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Gravity Boy Level Pack - alter gravity to solve platforming puzzles.swf

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Flash #134669

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A game by Gaz Thomas
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Killed 13/13

Gravity Boy LP

TheGameHomepage

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level 15

Box Clever

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THE DISEASED,
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<p align="center"><font face="Shark Soft Bites" size="20" color="#000000" letterSpacing="3.000000" kerning="0">32</font></p>

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FreeGames.org presents

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Box Clever Levels

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TheGameHomepage.com

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Character art by Flash Potatoes

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Game by Gaz Thomas

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A game by Gaz Thomas
with character art by Flash Potatoes
and music by Incompetech

A game by Gaz Thomas

with character and background
art by Flash Potatoes

and music by Incompetech

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<p align="center"><font face="Yikes!" size="22" color="#000000" letterSpacing="0.000000" kerning="1">You can have a breather </font></p><p align="center"><font face="Yikes!" size="22" color="#000000" letterSpacing="0.000000" kerning="1">here - the clock isn&apos;t </font></p><p align="center"><font face="Yikes!" size="22" color="#000000" letterSpacing="0.000000" kerning="1">running</font></p>

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 16364; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 130912; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 76
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 77
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 78
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 79
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 80
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 81
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 82
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 83
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 84
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 85
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 86
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.services.*; import flash.net.*; import com.kongregate.as3.client.events.*; import flash.system.*; import flash.utils.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 87
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var cpmstarViewSWFUrl:String; var poolid = _arg1; var subpoolid = _arg2; Security.allowDomain("server.cpmstar.com"); cpmstarViewSWFUrl = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); try { cpmstarLoader.load(new URLRequest(((((cpmstarViewSWFUrl + "?poolid=") + poolid) + "&subpoolid=") + subpoolid))); } catch(e:Error) { }; return (cpmstarLoader); } } }//package CPMStar
Section 88
//__ASSETS_1 (gravity_fla.__ASSETS_1) package gravity_fla { import flash.display.*; public dynamic class __ASSETS_1 extends MovieClip { public function __ASSETS_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 89
//allenemiesachievement_60 (gravity_fla.allenemiesachievement_60) package gravity_fla { import flash.display.*; public dynamic class allenemiesachievement_60 extends MovieClip { public var btn:SimpleButton; } }//package gravity_fla
Section 90
//alllevelsachievement_58 (gravity_fla.alllevelsachievement_58) package gravity_fla { import flash.display.*; public dynamic class alllevelsachievement_58 extends MovieClip { public var btn:SimpleButton; } }//package gravity_fla
Section 91
//btnsplusandminus_21 (gravity_fla.btnsplusandminus_21) package gravity_fla { import flash.display.*; public dynamic class btnsplusandminus_21 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package gravity_fla
Section 92
//exit_orbitor_16 (gravity_fla.exit_orbitor_16) package gravity_fla { import flash.display.*; public dynamic class exit_orbitor_16 extends MovieClip { public function exit_orbitor_16(){ addFrameScript(1, frame2); } function frame2(){ rotation = (rotation + 3); gotoAndPlay(1); } } }//package gravity_fla
Section 93
//exit_orbitor2_15 (gravity_fla.exit_orbitor2_15) package gravity_fla { import flash.display.*; public dynamic class exit_orbitor2_15 extends MovieClip { public function exit_orbitor2_15(){ addFrameScript(1, frame2); } function frame2(){ rotation = (rotation - 3); gotoAndPlay(1); } } }//package gravity_fla
Section 94
//hero_gfc_10 (gravity_fla.hero_gfc_10) package gravity_fla { import flash.display.*; public dynamic class hero_gfc_10 extends MovieClip { public function hero_gfc_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 95
//hero_gfc_duck_112 (gravity_fla.hero_gfc_duck_112) package gravity_fla { import flash.display.*; public dynamic class hero_gfc_duck_112 extends MovieClip { public function hero_gfc_duck_112(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 96
//hud_stars_holder_64 (gravity_fla.hud_stars_holder_64) package gravity_fla { import flash.display.*; public dynamic class hud_stars_holder_64 extends MovieClip { public function hud_stars_holder_64(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package gravity_fla
Section 97
//hud_stars_holderold_114 (gravity_fla.hud_stars_holderold_114) package gravity_fla { import flash.display.*; public dynamic class hud_stars_holderold_114 extends MovieClip { public function hud_stars_holderold_114(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package gravity_fla
Section 98
//ls_bonusmodebtnholder_54 (gravity_fla.ls_bonusmodebtnholder_54) package gravity_fla { import flash.display.*; public dynamic class ls_bonusmodebtnholder_54 extends MovieClip { public var btn:SimpleButton; public function ls_bonusmodebtnholder_54(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 99
//LS_levelGroupMC_5_48 (gravity_fla.LS_levelGroupMC_5_48) package gravity_fla { import flash.display.*; import flash.text.*; public dynamic class LS_levelGroupMC_5_48 extends MovieClip { public var m3:MovieClip; public var m1:MovieClip; public var m4:MovieClip; public var m5:MovieClip; public var l:TextField; public var m2:MovieClip; public function LS_levelGroupMC_5_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 100
//lvl_btn_new_49 (gravity_fla.lvl_btn_new_49) package gravity_fla { import flash.display.*; import flash.text.*; public dynamic class lvl_btn_new_49 extends MovieClip { public var s1:MovieClip; public var s5:MovieClip; public var s2:MovieClip; public var s4:MovieClip; public var s3:MovieClip; public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function lvl_btn_new_49(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 101
//lvlbtnbg_50 (gravity_fla.lvlbtnbg_50) package gravity_fla { import flash.display.*; public dynamic class lvlbtnbg_50 extends MovieClip { public function lvlbtnbg_50(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 102
//messageonoff_97 (gravity_fla.messageonoff_97) package gravity_fla { import flash.display.*; public dynamic class messageonoff_97 extends MovieClip { public var on_btn:SimpleButton; public var off_btn:SimpleButton; public function messageonoff_97(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 103
//moonwalkbtn_72 (gravity_fla.moonwalkbtn_72) package gravity_fla { import flash.display.*; public dynamic class moonwalkbtn_72 extends MovieClip { public var s1:MovieClip; public var s5:MovieClip; public var s6:MovieClip; public var s8:MovieClip; public var s7:MovieClip; public var s9:MovieClip; public var s2:MovieClip; public var s4:MovieClip; public var s3:MovieClip; public var bg:MovieClip; public var moonwalk_switch:MovieClip; public var s10:MovieClip; public function moonwalkbtn_72(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 104
//sel_btn_8 (gravity_fla.sel_btn_8) package gravity_fla { import flash.display.*; public dynamic class sel_btn_8 extends MovieClip { public function sel_btn_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 105
//sel_mc_7 (gravity_fla.sel_mc_7) package gravity_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_7 extends MovieClip { public var b:MovieClip; public var g:tiles_mc; public function sel_mc_7(){ addFrameScript(0, frame1); } function frame1(){ trace(name); mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ b.gotoAndStop(1); } } }//package gravity_fla
Section 106
//sound_118 (gravity_fla.sound_118) package gravity_fla { import flash.display.*; public dynamic class sound_118 extends MovieClip { public function sound_118(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package gravity_fla
Section 107
//speedrunbtn_66 (gravity_fla.speedrunbtn_66) package gravity_fla { import flash.display.*; import flash.text.*; public dynamic class speedrunbtn_66 extends MovieClip { public var s1:MovieClip; public var s5:MovieClip; public var s6:MovieClip; public var s8:MovieClip; public var s7:MovieClip; public var s9:MovieClip; public var s2:MovieClip; public var s4:MovieClip; public var s3:MovieClip; public var bg:MovieClip; public var t_par:TextField; public var l:TextField; public var t:TextField; public var s10:MovieClip; public function speedrunbtn_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 108
//speedrunbtnbg_67 (gravity_fla.speedrunbtnbg_67) package gravity_fla { import flash.display.*; public dynamic class speedrunbtnbg_67 extends MovieClip { public function speedrunbtnbg_67(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 109
//srachievement_61 (gravity_fla.srachievement_61) package gravity_fla { import flash.display.*; public dynamic class srachievement_61 extends MovieClip { public var btn:SimpleButton; } }//package gravity_fla
Section 110
//star_51 (gravity_fla.star_51) package gravity_fla { import flash.display.*; public dynamic class star_51 extends MovieClip { public function star_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package gravity_fla
Section 111
//stickhero_mc_36 (gravity_fla.stickhero_mc_36) package gravity_fla { import flash.display.*; public dynamic class stickhero_mc_36 extends MovieClip { public var h:MovieClip; public function stickhero_mc_36(){ addFrameScript(1, frame2, 11, frame12); } function frame12(){ stop(); } function frame2(){ stop(); } } }//package gravity_fla
Section 112
//Link (Playtomic.Link) package Playtomic { import flash.net.*; public final class Link { private static var Clicks:Array = new Array(); public static function Open(_arg1:String, _arg2:String, _arg3:String):Boolean{ var unique:int; var bunique:int; var total:int; var btotal:int; var fail:int; var bfail:int; var key:String; var result:Boolean; var baseurl:String; var baseurlname:String; var url = _arg1; var name = _arg2; var group = _arg3; unique = 0; bunique = 0; total = 0; btotal = 0; fail = 0; bfail = 0; key = ((url + ".") + name); baseurl = url; baseurl = baseurl.replace("http://", ""); if (baseurl.indexOf("/") > -1){ baseurl = baseurl.substring(0, baseurl.indexOf("/")); }; if (baseurl.indexOf("?") > -1){ baseurl = baseurl.substring(0, baseurl.indexOf("?")); }; baseurl = (("http://" + baseurl) + "/"); baseurlname = baseurl; if (baseurlname.indexOf("//") > -1){ baseurlname = baseurlname.substring((baseurlname.indexOf("//") + 2)); }; baseurlname = baseurlname.replace("www.", ""); if (baseurlname.indexOf("/") > -1){ baseurlname = baseurlname.substring(0, baseurlname.indexOf("/")); }; try { navigateToURL(new URLRequest(url)); if (Clicks.indexOf(key) > -1){ total = 1; } else { total = 1; unique = 1; Clicks.push(key); }; if (Clicks.indexOf(baseurlname) > -1){ btotal = 1; } else { btotal = 1; bunique = 1; Clicks.push(baseurlname); }; result = true; } catch(err) { fail = 1; bfail = 1; result = false; }; Log.Link(baseurl, baseurlname.toLowerCase(), "DomainTotals", bunique, btotal, bfail); Log.Link(url, name, group, unique, total, fail); Log.ForceSend(); return (result); } } }//package Playtomic
Section 113
//Log (Playtomic.Log) package Playtomic { import flash.events.*; import flash.net.*; import flash.system.*; import flash.utils.*; import flash.external.*; public final class Log { private static const PingR:Timer = new Timer(30000); private static const PingF:Timer = new Timer(60000); private static var LevelAverages:Array = new Array(); private static var Customs:Array = new Array(); public static var Cookie:SharedObject; public static var GUID:String = ""; private static var LevelRangeds:Array = new Array(); private static var Plays:int = 0; public static var Enabled:Boolean = false; private static var Pings:int = 0; private static var FrozenQueue:Array = new Array(); public static var SourceUrl:String; private static var HighestGoal:int = 0; private static var FirstPing:Boolean = true; private static var Frozen:Boolean = false; public static var BaseUrl:String; public static var Request:LogRequest; public static var Queue:Boolean = true; private static var LevelCounters:Array = new Array(); public static var SWFID:int = 0; public static function Link(_arg1:String, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int):void{ if (!Enabled){ return; }; Send(((((((((((("l/" + Clean(_arg2)) + "/") + Clean(_arg3)) + "/") + Clean(_arg1)) + "/") + _arg4) + "/") + _arg5) + "/") + _arg6)); } public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{ if (!Enabled){ return; }; if (_arg4){ if (LevelAverages.indexOf(_arg1) > -1){ return; }; LevelAverages.push(_arg1); }; Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } private static function Send(_arg1:String, _arg2:Boolean=false):void{ if (Frozen){ FrozenQueue.push(_arg1); return; }; Request.Queue(_arg1); if (((((Request.Ready) || (_arg2))) || (!(Queue)))){ Request.Send(); Request = LogRequest.Create(); }; } public static function CustomMetric(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{ if (!Enabled){ return; }; if (_arg2 == null){ _arg2 = ""; }; if (_arg3){ if (Customs.indexOf(_arg1) > -1){ return; }; Customs.push(_arg1); }; Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2))); } private static function Clean(_arg1:String):String{ while (_arg1.indexOf("/") > -1) { _arg1 = _arg1.replace("/", "\\"); }; while (_arg1.indexOf("~") > -1) { _arg1 = _arg1.replace("~", "-"); }; return (escape(_arg1)); } public static function UnFreeze():void{ Frozen = false; Request.MassQueue(FrozenQueue); } private static function GetCookie(_arg1:String):int{ if (Cookie.data[_arg1] == undefined){ return (0); }; return (int(Cookie.data[_arg1])); } public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{ var _local4:int; if (SWFID > 0){ return; }; SWFID = _arg1; GUID = _arg2; Enabled = true; if ((((SWFID == 0)) || ((GUID == "")))){ Enabled = false; return; }; if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){ Enabled = false; return; }; SourceUrl = GetUrl(_arg3); if ((((((SourceUrl == null)) || ((SourceUrl == "")))) || ((SourceUrl.indexOf("https://") == 0)))){ Enabled = false; return; }; Security.allowDomain((("http://g" + Log.GUID) + ".api.playtomic.com/")); Security.allowInsecureDomain((("http://g" + Log.GUID) + ".api.playtomic.com/")); Security.loadPolicyFile((("http://g" + Log.GUID) + ".api.playtomic.com/crossdomain.xml")); Request = LogRequest.Create(); Cookie = SharedObject.getLocal("playtomic"); _local4 = GetCookie("views"); _local4++; SaveCookie("views", _local4); Send(("v/" + _local4), true); PingF.addEventListener(TimerEvent.TIMER, PingServer); PingF.start(); } public static function Freeze():void{ Frozen = true; } public static function LevelCounterMetric(_arg1:String, _arg2, _arg3:Boolean=false):void{ if (!Enabled){ return; }; if (_arg3){ if (LevelCounters.indexOf(_arg1) > -1){ return; }; LevelCounters.push(_arg1); }; Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2))); } public static function Play():void{ if (!Enabled){ return; }; LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Plays++; Send(("p/" + Plays)); } private static function GetUrl(_arg1:String):String{ var url:String; var defaulturl = _arg1; if (ExternalInterface.available){ try { url = String(ExternalInterface.call("window.location.href.toString")); } catch(s:Error) { url = defaulturl; }; } else { if ((((defaulturl.indexOf("http://") == 0)) || ((defaulturl.indexOf("https://") == 0)))){ url = defaulturl; }; }; if ((((((url == null)) || ((url == "")))) || ((url == "null")))){ if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){ url = "http://local-testing/"; } else { url = null; }; }; return (escape(url)); } public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{ if (!Enabled){ return; }; if (_arg4){ if (LevelRangeds.indexOf(_arg1) > -1){ return; }; LevelRangeds.push(_arg1); }; Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } private static function SaveCookie(_arg1:String, _arg2:int):void{ var _local3:SharedObject; _local3 = SharedObject.getLocal("swfstats"); _local3.data[_arg1] = _arg2.toString(); _local3.flush(); } public static function ForceSend():void{ if (!Enabled){ return; }; Request.Send(); Request = LogRequest.Create(); if (FrozenQueue.length > 0){ Request.MassQueue(FrozenQueue); }; } private static function PingServer(... _args):void{ if (!Enabled){ return; }; Pings++; Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true); if (FirstPing){ PingF.stop(); PingR.addEventListener(TimerEvent.TIMER, PingServer); PingR.start(); FirstPing = false; }; } } }//package Playtomic
Section 114
//LogRequest (Playtomic.LogRequest) package Playtomic { import flash.events.*; import flash.net.*; public final class LogRequest { public var Ready:Boolean;// = false private var Data:String;// = "" private var Target:URLRequest; private var Sender:URLLoader; private var BaseUrl:String; private static var Pool:Array = new Array(); private static var Failed:int = 0; public function LogRequest(){ Data = ""; Ready = false; super(); this.Sender = new URLLoader(); this.Sender.addEventListener(Event.COMPLETE, this.Dispose, false, 0, true); this.Sender.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler, false, 0, true); this.Sender.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange, false, 0, true); this.Sender.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler, false, 0, true); this.Target = new URLRequest(); this.BaseUrl = ((("http://g" + Log.GUID) + ".api.playtomic.com/tracker/q.aspx?swfid=") + Log.SWFID); } public function Send():void{ this.Target.url = (((((((this.BaseUrl + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z"); this.Sender.load(this.Target); } private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{ } private function IOErrorHandler(_arg1:IOErrorEvent):void{ Failed++; } public function Queue(_arg1:String):void{ if (Failed > 3){ return; }; this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1)); if (this.Data.length > 300){ this.Ready = true; }; } private function StatusChange(_arg1:HTTPStatusEvent):void{ } public function MassQueue(_arg1:Array):void{ var _local2:int; var _local3:LogRequest; if (Failed > 3){ return; }; _local2 = (_arg1.length - 1); while (_local2 > -1) { this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1[_local2])); _arg1.splice(_local2, 1); if (this.Data.length > 300){ _local3 = Create(); _local3.MassQueue(_arg1); this.Ready = true; this.Send(); return; }; _local2--; }; Log.Request = this; } public function Dispose(_arg1:Event=null):void{ Pool.push(this); } public static function Create():LogRequest{ var _local1:LogRequest; _local1 = ((Pool.length > 0)) ? (Pool.pop() as LogRequest) : new (LogRequest); _local1.Data = ""; _local1.Ready = false; return (_local1); } } }//package Playtomic
