STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228109
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/45762563?noj=FRM45762563-8DC" width="1" height="1"></div>

Governor of Poker.swf

This is the info page for
Flash #133556

(Click the ID number above for more basic data on this flash file.)


Text
04

10611

Jelle Baars

<p align="left"></p>

<p align="left"></p>

btn

btn

btn

score:

name:

HIGHSCORES TOP 20

<p align="left"></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.500000" kerning="0"><b>Loading...</b></font></p>

1

9840093408

Frank

rank

name

score

<p align="center"></p>

0%

Loading game...

<p align="left"><font face="CopprplGoth Bd BT" size="14" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>13 cites in texas</b></font></p>

<p align="center"><font face="Edmunds Distressed" size="42" color="#cdcdcd" letterSpacing="2.000000" kerning="0"><b>C</b></font></p>

<p align="center"><font face="Edmunds Distressed" size="14" color="#dfd0bb" letterSpacing="2.000000" kerning="0">100</font></p>

<p align="center"><font face="Edmunds Distressed" size="10" color="#dfd0bb" letterSpacing="5.000000" kerning="0">POT</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#e4ad7c" letterSpacing="1.000000" kerning="1"><b>When you want to call…Consider raising! </b></font></p><p align="center"><font face="CopprplGoth Bd BT" size="16" color="#e4ad7c" letterSpacing="1.000000" kerning="1"><b>It gives you 2 chances to win the pot.</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="22" color="#e4ad7c" letterSpacing="-2.000000" kerning="1"><b>1st Place</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Dorothy (Llana) Page</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="1.000000" kerning="1"><b>$ 100000</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Table 1</b></font></p>

<p align="right"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Dorothy (Llana) Page</b></font></p>

<p align="right"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="1.000000" kerning="1"><b>$ 100000</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Table 1</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Fill in your name:</font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="15" color="#f7d695" letterSpacing="0.000000" kerning="1">POKER GAMES PLAYED</font></p>

<p align="center"><font face="Captain Howdy" size="28" color="#74cffb" letterSpacing="1.000000" kerning="1">00000000000</font></p>

<p align="left"><font face="Captain Howdy" size="28" color="#74cffb" letterSpacing="1.000000" kerning="1">Your SCORE:</font></p>

<p align="left"><font face="Captain Howdy" size="18" color="#000000" letterSpacing="0.000000" kerning="1">D</font></p>

<p align="left"><font face="Captain Howdy" size="18" color="#000000" letterSpacing="0.000000" kerning="1">C</font></p>

<p align="center"><font face="Captain Howdy" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Your reputation</font></p>

<p align="left"><font face="Captain Howdy" size="16" color="#000000" letterSpacing="-1.000000" kerning="1">1</font></p>

<p align="left"><font face="Captain Howdy" size="16" color="#000000" letterSpacing="-1.000000" kerning="1">100</font></p>

<p align="center"><font face="Captain Howdy" size="10" color="#212420" letterSpacing="0.000000" kerning="1">San Saba</font></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ff9900" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Arial" size="12" color="#aedfff" letterSpacing="0.000000" kerning="1">Yes</font></p>

San Saba

Lampasas

Llana

Brady

Meridian

San Antonio

Eldorado

Dallas

Beeville

Fort
STockton

Boston

Brownsville

EL PASO

<p align="left"></p>

<p align="center"><font face="Copperplate Gothic Bold" size="12" color="#e3a35b" letterSpacing="-0.500000" kerning="1">NEW CAREER</font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

FREE GAMES

M

O

C

.

0

1

X

B

<p align="center"><font face="CopprplGoth Bd BT" size="26" color="#4c82b2" letterSpacing="0.000000" kerning="1"><b>Howdy</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>QUICK GAME MENU</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>difficulty:</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>playeramount:</b></font></p>

5

8

<p align="left"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>city:</b></font></p>

San saba

Lampasas

Brady

LLana

San Antonio

Meridian

Dallas

El Dorado

Fort Stockt

Beeville

Brownsville

Boston

El Paso

<p align="left"><font face="CopprplGoth Hv BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>16</b></font></p>

24

<p align="left"><font face="CopprplGoth Bd BT" size="18" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>easy</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>INSTRUCTION MENU</b></font></p>

Buttons & blinds

<p align="left"></p>

The button

<p align="left"></p>

Small blind

<p align="left"></p>

Big blind

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Every player has the option to play his or her hand by calling or raising the big bet after seeing the strength of their first two cards. Raising the big bet will be done with a minimum size of a full bet. Normal betting action in holdem are bet, call or raise. The previous action always determines the options for the next player. When there is no bet done, the options are check, bet or fold. When a bet is done the options are call, raise, fold. Each poker player always has the option to fold. To call is to bet the same amount as the previous player has bet. To raise is betting the amount already bet and increasing that bet. Raising means at least doublimg the previous amount. </b></font></p>

Pre-flop

<p align="center"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="1.000000" kerning="1">Pre-flop</font></p>

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>The &quot;flop&quot; is three cards face up on the table. These are also called &quot;community&quot; cards. &quot;Hole&quot; cards are the cards dealt to each player at the beginning of each round. All players must combine the two &quot;hole&quot; cards with three of the community cards and make the best possible poker combination possible. Its up too a player to decide weather he or she thinks that he or she has a better ‘hand’ than the opposition. Betting begins with the player immediately next (clockwise) to the big blind. All bets and raises occur in small bets. The betting calling, raising and folding continues until only players left that wish to stay in the hand and are matching the betted amount or when everyone but one player has folded.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Tournaments may vary in price and cash-table stakes may vary in height.</b></font></p>

Flop

Flop

The turn & River

The turn

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>`</b></font></p>

The river

<p align="left"></p>

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>At the end of the final betting round, if there is more than one remaining poker player, the last bettor or raiser shows his or her cards first. If there was no bet on the final round, the player immediately clockwise to the button shows his or her cards first. Two hole cards combined with four or three community cards make the hand. The player with the best five-card hand wins the pot. The poker pot will be split between the winning players that have equal best hands, a split pot.</b></font></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Texas Hold&apos;em card symbols, diamonds, hearts, spades and clubs are not different in value.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>After the pot value is payed to a player, a new round is ready to be played. The dealer button moves clockwise to the next player. New pocket cards are dealt to the players that are remaining in the game.</b></font></p><p align="left"></p><p align="left"></p>

Showdown

Showdown

<p align="center"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="1.000000" kerning="1">The Hand ranking in Texas Holdem</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#e4ad7c" letterSpacing="1.000000" kerning="1"><b>1 Royal Flush</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>easy</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>medium</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>hard</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>I&apos;m a beginner.</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>I know how to play poker!</b></font></p><p align="left"></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>I&apos;m the best!</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>DIFFICULTY MENU</b></font></p>

<p align="right"></p>

<p align="left"></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>Statistics</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>Rewards</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1">LANGUAGE SELECTION</font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1">SCREEN MODE</font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>OPTIONS</b></font></p>

1

2

3

4

5

6

7

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="-0.300000" kerning="1">CITY:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="-0.300000" kerning="1">PROPERTY:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="-0.300000" kerning="1">TRANSPORT:</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">LAMPASAS</font></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">Horse </font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Owner:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Value</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">$100</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">$ 2 &nbsp;weekly</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Buy property?</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Income:</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">$100</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">$ 2 &nbsp;weekly</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Sell property?</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Owner:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Value</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Income:</font></p>

<p align="center"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Howdy, Would like to play poker?</font></p><p align="center"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">A tournament is about to start inside!</font></p>

San Saba

Lampasas

Llana

Brady

Meridian

San Antonio

Eldorado

Dallas

Beeville

Fort
STockton

Boston

Brownsville

EL PASO

<p align="center"><font face="Copperplate Gothic Bold" size="12" color="#ecbd8a" letterSpacing="-0.500000" kerning="1"><b>PLAYER STATS</b></font></p>

<p align="center"><font face="Edmunds Distressed" size="20" color="#dfd0bb" letterSpacing="2.000000" kerning="0">FOLD</font></p>

$

<p align="right"><font face="Edmunds Distressed" size="16" color="#dfd0bb" letterSpacing="2.000000" kerning="0">0</font></p>

1200

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>Are you sure?</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>X 1</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>X 2</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1">top 10 players</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="22" color="#000000" letterSpacing="0.000000" kerning="1">San Saba Saloon tournament</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">10 of the 24 players left</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">1st player wins $3300</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1">TIP: Houten kruk</font></p>

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>In Texas Holdem, zijn verschillende krukken geplaatst. Weet jij ze allemaal te vinden.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Dan ben jij begaafd en kan je trots verder gaan met je leven. Ga alleen nooit naast je schoenen lopen daar houden minder begaafde mensen niet van.</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Hide all help</b></font></p>

<p align="center"><font face="Myriad Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Jelle Baars</b></font></p>

<p align="right"><font face="Myriad Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Rank:</font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Rank</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="18" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>Get the Premium version of the Governor of Poker</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="18" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>The Governor of poker Premium contains:</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="18" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>GET THE PREMIUM VERSION AND START PLAYING!</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="14" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>DOWNLOAD</b></font></p>

<p align="center"><font face="Myriad Pro" size="24" color="#ffd200" letterSpacing="0.200000" kerning="1">Click to download!</font></p>

<p align="right"><font face="CopprplGoth Bd BT" size="14" color="#ffd200" letterSpacing="0.200000" kerning="1"><b>Close</b></font></p>

