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swfchan turned sixteen years old yesterday! (5may2024)

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Welcome To Earth.swf

This is the info page for
Flash #134681

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ActionScript [AS3]

Section 1
//AbstractController (com.mvc.AbstractController) package com.mvc { public class AbstractController implements Controller { protected var view:View; protected var model:AbstractModel; public function setView(_arg1:View):void{ this.view = _arg1; } public function getModel():AbstractModel{ return (this.model); } public function getView():View{ return (this.view); } public function setModel(_arg1:AbstractModel):void{ this.model = _arg1; } } }//package com.mvc
Section 2
//AbstractModel (com.mvc.AbstractModel) package com.mvc { import flash.events.*; public class AbstractModel extends EventDispatcher implements Model { public function notifyOfChanges():void{ this.dispatchEvent(new Event(Event.CHANGE)); } } }//package com.mvc
Section 3
//AbstractView (com.mvc.AbstractView) package com.mvc { import flash.events.*; import flash.display.*; public class AbstractView extends Sprite implements View { protected var model:AbstractModel; public function getModel():AbstractModel{ return (this.model); } public function update(_arg1:Event):void{ } public function setModel(_arg1:AbstractModel):void{ this.model = _arg1; this.model.addEventListener(Event.CHANGE, this.update); } } }//package com.mvc
Section 4
//Controller (com.mvc.Controller) package com.mvc { public interface Controller { function getModel():AbstractModel; function setView(_arg1:View):void; function getView():View; function setModel(_arg1:AbstractModel):void; } }//package com.mvc
Section 5
//Model (com.mvc.Model) package com.mvc { public interface Model { function notifyOfChanges():void; } }//package com.mvc
Section 6
//View (com.mvc.View) package com.mvc { import com.mvc.*; import flash.events.*; interface View { function getModel():AbstractModel; function setModel(_arg1:AbstractModel):void; function update(_arg1:Event):void; } }//package com.mvc
Section 7
//Explosion (com.welcometoearth.game.explosion.Explosion) package com.welcometoearth.game.explosion { import flash.events.*; import flash.display.*; public class Explosion extends EventDispatcher { private var t_particles:Array; private var c_particles:Array; private var energie:Number; private static const X_SPEED_MULTIPLIER:Number = 1.2; private static const EXPLOSION_MAX_VELOCITY:Number = 1; private static const EXPLOSION_RADIUS:int = 10; private static const PARTICLE_DAMP_ENERGIE:Number = 0.965; private static const GRAVITY:Number = 0; private static const EXPLOSION_MAX_HEAT:Number = 0; private static const PARTICLE_COUNT:int = 150; private static const PARTICLE_DAMP_MOVE:Number = 0.99; private static const PARTICLE_CHAOTIC_MOVE:Number = 0.09; private static const PARTICLE_COUNT_EACH_FRAME:int = 25; public function Explosion(_arg1:Number, _arg2:Number){ init(_arg1, _arg2); } private function init(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Particle; var _local7:int; this.t_particles = new Array(); this.c_particles = new Array(); this.energie = 1; _local7 = 0; while (_local7 < PARTICLE_COUNT) { _local3 = ((Math.random() * Math.PI) * 2); _local4 = (Math.random() * EXPLOSION_MAX_VELOCITY); _local5 = (Math.random() * EXPLOSION_RADIUS); _local6 = new Particle((_arg1 + (Math.sin(_local3) * _local5)), (_arg2 + (Math.cos(_local3) * _local5)), ((Math.sin(_local3) * _local4) * X_SPEED_MULTIPLIER), ((Math.cos(_local3) * _local4) - (Math.random() * EXPLOSION_MAX_HEAT)), 1, PARTICLE_DAMP_ENERGIE); this.t_particles.push(_local6); _local7++; }; } public function render(_arg1:BitmapData):void{ var _local2:Particle; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; var _local8:Number; if (this.t_particles.length >= PARTICLE_COUNT_EACH_FRAME){ this.c_particles = this.c_particles.concat(this.t_particles.splice(-(PARTICLE_COUNT_EACH_FRAME))); } else { if (this.t_particles.length > 0){ this.c_particles = this.t_particles.splice(); }; }; _local7 = this.c_particles.length; _local8 = 0; while (--_local7 > -1) { _local2 = this.c_particles[_local7]; _local3 = _local2.sx; _local4 = _local2.sy; _local5 = _local2.vx; _local6 = _local2.vy; _local5 = (_local5 + ((Math.random() / (0.5 / PARTICLE_CHAOTIC_MOVE)) - PARTICLE_CHAOTIC_MOVE)); _local6 = (_local6 + ((Math.random() / (0.5 / PARTICLE_CHAOTIC_MOVE)) - PARTICLE_CHAOTIC_MOVE)); if (_local2.energie < 0.1){ this.c_particles.splice(_local7, 1); }; _local8 = (_local8 + _local2.energie); _local2.energie = (_local2.energie * _local2.energieDamp); _arg1.setPixel(_local3, _local4, int((_local2.energie * 0xFF))); _local3 = (_local3 + _local5); _local4 = (_local4 + _local6); _local5 = (_local5 * PARTICLE_DAMP_MOVE); _local6 = (_local6 * PARTICLE_DAMP_MOVE); _local6 = (_local6 + GRAVITY); _local2.sx = _local3; _local2.sy = _local4; _local2.vx = _local5; _local2.vy = _local6; }; if (_local8 == 0){ this.dispatchEvent(new Event(Event.COMPLETE)); }; } } }//package com.welcometoearth.game.explosion
Section 8
//ExplosionContainer (com.welcometoearth.game.explosion.ExplosionContainer) package com.welcometoearth.game.explosion { import flash.events.*; import gs.*; import flash.display.*; import fl.transitions.easing.*; import com.welcometoearth.*; import flash.filters.*; import flash.geom.*; public class ExplosionContainer extends Sprite { private var output:BitmapData; private var explosion:Explosion; private var buffer:BitmapData; private var blur:BlurFilter; private var fireColors:Array; private var outputBitmap:Bitmap; private static const ORIGIN:Point = new Point(); private static const EXPLOSION_BLUR_QUALITY:int = 1; private static const REMOVE_EXPLOSION_DURATION:Number = 0.8; private static const EXPLOSION_BLUR_STRENGTH:int = 2; public function ExplosionContainer(){ this.initialize(); } private function onExplosionComplete(_arg1:Event):void{ this.explosion.removeEventListener(Event.COMPLETE, this.onExplosionComplete); TweenLite.to(this.outputBitmap, REMOVE_EXPLOSION_DURATION, {alpha:0, ease:Strong.easeIn, onComplete:this.onExplosionHidden}); } public function createExplosion(_arg1:Number, _arg2:Number):void{ if (this.explosion == null){ this.buffer = new BitmapData(Main.STAGE_WIDTH, Main.STAGE_HEIGHT, false, 0); this.output = new BitmapData(Main.STAGE_WIDTH, Main.STAGE_HEIGHT, false, 0); this.outputBitmap = (this.addChild(new Bitmap(this.output)) as Bitmap); this.outputBitmap.alpha = 1; this.explosion = new Explosion(_arg1, _arg2); this.explosion.addEventListener(Event.COMPLETE, this.onExplosionComplete); this.stage.addEventListener(Event.ENTER_FRAME, this.render); }; } private function render(_arg1:Event):void{ if (this.explosion != null){ this.explosion.render(this.buffer); this.buffer.applyFilter(this.buffer, this.buffer.rect, ORIGIN, blur); this.output.copyPixels(this.buffer, this.buffer.rect, ORIGIN); this.output.paletteMap(this.output, this.output.rect, ORIGIN, [], [], this.fireColors, []); }; } private function initialize():void{ var _local1:Array; var _local2:Array; var _local3:Array; this.blur = new BlurFilter(EXPLOSION_BLUR_STRENGTH, EXPLOSION_BLUR_STRENGTH, EXPLOSION_BLUR_QUALITY); _local1 = [0, 0, 13253435, 16764194, 0xFFFFFF, 0xFFFFFF]; _local2 = [0, 0, 1, 1, 1, 1]; _local3 = [0, 17, 102, 153, 187, 0xFF]; this.fireColors = Gradient.getArray(_local1, _local2, _local3); } private function onExplosionHidden():void{ this.stage.removeEventListener(Event.ENTER_FRAME, this.render); this.explosion = null; this.removeChild(this.outputBitmap); this.buffer.dispose(); this.output.dispose(); } } }//package com.welcometoearth.game.explosion
Section 9