Section 115
//arrow_mc (arrow_mc) package { import flash.display.*; public dynamic class arrow_mc extends MovieClip { } }//package
Section 116
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var bg_cover:MovieClip; public var titleBox:TextField; public var codeBox:TextField; public var forumbtn:SimpleButton; } }//package
Section 117
//coin_mc (coin_mc) package { import flash.display.*; public dynamic class coin_mc extends MovieClip { public function coin_mc(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package
Section 118
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { } }//package
Section 119
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var btn_testStack:SimpleButton; public var selcoin:MovieClip; public var selspikes:MovieClip; public var angleBox:TextField; public var anglepm:MovieClip; public var selbox:MovieClip; public var zoompm:MovieClip; public var btn_exit:SimpleButton; public var bg:MovieClip; public var selhero:MovieClip; public var sell:MovieClip; public var seldel:MovieClip; public var selenemy:MovieClip; public var selgsd:MovieClip; public var btn_clearit:SimpleButton; public var seluh:MovieClip; public var selexit:MovieClip; public var btn_getCode:SimpleButton; public var selgdh:MovieClip; public var seldh:MovieClip; public var selguh:MovieClip; public var shapeHolder:e_shapeHolder; public var selgsu:MovieClip; public var selgl:MovieClip; public var lavaBox:TextField; public var lavapm:MovieClip; public var zoomBox:TextField; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 120
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { public function enemy_mc(){ addFrameScript(0, frame1, 13, frame14, 22, frame23); } function frame14(){ stop(); } function frame1(){ stop(); } function frame23(){ MovieClip(parent).removeChild(this); stop(); } } }//package
Section 121
//EnemyObject (EnemyObject) package { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class EnemyObject extends enemy_mc { var enemymc:MovieClip; var isHero:Boolean;// = false var level:Object; var onGround:Boolean;// = false var dir:String;// = "left" var main:Object; public function EnemyObject(_arg1, _arg2):void{ isHero = false; dir = "left"; onGround = false; super(); main = _arg1; level = _arg2; } public function Squash(_arg1):void{ level.killList.push(_arg1); gotoAndPlay("die"); } public function colRight():void{ if (dir != "none"){ dir = "left"; gotoAndStop("left"); }; } public function colLeft():void{ if (dir != "none"){ dir = "right"; gotoAndStop("right"); }; } public function Kill(_arg1):void{ gotoAndPlay("die"); dir = "none"; } } }//package
Section 122
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; public class EShapePreview extends MovieClip { var stepY:Number; var stepX:Number; var shape:MovieClip; public function EShapePreview(_arg1){ init(_arg1); } public function init(_arg1){ addShape(_arg1); } public function updateShape(_arg1){ removeChild(shape); addShape(_arg1); } public function MoveShapePreview(_arg1){ shape.x = (Math.round((mouseX / stepX)) * stepX); shape.y = (Math.round((mouseY / stepY)) * stepY); } public function addShape(_arg1){ stepX = Number(_arg1[1]); stepY = Number(_arg1[2]); shape = new tiles_mc(); shape.gotoAndStop(("sel" + _arg1[0])); trace(_arg1[0]); addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); shape.mouseEnabled = false; if ((((((_arg1[0] == "del")) || ((_arg1[0] == "copy")))) || ((_arg1[0] == "cut")))){ shape.width = (shape.width * 0.5); shape.height = (shape.height * 0.5); } else { alpha = 0.5; shape.width = stepX; shape.height = stepY; }; shape.s = _arg1[0]; shape.x = (Math.round((mouseX / stepX)) * stepX); shape.y = (Math.round((mouseY / stepY)) * stepY); shape.rotation = Number(_arg1[3]); addChild(shape); } } }//package
Section 123
//exit_mc (exit_mc) package { import flash.display.*; public dynamic class exit_mc extends MovieClip { public function exit_mc(){ addFrameScript(0, frame1, 24, frame25); } function frame1(){ stop(); } function frame25(){ stop(); } } }//package
Section 124
//exit_speedrun_popup (exit_speedrun_popup) package { import flash.display.*; public dynamic class exit_speedrun_popup extends MovieClip { public var nbtn:SimpleButton; public var ybtn:SimpleButton; public var bg_cover:MovieClip; } }//package
Section 125
//gameplay_bg (gameplay_bg) package { import flash.display.*; public dynamic class gameplay_bg extends MovieClip { } }//package
Section 126
//gameplayshapeholder (gameplayshapeholder) package { import flash.display.*; import flash.text.*; public dynamic class gameplayshapeholder extends MovieClip { public var bgtxt:TextField; public function gameplayshapeholder(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 127
//hero_mc (hero_mc) package { import flash.display.*; public dynamic class hero_mc extends MovieClip { public var h:MovieClip; public function hero_mc(){ addFrameScript(1, frame2, 11, frame12, 15, frame16); } function frame12(){ stop(); } function frame16(){ stop(); } function frame2(){ stop(); } } }//package
Section 128
//hero_mc_moonwalk (hero_mc_moonwalk) package { import flash.display.*; public dynamic class hero_mc_moonwalk extends MovieClip { public var h:MovieClip; public function hero_mc_moonwalk(){ addFrameScript(1, frame2, 11, frame12, 15, frame16); } function frame12(){ stop(); } function frame16(){ stop(); } function frame2(){ stop(); } } }//package
Section 129
//HeroObject (HeroObject) package { import flash.display.*; public class HeroObject extends MovieClip { var heromc:MovieClip; var isHero:Boolean;// = true var onGround:Boolean;// = false var level:Object; var dir:String;// = "left" var alive:Boolean;// = true var main:Object; public function HeroObject(_arg1, _arg2):void{ onGround = false; isHero = true; dir = "left"; alive = true; super(); main = _arg1; level = _arg2; if (main.moonWalkOn){ heromc = new hero_mc_moonwalk(); } else { heromc = new hero_mc(); }; addChild(heromc); } public function leftF():void{ if (alive){ heromc.gotoAndStop("slowL"); dir = "left"; }; } public function standF():void{ if (alive){ if (dir == "left"){ heromc.gotoAndStop("standL"); } else { heromc.gotoAndStop("standR"); }; }; } public function duckF():void{ if (alive){ heromc.gotoAndStop(("duck" + dir)); }; } public function rightF():void{ if (alive){ heromc.gotoAndStop("slowR"); dir = "right"; }; } public function Kill(_arg1):void{ alive = false; if (_arg1 == "exit"){ heromc.gotoAndPlay("gone"); } else { heromc.gotoAndPlay("die"); }; } } }//package
Section 130
//hud_mc (hud_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud_mc extends MovieClip { public var lvl:TextField; public var stat1:TextField; public var stat2:TextField; public var fg_btn:SimpleButton; } }//package
Section 131
//hud2_mc (hud2_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud2_mc extends MovieClip { public var sound_btn:MovieClip; public var options_btn:SimpleButton; public var retry_btn:SimpleButton; public var stat1:TextField; public var gshifts:TextField; public var stat2:TextField; public var music_btn:MovieClip; public var stars:MovieClip; public var walkthrough_btn:SimpleButton; public var quit_btn:SimpleButton; } }//package
Section 132
//hud2_mc_ (hud2_mc_) package { import flash.display.*; import flash.text.*; public dynamic class hud2_mc_ extends MovieClip { public var sound_btn:MovieClip; public var options_btn:SimpleButton; public var retry_btn:SimpleButton; public var stat1:TextField; public var gshifts:TextField; public var stat2:TextField; public var quit_btn:SimpleButton; public var stars:MovieClip; public var walkthrough_btn:SimpleButton; } }//package
Section 133
//hud2_tt_mc (hud2_tt_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud2_tt_mc extends MovieClip { public var sound_btn:MovieClip; public var options_btn:SimpleButton; public var retry_btn:SimpleButton; public var stat1:TextField; public var gshifts:TextField; public var stat2:TextField; public var music_btn:MovieClip; public var stars:MovieClip; public var walkthrough_btn:SimpleButton; public var quit_btn:SimpleButton; public var time:TextField; public var stars2:MovieClip; public var stars1:MovieClip; } }//package
Section 134
//i_mc (i_mc) package { import flash.display.*; public dynamic class i_mc extends MovieClip { } }//package
Section 135
//land1_mc (land1_mc) package { import flash.display.*; public dynamic class land1_mc extends MovieClip { } }//package
Section 136
//land1Downhill_mc (land1Downhill_mc) package { import flash.display.*; public dynamic class land1Downhill_mc extends MovieClip { public function land1Downhill_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 137
//land1g_mc (land1g_mc) package { import flash.display.*; public dynamic class land1g_mc extends MovieClip { } }//package
Section 138
//land1Uphill_mc (land1Uphill_mc) package { import flash.display.*; public dynamic class land1Uphill_mc extends MovieClip { public function land1Uphill_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 139
//lava_mc (lava_mc) package { import flash.display.*; public dynamic class lava_mc extends MovieClip { public function lava_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 140
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.ui.*; public dynamic class LayoutEditor extends editor { var nChars:String;// = "0123456789" var replacement:String; var sY:Number; var sX:Number; var mcArray:Array; var downDown:Boolean;// = false var yTiles:int; var yPosP:int;// = 0 var tile:XML; var spaceDown:Boolean;// = false var xPos:int; var rightDown:Boolean;// = false var stepY:Number;// = 25 var stepX:Number;// = 25 var xPosP:int;// = 0 var yPos:int; var leftDown:Boolean;// = false var shapePrev:MovieClip; var MD:Boolean;// = false var shape:MovieClip; var curChar:String; var main:Object; var upDown:Boolean;// = false var xTiles:int; public function LayoutEditor(_arg1:Object){ tile = new XML("<tile></tile>"); stepX = 25; stepY = 25; xPosP = 0; yPosP = 0; nChars = "0123456789"; MD = false; mcArray = new Array(); spaceDown = false; leftDown = false; rightDown = false; upDown = false; downDown = false; super(); main = _arg1; xTiles = main.xTiles; yTiles = main.yTiles; init(); } function guhSelected(_arg1:MouseEvent){ tile.s = "guh"; redrawPreview(); } function sdSelected(_arg1:MouseEvent){ tile.s = "sd"; redrawPreview(); } function XML2Layout():void{ var _local1:XML; trace(("X2L" + main.customXML.tiles.tile.length())); if (main.customXML.tiles.tile.length() > 0){ trace("XML 2 LAYOUT TIME!!!"); for each (_local1 in main.customXML.tiles.tile) { trace(("add " + _local1)); addShape(_local1, false); }; }; } function ClearIt(_arg1:MouseEvent){ main.customXML = <level><shifts>5</shifts><title>untitled</title><author>Mr ?</author><tiles></tiles></level> ; main.MakeLayoutEditor("le"); } function enemySelected(_arg1:MouseEvent){ tile.s = "enemy"; redrawPreview(); } function coinSelected(_arg1:MouseEvent){ tile.s = "coin"; redrawPreview(); } function uhSelected(_arg1:MouseEvent){ tile.s = "uh"; redrawPreview(); } function getCode(_arg1:MouseEvent):void{ MovieClip(parent).ShowCode("l"); } function mouse_up(_arg1:MouseEvent){ MD = false; } function glSelected(_arg1:MouseEvent){ tile.s = "gl"; redrawPreview(); } function heroSelected(_arg1:MouseEvent){ tile.s = "hero"; redrawPreview(); } function redrawSH():void{ removeChild(shapeHolder); shapeHolder = new e_shapeHolder(); shapeHolder.x = 50; shapeHolder.y = 28; addChild(shapeHolder); shapeHolder.mouseEnabled = false; shapePrev = new EShapePreview([tile.s, stepX, stepY]); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); redrawPreview(); } function gsuSelected(_arg1:MouseEvent){ tile.s = "gsu"; redrawPreview(); } function leRemoved(_arg1){ main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent); main.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent); selbox.removeEventListener(MouseEvent.CLICK, boxSelected); btn_testStack.removeEventListener(MouseEvent.CLICK, TestLevel); sell.removeEventListener(MouseEvent.CLICK, lSelected); seluh.removeEventListener(MouseEvent.CLICK, uhSelected); seldh.removeEventListener(MouseEvent.CLICK, dhSelected); selspikes.removeEventListener(MouseEvent.CLICK, spikesSelected); selgl.removeEventListener(MouseEvent.CLICK, glSelected); selguh.removeEventListener(MouseEvent.CLICK, guhSelected); selgdh.removeEventListener(MouseEvent.CLICK, gdhSelected); selgsu.removeEventListener(MouseEvent.CLICK, gsuSelected); selhero.removeEventListener(MouseEvent.CLICK, heroSelected); selenemy.removeEventListener(MouseEvent.CLICK, enemySelected); selexit.removeEventListener(MouseEvent.CLICK, exitSelected); seldel.removeEventListener(MouseEvent.CLICK, delSelected); btn_clearit.removeEventListener(MouseEvent.CLICK, ClearItPressed); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); removeEventListener(Event.ENTER_FRAME, enterFrame); lavapm.p.removeEventListener(MouseEvent.CLICK, ppressed); lavapm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function ClearItPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", ClearIt); } function gdhSelected(_arg1:MouseEvent){ tile.s = "gdh"; redrawPreview(); } function spikesSelected(_arg1:MouseEvent){ tile.s = "spikes"; redrawPreview(); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "zoompm": break; case "anglepm": if (Number(angleBox.text) > 0){ angleBox.text = (Number(angleBox.text) - 90).toString(); } else { angleBox.text = "270"; }; tile.a = angleBox.text; redrawPreview(); break; }; } public function init(){ var _local1:int; while (_local1 < yTiles) { mcArray[_local1] = new Array(); _local1++; }; tile.s = "ground"; tile.a = "0"; XML2Layout(); shapePrev = new EShapePreview([tile, stepX, stepY]); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); redrawPreview(); btn_testStack.addEventListener(MouseEvent.CLICK, TestLevel, false, 0, true); shapeHolder.mouseEnabled = false; main.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent, false, 0, true); main.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent, false, 0, true); sell.addEventListener(MouseEvent.CLICK, lSelected, false, 0, true); seluh.addEventListener(MouseEvent.CLICK, uhSelected, false, 0, true); seldh.addEventListener(MouseEvent.CLICK, dhSelected, false, 0, true); selspikes.addEventListener(MouseEvent.CLICK, spikesSelected, false, 0, true); selgl.addEventListener(MouseEvent.CLICK, glSelected, false, 0, true); selguh.addEventListener(MouseEvent.CLICK, guhSelected, false, 0, true); selgdh.addEventListener(MouseEvent.CLICK, gdhSelected, false, 0, true); selgsu.addEventListener(MouseEvent.CLICK, gsuSelected, false, 0, true); selbox.addEventListener(MouseEvent.CLICK, boxSelected, false, 0, true); selhero.addEventListener(MouseEvent.CLICK, heroSelected, false, 0, true); selenemy.addEventListener(MouseEvent.CLICK, enemySelected, false, 0, true); selexit.addEventListener(MouseEvent.CLICK, exitSelected, false, 0, true); selcoin.addEventListener(MouseEvent.CLICK, coinSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, delSelected, false, 0, true); btn_clearit.addEventListener(MouseEvent.CLICK, ClearItPressed, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); lavapm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); lavapm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); anglepm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); anglepm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); main.stage.focus = main.stage; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("le"); } function lSelected(_arg1:MouseEvent){ tile.s = "ground"; redrawPreview(); } function dhSelected(_arg1:MouseEvent){ tile.s = "dh"; redrawPreview(); } public function onKeyboardEvent(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ if (_arg1.type == "keyDown"){ if (!spaceDown){ spaceDown = true; redrawPreview(); }; } else { if (spaceDown){ spaceDown = false; redrawPreview(); }; }; }; if ((((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))) || ((_arg1.keyCode == 100)))){ if (_arg1.type == "keyDown"){ rightDown = true; } else { rightDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))) || ((_arg1.keyCode == 97)))){ if (_arg1.type == "keyDown"){ leftDown = true; } else { leftDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))) || ((_arg1.keyCode == 119)))){ if (_arg1.type == "keyDown"){ upDown = true; } else { upDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))) || ((_arg1.keyCode == 115)))){ if (_arg1.type == "keyDown"){ downDown = true; } else { downDown = false; }; }; } function enterFrame(_arg1){ xPosP = (mouseX / stepX); yPosP = (mouseY / stepY); if ((((((((((((((mouseY < 20)) || ((mouseY > 520)))) || (main.popupActive))) || ((xPosP < 0)))) || ((xPosP > xTiles)))) || ((yPosP < 0)))) || ((yPosP > yTiles)))){ Mouse.show(); shapePrev.alpha = 0; shapePrev.shape.mouseEnabled = false; } else { if (MD){ if (spaceDown){ removeShape(shapePrev.shape.x, shapePrev.shape.y); } else { addShape(tile); }; }; shapePrev.alpha = 1; }; } function removeShape(_arg1, _arg2, _arg3:Boolean=false){ var rxPos:int; var ryPos:int; var rsX = _arg1; var rsY = _arg2; var poses = _arg3; if (poses){ rxPos = rsX; ryPos = rsY; } else { rxPos = (rsX / stepX); ryPos = (rsY / stepY); while (main.customXML.tiles.tile.(@x == rxPos).(@y == ryPos).length() > 0) { delete main.customXML.tiles.tile.(@x == rxPos).(@y == ryPos)[0]; }; }; if (mcArray[ryPos][rxPos] != undefined){ trace(("mcArray entry = " + mcArray[ryPos][rxPos])); shapeHolder.removeChild(mcArray[ryPos][rxPos]); mcArray[ryPos][rxPos] = undefined; }; } function addShape(_arg1:XML, _arg2:Boolean=true){ var atile = _arg1; var updateXML = _arg2; if (updateXML){ atile.@x = (shapePrev.shape.x / stepX); atile.@y = (shapePrev.shape.y / stepY); }; if ((((((((atile.@x >= 0)) && ((atile.@x < main.xTiles)))) && ((atile.@y >= 0)))) && ((atile.@y < main.yTiles)))){ trace("HAI"); trace(atile); if (updateXML){ while (main.customXML.tiles.tile.(@x == atile.@x).(@y == atile.@y).length() > 0) { delete main.customXML.tiles.tile.(@x == atile.@x).(@y == atile.@y)[0]; removeShape(atile.@x, atile.@y, true); }; if (atile.s == "hero"){ while (main.customXML.tiles.tile.(s == "hero").length() > 0) { delete main.customXML.tiles.tile.(s == "hero")[0]; removeShape(atile.@x, atile.@y, true); }; }; main.customXML.tiles.appendChild(atile.copy()); }; shape = new tiles_mc(); shape.gotoAndStop(("sel" + atile.s)); shape.width = stepX; shape.height = stepY; shape.x = (atile.@x * stepX); shape.y = (atile.@y * stepY); shape.mouseChildren = false; shape.rotation = int(atile.a); shapeHolder.addChild(shape); mcArray[atile.@y][atile.@x] = shape; }; } function boxSelected(_arg1:MouseEvent){ tile.s = "box"; redrawPreview(); } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "zoompm": break; case "anglepm": if (Number(angleBox.text) < 270){ angleBox.text = (Number(angleBox.text) + 90).toString(); } else { angleBox.text = "0"; }; tile.a = angleBox.text; redrawPreview(); break; }; } function gsdSelected(_arg1:MouseEvent){ tile.s = "gsd"; redrawPreview(); } function delSelected(_arg1:MouseEvent){ tile.s = "del"; redrawPreview(); if (!main.seenCopyMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); if (spaceDown){ shapePrev = new EShapePreview(["del", stepX, stepY, tile.a]); } else { shapePrev = new EShapePreview([tile.s, stepX, stepY, tile.a]); }; shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function exitSelected(_arg1:MouseEvent){ tile.s = "exit"; redrawPreview(); } function TestLevel(_arg1){ main.PlayCustomLevel("le"); } function mouse_down(_arg1:MouseEvent){ MD = true; } } }//package
