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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27625728?noj=FRM27625728-1DC" width="1" height="1"></div>

Torpedos Armed - destroy the enemy vessels with your torpedoes.swf

This is the info page for
Flash #134994

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

<p align="center"><font face="Trebuchet MS" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$10000</b></font></p>

PAUSE

PAUSE

Tutorial

Wave 1

Wave 2

Wave 3

Wave 4

Wave 5

Wave 6

Wave 7

Wave 8

Wave 9

Wave 10

Wave 11

Wave 12

Wave 13

Wave 14

FINAL WAVE

Hello and welcome to the game.

Try and move your
submarine to this
location.

Now move your submarine
to this location.

Good. You now understand how to maneuver your submarine.

These 2 bars display the submarine health and fuel.

If either of these reaches 0, the submarine explodes.

A helicopter will periodically drop a resupply package.
Collect the package for a full repair & refuel.

CLICK to fire a torpedo towards the surface.

Loaded torpedos are represented here.
Torpedos take time to reload.

Enemy ships arrive from the left.

Try to sink a patrol boat.

Excellent.
You earn a cash bonus based on your submarine depth.
The deeper you are, the more money you gain.

To fire torpedos left and right,
press the A and D keys, respectively.

Try this now.

Firing torpedos horizontally is essential
to destroying enemy submarines.

This concludes the tutorial.
Move the submarine to the support rig
to advance to the next level.

<p align="left"><font face="Trebuchet MS" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Enemies remaining:

Game Paused

Music

Sound FX

ON

ON

OFF

OFF

Exit Current Game

Exit Current Game

Resume Game

Resume Game

<p align="center"><font face="Century Gothic" size="20" color="#666666" letterSpacing="0.000000" kerning="1"><b>88</b></font></p>

PERCENT

<p align="center"><font face="Century Gothic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$5000</font></p>

<p align="left"><font face="Century Gothic" size="14" color="#003399" letterSpacing="0.000000" kerning="1">+$500</font></p>

TORPEDOES  ARMED

UGotGames.com

UGotGames.com

UGotGames.com

Play the game

Survival mode

Credits

More action!

Start/Resume Game

Wave:

Progress:

Kills:

Cash:

<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>

<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>

Visit UGotGames.com for more action-packed
skill games like Torpedoes Armed, and
for future versions

I'm Ready!

Test your skills against an infinite amount of enemies

Top score: $

<p align="left"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12345</font></p>

Mission Failed

N

Return to Menu

Return to Menu

Restart Wave

Restart Wave

UPGRADES

SPEED

ARMOR

FUEL EFFICIENCY

TORPEDOES

<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>

SUMMARY

Total enemies:

Enemies killed:

Cash earned:

<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">$2345</font></p>

Penalty:

Enemies escaped:

<p align="left"><font face="Trebuchet MS" size="30" color="#cc0000" letterSpacing="0.000000" kerning="1">-$1000</font></p>

Total earning:

<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">1345</font></p>

<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>

<p align="left"><font face="Trebuchet MS" size="30" color="#cc0000" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>

CONTINUE

CONTINUE

Money available:

<p align="left"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1345</b></font></p>

NEXT WAVE

NEXT WAVE

Purchase

Purchase

<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1000</b></font></p>

<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1000</b></font></p>

<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1000</b></font></p>

<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$10</b></font></p>

/5

/6

$

Increase sub movement speed

Increase damage resistance

Increase fuel efficiency

Fire multiple torpedos

Return to Menu

Congratulations!

You've beaten all 15 waves!

To be honest, not many people make it this far.

This victory is certainly well deserved. Bravo!

You have earned

<p align="center"><font face="Trebuchet MS" size="80" color="#000000" letterSpacing="0.000000" kerning="1"><b>$12345</b></font></p>

That's a new high score!

Keep on trying!