<p align="center"></p>

<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>$ 100000</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1"><b>LANGUAGE SELECTION</b></font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; _global.stage_w = 800; _global.stage_h = 600; _global.playNext = function () { _root.play(); }; this.promoKeyListener = new Object(); promoKeyListener.onKeyDown = function () { if (_root.promo_mc.allowSkip) { _global.playNext(); } }; Key.addListener(promoKeyListener); _global.company = "Youda"; _global.companylogo = "coAffiliate"; if (_root.moreGamesUrl) { _global.coAffiliateLink = _root.moreGamesUrl; } else if (_root.moregamesUrl) { _global.coAffiliateLink = _root.moregamesUrl; } else if (_root.moregamesurl) { _global.coAffiliateLink = _root.moregamesurl; } Stage.scaleMode = "showAll"; _global.gameName = "GOP"; _global.aName = "Alawar"; _global.g_id = "18"; _global.languageCode = "en"; if (_root.buyUrl) { _global.buygamelink = _root.buyUrl; } else if (_root.buyurl) { _global.buygamelink = _root.buyurl; } else { _global.buygamelink = "http://www.alawar.com"; } var temp; temp = new as.external.ExternalModel({root:this}); temp = new as.FocusControl();
Frame 2
stop();
Frame 3
stop();
Frame 4
delete this.promoKeyListener; _root.stopAllSounds();
Frame 11
_global.spaceAdd = ""; _global.traceObj = function (pObjContainer, objName) { _global.devTrace(("--------traceObj START objName=" + objName) + "---------", "D", 5); _global.$traceObj(pObjContainer, objName); _global.devTrace(("--------traceObj END objName=" + objName) + "---------", "D", 5); }; _global.$traceObj = function (pObjContainer, objName) { if (!pObjContainer) { return(undefined); } pObjContainer = pObjContainer || _root; for (var _local5 in pObjContainer) { if (typeof(pObjContainer[_local5]) == "object") { _global.devTrace(((_global.spaceAdd + " name=") + _local5) + " = an Object, so tracing sub:", "D", 5); _global.spaceAdd = _global.spaceAdd + " "; arguments.callee(pObjContainer[_local5], _local5); _global.spaceAdd = _global.spaceAdd.substr(0, _global.spaceAdd.length - 6); } else { _global.devTrace((((_global.spaceAdd + " name=") + _local5) + " = ") + pObjContainer[_local5], "D", 5); } } }; Array.prototype.inArray = function (__value) { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == __value) { return(_local2); } _local2++; } return(false); }; MovieClip.prototype.hideMe = function () { this._visible = false; }; MovieClip.prototype.showMe = function () { this._visible = true; }; this.main = new as.Main({root:this}); _root.onEnterFrame = function () { var _local3 = 0; while (_local3 < _global.model.speed) { this.main.update(); _local3++; } }; _global.returnDistance = function ($pos1, $pos2) { var _local1 = $pos1 - $pos2; return(((_local1 < 0) ? (-_local1) : (_local1))); }; stop();
Symbol 69 MovieClip Frame 1
this.onPress = function () { }; this.useHandCursor = false;
Symbol 78 MovieClip [closeTextBtn] Frame 1
#initclip 164 Object.registerClass("closeTextBtn", asHighscore.Button); #endinitclip
Symbol 81 MovieClip Frame 1
var ct = this.attachMovie("highscoreBanner", "highscoreBanner", 1);
Symbol 89 MovieClip Frame 1
stop();
Symbol 97 MovieClip [loadingHighscoreScreen] Frame 1
#initclip 161 Object.registerClass("loadingHighscoreScreen", asHighscore.Loader); #endinitclip stop();
Symbol 97 MovieClip [loadingHighscoreScreen] Frame 8
this.executeFunction(); stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 2
stop();
Symbol 112 MovieClip [SL_highscoredefault] Frame 1
#initclip 162 Object.registerClass("SL_highscoredefault", asHighscore.Main); #endinitclip stop();
Symbol 114 MovieClip Frame 1
this._visible = false;
Symbol 124 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Symbol 126 MovieClip [miniclipHighscore] Frame 1
System.security.allowDomain("www.miniclip.com");
Instance of Symbol 114 MovieClip "mcHighscores" in Symbol 126 MovieClip [miniclipHighscore] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 126 MovieClip [miniclipHighscore] Frame 2
if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 126 MovieClip [miniclipHighscore] Frame 3
stop();
Symbol 127 MovieClip [SL_highscoreminiclip] Frame 1
#initclip 163 Object.registerClass("SL_highscoreminiclip", asHighscore.MainMiniclip); #endinitclip
Symbol 133 MovieClip Frame 60
_parent.gotoAndPlay("after_logo");
Symbol 134 MovieClip [AffiliateExtra] Frame 2
this.allowSkip = true; var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate.jpg"); this.logo_mc.stop(); var checkFile = new LoadVars(); checkFile.logo_mc = this.logo_mc; checkFile.obj = this; checkFile.fileName = logoImage; checkFile.onLoad = function (success) { if (success) { this.logo_mc.logo_anim_mc.loadMovie(this.fileName); this.logo_mc.onEnterFrame = function () { if ((this.logo_anim_mc.getBytesLoaded() == this.logo_anim_mc.getBytesTotal()) && (this.logo_anim_mc.getBytesTotal() > 4)) { if (!this._width) { return(undefined); } this.play(); this._x = 320 - (this._width / 2); this._y = 240 - (this._height / 2); delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Instance of Symbol 131 MovieClip in Symbol 134 MovieClip [AffiliateExtra] Frame 2
onClipEvent (load) { if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 134 MovieClip [AffiliateExtra] Frame 3
var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate.png"); this.logo_mc.stop(); var checkFile = new LoadVars(); checkFile.logo_mc = this.logo_mc; checkFile.obj = this; checkFile.fileName = logoImage; checkFile.onLoad = function (success) { if (success) { this.logo_mc.logo_anim_mc.loadMovie(this.fileName); this.logo_mc.onEnterFrame = function () { if ((this.logo_anim_mc.getBytesLoaded() == this.logo_anim_mc.getBytesTotal()) && (this.logo_anim_mc.getBytesTotal() > 4)) { if (!this._width) { return(undefined); } this.play(); this._x = 320 - (this._width / 2); this._y = 240 - (this._height / 2); delete this.onEnterFrame; } }; } else { this.obj.play(); } }; checkFile.load(logoImage); stop();
Symbol 134 MovieClip [AffiliateExtra] Frame 11
_global.playNext(); stop();
Symbol 3551 MovieClip [__Packages.as.external.ExternalModel] Frame 0
class as.external.ExternalModel { var root, fullScreen, gameName, wrapper; function ExternalModel (__iObj) { root = __iObj.root; fullScreen = false; _global.externalModel = this; gameName = "GovernorOfPoker"; init(); } function getSettings() { var _local1 = SharedObject.getLocal("fullScreenSettings", "/"); return(_local1); } function loadSettings() { var _local2; var _local3; _local2 = getSettings(); _local3 = _local2.data[gameName]; return(_local3); } function saveSettings(__settingValue) { var _local2; _local2 = getSettings(); _local2.data[gameName] = __settingValue; _local2.flush(); } function init() { delete wrapper; var _local4 = loadSettings(); var _local3 = true; if ((_local4 === false) || (_local4 == "false")) { _local3 = false; } if (_global.mdm) { wrapper = new as.external.ZincModel({root:this}, _local3); } else if (_global.ssCore) { wrapper = new as.external.SwfStudioModel({root:this}, _local3); } else { wrapper = false; fscommand ("fullscreen", _local3); } } function setFullScreenStatus(__boolean) { fullScreen = __boolean; } function toggleFullScreen(__boolean) { if (__boolean == undefined) { if (fullScreen) { wrapper.toggleFullScreen(false); } else { wrapper.toggleFullScreen(true); } } else { wrapper.toggleFullScreen(__boolean); } } function showExitMenu() { if (_global.attachExitMenu) { _global.attachExitMenu(); } else { _global.exitMenu_mc._visible = true; } } function processFocus(__boolean) { if (_global.processWindowFocus) { _global.processWindowFocus(__boolean); } } function requestKill() { if (!wrapper) { killApplication(); } else { wrapper.requestKill(); } } function killApplication() { fscommand ("quit"); } }
Symbol 3552 MovieClip [__Packages.as.external.ZincModel] Frame 0
class as.external.ZincModel { var root, mdm, fullScreenMethod, mac, windowHeight, windowWidth, res_width, res_height, res_colorDepth, formStyle, lastFocus, fullscreen, beforeMinimized, killingApp, fullScreen_intrv, addept_intrv, resize_intrv; function ZincModel (__iObj, __fullScreenSetting) { root = __iObj.root; mdm = _global.mdm; fullScreenMethod = "dirextX"; reset(__fullScreenSetting); } function reset(__fullScreenSetting) { var _local4 = mdm.System.macVerString; if (typeof(_local4) == "string") { mac = true; fullScreenMethod = "setResolution"; Stage.scaleMode = "noScale"; } windowHeight = mdm.Forms.MainForm.height; windowWidth = mdm.Forms.MainForm.width; var _local3 = mdm.System.getResolution(); res_width = _local3[0]; res_height = _local3[1]; res_colorDepth = _local3[2]; if (__fullScreenSetting) { addeptForm(true); } mdm.Application.onAppExit = function () { _global.externalModel.showExitMenu(); }; mdm.Application.enableExitHandler(); mdm.Application.obj = this; mdm.Application.onAppChangeFocus = function (myObject) { if ((myObject.status == true) || (myObject.status == "true")) { _global.externalModel.processFocus(true); } else { _global.externalModel.processFocus(false); } }; mdm.Application.onAppMinimize = function () { this.obj.isMinimized = true; _global.externalModel.processFocus(false); }; mdm.Application.onFormMaximize = function (myObject) { this.obj.isMinimized = false; _global.externalModel.processFocus(true); }; if (__fullScreenSetting) { doFocusAction(true); } if (mac) { if (windowHeight && (windowWidth)) { mdm.Application.onFormResize = function (myObject) { var _local2 = _global.externalModel.wrapper; if (!(_local2.windowWidth === myObject.width)) { _global.mdm.Forms.MainForm.width = _local2.windowWidth; } if (!(_local2.windowHeight === myObject.height)) { _global.mdm.Forms.MainForm.height = _local2.windowHeight; } }; } } return(true); } function doPendingEvents() { if (mac) { return(undefined); } mdm.Application.doEvents(); } function restore() { if (!mac) { mdm.Application.restore(); } } function bringToFront() { } function maximize() { if (!mac) { mdm.Application.maximize(); } } function minimize() { mdm.Application.minimize(); } function setResolution(__width, __height, __colorDepth) { mdm.System.setResolution(__width, __height, __colorDepth); } function addeptForm(__boolean, __mac) { if (mac && (!__mac)) { return(undefined); } if ((formStyle == __boolean) && (!mac)) { return(undefined); } formStyle = __boolean; mdm.Forms.thisForm.showFullScreen(__boolean); if (!mac) { mdm.Forms.thisForm.hideCaption(__boolean); } } function delay(__amount) { if (!__amount) { return(undefined); } if (mac) { return(undefined); } mdm.Application.delay(__amount); } function doFocusAction(__boolean, __force) { if (!__force) { if (lastFocus == __boolean) { return(undefined); } lastFocus = __boolean; } if (mac) { doMacFocusAction(__boolean, __force); return(undefined); } if (__boolean) { bringToFront(); if (!__force) { maximize(); } doPendingEvents(); restore(); doPendingEvents(); setFullScreen(true); doPendingEvents(); bringToFront(); doPendingEvents(); } else { var _local4 = fullscreen; beforeMinimized = _local4; setFullScreen(false); if (!__force) { minimize(); } doPendingEvents(); } } function toggleFullScreen(__boolean) { if (fullscreen == __boolean) { return(undefined); } _global.externalModel.saveSettings(__boolean); addeptForm(__boolean); restore(); doPendingEvents(); doFocusAction(__boolean, true); } function setFullScreen(__boolean, __exit) { _global.externalModel.setFullScreenStatus(__boolean); if (__boolean) { if (!fullscreen) { fullscreen = true; if (fullScreenMethod == "dirextX") { mdm.System.DirectX.enable(800, 600, 32); } else { setResolution(800, 600, 32); } maximize(); } } else if (fullscreen) { fullscreen = false; if (fullScreenMethod == "dirextX") { mdm.System.DirectX.disable(); } else { setResolution(res_width, res_height, res_colorDepth); } if (windowWidth) { mdm.Forms.thisForm.width = windowWidth; } if (windowHeight) { mdm.Forms.thisForm.height = windowHeight; } if (mac) { createResizeInterv(); } } if (__exit) { killApplication(); } } function requestKill() { killApplication(); } function killApplication() { if (killingApp) { return(undefined); } _root.stopAllSounds(); killingApp = true; setFullScreen(); doPendingEvents(); mdm.Application.exit(); delay(1000); } function doMacFocusAction(__boolean, __force) { if (__boolean) { restore(); setFullScreen(true); createAddeptInterv(100, true, true); } else { var _local2 = fullscreen; beforeMinimized = _local2; addeptForm(false, true); createFullScreenInterv(10, false); } } function createFullScreenInterv(__delay, __boolean, __reCall) { if (!__delay) { __delay = 1; } if (fullScreen_intrv) { clearInterval(fullScreen_intrv); } fullScreen_intrv = setInterval(this, "doDelayedFullscreen", __delay, __boolean, true); } function doDelayedFullscreen(__boolean, __reCall) { clearInterval(fullScreen_intrv); if (!__reCall) { _global.externalModel.wrapper.createFullScreenInterv(1, __boolean, true); return(undefined); } _global.externalModel.wrapper.setFullScreen(__boolean); } function createAddeptInterv(__delay, __boolean, __force, __reCall) { if (!__delay) { __delay = 1; } if (addept_intrv) { clearInterval(addept_intrv); } addept_intrv = setInterval(this, "doDelayedAddept", __delay, __boolean, __force, __reCall); } function doDelayedAddept(__boolean, __force, __reCall) { clearInterval(addept_intrv); var _local3 = mdm.System.getResolution(); if (((!_local3) || (!(_local3[1] === 600))) || (!(_local3[0] === 800))) { _global.externalModel.wrapper.createAddeptInterv(1, __boolean, __force); return(undefined); } if (!__reCall) { _global.externalModel.wrapper.createAddeptInterv(1, __boolean, __force, true); return(undefined); } _global.externalModel.wrapper.addeptForm(__boolean, __force); } function createResizeInterv() { if (resize_intrv) { clearInterval(resize_intrv); } resize_intrv = setInterval(this, "doDelayedResize", 50); } function doDelayedResize() { clearInterval(resize_intrv); _global.externalModel.wrapper.doResize(); } function doResize() { if (windowWidth) { mdm.Forms.thisForm.width = windowWidth; } if (windowHeight) { mdm.Forms.thisForm.height = windowHeight; } } }
Symbol 3553 MovieClip [__Packages.as.external.SwfStudioModel] Frame 0
class as.external.SwfStudioModel { var root, ssCore, ssEvents, ssGlobals, res_width, res_height, res_colorDepth, formStyle, noFullScreen, lastFocus, fullscreen, beforeMinimized, killingApp; function SwfStudioModel (__iObj) { root = __iObj.root; ssCore = _global.ssCore; ssEvents = _global.ssEvents; ssGlobals = _global.ssGlobals; reset(); } function reset() { res_width = Number(ssGlobals.ssDesktopWidth); res_height = Number(ssGlobals.ssDesktopHeight); res_colorDepth = Number(ssGlobals.ssDesktopColorDepth); var _local4 = new Object(); _local4.onAppExit = function (__event_obj) { _global.externalModel.showExitMenu(); }; ssEvents.addEventListener({listener:_local4, event:"App.onQuit", callback:"onAppExit"}); var _local3 = new Object(); _local3.obj = this; _local3.onAppChangeFocus = function (__event_obj) { if (__event_obj.result == "LOSTFOCUS") { _global.externalModel.processFocus(false); this.obj.doFocusAction(false); } else if (__event_obj.result == "GOTFOCUS") { _global.externalModel.processFocus(true); this.obj.doFocusAction(true); } }; ssCore.Win.setNotify({event:"onFocusChange"}, {callback:"onAppChangeFocus", scope:_local3}); addeptForm(true); doFocusAction(true); return(true); } function restore() { ssCore.Win.restore(); } function bringToFront() { } function maximize() { ssCore.Win.maximize(); } function minimize() { ssCore.Win.minimize(); ssCore.Win.flash(); } function setResolution(__width, __height, __colorDepth, __userDirectDraw) { ssCore.Desktop.changeResolution({width:__width, height:__height, colorDepth:__colorDepth, useDirectDraw:__userDirectDraw}); } function addeptForm(__boolean) { if (formStyle == __boolean) { return(undefined); } formStyle = __boolean; if (__boolean) { ssCore.Win.showCaption({flag:false}); ssCore.Desktop.autoRestoreTaskbar({flag:true}); ssCore.Desktop.autoHideTaskbar({flag:true}); ssCore.Win.showBorder({flag:false}); } else { ssCore.Win.showCaption({flag:true}); ssCore.Desktop.showTaskbar({flag:true}); ssCore.Win.showBorder({flag:true}); } } function doFocusAction(__boolean, __force) { if (noFullScreen && (!__force)) { return(undefined); } if (!__force) { if (lastFocus == __boolean) { return(undefined); } lastFocus = __boolean; } if (__boolean) { restore(); setFullScreen(true, false, __force); } else { var _local3 = fullscreen; beforeMinimized = _local3; setFullScreen(false, false, __force); } } function toggleFullScreen(__boolean) { if (fullscreen == __boolean) { return(undefined); } if (__boolean) { noFullScreen = false; restore(); addeptForm(true); doFocusAction(true, true); } else { noFullScreen = true; addeptForm(__boolean); doFocusAction(__boolean, true); } } function setFullScreen(__boolean, __exit, __force) { _global.externalModel.setFullScreenStatus(__boolean); if (__boolean) { if (!fullscreen) { fullscreen = true; setResolution(800, 600, 16, false); maximize(); } } else if (fullscreen) { fullscreen = false; setResolution(res_width, res_height, res_colorDepth); if (!__force) { minimize(); } else { restore(); } } if (__exit) { killApplication(); } } function requestKill() { killApplication(); } function killApplication() { if (killingApp) { return(undefined); } killingApp = true; ssCore.App.forceQuit(); } }
Symbol 3554 MovieClip [__Packages.as.FocusControl] Frame 0
class as.FocusControl { var isTextfieldFocusKilled, focus_mc, continue_btn, interval; function FocusControl () { _global.focusControl = this; init(); } function init() { showPopup(false); isTextfieldFocusKilled = false; focus_mc = _root.createEmptyMovieClip("fmc", _root.getNextHighestDepth()); focus_mc.onRelease = function () { }; focus_mc.onSetFocus = function (oldFocus, newFocus) { if ((!(oldFocus.wordWrap === undefined)) && (newFocus.wordWrap == undefined)) { _global.focusControl.isTextfieldFocusKilled = true; } }; Selection.addListener(focus_mc); Selection.setFocus(focus_mc); continue_btn.onPress = continueGame; _global.processWindowFocus = processWrapperFocus; _global.globalsound = new Sound(); interval = setInterval(this, "update", 250); } function showPopup(__show) { _global.model.showOutOfFocus(__show); } function update() { if (isTextfieldFocusKilled) { isTextfieldFocusKilled = false; Selection.setFocus(focus_mc); } if (Selection.getFocus() == null) { pauseGame(); } } function processWrapperFocus(__boolean) { if (__boolean) { continueGame(); } else { Selection.setFocus(null); pauseGame(); } } function pauseGame() { _global.globalsound.setVolume(0); doGameActions(true); showPopup(true); } function continueGame() { Selection.setFocus(focus_mc); showPopup(false); if (!_global.soundTurnedOff) { _global.globalsound.setVolume(100); } doGameActions(); } function doGameActions(__pause) { if (__pause) { if (!_global.setted) { _global.main.setPause(); } } else { _global.setted = false; _global.main.removePause(); } } }
Symbol 3555 MovieClip [__Packages.asHighscore.Loader] Frame 0
class asHighscore.Loader extends MovieClip { var gotoAndStop, size, fObj, gotoAndPlay; function Loader () { super(); } function onLoad() { gotoAndStop(((size == "small") ? 1 : 9)); } function setSize(__size) { trace("__size : " + __size); } function callFunction(__target, __function, __size, __arg1, __arg2, __arg3) { fObj = {size:__size, target:__target, func:__function, arg1:__arg1, arg2:__arg2, arg3:__arg3}; if (__size == size) { executeFunction(); } else if (__size == "big") { gotoAndPlay(2); } } function executeFunction() { if (fObj.func) { size = fObj.size; fObj.target[fObj.func](fObj.arg1, fObj.arg2, fObj.arg3); delete fObj; } } }
Symbol 3556 MovieClip [__Packages.asHighscore.Main] Frame 0
class asHighscore.Main extends MovieClip { var submit_url, visibilityViewAll, encryption, _x, gotoAndStop, mc, selectedListType, name, getURL, scBfr, removeMovieClip; function Main () { super(); submit_url = _global.highscorelink; visibilityViewAll = false; encryption = new asHighscore.Encryption(); _x = 200; } function showListView(__list, __extra) { gotoAndStop(3); if (__extra.message) { mc.gotoAndStop(2); mc.message.htmlText = __extra.message; } else { mc.top.title = "HIGHSCORES TOP 20"; mc.loader.removeMovieClip(); mc.createEmptyMovieClip("loader", mc.getNextHighestDepth()); var _local2 = 0; while (_local2 < __list.length) { var _local5 = mc["place" + (_local2 + 1)]; if (!_local5) { _local5 = mc.loader.attachMovie("normalRow", "normalRow" + _local2, mc.loader.getNextHighestDepth(), {_y:195 + (_local2 * 15.6), _x:-1}); _local5.gotoAndStop(1 + ((_local2 + 1) % 2)); _local5.placeNumber.text = _local2 + 1; if (_local5.placeNumber.text.length < 2) { _local5.placeNumber.text = "0" + _local5.placeNumber.text; } } else { _local5.placeNumber.text = _local2 + 1; _local5._alpha = 100; } if (__extra.highlight == _local2) { _local5.gotoAndStop(3); } _local5.name.name.text = __list[_local2].name; _local5.name.name.autoSize = "left"; if (_local5.name._width > 184) { _local5.name._width = 184; } _local5.score.text = __list[_local2].score; _local2++; } if (__extra.extraplayer) { var _local5 = mc.loader.attachMovie("normalRow", "normalRowEPRdots", mc.loader.getNextHighestDepth(), {_y:507, _x:-1}); _local5.gotoAndStop(2); _local5.placeNumber.text = ".."; _local5.name.text = ".."; _local5.score.text = ".."; var _local7 = __extra.extraplayer.split("|"); _local5 = mc.loader.attachMovie("normalRow", "normalRowEPR", mc.loader.getNextHighestDepth(), {_y:522.6, _x:-1}); _local5.gotoAndStop(3); _local5.placeNumber.text = _local7[0]; _local5.name.text = _local7[1]; _local5.score.text = _local7[2]; } } mc.viewAllText._visible = visibilityViewAll; mc.viewAllText.title = "view all highscores"; mc.viewAllText.class = this; var _local3 = [{btnName:"overallText", btnTitle:"Overall"}, {btnName:"todayText", btnTitle:"Today"}, {btnName:"weekText", btnTitle:"This week"}]; var _local2 = 0; while (_local2 < _local3.length) { mc[_local3[_local2].btnName].sel = false; mc[_local3[_local2].btnName].title = _local3[_local2].btnTitle; mc[_local3[_local2].btnName].gotoAndStop(1); if (mc[_local3[_local2].btnName].title == selectedListType) { mc[_local3[_local2].btnName].gotoAndStop(3); mc[_local3[_local2].btnName].sel = true; } mc[_local3[_local2].btnName].class = this; mc[_local3[_local2].btnName].setText(); _local2++; } mc.closeText.title = "close"; mc.closeText.underline = false; mc.closeText.class = this; mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function triggerHackAttempt(__id, __message) { } function submitValuesView() { if (mc.score.text != score) { triggerHackAttempt(1000, (("Userattempt to adjust score " + score) + " to ") + mc.score.text); } submitValuesModel(); mc.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function submitListRequestModel(__list) { gotoAndStop(2); mc.size = "big"; var _local3 = new LoadVars(); var set_result = new LoadVars(); set_result.main = this; _local3.demo = (((_global.buygamelink == "") || (!_global.buygamelink)) ? false : true); _local3.mode = "list"; _local3.list = __list; _local3.p_name = name; _local3.h_id = _global.h_id; _local3.a_id = _global.affiliateId; var _local5 = this; set_result.onLoad = function (succes) { if (succes) { this.main.processPhp(set_result); } else { trace("fail"); } }; var _local4 = getTimer().toString(); _local3.sendAndLoad((submit_url + "?key=") + _local4, set_result, "POST"); mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function submitValuesModel() { name = mc.username.text; gotoAndStop(2); mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; mc.size = "small"; var _local3 = new LoadVars(); var set_result = new LoadVars(); set_result.main = this; _local3.mode = "submit"; _local3.g_score = score; _local3.demo = (((_global.buygamelink == "") || (!_global.buygamelink)) ? false : true); _local3.p_name = name; _local3.g_id = _global.h_id; _local3.h_id = _global.h_id; _local3.key = encryption.getRandomString(); _local3.key2 = encryption.getRandomString(); _local3.key3 = encryption.encrypt((_local3.key + "_") + _local3.h_id.toString(), (_local3.key2 + "_") + score, 0); _local3.key4 = encryption.getRandomString(); _local3.a_id = _global.affiliateId; var _local5 = this; set_result.onLoad = function (succes) { if (succes) { this.main.processPhp(set_result); } else { trace("fail"); } }; var _local4 = getTimer().toString(); _local3.sendAndLoad((submit_url + "?key=") + _local4, set_result, "POST"); mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function processPhp(__iObj) { if ((__iObj.viewall == "true") && (!_global.blockViewAllHighScore)) { visibilityViewAll = true; } switch (__iObj.view) { case "listOverall" : case "listToday" : case "listThis week" : selectedListType = __iObj.view.substr(4, __iObj.view.length - 4); if (selectedListType == undefined) { selectedListType = "Overall"; } mc.callFunction(this, "showListModel", "big", generateList(__iObj.list), {extraplayer:__iObj.extraplayer, message:__iObj.message, highlight:__iObj.highlight}); break; case "submit" : mc.callFunction(this, "showSendView", "small", score, name, {message:__iObj.message}); } } function showList() { submitListRequestModel("Today"); } function select(__btnTitle) { switch (__btnTitle) { case "Overall" : case "Today" : case "This week" : submitListRequestModel(__btnTitle); break; case "close" : close(); break; case "submit highscore" : submitValuesView(); break; case "view all highscores" : getURL(((((submit_url + ((submit_url.split("?").length > 1) ? "&" : "?")) + "h_id=") + _global.h_id) + "&a_id=") + _global.affiliateId, "_blank"); break; default : trace("button not configured : " + __btnTitle); } } function set score(t) { scBfr = t * 3; //return(score); } function get score() { return(Math.floor(scBfr / 3)); } function showSendView(__score, __name, __extra) { gotoAndStop(1); if (__extra.message) { mc.gotoAndStop(2); mc.message.htmlText = __extra.message; } mc.top.title = "SUBMIT HIGHSCORE"; score = (__score); name = __name; mc.sendText.title = "submit highscore"; mc.sendText.class = this; mc.score.text = score; mc.username.text = __name; mc.closeText.title = "close"; mc.closeText.class = this; mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function showSend(__score, __name) { showSendView(__score, __name); } function showListModel(__list, __extra) { showListView(__list, __extra); } function generateList(__rawList) { var _local3 = __rawList.split("||"); var _local6 = []; var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1].split("|"); _local6.push({name:_local2[0], score:_local2[1]}); _local1++; } return(_local6); } function close() { removeMovieClip(); } }
Symbol 3557 MovieClip [__Packages.asHighscore.Encryption] Frame 0
class asHighscore.Encryption { var errors, scramble1, scramble2, adj, mod, $fudgefactor; function Encryption () { errors = new Array(); scramble1 = "! #$%&()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~"; scramble2 = "f^jAE]okIOzU[2&q1{3`h5w_794p@6s8?BgP>dFV=m D<TcS%Ze|r:lGK/uCy.Jx)HiQ!#$~(;Lt-R}Ma,NvW+Ynb*0X"; if (scramble1.length != scramble2.length) { trigger_error("** SCRAMBLE1 is not same length as SCRAMBLE2 **", "E_USER_ERROR"); } adj = 1.75; mod = 3; } function getRandomString() { var _local4 = ""; var _local3; var _local2 = 0; while (_local2 < 8) { _local3 = Math.floor(Math.random() * scramble1.length); _local4 = _local4 + scramble1.substr(_local3 - 1, 1); _local2++; } return(_local4); } function trigger_error($mess) { trace($mess); } function encrypt($key, $source, $sourcelen) { if (!$sourcelen) { $sourcelen = 0; } errors = new Array(); $fudgefactor = _convertKey($key); if (errors.length > 0) { return(undefined); } if (!$source) { trace("No value has been supplied for encryption"); return(undefined); } while ($source.length < $sourcelen) { $source = $source + " "; } var _local11 = ""; var _local10 = 0; var _local3 = 0; while (_local3 < $source.length) { var _local9 = $source.substr(_local3, 1); var _local5 = scramble1.indexOf(_local9); if (_local5 === false) { return(undefined); } var _local7 = _applyFudgeFactor($fudgefactor); var _local6 = _local10 + _local7; var _local2 = Math.round(_local6) + _local5; _local2 = _checkRange(_local2); _local10 = _local6 + _local2; var _local8 = scramble2.substr(_local2, 1); _local11 = _local11 + _local8; _local3++; } return(_local11); } function _applyFudgeFactor() { var _local2 = $fudgefactor.shift(); _local2 = _local2 + adj; $fudgefactor.push(_local2); if (mod) { if (Math.floor(_local2 % mod) == 0) { _local2 = _local2 * -1; } } return(_local2); } function _checkRange($num) { $num = Math.round($num); var _local3 = scramble1.length; while ($num >= _local3) { $num = $num - _local3; } while ($num < 0) { $num = $num + _local3; } return($num); } function _convertKey($key) { if (!$key) { trace("No value has been supplied for the encryption key"); return(undefined); } var _local7 = new Array(); _local7.push($key.length); var _local5 = 0; var _local2 = 0; while (_local2 < $key.length) { var _local4 = $key.substr(_local2, 1); var _local3 = scramble1.indexOf(_local4); if (_local3 === false) { trace("Key contains an invalid character ($char)"); return(undefined); } _local7.push(_local3); _local5 = _local5 + _local3; _local2++; } _local7.push(_local5); return(_local7); } }
Symbol 3558 MovieClip [__Packages.asHighscore.MainMiniclip] Frame 0
class asHighscore.MainMiniclip extends MovieClip { var showScoreBo, attachMovie; function MainMiniclip () { super(); } function showSend(__score) { showScoreBo = true; _root.mchscre = __score; render(); } function showList() { showScoreBo = false; _root.mchscre = 0; render(); } function render() { var _local4 = attachMovie("miniclipHighscore", "miniclipHighscore", 1, {gamename:_global.h_id, scoreLocation:_root.mchscre, saveScore:showScoreBo}); _local4._x = (_global.stage_w / 2) - (_local4._width / 2); _local4._y = (_global.stage_h / 2) - (_local4._height / 2); } }
Symbol 3559 MovieClip [__Packages.asHighscore.Button] Frame 0
class asHighscore.Button extends MovieClip { var underline, fontSize, gotoAndStop, sel, title, btnText, useHandCursor, class; function Button () { super(); if (underline == undefined) { underline = true; } if (fontSize == undefined) { fontSize = 11; } } function onLoad() { gotoAndStop(1); setText(); if (sel == true) { selected = (true); } } function set selected(b) { sel = b; if (sel == true) { gotoAndStop(3); } else { gotoAndStop(1); } setText(); //return(selected); } function get selected() { return(sel); } function setText() { btnText.text = title; btnText.autoSize = true; var _local2 = new TextFormat(); if (sel != true) { _local2.underline = underline; } _local2.size = fontSize; btnText.setTextFormat(_local2); useHandCursor = ((sel == true) ? false : true); } function onRollOver() { if (sel == true) { return(null); } gotoAndStop(2); setText(); } function onRollOut() { if (sel == true) { return(null); } gotoAndStop(1); setText(); } function onPress() { if (sel == true) { return(null); } gotoAndStop(3); setText(); class.select(title); } }
Symbol 3560 MovieClip [__Packages.as.view.menu.Indicator] Frame 0
class as.view.menu.Indicator { var totalTxt; function Indicator () { } function set total(t) { totalTxt.text = t.toString(); //return(total); } function get total() { return(Number(totalTxt.text)); } }
Symbol 3561 MovieClip [__Packages.as.view.menu.Button] Frame 0
class as.view.menu.Button extends MovieClip { var type, selected, nameString, title_mc, __get__nameS, totalFrame, speedIn, speedOut, menu, gotoAndStop, _currentframe, highlightBoo; function Button () { super(); type = ""; } function onLoad() { animation = (1); if (selected) { animation = (31); } } function set nameS(s) { nameString = s; var _local3 = ""; if (nameString == "currentCity") { _local3 = _global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title; } else { _local3 = _global.textDb[nameString.toLowerCase().split(" ").join("").split("&").join("").split("-").join("")]; } var _local4 = new TextFormat(); _local4.size = 12; if (_local3.length >= 17) { _local4.size = 9; } else if (_local3.length >= 14) { _local4.size = 10; } else if (_local3.length > 11) { _local4.size = 11; } title_mc.title_txt.setNewTextFormat(_local4); title_mc.title_txt.text = _local3; title_mc.title_txt._y = title_mc.title_txt._y + (12 - _local4.size); //return(__get__nameS()); } function onRollOver() { if (selected) { return(false); } _global.motion.slide(this, "animation", _global.motion.none.Out, totalFrame, speedIn); } function onRollOut() { if (selected) { return(false); } _global.motion.slide(this, "animation", _global.motion.none.Out, 1, speedOut); } function onReleaseOutside() { onRollOut(); } function onPress() { if (selected) { return(false); } _global.engine.playSfx("Round Button bleep.wav", 0, _global.careerModel.userProgress.setting.soundFx); menu["select" + type](nameString, this); } function set animation(t) { if (!selected) { gotoAndStop(Math.floor(t)); } //return(animation); } function get animation() { return(_currentframe); } function showActivation() { gotoAndStop(30); _global.motion.slide(title_mc, "_xscale", _global.motion.none.Out, 110, 1); _global.motion.slide(title_mc, "_yscale", _global.motion.none.Out, 110, 1); } function showHighlight() { if (highlightBoo) { _global.motion.slide(title_mc, "_alpha", _global.motion.none.Out, 60, 3); _global.delayer.callFunction(_global.motion, "slide", 4, 1, title_mc, "_alpha", _global.motion.none.Out, 100, 3); _global.delayer.callFunction(this, "showHighlight", 22, 1); } } function highlight() { highlightBoo = true; showHighlight(); } }
Symbol 3562 MovieClip [__Packages.as.view.menu.DefaultListOption] Frame 0
class as.view.menu.DefaultListOption extends as.view.menu.Button { var type, speedIn, speedOut, totalFrame; function DefaultListOption () { super(); type = "ListOption"; speedIn = 3; speedOut = 5; totalFrame = 30; } }
Symbol 3563 MovieClip [__Packages.as.view.menu.PlayerInfo] Frame 0
class as.view.menu.PlayerInfo extends MovieClip { var ferryDuster, textLayer, reputationMask, moneyBfr, reputationBfr; function PlayerInfo () { super(); } function onLoad() { ferryDuster = new as.view.comsmetic.FerryDust(this); update("init"); } function update(mode) { if (_global.textDb.Day.length > 4) { var _local3 = new TextFormat(); _local3.size = 16; if (_global.textDb.Day.length > 6) { _local3.size = 14; } textLayer.dayTitle_txt.setNewTextFormat(_local3); } textLayer.dayTitle_txt.autoSize = "left"; textLayer.dayTitle_txt.text = _global.textDb.Day; textLayer.day_txt._x = (5 + textLayer.dayTitle_txt._x) + textLayer.dayTitle_txt._width; textLayer.cashTitle_txt.autoSize = "left"; textLayer.cashTitle_txt._x = textLayer.day_txt._x + textLayer.day_txt._width; if (_global.textDb.Cash.length > 4) { var _local3 = new TextFormat(); _local3.size = 16; if (_global.textDb.Cash.length > 6) { _local3.size = 14; } textLayer.cashTitle_txt.setNewTextFormat(_local3); textLayer.cashTitle_txt._y = 8 + ((18 - _local3.size) / 2); } textLayer.cashTitle_txt.text = _global.textDb.Cash; textLayer.cash_txt._x = (5 + textLayer.cashTitle_txt._x) + textLayer.cashTitle_txt._width; textLayer.reputationTitle_txt.text = _global.textDb.Reputation; if (mode == "init") { textLayer.day_txt.text = _global.careerModel.userProgress.surrounding.day; money = (_global.careerModel.userProgress.possession.money); reputationMask._xscale = _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]; reputation = (_global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]); } else { if (moneyBfr != _global.careerModel.userProgress.possession.money) { _global.motion.slide(this, "money", _global.motion.regular.InOut, _global.careerModel.userProgress.possession.money, 20); } if (reputation != _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]) { var _local4 = _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]; _global.motion.slide(this, "reputation", _global.motion.none.In, _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId], 7 * returnDistance(_local4, reputation)); } } } function set money(t) { moneyBfr = t; textLayer.cash_txt.text = "$ " + Math.floor(moneyBfr); //return(money); } function get money() { return(moneyBfr); } function set reputation(t) { if (t > reputationBfr) { ferryDuster.insertParticle((2 + reputationMask._x) + reputationMask._width, reputationMask._y + 2); } reputationBfr = t; reputationMask._xscale = t; //return(reputation); } function get reputation() { return(reputationBfr); } function returnDistance($pos1, $pos2) { var _local1 = $pos1 - $pos2; return(((_local1 < 0) ? (-_local1) : (_local1))); } }
Symbol 3564 MovieClip [__Packages.as.view.comsmetic.FerryDust] Frame 0
class as.view.comsmetic.FerryDust { var loader, lId, n, lifetime, eratic, scaleDim; function FerryDust (__loader) { if (__loader) { loader = __loader; } if (!lId) { lId = "particle"; } n = 1; lifetime = 25; eratic = 100; scaleDim = 1; } function insertParticle(x, y, __extra) { var _local2 = loader.attachMovie(lId, "particle" + n, n, {_x:x, _y:y}); _local2._visible = true; _local2.vx = random(3) - 1; _local2.vy = random(3) - 1; _local2.life = lifetime + ((Math.floor(Math.random() * 30) == 0) ? 37 : 0); _local2.alphaDemin = 0; if (Math.floor(Math.random() * 4) == 0) { _local2.alphaDemin = 50; } _local2.initLife = _local2.life; _local2.baseClass = this; _local2.scaleDim = scaleDim; _local2.ap = (_local2.life / _local2.initLife) * 100; _local2._xscale = _local2.ap / _local2.scaleDim; _local2._yscale = _local2.ap / _local2.scaleDim; _local2.onEnterFrame = function () { this.curx = this._x; this.cury = this._y; this._x = this._x + this.vx; this._y = this._y + this.vy; this.ap = ((this.life / this.initLife) * 100) - this.alphaDemin; this._alpha = this.ap; this._xscale = this.ap / this.scaleDim; this._yscale = this.ap / this.scaleDim; this.vx = this.vx + ((random(this.baseClass.eratic) - (this.baseClass.eratic / 2)) / this.ap); this.vy = this.vy + ((random(this.baseClass.eratic) - (this.baseClass.eratic / 2)) / this.ap); this.life--; if (this.life < 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; n++; return(_local2); } }
Symbol 3565 MovieClip [__Packages.as.career.view.city.CityPopupView] Frame 0
class as.career.view.city.CityPopupView extends MovieClip { var getPopupType, popup, checkOnPress, hit, _xmouse, _ymouse, index; function CityPopupView () { super(); } function onRollOver() { if (_global.activeScreen.animationLock) { return(null); } getPopupType(); _global.motion.slide(this, "animation", _global.motion.none.Out, 9, 4); } function onRollOut() { _global.motion.slide(this, "animation", _global.motion.none.Out, 1, animation); } function onPress() { if (((popup._xmouse > popup.hit._x) && (popup._xmouse < (popup.hit._x + popup.hit._width))) && ((popup._ymouse > popup.hit._y) && (popup._ymouse < (popup.hit._y + popup.hit._height)))) { checkOnPress(); } else if (((_xmouse > hit._x) && (_xmouse < (hit._x + hit._width))) && ((_ymouse > hit._y) && (_ymouse < (hit._y + hit._height)))) { _global.activeScreen.selectProperty(index); onRollOut(); } } function set animation(t) { popup.gotoAndStop(Math.floor(t)); //return(animation); } function get animation() { return(popup._currentframe); } }
Symbol 3566 MovieClip [__Packages.as.career.view.city.CityPropertyPopupView] Frame 0
class as.career.view.city.CityPropertyPopupView extends as.career.view.city.CityPopupView { var prop, type, dialogId, index, dialogMenu, popup, dialogArray, onRollOut; function CityPropertyPopupView () { super(); if (!prop) { prop = new Object(); } type = "property"; if (dialogId != undefined) { init(); } } function getPopupType() { var _local3 = _global.careerModel.getPropertyMarketType(index); if (_local3 == "buy") { dialogMenu = _global.activeScreen; dialogId = 0; init(); } else if (_local3 == "sell") { dialogMenu = _global.activeScreen; dialogId = 1; init(); } } function init() { attachPopup(); initDialog(); } function attachPopup() { popup.removeMovieClip(); var _local3 = "Brown"; var _local5 = "Right"; var _local6 = ""; var _local4 = {x:this[("popup" + _local3) + "Loader"]._x, y:this[("popup" + _local3) + "Loader"]._y}; this[("popup" + _local3) + "Loader"]._parent.localToGlobal(_local4); if (_local4.x > 700) { _local5 = "Left"; } if (_local4.y < 20) { _local6 = "Under"; } popup = this[("popup" + _local3) + "Loader"].attachMovie((("cityPropertyPopup" + dialogId) + _local5) + _local6, "popup", 1); popup.message.gotoAndStop(1 + dialogId); popup.message.actionBuyTxt.text = _global.textDb.buyProp; popup.message.actionSellTxt.text = _global.textDb.sellProp; popup.message.OwnerTxt.text = _global.textDb.owner; popup.message.ValueTxt.text = _global.textDb.value; popup.message.IcomeTxt.text = _global.textDb.income; if ((dialogId == 0) && (_global.careerModel.userProgress.possession.money < Number(prop.price.split("$").join("")))) { popup.message.hit0._visible = false; popup.message.hit1._visible = false; popup.message.actionBuyTxt.htmlText = _global.textDb.notEnoughMon; return(null); } } function initDialog() { switch (dialogId) { case 0 : case 1 : dialogArray = [_global.textDb.yes, _global.textDb.no]; popup.message.nameTxt.text = prop.owner; popup.message.incomeTxt.text = prop.income.split("[weekly]").join(_global.textDb.weekly.toLowerCase()); popup.message.valueTxt.text = prop.price; } var _local3 = 0; while (_local3 < dialogArray.length) { popup.message["hit" + _local3].title = dialogArray[_local3]; popup.message["hit" + _local3].menu = this; _local3++; } } function checkOnPress() { var _local4 = ""; var _local3 = 0; while (_local3 < dialogArray.length) { if (((popup.message._xmouse > popup.message["hit" + _local3]._x) && (popup.message._xmouse < (popup.message["hit" + _local3]._x + popup.message["hit" + _local3]._width))) && ((popup.message._ymouse > popup.message["hit" + _local3]._y) && (popup.message._ymouse < (popup.message["hit" + _local3]._y + popup.message["hit" + _local3]._height)))) { _local4 = dialogArray[_local3]; } _local3++; } if (_local4 != "") { switch (_local4) { case _global.textDb.yes : dialogMenu.processDialogMenu(this, _local4); onRollOut(); break; case _global.textDb.no : onRollOut(); } return(false); } return(true); } }
Symbol 3567 MovieClip [__Packages.as.career.view.city.CityPopupButtonView] Frame 0
class as.career.view.city.CityPopupButtonView { var title, title_txt, message; function CityPopupButtonView () { title_txt.text = title; } function onLoad() { message.title_txt.text = title; } }
Symbol 3568 MovieClip [__Packages.as.career.view.MapTexasCityView] Frame 0
class as.career.view.MapTexasCityView extends MovieClip { var round_mc, ring, cityId, _y, _x, title, menu, popup, propertyAmount, transport, transportAble, rollOverMc; function MapTexasCityView () { super(); round_mc.gotoAndStop(1 + ring); if (!(_global.careerModel.userProgress.possession.city.inArray(cityId) === false)) { if (!(_global.careerModel.userProgress.possession.cityHighlighted.inArray(cityId) === false)) { round_mc.gotoAndStop(6); } else { _global.ferryDust = new as.view.comsmetic.FerryDustAtPoint(_global.view.loader.createEmptyMovieClip("ferryDust", _global.view.loader.getNextHighestDepth()), {x:_x + 7, y:_y + 7}); _global.ferryDust.lId = "particleBlue"; _global.delayer.callFunction(round_mc, "gotoAndStop", 82, 1, 6); _global.careerModel.userProgress.possession.cityHighlighted.push(cityId); _global.delayer.callFunction(_global.engine, "playSfx", 15, 1, "New Transport circle.wav", 0, _global.careerModel.userProgress.setting.soundFx); } } else if (!(_global.careerModel.userProgress.possession.cityHighlighted.inArray(cityId) === false)) { var _local5 = 24; var _local7 = 5; var _local4 = 0; while (_local4 < _local5) { _global.delayer.callFunction(round_mc, "gotoAndStop", 1 + Math.floor((_local4 * _local4) / 10), 1, (((_local4 % 2) == 0) ? 6 : (1 + ring))); _local4++; } _global.delayer.callFunction(_global.careerModel, "activateCity", 75, 1, title); var _local6 = _global.careerModel.userProgress.possession.cityHighlighted.inArray(cityId); _global.careerModel.userProgress.possession.cityHighlighted.splice(_local6, 1); } menu = _global.activeScreen; round_mc.pClass = this; round_mc.onRollOver = function () { this.pClass.onRollOver2(); }; round_mc.onPress = function () { this.pClass.onPress2(); }; round_mc.onRollOut = function () { this.pClass.onRollOut2(); }; } function setProps() { popup.animation.cityProp.city = title; popup.animation.cityProp.propertyAmount = propertyAmount; popup.animation.cityProp.transport = transport; popup.animation.cityProp.cityTxt.text = _global.textDb.Cities; popup.animation.cityProp.propertyTxt.text = _global.textDb.Properties + ":"; popup.animation.cityProp.TransportTxt.text = _global.textDb.Transport + ":"; } function onRollOver2() { if (_global.activeScreen.animationLock) { return(null); } if (transportAble) { if (round_mc.marker._currentframe != 2) { round_mc.marker.gotoAndStop(3); } } _global.motion.slide(this, "animation", _global.motion.none.Out, 8, 3); rollOverMc._visible = true; } function onRollOut2() { if (round_mc.marker._currentframe != 2) { round_mc.marker.gotoAndStop(1); } _global.motion.slide(this, "animation", _global.motion.none.Out, 1, animation); rollOverMc._visible = false; } function onPress2() { if (_global.activeScreen.animationLock) { return(null); } if (transportAble) { menu.select(title, this); } else { onRollOut2(); var _local4 = ""; var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { if (_global.careerModel.conf.city[_local3].ring == (ring - 1)) { _local4 = _local4 + (((_local4 == "") ? "" : ", ") + _global.careerModel.conf.city[_local3].title); } _local3++; } _global.help.request({id:3, x:_x + 8, y:_y - 18, ring:ring, replaceContent:{currentTown:("<b>" + _global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title) + "</b>", destinationTown:("<b>" + title) + "</b>", transportNeeded:("<b>" + transport) + "</b>", ring:ring, cityNames:("<b>" + _local4) + "</b>"}}); } } function set animation(t) { popup.animation.gotoAndStop(Math.floor(t)); //return(animation); } function get animation() { return(popup.animation._currentframe); } }
Symbol 3569 MovieClip [__Packages.as.view.comsmetic.FerryDustAtPoint] Frame 0
class as.view.comsmetic.FerryDustAtPoint extends as.view.comsmetic.FerryDust { var loader, curX, curY, curAmount, insertParticle; function FerryDustAtPoint (__loader, __appearance) { super(); loader = __loader; curX = __appearance.x; curY = __appearance.y; curAmount = 0; _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "curAmount", _global.motion.strong.In, 4, 70); _global.delayer.callFunction(_global.motion, "slide", 80, 1, this, "curAmount", _global.motion.regular.Out, 0, 47); } function update() { var _local2 = 0; while (_local2 < curAmount) { insertParticle((curX + (Math.random() * 4)) - 2, (curY + (Math.random() * 6)) - 3); _local2++; } } }
Symbol 3570 MovieClip [__Packages.as.view.menu.ArrowButton] Frame 0
class as.view.menu.ArrowButton extends as.view.menu.Button { var speedIn, speedOut, totalFrame, menu, __set__nameS, _currentframe, active, gotoAndPlay; function ArrowButton () { super(); speedIn = 15; speedOut = 15; totalFrame = 15; menu = _global.cityView; __set__nameS("texasMap"); } function onRollOver() { var _local2 = _currentframe + 1; if (_local2 > totalFrame) { _local2 = 1; } active = true; gotoAndPlay(_local2); } function onRollOut() { active = false; } }
Symbol 3571 MovieClip [__Packages.as.view.menu.OptionButton] Frame 0
class as.view.menu.OptionButton extends as.view.menu.Button { var totalFrame, speedIn, speedOut; function OptionButton () { super(); totalFrame = 30; speedIn = 1; speedOut = 5; } }
Symbol 3572 MovieClip [__Packages.as.view.menu.InputText] Frame 0
class as.view.menu.InputText extends MovieClip { var defaultText, value_txt; function InputText () { super(); } function onLoad() { value_txt.defaultText = defaultText; value_txt.onSetFocus = function (oldFocus) { }; value_txt.onChanged = function () { this._parent.blinkingCursor._visible = false; }; Selection.setFocus(value_txt); } function get title() { return(value_txt.text); } }
Symbol 3573 MovieClip [__Packages.as.view.menu.DefaultButton] Frame 0
class as.view.menu.DefaultButton extends as.view.menu.Button { var speedIn, speedOut, totalFrame; function DefaultButton () { super(); speedIn = 3; speedOut = 5; totalFrame = 30; } }
Symbol 3574 MovieClip [__Packages.as.poker.view.CardView] Frame 0
class as.poker.view.CardView extends MovieClip { var gotoAndStop, typeId, _visible, graphcardshade; function CardView (__iObj) { super(); } function onLoad() { gotoAndStop(typeId); } function hide() { _visible = false; } function show() { _visible = true; } function removeShadow() { graphcardshade._visible = false; } }
Symbol 3575 MovieClip [__Packages.as.view.menu.Menu] Frame 0
class as.view.menu.Menu { var menuName, menuLoad, seq, thir, layerBg, layerButton, conf, radioOptions, btnsSet, updateRadioOption; function Menu () { } function showMenu(__name) { menuName = __name; menuLoad = _global.view.menuLoader; if (seq) { menuLoad = _global.view.menuLoader2; } if (thir) { menuLoad = _global.view.menuLoader3; } layerBg = menuLoad.createEmptyMovieClip("bg" + menuLoad.getNextHighestDepth(), menuLoad.getNextHighestDepth()); layerButton = menuLoad.createEmptyMovieClip("btn" + menuLoad.getNextHighestDepth(), menuLoad.getNextHighestDepth()); layerBg.attachMovie(conf.bgString, "menuMainBg", 1); if (!_global.textDb["menu" + __name]) { trace("menu name not translated menu" + __name); } layerBg.menuMainBg.titleStr.text = _global.textDb["menu" + __name]; menuLoad._x = conf.position.x; menuLoad._y = conf.position.y; if (!(conf.position.intro.type === "fade")) { } else { menuLoad._alpha = 0; _global.motion.slide(menuLoad, "_alpha", _global.motion.none.Out, 100, conf.position.intro.frames); } var _local5 = 0; while (_local5 < conf.options.length) { var _local7 = layerButton.attachMovie("defaultButton", "button" + conf.options[_local5], _local5, {_x:conf.button.startX + ((_local5 % conf.button.colAmount) * conf.button.xoffset), _y:conf.button.startY + (Math.floor(_local5 / conf.button.colAmount) * conf.button.yoffset)}); _local7.nameS = conf.options[_local5]; _local7.menu = this; _local5++; } _local5 = 0; while (_local5 < conf.alternativeButton.length) { var _local7 = layerButton.attachMovie(conf.alternativeButton[_local5].linkage, "button" + conf.alternativeButton[_local5].name, layerButton.getNextHighestDepth(), {_x:conf.alternativeButton[_local5].x, _y:conf.alternativeButton[_local5].y}); _local7.nameS = conf.alternativeButton[_local5].name; _local7.menu = this; switch (conf.alternativeButton[_local5].type) { case "inputText" : _local7.defaultText = conf.alternativeButton[_local5].defaultText; break; case "invisibleHit" : _local7._width = conf.alternativeButton[_local5].width; _local7._height = conf.alternativeButton[_local5].height; } _local5++; } radioOptions = new Array(); _local5 = 0; while (_local5 < conf.radioOptions.length) { var _local6 = conf.radioSelected[_local5]; if (_local6 === undefined) { _local6 = 0; } var _local3 = 0; while (_local3 < conf.radioOptions[_local5].length) { var _local4 = conf.radioOptions[_local5][_local3]; var _local7 = menuLoad.attachMovie("menuSelectingDot", "menuSelectingDot" + _local4.title, menuLoad.getNextHighestDepth(), {_x:_local4.x, _y:_local4.y}); if (_local3 != _local6) { _local7._alpha = 0; } else { radioOptions[_local5] = _local3; } _local3++; } _local5++; } _local5 = 0; while (_local5 < conf.autoSelect.length) { select(conf.autoSelect[_local5], layerButton["button" + conf.autoSelect[_local5]]); _local5++; } btnsSet(); } function select(__name, __button) { if (this["process" + __name.split(" ").join("")]()) { __button.showActivation(); } } function selectRadioOption(radio, option) { menuLoad["menuSelectingDot" + conf.radioOptions[radio][radioOptions[radio]].title]._alpha = 0; radioOptions[radio] = option; menuLoad["menuSelectingDot" + conf.radioOptions[radio][radioOptions[radio]].title]._alpha = 100; updateRadioOption(radio, option); } }
Symbol 3576 MovieClip [__Packages.as.view.menu.RedInfoBox] Frame 0
class as.view.menu.RedInfoBox extends as.view.menu.Menu { var extens, vsbfr, dec, valueTxt; function RedInfoBox () { super(); extens = ""; } function set valueSet(__t) { vsbfr = __t; if (dec) { var _local3 = Math.ceil(vsbfr * dec) / dec; var _local2 = _local3.toString().split("."); while (_local2[1].length < 2) { _local2[1] = _local2[1] + "0"; } valueTxt.text = _local2.join(",") + extens; } else { valueTxt.text = Math.ceil(vsbfr) + extens; } //return(valueSet); } function get valueSet() { return(vsbfr); } }
Symbol 3577 MovieClip [__Packages.as.view.menu.Fader] Frame 0
class as.view.menu.Fader extends MovieClip { var vol, leds, loader, createEmptyMovieClip, getNextHighestDepth; function Fader () { super(); } function onLoad() { init(); } function setSelectedLeds(_amount, update) { vol = (_amount - 1) * 20; var _local3 = 0; while (_local3 < leds.length) { if (_amount <= _local3) { leds[_local3].gotoAndStop(1); } else { leds[_local3].gotoAndStop(2); } _local3++; } if (update != "no") { _global.activeMenu.updateFader(); } } function init() { loader.removeMovieClip(); createEmptyMovieClip("loader", getNextHighestDepth()); leds = new Array(); var _local3 = 0; while (_local3 < 6) { var _local2 = loader.attachMovie("FaderButton", "FaderButton" + _local3, loader.getNextHighestDepth()); _local2.gotoAndStop(1); _local2._x = (_local3 * _local2._width) + 10; _local2.id = _local3 + 1; _local2.faderClass = this; _local2.onPress = function () { this.faderClass.setSelectedLeds(this.id); }; leds.push(_local2); _local3++; } leds[0].gotoAndStop(2); setSelectedLeds(1 + Math.floor(vol / 20), "no"); } }
Symbol 3578 MovieClip [__Packages.as.career.view.city.CityCrowdPopupView] Frame 0
class as.career.view.city.CityCrowdPopupView extends as.career.view.city.CityPopupView { var popup, message, totalFrame, __get__animation, dialogId, dialogArray, crowdId, eventId; function CityCrowdPopupView () { super(); popup.textBalloon.textMc.mess_txt.autoSize = true; popup.textBalloon.textMc.mess_txt.wordWrap = true; popup.textBalloon.textMc.mess_txt.htmlText = message; var _local5 = initDialog(); totalFrame = 0; var _local4 = (_local5 + popup.textBalloon.textMc._height) - 50; if (_local4 < 0) { _local4 = 0; } totalFrame = 16 + Math.floor(_local4 / 7); if (totalFrame > 30) { totalFrame = 30; } onRollOver2(); if (_global.selectPerson != undefined) { delete _global.selectPerson; _global.delayer.callFunction(this, "activate", 40, 1); } } function onRollOver2() { _global.motion.slide(this, "animation", _global.motion.regular.Out, totalFrame, Math.floor(totalFrame / 3)); _global.engine.playSfx("Hint pop up.wav", 0, _global.careerModel.userProgress.setting.soundFx); } function onRollOut() { } function onRollOver() { } function onRemove() { _global.motion.slide(this, "animation", _global.motion.none.Out, 1, Math.floor(__get__animation() / 1.6)); _global.delayer.callFunction(this, "removeMovieClip", Math.floor(__get__animation() / 1.6) + 1, 1); } function initDialog() { var _local4 = 0; switch (dialogId) { case 0 : dialogArray = [_global.textDb.yes, _global.textDb.no]; var _local5 = popup.textBalloon.attachMovie("crowdTextPopupButton", "hit0", popup.textBalloon.getNextHighestDepth(), {_y:popup.textBalloon.textMc._height + 5, _x:30}); _local5 = popup.textBalloon.attachMovie("crowdTextPopupButton", "hit1", popup.textBalloon.getNextHighestDepth(), {_y:popup.textBalloon.textMc._height + 5, _x:100}); _local4 = 20; break; case 1 : delete dialogArray; } var _local3 = 0; while (_local3 < dialogArray.length) { popup.textBalloon["hit" + _local3].title = dialogArray[_local3]; popup.textBalloon["hit" + _local3].menu = this; _local3++; } return(_local4); } function checkOnPress() { var _local4 = ""; var _local3 = 0; while (_local3 < dialogArray.length) { if (((popup.textBalloon._xmouse > popup.textBalloon["hit" + _local3]._x) && (popup.textBalloon._xmouse < (popup.textBalloon["hit" + _local3]._x + popup.textBalloon["hit" + _local3]._width))) && ((popup.textBalloon._ymouse > popup.textBalloon["hit" + _local3]._y) && (popup.textBalloon._ymouse < (popup.textBalloon["hit" + _local3]._y + popup.textBalloon["hit" + _local3]._height)))) { _local4 = dialogArray[_local3]; } _local3++; } if (_local4 != "") { if (!(dialogId === 0)) { } else { switch (_local4) { case _global.textDb.yes : activate(); break; case _global.textDb.no : _global.cityView.closePopups(); } } return(false); } return(true); } function activate() { _global.cityView.activateCrowdRequest(crowdId, eventId); } }
Symbol 3579 MovieClip [__Packages.as.SoundEngine] Frame 0
class as.SoundEngine extends MovieClip { var soundTracks, events, loopvar, dealerBuffer, dealerPhrase, createEmptyMovieClip, getNextHighestDepth, attachMovie; function SoundEngine () { super(); soundTracks = new Array(); events = new Array(); } function stopAll(_fade) { if (_fade < 0) { var _local3 = 0; while (_local3 < soundTracks.length) { var _local2 = 0; while (_local2 < soundTracks[_local3].length) { soundTracks[_local3][_local2].resetTrack(); _local2++; } _local3++; } } } function getVol(__type, __toAdd) { var _local4; var _local2; var _local3; _local4 = false; if (__toAdd < 1) { _local4 = true; __toAdd = __toAdd * -1; } _local2 = _global.careerModel.userProgress.setting[__type]; if ((!_local2) || (_local2 < 0)) { return(0); } _local3 = Math.round((__toAdd * _local2) / 100); _local2 = (_local4 ? (_local2 - _local3) : (_local2 + _local3)); if ((!_local2) || (_local2 < 0)) { _local2 = 0; } return(_local2); } function doWalk() { if ((_global.careerModel.userProgress.setting.soundFx - 20) < 1) { return(null); } var _local3 = (Math.ceil(Math.random() * 5) * 2) - loopvar; soundTracks[2][loopvar].attachSound(("GRAVEL " + _local3) + ".wav"); soundTracks[2][loopvar].volume(getVol("soundFx", -20)); soundTracks[2][loopvar].start(0, 1); if (loopvar > 0) { loopvar = 0; } else { loopvar = 1; } } function pauseAll(_fade) { } function resumeAll(_fade) { } function update() { var _local3 = new Array(); _local3 = events[0]; var _local2 = 0; while (_local2 < _local3.length) { var _local4 = _local3[_local2].action; this[_local3[_local2].action](_local3[_local2].args); _local2++; } events.shift(); } function startMusic(_musicString, _fade) { if (_global.model.speed != 1) { return(null); } soundTracks[0][0].startSound(new Object({wave:_musicString, loop:false, volume:getVol("soundMusic", -20), panning:0})); } function stopMusic(_fade) { if (_fade > 0) { var _local2 = 0; while (_local2 < _fade) { if (events[_local2] == undefined) { events[_local2] = new Array(); } events[_local2].push(new Object({action:"modifyTrack", args:new Object({track:0, type:0, volume:getVol("soundMusic", -(20 + ((_local2 + 1) * Math.round(80 / _fade)))), panning:0})})); _local2++; } if (events[_fade] == undefined) { events[_fade] = new Array(); } events[_fade].push(new Object({action:"stopMusic", args:0})); } else { soundTracks[0][0].resetTrack(); } } function startAmbience(_ambience) { var ambclass = eval (("as.Sounds." + _ambience) + "Scape"); if (!soundTracks[1][0].isPlaying) { soundTracks[1][0].startSound(new Object({wave:ambclass.mainScape(), loop:true, volume:getVol("soundFx", -70), panning:0})); } var nextambvar = Math.round(100 + random(200)); if (events[nextambvar] == undefined) { events[nextambvar] = new Array(); } events[nextambvar].push(new Object({action:"startAmbience", args:_ambience})); if (ambclass.variation()) { events[nextambvar].push(new Object({action:"playAmbSfx", args:new Object({wave:ambclass.variation(), volume:getVol("soundFx", -75 + Math.round(Math.random() * 30)), panning:Math.round(random(200) - 100), _fade:false})})); } } function stopAmbience(_fade) { if (_fade > 0) { var _local3 = 0; while (_local3 < _fade) { if (events[_local3] == undefined) { events[_local3] = new Array(); } events[_local3].push(new Object({action:"modifyTrack", args:new Object({track:0, type:1, volume:getVol("soundFx", -(70 + ((_local3 + 1) * Math.round(30 / _fade)))), panning:0})})); _local3++; } if (events[_fade] == undefined) { events[_fade] = new Array(); } events[_fade].push(new Object({action:"stopAmbience", args:0})); } else { soundTracks[1][0].resetTrack(); var _local3 = 0; while (_local3 < events.length) { var _local2 = 0; while (_local2 < events[_local3].length) { if ((events[_local3][_local2].action == "startAmbience") || (events[_local3][_local2].action == "playAmbSfx")) { events[_local3][_local2] = undefined; } _local2++; } _local3++; } } } function updateVolume() { if (events[0] == undefined) { events[0] = new Array(); } events[0].push(new Object({action:"modifyTrack", args:new Object({track:0, type:1, volume:getVol("soundFx", -40), panning:0})})); } function pauseAmbience(_fade) { } function dealerVoice(_amount, _phrase, _gender) { if (_global.model.speed > 2) { return(null); } soundTracks[2][0].resetTrack(); soundTracks[2][1].resetTrack(); dealerBuffer.stop(); delete dealerBuffer.onSoundComplete; dealerPhrase = new Array(); var _local3 = as.Sounds.VoiceDealer[_phrase.toUpperCase()]; var _local4 = 0; while (_local4 < _local3.order.length) { if (_local3.order[_local4] == "CASH") { generateCash(_amount); } else if (_local3[_local3.order[_local4]].gender) { var _local5 = _local3[_gender.toUpperCase()]; if (_local5.vari) { var _local6 = _local5.wave[Math.floor(Math.random() * _local5.wave.length)]; dealerPhrase.push(_local6); } else { var _local6 = _local5.wave; dealerPhrase.push(_local6); } } else if (_local3[_local3.order[_local4]].vari) { dealerPhrase.push(_local3[_local3.order[_local4]].wave[Math.floor(Math.random() * _local3[_local3.order[_local4]].wave.length)]); } else { dealerPhrase.push(_local3[_local3.order[_local4]].wave); } _local4++; } playDealer(); } function playerVoice(_type, _phrase, _panPos, _id, _gender) { if (_global.model.speed > 2) { return(null); } var voiceclass = eval ("as.Sounds.Voice" + _type.toString()); var snd = voiceclass[_phrase.toString()](); var pan = (-35 + Math.round((_panPos / 800) * 130)); var newId = -1; if (snd != undefined) { newId = getUniqueId(); if (!soundTracks[3][0].isPlaying) { soundTracks[3][0].startSound(new Object({wave:snd, loop:false, volume:getVol("soundFx", 0), panning:pan, id:newId})); } else { soundTracks[3][1].startSound(new Object({wave:snd, loop:false, volume:getVol("soundFx", 0), panning:pan, id:newId})); } } else if ((_phrase != "Think") && (_phrase != "Win")) { if (Math.round(Math.random() * 10) > 4) { dealerVoice(_global.dealerSpeechNumber, _phrase, _gender); } } return(newId); } function stopVoices(_fade) { } function pauseVoices(_fade) { } function resumeVoices(_fade) { } function playSfx(_sfx, _pan, _vol) { if (_vol < 1) { return(null); } if (_global.model.speed > 2) { return(null); } var _local3 = -1; var _local11 = as.Sounds.sfx[_sfx](); if (_local11 == undefined) { _local11 = _sfx; } var _local4 = -35 + Math.round((_pan / 800) * 130); if (_local11 != undefined) { _local3 = getUniqueId(); if (!soundTracks[4][0].isPlaying) { soundTracks[4][0].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][1].isPlaying) { soundTracks[4][1].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][2].isPlaying) { soundTracks[4][2].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][3].isPlaying) { soundTracks[4][3].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][4].isPlaying) { soundTracks[4][4].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } } if (_local3 >= 0) { return(true); } return(false); } function stopSfx(_fade) { } function pauseSfx(_fade) { } function resumeSfx(_fade) { } function onLoad() { init(); } function playDealer() { if (_global.careerModel.userProgress.setting.soundFx < 1) { return(null); } if (dealerPhrase.length > 0) { soundTracks[2][0].attachSound(dealerPhrase[dealerPhrase.length - 1]); var _local3 = getVol("soundFx", 0); if (_local3 > 30) { _local3 = _local3 - 20; } soundTracks[2][0].setVolume(_local3); dealerBuffer.attachSound(dealerPhrase[dealerPhrase.length - 1]); dealerBuffer.setVolume(0); dealerBuffer.start(0.0333333333333333, 1); soundTracks[2][0].start(0, 1); dealerBuffer.mainClass = this; dealerBuffer.onSoundComplete = function () { this.mainClass.playDealer(); }; dealerPhrase.pop(); } } function generateCash(num) { if (num > 0) { if (num > 1) { dealerPhrase.push("dollars.wav"); } else { dealerPhrase.push("dollar.wav"); } var _local2; var _local7 = num - (Math.floor(num / 1000) * 1000); if (_local7 != 0) { _local2 = traceNumber(num - (Math.floor(num / 1000) * 1000)); var _local3 = 0; while (_local3 < _local2.length) { dealerPhrase.push(_local2[_local3]); _local3++; } } if (num >= 1000) { var _local5 = Math.floor(num / 1000); var _local6 = _local5 - (Math.floor(_local5 / 1000) * 1000); if (_local6 != 0) { _local2 = traceNumber(_local6); dealerPhrase.push("Number-1000.wav"); var _local3 = 0; while (_local3 < _local2.length) { dealerPhrase.push(_local2[_local3]); _local3++; } } } if (num >= 1000000) { _local2 = traceNumber(Math.floor(num / 1000000)); dealerPhrase.push("Number-1000000.wav"); var _local3 = 0; while (_local3 < _local2.length) { dealerPhrase.push(_local2[_local3]); _local3++; } } } } function traceNumber(num) { var _local3 = new Array(); var _local2 = num - (Math.floor(num / 100) * 100); if (_local2 > 0) { if (_local2 < 20) { if (_local2 < 10) { _local3.push(("Number-0" + _local2) + ".wav"); } else { _local3.push(("Number-" + _local2) + ".wav"); } } else { var _local4 = _local2 - (Math.floor(_local2 / 10) * 10); if (_local4 > 0) { _local3.push(("Number-0" + _local4) + ".wav"); } var _local6 = Math.floor(_local2 / 10) * 10; _local3.push(("Number-" + _local6) + ".wav"); } } if ((num > 100) && ((num - (Math.floor(num / 100) * 100)) > 0)) { var _local5 = Math.floor((num - (Math.floor(num / 1000) * 1000)) / 100); _local3.push(("Number-" + _local5) + "00.wav"); } else if ((num - (Math.floor(num / 100) * 100)) == 0) { var _local5 = Math.floor((num - (Math.floor(num / 1000) * 1000)) / 100); _local3.push(("Number-" + _local5) + "00.wav"); } return(_local3); } function getUniqueId() { var _local2 = 0; while (_local2 < 999) { if (this["ID" + _local2.toString()] == undefined) { this["ID" + _local2.toString()] = _local2; return(_local2); } _local2++; } return(-1); } function modifyTrack(args) { soundTracks[args.type][args.track].modifyTrack(args.volume, args.panning); } function trackComplete(eventObj) { delete this["ID" + eventObj.id.toString()]; } function playAmbSfx(eventObj) { if (eventObj.wave == undefined) { return(null); } if (eventObj.volume < 1) { return(null); } if (!soundTracks[1][1].isPlaying) { soundTracks[1][1].startSound(eventObj); } else { soundTracks[1][2].startSound(eventObj); } } function init() { dealerBuffer = new Sound(createEmptyMovieClip("DEALERBUF", getNextHighestDepth())); soundTracks.push(new Array()); var _local2 = 0; while (_local2 < 3) { soundTracks[0].push(attachMovie("track_mc", "MUSIC" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"music"})); soundTracks[0][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 3) { soundTracks[1].push(attachMovie("track_mc", "AMBIENCE" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"ambience"})); soundTracks[1][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 2) { soundTracks[2].push(new Sound(createEmptyMovieClip("DEALER" + _local2, getNextHighestDepth()))); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 2) { soundTracks[3].push(attachMovie("track_mc", "VOICE" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"voice"})); soundTracks[3][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 5) { soundTracks[4].push(attachMovie("track_mc", "SFX" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"sfx"})); soundTracks[4][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } } function checkClasses() { var _local1; _local1 = as.Sounds.BackroomScape.mainScape; _local1 = as.Sounds.BarScape.mainScape; _local1 = as.Sounds.OutsideScape.mainScape; _local1 = as.Sounds.SaloonScape.mainScape; _local1 = as.Sounds.VoiceGangster.Bet(); _local1 = as.Sounds.VoiceIndonesian.Bet; _local1 = as.Sounds.VoiceItalian.Bet; _local1 = as.Sounds.VoiceMale1.Bet; _local1 = as.Sounds.VoiceMale2.Bet; _local1 = as.Sounds.VoiceMale3.Bet; _local1 = as.Sounds.VoiceMale4.Bet; _local1 = as.Sounds.VoiceMale5.Bet; _local1 = as.Sounds.VoiceMale6.Bet; _local1 = as.Sounds.VoiceTurkish.Bet; _local1 = as.Sounds.VoiceFemale1.Bet; _local1 = as.Sounds.VoiceFemale2.Bet; _local1 = as.Sounds.VoiceFemale3.Bet; _local1 = as.Sounds.VoiceFemale4.Bet; } }
Symbol 3580 MovieClip [__Packages.as.Sounds.VoiceDealer] Frame 0
class as.Sounds.VoiceDealer { function VoiceDealer () { } static var CHEAT = Object({order:["PART", "POST"]}); static var BIGBLIND = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"BigBlind.wav"})}); static var SMALLBLIND = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"SmallBlind.wav"})}); static var BIGRAISED = Object({order:["CASH", "PART"], PART:Object({vari:true, wave:"BigRaisedTo.wav"})}); static var ALLIN = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"AllInWith.wav"})}); static var CALL = Object({order:["PART"], PART:Object({vari:false, gender:true}), MALE:Object({vari:false, wave:"CallMale.wav"}), FEMALE:Object({vari:true, wave:["CallFemale-01.wav", "CallFemale-02.wav"]})}); static var FLOP = Object({order:["PART"], PART:Object({vari:false, wave:"Flop.wav"})}); static var TURN = Object({order:["PART"], PART:Object({vari:false, wave:"Turn.wav"})}); static var RIVER = Object({order:["PART"], PART:Object({vari:false, wave:"River.wav"})}); static var SPLIT = Object({order:["PART"], PART:Object({vari:false, wave:"SplitPot.wav"})}); static var CHECK = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerCheck.wav"})}); static var POT = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"TotalPot.wav"})}); static var WINNER = Object({order:["CASH", "PART"], PART:Object({vari:true, wave:["WinnerWith.wav", "WinnerTakes.wav"]})}); static var LEFT = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerLeft.wav"})}); static var OUTOFMONEY = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerOutOfMoney.wav"})}); static var JOIN = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerNew.wav"})}); }
Symbol 3581 MovieClip [__Packages.as.Sounds.sfx] Frame 0
class as.Sounds.sfx { function sfx () { } static function ChipsThrow() { var _local1 = new Array("ChipsThrow1.wav", "ChipsThrow2.wav", "ChipsThrow3.wav", "ChipsThrow4.wav", "ChipsThrow5.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Chip() { var _local1 = new Array("Chip1.wav", "Chip2.wav", "Chip3.wav", "Chip4.wav", "Chip5.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Card() { var _local1 = new Array("Card1.wav", "Card2.wav", "Card3.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Stack() { return("CardStack.wav"); } static function Wind() { return("wind.wav"); } static function governorPlayerWin() { return("GovernorPlayerWin.wav"); } static function governorPlayerLose() { return("GovernorPlayerLose.wav"); } static function Throw() { return("CardThrow.wav"); } static function Whipe() { var _local1 = new Array("Whipe1.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Knock() { var _local1 = new Array("Knock1.wav", "Knock2.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3582 MovieClip [__Packages.as.core.Delegate] Frame 0
class as.core.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, __func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = __func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = __func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 3583 MovieClip [__Packages.as.Sounds.BackroomScape] Frame 0
class as.Sounds.BackroomScape { function BackroomScape () { } static function mainScape() { return("BackroomBase.wav"); } static function variation() { var _local1 = new Array(0, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11); var _local2 = new Array("ambfx", "BackroomApplause.wav", "BackroomBoots.wav", "BackroomFight.wav", "BackroomGlass.wav", "BackroomGlass2.wav", "BackroomGroar.wav", "BackroomLaugh.wav", "BackroomLaugh2.wav", "BackroomPiano.wav", "BackroomSqueak-01.wav", "BackroomSqueak-02.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } static function door(_stage) { if (_stage == 0) { return({type:"oneshot", args:{action:"playAmbSfx", args:{wave:"DoorOpen-01.wav", volume:40, panning:-41, _fade:false}}}); } if (_stage == 1) { return({type:"manipulate", args:{track:0, action:"setTrans", varType:"Number", vars:["ll", "lr"], begin:[0, 100], end:[100, 0], steps:50}}); } if (_stage == 2) { return({type:"oneshot", args:{action:"playAmbSfx", args:{wave:"SaloonBoots.wav", volume:40, panning:-41, _fade:false}}}); } if (_stage == 3) { return({type:"manipulate", args:{track:0, action:"setTrans", varType:"Number", vars:["ll", "lr"], begin:[100, 0], end:[0, 100], steps:50}}); } if (_stage == 0) { trace("STAGE " + _stage); return({type:"oneshot", args:{action:"playAmbSfx", args:{wave:"DoorClose-01.wav", volume:40, panning:-41, _fade:false}}}); } } }
Symbol 3584 MovieClip [__Packages.as.Sounds.BarScape] Frame 0
class as.Sounds.BarScape { function BarScape () { } static function mainScape() { return("BarBase.wav"); } static function variation() { var _local1 = new Array(0, 0, 1, 1, 2, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 7, 7); var _local2 = new Array("BarPiano.wav", "BarPiano2.wav", "BarViolin.wav", "BarBanjo.wav", "BarYell.wav", "BarFight.wav", "BarPistols.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } }
Symbol 3585 MovieClip [__Packages.as.Sounds.OutsideScape] Frame 0
class as.Sounds.OutsideScape { function OutsideScape () { } static function mainScape() { return("OutsideBase.wav"); } static function variation() { var _local1 = new Array(0, 0, 1, 1, 1, 1, 2, 3, 3, 3, 4, 4, 4, 4); var _local2 = new Array("OutsideCrickets.wav", "OutsideRattlesnake.wav", "OutsideHorses.wav", "OutsidePistols.wav", "OutsideAccordion.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } }
Symbol 3586 MovieClip [__Packages.as.Sounds.SaloonScape] Frame 0
class as.Sounds.SaloonScape { function SaloonScape () { } static function mainScape() { return("SaloonBase.wav"); } static function variation() { var _local1 = new Array(0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8); var _local2 = new Array("SaloonLaugh.wav", "SaloonPiano.wav", "SaloonBoots.wav", "SaloonGlass.wav", "SaloonGlass2.wav", "SaloonGroar.wav", "SaloonFight.wav", "SaloonApplause.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } static function checkClass() { } }
Symbol 3587 MovieClip [__Packages.as.Sounds.VoiceGangster] Frame 0
class as.Sounds.VoiceGangster { function VoiceGangster () { } static function AllIn() { var _local1 = new Array("GangsterAllIn-01.wav", "GangsterAllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("GangsterBet-01.wav"); } static function Call() { return("GangsterCall-01.wav"); } static function Check() { return("GangsterCheck-01.wav"); } static function Fold() { return("GangsterFold-01.wav"); } static function Intimidate() { var _local1 = new Array("GangsterIntimidate-01.wav", "GangsterIntimidate-02.wav", "GangsterIntimidate-03.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("GangsterThreatened-01.wav", "GangsterThreatened-02.wav", "GangsterThreatened-03.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { return("GangsterRaise-01.wav"); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3588 MovieClip [__Packages.as.Sounds.VoiceIndonesian] Frame 0
class as.Sounds.VoiceIndonesian { function VoiceIndonesian () { } static function AllIn() { return("IndonesianAllIn-01.wav"); } static function Bet() { return("IndonesianBet-01.wav"); } static function Call() { return("IndonesianCall-01.wav"); } static function Check() { return("IndonesianCheck-01.wav"); } static function Fold() { return("IndonesianFold-01.wav"); } static function Intimidate() { var _local1 = new Array("IndonesianIntimidate-01.wav", "IndonesianIntimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("IndonesianThreatened-01.wav", "IndonesianThreatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { return("IndonesianRaise-01.wav"); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3589 MovieClip [__Packages.as.Sounds.VoiceItalian] Frame 0
class as.Sounds.VoiceItalian { function VoiceItalian () { } static function AllIn() { return("ItalianAllIn-01.wav"); } static function Bet() { return("ItalianBet-01.wav"); } static function Call() { var _local1 = new Array("ItalianCall-01.wav", "ItalianCall-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { var _local1 = new Array("ItalianCheck-01.wav", "ItalianCheck-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Fold() { var _local1 = new Array("ItalianFold-01.wav", "ItalianFold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("ItalianIntimidate-01.wav", "ItalianIntimidate-02.wav", "ItalianIntimidate-03.wav", "ItalianIntimidate-04.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { return("ItalianThreatened-01.wav"); } static function Raise() { var _local1 = new Array("ItalianRaise-01.wav", "ItalianRaise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3590 MovieClip [__Packages.as.Sounds.VoiceMale1] Frame 0
class as.Sounds.VoiceMale1 { function VoiceMale1 () { } static function AllIn() { return("Male1AllIn-01.wav"); } static function Bet() { return("Male1Bet-01.wav"); } static function Call() { var _local1 = new Array("Male1Call-01.wav", "Male1Call-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { var _local1 = new Array("Male1Check-01.wav", "Male1Check-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Fold() { var _local1 = new Array("Male1Fold-01.wav", "Male1Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { return("Male1Intimidate-01.wav"); } static function Threatened() { return("Male1Threatened-01.wav"); } static function Raise() { var _local1 = new Array("Male1Raise-01.wav", "Male1Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3591 MovieClip [__Packages.as.Sounds.VoiceMale2] Frame 0
class as.Sounds.VoiceMale2 { function VoiceMale2 () { } static function AllIn() { return(undefined); } static function Bet() { return("Male2Bet-01.wav"); } static function Call() { return("Male2Call-01.wav"); } static function Check() { return("Male2Check-01.wav"); } static function Fold() { return("Male2Fold-01.wav"); } static function Intimidate() { var _local1 = new Array("Male2Intimidate-01.wav", "Male2Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { return("Male2Threatened-01.wav"); } static function Raise() { return("Male2Raise-01.wav"); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3592 MovieClip [__Packages.as.Sounds.VoiceMale3] Frame 0
class as.Sounds.VoiceMale3 { function VoiceMale3 () { } static function AllIn() { var _local1 = new Array("Male3AllIn-01.wav", "Male3AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male3Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male3Check-01.wav"); } static function Fold() { var _local1 = new Array("Male3Fold-01.wav", "Male3Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male3Intimidate-01.wav", "Male3Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Male3Threatened-01.wav", "Male3Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Male3Raise-01.wav", "Male3Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male3Win-01.wav", "Male3Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Male3Think-01.wav", "Male3Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3593 MovieClip [__Packages.as.Sounds.VoiceMale4] Frame 0
class as.Sounds.VoiceMale4 { function VoiceMale4 () { } static function AllIn() { var _local1 = new Array("Male4AllIn-01.wav", "Male4AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male4Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male4Check-01.wav"); } static function Fold() { var _local1 = new Array("Male4Fold-01.wav", "Male4Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male4Intimidate-01.wav", "Male4Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { return(undefined); } static function Raise() { var _local1 = new Array("Male4Raise-01.wav", "Male4Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male4Win-01.wav", "Male4Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { return("Male4Think-01.wav"); } }
Symbol 3594 MovieClip [__Packages.as.Sounds.VoiceMale5] Frame 0
class as.Sounds.VoiceMale5 { function VoiceMale5 () { } static function AllIn() { var _local1 = new Array("Male5AllIn-01.wav", "Male5AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male5Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male5Check-01.wav"); } static function Fold() { var _local1 = new Array("Male5Fold-01.wav", "Male5Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male5Intimidate-01.wav", "Male5Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Male5Threatened-01.wav", "Male5Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Male5Raise-01.wav", "Male5Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male5Win-01.wav", "Male5Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Male5Think-01.wav", "Male5Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3595 MovieClip [__Packages.as.Sounds.VoiceMale6] Frame 0
class as.Sounds.VoiceMale6 { function VoiceMale6 () { } static function AllIn() { var _local1 = new Array("Male6AllIn-01.wav", "Male6AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male6Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male6Check-01.wav"); } static function Fold() { var _local1 = new Array("Male6Fold-01.wav", "Male6Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male6Intimidate-01.wav", "Male6Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Male6Threatened-01.wav", "Male6Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Male6Raise-01.wav", "Male6Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male6Win-01.wav", "Male6Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Male6Think-01.wav", "Male6Think-02.wav", "Male6Think-03.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3596 MovieClip [__Packages.as.Sounds.VoiceTurkish] Frame 0
class as.Sounds.VoiceTurkish { function VoiceTurkish () { } static function AllIn() { return("TurkishAllIn-01.wav"); } static function Bet() { var _local1 = new Array("TurkishBet-01.wav", "TurkishBet-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Call() { var _local1 = new Array("TurkishCall-01.wav", "TurkishCall-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { return("TurkishCheck-01.wav"); } static function Fold() { return("TurkishFold-01.wav"); } static function Intimidate() { var _local1 = new Array("TurkishIntimidate-01.wav", "TurkishIntimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("TurkishThreatened-01.wav", "TurkishThreatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("TurkishRaise-01.wav", "TurkishRaise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3597 MovieClip [__Packages.as.Sounds.VoiceFemale1] Frame 0
class as.Sounds.VoiceFemale1 { function VoiceFemale1 () { } static function AllIn() { var _local1 = new Array("Female1AllIn-01.wav", "Female1AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Female1Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female1Check-01.wav"); } static function Fold() { var _local1 = new Array("Female1Fold-01.wav", "Female1Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female1Intimidate-01.wav", "Female1Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female1Threatened-01.wav", "Female1Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female1Raise-01.wav", "Female1Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female1Win-01.wav", "Female1Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { return("Female1Think-01.wav"); } }
Symbol 3598 MovieClip [__Packages.as.Sounds.VoiceFemale2] Frame 0
class as.Sounds.VoiceFemale2 { function VoiceFemale2 () { } static function AllIn() { return("Female2AllIn-01.wav"); } static function Bet() { return("Female2Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female2Check-01.wav"); } static function Fold() { var _local1 = new Array("Female2Fold-01.wav", "Female2Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female2Intimidate-01.wav", "Female2Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female2Threatened-01.wav", "Female2Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female2Raise-01.wav", "Female2Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female2Win-01.wav", "Female2Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Female2Think-01.wav", "Female2Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3599 MovieClip [__Packages.as.Sounds.VoiceFemale3] Frame 0
class as.Sounds.VoiceFemale3 { function VoiceFemale3 () { } static function AllIn() { return("Female3AllIn-01.wav"); } static function Bet() { return("Female3Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female3Check-01.wav"); } static function Fold() { var _local1 = new Array("Female3Fold-01.wav", "Female3Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female3Intimidate-01.wav", "Female3Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female3Threatened-01.wav", "Female3Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female3Raise-01.wav", "Female3Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female3Win-01.wav", "Female3Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Female3Think-01.wav", "Female3Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3600 MovieClip [__Packages.as.Sounds.VoiceFemale4] Frame 0
class as.Sounds.VoiceFemale4 { function VoiceFemale4 () { } static function AllIn() { return("Female4AllIn-01.wav"); } static function Bet() { return("Female4Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female4Check-01.wav"); } static function Fold() { var _local1 = new Array("Female4Fold-01.wav", "Female4Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female4Intimidate-01.wav", "Female4Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female4Threatened-01.wav", "Female4Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female4Raise-01.wav", "Female4Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female4Win-01.wav", "Female4Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { return("Female4Think-01.wav"); } }
Symbol 3601 MovieClip [__Packages.as.SoundTrack] Frame 0
class as.SoundTrack extends MovieClip { var _report, track, type, id, pos, sound, wave, loop, isPlaying; function SoundTrack (_vars) { super(); mx.events.EventDispatcher.initialize(this); _report = ""; track = _vars.track; type = _vars.type; } function clear() { resetTrack(); delete track; delete id; delete pos; delete sound; delete type; delete wave; delete loop; delete isPlaying; } function startSound(vars) { id = vars.id; wave = vars.wave; loop = vars.loop; sound.stop(); sound.attachSound(vars.wave); sound.setVolume(vars.volume); sound.setPan(vars.panning); if (loop) { sound.start(0, 999); } else { sound.start(0, 1); } isPlaying = true; sound.onSoundComplete = function () { this.trackClass.dispatchEvent({type:"complete", wave:this.trackClass.wave, id:this.trackClass.id}); this.trackClass.resetTrack(); }; return(_report); } function pauseTrack() { if ((pos < 0) && (isPlaying)) { pos = sound.position; sound.stop(); } } function resumeTrack() { if (loop) { sound.start(0, 999); } else { sound.start(0, 1); } sound.position = pos; pos = -1; } function modifyTrack(_volume, _panning) { setPan(_panning); setVolume(_volume); } function setPan(_panning) { sound.setPan(_panning); } function setVolume(_volume) { sound.setVolume(_volume); } function getVolume() { return(sound.getVolume()); } function getPanning() { return(sound.getPan()); } function resetTrack() { sound.stop(); isPlaying = false; id = -1; wave = ""; loop = false; pos = -1; } function onLoad() { init(); } function init() { sound = new Sound(this); sound.trackClass = this; resetTrack(); } }
Symbol 3602 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 3603 MovieClip [__Packages.as.view.menu.DynamicTopMenu] Frame 0
class as.view.menu.DynamicTopMenu extends MovieClip { var useHandCursor, spacing, startingX, currentOptions, menu, preSelect, lockedDown, onEnterFrame, parentClass, selectedBtn, _ymouse, currentBtn, _xmouse, active; function DynamicTopMenu () { super(); useHandCursor = false; spacing = 115; startingX = 413 - ((currentOptions.length * spacing) / 2); var _local3 = 0; while (_local3 < currentOptions.length) { var _local4 = startingX + (_local3 * spacing); var _local5 = menu.attachMovie("topMenuButton", "topMenuButton" + _local3, menu.getNextHighestDepth(), {_x:_local4, _y:6, title:currentOptions[_local3]}); _local5.nameS = currentOptions[_local3]; _local3++; } if (!(preSelect === undefined)) { activateBtn(preSelect); } if (lockedDown) { lockDown(); } } function removeLockDown() { lockedDown = false; } function lockDown() { _global.motion.stop(this, "animation"); animation = (-2); onEnterFrame = function () { this.update(); }; } function initMenu() { if (lockedDown) { animation = (-2); } } function activateBtn(__index) { _global.engine.playSfx("Round Button bleep.wav", 0, _global.careerModel.userProgress.setting.soundFx); parentClass.processTopMenu(currentOptions[__index]); if (lockedDown) { if (!(selectedBtn === undefined)) { _global.delayer.callFunction(menu["topMenuButton" + selectedBtn], "onRollOut", 1, 1); menu["topMenuButton" + selectedBtn].selected = false; } selectedBtn = __index; menu["topMenuButton" + selectedBtn].animation = menu["topMenuButton" + selectedBtn].totalFrame; menu["topMenuButton" + selectedBtn].selected = true; } } function activateBtnRoll(__index, __type) { parentClass.processTopMenuRoll(currentOptions[__index], __type); } function update() { if (_ymouse > 55) { onRollOut(); menu["topMenuButton" + currentBtn].onRollOut(); } else { var _local4; var _local2 = 0; while (_local2 < currentOptions.length) { var _local3 = menu["topMenuButton" + _local2]; if ((_xmouse > _local3._x) && (_xmouse < (_local3._x + _local3._width))) { _local4 = _local2; break; } _local2++; } if (!(_local4 === undefined)) { selectBtn(_local4); } else if (!(currentBtn === undefined)) { menu["topMenuButton" + currentBtn].onRollOut(); activateBtnRoll(currentBtn, "out"); delete currentBtn; useHandCursor = false; } } } function selectBtn(__id) { if (currentBtn != __id) { activateBtnRoll(__id, "over"); if (!(currentBtn === undefined)) { menu["topMenuButton" + currentBtn].onRollOut(); activateBtnRoll(currentBtn, "out"); } var _local3 = menu["topMenuButton" + __id]; _local3.onRollOver(); useHandCursor = true; currentBtn = __id; } } function onPress() { if (!(currentBtn === undefined)) { activateBtn(currentBtn); } } function onRollOver() { if (lockedDown) { return(null); } if (!active) { onEnterFrame = function () { this.update(); }; } _global.motion.slide(this, "animation", _global.motion.none.Out, -2, 3); } function onRollOut() { if (lockedDown || (_root._ymouse < 10)) { return(null); } delete onEnterFrame; _global.motion.slide(this, "animation", _global.motion.none.Out, -41, 1 + Math.floor((animation - -41) / 6)); menu["topMenuButton" + currentBtn].onRollOut(); delete currentBtn; parentClass.processTopMenuRoll("all", "out"); } function set animation(t) { menu._y = t; //return(animation); } function get animation() { return(menu._y); } }
Symbol 3604 MovieClip [__Packages.as.poker.view.ChoiceNavigationView] Frame 0
class as.poker.view.ChoiceNavigationView extends MovieClip { var buttonArray, buttonTitleArray, initialX, _x, initialY, _y, pointerNothingX, pointerTotalX, houseBet, curValue, placedMc, pointHit, player, houseBetArray, pointer, startingPosAdd, chipsRequired, totalCash, minimalBet, betValue_txt, bet_mc, pointerXBuffer, enabled, showMe, check_mc, attachMovie, getNextHighestDepth; function ChoiceNavigationView () { super(); _global.pokerChoiceNavigationView = this; buttonArray = new Array("check_mc", "bet_mc", "fold_mc", "foldandskip_mc"); buttonTitleArray = new Array("CHECK", "BET", "FOLD", "FOLD & SKIP"); initialX = _x; initialY = _y; pointerNothingX = 9; pointerTotalX = 332; houseBet = 0; curValue = 0; placedMc = new Object(); pointHit.onPress = function () { this.initialX = {mouse:_root._xmouse, pointer:this._x}; this.onEnterFrame = function () { this._x = (_root._xmouse - this.initialX.mouse) + this.initialX.pointer; this._parent.pointer._x = this._x; if (this._parent.pointer._x < this._parent.pointerNothingX) { this._parent.pointer._x = this._parent.pointerNothingX; } else if (this._parent.pointer._x > this._parent.pointerTotalX) { this._parent.pointer._x = this._parent.pointerTotalX; } this._parent.setValueFromSlidePosition("user"); }; }; pointHit.onRelease = function () { delete _global.pokerChoiceNavigationView.pointHit.onEnterFrame; if (this._x < this._parent.pointerNothingX) { this._x = this._parent.pointerNothingX; } else if (this._x > this._parent.pointerTotalX) { this._x = this._parent.pointerTotalX; } this._parent.setValueFromSlidePosition("user"); }; pointHit.onReleaseOutside = function () { this.onRelease(); }; } function adjustHouseBet(__mode, __houseId) { switch (__mode) { case "add" : houseBet = houseBet + player.house[__houseId].value; break; default : houseBet = houseBet - player.house[__houseId].value; } houseBetArray = new Array(); var _local2 = 0; while (_local2 < player.house.length) { if (this["pokerHouseBet" + _local2].pressed) { houseBetArray.push(_local2); } _local2++; } setValueFromSlidePosition(); setButtonOptions(); } function setValueFromSlidePosition(__source) { var _local3 = Math.ceil(pointer._x - pointerNothingX); var _local5 = ((houseBet > 0) ? (("<font color=\"#40D95E\"> + " + houseBet) + "</font>") : ""); startingPosAdd = 0; var _local7 = 0; if ((houseBet < chipsRequired) && (chipsRequired <= totalCash)) { _local7 = _local7 + chipsRequired; startingPosAdd = startingPosAdd + 10; } if ((houseBet < (chipsRequired + minimalBet)) && ((chipsRequired + minimalBet) <= totalCash)) { _local7 = _local7 + minimalBet; startingPosAdd = startingPosAdd + 10; } if (_local3 == 0) { betValue_txt.htmlText = 0 + _local5; curValue = 0; } else if ((_local3 < 10) && (startingPosAdd >= 10)) { betValue_txt.htmlText = (chipsRequired - houseBet) + _local5; curValue = chipsRequired - houseBet; } else if (((_local3 > 0) && (_local3 < 20)) && (startingPosAdd == 20)) { betValue_txt.htmlText = ((chipsRequired + minimalBet) - houseBet) + _local5; curValue = (chipsRequired + minimalBet) - houseBet; } else { _local3 = Math.ceil(pointer._x - (pointerNothingX + startingPosAdd)); var _local4 = pointerTotalX - (pointerNothingX + startingPosAdd); var _local6 = as.transitions.easing.Regular.easeIn(_local3, 0, _local4, _local4); var _local2 = _local7 + Math.ceil(((totalCash - _local7) / _local4) * _local6); if (_local2 > totalCash) { _local2 = totalCash; } if ((_local2 > 10000) && (_local6 != _local4)) { _local2 = Math.round(_local2 / 100) * 100; if (_local2 < ((chipsRequired + minimalBet) - houseBet)) { _local2 = (chipsRequired + minimalBet) - houseBet; } } else if ((_local2 > 100) && (_local6 != _local4)) { _local2 = Math.round(_local2 / 10) * 10; if (_local2 < ((chipsRequired + minimalBet) - houseBet)) { _local2 = (chipsRequired + minimalBet) - houseBet; } } if ((chipsRequired > (_local2 + houseBet)) && (totalCash != _local2)) { _local2 = 0; } curValue = _local2; betValue_txt.htmlText = curValue + _local5; if (_local6 == _local4) { bet_mc.text_mc.action_txt = "ALLIN"; } else { bet_mc.text_mc.action_txt = bet_mc.text_mc.action_txtBfr; } } if (__source == "user") { pointerXBuffer = pointer._x; } } function processPress(__title) { if (!enabled) { return(undefined); } switch (__title) { case "foldandskip_mc" : if (houseBet > 0) { return(null); } _global.model.adjustSpeed(1000); _global.pokerModel.skipping = true; case "fold_mc" : if (houseBet > 0) { return(null); } _global.pokerModel.processPlayerAction(player.playerNumber, "fold", 0, {value:0, house:[]}); break; case "check_mc" : _global.pokerModel.processPlayerAction(player.playerNumber, this[__title].buttonMode, chipsRequired - houseBet, {value:houseBet, house:houseBetArray}); break; case "bet_mc" : var _local3 = this[__title].buttonMode; if (bet_mc.buttonMode == "bet") { _local3 = "raise"; } _global.pokerModel.processPlayerAction(player.playerNumber, _local3, curValue, {value:houseBet, house:houseBetArray}); } popDown(); } function processRoll(__title, __mode) { switch (__mode) { case "over" : this[__title].useHandCursor = true; switch (__title) { case "foldandskip_mc" : case "fold_mc" : if (houseBet > 0) { this[__title].useHandCursor = false; return(null); } _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX, 2); _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 2); break; case "check_mc" : if (houseBet == chipsRequired) { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX, 2); } else if (startingPosAdd < 10) { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerTotalX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerTotalX, 2); } else { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX + 5, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX + 5, 2); } _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 2); break; case "bet_mc" : if (!(((curValue + houseBet) < (chipsRequired + minimalBet)) && (pointerXBuffer < (pointerNothingX + 15)))) { break; } if (((chipsRequired != 0) && (startingPosAdd < 20)) || (startingPosAdd < 10)) { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerTotalX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerTotalX, 2); } else { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX + 10, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX + 10, 2); } _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 2); } _global.motion.slide(this[__title].text_mc, "_xscale", _global.motion.regular.Out, 110, 2); _global.motion.slide(this[__title].text_mc, "_yscale", _global.motion.regular.Out, 110, 2); break; case "out" : _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerXBuffer, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerXBuffer, 2); _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 3); _global.motion.slide(this[__title].text_mc, "_xscale", _global.motion.regular.Out, 100, 2); _global.motion.slide(this[__title].text_mc, "_yscale", _global.motion.regular.Out, 100, 2); } } function popup(__pObj) { enabled = true; switch (__pObj.mode) { case "showCards" : break; default : houseBet = 0; houseBetArray = new Array(); curValue = 0; pointerXBuffer = pointerNothingX; pointer._x = pointerNothingX; pointHit._x = pointer._x; totalCash = __pObj.currentCash; chipsRequired = __pObj.chipsRequired; minimalBet = __pObj.minimalBet; showMe(); _global.motion.slide(this, "_y", _global.motion.regular.Out, initialY - 100, 7); var _local3 = 0; while (_local3 < buttonArray.length) { this[buttonArray[_local3]].title = buttonArray[_local3]; this[buttonArray[_local3]].onPress = function () { this._parent.processPress(this.title); }; this[buttonArray[_local3]].onRollOver = function () { this._parent.processRoll(this.title, "over"); }; this[buttonArray[_local3]].onRollOut = function () { this._parent.processRoll(this.title, "out"); }; this[buttonArray[_local3]]._y = 50; this[buttonArray[_local3]].text_mc.action_txt = buttonTitleArray[_local3]; this[buttonArray[_local3]].bg.gotoAndStop(_local3 + 1); _global.delayer.callFunction(_global.motion, "slide", 0 + (Math.floor(Math.random() * 4) * 2), 1, this[buttonArray[_local3]], "_y", _global.motion.regular.Out, 22, 7); _local3++; } check_mc.buttonMode = "check"; if (chipsRequired > 0) { check_mc.buttonMode = "call"; check_mc.text_mc.action_txt = "CALL"; } bet_mc.buttonMode = "bet"; if ((chipsRequired > 0) || (_global.pokerModel.pokerSave.roundObj.turnObj.actions_array[_global.userPlayer].bet > 0)) { bet_mc.buttonMode = "raise"; bet_mc.text_mc.action_txt = "RAISE"; } bet_mc.text_mc.action_txtBfr = bet_mc.text_mc.action_txt; bet_mc._visible = true; setButtonOptions(); _local3 = 0; while (_local3 < placedMc.houseArray.length) { placedMc.houseArray[_local3].removeMovieClip(); _local3++; } placedMc.houseArray = new Array(); if (player.house.length > 0) { _global.help.request({id:12, x:_x + 556, y:_y - 118}); } _local3 = 0; while (_local3 < player.house.length) { var _local5 = -100 * Math.floor(_local3 / 4); var _local6 = Math.floor(_local3 / 4) * 25; var _local4 = attachMovie("pokerHouseBet", "pokerHouseBet" + _local3, getNextHighestDepth()); _local4._x = (556 + (_local3 * 25)) + _local5; _local4._y = 13 + _local6; _local4.id = _local3; if (player.house[_local3].status != "possession") { _local4._alpha = 50; _local4.block = true; } placedMc.houseArray.push(_local4); _local3++; } setValueFromSlidePosition(); } } function setButtonOptions() { check_mc.buttonMode = "check"; check_mc.text_mc.action_txt = "CHECK"; check_mc._visible = true; if (chipsRequired > 0) { check_mc.buttonMode = "call"; check_mc.text_mc.action_txt = "CALL"; } bet_mc._visible = true; if (chipsRequired >= (totalCash + houseBet)) { check_mc.buttonMode = "call"; check_mc.text_mc.action_txt = "ALLIN"; bet_mc._visible = false; } else if (chipsRequired < houseBet) { bet_mc.buttonMode = "raise"; bet_mc.text_mc.action_txt = "RAISE"; check_mc._visible = false; } else if ((minimalBet + chipsRequired) >= totalCash) { bet_mc.text_mc.action_txt = "ALLIN"; check_mc._visible = true; } setValueFromSlidePosition(); } function popDown() { enabled = false; _global.motion.slide(this, "_y", _global.motion.regular.Out, initialY, 7); var _local3 = 0; while (_local3 < buttonArray.length) { _global.motion.slide(this[buttonArray[_local3]], "_y", _global.motion.regular.Out, 30, 7 + (_local3 * 3)); _local3++; } } }
Symbol 3605 MovieClip [__Packages.as.transitions.easing.Regular] Frame 0
class as.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } }
Symbol 3606 MovieClip [__Packages.as.poker.view.TablePersonView] Frame 0
class as.poker.view.TablePersonView extends MovieClip { var active, memory, randomizeHeadPositionEnabled, cards, armSide, frameLib, initialRotation, _rotation, initialX, _x, initialY, _y, hat, createEmptyMovieClip, arms_mc, gender, handAnimation, armAnimation, handAssets, hat_mc, followActivity, rightArmFrmBfr, leftArmFrmBfr; function TablePersonView () { super(); mx.events.EventDispatcher.initialize(this); active = true; memory = new Object(); randomizeHeadPositionEnabled = true; cards = new Array(); armSide = new Array("left", "right", "both"); frameLib = new Object(); frameLib.frameLib = {initDeal:{startFrame:3, endFrame:23}, dealStartPos:{startFrame:24, endFrame:37}, lastDealStartPos:{startFrame:38, endFrame:64}, startPos:{startFrame:1, endFrame:1}, lookAtCards:{startFrame:65, endFrame:83}, lookAtCardsCompleted:{startFrame:84, endFrame:94}, check:{startFrame:96, endFrame:125}, raise:{startFrame:127, endFrame:148}, raiseCompleted1:{startFrame:149, endFrame:156}, raiseCompleted2:{startFrame:148, endFrame:127}, fold:{startFrame:158, endFrame:197}, pile:{startFrame:65, endFrame:75}, pileCompleted:{startFrame:75, endFrame:65}, winAnimationStart:{startFrame:200, endFrame:208}, winAnimationBase:{startFrame:209, endFrame:223}, winAnimationEnd:{startFrame:224, endFrame:232}, passiveHandFistStart:{startFrame:96, endFrame:103}, passiveHandFistEnd:{startFrame:103, endFrame:96}, dealerGrabCards:{startFrame:3, endFrame:7}, dealerGrabCardsCompleted:{startFrame:7, endFrame:3}, tabFingersStart:{startFrame:234, endFrame:241}, tabFingersBase:{startFrame:242, endFrame:256}, tabFingersEnd:{startFrame:257, endFrame:265}, special1_1:{startFrame:158, endFrame:172}, special1_2:{startFrame:172, endFrame:173}, special1_3:{startFrame:173, endFrame:172}, special1End1:{startFrame:172, endFrame:168}, special1End2:{startFrame:168, endFrame:158}}; initialRotation = _rotation; initialX = _x; initialY = _y; var _local3 = flash.display.BitmapData.loadBitmap(("hat" + hat) + "Bmp"); createEmptyMovieClip("arms_mc", 1); arms_mc.createEmptyMovieClip("hands_mc", arms_mc.getNextHighestDepth()); arms_mc.hands_mc.attachMovie(gender + "HandsColor", "hands", arms_mc.hands_mc.getNextHighestDepth()); arms_mc.hands_mc.hands.gotoAndStop("hat" + hat); arms_mc.attachMovie(gender + "ArmsColor", "arms", arms_mc.getNextHighestDepth()); arms_mc.arms.gotoAndStop("hat" + hat); handAnimation = arms_mc.hands_mc.hands.handAnimation; armAnimation = arms_mc.arms.armAnimation; handAssets = arms_mc.hands_mc.hands.assets; handAnimation.left.gotoAndStop(1); handAnimation.right.gotoAndStop(1); armAnimation.left.gotoAndStop(1); armAnimation.right.gotoAndStop(1); createEmptyMovieClip("hat_mc", 3); hat_mc.createEmptyMovieClip("holder", 100, {_x:-68, _y:-68}); hat_mc.holder._x = -(_local3.width / 2); hat_mc.holder._y = -(_local3.height / 2); hat_mc.holder.attachBitmap(_local3, hat_mc.holder.getNextHighestDepth(), "auto", true); } function setRandomizeHeadPositionEnabled(__mode) { randomizeHeadPositionEnabled = __mode; } function randomizeHeadPosition() { var _local4 = 10 + Math.floor(Math.random() * 100); if (randomizeHeadPositionEnabled && (active)) { var _local3 = 0 + Math.floor(Math.random() * _local4); if (_local3 < 10) { _local3 = 10; } if (followActivity == false) { _global.motion.slide(hat_mc, "_rotation", _global.motion.regular.Out, -20 + Math.floor(Math.random() * 40), _local4); } _global.motion.slide(this, "_x", _global.motion.regular.InOut, (initialX + -5) + Math.floor(Math.random() * 10), _local3); _global.motion.slide(this, "_y", _global.motion.regular.InOut, (initialY + -5) + Math.floor(Math.random() * 10), _local3); } _global.delayer.callFunction(this, "randomizeHeadPosition", _local4 + Math.floor(Math.random() * 500), 1); } function playArms(__frame, __side) { if (__side != "left") { rightArmFrm = (frameLib.frameLib[__frame].startFrame); _global.motion.slide(this, "rightArmFrm", _global.motion.none.Out, frameLib.frameLib[__frame].endFrame, _global.returnDistance(frameLib.frameLib[__frame].endFrame, frameLib.frameLib[__frame].startFrame)); } if (__side != "right") { leftArmFrm = (frameLib.frameLib[__frame].startFrame); _global.motion.slide(this, "leftArmFrm", _global.motion.none.Out, frameLib.frameLib[__frame].endFrame, _global.returnDistance(frameLib.frameLib[__frame].endFrame, frameLib.frameLib[__frame].startFrame)); } } function stopArms(__frame, __side) { if (__side != "left") { rightArmFrmBfr = __frame; rightArmFrm = (frameLib.frameLib[__frame].startFrame); } if (__side != "right") { leftArmFrmBfr = __frame; leftArmFrm = (frameLib.frameLib[__frame].startFrame); } } function set leftArmFrm(__t) { leftArmFrmBfr = Math.floor(__t); handAnimation.left.gotoAndStop(Math.floor(__t)); armAnimation.left.gotoAndStop(Math.floor(__t)); handAssets.left.gotoAndStop(Math.floor(__t)); //return(leftArmFrm); } function set rightArmFrm(__t) { rightArmFrmBfr = Math.floor(__t); handAnimation.right.gotoAndStop(Math.floor(__t)); armAnimation.right.gotoAndStop(Math.floor(__t)); handAssets.right.gotoAndStop(Math.floor(__t)); //return(rightArmFrm); } function get rightArmFrm() { return(rightArmFrmBfr); } function get leftArmFrm() { return(leftArmFrmBfr); } function rotateToPosition(__x, __y, __speed) { var _local3 = -90 + ((Math.atan2(__y - _y, __x - _x) * 180) / 3.141593); if (_global.returnDistance(_local3, _rotation) > 180) { if (_local3 < _rotation) { _local3 = _local3 + 360; } else { _local3 = _local3 - 360; } } _global.motion.slide(this, "_rotation", _global.motion.none.Out, _local3, __speed); } function lookToPlayer(__player) { _global.delayer.callFunction(this, "rotateToPosition", 0, 1, __player._x, __player._y, 7); } function lookForward(__speed) { _global.motion.slide(hat_mc, "_rotation", _global.motion.none.Out, 0, ((__speed == undefined) ? (5 * _global.careerModel.userProgress.setting.pokerSpeed) : (__speed))); } function rotateHeadToPosition(__x, __y, __speed) { var _local3 = (-90 - _rotation) + ((Math.atan2(__y - _y, __x - _x) * 180) / 3.141593); if (_global.returnDistance(_local3, hat_mc._rotation) > 180) { if (_local3 < hat_mc._rotation) { _local3 = _local3 + 360; } else { _local3 = _local3 - 360; } } _local3 = _local3 / 2.5; __speed = __speed + Math.floor(_global.returnDistance(_local3, hat_mc._rotation) / 10); _global.motion.slide(hat_mc, "_rotation", _global.motion.none.Out, _local3, __speed); } function rotateToInitialPosition(__speed) { var _local3 = initialRotation; if (_global.returnDistance(_local3, _rotation) > 180) { if (_local3 < _rotation) { _local3 = _local3 + 360; } else { _local3 = _local3 - 360; } } _global.motion.slide(this, "_rotation", _global.motion.regular.InOut, _local3, __speed); } }
Symbol 3607 MovieClip [__Packages.as.poker.view.DealerView] Frame 0
class as.poker.view.DealerView extends as.poker.view.TablePersonView { var lookForward, playArms, initialY, armSide, hat_mc, _rotation, initialRotation, initialX, arms_mc; function DealerView () { super(); } function dealPlayers(__mode, __player_array) { lookForward(); var _local11; var _local9; var _local14; var _local6; var _local3; var _local10; var _local13; var _local8; var _local7; _global.pokerView.removeStatesFromArray(["All"]); _global.pokerModel.setFilledSeats(); _local11 = _global.pokerModel.pokerSave.filledSeats; _local9 = _local11.length; _local14 = _global.pokerModel.pokerSave.roundObj; playArms("initDeal"); if (_local14.newBlinds) { _global.engine.dealerVoice(_local14.bigBlindBet, "BigBlind"); if ((_global.careerModel.userProgress.setting.pokerSpeed == 0) || (_local9 > 4)) { _global.delayer.callFunction(_global.engine, "dealerVoice", 52 * (_global.careerModel.userProgress.setting.pokerSpeed + 1), 1, _local14.smallBlindBet, "SmallBlind"); } } _local3 = 21; _global.motion.slide(this, "_y", _global.motion.regular.Out, initialY - 30, 3); _local10 = 0; _local13 = _local11.length; var _local5 = 0; while (_local5 < _local13) { _local8 = _local11[_local5]; _local7 = _global.pokerModel.players[_local8].view; if (Math.floor(Math.random() * 1.2)) { _local7.memory.lookAtCards = "close"; } else if (Math.floor(Math.random() * 2)) { _local7.memory.lookAtCards = "afterDeal"; } else { _local7.memory.lookAtCards = "beforeDecision"; } if (_global.showCards) { _local7.memory.lookAtCards = "openCards"; } if (_local7.memory.lookAtCards == "close") { _local7.memory.lookAtCards = "afterDeal"; } if (_global.userPlayer == _local8) { delete _local7.memory.lookAtCards; } _local5++; } __player_array[_local14.startingPlayer].view.memory.lookAtCards = "beforeDecision"; while (_local10 < 2) { _local5 = 0; while (_local5 < _local13) { _local8 = _local11[_local5]; var _local4 = _global.pokerModel.players[_local11[_local5]].view; _local6 = _local4.memory.lookAtCards; if (_local10 == 0) { if (_local6 == "close") { _global.delayer.callFunction(_local4, "performDecorationAction", _local3 + 10, 1, "lookAtCards", 0, {hand:armSide[Math.floor(Math.random() * 2)]}); } } else { if (_local6 == "openCards") { _global.delayer.callFunction(_local4, "performDecorationAction", (_local3 + 10) + Math.floor(Math.random() * 5), 1, "turnCards", 0); } if ((_local6 == "close") || (_local6 == "afterDeal")) { _global.delayer.callFunction(_local4, "performDecorationAction", (_local3 + 10) + Math.floor(Math.random() * 14), 1, "lookAtCards"); } } _global.delayer.callFunction(_global.engine, "playSfx", _local3 - 2, 1, "Throw", (-((_local9 / 2) * Math.round(60 / _local9))) + (_local5 * Math.round(60 / _local9)), (_global.careerModel.userProgress.setting.soundFx - 80) + (Math.random() * 20)); _global.delayer.callFunction(this, "rotateToPosition", _local3 - 6, 1, _local4.cardPostionX, _local4.cardPostionY, 7); _global.delayer.callFunction(this, "playArms", _local3, 1, "dealStartPos"); _global.delayer.callFunction(_global.activeScreen, "destinatePlayerCard", _local3 + 3, 1, _local8, _local10); _local3 = _local3 + 7; _local5++; } _local3 = _local3 + 8; _local10++; } _local3 = _local3 - 15; _global.delayer.callFunction(this, "playArms", _local3, 1, "lastDealStartPos"); _local3 = _local3 + 19; _global.delayer.callFunction(this, "stopArms", _local3 + 15, 1, "startPos"); _global.delayer.callFunction(this, "rotateToInitialPosition", _local3 - 5, 1, 8); _global.delayer.callFunction(_global.motion, "slide", _local3 - 5, 1, this, "_y", _global.motion.regular.Out, initialY, 3); _global.delayer.callFunction(this, "reportDealingFinish", _local3 + 30, 1, __mode); } function sortTableCards() { lookForward(); var _local3 = 0; _global.delayer.callFunction(this, "playArms", 0, 1, "pile", "left"); _global.delayer.callFunction(_global.motion, "slide", 1, 1, hat_mc, "_y", _global.motion.regular.Out, 10, 6); _rotation = -180; _global.delayer.callFunction(_global.motion, "slide", 0, 1, this, "_y", _global.motion.regular.InOut, initialY - 70, 7); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _global.pokerView.layerPlayers.dealerShirt, "_yscale", _global.motion.regular.InOut, 100, 7); _rotation = initialRotation; var _local6 = 0; var _local7 = 0; switch (_global.activeScreen.tableCards.length) { case 5 : _local6 = 25; _local7 = initialX + 30; break; case 4 : _local6 = 15; _local7 = initialX + 20; break; case 3 : _local6 = 5; _local7 = initialX + 10; } _global.delayer.callFunction(_global.motion, "slide", 0, 1, _global.pokerView.layerPlayers.dealerShirt, "_rotation", _global.motion.regular.InOut, _local6, 7); _global.delayer.callFunction(_global.motion, "slide", 0, 1, this, "_x", _global.motion.regular.InOut, _local7, 7); _global.delayer.callFunction(_global.motion, "slide", 0, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation + _local6, 7); _local3 = _local3 + 8; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, (initialRotation - 25) - 360, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _global.pokerView.layerPlayers.dealerShirt, "_rotation", _global.motion.regular.InOut, -25, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_x", _global.motion.regular.InOut, initialX - 20, 7); _local3 = _local3 + 7; _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, this, "_x", _global.motion.regular.InOut, initialX, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_y", _global.motion.regular.InOut, initialY, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _global.pokerView.layerPlayers.dealerShirt, "_yscale", _global.motion.regular.InOut, 30, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation, 7); _global.delayer.callFunction(this, "playArms", _local3, 1, "pileCompleted", "left"); var _local4 = 0; while (_local4 < _global.activeScreen.tableCards.length) { _global.delayer.callFunction(_global.motion, "slide", 8 + Math.floor((_global.activeScreen.tableCards.length - (_local4 + 1)) / 2), 1, _global.activeScreen.tableCards[_local4], "_x", _global.motion.regular.InOut, _global.activeScreen.conf.tabelCardPosition[0].x, 6); _global.delayer.callFunction(_global.activeScreen.tableCards[_local4], "gotoAndStop", 13, 1, "back"); _global.delayer.callFunction(_global.activeScreen.tableCards[_local4], "removeShadow", 13, 1); _global.delayer.callFunction(_global.motion, "slide", 16, 1, _global.activeScreen.tableCards[_local4], "_x", _global.motion.regular.InOut, _global.activeScreen.conf.foldedCardPosition.x - 58, 6); _global.delayer.callFunction(_global.motion, "slide", 16, 1, _global.activeScreen.tableCards[_local4], "_y", _global.motion.regular.InOut, _global.activeScreen.conf.foldedCardPosition.y, 6); _local4++; } _global.delayer.callFunction(this, "playArms", _local3 + 8, 1, "dealerGrabCards", "left"); _global.delayer.callFunction(this, "playArms", _local3 + 16, 1, "dealerGrabCardsCompleted", "left"); _global.delayer.callFunction(_global.motion, "slide", _local3 + 16, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 6); _local4 = 0; while (_local4 < _global.activeScreen.roundObj.foldedCards.length) { var _local5 = _global.activeScreen.roundObj.foldedCards[_local4]; _global.delayer.callFunction(_local5, "removeMovieClip", _local3 + 11, 1); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_x", _global.motion.none.InOut, initialX - 30, 6); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_y", _global.motion.none.InOut, initialX, 6); _local4++; } _local4 = 0; while (_local4 < _global.activeScreen.tableCards.length) { var _local5 = _global.activeScreen.tableCards[_local4]; _global.delayer.callFunction(_local5, "removeMovieClip", _local3 + 11, 1); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_x", _global.motion.none.InOut, initialX - 30, 6); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_y", _global.motion.none.InOut, initialX, 6); _local4++; } } function sortFoldedCards() { lookForward(); var _local4 = 0; _global.delayer.callFunction(this, "playArms", 0, 1, "pile", "left"); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, hat_mc, "_y", _global.motion.regular.Out, 10, 6); var _local3 = _global.activeScreen.roundObj.foldedCardsCollected; while (_local3 < _global.activeScreen.roundObj.foldedCards.length) { _global.delayer.callFunction(_global.motion, "slide", 10, 1, _global.activeScreen.roundObj.foldedCards[_local3], "_rotation", _global.motion.regular.Out, -1.5 + (Math.random() * 3), 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, _global.activeScreen.roundObj.foldedCards[_local3], "_y", _global.motion.regular.Out, _global.activeScreen.conf.foldedCardPosition.y + (-0.3 * _local3), 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, _global.activeScreen.roundObj.foldedCards[_local3], "_x", _global.motion.regular.InOut, _global.activeScreen.conf.foldedCardPosition.x - 58, 7); if (_local3 != 0) { _global.delayer.callFunction(_global.activeScreen.roundObj.foldedCards[_local3], "removeShadow", 10, 1); } _global.activeScreen.roundObj.foldedCardsCollected++; _local3++; } _rotation = -180; _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_y", _global.motion.regular.InOut, 5, 7); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_x", _global.motion.regular.InOut, initialX - 16, 7); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_rotation", _global.motion.regular.InOut, -200, 7); _global.delayer.callFunction(_global.motion, "slide", 30, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 8); _local4 = 17; _global.delayer.callFunction(_global.motion, "slide", _local4, 1, this, "_rotation", _global.motion.regular.InOut, 180, 7); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, this, "_x", _global.motion.regular.InOut, initialX, 7); _global.delayer.callFunction(this, "playArms", _local4, 1, "pileCompleted", "left"); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 6); } function dealTable(__mode, __type_array) { lookForward(); playArms("initDeal"); var _local6 = _global.activeScreen.conf.tabelCardPosition; var _local5 = 21; var _local4 = []; var _local7 = Math.round(Math.random() * 10); switch (__mode) { case "flop" : if (_local7 > 4) { _global.engine.dealerVoice(_global.pokerModel.pokerSave.roundObj.bigBlindBet, "Flop"); } _local4 = [{position:_local6[0], type:__type_array[0]}, {position:_local6[1], type:__type_array[1]}, {position:_local6[2], type:__type_array[2]}]; break; case "turn" : if (_local7 > 4) { _global.engine.dealerVoice(_global.pokerModel.pokerSave.roundObj.bigBlindBet, "Turn"); } _local4 = [{position:_local6[3], type:__type_array[0]}]; break; case "river" : if (_local7 > 4) { _global.engine.dealerVoice(_global.pokerModel.pokerSave.roundObj.bigBlindBet, "River"); } _local4 = [{position:_local6[4], type:__type_array[0]}]; } var _local3 = 0; while (_local3 < _local4.length) { _global.delayer.callFunction(this, "rotateToPosition", _local5 - 6, 1, _local4[_local3].position.x, _local4[_local3].position.y, 7); _global.delayer.callFunction(this, "playArms", _local5, 1, "dealStartPos"); _global.delayer.callFunction(_global.activeScreen, "destinateTableCard", _local5 + 3, 1, _local4[_local3].type, _local4[_local3].position.x, _local4[_local3].position.y); _local5 = _local5 + 7; _local3++; } _global.delayer.callFunction(_global.pokerView, "removeStatesFromArray", _local5, 1, ["Checked", "Betted", "Raised", "Called"]); _local5 = _local5 - 7; _global.delayer.callFunction(this, "playArms", _local5, 1, "lastDealStartPos"); _local5 = _local5 + 19; _global.delayer.callFunction(this, "stopArms", _local5 + 15, 1, "startPos"); _global.delayer.callFunction(this, "rotateToInitialPosition", _local5 - 5, 1, 8); _global.delayer.callFunction(this, "reportDealingFinish", _local5 + 10, 1, __mode); } function reportDealingFinish(__mode) { _global.pokerView.reportViewFinish(__mode, "dealer"); } }
Symbol 3608 MovieClip [__Packages.as.poker.view.PlayerView] Frame 0
class as.poker.view.PlayerView extends as.poker.view.TablePersonView { var steamyDescription, steamAdded, previousSteamValue, stateToFrame, errorArray, useHandCursor, followActivity, initialX, _y, _x, playerNumber, steamyRound, hat_mc, playerStateHint, name, popupPostionY, popupPostionX, entranceType, lookForward, leaveParameters, _rotation, arms_mc, initialY, initialRotation, statusPopup, ranking, statusBfr, tapping, armSide, frameLib, dispatchEvent, voice, cards, cardXDistance, cardPostionX, cardYDistance, cardPostionY, cardPostionRotation, gender, betPostionRotation, rotateToKey, gameObj, handAssets, chips, swapDepths, _parent, active, setRandomizeHeadPositionEnabled, removeMovieClip, handAnimation, betPostionX, betPostionY, pildeValueDisplay, blindIsSufficient; function PlayerView () { super(); steamyDescription = "Relaxed"; steamAdded = 0; previousSteamValue = 0; stateToFrame = {Checked:1, Bigblind:1, Folded:3, Called:1, Smallblind:2, Raised:1, Betted:1, Allin:4, Won:1}; errorArray = new Array(); useHandCursor = false; } function setFollowActivity(__act) { followActivity = __act; } function showSteamy(__round, __showMessage) { var _local5 = 0; if (__showMessage) { steamAdded = 0; var _local4 = new Array({delay:3 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:1, int:2}, {delay:12 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:1, int:2}, {delay:20 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:13, int:2 * _global.careerModel.userProgress.setting.pokerSpeed}); var _local3 = 0; while (_local3 < _local4.length) { _global.delayer.callFunction(this, "showSteamShell", _local4[_local3].delay, 1, _local4[_local3].repeat, _local4[_local3].int); _local3++; } showIngamePlayerStateHint("Steamy"); _global.engine.playSfx("Steaming.wav", initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", 100 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Steamy"); _global.delayer.callFunction(_global.help, "request", 50 * _global.careerModel.userProgress.setting.pokerSpeed, 1, {id:1, x:_x, y:_y}); _local5 = _local5 + 40; } _global.delayer.callFunction(this, "showSteamAtInt", _local5 * _global.careerModel.userProgress.setting.pokerSpeed, 1, 30 * _global.careerModel.userProgress.setting.pokerSpeed, __round); } function showHighStack(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bigstack bully"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bigstack bully"); return(__delay); } function showLowStack(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Needs chips"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Needs chips"); return(__delay); } function showButtonRaise(__delay) { _global.delayer.callFunction(_global.help, "request", (__delay + 5) * _global.careerModel.userProgress.setting.pokerSpeed, 1, {id:13, x:_x, y:_y}); _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Button raise"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Button raise"); return(__delay); } function showBadBeat(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bad beat"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bad beat"); return(__delay); } function showLucky(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Lucky"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Lucky"); return(__delay); } function updateSteam() { var _local3 = _global.pokerModel.pokerSave.playerBehavior[playerNumber].irritation; var _local4 = _global.pokerModel.players[playerNumber].model; steamyRound = _global.pokerModel.pokerSave.roundsStarted; if (_local4.conf.steamyObj.tiltLevel <= _local3) { showTilt(steamyRound, steamyDescription != "Tilt"); steamyDescription = "Tilt"; } else if (_local4.conf.steamyObj.steamyLevel <= _local3) { showSteamy(steamyRound, steamyDescription != "Steamy"); steamyDescription = "Steamy"; } else if ((_local3 - previousSteamValue) >= 20) { _global.delayer.callFunction(this, "showSteamShell", 10, 1, 2, 2 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(this, "showSteamShell", 30 * _global.careerModel.userProgress.setting.pokerSpeed, 1, 2, 8 * _global.careerModel.userProgress.setting.pokerSpeed); steamyDescription = "Relaxed"; } else if ((_local3 - previousSteamValue) >= 10) { _global.delayer.callFunction(this, "showSteamShell", 10, 1, 2, 2 * _global.careerModel.userProgress.setting.pokerSpeed); steamyDescription = "Relaxed"; } else { steamyDescription = "Relaxed"; } previousSteamValue = _local3; } function showTilt(__round, __showMessage) { var _local5 = 0; if (__showMessage) { steamAdded = 0; var _local4 = new Array({delay:23 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:2, int:1}, {delay:32 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:6, int:1}, {delay:20 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:13, int:2 * _global.careerModel.userProgress.setting.pokerSpeed}); var _local3 = 0; while (_local3 < 2) { _global.delayer.callFunction(this, "showSteamShell", _local4[_local3].delay, 1, _local4[_local3].repeat, _local4[_local3].int); _local3++; } _global.delayer.callFunction(this, "showIngamePlayerStateHint", 14 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Tilt"); _global.delayer.callFunction(this, "showIngamePlayerStateHintAnimation", 15 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Tilt"); _global.engine.playSfx("Tilt.wav", initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", 130 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Tilt"); _global.delayer.callFunction(this, "showIngamePlayerStateHintAnimation", 38 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "smallMagnify"); _local5 = _local5 + 50; } _global.delayer.callFunction(this, "showSteamAtInt", _local5 * _global.careerModel.userProgress.setting.pokerSpeed, 1, 7 * _global.careerModel.userProgress.setting.pokerSpeed, __round); } function showSteamAtInt(__int, __round) { if (__round != steamyRound) { return(null); } showSteamShell(1, 1); _global.delayer.callFunction(this, "showSteamAtInt", __int, 1, __int, __round); } function showSteamShell(__repeat, __int) { _global.delayer.callFunction(this, "showSteam", __int, __repeat, {source:{x:-40, y:10, size:30}, move:{time:Math.floor(10 * _global.careerModel.userProgress.setting.pokerSpeed)}, destination:{x:-90, y:10, size:100}}); _global.delayer.callFunction(this, "showSteam", __int, __repeat, {source:{x:40, y:10, size:30}, move:{time:Math.floor(10 * _global.careerModel.userProgress.setting.pokerSpeed)}, destination:{x:90, y:10, size:100}}); } function showSteam(__Obj) { var _local4 = hat_mc.attachMovie("smoke", "smoke" + ((steamAdded + 1) % 90), (steamAdded + 1) % 90, {_x:__Obj.source.x, _y:__Obj.source.y, _xscale:__Obj.source.size, _yscale:__Obj.source.size}); _local4.gotoAndStop(1 + (Math.random() * 6)); _global.motion.slide(_local4, "_y", _global.motion.none.In, __Obj.destination.y, __Obj.move.time); _global.motion.slide(_local4, "_x", _global.motion.none.In, __Obj.destination.x + (-20 + (Math.random() * 40)), __Obj.move.time); _global.motion.slide(_local4, "_xscale", _global.motion.regular.In, __Obj.destination.size, __Obj.move.time); _global.motion.slide(_local4, "_yscale", _global.motion.regular.In, __Obj.destination.size, __Obj.move.time); _global.delayer.callFunction(_global.motion, "slide", Math.floor(__Obj.move.time / 3), 1, _local4, "_alpha", _global.motion.regular.In, 0, __Obj.move.time - Math.floor(__Obj.move.time / 3)); _global.motion.slide(_local4, "_rotation", _global.motion.none.In, -45 + (Math.random() * 90), __Obj.move.time); _global.delayer.callFunction(_local4, "removeMovieClip", __Obj.move.time + 1, 1); steamAdded++; } function hideIngamePlayerStateHint(__hint) { if (__hint == playerStateHint.hint) { _global.delayer.callFunction(_global.motion, "slide", 2, 1, playerStateHint, "_alpha", _global.motion.none.Out, 100, 3); _global.motion.slide(playerStateHint, "_xscale", _global.motion.strong.In, 0, 5); _global.motion.slide(playerStateHint, "_yscale", _global.motion.strong.In, 0, 5); _global.delayer.callFunction(playerStateHint, "removeMovieClip", 5, 1); } } function showIngamePlayerStateHintAnimation(__animation) { playerStateHint.gotoAndPlay(__animation); } function showIngamePlayerStateHint(__hint) { if ((__hint == "Busted") && (name == "Governor")) { steamyRound = _global.pokerModel.pokerSave.roundsStarted; showTilt(_global.pokerModel.pokerSave.roundsStarted); } playerStateHint.removeMovieClip(); playerStateHint = _global.activeScreen.popupWindow.attachMovie("ingamePlayerStateHint", "ingamePlayerStateHint" + playerNumber, _global.activeScreen.popupWindow.getNextHighestDepth(), {_x:popupPostionX, _y:popupPostionY}); playerStateHint.hint = __hint; playerStateHint.textHolder.gotoAndStop(1 + _global.activeScreen.conf.ingamePlayerStateHint.inArray(__hint)); playerStateHint._xscale = 40; playerStateHint._yscale = 40; playerStateHint._alpha = 40; _global.motion.slide(playerStateHint, "_alpha", _global.motion.none.Out, 100, 5); _global.motion.slide(playerStateHint, "_xscale", _global.motion.elastic.Out, 100, 24); _global.motion.slide(playerStateHint, "_yscale", _global.motion.elastic.Out, 100, 24); } function onLoad() { switch (entranceType) { case "walk" : lookForward(); _x = leaveParameters.leaveDestinationX; _y = leaveParameters.leaveDestinationY; if (leaveParameters.leaveRotation > 0) { _rotation = leaveParameters.leaveRotation - 180; } else { _rotation = leaveParameters.leaveRotation + 180; } _global.delayer.callFunction(_global.motion, "slide", 1, 1, this, "_x", _global.motion.regular.InOut, leaveParameters.leaveX, 42); _global.delayer.callFunction(_global.motion, "slide", 1, 1, this, "_y", _global.motion.regular.InOut, leaveParameters.leaveY, 42); arms_mc._yscale = 70; var _local3 = 0; while (_local3 < 4) { if (_local3 != 3) { _global.delayer.callFunction(_global.motion, "slide", 1 + (_local3 * 12), 1, arms_mc, "_rotation", _global.motion.regular.InOut, (-1 + ((_local3 % 2) * 2)) * 8, 12); } _global.delayer.callFunction(_global.motion, "slide", 0 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.none.InOut, 5, 3); _global.delayer.callFunction(_global.motion, "slide", 6 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.none.InOut, -5, 3); _local3++; } _global.delayer.callFunction(_global.motion, "slide", 40, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 40, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 43, 1, this, "_x", _global.motion.regular.InOut, initialX, 10); _global.delayer.callFunction(_global.motion, "slide", 43, 1, this, "_y", _global.motion.regular.InOut, initialY, 10); _global.delayer.callFunction(_global.motion, "slide", 46, 1, arms_mc, "_yscale", _global.motion.regular.InOut, 100, 6); _global.delayer.callFunction(_global.motion, "slide", 43, 1, this, "_rotation", _global.motion.regular.InOut, ((playerNumber == 0) ? 230 : (initialRotation)), 10); break; default : _global.delayer.callFunction(this, "randomizeHeadPosition", Math.floor(Math.random() * 500), 1); } } function displayPlayerStatus() { if (!statusPopup) { return(null); } _global.delayer.callFunction(this, "displayPlayerStatus", 10, 1); var _local4 = _global.pokerModel.players[playerNumber].model; var _local3 = []; if (_local4.chipAmount) { _local3 = _local3.concat({title:_global.textDb.PlayerStateChips, value:_local4.chipAmount}); } if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_local4.playerNumber].bet != undefined) { _local3.push({title:_global.textDb.PlayerStateBet, value:_global.pokerModel.pokerSave.roundObj.playersPlaying[_local4.playerNumber].bet}); } if ((_global.pokerModel.pokerSave.roundsStarted > 1) && (ranking != undefined)) { _local3.push({title:_global.textDb.PlayerStateRank, value:ranking}); } if (status) { _local3.push({title:_global.textDb.PlayerStateState, value:status}); } if (steamyDescription != "Relaxed") { _local3.push({title:_global.textDb.PlayerStateMood, value:_global.textDb["PlayerState" + steamyDescription]}); } statusPopup.setRows(_local3); } function onRollOver() { if (!_global.pokerModel.pokerSave.roundsStarted) { return(null); } statusPopup.removeMovieClip(); statusPopup = _global.activeScreen.popupWindow.attachMovie("PlayerStatusPopup", "playerMouseOver" + playerNumber, _global.activeScreen.popupWindow.getNextHighestDepth(), {_x:popupPostionX - 82, _y:popupPostionY, _alpha:85, name:name}); displayPlayerStatus(); } function onRollOut() { statusPopup.removeMovieClip(); } function onReleaseOutside() { statusPopup.removeMovieClip(); } function returnOtherSide(__side) { if (__side == "left") { return("right"); } if (__side == "right") { return("left"); } return("no"); } function getStatusFromAction(__action) { switch (__action) { case "win" : return("Won"); case "check" : return("Checked"); case "bet" : _global.pokerView.removeStatesFromArray(["Checked"]); return("Betted"); case "call" : return("Called"); case "raise" : _global.pokerView.blindBig.person.blindIsSufficient = false; _global.pokerView.removeStatesFromArray(["Checked", "Betted", "Raised", "Called"]); return("Raised"); case "placeInitialBet" : if (_global.pokerModel.players[playerNumber].model.chipAmount == 0) { return("All-in"); } if (_global.pokerView.blindBig.person == this) { return("Big blind"); } return("Small blind"); case "allin" : if (_global.pokerModel.players[_global.pokerModel.pokerSave.roundObj.turnObj.highestBetOwner].view == this) { _global.pokerView.blindBig.person.blindIsSufficient = false; _global.pokerView.removeStatesFromArray(["Checked", "Betted", "Raised", "Called"]); } return("All-in"); case "fold" : return("Folded"); } } function setStatusFromAction(__action) { var _local2 = getStatusFromAction(__action); if (_local2) { status = (_local2); } } function set status(s) { statusBfr = s; //return(status); } function get status() { return(statusBfr); } function performDecorationAction(__action, __delay, __obj) { _global.delayer.callFunction(this, "setStatusFromAction", 8, 1, __action); _global.delayer.callFunction(_global.pokerView, "updatePileValueDisplaysFO", 9, 1); errorArray.push((_global.delayer.counter + " _ ") + __action); var _local3 = __delay; _global.delayer.callFunction(this, "setRandomizeHeadPositionEnabled", _local3, 1, false); switch (__action) { case "tabFingersRepetiveInit" : if (tapping == true) { return(0); } var _local12 = armSide[Math.floor(Math.random() * 2)]; _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersStart", _local12); _global.delayer.callFunction(this, "performDecorationAction", _local3 + 14, 1, "tabFingersRepetiveMiddle", 0, {side:_local12}); tapping = true; break; case "tabFingersRepetiveMiddle" : if (tapping) { _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersBase", __obj.side); _local3 = _local3 + (frameLib.frameLib.tabFingersBase.endFrame - frameLib.frameLib.tabFingersBase.startFrame); _global.delayer.callFunction(this, "performDecorationAction", _local3, 1, "tabFingersRepetiveMiddle", 0, {side:__obj.side}); } else { _global.delayer.callFunction(this, "stopArms", _local3 + 1, 1, "startPos", "both"); _global.delayer.callFunction(this, "performDecorationAction", _local3 + 1, 1, "tabFingersRepetiveEnd", 0, {side:__obj.side}); } break; case "tabFingersRepetiveEnd" : dispatchEvent({type:"tabFingersRepetiveEnd", target:this, playerNumber:playerNumber}); break; case "tabFingers" : _local12 = armSide[Math.floor(Math.random() * 2)]; _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersStart", _local12); _local3 = _local3 + 14; var _local6 = 0; while (_local6 < __obj.amount) { _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersBase", _local12); _local3 = _local3 + (frameLib.frameLib.tabFingersBase.endFrame - frameLib.frameLib.tabFingersBase.startFrame); _local6++; } _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersEnd", _local12); _local3 = _local3 + 8; break; case "moveButton" : _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.Out, -12, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "pile", "left"); _local3 = _local3 + 10; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 6, 6); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_x", _global.motion.regular.InOut, 12, 6); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, -8, 3); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_x", _global.motion.regular.Out, -8, 3); _local3 = _local3 + 3; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.In, 6, 3); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_x", _global.motion.regular.In, 12, 3); _local3 = _local3 + 3; _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_rotation", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_x", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, hat_mc, "_x", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "pileCompleted", "left"); break; case "leanBack" : _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, -15, 10); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, -15, 10); _local3 = _local3 + (10 + __obj.leanDelay); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 10); break; case "win" : _local12 = armSide[Math.floor(Math.random() * 3)]; var _local11 = returnOtherSide(_local12); if (_local11 != "no") { _global.delayer.callFunction(this, "playArms", _local3, 1, "passiveHandFistStart", _local11); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 19, 6); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 13, 6); _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Win", initialX); _global.delayer.callFunction(this, "playArms", _local3, 1, "winAnimationStart", _local12); _local3 = _local3 + (frameLib.frameLib.winAnimationStart.endFrame - frameLib.frameLib.winAnimationStart.startFrame); var _local8 = 0; if ((__obj.repeatAmount == "random") || (!__obj.repeatAmount)) { _local8 = 1 + Math.floor(Math.random() * 4); } else { _local8 = __obj.repeatAmount; } _local6 = 0; while (_local6 < _local8) { _global.delayer.callFunction(this, "playArms", _local3, 1, "winAnimationBase", _local12); _local3 = _local3 + (frameLib.frameLib.winAnimationBase.endFrame - frameLib.frameLib.winAnimationBase.startFrame); _local6++; } if (_local11 != "no") { _global.delayer.callFunction(this, "playArms", _local3, 1, "passiveHandFistEnd", _local11); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "winAnimationEnd", _local12); _local3 = _local3 + 10; break; case "turnCards" : if (_global.activeScreen.roundObj.showCards[playerNumber]) { return(0); } _global.activeScreen.roundObj.showCards[playerNumber] = true; _global.delayer.callFunction(this, "playArms", 0, 1, "lookAtCards", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 0, 1, hat_mc, "_y", _global.motion.regular.Out, 4, 3); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[0], "_yscale", _global.motion.regular.InOut, 0, 2); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[1], "_yscale", _global.motion.regular.InOut, 0, 2); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_yscale", _global.motion.regular.InOut, 45, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_yscale", _global.motion.regular.InOut, 45, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_x", _global.motion.regular.InOut, cardPostionX - (cardXDistance / 1.3), 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_y", _global.motion.regular.InOut, cardPostionY - (cardYDistance / 1.3), 4); var _local21 = ((cardXDistance > 0) ? -4 : 4); var _local18 = ((cardXDistance > 0) ? 4 : -4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_rotation", _global.motion.regular.InOut, cardPostionRotation + _local21, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_rotation", _global.motion.regular.InOut, cardPostionRotation + _local18, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_x", _global.motion.regular.InOut, cardPostionX + cardXDistance, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_y", _global.motion.regular.InOut, cardPostionY + cardYDistance, 4); _global.delayer.callFunction(cards[0], "gotoAndStop", 17, 1, _global.pokerModel.getPlayerCards(playerNumber)[0].cardNumber); _global.delayer.callFunction(cards[1], "gotoAndStop", 17, 1, _global.pokerModel.getPlayerCards(playerNumber)[1].cardNumber); _global.delayer.callFunction(_global.motion, "slide", 17, 1, arms_mc, "_y", _global.motion.regular.Out, 28, 3); _global.delayer.callFunction(_global.motion, "slide", 17, 1, hat_mc, "_y", _global.motion.regular.Out, 24, 3); _global.delayer.callFunction(this, "playArms", 17, 1, "lookAtCardsCompleted", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 22, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 22, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 3); break; case "lookAtCards" : if (playerNumber == _global.userPlayer) { return(0); } if (tapping == true) { return(0); } tapping = true; if (__obj.mode == "beforeDecision") { _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Think", initialX); _global.delayer.callFunction(_global.engine, "playSfx", 5, 1, "Card", initialX, _global.careerModel.userProgress.setting.soundFx - 55); } _global.delayer.callFunction(this, "playArms", 0, 1, "lookAtCards", __obj.hand); _global.motion.slide(hat_mc, "_y", _global.motion.regular.Out, 18, 10); _global.delayer.callFunction(_global.motion, "slide", 16, 1, hat_mc, "_y", _global.motion.regular.Out, 10, 10); _global.delayer.callFunction(this, "playArms", 50, 1, "lookAtCardsCompleted", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 45, 1, hat_mc, "_y", _global.motion.regular.InOut, 16, 5); _global.delayer.callFunction(_global.motion, "slide", 55, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 8); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[0], "_yscale", _global.motion.regular.InOut, 35, 2); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[1], "_yscale", _global.motion.regular.InOut, 35, 2); _global.delayer.callFunction(_global.motion, "slide", 50, 1, cards[0], "_yscale", _global.motion.regular.InOut, 45, 2); _global.delayer.callFunction(_global.motion, "slide", 50, 1, cards[1], "_yscale", _global.motion.regular.InOut, 45, 2); _local3 = 63; _global.delayer.callFunction(this, "stopTapping", _local3, 1); break; case "check" : if (Math.round(Math.random() * 10) > 4) { _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Check", initialX); } _local12 = ""; var _local16 = (Math.floor(Math.random() * 4) ? "back" : "forward"); var _local14 = 0; var _local13 = 0; switch (_local16) { case "back" : _local12 = armSide[Math.floor(Math.random() * 3)]; _local14 = -15 + (-3 + Math.floor(Math.random() * 16)); _local13 = -32; break; case "forward" : _local12 = armSide[Math.floor(Math.random() * 2)]; _local14 = 25; _local13 = 25; } _global.delayer.callFunction(this, "playArms", 0, 1, "check", _local12); _global.motion.slide(hat_mc, "_y", _global.motion.regular.Out, _local14, 5); _global.motion.slide(arms_mc, "_y", _global.motion.regular.Out, _local13, 5); _global.delayer.callFunction(_global.engine, "playSfx", 8, 1, "Knock", initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(_global.motion, "slide", 26, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", 26, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 8); _local3 = 30; break; case "bet" : case "call" : case "raise" : case "placeInitialBet" : case "allin" : var _local17 = {allin:"Allin", bet:"Bet", call:"Call", raise:"Raise"}; _global.dealerSpeechNumber = _global.pokerModel.pokerSave.roundObj.turnObj.actions_array[playerNumber].bet; if (__action == "allin") { _global.dealerSpeechNumber = _global.pokerModel.pokerSave.roundObj.playersPlaying[playerNumber].bet; } if (__action != "placeInitialBet") { _global.engine.playerVoice(voice, _local17[__action], initialX, 0, gender); } _local12 = armSide[Math.floor(Math.random() * 2)]; var _local19 = -18 + betPostionRotation; if (_local12 == "left") { _local19 = 18 + betPostionRotation; } _global.motion.slide(arms_mc, "_rotation", _global.motion.regular.InOut, _local19, 6); _global.delayer.callFunction(_global.motion, "slide", 14, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 22); _global.delayer.callFunction(this, "showChips", 16, 1, _global.pokerModel.players[playerNumber].model.chipAmount); _global.delayer.callFunction(this, "throwChips", 16, 1, _local12, __obj.amount, __obj.updatePileValueDisplay, 10); _global.delayer.callFunction(_global.engine, "playSfx", 10, 1, "ChipsThrow", initialX, _global.careerModel.userProgress.setting.soundFx - 65); _local3 = 21 + Math.floor(Math.random() * 10); _global.delayer.callFunction(this, "playArms", 0, 1, "raise", _local12); _global.motion.slide(hat_mc, "_y", _global.motion.regular.Out, 29, 12); _local3 = 21 + Math.floor(Math.random() * 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "raiseCompleted" + (1 + Math.floor(Math.random() * 2)), _local12); _global.delayer.callFunction(_global.motion, "slide", _local3 + 3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 4); _local3 = _local3 + 20; break; case "betHouses" : _global.delayer.callFunction(this, "setStatusFromAction", 8, 1, __obj.houseBetType); _global.delayer.callFunction(this, "playArms", _local3, 1, "pile", "right"); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, 13, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 13, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation + rotateToKey, 7); _local3 = _local3 + 14; var _local20 = _global.pokerView.conf.keyPosition[playerNumber]; var _local7 = _global.pokerModel.players[playerNumber].model.house; _local6 = 0; var _local9 = 0; while (_local7[_local6]) { if (_local7[_local6].status == "possession") { _local9++; } _local6++; } _global.delayer.callFunction(_global.engine, "playSfx", _local3 + 15, 1, ((__obj.amount > 1) ? "Keys several.wav" : "One key.wav"), initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(_global.pokerView, "setKeys", _local3, 1, playerNumber, _local9, _local20); _global.delayer.callFunction(this, "playArms", _local3, 1, "pileCompleted", "right"); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation, 7); _local3 = _local3 + 7; _global.delayer.callFunction(this, "playArms", _local3, 1, "raise", "right"); _local19 = -18 + betPostionRotation; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, _local19, 6); _global.delayer.callFunction(_global.motion, "slide", _local3 + 14, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 22); _global.delayer.callFunction(this, "throwKeys", _local3 + 16, 1, "right", __obj.amount, __obj.updatePileValueDisplay); _local3 = _local3 + (21 + Math.floor(Math.random() * 10)); _global.delayer.callFunction(this, "playArms", _local3, 1, "raise", "right"); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 29, 12); _global.delayer.callFunction(this, "playArms", _local3, 1, "raiseCompleted" + (1 + Math.floor(Math.random() * 2)), "right"); _global.delayer.callFunction(_global.motion, "slide", _local3 + 3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 4); _local3 = _local3 + 20; break; case "fold" : if (_global.debug_ai) { cards[0]._alpha = 40; cards[1]._alpha = 40; break; } case "returncards" : if (_global.pokerView.roundObj.returnedCards[playerNumber]) { return(false); } _global.pokerView.roundObj.returnedCards[playerNumber] = true; gameObj.playing = false; if (__action != "returncards") { _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Fold", initialX); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 40, 15); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 28, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "fold", "right"); _global.delayer.callFunction(_global.activeScreen, "destinateDealerCards", _local3 + 17, 1, this); _global.delayer.callFunction(this, "rotateToPosition", _local3 + 9, 1, _global.activeScreen.conf.foldedCardPosition.x, _global.activeScreen.conf.foldedCardPosition.y, 8); _local3 = _local3 + 10; _global.delayer.callFunction(cards[0], "hide", _local3, 1); _global.delayer.callFunction(cards[1], "hide", _local3, 1); _local3 = _local3 + 15; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 8); _global.delayer.callFunction(this, "rotateToInitialPosition", _local3, 1, 8); _local3 = _local3 + 8; _local3 = _local3 + 10; _global.activeScreen.roundObj.foldedCards.push(cards[0]); _global.activeScreen.roundObj.foldedCards.push(cards[1]); break; case "waitSpecial1" : var _local4 = _global.careerModel.userProgress.setting.pokerSpeed; var _local15 = [-2, -2, 0, 0, 0, 10, -15, -25]; if (_global.pokerView.subType == "cashgame") { _local15 = [-10, 0, 0, 10, 0]; } handAssets._visible = false; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, _local15[playerNumber], 12); _global.delayer.callFunction(this, "playArms", 0, 1, "special1_1", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 0, 1, arms_mc, "_y", _global.motion.regular.InOut, -35, 10); _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_y", _global.motion.regular.InOut, -30, 10); _local3 = _local3 + 20; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 12); _global.delayer.callFunction(this, "choinTrickChips", _local3 - 2, 1, "1", true); _local6 = 0; while (_local6 < 5) { _global.delayer.callFunction(this, "playArms", _local3, 1, "special1_2", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, -28, 6 * _local4); _global.delayer.callFunction(_global.motion, "slide", _local3 + (7 * _local4), 1, arms_mc, "_y", _global.motion.none.InOut, -30, 1); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 1, 7 * _local4); _local3 = _local3 + (8 * _local4); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, -32, 6 * _local4); _global.delayer.callFunction(_global.motion, "slide", _local3 + (7 * _local4), 1, arms_mc, "_y", _global.motion.none.InOut, -30, 1); _global.delayer.callFunction(this, "playArms", _local3, 1, "special1_3", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 7 * _local4); _local3 = _local3 + (7 * _local4); _local6++; } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, _local15[playerNumber], 12); _global.delayer.callFunction(this, "choinTrickChips", _local3 + 2, 1, "1", false); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_y", _global.motion.regular.InOut, -38, 10); _global.delayer.callFunction(this, "playArms", _local3 + 2, 1, "special1End1", __obj.hand); _global.delayer.callFunction(this, "playArms", _local3 + 22, 1, "special1End2", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", _local3 + 22, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 12); _global.delayer.callFunction(_global.motion, "slide", _local3 + 22, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 10); _local3 = _local3 + 32; _global.delayer.callFunction(handAssets, "showMe", _local3, 1); } _global.delayer.callFunction(this, "setRandomizeHeadPositionEnabled", _local3, 1, true); _global.delayer.callFunction(this, "stopArms", _local3, 1, "startPos"); return(_local3 - __delay); } function choinTrickChips(__version, __mode) { var _local2 = arms_mc.hands_mc.hands; if (gender == "female") { _local2 = arms_mc.arms; } switch (__mode) { case true : var _local3 = _local2.attachMovie("maskedTricks", "maskedTricks", _local2.getNextHighestDepth()); _local3._y = 90; _local3._x = -2; break; case false : _local2.maskedTricks.removeMovieClip(); } } function stopTapping() { tapping = false; dispatchEvent({type:"tabFingersRepetiveEnd", target:this, playerNumber:playerNumber}); } function leaveGame(reason) { switch (reason) { case "tableMove" : break; case "choice" : break; case "busted" : status = ("Busted"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", Math.floor(90 * _global.careerModel.userProgress.setting.pokerSpeed), 1, "Busted"); _global.delayer.callFunction(_global.engine, "playSfx", 20, 1, "Player leaves.wav", initialX, _global.careerModel.userProgress.setting.soundFx - 30); _global.delayer.callFunction(this, "showIngamePlayerStateHintAnimation", 20, 1, "busted"); break; } chips.mov.removeMovieClip(); _global.pokerView.hidePlayerKeys(playerNumber); lookForward(); if (!(_global.pokerModel.pokerSave.filledSeats.inArray(playerNumber) === false)) { _global.pokerModel.pokerSave.filledSeats.splice(_global.pokerModel.pokerSave.filledSeats.inArray(playerNumber), 1); } _global.pokerView.renderTable(); swapDepths(_parent.getNextHighestDepth()); active = false; setRandomizeHeadPositionEnabled(false); var _local8 = leaveParameters.leaveX; var _local7 = leaveParameters.leaveY; var _local4 = leaveParameters.leaveDestinationX; var _local5 = leaveParameters.leaveDestinationY; var _local6 = leaveParameters.leaveRotation; _global.delayer.callFunction(this, "playArms", 0, 1, "passiveHandFistStart", "both"); _global.delayer.callFunction(this, "playArms", 13, 1, "passiveHandFistEnd", "both"); _global.delayer.callFunction(_global.motion, "slide", 0, 1, hat_mc, "_y", _global.motion.regular.InOut, 30, 10); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_x", _global.motion.regular.InOut, _local8, 12); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_y", _global.motion.regular.InOut, _local7, 12); _global.delayer.callFunction(_global.motion, "slide", 10, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_yscale", _global.motion.regular.InOut, 70, 6); _global.delayer.callFunction(_global.motion, "slide", 14, 1, this, "_rotation", _global.motion.none.InOut, _local6, 12); _global.delayer.callFunction(_global.motion, "slide", 22, 1, this, "_x", _global.motion.regular.InOut, _local4, 62); _global.delayer.callFunction(_global.motion, "slide", 22, 1, this, "_y", _global.motion.regular.InOut, _local5, 62); var _local3 = 0; while (_local3 < 3) { _global.delayer.callFunction(_global.motion, "slide", 25 + (_local3 * 12), 1, arms_mc, "_rotation", _global.motion.regular.InOut, (-1 + ((_local3 % 2) * 2)) * 8, 12); _global.delayer.callFunction(_global.motion, "slide", 25 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.regular.InOut, 4, 3); _global.delayer.callFunction(_global.motion, "slide", 28 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 3); _local3++; } _global.delayer.callFunction(this, "removeThisPlayer", 100, 1); return(80); } function removeThisPlayer() { statusPopup.removeMovieClip(); playerStateHint.removeMovieClip(); removeMovieClip(); } function showChips(__amount) { chips = _global.pokerView.showChips(playerNumber, __amount); } function showKeys(__amount) { _global.pokerView.showKeys(playerNumber, __amount); } function throwKeys(__armSide, __amount, __updatePileValueDisplay) { _global.pokerView.potIndicator.total = _global.pokerModel.pokerSave.roundObj.totalTableBet; var _local8 = {x:0, y:0}; handAnimation[__armSide].chipsPoint.localToGlobal(_local8); var _local9 = {x:_local8.x, y:_local8.y}; var _local4 = _global.activeScreen.layerChips.createEmptyMovieClip("tempkeys" + _global.activeScreen.layerChips.getNextHighestDepth(), _global.activeScreen.layerChips.getNextHighestDepth()); _local4.createEmptyMovieClip("loader", _local4.getNextHighestDepth()); _local4._x = _local9.x; _local4._y = _local9.y; var _local3 = 0; while (_local3 < __amount) { var _local6 = _local4.loader.attachMovie("keyPokerPile", "key" + _local3, _local4.loader.getNextHighestDepth(), {_rotation:0 + (_local3 * 25)}); _local3++; } _global.motion.slide(_local4, "_x", _global.motion.strong.Out, betPostionX + (-10 + Math.floor(Math.random() * 20)), 10); var _local10 = (-105 + (Math.floor(Math.random() * 2) ? 0 : 180)) + Math.floor(Math.random() * 40); _global.motion.slide(_local4, "_rotation", _global.motion.strong.Out, _local10, 10); _global.motion.slide(_local4, "_y", _global.motion.strong.Out, betPostionY + (-10 + Math.floor(Math.random() * 20)), 10); _global.activeScreen.addTableValue({mov:_local4}, "keys"); _global.delayer.callFunction(this, "showPildeValueDisplay", 10, 1, __amount, __updatePileValueDisplay, true); } function throwChips(__armSide, __amount, __updatePileValueDisplay, __speed) { _global.pokerView.potIndicator.total = _global.pokerModel.pokerSave.roundObj.totalTableBet; var _local4 = {x:0, y:0}; handAnimation[__armSide].chipsPoint.localToGlobal(_local4); var _local7 = {x:_local4.x, y:_local4.y}; var _local3 = _global.activeScreen.layerChips.createEmptyMovieClip("temp" + _global.activeScreen.layerChips.getNextHighestDepth(), _global.activeScreen.layerChips.getNextHighestDepth()); _local3.createEmptyMovieClip("loader", _local3.getNextHighestDepth()); _local3._x = _local7.x; _local3._y = _local7.y; var _local5 = Math.floor(__amount / 1000); if (_local5 > 15) { _local5 = 15; } var _local8 = new as.poker.view.ChipsView({mov:_local3.loader, type:"TotalMess", xDistance:1.5, yDistance:1.5, chipsAmount:__amount, randomness:13, size:34 + _local5}); _global.delayer.callFunction(this, "showPildeValueDisplay", __speed, 1, __amount, __updatePileValueDisplay); _global.motion.slide(_local3, "_x", _global.motion.regular.Out, betPostionX + (-10 + Math.floor(Math.random() * 20)), __speed); _global.motion.slide(_local3, "_rotation", _global.motion.regular.Out, (-12 + Math.floor(Math.random() * 24)) * 10, __speed); _global.motion.slide(_local3, "_y", _global.motion.regular.Out, betPostionY + (-10 + Math.floor(Math.random() * 20)), __speed); _global.activeScreen.addTableValue(_local8, "chips"); } function showPildeValueDisplay(__value, __updatePileValueDisplay, __showWithHouses) { var _local4 = _global.pokerModel.pokerSave.roundObj.playersPlaying[playerNumber].bet; if (!__showWithHouses) { var _local3 = _global.pokerModel.pokerSave.roundObj.turnObj.actions_array[playerNumber].lastHouseValueBetted; if (!_local3) { _local3 = 0; } _local4 = _local4 - _local3; } __value = _local4; if (!pildeValueDisplay) { pildeValueDisplay = _global.activeScreen.chipsPopup.attachMovie("pileValueDisplay", "pileValueDisplay" + playerNumber, _global.activeScreen.chipsPopup.getNextHighestDepth(), {_x:betPostionX, _y:betPostionY + 10}); pildeValueDisplay._alpha = 80; pildeValueDisplay.value = __value; } else { pildeValueDisplay.value = __value; } _global.pokerView.updatePileValueDisplaysFO(__updatePileValueDisplay); } function updatePildeValueDisplayColor() { var _local2 = stateToFrame[status.split(" ").join("").split("-").join("")]; if (_local2 == undefined) { _local2 = 2; } if (status == "Big blind") { _local2 = (blindIsSufficient ? 1 : 2); } pildeValueDisplay.color = _local2; } }
Symbol 3609 MovieClip [__Packages.as.poker.view.ChipsView] Frame 0
