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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34795681?noj=FRM34795681-20DC" width="1" height="1"></div>

Pacman Advanced.swf

This is the info page for
Flash #134035

(Click the ID number above for more basic data on this flash file.)


Text
Life

Game Over!

Play Again

Play Again

Play Again

Stage Clear! Well Done!

You are awarded 1000 points!

Generating Maze......
Please Wait......

Score:

<p align="right"></p>

Start game

Start game

Advanced

PLAY MORE GAMES

PLAY MORE GAMES

FREE SITE CONTENT

FREE SITE CONTENT

pacman advanced - a pacman themed game by novel games lt , mod by startgames.ws (2007-2008)

P   CMAN

Use the arrow keys to control pac man
to eat all the food               in the maze.

When you have eaten the red food         , you can
eat the ghosts            as well. But before that, you
have to escape from the them otherwise they will
eat you!

ActionScript [AS1/AS2]

Frame 1
if ((getBytesLoaded() / getBytesTotal()) == 1) { gotoAndPlay (2); } else { _root.loaderstatus.text = (String(getBytesLoaded()) + " / ") + String(getBytesTotal()); _root.loaderbar.GotoAndStop(int((getBytesLoaded() / getBytesTotal()) * 100)); gotoAndPlay (1); }
Instance of Symbol 160 MovieClip in Frame 1
on (release) { getURL ("http://www.startgames.ws", "_blank"); }
Frame 101
com.novelgames.flashgames.common.MainDevelopment.initialize(this);
Symbol 35 MovieClip [food] Frame 1
#initclip 29 Object.registerClass("food", com.novelgames.flashgames.pacman.Food); #endinitclip
Symbol 48 MovieClip [ghostBody] Frame 1
#initclip 17 Object.registerClass("ghostBody", com.novelgames.flashgames.pacman.GhostBody); #endinitclip
Symbol 48 MovieClip [ghostBody] Frame 10
animationFinished();
Symbol 48 MovieClip [ghostBody] Frame 20
animationFinished();
Symbol 48 MovieClip [ghostBody] Frame 30
animationFinished();
Symbol 48 MovieClip [ghostBody] Frame 40
animationFinished();
Symbol 48 MovieClip [ghostBody] Frame 50
animationFinished();
Symbol 48 MovieClip [ghostBody] Frame 60
animationFinished();
Symbol 52 MovieClip [ghost] Frame 1
#initclip 18 Object.registerClass("ghost", com.novelgames.flashgames.pacman.Ghost); #endinitclip
Symbol 59 MovieClip [lifeBar] Frame 1
#initclip 19 Object.registerClass("lifeBar", com.novelgames.flashgames.pacman.LifeBar); #endinitclip
Symbol 70 MovieClip [gameOverDialog] Frame 1
#initclip 20 Object.registerClass("gameOverDialog", com.novelgames.flashgames.pacman.GameOverDialog); #endinitclip
Symbol 70 MovieClip [gameOverDialog] Frame 19
animationFinished();
Symbol 74 MovieClip [winDialog] Frame 1
#initclip 21 Object.registerClass("winDialog", com.novelgames.flashgames.pacman.WinDialog); #endinitclip
Symbol 74 MovieClip [winDialog] Frame 30
animationFinished();
Symbol 80 MovieClip [generatingDialog] Frame 1
#initclip 22 Object.registerClass("generatingDialog", com.novelgames.flashgames.pacman.GeneratingDialog); #endinitclip
Symbol 91 MovieClip Frame 19
gotoAndPlay (1);
Symbol 102 MovieClip Frame 19
gotoAndPlay (1);
Symbol 112 MovieClip Frame 19
gotoAndPlay (1);
Symbol 122 MovieClip Frame 19
gotoAndPlay (1);
Symbol 123 MovieClip Frame 11
gotoAndPlay (1);
Symbol 124 MovieClip Frame 11
gotoAndPlay (1);
Symbol 125 MovieClip Frame 11
gotoAndPlay (1);
Symbol 126 MovieClip Frame 11
gotoAndPlay (1);
Symbol 145 MovieClip [pacman] Frame 1
#initclip 23 Object.registerClass("pacman", com.novelgames.flashgames.pacman.Pacman); #endinitclip
Symbol 145 MovieClip [pacman] Frame 94
deadAnimationFinished();
Symbol 146 MovieClip [ghostHolder] Frame 1
#initclip 24 Object.registerClass("ghostHolder", com.novelgames.flashgames.pacman.GhostHolder); #endinitclip
Symbol 147 MovieClip [foodHolder] Frame 1
#initclip 25 Object.registerClass("foodHolder", com.novelgames.flashgames.pacman.FoodHolder); #endinitclip
Symbol 151 MovieClip [maze] Frame 1
#initclip 26 Object.registerClass("maze", com.novelgames.flashgames.pacman.Maze); #endinitclip
Symbol 152 MovieClip [playArea] Frame 1
#initclip 27 Object.registerClass("playArea", com.novelgames.flashgames.pacman.PlayArea); #endinitclip
Symbol 156 MovieClip [game] Frame 1
#initclip 28 Object.registerClass("game", com.novelgames.flashgames.pacman.Game); #endinitclip
Symbol 168 MovieClip Frame 101
_root.play();
Symbol 229 MovieClip [__Packages.com.novelgames.flashgames.pacman.GhostBody] Frame 0
class com.novelgames.flashgames.pacman.GhostBody extends MovieClip { var colour, gotoAndPlay; function GhostBody () { super(); setColour(0); } function setColour(colour) { this.colour = colour; (gotoAndPlay("colour" + colour));// not popped } function animationFinished() { (gotoAndPlay("colour" + colour));// not popped } }
Symbol 230 MovieClip [__Packages.com.novelgames.flashgames.pacman.Ghost] Frame 0
class com.novelgames.flashgames.pacman.Ghost extends MovieClip { var exitSpeedX, exitSpeedY, enterSpeedX, enterSpeedY, direction, state, x, y, startCount, startFrame, _x, _y, _parent, gotoAndStop, resurrectCount, _currentframe, body, colour; function Ghost () { super(); exitSpeedX = 0; exitSpeedY = 0; enterSpeedX = 0; enterSpeedY = 0; direction = NONE; state = START; x = 0; y = 0; } function move() { if (state == START) { startCount++; if (startCount < (startFrame - com.novelgames.flashgames.pacman.Config.GHOST_ENTEREXITHOMEFRAMES)) { } else if (startCount == (startFrame - com.novelgames.flashgames.pacman.Config.GHOST_ENTEREXITHOMEFRAMES)) { setExitSpeeds(); _x = _x + exitSpeedX; _y = _y + exitSpeedY; } else if (startCount < startFrame) { _x = _x + exitSpeedX; _y = _y + exitSpeedY; } else if (startCount == startFrame) { startCount = -1; x = Math.round(_x / com.novelgames.flashgames.pacman.Config.BLOCKSIZE); y = Math.round(_y / com.novelgames.flashgames.pacman.Config.BLOCKSIZE); if (_parent._parent.isEating) { state = EATING; (gotoAndStop("eating"));// not popped } else { state = NORMAL; (gotoAndStop("normal"));// not popped } direction = NONE; } } else if (((state == NORMAL) || (state == EATING)) || (state == DEAD)) { if (direction == LEFT) { _x = _x - com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else if (direction == RIGHT) { _x = _x + com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else if (direction == UP) { _y = _y - com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else if (direction == DOWN) { _y = _y + com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } if (((_x % com.novelgames.flashgames.pacman.Config.BLOCKSIZE) == 0) && ((_y % com.novelgames.flashgames.pacman.Config.BLOCKSIZE) == 0)) { x = Math.round(_x / com.novelgames.flashgames.pacman.Config.BLOCKSIZE); y = Math.round(_y / com.novelgames.flashgames.pacman.Config.BLOCKSIZE); if ((state == NORMAL) || (state == EATING)) { direction = getDirection(); } else if (state == DEAD) { direction = getDirection(); if (_parent._parent.maze.getIsHome(x, y)) { resurrectCount = 0; setEnterSpeeds(); state = RESURRECT; } } } } else if (state == RESURRECT) { resurrectCount++; if (resurrectCount <= com.novelgames.flashgames.pacman.Config.GHOST_ENTEREXITHOMEFRAMES) { _x = _x + enterSpeedX; _y = _y + enterSpeedY; } else if (resurrectCount < com.novelgames.flashgames.pacman.Config.GHOST_RESURRECTFRAMES) { } else if (resurrectCount == com.novelgames.flashgames.pacman.Config.GHOST_RESURRECTFRAMES) { startCount = 0; startFrame = com.novelgames.flashgames.pacman.Config.GHOST_ENTEREXITHOMEFRAMES + 1; state = START; } } } function startEating() { if (state == NORMAL) { state = EATING; (gotoAndStop("eating"));// not popped } } function blinkEating() { if (state == EATING) { if (_currentframe != 2) { (gotoAndStop("normal"));// not popped } else { (gotoAndStop("eating"));// not popped } } } function stopEating() { if (state == EATING) { state = NORMAL; (gotoAndStop("normal"));// not popped } } function die() { state = DEAD; (gotoAndStop("dead"));// not popped } function onLoad() { (gotoAndStop("normal"));// not popped initColour(); } function initColour() { body.setColour(colour); } function setExitSpeeds() { var _local2 = _parent._parent.maze.getHomeExitPosition(); if (_local2 == 0) { exitSpeedX = -com.novelgames.flashgames.pacman.Config.GHOST_SPEED; exitSpeedY = -com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else if (_local2 == 1) { exitSpeedX = com.novelgames.flashgames.pacman.Config.GHOST_SPEED; exitSpeedY = -com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else if (_local2 == 2) { exitSpeedX = -com.novelgames.flashgames.pacman.Config.GHOST_SPEED; exitSpeedY = com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else if (_local2 == 3) { exitSpeedX = com.novelgames.flashgames.pacman.Config.GHOST_SPEED; exitSpeedY = com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } } function setEnterSpeeds() { var _local3 = _parent._parent.maze.homeX; var _local2 = _parent._parent.maze.homeY; if (x == _local3) { enterSpeedX = com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else { enterSpeedX = -com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } if (y == _local2) { enterSpeedY = com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } else { enterSpeedY = -com.novelgames.flashgames.pacman.Config.GHOST_SPEED; } } function getDirection() { var _local2; if (state == NORMAL) { _local2 = _parent._parent.maze.getDirectionTo(x, y, _parent._parent.pacman.x, _parent._parent.pacman.y); } else if (state == EATING) { _local2 = _parent._parent.maze.getDirectionTo(x, y, _parent._parent.pacman.x, _parent._parent.pacman.y); _local2 = getDirectionExcept(_local2); } else if (state == DEAD) { _local2 = _parent._parent.maze.getDirectionTo(x, y, _parent._parent.maze.homeX, _parent._parent.maze.homeY); } return(_local2); } function getDirectionExcept(theDirection) { var _local3 = new Array(); if (theDirection == LEFT) { if (_parent._parent.maze.getCanMove(x, y, x + 1, y)) { return(RIGHT); } } else if (theDirection == RIGHT) { if (_parent._parent.maze.getCanMove(x, y, x - 1, y)) { return(LEFT); } } else if (theDirection == UP) { if (_parent._parent.maze.getCanMove(x, y, x, y + 1)) { return(DOWN); } } else if (theDirection == DOWN) { if (_parent._parent.maze.getCanMove(x, y, x, y - 1)) { return(UP); } } if ((theDirection != LEFT) && (_parent._parent.maze.getCanMove(x, y, x - 1, y))) { _local3.push(LEFT); } if ((theDirection != RIGHT) && (_parent._parent.maze.getCanMove(x, y, x + 1, y))) { _local3.push(RIGHT); } if ((theDirection != UP) && (_parent._parent.maze.getCanMove(x, y, x, y - 1))) { _local3.push(UP); } if ((theDirection != DOWN) && (_parent._parent.maze.getCanMove(x, y, x, y + 1))) { _local3.push(DOWN); } return(_local3[Math.floor(Math.random() * _local3.length)]); } static var NONE = 0; static var LEFT = 1; static var RIGHT = 2; static var UP = 3; static var DOWN = 4; static var START = 1; static var NORMAL = 2; static var EATING = 3; static var DEAD = 4; static var RESURRECT = 5; }
Symbol 231 MovieClip [__Packages.com.novelgames.flashgames.pacman.Config] Frame 0
class com.novelgames.flashgames.pacman.Config { function Config () { } static var LIFE = 3; static var DIMENSION_X = 12; static var DIMENSION_Y = 7; static var BLOCKSIZE = 50; static var BASE_X = 25; static var BASE_Y = 75; static var PACMAN_SPEED = 10; static var GHOST_SPEED = 5; static var GHOST_ENTEREXITHOMEFRAMES = 5; static var GHOST_RESURRECTFRAMES = 150; static var NOOFPOWERFOODS = 2; static var EATINGTIME = 180; static var SCORE_GHOST = 200; static var SCORE_NORMALFOOD = 10; static var SCORE_POWERFOOD = 100; static var SCORE_STAGECLEAR = 1000; }
Symbol 232 MovieClip [__Packages.com.novelgames.flashgames.pacman.LifeBar] Frame 0
class com.novelgames.flashgames.pacman.LifeBar extends MovieClip { var gotoAndStop; function LifeBar () { super(); (gotoAndStop("life3"));// not popped } function setLife(life) { (gotoAndStop("life" + life));// not popped } }
Symbol 233 MovieClip [__Packages.com.novelgames.flashgames.pacman.GameOverDialog] Frame 0
class com.novelgames.flashgames.pacman.GameOverDialog extends MovieClip { var gotoAndStop, gotoAndPlay, stop, _parent, playAgainButton; function GameOverDialog () { super(); (gotoAndStop("hide"));// not popped } function show() { (gotoAndPlay("show"));// not popped } function animationFinished() { (stop());// not popped _parent.showEnterHighScore(); playAgainButton.onRelease = function () { this._parent._parent._parent.gotoTitlePage(); }; } }
Symbol 234 MovieClip [__Packages.com.novelgames.flashgames.pacman.WinDialog] Frame 0
class com.novelgames.flashgames.pacman.WinDialog extends MovieClip { var gotoAndStop, gotoAndPlay, _parent; function WinDialog () { super(); (gotoAndStop("hide"));// not popped } function show() { (gotoAndPlay("show"));// not popped } function animationFinished() { (gotoAndStop("hide"));// not popped _parent.generateNextStage(); } }
Symbol 235 MovieClip [__Packages.com.novelgames.flashgames.pacman.GeneratingDialog] Frame 0
class com.novelgames.flashgames.pacman.GeneratingDialog extends MovieClip { var bar; function GeneratingDialog () { super(); } function setBar(percent) { bar._width = percent * 200; } }
Symbol 236 MovieClip [__Packages.com.novelgames.flashgames.pacman.Pacman] Frame 0
class com.novelgames.flashgames.pacman.Pacman extends MovieClip { var direction, nextDirection, state, x, y, gotoAndStop, startX, startY, _parent, _x, _y, gotoAndPlay, stop; function Pacman () { super(); direction = NONE; nextDirection = NONE; state = NORMAL; x = 0; y = 0; (gotoAndStop("normalLeft"));// not popped Key.addListener(this); } function reset() { do { startX = Math.floor(Math.random() * com.novelgames.flashgames.pacman.Config.DIMENSION_X); startY = Math.floor(Math.random() * com.novelgames.flashgames.pacman.Config.DIMENSION_Y); } while (_parent.maze.getIsHome(startX, startY)); restart(); } function restart() { direction = NONE; nextDirection = NONE; state = NORMAL; (gotoAndStop("normalLeft"));// not popped x = startX; y = startY; _x = (x * com.novelgames.flashgames.pacman.Config.BLOCKSIZE) + com.novelgames.flashgames.pacman.Config.BASE_X; _y = (y * com.novelgames.flashgames.pacman.Config.BLOCKSIZE) + com.novelgames.flashgames.pacman.Config.BASE_Y; } function startEating() { state = EATING; if (direction == LEFT) { (gotoAndStop("eatingLeft"));// not popped } else if (direction == RIGHT) { (gotoAndStop("eatingRight"));// not popped } else if (direction == UP) { (gotoAndStop("eatingUp"));// not popped } else if (direction == DOWN) { (gotoAndStop("eatingDown"));// not popped } } function stopEating() { state = NORMAL; if (direction == LEFT) { (gotoAndStop("normalLeft"));// not popped } else if (direction == RIGHT) { (gotoAndStop("normalRight"));// not popped } else if (direction == UP) { (gotoAndStop("normalUp"));// not popped } else if (direction == DOWN) { (gotoAndStop("normalDown"));// not popped } } function onEnterFrame() { if (!