Section 141
//level_loaded_mc (level_loaded_mc) package { import flash.display.*; import flash.text.*; public dynamic class level_loaded_mc extends MovieClip { public var titlebox:TextField; public var bygazbtn:SimpleButton; public var playbtn:SimpleButton; public var tghbtn:SimpleButton; public function level_loaded_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 142
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var starstext:TextField; public var bonus_btn_holder:MovieClip; public var btn_exit:SimpleButton; public var achAE:MovieClip; public var achAL:MovieClip; public var levelStars:MovieClip; public var achSR:MovieClip; public var btn_walkthrough:SimpleButton; public var lvltitle:TextField; public var playerstacks_btn:SimpleButton; public var g3:MovieClip; public var g4:MovieClip; public var g6:MovieClip; public var g1:MovieClip; public var btn_presents:SimpleButton; public var sr4:MovieClip; public var sr1:MovieClip; public var g2:MovieClip; public var sr3:MovieClip; public var sr5:MovieClip; public var sr2:MovieClip; public var g5:MovieClip; public var btn_morelevels:SimpleButton; public var makeyourown_btn:SimpleButton; public var moonwalk_btn:MovieClip; } }//package
Section 143
//Levels (Levels) package { public class Levels { var levels:XML; public function Levels(){ levels = <levels> <level> <shifts>0</shifts> <title>Moving</title> <author>Gaz</author> <bgtext x="1" y="1">Use the ARROW KEYS or WASD to move</bgtext> <tiles> <tile x="1" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="17"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="17"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Shifting</title> <author>Mr ?</author> <bgtext y="60">Press SPACE to freeze time use the ARROW KEYS to rotate the level then SPACE to continue playing This is called a GRAVITY SHIFT </bgtext> <tiles> <tile x="1" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="3"> <s>exit</s> <a>0</a> </tile> <tile x="3" y="17"> <s>hero</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Snail Shell</title> <bgtext y="325">Use less gravity shifts to earn more stars</bgtext> <author>Gaz</author> <tiles> <tile x="3" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="15"> <s>hero</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="11"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Coins</title> <author>Gaz</author> <bgtext y="0">Collect all the coins to open the exit</bgtext> <tiles> <tile x="5" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="16"> <s>exit</s> <a>0</a> </tile> <tile x="3" y="16"> <s>hero</s> <a>0</a> </tile> <tile x="13" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="11"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Croc</title> <author>Gaz</author> <bgtext y="-50">It is possible to get 5 stars on every level</bgtext> <tiles> <tile x="4" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="13"> <s>hero</s> <a>0</a> </tile> <tile x="12" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="13"> <s>exit</s> <a>0</a> </tile> <tile x="11" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="13"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Mosh Pit</title> <author>Gaz</author> <tiles> <tile x="12" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="5"> <s>hero</s> <a>0</a> </tile> <tile x="6" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="11"> <s>exit</s> <a>0</a> </tile> <tile x="10" y="11"> <s>enemy</s> <a>0</a> </tile> <tile x="10" y="10"> <s>enemy</s> <a>0</a> </tile> <tile x="11" y="10"> <s>enemy</s> <a>0</a> </tile> <tile x="11" y="11"> <s>enemy</s> <a>0</a> </tile> <tile x="8" y="10"> <s>enemy</s> <a>0</a> </tile> <tile x="7" y="10"> <s>enemy</s> <a>0</a> </tile> <tile x="7" y="11"> <s>enemy</s> <a>0</a> </tile> <tile x="8" y="11"> <s>enemy</s> <a>0</a> </tile> <tile x="9" y="10"> <s>enemy</s> <a>0</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="6"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Multiple Routes</title> <author>Gaz</author> <tiles> <tile x="10" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="8" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="7" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="2"> <s>exit</s> <a>180</a> </tile> <tile x="5" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="3"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="6"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="8"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="10"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="11"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="15" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="3"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="6"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="15"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="4"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Two Step Plan</title> <author>Gaz</author> <tiles> <tile x="15" y="2"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="2"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="2"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="2"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="11" y="2"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="8" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="7" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="10" y="3"> <s>coin</s> <a>180</a> </tile> <tile x="9" y="3"> <s>coin</s> <a>180</a> </tile> <tile x="4" y="2"> <s>exit</s> <a>180</a> </tile> <tile x="5" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="3"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="6"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="3"> <s>coin</s> <a>180</a> </tile> <tile x="6" y="3"> <s>coin</s> <a>180</a> </tile> <tile x="3" y="8"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="10"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="11"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="7"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="15" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="16"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="3"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="6"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="11"> <s>coin</s> <a>180</a> </tile> <tile x="8" y="11"> <s>coin</s> <a>180</a> </tile> <tile x="7" y="11"> <s>coin</s> <a>180</a> </tile> <tile x="14" y="15"> <s>hero</s> <a>0</a> </tile> <tile x="11" y="15"> <s>box</s> <a>0</a> </tile> <tile x="8" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="5"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>3</shifts> <title>Platforms</title> <author>Gaz</author> <tiles> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="18"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="17"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="16"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="15"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="13"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="7"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="6"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="5"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="4"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="3"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="2"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="1"> <s>spikes</s> <a>270</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="0" y="1"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="2"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="3"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="4"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="5"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="6"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="7"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="15"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="16"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="17"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="18"> <s>spikes</s> <a>90</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="2" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="5" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="6" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="7" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="8" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="9" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="10" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="12" y="13"> <s>ground</s> <a>90</a> </tile> <tile x="3" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="4" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="5" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="6" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="7" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="8" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="10" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="11" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="12" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="13" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="14" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="15" y="2"> <s>ground</s> <a>90</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>90</a> </tile> <tile x="15" y="10"> <s>ground</s> <a>90</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>90</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="5"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="8"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="9"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="10"> <s>ground</s> <a>90</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>90</a> </tile> <tile x="17" y="11"> <s>coin</s> <a>90</a> </tile> <tile x="17" y="10"> <s>coin</s> <a>90</a> </tile> <tile x="17" y="9"> <s>coin</s> <a>90</a> </tile> <tile x="17" y="8"> <s>coin</s> <a>90</a> </tile> <tile x="17" y="7"> <s>coin</s> <a>90</a> </tile> <tile x="17" y="6"> <s>coin</s> <a>90</a> </tile> <tile x="17" y="5"> <s>coin</s> <a>90</a> </tile> <tile x="14" y="8"> <s>coin</s> <a>90</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>90</a> </tile> <tile x="12" y="6"> <s>coin</s> <a>90</a> </tile> <tile x="13" y="5"> <s>coin</s> <a>90</a> </tile> <tile x="14" y="5"> <s>coin</s> <a>90</a> </tile> <tile x="15" y="5"> <s>coin</s> <a>90</a> </tile> <tile x="16" y="5"> <s>coin</s> <a>90</a> </tile> <tile x="5" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="6" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="7" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="8" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="9" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="10" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="11" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="12" y="12"> <s>coin</s> <a>90</a> </tile> <tile x="2" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="15" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="16"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Reddit</title> <author>Gaz</author> <tiles> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> 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x="2" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="10"> <s>hero</s> <a>0</a> </tile> <tile x="8" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="18"> <s>exit</s> <a>0</a> </tile> <tile x="9" y="19"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>3</shifts> <title>untitled</title> <author>Mr ?</author> <tiles> <tile x="9" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="18"> <s>hero</s> <a>0</a> </tile> <tile x="18" y="18"> <s>exit</s> <a>0</a> </tile> <tile x="10" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="5"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Platforms 2</title> <author>Gaz</author> <tiles> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="18"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="17"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="16"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="15"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="13"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="7"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="6"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="5"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="4"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="3"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="2"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="1"> <s>spikes</s> <a>270</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile 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<tile x="9" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="8"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>3</shifts> <title>Traps</title> <author>Gaz</author> <tiles> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> 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</tile> <tile x="17" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="1"> <s>exit</s> <a>0</a> </tile> <tile x="12" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="1" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="1"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="2"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="10"> <s>hero</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Chase</title> <author>Gaz</author> <tiles> <tile x="4" y="5"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="3"> <s>ground</s> 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<tile x="2" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="2" y="15"> <s>spikes</s> <a>270</a> </tile> <tile x="2" y="16"> <s>spikes</s> <a>270</a> </tile> <tile x="2" y="17"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="9"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="10"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="11"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="12"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="13"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="14"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="15"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="16"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="17"> <s>coin</s> <a>270</a> </tile> <tile x="1" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="2" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="3" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="4" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="5" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="6" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="7" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="8" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="9" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="10" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="12" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="14" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="13" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="15" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="16" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="17" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="18"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="17"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="16"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="15"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="14"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="13"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="12"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="11"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="10"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="9"> <s>coin</s> <a>270</a> </tile> <tile x="4" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="2"> <s>coin</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="10"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>One Flip</title> <author>Gaz</author> <tiles> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="1"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Alternate Solution</title> <author>Gaz</author> <tiles> <tile x="2" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="0" y="1"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="2"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="3"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="4"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="5"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="6"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="7"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> 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<a>0</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="18"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="17"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="18"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="17"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="2"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="9"> <s>coin</s> <a>0</a> </tile> </tiles> </level> </levels> ; super(); } } }//package
Section 144