//Gradient (com.welcometoearth.game.explosion.Gradient) package com.welcometoearth.game.explosion { import flash.display.*; import flash.geom.*; public class Gradient { private static const IDENTITY:Matrix = new Matrix(); public static function getArray(_arg1:Array, _arg2:Array, _arg3:Array):Array{ var _local4:Array; var _local5:Shape; var _local6:Matrix; var _local7:BitmapData; var _local8:Graphics; var _local9:uint; var _local10:int; _local4 = new Array(); _local5 = new Shape(); _local6 = new Matrix(); _local7 = new BitmapData(0x0100, 1, true, 0); _local8 = _local5.graphics; _local6.createGradientBox(0x0100, 0x0100, 0, 0, 0); _local8.clear(); _local8.beginGradientFill("linear", _arg1, _arg2, _arg3, _local6); _local8.drawRect(0, 0, 0x0100, 0x0100); _local8.endFill(); _local7.draw(_local5, IDENTITY); _local10 = 0; while (_local10 < 0x0100) { _local9 = _local7.getPixel32(_local10, 0); _local4.push(_local9); _local10++; }; return (_local4); } } }//package com.welcometoearth.game.explosion
Section 10
//Particle (com.welcometoearth.game.explosion.Particle) package com.welcometoearth.game.explosion { public class Particle { public var vx:Number; public var vy:Number; public var sx:Number; public var sy:Number; public var energie:Number; public var energieDamp:Number; public function Particle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ this.sx = _arg1; this.sy = _arg2; this.vx = _arg3; this.vy = _arg4; this.energie = _arg5; this.energieDamp = _arg6; } } }//package com.welcometoearth.game.explosion
Section 11
//Shockwave (com.welcometoearth.game.explosion.Shockwave) package com.welcometoearth.game.explosion { import com.welcometoearth.game.shield.*; public class Shockwave extends Shield { private static const TWEEN_DURATION:Number = 2; private static const MAX_RADIUS:Number = 200; public function Shockwave(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); this.tweenDuration = TWEEN_DURATION; this.maxRadius = MAX_RADIUS; this.initialize(); } } }//package com.welcometoearth.game.explosion
Section 12
//Missile (com.welcometoearth.game.missile.Missile) package com.welcometoearth.game.missile { import flash.events.*; import flash.display.*; import com.welcometoearth.game.*; import com.welcometoearth.*; public class Missile extends EventDispatcher { private var speed:Number; private var angle:Number; private var ySpeed:Number; private var game:Game; private var missileView:MissileView; private var xSpeed:Number; public var x:Number; public var y:Number; private static const DECELLERATION:Number = 0.9; public static const MIN_SPEED:Number = 2; public static const REMOVED_ON_WRAP:String = "removedOnWrap"; public static const MAX_SPEED:Number = 4; public function Missile(_arg1:Game){ this.game = _arg1; this.speed = (MIN_SPEED + ((MAX_SPEED - MIN_SPEED) * Math.random())); this.angle = 0; } public function hide():void{ this.x = 0; this.y = 0; this.xSpeed = 0; this.ySpeed = 0; this.missileView.x = this.x; this.missileView.y = this.y; } public function setSpeed(_arg1:Number):void{ this.speed = _arg1; } public function updatePosition():void{ this.x = (this.x + this.xSpeed); this.y = (this.y + this.ySpeed); if (!this.checkGameOverAndRemoved()){ this.x = (this.x + Main.STAGE_WIDTH); this.x = (this.x % Main.STAGE_WIDTH); this.y = (this.y + Main.STAGE_HEIGHT); this.y = (this.y % Main.STAGE_HEIGHT); }; this.missileView.x = this.x; this.missileView.y = this.y; } public function isCollidingWith(_arg1:DisplayObject):Boolean{ return (_arg1.hitTestPoint(this.x, this.y, true)); } public function attractToPoint(_arg1:Number, _arg2:Number):void{ this.repelFromPoint(_arg1, _arg2); this.setAngle((this.angle + Math.PI)); } private function setAngle(_arg1:Number):void{ this.angle = _arg1; this.missileView.rotation = (((Math.PI - _arg1) / Math.PI) * 180); } public function repelFromPoint(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (this.x - _arg1); _local4 = (this.y - _arg2); _local5 = Math.atan((_local3 / _local4)); if ((((_local4 < 0)) && ((_local3 < 0)))){ _local5 = (_local5 + Math.PI); } else { if (_local4 < 0){ _local5 = ((Math.PI / 2) - _local5); }; }; this.setAngle(_local5); } public function setView(_arg1:MissileView):void{ this.missileView = _arg1; } public function updateVelocity():void{ this.xSpeed = (Math.sin(this.angle) * this.speed); this.ySpeed = (Math.cos(this.angle) * this.speed); } private function checkGameOverAndRemoved():Boolean{ if (((this.game.getGameOver()) && ((((((((this.x < 0)) || ((this.x > Main.STAGE_WIDTH)))) || ((this.y < 0)))) || ((this.y > Main.STAGE_HEIGHT)))))){ this.setSpeed(0); this.dispatchEvent(new Event(REMOVED_ON_WRAP)); return (true); }; return (false); } public function updateSpeed():void{ if (this.speed > MAX_SPEED){ this.speed = (this.speed * DECELLERATION); }; this.updateVelocity(); } } }//package com.welcometoearth.game.missile
Section 13
//MissileContainer (com.welcometoearth.game.missile.MissileContainer) package com.welcometoearth.game.missile { import flash.events.*; import flash.display.*; import com.welcometoearth.game.*; import com.welcometoearth.game.shield.*; import com.welcometoearth.*; public class MissileContainer extends Sprite { private var missiles:Array; private var missile:Missile; private var shield:Shield; private var i:uint; private var missileCount:int; private var missilesRemoved:int; private var missileViews:Array; private var game:Game; private static const MISSILE_SPAWN_DELAY:uint = 5; private static const MISSILE_COUNT:uint = 100; public function createMissileViews():void{ var _local1:uint; var _local2:MissileView; this.missileViews = new Array(MISSILE_COUNT); _local1 = 0; while (_local1 < MISSILE_COUNT) { _local2 = new MissileView(); this.addChild(_local2); this.missileViews[_local1] = _local2; _local1++; }; } private function onMissileRemovedOnWrap(_arg1:Event):void{ var _local2:Missile; _local2 = (_arg1.target as Missile); _local2.removeEventListener(Missile.REMOVED_ON_WRAP, this.onMissileRemovedOnWrap); this.missilesRemoved++; if (this.missilesRemoved == this.missileCount){ }; } public function reset():void{ this.resetMissileViews(); this.resetMissiles(); } public function setShield(_arg1:Shield):void{ this.shield = _arg1; } public function setGame(_arg1:Game):void{ this.game = _arg1; } private function resetMissiles():void{ this.missiles = new Array(MISSILE_COUNT); this.missileCount = 0; } public function createMissile(_arg1:int):void{ var _local2:Missile; if (((((((_arg1 % MISSILE_SPAWN_DELAY) == 0)) && (!(this.game.getGameOver())))) && ((this.missileCount < MISSILE_COUNT)))){ _local2 = new Missile(this.game); _local2.setView(this.missileViews[this.missileCount]); this.moveToRandomEdgePosition(_local2); _local2.attractToPoint(this.game.getPlayer().getModel().getX(), this.game.getPlayer().getModel().getY()); _local2.updateVelocity(); _local2.addEventListener(Missile.REMOVED_ON_WRAP, this.onMissileRemovedOnWrap); this.missiles[this.missileCount] = _local2; this.missileCount++; }; } public function checkCollisions():void{ this.i = 0; while (this.i < this.missileCount) { this.missile = (this.missiles[this.i] as Missile); this.missile.updateSpeed(); this.missile.updatePosition(); if (this.missile.isCollidingWith(this.game.playerView)){ this.game.setGameOver(true); this.missile.hide(); this.missilesRemoved = 0; }; if (this.shield != null){ if (this.missile.isCollidingWith(this.shield)){ this.missile.setSpeed(Math.max(this.shield.getSpeed(), Missile.MIN_SPEED)); this.missile.repelFromPoint(this.shield.x, this.shield.y); this.missile.updateVelocity(); }; }; this.i++; }; } private function moveToRandomEdgePosition(_arg1:Missile):void{ if (Math.random() > 0.5){ _arg1.x = (Math.random() * Main.STAGE_WIDTH); if (Math.random() > 0.5){ _arg1.y = 0; } else { _arg1.y = Main.STAGE_HEIGHT; }; } else { _arg1.y = (Math.random() * Main.STAGE_HEIGHT); if (Math.random() > 0.5){ _arg1.x = 0; } else { _arg1.x = Main.STAGE_WIDTH; }; }; } private function resetMissileViews():void{ var _local1:uint; _local1 = 0; while (_local1 < this.missileViews.length) { this.missileViews[_local1].reset(); _local1++; }; } } }//package com.welcometoearth.game.missile
Section 14
//MissileView (com.welcometoearth.game.missile.MissileView) package com.welcometoearth.game.missile { import flash.events.*; import flash.display.*; public class MissileView extends Sprite { public var trail:Sprite; private static const MAX_TRAIL_ALPHA:Number = 0.5; public function MissileView(){ this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } public function reset():void{ this.x = 0; this.y = 0; } private function onEnterFrame(_arg1:Event):void{ this.trail.alpha = (Math.random() * MAX_TRAIL_ALPHA); } } }//package com.welcometoearth.game.missile
