STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228068
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/19112408?noj=FRM19112408-28DC" width="1" height="1"></div>

Magnetic Defence - arcade physical tower defence.swf

This is the info page for
Flash #135760

(Click the ID number above for more basic data on this flash file.)


Text
Your base is
under attack!

Your ship is too
weak! You need
to level up!

ground

velocity: 200

normal i: 200

tangent i: 200

(x  100)

(x  100)

FPS

MEM

blah blah blah blah!

blah blah blah blah!

Move your ship around with the mouse

How To Play

Pick up junk by moving your ship over it

Click to drop junk on enemies or hold
mouse down to upgrade your ship

Drop junk on your base to upgrade it

An upgraded ship can lift heavier
objects and enemies

main menu

magnetic defense

PLAY

HIGH SCORES

how to play

MORE GAMES

<p align="center"></p>

skip to

pause

pause

more games

more games

8888888

score

8888888

wave

MAX

MAX

level

level

xp

health

health

/8888

/8888

Move your ship
over some junk to
pick it up.

Now fly up high...

...click the mouse
to drop the junk.

Good. Now...

The enemy is coming!
Crush them with junk!

Upgrade your ship.
Pick up more junk...

... click and hold
to upgrade.

You can absorb a
whole bunch of junk
by keeping your
mouse down.

Now you can lift
bigger junk!

Bring some junk
back to your base.

Drop the junk on
your base to
upgrade it.

Level up  your
base to increase
its health.

WAVE PASSED!

Game over

play again

submit

888888888

score:

quit

Game paused

Click to resume

Return to main menu

888888888

Mission Accomplished
All your base are belong to you

Play MagDef
exclusively on
ninjakiwi.com!

<p align="right"><font face="Android Nation" size="23" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>100%</b></font></p>