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var lvls_per_group:int;// = 5 var main:Object; var lvl_groups:int;// = 5 public function LevelSelector(_arg1:Object){ lvls_per_group = 5; lvl_groups = 5; super(); main = _arg1; init(); } function mPressed(_arg1:MouseEvent){ main.speedrun = false; main.lvl = _arg1.target.i; main.MakePlayLevel(true); } function init(){ var _local1:int; var _local2:int; var _local3:Object; var _local4:int; var _local5:int; var _local6:Object; var _local7:Object; var _local8:Boolean; var _local9:int; var _local10:int; main.speedrun = false; main.UpdateStarsCollected(); starstext.text = ((main.starsCollected + " / ") + (main.totLevels * 5)); levelStars.gotoAndStop("blank"); _local1 = 2; while (_local1 <= main.lvl_groups) { if (main.starsCollected < main.groupUnlock[(_local1 - 1)]){ this[("g" + _local1)].l.text = (main.groupUnlock[(_local1 - 1)] + " stars"); }; _local1++; }; if (main.starsCollected >= 80){ moonwalk_btn.gotoAndStop(2); moonwalk_btn.mouseChildren = false; if (main.moonWalkOn){ moonwalk_btn.moonwalk_switch.gotoAndStop("on"); } else { moonwalk_btn.moonwalk_switch.gotoAndStop("off"); }; moonwalk_btn.addEventListener(MouseEvent.CLICK, moonwalkPressed, false, 0, true); moonwalk_btn.addEventListener(MouseEvent.MOUSE_OVER, srOver, false, 0, true); moonwalk_btn.addEventListener(MouseEvent.MOUSE_OUT, srOut, false, 0, true); }; _local1 = 1; while (_local1 <= main.lvl_groups) { _local3 = this[("sr" + _local1)]; _local3.mouseChildren = false; if (main.starsCollected < main.srUnlock[(_local1 - 1)]){ _local3.l.text = (main.srUnlock[(_local1 - 1)] + " stars"); } else { _local3.ref = (_local1 - 1); _local3.l.text = ""; if (main.SRTimes[(_local1 - 1)] < 999999){ _local3.t.text = main.toMins(main.SRTimes[(_local1 - 1)]); _local9 = main.CalculateSpeedRunStarsFromArray(_local1); _local2 = 1; while (_local2 <= _local9) { _local3[("s" + _local2)].gotoAndStop("star"); _local2++; }; } else { _local3.t.text = "-"; }; _local3.t_par.text = main.toMins(main.SRParTimes[(_local1 - 1)]); _local3.addEventListener(MouseEvent.CLICK, srPressed, false, 0, true); _local3.addEventListener(MouseEvent.MOUSE_OVER, srOver, false, 0, true); _local3.addEventListener(MouseEvent.MOUSE_OUT, srOut, false, 0, true); this[("sr" + _local1)].gotoAndStop(2); }; _local1++; }; _local8 = false; _local1 = 1; while (_local1 <= main.totLevels) { if (_local1 <= main.lvls_per_group){ _local6 = g1; _local4 = 0; } else { if (_local1 <= (main.lvls_per_group * 2)){ _local6 = g2; _local4 = main.lvls_per_group; if (main.starsCollected < main.groupUnlock[1]){ _local6.gotoAndStop("locked"); _local8 = true; }; } else { if (_local1 <= (main.lvls_per_group * 3)){ _local6 = g3; _local4 = (main.lvls_per_group * 2); if (main.starsCollected < main.groupUnlock[2]){ _local6.gotoAndStop("locked"); _local8 = true; }; } else { if (_local1 <= (main.lvls_per_group * 4)){ _local6 = g4; _local4 = (main.lvls_per_group * 3); if (main.starsCollected < main.groupUnlock[3]){ _local6.gotoAndStop("locked"); _local8 = true; }; } else { if (_local1 <= (main.lvls_per_group * 5)){ _local6 = g5; _local4 = (main.lvls_per_group * 4); if (main.starsCollected < main.groupUnlock[4]){ _local6.gotoAndStop("locked"); _local8 = true; }; }; }; }; }; }; if (!_local8){ _local5 = (_local1 - _local4); _local7 = _local6[("m" + _local5)]; _local7.mouseChildren = false; if ((((_local5 > 1)) && ((main.starArray[(_local1 - 2)] == 0)))){ _local7.i = -1; _local7.stat = "na"; _local7.n.text = ""; _local7.bg.gotoAndStop("locked"); } else { _local7.i = _local1; _local7.n.text = _local1.toString(); _local7.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local7.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local7.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local7.stars = main.starArray[(_local1 - 1)]; _local10 = 1; while (_local10 <= _local7.stars) { _local7[("s" + _local10)].gotoAndStop("star"); _local10++; }; if (_local1 == (main.levelBeaten + 1)){ _local7.stat = "unbeaten"; } else { _local7.stat = "open"; }; if (main.underParArray[(_local1 - 1)] == 1){ _local7.stat = "underpar"; } else { if (main.underParArray[(_local1 - 1)] == 2){ _local7.stat = "2underpar"; } else { if (main.underParArray[(_local1 - 1)] > 2){ _local7.stat = "3underpar"; }; }; }; _local7.bg.gotoAndStop(_local7.stat); }; }; _local1++; }; btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_walkthrough.addEventListener(MouseEvent.CLICK, main.LSWalkthroughPressed, false, 0, true); btn_morelevels.addEventListener(MouseEvent.CLICK, main.LSTGHPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function UpdateGroups(){ } function pqRemoved(_arg1){ btn_exit.removeEventListener(MouseEvent.CLICK, exit); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function srOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop("open"); } function psPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/super-stacker-2-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function mOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop(_arg1.target.stat); lvltitle.text = ""; levelStars.gotoAndStop("blank"); } function bonusOn(_arg1:MouseEvent){ main.bonusMode = true; bonus_btn_holder.removeEventListener(MouseEvent.CLICK, bonusOn); bonus_btn_holder.gotoAndStop("on"); bonus_btn_holder.addEventListener(MouseEvent.CLICK, bonusOff, false, 0, true); main.ShowMessage("Bonus Mode", "You turned bonus mode ON. Play a stack now and you will be given the shapes in a random order.\n\n Good luck!"); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (main.lvls_per_group * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.speedrunpar = main.SRParTimes[main.speedrunref]; main.speedrunstarstep = main.SRStarSteps[main.speedrunref]; main.gameTime = 0; if (main.musicOn){ main.musicSC.stop(); main.musicSC = main.music2.play(0, 100); }; main.MakePlayLevel(true); } function moonwalkPressed(_arg1:MouseEvent){ if (main.moonWalkOn){ main.moonWalkOn = false; moonwalk_btn.moonwalk_switch.gotoAndStop("off"); } else { main.moonWalkOn = true; moonwalk_btn.moonwalk_switch.gotoAndStop("on"); }; } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function srOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop("over"); } function mOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop("over"); lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title"); if (_arg1.target.stars == 0){ levelStars.gotoAndStop("zero"); } else { levelStars.gotoAndStop(_arg1.target.stars); }; } function bonusOff(_arg1:MouseEvent){ main.bonusMode = false; bonus_btn_holder.removeEventListener(MouseEvent.CLICK, bonusOff); bonus_btn_holder.gotoAndStop("off"); bonus_btn_holder.addEventListener(MouseEvent.CLICK, bonusOn, false, 0, true); } } }//package
Section 145
//lvlfailed_mc (lvlfailed_mc) package { import flash.display.*; public dynamic class lvlfailed_mc extends MovieClip { public var retry_btn:SimpleButton; public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 146
//lvlfailed_tt_mc (lvlfailed_tt_mc) package { import flash.display.*; public dynamic class lvlfailed_tt_mc extends MovieClip { public var retry_btn:SimpleButton; public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public function lvlfailed_tt_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 147
//lvlfailedcustom_mc (lvlfailedcustom_mc) package { import flash.display.*; public dynamic class lvlfailedcustom_mc extends MovieClip { public var retry_btn:SimpleButton; public var le_btn:SimpleButton; public var morelevels_btn:SimpleButton; public function lvlfailedcustom_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 148
//lvlpassed_mc (lvlpassed_mc) package { import flash.display.*; public dynamic class lvlpassed_mc extends MovieClip { public var prevstars:MovieClip; public var stars:MovieClip; public var continue_btn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 149
//lvlpassed_tt_mc (lvlpassed_tt_mc) package { import flash.display.*; import flash.text.*; public dynamic class lvlpassed_tt_mc extends MovieClip { public var prevstars:MovieClip; public var tt_tip:TextField; public var stars:MovieClip; public var continue_btn:SimpleButton; public function lvlpassed_tt_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 150
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public var continue_btn:SimpleButton; public function lvlpaused_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 151
//lvlpausedcustom_mc (lvlpausedcustom_mc) package { import flash.display.*; public dynamic class lvlpausedcustom_mc extends MovieClip { public var quit_btn:SimpleButton; public var continue_btn:SimpleButton; public function lvlpausedcustom_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 152
//Main (Main) package { import flash.events.*; import flash.display.*; import Playtomic.*; import com.kongregate.as3.client.*; import flash.net.*; import flash.media.*; import flash.xml.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var pop1:s_pop1; public var groupNames:Array; var monacleActive:Boolean;// = false var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var SRTimes:Array; var totLevels:int;// = 20 var seenCutMsg:Boolean;// = false public var bonusMode:Boolean;// = false public var SRStarSteps:Array; var playLvl:MovieClip; var preloader:MovieClip; var srUnlock:Array; var walkingStickActive:Boolean;// = false var yTiles:int;// = 20 var customLayoutCode:String;// = "" var lvl_groups:int;// = 5 var onKong:Boolean;// = false public var SRParTimes:Array; public var blip_s:s_blipq; public var music1:music_1; public var music2:music_2; var lvls_per_group:int;// = 5 var mochiLB:Boolean;// = false var groupUnlock:Array; public var justCompleted:int;// = 0 var codePopup:MovieClip; var customLevelSet:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "cpmstar" public var speedrun:Boolean;// = false var customXML:XML; var musicOn:Boolean;// = true public var speedrunstarstep:Number; public var SOName:String;// = "tgh-gravity-f" var customLayoutArray:Array; var starArray:Array; public var speedrunref:int; var underParArray:Array; var musicSC:SoundChannel; public var speedrunpar:int; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true var msgArray:Array; var customTitle:String;// = "untitled" public var levels:XML; var mMenu:MovieClip; var levelBeaten:int; public var exit_s:s_exit; var seenDeleteMsg:Boolean;// = false var topHatActive:Boolean;// = false var msgPopup:MovieClip; var tghcode:Boolean; var stickAch:Boolean;// = false var monAch:Boolean;// = false var kongregate:KongregateAPI; var queueEditor:MovieClip; var gameTime:Number;// = 0 var starsCollected:int;// = 0 var customOptions:Array; var moonWalkOn:Boolean;// = false var xTiles:int;// = 20 public static var aroot:Main; public function Main(){ mochiLB = false; version = "cpmstar"; onKong = false; kongregate = new KongregateAPI(); popupActive = false; msgArray = new Array(); groupNames = new Array("first", "second", "third", "fourth", "fifth"); starArray = new Array(); underParArray = new Array(); starsCollected = 0; SRTimes = new Array(999999, 999999, 999999, 999999, 999999); totLevels = 20; monAch = false; stickAch = false; groupUnlock = new Array(0, 20, 42, 65, 83); srUnlock = new Array(30, 50, 85, 120, 160); lvls_per_group = 5; lvl_groups = 5; SRParTimes = new Array(40, 70, 90, 80, 130); SRStarSteps = new Array(5, 5, 11, 5, 5); speedrun = false; bonusMode = false; justCompleted = 0; SOName = "tgh-gravity-f"; monacleActive = false; topHatActive = false; walkingStickActive = false; customXML = <level> <shifts>1</shifts> <title>tricky spikey</title> <author>Gaz</author> <tiles> </tiles> </level> ; customLayoutCode = ""; customLayoutArray = new Array(); customLevelSet = false; customOptions = new Array("title", [], "rise", 0); customTitle = "untitled"; xTiles = 20; yTiles = 20; moonWalkOn = false; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); Log.View(2658, "3dc2518da66144e2", root.loaderInfo.loaderURL); aroot = this; if (loaderInfo.url.toLowerCase().indexOf("kongregate") > -1){ this.addChild(kongregate); onKong = true; version = "kong"; }; init(); } public function MakePreloader(_arg1:Number){ if (version == "cpmstar"){ preloader = new preloader_mc(); } else { preloader = new preloader_mc_noad(); }; preloader.jump = _arg1; preloader.x = -50; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function musicbcomplete4(_arg1:Event){ } public function CMTGHPressed(_arg1:ContextMenuEvent):void{ TGHLink("CM-TGH"); } public function MakeLevelSelector(_arg1, _arg2, _arg3:int=0){ removeChild(playLvl); if (_arg1 != 0){ UpdateLevelBeaten(_arg1, _arg2, _arg3); }; SaveSO(); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (justCompleted == 20){ ShowMessage("WELL DONE!", "You have beaten all 20 levels!\n\n\nGravity Dad will be proud :)\n\n\nNow can you beat all the levels with 5 stars?"); }; if (monAch){ monAch = false; }; if (stickAch){ stickAch = false; }; justCompleted = 0; } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ if (musicOn){ musicSC.stop(); }; if (speedrun){ musicSC = music2.play(0, 1000); } else { musicSC = music1.play(0, 1000); }; musicOn = true; SaveSO(); } public function ShowMessage(_arg1:String, _arg2:String){ if (popupActive){ msgArray.push([_arg1, _arg2]); } else { popupActive = true; msgPopup = new MessagePopup(this, _arg1, _arg2); msgPopup.x = 250; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } function CalculateSpeedRunStarsFromArray(_arg1){ var _local2:int; _local2 = CalculateSpeedRunStars(SRParTimes[(_arg1 - 1)], SRTimes[(_arg1 - 1)], SRStarSteps[(_arg1 - 1)]); return (_local2); } function MoreLevelsPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/box-clever-levels/"); navigateToURL(_local2, "_blank"); } function s_stick_on(_arg1:Event){ walkingStickActive = true; msgPopup.stick_on_off.gotoAndStop(1); SaveSO(); } function CalculateSpeedRunStars(_arg1, _arg2, _arg3){ var _local4:Number; var _local5:int; _local4 = (_arg2 - _arg1); _local5 = (10 - Math.ceil((_local4 / _arg3))); if (_local5 > 10){ _local5 = 10; } else { if (_local5 < 1){ _local5 = 1; }; }; return (_local5); } function frame1(){ stop(); } function frame3(){ AssetsLoaded(); stop(); } public function HUDTGHPressed(_arg1:MouseEvent):void{ TGHLink("HUD-TGH"); } public function NextLevel(){ var _local1:Number; removeChild(playLvl); if (((speedrun) && (((lvl % 5) == 0)))){ gameTime = Math.floor(gameTime); if (gameTime < SRTimes[speedrunref]){ _local1 = SRTimes[speedrunref]; SRTimes[speedrunref] = gameTime; SaveSO(); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (_local1 == 999999){ ShowMessage("Speedrun Complete", ((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Well done! \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); } else { ShowMessage("Speedrun Complete", ((((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's better than your your previous best, ") + toMins(_local1)) + ", well done! \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); }; lvlSelector.UpdateGroups(); } else { lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Speedrun Complete", ((((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ". \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); }; if (onKong){ kongregate.stats.submit((groupNames[speedrunref] + "_speedrun"), gameTime); }; if (musicOn){ musicSC.stop(); musicSC = music1.play(0, 100); }; } else { if (lvl == 15){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last level! :D"); } else { lvl++; MakePlayLevel(); }; }; } function s_stick_off(_arg1:Event){ walkingStickActive = false; msgPopup.stick_on_off.gotoAndStop(2); SaveSO(); } function MakeLayoutEditor(_arg1:String="n"):void{ trace("MAKE THE LE"); if (_arg1 == "le"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "pl"){ removeChild(playLvl); }; }; }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function s_music_on(_arg1:Event){ trace("mus_on"); musicOn = true; msgPopup.music_on_off.gotoAndStop(1); SaveSO(); } function mmPlayPressed(_arg1:Event){ Log.Play(); Log.Freeze(); removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function MakePlayLevel(_arg1:Boolean=false){ Log.LevelCounterMetric("Attempts", lvl); if (_arg1){ removeChild(lvlSelector); }; playLvl = new PlayLevel(this, lvl); addChild(playLvl); } function ClearProgressME(_arg1:MouseEvent){ ClearProgress(); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (CheckCustomArray(_arg1)){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "le"){ removeChild(layoutEditor); }; }; playLvl = new PlayLevel(this, -1); addChild(playLvl); }; } function okPressed(_arg1:Event){ var _local2:Array; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); popupActive = false; if (msgArray.length > 0){ _local2 = msgArray.shift(); popupActive = true; msgPopup = new MessagePopup(this, _local2[0], _local2[1]); msgPopup.x = 250; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function ShowCode(_arg1:String="n"):void{ var makeUrl:Function; var titleChange:Function; var okPressed:Function; var forumPressed:Function; var calledFrom = _arg1; if (CheckCustomArray(calledFrom)){ makeUrl = function (){ var _local1:String; var _local2:String; var _local3:int; _local2 = ""; _local3 = 0; while (_local3 < customTitle.length) { _local1 = customTitle.charAt(_local3); if (_local1 == " "){ _local2 = (_local2 + "-"); } else { _local2 = (_local2 + _local1); }; _local3++; }; if (_local2 == ""){ _local2 = "Untitled"; }; codePopup.codeBox.text = customXML; }; titleChange = function (){ var _local1:String; var _local2:String; var _local3:String; var _local4:int; _local1 = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; _local2 = ""; customTitle = ""; _local4 = 0; while (_local4 < codePopup.titleBox.text.length) { _local3 = codePopup.titleBox.text.charAt(_local4); if (((!((_local1.indexOf(_local3) == -1))) && ((_local4 <= 30)))){ _local2 = (_local2 + _local3); }; _local4++; }; customTitle = (codePopup.titleBox.text = _local2); makeUrl(); }; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); codePopup.forumbtn.removeEventListener(MouseEvent.CLICK, forumPressed); removeChild(codePopup); }; forumPressed = function (){ var _local1:String; var _local2:URLRequest; _local1 = "http://forums.thegamehomepage.com/box-clever-levels/"; _local2 = new URLRequest(_local1); navigateToURL(_local2, "_blank"); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 250; codePopup.y = 275; addChild(codePopup); makeUrl(); codePopup.titleBox.text = customTitle; codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); codePopup.forumbtn.addEventListener(MouseEvent.CLICK, forumPressed); codePopup.titleBox.addEventListener(Event.CHANGE, titleChange); }; } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "le"){ removeChild(layoutEditor); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; MakeMainMenu(); } function mmRemoved(_arg1){ mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.removeEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.gazbtn.removeEventListener(MouseEvent.CLICK, mmLink1); mMenu.gazbtn.removeEventListener(MouseEvent.CLICK, mmLink2); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Music Off"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Music On"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local4 = new ContextMenuItem("SFX On"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local5 = new ContextMenuItem("SFX Off"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local6 = new ContextMenuItem("More Fun Games"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMTGHPressed); _local1.customItems.push(_local2, _local3, _local5, _local4, _local6); this.contextMenu = _local1; } function mmLEPressed(_arg1:MouseEvent){ removeChild(mMenu); MakeLayoutEditor("mm"); } public function atysPressed(_arg1){ var _local2:String; _local2 = "http://www.thegamehomepage.com/freesitecontent/"; Link.Open("http://www.thegamehomepage.com/freesitecontent/", "MM-FSC", "FSC"); } public function WalkthroughLink(_arg1:String="NA"){ Link.Open("http://www.thegamehomepage.com/content/gravity-boy-level-pack-walkthrough/", _arg1, "Walkthrough"); } function UpdateLevelBeaten(_arg1:int, _arg2:int, _arg3:int=0){ Log.LevelCounterMetric("Passed", _arg1, true); Log.LevelCounterMetric("PassedNU", _arg1); Log.LevelRangedMetric("Stars", _arg1, _arg2); if (_arg3 > underParArray[(_arg1 - 1)]){ underParArray[(_arg1 - 1)] = _arg3; Log.LevelRangedMetric("UnderPar", _arg1, _arg3, true); }; Log.ForceSend(); if (_arg2 > starArray[(_arg1 - 1)]){ starArray[(_arg1 - 1)] = _arg2; UpdateStarsCollected(); }; if (_arg1 > levelBeaten){ trace(("LB UPDATE " + _arg1)); justCompleted = _arg1; levelBeaten = _arg1; }; if (onKong){ SaveSO(); kongregate.stats.submit("levelbeaten", _arg1); kongregate.stats.submit("starscollected", starsCollected); }; } function SaveSO(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.levelBeaten = levelBeaten; _local1.data.starArray = starArray; _local1.data.underParArray = underParArray; _local1.data.SRTimes = SRTimes; _local1.data.musicOn = musicOn; _local1.data.sfxOn = sfxOn; _local1.flush(); } function HUDWalkthroughPressed(_arg1:MouseEvent):void{ WalkthroughLink("HUD-Walkthrough"); } function s_sfx_off(_arg1:Event){ sfxOn = false; msgPopup.sfx_on_off.gotoAndStop(2); SaveSO(); } function FailedWalkthroughPressed(_arg1:MouseEvent):void{ WalkthroughLink("Failed-Walkthrough"); } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.addEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.gazbtn.addEventListener(MouseEvent.CLICK, mmLink1); mMenu.flashpotatoesbtn.addEventListener(MouseEvent.CLICK, mmLink2); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed); mMenu.clearprogress_btn.addEventListener(MouseEvent.CLICK, ClearProgressPressed); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function gcmmPressed(_arg1){ removeChild(gComp); MakeMainMenu(); } public function init(){ var _local1:Object; var _local2:Number; _local1 = new Levels(); levels = _local1.levels; _local2 = 0.5; if (((root.loaderInfo.parameters.tghcode) && (!