Section 15
//Player (com.welcometoearth.game.player.Player) package com.welcometoearth.game.player { import flash.events.*; import com.welcometoearth.game.ui.*; public class Player { private var view:PlayerView; private var model:PlayerModel; private var controller:PlayerController; public function Player(_arg1:PlayerView, _arg2:KeyboardListener){ this.model = new PlayerModel(_arg1.x, _arg1.y); this.controller = new PlayerController(_arg2); this.controller.setView(_arg1); this.controller.setModel(this.model); this.view = _arg1; this.view.setModel(this.model); } public function getModel():PlayerModel{ return (this.model); } public function step(_arg1:Event):void{ this.controller.step(_arg1); } } }//package com.welcometoearth.game.player
Section 16
//PlayerController (com.welcometoearth.game.player.PlayerController) package com.welcometoearth.game.player { import com.mvc.*; import flash.events.*; import com.welcometoearth.game.ui.*; import flash.ui.*; public class PlayerController extends AbstractController { private var keyboardListener:KeyboardListener; private static const ACCELERATION:Number = 2; private static const FRICTION:Number = 0.75; public function PlayerController(_arg1:KeyboardListener){ this.keyboardListener = _arg1; } public function step(_arg1:Event):void{ var _local2:PlayerModel; _local2 = (this.model as PlayerModel); if (this.keyboardListener.getKeyDown(Keyboard.LEFT)){ _local2.setXSpeed((_local2.getXSpeed() - ACCELERATION)); }; if (this.keyboardListener.getKeyDown(Keyboard.RIGHT)){ _local2.setXSpeed((_local2.getXSpeed() + ACCELERATION)); }; if (this.keyboardListener.getKeyDown(Keyboard.UP)){ _local2.setYSpeed((_local2.getYSpeed() - ACCELERATION)); }; if (this.keyboardListener.getKeyDown(Keyboard.DOWN)){ _local2.setYSpeed((_local2.getYSpeed() + ACCELERATION)); }; _local2.setXSpeed((_local2.getXSpeed() * FRICTION)); _local2.setYSpeed((_local2.getYSpeed() * FRICTION)); _local2.setX((_local2.getX() + _local2.getXSpeed())); _local2.setY((_local2.getY() + _local2.getYSpeed())); } } }//package com.welcometoearth.game.player
Section 17
//PlayerModel (com.welcometoearth.game.player.PlayerModel) package com.welcometoearth.game.player { import com.mvc.*; import com.welcometoearth.*; public class PlayerModel extends AbstractModel { private var ySpeed:Number; private var xSpeed:Number; private var x:Number; private var y:Number; public function PlayerModel(_arg1:Number, _arg2:Number){ this.x = _arg1; this.y = _arg2; this.xSpeed = 0; this.ySpeed = 0; } public function getX():Number{ return (this.x); } public function getY():Number{ return (this.y); } public function getYSpeed():Number{ return (this.ySpeed); } public function setYSpeed(_arg1:Number):void{ this.ySpeed = _arg1; } public function setXSpeed(_arg1:Number):void{ this.xSpeed = _arg1; } public function setX(_arg1:Number):void{ this.x = Math.min(Math.max(_arg1, 0), Main.STAGE_WIDTH); this.notifyOfChanges(); } public function setY(_arg1:Number):void{ this.y = Math.min(Math.max(_arg1, 0), Main.STAGE_HEIGHT); this.notifyOfChanges(); } public function getXSpeed():Number{ return (this.xSpeed); } } }//package com.welcometoearth.game.player
Section 18
//PlayerView (com.welcometoearth.game.player.PlayerView) package com.welcometoearth.game.player { import com.mvc.*; import flash.events.*; import gs.*; import flash.display.*; import fl.transitions.easing.*; public class PlayerView extends AbstractView { public var revealLine:Sprite; public var maskSprite:Sprite; private static const REVEAL_LINE_OFFSET:Number = -3; private static const MASK_END_Y:Number = -9; public static const REVEAL_DURATION:Number = 1; private static const MASK_START_Y:Number = -36; public static const REVEAL:String = "reveal"; private function updateRevealLine():void{ this.revealLine.y = ((this.maskSprite.y + this.maskSprite.height) + REVEAL_LINE_OFFSET); } public function hide():void{ this.maskSprite.y = MASK_START_Y; this.updateRevealLine(); } private function onRevealUpdate():void{ this.updateRevealLine(); } override public function update(_arg1:Event):void{ var _local2:PlayerModel; _local2 = (this.model as PlayerModel); this.x = _local2.getX(); this.y = _local2.getY(); } public function reveal(_arg1:Number=0):void{ if (_arg1 > 0){ TweenLite.to(this.maskSprite, _arg1, {y:MASK_END_Y, ease:Strong.easeIn, onUpdate:this.onRevealUpdate, onComplete:this.onRevealComplete}); } else { this.maskSprite.y = MASK_END_Y; }; } private function onRevealComplete():void{ this.dispatchEvent(new Event(REVEAL)); } } }//package com.welcometoearth.game.player
Section 19
//Score (com.welcometoearth.game.score.Score) package com.welcometoearth.game.score { import flash.events.*; import gs.*; import flash.display.*; import fl.transitions.easing.*; import flash.net.*; public class Score extends Sprite { private var sharedObject:SharedObject; public var stopwatch:Stopwatch; private var highScore:int; private var blinkCount:uint; private var isNewHighScore:Boolean; private var lastScore:int; public var scoreText:ScoreText; private static const BLINK_DELAY:Number = 0.2; private static const SHARED_OBJECT_ID:String = "welcome_to_earth"; private static const HIGH_SCORE_ID:String = "high_score"; private static const REVEAL_DURATION:Number = 0.4; private static const HIDE_DURATION:Number = 0.4; private static const BLINK_COUNT:uint = 4; private static const BLINK_DURATION:Number = 0.2; private static const MIN_DISK_SPACE:uint = 10000; public function Score(){ this.alpha = 0; this.highScore = 0; this.sharedObject = SharedObject.getLocal(SHARED_OBJECT_ID); if (this.sharedObject.data[HIGH_SCORE_ID] != null){ this.highScore = this.sharedObject.data[HIGH_SCORE_ID]; }; } private function storeHighScore(_arg1:int):void{ var highScore = _arg1; this.sharedObject.data[HIGH_SCORE_ID] = highScore; try { this.sharedObject.flush(MIN_DISK_SPACE); } catch(error:Error) { trace(error.message); }; } public function hide():void{ this.blinkCount = 0; this.blink(); } private function updateHighScore(_arg1:int):void{ this.isNewHighScore = (this.lastScore > this.highScore); this.highScore = Math.max(this.highScore, _arg1); this.storeHighScore(this.highScore); } private function blink():void{ TweenLite.to(this.scoreText, BLINK_DURATION, {tint:0xFF0000, ease:None.easeNone, onComplete:this.onBlinkUpComplete, delay:BLINK_DELAY}); } public function setFrameIndex(_arg1:int):void{ this.lastScore = _arg1; this.updateHighScore(_arg1); this.scoreText.textField.text = this.formatScore(_arg1); this.stopwatch.setTime((_arg1 / this.stage.frameRate)); } public function getHighScore():String{ return (this.formatScore(this.highScore)); } private function onBlinkDownComplete():void{ this.blinkCount++; if (this.blinkCount < BLINK_COUNT){ this.blink(); } else { TweenLite.to(this, HIDE_DURATION, {alpha:0, delay:BLINK_DELAY, onComplete:this.onHide}); }; } public function getIsNewHighScore():Boolean{ return (this.isNewHighScore); } private function onBlinkUpComplete():void{ TweenLite.to(this.scoreText, BLINK_DURATION, {tint:null, ease:None.easeNone, onComplete:this.onBlinkDownComplete, delay:BLINK_DELAY}); } private function formatSeconds(_arg1:Number):String{ var _local2:String; _local2 = _arg1.toString(); if (_local2.indexOf(".") == -1){ _local2 = (_local2 + ".00"); }; if (_local2.indexOf(".") == 1){ _local2 = ("0" + _local2); }; _local2 = _local2.substr(0, Math.min(5, _local2.length)); while (_local2.length < 5) { _local2 = (_local2 + "0"); }; return (_local2); } private function onHide():void{ this.dispatchEvent(new Event(Event.COMPLETE)); } public function reveal():void{ TweenLite.to(this, REVEAL_DURATION, {alpha:1}); } private function formatScore(_arg1:int):String{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (_arg1 / this.stage.frameRate); _local3 = Math.floor((_local2 / 60)); _local4 = (_local2 % 60); return (((this.formatMinutes(_local3) + ":") + this.formatSeconds(_local4))); } private function formatMinutes(_arg1:Number):String{ var _local2:String; _local2 = _arg1.toString(); if (_local2.length == 1){ _local2 = ("0" + _local2); }; return (_local2); } public function getLastScore():String{ return (this.formatScore(this.lastScore)); } } }//package com.welcometoearth.game.score