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import flash.display.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//BezierSegment (fl.motion.BezierSegment) package fl.motion { import flash.geom.*; public class BezierSegment { public var a:Point; public var c:Point; public var b:Point; public var d:Point; public function BezierSegment(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Point){ this.a = _arg1; this.b = _arg2; this.c = _arg3; this.d = _arg4; } public function getYForX(_arg1:Number, _arg2:Array=null):Number{ var _local3:Array; var _local4:Number; var _local5:Number; var _local6:Number; if (this.a.x < this.d.x){ if (_arg1 <= (this.a.x + 1E-16)){ return (this.a.y); }; if (_arg1 >= (this.d.x - 1E-16)){ return (this.d.y); }; } else { if (_arg1 >= (this.a.x + 1E-16)){ return (this.a.y); }; if (_arg1 <= (this.d.x - 1E-16)){ return (this.d.y); }; }; if (!_arg2){ _arg2 = getCubicCoefficients(this.a.x, this.b.x, this.c.x, this.d.x); }; _local3 = getCubicRoots(_arg2[0], _arg2[1], _arg2[2], (_arg2[3] - _arg1)); _local4 = NaN; if (_local3.length == 0){ _local4 = 0; } else { if (_local3.length == 1){ _local4 = _local3[0]; } else { for each (_local6 in _local3) { if ((((0 <= _local6)) && ((_local6 <= 1)))){ _local4 = _local6; break; }; }; }; }; if (isNaN(_local4)){ return (NaN); }; _local5 = getSingleValue(_local4, this.a.y, this.b.y, this.c.y, this.d.y); return (_local5); } public function getValue(_arg1:Number):Point{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = this.a.x; _local3 = (((((_arg1 * _arg1) * (this.d.x - _local2)) + ((3 * (1 - _arg1)) * ((_arg1 * (this.c.x - _local2)) + ((1 - _arg1) * (this.b.x - _local2))))) * _arg1) + _local2); _local4 = this.a.y; _local5 = (((((_arg1 * _arg1) * (this.d.y - _local4)) + ((3 * (1 - _arg1)) * ((_arg1 * (this.c.y - _local4)) + ((1 - _arg1) * (this.b.y - _local4))))) * _arg1) + _local4); return (new Point(_local3, _local5)); } public static function getCubicCoefficients(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Array{ return ([(((-(_arg1) + (3 * _arg2)) - (3 * _arg3)) + _arg4), (((3 * _arg1) - (6 * _arg2)) + (3 * _arg3)), ((-3 * _arg1) + (3 * _arg2)), _arg1]); } public static function getSingleValue(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0):Number{ return ((((((_arg1 * _arg1) * (_arg5 - _arg2)) + ((3 * (1 - _arg1)) * ((_arg1 * (_arg4 - _arg2)) + ((1 - _arg1) * (_arg3 - _arg2))))) * _arg1) + _arg2)); } public static function getCubicRoots(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):Array{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:int; var _local16:Number; if (!_arg1){ return (BezierSegment.getQuadraticRoots(_arg2, _arg3, _arg4)); }; if (_arg1 != 1){ _arg2 = (_arg2 / _arg1); _arg3 = (_arg3 / _arg1); _arg4 = (_arg4 / _arg1); }; _local5 = (((_arg2 * _arg2) - (3 * _arg3)) / 9); _local6 = (((((_arg2 * _arg2) - (3 * _arg3)) / 9) * _local5) * _local5); _local7 = ((((((2 * _arg2) * _arg2) * _arg2) - ((9 * _arg2) * _arg3)) + (27 * _arg4)) / 54); _local8 = (_local6 - (_local7 * _local7)); if (_local8 >= 0){ if (!_local5){ return ([0]); }; _local9 = Math.acos((_local7 / Math.sqrt(_local6))); _local10 = Math.sqrt(_local5); _local11 = (((-2 * _local10) * Math.cos((_local9 / 3))) - (_arg2 / 3)); _local12 = (((-2 * _local10) * Math.cos(((_local9 + (2 * Math.PI)) / 3))) - (_arg2 / 3)); _local13 = (((-2 * _local10) * Math.cos(((_local9 + (4 * Math.PI)) / 3))) - (_arg2 / 3)); return ([_local11, _local12, _local13]); //unresolved jump }; _local14 = Math.pow((Math.sqrt(-(_local8)) + Math.abs(_local7)), (1 / 3)); _local15 = ((_local7)>0) ? 1 : ((_local7 < 0)) ? -1 : 0; _local16 = ((-(_local15) * (_local14 + (_local5 / _local14))) - (_arg2 / 3)); return ([_local16]); } public static function getQuadraticRoots(_arg1:Number, _arg2:Number, _arg3:Number):Array{ var _local4:Array; var _local5:Number; var _local6:int; var _local7:Number; _local4 = []; if (!_arg1){ if (!_arg2){ return ([]); }; _local4[0] = (-(_arg3) / _arg2); return (_local4); }; _local5 = ((_arg2 * _arg2) - ((4 * _arg1) * _arg3)); _local6 = ((_local5)>0) ? 1 : ((_local5 < 0)) ? -1 : 0; if (_local6 < 0){ return ([]); }; if (!_local6){ _local4[0] = (-(_arg2) / (2 * _arg1)); } else { _local4[0] = (_local4[1] = (-(_arg2) / (2 * _arg1))); _local7 = (Math.sqrt(_local5) / (2 * _arg1)); _local4[0] = (_local4[0] - _local7); _local4[1] = (_local4[1] + _local7); }; return (_local4); } } }//package fl.motion
Section 76
//FRateLimiter (general.FRateLimiter) package general { import flash.utils.*; public class FRateLimiter { private static var newT:uint = oldT; private static var oldT:uint = getTimer(); public static function limitFrame(_arg1:uint):void{ var _local2:uint; _local2 = (1000 / _arg1); while (Math.abs((newT - oldT)) < _local2) { newT = getTimer(); }; oldT = getTimer(); } } }//package general
Section 77
//Performance (general.Performance) package general { import flash.display.*; import flash.text.*; import flash.utils.*; import flash.system.*; public class Performance extends MovieClip { public var memBar:MovieClip; public var mem_txt:TextField; public var fps_txt:TextField; private var frameCount:uint;// = 0 private var oldTime:uint; private var newTime:uint; private var oldCount:uint; private var frameTime:uint; public var fps:MovieClip; public static const BASE_LENGTH:uint = 300; public function Performance(){ oldTime = getTimer(); newTime = oldTime; oldCount = getTimer(); frameCount = 0; super(); fps.redBar.x = BASE_LENGTH; fps.greenBar.width = BASE_LENGTH; } public function fpsLimit(_arg1:uint=10000){ newTime = getTimer(); if ((newTime - oldCount) >= 1000){ oldCount = newTime; fps_txt.text = (String(frameCount) + " FPS"); frameCount = 0; } else { frameCount++; }; memBar.width = (System.totalMemory / 200000); mem_txt.text = ((Math.round((System.totalMemory / 100000)) / 10) + " MB"); frameTime = (1000 / _arg1); if (Math.abs((newTime - oldTime)) < frameTime){ fps.greenBar.scaleX = ((((newTime - oldTime) / frameTime) * BASE_LENGTH) / 10); fps.redBar.scaleX = 0.2; while (Math.abs((newTime - oldTime)) < frameTime) { newTime = getTimer(); }; } else { fps.greenBar.scaleX = (BASE_LENGTH / 10); fps.redBar.scaleX = (((((newTime - oldTime) / frameTime) - 1) * BASE_LENGTH) / 10); }; oldTime = getTimer(); } } }//package general
Section 78
//StandardStuff (general.StandardStuff) package general { import flash.display.*; import flash.events.*; import flash.ui.*; import mochi.as3.*; import flash.net.*; import flash.system.*; public class StandardStuff { public static const STAGE_WIDTH = 640; public static const MOCHI_LINK_URL = "http://x.mochiads.com/link/"; public static const PUBLISH_YEAR = "2009"; public static const MOCHI_LEADERBOARD_ID_HARD = ""; public static const DOMAIN_LOCK_TO:Array = []; public static const MOCHI_LINK_MENU = ""; public static const STAGE_HEIGHT = 480; public static const MOCHI_AD_GAME_ID = "1dd15649d4452c51"; public static const TEST_MODE = false; public static const MOCHI_LINK_SPLASH = ""; public static const GAME_NAME = "MagDef"; public static const MOCHI_LEADERBOARD_ID_NIGHTMARE = ""; public static const MOCHI_LINK_EXCLUSIVE = ""; public static const DOMAIN_LOCK_EXCLUDE:Array = []; public static const MOCHI_LINK_FALLBACK_URL = "http://www.ninjakiwi.com"; public static const MOCHI_LINK_ENABLE = false; public static const MOCHI_BOT_GAME_ID = "869a7669"; public static const MOCHI_LINK_INGAME = ""; public static const MOCHI_LINK_ENDGAME = ""; public static const MOCHI_SERVICES_ENABLE = true; public static const MOCHI_LEADERBOARD_ID = "404da5a5ba74bfe0"; public static var MOCHI_ENABLE = true; public static var MOCHI_AD_ENABLE = true; public static var MOCHI_BOT_ENABLE = true; public static var SHOW_SPLASH = true; public static function SetContextMenu():ContextMenu{ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; _local1 = new ContextMenu(); _local2 = new ContextMenuItem((GAME_NAME + " by Ninjakiwi")); _local3 = new ContextMenuItem((("© " + PUBLISH_YEAR) + " Kaiparasoft Ltd")); _local1.hideBuiltInItems(); _local1.customItems.push(_local2, _local3); return (_local1); } public static function DomainLocked(_arg1:String):Boolean{ var _local2:Boolean; _local2 = !(DomainOk(_arg1)); if (Capabilities.playerType == "External"){ _local2 = false; } else { if (((TEST_MODE) && ((Capabilities.playerType == "StandAlone")))){ _local2 = false; }; }; return (_local2); } public static function gotoNinjaKiwi(_arg1:Event=null){ var _local2:URLRequest; _local2 = new URLRequest("http://www.ninjakiwi.com/"); navigateToURL(_local2, "_blank"); } public static function showLeaderboard(_arg1:MovieClip, _arg2:Function=null, _arg3:uint=0){ var _local4:Object; _local4 = new Object(); _local4.boardID = StandardStuff.MOCHI_LEADERBOARD_ID; _local4.clip = _arg1; _local4.onClose = _arg2; if (_arg3 != 0){ _local4.score = _arg3; }; MochiScores.showLeaderboard(_local4); } public static function MochiInit(_arg1:MovieClip){ if (MOCHI_ENABLE){ if (_arg1.hasOwnProperty("_mochiads_game_id")){ _arg1._mochiads_game_id = MOCHI_AD_GAME_ID; }; if (MOCHI_SERVICES_ENABLE){ MochiServices.connect(MOCHI_AD_GAME_ID, _arg1); }; }; if (MOCHI_BOT_ENABLE){ MochiBot.track(_arg1, MOCHI_BOT_GAME_ID); }; } public static function ShowSplash(_arg1:MovieClip, _arg2:MovieClip, _arg3:String){ var goMenu:Function; var splash = _arg1; var caller = _arg2; var onDoneLabel = _arg3; if (SHOW_SPLASH){ goMenu = function (_arg1:Event){ if (splash.currentFrame == splash.totalFrames){ splash.stop(); splash.removeEventListener(Event.ENTER_FRAME, goMenu); caller.gotoAndPlay(onDoneLabel); }; }; caller.stop(); splash.buttonMode = true; splash.visible = true; splash.play(); if (MOCHI_LINK_ENABLE){ trace("yeah"); MochiServices.addLinkEvent((MOCHI_LINK_URL + MOCHI_LINK_SPLASH), MOCHI_LINK_FALLBACK_URL, splash); } else { splash.addEventListener(MouseEvent.CLICK, gotoNinjaKiwi, false, 0, true); }; splash.addEventListener(Event.ENTER_FRAME, goMenu); }; } public static function ShowMochiAd(_arg1:MovieClip){ if (MOCHI_AD_ENABLE){ MochiAd.showPreGameAd({clip:_arg1, id:MOCHI_AD_GAME_ID, res:"640x480", background:0, color:0xFF0000, outline:0xFF0000, no_bg:true}); }; } public static function DomainOk(_arg1:String):Boolean{ var _local2:Boolean; var _local3:String; var _local4:String; trace(("DOMAIN_LOCK_TO : " + DOMAIN_LOCK_TO)); if (DOMAIN_LOCK_TO.length > 0){ _local2 = false; } else { _local2 = true; }; for each (_local3 in DOMAIN_LOCK_EXCLUDE) { if (_arg1.indexOf(_local3) >= 0){ _local2 = false; break; }; }; for each (_local4 in DOMAIN_LOCK_TO) { if (_arg1.indexOf(_local4) >= 0){ _local2 = true; break; }; }; return (_local2); } if (TEST_MODE){ SHOW_SPLASH = false; MOCHI_ENABLE = true; MOCHI_BOT_ENABLE = false; MOCHI_AD_ENABLE = false; }; } }//package general
Section 79
//Base_Inner_54 (MagDef_fla.Base_Inner_54) package MagDef_fla { import flash.display.*; public dynamic class Base_Inner_54 extends MovieClip { public var hitArea_mc:MovieClip; public function Base_Inner_54(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package MagDef_fla
Section 80
//Blinky_Light_181 (MagDef_fla.Blinky_Light_181) package MagDef_fla { import flash.display.*; public dynamic class Blinky_Light_181 extends MovieClip { public function Blinky_Light_181(){ addFrameScript(19, frame20, 23, frame24); } function frame20(){ gotoAndPlay("Slow"); } function frame24(){ gotoAndPlay("Fast"); } } }//package MagDef_fla
Section 81
//Burst_Big_Inner_188 (MagDef_fla.Burst_Big_Inner_188) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Burst_Big_Inner_188 extends MovieClip { public var burst_txt:TextField; } }//package MagDef_fla
Section 82
//Burst_Inner_186 (MagDef_fla.Burst_Inner_186) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Burst_Inner_186 extends MovieClip { public var burst_txt:TextField; } }//package MagDef_fla
Section 83
//Button_HighScores_101 (MagDef_fla.Button_HighScores_101) package MagDef_fla { import flash.display.*; public dynamic class Button_HighScores_101 extends MovieClip { public function Button_HighScores_101(){ addFrameScript(5, frame6, 16, frame17, 26, frame27); } function frame6(){ stop(); } function frame17(){ stop(); } function frame27(){ stop(); } } }//package MagDef_fla
Section 84
//Button_HowToPlay_103 (MagDef_fla.Button_HowToPlay_103) package MagDef_fla { import flash.display.*; public dynamic class Button_HowToPlay_103 extends MovieClip { public function Button_HowToPlay_103(){ addFrameScript(5, frame6, 16, frame17, 27, frame28); } function frame6(){ stop(); } function frame17(){ stop(); } function frame28(){ stop(); } } }//package MagDef_fla
Section 85
//Button_MainMenu_93 (MagDef_fla.Button_MainMenu_93) package MagDef_fla { import flash.display.*; public dynamic class Button_MainMenu_93 extends MovieClip { public function Button_MainMenu_93(){ addFrameScript(5, frame6, 11, frame12, 16, frame17); } function frame12(){ stop(); } function frame6(){ stop(); } function frame17(){ stop(); } } }//package MagDef_fla
Section 86
//Button_MoreGames_105 (MagDef_fla.Button_MoreGames_105) package MagDef_fla { import flash.display.*; public dynamic class Button_MoreGames_105 extends MovieClip { public var movingBit:MovieClip; public function Button_MoreGames_105(){ addFrameScript(5, frame6, 16, frame17, 26, frame27); } function frame6(){ stop(); } function frame17(){ stop(); } function frame27(){ stop(); } } }//package MagDef_fla
Section 87
//Button_MoreGames_MovingBit_106 (MagDef_fla.Button_MoreGames_MovingBit_106) package MagDef_fla { import flash.display.*; public dynamic class Button_MoreGames_MovingBit_106 extends MovieClip { public function Button_MoreGames_MovingBit_106(){ addFrameScript(5, frame6, 11, frame12, 16, frame17); } function frame12(){ stop(); } function frame6(){ stop(); } function frame17(){ stop(); } } }//package MagDef_fla
Section 88
//Button_MuteAll_155 (MagDef_fla.Button_MuteAll_155) package MagDef_fla { import flash.display.*; public dynamic class Button_MuteAll_155 extends MovieClip { public var inner:MovieClip; } }//package MagDef_fla
Section 89
//Button_MuteAll_Inner_156 (MagDef_fla.Button_MuteAll_Inner_156) package MagDef_fla { import flash.display.*; public dynamic class Button_MuteAll_Inner_156 extends MovieClip { public function Button_MuteAll_Inner_156(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package MagDef_fla
Section 90
//Button_MuteMusic_157 (MagDef_fla.Button_MuteMusic_157) package MagDef_fla { import flash.display.*; public dynamic class Button_MuteMusic_157 extends MovieClip { public var inner:MovieClip; } }//package MagDef_fla
Section 91
//Button_MuteMusic_Inner_158 (MagDef_fla.Button_MuteMusic_Inner_158) package MagDef_fla { import flash.display.*; public dynamic class Button_MuteMusic_Inner_158 extends MovieClip { public function Button_MuteMusic_Inner_158(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package MagDef_fla
Section 92
//Button_Pause_113 (MagDef_fla.Button_Pause_113) package MagDef_fla { import flash.display.*; public dynamic class Button_Pause_113 extends MovieClip { public function Button_Pause_113(){ addFrameScript(0, frame1, 5, frame6, 11, frame12); } function frame12(){ gotoAndStop("Up"); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package MagDef_fla
Section 93
//Button_Play_99 (MagDef_fla.Button_Play_99) package MagDef_fla { import flash.display.*; public dynamic class Button_Play_99 extends MovieClip { public function Button_Play_99(){ addFrameScript(5, frame6, 16, frame17, 26, frame27); } function frame6(){ stop(); } function frame17(){ stop(); } function frame27(){ stop(); } } }//package MagDef_fla
Section 94
//Button_PlayAgain_139 (MagDef_fla.Button_PlayAgain_139) package MagDef_fla { import flash.display.*; public dynamic class Button_PlayAgain_139 extends MovieClip { public function Button_PlayAgain_139(){ addFrameScript(5, frame6, 11, frame12, 16, frame17); } function frame12(){ stop(); } function frame6(){ stop(); } function frame17(){ stop(); } } }//package MagDef_fla
Section 95
//Button_Sml_MainMenu_145 (MagDef_fla.Button_Sml_MainMenu_145) package MagDef_fla { import flash.display.*; public dynamic class Button_Sml_MainMenu_145 extends MovieClip { public function Button_Sml_MainMenu_145(){ addFrameScript(0, frame1, 16, frame17, 27, frame28); } function frame1(){ stop(); } function frame17(){ stop(); } function frame28(){ gotoAndStop("Up"); } } }//package MagDef_fla
Section 96
//Button_Sml_MoreGames_115 (MagDef_fla.Button_Sml_MoreGames_115) package MagDef_fla { import flash.display.*; public dynamic class Button_Sml_MoreGames_115 extends MovieClip { public function Button_Sml_MoreGames_115(){ addFrameScript(0, frame1, 5, frame6, 11, frame12); } function frame12(){ gotoAndStop("Up"); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package MagDef_fla
Section 97
//Button_Submit_141 (MagDef_fla.Button_Submit_141) package MagDef_fla { import flash.display.*; public dynamic class Button_Submit_141 extends MovieClip { public function Button_Submit_141(){ addFrameScript(5, frame6, 11, frame12, 16, frame17); } function frame12(){ stop(); } function frame6(){ stop(); } function frame17(){ stop(); } } }//package MagDef_fla
Section 98
//Buttons_Endgame_150 (MagDef_fla.Buttons_Endgame_150) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Buttons_Endgame_150 extends MovieClip { public var submit:MovieClip; public var score_txt:TextField; public var moreGames:MovieClip; public var playAgain:MovieClip; } }//package MagDef_fla
Section 99
//Buttons_GameOver_138 (MagDef_fla.Buttons_GameOver_138) package MagDef_fla { import flash.display.*; public dynamic class Buttons_GameOver_138 extends MovieClip { public var submit:MovieClip; public var playAgain:MovieClip; public var mainMenu:MovieClip; } }//package MagDef_fla
Section 100
//Buttons_HowToPlay_92 (MagDef_fla.Buttons_HowToPlay_92) package MagDef_fla { import flash.display.*; public dynamic class Buttons_HowToPlay_92 extends MovieClip { public var mainMenu:MovieClip; } }//package MagDef_fla
Section 101
//Buttons_MainMenu_98 (MagDef_fla.Buttons_MainMenu_98) package MagDef_fla { import flash.display.*; public dynamic class Buttons_MainMenu_98 extends MovieClip { public var scores:MovieClip; public var moreGames:MovieClip; public var playa:MovieClip; public var howToPlay:MovieClip; } }//package MagDef_fla
Section 102
//Buttons_Mute_154 (MagDef_fla.Buttons_Mute_154) package MagDef_fla { import flash.display.*; public dynamic class Buttons_Mute_154 extends MovieClip { public var muteMusic:MovieClip; public var muteAll:MovieClip; } }//package MagDef_fla
Section 103
//Buttons_Pause_144 (MagDef_fla.Buttons_Pause_144) package MagDef_fla { import flash.display.*; public dynamic class Buttons_Pause_144 extends MovieClip { public var resume:MovieClip; public var mainMenu:MovieClip; } }//package MagDef_fla
Section 104
//Buttons_Play_112 (MagDef_fla.Buttons_Play_112) package MagDef_fla { import flash.display.*; public dynamic class Buttons_Play_112 extends MovieClip { public var moreGames:MovieClip; public var pause:MovieClip; } }//package MagDef_fla
Section 105
//Explosion_252 (MagDef_fla.Explosion_252) package MagDef_fla { import flash.display.*; public dynamic class Explosion_252 extends MovieClip { public function Explosion_252(){ addFrameScript(14, frame15); } function frame15(){ stop(); IExplodable(parent).deleteMe(); } } }//package MagDef_fla
Section 106
//Explosion_52 (MagDef_fla.Explosion_52) package MagDef_fla { import flash.display.*; public dynamic class Explosion_52 extends MovieClip { public var boomDaddy:IExplodable; public function Explosion_52(){ addFrameScript(14, frame15); } function frame15(){ stop(); boomDaddy = (parent as IExplodable); if (boomDaddy){ boomDaddy.deleteMe(); }; } } }//package MagDef_fla
Section 107
//Explosion2_38 (MagDef_fla.Explosion2_38) package MagDef_fla { import flash.display.*; public dynamic class Explosion2_38 extends MovieClip { public function Explosion2_38(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package MagDef_fla
Section 108
//FPS_Bar_219 (MagDef_fla.FPS_Bar_219) package MagDef_fla { import flash.display.*; public dynamic class FPS_Bar_219 extends MovieClip { public var greenBar:MovieClip; public var redBar:MovieClip; } }//package MagDef_fla
Section 109
//hatch_248 (MagDef_fla.hatch_248) package MagDef_fla { import flash.display.*; public dynamic class hatch_248 extends MovieClip { public function hatch_248(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ stop(); } function frame21(){ stop(); } } }//package MagDef_fla
Section 110
//healthBar_119 (MagDef_fla.healthBar_119) package MagDef_fla { import flash.display.*; public dynamic class healthBar_119 extends MovieClip { public var inner_mc:MovieClip; public function healthBar_119(){ addFrameScript(0, frame1, 17, frame18); } function frame18(){ gotoAndStop("Idle"); } function frame1(){ stop(); } } }//package MagDef_fla
Section 111
//healthBar_Inner_120 (MagDef_fla.healthBar_Inner_120) package MagDef_fla { import flash.display.*; public dynamic class healthBar_Inner_120 extends MovieClip { public var inner_mc:MovieClip; } }//package MagDef_fla
Section 112
//HealthBar_Wee_250 (MagDef_fla.HealthBar_Wee_250) package MagDef_fla { import flash.display.*; public dynamic class HealthBar_Wee_250 extends MovieClip { public var inner_mc:MovieClip; } }//package MagDef_fla
Section 113
//HealthBar_Wee_45 (MagDef_fla.HealthBar_Wee_45) package MagDef_fla { import flash.display.*; public dynamic class HealthBar_Wee_45 extends MovieClip { public var inner_mc:MovieClip; } }//package MagDef_fla
Section 114
//intro_screen_147 (MagDef_fla.intro_screen_147) package MagDef_fla { import flash.display.*; import flash.events.*; public dynamic class intro_screen_147 extends MovieClip { public function intro_screen_147(){ addFrameScript(0, frame1, 899, frame900); } function frame1(){ stop(); this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, skipThisShit); } function frame900(){ GameShell(parent).gotoAndStop("MainMenu"); } public function skipThisShit(_arg1:MouseEvent){ stop(); this.buttonMode = false; this.removeEventListener(MouseEvent.CLICK, skipThisShit); GameShell(parent).gotoAndStop("MainMenu"); } } }//package MagDef_fla
Section 115
//Magnet_239 (MagDef_fla.Magnet_239) package MagDef_fla { import flash.display.*; public dynamic class Magnet_239 extends MovieClip { public var rope_mc:MovieClip; public function Magnet_239(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package MagDef_fla
Section 116
//MagShip_Inner_5 (MagDef_fla.MagShip_Inner_5) package MagDef_fla { import flash.display.*; public dynamic class MagShip_Inner_5 extends MovieClip { public var inner:MovieClip; public function MagShip_Inner_5(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15); } function frame10(){ stop(); } function frame14(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } function frame15(){ stop(); } function frame11(){ stop(); } } }//package MagDef_fla
Section 117
//Preloader_173 (MagDef_fla.Preloader_173) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Preloader_173 extends MovieClip { public var bar:MovieClip; public var percent:TextField; } }//package MagDef_fla
Section 118
//Screen_GameOver_136 (MagDef_fla.Screen_GameOver_136) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Screen_GameOver_136 extends MovieClip { public var score_txt:TextField; public var buttons:MovieClip; } }//package MagDef_fla
Section 119