((root.loaderInfo.parameters.tghtitle == undefined))))){ customLevelSet = true; customTitle = root.loaderInfo.parameters.tghtitle.replace("-", " "); tghcode = true; _local2 = 1; }; MakePreloader(_local2); MochiBot.track(this, "b23ef37b"); } function s_sfx_on(_arg1:Event){ sfxOn = true; msgPopup.sfx_on_off.gotoAndStop(1); SaveSO(); } public function LSTGHPressed(_arg1:MouseEvent):void{ TGHLink("LS-MoreGames"); } function UpdateStarsCollected(){ var _local1:int; starsCollected = 0; _local1 = 0; while (_local1 < starArray.length) { starsCollected = (starsCollected + starArray[_local1]); _local1++; }; _local1 = 1; while (_local1 <= lvl_groups) { if (SRTimes[(_local1 - 1)] < 999999){ starsCollected = (starsCollected + CalculateSpeedRunStarsFromArray(_local1)); }; _local1++; }; } function noPressed(_arg1:MouseEvent){ removeChild(msgPopup); } function s_mon_on(_arg1:Event){ monacleActive = true; msgPopup.mon_on_off.gotoAndStop(1); SaveSO(); } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } public function ClearProgressPressed(_arg1:MouseEvent){ ShowYesNo("Clear Progress", "Are you sure you want to clear your progress and start again at level one?", ClearProgressME); } public function mgPressed(_arg1:MouseEvent){ TGHLink("MM-MoreGames"); } function frame2(){ } function s_hat_on(_arg1:Event){ topHatActive = true; msgPopup.hat_on_off.gotoAndStop(1); SaveSO(); } public function CheckCustomArray(_arg1:String="n"){ return (true); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } function ClearProgress(){ var _local1:int; levelBeaten = 0; SRTimes = [999999, 999999, 999999, 999999, 999999, 999999]; _local1 = 0; while (_local1 < totLevels) { starArray[_local1] = 0; underParArray[_local1] = 0; _local1++; }; SaveSO(); } function s_music_off(_arg1:Event){ trace("mus_off"); musicOn = false; msgPopup.music_on_off.gotoAndStop(2); SaveSO(); } public function AssetsLoaded(){ stage.frameRate = 30; music1 = new music_1(); music2 = new music_2(); pop1 = new s_pop1(); exit_s = new s_exit(); blip_s = new s_blipq(); MakeContextMenu(); if (tghcode){ lvl = -1; mMenu = new level_loaded_mc(); mMenu.titlebox.text = (("\"" + customTitle) + "\""); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, PlayCustom, false, 0, true); } else { MakeMainMenu(); }; LoadSO(); if (musicOn){ musicSC = music1.play(0, 1000); }; } function LSWalkthroughPressed(_arg1:MouseEvent):void{ WalkthroughLink("LevelSelect-Walkthrough"); } public function mmLink1(_arg1:MouseEvent){ TGHLink("MM-ByGaz"); } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } function PausedWalkthroughPressed(_arg1:MouseEvent):void{ WalkthroughLink("Paused-Walkthrough"); } function SOokPressed(_arg1:Event){ okPressed(_arg1); } function CMWalkthroughPressed(_arg1:ContextMenuEvent):void{ WalkthroughLink("CM-Walkthrough"); } public function musicbcomplete1(_arg1:Event){ } public function musicbcomplete2(_arg1:Event){ } public function musicbcomplete3(_arg1:Event){ } function PlayCustom(_arg1:MouseEvent){ removeChild(mMenu); MakePlayLevel(); } public function TGHLink(_arg1:String="NA"){ Link.Open("http://www.thegamehomepage.com/", _arg1, "TGH"); } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ msgPopup = new yes_no_popup(); msgPopup.msgt.text = _arg1; msgPopup.msgbox.text = _arg2; msgPopup.x = 250; msgPopup.y = 275; addChild(msgPopup); msgPopup.ybtn.addEventListener(MouseEvent.CLICK, _arg3, false, 0, true); msgPopup.ybtn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); msgPopup.nbtn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } public function mmLink2(_arg1:MouseEvent){ Link.Open("http://www.flashpotatoes.com/", "MM-byFP", "FlashPotatoes"); } function s_mon_off(_arg1:Event){ monacleActive = false; msgPopup.mon_on_off.gotoAndStop(2); SaveSO(); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicOn = false; SaveSO(); } function LoadSO(){ var _local1:SharedObject; var _local2:int; msgPopup = new SO_popup(); _local1 = SharedObject.getLocal(SOName); if (_local1.data.levelBeaten == undefined){ ClearProgress(); } else { levelBeaten = _local1.data.levelBeaten; starArray = _local1.data.starArray; if (_local1.data.underParArray == undefined){ _local2 = 0; while (_local2 < totLevels) { underParArray[_local2] = 0; _local2++; }; } else { underParArray = _local1.data.underParArray; }; SRTimes = _local1.data.SRTimes; musicOn = _local1.data.musicOn; sfxOn = _local1.data.sfxOn; UpdateStarsCollected(); }; } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } function s_hat_off(_arg1:Event){ topHatActive = false; msgPopup.hat_on_off.gotoAndStop(2); SaveSO(); } } }//package
Section 153
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; trace("MESSAGE"); } } }//package
Section 154
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var clearprogress_btn:SimpleButton; public var flashpotatoesbtn:SimpleButton; public var lebtn:SimpleButton; public var gazbtn:SimpleButton; public var mgbtn:SimpleButton; public var playbtn:SimpleButton; public var aboutbtn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 155
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 156
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 157
//music_1 (music_1) package { import flash.media.*; public dynamic class music_1 extends Sound { } }//package
Section 158
//music_2 (music_2) package { import flash.media.*; public dynamic class music_2 extends Sound { } }//package
Section 159
//play_btn (play_btn) package { import flash.display.*; public dynamic class play_btn extends SimpleButton { } }//package
Section 160
//PlayLevel (PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import flash.utils.*; import flash.ui.*; import flash.filters.*; import flash.geom.*; public class PlayLevel extends MovieClip { var setXInfo:Array; var lXML:XML; var lvlTime:Number;// = 0 var hud2:MovieClip; var justShifted:int;// = 0 var lvl:int; var prevState:int;// = 0 var parShifts:int;// = 5 var jump:int;// = 0 var bg:MovieClip; var lvlPassedmc:MovieClip; var totalEnemies;// = 0 var enemiesKilled:int;// = 0 public var m_iterations:int;// = 10 var stars:int;// = 5 var lvlStartTime:Number; var hLand:MovieClip; var lowestIy:int;// = 0 var rotCW:Boolean;// = false var shapeHolder:MovieClip; var duck:Boolean;// = false var tHeight:int;// = 25 var gameOverCD;// = -1 var rise:Number;// = 0 var moveRight:Boolean;// = false var rotCCW:Boolean;// = false public var m_timeStep:Number;// = 0.0333333333333333 var lvlFailedmc:MovieClip; var hPpl:MovieClip; var xi:Number; var hud:MovieClip; var lvlFailed:Boolean;// = false var setXFormQueue:Array; var totalCoins:int;// = 0 var exit:b2Body; var jumpCD:int;// = 0 var lvlPassed:Boolean;// = false var gameFrozen;// = false var rState:int;// = 0 public var m_world:b2World; private var mousePVec:b2Vec2; var coinsCollected:int;// = 0 var moveLeft:Boolean;// = false var enemyRight:b2Vec2; var placedShapes:int;// = 0 var lvlPausedmc:MovieClip; var MD:Boolean;// = false var hExit:MovieClip; var enemyLeft:b2Vec2; var shiftsUsed:int;// = 0 var enemyArray:Array; var tWidth:int;// = 25 var hText:MovieClip; var main:Object; var heroShape:b2Shape; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; public static var mouseYWorld:Number; public static var onGround:Boolean = false; public static var mouseYWorldPhys:Number; public static var mouseXWorldPhys:Number; public static var hero:b2Body; public static var killList:Array = new Array(); public static var mouseXWorld:Number; public function PlayLevel(_arg1, _arg2):void{ var _local3:b2Body; setXFormQueue = new Array(); coinsCollected = 0; totalCoins = 0; tWidth = 25; tHeight = 25; shapeHolder = new gameplayshapeholder(); bg = new gameplay_bg(); hText = new MovieClip(); hLand = new MovieClip(); hExit = new MovieClip(); hPpl = new MovieClip(); hud = new hud_mc(); lvlTime = 0; lvlPassed = false; lvlFailed = false; lvlPaused = false; gameOverCD = -1; enemyArray = new Array(); enemiesKilled = 0; totalEnemies = 0; enemyLeft = new b2Vec2(-2, 0); enemyRight = new b2Vec2(2, 0); moveRight = false; moveLeft = false; duck = false; jump = 0; jumpCD = 0; MD = false; rise = 0; lowestIy = 0; justShifted = 0; gameFrozen = false; rotCW = false; rotCCW = false; rState = 0; prevState = 0; parShifts = 5; shiftsUsed = 0; stars = 5; placedShapes = 0; mousePVec = new b2Vec2(); m_iterations = 10; m_timeStep = (1 / 30); super(); trace(("LVL-STARTED " + int((Math.random() * 50)))); trace(("GAMETIME" + _arg1.gameTime)); bg.gotoAndStop(1); addChild(bg); addChild(shapeHolder); shapeHolder.addChild(hText); shapeHolder.addChild(hLand); shapeHolder.addChild(hExit); shapeHolder.addChild(hPpl); hText.x = (hText.y = -250); hLand.x = (hLand.y = -250); hExit.x = (hExit.y = -250); hPpl.x = (hPpl.y = -250); main = _arg1; lvl = _arg2; shapeHolder.x = (shapeHolder.y = 250); shapeHolder.y = 270; addChild(hud); if (main.speedrun){ hud2 = new hud2_tt_mc(); } else { hud2 = new hud2_mc(); hud2.gshifts.text = parShifts; }; hud2.y = 520; addChild(hud2); hud.stat1.text = "Normal Mode"; hud.lvl.text = ("Level " + lvl); hud.fg_btn.addEventListener(MouseEvent.CLICK, main.HUDTGHPressed, false, 0, true); if (main.speedrun){ hud.stat1.text = "Speedrun"; }; initBox2D(); makeLevel(); main.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent, false, 0, true); main.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; lvlStartTime = getTimer(); m_world.Step(m_timeStep, m_iterations); _local3 = m_world.m_bodyList; while (_local3) { if ((_local3.m_userData is Sprite)){ _local3.m_userData.x = (_local3.GetPosition().x * 30); _local3.m_userData.y = (_local3.GetPosition().y * 30); _local3.m_userData.rotation = (_local3.GetAngle() * (180 / Math.PI)); }; _local3 = _local3.m_next; }; } function TimeUpdate(){ var _local1:int; lvlTime = ((getTimer() - lvlStartTime) / 1000); if (main.speedrun){ _local1 = Math.floor((lvlTime + main.gameTime)); stars = main.CalculateSpeedRunStars(main.speedrunpar, _local1, main.speedrunstarstep); if (_local1 > (main.speedrunpar + 40)){ hud2.time.text = "-"; } else { if (_local1 > main.speedrunpar){ hud2.time.text = main.toMins(((main.speedrunpar + ((10 - stars) * main.speedrunstarstep)) - _local1)); } else { hud2.time.text = main.toMins((main.speedrunpar - _local1)); }; }; if (stars > 5){ hud2.stars1.gotoAndStop((stars - 5)); hud2.stars2.gotoAndStop(5); } else { hud2.stars1.gotoAndStop("zero"); hud2.stars2.gotoAndStop(stars); }; }; } function RotateC(_arg1, _arg2:Boolean=false){ var _local3:Matrix; if (_arg2){ _arg1 = (_arg1 - shapeHolder.rotation); }; _local3 = shapeHolder.transform.matrix; _local3.tx = (_local3.tx - 270); _local3.ty = (_local3.ty - 270); _local3.rotate((_arg1 * (Math.PI / 180))); _local3.tx = (_local3.tx + 270); _local3.ty = (_local3.ty + 270); shapeHolder.transform.matrix = _local3; } function RotateLeft(){ if (((!(rotCW)) && (!(rotCCW)))){ rState--; if (rState < 0){ rState = 3; }; rotCCW = true; if (rState != prevState){ if (shiftsUsed > (parShifts - 1)){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 2) <= 5){ stars = (5 - ((shiftsUsed + 1) - parShifts)); }; } else { hud2.gshifts.text = ((parShifts - shiftsUsed) - 1); stars = 5; }; } else { if (shiftsUsed > parShifts){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 1) <= 5){ stars = (5 - (shiftsUsed - parShifts)); }; } else { hud2.gshifts.text = (parShifts - shiftsUsed); stars = 5; }; }; hud2.stars.gotoAndStop(stars); }; } public function initBox2D():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-500, -500); _local1.upperBound.Set(500, 500); _local2 = new b2Vec2(0, 10); _local3 = true; m_world = new b2World(_local1, _local2, _local3); m_world.SetContactListener(new sensorContactListener(main, this)); } public function makeLevel():void{ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2PolygonDef; var _local5:b2PolygonDef; var _local6:b2CircleDef; var _local7:Array; var _local8:Sprite; var _local9:MovieClip; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:Boolean; var _local15:Array; var _local16:XML; if (lvl == -1){ lXML = main.customXML; } else { lXML = main.levels.child("level")[(lvl - 1)].copy(); }; hud.lvl.text = ((lvl + " - ") + lXML.title); parShifts = int(lXML.shifts); hud2.gshifts.text = parShifts; hud2.retry_btn.addEventListener(MouseEvent.CLICK, HUDRetryPressed, false, 0, true); hud2.quit_btn.addEventListener(MouseEvent.CLICK, HUDQuitPressed, false, 0, true); hud2.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.HUDWalkthroughPressed, false, 0, true); hud2.sound_btn.addEventListener(MouseEvent.CLICK, SoundPressed, false, 0, true); hud2.music_btn.addEventListener(MouseEvent.CLICK, MusicPressed, false, 0, true); if (main.sfxOn){ hud2.sound_btn.gotoAndStop("on"); } else { hud2.sound_btn.gotoAndStop("off"); }; if (main.musicOn){ hud2.music_btn.gotoAndStop("on"); } else { hud2.music_btn.gotoAndStop("off"); }; if (("bgtext" in lXML)){ shapeHolder.bgtxt.text = lXML.bgtext; if (("@y" in lXML.bgtext)){ shapeHolder.bgtxt.y = (shapeHolder.bgtxt.y + int(lXML.bgtext.@y)); }; if (("@x" in lXML.bgtext)){ shapeHolder.bgtxt.x = (shapeHolder.bgtxt.x + int(lXML.bgtext.@x)); }; }; _local10 = 0; trace("ello"); _local15 = new Array(); _local11 = 0; while (_local11 < 60) { _local15[_local11] = new Array(); _local12 = 0; while (_local12 < 60) { _local15[_local11][_local12] = 0; _local12++; }; _local11++; }; for each (_local16 in lXML.tiles.tile) { _local11 = _local16.@y; _local12 = _local16.@x; if (_local16.s == "ground"){ _local15[_local11][_local12] = 1; } else { if (_local16.s == "box"){ _local2 = new b2BodyDef(); _local2.position.Set(((((_local12 - 0.5) + 1) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsBox((tWidth / 60), (tHeight / 60)); _local3.friction = 0.3; _local2.userData = new land1g_mc(); _local3.density = 1; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local3); _local1.AllowSleeping(false); _local1.SetMassFromShapes(); } else { if (_local16.s == "hero"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local12 + 0.5) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local2.fixedRotation = true; _local2.linearDamping = 0.3; _local4 = new b2PolygonDef(); _local4.vertexCount = 6; _local4.vertices[0].Set((-16 / 60), (-22 / 60)); _local4.vertices[1].Set((16 / 60), (-22 / 60)); _local4.vertices[2].Set((16 / 60), (18 / 60)); _local4.vertices[3].Set((9 / 60), (22 / 60)); _local4.vertices[4].Set((-9 / 60), (22 / 60)); _local4.vertices[5].Set((-16 / 60), (18 / 60)); _local4.friction = 0.1; _local4.density = 3; _local4.restitution = 0.2; _local4.userData = "heroBody"; _local2.userData = new HeroObject(main, this); hPpl.addChild(_local2.userData); hero = m_world.CreateBody(_local2); hero.CreateShape(_local4); heroShape = hero.GetShapeList(); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((15 / 60), (5 / 60), new b2Vec2(0, (30 / 60)), 0); _local5.isSensor = true; _local5.userData = "bSensor"; _local5.filter.groupIndex = -2; hero.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (16 / 60), new b2Vec2((-22 / 60), 0), 0); _local5.isSensor = true; _local5.userData = "hlSensor"; _local5.filter.groupIndex = -2; hero.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (16 / 60), new b2Vec2((22 / 60), 0), 0); _local5.isSensor = true; _local5.userData = "hrSensor"; _local5.filter.groupIndex = -2; hero.CreateShape(_local5); hero.SetMassFromShapes(); } else { if (_local16.s == "exit"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local12 + 0.5) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local5 = new b2PolygonDef(); _local5.SetAsBox((10 / 60), (10 / 60)); _local5.isSensor = true; _local5.userData = "exit"; _local2.userData = new exit_mc(); hExit.addChild(_local2.userData); exit = m_world.CreateBody(_local2); exit.CreateShape(_local5); } else { if (_local16.s == "spikes"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local12 + 0.5) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsOrientedBox((tWidth / 60), ((tHeight - 8) / 60), new b2Vec2(0, (4 / 30)), 0); _local3.friction = 0.3; _local2.userData = new spikes_mc(); _local2.angle = (((int(_local16.a) * 2) * Math.PI) / 360); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox(((tWidth - 10) / 60), (2 / 60), new b2Vec2(0, (-21 / 60)), 0); hLand.addChild(_local2.userData); _local5.isSensor = true; _local5.userData = "spikes"; _local5.filter.groupIndex = -2; _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local3); _local1.CreateShape(_local5); } else { if (_local16.s == "key"){ } else { if (_local16.s == "lock"){ } else { if (_local16.s == "coin"){ totalCoins++; _local2 = new b2BodyDef(); _local2.position.Set((((_local12 + 0.5) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local5 = new b2PolygonDef(); _local5.SetAsBox((10 / 60), (10 / 60)); _local5.isSensor = true; _local5.userData = "coin"; _local2.userData = new coin_mc(); _local2.userData.collected = false; hExit.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local5); } else { if (_local16.s == "enemy"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local12 + 0.5) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local2.fixedRotation = true; _local2.allowSleep = false; _local4 = new b2PolygonDef(); _local4.vertexCount = 6; _local4.vertices[0].Set((-16 / 60), (-22 / 60)); _local4.vertices[1].Set((16 / 60), (-22 / 60)); _local4.vertices[2].Set((16 / 60), (14 / 60)); _local4.vertices[3].Set((9 / 60), (22 / 60)); _local4.vertices[4].Set((-9 / 60), (22 / 60)); _local4.vertices[5].Set((-16 / 60), (14 / 60)); _local4.friction = 0.3; _local4.density = 1; _local4.restitution = 0.2; _local4.userData = "enemy"; _local2.userData = new EnemyObject(main, this); hPpl.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local4); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((15 / 60), (5 / 60), new b2Vec2(0, (30 / 60)), 0); _local5.isSensor = true; _local5.userData = "bSensor"; _local5.filter.groupIndex = -2; _local1.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (15 / 60), new b2Vec2((-22 / 60), (-4 / 60)), 0); _local5.isSensor = true; _local5.userData = "elSensor"; _local5.filter.groupIndex = -2; _local1.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (15 / 60), new b2Vec2((22 / 60), (-4 / 60)), 0); _local5.isSensor = true; _local5.userData = "erSensor"; _local5.filter.groupIndex = -2; _local1.CreateShape(_local5); _local1.SetMassFromShapes(); enemyArray.push(_local1); }; }; }; }; }; }; }; }; }; }; if (totalCoins == 0){ exit.GetUserData().gotoAndStop(2); }; trace("ello ello"); _local11 = 0; while (_local11 < _local15.length) { _local13 = 0; _local14 = false; _local12 = 0; while (_local12 < _local15[1].length) { if (_local15[_local11][_local12] == 1){ _local13++; _local14 = false; if (_local12 == (_local15[_local11].length - 1)){ _local14 = true; } else { if (_local15[_local11][(_local12 + 1)] != 1){ _local14 = true; }; }; if (_local14){ trace("OI"); _local2 = new b2BodyDef(); _local2.position.Set(((((_local12 - (_local13 * 0.5)) + 1) * tWidth) / 30), (((_local11 + 0.5) * tHeight) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsBox(((tWidth * _local13) / 60), (tHeight / 60)); _local3.friction = 0.3; _local2.userData = new land1_mc(); _local2.userData.width = (tWidth * _local13); _local2.userData.height = tHeight; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local3); _local1.PutToSleep(); _local13 = 0; }; }; _local12++; }; _local11++; }; } function KeyRetryPressed(){ removeEventListener(Event.ENTER_FRAME, Update); if (((!