Section 20
//ScoreText (com.welcometoearth.game.score.ScoreText) package com.welcometoearth.game.score { import flash.display.*; import flash.text.*; public class ScoreText extends Sprite { public var textField:TextField; } }//package com.welcometoearth.game.score
Section 21
//Stopwatch (com.welcometoearth.game.score.Stopwatch) package com.welcometoearth.game.score { import flash.display.*; public class Stopwatch extends Sprite { public var hand:Sprite; public function setTime(_arg1:Number):void{ this.hand.rotation = ((Math.floor((_arg1 % 60)) / 60) * 360); } } }//package com.welcometoearth.game.score
Section 22
//Capsule (com.welcometoearth.game.shield.Capsule) package com.welcometoearth.game.shield { import flash.events.*; import gs.*; import flash.display.*; import fl.transitions.easing.*; public class Capsule extends Sprite { private var bobbing:Boolean; private var initialY:Number; public var hitAreaSprite:Sprite; public var lightning:MovieClip; private var angle:Number; public var lightningMask:Sprite; private static const ANGLE_INCREMENT:Number = 0.125663706143592; private static const INTERMEDIATE_SCALE:Number = 1.2; private static const REVEAL_DURATION:Number = 0.5; private static const INITIAL_SCALE:Number = 0.8; private static const REMOVE_DURATION:Number = 0.5; private static const INTERMEDIATE_ALPHA:Number = 0.5; private static const MAX_BOB:Number = 3; public function Capsule(){ this.angle = 0; this.lightning.cacheAsBitmap = true; this.lightningMask.cacheAsBitmap = true; this.lightning.mask = this.lightningMask; this.addEventListener(Event.ADDED_TO_STAGE, this.onAddedToStage); this.alpha = 0; this.scaleX = INITIAL_SCALE; this.scaleY = INITIAL_SCALE; } private function onFirstRemoveComplete():void{ TweenLite.to(this, REMOVE_DURATION, {alpha:0, ease:Strong.easeOut, scaleX:INITIAL_SCALE, scaleY:INITIAL_SCALE, onComplete:this.onSecondRemoveComplete}); } public function remove():void{ TweenLite.to(this, REMOVE_DURATION, {alpha:INTERMEDIATE_ALPHA, ease:Strong.easeIn, scaleX:INTERMEDIATE_SCALE, scaleY:INTERMEDIATE_SCALE, onComplete:this.onFirstRemoveComplete}); } private function onAddedToStage(_arg1:Event):void{ this.initialY = this.y; this.removeEventListener(Event.ADDED_TO_STAGE, this.onAddedToStage); this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame); this.addEventListener(Event.REMOVED_FROM_STAGE, this.onRemovedFromStage); TweenLite.to(this, REVEAL_DURATION, {alpha:INTERMEDIATE_ALPHA, scaleX:INTERMEDIATE_SCALE, scaleY:INTERMEDIATE_SCALE, ease:Strong.easeIn, onComplete:this.onRevealComplete}); } private function bob():void{ if (this.bobbing){ this.angle = (this.angle + ANGLE_INCREMENT); this.angle = (this.angle % (Math.PI * 2)); this.y = (this.initialY + (Math.sin(this.angle) * MAX_BOB)); }; } public function setBobbing(_arg1:Boolean):void{ this.bobbing = _arg1; } private function onEnterFrame(_arg1:Event):void{ this.bob(); } private function onRevealComplete():void{ TweenLite.to(this, REVEAL_DURATION, {alpha:1, scaleX:1, scaleY:1, ease:Strong.easeOut}); } private function onSecondRemoveComplete():void{ if (this.parent != null){ this.parent.removeChild(this); }; } private function onRemovedFromStage(_arg1:Event):void{ this.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); this.removeEventListener(Event.REMOVED_FROM_STAGE, this.onRemovedFromStage); } } }//package com.welcometoearth.game.shield
Section 23
//Shield (com.welcometoearth.game.shield.Shield) package com.welcometoearth.game.shield { import gs.*; import flash.display.*; public class Shield extends MovieClip { private var previousWidth:Number; protected var tweenDuration:Number; protected var maxRadius:Number; private var speed:Number; private static const MIN_ALPHA:Number = 0; private static const TWEEN_DURATION:Number = 2; private static const MAX_RADIUS:Number = 400; public function Shield(_arg1:Number, _arg2:Number){ this.x = _arg1; this.y = _arg2; this.tweenDuration = TWEEN_DURATION; this.maxRadius = MAX_RADIUS; this.initialize(); } private function onTweenComplete():void{ this.remove(); } public function remove():void{ TweenLite.killTweensOf(this); if (this.parent != null){ this.parent.removeChild(this); }; } protected function initialize():void{ this.width = 0; this.height = 0; this.speed = 0; this.previousWidth = 0; this.blendMode = BlendMode.SCREEN; TweenLite.to(this, this.tweenDuration, {width:this.maxRadius, height:this.maxRadius, alpha:MIN_ALPHA, onUpdate:this.onTweenUpdate, onComplete:this.onTweenComplete}); } public function getSpeed():Number{ return (this.speed); } private function onTweenUpdate():void{ this.speed = (this.width - this.previousWidth); this.previousWidth = this.width; } } }//package com.welcometoearth.game.shield
Section 24
//ShieldContainer (com.welcometoearth.game.shield.ShieldContainer) package com.welcometoearth.game.shield { import flash.events.*; import com.welcometoearth.game.player.*; import flash.display.*; import flash.utils.*; import com.welcometoearth.*; public class ShieldContainer extends Sprite { private var capsule:Capsule; private var shield:Shield; private var capsuleTimeoutId:uint; private static const MAX_CAPSULE_SPAWN_RADIUS:Number = 180; private static const MIN_CAPSULE_SPAWN_RADIUS:Number = 100; private static const CAPSULE_SPAWN_INTERVAL:Number = 8000; public function spawnCapsule():void{ var _local1:Number; var _local2:Number; if (this.capsule == null){ this.capsule = new Capsule(); _local1 = ((Math.PI * 2) * Math.random()); _local2 = (MIN_CAPSULE_SPAWN_RADIUS + (Math.random() * (MAX_CAPSULE_SPAWN_RADIUS - MIN_CAPSULE_SPAWN_RADIUS))); this.capsule.x = ((Main.STAGE_WIDTH / 2) + (_local2 * Math.cos(_local1))); this.capsule.y = ((Main.STAGE_HEIGHT / 2) + (_local2 * Math.sin(_local1))); this.capsule.addEventListener(Event.REMOVED_FROM_STAGE, this.onCapsuleRemovedFromStage); this.capsule.setBobbing(true); this.addChild(this.capsule); }; } private function onShieldRemovedFromStage(_arg1:Event):void{ var _local2:Shield; _local2 = (_arg1.target as Shield); _local2.removeEventListener(Event.REMOVED_FROM_STAGE, this.onShieldRemovedFromStage); this.shield = null; } private function onCapsuleRemovedFromStage(_arg1:Event):void{ var _local2:Capsule; _local2 = (_arg1.target as Capsule); _local2.removeEventListener(Event.REMOVED_FROM_STAGE, this.onCapsuleRemovedFromStage); this.capsule = null; } public function reset():void{ if (this.capsule != null){ this.capsule.remove(); }; } public function setShield(_arg1:Shield):void{ if (this.shield == null){ this.shield = _arg1; this.shield.addEventListener(Event.REMOVED_FROM_STAGE, this.onShieldRemovedFromStage); this.addChild(_arg1); }; } private function startCapsuleSpawnTimer():void{ this.stopCapsuleSpawnTimer(); this.capsuleTimeoutId = setTimeout(this.spawnCapsule, CAPSULE_SPAWN_INTERVAL); } public function checkCapsuleCollision(_arg1:PlayerView):Shield{ if (this.capsule != null){ if (_arg1.hitTestObject(this.capsule.hitAreaSprite)){ this.setShield(new Shield(this.capsule.x, this.capsule.y)); this.removeChild(this.capsule); this.startCapsuleSpawnTimer(); }; }; return (this.shield); } public function stopCapsuleSpawnTimer():void{ clearTimeout(this.capsuleTimeoutId); } } }//package com.welcometoearth.game.shield
Section 25
//KeyboardListener (com.welcometoearth.game.ui.KeyboardListener) package com.welcometoearth.game.ui { import flash.events.*; import flash.display.*; import flash.utils.*; public class KeyboardListener extends EventDispatcher { private var enabled:Boolean; private var keysDown:Dictionary; public function KeyboardListener(_arg1:Stage, _arg2:Array){ var _local3:uint; super(); this.enabled = true; this.keysDown = new Dictionary(); _local3 = 0; while (_local3 < _arg2.length) { this.keysDown[_arg2[_local3]] = false; _local3++; }; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, this.onKeyDown); _arg1.addEventListener(KeyboardEvent.KEY_UP, this.onKeyUp); } private function onKeyDown(_arg1:KeyboardEvent):void{ this.setKeyDown(_arg1.keyCode, true); } public function getKeyDown(_arg1:uint):Boolean{ return (((this.keysDown[_arg1]) && (this.enabled))); } private function setKeyDown(_arg1:uint, _arg2:Boolean):void{ if (((!((this.keysDown[_arg1] == null))) && (!((this.keysDown[_arg1] == _arg2))))){ this.keysDown[_arg1] = _arg2; this.dispatchEvent(new Event(Event.CHANGE)); }; } private function onKeyUp(_arg1:KeyboardEvent):void{ this.setKeyDown(_arg1.keyCode, false); } public function setEnabled(_arg1:Boolean):void{ this.enabled = _arg1; } } }//package com.welcometoearth.game.ui