//Screen_Help_122 (MagDef_fla.Screen_Help_122) package MagDef_fla { import flash.display.*; public dynamic class Screen_Help_122 extends MovieClip { public function Screen_Help_122(){ addFrameScript(0, frame1, 19, frame20, 33, frame34, 46, frame47, 92, frame93, 101, frame102, 120, frame121, 138, frame139, 197, frame198, 219, frame220, 240, frame241, 315, frame316); } function frame316(){ gotoAndStop("Off"); } function frame93(){ stop(); GameShell(parent.parent).game.waitForSomething("help1_4", play); } function frame220(){ stop(); GameShell(parent.parent).game.waitForSomething("help3_1", play); } function frame102(){ gotoAndStop("Off"); } function frame1(){ stop(); } function frame20(){ stop(); GameShell(parent.parent).game.waitForSomething("help1_1", play); } function frame198(){ gotoAndStop("Off"); } function frame34(){ stop(); GameShell(parent.parent).game.waitForSomething("help1_2", play); } function frame241(){ stop(); GameShell(parent.parent).game.waitForSomething("help3_2", play); } function frame47(){ stop(); GameShell(parent.parent).game.waitForSomething("help1_3", play); } function frame121(){ stop(); GameShell(parent.parent).game.waitForSomething("help2_1", play); } function frame139(){ stop(); GameShell(parent.parent).game.waitForSomething("help2_2", play); } } }//package MagDef_fla
Section 120
//Screen_HowToPlay_2 (MagDef_fla.Screen_HowToPlay_2) package MagDef_fla { import flash.display.*; public dynamic class Screen_HowToPlay_2 extends MovieClip { public var buttons:MovieClip; } }//package MagDef_fla
Section 121
//Screen_MainMenu_95 (MagDef_fla.Screen_MainMenu_95) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Screen_MainMenu_95 extends MovieClip { public var kaipara_btn:MovieClip; public var playLevel_txt:TextField; public var buttons:MovieClip; } }//package MagDef_fla
Section 122
//Screen_Overlay_153 (MagDef_fla.Screen_Overlay_153) package MagDef_fla { import flash.display.*; public dynamic class Screen_Overlay_153 extends MovieClip { public var buttons:MovieClip; } }//package MagDef_fla
Section 123
//Screen_Pause_143 (MagDef_fla.Screen_Pause_143) package MagDef_fla { import flash.display.*; public dynamic class Screen_Pause_143 extends MovieClip { public var buttons:MovieClip; } }//package MagDef_fla
Section 124
//Screen_Play_109 (MagDef_fla.Screen_Play_109) package MagDef_fla { import flash.display.*; import flash.text.*; public dynamic class Screen_Play_109 extends MovieClip { public var screen_Success:MovieClip; public var shipHealthBar_mc:MovieClip; public var wave_txt:TextField; public var baseHealthBar_mc:MovieClip; public var gameHolder:MovieClip; public var score_txt:TextField; public var screen_Help:MovieClip; public var baseXpBar_mc:MovieClip; public var shipHealth_txt:TextField; public var baseLevel_txt:TextField; public var screen_Pause:MovieClip; public var shipLevel_txt:TextField; public var buttons:MovieClip; public var screen_GameOver:MovieClip; public var powerupT_txt:TextField; public var shipXpBar_mc:MovieClip; public var baseHealth_txt:TextField; public var freezeT_txt:TextField; public function Screen_Play_109(){ addFrameScript(7, frame8, 18, frame19, 68, frame69, 69, frame70, 167, frame168); } function frame70(){ } function frame168(){ stop(); } function frame8(){ stop(); } function frame19(){ stop(); } function frame69(){ stop(); GameShell(parent).nextLevel(); } } }//package MagDef_fla
Section 125
//Ship1_6 (MagDef_fla.Ship1_6) package MagDef_fla { import flash.display.*; public dynamic class Ship1_6 extends MovieClip { public function Ship1_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 126
//Ship10_26 (MagDef_fla.Ship10_26) package MagDef_fla { import flash.display.*; public dynamic class Ship10_26 extends MovieClip { public function Ship10_26(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 127
//Ship11_27 (MagDef_fla.Ship11_27) package MagDef_fla { import flash.display.*; public dynamic class Ship11_27 extends MovieClip { public function Ship11_27(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 128
//Ship12_28 (MagDef_fla.Ship12_28) package MagDef_fla { import flash.display.*; public dynamic class Ship12_28 extends MovieClip { public function Ship12_28(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 129
//Ship13_29 (MagDef_fla.Ship13_29) package MagDef_fla { import flash.display.*; public dynamic class Ship13_29 extends MovieClip { public function Ship13_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 130
//Ship14_32 (MagDef_fla.Ship14_32) package MagDef_fla { import flash.display.*; public dynamic class Ship14_32 extends MovieClip { public function Ship14_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 131
//Ship15_36 (MagDef_fla.Ship15_36) package MagDef_fla { import flash.display.*; public dynamic class Ship15_36 extends MovieClip { public function Ship15_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 132
//Ship2_10 (MagDef_fla.Ship2_10) package MagDef_fla { import flash.display.*; public dynamic class Ship2_10 extends MovieClip { public function Ship2_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 133
//Ship3_13 (MagDef_fla.Ship3_13) package MagDef_fla { import flash.display.*; public dynamic class Ship3_13 extends MovieClip { public function Ship3_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 134
//Ship4_14 (MagDef_fla.Ship4_14) package MagDef_fla { import flash.display.*; public dynamic class Ship4_14 extends MovieClip { public function Ship4_14(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 135
//Ship5_15 (MagDef_fla.Ship5_15) package MagDef_fla { import flash.display.*; public dynamic class Ship5_15 extends MovieClip { public function Ship5_15(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 136
//Ship6_19 (MagDef_fla.Ship6_19) package MagDef_fla { import flash.display.*; public dynamic class Ship6_19 extends MovieClip { public function Ship6_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 137
//Ship7_21 (MagDef_fla.Ship7_21) package MagDef_fla { import flash.display.*; public dynamic class Ship7_21 extends MovieClip { public function Ship7_21(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 138
//Ship8_22 (MagDef_fla.Ship8_22) package MagDef_fla { import flash.display.*; public dynamic class Ship8_22 extends MovieClip { public function Ship8_22(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 139
//Ship9_23 (MagDef_fla.Ship9_23) package MagDef_fla { import flash.display.*; public dynamic class Ship9_23 extends MovieClip { public function Ship9_23(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 140
//turret1_206 (MagDef_fla.turret1_206) package MagDef_fla { import flash.display.*; public dynamic class turret1_206 extends MovieClip { public function turret1_206(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MagDef_fla
Section 141
//WorldHolder_223 (MagDef_fla.WorldHolder_223) package MagDef_fla { import flash.display.*; public dynamic class WorldHolder_223 extends MovieClip { public var bulletHolder_mc:MovieClip; public var ground_mc:Ground; public var background_mc:MovieClip; public var miscHolder_mc:MovieClip; public var powerupHolder_mc:MovieClip; public var magnet_mc:MovieClip; public var junkHolder_mc:MovieClip; public var magShip_mc:MagShip; public var base_mc:Base; public var baddieHolder_mc:MovieClip; } }//package MagDef_fla
Section 142
//xpBar_116 (MagDef_fla.xpBar_116) package MagDef_fla { import flash.display.*; public dynamic class xpBar_116 extends MovieClip { public var inner_mc:MovieClip; public function xpBar_116(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ gotoAndStop("Idle"); } } }//package MagDef_fla
Section 143
//xpBar_Inner_117 (MagDef_fla.xpBar_Inner_117) package MagDef_fla { import flash.display.*; public dynamic class xpBar_Inner_117 extends MovieClip { public var inner_mc:MovieClip; } }//package MagDef_fla
Section 144
//MochiAd (mochi.as3.MochiAd) package mochi.as3 { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("3.0 as3"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType == "application"){ return (_local2); }; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; } else { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (_arg1:IOErrorEvent):void{ trace("[MochiAds] Blocked URL"); }); loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("dfeada81ac97cde83665f81c12da7def".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package mochi.as3
Section 145
//MochiBot (mochi.as3.MochiBot) package mochi.as3 { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package mochi.as3
Section 146
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 147
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi.as3
Section 148
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.geom.*; import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__ms_"; private static var _servicesURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; public static var netup:Boolean = true; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.0"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } public static function get id():String{ return (_id); } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; _local3 = _arg1.loaderInfo.parameters.mochiad_options; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _listenChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = this.client._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; trace("connected!"); _connecting = false; _connected = true; while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var clipname:String; var f:Function; var req:URLRequest; var vars:URLVariables; var id = _arg1; var clip = _arg2; clipname = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(clip).servicesURL != undefined){ _servicesURL = urlOptions(clip).servicesURL; }; MochiServices.allowDomains(_servicesURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); f = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor((Math.random() * 99999)))); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest(_servicesURL); vars = new URLVariables(); vars.listenLC = _listenChannelName; vars.mochiad_options = clip.loaderInfo.parameters.mochiad_options; if (widget){ vars.widget = true; }; req.data = vars; listen(); _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function get clip():Object{ return (_container); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 149
//Baddie (Baddie) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import flash.media.*; import flash.utils.*; public class Baddie extends PhysicsThing implements IExplodable { private var healthBar:MovieClip; public var bonus:Number;// = 1 public var hatch:MovieClip; public var speed:Number; private var flyer:Boolean;// = false public var attacking:Boolean;// = false public var frozen:Boolean;// = false private var recharge:uint;// = 0 public var healthBar_mc:MovieClip; private var flightSwirl:b2XForm; private var carrier:Boolean;// = false public var attackPoint_mc:MovieClip; public var attackX:Number; private var shooter:Boolean;// = false public var nuke_mc:Nuke; public var turret_mc:MovieClip; private var recovery:uint;// = 0 private var flightPos:b2Vec2; private var flightJoint:b2MouseJoint; public static const DENSITY:Number = 1; public static const BOUNCINESS:Number = 0.25; private static const RECOVER_DELAY:uint = 90; private static const SHOOT_DELAY:uint = 80; public static const FRICTION:Number = 0.1; private static const PIX:Number = 30; private static var shootSoundSml:Sound; private static var boom2Transform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_BOOM2_VOL); private static var boomSound2:Sound; private static var boomSound3:Sound; private static var boomSound1:Sound; private static var nukeLaunchTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_NUKELAUNCH_VOL); private static var boomChannel:SoundChannel; private static var boom3Transform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_BOOM3_VOL); private static var shootTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_SHOOT_VOL); private static var boom1Transform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_BOOM1_VOL); private static var shootChannel:SoundChannel; private static var shootSound:Sound; private static var shootSmlTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_SHOOTSML_VOL); private static var nukeLaunchSound:Sound; public function Baddie(){ var _local1:String; shooter = false; carrier = false; flyer = false; attacking = false; frozen = false; recharge = 0; recovery = 0; bonus = 1; super(); _local1 = getQualifiedClassName(this); size = uint(_local1.charAt(6)); attackX = ((attackPoint_mc.x + ((Math.random() - 0.8) * 300)) - 200); switch (_local1){ case "Baddie1": totalHp = 1; speed = 45; break; case "Baddie2": totalHp = 3; speed = 40; break; case "Baddie3": totalHp = 6; speed = 35; shooter = true; break; case "Baddie4": size = 3; totalHp = 4; speed = 115; break; case "Baddie5": size = 6; totalHp = 20; speed = 40; attackX = (-1500 + (Math.random() * 500)); break; case "Baddie6": size = 8; totalHp = 45; speed = 50; carrier = true; attackX = (-1000 + (Math.random() * 500)); break; case "Baddie7": size = 1; totalHp = 0.5; speed = 0.1; shooter = true; flyer = true; break; default: trace("everybadae get stoned-uh!!!!"); }; hp = totalHp; healthBar = healthBar_mc.inner_mc; if (!boomSound1){ boomSound1 = new Sound_Boom1(); boomSound2 = new Sound_Boom2(); boomSound3 = new Sound_Boom3(); shootSound = new Sound_Baddie_Gun(); shootSoundSml = new Sound_Baddie_Gun_Sml(); nukeLaunchSound = new Sound_NukeLaunch(); }; } override public function hurl(){ super.hurl(); recovery = RECOVER_DELAY; } public function shootBullet(_arg1:b2Vec2){ var _local2:Bullet; _arg1.Normalize(); _arg1.Multiply(15); if ((this is Baddie7)){ _local2 = new Bullet(0.5); } else { _local2 = new Bullet((this.totalHp * 0.2)); }; _local2.x = (this.x + 8); _local2.y = (this.y - 11); _local2.thrown = true; game.addBullet(_local2); _local2.physicsGo(); _local2.body.SetLinearVelocity(_arg1); if (size > 1){ shootChannel = shootSound.play(0, 1, shootTransform); } else { shootChannel = shootSoundSml.play(0, 1, shootSmlTransform); }; } override public function grab(){ super.grab(); if (attacking){ attacking = false; gotoAndStop("Idle"); }; if (((flyer) && (flightJoint))){ body.GetWorld().DestroyJoint(flightJoint); flightJoint = null; }; } public function attack(){ if (!attacking){ attacking = true; gotoAndPlay("Deploy"); }; } public function unfreeze(){ frozen = false; if (!dead){ play(); }; } private function die():void{ var _local1:uint; var _local2:uint; _local1 = ((size * 100) * bonus); dead = true; physicsStop(); game.addJunk(this); game.addScore(_local1, this.x, (this.y - 30)); gotoAndPlay("Boom"); _local2 = (Math.random() * 3); switch (_local2){ case 0: boomChannel = boomSound1.play(0, 1, boom1Transform); break; case 1: boomChannel = boomSound2.play(0, 1, boom2Transform); break; default: boomChannel = boomSound3.play(0, 1, boom3Transform); break; }; } public function freeze(){ frozen = true; attacking = false; if (flyer){ hurl(); if (flightJoint){ body.GetWorld().DestroyJoint(flightJoint); flightJoint = null; }; }; if (!dead){ gotoAndStop("Idle"); }; } public function stopAttacking(){ gotoAndStop("Idle"); } public function update(){ var _local1:b2Shape; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2Vec2; var _local5:Number; hp = (hp - damage); damage = 0; if (hp <= 0){ die(); } else { bonus = 1; healthBar.scaleX = (hp / totalHp); if (thrown){ if (recovery == 0){ thrown = false; _local1 = body.GetShapeList(); while (_local1) { _local1.SetFilterData(COLLISION_CAT_2); _local1 = _local1.GetNext(); }; if (flyer){ createFlightJoint(); }; game.jolt(this); } else { recovery--; }; } else { if (!frozen){ if (flyer){ if (attacking){ flightSwirl.position.MulM(flightSwirl.R); _local2 = flightPos.Copy(); _local2.x = (_local2.x + (flightSwirl.position.x * 0.3)); _local2.y = (_local2.y + (flightSwirl.position.y * 0.3)); } else { flightSwirl.position.MulM(flightSwirl.R); flightPos.x = (flightPos.x - speed); _local2 = flightPos.Copy(); _local2.y = (_local2.y + flightSwirl.position.y); }; flightJoint.SetTarget(_local2); } else { if (attacking){ body.m_linearVelocity.x = 0; } else { body.m_linearVelocity.x = (-(speed) / PIX); }; }; if (((shooter) && (!(attacking)))){ _local3 = game.isOnScreen(this.x); if (_local3){ _local4 = game.getVecToShip(this.body.GetPosition()); if (_local4){ if ((this is Baddie3)){ _local5 = Math.atan2(_local4.y, _local4.x); turret_mc.rotation = (90 + ((_local5 * 180) / Math.PI)); }; if (recharge == 0){ shootBullet(_local4); if ((this is Baddie3)){ turret_mc.play(); }; recharge = SHOOT_DELAY; } else { recharge--; }; } else { if ((this is Baddie3)){ turret_mc.rotation = 0; }; }; } else { if (recharge == 0){ recharge = SHOOT_DELAY; } else { recharge--; }; }; }; }; }; }; } override public function physicsStop(){ game.removeFromPhysics(body); body = null; } public function hitBase(){ if (!dead){ game.hitBase((totalHp * 0.015)); if ((this is Baddie3)){ turret_mc.rotation = -75; }; }; } private function createFlightJoint(){ var _local1:b2MouseJointDef; _local1 = new b2MouseJointDef(); _local1.body1 = body.GetWorld().GetGroundBody(); _local1.body2 = body; _local1.target = body.GetWorldCenter(); _local1.maxForce = 200; _local1.dampingRatio = 1; _local1.timeStep = MagDef.TIMESTEP; flightJoint = (body.GetWorld().CreateJoint(_local1) as b2MouseJoint); flightSwirl = new b2XForm(); flightSwirl.position.Set(0, -1); flightSwirl.R.Set(((-3 / 180) * Math.PI)); flightPos = new b2Vec2(body.GetWorldCenter().x, (Math.random() + 11)); } public function takeHit(_arg1:Number){ if (!grabbed){ damage = (damage + _arg1); }; } override public function physicsGo(){ var _local1:b2PolygonDef; var _local2:Number; var _local3:Number; var _local4:b2BodyDef; game = (parent.parent.parent as MagDef); _local1 = new b2PolygonDef(); _local2 = (((this.width * 0.95) / 2) / PIX); _local3 = (((this.height * 0.95) / 2) / PIX); _local1.vertexCount = 5; _local1.vertices[0].Set(-(_local2), -(_local3)); _local1.vertices[1].Set((_local2 * ((uint((Math.random() * 2)) * 2) - 1)), (-(_local3) * ((Math.random() * 0.3) + 1))); _local1.vertices[2].Set(_local2, -(_local3)); _local1.vertices[3].Set(_local2, _local3); _local1.vertices[4].Set(-(_local2), _local3); _local1.density = DENSITY; _local1.friction = FRICTION; _local1.restitution = BOUNCINESS; _local1.filter = COLLISION_CAT_2; _local4 = new b2BodyDef(); _local4.position.x = (this.x / PIX); _local4.position.y = (this.y / PIX); _local4.userData = this; _local4.linearDamping = 0; _local4.angularDamping = 0; body = game.addToPhysics(_local4); body.CreateShape(_local1); if (flyer){ body.SetMass(TwoKG()); } else { body.SetMassFromShapes(); }; if (flyer){ createFlightJoint(); }; } public function spawnFlyer(){ var _local1:Baddie; _local1 = new Baddie7(); _local1.x = this.x; _local1.y = this.y; game.addBaddie(_local1); _local1.physicsGo(); } public function launchNuke(){ var _local1:Nuke; _local1 = nuke_mc; removeChild(_local1); _local1.x = (_local1.x + this.x); _local1.y = (_local1.y + this.y); _local1.gotoAndStop("firing"); game.addNuke(_local1); shootChannel = nukeLaunchSound.play(0, 1, nukeLaunchTransform); } } }//package
Section 150
//Baddie1 (Baddie1) package { public dynamic class Baddie1 extends Baddie { public function Baddie1(){ addFrameScript(1, frame2, 5, frame6, 21, frame22, 22, frame23, 30, frame31); } function frame6(){ gotoAndStop("Idle"); } function frame23(){ stop(); } function frame22(){ hitBase(); gotoAndPlay("Attack"); } function frame31(){ stop(); } function frame2(){ stop(); } } }//package
Section 151
//Baddie2 (Baddie2) package { public dynamic class Baddie2 extends Baddie { public function Baddie2(){ addFrameScript(1, frame2, 5, frame6, 21, frame22, 22, frame23, 30, frame31); } function frame6(){ gotoAndStop("Idle"); } function frame23(){ stop(); } function frame22(){ hitBase(); gotoAndPlay("Attack"); } function frame31(){ stop(); } function frame2(){ stop(); } } }//package
Section 152
//Baddie3 (Baddie3) package { public dynamic class Baddie3 extends Baddie { public function Baddie3(){ addFrameScript(1, frame2, 5, frame6, 14, frame15, 63, frame64, 64, frame65, 72, frame73); } function frame73(){ stop(); } function frame64(){ hitBase(); gotoAndPlay("Attack"); } function frame6(){ gotoAndStop("Idle"); } function frame2(){ stop(); } function frame65(){ stop(); } function frame15(){ this.turret_mc.gotoAndPlay(2); } } }//package
Section 153
//Baddie4 (Baddie4) package { public dynamic class Baddie4 extends Baddie { public function Baddie4(){ addFrameScript(1, frame2, 5, frame6, 21, frame22, 22, frame23, 30, frame31); } function frame6(){ gotoAndStop("Idle"); } function frame23(){ stop(); } function frame22(){ hitBase(); gotoAndPlay("Attack"); } function frame31(){ stop(); } function frame2(){ stop(); } } }//package
Section 154
//Baddie5 (Baddie5) package { public dynamic class Baddie5 extends Baddie { public function Baddie5(){ addFrameScript(1, frame2, 5, frame6, 179, frame180, 268, frame269, 320, frame321, 328, frame329); } function frame329(){ stop(); } function frame6(){ gotoAndStop("Idle"); } function frame321(){ stop(); } function frame2(){ stop(); } function frame180(){ launchNuke(); } function frame269(){ gotoAndPlay("Attack"); } } }//package
Section 155
//Baddie6 (Baddie6) package { public dynamic class Baddie6 extends Baddie { public function Baddie6(){ addFrameScript(1, frame2, 5, frame6, 6, frame7, 101, frame102, 102, frame103, 110, frame111); } function frame102(){ spawnFlyer(); gotoAndPlay("Attack"); } function frame6(){ gotoAndStop("Idle"); } function frame7(){ this.hatch.gotoAndPlay(2); } function frame103(){ stop(); } function frame111(){ stop(); } function frame2(){ stop(); } } }//package
Section 156
//Baddie7 (Baddie7) package { public dynamic class Baddie7 extends Baddie { public function Baddie7(){ addFrameScript(1, frame2, 5, frame6, 21, frame22, 22, frame23, 30, frame31); } function frame6(){ gotoAndStop("Idle"); } function frame23(){ stop(); } function frame22(){ hitBase(); gotoAndPlay("Attack"); } function frame31(){ stop(); } function frame2(){ stop(); } } }//package
Section 157
//Base (Base) package { import flash.display.*; import flash.media.*; import flash.utils.*; public class Base extends MovieClip implements IExplodable { public const hpArray:Array; public const xpArray:Array; public const maxLevel:uint = 10; private var criticalSetLevel:Number; public var hp:Number; public var inner_mc:MovieClip; private var criticalResetFactor:Number;// = 0.4 public var dead:Boolean;// = false public var totalHp:Number; private var lastAttackTime:int;// = 0 public var level:uint;// = 1 private var criticalSetFactor:Number;// = 0.3 private var critical:Boolean;// = false private var criticalResetLevel:Number; private var game:MagDef; public var xp:uint;// = 0 private static var hitChannel:SoundChannel; private static var levelUpTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BASE_LEVELUP_VOL); private static var underAttackSound:Sound; private static var levelUpSound:Sound; private static var getJunkSound:Sound; private static var underAttackTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BASE_ATTACKING_VOL); private static var criticalTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BASE_CRITICAL_VOL); private static var getTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BASE_GETJUNK_VOL); private static var criticalSound:Sound; private static var levelChannel:SoundChannel; public function Base(){ level = 1; xp = 0; xpArray = [0, 0, 100, 640, 1920, 0x1400, 10720, 17120, 24160, 31840, 40160, 0xBE00, 57280, 66080, 75040, 84160, 84160]; hpArray = [0, 3, 4, 6, 8, 10, 13, 16, 20, 25, 25, 25, 25, 25, 25, 25]; dead = false; critical = false; lastAttackTime = 0; criticalSetFactor = 0.3; criticalResetFactor = 0.4; super(); addFrameScript(0, frame1, 21, frame22, 26, frame27, 105, frame106); cacheAsBitmap = true; game = (parent.parent as MagDef); totalHp = hpArray[level]; hp = totalHp; criticalSetLevel = (criticalSetFactor * totalHp); criticalResetLevel = (criticalResetFactor * totalHp); if (!getJunkSound){ getJunkSound = new Sound_Base_GetJunk(); levelUpSound = new Sound_Base_LevelUp(); underAttackSound = new Sound_Base_Attacking(); criticalSound = new Sound_Base_Critical(); }; } public function levelUp(){ inner_mc.gotoAndStop(level); } function frame106(){ stop(); } function frame22(){ gotoAndStop("Idle"); levelUp(); } function frame1(){ stop(); } public function powerUp(){ gotoAndPlay("Powerup"); } public function swallowJunk(_arg1:Junk){ var _local2:uint; var _local3:uint; var _local4:Number; var _local5:Number; if (level < maxLevel){ _local2 = (_arg1.size * 100); if (_local2 == 0){ _local2 = 50; }; _local3 = xpArray[(level + 1)]; _local4 = (_local2 / (_local3 - xpArray[level])); hp = (hp + ((_local4 * totalHp) * 0.6)); if (hp > totalHp){ hp = totalHp; }; if (hp > criticalResetLevel){ critical = false; }; xp = (xp + _local2); if (xp >= _local3){ game.addBurst("level up!", this.x, ((this.y - this.height) + 10), true); level++; totalHp = hpArray[level]; hp = totalHp; critical = false; criticalSetLevel = (criticalSetFactor * totalHp); criticalResetLevel = (criticalResetFactor * totalHp); levelChannel = levelUpSound.play(0, 1, levelUpTransform); } else { levelChannel = getJunkSound.play(0, 1, getTransform); }; } else { _local5 = ((_arg1.size / 2) + 0.25); hp = (hp + _local5); if (hp > totalHp){ hp = totalHp; }; if (hp > criticalResetLevel){ critical = false; }; }; powerUp(); } public function takeHit(_arg1:Number){ var _local2:int; _local2 = getTimer(); hp = (hp - _arg1); if (hp > 0){ if (((!(critical)) && ((hp < criticalSetLevel)))){ critical = true; hitChannel = criticalSound.play(0, 1, criticalTransform); } else { if ((_local2 - lastAttackTime) > 5000){ if (critical){ hitChannel = criticalSound.play(0, 1, criticalTransform); } else { hitChannel = underAttackSound.play(0, 1, underAttackTransform); game.hitReminder(); }; }; }; lastAttackTime = _local2; gotoAndPlay("Hit"); } else { hp = 0; dead = true; gotoAndPlay("Boom"); game.gameOver(); }; } public function deleteMe(){ parent.removeChild(this); } private function setCriticals(){ criticalSetLevel = (criticalSetFactor * totalHp); criticalResetLevel = (criticalResetFactor * totalHp); } function frame27(){ gotoAndStop("Idle"); } } }//package