class as.poker.view.ChipsView extends MovieClip { var colAmount, rowAmount, randomness, type, size, conf, pile, mov, renderBmp, yMode, xMode, pilePosition; function ChipsView (__iObj) { super(); colAmount = (__iObj.colAmount ? (__iObj.colAmount) : 5); rowAmount = 2; randomness = __iObj.randomness; type = __iObj.type; size = __iObj.size; conf = new as.conf.poker.model.ChipsConf(); pile = createNewPile(__iObj.chipsAmount, 10); mov = __iObj.mov; mov._x = mov._x - (size / 2); mov._y = mov._y - (size / 2); renderBmp = new flash.display.BitmapData(size, size, true, 13421772, colAmount * rowAmount); yMode = 0; xMode = 0; if (__iObj.yDistance > 0) { yMode = 1; } if (__iObj.xDistance > 0) { xMode = 1; } var _local17 = new Array(1, 5, 10, 25, 50, 75, 100, 250, 500, 750, 1000); mov.attachBitmap(renderBmp, mov.getNextHighestDepth()); pilePosition = new Array({}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}); var _local3 = 0; while (_local3 < (colAmount * 2)) { var _local6 = _local3 % colAmount; var _local13 = Math.floor(Math.random() * colAmount); var _local12 = Math.floor(Math.random() * colAmount); var _local7 = 0; var _local8 = 0; var _local9 = 0; var _local5 = 0; var _local16 = 0; if (xMode == 0) { _local5 = 0; if (_local3 >= colAmount) { _local5 = colAmount; } if (_local3 < colAmount) { _local8 = -__iObj.yDistance; _local9 = __iObj.xDistance; } _local16 = 9 - _local3; } else { _local5 = 0; if (_local3 >= colAmount) { _local5 = colAmount; } if (_local3 >= colAmount) { _local8 = -__iObj.yDistance; _local9 = __iObj.xDistance; } _local16 = _local3; } if (yMode == 0) { _local7 = (colAmount - 1) - _local6; } else { _local7 = 0 + _local6; } pilePosition[_local7 + _local5] = {x:(((size / 2) - 9) + (__iObj.xDistance * (-2 + _local6))) + _local8, y:(((size / 2) - 9) + (__iObj.yDistance * (-2 + _local6))) + _local9, relativeSize:_local16}; _local3++; } switch (__iObj.type) { case "TotalMess" : var _local11 = 0; _local3 = 0; while (_local3 < (colAmount * 2)) { if (_local11 < pile[pilePosition[_local3].relativeSize]) { _local11 = pile[pilePosition[_local3].relativeSize]; } _local3++; } var _local10 = 0; while (_local10 < _local11) { _local3 = 0; while (_local3 < (colAmount * 2)) { if (pile[pilePosition[_local3].relativeSize] > 0) { showChipPile(pilePosition[_local3].x, pilePosition[_local3].y, conf.type[pilePosition[_local3].relativeSize], 1); pile[pilePosition[_local3].relativeSize]--; } _local3++; } _local10++; } break; default : _local3 = 0; for(;;){ if (_local3 >= (colAmount * 2)) { break; } if (pile[pilePosition[_local3].relativeSize] > 0) { showChipPile(pilePosition[_local3].x, pilePosition[_local3].y, conf.type[pilePosition[_local3].relativeSize], pile[pilePosition[_local3].relativeSize]); } _local3++; }; } } function getTypeAmountUsedFromArray(pileArray) { var _local3 = 0; var _local1 = 0; while (_local1 < pileArray.length) { if (pileArray[_local1] > 0) { _local3++; } _local1++; } return(_local3); } function createNewPile(__chipsValue, __targetPileSize, __maximalTypesUse) { var _local3 = new Array(__chipsValue, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var _local13 = 1; var _local2 = 0; var _local9 = true; while (_local9 == true) { var _local8 = conf.type[_local2]; var _local7 = _local3[_local2]; _local9 = false; if (_local7 > __targetPileSize) { var _local4 = __targetPileSize; while (_local4 >= 0) { var _local5 = (_local7 * _local8) - (_local4 * _local8); if ((_local5 % conf.type[_local2 + 1]) == 0) { _local3[_local2] = _local4; _local3[_local2 + 1] = _local3[_local2 + 1] + (_local5 / conf.type[_local2 + 1]); _local9 = true; break; } _local4--; } } _local2++; } _local2 = 0; while ((getTypeAmountUsedFromArray(_local3) > __maximalTypesUse) && (_local2 < conf.type.length)) { var _local8 = conf.type[_local2]; var _local7 = _local3[_local2]; if (_local7 > 0) { var _local6 = (conf.type[_local2 + 1] * Math.ceil((_local7 * _local8) / conf.type[_local2 + 1])) % (_local7 * _local8); if (_local6 == 0) { _local3[_local2] = 0; _local3[_local2 + 1] = _local3[_local2 + 1] + ((_local8 * _local7) / conf.type[_local2 + 1]); } else if (_local2 > 0) { if ((((_local6 % conf.type[_local2 - 1]) == 0) && (_local6 >= conf.type[_local2 - 1])) && (_local6 <= (conf.type[_local2 - 1] * _local3[_local2 - 1]))) { var _local10 = _local6 / conf.type[_local2 - 1]; _local3[_local2 - 1] = _local3[_local2 - 1] - _local10; _local3[_local2] = 0; _local3[_local2 + 1] = _local3[_local2 + 1] + ((_local6 + (_local8 * _local7)) / conf.type[_local2 + 1]); } } } _local2++; } return(_local3); } function showChipPile(__x, __y, __bmpId, __pile) { if (type != "TotalMess") { renderBmp.copyPixels(_global.activeScreen.bmpLib.chipShadow, new flash.geom.Rectangle(0, 0, 15, 14), new flash.geom.Point(__x + 2.5, __y + 2.5), null, null, true); } var _local3 = 0; while (_local3 < __pile) { var _local5 = Math.floor(Math.random() * randomness); var _local4 = Math.floor(Math.random() * randomness); if ((_local3 == 0) && (type != "TotalMess")) { _local5 = 2.5; _local4 = _local5; } renderBmp.copyPixels(_global.activeScreen.bmpLib["chip" + __bmpId], new flash.geom.Rectangle(0, 0, 15, 14), new flash.geom.Point(__x + _local5, (__y - (_local3 * 0.3)) + _local4), null, null, true); _local3++; } } }
Symbol 3610 MovieClip [__Packages.as.conf.poker.model.ChipsConf] Frame 0
class as.conf.poker.model.ChipsConf { var type; function ChipsConf () { type = new Array(1, 5, 10, 25, 50, 75, 100, 250, 500, 750, 1000, 25000, 50000, 75000); } }
Symbol 3611 MovieClip [__Packages.as.poker.view.PileValueDisplay] Frame 0
class as.poker.view.PileValueDisplay extends MovieClip { var colorBfr, valueBfr, bg, __get__color, __get__width; function PileValueDisplay () { super(); } function onLoad() { color = (colorBfr); width = (valueBfr.toString().length); } function set value(t) { valueBfr = t; width = (valueBfr.toString().length); //return(value); } function set color(t) { colorBfr = t; bg.gotoAndStop(colorBfr); value = (valueBfr); //return(__get__color()); } function get value() { return(valueBfr); } function set width(t) { bg.gotoAndStop(colorBfr); bg.scalable.gotoAndStop(t); //return(__get__width()); } }
Symbol 3612 MovieClip [__Packages.as.poker.view.PokerHouseView] Frame 0
class as.poker.view.PokerHouseView extends MovieClip { var pressed, gotoAndStop, block, useHandCursor, pileValueDisplay, attachMovie, getNextHighestDepth, id; function PokerHouseView () { super(); pressed = false; } function onLoad() { gotoAndStop(1); } function onRollOver() { if (block) { useHandCursor = false; return(null); } if (pressed) { return(null); } gotoAndStop(2); pileValueDisplay = attachMovie("pileValueDisplay", "pileValueDisplayPot", getNextHighestDepth(), {_x:0, _y:-14, color:5, value:"$ " + _global.activeScreen.choiceNavigation.player.house[id].value, _alpha:80}); } function onRollOut() { pileValueDisplay.removeMovieClip(); if (block) { return(null); } if (pressed) { return(null); } gotoAndStop(1); } function onDragOut() { onRollOut(); } function onPress() { if (block) { return(null); } switch (pressed) { case true : pressed = false; gotoAndStop(1); _global.pokerChoiceNavigationView.adjustHouseBet("remove", id); break; default : pressed = true; gotoAndStop(3); _global.pokerChoiceNavigationView.adjustHouseBet("add", id); } } }
Symbol 3613 MovieClip [__Packages.as.poker.view.PlayerStatusPopup] Frame 0
class as.poker.view.PlayerStatusPopup extends MovieClip { var name, nameTxt, attachMovie, bg; function PlayerStatusPopup () { super(); } function onLoad() { nameTxt.htmlText = "<b>" + name.split("(").join("<font size='12'>(").split(")").join(")</font><b>"); } function setRows(row) { var _local2 = 0; while (this["playerStatusPRow" + _local2]) { this["playerStatusPRow" + _local2].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < row.length) { var _local3 = attachMovie("playerStatusPRow", "playerStatusPRow" + _local2, _local2 + 1, {_y:18 + (_local2 * 13)}); if (row[_local2].title.length > 10) { var _local5 = new TextFormat(); _local5.size = 12; _local3.titleTxt.setNewTextFormat(_local5); } _local3.titleTxt.text = row[_local2].title + ":"; _local3.valueTxt.text = row[_local2].value; _local2++; } bg.gotoAndStop(row.length); } }
Symbol 3614 MovieClip [__Packages.as.Main] Frame 0
class as.Main { var version, root, lastSelectedLang, languages, pause; function Main (__iObj) { if (!_global.nietjaweltoch) { setDebugVars(true); } _global.nietjaweltoch = true; version = {demo:(((_global.buygamelink == "") || (!_global.buygamelink)) ? false : true)}; root = __iObj.root; _global.main = this; reset(); initExternalClasses(); } function setDebugVars(__boo) { return(null); } function reset() { _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.keycontrol.clear(); _global.presenter.reset(); _global.view.clear(); _global.activeScreen.clear(); _global.engine.clear(); _global.careerModel.clear(); _global.pokerModel.clear(); delete _global.careerModel; delete _global.config; delete _global.viewConfig; delete _global.model; delete _global.view; delete _global.presenter; delete _global.delayer; delete _global.motion; delete _global.keycontrol; delete _global.chanceCalculator; delete _global.engine; delete _global.pokerModel; delete _global.cityView; delete _global.activeScreen; delete _global.pokerView; initializeLanguages(); if (!_global.nietjaweltoch) { setDebugVars(true); } _global.nietjaweltoch = true; _global.minimalTourParticipate = 100; _global.careerModel = new as.career.model.careerModel(); selectLanguage(_global.careerModel.userProgress.setting.Language); if (!_global.soundOff) { _global.engine = root.attachMovie("engine_mc", "engine_mc" + root.getNextHighestDepth(), root.getNextHighestDepth()); } var _local3 = new as.View({root:root}); _local3 = new as.KeyControl(); _global.delayer = new as.core.Delayer(); _global.motion = new as.core.Motion(); _local3 = new as.Model(); _global.help = new as.model.Help(); _local3 = new as.Presenter(); return(true); } function initExternalClasses() { _global.attachExitMenu = _global.model.quit; } function upperLanguageCode(__lan) { var _local1 = __lan.split(""); _local1[0] = _local1[0].toUpperCase(); return(_local1.join("")); } function selectLanguage(__lan) { if ((!__lan) && (lastSelectedLang)) { __lan = lastSelectedLang; } if (!__lan) { __lan = upperLanguageCode(_global.languageCode); } if (__lan == "En") { __lan = "Us"; } if (languages.inArray(__lan) === false) { __lan = undefined; } if (!__lan) { __lan = upperLanguageCode(System.capabilities.language); } if (__lan == "En") { __lan = "Us"; } if (languages.inArray(__lan) === false) { __lan = "Us"; } _global.careerModel.userProgress.setting.Language = __lan; lastSelectedLang = __lan; var languageConf = __lan; if ((languageConf == "Gb") || (languageConf == "Us")) { languageConf = "En"; } _global.textDb = eval (("as.conf.Language." + languageConf) + "conf"); _global.help.conf = new as.conf.Helpconf(); _global.view.updateLanguage(); _global.careerModel.updateLanguage(); } function initializeLanguages() { languages = ["Nl", "Gb", "Us", "De", "Fr", "Es", "It"]; var _local2; _local2 = as.conf.Language.Enconf; _local2 = as.conf.Language.Nlconf; _local2 = as.conf.Language.Deconf; _local2 = as.conf.Language.Frconf; _local2 = as.conf.Language.Esconf; _local2 = as.conf.Language.Itconf; } function update() { if (pause) { return(null); } _global.controller.update(); _global.presenter.update(); _global.delayer.callFunctions(); _global.motion.updateTweens(); _global.engine.update(); _global.ferryDust.update(); _global.activeScreen.update(); } function setPause() { pause = true; } function removePause() { pause = false; } }
Symbol 3615 MovieClip [__Packages.as.career.model.careerModel] Frame 0
class as.career.model.careerModel { var userProgress, conf; function careerModel () { _global.careerModel = this; userProgress = {gender:"Male", name:"Cowboy", difficulty:"Easy"}; userProgress.possession = {helpShown:[], house:[0], money:0, city:[], cityHighlighted:[], cityWonVideo:[], houseRepAmount:0, highestTransport:0, transport:0, transportHighlighted:0}; userProgress.achievement = {coin:[], coinShown:[], firstPlace:0, secondPlace:0, thirdPlace:0, gamesStarted:{tour:0, cash:0, trans:0}, score:0, message:[], unprocessedHouse:{won:[], lose:[]}}; userProgress.currentPosition = {townId:0, time:0, currentScreen:"careerProperties"}; userProgress.surrounding = {townPeople:[], day:1, reputation:[30, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]}; userProgress.daily = {message:{}, balance:{pokerMoney:0, houseMoney:0, property:0, newTown:0, reward:0, transport:0}}; userProgress.setting = {help:true, pokerSpeed:1, soundMusic:100, soundFx:100, Language:undefined}; _global.cardType = 0 + Math.floor(Math.random() * 8); conf = new as.conf.career.model.CareerModelconf(); var _local5 = 0; while (_local5 < conf.city.length) { var _local6 = getCityConfig(conf.city[_local5].title); var _local3 = 0; while (_local3 < _local6.inhabitant.length) { if (!userProgress.surrounding.townPeople[_local5]) { userProgress.surrounding.townPeople[_local5] = []; } if (!userProgress.surrounding.townPeople[_local5][_local3]) { userProgress.surrounding.townPeople[_local5][_local3] = _local6.inhabitant[_local3]; } userProgress.surrounding.townPeople[_local5][_local3].possession = {money:1000, house:[]}; _local3++; } _local5++; } _local5 = 0; while (_local5 < conf.city.length) { var _local6 = getCityConfig(conf.city[_local5].title); var _local4 = 0; var _local3 = 0; while (_local3 < _local6.propertyId.length) { if ((_local5 == 0) && (_local3 == 0)) { } else { userProgress.surrounding.townPeople[_local5][_local4].possession.house.push(_local6.propertyId[_local3]); _local4++; if (_local4 >= _local6.inhabitant.length) { _local4 = 0; } } _local3++; } _local5++; } _global.main.selectLanguage(_global.careerModel.userProgress.setting.Language); } function generateScore() { var _local4 = 0; var _local3 = 0; while (_local3 < userProgress.surrounding.reputation.length) { _local4 = _local4 + (userProgress.surrounding.reputation[_local3] * 10); _local3++; } var _local6 = {Gold:300, Silver:200, Bronse:100}; var _local5 = 0; _local3 = 0; while (_local3 < userProgress.achievement.coin.length) { _local5 = _local5 + _local6[_global.model.conf.achievements[userProgress.achievement.coin[_local3]].color]; _local3++; } var _local8 = Math.sqrt(userProgress.possession.money) * 2; var _local7 = new Array("Easy", "Medium", "Hard"); userProgress.achievement.score = Math.floor(((((_local4 + _local5) + _local8) * 10000) / (userProgress.surrounding.day / 2)) * (1 + _local7.inArray(userProgress.difficulty))); } function getHouseValueFromId(__houseId) { var _local3 = new Array("Easy", "Medium", "Hard"); var _local2 = conf.propertySpec[__houseId].price; var _local4 = Math.floor((_local2 + (_local3.inArray(userProgress.difficulty) * (_local2 / 2))) / 10) * 10; return(_local4); } function getPokerHouseValueFromId(__houseId) { var _local2 = getHouseValueFromId(__houseId); _local2 = Math.round((_local2 / 90) * 10) * 10; return(_local2); } function getLevelFromConfigLevel(__level) { var _local3 = new Array("Easy", "Medium", "Hard"); var _local2 = __level + _local3.inArray(userProgress.difficulty); if (_local2 > 9) { _local2 = 9; } return(_local2); } function addTime(__time) { userProgress.currentPosition.time = userProgress.currentPosition.time + __time; } function getAliasFromTownReputation() { return((checkCashgameReputation() ? (userProgress.name) : (_global.textDb.Stranger))); } function getPropertyMarketType(__propertyIndex) { if (conf.propertySpec[_global.activeScreen.conf.propertyId[__propertyIndex]].lockmarket) { return(false); } if (!(userProgress.possession.house.inArray(_global.activeScreen.conf.propertyId[__propertyIndex]) === false)) { return("sell"); } return("buy"); } function activateCity(__city, __extra) { var _local4 = getCityConfig(__city); userProgress.currentPosition.townId = _local4.currentMapId; userProgress.currentPosition.currentScreen = "city"; var _local5 = (((_global.cityView.conf.currentMap != __city) && (_global.cityView.conf.currentMap != undefined)) ? true : false); _global.model.activateScreen(new as.career.view.city.CityView(__city, {mode:(_local5 ? "travel" : (((__extra.source == "event") ? "event" : "home"))), source:__extra.source, event:getCurrentCityEvents(__city), eventId:__extra.eventId})); _global.delayer.callFunction(_global.model, "saveGame", 6, 1); } function getCurrentCityEvents(__cityName) { var _local23 = 1; var _local24 = 1; var _local25 = new Array(); var _local26 = new Array(); var _local32 = new Array(); var _local34 = new Array(); var _local28 = new Array(); var _local9 = {transport:[], cashGame:[], tournament:[], sell:[], buy:[]}; if (!userProgress.surrounding.event) { userProgress.surrounding.event = []; } if (!userProgress.surrounding.event[userProgress.currentPosition.townId]) { userProgress.surrounding.event[userProgress.currentPosition.townId] = []; var _local6 = new Array(); var _local8 = new Array(); var _local7 = new Array(); var _local2 = getCityConfig(__cityName); var _local4 = 0; while (_local4 < _local2.propertyId.length) { var _local11 = conf.propertySpec[_local2.propertyId[_local4]]; var _local3 = {id:_local2.propertyId[_local4]}; _local3 = {id:_local2.propertyId[_local4]}; switch (_local11.type) { case 0 : if (!conf.propertySpec[_local3.id].lockmarket) { _local8.push(_local3); _local8[_local8.length - 1].special = {price:createRandomMinimumCash(_local2.minimalParticipationCash.cashGame)}; } break; case 1 : _local7.push(_local3); _local7[_local7.length - 1].special = {price:((userProgress.currentPosition.townId == 12) ? 0 : (_local2.minimalParticipationCash.transport.play))}; break; case 2 : _local6.push(_local3); var _local10 = createRandomMinimumCash(_local2.minimalParticipationCash.tournament); if (_local10 > userProgress.possession.money) { _local10 = _local2.minimalParticipationCash.tournament.min; } _local6[_local6.length - 1].special = {price:_local10}; } _local4++; } _local4 = 0; while (_local4 < _local23) { if (_local6.length > 0) { var _local5 = _local6.splice(Math.floor(Math.random() * _local6.length), 1)[0]; _local5.eventId = userProgress.surrounding.event[userProgress.currentPosition.townId].length; userProgress.surrounding.event[userProgress.currentPosition.townId].push({type:"tournament", status:{available:true, description:"free"}, typeId:2, special:_local5.special, view:_local5, buyIn:_local5.special.price}); _local9.tournament.push(_local5); } _local4++; } _local4 = 0; while (_local4 < _local24) { if (_local8.length > 0) { var _local5 = _local8.splice(Math.floor(Math.random() * _local8.length), 1)[0]; _local5.eventId = userProgress.surrounding.event[userProgress.currentPosition.townId].length; userProgress.surrounding.event[userProgress.currentPosition.townId].push({type:"cashGame", status:{available:checkCashgameReputation(), description:(checkCashgameReputation() ? "free" : "reputationProblem")}, typeId:0, special:_local5.special, view:_local5, entryCash:_local5.special.price}); _local9.cashGame.push(_local5); } _local4++; } if (checkBuyTransportOption()) { _local4 = 0; while (_local4 < _local7.length) { var _local5 = _local7.splice(Math.floor(Math.random() * _local7.length), 1)[0]; _local5.eventId = userProgress.surrounding.event[userProgress.currentPosition.townId].length; userProgress.surrounding.event[userProgress.currentPosition.townId].push({type:"transport", status:{available:checkCurrentRingOwnage(), description:"free"}, typeId:1, special:_local5.special, view:_local5, price:_local5.special.price}); _local9.transport.push(_local5); _local4++; } } } else { var _local4 = 0; while (_local4 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local4]) { _local9[userProgress.surrounding.event[userProgress.currentPosition.townId][_local4].type].push(userProgress.surrounding.event[userProgress.currentPosition.townId][_local4].view); } _local4++; } } return({tournament:_local9.tournament, cashGame:_local9.cashGame, buy:_local9.buy, sell:_local9.sell, transport:_local9.transport}); } function checkCashgameReputation() { return(((userProgress.surrounding.reputation[userProgress.currentPosition.townId] >= 40) ? true : false)); } function checkCurrentTownOwnage() { if (!(userProgress.possession.city.inArray(userProgress.currentPosition.townId) === false)) { return(true); } return(false); } function checkBuyTransportOption() { if (conf.city[userProgress.currentPosition.townId].ring == userProgress.possession.transport) { return(true); } } function getParticipationMoneyFromEvent(__event) { if (__event.buyIn) { return(__event.buyIn); } if (__event.entryCash) { return(__event.entryCash); } if (__event.price) { return(__event.price); } } function getEventMessageFromEventId(__eventId) { var _local6 = 0; var _local5 = ""; var _local3 = userProgress.surrounding.event[userProgress.currentPosition.townId][__eventId]; if (_local3.status.available && (getParticipationMoneyFromEvent(_local3) > userProgress.possession.money)) { _local6 = 1; _local5 = _global.activeScreen.conf.messages[_local3.type + "Money"].split("[playerName]").join(getAliasFromTownReputation()).split("[balance]").join(_local3.result.balance.toString().split("-").join("")).split("[greeting]").join(generateGreeting()).split("[transporttype]").join(_global.textDb["Transport" + conf.transport[userProgress.possession.transport + 1]]).split("[participationCash]").join(getParticipationMoneyFromEvent(_local3)); } else if (_local3.status.available) { _local6 = 0; _local5 = getEventMessage(_local3); } else if (_local3.status.description == "justfinished") { _global.activeScreen.playerInfo.update(); _local6 = 1; _local5 = getFinishedEventMessage(_local3); } else { var _local4 = getRandomText(); _local6 = _local4.popupId; _local5 = _local4.message; } return({popupId:_local6, message:_local5}); } function getFinishedEventMessage(__event) { var _local4 = ""; if (__event.result.houseChange) { var _local6 = __event.result.houseChange.balance + __event.result.balance; if (_local6 > 0) { _local4 = _local4 + (_global.textDb.toCongratulations + " <br>"); } else { _local4 = _local4 + (_global.textDb.toBad + ", <br>"); } var _local10 = new Array(); var _local11 = new Array(); var _local8 = false; var _local9 = false; var _local7 = ""; var _local5 = ""; if (__event.result.balance > 0) { _local7 = _local7 + (__event.result.balance + "$"); if (__event.result.houseChange.balance > 0) { _local7 = _local7 + ((" " + _global.textDb.And) + " "); } } if (__event.result.houseChange.balance > 0) { _local7 = _local7 + (__event.result.houseChange.balance + _global.textDb.worthOfHouses.split("[150]").join("")); } if ((__event.result.balance > 0) || (__event.result.houseChange.balance > 0)) { _local4 = _local4 + _global.textDb.youWon.split("[whatIsChanged]").join(_local7); _local8 = true; } if (_local8 == true) { _local4 = _local4 + ".<br>"; } if (__event.result.balance < 0) { _local5 = _local5 + (Math.abs(__event.result.balance) + "$"); if (__event.result.houseChange.balance < 0) { _local5 = _local5 + ((" " + _global.textDb.And) + " "); } } if (__event.result.houseChange.balance < 0) { _local5 = _local5 + (Math.abs(__event.result.houseChange.balance) + "$ worth of houses"); } if ((__event.result.balance < 0) || (__event.result.houseChange.balance < 0)) { _local4 = _local4 + _global.textDb.youLost.split("[whatIsChanged]").join(_local5); _local9 = true; } if (_local9 == true) { _local4 = _local4 + ".<br>"; } if (_local6 > 0) { _local4 = _local4 + _global.textDb.totalProfit.split("[whatIsChanged]").join(Math.abs(_local6)); } else { _local4 = _local4 + _global.textDb.totalLoss.split("[whatIsChanged]").join(Math.abs(_local6)); } _local4 = _local4 + "<br>"; _local4 = _local4 + _global.textDb.comeBackLater; } else { _local4 = _global.activeScreen.conf.messages[__event.type + "Finished"][__event.result.description][Math.floor(Math.random() * _global.activeScreen.conf.messages[__event.type + "Finished"][__event.result.description].length)].split("[playerName]").join(getAliasFromTownReputation()).split("[balance]").join(__event.result.balance.toString().split("-").join("")).split("[greeting]").join(generateGreeting()).split("[transporttype]").join(_global.textDb["Transport" + conf.transport[userProgress.possession.transport]]); } __event.status.description = "finished"; return(_local4); } function getEventMessage(__event) { return(_global.activeScreen.conf.messages[__event.type][Math.floor(Math.random() * _global.activeScreen.conf.messages[__event.type].length)].split("[playerName]").join(getAliasFromTownReputation()).split("[buyIn]").join(__event.buyIn).split("[entryCash]").join(__event.entryCash).split("[price]").join(__event.price).split("[greeting]").join(generateGreeting()).split("[transporttype]").join(_global.textDb["Transport" + conf.transport[userProgress.possession.transport + 1]])); } function generateGreeting() { if ((Math.random() * 2) < 1) { return(_global.textDb["greeting" + getTimeDescription()]); } var _local3 = _global.textDb.greetingRandom.concat(); return(_local3.splice(Math.floor(Math.random() * _local3.length), 1)); } function setGameOver() { _global.model.activateScreen(new as.career.view.Empty()); _global.model.activateMenu(new as.view.menu.GameOverMenu()); } function finishPokerGame(__exitObj) { if (_global.careerModel.userProgress.currentPosition.quickGame) { return(false); } if (__exitObj.houseChange) { var _local3 = 0; while (_local3 < __exitObj.houseChange.won.length) { _global.careerModel.userProgress.achievement.unprocessedHouse.won.push(__exitObj.houseChange.won[_local3]); _local3++; } _local3 = 0; while (_local3 < __exitObj.houseChange.lose.length) { _global.careerModel.userProgress.achievement.unprocessedHouse.lose.push(__exitObj.houseChange.lose[_local3]); _local3++; } } var _local8 = userProgress.surrounding.event[userProgress.currentPosition.townId][userProgress.currentPosition.event]; _local8.status = {available:false, description:"justfinished"}; if (_local8.type == "tournament") { __exitObj.won = __exitObj.won - _local8.buyIn; } var _local4 = []; var _local10 = 0; var _local7 = 0; var _local11 = false; _local8.result = {balance:__exitObj.won, description:__exitObj.result}; if ((__exitObj.houseChange.won.length > 0) || (__exitObj.houseChange.lose.length > 0)) { _local8.result.houseChange = __exitObj.houseChange; } addTime(Math.floor(__exitObj.roundsPlayed / 20)); if (_global.careerModel.userProgress.currentPosition.governorCashgame == true) { if (__exitObj.result == "won") { _local4.push({type:"startMusic", value:"GoP.wav", delay:42}); _local7 = _local7 + (10 + ((__exitObj.won / __exitObj.buyin) * 10)); _local4.push({type:"showScreen", value:"showGovernorScreen", delay:260}); generateScore(); _local11 = true; _local4.push({type:"startMusic", value:"GoP.wav", delay:42}); } else { _local7 = _local7 + -60; var _local6 = getCityConfig("El Paso"); var _local3 = 0; while (_local3 < _local6.propertyId.length) { userProgress.possession.house.splice(userProgress.possession.house.inArray(_local6.propertyId[_local3]), 1); _local3++; } } delete _global.careerModel.userProgress.currentPosition.governorCashgame; } else { _local10 = _local10 + __exitObj.won; switch (_local8.type) { case "transport" : if (__exitObj.place == 1) { _local7 = _local7 + 10; addTransport(); _global.activeScreen.showTransportAfterTG(); if (_global.main.version.demo == true) { _global.careerModel.userProgress.finished = true; _local11 = true; _local4.push({type:"startMusic", value:"GoP.wav", delay:202}); _local4.push({type:"showMap", value:"texas", delay:260}); } } break; default : if (__exitObj.result != "won") { break; } var _local9 = __exitObj.won / __exitObj.buyin; _local9 = (_local9 + Math.sqrt(_local9)) / 2; _local7 = _local7 + (_local9 * 17); if (_local7 <= 60) { break; } _local7 = 60; } } activateCity(conf.city[userProgress.currentPosition.townId].title, {source:"event", eventId:userProgress.currentPosition.event}); if ((_local8.type == "transport") && (__exitObj.place == 1)) { _global.activeScreen.showTransportAfterTG(); } _global.activeScreen.selectPerson(_global.activeScreen.eventCrowdIds[userProgress.currentPosition.event]); userProgress.daily.balance.pokerMoney = userProgress.daily.balance.pokerMoney + __exitObj.won; if (_local7 != 0) { _global.delayer.callFunction(this, "adjustReputation", 2, 1, _local7); } if (_local10 != 0) { _global.delayer.callFunction(this, "adjustCash", 2, 1, _local10); } delete userProgress.currentPosition.event; var _local3 = 0; while (_local3 < _local4.length) { switch (_local4[_local3].type) { case "startMusic" : _global.delayer.callFunction(_global.engine, "startMusic", _local4[_local3].delay, 1, _local4[_local3].value, 0); break; case "showScreen" : _global.delayer.callFunction(_global.model, _local4[_local3].value, _local4[_local3].delay, 1); break; case "showMap" : _global.delayer.callFunction(_global.careerModel, "displayMapTexas", _local4[_local3].delay, 1); } _local3++; } if (_local11) { _global.view.setPressAllow(false); } _global.delayer.callFunction(_global.model, "saveGame", 6, 1); } function getTimeDescription() { if (userProgress.currentPosition.time < 3) { return("morning"); } if (userProgress.currentPosition.time < 6) { return("day"); } if (userProgress.currentPosition.time < 8) { return("evening"); } return("night"); } function getPlayerPokerAtrib(__evenType, __event, __conf) { var _local10 = 0; var _local9 = __conf.minimalParticipationCash[__evenType]; if (__evenType == "cashGame") { _local10 = _local9.max; if (_local10 > userProgress.possession.money) { _local10 = Math.floor(userProgress.possession.money); } } else if (__evenType == "transport") { _local10 = _local9.play; } else { _local10 = __event.buyIn; } var _local7 = []; if (__evenType == "cashGame") { var _local3 = 0; while (_local3 < _global.activeScreen.conf.propertyId.length) { if ((!(userProgress.possession.house.inArray(__conf.propertyId[_local3]) === false)) && (conf.propertySpec[__conf.propertyId[_local3]].lockcashgame != true)) { _local7.push({value:getPokerHouseValueFromId(__conf.propertyId[_local3]), status:"possession", id:__conf.propertyId[_local3]}); } _local3++; } } return({id:0 + ((userProgress.gender.toLowerCase() == "female") ? 1 : 0), name:userProgress.name, type:"User", chipAmount:_local10, house:_local7}); } function getPersonPokerAtrib(__person, __evenType, __event, __conf) { var _local13 = new Array(); if (__evenType == "cashGame") { var _local2 = 0; while (_local2 < __person.possession.house.length) { if (userProgress.possession.house.inArray(__person.possession.house[_local2]) === false) { _local13.push({value:getPokerHouseValueFromId(__person.possession.house[_local2]), status:"possession", id:__person.possession.house[_local2]}); } _local2++; } } var _local8 = 0; var _local6 = __conf.minimalParticipationCash[__evenType]; if (__evenType == "cashGame") { _local8 = _local6.min + (Math.floor((Math.random() * (_local6.max - _local6.min)) / 10) * 10); } else if (__evenType == "transport") { _local8 = _local6.play; } else { _local8 = __event.buyIn; } if (__person.appearanceId == 27) { trace(("error appearanceId " + __person.appearanceId) + " needs to be 0"); } return({level:getLevelFromConfigLevel(__person.level), id:__person.appearanceId, name:__person.name, styleId:__person.styleId, chipAmount:_local8, house:_local13}); } function startDedicatedPokerGame(__iObj) { var _local13 = 0; var _local12 = []; var _local18 = "tournament"; var _local15 = 0; var _local8 = 8; var _local9 = 3; var _local5 = getCityConfig(__iObj.city); var _local7 = {type:_local18, buyIn:_local5.minimalParticipationCash.tournament.max}; var _local17 = 1 + Math.floor((__iObj.playerAmount - 1) / 8); if (_local8 > __iObj.playerAmount) { _local8 = __iObj.playerAmount; } _local15 = (_local17 * _local7.buyIn) * 8; var _local6 = new Array(); var _local3 = 0; while (_local3 < userProgress.surrounding.townPeople[_local5.currentMapId].length) { _local6.push(_local3); _local3++; } var _local4 = 0; while (_local4 < _local8) { if (_local4 == _local9) { _local12.push(getPlayerPokerAtrib(_local18, _local7, _local5)); } else { _local12.push(getPersonPokerAtrib(userProgress.surrounding.townPeople[_local5.currentMapId][_local6.splice(Math.floor(Math.random() * _local6.length), 1)], _local18, _local7, _local5)); } _local4++; } _global.userPlayer = _local9; _global.model.createPokerTable({totalCash:_local15, tableAmount:_local17, type:_local7.type, city:conf.city[_local5.currentMapId].title.split(" ").join(""), players:_local12, blind:_local5.minimalParticipationCash[_local7.type].blind}); } function activateEvent(__eventId) { _global.careerModel.userProgress.currentPosition.pokerGame = undefined; var _local3 = userProgress.surrounding.event[userProgress.currentPosition.townId][__eventId]; if (userProgress.achievement.message.inArray("first" + _local3.type) === false) { userProgress.achievement.message.push("first" + _local3.type); } userProgress.currentPosition.event = __eventId; var _local10 = userProgress.surrounding.townPeople[userProgress.currentPosition.townId].concat(); var _local15 = _local3.type; var _local14 = 1; var _local12 = 0; switch (_local3.type) { case "transport" : _local15 = "cashGame"; _local10 = new Array(); var _local4 = 0; while (_local4 < userProgress.surrounding.townPeople[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.townPeople[userProgress.currentPosition.townId][_local4].type == "transport") { _local10[1] = getPersonPokerAtrib(userProgress.surrounding.townPeople[userProgress.currentPosition.townId][_local4], _local3.type, _local3, _global.activeScreen.conf); _local10[3] = getPlayerPokerAtrib(_local3.type, _local3, _global.activeScreen.conf); if (_local10[1].name == _global.careerModel.conf.governorName) { userProgress.currentPosition.governorCashgame = true; } _global.userPlayer = 3; } _local4++; } if (_local10[1] == undefined) { trace("error transport crowd not defined for current town " + conf.city[userProgress.currentPosition.townId].title); return(null); } _local12 = _global.activeScreen.conf.minimalParticipationCash[_local3.type].play; _global.careerModel.userProgress.achievement.gamesStarted.trans++; break; case "cashGame" : _global.careerModel.userProgress.achievement.gamesStarted.cash++; break; case "tournament" : _global.careerModel.userProgress.achievement.gamesStarted.tour++; } if (_local3.type != "transport") { _local10 = new Array(); var _local8 = ((_local3.type == "tournament") ? 8 : 5); var _local7 = ((_local3.type == "tournament") ? 3 : 2); var _local6 = new Array(); _local4 = 0; while (_local4 < userProgress.surrounding.townPeople[userProgress.currentPosition.townId].length) { _local6.push(_local4); _local4++; } var _local5 = 0; while (_local5 < _local8) { if (_local5 == _local7) { _local10.push(getPlayerPokerAtrib(_local3.type, _local3, _global.activeScreen.conf)); } else { _local10.push(getPersonPokerAtrib(userProgress.surrounding.townPeople[userProgress.currentPosition.townId][_local6.splice(Math.floor(Math.random() * _local6.length), 1)], _local3.type, _local3, _global.activeScreen.conf)); } _local5++; } if (_local3.type == "tournament") { _local14 = _global.careerModel.conf.minimalParticipationCash[conf.city[userProgress.currentPosition.townId].ring].tournament.maxtables; _local12 = (_local14 * _local3.buyIn) * 8; } else { _local12 = _local10[_local7].chipAmount; } _global.userPlayer = _local7; } userProgress.currentPosition.eventType = _local3.type; _global.model.createPokerTable({totalCash:_local12, tableAmount:_local14, type:_local3.type, city:conf.city[userProgress.currentPosition.townId].title.split(" ").join(""), players:_local10, blind:_global.activeScreen.conf.minimalParticipationCash[_local3.type].blind}); return(null); } function adjustCash(__cash) { userProgress.possession.money = userProgress.possession.money + __cash; } function adjustReputation(__reputation) { var _local4 = false; userProgress.surrounding.reputation[userProgress.currentPosition.townId] = userProgress.surrounding.reputation[userProgress.currentPosition.townId] + __reputation; if (userProgress.surrounding.reputation[userProgress.currentPosition.townId] > 100) { userProgress.surrounding.reputation[userProgress.currentPosition.townId] = 100; } if (userProgress.surrounding.reputation[userProgress.currentPosition.townId] < 0) { userProgress.surrounding.reputation[userProgress.currentPosition.townId] = 0; } if (checkCashgameReputation()) { var _local3 = 0; while (_local3 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if ((userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].type == "cashGame") && (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description == "reputationProblem")) { userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.available = true; userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description = "free"; _local4 = true; } _local3++; } } if (_local4) { _global.activeScreen.updateAttentionMarks(); } } function createRandomMinimumCash(__cash) { return(__cash.min + (Math.floor((Math.random() * (__cash.max - __cash.min)) / 10) * 10)); } function setUserProperties(__propObj) { userProgress.difficulty = __propObj.difficulty; startCareer(); } function getCityConfig(__cityName) { switch (__cityName) { case "San Saba" : return(new as.conf.career.view.city.CitySanSabaconf()); case "Lampasas" : return(new as.conf.career.view.city.CityLampasasconf()); case "LLana" : return(new as.conf.career.view.city.CityLLanaconf()); case "Brady" : return(new as.conf.career.view.city.CityBradyconf()); case "Meridian" : return(new as.conf.career.view.city.CityMeridianconf()); case "San Antonio" : return(new as.conf.career.view.city.CitySanAntonioconf()); case "El Dorado" : return(new as.conf.career.view.city.CityElDoradoconf()); case "Dallas" : return(new as.conf.career.view.city.CityDallasconf()); case "Beeville" : return(new as.conf.career.view.city.CityBeevilleconf()); case "Fort Stockton" : return(new as.conf.career.view.city.CityFortStocktonconf()); case "Boston" : return(new as.conf.career.view.city.CityBostonconf()); case "Brownsville" : return(new as.conf.career.view.city.CityBrownsvilleconf()); case "El Paso" : return(new as.conf.career.view.city.CityElPasoconf()); } trace("city not defined : " + __cityName); } function checkCurrentRingOwnage() { var _local3 = true; var _local2 = 0; while (_local2 < conf.city.length) { if (conf.city[_local2].ring == conf.city[userProgress.currentPosition.townId].ring) { if (userProgress.possession.city.inArray(_local2) === false) { _local3 = false; } } _local2++; } return(_local3); } function checkCurrentCityOwnage() { var _local6 = checkCityOwnageAmount(userProgress.currentPosition.townId); var _local5 = ((_local6.total == _local6.possession) ? true : false); if (_local5 == true) { if (checkCurrentTownOwnage() === false) { userProgress.daily.balance.newTown = userProgress.daily.balance.newTown + 1; userProgress.possession.city.push(userProgress.currentPosition.townId); } var _local3 = 0; while (_local3 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].type == "transport") { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description != "justfinished") { userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.available = false; } } _local3++; } if (checkBuyTransportOption()) { if (checkCurrentRingOwnage()) { _local3 = 0; while (_local3 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].type == "transport") { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description != "justfinished") { userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.available = true; } } _local3++; } } } } else { var _local3 = 0; while (_local3 < userProgress.possession.city.length) { if (userProgress.possession.city[_local3] == userProgress.currentPosition.townId) { var _local4 = userProgress.possession.city.splice(_local3, 1)[0]; if (!checkCurrentRingOwnage()) { var _local2 = 0; while (_local2 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local2].type == "transport") { userProgress.surrounding.event[userProgress.currentPosition.townId][_local2].status.available = false; } _local2++; } } } _local3++; } } return(_local5); } function checkCityOwnageAmount(__cityId) { var _local3 = getCityConfig(conf.city[__cityId].title); var _local5 = 0; var _local2 = 0; while (_local2 < _local3.propertyId.length) { if (!(userProgress.possession.house.inArray(_local3.propertyId[_local2]) === false)) { _local5++; } _local2++; } return({total:_local3.propertyId.length, possession:_local5}); } function addTransport() { _global.help.removeUsed(14); userProgress.possession.transport++; if (userProgress.possession.highestTransport < userProgress.possession.transport) { userProgress.possession.highestTransport = userProgress.possession.transport; } userProgress.daily.balance.transport = userProgress.daily.balance.transport + 1; return(true); } function processHouse(__houseObj) { switch (__houseObj.action) { case "win" : addHouseOwnage(__houseObj.house); return(true); case "lose" : removeHouseOwnage(__houseObj.house); return(true); } return(false); } function buyHouse(__houseId) { if (getHouseValueFromId(__houseId) <= userProgress.possession.money) { userProgress.possession.money = userProgress.possession.money - getHouseValueFromId(__houseId); addHouseOwnage(__houseId); _global.model.saveGame(); return(true); } return(false); } function sellHouse(__houseId) { userProgress.possession.money = userProgress.possession.money + getHouseValueFromId(__houseId); removeHouseOwnage(__houseId); return(true); } function getRandomText() { var _local10 = new Object(); var _local9 = 0; while (_local9 < _global.activeScreen.conf.hintMessages.length) { var _local6 = _global.activeScreen.conf.hintMessages[_local9]; if ((userProgress.daily.message[_local6.idName] != "shown") && (userProgress.achievement.message.inArray(_local6.idName) === false)) { var _local3 = false; var _local5 = 0; while (_local5 < _local6.depent.length) { _local3 = false; switch (_local6.depent[_local5].type) { case "event" : var _local7 = userProgress.surrounding.event[userProgress.currentPosition.townId]; var _local4 = 0; while (_local4 < _local7.length) { var _local8 = _local7[_local4]; if ((_local8.type == _local6.depent[_local5].subtype) && (_local8.status.available == true)) { _local3 = true; break; } _local4++; } break; case "noevent" : _local3 = true; _local7 = userProgress.surrounding.event[userProgress.currentPosition.townId]; _local4 = 0; for(;;){ if (_local4 >= _local7.length) { break; } var _local8 = _local7[_local4]; if (_local8.status.available) { _local3 = false; } _local4++; }; } if (_local3 == false) { break; } _local5++; } if (_local3 == true) { _local10 = _local6; } if (_local10.text) { break; } } _local9++; } if (_local10.text) { userProgress.daily.message[_local10.idName] = "shown"; return({popupId:1, message:_local10.text.split("[playerName]").join(getAliasFromTownReputation())}); } return({popupId:1, message:conf.randomMessage[Math.floor(Math.random() * conf.randomMessage.length)].split("[playerName]").join(getAliasFromTownReputation()).split("[greeting]").join(generateGreeting())}); } function updateLanguage() { conf = new as.conf.career.model.CareerModelconf(); } function resumeFromUserOptions(__mode, __optionObj) { if (__mode == "save") { userProgress.setting.soundMusic = __optionObj.soundMusic; userProgress.setting.soundFx = __optionObj.soundFx; } if (__optionObj.returnTo != "returnToMainMenu") { _global.view.resetMenu(); } else { _global.model.activateMenu(new as.view.menu.MainMenu()); } } function skipDay() { userProgress.possession.money = userProgress.possession.money + userProgress.daily.balance.houseMoney; userProgress.currentPosition.time = 0; userProgress.surrounding.day++; delete userProgress.surrounding.event; activateCity(conf.city[userProgress.currentPosition.townId].title, {daytime:"morning", source:"sleep"}); userProgress.daily = {message:{}, balance:{pokerMoney:0, houseMoney:0, property:0, newTown:0, reward:0, transport:0}}; } function processDayEnding() { var _local3 = 0; var _local2 = 0; while (_local2 < userProgress.possession.house.length) { _local3 = _local3 + (returnIncomeFromHouseId(userProgress.possession.house[_local2]) / 7); _local2++; } userProgress.daily.balance.houseMoney = userProgress.daily.balance.houseMoney + _local3; if (userProgress.daily.balance.houseMoney > 0) { userProgress.daily.balance.houseMoney = Math.ceil(userProgress.daily.balance.houseMoney); } } function returnIncomeFromHouseId(__id) { if (conf.propertySpec[__id].lockmarket) { return(0); } return(Math.floor(conf.propertySpec[__id].price / 25)); } function startCareer() { userProgress.possession.money = conf.startingMoney[userProgress.difficulty]; if (_global.sc) { activateCity(conf.city[7].title, {daytime:"morning", source:"sleep"}); } else { activateCity("San Saba", {daytime:"morning", source:"sleep"}); } } function displayMapTexas() { if ((_global.main.version.demo == true) && (userProgress.possession.transport > 0)) { _global.model.activateScreen(new as.career.view.BFVMapTexasView()); } else { _global.model.activateScreen(new as.career.view.MapTexasView()); } } function removeHouseOwnage(__id) { var _local2 = userProgress.possession.house.inArray(__id); userProgress.possession.house.splice(_local2, 1); } function addHouseOwnage(__id) { var _local5; var _local3; var _local4; userProgress.possession.house.push(__id); userProgress.daily.balance.property = userProgress.daily.balance.property + 1; _local5 = userProgress.possession.house.length; _local3 = userProgress.possession.houseRepAmount; if (!_local3) { _local3 = 0; } _local4 = _local5 - _local3; if (_local4 > 0) { adjustReputation((20 / _global.activeScreen.conf.propertyId.length) * _local4); userProgress.possession.houseRepAmount = _local5; } } }
Symbol 3616 MovieClip [__Packages.as.conf.career.model.CareerModelconf] Frame 0
class as.conf.career.model.CareerModelconf { var governorName, city, transport, startingMoney, propertySpec, tournPerAmount, minimalParticipationCash, randomMessage; function CareerModelconf () { governorName = "Governor"; city = [{title:"San Saba", ring:0, propertyAmount:5}, {title:"Lampasas", ring:1, propertyAmount:6}, {title:"LLana", ring:1, propertyAmount:5}, {title:"Brady", ring:1, propertyAmount:6}, {title:"Meridian", ring:2, propertyAmount:6}, {title:"San Antonio", ring:2, propertyAmount:7}, {title:"El Dorado", ring:2, propertyAmount:7}, {title:"Dallas", ring:3, propertyAmount:7}, {title:"Beeville", ring:3, propertyAmount:7}, {title:"Fort Stockton", ring:3, propertyAmount:8}, {title:"Boston", ring:4, propertyAmount:8}, {title:"Brownsville", ring:4, propertyAmount:9}, {title:"El Paso", ring:4, propertyAmount:11}]; transport = ["Foot", "Horse", "Wagon", "Carriage", "Car"]; startingMoney = {Easy:600, Medium:300, Hard:240}; propertySpec = [{id:0, price:100, type:0, lockmarket:true, lockcashgame:true}, {id:1, price:100, type:0}, {id:2, price:200, type:2}, {id:3, price:150, type:1}, {id:4, price:100, type:0}, {id:5, price:200, type:0}, {id:6, price:200, type:0}, {id:7, price:200, type:0}, {id:8, price:400, type:2}, {id:9, price:200, type:0}, {id:10, price:200, type:0}, {id:11, price:400, type:2}, {id:12, price:310, type:1}, {id:13, price:200, type:0}, {id:14, price:200, type:0}, {id:15, price:200, type:0}, {id:16, price:200, type:0}, {id:17, price:200, type:0}, {id:18, price:400, type:2}, {id:19, price:200, type:0}, {id:20, price:200, type:0}, {id:21, price:300, type:1}, {id:22, price:350, type:0}, {id:23, price:700, type:2}, {id:24, price:350, type:0}, {id:25, price:470, type:1}, {id:26, price:350, type:0}, {id:27, price:350, type:0}, {id:28, price:350, type:0}, {id:29, price:350, type:0}, {id:30, price:350, type:0}, {id:31, price:350, type:0}, {id:32, price:470, type:1}, {id:33, price:700, type:2}, {id:34, price:350, type:0}, {id:35, price:350, type:0}, {id:36, price:700, type:2}, {id:37, price:350, type:0}, {id:38, price:470, type:1}, {id:39, price:350, type:0}, {id:40, price:350, type:0}, {id:41, price:750, type:1}, {id:42, price:1000, type:2}, {id:43, price:550, type:0}, {id:44, price:550, type:0}, {id:45, price:550, type:0}, {id:46, price:550, type:0}, {id:47, price:550, type:0}, {id:48, price:550, type:0}, {id:49, price:550, type:0}, {id:50, price:750, type:1}, {id:51, price:550, type:0}, {id:52, price:550, type:0}, {id:53, price:550, type:0}, {id:54, price:750, type:2}, {id:55, price:650, type:2}, {id:56, price:550, type:0}, {id:57, price:550, type:0}, {id:58, price:550, type:0}, {id:59, price:550, type:0}, {id:60, price:550, type:0}, {id:61, price:550, type:0}, {id:62, price:750, type:1}, {id:63, price:750, type:0}, {id:64, price:750, type:0}, {id:65, price:1300, type:2}, {id:66, price:750, type:0}, {id:67, price:750, type:0}, {id:68, price:750, type:0}, {id:69, price:750, type:0}, {id:70, price:1000, type:0}, {id:71, price:750, type:0}, {id:72, price:750, type:0}, {id:73, price:750, type:0}, {id:74, price:750, type:0}, {id:75, price:750, type:0}, {id:76, price:750, type:0}, {id:77, price:1300, type:2}, {id:78, price:750, type:0}, {id:79, price:750, type:0}, {id:80, price:750, type:0}, {id:81, price:1000, type:1}, {id:82, price:750, type:0}, {id:83, price:1500, type:2}, {id:84, price:750, type:0}, {id:85, price:750, type:0}, {id:86, price:750, type:0}, {id:87, price:750, type:0}, {id:88, price:750, type:0}, {id:89, price:750, type:0}, {id:90, price:750, type:0}, {id:91, price:750, type:0}, {id:92, price:350, type:0}]; tournPerAmount = [5, 8, 16, 24]; minimalParticipationCash = [{tournament:{min:_global.minimalTourParticipate, max:160, blind:0, maxtables:1}, cashGame:{min:140, max:200, blind:4}, transport:{play:150, buy:150, blind:3}}, {tournament:{min:320, max:390, blind:2, maxtables:2}, cashGame:{min:380, max:430, blind:6}, transport:{play:400, buy:200, blind:5}}, {tournament:{min:650, max:720, blind:4, maxtables:3}, cashGame:{min:730, max:820, blind:8}, transport:{play:800, buy:250, blind:6}}, {tournament:{min:1000, max:1070, blind:6, maxtables:3}, cashGame:{min:1200, max:1400, blind:10}, transport:{play:1300, buy:350, blind:7}}, {tournament:{min:1300, max:1400, blind:8, maxtables:3}, cashGame:{min:1450, max:1600, blind:12}, transport:{play:16000, buy:15000, blind:8}}]; randomMessage = _global.textDb.HelpRandomMessageText.concat(); } }
Symbol 3617 MovieClip [__Packages.as.career.view.city.CityView] Frame 0
class as.career.view.city.CityView { var cityName, conf, iObj, cityPeople, openPopup, eventCrowdIds, animationLock, wind, cityMov, crowdPropertyIds, propertyEventIds, playerInfo, player, cosmetics; function CityView (__cityName, __iObj) { cityName = __cityName; conf = _global.careerModel.getCityConfig(__cityName); iObj = __iObj; _global.cityView = this; cityPeople = new Array(); openPopup = new Array(); eventCrowdIds = new Array(); } function playStepSound() { _global.engine.doWalk(); } function showTransportAfterTG() { var _local4; var _local3 = [[214, 45, 17], null, [228, 47, 19], [28, 17, 17], [229, 17, 19], [229, 14, 17], [229, 38, 20], [223, 27, 12], [223, 32, 20], [223, 27, 33]]; if (_local3[_global.careerModel.userProgress.currentPosition.townId]) { _local4 = setCrowdPerson(_local3[_global.careerModel.userProgress.currentPosition.townId][0], _local3[_global.careerModel.userProgress.currentPosition.townId][1], _local3[_global.careerModel.userProgress.currentPosition.townId][2], "decoration"); _local4.onPress = function () { _global.careerModel.displayMapTexas(); }; } if (_global.careerModel.userProgress.currentPosition.townId != 12) { _global.view.loader.DynamicTopMenu.menu.topMenuButton0.highlight(); _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } } function setAnimationLock(__mode) { animationLock = __mode; } function displayTravelScene() { _global.model.activateMenu(new as.view.menu.TravelMenu()); } function initScreen() { if (_global.careerModel.userProgress.finished) { _global.view.setPressAllow(false); } _global.engine.stopAmbience(5); _global.delayer.callFunction(_global.engine, "startAmbience", 7, 1, "Day"); _global.careerModel.checkCurrentCityOwnage(); var _local5 = {col:conf.travelEntrance.col, row:conf.travelEntrance.row}; switch (iObj.mode) { case "travel" : iObj.mode = "traveled"; displayTravelScene(); return(null); case "home" : _local5 = conf.tileRedirection[conf.sleepingPlace]; break; case "event" : _local5 = conf.tileRedirection[conf.propertyId.inArray(_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][iObj.eventId].view.id)]; } wind = -50 + Math.floor(Math.random() * 100); if (conf.currentMapId == undefined) { trace("this.conf.currentMapId not set"); } cityMov = _global.view.loader.attachMovie("city", "map" + conf.currentMap.split(" ").join(""), _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); cityMov.gotoAndStop(1 + conf.currentMapId); cityMov.night.light.gotoAndStop(1 + conf.currentMapId); cityMov.citySign.gotoAndStop(conf.currentMapId + 1); cityMov.night._visible = false; cityMov.bg.onPress = function () { if (this.animationLock || (!(_global.view.pressAllow === true))) { return(null); } _global.cityView.closePopups(); _global.cityView.setDesiredPlayerPostion(); }; var _local6 = _global.view.loader.createEmptyMovieClip("tileAdmin", _global.view.loader.getNextHighestDepth()); _local6._alpha = 40; updateHouseOwnage(); crowdPropertyIds = new Array(); propertyEventIds = new Array(); showCurrentCityEvents(iObj.event); setCosmetics(); if (_global.careerModel.getTimeDescription() != "night") { setTownPeople(); } setTopMenu(); playerInfo = cityMov.playerInfo; setCityAsset({type:"player", col:_local5.col, row:_local5.row}); switch (iObj.mode) { case "event" : break; case "home" : if (iObj.source == "sleep") { setAnimationLock(true); turnLight(); _global.delayer.callFunction(player, "setDesiredPostion", 10, 1, _local5.exitcol, _local5.exitrow); } else { _global.delayer.callFunction(player, "setDesiredPostion", 1, 1, _local5.exitcol, _local5.exitrow); } break; case "traveled" : _global.delayer.callFunction(player, "setDesiredPostion", 1, 1, conf.travelEntrance.exitcol, conf.travelEntrance.exitrow); } var _local3 = 0; while (_local3 < conf.propertyId.length) { var _local4 = cityMov["property" + conf.propertyId[_local3]]; _local4.menuReferenceId = conf.propertyId[_local3]; if (cityMov[("property" + conf.propertyId[_local3]) + "b"]) { cityMov[("property" + conf.propertyId[_local3]) + "b"].menuReferenceId = conf.propertyId[_local3]; } _local3++; } playerInfo = cityMov.playerInfo; if (_global.selectPerson != undefined) { _global.model.adjustSpeed(10000); _global.delayer.callFunction(this, "selectPerson", 46, 1, _global.selectPerson); } else { _global.model.adjustSpeed(1); } showUnprocessedHouse(); if (_global.careerModel.getTimeDescription() != "night") { _global.delayer.callFunction(this, "updateAttentionMarks", 18, 1); } else { setAnimationLock(true); cityMov.night._visible = true; cityMov.night.dark._alpha = 40; cityMov.night.light._alpha = 80; cityMov.night.light[conf.sleepingPlace + "_0"].hideMe(); _global.delayer.callFunction(this, "skipDay", 130, 1); } _global.engine.stopMusic(40); if (_global.careerModel.userProgress.achievement.coin.length != _global.careerModel.userProgress.achievement.coinShown.length) { processTopMenu("Rewards"); } } function setTopMenu() { _global.view.loader.DynamicTopMenu.removeMovieClip(); _global.view.loader.attachMovie("DynamicTopMenu", "DynamicTopMenu", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0, currentOptions:["Map of texas", "Next day", "Statistics", "Rewards", "Options", "Quit"], parentClass:this, lockedDown:((!(_global.careerModel.userProgress.possession.helpShown.inArray(0) === false)) ? false : true)}); if (_global.careerModel.userProgress.possession.helpShown.inArray(0) === false) { _global.delayer.callFunction(_global.view.loader.DynamicTopMenu, "removeLockDown", 300, 1); } playerInfo.update(); } function checkCashOptions() { var _local9 = ""; if (_global.minimalTourParticipate > _global.careerModel.userProgress.possession.money) { if (_global.careerModel.userProgress.possession.house.length > 1) { _global.help.request({id:7, x:510, y:535, replaceContent:{minimum:_global.minimalTourParticipate, currentCash:Math.floor(_global.careerModel.userProgress.possession.money)}}); } else { _global.help.request({id:8, x:510, y:535, replaceContent:{minimum:_global.minimalTourParticipate, currentCash:Math.floor(_global.careerModel.userProgress.possession.money), day:_global.careerModel.userProgress.surrounding.day}}); } } } function showIntroHelp() { if (_global.achievementM) { _global.achievementM = "helprequest"; return(null); } var _local5 = false; if (_global.help.request({id:0, x:player.mov._x + 7, y:player.mov._y + 8}) == false) { if (_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][1].status.available == true) { _local5 = _global.help.request({id:4, x:cityPeople[eventCrowdIds[1]]._x + 7, y:cityPeople[eventCrowdIds[1]]._y - 50}); } if ((_local5 == false) && (_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][2].status.available == true)) { if (_global.careerModel.userProgress.currentPosition.townId == 0) { _local5 = _global.help.request({id:6, x:cityPeople[eventCrowdIds[2]]._x + 7, y:cityPeople[eventCrowdIds[2]]._y - 50}); } else if (_global.careerModel.userProgress.currentPosition.townId == 12) { _local5 = _global.help.request({id:15, x:cityPeople[eventCrowdIds[2]]._x + 7, y:cityPeople[eventCrowdIds[2]]._y - 50}); } else { var _local4 = ""; var _local3 = 0; while (_local3 < conf.inhabitant.length) { if (conf.inhabitant[_local3].type == "transport") { _local4 = conf.inhabitant[_local3].name; break; } _local3++; } _local5 = _global.help.request({id:14, x:cityPeople[eventCrowdIds[2]]._x + 7, y:cityPeople[eventCrowdIds[2]]._y - 50, replaceContent:{competitor:_local4, townName:conf.currentMap, transportType:_global.careerModel.conf.transport[_global.careerModel.userProgress.possession.transport + 1]}}); } } if (((_local5 == false) && (_global.careerModel.userProgress.surrounding.day > 2)) && (_global.careerModel.userProgress.possession.money > (_global.careerModel.getHouseValueFromId(1) * 2))) { _global.delayer.callFunction(_global.help, "request", 20, 1, {id:16, x:cityMov.property1._x + 145, y:cityMov.property1._y - 45, replaceContent:{test:"test"}}); } } } function skipDay() { setAnimationLock(true); _global.careerModel.processDayEnding(); if (!_global.careerModel.userProgress.daily.balanceShown) { _global.model.activateMenu(new as.view.menu.DaySwitchMenu()); _global.careerModel.userProgress.daily.balanceShown = true; } _global.delayer.callFunction(this, "turnDark", 6, 1); var _local3 = conf.tileRedirection[conf.sleepingPlace]; player.setDesiredPostion(_local3.col, _local3.row); } function turnDark() { _global.engine.stopAmbience(25); _global.delayer.callFunction(_global.engine, "startAmbience", 26, 1, "Night"); _global.motion.slide(cityMov.texasUp, "_alpha", _global.motion.none.In, 0, 70); _global.motion.slide(cityMov.texasRight, "_alpha", _global.motion.none.In, 0, 70); _global.motion.slide(cityMov.texasDown, "_alpha", _global.motion.none.In, 0, 70); _global.motion.slide(cityMov.texasLeft, "_alpha", _global.motion.none.In, 0, 70); if (cityMov.night._visible != true) { cityMov.night._visible = true; cityMov.night.dark._alpha = 0; cityMov.night.light._alpha = 80; _global.motion.slide(cityMov.night.dark, "_alpha", _global.motion.none.In, 100, 70); var _local3 = 0; while (_local3 < cityPeople.length) { _global.delayer.callFunction(this, "removeCityPerson", 70, 1, _local3); _local3++; } _local3 = 0; while (_local3 < conf.propertyId.length) { var _local4 = 0; while (cityMov.night.light[(_local3 + "_") + _local4]) { cityMov.night.light[(_local3 + "_") + _local4]._visible = false; if (_local3 != conf.sleepingPlace) { _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "showMe", 2 + Math.floor(Math.random() * 30), 1); _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "hideMe", 60 + Math.floor(Math.random() * 30), 1); } _local4++; } _local3++; } } else { _global.motion.slide(cityMov.night.dark, "_alpha", _global.motion.none.In, 100, 70); } var _local4 = 0; while (cityMov.night.light[(conf.sleepingPlace + "_") + _local4]) { _global.delayer.callFunction(cityMov.night.light[(conf.sleepingPlace + "_") + _local4], "showMe", 60, 1); _global.delayer.callFunction(cityMov.night.light[(conf.sleepingPlace + "_") + _local4], "hideMe", 70, 1); _local4++; } } function turnLight() { if (_global.careerModel.userProgress.surrounding.day > 1) { _global.delayer.callFunction(_global.engine, "playSfx", 20, 1, "rooster.wav", 0, _global.careerModel.userProgress.setting.soundFx); } var _local3 = 0; while (_local3 < conf.propertyId.length) { var _local4 = 0; while (cityMov.night.light[(_local3 + "_") + _local4]) { cityMov.night.light[(_local3 + "_") + _local4]._visible = false; if ((_local3 != conf.sleepingPlace) || (_local4 > 0)) { _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "showMe", 2 + Math.floor(Math.random() * 30), 1); _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "hideMe", 33 + Math.floor(Math.random() * 30), 1); } _local4++; } _local3++; } _global.motion.slide(cityMov.texasUp, "_alpha", _global.motion.none.In, 70, 70); _global.motion.slide(cityMov.texasRight, "_alpha", _global.motion.none.In, 70, 70); _global.motion.slide(cityMov.texasDown, "_alpha", _global.motion.none.In, 70, 70); _global.motion.slide(cityMov.texasLeft, "_alpha", _global.motion.none.In, 70, 70); cityMov.night._visible = true; cityMov.night.dark._alpha = 100; cityMov.night.light._alpha = 80; _global.delayer.callFunction(this, "updateCityInfo", 1, 1); _global.delayer.callFunction(_global.motion, "slide", 5, 1, cityMov.night.dark, "_alpha", _global.motion.none.Out, 1, 50); _global.delayer.callFunction(cityMov.night.light[conf.sleepingPlace + "_0"], "showMe", 10, 1); _global.delayer.callFunction(cityMov.night.light[conf.sleepingPlace + "_0"], "hideMe", 23, 1); _global.delayer.callFunction(this, "setAnimationLock", 38, 1, false); } function removeCityPerson(__personId) { cityPeople[__personId]._visible = false; cityPeople[__personId].attentionMark._visible = false; } function setCosmetics() { cosmetics = {smoke:[], fire:[], water:[]}; for (var _local10 in conf.cosmetics) { switch (_local10) { case "smoke" : var _local2 = 0; while (_local2 < conf.cosmetics[_local10].length) { cosmetics[_local10].push(new as.view.comsmetic.Smoke(cityMov.cosmetic.createEmptyMovieClip("Smoke" + cityMov.cosmetic.getNextHighestDepth(), cityMov.cosmetic.getNextHighestDepth()), {source:{x:conf.cosmetics[_local10][_local2].x, y:conf.cosmetics[_local10][_local2].y, size:20}, destination:{x:conf.cosmetics[_local10][_local2].x, y:conf.cosmetics[_local10][_local2].y - 80, size:70}})); _local2++; } break; case "fire" : _local2 = 0; while (_local2 < conf.cosmetics[_local10].length) { conf.tile[conf.cosmetics[_local10][_local2].col][conf.cosmetics[_local10][_local2].row] = 2; conf.tile[conf.cosmetics[_local10][_local2].col - 1][conf.cosmetics[_local10][_local2].row] = 2; conf.tile[conf.cosmetics[_local10][_local2].col][conf.cosmetics[_local10][_local2].row + 1] = 2; conf.tile[conf.cosmetics[_local10][_local2].col - 1][conf.cosmetics[_local10][_local2].row + 1] = 2; var _local3 = locationToPostion(conf.cosmetics[_local10][_local2].col, conf.cosmetics[_local10][_local2].row); cosmetics[_local10].push(new as.view.comsmetic.Fire(cityMov.cosmetic.createEmptyMovieClip("Fire" + cityMov.cosmetic.getNextHighestDepth(), cityMov.cosmetic.getNextHighestDepth()), {source:{x:_local3.x, y:_local3.y, size:70}, destination:{x:_local3.x, y:_local3.y - 80, size:70}})); _local2++; } break; case "water" : _local2 = 0; for(;;){ if (_local2 >= conf.cosmetics[_local10].length) { break; } conf.cosmetics[_local10][_local2].crowdReflection.crowdId = conf.cosmetics[_local10][_local2].crowdReflection.crowdIds[Math.floor(Math.random() * conf.cosmetics[_local10][_local2].crowdReflection.crowdIds.length)]; if (conf.cosmetics[_local10][_local2].crowdReflection.crowdId && (conf.cosmetics[_local10][_local2].crowdReflection.crowdId != -1)) { var _local4 = setCrowdPerson(conf.cosmetics[_local10][_local2].crowdReflection.crowdId, conf.cosmetics[_local10][_local2].crowdReflection.col, conf.cosmetics[_local10][_local2].crowdReflection.row, "decoration"); _local4._y = _local4._y - 2; } cosmetics[_local10].push(new as.view.comsmetic.Water(cityMov.cosmetic.createEmptyMovieClip("Water" + cityMov.cosmetic.getNextHighestDepth(), cityMov.cosmetic.getNextHighestDepth()), conf.cosmetics[_local10][_local2])); _local2++; }; } } } function update() { wind = wind + (((Math.random() * 2) < 1) ? 1 : -1); if (wind > 70) { wind = 69; } for (var _local3 in cosmetics) { var _local2 = 0; while (_local2 < cosmetics[_local3].length) { cosmetics[_local3][_local2].update(wind); _local2++; } } } function buyTransport(__houseId) { if (_global.careerModel.buyTransport()) { _global.careerModel.displayMapTexas(); } } function sellHouse(__houseId) { var _local3 = _global.careerModel.checkCurrentCityOwnage(); if (_global.careerModel.sellHouse(__houseId)) { showHouseOwnerChange("remove", __houseId, _local3); } } function showUnprocessedHouse() { var _local3 = {}; if (_global.careerModel.userProgress.achievement.unprocessedHouse.won.length > 0) { _local3 = {action:"win", house:_global.careerModel.userProgress.achievement.unprocessedHouse.won.pop()}; if (_global.careerModel.processHouse(_local3)) { showHouseOwnerChange("add", _local3.house, undefined, {possesion:"won"}); } } else if (_global.careerModel.userProgress.achievement.unprocessedHouse.lose.length > 0) { _local3 = {action:"lose", house:_global.careerModel.userProgress.achievement.unprocessedHouse.lose.pop()}; var _local4 = _global.careerModel.checkCurrentCityOwnage(); if (_global.careerModel.processHouse(_local3)) { showHouseOwnerChange("remove", _local3.house, _local4, {possesion:"losed"}); } } } function showHouseOwnerChange(__mode, __houseId, __houseOwnage, __extra) { if (!__extra.blockClosePopups) { _global.cityView.closePopups(); } switch (__mode) { case "add" : _global.engine.playSfx("House to blue.wav", 0, _global.careerModel.userProgress.setting.soundFx); setAnimationLock(true); cityMov["maskProperty" + __houseId].removeMovieClip(); var _local4 = cityMov.attachMovie("hitMc", "maskProperty" + __houseId, cityMov.getNextHighestDepth(), {_x:cityMov["ownageRoof" + __houseId]._x, _y:cityMov["ownageRoof" + __houseId]._y, _height:cityMov["ownageRoof" + __houseId]._height, _width:0}); _global.motion.slide(_local4, "_width", _global.motion.none.In, cityMov["ownageRoof" + __houseId]._width, 60); cityMov["ownageRoof" + __houseId]._visible = true; cityMov["ownageRoof" + __houseId]._alpha = 100; cityMov["ownageRoof" + __houseId].setMask(_local4); if (__extra.possesion != "won") { _global.help.request({id:5, x:(-40 + cityMov["property" + __houseId]._x) + (cityMov["property" + __houseId]._width / 2), y:(-40 + cityMov["property" + __houseId]._y) + (cityMov["property" + __houseId]._height / 3), replaceContent:{profit:_global.careerModel.returnIncomeFromHouseId(__houseId)}}); } _global.ferryDust = new as.view.comsmetic.FerryDustInsideBox(cityMov.cosmetic.createEmptyMovieClip("ferryDust", cityMov.cosmetic.getNextHighestDepth()), {xMin:cityMov["ownageRoof" + __houseId]._x, yMin:cityMov["ownageRoof" + __houseId]._y, xMax:cityMov["ownageRoof" + __houseId]._x + cityMov["ownageRoof" + __houseId]._width, yMax:cityMov["ownageRoof" + __houseId]._y + cityMov["ownageRoof" + __houseId]._height}); _global.delayer.callFunction(this, "removeFerryDust", 60, 1); _global.delayer.callFunction(this, "setAnimationLock", 60, 1, false); cityMov["property" + __houseId].dialogId = 1; cityMov["property" + __houseId].init(); if (_global.careerModel.checkCurrentCityOwnage() && ((!_global.careerModel.userProgress.achievement.unprocessedHouse.lose.length) > 0)) { if (_global.careerModel.userProgress.possession.cityWonVideo.inArray(conf.currentMapId) === false) { _global.careerModel.userProgress.possession.cityWonVideo.push(conf.currentMapId); _global.delayer.callFunction(_global.model, "activateMenu", 70, 1, new as.view.menu.WinTownMenu()); } else { _global.delayer.callFunction(_global.careerModel, "displayMapTexas", 70, 1); } } else { _global.delayer.callFunction(this, "showUnprocessedHouse", 60, 1); } playerInfo.update(); break; case "remove" : _global.engine.playSfx("Buy or sell transport or house.wav", 0, _global.careerModel.userProgress.setting.soundFx); var _local5 = __houseOwnage; setAnimationLock(true); _global.motion.slide(cityMov["ownageRoof" + __houseId], "_alpha", _global.motion.none.In, 0, 6); _global.delayer.callFunction(cityMov["ownageRoof" + __houseId], "hideMe", 7, 1); if (_local5 && (!(_global.careerModel.userProgress.possession.cityHighlighted.inArray(conf.currentMapId) === false))) { _global.careerModel.checkCurrentCityOwnage(); _global.delayer.callFunction(_global.careerModel, "displayMapTexas", 15, 1); _global.delayer.callFunction(this, "setAnimationLock", 7, 1, false); } else { _global.delayer.callFunction(this, "setAnimationLock", 7, 1, false); } _global.delayer.callFunction(this, "showUnprocessedHouse", 60, 1); _global.careerModel.checkCurrentCityOwnage(); playerInfo.update(); } } function buyHouse(__houseId) { if (_global.careerModel.buyHouse(__houseId)) { _global.help.setUsed(16); showHouseOwnerChange("add", __houseId); } } function setFerryDust() { _global.ferryDust = new as.view.comsmetic.FerryDustInsideBox(cityMov.cosmetic.createEmptyMovieClip("ferryDust", cityMov.cosmetic.getNextHighestDepth()), {xMin:100, yMin:100, xMax:200, yMax:200}); _global.delayer.callFunction(this, "removeFerryDust", 60, 1); } function removeFerryDust() { delete _global.ferryDust; } function updateLanguage() { conf = _global.careerModel.getCityConfig(cityName); setTopMenu(); } function processTopMenu(__action) { if (!(_global.view.pressAllow === true)) { return(null); } switch (__action) { case "Options" : _global.model.activateMenu(new as.view.menu.MainSettingsMenu()); break; case "Next day" : skipDay(); break; case "Map of texas" : _global.careerModel.displayMapTexas(); break; case "Statistics" : _global.model.createStatisticMenu(); break; case "Rewards" : _global.model.createAchievementMenu(); break; case "Quit" : _global.model.popupConfirm({title:_global.textDb.saveNotify, target:this, func:"quit"}); } } function quit() { delete _global.careerModel.userProgress.currentPosition.quickGame; _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.model.speed = 1; _global.model.startIntro(); _global.model.createMainMenu(); } function setTownPeople() { var _local2 = 0; while (_local2 < conf.randomPeople.length) { var _local3 = findValidTilePosition(getTypeFromCrowdIndex(conf.randomPeople[_local2]), conf.townPeopleSpecialPosition["id" + conf.randomPeople[_local2]]); setCrowdPerson(conf.randomPeople[_local2], _local3.col, _local3.row, "decoration"); _local2++; } } function findValidTilePosition(__type, __special) { if (__special) { var _local11 = conf.specialPosition[__special.type + __special[__special.type + "Id"]]; return(_local11[Math.floor(Math.random() * _local11.length)]); } var _local3; var _local6; var _local8 = 0; while (((conf.tile[_local3][_local6] != 0) || (_local3 == undefined)) && (_local8 < 70)) { _local3 = Math.floor(Math.random() * conf.tileColAmount); _local6 = Math.floor(Math.random() * conf.tileRowAmount); var _local7 = conf.comPosArray[__type].size; var _local5 = {col:0, row:0}; if (_local7.col) { _local5 = {col:_local7.col, row:_local7.row}; } else { _local5 = {col:_local7, row:_local7}; } var _local4 = -1; while (_local4 <= _local5.col) { var _local2 = -1; while (_local2 <= _local5.row) { if (!(conf.tile[_local3 + _local4][_local6 + _local2] === 0)) { _local3 = undefined; _local6 = undefined; break; } _local2++; } if (_local3 == undefined) { break; } _local4++; } _local8++; } return({col:_local3, row:_local6}); } function findPropertyOwner(__propertyId) { var _local3 = 0; while (_local3 < _global.careerModel.userProgress.surrounding.townPeople[conf.currentMapId].length) { var _local4 = _global.careerModel.userProgress.surrounding.townPeople[conf.currentMapId][_local3].possession.house.inArray(__propertyId); if (!(_local4 === false)) { return(_local3); } _local3++; } } function updateHouseOwnage() { var _local3 = 0; while (_local3 < conf.tileRedirection.length) { var _local4 = cityMov["property" + conf.propertyId[_local3]]; _local4.index = _local3; if (!(_global.careerModel.userProgress.possession.house.inArray(conf.propertyId[_local3]) === false)) { cityMov["ownageRoof" + conf.propertyId[_local3]]._visible = true; if (!_local4.prop) { _local4.prop = new Object(); } _local4.prop.owner = _global.careerModel.userProgress.name; } else { cityMov["ownageRoof" + conf.propertyId[_local3]]._visible = false; if (!_local4.prop) { _local4.prop = new Object(); } _local4.prop.owner = _global.model.convertBigToSmallName(conf.inhabitant[findPropertyOwner(conf.propertyId[_local3])].name); } _local4.prop.price = "$" + _global.careerModel.getHouseValueFromId(conf.propertyId[_local3]); _local4.prop.income = ("$" + _global.careerModel.returnIncomeFromHouseId(conf.propertyId[_local3])) + " [weekly]"; _local4.initDialog(); if (cityMov[("property" + conf.propertyId[_local3]) + "b"]) { var _local5 = cityMov[("property" + conf.propertyId[_local3]) + "b"]; _local5.index = _local3; _local5.prop = new Object(); _local5.prop = _local4.prop; _local5.initDialog(); } _local3++; } } function activateCrowdRequest(__index, __eventId) { _global.cityView.closePopups(); moveToProperty(cityPeople[__index].properyId, {type:"activatePropertyEvent", eventId:__eventId}); } function moveToProperty(__index, __action) { player.setDesiredPostion(conf.tileRedirection[__index].col, conf.tileRedirection[__index].row, __action); } function displayEventMessage(__propertyId, __message) { var _local4 = cityMov["property" + __propertyId].crowdMessenger.cityId; var _local2 = cityPeople[cityMov["property" + __propertyId].crowdMessenger.cityId]; var _local3 = getComposArrayFromCrowdIndex(_local2.typeId); player.setDesiredPostion(_local2.col + _local3.col, _local2.row + _local3.row, {type:"alternativeMessage", index:_local4, message:__message}); } function selectProperty(__index) { if (!(_global.view.pressAllow === true)) { return(null); } if (!(crowdPropertyIds.inArray(conf.propertyId[__index]) === false)) { selectPerson(crowdPropertyIds.inArray(conf.propertyId[__index])); } } function showCrowdCommunication(__crowdIndex) { var _local4 = {}; if (!(propertyEventIds[crowdPropertyIds[__crowdIndex]] === undefined)) { _local4 = _global.careerModel.getEventMessageFromEventId(propertyEventIds[crowdPropertyIds[__crowdIndex]]); } else { _local4 = _global.careerModel.getRandomText(); } var _local5 = cityMov.popupLoader2.attachMovie(("crowdTextBalloon" + ((cityPeople[__crowdIndex]._x > 400) ? "Right" : "Left")) + ((cityPeople[__crowdIndex]._y < 180) ? "Under" : ""), "crowdTextBalloon", cityMov.popupLoader2.getNextHighestDepth(), {message:_local4.message, dialogId:_local4.popupId, crowdId:__crowdIndex, eventId:propertyEventIds[crowdPropertyIds[__crowdIndex]]}); _local5._x = cityPeople[__crowdIndex]._x + 34.5; _local5._y = cityPeople[__crowdIndex]._y + -104.7; openPopup.push(_local5); } function closePopups() { if (!(_global.view.pressAllow === true)) { return(null); } var _local3 = openPopup.length - 1; while (_local3 >= 0) { openPopup[_local3].onRemove(); openPopup.pop(); _local3--; } } function getTypeFromCrowdIndex(__index) { if ((__index >= 190) && (__index <= 201)) { trace("not a valid crowdIndex " + __index); } var _local2 = 0; while (_local2 < conf.townPeopleArray.length) { if (__index <= conf.townPeopleArray[_local2]) { return(_local2); } _local2++; } } function getComposArrayFromCrowdIndex(__index) { return(conf.comPosArray[getTypeFromCrowdIndex(__index)]); } function selectPerson(__index) { var _local2 = getComposArrayFromCrowdIndex(cityPeople[__index].typeId); if (!(_local2.col === undefined)) { var _local4 = {col:cityPeople[__index].col + _local2.col, row:cityPeople[__index].row + _local2.row}; player.setDesiredPostion(_local4.col, _local4.row, {type:"communicate", index:__index}); } else { return(false); } } function locationToPostion(__col, __row) { return({x:conf.colWidth * __col, y:conf.rowHeight * __row}); } function setDesiredPlayerPostion() { var _local3 = {col:Math.floor((_root._xmouse / conf.cityWalkingWidth) * conf.tileColAmount), row:Math.floor((_root._ymouse / conf.cityWalkingHeight) * conf.tileRowAmount)}; var _local5 = conf.tile[_local3.col][_local3.row]; var _local4 = new Object(); if (_local5 != 2) { player.setDesiredPostion(_local3.col, _local3.row, _local4); } } function setCityAsset(__cityObj) { if (!(__cityObj.type === "player")) { } else { player = new as.career.view.city.cityasset.PlayerCityAsset(__cityObj.col, __cityObj.row); var _local3 = locationToPostion(__cityObj.col, __cityObj.row); player.mov = cityMov.maskedCityAssets.attachMovie(player.conf.linkageId, player.conf.linkageId, cityMov.maskedCityAssets.getNextHighestDepth(), {_x:_local3.x, _y:_local3.y}); } } function select(__mode, __button) { if (!(_global.view.pressAllow === true)) { return(null); } if (!(__mode === "texasMap")) { } else { _global.careerModel.displayMapTexas(); } } function showCurrentCityEvents(__property) { for (var _local6 in __property) { var _local3 = 0; while (_local3 < __property[_local6].length) { var _local5 = _global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][__property[_local6][_local3].eventId]; if ((_global.careerModel.getTimeDescription() != "night") || (_local5.status.description == "justfinished")) { propertyEventIds[__property[_local6][_local3].id] = __property[_local6][_local3].eventId; setActiveProperty(__property[_local6][_local3].id, _local6, __property[_local6][_local3].message, __property[_local6][_local3].eventId); } _local3++; } } } function processDialogMenu(__dialogMc, __dialogPress) { if (!(_global.view.pressAllow === true)) { return(null); } if (!(__dialogMc.type === "property")) { } else { switch (__dialogMc.dialogId) { case 0 : if (__dialogPress == _global.textDb.yes) { buyHouse(__dialogMc.menuReferenceId); } break; case 1 : if (__dialogPress != _global.textDb.yes) { break; } sellHouse(__dialogMc.menuReferenceId); } } } function setActiveProperty(__id, __type, __message, __eventId) { var _local7 = conf.propertyId.inArray(__id); var _local2 = cityMov["property" + __id]; _local2.eventId = __eventId; switch (__type) { case "tournament" : _local2.crowdMessenger = setCrowdMessenger(__id, __type, __message); _local2.crowdMessenger.eventId = __eventId; break; case "transport" : _local2.crowdMessenger = setCrowdMessenger(__id, __type, __message); _local2.crowdMessenger.eventId = __eventId; break; case "cashGame" : _local2.crowdMessenger = setCrowdMessenger(__id, __type, __message); _local2.crowdMessenger.eventId = __eventId; break; default : trace("cityview setactive not set for " + __type); } eventCrowdIds[__eventId] = _local2.crowdMessenger.cityId; crowdPropertyIds[_local2.crowdMessenger.cityId] = __id; } function setCrowdPerson(__id, __col, __row, __action) { var _local3 = new as.career.view.city.cityasset.BaseCityAsset(); _local3.mov = cityMov.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + ((__row * _global.cityView.conf.tileColAmount) + __col), 999999, {_x:__col * conf.colWidth, _y:__row * conf.rowHeight}); _local3.mov.gotoAndStop(__id + 1); _local3.setAssetPosition(__col, __row, getTypeFromCrowdIndex(__id)); _local3.mov.cityId = cityPeople.length; _local3.mov.typeId = __id; cityPeople.push(_local3.mov); _local3.mov.onPress = function () { if (!(_global.view.pressAllow === true)) { return(null); } _global.cityView.selectPerson(this.cityId); }; return(_local3.mov); } function setCrowdMessenger(__id, __type, __message) { var _local2 = conf.propertyId.inArray(__id); var _local3 = setCrowdPerson(conf.propMessenger[_local2].pers, conf.propMessenger[_local2].col, conf.propMessenger[_local2].row, "message"); _local3.properyId = _local2; var _local5 = getComposArrayFromCrowdIndex(_local3.typeId); var _local4 = {col:conf.propMessenger[_local2].col + _local5.col, row:conf.propMessenger[_local2].row + _local5.row}; conf.tile[_local4.col][_local4.row] = 1; return(_local3); } function updateAttentionMarks() { _global.delayer.callFunction(_global.activeScreen, "showIntroHelp", 1, 1); _global.delayer.callFunction(this, "checkCashOptions", 10, 1); var _local11 = true; var _local4 = 0; while (_local4 < crowdPropertyIds.length) { var _local3 = _local4; var _local6 = crowdPropertyIds[_local3]; var _local5 = conf.propertyId.inArray(_local6); var _local7 = propertyEventIds[_local6]; var _local8 = _global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][_local7]; if (_local8.status.available) { _local11 = false; if (!cityPeople[_local3].attentionMark) { cityPeople[_local3].attentionMark = cityMov.popupLoader.attachMovie("CityAttentionMark", "CityAttentionMark" + cityMov.popupLoader.getNextHighestDepth(), cityMov.popupLoader.getNextHighestDepth(), {_x:4 + (conf.propMessenger[_local5].col * conf.colWidth), _y:-44 + (conf.propMessenger[_local5].row * conf.rowHeight)}); cityPeople[_local3].attentionMark._alpha = 0; cityPeople[_local3].attentionMark.person = cityPeople[_local3]; cityPeople[_local3].attentionMark.onPress = function () { if (!(_global.view.pressAllow === true)) { return(null); } this.person.onPress(); }; _global.motion.slide(cityPeople[_local3].attentionMark, "_alpha", _global.motion.none.In, 100, 10); } else { cityPeople[_local3].attentionMark._alpha = 100; cityPeople[_local3].attentionMark._visible = true; } } _local4++; } if (_local11) { _global.view.loader.DynamicTopMenu.menu.topMenuButton1.highlight(); _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); if (!_global.achievementM) { _global.help.request({id:((_global.careerModel.userProgress.daily.balance.pokerMoney > 0) ? 9 : 10), x:232, y:-15, replaceContent:{pokerBalance:_global.careerModel.userProgress.daily.balance.pokerMoney}}); } } } function processCrowdRequest() { } }
Symbol 3618 MovieClip [__Packages.as.view.menu.TravelMenu] Frame 0
class as.view.menu.TravelMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function TravelMenu () { super(); conf = {bgString:"travelScene", options:["Skip"], button:{startX:340, startY:560, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { _global.delayer.callFunction(_global.engine, "stopAmbience", 9, 1, 0); _global.delayer.callFunction(_global.engine, "startAmbience", 10, 1, ((_global.careerModel.userProgress.possession.transport > 1) ? (((_global.careerModel.userProgress.possession.transport != 4) ? "TravelWheel" : "TravelCar")) : "TravelHorse")); showMenu("Travel"); layerBg.menuMainBg.traveler.gotoAndStop(_global.careerModel.userProgress.possession.transport + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 4 : 0)); _global.motion.slide(layerBg.menuMainBg.traveler, "_x", _global.motion.none.Out, layerBg.menuMainBg.traveler._x + 210, 560); layerBg.menuMainBg.menuClass = this; } function processSkip() { _global.view.menuLoader.removeMovieClip(); _global.activeScreen.initScreen(); return(true); } }
Symbol 3619 MovieClip [__Packages.as.view.menu.DaySwitchMenu] Frame 0
class as.view.menu.DaySwitchMenu extends as.view.menu.Menu { var conf, showMenu, layerBg, layerButton; function DaySwitchMenu () { super(); conf = {bgString:"daySwitchScreen", position:{x:222, y:80}, options:["Ok"], button:{startX:100, startY:310, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { _global.view.loader.DynamicTopMenu.removeMovieClip(); var _local4 = []; var _local6 = _global.careerModel.userProgress.daily.balance; if (_local6.newTown != 0) { _local4.push({title:_global.textDb["Newtown" + (((_local6.newTown == 1) || (_local6.newTown == -1)) ? "" : "s")], value:_local6.newTown}); } if (_local6.transport != 0) { _local4.push({title:_global.textDb.Newtransport, value:_local6.transport}); } if (_local6.pokerMoney != 0) { _local4.push({title:_global.textDb.Pokergameearnings, value:_local6.pokerMoney, extens:" $"}); } if (_local6.houseMoney != 0) { _local4.push({title:_global.textDb.Houseearnings, value:_local6.houseMoney, extens:" $"}); } if (_local6.property != 0) { _local4.push({title:_global.textDb[("Propert" + (((_local6.property == 1) || (_local6.property == -1)) ? "y" : "ies")) + "bought"], value:_local6.property}); } if (_local6.reward != 0) { _local4.push({title:_global.textDb[("Reward" + ((_local6.reward == 1) ? "" : "s")) + "earned"], value:_local6.reward}); } showMenu("Nextday"); layerBg.menuMainBg.titleSubStr.text = (_global.textDb.Day + " ") + _global.careerModel.userProgress.surrounding.day; var _local3 = 0; while (_local3 < _local4.length) { var _local7 = layerButton.attachMovie("infoBoxBlack", ("infoBox" + layerButton.getNextHighestDepth()) + "a", layerButton.getNextHighestDepth(), {_x:18, _y:110 + (_local3 * 30)}); _local7.title_txt.text = _local4[_local3].title; var _local5 = layerButton.attachMovie("infoBoxRed", ("infoBox" + layerButton.getNextHighestDepth()) + "b", layerButton.getNextHighestDepth(), {_x:218, _y:110 + (_local3 * 30)}); _local5.valueSet = 0; if (_local4[_local3].extens) { _local5.extens = _local4[_local3].extens; } if (_local4[_local3].dec) { _local5.dec = _local4[_local3].dec; } _global.motion.slide(_local5, "valueSet", _global.motion.none.In, _local4[_local3].value, 50 + (_local3 * 10)); _local3++; } } function processOk() { _global.careerModel.skipDay(); _global.view.menuLoader.removeMovieClip(); return(true); } }
Symbol 3620 MovieClip [__Packages.as.view.comsmetic.Smoke] Frame 0
class as.view.comsmetic.Smoke { var loader, source, destination, move, smokeChance; function Smoke (__loader, __prop) { if (__loader) { loader = __loader; } source = __prop.source; destination = __prop.destination; move = {time:50}; insertParticle(); smokeChance = (__prop.smokeChance ? (__prop.smokeChance) : 25); } function update(__wind) { if ((Math.random() * smokeChance) < 1) { insertParticle(__wind); } } function insertParticle(__wind) { var _local3 = loader.attachMovie("smoke", "smoke" + (loader.getNextHighestDepth() % 200), loader.getNextHighestDepth() % 200, {_x:source.x, _y:source.y, _xscale:source.size, _yscale:source.size}); _local3.gotoAndStop(1 + (Math.random() * 6)); _global.motion.slide(_local3, "_y", _global.motion.none.In, destination.y, move.time); _global.motion.slide(_local3, "_x", _global.motion.none.In, (destination.x + __wind) + (-20 + (Math.random() * 40)), move.time); _global.motion.slide(_local3, "_xscale", _global.motion.none.In, destination.size, move.time); _global.motion.slide(_local3, "_yscale", _global.motion.none.In, destination.size, move.time); _global.motion.slide(_local3, "_alpha", _global.motion.regular.In, 0, move.time); _global.motion.slide(_local3, "_rotation", _global.motion.none.In, -45 + (Math.random() * 90), move.time); _global.delayer.callFunction(_local3, "removeMovieClip", move.time, 1); } }
Symbol 3621 MovieClip [__Packages.as.view.comsmetic.Fire] Frame 0
class as.view.comsmetic.Fire { var loader, source, destination, move, freeDepth, smoke; function Fire (__loader, __prop) { if (__loader) { loader = __loader; } source = __prop.source; destination = __prop.destination; move = {time:20}; freeDepth = 3; var _local2 = loader.attachMovie("blackClowdLoader", "blackClowdLoader", 1); smoke = new as.view.comsmetic.Smoke(_local2.loader, {source:{x:source.x, y:source.y - 35, size:40}, smokeChance:7, destination:{x:source.x, y:(source.y - 80) - 40, size:80}}); _local2 = loader.attachMovie("firePlace", "firePlace", 2); _local2._x = -15; _local2._y = 7; } function update(__wind) { insertParticle(__wind); smoke.update(__wind); } function insertParticle(__wind) { var _local5 = 5 + (Math.random() * 25); var _local3 = loader.attachMovie("Fire", "Fire" + freeDepth, freeDepth, {_rotation:__wind / 4, _x:(source.x + -10) + (Math.random() * 20), _y:source.y + 3, _xscale:source.size, _yscale:source.size}); _local3.gotoAndStop(1 + Math.floor(Math.random() * 5)); _local3._alpha = 30 + (Math.random() * 60); _global.motion.slide(_local3, "_alpha", _global.motion.regular.In, 0, move.time); _global.motion.slide(_local3, "_rotation", _global.motion.none.In, 0, move.time / 2); _global.motion.slide(_local3, "_y", _global.motion.none.In, source.y - 40, move.time); _global.motion.slide(_local3, "_xscale", _global.motion.none.In, 0, move.time); _global.motion.slide(_local3, "_yscale", _global.motion.none.In, 0, move.time); _global.delayer.callFunction(_local3, "removeMovieClip", move.time, 4 + (Math.floor(Math.random() * 4) * 4)); freeDepth++; if (freeDepth > 1200) { freeDepth = 3; } } }
Symbol 3622 MovieClip [__Packages.as.view.comsmetic.Water] Frame 0
class as.view.comsmetic.Water { var prop, loader, damper, result, source, buffer, output, surface, bounds, origin, matrix, wave, damp, water, mc, ms, frame, drop, fps, fpsDisplay; function Water (__loader, __prop) { prop = __prop; if (__loader) { loader = __loader; } if (_global.activeScreen.cityMov.waterLoader) { loader = _global.activeScreen.cityMov.waterLoader; } var _local9 = new flash.geom.Matrix(); _local9.scale(20, 2); var _local8 = new flash.filters.BlurFilter(3, 3, 3); damper = new flash.display.BitmapData(prop.width, prop.height, false, 128); result = new flash.display.BitmapData(prop.width, prop.height, false, 128); source = new flash.display.BitmapData(prop.width, prop.height, false, 128); buffer = new flash.display.BitmapData(prop.width, prop.height, false, 128); output = new flash.display.BitmapData(prop.width, prop.height, true, 128); surface = flash.display.BitmapData.loadBitmap("water" + prop.id); var _local5 = flash.display.BitmapData.loadBitmap("crowdBmp" + prop.crowdReflection.crowdId); var _local6 = new flash.geom.Matrix(); _local6.scale(1, -1); _local6.translate(0, _local5.height); var _local4 = new flash.display.BitmapData(_local5.width, _local5.height, true, 16763904); _local4.draw(_local5, _local6); _local4.applyFilter(_local4, _local4.rectangle, new flash.geom.Point(0, 0), _local8); bounds = new flash.geom.Rectangle(0, 0, prop.width, prop.height); origin = new flash.geom.Point(); matrix = new flash.geom.Matrix(); wave = new flash.filters.ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0); damp = new flash.geom.ColorTransform(0, 0, 0.996094, 1, 0, 0, 2, 0); water = new flash.filters.DisplacementMapFilter(result, origin, 4, 4, 32, 32); mc = loader.createEmptyMovieClip("mc", loader.getNextHighestDepth()); mc._x = prop.x; mc._y = prop.y; mc.attachBitmap(output, mc.getNextHighestDepth(), "auto", true); var _local7 = _local4.width; if (_local7 > 60) { _local7 = 60; } surface.copyPixels(_local4, new flash.geom.Rectangle(0, 0, _local7, _local4.height), new flash.geom.Point(128, 5), null, null, true); mc._yscale = 60; ms = getTimer(); frame = 0; drop = new flash.geom.Rectangle(0, 0, 8, 8); var _local3 = 0; while (_local3 < prop.drop.sa) { drop.x = random(prop.width) - 3; drop.y = random(prop.height) - 3; source.fillRect(drop, 255); _local3++; } _global.delayer.callFunction(this, "showFish", 40 + Math.floor(Math.random() * 1000), 1); } function showFish() { var _local3 = loader.attachMovie("fish" + (1 + Math.floor(Math.random() * 2)), "fish", loader.getNextHighestDepth(), {_x:220 + (Math.random() * 100), _y:390 + (Math.random() * 50)}); _global.delayer.callFunction(_local3, "removeMovieClip", 14, 1); _global.delayer.callFunction(this, "showFish", 14 + Math.floor(Math.random() * 1000), 1); } function update(__wind) { if ((_global.delayer.counter % prop.drop.interval) == 1) { drop.x = prop.drop.sx + (Math.random() * prop.drop.ex); drop.y = prop.drop.sy + (Math.random() * prop.drop.ey); source.fillRect(drop, 255); } result.applyFilter(source, bounds, origin, wave); result.draw(result, matrix, null, "add"); result.draw(buffer, matrix, null, "difference"); result.draw(result, matrix, damp); result.merge(damper, bounds, origin, 0, 0, 1, 0); output.applyFilter(surface, bounds, origin, water); if ((getTimer() - 1000) > ms) { ms = getTimer(); fps = frame; fpsDisplay.text = fps.toString(); frame = 0; } else { frame++; } buffer = source; source = result.clone(); } }
Symbol 3623 MovieClip [__Packages.as.view.comsmetic.FerryDustInsideBox] Frame 0
class as.view.comsmetic.FerryDustInsideBox extends as.view.comsmetic.FerryDust { var loader, box, curX, curY, insertParticle; function FerryDustInsideBox (__loader, __box) { super(); loader = __loader; box = __box; curX = box.xMin; curY = box.yMin; var _local7 = 60; var _local5 = 6; var _local6 = Math.ceil(_local7 / _local5); _global.motion.slide(this, "curX", _global.motion.none.In, box.xMax, _local7); var _local4 = 0; while (_local4 < _local6) { _global.delayer.callFunction(_global.motion, "slide", _local4 * _local5, 1, this, "curY", _global.motion.regular.InOut, (((_local4 % 2) == 0) ? (box.yMax) : (box.yMin)), _local5); _local4++; } } function update() { insertParticle(curX, curY); insertParticle(curX, curY); } }
Symbol 3624 MovieClip [__Packages.as.view.menu.WinTownMenu] Frame 0
class as.view.menu.WinTownMenu extends as.view.menu.Menu { var conf, showMenu, layerButton; function WinTownMenu () { super(); conf = {bgString:"winTownAnimation", options:["currentCity", "Map of Texas"], button:{startX:245, startY:560, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("WinTown"); layerButton.buttoncurrentCity._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 90, 1, layerButton.buttoncurrentCity, "_alpha", _global.motion.none.Out, 100, 4); layerButton["buttonMap of Texas"]._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 90, 1, layerButton["buttonMap of Texas"], "_alpha", _global.motion.none.Out, 100, 4); _global.delayer.callFunction(_global.engine, "startMusic", 20, 1, "winmusic.wav", 0); } function processcurrentCity() { _global.engine.stopMusic(40); _global.activeScreen.updateAttentionMarks(); _global.view.menuLoader.removeMovieClip(); } function processMapofTexas() { _global.engine.stopMusic(20); _global.view.menuLoader.removeMovieClip(); _global.careerModel.displayMapTexas(); return(true); } }
Symbol 3625 MovieClip [__Packages.as.view.menu.MainSettingsMenu] Frame 0
class as.view.menu.MainSettingsMenu extends as.view.menu.Menu { var returnTo, original, conf, showMenu, layerBg, selectRadioOption, layerButton; function MainSettingsMenu (__return) { super(); returnTo = __return; } function initMenu() { original = {Fx:_global.careerModel.userProgress.setting.soundFx, Music:_global.careerModel.userProgress.setting.soundMusic, Language:_global.careerModel.userProgress.setting.Language}; conf = new as.conf.view.MainSettingsMenuconf(); if (_global.externalModel.wrapper) { if (_global.externalModel.fullScreen) { conf.options.push("window"); } else { conf.options.push("fullscreen"); } } updateLanguage(); } function updateLanguage() { conf.radioSelected = []; var _local3 = 0; while (_local3 < _global.main.languages.length) { if (_global.main.languages[_local3] == _global.careerModel.userProgress.setting.Language) { conf.radioSelected[0] = _local3; } _local3++; } showMenu("MainSettings"); layerBg.menuMainBg.languageSel_txt.text = _global.textDb.langSelect; if (_global.externalModel.wrapper) { layerBg.menuMainBg.screenMode_txt.text = _global.textDb.screenModeSelect; } else { layerBg.menuMainBg.screenMode_txt.text = ""; } } function processLan_0() { selectRadioOption(0, 0); return(true); } function processLan_1() { selectRadioOption(0, 1); return(true); } function processLan_2() { selectRadioOption(0, 2); return(true); } function processLan_3() { selectRadioOption(0, 3); return(true); } function processLan_4() { selectRadioOption(0, 4); return(true); } function processLan_5() { selectRadioOption(0, 5); return(true); } function processLan_6() { selectRadioOption(0, 6); return(true); } function processLan_7() { selectRadioOption(0, 7); return(true); } function processLan_8() { selectRadioOption(0, 8); return(true); } function processLan_9() { selectRadioOption(0, 9); return(true); } function processLan_10() { selectRadioOption(0, 10); return(true); } function btnsSet() { layerButton.buttonfullscreen._x = 100; layerButton.buttonfullscreen._y = 440; layerButton.buttonwindow._x = 100; layerButton.buttonwindow._y = 440; var _local3 = 0; while (_local3 < _global.main.languages.length) { layerButton["buttonLan_" + _local3].language.gotoAndStop(_global.main.languages[_local3]); _local3++; } layerButton.buttonSfxFader.vol = _global.careerModel.userProgress.setting.soundFx; layerButton.buttonmusicFader.vol = _global.careerModel.userProgress.setting.soundMusic; } function updateFader() { var _local5; var _local3; var _local4; _local3 = layerButton.buttonmusicFader.vol; _local4 = layerButton.buttonSfxFader.vol; _global.engine.soundTracks[0][0].setVolume(_local3); if (!(_local3 === undefined)) { _global.careerModel.userProgress.setting.soundMusic = _local3; } if (!(_local4 === undefined)) { if (_global.careerModel.userProgress.setting.soundFx != _local4) { _local5 = true; } _global.careerModel.userProgress.setting.soundFx = _local4; } _global.engine.updateVolume(); if (_local5 === true) { _global.engine.playSfx("Round Button bleep.wav", 0, _global.careerModel.userProgress.setting.soundFx); } } function updateRadioOption(__radio, __option) { _global.main.selectLanguage(_global.main.languages[__option]); } function processwindow() { _global.externalModel.toggleFullScreen(); initMenu(); } function processfullscreen() { processwindow(); } function processOk() { _global.careerModel.resumeFromUserOptions("save", {returnTo:returnTo, soundMusic:layerButton.buttonmusicFader.vol, soundFx:layerButton.buttonSfxFader.vol}); return(true); } function processCancel() { _global.careerModel.userProgress.setting.soundMusic = original.Music; _global.careerModel.userProgress.setting.soundFx = original.Fx; _global.main.selectLanguage(original.Language); _global.engine.soundTracks[0][0].setVolume(_global.careerModel.userProgress.setting.soundMusic); _global.careerModel.resumeFromUserOptions("cancel", {returnTo:returnTo}); return(true); } }
Symbol 3626 MovieClip [__Packages.as.conf.view.Menuconf] Frame 0
class as.conf.view.Menuconf { function Menuconf () { } }
Symbol 3627 MovieClip [__Packages.as.conf.view.MainSettingsMenuconf] Frame 0
class as.conf.view.MainSettingsMenuconf extends as.conf.view.Menuconf { var bgString, options, button, alternativeButton, position, radioOptions; function MainSettingsMenuconf () { super(); bgString = "menuMainSettingsBg"; options = new Array("Ok", "Cancel"); button = {startX:16, startY:500, colAmount:2, xoffset:170, yoffset:40}; alternativeButton = [{linkage:"faderLink", x:35, y:180, type:"fader", name:"musicFader"}, {linkage:"faderLink", x:205, y:180, type:"fader", name:"SfxFader"}]; position = {x:222, y:10}; radioOptions = []; radioOptions[0] = []; var _local4 = 0; while (_local4 < _global.main.languages.length) { alternativeButton.push({linkage:"languageOption", x:34 + ((_local4 % 4) * 80), y:260 + (Math.floor(_local4 / 4) * 70), name:"Lan_" + _local4}); radioOptions[0].push({title:"Card_" + _global.main.languages[_local4], x:44 + ((_local4 % 4) * 80), y:300 + (Math.floor(_local4 / 4) * 70)}); _local4++; } } }
Symbol 3628 MovieClip [__Packages.as.career.view.city.cityasset.BaseCityAsset] Frame 0
class as.career.view.city.cityasset.BaseCityAsset { var typeId, mov; function BaseCityAsset () { } function setAssetPosition(__col, __row, __type) { typeId = __type; if (typeId != undefined) { var _local8 = _global.cityView.conf.comPosArray[__type].size; var _local5 = {col:0, row:0}; if (_local8.col) { _local5 = {col:_local8.col, row:_local8.row}; } else { _local5 = {col:_local8, row:_local8}; } var _local4 = 0; while (_local4 < _local5.col) { var _local3 = 0; while (_local3 < _local5.row) { _global.cityView.conf.tile[__col + _local4][__row + _local3] = 2; _local3++; } _local4++; } } mov.swapDepths((__row * _global.cityView.conf.tileColAmount) + __col); mov.col = __col; mov.row = __row; } function unsetAssetPosition(__col, __row) { _global.cityView.conf.tile[__col][__row] = 0; } }
Symbol 3629 MovieClip [__Packages.as.career.view.city.cityasset.BaseMoveableCityAsset] Frame 0
class as.career.view.city.cityasset.BaseMoveableCityAsset extends as.career.view.city.cityasset.BaseCityAsset { var walking, col, row, mov, setAssetPosition, desiredCol, desiredRow, destionationAction, desiredPath, unsetAssetPosition; function BaseMoveableCityAsset () { super(); walking = "false"; } function init(__col, __row) { col = __col; row = __row; } function standStill() { mov.animation.gotoAndStop(4); setAssetPosition(col, row); } function setDesiredPostion(__col, __row, __destionationAction) { if (_global.cityView.conf.tile[__col][__row] == 2) { trace(" SetDesiredPosition is not valid!!! "); trace(" Col: " + __col); trace(" Row: " + __row); trace("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); return(null); } if ((_global.cityView.conf.tile[col][row] != 1) && (_global.cityView.conf.tile[col][row] != 0)) { trace(" CurrentPosition is not valid!!! "); trace(" Col: " + col); trace(" Row: " + row); trace("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); return(null); } _global.cityView.closePopups(); desiredCol = __col; desiredRow = __row; destionationAction = __destionationAction; if (walking == "false") { var _local5 = as.pathFinder.PathFinder.findPath(_global.cityView.conf.tile, col, row, __col, __row); walkPath(_local5); } else { walking = "changeDirection"; } } function walkPath(__path) { if (__path == undefined) { return(null); } desiredPath = __path; setStep(); } function setStep() { unsetAssetPosition(col, row); col = desiredPath[0][0]; row = desiredPath[0][1]; setAssetPosition(col, row); if (walking == "changeDirection") { walking = "false"; setDesiredPostion(desiredCol, desiredRow, destionationAction); return(null); } desiredPath.shift(); if (desiredPath.length > 0) { if (col > desiredPath[0][0]) { mov.gotoAndStop(3); } else if (col < desiredPath[0][0]) { mov.gotoAndStop(1); } else if (row < desiredPath[0][1]) { mov.gotoAndStop(2); } else if (row > desiredPath[0][1]) { mov.gotoAndStop(4); } if (walking == "false") { mov.animation.gotoAndPlay(1); walking = "true"; } var _local3 = _global.cityView.locationToPostion(desiredPath[0][0], desiredPath[0][1]); _global.motion.slide(mov, "_x", _global.motion.none.Out, _local3.x, 3); _global.motion.slide(mov, "_y", _global.motion.none.Out, _local3.y, 3); _global.delayer.callFunction(this, "setStep", 3, 1); } else { walking = "false"; mov.animation.gotoAndStop(4); performDestinationAction(); } } function performDestinationAction() { switch (destionationAction.type) { case "communicate" : case "alternativeMessage" : var _local3 = _global.cityView.getComposArrayFromCrowdIndex(_global.cityView.cityPeople[destionationAction.index].typeId).col; var _local4 = _global.cityView.getComposArrayFromCrowdIndex(_global.cityView.cityPeople[destionationAction.index].typeId).row; if (_local3 == 0) { if (_local4 > 0) { mov.gotoAndStop(4); mov.animation.gotoAndStop(4); } else if (_local4 < 0) { mov.gotoAndStop(2); mov.animation.gotoAndStop(4); } } else if (_local4 == 0) { if (_local3 > 0) { mov.gotoAndStop(3); mov.animation.gotoAndStop(4); } else if (_local3 < 0) { mov.gotoAndStop(1); mov.animation.gotoAndStop(4); } } if (destionationAction.type == "communicate") { _global.cityView.showCrowdCommunication(destionationAction.index); } else { _global.cityView.showAlterNativeCrowdMessage(destionationAction.index, destionationAction.message); } break; case "setHouseOwnage" : _global.careerModel.adHouseOwnage(destionationAction.id); _global.cityView.updateHouseOwnage(); break; case "activatePropertyEvent" : _global.careerModel.activateEvent(destionationAction.eventId); break; case "darken" : _global.activeScreen.turnDark(); } } }
Symbol 3630 MovieClip [__Packages.as.pathFinder.PathFinder] Frame 0
class as.pathFinder.PathFinder { function PathFinder () { } static function findPath(mp, x0, y0, x1, y1) { var _local6 = new as.pathFinder.core.Array2(mp.length, mp[0].length); var _local9 = new Array(); var _local23 = new Array(); var _local24 = new as.pathFinder.core.Point2(x0, y0); _local24.pathCost = 0; _local6[x0][y0] = _local24; _local9.push(_local24); var _local1 = null; while (_local9.length > 0) { var _local15 = Number.MAX_VALUE; var _local16 = 0; var _local10 = _local9.length; while (_local10--) { _local1 = _local6[_local9[_local10].x][_local9[_local10].y]; var _local11 = _local1.pathCost + _local1.togoCost; if (_local11 < _local15) { _local16 = _local10; _local15 = _local11; } } _local1 = _local9[_local16]; _local1.open = false; _local1.close = true; if ((_local1.x == x1) && (_local1.y == y1)) { break; } _local23[_local23.length] = _local1; _local9.splice(_local16, 1); var _local5 = -1; while (_local5 <= 1) { var _local4 = -1; while (_local4 <= 1) { var _local3 = _local1.x + _local5; var _local2 = _local1.y + _local4; if (((((_local5 || (_local4)) && (ALLOW_DIAG || (!(_local5 && (_local4))))) && (!_local6[_local3][_local2].close)) && (mp[_local3][_local2] != 2)) && (ALLOW_DIAG_CORNER || (!((_local5 && (_local4)) && ((!mp[_local3][_local1.y]) || (!mp[_local1.x][_local2])))))) { var _local8 = _local1.pathCost + Math.round(mp[_local3][_local2] * Math.sqrt(Math.abs(_local5) + Math.abs(_local4))); if (_local6[_local3][_local2].open) { if (_local8 < _local6[_local3][_local2].pathCost) { _local6[_local3][_local2].props = {parent:_local1, pathCost:_local8}; } } else { var _local21 = new as.pathFinder.core.Point2(_local3, _local2, {pathCost:_local8, open:true, close:false, togoCost:heuristic(mp, _local3, _local2, x1, y1), parent:_local1}); _local6[_local3][_local2] = _local21; _local9[_local9.length] = _local21; } } _local4++; } _local5++; } } if ((_local1.x != x1) || (_local1.y != y1)) { } else { var _local22 = new Array(); _local22[_local22.length] = new Array(_local1.x, _local1.y); do { _local1 = _local1.parent; var _local21 = new as.pathFinder.core.Point2(_local1.x, _local1.y); _local21.moveCost = _local1.pathCost; _local22[_local22.length] = new Array(_local1.x, _local1.y); } while (_local1.parent); _local22.reverse(); return(_local22); } } static function heuristic(mp, x0, y0, x1, y1) { return((Math.abs(x1 - x0) + Math.abs(y1 - y0)) * DEFAULT_COST); } static var ALLOW_DIAG = false; static var ALLOW_DIAG_CORNER = false; static var DEFAULT_COST = 10; }
Symbol 3631 MovieClip [__Packages.as.pathFinder.core.Array2] Frame 0
class as.pathFinder.core.Array2 extends Array { var length; function Array2 (w, h) { super(w); var _local3 = 0; while (_local3 < w) { this[_local3] = new Array(h); _local3++; } } function get width() { return(length); } function get height() { return(this[0].length); } function toString() { return((("ArraY2 : " + width) + "/") + height); } function init(fill) { var _local3 = 0; while (_local3 < length) { var _local2 = 0; while (_local2 < this[_local3].length) { this[_local3][_local2] = fill; _local2++; } _local3++; } } }
Symbol 3632 MovieClip [__Packages.as.pathFinder.core.Point2] Frame 0
class as.pathFinder.core.Point2 { var __get__props, x, y; function Point2 (dx, dy, o) { init(dx, dy); for (var _local3 in o) { this[_local3] = o[_local3]; } } function set props(o) { for (var _local3 in o) { this[_local3] = o[_local3]; } //return(__get__props()); } function init(dx, dy) { x = dx; y = dy; } function toString() { return(((("[" + x) + ":") + y) + "]"); } function equals(pnt) { return((pnt.x == x) && (pnt.y == y)); } function compare(dx, dy) { return((x == dx) && (y == dy)); } }
Symbol 3633 MovieClip [__Packages.as.career.view.city.cityasset.PlayerCityAsset] Frame 0
class as.career.view.city.cityasset.PlayerCityAsset extends as.career.view.city.cityasset.BaseMoveableCityAsset { var conf, init; function PlayerCityAsset (__col, __row) { super(); conf = new as.conf.career.view.city.cityasset.PlayerCityAssetconf(); init(__col, __row); } }
Symbol 3634 MovieClip [__Packages.as.conf.career.view.city.cityasset.BaseCityAssetconf] Frame 0
class as.conf.career.view.city.cityasset.BaseCityAssetconf { function BaseCityAssetconf () { } }
Symbol 3635 MovieClip [__Packages.as.conf.career.view.city.cityasset.PlayerCityAssetconf] Frame 0
class as.conf.career.view.city.cityasset.PlayerCityAssetconf extends as.conf.career.view.city.cityasset.BaseCityAssetconf { var linkageId; function PlayerCityAssetconf () { super(); linkageId = "cityPersonPlayer" + _global.careerModel.userProgress.gender; } }
Symbol 3636 MovieClip [__Packages.as.career.view.Empty] Frame 0
class as.career.view.Empty { function Empty () { } function GameOverMenu() { } function initMenu() { } }
Symbol 3637 MovieClip [__Packages.as.view.menu.GameOverMenu] Frame 0
class as.view.menu.GameOverMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function GameOverMenu () { super(); conf = {bgString:"gameOverScreen", options:[], button:{startX:245, startY:560, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("GameOverMenu"); layerBg.menuMainBg.playerInfo.update(); _global.delayer.callFunction(layerBg.menuMainBg.playerInfo, "update", 4, 1); _global.delayer.callFunction(_global.engine, "startMusic", 2, 1, "GoP.wav", 0); _global.model.resetPlayer(); _global.delayer.callFunction(_global.model, "startIntro", 98, 1); } }
Symbol 3638 MovieClip [__Packages.as.conf.career.view.city.Cityconf] Frame 0
class as.conf.career.view.city.Cityconf { var cityWalkingWidth, cityWalkingHeight, tileColAmount, tileRowAmount, colWidth, rowHeight, townPeopleSpecialPosition, townPeopleArray, comPosArray, messages, minimalParticipationCash; function Cityconf () { cityWalkingWidth = 800; cityWalkingHeight = 600; tileColAmount = 60; tileRowAmount = 40; colWidth = cityWalkingWidth / tileColAmount; rowHeight = cityWalkingHeight / tileRowAmount; townPeopleSpecialPosition = {id8:{type:"lean", leanId:0}, id24:{type:"lean", leanId:1}, id37:{type:"lean", leanId:2}, id53:{type:"lean", leanId:3}, id72:{type:"lean", leanId:4}, id85:{type:"lean", leanId:5}, id208:{type:"lay", layId:0}, id205:{type:"lay", layId:1}}; townPeopleArray = [21, 49, 69, 96, 147, 201, 225, 229, 233, 242]; comPosArray = [{col:0, row:2, size:1}, {col:-2, row:0, size:1}, {col:0, row:-2, size:1}, {col:2, row:0, size:1}, {col:0, row:-2, size:1}, {col:0, row:2, size:1}, {size:2}, {size:{col:10, row:2}}, {size:{col:3, row:6}}, {size:{col:8, row:5}}]; var _local3 = _global.textDb; messages = {tournament:["[greeting] [playerName],<br>" + _local3.playTournament], cashGame:["[greeting] [playerName],<br>" + _local3.playCashgame], transport:["[greeting] [playerName],<br>" + _local3.playTransport], cashGameFinished:{won:[_local3.playCashgameWon], losed:[_local3.playCashgameLosed], tie:[_local3.playCashgameTie]}, tournamentFinished:{won:[_local3.playTournamentWon], losed:[_local3.playTournamentLosed]}, transportFinished:{won:[_local3.playTransportWon], losed:[_local3.playTransportLosed]}, tournamentMoney:("[greeting] [playerName],<br>" + _local3.playTournamentMoney) + _local3.waysToEarn, cashGameMoney:("[greeting] [playerName],<br>" + _local3.playCashgameMoney) + _local3.waysToEarn, transportMoney:("[greeting] [playerName],<br>" + _local3.playTransportMoney) + _local3.waysToEarn}; minimalParticipationCash = {tournament:{min:100, max:160}, cashGame:{min:50, max:80}, transPort:[100]}; } }
Symbol 3639 MovieClip [__Packages.as.conf.career.view.city.CitySanSabaconf] Frame 0
class as.conf.career.view.city.CitySanSabaconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, travelEntrance, propMessenger, currentMapId, currentMap, randomPeople, specialPosition, inhabitant, cosmetics, sleepingPlace, hintMessages, messages, minimalParticipationCash; function CitySanSabaconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:5, row:12, exitcol:5, exitrow:18}, {col:16, row:12}, {col:29, row:12}, {col:49, row:12}, {col:25, row:25}]; propertyId = [0, 1, 2, 3, 4]; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; propMessenger = [{col:4, row:16, pers:0}, {col:14, row:16, pers:2}, {col:27, row:17, pers:6}, {col:51, row:16, pers:12}, {col:20, row:25, pers:44}]; currentMapId = 0; currentMap = "San Saba"; randomPeople = [216, 202, 210, 188, 68, 55, 39, 14, 11, 8, 5]; specialPosition = {lean0:[{col:6, row:30}, {col:16, row:30}, {col:43, row:14}]}; inhabitant = [{name:"Tom Tyler Boots", sex:"male", level:0, styleId:0, appearanceId:22}, {name:"Quinn \u201CB\u201D Williams", sex:"male", level:1, styleId:2, appearanceId:2}, {name:"Ron (San Saba) Dixie", sex:"male", level:5, styleId:0, appearanceId:17, type:"transport"}, {name:"Fred Scott", sex:"male", level:2, styleId:1, appearanceId:26}, {name:"Tony Bannon", sex:"male", level:2, styleId:3, appearanceId:21}, {name:"Francis Hayes", sex:"female", level:1, styleId:3, appearanceId:15}, {name:"Angelina Hoover", sex:"female", level:0, styleId:0, appearanceId:13}, {name:"Charlene Jones", sex:"female", level:2, styleId:3, appearanceId:11}]; cosmetics = {smoke:[{x:76, y:123}]}; sleepingPlace = 0; hintMessages = [{idName:"noevent", depent:[{type:"noevent"}], text:"Howdy [playerName],<br>" + _global.textDb.SSHintNoEvent}, {idName:"firsttournament", depent:[{type:"event", subtype:"tournament"}], text:"Howdy [playerName],<br>" + _global.textDb.SSfirstTournament}, {idName:"firstcashGame", depent:[{type:"event", subtype:"cashGame"}], text:"Howdy [playerName],<br>" + _global.textDb.SSfirstCashgame}, {idName:"horsetransport", depent:[{type:"event", subtype:"transport"}], text:"Howdy [playerName],<br>" + _global.textDb.SSfirstTransport}]; messages.transportFinished = {won:[_global.textDb.transportWon], losed:[_global.textDb.transportLosed]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[0]; } }
Symbol 3640 MovieClip [__Packages.as.conf.career.view.city.CityLampasasconf] Frame 0
class as.conf.career.view.city.CityLampasasconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMapId, currentMap, randomPeople, inhabitant, cosmetics, travelEntrance, specialPosition, sleepingPlace, minimalParticipationCash; function CityLampasasconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:12, row:5, exitcol:18, exitrow:10}, {col:26, row:8}, {col:9, row:12}, {col:29, row:13}, {col:10, row:26}, {col:26, row:25, exitcol:26, exitrow:29}]; propertyId = [5, 6, 7, 8, 9, 10]; propMessenger = [{col:14, row:8, pers:0}, {col:24, row:7, pers:48}, {col:13, row:15, pers:16}, {col:31, row:16, pers:12}, {col:16, row:28, pers:73}, {col:24, row:29, pers:0}]; currentMapId = 1; currentMap = "Lampasas"; randomPeople = [(((Math.random() * 2) < 1) ? 208 : 205), 217, 215, 212, 203, 100, 60, 43, 16, 13, 9, 3]; inhabitant = [{name:"Trooper Boy", sex:"male", level:4, styleId:3, appearanceId:23}, {name:"Montgomery Anderson", sex:"male", level:3, styleId:2, appearanceId:26}, {name:"Sid Boulderdam", sex:"male", level:2, styleId:2, appearanceId:4}, {name:"Lester Brunette", sex:"male", level:3, styleId:0, appearanceId:18}, {name:"George Stormy", sex:"male", level:1, styleId:1, appearanceId:22}, {name:"Alice (Lampasas) Halo", sex:"female", level:6, styleId:0, appearanceId:3}, {name:"Jane Whiting", sex:"female", level:3, styleId:3, appearanceId:14}, {name:"Misty Jones", sex:"female", level:2, styleId:3, appearanceId:12}]; cosmetics = {smoke:[{x:174, y:125}], fire:[{col:50, row:25, x:680, y:370}]}; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; specialPosition = {lay0:[{col:50, row:26}, {col:51, row:23}], lay1:[{col:52, row:25}, {col:47, row:24}, {col:47, row:24}]}; sleepingPlace = 5; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[1]; } }
Symbol 3641 MovieClip [__Packages.as.conf.career.view.city.CityLLanaconf] Frame 0
class as.conf.career.view.city.CityLLanaconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, randomPeople, currentMapId, travelEntrance, inhabitant, sleepingPlace, cosmetics, minimalParticipationCash; function CityLLanaconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:30, row:12}, {col:47, row:13}, {col:32, row:24}, {col:46, row:25, exitcol:40, exitrow:25}, {col:33, row:32}]; propertyId = [11, 12, 13, 14, 15]; propMessenger = [{col:33, row:16, pers:18}, {col:47, row:16, pers:10}, {col:28, row:22, pers:58}, {col:43, row:26, pers:48}, {col:36, row:34, pers:21}]; currentMap = "LLana"; randomPeople = [214, 213, 211, 189, 170, 157, 143, 100, 12, 4, 3]; currentMapId = 2; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Cash Morris, Jr", sex:"male", level:3, styleId:3, appearanceId:24}, {name:"Rex Barton", sex:"male", level:4, styleId:1, appearanceId:0}, {name:"Chuy Whong", sex:"male", level:3, styleId:2, appearanceId:5}, {name:"Rodeo (Llana) Cameron", sex:"male", level:6, styleId:0, appearanceId:19, type:"transport"}, {name:"Ron Red Backy", sex:"male", level:3, styleId:3, appearanceId:23}, {name:"Dorothy Page", sex:"female", level:2, styleId:0, appearanceId:6}, {name:"Rosie Oakes", sex:"female", level:3, styleId:3, appearanceId:15}, {name:"Francis Whitewater", sex:"female", level:2, styleId:1, appearanceId:13}]; sleepingPlace = 3; cosmetics = {smoke:[{x:408, y:443}]}; minimalParticipationCash = {tournament:{min:120, max:190, bb:10, sb:5}, cashGame:{min:100, max:150, bb:10, sb:5}, transport:{play:170, buy:200, bb:10, sb:5}}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[1]; } }
Symbol 3642 MovieClip [__Packages.as.conf.career.view.city.CityBradyconf] Frame 0
class as.conf.career.view.city.CityBradyconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, sleepingPlace, randomPeople, cosmetics, minimalParticipationCash; function CityBradyconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 1, 2, 3, 2, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:32, row:6}, {col:4, row:13}, {col:15, row:12}, {col:29, row:14, exitcol:36, exitrow:15}, {col:49, row:13}, {col:19, row:24}]; propertyId = [16, 17, 18, 19, 20, 21]; propMessenger = [{col:34, row:7, pers:121}, {col:2, row:16, pers:1}, {col:12, row:16, pers:14}, {col:32, row:15, pers:98}, {col:47, row:16, pers:19}, {col:20, row:21, pers:110}]; currentMap = "Brady"; currentMapId = 3; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Harry Allen", sex:"male", level:3, styleId:1, appearanceId:25}, {name:"Whip ( Brady ) Wilson", sex:"male", level:4, styleId:0, appearanceId:1, type:"transport"}, {name:"Harry DeWitt", sex:"male", level:3, styleId:3, appearanceId:16}, {name:"Clayton Moore", sex:"male", level:2, styleId:2, appearanceId:20}, {name:"William Boyler", sex:"male", level:3, styleId:2, appearanceId:24}, {name:"Reno Blister", sex:"male", level:4, styleId:0, appearanceId:0}, {name:"Jacky Darryl", sex:"female", level:3, styleId:1, appearanceId:3}, {name:"Dale Easter", sex:"female", level:3, styleId:3, appearanceId:14}]; sleepingPlace = 3; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 188, 173, 149, 114, 95, 46, 12, 25]; cosmetics = {smoke:[{x:363, y:164}], water:[{drop:{sa:4, interval:30, sx:7, sy:2, ex:194, ey:203}, id:0, x:177, y:389, width:207, height:211, crowdReflection:{crowdIds:[-1, 4, 96, 217], col:25, row:26}}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[1]; } }
Symbol 3643 MovieClip [__Packages.as.conf.career.view.city.CityMeridianconf] Frame 0
class as.conf.career.view.city.CityMeridianconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, randomPeople, cosmetics, sleepingPlace, minimalParticipationCash; function CityMeridianconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:48, row:8}, {col:8, row:13, exitcol:8, exitrow:18}, {col:29, row:12}, {col:16, row:28}, {col:40, row:24}, {col:31, row:30}]; propertyId = [22, 23, 24, 25, 26, 27]; propMessenger = [{col:45, row:6, pers:43}, {col:10, row:16, pers:11}, {col:31, row:16, pers:167}, {col:22, row:26, pers:74}, {col:37, row:21, pers:138}, {col:28, row:28, pers:34}]; currentMap = "Meridian"; currentMapId = 4; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Slim Pickens", sex:"male", level:5, styleId:0, appearanceId:26}, {name:"Ken Curtain", sex:"male", level:5, styleId:1, appearanceId:2}, {name:"Wally Wales", sex:"male", level:4, styleId:3, appearanceId:17}, {name:"Buzz Allen", sex:"male", level:5, styleId:2, appearanceId:21}, {name:"Rodd Russell", sex:"male", level:6, styleId:3, appearanceId:25}, {name:"Chilly (Meridian) Wills", sex:"male", level:8, styleId:0, appearanceId:1, type:"transport"}, {name:"Peggy Stanford", sex:"female", level:4, styleId:1, appearanceId:6}, {name:"Lana Chandler", sex:"female", level:5, styleId:2, appearanceId:15}]; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 188, 153, 142, 128, 125, 66, 41, 3]; cosmetics = {smoke:[{x:506, y:114}, {x:644, y:77}, {x:573, y:313}]}; sleepingPlace = 1; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[2]; } }
Symbol 3644 MovieClip [__Packages.as.conf.career.view.city.CitySanAntonioconf] Frame 0
class as.conf.career.view.city.CitySanAntonioconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, travelEntrance, currentMapId, sleepingPlace, inhabitant, cosmetics, randomPeople, minimalParticipationCash; function CitySanAntonioconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:18, row:12}, {col:28, row:13}, {col:41, row:14, exitcol:32, exitrow:18}, {col:8, row:24}, {col:25, row:23}, {col:44, row:26}, {col:28, row:30}]; propertyId = [28, 29, 30, 31, 32, 33, 34]; propMessenger = [{col:13, row:11, pers:42}, {col:26, row:16, pers:170}, {col:37, row:17, pers:9}, {col:9, row:21, pers:54}, {col:27, row:21, pers:144}, {col:42, row:27, pers:26}, {col:32, row:32, pers:73 + Math.floor(Math.random() * 2)}]; currentMap = "San Antonio"; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; currentMapId = 5; sleepingPlace = 2; inhabitant = [{name:"Ray Whitley", sex:"male", level:4, styleId:1, appearanceId:0}, {name:"Kermit Boneyard", sex:"male", level:3, styleId:2, appearanceId:4}, {name:"Hanes Cassidy", sex:"male", level:4, styleId:3, appearanceId:18}, {name:"Lash LeBlue", sex:"male", level:5, styleId:4, appearanceId:22}, {name:"Eddie Deacon", sex:"male", level:5, styleId:0, appearanceId:26}, {name:"George Raidell", sex:"male", level:5, styleId:0, appearanceId:2}, {name:"Hillary Gibson", sex:"female", level:4, styleId:2, appearanceId:7}, {name:"Tina (San Antonio) Host", sex:"female", level:8, styleId:0, appearanceId:3, type:"transport"}]; cosmetics = {smoke:[{x:114, y:330}, {x:354, y:420}, {x:266, y:123}]}; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 188, 153, 142, 128, 125, 66, 41, 3]; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[2]; } }
Symbol 3645 MovieClip [__Packages.as.conf.career.view.city.CityElDoradoconf] Frame 0
class as.conf.career.view.city.CityElDoradoconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, randomPeople, sleepingPlace, cosmetics, minimalParticipationCash; function CityElDoradoconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 0, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 2, 2, 0, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:42, row:9}, {col:6, row:15}, {col:11, row:14}, {col:27, row:15, exitcol:27, exitrow:20}, {col:41, row:16}, {col:18, row:26}, {col:18, row:34}]; propertyId = [92, 37, 35, 36, 38, 39, 40]; propMessenger = [{col:37, row:11, pers:185}, {col:3, row:19, pers:171}, {col:14, row:18, pers:4}, {col:31, row:19, pers:21}, {col:37, row:18, pers:33}, {col:21, row:24, pers:83}, {col:20, row:32, pers:89}]; currentMap = "El Dorado"; currentMapId = 6; travelEntrance = {col:0, row:21, exitcol:4, exitrow:21}; inhabitant = [{name:"William Heart", sex:"male", level:5, styleId:3, appearanceId:0}, {name:"Lee Zhang", sex:"male", level:5, styleId:3, appearanceId:5}, {name:"James Dice", sex:"male", level:4, styleId:2, appearanceId:19}, {name:"Rex (El Dorado) Ball", sex:"male", level:8, styleId:0, appearanceId:23, type:"transport"}, {name:"Jake Bannon", sex:"male", level:6, styleId:1, appearanceId:0}, {name:"Tim McAfee", sex:"male", level:5, styleId:0, appearanceId:4}, {name:"Scarlet River ", sex:"female", level:4, styleId:3, appearanceId:8}, {name:"Britney Feather", sex:"female", level:5, styleId:2, appearanceId:6}]; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 175, 170, 142, 128, 125, 66, 42, 3]; sleepingPlace = 3; cosmetics = {smoke:[{x:94, y:184}, {x:161, y:150}, {x:598, y:75}, {x:219, y:349}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[2]; } }
Symbol 3646 MovieClip [__Packages.as.conf.career.view.city.CityDallasconf] Frame 0
class as.conf.career.view.city.CityDallasconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, sleepingPlace, randomPeople, cosmetics, minimalParticipationCash; function CityDallasconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 2, 2, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 2, 2, 2, 1, 2, 2, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:7, row:15}, {col:21, row:14}, {col:36, row:16, exitcol:30, exitrow:20}, {col:53, row:15}, {col:30, row:26}, {col:39, row:26}, {col:30, row:36}]; propertyId = [43, 41, 42, 44, 45, 46, 47]; propMessenger = [{col:6, row:19, pers:14}, {col:26, row:16, pers:75}, {col:32, row:18, pers:44}, {col:50, row:19, pers:166}, {col:28, row:23, pers:121}, {col:36, row:23, pers:116}, {col:26, row:34, pers:36}]; currentMap = "Dallas"; currentMapId = 7; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Barry Carey, Jr", sex:"male", level:5, styleId:2, appearanceId:1}, {name:"Johnny Carpenter", sex:"male", level:6, styleId:1, appearanceId:16}, {name:"Dan Greene", sex:"male", level:7, styleId:2, appearanceId:20}, {name:"Tom (Dallas) Rifle", sex:"male", level:9, styleId:0, appearanceId:24, type:"transport"}, {name:"Huang Pong", sex:"male", level:5, styleId:2, appearanceId:0}, {name:"Chau Fong", sex:"male", level:6, styleId:1, appearanceId:5}, {name:"Jacky Carpenter", sex:"female", level:6, styleId:3, appearanceId:9}, {name:"Elizabeth Cooper", sex:"female", level:6, styleId:0, appearanceId:7}, {name:"Elaine Holywater", sex:"female", level:5, styleId:0, appearanceId:3}]; sleepingPlace = 2; var _local4 = [215, 228, 229, 231, 232, 238, 239, 240, 241]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 203 + Math.floor(Math.random() * 8), 150, 126, 112, 95, 84, 43, 32]; cosmetics = {smoke:[{x:245, y:89}, {x:714, y:171}, {x:436, y:470}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[3]; } }
Symbol 3647 MovieClip [__Packages.as.conf.career.view.city.CityBeevilleconf] Frame 0
class as.conf.career.view.city.CityBeevilleconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, sleepingPlace, randomPeople, cosmetics, minimalParticipationCash; function CityBeevilleconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:22, row:5}, {col:7, row:15}, {col:27, row:15}, {col:5, row:26}, {col:42, row:27}, {col:49, row:27}, {col:26, row:32, exitcol:22, exitrow:32}]; propertyId = [48, 49, 50, 51, 52, 53, 54]; propMessenger = [{col:19, row:7, pers:27}, {col:9, row:18, pers:167}, {col:30, row:19, pers:12}, {col:9, row:24, pers:129}, {col:39, row:24, pers:131}, {col:47, row:24, pers:35}, {col:24, row:27, pers:122}]; currentMap = "Beeville"; currentMapId = 8; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Hoot (Beeville) Gibbler", sex:"male", level:9, styleId:0, appearanceId:2, type:"transport"}, {name:"Reno Browne", sex:"male", level:6, styleId:0, appearanceId:17}, {name:"Al \u2018Rocky\u2019 Lace", sex:"male", level:5, styleId:1, appearanceId:21}, {name:"Broncho Billy", sex:"male", level:6, styleId:2, appearanceId:25}, {name:"Rich Daxter", sex:"male", level:7, styleId:3, appearanceId:1}, {name:"Jimmy Wakely", sex:"male", level:6, styleId:2, appearanceId:16}, {name:"Bonny Trigger", sex:"female", level:5, styleId:0, appearanceId:10}, {name:"Christy Silver", sex:"female", level:6, styleId:2, appearanceId:8}, {name:"Christine Nails", sex:"female", level:7, styleId:2, appearanceId:6}]; sleepingPlace = 6; var _local4 = [215, 228, 229, 231, 232, 238, 239, 240, 241]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 203 + Math.floor(Math.random() * 8), 150, 126, 112, 95, 84, 43, 32]; cosmetics = {smoke:[{x:109, y:186}, {x:353, y:169}, {x:431, y:170}, {x:517, y:170}, {x:565, y:379}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[3]; } }
Symbol 3648 MovieClip [__Packages.as.conf.career.view.city.CityFortStocktonconf] Frame 0
class as.conf.career.view.city.CityFortStocktonconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, inhabitant, cosmetics, sleepingPlace, travelEntrance, randomPeople, specialPosition, minimalParticipationCash; function CityFortStocktonconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 2, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:20, row:11}, {col:36, row:11}, {col:12, row:14}, {col:45, row:14}, {col:12, row:17}, {col:45, row:19, exitcol:38, exitrow:19}, {col:12, row:21}, {col:21, row:25}]; propertyId = [55, 56, 57, 58, 59, 60, 61, 62]; propMessenger = [{col:22, row:14, pers:1}, {col:34, row:14, pers:11}, {col:19, row:15, pers:84}, {col:41, row:16, pers:25}, {col:18, row:17, pers:91}, {col:41, row:19, pers:35}, {col:17, row:21, pers:96}, {col:25, row:31, pers:12}]; currentMap = "Fort Stockton"; currentMapId = 9; inhabitant = [{name:"Roy Rogue", sex:"male", level:5, styleId:0, appearanceId:4}, {name:"Jones Mack Baker", sex:"male", level:6, styleId:2, appearanceId:18}, {name:"Bob (Fort Stockton) Brown", sex:"male", level:9, styleId:0, appearanceId:22, type:"transport"}, {name:"Tex Ripperton", sex:"male", level:6, styleId:3, appearanceId:26}, {name:"George O\u2019Brien", sex:"male", level:5, styleId:0, appearanceId:2}, {name:"Hezekiah Master", sex:"male", level:6, styleId:1, appearanceId:17}, {name:"Smiley Brunette", sex:"female", level:7, styleId:3, appearanceId:11}, {name:"Anny Amoreaux", sex:"female", level:6, styleId:0, appearanceId:9}, {name:"Nathalie Clock", sex:"female", level:5, styleId:1, appearanceId:7}]; cosmetics = {water:[{drop:{sa:1, interval:40, sx:4, sy:44, ex:33, ey:527}, id:2, x:672, y:127, width:53, height:510}, {drop:{sa:1, interval:40, sx:30, sy:0, ex:33, ey:527}, id:1, x:53, y:124, width:63, height:527}, {drop:{sa:1, interval:30, sx:10, sy:0, ex:539, ey:80}, id:3, x:116, y:386, width:559, height:114}], smoke:[{x:288, y:107}, {x:470, y:107}, {x:646, y:158}, {x:648, y:210}, {x:130, y:259}, {x:134, y:210}, {x:137, y:164}]}; sleepingPlace = 5; travelEntrance = {col:29, row:38, exitcol:29, exitrow:25}; var _local4 = [215, 228, 229, 231, 232, 238, 239, 240, 241]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 203 + Math.floor(Math.random() * 8), 150, 126, 112, 95, 84, 43, 8]; specialPosition = {lean0:[{col:54, row:14}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[3]; } }
Symbol 3649 MovieClip [__Packages.as.conf.career.view.city.CityBostonconf] Frame 0
class as.conf.career.view.city.CityBostonconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, inhabitant, sleepingPlace, travelEntrance, randomPeople, cosmetics, minimalParticipationCash; function CityBostonconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 0, 1, 1, 1, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 1, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 2, 2, 1, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 1, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 4, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:7, row:15}, {col:28, row:17, exitcol:30, exitrow:21}, {col:41, row:15}, {col:50, row:15}, {col:55, row:15}, {col:15, row:31}, {col:29, row:28}, {col:30, row:35}]; propertyId = [64, 65, 66, 67, 68, 69, 70, 71]; propMessenger = [{col:8, row:18, pers:189}, {col:28, row:19, pers:169}, {col:39, row:19, pers:148}, {col:47, row:19, pers:152}, {col:53, row:18, pers:167}, {col:21, row:31, pers:80}, {col:26, row:27, pers:43}, {col:26, row:33, pers:30}]; currentMap = "Boston"; currentMapId = 10; inhabitant = [{name:"Yao (Boston) Lee", sex:"male", level:9, styleId:0, appearanceId:5, type:"transport"}, {name:"Nelson Shortlegs", sex:"male", level:8, styleId:1, appearanceId:19}, {name:"Bix Cody", sex:"male", level:7, styleId:3, appearanceId:23}, {name:"Sammy Sykes", sex:"male", level:6, styleId:2, appearanceId:0}, {name:"Fred Canyon", sex:"male", level:7, styleId:1, appearanceId:4}, {name:"Bob ( Boston ) Steele", sex:"male", level:8, styleId:0, appearanceId:18}, {name:"Sandy Allistar", sex:"female", level:7, styleId:0, appearanceId:12}, {name:"Alexis State", sex:"female", level:6, styleId:2, appearanceId:10}, {name:"Kelly Boneyard", sex:"female", level:7, styleId:2, appearanceId:8}]; sleepingPlace = 1; travelEntrance = {col:0, row:21, exitcol:7, exitrow:21}; randomPeople = [218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 151, 149, 142, 138, 134, 127, 113, 96, 85, 44]; cosmetics = {smoke:[{x:553, y:174}, {x:682, y:189}, {x:724, y:162}, {x:173, y:349}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[4]; } }
Symbol 3650 MovieClip [__Packages.as.conf.career.view.city.CityBrownsvilleconf] Frame 0
class as.conf.career.view.city.CityBrownsvilleconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, cosmetics, randomPeople, sleepingPlace, minimalParticipationCash; function CityBrownsvilleconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:20, row:6}, {col:5, row:15}, {col:23, row:14, exitcol:23, exitrow:19}, {col:34, row:14}, {col:42, row:14}, {col:50, row:14}, {col:38, row:28}, {col:54, row:30}, {col:35, row:36}]; propertyId = [72, 73, 74, 75, 76, 77, 78, 79, 80]; propMessenger = [{col:16, row:8, pers:36}, {col:7, row:18, pers:161}, {col:21, row:17, pers:172}, {col:31, row:18, pers:18}, {col:40, row:18, pers:10}, {col:48, row:18, pers:16}, {col:41, row:25, pers:132}, {col:49, row:28, pers:29}, {col:42, row:35, pers:75}]; currentMap = "Brownsville"; currentMapId = 11; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Wild (Brownsville) Bill", sex:"male", level:9, styleId:0, appearanceId:16}, {name:"Robert Rosebut", sex:"male", level:8, styleId:1, appearanceId:20}, {name:"Jimmy Holt III", sex:"male", level:7, styleId:0, appearanceId:24}, {name:"William Cody", sex:"male", level:6, styleId:3, appearanceId:0}, {name:"Ming Lee", sex:"male", level:7, styleId:2, appearanceId:5}, {name:"Bones Wagin", sex:"male", level:8, styleId:1, appearanceId:19}, {name:"Eileen Carey", sex:"female", level:9, styleId:0, appearanceId:13}, {name:"Delilah Foran", sex:"female", level:8, styleId:0, appearanceId:11}, {name:"Gaby Hayes", sex:"female", level:7, styleId:0, appearanceId:9}]; cosmetics = {smoke:[{x:305, y:20}, {x:401, y:136}, {x:459, y:153}, {x:577, y:167}]}; randomPeople = [218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 122, 120, 143, 139, 135, 128, 114, 97, 86, 45]; sleepingPlace = 2; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[4]; } }
Symbol 3651 MovieClip [__Packages.as.conf.career.view.city.CityElPasoconf] Frame 0
class as.conf.career.view.city.CityElPasoconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, travelEntrance, currentMapId, sleepingPlace, inhabitant, randomPeople, minimalParticipationCash, messages; function CityElPasoconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 1, 1, 0, 0, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 0, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 1, 1, 1], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 2, 2, 0, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 2, 2, 1, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 1, 2, 2, 0, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:13, row:11}, {col:25, row:12}, {col:38, row:13, exitcol:33, exitrow:17}, {col:53, row:12}, {col:5, row:25}, {col:18, row:25}, {col:29, row:25}, {col:47, row:26}, {col:29, row:31}, {col:45, row:34}, {col:26, row:37}]; propertyId = [81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91]; propMessenger = [{col:10, row:16, pers:172}, {col:28, row:16, pers:166}, {col:38, row:17, pers:11}, {col:51, row:15, pers:17}, {col:8, row:21, pers:51}, {col:14, row:21, pers:68}, {col:32, row:21, pers:127}, {col:42, row:23, pers:118}, {col:34, row:32, pers:127}, {col:41, row:31, pers:118}, {col:32, row:36, pers:127}]; currentMap = "El Paso"; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; currentMapId = 12; sleepingPlace = 2; inhabitant = [{name:_global.careerModel.conf.governorName, sex:"male", level:10, styleId:0, appearanceId:19, type:"transport"}, {name:"Lance Gibson", sex:"male", level:8, styleId:0, appearanceId:17}, {name:"Gene Autry", sex:"male", level:7, styleId:1, appearanceId:21}, {name:"Red Harrison", sex:"male", level:6, styleId:2, appearanceId:25}, {name:"Josh Cody", sex:"male", level:7, styleId:3, appearanceId:1}, {name:"Jack Reid", sex:"male", level:8, styleId:0, appearanceId:16}, {name:"Lucille Wood", sex:"female", level:8, styleId:0, appearanceId:14}, {name:"Sunset Cartell", sex:"female", level:7, styleId:1, appearanceId:12}, {name:"Chrissie Morris", sex:"female", level:6, styleId:2, appearanceId:10}]; randomPeople = [218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 152, 150, 143, 140, 136, 128, 114, 97, 86, 45]; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[4]; messages.transport = ["[greeting] [playerName],<br>so you won my home town and my own house by playing poker!<br>Do you have the guts to play against me?<br>If you win you will become <b>governor of whole texas</b>.<br>If you lose you will give me<br><B>all the houses in El Paso</b>."]; messages.transportFinished = {won:["Great job, you deserve to be the <B>governor of Texas</B> [playerName]. You're the best pokerplayer i've ever seen"], losed:["You did well but El paso is mine because i'm the best pokerplayer texas has ever known. Good luck trying to win back what you've just losed."]}; } }
Symbol 3652 MovieClip [__Packages.as.view.menu.MainMenu] Frame 0
class as.view.menu.MainMenu extends as.view.menu.Menu { var conf, showMenu, layerButton, layerBg; function MainMenu () { super(); conf = new as.conf.view.MainMenuconf(); } function initMenu() { showMenu("Main"); layerButton.buttonPlay.highlight(); if (layerButton.buttonempty) { layerButton.buttonempty.removeMovieClip(); layerButton.buttonPlay._x = layerButton.buttonPlay._x - 80; layerButton.buttonPlay._y = layerButton.buttonPlay._y - 20; } layerBg.menuMainBg.welcomeMessage = "Howdy " + _global.careerModel.userProgress.name; _global.delayer.callFunction(this, "blink", 20 + Math.floor(Math.random() * 100), 1); } function blink() { _global.delayer.callFunction(this, "blink", 50 + Math.floor(Math.random() * 200), 1); layerBg.menuMainBg.gotoAndPlay(2); } function processPlay() { _global.model.activateCareer(); return(true); } function processContinueCareer() { return(true); } function processSaveCareer() { return(true); } function processQuickPoker() { _global.model.activateSeqMenu(new as.view.menu.QuickPokerMenu()); return(true); } function processInstructions() { return(true); } function processOptions() { _global.model.activateMenu(new as.view.menu.MainSettingsMenu("returnToMainMenu")); return(true); } function processHighScores() { _global.view.showHighscore(); return(false); } function processMoreGames() { if (!(_global.view.pressAllow === true)) { return(null); } getURL (_global.moregamelink, "_blank"); _global.view.setPressAllow(false); _global.delayer.callFunction(_global.view, "setPressAllow", 25, 1, true); return(false); } function processGetFullVersion() { if (!(_global.view.pressAllow === true)) { return(null); } getURL (_global.buygamelink, "_blank"); _global.view.setPressAllow(false); _global.delayer.callFunction(_global.view, "setPressAllow", 25, 1, true); return(false); } function processQuit() { _global.model.quit(); return(true); } function processOtherPlayer() { _global.model.activateSeqMenu(new as.view.menu.PlayerAdminMenu()); return(true); } }
Symbol 3653 MovieClip [__Packages.as.conf.view.MainMenuconf] Frame 0
class as.conf.view.MainMenuconf extends as.conf.view.Menuconf { var options, button, bgString, position, autoSelect; function MainMenuconf () { super(); options = ["Play", "Other Player", "Quick Poker", "Options"]; if ((_global.moregamelink != "") && (_global.moregamelink)) { options.push("More Games"); } if (((_global.highscoreType != "") && (_global.highscoreType)) && (_global.h_id)) { options.push("High Scores"); } if (_global.main.version.demo == true) { options.push("Get Full Version"); } if (_global.main.version.demo == false) { options.push("Quit"); } button = {startX:20, startY:200, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuMainBg"; position = {x:222, y:150}; if ((options.length % 2) == 1) { options.unshift("empty"); } if (options.length > 6) { button.startY = button.startY - 20; } if (_global.sc) { autoSelect = [_global.selectSc]; } if (_global.pressPlay) { autoSelect = ["Play"]; } } }
Symbol 3654 MovieClip [__Packages.as.view.menu.QuickPokerMenu] Frame 0
class as.view.menu.QuickPokerMenu extends as.view.menu.Menu { var conf, showMenu, layerBg, menuLoad, layerButton, radioOptions, selectRadioOption; function QuickPokerMenu () { super(); var _local6 = []; var _local5 = []; var _local8 = _global.careerModel.userProgress.possession.highestTransport; if (!_local8) { _local8 = 0; } var _local4 = 0; while (_local4 < _global.careerModel.conf.city.length) { if (_global.careerModel.userProgress.possession.highestTransport >= _global.careerModel.conf.city[_local4].ring) { _local6.push({title:"Ci_" + _local4, x:13 + ((_local4 % 2) * 160), y:266 + (Math.floor(_local4 / 2) * 27)}); _local5.push({linkage:"transOptionButton", x:13 + ((_local4 % 2) * 160), y:266 + (Math.floor(_local4 / 2) * 27), height:24, width:155, type:"invisibleHit", name:"Cih_" + _local4}); } _local4++; } var _local7 = _global.careerModel.userProgress.difficulty; if (!_local7) { _local7 = "Easy"; } conf = {bgString:"menuQuickPoker", position:{x:222, y:20}, options:["Play", "Cancel"], button:{startX:16, startY:450, colAmount:2, xoffset:170, yoffset:40}, alternativeButton:[{linkage:"transOptionButton", x:20, y:116, height:30, width:85, type:"invisibleHit", name:"Easy"}, {linkage:"transOptionButton", x:110, y:116, height:30, width:120, type:"invisibleHit", name:"Medium"}, {linkage:"transOptionButton", x:20, y:146, height:30, width:100, type:"invisibleHit", name:"Hard"}, {linkage:"transOptionButton", x:20, y:208, height:30, width:55, type:"invisibleHit", name:"X5"}, {linkage:"transOptionButton", x:90, y:208, height:30, width:55, type:"invisibleHit", name:"X8"}, {linkage:"transOptionButton", x:170, y:208, height:30, width:70, type:"invisibleHit", name:"X16"}, {linkage:"transOptionButton", x:250, y:208, height:30, width:70, type:"invisibleHit", name:"X24"}].concat(_local5), radioOptions:[[{title:"Diff_0", x:13, y:116}, {x:107, y:116, title:"Diff_1"}, {x:13, y:146, title:"Diff_2"}], [{title:"Pa_0", x:13, y:208}, {x:93, y:208, title:"Pa_1"}, {x:174, y:208, title:"Pa_2"}, {x:254, y:208, title:"Pa_3"}], _local6]}; conf.autoSelect = [_local7, "X8", "Cih_" + _global.careerModel.userProgress.currentPosition.townId]; if (_global.sc) { conf.autoSelect.push("Play"); } } function initMenu() { showMenu("quickGame"); layerBg.menuMainBg.difficulty_txt.text = _global.textDb.difficulty; layerBg.menuMainBg.playerAmount_txt.text = _global.textDb.playeramount; layerBg.menuMainBg.city_txt.text = _global.textDb.city; layerBg.menuMainBg.easy.title_txt.autoSize = "left"; layerBg.menuMainBg.easy.title_txt.text = _global.textDb.Easy; layerBg.menuMainBg.medium._x = (layerBg.menuMainBg.easy._x + layerBg.menuMainBg.easy._width) + 20; layerBg.menuMainBg.medium.title_txt.autoSize = "left"; layerBg.menuMainBg.medium.title_txt.text = _global.textDb.Medium; menuLoad.menuSelectingDotDiff_1._x = 33 + layerBg.menuMainBg.easy._width; layerBg.menuMainBg.hard._x = layerBg.menuMainBg.easy._x; layerBg.menuMainBg.hard._y = layerBg.menuMainBg.hard._y + 30; layerBg.menuMainBg.hard.title_txt.autoSize = "left"; layerBg.menuMainBg.hard.title_txt.text = _global.textDb.Hard; layerButton.buttonEasy._x = layerBg.menuMainBg.easy._x; layerButton.buttonEasy._width = layerBg.menuMainBg.easy._width; layerButton.buttonMedium._x = layerBg.menuMainBg.medium._x; layerButton.buttonMedium._width = layerBg.menuMainBg.medium._width; layerButton.buttonHard._x = layerBg.menuMainBg.hard._x; layerButton.buttonHard._width = layerBg.menuMainBg.hard._width; var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { if (_global.careerModel.userProgress.possession.transport < _global.careerModel.conf.city[_local3].ring) { layerBg.menuMainBg["l" + _local3].gotoAndStop(2); } _local3++; } } function updateRadioOption(__radio, __option) { if (__radio == 2) { layerBg.menuMainBg.o2._visible = ((_global.careerModel.conf.minimalParticipationCash[_global.careerModel.conf.city[__option].ring].tournament.maxtables > 1) ? true : false); layerBg.menuMainBg.o3._visible = ((_global.careerModel.conf.minimalParticipationCash[_global.careerModel.conf.city[__option].ring].tournament.maxtables > 2) ? true : false); if ((__option == 0) && (radioOptions[1] > 1)) { selectRadioOption(1, 1); } if ((__option < 4) && (radioOptions[1] > 2)) { selectRadioOption(1, 2); } } } function showPlayerOptionAmount(__amountIndex) { } function processEasy() { selectRadioOption(0, 0); return(true); } function processMedium() { selectRadioOption(0, 1); return(true); } function processHard() { selectRadioOption(0, 2); return(true); } function processX5() { selectRadioOption(1, 0); return(true); } function processX8() { selectRadioOption(1, 1); return(true); } function processX16() { selectRadioOption(1, 2); return(true); } function processX24() { selectRadioOption(1, 3); return(true); } function processCih_0() { selectRadioOption(2, 0); return(true); } function processCih_1() { selectRadioOption(2, 1); return(true); } function processCih_2() { selectRadioOption(2, 2); return(true); } function processCih_3() { selectRadioOption(2, 3); return(true); } function processCih_4() { selectRadioOption(2, 4); return(true); } function processCih_5() { selectRadioOption(2, 5); return(true); } function processCih_6() { selectRadioOption(2, 6); return(true); } function processCih_7() { selectRadioOption(2, 7); return(true); } function processCih_8() { selectRadioOption(2, 8); return(true); } function processCih_9() { selectRadioOption(2, 9); return(true); } function processCih_10() { selectRadioOption(2, 10); return(true); } function processCih_11() { selectRadioOption(2, 11); return(true); } function processCih_12() { selectRadioOption(2, 12); return(true); } function processPlay() { _global.engine.stopMusic(40); _global.model.startDedicatedPokerGame({city:_global.careerModel.conf.city[radioOptions[2]].title, playerAmount:_global.careerModel.conf.tournPerAmount[radioOptions[1]], difficulty:radioOptions[0]}); return(true); } function processCancel() { _global.model.createMainMenu(); return(true); } }
Symbol 3655 MovieClip [__Packages.as.view.menu.PlayerAdminMenu] Frame 0
class as.view.menu.PlayerAdminMenu extends as.view.menu.Menu { var conf, showMenu, layerButton, selected; function PlayerAdminMenu () { super(); var _local4 = SharedObject.getLocal("GovernorOfPoker", "/"); var _local3 = 0; for (var _local5 in _local4.data) { _local3++; } var _local6 = ((_local3 >= 8) ? (["LoadBtn", "DeleteBtn"]) : (["LoadBtn", "DeleteBtn", "NewBtn"])); conf = {bgString:"menuDefaultSeqBg", position:{x:222, y:80}, options:_local6, button:{startX:24, startY:272, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("Main"); layerButton.buttonNew._x = layerButton.buttonNew._x + 80; var _local7 = layerButton.attachMovie("listBg", "listBg", layerButton.getNextHighestDepth(), {_x:60, _y:90}); var _local3 = 0; var _local4 = SharedObject.getLocal("GovernorOfPoker", "/"); for (var _local5 in _local4.data) { if (_local3 >= 8) { break; } if (_global.model.blockSoData.inArray(_local5) === false) { showListOption(_local3, _local5, (((_local5 == _local4.data.lastUser) || ((_local4.data.lastUser == undefined) && (_local3 == 0))) ? true : false)); _local3++; } } if (_local3 == 0) { processNewBtn(); } } function showListOption(__index, __name, __selected) { var _local2 = layerButton.attachMovie("listOption", "listOption" + __name, layerButton.getNextHighestDepth(), {_x:61, _y:91 + (__index * 20), selected:__selected}); _local2.title_txt.text = __name; _local2.menu = this; _local2.nameString = __name; if (__selected) { _local2.gotoAndStop(31); selected = __name; } } function selectListOption(__name) { layerButton["listOption" + selected].selected = false; layerButton["listOption" + selected].gotoAndStop(1); layerButton["listOption" + __name].gotoAndStop(31); layerButton["listOption" + __name].selected = true; selected = __name; } function processLoadBtn() { _global.model.loadGame(selected); _global.model.createMainMenu(); return(true); } function processDeleteSlectedCareer() { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); if (_local3.data.lastUser == selected) { delete _local3.data.lastUser; } delete _local3.data[selected]; _local3.flush(); _global.model.activateSeqMenu(new as.view.menu.PlayerAdminMenu()); } function processDeleteBtn() { _global.model.popupConfirm({title:_global.textDb.deleteCareerConformation.split("[careerName]").join(selected), name:selected, target:this, func:"processDeleteSlectedCareer"}); return(true); } function processNewBtn() { _global.model.activateMenu(new as.view.menu.NameMenu()); return(true); } }
Symbol 3656 MovieClip [__Packages.as.view.menu.NameMenu] Frame 0
class as.view.menu.NameMenu extends as.view.menu.Menu { var conf, showMenu, layerButton, selected, selectRadioOption; function NameMenu () { super(); conf = {options:["Ok"], button:{startX:102, startY:315, colAmount:2, xoffset:160, yoffset:40}, bgString:"menuDefaultBg", position:{x:222, y:100, intro:{type:"fade", frames:8}}, alternativeButton:[{linkage:"inputText", x:78, y:100, type:"inputText", name:"UserName", defaultText:""}]}; } function initMenu() { _global.careerModel = new as.career.model.careerModel(); showMenu("Name"); var _local3 = layerButton.attachMovie("fillInText", "fillInText1", layerButton.getNextHighestDepth(), {_x:4, _y:60}); _local3.content.value_txt.text = _global.textDb.fillName; _local3 = layerButton.attachMovie("fillInText", "fillInText2", layerButton.getNextHighestDepth(), {_x:4, _y:140}); _local3.content.value_txt.text = _global.textDb.selectGender; showListOption(0, "female", false); showListOption(1, "male", false); if (_global.sc) { selected = "male"; layerButton.buttonUserName.value_txt.text = "Sjimmie"; processOk(); } } function showListOption(__index, __name, __selected) { var _local2 = layerButton.attachMovie(__name + "Button", "listOption" + __name, layerButton.getNextHighestDepth(), {_x:61 + (__index * 140), _y:185, selected:__selected}); _local2.title_txt.text = __name; _local2.menu = this; _local2.nameString = __name; } function selectListOption(__name) { layerButton["listOption" + selected].selected = false; layerButton["listOption" + selected].gotoAndStop(1); layerButton["listOption" + __name].gotoAndStop(31); layerButton["listOption" + __name].selected = true; selected = __name; } function processNewCareer() { return(true); } function processMale() { selectRadioOption(0, 1); return(true); } function processFemale() { selectRadioOption(0, 0); return(true); } function processOk() { var _local3 = true; if (layerButton.buttonUserName.title == "") { _local3 = false; layerButton.fillInText1.gotoAndPlay(2); } if (selected == undefined) { _local3 = false; layerButton.fillInText2.gotoAndPlay(2); } if (_local3 === false) { return(_local3); } _global.careerModel.userProgress.name = layerButton.buttonUserName.title; _global.careerModel.userProgress.gender = selected; _global.model.saveGame(); _global.model.createMainMenu(); } }
Symbol 3657 MovieClip [__Packages.as.career.view.MapTexasView] Frame 0
class as.career.view.MapTexasView { var conf, cityLoader, cityPopupLoader, ferryDust, ferryDust2, requestMFV; function MapTexasView () { conf = new as.conf.career.view.MapTexasconf(); } function initScreen() { var _local5 = _global.view.loader.attachMovie("mapTexas", "mapTexas", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); cityLoader = _global.view.loader.createEmptyMovieClip("city", _global.view.loader.getNextHighestDepth()); cityPopupLoader = _global.view.loader.createEmptyMovieClip("cityPopup", _global.view.loader.getNextHighestDepth()); displayCities(); _local5.traveler.gotoAndStop(_global.careerModel.userProgress.possession.transport + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 6 : 1)); if (_global.careerModel.userProgress.possession.transport == _global.careerModel.userProgress.possession.transportHighlighted) { _local5.gotoAndStop(conf.transportDisplay[_global.careerModel.userProgress.possession.transport]); } else { _global.engine.playSfx("New Transport circle.wav", 0, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(_global.engine, "playSfx", 15, 1, "Buy or sell transport or house.wav", 0, _global.careerModel.userProgress.setting.soundFx); _local5.gotoAndPlay(conf.transportDisplay[_global.careerModel.userProgress.possession.transportHighlighted] + 1); _global.careerModel.userProgress.possession.transportHighlighted = _global.careerModel.userProgress.possession.transport; ferryDust = new as.view.comsmetic.FerryDust(_local5.maskedFerryLoader.createEmptyMovieClip("ferryDust", _local5.maskedFerryLoader.getNextHighestDepth())); ferryDust2 = new as.view.comsmetic.FerryDust(_global.view.loader.createEmptyMovieClip("ferryDust", _global.view.loader.getNextHighestDepth())); ferryDust2.lId = "particleBlue"; var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { if (_global.careerModel.conf.city[_local3].ring == _global.careerModel.userProgress.possession.transportHighlighted) { var _local4 = 0; while (_local4 < 4) { _global.delayer.callFunction(_global.motion, "slide", 21, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_xscale", _global.motion.none.In, 200, 3); _global.delayer.callFunction(_global.motion, "slide", 21, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_yscale", _global.motion.none.In, 200, 3); _global.delayer.callFunction(_global.motion, "slide", 25, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_xscale", _global.motion.none.In, 100, 3); _global.delayer.callFunction(_global.motion, "slide", 25, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_yscale", _global.motion.none.In, 100, 3); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _local4++; } } _local3++; } _global.delayer.callFunction(this, "animateCircleFerry", 18, 1); } _global.delayer.callFunction(this, "removeFerry", 160, 1); var _local6 = cityLoader.attachMovie("defaultButton", "buttonClose", cityLoader.getNextHighestDepth(), {_x:337, _y:560}); _local6.nameS = "Close"; _local6.nameString = "Close"; _local6.menu = this; requestMFV(); } function animateCircleFerry() { ferryDust.lifetime = 10; _global.delayer.callFunction(this, "showCircleFerry", 1, (conf.transportDisplay[_global.careerModel.userProgress.possession.transportHighlighted] - conf.transportDisplay[_global.careerModel.userProgress.possession.transportHighlighted - 1]) * 2); } function showCircleFerry() { var _local4 = 0; while (_local4 < 6) { var _local3 = {x:_global.view.loader.mapTexas.circleFerryPos.ferryCircle.pos._x, y:_global.view.loader.mapTexas.circleFerryPos.ferryCircle.pos._y}; _global.view.loader.mapTexas.circleFerryPos.ferryCircle.localToGlobal(_local3); _global.view.loader.mapTexas.circleFerryPos.ferryCircle._rotation = _global.view.loader.mapTexas.circleFerryPos.ferryCircle._rotation + 3; ferryDust.insertParticle(Math.floor(_local3.x), Math.floor(_local3.y)); _local4++; } } function removeFerry() { delete ferryDust; } function displayCities() { var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { var _local4 = cityLoader.attachMovie("mapTexasCity", _global.careerModel.conf.city[_local3].title, cityLoader.getNextHighestDepth(), {_x:conf.city[_local3].x, _y:conf.city[_local3].y, ring:_global.careerModel.conf.city[_local3].ring, title:_global.careerModel.conf.city[_local3].title, propertyAmount:_global.careerModel.conf.city[_local3].propertyAmount, transport:_global.textDb["Transport" + _global.careerModel.conf.transport[_global.careerModel.conf.city[_local3].ring]], transportAble:((_global.careerModel.conf.city[_local3].ring <= _global.careerModel.userProgress.possession.transport) ? true : false), cityId:_local3}); _local4.title_mc.cityName.text = _global.careerModel.conf.city[_local3].title; if (conf.city[_local3].textAdj.x) { _local4.title_mc._x = _local4.title_mc._x + conf.city[_local3].textAdj.x; } if (conf.city[_local3].textAdj.y) { _local4.title_mc._y = _local4.title_mc._y + conf.city[_local3].textAdj.y; } _local4.popup = cityPopupLoader.attachMovie("mapTexasCityPopup", _global.careerModel.conf.city[_local3].title, cityPopupLoader.getNextHighestDepth(), {_x:conf.city[_local3].x, _y:conf.city[_local3].y}); _local4.setProps(); if (_local3 == _global.careerModel.userProgress.currentPosition.townId) { _local4.round_mc.marker.gotoAndStop(2); } _local3++; } } function select(__city, __btnMc) { if (__city == "Close") { _global.careerModel.activateCity(_global.cityView.conf.currentMap); } else { _global.careerModel.activateCity(__city); } } }
Symbol 3658 MovieClip [__Packages.as.conf.career.view.MapTexasconf] Frame 0
class as.conf.career.view.MapTexasconf { var city, transportDisplay, travelers, inhabitant; function MapTexasconf () { var _local3 = _global.careerModel.userProgress.possession.transport; city = [{x:477, y:292, textAdj:{y:2}}, {x:506, y:277, textAdj:{x:-22, y:-30}}, {x:480, y:330}, {x:451, y:291, textAdj:{y:-30}}, {x:531, y:253, textAdj:{x:13 + ((_local3 == 1) ? 20 : 0)}}, {x:495, y:383}, {x:394, y:306, textAdj:{x:((_local3 == 1) ? -4 : (((_local3 == 2) ? 2 : 0)))}}, {x:566, y:205}, {x:533, y:439}, {x:304, y:305}, {x:652, y:187, textAdj:{x:-10}}, {x:527, y:537, textAdj:{y:-33, x:-22}}, {x:170, y:260, textAdj:{x:12}}]; transportDisplay = [1, 35, 70, 105, 140]; travelers = [{name:"Jeff Jackson", sex:"male"}, {name:"Margaret Anderson", sex:"female"}, {name:"William Lewis", sex:"male"}, {name:"Christopher Green", sex:"male"}, {name:"Sarah Miller", sex:"female"}, {name:"Anthony Clark", sex:"male"}, {name:"Jason Wright", sex:"male"}, {name:"Kimberly Nelson", sex:"female"}, {name:"Karen Young", sex:"female"}, {name:"David Campbell", sex:"male"}, {name:"Michael Turner", sex:"male"}, {name:"Deborah Jones", sex:"female"}, {name:"Carol Roberts", sex:"female"}, {name:"Robert Evans", sex:"male"}, {name:"Ruth Johnson", sex:"female"}, {name:"Laura Thompson", sex:"female"}]; inhabitant = [{name:"Harry Allen", sex:"male", level:3, styleId:0, appearanceId:25}, {name:"Whip ( Brady ) Wilson", sex:"male", level:4, styleId:0, appearanceId:1, type:"transport"}, {name:"Harry DeWitt", sex:"male", level:3, styleId:0, appearanceId:16}, {name:"Clayton Moore", sex:"male", level:2, styleId:0, appearanceId:20}, {name:"William Boyler", sex:"male", level:3, styleId:0, appearanceId:24}, {name:"Reno Blister", sex:"male", level:4, styleId:0, appearanceId:0}, {name:"Jacky Darryl", sex:"female", level:3, styleId:0, appearanceId:3}, {name:"Dale ( Boston ) Easter", sex:"female", level:3, styleId:0, appearanceId:14}]; } }
Symbol 3659 MovieClip [__Packages.as.career.view.BFVMapTexasView] Frame 0