Section 26
//Game (com.welcometoearth.game.Game) package com.welcometoearth.game { import flash.events.*; import com.welcometoearth.game.player.*; import com.welcometoearth.game.ui.*; import flash.display.*; import com.welcometoearth.game.missile.*; import com.welcometoearth.game.shield.*; import com.welcometoearth.game.explosion.*; import flash.utils.*; import com.welcometoearth.*; import com.welcometoearth.game.score.*; import flash.ui.*; public class Game extends Sprite { public var explosionContainer:ExplosionContainer; private var highScore:Number; public var missileContainer:MissileContainer; public var playerView:PlayerView; public var shieldContainer:ShieldContainer; private var startTime:int; private var frameIndex:int; public var score:Score; private var keyboardListener:KeyboardListener; private var player:Player; private var gameOver:Boolean; public function Game(){ this.highScore = 0; this.gameOver = true; this.keyboardListener = new KeyboardListener(this.stage, [Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT]); this.keyboardListener.setEnabled(false); this.missileContainer.createMissileViews(); this.missileContainer.setGame(this); this.addEventListener(Event.REMOVED_FROM_STAGE, this.onRemovedFromStage); } private function onRemovedFromStage(_arg1:Event):void{ this.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); this.removeEventListener(Event.REMOVED_FROM_STAGE, this.onRemovedFromStage); } public function start():void{ this.missileContainer.reset(); this.playerView.addEventListener(PlayerView.REVEAL, this.onPlayerViewReveal); this.playerView.reveal(PlayerView.REVEAL_DURATION); } public function getGameOver():Boolean{ return (this.gameOver); } public function setGameOver(_arg1:Boolean):void{ var _local2:Number; var _local3:Shockwave; if (_arg1){ _local2 = ((getTimer() - this.startTime) / 1000); if (_local2 > this.highScore){ this.highScore = _local2; }; this.explosionContainer.createExplosion(this.player.getModel().getX(), this.player.getModel().getY()); this.playerView.hide(); _local3 = new Shockwave(this.playerView.x, this.playerView.y); this.missileContainer.setShield(_local3); this.shieldContainer.setShield(_local3); this.shieldContainer.stopCapsuleSpawnTimer(); this.score.addEventListener(Event.COMPLETE, this.onScoreHide); this.score.hide(); }; this.gameOver = _arg1; this.reset(); } private function reset():void{ this.player.getModel().setX((Main.STAGE_WIDTH / 2)); this.player.getModel().setY((Main.STAGE_HEIGHT / 2)); this.player.getModel().setXSpeed(0); this.player.getModel().setYSpeed(0); this.shieldContainer.reset(); this.keyboardListener.setEnabled(false); } private function initialize():void{ this.gameOver = false; this.frameIndex = 0; this.startTime = getTimer(); this.player = new Player(this.playerView, this.keyboardListener); this.shieldContainer.spawnCapsule(); this.keyboardListener.setEnabled(true); this.score.reveal(); this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } private function onPlayerViewReveal(_arg1:Event):void{ this.playerView.removeEventListener(PlayerView.REVEAL, this.onPlayerViewReveal); this.initialize(); } private function onEnterFrame(_arg1:Event):void{ var _local2:Shield; _local2 = this.shieldContainer.checkCapsuleCollision(this.playerView); this.missileContainer.setShield(_local2); this.missileContainer.createMissile(this.frameIndex); this.missileContainer.checkCollisions(); this.player.step(_arg1); this.frameIndex++; if (!this.gameOver){ this.score.setFrameIndex(this.frameIndex); }; } private function onScoreHide(_arg1:Event):void{ this.dispatchEvent(new Event(Event.COMPLETE)); } public function getPlayer():Player{ return (this.player); } } }//package com.welcometoearth.game
Section 27
//ControlsMessage (com.welcometoearth.ui.messages.ControlsMessage) package com.welcometoearth.ui.messages { import com.welcometoearth.game.player.*; public class ControlsMessage extends Message { public var playerView:PlayerView; public function ControlsMessage(){ this.playerView.reveal(); } } }//package com.welcometoearth.ui.messages
Section 28
//HighScoreMessage (com.welcometoearth.ui.messages.HighScoreMessage) package com.welcometoearth.ui.messages { import com.welcometoearth.game.score.*; public class HighScoreMessage extends Message { public var scoreText:ScoreText; public function setHighScore(_arg1:String):void{ this.scoreText.textField.text = _arg1; } } }//package com.welcometoearth.ui.messages
Section 29
//HighScoreMessageList (com.welcometoearth.ui.messages.HighScoreMessageList) package com.welcometoearth.ui.messages { public class HighScoreMessageList extends MessageList { public var newHighScore:Message; public var highScoreMessage:HighScoreMessage; public function HighScoreMessageList(){ this.setMessages([this.highScoreMessage]); } public function setInitialHighScore(_arg1:String):void{ this.highScoreMessage.setHighScore(_arg1); } public function setHighScore(_arg1:String, _arg2:Boolean=false):void{ this.highScoreMessage.setHighScore(_arg1); this.hideAllMessages(); if (_arg2){ this.setMessages([this.newHighScore, this.highScoreMessage]); } else { this.setMessages([this.highScoreMessage]); }; } } }//package com.welcometoearth.ui.messages
Section 30
//InstructionsMessageList (com.welcometoearth.ui.messages.InstructionsMessageList) package com.welcometoearth.ui.messages { public class InstructionsMessageList extends MessageList { public var shields:Message; public var controls:ControlsMessage; public var dodge:Message; public function InstructionsMessageList(){ this.setMessages([this.controls, this.dodge, this.shields]); } } }//package com.welcometoearth.ui.messages
Section 31
//Message (com.welcometoearth.ui.messages.Message) package com.welcometoearth.ui.messages { import flash.display.*; public class Message extends Sprite { public function Message(){ this.visible = false; } } }//package com.welcometoearth.ui.messages
Section 32
//MessageList (com.welcometoearth.ui.messages.MessageList) package com.welcometoearth.ui.messages { import flash.display.*; public class MessageList extends Sprite { private var messageIndex:uint; private var messages:Array; public function MessageList(){ this.visible = false; this.messages = new Array(); } public function showNextMessage():void{ if (this.messages.length > 0){ this.messages[this.messageIndex].visible = false; this.messageIndex++; if (this.messageIndex > (this.messages.length - 1)){ this.messageIndex = 0; }; this.messages[this.messageIndex].visible = true; }; } protected function hideAllMessages():void{ var _local1:uint; _local1 = 0; while (_local1 < this.messages.length) { this.messages[_local1].visible = false; _local1++; }; } protected function setMessages(_arg1:Array):void{ this.messages = _arg1; this.messageIndex = (this.messages.length - 1); } } }//package com.welcometoearth.ui.messages
Section 33