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; total = _root.getBytesTotal(); this.onEnterFrame = function () { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); if (loaded == total) { total = 0; play(); delete this.onEnterFrame; } };
Frame 2
stop();
Frame 3
function explosionsound() { tempnumber = random(8); if (tempnumber == 0) { playsound("weapon4explosion"); } if (tempnumber == 1) { playsound("weapon4explosion2"); } if (tempnumber == 2) { playsound("explosion3"); } if (tempnumber == 3) { playsound("explosion4"); } if (tempnumber == 4) { playsound("explosion5"); } if (tempnumber == 5) { playsound("explosion6"); } if (tempnumber == 6) { playsound("explosion7"); } if (tempnumber == 7) { playsound("explosion8"); } } function playsound(sounds) { if (_root.soundon) { _root.soundnumber = _root.soundnumber + 1; asdfsound = _root.createEmptyMovieClip("sound" + soundnumber, soundnumber); qwersound = new Sound(asdfsound); qwersound.attachSound(sounds); qwersound.setVolume(50); qwersound.start(0, 0); } } function saveeverything() { savedata.data.waveNo = waveNo; savedata.data.level_speed = level_speed; savedata.data.level_armor = level_armor; savedata.data.level_fuel = level_fuel; savedata.data.missiletube = missiletube; savedata.data.realtotalkills = realtotalkills; savedata.data.survivalkills = 0; savedata.data.realplayercash = realplayercash; } function deletealldata() { savedata.data.waveNo = 0; savedata.data.level_speed = 1; savedata.data.level_armor = 1; savedata.data.level_fuel = 1; savedata.data.missiletube = 2; savedata.data.realtotalkills = 0; savedata.data.survivalkills = 0; savedata.data.realplayercash = 0; waveNo = savedata.data.waveNo; realplayercash = savedata.data.realplayercash; level_speed = savedata.data.level_speed; level_armor = savedata.data.level_armor; level_fuel = savedata.data.level_fuel; missiletube = savedata.data.missiletube; realtotalkills = savedata.data.realtotalkills; survivalkills = savedata.data.survivalkills; mainmenu.waveselect.progressdisplay = "0%"; mainmenu.waveselect.cashdisplay = "$0"; } function pricejump(amount, obx, oby, bonus) { createParticle2("fx_pricejump", obx, oby); _root["particle" + particleI].amount = amount; _root["particle" + particleI].bonusamount = 0; playercash = playercash + amount; if (bonus > 0) { _root["particle" + particleI].bonusamount = bonus; playercash = playercash + bonus; } } function screenshake(amount) { temp = ((Math.random() * amount) + amount) - 2; if (random(2) == 0) { temp = temp * -1; } _root._x = _root._x + temp; _root.hud._x = -_root._x; temp = ((Math.random() * amount) + amount) - 2; if (random(2) == 0) { temp = temp * -1; } _root._y = _root._y + temp; _root.hud._y = -_root._x; } function createParticle(ob, obx, oby, obr) { particleI = particleI + 1; particleDepth = particleDepth + 1; _root.attachMovie(ob, "particle" + particleI, particleDepth); _root["particle" + particleI]._x = obx; _root["particle" + particleI]._y = oby; _root["particle" + particleI]._rotation = obr; if (particleDepth > 19998) { particleDepth = 10000; } if (particleI > 10000) { particleI = 0; } } function createParticle2(ob, obx, oby) { particleI = particleI + 1; particleDepth2 = particleDepth2 + 1; _root.attachMovie(ob, "particle" + particleI, particleDepth2); _root["particle" + particleI]._x = obx; _root["particle" + particleI]._y = oby; if (particleDepth2 > 29999) { particleDepth2 = 25001; } if (particleI > 10000) { particleI = 0; } } function createEnemy(ob) { enemyI = enemyI + 1; enemyDepth = enemyDepth + 1; _root.attachMovie(ob, "enemy" + enemyI, enemyDepth); _root["enemy" + enemyI]._x = -50; _root["enemy" + enemyI]._y = 100; if (enemyDepth > 9000) { enemyDepth = 8000; } if (enemyI > 10000) { enemyI = 0; } } function createEnemy2(ob) { enemyI = enemyI + 1; enemyDepth2 = enemyDepth2 + 1; _root.attachMovie(ob, "enemy" + enemyI, enemyDepth2); _root["enemy" + enemyI]._x = -50; _root["enemy" + enemyI]._y = 100; if (enemyDepth2 > 24000) { enemyDepth = 20001; } if (enemyI > 10000) { enemyI = 0; } } function airsupport() { createParticle("heli", 670, 30); _root["particle" + particleI]._rotation = -20; } function createCrate(obx, oby, vx) { particleI = particleI + 1; crateDepth = crateDepth + 1; _root.attachMovie("crate", "particle" + particleI, crateDepth); _root["particle" + particleI]._x = obx; _root["particle" + particleI]._y = oby; _root["particle" + particleI].velx = vx; if (crateDepth > 9010) { crateDepth = 9000; } if (particleI > 10000) { particleI = 0; } } gotoAndPlay (4); bgDepth = -1; enemyDepth = 7000; oceanDepth = 8999; crateDepth = 9000; particleDepth = 10000; enemyDepth2 = 20001; particleDepth2 = 25001; spawnDepth = 30001; pauseDepth = 30004; cursorDepth = 30005; fadeDepth = 30010; hudDepth = 30002; playerDepth = 20000; soundnumber = 0; gamepaused = false; particleI = 0; enemyI = 0; blowup = false; blowupbonus = 0; savedata = SharedObject.getLocal("subgamedata"); if (!savedata.data.filled) { savedata.data.filled = true; savedata.data.waveNo = 0; savedata.data.level_speed = 1; savedata.data.level_armor = 1; savedata.data.level_fuel = 1; savedata.data.missiletube = 2; savedata.data.realtotalkills = 0; savedata.data.survivalcash = 0; savedata.data.realplayercash = 0; } waveNo = savedata.data.waveNo; realplayercash = savedata.data.realplayercash; level_speed = savedata.data.level_speed; level_armor = savedata.data.level_armor; level_fuel = savedata.data.level_fuel; missiletube = savedata.data.missiletube; realtotalkills = savedata.data.realtotalkills; survivalcash = savedata.data.survivalcash; musicon = true; soundon = true; deleteall = false; attachMovie("cursor", "pointer", cursorDepth); attachMovie("fader", "fader", fadeDepth); _root.soundnumber = _root.soundnumber + 1; music123 = _root.createEmptyMovieClip("sound" + soundnumber, soundnumber); music111 = new Sound(music123); music111.attachSound("music111"); _root.soundnumber = _root.soundnumber + 1; music456 = _root.createEmptyMovieClip("sound" + soundnumber, soundnumber); music222 = new Sound(music456); music222.attachSound("music222"); onMouseMove = function () { if (!_root.pointer.control) { _root.pointer.control = true; } if (_root._currentframe == 5) { if (_ymouse < 370) { Mouse.hide(); } else { Mouse.show(); } } else { if (_currentframe == 4) { _root.createParticle("fx_missile", (pointer._x + random(10)) - 5, (pointer._y + random(10)) - 5); } Mouse.hide(); } };
Frame 4
stop(); _root._x = 0; _root._y = 0; infinitymode = false; music111.stop(); music222.stop(); music111.start(0.1, 100);
Frame 5
stop(); Bullet = new Array(); music111.stop(); music222.stop(); music222.start(0.1, 100); attachMovie("spawner", "spawner", spawnDepth); attachMovie("pausemenu", "pausemenu", pauseDepth); attachMovie("background", "background", bgDepth); attachMovie("ocean", "ocean", oceanDepth); ocean._x = 0; ocean._y = 0; attachMovie("sub", "player", playerDepth); attachMovie("hud", "hud", hudDepth); player._x = 350; player._y = 250; playerhealth = 150 + (50 * _root.level_armor); playergas = 200; playercash = 0; shipkilled = 0; shipescaped = 0; shipalive = false; wavedone = false;
Frame 6
stop(); _root.pointer._alpha = 80;
Frame 7
stop(); music111.stop(); music222.stop(); music111.start(0.1, 100); pointer._alpha = 80;
Frame 8
stop();
Frame 9
stop();
Symbol 8 MovieClip Frame 90
stop();
Symbol 8 MovieClip Frame 189
stop(); _root.fader.gotoAndPlay(340);
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 264
_root.airsupport(); gotoAndPlay (1);
Symbol 30 MovieClip Frame 1
display = 0;
Symbol 36 MovieClip [ocean] Frame 1
wave2.gotoAndPlay(25); wave1._alpha = 100; wave2._alpha = 100;
Symbol 40 MovieClip [cursor] Frame 1
this.onEnterFrame = function () { if (control || (_root.gamepaused)) { xtarget = _root._xmouse; ytarget = _root._ymouse; if (_root._currentframe == 5) { if (_root._ymouse < 370) { _x = (_x + ((xtarget - _x) / 2)); _y = (_y + ((ytarget - _y) / 2)); } else { _x = (_x + ((xtarget - _x) / 2)); _y = (_y + ((370 - _y) / 2)); } } else { _x = (_x + ((xtarget - _x) / 2)); _y = (_y + ((ytarget - _y) / 2)); } black._alpha = 0; if ((_root._currentframe == 8) || (_root._currentframe == 9)) { black._alpha = 100; } } };
Symbol 53 MovieClip Frame 1
this.onEnterFrame = function () { stop(); if (!_root.gamepaused) { _parent.sub1._alpha = 0; _parent.sub2._alpha = 0; if (_parent.facing == 1) { prevFrame(); } else { nextFrame(); } if (_currentframe == 1) { _parent.sub1._alpha = 100; } if (_currentframe == 30) { _parent.sub2._alpha = 100; } if (_currentframe > 15) { flipped = -1; } else { flipped = 1; } } };
Symbol 54 MovieClip [sub] Frame 1
time = 0; surface = false; gasloss = 0.2; killed = false; pausedown = false; docked = false; _x = 623.35; _y = 99.4; speed = 0; if (_root.infinitymode) { _root.playerhealth = 300; } _root.pointer._x = _x - 10; _root.potiner._y = _y + 10; keyup = false; this.onEnterFrame = function () { if ((!_root.gamepaused) && (!docked)) { if (Key.isDown(38)) { _root.pointer.control = false; _root.pointer._alpha = 0; _root.pointer._y = _y - 50; } if (Key.isDown(40)) { _root.pointer.control = false; _root.pointer._alpha = 0; _root.pointer._y = _y + 50; } if (Key.isDown(37)) { _root.pointer.control = false; _root.pointer._alpha = 0; _root.pointer._x = _x - 50; } if (Key.isDown(39)) { _root.pointer.control = false; _root.pointer._alpha = 0; _root.pointer._x = _x + 50; } if (_root.pointer._y > 371) { _root.pointer._y = 371; } if (_root.pointer._x > 701) { _root.pointer._x = 701; } if (_root.pointer._x < -1) { _root.pointer._x = -1; } distance = Math.sqrt(Math.pow(_root.pointer._x - _x, 2) + Math.pow(_root.pointer._y - _y, 2)); if (_root.ocean.riganim.hook._currentframe < 60) { speed = (_root.ocean.riganim.hook._currentframe - 10) / 25; } else if (!_root.infinitymode) { speed = (_root.level_speed / 5) + 1.7; } else { speed = 2.3; } if ((distance > 50) && (_root.playergas > 0)) { dx = _x - _root.pointer._x; dy = _y - _root.pointer._y; radians = Math.atan2(dy, dx); dirx = Math.cos(radians) * speed; diry = Math.sin(radians) * speed; _x = (_x - dirx); if ((_y > 100) || (diry <= 0)) { _y = (_y - diry); } if (_root.pointer.control) { _root.pointer._alpha = 80; } if (!_root.infinitymode) { _root.playergas = _root.playergas - (gasloss - (_root.level_fuel * 0.03)); } else { _root.playergas = _root.playergas - (gasloss - 0.09); } if ((_root.waveNo == 0) && (_root.hud.tutorial._currentframe >= 975)) { _root.playergas = 200; } } else { _x = (_x + ((_root.pointer._x - _x) / 30)); if ((_y > 100) || ((_root.pointer._y - _y) >= 0)) { _y = (_y + ((_root.pointer._y - _y) / 30)); } if (_root.pointer.control) { _root.pointer._alpha = 30; } } if ((_root.pointer._x - _x) >= 0) { facing = 1; } else { facing = -1; } offset = (subanim.sub._width * subanim.flipped) / 2; if (!killed) { if (_y > 100) { surface = false; if (distance > 20) { _root.createParticle("fx_bubbles", _x - offset, _y); } } else { surface = true; _root.createParticle("fx_shipbubbles2", _x - offset, _y - (Math.random() * 5)); } } if (_root.blowup) { time = time + 1; if (time >= 1) { time = 0; _root.blowup = false; } } if (!_root.infinitymode) { if (_root.playerhealth <= (150 + (_root.level_armor * 50))) { _root.playerhealth = _root.playerhealth + 0.05; } } else if (_root.playerhealth <= 300) { _root.playerhealth = _root.playerhealth + 0.05; } if (((_root.playerhealth <= 0) && (!killed)) || ((_root.playergas <= 0) && (!killed))) { killed = true; _root.playerhealth = 0; _root.shaketimer = 20; _root.createParticle("junk_sub1", _x + 20, _y); _root.createParticle("junk_sub2", _x - 20, _y); _alpha = 0; if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(180); } } if (_root.shaketimer > 0) { _root.screenshake(10); _root.shaketimer = _root.shaketimer - 1; } _root.hud._x = -_root._x; _root.hud._y = -_root._y; _root._x = _root._x + ((-_root._x) / 3); _root._y = _root._y + ((-_root._y) / 3); if (Key.isDown(65) && (leftup)) { leftup = false; if ((!surface) && (_root.hasbullet)) { _root.createParticle("wep_torpedoL", _x + (((subanim._currentframe * -1) + 15) * 2), _y); _root.hud.subtractMissile(); } } else if ((!Key.isDown(65)) && (!leftup)) { leftup = true; } if (Key.isDown(68) && (rightup)) { rightup = false; if ((!surface) && (_root.hasbullet)) { if (subanim._currentframe >= 20) { _root.createParticle("wep_torpedoR", _x - 35, _y); _root.hud.subtractMissile(); } else if (subanim._currentframe <= 10) { _root.createParticle("wep_torpedoR", _x + 35, _y); _root.hud.subtractMissile(); } } } else if ((!Key.isDown(68)) && (!rightup)) { rightup = true; } if (Key.isDown(87) && (!keyup)) { mousedown = true; keyup = true; } else if ((!Key.isDown(87)) && (keyup)) { keyup = false; } if (mousedown) { if ((!surface) && (_root.hasbullet)) { _root.hud.subtractMissile(); _root.createParticle("wep_missile", _x, _y - 7); } } mousedown = false; } if (Key.isDown(80) && (!pausedown)) { pausedown = true; if (_root.gamepaused == false) { _root.ocean.riganim.riganim2.stop(); _root.gamepaused = true; _root.pausemenu._x = 0; _root.pausemenu.gotoAndPlay(2); _root.pointer._alpha = 100; } else { _root.ocean.riganim.riganim2.play(); _root.gamepaused = false; _root.pausemenu.gotoAndPlay(8); } } else if (!Key.isDown(80)) { pausedown = false; } if (((!_root.shipalive) && (_root.hud.enemybar.enemydisplay == 0)) && (_root.waveNo != 0)) { _root.wavedone = true; } _root.shipalive = false; if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } }; this.onMouseDown = function () { mousedown = true; };
Symbol 55 MovieClip [spawner] Frame 1