class as.career.view.BFVMapTexasView extends as.career.view.MapTexasView { var cityLoader, fvScreen, currentScreen, wind, cosmObj, dealer; function BFVMapTexasView () { super(); } function requestMFV() { _global.userPlayer = 4; _global.view.setPressAllow(false); _global.delayer.callFunction(this, "showBuyPV", 90, 1); cityLoader.buttonClose._visible = false; } function showBuyPV() { fvScreen = _global.view.loader.createEmptyMovieClip("buyPv", _global.view.loader.getNextHighestDepth()); var _local3 = 0; while (_local3 < 4) { _global.delayer.callFunction(this, "showBuyPVScreen", 1 + (_local3 * 175), 1, _local3); _local3++; } _global.delayer.callFunction(this, "showBuyPVTextScreen", 631); _global.delayer.callFunction(_global.model, "adjustSpeed", 700, 1, 1); } function get animationLock() { return(true); } function showBuyPVScreen(__id) { currentScreen = fvScreen.attachMovie("buyFullVersionScreens", "bScreen" + fvScreen.getNextHighestDepth(), fvScreen.getNextHighestDepth(), {id:__id, _width:750, _height:562, _x:25, _y:20}); currentScreen.id = __id; switch (__id) { case 0 : wind = 0; var _local3 = currentScreen.loader.attachMovie("city", "city", currentScreen.loader.getNextHighestDepth()); var _local18 = 10; _local3.gotoAndStop(_local18); _local3.night.light.gotoAndStop(_local18); var _local14 = 20; _global.delayer.callFunction(_global.motion, "slide", 5 + _local14, 1, _local3.night.dark, "_alpha", _global.motion.none.Out, 1, 50); var _local6 = 0; while (_local6 < 10) { var _local5 = 0; while (_local3.night.light[(_local6 + "_") + _local5]) { _local3.night.light[(_local6 + "_") + _local5]._visible = false; _global.delayer.callFunction(_local3.night.light[(_local6 + "_") + _local5], "showMe", (_local14 + 2) + Math.floor(Math.random() * 30), 1); _global.delayer.callFunction(_local3.night.light[(_local6 + "_") + _local5], "hideMe", (_local14 + 33) + Math.floor(Math.random() * 30), 1); _local5++; } _local6++; } cosmObj = {}; cosmObj.conf = new as.conf.career.view.city.CityFortStocktonconf(); cosmObj.cosmetics = {smoke:[], fire:[], water:[]}; _global.delayer.callFunction(_global.delayer, "callFunction", _local14, 1, this, "updateCosmetics", 1, 100); for (var _local16 in cosmObj.conf.cosmetics) { switch (_local16) { case "smoke" : _local6 = 0; while (_local6 < cosmObj.conf.cosmetics[_local16].length) { cosmObj.cosmetics[_local16].push(new as.view.comsmetic.Smoke(_local3.cosmetic.createEmptyMovieClip("Smoke" + _local3.cosmetic.getNextHighestDepth(), _local3.cosmetic.getNextHighestDepth()), {source:{x:cosmObj.conf.cosmetics[_local16][_local6].x, y:cosmObj.conf.cosmetics[_local16][_local6].y, size:20}, destination:{x:cosmObj.conf.cosmetics[_local16][_local6].x, y:cosmObj.conf.cosmetics[_local16][_local6].y - 80, size:70}})); _local6++; } break; case "water" : _local6 = 0; for(;;){ if (_local6 >= cosmObj.conf.cosmetics[_local16].length) { break; } cosmObj.conf.cosmetics[_local16][_local6].crowdReflection.crowdId = cosmObj.conf.cosmetics[_local16][_local6].crowdReflection.crowdIds[Math.floor(Math.random() * cosmObj.conf.cosmetics[_local16][_local6].crowdReflection.crowdIds.length)]; cosmObj.cosmetics[_local16].push(new as.view.comsmetic.Water(_local3.waterLoader.createEmptyMovieClip("Water" + _local3.waterLoader.getNextHighestDepth(), _local3.waterLoader.getNextHighestDepth()), cosmObj.conf.cosmetics[_local16][_local6])); _local6++; }; } } updateCosmetics(); _local3.playerInfo._visible = false; var _local15 = _local3.maskedCityAssets.attachMovie("cityPersonPlayer" + _global.careerModel.userProgress.gender, "cityPerson", _local3.maskedCityAssets.getNextHighestDepth(), {_x:390, _y:547}); _local15.gotoAndStop(4); _local15.animation.gotoAndStop(1); _global.delayer.callFunction(_local15.animation, "gotoAndPlay", 60, 1, 2); _global.delayer.callFunction(_global.motion, "slide", 60, 1, _local15, "_y", _global.motion.none.In, 356, 100); _global.delayer.callFunction(_local15.animation, "gotoAndStop", 160, 1, 2); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:340, _y:540}); _local15.gotoAndStop(232); _global.delayer.callFunction(_global.motion, "slide", 30, 1, _local15, "_y", _global.motion.none.In, 470, 30); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:310, _y:240}); _local15.gotoAndStop(12); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:560, _y:310}); _local15.gotoAndStop(9); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:570, _y:330}); _local15.gotoAndStop(15); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:170, _y:490}); _local15.gotoAndStop(237); break; case 1 : currentScreen.loader.attachMovie("travelScene", "travelScene", currentScreen.getNextHighestDepth()); currentScreen.loader.travelScene.traveler.gotoAndStop(3 + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 4 : 0)); _global.travelscene = currentScreen.loader.travelScene; break; case 2 : _global.delayer.callFunction(this, "playTravelscene", 5, 1, "Stop"); _global.cardType = 3; currentScreen.loader.attachMovie("tables", "tables", currentScreen.getNextHighestDepth()); currentScreen.loader.tables.gotoAndStop(16); var _local20 = new as.conf.poker.view.PokerTournamentconf(); var _local21 = new as.conf.poker.model.PlayerConf(); var _local17 = _local20.dealerPosition; var _local19 = _local21.dealer; dealer = currentScreen.loader.attachMovie("pokerDealer", currentScreen.loader.getNextHighestDepth(), currentScreen.loader.getNextHighestDepth(), {_x:_local17.x, _y:_local17.y, _rotation:_local17.rotation, hat:_local19.hat, gender:_local19.gender}); _local14 = [3, 0, 13, 0, 22, 15, 0, 5]; _global.pokerView = this; _global.pokerModel = {players:[]}; _local6 = 0; while (_local6 < 8) { _global.delayer.callFunction(this, "setPlayer", _local14[_local6], 1, _local6, currentScreen.loader); _local6++; } _global.delayer.callFunction(this, "dealPlayers", 23, 1); _global.delayer.callFunction(this, "playTravelscene", 165, 1, "Play"); break; case 3 : _global.delayer.callFunction(this, "playTravelscene", 5, 1, "Stop"); currentScreen.loader.attachMovie("governorScreen", "governorScreen", currentScreen.getNextHighestDepth()); currentScreen.loader.governorScreen.gotoAndStop(7 + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 1 : 0)); currentScreen.loader.governorScreen.title_txt.text = ""; currentScreen.loader.governorScreen.score_txt.text = ""; _global.delayer.callFunction(this, "playTravelscene", 95, 1, "Play"); } _local14 = 165; if (__id == 3) { _local14 = _local14 - 70; } if (__id == 0) { } else { currentScreen._alpha = 0; _global.motion.slide(currentScreen, "_alpha", _global.motion.none.In, 100, 10); } _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_xscale", _global.motion.regular.InOut, 20, 10); _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_yscale", _global.motion.regular.InOut, 20, 10); _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_x", _global.motion.regular.InOut, 39 + (__id * 186), 10); _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_y", _global.motion.regular.InOut, 20, 10); var _local13 = [[1, 2], [4], [7, 8], [11]]; _local6 = 0; while (_local6 < _local13[__id].length) { var _local4 = fvScreen.attachMovie("finishedLetterAllColor", "finishedLetterAllColor" + _local6, fvScreen.getNextHighestDepth()); _local4.gotoAndStop(2); _local4.fl.display_txt.autoSize = true; _local4.fl.display_txt.htmlText = _global.textDb["BFV_PremiumConList" + _local13[__id][_local6]]; if (_local4._width > 700) { _local4._width = 700; _local4._yscale = _local4._xscale; } _local4._x = 400 - (_local4._width / 2); _local4._alpha = 0; _local4._y = 550 - _local4._height; if ((_local6 == 0) && (_local13[__id].length > 1)) { _local4._y = 500 - _local4._height; } _global.delayer.callFunction(_global.motion, "slide", 3 + (_local6 * 10), 1, _local4, "_alpha", _global.motion.none.In, 100, 10); _global.delayer.callFunction(_global.motion, "slide", _local14 - 5, 1, _local4, "_alpha", _global.motion.regular.InOut, 0, 10); _global.delayer.callFunction(_local4, "removeMovieClip", _local14 + 10, 1); _local6++; } } function playTravelscene(__mode) { _global.travelscene["gotoAnd" + __mode](1); _global.travelscene.traveler.animation["gotoAnd" + __mode](1); } function dealPlayers() { _global.pokerModel.pokerSave = {}; _global.pokerModel.pokerSave.filledSeats = new Array(0, 1, 2, 3, 4, 5, 6, 7); dealer.dealPlayers(); } function setPlayer(__playerNumber, __loader) { var _local15 = [22, 2, 17, 26, 30, 15, 13, 11]; var _local3 = new as.conf.poker.view.PokerTournamentconf(); var _local9 = new as.conf.poker.model.PlayerConf(); var _local5 = _local3.playerPosition[__playerNumber]; var _local16 = _local3.leaveParameters[__playerNumber]; var _local6 = _local9.id[_local15[__playerNumber]]; if (__playerNumber == 4) { _local6 = _local9.user[0 + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 1 : 0)]; } var _local7 = _local3.cardPosition[__playerNumber]; var _local8 = _local3.chipPosition[__playerNumber]; var _local12 = ""; var _local11 = "walk"; var _local13; var _local10; var _local14; var _local32; var _local24; var _local4 = __loader.attachMovie("pokerPlayer", __playerNumber, __loader.getNextHighestDepth(), {type:3, viewId:3, _x:_local5.x, _y:_local5.y, _rotation:_local5.rotation, hat:_local6.hat, voice:_local12, gender:_local6.gender, cardPostionX:_local7.x, cardPostionY:_local7.y, cardPostionRotation:_local7.rotation, cardXDistance:_local8.xDistance, cardYDistance:_local8.yDistance, playerNumber:__playerNumber, popupPostionX:_local13.x, popupPostionY:_local13.y, betPostionX:_local10.x, betPostionY:_local10.y, betPostionRotation:_local10.rotation, buttonPostionX:_local14.x, buttonPostionY:_local14.y, leaveParameters:_local16, rotateToKey:_local32.rotateToKey, entranceType:_local11, name:_local24[__playerNumber].name}); _global.delayer.callFunction(_local4, "update", 100, 1); _global.pokerModel.players[__playerNumber] = {}; _global.pokerModel.players[__playerNumber].view = _local4; if (_local11 == "walk") { _global.delayer.callFunction(_local4, "randomizeHeadPosition", 45 + Math.floor(Math.random() * 100), 1); } } function updateCosmetics() { wind = wind + (((Math.random() * 2) < 1) ? 1 : -1); if (wind > 70) { wind = 69; } for (var _local3 in cosmObj.cosmetics) { var _local2 = 0; while (_local2 < cosmObj.cosmetics[_local3].length) { cosmObj.cosmetics[_local3][_local2].update(wind); _local2++; } } } function showBuyPVTextScreen() { _global.view.setPressAllow(true); _global.model.adjustSpeed(1); var _local5 = fvScreen.attachMovie("buyFullVersionTextScreen", "bfvts", fvScreen.getNextHighestDepth(), {_x:25, _y:50}); _local5._alpha = 0; _global.motion.slide(_local5, "_alpha", _global.motion.regular.Out, 100, 3); var _local3 = 0; _local5.content.PremiumVersion_txt.text = _global.textDb.BFV_PremiumVersion; _local5.content.PremiumContains_txt.text = _global.textDb.BFV_PremiumContains; _local5.content.PremiumSlogan_txt.text = _global.textDb.BFV_PremiumSlogan; _local5.content.clickToDl.ClickDownload_txt.text = _global.textDb.BFV_ClickDownload; _local5.content.Download_txt.text = _global.textDb.BFV_Download; while (_global.textDb["BFV_PremiumConList" + (_local3 + 1)] && (_local3 < 50)) { var _local7 = Math.abs(Math.floor(_local3 + (as.transitions.easing.Regular.easeIn(_local3, 0, 50, 11) * 1.3))); var _local4 = _local5.content.attachMovie("bulletLine", "bulletLine" + _local5.content.getNextHighestDepth(), _local5.content.getNextHighestDepth(), {_x:545, _y:210 + (18 * _local3)}); var _local8 = _global.textDb["BFV_PremiumConList" + (_local3 + 1)].length - 85; if (_local8 > 0) { var _local6 = new TextFormat(); _local6.size = 14 - Math.floor(_local8 / 5); trace((_local6.size + " / ") + (_local3 + 1)); _local4.tab_txt.setNewTextFormat(_local6); _local4.tab_txt._y = _local4.tab_txt._y + ((14 - _local6.size) / 2); } _local4.tab_txt.text = _global.textDb["BFV_PremiumConList" + (_local3 + 1)]; _local3++; _local4._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 0 + _local7, 1, _local4, "_alpha", _global.motion.regular.Out, 100, 8); _global.delayer.callFunction(_global.motion, "slide", 0 + _local7, 1, _local4, "_x", _global.motion.strong.Out, 55, 8); var _local9 = _local5.content.attachMovie("bulletChips", "bulletChips" + _local5.content.getNextHighestDepth(), _local5.content.getNextHighestDepth(), {_x:55, _y:193 + (18 * _local3)}); _local9._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 0 + _local7, 1, _local9, "_alpha", _global.motion.regular.Out, 100, 10); } _local5.contentclose_txt = _global.textDb.close; _global.delayer.callFunction(this, "blinkCTD", 80, 1); _local5.onPress = function () { if (!(_global.view.pressAllow === true)) { return(null); } getURL (_global.buygamelink, "_blank"); _global.view.setPressAllow(false); _global.delayer.callFunction(_global.view, "setPressAllow", 25, 1, true); }; var _local10 = fvScreen.attachMovie("hitMc", "close", fvScreen.getNextHighestDepth(), {_x:645, _y:547, _width:100}); _local10.onPress = function () { _global.activeScreen.closeScreen(); if ((_global.highscoreType && (!_global.careerModel.userProgress.highscoreSubmitted)) && (_global.h_id)) { _global.careerModel.generateScore(); _global.careerModel.userProgress.highscoreSubmitted = true; _global.delayer.callFunction(_global.view, "showHighscore", 10, 1, "submit"); _global.delayer.callFunction(_global.model, "resetPlayer", 12, 1); } }; } function closeScreen() { fvScreen.removeMovieClip(); delete _global.careerModel.userProgress.currentPosition.quickGame; _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.model.speed = 1; _global.model.startIntro(); _global.model.createMainMenu(); } function blinkCTD() { _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "hideMe", 0, 1); _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "showMe", 3, 1); _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "hideMe", 10, 1); _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "showMe", 13, 1); _global.delayer.callFunction(this, "blinkCTD", 100, 1); } function destinatePlayerCard(__id, __cardDealed) { if (!_global.tableScreen) { _global.tableScreen = currentScreen.loader; } var _local4 = {x:0, y:0}; dealer.handAssets.right.card.localToGlobal(_local4); var _local3 = _global.pokerModel.players[__id].view; var _local8 = [2, 3]; var _local5 = _global.tableScreen.attachMovie("card", "card" + _global.tableScreen.getNextHighestDepth(), _global.tableScreen.getNextHighestDepth(), {_x:_local4.x, _y:_local4.y, _xscale:45, _yscale:45, _rotation:_local3.cardPostionRotation, typeId:"back", cardValue:_local8[__cardDealed].cardValue, cardColor:_local8[__cardDealed].cardColor}); var _local10 = as.Gf.returnDistance(_local4.x, _local3.cardPostionX) + as.Gf.returnDistance(_local4.y, _local3.cardPostionY); var _local6 = 1 + Math.floor(_local10 / 40); _global.motion.slide(_local5, "_x", _global.motion.regular.Out, _local3.cardPostionX + (((_local3.cardXDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_y", _global.motion.regular.Out, _local3.cardPostionY + (((_local3.cardYDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_rotation", _global.motion.regular.Out, (_local5._rotation - 10) + Math.floor(Math.random() * 20), _local6); _global.delayer.callFunction(this, "destinatePlayerCardDestinationReached", _local6, 1, _local3, _local5); } function destinatePlayerCardDestinationReached(__player, __card) { var _local3 = currentScreen.loader.tables.attachMovie("card", "card" + currentScreen.loader.tables.getNextHighestDepth(), currentScreen.loader.tables.getNextHighestDepth(), {_x:__card._x, _y:__card._y, _xscale:__card._xscale, _yscale:__card._yscale, _rotation:__card._rotation, typeId:__card.typeId}); __player.cards.push(_local3); __card.removeMovieClip(); } }
Symbol 3660 MovieClip [__Packages.as.conf.poker.view.PokerGameconf] Frame 0
class as.conf.poker.view.PokerGameconf { var chipType, ingamePlayerStateHint; function PokerGameconf () { chipType = [1, 5, 10, 25, 50, 75, 100, 250, 500, 750, 1000, 25000, 50000, 75000]; ingamePlayerStateHint = ["Steamy", "Tilt", "Shark", "Rock", "Needs chips", "Maniac", "Lucky", "Fish", "Calling station", "Button raise", "Bigstack bully", "Bad beat", "Busted"]; } }
Symbol 3661 MovieClip [__Packages.as.conf.poker.view.PokerTournamentconf] Frame 0
class as.conf.poker.view.PokerTournamentconf extends as.conf.poker.view.PokerGameconf { var dealerPosition, foldedCardPosition, chipPotPosition, playerPosition, leaveParameters, chipPosition, cardPosition, keyPosition, buttonPosition, popupPosition, betPosition, tableCardPositions, tabelCardPosition, table; function PokerTournamentconf () { super(); dealerPosition = {x:410, y:446, rotation:180}; foldedCardPosition = {x:400, y:360, rotation:0}; chipPotPosition = {x:400, y:240}; playerPosition = [{x:151, y:408, rotation:230}, {x:90, y:256, rotation:270}, {x:165, y:100, rotation:-34}, {x:318, y:68, rotation:-4}, {x:480, y:70, rotation:4}, {x:652, y:109, rotation:40}, {x:719, y:250, rotation:90}, {x:650, y:410, rotation:140}]; leaveParameters = [{leaveX:211, leaveY:408, leaveDestinationX:211, leaveDestinationY:670, leaveRotation:0}, {leaveX:90, leaveY:176, leaveDestinationX:-80, leaveDestinationY:176, leaveRotation:-270}, {leaveX:220, leaveY:100, leaveDestinationX:220, leaveDestinationY:-80, leaveRotation:-180}, {leaveX:368, leaveY:68, leaveDestinationX:368, leaveDestinationY:-80, leaveRotation:-180}, {leaveX:420, leaveY:70, leaveDestinationX:420, leaveDestinationY:-80, leaveRotation:180}, {leaveX:585, leaveY:90, leaveDestinationX:585, leaveDestinationY:-80, leaveRotation:180}, {leaveX:719, leaveY:310, leaveDestinationX:880, leaveDestinationY:310, leaveRotation:-90}, {leaveX:570, leaveY:410, leaveDestinationX:590, leaveDestinationY:670, leaveRotation:0}]; chipPosition = [{x:219, y:373, xDistance:-15, yDistance:-7}, {x:144, y:259, xDistance:0, yDistance:-16}, {x:200, y:152, xDistance:14, yDistance:-10}, {x:327, y:128, xDistance:17, yDistance:0}, {x:489, y:128, xDistance:17, yDistance:0}, {x:605, y:155, xDistance:14, yDistance:9}, {x:661, y:263, xDistance:0, yDistance:16}, {x:569, y:379, xDistance:-15, yDistance:4}]; cardPosition = [{x:241, y:338, rotation:30}, {x:199, y:260, rotation:90}, {x:220, y:195, rotation:-30}, {x:328, y:176, rotation:-10}, {x:457, y:178, rotation:10}, {x:575, y:190, rotation:30}, {x:610, y:250, rotation:-90}, {x:588, y:323, rotation:-30}]; keyPosition = [{x:261, y:358, rotation:30, rotateToKey:12}, {x:189, y:285, rotation:90, rotateToKey:20}, {x:194, y:193, rotation:150, rotateToKey:24}, {x:296, y:159, rotation:170, rotateToKey:14}, {x:430, y:158, rotation:-170, rotateToKey:22}, {x:555, y:170, rotation:-150, rotateToKey:15}, {x:613, y:224, rotation:-90, rotateToKey:14}, {x:616, y:323, rotation:-30, rotateToKey:16}]; buttonPosition = [{x:202, y:325}, {x:190, y:220}, {x:251, y:168}, {x:372, y:164}, {x:501, y:172}, {x:612, y:210}, {x:620, y:292}, {x:552, y:345}]; popupPosition = [{x:151, y:484}, {x:94, y:186}, {x:165, y:30}, {x:318, y:30}, {x:480, y:30}, {x:652, y:30}, {x:719, y:186}, {x:650, y:478}]; betPosition = [{x:301, y:332, rotation:22}, {x:242, y:274, rotation:7}, {x:250, y:220, rotation:5}, {x:328, y:209, rotation:-6}, {x:449, y:210, rotation:6}, {x:532, y:212, rotation:15}, {x:555, y:260, rotation:0}, {x:513, y:325, rotation:-18}]; tableCardPositions = {x:338, y:277, xOffset:32}; tabelCardPosition = new Array(); var _local3 = 0; while (_local3 < 5) { tabelCardPosition[_local3] = {x:tableCardPositions.x + (tableCardPositions.xOffset * _local3), y:tableCardPositions.y}; _local3++; } table = {Beeville:{type:"Simple2"}, Boston:{type:"Normal"}, Brady:{type:"Simple2"}, Brownsville:{type:"Simple2"}, Dallas:{type:"Simple2"}, ElDorado:{type:"Normal"}, ElPaso:{type:"Luxe"}, FortStockton:{type:"Simple2"}, Lampasas:{type:"Simple2"}, LLana:{type:"Simple1"}, Meridian:{type:"Normal"}, SanAntonio:{type:"Luxe"}, SanSaba:{type:"Simple1"}}; } }
Symbol 3662 MovieClip [__Packages.as.conf.poker.model.PlayerConf] Frame 0
class as.conf.poker.model.PlayerConf { var id, dealer, user; function PlayerConf () { id = [{hat:1, gender:"male"}, {hat:2, gender:"male"}, {hat:3, gender:"male"}, {hat:4, gender:"female"}, {hat:5, gender:"male"}, {hat:6, gender:"male"}, {hat:7, gender:"female"}, {hat:8, gender:"female"}, {hat:9, gender:"female"}, {hat:10, gender:"female"}, {hat:11, gender:"female"}, {hat:12, gender:"female"}, {hat:13, gender:"female"}, {hat:14, gender:"female"}, {hat:15, gender:"female"}, {hat:16, gender:"female"}, {hat:17, gender:"male"}, {hat:18, gender:"male"}, {hat:19, gender:"male"}, {hat:20, gender:"male"}, {hat:21, gender:"male"}, {hat:22, gender:"male"}, {hat:23, gender:"male"}, {hat:24, gender:"male"}, {hat:25, gender:"male"}, {hat:26, gender:"male"}, {hat:27, gender:"male"}, {hat:28, gender:"male"}]; dealer = {hat:0, gender:"male"}; user = [{hat:"30", gender:"male"}, {hat:"31", gender:"female"}]; } }
Symbol 3663 MovieClip [__Packages.as.Gf] Frame 0
class as.Gf { function Gf () { } static function returnDistance($pos1, $pos2) { var _local1 = $pos1 - $pos2; return(((_local1 < 0) ? (-_local1) : (_local1))); } static function inArray($value, $array) { var _local1 = 0; while (_local1 < $array.length) { if ($array[_local1] == $value) { return(_local1); } _local1++; } return(false); } }
Symbol 3664 MovieClip [__Packages.as.View] Frame 0
class as.View { var root, pressAllow, loader, menuLoader, menuLoader2, menuLoader3, help; function View (__iObj) { _global.view = this; root = __iObj.root; reset(); pressAllow = true; } function setPressAllow(__pressAllow) { pressAllow = __pressAllow; } function clear() { loader.removeMovieClip(); clearMenu(); } function showHighscore(__mode) { var _local3 = _root.attachMovie("SL_highscore" + _global.highscoreType, "SL_highscore", _root.getNextHighestDepth(), {_y:5}); switch (__mode) { case "submit" : _local3.showSend(_global.careerModel.userProgress.achievement.score, _global.careerModel.userProgress.name); break; default : _local3.showList(); } } function clearMenu() { menuLoader.removeMovieClip(); menuLoader2.removeMovieClip(); menuLoader3.removeMovieClip(); help.removeMovieClip(); pressAllow = true; } function reset() { _root.overlay.swapDepths(1); clear(); _global.delayer.functions = new Array(); var _local4 = root.getNextHighestDepth() % 3000; if (_local4 < 2) { _local4 = 2; } loader = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "loader") + Math.floor(Math.random() * 9000), _local4); resetMenu(); if (_global.developCurtain) { var _local5 = root.createEmptyMovieClip("curtain", root.getNextHighestDepth()); var _local6 = new flash.display.BitmapData(800, 600, false, 0); _local5.attachBitmap(_local6, _local5.getNextHighestDepth()); } } function resetMenu() { clearMenu(); menuLoader = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); menuLoader2 = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader2") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); help = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "help") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); menuLoader3 = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader3") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); _root.overlay.swapDepths(_root.overlay._parent.getNextHighestDepth()); } function resetConfirm() { delete _global.activeThirMenu; menuLoader3.removeMovieClip(); menuLoader3 = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader3") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); } function update() { } function placeMenu() { resetMenu(); _global.activeMenu.initMenu(); } function placeSeqMenu() { _global.activeSeqMenu.seq = true; _global.activeSeqMenu.initMenu(); } function placeThirMenu() { _global.activeThirMenu.thir = true; _global.activeThirMenu.initMenu(); } function placeScreen() { reset(); _global.activeScreen.initScreen(); } function updateLanguage() { _global.activeMenu.updateLanguage(); _global.activeScreen.updateLanguage(); } }
Symbol 3665 MovieClip [__Packages.as.KeyControl] Frame 0
class as.KeyControl { var keyListener; function KeyControl () { _global.keycontrol = this; keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (_local2 == 80) { if (_global.activeMenu.menuName != "Name") { _global.model.showOutOfFocus(true); } } if (_local2 == 27) { _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); _global.delayer.callFunction(_global.view.loader.DynamicTopMenu, "removeLockDown", 300, 1); } }; Key.addListener(keyListener); } function clear() { Key.removeListener(keyListener); } }
Symbol 3666 MovieClip [__Packages.as.core.Delayer] Frame 0
class as.core.Delayer { var functions; function Delayer () { functions = new Array(); } function callFunctions() { if (functions[counter]) { var _local3 = 0; while (_local3 < functions[counter].length) { var _local2 = functions[counter][_local3]; _local2.target[_local2.func](_local2.argument[4], _local2.argument[5], _local2.argument[6], _local2.argument[7], _local2.argument[8]); _local3++; } delete functions[counter]; } counter = (counter + 1) % maxCount; } function callFunction(target, func, delayed, times) { if (times == undefined) { times = 1; } var _local5 = 1; while (_local5 <= times) { var _local4 = (counter + (Number(delayed) * Number(_local5))) % maxCount; if (!functions[_local4]) { functions[_local4] = new Array(); } var _local3 = new Object(); _local3.target = target; _local3.func = func; _local3.argument = arguments; functions[_local4].push(_local3); _local5++; } } var counter = 0; var maxCount = 6000; }
Symbol 3667 MovieClip [__Packages.as.core.Motion] Frame 0
class as.core.Motion { var tweenHolder, tweenReferenceHolder, strong, bounce, elastic, back, regular, none; function Motion () { tweenHolder = new Array(); tweenReferenceHolder = new Array(); strong = {Out:as.transitions.easing.Strong.easeOut, In:as.transitions.easing.Strong.easeIn, InOut:as.transitions.easing.Strong.easeInOut}; bounce = {Out:as.transitions.easing.Bounce.easeOut, In:as.transitions.easing.Bounce.easeIn, InOut:as.transitions.easing.Bounce.easeInOut}; elastic = {Out:as.transitions.easing.Elastic.easeOut, In:as.transitions.easing.Elastic.easeIn, InOut:as.transitions.easing.Elastic.easeInOut}; back = {Out:as.transitions.easing.Back.easeOut, In:as.transitions.easing.Back.easeIn, InOut:as.transitions.easing.Back.easeInOut}; regular = {Out:as.transitions.easing.Regular.easeOut, In:as.transitions.easing.Regular.easeIn, InOut:as.transitions.easing.Regular.easeInOut}; none = {Out:as.transitions.easing.None.easeOut, In:as.transitions.easing.None.easeIn, InOut:as.transitions.easing.None.easeInOut}; } function slide(mc, prop, easeType, end, time) { stop(mc, prop); var _local2 = new Object(); _local2 = new as.transitions.MotionTween(); _local2.slideTween(mc, prop, easeType, end, time, this); tweenReferenceHolder[(mc + "|") + prop] = _local2; tweenHolder.push(_local2); } function reset() { var _local2 = tweenHolder.length - 1; while (_local2 >= 0) { delete tweenReferenceHolder[(tweenHolder[_local2].obj + "|") + tweenHolder[_local2].prop]; delete tweenHolder[_local2]; tweenHolder.splice(_local2, 1); _local2--; } tweenHolder = new Array(); tweenReferenceHolder = new Array(); } function stop(mc, prop) { updateTweens(true); if (tweenReferenceHolder[(mc + "|") + prop]) { tweenReferenceHolder[(mc + "|") + prop].finished = true; } } function pause(mc, prop) { if (tweenReferenceHolder[(mc + "|") + prop]) { tweenReferenceHolder[(mc + "|") + prop].paused = true; } } function resume(mc, prop) { if (tweenReferenceHolder[(mc + "|") + prop]) { delete tweenReferenceHolder[(mc + "|") + prop].paused; } } function updateTweens(__noUpdate) { var _local4 = new Array(); var _local2 = 0; while (_local2 < tweenHolder.length) { var _local3 = tweenHolder[_local2]; if (((!_local3.finished) && (!_local3.paused)) && (!__noUpdate)) { _local3.update(); } if (_local3.finished || (_local3.obj == null)) { _local4.push(_local2); } _local2++; } _local2 = _local4.length - 1; while (_local2 >= 0) { delete tweenReferenceHolder[(tweenHolder[_local4[_local2]].obj + "|") + tweenHolder[_local4[_local2]].prop]; delete tweenHolder[_local4[_local2]]; tweenHolder.splice(_local4[_local2], 1); _local2--; } } }
Symbol 3668 MovieClip [__Packages.as.transitions.easing.Strong] Frame 0
class as.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } }
Symbol 3669 MovieClip [__Packages.as.transitions.easing.Bounce] Frame 0
class as.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } }
Symbol 3670 MovieClip [__Packages.as.transitions.easing.Elastic] Frame 0
class as.transitions.easing.Elastic { function Elastic () { } static function easeIn(t, b, c, d, a, p) { var _local5; if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; _local5 = p / 4; } else { _local5 = (p / (Math.PI*2)) * Math.asin(c / a); } t = t - 1; return((-((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p))) + b); } static function easeOut(t, b, c, d, a, p) { var _local5; if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; _local5 = p / 4; } else { _local5 = (p / (Math.PI*2)) * Math.asin(c / a); } return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p)) + c) + b); } static function easeInOut(t, b, c, d, a, p) { var _local5; if (t == 0) { return(b); } t = t / (d / 2); if (t == 2) { return(b + c); } if (!p) { p = d * 0.45; } if ((!a) || (a < Math.abs(c))) { a = c; _local5 = p / 4; } else { _local5 = (p / (Math.PI*2)) * Math.asin(c / a); } if (t < 1) { t = t - 1; return((-0.5 * ((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p))) + b); } t = t - 1; return(((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p)) * 0.5) + c) + b); } }
Symbol 3671 MovieClip [__Packages.as.transitions.easing.Back] Frame 0
class as.transitions.easing.Back { function Back () { } static function easeIn(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / d; return((((c * t) * t) * (((s + 1) * t) - s)) + b); } static function easeOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = (t / d) - 1; return((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b); } static function easeInOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / (d / 2); if (t < 1) { s = s * 1.525; return(((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b); } t = t - 2; s = s * 1.525; return(((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b); } }
Symbol 3672 MovieClip [__Packages.as.transitions.easing.None] Frame 0
class as.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 3673 MovieClip [__Packages.as.transitions.MotionTween] Frame 0
class as.transitions.MotionTween { var _startTime, obj, prop, begin, useSeconds, _duration, _time, change, _pos, finished, looping; function MotionTween () { } function slideTween(mc, prop, easeType, end, time, useSeconds) { if (!arguments.length) { return(undefined); } _startTime = getTimer(); obj = mc; this.prop = prop; begin = mc[prop]; position = (mc[prop]); switch (useSeconds) { case true : this.useSeconds = true; duration = (time / 30); break; default : this.useSeconds = false; this.time = (0); duration = (time); } if (func) { func = easeType; } finish = (end); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function set position(p) { setPosition(p); //return(position); } function get time() { return(_time); } function setPosition(p) { obj[prop] = (_pos = p); } function update() { if (obj[prop] === undefined) { finished = true; } if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } position = (getPosition(_time)); } function set time(t) { if (t > duration) { if (looping) { } else { if (useSeconds) { _time = _duration; } finished = true; } } else { _time = t; } //return(time); } function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 3674 MovieClip [__Packages.as.Model] Frame 0
class as.Model { var conf, gameActive, pause, sound, speed, blockSoData, lastSave; function Model () { if (_global.resetSave) { resetSaveData(); } _global.model = this; conf = new as.conf.Modelconf(); gameActive = false; pause = false; sound = true; speed = 1; blockSoData = ["undefined", "lastUser"]; startIntro(); } function startIntro() { activateScreen(new as.career.view.introView()); } function quit() { _global.model.popupConfirm({title:_global.textDb.quitConfirm, target:_global.externalModel, func:"requestKill"}); _global.activeThirMenu.quitMenuActive = true; } function showOutOfFocus(__toShow) { switch (__toShow) { case true : if (_global.activeThirMenu.quitMenuActive) { return(undefined); } _global.main.pause = true; _global.model.popupConfirm({title:_global.textDb.focusConfirm, target:_global.focusControl, func:"continueGame", catchPress:true, noCancel:true}); break; case false : _global.view.resetConfirm(); } } function resetPlayer() { var _local2 = {highestTransport:_global.careerModel.userProgress.possession.highestTransport, gender:_global.careerModel.userProgress.gender, userName:_global.careerModel.userProgress.name, soundMusic:_global.careerModel.userProgress.setting.soundMusic, soundFx:_global.careerModel.userProgress.setting.soundFx, Language:_global.careerModel.userProgress.setting.Language, pokerSpeed:_global.careerModel.userProgress.setting.pokerSpeed}; delete _global.cityView; _global.careerModel = new as.career.model.careerModel(); _global.careerModel.userProgress.name = _local2.userName; _global.careerModel.userProgress.gender = _local2.gender; _global.careerModel.userProgress.setting.soundFx = _local2.soundFx; _global.careerModel.userProgress.setting.soundMusic = _local2.soundMusic; _global.careerModel.userProgress.setting.Language = _local2.Language; _global.careerModel.userProgress.possession.highestTransport = _local2.highestTransport; _global.careerModel.userProgress.setting.pokerSpeed = _local2.pokerSpeed; _global.model.saveGame(); } function asp(__speed) { if (_global.sc != true) { return(null); } speed = __speed; } function createMainMenu() { _global.model.activateMenu(new as.view.menu.MainMenu()); } function createStatisticMenu() { _global.model.activateMenu(new as.view.menu.StatisticMenu()); } function createAchievementMenu() { _global.model.activateMenu(new as.view.menu.AchievementMenu()); } function finishPokerGame(__exitObj) { _global.engine.stopAmbience(0); _global.engine.stopMusic(0); if (_global.careerModel.userProgress.currentPosition.quickGame == true) { delete _global.careerModel.userProgress.currentPosition.quickGame; _global.model.speed = 1; startIntro(); _global.model.activateMenu(new as.view.menu.MainMenu()); } else { _global.careerModel.finishPokerGame(__exitObj); } delete _global.pokerModel; } function createPokerTable(__iObj) { _global.pokerModel = new as.poker.model.PokerModel(); _global.pokerModel.createTable(__iObj); var _local4 = false; var _local8 = {}; var _local3 = _global.model.conf.winPerc; if (_global.pokerModel.pokerSave.startPlayerAmount < 9) { _local3 = _global.model.conf.winPerc8orless; } var _local2 = 0; while (_local2 < _local3.length) { _local8[(_local2 + 1) + "prize"] = Math.floor((_global.pokerModel.pokerSave.totalCash / 100) * _local3[_local2]); _local2++; } if (__iObj.type == "cashGame") { if ((_global.careerModel.userProgress.achievement.gamesStarted.cash < 2) || (!_global.help.request({id:17, x:114, y:-10, replaceContent:_local8}))) { _global.pokerModel.startNewRound(); } else { _local4 = true; } } else if (!_global.help.request({id:11, x:_global.pokerModel.players[_global.userPlayer].view._x, y:-10 + _global.pokerModel.players[_global.userPlayer].view._y, replaceContent:_local8})) { _global.pokerModel.startNewRound(); } _global.activeScreen.renderTable(); if (_local4) { _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } } function startDedicatedPokerGame(__iObj) { _global.careerModel.userProgress.currentPosition.quickGame = true; _global.careerModel.startDedicatedPokerGame(__iObj); _global.activeScreen.renderTable(); } function adjustSpeed(__speed) { speed = __speed; } function activateMenu(__newMenu) { delete _global.activeMenu; _global.activeMenu = __newMenu; _global.view.placeMenu(); } function activateSeqMenu(__newMenu) { delete _global.activeSeqMenu; _global.activeSeqMenu = __newMenu; _global.view.placeSeqMenu(); } function popupConfirm(__popupObj) { activateThirMenu(new as.view.menu.DefaultConfirm(__popupObj)); } function activateThirMenu(__newMenu) { _global.view.resetConfirm(); delete _global.activeThirMenu; _global.activeThirMenu = __newMenu; _global.view.placeThirMenu(); } function activateScreen(__newScreen) { delete _global.activeScreen; _global.activeScreen = __newScreen; _global.view.placeScreen(); } function showGovernorScreen() { _global.model.activateScreen(new as.career.view.governorScreen()); } function switchSound() { var _local2 = new Sound(); if (sound == true) { _local2.setVolume(0); sound = false; } else { _local2.setVolume(100); sound = true; } } function traceSave() { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); var _local2 = _local3.data.lastUser; if (!_local2) { return(undefined); } if (!_local3.data[_local2]) { return(undefined); } _global.traceObj(_local3.data[_local2], ("my_so.data[" + _local2) + "]"); } function resetSaveData() { var _local1 = SharedObject.getLocal("GovernorOfPoker", "/"); delete _local1.data.lastUser; for (var _local2 in _local1.data) { delete _local1.data[_local2]; } _local1.flush(); } function saveGame() { if ((lastSave != undefined) && ((Math.floor(getTimer() / 25) - lastSave) < 10)) { return(null); } if (_global.careerModel.userProgress.currentPosition.pokerGame.userModel) { return(null); } lastSave = Math.floor(getTimer() / 25); if (_global.blockSave) { return(null); } var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); delete _local3.data[_global.careerModel.userProgress.name]; _local3.data[_global.careerModel.userProgress.name] = new Object(); throwObj(_global.careerModel.userProgress, _local3.data[_global.careerModel.userProgress.name], true, 30); _local3.data.lastUser = _global.careerModel.userProgress.name; _local3.flush(); } function loadGame(__user) { var _local4 = SharedObject.getLocal("GovernorOfPoker", "/"); if (_global.sc && (_global.loadGame)) { _global.careerModel.userProgress.gender = "Female"; _global.careerModel.userProgress.possession = {helpShown:[], house:[], money:11170, city:[0, 1, 2, 3], cityHighlighted:[0, 1, 2, 3], cityWonVideo:[0, 1, 2, 3], houseRepAdd:[], highestTransport:1, transport:0, transportHighlighted:0}; _global.careerModel.userProgress.achievement = {firstPlace:0, secondPlace:0, thirdPlace:0, gamesStarted:{tour:0, cash:0, trans:0}, score:0, message:[], coin:[], coinShown:[], unprocessedHouse:{won:[], lose:[]}}; _global.careerModel.userProgress.currentPosition = {townId:0, time:0, currentScreen:"city"}; _global.careerModel.userProgress.surrounding.day = 2; _global.careerModel.userProgress.surrounding.reputation = [85, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 70, 70, 70, 70, 70]; _global.careerModel.userProgress.daily = {message:{}, balance:{pokerMoney:200, houseMoney:0, property:3, newTown:1, reward:2, transport:1}}; _global.careerModel.userProgress.setting = {pokerSpeed:2, help:false, soundMusic:100, soundFx:100, Language:"De"}; _global.careerModel.userProgress.difficulty = "Easy"; var _local3 = 0; while (_local3 < 22) { _global.careerModel.userProgress.possession.house.push(_local3); _local3++; } } else { _global.careerModel.userProgress = throwObj(_local4.data[__user], null, true); } _global.main.selectLanguage(_global.careerModel.userProgress.setting.Language); _local4.data.lastUser = __user; } function convertBigToSmallName(__name) { var _local1 = __name.split("("); if (_local1.length > 1) { var _local2 = _local1[1].split(") ")[1]; return(_local1[0] + _local2); } return(__name); } function startGame() { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); var _local4 = ""; if (_local3.data.lastUser && (_local3.data[_local3.data.lastUser])) { _local4 = _local3.data.lastUser; } if ((_local4 != "") || (_global.sc && (_global.loadGame))) { loadGame(_local4); _global.model.createMainMenu(); } else { _global.model.activateMenu(new as.view.menu.NameMenu()); } } function throwObj(__origObj, __newObj, __adv, __subAdv) { var _local2; var _local4; if (__newObj) { if (!__adv) { for (_local2 in __origObj) { __newObj[_local2] = __origObj[_local2]; } } else { for (_local2 in __origObj) { _local4 = typeof(__origObj[_local2]); if (_local4 == "function") { continue; } if ((_local4 == "string") || (_local4 == "number")) { __newObj[_local2] = __origObj[_local2]; } else if (__origObj[_local2].length || (__origObj[_local2].splice)) { __newObj[_local2] = throwObjToArray(__origObj[_local2]); } else if (_local4 == "object") { if (__subAdv > 1) { __newObj[_local2] = new Object(); throwObj(__origObj[_local2], __newObj[_local2], true, __subAdv - 1); } else { __newObj[_local2] = new Object(); throwObj(__origObj[_local2], __newObj[_local2], true); } } else { __newObj[_local2] = __origObj[_local2]; } } } } else { var _local5 = {}; if (!__adv) { for (_local2 in __origObj) { _local5[_local2] = __origObj[_local2]; } } else { for (_local2 in __origObj) { _local4 = typeof(__origObj[_local2]); if ((_local4 == "string") || (_local4 == "number")) { _local5[_local2] = __origObj[_local2]; } else if (__origObj[_local2].length || (__origObj[_local2].splice)) { _local5[_local2] = throwObjToArray(__origObj[_local2]); } else if (_local4 == "object") { if (__subAdv > 1) { _local5[_local2] = new Object(); throwObj(__origObj[_local2], _local5[_local2], true, __subAdv - 1); } else { _local5[_local2] = new Object(); throwObj(__origObj[_local2], _local5[_local2], true); } } else { _local5[_local2] = __origObj[_local2]; } } } return(_local5); } } function throwObjToArray(__origObj, __newArray) { var _local2; if (__newArray) { for (_local2 in __origObj) { __newArray[_local2] = __origObj[_local2]; } } else { var _local5 = []; for (_local2 in __origObj) { var _local4 = typeof(__origObj[_local2]); if (_local4 == "function") { continue; } if ((_local4 == "string") || (_local4 == "number")) { _local5[_local2] = __origObj[_local2]; } else if (__origObj[_local2].length || (__origObj[_local2].splice)) { _local5[_local2] = throwObjToArray(__origObj[_local2]); } else if (_local4 == "object") { _local5[_local2] = new Object(); throwObj(__origObj[_local2], _local5[_local2], true); } else { _local5[_local2] = __origObj[_local2]; } } return(_local5); } } function activateCareer() { switch (_global.careerModel.userProgress.currentPosition.currentScreen) { case "careerProperties" : _global.model.activateSeqMenu(new as.view.menu.CareerPropertiesMenu()); break; case "city" : _global.careerModel.activateCity(_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title, {daytime:_global.careerModel.getTimeDescription(), source:"load", mode:"home"}); break; case "poker" : _global.engine.stopMusic(40); _global.userPlayer = _global.careerModel.userProgress.currentPosition.pokerGame.userPlayer; _global.pokerModel = new as.poker.model.PokerModel(); _global.pokerModel.createTable({type:_global.careerModel.userProgress.currentPosition.pokerGame.tableType.toLowerCase(), city:_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title.split(" ").join(""), players:_global.careerModel.userProgress.currentPosition.pokerGame.players, blinds:{bb:_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.bigBlindBet, sb:_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.smallBlindBet}}); _global.pokerModel.pokerSave.filledSeats = _global.careerModel.userProgress.currentPosition.pokerGame.filledSeats.concat(); _global.pokerView.tournamentDisplay.update(); _global.pokerView.resetRound(); _global.model.throwObj(_global.careerModel.userProgress.currentPosition.pokerGame, _global.pokerModel.pokerSave, true); _global.activeScreen.renderTable(); _global.pokerView.showLoadedGame(); _global.pokerView.reportViewFinish(_global.pokerModel.roundObj.state, "dealer"); } } }
Symbol 3675 MovieClip [__Packages.as.conf.Modelconf] Frame 0
class as.conf.Modelconf { var achievements, blind, winPerc, winPerc8orless; function Modelconf () { achievements = [{color:"Gold"}, {color:"Gold"}, {color:"Silver"}, {color:"Silver"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Silver"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Silver"}, {color:"Silver"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}]; blind = {small:[1, 2, 4, 6, 8, 10, 15, 25, 50, 75, 100, 200, 300, 400, 600, 800, 1000, 1500, 2000, 3000, 4000, 6000, 8000, 10000, 15000, 20000, 25000, 30000], big:[2, 4, 8, 12, 16, 20, 30, 50, 100, 150, 200, 400, 600, 800, 1200, 1600, 2000, 3000, 4000, 6000, 8000, 12000, 16000, 20000, 30000, 40000, 50000, 60000]}; winPerc = [40, 25, 16, 12, 7]; winPerc8orless = [45, 30, 25]; } }
Symbol 3676 MovieClip [__Packages.as.career.view.introView] Frame 0
class as.career.view.introView { var animation; function introView () { } function initScreen() { animation = _global.view.loader.attachMovie("travelScene", "intro", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); animation.traveler.gotoAndStop(1); animation.traveler._visible = false; animation.gotoAndStop(1); _global.model.startGame(); _global.delayer.callFunction(_global.engine, "startMusic", 2, 1, "GoP.wav", 0); } }
Symbol 3677 MovieClip [__Packages.as.view.menu.StatisticMenu] Frame 0
class as.view.menu.StatisticMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function StatisticMenu () { super(); conf = new as.conf.view.StatisticMenuconf(); } function initMenu() { showMenu("Statistics"); layerBg.menuMainBg.possessionPropertyValue.valueTxt.text = _global.careerModel.userProgress.possession.house.length; if (_global.careerModel.userProgress.possession.city.length) { layerBg.menuMainBg.possessionTownsValue.valueTxt.text = _global.careerModel.userProgress.possession.city.length; } else { layerBg.menuMainBg.possessionTownsValue.valueTxt.text = "0"; } layerBg.menuMainBg.achievementGamesPlayed.title_txt.text = _global.textDb.gamesPlayed.split(":").join(""); layerBg.menuMainBg.achievement1rdPlace.title_txt.text = _global.textDb.coin0Descr; layerBg.menuMainBg.achievement2rdPlace.title_txt.text = _global.textDb.coin1Descr; layerBg.menuMainBg.achievement3rdPlace.title_txt.text = _global.textDb.coin2Descr; layerBg.menuMainBg.possessionProperty.title_txt.text = _global.textDb.Houses.split(":").join(""); layerBg.menuMainBg.possessionTowns.title_txt.text = _global.textDb.Cities.split(":").join(""); layerBg.menuMainBg.possessionMoney.title_txt.text = _global.textDb.Cash.split(":").join(""); layerBg.menuMainBg.possessionMoneyValue.valueTxt.text = "$ " + Math.floor(_global.careerModel.userProgress.possession.money); layerBg.menuMainBg.achievement1rdPlaceValue.valueTxt.text = _global.careerModel.userProgress.achievement.firstPlace; layerBg.menuMainBg.achievement2rdPlaceValue.valueTxt.text = _global.careerModel.userProgress.achievement.secondPlace; layerBg.menuMainBg.achievement3rdPlaceValue.valueTxt.text = _global.careerModel.userProgress.achievement.thirdPlace; layerBg.menuMainBg.achievementGamesPlayedValue.valueTxt.text = (_global.careerModel.userProgress.achievement.gamesStarted.tour + _global.careerModel.userProgress.achievement.gamesStarted.cash) + _global.careerModel.userProgress.achievement.gamesStarted.trans; } function processOk() { _global.view.menuLoader.removeMovieClip(); return(true); } }
Symbol 3678 MovieClip [__Packages.as.conf.view.StatisticMenuconf] Frame 0
class as.conf.view.StatisticMenuconf extends as.conf.view.Menuconf { var options, button, bgString, position; function StatisticMenuconf () { super(); options = ["Ok"]; button = {startX:103, startY:325, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuStatisticBg"; position = {x:222, y:112}; } }
Symbol 3679 MovieClip [__Packages.as.view.menu.AchievementMenu] Frame 0
class as.view.menu.AchievementMenu extends as.view.menu.Menu { var conf, animationLock, unShown, showMenu, layerBg, rollAway, menuName; function AchievementMenu () { super(); _global.achievementM = "open"; trace("achievementM " + _global.achievementM); conf = new as.conf.view.AchievementMenuconf(); } function setAnimationLock(__mode) { animationLock = __mode; } function initMenu() { unShown = new Array(); var _local9 = 1; setAnimationLock(true); _global.model.asp(1); _global.view.loader.DynamicTopMenu.onRollOut(); showMenu("rewards"); layerBg.menuMainBg.gotoAndStop(_global.careerModel.userProgress.gender); var _local4 = 0; while (_local4 < _global.careerModel.userProgress.achievement.coin.length) { var index = _global.careerModel.userProgress.achievement.coin[_local4]; var _local3 = layerBg.menuMainBg.attachMovie("rewardCoins", "rewardCoins" + index, layerBg.menuMainBg.getNextHighestDepth(), {_xscale:22, _yscale:22, _x:236 + ((index % 4) * 77), _y:98 + (Math.floor(index / 4) * 72)}); _local3.gotoAndStop(index + 1); _local3.baseClass = this; _local3.index = index; _local3.onRollOver = function () { this.baseClass.showRoll(this.index); }; _local3.onRollOut = function () { this.baseClass.showRollAway(this.index); }; _local3.onPress = function () { this.baseClass.showPress(this.index); }; if (_global.careerModel.userProgress.achievement.coinShown.inArray(index) === false) { layerBg.menuMainBg["rewardCoins" + index]._visible = false; unShown.push(index); _global.careerModel.userProgress.achievement.coinShown.push(index); } _local4++; } if (processUnShown() == false) { setAnimationLock(false); } } function processShowCoinScreen(__index) { var _local3 = _global.view.menuLoader2.attachMovie("coinInScreen", "coinInScreen", _global.view.menuLoader2.getNextHighestDepth(), {_x:368, _y:240}); var _local5 = _local3.attachMovie("defaultButton", "buttonClose", 1, {_x:-40, _y:150}); _local5.nameS = "Close"; _local5.nameString = "CloseCoinScreen"; _local5.menu = this; _local3._alpha = 0; _global.motion.slide(_local3, "_alpha", _global.motion.none.Out, 100, 5); _local3.tip.text = _global.textDb[("coin" + __index) + "Hint"]; _local3.title.text = _global.textDb[("coin" + __index) + "Descr"]; var _local4 = _local3.title.text.length - 20; if (_local4 > 0) { var _local7 = new TextFormat(); _local7.size = 20 - Math.floor(_local4 / 2.8); _local3.title.setNewTextFormat(_local7); _local3.title.text = _global.textDb[("coin" + __index) + "Descr"]; _local3.title._y = _local3.title._y + Math.floor(_local4 / 2); } _local3.coin.gotoAndStop(1 + __index); } function processUnShown() { if (unShown.length > 0) { processShowCoinScreen(unShown[0]); return(true); } return(false); } function showAddCoinAnimation(__index) { this["ferryDust" + __index] = new as.view.comsmetic.FerryDust(layerBg.createEmptyMovieClip("ferryDust", layerBg.getNextHighestDepth())); var _local4 = 0; var _local3 = layerBg.menuMainBg["rewardCoins" + __index]; _local3.swapDepths(_local3._parent.getNextHighestDepth()); _local3.showMe(); _local3._xscale = 53; _local3._yscale = 53; _local3._x = 354; _local3._y = 195; _global.motion.slide(_local3, "_rotation", _global.motion.regular.Out, -70 + (Math.random() * 140), 18); _global.motion.slide(_local3, "_yscale", _global.motion.regular.Out, 140, 15); _global.motion.slide(_local3, "_xscale", _global.motion.regular.Out, 140, 15); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_y", _global.motion.regular.Out, _local3._y + ((98 + (Math.floor(__index / 4) * 72)) / 4), 15); _local4 = _local4 + 18; _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_rotation", _global.motion.regular.InOut, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_yscale", _global.motion.regular.InOut, 22, 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_xscale", _global.motion.regular.InOut, 22, 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_y", _global.motion.regular.InOut, 98 + (Math.floor(__index / 4) * 72), 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_x", _global.motion.regular.InOut, 236 + ((__index % 4) * 77), 10); _local4 = _local4 + 10; this["ferryDust" + __index].lId = "particle" + _global.model.conf.achievements[__index].color; this["ferryDust" + __index].scaleDim = 0.5; _global.delayer.callFunction(_global.motion, "slide", _local4, 1, this["ferryDust" + __index], "scaleDim", _global.motion.none.Out, 2, 30); _global.delayer.callFunction(this, "animateCircleFerry", 0, 1, __index); if (unShown.length > 0) { _global.delayer.callFunction(this, "processUnShown", _local4, 1, false); } else { _global.delayer.callFunction(this, "setAnimationLock", _local4, 1, false); } } function checkUnShown() { if (unShown.length > 0) { showAddCoinAnimation(unShown.shift()); } } function animateCircleFerry(__index) { _global.delayer.callFunction(this, "showCircleFerry", 1, 35, __index); } function showCircleFerry(__index) { var _local4 = 0; while (_local4 < 4) { var _local2 = {x:layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle.pos._x, y:layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle.pos._y}; layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle.localToGlobal(_local2); layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle._rotation = layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle._rotation + 33; var _local5 = this["ferryDust" + __index].insertParticle(Math.floor(_local2.x - 46), Math.floor(_local2.y - 22)); _local5.animation.gotoAndStop(1 + Math.floor(Math.random() * 20)); _local4++; } } function showRoll(__index) { if (animationLock) { return(null); } _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_yscale", _global.motion.regular.Out, 25, 3); _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_xscale", _global.motion.regular.Out, 25, 3); } function showRollAway(__index) { if (animationLock) { return(null); } _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_yscale", _global.motion.regular.Out, 22, 3); _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_xscale", _global.motion.regular.Out, 22, 3); } function showPress(__index) { if (animationLock) { return(null); } rollAway = __index; processShowCoinScreen(__index); } function processCloseCoinScreen() { _global.view.menuLoader2.coinInScreen.removeMovieClip(); checkUnShown(); if (rollAway) { showRollAway(rollAway); delete rollAway; } } function processClose() { if (animationLock) { return(null); } delete menuName; _global.view.menuLoader.removeMovieClip(); if (_global.achievementM == "helprequest") { delete _global.achievementM; _global.delayer.callFunction(_global.activeScreen, "showIntroHelp", 1, 1); } return(true); } }
Symbol 3680 MovieClip [__Packages.as.conf.view.AchievementMenuconf] Frame 0
class as.conf.view.AchievementMenuconf extends as.conf.view.Menuconf { var options, button, bgString, position; function AchievementMenuconf () { super(); options = ["Close"]; button = {startX:283, startY:490, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuAchievementBg"; position = {x:47, y:24}; } }
Symbol 3681 MovieClip [__Packages.as.poker.model.PokerModelBase] Frame 0
class as.poker.model.PokerModelBase { var pokerSave, chanceCalculator, playersChar, debugPlayerTip, players, pokerNewPlayerAtribArray, playerAmount, finishPokerGame, useFixedCards, generateLosers, getShowCard_array, reduceSteamy, checkForIrritation, processToMemory, checkForBluffAward, fixedCards, spliceFixedCard; function PokerModelBase (__playerAmount) { pokerSave = {ShortAndBickStack:{low:[], high:[]}, memory:[], playerBehavior:[]}; _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); _global.dealerSpeechNumber = 0; _global.pokerModel = this; chanceCalculator = new as.poker.model.ChanceCalculator(this); playersChar = ["thight_a", "thight_p", "loose_a", "loose_p"]; debugPlayerTip = false; } function saveTurn() { if (_global.careerModel.userProgress.currentPosition.quickGame) { return(null); } if (players[_global.userPlayer].model == undefined) { return(null); } pokerSave.players = []; var _local4 = 0; while (_local4 < players.length) { var _local3 = {view:players[_local4].view, model:players[_local4].model}; pokerSave.players[_local4] = {id:_local3.view.viewId, name:_local3.view.name, type:_local3.view.type, chipAmount:_local3.model.chipAmount, house:_local3.model.house.concat(), styleId:_local3.model.styleId, level:_local3.model.pokerLevel}; _local4++; } pokerSave.userPlayer = _global.userPlayer; _global.careerModel.userProgress.currentPosition.currentScreen = "poker"; _global.careerModel.userProgress.currentPosition.pokerGame = pokerSave; _global.model.saveGame(); } function createTable(__iObj) { pokerSave.totalCash = __iObj.totalCash; pokerSave.city = __iObj.city; pokerSave.startPlayerAmount = __iObj.players.length; pokerSave.tableType = __iObj.type; var _local18 = ((pokerSave.tableType == "tournament") ? 8 : 5); pokerSave.blind = __iObj.blind; var _local7 = new Array(); pokerNewPlayerAtribArray = new Array(); _local7 = __iObj.players; playerAmount = _local18; var _local8 = []; if (pokerSave.tableType == "tournament") { var _local3 = 1; while (_local3 < __iObj.tableAmount) { _local8.push(_local18); pokerSave.startPlayerAmount = pokerSave.startPlayerAmount + 8; _local3++; } _global.model.activateScreen(new as.poker.view.PokerTournamentView({table:__iObj.city, player:_local7})); } else { _global.model.activateScreen(new as.poker.view.PokerCashgameView({table:1 + ((_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][_global.careerModel.userProgress.currentPosition.event].view.id + 3) % 4), player:_local7})); } pokerSave.otherTable = new Array(); var _local9 = new as.conf.career.view.MapTexasconf(); var _local6 = 0; var _local3 = 0; while (_local3 < _local8.length) { pokerSave.otherTable[_local3] = {stack:0, players:[]}; var _local5 = 0; while (_local5 < _local8[_local3]) { var _local4 = {id:1, gender:_local9.travelers[_local6].sex, name:_local9.travelers[_local6].name, chipAmount:_local7[Math.floor(Math.random() * _local7.length)].chipAmount, house:[]}; pokerSave.otherTable[_local3].stack = pokerSave.otherTable[_local3].stack + _local4.chipAmount; pokerSave.otherTable[_local3].players.push(_local4); _local6++; _local5++; } adjustOtherTable(_local3, "init"); devideOtherTableMoney(_local3, "initial"); _local3++; } } function unLockAchievements(__delay) { var _local4 = 0; if (_global.careerModel.userProgress.currentPosition.quickGame) { return(0); } var _local3 = 0; while (_local3 < pokerSave.roundObj.achievement.length) { _local4 = _local4 + unLockAchievement(pokerSave.roundObj.achievement[_local3], __delay + _local4); _local3++; } return(_local4); } function unLockAchievement(__achievementId, __delay) { if (_global.careerModel.userProgress.achievement.coin.inArray(__achievementId) === false) { _global.careerModel.userProgress.daily.balance.reward = _global.careerModel.userProgress.daily.balance.reward + 1; _global.careerModel.userProgress.achievement.coin.push(__achievementId); _global.delayer.callFunction(_global.pokerView, "unlockAchievement", __delay, 1, __achievementId, __delay); return(168); } return(0); } function getEndFixForNum(__num) { var _local1 = ["st", "nd", "rd"]; if (_local1[__num - 1]) { return(_local1[__num - 1]); } return("th"); } function numberToPreparedVisual(__num) { var _local2 = __num.toString(); var _local3 = []; var _local1 = 0; while (_local2.charAt(_local1)) { _local3.push("p" + _local2.charAt(_local1)); _local1++; } return(_local3); } function createRandomTable() { var _local21 = new Array("Beeville", "Boston", "Brady", "Brownsville", "Dallas", "ElDorado", "ElPaso", "FortStockton", "Lampasas", "Llana", "Meridian", "SanAntonio", "SanSaba"); var _local18 = new Array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26); var _local17 = new Array(); var _local3 = 0; while (_local3 < 8) { var _local15 = _local18.splice(Math.floor(Math.random() * _local18.length), 1); _local17.push(_local15[0]); _local3++; } var _local16 = new Array(); pokerNewPlayerAtribArray = new Array(); pokerSave.tableType = (Math.floor(Math.random() * 2) ? "CashGame" : "Tournament"); pokerSave.tableType = "Tournament"; var _local20 = ((pokerSave.tableType == "Tournament") ? 8 : 5); _local3 = 0; while (_local3 < _local20) { if (_global.userPlayer == _local3) { _local16.push({id:0, name:"jojo de user", type:"User", chipAmount:30000, house:[{value:200, status:"possession"}, {value:300, status:"possession"}, {value:400, status:"possession"}, {value:500, status:"possession"}, {value:600, status:"possession"}]}); } else { var _local12 = (Math.floor(Math.random() * 1.7) ? 0 : (Math.floor(Math.random() * 6))); var _local6 = new Array(); if (pokerSave.tableType != "Tournament") { var _local5 = 0; while (_local5 < _local12) { _local6.push({value:100 + Math.floor(Math.random() * 400), status:"possession"}); _local5++; } } _local16.push({id:_local17[_local3], name:_global.model.conf.nameArrayMale[Math.floor(Math.random() * 70)], type:"TightPassive", chipAmount:3000, house:_local6}); } _local3++; } playerAmount = _local20; var _local14 = []; if (pokerSave.tableType == "Tournament") { _local14.push(_local20); _local14.push(_local20); _global.model.activateScreen(new as.poker.view.PokerTournamentView({table:_local21[Math.floor(Math.random() * _local21.length)], player:_local16})); } else { _global.model.activateScreen(new as.poker.view.PokerCashgameView({table:1 + Math.floor(Math.random() * 4), player:_local16})); } pokerSave.otherTable = new Array(); _local3 = 0; while (_local3 < _local14.length) { pokerSave.otherTable[_local3] = {stack:0, players:[]}; var _local5 = 0; while (_local5 < _local14[_local3]) { var _local4 = {id:Math.floor(Math.random() * 20), name:_global.model.conf.nameArrayMale[Math.floor(Math.random() * 70)], type:"TightPassive", chipAmount:30000, house:[{value:200, status:"possession"}, {value:300, status:"possession"}, {value:400, status:"possession"}, {value:500, status:"possession"}, {value:600, status:"possession"}]}; pokerSave.otherTable[_local3].stack = pokerSave.otherTable[_local3].stack + _local4.chipAmount; pokerSave.otherTable[_local3].players.push(_local4); _local5++; } adjustOtherTable(_local3, "init"); devideOtherTableMoney(_local3, "initial"); _local3++; } } function increaseOtherTableActions() { var _local2 = 0; while (_local2 < pokerSave.otherTable.length) { pokerSave.otherTable[_local2].nextTableAction--; if (pokerSave.otherTable[_local2].nextTableAction == 0) { adjustOtherTable(_local2, "removePlayer"); } _local2++; } } function adjustOtherTable(__tableId, __mode) { if (!(__mode === "removePlayer")) { } else { var _local4 = pokerSave.otherTable[__tableId].players.shift(); devideOtherTableMoney(__tableId, "random", _local4.chipAmount); } pokerSave.otherTable[__tableId].nextTableAction = Math.ceil(1.5 * Math.sqrt((Math.random() * (1 / (((_global.model.conf.blind.small[pokerSave.blind + 1] / pokerSave.otherTable[__tableId].stack) * 2) * 1))) * (pokerSave.otherTable[__tableId].players.length + Math.floor(Math.random() * (3 * pokerSave.otherTable[__tableId].players.length))))); if (pokerSave.otherTable[__tableId].nextTableAction > ((pokerSave.otherTable[__tableId].players.length * 2) * 30)) { pokerSave.otherTable[__tableId].nextTableAction = pokerSave.otherTable[__tableId].nextTableAction - Math.floor((pokerSave.otherTable[__tableId].nextTableAction - ((pokerSave.otherTable[__tableId].players.length * 2) * 30)) / 3); } if (pokerSave.otherTable[__tableId].nextTableAction < 0) { pokerSave.otherTable[__tableId].nextTableAction = 50; } _global.pokerView.tournamentDisplay.update(); } function devideOtherTableMoney(__tableId, mode, __chipsFromLoser) { if (__chipsFromLoser == undefined) { __chipsFromLoser = 0; } var _local13 = pokerSave.otherTable[__tableId].stack; var _local8 = pokerSave.otherTable[__tableId].players.length; var _local11 = Math.floor(_local13 / _local8); switch (mode) { case "initial" : var _local2 = 0; while (_local2 < (_local8 - 1)) { pokerSave.otherTable[__tableId].players[_local2].chipAmount = _local11; _local2++; } pokerSave.otherTable[__tableId].players[_local8 - 1].chipAmount = _local13 - (_local11 * (_local8 - 1)); break; case "random" : var _local5 = []; _local2 = 0; while (_local2 < _local8) { _local5.push(_local2); _local2++; } var _local3 = []; _local2 = 0; while (_local2 < 2) { _local3.push(_local5.splice(Math.floor(Math.random() * _local5.length), 1)[0]); _local2++; } var _local10 = 50; var _local12 = 150; var _local9 = (pokerSave.otherTable[__tableId].players[_local3[0]].chipAmount + pokerSave.otherTable[__tableId].players[_local3[1]].chipAmount) + __chipsFromLoser; _local2 = 0; while (_local2 < (_local3.length - 1)) { var _local6 = Math.floor(_local9 / (_local3.length - _local2)); var _local7 = _local10 + Math.floor(Math.random() * (_local12 - _local10)); pokerSave.otherTable[__tableId].players[_local3[_local2]].chipAmount = Math.floor((_local6 / 100) * _local7); _local9 = _local9 - pokerSave.otherTable[__tableId].players[_local3[_local2]].chipAmount; _local2++; } pokerSave.otherTable[__tableId].players[_local3[_local3.length - 1]].chipAmount = _local9; } } function setFilledSeats() { pokerSave.filledSeats = new Array(); var _local2 = 0; while (_local2 < playerAmount) { if (players[_local2] != undefined) { pokerSave.filledSeats.push(_local2); } _local2++; } } function setPlayerModel(__playerView, __playerNumber) { pokerSave.memory[__playerNumber] = {preflop:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, flop:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, turn:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, river:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, total:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}}; pokerSave.playerBehavior[__playerNumber] = {irritation:0}; return(new as.poker.model.PlayerModel({testnum:Math.floor(Math.random() * 900), playerView:__playerView, pokerModel:this, playerNumber:__playerNumber, chipAmount:_global.activeScreen.playerInit[__playerNumber].chipAmount, styleId:_global.activeScreen.playerInit[__playerNumber].styleId, level:_global.activeScreen.playerInit[__playerNumber].level, house:_global.activeScreen.playerInit[__playerNumber].house})); } function setPlayerDealing(__playerNumber) { pokerSave.playerDealing = __playerNumber; } function setNextPlayerDealing() { var _local3 = false; var _local2 = pokerSave.playerDealing + 1; while (!(_local2 === pokerSave.playerDealing)) { if ((_local2 >= playerAmount) && (!_local3)) { _local2 = 0; _local3 = true; } if (players[_local2]) { setPlayerDealing(_local2); return(undefined); } _local2++; } } function equalizeTables() { var _local3 = pokerSave.otherTable.length - 1; while (_local3 >= 0) { if (pokerSave.otherTable[_local3].players.length == 0) { pokerSave.otherTable.splice(_local3, 1); } _local3--; } var _local10 = 1; var _local2 = new Array(); var _local9 = pokerSave.filledSeats.length; _local2.push(pokerSave.filledSeats.length); _local3 = 0; while (_local3 < pokerSave.otherTable.length) { _local10++; _local2.push(pokerSave.otherTable[_local3].players.length); _local9 = _local9 + pokerSave.otherTable[_local3].players.length; _local3++; } var _local13 = new Array(); var _local12 = new Array(); if ((_local10 * 8) >= (_local9 + 8)) { var _local11 = _local10 - 1; var _local5 = []; var _local6 = 0; _local3 = 0; while (_local3 < _local9) { if (_local6 >= _local11) { _local6 = 0; } if (!_local5[_local6]) { _local5[_local6] = 0; } _local5[_local6]++; _local6++; _local3++; } _local5[_local11] = 0; _local3 = 0; while (_local3 < _local2.length) { var _local4 = 0; while ((_local2[_local3] + _local4) != _local5[_local3]) { if ((_local2[_local3] + _local4) > _local5[_local3]) { _local13.push(_local3); _local4--; } else { _local12.push(_local3); _local4++; } } _local3++; } } else { var _local8 = Math.ceil(_local9 / _local2.length); var _local7 = Math.floor(_local9 / _local2.length); var _local4 = true; while (_local4 === true) { _local4 = false; _local3 = 0; while (_local3 < _local2.length) { if (_local2[_local3] > _local8) { _local13.push(_local3); _local2[_local3]--; _local4 = true; } _local3++; } } _local4 = true; while (_local4 === true) { _local4 = false; _local3 = 0; while (_local3 < _local2.length) { if (_local2[_local3] < _local7) { _local12.push(_local3); _local2[_local3]++; _local4 = true; } _local3++; } } while (_local13.length != _local12.length) { _local3 = 0; while (_local3 < _local2.length) { if ((_local13.length < _local12.length) && (_local2[_local3] > _local7)) { _local13.push(_local3); _local2[_local3]--; break; } if ((_local13.length > _local12.length) && (_local2[_local3] < _local8)) { _local12.push(_local3); _local2[_local3]++; break; } _local3++; } } } return({moveFrom:_local13, moveTo:_local12}); } function startNewRound() { setFilledSeats(); if (pokerSave.filledSeats.length == 1) { finishPokerGame(); return(null); } setNextPlayerDealing(); _global.activeScreen.resetRound(); delete pokerSave.roundObj; pokerSave.roundObj = {achievement:[], state:"preflop", totalTableBet:0, tableCards:[], playerDealing:pokerSave.playerDealing, playersPlayingAmount:0, playersAllInAmount:0, playersAllIn_array:[], playersPlaying:[]}; pokerSave.roundsStarted++; if (((_global.careerModel.userProgress.currentPosition.quickGame || (_global.careerModel.userProgress.currentPosition.eventType == "tournament")) && ((pokerSave.roundsStarted % 4) == 0)) || ((_global.careerModel.userProgress.currentPosition.eventType == "transport") && ((pokerSave.roundsStarted % 6) == 0))) { if (_global.model.conf.blind.small[pokerSave.blind + 1] != undefined) { pokerSave.blind++; pokerSave.roundObj.newBlinds = true; } } if (pokerSave.roundsStarted == 1) { pokerSave.roundObj.newBlinds = true; _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } var _local3 = pokerSave.roundObj; if (pokerSave.filledSeats.length == 2) { _local3.smallBlind = pokerSave.playerDealing; _local3.bigBlind = getNextPlayerIndex(_local3.smallBlind); _local3.startingPlayer = pokerSave.playerDealing; } else { _local3.smallBlind = getNextPlayerIndex(pokerSave.playerDealing); _local3.bigBlind = getNextPlayerIndex(_local3.smallBlind); _local3.startingPlayer = getNextPlayerIndex(_local3.bigBlind); } var _local11 = 0; var _local4 = 0; while (_local4 < pokerSave.filledSeats.length) { _local3.playersPlaying[pokerSave.filledSeats[_local4]] = {playing:true, bet:0, bettedChips:0, timesRaised:0}; _local3.playersPlayingAmount++; _local11 = _local11 + players[pokerSave.filledSeats[_local4]].model.chipAmount; _local4++; } _local3.smallBlindBet = _global.model.conf.blind.small[pokerSave.blind]; var _local6 = ((_local3.smallBlindBet > players[_local3.smallBlind].model.chipAmount) ? (players[_local3.smallBlind].model.chipAmount) : (_local3.smallBlindBet)); players[_local3.smallBlind].model.chipAmount = players[_local3.smallBlind].model.chipAmount - _local6; checkAllIn(_local3.smallBlind); _local3.bigBlindBet = _global.model.conf.blind.big[pokerSave.blind]; var _local5 = ((_local3.bigBlindBet > players[_local3.bigBlind].model.chipAmount) ? (players[_local3.bigBlind].model.chipAmount) : (_local3.bigBlindBet)); players[_local3.bigBlind].model.chipAmount = players[_local3.bigBlind].model.chipAmount - _local5; checkAllIn(_local3.bigBlind); var _local12 = _local11 / pokerSave.filledSeats.length; _local3.relevantBet = Math.floor((_local5 + (_local12 / 10)) / 2); _global.devTrace(("------------relevantBet = " + _local3.relevantBet) + " -----------", "D"); _local3.startingPlayer = getNextPlayerIndex(_local3.bigBlind); var _local13 = _global.activeScreen.showNewRound(pokerSave.playerDealing, _local3.smallBlind, _local3.bigBlind, pokerSave.roundsStarted, _local3.smallBlindBet, _local3.bigBlindBet); _local3.totalChips = 0; resetDeck(); initTurn(getNextPlayerIndex(_local3.bigBlind), ((_local5 > _local6) ? (_local5) : (_local6)), ((_local5 > _local6) ? (_local3.bigBlindBet) : (_local3.smallBlindBet))); _local3.playersPlaying[_local3.smallBlind].bet = _local3.playersPlaying[_local3.smallBlind].bet + _local6; _local3.playersPlaying[_local3.smallBlind].bettedChips = _local3.playersPlaying[_local3.smallBlind].bettedChips + _local6; _local3.turnObj.actions_array[_local3.smallBlind].bet = _local3.turnObj.actions_array[_local3.smallBlind].bet + _local6; _local3.turnObj.actions_array[_local3.smallBlind].chipsAmountAsked = _local3.turnObj.actions_array[_local3.smallBlind].chipsAmountAsked + _local6; _local3.playersPlaying[_local3.bigBlind].bet = _local3.playersPlaying[_local3.bigBlind].bet + _local5; _local3.playersPlaying[_local3.bigBlind].bettedChips = _local3.playersPlaying[_local3.bigBlind].bettedChips + _local5; _local3.turnObj.actions_array[_local3.bigBlind].bet = _local3.turnObj.actions_array[_local3.bigBlind].bet + _local5; _local3.turnObj.actions_array[_local3.bigBlind].chipsAmountAsked = _local3.turnObj.actions_array[_local3.bigBlind].chipsAmountAsked + _local5; _local3.turnObj.highestBet = ((_local5 > _local6) ? (_local5) : (_local6)); _local3.turnObj.minimalBet = _local3.bigBlindBet; _local3.totalTableBet = _local3.totalTableBet + (_local6 + _local5); if (useFixedCards) { setFixedPlayerCards(); } else { setPlayerCards(); } calculateAllChanceCalculation(); saveTurn(); _global.delayer.callFunction(_global.activeScreen, "dealPlayers", _local13, 1, _local3.state, pokerSave.filledSeats); _global.pokerView.tournamentDisplay.update(); _global.activeScreen.updateShortBickStack(getShortAndBickStack()); } function getShortAndBickStack() { var _local4 = 0; var _local5 = 0; var _local2 = 0; while (_local2 < playerAmount) { var _local3 = players[_local2].model.chipAmount + pokerSave.roundObj.turnObj.actions_array[_local2].bet; if ((players[_local2] != undefined) && (_local3 != 0)) { _local5 = _local5 + _local3; _local4++; } _local2++; } var _local7 = {low:Math.floor(pokerSave.roundObj.bigBlindBet * 1.9), high:Math.floor((_local5 / _local4) * 2)}; var _local6 = {low:[], high:[]}; _local2 = 0; while (_local2 < playerAmount) { var _local3 = players[_local2].model.chipAmount + pokerSave.roundObj.turnObj.actions_array[_local2].bet; if (players[_local2] != undefined) { if (_local3 <= _local7.low) { _local6.low.push(_local2); } if (_local3 >= Math.floor(((_local5 - _local3) / (_local4 - 1)) * 2)) { _local6.high.push(_local2); } } _local2++; } return(_local6); } function initTurn(__activePerson, __highestBet, __highestBetOwner) { pokerSave.roundObj.turnObj = {minimalBet:pokerSave.roundObj.bigBlindBet, actions_array:[], activePerson:__activePerson, highestBet:__highestBet, highestBetOwner:__highestBetOwner, highestBetStartTurn:__highestBet, btnRaiseAvailable:pokerSave.roundObj.state == "preflop", playersChecked:0, playersCalled:0, playersRaised:0}; var _local2 = 0; while (_local2 < playerAmount) { pokerSave.roundObj.turnObj.actions_array[_local2] = {action:false, bet:0, chipsAmountAsked:0, asked:false, timesRaisedInTurn:0, slowPlay:false}; _local2++; } } function devideChips(__showCards) { var _local35; var _local43; var _local95; var _local11; var _local16; var _local3; var _local15; var _local4; var _local9; var _local6; var _local25; var _local23; var _local14; var _local45; var _local62; var _local20; var _local24; var _local61; var _local44; var _local7; var _local40; var _local54; var _local57; var _local56; var _local64; var _local10; var _local87; var _local88; var _local42; var _local31; var _local13; var _local19; var _local5; var _local47; var _local39; var _local36; var _local59; var _local65; var _local46; var _local55; var _local69; var _local70; var _local82; var _local86; var _local22; var _local66; var _local37; var _local18; var _local68; var _local63; var _local48; var _local32; var _local29; var _local26; var _local50; var _local30; var _local51; _local42 = pokerSave.filledSeats; _local35 = pokerSave.roundObj.playersPlaying; _local43 = _local42.length; var _local49 = 0; var _local34 = 0; var _local91 = 0; var _local12 = new Array(); var _local17 = new Array(); var _local21 = new Array(); var _local53 = new Array(); _local3 = 0; while (_local3 < _local43) { _local10 = _local42[_local3]; _local12[_local10] = {addChips:0, houseAmount:0, houseValue:0, houses:new Array()}; _local14 = _local35[_local10].bet; _local17[_local10] = _local14; _local49 = _local49 + _local14; _local53[_local3] = {bettedIndex:_local10, betted:_local17[_local10]}; _local46 = players[_local10].model.house; _local55 = _local46.length; if (_local55 > 0) { _local21[_local10] = new Array(); _local4 = _local55 - 1; while (_local4 >= 0) { if (_local46[_local4].status == "betted") { var _local27 = _local46.splice(_local4, 1); _local21[_local10].push(_local27[0]); _local34++; } _local4--; } } _local3++; } _local54 = 0; _local53.sortOn("betted", Array.DESCENDING | Array.NUMERIC); _local88 = _local53.length; _local3 = 0; while (_local3 < _local88) { _local57 = _local53[_local3].betted; _local56 = _local53[_local3 + 1].betted; if (_local57 == _local56) { break; } if (_local57 > _local56) { _local54 = _local57 - _local56; _local64 = _local53[_local3].bettedIndex; _local12[_local64].addChips = _local12[_local64].addChips + _local54; _local17[_local64] = _local17[_local64] - _local54; _local49 = _local49 - _local54; break; } _local3++; } var _local81 = new Array(); var _local8 = pokerSave.roundObj.turnObj.winner; _local87 = _local8.length; _local95 = pokerSave.roundObj.turnObj.highestBet; _local59 = false; _local65 = false; _local3 = 0; while (_local3 < _local87) { _local11 = new Array(); _local61 = _local8[_local3].length; _local15 = 0; while (_local15 < _local61) { _local14 = _local17[_local8[_local3][_local15]]; _local16 = _local11.length; if (_local16 == 0) { _local11.push(_local15); } else { _local4 = 0; while (_local4 < _local16) { _local45 = _local17[_local8[_local3][_local11[_local4]]]; if (_local14 >= _local45) { if (_local4 == (_local16 - 1)) { _local11.push(_local15); } } else { _local11.splice(_local4, 0, _local15); break; } _local4++; } } _local15++; } _local16 = _local11.length; _local62 = 0; _local6 = 0; while (_local6 < _local16) { _local20 = 0; _local24 = _local17[_local8[_local3][_local11[_local6]]]; if (_local24 <= 0) { } else { _local25 = 0; while (_local25 < _local43) { _local10 = _local42[_local25]; _local14 = _local17[_local10]; if ((!_local14) || (_local14 < 0)) { _local14 = 0; } _local44 = _local14 - _local24; if (_local44 < 0) { _local20 = _local20 + _local14; _local17[_local10] = 0; } else { _local20 = _local20 + _local24; _local17[_local10] = _local17[_local10] - _local24; } _local25++; } _local36 = _local16 - _local6; _local40 = Math.floor(_local20 / _local36); _local9 = _local6; while (_local9 < _local16) { _local12[_local8[_local3][_local11[_local9]]].addChips = _local12[_local8[_local3][_local11[_local9]]].addChips + _local40; _local12[_local8[_local3][_local11[_local9]]].winnerSpot = _local3; _local9++; } if ((_local3 >= 1) || (_local36 > 1)) { _local59 = true; } if (_local3 >= 1) { _local65 = true; } _local31 = Math.floor(_local20 - (_local40 * _local36)); if (_local31) { _local39 = pokerSave.roundObj.startingPlayer; _local13 = new Array(); _local9 = _local6; while (_local9 < _local16) { _local10 = _local8[_local3][_local11[_local9]]; _local47 = _local10 - _local39; if (_local47 <= 0) { _local47 = _local47 + 7; } if (!_local13.length) { _local13.push({id:_local10, positionFromDealer:_local47}); } else { _local19 = _local13.length; _local5 = 0; while (_local5 < _local19) { if (_local47 < _local13[_local5].positionFromDealer) { _local13.splice(_local5, 0, {id:_local10, positionFromDealer:_local47}); break; } if (_local5 == (_local19 - 1)) { _local13.push({id:_local10, positionFromDealer:_local47}); } _local5++; } } _local9++; } _local19 = _local13.length; _local5 = 0; while (_local5 < _local19) { _local10 = _local8[_local3][_local13[_local5].id]; _local12[_local8[_local3][_local11[_local9]]].winnerSpot = _local3; _local12[_local10].addChips = _local12[_local10].addChips + 1; _local31 = _local31 - 1; if (_local31 <= 0) { break; } _local5++; } } _local62 = _local62 + _local20; _local49 = _local49 - _local20; } _local6++; } if (_local49 <= 0) { break; } _local3++; } if (_local34) { _local82 = 0; _local3 = 0; while (_local3 < _local43) { _local10 = _local42[_local3]; _local70 = _local21[_local10].length; if (!_local70) { } else { _local7 = _local12[_local10]; if (!_local7.addChips) { } else { _local4 = _local70 - 1; while (_local4 >= 0) { _local69 = _local21[_local10][_local4].value; if (_local69 > _local7.addChips) { } else { _local7.addChips = _local7.addChips - _local69; _local7.houseValue = _local7.houseValue + _local69; var _local27 = _local21[_local10].splice(_local4, 1); _local7.houses.push(_local27[0]); _local34--; } _local4--; } } } _local3++; } } if (_local34) { _local86 = _local8.length; _local22 = new Array(); _local39 = pokerSave.roundObj.startingPlayer; _local66 = 0; _local3 = 0; while (_local3 < _local86) { _local22[_local3] = new Array(); _local18 = _local22[_local3]; _local63 = _local8[_local3].length; _local15 = 0; while (_local15 < _local63) { _local10 = _local8[_local3][_local15]; _local68 = _local12[_local10].addChips; if (!_local68) { } else { _local48 = (_local68 + _local12[_local10].houseValue) - _local35[_local10].bet; if ((!_local35[_local10].bet) || (_local35[_local10].bet <= 0)) { } else { _local47 = _local10 - _local39; if (_local47 <= 0) { _local47 = _local47 + 7; } if (!_local18.length) { _local18.push({playerIndex:_local10, positionFromDealer:_local47, profit:_local48}); } else { _local37 = _local18.length; _local6 = 0; while (_local6 < _local37) { if (_local47 < _local18[_local6].positionFromDealer) { _local18.splice(_local6, 0, {id:_local10, positionFromDealer:_local47, profit:_local48}); } else if (_local6 == (_local37 - 1)) { _local18.push({id:_local10, positionFromDealer:_local47, profit:_local48}); } _local6++; } } _local66++; } } _local15++; } _local3++; } if (_local66) { _local82 = _local21.length; _local3 = 0; while (_local3 < _local82) { _local70 = _local21[_local3].length; if (!_local70) { } else { _local4 = _local70 - 1; while (_local4 >= 0) { _local69 = _local21[_local3][_local4].value; _local32 = false; _local50 = _local22.length; _local5 = 0; while (_local5 < _local50) { _local30 = _local22[_local5]; _local29 = _local30.length; _local6 = 0; while (_local6 < _local29) { _local26 = _local30[_local6]; _local10 = _local26.playerIndex; if (_local12[_local10].addChips < _local69) { } else { _local26.profit = _local26.profit - _local69; _local7 = _local12[_local10]; _local7.addChips = _local7.addChips - _local69; _local7.houseValue = _local7.houseValue + _local69; var _local27 = _local21[_local3].splice(_local4, 1); _local7.houses.push(_local27[0]); _local34--; if (_local29 > 1) { var _local28 = _local22[_local5].splice(_local6, 1); _local22[_local5].push(_local28[0]); } _local32 = true; break; } _local6++; } if (_local32) { break; } _local5++; } _local4--; } } _local3++; } } } _local3 = 0; while (_local3 < _local43) { _local10 = _local42[_local3]; _local7 = _local12[_local10]; if ((_local7.addChips || (_local7.houseAmount)) || (_local7.houseValue)) { players[_local10].model.chipAmount = players[_local10].model.chipAmount + _local7.addChips; _local70 = _local7.houses.length; if (_local70) { _local4 = 0; while (_local4 < _local70) { _local7.houses[_local4].status = "possession"; players[_local10].model.house.push(_local7.houses[_local4]); _local7.houseAmount++; _local4++; } } _local81.push({id:_local10, betted:_local35[_local10].bet, addChips:_local7.addChips, houseAmount:_local7.houseAmount, houseValue:_local7.houseValue, foundHandCards:_local8.foundHandCards[_local10], winnerSpot:(((!(_local7.winnerSpot === undefined)) && (_local59 == true)) ? (_local7.winnerSpot) : undefined)}); } _local3++; } var _local41 = new Array(); _local41 = generateLosers(); var _local85 = new Array(); if ((pokerSave.tableType == "tournament") && (pokerSave.roundObj.playerBusted == true)) { var _local83 = 0; var _local52 = 0; while (_local52 < _local41.length) { if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_local41[_local52].position].bet > _global.pokerModel.pokerSave.roundObj.playersPlaying[_global.userPlayer].bet) { _local83++; } _local52++; } var _local84 = ((1 + _local83) + pokerSave.filledSeats.length) - _local41.length; _local52 = 0; while (_local52 < pokerSave.otherTable.length) { _local84 = _local84 + pokerSave.otherTable[_local52].players.length; _local52++; } pokerSave.playerPlace = _local84; } if (pokerSave.otherTable.length > 0) { setFilledSeats(); var _local38 = equalizeTables(); if (_local38.moveFrom.length > 0) { var _local60 = new Array(); _local23 = 0; while (_local23 < _local38.moveFrom.length) { var _local58 = findMovingPlayerMovablePlayer(_local38.moveFrom[_local23], _local38.moveTo[_local23]); if (_local38.moveFrom[_local23] == 0) { _local41.push(_local58); } _local60.push({moveFrom:{tableId:_local38.moveFrom[_local23], personId:_local58.position}, moveTo:{tableId:_local38.moveTo[_local23], personId:findMovingPlayerFreeSpace(_local38.moveTo[_local23])}}); var _local33 = _local60[_local60.length - 1]; if (_local33.moveTo.tableId == 0) { _local85.push(_local33.moveTo.personId); } if (_local33.moveFrom.tableId == 0) { _local41.push({reason:"switch", model:players[_local33.moveFrom.personId].model, view:players[_local33.moveFrom.personId].view, position:_local33.moveFrom.personId}); } procesmoveArraysMove(_local33); _local23++; } } } _local23 = 0; while (_local23 < pokerSave.otherTable.length) { devideOtherTableMoney(_local23, "random"); _local23++; } var _local89 = []; if (__showCards == undefined) { _local89 = getShowCard_array(); } else { _local89 = __showCards.concat(); } _global.devTrace("pokerModel devideChips winnersPath.beatenHand=" + _local8.beatenHand, "D"); if (_local8.beatenHand) { _global.devTrace("pokerModel devideChips 2 winnersPath.beatenHand=" + _local8.beatenHand, "D"); _local3 = 0; while (_local3 < _local8[0].length) { if (_local8[0][_local3] == _global.userPlayer) { _local51 = 15 + _local8.beatenHand; _global.devTrace("pokerModel devideChips beatenAwardIndex=" + _local51, "D"); if ((_local51 > 15) && (_local51 < 25)) { _global.devTrace("pokerModel devideChips beatenAward activated", "D"); pokerSave.roundObj.achievement.push(_local51); break; } } _local3++; } } reduceSteamy(); checkForIrritation(_local89); if (pokerSave.roundObj.leavePokerGameAtRoundFinished) { finishPokerGame(); if (players[_global.userPlayer] != undefined) { _local41.push({reason:"choice", model:players[_global.userPlayer].model, view:players[_global.userPlayer].view, position:_global.userPlayer}); players[_global.userPlayer] = undefined; } } if ((_local81[0].id == _global.userPlayer) && (_local81.length == 1)) { var _local80 = 0; _local3 = 0; while (_local3 < _local41.length) { if (_local41[_local3].reason == "busted") { _local80++; } _local3++; } if (_local80 > 2) { _local80 = 2; } if (_local80 > 0) { pokerSave.roundObj.achievement.push(12 + _local80); } if ((pokerSave.roundObj.playersAllInAmount > 1) && (pokerSave.roundObj.allin)) { switch (pokerSave.roundObj.allin.state) { case "preflop" : pokerSave.roundObj.achievement.push(6); break; case "flop" : pokerSave.roundObj.achievement.push(7); break; case "turn" : pokerSave.roundObj.achievement.push(8); break; case "river" : pokerSave.roundObj.achievement.push(9); } var _local90 = pokerSave.roundObj.playersAllInAmount; if (_local90 > 4) { _local90 = 4; } pokerSave.roundObj.achievement.push(8 + _local90); } } _global.activeScreen.showWinner(_local81, _local41, _local85, _local89, _local8[0], _local65); pokerSave.roundObj.finished = true; } function procesmoveArraysMove(obj) { switch (obj.moveTo.tableId) { case 0 : var _local7 = new as.conf.poker.model.PlayerConf(); var _local4 = Math.floor((Math.random() * _local7.id.length) - 1); _global.activeScreen.playerInit[obj.moveTo.personId] = {level:4, id:0, name:"Randy", styleId:1, chipAmount:710, house:[]}; var _local9 = _global.activeScreen.playerInit[obj.moveTo.personId]; var _local6 = pokerSave.otherTable[obj.moveFrom.tableId - 1].players.splice(Math.floor(Math.random() * pokerSave.otherTable[obj.moveFrom.tableId - 1].players.length), 1)[0]; if (_local6.gender == undefined) { _local6.gender = "male"; trace("bugggg!!!!"); } var _local5 = false; while (!_local5) { if (_local6.gender == _local7.id[_local4].gender) { _local5 = true; var _local3 = 0; while (_local3 < _global.activeScreen.playerInit.length) { if (_global.activeScreen.playerInit[_local3].id == _local4) { _local5 = false; } _local3++; } } if (!_local5) { _local4++; if (_local7.id[_local4] == undefined) { _local4 = 0; } } } if (_local6.name == _global.careerModel.conf.governorName) { _local4 = 19; } _local9.id = _local4; if (_local6.name != undefined) { _local9.name = _local6.name; } var _local10 = _global.careerModel.getCityConfig(_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title); var _local11 = Math.floor(Math.random() * _local10.inhabitant.length); _local9.level = _local10.inhabitant[_local11].level; _local9.styleId = _local10.inhabitant[_local11].styleId; if ((_local6.chipAmount != undefined) && (_local6.chipAmount > 0)) { _local9.chipAmount = _local6.chipAmount; } players[obj.moveTo.personId] = "reserved"; break; default : if (obj.moveFrom.tableId != 0) { break; } players[obj.moveFrom.personId] = undefined; } } function findMovingPlayerMovablePlayer(__tableId, __tableIdMoveTo) { if (__tableId == 0) { var _local3 = 0; while (_local3 < playerAmount) { if (((players[_local3] != undefined) && (players[_local3].model.chipAmount != 0)) && (_local3 != _global.userPlayer)) { var _local15 = {id:1, gender:players[_local3].view.gender, name:players[_local3].view.name, chipAmount:players[_local3].model.chipAmount, house:[]}; pokerSave.otherTable[__tableIdMoveTo - 1].players.push(_local15); pokerSave.otherTable[__tableIdMoveTo - 1].stack = pokerSave.otherTable[__tableIdMoveTo - 1].stack + players[_local3].model.chipAmount; pokerSave.otherTable[__tableId - 1].stack = pokerSave.otherTable[__tableId - 1].stack - players[_local3].model.chipAmount; var _local4 = {model:players[_local3].model, view:players[_local3].view, position:_local3, reason:"tableMove"}; players[_local3] = undefined; return(_local4); } _local3++; } } else { if ((__tableId == 2) && (__tableIdMoveTo == 1)) { var _local15 = pokerSave.otherTable[__tableId - 1].players.pop(); if (pokerSave.otherTable[__tableId - 1].players.length == 0) { pokerSave.otherTable.splice(__tableId - 1, 1); } pokerSave.otherTable[__tableIdMoveTo - 1].stack = pokerSave.otherTable[__tableIdMoveTo - 1].stack + _local15.chipAmount; pokerSave.otherTable[__tableId - 1].stack = pokerSave.otherTable[__tableId - 1].stack - _local15.chipAmount; pokerSave.otherTable[__tableIdMoveTo - 1].players.push(_local15); } return({position:0}); } } function findMovingPlayerFreeSpace(__tableId) { if (__tableId == 0) { var _local2 = 0; while (_local2 < playerAmount) { if (players[_local2] == undefined) { return(_local2); } _local2++; } } else { return(0); } } function addPlayerRequest(__place) { var _local3 = new Object(); _local3.view = _global.activeScreen.setPlayer(__place, "walk"); _local3.model = setPlayerModel(_local3.view, __place); players[__place] = _local3; _global.pokerView.roundObj.returnedCards[__place] = true; } function processPlayerAction(__playerId, __action, __chipAmount, __houseObj) { var _local8; var _local7; var _local4; var _local15; var _local9; var _local12; var _local16; var _local13; if (((__chipAmount == undefined) || (__chipAmount < 0)) || (!(typeof(__chipAmount) === "number"))) { __action = "fold"; } if (__action == "fold") { __chipAmount = 0; __houseObj = {value:0, house:new Array()}; } _local13 = (((!__houseObj.value) || (!__houseObj.house.length)) ? 0 : (__houseObj.value)); if (!_local13) { __houseObj = {value:0, house:new Array()}; } increaseOtherTableActions(); _local7 = pokerSave.roundObj; _local4 = _local7.turnObj; _local8 = _local4.actions_array[__playerId]; _local15 = _local7.playersPlaying[__playerId]; _local9 = players[__playerId]; _local12 = __chipAmount + _local13; if (__chipAmount > _local9.model.chipAmount) { __chipAmount = Number(_local9.model.chipAmount); _local12 = __chipAmount + _local13; if ((__action == "raise") && ((_local8.bet + _local12) <= _local4.highestBet)) { __action = "call"; } } else if (((_local12 + _local8.bet) < _local4.highestBet) && ((_local9.model.chipAmount - __chipAmount) > 0)) { __action = "fold"; __chipAmount = 0; __houseObj = {value:0, house:new Array()}; } _local8.action = __action; _local8.bet = _local8.bet + _local12; _local7.totalTableBet = _local7.totalTableBet + _local12; _local8.lastHouseValueBetted = ((!_local13) ? 0 : (_local13)); if (__action == "fold") { processToMemory(__playerId, "folded"); _local15.playing = false; _local7.playersPlayingAmount--; } else { _local15.bet = _local15.bet + _local12; _local15.bettedChips = _local15.bettedChips + __chipAmount; _local16 = _local8.bet - _local4.highestBet; if (_local16 > _local4.minimalBet) { _local4.minimalBet = _local16; } if (__action == "check") { _local4.playersChecked++; processToMemory(__playerId, "checked"); } else if (__action == "call") { _local4.playersCalled++; processToMemory(__playerId, "called"); } else if (__action == "raise") { _local4.playersChecked = 0; _local4.playersCalled = 0; if (!_local4.playersRaised) { processToMemory(__playerId, "raised"); } else { processToMemory(__playerId, "reRaised"); } _local4.playersRaised++; } if (_local16 > 0) { _local4.previousHighestBet = Number(_local4.highestBet); _local4.highestBet = _local8.bet; _local4.highestBetOwner = __playerId; _local8.timesRaisedInTurn++; _local15.timesRaised++; } if (_local12 > _local7.bigBlind) { if ((((__action == "raise") && (__playerId == pokerSave.playerDealing)) && (_local7.turnObj.btnRaiseAvailable == true)) && (pokerSave.filledSeats.length > 2)) { _local9.view.showButtonRaise(25); } _local7.turnObj.btnRaiseAvailable = false; } _local9.model.chipAmount = _local9.model.chipAmount - __chipAmount; if (_local13 > 0) { var _local14 = __houseObj.house.length; var _local3 = 0; while (_local3 < _local14) { _local9.model.house[__houseObj.house[_local3]].status = "betted"; _local3++; } } if ((_local7.allin && (_local7.state == _local7.allin.state)) && (__action != "fold")) { if (_local7.allin.players.inArray(__playerId) === false) { _local7.allin.players.push(__playerId); } } } checkAllIn(__playerId); _local8.chipsAmountAsked = _local4.highestBet; _local4.activePerson = getNextPlayerIndex(__playerId); _local8.asked = true; _global.activeScreen.showPlayersDecisionRequest(__playerId, _local8.action, __chipAmount, __houseObj); } function checkAllIn(__playerIndex) { if (players[__playerIndex].model.chipAmount <= 0) { players[__playerIndex].model.chipAmount = 0; pokerSave.roundObj.turnObj.actions_array[__playerIndex].action = "allin"; pokerSave.roundObj.playersPlaying[__playerIndex].allIn = true; pokerSave.roundObj.playersAllIn_array.push(__playerIndex); pokerSave.roundObj.playersAllInAmount++; if (__playerIndex == _global.userPlayer) { pokerSave.roundObj.allin = {state:pokerSave.roundObj.state, players:[]}; } return(true); } return(false); } function calculateAllChanceCalculation() { var _local7; var _local4; var _local3; var _local5; var _local6; _local6 = 0; _local7 = pokerSave.filledSeats.length; _local4 = 0; while (_local4 < _local7) { _local3 = pokerSave.filledSeats[_local4]; _local5 = pokerSave.roundObj.playersPlaying[_local3]; if (_local5.playing) { if (((_local3 == _global.userPlayer) && (!debugPlayerTip)) || (_local5.allIn)) { } else { pokerSave.roundObj.turnObj.actions_array[_local3].chance_array = _global.chanceCalculator.getInfo(_local3); _local6++; } } _local4++; } } function askNextPlayer() { var _local4 = pokerSave.roundObj.turnObj.activePerson; if (_local4 == -1) { askNextPlayer(); return(null); } var _local12 = 0; var _local8 = checkIfPlayerShouldBeAsked(_local4); if ((_local8 == "allInEnd") || (_local8 == "nextState")) { var _local11 = 1; if (_local8 == "allInEnd") { if (!pokerSave.roundObj.winnersToBe) { getWinnersFromCards(false, true); } var _local7 = []; var _local3 = 0; while (_local3 < pokerSave.filledSeats.length) { if (pokerSave.roundObj.playersPlaying[pokerSave.filledSeats[_local3]].playing == true) { _local7.push({id:pokerSave.filledSeats[_local3], mode:"show"}); } _local3++; } _local11 = _local11 + _global.activeScreen.showCards(_local7); } _global.delayer.callFunction(this, "nextState", _local11, 1); } else if (_local8 == "winner") { pokerSave.roundObj.turnObj.winner = [[_local4]]; requestShowOrHideCard(_local4); } else if ((_local8 == "skip") || (_local8 == "allIn")) { pokerSave.roundObj.turnObj.activePerson = getNextPlayerIndex(_local4); _global.delayer.callFunction(this, "askNextPlayer", 1, 1); } else if (_local8 == "ask") { var _local9 = pokerSave.roundObj.turnObj.highestBet - pokerSave.roundObj.turnObj.actions_array[_local4].bet; if (pokerSave.roundObj.state == "preflop") { if (pokerSave.roundObj.turnObj.highestBet < pokerSave.roundObj.bigBlindBet) { _local9 = pokerSave.roundObj.bigBlindBet - pokerSave.roundObj.turnObj.actions_array[_local4].bet; } } pokerSave.roundObj.turnObj.activePerson = _local4; if (_global.userPlayer == _local4) { if (debugPlayerTip) { var _local10 = players[_local4].model.decide(_local9, pokerSave.roundObj.turnObj.minimalBet); _global.devTrace(((((((("-- AI WOULD " + _local10.action.toUpperCase()) + ", with ") + _local10.addChips) + " credits and ") + _local10.houseObj.house.length) + " houses, valued at ") + _local10.houseObj.value) + " --", "D", 6); } _global.activeScreen.askUsersAction(_local9, pokerSave.roundObj.turnObj.minimalBet); return(null); } var _local10 = players[_local4].model.decide(_local9, pokerSave.roundObj.turnObj.minimalBet); processPlayerAction(_local4, _local10.action, _local10.addChips, _local10.houseObj); } else { trace("ERROR askNextPlayer result was -1"); } } function requestShowOrHideCard(__playerIndex) { var _local4; if (_global.userPlayer == __playerIndex) { _global.pokerView.showShowOrHideOption(); checkForBluffAward(); } else { _local4 = players[__playerIndex].model.decideShowOrHideCard(); devideChips([{id:__playerIndex, mode:(_local4 ? "show" : "hide")}]); } } function reportViewFinish(__state) { switch (__state) { case "winner" : startNewRound(); break; case "roundFinished" : break; default : askNextPlayer(); } } function checkIfPlayerShouldBeAsked(__playerNumber) { var _local2 = pokerSave.roundObj; var _local4 = _local2.playersPlaying[__playerNumber]; if (_local4) { if (_local4.playing) { if (_local2.playersPlayingAmount == 1) { return("winner"); } if (_local2.playersAllInAmount == _local2.playersPlayingAmount) { return("allInEnd"); } if (_local4.allIn) { return("allIn"); } if ((_local2.playersPlayingAmount - _local2.playersAllInAmount) <= 1) { if (_local2.turnObj.actions_array[__playerNumber].bet >= _local2.turnObj.highestBet) { return("allInEnd"); } if (players[__playerNumber].model.chipAmount <= 0) { return("allInEnd"); } return("ask"); } if (players[__playerNumber].model.chipAmount <= 0) { return("skip"); } if (_local2.turnObj.actions_array[__playerNumber].asked == false) { return("ask"); } if (_local2.turnObj.actions_array[__playerNumber].bet < _local2.turnObj.highestBet) { return("ask"); } return("nextState"); } return("skip"); } return(-1); } function getNextPlayerIndex(__start) { var _local3; var _local2 = __start + 1; while (!(_local2 === __start)) { if (_local2 >= playerAmount) { if (!_local3) { _local2 = 0; _local3 = true; } else { break; } } if (players[_local2]) { return(_local2); } _local2++; } return(-1); } function getAmountPlayersAhead(__start) { var _local2; var _local4; var _local6; var _local3; _local6 = 0; _local2 = __start + 1; while (!(_local2 === __start)) { if (_local2 >= playerAmount) { if (!_local4) { _local2 = 0; _local4 = true; } else { break; } } if (players[_local2]) { _local3 = checkIfPlayerShouldBeAsked(_local2); if (_local3 == "ask") { _local6++; } } _local2++; } return(_local6); } function getAmountRaisedInfo(__ownIndex) { var _local4; var _local3; var _local5; var _local2; _local4 = {timesRaisedInTurn:0, timesRaised:0}; _local5 = pokerSave.filledSeats.length; _local3 = 0; while (_local3 < _local5) { _local2 = pokerSave.filledSeats[_local3]; if (_local2 == __ownIndex) { } else if (pokerSave.roundObj.playersPlaying[_local2].playing) { _local4.timesRaisedInTurn = _local4.timesRaisedInTurn + pokerSave.roundObj.turnObj.actions_array[_local2].timesRaisedInTurn; _local4.timesRaised = _local4.timesRaised + pokerSave.roundObj.playersPlaying[_local2].timesRaised; } _local3++; } return(_local4); } function resetDeck() { var _local6; var _local2; var _local4; var _local3; var _local5; pokerSave.roundObj.deck = new Array(); _local5 = 0; _local4 = 0; while (_local4 < 4) { _local3 = 2; while (_local3 < 15) { _local5++; _local2 = new Object(); _local2.cardNumber = _local5; _local2.cardColor = _local4; _local2.cardValue = _local3; pokerSave.roundObj.deck.push(_local2); _local3++; } _local4++; } } function spliceRandomCard() { var _local2 = pokerSave.roundObj.deck.splice(Math.floor(Math.random() * pokerSave.roundObj.deck.length), 1); var _local3 = _local2[0]; return(_local3); } function getTableCards(__mode) { var _local3 = new Array(); if (useFixedCards) { switch (__mode) { case "flop" : _local3 = [returnFixedCard("table", 0), returnFixedCard("table", 1), returnFixedCard("table", 2)]; break; case "turn" : _local3 = [returnFixedCard("table", 3)]; break; case "river" : _local3 = [returnFixedCard("table", 4)]; } } else { switch (__mode) { case "flop" : _local3 = [spliceRandomCard(), spliceRandomCard(), spliceRandomCard()]; break; case "turn" : _local3 = [spliceRandomCard()]; break; case "river" : _local3 = [spliceRandomCard()]; } } pokerSave.roundObj.tableCards = pokerSave.roundObj.tableCards.concat(_local3); var _local5 = _local3.length; var _local4 = new Array(); var _local2 = 0; while (_local2 < _local5) { _local4.push(_local3[_local2].cardNumber); _local2++; } return(_local4); } function returnTableCards() { var _local2 = new Array(); return(_local2.concat(pokerSave.roundObj.tableCards)); } function setPlayerCards() { var _local3 = pokerSave.filledSeats.length; pokerSave.roundObj.playerCard = new Array(); var _local2 = 0; while (_local2 < _local3) { pokerSave.roundObj.playerCard[pokerSave.filledSeats[_local2]] = [spliceRandomCard(), spliceRandomCard()]; _local2++; } } function setFixedPlayerCards() { var _local4; var _local3; _local4 = pokerSave.filledSeats.length; pokerSave.roundObj.playerCard = new Array(); var _local2 = 0; while (_local2 < _local4) { _local3 = pokerSave.filledSeats[_local2]; pokerSave.roundObj.playerCard[_local3] = [returnFixedCard(_local3, 0), returnFixedCard(_local3, 1)]; _local2++; } } function returnFixedCard(owner, indexNumber) { var _local2 = fixedCards[owner][indexNumber]; return(spliceFixedCard(_local2)); } function getPlayerCards(__playerNumber) { return(pokerSave.roundObj.playerCard[__playerNumber]); } function returnPlayerCards(__playerNumber) { return(pokerSave.roundObj.playerCard[__playerNumber]); } function getWinnersFromCards(allPlayers, winnersToBe, __debug) { var _local7; var _local4; var _local5; var _local3; _local4 = new Array(); _local5 = pokerSave.filledSeats.length; _local3 = 0; while (_local3 < _local5) { if (pokerSave.roundObj.playersPlaying[pokerSave.filledSeats[_local3]].playing == true) { _local4.push(pokerSave.filledSeats[_local3]); } else if (allPlayers && (pokerSave.filledSeats[_local3])) { _local4.push(pokerSave.filledSeats[_local3]); } _local3++; } _local7 = $getWinnersArray(_local4); if (_local7 && (!__debug)) { if (allPlayers) { return(_local7); } if (winnersToBe) { pokerSave.roundObj.winnersToBe = new Array(); _global.model.throwObj(_local7, pokerSave.roundObj.winnersToBe); } else { pokerSave.roundObj.turnObj.winner = new Array(); _global.model.throwObj(_local7, pokerSave.roundObj.turnObj.winner); } } } function $getWinnersArray(__playersIndex_array) { var _local24; var _local10; var _local12; var _local9; var _local21; var _local3; var _local18; var _local15; var _local23; var _local17; var _local11; var _local5; var _local13; var _local14; var _local4; var _local20; var _local7; var _local6; var _local22; var _local19; var _local25; var _local27; var _local26; _local24 = returnTableCards(); _local10 = new Array(); _local12 = new Array(); _local9 = new Array(); _local21 = __playersIndex_array.length; _local3 = 0; while (_local3 < _local21) { _local18 = __playersIndex_array[_local3]; _local15 = returnPlayerCards(_local18); _local23 = _local15.concat(_local24); _local17 = _global.chanceCalculator.$getBestHand(_local23, _local15); _local10[_local3] = _local17.foundHand; _local12[_local3] = _local17.foundHandCards; _local9[_local18] = _local3; _local3++; } _local5 = [[0]]; _local3 = 1; while (_local3 < _local21) { _local14 = _local10[_local3]; _local11 = _local5.length; _local4 = 0; while (_local4 < _local11) { _local13 = _local10[_local5[_local4][0]]; _local6 = compareTwoHands(_local13, _local14); if (_local6 == "lower") { if (_local4 == (_local11 - 1)) { _local5.push([_local3]); } } else { if (_local6 == "same") { _local5[_local4].push(_local3); } else if (_local6 == "higher") { _local5.splice(_local4, 0, [_local3]); } break; } _local4++; } _local3++; } _local7 = new Array(); _local11 = _local5.length; _local3 = 0; while (_local3 < _local11) { _local7[_local3] = new Array(); _local22 = _local5[_local3]; _local19 = _local22.length; _local4 = 0; while (_local4 < _local19) { _local7[_local3][_local4] = __playersIndex_array[_local5[_local3][_local4]]; _local4++; } _local3++; } _local20 = _local7[0].length; _local7.foundHandCards = new Array(); _local3 = 0; while (_local3 < _local20) { var _local8 = _local7[0][_local3]; if (_local20 > 1) { _local12[_local9[_local8]].diffNumber = 8; } else { _local12[_local9[_local8]].diffNumber = getDiffIndexFromTwoHands(_local10[_local9[_local8]], _local10[_local9[_local7[1][0]]]); } _local7.foundHandCards[_local8] = _local12[_local9[_local8]]; _local3++; } _local25 = _local7[1][0]; if (_local25) { _local27 = _local9[_local25]; _local26 = _local10[_local27][0]; if (!(_local26 === undefined)) { _local7.beatenHand = _local26; } } return(_local7); } function compareTwoHands(__bestHandSoFar_array, __toCompare_array) { var _local1; _local1 = 0; while (_local1 < 8) { if (_local1 == 7) { return("same"); } if (__toCompare_array[_local1] == __bestHandSoFar_array[_local1]) { } else { if (__toCompare_array[_local1] > __bestHandSoFar_array[_local1]) { return("higher"); } return("lower"); } _local1++; } } function getDiffIndexFromTwoHands(__bestHandSoFar_array, __toCompare_array) { var _local1; _local1 = 0; while (_local1 <= 5) { if (!(__toCompare_array[_local1] === __bestHandSoFar_array[_local1])) { return(_local1); } _local1++; } return(5); } function nextState() { switch (pokerSave.roundObj.state) { case "preflop" : pokerSave.roundObj.state = "flop"; break; case "flop" : pokerSave.roundObj.state = "turn"; break; case "turn" : pokerSave.roundObj.state = "river"; break; case "river" : pokerSave.roundObj.state = "winner"; getWinnersFromCards(); devideChips(); return(null); } var _local3 = pokerSave.roundObj.smallBlind; if (_local3 == pokerSave.roundObj.startingPlayer) { _local3 = getNextPlayerIndex(_local3); } initTurn(_local3, 0); var _local4 = getTableCards(pokerSave.roundObj.state); _global.activeScreen.dealState(pokerSave.roundObj.state, _local4); saveTurn(); if (!(pokerSave.roundObj.state === "winner")) { calculateAllChanceCalculation(); } } }
Symbol 3682 MovieClip [__Packages.as.poker.model.ChanceCalculator] Frame 0
class as.poker.model.ChanceCalculator { var pokerModel, handFunctions_array, handNames_array, handValues_array, handValuesMax_array, subHandValues_array, pattern_array, allowTrace, deckAmount, ownPercentage, otherPercentage, usedCards, colorCount_array, ownCardValueCount_array, valueCount_array; function ChanceCalculator (__pokerModel) { pokerModel = __pokerModel; _global.chanceCalculator = this; handFunctions_array = new Array("getChanceHighestCard", "getChancePair", "getChanceTwoPair", "getChanceThreeOfaKind", "getChanceStraight", "getChanceFlush", "getChanceFullHouse", "getChanceFourOfaKind", "getChanceStraightFlush", "getChanceRoyalFlush"); handNames_array = new Array("HighestCard", "Pair", "Two Pair", "ThreeOfaKind", "Straight", "Flush", "Fullhouse", "FourOfaKind", "StraightFlush", "RoyalFlush"); handValues_array = [1, 6, 22, 33, 42, 46, 50, 53, 55, 56, 58]; handValuesMax_array = [5, 18, 33, 37, 46, 50, 53, 55, 56, 58, 60]; subHandValues_array = [1, 5, 10, 16, 23, 40, 55, 70, 90, 120, 160, 200, 250, 400, 450, 500, 430]; subHandValues_array = [1, 5, 10, 16, 23, 40, 55, 70, 90, 120, 160, 200, 250, 450, 500, 550, 430]; pattern_array = new Array(); pattern_array[1] = [1]; pattern_array[2] = [2, 1]; pattern_array[3] = [3, 3, 1]; pattern_array[4] = [4, 6, 4, 1]; pattern_array[5] = [5, 10, 10, 5, 1]; pattern_array[6] = [6, 15, 20, 15, 6, 1]; pattern_array[7] = [7, 21, 35, 35, 21, 7, 1]; pattern_array[8] = [8, 28, 56, 70, 56, 28, 8]; pattern_array[9] = [9, 36, 84, 126, 126, 84, 36]; pattern_array[10] = [10, 45, 120, 210, 252, 210, 120]; pattern_array[11] = [11, 55, 165, 330, 462, 462, 330]; pattern_array[12] = [12, 66, 220, 495, 792, 924, 792]; pattern_array[13] = [13, 78, 286, 715, 1287, 1716, 1716]; pattern_array[14] = [14, 91, 364, 1001, 2002, 3003, 3432]; pattern_array[15] = [15, 105, 455, 1365, 3003, 5005, 6435]; pattern_array[16] = [16, 120, 560, 1820, 4368, 8008, 11440]; pattern_array[17] = [17, 136, 680, 2380, 6188, 12376, 19448]; pattern_array[18] = [18, 153, 816, 3060, 8568, 18564, 31824]; pattern_array[19] = [19, 171, 969, 3876, 11628, 27132, 50388]; pattern_array[20] = [20, 190, 1140, 4845, 15504, 38760, 77520]; pattern_array[21] = [21, 210, 1330, 5985, 20349, 54264, 116280]; pattern_array[22] = [22, 231, 1540, 7315, 26334, 74613, 170544]; pattern_array[23] = [23, 253, 1771, 8855, 33649, 100947, 245157]; pattern_array[24] = [24, 276, 2024, 10626, 42504, 134596, 346104]; pattern_array[25] = [25, 300, 2300, 12650, 53130, 177100, 480700]; pattern_array[26] = [26, 325, 2600, 14950, 65780, 230230, 657800]; pattern_array[27] = [27, 351, 2925, 17550, 80730, 296010, 888030]; pattern_array[28] = [28, 378, 3276, 20475, 98280, 376740, 1184040]; pattern_array[29] = [29, 406, 3654, 23751, 118755, 475020, 1560780]; pattern_array[30] = [30, 435, 4060, 27405, 142506, 593775, 2035800]; pattern_array[31] = [31, 465, 4495, 31465, 169911, 736281, 2629575]; pattern_array[32] = [32, 496, 4960, 35960, 201376, 906192, 3365856]; pattern_array[33] = [33, 528, 5456, 40920, 237336, 1107568, 4272048]; pattern_array[34] = [34, 561, 5984, 46376, 278256, 1344904, 5379616]; pattern_array[35] = [35, 595, 6545, 52360, 324632, 1623160, 6724520]; pattern_array[36] = [36, 630, 7140, 58905, 376992, 1947792, 8347680]; pattern_array[37] = [37, 666, 7770, 66045, 435897, 2324784, 10295472]; pattern_array[38] = [38, 703, 8436, 73815, 501942, 2760681, 12620256]; pattern_array[39] = [39, 741, 9139, 82251, 575757, 3262623, 15380937]; pattern_array[40] = [40, 780, 9880, 91390, 658008, 3838380, 18643560]; pattern_array[41] = [41, 820, 10660, 101270, 749398, 4496388, 22481940]; pattern_array[42] = [42, 861, 11480, 111930, 850668, 5245786, 26978328]; pattern_array[43] = [43, 903, 12341, 123410, 962598, 6096454, 32224114]; pattern_array[44] = [44, 946, 13244, 135751, 1086008, 7059052, 38320568]; pattern_array[45] = [45, 990, 14190, 148995, 1221759, 8145060, 45379620]; pattern_array[46] = [46, 1035, 15180, 163185, 1370754, 9366819, 53524680]; pattern_array[47] = [47, 1081, 16215, 178365, 1533939, 10737573, 62891499]; pattern_array[48] = [48, 1128, 17296, 194580, 1712304, 12271512, 73629072]; pattern_array[49] = [49, 1176, 18424, 211876, 1906884, 13983816, 85900584]; pattern_array[50] = [50, 1225, 19600, 230300, 2118760, 15890700, 99884400]; pattern_array[51] = [51, 1275, 20825, 249900, 2349060, 18009460, 115775100]; pattern_array[52] = [52, 1326, 22100, 270725, 2598960, 20358520, 133784560]; } function doTrace(__toTrace) { if (!allowTrace) { return(undefined); } _global.devTrace("ChanceCal. " + __toTrace, "D"); } function debugToShow(__text, __id) { doTrace(__text); } function tracePercentage(__obj, __forIn) { var _local13; var _local3; var _local7; var _local8; var _local5; var _local2; var _local4; var _local6; var _local11; _local3 = new Object(); _local4 = 15; for (_local7 in __obj) { _local4 = _local4 + 30; _local11 = 0; _local5 = __obj[_local7]; if (!_local3.state) { _local3.state = "State"; _local3.state = $addSpaces(_local3.state, _local4 - 25); } _local3.state = _local3.state + (_local7 + "\t\t"); _local3.state = $addSpaces(_local3.state, _local4); _local8 = _local5.length; var _local10 = _local3.state.length; if (__forIn) { _local2 = 0; for (_local6 in _local5) { if (!_local3[_local2]) { _local3[_local2] = _local6 + "\t\t"; } _local3[_local2] = _local3[_local2] + _local5[_local6]; _local3[_local2] = $addSpaces(_local3[_local2], _local4); _local2++; } } else { _local2 = 0; while (_local2 < _local8) { if (!_local3[_local2]) { _local3[_local2] = (_local2 + " ") + handNames_array[_local2]; _local3[_local2] = $addSpaces(_local3[_local2], _local4 - 25); } _local3[_local2] = _local3[_local2] + _local5[_local2]; _local3[_local2] = $addSpaces(_local3[_local2], _local4); _local2++; } } } doTrace("--------------------------tracePercentage--------------------------"); doTrace(_local3.state); _local2 = 0; while (_local2 < _local3[_local2].length) { doTrace(_local3[_local2]); _local2++; } } function $addSpaces(__string, max) { var _local4; var _local1; var _local2; _local4 = __string.length; _local2 = max - _local4; _local1 = 0; while (_local1 < _local2) { __string = __string + " "; _local1++; } return(__string); } function getDebugInfo(__playerNumber, __fullTrace) { var _local12; var _local10; var _local5 = pokerModel.returnPlayerCards(__playerNumber); var _local4 = pokerModel.returnTableCards(); var _local3 = _local5.concat(_local4); createUsedCardsArray(_local3); deckAmount = 52 - _local3.length; _global.model.speed = 0; doTrace("------------------------DEBUG own start---------------------------"); ownPercentage = getPercentage(_local3, 0, _local5); tracePercentage({index0:ownPercentage[0].total, index1:ownPercentage[1].total, index2:ownPercentage[2].total}); _global.traceObj(ownPercentage[0].total, "ownPercentage[0].total"); if (__fullTrace) { doTrace("----------------perc_array[0] ownPercentage start----------------"); _global.traceObj(ownPercentage[0], "perc_array[0]"); doTrace("----------------perc_array[0] ownPercentage end----------------"); } doTrace("------------------------DEBUG own end---------------------------"); if (_global.debug_chance_other) { doTrace("------------------------DEBUG otherPercentage---------------------------"); otherPercentage = getPercentage(_local4, 2); tracePercentage({index0:otherPercentage[0].total, index1:otherPercentage[1].total, index2:otherPercentage[2].total}); doTrace("------------------------DEBUG otherPercentage end---------------------------"); if (__fullTrace) { doTrace("----------------perc_array[0] otherPercentage start----------------"); _global.traceObj(otherPercentage[0], "perc_array[0]"); doTrace("----------------perc_array[0] otherPercentage end----------------"); } } } function getInfo(__playerNumber) { var _local10; var _local14; var _local13; var _local9; var _local7; var _local12; var _local3; var _local11; var _local4; var _local5; _local10 = pokerModel.returnPlayerCards(__playerNumber); doTrace((((("getInfo card[0] value=" + _local10[0].cardValue) + ", cardColor=") + _local10[0].cardColor) + ", cardNumber=") + _local10[0].cardNumber); doTrace((((("getInfo card[1] value=" + _local10[1].cardValue) + ", cardColor=") + _local10[1].cardColor) + ", cardNumber=") + _local10[1].cardNumber); _local14 = pokerModel.returnTableCards(); _local13 = _local10.concat(_local14); createUsedCardsArray(_local13); deckAmount = 52 - _local13.length; ownPercentage = getPercentage(_local13, 0, _local10); otherPercentage = getPercentage(_local14, 2, false, true); if (__playerNumber == _global.userPlayer) { _global.traceObj(otherPercentage[0].total, "otherPercentage[0].total Bluff test info"); } _local11 = new Array(); _local12 = ownPercentage.length; _local3 = 0; while (_local3 < _local12) { _local9 = getHandRankingObj(ownPercentage[_local3]); _local7 = getHandRankingObj(otherPercentage[_local3]); if (ownPercentage[_local3].foundHand) { _local4 = new Array(); _local4 = ownPercentage[_local3].foundHand.concat(); _local4[_local4.length - 1]++; if (!_local3) { _local5 = getHandRankingObj(otherPercentage[_local3], _local4); } debugToShow((((((((_global.pokerModel.roundObj.state + ", ") + __playerNumber) + ", own=") + _local9) + ", other=") + _local7) + ", high=") + _local5); } else { _local5 = _local7; debugToShow((((((_global.pokerModel.roundObj.state + ", ") + __playerNumber) + ", own=") + _local9) + ", other=") + _local7); } _local11.push({ownRanking:_local9, otherRanking:_local7, otherHigh:_local5}); _local3++; } return(_local11); } function createUsedCardsArray(__card_array) { var _local3; var _local6; var _local4; var _local2; var _local5; usedCards = new Array(); _local6 = __card_array.length; _local3 = 0; while (_local3 < _local6) { _local4 = __card_array[_local3]; _local2 = _local4.cardValue; _local5 = _local4.cardColor; if (!usedCards[_local2]) { usedCards[_local2] = new Array(); } usedCards[_local2][_local5] = true; _local3++; } } function getValueCount(__cards) { var _local1; var _local3; var _local2; _local3 = __cards.length; _local2 = new Array(undefined, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _local1 = 0; while (_local1 < _local3) { _local2[__cards[_local1].cardValue]++; _local1++; } if (_local2[14]) { _local2[1] = _local2[14]; } return(_local2); } function getColorCount(__cards) { var _local1; var _local5; var _local2; var _local3; _local5 = __cards.length; _local2 = new Array(); _local1 = 0; while (_local1 < 4) { _local2[_local1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _local1++; } _local1 = 0; while (_local1 < _local5) { _local3 = __cards[_local1].cardColor; _local2[_local3][__cards[_local1].cardValue]++; _local2[_local3][0]++; _local1++; } return(_local2); } function getAvailableCard(__cardValue, __cardColor, __amount) { var _local2; var _local3; _local3 = new Array(); if ((__cardValue == undefined) || (__cardValue == false)) { _local2 = 14; while (_local2 > 1) { if (colorCount_array[__cardColor][_local2]) { _local3.push({cardValue:_local2, cardColor:__cardColor}); if (__amount) { if (_local3.length >= __amount) { break; } } } _local2--; } } else if ((__cardColor == undefined) || (__cardColor == false)) { _local2 = 0; while (_local2 < 4) { if (colorCount_array[_local2][__cardValue]) { _local3.push({cardValue:__cardValue, cardColor:_local2}); if (__amount) { if (_local3.length >= __amount) { break; } } } _local2++; } } else if (usedCards[__cardValue][__cardColor]) { _local3.push({cardValue:__cardValue, cardColor:__cardColor}); } return(_local3); } function addKickerCards(foundHandCards, foundHand) { var _local11; var _local9; var _local12; var _local4; var _local3; var _local2; var _local6; _local11 = foundHandCards.length; if (_local11 >= 5) { return(undefined); } _local9 = foundHandCards.length; _local12 = 5 - _local11; _local4 = 14; while (_local4 > 2) { _local3 = 0; while (_local3 < 4) { if (usedCards[_local4][_local3]) { _local6 = false; _local2 = 0; while (_local2 < _local9) { if ((foundHandCards[_local2].cardValue == _local4) && (foundHandCards[_local2].cardColor == _local3)) { _local6 = true; break; } _local2++; } if (_local6) { } else { foundHand.push(_local4); foundHandCards.push({cardValue:_local4, cardColor:_local3}); break; } } _local3++; } if (foundHandCards.length >= 5) { break; } _local4--; } } function getPercentage(__cards, __extraCards, __ownCards, __thisIsOtherPlayer) { var _local3; var _local5; var _local12; var _local10; var _local13; var _local11; if (!__extraCards) { __extraCards = 0; } if (__ownCards) { ownCardValueCount_array = getValueCount(__ownCards); } else { ownCardValueCount_array = []; } valueCount_array = getValueCount(__cards); colorCount_array = getColorCount(__cards); var _local9 = new Array(); _local3 = new Array(); _local5 = _global.pokerModel.pokerSave.roundObj.state; if (_local5 == "preflop") { _local3.push(getHandPercentages(3 + __extraCards)); if (!__thisIsOtherPlayer) { _local3.push(getHandPercentages(5 + __extraCards)); } } else if (_local5 == "flop") { _local3.push(getHandPercentages(1 + __extraCards)); if (!__thisIsOtherPlayer) { _local3.push(getHandPercentages(2 + __extraCards)); } } else if (_local5 == "turn") { _local3.push(getHandPercentages(1 + __extraCards)); } else { _local3.push(getHandPercentages(__extraCards)); } return(_local3); } function getHandPercentages(__new, __ownCards) { var _local4; var _local3; var _local2; _local2 = new Object(); _local2.total = new Array(); _local4 = handFunctions_array.length; _local3 = _local4 - 1; while (_local3 >= 0) { _local2[_local3] = this[handFunctions_array[_local3]](__new); _local2.total[_local3] = _local2[_local3][0]; if (_local2[_local3].foundHand) { _local2.foundHand = _local2[_local3].foundHand; _local2.foundHand.unshift(_local3); _local2.foundHandCards = _local2[_local3].foundHandCards; _local2.foundHandCards.handCardAmount = _local2.foundHandCards.length; if (_local3 == 0) { _local2.foundHandCards.handCardAmount = 1; } addKickerCards(_local2.foundHandCards, _local2.foundHand); break; } _local3--; } return(_local2); } function getOuts(__cardValue, __cardColor) { var _local3; var _local2; _local3 = 0; if (__cardValue == undefined) { _local2 = 2; while (_local2 < 15) { if (!usedCards[_local2][__cardColor]) { _local3++; } _local2++; } } else if (__cardColor == undefined) { _local2 = 0; while (_local2 < 4) { if (!usedCards[__cardValue][_local2]) { _local3++; } _local2++; } } else if (!usedCards[__cardValue][__cardColor]) { _local3++; } return(_local3); } function calculateOutsToPercentage(__info_array, __new) { var _local9; var _local5; var _local10; var _local4; var _local14; var _local6; var _local2; var _local3; var _local8; var _local11; var _local12; _local9 = deckAmount; _local5 = 0; _local4 = 1; _local6 = __info_array.length; _local3 = 0; while (_local3 < _local6) { _local2 = __info_array[_local3]; if (_local2.same) { _local4 = _local4 * getPatterns(_local2.needed, _local2.neededOuts_array[0]); } else { _local4 = _local4 * multiplyOuts(_local2.neededOuts_array); } _local5 = _local5 + _local2.needed; _local3++; } _local9 = _local9 - _local5; _local8 = __new - _local5; if (_local8 > 0) { _local11 = getPatterns(_local8, _local9); _local4 = _local4 * _local11; } else if (_local8 < 0) { return(0); } _local10 = getPatterns(__new, deckAmount); _local12 = (_local4 * 100) / _local10; return(_local12); } function doDoublePatternRecalculation(__info_array, __newCardsLeft) { } function getPatterns(__new, __amount) { var _local2; _local2 = pattern_array[__amount][__new - 1]; return(_local2); } function multiplyOuts(__outs_array) { var _local4; var _local2; var _local1; _local4 = __outs_array.length; _local2 = __outs_array[0]; _local1 = 1; while (_local1 < _local4) { _local2 = _local2 * __outs_array[_local1]; _local1++; } return(_local2); } function getChanceHighestCard(__new) { var _local2; var _local15; var _local12; var _local4; var _local5; var _local9; var _local13; var _local16; var _local7; var _local8; var _local3; if (ownCardValueCount_array.length) { __new = 0; } else { __new = 2; } _local2 = new Array(); _local15 = 0; _local4 = 14; while (_local4 > 2) { _local2[_local4] = new Array(); _local12 = 0; _local5 = _local4 - 1; while (_local5 > 1) { if (_local4 == _local5) { _local9 = 0; } else { _local9 = $searchHighCardPerc(_local4, _local5, __new); } _local2[_local4][_local5] = _local9; _local12 = _local12 + _local9; if (_local9 >= 100) { _local2.foundHand = [_local4, _local5]; _local2.foundHandCards = new Array(); _local7 = getAvailableCard(_local4, false, 1); _local8 = _local7.length; var _local6 = 0; while (_local6 < _local8) { _local3 = _local7[_local6]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local2.foundHandCards.length >= 5) { break; } _local6++; } _local7 = getAvailableCard(_local5, false, 1); _local8 = _local7.length; _local6 = 0; while (_local6 < _local8) { _local3 = _local7[_local6]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local2.foundHandCards.length >= 5) { break; } _local6++; } _local13 = true; break; } _local5--; } _local2[_local4][0] = _local12; _local15 = _local15 + _local12; if (_local13) { break; } _local4--; } _local2[0] = _local15; return(_local2); } function $searchHighCardPerc(__highest, __secondPartNum, __new) { var _local3; var _local12; var _local2; var _local11; var _local4; _local3 = new Array(); _local4 = __new; if (!valueCount_array[__highest]) { _local4 = _local4 - 1; _local2 = getOuts(__highest); if (_local2 < 1) { return(0); } _local3.push({neededOuts_array:[_local2], needed:1, same:true}); } if (!valueCount_array[__secondPartNum]) { _local2 = getOuts(__secondPartNum); if (_local2 < 1) { return(0); } _local3.push({neededOuts_array:[_local2], needed:1, same:true}); } if (!_local3.length) { return(100); } return(calculateOutsToPercentage(_local3, __new)); } function getChancePair(__new) { return(getChanceSameKind(2, __new)); } function getChanceThreeOfaKind(__new) { return(getChanceSameKind(3, __new)); } function getChanceFourOfaKind(__new) { return(getChanceSameKind(4, __new)); } function getChanceSameKind(__sameAmount, __new) { var _local3; var _local5; var _local7; var _local6; var _local10; var _local4; _local3 = new Array(); var _local12 = 0; _local5 = 14; while (_local5 > 1) { _local7 = $searchSameKindPerc(_local5, __sameAmount, __new); _local3[_local5] = _local7; _local12 = _local12 + _local7; if (_local7 >= 100) { _local3.foundHand = []; _local3.foundHandCards = []; _local6 = getAvailableCard(_local5, false, __sameAmount); _local10 = _local6.length; var _local2 = 0; while (_local2 < _local10) { _local4 = _local6[_local2]; _local3.foundHand.push(_local4.cardValue); _local3.foundHandCards.push({cardValue:_local4.cardValue, cardColor:_local4.cardColor}); if (_local3.foundHandCards.length >= 5) { break; } _local2++; } break; } _local5--; } _local3[0] = _local12; return(_local3); } function $searchSameKindPerc(__value, __same, __new) { var _local11; var _local5; var _local12; var _local3; var _local2; _local5 = new Array(); _local2 = __same - valueCount_array[__value]; if (_local2 <= 0) { return(100); } if (_local2 > __new) { return(0); } _local3 = getOuts(__value); if (_local3 < _local2) { return(0); } return(calculateOutsToPercentage([{neededOuts_array:[_local3], needed:_local2, same:true, neededValue:__value}], __new)); } function getChanceTwoPair(__new) { var _local2; var _local15; var _local12; var _local5; var _local6; var _local9; var _local13; var _local7; var _local8; var _local3; _local2 = new Array(); _local15 = 0; _local5 = 14; while (_local5 > 2) { _local2[_local5] = new Array(); _local12 = 0; _local6 = _local5 - 1; while (_local6 > 1) { if (_local5 == _local6) { _local9 = 0; } else { _local9 = $searchTwoPairPerc(_local5, _local6, __new); } _local2[_local5][_local6] = _local9; _local12 = _local12 + _local9; if (_local9 >= 100) { _local2.foundHand = [_local5, _local6]; _local2.foundHandCards = new Array(); _local7 = getAvailableCard(_local5, false, 2); _local8 = _local7.length; var _local4 = 0; while (_local4 < _local8) { if (_local2.foundHandCards.length >= 5) { break; } _local3 = _local7[_local4]; if (_local4 < 1) { _local2.foundHand.push(_local3.cardValue); } _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); _local4++; } _local7 = getAvailableCard(_local6, false, 2); _local8 = _local7.length; _local4 = 0; while (_local4 < _local8) { if (_local2.foundHandCards.length >= 5) { break; } _local3 = _local7[_local4]; if (_local4 < 1) { _local2.foundHand.push(_local3.cardValue); } _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); _local4++; } _local13 = true; break; } _local6--; } _local2[_local5][0] = _local12; _local15 = _local15 + _local12; if (_local13) { break; } _local5--; } _local2[0] = _local15; return(_local2); } function $searchTwoPairPerc(__highest, __secondPartNum, __new) { var _local4; var _local12; var _local3; var _local2; var _local5; _local4 = new Array(); _local5 = __new; _local2 = 2 - valueCount_array[__highest]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local5 = _local5 - _local2; _local3 = getOuts(__highest); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } _local2 = 2 - valueCount_array[__secondPartNum]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local3 = getOuts(__secondPartNum); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } if (!_local4.length) { return(100); } return(calculateOutsToPercentage(_local4, __new)); } function getChanceStraight(__new) { var _local3; var _local12; var _local6; var _local8; var _local7; var _local5; var _local4; _local3 = new Array(); _local12 = new Array(); var _local11 = 0; _local6 = 14; while (_local6 > 4) { _local8 = $searchStraightPerc(_local6, __new, _local12); _local3[_local6] = _local8; _local11 = _local11 + _local8; if (_local8 >= 100) { _local3.foundHand = []; _local3.foundHandCards = []; var _local2 = _local6; while (_local2 > 0) { _local4 = _local2; if (_local4 < 2) { _local4 = _local4 + 13; } _local7 = getAvailableCard(_local4, false, 1); if (!_local7.length) { break; } _local5 = _local7[0]; _local3.foundHand.push(_local5.cardValue); _local3.foundHandCards.push({cardValue:_local5.cardValue, cardColor:_local5.cardColor}); if (_local3.foundHandCards.length >= 5) { break; } _local2--; } break; } _local6--; } _local3[0] = _local11; return(_local3); } function $searchStraightPerc(__highest, __new, __pattern_array) { var _local5; var _local11; var _local2; var _local6; var _local7; var _local8; var _local4; _local5 = new Array(); _local11 = new Array(); _local6 = 0; _local2 = __highest; while (_local2 > (__highest - 5)) { if (!valueCount_array[_local2]) { _local6++; if (_local6 > __new) { return(0); } _local5.push(_local2); } _local2--; } _local7 = _local5.length; if (!_local7) { return(100); } if (_local7 > __new) { return(0); } if (_local7) { _local8 = _local5.join(); _local2 = __highest + 1; while (_local2 < (__highest + 5)) { if (_local2 > 14) { break; } if (__pattern_array[_local2] == _local8) { return(0); } _local2++; } __pattern_array[__highest] = _local8; } _local2 = 0; while (_local2 < _local7) { _local4 = getOuts(_local5[_local2]); if (!_local4) { return(0); } _local11.push(_local4); _local2++; } return(calculateOutsToPercentage([{neededOuts_array:_local11, needed:_local7, same:false}], __new)); } function getChanceFlush(__new) { var _local5; var _local12; var _local11; var _local4; var _local2; var _local6; var _local7; _local5 = new Array(); _local11 = 0; _local7 = 5; _local2 = 14; while (_local2 > 1) { _local5[_local2] = 0; _local2--; } _local4 = 0; while (_local4 < 4) { _local2 = 14; for ( ; _local2 > _local7 ; _local2--) { if (!colorCount_array[_local4][_local2]) { if (!getOuts(_local2, _local4)) { continue; } } else { _local6 = $searchFlushPerc(_local2, _local4, __new); _local5[_local2] = _local5[_local2] + _local6; if (_local6 >= 100) { if (_local7 < _local2) { _local7 = _local2; _local5.foundHand = []; _local5.foundHandCards = []; var _local3 = _local2; while (_local3 >= 2) { if (colorCount_array[_local4][_local3]) { _local5.foundHand.push(_local3); _local5.foundHandCards.push({cardValue:_local3, cardColor:_local4}); } if (_local5.foundHandCards.length >= 5) { break; } _local3--; } } break; } if (colorCount_array[_local4][_local2]) { break; } } } _local6 = $searchFlushPerc(undefined, _local4, __new); _local11 = _local11 + _local6; _local4++; } _local5[0] = _local11; return(_local5); } function $searchFlushPerc(__highest, __color, __new) { var _local6; var _local12; var _local9; var _local2; var _local15; var _local5; var _local11; var _local10; var _local7; _local10 = __new; if (!__highest) { _local6 = colorCount_array[__color][0]; } else { _local6 = 0; _local2 = __highest; while (_local2 >= 2) { if (colorCount_array[__color][_local2]) { _local6++; } _local2--; } } _local12 = 5 - _local6; if (_local12 < 0) { _local12 = 0; } if (_local12 > __new) { return(0); } _local9 = new Array(); if (!(__highest === undefined)) { if (!colorCount_array[__color][__highest]) { _local5 = getOuts(__highest, __color); if (!_local5) { return(0); } _local9.push({neededOuts_array:[_local5], needed:1, same:true}); _local11 = true; _local12--; __new--; if (_local12 < 0) { _local12 = 0; } if (__new < 0) { __new = 0; } } } if (_local12 > __new) { return(0); } if (_local12 > 0) { _local5 = 0; _local7 = 14; if (__highest) { _local7 = __highest; } _local2 = _local7; while (_local2 > 1) { if (__highest && (_local2 == __highest)) { } else { _local5 = _local5 + getOuts(_local2, __color); } _local2--; } if (_local5 < 0) { _local5 = 0; } if (_local5 < _local12) { return(0); } _local9.push({neededOuts_array:[_local5], needed:_local12, same:true}); } else if (_local12 == 0) { if (!_local11) { return(100); } } return(calculateOutsToPercentage(_local9, _local10)); } function getChanceFullHouse(__new) { var _local2; var _local15; var _local12; var _local6; var _local5; var _local9; var _local13; var _local7; var _local8; var _local3; _local2 = new Array(); _local15 = 0; _local6 = 14; while (_local6 > 1) { _local2[_local6] = new Array(); _local12 = 0; _local5 = 14; while (_local5 > 1) { if (_local6 == _local5) { _local9 = 0; } else { _local9 = $searchFullHousePerc(_local6, _local5, __new); } _local2[_local6][_local5] = _local9; _local12 = _local12 + _local9; if (_local9 >= 100) { _local13 = true; _local2.foundHand = [_local6, _local5]; _local2.foundHandCards = []; _local7 = getAvailableCard(_local6, false, 3); _local8 = _local7.length; var _local4 = 0; while (_local4 < _local8) { _local3 = _local7[_local4]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local4 < 2) { _local2.foundHand.push(_local3.cardValue); } if (_local2.foundHandCards.length >= 5) { break; } _local4++; } _local7 = getAvailableCard(_local5, false, 2); _local8 = _local7.length; _local4 = 0; while (_local4 < _local8) { _local3 = _local7[_local4]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local4 < 1) { _local2.foundHand.push(_local3.cardValue); } if (_local2.foundHandCards.length >= 5) { break; } _local4++; } break; } _local5--; } _local2[_local6][0] = _local12; _local15 = _local15 + _local12; if (_local13) { break; } _local6--; } _local2[0] = _local15; return(_local2); } function $searchFullHousePerc(__highest, __secondPartNum, __new) { var _local4; var _local12; var _local3; var _local2; var _local5; _local4 = new Array(); _local5 = __new; _local2 = 3 - valueCount_array[__highest]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local5 = _local5 - _local2; _local3 = getOuts(__highest); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } _local2 = 2 - valueCount_array[__secondPartNum]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local3 = getOuts(__secondPartNum); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } if (!_local4.length) { return(100); } return(calculateOutsToPercentage(_local4, __new)); } function getChanceStraightFlush(__new) { var _local3; var _local13; var _local7; var _local2; var _local19; var _local9; var _local10; var _local8; var _local6; var _local5; _local3 = new Array(); _local13 = 0; _local2 = 14; while (_local2 > 4) { _local3[_local2] = 0; _local2--; } var _local18 = new Array(); var _local17 = new Array(); var _local16 = new Array(); var _local15 = new Array(); _local10 = 4; _local7 = 0; while (_local7 < 4) { _local2 = 13; while (_local2 > _local10) { _local9 = $searchStraightFlushPerc(_local2, __new, _local7, [("pattern" + _local7) + "_array"]); _local3[_local2] = _local3[_local2] + _local9; _local13 = _local13 + _local9; if (_local9 >= 100) { if (_local2 > _local10) { _local10 = _local2; _local3.foundHand = []; _local3.foundHandCards = []; var _local4 = _local2; while (_local4 > 0) { _local5 = _local4; if (_local5 < 2) { _local5 = _local5 + 13; } _local8 = getAvailableCard(_local5, _local7, 1); if (!_local8.length) { break; } _local6 = _local8[0]; _local3.foundHand.push(_local6.cardValue); _local3.foundHandCards.push({cardValue:_local6.cardValue, cardColor:_local6.cardColor}); if (_local3.foundHandCards.length >= 5) { break; } _local4--; } } break; } _local2--; } _local7++; } _local3[0] = _local13; return(_local3); } function $searchStraightFlushPerc(__highest, __new, __color, __pattern_array) { var _local5; var _local12; var _local2; var _local6; var _local8; var _local9; var _local4; _local5 = new Array(); _local12 = new Array(); _local6 = 0; _local2 = __highest; while (_local2 > (__highest - 5)) { if (!colorCount_array[__color][_local2]) { _local6++; if (_local6 > __new) { return(0); } _local5.push(_local2); } _local2--; } _local8 = _local5.length; if (!_local8) { return(100); } if (_local8 > __new) { return(0); } if (_local8) { _local9 = _local5.join(); _local2 = __highest + 1; while (_local2 < (__highest + 5)) { if (_local2 > 14) { break; } if (__pattern_array[_local2] == _local9) { return(0); } _local2++; } __pattern_array[__highest] = _local9; } _local2 = 0; while (_local2 < _local8) { _local4 = getOuts(_local5[_local2], __color); if (!_local4) { return(0); } _local12.push(_local4); _local2++; } return(calculateOutsToPercentage([{neededOuts_array:_local12, needed:_local8, same:false}], __new)); } function getChanceRoyalFlush(__new) { var _local2; var _local11; var _local5; var _local7; var _local17; var _local8; var _local6; var _local4; _local2 = new Array(); _local11 = 0; _local7 = 14; while (_local7 > 1) { _local2[_local7] = 0; _local7--; } var _local16 = new Array(); var _local15 = new Array(); var _local14 = new Array(); var _local13 = new Array(); _local5 = 0; while (_local5 < 4) { _local8 = $searchStraightFlushPerc(14, __new, _local5, [("pattern" + _local5) + "_array"]); _local2[14] = _local2[14] + _local8; _local11 = _local11 + _local8; if (_local8 >= 100) { _local2.foundHand = []; _local2.foundHandCards = []; var _local3 = 14; while (_local3 > 9) { _local6 = getAvailableCard(_local3, _local5, 1); if (!_local6.length) { break; } _local4 = _local6[0]; _local2.foundHand.push(_local4.cardValue); _local2.foundHandCards.push({cardValue:_local4.cardValue, cardColor:_local4.cardColor}); if (_local2.foundHand.length >= 5) { break; } _local3--; } break; } _local5++; } _local2[0] = _local11; return(_local2); } function getHandRankingObj(__percObj, __start_array) { if (!__percObj) { return(0); } var _local2 = $getHandRanking(__percObj, __start_array); return(_local2); } function $getHandRanking(__percObj, __start_array) { var _local12; var _local13; var _local9; var _local8; var _local5; var _local10; var _local3; var _local2; var _local6; var _local4; var _local7; _local12 = 0; _local13 = 0; _local9 = 2; _local8 = 2; if (__start_array[0]) { _local13 = __start_array[0]; } if (__start_array[1]) { _local9 = __start_array[1]; } if (__start_array[2]) { _local8 = __start_array[2]; } _local5 = _local13; while (_local5 < 10) { _local6 = 0; if (!__percObj.total[_local5]) { _local9 = 2; } else { _local10 = __percObj[_local5]; _local3 = _local9; while (_local3 < 15) { _local4 = _local10[_local3]; if (_local4) { if (typeof(_local4) == "object") { _local2 = _local8; while (_local2 < 15) { _local7 = _local4[_local2]; _local6 = _local6 + $calcPercToRanking(_local5, _local3, _local2, _local7); _local2++; } } else { _local6 = _local6 + $calcPercToRanking(_local5, _local3, undefined, _local4); } } _local8 = 2; _local3++; } _local9 = 2; _local12 = _local12 + _local6; } _local5++; } return(_local12); } function $calcPercToRanking(__handIndex, __firstPart, __secondPart, __perc) { if (!__perc) { return(0); } var _local4 = handValues_array[__handIndex]; var _local2 = 0; var _local3 = 0; if (__firstPart) { var _local5 = handValuesMax_array[__handIndex] - _local4; var _local8 = subHandValues_array[subHandValues_array.length - 1]; var _local7 = subHandValues_array[__firstPart - 1]; var _local10 = (_local7 * 110) / _local8; _local2 = (_local10 * _local5) / 100; if (__secondPart) { _local3 = (_local2 / 100) * __secondPart; } } var _local9 = (_local4 + _local2) + _local3; var _local6 = (__perc * _local9) / 100; return(_local6); } function $getBestHand(__cards, __ownCards) { var _local2; var _local7; var _local6; createUsedCardsArray(__cards); deckAmount = 52 - __cards.length; if (__ownCards) { ownCardValueCount_array = getValueCount(__ownCards); } else { ownCardValueCount_array = []; } valueCount_array = getValueCount(__cards); colorCount_array = getColorCount(__cards); _local2 = getHandPercentages(0); _local7 = _local2.foundHand.concat(); _local6 = new Array(); for (var _local3 in _local2.foundHandCards) { _local6[_local3] = _local2.foundHandCards[_local3]; } return({foundHand:_local7, foundHandCards:_local6}); } }
Symbol 3683 MovieClip [__Packages.as.poker.view.pokerViewBase] Frame 0