//Messages (com.welcometoearth.ui.messages.Messages) package com.welcometoearth.ui.messages { import gs.*; import flash.display.*; import flash.utils.*; public class Messages extends Sprite { public var highScoreMessageList:HighScoreMessageList; private var timeoutId:uint; public var instructionsMessageList:InstructionsMessageList; public var startMessageList:StartMessageList; private var messageListIndex:uint; private var messageLists:Array; private static const HIDE_DURATION:Number = 0.4; private static const REVEAL_DURATION:Number = 1; private static const HIGH_SCORE_INDEX:uint = 0; private static const MESSAGE_DISPLAY_DURATION:int = 3000; public function Messages(){ this.alpha = 0; this.messageLists = [this.startMessageList, this.highScoreMessageList, this.instructionsMessageList]; this.messageListIndex = (this.messageLists.length - 1); } public function hide(_arg1:Boolean=true, _arg2:Number=0.4):void{ clearTimeout(this.timeoutId); if (_arg1){ TweenLite.to(this, _arg2, {alpha:0}); } else { TweenLite.to(this, _arg2, {alpha:0, onComplete:this.onHidden}); }; } private function showNextMessage():void{ this.hide(false); } private function onHidden():void{ this.reveal(); } public function setInitialHighScore(_arg1:String):void{ this.highScoreMessageList.setInitialHighScore(_arg1); } public function reveal():void{ if (this.alpha == 0){ this.messageLists[this.messageListIndex].visible = false; this.messageListIndex++; if (this.messageListIndex > (this.messageLists.length - 1)){ this.messageListIndex = 0; }; this.messageLists[this.messageListIndex].showNextMessage(); this.messageLists[this.messageListIndex].visible = true; }; TweenLite.to(this, REVEAL_DURATION, {alpha:1}); this.timeoutId = setTimeout(this.showNextMessage, MESSAGE_DISPLAY_DURATION); } public function setHighScore(_arg1:String, _arg2:Boolean=false):void{ this.messageLists[this.messageListIndex].visible = false; this.messageListIndex = HIGH_SCORE_INDEX; this.highScoreMessageList.setHighScore(_arg1, _arg2); } } }//package com.welcometoearth.ui.messages
Section 34
//StartMessageList (com.welcometoearth.ui.messages.StartMessageList) package com.welcometoearth.ui.messages { public class StartMessageList extends MessageList { public var start:Message; public function StartMessageList(){ this.setMessages([this.start]); } } }//package com.welcometoearth.ui.messages
Section 35
//FinalScore (com.welcometoearth.ui.FinalScore) package com.welcometoearth.ui { import flash.display.*; public class FinalScore extends Sprite { public var finalScoreDisplayOutline:FinalScoreDisplay; public var finalScoreDisplay:FinalScoreDisplay; public function FinalScore(){ this.visible = false; } public function setLastScore(_arg1:String):void{ this.finalScoreDisplay.textField.text = _arg1; this.finalScoreDisplayOutline.textField.text = _arg1; } } }//package com.welcometoearth.ui
Section 36
//FinalScoreDisplay (com.welcometoearth.ui.FinalScoreDisplay) package com.welcometoearth.ui { import flash.display.*; import flash.text.*; public class FinalScoreDisplay extends Sprite { public var textField:TextField; } }//package com.welcometoearth.ui
Section 37
//LargeMessage (com.welcometoearth.ui.LargeMessage) package com.welcometoearth.ui { import flash.events.*; import gs.*; import flash.display.*; import fl.transitions.easing.*; import flash.utils.*; public class LargeMessage extends Sprite { private var timeoutId:uint; public var logo:Sprite; public var finalScore:FinalScore; public static const HIDE_DURATION:Number = 1; public static const REVEAL_DURATION:Number = 1; public static const HIDDEN:String = "logoHidden"; public static const REVEALED:String = "logoRevealed"; private static const REVERT_DELAY:uint = 5000; public function LargeMessage(){ this.alpha = 0; } private function onRevealed():void{ this.dispatchEvent(new Event(REVEALED)); if (this.finalScore.visible){ this.timeoutId = setTimeout(this.revertToLogo, REVERT_DELAY); }; } public function hide():void{ clearTimeout(this.timeoutId); TweenLite.to(this, HIDE_DURATION, {alpha:0, ease:None.easeNone, onComplete:this.onHidden}); } private function onHidden():void{ this.dispatchEvent(new Event(HIDDEN)); } public function setLastScore(_arg1:String):void{ this.finalScore.visible = true; this.logo.visible = false; this.finalScore.setLastScore(_arg1); } private function onFinalScoreHidden():void{ this.finalScore.visible = false; this.logo.visible = true; this.reveal(); } private function revertToLogo():void{ TweenLite.to(this, HIDE_DURATION, {alpha:0, ease:None.easeNone, onComplete:this.onFinalScoreHidden}); } public function reveal():void{ clearTimeout(this.timeoutId); TweenLite.to(this, REVEAL_DURATION, {alpha:1, ease:None.easeNone, onComplete:this.onRevealed}); } } }//package com.welcometoearth.ui
Section 38
//Main (com.welcometoearth.Main) package com.welcometoearth { import flash.events.*; import flash.display.*; import com.welcometoearth.game.*; import com.welcometoearth.ui.messages.*; import com.welcometoearth.ui.*; import com.welcometoearth.game.score.*; public class Main extends Sprite { public var messages:Messages; public var largeMessage:LargeMessage; public var score:Score; public var game:Game; public static const STAGE_HEIGHT:Number = 560; public static const STAGE_WIDTH:Number = 706; public function Main(){ this.stage.scaleMode = StageScaleMode.NO_SCALE; this.game.score = this.score; this.messages.setInitialHighScore(this.score.getHighScore()); this.initialize(); } private function startGame():void{ this.messages.hide(true, LargeMessage.HIDE_DURATION); this.largeMessage.addEventListener(LargeMessage.HIDDEN, this.onLogoHidden); this.largeMessage.hide(); } private function onLogoRevealed(_arg1:Event):void{ this.largeMessage.removeEventListener(LargeMessage.REVEALED, this.onLogoRevealed); this.messages.reveal(); } private function onLogoHidden(_arg1:Event):void{ this.largeMessage.removeEventListener(LargeMessage.HIDDEN, this.onLogoHidden); this.game.addEventListener(Event.COMPLETE, this.onGameComplete); this.game.start(); } private function initialize():void{ this.stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onStartKeyDown); this.largeMessage.addEventListener(LargeMessage.REVEALED, this.onLogoRevealed); this.largeMessage.reveal(); } private function onStartKeyDown(_arg1:KeyboardEvent):void{ this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.onStartKeyDown); this.startGame(); } private function onGameComplete(_arg1:Event):void{ this.largeMessage.setLastScore(this.score.getLastScore()); this.messages.setHighScore(this.score.getHighScore(), this.score.getIsNewHighScore()); this.initialize(); } } }//package com.welcometoearth
Section 39
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 40
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 41
//TweenLite (gs.TweenLite) package gs { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; import flash.media.*; public class TweenLite { public var delay:Number; protected var _initted:Boolean; protected var _subTweens:Array; public var startTime:int; public var target:Object; public var duration:Number; protected var _hst:Boolean; protected var _active:Boolean; public var vars:Object; public var tweens:Array; public var initTime:int; private static var _timer:Timer = new Timer(2000); private static var _classInitted:Boolean; public static var defaultEase:Function = TweenLite.easeOut; public static var version:Number = 6.22; private static var _sprite:Sprite = new Sprite(); protected static var _all:Dictionary = new Dictionary(); public static var killDelayedCallsTo:Function = killTweensOf; protected static var _curTime:uint; private static var _listening:Boolean; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ if (_arg1 == null){ return; }; if (((((!((_arg3.overwrite == false))) && (!((_arg1 == null))))) || ((_all[_arg1] == undefined)))){ delete _all[_arg1]; _all[_arg1] = new Dictionary(); }; _all[_arg1][this] = this; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.target = _arg1; if (!(this.vars.ease is Function)){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; if (!isNaN(Number(this.vars.autoAlpha))){ this.vars.alpha = Number(this.vars.autoAlpha); }; this.tweens = []; _subTweens = []; _hst = (_initted = false); _active = (((_arg2 == 0)) && ((this.delay == 0))); if (!_classInitted){ _curTime = getTimer(); _sprite.addEventListener(Event.ENTER_FRAME, executeAll); _classInitted = true; }; this.initTime = _curTime; if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (_active))){ initTweenVals(); this.startTime = _curTime; if (_active){ render((this.startTime + 1)); } else { render(this.startTime); }; }; if (((!(_listening)) && (!