Section 158
//Bullet (Bullet) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class Bullet extends PhysicsThing implements IExplodable { public static const BOUNCINESS:Number = 0.25; public static const DENSITY:Number = 10; public static const FRICTION:Number = 0.8; private static const PIX = 30; public function Bullet(_arg1:Number){ addFrameScript(0, frame1, 9, frame10); totalHp = _arg1; hp = totalHp; } function frame10(){ stop(); } public function disintegrate(){ dead = true; physicsStop(); gotoAndPlay("Boom"); } function frame1(){ stop(); } public function takeHit(_arg1:Number){ if (immune){ damage = (damage + (_arg1 / 3)); } else { damage = (damage + _arg1); }; } override public function physicsGo(){ var _local1:b2PolygonDef; var _local2:b2BodyDef; game = MagDef(parent.parent.parent); _local1 = new b2PolygonDef(); _local1.SetAsBox((((this.width * 0.95) / 2) / PIX), (((this.height * 0.95) / 2) / PIX)); _local1.density = DENSITY; _local1.friction = FRICTION; _local1.restitution = BOUNCINESS; _local1.filter = new b2FilterData(); _local1.filter = COLLISION_CAT_5; _local2 = new b2BodyDef(); _local2.position.x = (this.x / PIX); _local2.position.y = (this.y / PIX); _local2.userData = this; _local2.linearDamping = 0; _local2.angularDamping = 0.1; body = game.addToPhysics(_local2); body.CreateShape(_local1); body.SetMass(TenKG()); } public function update(){ if (!dead){ hp = (hp - damage); damage = 0; if (hp <= 0){ disintegrate(); }; }; } override public function physicsStop(){ game.removeFromPhysics(body); body = null; } public static function TenKG():b2MassData{ var _local1:b2MassData; _local1 = new b2MassData(); _local1.I = 5; _local1.mass = 10; return (_local1); } } }//package
Section 159
//Burst (Burst) package { import flash.display.*; public dynamic class Burst extends MovieClip { public var inner_mc:MovieClip; public function Burst(){ addFrameScript(40, frame41); } function frame41(){ stop(); parent.removeChild(this); } } }//package
Section 160
//Burst_Big (Burst_Big) package { import flash.display.*; public dynamic class Burst_Big extends MovieClip { public var inner_mc:MovieClip; public function Burst_Big(){ addFrameScript(35, frame36); } function frame36(){ stop(); parent.removeChild(this); } } }//package
Section 161
//ContactListener (ContactListener) package { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class ContactListener extends b2ContactListener { private var onAdd:Function; private var onResult:Function; private static const I_THRESH:Number = MagDef.CRASH_I_THRESH; private static const V_THRESH:Number = MagDef.CRASH_V_THRESH; private static const V_MIN:Number = 1; private static const I_MIN:Number = 0.3; public function ContactListener(_arg1:Function){ onAdd = _arg1; onResult = _arg1; } override public function Add(_arg1:b2ContactPoint):void{ } override public function Remove(_arg1:b2ContactPoint):void{ } override public function Persist(_arg1:b2ContactPoint):void{ } override public function Result(_arg1:b2ContactResult):void{ var _local2:Number; _local2 = Math.abs(_arg1.normalImpulse); if (_local2 > I_MIN){ onResult(_arg1); }; } } }//package
Section 162
//CryptScore (CryptScore) package { import flash.display.*; import flash.events.*; public class CryptScore extends MovieClip { private var bullshit1:int; private var bullshit4:int; private var bullshit2:int; private var bullshit3:int; private var scoreA:int; private var scoreB:int; public function CryptScore():void{ scoreA = Math.round(((Math.random() * 13371337) / 10)); bullshit1 = scoreA; bullshit2 = -(bullshit1); bullshit3 = (2 * bullshit2); bullshit4 = (2 * bullshit3); scoreB = -(scoreA); addEventListener(Event.ENTER_FRAME, randomise); } private function randomise(_arg1:Event):void{ var _local2:int; _local2 = (Math.round(((Math.random() * 13371337) / 10)) * ((2 * Math.round(Math.random())) - 1)); if ((((scoreA > (int.MAX_VALUE * 0.9))) || ((scoreB > (int.MAX_VALUE * 0.9))))){ _local2 = (_local2 - Math.round((int.MAX_VALUE * 0.5))); }; scoreA = (scoreA + _local2); scoreB = (scoreB - _local2); } public function multiply(_arg1:int):void{ scoreB = (scoreB + ((_arg1 - 1) * (scoreA + scoreB))); } public function get value():int{ return (((scoreA + scoreB) / 2)); } public function add(_arg1:int):void{ scoreB = (scoreB + (2 * _arg1)); } public function stopHo():void{ removeEventListener(Event.ENTER_FRAME, randomise); } public function set value(_arg1:int):void{ scoreB = (-(scoreA) + (2 * _arg1)); } } }//package
Section 163
//GameShell (GameShell) package { import flash.display.*; import flash.events.*; import flash.ui.*; import mochi.as3.*; import general.*; import flash.media.*; import flash.net.*; public dynamic class GameShell extends MovieClip implements IGameEnvironment { private var mutedAll:Boolean;// = false private var mouseOverTransform:SoundTransform; public var splash:Splash; public var screen_Exclusive:MovieClip; public var preloader:MovieClip; public var screen_HowToPlay:MovieClip; private var score:CryptScore; var musicStarted:Boolean;// = false public var greyOutBit:MovieClip; public var screen_Intro:MovieClip; private var bgmChannel:SoundChannel; public var background:MovieClip; private var fadeOut:Boolean;// = false private var bgmSound:Sound_BGM; private var evilCookie:SharedObject; public var screen_Play:MovieClip; public var menu_Background_mc:MovieClip; public var screen_MainMenu:MovieClip; private var _mochiads_game_id:String; public var screen_Overlay:MovieClip; private var mouseOverSound:Sound_MouseOver; private var mutedMusic:Boolean;// = false private var bgmCurrentVol:Number; private var bgmTransform:SoundTransform; private var firstTime:Boolean;// = false private var mouseOverChannel:SoundChannel; private var mainTransform:SoundTransform; public var screen_Complete:Screen_Complete; public var game:MagDef; static const HELP_ENABLED = true; static const LOAD_REMOTE = false; public function GameShell(){ var _local1:String; var _local2:String; firstTime = false; musicStarted = false; mutedAll = false; mutedMusic = false; fadeOut = false; super(); addFrameScript(1, frame2, 9, frame10, 10, frame11, 18, frame19, 29, frame30, 41, frame42, 53, frame54, 65, frame66, 77, frame78, 91, frame92, 104, frame105); StandardStuff.MochiInit(this); StandardStuff.ShowMochiAd(this); this.contextMenu = StandardStuff.SetContextMenu(); initCookie(); bgmSound = new Sound_BGM(); bgmCurrentVol = MagDef.SOUND_BGM_LOUD_VOL; bgmTransform = new SoundTransform(bgmCurrentVol); mouseOverSound = new Sound_MouseOver(); mouseOverTransform = new SoundTransform(MagDef.SOUND_MOUSEOVER_VOL); mainTransform = new SoundTransform(MagDef.SOUND_MAIN_VOL); SoundMixer.soundTransform = mainTransform; processButtonsOnScreens(this); screen_Overlay.buttons.muteAll.addEventListener(MouseEvent.CLICK, muteAllEvent, false, 0, true); screen_Overlay.buttons.muteMusic.addEventListener(MouseEvent.CLICK, muteMusicEvent, false, 0, true); screen_MainMenu.buttons.playa.addEventListener(MouseEvent.CLICK, playEvent, false, 0, true); screen_MainMenu.buttons.howToPlay.addEventListener(MouseEvent.CLICK, howToPlayEvent, false, 0, true); screen_MainMenu.buttons.scores.addEventListener(MouseEvent.CLICK, showScoresEvent, false, 0, true); screen_MainMenu.buttons.moreGames.addEventListener(MouseEvent.CLICK, moreGamesEvent, false, 0, true); screen_HowToPlay.buttons.mainMenu.addEventListener(MouseEvent.CLICK, mainMenuEvent, false, 0, true); screen_Play.buttons.pause.addEventListener(MouseEvent.CLICK, pauseEvent, false, 0, true); screen_Play.buttons.moreGames.addEventListener(MouseEvent.CLICK, moreGamesEvent, false, 0, true); screen_Play.screen_GameOver.buttons.mainMenu.addEventListener(MouseEvent.CLICK, mainMenuEvent, false, 0, true); screen_Play.screen_GameOver.buttons.playAgain.addEventListener(MouseEvent.CLICK, retryEvent, false, 0, true); screen_Play.screen_GameOver.buttons.submit.addEventListener(MouseEvent.CLICK, submitScoreEvent, false, 0, true); screen_Play.screen_Pause.buttons.mainMenu.addEventListener(MouseEvent.CLICK, mainMenuEvent, false, 0, true); screen_Play.screen_Pause.buttons.resume.addEventListener(MouseEvent.CLICK, pauseEvent, false, 0, true); screen_Complete.buttons.moreGames.addEventListener(MouseEvent.CLICK, moreGamesEvent, false, 0, true); screen_Complete.buttons.submit.addEventListener(MouseEvent.CLICK, submitScoreEvent, false, 0, true); screen_Complete.buttons.playAgain.addEventListener(MouseEvent.CLICK, retryEvent, false, 0, true); addEventListener(Event.ADDED_TO_STAGE, addStageListeners, false, 0, true); _local1 = StandardStuff.MOCHI_LINK_URL; _local2 = StandardStuff.MOCHI_LINK_FALLBACK_URL; } private function buttonise(_arg1:MovieClip){ _arg1.buttonMode = true; _arg1.mouseChildren = false; } private function processButtons(_arg1:DisplayObjectContainer){ var _local2:uint; var _local3:MovieClip; _local2 = 0; while (_local2 < _arg1.numChildren) { _local3 = (_arg1.getChildAt(_local2) as MovieClip); if (_local3){ if (((!((_local3.name.indexOf("buttons") == 0))) && (!((_local3.name.indexOf("meebWorld") == 0))))){ buttonise(_local3); }; if (_local3.name == "buttons_Levels"){ }; }; _local2++; }; } public function loader(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = stage.loaderInfo.bytesLoaded; _local3 = stage.loaderInfo.bytesTotal; _local4 = (_local2 / _local3); _local5 = Math.floor((_local4 * 100)); preloader.bar.scaleX = _local4; preloader.percent.text = (_local5 + "%"); if (_local2 >= _local3){ removeEventListener(Event.ENTER_FRAME, loader); gotoAndPlay("Splash"); }; } public function levelSucceed(){ updateCookie(); screen_Play.gotoAndPlay("WaveComplete"); screen_Play.screen_Help.gotoAndStop("Off"); } private function isScreen(_arg1:DisplayObject):Boolean{ return ((_arg1.name.indexOf("screen") == 0)); } public function gameFail(_arg1:CryptScore){ score = _arg1; screen_Play.gotoAndPlay("GameOver"); screen_Play.screen_GameOver.score_txt.text = score.value; game.shutDown(); fadeOut = false; } function frame10(){ StandardStuff.ShowSplash(splash, this, "CheckStuff"); } public function nextLevel(){ game.waveStart(); screen_Play.gotoAndStop("Play"); } private function mouseOutButtonEvent(_arg1:Event){ var _local2:*; _local2 = (_arg1.target as MovieClip); if (_local2){ _local2.gotoAndPlay("Out"); }; } private function pauseEvent(_arg1:Event){ if (!game.gameOverMan){ game.togglePause(); if (game.paused){ screen_Play.gotoAndPlay("Pause"); if (!fadeOut){ bgmLiftVolume(); }; } else { screen_Play.gotoAndPlay("Play"); if (!fadeOut){ bgmDropVolume(); }; }; }; } function frame19(){ checkDomain(); } private function muteMusicEvent(_arg1:Event){ if (mutedAll){ mutedAll = false; mutedMusic = false; unMuteAll(); unMuteMusic(); } else { mutedMusic = !(mutedMusic); if (mutedMusic){ muteMusic(); } else { unMuteMusic(); }; }; } function frame11(){ gotoAndStop("CheckStuff"); } function frame2(){ stop(); greyOutBit.visible = false; splash.visible = false; preloader.visible = false; if (stage.loaderInfo.bytesLoaded < stage.loaderInfo.bytesTotal){ preloader.visible = true; addEventListener(Event.ENTER_FRAME, loader); } else { gotoAndPlay("Splash"); }; } function frame30(){ stop(); } private function updateCookie(){ } private function resetEvent(_arg1:Event){ } public function playHelp(_arg1:uint){ var _local2:String; if (((HELP_ENABLED) && (firstTime))){ _local2 = ("Wave" + _arg1); screen_Play.screen_Help.gotoAndPlay(_local2); }; } function frame42(){ stop(); if (!musicStarted){ startMusic(); }; screen_Intro.play(); } private function processButtonsOnScreens(_arg1:DisplayObjectContainer){ var _local2:uint; var _local3:DisplayObjectContainer; var _local4:uint; var _local5:DisplayObjectContainer; _local2 = 0; while (_local2 < _arg1.numChildren) { _local3 = (_arg1.getChildAt(_local2) as DisplayObjectContainer); if (((_local3) && (isScreen(_local3)))){ _local4 = 0; while (_local4 < _local3.numChildren) { _local5 = (_local3.getChildAt(_local4) as DisplayObjectContainer); if (((_local5) && (isButtons(_local5)))){ _local5.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButtonEvent, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mouseOutButtonEvent, false, 0, true); processButtons(_local5); break; }; _local4++; }; processButtonsOnScreens(_local3); }; _local2++; }; } private function muteAllEvent(_arg1:Event){ mutedAll = !(mutedAll); if (mutedAll){ muteAll(); if (!mutedMusic){ muteMusic(); }; } else { unMuteAll(); if (!mutedMusic){ unMuteMusic(); }; }; } private function mainMenuEvent(_arg1:Event){ if (game){ clearGame(); bgmLiftVolume(); }; gotoAndStop("MainMenu"); } private function updateLevelButtons(){ } private function nextLevelEvent(_arg1:Event){ } function frame54(){ stop(); } private function muteAll(){ mainTransform.volume = 0; screen_Overlay.buttons.muteAll.inner.gotoAndStop("On"); SoundMixer.soundTransform = mainTransform; } public function levelFail(){ } private function retryEvent(_arg1:Event){ clearGame(); playGame(); screen_Play.gotoAndStop("Play"); } function startMusic(){ bgmChannel = bgmSound.play(0, int.MAX_VALUE, bgmTransform); musicStarted = true; } private function bgmLiftVolume(){ bgmCurrentVol = MagDef.SOUND_BGM_LOUD_VOL; if (!mutedMusic){ bgmTransform.volume = bgmCurrentVol; bgmChannel.soundTransform = bgmTransform; }; } private function isButtons(_arg1:DisplayObject):Boolean{ return ((_arg1.name.indexOf("buttons") == 0)); } private function loadLevelEvent(_arg1:Event){ } function frame66(){ stop(); } public function fadeMusic(){ fadeOut = true; bgmTransform.volume = (bgmTransform.volume * 0.99); bgmChannel.soundTransform = bgmTransform; } private function unMuteMusic(){ bgmTransform.volume = bgmCurrentVol; screen_Overlay.buttons.muteMusic.inner.gotoAndStop("Off"); bgmChannel.soundTransform = bgmTransform; } public function updateInfo(_arg1:Object=null){ var _local2:String; if (_arg1 != null){ if ((((_arg1.shipLevel is uint)) || ((_arg1.shipLevel is String)))){ screen_Play.shipLevel_txt.text = _arg1.shipLevel; }; if ((_arg1.shipTotalHealth is Number)){ screen_Play.shipHealth_txt.text = ("/" + String(_arg1.shipTotalHealth)); }; if ((_arg1.shipHealthFraction is Number)){ if (screen_Play.shipHealthBar_mc.inner_mc.inner_mc.scaleX != _arg1.shipHealthFraction){ screen_Play.shipHealthBar_mc.gotoAndPlay("Powerup"); screen_Play.shipHealthBar_mc.inner_mc.inner_mc.scaleX = _arg1.shipHealthFraction; }; }; if ((_arg1.shipXpFraction is Number)){ if (screen_Play.shipXpBar_mc.inner_mc.inner_mc.scaleX != _arg1.shipXpFraction){ screen_Play.shipXpBar_mc.gotoAndPlay("Powerup"); screen_Play.shipXpBar_mc.inner_mc.inner_mc.scaleX = _arg1.shipXpFraction; }; }; if ((((_arg1.baseLevel is uint)) || ((_arg1.baseLevel is String)))){ screen_Play.baseLevel_txt.text = _arg1.baseLevel; }; if ((_arg1.baseTotalHealth is Number)){ screen_Play.baseHealth_txt.text = ("/" + String(_arg1.baseTotalHealth)); }; if ((_arg1.baseHealthFraction is Number)){ if (screen_Play.baseHealthBar_mc.inner_mc.inner_mc.scaleX != _arg1.baseHealthFraction){ screen_Play.baseHealthBar_mc.gotoAndPlay("Powerup"); screen_Play.baseHealthBar_mc.inner_mc.inner_mc.scaleX = _arg1.baseHealthFraction; }; }; if ((_arg1.baseXpFraction is Number)){ if (screen_Play.baseXpBar_mc.inner_mc.inner_mc.scaleX != _arg1.baseXpFraction){ screen_Play.baseXpBar_mc.gotoAndPlay("Powerup"); screen_Play.baseXpBar_mc.inner_mc.inner_mc.scaleX = _arg1.baseXpFraction; }; }; if ((_arg1.powerupT is String)){ screen_Play.powerupT_txt.text = _arg1.powerupT; }; if ((_arg1.doubleT is String)){ _local2 = _arg1.doubleT; if (_local2 != ""){ screen_Play.powerupT_txt.text = ("Quad Points - " + String(_arg1.doubleT)); } else { screen_Play.powerupT_txt.text = ""; }; }; if ((_arg1.score is uint)){ screen_Play.score_txt.text = _arg1.score; }; if ((_arg1.wave is uint)){ screen_Play.wave_txt.text = _arg1.wave; }; }; } private function howToPlayEvent(_arg1:Event){ gotoAndStop("HowToPlay"); } function frame78(){ stop(); } private function playGame(){ var _local1:uint; if (game != null){ trace("fuckup"); } else { game = new MagDef(); _local1 = uint(screen_MainMenu.playLevel_txt.text); if (_local1 > 0){ game.skipToWave((_local1 - 1)); }; screen_Play.gameHolder.addChild(game); game.physicsGo(); bgmDropVolume(); screen_Play.gotoAndStop("Play"); gotoAndStop("Play"); }; } function frame92(){ stop(); } function frame105(){ stop(); } private function submitScoreEvent(_arg1:Event){ var unGrey:Function; var event = _arg1; if (score){ unGrey = function (){ greyOutBit.visible = false; clearGame(); bgmLiftVolume(); gotoAndStop("MainMenu"); }; greyOutBit.visible = true; StandardStuff.showLeaderboard(this, unGrey, score.value); } else { trace("No score to submit!!!!"); }; } private function keyDownEvent(_arg1:KeyboardEvent){ if ((((((_arg1.keyCode == 80)) || ((_arg1.keyCode == 27)))) && (game))){ pauseEvent(_arg1); }; } private function moreGamesEvent(_arg1:Event){ StandardStuff.gotoNinjaKiwi(); } private function initCookie(){ evilCookie = SharedObject.getLocal("EvilCookie"); if (evilCookie.size == 0){ firstTime = true; evilCookie.data.havePlayed = true; evilCookie.flush(); }; } private function muteMusic(){ bgmTransform.volume = 0; screen_Overlay.buttons.muteMusic.inner.gotoAndStop("On"); bgmChannel.soundTransform = bgmTransform; } private function mouseOverButtonEvent(_arg1:Event){ var _local2:*; _local2 = (_arg1.target as MovieClip); if (_local2){ _local2.gotoAndPlay("Over"); }; } private function showScoresEvent(_arg1:Event){ var unGrey:Function; var event = _arg1; unGrey = function (){ greyOutBit.visible = false; }; greyOutBit.visible = true; StandardStuff.showLeaderboard(this, unGrey); } private function playEvent(_arg1:Event){ playGame(); } private function bgmDropVolume(){ bgmCurrentVol = MagDef.SOUND_BGM_QUIET_VOL; if (!mutedMusic){ bgmTransform.volume = bgmCurrentVol; bgmChannel.soundTransform = bgmTransform; }; } private function addStageListeners(_arg1:Event){ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownEvent, false, 0, true); } private function clearGame(){ game.destroy(); screen_Play.gameHolder.removeChild(game); game = null; screen_Play.screen_Help.gotoAndStop("Off"); firstTime = false; } private function checkDomain(){ if (StandardStuff.DomainLocked(loaderInfo.url)){ gotoAndStop("Exclusive"); } else { gotoAndStop("Intro"); }; } private function unMuteAll(){ mainTransform.volume = MagDef.SOUND_MAIN_VOL; screen_Overlay.buttons.muteAll.inner.gotoAndStop("Off"); SoundMixer.soundTransform = mainTransform; } public function gameSucceed(_arg1:CryptScore){ score = _arg1; gotoAndStop("Success"); bgmLiftVolume(); screen_Complete.gotoAndPlay(2); screen_Complete.buttons.score_txt.text = score.value; } } }//package
Section 164
//Ground (Ground) package { public dynamic class Ground extends PhysicsThing { } }//package
Section 165
//Help_Attack (Help_Attack) package { import flash.display.*; public dynamic class Help_Attack extends MovieClip { public function Help_Attack(){ addFrameScript(194, frame195); } function frame195(){ stop(); if (parent){ parent.removeChild(this); }; } } }//package
Section 166
//Help_Reminder (Help_Reminder) package { import flash.display.*; public dynamic class Help_Reminder extends MovieClip { public function Help_Reminder(){ addFrameScript(194, frame195); } function frame195(){ stop(); if (parent){ parent.removeChild(this); }; } } }//package
Section 167
//IExplodable (IExplodable) package { public interface IExplodable { function deleteMe(); } }//package
Section 168
//IGameEnvironment (IGameEnvironment) package { public interface IGameEnvironment { function gameSucceed(_arg1:CryptScore); function levelFail(); function playHelp(_arg1:uint); function updateInfo(_arg1:Object=null); function gameFail(_arg1:CryptScore); function fadeMusic(); function levelSucceed(); } }//package
Section 169