time = 0; time2 = 0; time3 = 0; time4 = 0; timeAir = 0; if (_root.waveNo == 0) { timeAir = 940; } airsupporttime = 1000; countdown = true; countup = true; totalenemies = 0; spawnedenemies = 0; infinitytotal = 200; if (_root.infinitymode) { time = 200; } switch (_root.waveNo) { case 1 : totalenemies = 10; break; case 2 : totalenemies = 7; break; case 3 : totalenemies = 20; break; case 4 : totalenemies = 15; break; case 5 : totalenemies = 20; break; case 6 : totalenemies = 20; break; case 7 : totalenemies = 15; break; case 8 : totalenemies = 20; break; case 9 : totalenemies = 15; break; case 10 : totalenemies = 25; break; case 11 : totalenemies = 20; break; case 12 : totalenemies = 25; break; case 13 : totalenemies = 20; break; case 14 : totalenemies = 30; break; case 15 : totalenemies = 30; } this.onEnterFrame = function () { if (!_root.gamepaused) { if (countdown) { timeAir = timeAir + 1; _root.ocean.riganim.display = Math.ceil((airsupporttime - timeAir) / 40); } else { _root.ocean.riganim.display = ""; } if (countup && (!_root.infinitymode)) { time = time + 1; time2 = time2 + 1; time3 = time3 + 1; time4 = time4 + 1; } if (((spawnedenemies < totalenemies) && (!_root.infinitymode)) || ((_root.waveNo == 0) && (!_root.infinitymode))) { switch (_root.waveNo) { case 0 : if (time > 200) { time = 0; _root.createEnemy("ship_patrol"); } break; case 1 : if (time > 200) { time = 0; _root.createEnemy("ship_patrol"); spawnedenemies++; } break; case 2 : if (time > 250) { time = 0; _root.createEnemy("ship_mine"); spawnedenemies++; } break; case 3 : if (time > 300) { time = 0; _root.createEnemy("ship_patrol"); spawnedenemies++; } if (time2 > 180) { time2 = 0; _root.createEnemy2("ship_sub"); spawnedenemies++; } break; case 4 : if (time > 200) { time = 0; _root.createEnemy("ship_seeker"); spawnedenemies++; } break; case 5 : if (time > 220) { time = 0; _root.createEnemy("ship_seeker"); spawnedenemies++; } if (time2 > 260) { time2 = 0; _root.createEnemy2("ship_sub"); spawnedenemies++; } break; case 6 : if (time > 260) { time = 0; _root.createEnemy("ship_mine"); spawnedenemies++; } if (time2 > 320) { time2 = 0; _root.createEnemy("ship_seeker"); spawnedenemies++; } break; case 7 : if (time > 300) { time = 0; _root.createEnemy("ship_patrol"); spawnedenemies++; } if (time2 > 220) { time2 = 0; _root.createEnemy2("ship_sub3"); spawnedenemies++; } break; case 8 : if (time > 200) { time = 0; _root.createEnemy2("ship_sub3"); spawnedenemies++; } if (time2 > 250) { time2 = 0; _root.createEnemy("ship_seeker"); spawnedenemies++; } break; case 9 : if (time > 200) { time = 0; _root.createEnemy("ship_timebomb"); spawnedenemies++; } break; case 10 : if (time > 220) { time = 0; _root.createEnemy("ship_timebomb"); spawnedenemies++; } if (time2 > 310) { time2 = 0; _root.createEnemy2("ship_sub3"); spawnedenemies++; } if (time3 > 260) { time3 = 0; _root.createEnemy2("ship_sub"); spawnedenemies++; } break; case 11 : if (time > 250) { time = 0; _root.createEnemy2("ship_sub"); spawnedenemies++; } if (time2 > 200) { time2 = 0; _root.createEnemy("ship_seeker2"); spawnedenemies++; } break; case 12 : if (time > 300) { time = 0; _root.createEnemy("ship_timebomb"); spawnedenemies++; } if (time2 > 220) { time2 = 0; _root.createEnemy("ship_seeker"); spawnedenemies++; } if (time3 > 400) { time3 = 0; _root.createEnemy("ship_mine"); spawnedenemies++; } break; case 13 : if (time > 250) { time = 0; _root.createEnemy2("ship_sub2"); spawnedenemies++; } if (time2 > 350) { time2 = 0; _root.createEnemy("ship_patrol"); spawnedenemies++; } break; case 14 : if (time > 330) { time = 0; _root.createEnemy2("ship_sub2"); spawnedenemies++; } if (time2 > 270) { time2 = 0; _root.createEnemy2("ship_sub"); spawnedenemies++; } if (time3 > 220) { time3 = 0; _root.createEnemy2("ship_sub3"); spawnedenemies++; } if (time4 > 400) { time4 = 0; _root.createEnemy("ship_patrol"); spawnedenemies++; } break; case 15 : if (time > 250) { time = 0; _root.createEnemy2("ship_sub2"); spawnedenemies++; } if (time2 > 320) { time2 = 0; _root.createEnemy("ship_seeker2"); spawnedenemies++; } if (time4 <= 450) { break; } time4 = 0; _root.createEnemy("ship_timebomb"); spawnedenemies++; } } if (_root.infinitymode) { time = time + 1; if (time >= infinitytotal) { time = 0; if (infinitytotal >= 105) { infinitytotal = infinitytotal - 5; } temp = random(7); switch (temp) { case 0 : _root.createEnemy("ship_seeker"); break; case 1 : _root.createEnemy("ship_seeker2"); break; case 2 : _root.createEnemy("ship_mine"); break; case 3 : _root.createEnemy("ship_timebomb"); break; case 4 : _root.createEnemy2("ship_sub"); break; case 5 : _root.createEnemy2("ship_sub2"); break; case 6 : _root.createEnemy2("ship_sub3"); } } } _root.ocean.riganim.arrows._alpha = 0; if (_root.wavedone) { _root.ocean.riganim.arrows._alpha = 100; if (_root.player.hitTest(627.1, 105.5, true)) { if (_root.waveNo == 0) { _root.hud.tutorial.gotoAndPlay(2051); } _root.player.docked = true; _root.ocean.riganim.hook.play(); } if (_root.player.docked) { _root.player._x = _root.player._x + ((623.35 - _root.player._x) / 20); _root.player._y = _root.player._y + ((99.4 - _root.player._y) / 20); } } if (timeAir > airsupporttime) { timeAir = 0; _root.ocean.riganim.riganim2.gotoAndPlay(2); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 78 MovieClip Frame 1
gotoAndStop(_root.waveNo + 1);
Symbol 79 MovieClip Frame 130
stop();
Symbol 86 MovieClip Frame 60
gotoAndPlay (1);
Symbol 86 MovieClip Frame 75
_parent._parent.play();
Symbol 123 MovieClip Frame 2
_root.player._x = 350; _root.player._y = 200; _root.spawner.countup = false; _root.spawner.countdown = false;
Symbol 123 MovieClip Frame 3
_root.missiletube = 0;
Symbol 123 MovieClip Frame 230
stop(); this.onEnterFrame = function () { if (_root.player.hitTest(94.1, 141.3, true)) { delete this.onEnterFrame; play(); } };
Symbol 123 MovieClip Frame 282
stop(); this.onEnterFrame = function () { if (_root.player.hitTest(427.1, 290.3, true)) { delete this.onEnterFrame; play(); } };
Symbol 123 MovieClip Frame 681
_root.spawner.countdown = true;
Symbol 123 MovieClip Frame 742
_root.spawner.countdown = false;
Symbol 123 MovieClip Frame 970
stop();
Symbol 123 MovieClip Frame 971
_root.missiletube = 2;
Symbol 123 MovieClip Frame 1311
_root.spawner.countup = true; _root.spawner.time = 100;
Symbol 123 MovieClip Frame 1600
stop();
Symbol 123 MovieClip Frame 1601
_root.spawner.countup = false;
Symbol 123 MovieClip Frame 1860
stop();
Symbol 123 MovieClip Frame 2050
stop(); _root.wavedone = true;
Symbol 123 MovieClip Frame 2070
stop();
Symbol 131 MovieClip Frame 121
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 138 MovieClip [hud] Frame 1
function subtractMissile() { if (!_root.infinitymode) { i = 0; while (i < _root.missiletube) { if (bararray[i + 1]._currentframe == total) { bararray[i + 1].gotoAndPlay(1); return(undefined); } i++; } } else { i = 0; while (i <= 5) { if (bararray[i + 1]._currentframe == total) { bararray[i + 1].gotoAndPlay(1); return(undefined); } i++; } } } _alpha = 50; total = bar1._totalframes; bararray = new Array(); bararray[1] = bar1; bararray[2] = bar2; bararray[3] = bar3; bararray[4] = bar4; bararray[5] = bar5; bararray[6] = bar6; bararray[7] = bar7; bararray[8] = bar8; bararray[9] = bar9; bararray[10] = bar10; i = 0; while (i < 10) { bararray[i + 1].gotoAndStop(total); i++; } healthwidth = healthbar._width; enemybar._alpha = 0; if (_root.waveNo != 0) { enemybar._alpha = 100; tutorial.swapDepths(1); removeMovieClip(tutorial); delete tutorial.onEnterFrame; } if (_root.infinitymode) { wavedisplay.swapDepths(1); removeMovieClip(wavedisplay); tutorial.swapDepths(1); removeMovieClip(tutorial); delete tutorial.onEnterFrame; enemybar.swapDepths(1); removeMovieClip(enemybar); delete enemybar.onEnterFrame; } this.onEnterFrame = function () { _root.hasbullet = false; if (!_root.infinitymode) { totalhealth = 200 * (_root.playerhealth / (150 + (_root.level_armor * 50))); } else { totalhealth = 200 * (_root.playerhealth / 300); } healthbar._width = healthbar._width + ((totalhealth - healthbar._width) / 3); gasbar._width = gasbar._width + ((_root.playergas - gasbar._width) / 3); if (!_root.infinitymode) { i = 0; while (i < _root.missiletube) { if (bararray[i + 1]._currentframe == total) { _root.hasbullet = true; } i++; } } else { i = 0; while (i < 5) { if (bararray[i + 1]._currentframe == total) { _root.hasbullet = true; } i++; } } bar1._alpha = 0; bar2._alpha = 0; bar3._alpha = 0; bar4._alpha = 0; bar5._alpha = 0; bar6._alpha = 0; bar7._alpha = 0; bar8._alpha = 0; bar9._alpha = 0; bar10._alpha = 0; if (_root.missiletube >= 1) { bar1._alpha = 100; } if (_root.missiletube >= 2) { bar2._alpha = 100; } if (_root.missiletube >= 3) { bar3._alpha = 100; } if (_root.missiletube >= 4) { bar4._alpha = 100; } if (_root.missiletube >= 5) { bar5._alpha = 100; } if (_root.missiletube >= 6) { bar6._alpha = 100; } if (_root.missiletube >= 7) { bar7._alpha = 100; } if (_root.missiletube >= 8) { bar8._alpha = 100; } if (_root.missiletube >= 9) { bar9._alpha = 100; } if (_root.missiletube >= 10) { bar10._alpha = 100; } if (_root.infinitymode) { bar1._alpha = 100; bar2._alpha = 100; bar3._alpha = 100; bar4._alpha = 100; bar5._alpha = 100; } enemybar.enemydisplay = _root.spawner.totalenemies - _root.spawner.spawnedenemies; cash = "$" + (_root.playercash + _root.realplayercash); if (healthbar._width < (healthwidth - 1)) { healthbar.gotoAndPlay(2); } if (_root.playergas < 50) { gasbar.play(); } healthwidth = healthbar._width; if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } }; btn_pause.onRelease = function () { if (!_root.gamepaused) { _root.ocean.riganim.riganim2.stop(); _root.gamepaused = true; _root.pausemenu._x = 0; _root.pausemenu.gotoAndPlay(2); _root.pointer._alpha = 100; } };
Symbol 140 MovieClip [crate] Frame 1
function createSplash() { _root.createParticle("fx_ripple", _x, 100); _root["particle" + _root.particleI].facing = 1; _root.createParticle("fx_ripple", _x, 100); _root["particle" + _root.particleI].facing = -1; i = 0; while (i < 10) { _root.createParticle("fx_splashwater", _x, 100); i++; } i = 0; while (i < 10) { _root.createParticle("fx_splashbubbles", _x, 100); i++; } } function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = velx * -1.1; vy = 0; rotationspeed = (Math.random() * 3) + 1; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } hitwater = false; this.onEnterFrame = function () { if (!_root.gamepaused) { if (vy < 1.5) { vy = vy + 0.1; } if ((_y > 100) && (!hitwater)) { hitwater = true; createSplash(); vy = 1; } if (_y < 100) { vy = vy * 1.05; } vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { if (_root.waveNo == 0) { _root.hud.tutorial.play(); } destroyed(); } if (_root.player.hitTest(_x, _y, true)) { pickedup = true; } if (pickedup) { _alpha = (_alpha - 34); if (_alpha <= 0) { _root.playergas = 200; if (!_root.infinitymode) { _root.playerhealth = 150 + (_root.level_armor * 50); } else { _root.playerhealth = 300; } if (_root.waveNo == 0) { _root.hud.tutorial.play(); } removeMovieClip(this); delete this.onEnterFrame; } } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 149 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 159 MovieClip [pausemenu] Frame 1
_x = 700;
Symbol 159 MovieClip [pausemenu] Frame 7
stop(); on1.tabEnabled = false; on2.tabEnabled = false; off1.tabEnabled = false; off2.tabEnabled = false; pauseexit.tabEnabled = false; pauseexit.tabEnabled = true; if (_root.musicon) { on1.gotoAndStop(3); } else { off1.gotoAndStop(3); } if (_root.soundon) { on2.gotoAndStop(3); } else { off2.gotoAndStop(3); } on1.onRelease = function () { if (!_root.musicon) { _root.musicon = true; on1.gotoAndStop(3); off1.gotoAndStop(1); _root.music111.setVolume(100); _root.music222.setVolume(100); } }; off1.onRelease = function () { if (_root.musicon) { _root.musicon = false; on1.gotoAndStop(1); off1.gotoAndStop(3); _root.music111.setVolume(0); _root.music222.setVolume(0); } }; on1.onRollOver = function () { if (on1._currentframe == 1) { on1.gotoAndStop(2); } }; on1.onRollOut = function () { if (on1._currentframe == 2) { on1.gotoAndStop(1); } }; off1.onRollOver = function () { if (off1._currentframe == 1) { off1.gotoAndStop(2); } }; off1.onRollOut = function () { if (off1._currentframe == 2) { off1.gotoAndStop(1); } }; on2.onRelease = function () { if (!_root.soundon) { _root.soundon = true; on2.gotoAndStop(3); off2.gotoAndStop(1); } }; off2.onRelease = function () { if (_root.soundon) { _root.soundon = false; on2.gotoAndStop(1); off2.gotoAndStop(3); } }; on2.onRollOver = function () { if (on2._currentframe == 1) { on2.gotoAndStop(2); } }; on2.onRollOut = function () { if (on2._currentframe == 2) { on2.gotoAndStop(1); } }; off2.onRollOver = function () { if (off2._currentframe == 1) { off2.gotoAndStop(2); } }; off2.onRollOut = function () { if (off2._currentframe == 2) { off2.gotoAndStop(1); } }; pauseexit.onRollOver = function () { pauseexit.gotoAndStop(2); }; pauseexit.onRollOut = function () { pauseexit.gotoAndStop(1); }; pauseexit.onRelease = function () { if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(140); } }; pauseresume.onRollOver = function () { pauseresume.gotoAndStop(2); }; pauseresume.onRollOut = function () { pauseresume.gotoAndStop(1); }; pauseresume.onRelease = function () { if (_root.waveNo != 0) { _root.ocean.riganim.riganim2.play(); } _root.gamepaused = false; _root.pausemenu.gotoAndPlay(8); };
Symbol 159 MovieClip [pausemenu] Frame 13
_x = 700; stop();
Symbol 164 MovieClip [fader] Frame 1
stop(); _x = 0; _y = 0;
Symbol 164 MovieClip [fader] Frame 11
_root.deletealldata();
Symbol 164 MovieClip [fader] Frame 35
gotoAndPlay (1);
Symbol 164 MovieClip [fader] Frame 80
_root.gotoAndPlay(5);
Symbol 164 MovieClip [fader] Frame 130
gotoAndPlay (1);
Symbol 164 MovieClip [fader] Frame 142
removeMovieClip(_root.pausemenu); _root.background.swapDepths(_root.pauseDepth); removeMovieClip(_root.background); _root.oceanfloor.swapDepths(1); removeMovieClip(_root.oceanfloor); removeMovieClip(_root.ocean); _root.gamepaused = false; _root.deleteall = true;
