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Eyeball.swf

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Flash #134818

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ActionScript [AS1/AS2]

Frame 1
function relayfunc(a, b) { igame.DrawHistogram(a, b); } mc = this.createEmptyMovieClip("field", 10); igame = new game(mc, 1); flash.external.ExternalInterface.addCallback("Histogram", null, relayfunc);
Symbol 9 MovieClip [__Packages.game] Frame 0
class game { var mc, p0, p1, p2, s, u, tf, rtf, labelsf, instruction, ScoreGame, DrawGame, DrawColor, sp, radius, Inaccuracy, result, GameNumber, TotalTime, RoundStartTime, TimeReported, GameScores, GamesPlayed, GameNames, FinalDelay, GameActive, TimerRunning, mouseDown, GameScored; function game (mcp, game) { mc = mcp; p0 = new point(); p1 = new point(); p2 = new point(); s = new point(); u = new point(); tf = new TextFormat(); tf.size = 18; tf.font = "Arial"; rtf = new TextFormat(); rtf.size = 14; rtf.font = "Arial"; ClearScores(); InitGame(); _root.onEnterFrame = function () { _root.igame.EnterFrame(); }; _root.onMouseDown = function () { _root.igame.MouseDown(); }; _root.onMouseUp = function () { _root.igame.MouseUp(); }; _root.Next.onPress = function () { _root.igame.NextPress(); }; _root.PlayAgain.onPress = function () { _root.igame.PlayAgainPress(); }; } function CreateLabel(text, x, y) { var _local2 = "label" + labelnum; mc.createTextField(_local2, labelnum, x, y, (text + "").length * labelsf.size, labelsf.size * 2); mc[_local2].text = text; mc[_local2].setTextFormat(labelsf); labelnum = labelnum + 1; } function ClearLabels() { var _local2 = labelnum; labelnum = 0; while (labelnum < _local2) { CreateLabel("", 0, 0); } labelnum = 0; } function FmtNum(Num) { var _local2; Num = Math.round(Num * 10) / 10; _local2 = Num; if (Num == int(Num)) { _local2 = _local2 + ".0"; } return(_local2); } function FmtNum2(Num) { var _local1; _local1 = ((Math.round(Num * 100) / 100) + 0.001) + ""; return(_local1.substring(0, _local1.indexOf(".") + 3)); } function Game0() { instruction = "Adjust to make a parallelogram"; p0.random(); p1.random(); p2.random(); s.x = (p1.x + p2.x) - p0.x; s.y = (p1.y + p2.y) - p0.y; if ((s.x < 50) || (s.x > 350)) { } else if ((s.y < 70) || (s.y > 350)) { } else if (p0.lenTo(p1) < 70) { } else if (p0.lenTo(p2) < 70) { } else if ((p0.lenTo(p1) * p0.lenTo(p2)) > 25000) { } else if (p0.slopeFromSquare(p1) < 0.1) { } else if (p0.slopeFromSquare(p2) < 0.1) { } else { var _local2 = p0.angleSpan(p1, p2); if (_local2 < 0.697777777777778) { } else if (_local2 > 2.44222222222222) { } else { } } u = s.randomOffset(30); ScoreGame = ScoreGame_g; DrawGame = function (showsoln) { this.p1.moveTo(); this.mc.lineStyle(2, 0, 100); this.p0.lineTo(); this.p2.lineTo(); this.mc.lineStyle(2, this.DrawColor, 100); this.p1.moveTo(); this.sp.lineTo(); this.p2.lineTo(); this.mc.lineStyle(1, this.DrawColor, 100); this.sp.square(); }; } function Game1() { instruction = "Find the mid-point of the line segment"; p0.random(); p1.random(); if (p0.lenTo(p1) < 190) { } else if (p0.lenTo(p1) > 300) { } else { p0.x = Math.round(p0.x / 2) * 2; p0.y = Math.round(p0.y / 2) * 2; p1.x = Math.round(p1.x / 2) * 2; p1.y = Math.round(p1.y / 2) * 2; } s.x = (p0.x + p1.x) / 2; s.y = (p0.y + p1.y) / 2; u = s.randomOffset(30); ScoreGame = ScoreGame_g; DrawGame = function (showsoln) { this.mc.lineStyle(2, 0, 100); this.p0.crosshair(); this.p1.crosshair(); this.mc.lineStyle(2, this.DrawColor, 100); this.p0.moveTo(); this.sp.lineTo(); this.p1.lineTo(); this.mc.lineStyle(1, this.DrawColor, 100); this.sp.square(); }; } function Game2() { instruction = "Bisect the angle"; var _local5; var _local4; p0.random(); p1.random(); p2.random(); var _local2 = ((p1.x - p0.x) * (p2.y - p0.y)) - ((p2.x - p0.x) * (p1.y - p0.y)); if (_local2 < 0) { _local2 = -_local2; } if (_local2 < 5000) { } else if ((p0.lenTo(p1) < 150) || (p0.lenTo(p2) < 150)) { } else { _local5 = new vector(p0, p1); _local4 = new vector(p0, p2); var _local3 = (_local5.angleTo(_local4) * 180) / Math.PI; if ((_local3 < 45) | (_local3 > 100)) { } else { } } var _local6 = _local5.bisect(_local4); s = _local6.endPoint(); u = s.randomOffset(60); ScoreGame = ScoreGame_angle; DrawGame = function (showsoln) { this.mc.lineStyle(2, 0, 100); this.p1.moveTo(); this.p0.lineTo(); this.p2.lineTo(); this.p0.arrowTo(this.sp, this.DrawColor); }; } function Game3() { instruction = "Mark the point equidistant to the edges"; p0.random(); p1.random(); p2.random(); var _local2 = ((p1.x - p0.x) * (p2.y - p0.y)) - ((p2.x - p0.x) * (p1.y - p0.y)); if (_local2 < 0) { _local2 = -_local2; } if (_local2 < 25000) { } else if (_local2 > 75000) { } else { } var _local4; var _local3; var _local6; var _local5; _local4 = new vector(p0, p1); _local3 = new vector(p0, p2); _local6 = _local4.bisect(_local3); _local4 = new vector(p1, p2); _local3 = new vector(p1, p0); _local5 = _local3.bisect(_local4); _local6.draw(); _local5.draw(); s = _local6.intersect(_local5); u = s.randomOffset(30); DrawGame = DrawGame3; ScoreGame = ScoreGame_g; } function DrawGame3(showsoln) { p0.moveTo(); mc.lineStyle(2, 0, 100); p1.lineTo(); p2.lineTo(); p0.lineTo(); if (showsoln) { mc.lineStyle(1, DrawColor, 100); var _local2 = new vector(p0, p1); var _local3 = _local2.distPoint(s); s.circle(_local3); } mc.lineStyle(1, DrawColor, 100); sp.crosshair(); sp.square(); } function Game4() { instruction = "Mark the center of the circle"; radius = (Math.random() * 40) + 120; p0.x = Math.round(((Math.random() * ((500 - (radius * 2)) - 20)) + radius) + 10); p0.y = Math.round(((Math.random() * ((500 - (radius * 2)) - 50)) + radius) + 30); s.x = p0.x; s.y = p0.y; u = s.randomOffset(40); ScoreGame = ScoreGame_g; DrawGame = function (showsoln) { this.mc.lineStyle(2, 0, 100); this.p0.circle(this.radius); this.mc.lineStyle(1, this.DrawColor, 100); this.sp.crosshair(); this.sp.square(); }; } function Game5() { instruction = "Make a right angle"; p0.random(); p1.random(); if (p0.lenTo(p1) < 200) { } else if (p0.slopeFromSquare(p1) < 0.2) { } else { s.x = p0.x + (p1.y - p0.y); s.y = p0.y - (p1.x - p0.x); if ((s.x > 440) | (s.x < 60)) { } else if ((s.y > 460) | (s.y < 60)) { } else { } } u = s.randomOffset(50); ScoreGame = ScoreGame_angle; DrawGame = function (showsoln) { this.mc.lineStyle(2, 0, 100); this.p0.moveTo(); this.p1.lineTo(); this.p0.arrowTo(this.sp, this.DrawColor); }; } function Game6() { instruction = "Find the point of convergence"; var _local4; s.x = Math.round(150 + (Math.random() * 200)); s.y = Math.round(160 + (Math.random() * 200)); var _local8 = [p0, p1, p2]; var _local6; _local4 = 0; for ( ; _local4 < 3 ; _local4++) { var _local7 = _local8[_local4]; for(;;){ _local7.x = 100 + (Math.random() * 300); _local7.y = 100 + (Math.random() * 300); var _local5 = s.lenTo(_local7); if ((_local5 < 100) || (_local5 > 220)) { } else { _local6 = false; var _local2 = 0; while (_local2 < _local4) { if (s.angleSpan(_local8[_local2], _local7) < 0.523333333333333) { _local6 = true; } _local2++; } if (!