//Junk (Junk) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import flash.display.*; import flash.media.*; import flash.utils.*; public class Junk extends PhysicsThing implements IExplodable { public var explosion_mc:MovieClip; private var pickupCount:uint;// = 0 public var baddieHits:uint;// = 0 protected var noCollide:Boolean;// = false protected var hitBaddies:Dictionary; protected var recovery:uint;// = 0 public var fadeIn:Boolean;// = false protected var stoppedFrames:uint;// = 0 protected var lastBaddieX:Number; public static const BOUNCINESS:Number = 0.3; protected static const RECOVER_DELAY:uint = 90; public static const DENSITY:Number = 2; public static const FRICTION:Number = 0.8; protected static const PIX:Number = 30; private static var boomSound1:Sound; private static var boomSound2:Sound; private static var boomSound3:Sound; private static var boomChannel:SoundChannel; private static var boomTransform:SoundTransform = new SoundTransform(MagDef.SOUND_BOOM_VOL); public function Junk(_arg1:uint=4294967295, _arg2:Boolean=false){ stoppedFrames = 0; recovery = 0; fadeIn = false; hitBaddies = new Dictionary(true); baddieHits = 0; noCollide = false; pickupCount = 0; super(); addFrameScript(0, frame1, 20, frame21); stop(); explosion_mc.stop(); if ((this is SteelBall)){ size = 3; } else { if (_arg1 < uint.MAX_VALUE){ size = _arg1; } else { size = Math.ceil((Math.random() * 4)); }; if (size > 8){ size = 8; }; gotoAndStop((size + 1)); }; switch (size){ case 0: totalHp = 1.01; break; case 1: totalHp = 2.01; break; case 2: totalHp = 2.81; break; case 3: totalHp = 3.41; break; default: totalHp = (size + 0.01); }; hp = totalHp; noCollide = _arg2; if (!boomSound1){ boomSound1 = new Sound_Boom1(); boomSound2 = new Sound_Boom2(); boomSound3 = new Sound_Boom3(); }; } public function rotateRandom(){ var _local1:uint; _local1 = (Math.random() * 4); this.rotation = (_local1 * 90); body.SetXForm(body.GetPosition(), ((_local1 * Math.PI) * 0.5)); } override public function hurl(){ super.hurl(); recovery = RECOVER_DELAY; if ((this is SteelBall)){ body.SetMassFromShapes(); pickupCount++; if (pickupCount >= 3){ hp = 1E-5; }; }; if ((((size >= 5)) && ((size <= 7)))){ body.SetMass(FourKG()); }; } override public function grab(){ super.grab(); if (fadeIn){ fadeIn = false; alpha = 1; }; } public function disintegrate(){ var _local1:uint; var _local2:String; dead = true; if (baddieHits > 1){ _local2 = (baddieHits + " hit combo!"); game.addBurst(_local2, lastBaddieX, this.y, true); }; physicsStop(); gotoAndPlay("Boom"); explosion_mc.scaleX = ((size + 2) / 6); explosion_mc.scaleY = ((size + 2) / 6); explosion_mc.play(); _local1 = (Math.random() * 3); switch (_local1){ case 0: boomChannel = boomSound1.play(0, 1, boomTransform); break; case 1: boomChannel = boomSound2.play(0, 1, boomTransform); break; default: boomChannel = boomSound3.play(0, 1, boomTransform); break; }; } function frame1(){ } public function setNoCollide(){ var _local1:b2Shape; _local1 = body.GetShapeList(); while (_local1) { _local1.SetFilterData(COLLISION_CAT_3); _local1 = _local1.GetNext(); }; } function frame21(){ stop(); } override public function physicsGo(){ var _local1:b2ShapeDef; var _local2:b2BodyDef; var _local3:b2CircleDef; var _local4:b2PolygonDef; game = (parent.parent.parent as MagDef); if ((this is SteelBall)){ _local3 = new b2CircleDef(); _local3.radius = (((this.width * 0.95) / 2) / PIX); _local3.density = (DENSITY * 10); _local3.friction = 0; _local3.restitution = BOUNCINESS; _local1 = _local3; } else { _local4 = new b2PolygonDef(); _local4.SetAsBox((((this.width * 0.95) / 2) / PIX), (((this.height * 0.95) / 2) / PIX)); _local4.density = DENSITY; _local4.friction = FRICTION; _local4.restitution = BOUNCINESS; _local1 = _local4; }; if (noCollide){ _local1.filter = COLLISION_CAT_3; }; _local2 = new b2BodyDef(); _local2.position.x = (this.x / PIX); _local2.position.y = (this.y / PIX); _local2.userData = this; _local2.linearDamping = 0.1; _local2.angularDamping = 0.1; body = game.addToPhysics(_local2); body.CreateShape(_local1); body.SetMass(TwoKG()); stoppedFrames = 0; } public function takeHit(_arg1:Number){ if (immune){ damage = (damage + (_arg1 * 0.15)); } else { damage = (damage + _arg1); }; if ((this is SteelBall)){ damage = 1E-5; }; } public function update(){ var _local1:Number; if (((!(dead)) && (!(grabbed)))){ hp = (hp - damage); damage = 0; if (hp <= 0){ disintegrate(); } else { if (thrown){ if (recovery == 0){ thrown = false; } else { recovery--; }; }; if (((body) && ((body.GetLinearVelocity().Copy().Normalize() < 0.01)))){ stoppedFrames++; } else { stoppedFrames = 0; }; }; }; if (fadeIn){ if (alpha < 1){ _local1 = alpha; alpha = ((_local1 + (_local1 * 0.05)) + 0.01); } else { fadeIn = false; }; }; } public function hitBaddie(_arg1:Baddie){ if (int(hitBaddies[_arg1]) == 0){ baddieHits++; hitBaddies[_arg1] = baddieHits; lastBaddieX = _arg1.x; }; _arg1.bonus = Number(hitBaddies[_arg1]); } public function hasStopped():Boolean{ return ((stoppedFrames > 10)); } override public function physicsStop(){ if (body){ game.removeFromPhysics(body); }; body = null; baddieHits = 0; hitBaddies = new Dictionary(true); } private static function BoomSound(_arg1:uint){ switch (_arg1){ case 1: boomChannel = boomSound1.play(0, 1, boomTransform); break; case 2: boomChannel = boomSound2.play(0, 1, boomTransform); break; default: boomChannel = boomSound3.play(0, 1, boomTransform); break; }; } } }//package
Section 170
//MagDef (MagDef) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; import flash.geom.*; import flash.display.*; import flash.events.*; import flash.ui.*; import Box2D.Dynamics.Contacts.*; import general.*; import flash.media.*; import flash.text.*; import flash.utils.*; public class MagDef extends MovieClip { public var performance_mc:Performance; private var junkHolder:MovieClip; private var freezeFrames:uint;// = 0 private var powerupHolder:MovieClip; private var shell:IGameEnvironment; private var magShip:MagShip; private var waveData:WaveData; private var freezeSec:uint;// = 0 public var iNMax_txt:TextField; private var frenzyFrames:uint;// = 0 private var stillFrames:uint;// = 0 private var FailSound:Sound; private var score:CryptScore; private var gameChannel:SoundChannel; private var doubleSec:uint;// = 0 private var base:Base; private var scoreMult:Number;// = 1 private var strikeFrames:uint;// = 0 private var debugDrawer:Sprite; public var paused:Boolean;// = false private var frenzySec:uint;// = 0 private var strikePos:Number; private var waveEnded:Boolean;// = true private var pausePressed:Boolean;// = false private var bulletHolder:MovieClip; private var endWaveSound:Sound; private var endWaveTransform:SoundTransform; private var gameoverDelay:uint;// = 0 private var groundShakePix:Number;// = 0 private var collisions:Dictionary; private var ground:b2Body; public var iTMax_txt:TextField; public var pointCount_txt:TextField; private var world:b2World; public var worldHolder_mc:MovieClip; public var gameOverMan:Boolean;// = false private var spawnWait:uint;// = 0 public var resultCount_txt:TextField; public var vMax_txt:TextField; private var miscHolder:MovieClip; private var doubleFrames:uint;// = 0 private var baddieHolder:MovieClip; private var failTransform:SoundTransform; private var helpListeners:Dictionary; public static const COLLISION_CAT_6:b2FilterData = new b2FilterData(); public static const BOTH:String = "both"; public static const COLLISION_CAT_2:b2FilterData = new b2FilterData(); public static const SOUND_MAIN_VOL = 0.8; public static const COLLISION_CAT_4:b2FilterData = new b2FilterData(); public static const COLLISION_CAT_5:b2FilterData = new b2FilterData(); public static const SOUND_BADDIE_BOOM3_VOL = 0.6; private static const FRAMERATE_LIMIT:uint = 30; public static const SOUND_MOUSEOVER_VOL = 0.2; public static const SOUND_BADDIE_BOOM2_VOL = 0.6; public static const COLLISION_CAT_3:b2FilterData = new b2FilterData(); public static const TIMESTEP:Number = 0.0166666666666667; private static const FRAMERATE_LIMIT_INV:Number = 0.0333333333333333; public static const SOUND_BADDIE_BOOM1_VOL = 0.6; public static const CRASH_I_THRESH:Number = 12; public static const GROUND_LEVEL:uint = 410; private static const GRAVITY:b2Vec2 = new b2Vec2(0, 20); public static const SOUND_BOOM_VOL = 0.6; private static const ITERATIONS:int = 10; private static const GAMEOVER_FRAMES:uint = 90; public static const SOUND_SHIP_LEVELUP_VOL = 0.6; public static const SOUND_SHIP_GETJUNK_VOL = 0.6; public static const SOUND_BGM_LOUD_VOL = 0.2; private static const DEBUG_DRAW:Boolean = true; public static const SOUND_BASE_LEVELUP_VOL = 0.6; public static const SOUND_BASE_ATTACKING_VOL = 0.5; public static const SOUND_BASE_GETJUNK_VOL = 0.6; public static const HEALTH:String = "health"; public static const SOUND_ENDWAVE_VOL = 0.6; public static const SOUND_BGM_QUIET_VOL = 0.14; public static const SOUND_FAIL_VOL = 0.6; public static const SOUND_SHIP_HIT1_VOL = 1; public static const SOUND_SHIP_HIT2_VOL = 0.9; public static const SOUND_SHIP_HIT3_VOL = 1; public static const SOUND_BADDIE_SHOOTSML_VOL = 0.6; public static const SOUND_BADDIE_NUKELAUNCH_VOL = 0.9; public static const SOUND_BADDIE_SHOOT_VOL = 0.5; public static const SOUND_BASE_CRITICAL_VOL = 0.5; public static const XP:String = "xp"; public static const COLLISION_CAT_1:b2FilterData = new b2FilterData(); public static const CRASH_V_THRESH:Number = 1000; public static const PIX:Number = 30; public function MagDef(){ spawnWait = 0; waveEnded = true; gameoverDelay = 0; gameOverMan = false; score = new CryptScore(); scoreMult = 1; paused = false; pausePressed = false; groundShakePix = 0; stillFrames = 0; frenzyFrames = 0; frenzySec = 0; freezeFrames = 0; freezeSec = 0; strikeFrames = 0; doubleFrames = 0; doubleSec = 0; endWaveSound = new Sound_EndWave(); FailSound = new Sound_Fail(); endWaveTransform = new SoundTransform(MagDef.SOUND_ENDWAVE_VOL); failTransform = new SoundTransform(MagDef.SOUND_FAIL_VOL); super(); assignMCs(); waveData = new WaveData(); waveData.currentWaveNum = 0; helpListeners = new Dictionary(); initSounds(); MouseScroll.holdTimer = new Timer(MouseScroll.LENGTH_HOLD, 1); MouseScroll.downTimer = new Timer(MouseScroll.LENGTH_DOWN, 1); } private function updatePowerups(){ var _local1:uint; var _local2:Powerup; var _local3:uint; var _local4:Object; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:String; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:b2Vec2; var _local14:uint; var _local15:Junk; var _local16:uint; var _local17:int; var _local18:Powerup; var _local19:uint; var _local20:int; var _local21:Powerup; var _local22:uint; var _local23:int; var _local24:Powerup; _local1 = powerupHolder.numChildren; _local3 = _local1; while (_local3 > 0) { _local2 = (powerupHolder.getChildAt((_local3 - 1)) as Powerup); _local5 = (magShip.magnet.x - _local2.x); _local6 = ((magShip.magnet.y + 25) - _local2.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); if (_local7 < 900){ _local8 = _local2.getMessage(); addBurst(_local8, _local2.x, _local2.y, true); _local2.activate(); } else { _local2.update(); }; _local3--; }; if (frenzyFrames > 0){ _local9 = ((frenzyFrames * FRAMERATE_LIMIT_INV) + 1); if (_local9 < frenzySec){ frenzySec = _local9; }; frenzyFrames--; if (frenzyFrames == 0){ stopFrenzy(); }; }; if (doubleFrames > 0){ _local10 = ((doubleFrames * FRAMERATE_LIMIT_INV) + 1); if (_local10 < doubleSec){ doubleSec = _local10; _local4 = {doubleT:String(doubleSec)}; shell.updateInfo(_local4); }; doubleFrames--; if (doubleFrames == 0){ stopDouble(); }; }; if (freezeFrames > 0){ _local11 = ((freezeFrames * FRAMERATE_LIMIT_INV) + 1); if (_local11 < freezeSec){ freezeSec = _local11; }; freezeFrames--; if (freezeFrames == 0){ thawoMatic(); }; }; if (strikeFrames > 0){ strikeFrames--; if ((strikeFrames & 3) == 0){ _local12 = 3; _local13 = new b2Vec2(40, 80); _local14 = ((Math.random() * _local12) + 1); _local15 = new Junk(_local14); _local15.x = (((Math.random() * 300) - 350) + strikePos); _local15.y = 0; junkHolder.addChild(_local15); _local15.physicsGo(); _local15.hurl(); _local15.body.SetAngularVelocity(((Math.random() * 48) - 24)); _local15.body.ApplyImpulse(_local13, _local15.body.GetWorldCenter()); }; if (strikeFrames == 0){ }; }; if (Powerup.framesTillFirst > 0){ Powerup.framesTillFirst--; if ((((Powerup.framesTillFirst == 0)) && ((Math.random() < 0.6)))){ _local16 = ((Math.random() * Powerup.NUM_TYPES) + 1); _local17 = (uint((waveData.currentWaveNum * 0.5)) + 1); if (_local16 > _local17){ _local16 = _local17; }; _local18 = new Powerup(_local16); _local18.x = ((Math.random() * 1500) + 550); _local18.y = 0; powerupHolder.addChild(_local18); _local18.physicsGo(); }; } else { if (Powerup.framesTillSecond > 0){ Powerup.framesTillSecond--; if ((((Powerup.framesTillSecond == 0)) && ((Math.random() < 0.8)))){ _local19 = ((Math.random() * Powerup.NUM_TYPES) + 1); _local20 = (uint((waveData.currentWaveNum * 0.5)) + 1); if (_local19 > _local20){ _local19 = _local20; }; _local21 = new Powerup(_local19); _local21.x = ((Math.random() * 1500) + 550); _local21.y = 0; powerupHolder.addChild(_local21); _local21.physicsGo(); }; } else { if (Powerup.framesTillThird > 0){ Powerup.framesTillThird--; if ((((Powerup.framesTillThird == 0)) && ((Math.random() < 0.9)))){ _local22 = ((Math.random() * Powerup.NUM_TYPES) + 1); _local23 = (uint((waveData.currentWaveNum * 0.5)) + 1); if (_local22 > _local23){ _local22 = _local23; }; _local24 = new Powerup(_local22); _local24.x = ((Math.random() * 1500) + 550); _local24.y = 0; powerupHolder.addChild(_local24); _local24.physicsGo(); }; }; }; }; } public function adjustBar(_arg1:String, _arg2){ var _local3:Object; var _local4:uint; var _local5:uint; var _local6:Number; var _local7:Number; _local3 = new Object(); if (_arg1 != HEALTH){ _local4 = (_arg2.xp - _arg2.xpArray[_arg2.level]); _local5 = (_arg2.xpArray[(_arg2.level + 1)] - _arg2.xpArray[_arg2.level]); _local6 = (_local4 / _local5); if ((((_local6 == Infinity)) || (isNaN(_local6)))){ _local6 = 1; }; if ((_arg2 is MagShip)){ if (magShip.level == magShip.maxLevel){ _local3.shipLevel = "MAX"; } else { _local3.shipLevel = magShip.level; }; _local3.shipXpFraction = _local6; } else { if ((_arg2 is Base)){ if (base.level == base.maxLevel){ _local3.baseLevel = "MAX"; } else { _local3.baseLevel = base.level; }; _local3.baseXpFraction = _local6; }; }; }; if (_arg1 != XP){ if ((_arg2 is MagShip)){ _local7 = (magShip.hp / magShip.totalHp); _local3.shipTotalHealth = Math.max(0, Math.round((_arg2.totalHp * 100))); _local3.shipHealthFraction = _local7; } else { if ((_arg2 is Base)){ _local7 = (base.hp / base.totalHp); _local3.baseTotalHealth = Math.max(0, Math.round((_arg2.totalHp * 100))); _local3.baseHealthFraction = _local7; }; }; }; shell.updateInfo(_local3); } private function pause(){ var _local1:uint; var _local2:Baddie; var _local3:uint; _local1 = baddieHolder.numChildren; _local3 = _local1; while (_local3 > 0) { _local2 = (baddieHolder.getChildAt((_local3 - 1)) as Baddie); _local2.stop(); _local3--; }; removeEventListener(Event.ENTER_FRAME, update); stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseHide); MouseScroll.holdTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, endMouseHold); MouseScroll.downTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, mouseUp); Mouse.show(); } private function createShipJoint(){ var _local1:b2MouseJointDef; _local1 = new b2MouseJointDef(); _local1.body1 = world.GetGroundBody(); _local1.body2 = magShip.body; _local1.target = magShip.body.GetWorldCenter(); _local1.maxForce = 10000; _local1.dampingRatio = 0.1; _local1.timeStep = TIMESTEP; magShip.mouseJoint = (world.CreateJoint(_local1) as b2MouseJoint); } private function mouseUp(_arg1:Event){ if (((MouseScroll.mouseDown) && (magShip.grabbedJunk))){ releaseJunk(); }; MouseScroll.mouseDown = false; MouseScroll.holdTimer.stop(); MouseScroll.downTimer.stop(); magShip.powerVac = false; } private function initBox2D():void{ var _local1:b2AABB; var _local2:Boolean; var _local3:ContactListener; var _local4:b2BodyDef; var _local5:b2PolygonDef; var _local6:b2Body; var _local7:b2Body; var _local8:b2DebugDraw; var _local9:Sprite; _local1 = new b2AABB(); _local1.lowerBound.Set(-500, -500); _local1.upperBound.Set(500, 500); _local2 = true; world = new b2World(_local1, GRAVITY, _local2); _local3 = new ContactListener(smasheroo); world.SetContactListener(_local3); _local4 = new b2BodyDef(); _local4.position.Set(40, ((GROUND_LEVEL / PIX) + 1)); _local4.userData = worldHolder_mc.ground_mc; _local5 = new b2PolygonDef(); _local5.SetAsBox(50, 1); _local5.density = 0; _local5.friction = 0.9; ground = world.CreateBody(_local4); ground.CreateShape(_local5); _local5.filter = COLLISION_CAT_2; _local5.SetAsOrientedBox(((400 / PIX) / 2), ((666 / PIX) / 2), new b2Vec2(), ((-18 / 180) * Math.PI)); _local4.position.Set((95 / PIX), (200 / PIX)); _local6 = world.CreateBody(_local4); _local6.CreateShape(_local5); _local5.SetAsOrientedBox(((400 / PIX) / 2), ((666 / PIX) / 2), new b2Vec2(), ((69 / 180) * Math.PI)); _local4.position.Set((2525 / PIX), (345 / PIX)); _local7 = world.CreateBody(_local4); _local7.CreateShape(_local5); if (DEBUG_DRAW){ _local8 = new b2DebugDraw(); _local9 = new Sprite(); MouseScroll.Holder.addChild(_local9); _local8.m_sprite = _local9; _local8.m_drawScale = 30; _local8.m_fillAlpha = 0; _local8.m_lineThickness = 1; _local8.m_drawFlags = 4294967295; world.SetDebugDraw(_local8); debugDrawer = _local9; debugDrawer.visible = false; }; } public function removeFromPhysics(_arg1:b2Body){ if (_arg1.m_world){ world.DestroyBody(_arg1); }; } private function stageLeave(_arg1:Event){ Mouse.show(); if (MouseScroll.mouseDown){ mouseUp(_arg1); }; } private function assignMCs(){ magShip = worldHolder_mc.magShip_mc; MouseScroll.Init(worldHolder_mc, magShip); junkHolder = worldHolder_mc.junkHolder_mc; baddieHolder = worldHolder_mc.baddieHolder_mc; bulletHolder = worldHolder_mc.bulletHolder_mc; powerupHolder = worldHolder_mc.powerupHolder_mc; miscHolder = worldHolder_mc.miscHolder_mc; base = worldHolder_mc.base_mc; magShip.cacheAsBitmap = true; worldHolder_mc.magnet_mc.cacheAsBitmap = false; base.cacheAsBitmap = true; worldHolder_mc.background_mc.cacheAsBitmap = true; worldHolder_mc.ground_mc.visible = false; performance_mc.visible = false; } public function addBaddie(_arg1:Baddie){ baddieHolder.addChild(_arg1); } public function freezoMatic(){ var _local1:uint; var _local2:Baddie; var _local3:int; freezeFrames = Powerup.FREEZE_TIME; freezeSec = ((freezeFrames * FRAMERATE_LIMIT_INV) + 1); _local1 = baddieHolder.numChildren; _local3 = 0; while (_local3 < _local1) { _local2 = (baddieHolder.getChildAt(_local3) as Baddie); if (((!(_local2.dead)) && (!((_local2 is Nuke))))){ _local2.freeze(); }; _local3++; }; } private function endMouseHold(_arg1:TimerEvent){ var _local2:PhysicsThing; MouseScroll.holdTimer.stop(); MouseScroll.downTimer.reset(); MouseScroll.downTimer.start(); _local2 = magShip.grabbedJunk; if (_local2){ if ((((_local2 is Junk)) && (!((_local2 is SteelBall))))){ magShip.powerVac = true; swallowJunk(); }; } else { magShip.powerVac = true; }; } public function skipToWave(_arg1:uint){ waveData.currentWaveNum = _arg1; } public function isOnScreen(_arg1:Number){ var _local2:Number; _local2 = (_arg1 + MouseScroll.Holder.x); return ((((_local2 > 0)) && ((_local2 < 640)))); } public function shutDown():void{ removeEventListener(Event.ENTER_FRAME, update); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); stage.removeEventListener(Event.MOUSE_LEAVE, stageLeave); stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseHide); MouseScroll.holdTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, endMouseHold); MouseScroll.downTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, mouseUp); Mouse.show(); } private function moveShipNBackground(){ var _local1:Number; var _local2:Number; var _local3:b2Vec2; var _local4:Number; MouseScroll.MouseXSml = Math.max(280, Math.min(360, mouseX)); MouseScroll.MouseYSml = (mouseY - 80); if (MouseScroll.MouseYSml < 0){ MouseScroll.MouseYSml = 0; }; _local1 = (MouseScroll.MouseXSml - (MouseScroll.ShipX + MouseScroll.XOff)); _local2 = (MouseScroll.MouseYSml - magShip.y); if (mouseX > 320){ MouseScroll.Vx = Math.max(0, Math.min(240, (((4 / 3) * (mouseX - 320)) - 80))); } else { MouseScroll.Vx = Math.min(0, Math.max(-240, (((4 / 3) * (mouseX - 320)) + 80))); }; if ((MouseScroll.XOff - (MouseScroll.VxSmoothed / 12)) > -100){ MouseScroll.Vx = Math.max(0, MouseScroll.Vx); } else { if ((MouseScroll.XOff - (MouseScroll.VxSmoothed / 12)) < -1660){ MouseScroll.Vx = Math.min(0, MouseScroll.Vx); }; }; MouseScroll.VxSmoothed = ((MouseScroll.Vx + (MouseScroll.VxSmoothed * 3)) / 4); MouseScroll.VxSmoothedMore = ((MouseScroll.Vx + (MouseScroll.VxSmoothedMore * 6)) / 7); MouseScroll.ShipX = (MouseScroll.ShipX + (_local1 / 4)); MouseScroll.ShipX = (MouseScroll.ShipX + (MouseScroll.VxSmoothed / 12)); if (!magShip.dead){ _local3 = magShip.body.GetWorldCenter().Copy(); _local3.x = (MouseScroll.ShipX / PIX); _local3.y = (_local3.y + ((_local2 / 4) / PIX)); _local3.y = Math.min(((GROUND_LEVEL - 122) / PIX), _local3.y); magShip.mouseJoint.SetTarget(_local3); }; MouseScroll.XOffTemp = (MouseScroll.VxSmoothed * 0.8); MouseScroll.XOff = (MouseScroll.XOff - (MouseScroll.VxSmoothed / 12)); MouseScroll.Holder.x = (MouseScroll.XOff - (MouseScroll.XOffTemp * MouseScroll.X_FACTOR)); if (groundShakePix != 0){ if (groundShakePix > 5){ _local4 = 5; } else { if (groundShakePix < -5){ _local4 = -5; } else { _local4 = groundShakePix; }; }; MouseScroll.Holder.y = _local4; if (groundShakePix > 0){ groundShakePix = (groundShakePix - 0.5); } else { groundShakePix = (groundShakePix + 0.5); }; groundShakePix = (groundShakePix * -1); }; } private function updateBaddies(){ var _local1:uint; var _local2:Baddie; var _local3:Nuke; var _local4:uint; _local1 = baddieHolder.numChildren; _local4 = _local1; while (_local4 > 0) { _local2 = (baddieHolder.getChildAt((_local4 - 1)) as Baddie); if (_local2){ if ((((((_local2.x - (0.34 * _local2.y)) - 200) < 0)) || ((_local2.x > 2800)))){ _local2.stop(); _local2.dead = true; _local2.physicsStop(); baddieHolder.removeChildAt((_local4 - 1)); } else { if (((!(_local2.dead)) && (!(_local2.grabbed)))){ if (((((((!(_local2.attacking)) && (!(_local2.frozen)))) && (!(_local2.thrown)))) && ((((_local2.attackX + _local2.x) + baddieHolder.x) < (base.x + 100))))){ _local2.attack(); }; _local2.update(); }; }; }; _local4--; }; } public function addPowerup(_arg1:Powerup){ _arg1.y = (GROUND_LEVEL - (_arg1.height / 2)); powerupHolder.addChild(_arg1); } public function addScore(_arg1:uint, _arg2:Number=0, _arg3:Number=0){ var _local4:uint; var _local5:Object; var _local6:String; _local4 = (_arg1 * scoreMult); score.value = (score.value + _local4); _local5 = {score:score.value}; shell.updateInfo(_local5); if (((!((_arg2 == 0))) && (!((_arg3 == 0))))){ _local6 = ("+" + _local4); addBurst(_local6, _arg2, _arg3); }; } private function initSounds(){ } public function hitShip(_arg1:Number){ if (!magShip.dead){ magShip.takeHit(_arg1); adjustBar(HEALTH, magShip); }; } public function addJunk(_arg1:Baddie){ var _local2:uint; var _local3:uint; var _local4:Junk; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; _local2 = _arg1.size; _local3 = Math.max(0, ((_arg1.size - 1) * 0.5)); _local5 = new b2Vec2(-11, -11); _local7 = (Math.PI / (2 * (_local2 + 1))); _local9 = 0; while (_local9 < _local2) { _local4 = new Junk(_local3, true); _local4.x = _arg1.x; _local4.y = _arg1.y; junkHolder.addChildAt(_local4, 0); _local4.physicsGo(); _local4.setNoCollide(); _local8 = (_local7 * (_local9 + 1)); _local6 = _local5.Copy(); _local5.Copy().x = ((_local6.x * Math.cos(_local8)) - (_local6.y * Math.sin(_local8))); _local6.y = ((_local6.y * Math.cos(_local8)) - (_local6.x * Math.sin(_local8))); _local4.body.SetLinearVelocity(_local6); _local4.body.SetAngularVelocity(24); _local9++; }; } private function stopDouble(){ var _local1:Object; scoreMult = 1; _local1 = {doubleT:""}; shell.updateInfo(_local1); } private function createJunkARooney(_arg1:uint){ var _local2:Junk; _local2 = new Junk(_arg1); _local2.x = magShip.x; _local2.y = (GROUND_LEVEL - (_local2.height / 2)); junkHolder.addChild(_local2); trace(("junkHolder.numChildren : " + junkHolder.numChildren)); } private function updateBullets(){ var _local1:int; var _local2:Bullet; var _local3:b2Vec2; var _local4:uint; _local1 = bulletHolder.numChildren; _local3 = GRAVITY.Negative(); _local3.Multiply(30); _local4 = _local1; while (_local4 > 0) { _local2 = (bulletHolder.getChildAt((_local4 - 1)) as Bullet); if (((_local2) && (_local2.body))){ if (_local2.y < 0){ _local2.physicsStop(); bulletHolder.removeChild(_local2); } else { _local2.body.ApplyForce(_local3, _local2.body.GetWorldCenter()); }; }; _local4--; }; } public function getBasePoint():Point{ return (new Point((base.x + 80), GROUND_LEVEL)); } public function nukeStrike(_arg1:Number){ var _local2:Number; var _local3:uint; var _local4:Baddie; var _local5:Number; var _local6:Number; var _local7:uint; _local2 = (150 * 150); _local3 = baddieHolder.numChildren; _local7 = _local3; while (_local7 > 0) { _local4 = (baddieHolder.getChildAt((_local7 - 1)) as Baddie); if (((((_local4) && (!(_local4.dead)))) && (!(_local4.grabbed)))){ _local5 = (_arg1 - _local4.x); _local6 = (GROUND_LEVEL - _local4.y); if (_local5 < 0){ _local5 = (_local5 * -1); }; if (_local6 < 0){ _local6 = (_local6 * -1); }; if (((_local5 * _local5) + (_local6 * _local6)) < _local2){ _local4.takeHit(_local4.hp); }; }; _local7--; }; } public function destroyJoint(_arg1:b2Joint){ world.DestroyJoint(_arg1); } private function updateJunk(){ var _local1:uint; var _local2:Junk; var _local3:Number; var _local4:Number; var _local5:uint; var _local6:Boolean; var _local7:uint; var _local8:Baddie; var _local9:Baddie; var _local10:int; var _local11:Junk; _local1 = junkHolder.numChildren; _local5 = _local1; while (_local5 > 0) { _local2 = (junkHolder.getChildAt((_local5 - 1)) as Junk); if (((_local2) && (((((_local2.body) && (!(_local2.grabbed)))) || (_local2.fadeIn))))){ if (((((_local2.body) && (!(_local2.grabbed)))) && (_local2.hasStopped()))){ _local2.physicsStop(); _local2.thrown = false; if (_local2.x > 2080){ junkHolder.removeChild(_local2); }; } else { _local3 = ((_local2.x + junkHolder.x) + MouseScroll.Holder.x); _local4 = ((_local2.y + junkHolder.y) + MouseScroll.Holder.y); if (((((((base.inner_mc.hitArea_mc.hitTestPoint(_local3, _local4)) && (!