_parent._parent.gameStarted) { return(undefined); } move(); } function onKeyDown() { var _local2 = Key.getCode(); if (!_parent._parent.gameStarted) { return(undefined); } if (_local2 == 37) { nextDirection = LEFT; } else if (_local2 == 39) { nextDirection = RIGHT; } else if (_local2 == 38) { nextDirection = UP; } else if (_local2 == 40) { nextDirection = DOWN; } } function move() { var _local2; if ((((_x - com.novelgames.flashgames.pacman.Config.BASE_X) % com.novelgames.flashgames.pacman.Config.BLOCKSIZE) == 0) && (((_y - com.novelgames.flashgames.pacman.Config.BASE_Y) % com.novelgames.flashgames.pacman.Config.BLOCKSIZE) == 0)) { x = Math.round((_x - com.novelgames.flashgames.pacman.Config.BASE_X) / com.novelgames.flashgames.pacman.Config.BLOCKSIZE); y = Math.round((_y - com.novelgames.flashgames.pacman.Config.BASE_Y) / com.novelgames.flashgames.pacman.Config.BLOCKSIZE); _parent.foodHolder.eatFood(x, y); direction = nextDirection; if (direction == LEFT) { if (state == NORMAL) { (gotoAndStop("normalLeft"));// not popped } else { (gotoAndStop("eatingLeft"));// not popped } if (!_parent.maze.getCanMove(x, y, x - 1, y)) { direction = NONE; } } else if (direction == RIGHT) { if (state == NORMAL) { (gotoAndStop("normalRight"));// not popped } else { (gotoAndStop("eatingRight"));// not popped } if (!_parent.maze.getCanMove(x, y, x + 1, y)) { direction = NONE; } } else if (direction == UP) { if (state == NORMAL) { (gotoAndStop("normalUp"));// not popped } else { (gotoAndStop("eatingUp"));// not popped } if (!_parent.maze.getCanMove(x, y - 1, x, y)) { direction = NONE; } } else if (direction == DOWN) { if (state == NORMAL) { (gotoAndStop("normalDown"));// not popped } else { (gotoAndStop("eatingDown"));// not popped } if (!_parent.maze.getCanMove(x, y, x, y + 1)) { direction = NONE; } } } if (direction == LEFT) { _x = _x - com.novelgames.flashgames.pacman.Config.PACMAN_SPEED; } else if (direction == RIGHT) { _x = _x + com.novelgames.flashgames.pacman.Config.PACMAN_SPEED; } else if (direction == UP) { _y = _y - com.novelgames.flashgames.pacman.Config.PACMAN_SPEED; } else if (direction == DOWN) { _y = _y + com.novelgames.flashgames.pacman.Config.PACMAN_SPEED; } _local2 = _parent.ghostHolder.getGhost(_x - com.novelgames.flashgames.pacman.Config.BASE_X, _y - com.novelgames.flashgames.pacman.Config.BASE_Y); if (_local2) { if (state == EATING) { _local2.die(); _parent._parent.score = _parent._parent.score + com.novelgames.flashgames.pacman.Config.SCORE_GHOST; _parent._parent.soundGhost.start(); } else { _parent._parent.gameStarted = false; state = DEAD; (gotoAndPlay("dead"));// not popped _parent._parent.soundDead.start(); } } } function deadAnimationFinished() { (stop());// not popped _parent._parent.reduceLife(); } static var NONE = 0; static var LEFT = 1; static var RIGHT = 2; static var UP = 3; static var DOWN = 4; static var NORMAL = 1; static var EATING = 2; static var DEAD = 3; }
Symbol 237 MovieClip [__Packages.com.novelgames.flashgames.pacman.GhostHolder] Frame 0
class com.novelgames.flashgames.pacman.GhostHolder extends MovieClip { var noOfGhosts, ghosts, attachMovie, _parent; function GhostHolder () { super(); noOfGhosts = 0; ghosts = new Array(); } function reset(noOfGhosts) { var _local2; this.noOfGhosts = noOfGhosts; _local2 = 0; while (_local2 < noOfGhosts) { ghosts[_local2] = attachMovie("ghost", "ghost" + _local2, _local2); ghosts[_local2].colour = _local2 % 6; _local2++; } restart(); } function removeAll() { var _local2; _local2 = 0; while (_local2 < ghosts.length) { ghosts[_local2].removeMovieClip(); ghosts[_local2] = null; _local2++; } } function restart() { var _local2; _local2 = 0; while (_local2 < noOfGhosts) { ghosts[_local2]._x = (_parent.maze.homeX * com.novelgames.flashgames.pacman.Config.BLOCKSIZE) + (com.novelgames.flashgames.pacman.Config.BLOCKSIZE / 2); ghosts[_local2]._y = (_parent.maze.homeY * com.novelgames.flashgames.pacman.Config.BLOCKSIZE) + (com.novelgames.flashgames.pacman.Config.BLOCKSIZE / 2); ghosts[_local2].startFrame = ((_local2 + 1) * 59) - 30; ghosts[_local2].startCount = 0; ghosts[_local2].direction = com.novelgames.flashgames.pacman.Ghost.NONE; ghosts[_local2].state = com.novelgames.flashgames.pacman.Ghost.START; _local2++; } } function startEating() { var _local2; _local2 = 0; while (_local2 < noOfGhosts) { ghosts[_local2].startEating(); _local2++; } } function blinkEating() { var _local2; _local2 = 0; while (_local2 < noOfGhosts) { ghosts[_local2].blinkEating(); _local2++; } } function stopEating() { var _local2; _local2 = 0; while (_local2 < noOfGhosts) { ghosts[_local2].stopEating(); _local2++; } } function getGhost(x, y) { var _local2; _local2 = 0; while (_local2 < ghosts.length) { if (ghosts[_local2].state == com.novelgames.flashgames.pacman.Ghost.DEAD) { } else if ((Math.abs(ghosts[_local2]._x - x) <= 15) && (Math.abs(ghosts[_local2]._y - y) <= 15)) { return(ghosts[_local2]); } _local2++; } } function onEnterFrame() { if (!_parent._parent.gameStarted) { return(undefined); } moveGhosts(); } function moveGhosts() { var _local2; _local2 = 0; while (_local2 < noOfGhosts) { ghosts[_local2].move(); _local2++; } } }
Symbol 238 MovieClip [__Packages.com.novelgames.flashgames.pacman.FoodHolder] Frame 0
class com.novelgames.flashgames.pacman.FoodHolder extends MovieClip { var foods, eatenNo, _parent, attachMovie; function FoodHolder () { super(); foods = new Array(); eatenNo = 0; } function reset() { var _local2; var _local3; var _local5; var _local4; removeAll(); _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X * com.novelgames.flashgames.pacman.Config.DIMENSION_Y)) { _local5 = _local2 % com.novelgames.flashgames.pacman.Config.DIMENSION_X; _local4 = Math.floor(_local2 / com.novelgames.flashgames.pacman.Config.DIMENSION_X); if (_parent.maze.getIsHome(_local5, _local4)) { } else if ((_local5 == _parent.pacman.x) && (_local4 == _parent.pacman.y)) { } else { foods[_local2] = attachMovie("food", "food" + _local2, _local2); foods[_local2].initialize(_local5 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE, _local4 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE, NORMAL); } _local2++; } _local2 = 0; while (_local2 < com.novelgames.flashgames.pacman.Config.NOOFPOWERFOODS) { _local3 = Math.floor((Math.random() * com.novelgames.flashgames.pacman.Config.DIMENSION_X) * com.novelgames.flashgames.pacman.Config.DIMENSION_Y); if ((!foods[_local3]) || (foods[_local3].state == POWER)) { _local2--; } else { foods[_local3].setPower(); } _local2++; } eatenNo = 0; } function removeAll() { var _local2; _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X * com.novelgames.flashgames.pacman.Config.DIMENSION_Y)) { foods[_local2].removeMovieClip(); foods[_local2] = null; _local2++; } } function eatFood(x, y) { var _local2 = foods[(y * com.novelgames.flashgames.pacman.Config.DIMENSION_X) + x]; if (!_local2) { return(undefined); } if (_local2.state == NORMAL) { _parent._parent.score = _parent._parent.score + com.novelgames.flashgames.pacman.Config.SCORE_NORMALFOOD; _parent._parent.soundFood.start(); } else { _parent._parent.score = _parent._parent.score + com.novelgames.flashgames.pacman.Config.SCORE_POWERFOOD; _parent.startEating(); _parent._parent.soundPower.start(); } _local2.removeMovieClip(); foods[(y * com.novelgames.flashgames.pacman.Config.DIMENSION_X) + x] = null; eatenNo++; if (eatenNo >= ((com.novelgames.flashgames.pacman.Config.DIMENSION_X * com.novelgames.flashgames.pacman.Config.DIMENSION_Y) - 5)) { _parent.nextStage(); } } static var NORMAL = 1; static var POWER = 2; }