_local6) { continue; } } }; } u = s.randomOffset(50); ScoreGame = ScoreGame_g; DrawGame = function (showsoln) { var _local5 = [this.p0, this.p1, this.p2]; var _local3; this.mc.lineStyle(1, this.DrawColor, 100); _local3 = 0; while (_local3 < 3) { this.sp.moveTo(); _local5[_local3].lineTo(); _local3++; } this.mc.lineStyle(2, 0, 100); _local3 = 0; while (_local3 < 3) { var _local4 = _local5[_local3]; var _local2 = this.s.vectorTo(_local4); _local2.normalize(); _local2.x = (_local2.x * 200) + _local4.x; _local2.y = (_local2.y * 200) + _local4.y; _local2.moveTo(); _local2.arrowTo(_local4); _local3++; } this.mc.lineStyle(1, this.DrawColor, 100); this.sp.crosshair(); this.sp.square(); }; } function ScoreGame_g() { Inaccuracy = s.lenTo(u); Inaccuracy = Math.round(Inaccuracy * 10) / 10; result = ("Accurate to " + FmtNum(Inaccuracy)) + " units"; } function ScoreGame_angle() { var _local2 = (p0.angleSpan(u, s) * 180) / Math.PI; if (_local2 > 90) { _local2 = _local2 - 180; } if (_local2 < -90) { _local2 = _local2 + 180; } Inaccuracy = Math.round((Math.abs(_local2) * 2) * 10) / 10; result = ("Accurate to " + FmtNum(Inaccuracy)) + " units"; } function InitGame() { switch (GameNumber) { case 0 : Game0(); break; case 1 : Game1(); break; case 2 : Game2(); break; case 3 : Game3(); break; case 4 : Game4(); break; case 5 : Game5(); break; case 6 : Game6(); } _root.instr.text = instruction; _root.instr.setTextFormat(tf); _root.result.text = ""; mc.clear(); DrawColor = 255; DrawIt(0); } function DrawIt(ShowSoln) { sp = (ShowSoln ? (s) : (u)); DrawGame(ShowSoln); } function ScoreIt() { TotalTime = TotalTime + (getTimer() - RoundStartTime); TimeReported = TotalTime; flash.external.ExternalInterface.call("TotalTime", TotalTime); trace("scoreit " + TotalTime); mc.clear(); DrawColor = 45056; DrawIt(1); DrawColor = 255; DrawIt(0); ScoreGame(); _root.result.text = result; _root.result.setTextFormat(rtf); GameScores[GameNumber].push(Inaccuracy); GamesPlayed = GamesPlayed + 1; flash.external.ExternalInterface.call("OneScore", GameNames[GameNumber], GameNumber, Inaccuracy); if (GamesPlayed >= (NumGameTypes * 3)) { FinalDelay = 20; } } function DrawHistogram(YourScore, Bars) { var _local3 = 300; var _local2; var _local8 = 1; var _local9; var _local4 = 0; while (_local4 < 50) { if (Bars[_local4] > _local8) { _local8 = Bars[_local4]; } _local4++; } _local9 = 150 / _local8; _local4 = 0; while (_local4 < 50) { var _local5; var _local7 = 7; _local2 = (_local4 * 9) + 20; if (Bars[_local4]) { _local5 = _local3 - (Bars[_local4] * _local9); } else { _local5 = _local3; } mc.moveTo(_local2, _local3); mc.lineStyle(1, 9474192, 100); mc.beginFill(12632256); mc.lineTo(_local2 + _local7, _local3); mc.lineTo(_local2 + _local7, _local5); mc.lineTo(_local2, _local5); mc.lineTo(_local2, _local3); mc.endFill(); _local4++; } var _local10 = new