(_active)))){ _timer.addEventListener("timer", killGarbage); _timer.start(); _listening = true; }; } protected function addSubTween(_arg1:Function, _arg2:Object, _arg3:Object, _arg4:Object=null):void{ var _local5:Object; var _local6:String; _local5 = {proxy:_arg1, target:_arg2, info:_arg4}; _subTweens.push(_local5); for (_local6 in _arg3) { if (_arg2.hasOwnProperty(_local6)){ if (typeof(_arg3[_local6]) == "number"){ this.tweens.push({o:_arg2, p:_local6, s:_arg2[_local6], c:(_arg3[_local6] - _arg2[_local6]), sub:_local5}); } else { this.tweens.push({o:_arg2, p:_local6, s:_arg2[_local6], c:Number(_arg3[_local6]), sub:_local5}); }; }; }; _hst = true; } public function initTweenVals(_arg1:Boolean=false, _arg2:String=""):void{ var _local3:Boolean; var _local4:String; var _local5:int; var _local6:Array; var _local7:ColorTransform; var _local8:ColorTransform; var _local9:Object; _local3 = (this.target is DisplayObject); if ((this.target is Array)){ _local6 = ((this.vars.endArray) || ([])); _local5 = 0; while (_local5 < _local6.length) { if (((!((this.target[_local5] == _local6[_local5]))) && (!((this.target[_local5] == undefined))))){ this.tweens.push({o:this.target, p:_local5.toString(), s:this.target[_local5], c:(_local6[_local5] - this.target[_local5])}); }; _local5++; }; } else { for (_local4 in this.vars) { if ((((((((((((((((((((((((((((((((((((_local4 == "ease")) || ((_local4 == "delay")))) || ((_local4 == "overwrite")))) || ((_local4 == "onComplete")))) || ((_local4 == "onCompleteParams")))) || ((_local4 == "onCompleteScope")))) || ((_local4 == "runBackwards")))) || ((_local4 == "onUpdate")))) || ((_local4 == "onUpdateParams")))) || ((_local4 == "onUpdateScope")))) || ((_local4 == "autoAlpha")))) || ((_local4 == "onStart")))) || ((_local4 == "onStartParams")))) || ((_local4 == "onStartScope")))) || ((_local4 == "renderOnStart")))) || ((_local4 == "proxiedEase")))) || ((_local4 == "easeParams")))) || (((_arg1) && (!((_arg2.indexOf(((" " + _local4) + " ")) == -1))))))){ } else { if ((((_local4 == "tint")) && (_local3))){ _local7 = this.target.transform.colorTransform; _local8 = new ColorTransform(); if (this.vars.alpha != undefined){ _local8.alphaMultiplier = this.vars.alpha; delete this.vars.alpha; _local5 = (this.tweens.length - 1); while (_local5 > -1) { if (this.tweens[_local5].p == "alpha"){ this.tweens.splice(_local5, 1); break; }; _local5--; }; } else { _local8.alphaMultiplier = this.target.alpha; }; if (((((!((this.vars[_local4] == null))) && (!((this.vars[_local4] == ""))))) || ((this.vars[_local4] == 0)))){ _local8.color = this.vars[_local4]; }; addSubTween(tintProxy, {progress:0}, {progress:1}, {target:this.target, color:_local7, endColor:_local8}); } else { if ((((_local4 == "frame")) && (_local3))){ addSubTween(frameProxy, {frame:this.target.currentFrame}, {frame:this.vars[_local4]}, {target:this.target}); } else { if ((((_local4 == "volume")) && (((_local3) || ((this.target is SoundChannel)))))){ addSubTween(volumeProxy, this.target.soundTransform, {volume:this.vars[_local4]}, {target:this.target}); } else { if (typeof(this.vars[_local4]) == "number"){ this.tweens.push({o:this.target, p:_local4, s:this.target[_local4], c:(this.vars[_local4] - this.target[_local4])}); } else { this.tweens.push({o:this.target, p:_local4, s:this.target[_local4], c:Number(this.vars[_local4])}); }; }; }; }; }; }; }; if (this.vars.runBackwards == true){ _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local9 = this.tweens[_local5]; this.tweens[_local5].s = (_local9.s + _local9.c); _local9.c = (_local9.c * -1); _local5--; }; }; if (typeof(this.vars.autoAlpha) == "number"){ this.target.visible = !((((this.vars.runBackwards == true)) && ((this.target.alpha == 0)))); }; _initted = true; } public function get active():Boolean{ if (_active){ return (true); }; if (((_curTime - this.initTime) / 1000) > this.delay){ _active = true; this.startTime = (this.initTime + (this.delay * 1000)); if (!_initted){ initTweenVals(); } else { if (typeof(this.vars.autoAlpha) == "number"){ this.target.visible = true; }; }; if (this.vars.onStart != null){ this.vars.onStart.apply(this.vars.onStartScope, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; return (true); //unresolved jump }; return (false); } public function render(_arg1:uint):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:int; _local2 = ((_arg1 - this.startTime) / 1000); if (_local2 > this.duration){ _local2 = this.duration; }; _local3 = this.vars.ease(_local2, 0, 1, this.duration); _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.o[_local4.p] = (_local4.s + (_local3 * _local4.c)); _local5--; }; if (_hst){ _local5 = (_subTweens.length - 1); while (_local5 > -1) { _subTweens[_local5].proxy(_subTweens[_local5]); _local5--; }; }; if (this.vars.onUpdate != null){ this.vars.onUpdate.apply(this.vars.onUpdateScope, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function complete(_arg1:Boolean=false):void{ if (!_arg1){ if (!_initted){ initTweenVals(); }; this.startTime = (_curTime - (this.duration * 1000)); render(_curTime); return; }; if ((((typeof(this.vars.autoAlpha) == "number")) && ((this.target.alpha == 0)))){ this.target.visible = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(this.vars.onCompleteScope, this.vars.onCompleteParams); }; removeTween(this); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function frameProxy(_arg1:Object):void{ _arg1.info.target.gotoAndStop(Math.round(_arg1.target.frame)); } public static function removeTween(_arg1:TweenLite=null):void{ if (((!((_arg1 == null))) && (!((_all[_arg1.target] == undefined))))){ delete _all[_arg1.target][_arg1]; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Object; var _local4:*; if (((!((_arg1 == null))) && (!((_all[_arg1] == undefined))))){ if (_arg2){ _local3 = _all[_arg1]; for (_local4 in _local3) { _local3[_local4].complete(false); }; }; delete _all[_arg1]; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, onCompleteScope:_arg4, overwrite:false})); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function executeAll(_arg1:Event=null):void{ var _local2:uint; var _local3:Dictionary; var _local4:Object; var _local5:Object; _local2 = (_curTime = getTimer()); if (_listening){ _local3 = _all; for each (_local4 in _local3) { for (_local5 in _local4) { if (((!((_local4[_local5] == undefined))) && (_local4[_local5].active))){ _local4[_local5].render(_local2); }; }; }; }; } public static function volumeProxy(_arg1:Object):void{ _arg1.info.target.soundTransform = _arg1.target; } public static function killGarbage(_arg1:TimerEvent):void{ var _local2:uint; var _local3:Boolean; var _local4:Object; var _local5:Object; var _local6:Object; _local2 = 0; for (_local4 in _all) { _local3 = false; for (_local5 in _all[_local4]) { _local3 = true; break; }; if (!_local3){ delete _all[_local4]; } else { _local2++; }; }; if (_local2 == 0){ _timer.removeEventListener("timer", killGarbage); _timer.stop(); _listening = false; }; } public static function tintProxy(_arg1:Object):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:Object; _local2 = _arg1.target.progress; _local3 = (1 - _local2); _local4 = _arg1.info.color; _local5 = _arg1.info.endColor; _arg1.info.target.transform.colorTransform = new ColorTransform(((_local4.redMultiplier * _local3) + (_local5.redMultiplier * _local2)), ((_local4.greenMultiplier * _local3) + (_local5.greenMultiplier * _local2)), ((_local4.blueMultiplier * _local3) + (_local5.blueMultiplier * _local2)), ((_local4.alphaMultiplier * _local3) + (_local5.alphaMultiplier * _local2)), ((_local4.redOffset * _local3) + (_local5.redOffset * _local2)), ((_local4.greenOffset * _local3) + (_local5.greenOffset * _local2)), ((_local4.blueOffset * _local3) + (_local5.blueOffset * _local2)), ((_local4.alphaOffset * _local3) + (_local5.alphaOffset * _local2))); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package gs
Section 42
//Dodge (Dodge) package { import com.welcometoearth.ui.messages.*; public dynamic class Dodge extends Message { } }//package
Section 43
//NewHighScore (NewHighScore) package { import com.welcometoearth.ui.messages.*; public dynamic class NewHighScore extends Message { } }//package
Section 44
//Shields (Shields) package { import com.welcometoearth.ui.messages.*; public dynamic class Shields extends Message { } }//package
Section 45
//Start (Start) package { import com.welcometoearth.ui.messages.*; public dynamic class Start extends Message { } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip {com.welcometoearth.game.explosion.Shockwave}Uses:1