Symbol 164 MovieClip [fader] Frame 144
_root.deleteall = false; _root.gotoAndPlay(4);
Symbol 164 MovieClip [fader] Frame 173
gotoAndPlay (1);
Symbol 164 MovieClip [fader] Frame 281
removeMovieClip(_root.pausemenu); _root.background.swapDepths(_root.pauseDepth); removeMovieClip(_root.background); _root.oceanfloor.swapDepths(1); removeMovieClip(_root.oceanfloor); removeMovieClip(_root.ocean); _root.gamepaused = false; _root.deleteall = true;
Symbol 164 MovieClip [fader] Frame 283
_root.deleteall = false; if (!_root.infinitymode) { _root.gotoAndPlay(6); } else { _root.gotoAndPlay(9); }
Symbol 164 MovieClip [fader] Frame 302
gotoAndPlay (1);
Symbol 164 MovieClip [fader] Frame 366
removeMovieClip(_root.pausemenu); _root.background.swapDepths(_root.pauseDepth); removeMovieClip(_root.background); _root.oceanfloor.swapDepths(1); removeMovieClip(_root.oceanfloor); removeMovieClip(_root.ocean); _root.gamepaused = false; _root.deleteall = true;
Symbol 164 MovieClip [fader] Frame 368
_root.deleteall = false; _root.waveNo = _root.waveNo + 1; if (_root.waveNo == 16) { _root.waveNo = _root.waveNo - 1; _root.gotoAndPlay(8); } else { _root.gotoAndPlay(7); }
Symbol 164 MovieClip [fader] Frame 397
gotoAndPlay (1);
Symbol 164 MovieClip [fader] Frame 407
_root.gotoAndPlay(5);
Symbol 164 MovieClip [fader] Frame 457
gotoAndPlay (1);
Symbol 185 MovieClip Frame 60
stop(); stoptime = 0; this.onEnterFrame = function () { stoptime = stoptime + 1; if (stoptime > 120) { play(); } };
Symbol 185 MovieClip Frame 85
delete this.onEnterFrame; _root.play();
Symbol 187 MovieClip [fx_bubbles] Frame 1
risespeed = (Math.random() * 3) + 1; _x = (_x + ((Math.random() * 10) - 5)); _y = (_y + ((Math.random() * 20) - 10)); alphafade = (Math.random() * 2) + 4; vx = (Math.random() * 10) * _root.player.facing; this.onEnterFrame = function () { if (!_root.gamepaused) { vx = vx * 0.9; _y = (_y - risespeed); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_alpha <= 0) || (_y <= 100)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 188 MovieClip [fx_bubbles2] Frame 1
risespeed = (Math.random() * 3) + 1; _x = (_x + ((Math.random() * 10) - 5)); _y = (_y + ((Math.random() * 20) - 10)); alphafade = (Math.random() * 2) + 4; vx = Math.random() * 10; this.onEnterFrame = function () { if (!_root.gamepaused) { vx = vx * 0.9; _y = (_y - risespeed); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_alpha <= 0) || (_y <= 100)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 189 MovieClip [fx_charge] Frame 1
risespeed = Math.random() * 1; alphafade = (Math.random() * 3) + 10; vx = (Math.random() / 2) - 0.25; this.onEnterFrame = function () { if (!_root.gamepaused) { _y = (_y - risespeed); _x = (_x + vx); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_y <= 100) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 193 MovieClip [fx_fire] Frame 1
alphafade = (Math.random() * 10) + 10; _x = (_x + ((Math.random() * 2) - 1)); _y = (_y + ((Math.random() * 2) - 1)); this.onEnterFrame = function () { if (!_root.gamepaused) { _alpha = (_alpha - alphafade); fireanim._alpha = fireanim._alpha + 15; if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 195 MovieClip [fx_missile] Frame 1
risespeed = Math.random() * 1; alphafade = (Math.random() * 4) + 3; _xscale = (random(50) + 50); _yscale = _xscale; vx = (Math.random() / 2) - 0.25; this.onEnterFrame = function () { if (!_root.gamepaused) { _y = (_y - risespeed); _x = (_x + vx); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_y <= 100) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 199 MovieClip [fx_pricejump] Frame 1
vy = -2 - (Math.random() * 2); cash = "$" + this.amount; if (this.bonusamount > 0) { bonusdisplay = "+$" + this.bonusamount; } else { bonusdisplay = ""; } this.onEnterFrame = function () { if (!_root.gamepaused) { if (vy < 0) { vy = vy + 0.1; } else { _alpha = (_alpha - 3); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } _y = (_y + vy); } };
Symbol 201 MovieClip [fx_ripple] Frame 1
alphafade = 2; vx = 2 * facing; vy = 1.4; gravity = 0.1; this.onEnterFrame = function () { if (!_root.gamepaused) { vy = vy - gravity; _y = (_y - vy); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_y > 100) || (_alpha <= 0)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 203 MovieClip [fx_shipbubbles] Frame 1
risespeed = (Math.random() / 2) + 0.1; alphafade = (Math.random() * 5) + 5; vx = (Math.random() * 3) - 4; vy = (Math.random() * 2) + 1; this.onEnterFrame = function () { if (!_root.gamepaused) { vy = vy - risespeed; _y = (_y - vy); _x = (_x + vx); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_y >= 100) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 204 MovieClip [fx_shipbubbles2] Frame 1
risespeed = (Math.random() / 2) + 0.1; alphafade = (Math.random() * 2) + 1; vx = ((Math.random() * 3) - 4) * _root.player.facing; vy = (Math.random() * 2) + 1; this.onEnterFrame = function () { if (!_root.gamepaused) { vy = vy - risespeed; _y = (_y - vy); _x = (_x + vx); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_y >= 100) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 207 MovieClip [fx_smoke] Frame 1
risespeed = (Math.random() * 3) + 1; _x = (_x + ((Math.random() * 10) - 5)); _y = (_y + ((Math.random() * 20) - 10)); alphafade = (Math.random() * 1) + 0.5; vx = (Math.random() * 10) - 5; _xscale = (random(50) + 100); _yscale = _xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { vx = vx * 0.9; _y = (_y - risespeed); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_alpha <= 0) || (_y < -50)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 209 MovieClip [fx_smoke2] Frame 1
risespeed = (Math.random() * 3) + 1; _x = (_x + ((Math.random() * 4) - 2)); alphafade = (Math.random() * 1) + 0.5; vx = (Math.random() * 4) - 2; _xscale = 1; _yscale = 1; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + 2); _yscale = (_yscale + 2); vx = vx * 0.9; _y = (_y - risespeed); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_alpha <= 0) || (_y < -50)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 210 MovieClip [fx_splashbubbles] Frame 1
_y = (_y - 5); _xscale = (random(100) + 100); _yscale = _xscale; alphafade = (Math.random() * 4) + 1; vx = (Math.random() * 6) - 3; vy = (Math.random() * 4) - 6; gravity = (Math.random() / 3) + 0.1; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); vy = vy + gravity; _y = (_y - vy); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_alpha <= 0) || (_y < 100)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 212 MovieClip [fx_splashwater] Frame 1
_xscale = (random(100) + 100); _yscale = _xscale; alphafade = (Math.random() * 4) + 1; vx = (Math.random() * 20) - 10; vy = (Math.random() * 6) + 3; gravity = (Math.random() / 2) + 0.1; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); vy = vy - gravity; _y = (_y - vy); _x = (_x - vx); _alpha = (_alpha - alphafade); if ((_alpha <= 0) || (_xscale <= 1)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 214 MovieClip [fx_split] Frame 1
alphafade = 10; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + ((600 - _xscale) / 5)); _yscale = (_yscale + ((600 - _yscale) / 5)); _alpha = (_alpha - alphafade); if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.playerhealth = _root.playerhealth - 10; _root.shaketimer = 5; } if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 216 MovieClip [fx_underexplode] Frame 1
alphafade = 5; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + ((1500 - _xscale) / 8)); _yscale = (_yscale + ((1500 - _yscale) / 8)); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 217 MovieClip [fx_underexplode2] Frame 1
alphafade = 6; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + ((1300 - _xscale) / 5)); _yscale = (_yscale + ((1300 - _yscale) / 5)); _alpha = (_alpha - alphafade); if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.playerhealth = _root.playerhealth - 10; _root.shaketimer = 5; } if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 219 MovieClip [fx_waterexplode] Frame 1
alphafade = 5; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + 100); _yscale = (_yscale + 100); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 220 MovieClip [fx_waterexplode2] Frame 1
alphafade = 10; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + 100); _yscale = (_yscale + 100); _alpha = (_alpha - alphafade); if (_alpha <= 0) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 2
_rotation = (_rotation - 2);
Symbol 249 MovieClip Frame 4
_rotation = (_rotation - 2);
Symbol 249 MovieClip Frame 6
_rotation = (_rotation - 2);
Symbol 249 MovieClip Frame 8
_rotation = (_rotation - 2);
Symbol 249 MovieClip Frame 39
stop(); _alpha = 0;
Symbol 250 MovieClip [heli] Frame 1
cratedropped = false; vy = 0; vx = 0.4; time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if (vx < 2) { vx = vx + 0.1; } _x = (_x - vx); _y = (_y + vy); time = time + 1; if (time < 40) { vy = vy + ((0.2 - vy) / 10); } else if (time < 80) { vy = vy + ((-0.2 - vy) / 10); } else { time = 0; } if ((_x < (_root.player._x + 80)) && (!cratedropped)) { cratedropped = true; helicrate.play(); _root.createCrate(_x + 2, _y + 22, vx); } if (cratedropped) { _rotation = (_rotation + 0.2); vy = vy - 0.05; } if ((_x < -80) || (_y < -15)) { removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 253 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 20
_parent.anim.swapDepths(_parent.chargeanim);
Symbol 253 MovieClip Frame 30
gotoAndStop (1); _root.createParticle2("wep_charge", _parent._x + 12, _parent._y - 2);
Symbol 254 MovieClip [ship_mine] Frame 1
function hit() { i = 0; while (i < 2) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } } function destroyed() { _root.shipkilled++; _root.pricejump(150, _x, _y, _root.blowupbonus); _root.createParticle("junk_mine", _x, 100); i = 0; while (i < 5) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode", _x, 100); i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } removeMovieClip(this); delete this.onEnterFrame; } anim.gotoAndPlay(random(anim._totalframes + 1)); health = 2; time = 0; timecharge = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + 0.8); timecharge = timecharge + 1; if (timecharge > 70) { timecharge = 0; chargeanim.play(); anim.swapDepths(chargeanim); } hitarea1 = _x - 30; hitarea2 = _x + 35; if (_root.blowup) { if ((_root.blowupX > hitarea1) && (_root.blowupX < hitarea2)) { health = health - 1; _root.blowup = false; _root.player.time = 0; if (health <= 0) { destroyed(); } else { hit(); } } } if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 258 MovieClip [ship_patrol] Frame 1
function destroyed() { _root.shipkilled++; _root.pricejump(100, _x, _y, _root.blowupbonus); _root.createParticle("junk_patrol", _x, 100); i = 0; while (i < 5) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode", _x, 100); i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } removeMovieClip(this); delete this.onEnterFrame; } speed = (Math.random() / 2) + 1; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + speed); hitarea1 = _x - 30; hitarea2 = _x + 30; if (_root.blowup) { if ((_root.blowupX > hitarea1) && (_root.blowupX < hitarea2)) { _root.blowup = false; _root.player.time = 0; if (((_root.waveNo == 0) && (_root.hud.tutorial._currentframe > 1460)) && (_root.hud.tutorial._currentframe <= 1601)) { _root.hud.tutorial.gotoAndPlay(1601); } destroyed(); } } if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 262 MovieClip [ship_seeker] Frame 1
function destroyed() { _root.shipkilled++; _root.pricejump(200, _x, _y, _root.blowupbonus); _root.createParticle("junk_seeker", _x, 100); i = 0; while (i < 5) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode", _x, 100); i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } removeMovieClip(this); delete this.onEnterFrame; } speed = (Math.random() / 4) + 0.6; time = 50 + random(150); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + speed); hitarea1 = _x - 32; hitarea2 = _x + 35; if (_root.blowup) { if ((_root.blowupX > hitarea1) && (_root.blowupX < hitarea2)) { _root.blowup = false; _root.player.time = 0; destroyed(); } } time = time + 1; if (time >= 150) { time = 0; _root.createParticle("wep_torpedoHome", _x, _y + 5); } if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 266 MovieClip [ship_seeker2] Frame 1
function destroyed() { _root.shipkilled++; _root.pricejump(250, _x, _y, _root.blowupbonus); _root.createParticle("junk_seeker", _x, 100); i = 0; while (i < 5) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode", _x, 100); i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } removeMovieClip(this); delete this.onEnterFrame; } speed = (Math.random() / 4) + 0.6; time = 50 + random(150); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + speed); hitarea1 = _x - 32; hitarea2 = _x + 35; if (_root.blowup) { if ((_root.blowupX > hitarea1) && (_root.blowupX < hitarea2)) { _root.blowup = false; _root.player.time = 0; destroyed(); } } time = time + 1; if (time >= 150) { time = 0; _root.createParticle("wep_torpedoHome2", _x, _y + 5); } if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 267 MovieClip Frame 1
_alpha = 0;
Symbol 272 MovieClip [ship_sub] Frame 1
function destroyed() { _root.shipkilled++; _root.screenshake(10); _root.pricejump(200, _x, _y); _root.createParticle("junk_sube1", _x + 20, _y); _root.createParticle("junk_sube2", _x - 20, _y); i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); removeMovieClip(this); delete this.onEnterFrame; } _y = (150 + random(200)); speed = (Math.random() / 2) + 0.7; time = random(100); anim.shade._alpha = random(20); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + speed); hitarea1 = _x - 25; hitarea2 = _x + 20; i = 0; while (i < _root.Bullet.length) { if (this.frame.hitTest(_root.Bullet[i]._x, _root.Bullet[i]._y, true)) { _root.Bullet[i].destroyed(); _root.explosionsound(); destroyed(); } i++; } time = time + 1; if (time >= 120) { _root.createParticle("wep_torpedoE", _x + 30, _y); time = 0; } _root.createParticle("fx_bubbles2", _x - 40, _y); if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 277 MovieClip [ship_sub2] Frame 1