(_local2.dead)))) && (!(base.dead)))) && (!((_local2 is SteelBall))))){ _local2.physicsStop(); junkHolder.removeChild(_local2); base.swallowJunk(_local2); adjustBar(BOTH, base); } else { _local2.update(); }; }; }; _local5--; }; if ((((_local1 < 10)) && ((Math.random() < (FRAMERATE_LIMIT_INV * 1.5))))){ _local6 = false; _local7 = baddieHolder.numChildren; if ((((_local7 < 3)) && ((_local7 > 0)))){ _local6 = true; _local8 = (baddieHolder.getChildAt(0) as Baddie); if (_local7 == 2){ _local9 = (baddieHolder.getChildAt(1) as Baddie); _local6 = magShip.canLiftThing(_local9); }; _local6 = ((magShip.canLiftThing(_local8)) && (_local6)); }; if (!_local6){ _local10 = (magShip.maxJunkSize() - (Math.random() * 3)); if (_local10 < 1){ _local10 = 1; }; _local11 = new Junk(_local10); _local11.x = ((Math.random() * 1500) + 550); _local11.y = (GROUND_LEVEL - (_local11.height / 2)); _local11.alpha = 0; _local11.fadeIn = true; _local11.rotation = (uint((Math.random() * 4)) * 90); junkHolder.addChild(_local11); }; }; } private function grabJunk(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:PhysicsThing; var _local5:PhysicsThing; var _local6:b2Vec2; var _local7:Number; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; _local1 = 60; _local2 = 123456; _local3 = _local2; _local6 = new b2Vec2(); if (magShip.vaccuuming){ _local3 = _local2; _local8 = junkHolder.numChildren; while (_local8 > 0) { _local5 = Junk(junkHolder.getChildAt((_local8 - 1))); if (((((!(_local5.dead)) && (!(_local5.thrown)))) && (magShip.canLiftThing(_local5)))){ _local6.x = (magShip.magnet.x - _local5.x); _local6.y = (magShip.magnet.y - _local5.y); _local7 = _local6.Normalize(); if ((((((_local7 < _local1)) && ((_local7 < _local3)))) && (!((_local5 is SteelBall))))){ _local3 = _local7; _local4 = _local5; }; }; _local8--; }; } else { if (!_local4){ _local3 = _local2; _local9 = miscHolder.numChildren; while (_local9 > 0) { _local5 = (miscHolder.getChildAt((_local9 - 1)) as StrikeBeacon); if (((_local5) && (!(_local5.thrown)))){ _local6.x = (magShip.magnet.x - _local5.x); _local6.y = (magShip.magnet.y - _local5.y); _local7 = _local6.Normalize(); if ((((_local7 < _local1)) && ((_local7 < _local3)))){ _local3 = _local7; _local4 = _local5; }; }; _local9--; }; if (!_local4){ _local3 = _local2; _local10 = junkHolder.numChildren; while (_local10 > 0) { _local5 = Junk(junkHolder.getChildAt((_local10 - 1))); if (((((!(_local5.dead)) && (!(_local5.thrown)))) && (magShip.canLiftThing(_local5)))){ _local6.x = (magShip.magnet.x - _local5.x); _local6.y = (magShip.magnet.y - _local5.y); _local7 = _local6.Normalize(); if ((((_local7 < _local1)) && ((_local7 < _local3)))){ _local3 = _local7; _local4 = _local5; }; }; _local10--; }; if (!_local4){ _local3 = _local2; _local11 = baddieHolder.numChildren; while (_local11 > 0) { _local5 = (baddieHolder.getChildAt((_local11 - 1)) as Baddie); if (((((((_local5) && (!(_local5.dead)))) && (!(_local5.thrown)))) && (magShip.canLiftThing(_local5)))){ _local6.x = (magShip.magnet.x - _local5.x); _local6.y = (magShip.magnet.y - _local5.y); _local7 = _local6.Normalize(); if ((((_local7 < _local1)) && ((_local7 < _local3)))){ _local3 = _local7; _local4 = _local5; }; }; _local11--; }; }; }; }; }; if (_local4){ if (magShip.vaccuuming){ if ((_local4 is Junk)){ magShip.grabJunk(_local4); swallowJunk(); }; } else { magShip.grabJunk(_local4); }; }; } private function update(_arg1:Event){ var _local2:MovieClip; var _local3:b2Body; moveShipNBackground(); magShip.update(); if (collisions){ smashStuff(); }; updateJunk(); updateBaddies(); updateBullets(); updatePowerups(); updateMisc(); if (((((!(magShip.grabbedJunk)) && (((!(MouseScroll.mouseDown)) || (magShip.vaccuuming))))) && (!(magShip.dead)))){ grabJunk(); }; spawn(); checkWaveEnd(); world.Step(TIMESTEP, ITERATIONS); world.Step(TIMESTEP, ITERATIONS); _local3 = world.m_bodyList; while (_local3) { _local2 = (_local3.m_userData as MovieClip); if (_local2){ _local2.x = (_local3.GetPosition().x * PIX); _local2.y = (_local3.GetPosition().y * PIX); if (((!((_local2 is SteelBall))) && (!((((_local2 is Baddie7)) && (!(PhysicsThing(_local2).grabbed))))))){ _local2.rotation = (_local3.GetAngle() * (180 / Math.PI)); }; }; _local3 = _local3.m_next; }; FRateLimiter.limitFrame(FRAMERATE_LIMIT); } public function startDouble(){ var _local1:Object; scoreMult = 4; doubleFrames = Powerup.DOUBLE_TIME; doubleSec = ((doubleFrames * FRAMERATE_LIMIT_INV) + 1); _local1 = {doubleT:String(doubleSec)}; shell.updateInfo(_local1); } private function clickeroo(_arg1:MouseEvent){ if (magShip.grabbedJunk){ releaseJunk(); }; } private function unPause(){ var _local1:uint; var _local2:Baddie; var _local3:uint; _local1 = baddieHolder.numChildren; _local3 = _local1; while (_local3 > 0) { _local2 = (baddieHolder.getChildAt((_local3 - 1)) as Baddie); _local2.play(); _local3--; }; addEventListener(Event.ENTER_FRAME, update); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseHide); MouseScroll.holdTimer.addEventListener(TimerEvent.TIMER_COMPLETE, endMouseHold, false, 0, true); MouseScroll.downTimer.addEventListener(TimerEvent.TIMER_COMPLETE, mouseUp, false, 0, true); if (waveEnded){ waveStart(); }; } public function maxHealth(){ magShip.hp = magShip.totalHp; base.hp = base.totalHp; adjustBar(HEALTH, magShip); adjustBar(HEALTH, base); } private function mouseDown(_arg1:MouseEvent){ MouseScroll.mouseDown = true; MouseScroll.holdTimer.reset(); MouseScroll.holdTimer.start(); } public function createJoint(_arg1:b2JointDef):b2Joint{ return (world.CreateJoint(_arg1)); } private function releaseJunk(){ magShip.releaseJunk(); } private function convertJunkToPoints():void{ var _local1:uint; var _local2:Junk; var _local3:uint; var _local4:Object; var _local5:uint; _local1 = junkHolder.numChildren; _local5 = _local1; while (_local5 > 0) { _local2 = (junkHolder.removeChildAt((_local5 - 1)) as Junk); if (_local2 == magShip.grabbedJunk){ junkHolder.addChild(_local2); } else { if (_local2.body){ _local2.physicsStop(); }; if (_local2.size == 0){ _local2.size = 1; }; _local3 = ((_local2.size * 10) * scoreMult); score.value = (score.value + _local3); _local4 = {score:score.value}; shell.updateInfo(_local4); addBurst(("+" + _local3), _local2.x, _local2.y); }; _local5--; }; } private function checkWaveEnd(){ if (((((((!(waveEnded)) && ((waveData.currentWave.length == 0)))) && ((baddieHolder.numChildren == 0)))) && (!(base.dead)))){ waveEnd(); }; if (gameoverDelay > 0){ gameoverDelay--; shell.fadeMusic(); if (gameoverDelay == 0){ gameChannel = FailSound.play(0, 1, failTransform); shell.gameFail(score); }; }; } public function hitBase(_arg1:Number){ if (((!(base.dead)) && (!(paused)))){ base.takeHit(_arg1); adjustBar(HEALTH, base); }; } public function addBurst(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false){ var _local5:TextField; var _local6:Burst_Big; var _local7:Burst; if (_arg4){ _local6 = new Burst_Big(); _local5 = _local6.inner_mc.burst_txt; _local6.x = _arg2; _local6.y = _arg3; MouseScroll.Holder.addChild(_local6); } else { _local7 = new Burst(); _local5 = _local7.inner_mc.burst_txt; _local7.x = _arg2; _local7.y = _arg3; MouseScroll.Holder.addChild(_local7); }; _local5.text = _arg1; } public function togglePause(){ if (paused){ unPause(); } else { pause(); }; paused = !(paused); } public function waveStart(){ var _local1:Object; var _local2:MovieClip; adjustBar(BOTH, magShip); adjustBar(BOTH, base); waveEnded = false; waveData.currentWaveNum++; if (waveData.currentWaveNum == 1){ junkStorm(20); } else { junkStorm(10); }; _local1 = {wave:waveData.currentWaveNum}; shell.updateInfo(_local1); if (waveData.currentWaveNum <= 3){ shell.playHelp(waveData.currentWaveNum); } else { if (waveData.currentWaveNum <= 8){ if (magShip.level < (waveData.currentWaveNum - 1)){ _local2 = new Help_Reminder(); _local2.x = 20; _local2.y = 40; addChild(_local2); }; }; }; Powerup.framesTillFirst = ((Math.random() * 300) + 500); Powerup.framesTillSecond = ((Math.random() * 300) + 500); Powerup.framesTillThird = ((Math.random() * 300) + 500); } public function addBullet(_arg1:Bullet){ bulletHolder.addChild(_arg1); } private function initListeners(){ addEventListener(Event.ENTER_FRAME, update); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); addEventListener(MouseEvent.MOUSE_UP, mouseUp); stage.addEventListener(Event.MOUSE_LEAVE, stageLeave); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseHide); MouseScroll.holdTimer.addEventListener(TimerEvent.TIMER_COMPLETE, endMouseHold, false, 0, true); MouseScroll.downTimer.addEventListener(TimerEvent.TIMER_COMPLETE, mouseUp, false, 0, true); } private function waveEnd(){ var _local1:Function; var _local2:uint; var _local3:uint; for each (_local1 in helpListeners) { removeEventListener(Event.ENTER_FRAME, _local1); trace("removing listener"); }; helpListeners = null; helpListeners = new Dictionary(); waveEnded = true; _local2 = bulletHolder.numChildren; _local3 = _local2; while (_local3 > 0) { bulletHolder.removeChildAt((_local3 - 1)); _local3--; }; convertJunkToPoints(); if (waveData.currentWaveNum < WaveData.WAVES){ shell.levelSucceed(); gameChannel = endWaveSound.play(0, 1, endWaveTransform); } else { shell.gameSucceed(score); }; } private function stopFrenzy(){ magShip.frenzy = false; } private function smasheroo(_arg1){ var _local2:PhysicsThing; var _local3:PhysicsThing; var _local4:b2ContactPoint; var _local5:b2ContactResult; var _local6:Number; _local6 = 0; _local5 = (_arg1 as b2ContactResult); if (_local5 != null){ _local6 = Math.abs(_local5.normalImpulse); _local2 = (_local5.shape1.m_body.m_userData as PhysicsThing); _local3 = (_local5.shape2.m_body.m_userData as PhysicsThing); } else { _local4 = (_arg1 as b2ContactPoint); if (_local4 != null){ _local2 = (_local4.shape1.m_body.m_userData as PhysicsThing); _local3 = (_local4.shape2.m_body.m_userData as PhysicsThing); } else { trace("Badass point!"); }; }; if (((((_local2) && (_local3))) && (((_local2.thrown) || (_local3.thrown))))){ if (((((_local2.immune) || (_local3.immune))) || ((_local6 > CRASH_I_THRESH)))){ if (collisions == null){ collisions = new Dictionary(); }; if (!(collisions[_local2] is Array)){ collisions[_local2] = new Array(); }; if (collisions[_local2].indexOf(_local3) < 0){ collisions[_local2].push(_local3); }; if (!(collisions[_local3] is Array)){ collisions[_local3] = new Array(); }; if (collisions[_local3].indexOf(_local2) < 0){ collisions[_local3].push(_local2); }; }; }; } public function hitReminder(){ var _local1:MovieClip; _local1 = new Help_Attack(); _local1.x = 20; _local1.y = 40; addChild(_local1); } public function addMisc(_arg1:MovieClip){ miscHolder.addChild(_arg1); } private function followThrownJunk(){ var _local1:uint; var _local2:uint; var _local3:Junk; _local1 = junkHolder.numChildren; _local2 = 0; while (_local2 < _local1) { _local3 = (junkHolder.getChildAt(_local2) as Junk); if (((((_local3) && (_local3.body))) && (!((_local3 == magShip.grabbedJunk))))){ _local3.update(); if (_local3.hasStopped()){ _local3.physicsStop(); _local3.thrown = false; }; }; _local2++; }; } private function swallowJunk(){ var _local1:Junk; if ((magShip.grabbedJunk is Junk)){ _local1 = Junk(magShip.grabbedJunk); if (junkHolder.contains(_local1)){ junkHolder.removeChild(_local1); }; magShip.swallowJunk(); if (_local1.body){ removeFromPhysics(_local1.body); }; _local1 = null; adjustBar(BOTH, magShip); }; } private function keyUp(_arg1:KeyboardEvent){ } private function createJunk(){ var _local1:Junk; _local1 = new Junk(); _local1.x = magShip.x; _local1.y = (GROUND_LEVEL - (_local1.height / 2)); junkHolder.addChild(_local1); } public function sendStrike(_arg1:Number){ strikePos = _arg1; strikeFrames = Powerup.STRIKE_TIME; } private function updateMisc(){ var _local1:int; var _local2:StrikeBeacon; var _local3:MovieClip; var _local4:uint; _local1 = miscHolder.numChildren; _local4 = _local1; while (_local4 > 0) { _local2 = (miscHolder.getChildAt((_local4 - 1)) as StrikeBeacon); if (_local2){ _local2.update(); }; _local4--; }; } private function thawoMatic(){ var _local1:uint; var _local2:Baddie; var _local3:int; _local1 = baddieHolder.numChildren; _local3 = 0; while (_local3 < _local1) { _local2 = (baddieHolder.getChildAt(_local3) as Baddie); if (_local2.frozen){ _local2.unfreeze(); jolt(_local2); }; _local3++; }; } public function startFrenzy(){ magShip.frenzy = true; frenzyFrames = Powerup.FRENZY_TIME; frenzySec = ((frenzyFrames * FRAMERATE_LIMIT_INV) + 1); } public function getVecToShip(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; if (!magShip.dead){ _local2 = magShip.body.GetPosition().Copy(); _local2.Subtract(_arg1); return (_local2); }; return (null); } private function smashStuff(){ var _local1:*; var _local2:*; var _local3:Baddie; var _local4:*; var _local5:Junk; var _local6:Baddie; var _local7:*; var _local8:Bullet; var _local9:Junk; var _local10:*; var _local11:Baddie; var _local12:Number; for (_local1 in collisions) { if ((_local1 is Baddie)){ _local3 = _local1; for each (_local4 in collisions[_local1]) { if ((_local4 is Junk)){ _local5 = _local4; _local3.takeHit(_local5.hp); _local5.immune = true; } else { if ((_local4 is Baddie)){ _local6 = _local4; _local3.takeHit(_local6.totalHp); } else { if ((_local4 is Ground)){ _local3.takeHit(_local3.hp); }; }; }; }; } else { if (_local1 == magShip){ for each (_local7 in collisions[_local1]) { if ((_local7 is Bullet)){ _local8 = _local7; magShip.takeHit(_local8.totalHp); _local8.disintegrate(); adjustBar(HEALTH, magShip); }; }; }; }; }; for (_local2 in collisions) { if ((_local2 is Junk)){ _local9 = _local2; for each (_local10 in collisions[_local2]) { if ((_local10 is Baddie)){ _local11 = _local10; _local12 = Math.max(_local9.hp, _local11.hp); _local9.takeHit(_local12); _local9.hitBaddie(_local11); } else { if ((_local10 is Junk)){ } else { if ((_local10 is Ground)){ _local9.immune = false; _local9.takeHit(_local9.hp); }; }; }; }; }; }; collisions = null; } private function spawn(){ var _local1:*; if (!waveEnded){ if (spawnWait > 0){ spawnWait--; } else { if (waveData.currentWave.length > 0){ _local1 = waveData.currentWave.shift(); spawnWait = _local1.framesDelay; spawnBaddie(_local1.type); }; }; }; } private function mouseHide(_arg1:MouseEvent){ if ((mouseY > 420)){ Mouse.show(); } else { Mouse.hide(); }; } private function junkStorm(_arg1:uint){ var _local2:Junk; var _local3:uint; var _local4:uint; var _local5:int; var _local6:int; _local4 = magShip.maxJunkSize(); _local5 = 0; while (_local5 < _arg1) { _local3 = ((Math.random() * _local4) + 1); _local2 = new Junk(_local3); _local2.x = ((Math.random() * 1500) + 550); _local2.y = (GROUND_LEVEL - (_local2.height / 2)); _local2.alpha = (Math.random() * 0.4); _local2.fadeIn = true; junkHolder.addChild(_local2); _local2.physicsGo(); _local2.setNoCollide(); _local2.rotateRandom(); _local5++; }; _local6 = 0; while (_local6 < 1) { _local3 = (_local4 + 1); _local2 = new Junk(_local3); _local2.x = ((Math.random() * 1500) + 550); _local2.y = (GROUND_LEVEL - (_local2.height / 2)); _local2.alpha = (Math.random() * 0.4); _local2.fadeIn = true; junkHolder.addChild(_local2); _local2.physicsGo(); _local2.setNoCollide(); _local2.rotateRandom(); _local6++; }; } public function jolt(_arg1:Baddie){ var _local2:b2Vec2; if (_arg1.body){ _local2 = new b2Vec2(0, -3); _arg1.body.ApplyImpulse(_local2, _arg1.body.GetWorldCenter()); }; } public function physicsGo(){ shell = IGameEnvironment(parent.parent.parent); initBox2D(); magShip.physicsGo(); magShip.addMagnet(worldHolder_mc.magnet_mc); createShipJoint(); initListeners(); initInfo(); waveStart(); } private function keyDown(_arg1:KeyboardEvent){ } public function addNuke(_arg1:Nuke){ baddieHolder.addChild(_arg1); _arg1.physicsGo(); } private function createJunkOnMagnet(){ var _local1:Junk; var _local2:b2Vec2; var _local3:b2Vec2; var _local4:Number; var _local5:b2Vec2; var _local6:Number; _local1 = new Junk(); junkHolder.addChild(_local1); _local2 = magShip.magnetBody.GetLocalCenter().Copy(); _local2.y = ((15 / PIX) + (((_local1.height * 0.95) / 2) / PIX)); _local3 = magShip.magnetBody.GetWorldPoint(_local2); _local4 = magShip.magnetBody.GetAngle(); _local5 = magShip.magnetBody.GetLinearVelocity().Copy(); _local6 = magShip.magnetBody.GetAngularVelocity(); } public function addToPhysics(_arg1:b2BodyDef):b2Body{ return (world.CreateBody(_arg1)); } private function spawnBaddie(_arg1:uint){ var _local2:Class; var _local3:Baddie; _local2 = (getDefinitionByName(("Baddie" + _arg1)) as Class); _local3 = new (_local2); _local3.x = 2300; _local3.y = (GROUND_LEVEL - (_local3.height / 2)); baddieHolder.addChild(_local3); _local3.physicsGo(); } public function waitForSomething(_arg1:String, _arg2:Function){ var checkEvent:Function; var condition:Function; var what = _arg1; var onDone = _arg2; switch (what){ case "help1_1": condition = function ():Boolean{ return (!((magShip.grabbedJunk == null))); }; break; case "help1_2": condition = function ():Boolean{ return ((magShip.y < 100)); }; break; case "help1_3": condition = function ():Boolean{ return ((magShip.grabbedJunk == null)); }; break; case "help1_4": condition = function ():Boolean{ return ((magShip.x > 1500)); }; break; case "help2_1": condition = function ():Boolean{ return (!((magShip.grabbedJunk == null))); }; break; case "help2_2": condition = function ():Boolean{ return ((magShip.currentLabel == "Powerup")); }; break; case "help3_1": condition = function ():Boolean{ return ((((magShip.x < 750)) && (!((magShip.grabbedJunk == null))))); }; break; case "help3_2": condition = function ():Boolean{ return ((base.currentLabel == "Powerup")); }; break; default: trace("what the fuck did I do WRONG!"); }; checkEvent = function (_arg1:Event):void{ var _local3:Function; _local3 = condition; if (_local3()){ delete helpListeners[arguments.callee]; removeEventListener(Event.ENTER_FRAME, arguments.callee); onDone(); }; }; helpListeners[checkEvent] = checkEvent; addEventListener(Event.ENTER_FRAME, checkEvent); } public function createNantonium(_arg1:Number, _arg2:Number){ var _local3:SteelBall; _local3 = new SteelBall(); PhysicsThing(_local3).size = Powerup.NANTONIUM_SIZE; _local3.x = _arg1; _local3.y = (GROUND_LEVEL - (_local3.height * 0.5)); junkHolder.addChild(_local3); } private function initInfo(){ var _local1:Object; adjustBar(BOTH, magShip); adjustBar(BOTH, base); _local1 = {score:0}; shell.updateInfo(_local1); } public function groundShake(){ groundShakePix = 30; } public function gameOver(){ var _local1:uint; var _local2:Baddie; var _local3:uint; _local1 = baddieHolder.numChildren; _local3 = _local1; while (_local3 > 0) { _local2 = (baddieHolder.getChildAt((_local3 - 1)) as Baddie); if (((_local2) && (!(_local2.dead)))){ _local2.attacking = false; _local2.stop(); _local2 = null; }; _local3--; }; gameoverDelay = GAMEOVER_FRAMES; gameOverMan = true; } public function destroy(){ var _local1:uint; var _local2:Baddie; var _local3:uint; var _local4:Function; _local1 = baddieHolder.numChildren; _local3 = _local1; while (_local3 > 0) { _local2 = (baddieHolder.getChildAt((_local3 - 1)) as Baddie); if (((_local2) && (!(_local2.dead)))){ _local2.attacking = false; _local2.stop(); _local2 = null; }; _local3--; }; for each (_local4 in helpListeners) { removeEventListener(Event.ENTER_FRAME, _local4); trace("removing listener"); }; Mouse.show(); removeEventListener(Event.ENTER_FRAME, update); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); stage.removeEventListener(Event.MOUSE_LEAVE, stageLeave); stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseHide); MouseScroll.holdTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, endMouseHold); MouseScroll.holdTimer = null; MouseScroll.downTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, mouseUp); MouseScroll.downTimer = null; } COLLISION_CAT_1.categoryBits = 1; COLLISION_CAT_2.categoryBits = 2; COLLISION_CAT_3.categoryBits = 4; COLLISION_CAT_4.categoryBits = 8; COLLISION_CAT_5.categoryBits = 16; COLLISION_CAT_6.categoryBits = 32; COLLISION_CAT_1.maskBits = 0xFFFF; COLLISION_CAT_2.maskBits = 41; COLLISION_CAT_3.maskBits = 1; COLLISION_CAT_4.maskBits = 11; COLLISION_CAT_5.maskBits = 33; COLLISION_CAT_6.maskBits = 51; } }//package
Section 171