class as.poker.view.pokerViewBase { var pokerModel, layerCards, tableCards, layerPlayerCardsTop, conf, dealer, layerPlayerCards, popup2Window, popup1Window, ferryDust, choiceNavigation, voiceMaleArray, voiceFemaleArray, type, bmpLib, playerInit, table, tableType, initialPlayerAmount, playerAmount, subType, roundObj, layerBg, potIndicator, userModel, tableChips, layerBgShadow, layerChips, chipsPopup, layerPlayers, popupWindow, tournamentDisplay, blindBig, blindSmall, dealerButton, playerConf, lastRound, removeIngamePlayerStateHints, storedPlayerDec, showPlayersDecision; function pokerViewBase () { } function updateShortBickStack(__stackObj) { var _local4 = ["Low", "High"]; var _local5 = 1; var _local3 = 0; while (_local3 < _local4.length) { var _local2 = 0; while (_local2 < __stackObj[_local4[_local3].toLowerCase()].length) { pokerModel.players[__stackObj[_local4[_local3].toLowerCase()][_local2]].view[("show" + _local4[_local3]) + "Stack"](_local5); _local5 = _local5 + 5; _local2++; } _local3++; } } function destinateTableCard(__type, __x, __y) { var _local2 = layerCards.attachMovie("card", "card" + layerCards.getNextHighestDepth(), layerCards.getNextHighestDepth(), {_x:__x, _y:__y, _xscale:45, _yscale:45, _rotation:-3 + Math.floor(Math.random() * 6), typeId:__type}); tableCards.push(_local2); } function destinateDealerCards(__player) { var _local4 = 0; while (_local4 < __player.cards.length) { var _local6 = layerPlayerCardsTop.attachMovie("card", "card" + layerPlayerCardsTop.getNextHighestDepth(), layerPlayerCardsTop.getNextHighestDepth(), {_x:__player.cards[_local4]._x, _y:__player.cards[_local4]._y, _xscale:45, _yscale:45, _rotation:__player.cards[_local4]._rotation, typeId:__player.cards[_local4].typeId}); __player.cards[_local4].removeMovieClip(); __player.cards[_local4] = _local6; _global.activeScreen.roundObj.foldedCards.push(_local6); _local4++; } var _local5 = {x:0, y:0}; _local4 = 0; while (_local4 < 2) { _local5 = {x:0, y:0}; __player.handAssets.right["card" + ((_local4 == 0) ? "" : "2")].localToGlobal(_local5); __player.cards[_local4]._x = _local5.x; __player.cards[_local4]._y = _local5.y; __player.cards[_local4].show(); __player.cards[_local4].typeId = "back"; __player.cards[_local4].gotoAndStop("back"); _local4++; } var _local18 = conf.foldedCardPosition.x; var _local17 = conf.foldedCardPosition.y; var _local16 = as.Gf.returnDistance(_local5.x, conf.foldedCardPosition.x) + as.Gf.returnDistance(_local5.y, conf.foldedCardPosition.y); var _local7 = 4 + Math.floor(_local16 / 40); _local4 = 0; while (_local4 < 2) { _global.motion.slide(__player.cards[_local4], "_x", _global.motion.regular.Out, conf.foldedCardPosition.x, _local7); _global.motion.slide(__player.cards[_local4], "_y", _global.motion.regular.Out, conf.foldedCardPosition.y, _local7); _local4++; } } function destinatePlayerCard(__id, __cardDealed) { var _local4 = {x:0, y:0}; dealer.handAssets.right.card.localToGlobal(_local4); var _local3 = pokerModel.players[__id].view; var _local8 = pokerModel.getPlayerCards(__id); var _local5 = layerPlayerCardsTop.attachMovie("card", "card" + layerPlayerCardsTop.getNextHighestDepth(), layerPlayerCardsTop.getNextHighestDepth(), {_x:_local4.x, _y:_local4.y, _xscale:45, _yscale:45, _rotation:_local3.cardPostionRotation, typeId:((_global.userPlayer == __id) ? (_local8[__cardDealed].cardNumber) : "back"), cardValue:_local8[__cardDealed].cardValue, cardColor:_local8[__cardDealed].cardColor}); var _local10 = as.Gf.returnDistance(_local4.x, _local3.cardPostionX) + as.Gf.returnDistance(_local4.y, _local3.cardPostionY); var _local6 = 1 + Math.floor(_local10 / 40); _global.motion.slide(_local5, "_x", _global.motion.regular.Out, _local3.cardPostionX + (((_local3.cardXDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_y", _global.motion.regular.Out, _local3.cardPostionY + (((_local3.cardYDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_rotation", _global.motion.regular.Out, (_local5._rotation - 10) + Math.floor(Math.random() * 20), _local6); _global.delayer.callFunction(this, "destinatePlayerCardDestinationReached", _local6, 1, _local3, _local5); } function destinatePlayerCardDestinationReached(__player, __card) { var _local3 = layerPlayerCards.attachMovie("card", "card" + layerPlayerCards.getNextHighestDepth(), layerPlayerCards.getNextHighestDepth(), {_x:__card._x, _y:__card._y, _xscale:__card._xscale, _yscale:__card._yscale, _rotation:__card._rotation, typeId:__card.typeId}); __player.cards.push(_local3); __card.removeMovieClip(); } function removeGameTextSequence(__id) { popup2Window["textSequenceHolderHolder" + __id].removeMovieClip(); } function showGameTextSequence(__textArray, __id) { var _local5 = popup2Window.createEmptyMovieClip("textSequenceHolderHolder" + __id, popup2Window.getNextHighestDepth()); var _local7 = 0; var _local4 = 0; while (_local4 < __textArray.length) { var _local3 = _local5.attachMovie("finishedLetterAllColor", "finishedLetterAllColor" + _local5.getNextHighestDepth(), _local5.getNextHighestDepth(), {_y:_local7}); _local3.gotoAndStop(1); switch (__textArray[_local4].type) { case "tableMove" : _local3._xscale = 60; _local3._yscale = 70; _local3._y = _local3._y + 300; break; case "losed" : _local3.gotoAndStop(3); break; case "won" : _global.engine.playSfx("Poker result Win.wav", 0, _global.careerModel.userProgress.setting.soundFx); _local3.gotoAndStop(2); } _local3.fl.display_txt.autoSize = true; _local3.fl.display_txt.htmlText = __textArray[_local4].text; _local3._x = 400 - (_local3._width / 2); _local7 = _local7 + 55; _local4++; } _local5._y = 250 - (_local5._height / 2); } function unlockAchievement(__achievementId) { var _local4 = _global.model.conf.achievements[__achievementId].color; var _local5 = popup1Window.createEmptyMovieClip("achievementLayer1", popup1Window.getNextHighestDepth()); var _local3 = popup1Window.createEmptyMovieClip("achievementLayer2", popup1Window.getNextHighestDepth()); ferryDust = new as.view.comsmetic.FerryDust(popup1Window.createEmptyMovieClip("ferryDust", popup1Window.getNextHighestDepth())); ferryDust.lId = "particleCoin" + _local4; _local3.attachMovie("coinGlowAnimation", "coinGlowAnimation", _local3.getNextHighestDepth()); _local3.coinGlowAnimation.coin.gotoAndStop(1 + __achievementId); _local3.coinGlowAnimation._x = 400; _local3.coinGlowAnimation._y = 300; _local3.coinGlowAnimation._xscale = 20; _local3.coinGlowAnimation._yscale = 20; _global.delayer.callFunction(_global.engine, "playSfx", 0, 1, "CoinAward.wav", 0, _global.careerModel.userProgress.setting.soundFx); _global.motion.slide(_local3.coinGlowAnimation, "_xscale", _global.motion.regular.Out, 100, 22); _global.motion.slide(_local3.coinGlowAnimation, "_yscale", _global.motion.regular.Out, 100, 22); _global.delayer.callFunction(this, "insertParticleCoin", 1, 100, _local4); _global.delayer.callFunction(_global.motion, "slide", 160, 1, _local5, "_alpha", _global.motion.regular.Out, 0, 7); _global.delayer.callFunction(_global.motion, "slide", 154, 1, _local3.coinGlowAnimation, "_xscale", _global.motion.regular.Out, 40, 14); _global.delayer.callFunction(_global.motion, "slide", 154, 1, _local3.coinGlowAnimation, "_yscale", _global.motion.regular.Out, 40, 14); _global.delayer.callFunction(_global.motion, "slide", 160, 1, _local3, "_alpha", _global.motion.regular.Out, 0, 7); _global.delayer.callFunction(_local5, "removeMovieClip", 167, 1); _global.delayer.callFunction(_local3, "removeMovieClip", 167, 1); _global.delayer.callFunction(this, "animateCircleFerry", 2, 1); return(250); } function animateCircleFerry() { _global.delayer.callFunction(this, "showCircleFerry", 1, 15); } function showCircleFerry() { return(null); while (_local4 < 8) { var _local2 = popup1Window.achievementLayer2.coinGlowAnimation.coin.circleFerryPos.ferryCircle; var _local3 = {x:_local2.pos._x, y:_local2.pos._y}; _local2.localToGlobal(_local3); _local2._rotation = _local2._rotation + 16; var _local5 = ferryDust.insertParticle(Math.floor(_local3.x), Math.floor(_local3.y)); _local5.animation.gotoAndStop(1 + Math.floor(Math.random() * 20)); _local4++; } } function insertParticleCoin(__color) { var _local5 = 30 + ((Math.random() * 12) * 10); var _local6 = popup1Window.achievementLayer1; var _local3 = _local6.attachMovie("particleCoin" + __color, "paritcalCoin" + _local6.getNextHighestDepth(), _local6.getNextHighestDepth()); _local3._x = 0 + (Math.random() * 800); _local3._y = -10; var _local7 = 10 + ((Math.random() * 13) * 10); _local3._xscale = _local5; _local3._yscale = _local5; var _local4 = Math.floor((((28 / _local5) * 100) + 56) / 3); _global.motion.slide(_local3, "_y", (((Math.random() * 5) < 4) ? (_global.motion.none.Out) : (_global.motion.bounce.Out)), 600, _local4); _global.delayer.callFunction(_local3.animation, "gotoAndStop", _local4 + 1, 1, 1 + Math.floor(Math.random() * 20)); _global.delayer.callFunction(_local3.animation2, "gotoAndStop", _local4 + 1, 1, 1 + Math.floor(Math.random() * 20)); } function askUsersAction(__chipsRequired, __minimalBet) { var _local3 = pokerModel.players[_global.userPlayer]; var _local5 = _local3.model.chipAmount; if (Math.floor(Math.random() * 1.7)) { _local3.view.performDecorationAction("tabFingersRepetiveInit", 0); } _global.delayer.callFunction(choiceNavigation, "popup", 3, 1, {currentCash:_local5, chipsRequired:__chipsRequired, minimalBet:__minimalBet}); _global.view.loader.DynamicTopMenu.removeLockDown(); } function init(__iObj) { _global.delayer.callFunction(_global.engine, "startAmbience", 2, 1, "Saloon"); voiceMaleArray = new Array("Male5", "Male6", "Gangster", "Indonesian", "Turkish", "Male1", "Male2", "Male3", "Male4", "Italian"); voiceFemaleArray = new Array("Female1", "Female2", "Female3", "Female4"); if (_global.main.version.demo == true) { voiceMaleArray = new Array("Male6", "Gangster", "Indonesian", "Turkish", "Male4", "Italian"); voiceFemaleArray = new Array("Female2", "Female3", "Female4"); } type = "poker"; _global.pokerView = this; bmpLib = {}; bmpLib.chipShadow = flash.display.BitmapData.loadBitmap("$shadowBmp"); var _local3 = 0; while (_local3 < conf.chipType.length) { var _local4 = conf.chipType[_local3]; bmpLib["chip" + _local4] = flash.display.BitmapData.loadBitmap(("$" + _local4) + "Bmp"); _local3++; } bmpLib.blindBig = flash.display.BitmapData.loadBitmap("bigBlindBmp"); bmpLib.blindSmall = flash.display.BitmapData.loadBitmap("smallBlindBmp"); bmpLib.dealerButton = flash.display.BitmapData.loadBitmap("dealerButtonBmp"); bmpLib.dealerPants = flash.display.BitmapData.loadBitmap("dealerPantsBmp"); bmpLib.dealerBack = flash.display.BitmapData.loadBitmap("dealerBackBmp"); bmpLib.bgBmp = new flash.display.BitmapData(800, 600, true, 13421772); playerInit = __iObj.player; table = __iObj.table; tableType = conf.table[table].type; initialPlayerAmount = (playerAmount = __iObj.player.length); pokerModel = _global.pokerModel; pokerModel.type = subType; var _local5 = "Backroom"; if (subType == "tournament") { _local5 = "Saloon"; } _global.engine.stopAmbience(0); _global.engine.startAmbience(_local5); var _local6 = {tournamentTableSanSaba:2, tournamentTableLampasas:4, tournamentTableLLana:3, tournamentTableBrady:1, tournamentTableMeridian:8, tournamentTableSanAntonio:4, tournamentTableElDorado:3, tournamentTableDallas:0, tournamentTableBeeville:4, tournamentTableFortStockton:6, tournamentTableBoston:4, tournamentTableBrownsville:9, tournamentTableElPaso:3}; if (_local6[(subType + "Table") + table] === undefined) { _global.cardType = 0 + Math.floor(Math.random() * 8); } else { _global.cardType = _local6[(subType + "Table") + table]; } } function removeTournamentOverview() { var _local3 = popup2Window.tournamentOverviewBg; _global.motion.slide(_local3, "_alpha", _global.motion.none.Out, 0, 3); _global.delayer.callFunction(popup2Window.tournamentOverviewBg, "removeMovieClip", 5, 1); } function showTournamentOverview() { if (popup2Window.tournamentOverviewBg) { return(null); } var _local10 = popup2Window.attachMovie("tournamentOverviewBg", "tournamentOverviewBg", popup2Window.getNextHighestDepth(), {_x:135, _y:40}); popup2Window.tournamentOverviewBg.placeWins._alpha = 0; _local10._alpha = 90; var _local5 = _global.pokerModel.getRankingArray(); var _local13 = 1; var _local16 = ((_local5.length > 10) ? 10 : (_local5.length)); _local10.topText = _global.textDb.OverviewTopPA.split("[playerAmount]").join(_local16); _local10.topText2 = _global.pokerModel.pokerSave.city + ((subType != "tournament") ? " cashgame" : " Saloon tournament"); _local10.topText3 = _global.textDb.OverviewPlayerLeft.split("[playerAmount1]").join(_local5.length).split("[playerAmount2]").join(_global.pokerModel.pokerSave.startPlayerAmount); var _local9 = 0; var _local4 = 0; while (_local4 < _local16) { if (_local5[_local4].name != undefined) { var _local3 = _local10.attachMovie(("tournamentOverviewTab" + ((_local4 - _local9) % 2)) + "Animation", "tournamentOverviewTab0Animation" + _local10.getNextHighestDepth(), _local10.getNextHighestDepth(), {_x:45, _y:145 + ((_local4 - _local9) * 37)}); var _local7 = _global.careerModel.userProgress.setting.pokerSpeed + ((_local4 - _local9) * _global.careerModel.userProgress.setting.pokerSpeed); if ((_local7 < 3) || (_local7 == undefined)) { _local7 = 3; } _global.delayer.callFunction(_local3, "gotoAndPlay", _local7, 1, 2); _local3.tab.nameTxt.text = _local5[_local4].name; _local3.tab.chipAmountTxt.text = "$ " + _local5[_local4].chipAmount; if (_global.textDb.OverviewTable.length > 6) { var _local11 = new TextFormat(); _local11.size = 11; _local3.tab.tableTxt.setNewTextFormat(_local11); } _local3.tab.tableTxt.text = (_global.textDb.OverviewTable + " ") + (_local5[_local4].table + 1); _local3.tab.placeTxt.text = _local13; if (_local5[_local4].hat == 30) { _local3.tab.chipAmountTxt.textColor = (_local3.tab.nameTxt.textColor = (_local3.tab.tableTxt.textColor = (_local3.tab.placeTxt.textColor = 13922))); var _local8 = new TextFormat(); _local8.size = 20; _local3.tab.nameTxt.setTextFormat(_local8); _local3.tab.placeTxt.setTextFormat(_local8); _local3.tab.nameTxt._y = _local3.tab.nameTxt._y - 3; _local3.tab.placeTxt._y = _local3.tab.placeTxt._y - 3; } if (_local5[_local4].hat) { var _local12 = flash.display.BitmapData.loadBitmap(("hat" + _local5[_local4].hat) + "Bmp"); var _local6 = _local3.tab.createEmptyMovieClip("hatHolder", _local3.tab.getNextHighestDepth()); _local6._x = 234; _local6._y = -2; _local6.attachBitmap(_local12, _local6.getNextHighestDepth(), "auto", true); _local6._xscale = 25; _local6._yscale = 25; } if (_local5[_local4].chipAmount != _local5[_local4 + 1].chipAmount) { _local13++; } } else { _local9++; } _local4++; } popup2Window.tournamentOverviewBg.showPlId = Math.floor(Math.random() * 1000000); if (subType == "tournament") { showOverviewPlacePrice(popup2Window.tournamentOverviewBg.showPlId, 0); } } function showOverviewPlacePrice(__id, __place) { if (!_global.pokerModel.pokerSave.totalCash) { return(null); } var _local3 = _global.model.conf.winPerc; if (_global.pokerModel.pokerSave.startPlayerAmount < 9) { _local3 = _global.model.conf.winPerc8orless; } if (_local3[__place] === undefined) { __place = 0; } if ((!popup2Window.tournamentOverviewBg) || (popup2Window.tournamentOverviewBg.showPlId != __id)) { return(null); } popup2Window.tournamentOverviewBg.placeWins.topText3 = _global.textDb.subjectWins.split("[subject]").join(_global.textDb[("coin" + __place) + "Descr"]).split("[independent]").join("$" + Math.floor((_global.pokerModel.pokerSave.totalCash / 100) * _local3[__place])); _global.motion.slide(popup2Window.tournamentOverviewBg.placeWins, "_alpha", _global.motion.none.Out, 100, 5 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.motion, "slide", 50 * _global.careerModel.userProgress.setting.pokerSpeed, 1, popup2Window.tournamentOverviewBg.placeWins, "_alpha", _global.motion.none.Out, 0, 5 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(this, "showOverviewPlacePrice", 55 * _global.careerModel.userProgress.setting.pokerSpeed, 1, popup2Window.tournamentOverviewBg.showPlId, __place + 1); } function resetRound() { delete roundObj; roundObj = {generateUpdatedPiles:0, returnedCards:[], foldedCards:[], foldedCardsCollected:0, showCards:[]}; _global.activeScreen.roundObj.showCards[_global.userPlayer] = "user"; tableCards = new Array(); var _local3 = 0; while (_local3 < pokerModel.players.length) { var _local4 = pokerModel.players[_local3].view; _local4.cards = new Array(); _local4.pildeValueDisplay.removeMovieClip(); delete _local4.pildeValueDisplay; _local3++; } } function showLoadedGame() { tableCards = new Array(); var _local6 = 0; while (_local6 < _global.pokerModel.pokerSave.roundObj.tableCards.length) { destinateTableCard(_global.pokerModel.pokerSave.roundObj.tableCards[_local6].cardNumber, conf.tabelCardPosition[_local6].x, conf.tabelCardPosition[_local6].y); _local6++; } _local6 = 0; while (_local6 < _global.pokerModel.pokerSave.filledSeats.length) { var _local7 = _global.pokerModel.pokerSave.filledSeats[_local6]; var _local3 = pokerModel.players[_local7].view; if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_global.pokerModel.pokerSave.filledSeats[_local6]].playing) { var _local4 = 0; while (_local4 < 2) { var _local8 = _global.pokerModel.pokerSave.roundObj.playerCard[_global.pokerModel.pokerSave.filledSeats[_local6]][_local4].cardNumber; if (_global.userPlayer != _local7) { _local8 = "back"; } destinatePlayerCardDestinationReached(_local3, {_rotation:_local3.cardPostionRotation, _xscale:45, _yscale:45, _y:_local3.cardPostionY + (((_local3.cardYDistance * _local4) / 2) * ((_global.userPlayer == _local7) ? 2.5 : 1)), _x:_local3.cardPostionX + (((_local3.cardXDistance * _local4) / 2) * ((_global.userPlayer == _local7) ? 2.5 : 1)), typeId:_local8}); _local4++; } } else { _global.pokerView.roundObj.returnedCards[_global.pokerModel.pokerSave.filledSeats[_local6]] = true; } _local6++; } var _local4 = 0; while (_local4 < _global.pokerModel.pokerSave.roundObj.playersPlaying.length) { var _local9 = pokerModel.players[_local4].model; var _local12 = pokerModel.players[_local4].view; if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet > 0) { _local12.throwChips("left", _global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet, _global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet, 1); } var _local10 = 0; var _local5 = 0; while (_local5 < _local9.house.length) { if (_local9.house[_local5].status == "betted") { _local10++; } _local5++; } if (_local10 > 0) { var _local18 = _global.pokerView.conf.keyPosition[_local4]; _global.pokerView.setKeys(_local4, _local9.house.length - _local10, _local18); _local12.throwKeys("left", _local10, _global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet); } _local4++; } _global.activeScreen.showNewRound(_global.pokerModel.pokerSave.playerDealing, _global.pokerModel.pokerSave.roundObj.smallBlind, _global.pokerModel.pokerSave.roundObj.bigBlind, _global.pokerModel.pokerSave.roundsStarted, _global.pokerModel.pokerSave.roundObj.smallBlindBet, _global.pokerModel.pokerSave.roundObj.bigBlindBet, "firstRound"); } function renderTable() { bmpLib.bgBmp = new flash.display.BitmapData(800, 600, true, 13421772); layerBg.removeMovieClip(); layerBg = _global.view.loader.createEmptyMovieClip("bg", 1); var _local5 = layerBg.attachMovie("tables", "tables", layerBg.getNextHighestDepth()); _local5.gotoAndStop((subType + "Table") + table); if (subType != "tournament") { var _local4 = flash.display.BitmapData.loadBitmap("tableShadowSpot0"); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); var _local3 = 0; while (_local3 < pokerModel.pokerSave.filledSeats.length) { if ((!(pokerModel.pokerSave.filledSeats[_local3] === undefined)) && (!(pokerModel.pokerSave.filledSeats[_local3] === false))) { _local4 = flash.display.BitmapData.loadBitmap("tableShadowSpot" + (pokerModel.pokerSave.filledSeats[_local3] + 1)); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); } _local3++; } } else { var _local3 = 0; while (_local3 < pokerModel.pokerSave.filledSeats.length) { if (!(pokerModel.pokerSave.filledSeats[_local3] === undefined)) { var _local4 = flash.display.BitmapData.loadBitmap((("tableShadow" + tableType) + "Spot") + (pokerModel.pokerSave.filledSeats[_local3] + 1)); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); } _local3++; } var _local4 = flash.display.BitmapData.loadBitmap(("tableShadow" + tableType) + "Spot0"); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); } bmpLib.bgBmp.copyPixels(bmpLib.dealerPants, new flash.geom.Rectangle(0, 0, 66, 52), new flash.geom.Point(375, 420), null, null, true); bmpLib.dealerPants.dispose(); layerBg.attachBitmap(bmpLib.bgBmp, layerBg.getNextHighestDepth()); potIndicator = layerBg.attachMovie("potIndicator", "potIndicator", layerBg.getNextHighestDepth()); potIndicator.potTxt.text = _global.textDb.pot.toUpperCase(); potIndicator._x = 28; potIndicator._y = 535; potIndicator.total = ((_global.pokerModel.pokerSave.roundObj.totalTableBet == undefined) ? 0 : (_global.pokerModel.pokerSave.roundObj.totalTableBet)); setTopMenu(); userModel = _global.pokerModel.players[_global.userPlayer].model; _global.delayer.callFunction(this, "updateSteam", 5, 1); } function setTopMenu() { _global.view.loader.DynamicTopMenu.removeMovieClip(); _global.view.loader.attachMovie("DynamicTopMenu", "DynamicTopMenu", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0, currentOptions:["leave table", "Adjust speed", "Overview", "Instruction", "Options", "Quit"], parentClass:this}); } function updateLanguage() { setTopMenu(); potIndicator.potTxt.text = _global.textDb.pot; } function processTopMenuRoll(__action, __type) { switch (__action) { case "all" : case "Overview" : switch (__type) { case "over" : showTournamentOverview(); break; case "out" : removeTournamentOverview(); } } } function processTopMenu(__action) { switch (__action) { case "Options" : _global.model.activateMenu(new as.view.menu.MainSettingsMenu()); break; case "leave table" : _global.help.setUsed(17); if (_global.careerModel.userProgress.currentPosition.eventType != "cashGame") { _global.model.popupConfirm({title:_global.textDb.giveupNotify, target:this, func:"leavePokerGame"}); } else { _global.model.popupConfirm({title:_global.textDb.leaveNotify, target:this, func:"leavePokerGameAtRoundFinished"}); } break; case "Adjust speed" : _global.model.activateMenu(new as.view.menu.AdjustSpeedMenu()); break; case "Quit" : _global.model.popupConfirm({title:_global.textDb.saveNotify, target:this, func:"quit"}); break; case "Instruction" : _global.model.activateMenu(new as.view.menu.InstructionMenu()); var _local3 = _global.activeMenu.layerButton.attachMovie("DynamicTopMenu", "DynamicTopMenu2", _global.activeMenu.layerButton.getNextHighestDepth(), {lockedDown:true, preSelect:0, _x:-148, _y:-62, currentOptions:["Poker Hands", "Blinds", "Pre-flop", "Flop", "Turn & River", "Showdown"], parentClass:_global.activeMenu}); _local3.onRollOver(); } } function quit() { delete _global.careerModel.userProgress.currentPosition.quickGame; _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.model.speed = 1; _global.model.startIntro(); _global.model.createMainMenu(); } function leavePokerGameAtRoundFinished() { _global.pokerModel.pokerSave.roundObj.leavePokerGameAtRoundFinished = true; } function leavePokerGame() { _global.pokerModel.finishPokerGame(); } function showOptionalExtraPlayers() { var _local3 = 0; _local3 = _local3 + 200; _global.delayer.callFunction(this, "reportViewFinish", _local3, 1, "roundFinished", 0); } function displayTableAssets() { tableChips = new Array(); var _local3 = _global.view.loader; layerBg = _local3.createEmptyMovieClip("bg", 1); layerBgShadow = _local3.createEmptyMovieClip("shadow", 2); layerChips = _local3.createEmptyMovieClip("Chips", 5); layerCards = _local3.createEmptyMovieClip("cards", 3); layerPlayerCards = _local3.createEmptyMovieClip("playercards", 4); layerPlayerCardsTop = _local3.createEmptyMovieClip("playercardsTop", 7); chipsPopup = _local3.createEmptyMovieClip("chipsPopup", 6); layerPlayers = _local3.createEmptyMovieClip("players", 9); popupWindow = _local3.createEmptyMovieClip("popupWindow", 10); popup1Window = _local3.createEmptyMovieClip("popupWindow", 11); popup2Window = _local3.createEmptyMovieClip("popup2Window", 12); if (subType == "tournament") { tournamentDisplay = popupWindow.attachMovie("tournamentDisplay", "tournamentDisplay", popupWindow.getNextHighestDepth(), {_x:700}); } choiceNavigation = _local3.attachMovie("choiceNavigation", "choiceNavigation", 8, {_x:150, _y:600, _visible:false}); var _local5 = conf.dealerPosition; layerPlayers.attachMovie("dealerShirt", "dealerShirt", layerPlayers.getNextHighestDepth(), {_x:_local5.x, _y:_local5.y - 10}); layerPlayers.dealerShirt._yscale = 30; var _local4 = layerChips.createEmptyMovieClip("buttons", layerChips.getNextHighestDepth()); blindBig = _local4.createEmptyMovieClip("blindBig", _local4.getNextHighestDepth()); blindBig._xscale = 99; blindBig._yscale = 99; blindBig.attachBitmap(bmpLib.blindBig, blindBig.getNextHighestDepth()); blindBig._visible = false; blindSmall = _local4.createEmptyMovieClip("blindSmall", _local4.getNextHighestDepth()); blindSmall._xscale = 99; blindSmall._yscale = 99; blindSmall.attachBitmap(bmpLib.blindSmall, blindSmall.getNextHighestDepth()); blindSmall._x = 30; blindSmall._visible = false; dealerButton = _local4.createEmptyMovieClip("dealerButton", _local4.getNextHighestDepth()); dealerButton.attachBitmap(bmpLib.dealerButton, dealerButton.getNextHighestDepth()); dealerButton._x = 60; dealerButton._xscale = 99; dealerButton._yscale = 99; dealerButton._visible = false; playerConf = new as.conf.poker.model.PlayerConf(); } function setPlayer(__playerNumber, __mode) { if (playerInit[__playerNumber] == undefined) { return(undefined); } var _local7 = conf.playerPosition[__playerNumber]; var _local15 = conf.leaveParameters[__playerNumber]; var _local11 = conf.chipPosition[__playerNumber]; var _local8 = conf.cardPosition[__playerNumber]; var _local14 = conf.keyPosition[__playerNumber]; var _local13 = conf.buttonPosition[__playerNumber]; var _local12 = conf.popupPosition[__playerNumber]; var _local6 = conf.betPosition[__playerNumber]; setKeys(__playerNumber, playerInit[__playerNumber].house.length, _local14); var _local5 = new Object(); var _local4 = ""; if (playerInit[__playerNumber].type == "User") { _local5 = playerConf.user[playerInit[__playerNumber].id]; if (subType == "cashgame") { __mode = "walk"; } } else { _local5 = playerConf.id[playerInit[__playerNumber].id]; if (_local5.gender == "male") { if (voiceMaleArray.length > 0) { var _local10 = Math.floor(Math.random() * voiceMaleArray.length); _local4 = voiceMaleArray[_local10]; voiceMaleArray.splice(_local10, 1); } else { _local4 = "Gangster"; } } else if (voiceFemaleArray.length > 0) { var _local10 = Math.floor(Math.random() * voiceFemaleArray.length); _local4 = voiceFemaleArray[_local10]; voiceFemaleArray.splice(_local10, 1); } else { _local4 = "Female2"; } if ((playerInit[__playerNumber].name == _global.careerModel.conf.governorName) || (playerInit[__playerNumber].name == "Ron (San Saba) Dixie")) { _local4 = "Governor"; } } var _local9 = layerPlayers.attachMovie("pokerPlayer", __playerNumber, layerPlayers.getNextHighestDepth(), {type:playerInit[__playerNumber].type, viewId:playerInit[__playerNumber].id, _x:_local7.x, _y:_local7.y, _rotation:_local7.rotation, hat:_local5.hat, voice:_local4, gender:_local5.gender, cardPostionX:_local8.x, cardPostionY:_local8.y, cardPostionRotation:_local8.rotation, cardXDistance:_local11.xDistance, cardYDistance:_local11.yDistance, playerNumber:__playerNumber, popupPostionX:_local12.x, popupPostionY:_local12.y, betPostionX:_local6.x, betPostionY:_local6.y, betPostionRotation:_local6.rotation, buttonPostionX:_local13.x, buttonPostionY:_local13.y, leaveParameters:_local15, rotateToKey:_local14.rotateToKey, entranceType:__mode, name:playerInit[__playerNumber].name}); _local9.addEventListener("tabFingersRepetiveEnd", as.core.Delegate.create(this, retryShowPlayersDecision)); return(_local9); } function setDealer() { var _local2 = conf.dealerPosition; var _local3 = playerConf.dealer; dealer = layerPlayers.attachMovie("pokerDealer", initialPlayerAmount + 1, layerPlayers.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _rotation:_local2.rotation, hat:_local3.hat, gender:_local3.gender}); } function showChips(__playerNumber, __chipsAmount) { layerChips["chips" + __playerNumber].removeMovieClip(); var _local2 = conf.chipPosition[__playerNumber]; var _local3 = layerChips.createEmptyMovieClip("chips" + __playerNumber, layerChips.getNextHighestDepth()); _local3._x = _local2.x; _local3._y = _local2.y; return(new as.poker.view.ChipsView({mov:_local3, type:"Tidy", xDistance:_local2.xDistance, yDistance:_local2.yDistance, chipsAmount:__chipsAmount, randomness:5, size:120})); } function showNewRound(__playerDealing, __smallBlind, __bigBlind, __roundsStarted, __smallBlindBet, __bigBlindBet, __force) { if (lastRound == true) { popupWindow.attachMovie("lastRoundDisplay", "lastRoundDisplay", popupWindow.getNextHighestDepth(), {_x:400, _y:224}); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_x", _global.motion.regular.InOut, 80, 8); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_y", _global.motion.regular.InOut, 10, 8); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_yscale", _global.motion.regular.InOut, 40, 8); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_xscale", _global.motion.regular.InOut, 40, 8); } potIndicator.total = ((_global.pokerModel.pokerSave.roundObj.totalTableBet == undefined) ? 0 : (_global.pokerModel.pokerSave.roundObj.totalTableBet)); var _local16 = pokerModel.players[__playerDealing].view; var _local13 = pokerModel.players[__bigBlind].view; _local13.blindIsSufficient = true; var _local14 = pokerModel.players[__smallBlind].view; var _local9 = [{type:"dealerButton", player:pokerModel.players[__playerDealing].view}, {type:"blindSmall", player:pokerModel.players[__smallBlind].view}, {type:"blindBig", player:pokerModel.players[__bigBlind].view}]; roundObj.foldedCards = new Array(); var _local5 = 0; while (_local5 < pokerModel.players.length) { var _local7 = pokerModel.players[_local5].view; _local7.gameObj = new Object(); _local7.gameObj.playing = true; if (Math.floor(Math.random() * 2)) { _local7.setFollowActivity(true); } _local5++; } var _local15 = 1; if ((__roundsStarted == 1) || (__force == "firstRound")) { dealerButton.person = _local16; dealerButton._x = _local16.buttonPostionX - (dealerButton._width / 2); dealerButton._y = _local16.buttonPostionY - (dealerButton._height / 2); dealerButton._visible = true; blindBig.person = _local13; blindBig._x = _local13.buttonPostionX - (blindBig._width / 2); blindBig._y = _local13.buttonPostionY - (blindBig._height / 2); blindBig._visible = true; blindSmall.person = _local14; blindSmall._x = _local14.buttonPostionX - (blindSmall._width / 2); blindSmall._y = _local14.buttonPostionY - (blindSmall._height / 2); blindSmall._visible = true; var _local4 = {x:blindSmall._x, y:blindSmall._y}; _local4 = validateSBposition(_local4); blindSmall._x = _local4.x; blindSmall._y = _local4.y; updateBtnDepths(); } else { _local5 = 0; while (_local5 < _local9.length) { var _local6 = 0 + Math.floor(Math.random() * 6); var _local3 = this[_local9[_local5].type]; var _local8 = _local9[_local5].player; _local3.person.performDecorationAction("moveButton", _local6); _local3.person = _local8; var _local4 = {x:_local8.buttonPostionX - (_local3._width / 2), y:_local8.buttonPostionY - (_local3._height / 2)}; if (_local9[_local5].type == "blindSmall") { _local4 = validateSBposition(_local4); } var _local10 = as.Gf.returnDistance(_local3._x, _local4.x) + as.Gf.returnDistance(_local3._y, _local4.y); _global.delayer.callFunction(_global.motion, "slide", 14 + _local6, 1, _local3, "_x", _global.motion.regular.Out, _local4.x, Math.floor(_local10 / 10)); _global.delayer.callFunction(_global.motion, "slide", 14 + _local6, 1, _local3, "_y", _global.motion.regular.Out, _local4.y, Math.floor(_local10 / 10)); _global.delayer.callFunction(this, "updateBtnDepths", 14 + _local6, 1); _local5++; } _local15 = _local15 + 25; } if (__force != "firstRound") { _global.delayer.callFunction(_local14, "performDecorationAction", _local15 + ((__smallBlind == _global.userPlayer) ? 50 : 0), 1, "placeInitialBet", 0, {amount:__smallBlindBet, type:"small"}); _global.delayer.callFunction(_local13, "performDecorationAction", (_local15 + Math.floor(Math.random() * 10)) + ((__bigBlind == _global.userPlayer) ? 50 : 0), 1, "placeInitialBet", 0, {amount:__bigBlindBet, type:"big"}); } _global.delayer.callFunction(this, "updateRanking", 1, 1); return(_local15); } function updateRanking() { var _local3 = _global.pokerModel.getRankingArray(); var _local4 = 1; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].view) { _local3[_local2].view.ranking = _local4; if (_local3[_local2].chipAmount != _local3[_local2 + 1].chipAmount) { _local4++; } } _local2++; } } function updateBtnDepths() { if ((blindSmall.getDepth() < dealerButton.getDepth()) && (blindSmall._y > dealerButton._y)) { var _local2 = blindSmall.getDepth(); var _local3 = dealerButton.getDepth(); blindSmall.swapDepths(blindSmall._parent.getNextHighestDepth()); dealerButton.swapDepths(_local2); blindSmall.swapDepths(_local3); } } function validateSBposition(pObj) { if (dealerButton.person == blindSmall.person) { var _local7 = {tournament:[{x:190}, {y:200}, {}, {}, {x:450}, {x:550}, {}, {x:500}], cash:[{y:190}, {y:200}]}; var _local2 = _local7[((subType == "tournament") ? (subType) : "cash")][dealerButton.person.playerNumber]; var _local4 = (_local2.x ? (_local2.x) : 400) - pObj.x; var _local3 = (_local2.y ? (_local2.y) : 300) - pObj.y; var _local6 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); pObj.y = pObj.y + (20 * (_local3 / _local6)); pObj.x = pObj.x + (20 * (_local4 / _local6)); } return(pObj); } function addTableValue(__mc, __type) { tableChips.push({mc:__mc, type:__type}); } function showShowOrHideOption() { var _local5 = [{t:"showCards"}, {t:"hideCards"}]; var _local8 = []; var _local3 = 0; while (_local3 < _local5.length) { var _local4 = popup2Window.attachMovie("openCardBtn", _local5[_local3].t, popup2Window.getNextHighestDepth(), {_x:330 + (_local3 * 160), _y:600}); _global.motion.slide(_local4, "_y", _global.motion.regular.Out, 550, 7); _local4.hit_mc.bg.gotoAndStop(2 + _local3); _local4.hit_mc.text_mc.action_txt_txt.autoSize = "center"; _local4.hit_mc.text_mc.action_txt = _global.textDb[_local5[_local3].t]; _local4.hit_mc.text_mc._width = 120; _local8.push(_local4); _local3++; } _local8[0].hit_mc.onPress = function () { delete _global.activeScreen.roundObj.showCards[_global.userPlayer]; var _local2 = _global.pokerModel.players[_global.userPlayer].view.cards; _local2[0].gotoAndStop("back"); _local2[1].gotoAndStop("back"); _global.pokerModel.devideChips([{id:_global.userPlayer, mode:"show"}]); _global.activeScreen.hideShowOrHideOption(); }; _local8[1].hit_mc.onPress = function () { var _local2 = _global.pokerModel.players[_global.userPlayer].view.cards; _local2[0].gotoAndStop("back"); _local2[1].gotoAndStop("back"); _global.pokerModel.devideChips([{id:_global.userPlayer, mode:"hide"}]); _global.activeScreen.hideShowOrHideOption(); }; _global.delayer.callFunction(_global.help, "request", 10 * _global.careerModel.userProgress.setting.pokerSpeed, 1, {id:2, x:410, y:550}); } function hideShowOrHideOption() { var _local6 = ["showCards", "hideCards"]; var _local7 = Math.floor(Math.random() * 2); var _local3 = 0; while (_local3 < _local6.length) { var _local5 = ((_local7 == _local3) ? 0 : 4); var _local4 = popup2Window[_local6[_local3]]; _global.delayer.callFunction(_global.motion, "slide", _local5 + 0, 1, _local4, "_y", _global.motion.regular.Out, 600, 7); _global.delayer.callFunction(_local4, "removeMovieClip", _local5 + 8, 1); delete _local4.hit_mc.onPress; _local3++; } } function showCards(__showCards) { var _local6 = 0; var _local3 = 0; while (_local3 < __showCards.length) { if (roundObj.showCards[__showCards[_local3].id] == "user") { roundObj.showCards[__showCards[_local3].id] = true; } if (!roundObj.showCards[__showCards[_local3].id]) { var _local5 = _global.pokerModel.players[__showCards[_local3].id].view; switch (__showCards[_local3].mode) { case "show" : _global.delayer.callFunction(_local5, "performDecorationAction", (_local6 + 10) + Math.floor(Math.random() * 5), 1, "turnCards", 0); break; case "hide" : _global.delayer.callFunction(_local5, "performDecorationAction", (_local6 + 10) + Math.floor(Math.random() * 5), 1, "returncards", 0); } _local6 = _local6 + 30; } _local3++; } return(_local6); } function addToRemoveIngamePlayerStateHintsList(__ingamePlayerStateHints, __playerId) { removeIngamePlayerStateHints[__ingamePlayerStateHints].push(__playerId); } function removeStatesFromArray(__removeState) { var _local3 = 0; while (_local3 < _global.pokerModel.players.length) { if ((!(__removeState.inArray(_global.pokerModel.players[_local3].view.status) === false)) || (__removeState[0] == "All")) { if (!(roundObj.showCards[_local3] === true)) { _global.pokerModel.players[_local3].view.status = undefined; } } _local3++; } _global.pokerView.updatePileValueDisplaysFO(); } function removeTheIngamePlayerStateHints(__ingamePlayerStateHints) { while (0 < removeIngamePlayerStateHints[__ingamePlayerStateHints].length) { var _local2 = pokerModel.players[removeIngamePlayerStateHints[__ingamePlayerStateHints].pop()].view; _local2.hideIngamePlayerStateHint(__ingamePlayerStateHints); } } function returnLastPlayerCards() { var _local3 = 0; while (_local3 < pokerModel.players.length) { _global.delayer.callFunction(pokerModel.players[_local3].view, "performDecorationAction", 0 + Math.floor(Math.random() * 13), 1, "returncards", 0); _local3++; } } function showOptionalLosers(__leavers, __newbees) { var _local7 = 120; var _local9 = false; var _local10 = 0; var _local11 = 0; var _local5 = 0; while (_local5 < __leavers.length) { var _local4 = __leavers[_local5].view; _global.delayer.callFunction(_local4, "performDecorationAction", _local7 + (_local5 * 20), 1, "returncards", 0); if ((__leavers[_local5].reason == "busted") && (__leavers[_local5].model.playerNumber != _global.userPlayer)) { if (_global.pokerModel.pokerSave.roundObj.playersPlaying[__leavers[_local5].model.playerNumber].bet > _global.pokerModel.pokerSave.roundObj.playersPlaying[_global.userPlayer].bet) { _local11++; } } if ((__leavers[_local5].model.playerNumber == _global.userPlayer) && (__leavers[_local5].reason != "choice")) { _local9 = true; _local10 = _local5; } _local5++; } if (_local9) { _global.delayer.callFunction(_global.pokerModel, "finishPokerGame", _local7 + (_local10 * 20), 1, {playersDidBetter:_local11}); } _local7 = _local7 + 30; _local5 = 0; while (_local5 < __leavers.length) { var _local4 = __leavers[_local5].view; var _local6 = 0; if ((((dealerButton.person == _local4) || (blindBig.person == _local4)) || (blindSmall.person == _local4)) && (as.Gf.inArray(__leavers[_local5].position, __newbees) === false)) { _local6 = _local6 + 130; } if (_local4.name == _global.careerModel.conf.governorName) { _local6 = _local6 + 250; } _global.delayer.callFunction(_local4, "leaveGame", (_local7 + _local6) + (_local5 * 20), 1, __leavers[_local5].reason); _local5++; } _local5 = __leavers.length; while (_local5 >= 0) { pokerModel.players[__leavers[_local5]] = undefined; _local5--; } if (__newbees.length > 0) { _local7 = _local7 + 60; } _local5 = 0; while (_local5 < __newbees.length) { _global.delayer.callFunction(pokerModel, "addPlayerRequest", _local7, 1, __newbees[_local5]); _local7 = _local7 + 40; _local5++; } return(_local7 - 120); } function clearLastCards() { _global.delayer.callFunction(dealer, "playArms", 0, 1, "pile", "both"); _global.delayer.callFunction(_global.motion, "slide", 8, 1, dealer.arms_mc, "_y", _global.motion.regular.In, -55, 7); _global.delayer.callFunction(_global.motion, "slide", 8, 1, dealer.hat_mc, "_y", _global.motion.regular.In, 12, 5); var _local4 = 0; while (_local4 < roundObj.foldedCards.length) { var _local3 = roundObj.foldedCards[_local4]; if (_local3) { _global.delayer.callFunction(_global.motion, "slide", 8, 1, _local3, "_x", _global.motion.regular.In, _local3._x, 6); _global.delayer.callFunction(_global.motion, "slide", 8, 1, _local3, "_y", _global.motion.regular.In, _local3._y + 50, 6); _global.delayer.callFunction(_local3, "removeMovieClip", 15, 1); } _local4++; } _global.delayer.callFunction(_global.motion, "slide", 20, 1, dealer, "_y", _global.motion.regular.Out, dealer.initialY - 30, 8); _global.delayer.callFunction(_global.motion, "slide", 24, 1, dealer.arms_mc, "_y", _global.motion.regular.In, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 20, 1, dealer.hat_mc, "_y", _global.motion.regular.In, 0, 8); _global.delayer.callFunction(dealer.arms_mc, "hideMe", 20, 1); _global.delayer.callFunction(dealer, "playArms", 24, 1, "pileCompleted", "both"); } function devidePots(__potArray) { var _local3 = 0; while (_local3 < __potArray.length) { var _local7 = layerChips["chipsTotal" + _local3]; var _local4 = __potArray[_local3].id; _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_x", _global.motion.regular.In, layerChips["chips" + _local4]._x, 9); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_y", _global.motion.regular.In, layerChips["chips" + _local4]._y, 9); _global.delayer.callFunction(_local7.pildeValueDisplay, "removeMovieClip", 3, 1); _global.delayer.callFunction(_local7, "removeMovieClip", 8, 1); _global.delayer.callFunction(_global.pokerModel.players[_local4].view, "showChips", 8, 1, _global.pokerModel.players[_local4].model.chipAmount); var _local6 = 0; var _local5 = conf.keyPosition[_local4]; while (layerBgShadow[(("key" + _local3) + "-") + _local6]) { _local6++; } if (!(_local6 === _global.pokerModel.players[_local4].model.house.length)) { _local6 = 0; while (layerBgShadow[(("key" + (20 + _local3)) + "-") + _local6]) { _local7 = layerBgShadow[(("key" + (20 + _local3)) + "-") + _local6]; _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_x", _global.motion.regular.In, _local5.x, 9); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_y", _global.motion.regular.In, _local5.y, 9); _local6++; } } _local7.pildeValueDisplay._visible = false; _local3++; } _local3 = 0; while (_local3 < _global.pokerModel.players.length) { var _local6 = 0; while (var _local7 = layerBgShadow[(("key" + (20 + _local3)) + "-") + _local6] , _local7) { _global.delayer.callFunction(_local7, "removeMovieClip", 8, 1); _local6++; } _global.delayer.callFunction(_global.pokerModel.players[_local3].view, "showKeys", 8, 1, _global.pokerModel.players[_local3].model.house.length); _local3++; } } function hidePlayerKeys(__playerId) { setKeys(__playerId, 0); } function showPots(__potArray) { var _local12 = 0; var _local11 = 0; if (__potArray.length > 1) { var _local3 = 0; while (_local3 < __potArray.length) { if (__potArray[_local3].addChips > __potArray[_local3].betted) { _local12++; _local11 = __potArray[_local3].addChips; } var _local5 = conf.chipPosition[__potArray[_local3].id]; var _local13 = layerChips.createEmptyMovieClip("chipsTotal" + _local3, layerChips.getNextHighestDepth()); var _local7 = ((conf.chipPotPosition.x * 5) + (_local5.x * 3)) / 8; var _local6 = 40 + (((conf.chipPotPosition.y * 5) + (_local5.y * 3)) / 8); var _local9 = ((conf.chipPotPosition.x * 4) + (_local5.x * 4)) / 8; var _local8 = 30 + (((conf.chipPotPosition.y * 4) + (_local5.y * 4)) / 8); _local13._x = conf.chipPotPosition.x; _local13._y = conf.chipPotPosition.y; _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local13, "_x", _global.motion.regular.Out, _local7 - 60, 4); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local13, "_y", _global.motion.regular.Out, _local6 - 60, 4); var _local15 = new as.poker.view.ChipsView({mov:_local13, type:"Tidy", xDistance:_local5.xDistance, yDistance:_local5.yDistance, chipsAmount:__potArray[_local3].addChips, randomness:5, size:120, colAmount:5}); _local13.pildeValueDisplay = _global.activeScreen.chipsPopup.attachMovie("pileValueDisplay", "pileValueDisplayPot" + _global.activeScreen.chipsPopup.getNextHighestDepth(), _global.activeScreen.chipsPopup.getNextHighestDepth(), {_x:_local7, _y:_local6}); _local13.pildeValueDisplay.color = 1; _local13.pildeValueDisplay._alpha = 80; _local13.pildeValueDisplay.value = __potArray[_local3].addChips; setKeys(20 + _local3, __potArray[_local3].houseAmount, {x:_local9, y:_local8, rotation:0, rotationspacing:360 / __potArray[_local3].houseAmount}); _local3++; } } else { _local12++; _local11 = __potArray[0].addChips; var _local13 = layerChips.createEmptyMovieClip("chipsTotal0", layerChips.getNextHighestDepth()); _local13._x = conf.chipPotPosition.x; _local13._y = conf.chipPotPosition.y; var _local15 = new as.poker.view.ChipsView({mov:_local13, type:"Tidy", xDistance:16, yDistance:0, chipsAmount:__potArray[0].addChips, randomness:5, size:120}); _local13.pildeValueDisplay = _global.activeScreen.chipsPopup.attachMovie("pileValueDisplay", "pileValueDisplayPot", _global.activeScreen.chipsPopup.getNextHighestDepth(), {_x:conf.chipPotPosition.x, _y:conf.chipPotPosition.y + 10, color:1, value:__potArray[0].addChips, _alpha:80}); setKeys(20, __potArray[0].houseAmount, {x:conf.chipPotPosition.x, y:conf.chipPotPosition.y + 50, rotation:0, rotationspacing:360 / __potArray[0].houseAmount}); } if (_local12 == 1) { _global.engine.dealerVoice(_local11, "WINNER"); } else { _global.engine.dealerVoice(0, "SPLIT"); } } function setKeys(__playerId, __amount, __position) { var _local3 = 0; var _local6 = []; while (layerBgShadow[(("key" + __playerId) + "-") + _local3]) { _local6[_local3] = layerBgShadow[(("key" + __playerId) + "-") + _local3]._rotation; layerBgShadow[(("key" + __playerId) + "-") + _local3].removeMovieClip(); _local3++; } var _local8 = (__position.rotationspacing ? (__position.rotationspacing) : 20); var _local2 = 0; while (_local2 < __amount) { var _local7 = layerBgShadow.attachMovie("keyPokerTable", (("key" + __playerId) + "-") + _local2, layerBgShadow.getNextHighestDepth(), {_x:__position.x, _y:__position.y, _rotation:(__position.rotation + (_local2 * _local8)) + Math.floor(Math.random() * (_local8 / 1.4))}); if (!(_local6[_local2] === undefined)) { _local7._rotation = _local6[_local2]; } _local2++; } } function showKeys(__playerId, __amount) { var _local2 = conf.keyPosition[__playerId]; setKeys(__playerId, __amount, _local2); } function generateUpdatedPileValueDisplays() { roundObj.generateUpdatedPiles++; var _local3 = new Array(); var _local2 = 0; while (_local2 < pokerModel.players.length) { if (!pokerModel.pokerSave.roundObj.playersPlaying[_local2].playing) { _local3.push({playerId:_local2, frameNumber:3}); } else if (pokerModel.players[_local2].model.chipAmount == 0) { _local3.push({playerId:_local2, frameNumber:4}); } else { _local3.push({playerId:_local2, frameNumber:((pokerModel.pokerSave.roundObj.playersPlaying[_local2].bet != pokerModel.pokerSave.roundObj.totalHighestPlayerBet) ? 2 : 1)}); } _local2++; } return({id:roundObj.generateUpdatedPiles, display:_local3}); } function updatePileValueDisplaysFO(__pileObj) { var _local3 = 0; while (_local3 < pokerModel.players.length) { _global.pokerModel.players[_local3].view.updatePildeValueDisplayColor(); _local3++; } } function retryShowPlayersDecision(__EObj) { if (storedPlayerDec && (__EObj.playerNumber == storedPlayerDec.playerIndex)) { showPlayersDecision(storedPlayerDec.playerIndex, storedPlayerDec.action, storedPlayerDec.chipAmount, storedPlayerDec.houseObj); delete storedPlayerDec; } } }
Symbol 3684 MovieClip [__Packages.as.view.menu.AdjustSpeedMenu] Frame 0
class as.view.menu.AdjustSpeedMenu extends as.view.menu.Menu { var conf, showMenu, selectRadioOption; function AdjustSpeedMenu () { super(); conf = {bgString:"menuAdjustSpeed", position:{x:222, y:230}, options:["Ok"], button:{startX:105, startY:110, colAmount:2, xoffset:160, yoffset:40}, alternativeButton:[{linkage:"transOptionButton", x:94, y:53, height:50, width:30, type:"invisibleHit", name:"Speed1"}, {linkage:"transOptionButton", x:234, y:53, height:50, width:30, type:"invisibleHit", name:"Speed2"}], radioOptions:[[{title:"Card_0", x:96, y:82}, {x:235, y:82, title:"Card_1"}]]}; } function initMenu() { showMenu("adjustspeed"); if (_global.careerModel.userProgress.setting.pokerSpeed == 2) { selectRadioOption(0, 1); } } function processSpeed1() { selectRadioOption(0, 0); _global.careerModel.userProgress.setting.pokerSpeed = 1; return(true); } function processSpeed2() { selectRadioOption(0, 1); _global.careerModel.userProgress.setting.pokerSpeed = 2; return(true); } function processOk() { _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); _global.view.menuLoader.removeMovieClip(); return(true); } }
Symbol 3685 MovieClip [__Packages.as.view.menu.InstructionMenu] Frame 0
class as.view.menu.InstructionMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function InstructionMenu () { super(); conf = {bgString:"menuInstructionBg", position:{x:147, y:62}, options:["Close"], button:{startX:190, startY:470, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("Instruction"); } function processTopMenu(__action) { showSubject(__action.split(" ").join("")); } function boldWithSpaces(__text) { return(("<b>" + __text.split("[...]").join(" ")) + "</b>"); } function showSubject(__subject) { layerBg.menuMainBg.gotoAndStop(__subject); switch (__subject) { case "Blinds" : layerBg.menuMainBg.t1.t_txt.autoSize = true; layerBg.menuMainBg.t1.t_txt.wordWrap = true; layerBg.menuMainBg.t2.t_txt.autoSize = true; layerBg.menuMainBg.t2.t_txt.wordWrap = true; layerBg.menuMainBg.t3.t_txt.autoSize = true; layerBg.menuMainBg.t3.t_txt.wordWrap = true; layerBg.menuMainBg.t1.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionButton); layerBg.menuMainBg.t2.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionSmBlind); layerBg.menuMainBg.t3.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionBgBlind); layerBg.menuMainBg.t2._y = (14 + layerBg.menuMainBg.t1._y) + layerBg.menuMainBg.t1._height; layerBg.menuMainBg.t3._y = (14 + layerBg.menuMainBg.t2._y) + layerBg.menuMainBg.t2._height; break; case "PokerHands" : var _local8 = [{r:5, c:[35, 36, 37, 38, 39], t:"Royal Flush"}, {r:5, c:[20, 21, 22, 23, 24], t:"Straight Flush"}, {r:4, c:[15, 2, 28, 41, 37], t:"Four of a Kind"}, {r:5, c:[15, 2, 28, 6, 19], t:"Full House"}, {r:5, c:[40, 48, 49, 50, 44], t:"Flush"}, {r:5, c:[35, 49, 37, 25, 13], t:"Straight"}, {r:3, c:[19, 6, 32, 35, 13], t:"Three of a Kind"}, {r:4, c:[15, 41, 13, 39, 22], t:"Two pair"}, {r:2, c:[50, 37, 21, 39, 22], t:"Pair"}, {r:1, c:[12, 1, 10, 3, 14], t:"High card"}]; var _local4 = 0; while (_local4 < _local8.length) { layerBg.menuMainBg["h" + _local4].gotoAndStop(_local8[_local4].r); layerBg.menuMainBg["h" + _local4].title.text = ((1 + _local4) + " ") + _local8[_local4].t; var _local9 = _local4 * 2; var _local5 = 0; while (_local5 < _local8[_local4].c.length) { var _local3; if ((_local5 < _local8[_local4].r) && (_local8[_local4].r != 1)) { _local3 = layerBg.menuMainBg["h" + _local4].groupCard["c" + _local5]; } else { _local3 = layerBg.menuMainBg["h" + _local4]["c" + _local5]; } _local3.gotoAndStop(_local8[_local4].c[_local5]); var _local7 = 2 - _local5; var _local6 = 2 - _local5; if (_local6 < 0) { _local6 = -_local6; } _local3._x = _local3._x + (_local7 * 24); _local3._rotation = _local3._rotation + (_local7 * 9); _local3._y = _local3._y - (-4 + (_local6 * 3)); _global.delayer.callFunction(_global.motion, "slide", _local9, 1, _local3, "_x", _global.motion.regular.Out, _local3._x - (_local7 * 24), 10 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.motion, "slide", _local9, 1, _local3, "_rotation", _global.motion.regular.Out, _local3._rotation - (_local7 * 9), 10 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.motion, "slide", _local9, 1, _local3, "_y", _global.motion.regular.Out, (_local3._y + (_local6 * 3)) - 4, 10 * _global.careerModel.userProgress.setting.pokerSpeed); _local5++; } _local4++; } layerBg.menuMainBg.t0_txt.htmlText = _global.textDb.InstructionHandranking; break; case "Pre-flop" : layerBg.menuMainBg.t1_txt.htmlText = boldWithSpaces(_global.textDb.InstructionPreFlop); break; case "Flop" : layerBg.menuMainBg.t1_txt.htmlText = boldWithSpaces(_global.textDb.InstructionFlop); break; case "Turn&River" : layerBg.menuMainBg.t1.t_txt.autoSize = true; layerBg.menuMainBg.t1.t_txt.wordWrap = true; layerBg.menuMainBg.t2.t_txt.autoSize = true; layerBg.menuMainBg.t2.t_txt.wordWrap = true; layerBg.menuMainBg.t1.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionTurn); layerBg.menuMainBg.t2.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionRiver); layerBg.menuMainBg.t2._y = (14 + layerBg.menuMainBg.t1._y) + layerBg.menuMainBg.t1._height; break; case "Showdown" : layerBg.menuMainBg.t1_txt.htmlText = boldWithSpaces(_global.textDb.InstructionShowdown); } } function processClose() { _global.view.resetMenu(); return(true); } }
Symbol 3686 MovieClip [__Packages.as.poker.view.PokerView] Frame 0
class as.poker.view.PokerView extends as.poker.view.pokerViewBase { var removeIngamePlayerStateHints, conf, pokerModel, dealer, showCards, roundObj, tableChips, showOptionalLosers, generateUpdatedPileValueDisplays, storedPlayerDec; function PokerView () { super(); } function initScreen() { removeIngamePlayerStateHints = {}; var _local2 = 0; while (_local2 < conf.ingamePlayerStateHint.length) { removeIngamePlayerStateHints[conf.ingamePlayerStateHint[_local2]] = []; _local2++; } pokerModel.init(); } function showWinner(__winArray, __leavers, __newbees, __showCards, __winners) { dealer.lookForward(); var _local3 = 0; var _local32 = false; _local3 = _local3 + showCards(__showCards); if ((roundObj.foldedCardsCollected < roundObj.foldedCards.length) && (_global.activeScreen.tableCards.length > 0)) { dealer.sortFoldedCards(); _local3 = _local3 + 18; } var _local7 = 0; while (_local7 < tableChips.length) { switch (tableChips[_local7].type) { case "chips" : tableChips[_local7].mc.mov._rotation = 0; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov._parent, "_x", _global.motion.regular.In, conf.chipPotPosition.x, 9); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov._parent, "_y", _global.motion.regular.In, conf.chipPotPosition.y, 9); _global.delayer.callFunction(tableChips[_local7].mc.mov._parent, "removeMovieClip", _local3 + 8, 1); break; case "keys" : tableChips[_local7].mc.mov._rotation = 0; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov, "_x", _global.motion.regular.In, conf.chipPotPosition.x, 9); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov, "_y", _global.motion.regular.In, conf.chipPotPosition.y + 50, 9); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov, "_rotation", _global.motion.regular.In, 0, 9); _global.delayer.callFunction(tableChips[_local7].mc.mov, "removeMovieClip", _local3 + 6, 1); } _local7++; } _local7 = 0; while (_local7 < pokerModel.players.length) { var _local11 = pokerModel.players[_local7].view; var _local21 = 7 + (Math.floor(Math.random() * 20) * _global.careerModel.userProgress.setting.pokerSpeed); if (_local11.followActivity) { _local11.lookForward(_local21); } _global.delayer.callFunction(_local11, "setFollowActivity", _local21, 1, false); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _local11.pildeValueDisplay, "_alpha", _global.motion.none.Out, 0, 5); _global.delayer.callFunction(_local11.pildeValueDisplay, "removeMovieClip", _local3 + 6, 1); _local7++; } _local7 = 0; while (_local7 < __leavers.length) { var _local18 = __leavers[_local7].view; if (__leavers[_local7].reason == "busted") { _global.delayer.callFunction(_local18, "showIngamePlayerStateHint", _local3, 1, "Busted"); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _local18.pildeValueDisplay, "_alpha", _global.motion.none.Out, 0, 5); _global.delayer.callFunction(_local18.pildeValueDisplay, "removeMovieClip", _local3 + 6, 1); if (__leavers[_local7].reason == "switch") { _local32 = true; } _local7++; } _global.delayer.callFunction(this, "showPots", _local3 + 8, 1, __winArray); var _local26 = 0; var _local27 = 0; var _local35 = false; var _local28 = 0; var _local33 = new Array(); var _local25 = new Array(); var _local13 = false; _local7 = 0; while (_local7 < __winArray.length) { _local13 = __winArray[_local7].foundHandCards; var _local22 = _local13.diffNumber; var _local23 = _local13.handCardAmount; var _local31 = _local13.length; var _local8 = 0; var _local6 = 0; while (_local6 < _local31) { _local8 = _local6 + 1; if (_local8 > _local23) { if (_local8 > _local22) { break; } } var _local9 = _local13[_local6]; var _local15 = _local9.cardValue; var _local14 = _local9.cardColor; _local25.push((_local15 - 1) + (_local14 * 13)); _local6++; } if (!(__winners.inArray(__winArray[_local7].id) === false)) { _local33.push(__winArray[_local7].id); } _local7++; } if (_local25.length > 0) { _global.delayer.callFunction(this, "findAndHighlightCard", _local3 + 5, 1, _local25, _local33, 0, __leavers); } _global.delayer.callFunction(this, "updateSteam", _local3 + 5, 1); if (_local13) { _local35 = true; _local3 = _local3 + (80 * _global.careerModel.userProgress.setting.pokerSpeed); _local28 = Math.floor((80 * _global.careerModel.userProgress.setting.pokerSpeed) / 3); } _local7 = 0; while (_local7 < __winArray.length) { var _local12 = Math.floor(Math.random() * 8); if (_local12 > _local27) { _local27 = _local12; } var _local16 = pokerModel.players[__winArray[_local7].id].view; var _local17 = 0; var _local19 = 0; var _local4 = 0; while (_local4 < _global.pokerModel.playerAmount) { if ((_global.pokerModel.players[_local4].model.chipAmount != undefined) && (_local4 != __winArray[_local4].id)) { _local19 = _local19 + _global.pokerModel.players[_local4].model.chipAmount; _local17++; } _local4++; } var _local24 = Math.floor(_local19 / _local17); var _local10 = 0; if (__winArray[_local7].addChips > __winArray[_local7].betted) { _local10 = Math.ceil(((__winArray[_local7].addChips - __winArray[_local7].betted) / (_local24 + (((pokerModel.players[__winArray[_local7].id].model.chipAmount - __winArray[_local7].betted) * 3) / 4))) * 5); } if (_local10 > 5) { _local10 = 5; } if (_local10 == 5) { _global.engine.playSfx("SaloonApplause.wav", 0, _global.careerModel.userProgress.setting.soundFx); } if (_local10 > 0) { _local26 = _local16.performDecorationAction("win", ((_local3 + 8) + _local12) - _local28, {amount:100, repeatAmount:_local10}); } _global.delayer.callFunction(_local16, "performDecorationAction", ((_local3 - 2) + _local12) - _local28, 1, "leanBack", 0, {leanDelay:50}); _global.delayer.callFunction(_local16, "performDecorationAction", ((_local3 + _local26) + (25 + (__winArray.length * 25))) + _local12, 1, "returncards", 0); _local7++; } if (_local35 == true) { } _local3 = _local3 + ((_local26 + _local27) + (25 + (__winArray.length * 25))); if (_global.activeScreen.tableCards.length > 0) { _global.delayer.callFunction(dealer, "sortTableCards", _local3, 1, 1); _local3 = _local3 + 13; } if ((__newbees.length > 0) || (_local32)) { _global.delayer.callFunction(_global.pokerView, "showGameTextSequence", 130, 1, [{text:_global.textDb.movingPlayers, type:"tableMove"}], "movePlayers"); _global.delayer.callFunction(_global.pokerView, "removeGameTextSequence", 300, 1, "movePlayers"); } if ((__leavers.length > 0) || (__newbees.length > 0)) { _local3 = _local3 + showOptionalLosers(__leavers, __newbees); } _global.delayer.callFunction(this, "removeHighLights", _local3, 1); _global.delayer.callFunction(this, "returnLastPlayerCards", _local3, 1); _local3 = _local3 + 20; _global.delayer.callFunction(this, "devidePots", _local3, 1, __winArray); _local3 = _local3 + 39; _global.delayer.callFunction(this, "clearLastCards", _local3, 1); _local3 = _local3 + _global.pokerModel.unLockAchievements(_local3); _global.delayer.callFunction(this, "removeTheIngamePlayerStateHints", _local3 + 1, 1, "Lucky"); _global.delayer.callFunction(this, "reportViewFinish", _local3 + 1, 1, "winner", 0); if (_global.pokerModel.skipping) { _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); } return(_local3); } function removeHighLights() { var _local2 = 0; while (_local2 < roundObj.highlightedCards.length) { roundObj.highlightedCards[_local2].glow.gotoAndStop(1); _local2++; } } function findAndHighlightCard(__cardInHand, __users, __delay, __leavers) { var _local7; var _local13; var _local4; var _local11; var _local6; var _local8; _local7 = __delay; roundObj.highlightedCards = new Array(); _local13 = __users.length; _local8 = new Array(); _local11 = 0; while (_local11 < _local13) { _local6 = __users[_local11]; _local4 = pokerModel.players[_local6].view; if (_local4 == undefined) { var _local5 = 0; while (_local5 < __leavers.length) { if (__leavers[_local5].view.playerNumber == _local6) { _local4 = __leavers[_local5].view; } _local5++; } } var _local3 = 0; while (_local3 < _local4.cards.length) { if (!(__cardInHand.inArray(_local4.cards[_local3]._currentframe) === false)) { _local4.cards[_local3].swapDepths(_local4.cards[_local3]._parent.getNextHighestDepth()); _global.delayer.callFunction(_local4.cards[_local3].glow, "gotoAndPlay", _local7, 1, ((_local6 == _global.userPlayer) ? 53 : 20)); roundObj.highlightedCards.push(_local4.cards[_local3]); _local7 = _local7 + 3; } else if (_local4.cards[_local3]._currentframe == 53) { trace("bug report pokerview 2334324" + __cardInHand); trace("bug report pokerview 2334324" + __users); trace("bug report pokerview 2334324"); } _local3++; } _local3 = 0; for ( ; _local3 < _global.activeScreen.tableCards.length ; _local3++) { if (_local8[_local3]) { if (!(_local6 === _global.userPlayer)) { continue; } } else if (!(__cardInHand.inArray(_global.activeScreen.tableCards[_local3]._currentframe) === false)) { _global.activeScreen.tableCards[_local3].swapDepths(_global.activeScreen.tableCards[_local3]._parent.getNextHighestDepth()); _global.delayer.callFunction(_global.activeScreen.tableCards[_local3].glow, "gotoAndPlay", _local7, 1, ((_local6 == _global.userPlayer) ? 53 : 20)); roundObj.highlightedCards.push(_global.activeScreen.tableCards[_local3]); _local8[_local3] = true; if (!_local8[_local3]) { _local7 = _local7 + 3; } } } _local11++; } } function reportViewFinish(__mode, __source) { if (_global.help.view.currentlyDisplayed()) { _global.delayer.callFunction(this, "reportViewFinish", 10, 1, __mode, __source); return(null); } _global.pokerModel.reportViewFinish(__mode); } function dealPlayers(__state, __players) { _global.delayer.callFunction(dealer.arms_mc, "showMe", 10, 1); _global.delayer.callFunction(dealer, "dealPlayers", 0, 1, __state, __players); } function dealState(__state, __card_array) { var _local5 = 0; if (roundObj.foldedCardsCollected < roundObj.foldedCards.length) { dealer.sortFoldedCards(); _local5 = _local5 + 18; var _local4 = 0; while (_local4 < pokerModel.players.length) { var _local3 = pokerModel.players[_local4].view; if (Math.floor(Math.random() * 1.2)) { _local3.setFollowActivity((_local3.followActivity ? false : true)); } if (_local3.followActivity) { _global.delayer.callFunction(_local3, "lookForward", 10, 1, 6 + (Math.floor(Math.random() * 10) * _global.careerModel.userProgress.setting.pokerSpeed)); } _local4++; } } _local5 = _local5 + 3; _global.delayer.callFunction(dealer, "dealTable", _local5, 1, __state, __card_array); } function updateSteam() { var _local2 = 0; while (_local2 < pokerModel.players.length) { pokerModel.players[_local2].view.updateSteam(); _local2++; } } function showPlayersDecisionRequest(__playerIndex, __action, __chipAmount, __houseObj) { var _local4 = pokerModel.players[__playerIndex].view; if (((!_local4.tapping) && (__playerIndex != _global.userPlayer)) && (_global.pokerModel.pokerSave.roundObj.playersPlaying[_global.userPlayer].playing)) { var _local5 = false; if ((__action == "fold") && (_global.pokerModel.pokerSave.roundObj.playersPlaying[__playerIndex].bet > (_global.pokerModel.pokerSave.roundObj.relevantBet * 5))) { _local5 = true; } else if (__chipAmount > (_global.pokerModel.pokerSave.roundObj.relevantBet * 3.5)) { _local5 = true; } else if (Math.floor(Math.random() * 1.02)) { _local5 = true; } if (_local5 && (Math.floor(Math.random() * 2))) { if (Math.floor(Math.random() * 1.9) && (pokerModel.players[__playerIndex].model.chipAmount > 30)) { _local4.performDecorationAction("waitSpecial1", 0, {hand:"right"}); _global.delayer.callFunction(this, "showPlayersDecision", 127 + (37 * _global.careerModel.userProgress.setting.pokerSpeed), 1, __playerIndex, __action, __chipAmount, __houseObj); } else { _local4.performDecorationAction("tabFingersRepetiveInit", 0); _global.delayer.callFunction(this, "showPlayersDecisionRequest", 25 + (Math.floor(Math.random() * 70) * _global.careerModel.userProgress.setting.pokerSpeed), 1, __playerIndex, __action, __chipAmount, __houseObj); } return(null); } } var _local9 = generateUpdatedPileValueDisplays(); if (_local4.tapping) { _local4.tapping = false; storedPlayerDec = {playerIndex:__playerIndex, action:__action, chipAmount:__chipAmount, houseObj:__houseObj, updatePileValueDisplay:_local9}; } else { showPlayersDecision(__playerIndex, __action, __chipAmount, __houseObj, _local9); } } function showPlayersDecision(__playerIndex, __action, __chipAmount, __houseObj, __updatePileValueDisplay) { var _local4 = pokerModel.players[__playerIndex].view; dealer.rotateHeadToPosition(_local4.initialX, _local4.initialY, 7 + (Math.floor(Math.random() * 2) * _global.careerModel.userProgress.setting.pokerSpeed)); var _local5 = 0; while (_local5 < pokerModel.players.length) { var _local3 = pokerModel.players[_local5].view; if (_local3.followActivity) { if (_local4 != _local3) { _local3.rotateHeadToPosition(_local4.initialX, _local4.initialY, 7 + (Math.floor(Math.random() * 20) * _global.careerModel.userProgress.setting.pokerSpeed)); } else { _local3.lookForward(10 * _global.careerModel.userProgress.setting.pokerSpeed); } } _local5++; } if (_global.userPlayer == __playerIndex) { delete _local4.memory.lookAtCards; } var _local6 = 0; if (_local4.memory.lookAtCards == "openCards") { } else if ((_local4.memory.lookAtCards == "beforeDecision") || ((_global.userPlayer != __playerIndex) && (Math.floor(Math.random() * 1.08)))) { _local6 = _local6 + Math.floor(Math.random() * 10); _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "lookAtCards"); _local6 = _local6 + 60; delete _local4.memory.lookAtCards; } switch (__action) { case "check" : _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "check", 0); _local6 = _local6 + 20; break; case "bet" : case "call" : case "allin" : case "raise" : var _local7 = __chipAmount; if (_local7 > 0) { _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, __action, 0, {updatePileValueDisplay:__updatePileValueDisplay, amount:_local7}); _local6 = _local6 + 23; } if (__houseObj.house.length > 0) { _local6 = _local6 + 20; _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "betHouses", 0, {updatePileValueDisplay:__updatePileValueDisplay, amount:__houseObj.house.length, value:__houseObj.value, houseBetType:__action}); _local6 = _local6 + 35; } break; case "fold" : _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "fold", 0, {updatePileValueDisplay:__updatePileValueDisplay}); _local6 = _local6 + 20; } _global.delayer.callFunction(this, "reportViewFinish", _local6, 1, "playerDecision", 0); } }
Symbol 3687 MovieClip [__Packages.as.poker.view.PokerTournamentView] Frame 0
class as.poker.view.PokerTournamentView extends as.poker.view.PokerView { var subType, conf, init; function PokerTournamentView (__iObj) { super(); subType = "tournament"; conf = new as.conf.poker.view.PokerTournamentconf(); init(__iObj); } }
Symbol 3688 MovieClip [__Packages.as.poker.view.PokerCashgameView] Frame 0
class as.poker.view.PokerCashgameView extends as.poker.view.PokerView { var subType, conf, init; function PokerCashgameView (__iObj) { super(); subType = "cashgame"; conf = new as.conf.poker.view.PokerCashGameconf(); init(__iObj); } }
Symbol 3689 MovieClip [__Packages.as.conf.poker.view.PokerCashGameconf] Frame 0
class as.conf.poker.view.PokerCashGameconf extends as.conf.poker.view.PokerGameconf { var dealerPosition, foldedCardPosition, chipPotPosition, playerPosition, leaveParameters, chipPosition, cardPosition, buttonPosition, keyPosition, popupPosition, betPosition, tableCardPositions, tabelCardPosition; function PokerCashGameconf () { super(); dealerPosition = {x:410, y:460, rotation:180}; foldedCardPosition = {x:400, y:360, rotation:0}; chipPotPosition = {x:400, y:240}; playerPosition = [{x:148, y:335, rotation:-110}, {x:193, y:132, rotation:-45}, {x:390, y:65, rotation:0}, {x:615, y:132, rotation:45}, {x:646, y:337, rotation:110}]; leaveParameters = [{leaveX:148, leaveY:272, leaveDestinationX:-80, leaveDestinationY:272, leaveRotation:-270}, {leaveX:148, leaveY:212, leaveDestinationX:-80, leaveDestinationY:212, leaveRotation:90}, {leaveX:320, leaveY:100, leaveDestinationX:320, leaveDestinationY:-80, leaveRotation:180}, {leaveX:645, leaveY:212, leaveDestinationX:880, leaveDestinationY:212, leaveRotation:-90}, {leaveX:645, leaveY:272, leaveDestinationX:880, leaveDestinationY:272, leaveRotation:270}]; chipPosition = [{x:207, y:303, xDistance:-4, yDistance:-16}, {x:230, y:175, xDistance:13, yDistance:-12}, {x:383, y:128, xDistance:17, yDistance:0}, {x:563, y:173, xDistance:12, yDistance:11}, {x:594, y:305, xDistance:-3, yDistance:14}]; cardPosition = [{x:252, y:303, rotation:75}, {x:265, y:210, rotation:-45}, {x:386, y:172, rotation:0}, {x:535, y:207, rotation:45}, {x:545, y:293, rotation:-65}]; buttonPosition = [{x:245, y:265, rotation:75}, {x:292, y:178, rotation:-45}, {x:432, y:168, rotation:0}, {x:575, y:235, rotation:45}, {x:539, y:333, rotation:-75}]; keyPosition = [{x:261, y:334, rotation:45, rotateToKey:12}, {x:235, y:234, rotation:105, rotateToKey:19}, {x:330, y:154, rotation:180, rotateToKey:25}, {x:520, y:144, rotation:-150, rotateToKey:25}, {x:590, y:260, rotation:-80, rotateToKey:27}]; popupPosition = [{x:151, y:234}, {x:160, y:30}, {x:350, y:30}, {x:580, y:30}, {x:580, y:234}]; betPosition = [{x:280, y:358, rotation:37}, {x:310, y:245, rotation:5}, {x:386, y:220, rotation:0}, {x:496, y:246, rotation:-5}, {x:508, y:358, rotation:-37}]; tableCardPositions = {x:333, y:296, xOffset:32}; tabelCardPosition = new Array(); var _local3 = 0; while (_local3 < 5) { tabelCardPosition[_local3] = {x:tableCardPositions.x + (tableCardPositions.xOffset * _local3), y:tableCardPositions.y}; _local3++; } } }
Symbol 3690 MovieClip [__Packages.as.poker.model.PlayerModel] Frame 0
class as.poker.model.PlayerModel { var playerView, pokerModel, playerNumber, chipAmount, house, lastRoundAsked, lastStateAsked, allowTrace, conf, pokerLevel, styleId, negLevel, negLevelPerc, winFeel, otherChanceFeel, possCat, oppDiff, oppDiffPerc, chanceCat, cat; function PlayerModel (__iObj) { playerView = __iObj.playerView; pokerModel = __iObj.pokerModel; playerNumber = __iObj.playerNumber; chipAmount = __iObj.chipAmount; playerView.showChips(chipAmount); house = __iObj.house; lastRoundAsked = -1; lastStateAsked = ""; allowTrace = true; var _var; _var = as.conf.poker.model.character.Char_thight_a; _var = as.conf.poker.model.character.Char_loose_a; _var = as.conf.poker.model.character.Char_thight_p; _var = as.conf.poker.model.character.Char_loose_p; var character; if (!__iObj.level) { __iObj.level = 0; } if (!__iObj.styleId) { __iObj.styleId = 0; } if (__iObj.styleId >= pokerModel.playersChar.length) { __iObj.styleId = 0; } character = pokerModel.playersChar[__iObj.styleId]; if (!character) { character = "thight_a"; } var configPath = eval ("as.conf.poker.model.character.Char_" + character); conf = new configPath(__iObj.level); _global.devTrace((((playerNumber + " character=") + character) + ", level=") + __iObj.level, "D"); pokerLevel = __iObj.level; styleId = __iObj.styleId; negLevel = 10 - pokerLevel; negLevelPerc = Math.round((negLevel * 100) / 10); delete playerView.house; } function doTrace(__toTrace) { if (!allowTrace) { return(undefined); } if (!(playerNumber === _global.userPlayer)) { return(undefined); } _global.devTrace("" + __toTrace, "D"); } function debug_decide(__fullTrace) { _global.chanceCalculator.getDebugInfo(playerNumber, __fullTrace); doTrace("------------debug_decide END--------this.playerNumber=" + playerNumber); } function decide(__chipsNeededToCall) { var _local24; var _local33; var _local19; var _local13; var _local41; var _local40; var _local39; var _local12; var _local15; var _local10; var _local17; var _local4; var _local8; var _local38; var _local5; var _local34; var _local31; doTrace(((("--------------------playerNumber=" + playerNumber) + "--------__chipsNeededToCall=") + __chipsNeededToCall) + "---------------"); _global.devTrace(playerNumber + " decide-----------", "D"); if (!__chipsNeededToCall) { __chipsNeededToCall = 0; } var _local21 = Number(chipAmount); if (__chipsNeededToCall > _local21) { __chipsNeededToCall = _local21; } _local15 = pokerModel.pokerSave.roundObj; _local10 = _local15.state; _local12 = getGeneralInfoObj(__chipsNeededToCall, _local10); var _local6 = 0; var _local7 = new Array(); if (!(lastStateAsked === pokerModel.pokerSave.roundObj.state)) { _local24 = true; } else if (!(lastRoundAsked === pokerModel.pokerSave.roundsStarted)) { _local24 = true; } lastStateAsked = pokerModel.pokerSave.roundObj.state; lastRoundAsked = pokerModel.pokerSave.roundsStarted; if (_local24) { if (!_local15.turnObj.actions_array[playerNumber].chance_array) { _local15.turnObj.actions_array[playerNumber].chance_array = _global.chanceCalculator.getInfo(playerNumber); } _local33 = _local15.turnObj.actions_array[playerNumber].chance_array; _local19 = processRanking(_local33); _local13 = _local19.feelObj; winFeel = _local13.winFeelPerc; otherChanceFeel = _local13.otherChanceFeelPerc; possCat = _local19.possCat; oppDiff = _local13.oppDiff; oppDiffPerc = _local13.oppDiffPerc; chanceCat = processWinFeel(_local13.winFeelPerc, _local10); cat = combineFeelAndPossibility(chanceCat, _local19.possCat, _local10); } _local17 = __chipsNeededToCall; if (_local17 > chipAmount) { _local17 = chipAmount; } _local38 = "check"; _local5 = 0; if (__chipsNeededToCall) { _local34 = decideToCall(_local12, _local10); if (_local34) { _local38 = "call"; _local5 = _local17; _local12.toSpend = _local12.toSpend - _local17; } else { _local38 = "fold"; } } else { doTrace("--Debug, can check"); } if (!(_local38 === "fold")) { _local31 = decideToRaise(_local12, _local10); if (_local31) { var _local30 = getRaiseAmount(_local12, _local10); if (_local30 > 0) { _local38 = "raise"; _local5 = _local5 + _local30; } } } if (!(_local38 === "raise")) { var _local20 = decideToBluffRaise(_local12, _local10); if (_local20 > __chipsNeededToCall) { _global.devTrace("\t\tBluffRaise with " + _local20, "D"); _local38 = "raise"; _local5 = _local20; } } var _local18 = false; var _local11 = false; if (_local38 == "raise") { _local18 = true; if ((cat >= 8.5) && (!(_local10 === "preflop"))) { _local11 = true; } } else if (_local38 == "call") { if ((chipAmount - _local5) <= 0) { if (decideToRaise(_local12, _local10)) { _local18 = true; } } } if (_local18) { _local4 = 0; _local8 = house.length; var _local3 = 0; while (_local3 < _local8) { if (house[_local3].status == "possession") { _local4 = house[_local3].value; if (_local5 >= _local4) { if (!_local11) { _local5 = _local5 - _local4; } _local6 = _local6 + _local4; _local7.push(_local3); } } _local3++; } } var _local16 = Number(chipAmount); var _local26 = (_local5 * 100) / _local16; if (_local26 > 95) { _global.devTrace(((playerNumber + "---was bout to bet ") + _local26) + " percentage of his stack, so overwrite to All-in---", "D"); _local5 = _local16; if ((_local5 + _local6) > __chipsNeededToCall) { _local38 = "raise"; } } if (_local38 == "raise") { if (_local5 < _local16) { var _local14 = pokerModel.pokerSave.roundObj.turnObj.minimalBet; if (!_local14) { _local14 = 0; } var _local25 = _local5 + _local6; var _local28 = _local25 - __chipsNeededToCall; if (_local28 < _local14) { var _local29 = _local14 - _local28; var _local22 = _local16 - _local5; var _local23 = ((_local22 < _local29) ? (_local22) : (_local29)); var _local32 = (_local23 * 100) / _local25; if (_local32 <= 10) { _local5 = _local5 + _local23; } else { _local5 = __chipsNeededToCall; _local38 = ((__chipsNeededToCall == 0) ? "check" : "call"); _local6 = 0; _local7 = new Array(); } } } } if (_local38 == "raise") { var _local27 = pokerModel.CheckIfRaiseCanBeAllin(playerNumber, _local5 + _local6); _global.devTrace((playerNumber + " decide canGoAllIn=") + _local27, "D"); if (_local27) { _local6 = 0; _local7 = new Array(); _local8 = house.length; var _local3 = 0; while (_local3 < _local8) { if (house[_local3].status == "possession") { _local4 = house[_local3].value; _local6 = _local6 + _local4; _local7.push(_local3); } _local3++; } _local5 = Number(chipAmount); } } if (_local38 == "fold") { _local5 = 0; _local6 = 0; _local7 = new Array(); } _global.devTrace((((((((playerNumber + " decide action=") + _local38) + ", addChips=") + _local5) + ", addHouseValue=") + _local6) + ", addHouse=") + _local7, "D"); return({action:_local38, addChips:_local5, houseObj:{value:_local6, house:_local7}}); } function decideShowOrHideCard() { if (Math.round(Math.random() * 10) > 3) { return(false); } return(true); } function getGeneralInfoObj(__chipsNeededToCall, __stateKind) { var _local3; var _local4; var _local8; _local4 = pokerModel.pokerSave.roundObj; _local3 = new Object(); _local3.bigBlindBet = ((_local4.relevantBet < _local4.bigBlindBet) ? (_local4.bigBlindBet) : (_local4.relevantBet)); _local3.toCall = __chipsNeededToCall; _local3.toSpend = Number(chipAmount); _local3.blindAmountToCall = Math.round(_local3.toCall / _local3.bigBlindBet); _local3.playersRaisedInTurn = _local4.turnObj.playersRaised; _local3.playersTotal = pokerModel.pokerSave.filledSeats.length; _local3.playersStillPlaying = _local4.playersPlayingAmount; _local3.playersAmount_aHead = pokerModel.getAmountPlayersAhead(playerNumber); _global.devTrace((playerNumber + ", infoObj.playersAmount_aHead=") + _local3.playersAmount_aHead, "D"); _local3.playersAmountBeforeMe = (_local3.playersStillPlaying - 1) - _local3.playersAmount_aHead; _local3.ownTurnBet = _local4.turnObj.actions_array[playerNumber].bet; _local3.ownTotalRoundBet = _local4.playersPlaying[playerNumber].bet; _local3.inAfterCall = _local3.ownTotalRoundBet + __chipsNeededToCall; _local3.ownTotalValueOnTable = _local3.ownTotalRoundBet + __chipsNeededToCall; _local3.totalTableBet = _local4.totalTableBet; _local3.profitOnTable = _local4.totalTableBet - _local3.ownTotalRoundBet; _local3.investPerc = ((_local3.totalTableBet + __chipsNeededToCall) * 100) / _local3.ownTotalValueOnTable; if ((!__chipsNeededToCall) || (!_local3.ownTotalRoundBet)) { _local3.percToCall = 0; } else { _local3.percToCall = Math.round((_local3.toCall * 100) / _local3.ownTotalRoundBet); if (_local3.toSpend < _local3.bigBlindBet) { if (_local3.percToCall > 50) { _local3.percToCall = 50; } } } _local3.raisedThisTurn = _local4.turnObj.actions_array[playerNumber].timesRaisedInTurn; _local3.ranking_baToCall = rankBaToCall(_local3.blindAmountToCall, __stateKind); _local3.ranking_position = rankPosition(_local3.playersAmount_aHead, _local3.playersStillPlaying - 1); _local3.ranking_stillPlaying = rankStillPlaying(_local3.playersStillPlaying - 1, _local3.playersTotal - 1); _local3.ranking_alreadyEnoughIn = rankAlreadyEnoughIn(Math.round(_local3.inAfterCall / _local3.bigBlindBet), __stateKind); _local3.ranking_alreadyRaised = rankAlreadyRaised(_local3.raisedThisTurn); _local3.ranking_state = rankState(__stateKind); _local3.ranking_history_raise = rankHistoryRaise(_local3.playersStillPlaying - 1, __stateKind); var _local7 = pokerModel.pokerSave.playerBehavior[playerNumber].irritation; _local3.steamyInflPerc = 0; if (_local7 >= conf.steamyObj.steamyLevel) { _local3.steamyInflPerc = 80; if (_local7 >= conf.steamyObj.tiltLevel) { _local3.steamyInflPerc = 100; } } return(_local3); } function lookupRankingInArray(__value, __lookup_array) { var _local3; var _local1; var _local2; _local3 = __lookup_array.length; _local2 = 0; _local1 = 0; while (_local1 < _local3) { if (__value > __lookup_array[_local1]) { _local2 = _local1; } else { break; } _local1++; } return(_local2); } function rankBaToCall(__blindAmountToCall, __stateKind) { var _local3; var _local6; var _local2; _local3 = conf["rank_" + __stateKind].ranking_baToCall_array; _local2 = 10 - lookupRankingInArray(__blindAmountToCall, _local3); return(_local2); } function rankPosition(__playersHead, __playersTotal) { var _local2; var _local1; _local2 = (__playersHead * 10) / __playersTotal; _local1 = 10 - _local2; return(_local1); } function rankStillPlaying(__stillPlaying, __playersTotal) { var _local2; var _local1; _local2 = (__stillPlaying * 10) / __playersTotal; _local1 = 10 - _local2; return(_local1); } function rankState(__state) { var _local2; _local2 = conf.ranking_state_obj[__state]; return(_local2); } function rankHistoryRaise(__stillPlaying, __state) { var _local3; var _local4; var _local6; var _local2; var _local5; var _local7; _local2 = pokerModel.getAmountRaisedInfo(playerNumber); _local7 = _local2.timesRaisedInTurn / __stillPlaying; _local5 = _local2.timesRaised / __stillPlaying; _local4 = 10 - lookupRankingInArray(_local7, conf["rank_" + __state].hist_raiseTurn_array); _local6 = 10 - lookupRankingInArray(_local5, conf["rank_" + __state].hist_raiseRound_array); _local3 = (_local4 + _local6) / 2; return(_local3); } function rankAlreadyEnoughIn(__baInAfterCall, __stateKind) { var _local2; _local2 = 10 - lookupRankingInArray(__baInAfterCall, conf["rank_" + __stateKind].alreadyEnoughIn_array); return(_local2); } function rankAlreadyRaised(__amountRaisedThisTurn) { if (!__amountRaisedThisTurn) { return(undefined); } return(3); } function processRanking(__ranking_array) { var _local4; var _local3; var _local6; var _local5; _local4 = $processRankingToFeel(__ranking_array[0]); _local3 = $processRankingToPossibility(__ranking_array[__ranking_array.length - 1]); return({feelObj:_local4, possCat:_local3}); } function $processRankingToFeel(__rankingObj) { var _local3; var _local2; var _local5; var _local10; var _local9; var _local4; var _local6; _local3 = __rankingObj.ownRanking; _local2 = __rankingObj.otherRanking; _local5 = __rankingObj.otherHigh; _local10 = 100 - ((_local5 * 100) / _local2); _local9 = (_local2 * 100) / _local3; _local4 = _local3 - _local2; _local6 = (_local3 * 100) / _local2; doTrace((((("\t\townRanking=" + _local3) + ", otherRanking=") + _local2) + ", otherHigh=") + _local5); doTrace((("\t\twinFeelPerc=" + _local10) + ", otherChanceFeelPerc=") + _local9); doTrace((("\t\topportunityDiff=" + _local4) + ", opportunityDiffPerc=") + _local6); return({winFeelPerc:_local10, otherChanceFeelPerc:_local9, oppDiff:_local4, oppDiffPerc:_local6}); } function processWinFeel(__winFeel, __stateKind) { var _local4; var _local5; var _local3; var _local2; _local4 = conf["rank_" + __stateKind].ranking_feel_array; _local5 = _local4.length; _local3 = 0; _local2 = 0; while (_local2 < _local5) { if (__winFeel > _local4[_local2]) { _local3 = _local2; } else { break; } _local2++; } doTrace((("\t\t__winFeel=" + __winFeel) + ", winChanceCat=") + _local3); return(_local3); } function $processRankingToPossibility(__rankingObj) { var _local5; var _local4; var _local6; var _local3; var _local2; _local5 = __rankingObj.ownRanking; _local4 = conf.rankingToPossibility_array; _local6 = _local4.length; _local3 = 0; _local2 = 0; while (_local2 < _local6) { if (_local5 > _local4[_local2]) { _local3 = _local2; } else { break; } _local2++; } doTrace((("\t\townRanking=" + _local5) + ", possCat=") + _local3); return(_local3); } function combineFeelAndPossibility(__feelCat, __possCat, __stateKind) { var _local6; var _local5; var _local3; var _local2; var _local4; _local6 = conf[("feelAndPoss_" + __stateKind) + "_array"]; _local4 = 0; _local3 = 0; _local2 = _local6[0]; if (!_local2) { _local2 = 0; } _local4 = _local4 + _local2; _local3 = _local3 + (_local2 * __feelCat); _local2 = _local6[1]; if (!_local2) { _local2 = 0; } _local4 = _local4 + _local2; _local3 = _local3 + (_local2 * __possCat); _local5 = Math.ceil(_local3 / _local4); doTrace((((("\t\t__feelCat=" + __feelCat) + ", __possCat=") + __possCat) + ", cat=") + _local5); return(_local5); } function decideToCall(__infoObj, __stateKind) { var _local6; var _local22; var _local13; var _local18; var _local3; var _local12; var _local19; var _local23; var _local10; var _local11; var _local8; var _local5; var _local9; var _local7; var _local17; var _local16; var _local14 = Number(chipAmount); var _local20 = (__infoObj.ownTotalRoundBet * 100) / (__infoObj.ownTotalRoundBet + _local14); if (_local20 > 85) { return(true); } if ((__infoObj.ownTotalRoundBet > 0) && (_local14 < __infoObj.bigBlindBet)) { return(true); } _local22 = (__infoObj.blindAmountToCall * 100) / 12; _local13 = (conf.callLimitInfluence * conf.callLimit) / 100; _local18 = (_local22 * _local13) / 100; _local3 = (conf.callLimit - (_local13 / 2)) + _local18; if (_local3 > 8) { _local3 = 8; } if (__infoObj.steamyInflPerc > 0) { var _local24 = (__infoObj.steamyInflPerc * conf.steamyObj.InflMax_call) / 100; _local3 = _local3 - _local24; } if ((__infoObj.playersRaisedInTurn > 0) || (__stateKind == "preflop")) { _local12 = pokerModel.getMemoryInfo(playerNumber); if (_local12) { _local19 = _local12.average; _local23 = _local12.averageAsked; if (__infoObj.playersRaisedInTurn > 0) { _local17 = conf.mem_reli; _local16 = conf.maxMem; } else { _local17 = conf.mem_reli_noRaise; _local16 = conf.maxMem_noRaise; } _local10 = (_local23 * 100) / conf.mem_reli; if (_local10 > 100) { _local10 = 100; } _local11 = (_local10 * _local16) / 100; _local8 = Math.round(20 - _local19); _local7 = _local3; if (_local8 > 0) { _local5 = (_local8 * 100) / 30; if (_local5 > 100) { _local5 = 100; } _local9 = (_local5 * _local11) / 100; _local3 = _local3 - _local9; } else if (__infoObj.playersRaisedInTurn > 0) { _local8 = _local8 * -1; _local11 = _local11 / 2; _local5 = (_local8 * 100) / 30; if (_local5 > 100) { _local5 = 100; } _local9 = (_local5 * _local11) / 100; _local3 = _local3 + _local9; } } } if (_local3 > 8) { _local3 = 8; } else if (_local3 < 0) { _local3 = 0; } _local6 = decideBalanceAverage(__infoObj, conf.decideConf[("decision_balance_" + __stateKind) + "_obj"], "toCall"); _global.devTrace((((((playerNumber + " decideToCall , limit=") + _local3) + ", this.conf.callLimit=") + conf.callLimit) + ", decideToCallRanking=") + _local6, "D"); if (((_local6 >= _local3) && (_local6 < _local7)) && (!(_local7 === undefined))) { _global.devTrace(("***" + playerNumber) + " WILL CALL DUE TO MEMORY TELLING ME NOT TO BELIEVE RAISER", "D"); } else if (((_local6 < _local3) && (_local6 >= _local7)) && (!(_local7 === undefined))) { _global.devTrace(("***" + playerNumber) + " WILL NOT CALL ANYMORE DUE TO MEMORY TELLING ME TO BELIEVE RAISER", "D"); } if (_local6 >= _local3) { return(true); } var _local15 = decideToBluffCall(__infoObj, __stateKind, _local6); if (_local15) { _global.devTrace(((playerNumber + " --\t decideToBluffCall = ") + _local15) + " --", "D"); return(true); } return(false); } function decideToBluffCall(__infoObj, __stateKind, __toCallRanking) { if (__infoObj.investPerc < 110) { return(false); } if (__infoObj.percToCall >= 400) { return(false); } var _local3 = conf.bluffCallLimit; if (__infoObj.playersStillPlaying > 3) { _local3 = _local3 + ((_local3 / 12) * (__infoObj.playersStillPlaying - 3)); } if (__infoObj.investPerc >= 140) { var _local9 = 1.7; var _local10 = (__infoObj.percToCall * 100) / 350; var _local7 = (_local10 * _local9) / 100; _local3 = _local3 + _local7; } var _local5 = Math.round((__infoObj.toCall * 100) / Number(chipAmount)); if (_local5 <= 20) { var _local11 = 1.4; var _local8 = 100 - ((_local5 * 100) / 20); var _local6 = (_local8 * _local11) / 100; _global.devTrace((((((((playerNumber + " decideToBluffCall percOfStack=") + _local5) + ", catLimit=") + _local3) + ", new catLimit=") + (_local3 - _local6)) + ", this.cat=") + cat, "D"); _local3 = _local3 - _local6; } if (cat <= _local3) { if ((__stateKind == "river") && (possCat > 6)) { } else { return(false); } } _global.devTrace((((((((((playerNumber + " decideToBluffCall investPerc=") + __infoObj.investPerc) + ", percToCall=") + __infoObj.percToCall) + ", cat=") + cat) + ", possCat=") + possCat) + ", catLimit=") + _local3, "D"); return(true); } function decideToRaise(__infoObj, __stateKind, __force) { var _local3; var _local5; var _local8; if ((!__infoObj.toSpend) && (!__force)) { return(false); } _local3 = decideBalanceAverage(__infoObj, conf.decideConf[("decision_balance__raise_" + __stateKind) + "_obj"], "toRaise"); _local5 = conf.decideConf[("decision_balance__raise_" + __stateKind) + "_obj"].decideToRaiseAim; _local8 = calculateSlowPlay(_local3, _local5, __stateKind, __infoObj); _local3 = _local3 - _local8; if (_local3 <= 0) { _local3 = 0; } __infoObj.decideToRaiseRanking = _local3; if (__infoObj.ranking_alreadyRaised) { var _local6 = _local3 * (__infoObj.ranking_alreadyRaised / 10); doTrace((("decideToRaise correction=" + _local6) + ", decideToRaiseRanking=") + _local3); _global.devTrace((((playerNumber + " decideToRaise , correction=") + _local6) + ", decideToRaiseRanking=") + _local3, "D"); _local3 = _local3 - _local6; if (_local3 < 0) { _local3 = 0; } } else { _global.devTrace((((playerNumber + " decideToRaise, aim=") + _local5) + ", decideToRaiseRanking=") + _local3, "D"); } if (__infoObj.steamyInflPerc > 0) { var _local7 = (__infoObj.steamyInflPerc * conf.steamyObj.InflMax_raise) / 100; _global.devTrace((((((playerNumber + " decideToRaise STEAMY, steamyInfl=") + _local7) + ", decideToRaiseRanking=") + _local3) + ", NEW decideToRaiseRanking=") + (_local3 + _local7), "D"); _local3 = _local3 + _local7; } if (_local3 >= _local5) { return(true); } return(false); } function getRaiseAmount(__infoObj, __stateKind) { var _local4; var _local5; var _local8; var _local11; var _local7; var _local6; var _local3; _local4 = Math.round(__infoObj.decideToRaiseRanking); _local5 = conf[("raiseAmountMin_" + __stateKind) + "_array"][_local4]; _local8 = conf[("raiseAmountMax_" + __stateKind) + "_array"][_local4]; _local7 = _local8 - _local5; _local6 = Math.random() * _local7; _local3 = Math.round(((_local5 + _local6) * __infoObj.bigBlindBet) / 10) * 10; _global.devTrace("ratio=" + (1 + (((100 - negLevelPerc) * 0.4) / 100)), "D"); _local3 = Math.round(_local3 * (1 + (((100 - negLevelPerc) * 0.4) / 100))); doTrace((((((((((("getRaiseAmount amount=" + _local3) + ", ranking=") + _local4) + ", min=") + _local5) + ", max=") + _local8) + ", diff=") + _local7) + ", randomAmount=") + _local6); if (_local3 <= 0) { _local3 = 0; } return(_local3); } function decideToBluffRaise(__infoObj, __stateKind) { var _local10; var _local9; var _local3; var _local8; var _local4; var _local6; _local9 = 0; _local3 = 0; _local8 = pokerModel.pokerSave.roundObj.turnObj; _local4 = _local8.actions_array[playerNumber]; if ((_local4.bluff == "probe") || (_local4.bluff == "steal")) { _global.devTrace("DEBUG, Already bluffed so don't bluff anymore(for now)", "D"); return(0); } if (_local4.slowPlay) { _global.devTrace("DEBUG, Already slowplayed so don't bluff anymore(for now)", "D"); return(0); } if ((chanceCat >= 7) && (otherChanceFeel > 150)) { _local4.bluff = "probe"; _local3 = 2; _global.devTrace(("\t\tdecideToBluffRaise ranking=" + _local3) + ", Probe bet", "D"); } else if ((((oppDiff < 0) && (chanceCat >= 5)) && (otherChanceFeel < 160)) && (!(_local4.bluff === "badFuture"))) { _local4.bluff = "badFuture"; if (oppDiff > -8) { _local3 = 1 + Math.round(Math.random() * 2); } else { _local3 = 3 + Math.round(Math.random() * 3); } _global.devTrace(("\t\tdecideToBluffRaise ranking=" + _local3) + ", Bad future", "D"); } else if ((possCat > 8) && (chanceCat <= 6)) { _local4.bluff = "goodFuture"; _local3 = 2 + Math.round(Math.random() * 2); _global.devTrace(("\t\tdecideToBluffRaise ranking=" + _local3) + ", Good future", "D"); } else if (((!_local8.playersRaised) && (cat >= 5)) && (__infoObj.playersAmount_aHead <= (-1 + Math.round(Math.random() * 4)))) { _local6 = Math.round(Math.random() * 10); if (_local6 <= conf.bluffConfig.stealMax) { _local4.bluff = "steal"; _local3 = 1 + Math.round(Math.random() * 3); _global.devTrace((("\t\tdecideToBluffRaise ranking=" + _local3) + ", Steal.. stealMax=") + conf.bluffConfig.stealMax, "D"); } else if (__infoObj.investPerc >= 240) { _local4.bluff = "steal"; _local3 = 2 + Math.round(Math.random() * 3); _global.devTrace((("\t\tdecideToBluffRaise ranking=" + _local3) + ", Steal is worth it: invest=") + __infoObj.investPerc, "D"); } else { _global.devTrace("\t\tdecideToBluffRaise skipping Steal this time. this.conf.bluffConfig.stealMax=" + conf.bluffConfig.stealMax, "D"); } } else if ((((oppDiffPerc > 44) && (otherChanceFeel < 500)) && (otherChanceFeel >= 200)) && (_local8.playersRaised < 2)) { _local6 = Math.round(Math.random() * 10); var _local7 = conf.bluffConfig.fakeMax; if (__infoObj.steamyInflPerc >= 80) { _local7 = _local7 + 1; } if (__infoObj.steamyInflPerc == 100) { _local7 = _local7 + 1; } if (_local6 <= _local7) { _local4.bluff = "faking higher card"; _local3 = 2 + Math.round(Math.random() * 4); } } if (_local3 > 0) { _local9 = getBluffRaiseAmount(__infoObj, __stateKind, _local3); } return(_local9); } function getBluffRaiseAmount(__infoObj, __stateKind, __bluffRanking) { var _local4; var _local7; var _local10; var _local6; var _local5; var _local2; __bluffRanking = Math.round(__bluffRanking); _local4 = conf.bluffConfig.raiseMin[__stateKind][__bluffRanking]; _local7 = conf.bluffConfig.raiseMax[__stateKind][__bluffRanking]; _local6 = _local7 - _local4; _local5 = Math.random() * _local6; _local2 = Math.round(((_local4 + _local5) * __infoObj.bigBlindBet) / 10) * 10; doTrace((((((((((("getBluffRaiseAmount amount=" + _local2) + ", __bluffRanking=") + __bluffRanking) + ", min=") + _local4) + ", max=") + _local7) + ", diff=") + _local6) + ", randomAmount=") + _local5); if (_local2 <= 0) { _local2 = 0; } return(_local2); } function decideBalanceAverage(__infoObj, __balanceObj, __debugName) { var _local13; var _local9; var _local6; var _local3; var _local2; var _local7; var _local4; var _local12; var _local14; var _local10; var _local11; _local13 = 10 - cat; _local9 = (_local13 * 5) / 10; if (_local9 <= 0) { return(10); } _local6 = 0; _local7 = 0; for (_local3 in __balanceObj) { _local4 = __infoObj[_local3]; if (_local4 == undefined) { continue; } _local2 = __balanceObj[_local3]; _local7 = _local7 + (_local4 * _local2); _local6 = _local6 + _local2; } if (!_local6) { return(cat); } _local12 = _local7 / _local6; _local14 = (_local12 * 100) / 10; _local10 = (-1 * (_local9 / 2)) + ((_local14 * _local9) / 100); _local10 = Math.round(_local10 * 100) / 100; _local11 = cat + _local10; if (_local11 < 0) { _local11 = 0; } return(_local11); } function calculateSlowPlay(__raiseRanking, __aim, __state, __infoObj) { if (cat < 7) { return(0); } if (winFeel < otherChanceFeel) { return(0); } if (possCat < 6) { return(0); } if (oppDiffPerc < 100) { return(0); } var _local2 = 2; if (__state == "river") { _local2 = 0; if (__infoObj.playersAmount_aHead == 0) { return(0); } } _local2 = _local2 + Math.round(Math.random() * 2); doTrace((((("\tcalculateSlowPlay this.cat=" + cat) + ", this.winFeel=") + winFeel) + ", this.otherChanceFeel=") + otherChanceFeel); doTrace((((("\tcalculateSlowPlay this.possCat=" + possCat) + ", this.oppDiffPerc=") + oppDiffPerc) + ", __state=") + __state); doTrace((("\tcalculateSlowPlay __raiseRanking=" + __raiseRanking) + " penalty=") + _local2); pokerModel.pokerSave.roundObj.turnObj.actions_array[playerNumber].slowPlay = true; return(_local2); } function addSteamy(__badBeat) { var _local4; var _local9; var _local10; var _local7; var _local8; var _local3; var _local5; var _local6; if (playerNumber == _global.userPlayer) { return(undefined); } _local4 = pokerModel.pokerSave.roundObj; _local9 = ((_local4.relevantBet < _local4.bigBlindBet) ? (_local4.bigBlindBet) : (_local4.relevantBet)); _local10 = Math.round(_local4.playersPlaying[playerNumber].bet / _local9); _local7 = (__badBeat ? (conf.steamyObj.maxBaBadBeat) : (conf.steamyObj.maxBa)); _local8 = (_local10 * 100) / _local7; _local3 = Math.round(_local8 / conf.steamyObj.stepDevider); _global.devTrace((((((playerNumber + " addSteamy, stepAmount =") + _local3) + ", maxBa=") + _local7) + ", perc=") + _local8, "D"); if (!_local3) { _local3 = 0.5; } _local5 = pokerModel.pokerSave.playerBehavior[playerNumber]; if (__badBeat) { _local6 = _local3 * conf.steamyObj.step; } else { _local6 = _local3 * conf.steamyObj.stepBadBeat; } _local5.irritation = _local5.irritation + _local6; if (_local5.irritation > 100) { _local5.irritation = 100; } _global.devTrace(((((((playerNumber + " addSteamy, stepAmount=") + _local3) + ", toAdd=") + _local6) + ", new steamy=") + _local5.irritation) + ", >>>>>>>>>>>>>>>>>>>>>", "D"); } function reduceSteamy(__goodCall) { var _local3; var _local5; var _local4; var _local7; var _local6; if (playerNumber == _global.userPlayer) { return(undefined); } _local3 = pokerModel.pokerSave.playerBehavior[playerNumber]; if (!_local3.irritation) { return(undefined); } if (__goodCall) { _local4 = pokerModel.pokerSave.roundObj; _local7 = ((_local4.relevantBet < _local4.bigBlindBet) ? (_local4.bigBlindBet) : (_local4.relevantBet)); _local6 = Math.round(_local4.playersPlaying[playerNumber].bet / _local7); if (!_local6) { return(undefined); } if (_local6 > 3) { _local6 = 3; } _local5 = conf.steamyObj.reductionGoodCall * _local6; } else { _local5 = conf.steamyObj.reduction; } if (_local3.irritation > conf.steamyObj.steamyLevel) { _local5 = _local5 * conf.steamyObj.reductionRatioWhenSteamed; } _local3.irritation = _local3.irritation - _local5; if (_local3.irritation < 0) { _local3.irritation = 0; } _global.devTrace((((playerNumber + " reduceSteamy, new irritation=") + _local3.irritation) + ", reduction was =") + _local5, "D"); } }
Symbol 3691 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_a] Frame 0
class as.conf.poker.model.character.Char_thight_a { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_thight_a (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.6 - (Math.round(((_local2 * 0.2) / 100) * 10) / 10); callLimitInfluence = 20; bluffCallLimit = 3; rankingToPossibility_array = [20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 6]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 3, 6, 7, 13, 15]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 4, 7, 7, 10, 13]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 5, 6.5, 8, 8, 10, 25]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 5, 10, 12, 20, 25, 30]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 3, 6, 6, 6, 7, 8, 9, 20, 25]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 4, 3, 4, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 3, 2, 2, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 5]; bluffConfig.raiseMax.river = [1, 3, 2, 2, 3, 4, 5, 6, 26, 30]; bluffConfig.stealMaxConfig = 5; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 4; bluffConfig.fakeMaxConfig = 5; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 4; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:8, flop:7, turn:5, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 5) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 1; maxMem_noRaise = 3; } }
Symbol 3692 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_a] Frame 0
class as.conf.poker.model.character.Char_loose_a { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_loose_a (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.2 - (Math.round(((_local2 * 0.3) / 100) * 10) / 10); callLimitInfluence = 20; bluffCallLimit = 2.8; rankingToPossibility_array = [15, 20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 3.5]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 1, 2, 3, 3.5, 4]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 2, 2.5, 3, 3.5, 5]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 2, 2.5, 3, 3.5, 4, 6]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 2.5, 3, 4, 5, 6, 10]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 2, 3, 4, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 3]; bluffConfig.raiseMax.river = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.stealMaxConfig = 6; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 3; bluffConfig.fakeMaxConfig = 6; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 3; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:6, flop:4, turn:3, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 4) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 5; maxMem_noRaise = 3; } }
Symbol 3693 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_p] Frame 0
class as.conf.poker.model.character.Char_thight_p { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_thight_p (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.9 - (Math.round(((_local2 * 0.3) / 100) * 10) / 10); callLimitInfluence = 20; bluffCallLimit = 3.3; rankingToPossibility_array = [20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 6]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 3, 6, 7, 13, 15]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 4, 7, 7, 10, 13]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 5, 6.5, 8, 8, 10, 25]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 5, 8, 10, 15, 20, 30]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 3, 6, 6, 6, 7, 8, 9, 20, 25]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 4, 3, 4, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 3, 2, 2, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 5]; bluffConfig.raiseMax.river = [1, 3, 2, 2, 3, 4, 5, 6, 26, 30]; bluffConfig.stealMaxConfig = 2; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 1; bluffConfig.fakeMaxConfig = 3; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 1; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:8, flop:7, turn:5, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 4) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 1; maxMem_noRaise = 3; } }
Symbol 3694 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_p] Frame 0
class as.conf.poker.model.character.Char_loose_p { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_loose_p (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.4 - (Math.round(((_local2 * 0.2) / 100) * 10) / 10); callLimitInfluence = 25; bluffCallLimit = 2.9; rankingToPossibility_array = [20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 3.5]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 1, 2, 3, 3.5, 4]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 2, 2.5, 3, 3.5, 5]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 2, 2.5, 3, 3.5, 4, 6]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 2.5, 3, 4, 5, 6, 10]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 2, 3, 4, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 3]; bluffConfig.raiseMax.river = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.stealMaxConfig = 2; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 1; bluffConfig.fakeMaxConfig = 3; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 1; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:6, flop:4, turn:3, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 4) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 5; maxMem_noRaise = 3; } }
Symbol 3695 MovieClip [__Packages.as.poker.model.PokerModel] Frame 0
class as.poker.model.PokerModel extends as.poker.model.PokerModelBase { var pokerSave, players, setPlayerDealing, getEndFixForNum, unLockAchievements, playerAmount, getWinnersFromCards, returnPlayerCards, returnTableCards, fixedCards, setPlayerModel, dealer; function PokerModel () { super(); } function getRankingArray() { _global.pokerModel.setFilledSeats(); var _local7; var _local3; var _local8; _local7 = new Array(); var _local4 = 0; while (_local4 < pokerSave.otherTable.length) { var _local5 = 0; while (_local5 < pokerSave.otherTable[_local4].players.length) { _local3 = pokerSave.otherTable[_local4].players[_local5]; _local7.push({name:_local3.name, chipAmount:_local3.chipAmount, table:1 + _local4}); _local5++; } _local4++; } var _local6 = 0; while (_local6 < pokerSave.filledSeats.length) { _local3 = players[pokerSave.filledSeats[_local6]]; _local8 = _local3.model.chipAmount; if (!pokerSave.roundObj.finished) { _local8 = _local8 + pokerSave.roundObj.playersPlaying[_local3.model.playerNumber].bettedChips; } _local7.push({view:_local3.view, hat:_local3.view.hat, name:_local3.view.name, chipAmount:_local8, table:0}); _local6++; } _local7.sortOn("chipAmount", Array.DESCENDING | Array.NUMERIC); return(_local7); } function init() { _global.activeScreen.displayTableAssets(); initPlayers(); setPlayerDealing(((pokerSave.tableType == "tournament") ? (Math.floor(Math.random() * 8)) : (Math.floor(Math.random() * 5)))); pokerSave.roundsStarted = 0; } function finishPokerGame(__fObj) { if (!pokerSave.totalCash) { return(null); } var _local24 = 0; var _local27 = 0; var _local9 = 0; var _local7 = []; var _local30 = {lose:[], won:[], balance:0}; var _local26 = ""; var _local32 = pokerSave.totalCash; var _local13 = _global.activeScreen.userModel; switch (_global.careerModel.userProgress.currentPosition.eventType) { case "cashGame" : var _local14 = _global.careerModel.getCityConfig(_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title); var _local10 = _local13.house; var _local3 = []; var _local4 = []; var _local6 = 0; while (_local6 < _local10.length) { _local3.push(_local10[_local6].id); _local6++; } _local6 = 0; while (_local6 < _global.careerModel.userProgress.possession.house.length) { var _local5 = _global.careerModel.userProgress.possession.house[_local6]; if ((!(_local14.propertyId.inArray(_local5) === false)) && (_global.careerModel.conf.propertySpec[_local5].lockcashgame != true)) { _local4.push(_local5); } _local6++; } var _local33 = {won:[], lose:[]}; _local6 = 0; while (_local6 < _local4.length) { if (_local3.inArray(_local4[_local6]) === false) { _local30.lose.push(_local4[_local6]); _local30.balance = _local30.balance - _global.careerModel.getHouseValueFromId(_local4[_local6]); } _local6++; } _local6 = 0; while (_local6 < _local3.length) { if (_local4.inArray(_local3[_local6]) === false) { _local30.won.push(_local3[_local6]); _local30.balance = _local30.balance + _global.careerModel.getHouseValueFromId(_local3[_local6]); } _local6++; } _local27 = pokerSave.filledSeats.length; if (_local13.chipAmount == undefined) { _local9 = -pokerSave.totalCash; } else { _local9 = _local13.chipAmount - pokerSave.totalCash; } _local7 = []; if ((_local9 + _local30.balance) > 0) { _local7.push({text:_global.textDb.toCongratulations + "...", type:"won"}); } else if ((_local9 + _local30.balance) < 0) { _local7.push({text:_global.textDb.toBad + "...", type:"losed"}); } var _local17 = ""; var _local31 = []; if (_local9 > 0) { _local17 = "won"; _local7.push({text:_global.textDb.youWon.split("[whatIsChanged]").join("$" + _local9)}); } else { _local17 = "losed"; var _local20 = pokerSave.totalCash - _local13.chipAmount; if (_local13.chipAmount == undefined) { _local20 = pokerSave.totalCash; } _local7.push({text:_global.textDb.youLost.split("[whatIsChanged]").join("$" + _local20)}); } if (_local30.lose.length > 0) { var _local15 = ""; if (_local17 == "losed") { _local15 = _global.textDb.extraChange; } else { _local15 = _global.textDb.youLost; } var _local21 = _local30.lose.length; _local15 = _local15.split("[whatIsChanged]").join(((_local21 > 1) ? (_global.textDb.multipleHouses.split("[amount]").join(_local21)) : (_global.textDb.oneHouse))); _local7.push({text:_local15}); } if (_local30.won.length > 0) { var _local15 = ""; if (_local17 == "won") { _local15 = _global.textDb.extraChange; } else { _local15 = _global.textDb.youWon; } var _local19 = _local30.won.length; _local15 = _local15.split("[whatIsChanged]").join(((_local19 > 1) ? (_global.textDb.multipleHouses.split("[amount]").join(_local19)) : (_global.textDb.oneHouse))); _local7.push({text:_local15}); } _local26 = ((_local9 > 0) ? "won" : (((_local9 == 0) ? "tie" : "losed"))); break; case "transport" : if ((_local13.chipAmount / 2) == pokerSave.totalCash) { _local26 = "won"; _local27 = 1; _local9 = 0; if (_global.careerModel.userProgress.currentPosition.governorCashgame == true) { _global.engine.playSfx("governorPlayerWin", 0, 100); _local7.push({text:_global.textDb.toCongratulations, type:"won"}); _local7.push({text:_global.textDb.youWonGovernor}); } else { _local7.push({text:_global.textDb.toCongratulations, type:"won"}); _local7.push({text:_global.textDb.youWonA.split("[whatIsChanged]").join(_global.textDb["Transport" + _global.careerModel.conf.transport[_global.careerModel.userProgress.possession.transport + 1]].toLowerCase())}); } } else { if ((_global.careerModel.userProgress.currentPosition.governorCashgame == true) || (_global.careerModel.userProgress.currentPosition.townId == 0)) { _global.engine.playSfx("governorPlayerLose", 0, 100); } _local26 = "losed"; _local27 = 2; _local9 = _local9 - pokerSave.totalCash; _local7.push({text:_global.textDb.toBad, type:"losed"}); } break; default : _global.pokerModel.setFilledSeats(); var _local16 = _global.model.conf.winPerc; if (pokerSave.startPlayerAmount < 9) { _local16 = _global.model.conf.winPerc8orless; } _local32 = pokerSave.totalCash / pokerSave.startPlayerAmount; if (!(pokerSave.playerPlace === undefined)) { _local27 = pokerSave.playerPlace; } else { _local27 = pokerSave.filledSeats.length; if (pokerSave.filledSeats.inArray(_global.userPlayer) === false) { _local27 = _local27 + 1; } _local6 = 0; while (_local6 < pokerSave.otherTable.length) { _local27 = _local27 + pokerSave.otherTable[_local6].players.length; _local6++; } if (__fObj.place) { _local27 = __fObj.place; } if (__fObj.playersDidBetter) { _local27 = _local27 + __fObj.playersDidBetter; } } if ((_local27 <= 6) && (_local16[_local27 - 1])) { pokerSave.roundObj.achievement.push(_local27 - 1); } if (_local16[_local27 - 1]) { _local9 = Math.floor((pokerSave.totalCash / 100) * _local16[_local27 - 1]); if (_local27 == 1) { _local7.push({text:_global.textDb.toAmazing + "!!! ", type:"won"}); } else { _local7.push({text:_global.textDb.toCongratulations + ", ", type:"won"}); } _local7[0].text = _local7[0].text + ((_global.textDb[("e" + _local27) + "e"] + " ") + _global.textDb.place); _local7.push({text:_global.textDb.youWon.split("[whatIsChanged]").join(_local9 + "$")}); } else { var _local36 = []; var _local11 = _local27.toString(); var _local12 = []; var _local8 = 0; while (_local11.charAt(_local8)) { _local12.push("p" + _local11.charAt(_local8)); _local8++; } _local12.push(getEndFixForNum(_local27)); _local12.push("space"); _local12.push("place"); _local7.push({text:_global.textDb.toBad + ", ", type:"losed"}); _local7[0].text = _local7[0].text + ((_global.textDb.eedefault.split("[amount]").join(_local27) + " ") + _global.textDb.place); _local9 = 0; } _local26 = ((_local9 > 0) ? "won" : "losed"); } delete pokerSave.totalCash; delete pokerSave.userModel; var _local22 = unLockAchievements(0); _global.delayer.callFunction(_global.pokerView, "showGameTextSequence", _local22 + 0, 1, _local7, "winOrLose"); _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); var _local18 = (_local22 + _local24) + (200 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.engine, "stopAmbience", _local18 - 2, 1, 0); _global.delayer.callFunction(_global.model, "finishPokerGame", _local18, 1, {houseChange:_local30, place:_local27, result:_local26, won:_local9, roundsPlayed:pokerSave.roundsStarted, buyin:_local32}); } function processToMemory(__playerId, __action) { var _local2; var _local3; _local2 = pokerSave.memory[__playerId]; _local2.total[__action]++; _local2.total.total++; _local3 = _local2[pokerSave.roundObj.state]; _local3[__action]++; _local3.total++; } function getMemoryInfo(__excludedPlayer) { var _local11; var _local2; var _local7; var _local14; var _local3; var _local4; var _local6; var _local10; var _local5; var _local12; var _local9; _local11 = new Object(); _local12 = 0; _local9 = 0; _local14 = 0; _local4 = pokerSave.roundObj; _local10 = pokerSave.roundObj.state; _local2 = __excludedPlayer + 1; while (!(_local2 === __excludedPlayer)) { if (_local2 >= playerAmount) { if (!_local7) { _local2 = 0; _local7 = true; } else { break; } } if (players[_local2]) { _local6 = _local4.playersPlaying[_local2]; _local3 = false; if (_local6.allIn) { _local3 = true; } else if (_local4.turnObj.actions_array[_local2].asked == false) { _local3 = false; } else if (_local4.turnObj.actions_array[_local2].bet >= _local4.turnObj.highestBet) { _local3 = true; } if (_local3) { _local5 = calculateAverageRaised(_local2, _local10); if (_local5.total < 5) { } else { _local12 = _local12 + _local5.perc; _local9 = _local9 + _local5.total; _local14++; } } } _local2++; } if (!_local14) { return(false); } _local12 = _local12 / _local14; _local9 = _local9 / _local14; if (!_local14) { return(false); } return({average:_local12, averageAsked:_local9, amount:_local14}); } function calculateAverageRaised(__playerId, __state) { var _local4; var _local2; var _local6; var _local3; var _local5; var _local7; _local4 = pokerSave.memory[__playerId]; _local2 = _local4[__state]; _local6 = _local2.total; _local3 = _local2.reRaised; _local5 = _local2.raised + _local3; _local7 = Math.round((_local5 * 100) / _local6); return({perc:_local7, total:_local6}); } function getShowCard_array() { var _local5; var _local13; var _local6; var _local12; var _local2; var _local8; var _local14; var _local4; var _local15; var _local7; var _local11; var _local3; _local5 = pokerSave.roundObj.turnObj.highestBetOwner; _local13 = pokerSave.roundObj.turnObj.highestBet; _local6 = [{id:_local5, mode:"show"}]; _local7 = new Array(); _local7[_local5] = true; _local12 = 0; _local2 = _local5 + 1; while (!(_local2 === _local5)) { if (_local2 >= playerAmount) { if (!_local8) { _local2 = 0; _local8 = true; } else { break; } } _local4 = pokerSave.roundObj.playersPlaying[_local2]; if (_local4.playing) { if (_local4.bet >= _local13) { _local7[_local2] = true; _local6.push({id:_local2, mode:"show"}); } } _local2++; } _local11 = pokerSave.roundObj.playersAllIn_array; _local12 = _local11.length; _local2 = _local12 - 1; while (_local2 >= 0) { _local3 = _local11[_local2]; if (_local7[_local3]) { } else { _local6.push({id:_local3, mode:"show"}); } _local2--; } return(_local6); } function checkForIrritation(__showCards) { var _local19; var _local8; var _local2; var _local4; var _local17; var _local7; var _local12; var _local21; var _local14; var _local3; var _local10; var _local9; var _local5; var _local11; var _local16; var _local18; var _local22; var _local6; var _local15; var _local20; if ((!__showCards) || (!__showCards.length)) { return(undefined); } _local19 = __showCards.length; _local8 = new Array(); _local2 = 0; while (_local2 < _local19) { if (__showCards[_local2].mode == "show") { if (__showCards[_local2].id == undefined) { } else { _local8.push(__showCards[_local2].id); } } _local2++; } _local17 = _local8.length; if (!_local17) { return(undefined); } _local7 = new Array(); _local12 = getWinnersFromCards(true); _local21 = _local12.length; _local2 = 0; while (_local2 < _local21) { _local14 = _local12[_local2].length; _local4 = 0; while (_local4 < _local14) { _local3 = _local12[_local2][_local4]; _local7[_local3] = _local2; _local4++; } _local2++; } _local11 = pokerSave.roundObj.turnObj.winner[0]; _local16 = _local11.length; _local18 = new Array(); _local2 = 0; while (_local2 < _local16) { _local18[_local11[_local2]] = true; _local2++; } _local22 = pokerSave.filledSeats.length; _local2 = 0; while (_local2 < _local22) { _local3 = pokerSave.filledSeats[_local2]; if (!(_local8.inArray(_local3) === false)) { } else { _local9 = _local7[_local3]; if (_local18[_local3]) { players[_local3].model.reduceSteamy(true); } else if (_local9 == undefined) { } else { _local10 = true; _local4 = 0; while (_local4 < _local17) { _local6 = _local8[_local4]; if (_local6 == _local3) { } else { _local5 = _local7[_local6]; if ((!(_local5 === undefined)) && (_local9 > _local5)) { _local10 = false; break; } } _local4++; } if (_local10) { players[_local3].model.addSteamy(); } else { players[_local3].model.reduceSteamy(true); } } } _local2++; } _local15 = pokerSave.roundObj.winnersToBe[0]; if (_local15) { _local11 = pokerSave.roundObj.turnObj.winner[0]; _local20 = _local15.length; _local16 = _local11.length; _local2 = 0; while (_local2 < _local20) { _local3 = _local15[_local2]; if (_local11.inArray(_local3) === false) { players[_local3].view.showBadBeat(0); players[_local3].model.addSteamy(true); } _local2++; } _local2 = 0; while (_local2 < _local16) { _local3 = _local11[_local2]; if (_local15.inArray(_local3) === false) { players[_local3].view.showLucky(0); players[_local3].model.reduceSteamy(true); } _local2++; } } } function reduceSteamy() { var _local4; var _local2; var _local3; _local4 = pokerSave.filledSeats.length; _local2 = 0; while (_local2 < _local4) { _local3 = pokerSave.filledSeats[_local2]; players[_local3].model.reduceSteamy(); _local2++; } } function checkForBluffAward() { var _local8; var _local6; var _local10; var _local12; var _local11; var _local9; var _local3; var _local5; var _local4; var _local7; _local8 = _global.userPlayer; _local6 = returnPlayerCards(_local8); _local10 = returnTableCards(); _local12 = _local6.concat(_local10); _local11 = _global.chanceCalculator.$getBestHand(_local12, _local6); _local9 = _local11.foundHand; if ((_local9[0] == 0) && (!(_local9[0] === undefined))) { _local3 = pokerSave.roundObj; _local5 = _local3.turnObj; _local4 = _local5.highestBet - _local5.previousHighestBet; if ((!_local4) || (_local4 < 0)) { return(undefined); } _local7 = ((_local3.relevantBet < _local3.bigBlindBet) ? (_local3.bigBlindBet) : (_local3.relevantBet)); if ((_local4 / _local7) > 3) { var _local13 = _local3.totalTableBet - _local3.playersPlaying[_local8].bet; if ((_local13 / _local7) > 5) { _global.devTrace("pokerModel checkForBluffAward bluffAward activated", "D"); pokerSave.roundObj.achievement.push(15); } } } } function CheckIfRaiseCanBeAllin(__ownIndex, __betToAdd) { var _local11; var _local12; var _local6; var _local2; var _local13; var _local3; var _local9; var _local10; var _local7; var _local4; var _local5; var _local8; _local11 = pokerSave.roundObj; _local12 = _local11.playersPlaying[__ownIndex].bet + __betToAdd; _local13 = pokerSave.filledSeats.length; _local6 = 0; while (_local6 < _local13) { _local3 = pokerSave.filledSeats[_local6]; if (_local3 == __ownIndex) { } else if (pokerSave.roundObj.playersPlaying[_local3].playing) { _local9 = _local11.playersPlaying[_local3].bet; _local10 = players[_local3].model.chipAmount; _local7 = 0; _local4 = players[_local3].model.house; _local5 = _local4.length; if (_local5 > 0) { _local2 = _local5 - 1; while (_local2 >= 0) { if (_local4[_local2].status == "possession") { _local7 = _local7 + _local4[_local2].value; } _local2--; } } _local8 = (_local9 + _local10) + _local5; if (_local8 > _local12) { return(false); } } _local6++; } return(true); } function spliceFixedCard(__cardNumber) { var _local8; var _local7; var _local10; var _local11; var _local2; var _local5; var _local6; var _local3; var _local4; _local8 = pokerSave.roundObj.deck.length; _local7 = undefined; if (!(__cardNumber === undefined)) { _local2 = 0; while (_local2 < _local8) { if (pokerSave.roundObj.deck[_local2].cardNumber == __cardNumber) { _local7 = _local2; break; } _local2++; } } if (!(_local7 === undefined)) { _local10 = pokerSave.roundObj.deck.splice(_local7, 1); } else { _local5 = false; _local6 = fixedCards.length; do { while (!_local5) { _local3 = Math.floor(Math.random() * pokerSave.roundObj.deck.length); _local4 = false; _local2 = 0; while (_local2 < _local6) { if (!fixedCards[_local2].length) { } else if (fixedCards[_local2].inArray(_local3) === false) { } else { _local4 = true; break; } _local2++; } if (!_local4) { if (fixedCards.table.length >= 1) { } while (!(fixedCards.table.inArray(_local3) === false)); } _local5 = true; } } _local10 = pokerSave.roundObj.deck.splice(_local3, 1); } _local11 = _local10[0]; return(_local11); } function generateLosers() { var _local8 = []; pokerSave.roundObj.losers = []; var _local3 = 0; while (_local3 < playerAmount) { if (players[_local3].model.chipAmount == 0) { if (_local3 == _global.userPlayer) { pokerSave.roundObj.playerBusted = true; } _local8.push({reason:"busted", model:players[_local3].model, view:players[_local3].view, position:_local3}); players[_local3] = undefined; } _local3++; } return(_local8); } function initPlayers() { var _local3; var _local4; var _local6 = new as.conf.poker.model.PlayerConf(); players = new Array(); _local3 = 0; while (_local3 < playerAmount) { var _local5 = (_global.careerModel.userProgress.currentPosition.pokerGame.players[_local3].chipAmount > 0) || (_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.playersPlaying[_local3].bet > 0); if (((!_global.careerModel.userProgress.currentPosition.pokerGame) || (_global.careerModel.userProgress.currentPosition.quickGame)) || ((_global.careerModel.userProgress.currentPosition.pokerGame.players[_local3].chipAmount > 0) || (_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.playersPlaying[_local3].bet > 0))) { _local4 = new Object(); _local4.view = _global.activeScreen.setPlayer(_local3, "snap"); if (_local4.view != undefined) { _local4.model = setPlayerModel(_local4.view, _local3); if (_global.userPlayer == _local3) { _global.activeScreen.choiceNavigation.player = _local4.model; } players.push(_local4); } else { players.push(undefined); } } else { players.push(undefined); } _local3++; } dealer = _global.activeScreen.setDealer(_local3); } }
Symbol 3696 MovieClip [__Packages.as.view.menu.DefaultConfirm] Frame 0
class as.view.menu.DefaultConfirm extends as.view.menu.Menu { var popupObj, conf, showMenu, layerBg, menuLoad; function DefaultConfirm (__popupObj) { super(); popupObj = __popupObj; conf = {bgString:"menuConfirmBack", position:{x:222, y:280}, options:["Ok", "Cancel"], button:{startX:24, startY:92, colAmount:2, xoffset:160, yoffset:40}}; if (__popupObj.noCancel) { conf.options.pop(); conf.button.startX = conf.button.startX + 80; } } function initMenu() { showMenu("Main"); layerBg.menuMainBg.title_txt.htmlText = popupObj.title; menuLoad.baseClass = this; if (popupObj.catchPress) { menuLoad.onPress = function () { this.baseClass.processOk(); }; menuLoad.useHandCursor = false; } } function processOk() { popupObj.target[popupObj.func](); _global.view.resetConfirm(); return(true); } function processCancel() { _global.view.resetConfirm(); return(true); } }
Symbol 3697 MovieClip [__Packages.as.career.view.governorScreen] Frame 0
class as.career.view.governorScreen { var menuLoad, layerButton, animation, scoreBfr; function governorScreen () { } function initScreen() { menuLoad = _global.view.menuLoader; layerButton = menuLoad.createEmptyMovieClip("btn" + menuLoad.getNextHighestDepth(), menuLoad.getNextHighestDepth()); animation = _global.view.loader.attachMovie("governorScreen", "governorScreen", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); score = (0); _global.motion.slide(this, "score", _global.motion.strong.In, _global.careerModel.userProgress.achievement.score, 60); var _local3; if (_global.highscoreType && (_global.h_id)) { _local3 = layerButton.attachMovie("defaultButton", "buttonHs", layerButton.getNextHighestDepth(), {_x:458, _y:442}); _local3.nameS = "Highscore"; _local3.menu = this; } _local3 = layerButton.attachMovie("defaultButton", "buttonMm", layerButton.getNextHighestDepth(), {_x:458, _y:482}); _local3.nameS = "close"; _local3.menu = this; } function set score(t) { scoreBfr = t; animation.score_txt.text = Math.floor(t); //return(score); } function get score() { return(scoreBfr); } function select(__mode) { switch (__mode) { case "close" : delete _global.sc; delete _global.resetSave; delete _global.resetSave; delete _global.selectPerson; delete _global.soundOff; _global.model.resetPlayer(); _global.main.reset(); _global.model.startIntro(); break; case "Highscore" : layerButton.buttonHs._visible = false; _global.view.showHighscore("submit"); } } }
Symbol 3698 MovieClip [__Packages.as.view.menu.CareerPropertiesMenu] Frame 0
class as.view.menu.CareerPropertiesMenu extends as.view.menu.Menu { var conf, showMenu, layerBg, selectRadioOption, layerButton, radioOptions; function CareerPropertiesMenu () { super(); conf = new as.conf.view.CareerPropertiesMenuconf(); } function initMenu() { showMenu("CareerProperties"); layerBg.menuMainBg.easy_txt.text = _global.textDb.Easy; layerBg.menuMainBg.medium_txt.text = _global.textDb.Medium; layerBg.menuMainBg.hard_txt.text = _global.textDb.Hard; layerBg.menuMainBg.badPlayer_txt.text = _global.textDb.EasyDescription; layerBg.menuMainBg.averagePlayer_txt.text = _global.textDb.MediumDescription; layerBg.menuMainBg.bestPlayer_txt.text = _global.textDb.HardDescription; } function processEasy() { selectRadioOption(1, 0); return(true); } function processMedium() { selectRadioOption(1, 1); return(true); } function processHard() { selectRadioOption(1, 2); return(true); } function processMale() { selectRadioOption(0, 1); return(true); } function processFemale() { selectRadioOption(0, 0); return(true); } function processOk() { _global.careerModel.setUserProperties({gender:conf.radioOptions[0][radioOptions[0]].title, difficulty:conf.radioOptions[1][radioOptions[1]].title, userName:layerButton.buttonUserName.title}); return(true); } function processCancel() { _global.model.createMainMenu(); return(true); } function btnsSet() { layerButton.buttonOk.swapDepths(layerButton.getNextHighestDepth()); } }
Symbol 3699 MovieClip [__Packages.as.conf.view.CareerPropertiesMenuconf] Frame 0
class as.conf.view.CareerPropertiesMenuconf extends as.conf.view.Menuconf { var options, button, bgString, alternativeButton, radioOptions, position, autoSelect; function CareerPropertiesMenuconf () { super(); options = new Array("Cancel", "Ok"); button = {startX:24, startY:302, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuCareerPropSeqBg"; alternativeButton = [{linkage:"transOptionButton", x:34, y:80, height:65, width:110, type:"invisibleHit", name:"Easy"}, {linkage:"transOptionButton", x:34, y:150, height:65, width:110, type:"invisibleHit", name:"Medium"}, {linkage:"transOptionButton", x:34, y:220, height:65, width:110, type:"invisibleHit", name:"Hard"}]; radioOptions = [[], [{title:"Easy", x:29, y:90}, {title:"Medium", x:29, y:160}, {title:"Hard", x:29, y:230}]]; position = {x:222, y:80}; autoSelect = ["Easy"]; if (_global.sc) { autoSelect.push("Ok"); } } }
Symbol 3700 MovieClip [__Packages.as.model.Help] Frame 0
class as.model.Help { var view, conf; function Help () { view = new as.view.Help(); conf = new as.conf.Helpconf(); } function request(__rObj) { if (!(_global.careerModel.userProgress.possession.helpShown.inArray(__rObj.id) === false)) { return(false); } if ((!_global.careerModel.userProgress.setting.help) && (!conf.helpMessages[__rObj.id].forceShow)) { return(false); } if (view.currentlyDisplayed() || (_global.activeMenu.menuName == "Achievement")) { _global.delayer.callFunction(this, "request", 5, 1, __rObj); return(false); } if (_global.sc) { if (!conf.helpMessages[__rObj.id].blockBlock) { _global.careerModel.userProgress.possession.helpShown.push(__rObj.id); } } switch (__rObj.id) { case 9 : case 10 : _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } __rObj.title = conf.helpMessages[__rObj.id].title; __rObj.content = conf.helpMessages[__rObj.id].content; for (var _local4 in __rObj.replaceContent) { __rObj.content = __rObj.content.split(("[" + _local4) + "]").join(__rObj.replaceContent[_local4]); } __rObj.size = conf.helpMessages[__rObj.id].size; __rObj.circle = conf.helpMessages[__rObj.id].circle; view.show(__rObj); return(true); } function toggleHelp(__mode) { _global.careerModel.userProgress.setting.help = false; } function setUsed(__id) { if (_global.careerModel.userProgress.possession.helpShown.inArray(__id) === false) { if (!conf.helpMessages[__id].blockBlock) { _global.careerModel.userProgress.possession.helpShown.push(__id); } } switch (__id) { case 8 : _global.careerModel.setGameOver(); break; case 9 : if (_global.careerModel.userProgress.possession.helpShown.inArray(10) === false) { _global.careerModel.userProgress.possession.helpShown.push(10); } break; case 10 : if (!(_global.careerModel.userProgress.possession.helpShown.inArray(9) === false)) { break; } _global.careerModel.userProgress.possession.helpShown.push(9); } } function removeUsed(__id) { var _local2 = _global.careerModel.userProgress.possession.helpShown.inArray(__id); if (!(_local2 === false)) { _global.careerModel.userProgress.possession.helpShown.splice(_local2, 1); } } }
Symbol 3701 MovieClip [__Packages.as.view.Help] Frame 0
class as.view.Help { var currentId, helpMain, textLoader, toggleMc; function Help () { } function show(__sObj) { currentId = __sObj.id; helpMain = _global.view.help.attachMovie("helpMain" + __sObj.circle, "helpMain", 1, {_x:400, _y:300}); _global.motion.slide(helpMain, "_x", _global.motion.regular.Out, __sObj.x, 6 * _global.model.speed); _global.motion.slide(helpMain, "_y", _global.motion.regular.Out, __sObj.y, 6 * _global.model.speed); _global.engine.playSfx("Hint pop up.wav", 0, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(this, "showText", 10 * _global.model.speed, 1, __sObj); roundAn1 = (1); roundAn2 = (1); _global.motion.slide(this, "roundAn1", _global.motion.none.Out, 40, 8 * _global.model.speed); _global.motion.slide(this, "roundAn2", _global.motion.strong.Out, __sObj.size, 18 * _global.model.speed); if (_global.model.speed > 5) { select(); } } function currentlyDisplayed() { if (helpMain) { return(true); } return(false); } function set roundAn1(t) { helpMain.roundAnimation.gotoAndStop(Math.ceil(t)); //return(roundAn1); } function get roundAn1() { return(helpMain.roundAnimation._currentframe); } function set roundAn2(t) { helpMain.roundAnimation.circle.animation.gotoAndStop(Math.ceil(t)); //return(roundAn2); } function get roundAn2() { return(helpMain.roundAnimation.circle.animation._currentframe); } function showText(__sObj) { var _local15; var _local11; var _local9; var _local8; _local15 = "bottom"; _local11 = "textHelpHolderHorizontal"; _local9 = -255; _local8 = 67 + ((40 - __sObj.size) * 4.3); if (__sObj.circle == 1) { _local8 = _local8 - (20 + ((40 - __sObj.size) * 1.5)); } if (__sObj.y > 300) { _local15 = "top"; _local11 = "textHelpHolderHorizontalTop"; _local9 = -255; _local8 = -236 - ((40 - __sObj.size) * 4.3); if (__sObj.circle == 1) { _local8 = _local8 + (20 + ((40 - __sObj.size) * 1.5)); } } if (__sObj.x > 450) { _local9 = -255 - (__sObj.x - 450); } if (__sObj.x < 350) { _local9 = -255 + (350 - __sObj.x); } var _local4 = textLoader.attachMovie(_local11, "textHelpHolder", 1, {_x:_local9, _y:_local8}); setText(__sObj); _global.delayer.callFunction(this, "setText", 4 * _global.model.speed, 1, __sObj); _global.delayer.callFunction(this, "setText", 8 * _global.model.speed, 1, __sObj); switch (__sObj.id) { case 0 : var _local5 = 0; var _local12 = 0; switch (_global.careerModel.userProgress.setting.Language) { case "Nl" : _local5 = _local5 + 30; break; case "Fr" : _local5 = _local5 - 206; _local12 = _local12 + 25; break; case "De" : _local5 = _local5 + 76; break; case "It" : _local5 = _local5 + 130; break; case "En" : case "Us" : case "Gb" : _local5 = _local5 + 44; break; case "Es" : _local5 = _local5 + 94; } _local4 = textLoader.textHelpHolder.attachMovie("CityAttentionMark", "CityAttentionMark", textLoader.textHelpHolder.getNextHighestDepth(), {_x:377 + _local5, _y:136 + _local12, _xscale:90}); _local4.gotoAndStop(1); break; case 1 : var _local17 = textLoader.textHelpHolder.attachMovie("ingamePlayerStateHint", "ingamePlayerStateHint", textLoader.textHelpHolder.getNextHighestDepth(), {_x:290, _y:136}); break; case 3 : case 6 : case 14 : case 15 : var _local10 = _global.careerModel.userProgress.possession.transport; if (__sObj.id == 3) { _local10 = __sObj.ring - 1; } var _local13 = [215, 228, 229, 223, 173]; var _local14 = [0, 40, 36, 0, -17]; _local4 = textLoader.textHelpHolder.attachMovie("cityCrowdMan", "cityCrowdMan", textLoader.textHelpHolder.getNextHighestDepth(), {_x:270 - _local14[_local10], _y:140, _xscale:90}); _local4.gotoAndStop(_local13[_local10]); _local4.item.block = true; _local4.hideMe(); _global.delayer.callFunction(_local4, "showMe", 3 * _global.model.speed, 1); break; case 12 : _local5 = 0; _local12 = 0; var _local6 = 0; var _local7 = 0; switch (_global.careerModel.userProgress.setting.Language) { case "Nl" : break; case "Fr" : _local5 = _local5 + 140; _local6 = _local6 - 320; _local7 = _local7 + 20; break; case "De" : _local5 = _local5 + 6; _local6 = _local6 + 79; break; case "It" : _local5 = _local5 + 95; _local6 = _local6 - 315; _local7 = _local7 + 20; break; case "Es" : _local5 = _local5 + 54; _local6 = _local6 + 124; } if (_global.careerModel.userProgress.setting.Language == "Nl") { _local5 = _local5 + 285; _local12 = _local12 - 20; } _local4 = textLoader.textHelpHolder.attachMovie("pokerHouseBet", "pokerHouseBet", textLoader.textHelpHolder.getNextHighestDepth(), {_x:225 + _local5, _y:66 + _local12, _xscale:70, _yscale:70, block:true}); if (_global.careerModel.userProgress.setting.Language == "Nl") { _local6 = _local6 - 75; _local7 = _local7 + 6; } _local4 = textLoader.textHelpHolder.attachMovie("keyPokerTable", "keyPokerTable", textLoader.textHelpHolder.getNextHighestDepth(), {_x:415 + _local6, _y:72 + _local7, _xscale:100, _yscale:80, _rotation:10}); break; case 16 : _global.activeScreen.cityMov.property1.onRollOver(); } toggleMc = textLoader.textHelpHolder.attachMovie("menuSelectingDot", "menuSelectingDot", textLoader.textHelpHolder.getNextHighestDepth(), {_x:541, _y:183, _xscale:90}); toggleMc._visible = false; } function toggle() { toggleMc._visible = (toggleMc._visible ? false : true); } function select(__type) { _global.help.setUsed(currentId); if (toggleMc._visible == true) { _global.help.toggleHelp(false); } helpMain.removeMovieClip(); delete helpMain; switch (currentId) { case 11 : _global.pokerModel.startNewRound(); break; case 16 : _global.activeScreen.cityMov.property1.onRollOut(); break; case 17 : _global.pokerModel.startNewRound(); } } function setText(__sObj) { textLoader.textHelpHolder.toggle.hideHelp_txt.text = _global.textDb.hideAllHelp; textLoader.textHelpHolder.close.nameS = "close"; textLoader.textHelpHolder.close.menu = this; textLoader.textHelpHolder.toggle.baseClass = this; textLoader.textHelpHolder.toggle.onPress = function () { this.baseClass.toggle(); }; var _local3 = textLoader.textHelpHolder; _local3.textMc.title_txt.text = __sObj.title; _local3.textMc.content_txt.htmlText = __sObj.content.split("[...]").join(" "); } }
Symbol 3702 MovieClip [__Packages.as.conf.Helpconf] Frame 0
class as.conf.Helpconf { var helpMessages; function Helpconf () { helpMessages = [{circle:0, size:40, title:_global.textDb.HelpWelcomeTitle, content:_global.textDb.HelpWelcomeText}, {circle:0, size:28, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpSteamyTitle, content:_global.textDb.HelpSteamyText}, {circle:1, size:25, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpShowHideCTitle, content:_global.textDb.HelpShowHideCText}, {blockBlock:true, circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpTransportNATitle, content:_global.textDb.HelpTransportNAText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpFirstCashgameTitle, content:_global.textDb.HelpCashgameText}, {circle:0, size:28, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpFirstBoughtHTitle, content:_global.textDb.HelpFirstBoughtHText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpTransportTitle, content:_global.textDb.HelpTransportText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpSellHouseTitle, content:_global.textDb.HelpSellHouseText}, {forceShow:true, circle:1, size:40, title:_global.textDb.HelpGameoverTitle, content:_global.textDb.HelpGameoverText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpNextgameWonTitle, content:_global.textDb.HelpNextgameWonText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpNextgameTitle, content:_global.textDb.HelpNextgameText}, {circle:0, size:32, title:_global.textDb.HelpWelcomeSaloonTitle, content:_global.textDb.HelpWelcomeSaloonText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpBettingHousesTitle, content:_global.textDb.HelpBettingHousesText}, {circle:0, size:28, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpButtonRaiseTitle, content:_global.textDb.HelpButtonRaiseText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpTransport2Title, content:_global.textDb.HelpTransport2Text}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpGovernorgameTitle, content:_global.textDb.HelpGovernorgameText}, {circle:0, size:25, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpBuyHouseTitle, content:_global.textDb.HelpBuyHouseText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpLeaveCashgameTitle, content:_global.textDb.HelpLeaveCashgameText}]; } }
Symbol 3703 MovieClip [__Packages.as.Presenter] Frame 0
class as.Presenter { var conf; function Presenter () { _global.presenter = this; conf = new as.conf.Presenterconf(); } function startGame() { } function update() { if ((!_global.model.pause) && (!_global.model.animation)) { _global.view.update(); } } }
Symbol 3704 MovieClip [__Packages.as.conf.Presenterconf] Frame 0
class as.conf.Presenterconf { function Presenterconf () { } }
Symbol 3705 MovieClip [__Packages.as.conf.Language.Enconf] Frame 0
class as.conf.Language.Enconf { function Enconf () { } static var ok = "Ok"; static var play = "Play"; static var quickpoker = "Quick Poker"; static var highscore = "High Score"; static var options = "Options"; static var help = "Help"; static var moregames = "More Games"; static var highscores = "Highscores"; static var getfullversion = "Premium version"; static var otherplayer = "Other Player"; static var Easy = "Easy"; static var Medium = "Medium"; static var Hard = "Hard"; static var mapoftexas = "Map of Texas"; static var nextday = "Next day"; static var statistics = "Statistics"; static var rewards = "Rewards"; static var menurewards = "Rewards"; static var quit = "Quit"; static var texasmap = "Map of Texas"; static var close = "Close"; static var leavetable = "Leave Table"; static var adjustspeed = "Adjust Speed"; static var menuadjustspeed = "Adjust Speed"; static var overview = "Overview"; static var pause = "Pause"; static var instruction = "Instructions"; static var pokerhands = "Poker Hands"; static var blinds = "Blinds"; static var preflop = "Pre-flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Load"; static var deletebtn = "Delete"; static var newbtn = "New"; static var skip = "Skip"; static var fullscreen = "Fullscreen"; static var window = "Window"; static var hideAllHelp = "Hide all tips"; static var menuCareerProperties = "Difficulty menu"; static var menuInstruction = "Instructions"; static var menuMain = "Main menu"; static var menuMainSettings = "Options"; static var menuStatistics = "Statistics"; static var menuNextday = "Completed day"; static var Day = "Day:"; static var Cash = "Cash:"; static var Cities = "Cities:"; static var Houses = "Houses:"; static var gamesPlayed = "Games Played:"; static var Reputation = "Your reputation:"; static var HelpTip = "Tip"; static var HelpTransportTitle = "Transport Game"; static var HelpTransportText = "You've just got an offer from <b>Ron (San Saba) Dixie</b> to play for a <b>Horse</b>, this is your opportunity to leave town.<br>But be careful, <B>Ron (San Saba) Dixie</b> is known to be the <b>best player</b> in San Saba."; static var HelpWelcomeTitle = "Welcome to: Governor of Poker"; static var HelpWelcomeText = "You are now in your hometown San Saba. You want to become the <B>Governor of Poker</b>, to achieve this goal you have to start by winning every home in San Saba! Take them down city by city, town by town. When you have all of Texas, you have to face your final opponent.<br><br>When you're ready to try to win some money, click on the [...] icon to start playing a <B>tournament</b>."; static var HelpSteamyTitle = "Steamed"; static var HelpSteamyText = "A player at your table is <b>steamed</b>, it's more likely now that <B>this player will make mistakes</b>."; static var HelpShowHideCTitle = "Hide or Show cards"; static var HelpShowHideCText = "When you have the option to <b>hide</b> or <b>show</b> your cards be sure to make the right choice.<br>When you decide to show your cards after you bluffed, you might cause other players to become <b>Steamy or on Tilt</b>. This will affect their future poker decisions. Watch the on Tilt and Steamy signals. They will help you better judge a player.<br>Don't show your cards if you don't want other players to know you poker style!"; static var HelpTransportNATitle = "Transportation not available"; static var HelpTransportNAText = "When you want to travel from [currentTown] to [destinationTown] you will need a [transportNeeded].<br>You can win a [transportNeeded] when you've won every town in the region [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Cash game"; static var HelpCashgameText = "Congratulations, you've just been <B>invited</b> to your <B>first cash game</b>.<br><br>Cash games are similar to tournaments but with a few exceptions:<br> \u2022 You can <B>leave</b> a cash game after <b>each round</b>.<br> \u2022 You can <b>wager</b> and <b>win houses</b>.<br> \u2022 You need a <b>reputation</b> to get invited.</b>"; static var HelpFirstBoughtHTitle = "You bought your first house"; static var HelpFirstBoughtHText = "Great job buying your <b>first house</b>.<br>The house you bought will give you an income of <b>$[profit] every week!</b> Buying houses is good for your reputation and they are essential in achieving your goals.<br>You will <B>own San Saba</b> once you have bought <b>all the houses</b> in the town. When you own San Saba you get the chance to wager on a horse and leave town."; static var HelpSellHouseTitle = "Sell a house"; static var HelpSellHouseText = "You need to sell a house because every tournament in Texas requires you to have a <B>minimum</b> of <B>$[minimum]</b> in cash to participate. You currently have <b>$[currentCash]</b>.<br>Move your mouse over a house you own, you'll see it has a blue roof. Press Yes to sell that house."; static var HelpGameoverTitle = "Game over"; static var HelpGameoverText = "Too bad, on [day] you don't have enough money to play in any tournaments held in Texas.<br>You have <b>$[currentCash]</b> and you need at least <B>$[minimum]</b>."; static var HelpNextgameWonTitle = "Next day"; static var HelpNextgameWonText = "Good game. Today, you won $[pokerBalance], but there are <b>no tournaments left</b> to be played in San Saba today. It might be best to call it a day and get ready for another day of poker.<br>When you're ready click on the \"<b>Next day</b>\" button. New poker games will be available tomorrow."; static var HelpNextgameTitle = "Next day"; static var HelpNextgameText = "Today there are <b>no tournaments left</b> to be played in San Saba so it might be best to call it a day and get ready for another day of poker.<br>When you're ready click on the button \"<b>Next day</b>\" and new poker games will be available."; static var HelpBettingHousesTitle = "Betting houses"; static var HelpBettingHousesText = "In cash games there is the option to wager houses.<br>Just select a house symbol [...] , press Raise and a key [...] will be thrown on the table representing the selected house.<br>When a house is wagered in a poker game it is worth 90% of its market value."; static var HelpWelcomeSaloonTitle = "Welcome to: Bob's Saloon tournament"; static var HelpWelcomeSaloonText = "Welcome to Bob's Saloon, <B>8 players</b> are ready to compete in a poker tournament where the prizes are as follows:<br> \u2022 <b>1st\t</b>place wins <b>$ [1prize]</b><br> \u2022 <b>2nd\t</b>place wins <b>$ [2prize]</b><br> \u2022 <b>3rd\t</b>place wins <b>$ [3prize]</b><br>For poker instructions click on <b>Instructions</b> at the top of the screen."; static var HelpButtonRaiseTitle = "Raise button"; static var HelpButtonRaiseText = "'Sitting on the Dealer button' puts you in the strongest position for that round. You get to decide what to do as the last bettor and gives you an edge over the other players. Before the Flop, the Small and Big Blinds have to decide what to do after you. After the Flop you'll get to see how much they bet or if they check.<br>Too many button raises will be noticed. But hitting a pair of Aces on the button after five button raises can be a gift from heaven."; static var HelpTransport2Title = "Transport game"; static var HelpTransport2Text = "You've just got an offer from <b>[competitor]</b> to play for a <b>[transportType]</b>.<br>Good luck, <B>[competitor]</b> is known to be the <b>best player</b> in [townName]."; static var HelpGovernorgameTitle = "Governor of Poker game"; static var HelpGovernorgameText = "<B>The Governor of Texas</b> is extremely impressed with your achievements. He has invited you to a poker game.<br>There is no player in Texas better than the Governor; will you become <b>the new Governor</b>?"; static var HelpBuyHouseTitle = "Buy a house"; static var HelpBuyHouseText = "Try <b>buying a house</b>, move your cursor over a house and click on <b>\"Yes\"</b> where it says: <b>\"Buy property\"</b>.<br>When you own a house you will <b>earn money</b> just by renting it out."; static var HelpLeaveCashgameTitle = "Leave table"; static var HelpLeaveCashgameText = "When playing a cash game you can leave after every round, just click on the <B>\"Leave table\"</b> button at <b>any time</b>.<br>You will not lose any money you haven't wagered."; static var HelpRandomMessageText = ["[greeting] [playerName], I want to remind you that when a poker player has town name in their name then that player is the best in that town.", "[greeting] [playerName], Nice day isn't it?", "[greeting] [playerName], <br>Can you lend me some money?", "[greeting] [playerName], It\u2019s easier to bluff one opponent than it is to bluff two.", "[greeting] [playerName], In a tournament when you are in the late position on an average chip, go for a squeeze play and move all in with an average hand.", "[greeting] [playerName], Are you that new player that everybody is talking about?", "[greeting] [playerName], Have you seen my pig?", "[greeting] [playerName], Have you seen my horse?", "[greeting] [playerName], There are tight players and loose players and many in between. Try to see who is who in a tournament!", "[greeting] [playerName], In a tournament, try not to let your chip count get too low. You need to have at least 10 times the big blind to have a healthy stack.", "[greeting] [playerName], Push with every average hand when you are very low on chips. Because your cards have more value at that point.", "[greeting] [playerName], Bluffing a tight player is easier than bluffing a loose player. But when a tight player calls you are probably beat.", "[greeting] [playerName], showing a bluff can get players steamy. Showing more bluffs will put them on tilt.", "[greeting] [playerName], Did you get some new boots?", "[greeting] [playerName], Did you know that the Governor of Texas is a notorious poker player.", "[greeting] [playerName], All the best players in the world should compete in one huge tournament.", "[greeting] [playerName], I predict that one day we will all watch poker players on shining boxes that show moving images.", "[greeting] [playerName], To win a poker game all you need is a chip and a chair.", "[greeting] [playerName], Do you only play poker or do you also have a job?", "[greeting] [playerName], As a poker player you must be able to lie very well. Therefore, I never trust a poker player.", "[greeting] [playerName], When you are sure that you have the absolute best hand and you have more than one caller, keep your bet low enough to make them call.", "[greeting] [playerName], Make as much money as possible when winning a hand and lose as little as you can when losing a hand.", "[greeting] [playerName], The toughest players to play against are the unpredictable ones.", "[greeting] [playerName], You could call a small bet on the river sometimes even when you know that you are loosing. This will give you information on that players playing style.", "[greeting] [playerName], More often big hands win you a smaller amount than a small hand that flops big.", "[greeting] [playerName], Try not to go broke on a drawing hand. That is something a gambler would do.", "[greeting] [playerName], Patience is a virtue in poker.", "[greeting] [playerName], Consider raising rather than calling.", "[greeting] [playerName], Can you teach me to play poker sometime?", "[greeting] [playerName], Texas is big but with the right transportation you can go everywhere.", "[greeting] [playerName], Poker is a game of some luck, some skill, risk management, decent behavior, style, image and accepted deceit.", "[greeting] [playerName], If you can\u2019t find a donkey or a fish at the poker table... It\u2019s probably you!", "[greeting] [playerName], Poker is game that unites all kinds of players. Regardless of heritage.", "[greeting] [playerName], Remember this: Chips in a tournament have more value than chips in a cash game. In a tournament a fold is more often the correct play."]; static var SSHintNoEvent = "There aren't any poker games, go to bed and start a <b>next day</b>."; static var SSfirstTournament = "Interested in playing in a <B>poker tournament</b>?<br>You can go to the <B>Saloon</b> and play right now!"; static var SSfirstCashgame = "I heard you were invited to a <B>cash game</b>!<br>I wasn't. My <B>reputation</b> isn't good enough."; static var SSfirstTransport = "If you want to leave town to play some serious poker, you can play for a <B>horse</b> at the <B>stable</b>!"; static var transportWon = "Lucky you, with your new [transporttype] you can reache <B>3 new cities</b>. Look at your <b>map of Texas</b> for directions."; static var transportLosed = "You lost your money and you still don't have any transportation, come back <b>tomorrow</b>!"; static var waysToEarn = "Try playing somewhere else first or earn money by <b>selling a house</b>.<br>Come back when you have at least <B>$[participationCash]</b>."; static var playTournament = "A <B><font color=\"#000000\">poker tournament</font></b> is starting inside, would you like to play?<br>The buy in is <B><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Fancy a game of poker? A couple of the locals are playing a <b>cash game</b>. The minimum cash you will need is <b>$[entryCash]</b>."; static var playTransport = "Isn't it time for you to leave town? I've got a <B>[transporttype]</b> for you,<br> I know you like poker I'll play you for it, the buy in will be <B>$[price]</b>."; static var playCashgameWon = "Nice job [playerName], you won <B>$[balance]</b> inside!<br>Your <B>reputation</b> is growing."; static var playCashgameLosed = "Bad luck losing that <b>$[balance]</b>!"; static var playCashgameTie = "You didn't win or lose money, you only lost time."; static var playTournamentWon = "Nice job [playerName], i heard you won <B>$[balance]</b> inside!<br>Your <B>reputation</b> is growing. Y'all come back now, you hear?"; static var playTournamentLosed = "Bad luck losing that <b>$[balance]</b>!<br><br>Come back tomorrow, there will be a new tournament played here."; static var playTransportWon = "Lucky you, with your new [transporttype] you can reach <B>3 new cities</b>."; static var playTransportLosed = "You lost your money and you still don't have a <B>[transporttype]</b>, come back <b>tomorrow</b>!"; static var playTournamentMoney = "A <B><font color=\"#000000\">pokertournament</font></b> is starting inside, too bad you don't have enough money to play.<br>"; static var playCashgameMoney = "You were invited to a cash game but <b>you don't have enough money</b> to play.<br>"; static var playTransportMoney = "I've got a <B>[transporttype]</b> for you,<br> I know you like poker so I'll play you for it. It will only cost you more than you currently have in cash.<br>"; static var greetingmorning = "Good morning"; static var greetingday = "Good day"; static var greetingevening = "Good evening"; static var greetingnight = "Good night"; static var greetingRandom = ["Hi", "Howdy", "Howdy", "Hi ya", "Hello", "Hey", "Hi hi"]; static var fillName = "Enter your name:"; static var selectGender = "Select gender:"; static var cancel = "Cancel"; static var EasyDescription = "I'm a beginner."; static var MediumDescription = "I know how to play poker!"; static var HardDescription = "I'm the king of poker!"; static var InstructionButton = "[...]In Texas Hold'em, there is \"the button\" that shows which<br>[...]player has the dealer position for the current hand."; static var InstructionSmBlind = "[...]Before the hand begins, the player to the left of the Dealer<br>[...]button bets the \"Small Blind\" without having seen any cards within that hand, a small bet. The betting goes clockwise"; static var InstructionBgBlind = "[...]The player to the left of the Small Blind posts the \"Big Blind\",<br>[...]this bet is double the Small Blind. These bets must be done without seeing any cards. This will make each hand worth playing if you have decent cards. Now each player is dealt his or her two cards, these are the \"Hole\" cards."; static var InstructionPreFlop = "Every player has the option to play his or her hand by calling or raising the Big Blind after seeing the strength of their first two cards. Raising the Big Blind will be done with minimum of a full bet. Normal betting actions in Hold'em are Bet, Call or Raise. The preceding action always determines the options for the next player.<br>When there is no bet, the options are Check, Bet or Fold.<br>When a bet is made the options are Call, Raise or Fold.<br>Each poker player always has the option to fold. To Call is to bet the same amount as the previous player. To raise is betting the amount already bet and then increasing that bet. Raising means at least doublimg the previous amount."; static var InstructionFlop = "The \"Flop\" is three cards face up on the table. These are also called \"Community\" cards. \"Hole\" cards are the cards dealt to each player at the beginning of each round. All players must combine the two \"Hole\" cards with three of the Community cards to make the best poker combination possible. It's up to a player to decide whether they think that they have a better hand than the rest of the table. Betting begins with the player immediately to the left of the Big Blind. All bets and raises occur in small bets. The betting, calling, raising and folding continues until the only players that are left are those who want to match the betted amount (the pot) or when everyone but one player has folded.<br><br>Tournaments may vary in price and cash table stakes may vary in amount."; static var InstructionTurn = "When the betting is done, the \"Turn\" is dealt on the table. Again face up! The Turn is Community card number four in Texas Hold'em. The betting repeats and starts with the player directly left of the Dealer button."; static var InstructionRiver = "When the betting is done for the Turn round, the \"River\" card is dealt. Again this card will be face up on the table. The River is the fifth and last Community card in a Texas Hold\u2019em. Betting starts with the player directly to the left of the Dealer button. A betting round follows. This is the same betting action as after the Turn."; static var InstructionShowdown = "At the end of the final betting round, and if there is more than one remaining poker player, the last bettor or raiser shows his or her cards first. If there was no bet on the final round, the player immediately clockwise to the button shows his or her cards first. Two hole cards combined with four or three community cards make the hand. The player with the best five-card hand wins the pot. The poker pot will be split between the winning players that have equal best hands, this is called a \"split pot.\" Texas Hold'em card suits are Diamonds, Hearts, Spades and Clubs and all have the same value. After the pot value is paid to a player, a new round is ready to be played. The Dealer button moves clockwise to the next player. New Hole cards are dealt to the players that are remaining in the game."; static var InstructionHandranking = "Hand rankings in Texas Hold'em"; static var OverviewTopPA = "Top [playerAmount] players"; static var OverviewPlayerLeft = "[playerAmount1] of the [playerAmount2] players left"; static var OverviewTable = "Table"; static var TransportFoot = "Foot"; static var TransportHorse = "Horse"; static var TransportWagon = "Wagon"; static var TransportCarriage = "Carriage"; static var TransportCar = "Car"; static var PlayerStateChips = "Chips"; static var PlayerStateBet = "Bet"; static var PlayerStateRank = "Rank"; static var PlayerStateState = "State"; static var PlayerStateMood = "Mood"; static var PlayerStateTilt = "On Tilt"; static var PlayerStateSteamy = "Steamy"; static var Stranger = "Stranger"; static var toBad = "Too bad"; static var toCongratulations = "Congratulations"; static var toAmazing = "Amazing"; static var youLost = "You lost [whatIsChanged]"; static var extraChange = "and [whatIsChanged]"; static var youWon = "You won [whatIsChanged]"; static var youWonA = "You won a [whatIsChanged]"; static var oneHouse = "1 house"; static var multipleHouses = "[amount] houses"; static var movingPlayers = "Moving players to other tables"; static var e1e = "1st"; static var e2e = "2nd"; static var e3e = "3rd"; static var e4e = "4th"; static var e5e = "5th"; static var e6e = "6th"; static var eedefault = "[amount]th"; static var place = "place"; static var saveNotify = "Your current progress will be saved, do you want to Quit?"; static var giveupNotify = "Are you sure you want to give up and leave?"; static var leaveNotify = "When the current round is finished you can leave the game."; static var deleteCareerConformation = "Are you sure you want to delete the saved career: [careerName]?"; static var worthOfHouses = "[150]$ worth of houses"; static var totalProfit = "Which comes to a <b>profit</b> of [whatIsChanged]$."; static var totalLoss = "Which comes to a <b>loss</b> of [whatIsChanged]$."; static var comeBackLater = "I reckon you'll come back later."; static var And = "and"; static var quitConfirm = "Are you sure you want to quit Governor of Poker?"; static var focusConfirm = "<B>Game paused</b>\n Click on the <b>Ok</b> button to restart."; static var coin0Hint = "When you want to call... Consider raising! It gives you 2 chances to win the pot."; static var coin1Hint = "Keep your opponents guessing! Always mix up your playing style."; static var coin2Hint = "Raising the same amount every time, will puzzle your opponent!"; static var coin3Hint = "Raising different amounts every time, will puzzle your opponent!"; static var coin4Hint = "Slow playing a big hand is fine. Slow playing an average hand is dangerous."; static var coin5Hint = "In the late position, it might be very rewarding to just call with aces."; static var coin6Hint = "Although Ace-Ace is the best starting hand, it's still just a pair."; static var coin7Hint = "Be prepared to fold Ace-Ace or King-King when you feel sure that you are beaten."; static var coin8Hint = "In some situations any hand might be too good to fold, it will result in an automatic call."; static var coin9Hint = "Go all in with the best hand!"; static var coin10Hint = "Getting Steamy after a bad hand will cost you more money!"; static var coin11Hint = "You'll probably bust if you go on Tilt!"; static var coin12Hint = "All in works every time except for the last time."; static var coin13Hint = "Beware when raising on a short stack. You might end up risking more money!"; static var coin14Hint = "Calling short stack pushes can be very profitable!"; static var coin15Hint = "Calling with average hands will make you loose in the long run."; static var coin16Hint = "A player with their hometown as a nickname is probably the best player of that town."; static var coin17Hint = "A player that bets strong is usually weak and a player that bets weak is usually strong."; static var coin18Hint = "Ace-Ace is the strongest against one opponent."; static var coin19Hint = "When you have a three of a kind, beware of the three flush cards on the table."; static var coin20Hint = "When you have a flush, beware of a pair on the table or a higher flush."; static var coin21Hint = "Never let emotion override your reason"; static var coin22Hint = "The best thing to do when you are tilting is to take a short break."; static var coin23Hint = "A very small bet on the River is always suspicious."; static var coin0Descr = "1st Place"; static var coin1Descr = "2nd Place"; static var coin2Descr = "3rd Place"; static var coin3Descr = "4th Place"; static var coin4Descr = "5th Place"; static var coin5Descr = "6th Place"; static var subjectWins = "[subject] wins [independent]"; static var coin6Descr = "All-in before Flop"; static var coin7Descr = "All-in after Flop"; static var coin8Descr = "All-in after Turn"; static var coin9Descr = "All-in after River"; static var coin10Descr = "All-in vs 1 player"; static var coin11Descr = "All-in vs 2 players"; static var coin12Descr = "All-in vs 3 players"; static var coin13Descr = "Bust 1 player"; static var coin14Descr = "Bust 2 players"; static var coin15Descr = "Bluff and win"; static var coin16Descr = "Beat a Pair"; static var coin17Descr = "Beat a 2 Pair"; static var coin18Descr = "Beat Three of a kind"; static var coin19Descr = "Beat a Straight"; static var coin20Descr = "Beat a Flush"; static var coin21Descr = "Beat a Full House"; static var coin22Descr = "Beat Four of a kind"; static var coin23Descr = "Beat a Straight Flush"; static var langSelect = "Language selection"; static var screenModeSelect = "Screen mode"; static var Newtown = "New town"; static var Newtowns = "New towns"; static var Newtransport = "New transportation"; static var Transport = "Transportation"; static var Pokergameearnings = "Poker game earnings"; static var Houseearnings = "House earnings"; static var Propertybought = "Property bought"; static var Propertiesbought = "Properties bought"; static var Properties = "Properties"; static var Rewardearned = "Reward earned"; static var Rewardsearned = "Rewards earned"; static var BFV_PremiumVersion = "Get the Premium version of the Governor of Poker"; static var BFV_PremiumContains = "The Governor of Poker Premium features:"; static var BFV_PremiumConList1 = "13 cities in Texas."; static var BFV_PremiumConList2 = "Each city has more buildings and better players than the preceding one."; static var BFV_PremiumConList3 = "Over 100 computer opponents."; static var BFV_PremiumConList4 = "All the transportation you need to get to any city in Texas."; static var BFV_PremiumConList5 = "Lots of poker tips that you can win."; static var BFV_PremiumConList6 = "Very good AI that has a realistic memory."; static var BFV_PremiumConList7 = "Well-known cities like Dallas and El Paso."; static var BFV_PremiumConList8 = "Tournaments of different sizes."; static var BFV_PremiumConList9 = "Cash tables from easy to very hard."; static var BFV_PremiumConList10 = "Many table styles and rooms."; static var BFV_PremiumConList11 = "A chance to become the Governor of Poker and get a Hold of Texas."; static var BFV_PremiumSlogan = "GET THE PREMIUM VERSION AND START PLAYING!"; static var BFV_ClickDownload = "Click to download!"; static var BFV_Download = "Download"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Only [prize]"; static var youWonGovernor = "You are the new\nGovernor of Texas!!!!"; static var notEnoughMon = "Not enough money to buy this house."; static var yes = "Yes"; static var no = "No"; static var buyProp = "Buy property?"; static var owner = "Owner"; static var value = "Value"; static var income = "Income"; static var sellProp = "Sell property?"; static var difficulty = "Difficulty"; static var playeramount = "Player amount"; static var city = "City"; static var menuquickGame = "Quick game menu"; static var pot = "Pot"; static var tournament = "Tournament"; static var showCards = "Show cards"; static var hideCards = "Hide cards"; static var weekly = "Weekly"; }
Symbol 3706 MovieClip [__Packages.as.conf.Language.Nlconf] Frame 0
class as.conf.Language.Nlconf { function Nlconf () { } static var ok = "Ok\u00E9"; static var play = "Speel"; static var quickpoker = "Snel spel"; static var highscore = "High Score"; static var options = "Opties"; static var help = "Help"; static var moregames = "Meer spellen"; static var highscores = "Highscores"; static var getfullversion = "Premium versie"; static var otherplayer = "Andere speler"; static var Easy = "Makkelijk"; static var Medium = "Uitdagend"; static var Hard = "Moeilijk"; static var mapoftexas = "Map Texas"; static var nextday = "Volgende dag"; static var statistics = "Statistieken"; static var rewards = "Beloningen"; static var menurewards = "Beloningen"; static var quit = "Afsluiten"; static var texasmap = "TexasMap"; static var close = "Sluit"; static var leavetable = "Verlaat tafel"; static var adjustspeed = "Snelheid"; static var menuadjustspeed = "Snelheid"; static var overview = "Spelerslijst"; static var pause = "Pauze"; static var instruction = "Instructies"; static var pokerhands = "Poker Handen"; static var blinds = "Blinds"; static var preflop = "Pre-flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Laad"; static var deletebtn = "Verwijder"; static var newbtn = "Nieuw"; static var skip = "Ga door"; static var fullscreen = "Volledig scherm"; static var window = "Venster"; static var hideAllHelp = "Verberg alle tips"; static var menuCareerProperties = "Moeilijkheids menu"; static var menuMain = "Hoofd menu"; static var menuInstruction = "Instructies"; static var menuMainSettings = "Opties"; static var menuStatistics = "Statistieken"; static var menuNextday = "Afgeronde dag"; static var Day = "Dag:"; static var Cash = "Geld:"; static var Cities = "Steden:"; static var Houses = "Huizen:"; static var gamesPlayed = "Gespeelde spellen:"; static var Reputation = "Jouw reputatie"; static var HelpTip = "Tip"; static var HelpTransportTitle = "Transport spel"; static var HelpTransportText = "Je hebt zojuist een aanbod gekregen van <b>Ron (San Saba) Dixie</b> om te spelen voor een <b>paard</b>, dit is jouw kans om de stad te verlaten.<br>Wees alleen voorzichtig, <B>Ron (San Saba) Dixie</b> schijnt de <b>beste speler</b> te zijn van San Saba."; static var HelpWelcomeTitle = "Welkom bij: Governor of Poker"; static var HelpWelcomeText = "Je bent nu in je woonplaats San saba. Jij wil de <B>Governor of Poker</b> worden, Om dit te bereiken is het nodig om alle huizen in San Saba te winnen! Wanneer je van elke stad in Texas alle huizen hebt gewonnen, krijg je de mogelijkheid je laatste tegenstander te verslaan.<br><br>Ben je er klaar voor om geld te winnen? Klik dan op het[...] symbool."; static var HelpSteamyTitle = "Stomend"; static var HelpSteamyText = "Er is een speler aan jouw tafel aan het <b>stomen</b>, deze speler zal nu veel <b>eerder fouten maken.</b> Probeer hem uit de tent te lokken."; static var HelpShowHideCTitle = "Toon of verberg kaarten"; static var HelpShowHideCText = "Wanneer je de optie krijgt je kaarten te <b>tonen</b> of <b>verbergen</b>, maak dan de juiste keuze.<br>Wanneer je na een bluf je kaarten toont zorg je er misschien voor dat een andere speler gaat <b>stomen of koken</b>. Dit heeft invloed op hun verdere poker beslissingen. Let goed op de stoom of kook signalen, het kan je helpen om spelers beter in te schatten.<br>Laat je kaarten niet zien als je niet wilt dat andere spelers jouw pokerstijl mogen weten!"; static var HelpTransportNATitle = "Transport niet aanwezig"; static var HelpTransportNAText = "Wanneer je wilt reizen van [currentTown] naar [destinationTown] heb je een [transportNeeded] nodig.<br>Dit transportmiddel kun je winnen wanneer je elke stad binnen de ring [ring]: [cityNames] gewonnen hebt."; static var HelpFirstCashgameTitle = "Cashgame"; static var HelpCashgameText = "Gefeliciteerd, je bent zojuist <B>uitgenodigd</b> voor jouw <B>eerste cashgame</b>.<br><br>Cashgames zijn vergelijkbaar met toernooien op een paar uitzonderingen na:<br> \u2022 Je kunt een cashgame <b>na elke ronde verlaten</b>.<br> \u2022 Je kunt <b>huizen inzetten en verliezen</b>.<br> \u2022 Om mee te doen heb je <b>reputatie</b> nodig.</b>"; static var HelpFirstBoughtHTitle = "Aanschaf eerste huis"; static var HelpFirstBoughtHText = "Geweldig! Je hebt je <b>eerste huis</b> gekocht.<br>Aan het gekochte huis verdien je elke week <b>$[profit]</b>! Huizen kopen is goed voor je reputatie en belangrijk voor het behalen van je doelstellingen.<br>Wanneer je <b>alle huizen</b> in San Saba hebt gekocht is <B>San Saba van jou</b>! Op dat moment krijg je de kans een paard te winnen en met dat paard de stad te verlaten."; static var HelpSellHouseTitle = "Verkopen van een huis"; static var HelpSellHouseText = "Het is nodig een huis te verkopen omdat je voor elk toernooi in texas <B>minimaal $[minimum]</b> nodig hebt om mee te doen. Op dit moment heb je <b>$[currentCash]</b>.<br>Beweeg je muis over een huis dat in jouw bezit is. Een huis met een blauw dak. Klik op ja om het huis te verkopen."; static var HelpGameoverTitle = "Game over"; static var HelpGameoverText = "Helaas, op dag [day] heb je niet genoeg geld meer om mee te doen aan een toernooi in Texas.<br>Je hebt <b>$[currentCash]</b> terwijl je <B>$[minimum]</b> nodig hebt."; static var HelpNextgameWonTitle = "Volgende dag"; static var HelpNextgameWonText = "Goed gedaan. Vandaag heb je $[pokerBalance] gewonnen, er zijn <b>geen toernooien meer</b> in San Saba. Waarschijnlijk is het verstandig om te gaan slapen. Klik op de \"<B>volgende dag</b>\" knop.<br>Morgen zijn er weer nieuwe toernooien waar je aan mee kunt doen."; static var HelpNextgameTitle = "Volgende dag"; static var HelpNextgameText = "Vandaag zijn er <b>geen toernooien</b> meer in San Saba. Waarschijnlijk is het verstandig om te gaan slapen. Klik op de \"<B>volgende dag</b>\" knop<br>Morgen zijn er weer nieuwe toernooien waar je aan mee kunt doen."; static var HelpBettingHousesTitle = "Spelen om huizen"; static var HelpBettingHousesText = "In cashgames kun je huizen inzetten, zodra je op een huis symbool klikt [...] en vervolgens op raise, dan zal er een sleutel [...] op de tafel gegooid worden die een huis vertegenwoordigd.<br>Wanneer er om een huis wordt gespeeld in een pokerspel, dan is de waarde van dat huis 90% van de marktwaarde."; static var HelpWelcomeSaloonTitle = "Welkom bij: Bob's Saloon toernooi"; static var HelpWelcomeSaloonText = "Welkom bij: Bob's Saloon toernooi, <B>8 spelers</b> zijn klaar om te strijden in een Pokertoernooi met de volgende prijzen:<br> \u2022 <b>1e\t</b>plaats wint <b>$ [1prize]</b><br> \u2022 <b>2e\t</b>plaats wint <b>$ [2prize]</b><br> \u2022 <b>3e\t</b>plaats wint <b>$ [3prize]</b><br>Klik voor poker instructies op het menu-item bovenin het scherm genaamd \"Instructies\"."; static var HelpButtonRaiseTitle = "Button raise"; static var HelpButtonRaiseText = "Het hebben van de Dealer button betekent dat je de sterkste positie hebt gedurende die ronde. Jij mag beslissen wat te doen na de laatste inzet. Dit houdt in dat je in het voordeel bent ten opzichte van de andere spelers. Voor de flop moeten de kleine en grote blind na jouw actie beslissen wat ze doen. Na de flop krijg je te zien hoeveel de overige spelers inzetten en of ze checken.<br>Veel button raises worden herkend. Het krijgen van 2 azen wanneer je de button hebt kan een geschenk uit de hemel zijn nadat er al 5 buttonraises zijn geweest."; static var HelpTransport2Title = "Transportspel"; static var HelpTransport2Text = "Je hebt zojuist een aanbod van <b>[competitor]</b> gekregen om te spelen voor een <b>[transportType]</b>.<br>Veel succes, het is algemeen bekend dat <B>[competitor]</b> de <b>beste speler</b> is in [townName]."; static var HelpGovernorgameTitle = "Governor of Poker spel"; static var HelpGovernorgameText = "<B>De Gouverneur van Texas</b> is zeer onder de indruk van jouw prestaties. Hij heeft je uitgenodigd voor een pokerspel.<br>Er bestaat geen betere speler dan de Gouverneur, wordt jij de <b>nieuwe Gouverneur</b>?"; static var HelpBuyHouseTitle = "Kopen van een huis"; static var HelpBuyHouseText = "Probeer <b>een huis te kopen</b>, beweeg je cursor over een huis en klik op <b>\"Ja\"</b> waar er: <b>\"Koop huis\"</b> staat.<br>Wanneer je een huis in je bezit hebt <b>verdien je geld</b> uit huurinkomsten."; static var HelpLeaveCashgameTitle = "Verlaat tafel"; static var HelpLeaveCashgameText = "Wanneer je een cashgame speelt kun je deze na elke ronde verlaten, klik <b> op elk moment</b> op de <B>\"Verlaat tafel\"</b> knop.<br>Je zult geen geld verliezen dat niet is ingezet."; static var HelpRandomMessageText = ["[greeting] [playerName], mag ik je eraan herinneren dat als een speler de naam van een stad in zijn naam heeft is dat de beste speler van die stad.", "[greeting] [playerName], mooi weer vind je niet?", "[greeting] [playerName], <br>kun je me wat geld lenen?", "[greeting] [playerName], het is makkelijker om te bluffen tegenover 1 speler dan tegenover 2 spelers.", "[greeting] [playerName], als je in late positie zit en er is eerder verhoogd. Dan kun je overwegen om alles in te zetten met een iets meer dan de gemiddelde hoeveelheid chips. ", "[greeting] [playerName], ben jij die speler waar iedereen het over heeft?", "[greeting] [playerName], heb jij mijn varken gezien?", "[greeting] [playerName], heb jij mijn paard gezien?", "[greeting] [playerName], er zijn spelers die \u201Ctight\u201D spelen en spelers die \u201Cloose\u201D spelen en veel die daar tussenin zitten. Probeer op tijd te zien welk karakter de spelers hebben bij een toernooi!", "[greeting] [playerName], zorg ervoor dat je niet te weinig chips krijgt in een toernooi. Voor een gezonde stapel chips is minstens 10 keer de grote blind nodig.", "[greeting] [playerName], speel elke gemiddelde hand wanneer je weinig chips hebt. Je kaarten zijn dan namelijk meer waard.", "[greeting] [playerName], het eruit bluffen van een \"tight player\" is makkelijker dan het eruit bluffen van een \"loose player\". Maar wanneer een \"tight player\" mee gaat met de bluf ben je waarschijnlijk verslagen.", "[greeting] [playerName], het tonen van een bluf kan een speler laten <b>stomen</b>. Meerdere blufs tonen kan ze laten <B>koken</b>.", "[greeting] [playerName], heb je nieuwe laarzen?", "[greeting] [playerName], wist je dat de <B>gouverneur van Texas</b> een <b>beruchte pokerspeler</b> is?", "[greeting] [playerName], alle spelers in de wereld zouden aan een groot toernooi mee moeten kunnen doen.", "[greeting] [playerName], ik voorspel dat op een dag alle spelers in de wereld te zien zijn op een toverdoos die bewegende beelden toont.", "[greeting] [playerName], het enige dat je nodig hebt om te winnen in een pokerspel is een paar chips en een stoel.", "[greeting] [playerName], speel je altijd poker of heb je ook een baan?", "[greeting] [playerName], als pokerspeler moet je goed kunnen liegen. Daarom vertrouw ik ook nooit een pokerspeler.", "[greeting] [playerName], wanneer je er zeker van bent dat je de beste hand hebt en er zijn nog andere spelers in het spel, zet dan zo weinig in dat alle spelers wel mee moeten.", "[greeting] [playerName], klinkt logisch, maar: win zoveel mogelijk wanneer je een hand wint en verlies zo weinig mogelijk wanneer je een hand verliest.", "[greeting] [playerName], de moeilijkste spelers om tegen te spelen zijn ook de meest onvoorspelbare spelers.", "[greeting] [playerName], soms kun je het beste met een kleine inzet mee gaan wanneer je op de river zit, ook al weet je dat je verliest zodat je de kaarten kan zien van de tegenspeler en te leren wat zijn pokerstijl is.", "[greeting] [playerName], vaak win je minder met grote handen dan met kleine handen, die op de flop grote handen worden.", "[greeting] [playerName], probeer niet alles op het spel te zetten wanneer je een hand nog niet gemaakt hebt. Dat is wat een gokker zou doen.", "[greeting] [playerName], geduld is een schone zaak in poker.", "[greeting] [playerName], geef de voorkeur aan raisen in plaats van callen.", "[greeting] [playerName], kan je me leren hoe ik poker moet spelen?", "[greeting] [playerName], Texas is groot maar met het juiste transport kun je overal komen.", "[greeting] [playerName], poker is een spel van geluk, behendigheid, goed inschatten van risico's, gecontroleerd gedrag, vallen opzetten en misleiding.", "[greeting] [playerName], als je aan een tafel geen \"ezel\" of een \"domoor\" kan vinden. Ben jij het waarschijnlijk!", "[greeting] [playerName], poker is een spel dat alle soorten spelers verenigd. Onafhankelijk van afkomst.", "[greeting] [playerName], onthoud het volgende: Chips hebben in een toernooi meer waarde dan chips in een cashgame. In een toernooi is het eerder een goede keuze om te folden."]; static var SSHintNoEvent = "er wordt geen poker meer gespeeld in de stad, als ik jou was zou ik gaan slapen en de <b>volgende dag</b> weer verder spelen."; static var SSfirstTournament = "Ben je ge\u00EFnteresseerd in het spelen van een <B>pokertoernooi</b>?<br>Als je nu naar de <B>Saloon</b> gaat kun je direct spelen!"; static var SSfirstCashgame = "Ik heb gehoord dat je uitgenodigd was voor een <B>cashgame</b>!<br>Ik niet, <b>mijn reputatie</b> was niet voldoende."; static var SSfirstTransport = "Als je de stad wilt verlaten om serieus poker te spelen kun je voor een <B>paard</b> spelen bij de <B>transport</b> winkel!"; static var transportWon = "Geluksvogel, met je nieuwe [transporttype] kan je <B>3 nieuwe steden</b> bereiken. Bekijk de <b>kaart van texas</b> om je te verplaatsen."; static var transportLosed = "Ik heb geld van je gewonnen en je hebt nog steeds geen transport, kom de <b>volgende dag</b> weer terug!"; static var waysToEarn = "Probeer ergens anders te spelen of verdien geld door het <b>verkopen van een huis</b>.<br>kom terug wanneer je minimaal <B>$[participationCash]</b> hebt."; static var playTournament = "Een <B><font color=\"#000000\">pokertoernooi</font></b> begint binnen. Wil je meespelen?<br>Het inkoop bedrag is <B><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Heb je zin in een pokerspel? Een paar mensen uit de stad zijn bezig met een <b>cashgame</b>. Het minimale bedrag dat je nodig hebt om mee te doen is <b>$[entryCash]</b>."; static var playTransport = "ben je er aan toe om de stad te verlaten?<br>Ik heb een <B>[transporttype]</b> voor jou,<br> Ik weet dat je van poker houdt dus wil ik er voor spelen, het inkopen kost je <B>$[price]</b>."; static var playCashgameWon = "Goed gedaan [playerName], je hebt zojuist <B>$[balance]</b> gewonnen!<br>Je <B>reputatie</b> is aan het groeien."; static var playCashgameLosed = "Wat een pech dat je <b>$[balance]</b> verloren hebt."; static var playCashgameTie = "Je hebt geen geld verloren en geen geld gewonnen, je hebt alleen tijd verloren."; static var playTournamentWon = "Mooi gedaan [playerName], ik heb gehoord dat je binnen <B>$[balance]</b> hebt gewonnen!<br>Je <B>reputatie</b> is aan het groeien. Kom je gauw weer eens terug?"; static var playTournamentLosed = "Zonde dat je <b>$[balance]</b> hebt verloren<br><br>Kom morgen terug, dan wordt er hier een nieuw toernooi gespeeld."; static var playTransportWon = "Wat een geluk voor jou, met je nieuwe [transporttype] heb je toegang tot <B>3 nieuwe steden</b>."; static var playTransportLosed = "Je hebt je geld verloren en je hebt nog steeds geen <B>[transporttype]</b>, kom de <b>volgende dag</b> weer terug!"; static var playTournamentMoney = "Er wordt binnen een <B><font color=\"#000000\">pokertoernooi</font></b> gespeeld, jammer voor jou dat je niet genoeg geld hebt.<br>"; static var playCashgameMoney = "Je bent uitgenodigd voor een cashgame maar helaas <b>heb je niet voldoende geld</b> om mee te doen.<br>"; static var playTransportMoney = "Ik heb een <B>[transporttype]</b> voor jou,<br> omdat ik weet dat je van poker houdt wil ik ervoor spelen, het zal je alleen meer geld kosten dan je nu hebt.<br>"; static var greetingmorning = "Goedemorgen"; static var greetingday = "Goedendag"; static var greetingevening = "Goedenavond"; static var greetingnight = "Goedenacht"; static var greetingRandom = ["Hoi", "Howdy", "Howdy", "Hee", "Hallo", "Hey", "Hi hi"]; static var fillName = "Vul hier je naam in:"; static var selectGender = "Selecteer je geslacht:"; static var cancel = "Annuleer"; static var EasyDescription = "Ik ben een beginner."; static var MediumDescription = "Ik weet hoe poker gespeeld moet worden!"; static var HardDescription = "Ik ben de beste!"; static var InstructionButton = "[...]In Texas Holdem is er \"de button\", deze laat zien wie<br>[...]de dealer positie heeft voor de huidige hand."; static var InstructionSmBlind = "[...]Voordat een hand begint krijgt de speler,<br>[...]met de klok mee direct links naast de dealer-positie, een verplichte kleine inzet: de kleine blind. Zonder dat de kaarten gezien zijn."; static var InstructionBgBlind = "[...]De speler links van de kleine blind doet een grote blinde inzet,<br>[...]dit is het dubbele van de kleine blind. En ook weer verplicht voordat je de kaarten hebt gezien. Door deze verplichte inzet is er bijna altijd actie in het spel. Helemaal als de blinde inzetten omhoog gaan."; static var InstructionPreFlop = "Iedere speler heeft de keuze om mee te gaan met een hand, de inzet te verhogen met minimaal de grootte van de grote blind nadat ze de sterkte van hun eigen kaart hebben gezien. Normaal inzetten gebeurt met \"bet\" , \"call\" of \"raise\". \"Bet\" is inzetten. \"Call\" is meegaan en die inzet evenaren. \"Raise\" is de vorige inzet verdubbelen. Iedere gemaakte actie bepaald de aard van de volgende acties. Als er niet is ingezet dan zijn de opties: \"check\" (meegaan zonder nieuwe inzet), \"bet\" (het plaatsen van een nieuwe inzet) of \"fold\" dat is passen. Als er wel is ingezet dan zijn de opties: \"Call\" (de inzet evenaren), \"raise\" (de vorige inzet minimaal verdubbelen) en \"Fold\" (passen)."; static var InstructionFlop = "De \"flop\" zijn drie kaarten open op tafel. Dit zijn gemeenschappelijke kaarten. Je hand zijn de twee kaarten die je krijgt aan het begin van een ronde. Iedere speler moet kijken of zijn hand de best mogelijke vijf kaart-combinatie kan maken met de gemeenschappelijke kaarten. Het is aan iedere speler of hij of zij denkt dat haar of zijn hand beter is dan die van de tegenstander. Inzetten begint direct links van de grote blind met de klok mee. Alle inzetten gebeuren met kleine hoeveelheden van minimaal de waarde van de grote blind. Het verhogen van de inzetten, of het meegaan duurt zo lang het nodig is om te besluiten mee te gaan (er blijft altijd 1 speler over), of om te passen.<br><br>Toernooien vari\u00EBren in de hoogte van het inkoop bedrag en \"Cashgames\" of \u201Cgeldtafels\u201D vari\u00EBren in de hoogte van het in te leggen bedrag"; static var InstructionTurn = "Als er na de \"flop\" is ingezet dan volgt \"The turn\", dat is de vierde gemeenschappelijke kaart in Texas Hold'em. Er volgt opnieuw een inzet ronde en die begint met de speler direct links van de Dealer positie. Nu ook weer met de klok mee gekeken. "; static var InstructionRiver = "Als het inzetten is gedaan, dan volgt de laatste gemeenschappelijke kaart, \"The river\". Deze komt ook weer open te liggen op tafel. \"The river\" is de vijfde open kaart op tafel. De laatste inzet ronde begint met de klok mee gekeken direct links van de \"dealer\" positie. Deze wedronde heeft dezelfde volgorde als de wedronde na de \"turn\"."; static var InstructionShowdown = "Als er na de laatste inzet ronde twee of meer spelers over zijn gebleven, dan moet iedereen in volgorde zijn kaarten laten zien. De persoon die als laatste heeft ingezet moet de kaarten het eerst laten zien. Als er in de laatste ronde niet is ingezet dan laat de speler direct links naast de \"dealer\" positie als eerste de kaarten zien. De twee kaarten in je hand samen met de vijf gemeenschappelijke kaarten moeten een nieuwe vijf kaart combinatie maken. De speler met de beste combinatie wint de pot. De pot wordt gedeeld als twee of meer spelers een hand combinatie hebben met gelijkwaardige sterkte. Texas Hold'em kaartsymbolen , harten, ruiten, klaveren en schoppen verschillen niet in waarde. Nadat de chips naar de winnende speler zijn gegaan volgt er een nieuwe ronde. De \"dealer button\" schuift een speler, met de klok mee, op. Alle overgebleven spelers krijgen opnieuw kaarten toebedeeld"; static var InstructionHandranking = "De Hand combinatie-waarde in Texas Holdem"; static var OverviewTopPA = "Top [playerAmount] spelers"; static var OverviewPlayerLeft = "[playerAmount1] van de [playerAmount2] spelers over"; static var OverviewTable = "Tafel"; static var TransportFoot = "Voet"; static var TransportHorse = "Paard"; static var TransportWagon = "Wagen"; static var TransportCarriage = "Rijtuig"; static var TransportCar = "Auto"; static var PlayerStateChips = "Chips"; static var PlayerStateBet = "Inzet"; static var PlayerStateRank = "Plaats"; static var PlayerStateState = "Status"; static var PlayerStateMood = "Stemming"; static var PlayerStateTilt = "Kokend"; static var PlayerStateSteamy = "Stomend"; static var Stranger = "Vreemdeling"; static var toBad = "Jammer"; static var toCongratulations = "Gefeliciteerd"; static var toAmazing = "Waanzinnig"; static var youLost = "Je hebt [whatIsChanged] verloren"; static var extraChange = "en [whatIsChanged]"; static var youWon = "Je hebt [whatIsChanged] gewonnen"; static var youWonA = "Je hebt een [whatIsChanged] gewonnen!!"; static var youWonGovernor = "Je bent de nieuwe\nGouverneur van Texas!!!!"; static var oneHouse = "1 huis"; static var multipleHouses = "[amount] huizen"; static var movingPlayers = "Spelers worden verplaatst naar andere tafels"; static var e1e = "1e"; static var e2e = "2e"; static var e3e = "3e"; static var e4e = "4e"; static var e5e = "5e"; static var e6e = "6e"; static var eedefault = "[amount]e"; static var place = "plaats"; static var saveNotify = "Je huidige spel wordt bewaard, wil je afsluiten?"; static var giveupNotify = "Weet je zeker dat je op wilt geven?"; static var leaveNotify = "Wanneer de huidige ronde is afgelopen verlaat je het spel."; static var deleteCareerConformation = "Weet je zeker dat je de bewaarde carri\u00E8re [careerName] wilt verwijderen?"; static var worthOfHouses = "[150]$ aan huis-waarde"; static var totalProfit = "Wat op een <b>winst</b> komt van [whatIsChanged]$."; static var totalLoss = "Wat op een <b>verlies</b> komt van [whatIsChanged]$."; static var comeBackLater = "Kom je gauw weer terug?"; static var And = "en"; static var quitConfirm = "Weet je zeker dat je Governor of poker wilt verlaten?"; static var focusConfirm = "<B>Spel gepauzeerd</b>\n Klik op de <B>Ok</b> knop om verder te gaan."; static var coin0Hint = "Overweeg een \"raise\" in plaats van een \"call\" dit geeft je twee kansen op winst."; static var coin1Hint = "Laat je tegenstander raden naar je tactiek, verander je tactiek dus vaak."; static var coin2Hint = "\"Raisen met iedere keer dezelfde hoeveelheid maakt je moeilijk inschatbaar voor je tegenstander!"; static var coin3Hint = "\"Raisen\" met verschillende inzet zorgt ook voor verwarring!"; static var coin4Hint = "Inzet vertraging met een sterke hand kan goed zijn maar met een zwakkere hand is het gevaarlijk!"; static var coin5Hint = "Als je in late positie gewoon meegaat met twee azen zonder te verhogen kan het verrassend veel geld opleveren."; static var coin6Hint = "Ook al is AAS, AAS de beste start hand het is en blijft gewoon een paar"; static var coin7Hint = "Wees bereid AAS, AAS of KONING, KONING te passen als je weet dat de ander beter heeft."; static var coin8Hint = "In sommige situaties is je hand te sterk om te passen."; static var coin9Hint = "Zet pas alles in met de beste hand op dat moment."; static var coin10Hint = "Teleurstelling na een ongelukkig verlies zorgt vaak voor meer verlies."; static var coin11Hint = "Boos worden zorgt er vaak voor dat je blut raakt!"; static var coin12Hint = "Alles inzetten werkt iedere keer behalve de laatste keer!"; static var coin13Hint = "Pas op als je iemand met weinig chips verhoogt, je kunt zo meer verliezen dan je eigenlijk wilt!"; static var coin14Hint = "Meegaan met iemand die wel moet spelen vanwege geldnood kan erg winstgevend zijn!"; static var coin15Hint = "Meegaan met gemiddelde handen zorgt voor verlies op de lange termijn."; static var coin16Hint = "Een speler met de naam van zijn stad als bijnaam is waarschijnlijk de sterkste speler in die stad."; static var coin17Hint = "Een speler die veel inzet is meestal zwak en een speler die weinig inzet is meestal sterk. "; static var coin18Hint = "AAS, AAS is het sterkst tegen \u00E9\u00E9n tegenstander"; static var coin19Hint = "Als je \u201Cthree of a kind\u201D hebt kijk dan of er geen straat of flush mogelijk is."; static var coin20Hint = "Als je een flush hebt kijk dan of er geen paar op tafel ligt of een hogere flush."; static var coin21Hint = "Laat emoties niet je verstand vertroebelen!"; static var coin22Hint = "Als je overstuur bent geraakt neem dan even afstand van het spelletje."; static var coin23Hint = "Een kleine inzet na de \"river\" is altijd verdacht!"; static var coin0Descr = "1e plaats"; static var coin1Descr = "2e plaats"; static var coin2Descr = "3e plaats"; static var coin3Descr = "4e plaats"; static var coin4Descr = "5e plaats"; static var coin5Descr = "6e plaats"; static var subjectWins = "[subject] wint [independent]"; static var coin6Descr = "All-in before Flop"; static var coin7Descr = "All-in after Flop"; static var coin8Descr = "All-in after Turn"; static var coin9Descr = "All-in after River"; static var coin10Descr = "All-in vs 1 player"; static var coin11Descr = "All-in vs 2 players"; static var coin12Descr = "All-in vs 3 players"; static var coin13Descr = "Bust 1 player"; static var coin14Descr = "Bust 2 players"; static var coin15Descr = "Bluff and win"; static var coin16Descr = "Beat a Pair"; static var coin17Descr = "Beat a 2 Pair"; static var coin18Descr = "Beat Trips"; static var coin19Descr = "Beat a Straight"; static var coin20Descr = "Beat a Flush"; static var coin21Descr = "Beat a FullHouse"; static var coin22Descr = "Beat Quads"; static var coin23Descr = "Beat a Straight Flush"; static var langSelect = "Taal selectie"; static var screenModeSelect = "Schermgrootte"; static var Newtown = "Nieuwe stad"; static var Newtowns = "Nieuwe steden"; static var Newtransport = "Nieuw transport"; static var Transport = "Transport"; static var Pokergameearnings = "Poker opbrengsten"; static var Houseearnings = "Huis opbrengsten"; static var Propertybought = "Huis gekocht"; static var Propertiesbought = "Huizen gekocht"; static var Properties = "Huizen"; static var Rewardearned = "Beloning verdiend"; static var Rewardsearned = "Beloningen verdiend"; static var BFV_PremiumVersion = "Neem de Premium versie van The Governor of Poker"; static var BFV_PremiumContains = "De Governor of poker Premium bevat:"; static var BFV_PremiumConList1 = "13 steden in Texas."; static var BFV_PremiumConList2 = "Elke stad heeft meer gebouwen en betere spelers dan de vorige stad."; static var BFV_PremiumConList3 = "Meer dan 100 computer tegenstanders."; static var BFV_PremiumConList4 = "Alle tranport die je nodig hebt om in elke stad te komen van Texas."; static var BFV_PremiumConList5 = "Veel poker tips die je kunt winnen."; static var BFV_PremiumConList6 = "Hele goede AI met een realistisch geheugen."; static var BFV_PremiumConList7 = "Beroemde steden zoals Dallas en El Paso."; static var BFV_PremiumConList8 = "Toernooien van verschillende grotes."; static var BFV_PremiumConList9 = "Cash tafels vari\u00EBrend van makkelijk tot erg moeilijk."; static var BFV_PremiumConList10 = "Veel tafelstijlen en kamers."; static var BFV_PremiumConList11 = "Een kans om de Gouverneur van Poker te worden en een greep te krijgen op Texas."; static var BFV_PremiumSlogan = "NEEM DE PREMIUM VERSIE EN BEGIN MET SPELEN!"; static var BFV_ClickDownload = "Klik om te downloaden!"; static var BFV_Download = "Download"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Voor maar [prise]"; static var notEnoughMon = "Niet voldoende geld om een huis te kopen."; static var yes = "Ja"; static var no = "Nee"; static var buyProp = "Koop huis?"; static var owner = "Eigenaar"; static var value = "Waarde"; static var income = "Inkomen"; static var sellProp = "Verkoop huis?"; static var difficulty = "Moeilijkheid"; static var playeramount = "Spelers aantal"; static var city = "Stad"; static var menuquickGame = "Snel spel menu"; static var pot = "Pot"; static var tournament = "Toernooi"; static var showCards = "Toon kaarten"; static var hideCards = "Verberg kaarten"; static var weekly = "Wekelijks"; }