function destroyed() { _root.shipkilled++; _root.screenshake(10); _root.pricejump(400, _x, _y); _root.createParticle("junk_sub2e1", _x + 20, _y); _root.createParticle("junk_sub2e2", _x - 20, _y); i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); removeMovieClip(this); delete this.onEnterFrame; } _y = (150 + random(200)); speed = (Math.random() / 2) + 0.7; time = random(100); anim.shade._alpha = random(20) + 25; health = 2; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + speed); hitarea1 = _x - 25; hitarea2 = _x + 20; i = 0; while (i < _root.Bullet.length) { if (this.frame.hitTest(_root.Bullet[i]._x, _root.Bullet[i]._y, true)) { health = health - 1; _root.explosionsound(); if (health <= 0) { _root.Bullet[i].destroyed(); destroyed(); } else { j = 0; while (j < 10) { _root.createParticle("fx_splashbubbles", (_root.Bullet[i]._x + random(40)) - 20, (_root.Bullet[i]._y + random(40)) - 20); _root.createParticle2("fx_missile", (_root.Bullet[i]._x + random(40)) - 20, (_root.Bullet[i]._y + random(40)) - 20); j++; } _root.createParticle2("fx_underexplode", _root.Bullet[i]._x, _root.Bullet[i]._y); _root.screenshake(8); } _root.Bullet[i].destroyed(); } i++; } time = time + 1; if (time >= 120) { _root.createParticle("wep_torpedoCluster2", _x + 30, _y); time = 0; } _root.createParticle("fx_bubbles2", _x - 40, _y); if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 282 MovieClip [ship_sub3] Frame 1
function destroyed() { _root.shipkilled++; _root.screenshake(10); _root.pricejump(300, _x, _y); _root.createParticle("junk_sub3e1", _x + 20, _y); _root.createParticle("junk_sub3e2", _x - 20, _y); i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); removeMovieClip(this); delete this.onEnterFrame; } _y = (150 + random(200)); speed = (Math.random() / 2) + 0.7; time = random(100); anim.shade._alpha = random(20) + 25; health = 1; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + speed); hitarea1 = _x - 25; hitarea2 = _x + 20; i = 0; while (i < _root.Bullet.length) { if (this.frame.hitTest(_root.Bullet[i]._x, _root.Bullet[i]._y, true)) { health = health - 1; _root.explosionsound(); if (health <= 0) { _root.Bullet[i].destroyed(); destroyed(); } else { j = 0; while (j < 10) { _root.createParticle("fx_splashbubbles", (_root.Bullet[i]._x + random(40)) - 20, (_root.Bullet[i]._y + random(40)) - 20); _root.createParticle2("fx_missile", (_root.Bullet[i]._x + random(40)) - 20, (_root.Bullet[i]._y + random(40)) - 20); j++; } _root.createParticle2("fx_underexplode", _root.Bullet[i]._x, _root.Bullet[i]._y); _root.screenshake(8); } _root.Bullet[i].destroyed(); } i++; } time = time + 1; if (time >= 120) { _root.createParticle("wep_torpedoCluster", _x + 30, _y); time = 0; } _root.createParticle("fx_bubbles2", _x - 40, _y); if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 60
_parent.pwn();
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 20
_parent.anim.swapDepths(_parent.chargeanim);
Symbol 290 MovieClip Frame 30
gotoAndStop (1); _root.createParticle2("wep_time", _parent._x - 3, _parent._y - 2);
Symbol 291 MovieClip [ship_timebomb] Frame 1
function hit() { i = 0; while (i < 2) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } } function destroyed() { _root.shipkilled++; _root.pricejump(700, _x, _y, _root.blowupbonus); _root.createParticle("junk_time", _x, 100); i = 0; while (i < 5) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode", _x, 100); i = 0; while (i < 5) { _root.createParticle("fx_smoke", _x, 100); i++; } removeMovieClip(this); delete this.onEnterFrame; } anim.gotoAndPlay(random(anim._totalframes + 1)); health = 2; time = 0; timecharge = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.shipalive = true; _x = (_x + 0.8); timecharge = timecharge + 1; if (timecharge > 70) { timecharge = 0; chargeanim.play(); anim.swapDepths(chargeanim); } hitarea1 = _x - 30; hitarea2 = _x + 35; if (_root.blowup) { if ((_root.blowupX > hitarea1) && (_root.blowupX < hitarea2)) { health = health - 1; _root.blowup = false; _root.player.time = 0; if (health <= 0) { destroyed(); } else { hit(); } } } if (_x > 750) { _root.shipescaped++; removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 293 MovieClip [junk_mine] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; _alpha = 70; rotationspeed = (Math.random() * 4) - 2; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 295 MovieClip [junk_patrol] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; _alpha = 70; rotationspeed = (Math.random() * 4) - 2; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 296 MovieClip [junk_patrolpiece] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = (Math.random() * 8) - 4; vy = (Math.random() * 4) - 6; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } hitwater = false; _xscale = (random(50) + 50); _yscale = _xscale; _x = (_x + ((Math.random() * 20) - 10)); this.onEnterFrame = function () { if (!_root.gamepaused) { if (_y < 100) { _root.createParticle("fx_fire", _x, _y); } vx = vx * 0.97; if (_y < 100) { vy = vy + 0.2; } if ((_y > 100) && (!hitwater)) { hitwater = true; vy = vy * 0.4; } _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 410) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 298 MovieClip [junk_seeker] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 300 MovieClip [junk_sub1] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 302 MovieClip [junk_sub2] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 304 MovieClip [junk_sub2e1] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 306 MovieClip [junk_sub2e2] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 308 MovieClip [junk_sub3e1] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 310 MovieClip [junk_sub3e2] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 312 MovieClip [junk_sube1] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 314 MovieClip [junk_sube2] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 316 MovieClip [junk_time] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; vy = 2; rotationspeed = (Math.random() * 4) - 2; _alpha = 70; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", (_x + (Math.random() * 14)) - 7, (_y + (Math.random() * 14)) - 7); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 318 MovieClip [wep_charge] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vy = Math.random() + 1; rotationspeed = (Math.random() * 20) - 10; this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_charge", (_x + (Math.random() * 6)) - 3, (_y - 2) - (Math.random() * 10)); vx = vx * 0.97; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_root.player.hitTest(_x, _y, true)) { _root.explosionsound(); _root.playerhealth = _root.playerhealth - 100; _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } if (_y > 420) { destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 320 MovieClip [wep_missile] Frame 1
function destroyed() { i = 0; while (i < _root.Bullet.length) { if (_root.Bullet[i] == this) { _root.Bullet.splice(i, 1); } i++; } removeMovieClip(this); delete this.onEnterFrame; } function detonate() { _root.explosionsound(); _root.screenshake(5); _root.blowup = true; _root.blowupbonus = bonus; _root.blowupX = _x; _root.createParticle("fx_ripple", _x, 100); _root["particle" + _root.particleI].facing = 1; _root.createParticle("fx_ripple", _x, 100); _root["particle" + _root.particleI].facing = -1; i = 0; while (i < 5) { _root.createParticle("fx_splashwater", _x, 100); _root.createParticle("fx_splashbubbles", _x, 100); i++; } i = 0; while (i < 2) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode2", _x, 100); destroyed(); } vy = 1; bonus = Math.ceil((_y - 100) / 2); _root.Bullet[_root.Bullet.length] = this; _root.playsound("swish2"); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", _x, _y + 10); vy = vy * 1.02; _y = (_y - vy); if (_y <= 100) { detonate(); } if (_root.deleteall) { destroyed(); } } };
Symbol 321 MovieClip [wep_time] Frame 1
function pwn() { _root.explosionsound(); _root.screenshake(5); i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode2", _x, _y); destroyed(); } function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vy = (Math.random() * 2) + 1.1; rotationspeed = (Math.random() * 20) - 10; this.onEnterFrame = function () { if (!_root.gamepaused) { if (vy > 0.8) { _root.createParticle("fx_charge", _x, _y); } vx = vx * 0.97; vy = vy * 0.99; _rotation = (_rotation + rotationspeed); _x = (_x + vx); _y = (_y + vy); if (_root.player.hitTest(_x, _y, true)) { _root.explosionsound(); _root.playerhealth = _root.playerhealth - 120; _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } if (_y > 420) { destroyed(); } if (vy < 0.3) { reddot.play(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 323 MovieClip [wep_torpedoCluster] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; time = 0; _root.playsound("swish"); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", _x - 7, _y); vx = vx * 1.02; _x = (_x + vx); if ((_x <= -20) || (_x >= 720)) { destroyed(); } if (_root.player.hitTest(_x, _y, true)) { _root.playerhealth = _root.playerhealth - 100; _root.explosionsound(); _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } time = time + 1; if (time >= 60) { i = 0; while (i < 10) { _root.createParticle("fx_splashbubbles", (_x + random(20)) - 10, (_y + random(20)) - 10); i++; } _root.playsound("emppop"); _root.createParticle("wep_torpedoSplit", _x, _y, 20); _root.createParticle("wep_torpedoSplit", _x, _y, -20); _root.createParticle("fx_split", _x, _y); destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 325 MovieClip [wep_torpedoCluster2] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; time = 0; _root.playsound("swish"); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", _x - 7, _y); vx = vx * 1.02; _x = (_x + vx); if ((_x <= -20) || (_x >= 720)) { destroyed(); } if (_root.player.hitTest(_x, _y, true)) { _root.playerhealth = _root.playerhealth - 100; _root.explosionsound(); _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } time = time + 1; if (time >= 60) { i = 0; while (i < 10) { _root.createParticle("fx_splashbubbles", (_x + random(20)) - 10, (_y + random(20)) - 10); i++; } _root.playsound("emppop"); _root.createParticle("wep_torpedoSplit", _x, _y, 30); _root.createParticle("wep_torpedoSplit", _x, _y, -30); _root.createParticle("wep_torpedoSplit", _x, _y, 0); _root.createParticle("fx_split", _x, _y); destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 327 MovieClip [wep_torpedoE] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } vx = 1; _root.playsound("swish"); this.onEnterFrame = function () { if (!_root.gamepaused) { _root.createParticle("fx_missile", _x - 7, _y); vx = vx * 1.02; _x = (_x + vx); if ((_x <= -20) || (_x >= 720)) { destroyed(); } if (_root.player.hitTest(_x, _y, true)) { _root.playerhealth = _root.playerhealth - 100; _root.explosionsound(); _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 330 MovieClip [wep_torpedoHome] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } speed = 0.5; _rotation = 90; time = 0; _alpha = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if (_alpha < 100) { _alpha = (_alpha + 10); } if (((_x <= -20) || (_x >= 720)) || (_y > 415)) { destroyed(); } if (speed < 2) { speed = speed * 1.05; } dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + dirx); _y = (_y + diry); if (time > 20) { _root.createParticle("fx_missile", _x - (dirx * 6), _y - (diry * 6)); } if (time < 170) { time = time + 1; dx = _root.player._x - _x; dy = _root.player._y - _y; radians = Math.atan2(dy, dx); degrees = (radians * 180) / Math.PI; if (degrees > _rotation) { _rotation = (_rotation + 0.6); } else { _rotation = (_rotation - 0.6); } } else { reddot._alpha = 0; } if (_root.player.hitTest(_x, _y, true)) { _root.explosionsound(); _root.playerhealth = _root.playerhealth - 100; _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 332 MovieClip [wep_torpedoHome2] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } speed = 0.5; _rotation = 90; time = 0; _alpha = 0; time2 = 0; _root.playsound("swish"); this.onEnterFrame = function () { if (!_root.gamepaused) { if (_alpha < 100) { _alpha = (_alpha + 10); } if (((_x <= -20) || (_x >= 720)) || (_y > 415)) { destroyed(); } if (speed < 2) { speed = speed * 1.05; } dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + dirx); _y = (_y + diry); if (time > 20) { _root.createParticle("fx_missile", _x - (dirx * 6), _y - (diry * 6)); } if (time < 170) { time = time + 1; dx = _root.player._x - _x; dy = _root.player._y - _y; radians = Math.atan2(dy, dx); degrees = (radians * 180) / Math.PI; if (degrees > _rotation) { _rotation = (_rotation + 0.6); } else { _rotation = (_rotation - 0.6); } } else { reddot._alpha = 0; } time2 = time2 + 1; if (time2 >= 50) { i = 0; while (i < 10) { _root.createParticle("fx_splashbubbles", (_x + random(20)) - 10, (_y + random(20)) - 10); i++; } _root.playsound("emppop"); _root.createParticle("wep_torpedoSplit", _x, _y, _rotation + 25); _root.createParticle("wep_torpedoSplit", _x, _y, _rotation - 25); _root.createParticle("fx_split", _x, _y); destroyed(); } if (_root.player.hitTest(_x, _y, true)) { _root.explosionsound(); _root.playerhealth = _root.playerhealth - 100; _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 334 MovieClip [wep_torpedoL] Frame 1