(lvlFailed)) && (!(lvlPassed)))){ main.gameTime = (main.gameTime + lvlTime); }; main.RetryLevel(); } function MusicPressed(_arg1:MouseEvent){ if (main.musicOn){ main.musicSC.stop(); main.musicOn = false; hud2.music_btn.gotoAndStop("off"); } else { if (main.speedrun){ main.musicSC = main.music2.play(0, 100); } else { main.musicSC = main.music1.play(0, 100); }; main.musicOn = true; hud2.music_btn.gotoAndStop("on"); }; } function SoundPressed(_arg1:MouseEvent){ if (main.sfxOn){ main.sfxOn = false; hud2.sound_btn.gotoAndStop("off"); } else { main.sfxOn = true; hud2.sound_btn.gotoAndStop("on"); }; } public function mouse_up(_arg1:MouseEvent){ MD = false; } public function EnemyUpdate():void{ var _local1:*; if (justShifted > 0){ justShifted--; } else { _local1 = 0; while (_local1 < enemyArray.length) { if (enemyArray[_local1].m_userData.onGround){ if (enemyArray[_local1].m_userData.dir == "left"){ enemyArray[_local1].SetLinearVelocity(enemyLeft); } else { if (enemyArray[_local1].m_userData.dir == "right"){ enemyArray[_local1].SetLinearVelocity(enemyRight); }; }; }; enemyArray[_local1].m_userData.onGround = false; _local1++; }; }; } public function KillHero(){ if (hero.GetUserData().alive){ killList.push([hero, "spikes"]); if (main.sfxOn){ main.pop1.play(0, 1); }; gameOverCD = 30; }; } function MakePassedMenu(){ var _local1:Array; if (main.speedrun){ lvlPassedmc = new lvlpassed_tt_mc(); _local1 = ["You can have a breather here - the clock isn't running", "Use as many gravity shifts as you like", "The clock continues running while you are in gravity limbo"]; lvlPassedmc.tt_tip.text = _local1[Math.floor((Math.random() * (_local1.length - 0.01)))]; } else { lvlPassedmc = new lvlpassed_mc(); lvlPassedmc.stars.gotoAndStop(stars); if (main.starArray[(lvl - 1)] == 0){ lvlPassedmc.prevstars.gotoAndStop("zero"); } else { lvlPassedmc.prevstars.gotoAndStop(main.starArray[(lvl - 1)]); }; }; addChild(lvlPassedmc); lvlPassedmc.continue_btn.addEventListener(MouseEvent.CLICK, ContinuePressed, false, 0, true); lvlPassedmc.x = (250 - x); lvlPassedmc.y = (270 - y); } function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); trace("RETRY PRESSD"); } public function KillEnemy(_arg1){ if (_arg1.m_userData.dir != "none"){ _arg1.m_userData.dir = "none"; killList.push([_arg1, "spikes"]); enemiesKilled++; if (main.sfxOn){ main.pop1.play(0, 1); }; }; } function QuitPressed(_arg1:MouseEvent){ if (((main.musicOn) && (main.speedrun))){ main.musicSC.stop(); main.musicSC = main.music1.play(0, 100); }; main.MakeLevelSelector(0, 0); } function CollectCoin(_arg1){ if (!_arg1.GetUserData().collected){ _arg1.GetUserData().collected = true; coinsCollected++; if (coinsCollected == totalCoins){ exit.GetUserData().gotoAndStop(2); }; killList.push([_arg1, "coin"]); if (main.sfxOn){ main.blip_s.play(0, 1); }; }; } function HUDRetryPressed(_arg1:MouseEvent){ removeEventListener(Event.ENTER_FRAME, Update); if (((!(lvlFailed)) && (!(lvlPassed)))){ main.gameTime = (main.gameTime + lvlTime); }; main.RetryLevel(); } function Continue(){ if (lvl == -1){ main.MakeLayoutEditor("pl"); } else { if (main.speedrun){ main.NextLevel(); } else { main.MakeLevelSelector(lvl, stars, (parShifts - shiftsUsed)); }; }; } public function Update(_arg1:Event):void{ var _local2:Array; var _local3:b2Body; if (gameFrozen){ if (rotCW){ shapeHolder.rotation = (shapeHolder.rotation + 15); if ((((rState == 0)) && ((shapeHolder.rotation > 0)))){ rotCW = false; shapeHolder.rotation = 0; } else { if ((((rState == 1)) && ((shapeHolder.rotation > 90)))){ rotCW = false; shapeHolder.rotation = 90; } else { if ((((rState == 2)) && ((shapeHolder.rotation < 0)))){ rotCW = false; shapeHolder.rotation = -180; } else { if ((((((rState == 3)) && ((shapeHolder.rotation > -90)))) && ((shapeHolder.rotation < 120)))){ rotCW = false; shapeHolder.rotation = -90; }; }; }; }; } else { if (rotCCW){ shapeHolder.rotation = (shapeHolder.rotation - 15); if ((((rState == 0)) && ((shapeHolder.rotation < 0)))){ rotCCW = false; shapeHolder.rotation = 0; } else { if ((((rState == 1)) && ((shapeHolder.rotation < 90)))){ rotCCW = false; shapeHolder.rotation = 90; } else { if ((((rState == 2)) && ((shapeHolder.rotation > 0)))){ rotCCW = false; shapeHolder.rotation = -180; } else { if ((((rState == 3)) && ((shapeHolder.rotation < -90)))){ rotCCW = false; shapeHolder.rotation = -90; }; }; }; }; }; }; }; if (((((!(lvlPassed)) && (!(lvlFailed)))) && (!(lvlPaused)))){ TimeUpdate(); }; if (((!(lvlPaused)) && (!(gameFrozen)))){ EnemyUpdate(); hud.stat2.text = ((("Killed " + enemiesKilled) + "/") + totalEnemies); if (gameOverCD > 0){ gameOverCD--; if (gameOverCD == 0){ FailedLevel(); }; }; if (((!(lvlPassed)) && (!(lvlFailed)))){ MouseUpdate(); HeroUpdate(); m_world.Step(m_timeStep, m_iterations); _local3 = m_world.m_bodyList; while (_local3) { if ((((_local3.m_userData is Sprite)) && (_local3.IsDynamic()))){ _local3.m_userData.x = (_local3.GetPosition().x * 30); _local3.m_userData.y = (_local3.GetPosition().y * 30); _local3.m_userData.rotation = (_local3.GetAngle() * (180 / Math.PI)); }; _local3 = _local3.m_next; }; }; while (killList.length > 0) { _local2 = killList.pop(); m_world.DestroyBody(_local2[0]); if (_local2[1] != "coin"){ _local2[0].GetUserData().Kill(_local2[1]); }; }; while (setXFormQueue.length > 0) { setXInfo = setXFormQueue.pop(); setXInfo[0].SetXForm(setXInfo[1], setXInfo[2]); }; }; } public function ExitLevel(){ if (((((!(lvlPassed)) && (!(lvlFailed)))) && ((coinsCollected == totalCoins)))){ if (shiftsUsed >= parShifts){ if ((5 - (shiftsUsed - parShifts)) >= 1){ stars = (5 - (shiftsUsed - parShifts)); } else { stars = 1; }; } else { stars = 5; }; trace(("stars=" + stars)); exit.GetUserData().gotoAndPlay("exit"); lvlPassed = true; killList.push([hero, "exit"]); if (main.speedrun){ main.gameTime = (main.gameTime + lvlTime); }; MakePassedMenu(); removeEventListener(Event.ENTER_FRAME, Update); if (main.sfxOn){ main.exit_s.play(0, 1); }; }; } function PauseGame(_arg1:Event){ if (((!(lvlFailed)) && (!(lvlPassed)))){ if (!lvlPaused){ lvlPaused = true; if (lvl == -1){ lvlPausedmc = new lvlpausedcustom_mc(); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.PausedWalkthroughPressed, false, 0, true); }; lvlPausedmc.x = (250 - x); lvlPausedmc.y = (270 - y); lvlPausedmc.continue_btn.addEventListener(MouseEvent.CLICK, PauseGame, false, 0, true); lvlPausedmc.quit_btn.addEventListener(MouseEvent.CLICK, KillYourself, false, 0, true); addChild(lvlPausedmc); } else { lvlPaused = false; removeChild(lvlPausedmc); main.stage.focus = main.stage; }; }; } function LevelEditorPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("pl"); } function RemovedFromStage(_arg1:Event){ main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent); main.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function FailedLevel(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; main.gameTime = (main.gameTime + lvlTime); MakeFailedMenu(); removeEventListener(Event.ENTER_FRAME, Update); }; } function FreezeGame(){ var _local1:b2Body; var _local2:Number; var _local3:int; if (!gameFrozen){ bg.gotoAndStop(2); gameFrozen = true; prevState = rState; _local1 = m_world.m_bodyList; while (_local1) { _local1.SetLinearVelocity(new b2Vec2(0, 0)); _local1.SetAngularVelocity(0); _local1 = _local1.m_next; }; } else { if (((!(rotCW)) && (!(rotCCW)))){ bg.gotoAndStop(1); gameFrozen = false; _local2 = 0; switch (rState){ case 0: m_world.m_gravity = new b2Vec2(0, 10); enemyLeft = new b2Vec2(-2, 0); enemyRight = new b2Vec2(2, 0); break; case 1: m_world.m_gravity = new b2Vec2(10, 0); enemyLeft = new b2Vec2(0, 2); enemyRight = new b2Vec2(0, -2); _local2 = (-(Math.PI) / 2); break; case 2: m_world.m_gravity = new b2Vec2(0, -10); enemyLeft = new b2Vec2(2, 0); enemyRight = new b2Vec2(-2, 0); _local2 = Math.PI; break; case 3: m_world.m_gravity = new b2Vec2(-10, 0); enemyLeft = new b2Vec2(0, -2); enemyRight = new b2Vec2(0, 2); _local2 = (Math.PI / 2); break; }; setXFormQueue.push([hero, hero.GetPosition().Copy(), _local2]); _local3 = 0; while (_local3 < enemyArray.length) { setXFormQueue.push([enemyArray[_local3], enemyArray[_local3].GetPosition().Copy(), _local2]); _local3++; }; if (rState != prevState){ shiftsUsed++; justShifted = 50; }; }; }; } public function onKeyboardEvent(_arg1:KeyboardEvent):void{ if ((((((_arg1.keyCode == 80)) || ((_arg1.keyCode == 112)))) && ((_arg1.type == "keyDown")))){ PauseGame(_arg1); }; if ((((_arg1.keyCode == 32)) && ((_arg1.type == "keyDown")))){ if (lvlPassed){ Continue(); }; FreezeGame(); }; if ((((_arg1.keyCode == 13)) && ((_arg1.type == "keyDown")))){ if (lvlPassed){ Continue(); }; }; if ((((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))) || ((_arg1.keyCode == 100)))){ if (_arg1.type == "keyDown"){ if (gameFrozen){ RotateRight(); }; moveRight = true; } else { moveRight = false; }; }; if ((((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))) || ((_arg1.keyCode == 97)))){ if (_arg1.type == "keyDown"){ if (gameFrozen){ RotateLeft(); }; moveLeft = true; } else { moveLeft = false; }; }; if ((((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))) || ((_arg1.keyCode == 119)))){ if (_arg1.type == "keyDown"){ jump = 10; }; }; if ((((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))) || ((_arg1.keyCode == 115)))){ if (_arg1.type == "keyDown"){ if (!gameFrozen){ duck = true; }; } else { duck = false; }; }; if ((((_arg1.keyCode == 82)) || ((_arg1.keyCode == 114)))){ if (_arg1.type == "keyDown"){ KeyRetryPressed(); }; }; } function ContinuePressed(_arg1:MouseEvent){ Continue(); } function RotateRight(){ if (((!(rotCW)) && (!(rotCCW)))){ rState++; if (rState > 3){ rState = 0; }; rotCW = true; if (rState != prevState){ if (shiftsUsed > (parShifts - 1)){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 2) <= 5){ stars = (5 - ((shiftsUsed + 1) - parShifts)); }; } else { hud2.gshifts.text = ((parShifts - shiftsUsed) - 1); stars = 5; }; } else { if (shiftsUsed > parShifts){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 1) <= 5){ stars = (5 - (shiftsUsed - parShifts)); }; } else { hud2.gshifts.text = (parShifts - shiftsUsed); stars = 5; }; }; hud2.stars.gotoAndStop(stars); }; } function HUDQuitPressed(_arg1:MouseEvent){ removeEventListener(Event.ENTER_FRAME, Update); if (((main.musicOn) && (main.speedrun))){ main.musicSC.stop(); main.musicSC = main.music1.play(0, 100); }; main.MakeLevelSelector(0, 0); } public function HeroUpdate():void{ var _local1:*; var _local2:Number; var _local3:Number; _local1 = hero.GetWorldCenter(); if (duck){ hero.m_userData.duckF(); xi = 0; } else { if (((moveRight) && (!(moveLeft)))){ hero.m_userData.rightF(); if (hero.m_userData.onGround){ xi = 6; } else { xi = 4; }; } else { if (((moveLeft) && (!(moveRight)))){ hero.m_userData.leftF(); if (hero.m_userData.onGround){ xi = -6; } else { xi = -4; }; } else { hero.m_userData.standF(); xi = 0; }; }; }; xi = (xi * 2); _local2 = 1; if ((((rState == 0)) || ((rState == 2)))){ _local3 = hero.GetLinearVelocity().x; } else { _local3 = hero.GetLinearVelocity().y; }; if (((((!(moveRight)) && (!(moveLeft)))) && (!(duck)))){ _local2 = 0.8; } else { if ((((_local3 > 4)) || ((_local3 < -4)))){ _local2 = 0.8; }; }; switch (rState){ case 0: hero.ApplyForce(new b2Vec2(xi, 0), _local1); hero.SetLinearVelocity(new b2Vec2((hero.GetLinearVelocity().x * _local2), hero.GetLinearVelocity().y)); break; case 1: hero.ApplyForce(new b2Vec2(0, -(xi)), _local1); hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, (hero.GetLinearVelocity().y * _local2))); break; case 2: hero.ApplyForce(new b2Vec2(-(xi), 0), _local1); hero.SetLinearVelocity(new b2Vec2((hero.GetLinearVelocity().x * _local2), hero.GetLinearVelocity().y)); break; case 3: hero.ApplyForce(new b2Vec2(0, xi), _local1); hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, (hero.GetLinearVelocity().y * _local2))); break; }; if ((((((jump > 0)) && (hero.m_userData.onGround))) && ((jumpCD < 0)))){ switch (rState){ case 0: hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, -7.1)); break; case 1: hero.SetLinearVelocity(new b2Vec2(-7.1, hero.GetLinearVelocity().y)); break; case 2: hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, 7.1)); break; case 3: hero.SetLinearVelocity(new b2Vec2(7.1, hero.GetLinearVelocity().y)); break; }; jumpCD = 10; }; jumpCD--; hero.m_userData.onGround = false; jump--; } function KillYourself(_arg1:Event){ PauseGame(_arg1); KillHero(); } public function MouseUpdate():void{ var _local1:b2Body; mouseXWorldPhys = (mouseX / 30); mouseYWorldPhys = (mouseY / 30); mouseXWorld = mouseX; mouseYWorld = mouseY; if (MD){ _local1 = GetBodyAtMouse(true); if (_local1){ _local1.SetMassFromShapes(); _local1.WakeUp(); }; }; } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(0, 0); } function MakeFailedMenu(){ if (lvl == -1){ lvlFailedmc = new lvlfailedcustom_mc(); lvlFailedmc.retry_btn.addEventListener(MouseEvent.CLICK, RetryPressed, false, 0, true); lvlFailedmc.morelevels_btn.addEventListener(MouseEvent.CLICK, main.MoreLevelsPressed, false, 0, true); lvlFailedmc.le_btn.addEventListener(MouseEvent.CLICK, LevelEditorPressed, false, 0, true); } else { if (main.speedrun){ lvlFailedmc = new lvlfailed_tt_mc(); } else { lvlFailedmc = new lvlfailed_mc(); }; lvlFailedmc.retry_btn.addEventListener(MouseEvent.CLICK, RetryPressed, false, 0, true); lvlFailedmc.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.FailedWalkthroughPressed, false, 0, true); lvlFailedmc.quit_btn.addEventListener(MouseEvent.CLICK, QuitPressed, false, 0, true); }; lvlFailedmc.x = (250 - x); lvlFailedmc.y = (100 - y); addChild(lvlFailedmc); } public function mouse_down(_arg1:MouseEvent){ MD = true; } } }//package
Section 161
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.net.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.external.*; import flash.errors.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var tghBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ MovieClip(root).TGHLink("Preloader-TGH"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; CPMStarPoolID = 1577; CPMStarSubPoolID = 32; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 162
//preloader_mc_noad (preloader_mc_noad) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.external.*; import flash.errors.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; public dynamic class preloader_mc_noad extends MovieClip { public var pcLoaded:Number; public var barpc:int; public var dif:Number; public var playBtn:SimpleButton; public var tghbar:MovieClip; public var tghBtn:SimpleButton; public function preloader_mc_noad(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 21, frame22, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ MovieClip(root).TGHLink("Preloader-noad-TGH"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ barpc = 0; pcLoaded = 0; dif = 0; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame22(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = ((pcLoaded * 100) - barpc); if (dif >= 1){ barpc = (barpc + 1); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 163
//s_blipq (s_blipq) package { import flash.media.*; public dynamic class s_blipq extends Sound { } }//package
Section 164
//s_exit (s_exit) package { import flash.media.*; public dynamic class s_exit extends Sound { } }//package
Section 165
//s_pop1 (s_pop1) package { import flash.media.*; public dynamic class s_pop1 extends Sound { } }//package
Section 166
//sensorContactListener (sensorContactListener) package { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class sensorContactListener extends b2ContactListener { var level:Object; var main:Object; public function sensorContactListener(_arg1, _arg2){ main = _arg1; level = _arg2; } override public function Remove(_arg1:b2ContactPoint):void{ } override public function Add(_arg1:b2ContactPoint):void{ if (_arg1.shape1.GetUserData() == "heroBody"){ switch (_arg1.shape2.GetUserData()){ case "spikes": level.KillHero(); break; case "enemy": level.KillHero(); break; case "exit": level.ExitLevel(); break; case "coin": _arg1.shape2.GetBody().GetUserData().gotoAndPlay(2); level.CollectCoin(_arg1.shape2.GetBody()); break; }; } else { if (_arg1.shape2.GetUserData() == "heroBody"){ switch (_arg1.shape1.GetUserData()){ case "spikes": level.KillHero(); break; case "enemy": level.KillHero(); break; case "exit": level.ExitLevel(); break; case "coin": _arg1.shape1.GetBody().GetUserData().gotoAndPlay(2); level.CollectCoin(_arg1.shape1.GetBody()); break; }; }; }; if (_arg1.shape1.GetUserData() == "enemy"){ switch (_arg1.shape2.GetUserData()){ case "spikes": level.KillEnemy(_arg1.shape1.GetBody()); break; }; } else { if (_arg1.shape2.GetUserData() == "enemy"){ switch (_arg1.shape1.GetUserData()){ case "spikes": level.KillEnemy(_arg1.shape2.GetBody()); break; }; }; }; } override public function Persist(_arg1:b2ContactPoint):void{ if ((((_arg1.shape1.GetUserData() == "bSensor")) && (!(_arg1.shape2.IsSensor())))){ _arg1.shape1.GetBody().GetUserData().onGround = true; }; if ((((_arg1.shape2.GetUserData() == "bSensor")) && (!(_arg1.shape1.IsSensor())))){ _arg1.shape2.GetBody().GetUserData().onGround = true; }; if ((((((_arg1.shape1.GetUserData() == "erSensor")) && (!(_arg1.shape2.IsSensor())))) && (!((_arg1.shape2.GetUserData() == "heroBody"))))){ _arg1.shape1.GetBody().m_userData.colRight(); } else { if ((((((_arg1.shape1.GetUserData() == "elSensor")) && (!(_arg1.shape2.IsSensor())))) && (!((_arg1.shape2.GetUserData() == "heroBody"))))){ _arg1.shape1.GetBody().m_userData.colLeft(); }; }; if ((((((_arg1.shape2.GetUserData() == "erSensor")) && (!(_arg1.shape1.IsSensor())))) && (!((_arg1.shape1.GetUserData() == "heroBody"))))){ _arg1.shape2.GetBody().m_userData.colRight(); } else { if ((((((_arg1.shape2.GetUserData() == "elSensor")) && (!(_arg1.shape1.IsSensor())))) && (!((_arg1.shape1.GetUserData() == "heroBody"))))){ _arg1.shape2.GetBody().m_userData.colLeft(); }; }; } } }//package
Section 167
//SO_popup (SO_popup) package { import flash.display.*; import flash.text.*; public dynamic class SO_popup extends MovieClip { public var okbtn:SimpleButton; public var sfx_on_off:MovieClip; public var msgt:TextField; public var hat_on_off:MovieClip; public var bg_cover:MovieClip; public var music_on_off:MovieClip; public var mon_on_off:MovieClip; public var stick_on_off:MovieClip; public var msgbox:TextField; } }//package
Section 168
//spikes_mc (spikes_mc) package { import flash.display.*; public dynamic class spikes_mc extends MovieClip { public function spikes_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 169
//tiles_mc (tiles_mc) package { import flash.display.*; public dynamic class tiles_mc extends MovieClip { public function tiles_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 170
//yes_no_popup (yes_no_popup) package { import flash.display.*; import flash.text.*; public dynamic class yes_no_popup extends MovieClip { public var msgt:TextField; public var nbtn:SimpleButton; public var ybtn:SimpleButton; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package