Symbol 239 MovieClip [__Packages.com.novelgames.flashgames.pacman.Food] Frame 0
class com.novelgames.flashgames.pacman.Food extends MovieClip { var _x, _y, state, gotoAndStop; function Food () { super(); } function initialize(x, y, state) { _x = x; _y = y; this.state = state; if (state == com.novelgames.flashgames.pacman.FoodHolder.NORMAL) { (gotoAndStop("normal"));// not popped } else { (gotoAndStop("power"));// not popped } } function setPower() { state = com.novelgames.flashgames.pacman.FoodHolder.POWER; (gotoAndStop("power"));// not popped } }
Symbol 240 MovieClip [__Packages.com.novelgames.flashgames.pacman.Maze] Frame 0
class com.novelgames.flashgames.pacman.Maze extends MovieClip { var depth, roads, wallsH, wallsV, wallsC, generatingRoads, generatingDirections, generatingDirectionX, generatingDirectionY, homeX, homeY, theRoad, _parent, home, attachMovie; function Maze () { super(); depth = 0; roads = new Array(); wallsH = new Array(); wallsV = new Array(); wallsC = new Array(); generatingRoads = false; generatingDirections = false; generatingDirectionX = 0; generatingDirectionY = 0; } function reset() { var _local2; removeRoads(); generateRoads(); } function onEnterFrame() { generateNextDirection(); generateNextRoad(); } function removeRoads() { var _local2; var _local3; var _local4; _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { roads[_local2] = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1); _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { roads[_local2][_local3] = new com.novelgames.flashgames.pacman.Road(); roads[_local2][_local3].x = _local2; roads[_local2][_local3].y = _local3; roads[_local2][_local3].up = false; roads[_local2][_local3].left = false; roads[_local2][_local3].done = false; roads[_local2][_local3].previous = null; roads[_local2][_local3].directionTo = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_X); _local4 = 0; while (_local4 < com.novelgames.flashgames.pacman.Config.DIMENSION_X) { roads[_local2][_local3].directionTo[_local4] = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_Y); _local4++; } _local3++; } _local2++; } _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { roads[_local2][com.novelgames.flashgames.pacman.Config.DIMENSION_Y].left = true; _local2++; } _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { roads[com.novelgames.flashgames.pacman.Config.DIMENSION_X][_local2].up = true; _local2++; } } function removeWalls() { var _local3; var _local2; _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { if (wallsH[_local3][_local2]) { wallsH[_local3][_local2].removeMovieClip(); } _local2++; } _local3++; } _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { if (wallsV[_local3][_local2]) { wallsV[_local3][_local2].removeMovieClip(); } _local2++; } _local3++; } _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { if (wallsC[_local3][_local2]) { wallsC[_local3][_local2].removeMovieClip(); } _local2++; } _local3++; } wallsH = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1); wallsV = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1); wallsC = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1); _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { wallsH[_local3] = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1); wallsV[_local3] = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1); wallsC[_local3] = new Array(com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1); _local3++; } depth = 0; } function generateRoads() { var _local3; var _local2; var _local7; var _local6; var _local5; var _local4; homeX = Math.floor(Math.random() * (com.novelgames.flashgames.pacman.Config.DIMENSION_X - 1)); homeY = Math.floor(Math.random() * (com.novelgames.flashgames.pacman.Config.DIMENSION_Y - 1)); roads[homeX][homeY].done = true; roads[homeX + 1][homeY].left = true; roads[homeX + 1][homeY].done = true; roads[homeX][homeY + 1].up = true; roads[homeX][homeY + 1].done = true; roads[homeX + 1][homeY + 1].up = true; roads[homeX + 1][homeY + 1].left = true; roads[homeX + 1][homeY + 1].done = true; _local3 = Math.floor(Math.random() * (com.novelgames.flashgames.pacman.Config.DIMENSION_X - 2)); if (_local3 >= homeX) { _local3 = _local3 + 2; } _local2 = Math.floor(Math.random() * (com.novelgames.flashgames.pacman.Config.DIMENSION_Y - 2)); if (_local2 >= homeY) { _local2 = _local2 + 2; } theRoad = roads[_local3][_local2]; theRoad.done = true; generatingRoads = true; } function generateNextRoad() { var _local4; var _local2; var _local3; var _local5; var _local7; var _local6; if (!generatingRoads) { return(undefined); } _parent.addGenerateProgress(); _local4 = 0; while (theRoad) { _local5 = getAvailableRoads(theRoad); if (_local5.length == 0) { theRoad = theRoad.previous; } else { _local3 = _local5[Math.floor(Math.random() * _local5.length)]; _local3.previous = theRoad; _local3.done = true; if (_local3.x > theRoad.x) { _local3.left = true; } else if (_local3.x < theRoad.x) { theRoad.left = true; } else if (_local3.y > theRoad.y) { _local3.up = true; } else if (_local3.y < theRoad.y) { theRoad.up = true; } theRoad = _local3; } _local4++; if (_local4 > 30) { return(undefined); } } generatingRoads = false; _local4 = 0; while (_local4 < com.novelgames.flashgames.pacman.Config.DIMENSION_X) { _local2 = 0; while (_local2 < com.novelgames.flashgames.pacman.Config.DIMENSION_Y) { if (getNoOfRoads(_local4, _local2) <= 1) { addRandomRoad(_local4, _local2); } _local2++; } _local4++; } if ((((getNoOfRoads(homeX, homeY) == 2) && (getNoOfRoads(homeX + 1, homeY) == 2)) && (getNoOfRoads(homeX, homeY + 1) == 2)) && (getNoOfRoads(homeX + 1, homeY + 1) == 2)) { if (homeX <= (com.novelgames.flashgames.pacman.Config.DIMENSION_X / 2)) { _local7 = homeX + 1; } else { _local7 = homeX; } if (homeY <= (com.novelgames.flashgames.pacman.Config.DIMENSION_Y / 2)) { _local6 = homeY + 1; } else { _local6 = homeY; } addRandomRoad(_local7, _local6); } createDirectionTos(); } function getAvailableRoads(theRoad) { var _local4 = new Array(); var _local3 = theRoad.x; var _local2 = theRoad.y; if ((_local3 >= 1) && (!roads[_local3 - 1][_local2].done)) { _local4.push(roads[_local3 - 1][_local2]); } if ((_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X - 1)) && (!roads[_local3 + 1][_local2].done)) { _local4.push(roads[_local3 + 1][_local2]); } if ((_local2 >= 1) && (!roads[_local3][_local2 - 1].done)) { _local4.push(roads[_local3][_local2 - 1]); } if ((_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y - 1)) && (!roads[_local3][_local2 + 1].done)) { _local4.push(roads[_local3][_local2 + 1]); } return(_local4); } function getNoOfRoads(x, y) { var _local2 = 