function destroyed() { i = 0; while (i < _root.Bullet.length) { if (_root.Bullet[i] == this) { _root.Bullet.splice(i, 1); } i++; } removeMovieClip(this); delete this.onEnterFrame; } if (_x < _root.player._x) { vx = -2; dir = -1; } else { _xscale = -100; vx = 2; dir = 1; flipped = 1; } _root.Bullet[_root.Bullet.length] = this; _root.playsound("swish2"); this.onEnterFrame = function () { if (!_root.gamepaused) { if (vx > 0) { dir = 1; } else { dir = -1; } if (vx >= 3) { flipped = 2; } if ((vx > -2) && (flipped == 2)) { vx = vx - 0.2; } _root.createParticle("fx_missile", _x - (7 * dir), _y); vx = vx * 1.03; _x = (_x + vx); if ((_x <= -20) || (_x >= 850)) { if (((_root.waveNo == 0) && (_root.hud.tutorial._currentframe > 1841)) && (_root.hud.tutorial._currentframe < 1862)) { _root.hud.tutorial.gotoAndPlay(1865); } destroyed(); } if (_root.deleteall) { destroyed(); } } };
Symbol 335 MovieClip [wep_torpedoR] Frame 1
function destroyed() { i = 0; while (i < _root.Bullet.length) { if (_root.Bullet[i] == this) { _root.Bullet.splice(i, 1); } i++; } removeMovieClip(this); delete this.onEnterFrame; } if (_x < _root.player._x) { vx = -2; dir = -1; flipped = 1; } else { _xscale = -100; vx = 2; dir = 1; } _root.Bullet[_root.Bullet.length] = this; _root.playsound("swish2"); this.onEnterFrame = function () { if (!_root.gamepaused) { if (vx > 0) { dir = 1; } else { dir = -1; } if (vx <= -3) { flipped = 2; } if ((vx < 2) && (flipped == 2)) { vx = vx + 0.2; } _root.createParticle("fx_missile", _x - (7 * dir), _y); vx = vx * 1.03; _x = (_x + vx); if ((_x <= -150) || (_x >= 720)) { if (((_root.waveNo == 0) && (_root.hud.tutorial._currentframe > 1841)) && (_root.hud.tutorial._currentframe < 1862)) { _root.hud.tutorial.gotoAndPlay(1865); } destroyed(); } if (_root.deleteall) { destroyed(); } } };
Symbol 337 MovieClip [wep_torpedoSplit] Frame 1
function destroyed() { removeMovieClip(this); delete this.onEnterFrame; } speed = 2; time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if (_alpha < 100) { _alpha = (_alpha + 10); } if (((_x <= -20) || (_x >= 720)) || (_y > 415)) { destroyed(); } if (_y <= 100) { i = 0; while (i < 5) { _root.createParticle("fx_splashbubbles", (_x + random(10)) - 5, _y + 5); _root.createParticle("fx_splashwater", _x, 100); i++; } i = 0; while (i < 2) { _root.createParticle("junk_patrolpiece", _x, 100); i++; } _root.createParticle("fx_waterexplode2", _x, 100); _root.createParticle("fx_ripple", _x, 100); _root["particle" + _root.particleI].facing = 1; _root.createParticle("fx_ripple", _x, 100); _root["particle" + _root.particleI].facing = -1; destroyed(); } if (speed < 3) { speed = speed * 1.02; } dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + dirx); _y = (_y + diry); if (time > 20) { _root.createParticle("fx_missile", _x - (dirx * 4), _y - (diry * 4)); } if (time < 170) { time = time + 1; dx = _root.player._x - _x; dy = _root.player._y - _y; radians = Math.atan2(dy, dx); degrees = (radians * 180) / Math.PI; if (degrees > _rotation) { _rotation = (_rotation + 0.4); } else { _rotation = (_rotation - 0.4); } } else { reddot._alpha = 0; } if (_root.player.hitTest(_x, _y, true)) { _root.explosionsound(); _root.playerhealth = _root.playerhealth - 100; _root.shaketimer = 10; i = 0; while (i < 20) { _root.createParticle("fx_splashbubbles", (_x + random(40)) - 20, (_y + random(40)) - 20); _root.createParticle2("fx_missile", (_x + random(40)) - 20, (_y + random(40)) - 20); i++; } _root.createParticle2("fx_underexplode", _x, _y); destroyed(); } if (_root.deleteall) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 368 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
wave2.gotoAndPlay(25); wave1._alpha = 100; wave2._alpha = 100;
Symbol 379 MovieClip Frame 1
this.swapDepths(_root.hudDepth + 1); this.swapDepths(_root.hud); toplink.onRelease = function () { getURL ("http://www.ugotgames.com", _blank); };
Symbol 382 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 1
stop(); if (!this.hitTest(_root.pointer)) { frame2._alpha = 0; } this.onRollOver = function () { if (_currentframe == 1) { frame2._alpha = 20; } }; this.onRollOut = function () { if (_currentframe == 1) { frame2._alpha = 0; } }; this.onRelease = function () { gotoAndPlay (2); if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(40); } };
Symbol 394 MovieClip Frame 1
stop(); if (!this.hitTest(_root.pointer)) { frame2._alpha = 0; } this.onRollOver = function () { if (_currentframe == 1) { frame2._alpha = 20; } }; this.onRollOut = function () { if (_currentframe == 1) { frame2._alpha = 0; } }; this.onRelease = function () { gotoAndPlay (2); _parent.confirmanim.play(); if ((_parent.confirmanim._currentframe != 1) && (_root.fader._currentframe == 1)) { _root.fader.gotoAndPlay(2); _parent.confirmanim.gotoAndPlay(_parent.confirmanim._totalframes); } };
Symbol 407 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 1
_x = 450; cashdisplay = "$" + _root.realplayercash; progressdisplay = Math.ceil((_root.waveNo / 15) * 100) + "%";
Symbol 419 MovieClip Frame 1
_x = 450; asdfasdf.onRelease = function () { getURL ("http://www.thekevingu.com", _blank); }; qwerqwer.onRelease = function () { getURL ("http://www.incompetech.com", _blank); };
Symbol 421 MovieClip Frame 1
_y = 340;
Symbol 424 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.ugotgames.com", _blank); }; this.onRollOver = function () { if (asdfasdfasdf._currentframe == 1) { asdfasdfasdf.gotoAndStop(2); } }; this.onRollOut = function () { if (asdfasdfasdf._currentframe == 2) { asdfasdfasdf.gotoAndStop(1); } };
Symbol 427 MovieClip Frame 1
_x = 450;
Symbol 429 MovieClip Frame 1
stop(); if (!this.hitTest(_root.pointer)) { frame2._alpha = 0; } this.onRollOver = function () { if (_currentframe == 1) { frame2._alpha = 20; } }; this.onRollOut = function () { if (_currentframe == 1) { frame2._alpha = 0; } }; this.onRelease = function () { gotoAndPlay (2); if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(40); _root.infinitymode = true; } };
Symbol 434 MovieClip Frame 1
_x = 450;
Symbol 436 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.clicked == 0) { if (_alpha < 100) { _alpha = (_alpha + 10); } } else if (_alpha > 0) { _alpha = (_alpha - 10); } };
Symbol 437 MovieClip Frame 1
select = 0; clicked = 0; btn1.tabEnabled = false; btn2.tabEnabled = false; btn3.tabEnabled = false; btn4.tabEnabled = false; this.onEnterFrame = function () { if (select == 1) { light._y = light._y + ((btn1._y - light._y) / 2); } else if (select == 2) { light._y = light._y + ((btn2._y - light._y) / 2); } else if (select == 3) { light._y = light._y + ((btn3._y - light._y) / 2); } else if (select == 4) { light._y = light._y + ((btn4._y - light._y) / 2); } if (_root.pointer.hitTest(area)) { light._alpha = light._alpha + ((100 - light._alpha) / 2); } else { light._alpha = light._alpha + ((-light._alpha) / 2); } if (clicked == 0) { menuline._y = menuline._y + ((340 - menuline._y) / 3); } else { menuline._y = menuline._y + ((-menuline._y) / 3); } if (clicked == 1) { waveselect._x = waveselect._x + ((-waveselect._x) / 3); waveselect._alpha = waveselect._alpha + ((100 - waveselect._alpha) / 5); } else { waveselect._x = waveselect._x + ((450 - waveselect._x) / 3); waveselect._alpha = waveselect._alpha + ((-waveselect._alpha) / 5); } if (clicked == 2) { survival._x = survival._x + ((-survival._x) / 3); survival._alpha = survival._alpha + ((100 - survival._alpha) / 5); } else { survival._x = survival._x + ((450 - survival._x) / 3); survival._alpha = survival._alpha + ((-survival._alpha) / 5); } if (clicked == 3) { credits._x = credits._x + ((-credits._x) / 3); credits._alpha = credits._alpha + ((100 - credits._alpha) / 5); } else { credits._x = credits._x + ((450 - credits._x) / 3); credits._alpha = credits._alpha + ((-credits._alpha) / 5); } if (clicked == 4) { sponsor._x = sponsor._x + ((-sponsor._x) / 3); sponsor._alpha = sponsor._alpha + ((100 - sponsor._alpha) / 5); } else { sponsor._x = sponsor._x + ((450 - sponsor._x) / 3); sponsor._alpha = sponsor._alpha + ((-sponsor._alpha) / 5); } }; btn1.onRelease = function () { light.gotoAndPlay(2); if (clicked != 1) { clicked = 1; } else { clicked = 0; } }; btn2.onRelease = function () { light.gotoAndPlay(2); if (clicked != 2) { clicked = 2; } else { clicked = 0; } }; btn3.onRelease = function () { light.gotoAndPlay(2); if (clicked != 3) { clicked = 3; } else { clicked = 0; } }; btn4.onRelease = function () { light.gotoAndPlay(2); if (clicked != 4) { clicked = 4; } else { clicked = 0; } }; btn1.onRollOver = function () { select = 1; }; btn2.onRollOver = function () { select = 2; }; btn3.onRollOver = function () { select = 3; }; btn4.onRollOver = function () { select = 4; };
Symbol 443 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 1
pauseexit.onRollOver = function () { pauseexit.gotoAndStop(2); }; pauseexit.onRollOut = function () { pauseexit.gotoAndStop(1); }; pauseexit.onRelease = function () { if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(140); } }; pauseresume.onRollOver = function () { pauseresume.gotoAndStop(2); }; pauseresume.onRollOut = function () { pauseresume.gotoAndStop(1); }; pauseresume.onRelease = function () { if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(40); } };
Symbol 474 MovieClip Frame 1
stop(); this.tabEnabled = false; this.onRollOver = function () { gotoAndStop (2); }; this.onRollOut = function () { gotoAndStop (1); }; this.onRelease = function () { if (_parent._x == 0) { _parent.slide = true; } };
Symbol 479 MovieClip Frame 1
stop(); this.tabEnabled = false; this.onRollOver = function () { gotoAndStop (2); }; this.onRollOut = function () { gotoAndStop (1); }; this.onRelease = function () { if (_root.fader._currentframe == 1) { _root.saveeverything(); _root.fader.gotoAndPlay(400); } };
Symbol 483 MovieClip Frame 1
this.tabEnabled = false; stop(); this.onRollOver = function () { if (_currentframe == 1) { gotoAndStop (2); } }; this.onRollOut = function () { if (_currentframe == 2) { gotoAndStop (1); } };
Symbol 483 MovieClip Frame 10
gotoAndPlay (1);
Symbol 483 MovieClip Frame 18
gotoAndPlay (1);
Symbol 495 MovieClip Frame 1
function reload() { cashdisplay = "$" + _root.realplayercash; tagg1 = Math.pow(_root.level_speed, 2) * 400; tagg2 = Math.pow(_root.level_armor, 2) * 400; tagg3 = Math.pow(_root.level_fuel, 2) * 400; tagg4 = Math.pow(_root.missiletube - 1, 2) * 400; tag1 = "$" + (Math.pow(_root.level_speed, 2) * 400); tag2 = "$" + (Math.pow(_root.level_armor, 2) * 400); tag3 = "$" + (Math.pow(_root.level_fuel, 2) * 400); tag4 = "$" + (Math.pow(_root.missiletube - 1, 2) * 400); line1 = _root.level_speed; line2 = _root.level_armor; line3 = _root.level_fuel; line4 = _root.missiletube; if (_root.level_speed >= 5) { tag1 = "MAXED"; btn1._y = -1000; } if (_root.level_armor >= 5) { tag2 = "MAXED"; btn2._y = -1000; } if (_root.level_fuel >= 5) { tag3 = "MAXED"; btn3._y = -1000; } if (_root.missiletube >= 6) { tag4 = "MAXED"; btn4._y = -1000; } } totalenemies = _root.shipkilled + _root.shipescaped; cashearn = "$" + _root.playercash; penalty = "-$" + (_root.shipescaped * 100); totalearn = _root.playercash - (_root.shipescaped * 100); if (totalearn <= 0) { totalearn = 0; } _root.realplayercash = _root.realplayercash + totalearn; _root.realtotalkills = _root.realtotalkills + _root.shipkilled; this.onEnterFrame = function () { if (slide) { this._x = this._x + Math.round((-700 - _x) / 3); } }; reload(); btn1.onRelease = function () { if ((btn1._currentframe <= 2) && (_root.level_speed < 5)) { if (_root.realplayercash >= (Math.pow(_root.level_speed, 2) * 400)) { btn1.gotoAndPlay(3); _root.realplayercash = _root.realplayercash - (Math.pow(_root.level_speed, 2) * 400); _root.level_speed = _root.level_speed + 1; reload(); } else { btn1.gotoAndPlay(11); } } }; btn2.onRelease = function () { if ((btn2._currentframe <= 2) && (_root.level_armor < 5)) { if (_root.realplayercash >= (Math.pow(_root.level_armor, 2) * 400)) { btn2.gotoAndPlay(3); _root.realplayercash = _root.realplayercash - (Math.pow(_root.level_armor, 2) * 400); _root.level_armor = _root.level_armor + 1; reload(); } else { btn2.gotoAndPlay(11); } } }; btn3.onRelease = function () { if ((btn3._currentframe <= 2) && (_root.level_fuel < 5)) { if (_root.realplayercash >= (Math.pow(_root.level_fuel, 2) * 400)) { btn3.gotoAndPlay(3); _root.realplayercash = _root.realplayercash - (Math.pow(_root.level_fuel, 2) * 400); _root.level_fuel = _root.level_fuel + 1; reload(); } else { btn3.gotoAndPlay(11); } } }; btn4.onRelease = function () { if ((btn4._currentframe <= 2) && (_root.missiletube < 6)) { if (_root.realplayercash >= (Math.pow(_root.missiletube - 1, 2) * 400)) { btn4.gotoAndPlay(3); _root.realplayercash = _root.realplayercash - (Math.pow(_root.missiletube - 1, 2) * 400); _root.missiletube = _root.missiletube + 1; reload(); } else { btn4.gotoAndPlay(11); } } };
Symbol 499 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 112
stop();
Symbol 509 MovieClip Frame 1
pauseexit.onRollOver = function () { pauseexit.gotoAndStop(2); }; pauseexit.onRollOut = function () { pauseexit.gotoAndStop(1); }; pauseexit.onRelease = function () { if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(140); } };
Symbol 515 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
pauseexit.onRollOver = function () { pauseexit.gotoAndStop(2); }; pauseexit.onRollOut = function () { pauseexit.gotoAndStop(1); }; pauseexit.onRelease = function () { if (_root.fader._currentframe == 1) { _root.fader.gotoAndPlay(140); } }; cashdisplay = "$" + _root.playercash; if (_root.playercash > _root.savedata.data.survivalcash) { _root.savedata.data.survivalcash = _root.playercash; _root.survivalcash = _root.playercash; } else { highscore.gotoAndStop(2); }

