgrounds.components.APIConnector"

Labels

"title"Frame 6
"startgame"Frame 7
"game"Frame 9
"change_level"Frame 11
"gameover"Frame 12
"credits"Frame 13
"hiscore"Frame 14
"reload"Symbol 459 MovieClip Frame 6
"fire"Symbol 460 MovieClip [e_rifle] Frame 2
"fire"Symbol 477 MovieClip [e_chainsaw] Frame 2
"fire"Symbol 485 MovieClip [e_machinegun] Frame 2
"fire"Symbol 495 MovieClip [e_magnum] Frame 2
"fire"Symbol 506 MovieClip [e_flamethrower] Frame 2
"fire"Symbol 518 MovieClip [e_gun] Frame 2
"fire"Symbol 532 MovieClip [e_shotgun] Frame 2
"start"Symbol 580 MovieClip [ellis] Frame 1
"stand"Symbol 580 MovieClip [ellis] Frame 4
"walk"Symbol 580 MovieClip [ellis] Frame 7
"jump"Symbol 580 MovieClip [ellis] Frame 10
"melee"Symbol 580 MovieClip [ellis] Frame 13
"swap"Symbol 580 MovieClip [ellis] Frame 16
"grabbed"Symbol 580 MovieClip [ellis] Frame 19
"paused"Symbol 580 MovieClip [ellis] Frame 22
"hit"Symbol 1109 MovieClip [enemy_hits] Frame 6
"star"Symbol 1239 MovieClip [all_key_items] Frame 10
"LOAD"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 2
"COMPLETE_STOP"Symbol 1622 MovieClip [Preloader Bar (NewgroundsAPI)] Frame 3
"closeme"Symbol 1680 MovieClip [NewgroundsAPIAsset_Medal_Popup] Frame 11
"closeme"Symbol 1686 MovieClip [NewgroundsAPIAsset_Login_Warning] Frame 11
"closeme"Symbol 1689 MovieClip [NewgroundsAPIAsset_Connection_Error] Frame 11
"connecting"Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] Frame 2
"connected"Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] Frame 11
"done"Symbol 1728 MovieClip [API Connector (NewgroundsAPI)] Frame 20

Dynamic Text Variables

_root.chosenRoomSymbol 79 EditableText"10"
_root.gun_ammoSymbol 851 EditableText""
_root.machinegun_ammoSymbol 854 EditableText""
_root.shotgun_ammoSymbol 857 EditableText""
_root.flamethrower_ammoSymbol 860 EditableText""
_root.magnum_ammoSymbol 863 EditableText""
_root.rifle_ammoSymbol 866 EditableText""
_root.chainsaw_ammoSymbol 869 EditableText""
_root.scoreSymbol 1080 EditableText"0"
xposSymbol 1173 EditableText"<p align="left"></p>"
yposSymbol 1174 EditableText"<p align="left"></p>"
medal_nameSymbol 1673 EditableText"medal unlocked!"
medal_valueSymbol 1676 EditableText"100pts"
_root.scoreSymbol 1807 EditableText""
_root.finalBonusSymbol 1810 EditableText""
_root.totalMario_starsSymbol 1811 EditableText""
_root.mario_starsSymbol 1815 EditableText""




http://swfchan.com/27/133387/info.shtml
Created: 14/2 -2019 04:00:49 Last modified: 14/2 -2019 04:00:49 Server time: 29/04 -2024 13:53:00