Library Items

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Symbol 255 TextUses:254Used by:259 265 271
Symbol 256 GraphicUsed by:259 265 271
Symbol 257 TextUses:2Used by:259
Symbol 258 TextUses:2Used by:259
Symbol 259 MovieClip {gravity_fla.alllevelsachievement_58}Uses:249 250 251 252 253 255 256 257 258Used by:316
Symbol 260 TextUses:2Used by:265
Symbol 261 TextUses:2Used by:265
Symbol 262 GraphicUsed by:265
Symbol 263 TextUses:2Used by:265
Symbol 264 TextUses:2Used by:265
Symbol 265 MovieClip {gravity_fla.allenemiesachievement_60}Uses:249 260 251 261 262 255 256 263 264Used by:316
Symbol 266 TextUses:2Used by:271
Symbol 267 TextUses:2Used by:271
Symbol 268 GraphicUsed by:271
Symbol 269 TextUses:2Used by:271
Symbol 270 TextUses:2Used by:271
Symbol 271 MovieClip {gravity_fla.srachievement_61}Uses:249 266 251 267 268 255 256 269 270Used by:316
Symbol 272 TextUses:46Used by:274
Symbol 273 TextUses:46Used by:274
Symbol 274 ButtonUses:272 273 52Used by:316
Symbol 275 TextUses:46Used by:279
Symbol 276 TextUses:46Used by:279
Symbol 277 GraphicUsed by:279 496 497 502 503
Symbol 278 TextUses:46Used by:279
Symbol 279 ButtonUses:275 276 277 278Used by:316
Symbol 280 FontUsed by:281 283 298 299 304 312 313 314 361 362 363 368 369 372 373 376 377 379 380 432 447
Symbol 281 TextUses:280Used by:316
Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64}Uses:220 219Used by:316 441 448
Symbol 283 TextUses:280Used by:316
Symbol 284 GraphicUsed by:316 394
Symbol 285 MovieClipUses:220Used by:316
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip {gravity_fla.speedrunbtnbg_67}Uses:286 287Used by:300 315
Symbol 289 EditableTextUses:211Used by:300
Symbol 290 EditableTextUses:204Used by:300
Symbol 291 EditableTextUses:211Used by:300
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:300
Symbol 294 GraphicUsed by:297
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297 311
Symbol 297 MovieClipUses:294 296Used by:300
Symbol 298 TextUses:280Used by:300
Symbol 299 TextUses:280Used by:300
Symbol 300 MovieClip {gravity_fla.speedrunbtn_66}Uses:288 221 289 290 291 293 297 298 299Used by:316
Symbol 301 TextUses:2Used by:303
Symbol 302 TextUses:46 2Used by:303
Symbol 303 ButtonUses:301 302 6Used by:316 394
Symbol 304 TextUses:280Used by:316
Symbol 305 TextUses:204Used by:315
Symbol 306 GraphicUsed by:311
Symbol 307 TextUses:204Used by:311
Symbol 308 TextUses:204Used by:311
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:306 296 307 308 309 310Used by:315
Symbol 312 TextUses:280Used by:315
Symbol 313 TextUses:280Used by:315
Symbol 314 TextUses:280Used by:315
Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72}Uses:288 221 305 311 312 313 314Used by:316
Symbol 316 MovieClip {level_selector}Uses:199 203 61 62 63 64 66 67 224 228 229 233 244 245 246 247 259 265 271 274 279 281 282 283 284 285 300 303 304 315Used by:524
Symbol 317 GraphicUsed by:334
Symbol 318 EditableTextUses:115Used by:334
Symbol 319 TextUses:115Used by:334
Symbol 320 TextUses:115Used by:323
Symbol 321 TextUses:115Used by:323
Symbol 322 GraphicUsed by:323
Symbol 323 ButtonUses:320 321 322Used by:334
Symbol 324 TextUses:4Used by:334
Symbol 325 TextUses:4Used by:334
Symbol 326 TextUses:4Used by:334
Symbol 327 TextUses:115Used by:331
Symbol 328 TextUses:115Used by:331
Symbol 329 GraphicUsed by:331
Symbol 330 TextUses:115Used by:331
Symbol 331 ButtonUses:327 328 329 330Used by:334
Symbol 332 EditableTextUses:115Used by:334
Symbol 333 TextUses:115Used by:334
Symbol 334 MovieClip {code_popup}Uses:128 317 318 319 323 324 325 326 331 332 333Used by:524
Symbol 335 TextUses:34Used by:339
Symbol 336 TextUses:34Used by:339
Symbol 337 GraphicUsed by:339
Symbol 338 TextUses:134Used by:339
Symbol 339 ButtonUses:335 336 337 338Used by:353 394
Symbol 340 GraphicUsed by:353 394
Symbol 341 TextUses:34Used by:346
Symbol 342 TextUses:34Used by:346
Symbol 343 GraphicUsed by:346
Symbol 344 FontUsed by:345
Symbol 345 TextUses:344Used by:346
Symbol 346 ButtonUses:341 342 343 345Used by:353
Symbol 347 TextUses:142Used by:353
Symbol 348 TextUses:180Used by:353
Symbol 349 TextUses:34Used by:350
Symbol 350 ButtonUses:33 349 36Used by:353
Symbol 351 TextUses:115Used by:353
Symbol 352 EditableTextUses:115Used by:353
Symbol 353 MovieClip {level_loaded_mc}Uses:52 339 340 346 347 348 350 351 352Used by:524
Symbol 354 GraphicUsed by:394
Symbol 355 TextUses:2Used by:357
Symbol 356 TextUses:2 46Used by:357
Symbol 357 ButtonUses:355 356 173Used by:394
Symbol 358 TextUses:2Used by:360
Symbol 359 TextUses:2 46Used by:360
Symbol 360 ButtonUses:358 359 173Used by:394
Symbol 361 TextUses:280Used by:394
Symbol 362 TextUses:280Used by:394
Symbol 363 TextUses:280Used by:394
Symbol 364 TextUses:34Used by:365
Symbol 365 ButtonUses:33 364 36Used by:394
Symbol 366 TextUses:34Used by:367
Symbol 367 ButtonUses:33 366 36Used by:394
Symbol 368 TextUses:280Used by:371
Symbol 369 TextUses:280Used by:371
Symbol 370 GraphicUsed by:371
Symbol 371 ButtonUses:368 369 370Used by:394
Symbol 372 TextUses:280Used by:375
Symbol 373 TextUses:280Used by:375
Symbol 374 GraphicUsed by:375
Symbol 375 ButtonUses:372 373 374Used by:394
Symbol 376 TextUses:280Used by:378
Symbol 377 TextUses:280Used by:378
Symbol 378 ButtonUses:376 377 6Used by:394
Symbol 379 TextUses:280Used by:382
Symbol 380 TextUses:280Used by:382
Symbol 381 GraphicUsed by:382
Symbol 382 ButtonUses:379 380 381Used by:394
Symbol 383 FontUsed by:384
Symbol 384 TextUses:383Used by:394
Symbol 385 TextUses:34Used by:386
Symbol 386 ButtonUses:33 385 36Used by:394
Symbol 387 TextUses:34Used by:394
Symbol 388 TextUses:34Used by:389
Symbol 389 ButtonUses:388Used by:394
Symbol 390 TextUses:34Used by:391
Symbol 391 ButtonUses:390Used by:394
Symbol 392 TextUses:34Used by:393
Symbol 393 ButtonUses:392Used by:394
Symbol 394 MovieClip {mm_mc}Uses:354 284 339 61 62 63 64 66 67 303 357 360 340 361 362 363 365 367 371 375 378 382 384 386 387 389 391 393Used by:524
Symbol 395 GraphicUsed by:401 417
Symbol 396 EditableTextUses:115Used by:401
Symbol 397 EditableTextUses:115Used by:401
Symbol 398 TextUses:134Used by:400
Symbol 399 GraphicUsed by:400
Symbol 400 ButtonUses:398 399Used by:401 417
Symbol 401 MovieClip {msg_popup}Uses:128 395 396 397 400Used by:524
Symbol 402 EditableTextUses:115Used by:417
Symbol 403 EditableTextUses:115Used by:417
Symbol 404 TextUses:115Used by:417
Symbol 405 TextUses:115Used by:417
Symbol 406 TextUses:115Used by:417
Symbol 407 TextUses:115Used by:417
Symbol 408 TextUses:115Used by:417
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411 412
Symbol 411 ButtonUses:409 410Used by:416
Symbol 412 ButtonUses:410Used by:416
Symbol 413 TextUses:115Used by:416
Symbol 414 TextUses:115Used by:416
Symbol 415 TextUses:115Used by:416
Symbol 416 MovieClip {gravity_fla.messageonoff_97}Uses:411 412 413 414 415Used by:417
Symbol 417 MovieClip {SO_popup}Uses:128 395 402 403 400 404 405 406 407 408 416Used by:524
Symbol 418 GraphicUsed by:425 430 514
Symbol 419 TextUses:142Used by:425 430 514
Symbol 420 TextUses:34Used by:421
Symbol 421 ButtonUses:144 420 146Used by:425
Symbol 422 TextUses:150Used by:425 430 514
Symbol 423 TextUses:34Used by:424
Symbol 424 ButtonUses:144 423 146Used by:425 430 514
Symbol 425 MovieClip {lvlfailed_mc}Uses:418 419 147 421 422 424Used by:524
Symbol 426 TextUses:34Used by:427
Symbol 427 ButtonUses:144 426 146Used by:430
Symbol 428 TextUses:34Used by:429
Symbol 429 ButtonUses:144 428 146Used by:430
Symbol 430 MovieClip {lvlfailedcustom_mc}Uses:418 419 427 429 422 424Used by:524
Symbol 431 GraphicUsed by:441 448
Symbol 432 TextUses:280Used by:441 448
Symbol 433 GraphicUsed by:437
Symbol 434 FontUsed by:435
Symbol 435 TextUses:434Used by:437
Symbol 436 GraphicUsed by:437
Symbol 437 ButtonUses:433 435 436Used by:441 448
Symbol 438 TextUses:150Used by:441 448
Symbol 439 FontUsed by:440 446 447
Symbol 440 TextUses:439Used by:441 448
Symbol 441 MovieClip {lvlpassed_mc}Uses:431 432 437 438 282 440Used by:524
Symbol 442 GraphicUsed by:445
Symbol 443 TextUses:142Used by:445
Symbol 444 TextUses:150Used by:445
Symbol 445 MovieClip {lvlpausedcustom_mc}Uses:442 443 149 151 444 154Used by:524
Symbol 446 TextUses:439Used by:448
Symbol 447 EditableTextUses:280 439Used by:448
Symbol 448 MovieClip {lvlpassed_tt_mc}Uses:431 432 437 438 282 440 446 447Used by:524
Symbol 449 FontUsed by:450
Symbol 450 EditableTextUses:449Used by:451
Symbol 451 MovieClip {gameplayshapeholder}Uses:450Used by:524
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClip {gravity_fla.hero_gfc_duck_112}Uses:62 452 64Used by:454 518
Symbol 454 MovieClip {hero_mc}Uses:68 78 453Used by:524
Symbol 455 GraphicUsed by:487 511
Symbol 456 EditableTextUses:167Used by:487
Symbol 457 EditableTextUses:167Used by:487
Symbol 458 TextUses:115Used by:487 506 511
Symbol 459 EditableTextUses:115Used by:487
Symbol 460 TextUses:4Used by:487 506 511
Symbol 461 TextUses:4Used by:487 506 511
Symbol 462 TextUses:4Used by:487 506 511
Symbol 463 GraphicUsed by:465
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114}Uses:463 464Used by:487 506 511
Symbol 466 TextUses:167Used by:470
Symbol 467 FontUsed by:468 469 472 473 476 477 480 481 484 495 501 507
Symbol 468 TextUses:467Used by:470
Symbol 469 TextUses:467Used by:470
Symbol 470 ButtonUses:466 468 6 469Used by:487 506 511
Symbol 471 TextUses:167Used by:474
Symbol 472 TextUses:467Used by:474
Symbol 473 TextUses:467Used by:474
Symbol 474 ButtonUses:471 472 6 473Used by:487 506 511
Symbol 475 TextUses:167Used by:478
Symbol 476 TextUses:467Used by:478
Symbol 477 TextUses:467Used by:478
Symbol 478 ButtonUses:475 476 6 477Used by:487 506 511
Symbol 479 TextUses:167Used by:482
Symbol 480 TextUses:467Used by:482
Symbol 481 TextUses:467Used by:482 485
Symbol 482 ButtonUses:479 480 6 481Used by:486
Symbol 483 TextUses:167Used by:485
Symbol 484 TextUses:467Used by:485
Symbol 485 ButtonUses:483 484 6 481Used by:486
Symbol 486 MovieClip {gravity_fla.sound_118}Uses:482 485Used by:487
Symbol 487 MovieClip {hud2_mc_}Uses:455 456 457 458 175 459 460 461 462 465 470 474 478 486Used by:524
Symbol 488 GraphicUsed by:506
Symbol 489 EditableTextUses:167Used by:506
Symbol 490 EditableTextUses:167Used by:506
Symbol 491 EditableTextUses:115Used by:506
Symbol 492 EditableTextUses:115Used by:506
Symbol 493 TextUses:115Used by:506
Symbol 494 TextUses:167Used by:496 497
Symbol 495 TextUses:467Used by:496 497
Symbol 496 ButtonUses:494 495 277Used by:499
Symbol 497 ButtonUses:494 495 277Used by:499
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:496 497 498Used by:506 511
Symbol 500 TextUses:167Used by:502 503
Symbol 501 TextUses:467Used by:502 503
Symbol 502 ButtonUses:500 501 277Used by:505
Symbol 503 ButtonUses:500 501 277Used by:505
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:502 503 504Used by:506 511
Symbol 506 MovieClip {hud2_tt_mc}Uses:488 489 490 458 175 491 460 461 462 465 470 474 478 492 493 499 505Used by:524
Symbol 507 TextUses:467 167Used by:511
Symbol 508 EditableTextUses:167Used by:511
Symbol 509 EditableTextUses:167Used by:511
Symbol 510 EditableTextUses:115Used by:511
Symbol 511 MovieClip {hud2_mc}Uses:507 455 508 509 458 175 510 460 461 462 465 470 474 478 499 505Used by:524
Symbol 512 TextUses:34Used by:513
Symbol 513 ButtonUses:144 512 146Used by:514
Symbol 514 MovieClip {lvlfailed_tt_mc}Uses:418 419 147 513 422 424Used by:524
Symbol 515 GraphicUsed by:517
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClip {gameplay_bg}Uses:515 516Used by:524
Symbol 518 MovieClip {hero_mc_moonwalk}Uses:68 78 453Used by:524
Symbol 519 Sound {music_2}Used by:524
Symbol 520 Sound {s_blipq}Used by:524
Symbol 521 Sound {music_1}Used by:524
Symbol 522 Sound {s_exit}Used by:524
Symbol 523 Sound {s_pop1}Used by:524
Symbol 524 MovieClip {gravity_fla.__ASSETS_1}Uses:126 140 155 158 83 79 160 161 165 177 187 189 192 194 195 197 198 316 334 353 394 401 417 41 425 430 441 445 448 451 82 454 487 506 511 514 517 518 519 520 521 522 523Used by:Timeline