TextFormat(); _local10.size = 16; _local10.font = "Arial"; _local10.align = "left"; labelsf = _local10; _local4 = 0; while (_local4 <= 25) { _local2 = (_local4 * 18) + 20; mc.moveTo(_local2, _local3 + 2); mc.lineTo(_local2, _local3 + 8); CreateLabel(_local4, _local2 - 8, _local3 + 10); _local4 = _local4 + 2; } CreateLabel("best", 12, _local3 + 25); CreateLabel("worse", 430, _local3 + 25); _local2 = (YourScore * 18) + 20; var _local5 = (_local3 - (Bars[Math.floor(YourScore * 2)] * _local9)) - 5; mc.lineStyle(2, 255, 100); mc.moveTo(_local2, _local5); mc.lineTo(_local2, _local3 - 165); mc.moveTo(_local2 - 3, _local5 - 8); mc.lineTo(_local2, _local5); mc.lineTo(_local2 + 3, _local5 - 8); labelsf.size = 18; labelsf.color = 255; CreateLabel("You", _local2 - 18, _local3 - 190); labelsf.color = 0; labelsf.size = 17; CreateLabel("Scores distribution of last 10,000 games:", 12, _local3 - 220); } function EndGame() { var _local4; var _local3; var _local6; var _local8; var _local9 = []; mc.clear(); GameActive = false; _local8 = 0; _local6 = _local8; _local3 = 0; while (_local3 < NumGameTypes) { var _local5; var _local10; _local5 = 0; _local4 = 0; while (_local4 < GameScores[_local3].length) { _local5 = _local5 + GameScores[_local3][_local4]; _local4++; } _local6 = _local6 + _local5; _local8 = _local8 + GameScores[_local3].length; _local9[_local3] = _local5 / GameScores[_local3].length; _local3++; } _local6 = _local6 / _local8; _root.instr.text = "Game Completed"; _root.result.text = ""; _root.PlayAgain._y = 465; labelsf = tf; CreateLabel("Overall score: " + FmtNum2(_local6), 162, 370); CreateLabel("Total time: " + FmtNum2(TotalTime / 1000), 170, 400); var _local7 = Math.round(_local6 * 100000); _local6 = _local7 / 100000; _local7 = (_local7 + 11721) - ((_local7 % 11722) * 2); _local7 = (_local7 + 621) - ((_local7 % 622) * 2); _local7 = _local7 + Math.floor(TotalTime / 11); flash.external.ExternalInterface.call("FinalScore", _local6, TotalTime, _local9, _local7); } function NextGame() { GameNumber = GameNumber + 1; if (GameNumber >= NumGameTypes) { GameNumber = 0; } InitGame(); RoundStartTime = getTimer(); TimerRunning = true; } function NextPress() { if (!mouseDown) { GameScored = false; _root.Next._y = -20; if (GamesPlayed < (NumGameTypes * 3)) { NextGame(); } else { EndGame(); } } } function ClearScores() { GameScores = []; var _local3 = 0; while (_local3 < NumGameTypes) { GameScores[_local3] = []; _local3++; } ClearLabels(); GameNumber = 0; GamesPlayed = 0; TotalTime = 0; TimeReported = 0; GameScored = false; GameActive = true; TotalTime = 0; TimerRunning = false; FinalDelay = 0; _root.Next._y = -100; _root.PlayAgain._y = -100; GameNames = ["Parallelogram", "Midpoint", "Bisect angle", "Triangle center", "Circle center", "Right angle", "Convergence"]; flash.external.ExternalInterface.call("GameStart", GameNames); flash.external.ExternalInterface.call("TotalTime", 0); } function PlayAgainPress() { ClearScores(); InitGame(); } function EnterFrame() { if (!GameActive) { return(undefined); } if (mouseDown) { u.x = _xmouse; u.y = _ymouse; mc.clear(); DrawIt(0); } var _local2; _local2 = (TotalTime + getTimer()) - RoundStartTime; if (TimerRunning && ((_local2 - TimeReported) > 100)) { TimeReported = _local2; flash.external.ExternalInterface.call("TotalTime", TimeReported); trace("time = " + TimeReported); } if (FinalDelay) { if ((--FinalDelay) == 0) { NextPress(); } } } function MouseDown() { if (!GameActive) { return(undefined); } if (!GameScored) { mouseDown = true; if (!TimerRunning) { RoundStartTime = getTimer(); TimerRunning = true; } Mouse.hide(); EnterFrame(); } } function MouseUp() { Mouse.show(); if (!GameActive) { return(undefined); } if (!GameScored) { if (mouseDown) { mouseDown = false; ScoreIt(); GameScored = true; TimerRunning = false; _root.Next._y = 495; } } } static var NumGameTypes = 7; var labelnum = 0; }
Symbol 10 MovieClip [__Packages.point] Frame 0
class point { var x, y; function point () { } function random() { x = Math.round((Math.random() * 350) + 75); y = Math.round((Math.random() * 350) + 80); } function set(px, py) { x = px; y = py; } function lenTo(p2) { var _local3; _local3 = Math.sqrt(((p2.x - x) * (p2.x - x)) + ((p2.y - y) * (p2.y - y))); return(_local3); } function angleSpan(p1, p2) { var _local4 = Math.atan2(p1.y - y, p1.x - x); var _local3 = Math.atan2(p2.y - y, p2.x - x); var _local2 = _local4 - _local3; if (_local2 < 0) { _local2 = -_local2; } if (_local2 > Math.PI) { _local2 = (Math.PI*2) - _local2; } return(_local2); } function vectorTo(p1) { var _local2 = new point(); _local2.x = p1.x - x; _local2.y = p1.y - y; return(_local2); } function slopeFromSquare(p1) { var _local2 = Math.abs(p1.x - x); var _local3 = Math.abs(p1.y - y); if (_local3 > _local2) { var _local4 = _local2; _local2 = _local3; _local3 = _local2; } return(_local3 / _local2); } function randomOffset(dist) { var _local2 = new point(); _local2.x = x + ((Math.random() - 0.5) * (dist * 2)); _local2.y = y + ((Math.random() - 0.5) * (dist * 2)); return(_local2); } function normalize() { var _local2 = Math.sqrt((x * x) + (y * y)); x = x / _local2; y = y / _local2; } function moveTo() { _root.mc.moveTo(x, y); } function lineTo() { _root.mc.lineTo(x, y); } function crosshair() { _root.mc.moveTo(x - 5, y); _root.mc.lineTo(x + 5, y); _root.mc.moveTo(x, y - 5); _root.mc.lineTo(x, y + 5); } function square() { _root.mc.moveTo(x + 8, y + 8); _root.mc.lineTo(x + 8, y - 8); _root.mc.lineTo(x - 8, y - 8); _root.mc.lineTo(x - 8, y + 8); _root.mc.lineTo(x + 8, y + 8); } function arrowTo(to, color) { _root.mc.lineStyle(2, color, 100); moveTo(x, y); to.lineTo(); var _local6 = new point(); var _local5 = new point(); var _local3 = vectorTo(to); _local3.normalize(); _local3.x = _local3.x * -10; _local3.y = _local3.y * -10; _root.mc.lineStyle(1, color, 100); _local6.x = (to.x + _local3.x) - (_local3.y / 2); _local6.y = (to.y + _local3.y) + (_local3.x / 2); _local5.x = (to.x + _local3.x) + (_local3.y / 2); _local5.y = (to.y + _local3.y) - (_local3.x / 2); _local6.moveTo(); to.lineTo(); _local5.lineTo(); } function circle(radius) { _root.mc.moveTo(x + radius, y); arc(0, (Math.PI*2), radius); } function arc(a1, a2, radius) { var _local11 = radius; var _local13 = Math.floor(Math.abs(a2 - a1) * 1.5) + 1; var _local10 = (a2 - a1) / _local13; var _local12 = radius / Math.cos(_local10 / 2); var _local4 = a1; var _local5 = a1 - (_local10 / 2); _root.mc.lineTo(x + (Math.cos(_local4) * _local11), y + (Math.sin(_local4) * _local11)); var _local3 = 0; while (_local3 < _local13) { _local4 = _local4 + _local10; _local5 = _local5 + _local10; var _local9 = _local11 * Math.cos(_local4); var _local8 = _local11 * Math.sin(_local4); var _local7 = _local12 * Math.cos(_local5); var _local6 = _local12 * Math.sin(_local5); _root.mc.curveTo(x + _local7, y + _local6, x + _local9, y + _local8); _local3++; } } }