Symbol 3707 MovieClip [__Packages.as.conf.Language.Deconf] Frame 0
class as.conf.Language.Deconf { function Deconf () { } static var ok = "Ok"; static var play = "Spielen"; static var quickpoker = "Schnell Poker"; static var highscore = "Bestenliste"; static var options = "Optionen"; static var help = "Hilfe"; static var moregames = "Mehr Spiele"; static var highscores = "Highscores"; static var getfullversion = "Premium Version"; static var otherplayer = "Anderer Spieler"; static var Easy = "Leicht"; static var Medium = "Mittel"; static var Hard = "Schwierig"; static var mapoftexas = "Karte von Texas"; static var nextday = "N\u00E4chster Tag"; static var statistics = "Statistik"; static var rewards = "Pr\u00E4mien"; static var menurewards = "Pr\u00E4mien"; static var quit = "Verlassen"; static var texasmap = "Karte von Texas"; static var close = "Schliessen"; static var leavetable = "Tisch verlassen"; static var adjustspeed = "Geschwindigkeit"; static var menuadjustspeed = "Geschwindigkeit anpassen"; static var overview = "\u00DCberblick"; static var pause = "Pause"; static var instruction = "Anleitung"; static var pokerhands = "Pokerh\u00E4nde"; static var blinds = "Blinds"; static var preflop = "Pre-Flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Laden"; static var deletebtn = "L\u00F6schen"; static var newbtn = "Neu"; static var skip = "\u00DCberspringen"; static var fullscreen = "Vollbild"; static var window = "Fenster"; static var hideAllHelp = "Alle Tipps verstecken"; static var menuCareerProperties = "Schwierigkeitsgrad"; static var menuInstruction = "Anleitung"; static var menuMain = "Hauptmen\u00FC"; static var menuMainSettings = "Optionen"; static var menuStatistics = "Statistik"; static var menuNextday = "Tag geschafft"; static var Day = "Tag:"; static var Cash = "Bargeld:"; static var Cities = "St\u00E4dte:"; static var Houses = "H\u00E4user:"; static var gamesPlayed = "Gespielte Spiele:"; static var Reputation = "Dein Ansehen:"; static var HelpTip = "Tipp"; static var HelpTransportTitle = "Spiel um ein Transportmittel"; static var HelpTransportText = "Du hast ein Angebot von <b>Ron (San Saba) Dixie</b> bekommen um ein <b>Pferd</b> zu spielen. Das ist deine Gelegenheit, die Stadt zu verlassen.<br>Aber sei vorsichtig, <b>Ron (San Saba) Dixie</b> hat den Ruf, der <b>beste Spieler</b> in San Saba zu sein."; static var HelpWelcomeTitle = "Willkommen zu: Governor of Poker"; static var HelpWelcomeText = "Du bist in deiner Heimatstadt San Saba. Du willst <b>Governor of Poker</b> werden. Um dieses Ziel zu erreichen, musst du zuerst jedes Heimspiel in San Saba gewinnen! Schlage alle, Dorf f\u00FCr Dorf, Stadt f\u00FCr Stadt. Wenn du ganz Texas besiegt hast, trittst du deinem letzten Gegner gegen\u00FCber.<br><br>Wenn du bereit bist, ein bisschen Geld zu verdienen, klicke auf [...] um ein <b>Turnier</b> zu beginnen."; static var HelpSteamyTitle = "Sauer"; static var HelpSteamyText = "Ein Spieler an deinem Tisch ist <b>sauer</b>, es ist gut m\u00F6glich, dass <b>dieser Spieler Fehler machen wird</b>."; static var HelpShowHideCTitle = "Karten zeigen oder verdecken"; static var HelpShowHideCText = "Wenn du die M\u00F6glichkeit hast, deine Karten zu <b>verdecken</b> oder zu <b>zeigen</b>, dann treffe die richtige Entscheidung.<br>Wenn du dich entscheidest, deine Karten zu zeigen, nachdem du geblufft hast, bringst du m\u00F6glicherweise andere Spieler dazu, <b>sauer zu werden oder auszuflippen</b>. Dies wird ihre zuk\u00FCnftigen Pokerentscheidungen beeinflussen. Achte auf die Signale. Sie werden dir helfen, einen Spieler besser einzusch\u00E4tzen.<br>Verdecke deine Karten, wenn du nicht willst, dass die anderen Spieler deinen Pokerstil kennen!"; static var HelpTransportNATitle = "Transport nicht verf\u00FCgbar"; static var HelpTransportNAText = "Wenn du von [currentTown] nach [destinationTown] reisen willst, brauchst du einen [transportNeeded].<br>Du kannst einen [transportNeeded] gewinnen, indem du in jeder Stadt der Region [ring]: [cityNames] gewinnst."; static var HelpFirstCashgameTitle = "Geldspiel"; static var HelpCashgameText = "Gl\u00FCckwunsch, du wurdest zu deinem <b>ersten Geldspiel</b> <b>eingeladen</b>.<br><br>Geldspiele sind \u00E4hnlich wie Turniere mit wenigen Ausnahmen:<br>\t \u2022 Du kannst <b>nach jeder Runde</b> ein Geldspiel <b>verlassen</b>.<br>\t \u2022 Du kannst <b>H\u00E4user setzen</b> und <b>gewinnen</b>.<br>\t \u2022 Du brauchst ein hohes <b>Ansehen</b>, um eingeladen zu werden.</b>"; static var HelpFirstBoughtHTitle = "Du hast dein erstes Haus gekauft"; static var HelpFirstBoughtHText = "Tolle Leistung, dir dein <b>erstes Haus</b> zu kaufen.<br>Das gekaufte Haus bringt dir ein Einkommen von <b>$[profit] pro Woche!</b> H\u00E4user zu kaufen ist gut f\u00FCr dein Ansehen und es ist unerl\u00E4sslich, um dein Ziel zu erreichen.<br>Dir wird <b>San Saba geh\u00F6ren</b>, sobald du <b>alle H\u00E4user</b> in der Stadt gekauft hast. Wenn dir San Saba geh\u00F6rt, hast du die M\u00F6glichkeit, um ein Pferd zu spielen und die Stadt zu verlassen."; static var HelpSellHouseTitle = "Ein Haus verkaufen"; static var HelpSellHouseText = "Du musst ein Haus verkaufen, weil du f\u00FCr jedes Turnier in Texas ein <b>Minimum</b> von <b>$[minimum]</b> an Bargeld brauchst, um daran teilzunehmen. Du besitzt zur Zeit <b>$[currentCash]</b>.<br>Bewege deine Maus \u00FCber eins der H\u00E4user mit blauem Dach. Klicke anschliessend \"Ja\" um das Haus zu verkaufen."; static var HelpGameoverTitle = "Spiel zu Ende"; static var HelpGameoverText = "Was f\u00FCr ein Pech, am [day] hast du nicht genug Geld, um an irgendeinem Turnier in Texas teilzunehmen.<br>Du hast <b>$[currentCash]</b> und brauchst mindestens <b>$[minimum]</b>."; static var HelpNextgameWonTitle = "N\u00E4chster Tag"; static var HelpNextgameWonText = "Gutes Spiel. Du hast heute $[pokerBalance] gewonnen, aber heute werden <b>keine Turniere</b> mehr in San Saba gespielt. Es ist wohl am besten, Feierabend zu machen und sich auf einen weiteren Pokertag vorzubereiten.<br>Wenn du dazu bereit bist, klicke auf \"<b>N\u00E4chster Tag</b>\". Morgen werden neue Pokerspiele verf\u00FCgbar sein."; static var HelpNextgameTitle = "N\u00E4chster Tag"; static var HelpNextgameText = "Heute werden <b>keine Turniere</b> mehr in San Saba gespielt. Es es wohl am besten, Feierabend zu machen und sich auf einen weiteren Pokertag vorzubereiten.<br>Wenn du dazu bereit bist, klicke auf \"<b>N\u00E4chster Tag</b>\" und neue Pokerspiele werden verf\u00FCgbar sein."; static var HelpBettingHousesTitle = "H\u00E4userwetten"; static var HelpBettingHousesText = "In Geldspielen hat man die M\u00F6glichkeit um H\u00E4user zu wetten.<br>W\u00E4hle ein Haussymbol aus [...] , dr\u00FCcke Erh\u00F6hen und ein Schl\u00FCssel [...], der das ausgew\u00E4hlte Haus repr\u00E4sentiert, wird auf dem Tisch erscheinen.<br>Wenn ein Haus in einem Pokerspiel verwettet wird, ist es 90% seines Marktwerts wert."; static var HelpWelcomeSaloonTitle = "Willkommen zu: Bobs Saloon Turnier"; static var HelpWelcomeSaloonText = "Willkommen zu Bobs Saloon, <b>8 Spieler</b> sind bereit in einem Poker Turnier gegeneinander anzutreten, wo es folgende Preise zu gewinnen gibt:<br>\t <b>1ter </b>Platz gewinnt <b>$ [1prize]</b><br>\t <b>2ter</b>Platz gewinnt <b>$ [2prize]</b><br>\t <b>3ter</b>Platz gewinnt <b>$ [3prize]</b><br>F\u00FCr die Poker Anleitung klicke auf <b>Anleitung</b> im oberen Balken."; static var HelpButtonRaiseTitle = "Erh\u00F6hen Knopf"; static var HelpButtonRaiseText = "'Auf der Dealer Position zu sein' bringt dich in die st\u00E4rkste Position dieser Runde. Du entscheidest als letzter, was du tun willst und bekommst so einen Vorteil \u00FCber die anderen Spieler. Vor dem Flop und nach dir entscheiden Das Kleine und das Grosse Blind, was sie tun wollen. Nach dem Flop siehst du, wieviel sie einsetzen oder ob sie checken.<br>Zuviele Erh\u00F6hungen fallen auf."; static var HelpTransport2Title = "Spiel um ein Transportmittel"; static var HelpTransport2Text = "Du hast gerade ein Angebot von <b>[competitor]</b> bekommen um ein <b>[transportType]</b> zu spielen.<br>Viel Gl\u00FCck, <b>[competitor]</b> ist daf\u00FCr bekannt, der <b>beste Spieler</b> in [townName] zu sein."; static var HelpGovernorgameTitle = "Governor of Poker Spiel"; static var HelpGovernorgameText = "<b>Der Gouverneur von Texas</b> ist zutiefst beeindruckt von deinen Leistungen. Er hat dich zu einem Poker Spiel eingeladen.<br>Es gibt keinen besseren Spieler in Texas als der Gouverneur; wirst <b>du der neue Gouverneur</b> werden?"; static var HelpBuyHouseTitle = "Ein Haus kaufen"; static var HelpBuyHouseText = "Versuche, <b>ein Haus zu kaufen</b>. Bewege die Maus \u00FCber ein Haus und dr\u00FCcke auf <b>\"Ja\"</b> bei: <b>\"Anwesen kaufen\"</b>.<br>Wenn du ein Haus besitzt, kannst du <b>Geld verdienen</b>, indem du es vermietest."; static var HelpLeaveCashgameTitle = "Tisch verlassen"; static var HelpLeaveCashgameText = "Wenn du ein Geldspiel spielst, kannst du das Spiel nach jeder Runde verlassen, indem du <b>wann immer du willst</b> auf <b>Spiel verlassen</b> klickst.<br>Du kannst das Geld, welches du noch nicht verspielt hast, behalten."; static var HelpRandomMessageText = ["[greeting] [playerName], Ich will dich daran erinnern, dass wenn ein Poker Spieler einen St\u00E4dtenamen in seinem Namen tr\u00E4gt, er der Beste in dieser Stadt ist.", "[greeting] [playerName], Sch\u00F6ner Tag heute, nicht wahr?", "[greeting] [playerName], <br>Kannst du mir Geld leihen?", "[greeting] [playerName], Es ist einfacher einen Spieler zu bluffen, als zwei.", "[greeting] [playerName], Bist du in einer Runde als letzter mit deinem Spielzug dran und hast mittelm\u00E4ssig viele Chips, riskiere mit einem mittelm\u00E4ssigen Blatt all-in zu gehen.", "[greeting] [playerName], Bist du dieser neue Spieler, \u00FCber den jeder spricht?", "[greeting] [playerName], Hast du mein Schwein gesehen?", "[greeting] [playerName], Hast du mein Pferd gesehen?", "[greeting] [playerName], Es gibt vorsichtige und lockere Spieler. Versuche herauszufinden, wer wer ist in einem Turnier!", "[greeting] [playerName], Wenn du ein Turnier spielst, achte darauf, dass du immer genug Chips hast. Du brauchst mindestens 10 Mal das Grosse Blind, um einen vern\u00FCnftigen Stapel zu haben.", "[greeting] [playerName], Wenn du nur noch wenige Chips hast, versuche mit jedem mittelm\u00E4ssigen Blatt zu pushen, denn zu diesem Zeitpunkt haben deine Karten mehr Wert.", "[greeting] [playerName], Einen vorsichtigen Spieler zu bluffen ins einfacher als einen lockeren. Wenn jedoch ein vorsichtiger Spieler mitgeht, bist du wahrscheinlich geschlagen.", "[greeting] [playerName], Einen Bluff zu zeigen, kann die Gem\u00FCter der Spieler erhitzen. Mehr Bluffs zu zeigen, bringt sie zum ausflippen.", "[greeting] [playerName], Hast du dir ein paar neue Stiefel geleistet?", "[greeting] [playerName], Wusstest du, dass der Gouverneur von Texas ein ber\u00FCchtigter Poker Spieler ist?", "[greeting] [playerName], Alle der besten Spieler der Welt sollten an einem riesigen Turnier teilnehmen.", "[greeting] [playerName], Ich prophezeihe, dass wir eines Tages alle Poker Spiele in flimmernden Kisten mit bewegten Bildern sehen werden.", "[greeting] [playerName], Alles was du brauchst, um ein Poker Spiel zu gewinnen, sind ein Chip und ein Stuhl.", "[greeting] [playerName], Spielst du nur Poker oder hast du auch einen Job?", "[greeting] [playerName], Als Poker Spieler musst du gut l\u00FCgen k\u00F6nnen. Deswegen traue ich keinem Poker Spieler.", "[greeting] [playerName], Wenn du dir absolut sicher bist, dass du das beste Blatt hast und mehr als ein Spieler callt, halte deinen Einsatz gering, damit sie weiterhin callen.", "[greeting] [playerName], Verdiene so viel Geld wie m\u00F6glich, wenn du ein Blatt gewinnen kannst und verliere so wenig wie n\u00F6tig, wenn du eins verlierst.", "[greeting] [playerName], Die h\u00E4rtesten Gegner sind die Undurchschaubaren.", "[greeting] [playerName], Du k\u00F6nntest bei kleinem Einsatz manchmal auch dann callen, wenn alle Karten schon aufgedeckt sind und du mit Sicherheit verlierst. Es wird dir viel \u00FCber den Spielstil deines Gegners verraten.", "[greeting] [playerName], Ein gutes Blatt bringt dir oftmals weniger Geld als ein schlechteres mit einem guten Flop.", "[greeting] [playerName], Versuche nicht Pleite zu gehen, indem du auf gute Karten wartest. Das w\u00FCrde nur ein Gl\u00FCcksspieler tun.", "[greeting] [playerName], Geduld ist eine Tugend im Poker.", "[greeting] [playerName], Erw\u00E4ge zu erh\u00F6hen, anstatt einfach nur zu callen.", "[greeting] [playerName], Kannst du mir mal beibringen, wie man Poker spielt?", "[greeting] [playerName], Texas ist gross, aber mit dem richtigen Transportmittel kommst du \u00FCberall hin.", "[greeting] [playerName], Im Poker braucht man ein bisschen Gl\u00FCck, ein wenig K\u00F6nnen, Risiko Einsch\u00E4tzungsverm\u00F6gen, anst\u00E4ndiges Benehmen, Stil, gutes Image und ein bisschen Betr\u00FCgerei.", "[greeting] [playerName], Wenn du keiner Niete am Poker Tisch begegnest... Dann bist es wahrscheinlich du selbst!", "[greeting] [playerName], Poker ist ein Spiel, das alle Arten von Spielern vereint. Egal, woher sie kommen.", "[greeting] [playerName], Merk dir: Die Chips in einem Turnier haben mehr Wert als Chips in einem Geldspiel. In einem Turnier ist ein Fold oft der schlauere Spielzug."]; static var SSHintNoEvent = "Es gibt keine Pokerspiele mehr heute, geh ins Bett und spiel wieder am <b>n\u00E4chsten Tag</b>."; static var SSfirstTournament = "Interesse an einem <b>Poker Turnier</b>?<br>Du kannst zum <b>Saloon</b> gehen und sofort spielen!"; static var SSfirstCashgame = "Ich habe geh\u00F6rt, du wurdest zu einem <b>Geldspiel</b> eingeladen!<br>Ich nicht. Mein <b>Ansehen</b> ist nicht hoch genug."; static var SSfirstTransport = "Wenn du die Stadt verlassen willst, um richtigen Poker zu spielen, kannst du im <b>Stall</b> um ein <b>Pferd</b> spielen!"; static var transportWon = "Gl\u00FCckspilz, mit deinem neuen [transporttype] kannst du <b>3 neue St\u00E4dte</b> erreichen. Erkundige dich auf der <b>Karte von Texas</b> nach den Richtungen."; static var transportLosed = "Du hast dein Geld verloren und hast noch immer kein Transportmittel, komm' <b>morgen</b> wieder!"; static var waysToEarn = "Versuche zuerst woanders zu spielen oder verdiene mehr Geld, indem du <b>ein Haus verkaufst</b>.<br>Komm zur\u00FCck, wenn du mindestens <b>$[participationCash]</b> hast."; static var playTournament = "Hier findet ein <b><font color=\"#000000\">Poker Turnier</font></b> statt, willst du mitspielen?<br>Das Startgeld betr\u00E4gt <b><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Lust auf eine Runde Poker? Einige Einheimische spielen ein <b>Geldspiel</b>. Das Minimum an Bargeld, das du brauchst, ist <b>$[entryCash]</b>."; static var playTransport = "Wird es nicht Zeit f\u00FCr dich, die Stadt zu verlassen? Ich habe ein <b>[transporttype]</b> f\u00FCr dich.<br>\tIch weiss, dass du gerne Poker spielst. Lass uns also darum spielen. Das Startgeld betr\u00E4gt <b>$[price]</b>."; static var playCashgameWon = "Toll gemacht [playerName], du hast <b>$[balance]</b> gewonnen!<br>Dein <b>Ansehen</b> w\u00E4chst."; static var playCashgameLosed = "Pech gehabt, du hast <b>$[balance]</b> verloren!"; static var playCashgameTie = "Du hast weder Gewinn noch Verlust gemacht, aber daf\u00FCr jede Menge Zeit verloren."; static var playTournamentWon = "Toll gemacht [playerName], ich habe geh\u00F6rt du hast <b>$[balance]</b> gewonnen!<br>Dein <b>Ansehen</b> w\u00E4chst. Du kommst doch wieder, oder?"; static var playTournamentLosed = "Pech gehabt, du hast <b>$[balance]</b> verloren!<br><br>Komm morgen zur\u00FCck, dann findet hier ein neues Turnier statt."; static var playTransportWon = "Gl\u00FCckspilz, mit deinem neuen [transporttype] kannst du <b>3 neue St\u00E4dte</b> erreichen."; static var playTransportLosed = "Du hast dein Geld verloren und hast noch immer kein <b>[transporttype]</b>, komm <b>morgen</b> wieder!"; static var playTournamentMoney = "Hier findet ein <b><font color=\"#000000\">Poker Turnier</font></b> statt, zu bl\u00F6d, dass du nicht genug Geld hast, um mitzuspielen.<br>"; static var playCashgameMoney = "Du wurdest zu einem Geldspiel eingeladen, aber <b>du hast nicht genug Geld</b> um mitzuspielen.<br>"; static var playTransportMoney = "Ich habe ein <b>[transporttype]</b> f\u00FCr dich.<br>\tIch weiss dass du gerne Poker spielst, also werde ich mit dir darum spielen. Es wird dich aber mehr kosten als das, was du momentan in bar hast.<br>"; static var greetingmorning = "Guten Morgen"; static var greetingday = "Guten Tag"; static var greetingevening = "Guten Abend"; static var greetingnight = "Gute Nacht"; static var greetingRandom = ["Hi", "Howdy", "Howdy", "Tach", "Hallo", "Hey", "Gr\u00FCss dich"]; static var fillName = "Trage deinen Namen ein"; static var selectGender = "W\u00E4hle dein Geschlecht:"; static var cancel = "Abbrechen"; static var EasyDescription = "Ich bin Anf\u00E4nger."; static var MediumDescription = "Ich weiss, wie man Poker spielt!"; static var HardDescription = "Ich bin der K\u00F6nig des Poker!"; static var InstructionButton = "[...]Im Texas Hold'em, zeigt der \"Button\" an, welcher Spieler <br>[...]gerade in der Dealer Position ist."; static var InstructionSmBlind = "[...]Bevor die Runde beginnt, setzt der Spieler zur Linken des<br>[...]Dealers das \"Kleine Blind\" (SB), einen kleinen Einsatz, ohne vorher die Karten gesehen zu haben. Die anderen Eins\u00E4tze folgen im Uhrzeigersinn"; static var InstructionBgBlind = "[...]Der Spieler zur Linken des Kleinen Blinds setzt das \"Grosse<br>[...]Blind\" (BB). DieserEinsatz ist doppelt so hoch wie das Kleine Blind. Die Eins\u00E4tze werden vor dem Aufdecken des Blatts gemacht. Damit lohnt es sich zu spielen, wenn du gute Karten hast. Jetzt werden den Spielern ihre zwei Karten ausgeteilt, die \"Hole\" Karten."; static var InstructionPreFlop = "Jeder Spieler hat die M\u00F6glichkeit, sein Blatt zu spielen, indem er callt oder das Grosse Blind erh\u00F6ht, nachdem er den Wert seiner ersten beiden Karten gesehen hat. Um das Grosse Blind zu erh\u00F6hen, muss sein Wert mindestens verdoppelt werden. Normale Einsatz-Spielz\u00FCge im Texas Hold'em sind setzen, callen or erh\u00F6hen. Der vorhergegangene Spielzug bestimmt die M\u00F6glichkeiten f\u00FCr den n\u00E4chsten Spieler.<br>Wenn kein Einsatz gemacht wurde, gibt es die M\u00F6glichkeit zu checken, zu setzen oder zu passen.<br>Wenn gesetzt wurde, gibt es die M\u00F6glichkeit zu callen, zu erh\u00F6hen oder zu passen.<br>Jeder Poker Spieler hat immer die M\u00F6glichkeit zu passen. Callen bedeutet, den selben Betrag wie der vorhergehende Spieler zu setzen. Erh\u00F6hen bedeutet den schon gesetzten Betrag zu setzen und ihn dann um mindestens das Doppelte zu erh\u00F6hen."; static var InstructionFlop = "Der \"Flop\" sind die drei Karten, die mit der Vorderseite nach oben auf den Tisch gespielt werden. Diese sind so genannte \"Gemeinschaftskarten\". \"Hole\" Karten nennt man die Karten, die am Anfang jeder neuen Poker Runde an die Spieler ausgeteilt werden. Alle Spieler m\u00FCssen die beiden \"Hole\" Karten mit drei der Gemeinschaftskarten kombinieren, um die bestm\u00F6gliche Poker Kombination zu erhalten. Es ist dem Spieler \u00FCberlassen, zu entscheiden, ob er glaubt, ein besseres Blatt als seine Mitspieler zu haben. Die Bietrunde beginnt mit dem Spieler zur Linken des Grossen Blinds. Alle Eins\u00E4tze und Erh\u00F6hungen erfolgen in kleinen Schritten. Setzen, callen, erh\u00F6hen und passen dauert so lange an, bis diejenigen Spieler \u00FCbrig bleiben, die um den Pott k\u00E4mpfen oder bis alle ausser einer ausgestiegen sind.<br><br>Turniere k\u00F6nnen sich in der Teilnahmegeb\u00FChr und Geldspiele im Start-Spielbetrag unterscheiden."; static var InstructionTurn = "Wenn die Eins\u00E4tze gemacht wurden, wird die \"Turn\" Karte auf den Tisch gespielt. Wieder f\u00FCr alle sichtbar! Die \"Turn\" Karte ist die vierte Gemeinschaftskarte im Texas Hold'em. Die n\u00E4chste Bietrunde beginnt mit dem Spieler zur Linken der Dealer Position."; static var InstructionRiver = "Wenn die Eins\u00E4tze in der Turn Runde gemacht wurden, wird die \"River\" Karte gespielt. Auch diese Karte liegt f\u00FCr alle sichtbar auf dem Tisch. Die River Karte ist die f\u00FCnfte und letzte Gemeinschaftskarte im Texas Hold'em. Die n\u00E4chste Bietrunde beginnt mit dem Spieler zur Linken der Dealer Position. Eine weitere Bietrunde erfolgt nach dem selbem Schema wie jene nach dem Turn"; static var InstructionShowdown = "Wenn am Ende der letzten Bietrunde noch mehr als ein Spieler \u00FCbrig bleibt, zeigt der Spieler, welcher als letzter gesetzt oder erh\u00F6ht hat, seine Karten als erster. Wenn in der letzten Runde nicht mehr gesetzt wurde, zeigen die Spieler von der Dealer Position im Uhrzeigersinn ausgehend ihre Karten zuerst. Die zwei Hole Karten kombiniert mit den drei Gemeinschaftskarten bilden das Blatt. Der Spieler mit den besten f\u00FCnf Karten gewinnt den Pott. Wenn zwei oder mehrere Spieler gleich gute Karten haben, wird der Pott zwischen ihnen aufgeteilt. Dies nennt man \"Split Pot\".\" Die Texas Hold'em Kartenfarben sind Pik, Herz, Karo und Kreuz und haben alle den selben Wert. Nachdem der Pott an einen oder mehrere Spieler ausgezahlt wurde, beginnt eine neue Pokerrunde. Die Dealer Position wird im Uhrzeigersinn weitergegeben. Neue Hole Karten werden an die \u00FCbrig gebliebenen Spieler ausgeteilt."; static var InstructionHandranking = "Blatt Rangfolge im Texas Hold'em"; static var OverviewTopPA = "Die besten [playerAmount] Spieler"; static var OverviewPlayerLeft = "[playerAmount1] von [playerAmount2] Spielern \u00FCbrig"; static var OverviewTable = "Tisch"; static var TransportFoot = "Zu Fuss"; static var TransportHorse = "Pferd"; static var TransportWagon = "Waggon"; static var TransportCarriage = "Kutsche"; static var TransportCar = "Auto"; static var PlayerStateChips = "Chips"; static var PlayerStateBet = "Wetteinsatz"; static var PlayerStateRank = "Rang"; static var PlayerStateState = "Zustand"; static var PlayerStateMood = "Stimmung"; static var PlayerStateTilt = "Ausgeflippt"; static var PlayerStateSteamy = "Sauer"; static var Stranger = "Fremder"; static var toBad = "Was f\u00FCr ein Pech"; static var toCongratulations = "Gl\u00FCckwunsch"; static var toAmazing = "Wahnsinn"; static var youLost = "Du hast [whatIsChanged] verloren"; static var extraChange = "und [whatIsChanged]"; static var youWon = "Du hast [whatIsChanged] gewonnen"; static var youWonA = "Du hast ein [whatIsChanged] gewonnen"; static var oneHouse = "1 Haus"; static var multipleHouses = "[amount] H\u00E4user"; static var movingPlayers = "Spieler an andere Tische verschieben"; static var e1e = "1er"; static var e2e = "2ter"; static var e3e = "3ter"; static var e4e = "4ter"; static var e5e = "5ter"; static var e6e = "6ter"; static var eedefault = "[amount]ter"; static var place = "Platz"; static var saveNotify = "Dein Spielstand wird gespeichert, willst du das Spiel verlassen?"; static var giveupNotify = "Bist du sicher, dass du aufgeben willst?"; static var leaveNotify = "Wenn die Runde fertig gespielt ist, kannst du das Spiel verlassen."; static var deleteCareerConformation = "Bist du sicher, dass du dein gespeichertes Spiel: [careerName] l\u00F6schen willst?"; static var worthOfHouses = "[150]$ H\u00E4userwert"; static var totalProfit = "Das macht einen <b>Gewinn</b> von [whatIsChanged]$."; static var totalLoss = "Das macht einen <b>Verlust</b> von [whatIsChanged]$."; static var comeBackLater = "Ich sch\u00E4tze, du kommst sp\u00E4ter zur\u00FCck."; static var And = "und"; static var quitConfirm = "Bist du sicher, dass du \"Governor of Poker\" verlassen willst?"; static var focusConfirm = "<b>Spiel unterbrochen</b>\n Klicke auf <b>OK</b> um weiterzuspielen."; static var coin0Hint = "Wenn du mitgehen willst... \u00FCberlege dir, zu erh\u00F6hen! Es gibt dir 2 Chancen den Pott zu gewinnen."; static var coin1Hint = "Lass deine Gegner im Dunkeln! \u00C4ndere \u00F6fters deinen Spielstil."; static var coin2Hint = "Indem du immer um den selben Betrag erh\u00F6hst, verwirrst du deinen Gegner!"; static var coin3Hint = "Indem du immer um einen anderen Betrag erh\u00F6hst, verwirrst du deinen Gegner!"; static var coin4Hint = "Slowplay mit einem guten Blatt ist in Ordnung. Slowplay mit einem mittelm\u00E4ssigen Blatt ist gef\u00E4hrlich."; static var coin5Hint = "Wenn du als letzter in der Runde deinen Spielzug machst, k\u00F6nnte es sich lohnen zu callen, auch wenn du nur ein As hast."; static var coin6Hint = "Obwohl As-As das beste Anfangsblatt ist, ist es trotzdem nur ein Paar."; static var coin7Hint = "Sei dazu bereit, auch mit As-As oder K\u00F6nig-K\u00F6nig zu passen, wenn du das Gef\u00FChl hast, geschlagen zu werden."; static var coin8Hint = "Es gibt Situationen, wo jedes Blatt zu gut ist, um zu passen, du wirst also automatisch callen."; static var coin9Hint = "Gehe mit dem besten Blatt all-in!"; static var coin10Hint = "Dich wegen einem schlechten Blatt aufzuregen, kostet dich mehr Geld!"; static var coin11Hint = "Du bist so gut wie draussen, wenn du jetzt ausflippst!!"; static var coin12Hint = "All-in funktioniert immer, ausser in der letzten Runde."; static var coin13Hint = "Sei vorsichtig, wenn du den Einsatz erh\u00F6hst, obwohl du selber nur noch wenig Geld hast. Du k\u00F6nntest zu viel riskieren!"; static var coin14Hint = "Mit einem Spieler, der fast keine Chips mehr hat, mitzugehn, kann sehr profitabel sein!"; static var coin15Hint = "Mit einem mittelm\u00E4ssigen Blatt zu callen, bringt dich langfristig zum verlieren."; static var coin16Hint = "Ein Spieler, der seine Heimatstadt im Namen tr\u00E4gt, ist wahrscheinlich der beste Spieler in dieser Stadt."; static var coin17Hint = "Ein Spieler, der viel setzt, ist meistens schwach und einer, der wenig setzt ist meistens stark."; static var coin18Hint = "As-As ist die st\u00E4rkste Kombination gegen einen Gegner."; static var coin19Hint = "Wenn du drei Gleiche hast, passe auf die m\u00F6glichen drei Flush Karten auf dem Tisch auf."; static var coin20Hint = "Wenn du einen Flush hast, passe auf ein m\u00F6gliches Paar oder einen h\u00F6heren Flush auf dem Tisch auf."; static var coin21Hint = "Lass deine Gef\u00FChle nie die Oberhand \u00FCber deine Vernunft gewinnen"; static var coin22Hint = "Wenn du am ausflippen bist, machst du am besten eine kurze Pause."; static var coin23Hint = "Um einen sehr kleinen Betrag zu erh\u00F6hen, wenn alle Karten offen liegen, ist immer verd\u00E4chtig."; static var coin0Descr = "1ter Platz"; static var coin1Descr = "2ter Platz"; static var coin2Descr = "3ter Platz"; static var coin3Descr = "4ter Platz"; static var coin4Descr = "5ter Platz"; static var coin5Descr = "6ter Platz"; static var subjectWins = "[subject] gewinnt [independent]"; static var coin6Descr = "All-in vor dem Flop"; static var coin7Descr = "All-in nach dem Flop"; static var coin8Descr = "All-in nach dem Turn"; static var coin9Descr = "All-in nach dem River"; static var coin10Descr = "All-in gegen 1 Spieler"; static var coin11Descr = "All-in gegen 2 Spieler"; static var coin12Descr = "All-in gegen 3 Spieler"; static var coin13Descr = "1 Spieler Pleite gemacht"; static var coin14Descr = "2 Spieler Pleite gemacht"; static var coin15Descr = "Geblufft und gewonnen"; static var coin16Descr = "Ein Paar geschlagen"; static var coin17Descr = "Ein 2 Paare geschlagen"; static var coin18Descr = "Drei Gleiche geschlagen"; static var coin19Descr = "Eine Strasse geschlagen"; static var coin20Descr = "Einen Flush geschlagen"; static var coin21Descr = "Ein Volles Haus geschlagen"; static var coin22Descr = "Vier Gleiche geschlagen"; static var coin23Descr = "Eine Strasse Flush geschlagen"; static var langSelect = "Sprachauswahl"; static var screenModeSelect = "Bildschirmmodus"; static var Newtown = "Neue Stadt"; static var Newtowns = "Neue St\u00E4dte"; static var Newtransport = "Neuer Transport"; static var Transport = "Transport"; static var Pokergameearnings = "Pokerspiel Ertr\u00E4ge"; static var Houseearnings = "Haus Ertr\u00E4ge"; static var Propertybought = "Gekauftes Anwesen"; static var Propertiesbought = "Gekaufte Anwesen"; static var Properties = "Anwesen"; static var Rewardearned = "erhaltene Belohnung"; static var Rewardsearned = "erhaltene Belohnungen"; static var BFV_PremiumVersion = "Kauf die Premium Version von Governor of Poker"; static var BFV_PremiumContains = "Governor of Poker Premium bietet:"; static var BFV_PremiumConList1 = "13 St\u00E4dte in Texas."; static var BFV_PremiumConList2 = "Jede Stadt hat mehr Geb\u00E4ude und bessere Spieler als die vorhergehede."; static var BFV_PremiumConList3 = "\u00DCber 100 Computergegner."; static var BFV_PremiumConList4 = "Jegliches Transportmittel, das du brauchst, um zu einer Stadt in Texas zu gelangen."; static var BFV_PremiumConList5 = "Viele Pokertipps, die du gewinnen kannst."; static var BFV_PremiumConList6 = "Sehr gute KI mit realistischem Ged\u00E4chtnis."; static var BFV_PremiumConList7 = "Bekannte St\u00E4dte wie Dallas und El Paso."; static var BFV_PremiumConList8 = "Turniere verschiedener Gr\u00F6ssen."; static var BFV_PremiumConList9 = "Geldtische von leicht bis sehr schwierig."; static var BFV_PremiumConList10 = "Viele verschiedene Tischstile und Zimmerdesigns."; static var BFV_PremiumConList11 = "Die Chance Governor of Poker zu werden und in den Besitz von Texas zu kommen."; static var BFV_PremiumSlogan = "KAUFE DIE PREMIUM VERSION UND BEGINNE MIT DEM SPIELSPASS!"; static var BFV_ClickDownload = "Klicke zum downloaden!"; static var BFV_Download = "Download"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Nur [prize]"; static var youWonGovernor = "Du bist der neue\nGouverneur von Texas!!!!"; static var notEnoughMon = "Nicht genug Geld um dieses Haus zu kaufen."; static var yes = "Ja"; static var no = "Nein"; static var buyProp = "Anwesen kaufen?"; static var owner = "Besitzer"; static var value = "Wert"; static var income = "Einkommen"; static var sellProp = "Anwesen verkaufen?"; static var difficulty = "Schwierigkeit"; static var playeramount = "Anzahl Spieler"; static var city = "Stadt"; static var menuquickGame = "Schnell Spiel Men\u00FC"; static var pot = "Pott"; static var tournament = "Turnier"; static var showCards = "Karten zeigen"; static var hideCards = "Karten verdecken"; static var weekly = "W\u00F6chentlich"; }
Symbol 3708 MovieClip [__Packages.as.conf.Language.Frconf] Frame 0
class as.conf.Language.Frconf { function Frconf () { } static var ok = "Ok"; static var play = "Jouer"; static var quickpoker = "Poker rapide"; static var highscore = "Score \u00E9lev\u00E9"; static var options = "Options"; static var help = "Aide"; static var moregames = "Autres parties"; static var highscores = "Highscores"; static var getfullversion = "Version Premium"; static var otherplayer = "Autre joueur"; static var Easy = "Facile"; static var Medium = "Moyen"; static var Hard = "Difficile"; static var mapoftexas = "Carte du Texas"; static var nextday = "Jour suivant"; static var statistics = "Statistiques"; static var rewards = "R\u00E9compenses"; static var menurewards = "R\u00E9compenses"; static var quit = "Quitter"; static var texasmap = "Carte du Texas"; static var close = "Fermer"; static var leavetable = "Quitter la table"; static var adjustspeed = "R\u00E9gler la vitesse"; static var menuadjustspeed = "R\u00E9gler la vitesse"; static var overview = "Vue d'ensemble"; static var pause = "Pause"; static var instruction = "Instructions"; static var pokerhands = "Mains du Poker"; static var blinds = "Blinds"; static var preflop = "Pr\u00E9flop"; static var flop = "Flop"; static var turnriver = "Tournant & Rivi\u00E8re"; static var showdown = "Abattage"; static var loadbtn = "Charger"; static var deletebtn = "Supprimer"; static var newbtn = "Nouveau"; static var skip = "Sauter"; static var fullscreen = "Plein \u00E9cran"; static var window = "Fen\u00EAtre"; static var hideAllHelp = "Cacher toutes les astuces"; static var menuCareerProperties = "Menu Difficult\u00E9"; static var menuInstruction = "Instructions"; static var menuMain = "Menu principal"; static var menuMainSettings = "Options"; static var menuStatistics = "Statistiques"; static var menuNextday = "Jour compl\u00E9t\u00E9"; static var Day = "Jour:"; static var Cash = "Cash:"; static var Cities = "Cit\u00E9s:"; static var Houses = "Maisons:"; static var gamesPlayed = "Parties jou\u00E9es:"; static var Reputation = "Votre r\u00E9putation:"; static var HelpTip = "Astuce"; static var HelpTransportTitle = "Partie de transport"; static var HelpTransportText = "Vous venez de recevoir de <b>Ron (San Saba) Dixie</b> une offre de jouer pour un <b>Cheval</b>; c'est une occasion pour vous de quitter la ville.<br>Mais attention! <B>Ron (San Saba) Dixie</b> est connu comme \u00E9tant le <b>meilleur joueur</b> de San Saba."; static var HelpWelcomeTitle = "Bienvenue au jeu de Poker: The Governor of Poker"; static var HelpWelcomeText = "Vous vous trouvez maintenant dans votre ville d'origine, San Saba. Vous voulez devenir le <B>Governor of Poker</b>, et pour atteindre cet objectif, vous devez d'abord gagner toutes les maisons de San Saba! Gagnez village apr\u00E8s village, ville apr\u00E8s ville. Lorsque vous avez gagn\u00E9 tout le Texas, vous devez confronter votre dernier adversaire.<br>Lorsque vous \u00EAtes pr\u00EAt \u00E0 essayer de gagner un peu d'argent,<br>cliquez sur l'ic\u00F4ne [...] pour commencer \u00E0 jouer dans un <B>tournoi</b>."; static var HelpSteamyTitle = "Steamed"; static var HelpSteamyText = "Un joueur de votre table est <b>Steamed</b>, il est donc fort probable que <B>ce joueur fera des fautes</b>."; static var HelpShowHideCTitle = "Cacher ou d\u00E9voiler les cartes"; static var HelpShowHideCText = "Quand vous avez l'option de <b>cacher</b> ou de <b>d\u00E9voiler</b> vos cartes, assurez-vous de faire le choix appropi\u00E9.<br>Lorsque vous d\u00E9cidez de d\u00E9voiler vos cartes apr\u00E8s que quelqu'un ait bluff\u00E9, les autres joueurs peuvent devenir <b>Steamed ou On Tilt</b>. Cela affectera leurs d\u00E9cisions de jeu. Surveillez les signaux indiquant un \u00E9tat Steamed ou On Tilt. Ils vous permettront de mieux juger un joueur.<br>Ne d\u00E9voilez pas vos cartes si vous ne voulez pas que les autres joueurs connaissent votre style de jeu au poker!"; static var HelpTransportNATitle = "Transport non disponible"; static var HelpTransportNAText = "Lorsque vous voudrez voyager de [currentTown] \u00E0 [destinationTown], vous aurez besoin d'un transport [transportNeeded].<br>Vous pouvez gagner un transport [transportNeeded] une fois que vous aurez gagn\u00E9 toutes les villes de la r\u00E9gion [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Partie jou\u00E9e avec du cash"; static var HelpCashgameText = "Bravo! Vous venez d'\u00EAtre <B>invit\u00E9</b> \u00E0 votre <B>premi\u00E8re partie jou\u00E9e avec du cash</b>.<br><br>Les parties jou\u00E9es avec du cash sont similaires \u00E0 des tournois, except\u00E9 que:<br>\t \u2022 Vous pouvez <B>quitter</b> une partie jou\u00E9e avec du cash apr\u00E8s <b>chaque tour</b>.<br>\t \u2022 Vous pouvez <b>faire un pari</b> et <b>gagner des maisons</b>.<br>\t \u2022 Vous devez avoir une <b>r\u00E9putation</b> pour \u00EAtre invit\u00E9.</b>"; static var HelpFirstBoughtHTitle = "Vous avez achet\u00E9 votre premi\u00E8re maison"; static var HelpFirstBoughtHText = "C'est formidable d'avoir achet\u00E9 votre <b>premi\u00E8re maison</b>.<br>La maison vous apportera des revenus de <b>[profit]$ chaque semaine!</b> L'achat de maisons est bon pour votre r\u00E9putation, et cela est essentiel pour atteindre vos objectifs.<br>Vous serez <B>propri\u00E9taire de San Saba</b> une fois que vous aurez achet\u00E9 <b>toutes les maisons</b> de la ville. Une fois propri\u00E9taire de San Saba, vous aurez l'occasion de faire un pari sur un cheval et de quitter la ville."; static var HelpSellHouseTitle = "Vendre une maison"; static var HelpSellHouseText = "Vous devez vendre une maison parce que, au Texas, vous devez avoir un <B>minimum</b> de <B>[minimum]$</b> en cash pour participer \u00E0 un tournoi. Vous poss\u00E9dez actuellement <b>[currentCash]$</b>.<br>D\u00E9placez votre souris au-dessus d'une maison dont vous \u00EAtes propri\u00E9taire, et vous verrez qu'elle a un toit bleu. Cliquez sur Oui pour vendre cette maison."; static var HelpGameoverTitle = "Partie termin\u00E9e"; static var HelpGameoverText = "Dommage. \u00C0 ce jour, [day], vous n'avez pas assez d'argent pour participer \u00E0 un tournoi au Texas.<br>Vous poss\u00E9dez <b>[currentCash]$</b> et vous avez besoin d'au moins <B>[minimum]$</b>."; static var HelpNextgameWonTitle = "Jour suivant"; static var HelpNextgameWonText = "Bonne partie. Aujourd'hui, vous avez gagn\u00E9 [pokerBalance]$, mais il ne reste <b>aucun tournoi</b> auquel participer aujourd'hui \u00E0 San Saba. Il vaut probablement mieux d'abandonner pour aujourd'hui et de vous pr\u00E9parer pour une autre journ\u00E9e de poker.<br>Lorsque vous \u00EAtes pr\u00EAt, cliquez sur le bouton \"<b>Jour suivant</b>\". De nouvelles parties de poker seront disponibles demain."; static var HelpNextgameTitle = "Jour suivant"; static var HelpNextgameText = "Aujourd'hui, il ne reste <b>aucun tournoi</b> \u00E0 jouer dans San Saba, donc il vaut probablement mieux d'abandonner pour aujourd'hui et de vous pr\u00E9parer pour une autre journ\u00E9e de poker.<br>Lorsque vous \u00EAtes pr\u00EAt, cliquez sur le bouton \"<b>Jour suivant</b>\" et de nouvelles parties de poker seront disponibles."; static var HelpBettingHousesTitle = "Parier des maisons"; static var HelpBettingHousesText = "Dans les parties jou\u00E9es avec du cash, vous avez l'option de parier des maisons.<br>S\u00E9lectionnez simplement un symb\u00F4le de maison [...] , cliquez sur Lever, et une cl\u00E9 [...] repr\u00E9sentant la maison s\u00E9lectionn\u00E9e sera jet\u00E9e sur la table.<br>Lordqu'un pari est mis sur une maison dans une partie de poker, la maison vaut 90% de sa valeur r\u00E9elle sur le march\u00E9."; static var HelpWelcomeSaloonTitle = "Bienvenue au: tournoi de Bob's Saloon"; static var HelpWelcomeSaloonText = "Bienvenue au: tournoi de Bob's Saloon! <B>8 joueurs</b> sont pr\u00EAts \u00E0 s'affronter dans un tournoi o\u00F9 les prix sont les suivants:<br>\t \u2022 La <b>1e\t</b>place remporte <b>[1prize]$</b><br>\t \u2022 La <b>2e\t</b>place remporte <b>[2prize]$</b><br>\t \u2022 La <b>3\t</b>place remporte <b>[3prize]$</b><br>Pour des instructions sur le poker, cliquez sur <b>Instructions</b> en haut de l'\u00E9cran."; static var HelpButtonRaiseTitle = "Bouton Lever"; static var HelpButtonRaiseText = "Lorsque vous \u00EAtes plac\u00E9 'sur le bouton du donneur', vous vous trouvez dans la position la plus forte pour ce tour. Vous pouvez d\u00E9cider de ce que vous devez faire en tant que dernier joueur \u00E0 parier, et cela vous donne un avantage sur les autres joueurs. Avant le Flop, la petite Blind et la grande Blind doivent d\u00E9cider quoi faire apr\u00E8s vous. Apr\u00E8s le Flop, vous pourrez voir combien ils ont mis\u00E9 et s'ils se sont couch\u00E9s.<br>S'il y a eu trop de lev\u00E9es, cela sera remarqu\u00E9. Mais sortir une paire d'As sur le bouton apr\u00E8s avoir lev\u00E9 cinq fois peut \u00EAtre un don du Ciel."; static var HelpTransport2Title = "Partie de transport"; static var HelpTransport2Text = "Vous venez de recevoir une offre de <b>[competitor]</b> pour jouer pour un transport <b>[transportType]</b>.<br>Bonne chance! Le <B>[competitor]</b> est renomm\u00E9 pour \u00EAtre le <b>meilleur joueur</b> de [townName]."; static var HelpGovernorgameTitle = "Gouverneur du jeu de Poker"; static var HelpGovernorgameText = "<B>Le Gouverneur du Texas</b> est \u00E9merveill\u00E9 de vos accomplissements. Il vous invite \u00E0 une partie de poker.<br>Aucun autre joueur au Texas ne peut surpasser le Gouverneur; deviendrez-vous <b>le nouveau Gouverneur</b>?"; static var HelpBuyHouseTitle = "Acheter une maison"; static var HelpBuyHouseText = "Essayez d'<b>acheter une maison</b>, d\u00E9placez le curseur au-dessus d'une maison et cliquez sur <b>\"Oui\"</b> lorsque le message: <b>\"Achetez une propri\u00E9t\u00E9\"</b> appara\u00EEt.<br>Une fois que vous \u00EAtes propri\u00E9taire d'une maison, vous <b>gagnerez de l'argent</b> simplement en la louant."; static var HelpLeaveCashgameTitle = "Quitter la table"; static var HelpLeaveCashgameText = "Lorsque vous jouez une partie avec du cash, vous pouvez quitter apr\u00E8s chaque tour; cliquez simplement sur le bouton <B>\"Quitter la table\"</b> \u00E0 <b>tout moment</b>.<br>Vous ne perdrez pas l'argent que vous n'avez pas mis\u00E9."; static var HelpRandomMessageText = ["[greeting] [playerName], Je dois vous rappeler que lorsque le nom d'une ville est inclus dans le nom d'un joueur de poker, cela signifie qu'il s'agit du meilleur joueur de cette ville.", "[greeting] [playerName], Belle journ\u00E9e, n'est-ce pas?", "[greeting] [playerName], <br>Pouvez-vous me pr\u00EAter un peu d'argent?", "[greeting] [playerName], Il est plus facile de bluffer un seul adversaire que d'en bluffer deux.", "[greeting] [playerName], Dans un tournoi, quand vous \u00EAtes dans la derni\u00E8re position sur un jeton moyen, essayez un squeeze play et relancez tout avec une main moyenne.", "[greeting] [playerName], \u00CAtes-vous ce nouveau joueur dont tout le monde parle?", "[greeting] [playerName], Avez-vous vu mon cochon?", "[greeting] [playerName], Avez-vous vu mon cheval?", "[greeting] [playerName], Il y a des joueurs conservateurs et des joueurs agressifs, et beaucoup se situent entre les deux. Essayez de deviner le type des joueurs dans un tournoi!", "[greeting] [playerName], Dans un tournoi, essayez de ne pas laisser votre nombre de jetons devenir trop bas. Vous devez avoir au moins 10 fois le montant de la grosse Blind pour que ce soit une pile int\u00E9ressante.", "[greeting] [playerName], Forcez avec chaque main moyenne lorsque votre pile de jeton est tr\u00E8s basse. Parce que vos cartes ont plus de valeur \u00E0 ce niveau-l\u00E0.", "[greeting] [playerName], Il est plus facile de bluffer un joueur conservateur qu'un joueur agressif. Mais lorsqu'un joueur conservateur suit, vous \u00EAtes probablement battu.", "[greeting] [playerName], Montrer un bluff peut rendre les joueurs Steamed. Montrer encore plus de bluffs les met On Tilt.", "[greeting] [playerName], Avez-vous achet\u00E9 de nouvelles bottes?", "[greeting] [playerName], Saviez-vous que le Gouverneur du Texas est un joueur de poker renomm\u00E9?", "[greeting] [playerName], Tous les meilleurs joueurs de poker au monde devraient entrer en comp\u00E9tition dans un grand tournoi.", "[greeting] [playerName], Je pr\u00E9vois qu'un de ces jours nous regarderons des joueurs de poker jouer sur des bo\u00EEtes brillantes qui montrent des images qui bougent.", "[greeting] [playerName], Pour gagner une partie de poker, tout ce dont vous avez besoin c'est un jeton et une chaise.", "[greeting] [playerName], Jouez-vous seulement au poker ou bien avez-vous aussi un emploi?", "[greeting] [playerName], Un joueur de poker doit \u00EAtre capable de mentir tr\u00E8s bien. Je ne fais donc jamais confiance \u00E0 un joueur de poker.", "[greeting] [playerName], Lorsque vous \u00EAtes s\u00FBr d'avoir la meilleure main, et que plusieurs joueurs vous suivent, faites une mise assez basse pour qu'ils vous suivent.", "[greeting] [playerName], Ramassez autant d'argent que possible lorsque vous gagnez une main et perdez le moins d'argent possible lorsque vous perdez une main.", "[greeting] [playerName], Dans une partie, les adversaires les plus difficiles sont ceux qui sont impr\u00E9visibles.", "[greeting] [playerName], Vous pourriez suivre une petite mise sur la rivi\u00E8re, parfois m\u00EAme lorsque vous savez que vous perdez. Cela vous donnera des informations sur le style de jeu des joueurs.", "[greeting] [playerName], La plupart du temps, les bonnes mains vous font gagner un montant moins important qu'une mauvaise main qui flop de fa\u00E7on importante.", "[greeting] [playerName], Essayez de ne pas vous ruiner avec le tirage d'une main. C'est quelque chose qu'un preneur de risque ferait.", "[greeting] [playerName], La patience est une vertu dans le poker.", "[greeting] [playerName], Consid\u00E9rez de lever plut\u00F4t que de suivre.", "[greeting] [playerName], Pourriez-vous m'apprendre \u00E0 jouer au poker un de ces jours?", "[greeting] [playerName], Le Texas est grand mais avec le moyen de transport appropri\u00E9, vous pouvez allez o\u00F9 vous voulez.", "[greeting] [playerName], Le poker est un jeu qui demande un peu de chance, quelques comp\u00E9tences, une gestion des risques, un comportement d\u00E9cent, du style, une image et une acceptation de la tromperie.", "[greeting] [playerName], Si vous ne parvenez pas \u00E0 trouver un \u00E2ne ou un pigeon sur la table de poker... C'est parce que c'est probablement vous!", "[greeting] [playerName], Le poker est un jeu qui r\u00E9unit toutes sortes de joueurs. Quel que soit leur pays.", "[greeting] [playerName], Rappelez-vous de ceci: les jetons ont plus de valeur dans un tournoi que dans une partie jou\u00E9e avec du cash. Dans un tournoi, se coucher est souvent la meilleure fa\u00E7on de jouer."]; static var SSHintNoEvent = "Il n'y a plus aucune partie de poker. Allez donc dormir et commencez une nouvelle journ\u00E9e <b>demain</b>."; static var SSfirstTournament = "Int\u00E9ress\u00E9 de participer \u00E0 un <B>tournoi de poker</b>?<br>Vous pouvez aller au <B>Saloon</b> et commencer \u00E0 jouer imm\u00E9diatement!"; static var SSfirstCashgame = "J'ai entendu dire que vous avez \u00E9t\u00E9 invit\u00E9 \u00E0 une <B>partie jou\u00E9e avec du cash</b>!<br>Non, je n'ai pas \u00E9t\u00E9 invit\u00E9. Ma <B>r\u00E9putation</b> n'est pas assez bonne."; static var SSfirstTransport = "Si vous voulez quitter la ville pour pouvoir jouer s\u00E9rieusement au poker, vous pouvez parier un <B>cheval</b> de <B>l'\u00E9curie</b>!"; static var transportWon = "Que vous \u00EAtes chanceux! Avec votre nouveau transport [transporttype], vous pouvez atteindre <B>3 nouvelles villes</b>. Regardez sur votre <b>carte du Texas</b> pour un itin\u00E9raire."; static var transportLosed = "Vous avez perdu votre argent et vous n'avez toujours pas de moyen de transport, revenez <b>demain</b>!"; static var waysToEarn = "Essayez d'abord de jouer ailleurs ou d'obtenir de l'argent en <b>vendant une maison</b>.<br>Revenez quand vous avez au moins <B>[participationCash]$</b>."; static var playTournament = "Un <B><font color=\"#000000\">tournoi de poker</font></b> vient de d\u00E9buter \u00E0 l'int\u00E9rieur. Voulez-vous rejoindre la partie?<br>L'achat est <B><font color=\"#000000\">[buyIn]$</font></b>."; static var playCashgame = "Vous avez envie de faire une partie de poker? Un groupe de gens du coin ont commenc\u00E9 une <b>partie jou\u00E9e avec du cash</b>. Le montant minimal de cash dont vous avez besoin est <b>[entryCash]$</b>."; static var playTransport = "N'est-il pas temps pour vous de quitter la ville? J'ai un transport <B>[transporttype]</b> pour vous<br>. Je sais que vous aimez jouer au poker, je joue contre vous pour cet enjeu, l'achat sera <B>[price]$</b>."; static var playCashgameWon = "Super, [playerName], vous avez gagn\u00E9 <B>[balance]$</b> \u00E0 l'int\u00E9rieur!<br>Votre <B>r\u00E9putation</b> se r\u00E9pand."; static var playCashgameLosed = "Pas de chance, vous avez perdu <b>[balance]$</b>!"; static var playCashgameTie = "Vous n'avez ni gagn\u00E9 ni perdu de l'argent, vous avez seulement perdu du temps."; static var playTournamentWon = "Super, [playerName], j'ai entendu dire que vous avez gagn\u00E9 <B>[balance]$</b> \u00E0 l'int\u00E9rieur!<br>Votre <B>r\u00E9putation</b> se r\u00E9pand. Revenez tous bien vite, compris?"; static var playTournamentLosed = "Pas de chance, vous avez perdu <b>[balance]$</b>!<br><br>Revenez demain, un nouveau tournoi se jouera ici demain."; static var playTransportWon = "La chance vous a souri! Avec votre nouveau transport [transporttype], vous pouvez atteindre <B>3 nouvelles villes</b>."; static var playTransportLosed = "Vous avez perdu votre argent et vous n'avez toujours pas de transport <B>[transporttype]</b>, revenez <b>demain</b>!"; static var playTournamentMoney = "Un <B><font color=\"#000000\">tournoi de poker</font></b> vient de d\u00E9buter \u00E0 l'int\u00E9rieur, malheureusement vous n'avez pas assez d'argent pour y participer.<br>"; static var playCashgameMoney = "Vous avez \u00E9t\u00E9 invit\u00E9 \u00E0 une partie jou\u00E9e avec du cash mais <b>vous n'avez pas assez d'argent pour </b>y participer.<br>"; static var playTransportMoney = "J'ai un transport <B>[transporttype]</b> pour vous<br>. Je sais que vous aimez jouer au poker, je joue contre vous pour cet enjeu. Mais \u00E7a va vous co\u00FBter plus cher que ce dont vous disposez actuellement en cash.<br>"; static var greetingmorning = "Bonjour"; static var greetingday = "Bonne journ\u00E9e"; static var greetingevening = "Bonsoir"; static var greetingnight = "Bonne nuit"; static var greetingRandom = ["Salut", "Hello", "Hello", "Salut \u00E0 vous", "H\u00E9\u00E9\u00E9\u00E9", "H\u00E9 h\u00E9", "Salut salut"]; static var fillName = "Entrez votre nom:"; static var selectGender = "S\u00E9lectionnez Homme ou Femme:"; static var cancel = "Annuler"; static var EasyDescription = "Je suis d\u00E9butant."; static var MediumDescription = "Je sais jouer au poker!"; static var HardDescription = "Je suis un champion du poker!"; static var InstructionButton = "[...]Dans Texas Hold'em, \"le bouton\" indique le joueur<br>[...]qui a le r\u00F4le du donneur pour la main actuelle."; static var InstructionSmBlind = "[...]Avant que la distribution ne commence, le joueur \u00E0 gauche du<br>[...]bouton Donneur paie la \"petite Blind\" sans avoir regard\u00E9 les cartes de cette main, c'est-\u00E0-dire une petite mise. Les mises se font dans le sens des aiguilles d'une montre"; static var InstructionBgBlind = "[...]Le joueur \u00E0 gauche de la petite Blind paie la \"grande Blind\",<br>[...]cette mise \u00E9tant le double de la petite Blind. Ces mises doivent se faire sans regarder les cartes. Cela rendra chaque main int\u00E9ressante \u00E0 jouer si vous avez des cartes d\u00E9centes. Maintenant deux cartes sont distribu\u00E9es \u00E0 chaque joueur, ce sont les cartes du \"Pot\"."; static var InstructionPreFlop = "Chaque joueur a l'option de jouer sa main en suivant ou en levant la grande Blind apr\u00E8s avoir vu la valeur de ses deux premi\u00E8res cartes. La lev\u00E9e de la grande Blind se fera avec au moins une mise compl\u00E8te. Les actions courantes dans Hold'em sont Miser, Suivre ou Lever. L'action d\u00E9termine toujours les options du joueur suivant.<br>Quand il n'y a pas de mise, les options sont Parole, Miser ou Se coucher.<br>Lorsqu'une mise est faite, les options sont Suivre, Lever ou Se coucher.<br>Chaque joueur de poker a toujours l'option de Se coucher. Suivre signifie parier le m\u00EAme montant que le joueur pr\u00E9c\u00E9dent. Lever signifie parier le montant d\u00E9j\u00E0 mis\u00E9 puis augmenter cette mise. Lever signifie au moins doubler le montant pr\u00E9c\u00E9dent."; static var InstructionFlop = "Le \"Flop\" sont les trois cartes non cach\u00E9es pos\u00E9es sur la table. Elles sont aussi appel\u00E9es \"cartes de communaut\u00E9\". Les cartes du \"Pot\" sont les cartes distribu\u00E9es \u00E0 chaque joueur au d\u00E9but de chaque tour. Tous les joueurs doivent combiner les deux cartes du \"Hole\" (cartes faces cach\u00E9es) avec trois cartes de communaut\u00E9 pour obtenir la meilleure combinaison de poker possible. C'est \u00E0 chaque joueur de d\u00E9cider s'il pense avoir une meilleure main que celle des autres joueurs de la table. Les mises commencent avec le joueur situ\u00E9 directement \u00E0 gauche de la grande Blind. Toutes les mises et les relances se font en petits montants. Les actions de miser, de suivre, de lever et de se coucher continuent jusqu'\u00E0 ce que les seuls joueurs restants sont ceux qui veulent mettre le m\u00EAme montant que celui mis\u00E9 (le pot) ou lorsque tous les joueurs sauf un se sont couch\u00E9s.<br><br>Les tournois peuvent varier quant aux prix \u00E0 remporter, et les mises dans les parties jou\u00E9es avec du cash peuvent varier quant au montant."; static var InstructionTurn = "Lorsque les paris sont termin\u00E9s, la carte \"Tournant\" est distribu\u00E9e sur la table. Carte non cach\u00E9e une fois de plus! Le Tournant est la carte num\u00E9ro quatre des cartes de communaut\u00E9 dans Texas Hold'em. Les paris reprennent et commencent avec le joueur situ\u00E9 directement \u00E0 gauche du bouton du Donneur."; static var InstructionRiver = "Lorsque les paris sont termin\u00E9s pour le tour du \"Tournant\", la carte \"Rivi\u00E8re\" est distribu\u00E9e. De nouveau, cette carte sera plac\u00E9e non cach\u00E9e sur la table. La Rivi\u00E8re est la quatri\u00E8me et derni\u00E8re carte de communaut\u00E9 dans Texas Hold\u2019em. Les paris commencent avec le joueur situ\u00E9 directement \u00E0 gauche du bouton du Donneur. Un tour de mises suit. C'est la m\u00EAme action de parier que celle qui a lieu apr\u00E8s le Tournant."; static var InstructionShowdown = "\u00C0 la fin du dernier tour de mises, et s'il reste plus d'un joueur de poker, le dernier \u00E0 miser ou \u00E0 lever d\u00E9voile ses cartes en premier. Si aucune mise n'a \u00E9t\u00E9 faite au dernier tour, le joueur directement \u00E0 c\u00F4t\u00E9 du bouton, dans le sens des aiguilles d'une montre, d\u00E9voile ses cartes en premier. Deux cartes Hole combin\u00E9es avec trois ou quatre cartes de communaut\u00E9 forment une main. Le joueur ayant la meilleure main \u00E0 cinq cartes gagne le pot. Le pot de poker sera divis\u00E9 entre les gagnants, cela est appel\u00E9 un \"pot partag\u00E9.\" Dans Texas Hold'em, les couleurs des cartes sont Carreau, Coeur, Pique et Tr\u00E8fle, et elles ont toutes la m\u00EAme valeur. Une fois le montant du pot pay\u00E9 \u00E0 un joueur, une nouvelle partie est pr\u00EAte \u00E0 commencer. Le bouton du donneur passe au joueur suivant, dans le sens horaire. De nouvelles cartes Hole sont distribu\u00E9es aux joueurs qui continuent \u00E0 participer au jeu."; static var InstructionHandranking = "Valeurs des mains dans Texas Hold'em"; static var OverviewTopPA = "[playerAmount] meilleurs joueurs"; static var OverviewPlayerLeft = "[playerAmount1] des [playerAmount2] joueurs restants"; static var OverviewTable = "Table"; static var TransportFoot = "\u00C0 pied"; static var TransportHorse = "\u00C0 cheval"; static var TransportWagon = "En chariot"; static var TransportCarriage = "En diligence"; static var TransportCar = "En voiture"; static var PlayerStateChips = "Jetons"; static var PlayerStateBet = "Mise"; static var PlayerStateRank = "Rang"; static var PlayerStateState = "\u00C9tat"; static var PlayerStateMood = "Humeur"; static var PlayerStateTilt = "On Tilt"; static var PlayerStateSteamy = "Steamed"; static var Stranger = "\u00C9tranger"; static var toBad = "Pas de chance"; static var toCongratulations = "F\u00E9licitations"; static var toAmazing = "\u00C9tonnant"; static var youLost = "Vous avez perdu [whatIsChanged]"; static var extraChange = "et [whatIsChanged]"; static var youWon = "Vous avez gagn\u00E9 [whatIsChanged]"; static var youWonA = "Vous avez gagn\u00E9 un(e) [whatIsChanged]"; static var oneHouse = "1 maison"; static var multipleHouses = "[amount] maisons"; static var movingPlayers = "Envoyer les joueurs \u00E0 d'autres tables"; static var e1e = "1e"; static var e2e = "2e"; static var e3e = "3e"; static var e4e = "4e"; static var e5e = "5e"; static var e6e = "6e"; static var eedefault = "[amount]e"; static var place = "place"; static var saveNotify = "Votre progression actuelle sera sauvegard\u00E9e. Voulez-vous quitter?"; static var giveupNotify = "\u00CAtes-vous s\u00FBr de vouloir abandonner et partir?"; static var leaveNotify = "Une fois le tour actuel termin\u00E9, vous pouvez quitter la partie."; static var deleteCareerConformation = "\u00CAtes-vous s\u00FBr de vouloir supprimer la carri\u00E8re sauvegard\u00E9e: [careerName]?"; static var worthOfHouses = "[150]$ en maisons"; static var totalProfit = "Ce qui donne un <b>profit</b> de [whatIsChanged]$."; static var totalLoss = "Ce qui donne une <b>perte</b> de [whatIsChanged]$."; static var comeBackLater = "Je suppose que vous reviendrez plus tard."; static var And = "et"; static var quitConfirm = "\u00CAtes-vous s\u00FBr de vouloir abandonner le r\u00F4le de Governor of Poker?"; static var focusConfirm = "<B>Partie en pause</b>\n Cliquez sur le bouton <b>Ok</b> pour reprendre."; static var coin0Hint = "Quand vous voulez suivre... Prenez en consid\u00E9ration de lever! Cela vous donne 2 chances de gagner le pot."; static var coin1Hint = "Laissez vos adversaires deviner! Brouillez toujours votre style de jeu."; static var coin2Hint = "Si vous levez le m\u00EAme montant \u00E0 chaque fois, cela va rendre votre adversaire perplexe!"; static var coin3Hint = "Si vous levez des montants diff\u00E9rents \u00E0 chaque fois, cela va rendre votre adversaire perplexe!"; static var coin4Hint = "Jouer une bonne main lentement est OK. Jouer une main m\u00E9diocre lentement est dangereux."; static var coin5Hint = "Dans la derni\u00E8re position, cela peut \u00EAtre tr\u00E8s avantageux de suivre avec des as."; static var coin6Hint = "Bien que la combinaison As-As est la meilleure main au commencement, c'est seulement une paire."; static var coin7Hint = "Soyez pr\u00EAt \u00E0 vous coucher pour As-As ou Roi-Roi lorsque vous \u00EAtes s\u00FBr que vous \u00EAtes battu."; static var coin8Hint = "Dans certaines situations, une main peut \u00EAtre trop bonne pour se coucher; dans ce cas, il faut suivre automatiquement."; static var coin9Hint = "Faites tapis avec la meilleure main!"; static var coin10Hint = "\u00CAtre Steamed apr\u00E8s une mauvaise main ne peut que vous co\u00FBter encore plus d'argent!"; static var coin11Hint = "Vous aimerez d\u00E9couvrir si vous \u00EAtes On Tilt!"; static var coin12Hint = "Faire tapis marche bien \u00E0 chaque fois sauf la derni\u00E8re fois."; static var coin13Hint = "Attention lorsque vous levez avec une petite pile. Vous pourriez en arriver \u00E0 risquer plus d'argent!"; static var coin14Hint = "Suivre avec une petite pile peut \u00EAtre tr\u00E8s fructueux!"; static var coin15Hint = "Suivre avec des mains de peu de valeur vous fera perdre sur le long terme."; static var coin16Hint = "Un joueur avec le nom de sa ville d'origine comme surnom est probablement le meilleur joueur de cette ville."; static var coin17Hint = "Un joueur qui place des grosses mises est g\u00E9n\u00E9ralement faible tandis qu'un joueur qui place de petites mises est g\u00E9n\u00E9ralement fort."; static var coin18Hint = "As-As est la valeur la plus forte contre un seul adversaire."; static var coin19Hint = "Lorsque vous avez un brelan, prenez garde aux trois cartes couleurs sur la table."; static var coin20Hint = "Quand vous avez une couleur, prenez garde \u00E0 une paire ou a une couleur plus forte."; static var coin21Hint = "Ne laissez jamais les \u00E9motions contr\u00F4ler votre raisonnement."; static var coin22Hint = "Ce qu'il y a de mieux \u00E0 faire lorsque vous \u00EAtes On Tilt, c'est de faire une courte pause."; static var coin23Hint = "Une tr\u00E8s petite mise sur une rivi\u00E8re \u00E9veille toujours le soup\u00E7on."; static var coin0Descr = "1e Place"; static var coin1Descr = "2e Place"; static var coin2Descr = "3e Place"; static var coin3Descr = "4e Place"; static var coin4Descr = "5e Place"; static var coin5Descr = "6e Place"; static var subjectWins = "[subject] gagne [independent]"; static var coin6Descr = "Faites tapis avant le Flop"; static var coin7Descr = "Faites tapis apr\u00E8s le Flop"; static var coin8Descr = "Faites tapis apr\u00E8s le Tournant"; static var coin9Descr = "Faites tapis apr\u00E8s la Rivi\u00E8re"; static var coin10Descr = "Faites tapis contre 1 joueur"; static var coin11Descr = "Faites tapis contre 2 joueurs"; static var coin12Descr = "Faites tapis contre 3 joueurs"; static var coin13Descr = "D\u00E9couvrez 1 joueur"; static var coin14Descr = "D\u00E9couvrez 2 joueurs"; static var coin15Descr = "Bluffez et gagnez"; static var coin16Descr = "Battez 1 paire"; static var coin17Descr = "Battez une double paire"; static var coin18Descr = "Battez un brelan"; static var coin19Descr = "Battez une quinte"; static var coin20Descr = "Battez une couleur"; static var coin21Descr = "Battez une main pleine"; static var coin22Descr = "Battez un carr\u00E9"; static var coin23Descr = "Battez une quinte flush"; static var langSelect = "S\u00E9lection de la langue"; static var screenModeSelect = "Mode \u00C9cran"; static var Newtown = "Nouvelle ville"; static var Newtowns = "Nouvelles villes"; static var Newtransport = "Nouveau transport"; static var Transport = "Transport"; static var Pokergameearnings = "Gains de la partie de poker"; static var Houseearnings = "Gain de maisons"; static var Propertybought = "Propri\u00E9t\u00E9 achet\u00E9e"; static var Propertiesbought = "Propri\u00E9t\u00E9s achet\u00E9es"; static var Properties = "Propri\u00E9t\u00E9s"; static var Rewardearned = "R\u00E9compense gagn\u00E9e"; static var Rewardsearned = "R\u00E9compense gagn\u00E9es"; static var BFV_PremiumVersion = "Procurez-vous la version Premium de Governor of Poker"; static var BFV_PremiumContains = "Fonctionnalit\u00E9s du jeu Governor of Poker Premium:"; static var BFV_PremiumConList1 = "13 villes au Texas."; static var BFV_PremiumConList2 = "Chaque ville a davantage de b\u00E2timents et de meilleurs joueurs que la pr\u00E9c\u00E9dente."; static var BFV_PremiumConList3 = "Plus de 100 adversaires sur ordinateur."; static var BFV_PremiumConList4 = "Tous les moyens de transport dont vous avez besoin pour vous rendre \u00E0 n'importe quelle ville du Texas."; static var BFV_PremiumConList5 = "De nombreuses astuces de poker pour vous aider \u00E0 gagner."; static var BFV_PremiumConList6 = "Excellent AI avec une m\u00E9moire r\u00E9aliste."; static var BFV_PremiumConList7 = "Des villes bien connues, comme Dallas et El Paso."; static var BFV_PremiumConList8 = "Des tournois de diff\u00E9rentes importances."; static var BFV_PremiumConList9 = "Des tables de parties avec cash, d'un niveau facile \u00E0 tr\u00E8s difficile."; static var BFV_PremiumConList10 = "De nombreux styles de tables et de salles."; static var BFV_PremiumConList11 = "La chance de devenir le Governor of Poker et de tenir le Texas."; static var BFV_PremiumSlogan = "PROCUREZ-VOUS LA VERSION PREMIUM ET COMMENCEZ \u00C0 JOUER!"; static var BFV_ClickDownload = "Cliquez pour t\u00E9l\u00E9charger!"; static var BFV_Download = "T\u00E9l\u00E9charger"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Seulement [prize]"; static var youWonGovernor = "Vous \u00EAtes le nouveau\nGouverneur du Texas!!!!"; static var notEnoughMon = "Pas assez d'argent pour acheter cette maison."; static var yes = "Oui"; static var no = "Non"; static var buyProp = "Acheter la propri\u00E9t\u00E9?"; static var owner = "Propri\u00E9taire"; static var value = "Valeur"; static var income = "Revenus"; static var sellProp = "Vendre la propri\u00E9t\u00E9?"; static var difficulty = "Difficult\u00E9"; static var playeramount = "Montant du joueur"; static var city = "Cit\u00E9"; static var menuquickGame = "Menu du jeu rapide"; static var pot = "Pot"; static var tournament = "Tournoi"; static var showCards = "Montrer les cartes"; static var hideCards = "Cacher les cartes"; static var weekly = "Par semaine"; }
Symbol 3709 MovieClip [__Packages.as.conf.Language.Esconf] Frame 0
class as.conf.Language.Esconf { function Esconf () { } static var ok = "Aceptar"; static var play = "Jugar"; static var quickpoker = "Poker r\u00E1pido"; static var highscore = "R\u00E9cords"; static var options = "Opciones"; static var help = "Ayuda"; static var moregames = "M\u00E1s juegos"; static var highscores = "Highscores"; static var getfullversion = "Versi\u00F3n premium"; static var otherplayer = "Cambiar jugador"; static var Easy = "F\u00E1cil"; static var Medium = "Medio"; static var Hard = "Dif\u00EDcil"; static var mapoftexas = "Mapa de Texas"; static var nextday = "D\u00EDa siguiente"; static var statistics = "Estad\u00EDsticas"; static var rewards = "Premios"; static var menurewards = "Premios"; static var quit = "Salir"; static var texasmap = "Mapa de Texas"; static var close = "Cerrar"; static var leavetable = "Abandonar mesa"; static var adjustspeed = "Ajustar rapidez"; static var menuadjustspeed = "Ajustar la rapidez"; static var overview = "Visi\u00F3n global"; static var pause = "Pausa"; static var instruction = "Instrucciones"; static var pokerhands = "Manos de Poker"; static var blinds = "Apuestas ciegas"; static var preflop = "Pre-flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Cargar"; static var deletebtn = "Borrar"; static var newbtn = "Nuevo"; static var skip = "Saltar"; static var fullscreen = "Pantalla completa"; static var window = "Ventana"; static var hideAllHelp = "Ocultar consejos"; static var menuCareerProperties = "Men\u00FA de dificultad"; static var menuInstruction = "Instrucciones"; static var menuMain = "Men\u00FA principal"; static var menuMainSettings = "Opciones"; static var menuStatistics = "Estad\u00EDsticas"; static var menuNextday = "D\u00EDa finalizado"; static var Day = "D\u00EDa:"; static var Cash = "Dinero:"; static var Cities = "Ciudades:"; static var Houses = "Casas:"; static var gamesPlayed = "Partidas jugadas:"; static var Reputation = "Reputaci\u00F3n:"; static var HelpTip = "Consejo"; static var HelpTransportTitle = "Partida de transporte"; static var HelpTransportText = "Ron Dixie San Saba te ha ofrecido <b>jugar para</b> ganar <b>un caballo</b>. Es tu oportunidad para marcharte del pueblo.<br>Pero ten cuidado, <B>Ron Dixie San Saba </b> tiene fama de ser el <b>mejor jugador</b> de San Saba."; static var HelpWelcomeTitle = "Bienvenido a: The Governor of Poker"; static var HelpWelcomeText = "Est\u00E1s en tu pueblo natal, San Saba. Quieres convertirte en el <B>Governor of Poker</b>, y para ello debes empezar ganando todas las casas de San Saba. Cons\u00EDguelo ciudad a ciudad, pueblo a pueblo. Cuando tengas todo Texas, tendr\u00E1s que enfrentarte a tu \u00FAltimo rival.<br><br>Cuando est\u00E9s listo para ganar algo de dinero, haz clic en el icono [...] para empezar el <B>campeonato</b>."; static var HelpSteamyTitle = "Mosqueado"; static var HelpSteamyText = "Un jugador de la mesa est\u00E1 <b>mosqueado</b>; ahora es m\u00E1s probable que <B>cometa alg\u00FAn error</b>."; static var HelpShowHideCTitle = "Ocultar o mostrar cartas"; static var HelpShowHideCText = "Cuando tengas la opci\u00F3n de <b>ocultar</b> o <b>mostrar</b> tus cartas, aseg\u00FArate de tomar la decisi\u00F3n adecuada.<br>Si decides mostrar tus cartas despu\u00E9s de un farol, puede que los dem\u00E1s jugadores <b>se mosqueen o se irriten</b>, lo cual puede influir en sus pr\u00F3ximas decisiones. F\u00EDjate bien en los signos de mosqueo e irritaci\u00F3n, te ayudar\u00E1n a juzgar mejor a los jugadores. <br>\u00A1No muestres tus cartas si no quieres que los dem\u00E1s jugadores adivinen tu estilo de juego!"; static var HelpTransportNATitle = "Transporte no disponible"; static var HelpTransportNAText = "Si quieres viajar de [currentTown] a [destinationTown] necesitas un [transportNeeded]. <br>Puedes conseguirlo cuando hayas ganado todos los pueblos de la regi\u00F3n [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Partida con dinero"; static var HelpCashgameText = "Enhorabuena, te acaban de <B>invitar</b> a jugar tu <B>primera partida con dinero</b>.<br><br>Las partidas con dinero son parecidas a los campeonatos pero con algunas excepciones:<br> \u2022 Puedes <B>abandonar</b> la partida despu\u00E9s de <b>cada ronda</b>.<br> \u2022 Puedes <b>apostar</b> y <b>ganar casas</b>.<br> \u2022 Necesitas tener cierta <b>reputaci\u00F3n</b> para que te inviten.</b>"; static var HelpFirstBoughtHTitle = "Te has comprado tu primera casa"; static var HelpFirstBoughtHText = "Has hecho muy bien comprando tu <b>primera casa</b>;<br>te reportar\u00E1 unos beneficios de <b>$[profit] a la semana.</b> Comprar casas es bueno para tu reputaci\u00F3n y son esenciales para conseguir tus objetivos.<br> <B>San Saba te pertenecer\u00E1</b> cuando hayas comprado <b>todas las casas</b> del pueblo; entonces tendr\u00E1s la oportunidad de apostar por un caballo y marcharte."; static var HelpSellHouseTitle = "Vender una casa"; static var HelpSellHouseText = "Tienes que vender una casa porque para participar en cada campeonato de Texas necesitas un <B>m\u00EDnimo</b> de <B>$[minimum]</b> en efectivo. En estos momentos tienes <b>$[currentCash]</b>.<br>Coloca el rat\u00F3n sobre una de las casas que te pertenezcan (ver\u00E1s que tiene el tejado azul) y pulsa S\u00ED para venderla."; static var HelpGameoverTitle = "Fin de la partida"; static var HelpGameoverText = "Es una pena, pero el [day] no tienes bastante dinero para jugar ning\u00FAn campeonato de Texas.<br>Tienes <b>$[currentCash]</b>, y necesitas por lo menos <B>$[minimum]</b>."; static var HelpNextgameWonTitle = "D\u00EDa siguiente"; static var HelpNextgameWonText = "Buena partida. Has ganado $[pokerBalance], pero por hoy ya no queda <b>ning\u00FAn campeonato</b> por jugar en San Saba. Ser\u00E1 mejor que lo dejes por hoy y te prepares para jugar otro d\u00EDa.<br>Cuando est\u00E9s listo, haz clic en el bot\u00F3n \"<b>D\u00EDa siguiente</b>\". Ma\u00F1ana podr\u00E1s jugar m\u00E1s partidas de Poker."; static var HelpNextgameTitle = "D\u00EDa siguiente"; static var HelpNextgameText = "Por hoy ya no queda <b>ning\u00FAn campeonato</b> por jugar en San Saba, as\u00ED que ser\u00E1 mejor que lo dejes por hoy y te prepares para jugar otro d\u00EDa.<br>Cuando est\u00E9s listo, haz clic en el bot\u00F3n \"<b>D\u00EDa siguiente</b>\" y podr\u00E1s jugar m\u00E1s partidas."; static var HelpBettingHousesTitle = "Apostar casas"; static var HelpBettingHousesText = "En las partidas con dinero existe la posibilidad de apostar casas.<br>Selecciona el s\u00EDmbolo de una casa [...] , pulsa Subir y se lanzar\u00E1 una llave [...] sobre la mesa, que representa la casa elegida.<br>Cuando se apuesta una casa, vale el 90% de su valor en el mercado."; static var HelpWelcomeSaloonTitle = "Bienvenido a: el campeonato del Sal\u00F3n de Bob"; static var HelpWelcomeSaloonText = "Bienvenido al Sal\u00F3n de Bob. <B>8 jugadores</b> est\u00E1n listos para competir en un campeonato de Poker, cuyos premios son los siguientes:<br> \u2022 <b>El 1\u00BA\t</b>puesto gana <b>$ [1prize]</b><br> \u2022 <b>El 2\u00BA\t</b>puesto gana <b>$ [2prize]</b><br> \u2022 <b>El 3\u00BA\t</b>puesto gana <b>$ [3prize]</b><br>Si deseas ver las instrucciones del juego haz clic en <b>Instrucciones</b>, situado en la parte superior de la pantalla."; static var HelpButtonRaiseTitle = "Bot\u00F3n de subir"; static var HelpButtonRaiseText = "'Cuando te toque ser el repartidor, estar\u00E1s en la mejor posici\u00F3n de la mano, puesto que ser\u00E1s el \u00FAltimo en apostar y tendr\u00E1s m\u00E1s informaci\u00F3n de los dem\u00E1s jugadores. Antes de darle la vuelta a las tres primeras cartas, las apuestas ciegas (tanto la peque\u00F1a como la grande) deben decidir qu\u00E9 hacer despu\u00E9s que t\u00FA. Despu\u00E9s de darle la vuelta a las cartas, podr\u00E1s ver lo que apuestan o si pasan. Si subes muchas veces, llamar\u00E1s mucho la atenci\u00F3n, pero si consigues dos ases despu\u00E9s de cinco subidas puedes llevarte un buen montoncito."; static var HelpTransport2Title = "Partida de transporte"; static var HelpTransport2Text = "<b>[competitor]</b> te ha ofrecido jugar para ganar un <b>[transportType]</b>.<br>Buena suerte; <B>[competitor]</b> tiene fama de ser el <b>mejor jugador</b> de [townName]."; static var HelpGovernorgameTitle = "The Governor of Poker"; static var HelpGovernorgameText = "<B>El jefe de Texas</b> est\u00E1 muy impresionado con tus logros y te ha invitado a jugar una partida de Poker.<br>Es el mejor jugador de Texas; \u00BFser\u00E1s t\u00FA <b>el pr\u00F3ximo jefe</b>?"; static var HelpBuyHouseTitle = "Comprar una casa"; static var HelpBuyHouseText = "Intenta <b>comprar una casa</b> colocando el cursor sobre una de ellas y pulsando <b>\"S\u00ED\"</b> donde dice: <b>\"Comprar una propiedad\"</b>.<br>Cuando tengas una casa, podr\u00E1s <b>ganar dinero</b> alquil\u00E1ndola."; static var HelpLeaveCashgameTitle = "Abandonar la mesa"; static var HelpLeaveCashgameText = "Cuando juegas una partida con dinero, puedes abandonarla despu\u00E9s de cada mano con solo hacer clic en <B>\"Abandonar la mesa\"</b> <b>en cualquier momento</b>,<br> y no pierdes el dinero que no has apostado."; static var HelpRandomMessageText = ["[greeting] [playerName], te recuerdo que cuando un jugador tiene de apodo el nombre de una ciudad quiere decir que es el mejor de dicha ciudad.", "[greeting] [playerName], qu\u00E9 buen d\u00EDa hace, \u00BFverdad?", "[greeting] [playerName], <br>\u00BFpuedes prestarme dinero?", "[greeting] [playerName], es m\u00E1s f\u00E1cil ir de farol con un solo jugador que con dos.", "[greeting] [playerName], en un campeonato, eres el \u00FAltimo\u00A0a la hora de hacer tu apuesta, y tienes una cantidad promedio de fichas con respecto a los otros jugadores, debes arriesgar y apostar todo con unas cartas normales.", "[greeting] [playerName], \u00BFeres el nuevo jugador del que todo el mundo habla?", "[greeting] [playerName], \u00BFhas visto mi cerdo?", "[greeting] [playerName], \u00BFhas visto mi caballo?", "[greeting] [playerName], en un campeonato hay jugadores buenos y malos, y muchos regulares. \u00A1Intenta adivinar qui\u00E9n es qui\u00E9n!", "[greeting] [playerName], en un campeonato, intenta no quedarte con muy pocas fichas. Para ir bien, debes tener como m\u00EDnimo 10 veces la cantidad de la apuesta ciega grande.", "[greeting] [playerName], cuando tengas pocas fichas, apuesta si tienes unas cartas normales, porque en aquel momento valen m\u00E1s.", "[greeting] [playerName], ir de farol con un jugador bueno es m\u00E1s f\u00E1cil que con uno malo, pero si el bueno va, lo m\u00E1s seguro es que pierdas.", "[greeting] [playerName], si muestras un farol, los jugadores se mosquean; si muestras m\u00E1s faroles, acabar\u00E1n irrit\u00E1ndose.", "[greeting] [playerName], \u00BFtienes botas nuevas?", "[greeting] [playerName], \u00BFsab\u00EDas que el gobernador de Texas es un jugador de Poker con mucha fama?", "[greeting] [playerName], los mejores jugadores del mundo deber\u00EDan competir en un gran campeonato.", "[greeting] [playerName], yo creo que alg\u00FAn d\u00EDa veremos jugar partidas de Poker a trav\u00E9s de unos aparatos que proyecten im\u00E1genes en movimiento.", "[greeting] [playerName], para ganar una partida de Poker solo necesitas una ficha y una silla.", "[greeting] [playerName], \u00BFte dedicas solo a jugar al Poker o a alguna otra cosa?", "[greeting] [playerName], los jugadores de Poker deben saber mentir muy bien. Por eso no me f\u00EDo nunca de ninguno.", "[greeting] [playerName], cuando est\u00E9s absolutamente seguro de que tienes la mejor mano y a\u00FAn queda m\u00E1s de un jugador por apostar, mant\u00E9n tu apuesta baja para conseguir que vayan.", "[greeting] [playerName], gana tanto dinero como puedas al ganar una mano y pierde lo m\u00EDnimo cuando la pierdas.", "[greeting] [playerName], los jugadores m\u00E1s duros siempre son los imprevisibles.", "[greeting] [playerName], en la \u00FAltima ronda de apuestas, puedes apostar una peque\u00F1a cantidad aunque sepas que vas a perder para observar el estilo de juego de los dem\u00E1s jugadores.", "[greeting] [playerName], es m\u00E1s frecuente conseguir cantidades m\u00E1s peque\u00F1as cuando tienes buenas cartas que conseguir una gran cantidad con una mano m\u00E1s floja.", "[greeting] [playerName], intenta no arruinarte con una mano que necesita mejorar para ganar. Eso es lo que har\u00EDa un mal jugador.", "[greeting] [playerName], la paciencia es una virtud en el Poker.", "[greeting] [playerName], intenta subir m\u00E1s que igualar.", "[greeting] [playerName], \u00BFpuedes ense\u00F1arme a jugar al Poker?", "[greeting] [playerName], Texas es muy grande, pero con el transporte adecuado puedes ir a todas partes.", "[greeting] [playerName], el Poker es un juego donde intervienen la suerte, la habilidad, el saber arriesgar, el buen comportamiento, el estilo, la imagen y el enga\u00F1o.", "[greeting] [playerName], si no encuentras ning\u00FAn mal jugador en la mesa... es que probablemente seas t\u00FA.", "[greeting] [playerName], el Poker es un juego que re\u00FAne jugadores de toda clase y procedencia.", "[greeting] [playerName], recuerda que las fichas de un campeonato tienen m\u00E1s valor que las de una partida con dinero, y que en los campeonatos muchas veces lo mejor es no ir."]; static var SSHintNoEvent = "No queda ninguna partida por jugar. Vete a dormir y ve al <b>d\u00EDa siguiente</b>."; static var SSfirstTournament = "\u00BFTe interesa jugar un <B>campeonato de Poker</b>?<br>Puedes ir al <B>sal\u00F3n</b> y empezar a jugar ahora mismo."; static var SSfirstCashgame = "He o\u00EDdo que te han invitado a jugar <B>una partida con dinero</b>!<br>A m\u00ED no, no tengo la suficiente <B>reputaci\u00F3n</b>."; static var SSfirstTransport = "Si quieres irte del pueblo para jugar una partida de verdad, ju\u00E9gate un <B>caballo</b> en el <B>establo</b>!"; static var transportWon = "Qu\u00E9 suerte, con el [transporttype] puedes llegar a <B>3 nuevas ciudades</b>. Mira el <b>mapa de Texas</b> para averiguar c\u00F3mo llegar."; static var transportLosed = "Has perdido todo el dinero y a\u00FAn no tienes ning\u00FAn medio de transporte. \u00A1Vuelve <b>ma\u00F1ana</b>!"; static var waysToEarn = "Intenta jugar en alg\u00FAn otro sitio primero o consigue dinero <b>vendiendo una casa</b>.<br>Vuelve cuando tengas por lo menos <B>$[participationCash]</b>."; static var playTournament = "Ah\u00ED dentro va a empezar un <B><font color=\"#000000\">campeonato de Poker</font></b>. \u00BFQuieres jugar?<br>La entrada cuesta <B><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "\u00BFTe apetece jugar? Un par de vecinos van a jugar una <b>partida con dinero</b>. El m\u00EDnimo que necesitas es <b>$[entryCash]</b>."; static var playTransport = "\u00BFNo crees que es hora de irte del pueblo? Tengo un <B>[transporttype]</b> para ti.<br> S\u00E9 que te gusta el Poker. Te lo apuesto, la entrada es de <B>$[price]</b>."; static var playCashgameWon = "Lo has hecho muy bien, [playerName], has ganado <B>$[balance]</b>. <br>Tu <B>reputaci\u00F3n</b> va creciendo."; static var playCashgameLosed = "\u00A1Qu\u00E9 mala suerte que hayas perdido <b>$[balance]</b>!"; static var playCashgameTie = "Ni has perdido ni has ganado dinero, simplemente has perdido el tiemp."; static var playTournamentWon = "Bien hecho, [playerName], he o\u00EDdo que has ganado <B>$[balance]</b>.<br>Tu <B>reputaci\u00F3n</b> va creciendo. Volved todos, \u00BFme o\u00EDs?"; static var playTournamentLosed = "\u00A1Qu\u00E9 mala suerte que hayas perdido <b>$[balance]</b><br><br>Vuelve ma\u00F1ana, habr\u00E1 otro campeonato."; static var playTransportWon = "Qu\u00E9 suerte, con el [transporttype] puedes llegar a <B>3 nuevas ciudades</b>."; static var playTransportLosed = "Has perdido todo el dinero y a\u00FAn no tienes ning\u00FAn medio de transporte. \u00A1Vuelve <b>ma\u00F1ana</b>!"; static var playTournamentMoney = "Ah\u00ED dentro va a empezar un<B><font color=\"#000000\">campeonato de Poker</font></b>; qu\u00E9 pena que no tengas suficiente dinero para jugar.<br>"; static var playCashgameMoney = "Te han invitado a jugar una partida con dinero pero <b>no tienes suficientes fondos</b> para jugar.<br>"; static var playTransportMoney = "Tengo un <B>[transporttype]</b> para ti. <br> S\u00E9 que te gusta el Poker. Te lo apuesto; solo que te costar\u00E1 m\u00E1s de lo que tienes ahora.<br>"; static var greetingmorning = "Buenos d\u00EDas"; static var greetingday = "Buenos d\u00EDas"; static var greetingevening = "Buenas tardes"; static var greetingnight = "Buenas noches"; static var greetingRandom = ["Hola", "Qu\u00E9 tal", "Qu\u00E9 tal", "Buenas", "Hola", "\u00A1Eh!", "Hola hola"]; static var fillName = "Escribe tu nombre:"; static var selectGender = "Selecciona un sexo:"; static var cancel = "Cancelar"; static var EasyDescription = "Soy principiante."; static var MediumDescription = "Ya s\u00E9 jugar al Poker."; static var HardDescription = "\u00A1Soy el Governor of Poker!"; static var InstructionButton = "[...]En Texas Hold'em, hay un boton que se\u00F1ala qu\u00E9 jugador<br>[...]es el repartidor de la mano en juego."; static var InstructionSmBlind = "[...]Antes de que empiece la mano, el jugador a la izquierda del<br>[...]repartidor hace la \"apuesta ciega peque\u00F1a\", sin haber visto ninguna carta, y las apuestas siguen en el sentido de las agujas del reloj."; static var InstructionBgBlind = "[...]El jugador a la izquierda del que hace la apuesta ciega<br>[...]peque\u00F1a hace la \"apuesta ciega grande\", que es el doble de la peque\u00F1a. Estas apuestas se hacen antes de ver ninguna carta, y as\u00ED se consigue que valga la pena jugar si tienes unas cartas decentes. Luego se reparten dos cartas, llamadas \"cartas de mano\", a cada jugador."; static var InstructionPreFlop = "Cada jugador tiene la opci\u00F3n de jugar su mano yendo o subiendo la apuesta ciega grande despu\u00E9s de ver lo buenas que son sus dos cartas. La ciega grande se sube con un m\u00EDnimo de una apuesta completa. Las posibilidades de Hold'em son apostar, ir o subir. La decisi\u00F3n del jugador anterior determina las opciones del siguiente jugador.<br>Cuando no hay apuesta, las opciones son pasar, apostar o no ir.<br>Cuando alguien apuesta, las opciones son ir, subir o no ir.<br>Todos los jugadores tienen siempre la opci\u00F3n de no ir. \"Ir\" es apostar la misma cantidad que el jugador anterior. \"Subir\" es igualar y aumentar la apuesta. Al subir se tiene que como m\u00EDnimo doblar la cantidad anterior."; static var InstructionFlop = "Las tres cartas puestas sobre el tablero se llaman \"cartas comunitarias\". Las cartas \u0093de mano\u0094 son las que se reparte a cada jugador al principio de cada ronda. Los jugadores deben combinar las dos cartas de mano con las tres comunitarias para hacer la mejor combinaci\u00F3n posible. Cada jugador decide si cree que tiene la mejor mano de la mesa. Las apuestas empiezan con el jugador situado a la izquierda del que hace la ciega grande. Todas las apuestas y subidas se hacen con peque\u00F1as cantidades. Los jugadores siguen apostando, yendo, subiendo y no yendo hasta que los \u00FAnicos que quedan son los que quieren igualar la cantidad apostada (el bote) o cuando todos menos uno no van.<br><br>Los precios de los campeonatos var\u00EDan, as\u00ED como las cantidades en juego."; static var InstructionTurn = "Cuando se han hecho las apuestas, se saca la cuarta carta comunitaria, y se pone cara arriba sobre la mesa. Siguen las apuestas, esta vez empezando con el jugador situado a la izquierda del repartidor."; static var InstructionRiver = "Una vez hechas las apuestas de la cuarta carta, se saca la quinta y \u00FAltima carta, tambi\u00E9n boca arriba. La ronda de apuestas comienza con el jugador situado a la izquierda del repartidor, siguiendo las mismas pautas que con la cuarta carta."; static var InstructionShowdown = "Al final de la ronda de apuestas, y si queda m\u00E1s de un jugador, el \u00FAltimo en apostar o subir es el primero en mostrar sus cartas. Si no ha habido ninguna apuesta, el primero en mostrarlas es el jugador situado a la izquierda del repartidor. La mano la componen las dos cartas de mano combinadas con tres o cuatro cartas comunitarias. El que tenga la mejor mano gana el bote. Si hay dos jugadores con cartas igual de buenas, el bote se reparte entre ambos; es lo que se llama un \"bote compartido\". Los palos son diamantes, corazones, picas y tr\u00E9boloes, y todos tienen el mismo valor. Una vez se le da el bote al ganador, empieza la siguiente ronda. El bot\u00F3n del repartidor se mueve en el sentido de las agujas del reloj al siguiente jugador y se reparten nuevas cartas de mano a los jugadores que quedan en la partida."; static var InstructionHandranking = "Valor de las manos en Texas Hold'em"; static var OverviewTopPA = "Mejores [playerAmount] jugadores"; static var OverviewPlayerLeft = "Quedan [playerAmount1] de [playerAmount2] jugadores"; static var OverviewTable = "Tablero"; static var TransportFoot = "A pie"; static var TransportHorse = "Caballo"; static var TransportWagon = "Carro"; static var TransportCarriage = "Carruaje"; static var TransportCar = "Coche"; static var PlayerStateChips = "Fichas"; static var PlayerStateBet = "Apuesta"; static var PlayerStateRank = "Posici\u00F3n"; static var PlayerStateState = "Estado"; static var PlayerStateMood = "Humor"; static var PlayerStateTilt = "Irritado"; static var PlayerStateSteamy = "Mosqueado"; static var Stranger = "Forastero"; static var toBad = "Qu\u00E9 pena"; static var toCongratulations = "Enhorabuena"; static var toAmazing = "Sorprendente"; static var youLost = "Has perdido [whatIsChanged]"; static var extraChange = "y [whatIsChanged]"; static var youWon = "Has ganado [whatIsChanged]"; static var youWonA = "Has ganado [whatIsChanged]"; static var oneHouse = "1 casa"; static var multipleHouses = "[amount] casas"; static var movingPlayers = "Mover los jugadores a otras mesas"; static var e1e = "1\u00AA"; static var e2e = "2\u00AA"; static var e3e = "3\u00AA"; static var e4e = "4\u00AA"; static var e5e = "5\u00AA"; static var e6e = "6\u00AA"; static var eedefault = "[amount]\u00AA"; static var place = "posici\u00F3n"; static var saveNotify = "Se guardar\u00E1 la partida. \u00BFQuieres salir?"; static var giveupNotify = "\u00BFEst\u00E1s seguro de que quieres rendirte y abandonar la partida?"; static var leaveNotify = "Cuando termine la ronda, puedes abandonar la partida."; static var deleteCareerConformation = "\u00BFEst\u00E1s seguro de que quieres borrar tu trayectoria: [careerName]?"; static var worthOfHouses = "[150]$ en casas"; static var totalProfit = "Que suma unos <b>beneficios</b> de [whatIsChanged]$."; static var totalLoss = "Que suma unas <b>p\u00E9rdidas</b> de [whatIsChanged]$."; static var comeBackLater = "Me imagino que volver\u00E1s m\u00E1s tarde."; static var And = "y"; static var quitConfirm = "\u00BFEst\u00E1s seguro de que quieres salir de Governor of Poker?"; static var focusConfirm = "<B>Juego detenido</b>\n Haz clic en <b>Aceptar</b> para retomar la partida."; static var coin0Hint = "Si quieres ir, puede que sea mejor subir; tienes el doble de posibilidades de ganar el bote."; static var coin1Hint = "Marea a tus adversarios mezclando tu estilo de juego."; static var coin2Hint = "Si subes la apuesta cada vez, desconcertar\u00E1s a tu adversario."; static var coin3Hint = "Si cada vez subes una cantidad diferente, desconcertar\u00E1s a tu adversario!"; static var coin4Hint = "Jugar pausadamente cuando se tiene una buena mano est\u00E1 bien, pero cuando se tienen unas cartas normales, es peligroso."; static var coin5Hint = "Si est\u00E1s en la \u00FAltima posici\u00F3n, puedes llevarte un buen bote si vas con ases."; static var coin6Hint = "Aunque una pareja de ases sea la mejor mano para empezar, no deja de ser una pareja."; static var coin7Hint = "Aunque tengas una pareja de ases o de reyes, si tienes la sensaci\u00F3n de que vas a perder, no vayas."; static var coin8Hint = "En algunas situaciones, si una mano es demasiado buena para no ir, entonces hay que ir."; static var coin9Hint = "Si tienes la mejor mano, apu\u00E9stalo todo"; static var coin10Hint = "Si te mosqueas despu\u00E9s de una mala mano, te costar\u00E1 m\u00E1s dinero!"; static var coin11Hint = "\u00A1Si te irritas es peor!"; static var coin12Hint = "Apostarlo todo funciona siempre excepto en la \u00FAltima."; static var coin13Hint = "Ten cuidado cuando haya una pila peque\u00F1a de fichas y subas; puede que acabes arriesgando m\u00E1s dinero!"; static var coin14Hint = "Ir con peque\u00F1as cantidades de fichas puede ser muy provechoso!"; static var coin15Hint = "Si vas con cartas normales, a la larga perder\u00E1s."; static var coin16Hint = "El jugador que tiene como apodo el nombre de su pueblo es probablemente el mejor del pueblo."; static var coin17Hint = "Los jugadores que apuestan mucho suelen ser d\u00E9biles y los que apuestan poco suelen ser fuertes."; static var coin18Hint = "La pareja de ases es la mano m\u00E1s alta frente a un adversario."; static var coin19Hint = "Cuando tengas un tr\u00EDo, ten cuidado con las tres cartas del mismo color del tablero."; static var coin20Hint = "Cuando tengas color, ten cuidado con las parejas que pueda haber en la mesa o con los colores m\u00E1s altos."; static var coin21Hint = "Nunca te dejes llevar por tus emociones."; static var coin22Hint = "Lo mejor que puedes hacer cuando est\u00E9s irritado es tomarte un descanso."; static var coin23Hint = "Apostar poco en la quinta carta siempre es sospechoso."; static var coin0Descr = "1\u00AA posici\u00F3n"; static var coin1Descr = "2\u00AA posici\u00F3n"; static var coin2Descr = "3\u00AA posici\u00F3n"; static var coin3Descr = "4\u00AA posici\u00F3n"; static var coin4Descr = "5\u00AA posici\u00F3n"; static var coin5Descr = "6\u00AA posici\u00F3n"; static var subjectWins = "[subject] gana a [independent]"; static var coin6Descr = "Jugarlo todo antes de las tres cartas"; static var coin7Descr = "Jugarlo todo despu\u00E9s de las tres cartas"; static var coin8Descr = "Jugarlo todo despu\u00E9s de la cuarta"; static var coin9Descr = "Jugarlo todo despu\u00E9s de la quinta"; static var coin10Descr = "Jugarlo todo frente a 1 jugador"; static var coin11Descr = "Jugarlo todo frente a 2 jugadores"; static var coin12Descr = "Jugarlo todo frente a 3 jugadores"; static var coin13Descr = "Arruinar a 1 jugador"; static var coin14Descr = "Arruinar a 2 jugadores"; static var coin15Descr = "Echarse un farol y ganar"; static var coin16Descr = "Superar una pareja"; static var coin17Descr = "Superar dos parejas"; static var coin18Descr = "Superar un tr\u00EDo"; static var coin19Descr = "Superar una escalera"; static var coin20Descr = "Superar un color"; static var coin21Descr = "Superar un full"; static var coin22Descr = "Superar un Poker"; static var coin23Descr = "Superar una escalera de color"; static var langSelect = "Elecci\u00F3n de idioma"; static var screenModeSelect = "Modo de pantalla"; static var Newtown = "Pueblo nuevo"; static var Newtowns = "Pueblos nuevos"; static var Newtransport = "Transporte nuevo"; static var Transport = "Transporte"; static var Pokergameearnings = "Ganancias del Poker"; static var Houseearnings = "Casas ganadas"; static var Propertybought = "Propiedad comprada"; static var Propertiesbought = "Propiedades compradas"; static var Properties = "Propiedades"; static var Rewardearned = "Premio ganado"; static var Rewardsearned = "Premios ganados"; static var BFV_PremiumVersion = "Consigue la versi\u00F3n Premium de Governor of Poker"; static var BFV_PremiumContains = "Caracter\u00EDsticas de la versi\u00F3n Premium:"; static var BFV_PremiumConList1 = "13 ciudades de Texas."; static var BFV_PremiumConList2 = "Cada ciudad tiene m\u00E1s edificios y mejores jugadores que la anterior."; static var BFV_PremiumConList3 = "M\u00E1s de 100 adversarios."; static var BFV_PremiumConList4 = "Todos los transportes que necesitas para llegar a cualquier ciudad de Texas."; static var BFV_PremiumConList5 = "Consejos que puedes ganar."; static var BFV_PremiumConList6 = "Excelente inteligencia artificial que tiene muy buena memoria."; static var BFV_PremiumConList7 = "Ciudades famosas, como Dallas o El Paso."; static var BFV_PremiumConList8 = "Campeonatos de diferente magnitud."; static var BFV_PremiumConList9 = "Partidas desde f\u00E1ciles a muy dif\u00EDciles."; static var BFV_PremiumConList10 = "Muchos estilos de tableros y salas."; static var BFV_PremiumConList11 = "La oportunidad de convertirte en jefe del Poker y hacerte due\u00F1o de Texas."; static var BFV_PremiumSlogan = "\u00A1CONSIGUE LA VERSI\u00D3N PREMIUM Y EMPIEZA A JUGAR!"; static var BFV_ClickDownload = "Haz clic para descargarla"; static var BFV_Download = "Descargar"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Solo [prize]"; static var youWonGovernor = "\u00A1Eres el nuevo \nGobernador de Texas!"; static var notEnoughMon = "No hay bastante dinero para comprar esta casa"; static var yes = "S\u00ED"; static var no = "No"; static var buyProp = "\u00BFComprar una propiedad?"; static var owner = "Propietario"; static var value = "Valor"; static var income = "Beneficio"; static var sellProp = "\u00BFVender una propiedad?"; static var difficulty = "Dificultad"; static var playeramount = "Cantidad jugador"; static var city = "Ciudad"; static var menuquickGame = "Men\u00FA partida r\u00E1pida"; static var pot = "Bote"; static var tournament = "Campeonato"; static var showCards = "Mostrar cartas"; static var hideCards = "Ocultar cartas"; static var weekly = "Semanalmente"; }
Symbol 3710 MovieClip [__Packages.as.conf.Language.Itconf] Frame 0
class as.conf.Language.Itconf { function Itconf () { } static var ok = "Ok"; static var play = "Gioca"; static var quickpoker = "Partita veloce"; static var highscore = "Punteggi"; static var options = "Impostazioni"; static var help = "Aiuto"; static var moregames = "Altri giochi"; static var highscores = "Highscores"; static var getfullversion = "Versione premium"; static var otherplayer = "Altro giocatore"; static var Easy = "Facile"; static var Medium = "Medio"; static var Hard = "Difficile"; static var mapoftexas = "Mappa del Texas"; static var nextday = "Giorno Dopo"; static var statistics = "Statistiche"; static var rewards = "Premi"; static var menurewards = "Premi"; static var quit = "Esci"; static var texasmap = "Mappa del Texas"; static var close = "Chiudi"; static var leavetable = "Lascia Tavolo"; static var adjustspeed = "Velocit\u00E0"; static var menuadjustspeed = "Velocit\u00E0"; static var overview = "Classifica"; static var pause = "Pausa"; static var instruction = "Istruzioni"; static var pokerhands = "Mani"; static var blinds = "Bui"; static var preflop = "Pre-Flop"; static var flop = "Flop"; static var turnriver = "Turn e River"; static var showdown = "Showdown"; static var loadbtn = "Carica"; static var deletebtn = "Elimina"; static var newbtn = "Nuovo"; static var skip = "Salta"; static var fullscreen = "Schermo intero"; static var window = "Finestra"; static var hideAllHelp = "Non mostrare i suggerimenti"; static var menuCareerProperties = "Difficolt\u00E0"; static var menuInstruction = "Istruzioni"; static var menuMain = "Men\u00F9 principale"; static var menuMainSettings = "Impostazioni"; static var menuStatistics = "Statistiche"; static var menuNextday = "Giornata terminata"; static var Day = "Giorno:"; static var Cash = "Contante:"; static var Cities = "Citt\u00E0:"; static var Houses = "Edifici:"; static var gamesPlayed = "Partite giocate:"; static var Reputation = "Reputazione:"; static var HelpTip = "Suggerimento"; static var HelpTransportTitle = "Partita per il Trasporto"; static var HelpTransportText = "<b>Ron (San Saba) Dixie</b> ha appena messo in gioco un <b>Cavallo</b>, \u00E8 la tua occasione per lasciare la citt\u00E0. Si prudente <b>Ron (San Saba) Dixie</b> \u00E8 noto come il <b>miglior giocatore</b> di San Saba."; static var HelpWelcomeTitle = "Benvenuto a: Governor of Poker"; static var HelpWelcomeText = "Ti trovi a San Saba, la tua citt\u00E0 natale. Vuoi diventare il <b>Governor of Poker</b>, per diventarlo devi cominciare appropriandoti di ogni edificio a San Saba! Fatti strada, un paese dopo l'altro, una citt\u00E0 dopo l'altra. Una volta che tutto il Texas sar\u00E0 in tuo possesso, dovrai affrontare il tuo ultimo avversario.<br><br>Non appena sei pronto a guadagnare un po' di soldi, fai clic sul simbolo [...] per prendere parte ad un <b>torneo</b>."; static var HelpSteamyTitle = "Agitato"; static var HelpSteamyText = "Un giocatore avversario \u00E8 <b>agitato</b>, cos\u00EC aumenta la possibilit\u00E0 che <b>questo giocatore faccia degli errori</b>."; static var HelpShowHideCTitle = "Mostra o Nascondi le tue carte"; static var HelpShowHideCText = "Rifletti bene quando decidi di <b>mostrare</b> o <b>nascondere</b> le tue carte.<br>Se mostri le carte dopo aver bluffato, \u00E8 possibile che i giocatori avversari diventino <b>Agitati</b> o che facciano<b>Tilt</b>. Ci\u00F2 comprometter\u00E0 le loro mosse successive. Fai attenzione ai segnali di tilt e di agitazione. Ti aiuteranno ad analizzare gli avversari.<br>Se non desideri che gli avversari si facciano un'idea del tuo gioco, \u00E8 meglio non mostrare le carte!"; static var HelpTransportNATitle = "Mezzo di trasporto non disponibile"; static var HelpTransportNAText = "Non puoi viaggiare da [currentTown] a [destinationTown] senza un [transportNeeded].<br>Per vincere un [transportNeeded] devi acquisire ogni citt\u00E0 della regione [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Partita a soldi"; static var HelpCashgameText = "Congratulazioni, hai appena ricevuto un <b>invito</b> alla tua <b>prima partita a soldi</b>.<br><br>Le partite a soldi sono simili ai tornei, salvo alcune eccezioni:<br> \u2022 Puoi <b>abbandonare</b> una partita a soldi dopo <b>ogni giro</b>.<br> \u2022 Puoi <b>scommettere</b> e <b>vincere case</b>.<br> \u2022 Una buona <b>reputazione</b> \u00E8 indispensabile per ricevere un invito.</b>"; static var HelpFirstBoughtHTitle = "Hai appena acquistato il tuo primo edificio"; static var HelpFirstBoughtHText = "Ottimo lavoro, l'acquisto del tuo <b>primo edificio</b>.<br>L'edificio che hai appena comprato ha una rendita di <b>$[profit] a settimana!</b> L'acquisto di immobili fa crescere la tua reputazione ed \u00E8 essenziale nel raggiungimento dei tuoi obbiettivi.<br>Diventerai il <b>proprietario di San Saba</b> dopo aver acquistato <b>tutti gli edifici</b> della citt\u00E0. Una volta in possesso della citt\u00E0, potrai giocare per un cavallo e viaggiare altrove."; static var HelpSellHouseTitle = "Vendi un edificio"; static var HelpSellHouseText = "Sei obbligato a vendere un edificio perch\u00E8 nel Texas la quota di partecipazione va pagata in contanti e a te serve un <b>minimo</b> di <b>$[minimum]</b> in contanti per partecipare. Al momento disponi di <b>$[currentCash]</b>.<br>Muovi il cursore del mouse sui tuoi immobili, si riconoscono dal tetto blu. Clicca su \"Si\" per vendere un edificio."; static var HelpGameoverTitle = "Hai Perso"; static var HelpGameoverText = "Che sfortuna, il [day] non hai pi\u00F9 denaro a sufficienza per partecipare ad un qualunque torneo texano.<br>Hai <b>$[currentCash]</b> e te ne servono <b>$[minimum]</b>."; static var HelpNextgameWonTitle = "Giornata successiva"; static var HelpNextgameWonText = "Hai giocato bene. Oggi hai vinto $[pokerBalance], purtroppo per oggi <b>non ci sono pi\u00F9 tornei</b> a San Saba. Meglio andare a letto e prepararsi per una nuova giornata di poker.<br>Quando lo desideri, clicca su \"<b>Giorno dopo</b>\". Ulteriori partite saranno disponibili domani."; static var HelpNextgameTitle = "Giornata successiva"; static var HelpNextgameText = "<b>Non ci sono pi\u00F9 tornei aperti</b> a San Saba, meglio andare a letto e prepararsi per una nuova giornata di poker.<br>Quando lo desideri, clicca su \"<b>Giorno dopo</b>\". Ulteriori partite saranno disponibili domani."; static var HelpBettingHousesTitle = "Scommettere immobili"; static var HelpBettingHousesText = "Nelle partite a soldi si ha la possibilit\u00E0 di puntare immobili.<br>Basta selezionare il simbolo di un edificio [...] , premere \"rilancia\" e una chiave [...] voler\u00E0 sul piatto, come simbolo della posta in gioco.<br>Un edificio messo in gioco durante una partita, vale il 90% del suo valore effettivo di mercato."; static var HelpWelcomeSaloonTitle = "Benvenuti al: Torneo del Saloon di Bob"; static var HelpWelcomeSaloonText = "Benvenuti al Torneo del Saloon di Bob, <b>8 giocatori</b> sono pronti a sfidarsi in un avvincente torneo di poker aspirando ai seguanti premi:<br> \u2022 Il <b>1\u00B0</b> posto vince <b>$ [1prize]</b><br> \u2022 Il <b>2\u00B0</b> posto vince <b>$ [2prize]</b><br> \u2022 Il <b>3\u00B0</b> posto vince <b>$ [3prize]</b><br>Per una scala dei punteggi possibili fai clic su <b>Istruzioni</b> in cima allo schermo."; static var HelpButtonRaiseTitle = "Il bottone Rilancia"; static var HelpButtonRaiseText = "'Il bottone del Mazziere' ti mette in una posizione di favore. Essendo l'ultima persona a puntare nel giro hai un vantaggio su tutti gli altri avversari. Prima del Flop, Il Buio piccolo (SB - Small Blind) e il Buio grande (BB - Big Blind) devono decidere cosa fare dopo di te. Dopo il Flop, potrai vedere quanto puntano o se bussano.<br>Rilanciando frequentemente si attira l'attenzione. Ma rilanciare su una coppia d'assi dopo aver gi\u00E0 rilanciato 5 volte pu\u00F2 diventare una manna dal cielo."; static var HelpTransport2Title = "Mezzo di trasporto"; static var HelpTransport2Text = "<b>[competitor]</b> ti ha appena offerto di giocare per un <b>[transportType]</b>.<br>In bocca al lupo, <b>[competitor]</b> \u00E8 <b>l'avversario pi\u00F9 temibile</b> a [townName]."; static var HelpGovernorgameTitle = "Governor of Poker"; static var HelpGovernorgameText = "<b>Il Governatore del Texas</b> \u00E8 impressionato dai tuoi successi. Hai appena ricevuto un invito a giocare.<br>Il governatore gode della fama di miglior giocatore di tutto il Texas; sarai in grado di vincere e diventare il<b>nuovo Governatore</b>?"; static var HelpBuyHouseTitle = "Compra un edificio"; static var HelpBuyHouseText = "Prova a <b>comprare un edificio</b>, sposta il cursore del mouse su un edificio e fai clic su<b>\"Si\"</b> dove leggi: <b>\"Acquista\"</b>.<br>Quando possiedi immobili <b>guadagni denaro</b> semplicemente affittandoli."; static var HelpLeaveCashgameTitle = "Abbandona il tavolo"; static var HelpLeaveCashgameText = "Puoi abbandonare una partita a soldi dopo ogni mano, basta fare clic <b>in qualsiasi momento</b> sul bottone <b>\"Lascia Tavolo\"</b>.<br>Non perderai niente che tu non abbia gi\u00E0 puntato."; static var HelpRandomMessageText = ["[greeting] [playerName], ricordati che quando un giocatore di poker porta nel suo nome il nome della sua citt\u00E0 ... si tratta del miglior giocatore della citt\u00E0.", "[greeting] [playerName], non \u00E8 una giornata meravigliosa?", "[greeting] [playerName], <br>mi puoi prestare un po' di soldi?", "[greeting] [playerName], \u00E8 pi\u00F9 facile bluffare contro un avversario che contro due.", "[greeting] [playerName], quando giochi in un torneo, se sei uno degli ultimi a puntare per un piatto decente, e hai una mano decente ... vale la pena di rischiare un all-in.", "[greeting] [playerName], sei tu il nuovo giocatore di cui tutti parlano?", "[greeting] [playerName], hai mica visto il mio maiale?", "[greeting] [playerName], hai mica visto il mio cavallo?", "[greeting] [playerName], ci sono giocatori prudenti e giocatori audaci, e un sacco di variazioni tra questi du estremi. Cerca di analizzare i tuoi avversari!", "[greeting] [playerName], quando giochi in un torneo, fai sempre attenzione che i tuoi gettoni non diminuiscano troppo in fretta. Solo se possiedi dieci volte il valore del Buio grande (BB) puoi stare tranquillo.", "[greeting] [playerName], quando hai pochi gettoni, forza il gioco ogni volta che ricevi una mano decente. In questo momento le tue carte hanno ancora un valore superiore.", "[greeting] [playerName], bluffare contro un giocatore prudente \u00E8 pi\u00F9 facile che bluffare contro un giocatore audace. Ma quando und giocatore prudente decide di coprire la tua puntata, potrebbe rivelarsi un' esperienza molto amara.", "[greeting] [playerName], mostrare le carte dopo aver bluffato fa agitare gli avversari. Mostrando sempre pi\u00F9 bluff li si fa andare in Tilt.", "[greeting] [playerName], che begli stivali! ...nuovi?", "[greeting] [playerName], hai gi\u00E0 sentito che il Governnatore del Texas \u00E8 un noto giocatore di poker?", "[greeting] [playerName], sarebbe fantastico se qualcuno organizzasse und grande Torneo, in cui tutti i migliori giocatori del mondo si possano affrontare.", "[greeting] [playerName], ho la visione di un futuro in cui noi tutti potremo guardare gente giocare a poker attraverso scatole luminose che mostrano immagini in movimento.", "[greeting] [playerName], tutto ci\u00F2 che serve per vincere una partita di poker sono una sedia ed un gettone.", "[greeting] [playerName], giochi solo a poker o hai anche un mestiere?", "[greeting] [playerName], per essere un buon giocatore di poker devi saper mentire come un attore. Questo \u00E8 il motivo per cui non mi fido di voi giocatori di poker.", "[greeting] [playerName], quando sei sicuro di aver una mano imbattibile e c'\u00E8 pi\u00F9 di una avversario che copre, tieni le puntate basse per far si che continuino a coprire.", "[greeting] [playerName], cerca di vincere il pi\u00F9 possibile quando vinci una mano e di perdere il meno possibile in caso contrario.", "[greeting] [playerName], gli avversari imprevedibili sono anche i pi\u00F9 temibili.", "[greeting] [playerName], alle volte vale la pena di fare una piccola puntata dopo il River anche quando sai che perderai. Cos\u00EC puoi vedere le carte degli avversari e studiare la loro strategia.", "[greeting] [playerName], spesso vinci di meno con una buona mano iniziale, che con una mano non troppo buona che migliora notevolmente dopo il Flop.", "[greeting] [playerName], cerca di non fare bancarotta aspettando di ricevere carte decenti. Cos\u00EC giocano solo i giocatori d'azzardo.", "[greeting] [playerName], la pazienza \u00E8 una delle virt\u00F9 nel poker.", "[greeting] [playerName], spesso vale la pena di rilanciare invece di coprire.", "[greeting] [playerName], mi insegneresti a giocare a poker?", "[greeting] [playerName], il Texas \u00E8 molto grande, ma con il giusto mezzo di trasporto arriverai ovunque.", "[greeting] [playerName], il poker \u00E8 und gioco di fortuna, abilit\u00E0, calcolo dei rischi, correttezza, stile, immagine e un minimo di truffa.", "[greeting] [playerName], se al tavolo da gioco non trovi un \"pollo\" ... molto probabilmente sei tu lo scarso!", "[greeting] [playerName], il poker \u00E8 un gioco che unisce giocatori di ogni tipo. Indipendentemente dalle loro origini.", "[greeting] [playerName], ricorda: nei tornei i gettoni hanno pi\u00F9 valore che nelle partite a soldi. Passare in un torneo \u00E8 molto spesso la decisione migliore."]; static var SSHintNoEvent = "Non ci sono partite aperte, vai a dormire e inizia una <b>nuova giornata</b>."; static var SSfirstTournament = "Ti interessa prender parte ad und<b>torneo di poker</b>?<br>Vai al <b>Saloon</b> e comincia subito a giocare!"; static var SSfirstCashgame = "Si racconta che sei stato invitato ad una <b>partita a soldi</b>!<br>Io purtroppo no. La mia <b>reputazione</b> non \u00E8 ancora sufficiente."; static var SSfirstTransport = "Sei vuoi lasciare la citt\u00E0 per andare a giocare il vero poker, puoi giocare per un <b>cavallo</b> alla <b>stalla</b>!"; static var transportWon = "Che fortuna! Con il tuo nuovo [transporttype] puoi raggiungere <b>3 nuove citt\u00E0</b>. Dai un occhiata alla <b>mappa del Texas</b> per vedere dove sono."; static var transportLosed = "Hai perso i tuoi soldi e non hai ancora neanche beccato il tuo mezzo di trasporto, ripassa <b>domani</b>!"; static var waysToEarn = "Prova a giocare altrove o procurati un po' di contante <b>vendendo un edificio</b>.<br>Torna quando hai racimolato <b>$[participationCash]</b>."; static var playTournament = "Un <b><font color=\"#000000\">torneo di poker</font></b> sta per cominciare qui alle mie spalle, vuoi partecipare?<br>Il buy-in \u00E8 di <b><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Che ne dici di una partitina? Un paio di persone del posto stanno per giocare una <b>partita a soldi</b>. La posta minima per patecipare \u00E8 di <b>$[entryCash]</b>."; static var playTransport = "Non pensi che sia arrivato il momento di lasciare la citt\u00E0? Ho un <b>[transporttype]</b> per te,<br> so anche che ti piace il poker e ti sfido, il buy-in \u00E8 di <b>$[price]</b>."; static var playCashgameWon = "Ben fatto [playerName], hai appena vinto <b>$[balance]</b>!<br>La tua <b>reputazione</b> cresce."; static var playCashgameLosed = "Che sfortuna quei <b>$[balance]</b>!"; static var playCashgameTie = "Non hai vinto ne perso denaro, ...ma un sacco di tempo."; static var playTournamentWon = "Ben fatto [playerName], ho sentito che hai appena vinto <b>$[balance]</b>!<br>La tua <b>reputazione</b> cresce. Torna a giocare da noi mi raccomando!"; static var playTournamentLosed = "Che sfortuna quei <b>$[balance]</b>!<br><br>Ritenta la tua fortuna domani, ci sar\u00E0 un nuovo torneo."; static var playTransportWon = "Che fortuna, con un [transporttype] puoi raggiungere <b>3 nuove citt\u00E0</b>."; static var playTransportLosed = "Hai perso la tua posta e non hai vinto un <b>[transporttype]</b>, riprova <b>domani</b>!"; static var playTournamentMoney = "Un <b><font color=\"#000000\">torneo di poker</font></b> sta per cominciare alle mie spalle, ... una sfortuna che tu non te lo possa permettere.<br>"; static var playCashgameMoney = "Hai ricevuto l'invito ad una partita a soldi, ma <b>non hai contante a sufficienza</b> per partecipare.<br>"; static var playTransportMoney = "Ho un <b>[transporttype]</b> per te,<br> so anche che ti piace il poker e ti sfido. Solo non hai contante sufficente per andare al tavolo.<br>"; static var greetingmorning = "Buongiorno"; static var greetingday = "Buona giornata"; static var greetingevening = "Buonasera"; static var greetingnight = "Buonanotte"; static var greetingRandom = ["Ciao", "Ti saluto", "Hei", "Hi ya", "U\u00E8", "Hola", "Howdy", "Howdy", "Salute a te"]; static var fillName = "Immetti il tuo nome:"; static var selectGender = "Scegli un personaggio:"; static var cancel = "Annulla"; static var EasyDescription = "Sono un principiante."; static var MediumDescription = "So come si gioca a poker!"; static var HardDescription = "Sono un giocatore professionista!"; static var InstructionButton = "[...]Nel Poker Texas Hold'em, c'\u00E8 il \"bottone mazziere\" che mostra<br>[...]quale giocatoresi trova nella posizione del mazziere per la mano in corso."; static var InstructionSmBlind = "[...]Prima che la mano cominci il giocatore a sinistra del mazziere <br>[...]punta il \u201CPiccolo Buio\u201D (SB - Small Blind) senza aver visto le sue carte, una piccola puntata. Si prosegue in senso orario con le puntate"; static var InstructionBgBlind = "[...] Il giocatore a sinistra del piccolo buio punta il \u201Cgrande buio\u201D<br>[...](BB - Big Blind), questa puntata \u00E8 il doppio del piccolo buio. Queste puntate come dice il nome vengono fatte senza aver visto le carte. Questo aiuta a non andartene a mani vuote se hai carte decenti. Il mazziere distribuisce adesso 2 carte a persona, queste sono le carte \u201Ccoperte\u201D."; static var InstructionPreFlop = "Ogni giocatore pu\u00F2 adesso guardare le proprie carte e decidere se coprire o rilanciare il grande buio. La puntata minima per rilanciare il grande buio \u00E8 il raddoppio. Nel Texas Hold'em si pu\u00F2 Puntare, Coprire o Rilanciare. Una di questa azioni decide le possibilit\u00E0 per il prossimo giocatore.<br>Se non \u00E8 stata ancora effettuata alcuna puntata, le opzioni sono Bussare, Puntare o Passare.<br>Se una puntata ha avuto luogo, si pu\u00F2 Coprire, Rilanciare o Passare.<br>Ogni giocatore pu\u00F2 passare in qualunque momento. Coprire significa puntare ci\u00F2 che il giocatore precedente ha puntato. Rilanciare significa coprire e aumentare la puntata incrementandone il valore. Il rilancio minimo \u00E8 il doppio della puntata precedente."; static var InstructionFlop = "Il \u201CFlop\u201D \u00E8 quando il mazziere scopre 3 carte in mezzo al tavolo. Queste si chiamano carte \u201Cscoperte\u201D o \u201Ccomuni\u201D. Le carte \u201Ccoperte\u201D sono quelle che ogni giocatore riceve all'inzio della mano. Ogni giocatore deve combinare le sue carte coperte con quelle comuni per raggiungere il miglior punteggio possible. Ogni giocatore decide per se secondo il suo parere sulla qualit\u00E0 della sua mano. Il giocatore alla sinistra del grande buio comincia a puntare. Tutti I giocatori a turno puntano, coprono, rilanciano o eventualmente passano, finch\u00E8 resta solo un giocatore, oppure finch\u00E8 gli unici giocatori rimasti sono quelli che si contendono l'ambito piatto.<br><br>I tornei differiscono nella quota di partecipazione, la partite a soldi nella quantit\u00E0 di gettoni da cambiare per partecipare."; static var InstructionTurn = "Quando I giocatori hanno finito di puntare, il \"Turn\", una nuova carta, viene posta scoperta sul tavolo. Il Turn \u00E8 la quarta carta comune nel Texas Hold'em. I giocatori tornano a puntare e comincia il giocatore seduto a sinistra della pedina mazziere."; static var InstructionRiver = "Quando le puntate per il giro \u201CTurn\u201D sono terminate, il mazziere pone la carta \u201CRiver\u201D sul tavolo, ache questa scoperta. Il River \u00E8 la quinta e ultima carta commune del Texas Hold'em. Come per il \u201CRound\u201D, i giocatori tornano a puntare e il giocatore seduto a sinistra della pedina mazziere comincia."; static var InstructionShowdown = "Al termine dell' ultimo giro di puntate, se pi\u00F9 di un giocatore \u00E8 rimasto in gioco, l'ultimo giocatore che ha puntato o rilanciato mostra per primo la sua mano. Se nell/\u2019ultima mano hanno bussato tutti, comincia a svoltare le carte il giocatore alla sinistra del \u201Cbottone mazziere\u201D e poi gli altri in senso orario. Le due carte coperte in combinazione con 3 o 4 delle carte comuni formano la mano. Il giocatore con le 5 carte migliori vince il piatto. A parit\u00E0 di mano I vincitori si dividono il piatto, Questa situazione viene chiamata \"split pot.\" I semi di gioco del Texas Hold'em sono Quadri, Cuori, Picche e Fiori e hanno tutti lo stesso valore. Dopo che un giocatore ha raccolto il piatto il gioco prosegue con una nuova mano. Il \u201Cbottone mazziere\u201D va al giocatore successivo in senso orario e I giocatori ancora al tavolo ricevono nuove carte."; static var InstructionHandranking = "Punteggi del Texas Hold'em Poker"; static var OverviewTopPA = "I migliori [playerAmount] giocatori"; static var OverviewPlayerLeft = "[playerAmount1] giocatori di [playerAmount2] rimasti"; static var OverviewTable = "Tavolo"; static var TransportFoot = "A piedi"; static var TransportHorse = "Cavallo"; static var TransportWagon = "Carro"; static var TransportCarriage = "Carro diligenza"; static var TransportCar = "Auto"; static var PlayerStateChips = "Gettoni"; static var PlayerStateBet = "Punta"; static var PlayerStateRank = "Rango"; static var PlayerStateState = "Stato"; static var PlayerStateMood = "Umore"; static var PlayerStateTilt = "In Tilt"; static var PlayerStateSteamy = "Agitato"; static var Stranger = "Straniero"; static var toBad = "Che peccato!"; static var toCongratulations = "Congratulazioni"; static var toAmazing = "Incredibile!"; static var youLost = "Hai perso [whatIsChanged]"; static var extraChange = "e [whatIsChanged]"; static var youWon = "Hai vinto [whatIsChanged]"; static var youWonA = "Hai vinto un [whatIsChanged]"; static var oneHouse = "1 edificio"; static var multipleHouses = "[amount] edificio"; static var movingPlayers = "Muove i giocatori ad un altro tavolo"; static var e1e = "1\u00B0"; static var e2e = "2\u00B0"; static var e3e = "3\u00B0"; static var e4e = "4\u00B0"; static var e5e = "5\u00B0"; static var e6e = "6\u00B0"; static var eedefault = "[amount]\u00B0"; static var place = "posto"; static var saveNotify = "Il tuo avanzamento nel gioco verr\u00E0 salvato, desideri uscire?"; static var giveupNotify = "Vuoi davvero lasciare il gioco ?"; static var leaveNotify = "Al termine di questa mano puoi abbandonare la partita."; static var deleteCareerConformation = "Sei sicuro/a di voler cancellare la carriera di: [careerName]?"; static var worthOfHouses = "[150]$ valore degli edifici"; static var totalProfit = "Che significa un <b>profitto</b> di [whatIsChanged]$."; static var totalLoss = "Che significa una <b>perdita</b> di [whatIsChanged]$."; static var comeBackLater = "Consiglio di ripassare pi\u00F9 tardi."; static var And = "e"; static var quitConfirm = "Sei sicuro/a di voler terminare 'Governor of Poker'?"; static var focusConfirm = "<b>Gioco in pausa</b>\n Fai clic su<b>Ok</b> per riprendere."; static var coin0Hint = "Rifletti sempre quando stai per coprire, se non vale la pena di rilanciare! Ti da 2 possibilit\u00E0 di vincere il piatto."; static var coin1Hint = "Non lasciare che gli avversari intravedano la tua stategia di gioco! Cambia costantemente il tuo stile."; static var coin2Hint = "Rilanciando sempre la stessa somma, confonderai i tuoi avversari!"; static var coin3Hint = "Rilanciando ogni volta una somma diversa, confonderai i tuoi avversari!"; static var coin4Hint = "Puntare basso su una mano alta va bene. Puntare basso su una mano discreta \u00E8 pericoloso."; static var coin5Hint = "Se sei uno degli ultimi a giocare, vale la pana di coprire anche se hai solo un asso in mano."; static var coin6Hint = "Anche se una coppia d'assi \u00E8 la migliore apertura, trattasi sempre e solo di una coppia."; static var coin7Hint = "Non indugiare a passare, nonostante una coppia d'assi o di K, quando hai la sensazione di poter perdere."; static var coin8Hint = "In alcune situazioni la tua mano \u00E8 troppo buona per passare, nel caso la chiamata avviene automaticamante."; static var coin9Hint = "Punta un all-in quando sei sicuro di avere la mano migliore!"; static var coin10Hint = "Se ti agiti dopo una giocata sfortunata rischi di rovinare il gioco!"; static var coin11Hint = "Se vai in Tilt rishi di perdere tutto!"; static var coin12Hint = "Un all-in funziona sempre ... solo l'ultima volta no."; static var coin13Hint = "Fai attenzione a rilanciare quando hai pochi gettoni. Rischi di perderne ancora di pi\u00F9!"; static var coin14Hint = "Coprire le puntate di avversari che hanno quasi terminato i loro gettoni pu\u00F2 essere una decisione molto proficua!"; static var coin15Hint = "Coprire sempre quando si ha solo una mano discreta, si rivela spesso una cattiva strategia a lungo termine."; static var coin16Hint = "Un giocatore che ha il nome della sua citt\u00E0 come soprannome, \u00E8 di solito il miglior giocatore in citt\u00E0."; static var coin17Hint = "Un giocatore che punta molto \u00E8 di solito debole e uno che punta poco \u00E8 di solito forte."; static var coin18Hint = "Quando giochi contro un solo avversario la coppia d'assi \u00E8 la migliore apertura possibile."; static var coin19Hint = "Quando hai un tris, fai attenzione ai 3/5 di colore sul tavolo."; static var coin20Hint = "Quando hai colore, fai attenzione alle coppie sul tavolo o che nessuno abbia un colore superiore."; static var coin21Hint = "Non permettere mai che le tue emozioni offuschino la tua ragione"; static var coin22Hint = "La cosa migliore quando stai andando in Tilt \u00E8 di fare una breve pausa."; static var coin23Hint = "Se dopo il River punti basso, desti solo sospetti."; static var coin0Descr = "1\u00B0 Posto"; static var coin1Descr = "2\u00B0 Posto"; static var coin2Descr = "3\u00B0 Posto"; static var coin3Descr = "4\u00B0 Posto"; static var coin4Descr = "5\u00B0 Posto"; static var coin5Descr = "6\u00B0 Posto"; static var subjectWins = "[subject] vince [independent]"; static var coin6Descr = "All-in prima del Flop"; static var coin7Descr = "All-in dopo il Flop"; static var coin8Descr = "All-in dopo il Turn"; static var coin9Descr = "All-in dopo il River"; static var coin10Descr = "All-in contro 1 giocatore"; static var coin11Descr = "All-in contro 2 giocatori"; static var coin12Descr = "All-in contro 2 giocatori"; static var coin13Descr = "1 giocatore rovinato"; static var coin14Descr = "2 giocatori rovinati"; static var coin15Descr = "Bluffa e vinci"; static var coin16Descr = "Batti una Coppia"; static var coin17Descr = "Batti una Doppia Coppia"; static var coin18Descr = "Batti un Tris"; static var coin19Descr = "Batti una Scala"; static var coin20Descr = "Batti Colore"; static var coin21Descr = "Batti un Full"; static var coin22Descr = "Batti un Poker"; static var coin23Descr = "Batti una scala a Colore"; static var langSelect = "Selezione Linguaggio"; static var screenModeSelect = "Modalit\u00E0 video"; static var Newtown = "Nuova citt\u00E0"; static var Newtowns = "Nuove citt\u00E0"; static var Newtransport = "Nuovo mezzo di trasporto"; static var Transport = "Trasporto"; static var Pokergameearnings = "Guadagni in gioco"; static var Houseearnings = "Guadagni immobiliari"; static var Propertybought = "Propiet\u00E0 acquisita"; static var Propertiesbought = "Propiet\u00E0 acquisite"; static var Properties = "Propiet\u00E0"; static var Rewardearned = "Premio vinto"; static var Rewardsearned = "Premii vinti"; static var BFV_PremiumVersion = "Prova la versione Premium di 'Governor of Poker'"; static var BFV_PremiumContains = "Funzionalit\u00E0 della versione Premium:"; static var BFV_PremiumConList1 = "13 citt\u00E0 Texane."; static var BFV_PremiumConList2 = "In ogni nuova citt\u00E0 troveri pi\u00F9 edifici e avversari sempre migliori."; static var BFV_PremiumConList3 = "Pi\u00F9 di 100 avversari."; static var BFV_PremiumConList4 = "Tutti i mezzi di trasporto che ti serviranno per attraversare il Texas."; static var BFV_PremiumConList5 = "Un sacco di consigli per migliorare il tuo gioco."; static var BFV_PremiumConList6 = "Un' incredibilie Intelligenza Artificiale che governa i tuoi avversari."; static var BFV_PremiumConList7 = "Citt\u00E0 famose come Dallas e El Paso."; static var BFV_PremiumConList8 = "Tornei di diversa entit\u00E0."; static var BFV_PremiumConList9 = "Tavoli da gioco per ogni gusto e difficolt\u00E0."; static var BFV_PremiumConList10 = "Un sacco di design diversi per le sale e le carte da gioco."; static var BFV_PremiumConList11 = "La possibilit\u00E0 di diventare il Governor of Poker e di impadronirti del Texas."; static var BFV_PremiumSlogan = "GIOCA ADESSO LA VERSIONE PREMIUM!"; static var BFV_ClickDownload = "Fai clic per scaricare!"; static var BFV_Download = "Scarica"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Solo [prize]"; static var youWonGovernor = "Sei il nuovo\nGovernatore del Texas!!!!"; static var notEnoughMon = "Non hai abbastanza denaro per acquistare quest'edificio."; static var yes = "Si"; static var no = "No"; static var buyProp = "Acquista edificio?"; static var owner = "Proprietario"; static var value = "Valore"; static var income = "Rendita"; static var sellProp = "Vendi edificio?"; static var difficulty = "Difficolt\u00E0"; static var playeramount = "Numero di giocatori"; static var city = "Citt\u00E1"; static var menuquickGame = "Men\u00F9 partita veloce"; static var pot = "Piatto"; static var tournament = "Torneo"; static var showCards = "Mostra carte"; static var hideCards = "Nascondi carte"; static var weekly = "Settimanalmente"; }
Symbol 160 MovieClip [YoudaGames] Frame 1
this.allowSkip = true;
Instance of Symbol 135 MovieClip in Symbol 160 MovieClip [YoudaGames] Frame 1
onClipEvent (load) { if ((_global.youdagames != "") && (_global.youdagames != undefined)) { this.onRelease = function () { getURL (_global.youdagames, "_blank"); }; } this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 160 MovieClip [YoudaGames] Frame 99
_global.playNext(); stop();
Instance of Symbol 131 MovieClip in Symbol 171 MovieClip [YoudaPreloader] Frame 1
onClipEvent (load) { this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 171 MovieClip [YoudaPreloader] Frame 2
var loaded = 0; this.onEnterFrame = function () { if (_root.getBytesTotal() < 20) { return(undefined); } loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loaded == 100) { loaded = undefined; this.onEnterFrame = undefined; play(); } else { this.youdapreloader.percentloaded_bar_mc._xscale = loaded; this.youdapreloader.loaded_txt.text = loaded + "%"; this.youdapreloader._visible = true; stop(); } }; stop();
Instance of Symbol 170 MovieClip "youdapreloader" in Symbol 171 MovieClip [YoudaPreloader] Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 171 MovieClip [YoudaPreloader] Frame 6
_global.playNext(); stop();
Symbol 179 MovieClip Frame 1
if (!color1) { color1 = 1; } if (!color2) { color2 = 2; } if (!color3) { color3 = 3; } var tempColor1 = color1; color1 = color2; color2 = color3; color3 = tempColor1; this.chip1.gotoAndStop(color1); this.chip2.gotoAndStop(color2);
Symbol 179 MovieClip Frame 9
this.chip2.gotoAndStop(color1); this.chip1.gotoAndStop(color2);
Symbol 200 MovieClip [languageOption] Frame 1
#initclip 294 Object.registerClass("languageOption", as.view.menu.OptionButton); #endinitclip
Symbol 210 MovieClip [potIndicator] Frame 1
#initclip 165 Object.registerClass("potIndicator", as.view.menu.Indicator); #endinitclip
Symbol 213 MovieClip Frame 1
this.hit.onPress = function () { }; this.hit.useHandCursor = false;
Symbol 220 MovieClip [rewardCoins] Frame 1
stop();
Symbol 241 MovieClip [tournamentOverviewTab1Animation] Frame 1
stop();
Symbol 241 MovieClip [tournamentOverviewTab1Animation] Frame 5
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 251 MovieClip [tournamentOverviewTab0Animation] Frame 1
stop();
Symbol 251 MovieClip [tournamentOverviewTab0Animation] Frame 5
stop();
Symbol 261 MovieClip Frame 1
this.gotoAndStop(3);
Symbol 265 MovieClip Frame 1
this.gotoAndStop(3);
Symbol 286 MovieClip Frame 1
stop();
Symbol 287 MovieClip [ingamePlayerStateHint] Frame 1
stop();
Symbol 287 MovieClip [ingamePlayerStateHint] Frame 11
gotoAndStop (1);
Symbol 287 MovieClip [ingamePlayerStateHint] Frame 41
gotoAndStop (1);
Symbol 287 MovieClip [ingamePlayerStateHint] Frame 132
stop();
Symbol 347 MovieClip [coinGlowAnimation] Frame 20
stop();
Symbol 351 MovieClip [fillInText] Frame 1
stop();
Symbol 356 MovieClip [listOption] Frame 1
#initclip 166 Object.registerClass("listOption", as.view.menu.DefaultListOption); #endinitclip stop();
Symbol 365 MovieClip [gameOverScreen] Frame 1
this.bg.gotoAndStop(_global.careerModel.userProgress.gender + "Gameover");
Symbol 369 MovieClip [governorScreen] Frame 1
this.bg.gotoAndStop(_global.careerModel.userProgress.gender + "Win");
Symbol 391 MovieClip [playerInfo] Frame 1
#initclip 167 Object.registerClass("playerInfo", as.view.menu.PlayerInfo); #endinitclip
Symbol 395 MovieClip [cityProperty92] Frame 1
#initclip 168 Object.registerClass("cityProperty92", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 396 MovieClip [cityProperty91] Frame 1
#initclip 169 Object.registerClass("cityProperty91", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 397 MovieClip [cityProperty90] Frame 1
#initclip 170 Object.registerClass("cityProperty90", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 398 MovieClip [cityProperty89] Frame 1
#initclip 171 Object.registerClass("cityProperty89", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 399 MovieClip [cityProperty88] Frame 1
#initclip 172 Object.registerClass("cityProperty88", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 400 MovieClip [cityProperty87] Frame 1
#initclip 173 Object.registerClass("cityProperty87", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 401 MovieClip [cityProperty86] Frame 1
#initclip 174 Object.registerClass("cityProperty86", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 402 MovieClip [cityProperty85] Frame 1
#initclip 175 Object.registerClass("cityProperty85", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 403 MovieClip [cityProperty84] Frame 1
#initclip 176 Object.registerClass("cityProperty84", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 404 MovieClip [cityProperty83] Frame 1
#initclip 177 Object.registerClass("cityProperty83", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 405 MovieClip [cityProperty82] Frame 1
#initclip 178 Object.registerClass("cityProperty82", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 406 MovieClip [cityProperty81] Frame 1
#initclip 179 Object.registerClass("cityProperty81", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 407 MovieClip [cityProperty80] Frame 1
#initclip 180 Object.registerClass("cityProperty80", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 408 MovieClip [cityProperty79] Frame 1
#initclip 181 Object.registerClass("cityProperty79", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 409 MovieClip [cityProperty78] Frame 1
#initclip 182 Object.registerClass("cityProperty78", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 410 MovieClip [cityProperty77] Frame 1
#initclip 183 Object.registerClass("cityProperty77", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 411 MovieClip [cityProperty76] Frame 1
#initclip 184 Object.registerClass("cityProperty76", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 412 MovieClip [cityProperty75] Frame 1
#initclip 185 Object.registerClass("cityProperty75", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 413 MovieClip [cityProperty74] Frame 1
#initclip 186 Object.registerClass("cityProperty74", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 414 MovieClip [cityProperty73] Frame 1
#initclip 187 Object.registerClass("cityProperty73", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 415 MovieClip [cityProperty72] Frame 1
#initclip 188 Object.registerClass("cityProperty72", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 416 MovieClip [cityProperty71] Frame 1
#initclip 189 Object.registerClass("cityProperty71", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 417 MovieClip [cityProperty70] Frame 1
#initclip 190 Object.registerClass("cityProperty70", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 418 MovieClip [cityProperty69] Frame 1
#initclip 191 Object.registerClass("cityProperty69", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 419 MovieClip [cityProperty68] Frame 1
#initclip 192 Object.registerClass("cityProperty68", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 420 MovieClip [cityProperty67] Frame 1
#initclip 193 Object.registerClass("cityProperty67", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 421 MovieClip [cityProperty66] Frame 1
#initclip 194 Object.registerClass("cityProperty66", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 422 MovieClip [cityProperty65] Frame 1
#initclip 195 Object.registerClass("cityProperty65", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 423 MovieClip [cityProperty64] Frame 1
#initclip 196 Object.registerClass("cityProperty64", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 424 MovieClip [cityProperty63] Frame 1
#initclip 197 Object.registerClass("cityProperty63", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 425 MovieClip [cityProperty62] Frame 1
#initclip 198 Object.registerClass("cityProperty62", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 426 MovieClip [cityProperty61] Frame 1
#initclip 199 Object.registerClass("cityProperty61", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 427 MovieClip [cityProperty60] Frame 1
#initclip 200 Object.registerClass("cityProperty60", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 428 MovieClip [cityProperty59] Frame 1
#initclip 201 Object.registerClass("cityProperty59", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 429 MovieClip [cityProperty58] Frame 1
#initclip 202 Object.registerClass("cityProperty58", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 430 MovieClip [cityProperty57] Frame 1
#initclip 203 Object.registerClass("cityProperty57", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 431 MovieClip [cityProperty56] Frame 1
#initclip 204 Object.registerClass("cityProperty56", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 432 MovieClip [cityProperty55] Frame 1
#initclip 205 Object.registerClass("cityProperty55", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 433 MovieClip [cityProperty54] Frame 1
#initclip 206 Object.registerClass("cityProperty54", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 434 MovieClip [cityProperty53] Frame 1
#initclip 207 Object.registerClass("cityProperty53", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 435 MovieClip [cityProperty52] Frame 1
#initclip 208 Object.registerClass("cityProperty52", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 436 MovieClip [cityProperty51] Frame 1
#initclip 209 Object.registerClass("cityProperty51", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 437 MovieClip [cityProperty50] Frame 1
#initclip 210 Object.registerClass("cityProperty50", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 438 MovieClip [cityProperty49] Frame 1
#initclip 211 Object.registerClass("cityProperty49", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 439 MovieClip [cityProperty48] Frame 1
#initclip 212 Object.registerClass("cityProperty48", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 440 MovieClip [cityProperty47] Frame 1
#initclip 213 Object.registerClass("cityProperty47", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 441 MovieClip [cityProperty46] Frame 1
#initclip 214 Object.registerClass("cityProperty46", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 442 MovieClip [cityProperty45] Frame 1
#initclip 215 Object.registerClass("cityProperty45", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 443 MovieClip [cityProperty44] Frame 1
#initclip 216 Object.registerClass("cityProperty44", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 444 MovieClip [cityProperty43] Frame 1
#initclip 217 Object.registerClass("cityProperty43", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 445 MovieClip [cityProperty42] Frame 1
#initclip 218 Object.registerClass("cityProperty42", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 446 MovieClip [cityProperty41] Frame 1
#initclip 219 Object.registerClass("cityProperty41", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 447 MovieClip [cityProperty40] Frame 1
!!!ERROR
Symbol 448 MovieClip [cityProperty39] Frame 1
!!!ERROR
Symbol 449 MovieClip [cityProperty38] Frame 1
!!!ERROR
Symbol 450 MovieClip [cityProperty37] Frame 1
!!!ERROR
Symbol 451 MovieClip [cityProperty36] Frame 1
!!!ERROR
Symbol 452 MovieClip [cityProperty35] Frame 1
!!!ERROR
Symbol 453 MovieClip [cityProperty34] Frame 1
!!!ERROR
Symbol 454 MovieClip [cityProperty33] Frame 1
!!!ERROR
Symbol 455 MovieClip [cityProperty32] Frame 1
!!!ERROR
Symbol 456 MovieClip [cityProperty31] Frame 1
!!!ERROR
Symbol 457 MovieClip [cityProperty30] Frame 1
!!!ERROR
Symbol 458 MovieClip [cityProperty29] Frame 1
!!!ERROR
Symbol 459 MovieClip [cityProperty28] Frame 1
!!!ERROR
Symbol 460 MovieClip [cityProperty27] Frame 1
!!!ERROR
Symbol 461 MovieClip [cityProperty26] Frame 1
!!!ERROR
Symbol 462 MovieClip [cityProperty25] Frame 1
!!!ERROR
Symbol 463 MovieClip [cityProperty24] Frame 1
!!!ERROR
Symbol 464 MovieClip [cityProperty23] Frame 1
!!!ERROR
Symbol 465 MovieClip [cityProperty22] Frame 1
!!!ERROR
Symbol 466 MovieClip [property21] Frame 1
!!!ERROR
Symbol 467 MovieClip [property20] Frame 1
!!!ERROR
Symbol 468 MovieClip [property19] Frame 1
!!!ERROR
Symbol 469 MovieClip [property18] Frame 1
!!!ERROR
Symbol 470 MovieClip [property17] Frame 1
!!!ERROR
Symbol 471 MovieClip [property16] Frame 1
!!!ERROR
Symbol 472 MovieClip [cityProperty15] Frame 1
!!!ERROR
Symbol 473 MovieClip [cityProperty14] Frame 1
!!!ERROR
Symbol 474 MovieClip [cityProperty13] Frame 1
!!!ERROR
Symbol 475 MovieClip [cityProperty12] Frame 1
!!!ERROR
Symbol 476 MovieClip [cityProperty11] Frame 1
!!!ERROR
Symbol 477 MovieClip [cityProperty10] Frame 1
!!!ERROR
Symbol 478 MovieClip [cityProperty9] Frame 1
!!!ERROR
Symbol 479 MovieClip [cityProperty8] Frame 1
!!!ERROR
Symbol 480 MovieClip [cityProperty7] Frame 1
!!!ERROR
Symbol 481 MovieClip [cityProperty6] Frame 1
!!!ERROR
Symbol 482 MovieClip [cityProperty5] Frame 1
!!!ERROR
Symbol 485 MovieClip [hitCityProperty4] Frame 1
!!!ERROR
Symbol 486 MovieClip [hitCityProperty3] Frame 1
!!!ERROR
Symbol 487 MovieClip [hitCityProperty2] Frame 1
!!!ERROR
Symbol 488 MovieClip [hitCityProperty1] Frame 1
!!!ERROR
Symbol 492 MovieClip [cityPropertyPopupButton] Frame 1
!!!ERROR
Symbol 495 MovieClip [cityPropertyPopupBlueButton] Frame 1
!!!ERROR
Symbol 497 MovieClip [crowdTextPopupButton] Frame 1
!!!ERROR
Symbol 498 MovieClip [hitCityProperty0] Frame 1
!!!ERROR
Symbol 505 MovieClip Frame 1
!!!ERROR
Symbol 517 MovieClip [mapTexasCity] Frame 1
!!!ERROR
Symbol 550 MovieClip Frame 1
!!!ERROR
Symbol 589 MovieClip [arrowButton] Frame 1
!!!ERROR
Symbol 617 MovieClip [transOptionButton] Frame 1
!!!ERROR
Symbol 624 MovieClip [inputText] Frame 1
!!!ERROR
Symbol 631 MovieClip [defaultButton] Frame 1
!!!ERROR
Symbol 637 MovieClip Frame 1
!!!ERROR
Symbol 637 MovieClip Frame 2
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.jpg"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Symbol 637 MovieClip Frame 3
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.png"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } }; checkFile.load(logoImage); stop();
Symbol 686 MovieClip Frame 27
!!!ERROR
Symbol 755 MovieClip Frame 1
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.jpg"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Symbol 755 MovieClip Frame 2
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.png"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } }; checkFile.load(logoImage); stop();
Instance of Symbol 757 MovieClip in Symbol 758 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 770 MovieClip in Symbol 774 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 777 MovieClip in Symbol 781 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Symbol 814 MovieClip Frame 1
!!!ERROR
Instance of Symbol 774 MovieClip in Symbol 814 MovieClip Frame 175
on (release) { !!!ERROR
Instance of Symbol 781 MovieClip in Symbol 814 MovieClip Frame 185
on (release) { !!!ERROR
Instance of Symbol 801 MovieClip in Symbol 814 MovieClip Frame 245
on (release) { !!!ERROR
Instance of Symbol 808 MovieClip in Symbol 814 MovieClip Frame 255
on (release) { !!!ERROR
Instance of Symbol 813 MovieClip in Symbol 814 MovieClip Frame 265
on (release) { !!!ERROR
Instance of Symbol 814 MovieClip in Symbol 815 MovieClip Frame 1
onClipEvent (load) { if ((!_global.companylogo) || (_global.companylogo == "")) { return(undefined); } this.gotoAndStop(_global.companylogo.toLowerCase()); if (((_global.moregamelink != "") && (_global.moregamelink != undefined)) && (!(_global.companylogo === "coAffiliate"))) { this.onRelease = function () { this.getURL(_global.moregamelink, "_blank"); }; } }
Instance of Symbol 817 MovieClip in Symbol 818 MovieClip Frame 1
onClipEvent (load) { if ((_global.youdagames != "") && (_global.youdagames != undefined)) { this.onRelease = function () { getURL (_global.youdagames, "_blank"); }; } }
Symbol 821 MovieClip [menuMainBg] Frame 1
!!!ERROR
Symbol 846 MovieClip Frame 1
!!!ERROR
Symbol 897 MovieClip Frame 1
!!!ERROR
Symbol 897 MovieClip Frame 52
!!!ERROR
Symbol 897 MovieClip Frame 82
!!!ERROR
Symbol 941 MovieClip Frame 1
!!!ERROR
Symbol 942 MovieClip [card] Frame 1
!!!ERROR
Symbol 964 MovieClip [maleButton] Frame 1
!!!ERROR
Symbol 970 MovieClip [femaleButton] Frame 1
!!!ERROR
Symbol 976 MovieClip [infoBoxRed] Frame 1
!!!ERROR
Symbol 995 MovieClip [faderLink] Frame 1
!!!ERROR
Symbol 1007 MovieClip Frame 1
!!!ERROR
Symbol 1019 MovieClip [mapTexas] Frame 35
!!!ERROR
Symbol 1019 MovieClip [mapTexas] Frame 70
!!!ERROR
Symbol 1019 MovieClip [mapTexas] Frame 105
!!!ERROR
Symbol 1019 MovieClip [mapTexas] Frame 140
!!!ERROR
Symbol 1030 MovieClip Frame 1
!!!ERROR
Symbol 1045 MovieClip Frame 1
!!!ERROR
Symbol 1054 MovieClip Frame 1
!!!ERROR
Symbol 1067 MovieClip Frame 1
!!!ERROR
Symbol 1076 MovieClip Frame 1
!!!ERROR
Symbol 1077 MovieClip [cityPersonPlayerMale] Frame 1
!!!ERROR
Symbol 1088 MovieClip Frame 1
!!!ERROR
Symbol 1088 MovieClip Frame 8
!!!ERROR
Symbol 1140 MovieClip Frame 1
!!!ERROR
Symbol 1145 MovieClip [cityPropertyPopup0Right] Frame 1
!!!ERROR
Symbol 1145 MovieClip [cityPropertyPopup0Right] Frame 9
!!!ERROR
Symbol 1147 MovieClip [cityPropertyPopup0RightUnder] Frame 1
!!!ERROR
Symbol 1147 MovieClip [cityPropertyPopup0RightUnder] Frame 9
!!!ERROR
Symbol 1149 MovieClip [cityPropertyPopup0Left] Frame 1
!!!ERROR
Symbol 1149 MovieClip [cityPropertyPopup0Left] Frame 9
!!!ERROR
Symbol 1151 MovieClip [cityPropertyPopup0LeftUnder] Frame 1
!!!ERROR
Symbol 1151 MovieClip [cityPropertyPopup0LeftUnder] Frame 9
!!!ERROR
Symbol 1154 MovieClip [cityPropertyPopup1] Frame 1
!!!ERROR
Symbol 1154 MovieClip [cityPropertyPopup1] Frame 9
!!!ERROR
Symbol 1156 MovieClip [cityPropertyPopup1Right] Frame 1
!!!ERROR
Symbol 1156 MovieClip [cityPropertyPopup1Right] Frame 9
!!!ERROR
Symbol 1158 MovieClip [cityPropertyPopup1RightUnder] Frame 1
!!!ERROR
Symbol 1158 MovieClip [cityPropertyPopup1RightUnder] Frame 9
!!!ERROR
Symbol 1160 MovieClip [cityPropertyPopup1Left] Frame 1
!!!ERROR
Symbol 1160 MovieClip [cityPropertyPopup1Left] Frame 9
!!!ERROR
Symbol 1162 MovieClip [cityPropertyPopup1LeftUnder] Frame 1
!!!ERROR
Symbol 1162 MovieClip [cityPropertyPopup1LeftUnder] Frame 9
!!!ERROR
Symbol 1188 MovieClip [hitCityProperty9] Frame 1
!!!ERROR
Symbol 1189 MovieClip [hitCityProperty10] Frame 1
!!!ERROR
Symbol 1190 MovieClip [hitCityProperty8] Frame 1
!!!ERROR
Symbol 1191 MovieClip [hitCityProperty7] Frame 1
!!!ERROR
Symbol 1192 MovieClip [hitCityProperty6] Frame 1
!!!ERROR
Symbol 1193 MovieClip [hitCityProperty5] Frame 1
!!!ERROR
Symbol 1204 MovieClip Frame 30
!!!ERROR
Symbol 1205 MovieClip [crowdTextBalloonLeft] Frame 1
!!!ERROR
Symbol 1210 MovieClip Frame 30
!!!ERROR
Symbol 1211 MovieClip [crowdTextBalloonLeftUnder] Frame 1
!!!ERROR
Symbol 1217 MovieClip Frame 30
!!!ERROR
Symbol 1218 MovieClip [crowdTextBalloonRight] Frame 1
!!!ERROR
Symbol 1223 MovieClip Frame 30
!!!ERROR
Symbol 1224 MovieClip [crowdTextBalloonRightUnder] Frame 1
!!!ERROR
Symbol 1237 MovieClip Frame 1
!!!ERROR
Symbol 1250 MovieClip Frame 1
!!!ERROR
Symbol 1263 MovieClip Frame 1
!!!ERROR
Symbol 1276 MovieClip Frame 1
!!!ERROR
Symbol 1277 MovieClip [cityPersonPlayerFemale] Frame 1
!!!ERROR
Symbol 1308 MovieClip [travelScene] Frame 559
!!!ERROR
Symbol 1322 MovieClip Frame 1
!!!ERROR
Symbol 1333 MovieClip [winTownAnimation] Frame 1
!!!ERROR
Symbol 1333 MovieClip [winTownAnimation] Frame 2
!!!ERROR
Symbol 1333 MovieClip [winTownAnimation] Frame 25
!!!ERROR
Symbol 1333 MovieClip [winTownAnimation] Frame 57
!!!ERROR
Symbol 1333 MovieClip [winTownAnimation] Frame 82
!!!ERROR
Symbol 1333 MovieClip [winTownAnimation] Frame 150
!!!ERROR
Symbol 1339 MovieClip [particle] Frame 1
gotoAndStop(1 + Math.floor(Math.random() * 1.2));
Symbol 1342 MovieClip [particleBlue] Frame 1
gotoAndStop(1 + Math.floor(Math.random() * 1.2));
Symbol 1360 MovieClip [smoke] Frame 1
!!!ERROR
Symbol 1361 MovieClip [engine_mc] Frame 1
!!!ERROR
Symbol 1362 MovieClip [track_mc] Frame 1
!!!ERROR
Symbol 1369 MovieClip [topMenuButton] Frame 1
!!!ERROR
Symbol 1374 MovieClip Frame 1
!!!ERROR
Symbol 1379 MovieClip [DynamicTopMenu] Frame 1
!!!ERROR
Symbol 1402 MovieClip [choiceNavigation] Frame 1
!!!ERROR
Symbol 1404 MovieClip [pokerDealer] Frame 1
!!!ERROR
Symbol 1405 MovieClip [pokerPlayer] Frame 1
!!!ERROR
Symbol 1423 MovieClip [pileValueDisplay] Frame 1
!!!ERROR
Symbol 1427 MovieClip [pokerHouseBet] Frame 1
!!!ERROR
Symbol 2946 MovieClip Frame 1
!!!ERROR
Symbol 2947 MovieClip Frame 1
!!!ERROR
Symbol 2947 MovieClip Frame 21
!!!ERROR
Symbol 2947 MovieClip Frame 169
!!!ERROR
Symbol 3236 MovieClip Frame 1
!!!ERROR
Symbol 3236 MovieClip Frame 40
!!!ERROR
Symbol 3238 MovieClip Frame 40
!!!ERROR
Symbol 3250 MovieClip [textHelpHolderHorizontal] Frame 5
!!!ERROR
Symbol 3255 MovieClip [textHelpHolderHorizontalTop] Frame 5
!!!ERROR
Symbol 3260 MovieClip Frame 1
!!!ERROR
Symbol 3260 MovieClip Frame 40
!!!ERROR
Symbol 3262 MovieClip Frame 40
!!!ERROR
Symbol 3271 MovieClip [PlayerStatusPopup] Frame 1
!!!ERROR
Symbol 3289 MovieClip [buyFullVersionTextScreen] Frame 5
!!!ERROR
Symbol 3291 MovieClip [buyFullVersionScreens] Frame 1
this.onPress = function () { delete _global.tableScreen; if (!(_global.view.pressAllow === true)) { return(null); } trace((((_global.activeScreen + " ! ") + _global.activeScreen.showBuyPVScreen) + " / ") + this.id); _global.activeScreen.showBuyPVScreen(this.id); this.removeMovieClip(); };
Instance of Symbol 126 MovieClip [miniclipHighscore] in Symbol 3546 MovieClip Frame 1
//component parameters onClipEvent (construct) { scoreLocation = "defaultValue"; gamename = "defaultValue"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 3547 MovieClip Frame 1
!!!ERROR