0; if (roads[x][y].up) { _local2++; } if (roads[x][y].left) { _local2++; } if (roads[x + 1][y].left) { _local2++; } if (roads[x][y + 1].up) { _local2++; } return(_local2); } function addRandomRoad(x, y) { var _local4 = new Array(); var _local5; if ((x >= 1) && (!roads[x][y].left)) { _local4.push(LEFT); } if ((x < (com.novelgames.flashgames.pacman.Config.DIMENSION_X - 1)) && (!roads[x + 1][y].left)) { _local4.push(RIGHT); } if ((y >= 1) && (!roads[x][y].up)) { _local4.push(UP); } if ((y < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y - 1)) && (!roads[x][y + 1].up)) { _local4.push(DOWN); } _local5 = _local4[Math.floor(Math.random() * _local4.length)]; if (_local5 == LEFT) { roads[x][y].left = true; } else if (_local5 == RIGHT) { roads[x + 1][y].left = true; } else if (_local5 == UP) { roads[x][y].up = true; } else if (_local5 == DOWN) { roads[x][y + 1].up = true; } } function createWalls() { var _local3; var _local2; var _local7; var _local5; var _local6; var _local4; home._x = homeX * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; home._y = homeY * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; removeWalls(); _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { if (!roads[_local3][_local2].left) { wallsH[_local3][_local2] = attachMovie("wallH", (("wallH" + _local3) + "_") + _local2, depth); wallsH[_local3][_local2]._x = _local3 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; wallsH[_local3][_local2]._y = _local2 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; depth++; } if (!roads[_local3][_local2].up) { wallsV[_local3][_local2] = attachMovie("wallV", (("wallV" + _local3) + "_") + _local2, depth); wallsV[_local3][_local2]._x = _local3 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; wallsV[_local3][_local2]._y = _local2 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; depth++; } _local2++; } _local3++; } _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { _local7 = wallVExists(_local3 - 1, _local2); _local5 = wallVExists(_local3, _local2); _local6 = wallHExists(_local3, _local2 - 1); _local4 = wallHExists(_local3, _local2); if (((_local7 || (_local5)) || (_local6)) || (_local4)) { wallsC[_local3][_local2] = attachMovie("wallC", (("wallC" + _local3) + "_") + _local2, depth); wallsC[_local3][_local2]._x = _local3 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; wallsC[_local3][_local2]._y = _local2 * com.novelgames.flashgames.pacman.Config.BLOCKSIZE; depth++; if (((_local7 && (_local5)) && (_local6)) && (_local4)) { wallsC[_local3][_local2].gotoAndStop("all"); } else if (((_local7 && (_local5)) && (_local6)) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("leftRightUp"); } else if (((_local7 && (_local5)) && (!_local6)) && (_local4)) { wallsC[_local3][_local2].gotoAndStop("leftRightDown"); } else if (((_local7 && (!_local5)) && (_local6)) && (_local4)) { wallsC[_local3][_local2].gotoAndStop("leftUpDown"); } else if ((((!_local7) && _local5) && _local6) && _local4) { wallsC[_local3][_local2].gotoAndStop("rightUpDown"); } else if (((_local7 && _local5) && (!_local6)) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("leftRight"); } else if (((_local7 && (!_local5)) && _local6) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("leftUp"); } else if (((_local7 && (!_local5)) && (!_local6)) && _local4) { wallsC[_local3][_local2].gotoAndStop("leftDown"); } else if ((((!_local7) && _local5) && _local6) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("rightUp"); } else if ((((!_local7) && _local5) && (!_local6)) && _local4) { wallsC[_local3][_local2].gotoAndStop("rightDown"); } else if ((((!_local7) && (!_local5)) && _local6) && _local4) { wallsC[_local3][_local2].gotoAndStop("upDown"); } else if (((_local7 && (!_local5)) && (!_local6)) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("left"); } else if ((((!_local7) && _local5) && (!_local6)) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("right"); } else if ((((!_local7) && (!_local5)) && _local6) && (!_local4)) { wallsC[_local3][_local2].gotoAndStop("up"); } else if ((((!_local7) && (!_local5)) && (!_local6)) && _local4) { wallsC[_local3][_local2].gotoAndStop("down"); } } _local2++; } _local3++; } _local3 = 0; while (_local3 < (com.novelgames.flashgames.pacman.Config.DIMENSION_X + 1)) { _local2 = 0; while (_local2 < (com.novelgames.flashgames.pacman.Config.DIMENSION_Y + 1)) { if (wallsV[_local3][_local2]) { _local7 = wallCExists(_local3, _local2); _local5 = wallCExists(_local3 + 1, _local2); if (_local7 && (_local5)) { wallsV[_local3][_local2].gotoAndStop("leftRight"); } else if (_local7) { wallsV[_local3][_local2].gotoAndStop("left"); } else if (_local5) { wallsV[_local3][_local2].gotoAndStop("right"); } } if (wallsH[_local3][_local2]) { _local6 = wallCExists(_local3, _local2); _local4 = wallCExists(_local3, _local2 + 1); if (_local6 && (_local4)) { wallsH[_local3][_local2].gotoAndStop("upDown"); } else if (_local6) { wallsH[_local3][_local2].gotoAndStop("up"); } else if (_local4) { wallsH[_local3][_local2].gotoAndStop("down"); } } _local2++; } _local3++; } } function wallVExists(x, y) { if ((x < 0) || (x > com.novelgames.flashgames.pacman.Config.DIMENSION_X)) { return(false); } if ((y < 0) || (y > com.novelgames.flashgames.pacman.Config.DIMENSION_Y)) { return(false); } return(!roads[x][y].up); } function wallHExists(x, y) { if ((x < 0) || (x > com.novelgames.flashgames.pacman.Config.DIMENSION_X)) { return(false); } if ((y < 0) || (y > com.novelgames.flashgames.pacman.Config.DIMENSION_Y)) { return(false); } return(!roads[x][y].left); } function wallCExists(x, y) { if ((x < 0) || (x > com.novelgames.flashgames.pacman.Config.DIMENSION_X)) { return(false); } if ((y < 0) || (y > com.novelgames.flashgames.pacman.Config.DIMENSION_Y)) { return(false); } return(wallsC[x][y] != null); } function createDirectionTos() { var _local3; var _local2; generatingDirections = true; generatingDirectionX = 0; generatingDirectionY = 0; } function generateNextDirection() { var _local2; if (!generatingDirections) { return(undefined); } _parent.addGenerateProgress(); _local2 = 0; while (_local2 < 2) { createDirectionTo(roads[generatingDirectionX][generatingDirectionY]); generatingDirectionX++; if (generatingDirectionX >= com.novelgames.flashgames.pacman.Config.DIMENSION_X) { generatingDirectionX = 0; generatingDirectionY++; if (generatingDirectionY >= com.novelgames.flashgames.pacman.Config.DIMENSION_Y) { generatingDirections = false; createWalls(); _parent.finishMaze(); return(undefined); } } _local2++; } } function createDirectionTo(theRoad) { var _local5; var _local8; var _local3; var _local2; var _local7 = new Array(); var _local6 = new Array(); _local5 = 0; while (_local5 < com.novelgames.flashgames.pacman.Config.DIMENSION_X) { _local8 = 0; while (_local8 < com.novelgames.flashgames.pacman.Config.DIMENSION_Y) { theRoad.directionTo[_local5][_local8] = NONE; _local8++; } _local5++; } _local3 = theRoad.x; _local2 = theRoad.y; theRoad.directionTo[_local3][_local2] = LEFT; if (roads[_local3][_local2].left) { _local7.push(roads[_local3 - 1][_local2]); theRoad.directionTo[_local3 - 1][_local2] = LEFT; } if (roads[_local3 + 1][_local2].left) { _local7.push(roads[_local3 + 1][_local2]); theRoad.directionTo[_local3 + 1][_local2] = RIGHT; } if (roads[_local3][_local2].up) { _local7.push(roads[_local3][_local2 - 1]); theRoad.directionTo[_local3][_local2 - 1] = UP; } if (roads[_local3][_local2 + 1].up) { _local7.push(roads[_local3][_local2 + 1]); theRoad.directionTo[_local3][_local2 + 1] = DOWN; } while (_local7.length > 0) { _local6 = new Array(); _local5 = 0; while (_local5 < _local7.length) { _local3 = _local7[_local5].x; _local2 = _local7[_local5].y; if (roads[_local3][_local2].left) { if (theRoad.directionTo[_local3 - 1][_local2] == NONE) { _local6.push(roads[_local3 - 1][_local2]); theRoad.directionTo[_local3 - 1][_local2] = theRoad.directionTo[_local3][_local2]; } } if (roads[_local3 + 1][_local2].left) { if (theRoad.directionTo[_local3 + 1][_local2] == NONE) { _local6.push(roads[_local3 + 1][_local2]); theRoad.directionTo[_local3 + 1][_local2] = theRoad.directionTo[_local3][_local2]; } } if (roads[_local3][_local2].up) { if (theRoad.directionTo[_local3][_local2 - 1] == NONE) { _local6.push(roads[_local3][_local2 - 1]); theRoad.directionTo[_local3][_local2 - 1] = theRoad.directionTo[_local3][_local2]; } } if (roads[_local3][_local2 + 1].up) { if (theRoad.directionTo[_local3][_local2 + 1] == NONE) { _local6.push(roads[_local3][_local2 + 1]); theRoad.directionTo[_local3][_local2 + 1] = theRoad.directionTo[_local3][_local2]; } } _local5++; } _local7 = _local6; } theRoad.directionTo[theRoad.x][theRoad.y] = NONE; } function getIsHome(x, y) { if ((x == homeX) && (y == homeY)) { return(true); } if ((x == homeX) && (y == (homeY + 1))) { return(true); } if ((x == (homeX + 1)) && (y == homeY)) { return(true); } if ((x == (homeX + 1)) && (y == (homeY + 1))) { return(true); } return(false); } function getCanMove(x1, y1, x2, y2) { if (getIsHome(x2, y2)) { return(false); } if ((x2 == (x1 + 1)) && (y1 == y2)) { return(roads[x2][y1].left); } if ((x2 == (x1 - 1)) && (y1 == y2)) { return(roads[x1][y1].left); } if ((x1 == x2) && ((y1 + 1) == y2)) { return(roads[x1][y2].up); } if ((x1 == x2) && ((y1 - 1) == y2)) { return(roads[x1][y1].up); } return(false); } function getHomeExitPosition() { var _local2 = new Array(); if (getNoOfRoads(homeX, homeY) > 2) { _local2.push(0); } if (getNoOfRoads(homeX + 1, homeY) > 2) { _local2.push(1); } if (getNoOfRoads(homeX, homeY + 1) > 2) { _local2.push(2); } if (getNoOfRoads(homeX + 1, homeY + 1) > 2) { _local2.push(3); } return(_local2[Math.floor(Math.random() * _local2.length)]); } function getDirectionTo(fromX, fromY, toX, toY) { if (roads[fromX][fromY].directionTo[toX][toY] == undefined) { createDirectionTo(roads[fromX][fromY]); } return(roads[fromX][fromY].directionTo[toX][toY]); } static var NONE = 0; static var LEFT = 1; static var RIGHT = 2; static var UP = 3; static var DOWN = 4; }
Symbol 241 MovieClip [__Packages.com.novelgames.flashgames.pacman.Road] Frame 0
class com.novelgames.flashgames.pacman.Road { function Road () { } }
Symbol 242 MovieClip [__Packages.com.novelgames.flashgames.pacman.PlayArea] Frame 0
class com.novelgames.flashgames.pacman.PlayArea extends MovieClip { var isEating, eatingCount, noOfGhosts, generateProgress, maze, pacman, ghostHolder, _parent, generatingDialog, foodHolder, winDialog; function PlayArea () { super(); isEating = false; eatingCount = 0; noOfGhosts = 0; generateProgress = 0; maze._visible = false; pacman._visible = false; } function restart() { pacman.restart(); ghostHolder.restart(); } function onLoad() { reset(1); hideThings(); } function onEnterFrame() { timeEating(); } function reset(noOfGhosts) { _parent.gameStarted = false; this.noOfGhosts = noOfGhosts; generateProgress = 0; generatingDialog._visible = true; maze.reset(); } function finishMaze() { pacman.reset(); foodHolder.reset(); ghostHolder.reset(noOfGhosts); isEating = false; _parent.gameStarted = true; generatingDialog._visible = false; showThings(); } function addGenerateProgress() { generateProgress++; generatingDialog.setBar(generateProgress / 48); } function hideThings() { maze._visible = false; pacman._visible = false; foodHolder._visible = false; ghostHolder._visible = false; } function showThings() { maze._visible = true; pacman._visible = true; foodHolder._visible = true; ghostHolder._visible = true; } function startEating() { pacman.startEating(); ghostHolder.startEating(); isEating = true; eatingCount = 0; } function blinkEating() { ghostHolder.blinkEating(); } function stopEating() { pacman.stopEating(); ghostHolder.stopEating(); isEating = false; } function timeEating() { if (!isEating) { return(undefined); } eatingCount++; if (eatingCount >= com.novelgames.flashgames.pacman.Config.EATINGTIME) { stopEating(); } else if (eatingCount >= (com.novelgames.flashgames.pacman.Config.EATINGTIME - 30)) { blinkEating(); } } function nextStage() { _parent.gameStarted = false; _parent.score = _parent.score + com.novelgames.flashgames.pacman.Config.SCORE_STAGECLEAR; winDialog.show(); _parent.soundWin.start(); } function generateNextStage() { reset(noOfGhosts + 1); pacman._visible = false; ghostHolder._visible = false; } }
Symbol 243 MovieClip [__Packages.com.novelgames.flashgames.pacman.Game] Frame 0
class com.novelgames.flashgames.pacman.Game extends MovieClip { var life, score, gameStarted, lifeBar, playArea, gameOverDialog, _parent; function Game () { super(); life = com.novelgames.flashgames.pacman.Config.LIFE; score = 0; gameStarted = false; addSound("soundFood"); addSound("soundPower"); addSound("soundGhost"); addSound("soundDead"); addSound("soundWin"); } function reduceLife() { life--; lifeBar.setLife(life); if (life > 0) { gameStarted = true; playArea.restart(); } else { gameOver(); } } function gameOver() { gameOverDialog.show(); } function showEnterHighScore() { _parent.showEnterHighScore(score); } function addSound(name) { this[name] = new Sound(this); this[name].attachSound(name); _parent.registerSound(this[name]); } }
Symbol 244 MovieClip [__Packages.com.novelgames.flashgames.common.MainDevelopment] Frame 0
class com.novelgames.flashgames.common.MainDevelopment extends MovieClip { var gotoAndStop, startButton, highScoresButton, creditsButton; function MainDevelopment () { super(); } static function initialize(movieClip) { movieClip.__proto__ = com.novelgames.flashgames.common.MainDevelopment.prototype; movieClip.gotoTitlePage(); } function gotoTitlePage() { (gotoAndStop("title"));// not popped startButton.onRelease = function () { this._parent.gotoInstructionsPage(); }; highScoresButton.onRelease = function () { this._parent.showHighScores(); }; creditsButton.onRelease = function () { this._parent.showCredits(); }; } function gotoInstructionsPage() { (gotoAndStop("instructions"));// not popped startButton.onRelease = function () { this._parent.gotoGamePage(); }; } function gotoGamePage() { (gotoAndStop("game"));// not popped } function showHighScores() { trace("showHighScores()"); } function showCredits() { trace("showCredits()"); } function showEnterHighScore(score) { trace(("showEnterHighScore(" + score) + ")"); } function registerSound(theSound) { trace("registerSound"); } }
Symbol 213 Button
on (release) { getURL ("http://www.startgames.ws", "_blank"); }
Symbol 218 Button
on (release) { getURL ("http://www.startgames.ws/games_for_websites.html", "_blank"); }