Symbol 11 MovieClip [__Packages.vector] Frame 0
class vector { var x, y, dx, dy; function vector (p1, p2) { x = p1.x; y = p1.y; dx = p2.x - x; dy = p2.y - y; } function angleTo(v2) { var _local4 = Math.atan2(dy, dx); var _local3 = Math.atan2(v2.dy, v2.dx); var _local2 = _local4 - _local3; if (_local2 < 0) { _local2 = -_local2; } if (_local2 > Math.PI) { _local2 = (Math.PI*2) - _local2; } return(_local2); } function clone() { var _local2 = new vector(); _local2.x = x; _local2.y = y; _local2.dx = dx; _local2.dy = dy; return(_local2); } function bisect(v2) { var _local2 = clone(); var _local3 = v2.clone(); _local2.normalize(); _local3.normalize(); _local2.dx = _local2.dx + _local3.dx; _local2.dy = _local2.dy + _local3.dy; _local2.normalize(); var _local4 = (vlength() + v2.vlength()) / 2; _local2.dx = _local2.dx * _local4; _local2.dy = _local2.dy * _local4; return(_local2); } function intersect(v2) { function add_arr(a1, a2, mult) { var _local1 = 0; while (_local1 < 3) { a1[_local1] = a1[_local1] + (a2[_local1] * mult); _local1++; } } var _local6; var _local13; var _local11; var _local5; var _local12; var _local10; var _local4 = [dy, -dx, (x * dy) - (y * dx)]; var _local3 = [v2.dy, -v2.dx, (v2.x * v2.dy) - (v2.y * v2.dx)]; if (Math.abs(_local3[0]) > Math.abs(_local4[0])) { var _local9 = _local3; _local3 = _local4; _local4 = _local9; } add_arr(_local3, _local4, (-_local3[0]) / _local4[0]); add_arr(_local4, _local3, (-_local4[1]) / _local3[1]); var _local8 = new point(); _local8.set(_local4[2] / _local4[0], _local3[2] / _local3[1]); return(_local8); } function distPoint(p) { var _local2 = ((-(p.x - x)) * dy) + ((p.y - y) * dx); return(_local2 / vlength()); } function endPoint() { var _local2 = new point(); _local2.set(x + dx, y + dy); return(_local2); } function vlength() { return(Math.sqrt((dx * dx) + (dy * dy))); } function normalize() { var _local2 = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / _local2; dy = dy / _local2; } function draw() { _root.mc.moveTo(x, y); _root.mc.lineTo(x + dx, y + dy); } }

Library Items

Symbol 1 GraphicUsed by:4 8
Symbol 2 FontUsed by:3 5 6 7
Symbol 3 TextUses:2Used by:4
Symbol 4 Button [Next]Uses:1 3Used by:Timeline
Symbol 5 EditableTextUses:2Used by:Timeline
Symbol 6 EditableTextUses:2Used by:Timeline
Symbol 7 TextUses:2Used by:8
Symbol 8 ButtonUses:1 7Used by:Timeline
Symbol 9 MovieClip [__Packages.game]
Symbol 10 MovieClip [__Packages.point]
Symbol 11 MovieClip [__Packages.vector]

Instance Names

"Next"Frame 1Symbol 4 Button [Next]
"result"Frame 1Symbol 5 EditableText
"instr"Frame 1Symbol 6 EditableText
"PlayAgain"Frame 1Symbol 8 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "Next"
ExportAssets (56)Timeline Frame 1Symbol 9 as "__Packages.game"
ExportAssets (56)Timeline Frame 1Symbol 10 as "__Packages.point"
ExportAssets (56)Timeline Frame 1Symbol 11 as "__Packages.vector"




http://swfchan.com/27/134818/info.shtml
Created: 9/2 -2019 19:05:20 Last modified: 9/2 -2019 19:05:20 Server time: 04/05 -2024 20:07:03