Library Items

Symbol 1 GraphicUsed by:36 373
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:8
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Symbol 161 MovieClipUses:160Used by:164
Symbol 162 GraphicUsed by:163 184 296 447
Symbol 163 MovieClipUses:162Used by:164
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Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [background]Uses:165Used by:437
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
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Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:192 287
Symbol 192 MovieClipUses:191Used by:193
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Symbol 194 GraphicUsed by:195
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Symbol 202 GraphicUsed by:203 204
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Symbol 205 GraphicUsed by:206
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Symbol 211 GraphicUsed by:212
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Symbol 222 GraphicUsed by:249
Symbol 223 GraphicUsed by:249
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Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:253
Symbol 253 MovieClipUses:13 252Used by:254
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Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:257
Symbol 257 MovieClipUses:256Used by:258
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Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:262
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Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:264Used by:266
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Symbol 268 GraphicUsed by:271
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Symbol 270 MovieClipUses:269Used by:271
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Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:273 275Used by:277
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Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:280
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Symbol 281 MovieClipUses:278 280Used by:282
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Symbol 284 MovieClipUses:283Used by:285
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Symbol 288 MovieClipUses:287Used by:289 321
Symbol 289 MovieClipUses:286 288Used by:290
Symbol 290 MovieClipUses:13 289Used by:291
Symbol 291 MovieClip [ship_timebomb]Uses:285 290Used by:369
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClip [junk_mine]Uses:292Used by:369
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClip [junk_patrol]Uses:294Used by:369
Symbol 296 MovieClip [junk_patrolpiece]Uses:162Used by:369
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip [junk_seeker]Uses:297Used by:369
Symbol 299 GraphicUsed by:300
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Symbol 301 GraphicUsed by:302
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Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip [junk_sub2e1]Uses:303Used by:369
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [junk_sub2e2]Uses:305Used by:369
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip [junk_sub3e1]Uses:307Used by:369
Symbol 309 GraphicUsed by:310
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Symbol 311 GraphicUsed by:312
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Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [junk_time]Uses:315Used by:369
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [wep_charge]Uses:317Used by:369
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [wep_missile]Uses:319Used by:369
Symbol 321 MovieClip [wep_time]Uses:286 288Used by:369
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [wep_torpedoCluster]Uses:322Used by:369
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [wep_torpedoCluster2]Uses:324Used by:369
Symbol 326 GraphicUsed by:327
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Symbol 328 GraphicUsed by:330
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Symbol 330 MovieClip [wep_torpedoHome]Uses:328 329Used by:369
Symbol 331 GraphicUsed by:332
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Symbol 333 GraphicUsed by:334 335
Symbol 334 MovieClip [wep_torpedoL]Uses:333Used by:369
Symbol 335 MovieClip [wep_torpedoR]Uses:333Used by:369
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClip [wep_torpedoSplit]Uses:336 329Used by:369
Symbol 338 Sound [blast]Used by:368
Symbol 339 Sound [emppop]Used by:368
Symbol 340 Sound [weapon4explosion]Used by:368
Symbol 341 Sound [weapon4explosion2]Used by:368
Symbol 342 Sound [explosion3]Used by:368
Symbol 343 Sound [explosion4]Used by:368
Symbol 344 Sound [explosion5]Used by:368
Symbol 345 Sound [explosion6]Used by:368
Symbol 346 Sound [explosion7]Used by:368
Symbol 347 Sound [explosion8]Used by:368
Symbol 348 Sound [wep7sound]Used by:368
Symbol 349 Sound [fizz]Used by:368
Symbol 350 Sound [fizz2]Used by:368
Symbol 351 Sound [flame]Used by:368
Symbol 352 Sound [flame5]Used by:368
Symbol 353 Sound [swish]Used by:368
Symbol 354 Sound [swish2]Used by:368
Symbol 355 Sound [playerexplode]Used by:368
Symbol 356 Sound [ricochet]Used by:368
Symbol 357 Sound [Ricochet2]Used by:368
Symbol 358 Sound [Ricochet3]Used by:368
Symbol 359 Sound [Ricochet4]Used by:368
Symbol 360 Sound [rumble]Used by:368
Symbol 361 Sound [shock2]Used by:368
Symbol 362 Sound [wacky]Used by:368
Symbol 363 Sound [weapon4sound]Used by:368
Symbol 364 Sound [whoosh]Used by:368
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Symbol 469 EditableTextUses:10 56Used by:495
Symbol 470 EditableTextUses:10 56Used by:495
Symbol 471 EditableTextUses:10 56Used by:495
Symbol 472 TextUses:170Used by:474
Symbol 473 TextUses:170Used by:474
Symbol 474 MovieClipUses:472 473Used by:495
Symbol 475 TextUses:170Used by:495
Symbol 476 EditableTextUses:170 196Used by:495
Symbol 477 TextUses:170Used by:479
Symbol 478 TextUses:170Used by:479
Symbol 479 MovieClipUses:477 478Used by:495
Symbol 480 TextUses:170Used by:482 483
Symbol 481 TextUses:170Used by:483
Symbol 482 MovieClipUses:480Used by:483
Symbol 483 MovieClipUses:480 481 482Used by:495
Symbol 484 EditableTextUses:170 196Used by:495
Symbol 485 EditableTextUses:170 196Used by:495
Symbol 486 EditableTextUses:170 196Used by:495
Symbol 487 EditableTextUses:170 196Used by:495
Symbol 488 TextUses:196Used by:495
Symbol 489 TextUses:196Used by:495
Symbol 490 TextUses:10Used by:495
Symbol 491 TextUses:56Used by:495
Symbol 492 TextUses:56Used by:495
Symbol 493 TextUses:56Used by:495
Symbol 494 TextUses:56Used by:495
Symbol 495 MovieClipUses:449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 474 475 476 479 483 484 485 486 487 488 489 490 491 492 493 494Used by:496
Symbol 496 MovieClipUses:448 495Used by:Timeline
Symbol 497 GraphicUsed by:509
Symbol 498 TextUses:56Used by:499
Symbol 499 MovieClipUses:498 442Used by:509 516
Symbol 500 TextUses:56Used by:501
Symbol 501 MovieClipUses:500Used by:508
Symbol 502 TextUses:56Used by:503
Symbol 503 MovieClipUses:502Used by:508
Symbol 504 TextUses:56Used by:505
Symbol 505 MovieClipUses:504Used by:508
Symbol 506 TextUses:56Used by:507
Symbol 507 MovieClipUses:506Used by:508
Symbol 508 MovieClipUses:501 503 505 507Used by:509
Symbol 509 MovieClipUses:497 499 508Used by:Timeline
Symbol 510 GraphicUsed by:516
Symbol 511 TextUses:56Used by:516
Symbol 512 EditableTextUses:10 56Used by:516
Symbol 513 TextUses:56Used by:515
Symbol 514 TextUses:56Used by:515
Symbol 515 MovieClipUses:513 514Used by:516
Symbol 516 MovieClipUses:510 499 511 512 515Used by:Timeline