//MagShip (MagShip) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import flash.media.*; public class MagShip extends PhysicsThing implements IExplodable { public const hpArray:Array; public const xpArray:Array; public const maxLevel:uint = 15; public var inner_mc:MovieClip; public var magnetBody:b2Body; private var magnoJoint1:b2RevoluteJoint; private var magnoJoint2:b2PrismaticJoint; public var magnetJoint:b2RevoluteJoint; public var magnet:MovieClip; public var level:uint;// = 1 public var grabbedJunk:PhysicsThing; public var frenzy:Boolean;// = false public var powerVac:Boolean;// = false public var mouseJoint:b2MouseJoint; public var xp:uint;// = 0 private static const DENSITY_MAGNET:Number = 0.5; private static const DENSITY_SHIP:Number = 0.05; private static const PIX:Number = 30; private static var powerChannel:SoundChannel; private static var hit3Transform:SoundTransform = new SoundTransform(MagDef.SOUND_SHIP_HIT3_VOL); private static var hit1Transform:SoundTransform = new SoundTransform(MagDef.SOUND_SHIP_HIT1_VOL); private static var levelUpSound:Sound; private static var hit2Sound:Sound; private static var levelUpTransform:SoundTransform = new SoundTransform(MagDef.SOUND_SHIP_LEVELUP_VOL); private static var hit3Sound:Sound; private static var hitChannel:SoundChannel; private static var hit1Sound:Sound; private static var hit2Transform:SoundTransform = new SoundTransform(MagDef.SOUND_SHIP_HIT2_VOL); private static var getTransform:SoundTransform = new SoundTransform(MagDef.SOUND_SHIP_GETJUNK_VOL); private static var getJunkSound:Sound; public function MagShip(){ level = 1; xp = 0; xpArray = [0, 0, 100, 600, 2000, 6000, 15000, 27000, 40000, 60000, 86000, 114000, 140000, 175000, 220000, 300000, 300000]; hpArray = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9.5, 11, 12.5, 14, 16, 18, 20]; frenzy = false; powerVac = false; super(); addFrameScript(0, frame1, 16, frame17, 22, frame23, 59, frame60); game = (parent.parent as MagDef); totalHp = hpArray[level]; hp = totalHp; if (!getJunkSound){ getJunkSound = new Sound_Ship_GetJunk(); levelUpSound = new Sound_Ship_LevelUp(); hit1Sound = new Sound_Ship_Hit1(); hit2Sound = new Sound_Ship_Hit2(); hit3Sound = new Sound_Ship_Hit3(); }; } private function attachMagnet(){ var _local1:b2RevoluteJointDef; _local1 = new b2RevoluteJointDef(); _local1.Initialize(body, magnetBody, body.GetWorldCenter()); _local1.enableMotor = true; magnetJoint = (game.createJoint(_local1) as b2RevoluteJoint); } public function stopFrenzy(){ frenzy = false; } public function get vaccuuming():Boolean{ return (((frenzy) || (powerVac))); } public function levelUp(){ var _local1:uint; inner_mc.gotoAndStop(level); _local1 = (level / 4); _local1++; magnet.gotoAndStop(_local1); } function frame17(){ gotoAndPlay("Idle"); levelUp(); } function frame1(){ stop(); } public function addMagnet(_arg1:MovieClip){ var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2RevoluteJoint; magnet = _arg1; _local2 = new b2BodyDef(); _local2.position.x = (magnet.x / PIX); _local2.position.y = (magnet.y / PIX); _local2.userData = magnet; _local2.linearDamping = 3; _local2.angularDamping = 1; _local3 = new b2PolygonDef(); _local3.SetAsBox(((34 / PIX) / 2), ((32 / PIX) / 2)); _local3.density = DENSITY_MAGNET; _local3.friction = 0.25; _local3.restitution = 0.1; _local3.filter = COLLISION_CAT_3; magnetBody = game.addToPhysics(_local2); magnetBody.CreateShape(_local3); magnetBody.SetMassFromShapes(); attachMagnet(); } override public function physicsGo(){ var _local1:b2BodyDef; var _local2:b2PolygonDef; _local1 = new b2BodyDef(); _local1.position.x = (this.x / PIX); _local1.position.y = (this.y / PIX); _local1.userData = this; _local1.linearDamping = 1; _local1.angularDamping = 1; _local1.fixedRotation = true; _local2 = new b2PolygonDef(); _local2.SetAsBox(((100 / PIX) / 2), ((33 / PIX) / 2)); _local2.density = DENSITY_SHIP; _local2.friction = 0; _local2.restitution = 0; _local2.filter = COLLISION_CAT_6; body = game.addToPhysics(_local1); body.CreateShape(_local2); body.SetMassFromShapes(); } public function happyGlow(){ gotoAndPlay("Powerup"); } public function swallowJunk(){ var _local1:uint; var _local2:uint; var _local3:Number; var _local4:uint; if (level < maxLevel){ _local1 = (grabbedJunk.size * 100); if (_local1 == 0){ _local1 = 50; }; _local2 = xpArray[(level + 1)]; _local3 = (_local1 / (_local2 - xpArray[level])); hp = (hp + ((_local3 * totalHp) * 3)); if (hp > totalHp){ hp = totalHp; }; xp = (xp + _local1); if (xp >= _local2){ game.addBurst("level up!", this.x, (this.y + 10), true); level++; totalHp = hpArray[level]; hp = totalHp; powerChannel = levelUpSound.play(0, 1, levelUpTransform); } else { powerChannel = getJunkSound.play(0, 1, getTransform); }; } else { _local4 = ((grabbedJunk.size / 2) + 0.25); hp = (hp + _local4); if (hp > totalHp){ hp = totalHp; }; }; if (vaccuuming){ grabbedJunk = null; } else { releaseJunk(); }; happyGlow(); } public function canLiftThing(_arg1:PhysicsThing):Boolean{ if ((_arg1 is Junk)){ return ((((_arg1.size - 1) * 2) <= this.level)); }; if ((_arg1 is Baddie)){ if ((_arg1 is Nuke)){ return ((((_arg1.size - 1) * 2) <= this.level)); }; return (((((_arg1.size - 1) * 2) + 3) <= this.level)); //unresolved jump }; return (false); } private function powerUp(_arg1:Powerup){ var _local2:String; _local2 = _arg1.getMessage(); game.addBurst(_local2, _arg1.x, _arg1.y, true); _arg1.activate(); } override public function deleteMe(){ super.deleteMe(); } function frame23(){ gotoAndPlay("Idle"); } public function grabJunk(_arg1:PhysicsThing){ var _local2:b2RevoluteJointDef; var _local3:b2Vec2; var _local4:b2PrismaticJointDef; var _local5:b2Vec2; if ((_arg1 is Powerup)){ powerUp((_arg1 as Powerup)); } else { if (vaccuuming){ if ((_arg1 is Junk)){ grabbedJunk = _arg1; }; } else { grabbedJunk = _arg1; if (_arg1.body == null){ _arg1.physicsGo(); }; _local2 = new b2RevoluteJointDef(); _local3 = new b2Vec2(0, 0); _local2.collideConnected = false; _local2.body1 = _arg1.body; _local2.body2 = magnetBody; _local2.localAnchor1 = new b2Vec2(0, 0); _local3.y = (((32 + (_arg1.height * 0.95)) / 2) / PIX); _local2.localAnchor2 = new b2Vec2(0, (((32 + (_arg1.height * 0.95)) / 2) / PIX)); _local2.referenceAngle = 0; magnoJoint1 = (game.createJoint(_local2) as b2RevoluteJoint); _local4 = new b2PrismaticJointDef(); _local5 = new b2Vec2(0, 1); _local4.body1 = magnetBody; _local4.body2 = _arg1.body; _local4.localAnchor1 = _local3; _local4.localAnchor2 = _local3; _local4.localAxis1 = _local5; _local4.referenceAngle = 0; magnoJoint2 = (game.createJoint(_local4) as b2PrismaticJoint); _arg1.grab(); }; }; } public function update(){ var _local1:Number; _local1 = magnetJoint.GetJointAngle(); magnetJoint.SetMotorSpeed((-3 * _local1)); magnetJoint.SetMaxMotorTorque((200 * _local1)); } public function takeHit(_arg1:Number){ var _local2:uint; _local2 = (Math.random() * 3); switch (_local2){ case 0: hitChannel = hit1Sound.play(0, 1, hit1Transform); break; case 1: hitChannel = hit2Sound.play(0, 1, hit2Transform); break; default: hitChannel = hit3Sound.play(0, 1, hit3Transform); }; hp = (hp - _arg1); if (hp > 0){ gotoAndPlay("Hit"); } else { hp = 0; dead = true; magnet.visible = false; if (grabbedJunk){ releaseJunk(); }; game.removeFromPhysics(body); game.removeFromPhysics(magnetBody); body = null; magnetBody = null; gotoAndPlay("Boom"); game.gameOver(); }; } public function maxJunkSize():uint{ return (((this.level * 0.5) + 1)); } function frame60(){ stop(); deleteMe(); } public function releaseJunk(){ grabbedJunk.hurl(); grabbedJunk = null; game.destroyJoint(magnoJoint1); game.destroyJoint(magnoJoint2); magnoJoint1 = null; magnoJoint2 = null; } } }//package
Section 172
//MouseScroll (MouseScroll) package { import flash.display.*; import flash.utils.*; public class MouseScroll { public static const LENGTH_DOWN:uint = 1200; public static const X_FACTOR:Number = 0.2; public static const LENGTH_HOLD:uint = 500; public static var Zoom:Number; public static var ShipX:Number; public static var MouseYSml:Number; public static var holdTimer:Timer; public static var ZoomIn:Boolean; public static var downTimer:Timer; public static var YOffTemp:Number; public static var VxSmoothedMore:Number; public static var Holder:MovieClip; public static var VxSmoothed:Number; public static var YOff:Number; public static var MouseXSml:Number; public static var mouseDown:Boolean; public static var Vx:Number; public static var ZoomOut:Boolean; public static var XOffTemp:Number; public static var XOff:Number; public static var ShipY:Number; public static function Init(_arg1:MovieClip, _arg2:MovieClip){ VxSmoothed = 0; XOffTemp = 0; YOffTemp = 0; Zoom = 1; ZoomIn = false; ZoomOut = false; Holder = _arg1; XOff = _arg1.x; YOff = _arg1.y; ShipX = _arg2.x; ShipY = _arg2.y; mouseDown = false; } } }//package
Section 173
//Mushroom (Mushroom) package { import flash.display.*; public dynamic class Mushroom extends MovieClip { public function Mushroom(){ addFrameScript(49, frame50); } function frame50(){ if (parent){ parent.removeChild(this); }; } } }//package
Section 174
//Nuke (Nuke) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.geom.*; import flash.display.*; import fl.motion.*; import flash.media.*; public class Nuke extends Baddie implements IExplodable { private var flightJoint:b2MouseJoint; private var flightPath:BezierSegment; private var flightPos:b2Vec2; private static const PIX:Number = 30; private static var boom1Transform:SoundTransform = new SoundTransform(MagDef.SOUND_BADDIE_BOOM1_VOL); private static var boomChannel:SoundChannel; private static var boomSound1:Sound; public function Nuke(){ addFrameScript(0, frame1, 1, frame2); if (0){ super(); }; size = 1; totalHp = 1; hp = totalHp; speed = 80; attackX = 100000; if (!boomSound1){ boomSound1 = new Sound_Boom1(); }; } override public function hurl(){ super.hurl(); body.SetMass(FourKG()); body.m_linearDamping = 0; } public function detonate(){ var _local1:MovieClip; parent.removeChild(this); physicsStop(); _local1 = new Mushroom(); _local1.x = (this.x - 20); _local1.y = MagDef.GROUND_LEVEL; game.addMisc(_local1); game.groundShake(); boomChannel = boomSound1.play(0, 1, boom1Transform); } override public function grab(){ super.grab(); body.GetWorld().DestroyJoint(flightJoint); flightJoint = null; gotoAndStop("idle"); } function frame1(){ stop(); } function frame2(){ stop(); } override public function physicsGo(){ var _local1:Number; var _local2:b2PolygonDef; var _local3:b2BodyDef; game = (parent.parent.parent as MagDef); _local1 = rotation; rotation = 0; _local2 = new b2PolygonDef(); _local2.SetAsBox((((this.width * 0.95) / 2) / PIX), (((this.height * 0.95) / 2) / PIX)); _local2.density = DENSITY; _local2.friction = FRICTION; _local2.restitution = BOUNCINESS; _local2.filter = COLLISION_CAT_2; rotation = _local1; _local3 = new b2BodyDef(); _local3.position.x = (this.x / PIX); _local3.position.y = (this.y / PIX); _local3.userData = this; _local3.linearDamping = 10; _local3.angularDamping = 0; body = game.addToPhysics(_local3); body.CreateShape(_local2); body.SetMass(buggerAll()); body.SetXForm(body.GetWorldCenter(), ((_local1 / 180) * Math.PI)); createFlightJoint(); } override public function update(){ var _local1:Number; var _local2:Number; var _local3:b2Vec2; hp = (hp - damage); damage = 0; if (hp <= 0){ detonate(); game.nukeStrike((this.x - 20)); } else { if (flightJoint != null){ _local1 = (this.x - speed); if (_local1 < flightPath.d.x){ detonate(); totalHp = 266; hitBase(); } else { _local2 = flightPath.getYForX(_local1); _local3 = new b2Vec2((_local1 / PIX), (_local2 / PIX)); flightJoint.SetTarget(_local3); }; }; }; } private function createFlightJoint(){ var _local1:b2MouseJointDef; var _local2:Point; var _local3:Point; var _local4:Point; var _local5:Point; _local1 = new b2MouseJointDef(); _local1.body1 = body.GetWorld().GetGroundBody(); _local1.body2 = body; _local1.target = body.GetWorldCenter(); _local1.maxForce = 200; _local1.dampingRatio = 1; _local1.timeStep = MagDef.TIMESTEP; flightJoint = (body.GetWorld().CreateJoint(_local1) as b2MouseJoint); flightJoint.m_localAnchor.x = (flightJoint.m_localAnchor.x - 1.333); _local2 = new Point(this.x, this.y); _local5 = game.getBasePoint(); _local3 = new Point((_local2.x - _local5.x), -10); _local4 = _local3; flightPath = new BezierSegment(_local2, _local3, _local4, _local5); } override public function physicsStop(){ game.removeFromPhysics(body); body = null; } } }//package
Section 175
//Performance (Performance) package { import general.*; public dynamic class Performance extends Performance { } }//package
Section 176
//PhysicsThing (PhysicsThing) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import flash.display.*; public class PhysicsThing extends MovieClip { public var size:uint; public var hp:Number; public var thrown:Boolean;// = false public var dead:Boolean;// = false protected var damage:Number;// = 0 public var totalHp:Number; public var immune:Boolean;// = false public var body:b2Body; public var grabbed:Boolean;// = false protected var game:MagDef; protected static const COLLISION_CAT_6:b2FilterData = MagDef.COLLISION_CAT_6; protected static const COLLISION_CAT_2:b2FilterData = MagDef.COLLISION_CAT_2; protected static const COLLISION_CAT_4:b2FilterData = MagDef.COLLISION_CAT_4; protected static const COLLISION_CAT_1:b2FilterData = MagDef.COLLISION_CAT_1; protected static const COLLISION_CAT_3:b2FilterData = MagDef.COLLISION_CAT_3; protected static const COLLISION_CAT_5:b2FilterData = MagDef.COLLISION_CAT_5; public function PhysicsThing(){ damage = 0; grabbed = false; thrown = false; immune = false; dead = false; super(); } public function hurl(){ var _local1:b2Shape; grabbed = false; thrown = true; if (body){ body.SetMass(TwoKG()); _local1 = body.GetShapeList(); while (_local1) { _local1.m_filter = COLLISION_CAT_4; _local1 = _local1.GetNext(); }; }; } public function grab(){ var _local1:b2Shape; grabbed = true; body.SetMass(buggerAll()); _local1 = body.GetShapeList(); while (_local1) { _local1.m_filter = COLLISION_CAT_3; _local1 = _local1.GetNext(); }; } public function physicsGo(){ } public function deleteMe(){ if (parent){ parent.removeChild(this); }; } public function physicsStop(){ } public static function buggerAll():b2MassData{ var _local1:b2MassData; _local1 = new b2MassData(); _local1.mass = 1E-5; _local1.I = 1E-5; return (_local1); } public static function TwoKG():b2MassData{ var _local1:b2MassData; _local1 = new b2MassData(); _local1.I = 1; _local1.mass = 3; return (_local1); } public static function FourKG():b2MassData{ var _local1:b2MassData; _local1 = new b2MassData(); _local1.I = 4; _local1.mass = 6; return (_local1); } } }//package
Section 177
//Powerup (Powerup) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import flash.display.*; public class Powerup extends PhysicsThing { public var chute_mc:MovieClip; public var timeLeft:uint;// = 900 private var stoppedFrames:uint;// = 0 public static const NUM_TYPES:int = (TYPES.length - 1); private static const FRICTION:Number = 0.8; public static const DOUBLE_TIME:uint = 1200; private static const TOTAL_TIME:uint = 900; private static const NANTONIUM:String = "nanotonium ball"; private static const DENSITY:Number = 2; private static const FREEZOR:String = "E.M.P.!"; private static const DOUBLE_POINTS:String = "quad points!"; public static const NANTONIUM_SIZE:uint = 1; public static const TYPES:Array = [null, FREEZOR, DOUBLE_POINTS, STRIKE_BEACON, MAX_HEALTH, STRIKE_BEACON, NANTONIUM, STRIKE_BEACON, NANTONIUM]; private static const BOUNCINESS:Number = 0.25; private static const FEEDING_FRENZY:String = "insta-vac!"; private static const STRIKE_BEACON:String = "strike beacon!"; public static const FREEZE_TIME:uint = 350; private static const MAX_HEALTH:String = "max health"; public static const FRENZY_TIME:uint = 150; public static const STRIKE_TIME:uint = 50; private static const PIX:Number = 30; public static var framesTillSecond:uint = 0; public static var framesTillThird:uint = 0; public static var framesTillFirst:uint = 0; public function Powerup(_arg1:uint=1){ timeLeft = TOTAL_TIME; stoppedFrames = 0; super(); addFrameScript(9, frame10); size = _arg1; } public function activate(){ var _local1:StrikeBeacon; if (body){ physicsStop(); }; parent.removeChild(this); switch (String(TYPES[size])){ case FEEDING_FRENZY: game.startFrenzy(); break; case FREEZOR: game.freezoMatic(); break; case STRIKE_BEACON: _local1 = new StrikeBeacon(); _local1.x = this.x; _local1.y = this.y; game.addMisc(_local1); _local1.physicsGo(); break; case DOUBLE_POINTS: game.startDouble(); break; case NANTONIUM: game.createNantonium(this.x, this.y); break; case MAX_HEALTH: game.maxHealth(); break; default: trace("Bad powerup, maan!"); }; } function frame10(){ stop(); } override public function physicsGo(){ var _local1:b2PolygonDef; var _local2:b2BodyDef; game = (parent.parent.parent as MagDef); _local1 = new b2PolygonDef(); _local1.SetAsBox((((this.width * 0.95) / 2) / PIX), (((this.height * 0.95) / 2) / PIX)); _local1.density = DENSITY; _local1.friction = FRICTION; _local1.restitution = BOUNCINESS; _local1.filter = COLLISION_CAT_3; _local2 = new b2BodyDef(); _local2.position.x = (this.x / PIX); _local2.position.y = (this.y / PIX); _local2.userData = this; _local2.linearDamping = 3; _local2.angularDamping = 0.1; body = game.addToPhysics(_local2); body.CreateShape(_local1); body.SetMassFromShapes(); } public function update(){ if (timeLeft == 0){ if (body){ physicsStop(); }; deleteMe(); } else { timeLeft--; if (((body) && ((body.GetLinearVelocity().Copy().Normalize() < 0.01)))){ stoppedFrames++; } else { stoppedFrames = 0; }; if (((body) && ((stoppedFrames > 10)))){ physicsStop(); }; }; } public function getMessage():String{ return (TYPES[size]); } override public function physicsStop(){ game.removeFromPhysics(body); body = null; chute_mc.visible = false; } } }//package
Section 178
//Screen_Complete (Screen_Complete) package { import flash.display.*; public dynamic class Screen_Complete extends MovieClip { public var buttons:MovieClip; public function Screen_Complete(){ addFrameScript(0, frame1, 144, frame145); } function frame1(){ stop(); } function frame145(){ stop(); } } }//package
Section 179
//SmashDot (SmashDot) package { import flash.display.*; public dynamic class SmashDot extends MovieClip { public function SmashDot(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package
Section 180
//Sound_Baddie_Gun (Sound_Baddie_Gun) package { import flash.media.*; public dynamic class Sound_Baddie_Gun extends Sound { } }//package
Section 181
//Sound_Baddie_Gun_Sml (Sound_Baddie_Gun_Sml) package { import flash.media.*; public dynamic class Sound_Baddie_Gun_Sml extends Sound { } }//package
Section 182
//Sound_Base_Attacking (Sound_Base_Attacking) package { import flash.media.*; public dynamic class Sound_Base_Attacking extends Sound { } }//package
Section 183
//Sound_Base_Critical (Sound_Base_Critical) package { import flash.media.*; public dynamic class Sound_Base_Critical extends Sound { } }//package
Section 184
//Sound_Base_GetJunk (Sound_Base_GetJunk) package { import flash.media.*; public dynamic class Sound_Base_GetJunk extends Sound { } }//package
Section 185
//Sound_Base_LevelUp (Sound_Base_LevelUp) package { import flash.media.*; public dynamic class Sound_Base_LevelUp extends Sound { } }//package
Section 186
//Sound_BGM (Sound_BGM) package { import flash.media.*; public dynamic class Sound_BGM extends Sound { } }//package
Section 187
//Sound_Boom1 (Sound_Boom1) package { import flash.media.*; public dynamic class Sound_Boom1 extends Sound { } }//package
Section 188
//Sound_Boom2 (Sound_Boom2) package { import flash.media.*; public dynamic class Sound_Boom2 extends Sound { } }//package
Section 189
//Sound_Boom3 (Sound_Boom3) package { import flash.media.*; public dynamic class Sound_Boom3 extends Sound { } }//package
Section 190
//Sound_EndWave (Sound_EndWave) package { import flash.media.*; public dynamic class Sound_EndWave extends Sound { } }//package
Section 191
//Sound_Fail (Sound_Fail) package { import flash.media.*; public dynamic class Sound_Fail extends Sound { } }//package
Section 192
//Sound_MouseOver (Sound_MouseOver) package { import flash.media.*; public dynamic class Sound_MouseOver extends Sound { } }//package
Section 193
//Sound_NukeLaunch (Sound_NukeLaunch) package { import flash.media.*; public dynamic class Sound_NukeLaunch extends Sound { } }//package
Section 194
//Sound_Ship_GetJunk (Sound_Ship_GetJunk) package { import flash.media.*; public dynamic class Sound_Ship_GetJunk extends Sound { } }//package
Section 195
//Sound_Ship_Hit1 (Sound_Ship_Hit1) package { import flash.media.*; public dynamic class Sound_Ship_Hit1 extends Sound { } }//package
Section 196
//Sound_Ship_Hit2 (Sound_Ship_Hit2) package { import flash.media.*; public dynamic class Sound_Ship_Hit2 extends Sound { } }//package
Section 197
//Sound_Ship_Hit3 (Sound_Ship_Hit3) package { import flash.media.*; public dynamic class Sound_Ship_Hit3 extends Sound { } }//package
Section 198
//Sound_Ship_LevelUp (Sound_Ship_LevelUp) package { import flash.media.*; public dynamic class Sound_Ship_LevelUp extends Sound { } }//package
Section 199
//Sound_Success (Sound_Success) package { import flash.media.*; public dynamic class Sound_Success extends Sound { } }//package
Section 200
//Splash (Splash) package { import flash.display.*; public dynamic class Splash extends MovieClip { public function Splash(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 201
//SteelBall (SteelBall) package { public dynamic class SteelBall extends Junk { public function SteelBall(){ addFrameScript(1, frame2, 13, frame14); } function frame14(){ stop(); } function frame2(){ stop(); } } }//package
Section 202
//StrikeBeacon (StrikeBeacon) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import flash.display.*; public class StrikeBeacon extends PhysicsThing { public var blinky:MovieClip; public var timeLeft:uint;// = 90 private static const COUNTDOWN:uint = 90; private static const BOUNCINESS:Number = 0.25; private static const DENSITY:Number = 2; private static const FRICTION:Number = 0.2; private static const PIX:Number = 30; public function StrikeBeacon(){ timeLeft = COUNTDOWN; super(); addFrameScript(0, frame1, 10, frame11, 18, frame19); } override public function hurl(){ super.hurl(); gotoAndPlay("Beacon"); } function frame19(){ stop(); blinky.gotoAndStop("Fast"); } function frame1(){ stop(); } override public function physicsGo(){ var _local1:b2PolygonDef; var _local2:b2BodyDef; game = (parent.parent.parent as MagDef); _local1 = new b2PolygonDef(); _local1.SetAsBox((((this.width * 0.95) / 2) / PIX), (((this.height * 0.95) / 2) / PIX)); _local1.density = DENSITY; _local1.friction = FRICTION; _local1.restitution = BOUNCINESS; _local1.filter = COLLISION_CAT_3; _local2 = new b2BodyDef(); _local2.position.x = (this.x / PIX); _local2.position.y = (this.y / PIX); _local2.userData = this; _local2.linearDamping = 0.1; _local2.angularDamping = 0.1; body = game.addToPhysics(_local2); body.CreateShape(_local1); body.SetMassFromShapes(); } private function callStrike(){ game.sendStrike(this.x); gotoAndPlay("Strike"); } public function update(){ if (thrown){ if (timeLeft <= 15){ if (timeLeft == 15){ callStrike(); } else { if (timeLeft == 0){ physicsStop(); deleteMe(); game.groundShake(); }; }; }; timeLeft--; }; } function frame11(){ stop(); blinky.gotoAndPlay("Fast"); } override public function physicsStop(){ game.removeFromPhysics(body); body = null; } } }//package
Section 203
//WaveData (WaveData) package { public class WaveData { public var waves:Array; private var currentNum:uint; private var current:Array; public static const WAVES = 20; public function WaveData(){ initWaves(); loadData(); } private function ABSTL(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:uint){ var _local5:*; var _local6:uint; _local5 = new Object(); _local5.type = _arg2; _local5.framesDelay = _arg4; _local6 = 0; while (_local6 < _arg3) { waves[_arg1].push(_local5); _local6++; }; } public function set currentWave(_arg1:Array){ trace("Don't set .currentWave! Instead, set .currentWaveNum."); } public function set currentWaveNum(_arg1:uint){ currentNum = _arg1; current = waves[currentNum]; } public function get currentWave():Array{ return (current); } private function loadData(){ var _local1:uint; _local1 = 1; ABSTL(_local1, 1, 3, 100); _local1 = 2; ABSTL(_local1, 1, 5, 60); _local1 = 3; ABSTL(_local1, 2, 3, 90); ABSTL(_local1, 1, 8, 60); _local1 = 4; ABSTL(_local1, 2, 8, 60); ABSTL(_local1, 2, 1, 700); ABSTL(_local1, 3, 1, 60); _local1 = 5; ABSTL(_local1, 3, 2, 100); ABSTL(_local1, 1, 30, 60); _local1 = 6; ABSTL(_local1, 2, 18, 60); ABSTL(_local1, 4, 1, 60); ABSTL(_local1, 3, 2, 100); _local1 = 7; ABSTL(_local1, 3, 1, 200); ABSTL(_local1, 2, 5, 80); ABSTL(_local1, 3, 2, 200); ABSTL(_local1, 2, 5, 80); ABSTL(_local1, 4, 2, 80); _local1 = 8; ABSTL(_local1, 2, 12, 20); ABSTL(_local1, 4, 2, 20); ABSTL(_local1, 5, 1, 100); _local1 = 9; ABSTL(_local1, 4, 4, 60); ABSTL(_local1, 3, 5, 100); ABSTL(_local1, 1, 25, 50); ABSTL(_local1, 3, 5, 100); ABSTL(_local1, 1, 3, 50); ABSTL(_local1, 3, 1, 200); ABSTL(_local1, 2, 5, 50); ABSTL(_local1, 4, 2, 200); _local1 = 10; ABSTL(_local1, 2, 25, 45); ABSTL(_local1, 5, 1, 250); ABSTL(_local1, 3, 5, 60); ABSTL(_local1, 5, 1, 50); _local1 = 11; ABSTL(_local1, 4, 8, 30); ABSTL(_local1, 1, 3, 40); ABSTL(_local1, 5, 1, 400); ABSTL(_local1, 3, 7, 60); ABSTL(_local1, 1, 15, 20); ABSTL(_local1, 2, 5, 20); ABSTL(_local1, 4, 2, 200); _local1 = 12; ABSTL(_local1, 2, 15, 60); ABSTL(_local1, 5, 3, 80); ABSTL(_local1, 2, 20, 80); ABSTL(_local1, 3, 5, 60); ABSTL(_local1, 2, 20, 60); ABSTL(_local1, 3, 1, 80); ABSTL(_local1, 4, 5, 50); _local1 = 13; ABSTL(_local1, 6, 1, 250); _local1 = 14; ABSTL(_local1, 4, 15, 60); ABSTL(_local1, 5, 1, 250); ABSTL(_local1, 2, 30, 60); ABSTL(_local1, 5, 2, 50); ABSTL(_local1, 6, 1, 250); _local1 = 15; ABSTL(_local1, 5, 1, 250); ABSTL(_local1, 2, 15, 60); ABSTL(_local1, 6, 1, 250); ABSTL(_local1, 2, 30, 60); ABSTL(_local1, 3, 5, 100); ABSTL(_local1, 5, 1, 250); _local1 = 16; ABSTL(_local1, 2, 20, 50); ABSTL(_local1, 6, 1, 250); ABSTL(_local1, 3, 5, 60); ABSTL(_local1, 5, 1, 250); ABSTL(_local1, 2, 30, 50); ABSTL(_local1, 3, 5, 50); ABSTL(_local1, 5, 1, 50); ABSTL(_local1, 3, 1, 250); ABSTL(_local1, 5, 1, 50); ABSTL(_local1, 3, 1, 250); ABSTL(_local1, 5, 1, 50); ABSTL(_local1, 3, 1, 250); _local1 = 17; ABSTL(_local1, 2, 20, 50); ABSTL(_local1, 3, 5, 60); ABSTL(_local1, 6, 1, 80); ABSTL(_local1, 2, 30, 50); ABSTL(_local1, 3, 5, 50); ABSTL(_local1, 6, 1, 80); ABSTL(_local1, 3, 5, 100); ABSTL(_local1, 3, 5, 50); _local1 = 18; ABSTL(_local1, 2, 12, 50); ABSTL(_local1, 6, 1, 50); ABSTL(_local1, 2, 12, 50); ABSTL(_local1, 6, 1, 150); ABSTL(_local1, 2, 12, 50); ABSTL(_local1, 6, 1, 150); _local1 = 19; ABSTL(_local1, 5, 1, 50); ABSTL(_local1, 2, 10, 50); ABSTL(_local1, 4, 10, 50); ABSTL(_local1, 2, 20, 50); ABSTL(_local1, 4, 10, 50); ABSTL(_local1, 5, 1, 50); ABSTL(_local1, 4, 15, 40); _local1 = 20; ABSTL(_local1, 2, 15, 40); ABSTL(_local1, 3, 5, 60); ABSTL(_local1, 6, 2, 50); ABSTL(_local1, 2, 15, 40); ABSTL(_local1, 6, 2, 50); ABSTL(_local1, 5, 6, 40); ABSTL(_local1, 2, 15, 40); ABSTL(_local1, 6, 3, 50); } private function initWaves(){ var _local1:uint; waves = new Array(); _local1 = 0; while (_local1 <= WAVES) { waves[_local1] = new Array(); _local1++; }; } public function get currentWaveNum():uint{ return (currentNum); } } }//package