Library Items

Symbol 1 Bitmap [water0]
Symbol 2 Bitmap [hat30Bmp]
Symbol 3 Bitmap [hat31Bmp]
Symbol 4 Bitmap [dealerPantsBmp]
Symbol 5 Bitmap [smallBlindBmp]Used by:864
Symbol 6 Bitmap [tableShadowSimple1Spot8]
Symbol 7 Bitmap [tableShadowSimple1Spot7]
Symbol 8 Bitmap [tableShadowSimple1Spot6]
Symbol 9 Bitmap [tableShadowSimple1Spot5]
Symbol 10 Bitmap [tableShadowSimple1Spot4]
Symbol 11 Bitmap [tableShadowSimple1Spot3]
Symbol 12 Bitmap [tableShadowSimple1Spot2]
Symbol 13 Bitmap [tableShadowSimple1Spot1]
Symbol 14 Bitmap [tableShadowSimple1Spot0]
Symbol 15 Bitmap [tableShadowSpot5]
Symbol 16 Bitmap [tableShadowSpot4]
Symbol 17 Bitmap [tableShadowSpot3]
Symbol 18 Bitmap [tableShadowSpot2]
Symbol 19 Bitmap [tableShadowSpot1]
Symbol 20 Bitmap [tableShadowSpot0]
Symbol 21 Bitmap [crowdBmp217]Used by:1118
Symbol 22 Bitmap [hat3Bmp]
Symbol 23 Bitmap [hat27Bmp]
Symbol 24 Bitmap [hat23Bmp]
Symbol 25 Bitmap [hat22Bmp]
Symbol 26 Bitmap [hat18Bmp]
Symbol 27 Bitmap [hat16Bmp]
Symbol 28 Bitmap [hat14Bmp]
Symbol 29 Bitmap [hat12Bmp]
Symbol 30 Bitmap [hat0Bmp]
Symbol 31 Bitmap [water3]
Symbol 32 Bitmap [water2]
Symbol 33 Bitmap [water1]
Symbol 34 Bitmap [flag_us.png]Used by:189
Symbol 35 Bitmap [flag_sp.png]
Symbol 36 Bitmap [flag_ru.png]
Symbol 37 Bitmap [flag_nl.png]Used by:188
Symbol 38 Bitmap [flag_j.png]
Symbol 39 Bitmap [flag_gb.png]Used by:190
Symbol 40 Bitmap [flag_de.png]Used by:192
Symbol 41 Bitmap [flag_fr.png]Used by:191
Symbol 42 Bitmap [flag_ch.png]
Symbol 43 Bitmap [dealerButtonBmp]Used by:859
Symbol 44 Bitmap [crowdBmp96]
Symbol 45 Bitmap [crowdBmp4]
Symbol 46 Bitmap [$shadowBmp]
Symbol 47 Bitmap [bigBlindBmp]Used by:868
Symbol 48 Bitmap [$750Bmp]
Symbol 49 Bitmap [$75Bmp]
Symbol 50 Bitmap [$500Bmp]
Symbol 51 Bitmap [$50Bmp]
Symbol 52 Bitmap [$5Bmp]Used by:176
Symbol 53 Bitmap [$250Bmp]
Symbol 54 Bitmap [$25Bmp]
Symbol 55 Bitmap [$1000Bmp]
Symbol 56 Bitmap [$100Bmp]
Symbol 57 Bitmap [$10Bmp]Used by:177
Symbol 58 Bitmap [$1Bmp]Used by:175
Symbol 59 GraphicUsed by:67
Symbol 60 FontUsed by:61 62 63 75 76 77 79 80 88 94 106 107 108 110 496 870 873 878 883 1196 3243 3248
Symbol 61 EditableTextUses:60Used by:67
Symbol 62 EditableTextUses:60Used by:67
Symbol 63 EditableTextUses:60Used by:64
Symbol 64 MovieClipUses:63Used by:67
Symbol 65 GraphicUsed by:67 639 738 3291
Symbol 66 GraphicUsed by:67 104
Symbol 67 MovieClip [normalRow]Uses:59 61 62 64 65 66Used by:3546
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:89 111 112
Symbol 70 GraphicUsed by:89
Symbol 71 GraphicUsed by:89
Symbol 72 FontUsed by:73 74 94 100 101 102 496 858 862 866 870 873 878 881 883 1196 3243 3248 3548
Symbol 73 EditableTextUses:72Used by:89
Symbol 74 EditableTextUses:72Used by:89
Symbol 75 EditableTextUses:60Used by:78
Symbol 76 EditableTextUses:60Used by:78
Symbol 77 EditableTextUses:60Used by:78
Symbol 78 MovieClip [closeTextBtn]Uses:75 76 77Used by:89 111 3546
Symbol 79 TextUses:60Used by:89
Symbol 80 TextUses:60Used by:89
Symbol 81 MovieClipUsed by:86
Symbol 82 FontUsed by:83 3270 3273 3274 3285
Symbol 83 EditableTextUses:82Used by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86 89
Symbol 86 MovieClipUses:81 83 85Used by:89 97 111
Symbol 87 GraphicUsed by:89
Symbol 88 EditableTextUses:60Used by:89
Symbol 89 MovieClipUses:70 69 71 73 74 78 79 80 86 85 87 88Used by:112
Symbol 90 ShapeTweeningUsed by:97
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:95
Symbol 94 EditableTextUses:60 72Used by:95
Symbol 95 MovieClipUses:93 94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [loadingHighscoreScreen]Uses:90 95 86 96Used by:112 3546
Symbol 98 GraphicUsed by:111
Symbol 99 GraphicUsed by:104
Symbol 100 EditableTextUses:72Used by:104
Symbol 101 EditableTextUses:72Used by:104
Symbol 102 EditableTextUses:72Used by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:99 100 101 103 66Used by:111
Symbol 105 GraphicUsed by:111
Symbol 106 TextUses:60Used by:111
Symbol 107 TextUses:60Used by:111
Symbol 108 TextUses:60Used by:111
Symbol 109 GraphicUsed by:111
Symbol 110 EditableTextUses:60Used by:111
Symbol 111 MovieClipUses:69 98 86 104 105 106 107 108 109 78 110Used by:112
Symbol 112 MovieClip [SL_highscoredefault]Uses:69 89 97 111Used by:3546
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:126
Symbol 115 MovieClipUsed by:126
Symbol 116 GraphicUsed by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:121 124
Symbol 121 MovieClipUses:120Used by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:119 121 122 123 120Used by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [miniclipHighscore]Uses:114 115 116 117 118 124 125Used by:3546
Symbol 127 MovieClip [SL_highscoreminiclip]Used by:3546
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 GraphicUsed by:131 135
Symbol 131 MovieClipUses:130Used by:134 171
Symbol 132 MovieClipUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClip [AffiliateExtra]Uses:131 133Used by:Timeline
Symbol 3551 MovieClip [__Packages.as.external.ExternalModel]
Symbol 3552 MovieClip [__Packages.as.external.ZincModel]
Symbol 3553 MovieClip [__Packages.as.external.SwfStudioModel]
Symbol 3554 MovieClip [__Packages.as.FocusControl]
Symbol 3555 MovieClip [__Packages.asHighscore.Loader]
Symbol 3556 MovieClip [__Packages.asHighscore.Main]
Symbol 3557 MovieClip [__Packages.asHighscore.Encryption]
Symbol 3558 MovieClip [__Packages.asHighscore.MainMiniclip]
Symbol 3559 MovieClip [__Packages.asHighscore.Button]
Symbol 3560 MovieClip [__Packages.as.view.menu.Indicator]
Symbol 3561 MovieClip [__Packages.as.view.menu.Button]
Symbol 3562 MovieClip [__Packages.as.view.menu.DefaultListOption]
Symbol 3563 MovieClip [__Packages.as.view.menu.PlayerInfo]
Symbol 3564 MovieClip [__Packages.as.view.comsmetic.FerryDust]
Symbol 3565 MovieClip [__Packages.as.career.view.city.CityPopupView]
Symbol 3566 MovieClip [__Packages.as.career.view.city.CityPropertyPopupView]
Symbol 3567 MovieClip [__Packages.as.career.view.city.CityPopupButtonView]
Symbol 3568 MovieClip [__Packages.as.career.view.MapTexasCityView]
Symbol 3569 MovieClip [__Packages.as.view.comsmetic.FerryDustAtPoint]
Symbol 3570 MovieClip [__Packages.as.view.menu.ArrowButton]
Symbol 3571 MovieClip [__Packages.as.view.menu.OptionButton]
Symbol 3572 MovieClip [__Packages.as.view.menu.InputText]
Symbol 3573 MovieClip [__Packages.as.view.menu.DefaultButton]
Symbol 3574 MovieClip [__Packages.as.poker.view.CardView]
Symbol 3575 MovieClip [__Packages.as.view.menu.Menu]
Symbol 3576 MovieClip [__Packages.as.view.menu.RedInfoBox]
Symbol 3577 MovieClip [__Packages.as.view.menu.Fader]
Symbol 3578 MovieClip [__Packages.as.career.view.city.CityCrowdPopupView]
Symbol 3579 MovieClip [__Packages.as.SoundEngine]
Symbol 3580 MovieClip [__Packages.as.Sounds.VoiceDealer]
Symbol 3581 MovieClip [__Packages.as.Sounds.sfx]
Symbol 3582 MovieClip [__Packages.as.core.Delegate]
Symbol 3583 MovieClip [__Packages.as.Sounds.BackroomScape]
Symbol 3584 MovieClip [__Packages.as.Sounds.BarScape]
Symbol 3585 MovieClip [__Packages.as.Sounds.OutsideScape]
Symbol 3586 MovieClip [__Packages.as.Sounds.SaloonScape]
Symbol 3587 MovieClip [__Packages.as.Sounds.VoiceGangster]
Symbol 3588 MovieClip [__Packages.as.Sounds.VoiceIndonesian]
Symbol 3589 MovieClip [__Packages.as.Sounds.VoiceItalian]
Symbol 3590 MovieClip [__Packages.as.Sounds.VoiceMale1]
Symbol 3591 MovieClip [__Packages.as.Sounds.VoiceMale2]
Symbol 3592 MovieClip [__Packages.as.Sounds.VoiceMale3]
Symbol 3593 MovieClip [__Packages.as.Sounds.VoiceMale4]
Symbol 3594 MovieClip [__Packages.as.Sounds.VoiceMale5]
Symbol 3595 MovieClip [__Packages.as.Sounds.VoiceMale6]
Symbol 3596 MovieClip [__Packages.as.Sounds.VoiceTurkish]
Symbol 3597 MovieClip [__Packages.as.Sounds.VoiceFemale1]
Symbol 3598 MovieClip [__Packages.as.Sounds.VoiceFemale2]
Symbol 3599 MovieClip [__Packages.as.Sounds.VoiceFemale3]
Symbol 3600 MovieClip [__Packages.as.Sounds.VoiceFemale4]
Symbol 3601 MovieClip [__Packages.as.SoundTrack]
Symbol 3602 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 3603 MovieClip [__Packages.as.view.menu.DynamicTopMenu]
Symbol 3604 MovieClip [__Packages.as.poker.view.ChoiceNavigationView]
Symbol 3605 MovieClip [__Packages.as.transitions.easing.Regular]
Symbol 3606 MovieClip [__Packages.as.poker.view.TablePersonView]
Symbol 3607 MovieClip [__Packages.as.poker.view.DealerView]
Symbol 3608 MovieClip [__Packages.as.poker.view.PlayerView]
Symbol 3609 MovieClip [__Packages.as.poker.view.ChipsView]
Symbol 3610 MovieClip [__Packages.as.conf.poker.model.ChipsConf]
Symbol 3611 MovieClip [__Packages.as.poker.view.PileValueDisplay]
Symbol 3612 MovieClip [__Packages.as.poker.view.PokerHouseView]
Symbol 3613 MovieClip [__Packages.as.poker.view.PlayerStatusPopup]
Symbol 3614 MovieClip [__Packages.as.Main]
Symbol 3615 MovieClip [__Packages.as.career.model.careerModel]
Symbol 3616 MovieClip [__Packages.as.conf.career.model.CareerModelconf]
Symbol 3617 MovieClip [__Packages.as.career.view.city.CityView]
Symbol 3618 MovieClip [__Packages.as.view.menu.TravelMenu]
Symbol 3619 MovieClip [__Packages.as.view.menu.DaySwitchMenu]
Symbol 3620 MovieClip [__Packages.as.view.comsmetic.Smoke]
Symbol 3621 MovieClip [__Packages.as.view.comsmetic.Fire]
Symbol 3622 MovieClip [__Packages.as.view.comsmetic.Water]
Symbol 3623 MovieClip [__Packages.as.view.comsmetic.FerryDustInsideBox]
Symbol 3624 MovieClip [__Packages.as.view.menu.WinTownMenu]
Symbol 3625 MovieClip [__Packages.as.view.menu.MainSettingsMenu]
Symbol 3626 MovieClip [__Packages.as.conf.view.Menuconf]
Symbol 3627 MovieClip [__Packages.as.conf.view.MainSettingsMenuconf]
Symbol 3628 MovieClip [__Packages.as.career.view.city.cityasset.BaseCityAsset]
Symbol 3629 MovieClip [__Packages.as.career.view.city.cityasset.BaseMoveableCityAsset]
Symbol 3630 MovieClip [__Packages.as.pathFinder.PathFinder]
Symbol 3631 MovieClip [__Packages.as.pathFinder.core.Array2]
Symbol 3632 MovieClip [__Packages.as.pathFinder.core.Point2]
Symbol 3633 MovieClip [__Packages.as.career.view.city.cityasset.PlayerCityAsset]
Symbol 3634 MovieClip [__Packages.as.conf.career.view.city.cityasset.BaseCityAssetconf]
Symbol 3635 MovieClip [__Packages.as.conf.career.view.city.cityasset.PlayerCityAssetconf]
Symbol 3636 MovieClip [__Packages.as.career.view.Empty]
Symbol 3637 MovieClip [__Packages.as.view.menu.GameOverMenu]
Symbol 3638 MovieClip [__Packages.as.conf.career.view.city.Cityconf]
Symbol 3639 MovieClip [__Packages.as.conf.career.view.city.CitySanSabaconf]
Symbol 3640 MovieClip [__Packages.as.conf.career.view.city.CityLampasasconf]
Symbol 3641 MovieClip [__Packages.as.conf.career.view.city.CityLLanaconf]
Symbol 3642 MovieClip [__Packages.as.conf.career.view.city.CityBradyconf]
Symbol 3643 MovieClip [__Packages.as.conf.career.view.city.CityMeridianconf]
Symbol 3644 MovieClip [__Packages.as.conf.career.view.city.CitySanAntonioconf]
Symbol 3645 MovieClip [__Packages.as.conf.career.view.city.CityElDoradoconf]
Symbol 3646 MovieClip [__Packages.as.conf.career.view.city.CityDallasconf]
Symbol 3647 MovieClip [__Packages.as.conf.career.view.city.CityBeevilleconf]
Symbol 3648 MovieClip [__Packages.as.conf.career.view.city.CityFortStocktonconf]
Symbol 3649 MovieClip [__Packages.as.conf.career.view.city.CityBostonconf]
Symbol 3650 MovieClip [__Packages.as.conf.career.view.city.CityBrownsvilleconf]
Symbol 3651 MovieClip [__Packages.as.conf.career.view.city.CityElPasoconf]
Symbol 3652 MovieClip [__Packages.as.view.menu.MainMenu]
Symbol 3653 MovieClip [__Packages.as.conf.view.MainMenuconf]
Symbol 3654 MovieClip [__Packages.as.view.menu.QuickPokerMenu]
Symbol 3655 MovieClip [__Packages.as.view.menu.PlayerAdminMenu]
Symbol 3656 MovieClip [__Packages.as.view.menu.NameMenu]
Symbol 3657 MovieClip [__Packages.as.career.view.MapTexasView]
Symbol 3658 MovieClip [__Packages.as.conf.career.view.MapTexasconf]
Symbol 3659 MovieClip [__Packages.as.career.view.BFVMapTexasView]
Symbol 3660 MovieClip [__Packages.as.conf.poker.view.PokerGameconf]
Symbol 3661 MovieClip [__Packages.as.conf.poker.view.PokerTournamentconf]
Symbol 3662 MovieClip [__Packages.as.conf.poker.model.PlayerConf]
Symbol 3663 MovieClip [__Packages.as.Gf]
Symbol 3664 MovieClip [__Packages.as.View]
Symbol 3665 MovieClip [__Packages.as.KeyControl]
Symbol 3666 MovieClip [__Packages.as.core.Delayer]
Symbol 3667 MovieClip [__Packages.as.core.Motion]
Symbol 3668 MovieClip [__Packages.as.transitions.easing.Strong]
Symbol 3669 MovieClip [__Packages.as.transitions.easing.Bounce]
Symbol 3670 MovieClip [__Packages.as.transitions.easing.Elastic]
Symbol 3671 MovieClip [__Packages.as.transitions.easing.Back]
Symbol 3672 MovieClip [__Packages.as.transitions.easing.None]
Symbol 3673 MovieClip [__Packages.as.transitions.MotionTween]
Symbol 3674 MovieClip [__Packages.as.Model]
Symbol 3675 MovieClip [__Packages.as.conf.Modelconf]
Symbol 3676 MovieClip [__Packages.as.career.view.introView]
Symbol 3677 MovieClip [__Packages.as.view.menu.StatisticMenu]
Symbol 3678 MovieClip [__Packages.as.conf.view.StatisticMenuconf]
Symbol 3679 MovieClip [__Packages.as.view.menu.AchievementMenu]
Symbol 3680 MovieClip [__Packages.as.conf.view.AchievementMenuconf]
Symbol 3681 MovieClip [__Packages.as.poker.model.PokerModelBase]
Symbol 3682 MovieClip [__Packages.as.poker.model.ChanceCalculator]
Symbol 3683 MovieClip [__Packages.as.poker.view.pokerViewBase]
Symbol 3684 MovieClip [__Packages.as.view.menu.AdjustSpeedMenu]
Symbol 3685 MovieClip [__Packages.as.view.menu.InstructionMenu]
Symbol 3686 MovieClip [__Packages.as.poker.view.PokerView]
Symbol 3687 MovieClip [__Packages.as.poker.view.PokerTournamentView]
Symbol 3688 MovieClip [__Packages.as.poker.view.PokerCashgameView]
Symbol 3689 MovieClip [__Packages.as.conf.poker.view.PokerCashGameconf]
Symbol 3690 MovieClip [__Packages.as.poker.model.PlayerModel]
Symbol 3691 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_a]
Symbol 3692 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_a]
Symbol 3693 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_p]
Symbol 3694 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_p]
Symbol 3695 MovieClip [__Packages.as.poker.model.PokerModel]
Symbol 3696 MovieClip [__Packages.as.view.menu.DefaultConfirm]
Symbol 3697 MovieClip [__Packages.as.career.view.governorScreen]
Symbol 3698 MovieClip [__Packages.as.view.menu.CareerPropertiesMenu]
Symbol 3699 MovieClip [__Packages.as.conf.view.CareerPropertiesMenuconf]
Symbol 3700 MovieClip [__Packages.as.model.Help]
Symbol 3701 MovieClip [__Packages.as.view.Help]
Symbol 3702 MovieClip [__Packages.as.conf.Helpconf]
Symbol 3703 MovieClip [__Packages.as.Presenter]
Symbol 3704 MovieClip [__Packages.as.conf.Presenterconf]
Symbol 3705 MovieClip [__Packages.as.conf.Language.Enconf]
Symbol 3706 MovieClip [__Packages.as.conf.Language.Nlconf]
Symbol 3707 MovieClip [__Packages.as.conf.Language.Deconf]
Symbol 3708 MovieClip [__Packages.as.conf.Language.Frconf]
Symbol 3709 MovieClip [__Packages.as.conf.Language.Esconf]
Symbol 3710 MovieClip [__Packages.as.conf.Language.Itconf]
Symbol 135 MovieClipUses:130Used by:160
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:160
Symbol 138 SoundUsed by:160
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:160
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:160
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:160
Symbol 145 SoundUsed by:160
Symbol 146 ShapeTweeningUsed by:160
Symbol 147 GraphicUsed by:160
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:160
Symbol 150 ShapeTweeningUsed by:160
Symbol 151 ShapeTweeningUsed by:160
Symbol 152 GraphicUsed by:160
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:160
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:160
Symbol 157 ShapeTweeningUsed by:160
Symbol 158 ShapeTweeningUsed by:160
Symbol 159 ShapeTweeningUsed by:160
Symbol 160 MovieClip [YoudaGames]Uses:135 137 138 140 142 144 145 146 147 149 150 151 152 154 156 157 158 159Used by:Timeline
Symbol 161 FontUsed by:162
Symbol 162 EditableTextUses:161Used by:170
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:170
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:170
Symbol 167 GraphicUsed by:170
Symbol 168 FontUsed by:169 3270 3273 3274 3285
Symbol 169 TextUses:168Used by:170
Symbol 170 MovieClipUses:162 164 166 167 169Used by:171
Symbol 171 MovieClip [YoudaPreloader]Uses:131 170Used by:Timeline
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClip [highscoreBanner]Uses:173Used by:3546
Symbol 175 GraphicUses:58Used by:178
Symbol 176 GraphicUses:52Used by:178
Symbol 177 GraphicUses:57Used by:178
Symbol 178 MovieClipUses:175 176 177Used by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClip [maskedTricks]Uses:179Used by:3546
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClip [bulletChips]Uses:182Used by:3546
Symbol 184 FontUsed by:185 221 222 236 237 238 239 246 247 248 249 349 353 820 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 849 851 860 863 867 871 872 874 877 880 884 886 943 950 951 952 953 954 955 3215 3217 3218 3224 3225 3226 3227 3242 3278 3279 3280 3284 3287
Symbol 185 EditableTextUses:184 348Used by:186
Symbol 186 MovieClip [bulletLine]Uses:185Used by:3546
Symbol 187 MovieClip [fmc]Used by:3546
Symbol 188 GraphicUses:37Used by:197
Symbol 189 GraphicUses:34Used by:197
Symbol 190 GraphicUses:39Used by:197
Symbol 191 GraphicUses:41Used by:197
Symbol 192 GraphicUses:40Used by:197
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:197
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:197
Symbol 197 MovieClipUses:188 189 190 191 192 194 196Used by:200
Symbol 198 BitmapUsed by:199 957 3219
Symbol 199 GraphicUses:198Used by:200 846 848 850 852 853
Symbol 200 MovieClip [languageOption]Uses:197 199Used by:3546
Symbol 201 FontUsed by:202 208 209 1389 1401
Symbol 202 EditableTextUses:201 207Used by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClip [finishedLetterAllColor]Uses:203Used by:3546
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:210
Symbol 207 FontUsed by:202 208 209 1389 1400 1401
Symbol 208 EditableTextUses:201 207Used by:210
Symbol 209 EditableTextUses:201 207Used by:210
Symbol 210 MovieClip [potIndicator]Uses:206 208 209Used by:3546
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:235 824 853 949 958 981 983 991 1002 3216 3221 3239 3263
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:235 822
Symbol 216 VideoUsed by:220
Symbol 217 MovieClipUsed by:218 392 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 485 486 487 488 498 616 1019 1195 3291
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:220 1019
Symbol 220 MovieClip [rewardCoins]Uses:216 219Used by:235 347 3546
Symbol 221 EditableTextUses:184 348Used by:235
Symbol 222 EditableTextUses:184 348Used by:235
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClipUses:224Used by:235 821 823 824 853 949 958 981 983
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClipUses:227Used by:235 821 823 824 853 949 958 981 983
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:235 821 823 824 853 949 958 981 983
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235 821 823 824 853 949 958 981 983
Symbol 235 MovieClip [coinInScreen]Uses:213 215 220 221 222 225 228 231 234Used by:3546
Symbol 236 EditableTextUses:184 348Used by:240
Symbol 237 EditableTextUses:184 348Used by:240
Symbol 238 EditableTextUses:184 348Used by:240
Symbol 239 EditableTextUses:184 348Used by:240
Symbol 240 MovieClipUses:236 237 238 239Used by:241
Symbol 241 MovieClip [tournamentOverviewTab1Animation]Uses:240Used by:3546
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244 245
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClipUses:243 244Used by:250
Symbol 246 EditableTextUses:184 348Used by:250
Symbol 247 EditableTextUses:184 348Used by:250
Symbol 248 EditableTextUses:184 348Used by:250
Symbol 249 EditableTextUses:184 348Used by:250
Symbol 250 MovieClipUses:245 246 247 248 249Used by:251
Symbol 251 MovieClip [tournamentOverviewTab0Animation]Uses:250Used by:3546
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip [lock_mc]Uses:253Used by:846 3546
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:256Used by:269
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:269
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:264Used by:269
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClipUses:267Used by:269
Symbol 269 MovieClipUses:257 261 265 268Used by:287
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:286
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:286
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:286
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:286
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:286
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:286
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:286
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:271 273 275 277 279 281 283 285Used by:287
Symbol 287 MovieClip [ingamePlayerStateHint]Uses:269 286Used by:3546
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:336
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:336
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:336
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:336
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:336
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:336
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:336
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:336
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:336
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:336
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:336
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:336
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:336
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:336
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:336
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:336
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:336
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:336
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:336
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:336
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:336
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:336
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:336
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:336
Symbol 336 MovieClip [paritcalCoin]Uses:289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335Used by:337 338 339 3546
Symbol 337 MovieClip [particleCoinSilver]Uses:336Used by:3546
Symbol 338 MovieClip [particleCoinGold]Uses:336Used by:3546
Symbol 339 MovieClip [particleCoinBronse]Uses:336Used by:3546
Symbol 340 ShapeTweeningUsed by:347
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:347
Symbol 343 ShapeTweeningUsed by:347
Symbol 344 ShapeTweeningUsed by:347
Symbol 345 ShapeTweeningUsed by:347
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip [coinGlowAnimation]Uses:220 340 342 343 344 345 346Used by:3546
Symbol 348 FontUsed by:185 221 222 236 237 238 239 246 247 248 249 349 353 620 820 828 829 832 851 857 872 875 876 885 886 943 950 951 952 953 954 955 975 978 3215 3217 3218 3224 3225 3226 3227 3242 3278 3279 3280 3284 3287
Symbol 349 EditableTextUses:184 348Used by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClip [fillInText]Uses:350Used by:3546
Symbol 352 ShapeTweeningUsed by:356
Symbol 353 EditableTextUses:184 348Used by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [listOption]Uses:352 353 354 355Used by:3546
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [listBg]Uses:357Used by:3546
Symbol 359 VideoUsed by:364
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:364
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClipUses:359 361 363Used by:365 369 1333
Symbol 365 MovieClip [gameOverScreen]Uses:364Used by:3546
Symbol 366 FontUsed by:367 368 381 382 383 384 385 483
Symbol 367 EditableTextUses:366 536Used by:369
Symbol 368 EditableTextUses:366 536Used by:369
Symbol 369 MovieClip [governorScreen]Uses:364 367 368Used by:3546
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:376
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:376
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:376
Symbol 376 MovieClip [tables]Uses:371 373 375Used by:3546
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:391
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:379Used by:391
Symbol 381 EditableTextUses:366 536Used by:386
Symbol 382 EditableTextUses:366 536Used by:386
Symbol 383 EditableTextUses:366 536Used by:386
Symbol 384 EditableTextUses:366 536Used by:386
Symbol 385 EditableTextUses:366 536Used by:386
Symbol 386 MovieClipUses:381 382 383 384 385Used by:391
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:391
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClip [playerInfo]Uses:378 380 386 388 390Used by:616 3546
Symbol 392 MovieClip [blackClowdLoader]Uses:217Used by:3546
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClip [hitMc]Uses:393Used by:395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 485 486 487 488 498 516 589 616 617 1002 1145 1147 1149 1151 1154 1156 1158 1160 1162 1204 1210 1217 1223 1379 3546
Symbol 395 MovieClip [cityProperty92]Uses:394 217Used by:3546
Symbol 396 MovieClip [cityProperty91]Uses:394 217Used by:3546
Symbol 397 MovieClip [cityProperty90]Uses:394 217Used by:3546
Symbol 398 MovieClip [cityProperty89]Uses:394 217Used by:3546
Symbol 399 MovieClip [cityProperty88]Uses:394 217Used by:3546
Symbol 400 MovieClip [cityProperty87]Uses:394 217Used by:3546
Symbol 401 MovieClip [cityProperty86]Uses:394 217Used by:3546
Symbol 402 MovieClip [cityProperty85]Uses:394 217Used by:3546
Symbol 403 MovieClip [cityProperty84]Uses:394 217Used by:3546
Symbol 404 MovieClip [cityProperty83]Uses:394 217Used by:3546
Symbol 405 MovieClip [cityProperty82]Uses:394 217Used by:3546
Symbol 406 MovieClip [cityProperty81]Uses:394 217Used by:3546
Symbol 407 MovieClip [cityProperty80]Uses:394 217Used by:3546
Symbol 408 MovieClip [cityProperty79]Uses:394 217Used by:3546
Symbol 409 MovieClip [cityProperty78]Uses:394 217Used by:3546
Symbol 410 MovieClip [cityProperty77]Uses:394 217Used by:3546
Symbol 411 MovieClip [cityProperty76]Uses:394 217Used by:3546
Symbol 412 MovieClip [cityProperty75]Uses:394 217Used by:3546
Symbol 413 MovieClip [cityProperty74]Uses:394 217Used by:3546
Symbol 414 MovieClip [cityProperty73]Uses:394 217Used by:3546
Symbol 415 MovieClip [cityProperty72]Uses:394 217Used by:3546
Symbol 416 MovieClip [cityProperty71]Uses:394 217Used by:3546
Symbol 417 MovieClip [cityProperty70]Uses:394 217Used by:3546
Symbol 418 MovieClip [cityProperty69]Uses:394 217Used by:3546
Symbol 419 MovieClip [cityProperty68]Uses:394 217Used by:3546
Symbol 420 MovieClip [cityProperty67]Uses:394 217Used by:3546
Symbol 421 MovieClip [cityProperty66]Uses:394 217Used by:3546
Symbol 422 MovieClip [cityProperty65]Uses:394 217Used by:3546
Symbol 423 MovieClip [cityProperty64]Uses:394 217Used by:3546
Symbol 424 MovieClip [cityProperty63]Uses:394 217Used by:616 3546
Symbol 425 MovieClip [cityProperty62]Uses:394 217Used by:616 3546
Symbol 426 MovieClip [cityProperty61]Uses:394 217Used by:616 3546
Symbol 427 MovieClip [cityProperty60]Uses:394 217Used by:616 3546
Symbol 428 MovieClip [cityProperty59]Uses:394 217Used by:616 3546
Symbol 429 MovieClip [cityProperty58]Uses:394 217Used by:616 3546
Symbol 430 MovieClip [cityProperty57]Uses:394 217Used by:616 3546
Symbol 431 MovieClip [cityProperty56]Uses:394 217Used by:616 3546
Symbol 432 MovieClip [cityProperty55]Uses:394 217Used by:616 3546
Symbol 433 MovieClip [cityProperty54]Uses:394 217Used by:3546
Symbol 434 MovieClip [cityProperty53]Uses:394 217Used by:3546
Symbol 435 MovieClip [cityProperty52]Uses:394 217Used by:3546
Symbol 436 MovieClip [cityProperty51]Uses:394 217Used by:3546
Symbol 437 MovieClip [cityProperty50]Uses:394 217Used by:3546
Symbol 438 MovieClip [cityProperty49]Uses:394 217Used by:3546
Symbol 439 MovieClip [cityProperty48]Uses:394 217Used by:3546
Symbol 440 MovieClip [cityProperty47]Uses:394 217Used by:3546
Symbol 441 MovieClip [cityProperty46]Uses:394 217Used by:3546
Symbol 442 MovieClip [cityProperty45]Uses:394 217Used by:3546
Symbol 443 MovieClip [cityProperty44]Uses:394 217Used by:3546
Symbol 444 MovieClip [cityProperty43]Uses:394 217Used by:3546
Symbol 445 MovieClip [cityProperty42]Uses:394 217Used by:3546
Symbol 446 MovieClip [cityProperty41]Uses:394 217Used by:3546
Symbol 447 MovieClip [cityProperty40]Uses:394 217Used by:3546
Symbol 448 MovieClip [cityProperty39]Uses:394 217Used by:3546
Symbol 449 MovieClip [cityProperty38]Uses:394 217Used by:3546
Symbol 450 MovieClip [cityProperty37]Uses:394 217Used by:3546
Symbol 451 MovieClip [cityProperty36]Uses:394 217Used by:3546
Symbol 452 MovieClip [cityProperty35]Uses:394 217Used by:3546
Symbol 453 MovieClip [cityProperty34]Uses:394 217Used by:3546
Symbol 454 MovieClip [cityProperty33]Uses:394 217Used by:3546
Symbol 455 MovieClip [cityProperty32]Uses:394 217Used by:3546
Symbol 456 MovieClip [cityProperty31]Uses:394 217Used by:3546
Symbol 457 MovieClip [cityProperty30]Uses:394 217Used by:3546
Symbol 458 MovieClip [cityProperty29]Uses:394 217Used by:3546
Symbol 459 MovieClip [cityProperty28]Uses:394 217Used by:3546
Symbol 460 MovieClip [cityProperty27]Uses:394 217Used by:3546
Symbol 461 MovieClip [cityProperty26]Uses:394 217Used by:3546
Symbol 462 MovieClip [cityProperty25]Uses:394 217Used by:3546
Symbol 463 MovieClip [cityProperty24]Uses:394 217Used by:3546
Symbol 464 MovieClip [cityProperty23]Uses:394 217Used by:3546
Symbol 465 MovieClip [cityProperty22]Uses:394 217Used by:3546
Symbol 466 MovieClip [property21]Uses:394 217Used by:3546
Symbol 467 MovieClip [property20]Uses:394 217Used by:3546
Symbol 468 MovieClip [property19]Uses:394 217Used by:3546
Symbol 469 MovieClip [property18]Uses:394 217Used by:3546
Symbol 470 MovieClip [property17]Uses:394 217Used by:3546
Symbol 471 MovieClip [property16]Uses:394 217Used by:3546
Symbol 472 MovieClip [cityProperty15]Uses:394 217Used by:3546
Symbol 473 MovieClip [cityProperty14]Uses:394 217Used by:3546
Symbol 474 MovieClip [cityProperty13]Uses:394 217Used by:3546
Symbol 475 MovieClip [cityProperty12]Uses:394 217Used by:3546
Symbol 476 MovieClip [cityProperty11]Uses:394 217Used by:3546
Symbol 477 MovieClip [cityProperty10]Uses:394 217Used by:3546
Symbol 478 MovieClip [cityProperty9]Uses:394 217Used by:3546
Symbol 479 MovieClip [cityProperty8]Uses:394 217Used by:3546
Symbol 480 MovieClip [cityProperty7]Uses:394 217Used by:3546
Symbol 481 MovieClip [cityProperty6]Uses:394 217Used by:3546
Symbol 482 MovieClip [cityProperty5]Uses:394 217Used by:3546
Symbol 483 EditableTextUses:366 536Used by:484
Symbol 484 MovieClip [cityMapTexasName]Uses:483Used by:517 3546
Symbol 485 MovieClip [hitCityProperty4]Uses:394 217Used by:616 3546
Symbol 486 MovieClip [hitCityProperty3]Uses:394 217Used by:616 3546
Symbol 487 MovieClip [hitCityProperty2]Uses:394 217Used by:616 3546
Symbol 488 MovieClip [hitCityProperty1]Uses:394 217Used by:616 3546
Symbol 489 GraphicUsed by:492
Symbol 490 FontUsed by:491 494 1081 1084 1128 1130 1133 1135
Symbol 491 EditableTextUses:490Used by:492
Symbol 492 MovieClip [cityPropertyPopupButton]Uses:489 491Used by:1140 3546
Symbol 493 GraphicUsed by:495 497
Symbol 494 EditableTextUses:490Used by:495
Symbol 495 MovieClip [cityPropertyPopupBlueButton]Uses:493 494Used by:1140 3546
Symbol 496 EditableTextUses:60 72Used by:497
Symbol 497 MovieClip [crowdTextPopupButton]Uses:493 496Used by:3546
Symbol 498 MovieClip [hitCityProperty0]Uses:394 217Used by:616 3546
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:516
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:501Used by:505
Symbol 503 GraphicUsed by:504
Symbol 504 ButtonUses:503Used by:505
Symbol 505 MovieClipUses:502 504Used by:516
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:516
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:516
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:516
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:516
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:516
Symbol 516 MovieClipUses:394 500 505 507 509 511 513 515Used by:517
Symbol 517 MovieClip [mapTexasCity]Uses:484 516Used by:3546
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:616
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:520Used by:616
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:522Used by:616
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524Used by:616
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:616
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClipUses:528Used by:616
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:532
Symbol 532 MovieClipUses:531Used by:616
Symbol 533 GraphicUsed by:616
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:550
Symbol 536 FontUsed by:367 368 381 382 383 384 385 483 537 538 539 540 541 542 543 544 545 546 547 548 549 1022 1024 1025 1026 1027 1028 1029 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321
Symbol 537 TextUses:536Used by:550 1195
Symbol 538 TextUses:536Used by:550
Symbol 539 TextUses:536Used by:550
Symbol 540 TextUses:536Used by:550
Symbol 541 TextUses:536Used by:550
Symbol 542 TextUses:536Used by:550
Symbol 543 TextUses:536Used by:550
Symbol 544 TextUses:536Used by:550
Symbol 545 TextUses:536Used by:550
Symbol 546 TextUses:536Used by:550
Symbol 547 TextUses:536Used by:550
Symbol 548 TextUses:536Used by:550
Symbol 549 TextUses:536Used by:550
Symbol 550 MovieClipUses:535 537 538 539 540 541 542 543 544 545 546 547 548 549Used by:616
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:551Used by:586
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClipUses:553Used by:563 585
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:557 558 559 560 561 562 569 573 574 575 576 578 585
Symbol 557 MovieClipUses:556Used by:585
Symbol 558 MovieClipUses:556Used by:585
Symbol 559 MovieClipUses:556Used by:585
Symbol 560 MovieClipUses:556Used by:585
Symbol 561 MovieClipUses:556Used by:585
Symbol 562 MovieClipUses:556Used by:585
Symbol 563 MovieClipUses:554Used by:585
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:585
Symbol 566 GraphicUsed by:585
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:567Used by:585
Symbol 569 MovieClipUses:556Used by:585
Symbol 570 GraphicUsed by:585
Symbol 571 GraphicUsed by:585
Symbol 572 GraphicUsed by:585
Symbol 573 MovieClipUses:556Used by:585
Symbol 574 MovieClipUses:556Used by:585
Symbol 575 MovieClipUses:556Used by:585
Symbol 576 MovieClipUses:556Used by:585
Symbol 577 GraphicUsed by:585
Symbol 578 MovieClipUses:556Used by:585
Symbol 579 GraphicUsed by:585
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:585
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClipUses:582Used by:585
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:554 557 558 559 560 561 562 556 563 565 566 568 569 570 571 572 573 574 575 576 577 578 579 581 583 584Used by:586
Symbol 586 MovieClipUses:552 585Used by:616
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:587Used by:589
Symbol 589 MovieClip [arrowButton]Uses:588 394Used by:616 3546
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:616
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClipUses:593Used by:616
Symbol 595 GraphicUsed by:616
Symbol 596 GraphicUsed by:597
Symbol 597 MovieClipUses:596Used by:616
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:598Used by:616
Symbol 600 GraphicUsed by:601
Symbol 601 MovieClipUses:600Used by:616
Symbol 602 GraphicUsed by:603
Symbol 603 MovieClipUses:602Used by:616
Symbol 604 GraphicUsed by:605
Symbol 605 MovieClipUses:604Used by:616
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:606Used by:616
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:616
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:610Used by:616
Symbol 612 GraphicUsed by:616
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:616
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClip [city]Uses:519 394 521 523 525 527 529 532 533 217 550 391 586 589 486 485 487 488 498 591 594 595 597 599 601 603 605 607 609 611 612 614 615 432 431 430 429 428 427 426 425 424Used by:3546
Symbol 617 MovieClip [transOptionButton]Uses:394Used by:3546
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:624
Symbol 620 EditableTextUses:348Used by:624
Symbol 621 GraphicUsed by:623
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClipUses:621 622Used by:624
Symbol 624 MovieClip [inputText]Uses:619 620 623Used by:3546
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:627
Symbol 627 MovieClipUses:626Used by:631
Symbol 628 FontUsed by:629 1078 1079 1080 1126 1127 1131 1132 1136 1137 1138 1139 1367 3549
Symbol 629 EditableTextUses:628 1366Used by:630
Symbol 630 MovieClipUses:629Used by:631
Symbol 631 MovieClip [defaultButton]Uses:627 630Used by:3546
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:821
Symbol 634 FontUsed by:635 827 847 856 956 980 982 988 999 1000 1001 3220 3550
Symbol 635 EditableTextUses:634 998Used by:821
Symbol 636 MovieClipUsed by:637
Symbol 637 MovieClipUses:636Used by:821
Symbol 638 GraphicUsed by:639
Symbol 639 ButtonUses:638 65Used by:814
Symbol 640 GraphicUsed by:643
Symbol 641 GraphicUsed by:643
Symbol 642 GraphicUsed by:643
Symbol 643 ButtonUses:640 641 642Used by:814
Symbol 644 GraphicUsed by:645
Symbol 645 MovieClipUses:644Used by:649 686
Symbol 646 GraphicUsed by:649
Symbol 647 GraphicUsed by:648 687
Symbol 648 MovieClipUses:647Used by:649 686
Symbol 649 MovieClipUses:645 646 648Used by:687
Symbol 650 GraphicUsed by:687
Symbol 651 GraphicUsed by:652 687
Symbol 652 MovieClipUses:651Used by:687
Symbol 653 GraphicUsed by:654 687
Symbol 654 MovieClipUses:653Used by:687
Symbol 655 GraphicUsed by:656 687
Symbol 656 MovieClipUses:655Used by:686
Symbol 657 GraphicUsed by:658 687
Symbol 658 MovieClipUses:657Used by:686
Symbol 659 GraphicUsed by:660 687
Symbol 660 MovieClipUses:659Used by:686
Symbol 661 GraphicUsed by:686 687
Symbol 662 GraphicUsed by:684 687
Symbol 663 GraphicUsed by:684
Symbol 664 GraphicUsed by:684
Symbol 665 GraphicUsed by:684
Symbol 666 GraphicUsed by:684
Symbol 667 GraphicUsed by:684
Symbol 668 GraphicUsed by:684
Symbol 669 GraphicUsed by:684
Symbol 670 GraphicUsed by:684
Symbol 671 GraphicUsed by:684
Symbol 672 GraphicUsed by:684
Symbol 673 GraphicUsed by:684
Symbol 674 GraphicUsed by:684
Symbol 675 GraphicUsed by:684
Symbol 676 GraphicUsed by:684
Symbol 677 GraphicUsed by:684
Symbol 678 GraphicUsed by:684
Symbol 679 GraphicUsed by:684
Symbol 680 GraphicUsed by:684
Symbol 681 GraphicUsed by:684
Symbol 682 GraphicUsed by:684
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683Used by:686
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:656 658 660 661 648 684 645 685Used by:687
Symbol 687 ButtonUses:649 650 652 654 686 655 657 659 661 647 662 651 653Used by:814
Symbol 688 GraphicUsed by:691
Symbol 689 GraphicUsed by:691
Symbol 690 GraphicUsed by:691 3236 3260
Symbol 691 ButtonUses:688 689 690Used by:814
Symbol 692 GraphicUsed by:693
Symbol 693 MovieClipUses:692Used by:698
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:694Used by:698 758
Symbol 696 GraphicUsed by:697 769 773 776 780 803 807
Symbol 697 MovieClipUses:696Used by:698 758
Symbol 698 MovieClipUses:693 695 697Used by:814
Symbol 699 GraphicUsed by:701
Symbol 700 GraphicUsed by:701
Symbol 701 ButtonUses:699 700Used by:734
Symbol 702 GraphicUsed by:703
Symbol 703 MovieClipUses:702Used by:734
Symbol 704 GraphicUsed by:705
Symbol 705 MovieClipUses:704Used by:722
Symbol 706 GraphicUsed by:722
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:722
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClipUses:709Used by:722
Symbol 711 GraphicUsed by:712
Symbol 712 MovieClipUses:711Used by:722
Symbol 713 GraphicUsed by:714 715 716 717 718 719 720 721
Symbol 714 MovieClipUses:713Used by:722
Symbol 715 MovieClipUses:713Used by:722
Symbol 716 MovieClipUses:713Used by:722
Symbol 717 MovieClipUses:713Used by:722
Symbol 718 MovieClipUses:713Used by:722
Symbol 719 MovieClipUses:713Used by:722
Symbol 720 MovieClipUses:713Used by:722
Symbol 721 MovieClipUses:713Used by:722
Symbol 722 MovieClipUses:705 706 708 710 712 714 715 716 717 718 719 720 721Used by:734
Symbol 723 FontUsed by:724 725 726 727 728 729 730 731 732
Symbol 724 TextUses:723Used by:734
Symbol 725 TextUses:723Used by:733
Symbol 726 TextUses:723Used by:733
Symbol 727 TextUses:723Used by:733
Symbol 728 TextUses:723Used by:733
Symbol 729 TextUses:723Used by:733
Symbol 730 TextUses:723Used by:733
Symbol 731 TextUses:723Used by:733
Symbol 732 TextUses:723Used by:733
Symbol 733 MovieClipUses:725 726 727 728 729 730 731 732Used by:734
Symbol 734 MovieClipUses:701 703 722 724 733Used by:814
Symbol 735 GraphicUsed by:738
Symbol 736 GraphicUsed by:738
Symbol 737 GraphicUsed by:738
Symbol 738 ButtonUses:735 736 737 65Used by:814
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:741
Symbol 741 ButtonUses:740Used by:814
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:744
Symbol 744 ButtonUses:743Used by:814
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:747
Symbol 747 ButtonUses:746Used by:814
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:750
Symbol 750 MovieClipUses:749Used by:814
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:753
Symbol 753 MovieClipUses:752Used by:814
Symbol 754 MovieClipUsed by:755
Symbol 755 MovieClipUses:754Used by:814
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:756Used by:758
Symbol 758 MovieClipUses:757 695 697Used by:814
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:761
Symbol 761 MovieClipUses:760Used by:814
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:764
Symbol 764 MovieClipUses:763Used by:814
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:767
Symbol 767 MovieClipUses:766Used by:814
Symbol 768 GraphicUsed by:770
Symbol 769 MovieClipUses:696Used by:770
Symbol 770 MovieClipUses:768 769Used by:774
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClipUses:771Used by:774
Symbol 773 MovieClipUses:696Used by:774
Symbol 774 MovieClipUses:770 772 773Used by:814
Symbol 775 GraphicUsed by:777
Symbol 776 MovieClipUses:696Used by:777
Symbol 777 MovieClipUses:775 776Used by:781
Symbol 778 GraphicUsed by:779
Symbol 779 MovieClipUses:778Used by:781
Symbol 780 MovieClipUses:696Used by:781
Symbol 781 MovieClipUses:777 779 780Used by:814
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:786
Symbol 784 GraphicUsed by:785
Symbol 785 MovieClipUses:784Used by:786
Symbol 786 MovieClipUses:783 785Used by:814
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:789
Symbol 789 MovieClipUses:788Used by:814
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:792
Symbol 792 MovieClipUses:791Used by:814
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:795
Symbol 795 MovieClipUses:794Used by:814
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:798
Symbol 798 MovieClipUses:797Used by:814
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:801
Symbol 801 MovieClipUses:800Used by:814
Symbol 802 GraphicUsed by:804
Symbol 803 MovieClipUses:696Used by:804 810
Symbol 804 MovieClipUses:802 803Used by:808
Symbol 805 GraphicUsed by:806
Symbol 806 MovieClipUses:805Used by:808
Symbol 807 MovieClipUses:696Used by:808 813
Symbol 808 MovieClipUses:804 806 807Used by:814
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809 803Used by:813
Symbol 811 GraphicUsed by:812
Symbol 812 MovieClipUses:811Used by:813
Symbol 813 MovieClipUses:810 812 807Used by:814
Symbol 814 MovieClipUses:639 643 687 691 698 734 738 741 744 747 750 753 755 758 761 764 767 774 781 786 789 792 795 798 801 808 813Used by:815
Symbol 815 MovieClipUses:814Used by:821
Symbol 816 GraphicUsed by:817
Symbol 817 MovieClipUses:816Used by:818
Symbol 818 MovieClipUses:817Used by:821
Symbol 819 VideoUsed by:821
Symbol 820 EditableTextUses:184 348Used by:821
Symbol 821 MovieClip [menuMainBg]Uses:633 225 228 231 234 635 637 815 818 819 820Used by:3546
Symbol 822 MovieClipUses:215Used by:823 824 958 981 983
Symbol 823 MovieClip [menuDefaultBg]Uses:822 225 228 231 234Used by:3546
Symbol 824 MovieClip [menuDefaultSeqBg]Uses:213 822 225 228 231 234Used by:3546
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:853
Symbol 827 EditableTextUses:634 998Used by:853
Symbol 828 EditableTextUses:184 348Used by:853
Symbol 829 EditableTextUses:184 348Used by:853
Symbol 830 TextUses:184Used by:853
Symbol 831 TextUses:184Used by:853
Symbol 832 EditableTextUses:184 348Used by:853
Symbol 833 TextUses:184Used by:853
Symbol 834 TextUses:184Used by:853
Symbol 835 TextUses:184Used by:853
Symbol 836 TextUses:184Used by:853
Symbol 837 TextUses:184Used by:853
Symbol 838 TextUses:184Used by:853
Symbol 839 TextUses:184Used by:853
Symbol 840 TextUses:184Used by:853
Symbol 841 TextUses:184Used by:853
Symbol 842 TextUses:184Used by:853
Symbol 843 TextUses:184Used by:853
Symbol 844 TextUses:184Used by:853
Symbol 845 TextUses:184Used by:853
Symbol 846 MovieClipUses:199 254Used by:853
Symbol 847 EditableTextUses:634 998Used by:848
Symbol 848 MovieClipUses:847 199Used by:853
Symbol 849 TextUses:184Used by:850
Symbol 850 MovieClipUses:849 199Used by:853
Symbol 851 EditableTextUses:184 348Used by:852
Symbol 852 MovieClipUses:851 199Used by:853
Symbol 853 MovieClip [menuQuickPoker]Uses:213 826 225 228 231 234 827 828 829 830 199 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 848 850 852Used by:3546
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:949
Symbol 856 EditableTextUses:634 998Used by:949
Symbol 857 TextUses:348Used by:949
Symbol 858 EditableTextUses:72Used by:861
Symbol 859 GraphicUses:43Used by:861
Symbol 860 TextUses:184Used by:861
Symbol 861 MovieClipUses:858 859 860Used by:949
Symbol 862 EditableTextUses:72Used by:865
Symbol 863 TextUses:184Used by:865
Symbol 864 GraphicUses:5Used by:865
Symbol 865 MovieClipUses:862 863 864Used by:949
Symbol 866 EditableTextUses:72Used by:869
Symbol 867 TextUses:184Used by:869
Symbol 868 GraphicUses:47Used by:869
Symbol 869 MovieClipUses:866 867 868Used by:949
Symbol 870 EditableTextUses:60 72Used by:949
Symbol 871 TextUses:184Used by:949
Symbol 872 EditableTextUses:184 348Used by:949
Symbol 873 EditableTextUses:60 72Used by:949
Symbol 874 TextUses:184Used by:949
Symbol 875 TextUses:348Used by:949
Symbol 876 TextUses:348Used by:949
Symbol 877 TextUses:184Used by:879
Symbol 878 EditableTextUses:60 72Used by:879
Symbol 879 MovieClipUses:877 878Used by:949
Symbol 880 TextUses:184Used by:882
Symbol 881 EditableTextUses:72Used by:882
Symbol 882 MovieClipUses:880 881Used by:949
Symbol 883 EditableTextUses:60 72Used by:949
Symbol 884 TextUses:184Used by:949
Symbol 885 TextUses:348Used by:949
Symbol 886 EditableTextUses:184 348Used by:949
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:889
Symbol 889 MovieClip [graphcardShade]Uses:888Used by:942 3546
Symbol 890 GraphicUsed by:891
Symbol 891 MovieClipUses:890Used by:892
Symbol 892 MovieClipUses:891Used by:942
Symbol 893 GraphicUsed by:942
Symbol 894 GraphicUsed by:942
Symbol 895 GraphicUsed by:942
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:896Used by:942
Symbol 898 GraphicUsed by:942
Symbol 899 GraphicUsed by:942
Symbol 900 GraphicUsed by:942
Symbol 901 GraphicUsed by:942
Symbol 902 GraphicUsed by:942
Symbol 903 GraphicUsed by:942
Symbol 904 GraphicUsed by:942
Symbol 905 GraphicUsed by:942
Symbol 906 GraphicUsed by:942
Symbol 907 GraphicUsed by:942
Symbol 908 GraphicUsed by:942
Symbol 909 GraphicUsed by:942
Symbol 910 GraphicUsed by:942
Symbol 911 GraphicUsed by:942
Symbol 912 GraphicUsed by:942
Symbol 913 GraphicUsed by:942
Symbol 914 GraphicUsed by:942
Symbol 915 GraphicUsed by:942
Symbol 916 GraphicUsed by:942
Symbol 917 GraphicUsed by:942
Symbol 918 GraphicUsed by:942
Symbol 919 GraphicUsed by:942
Symbol 920 GraphicUsed by:942
Symbol 921 GraphicUsed by:942
Symbol 922 GraphicUsed by:942
Symbol 923 GraphicUsed by:942
Symbol 924 GraphicUsed by:942
Symbol 925 GraphicUsed by:942
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:926Used by:928
Symbol 928 MovieClipUses:927Used by:941
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:931
Symbol 931 MovieClipUses:930Used by:941
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:934
Symbol 934 MovieClipUses:933Used by:941
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:937
Symbol 937 MovieClipUses:936Used by:941
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:940
Symbol 940 MovieClipUses:939Used by:941
Symbol 941 MovieClipUses:928 931 934 937 940Used by:942 2944
Symbol 942 MovieClip [card]Uses:889 892 893 894 895 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 941Used by:944 945 946 947 948 2947 3546
Symbol 943 EditableTextUses:184 348Used by:948
Symbol 944 MovieClipUses:942Used by:948
Symbol 945 MovieClipUses:942Used by:948
Symbol 946 MovieClipUses:942Used by:948
Symbol 947 MovieClipUses:942Used by:948
Symbol 948 MovieClipUses:942 943 944 945 946 947Used by:949
Symbol 949 MovieClip [menuInstructionBg]Uses:213 855 225 228 231 234 856 857 861 865 869 870 871 872 873 874 875 876 879 882 883 884 885 886 948Used by:3546
Symbol 950 EditableTextUses:184 348Used by:958
Symbol 951 EditableTextUses:184 348Used by:958
Symbol 952 EditableTextUses:184 348Used by:958
Symbol 953 EditableTextUses:184 348Used by:958
Symbol 954 EditableTextUses:184 348Used by:958
Symbol 955 EditableTextUses:184 348Used by:958
Symbol 956 EditableTextUses:634 998Used by:958
Symbol 957 GraphicUses:198Used by:958
Symbol 958 MovieClip [menuCareerPropSeqBg]Uses:213 822 225 228 231 234 950 951 952 953 954 955 956 957Used by:3546
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:964
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:963
Symbol 963 MovieClipUses:962Used by:964
Symbol 964 MovieClip [maleButton]Uses:960 963Used by:3546
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:970
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:969
Symbol 969 MovieClipUses:968Used by:970
Symbol 970 MovieClip [femaleButton]Uses:966 969Used by:3546
Symbol 971 BitmapUsed by:972
Symbol 972 GraphicUses:971Used by:973 994
Symbol 973 MovieClip [menuSelectingDot]Uses:972Used by:3546
Symbol 974 GraphicUsed by:976
Symbol 975 EditableTextUses:348Used by:976
Symbol 976 MovieClip [infoBoxRed]Uses:974 975Used by:981 3546
Symbol 977 GraphicUsed by:979
Symbol 978 EditableTextUses:348Used by:979
Symbol 979 MovieClip [infoBoxBlack]Uses:977 978Used by:981 3546
Symbol 980 EditableTextUses:634 998Used by:981
Symbol 981 MovieClip [menuStatisticBg]Uses:213 822 225 228 231 234 976 979 980Used by:3546
Symbol 982 EditableTextUses:634 998Used by:983
Symbol 983 MovieClip [daySwitchScreen]Uses:213 822 225 228 231 234 982Used by:3546
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:991
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:991
Symbol 988 EditableTextUses:634 998Used by:991
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:991
Symbol 991 MovieClip [menuAchievementBg]Uses:213 985 987 988 990Used by:3546
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:994
Symbol 994 MovieClip [FaderButton]Uses:993 972Used by:3546
Symbol 995 MovieClip [faderLink]Used by:3546
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:1002
Symbol 998 FontUsed by:635 827 847 856 956 980 982 988 999 1000 1001 3220 3550
Symbol 999 EditableTextUses:634 998Used by:1002
Symbol 1000 EditableTextUses:634 998Used by:1002
Symbol 1001 EditableTextUses:634 998Used by:1002
Symbol 1002 MovieClip [menuMainSettingsBg]Uses:213 394 997 999 1000 1001Used by:3546
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1019
Symbol 1005 VideoUsed by:1007 1290
Symbol 1006 VideoUsed by:1007 1293
Symbol 1007 MovieClipUses:1005 1006Used by:1019
Symbol 1008 GraphicUsed by:1019
Symbol 1009 ShapeTweeningUsed by:1019
Symbol 1010 GraphicUsed by:1019
Symbol 1011 ShapeTweeningUsed by:1019
Symbol 1012 GraphicUsed by:1019
Symbol 1013 GraphicUsed by:1019
Symbol 1014 ShapeTweeningUsed by:1019
Symbol 1015 GraphicUsed by:1019
Symbol 1016 GraphicUsed by:1019
Symbol 1017 ShapeTweeningUsed by:1019
Symbol 1018 GraphicUsed by:1019
Symbol 1019 MovieClip [mapTexas]Uses:1004 1007 1008 217 219 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018Used by:3546
Symbol 1020 GraphicUsed by:1032
Symbol 1021 GraphicUsed by:1030
Symbol 1022 TextUses:536Used by:1030
Symbol 1023 GraphicUsed by:1030
Symbol 1024 TextUses:536Used by:1030
Symbol 1025 TextUses:536Used by:1030
Symbol 1026 TextUses:536Used by:1030
Symbol 1027 TextUses:536Used by:1030
Symbol 1028 TextUses:536Used by:1030
Symbol 1029 TextUses:536Used by:1030
Symbol 1030 MovieClipUses:1021 1022 1023 1024 1025 1026 1027 1028 1029Used by:1032
Symbol 1031 GraphicUsed by:1032
Symbol 1032 MovieClip [demoTile]Uses:1020 1030 1031Used by:3546
Symbol 1033 BitmapUsed by:1034
Symbol 1034 GraphicUses:1033Used by:1045
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1045
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1045
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1045
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1045
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1045
Symbol 1045 MovieClipUses:1034 1036 1038 1040 1042 1044Used by:1077
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1054
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1054
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1054
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1054
Symbol 1054 MovieClipUses:1047 1049 1051 1053Used by:1077
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1067
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1067
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1067
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061Used by:1067
Symbol 1063 BitmapUsed by:1064
Symbol 1064 GraphicUses:1063Used by:1067
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1067
Symbol 1067 MovieClipUses:1056 1058 1060 1062 1064 1066Used by:1077
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1076
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1076
Symbol 1072 BitmapUsed by:1073
Symbol 1073 GraphicUses:1072Used by:1076
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1076
Symbol 1076 MovieClipUses:1069 1071 1073 1075Used by:1077
Symbol 1077 MovieClip [cityPersonPlayerMale]Uses:1045 1054 1067 1076Used by:3546
Symbol 1078 EditableTextUses:628 1366Used by:1085
Symbol 1079 EditableTextUses:628 1366Used by:1085
Symbol 1080 EditableTextUses:628 1366Used by:1085
Symbol 1081 EditableTextUses:490Used by:1085
Symbol 1082 FontUsed by:1083 1129 1134
Symbol 1083 EditableTextUses:1082Used by:1085
Symbol 1084 EditableTextUses:490Used by:1085
Symbol 1085 MovieClipUses:1078 1079 1080 1081 1083 1084Used by:1088
Symbol 1086 ShapeTweeningUsed by:1088
Symbol 1087 GraphicUsed by:1088
Symbol 1088 MovieClipUses:1085 1086 1087Used by:1089
Symbol 1089 MovieClip [mapTexasCityPopup]Uses:1088Used by:3546
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1125
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1125
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1125
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1125
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1125
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1125
Symbol 1102 BitmapUsed by:1103
Symbol 1103 GraphicUses:1102Used by:1125
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1125
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1125
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1125
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1125
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1125
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1125
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1125
Symbol 1118 GraphicUses:21Used by:1125
Symbol 1119 BitmapUsed by:1120
Symbol 1120 GraphicUses:1119Used by:1125
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1125
Symbol 1123 BitmapUsed by:1124
Symbol 1124 GraphicUses:1123Used by:1125
Symbol 1125 MovieClip [cityCrowdMan]Uses:1091 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1118 1120 1122 1124Used by:3546
Symbol 1126 EditableTextUses:628 1366Used by:1140
Symbol 1127 EditableTextUses:628 1366Used by:1140
Symbol 1128 EditableTextUses:490Used by:1140
Symbol 1129 EditableTextUses:1082Used by:1140
Symbol 1130 EditableTextUses:490Used by:1140
Symbol 1131 EditableTextUses:628 1366Used by:1140
Symbol 1132 EditableTextUses:628 1366Used by:1140
Symbol 1133 EditableTextUses:490Used by:1140
Symbol 1134 EditableTextUses:1082Used by:1140
Symbol 1135 EditableTextUses:490Used by:1140
Symbol 1136 EditableTextUses:628 1366Used by:1140
Symbol 1137 EditableTextUses:628 1366Used by:1140
Symbol 1138 EditableTextUses:628 1366Used by:1140
Symbol 1139 EditableTextUses:628 1366Used by:1140
Symbol 1140 MovieClipUses:1126 1127 1128 1129 1130 1131 1132 492 1133 1134 1135 1136 1137 1138 1139 495Used by:1145 1147 1149 1151 1154 1156 1158 1160 1162
Symbol 1141 GraphicUsed by:1142
Symbol 1142 MovieClipUses:1141Used by:1145 1147 1149 1151 1154 1156 1158 1160 1162
Symbol 1143 ShapeTweeningUsed by:1145
Symbol 1144 GraphicUsed by:1145 1147 1149 1151
Symbol 1145 MovieClip [cityPropertyPopup0Right]Uses:394 1140 1142 1143 1144Used by:3546
Symbol 1146 ShapeTweeningUsed by:1147
Symbol 1147 MovieClip [cityPropertyPopup0RightUnder]Uses:394 1140 1142 1146 1144Used by:3546
Symbol 1148 ShapeTweeningUsed by:1149
Symbol 1149 MovieClip [cityPropertyPopup0Left]Uses:394 1140 1142 1148 1144Used by:3546
Symbol 1150 ShapeTweeningUsed by:1151
Symbol 1151 MovieClip [cityPropertyPopup0LeftUnder]Uses:394 1140 1142 1150 1144Used by:3546
Symbol 1152 ShapeTweeningUsed by:1154
Symbol 1153 GraphicUsed by:1154 1156 1158 1160 1162
Symbol 1154 MovieClip [cityPropertyPopup1]Uses:394 1140 1142 1152 1153Used by:3546
Symbol 1155 ShapeTweeningUsed by:1156
Symbol 1156 MovieClip [cityPropertyPopup1Right]Uses:394 1140 1142 1155 1153Used by:3546
Symbol 1157 ShapeTweeningUsed by:1158
Symbol 1158 MovieClip [cityPropertyPopup1RightUnder]Uses:394 1140 1142 1157 1153Used by:3546
Symbol 1159 ShapeTweeningUsed by:1160
Symbol 1160 MovieClip [cityPropertyPopup1Left]Uses:394 1140 1142 1159 1153Used by:3546
Symbol 1161 ShapeTweeningUsed by:1162
Symbol 1162 MovieClip [cityPropertyPopup1LeftUnder]Uses:394 1140 1142 1161 1153Used by:3546
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1187
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1187
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1187
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1187
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1187
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1187
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1187
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1187
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1187
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1187
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1187
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1187
Symbol 1187 MovieClip [CityAttentionMark]Uses:1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186Used by:3546
Symbol 1188 MovieClip [hitCityProperty9]Used by:1195 3546
Symbol 1189 MovieClip [hitCityProperty10]Used by:3546
Symbol 1190 MovieClip [hitCityProperty8]Used by:1195 3546
Symbol 1191 MovieClip [hitCityProperty7]Used by:1195 3546
Symbol 1192 MovieClip [hitCityProperty6]Used by:1195 3546
Symbol 1193 MovieClip [hitCityProperty5]Used by:1195 3546
Symbol 1194 GraphicUsed by:1195
Symbol 1195 MovieClip [mapLampasas]Uses:1194 217 537 1190 1188 1191 1192 1193Used by:3546
Symbol 1196 EditableTextUses:60 72Used by:1197
Symbol 1197 MovieClipUses:1196Used by:1198
Symbol 1198 MovieClipUses:1197Used by:1204 1210 1217 1223
Symbol 1199 ShapeTweeningUsed by:1204
Symbol 1200 ShapeTweeningUsed by:1204
Symbol 1201 GraphicUsed by:1204
Symbol 1202 ShapeTweeningUsed by:1204
Symbol 1203 GraphicUsed by:1204 1210
Symbol 1204 MovieClipUses:394 1198 1199 1200 1201 1202 1203Used by:1205
Symbol 1205 MovieClip [crowdTextBalloonLeft]Uses:1204Used by:3546
Symbol 1206 ShapeTweeningUsed by:1210
Symbol 1207 ShapeTweeningUsed by:1210
Symbol 1208 GraphicUsed by:1210
Symbol 1209 ShapeTweeningUsed by:1210
Symbol 1210 MovieClipUses:394 1198 1206 1207 1208 1209 1203Used by:1211
Symbol 1211 MovieClip [crowdTextBalloonLeftUnder]Uses:1210Used by:3546
Symbol 1212 ShapeTweeningUsed by:1217
Symbol 1213 ShapeTweeningUsed by:1217
Symbol 1214 GraphicUsed by:1217
Symbol 1215 ShapeTweeningUsed by:1217
Symbol 1216 GraphicUsed by:1217 1223
Symbol 1217 MovieClipUses:394 1198 1212 1213 1214 1215 1216Used by:1218
Symbol 1218 MovieClip [crowdTextBalloonRight]Uses:1217Used by:3546
Symbol 1219 ShapeTweeningUsed by:1223
Symbol 1220 ShapeTweeningUsed by:1223
Symbol 1221 GraphicUsed by:1223
Symbol 1222 ShapeTweeningUsed by:1223
Symbol 1223 MovieClipUses:394 1198 1219 1220 1221 1222 1216Used by:1224
Symbol 1224 MovieClip [crowdTextBalloonRightUnder]Uses:1223Used by:3546
Symbol 1225 BitmapUsed by:1226
Symbol 1226 GraphicUses:1225Used by:1237
Symbol 1227 BitmapUsed by:1228
Symbol 1228 GraphicUses:1227Used by:1237
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1237
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1237
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1237
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1237
Symbol 1237 MovieClipUses:1226 1228 1230 1232 1234 1236Used by:1277
Symbol 1238 BitmapUsed by:1239
Symbol 1239 GraphicUses:1238Used by:1250
Symbol 1240 BitmapUsed by:1241
Symbol 1241 GraphicUses:1240Used by:1250
Symbol 1242 BitmapUsed by:1243
Symbol 1243 GraphicUses:1242Used by:1250
Symbol 1244 BitmapUsed by:1245
Symbol 1245 GraphicUses:1244Used by:1250
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1250
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:1250
Symbol 1250 MovieClipUses:1239 1241 1243 1245 1247 1249Used by:1277
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1263
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1263
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1263
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1263
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1259Used by:1263
Symbol 1261 BitmapUsed by:1262
Symbol 1262 GraphicUses:1261Used by:1263
Symbol 1263 MovieClipUses:1252 1254 1256 1258 1260 1262Used by:1277
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1276
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1276
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1276
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1276
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1276
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1276
Symbol 1276 MovieClipUses:1265 1267 1269 1271 1273 1275Used by:1277
Symbol 1277 MovieClip [cityPersonPlayerFemale]Uses:1237 1250 1263 1276Used by:3546
Symbol 1278 GraphicUsed by:1308
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1281
Symbol 1281 MovieClipUses:1280Used by:1308
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1284
Symbol 1284 MovieClipUses:1283Used by:1308
Symbol 1285 BitmapUsed by:1286
Symbol 1286 GraphicUses:1285Used by:1308
Symbol 1287 BitmapUsed by:1288
Symbol 1288 GraphicUses:1287Used by:1289
Symbol 1289 MovieClipUses:1288Used by:1308
Symbol 1290 MovieClipUses:1005Used by:1295
Symbol 1291 MovieClipUsed by:1295
Symbol 1292 MovieClipUsed by:1295
Symbol 1293 MovieClipUses:1006Used by:1295
Symbol 1294 MovieClipUsed by:1295
Symbol 1295 MovieClipUses:1290 1291 1292 1293 1294Used by:1308
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1298
Symbol 1298 MovieClipUses:1297Used by:1308
Symbol 1299 BitmapUsed by:1300
Symbol 1300 GraphicUses:1299Used by:1301
Symbol 1301 MovieClipUses:1300Used by:1308
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1304
Symbol 1304 MovieClipUses:1303Used by:1308
Symbol 1305 BitmapUsed by:1306
Symbol 1306 GraphicUses:1305Used by:1307
Symbol 1307 MovieClipUses:1306Used by:1308
Symbol 1308 MovieClip [travelScene]Uses:1278 1281 1284 1286 1289 1295 1298 1301 1304 1307Used by:3546
Symbol 1309 TextUses:536Used by:1322
Symbol 1310 TextUses:536Used by:1322
Symbol 1311 TextUses:536Used by:1322
Symbol 1312 TextUses:536Used by:1322
Symbol 1313 TextUses:536Used by:1322
Symbol 1314 TextUses:536Used by:1322
Symbol 1315 TextUses:536Used by:1322
Symbol 1316 TextUses:536Used by:1322
Symbol 1317 TextUses:536Used by:1322
Symbol 1318 TextUses:536Used by:1322
Symbol 1319 TextUses:536Used by:1322
Symbol 1320 TextUses:536Used by:1322
Symbol 1321 TextUses:536Used by:1322
Symbol 1322 MovieClipUses:1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321Used by:1330 1333
Symbol 1323 GraphicUsed by:1324
Symbol 1324 MovieClipUses:1323Used by:1333
Symbol 1325 SoundUsed by:1333
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1330
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1330
Symbol 1330 MovieClipUses:1327 1322 1329Used by:1333
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1331Used by:1333
Symbol 1333 MovieClip [winTownAnimation]Uses:364 1322 1324 1325 1330 1332Used by:3546
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1336
Symbol 1336 MovieClipUses:1335Used by:1339
Symbol 1337 BitmapUsed by:1338
Symbol 1338 GraphicUses:1337Used by:1339
Symbol 1339 MovieClip [particle]Uses:1336 1338Used by:3546
Symbol 1340 GraphicUsed by:1342
Symbol 1341 GraphicUsed by:1342
Symbol 1342 MovieClip [particleBlue]Uses:1340 1341Used by:3546
Symbol 1343 GraphicUsed by:1344
Symbol 1344 MovieClip [particleGold]Uses:1343Used by:3546
Symbol 1345 GraphicUsed by:1346
Symbol 1346 MovieClip [particleSilver]Uses:1345Used by:3546
Symbol 1347 GraphicUsed by:1348
Symbol 1348 MovieClip [particleBronse]Uses:1347Used by:3546
Symbol 1349 BitmapUsed by:1350 1355
Symbol 1350 GraphicUses:1349Used by:1360
Symbol 1351 BitmapUsed by:1352 1358
Symbol 1352 GraphicUses:1351Used by:1360
Symbol 1353 BitmapUsed by:1354 1359
Symbol 1354 GraphicUses:1353Used by:1360
Symbol 1355 GraphicUses:1349Used by:1360
Symbol 1356 BitmapUsed by:1357
Symbol 1357 GraphicUses:1356Used by:1360
Symbol 1358 GraphicUses:1351Used by:1360
Symbol 1359 GraphicUses:1353Used by:1360
Symbol 1360 MovieClip [smoke]Uses:1350 1352 1354 1355 1357 1358 1359Used by:3546
Symbol 1361 MovieClip [engine_mc]Used by:3546
Symbol 1362 MovieClip [track_mc]Used by:3546
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1365
Symbol 1365 MovieClipUses:1364Used by:1369
Symbol 1366 FontUsed by:629 1078 1079 1080 1126 1127 1131 1132 1136 1137 1138 1139 1367 3549
Symbol 1367 EditableTextUses:628 1366Used by:1368
Symbol 1368 MovieClipUses:1367Used by:1369
Symbol 1369 MovieClip [topMenuButton]Uses:1365 1368Used by:3250 3255 3546
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1372
Symbol 1372 MovieClipUses:1371Used by:1374
Symbol 1373 GraphicUsed by:1374
Symbol 1374 MovieClipUses:1372 1373Used by:1379
Symbol 1375 BitmapUsed by:1376
Symbol 1376 GraphicUses:1375Used by:1377
Symbol 1377 MovieClipUses:1376Used by:1378
Symbol 1378 MovieClipUses:1377Used by:1379
Symbol 1379 MovieClip [DynamicTopMenu]Uses:394 1374 1378Used by:3546
Symbol 1380 GraphicUsed by:1381
Symbol 1381 MovieClip [debugPoint]Uses:1380Used by:3546
Symbol 1382 BitmapUsed by:1383 1386
Symbol 1383 GraphicUses:1382Used by:1388
Symbol 1384 BitmapUsed by:1385 1387
Symbol 1385 GraphicUses:1384Used by:1388
Symbol 1386 GraphicUses:1382Used by:1388
Symbol 1387 GraphicUses:1384Used by:1388
Symbol 1388 MovieClipUses:1383 1385 1386 1387Used by:1391
Symbol 1389 EditableTextUses:201 207Used by:1390
Symbol 1390 MovieClipUses:1389Used by:1391
Symbol 1391 MovieClipUses:1388 1390Used by:1402 1403
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1394
Symbol 1394 MovieClipUses:1393Used by:1402
Symbol 1395 BitmapUsed by:1396
Symbol 1396 GraphicUses:1395Used by:1397
Symbol 1397 MovieClipUses:1396Used by:1402
Symbol 1398 GraphicUsed by:1399
Symbol 1399 MovieClipUses:1398Used by:1402
Symbol 1400 TextUses:207Used by:1402
Symbol 1401 EditableTextUses:201 207Used by:1402
Symbol 1402 MovieClip [choiceNavigation]Uses:1391 1394 1397 1399 1400 1401Used by:3546
Symbol 1403 MovieClip [openCardBtn]Uses:1391Used by:3546
Symbol 1404 MovieClip [pokerDealer]Used by:3546
Symbol 1405 MovieClip [pokerPlayer]Used by:3546
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1408
Symbol 1408 MovieClip [dealerShirt]Uses:1407Used by:3546
Symbol 1409 BitmapUsed by:1410
Symbol 1410 GraphicUses:1409Used by:1411 1412
Symbol 1411 MovieClip [keyPokerTable]Uses:1410Used by:3546
Symbol 1412 MovieClip [keyPokerPile]Uses:1410Used by:3546
Symbol 1413 GraphicUsed by:1419
Symbol 1414 GraphicUsed by:1419
Symbol 1415 GraphicUsed by:1419
Symbol 1416 GraphicUsed by:1419
Symbol 1417 GraphicUsed by:1419
Symbol 1418 GraphicUsed by:1419
Symbol 1419 MovieClipUses:1413 1414 1415 1416 1417 1418Used by:1420
Symbol 1420 MovieClipUses:1419Used by:1423
Symbol 1421 FontUsed by:1422
Symbol 1422 EditableTextUses:1421Used by:1423
Symbol 1423 MovieClip [pileValueDisplay]Uses:1420 1422Used by:3546
Symbol 1424 GraphicUsed by:1427
Symbol 1425 GraphicUsed by:1427
Symbol 1426 GraphicUsed by:1427
Symbol 1427 MovieClip [pokerHouseBet]Uses:1424 1425 1426Used by:3546
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1430
Symbol 1430 MovieClip [lastRoundDisplay]Uses:1429Used by:3546
Symbol 1431 BitmapUsed by:1432
Symbol 1432 GraphicUses:1431Used by:1693
Symbol 1433 BitmapUsed by:1434
Symbol 1434 GraphicUses:1433Used by:1693
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1693
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1693
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1693
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1693
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1693
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1693
Symbol 1447 BitmapUsed by:1448
Symbol 1448 GraphicUses:1447Used by:1693
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1693
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1693
Symbol 1453 BitmapUsed by:1454
Symbol 1454 GraphicUses:1453Used by:1693
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1693
Symbol 1457 BitmapUsed by:1458
Symbol 1458 GraphicUses:1457Used by:1693
Symbol 1459 BitmapUsed by:1460
Symbol 1460 GraphicUses:1459Used by:1693
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1693
Symbol 1463 BitmapUsed by:1464
Symbol 1464 GraphicUses:1463Used by:1693
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1693
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1693
Symbol 1469 BitmapUsed by:1470
Symbol 1470 GraphicUses:1469Used by:1693
Symbol 1471 BitmapUsed by:1472
Symbol 1472 GraphicUses:1471Used by:1693
Symbol 1473 BitmapUsed by:1474
Symbol 1474 GraphicUses:1473Used by:1693
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1693
Symbol 1477 BitmapUsed by:1478
Symbol 1478 GraphicUses:1477Used by:1693
Symbol 1479 BitmapUsed by:1480
Symbol 1480 GraphicUses:1479Used by:1693
Symbol 1481 BitmapUsed by:1482
Symbol 1482 GraphicUses:1481Used by:1693
Symbol 1483 BitmapUsed by:1484
Symbol 1484 GraphicUses:1483Used by:1693
Symbol 1485 BitmapUsed by:1486
Symbol 1486 GraphicUses:1485Used by:1693
Symbol 1487 BitmapUsed by:1488
Symbol 1488 GraphicUses:1487Used by:1693
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1693
Symbol 1491 BitmapUsed by:1492
Symbol 1492 GraphicUses:1491Used by:1693
Symbol 1493 BitmapUsed by:1494 1756
Symbol 1494 GraphicUses:1493Used by:1693
Symbol 1495 BitmapUsed by:1496 1757
Symbol 1496 GraphicUses:1495Used by:1693
Symbol 1497 BitmapUsed by:1498 1758
Symbol 1498 GraphicUses:1497Used by:1693
Symbol 1499 BitmapUsed by:1500 1759
Symbol 1500 GraphicUses:1499Used by:1693
Symbol 1501 BitmapUsed by:1502 1760
Symbol 1502 GraphicUses:1501Used by:1693
Symbol 1503 BitmapUsed by:1504 1761
Symbol 1504 GraphicUses:1503Used by:1693
Symbol 1505 BitmapUsed by:1506 1762
Symbol 1506 GraphicUses:1505Used by:1693
Symbol 1507 BitmapUsed by:1508 1763
Symbol 1508 GraphicUses:1507Used by:1693
Symbol 1509 BitmapUsed by:1510 1764
Symbol 1510 GraphicUses:1509Used by:1693
Symbol 1511 BitmapUsed by:1512 1765
Symbol 1512 GraphicUses:1511Used by:1693
Symbol 1513 BitmapUsed by:1514 1766
Symbol 1514 GraphicUses:1513Used by:1693
Symbol 1515 BitmapUsed by:1516 1767
Symbol 1516 GraphicUses:1515Used by:1693
Symbol 1517 BitmapUsed by:1518 1768
Symbol 1518 GraphicUses:1517Used by:1693
Symbol 1519 BitmapUsed by:1520 1769
Symbol 1520 GraphicUses:1519Used by:1693
Symbol 1521 BitmapUsed by:1522 1770
Symbol 1522 GraphicUses:1521Used by:1693
Symbol 1523 BitmapUsed by:1524 1771
Symbol 1524 GraphicUses:1523Used by:1693
Symbol 1525 BitmapUsed by:1526 1772
Symbol 1526 GraphicUses:1525Used by:1693
Symbol 1527 BitmapUsed by:1528 1773
Symbol 1528 GraphicUses:1527Used by:1693
Symbol 1529 BitmapUsed by:1530 1774
Symbol 1530 GraphicUses:1529Used by:1693
Symbol 1531 BitmapUsed by:1532 1775
Symbol 1532 GraphicUses:1531Used by:1693
Symbol 1533 BitmapUsed by:1534 1776
Symbol 1534 GraphicUses:1533Used by:1693
Symbol 1535 BitmapUsed by:1536 1777
Symbol 1536 GraphicUses:1535Used by:1693
Symbol 1537 BitmapUsed by:1538 1778
Symbol 1538 GraphicUses:1537Used by:1693
Symbol 1539 BitmapUsed by:1540 1779
Symbol 1540 GraphicUses:1539Used by:1693
Symbol 1541 BitmapUsed by:1542 1780
Symbol 1542 GraphicUses:1541Used by:1693
Symbol 1543 BitmapUsed by:1544 1781
Symbol 1544 GraphicUses:1543Used by:1693
Symbol 1545 BitmapUsed by:1546 1782
Symbol 1546 GraphicUses:1545Used by:1693
Symbol 1547 BitmapUsed by:1548 1783
Symbol 1548 GraphicUses:1547Used by:1693
Symbol 1549 BitmapUsed by:1550 1784
Symbol 1550 GraphicUses:1549Used by:1693
Symbol 1551 BitmapUsed by:1552 1785
Symbol 1552 GraphicUses:1551Used by:1693
Symbol 1553 BitmapUsed by:1554 1786
Symbol 1554 GraphicUses:1553Used by:1693
Symbol 1555 BitmapUsed by:1556 1787
Symbol 1556 GraphicUses:1555Used by:1693
Symbol 1557 BitmapUsed by:1558 1788
Symbol 1558 GraphicUses:1557Used by:1693
Symbol 1559 BitmapUsed by:1560 1789
Symbol 1560 GraphicUses:1559Used by:1693
Symbol 1561 BitmapUsed by:1562 1790
Symbol 1562 GraphicUses:1561Used by:1693
Symbol 1563 BitmapUsed by:1564 1791
Symbol 1564 GraphicUses:1563Used by:1693
Symbol 1565 BitmapUsed by:1566 1792
Symbol 1566 GraphicUses:1565Used by:1693
Symbol 1567 BitmapUsed by:1568 1793
Symbol 1568 GraphicUses:1567Used by:1693
Symbol 1569 BitmapUsed by:1570 1794
Symbol 1570 GraphicUses:1569Used by:1693
Symbol 1571 BitmapUsed by:1572 1795
Symbol 1572 GraphicUses:1571Used by:1693
Symbol 1573 BitmapUsed by:1574 1796
Symbol 1574 GraphicUses:1573Used by:1693
Symbol 1575 BitmapUsed by:1576 1797
Symbol 1576 GraphicUses:1575Used by:1693
Symbol 1577 BitmapUsed by:1578 1798
Symbol 1578 GraphicUses:1577Used by:1693
Symbol 1579 BitmapUsed by:1580 1799
Symbol 1580 GraphicUses:1579Used by:1693
Symbol 1581 BitmapUsed by:1582 1800
Symbol 1582 GraphicUses:1581Used by:1693
Symbol 1583 BitmapUsed by:1584 1801
Symbol 1584 GraphicUses:1583Used by:1693
Symbol 1585 BitmapUsed by:1586 1802
Symbol 1586 GraphicUses:1585Used by:1693
Symbol 1587 BitmapUsed by:1588 1803
Symbol 1588 GraphicUses:1587Used by:1693
Symbol 1589 BitmapUsed by:1590 1804
Symbol 1590 GraphicUses:1589Used by:1693
Symbol 1591 BitmapUsed by:1592 1805
Symbol 1592 GraphicUses:1591Used by:1693
Symbol 1593 BitmapUsed by:1594 1806
Symbol 1594 GraphicUses:1593Used by:1693
Symbol 1595 BitmapUsed by:1596 1807
Symbol 1596 GraphicUses:1595Used by:1693
Symbol 1597 BitmapUsed by:1598 1808
Symbol 1598 GraphicUses:1597Used by:1693
Symbol 1599 BitmapUsed by:1600 1809
Symbol 1600 GraphicUses:1599Used by:1693
Symbol 1601 BitmapUsed by:1602 1810
Symbol 1602 GraphicUses:1601Used by:1693
Symbol 1603 BitmapUsed by:1604 1811
Symbol 1604 GraphicUses:1603Used by:1693
Symbol 1605 BitmapUsed by:1606 1812
Symbol 1606 GraphicUses:1605Used by:1693
Symbol 1607 BitmapUsed by:1608 1813
Symbol 1608 GraphicUses:1607Used by:1693
Symbol 1609 BitmapUsed by:1610 1814
Symbol 1610 GraphicUses:1609Used by:1693
Symbol 1611 BitmapUsed by:1612 1815
Symbol 1612 GraphicUses:1611Used by:1693
Symbol 1613 BitmapUsed by:1614
Symbol 1614 GraphicUses:1613Used by:1693 1878
Symbol 1615 BitmapUsed by:1616
Symbol 1616 GraphicUses:1615Used by:1693 1878
Symbol 1617 BitmapUsed by:1618
Symbol 1618 GraphicUses:1617Used by:1693 1878
Symbol 1619 BitmapUsed by:1620
Symbol 1620 GraphicUses:1619Used by:1693 1878
Symbol 1621 BitmapUsed by:1622
Symbol 1622 GraphicUses:1621Used by:1693 1878
Symbol 1623 BitmapUsed by:1624
Symbol 1624 GraphicUses:1623Used by:1693 1878
Symbol 1625 BitmapUsed by:1626
Symbol 1626 GraphicUses:1625Used by:1693 1878
Symbol 1627 BitmapUsed by:1628
Symbol 1628 GraphicUses:1627Used by:1693 1878
Symbol 1629 BitmapUsed by:1630
Symbol 1630 GraphicUses:1629Used by:1693 1878
Symbol 1631 BitmapUsed by:1632
Symbol 1632 GraphicUses:1631Used by:1693 1878
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1693 1878
Symbol 1635 BitmapUsed by:1636
Symbol 1636 GraphicUses:1635Used by:1693 1878
Symbol 1637 BitmapUsed by:1638
Symbol 1638 GraphicUses:1637Used by:1693 1878
Symbol 1639 BitmapUsed by:1640
Symbol 1640 GraphicUses:1639Used by:1693 1878
Symbol 1641 BitmapUsed by:1642
Symbol 1642 GraphicUses:1641Used by:1693 1878
Symbol 1643 BitmapUsed by:1644
Symbol 1644 GraphicUses:1643Used by:1693 1878
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1693 1878
Symbol 1647 BitmapUsed by:1648 1855
Symbol 1648 GraphicUses:1647Used by:1693
Symbol 1649 BitmapUsed by:1650 1856
Symbol 1650 GraphicUses:1649Used by:1693
Symbol 1651 BitmapUsed by:1652 1857
Symbol 1652 GraphicUses:1651Used by:1693
Symbol 1653 BitmapUsed by:1654 1858
Symbol 1654 GraphicUses:1653Used by:1693
Symbol 1655 BitmapUsed by:1656 1859
Symbol 1656 GraphicUses:1655Used by:1693
Symbol 1657 BitmapUsed by:1658 1860
Symbol 1658 GraphicUses:1657Used by:1693
Symbol 1659 BitmapUsed by:1660 1861
Symbol 1660 GraphicUses:1659Used by:1693
Symbol 1661 BitmapUsed by:1662 1862
Symbol 1662 GraphicUses:1661Used by:1693
Symbol 1663 BitmapUsed by:1664 1863
Symbol 1664 GraphicUses:1663Used by:1693
Symbol 1665 BitmapUsed by:1666 1864
Symbol 1666 GraphicUses:1665Used by:1693
Symbol 1667 BitmapUsed by:1668 1865
Symbol 1668 GraphicUses:1667Used by:1693
Symbol 1669 BitmapUsed by:1670 1866
Symbol 1670 GraphicUses:1669Used by:1693
Symbol 1671 BitmapUsed by:1672 1867
Symbol 1672 GraphicUses:1671Used by:1693
Symbol 1673 BitmapUsed by:1674 1868
Symbol 1674 GraphicUses:1673Used by:1693
Symbol 1675 BitmapUsed by:1676 1869
Symbol 1676 GraphicUses:1675Used by:1693
Symbol 1677 BitmapUsed by:1678 1870
Symbol 1678 GraphicUses:1677Used by:1693
Symbol 1679 BitmapUsed by:1680 1871
Symbol 1680 GraphicUses:1679Used by:1693
Symbol 1681 BitmapUsed by:1682 1872
Symbol 1682 GraphicUses:1681Used by:1693
Symbol 1683 BitmapUsed by:1684 1873
Symbol 1684 GraphicUses:1683Used by:1693
Symbol 1685 BitmapUsed by:1686 1874
Symbol 1686 GraphicUses:1685Used by:1693
Symbol 1687 BitmapUsed by:1688 1875
Symbol 1688 GraphicUses:1687Used by:1693
Symbol 1689 BitmapUsed by:1690 1876
Symbol 1690 GraphicUses:1689Used by:1693
Symbol 1691 BitmapUsed by:1692 1877
Symbol 1692 GraphicUses:1691Used by:1693
Symbol 1693 MovieClipUses:1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 1496 1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 1578 1580 1582 1584 1586 1588 1590 1592 1594 1596 1598 1600 1602 1604 1606 1608 1610 1612 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692Used by:1879
Symbol 1694 BitmapUsed by:1695
Symbol 1695 GraphicUses:1694Used by:1878
Symbol 1696 BitmapUsed by:1697
Symbol 1697 GraphicUses:1696Used by:1878
Symbol 1698 BitmapUsed by:1699
Symbol 1699 GraphicUses:1698Used by:1878
Symbol 1700 BitmapUsed by:1701
Symbol 1701 GraphicUses:1700Used by:1878
Symbol 1702 BitmapUsed by:1703
Symbol 1703 GraphicUses:1702Used by:1878
Symbol 1704 BitmapUsed by:1705
Symbol 1705 GraphicUses:1704Used by:1878
Symbol 1706 BitmapUsed by:1707
Symbol 1707 GraphicUses:1706Used by:1878
Symbol 1708 BitmapUsed by:1709 1816
Symbol 1709 GraphicUses:1708Used by:1878
Symbol 1710 BitmapUsed by:1711
Symbol 1711 GraphicUses:1710Used by:1878
Symbol 1712 BitmapUsed by:1713
Symbol 1713 GraphicUses:1712Used by:1878
Symbol 1714 BitmapUsed by:1715
Symbol 1715 GraphicUses:1714Used by:1878
Symbol 1716 BitmapUsed by:1717
Symbol 1717 GraphicUses:1716Used by:1878
Symbol 1718 BitmapUsed by:1719
Symbol 1719 GraphicUses:1718Used by:1878
Symbol 1720 BitmapUsed by:1721
Symbol 1721 GraphicUses:1720Used by:1878
Symbol 1722 BitmapUsed by:1723
Symbol 1723 GraphicUses:1722Used by:1878
Symbol 1724 BitmapUsed by:1725
Symbol 1725 GraphicUses:1724Used by:1878
Symbol 1726 BitmapUsed by:1727
Symbol 1727 GraphicUses:1726Used by:1878
Symbol 1728 BitmapUsed by:1729
Symbol 1729 GraphicUses:1728Used by:1878
Symbol 1730 BitmapUsed by:1731
Symbol 1731 GraphicUses:1730Used by:1878
Symbol 1732 BitmapUsed by:1733
Symbol 1733 GraphicUses:1732Used by:1878
Symbol 1734 BitmapUsed by:1735
Symbol 1735 GraphicUses:1734Used by:1878
Symbol 1736 BitmapUsed by:1737
Symbol 1737 GraphicUses:1736Used by:1878
Symbol 1738 BitmapUsed by:1739
Symbol 1739 GraphicUses:1738Used by:1878
Symbol 1740 BitmapUsed by:1741
Symbol 1741 GraphicUses:1740Used by:1878
Symbol 1742 BitmapUsed by:1743
Symbol 1743 GraphicUses:1742Used by:1878
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1878
Symbol 1746 BitmapUsed by:1747
Symbol 1747 GraphicUses:1746Used by:1878
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1878
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1878
Symbol 1752 BitmapUsed by:1753
Symbol 1753 GraphicUses:1752Used by:1878
Symbol 1754 BitmapUsed by:1755
Symbol 1755 GraphicUses:1754Used by:1878
Symbol 1756 GraphicUses:1493Used by:1878
Symbol 1757 GraphicUses:1495Used by:1878
Symbol 1758 GraphicUses:1497Used by:1878
Symbol 1759 GraphicUses:1499Used by:1878
Symbol 1760 GraphicUses:1501Used by:1878
Symbol 1761 GraphicUses:1503Used by:1878
Symbol 1762 GraphicUses:1505Used by:1878
Symbol 1763 GraphicUses:1507Used by:1878
Symbol 1764 GraphicUses:1509Used by:1878
Symbol 1765 GraphicUses:1511Used by:1878
Symbol 1766 GraphicUses:1513Used by:1878
Symbol 1767 GraphicUses:1515Used by:1878
Symbol 1768 GraphicUses:1517Used by:1878
Symbol 1769 GraphicUses:1519Used by:1878
Symbol 1770 GraphicUses:1521Used by:1878
Symbol 1771 GraphicUses:1523Used by:1878
Symbol 1772 GraphicUses:1525Used by:1878
Symbol 1773 GraphicUses:1527Used by:1878
Symbol 1774 GraphicUses:1529Used by:1878
Symbol 1775 GraphicUses:1531Used by:1878
Symbol 1776 GraphicUses:1533Used by:1878
Symbol 1777 GraphicUses:1535Used by:1878
Symbol 1778 GraphicUses:1537Used by:1878
Symbol 1779 GraphicUses:1539Used by:1878
Symbol 1780 GraphicUses:1541Used by:1878
Symbol 1781 GraphicUses:1543Used by:1878
Symbol 1782 GraphicUses:1545Used by:1878
Symbol 1783 GraphicUses:1547Used by:1878
Symbol 1784 GraphicUses:1549Used by:1878
Symbol 1785 GraphicUses:1551Used by:1878
Symbol 1786 GraphicUses:1553Used by:1878
Symbol 1787 GraphicUses:1555Used by:1878
Symbol 1788 GraphicUses:1557Used by:1878
Symbol 1789 GraphicUses:1559Used by:1878
Symbol 1790 GraphicUses:1561Used by:1878
Symbol 1791 GraphicUses:1563Used by:1878
Symbol 1792 GraphicUses:1565Used by:1878
Symbol 1793 GraphicUses:1567Used by:1878
Symbol 1794 GraphicUses:1569Used by:1878
Symbol 1795 GraphicUses:1571Used by:1878
Symbol 1796 GraphicUses:1573Used by:1878
Symbol 1797 GraphicUses:1575Used by:1878
Symbol 1798 GraphicUses:1577Used by:1878
Symbol 1799 GraphicUses:1579Used by:1878
Symbol 1800 GraphicUses:1581Used by:1878
Symbol 1801 GraphicUses:1583Used by:1878
Symbol 1802 GraphicUses:1585Used by:1878
Symbol 1803 GraphicUses:1587Used by:1878
Symbol 1804 GraphicUses:1589Used by:1878
Symbol 1805 GraphicUses:1591Used by:1878
Symbol 1806 GraphicUses:1593Used by:1878
Symbol 1807 GraphicUses:1595Used by:1878
Symbol 1808 GraphicUses:1597Used by:1878
Symbol 1809 GraphicUses:1599Used by:1878
Symbol 1810 GraphicUses:1601Used by:1878
Symbol 1811 GraphicUses:1603Used by:1878
Symbol 1812 GraphicUses:1605Used by:1878
Symbol 1813 GraphicUses:1607Used by:1878
Symbol 1814 GraphicUses:1609Used by:1878
Symbol 1815 GraphicUses:1611Used by:1878
Symbol 1816 GraphicUses:1708Used by:1878
Symbol 1817 BitmapUsed by:1818
Symbol 1818 GraphicUses:1817Used by:1878
Symbol 1819 BitmapUsed by:1820
Symbol 1820 GraphicUses:1819Used by:1878
Symbol 1821 BitmapUsed by:1822
Symbol 1822 GraphicUses:1821Used by:1878
Symbol 1823 BitmapUsed by:1824
Symbol 1824 GraphicUses:1823Used by:1878
Symbol 1825 BitmapUsed by:1826
Symbol 1826 GraphicUses:1825Used by:1878
Symbol 1827 BitmapUsed by:1828
Symbol 1828 GraphicUses:1827Used by:1878
Symbol 1829 BitmapUsed by:1830
Symbol 1830 GraphicUses:1829Used by:1878
Symbol 1831 BitmapUsed by:1832
Symbol 1832 GraphicUses:1831Used by:1878
Symbol 1833 BitmapUsed by:1834
Symbol 1834 GraphicUses:1833Used by:1878
Symbol 1835 BitmapUsed by:1836
Symbol 1836 GraphicUses:1835Used by:1878
Symbol 1837 BitmapUsed by:1838
Symbol 1838 GraphicUses:1837Used by:1878
Symbol 1839 BitmapUsed by:1840
Symbol 1840 GraphicUses:1839Used by:1878
Symbol 1841 BitmapUsed by:1842
Symbol 1842 GraphicUses:1841Used by:1878
Symbol 1843 BitmapUsed by:1844
Symbol 1844 GraphicUses:1843Used by:1878
Symbol 1845 BitmapUsed by:1846
Symbol 1846 GraphicUses:1845Used by:1878
Symbol 1847 BitmapUsed by:1848
Symbol 1848 GraphicUses:1847Used by:1878
Symbol 1849 BitmapUsed by:1850
Symbol 1850 GraphicUses:1849Used by:1878
Symbol 1851 BitmapUsed by:1852
Symbol 1852 GraphicUses:1851Used by:1878
Symbol 1853 BitmapUsed by:1854
Symbol 1854 GraphicUses:1853Used by:1878
Symbol 1855 GraphicUses:1647Used by:1878
Symbol 1856 GraphicUses:1649Used by:1878
Symbol 1857 GraphicUses:1651Used by:1878
Symbol 1858 GraphicUses:1653Used by:1878
Symbol 1859 GraphicUses:1655Used by:1878
Symbol 1860 GraphicUses:1657Used by:1878
Symbol 1861 GraphicUses:1659Used by:1878
Symbol 1862 GraphicUses:1661Used by:1878
Symbol 1863 GraphicUses:1663Used by:1878
Symbol 1864 GraphicUses:1665Used by:1878
Symbol 1865 GraphicUses:1667Used by:1878
Symbol 1866 GraphicUses:1669Used by:1878
Symbol 1867 GraphicUses:1671Used by:1878
Symbol 1868 GraphicUses:1673Used by:1878
Symbol 1869 GraphicUses:1675Used by:1878
Symbol 1870 GraphicUses:1677Used by:1878
Symbol 1871 GraphicUses:1679Used by:1878
Symbol 1872 GraphicUses:1681Used by:1878
Symbol 1873 GraphicUses:1683Used by:1878
Symbol 1874 GraphicUses:1685Used by:1878
Symbol 1875 GraphicUses:1687Used by:1878
Symbol 1876 GraphicUses:1689Used by:1878
Symbol 1877 GraphicUses:1691Used by:1878
Symbol 1878 MovieClipUses:1695 1697 1699 1701 1703 1705 1707 1709 1711 1713 1715 1717 1719 1721 1723 1725 1727 1729 1731 1733 1735 1737 1739 1741 1743 1745 1747 1749 1751 1753 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1818 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1854 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1640 1642 1644 1646 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877Used by:1879
Symbol 1879 MovieClip [femaleArms]Uses:1693 1878Used by:1880 3546
Symbol 1880 MovieClip [femaleArmsColor]Uses:1879Used by:3546
Symbol 1881 BitmapUsed by:1882
Symbol 1882 GraphicUses:1881Used by:1977
Symbol 1883 BitmapUsed by:1884
Symbol 1884 GraphicUses:1883Used by:1977
Symbol 1885 BitmapUsed by:1886
Symbol 1886 GraphicUses:1885Used by:1977
Symbol 1887 BitmapUsed by:1888
Symbol 1888 GraphicUses:1887Used by:1977
Symbol 1889 BitmapUsed by:1890
Symbol 1890 GraphicUses:1889Used by:1977
Symbol 1891 BitmapUsed by:1892
Symbol 1892 GraphicUses:1891Used by:1977
Symbol 1893 BitmapUsed by:1894
Symbol 1894 GraphicUses:1893Used by:1977
Symbol 1895 BitmapUsed by:1896
Symbol 1896 GraphicUses:1895Used by:1977
Symbol 1897 BitmapUsed by:1898
Symbol 1898 GraphicUses:1897Used by:1977
Symbol 1899 BitmapUsed by:1900
Symbol 1900 GraphicUses:1899Used by:1977
Symbol 1901 BitmapUsed by:1902
Symbol 1902 GraphicUses:1901Used by:1977
Symbol 1903 BitmapUsed by:1904
Symbol 1904 GraphicUses:1903Used by:1977
Symbol 1905 BitmapUsed by:1906
Symbol 1906 GraphicUses:1905Used by:1977
Symbol 1907 BitmapUsed by:1908
Symbol 1908 GraphicUses:1907Used by:1977
Symbol 1909 BitmapUsed by:1910
Symbol 1910 GraphicUses:1909Used by:1977
Symbol 1911 BitmapUsed by:1912
Symbol 1912 GraphicUses:1911Used by:1977
Symbol 1913 BitmapUsed by:1914
Symbol 1914 GraphicUses:1913Used by:1977
Symbol 1915 BitmapUsed by:1916
Symbol 1916 GraphicUses:1915Used by:1977
Symbol 1917 BitmapUsed by:1918
Symbol 1918 GraphicUses:1917Used by:1977
Symbol 1919 BitmapUsed by:1920
Symbol 1920 GraphicUses:1919Used by:1977
Symbol 1921 BitmapUsed by:1922
Symbol 1922 GraphicUses:1921Used by:1977
Symbol 1923 BitmapUsed by:1924
Symbol 1924 GraphicUses:1923Used by:1977
Symbol 1925 BitmapUsed by:1926
Symbol 1926 GraphicUses:1925Used by:1977
Symbol 1927 BitmapUsed by:1928
Symbol 1928 GraphicUses:1927Used by:1977
Symbol 1929 BitmapUsed by:1930
Symbol 1930 GraphicUses:1929Used by:1977
Symbol 1931 BitmapUsed by:1932
Symbol 1932 GraphicUses:1931Used by:1977
Symbol 1933 BitmapUsed by:1934
Symbol 1934 GraphicUses:1933Used by:1977
Symbol 1935 BitmapUsed by:1936
Symbol 1936 GraphicUses:1935Used by:1977
Symbol 1937 BitmapUsed by:1938
Symbol 1938 GraphicUses:1937Used by:1977
Symbol 1939 BitmapUsed by:1940
Symbol 1940 GraphicUses:1939Used by:1977
Symbol 1941 BitmapUsed by:1942
Symbol 1942 GraphicUses:1941Used by:1977
Symbol 1943 BitmapUsed by:1944
Symbol 1944 GraphicUses:1943Used by:1977
Symbol 1945 BitmapUsed by:1946
Symbol 1946 GraphicUses:1945Used by:1977
Symbol 1947 BitmapUsed by:1948
Symbol 1948 GraphicUses:1947Used by:1977
Symbol 1949 BitmapUsed by:1950
Symbol 1950 GraphicUses:1949Used by:1977
Symbol 1951 BitmapUsed by:1952
Symbol 1952 GraphicUses:1951Used by:1977
Symbol 1953 BitmapUsed by:1954
Symbol 1954 GraphicUses:1953Used by:1977
Symbol 1955 BitmapUsed by:1956
Symbol 1956 GraphicUses:1955Used by:1977
Symbol 1957 BitmapUsed by:1958
Symbol 1958 GraphicUses:1957Used by:1977
Symbol 1959 BitmapUsed by:1960
Symbol 1960 GraphicUses:1959Used by:1977
Symbol 1961 BitmapUsed by:1962
Symbol 1962 GraphicUses:1961Used by:1977
Symbol 1963 BitmapUsed by:1964
Symbol 1964 GraphicUses:1963Used by:1977
Symbol 1965 BitmapUsed by:1966
Symbol 1966 GraphicUses:1965Used by:1977
Symbol 1967 BitmapUsed by:1968
Symbol 1968 GraphicUses:1967Used by:1977
Symbol 1969 BitmapUsed by:1970
Symbol 1970 GraphicUses:1969Used by:1977
Symbol 1971 BitmapUsed by:1972
Symbol 1972 GraphicUses:1971Used by:1977
Symbol 1973 BitmapUsed by:1974
Symbol 1974 GraphicUses:1973Used by:1977
Symbol 1975 BitmapUsed by:1976
Symbol 1976 GraphicUses:1975Used by:1977
Symbol 1977 MovieClipUses:1882 1884 1886 1888 1890 1892 1894 1896 1898 1900 1902 1904 1906 1908 1910 1912 1914 1916 1918 1920 1922 1924 1926 1928 1930 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952 1954 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 1976Used by:2069
Symbol 1978 BitmapUsed by:1979
Symbol 1979 GraphicUses:1978Used by:2068
Symbol 1980 BitmapUsed by:1981
Symbol 1981 GraphicUses:1980Used by:2068
Symbol 1982 BitmapUsed by:1983
Symbol 1983 GraphicUses:1982Used by:2068
Symbol 1984 BitmapUsed by:1985
Symbol 1985 GraphicUses:1984Used by:2068
Symbol 1986 BitmapUsed by:1987
Symbol 1987 GraphicUses:1986Used by:2068
Symbol 1988 BitmapUsed by:1989
Symbol 1989 GraphicUses:1988Used by:2068
Symbol 1990 BitmapUsed by:1991
Symbol 1991 GraphicUses:1990Used by:2068
Symbol 1992 BitmapUsed by:1993
Symbol 1993 GraphicUses:1992Used by:2068
Symbol 1994 BitmapUsed by:1995
Symbol 1995 GraphicUses:1994Used by:2068
Symbol 1996 BitmapUsed by:1997
Symbol 1997 GraphicUses:1996Used by:2068
Symbol 1998 BitmapUsed by:1999
Symbol 1999 GraphicUses:1998Used by:2068
Symbol 2000 BitmapUsed by:2001
Symbol 2001 GraphicUses:2000Used by:2068
Symbol 2002 BitmapUsed by:2003
Symbol 2003 GraphicUses:2002Used by:2068
Symbol 2004 BitmapUsed by:2005
Symbol 2005 GraphicUses:2004Used by:2068
Symbol 2006 BitmapUsed by:2007
Symbol 2007 GraphicUses:2006Used by:2068
Symbol 2008 BitmapUsed by:2009
Symbol 2009 GraphicUses:2008Used by:2068
Symbol 2010 BitmapUsed by:2011
Symbol 2011 GraphicUses:2010Used by:2068
Symbol 2012 BitmapUsed by:2013
Symbol 2013 GraphicUses:2012Used by:2068
Symbol 2014 BitmapUsed by:2015
Symbol 2015 GraphicUses:2014Used by:2068
Symbol 2016 BitmapUsed by:2017
Symbol 2017 GraphicUses:2016Used by:2068
Symbol 2018 BitmapUsed by:2019
Symbol 2019 GraphicUses:2018Used by:2068
Symbol 2020 BitmapUsed by:2021
Symbol 2021 GraphicUses:2020Used by:2068
Symbol 2022 BitmapUsed by:2023
Symbol 2023 GraphicUses:2022Used by:2068
Symbol 2024 BitmapUsed by:2025
Symbol 2025 GraphicUses:2024Used by:2068
Symbol 2026 BitmapUsed by:2027
Symbol 2027 GraphicUses:2026Used by:2068
Symbol 2028 BitmapUsed by:2029
Symbol 2029 GraphicUses:2028Used by:2068
Symbol 2030 BitmapUsed by:2031
Symbol 2031 GraphicUses:2030Used by:2068
Symbol 2032 BitmapUsed by:2033
Symbol 2033 GraphicUses:2032Used by:2068
Symbol 2034 BitmapUsed by:2035
Symbol 2035 GraphicUses:2034Used by:2068
Symbol 2036 BitmapUsed by:2037
Symbol 2037 GraphicUses:2036Used by:2068
Symbol 2038 BitmapUsed by:2039
Symbol 2039 GraphicUses:2038Used by:2068
Symbol 2040 BitmapUsed by:2041
Symbol 2041 GraphicUses:2040Used by:2068
Symbol 2042 BitmapUsed by:2043
Symbol 2043 GraphicUses:2042Used by:2068
Symbol 2044 BitmapUsed by:2045
Symbol 2045 GraphicUses:2044Used by:2068
Symbol 2046 BitmapUsed by:2047
Symbol 2047 GraphicUses:2046Used by:2068
Symbol 2048 BitmapUsed by:2049
Symbol 2049 GraphicUses:2048Used by:2068
Symbol 2050 BitmapUsed by:2051
Symbol 2051 GraphicUses:2050Used by:2068
Symbol 2052 BitmapUsed by:2053
Symbol 2053 GraphicUses:2052Used by:2068
Symbol 2054 BitmapUsed by:2055
Symbol 2055 GraphicUses:2054Used by:2068
Symbol 2056 BitmapUsed by:2057
Symbol 2057 GraphicUses:2056Used by:2068
Symbol 2058 BitmapUsed by:2059
Symbol 2059 GraphicUses:2058Used by:2068
Symbol 2060 BitmapUsed by:2061
Symbol 2061 GraphicUses:2060Used by:2068
Symbol 2062 BitmapUsed by:2063
Symbol 2063 GraphicUses:2062Used by:2068
Symbol 2064 BitmapUsed by:2065
Symbol 2065 GraphicUses:2064Used by:2068
Symbol 2066 BitmapUsed by:2067
Symbol 2067 GraphicUses:2066Used by:2068
Symbol 2068 MovieClipUses:1979 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 2015 2017 2019 2021 2023 2025 2027 2029 2031 2033 2035 2037 2039 2041 2043 2045 2047 2049 2051 2053 2055 2057 2059 2061 2063 2065 2067Used by:2069
Symbol 2069 MovieClipUses:1977 2068Used by:2395
Symbol 2070 BitmapUsed by:2071
Symbol 2071 GraphicUses:2070Used by:2268 2269
Symbol 2072 BitmapUsed by:2073 2273
Symbol 2073 GraphicUses:2072Used by:2269
Symbol 2074 BitmapUsed by:2075 2274
Symbol 2075 GraphicUses:2074Used by:2269
Symbol 2076 BitmapUsed by:2077 2275
Symbol 2077 GraphicUses:2076Used by:2269
Symbol 2078 BitmapUsed by:2079 2276
Symbol 2079 GraphicUses:2078Used by:2269
Symbol 2080 BitmapUsed by:2081 2277
Symbol 2081 GraphicUses:2080Used by:2269
Symbol 2082 BitmapUsed by:2083 2278
Symbol 2083 GraphicUses:2082Used by:2269
Symbol 2084 BitmapUsed by:2085 2279 2354
Symbol 2085 GraphicUses:2084Used by:2269
Symbol 2086 BitmapUsed by:2087 2280
Symbol 2087 GraphicUses:2086Used by:2269
Symbol 2088 BitmapUsed by:2089 2281
Symbol 2089 GraphicUses:2088Used by:2269
Symbol 2090 BitmapUsed by:2091 2282
Symbol 2091 GraphicUses:2090Used by:2269
Symbol 2092 BitmapUsed by:2093 2283
Symbol 2093 GraphicUses:2092Used by:2269
Symbol 2094 BitmapUsed by:2095 2284
Symbol 2095 GraphicUses:2094Used by:2269
Symbol 2096 BitmapUsed by:2097 2285
Symbol 2097 GraphicUses:2096Used by:2269
Symbol 2098 BitmapUsed by:2099 2286
Symbol 2099 GraphicUses:2098Used by:2269
Symbol 2100 BitmapUsed by:2101 2287
Symbol 2101 GraphicUses:2100Used by:2269
Symbol 2102 BitmapUsed by:2103 2288
Symbol 2103 GraphicUses:2102Used by:2269
Symbol 2104 BitmapUsed by:2105 2289
Symbol 2105 GraphicUses:2104Used by:2269
Symbol 2106 BitmapUsed by:2107 2290
Symbol 2107 GraphicUses:2106Used by:2269
Symbol 2108 BitmapUsed by:2109 2291
Symbol 2109 GraphicUses:2108Used by:2269
Symbol 2110 BitmapUsed by:2111 2292
Symbol 2111 GraphicUses:2110Used by:2269
Symbol 2112 BitmapUsed by:2113 2293
Symbol 2113 GraphicUses:2112Used by:2269
Symbol 2114 BitmapUsed by:2115 2294
Symbol 2115 GraphicUses:2114Used by:2269
Symbol 2116 BitmapUsed by:2117 2295
Symbol 2117 GraphicUses:2116Used by:2269
Symbol 2118 BitmapUsed by:2119 2296
Symbol 2119 GraphicUses:2118Used by:2269
Symbol 2120 BitmapUsed by:2121 2297
Symbol 2121 GraphicUses:2120Used by:2269
Symbol 2122 BitmapUsed by:2123 2298
Symbol 2123 GraphicUses:2122Used by:2269
Symbol 2124 BitmapUsed by:2125 2299
Symbol 2125 GraphicUses:2124Used by:2269
Symbol 2126 BitmapUsed by:2127 2300
Symbol 2127 GraphicUses:2126Used by:2269
Symbol 2128 BitmapUsed by:2129 2301
Symbol 2129 GraphicUses:2128Used by:2269
Symbol 2130 BitmapUsed by:2131 2302
Symbol 2131 GraphicUses:2130Used by:2269
Symbol 2132 BitmapUsed by:2133 2303
Symbol 2133 GraphicUses:2132Used by:2269
Symbol 2134 BitmapUsed by:2135 2304
Symbol 2135 GraphicUses:2134Used by:2269
Symbol 2136 BitmapUsed by:2137 2305
Symbol 2137 GraphicUses:2136Used by:2269
Symbol 2138 BitmapUsed by:2139 2306
Symbol 2139 GraphicUses:2138Used by:2269
Symbol 2140 BitmapUsed by:2141 2307
Symbol 2141 GraphicUses:2140Used by:2269
Symbol 2142 BitmapUsed by:2143 2308
Symbol 2143 GraphicUses:2142Used by:2269
Symbol 2144 BitmapUsed by:2145 2309
Symbol 2145 GraphicUses:2144Used by:2269
Symbol 2146 BitmapUsed by:2147 2310
Symbol 2147 GraphicUses:2146Used by:2269
Symbol 2148 BitmapUsed by:2149 2311
Symbol 2149 GraphicUses:2148Used by:2269
Symbol 2150 BitmapUsed by:2151 2312
Symbol 2151 GraphicUses:2150Used by:2269
Symbol 2152 BitmapUsed by:2153 2313
Symbol 2153 GraphicUses:2152Used by:2269
Symbol 2154 BitmapUsed by:2155 2314
Symbol 2155 GraphicUses:2154Used by:2269
Symbol 2156 BitmapUsed by:2157 2315
Symbol 2157 GraphicUses:2156Used by:2269
Symbol 2158 BitmapUsed by:2159 2316
Symbol 2159 GraphicUses:2158Used by:2269
Symbol 2160 BitmapUsed by:2161 2317
Symbol 2161 GraphicUses:2160Used by:2269
Symbol 2162 BitmapUsed by:2163 2318
Symbol 2163 GraphicUses:2162Used by:2269
Symbol 2164 BitmapUsed by:2165 2319
Symbol 2165 GraphicUses:2164Used by:2269
Symbol 2166 BitmapUsed by:2167 2320
Symbol 2167 GraphicUses:2166Used by:2269
Symbol 2168 BitmapUsed by:2169 2321
Symbol 2169 GraphicUses:2168Used by:2269
Symbol 2170 BitmapUsed by:2171 2322
Symbol 2171 GraphicUses:2170Used by:2269
Symbol 2172 BitmapUsed by:2173 2323
Symbol 2173 GraphicUses:2172Used by:2269
Symbol 2174 BitmapUsed by:2175 2324
Symbol 2175 GraphicUses:2174Used by:2269
Symbol 2176 BitmapUsed by:2177 2325
Symbol 2177 GraphicUses:2176Used by:2269
Symbol 2178 BitmapUsed by:2179 2326
Symbol 2179 GraphicUses:2178Used by:2269
Symbol 2180 BitmapUsed by:2181 2327
Symbol 2181 GraphicUses:2180Used by:2269
Symbol 2182 BitmapUsed by:2183 2328
Symbol 2183 GraphicUses:2182Used by:2269
Symbol 2184 BitmapUsed by:2185 2329
Symbol 2185 GraphicUses:2184Used by:2269
Symbol 2186 BitmapUsed by:2187 2330
Symbol 2187 GraphicUses:2186Used by:2269
Symbol 2188 BitmapUsed by:2189 2331
Symbol 2189 GraphicUses:2188Used by:2269
Symbol 2190 BitmapUsed by:2191 2332
Symbol 2191 GraphicUses:2190Used by:2269
Symbol 2192 BitmapUsed by:2193 2333
Symbol 2193 GraphicUses:2192Used by:2269
Symbol 2194 BitmapUsed by:2195 2334
Symbol 2195 GraphicUses:2194Used by:2269
Symbol 2196 BitmapUsed by:2197 2335
Symbol 2197 GraphicUses:2196Used by:2269
Symbol 2198 BitmapUsed by:2199 2336
Symbol 2199 GraphicUses:2198Used by:2269
Symbol 2200 BitmapUsed by:2201 2337
Symbol 2201 GraphicUses:2200Used by:2269
Symbol 2202 BitmapUsed by:2203 2338
Symbol 2203 GraphicUses:2202Used by:2269
Symbol 2204 BitmapUsed by:2205 2339
Symbol 2205 GraphicUses:2204Used by:2269
Symbol 2206 BitmapUsed by:2207 2340
Symbol 2207 GraphicUses:2206Used by:2269
Symbol 2208 BitmapUsed by:2209 2341
Symbol 2209 GraphicUses:2208Used by:2269
Symbol 2210 BitmapUsed by:2211 2342
Symbol 2211 GraphicUses:2210Used by:2269
Symbol 2212 BitmapUsed by:2213 2343
Symbol 2213 GraphicUses:2212Used by:2269
Symbol 2214 BitmapUsed by:2215 2344
Symbol 2215 GraphicUses:2214Used by:2269
Symbol 2216 BitmapUsed by:2217 2345
Symbol 2217 GraphicUses:2216Used by:2269
Symbol 2218 BitmapUsed by:2219 2346
Symbol 2219 GraphicUses:2218Used by:2269
Symbol 2220 BitmapUsed by:2221 2347
Symbol 2221 GraphicUses:2220Used by:2269
Symbol 2222 BitmapUsed by:2223 2348
Symbol 2223 GraphicUses:2222Used by:2269
Symbol 2224 BitmapUsed by:2225 2349
Symbol 2225 GraphicUses:2224Used by:2269
Symbol 2226 BitmapUsed by:2227 2350
Symbol 2227 GraphicUses:2226Used by:2269
Symbol 2228 BitmapUsed by:2229 2351
Symbol 2229 GraphicUses:2228Used by:2269
Symbol 2230 BitmapUsed by:2231 2352
Symbol 2231 GraphicUses:2230Used by:2269
Symbol 2232 BitmapUsed by:2233 2353
Symbol 2233 GraphicUses:2232Used by:2269
Symbol 2234 BitmapUsed by:2235
Symbol 2235 GraphicUses:2234Used by:2269 2393
Symbol 2236 BitmapUsed by:2237
Symbol 2237 GraphicUses:2236Used by:2269 2393
Symbol 2238 BitmapUsed by:2239
Symbol 2239 GraphicUses:2238Used by:2269 2393
Symbol 2240 BitmapUsed by:2241
Symbol 2241 GraphicUses:2240Used by:2269 2393
Symbol 2242 BitmapUsed by:2243
Symbol 2243 GraphicUses:2242Used by:2269 2393
Symbol 2244 BitmapUsed by:2245
Symbol 2245 GraphicUses:2244Used by:2269 2393
Symbol 2246 BitmapUsed by:2247
Symbol 2247 GraphicUses:2246Used by:2269 2393
Symbol 2248 BitmapUsed by:2249
Symbol 2249 GraphicUses:2248Used by:2269 2393
Symbol 2250 BitmapUsed by:2251
Symbol 2251 GraphicUses:2250Used by:2269 2393
Symbol 2252 BitmapUsed by:2253
Symbol 2253 GraphicUses:2252Used by:2269 2393
Symbol 2254 BitmapUsed by:2255
Symbol 2255 GraphicUses:2254Used by:2269 2393
Symbol 2256 BitmapUsed by:2257
Symbol 2257 GraphicUses:2256Used by:2269 2393
Symbol 2258 BitmapUsed by:2259
Symbol 2259 GraphicUses:2258Used by:2269 2393
Symbol 2260 BitmapUsed by:2261
Symbol 2261 GraphicUses:2260Used by:2269 2393
Symbol 2262 BitmapUsed by:2263
Symbol 2263 GraphicUses:2262Used by:2269 2393
Symbol 2264 BitmapUsed by:2265
Symbol 2265 GraphicUses:2264Used by:2269 2393
Symbol 2266 BitmapUsed by:2267
Symbol 2267 GraphicUses:2266Used by:2269 2393
Symbol 2268 MovieClipUses:2071Used by:2269
Symbol 2269 MovieClipUses:2071 2073 2075 2077 2079 2081 2083 2085 2087 2089 2091 2093 2095 2097 2099 2101 2103 2105 2107 2109 2111 2113 2115 2117 2119 2121 2123 2125 2127 2129 2131 2133 2135 2137 2139 2141 2143 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181 2183 2185 2187 2189 2191 2193 2195 2197 2199 2201 2203 2205 2207 2209 2211 2213 2215 2217 2219 2221 2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267 2268Used by:2394
Symbol 2270 BitmapUsed by:2271
Symbol 2271 GraphicUses:2270Used by:2272 2393
Symbol 2272 MovieClipUses:2271Used by:2393
Symbol 2273 GraphicUses:2072Used by:2393
Symbol 2274 GraphicUses:2074Used by:2393
Symbol 2275 GraphicUses:2076Used by:2393
Symbol 2276 GraphicUses:2078Used by:2393
Symbol 2277 GraphicUses:2080Used by:2393
Symbol 2278 GraphicUses:2082Used by:2393
Symbol 2279 GraphicUses:2084Used by:2393
Symbol 2280 GraphicUses:2086Used by:2393
Symbol 2281 GraphicUses:2088Used by:2393
Symbol 2282 GraphicUses:2090Used by:2393
Symbol 2283 GraphicUses:2092Used by:2393
Symbol 2284 GraphicUses:2094Used by:2393
Symbol 2285 GraphicUses:2096Used by:2393
Symbol 2286 GraphicUses:2098Used by:2393
Symbol 2287 GraphicUses:2100Used by:2393
Symbol 2288 GraphicUses:2102Used by:2393
Symbol 2289 GraphicUses:2104Used by:2393
Symbol 2290 GraphicUses:2106Used by:2393
Symbol 2291 GraphicUses:2108Used by:2393
Symbol 2292 GraphicUses:2110Used by:2393
Symbol 2293 GraphicUses:2112Used by:2393
Symbol 2294 GraphicUses:2114Used by:2393
Symbol 2295 GraphicUses:2116Used by:2393
Symbol 2296 GraphicUses:2118Used by:2393
Symbol 2297 GraphicUses:2120Used by:2393
Symbol 2298 GraphicUses:2122Used by:2393
Symbol 2299 GraphicUses:2124Used by:2393
Symbol 2300 GraphicUses:2126Used by:2393
Symbol 2301 GraphicUses:2128Used by:2393
Symbol 2302 GraphicUses:2130Used by:2393
Symbol 2303 GraphicUses:2132Used by:2393
Symbol 2304 GraphicUses:2134Used by:2393
Symbol 2305 GraphicUses:2136Used by:2393
Symbol 2306 GraphicUses:2138Used by:2393
Symbol 2307 GraphicUses:2140Used by:2393
Symbol 2308 GraphicUses:2142Used by:2393
Symbol 2309 GraphicUses:2144Used by:2393
Symbol 2310 GraphicUses:2146Used by:2393
Symbol 2311 GraphicUses:2148Used by:2393
Symbol 2312 GraphicUses:2150Used by:2393
Symbol 2313 GraphicUses:2152Used by:2393
Symbol 2314 GraphicUses:2154Used by:2393
Symbol 2315 GraphicUses:2156Used by:2393
Symbol 2316 GraphicUses:2158Used by:2393
Symbol 2317 GraphicUses:2160Used by:2393
Symbol 2318 GraphicUses:2162Used by:2393
Symbol 2319 GraphicUses:2164Used by:2393
Symbol 2320 GraphicUses:2166Used by:2393
Symbol 2321 GraphicUses:2168Used by:2393
Symbol 2322 GraphicUses:2170Used by:2393
Symbol 2323 GraphicUses:2172Used by:2393
Symbol 2324 GraphicUses:2174Used by:2393
Symbol 2325 GraphicUses:2176Used by:2393
Symbol 2326 GraphicUses:2178Used by:2393
Symbol 2327 GraphicUses:2180Used by:2393
Symbol 2328 GraphicUses:2182Used by:2393
Symbol 2329 GraphicUses:2184Used by:2393
Symbol 2330 GraphicUses:2186Used by:2393
Symbol 2331 GraphicUses:2188Used by:2393
Symbol 2332 GraphicUses:2190Used by:2393
Symbol 2333 GraphicUses:2192Used by:2393
Symbol 2334 GraphicUses:2194Used by:2393
Symbol 2335 GraphicUses:2196Used by:2393
Symbol 2336 GraphicUses:2198Used by:2393
Symbol 2337 GraphicUses:2200Used by:2393
Symbol 2338 GraphicUses:2202Used by:2393
Symbol 2339 GraphicUses:2204Used by:2393
Symbol 2340 GraphicUses:2206Used by:2393
Symbol 2341 GraphicUses:2208Used by:2393
Symbol 2342 GraphicUses:2210Used by:2393
Symbol 2343 GraphicUses:2212Used by:2393
Symbol 2344 GraphicUses:2214Used by:2393
Symbol 2345 GraphicUses:2216Used by:2393
Symbol 2346 GraphicUses:2218Used by:2393
Symbol 2347 GraphicUses:2220Used by:2393
Symbol 2348 GraphicUses:2222Used by:2393
Symbol 2349 GraphicUses:2224Used by:2393
Symbol 2350 GraphicUses:2226Used by:2393
Symbol 2351 GraphicUses:2228Used by:2393
Symbol 2352 GraphicUses:2230Used by:2393
Symbol 2353 GraphicUses:2232Used by:2393
Symbol 2354 GraphicUses:2084Used by:2393
Symbol 2355 BitmapUsed by:2356
Symbol 2356 GraphicUses:2355Used by:2393
Symbol 2357 BitmapUsed by:2358
Symbol 2358 GraphicUses:2357Used by:2393
Symbol 2359 BitmapUsed by:2360
Symbol 2360 GraphicUses:2359Used by:2393
Symbol 2361 BitmapUsed by:2362
Symbol 2362 GraphicUses:2361Used by:2393
Symbol 2363 BitmapUsed by:2364
Symbol 2364 GraphicUses:2363Used by:2393
Symbol 2365 BitmapUsed by:2366
Symbol 2366 GraphicUses:2365Used by:2393
Symbol 2367 BitmapUsed by:2368
Symbol 2368 GraphicUses:2367Used by:2393
Symbol 2369 BitmapUsed by:2370
Symbol 2370 GraphicUses:2369Used by:2393
Symbol 2371 BitmapUsed by:2372
Symbol 2372 GraphicUses:2371Used by:2393
Symbol 2373 BitmapUsed by:2374
Symbol 2374 GraphicUses:2373Used by:2393
Symbol 2375 BitmapUsed by:2376
Symbol 2376 GraphicUses:2375Used by:2393
Symbol 2377 BitmapUsed by:2378
Symbol 2378 GraphicUses:2377Used by:2393
Symbol 2379 BitmapUsed by:2380
Symbol 2380 GraphicUses:2379Used by:2393
Symbol 2381 BitmapUsed by:2382
Symbol 2382 GraphicUses:2381Used by:2393
Symbol 2383 BitmapUsed by:2384
Symbol 2384 GraphicUses:2383Used by:2393
Symbol 2385 BitmapUsed by:2386
Symbol 2386 GraphicUses:2385Used by:2393
Symbol 2387 BitmapUsed by:2388
Symbol 2388 GraphicUses:2387Used by:2393
Symbol 2389 BitmapUsed by:2390
Symbol 2390 GraphicUses:2389Used by:2393
Symbol 2391 BitmapUsed by:2392
Symbol 2392 GraphicUses:2391Used by:2393
Symbol 2393 MovieClipUses:2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2356 2358 2360 2362 2364 2366 2368 2370 2372 2374 2376 2378 2380 2382 2384 2386 2388 2390 2392 2271 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267Used by:2394
Symbol 2394 MovieClip [maleArms]Uses:2269 2393Used by:2395 3546
Symbol 2395 MovieClip [maleArmsColor]Uses:2069 2394Used by:3546
Symbol 2396 BitmapUsed by:2397 2643
Symbol 2397 GraphicUses:2396Used by:2724
Symbol 2398 MovieClipUsed by:2724 2940 2946 2947 3075 3207
Symbol 2399 BitmapUsed by:2400
Symbol 2400 GraphicUses:2399Used by:2724
Symbol 2401 BitmapUsed by:2402
Symbol 2402 GraphicUses:2401Used by:2724
Symbol 2403 BitmapUsed by:2404
Symbol 2404 GraphicUses:2403Used by:2724
Symbol 2405 BitmapUsed by:2406
Symbol 2406 GraphicUses:2405Used by:2724
Symbol 2407 BitmapUsed by:2408
Symbol 2408 GraphicUses:2407Used by:2724
Symbol 2409 BitmapUsed by:2410
Symbol 2410 GraphicUses:2409Used by:2724
Symbol 2411 BitmapUsed by:2412
Symbol 2412 GraphicUses:2411Used by:2724
Symbol 2413 BitmapUsed by:2414
Symbol 2414 GraphicUses:2413Used by:2724
Symbol 2415 BitmapUsed by:2416
Symbol 2416 GraphicUses:2415Used by:2724
Symbol 2417 BitmapUsed by:2418
Symbol 2418 GraphicUses:2417Used by:2724
Symbol 2419 BitmapUsed by:2420
Symbol 2420 GraphicUses:2419Used by:2724
Symbol 2421 BitmapUsed by:2422
Symbol 2422 GraphicUses:2421Used by:2724
Symbol 2423 BitmapUsed by:2424
Symbol 2424 GraphicUses:2423Used by:2724
Symbol 2425 BitmapUsed by:2426
Symbol 2426 GraphicUses:2425Used by:2724
Symbol 2427 BitmapUsed by:2428
Symbol 2428 GraphicUses:2427Used by:2724
Symbol 2429 BitmapUsed by:2430
Symbol 2430 GraphicUses:2429Used by:2724
Symbol 2431 BitmapUsed by:2432
Symbol 2432 GraphicUses:2431Used by:2724
Symbol 2433 BitmapUsed by:2434
Symbol 2434 GraphicUses:2433Used by:2724
Symbol 2435 BitmapUsed by:2436
Symbol 2436 GraphicUses:2435Used by:2724
Symbol 2437 BitmapUsed by:2438
Symbol 2438 GraphicUses:2437Used by:2724
Symbol 2439 BitmapUsed by:2440
Symbol 2440 GraphicUses:2439Used by:2724
Symbol 2441 BitmapUsed by:2442
Symbol 2442 GraphicUses:2441Used by:2724
Symbol 2443 BitmapUsed by:2444
Symbol 2444 GraphicUses:2443Used by:2724
Symbol 2445 BitmapUsed by:2446
Symbol 2446 GraphicUses:2445Used by:2724
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2724
Symbol 2449 BitmapUsed by:2450
Symbol 2450 GraphicUses:2449Used by:2724
Symbol 2451 BitmapUsed by:2452
Symbol 2452 GraphicUses:2451Used by:2724
Symbol 2453 BitmapUsed by:2454
Symbol 2454 GraphicUses:2453Used by:2724
Symbol 2455 BitmapUsed by:2456
Symbol 2456 GraphicUses:2455Used by:2724
Symbol 2457 BitmapUsed by:2458
Symbol 2458 GraphicUses:2457Used by:2724
Symbol 2459 BitmapUsed by:2460
Symbol 2460 GraphicUses:2459Used by:2724
Symbol 2461 BitmapUsed by:2462
Symbol 2462 GraphicUses:2461Used by:2724
Symbol 2463 BitmapUsed by:2464
Symbol 2464 GraphicUses:2463Used by:2724
Symbol 2465 BitmapUsed by:2466
Symbol 2466 GraphicUses:2465Used by:2724
Symbol 2467 BitmapUsed by:2468
Symbol 2468 GraphicUses:2467Used by:2724
Symbol 2469 BitmapUsed by:2470
Symbol 2470 GraphicUses:2469Used by:2724
Symbol 2471 BitmapUsed by:2472
Symbol 2472 GraphicUses:2471Used by:2724
Symbol 2473 BitmapUsed by:2474
Symbol 2474 GraphicUses:2473Used by:2724
Symbol 2475 BitmapUsed by:2476
Symbol 2476 GraphicUses:2475Used by:2724
Symbol 2477 BitmapUsed by:2478
Symbol 2478 GraphicUses:2477Used by:2724
Symbol 2479 BitmapUsed by:2480
Symbol 2480 GraphicUses:2479Used by:2724
Symbol 2481 BitmapUsed by:2482
Symbol 2482 GraphicUses:2481Used by:2724
Symbol 2483 BitmapUsed by:2484
Symbol 2484 GraphicUses:2483Used by:2724
Symbol 2485 BitmapUsed by:2486
Symbol 2486 GraphicUses:2485Used by:2724
Symbol 2487 BitmapUsed by:2488
Symbol 2488 GraphicUses:2487Used by:2724
Symbol 2489 BitmapUsed by:2490
Symbol 2490 GraphicUses:2489Used by:2724
Symbol 2491 BitmapUsed by:2492
Symbol 2492 GraphicUses:2491Used by:2724
Symbol 2493 BitmapUsed by:2494
Symbol 2494 GraphicUses:2493Used by:2724
Symbol 2495 BitmapUsed by:2496
Symbol 2496 GraphicUses:2495Used by:2724
Symbol 2497 BitmapUsed by:2498
Symbol 2498 GraphicUses:2497Used by:2724
Symbol 2499 BitmapUsed by:2500
Symbol 2500 GraphicUses:2499Used by:2724
Symbol 2501 BitmapUsed by:2502
Symbol 2502 GraphicUses:2501Used by:2724
Symbol 2503 BitmapUsed by:2504
Symbol 2504 GraphicUses:2503Used by:2724
Symbol 2505 BitmapUsed by:2506
Symbol 2506 GraphicUses:2505Used by:2724
Symbol 2507 BitmapUsed by:2508
Symbol 2508 GraphicUses:2507Used by:2724
Symbol 2509 BitmapUsed by:2510
Symbol 2510 GraphicUses:2509Used by:2724
Symbol 2511 BitmapUsed by:2512
Symbol 2512 GraphicUses:2511Used by:2724
Symbol 2513 BitmapUsed by:2514
Symbol 2514 GraphicUses:2513Used by:2724
Symbol 2515 BitmapUsed by:2516
Symbol 2516 GraphicUses:2515Used by:2724
Symbol 2517 BitmapUsed by:2518
Symbol 2518 GraphicUses:2517Used by:2724
Symbol 2519 BitmapUsed by:2520
Symbol 2520 GraphicUses:2519Used by:2724
Symbol 2521 BitmapUsed by:2522
Symbol 2522 GraphicUses:2521Used by:2724
Symbol 2523 BitmapUsed by:2524 2857
Symbol 2524 GraphicUses:2523Used by:2724
Symbol 2525 BitmapUsed by:2526 2858
Symbol 2526 GraphicUses:2525Used by:2724
Symbol 2527 BitmapUsed by:2528 2859
Symbol 2528 GraphicUses:2527Used by:2724
Symbol 2529 BitmapUsed by:2530 2860
Symbol 2530 GraphicUses:2529Used by:2724
Symbol 2531 BitmapUsed by:2532 2861
Symbol 2532 GraphicUses:2531Used by:2724
Symbol 2533 BitmapUsed by:2534 2862
Symbol 2534 GraphicUses:2533Used by:2724
Symbol 2535 BitmapUsed by:2536 2863
Symbol 2536 GraphicUses:2535Used by:2724
Symbol 2537 BitmapUsed by:2538 2864
Symbol 2538 GraphicUses:2537Used by:2724
Symbol 2539 BitmapUsed by:2540 2865
Symbol 2540 GraphicUses:2539Used by:2724
Symbol 2541 BitmapUsed by:2542 2866
Symbol 2542 GraphicUses:2541Used by:2724
Symbol 2543 BitmapUsed by:2544 2867
Symbol 2544 GraphicUses:2543Used by:2724
Symbol 2545 BitmapUsed by:2546 2868
Symbol 2546 GraphicUses:2545Used by:2724
Symbol 2547 BitmapUsed by:2548 2869
Symbol 2548 GraphicUses:2547Used by:2724
Symbol 2549 BitmapUsed by:2550 2870
Symbol 2550 GraphicUses:2549Used by:2724
Symbol 2551 BitmapUsed by:2552 2871
Symbol 2552 GraphicUses:2551Used by:2724
Symbol 2553 BitmapUsed by:2554 2872
Symbol 2554 GraphicUses:2553Used by:2724
Symbol 2555 BitmapUsed by:2556 2873
Symbol 2556 GraphicUses:2555Used by:2724
Symbol 2557 BitmapUsed by:2558 2874
Symbol 2558 GraphicUses:2557Used by:2724
Symbol 2559 BitmapUsed by:2560 2875
Symbol 2560 GraphicUses:2559Used by:2724
Symbol 2561 BitmapUsed by:2562 2876
Symbol 2562 GraphicUses:2561Used by:2724
Symbol 2563 BitmapUsed by:2564 2877
Symbol 2564 GraphicUses:2563Used by:2724
Symbol 2565 BitmapUsed by:2566 2878
Symbol 2566 GraphicUses:2565Used by:2724
Symbol 2567 BitmapUsed by:2568 2879
Symbol 2568 GraphicUses:2567Used by:2724
Symbol 2569 BitmapUsed by:2570 2880
Symbol 2570 GraphicUses:2569Used by:2724
Symbol 2571 BitmapUsed by:2572 2881
Symbol 2572 GraphicUses:2571Used by:2724
Symbol 2573 BitmapUsed by:2574 2882
Symbol 2574 GraphicUses:2573Used by:2724
Symbol 2575 BitmapUsed by:2576 2883
Symbol 2576 GraphicUses:2575Used by:2724
Symbol 2577 BitmapUsed by:2578 2884
Symbol 2578 GraphicUses:2577Used by:2724
Symbol 2579 BitmapUsed by:2580 2885
Symbol 2580 GraphicUses:2579Used by:2724
Symbol 2581 BitmapUsed by:2582 2886
Symbol 2582 GraphicUses:2581Used by:2724
Symbol 2583 BitmapUsed by:2584 2887
Symbol 2584 GraphicUses:2583Used by:2724
Symbol 2585 BitmapUsed by:2586 2888
Symbol 2586 GraphicUses:2585Used by:2724
Symbol 2587 BitmapUsed by:2588 2889
Symbol 2588 GraphicUses:2587Used by:2724
Symbol 2589 BitmapUsed by:2590 2890
Symbol 2590 GraphicUses:2589Used by:2724
Symbol 2591 BitmapUsed by:2592 2891
Symbol 2592 GraphicUses:2591Used by:2724
Symbol 2593 BitmapUsed by:2594 2892
Symbol 2594 GraphicUses:2593Used by:2724
Symbol 2595 BitmapUsed by:2596 2893
Symbol 2596 GraphicUses:2595Used by:2724
Symbol 2597 BitmapUsed by:2598 2894
Symbol 2598 GraphicUses:2597Used by:2724
Symbol 2599 BitmapUsed by:2600 2895
Symbol 2600 GraphicUses:2599Used by:2724
Symbol 2601 BitmapUsed by:2602 2896
Symbol 2602 GraphicUses:2601Used by:2724
Symbol 2603 BitmapUsed by:2604 2897
Symbol 2604 GraphicUses:2603Used by:2724
Symbol 2605 BitmapUsed by:2606 2898
Symbol 2606 GraphicUses:2605Used by:2724
Symbol 2607 BitmapUsed by:2608 2899
Symbol 2608 GraphicUses:2607Used by:2724
Symbol 2609 BitmapUsed by:2610 2900
Symbol 2610 GraphicUses:2609Used by:2724
Symbol 2611 BitmapUsed by:2612 2901
Symbol 2612 GraphicUses:2611Used by:2724
Symbol 2613 BitmapUsed by:2614 2902
Symbol 2614 GraphicUses:2613Used by:2724
Symbol 2615 BitmapUsed by:2616 2903
Symbol 2616 GraphicUses:2615Used by:2724
Symbol 2617 BitmapUsed by:2618 2904
Symbol 2618 GraphicUses:2617Used by:2724
Symbol 2619 BitmapUsed by:2620 2905
Symbol 2620 GraphicUses:2619Used by:2724
Symbol 2621 BitmapUsed by:2622 2906
Symbol 2622 GraphicUses:2621Used by:2724
Symbol 2623 BitmapUsed by:2624 2907
Symbol 2624 GraphicUses:2623Used by:2724
Symbol 2625 BitmapUsed by:2626 2908
Symbol 2626 GraphicUses:2625Used by:2724
Symbol 2627 BitmapUsed by:2628 2909
Symbol 2628 GraphicUses:2627Used by:2724
Symbol 2629 BitmapUsed by:2630 2910
Symbol 2630 GraphicUses:2629Used by:2724
Symbol 2631 BitmapUsed by:2632 2911
Symbol 2632 GraphicUses:2631Used by:2724
Symbol 2633 BitmapUsed by:2634 2912
Symbol 2634 GraphicUses:2633Used by:2724
Symbol 2635 BitmapUsed by:2636 2913
Symbol 2636 GraphicUses:2635Used by:2724
Symbol 2637 BitmapUsed by:2638 2914
Symbol 2638 GraphicUses:2637Used by:2724
Symbol 2639 BitmapUsed by:2640 2915
Symbol 2640 GraphicUses:2639Used by:2724
Symbol 2641 BitmapUsed by:2642 2916
Symbol 2642 GraphicUses:2641Used by:2724
Symbol 2643 GraphicUses:2396Used by:2724
Symbol 2644 BitmapUsed by:2645
Symbol 2645 GraphicUses:2644Used by:2724 2940
Symbol 2646 BitmapUsed by:2647
Symbol 2647 GraphicUses:2646Used by:2724 2940
Symbol 2648 BitmapUsed by:2649
Symbol 2649 GraphicUses:2648Used by:2724 2940
Symbol 2650 BitmapUsed by:2651
Symbol 2651 GraphicUses:2650Used by:2724 2940
Symbol 2652 BitmapUsed by:2653
Symbol 2653 GraphicUses:2652Used by:2724 2940
Symbol 2654 BitmapUsed by:2655
Symbol 2655 GraphicUses:2654Used by:2724 2940
Symbol 2656 BitmapUsed by:2657
Symbol 2657 GraphicUses:2656Used by:2724 2940
Symbol 2658 BitmapUsed by:2659
Symbol 2659 GraphicUses:2658Used by:2724 2940
Symbol 2660 BitmapUsed by:2661
Symbol 2661 GraphicUses:2660Used by:2724 2940
Symbol 2662 BitmapUsed by:2663
Symbol 2663 GraphicUses:2662Used by:2724 2940
Symbol 2664 BitmapUsed by:2665
Symbol 2665 GraphicUses:2664Used by:2724 2940
Symbol 2666 BitmapUsed by:2667
Symbol 2667 GraphicUses:2666Used by:2724 2940
Symbol 2668 BitmapUsed by:2669
Symbol 2669 GraphicUses:2668Used by:2724 2940
Symbol 2670 BitmapUsed by:2671
Symbol 2671 GraphicUses:2670Used by:2724 2940
Symbol 2672 BitmapUsed by:2673
Symbol 2673 GraphicUses:2672Used by:2724 2940
Symbol 2674 BitmapUsed by:2675
Symbol 2675 GraphicUses:2674Used by:2724 2940
Symbol 2676 BitmapUsed by:2677
Symbol 2677 GraphicUses:2676Used by:2724 2940
Symbol 2678 BitmapUsed by:2679 2917
Symbol 2679 GraphicUses:2678Used by:2724
Symbol 2680 BitmapUsed by:2681 2918
Symbol 2681 GraphicUses:2680Used by:2724
Symbol 2682 BitmapUsed by:2683 2919
Symbol 2683 GraphicUses:2682Used by:2724
Symbol 2684 BitmapUsed by:2685 2920
Symbol 2685 GraphicUses:2684Used by:2724
Symbol 2686 BitmapUsed by:2687 2921
Symbol 2687 GraphicUses:2686Used by:2724
Symbol 2688 BitmapUsed by:2689 2922
Symbol 2689 GraphicUses:2688Used by:2724
Symbol 2690 BitmapUsed by:2691 2923
Symbol 2691 GraphicUses:2690Used by:2724
Symbol 2692 BitmapUsed by:2693 2924
Symbol 2693 GraphicUses:2692Used by:2724
Symbol 2694 BitmapUsed by:2695 2925
Symbol 2695 GraphicUses:2694Used by:2724
Symbol 2696 BitmapUsed by:2697 2926
Symbol 2697 GraphicUses:2696Used by:2724
Symbol 2698 BitmapUsed by:2699 2927
Symbol 2699 GraphicUses:2698Used by:2724
Symbol 2700 BitmapUsed by:2701 2928
Symbol 2701 GraphicUses:2700Used by:2724
Symbol 2702 BitmapUsed by:2703 2929
Symbol 2703 GraphicUses:2702Used by:2724
Symbol 2704 BitmapUsed by:2705 2930
Symbol 2705 GraphicUses:2704Used by:2724
Symbol 2706 BitmapUsed by:2707 2931
Symbol 2707 GraphicUses:2706Used by:2724
Symbol 2708 BitmapUsed by:2709 2932
Symbol 2709 GraphicUses:2708Used by:2724
Symbol 2710 BitmapUsed by:2711 2933
Symbol 2711 GraphicUses:2710Used by:2724
Symbol 2712 BitmapUsed by:2713 2934
Symbol 2713 GraphicUses:2712Used by:2724
Symbol 2714 BitmapUsed by:2715 2935
Symbol 2715 GraphicUses:2714Used by:2724
Symbol 2716 BitmapUsed by:2717 2936
Symbol 2717 GraphicUses:2716Used by:2724
Symbol 2718 BitmapUsed by:2719 2937
Symbol 2719 GraphicUses:2718Used by:2724
Symbol 2720 BitmapUsed by:2721 2938
Symbol 2721 GraphicUses:2720Used by:2724
Symbol 2722 BitmapUsed by:2723 2939
Symbol 2723 GraphicUses:2722Used by:2724
Symbol 2724 MovieClipUses:2397 2398 2400 2402 2404 2406 2408 2410 2412 2414 2416 2418 2420 2422 2424 2426 2428 2430 2432 2434 2436 2438 2440 2442 2444 2446 2448 2450 2452 2454 2456 2458 2460 2462 2464 2466 2468 2470 2472 2474 2476 2478 2480 2482 2484 2486 2488 2490 2492 2494 2496 2498 2500 2502 2504 2506 2508 2510 2512 2514 2516 2518 2520 2522 2524 2526 2528 2530 2532 2534 2536 2538 2540 2542 2544 2546 2548 2550 2552 2554 2556 2558 2560 2562 2564 2566 2568 2570 2572 2574 2576 2578 2580 2582 2584 2586 2588 2590 2592 2594 2596 2598 2600 2602 2604 2606 2608 2610 2612 2614 2616 2618 2620 2622 2624 2626 2628 2630 2632 2634 2636 2638 2640 2642 2643 2645 2647 2649 2651 2653 2655 2657 2659 2661 2663 2665 2667 2669 2671 2673 2675 2677 2679 2681 2683 2685 2687 2689 2691 2693 2695 2697 2699 2701 2703 2705 2707 2709 2711 2713 2715 2717 2719 2721 2723Used by:2941
Symbol 2725 BitmapUsed by:2726
Symbol 2726 GraphicUses:2725Used by:2940
Symbol 2727 BitmapUsed by:2728
Symbol 2728 GraphicUses:2727Used by:2940
Symbol 2729 BitmapUsed by:2730
Symbol 2730 GraphicUses:2729Used by:2940
Symbol 2731 BitmapUsed by:2732
Symbol 2732 GraphicUses:2731Used by:2940
Symbol 2733 BitmapUsed by:2734
Symbol 2734 GraphicUses:2733Used by:2940
Symbol 2735 BitmapUsed by:2736
Symbol 2736 GraphicUses:2735Used by:2940
Symbol 2737 BitmapUsed by:2738
Symbol 2738 GraphicUses:2737Used by:2940
Symbol 2739 BitmapUsed by:2740
Symbol 2740 GraphicUses:2739Used by:2940
Symbol 2741 BitmapUsed by:2742
Symbol 2742 GraphicUses:2741Used by:2940
Symbol 2743 BitmapUsed by:2744
Symbol 2744 GraphicUses:2743Used by:2940
Symbol 2745 BitmapUsed by:2746
Symbol 2746 GraphicUses:2745Used by:2940
Symbol 2747 BitmapUsed by:2748
Symbol 2748 GraphicUses:2747Used by:2940
Symbol 2749 BitmapUsed by:2750
Symbol 2750 GraphicUses:2749Used by:2940
Symbol 2751 BitmapUsed by:2752
Symbol 2752 GraphicUses:2751Used by:2940
Symbol 2753 BitmapUsed by:2754
Symbol 2754 GraphicUses:2753Used by:2940
Symbol 2755 BitmapUsed by:2756
Symbol 2756 GraphicUses:2755Used by:2940
Symbol 2757 BitmapUsed by:2758
Symbol 2758 GraphicUses:2757Used by:2940
Symbol 2759 BitmapUsed by:2760
Symbol 2760 GraphicUses:2759Used by:2940
Symbol 2761 BitmapUsed by:2762
Symbol 2762 GraphicUses:2761Used by:2940
Symbol 2763 BitmapUsed by:2764
Symbol 2764 GraphicUses:2763Used by:2940
Symbol 2765 BitmapUsed by:2766
Symbol 2766 GraphicUses:2765Used by:2940
Symbol 2767 BitmapUsed by:2768
Symbol 2768 GraphicUses:2767Used by:2940
Symbol 2769 BitmapUsed by:2770
Symbol 2770 GraphicUses:2769Used by:2940
Symbol 2771 BitmapUsed by:2772
Symbol 2772 GraphicUses:2771Used by:2940
Symbol 2773 BitmapUsed by:2774
Symbol 2774 GraphicUses:2773Used by:2940
Symbol 2775 BitmapUsed by:2776
Symbol 2776 GraphicUses:2775Used by:2940
Symbol 2777 BitmapUsed by:2778
Symbol 2778 GraphicUses:2777Used by:2940
Symbol 2779 BitmapUsed by:2780
Symbol 2780 GraphicUses:2779Used by:2940
Symbol 2781 BitmapUsed by:2782
Symbol 2782 GraphicUses:2781Used by:2940
Symbol 2783 BitmapUsed by:2784
Symbol 2784 GraphicUses:2783Used by:2940
Symbol 2785 BitmapUsed by:2786
Symbol 2786 GraphicUses:2785Used by:2940
Symbol 2787 BitmapUsed by:2788
Symbol 2788 GraphicUses:2787Used by:2940
Symbol 2789 BitmapUsed by:2790
Symbol 2790 GraphicUses:2789Used by:2940
Symbol 2791 BitmapUsed by:2792
Symbol 2792 GraphicUses:2791Used by:2940
Symbol 2793 BitmapUsed by:2794
Symbol 2794 GraphicUses:2793Used by:2940
Symbol 2795 BitmapUsed by:2796
Symbol 2796 GraphicUses:2795Used by:2940
Symbol 2797 BitmapUsed by:2798
Symbol 2798 GraphicUses:2797Used by:2940
Symbol 2799 BitmapUsed by:2800
Symbol 2800 GraphicUses:2799Used by:2940
Symbol 2801 BitmapUsed by:2802
Symbol 2802 GraphicUses:2801Used by:2940
Symbol 2803 BitmapUsed by:2804
Symbol 2804 GraphicUses:2803Used by:2940
Symbol 2805 BitmapUsed by:2806
Symbol 2806 GraphicUses:2805Used by:2940
Symbol 2807 BitmapUsed by:2808
Symbol 2808 GraphicUses:2807Used by:2940
Symbol 2809 BitmapUsed by:2810
Symbol 2810 GraphicUses:2809Used by:2940
Symbol 2811 BitmapUsed by:2812
Symbol 2812 GraphicUses:2811Used by:2940
Symbol 2813 BitmapUsed by:2814
Symbol 2814 GraphicUses:2813Used by:2940
Symbol 2815 BitmapUsed by:2816
Symbol 2816 GraphicUses:2815Used by:2940
Symbol 2817 BitmapUsed by:2818
Symbol 2818 GraphicUses:2817Used by:2940
Symbol 2819 BitmapUsed by:2820
Symbol 2820 GraphicUses:2819Used by:2940
Symbol 2821 BitmapUsed by:2822
Symbol 2822 GraphicUses:2821Used by:2940
Symbol 2823 BitmapUsed by:2824
Symbol 2824 GraphicUses:2823Used by:2940
Symbol 2825 BitmapUsed by:2826
Symbol 2826 GraphicUses:2825Used by:2940
Symbol 2827 BitmapUsed by:2828
Symbol 2828 GraphicUses:2827Used by:2940
Symbol 2829 BitmapUsed by:2830
Symbol 2830 GraphicUses:2829Used by:2940
Symbol 2831 BitmapUsed by:2832
Symbol 2832 GraphicUses:2831Used by:2940
Symbol 2833 BitmapUsed by:2834
Symbol 2834 GraphicUses:2833Used by:2940
Symbol 2835 BitmapUsed by:2836
Symbol 2836 GraphicUses:2835Used by:2940
Symbol 2837 BitmapUsed by:2838
Symbol 2838 GraphicUses:2837Used by:2940
Symbol 2839 BitmapUsed by:2840
Symbol 2840 GraphicUses:2839Used by:2940
Symbol 2841 BitmapUsed by:2842
Symbol 2842 GraphicUses:2841Used by:2940
Symbol 2843 BitmapUsed by:2844
Symbol 2844 GraphicUses:2843Used by:2940
Symbol 2845 BitmapUsed by:2846
Symbol 2846 GraphicUses:2845Used by:2940
Symbol 2847 BitmapUsed by:2848
Symbol 2848 GraphicUses:2847Used by:2940
Symbol 2849 BitmapUsed by:2850
Symbol 2850 GraphicUses:2849Used by:2940
Symbol 2851 BitmapUsed by:2852
Symbol 2852 GraphicUses:2851Used by:2940
Symbol 2853 BitmapUsed by:2854
Symbol 2854 GraphicUses:2853Used by:2940
Symbol 2855 BitmapUsed by:2856
Symbol 2856 GraphicUses:2855Used by:2940
Symbol 2857 GraphicUses:2523Used by:2940
Symbol 2858 GraphicUses:2525Used by:2940
Symbol 2859 GraphicUses:2527Used by:2940
Symbol 2860 GraphicUses:2529Used by:2940
Symbol 2861 GraphicUses:2531Used by:2940
Symbol 2862 GraphicUses:2533Used by:2940
Symbol 2863 GraphicUses:2535Used by:2940
Symbol 2864 GraphicUses:2537Used by:2940
Symbol 2865 GraphicUses:2539Used by:2940
Symbol 2866 GraphicUses:2541Used by:2940
Symbol 2867 GraphicUses:2543Used by:2940
Symbol 2868 GraphicUses:2545Used by:2940
Symbol 2869 GraphicUses:2547Used by:2940
Symbol 2870 GraphicUses:2549Used by:2940
Symbol 2871 GraphicUses:2551Used by:2940
Symbol 2872 GraphicUses:2553Used by:2940
Symbol 2873 GraphicUses:2555Used by:2940
Symbol 2874 GraphicUses:2557Used by:2940
Symbol 2875 GraphicUses:2559Used by:2940
Symbol 2876 GraphicUses:2561Used by:2940
Symbol 2877 GraphicUses:2563Used by:2940
Symbol 2878 GraphicUses:2565Used by:2940
Symbol 2879 GraphicUses:2567Used by:2940
Symbol 2880 GraphicUses:2569Used by:2940
Symbol 2881 GraphicUses:2571Used by:2940
Symbol 2882 GraphicUses:2573Used by:2940
Symbol 2883 GraphicUses:2575Used by:2940
Symbol 2884 GraphicUses:2577Used by:2940
Symbol 2885 GraphicUses:2579Used by:2940
Symbol 2886 GraphicUses:2581Used by:2940
Symbol 2887 GraphicUses:2583Used by:2940
Symbol 2888 GraphicUses:2585Used by:2940
Symbol 2889 GraphicUses:2587Used by:2940
Symbol 2890 GraphicUses:2589Used by:2940
Symbol 2891 GraphicUses:2591Used by:2940
Symbol 2892 GraphicUses:2593Used by:2940
Symbol 2893 GraphicUses:2595Used by:2940
Symbol 2894 GraphicUses:2597Used by:2940
Symbol 2895 GraphicUses:2599Used by:2940
Symbol 2896 GraphicUses:2601Used by:2940
Symbol 2897 GraphicUses:2603Used by:2940
Symbol 2898 GraphicUses:2605Used by:2940
Symbol 2899 GraphicUses:2607Used by:2940
Symbol 2900 GraphicUses:2609Used by:2940
Symbol 2901 GraphicUses:2611Used by:2940
Symbol 2902 GraphicUses:2613Used by:2940
Symbol 2903 GraphicUses:2615Used by:2940
Symbol 2904 GraphicUses:2617Used by:2940
Symbol 2905 GraphicUses:2619Used by:2940
Symbol 2906 GraphicUses:2621Used by:2940
Symbol 2907 GraphicUses:2623Used by:2940
Symbol 2908 GraphicUses:2625Used by:2940
Symbol 2909 GraphicUses:2627Used by:2940
Symbol 2910 GraphicUses:2629Used by:2940
Symbol 2911 GraphicUses:2631Used by:2940
Symbol 2912 GraphicUses:2633Used by:2940
Symbol 2913 GraphicUses:2635Used by:2940
Symbol 2914 GraphicUses:2637Used by:2940
Symbol 2915 GraphicUses:2639Used by:2940
Symbol 2916 GraphicUses:2641Used by:2940
Symbol 2917 GraphicUses:2678Used by:2940
Symbol 2918 GraphicUses:2680Used by:2940
Symbol 2919 GraphicUses:2682Used by:2940
Symbol 2920 GraphicUses:2684Used by:2940
Symbol 2921 GraphicUses:2686Used by:2940
Symbol 2922 GraphicUses:2688Used by:2940
Symbol 2923 GraphicUses:2690Used by:2940
Symbol 2924 GraphicUses:2692Used by:2940
Symbol 2925 GraphicUses:2694Used by:2940
Symbol 2926 GraphicUses:2696Used by:2940
Symbol 2927 GraphicUses:2698Used by:2940
Symbol 2928 GraphicUses:2700Used by:2940
Symbol 2929 GraphicUses:2702Used by:2940
Symbol 2930 GraphicUses:2704Used by:2940
Symbol 2931 GraphicUses:2706Used by:2940
Symbol 2932 GraphicUses:2708Used by:2940
Symbol 2933 GraphicUses:2710Used by:2940
Symbol 2934 GraphicUses:2712Used by:2940
Symbol 2935 GraphicUses:2714Used by:2940
Symbol 2936 GraphicUses:2716Used by:2940
Symbol 2937 GraphicUses:2718Used by:2940
Symbol 2938 GraphicUses:2720Used by:2940
Symbol 2939 GraphicUses:2722Used by:2940
Symbol 2940 MovieClipUses:2726 2398 2728 2730 2732 2734 2736 2738 2740 2742 2744 2746 2748 2750 2752 2754 2756 2758 2760 2762 2764 2766 2768 2770 2772 2774 2776 2778 2780 2782 2784 2786 2788 2790 2792 2794 2796 2798 2800 2802 2804 2806 2808 2810 2812 2814 2816 2818 2820 2822 2824 2826 2828 2830 2832 2834 2836 2838 2840 2842 2844 2846 2848 2850 2852 2854 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2645 2647 2649 2651 2653 2655 2657 2659 2661 2663 2665 2667 2669 2671 2673 2675 2677 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939Used by:2941
Symbol 2941 MovieClip [maleHands]Uses:2724 2940Used by:2949 3546
Symbol 2942 BitmapUsed by:2943
Symbol 2943 GraphicUses:2942Used by:2944
Symbol 2944 MovieClipUses:2943 941Used by:2945
Symbol 2945 MovieClipUses:2944Used by:2946
Symbol 2946 MovieClipUses:2945 2398Used by:2948
Symbol 2947 MovieClipUses:2398 942Used by:2948
Symbol 2948 MovieClipUses:2946 2947Used by:2949 3209
Symbol 2949 MovieClip [maleHandsColor]Uses:2941 2948Used by:3546
Symbol 2950 BitmapUsed by:2951
Symbol 2951 GraphicUses:2950Used by:3075
Symbol 2952 BitmapUsed by:2953
Symbol 2953 GraphicUses:2952Used by:3075
Symbol 2954 BitmapUsed by:2955
Symbol 2955 GraphicUses:2954Used by:3075
Symbol 2956 BitmapUsed by:2957
Symbol 2957 GraphicUses:2956Used by:3075
Symbol 2958 BitmapUsed by:2959
Symbol 2959 GraphicUses:2958Used by:3075
Symbol 2960 BitmapUsed by:2961
Symbol 2961 GraphicUses:2960Used by:3075
Symbol 2962 BitmapUsed by:2963
Symbol 2963 GraphicUses:2962Used by:3075
Symbol 2964 BitmapUsed by:2965
Symbol 2965 GraphicUses:2964Used by:3075
Symbol 2966 BitmapUsed by:2967
Symbol 2967 GraphicUses:2966Used by:3075
Symbol 2968 BitmapUsed by:2969
Symbol 2969 GraphicUses:2968Used by:3075
Symbol 2970 BitmapUsed by:2971
Symbol 2971 GraphicUses:2970Used by:3075
Symbol 2972 BitmapUsed by:2973
Symbol 2973 GraphicUses:2972Used by:3075
Symbol 2974 BitmapUsed by:2975
Symbol 2975 GraphicUses:2974Used by:3075
Symbol 2976 BitmapUsed by:2977
Symbol 2977 GraphicUses:2976Used by:3075
Symbol 2978 BitmapUsed by:2979
Symbol 2979 GraphicUses:2978Used by:3075
Symbol 2980 BitmapUsed by:2981
Symbol 2981 GraphicUses:2980Used by:3075
Symbol 2982 BitmapUsed by:2983
Symbol 2983 GraphicUses:2982Used by:3075
Symbol 2984 BitmapUsed by:2985
Symbol 2985 GraphicUses:2984Used by:3075
Symbol 2986 BitmapUsed by:2987
Symbol 2987 GraphicUses:2986Used by:3075
Symbol 2988 BitmapUsed by:2989
Symbol 2989 GraphicUses:2988Used by:3075
Symbol 2990 BitmapUsed by:2991
Symbol 2991 GraphicUses:2990Used by:3075
Symbol 2992 BitmapUsed by:2993
Symbol 2993 GraphicUses:2992Used by:3075
Symbol 2994 BitmapUsed by:2995
Symbol 2995 GraphicUses:2994Used by:3075
Symbol 2996 BitmapUsed by:2997
Symbol 2997 GraphicUses:2996Used by:3075
Symbol 2998 BitmapUsed by:2999
Symbol 2999 GraphicUses:2998Used by:3075
Symbol 3000 BitmapUsed by:3001
Symbol 3001 GraphicUses:3000Used by:3075
Symbol 3002 BitmapUsed by:3003
Symbol 3003 GraphicUses:3002Used by:3075
Symbol 3004 BitmapUsed by:3005
Symbol 3005 GraphicUses:3004Used by:3075
Symbol 3006 BitmapUsed by:3007
Symbol 3007 GraphicUses:3006Used by:3075
Symbol 3008 BitmapUsed by:3009
Symbol 3009 GraphicUses:3008Used by:3075
Symbol 3010 BitmapUsed by:3011
Symbol 3011 GraphicUses:3010Used by:3075
Symbol 3012 BitmapUsed by:3013 3138
Symbol 3013 GraphicUses:3012Used by:3075
Symbol 3014 BitmapUsed by:3015 3139
Symbol 3015 GraphicUses:3014Used by:3075
Symbol 3016 BitmapUsed by:3017 3140
Symbol 3017 GraphicUses:3016Used by:3075
Symbol 3018 BitmapUsed by:3019 3141
Symbol 3019 GraphicUses:3018Used by:3075
Symbol 3020 BitmapUsed by:3021 3142
Symbol 3021 GraphicUses:3020Used by:3075
Symbol 3022 BitmapUsed by:3023 3143
Symbol 3023 GraphicUses:3022Used by:3075
Symbol 3024 BitmapUsed by:3025 3144
Symbol 3025 GraphicUses:3024Used by:3075
Symbol 3026 BitmapUsed by:3027 3145
Symbol 3027 GraphicUses:3026Used by:3075
Symbol 3028 BitmapUsed by:3029 3146
Symbol 3029 GraphicUses:3028Used by:3075
Symbol 3030 BitmapUsed by:3031 3147
Symbol 3031 GraphicUses:3030Used by:3075
Symbol 3032 BitmapUsed by:3033 3148
Symbol 3033 GraphicUses:3032Used by:3075
Symbol 3034 BitmapUsed by:3035 3149
Symbol 3035 GraphicUses:3034Used by:3075
Symbol 3036 BitmapUsed by:3037 3150
Symbol 3037 GraphicUses:3036Used by:3075
Symbol 3038 BitmapUsed by:3039 3151
Symbol 3039 GraphicUses:3038Used by:3075
Symbol 3040 BitmapUsed by:3041 3152
Symbol 3041 GraphicUses:3040Used by:3075
Symbol 3042 BitmapUsed by:3043 3153
Symbol 3043 GraphicUses:3042Used by:3075
Symbol 3044 BitmapUsed by:3045 3154
Symbol 3045 GraphicUses:3044Used by:3075
Symbol 3046 BitmapUsed by:3047 3155
Symbol 3047 GraphicUses:3046Used by:3075
Symbol 3048 BitmapUsed by:3049 3156
Symbol 3049 GraphicUses:3048Used by:3075
Symbol 3050 BitmapUsed by:3051 3157
Symbol 3051 GraphicUses:3050Used by:3075
Symbol 3052 BitmapUsed by:3053 3158
Symbol 3053 GraphicUses:3052Used by:3075
Symbol 3054 BitmapUsed by:3055 3159
Symbol 3055 GraphicUses:3054Used by:3075
Symbol 3056 BitmapUsed by:3057 3160
Symbol 3057 GraphicUses:3056Used by:3075
Symbol 3058 BitmapUsed by:3059 3161
Symbol 3059 GraphicUses:3058Used by:3075
Symbol 3060 BitmapUsed by:3061 3162
Symbol 3061 GraphicUses:3060Used by:3075
Symbol 3062 BitmapUsed by:3063 3163
Symbol 3063 GraphicUses:3062Used by:3075
Symbol 3064 BitmapUsed by:3065 3164
Symbol 3065 GraphicUses:3064Used by:3075
Symbol 3066 BitmapUsed by:3067 3165
Symbol 3067 GraphicUses:3066Used by:3075
Symbol 3068 BitmapUsed by:3069 3166
Symbol 3069 GraphicUses:3068Used by:3075
Symbol 3070 BitmapUsed by:3071 3167
Symbol 3071 GraphicUses:3070Used by:3075
Symbol 3072 BitmapUsed by:3073
Symbol 3073 GraphicUses:3072Used by:3074
Symbol 3074 MovieClipUses:3073Used by:3075 3207
Symbol 3075 MovieClipUses:2951 2398 2953 2955 2957 2959 2961 2963 2965 2967 2969 2971 2973 2975 2977 2979 2981 2983 2985 2987 2989 2991 2993 2995 2997 2999 3001 3003 3005 3007 3009 3011 3013 3015 3017 3019 3021 3023 3025 3027 3029 3031 3033 3035 3037 3039 3041 3043 3045 3047 3049 3051 3053 3055 3057 3059 3061 3063 3065 3067 3069 3071 3074Used by:3208
Symbol 3076 BitmapUsed by:3077
Symbol 3077 GraphicUses:3076Used by:3207
Symbol 3078 BitmapUsed by:3079
Symbol 3079 GraphicUses:3078Used by:3207
Symbol 3080 BitmapUsed by:3081
Symbol 3081 GraphicUses:3080Used by:3207
Symbol 3082 BitmapUsed by:3083
Symbol 3083 GraphicUses:3082Used by:3207
Symbol 3084 BitmapUsed by:3085
Symbol 3085 GraphicUses:3084Used by:3207
Symbol 3086 BitmapUsed by:3087
Symbol 3087 GraphicUses:3086Used by:3207
Symbol 3088 BitmapUsed by:3089
Symbol 3089 GraphicUses:3088Used by:3207
Symbol 3090 BitmapUsed by:3091 3168
Symbol 3091 GraphicUses:3090Used by:3207
Symbol 3092 BitmapUsed by:3093
Symbol 3093 GraphicUses:3092Used by:3207
Symbol 3094 BitmapUsed by:3095
Symbol 3095 GraphicUses:3094Used by:3207
Symbol 3096 BitmapUsed by:3097
Symbol 3097 GraphicUses:3096Used by:3207
Symbol 3098 BitmapUsed by:3099
Symbol 3099 GraphicUses:3098Used by:3207
Symbol 3100 BitmapUsed by:3101
Symbol 3101 GraphicUses:3100Used by:3207
Symbol 3102 BitmapUsed by:3103
Symbol 3103 GraphicUses:3102Used by:3207
Symbol 3104 BitmapUsed by:3105
Symbol 3105 GraphicUses:3104Used by:3207
Symbol 3106 BitmapUsed by:3107
Symbol 3107 GraphicUses:3106Used by:3207
Symbol 3108 BitmapUsed by:3109
Symbol 3109 GraphicUses:3108Used by:3207
Symbol 3110 BitmapUsed by:3111
Symbol 3111 GraphicUses:3110Used by:3207
Symbol 3112 BitmapUsed by:3113
Symbol 3113 GraphicUses:3112Used by:3207
Symbol 3114 BitmapUsed by:3115
Symbol 3115 GraphicUses:3114Used by:3207
Symbol 3116 BitmapUsed by:3117
Symbol 3117 GraphicUses:3116Used by:3207
Symbol 3118 BitmapUsed by:3119
Symbol 3119 GraphicUses:3118Used by:3207
Symbol 3120 BitmapUsed by:3121
Symbol 3121 GraphicUses:3120Used by:3207
Symbol 3122 BitmapUsed by:3123
Symbol 3123 GraphicUses:3122Used by:3207
Symbol 3124 BitmapUsed by:3125
Symbol 3125 GraphicUses:3124Used by:3207
Symbol 3126 BitmapUsed by:3127
Symbol 3127 GraphicUses:3126Used by:3207
Symbol 3128 BitmapUsed by:3129
Symbol 3129 GraphicUses:3128Used by:3207
Symbol 3130 BitmapUsed by:3131
Symbol 3131 GraphicUses:3130Used by:3207
Symbol 3132 BitmapUsed by:3133
Symbol 3133 GraphicUses:3132Used by:3207
Symbol 3134 BitmapUsed by:3135
Symbol 3135 GraphicUses:3134Used by:3207
Symbol 3136 BitmapUsed by:3137
Symbol 3137 GraphicUses:3136Used by:3207
Symbol 3138 GraphicUses:3012Used by:3207
Symbol 3139 GraphicUses:3014Used by:3207
Symbol 3140 GraphicUses:3016Used by:3207
Symbol 3141 GraphicUses:3018Used by:3207
Symbol 3142 GraphicUses:3020Used by:3207
Symbol 3143 GraphicUses:3022Used by:3207
Symbol 3144 GraphicUses:3024Used by:3207
Symbol 3145 GraphicUses:3026Used by:3207
Symbol 3146 GraphicUses:3028Used by:3207
Symbol 3147 GraphicUses:3030Used by:3207
Symbol 3148 GraphicUses:3032Used by:3207
Symbol 3149 GraphicUses:3034Used by:3207
Symbol 3150 GraphicUses:3036Used by:3207
Symbol 3151 GraphicUses:3038Used by:3207
Symbol 3152 GraphicUses:3040Used by:3207
Symbol 3153 GraphicUses:3042Used by:3207
Symbol 3154 GraphicUses:3044Used by:3207
Symbol 3155 GraphicUses:3046Used by:3207
Symbol 3156 GraphicUses:3048Used by:3207
Symbol 3157 GraphicUses:3050Used by:3207
Symbol 3158 GraphicUses:3052Used by:3207
Symbol 3159 GraphicUses:3054Used by:3207
Symbol 3160 GraphicUses:3056Used by:3207
Symbol 3161 GraphicUses:3058Used by:3207
Symbol 3162 GraphicUses:3060Used by:3207
Symbol 3163 GraphicUses:3062Used by:3207
Symbol 3164 GraphicUses:3064Used by:3207
Symbol 3165 GraphicUses:3066Used by:3207
Symbol 3166 GraphicUses:3068Used by:3207
Symbol 3167 GraphicUses:3070Used by:3207
Symbol 3168 GraphicUses:3090Used by:3207
Symbol 3169 BitmapUsed by:3170
Symbol 3170 GraphicUses:3169Used by:3207
Symbol 3171 BitmapUsed by:3172
Symbol 3172 GraphicUses:3171Used by:3207
Symbol 3173 BitmapUsed by:3174
Symbol 3174 GraphicUses:3173Used by:3207
Symbol 3175 BitmapUsed by:3176
Symbol 3176 GraphicUses:3175Used by:3207
Symbol 3177 BitmapUsed by:3178
Symbol 3178 GraphicUses:3177Used by:3207
Symbol 3179 BitmapUsed by:3180
Symbol 3180 GraphicUses:3179Used by:3207
Symbol 3181 BitmapUsed by:3182
Symbol 3182 GraphicUses:3181Used by:3207
Symbol 3183 BitmapUsed by:3184
Symbol 3184 GraphicUses:3183Used by:3207
Symbol 3185 BitmapUsed by:3186
Symbol 3186 GraphicUses:3185Used by:3207
Symbol 3187 BitmapUsed by:3188
Symbol 3188 GraphicUses:3187Used by:3207
Symbol 3189 BitmapUsed by:3190
Symbol 3190 GraphicUses:3189Used by:3207
Symbol 3191 BitmapUsed by:3192
Symbol 3192 GraphicUses:3191Used by:3207
Symbol 3193 BitmapUsed by:3194
Symbol 3194 GraphicUses:3193Used by:3207
Symbol 3195 BitmapUsed by:3196
Symbol 3196 GraphicUses:3195Used by:3207
Symbol 3197 BitmapUsed by:3198
Symbol 3198 GraphicUses:3197Used by:3207
Symbol 3199 BitmapUsed by:3200
Symbol 3200 GraphicUses:3199Used by:3207
Symbol 3201 BitmapUsed by:3202
Symbol 3202 GraphicUses:3201Used by:3207
Symbol 3203 BitmapUsed by:3204
Symbol 3204 GraphicUses:3203Used by:3207
Symbol 3205 BitmapUsed by:3206
Symbol 3206 GraphicUses:3205Used by:3207
Symbol 3207 MovieClipUses:3077 2398 3079 3081 3083 3085 3087 3089 3091 3093 3095 3097 3099 3101 3103 3105 3107 3109 3111 3113 3115 3117 3119 3121 3123 3125 3127 3129 3131 3133 3135 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3170 3172 3174 3176 3178 3180 3182 3184 3186 3188 3190 3192 3194 3196 3198 3200 3202 3204 3206 3074Used by:3208
Symbol 3208 MovieClip [femaleHands]Uses:3075 3207Used by:3209 3546
Symbol 3209 MovieClip [femaleHandsColor]Uses:3208 2948Used by:3546
Symbol 3210 VideoUsed by:3211 3212
Symbol 3211 MovieClip [fish1]Uses:3210Used by:3546
Symbol 3212 MovieClip [fish2]Uses:3210Used by:3546
Symbol 3213 BitmapUsed by:3214
Symbol 3214 GraphicUses:3213Used by:3216 3221
Symbol 3215 EditableTextUses:184 348Used by:3216
Symbol 3216 MovieClip [menuConfirmBack]Uses:213 3214 3215Used by:3546
Symbol 3217 EditableTextUses:184 348Used by:3221
Symbol 3218 EditableTextUses:184 348Used by:3221
Symbol 3219 GraphicUses:198Used by:3221
Symbol 3220 EditableTextUses:634 998Used by:3221
Symbol 3221 MovieClip [menuAdjustSpeed]Uses:213 3214 3217 3218 3219 3220Used by:3546
Symbol 3222 BitmapUsed by:3223
Symbol 3223 GraphicUses:3222Used by:3229
Symbol 3224 EditableTextUses:184 348Used by:3229
Symbol 3225 EditableTextUses:184 348Used by:3229
Symbol 3226 EditableTextUses:184 348Used by:3229
Symbol 3227 EditableTextUses:184 348Used by:3228
Symbol 3228 MovieClipUses:3227Used by:3229
Symbol 3229 MovieClip [tournamentOverviewBg]Uses:3223 3224 3225 3226 3228Used by:3546
Symbol 3230 ShapeTweeningUsed by:3236
Symbol 3231 MovieClipUsed by:3236
Symbol 3232 GraphicUsed by:3236 3260
Symbol 3233 GraphicUsed by:3236
Symbol 3234 GraphicUsed by:3236
Symbol 3235 GraphicUsed by:3236
Symbol 3236 MovieClipUses:3230 690 3231 3232 3233 3234 3235Used by:3237
Symbol 3237 MovieClipUses:3236Used by:3238
Symbol 3238 MovieClipUses:3237Used by:3239
Symbol 3239 MovieClip [helpMain0]Uses:213 3238Used by:3546
Symbol 3240 ShapeTweeningUsed by:3250
Symbol 3241 ShapeTweeningUsed by:3250
Symbol 3242 EditableTextUses:184 348Used by:3244
Symbol 3243 EditableTextUses:60 72Used by:3244
Symbol 3244 MovieClipUses:3242 3243Used by:3250 3255
Symbol 3245 GraphicUsed by:3250
Symbol 3246 GraphicUsed by:3250
Symbol 3247 GraphicUsed by:3249
Symbol 3248 EditableTextUses:60 72Used by:3249
Symbol 3249 MovieClipUses:3247 3248Used by:3250 3255
Symbol 3250 MovieClip [textHelpHolderHorizontal]Uses:3240 3241 3244 3245 3246 1369 3249Used by:3546
Symbol 3251 ShapeTweeningUsed by:3255
Symbol 3252 ShapeTweeningUsed by:3255
Symbol 3253 GraphicUsed by:3255
Symbol 3254 GraphicUsed by:3255
Symbol 3255 MovieClip [textHelpHolderHorizontalTop]Uses:3251 3252 3244 3253 3254 1369 3249Used by:3546
Symbol 3256 ShapeTweeningUsed by:3260
Symbol 3257 MovieClipUsed by:3260
Symbol 3258 GraphicUsed by:3260
Symbol 3259 GraphicUsed by:3260
Symbol 3260 MovieClipUses:3256 690 3257 3232 3258 3259Used by:3261
Symbol 3261 MovieClipUses:3260Used by:3262
Symbol 3262 MovieClipUses:3261Used by:3263
Symbol 3263 MovieClip [helpMain1]Uses:213 3262Used by:3546
Symbol 3264 GraphicUsed by:3269
Symbol 3265 GraphicUsed by:3269
Symbol 3266 GraphicUsed by:3269
Symbol 3267 GraphicUsed by:3269
Symbol 3268 GraphicUsed by:3269
Symbol 3269 MovieClipUses:3264 3265 3266 3267 3268Used by:3271
Symbol 3270 EditableTextUses:82 168 3272Used by:3271
Symbol 3271 MovieClip [PlayerStatusPopup]Uses:3269 3270Used by:3546
Symbol 3272 FontUsed by:3270 3273 3274 3285
Symbol 3273 EditableTextUses:82 168 3272Used by:3275
Symbol 3274 EditableTextUses:82 168 3272Used by:3275
Symbol 3275 MovieClip [playerStatusPRow]Uses:3273 3274Used by:3546
Symbol 3276 BitmapUsed by:3277
Symbol 3277 GraphicUses:3276Used by:3288
Symbol 3278 EditableTextUses:184 348Used by:3288
Symbol 3279 EditableTextUses:184 348Used by:3288
Symbol 3280 EditableTextUses:184 348Used by:3288
Symbol 3281 BitmapUsed by:3282
Symbol 3282 GraphicUses:3281Used by:3283
Symbol 3283 MovieClipUses:3282Used by:3288
Symbol 3284 EditableTextUses:184 348Used by:3288
Symbol 3285 EditableTextUses:82 168 3272Used by:3286
Symbol 3286 MovieClipUses:3285Used by:3288
Symbol 3287 EditableTextUses:184 348Used by:3288
Symbol 3288 MovieClipUses:3277 3278 3279 3280 3283 3284 3286 3287Used by:3289
Symbol 3289 MovieClip [buyFullVersionTextScreen]Uses:3288Used by:3546
Symbol 3290 GraphicUsed by:3291
Symbol 3291 MovieClip [buyFullVersionScreens]Uses:65 217 3290Used by:3546
Symbol 3292 Sound [Wolves.wav]Used by:3546
Symbol 3293 Sound [Wolve.wav]Used by:3546
Symbol 3294 Sound [WinnerWith.wav]Used by:3546
Symbol 3295 Sound [WinnerTakes.wav]Used by:3546
Symbol 3296 Sound [WinMiss.wav]Used by:3546
Symbol 3297 Sound [WinMadam.wav]Used by:3546
Symbol 3298 Sound [WinGent.wav]Used by:3546
Symbol 3299 Sound [wind.wav]Used by:3546
Symbol 3300 Sound [winmusic.wav]Used by:3546
Symbol 3301 Sound [Whipe1.wav]Used by:3546
Symbol 3302 Sound [Turn.wav]Used by:3546
Symbol 3303 Sound [TurkishRaise-02.wav]Used by:3546
Symbol 3304 Sound [TurkishRaise-01.wav]Used by:3546
Symbol 3305 Sound [TurkishFold-01.wav]Used by:3546
Symbol 3306 Sound [TurkishCheck-01.wav]Used by:3546
Symbol 3307 Sound [TurkishCall-02.wav]Used by:3546
Symbol 3308 Sound [TurkishCall-01.wav]Used by:3546
Symbol 3309 Sound [TurkishBet-02.wav]Used by:3546
Symbol 3310 Sound [TurkishBet-01.wav]Used by:3546
Symbol 3311 Sound [TurkishAllIn-01.wav]Used by:3546
Symbol 3312 Sound [TotalPot.wav]Used by:3546
Symbol 3313 Sound [Tilt.wav]Used by:3546
Symbol 3314 Sound [Steaming.wav]Used by:3546
Symbol 3315 Sound [SplitPot.wav]Used by:3546
Symbol 3316 Sound [SmallBlind.wav]Used by:3546
Symbol 3317 Sound [Sir.wav]Used by:3546
Symbol 3318 Sound [SaloonPiano.wav]Used by:3546
Symbol 3319 Sound [SaloonLaugh2.wav]Used by:3546
Symbol 3320 Sound [SaloonLaugh.wav]Used by:3546
Symbol 3321 Sound [SaloonGroar.wav]Used by:3546
Symbol 3322 Sound [SaloonGlass2.wav]Used by:3546
Symbol 3323 Sound [SaloonGlass.wav]Used by:3546
Symbol 3324 Sound [SaloonFight.wav]Used by:3546
Symbol 3325 Sound [SaloonBoots.wav]Used by:3546
Symbol 3326 Sound [SaloonBase.wav]Used by:3546
Symbol 3327 Sound [SaloonApplause.wav]Used by:3546
Symbol 3328 Sound [Round Button bleep.wav]Used by:3546
Symbol 3329 Sound [rooster.wav]Used by:3546
Symbol 3330 Sound [River.wav]Used by:3546
Symbol 3331 Sound [CoinAward.wav]Used by:3546
Symbol 3332 Sound [Poker result Win.wav]Used by:3546
Symbol 3333 Sound [PlayerLeft.wav]Used by:3546
Symbol 3334 Sound [PlayerCheck.wav]Used by:3546
Symbol 3335 Sound [Player leaves.wav]Used by:3546
Symbol 3336 Sound [Owl.wav]Used by:3546
Symbol 3337 Sound [One key.wav]Used by:3546
Symbol 3338 Sound [CarEngine.wav]Used by:3546
Symbol 3339 Sound [Number-91.wav]Used by:3546
Symbol 3340 Sound [Number-900.wav]Used by:3546
Symbol 3341 Sound [Number-90.wav]Used by:3546
Symbol 3342 Sound [Number-81.wav]Used by:3546
Symbol 3343 Sound [Number-800.wav]Used by:3546
Symbol 3344 Sound [Number-80.wav]Used by:3546
Symbol 3345 Sound [Number-71.wav]Used by:3546
Symbol 3346 Sound [Number-700.wav]Used by:3546
Symbol 3347 Sound [Number-70.wav]Used by:3546
Symbol 3348 Sound [Number-61.wav]Used by:3546
Symbol 3349 Sound [Number-600.wav]Used by:3546
Symbol 3350 Sound [Number-60.wav]Used by:3546
Symbol 3351 Sound [Number-51.wav]Used by:3546
Symbol 3352 Sound [Number-500.wav]Used by:3546
Symbol 3353 Sound [Number-50.wav]Used by:3546
Symbol 3354 Sound [Number-41.wav]Used by:3546
Symbol 3355 Sound [Number-400.wav]Used by:3546
Symbol 3356 Sound [Number-40.wav]Used by:3546
Symbol 3357 Sound [Number-39.wav]Used by:3546
Symbol 3358 Sound [Number-38.wav]Used by:3546
Symbol 3359 Sound [Number-37.wav]Used by:3546
Symbol 3360 Sound [Number-36.wav]Used by:3546
Symbol 3361 Sound [Number-35.wav]Used by:3546
Symbol 3362 Sound [Number-34.wav]Used by:3546
Symbol 3363 Sound [Number-33.wav]Used by:3546
Symbol 3364 Sound [Number-32.wav]Used by:3546
Symbol 3365 Sound [Number-31_2.wav]Used by:3546
Symbol 3366 Sound [Number-31.wav]Used by:3546
Symbol 3367 Sound [Number-300.wav]Used by:3546
Symbol 3368 Sound [Number-30.wav]Used by:3546
Symbol 3369 Sound [Number-21.wav]Used by:3546
Symbol 3370 Sound [Number-200.wav]Used by:3546
Symbol 3371 Sound [Number-20.wav]Used by:3546
Symbol 3372 Sound [Number-19.wav]Used by:3546
Symbol 3373 Sound [Number-18.wav]Used by:3546
Symbol 3374 Sound [Number-17.wav]Used by:3546
Symbol 3375 Sound [Number-16.wav]Used by:3546
Symbol 3376 Sound [Number-15.wav]Used by:3546
Symbol 3377 Sound [Number-14.wav]Used by:3546
Symbol 3378 Sound [Number-13.wav]Used by:3546
Symbol 3379 Sound [Number-12.wav]Used by:3546
Symbol 3380 Sound [Number-11.wav]Used by:3546
Symbol 3381 Sound [Number-100n.wav]Used by:3546
Symbol 3382 Sound [Number-1000000.wav]Used by:3546
Symbol 3383 Sound [Number-1000.wav]Used by:3546
Symbol 3384 Sound [Number-100_2.wav]Used by:3546
Symbol 3385 Sound [Number-100.wav]Used by:3546
Symbol 3386 Sound [Number-10.wav]Used by:3546
Symbol 3387 Sound [Number-09.wav]Used by:3546
Symbol 3388 Sound [Number-08.wav]Used by:3546
Symbol 3389 Sound [Number-07.wav]Used by:3546
Symbol 3390 Sound [Number-06.wav]Used by:3546
Symbol 3391 Sound [Number-05.wav]Used by:3546
Symbol 3392 Sound [Number-04.wav]Used by:3546
Symbol 3393 Sound [Number-03.wav]Used by:3546
Symbol 3394 Sound [Number-02.wav]Used by:3546
Symbol 3395 Sound [Number-01.wav]Used by:3546
Symbol 3396 Sound [NightMain.wav]Used by:3546
Symbol 3397 Sound [New Transport circle.wav]Used by:3546
Symbol 3398 Sound [Mister.wav]Used by:3546
Symbol 3399 Sound [Male6Win-02.wav]Used by:3546
Symbol 3400 Sound [Male6Win-01.wav]Used by:3546
Symbol 3401 Sound [Male6Raise-02.wav]Used by:3546
Symbol 3402 Sound [Male6Raise-01.wav]Used by:3546
Symbol 3403 Sound [Male6Fold-02.wav]Used by:3546
Symbol 3404 Sound [Male6Fold-01.wav]Used by:3546
Symbol 3405 Sound [Male6Check-01.wav]Used by:3546
Symbol 3406 Sound [Male6Bet-01.wav]Used by:3546
Symbol 3407 Sound [Male6AllIn-02.wav]Used by:3546
Symbol 3408 Sound [Male6AllIn-01.wav]Used by:3546
Symbol 3409 Sound [Male4Win-02.wav]Used by:3546
Symbol 3410 Sound [Male4Win-01.wav]Used by:3546
Symbol 3411 Sound [Male4Raise-02.wav]Used by:3546
Symbol 3412 Sound [Male4Raise-01.wav]Used by:3546
Symbol 3413 Sound [Male4Fold-02.wav]Used by:3546
Symbol 3414 Sound [Male4Fold-01.wav]Used by:3546
Symbol 3415 Sound [Male4Check-01.wav]Used by:3546
Symbol 3416 Sound [Male4Bet-01.wav]Used by:3546
Symbol 3417 Sound [Male4AllIn-02.wav]Used by:3546
Symbol 3418 Sound [Male4AllIn-01.wav]Used by:3546
Symbol 3419 Sound [Madam.wav]Used by:3546
Symbol 3420 Sound [Knock2.wav]Used by:3546
Symbol 3421 Sound [Knock1.wav]Used by:3546
Symbol 3422 Sound [Keys several.wav]Used by:3546
Symbol 3423 Sound [ItalianThreatened-01.wav]Used by:3546
Symbol 3424 Sound [ItalianRaise-02.wav]Used by:3546
Symbol 3425 Sound [ItalianRaise-01.wav]Used by:3546
Symbol 3426 Sound [ItalianFold-02.wav]Used by:3546
Symbol 3427 Sound [ItalianFold-01.wav]Used by:3546
Symbol 3428 Sound [ItalianCheck-02.wav]Used by:3546
Symbol 3429 Sound [ItalianCheck-01.wav]Used by:3546
Symbol 3430 Sound [ItalianCall-02.wav]Used by:3546
Symbol 3431 Sound [ItalianCall-01.wav]Used by:3546
Symbol 3432 Sound [ItalianBet-01.wav]Used by:3546
Symbol 3433 Sound [ItalianAllIn-01.wav]Used by:3546
Symbol 3434 Sound [IndonesianRaise-01.wav]Used by:3546
Symbol 3435 Sound [IndonesianFold-01.wav]Used by:3546
Symbol 3436 Sound [IndonesianCheck-01.wav]Used by:3546
Symbol 3437 Sound [IndonesianCall-01.wav]Used by:3546
Symbol 3438 Sound [IndonesianBet-01.wav]Used by:3546
Symbol 3439 Sound [IndonesianAllIn-01.wav]Used by:3546
Symbol 3440 Sound [House to blue.wav]Used by:3546
Symbol 3441 Sound [Horse1.wav]Used by:3546
Symbol 3442 Sound [horseTransportation.wav]Used by:3546
Symbol 3443 Sound [carHorn.wav]Used by:3546
Symbol 3444 Sound [Hint pop up.wav]Used by:3546
Symbol 3445 Sound [GRAVEL 9.wav]Used by:3546
Symbol 3446 Sound [GRAVEL 8.wav]Used by:3546
Symbol 3447 Sound [GRAVEL 7.wav]Used by:3546
Symbol 3448 Sound [GRAVEL 6.wav]Used by:3546
Symbol 3449 Sound [GRAVEL 5.wav]Used by:3546
Symbol 3450 Sound [GRAVEL 4.wav]Used by:3546
Symbol 3451 Sound [GRAVEL 3.wav]Used by:3546
Symbol 3452 Sound [GRAVEL 2.wav]Used by:3546
Symbol 3453 Sound [GRAVEL 10.wav]Used by:3546
Symbol 3454 Sound [GRAVEL 1.wav]Used by:3546
Symbol 3455 Sound [GovernorPlayerLose.wav]Used by:3546
Symbol 3456 Sound [GovernorRaise-07.wav]Used by:3546
Symbol 3457 Sound [GovernorRaise-05.wav]Used by:3546
Symbol 3458 Sound [GovernorFold-06.wav]Used by:3546
Symbol 3459 Sound [GovernorFold-04.wav]Used by:3546
Symbol 3460 Sound [GovernorCall-07.wav]Used by:3546
Symbol 3461 Sound [GovernorCall-05.wav]Used by:3546
Symbol 3462 Sound [GovernorCall-03.wav]Used by:3546
Symbol 3463 Sound [GovernorCall-01.wav]Used by:3546
Symbol 3464 Sound [GovernorBet-04.wav]Used by:3546
Symbol 3465 Sound [GovernorBet-02.wav]Used by:3546
Symbol 3466 Sound [GovernorAllIn-04.wav]Used by:3546
Symbol 3467 Sound [GoP.wav]Used by:3546
Symbol 3468 Sound [GangsterRaise-01.wav]Used by:3546
Symbol 3469 Sound [GangsterFold-01.wav]Used by:3546
Symbol 3470 Sound [GangsterCheck-01.wav]Used by:3546
Symbol 3471 Sound [GangsterCall-01.wav]Used by:3546
Symbol 3472 Sound [GangsterBet-01.wav]Used by:3546
Symbol 3473 Sound [GangsterAllIn-02.wav]Used by:3546
Symbol 3474 Sound [GangsterAllIn-01.wav]Used by:3546
Symbol 3475 Sound [Flop.wav]Used by:3546
Symbol 3476 Sound [Female4Win-02.wav]Used by:3546
Symbol 3477 Sound [Female4Win-01.wav]Used by:3546
Symbol 3478 Sound [Female4Raise-02.wav]Used by:3546
Symbol 3479 Sound [Female4Raise-01.wav]Used by:3546
Symbol 3480 Sound [Female4Fold-02.wav]Used by:3546
Symbol 3481 Sound [Female4Fold-01.wav]Used by:3546
Symbol 3482 Sound [Female4Check-01.wav]Used by:3546
Symbol 3483 Sound [Female4Bet-01.wav]Used by:3546
Symbol 3484 Sound [Female4AllIn-01.wav]Used by:3546
Symbol 3485 Sound [Female3Win-02.wav]Used by:3546
Symbol 3486 Sound [Female3Win-01.wav]Used by:3546
Symbol 3487 Sound [Female3Raise-02.wav]Used by:3546
Symbol 3488 Sound [Female3Raise-01.wav]Used by:3546
Symbol 3489 Sound [Female3Fold-02.wav]Used by:3546
Symbol 3490 Sound [Female3Fold-01.wav]Used by:3546
Symbol 3491 Sound [Female3Check-01.wav]Used by:3546
Symbol 3492 Sound [Female3Bet-01.wav]Used by:3546
Symbol 3493 Sound [Female3AllIn-01.wav]Used by:3546
Symbol 3494 Sound [Female2Win-02.wav]Used by:3546
Symbol 3495 Sound [Female2Win-01.wav]Used by:3546
Symbol 3496 Sound [Female2Raise-02.wav]Used by:3546
Symbol 3497 Sound [Female2Raise-01.wav]Used by:3546
Symbol 3498 Sound [Female2Fold-02.wav]Used by:3546
Symbol 3499 Sound [Female2Fold-01.wav]Used by:3546
Symbol 3500 Sound [Female2Check-01.wav]Used by:3546
Symbol 3501 Sound [Female2Bet-01.wav]Used by:3546
Symbol 3502 Sound [Female2AllIn-01.wav]Used by:3546
Symbol 3503 Sound [dollars.wav]Used by:3546
Symbol 3504 Sound [dollar.wav]Used by:3546
Symbol 3505 Sound [DayMain.wav]Used by:3546
Symbol 3506 Sound [Crow3.wav]Used by:3546
Symbol 3507 Sound [Crow2.wav]Used by:3546
Symbol 3508 Sound [Crow1.wav]Used by:3546
Symbol 3509 Sound [ChipsThrow5.wav]Used by:3546
Symbol 3510 Sound [ChipsThrow4.wav]Used by:3546
Symbol 3511 Sound [ChipsThrow3.wav]Used by:3546
Symbol 3512 Sound [ChipsThrow2.wav]Used by:3546
Symbol 3513 Sound [ChipsThrow1.wav]Used by:3546
Symbol 3514 Sound [Chip5.wav]Used by:3546
Symbol 3515 Sound [Chip4.wav]Used by:3546
Symbol 3516 Sound [Chip3.wav]Used by:3546
Symbol 3517 Sound [Chip2.wav]Used by:3546
Symbol 3518 Sound [Chip1.wav]Used by:3546
Symbol 3519 Sound [WheelTransportation.wav]Used by:3546
Symbol 3520 Sound [CardThrow.wav]Used by:3546
Symbol 3521 Sound [CardStack.wav]Used by:3546
Symbol 3522 Sound [Card3.wav]Used by:3546
Symbol 3523 Sound [Card2.wav]Used by:3546
Symbol 3524 Sound [Card1.wav]Used by:3546
Symbol 3525 Sound [CallMale.wav]Used by:3546
Symbol 3526 Sound [CallFemale-02.wav]Used by:3546
Symbol 3527 Sound [CallFemale-01.wav]Used by:3546
Symbol 3528 Sound [Buy or sell transport or house.wav]Used by:3546
Symbol 3529 Sound [BigRaisedTo.wav]Used by:3546
Symbol 3530 Sound [BigRaised.wav]Used by:3546
Symbol 3531 Sound [BigBlind.wav]Used by:3546
Symbol 3532 Sound [BackroomSqueak-02.wav]Used by:3546
Symbol 3533 Sound [BackroomSqueak-01.wav]Used by:3546
Symbol 3534 Sound [BackroomPiano.wav]Used by:3546
Symbol 3535 Sound [BackroomLaugh2.wav]Used by:3546
Symbol 3536 Sound [BackroomLaugh.wav]Used by:3546
Symbol 3537 Sound [BackroomGroar.wav]Used by:3546
Symbol 3538 Sound [BackroomGlass2.wav]Used by:3546
Symbol 3539 Sound [BackroomGlass.wav]Used by:3546
Symbol 3540 Sound [BackroomFight.wav]Used by:3546
Symbol 3541 Sound [BackroomBoots.wav]Used by:3546
Symbol 3542 Sound [BackroomBase.wav]Used by:3546
Symbol 3543 Sound [BackroomApplause.wav]Used by:3546
Symbol 3544 Sound [AllInWith.wav]Used by:3546
Symbol 3545 Sound [AllIn.wav]Used by:3546
Symbol 3546 MovieClipUses:174 180 183 186 187 200 204 210 235 241 251 254 287 337 338 339 347 336 351 356 358 365 369 376 391 392 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 484 485 486 487 488 492 495 497 498 517 616 617 624 631 821 823 824 853 949 958 964 970 973 976 979 981 983 991 994 995 1002 1019 1032 1077 589 1089 1125 1145 1147 1149 1151 1154 1156 1158 1160 1162 1187 1188 1189 1190 1191 1192 1193 1195 1205 1211 1218 1224 1277 1308 1333 1339 1342 1344 1346 1348 1360 1361 1362 1369 1379 1381 394 1402 1403 889 942 1404 1405 1408 1411 1412 1423 1427 1430 1880 2395 2949 3208 3209 2941 2394 1879 3211 3212 3216 3221 220 3229 3239 3250 3255 3263 3271 3275 3289 3291 127 126 78 97 112 67 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545Used by:3547
Symbol 3547 MovieClipUses:3546Used by:Timeline
Symbol 3548 EditableTextUses:72Used by:Timeline
Symbol 3549 EditableTextUses:628 1366Used by:Timeline
Symbol 3550 EditableTextUses:634 998Used by:Timeline