Instance Names

"logo"Frame 2Symbol 185 MovieClip
"mainmenu"Frame 4Symbol 437 MovieClip
"oceanfloor"Frame 5Symbol 379 MovieClip
"hook"Symbol 30 MovieClip Frame 1Symbol 8 MovieClip
"riganim2"Symbol 30 MovieClip Frame 1Symbol 26 MovieClip
"arrows"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"riganim"Symbol 36 MovieClip [ocean] Frame 1Symbol 30 MovieClip
"wave1"Symbol 36 MovieClip [ocean] Frame 1Symbol 35 MovieClip
"wave2"Symbol 36 MovieClip [ocean] Frame 1Symbol 35 MovieClip
"black"Symbol 40 MovieClip [cursor] Frame 1Symbol 39 MovieClip
"sub"Symbol 53 MovieClip Frame 1Symbol 46 MovieClip
"sub2"Symbol 54 MovieClip [sub] Frame 1Symbol 42 MovieClip
"sub1"Symbol 54 MovieClip [sub] Frame 1Symbol 44 MovieClip
"subanim"Symbol 54 MovieClip [sub] Frame 1Symbol 53 MovieClip
"movecircle2"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip
"movecircle2"Symbol 91 MovieClip Frame 1Symbol 86 MovieClip
"movement2"Symbol 123 MovieClip Frame 231Symbol 88 MovieClip
"movement"Symbol 123 MovieClip Frame 251Symbol 88 MovieClip
"movement2"Symbol 123 MovieClip Frame 283Symbol 92 MovieClip
"movement"Symbol 123 MovieClip Frame 303Symbol 92 MovieClip
"btn_pause"Symbol 138 MovieClip [hud] Frame 1Symbol 60 Button
"wavedisplay"Symbol 138 MovieClip [hud] Frame 1Symbol 79 MovieClip
"tutorial"Symbol 138 MovieClip [hud] Frame 1Symbol 123 MovieClip
"bar1"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar2"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar3"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar4"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar5"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar6"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar7"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar8"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar9"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"bar10"Symbol 138 MovieClip [hud] Frame 1Symbol 131 MovieClip
"healthbar"Symbol 138 MovieClip [hud] Frame 1Symbol 133 MovieClip
"gasbar"Symbol 138 MovieClip [hud] Frame 1Symbol 133 MovieClip
"enemybar"Symbol 138 MovieClip [hud] Frame 1Symbol 137 MovieClip
"on1"Symbol 159 MovieClip [pausemenu] Frame 7Symbol 149 MovieClip
"off1"Symbol 159 MovieClip [pausemenu] Frame 7Symbol 152 MovieClip
"on2"Symbol 159 MovieClip [pausemenu] Frame 7Symbol 149 MovieClip
"off2"Symbol 159 MovieClip [pausemenu] Frame 7Symbol 152 MovieClip
"pauseexit"Symbol 159 MovieClip [pausemenu] Frame 7Symbol 155 MovieClip
"pauseresume"Symbol 159 MovieClip [pausemenu] Frame 7Symbol 158 MovieClip
"fireanim"Symbol 193 MovieClip [fx_fire] Frame 1Symbol 192 MovieClip
"helicrate"Symbol 250 MovieClip [heli] Frame 1Symbol 249 MovieClip
"anim"Symbol 254 MovieClip [ship_mine] Frame 1Symbol 169 MovieClip [ship_mineanim]
"chargeanim"Symbol 254 MovieClip [ship_mine] Frame 1Symbol 253 MovieClip
"shade"Symbol 271 MovieClip Frame 1Symbol 270 MovieClip
"frame"Symbol 272 MovieClip [ship_sub] Frame 1Symbol 267 MovieClip
"anim"Symbol 272 MovieClip [ship_sub] Frame 1Symbol 271 MovieClip
"shade"Symbol 276 MovieClip Frame 1Symbol 275 MovieClip
"frame"Symbol 277 MovieClip [ship_sub2] Frame 1Symbol 267 MovieClip
"anim"Symbol 277 MovieClip [ship_sub2] Frame 1Symbol 276 MovieClip
"shade"Symbol 281 MovieClip Frame 1Symbol 280 MovieClip
"frame"Symbol 282 MovieClip [ship_sub3] Frame 1Symbol 267 MovieClip
"anim"Symbol 282 MovieClip [ship_sub3] Frame 1Symbol 281 MovieClip
"reddot"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"chargeanim"Symbol 291 MovieClip [ship_timebomb] Frame 1Symbol 290 MovieClip
"reddot"Symbol 321 MovieClip [wep_time] Frame 1Symbol 288 MovieClip
"reddot"Symbol 330 MovieClip [wep_torpedoHome] Frame 1Symbol 329 MovieClip
"reddot"Symbol 332 MovieClip [wep_torpedoHome2] Frame 1Symbol 329 MovieClip
"reddot"Symbol 337 MovieClip [wep_torpedoSplit] Frame 1Symbol 329 MovieClip
"wave1"Symbol 373 MovieClip Frame 1Symbol 35 MovieClip
"wave2"Symbol 373 MovieClip Frame 1Symbol 35 MovieClip
"toplink"Symbol 379 MovieClip Frame 1Symbol 378 Button
"frame2"Symbol 393 MovieClip Frame 1Symbol 391 MovieClip
"frame"Symbol 393 MovieClip Frame 2Symbol 391 MovieClip
"frame2"Symbol 394 MovieClip Frame 1Symbol 391 MovieClip
"frame"Symbol 394 MovieClip Frame 2Symbol 391 MovieClip
"confirmanim"Symbol 408 MovieClip Frame 1Symbol 407 MovieClip
"asdfasdf"Symbol 419 MovieClip Frame 1Symbol 414 Button
"qwerqwer"Symbol 419 MovieClip Frame 1Symbol 418 Button
"asdfasdfasdf"Symbol 425 MovieClip Frame 1Symbol 424 MovieClip
"frame2"Symbol 429 MovieClip Frame 1Symbol 391 MovieClip
"frame"Symbol 429 MovieClip Frame 2Symbol 391 MovieClip
"area"Symbol 437 MovieClip Frame 1Symbol 267 MovieClip
"light"Symbol 437 MovieClip Frame 1Symbol 382 MovieClip
"btn1"Symbol 437 MovieClip Frame 1Symbol 384 MovieClip
"btn2"Symbol 437 MovieClip Frame 1Symbol 386 MovieClip
"btn3"Symbol 437 MovieClip Frame 1Symbol 388 MovieClip
"btn4"Symbol 437 MovieClip Frame 1Symbol 390 MovieClip
"waveselect"Symbol 437 MovieClip Frame 1Symbol 408 MovieClip
"credits"Symbol 437 MovieClip Frame 1Symbol 419 MovieClip
"menuline"Symbol 437 MovieClip Frame 1Symbol 421 MovieClip
"sponsor"Symbol 437 MovieClip Frame 1Symbol 427 MovieClip
"survival"Symbol 437 MovieClip Frame 1Symbol 434 MovieClip
"pauseexit"Symbol 447 MovieClip Frame 1Symbol 443 MovieClip
"pauseresume"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"btn1"Symbol 495 MovieClip Frame 1Symbol 483 MovieClip
"btn2"Symbol 495 MovieClip Frame 1Symbol 483 MovieClip
"btn3"Symbol 495 MovieClip Frame 1Symbol 483 MovieClip
"btn4"Symbol 495 MovieClip Frame 1Symbol 483 MovieClip
"pauseexit"Symbol 509 MovieClip Frame 1Symbol 499 MovieClip
"pauseexit"Symbol 516 MovieClip Frame 1Symbol 499 MovieClip
"highscore"Symbol 516 MovieClip Frame 1Symbol 515 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 36 as "ocean"
ExportAssets (56)Timeline Frame 1Symbol 40 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 54 as "sub"
ExportAssets (56)Timeline Frame 1Symbol 55 as "spawner"
ExportAssets (56)Timeline Frame 1Symbol 138 as "hud"
ExportAssets (56)Timeline Frame 1Symbol 140 as "crate"
ExportAssets (56)Timeline Frame 1Symbol 159 as "pausemenu"
ExportAssets (56)Timeline Frame 1Symbol 164 as "fader"
ExportAssets (56)Timeline Frame 1Symbol 166 as "background"
ExportAssets (56)Timeline Frame 1Symbol 169 as "ship_mineanim"
ExportAssets (56)Timeline Frame 3Symbol 187 as "fx_bubbles"
ExportAssets (56)Timeline Frame 3Symbol 188 as "fx_bubbles2"
ExportAssets (56)Timeline Frame 3Symbol 189 as "fx_charge"
ExportAssets (56)Timeline Frame 3Symbol 193 as "fx_fire"
ExportAssets (56)Timeline Frame 3Symbol 195 as "fx_missile"
ExportAssets (56)Timeline Frame 3Symbol 199 as "fx_pricejump"
ExportAssets (56)Timeline Frame 3Symbol 201 as "fx_ripple"
ExportAssets (56)Timeline Frame 3Symbol 203 as "fx_shipbubbles"
ExportAssets (56)Timeline Frame 3Symbol 204 as "fx_shipbubbles2"
ExportAssets (56)Timeline Frame 3Symbol 207 as "fx_smoke"
ExportAssets (56)Timeline Frame 3Symbol 209 as "fx_smoke2"
ExportAssets (56)Timeline Frame 3Symbol 210 as "fx_splashbubbles"
ExportAssets (56)Timeline Frame 3Symbol 212 as "fx_splashwater"
ExportAssets (56)Timeline Frame 3Symbol 214 as "fx_split"
ExportAssets (56)Timeline Frame 3Symbol 216 as "fx_underexplode"
ExportAssets (56)Timeline Frame 3Symbol 217 as "fx_underexplode2"
ExportAssets (56)Timeline Frame 3Symbol 219 as "fx_waterexplode"
ExportAssets (56)Timeline Frame 3Symbol 220 as "fx_waterexplode2"
ExportAssets (56)Timeline Frame 3Symbol 250 as "heli"
ExportAssets (56)Timeline Frame 3Symbol 254 as "ship_mine"
ExportAssets (56)Timeline Frame 3Symbol 258 as "ship_patrol"
ExportAssets (56)Timeline Frame 3Symbol 262 as "ship_seeker"
ExportAssets (56)Timeline Frame 3Symbol 266 as "ship_seeker2"
ExportAssets (56)Timeline Frame 3Symbol 272 as "ship_sub"
ExportAssets (56)Timeline Frame 3Symbol 277 as "ship_sub2"
ExportAssets (56)Timeline Frame 3Symbol 282 as "ship_sub3"
ExportAssets (56)Timeline Frame 3Symbol 291 as "ship_timebomb"
ExportAssets (56)Timeline Frame 3Symbol 293 as "junk_mine"
ExportAssets (56)Timeline Frame 3Symbol 295 as "junk_patrol"
ExportAssets (56)Timeline Frame 3Symbol 296 as "junk_patrolpiece"
ExportAssets (56)Timeline Frame 3Symbol 298 as "junk_seeker"
ExportAssets (56)Timeline Frame 3Symbol 300 as "junk_sub1"
ExportAssets (56)Timeline Frame 3Symbol 302 as "junk_sub2"
ExportAssets (56)Timeline Frame 3Symbol 304 as "junk_sub2e1"
ExportAssets (56)Timeline Frame 3Symbol 306 as "junk_sub2e2"
ExportAssets (56)Timeline Frame 3Symbol 308 as "junk_sub3e1"
ExportAssets (56)Timeline Frame 3Symbol 310 as "junk_sub3e2"
ExportAssets (56)Timeline Frame 3Symbol 312 as "junk_sube1"
ExportAssets (56)Timeline Frame 3Symbol 314 as "junk_sube2"
ExportAssets (56)Timeline Frame 3Symbol 316 as "junk_time"
ExportAssets (56)Timeline Frame 3Symbol 318 as "wep_charge"
ExportAssets (56)Timeline Frame 3Symbol 320 as "wep_missile"
ExportAssets (56)Timeline Frame 3Symbol 321 as "wep_time"
ExportAssets (56)Timeline Frame 3Symbol 323 as "wep_torpedoCluster"
ExportAssets (56)Timeline Frame 3Symbol 325 as "wep_torpedoCluster2"
ExportAssets (56)Timeline Frame 3Symbol 327 as "wep_torpedoE"
ExportAssets (56)Timeline Frame 3Symbol 330 as "wep_torpedoHome"
ExportAssets (56)Timeline Frame 3Symbol 332 as "wep_torpedoHome2"
ExportAssets (56)Timeline Frame 3Symbol 334 as "wep_torpedoL"
ExportAssets (56)Timeline Frame 3Symbol 335 as "wep_torpedoR"
ExportAssets (56)Timeline Frame 3Symbol 337 as "wep_torpedoSplit"
ExportAssets (56)Timeline Frame 3Symbol 338 as "blast"
ExportAssets (56)Timeline Frame 3Symbol 339 as "emppop"
ExportAssets (56)Timeline Frame 3Symbol 340 as "weapon4explosion"
ExportAssets (56)Timeline Frame 3Symbol 341 as "weapon4explosion2"
ExportAssets (56)Timeline Frame 3Symbol 342 as "explosion3"
ExportAssets (56)Timeline Frame 3Symbol 343 as "explosion4"
ExportAssets (56)Timeline Frame 3Symbol 344 as "explosion5"
ExportAssets (56)Timeline Frame 3Symbol 345 as "explosion6"
ExportAssets (56)Timeline Frame 3Symbol 346 as "explosion7"
ExportAssets (56)Timeline Frame 3Symbol 347 as "explosion8"
ExportAssets (56)Timeline Frame 3Symbol 348 as "wep7sound"
ExportAssets (56)Timeline Frame 3Symbol 349 as "fizz"
ExportAssets (56)Timeline Frame 3Symbol 350 as "fizz2"
ExportAssets (56)Timeline Frame 3Symbol 351 as "flame"
ExportAssets (56)Timeline Frame 3Symbol 352 as "flame5"
ExportAssets (56)Timeline Frame 3Symbol 353 as "swish"
ExportAssets (56)Timeline Frame 3Symbol 354 as "swish2"
ExportAssets (56)Timeline Frame 3Symbol 355 as "playerexplode"
ExportAssets (56)Timeline Frame 3Symbol 356 as "ricochet"
ExportAssets (56)Timeline Frame 3Symbol 357 as "Ricochet2"
ExportAssets (56)Timeline Frame 3Symbol 358 as "Ricochet3"
ExportAssets (56)Timeline Frame 3Symbol 359 as "Ricochet4"
ExportAssets (56)Timeline Frame 3Symbol 360 as "rumble"
ExportAssets (56)Timeline Frame 3Symbol 361 as "shock2"
ExportAssets (56)Timeline Frame 3Symbol 362 as "wacky"
ExportAssets (56)Timeline Frame 3Symbol 363 as "weapon4sound"
ExportAssets (56)Timeline Frame 3Symbol 364 as "whoosh"
ExportAssets (56)Timeline Frame 3Symbol 365 as "whoosh2"
ExportAssets (56)Timeline Frame 3Symbol 366 as "music222"
ExportAssets (56)Timeline Frame 3Symbol 367 as "music111"

Dynamic Text Variables

displaySymbol 11 EditableText"<p align="center"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>"
cashSymbol 57 EditableText"<p align="center"><font face="Trebuchet MS" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$10000</b></font></p>"
enemydisplaySymbol 135 EditableText"<p align="left"><font face="Trebuchet MS" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
percentSymbol 171 EditableText"<p align="center"><font face="Century Gothic" size="20" color="#666666" letterSpacing="0.000000" kerning="1"><b>88</b></font></p>"
cashSymbol 197 EditableText"<p align="center"><font face="Century Gothic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$5000</font></p>"
bonusdisplaySymbol 198 EditableText"<p align="left"><font face="Century Gothic" size="14" color="#003399" letterSpacing="0.000000" kerning="1">+$500</font></p>"
_root.waveNoSymbol 400 EditableText"<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
progressdisplaySymbol 401 EditableText"<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>"
_root.realtotalkillsSymbol 402 EditableText"<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
cashdisplaySymbol 403 EditableText"<p align="left"><font face="Trebuchet MS" size="18" color="#666666" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>"
_root.survivalcashSymbol 433 EditableText"<p align="left"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12345</font></p>"
line1Symbol 455 EditableText"<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>"
line2Symbol 456 EditableText"<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>"
line3Symbol 457 EditableText"<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>"
line4Symbol 458 EditableText"<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">2</font></p>"
cashearnSymbol 463 EditableText"<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">$2345</font></p>"
penaltySymbol 466 EditableText"<p align="left"><font face="Trebuchet MS" size="30" color="#cc0000" letterSpacing="0.000000" kerning="1">-$1000</font></p>"
totalearnSymbol 468 EditableText"<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">1345</font></p>"
_root.shipkilledSymbol 469 EditableText"<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>"
_root.shipescapedSymbol 470 EditableText"<p align="left"><font face="Trebuchet MS" size="30" color="#cc0000" letterSpacing="0.000000" kerning="1">1</font></p>"
totalenemiesSymbol 471 EditableText"<p align="left"><font face="Trebuchet MS" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>"
cashdisplaySymbol 476 EditableText"<p align="left"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1345</b></font></p>"
tag1Symbol 484 EditableText"<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1000</b></font></p>"
tag2Symbol 485 EditableText"<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1000</b></font></p>"
tag3Symbol 486 EditableText"<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$1000</b></font></p>"
tag4Symbol 487 EditableText"<p align="center"><font face="Century Gothic" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>$10</b></font></p>"
cashdisplaySymbol 512 EditableText"<p align="center"><font face="Trebuchet MS" size="80" color="#000000" letterSpacing="0.000000" kerning="1"><b>$12345</b></font></p>"




http://swfchan.com/27/134994/info.shtml
Created: 9/2 -2019 17:21:54 Last modified: 9/2 -2019 17:21:54 Server time: 01/05 -2024 20:09:16