Symbol 3 GraphicUsed by:7 77
Symbol 4 ShapeTweeningUsed by:7
Symbol 5 ShapeTweeningUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip {com.welcometoearth.game.shield.Shield}Uses:3 4 5 6
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:13
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClip {com.welcometoearth.game.missile.MissileView}Uses:10 12
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 MovieClip {com.welcometoearth.game.missile.MissileContainer}Used by:36
Symbol 18 MovieClip {com.welcometoearth.game.shield.ShieldContainer}Used by:36
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:34
Symbol 21 BitmapUsed by:23
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:21 22Used by:24
Symbol 24 MovieClipUses:23Used by:34
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:34
Symbol 28 BitmapUsed by:30
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:28 29Used by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip {com.welcometoearth.game.player.PlayerView}Uses:20 24 27 30 31 33Used by:36 51
Symbol 35 MovieClip {com.welcometoearth.game.explosion.ExplosionContainer}Used by:36
Symbol 36 MovieClip {com.welcometoearth.game.Game}Uses:17 18 34 35Used by:Timeline
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:47
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:45
Symbol 43 FontUsed by:44
Symbol 44 EditableTextUses:43Used by:45
Symbol 45 MovieClip {com.welcometoearth.ui.FinalScoreDisplay}Uses:42 44Used by:46
Symbol 46 MovieClip {com.welcometoearth.ui.FinalScore}Uses:45Used by:47
Symbol 47 MovieClip {com.welcometoearth.ui.LargeMessage}Uses:40 46Used by:Timeline
Symbol 48 BitmapUsed by:50
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:48 49Used by:51
Symbol 51 MovieClip {com.welcometoearth.ui.messages.ControlsMessage}Uses:34 50Used by:80
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClip {Dodge}Uses:53Used by:80
Symbol 55 BitmapUsed by:57
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:55 56Used by:79
Symbol 58 BitmapUsed by:60
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:58 59Used by:78
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:78
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:72
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:68 71Used by:78
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:78
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:78
Symbol 77 MovieClipUses:3Used by:78
Symbol 78 MovieClip {com.welcometoearth.game.shield.Capsule}Uses:60 63 65 72 74 76 77Used by:79
Symbol 79 MovieClip {Shields}Uses:57 78Used by:80
Symbol 80 MovieClip {com.welcometoearth.ui.messages.InstructionsMessageList}Uses:51 54 79Used by:101
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:91
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClip {com.welcometoearth.game.score.Stopwatch}Uses:84 86Used by:91 104
Symbol 88 FontUsed by:89
Symbol 89 EditableTextUses:88Used by:90
Symbol 90 MovieClip {com.welcometoearth.game.score.ScoreText}Uses:89Used by:91 104
Symbol 91 MovieClip {com.welcometoearth.ui.messages.HighScoreMessage}Uses:82 87 90Used by:96
Symbol 92 BitmapUsed by:94
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:92 93Used by:95
Symbol 95 MovieClip {NewHighScore}Uses:94Used by:96
Symbol 96 MovieClip {com.welcometoearth.ui.messages.HighScoreMessageList}Uses:91 95Used by:101
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip {Start}Uses:98Used by:100
Symbol 100 MovieClip {com.welcometoearth.ui.messages.StartMessageList}Uses:99Used by:101
Symbol 101 MovieClip {com.welcometoearth.ui.messages.Messages}Uses:80 96 100Used by:Timeline
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:Timeline
Symbol 104 MovieClip {com.welcometoearth.game.score.Score}Uses:87 90Used by:Timeline

Instance Names

"game"Frame 1Symbol 36 MovieClip {com.welcometoearth.game.Game}
"largeMessage"Frame 1Symbol 47 MovieClip {com.welcometoearth.ui.LargeMessage}
"messages"Frame 1Symbol 101 MovieClip {com.welcometoearth.ui.messages.Messages}
"score"Frame 1Symbol 104 MovieClip {com.welcometoearth.game.score.Score}
"trail"Symbol 13 MovieClip {com.welcometoearth.game.missile.MissileView} Frame 1Symbol 10 MovieClip
"maskSprite"Symbol 34 MovieClip {com.welcometoearth.game.player.PlayerView} Frame 1Symbol 20 MovieClip
"revealLine"Symbol 34 MovieClip {com.welcometoearth.game.player.PlayerView} Frame 1Symbol 33 MovieClip
"missileContainer"Symbol 36 MovieClip {com.welcometoearth.game.Game} Frame 1Symbol 17 MovieClip {com.welcometoearth.game.missile.MissileContainer}
"shieldContainer"Symbol 36 MovieClip {com.welcometoearth.game.Game} Frame 1Symbol 18 MovieClip {com.welcometoearth.game.shield.ShieldContainer}
"playerView"Symbol 36 MovieClip {com.welcometoearth.game.Game} Frame 1Symbol 34 MovieClip {com.welcometoearth.game.player.PlayerView}
"explosionContainer"Symbol 36 MovieClip {com.welcometoearth.game.Game} Frame 1Symbol 35 MovieClip {com.welcometoearth.game.explosion.ExplosionContainer}
"textField"Symbol 45 MovieClip {com.welcometoearth.ui.FinalScoreDisplay} Frame 1Symbol 44 EditableText
"finalScoreDisplay"Symbol 46 MovieClip {com.welcometoearth.ui.FinalScore} Frame 1Symbol 45 MovieClip {com.welcometoearth.ui.FinalScoreDisplay}
"finalScoreDisplayOutline"Symbol 46 MovieClip {com.welcometoearth.ui.FinalScore} Frame 1Symbol 45 MovieClip {com.welcometoearth.ui.FinalScoreDisplay}
"logo"Symbol 47 MovieClip {com.welcometoearth.ui.LargeMessage} Frame 1Symbol 40 MovieClip
"finalScore"Symbol 47 MovieClip {com.welcometoearth.ui.LargeMessage} Frame 1Symbol 46 MovieClip {com.welcometoearth.ui.FinalScore}
"playerView"Symbol 51 MovieClip {com.welcometoearth.ui.messages.ControlsMessage} Frame 1Symbol 34 MovieClip {com.welcometoearth.game.player.PlayerView}
"lightning"Symbol 78 MovieClip {com.welcometoearth.game.shield.Capsule} Frame 1Symbol 72 MovieClip
"lightningMask"Symbol 78 MovieClip {com.welcometoearth.game.shield.Capsule} Frame 1Symbol 74 MovieClip
"hitAreaSprite"Symbol 78 MovieClip {com.welcometoearth.game.shield.Capsule} Frame 1Symbol 77 MovieClip
"controls"Symbol 80 MovieClip {com.welcometoearth.ui.messages.InstructionsMessageList} Frame 1Symbol 51 MovieClip {com.welcometoearth.ui.messages.ControlsMessage}
"dodge"Symbol 80 MovieClip {com.welcometoearth.ui.messages.InstructionsMessageList} Frame 1Symbol 54 MovieClip {Dodge}
"shields"Symbol 80 MovieClip {com.welcometoearth.ui.messages.InstructionsMessageList} Frame 1Symbol 79 MovieClip {Shields}
"hand"Symbol 87 MovieClip {com.welcometoearth.game.score.Stopwatch} Frame 1Symbol 86 MovieClip
"textField"Symbol 90 MovieClip {com.welcometoearth.game.score.ScoreText} Frame 1Symbol 89 EditableText
"scoreText"Symbol 91 MovieClip {com.welcometoearth.ui.messages.HighScoreMessage} Frame 1Symbol 90 MovieClip {com.welcometoearth.game.score.ScoreText}
"highScoreMessage"Symbol 96 MovieClip {com.welcometoearth.ui.messages.HighScoreMessageList} Frame 1Symbol 91 MovieClip {com.welcometoearth.ui.messages.HighScoreMessage}
"newHighScore"Symbol 96 MovieClip {com.welcometoearth.ui.messages.HighScoreMessageList} Frame 1Symbol 95 MovieClip {NewHighScore}
"start"Symbol 100 MovieClip {com.welcometoearth.ui.messages.StartMessageList} Frame 1Symbol 99 MovieClip {Start}
"instructionsMessageList"Symbol 101 MovieClip {com.welcometoearth.ui.messages.Messages} Frame 1Symbol 80 MovieClip {com.welcometoearth.ui.messages.InstructionsMessageList}
"highScoreMessageList"Symbol 101 MovieClip {com.welcometoearth.ui.messages.Messages} Frame 1Symbol 96 MovieClip {com.welcometoearth.ui.messages.HighScoreMessageList}
"startMessageList"Symbol 101 MovieClip {com.welcometoearth.ui.messages.Messages} Frame 1Symbol 100 MovieClip {com.welcometoearth.ui.messages.StartMessageList}
"stopwatch"Symbol 104 MovieClip {com.welcometoearth.game.score.Score} Frame 1Symbol 87 MovieClip {com.welcometoearth.game.score.Stopwatch}
"scoreText"Symbol 104 MovieClip {com.welcometoearth.game.score.Score} Frame 1Symbol 90 MovieClip {com.welcometoearth.game.score.ScoreText}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/27/134681/info.shtml
Created: 9/2 -2019 20:36:30 Last modified: 9/2 -2019 20:36:30 Server time: 06/05 -2024 17:37:49