Instance Names

"overlay"Frame 1Symbol 129 MovieClip
"promo_mc"Frame 1Symbol 134 MovieClip [AffiliateExtra]
"promo_mc"Frame 2Symbol 160 MovieClip [YoudaGames]
"promo_mc"Frame 3Symbol 171 MovieClip [YoudaPreloader]
"mess_txt"Frame 11Symbol 3548 EditableText
"chipAmountTxt"Frame 11Symbol 3549 EditableText
"languageSel_txt"Frame 11Symbol 3550 EditableText
"name"Symbol 64 MovieClip Frame 1Symbol 63 EditableText
"placeNumber"Symbol 67 MovieClip [normalRow] Frame 1Symbol 61 EditableText
"score"Symbol 67 MovieClip [normalRow] Frame 1Symbol 62 EditableText
"name"Symbol 67 MovieClip [normalRow] Frame 1Symbol 64 MovieClip
"btnText"Symbol 78 MovieClip [closeTextBtn] Frame 1Symbol 75 EditableText
"btnText"Symbol 78 MovieClip [closeTextBtn] Frame 2Symbol 76 EditableText
"btnText"Symbol 78 MovieClip [closeTextBtn] Frame 3Symbol 77 EditableText
"closeBtn"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"score"Symbol 89 MovieClip Frame 1Symbol 73 EditableText
"username"Symbol 89 MovieClip Frame 1Symbol 74 EditableText
"sendText"Symbol 89 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"top"Symbol 89 MovieClip Frame 1Symbol 86 MovieClip
"closeBtn"Symbol 89 MovieClip Frame 1Symbol 85 MovieClip
"closeText"Symbol 89 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"message"Symbol 89 MovieClip Frame 2Symbol 88 EditableText
"loader"Symbol 95 MovieClip Frame 1Symbol 93 MovieClip
"loading"Symbol 97 MovieClip [loadingHighscoreScreen] Frame 1Symbol 95 MovieClip
"top"Symbol 97 MovieClip [loadingHighscoreScreen] Frame 1Symbol 86 MovieClip
"name"Symbol 103 MovieClip Frame 1Symbol 102 EditableText
"placeNumber"Symbol 104 MovieClip Frame 1Symbol 100 EditableText
"score"Symbol 104 MovieClip Frame 1Symbol 101 EditableText
"name"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"top"Symbol 111 MovieClip Frame 1Symbol 86 MovieClip
"place1"Symbol 111 MovieClip Frame 1Symbol 104 MovieClip
"place2"Symbol 111 MovieClip Frame 1Symbol 104 MovieClip
"place3"Symbol 111 MovieClip Frame 1Symbol 104 MovieClip
"todayText"Symbol 111 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"weekText"Symbol 111 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"overallText"Symbol 111 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"closeText"Symbol 111 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"viewAllText"Symbol 111 MovieClip Frame 1Symbol 78 MovieClip [closeTextBtn]
"message"Symbol 111 MovieClip Frame 2Symbol 110 EditableText
"mc"Symbol 112 MovieClip [SL_highscoredefault] Frame 1Symbol 89 MovieClip
"mc"Symbol 112 MovieClip [SL_highscoredefault] Frame 2Symbol 97 MovieClip [loadingHighscoreScreen]
"mc"Symbol 112 MovieClip [SL_highscoredefault] Frame 3Symbol 111 MovieClip
"mcHighscores"Symbol 126 MovieClip [miniclipHighscore] Frame 1Symbol 114 MovieClip
"mcTarget"Symbol 126 MovieClip [miniclipHighscore] Frame 2Symbol 115 MovieClip
"logo_anim_mc"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"logo_mc"Symbol 134 MovieClip [AffiliateExtra] Frame 2Symbol 133 MovieClip
"loaded_txt"Symbol 170 MovieClip Frame 1Symbol 162 EditableText
"percentloaded_bar_mc"Symbol 170 MovieClip Frame 1Symbol 164 MovieClip
"youdapreloader"Symbol 171 MovieClip [YoudaPreloader] Frame 2Symbol 170 MovieClip
"chip2"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip
"chip1"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip
"trick"Symbol 180 MovieClip [maskedTricks] Frame 1Symbol 179 MovieClip
"tab_txt"Symbol 186 MovieClip [bulletLine] Frame 1Symbol 185 EditableText
"language"Symbol 200 MovieClip [languageOption] Frame 1Symbol 197 MovieClip
"display_txt"Symbol 203 MovieClip Frame 1Symbol 202 EditableText
"fl"Symbol 204 MovieClip [finishedLetterAllColor] Frame 1Symbol 203 MovieClip
"totalTxt"Symbol 210 MovieClip [potIndicator] Frame 1Symbol 208 EditableText
"potTxt"Symbol 210 MovieClip [potIndicator] Frame 1Symbol 209 EditableText
"hit"Symbol 213 MovieClip Frame 1Symbol 212 MovieClip
"pos"Symbol 218 MovieClip Frame 1Symbol 217 MovieClip
"ferryCircle"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"circleFerryPos"Symbol 220 MovieClip [rewardCoins] Frame 1Symbol 219 MovieClip
"coin"Symbol 235 MovieClip [coinInScreen] Frame 1Symbol 220 MovieClip [rewardCoins]
"tip"Symbol 235 MovieClip [coinInScreen] Frame 1Symbol 221 EditableText
"title"Symbol 235 MovieClip [coinInScreen] Frame 1Symbol 222 EditableText
"nameTxt"Symbol 240 MovieClip Frame 1Symbol 236 EditableText
"chipAmountTxt"Symbol 240 MovieClip Frame 1Symbol 237 EditableText
"tableTxt"Symbol 240 MovieClip Frame 1Symbol 238 EditableText
"placeTxt"Symbol 240 MovieClip Frame 1Symbol 239 EditableText
"tab"Symbol 241 MovieClip [tournamentOverviewTab1Animation] Frame 1Symbol 240 MovieClip
"bg"Symbol 250 MovieClip Frame 1Symbol 245 MovieClip
"nameTxt"Symbol 250 MovieClip Frame 1Symbol 246 EditableText
"placeTxt"Symbol 250 MovieClip Frame 1Symbol 247 EditableText
"chipAmountTxt"Symbol 250 MovieClip Frame 1Symbol 248 EditableText
"tableTxt"Symbol 250 MovieClip Frame 1Symbol 249 EditableText
"tab"Symbol 251 MovieClip [tournamentOverviewTab0Animation] Frame 1Symbol 250 MovieClip
"bg"Symbol 287 MovieClip [ingamePlayerStateHint] Frame 1Symbol 269 MovieClip
"textHolder"Symbol 287 MovieClip [ingamePlayerStateHint] Frame 1Symbol 286 MovieClip
"animation"Symbol 337 MovieClip [particleCoinSilver] Frame 1Symbol 336 MovieClip [paritcalCoin]
"animation"Symbol 338 MovieClip [particleCoinGold] Frame 1Symbol 336 MovieClip [paritcalCoin]
"animation"Symbol 339 MovieClip [particleCoinBronse] Frame 1Symbol 336 MovieClip [paritcalCoin]
"coin"Symbol 347 MovieClip [coinGlowAnimation] Frame 1Symbol 220 MovieClip [rewardCoins]
"value_txt"Symbol 350 MovieClip Frame 1Symbol 349 EditableText
"content"Symbol 351 MovieClip [fillInText] Frame 1Symbol 350 MovieClip
"title_txt"Symbol 356 MovieClip [listOption] Frame 1Symbol 353 EditableText
"bg"Symbol 365 MovieClip [gameOverScreen] Frame 1Symbol 364 MovieClip
"bg"Symbol 369 MovieClip [governorScreen] Frame 1Symbol 364 MovieClip
"score_txt"Symbol 369 MovieClip [governorScreen] Frame 1Symbol 367 EditableText
"title_txt"Symbol 369 MovieClip [governorScreen] Frame 1Symbol 368 EditableText
"dayTitle_txt"Symbol 386 MovieClip Frame 1Symbol 381 EditableText
"cashTitle_txt"Symbol 386 MovieClip Frame 1Symbol 382 EditableText
"reputationTitle_txt"Symbol 386 MovieClip Frame 1Symbol 383 EditableText
"day_txt"Symbol 386 MovieClip Frame 1Symbol 384 EditableText
"cash_txt"Symbol 386 MovieClip Frame 1Symbol 385 EditableText
"textLayer"Symbol 391 MovieClip [playerInfo] Frame 1Symbol 386 MovieClip
"reputationMask"Symbol 391 MovieClip [playerInfo] Frame 1Symbol 388 MovieClip
"loader"Symbol 392 MovieClip [blackClowdLoader] Frame 1Symbol 217 MovieClip
"hit"Symbol 395 MovieClip [cityProperty92] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 395 MovieClip [cityProperty92] Frame 1Symbol 217 MovieClip
"hit"Symbol 396 MovieClip [cityProperty91] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 396 MovieClip [cityProperty91] Frame 1Symbol 217 MovieClip
"hit"Symbol 397 MovieClip [cityProperty90] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 397 MovieClip [cityProperty90] Frame 1Symbol 217 MovieClip
"hit"Symbol 398 MovieClip [cityProperty89] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 398 MovieClip [cityProperty89] Frame 1Symbol 217 MovieClip
"hit"Symbol 399 MovieClip [cityProperty88] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 399 MovieClip [cityProperty88] Frame 1Symbol 217 MovieClip
"hit"Symbol 400 MovieClip [cityProperty87] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 400 MovieClip [cityProperty87] Frame 1Symbol 217 MovieClip
"hit"Symbol 401 MovieClip [cityProperty86] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 401 MovieClip [cityProperty86] Frame 1Symbol 217 MovieClip
"hit"Symbol 402 MovieClip [cityProperty85] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 402 MovieClip [cityProperty85] Frame 1Symbol 217 MovieClip
"hit"Symbol 403 MovieClip [cityProperty84] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 403 MovieClip [cityProperty84] Frame 1Symbol 217 MovieClip
"hit"Symbol 404 MovieClip [cityProperty83] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 404 MovieClip [cityProperty83] Frame 1Symbol 217 MovieClip
"hit"Symbol 405 MovieClip [cityProperty82] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 405 MovieClip [cityProperty82] Frame 1Symbol 217 MovieClip
"hit"Symbol 406 MovieClip [cityProperty81] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 406 MovieClip [cityProperty81] Frame 1Symbol 217 MovieClip
"hit"Symbol 407 MovieClip [cityProperty80] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 407 MovieClip [cityProperty80] Frame 1Symbol 217 MovieClip
"hit"Symbol 408 MovieClip [cityProperty79] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 408 MovieClip [cityProperty79] Frame 1Symbol 217 MovieClip
"hit"Symbol 409 MovieClip [cityProperty78] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 409 MovieClip [cityProperty78] Frame 1Symbol 217 MovieClip
"hit"Symbol 410 MovieClip [cityProperty77] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 410 MovieClip [cityProperty77] Frame 1Symbol 217 MovieClip
"hit"Symbol 411 MovieClip [cityProperty76] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 411 MovieClip [cityProperty76] Frame 1Symbol 217 MovieClip
"hit"Symbol 412 MovieClip [cityProperty75] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 412 MovieClip [cityProperty75] Frame 1Symbol 217 MovieClip
"hit"Symbol 413 MovieClip [cityProperty74] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 413 MovieClip [cityProperty74] Frame 1Symbol 217 MovieClip
"hit"Symbol 414 MovieClip [cityProperty73] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 414 MovieClip [cityProperty73] Frame 1Symbol 217 MovieClip
"hit"Symbol 415 MovieClip [cityProperty72] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 415 MovieClip [cityProperty72] Frame 1Symbol 217 MovieClip
"hit"Symbol 416 MovieClip [cityProperty71] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 416 MovieClip [cityProperty71] Frame 1Symbol 217 MovieClip
"hit"Symbol 417 MovieClip [cityProperty70] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 417 MovieClip [cityProperty70] Frame 1Symbol 217 MovieClip
"hit"Symbol 418 MovieClip [cityProperty69] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 418 MovieClip [cityProperty69] Frame 1Symbol 217 MovieClip
"hit"Symbol 419 MovieClip [cityProperty68] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 419 MovieClip [cityProperty68] Frame 1Symbol 217 MovieClip
"hit"Symbol 420 MovieClip [cityProperty67] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 420 MovieClip [cityProperty67] Frame 1Symbol 217 MovieClip
"hit"Symbol 421 MovieClip [cityProperty66] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 421 MovieClip [cityProperty66] Frame 1Symbol 217 MovieClip
"hit"Symbol 422 MovieClip [cityProperty65] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 422 MovieClip [cityProperty65] Frame 1Symbol 217 MovieClip
"hit"Symbol 423 MovieClip [cityProperty64] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 423 MovieClip [cityProperty64] Frame 1Symbol 217 MovieClip
"hit"Symbol 424 MovieClip [cityProperty63] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 424 MovieClip [cityProperty63] Frame 1Symbol 217 MovieClip
"hit"Symbol 425 MovieClip [cityProperty62] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 425 MovieClip [cityProperty62] Frame 1Symbol 217 MovieClip
"hit"Symbol 426 MovieClip [cityProperty61] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 426 MovieClip [cityProperty61] Frame 1Symbol 217 MovieClip
"hit"Symbol 427 MovieClip [cityProperty60] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 427 MovieClip [cityProperty60] Frame 1Symbol 217 MovieClip
"hit"Symbol 428 MovieClip [cityProperty59] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 428 MovieClip [cityProperty59] Frame 1Symbol 217 MovieClip
"hit"Symbol 429 MovieClip [cityProperty58] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 429 MovieClip [cityProperty58] Frame 1Symbol 217 MovieClip
"hit"Symbol 430 MovieClip [cityProperty57] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 430 MovieClip [cityProperty57] Frame 1Symbol 217 MovieClip
"hit"Symbol 431 MovieClip [cityProperty56] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 431 MovieClip [cityProperty56] Frame 1Symbol 217 MovieClip
"hit"Symbol 432 MovieClip [cityProperty55] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 432 MovieClip [cityProperty55] Frame 1Symbol 217 MovieClip
"hit"Symbol 433 MovieClip [cityProperty54] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 433 MovieClip [cityProperty54] Frame 1Symbol 217 MovieClip
"hit"Symbol 434 MovieClip [cityProperty53] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 434 MovieClip [cityProperty53] Frame 1Symbol 217 MovieClip
"hit"Symbol 435 MovieClip [cityProperty52] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 435 MovieClip [cityProperty52] Frame 1Symbol 217 MovieClip
"hit"Symbol 436 MovieClip [cityProperty51] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 436 MovieClip [cityProperty51] Frame 1Symbol 217 MovieClip
"hit"Symbol 437 MovieClip [cityProperty50] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 437 MovieClip [cityProperty50] Frame 1Symbol 217 MovieClip
"hit"Symbol 438 MovieClip [cityProperty49] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 438 MovieClip [cityProperty49] Frame 1Symbol 217 MovieClip
"hit"Symbol 439 MovieClip [cityProperty48] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 439 MovieClip [cityProperty48] Frame 1Symbol 217 MovieClip
"hit"Symbol 440 MovieClip [cityProperty47] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 440 MovieClip [cityProperty47] Frame 1Symbol 217 MovieClip
"hit"Symbol 441 MovieClip [cityProperty46] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 441 MovieClip [cityProperty46] Frame 1Symbol 217 MovieClip
"hit"Symbol 442 MovieClip [cityProperty45] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 442 MovieClip [cityProperty45] Frame 1Symbol 217 MovieClip
"hit"Symbol 443 MovieClip [cityProperty44] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 443 MovieClip [cityProperty44] Frame 1Symbol 217 MovieClip
"hit"Symbol 444 MovieClip [cityProperty43] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 444 MovieClip [cityProperty43] Frame 1Symbol 217 MovieClip
"hit"Symbol 445 MovieClip [cityProperty42] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 445 MovieClip [cityProperty42] Frame 1Symbol 217 MovieClip
"hit"Symbol 446 MovieClip [cityProperty41] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 446 MovieClip [cityProperty41] Frame 1Symbol 217 MovieClip
"hit"Symbol 447 MovieClip [cityProperty40] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 447 MovieClip [cityProperty40] Frame 1Symbol 217 MovieClip
"hit"Symbol 448 MovieClip [cityProperty39] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 448 MovieClip [cityProperty39] Frame 1Symbol 217 MovieClip
"hit"Symbol 449 MovieClip [cityProperty38] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 449 MovieClip [cityProperty38] Frame 1Symbol 217 MovieClip
"hit"Symbol 450 MovieClip [cityProperty37] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 450 MovieClip [cityProperty37] Frame 1Symbol 217 MovieClip
"hit"Symbol 451 MovieClip [cityProperty36] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 451 MovieClip [cityProperty36] Frame 1Symbol 217 MovieClip
"hit"Symbol 452 MovieClip [cityProperty35] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 452 MovieClip [cityProperty35] Frame 1Symbol 217 MovieClip
"hit"Symbol 453 MovieClip [cityProperty34] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 453 MovieClip [cityProperty34] Frame 1Symbol 217 MovieClip
"hit"Symbol 454 MovieClip [cityProperty33] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 454 MovieClip [cityProperty33] Frame 1Symbol 217 MovieClip
"hit"Symbol 455 MovieClip [cityProperty32] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 455 MovieClip [cityProperty32] Frame 1Symbol 217 MovieClip
"hit"Symbol 456 MovieClip [cityProperty31] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 456 MovieClip [cityProperty31] Frame 1Symbol 217 MovieClip
"hit"Symbol 457 MovieClip [cityProperty30] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 457 MovieClip [cityProperty30] Frame 1Symbol 217 MovieClip
"hit"Symbol 458 MovieClip [cityProperty29] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 458 MovieClip [cityProperty29] Frame 1Symbol 217 MovieClip
"hit"Symbol 459 MovieClip [cityProperty28] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 459 MovieClip [cityProperty28] Frame 1Symbol 217 MovieClip
"hit"Symbol 460 MovieClip [cityProperty27] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 460 MovieClip [cityProperty27] Frame 1Symbol 217 MovieClip
"hit"Symbol 461 MovieClip [cityProperty26] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 461 MovieClip [cityProperty26] Frame 1Symbol 217 MovieClip
"hit"Symbol 462 MovieClip [cityProperty25] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 462 MovieClip [cityProperty25] Frame 1Symbol 217 MovieClip
"hit"Symbol 463 MovieClip [cityProperty24] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 463 MovieClip [cityProperty24] Frame 1Symbol 217 MovieClip
"hit"Symbol 464 MovieClip [cityProperty23] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 464 MovieClip [cityProperty23] Frame 1Symbol 217 MovieClip
"hit"Symbol 465 MovieClip [cityProperty22] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 465 MovieClip [cityProperty22] Frame 1Symbol 217 MovieClip
"hit"Symbol 466 MovieClip [property21] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 466 MovieClip [property21] Frame 1Symbol 217 MovieClip
"hit"Symbol 467 MovieClip [property20] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 467 MovieClip [property20] Frame 1Symbol 217 MovieClip
"hit"Symbol 468 MovieClip [property19] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 468 MovieClip [property19] Frame 1Symbol 217 MovieClip
"hit"Symbol 469 MovieClip [property18] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 469 MovieClip [property18] Frame 1Symbol 217 MovieClip
"hit"Symbol 470 MovieClip [property17] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 470 MovieClip [property17] Frame 1Symbol 217 MovieClip
"hit"Symbol 471 MovieClip [property16] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 471 MovieClip [property16] Frame 1Symbol 217 MovieClip
"hit"Symbol 472 MovieClip [cityProperty15] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 472 MovieClip [cityProperty15] Frame 1Symbol 217 MovieClip
"hit"Symbol 473 MovieClip [cityProperty14] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 473 MovieClip [cityProperty14] Frame 1Symbol 217 MovieClip
"hit"Symbol 474 MovieClip [cityProperty13] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 474 MovieClip [cityProperty13] Frame 1Symbol 217 MovieClip
"hit"Symbol 475 MovieClip [cityProperty12] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 475 MovieClip [cityProperty12] Frame 1Symbol 217 MovieClip
"hit"Symbol 476 MovieClip [cityProperty11] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 476 MovieClip [cityProperty11] Frame 1Symbol 217 MovieClip
"hit"Symbol 477 MovieClip [cityProperty10] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 477 MovieClip [cityProperty10] Frame 1Symbol 217 MovieClip
"hit"Symbol 478 MovieClip [cityProperty9] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 478 MovieClip [cityProperty9] Frame 1Symbol 217 MovieClip
"hit"Symbol 479 MovieClip [cityProperty8] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 479 MovieClip [cityProperty8] Frame 1Symbol 217 MovieClip
"hit"Symbol 480 MovieClip [cityProperty7] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 480 MovieClip [cityProperty7] Frame 1Symbol 217 MovieClip
"hit"Symbol 481 MovieClip [cityProperty6] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 481 MovieClip [cityProperty6] Frame 1Symbol 217 MovieClip
"hit"Symbol 482 MovieClip [cityProperty5] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 482 MovieClip [cityProperty5] Frame 1Symbol 217 MovieClip
"cityName"Symbol 484 MovieClip [cityMapTexasName] Frame 1Symbol 483 EditableText
"hit"Symbol 485 MovieClip [hitCityProperty4] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 485 MovieClip [hitCityProperty4] Frame 1Symbol 217 MovieClip
"hit"Symbol 486 MovieClip [hitCityProperty3] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 486 MovieClip [hitCityProperty3] Frame 1Symbol 217 MovieClip
"hit"Symbol 487 MovieClip [hitCityProperty2] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 487 MovieClip [hitCityProperty2] Frame 1Symbol 217 MovieClip
"hit"Symbol 488 MovieClip [hitCityProperty1] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 488 MovieClip [hitCityProperty1] Frame 1Symbol 217 MovieClip
"title_txt"Symbol 492 MovieClip [cityPropertyPopupButton] Frame 1Symbol 491 EditableText
"title_txt"Symbol 495 MovieClip [cityPropertyPopupBlueButton] Frame 1Symbol 494 EditableText
"title_txt"Symbol 497 MovieClip [crowdTextPopupButton] Frame 1Symbol 496 EditableText
"hit"Symbol 498 MovieClip [hitCityProperty0] Frame 1Symbol 394 MovieClip [hitMc]
"popupBrownLoader"Symbol 498 MovieClip [hitCityProperty0] Frame 1Symbol 217 MovieClip
"marker"Symbol 516 MovieClip Frame 1Symbol 505 MovieClip
"title_mc"Symbol 517 MovieClip [mapTexasCity] Frame 1Symbol 484 MovieClip [cityMapTexasName]
"round_mc"Symbol 517 MovieClip [mapTexasCity] Frame 1Symbol 516 MovieClip
"0_0"Symbol 557 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 557 MovieClip Frame 1Symbol 556 MovieClip
"2_0"Symbol 558 MovieClip Frame 1Symbol 556 MovieClip
"2_1"Symbol 558 MovieClip Frame 1Symbol 556 MovieClip
"2_2"Symbol 559 MovieClip Frame 1Symbol 556 MovieClip
"2_3"Symbol 559 MovieClip Frame 1Symbol 556 MovieClip
"2_5"Symbol 560 MovieClip Frame 1Symbol 556 MovieClip
"2_4"Symbol 560 MovieClip Frame 1Symbol 556 MovieClip
"2_7"Symbol 561 MovieClip Frame 1Symbol 556 MovieClip
"2_6"Symbol 561 MovieClip Frame 1Symbol 556 MovieClip
"2_8"Symbol 562 MovieClip Frame 1Symbol 556 MovieClip
"2_9"Symbol 562 MovieClip Frame 1Symbol 556 MovieClip
"2_10"Symbol 562 MovieClip Frame 1Symbol 556 MovieClip
"1_0"Symbol 563 MovieClip Frame 1Symbol 554 MovieClip
"1_1"Symbol 563 MovieClip Frame 1Symbol 554 MovieClip
"1_2"Symbol 563 MovieClip Frame 1Symbol 554 MovieClip
"1_2"Symbol 563 MovieClip Frame 1Symbol 554 MovieClip
"2_0"Symbol 569 MovieClip Frame 1Symbol 556 MovieClip
"2_0"Symbol 569 MovieClip Frame 1Symbol 556 MovieClip
"0_0"Symbol 573 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 573 MovieClip Frame 1Symbol 556 MovieClip
"0_0"Symbol 573 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 573 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 574 MovieClip Frame 1Symbol 556 MovieClip
"0_0"Symbol 574 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 574 MovieClip Frame 1Symbol 556 MovieClip
"0_0"Symbol 575 MovieClip Frame 1Symbol 556 MovieClip
"0_0"Symbol 575 MovieClip Frame 1Symbol 556 MovieClip
"0_0"Symbol 575 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 576 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 576 MovieClip Frame 1Symbol 556 MovieClip
"3_0"Symbol 578 MovieClip Frame 1Symbol 556 MovieClip
"0_1"Symbol 578 MovieClip Frame 1Symbol 556 MovieClip
"3_0"Symbol 585 MovieClip Frame 1Symbol 554 MovieClip
"0_0"Symbol 585 MovieClip Frame 1Symbol 557 MovieClip
"1_0"Symbol 585 MovieClip Frame 1Symbol 558 MovieClip
"1_1"Symbol 585 MovieClip Frame 1Symbol 559 MovieClip
"1_2"Symbol 585 MovieClip Frame 1Symbol 560 MovieClip
"1_3"Symbol 585 MovieClip Frame 1Symbol 561 MovieClip
"1_4"Symbol 585 MovieClip Frame 1Symbol 562 MovieClip
"4_3"Symbol 585 MovieClip Frame 2Symbol 556 MovieClip
"4_4"Symbol 585 MovieClip Frame 2Symbol 556 MovieClip
"4_5"Symbol 585 MovieClip Frame 2Symbol 556 MovieClip
"4_2"Symbol 585 MovieClip Frame 2Symbol 556 MovieClip
"4_1"Symbol 585 MovieClip Frame 2Symbol 556 MovieClip
"4_0"Symbol 585 MovieClip Frame 2Symbol 556 MovieClip
"5_0"Symbol 585 MovieClip Frame 2Symbol 554 MovieClip
"1_0"Symbol 585 MovieClip Frame 2Symbol 563 MovieClip
"0_0"Symbol 585 MovieClip Frame 2Symbol 554 MovieClip
"3_1"Symbol 585 MovieClip Frame 2Symbol 554 MovieClip
"3_2"Symbol 585 MovieClip Frame 2Symbol 554 MovieClip
"3_3"Symbol 585 MovieClip Frame 2Symbol 554 MovieClip
"2_0"Symbol 585 MovieClip Frame 2Symbol 565 MovieClip
"0_9"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_5"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_4"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_3"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_2"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_1"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_0"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_6"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"3_4"Symbol 585 MovieClip Frame 3Symbol 554 MovieClip
"3_5"Symbol 585 MovieClip Frame 3Symbol 554 MovieClip
"2_0"Symbol 585 MovieClip Frame 3Symbol 554 MovieClip
"1_0"Symbol 585 MovieClip Frame 3Symbol 554 MovieClip
"0_7"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"0_8"Symbol 585 MovieClip Frame 3Symbol 556 MovieClip
"2_9"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_5"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_4"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_3"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_2"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_1"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_0"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_6"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"0_0"Symbol 585 MovieClip Frame 4Symbol 563 MovieClip
"1_0"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"4_0"Symbol 585 MovieClip Frame 4Symbol 554 MovieClip
"5_0"Symbol 585 MovieClip Frame 4Symbol 554 MovieClip
"5_1"Symbol 585 MovieClip Frame 4Symbol 554 MovieClip
"3_0"Symbol 585 MovieClip Frame 4Symbol 568 MovieClip
"2_10"Symbol 585 MovieClip Frame 4Symbol 568 MovieClip
"2_7"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_8"Symbol 585 MovieClip Frame 4Symbol 556 MovieClip
"2_6"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_4"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_3"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_2"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_1"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_0"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_5"Symbol 585 MovieClip Frame 5Symbol 569 MovieClip
"2_7"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_8"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_10"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"3_0"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"3_1"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"3_2"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"3_5"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"3_3"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"3_4"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"0_0"Symbol 585 MovieClip Frame 5Symbol 554 MovieClip
"1_0"Symbol 585 MovieClip Frame 5Symbol 558 MovieClip
"1_1"Symbol 585 MovieClip Frame 5Symbol 559 MovieClip
"1_2"Symbol 585 MovieClip Frame 5Symbol 560 MovieClip
"1_3"Symbol 585 MovieClip Frame 5Symbol 561 MovieClip
"1_4"Symbol 585 MovieClip Frame 5Symbol 562 MovieClip
"2_17"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_15"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_14"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_13"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_12"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_11"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_16"Symbol 585 MovieClip Frame 5Symbol 569 MovieClip
"2_18"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_19"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_20"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_21"Symbol 585 MovieClip Frame 5Symbol 556 MovieClip
"2_0"Symbol 585 MovieClip Frame 6Symbol 554 MovieClip
"2_1"Symbol 585 MovieClip Frame 6Symbol 554 MovieClip
"0_0"Symbol 585 MovieClip Frame 6Symbol 554 MovieClip
"0_1"Symbol 585 MovieClip Frame 6Symbol 554 MovieClip
"4_1"Symbol 585 MovieClip Frame 6Symbol 554 MovieClip
"3_6"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_7"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_5"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_4"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_3"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_1"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_2"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_0"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_16"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_17"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_18"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_14"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_15"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_13"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_12"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_11"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_9"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_10"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"3_8"Symbol 585 MovieClip Frame 7Symbol 556 MovieClip
"1_0"Symbol 585 MovieClip Frame 7Symbol 554 MovieClip
"2_0"Symbol 585 MovieClip Frame 7Symbol 557 MovieClip
"5_0"Symbol 585 MovieClip Frame 7Symbol 568 MovieClip
"1_0"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_1"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_2"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_3"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_4"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_5"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_6"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"1_7"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"3_0"Symbol 585 MovieClip Frame 8Symbol 557 MovieClip
"2_0"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_1"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_2"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_3"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_4"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_5"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_6"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_7"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_8"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_9"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_10"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_11"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_12"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_13"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_14"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_15"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"2_16"Symbol 585 MovieClip Frame 8Symbol 556 MovieClip
"6_3"Symbol 585 MovieClip Frame 9Symbol 556 MovieClip
"6_4"Symbol 585 MovieClip Frame 9Symbol 556 MovieClip
"6_5"Symbol 585 MovieClip Frame 9Symbol 556 MovieClip
"6_1"Symbol 585 MovieClip Frame 9Symbol 556 MovieClip
"6_2"Symbol 585 MovieClip Frame 9Symbol 556 MovieClip
"6_0"Symbol 585 MovieClip Frame 9Symbol 556 MovieClip
"5_0"Symbol 585 MovieClip Frame 9Symbol 554 MovieClip
"5_1"Symbol 585 MovieClip Frame 9Symbol 554 MovieClip
"1_0"Symbol 585 MovieClip Frame 9Symbol 554 MovieClip
"0_0"Symbol 585 MovieClip Frame 10Symbol 573 MovieClip
"1_0"Symbol 585 MovieClip Frame 10Symbol 574 MovieClip
"1_1"Symbol 585 MovieClip Frame 10Symbol 575 MovieClip
"5_0"Symbol 585 MovieClip Frame 10Symbol 576 MovieClip
"7_0"Symbol 585 MovieClip Frame 10Symbol 574 MovieClip
"8_0"Symbol 585 MovieClip Frame 10Symbol 574 MovieClip
"3_0"Symbol 585 MovieClip Frame 10Symbol 578 MovieClip
"6_0"Symbol 585 MovieClip Frame 10Symbol 576 MovieClip
"2_0"Symbol 585 MovieClip Frame 11Symbol 557 MovieClip
"1_0"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_1"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_2"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_3"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_4"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_5"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_6"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_7"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_18"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_8"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_9"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_19"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"0_0"Symbol 585 MovieClip Frame 11Symbol 554 MovieClip
"0_1"Symbol 585 MovieClip Frame 11Symbol 554 MovieClip
"0_2"Symbol 585 MovieClip Frame 11Symbol 554 MovieClip
"3_0"Symbol 585 MovieClip Frame 11Symbol 554 MovieClip
"5_0"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_1"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_2"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_3"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_4"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_5"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_6"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"5_7"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_10"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_11"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_12"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_13"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_14"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_15"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_16"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"1_17"Symbol 585 MovieClip Frame 11Symbol 556 MovieClip
"4_0"Symbol 585 MovieClip Frame 11Symbol 568 MovieClip
"4_1"Symbol 585 MovieClip Frame 11Symbol 568 MovieClip
"1_0"Symbol 585 MovieClip Frame 12Symbol 554 MovieClip
"2_0"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_2"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_4"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_6"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"3_0"Symbol 585 MovieClip Frame 12Symbol 557 MovieClip
"4_0"Symbol 585 MovieClip Frame 12Symbol 554 MovieClip
"2_1"Symbol 585 MovieClip Frame 12Symbol 581 MovieClip
"2_5"Symbol 585 MovieClip Frame 12Symbol 581 MovieClip
"5_8"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"5_9"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"7_0"Symbol 585 MovieClip Frame 12Symbol 563 MovieClip
"8_0"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"8_1"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"8_2"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_3"Symbol 585 MovieClip Frame 12Symbol 569 MovieClip
"2_7"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_9"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_11"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_13"Symbol 585 MovieClip Frame 12Symbol 556 MovieClip
"2_8"Symbol 585 MovieClip Frame 12Symbol 581 MovieClip
"2_!2"Symbol 585 MovieClip Frame 12Symbol 581 MovieClip
"2_10"Symbol 585 MovieClip Frame 12Symbol 569 MovieClip
"2_0"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_1"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_2"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_3"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_4"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_5"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_6"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_7"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_9"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"3_0"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"3_1"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"3_2"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"5_0"Symbol 585 MovieClip Frame 13Symbol 554 MovieClip
"5_1"Symbol 585 MovieClip Frame 13Symbol 554 MovieClip
"8_0"Symbol 585 MovieClip Frame 13Symbol 554 MovieClip
"10_0"Symbol 585 MovieClip Frame 13Symbol 554 MovieClip
"7_0"Symbol 585 MovieClip Frame 13Symbol 554 MovieClip
"7_1"Symbol 585 MovieClip Frame 13Symbol 554 MovieClip
"0_5"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_6"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_8"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_9"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_4"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_3"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_2"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_1"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"0_0"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"2_10"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_11"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_12"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_13"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_14"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_15"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"2_16"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"0_7"Symbol 585 MovieClip Frame 13Symbol 583 MovieClip
"2_8"Symbol 585 MovieClip Frame 13Symbol 556 MovieClip
"dark"Symbol 586 MovieClip Frame 1Symbol 552 MovieClip
"light"Symbol 586 MovieClip Frame 1Symbol 585 MovieClip
"bg"Symbol 616 MovieClip [city] Frame 1Symbol 394 MovieClip [hitMc]
"ownageRoof4"Symbol 616 MovieClip [city] Frame 1Symbol 521 MovieClip
"ownageRoof0"Symbol 616 MovieClip [city] Frame 1Symbol 523 MovieClip
"ownageRoof1"Symbol 616 MovieClip [city] Frame 1Symbol 525 MovieClip
"ownageRoof2"Symbol 616 MovieClip [city] Frame 1Symbol 527 MovieClip
"ownageRoof3"Symbol 616 MovieClip [city] Frame 1Symbol 529 MovieClip
"maskedCityAssets"Symbol 616 MovieClip [city] Frame 1Symbol 217 MovieClip
"citySign"Symbol 616 MovieClip [city] Frame 1Symbol 550 MovieClip
"cosmetic"Symbol 616 MovieClip [city] Frame 1Symbol 217 MovieClip
"playerInfo"Symbol 616 MovieClip [city] Frame 1Symbol 391 MovieClip [playerInfo]
"night"Symbol 616 MovieClip [city] Frame 1Symbol 586 MovieClip
"popupLoader"Symbol 616 MovieClip [city] Frame 1Symbol 217 MovieClip
"texasRight"Symbol 616 MovieClip [city] Frame 1Symbol 589 MovieClip [arrowButton]
"texasLeft"Symbol 616 MovieClip [city] Frame 1Symbol 589 MovieClip [arrowButton]
"property3"Symbol 616 MovieClip [city] Frame 1Symbol 486 MovieClip [hitCityProperty3]
"property4"Symbol 616 MovieClip [city] Frame 1Symbol 485 MovieClip [hitCityProperty4]
"property2"Symbol 616 MovieClip [city] Frame 1Symbol 487 MovieClip [hitCityProperty2]
"property1"Symbol 616 MovieClip [city] Frame 1Symbol 488 MovieClip [hitCityProperty1]
"property0"Symbol 616 MovieClip [city] Frame 1Symbol 498 MovieClip [hitCityProperty0]
"popupLoader2"Symbol 616 MovieClip [city] Frame 1Symbol 217 MovieClip
"maskedCityAssets"Symbol 616 MovieClip [city] Frame 2Symbol 217 MovieClip
"ownageRoof59"Symbol 616 MovieClip [city] Frame 10Symbol 597 MovieClip
"ownageRoof57"Symbol 616 MovieClip [city] Frame 10Symbol 599 MovieClip
"ownageRoof60"Symbol 616 MovieClip [city] Frame 10Symbol 601 MovieClip
"ownageRoof58"Symbol 616 MovieClip [city] Frame 10Symbol 603 MovieClip
"ownageRoof55"Symbol 616 MovieClip [city] Frame 10Symbol 605 MovieClip
"ownageRoof56"Symbol 616 MovieClip [city] Frame 10Symbol 607 MovieClip
"ownageRoof62"Symbol 616 MovieClip [city] Frame 10Symbol 609 MovieClip
"ownageRoof61"Symbol 616 MovieClip [city] Frame 10Symbol 611 MovieClip
"waterLoader"Symbol 616 MovieClip [city] Frame 10Symbol 217 MovieClip
"maskedCityAssets"Symbol 616 MovieClip [city] Frame 10Symbol 217 MovieClip
"texasRight"Symbol 616 MovieClip [city] Frame 10Symbol 589 MovieClip [arrowButton]
"texasLeft"Symbol 616 MovieClip [city] Frame 10Symbol 589 MovieClip [arrowButton]
"property55"Symbol 616 MovieClip [city] Frame 10Symbol 432 MovieClip [cityProperty55]
"property56"Symbol 616 MovieClip [city] Frame 10Symbol 431 MovieClip [cityProperty56]
"property57"Symbol 616 MovieClip [city] Frame 10Symbol 430 MovieClip [cityProperty57]
"property58"Symbol 616 MovieClip [city] Frame 10Symbol 429 MovieClip [cityProperty58]
"property59"Symbol 616 MovieClip [city] Frame 10Symbol 428 MovieClip [cityProperty59]
"property60"Symbol 616 MovieClip [city] Frame 10Symbol 427 MovieClip [cityProperty60]
"property61"Symbol 616 MovieClip [city] Frame 10Symbol 426 MovieClip [cityProperty61]
"property62"Symbol 616 MovieClip [city] Frame 10Symbol 425 MovieClip [cityProperty62]
"property62b"Symbol 616 MovieClip [city] Frame 10Symbol 424 MovieClip [cityProperty63]
"maskedCityAssets"Symbol 616 MovieClip [city] Frame 11Symbol 217 MovieClip
"value_txt"Symbol 624 MovieClip [inputText] Frame 1Symbol 620 EditableText
"blinkingCursor"Symbol 624 MovieClip [inputText] Frame 1Symbol 623 MovieClip
"title_txt"Symbol 630 MovieClip Frame 1Symbol 629 EditableText
"title_mc"Symbol 631 MovieClip [defaultButton] Frame 1Symbol 630 MovieClip
"logo_holder_mc"Symbol 637 MovieClip Frame 2Symbol 636 MovieClip
"logo_holder_mc"Symbol 755 MovieClip Frame 1Symbol 754 MovieClip
"logo_small_mc"Symbol 814 MovieClip Frame 125Symbol 755 MovieClip
"titleStr"Symbol 821 MovieClip [menuMainBg] Frame 1Symbol 635 EditableText
"title_txt"Symbol 848 MovieClip Frame 1Symbol 847 EditableText
"title_txt"Symbol 852 MovieClip Frame 1Symbol 851 EditableText
"titleStr"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 827 EditableText
"difficulty_txt"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 828 EditableText
"playerAmount_txt"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 829 EditableText
"city_txt"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 832 EditableText
"l0"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l1"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l2"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l3"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l4"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l5"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l6"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l7"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l8"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l9"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l10"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l11"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"l12"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 846 MovieClip
"o2"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 848 MovieClip
"o3"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 850 MovieClip
"easy"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 852 MovieClip
"medium"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 852 MovieClip
"hard"Symbol 853 MovieClip [menuQuickPoker] Frame 1Symbol 852 MovieClip
"t_txt"Symbol 861 MovieClip Frame 1Symbol 858 EditableText
"t_txt"Symbol 865 MovieClip Frame 1Symbol 862 EditableText
"t_txt"Symbol 869 MovieClip Frame 1Symbol 866 EditableText
"t_txt"Symbol 879 MovieClip Frame 1Symbol 878 EditableText
"t_txt"Symbol 882 MovieClip Frame 1Symbol 881 EditableText
"basis"Symbol 892 MovieClip Frame 1Symbol 891 MovieClip
"graphcardshade"Symbol 942 MovieClip [card] Frame 1Symbol 889 MovieClip [graphcardShade]
"back"Symbol 942 MovieClip [card] Frame 1Symbol 892 MovieClip
"glow"Symbol 942 MovieClip [card] Frame 1Symbol 897 MovieClip
"c0"Symbol 944 MovieClip Frame 1Symbol 942 MovieClip [card]
"c1"Symbol 944 MovieClip Frame 1Symbol 942 MovieClip [card]
"c0"Symbol 945 MovieClip Frame 1Symbol 942 MovieClip [card]
"c1"Symbol 945 MovieClip Frame 1Symbol 942 MovieClip [card]
"c2"Symbol 945 MovieClip Frame 1Symbol 942 MovieClip [card]
"c0"Symbol 946 MovieClip Frame 1Symbol 942 MovieClip [card]
"c1"Symbol 946 MovieClip Frame 1Symbol 942 MovieClip [card]
"c2"Symbol 946 MovieClip Frame 1Symbol 942 MovieClip [card]
"c3"Symbol 946 MovieClip Frame 1Symbol 942 MovieClip [card]
"c0"Symbol 947 MovieClip Frame 1Symbol 942 MovieClip [card]
"c1"Symbol 947 MovieClip Frame 1Symbol 942 MovieClip [card]
"c2"Symbol 947 MovieClip Frame 1Symbol 942 MovieClip [card]
"c3"Symbol 947 MovieClip Frame 1Symbol 942 MovieClip [card]
"c4"Symbol 947 MovieClip Frame 1Symbol 942 MovieClip [card]
"c1"Symbol 948 MovieClip Frame 1Symbol 942 MovieClip [card]
"c2"Symbol 948 MovieClip Frame 1Symbol 942 MovieClip [card]
"c3"Symbol 948 MovieClip Frame 1Symbol 942 MovieClip [card]
"c4"Symbol 948 MovieClip Frame 1Symbol 942 MovieClip [card]
"c0"Symbol 948 MovieClip Frame 1Symbol 942 MovieClip [card]
"title"Symbol 948 MovieClip Frame 1Symbol 943 EditableText
"groupCard"Symbol 948 MovieClip Frame 2Symbol 944 MovieClip
"groupCard"Symbol 948 MovieClip Frame 3Symbol 945 MovieClip
"groupCard"Symbol 948 MovieClip Frame 4Symbol 946 MovieClip
"groupCard"Symbol 948 MovieClip Frame 5Symbol 947 MovieClip
"titleStr"Symbol 949 MovieClip [menuInstructionBg] Frame 1Symbol 856 EditableText
"t1"Symbol 949 MovieClip [menuInstructionBg] Frame 1Symbol 861 MovieClip
"t2"Symbol 949 MovieClip [menuInstructionBg] Frame 1Symbol 865 MovieClip
"t3"Symbol 949 MovieClip [menuInstructionBg] Frame 1Symbol 869 MovieClip
"t1_txt"Symbol 949 MovieClip [menuInstructionBg] Frame 2Symbol 870 EditableText
"t0_txt"Symbol 949 MovieClip [menuInstructionBg] Frame 2Symbol 872 EditableText
"t1_txt"Symbol 949 MovieClip [menuInstructionBg] Frame 3Symbol 873 EditableText
"t1"Symbol 949 MovieClip [menuInstructionBg] Frame 4Symbol 879 MovieClip
"t2"Symbol 949 MovieClip [menuInstructionBg] Frame 4Symbol 882 MovieClip
"t1_txt"Symbol 949 MovieClip [menuInstructionBg] Frame 5Symbol 883 EditableText
"t0_txt"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 886 EditableText
"h0"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h1"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h2"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h3"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h4"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h5"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h6"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h7"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h8"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"h9"Symbol 949 MovieClip [menuInstructionBg] Frame 6Symbol 948 MovieClip
"easy_txt"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 950 EditableText
"medium_txt"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 951 EditableText
"hard_txt"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 952 EditableText
"badPlayer_txt"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 953 EditableText
"averagePlayer_txt"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 954 EditableText
"bestPlayer_txt"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 955 EditableText
"titleStr"Symbol 958 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 956 EditableText
"valueTxt"Symbol 976 MovieClip [infoBoxRed] Frame 1Symbol 975 EditableText
"title_txt"Symbol 979 MovieClip [infoBoxBlack] Frame 1Symbol 978 EditableText
"possessionMoneyValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"possessionPropertyValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"achievementGamesPlayedValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"achievement1rdPlaceValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"achievement2rdPlaceValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"achievement3rdPlaceValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"achievementGamesPlayed"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"achievement2rdPlace"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"achievement3rdPlace"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"possessionMoney"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"possessionTowns"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"achievement1rdPlace"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"possessionProperty"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 979 MovieClip [infoBoxBlack]
"possessionTownsValue"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 976 MovieClip [infoBoxRed]
"titleStr"Symbol 981 MovieClip [menuStatisticBg] Frame 1Symbol 980 EditableText
"titleStr"Symbol 983 MovieClip [daySwitchScreen] Frame 1Symbol 982 EditableText
"titleStr"Symbol 991 MovieClip [menuAchievementBg] Frame 1Symbol 988 EditableText
"languageSel_txt"Symbol 1002 MovieClip [menuMainSettingsBg] Frame 1Symbol 999 EditableText
"screenMode_txt"Symbol 1002 MovieClip [menuMainSettingsBg] Frame 1Symbol 1000 EditableText
"titleStr"Symbol 1002 MovieClip [menuMainSettingsBg] Frame 1Symbol 1001 EditableText
"traveler"Symbol 1019 MovieClip [mapTexas] Frame 1Symbol 1007 MovieClip
"maskedFerryLoader"Symbol 1019 MovieClip [mapTexas] Frame 1Symbol 217 MovieClip
"circleFerryPos"Symbol 1019 MovieClip [mapTexas] Frame 1Symbol 219 MovieClip
"type"Symbol 1032 MovieClip [demoTile] Frame 1Symbol 1030 MovieClip
"animation"Symbol 1077 MovieClip [cityPersonPlayerMale] Frame 1Symbol 1045 MovieClip
"animation"Symbol 1077 MovieClip [cityPersonPlayerMale] Frame 2Symbol 1054 MovieClip
"animation"Symbol 1077 MovieClip [cityPersonPlayerMale] Frame 3Symbol 1067 MovieClip
"animation"Symbol 1077 MovieClip [cityPersonPlayerMale] Frame 4Symbol 1076 MovieClip
"cityTxt"Symbol 1085 MovieClip Frame 1Symbol 1078 EditableText
"propertyTxt"Symbol 1085 MovieClip Frame 1Symbol 1079 EditableText
"TransportTxt"Symbol 1085 MovieClip Frame 1Symbol 1080 EditableText
"cityProp"Symbol 1088 MovieClip Frame 1Symbol 1085 MovieClip
"animation"Symbol 1089 MovieClip [mapTexasCityPopup] Frame 1Symbol 1088 MovieClip
"OwnerTxt"Symbol 1140 MovieClip Frame 1Symbol 1126 EditableText
"ValueTxt"Symbol 1140 MovieClip Frame 1Symbol 1127 EditableText
"nameTxt"Symbol 1140 MovieClip Frame 1Symbol 1128 EditableText
"valueTxt"Symbol 1140 MovieClip Frame 1Symbol 1129 EditableText
"incomeTxt"Symbol 1140 MovieClip Frame 1Symbol 1130 EditableText
"actionBuyTxt"Symbol 1140 MovieClip Frame 1Symbol 1131 EditableText
"IcomeTxt"Symbol 1140 MovieClip Frame 1Symbol 1132 EditableText
"hit0"Symbol 1140 MovieClip Frame 1Symbol 492 MovieClip [cityPropertyPopupButton]
"hit1"Symbol 1140 MovieClip Frame 1Symbol 492 MovieClip [cityPropertyPopupButton]
"nameTxt"Symbol 1140 MovieClip Frame 2Symbol 1133 EditableText
"valueTxt"Symbol 1140 MovieClip Frame 2Symbol 1134 EditableText
"incomeTxt"Symbol 1140 MovieClip Frame 2Symbol 1135 EditableText
"actionSellTxt"Symbol 1140 MovieClip Frame 2Symbol 1136 EditableText
"OwnerTxt"Symbol 1140 MovieClip Frame 2Symbol 1137 EditableText
"ValueTxt"Symbol 1140 MovieClip Frame 2Symbol 1138 EditableText
"IcomeTxt"Symbol 1140 MovieClip Frame 2Symbol 1139 EditableText
"hit0"Symbol 1140 MovieClip Frame 2Symbol 495 MovieClip [cityPropertyPopupBlueButton]
"hit1"Symbol 1140 MovieClip Frame 2Symbol 495 MovieClip [cityPropertyPopupBlueButton]
"hit"Symbol 1145 MovieClip [cityPropertyPopup0Right] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1145 MovieClip [cityPropertyPopup0Right] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1147 MovieClip [cityPropertyPopup0RightUnder] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1147 MovieClip [cityPropertyPopup0RightUnder] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1149 MovieClip [cityPropertyPopup0Left] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1149 MovieClip [cityPropertyPopup0Left] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1151 MovieClip [cityPropertyPopup0LeftUnder] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1151 MovieClip [cityPropertyPopup0LeftUnder] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1154 MovieClip [cityPropertyPopup1] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1154 MovieClip [cityPropertyPopup1] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1156 MovieClip [cityPropertyPopup1Right] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1156 MovieClip [cityPropertyPopup1Right] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1158 MovieClip [cityPropertyPopup1RightUnder] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1158 MovieClip [cityPropertyPopup1RightUnder] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1160 MovieClip [cityPropertyPopup1Left] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1160 MovieClip [cityPropertyPopup1Left] Frame 1Symbol 1140 MovieClip
"hit"Symbol 1162 MovieClip [cityPropertyPopup1LeftUnder] Frame 1Symbol 394 MovieClip [hitMc]
"message"Symbol 1162 MovieClip [cityPropertyPopup1LeftUnder] Frame 1Symbol 1140 MovieClip
"maskedCityAssets"Symbol 1195 MovieClip [mapLampasas] Frame 1Symbol 217 MovieClip
"property3"Symbol 1195 MovieClip [mapLampasas] Frame 1Symbol 1190 MovieClip [hitCityProperty8]
"property4"Symbol 1195 MovieClip [mapLampasas] Frame 1Symbol 1188 MovieClip [hitCityProperty9]
"property2"Symbol 1195 MovieClip [mapLampasas] Frame 1Symbol 1191 MovieClip [hitCityProperty7]
"property1"Symbol 1195 MovieClip [mapLampasas] Frame 1Symbol 1192 MovieClip [hitCityProperty6]
"property0"Symbol 1195 MovieClip [mapLampasas] Frame 1Symbol 1193 MovieClip [hitCityProperty5]
"mess_txt"Symbol 1197 MovieClip Frame 1Symbol 1196 EditableText
"textMc"Symbol 1198 MovieClip Frame 1Symbol 1197 MovieClip
"textBalloon"Symbol 1204 MovieClip Frame 1Symbol 1198 MovieClip
"hit"Symbol 1204 MovieClip Frame 1Symbol 394 MovieClip [hitMc]
"popup"Symbol 1205 MovieClip [crowdTextBalloonLeft] Frame 1Symbol 1204 MovieClip
"textBalloon"Symbol 1210 MovieClip Frame 1Symbol 1198 MovieClip
"hit"Symbol 1210 MovieClip Frame 1Symbol 394 MovieClip [hitMc]
"popup"Symbol 1211 MovieClip [crowdTextBalloonLeftUnder] Frame 1Symbol 1210 MovieClip
"textBalloon"Symbol 1217 MovieClip Frame 1Symbol 1198 MovieClip
"hit"Symbol 1217 MovieClip Frame 1Symbol 394 MovieClip [hitMc]
"popup"Symbol 1218 MovieClip [crowdTextBalloonRight] Frame 1Symbol 1217 MovieClip
"textBalloon"Symbol 1223 MovieClip Frame 1Symbol 1198 MovieClip
"hit"Symbol 1223 MovieClip Frame 1Symbol 394 MovieClip [hitMc]
"popup"Symbol 1224 MovieClip [crowdTextBalloonRightUnder] Frame 1Symbol 1223 MovieClip
"animation"Symbol 1277 MovieClip [cityPersonPlayerFemale] Frame 1Symbol 1237 MovieClip
"animation"Symbol 1277 MovieClip [cityPersonPlayerFemale] Frame 2Symbol 1250 MovieClip
"animation"Symbol 1277 MovieClip [cityPersonPlayerFemale] Frame 3Symbol 1263 MovieClip
"animation"Symbol 1277 MovieClip [cityPersonPlayerFemale] Frame 4Symbol 1276 MovieClip
"animation"Symbol 1295 MovieClip Frame 3Symbol 1290 MovieClip
"animation"Symbol 1295 MovieClip Frame 5Symbol 1291 MovieClip
"animation"Symbol 1295 MovieClip Frame 6Symbol 1292 MovieClip
"animation"Symbol 1295 MovieClip Frame 7Symbol 1293 MovieClip
"animation"Symbol 1295 MovieClip Frame 8Symbol 1294 MovieClip
"traveler"Symbol 1308 MovieClip [travelScene] Frame 1Symbol 1295 MovieClip
"bg"Symbol 1333 MovieClip [winTownAnimation] Frame 1Symbol 364 MovieClip
"paper"Symbol 1333 MovieClip [winTownAnimation] Frame 57Symbol 1330 MovieClip
"title_txt"Symbol 1368 MovieClip Frame 1Symbol 1367 EditableText
"title_mc"Symbol 1369 MovieClip [topMenuButton] Frame 1Symbol 1368 MovieClip
"menu"Symbol 1379 MovieClip [DynamicTopMenu] Frame 1Symbol 1378 MovieClip
"action_txt_txt"Symbol 1390 MovieClip Frame 1Symbol 1389 EditableText
"bg"Symbol 1391 MovieClip Frame 1Symbol 1388 MovieClip
"text_mc"Symbol 1391 MovieClip Frame 1Symbol 1390 MovieClip
"fold_mc"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1391 MovieClip
"foldandskip_mc"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1391 MovieClip
"check_mc"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1391 MovieClip
"bet_mc"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1391 MovieClip
"pointer"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1397 MovieClip
"pointHit"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1399 MovieClip
"betValue_txt"Symbol 1402 MovieClip [choiceNavigation] Frame 1Symbol 1401 EditableText
"hit_mc"Symbol 1403 MovieClip [openCardBtn] Frame 1Symbol 1391 MovieClip
"scalable"Symbol 1420 MovieClip Frame 1Symbol 1419 MovieClip
"bg"Symbol 1423 MovieClip [pileValueDisplay] Frame 1Symbol 1420 MovieClip
"left"Symbol 1879 MovieClip [femaleArms] Frame 1Symbol 1693 MovieClip
"right"Symbol 1879 MovieClip [femaleArms] Frame 1Symbol 1878 MovieClip
"armAnimation"Symbol 1880 MovieClip [femaleArmsColor] Frame 1Symbol 1879 MovieClip [femaleArms]
"left"Symbol 2069 MovieClip Frame 1Symbol 1977 MovieClip
"right"Symbol 2069 MovieClip Frame 1Symbol 2068 MovieClip
"left"Symbol 2394 MovieClip [maleArms] Frame 1Symbol 2269 MovieClip
"right"Symbol 2394 MovieClip [maleArms] Frame 1Symbol 2393 MovieClip
"armAnimation"Symbol 2395 MovieClip [maleArmsColor] Frame 1Symbol 2069 MovieClip
"armAnimation"Symbol 2395 MovieClip [maleArmsColor] Frame 2Symbol 2394 MovieClip [maleArms]
"chipsPoint"Symbol 2724 MovieClip Frame 1Symbol 2398 MovieClip
"chipsPoint"Symbol 2940 MovieClip Frame 1Symbol 2398 MovieClip
"right"Symbol 2941 MovieClip [maleHands] Frame 1Symbol 2724 MovieClip
"left"Symbol 2941 MovieClip [maleHands] Frame 1Symbol 2940 MovieClip
"deck"Symbol 2945 MovieClip Frame 1Symbol 2944 MovieClip
"deck"Symbol 2946 MovieClip Frame 16Symbol 2945 MovieClip
"chipsPoint"Symbol 2946 MovieClip Frame 143Symbol 2398 MovieClip
"card"Symbol 2947 MovieClip Frame 1Symbol 2398 MovieClip
"card2"Symbol 2947 MovieClip Frame 1Symbol 2398 MovieClip
"card"Symbol 2947 MovieClip Frame 21Symbol 942 MovieClip [card]
"card"Symbol 2947 MovieClip Frame 42Symbol 2398 MovieClip
"card2"Symbol 2947 MovieClip Frame 42Symbol 2398 MovieClip
"chipsPoint"Symbol 2947 MovieClip Frame 143Symbol 2398 MovieClip
"card"Symbol 2947 MovieClip Frame 169Symbol 942 MovieClip [card]
"card2"Symbol 2947 MovieClip Frame 169Symbol 942 MovieClip [card]
"card"Symbol 2947 MovieClip Frame 177Symbol 2398 MovieClip
"card2"Symbol 2947 MovieClip Frame 177Symbol 2398 MovieClip
"left"Symbol 2948 MovieClip Frame 1Symbol 2946 MovieClip
"right"Symbol 2948 MovieClip Frame 1Symbol 2947 MovieClip
"handAnimation"Symbol 2949 MovieClip [maleHandsColor] Frame 1Symbol 2941 MovieClip [maleHands]
"assets"Symbol 2949 MovieClip [maleHandsColor] Frame 1Symbol 2948 MovieClip
"chipsPoint"Symbol 3075 MovieClip Frame 1Symbol 2398 MovieClip
"chipsPoint"Symbol 3207 MovieClip Frame 1Symbol 2398 MovieClip
"left"Symbol 3208 MovieClip [femaleHands] Frame 1Symbol 3075 MovieClip
"right"Symbol 3208 MovieClip [femaleHands] Frame 1Symbol 3207 MovieClip
"handAnimation"Symbol 3209 MovieClip [femaleHandsColor] Frame 1Symbol 3208 MovieClip [femaleHands]
"assets"Symbol 3209 MovieClip [femaleHandsColor] Frame 1Symbol 2948 MovieClip
"title_txt"Symbol 3216 MovieClip [menuConfirmBack] Frame 1Symbol 3215 EditableText
"title_txt"Symbol 3221 MovieClip [menuAdjustSpeed] Frame 1Symbol 3217 EditableText
"title_txt"Symbol 3221 MovieClip [menuAdjustSpeed] Frame 1Symbol 3218 EditableText
"titleStr"Symbol 3221 MovieClip [menuAdjustSpeed] Frame 1Symbol 3220 EditableText
"placeWins"Symbol 3229 MovieClip [tournamentOverviewBg] Frame 1Symbol 3228 MovieClip
"loader"Symbol 3236 MovieClip Frame 1Symbol 3231 MovieClip
"loader"Symbol 3236 MovieClip Frame 28Symbol 3231 MovieClip
"loader"Symbol 3236 MovieClip Frame 32Symbol 3231 MovieClip
"loader"Symbol 3236 MovieClip Frame 40Symbol 3231 MovieClip
"animation"Symbol 3237 MovieClip Frame 1Symbol 3236 MovieClip
"circle"Symbol 3238 MovieClip Frame 1Symbol 3237 MovieClip
"roundAnimation"Symbol 3239 MovieClip [helpMain0] Frame 1Symbol 3238 MovieClip
"title_txt"Symbol 3244 MovieClip Frame 1Symbol 3242 EditableText
"content_txt"Symbol 3244 MovieClip Frame 1Symbol 3243 EditableText
"hideHelp_txt"Symbol 3249 MovieClip Frame 1Symbol 3248 EditableText
"textMc"Symbol 3250 MovieClip [textHelpHolderHorizontal] Frame 1Symbol 3244 MovieClip
"textMc"Symbol 3250 MovieClip [textHelpHolderHorizontal] Frame 5Symbol 3244 MovieClip
"close"Symbol 3250 MovieClip [textHelpHolderHorizontal] Frame 5Symbol 1369 MovieClip [topMenuButton]
"toggle"Symbol 3250 MovieClip [textHelpHolderHorizontal] Frame 5Symbol 3249 MovieClip
"textMc"Symbol 3255 MovieClip [textHelpHolderHorizontalTop] Frame 1Symbol 3244 MovieClip
"textMc"Symbol 3255 MovieClip [textHelpHolderHorizontalTop] Frame 5Symbol 3244 MovieClip
"close"Symbol 3255 MovieClip [textHelpHolderHorizontalTop] Frame 5Symbol 1369 MovieClip [topMenuButton]
"toggle"Symbol 3255 MovieClip [textHelpHolderHorizontalTop] Frame 5Symbol 3249 MovieClip
"loader"Symbol 3260 MovieClip Frame 1Symbol 3257 MovieClip
"loader"Symbol 3260 MovieClip Frame 28Symbol 3257 MovieClip
"loader"Symbol 3260 MovieClip Frame 40Symbol 3257 MovieClip
"animation"Symbol 3261 MovieClip Frame 1Symbol 3260 MovieClip
"circle"Symbol 3262 MovieClip Frame 1Symbol 3261 MovieClip
"roundAnimation"Symbol 3263 MovieClip [helpMain1] Frame 1Symbol 3262 MovieClip
"bg"Symbol 3271 MovieClip [PlayerStatusPopup] Frame 1Symbol 3269 MovieClip
"nameTxt"Symbol 3271 MovieClip [PlayerStatusPopup] Frame 1Symbol 3270 EditableText
"titleTxt"Symbol 3275 MovieClip [playerStatusPRow] Frame 1Symbol 3273 EditableText
"valueTxt"Symbol 3275 MovieClip [playerStatusPRow] Frame 1Symbol 3274 EditableText
"ClickDownload_txt"Symbol 3286 MovieClip Frame 1Symbol 3285 EditableText
"PremiumVersion_txt"Symbol 3288 MovieClip Frame 1Symbol 3278 EditableText
"PremiumContains_txt"Symbol 3288 MovieClip Frame 1Symbol 3279 EditableText
"PremiumSlogan_txt"Symbol 3288 MovieClip Frame 1Symbol 3280 EditableText
"download"Symbol 3288 MovieClip Frame 1Symbol 3283 MovieClip
"Download_txt"Symbol 3288 MovieClip Frame 1Symbol 3284 EditableText
"clickToDl"Symbol 3288 MovieClip Frame 1Symbol 3286 MovieClip
"close_txt"Symbol 3288 MovieClip Frame 1Symbol 3287 EditableText
"content"Symbol 3289 MovieClip [buyFullVersionTextScreen] Frame 1Symbol 3288 MovieClip
"loader"Symbol 3291 MovieClip [buyFullVersionScreens] Frame 1Symbol 217 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1261 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "water0"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hat30Bmp"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hat31Bmp"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dealerPantsBmp"
ExportAssets (56)Timeline Frame 1Symbol 5 as "smallBlindBmp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tableShadowSimple1Spot8"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tableShadowSimple1Spot7"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tableShadowSimple1Spot6"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tableShadowSimple1Spot5"
ExportAssets (56)Timeline Frame 1Symbol 10 as "tableShadowSimple1Spot4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tableShadowSimple1Spot3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tableShadowSimple1Spot2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tableShadowSimple1Spot1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "tableShadowSimple1Spot0"
ExportAssets (56)Timeline Frame 1Symbol 15 as "tableShadowSpot5"
ExportAssets (56)Timeline Frame 1Symbol 16 as "tableShadowSpot4"
ExportAssets (56)Timeline Frame 1Symbol 17 as "tableShadowSpot3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "tableShadowSpot2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "tableShadowSpot1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "tableShadowSpot0"
ExportAssets (56)Timeline Frame 1Symbol 21 as "crowdBmp217"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hat3Bmp"
ExportAssets (56)Timeline Frame 1Symbol 23 as "hat27Bmp"
ExportAssets (56)Timeline Frame 1Symbol 24 as "hat23Bmp"
ExportAssets (56)Timeline Frame 1Symbol 25 as "hat22Bmp"
ExportAssets (56)Timeline Frame 1Symbol 26 as "hat18Bmp"
ExportAssets (56)Timeline Frame 1Symbol 27 as "hat16Bmp"
ExportAssets (56)Timeline Frame 1Symbol 28 as "hat14Bmp"
ExportAssets (56)Timeline Frame 1Symbol 29 as "hat12Bmp"
ExportAssets (56)Timeline Frame 1Symbol 30 as "hat0Bmp"
ExportAssets (56)Timeline Frame 1Symbol 31 as "water3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "water2"
ExportAssets (56)Timeline Frame 1Symbol 33 as "water1"
ExportAssets (56)Timeline Frame 1Symbol 34 as "flag_us.png"
ExportAssets (56)Timeline Frame 1Symbol 35 as "flag_sp.png"
ExportAssets (56)Timeline Frame 1Symbol 36 as "flag_ru.png"
ExportAssets (56)Timeline Frame 1Symbol 37 as "flag_nl.png"
ExportAssets (56)Timeline Frame 1Symbol 38 as "flag_j.png"
ExportAssets (56)Timeline Frame 1Symbol 39 as "flag_gb.png"
ExportAssets (56)Timeline Frame 1Symbol 40 as "flag_de.png"
ExportAssets (56)Timeline Frame 1Symbol 41 as "flag_fr.png"
ExportAssets (56)Timeline Frame 1Symbol 42 as "flag_ch.png"
ExportAssets (56)Timeline Frame 1Symbol 43 as "dealerButtonBmp"
ExportAssets (56)Timeline Frame 1Symbol 44 as "crowdBmp96"
ExportAssets (56)Timeline Frame 1Symbol 45 as "crowdBmp4"
ExportAssets (56)Timeline Frame 1Symbol 46 as "$shadowBmp"
ExportAssets (56)Timeline Frame 1Symbol 47 as "bigBlindBmp"
ExportAssets (56)Timeline Frame 1Symbol 48 as "$750Bmp"
ExportAssets (56)Timeline Frame 1Symbol 49 as "$75Bmp"
ExportAssets (56)Timeline Frame 1Symbol 50 as "$500Bmp"
ExportAssets (56)Timeline Frame 1Symbol 51 as "$50Bmp"
ExportAssets (56)Timeline Frame 1Symbol 52 as "$5Bmp"
ExportAssets (56)Timeline Frame 1Symbol 53 as "$250Bmp"
ExportAssets (56)Timeline Frame 1Symbol 54 as "$25Bmp"
ExportAssets (56)Timeline Frame 1Symbol 55 as "$1000Bmp"
ExportAssets (56)Timeline Frame 1Symbol 56 as "$100Bmp"
ExportAssets (56)Timeline Frame 1Symbol 57 as "$10Bmp"
ExportAssets (56)Timeline Frame 1Symbol 58 as "$1Bmp"
ExportAssets (56)Timeline Frame 1Symbol 67 as "normalRow"
ExportAssets (56)Timeline Frame 1Symbol 78 as "closeTextBtn"
ExportAssets (56)Timeline Frame 1Symbol 97 as "loadingHighscoreScreen"
ExportAssets (56)Timeline Frame 1Symbol 112 as "SL_highscoredefault"
ExportAssets (56)Timeline Frame 1Symbol 126 as "miniclipHighscore"
ExportAssets (56)Timeline Frame 1Symbol 127 as "SL_highscoreminiclip"
ExportAssets (56)Timeline Frame 1Symbol 134 as "AffiliateExtra"
ExportAssets (56)Timeline Frame 1Symbol 3551 as "__Packages.as.external.ExternalModel"
ExportAssets (56)Timeline Frame 1Symbol 3552 as "__Packages.as.external.ZincModel"
ExportAssets (56)Timeline Frame 1Symbol 3553 as "__Packages.as.external.SwfStudioModel"
ExportAssets (56)Timeline Frame 1Symbol 3554 as "__Packages.as.FocusControl"
ExportAssets (56)Timeline Frame 1Symbol 3555 as "__Packages.asHighscore.Loader"
ExportAssets (56)Timeline Frame 1Symbol 3556 as "__Packages.asHighscore.Main"
ExportAssets (56)Timeline Frame 1Symbol 3557 as "__Packages.asHighscore.Encryption"
ExportAssets (56)Timeline Frame 1Symbol 3558 as "__Packages.asHighscore.MainMiniclip"
ExportAssets (56)Timeline Frame 1Symbol 3559 as "__Packages.asHighscore.Button"
ExportAssets (56)Timeline Frame 1Symbol 3560 as "__Packages.as.view.menu.Indicator"
ExportAssets (56)Timeline Frame 1Symbol 3561 as "__Packages.as.view.menu.Button"
ExportAssets (56)Timeline Frame 1Symbol 3562 as "__Packages.as.view.menu.DefaultListOption"
ExportAssets (56)Timeline Frame 1Symbol 3563 as "__Packages.as.view.menu.PlayerInfo"
ExportAssets (56)Timeline Frame 1Symbol 3564 as "__Packages.as.view.comsmetic.FerryDust"
ExportAssets (56)Timeline Frame 1Symbol 3565 as "__Packages.as.career.view.city.CityPopupView"
ExportAssets (56)Timeline Frame 1Symbol 3566 as "__Packages.as.career.view.city.CityPropertyPopupView"
ExportAssets (56)Timeline Frame 1Symbol 3567 as "__Packages.as.career.view.city.CityPopupButtonView"
ExportAssets (56)Timeline Frame 1Symbol 3568 as "__Packages.as.career.view.MapTexasCityView"
ExportAssets (56)Timeline Frame 1Symbol 3569 as "__Packages.as.view.comsmetic.FerryDustAtPoint"
ExportAssets (56)Timeline Frame 1Symbol 3570 as "__Packages.as.view.menu.ArrowButton"
ExportAssets (56)Timeline Frame 1Symbol 3571 as "__Packages.as.view.menu.OptionButton"
ExportAssets (56)Timeline Frame 1Symbol 3572 as "__Packages.as.view.menu.InputText"
ExportAssets (56)Timeline Frame 1Symbol 3573 as "__Packages.as.view.menu.DefaultButton"
ExportAssets (56)Timeline Frame 1Symbol 3574 as "__Packages.as.poker.view.CardView"
ExportAssets (56)Timeline Frame 1Symbol 3575 as "__Packages.as.view.menu.Menu"
ExportAssets (56)Timeline Frame 1Symbol 3576 as "__Packages.as.view.menu.RedInfoBox"
ExportAssets (56)Timeline Frame 1Symbol 3577 as "__Packages.as.view.menu.Fader"
ExportAssets (56)Timeline Frame 1Symbol 3578 as "__Packages.as.career.view.city.CityCrowdPopupView"
ExportAssets (56)Timeline Frame 1Symbol 3579 as "__Packages.as.SoundEngine"
ExportAssets (56)Timeline Frame 1Symbol 3580 as "__Packages.as.Sounds.VoiceDealer"
ExportAssets (56)Timeline Frame 1Symbol 3581 as "__Packages.as.Sounds.sfx"
ExportAssets (56)Timeline Frame 1Symbol 3582 as "__Packages.as.core.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 3583 as "__Packages.as.Sounds.BackroomScape"
ExportAssets (56)Timeline Frame 1Symbol 3584 as "__Packages.as.Sounds.BarScape"
ExportAssets (56)Timeline Frame 1Symbol 3585 as "__Packages.as.Sounds.OutsideScape"
ExportAssets (56)Timeline Frame 1Symbol 3586 as "__Packages.as.Sounds.SaloonScape"
ExportAssets (56)Timeline Frame 1Symbol 3587 as "__Packages.as.Sounds.VoiceGangster"
ExportAssets (56)Timeline Frame 1Symbol 3588 as "__Packages.as.Sounds.VoiceIndonesian"
ExportAssets (56)Timeline Frame 1Symbol 3589 as "__Packages.as.Sounds.VoiceItalian"
ExportAssets (56)Timeline Frame 1Symbol 3590 as "__Packages.as.Sounds.VoiceMale1"
ExportAssets (56)Timeline Frame 1Symbol 3591 as "__Packages.as.Sounds.VoiceMale2"
ExportAssets (56)Timeline Frame 1Symbol 3592 as "__Packages.as.Sounds.VoiceMale3"
ExportAssets (56)Timeline Frame 1Symbol 3593 as "__Packages.as.Sounds.VoiceMale4"
ExportAssets (56)Timeline Frame 1Symbol 3594 as "__Packages.as.Sounds.VoiceMale5"
ExportAssets (56)Timeline Frame 1Symbol 3595 as "__Packages.as.Sounds.VoiceMale6"
ExportAssets (56)Timeline Frame 1Symbol 3596 as "__Packages.as.Sounds.VoiceTurkish"
ExportAssets (56)Timeline Frame 1Symbol 3597 as "__Packages.as.Sounds.VoiceFemale1"
ExportAssets (56)Timeline Frame 1Symbol 3598 as "__Packages.as.Sounds.VoiceFemale2"
ExportAssets (56)Timeline Frame 1Symbol 3599 as "__Packages.as.Sounds.VoiceFemale3"
ExportAssets (56)Timeline Frame 1Symbol 3600 as "__Packages.as.Sounds.VoiceFemale4"
ExportAssets (56)Timeline Frame 1Symbol 3601 as "__Packages.as.SoundTrack"
ExportAssets (56)Timeline Frame 1Symbol 3602 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 3603 as "__Packages.as.view.menu.DynamicTopMenu"
ExportAssets (56)Timeline Frame 1Symbol 3604 as "__Packages.as.poker.view.ChoiceNavigationView"
ExportAssets (56)Timeline Frame 1Symbol 3605 as "__Packages.as.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 3606 as "__Packages.as.poker.view.TablePersonView"
ExportAssets (56)Timeline Frame 1Symbol 3607 as "__Packages.as.poker.view.DealerView"
ExportAssets (56)Timeline Frame 1Symbol 3608 as "__Packages.as.poker.view.PlayerView"
ExportAssets (56)Timeline Frame 1Symbol 3609 as "__Packages.as.poker.view.ChipsView"
ExportAssets (56)Timeline Frame 1Symbol 3610 as "__Packages.as.conf.poker.model.ChipsConf"
ExportAssets (56)Timeline Frame 1Symbol 3611 as "__Packages.as.poker.view.PileValueDisplay"
ExportAssets (56)Timeline Frame 1Symbol 3612 as "__Packages.as.poker.view.PokerHouseView"
ExportAssets (56)Timeline Frame 1Symbol 3613 as "__Packages.as.poker.view.PlayerStatusPopup"
ExportAssets (56)Timeline Frame 1Symbol 3614 as "__Packages.as.Main"
ExportAssets (56)Timeline Frame 1Symbol 3615 as "__Packages.as.career.model.careerModel"
ExportAssets (56)Timeline Frame 1Symbol 3616 as "__Packages.as.conf.career.model.CareerModelconf"
ExportAssets (56)Timeline Frame 1Symbol 3617 as "__Packages.as.career.view.city.CityView"
ExportAssets (56)Timeline Frame 1Symbol 3618 as "__Packages.as.view.menu.TravelMenu"
ExportAssets (56)Timeline Frame 1Symbol 3619 as "__Packages.as.view.menu.DaySwitchMenu"
ExportAssets (56)Timeline Frame 1Symbol 3620 as "__Packages.as.view.comsmetic.Smoke"
ExportAssets (56)Timeline Frame 1Symbol 3621 as "__Packages.as.view.comsmetic.Fire"
ExportAssets (56)Timeline Frame 1Symbol 3622 as "__Packages.as.view.comsmetic.Water"
ExportAssets (56)Timeline Frame 1Symbol 3623 as "__Packages.as.view.comsmetic.FerryDustInsideBox"
ExportAssets (56)Timeline Frame 1Symbol 3624 as "__Packages.as.view.menu.WinTownMenu"
ExportAssets (56)Timeline Frame 1Symbol 3625 as "__Packages.as.view.menu.MainSettingsMenu"
ExportAssets (56)Timeline Frame 1Symbol 3626 as "__Packages.as.conf.view.Menuconf"
ExportAssets (56)Timeline Frame 1Symbol 3627 as "__Packages.as.conf.view.MainSettingsMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3628 as "__Packages.as.career.view.city.cityasset.BaseCityAsset"
ExportAssets (56)Timeline Frame 1Symbol 3629 as "__Packages.as.career.view.city.cityasset.BaseMoveableCityAsset"
ExportAssets (56)Timeline Frame 1Symbol 3630 as "__Packages.as.pathFinder.PathFinder"
ExportAssets (56)Timeline Frame 1Symbol 3631 as "__Packages.as.pathFinder.core.Array2"
ExportAssets (56)Timeline Frame 1Symbol 3632 as "__Packages.as.pathFinder.core.Point2"
ExportAssets (56)Timeline Frame 1Symbol 3633 as "__Packages.as.career.view.city.cityasset.PlayerCityAsset"
ExportAssets (56)Timeline Frame 1Symbol 3634 as "__Packages.as.conf.career.view.city.cityasset.BaseCityAssetconf"
ExportAssets (56)Timeline Frame 1Symbol 3635 as "__Packages.as.conf.career.view.city.cityasset.PlayerCityAssetconf"
ExportAssets (56)Timeline Frame 1Symbol 3636 as "__Packages.as.career.view.Empty"
ExportAssets (56)Timeline Frame 1Symbol 3637 as "__Packages.as.view.menu.GameOverMenu"
ExportAssets (56)Timeline Frame 1Symbol 3638 as "__Packages.as.conf.career.view.city.Cityconf"
ExportAssets (56)Timeline Frame 1Symbol 3639 as "__Packages.as.conf.career.view.city.CitySanSabaconf"
ExportAssets (56)Timeline Frame 1Symbol 3640 as "__Packages.as.conf.career.view.city.CityLampasasconf"
ExportAssets (56)Timeline Frame 1Symbol 3641 as "__Packages.as.conf.career.view.city.CityLLanaconf"
ExportAssets (56)Timeline Frame 1Symbol 3642 as "__Packages.as.conf.career.view.city.CityBradyconf"
ExportAssets (56)Timeline Frame 1Symbol 3643 as "__Packages.as.conf.career.view.city.CityMeridianconf"
ExportAssets (56)Timeline Frame 1Symbol 3644 as "__Packages.as.conf.career.view.city.CitySanAntonioconf"
ExportAssets (56)Timeline Frame 1Symbol 3645 as "__Packages.as.conf.career.view.city.CityElDoradoconf"
ExportAssets (56)Timeline Frame 1Symbol 3646 as "__Packages.as.conf.career.view.city.CityDallasconf"
ExportAssets (56)Timeline Frame 1Symbol 3647 as "__Packages.as.conf.career.view.city.CityBeevilleconf"
ExportAssets (56)Timeline Frame 1Symbol 3648 as "__Packages.as.conf.career.view.city.CityFortStocktonconf"
ExportAssets (56)Timeline Frame 1Symbol 3649 as "__Packages.as.conf.career.view.city.CityBostonconf"
ExportAssets (56)Timeline Frame 1Symbol 3650 as "__Packages.as.conf.career.view.city.CityBrownsvilleconf"
ExportAssets (56)Timeline Frame 1Symbol 3651 as "__Packages.as.conf.career.view.city.CityElPasoconf"
ExportAssets (56)Timeline Frame 1Symbol 3652 as "__Packages.as.view.menu.MainMenu"
ExportAssets (56)Timeline Frame 1Symbol 3653 as "__Packages.as.conf.view.MainMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3654 as "__Packages.as.view.menu.QuickPokerMenu"
ExportAssets (56)Timeline Frame 1Symbol 3655 as "__Packages.as.view.menu.PlayerAdminMenu"
ExportAssets (56)Timeline Frame 1Symbol 3656 as "__Packages.as.view.menu.NameMenu"
ExportAssets (56)Timeline Frame 1Symbol 3657 as "__Packages.as.career.view.MapTexasView"
ExportAssets (56)Timeline Frame 1Symbol 3658 as "__Packages.as.conf.career.view.MapTexasconf"
ExportAssets (56)Timeline Frame 1Symbol 3659 as "__Packages.as.career.view.BFVMapTexasView"
ExportAssets (56)Timeline Frame 1Symbol 3660 as "__Packages.as.conf.poker.view.PokerGameconf"
ExportAssets (56)Timeline Frame 1Symbol 3661 as "__Packages.as.conf.poker.view.PokerTournamentconf"
ExportAssets (56)Timeline Frame 1Symbol 3662 as "__Packages.as.conf.poker.model.PlayerConf"
ExportAssets (56)Timeline Frame 1Symbol 3663 as "__Packages.as.Gf"
ExportAssets (56)Timeline Frame 1Symbol 3664 as "__Packages.as.View"
ExportAssets (56)Timeline Frame 1Symbol 3665 as "__Packages.as.KeyControl"
ExportAssets (56)Timeline Frame 1Symbol 3666 as "__Packages.as.core.Delayer"
ExportAssets (56)Timeline Frame 1Symbol 3667 as "__Packages.as.core.Motion"
ExportAssets (56)Timeline Frame 1Symbol 3668 as "__Packages.as.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 3669 as "__Packages.as.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 1Symbol 3670 as "__Packages.as.transitions.easing.Elastic"
ExportAssets (56)Timeline Frame 1Symbol 3671 as "__Packages.as.transitions.easing.Back"
ExportAssets (56)Timeline Frame 1Symbol 3672 as "__Packages.as.transitions.easing.None"
ExportAssets (56)Timeline Frame 1Symbol 3673 as "__Packages.as.transitions.MotionTween"
ExportAssets (56)Timeline Frame 1Symbol 3674 as "__Packages.as.Model"
ExportAssets (56)Timeline Frame 1Symbol 3675 as "__Packages.as.conf.Modelconf"
ExportAssets (56)Timeline Frame 1Symbol 3676 as "__Packages.as.career.view.introView"
ExportAssets (56)Timeline Frame 1Symbol 3677 as "__Packages.as.view.menu.StatisticMenu"
ExportAssets (56)Timeline Frame 1Symbol 3678 as "__Packages.as.conf.view.StatisticMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3679 as "__Packages.as.view.menu.AchievementMenu"
ExportAssets (56)Timeline Frame 1Symbol 3680 as "__Packages.as.conf.view.AchievementMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3681 as "__Packages.as.poker.model.PokerModelBase"
ExportAssets (56)Timeline Frame 1Symbol 3682 as "__Packages.as.poker.model.ChanceCalculator"
ExportAssets (56)Timeline Frame 1Symbol 3683 as "__Packages.as.poker.view.pokerViewBase"
ExportAssets (56)Timeline Frame 1Symbol 3684 as "__Packages.as.view.menu.AdjustSpeedMenu"
ExportAssets (56)Timeline Frame 1Symbol 3685 as "__Packages.as.view.menu.InstructionMenu"
ExportAssets (56)Timeline Frame 1Symbol 3686 as "__Packages.as.poker.view.PokerView"
ExportAssets (56)Timeline Frame 1Symbol 3687 as "__Packages.as.poker.view.PokerTournamentView"
ExportAssets (56)Timeline Frame 1Symbol 3688 as "__Packages.as.poker.view.PokerCashgameView"
ExportAssets (56)Timeline Frame 1Symbol 3689 as "__Packages.as.conf.poker.view.PokerCashGameconf"
ExportAssets (56)Timeline Frame 1Symbol 3690 as "__Packages.as.poker.model.PlayerModel"
ExportAssets (56)Timeline Frame 1Symbol 3691 as "__Packages.as.conf.poker.model.character.Char_thight_a"
ExportAssets (56)Timeline Frame 1Symbol 3692 as "__Packages.as.conf.poker.model.character.Char_loose_a"
ExportAssets (56)Timeline Frame 1Symbol 3693 as "__Packages.as.conf.poker.model.character.Char_thight_p"
ExportAssets (56)Timeline Frame 1Symbol 3694 as "__Packages.as.conf.poker.model.character.Char_loose_p"
ExportAssets (56)Timeline Frame 1Symbol 3695 as "__Packages.as.poker.model.PokerModel"
ExportAssets (56)Timeline Frame 1Symbol 3696 as "__Packages.as.view.menu.DefaultConfirm"
ExportAssets (56)Timeline Frame 1Symbol 3697 as "__Packages.as.career.view.governorScreen"
ExportAssets (56)Timeline Frame 1Symbol 3698 as "__Packages.as.view.menu.CareerPropertiesMenu"
ExportAssets (56)Timeline Frame 1Symbol 3699 as "__Packages.as.conf.view.CareerPropertiesMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3700 as "__Packages.as.model.Help"
ExportAssets (56)Timeline Frame 1Symbol 3701 as "__Packages.as.view.Help"
ExportAssets (56)Timeline Frame 1Symbol 3702 as "__Packages.as.conf.Helpconf"
ExportAssets (56)Timeline Frame 1Symbol 3703 as "__Packages.as.Presenter"
ExportAssets (56)Timeline Frame 1Symbol 3704 as "__Packages.as.conf.Presenterconf"
ExportAssets (56)Timeline Frame 1Symbol 3705 as "__Packages.as.conf.Language.Enconf"
ExportAssets (56)Timeline Frame 1Symbol 3706 as "__Packages.as.conf.Language.Nlconf"
ExportAssets (56)Timeline Frame 1Symbol 3707 as "__Packages.as.conf.Language.Deconf"
ExportAssets (56)Timeline Frame 1Symbol 3708 as "__Packages.as.conf.Language.Frconf"
ExportAssets (56)Timeline Frame 1Symbol 3709 as "__Packages.as.conf.Language.Esconf"
ExportAssets (56)Timeline Frame 1Symbol 3710 as "__Packages.as.conf.Language.Itconf"
ExportAssets (56)Timeline Frame 2Symbol 160 as "YoudaGames"
ExportAssets (56)Timeline Frame 3Symbol 171 as "YoudaPreloader"
ExportAssets (56)Timeline Frame 9Symbol 174 as "highscoreBanner"
ExportAssets (56)Timeline Frame 9Symbol 180 as "maskedTricks"
ExportAssets (56)Timeline Frame 9Symbol 183 as "bulletChips"
ExportAssets (56)Timeline Frame 9Symbol 186 as "bulletLine"
ExportAssets (56)Timeline Frame 9Symbol 187 as "fmc"
ExportAssets (56)Timeline Frame 9Symbol 200 as "languageOption"
ExportAssets (56)Timeline Frame 9Symbol 204 as "finishedLetterAllColor"
ExportAssets (56)Timeline Frame 9Symbol 210 as "potIndicator"
ExportAssets (56)Timeline Frame 9Symbol 220 as "rewardCoins"
ExportAssets (56)Timeline Frame 9Symbol 235 as "coinInScreen"
ExportAssets (56)Timeline Frame 9Symbol 241 as "tournamentOverviewTab1Animation"
ExportAssets (56)Timeline Frame 9Symbol 251 as "tournamentOverviewTab0Animation"
ExportAssets (56)Timeline Frame 9Symbol 254 as "lock_mc"
ExportAssets (56)Timeline Frame 9Symbol 287 as "ingamePlayerStateHint"
ExportAssets (56)Timeline Frame 9Symbol 336 as "paritcalCoin"
ExportAssets (56)Timeline Frame 9Symbol 337 as "particleCoinSilver"
ExportAssets (56)Timeline Frame 9Symbol 338 as "particleCoinGold"
ExportAssets (56)Timeline Frame 9Symbol 339 as "particleCoinBronse"
ExportAssets (56)Timeline Frame 9Symbol 347 as "coinGlowAnimation"
ExportAssets (56)Timeline Frame 9Symbol 351 as "fillInText"
ExportAssets (56)Timeline Frame 9Symbol 356 as "listOption"
ExportAssets (56)Timeline Frame 9Symbol 358 as "listBg"
ExportAssets (56)Timeline Frame 9Symbol 365 as "gameOverScreen"
ExportAssets (56)Timeline Frame 9Symbol 369 as "governorScreen"
ExportAssets (56)Timeline Frame 9Symbol 376 as "tables"
ExportAssets (56)Timeline Frame 9Symbol 391 as "playerInfo"
ExportAssets (56)Timeline Frame 9Symbol 392 as "blackClowdLoader"
ExportAssets (56)Timeline Frame 9Symbol 394 as "hitMc"
ExportAssets (56)Timeline Frame 9Symbol 395 as "cityProperty92"
ExportAssets (56)Timeline Frame 9Symbol 396 as "cityProperty91"
ExportAssets (56)Timeline Frame 9Symbol 397 as "cityProperty90"
ExportAssets (56)Timeline Frame 9Symbol 398 as "cityProperty89"
ExportAssets (56)Timeline Frame 9Symbol 399 as "cityProperty88"
ExportAssets (56)Timeline Frame 9Symbol 400 as "cityProperty87"
ExportAssets (56)Timeline Frame 9Symbol 401 as "cityProperty86"
ExportAssets (56)Timeline Frame 9Symbol 402 as "cityProperty85"
ExportAssets (56)Timeline Frame 9Symbol 403 as "cityProperty84"
ExportAssets (56)Timeline Frame 9Symbol 404 as "cityProperty83"
ExportAssets (56)Timeline Frame 9Symbol 405 as "cityProperty82"
ExportAssets (56)Timeline Frame 9Symbol 406 as "cityProperty81"
ExportAssets (56)Timeline Frame 9Symbol 407 as "cityProperty80"
ExportAssets (56)Timeline Frame 9Symbol 408 as "cityProperty79"
ExportAssets (56)Timeline Frame 9Symbol 409 as "cityProperty78"
ExportAssets (56)Timeline Frame 9Symbol 410 as "cityProperty77"
ExportAssets (56)Timeline Frame 9Symbol 411 as "cityProperty76"
ExportAssets (56)Timeline Frame 9Symbol 412 as "cityProperty75"
ExportAssets (56)Timeline Frame 9Symbol 413 as "cityProperty74"
ExportAssets (56)Timeline Frame 9Symbol 414 as "cityProperty73"
ExportAssets (56)Timeline Frame 9Symbol 415 as "cityProperty72"
ExportAssets (56)Timeline Frame 9Symbol 416 as "cityProperty71"
ExportAssets (56)Timeline Frame 9Symbol 417 as "cityProperty70"
ExportAssets (56)Timeline Frame 9Symbol 418 as "cityProperty69"
ExportAssets (56)Timeline Frame 9Symbol 419 as "cityProperty68"
ExportAssets (56)Timeline Frame 9Symbol 420 as "cityProperty67"
ExportAssets (56)Timeline Frame 9Symbol 421 as "cityProperty66"
ExportAssets (56)Timeline Frame 9Symbol 422 as "cityProperty65"
ExportAssets (56)Timeline Frame 9Symbol 423 as "cityProperty64"
ExportAssets (56)Timeline Frame 9Symbol 424 as "cityProperty63"
ExportAssets (56)Timeline Frame 9Symbol 425 as "cityProperty62"
ExportAssets (56)Timeline Frame 9Symbol 426 as "cityProperty61"
ExportAssets (56)Timeline Frame 9Symbol 427 as "cityProperty60"
ExportAssets (56)Timeline Frame 9Symbol 428 as "cityProperty59"
ExportAssets (56)Timeline Frame 9Symbol 429 as "cityProperty58"
ExportAssets (56)Timeline Frame 9Symbol 430 as "cityProperty57"
ExportAssets (56)Timeline Frame 9Symbol 431 as "cityProperty56"
ExportAssets (56)Timeline Frame 9Symbol 432 as "cityProperty55"
ExportAssets (56)Timeline Frame 9Symbol 433 as "cityProperty54"
ExportAssets (56)Timeline Frame 9Symbol 434 as "cityProperty53"
ExportAssets (56)Timeline Frame 9Symbol 435 as "cityProperty52"
ExportAssets (56)Timeline Frame 9Symbol 436 as "cityProperty51"
ExportAssets (56)Timeline Frame 9Symbol 437 as "cityProperty50"
ExportAssets (56)Timeline Frame 9Symbol 438 as "cityProperty49"
ExportAssets (56)Timeline Frame 9Symbol 439 as "cityProperty48"
ExportAssets (56)Timeline Frame 9Symbol 440 as "cityProperty47"
ExportAssets (56)Timeline Frame 9Symbol 441 as "cityProperty46"
ExportAssets (56)Timeline Frame 9Symbol 442 as "cityProperty45"
ExportAssets (56)Timeline Frame 9Symbol 443 as "cityProperty44"
ExportAssets (56)Timeline Frame 9Symbol 444 as "cityProperty43"
ExportAssets (56)Timeline Frame 9Symbol 445 as "cityProperty42"
ExportAssets (56)Timeline Frame 9Symbol 446 as "cityProperty41"
ExportAssets (56)Timeline Frame 9Symbol 447 as "cityProperty40"
ExportAssets (56)Timeline Frame 9Symbol 448 as "cityProperty39"
ExportAssets (56)Timeline Frame 9Symbol 449 as "cityProperty38"
ExportAssets (56)Timeline Frame 9Symbol 450 as "cityProperty37"
ExportAssets (56)Timeline Frame 9Symbol 451 as "cityProperty36"
ExportAssets (56)Timeline Frame 9Symbol 452 as "cityProperty35"
ExportAssets (56)Timeline Frame 9Symbol 453 as "cityProperty34"
ExportAssets (56)Timeline Frame 9Symbol 454 as "cityProperty33"
ExportAssets (56)Timeline Frame 9Symbol 455 as "cityProperty32"
ExportAssets (56)Timeline Frame 9Symbol 456 as "cityProperty31"
ExportAssets (56)Timeline Frame 9Symbol 457 as "cityProperty30"
ExportAssets (56)Timeline Frame 9Symbol 458 as "cityProperty29"
ExportAssets (56)Timeline Frame 9Symbol 459 as "cityProperty28"
ExportAssets (56)Timeline Frame 9Symbol 460 as "cityProperty27"
ExportAssets (56)Timeline Frame 9Symbol 461 as "cityProperty26"
ExportAssets (56)Timeline Frame 9Symbol 462 as "cityProperty25"
ExportAssets (56)Timeline Frame 9Symbol 463 as "cityProperty24"
ExportAssets (56)Timeline Frame 9Symbol 464 as "cityProperty23"
ExportAssets (56)Timeline Frame 9Symbol 465 as "cityProperty22"
ExportAssets (56)Timeline Frame 9Symbol 466 as "property21"
ExportAssets (56)Timeline Frame 9Symbol 467 as "property20"
ExportAssets (56)Timeline Frame 9Symbol 468 as "property19"
ExportAssets (56)Timeline Frame 9Symbol 469 as "property18"
ExportAssets (56)Timeline Frame 9Symbol 470 as "property17"
ExportAssets (56)Timeline Frame 9Symbol 471 as "property16"
ExportAssets (56)Timeline Frame 9Symbol 472 as "cityProperty15"
ExportAssets (56)Timeline Frame 9Symbol 473 as "cityProperty14"
ExportAssets (56)Timeline Frame 9Symbol 474 as "cityProperty13"
ExportAssets (56)Timeline Frame 9Symbol 475 as "cityProperty12"
ExportAssets (56)Timeline Frame 9Symbol 476 as "cityProperty11"
ExportAssets (56)Timeline Frame 9Symbol 477 as "cityProperty10"
ExportAssets (56)Timeline Frame 9Symbol 478 as "cityProperty9"
ExportAssets (56)Timeline Frame 9Symbol 479 as "cityProperty8"
ExportAssets (56)Timeline Frame 9Symbol 480 as "cityProperty7"
ExportAssets (56)Timeline Frame 9Symbol 481 as "cityProperty6"
ExportAssets (56)Timeline Frame 9Symbol 482 as "cityProperty5"
ExportAssets (56)Timeline Frame 9Symbol 484 as "cityMapTexasName"
ExportAssets (56)Timeline Frame 9Symbol 485 as "hitCityProperty4"
ExportAssets (56)Timeline Frame 9Symbol 486 as "hitCityProperty3"
ExportAssets (56)Timeline Frame 9Symbol 487 as "hitCityProperty2"
ExportAssets (56)Timeline Frame 9Symbol 488 as "hitCityProperty1"
ExportAssets (56)Timeline Frame 9Symbol 492 as "cityPropertyPopupButton"
ExportAssets (56)Timeline Frame 9Symbol 495 as "cityPropertyPopupBlueButton"
ExportAssets (56)Timeline Frame 9Symbol 497 as "crowdTextPopupButton"
ExportAssets (56)Timeline Frame 9Symbol 498 as "hitCityProperty0"
ExportAssets (56)Timeline Frame 9Symbol 517 as "mapTexasCity"
ExportAssets (56)Timeline Frame 9Symbol 589 as "arrowButton"
ExportAssets (56)Timeline Frame 9Symbol 616 as "city"
ExportAssets (56)Timeline Frame 9Symbol 617 as "transOptionButton"
ExportAssets (56)Timeline Frame 9Symbol 624 as "inputText"
ExportAssets (56)Timeline Frame 9Symbol 631 as "defaultButton"
ExportAssets (56)Timeline Frame 9Symbol 821 as "menuMainBg"
ExportAssets (56)Timeline Frame 9Symbol 823 as "menuDefaultBg"
ExportAssets (56)Timeline Frame 9Symbol 824 as "menuDefaultSeqBg"
ExportAssets (56)Timeline Frame 9Symbol 853 as "menuQuickPoker"
ExportAssets (56)Timeline Frame 9Symbol 889 as "graphcardShade"
ExportAssets (56)Timeline Frame 9Symbol 942 as "card"
ExportAssets (56)Timeline Frame 9Symbol 949 as "menuInstructionBg"
ExportAssets (56)Timeline Frame 9Symbol 958 as "menuCareerPropSeqBg"
ExportAssets (56)Timeline Frame 9Symbol 964 as "maleButton"
ExportAssets (56)Timeline Frame 9Symbol 970 as "femaleButton"
ExportAssets (56)Timeline Frame 9Symbol 973 as "menuSelectingDot"
ExportAssets (56)Timeline Frame 9Symbol 976 as "infoBoxRed"
ExportAssets (56)Timeline Frame 9Symbol 979 as "infoBoxBlack"
ExportAssets (56)Timeline Frame 9Symbol 981 as "menuStatisticBg"
ExportAssets (56)Timeline Frame 9Symbol 983 as "daySwitchScreen"
ExportAssets (56)Timeline Frame 9Symbol 991 as "menuAchievementBg"
ExportAssets (56)Timeline Frame 9Symbol 994 as "FaderButton"
ExportAssets (56)Timeline Frame 9Symbol 995 as "faderLink"
ExportAssets (56)Timeline Frame 9Symbol 1002 as "menuMainSettingsBg"
ExportAssets (56)Timeline Frame 9Symbol 1019 as "mapTexas"
ExportAssets (56)Timeline Frame 9Symbol 1032 as "demoTile"
ExportAssets (56)Timeline Frame 9Symbol 1077 as "cityPersonPlayerMale"
ExportAssets (56)Timeline Frame 9Symbol 1089 as "mapTexasCityPopup"
ExportAssets (56)Timeline Frame 9Symbol 1125 as "cityCrowdMan"
ExportAssets (56)Timeline Frame 9Symbol 1145 as "cityPropertyPopup0Right"
ExportAssets (56)Timeline Frame 9Symbol 1147 as "cityPropertyPopup0RightUnder"
ExportAssets (56)Timeline Frame 9Symbol 1149 as "cityPropertyPopup0Left"
ExportAssets (56)Timeline Frame 9Symbol 1151 as "cityPropertyPopup0LeftUnder"
ExportAssets (56)Timeline Frame 9Symbol 1154 as "cityPropertyPopup1"
ExportAssets (56)Timeline Frame 9Symbol 1156 as "cityPropertyPopup1Right"
ExportAssets (56)Timeline Frame 9Symbol 1158 as "cityPropertyPopup1RightUnder"
ExportAssets (56)Timeline Frame 9Symbol 1160 as "cityPropertyPopup1Left"
ExportAssets (56)Timeline Frame 9Symbol 1162 as "cityPropertyPopup1LeftUnder"
ExportAssets (56)Timeline Frame 9Symbol 1187 as "CityAttentionMark"
ExportAssets (56)Timeline Frame 9Symbol 1188 as "hitCityProperty9"
ExportAssets (56)Timeline Frame 9Symbol 1189 as "hitCityProperty10"
ExportAssets (56)Timeline Frame 9Symbol 1190 as "hitCityProperty8"
ExportAssets (56)Timeline Frame 9Symbol 1191 as "hitCityProperty7"
ExportAssets (56)Timeline Frame 9Symbol 1192 as "hitCityProperty6"
ExportAssets (56)Timeline Frame 9Symbol 1193 as "hitCityProperty5"
ExportAssets (56)Timeline Frame 9Symbol 1195 as "mapLampasas"
ExportAssets (56)Timeline Frame 9Symbol 1205 as "crowdTextBalloonLeft"
ExportAssets (56)Timeline Frame 9Symbol 1211 as "crowdTextBalloonLeftUnder"
ExportAssets (56)Timeline Frame 9Symbol 1218 as "crowdTextBalloonRight"
ExportAssets (56)Timeline Frame 9Symbol 1224 as "crowdTextBalloonRightUnder"
ExportAssets (56)Timeline Frame 9Symbol 1277 as "cityPersonPlayerFemale"
ExportAssets (56)Timeline Frame 9Symbol 1308 as "travelScene"
ExportAssets (56)Timeline Frame 9Symbol 1333 as "winTownAnimation"
ExportAssets (56)Timeline Frame 9Symbol 1339 as "particle"
ExportAssets (56)Timeline Frame 9Symbol 1342 as "particleBlue"
ExportAssets (56)Timeline Frame 9Symbol 1344 as "particleGold"
ExportAssets (56)Timeline Frame 9Symbol 1346 as "particleSilver"
ExportAssets (56)Timeline Frame 9Symbol 1348 as "particleBronse"
ExportAssets (56)Timeline Frame 9Symbol 1360 as "smoke"
ExportAssets (56)Timeline Frame 9Symbol 1361 as "engine_mc"
ExportAssets (56)Timeline Frame 9Symbol 1362 as "track_mc"
ExportAssets (56)Timeline Frame 9Symbol 1369 as "topMenuButton"
ExportAssets (56)Timeline Frame 9Symbol 1379 as "DynamicTopMenu"
ExportAssets (56)Timeline Frame 9Symbol 1381 as "debugPoint"
ExportAssets (56)Timeline Frame 9Symbol 1402 as "choiceNavigation"
ExportAssets (56)Timeline Frame 9Symbol 1403 as "openCardBtn"
ExportAssets (56)Timeline Frame 9Symbol 1404 as "pokerDealer"
ExportAssets (56)Timeline Frame 9Symbol 1405 as "pokerPlayer"
ExportAssets (56)Timeline Frame 9Symbol 1408 as "dealerShirt"
ExportAssets (56)Timeline Frame 9Symbol 1411 as "keyPokerTable"
ExportAssets (56)Timeline Frame 9Symbol 1412 as "keyPokerPile"
ExportAssets (56)Timeline Frame 9Symbol 1423 as "pileValueDisplay"
ExportAssets (56)Timeline Frame 9Symbol 1427 as "pokerHouseBet"
ExportAssets (56)Timeline Frame 9Symbol 1430 as "lastRoundDisplay"
ExportAssets (56)Timeline Frame 9Symbol 1879 as "femaleArms"
ExportAssets (56)Timeline Frame 9Symbol 1880 as "femaleArmsColor"
ExportAssets (56)Timeline Frame 9Symbol 2394 as "maleArms"
ExportAssets (56)Timeline Frame 9Symbol 2395 as "maleArmsColor"
ExportAssets (56)Timeline Frame 9Symbol 2941 as "maleHands"
ExportAssets (56)Timeline Frame 9Symbol 2949 as "maleHandsColor"
ExportAssets (56)Timeline Frame 9Symbol 3208 as "femaleHands"
ExportAssets (56)Timeline Frame 9Symbol 3209 as "femaleHandsColor"
ExportAssets (56)Timeline Frame 9Symbol 3211 as "fish1"
ExportAssets (56)Timeline Frame 9Symbol 3212 as "fish2"
ExportAssets (56)Timeline Frame 9Symbol 3216 as "menuConfirmBack"
ExportAssets (56)Timeline Frame 9Symbol 3221 as "menuAdjustSpeed"
ExportAssets (56)Timeline Frame 9Symbol 3229 as "tournamentOverviewBg"
ExportAssets (56)Timeline Frame 9Symbol 3239 as "helpMain0"
ExportAssets (56)Timeline Frame 9Symbol 3250 as "textHelpHolderHorizontal"
ExportAssets (56)Timeline Frame 9Symbol 3255 as "textHelpHolderHorizontalTop"
ExportAssets (56)Timeline Frame 9Symbol 3263 as "helpMain1"
ExportAssets (56)Timeline Frame 9Symbol 3271 as "PlayerStatusPopup"
ExportAssets (56)Timeline Frame 9Symbol 3275 as "playerStatusPRow"
ExportAssets (56)Timeline Frame 9Symbol 3289 as "buyFullVersionTextScreen"
ExportAssets (56)Timeline Frame 9Symbol 3291 as "buyFullVersionScreens"
ExportAssets (56)Timeline Frame 9Symbol 3292 as "Wolves.wav"
ExportAssets (56)Timeline Frame 9Symbol 3293 as "Wolve.wav"
ExportAssets (56)Timeline Frame 9Symbol 3294 as "WinnerWith.wav"
ExportAssets (56)Timeline Frame 9Symbol 3295 as "WinnerTakes.wav"
ExportAssets (56)Timeline Frame 9Symbol 3296 as "WinMiss.wav"
ExportAssets (56)Timeline Frame 9Symbol 3297 as "WinMadam.wav"
ExportAssets (56)Timeline Frame 9Symbol 3298 as "WinGent.wav"
ExportAssets (56)Timeline Frame 9Symbol 3299 as "wind.wav"
ExportAssets (56)Timeline Frame 9Symbol 3300 as "winmusic.wav"
ExportAssets (56)Timeline Frame 9Symbol 3301 as "Whipe1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3302 as "Turn.wav"
ExportAssets (56)Timeline Frame 9Symbol 3303 as "TurkishRaise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3304 as "TurkishRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3305 as "TurkishFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3306 as "TurkishCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3307 as "TurkishCall-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3308 as "TurkishCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3309 as "TurkishBet-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3310 as "TurkishBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3311 as "TurkishAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3312 as "TotalPot.wav"
ExportAssets (56)Timeline Frame 9Symbol 3313 as "Tilt.wav"
ExportAssets (56)Timeline Frame 9Symbol 3314 as "Steaming.wav"
ExportAssets (56)Timeline Frame 9Symbol 3315 as "SplitPot.wav"
ExportAssets (56)Timeline Frame 9Symbol 3316 as "SmallBlind.wav"
ExportAssets (56)Timeline Frame 9Symbol 3317 as "Sir.wav"
ExportAssets (56)Timeline Frame 9Symbol 3318 as "SaloonPiano.wav"
ExportAssets (56)Timeline Frame 9Symbol 3319 as "SaloonLaugh2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3320 as "SaloonLaugh.wav"
ExportAssets (56)Timeline Frame 9Symbol 3321 as "SaloonGroar.wav"
ExportAssets (56)Timeline Frame 9Symbol 3322 as "SaloonGlass2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3323 as "SaloonGlass.wav"
ExportAssets (56)Timeline Frame 9Symbol 3324 as "SaloonFight.wav"
ExportAssets (56)Timeline Frame 9Symbol 3325 as "SaloonBoots.wav"
ExportAssets (56)Timeline Frame 9Symbol 3326 as "SaloonBase.wav"
ExportAssets (56)Timeline Frame 9Symbol 3327 as "SaloonApplause.wav"
ExportAssets (56)Timeline Frame 9Symbol 3328 as "Round Button bleep.wav"
ExportAssets (56)Timeline Frame 9Symbol 3329 as "rooster.wav"
ExportAssets (56)Timeline Frame 9Symbol 3330 as "River.wav"
ExportAssets (56)Timeline Frame 9Symbol 3331 as "CoinAward.wav"
ExportAssets (56)Timeline Frame 9Symbol 3332 as "Poker result Win.wav"
ExportAssets (56)Timeline Frame 9Symbol 3333 as "PlayerLeft.wav"
ExportAssets (56)Timeline Frame 9Symbol 3334 as "PlayerCheck.wav"
ExportAssets (56)Timeline Frame 9Symbol 3335 as "Player leaves.wav"
ExportAssets (56)Timeline Frame 9Symbol 3336 as "Owl.wav"
ExportAssets (56)Timeline Frame 9Symbol 3337 as "One key.wav"
ExportAssets (56)Timeline Frame 9Symbol 3338 as "CarEngine.wav"
ExportAssets (56)Timeline Frame 9Symbol 3339 as "Number-91.wav"
ExportAssets (56)Timeline Frame 9Symbol 3340 as "Number-900.wav"
ExportAssets (56)Timeline Frame 9Symbol 3341 as "Number-90.wav"
ExportAssets (56)Timeline Frame 9Symbol 3342 as "Number-81.wav"
ExportAssets (56)Timeline Frame 9Symbol 3343 as "Number-800.wav"
ExportAssets (56)Timeline Frame 9Symbol 3344 as "Number-80.wav"
ExportAssets (56)Timeline Frame 9Symbol 3345 as "Number-71.wav"
ExportAssets (56)Timeline Frame 9Symbol 3346 as "Number-700.wav"
ExportAssets (56)Timeline Frame 9Symbol 3347 as "Number-70.wav"
ExportAssets (56)Timeline Frame 9Symbol 3348 as "Number-61.wav"
ExportAssets (56)Timeline Frame 9Symbol 3349 as "Number-600.wav"
ExportAssets (56)Timeline Frame 9Symbol 3350 as "Number-60.wav"
ExportAssets (56)Timeline Frame 9Symbol 3351 as "Number-51.wav"
ExportAssets (56)Timeline Frame 9Symbol 3352 as "Number-500.wav"
ExportAssets (56)Timeline Frame 9Symbol 3353 as "Number-50.wav"
ExportAssets (56)Timeline Frame 9Symbol 3354 as "Number-41.wav"
ExportAssets (56)Timeline Frame 9Symbol 3355 as "Number-400.wav"
ExportAssets (56)Timeline Frame 9Symbol 3356 as "Number-40.wav"
ExportAssets (56)Timeline Frame 9Symbol 3357 as "Number-39.wav"
ExportAssets (56)Timeline Frame 9Symbol 3358 as "Number-38.wav"
ExportAssets (56)Timeline Frame 9Symbol 3359 as "Number-37.wav"
ExportAssets (56)Timeline Frame 9Symbol 3360 as "Number-36.wav"
ExportAssets (56)Timeline Frame 9Symbol 3361 as "Number-35.wav"
ExportAssets (56)Timeline Frame 9Symbol 3362 as "Number-34.wav"
ExportAssets (56)Timeline Frame 9Symbol 3363 as "Number-33.wav"
ExportAssets (56)Timeline Frame 9Symbol 3364 as "Number-32.wav"
ExportAssets (56)Timeline Frame 9Symbol 3365 as "Number-31_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3366 as "Number-31.wav"
ExportAssets (56)Timeline Frame 9Symbol 3367 as "Number-300.wav"
ExportAssets (56)Timeline Frame 9Symbol 3368 as "Number-30.wav"
ExportAssets (56)Timeline Frame 9Symbol 3369 as "Number-21.wav"
ExportAssets (56)Timeline Frame 9Symbol 3370 as "Number-200.wav"
ExportAssets (56)Timeline Frame 9Symbol 3371 as "Number-20.wav"
ExportAssets (56)Timeline Frame 9Symbol 3372 as "Number-19.wav"
ExportAssets (56)Timeline Frame 9Symbol 3373 as "Number-18.wav"
ExportAssets (56)Timeline Frame 9Symbol 3374 as "Number-17.wav"
ExportAssets (56)Timeline Frame 9Symbol 3375 as "Number-16.wav"
ExportAssets (56)Timeline Frame 9Symbol 3376 as "Number-15.wav"
ExportAssets (56)Timeline Frame 9Symbol 3377 as "Number-14.wav"
ExportAssets (56)Timeline Frame 9Symbol 3378 as "Number-13.wav"
ExportAssets (56)Timeline Frame 9Symbol 3379 as "Number-12.wav"
ExportAssets (56)Timeline Frame 9Symbol 3380 as "Number-11.wav"
ExportAssets (56)Timeline Frame 9Symbol 3381 as "Number-100n.wav"
ExportAssets (56)Timeline Frame 9Symbol 3382 as "Number-1000000.wav"
ExportAssets (56)Timeline Frame 9Symbol 3383 as "Number-1000.wav"
ExportAssets (56)Timeline Frame 9Symbol 3384 as "Number-100_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3385 as "Number-100.wav"
ExportAssets (56)Timeline Frame 9Symbol 3386 as "Number-10.wav"
ExportAssets (56)Timeline Frame 9Symbol 3387 as "Number-09.wav"
ExportAssets (56)Timeline Frame 9Symbol 3388 as "Number-08.wav"
ExportAssets (56)Timeline Frame 9Symbol 3389 as "Number-07.wav"
ExportAssets (56)Timeline Frame 9Symbol 3390 as "Number-06.wav"
ExportAssets (56)Timeline Frame 9Symbol 3391 as "Number-05.wav"
ExportAssets (56)Timeline Frame 9Symbol 3392 as "Number-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3393 as "Number-03.wav"
ExportAssets (56)Timeline Frame 9Symbol 3394 as "Number-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3395 as "Number-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3396 as "NightMain.wav"
ExportAssets (56)Timeline Frame 9Symbol 3397 as "New Transport circle.wav"
ExportAssets (56)Timeline Frame 9Symbol 3398 as "Mister.wav"
ExportAssets (56)Timeline Frame 9Symbol 3399 as "Male6Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3400 as "Male6Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3401 as "Male6Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3402 as "Male6Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3403 as "Male6Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3404 as "Male6Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3405 as "Male6Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3406 as "Male6Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3407 as "Male6AllIn-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3408 as "Male6AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3409 as "Male4Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3410 as "Male4Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3411 as "Male4Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3412 as "Male4Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3413 as "Male4Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3414 as "Male4Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3415 as "Male4Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3416 as "Male4Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3417 as "Male4AllIn-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3418 as "Male4AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3419 as "Madam.wav"
ExportAssets (56)Timeline Frame 9Symbol 3420 as "Knock2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3421 as "Knock1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3422 as "Keys several.wav"
ExportAssets (56)Timeline Frame 9Symbol 3423 as "ItalianThreatened-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3424 as "ItalianRaise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3425 as "ItalianRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3426 as "ItalianFold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3427 as "ItalianFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3428 as "ItalianCheck-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3429 as "ItalianCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3430 as "ItalianCall-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3431 as "ItalianCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3432 as "ItalianBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3433 as "ItalianAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3434 as "IndonesianRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3435 as "IndonesianFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3436 as "IndonesianCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3437 as "IndonesianCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3438 as "IndonesianBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3439 as "IndonesianAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3440 as "House to blue.wav"
ExportAssets (56)Timeline Frame 9Symbol 3441 as "Horse1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3442 as "horseTransportation.wav"
ExportAssets (56)Timeline Frame 9Symbol 3443 as "carHorn.wav"
ExportAssets (56)Timeline Frame 9Symbol 3444 as "Hint pop up.wav"
ExportAssets (56)Timeline Frame 9Symbol 3445 as "GRAVEL 9.wav"
ExportAssets (56)Timeline Frame 9Symbol 3446 as "GRAVEL 8.wav"
ExportAssets (56)Timeline Frame 9Symbol 3447 as "GRAVEL 7.wav"
ExportAssets (56)Timeline Frame 9Symbol 3448 as "GRAVEL 6.wav"
ExportAssets (56)Timeline Frame 9Symbol 3449 as "GRAVEL 5.wav"
ExportAssets (56)Timeline Frame 9Symbol 3450 as "GRAVEL 4.wav"
ExportAssets (56)Timeline Frame 9Symbol 3451 as "GRAVEL 3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3452 as "GRAVEL 2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3453 as "GRAVEL 10.wav"
ExportAssets (56)Timeline Frame 9Symbol 3454 as "GRAVEL 1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3455 as "GovernorPlayerLose.wav"
ExportAssets (56)Timeline Frame 9Symbol 3456 as "GovernorRaise-07.wav"
ExportAssets (56)Timeline Frame 9Symbol 3457 as "GovernorRaise-05.wav"
ExportAssets (56)Timeline Frame 9Symbol 3458 as "GovernorFold-06.wav"
ExportAssets (56)Timeline Frame 9Symbol 3459 as "GovernorFold-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3460 as "GovernorCall-07.wav"
ExportAssets (56)Timeline Frame 9Symbol 3461 as "GovernorCall-05.wav"
ExportAssets (56)Timeline Frame 9Symbol 3462 as "GovernorCall-03.wav"
ExportAssets (56)Timeline Frame 9Symbol 3463 as "GovernorCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3464 as "GovernorBet-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3465 as "GovernorBet-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3466 as "GovernorAllIn-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3467 as "GoP.wav"
ExportAssets (56)Timeline Frame 9Symbol 3468 as "GangsterRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3469 as "GangsterFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3470 as "GangsterCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3471 as "GangsterCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3472 as "GangsterBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3473 as "GangsterAllIn-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3474 as "GangsterAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3475 as "Flop.wav"
ExportAssets (56)Timeline Frame 9Symbol 3476 as "Female4Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3477 as "Female4Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3478 as "Female4Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3479 as "Female4Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3480 as "Female4Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3481 as "Female4Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3482 as "Female4Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3483 as "Female4Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3484 as "Female4AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3485 as "Female3Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3486 as "Female3Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3487 as "Female3Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3488 as "Female3Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3489 as "Female3Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3490 as "Female3Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3491 as "Female3Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3492 as "Female3Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3493 as "Female3AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3494 as "Female2Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3495 as "Female2Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3496 as "Female2Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3497 as "Female2Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3498 as "Female2Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3499 as "Female2Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3500 as "Female2Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3501 as "Female2Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3502 as "Female2AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3503 as "dollars.wav"
ExportAssets (56)Timeline Frame 9Symbol 3504 as "dollar.wav"
ExportAssets (56)Timeline Frame 9Symbol 3505 as "DayMain.wav"
ExportAssets (56)Timeline Frame 9Symbol 3506 as "Crow3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3507 as "Crow2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3508 as "Crow1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3509 as "ChipsThrow5.wav"
ExportAssets (56)Timeline Frame 9Symbol 3510 as "ChipsThrow4.wav"
ExportAssets (56)Timeline Frame 9Symbol 3511 as "ChipsThrow3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3512 as "ChipsThrow2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3513 as "ChipsThrow1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3514 as "Chip5.wav"
ExportAssets (56)Timeline Frame 9Symbol 3515 as "Chip4.wav"
ExportAssets (56)Timeline Frame 9Symbol 3516 as "Chip3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3517 as "Chip2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3518 as "Chip1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3519 as "WheelTransportation.wav"
ExportAssets (56)Timeline Frame 9Symbol 3520 as "CardThrow.wav"
ExportAssets (56)Timeline Frame 9Symbol 3521 as "CardStack.wav"
ExportAssets (56)Timeline Frame 9Symbol 3522 as "Card3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3523 as "Card2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3524 as "Card1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3525 as "CallMale.wav"
ExportAssets (56)Timeline Frame 9Symbol 3526 as "CallFemale-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3527 as "CallFemale-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3528 as "Buy or sell transport or house.wav"
ExportAssets (56)Timeline Frame 9Symbol 3529 as "BigRaisedTo.wav"
ExportAssets (56)Timeline Frame 9Symbol 3530 as "BigRaised.wav"
ExportAssets (56)Timeline Frame 9Symbol 3531 as "BigBlind.wav"
ExportAssets (56)Timeline Frame 9Symbol 3532 as "BackroomSqueak-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3533 as "BackroomSqueak-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3534 as "BackroomPiano.wav"
ExportAssets (56)Timeline Frame 9Symbol 3535 as "BackroomLaugh2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3536 as "BackroomLaugh.wav"
ExportAssets (56)Timeline Frame 9Symbol 3537 as "BackroomGroar.wav"
ExportAssets (56)Timeline Frame 9Symbol 3538 as "BackroomGlass2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3539 as "BackroomGlass.wav"
ExportAssets (56)Timeline Frame 9Symbol 3540 as "BackroomFight.wav"
ExportAssets (56)Timeline Frame 9Symbol 3541 as "BackroomBoots.wav"
ExportAssets (56)Timeline Frame 9Symbol 3542 as "BackroomBase.wav"
ExportAssets (56)Timeline Frame 9Symbol 3543 as "BackroomApplause.wav"
ExportAssets (56)Timeline Frame 9Symbol 3544 as "AllInWith.wav"
ExportAssets (56)Timeline Frame 9Symbol 3545 as "AllIn.wav"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"faded_in"Symbol 133 MovieClip Frame 15
"png"Symbol 134 MovieClip [AffiliateExtra] Frame 3
"after_logo"Symbol 134 MovieClip [AffiliateExtra] Frame 4
"Nl"Symbol 197 MovieClip Frame 1
"Us"Symbol 197 MovieClip Frame 2
"Gb"Symbol 197 MovieClip Frame 3
"Fr"Symbol 197 MovieClip Frame 4
"De"Symbol 197 MovieClip Frame 5
"Es"Symbol 197 MovieClip Frame 6
"It"Symbol 197 MovieClip Frame 7
"Brady"Symbol 261 MovieClip Frame 2
"LLana"Symbol 261 MovieClip Frame 4
"Lampasas"Symbol 261 MovieClip Frame 5
"Meridian"Symbol 261 MovieClip Frame 9
"SanAntonio"Symbol 261 MovieClip Frame 11
"Brady"Symbol 265 MovieClip Frame 2
"LLana"Symbol 265 MovieClip Frame 4
"Lampasas"Symbol 265 MovieClip Frame 5
"Meridian"Symbol 265 MovieClip Frame 9
"SanAntonio"Symbol 265 MovieClip Frame 11
"tilt"Symbol 287 MovieClip [ingamePlayerStateHint] Frame 2
"smallMagnify"Symbol 287 MovieClip [ingamePlayerStateHint] Frame 12
"busted"Symbol 287 MovieClip [ingamePlayerStateHint] Frame 42
"MaleNormal"Symbol 364 MovieClip Frame 1
"FemaleNormal"Symbol 364 MovieClip Frame 2
"FemaleGameover"Symbol 364 MovieClip Frame 3
"MaleGameover"Symbol 364 MovieClip Frame 4
"FemaleGrey"Symbol 364 MovieClip Frame 5
"MaleGrey"Symbol 364 MovieClip Frame 6
"MaleWin"Symbol 364 MovieClip Frame 7
"FemaleWin"Symbol 364 MovieClip Frame 8
"cashgameTable1"Symbol 376 MovieClip [tables] Frame 1
"cashgameTable2"Symbol 376 MovieClip [tables] Frame 2
"cashgameTable3"Symbol 376 MovieClip [tables] Frame 3
"cashgameTable4"Symbol 376 MovieClip [tables] Frame 4
"cashgameTable5"Symbol 376 MovieClip [tables] Frame 5
"cashgameTable6"Symbol 376 MovieClip [tables] Frame 6
"cashgameTable7"Symbol 376 MovieClip [tables] Frame 7
"cashgameTable8"Symbol 376 MovieClip [tables] Frame 8
"tournamentTableSanSaba"Symbol 376 MovieClip [tables] Frame 9
"tournamentTableLampasas"Symbol 376 MovieClip [tables] Frame 10
"tournamentTableLlana"Symbol 376 MovieClip [tables] Frame 11
"tournamentTableBrady"Symbol 376 MovieClip [tables] Frame 12
"tournamentTableMeridian"Symbol 376 MovieClip [tables] Frame 13
"tournamentTableSanAntonio"Symbol 376 MovieClip [tables] Frame 14
"tournamentTableElDorado"Symbol 376 MovieClip [tables] Frame 15
"tournamentTableDallas"Symbol 376 MovieClip [tables] Frame 16
"tournamentTableBeeville"Symbol 376 MovieClip [tables] Frame 17
"tournamentTableFortStockton"Symbol 376 MovieClip [tables] Frame 18
"tournamentTableBoston"Symbol 376 MovieClip [tables] Frame 19
"tournamentTableBrownsville"Symbol 376 MovieClip [tables] Frame 20
"tournamentTableElPaso"Symbol 376 MovieClip [tables] Frame 21
"png"Symbol 637 MovieClip Frame 3
"png"Symbol 755 MovieClip Frame 2
"miniclip"Symbol 814 MovieClip Frame 5
"2dplay"Symbol 814 MovieClip Frame 15
"craziness"Symbol 814 MovieClip Frame 25
"arcadetown"Symbol 814 MovieClip Frame 35
"gamesgames"Symbol 814 MovieClip Frame 45
"box10"Symbol 814 MovieClip Frame 55
"zapak"Symbol 814 MovieClip Frame 65
"freeonlinegames"Symbol 814 MovieClip Frame 75
"speeleiland"Symbol 814 MovieClip Frame 85
"spele"Symbol 814 MovieClip Frame 95
"oberon"Symbol 814 MovieClip Frame 105
"alawar"Symbol 814 MovieClip Frame 115
"coaffiliate"Symbol 814 MovieClip Frame 125
"gamescouk"Symbol 814 MovieClip Frame 135
"bigfish"Symbol 814 MovieClip Frame 145
"hallpass"Symbol 814 MovieClip Frame 155
"logler"Symbol 814 MovieClip Frame 165
"jeuxfr"Symbol 814 MovieClip Frame 175
"jetztspielen"Symbol 814 MovieClip Frame 185
"playfirst"Symbol 814 MovieClip Frame 195
"fenomen"Symbol 814 MovieClip Frame 205
"iwin"Symbol 814 MovieClip Frame 215
"boonty"Symbol 814 MovieClip Frame 225
"shockwave"Symbol 814 MovieClip Frame 235
"spelletjes"Symbol 814 MovieClip Frame 245
"juegos"Symbol 814 MovieClip Frame 255
"gioco"Symbol 814 MovieClip Frame 265
"back"Symbol 942 MovieClip [card] Frame 53
"Blinds"Symbol 949 MovieClip [menuInstructionBg] Frame 1
"Pre-flop"Symbol 949 MovieClip [menuInstructionBg] Frame 2
"Flop"Symbol 949 MovieClip [menuInstructionBg] Frame 3
"Turn&River"Symbol 949 MovieClip [menuInstructionBg] Frame 4
"Showdown"Symbol 949 MovieClip [menuInstructionBg] Frame 5
"PokerHands"Symbol 949 MovieClip [menuInstructionBg] Frame 6
"Female"Symbol 991 MovieClip [menuAchievementBg] Frame 1
"Male"Symbol 991 MovieClip [menuAchievementBg] Frame 2
"Male"Symbol 1330 MovieClip Frame 1
"Female"Symbol 1330 MovieClip Frame 2
"hat4"Symbol 1880 MovieClip [femaleArmsColor] Frame 1
"hat7"Symbol 1880 MovieClip [femaleArmsColor] Frame 2
"hat8"Symbol 1880 MovieClip [femaleArmsColor] Frame 3
"hat9"Symbol 1880 MovieClip [femaleArmsColor] Frame 4
"hat10"Symbol 1880 MovieClip [femaleArmsColor] Frame 5
"hat11"Symbol 1880 MovieClip [femaleArmsColor] Frame 6
"hat12"Symbol 1880 MovieClip [femaleArmsColor] Frame 7
"hat13"Symbol 1880 MovieClip [femaleArmsColor] Frame 8
"hat14"Symbol 1880 MovieClip [femaleArmsColor] Frame 9
"hat15"Symbol 1880 MovieClip [femaleArmsColor] Frame 10
"hat16"Symbol 1880 MovieClip [femaleArmsColor] Frame 11
"hat31"Symbol 1880 MovieClip [femaleArmsColor] Frame 12
"hat0"Symbol 2395 MovieClip [maleArmsColor] Frame 1
"hat1"Symbol 2395 MovieClip [maleArmsColor] Frame 2
"hat3"Symbol 2395 MovieClip [maleArmsColor] Frame 3
"hat5"Symbol 2395 MovieClip [maleArmsColor] Frame 4
"hat6"Symbol 2395 MovieClip [maleArmsColor] Frame 5
"hat7"Symbol 2395 MovieClip [maleArmsColor] Frame 6
"hat2"Symbol 2395 MovieClip [maleArmsColor] Frame 7
"hat17"Symbol 2395 MovieClip [maleArmsColor] Frame 8
"hat18"Symbol 2395 MovieClip [maleArmsColor] Frame 9
"hat19"Symbol 2395 MovieClip [maleArmsColor] Frame 10
"hat20"Symbol 2395 MovieClip [maleArmsColor] Frame 11
"hat21"Symbol 2395 MovieClip [maleArmsColor] Frame 12
"hat22"Symbol 2395 MovieClip [maleArmsColor] Frame 13
"hat23"Symbol 2395 MovieClip [maleArmsColor] Frame 14
"hat24"Symbol 2395 MovieClip [maleArmsColor] Frame 15
"hat25"Symbol 2395 MovieClip [maleArmsColor] Frame 16
"hat26"Symbol 2395 MovieClip [maleArmsColor] Frame 17
"hat27"Symbol 2395 MovieClip [maleArmsColor] Frame 18
"hat30"Symbol 2395 MovieClip [maleArmsColor] Frame 19
"hat0"Symbol 2949 MovieClip [maleHandsColor] Frame 1
"hat1"Symbol 2949 MovieClip [maleHandsColor] Frame 2
"hat2"Symbol 2949 MovieClip [maleHandsColor] Frame 3
"hat3"Symbol 2949 MovieClip [maleHandsColor] Frame 4
"hat5"Symbol 2949 MovieClip [maleHandsColor] Frame 5
"hat6"Symbol 2949 MovieClip [maleHandsColor] Frame 6
"hat7"Symbol 2949 MovieClip [maleHandsColor] Frame 7
"hat17"Symbol 2949 MovieClip [maleHandsColor] Frame 8
"hat18"Symbol 2949 MovieClip [maleHandsColor] Frame 9
"hat19"Symbol 2949 MovieClip [maleHandsColor] Frame 10
"hat20"Symbol 2949 MovieClip [maleHandsColor] Frame 11
"hat21"Symbol 2949 MovieClip [maleHandsColor] Frame 12
"hat22"Symbol 2949 MovieClip [maleHandsColor] Frame 13
"hat23"Symbol 2949 MovieClip [maleHandsColor] Frame 14
"hat24"Symbol 2949 MovieClip [maleHandsColor] Frame 15
"hat25"Symbol 2949 MovieClip [maleHandsColor] Frame 16
"hat26"Symbol 2949 MovieClip [maleHandsColor] Frame 17
"hat27"Symbol 2949 MovieClip [maleHandsColor] Frame 18
"hat30"Symbol 2949 MovieClip [maleHandsColor] Frame 19

Dynamic Text Variables

titleSymbol 83 EditableText"HIGHSCORES TOP 20"
cashSymbol 385 EditableText"<p align="left"><font face="Captain Howdy" size="16" color="#000000" letterSpacing="-1.000000" kerning="1">100</font></p>"
titleSymbol 496 EditableText"<p align="center"><font face="Arial" size="12" color="#aedfff" letterSpacing="0.000000" kerning="1">Yes</font></p>"
valueSymbol 620 EditableText"<p align="left"></p>"
welcomeMessageSymbol 820 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="26" color="#4c82b2" letterSpacing="0.000000" kerning="1"><b>Howdy</b></font></p>"
citySymbol 1081 EditableText"<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">LAMPASAS</font></p>"
propertyAmountSymbol 1083 EditableText"<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">5</font></p>"
transportSymbol 1084 EditableText"<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">Horse </font></p>"
action_txtSymbol 1389 EditableText"<p align="center"><font face="Edmunds Distressed" size="20" color="#dfd0bb" letterSpacing="2.000000" kerning="0">FOLD</font></p>"
valueSymbol 1401 EditableText"<p align="right"><font face="Edmunds Distressed" size="16" color="#dfd0bb" letterSpacing="2.000000" kerning="0">0</font></p>"
valueBfrSymbol 1422 EditableText"1200"
topTextSymbol 3224 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1">top 10 players</font></p>"
topText2Symbol 3225 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="22" color="#000000" letterSpacing="0.000000" kerning="1">San Saba Saloon tournament</font></p>"
topText3Symbol 3226 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">10 of the 24 players left</font></p>"
topText3Symbol 3227 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">1st player wins $3300</font></p>"




http://swfchan.com/27/133556/info.shtml
Created: 10/2 -2019 06:35:42 Last modified: 10/2 -2019 06:35:42 Server time: 08/05 -2024 14:42:16