Library Items

Symbol 1 Sound [soundDead]
Symbol 2 Sound [soundGhost]
Symbol 3 Sound [soundFood]
Symbol 4 Sound [soundPower]
Symbol 5 Sound [soundWin]
Symbol 6 GraphicUsed by:22
Symbol 7 GraphicUsed by:22
Symbol 8 GraphicUsed by:22
Symbol 9 GraphicUsed by:22
Symbol 10 GraphicUsed by:22
Symbol 11 GraphicUsed by:22
Symbol 12 GraphicUsed by:22
Symbol 13 GraphicUsed by:22
Symbol 14 GraphicUsed by:22
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [wallC]Uses:6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [wallV]Uses:23 24 25 26
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [wallH]Uses:28 29 30 31
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [food]Uses:33 34
Symbol 36 GraphicUsed by:48
Symbol 37 GraphicUsed by:48
Symbol 38 GraphicUsed by:48
Symbol 39 GraphicUsed by:48
Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [ghostBody]Uses:36 37 38 39 40 41 42 43 44 45 46 47Used by:52  Timeline
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [ghost]Uses:48 49 50 51
Symbol 53 FontUsed by:54 154
Symbol 54 TextUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [lifeBar]Uses:55 56 57 58Used by:156
Symbol 60 GraphicUsed by:70 74
Symbol 61 FontUsed by:62 203 204 209 212 214 217
Symbol 62 TextUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:70
Symbol 64 FontUsed by:65 66 67 71 72 76 153 219 226 227
Symbol 65 EditableTextUses:64Used by:69
Symbol 66 EditableTextUses:64Used by:69
Symbol 67 EditableTextUses:64Used by:69
Symbol 68 GraphicUsed by:69
Symbol 69 ButtonUses:65 66 67 68Used by:70
Symbol 70 MovieClip [gameOverDialog]Uses:60 63 69Used by:156
Symbol 71 TextUses:64Used by:73
Symbol 72 TextUses:64Used by:73
Symbol 73 MovieClipUses:71 72Used by:74
Symbol 74 MovieClip [winDialog]Uses:60 73Used by:152
Symbol 75 GraphicUsed by:80
Symbol 76 TextUses:64Used by:77
Symbol 77 MovieClipUses:76Used by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [generatingDialog]Uses:75 77 79Used by:152
Symbol 81 GraphicUsed by:91 123
Symbol 82 GraphicUsed by:91 123
Symbol 83 GraphicUsed by:91 123
Symbol 84 GraphicUsed by:91 123
Symbol 85 GraphicUsed by:91 123
Symbol 86 GraphicUsed by:91 123
Symbol 87 GraphicUsed by:91 123
Symbol 88 GraphicUsed by:91 123
Symbol 89 GraphicUsed by:91 123
Symbol 90 GraphicUsed by:91 102 112 122 123 124 125 126
Symbol 91 MovieClipUses:81 82 83 84 85 86 87 88 89 90Used by:145
Symbol 92 GraphicUsed by:102 124
Symbol 93 GraphicUsed by:102 124
Symbol 94 GraphicUsed by:102 124
Symbol 95 GraphicUsed by:102 124
Symbol 96 GraphicUsed by:102 124
Symbol 97 GraphicUsed by:102 124
Symbol 98 GraphicUsed by:102 124
Symbol 99 GraphicUsed by:102 124
Symbol 100 GraphicUsed by:102 124
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:92 93 94 95 96 97 98 99 100 90 101Used by:145
Symbol 103 GraphicUsed by:112 125
Symbol 104 GraphicUsed by:112 125
Symbol 105 GraphicUsed by:112 125
Symbol 106 GraphicUsed by:112 125
Symbol 107 GraphicUsed by:112 125
Symbol 108 GraphicUsed by:112 125
Symbol 109 GraphicUsed by:112 125
Symbol 110 GraphicUsed by:112 125
Symbol 111 GraphicUsed by:112 125
Symbol 112 MovieClipUses:103 104 105 106 107 108 109 110 111 90Used by:145
Symbol 113 GraphicUsed by:122 126
Symbol 114 GraphicUsed by:122 126
Symbol 115 GraphicUsed by:122 126
Symbol 116 GraphicUsed by:122 126
Symbol 117 GraphicUsed by:122 126
Symbol 118 GraphicUsed by:122 126
Symbol 119 GraphicUsed by:122 126
Symbol 120 GraphicUsed by:122 126
Symbol 121 GraphicUsed by:122 126
Symbol 122 MovieClipUses:113 114 115 116 117 118 119 120 121 90Used by:145
Symbol 123 MovieClipUses:81 83 85 87 89 90 88 86 84 82Used by:145  Timeline
Symbol 124 MovieClipUses:92 94 96 98 100 90 99 97 95 93Used by:145  Timeline
Symbol 125 MovieClipUses:103 105 107 109 111 90 110 108 106 104Used by:145
Symbol 126 MovieClipUses:113 115 117 119 121 90 120 118 116 114Used by:145
Symbol 127 GraphicUsed by:145
Symbol 128 GraphicUsed by:145
Symbol 129 GraphicUsed by:145
Symbol 130 GraphicUsed by:145
Symbol 131 GraphicUsed by:145
Symbol 132 GraphicUsed by:145
Symbol 133 GraphicUsed by:145
Symbol 134 GraphicUsed by:145
Symbol 135 GraphicUsed by:145
Symbol 136 GraphicUsed by:145
Symbol 137 GraphicUsed by:145
Symbol 138 GraphicUsed by:145
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip [pacman]Uses:91 102 112 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144Used by:152
Symbol 146 MovieClip [ghostHolder]Used by:152
Symbol 147 MovieClip [foodHolder]Used by:152
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:151
Symbol 150 MovieClipUsed by:151
Symbol 151 MovieClip [maze]Uses:149 150Used by:152
Symbol 152 MovieClip [playArea]Uses:151 147 146 145 80 74Used by:156
Symbol 153 EditableTextUses:64Used by:156
Symbol 154 TextUses:53Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClip [game]Uses:152 70 59 153 155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 GraphicUsed by:168
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:164 166 167Used by:Timeline
Symbol 169 FontUsed by:170
Symbol 170 EditableTextUses:169Used by:Timeline
Symbol 229 MovieClip [__Packages.com.novelgames.flashgames.pacman.GhostBody]
Symbol 230 MovieClip [__Packages.com.novelgames.flashgames.pacman.Ghost]
Symbol 231 MovieClip [__Packages.com.novelgames.flashgames.pacman.Config]
Symbol 232 MovieClip [__Packages.com.novelgames.flashgames.pacman.LifeBar]
Symbol 233 MovieClip [__Packages.com.novelgames.flashgames.pacman.GameOverDialog]
Symbol 234 MovieClip [__Packages.com.novelgames.flashgames.pacman.WinDialog]
Symbol 235 MovieClip [__Packages.com.novelgames.flashgames.pacman.GeneratingDialog]
Symbol 236 MovieClip [__Packages.com.novelgames.flashgames.pacman.Pacman]
Symbol 237 MovieClip [__Packages.com.novelgames.flashgames.pacman.GhostHolder]
Symbol 238 MovieClip [__Packages.com.novelgames.flashgames.pacman.FoodHolder]
Symbol 239 MovieClip [__Packages.com.novelgames.flashgames.pacman.Food]
Symbol 240 MovieClip [__Packages.com.novelgames.flashgames.pacman.Maze]
Symbol 241 MovieClip [__Packages.com.novelgames.flashgames.pacman.Road]
Symbol 242 MovieClip [__Packages.com.novelgames.flashgames.pacman.PlayArea]
Symbol 243 MovieClip [__Packages.com.novelgames.flashgames.pacman.Game]
Symbol 244 MovieClip [__Packages.com.novelgames.flashgames.common.MainDevelopment]
Symbol 171 GraphicUsed by:Timeline
Symbol 172 SoundUsed by:Timeline
Symbol 173 GraphicUsed by:Timeline
Symbol 174 GraphicUsed by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 GraphicUsed by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 GraphicUsed by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 GraphicUsed by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 SoundUsed by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:200 205 213 218
Symbol 200 MovieClipUses:199Used by:205 213 218
Symbol 201 GraphicUsed by:202 205
Symbol 202 MovieClipUses:201Used by:205
Symbol 203 TextUses:61Used by:205
Symbol 204 TextUses:61Used by:205
Symbol 205 ButtonUses:200 202 203 204 199 201Used by:Timeline
Symbol 206 FontUsed by:207
Symbol 207 TextUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 TextUses:61Used by:213
Symbol 210 GraphicUsed by:211 213
Symbol 211 MovieClipUses:210Used by:213
Symbol 212 TextUses:61Used by:213
Symbol 213 ButtonUses:200 209 211 212 199 210Used by:Timeline
Symbol 214 TextUses:61Used by:218
Symbol 215 GraphicUsed by:216 218
Symbol 216 MovieClipUses:215Used by:218
Symbol 217 TextUses:61Used by:218
Symbol 218 ButtonUses:200 214 216 217 199 215Used by:Timeline
Symbol 219 TextUses:64Used by:220
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 FontUsed by:222
Symbol 222 TextUses:221Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 TextUses:64Used by:228
Symbol 227 TextUses:64Used by:228
Symbol 228 MovieClipUses:226 227Used by:Timeline