Instance Names

"tghbar"Symbol 27 MovieClip {preloader_mc_noad} Frame 1Symbol 7 MovieClip
"tghBtn"Symbol 27 MovieClip {preloader_mc_noad} Frame 1Symbol 21 Button
"tghbar"Symbol 27 MovieClip {preloader_mc_noad} Frame 7Symbol 7 MovieClip
"playBtn"Symbol 27 MovieClip {preloader_mc_noad} Frame 22Symbol 26 Button
"tghbar"Symbol 32 MovieClip {preloader_mc} Frame 1Symbol 7 MovieClip
"tghBtn"Symbol 32 MovieClip {preloader_mc} Frame 1Symbol 21 Button
"adBox"Symbol 32 MovieClip {preloader_mc} Frame 1Symbol 31 MovieClip
"tghbar"Symbol 32 MovieClip {preloader_mc} Frame 7Symbol 7 MovieClip
"playBtn"Symbol 32 MovieClip {preloader_mc} Frame 21Symbol 26 Button
"b"Symbol 84 MovieClip {gravity_fla.sel_mc_7} Frame 1Symbol 50 MovieClip {gravity_fla.sel_btn_8}
"g"Symbol 84 MovieClip {gravity_fla.sel_mc_7} Frame 1Symbol 83 MovieClip {tiles_mc}
"p"Symbol 113 MovieClip {gravity_fla.btnsplusandminus_21} Frame 1Symbol 107 Button
"m"Symbol 113 MovieClip {gravity_fla.btnsplusandminus_21} Frame 1Symbol 112 Button
"bg"Symbol 126 MovieClip {editor} Frame 1Symbol 39 MovieClip
"shapeHolder"Symbol 126 MovieClip {editor} Frame 1Symbol 41 MovieClip {e_shapeHolder}
"seldh"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"btn_testStack"Symbol 126 MovieClip {editor} Frame 1Symbol 88 Button
"btn_getCode"Symbol 126 MovieClip {editor} Frame 1Symbol 93 Button
"zoomBox"Symbol 126 MovieClip {editor} Frame 1Symbol 95 EditableText
"btn_exit"Symbol 126 MovieClip {editor} Frame 1Symbol 100 Button
"lavaBox"Symbol 126 MovieClip {editor} Frame 1Symbol 102 EditableText
"zoompm"Symbol 126 MovieClip {editor} Frame 1Symbol 113 MovieClip {gravity_fla.btnsplusandminus_21}
"lavapm"Symbol 126 MovieClip {editor} Frame 1Symbol 113 MovieClip {gravity_fla.btnsplusandminus_21}
"seldel"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"sell"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"seluh"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selspikes"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selbox"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selgdh"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selgl"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selguh"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selgsu"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selgsd"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selhero"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selenemy"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"selexit"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"btn_clearit"Symbol 126 MovieClip {editor} Frame 1Symbol 123 Button
"angleBox"Symbol 126 MovieClip {editor} Frame 1Symbol 125 EditableText
"anglepm"Symbol 126 MovieClip {editor} Frame 1Symbol 113 MovieClip {gravity_fla.btnsplusandminus_21}
"selcoin"Symbol 126 MovieClip {editor} Frame 1Symbol 84 MovieClip {gravity_fla.sel_mc_7}
"bg_cover"Symbol 140 MovieClip {exit_speedrun_popup} Frame 1Symbol 128 MovieClip
"ybtn"Symbol 140 MovieClip {exit_speedrun_popup} Frame 1Symbol 136 Button
"nbtn"Symbol 140 MovieClip {exit_speedrun_popup} Frame 1Symbol 139 Button
"walkthrough_btn"Symbol 155 MovieClip {lvlpaused_mc} Frame 1Symbol 147 Button
"quit_btn"Symbol 155 MovieClip {lvlpaused_mc} Frame 1Symbol 149 Button
"continue_btn"Symbol 155 MovieClip {lvlpaused_mc} Frame 1Symbol 154 Button
"bg_cover"Symbol 158 MovieClip {yes_no_popup} Frame 1Symbol 128 MovieClip
"msgbox"Symbol 158 MovieClip {yes_no_popup} Frame 1Symbol 156 EditableText
"msgt"Symbol 158 MovieClip {yes_no_popup} Frame 1Symbol 157 EditableText
"ybtn"Symbol 158 MovieClip {yes_no_popup} Frame 1Symbol 136 Button
"nbtn"Symbol 158 MovieClip {yes_no_popup} Frame 1Symbol 139 Button
"h"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 14Symbol 68 MovieClip {gravity_fla.hero_gfc_10}
"stat1"Symbol 177 MovieClip {hud_mc} Frame 1Symbol 168 EditableText
"stat2"Symbol 177 MovieClip {hud_mc} Frame 1Symbol 169 EditableText
"fg_btn"Symbol 177 MovieClip {hud_mc} Frame 1Symbol 175 Button
"lvl"Symbol 177 MovieClip {hud_mc} Frame 1Symbol 176 EditableText
"bg"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50}
"n"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 218 EditableText
"s1"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s2"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s3"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s4"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s5"Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"l"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 1Symbol 205 EditableText
"m1"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 1Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49}
"m2"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 1Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49}
"m3"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 1Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49}
"m4"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 1Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49}
"m5"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 1Symbol 222 MovieClip {gravity_fla.lvl_btn_new_49}
"btn"Symbol 244 MovieClip {gravity_fla.ls_bonusmodebtnholder_54} Frame 1Symbol 237 Button
"btn"Symbol 244 MovieClip {gravity_fla.ls_bonusmodebtnholder_54} Frame 2Symbol 240 Button
"btn"Symbol 244 MovieClip {gravity_fla.ls_bonusmodebtnholder_54} Frame 3Symbol 243 Button
"btn"Symbol 259 MovieClip {gravity_fla.alllevelsachievement_58} Frame 1Symbol 249 Button
"btn"Symbol 265 MovieClip {gravity_fla.allenemiesachievement_60} Frame 1Symbol 249 Button
"btn"Symbol 271 MovieClip {gravity_fla.srachievement_61} Frame 1Symbol 249 Button
"bg"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 288 MovieClip {gravity_fla.speedrunbtnbg_67}
"s1"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s2"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s3"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s4"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s5"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s6"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s7"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s8"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s9"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s10"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"t"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 289 EditableText
"l"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 290 EditableText
"t_par"Symbol 300 MovieClip {gravity_fla.speedrunbtn_66} Frame 1Symbol 291 EditableText
"bg"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 288 MovieClip {gravity_fla.speedrunbtnbg_67}
"s1"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s2"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s3"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s4"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s5"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s6"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s7"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s8"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s9"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"s10"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 221 MovieClip {gravity_fla.star_51}
"moonwalk_switch"Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72} Frame 1Symbol 311 MovieClip
"playerstacks_btn"Symbol 316 MovieClip {level_selector} Frame 1Symbol 203 Button
"g1"Symbol 316 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48}
"g2"Symbol 316 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48}
"g3"Symbol 316 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48}
"btn_exit"Symbol 316 MovieClip {level_selector} Frame 1Symbol 228 Button
"lvltitle"Symbol 316 MovieClip {level_selector} Frame 1Symbol 229 EditableText
"makeyourown_btn"Symbol 316 MovieClip {level_selector} Frame 1Symbol 233 Button
"bonus_btn_holder"Symbol 316 MovieClip {level_selector} Frame 1Symbol 244 MovieClip {gravity_fla.ls_bonusmodebtnholder_54}
"starstext"Symbol 316 MovieClip {level_selector} Frame 1Symbol 245 EditableText
"achAL"Symbol 316 MovieClip {level_selector} Frame 1Symbol 259 MovieClip {gravity_fla.alllevelsachievement_58}
"achAE"Symbol 316 MovieClip {level_selector} Frame 1Symbol 265 MovieClip {gravity_fla.allenemiesachievement_60}
"achSR"Symbol 316 MovieClip {level_selector} Frame 1Symbol 271 MovieClip {gravity_fla.srachievement_61}
"btn_walkthrough"Symbol 316 MovieClip {level_selector} Frame 1Symbol 274 Button
"btn_morelevels"Symbol 316 MovieClip {level_selector} Frame 1Symbol 279 Button
"g6"Symbol 316 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48}
"levelStars"Symbol 316 MovieClip {level_selector} Frame 1Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64}
"g4"Symbol 316 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48}
"g5"Symbol 316 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48}
"sr2"Symbol 316 MovieClip {level_selector} Frame 1Symbol 300 MovieClip {gravity_fla.speedrunbtn_66}
"sr3"Symbol 316 MovieClip {level_selector} Frame 1Symbol 300 MovieClip {gravity_fla.speedrunbtn_66}
"sr4"Symbol 316 MovieClip {level_selector} Frame 1Symbol 300 MovieClip {gravity_fla.speedrunbtn_66}
"sr1"Symbol 316 MovieClip {level_selector} Frame 1Symbol 300 MovieClip {gravity_fla.speedrunbtn_66}
"sr5"Symbol 316 MovieClip {level_selector} Frame 1Symbol 300 MovieClip {gravity_fla.speedrunbtn_66}
"btn_presents"Symbol 316 MovieClip {level_selector} Frame 1Symbol 303 Button
"moonwalk_btn"Symbol 316 MovieClip {level_selector} Frame 1Symbol 315 MovieClip {gravity_fla.moonwalkbtn_72}
"bg_cover"Symbol 334 MovieClip {code_popup} Frame 1Symbol 128 MovieClip
"codeBox"Symbol 334 MovieClip {code_popup} Frame 1Symbol 318 EditableText
"okbtn"Symbol 334 MovieClip {code_popup} Frame 1Symbol 323 Button
"forumbtn"Symbol 334 MovieClip {code_popup} Frame 1Symbol 331 Button
"titleBox"Symbol 334 MovieClip {code_popup} Frame 1Symbol 332 EditableText
"tghbtn"Symbol 353 MovieClip {level_loaded_mc} Frame 1Symbol 339 Button
"bygazbtn"Symbol 353 MovieClip {level_loaded_mc} Frame 1Symbol 346 Button
"playbtn"Symbol 353 MovieClip {level_loaded_mc} Frame 1Symbol 350 Button
"titlebox"Symbol 353 MovieClip {level_loaded_mc} Frame 1Symbol 352 EditableText
"tghbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 303 Button
"flashpotatoesbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 357 Button
"gazbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 360 Button
"mgbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 365 Button
"lebtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 367 Button
"playbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 371 Button
"clearprogress_btn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 375 Button
"aboutbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 378 Button
"atysbtn"Symbol 394 MovieClip {mm_mc} Frame 1Symbol 382 Button
"mmbtn"Symbol 394 MovieClip {mm_mc} Frame 2Symbol 386 Button
"bg_cover"Symbol 401 MovieClip {msg_popup} Frame 1Symbol 128 MovieClip
"msgbox"Symbol 401 MovieClip {msg_popup} Frame 1Symbol 396 EditableText
"msgt"Symbol 401 MovieClip {msg_popup} Frame 1Symbol 397 EditableText
"okbtn"Symbol 401 MovieClip {msg_popup} Frame 1Symbol 400 Button
"off_btn"Symbol 416 MovieClip {gravity_fla.messageonoff_97} Frame 1Symbol 411 Button
"on_btn"Symbol 416 MovieClip {gravity_fla.messageonoff_97} Frame 1Symbol 411 Button
"bg_cover"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 128 MovieClip
"msgbox"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 402 EditableText
"msgt"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 403 EditableText
"okbtn"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 400 Button
"music_on_off"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 416 MovieClip {gravity_fla.messageonoff_97}
"sfx_on_off"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 416 MovieClip {gravity_fla.messageonoff_97}
"hat_on_off"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 416 MovieClip {gravity_fla.messageonoff_97}
"mon_on_off"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 416 MovieClip {gravity_fla.messageonoff_97}
"stick_on_off"Symbol 417 MovieClip {SO_popup} Frame 1Symbol 416 MovieClip {gravity_fla.messageonoff_97}
"walkthrough_btn"Symbol 425 MovieClip {lvlfailed_mc} Frame 1Symbol 147 Button
"quit_btn"Symbol 425 MovieClip {lvlfailed_mc} Frame 1Symbol 421 Button
"retry_btn"Symbol 425 MovieClip {lvlfailed_mc} Frame 1Symbol 424 Button
"le_btn"Symbol 430 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 427 Button
"morelevels_btn"Symbol 430 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 429 Button
"retry_btn"Symbol 430 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 424 Button
"continue_btn"Symbol 441 MovieClip {lvlpassed_mc} Frame 1Symbol 437 Button
"stars"Symbol 441 MovieClip {lvlpassed_mc} Frame 1Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64}
"prevstars"Symbol 441 MovieClip {lvlpassed_mc} Frame 1Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64}
"quit_btn"Symbol 445 MovieClip {lvlpausedcustom_mc} Frame 1Symbol 149 Button
"continue_btn"Symbol 445 MovieClip {lvlpausedcustom_mc} Frame 1Symbol 154 Button
"continue_btn"Symbol 448 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 437 Button
"stars"Symbol 448 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64}
"prevstars"Symbol 448 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64}
"tt_tip"Symbol 448 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 447 EditableText
"bgtxt"Symbol 451 MovieClip {gameplayshapeholder} Frame 1Symbol 450 EditableText
"h"Symbol 454 MovieClip {hero_mc} Frame 1Symbol 68 MovieClip {gravity_fla.hero_gfc_10}
"h"Symbol 454 MovieClip {hero_mc} Frame 15Symbol 453 MovieClip {gravity_fla.hero_gfc_duck_112}
"stat1"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 456 EditableText
"stat2"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 457 EditableText
"options_btn"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 175 Button
"gshifts"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 459 EditableText
"stars"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114}
"walkthrough_btn"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 470 Button
"quit_btn"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 474 Button
"retry_btn"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 478 Button
"sound_btn"Symbol 487 MovieClip {hud2_mc_} Frame 1Symbol 486 MovieClip {gravity_fla.sound_118}
"stat1"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 489 EditableText
"stat2"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 490 EditableText
"options_btn"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 175 Button
"time"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 491 EditableText
"stars2"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114}
"walkthrough_btn"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 470 Button
"quit_btn"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 474 Button
"retry_btn"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 478 Button
"stars1"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114}
"gshifts"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 492 EditableText
"stars"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114}
"sound_btn"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 499 MovieClip
"music_btn"Symbol 506 MovieClip {hud2_tt_mc} Frame 1Symbol 505 MovieClip
"stat1"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 508 EditableText
"stat2"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 509 EditableText
"options_btn"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 175 Button
"gshifts"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 510 EditableText
"stars"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114}
"walkthrough_btn"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 470 Button
"quit_btn"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 474 Button
"retry_btn"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 478 Button
"sound_btn"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 499 MovieClip
"music_btn"Symbol 511 MovieClip {hud2_mc} Frame 1Symbol 505 MovieClip
"walkthrough_btn"Symbol 514 MovieClip {lvlfailed_tt_mc} Frame 1Symbol 147 Button
"quit_btn"Symbol 514 MovieClip {lvlfailed_tt_mc} Frame 1Symbol 513 Button
"retry_btn"Symbol 514 MovieClip {lvlfailed_tt_mc} Frame 1Symbol 424 Button
"h"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 1Symbol 68 MovieClip {gravity_fla.hero_gfc_10}
"h"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 15Symbol 453 MovieClip {gravity_fla.hero_gfc_duck_112}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 27 MovieClip {preloader_mc_noad} Frame 4
"loaded"Symbol 32 MovieClip {preloader_mc} Frame 4
"exit"Symbol 79 MovieClip {exit_mc} Frame 4
"sell"Symbol 83 MovieClip {tiles_mc} Frame 1
"selgl"Symbol 83 MovieClip {tiles_mc} Frame 2
"seldh"Symbol 83 MovieClip {tiles_mc} Frame 3
"selgdh"Symbol 83 MovieClip {tiles_mc} Frame 4
"seluh"Symbol 83 MovieClip {tiles_mc} Frame 5
"selguh"Symbol 83 MovieClip {tiles_mc} Frame 6
"selspikes"Symbol 83 MovieClip {tiles_mc} Frame 7
"selgsu"Symbol 83 MovieClip {tiles_mc} Frame 8
"selsd"Symbol 83 MovieClip {tiles_mc} Frame 9
"selgsd"Symbol 83 MovieClip {tiles_mc} Frame 10
"selhero"Symbol 83 MovieClip {tiles_mc} Frame 12
"selenemy"Symbol 83 MovieClip {tiles_mc} Frame 13
"selexit"Symbol 83 MovieClip {tiles_mc} Frame 14
"seldel"Symbol 83 MovieClip {tiles_mc} Frame 15
"selcoin"Symbol 83 MovieClip {tiles_mc} Frame 16
"selbox"Symbol 83 MovieClip {tiles_mc} Frame 17
"left"Symbol 161 MovieClip {enemy_mc} Frame 1
"right"Symbol 161 MovieClip {enemy_mc} Frame 2
"left2"Symbol 161 MovieClip {enemy_mc} Frame 3
"right2"Symbol 161 MovieClip {enemy_mc} Frame 4
"squash"Symbol 161 MovieClip {enemy_mc} Frame 5
"die"Symbol 161 MovieClip {enemy_mc} Frame 15
"standR"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 1
"standL"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 2
"slowL"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 3
"slowR"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 4
"die"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 5
"gone"Symbol 165 MovieClip {gravity_fla.stickhero_mc_36} Frame 12
"boxclever"Symbol 187 MovieClip {i_mc} Frame 1
"clickthese"Symbol 187 MovieClip {i_mc} Frame 2
"usewasd"Symbol 187 MovieClip {i_mc} Frame 3
"thediseased"Symbol 187 MovieClip {i_mc} Frame 4
"pushing"Symbol 187 MovieClip {i_mc} Frame 5
"hold"Symbol 187 MovieClip {i_mc} Frame 6
"pushgrey"Symbol 187 MovieClip {i_mc} Frame 8
"locked"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 1
"open"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 2
"unbeaten"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 3
"over"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 4
"underpar"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 5
"2underpar"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 6
"3underpar"Symbol 217 MovieClip {gravity_fla.lvlbtnbg_50} Frame 7
"empty"Symbol 221 MovieClip {gravity_fla.star_51} Frame 1
"star"Symbol 221 MovieClip {gravity_fla.star_51} Frame 2
"locked"Symbol 224 MovieClip {gravity_fla.LS_levelGroupMC_5_48} Frame 2
"off"Symbol 244 MovieClip {gravity_fla.ls_bonusmodebtnholder_54} Frame 2
"on"Symbol 244 MovieClip {gravity_fla.ls_bonusmodebtnholder_54} Frame 3
"zero"Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64} Frame 6
"blank"Symbol 282 MovieClip {gravity_fla.hud_stars_holder_64} Frame 7
"locked"Symbol 288 MovieClip {gravity_fla.speedrunbtnbg_67} Frame 1
"open"Symbol 288 MovieClip {gravity_fla.speedrunbtnbg_67} Frame 2
"over"Symbol 288 MovieClip {gravity_fla.speedrunbtnbg_67} Frame 3
"null"Symbol 311 MovieClip Frame 1
"on"Symbol 311 MovieClip Frame 2
"off"Symbol 311 MovieClip Frame 3
"on"Symbol 416 MovieClip {gravity_fla.messageonoff_97} Frame 1
"off"Symbol 416 MovieClip {gravity_fla.messageonoff_97} Frame 2
"locked"Symbol 416 MovieClip {gravity_fla.messageonoff_97} Frame 3
"standR"Symbol 454 MovieClip {hero_mc} Frame 1
"standL"Symbol 454 MovieClip {hero_mc} Frame 2
"slowL"Symbol 454 MovieClip {hero_mc} Frame 3
"slowR"Symbol 454 MovieClip {hero_mc} Frame 4
"die"Symbol 454 MovieClip {hero_mc} Frame 5
"gone"Symbol 454 MovieClip {hero_mc} Frame 12
"duckright"Symbol 454 MovieClip {hero_mc} Frame 15
"duckleft"Symbol 454 MovieClip {hero_mc} Frame 16
"zero"Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114} Frame 6
"blank"Symbol 465 MovieClip {gravity_fla.hud_stars_holderold_114} Frame 7
"on"Symbol 486 MovieClip {gravity_fla.sound_118} Frame 1
"off"Symbol 486 MovieClip {gravity_fla.sound_118} Frame 2
"on"Symbol 499 MovieClip Frame 1
"off"Symbol 499 MovieClip Frame 2
"on"Symbol 505 MovieClip Frame 1
"off"Symbol 505 MovieClip Frame 2
"standL"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 1
"standR"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 2
"slowR"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 3
"slowL"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 4
"die"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 5
"gone"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 12
"duckleft"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 15
"duckright"Symbol 518 MovieClip {hero_mc_moonwalk} Frame 16




http://swfchan.com/27/134669/info.shtml
Created: 9/2 -2019 20:42:11 Last modified: 9/2 -2019 20:42:11 Server time: 07/05 -2024 01:19:59