Instance Names

"loaderbar"Frame 1Symbol 168 MovieClip
"loaderstatus"Frame 1Symbol 170 EditableText
"body"Frame 101Symbol 48 MovieClip [ghostBody]
"startButton"Frame 101Symbol 205 Button
"startButton"Frame 113Symbol 205 Button
"body"Frame 113Symbol 48 MovieClip [ghostBody]
"body"Symbol 52 MovieClip [ghost] Frame 1Symbol 48 MovieClip [ghostBody]
"playAgainButton"Symbol 70 MovieClip [gameOverDialog] Frame 19Symbol 69 Button
"bar"Symbol 80 MovieClip [generatingDialog] Frame 1Symbol 79 MovieClip
"home"Symbol 151 MovieClip [maze] Frame 1Symbol 149 MovieClip
"roadsGenerator"Symbol 151 MovieClip [maze] Frame 1Symbol 150 MovieClip
"directionsGenerator"Symbol 151 MovieClip [maze] Frame 1Symbol 150 MovieClip
"maze"Symbol 152 MovieClip [playArea] Frame 1Symbol 151 MovieClip [maze]
"foodHolder"Symbol 152 MovieClip [playArea] Frame 1Symbol 147 MovieClip [foodHolder]
"ghostHolder"Symbol 152 MovieClip [playArea] Frame 1Symbol 146 MovieClip [ghostHolder]
"pacman"Symbol 152 MovieClip [playArea] Frame 1Symbol 145 MovieClip [pacman]
"generatingDialog"Symbol 152 MovieClip [playArea] Frame 1Symbol 80 MovieClip [generatingDialog]
"winDialog"Symbol 152 MovieClip [playArea] Frame 1Symbol 74 MovieClip [winDialog]
"playArea"Symbol 156 MovieClip [game] Frame 1Symbol 152 MovieClip [playArea]
"gameOverDialog"Symbol 156 MovieClip [game] Frame 1Symbol 70 MovieClip [gameOverDialog]
"lifeBar"Symbol 156 MovieClip [game] Frame 1Symbol 59 MovieClip [lifeBar]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "soundDead"
ExportAssets (56)Timeline Frame 1Symbol 2 as "soundGhost"
ExportAssets (56)Timeline Frame 1Symbol 3 as "soundFood"
ExportAssets (56)Timeline Frame 1Symbol 4 as "soundPower"
ExportAssets (56)Timeline Frame 1Symbol 5 as "soundWin"
ExportAssets (56)Timeline Frame 1Symbol 22 as "wallC"
ExportAssets (56)Timeline Frame 1Symbol 27 as "wallV"
ExportAssets (56)Timeline Frame 1Symbol 32 as "wallH"
ExportAssets (56)Timeline Frame 1Symbol 35 as "food"
ExportAssets (56)Timeline Frame 1Symbol 48 as "ghostBody"
ExportAssets (56)Timeline Frame 1Symbol 52 as "ghost"
ExportAssets (56)Timeline Frame 1Symbol 59 as "lifeBar"
ExportAssets (56)Timeline Frame 1Symbol 70 as "gameOverDialog"
ExportAssets (56)Timeline Frame 1Symbol 74 as "winDialog"
ExportAssets (56)Timeline Frame 1Symbol 80 as "generatingDialog"
ExportAssets (56)Timeline Frame 1Symbol 145 as "pacman"
ExportAssets (56)Timeline Frame 1Symbol 146 as "ghostHolder"
ExportAssets (56)Timeline Frame 1Symbol 147 as "foodHolder"
ExportAssets (56)Timeline Frame 1Symbol 151 as "maze"
ExportAssets (56)Timeline Frame 1Symbol 152 as "playArea"
ExportAssets (56)Timeline Frame 1Symbol 156 as "game"
ExportAssets (56)Timeline Frame 1Symbol 229 as "__Packages.com.novelgames.flashgames.pacman.GhostBody"
ExportAssets (56)Timeline Frame 1Symbol 230 as "__Packages.com.novelgames.flashgames.pacman.Ghost"
ExportAssets (56)Timeline Frame 1Symbol 231 as "__Packages.com.novelgames.flashgames.pacman.Config"
ExportAssets (56)Timeline Frame 1Symbol 232 as "__Packages.com.novelgames.flashgames.pacman.LifeBar"
ExportAssets (56)Timeline Frame 1Symbol 233 as "__Packages.com.novelgames.flashgames.pacman.GameOverDialog"
ExportAssets (56)Timeline Frame 1Symbol 234 as "__Packages.com.novelgames.flashgames.pacman.WinDialog"
ExportAssets (56)Timeline Frame 1Symbol 235 as "__Packages.com.novelgames.flashgames.pacman.GeneratingDialog"
ExportAssets (56)Timeline Frame 1Symbol 236 as "__Packages.com.novelgames.flashgames.pacman.Pacman"
ExportAssets (56)Timeline Frame 1Symbol 237 as "__Packages.com.novelgames.flashgames.pacman.GhostHolder"
ExportAssets (56)Timeline Frame 1Symbol 238 as "__Packages.com.novelgames.flashgames.pacman.FoodHolder"
ExportAssets (56)Timeline Frame 1Symbol 239 as "__Packages.com.novelgames.flashgames.pacman.Food"
ExportAssets (56)Timeline Frame 1Symbol 240 as "__Packages.com.novelgames.flashgames.pacman.Maze"
ExportAssets (56)Timeline Frame 1Symbol 241 as "__Packages.com.novelgames.flashgames.pacman.Road"
ExportAssets (56)Timeline Frame 1Symbol 242 as "__Packages.com.novelgames.flashgames.pacman.PlayArea"
ExportAssets (56)Timeline Frame 1Symbol 243 as "__Packages.com.novelgames.flashgames.pacman.Game"
ExportAssets (56)Timeline Frame 1Symbol 244 as "__Packages.com.novelgames.flashgames.common.MainDevelopment"

Labels

"title"Frame 101
"instructions"Frame 113
"game"Frame 122
"none"Symbol 22 MovieClip [wallC] Frame 1
"left"Symbol 22 MovieClip [wallC] Frame 7
"right"Symbol 22 MovieClip [wallC] Frame 12
"up"Symbol 22 MovieClip [wallC] Frame 18
"down"Symbol 22 MovieClip [wallC] Frame 23
"leftRight"Symbol 22 MovieClip [wallC] Frame 30
"leftUp"Symbol 22 MovieClip [wallC] Frame 38
"leftDown"Symbol 22 MovieClip [wallC] Frame 45
"rightUp"Symbol 22 MovieClip [wallC] Frame 53
"rightDown"Symbol 22 MovieClip [wallC] Frame 60
"upDown"Symbol 22 MovieClip [wallC] Frame 69
"leftRightUp"Symbol 22 MovieClip [wallC] Frame 77
"leftRightDown"Symbol 22 MovieClip [wallC] Frame 87
"leftUpDown"Symbol 22 MovieClip [wallC] Frame 99
"rightUpDown"Symbol 22 MovieClip [wallC] Frame 109
"all"Symbol 22 MovieClip [wallC] Frame 120
"none"Symbol 27 MovieClip [wallV] Frame 1
"left"Symbol 27 MovieClip [wallV] Frame 7
"right"Symbol 27 MovieClip [wallV] Frame 12
"leftRight"Symbol 27 MovieClip [wallV] Frame 18
"none"Symbol 32 MovieClip [wallH] Frame 1
"up"Symbol 32 MovieClip [wallH] Frame 7
"down"Symbol 32 MovieClip [wallH] Frame 12
"upDown"Symbol 32 MovieClip [wallH] Frame 18
"normal"Symbol 35 MovieClip [food] Frame 1
"power"Symbol 35 MovieClip [food] Frame 8
"colour0"Symbol 48 MovieClip [ghostBody] Frame 1
"colour1"Symbol 48 MovieClip [ghostBody] Frame 11
"colour2"Symbol 48 MovieClip [ghostBody] Frame 21
"colour3"Symbol 48 MovieClip [ghostBody] Frame 31
"colour4"Symbol 48 MovieClip [ghostBody] Frame 41
"colour5"Symbol 48 MovieClip [ghostBody] Frame 51
"normal"Symbol 52 MovieClip [ghost] Frame 1
"eating"Symbol 52 MovieClip [ghost] Frame 9
"dead"Symbol 52 MovieClip [ghost] Frame 16
"life3"Symbol 59 MovieClip [lifeBar] Frame 1
"life2"Symbol 59 MovieClip [lifeBar] Frame 7
"life1"Symbol 59 MovieClip [lifeBar] Frame 13
"life0"Symbol 59 MovieClip [lifeBar] Frame 19
"hide"Symbol 70 MovieClip [gameOverDialog] Frame 1
"show"Symbol 70 MovieClip [gameOverDialog] Frame 6
"hide"Symbol 74 MovieClip [winDialog] Frame 1
"show"Symbol 74 MovieClip [winDialog] Frame 6
"normalLeft"Symbol 145 MovieClip [pacman] Frame 1
"normalRight"Symbol 145 MovieClip [pacman] Frame 10
"normalUp"Symbol 145 MovieClip [pacman] Frame 20
"normalDown"Symbol 145 MovieClip [pacman] Frame 29
"eatingLeft"Symbol 145 MovieClip [pacman] Frame 39
"eatingRight"Symbol 145 MovieClip [pacman] Frame 48
"eatingUp"Symbol 145 MovieClip [pacman] Frame 58
"eatingDown"Symbol 145 MovieClip [pacman] Frame 66
"dead"Symbol 145 MovieClip [pacman] Frame 76

Dynamic Text Variables

scoreSymbol 153 EditableText""




http://swfchan.com/27/134035/info.shtml
Created: 10/2 -2019 02:20:43 Last modified: 10/2 -2019 02:20:43 Server time: 20/04 -2024 03:25:17