Library Items

Symbol 1 Sound {Sound_Success}
Symbol 2 Sound {Sound_Ship_LevelUp}
Symbol 3 Sound {Sound_Ship_Hit3}
Symbol 4 Sound {Sound_Ship_Hit2}
Symbol 5 Sound {Sound_Ship_Hit1}
Symbol 6 Sound {Sound_Ship_GetJunk}
Symbol 7 Sound {Sound_NukeLaunch}
Symbol 8 Sound {Sound_MouseOver}
Symbol 9 Sound {Sound_Fail}
Symbol 10 Sound {Sound_EndWave}
Symbol 11 Sound {Sound_Boom3}
Symbol 12 Sound {Sound_Boom2}
Symbol 13 Sound {Sound_Boom1}
Symbol 14 Sound {Sound_BGM}
Symbol 15 Sound {Sound_Base_LevelUp}
Symbol 16 Sound {Sound_Base_GetJunk}
Symbol 17 Sound {Sound_Base_Critical}
Symbol 18 Sound {Sound_Base_Attacking}
Symbol 19 Sound {Sound_Baddie_Gun_Sml}
Symbol 20 Sound {Sound_Baddie_Gun}
Symbol 21 GraphicUsed by:35
Symbol 22 GraphicUsed by:35
Symbol 23 GraphicUsed by:35
Symbol 24 GraphicUsed by:35
Symbol 25 GraphicUsed by:35
Symbol 26 GraphicUsed by:35
Symbol 27 GraphicUsed by:35
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:35
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip {MagDef_fla.Explosion_52}Uses:21 22 23 24 25 26 27 28 29 30 31 32 33 34Used by:56 167 400 407 413 423 427 497
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:56
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:56 507
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:56
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:56
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:56
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:56
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:56
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:56
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:55 427
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:53 54Used by:56
Symbol 56 MovieClip {Junk}Uses:35 37 39 41 43 45 47 49 51 55
Symbol 57 GraphicUsed by:60
Symbol 58 FontUsed by:59 63 500 503 504 505 506 518 586 589 592 595 598 601 604 605 608 611 614 617 684
Symbol 59 TextUses:58Used by:60
Symbol 60 MovieClipUses:57 59Used by:61
Symbol 61 MovieClip {Help_Attack}Uses:60
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:58Used by:64
Symbol 64 MovieClipUses:62 63Used by:65
Symbol 65 MovieClip {Help_Reminder}Uses:64
Symbol 66 GraphicUsed by:107
Symbol 67 GraphicUsed by:107
Symbol 68 GraphicUsed by:107
Symbol 69 GraphicUsed by:107
Symbol 70 GraphicUsed by:107
Symbol 71 GraphicUsed by:85
Symbol 72 GraphicUsed by:85
Symbol 73 GraphicUsed by:85
Symbol 74 GraphicUsed by:85
Symbol 75 GraphicUsed by:85
Symbol 76 GraphicUsed by:85
Symbol 77 GraphicUsed by:85
Symbol 78 GraphicUsed by:85
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip {MagDef_fla.Explosion2_38}Uses:71 72 73 74 75 76 77 78 79 80 81 82 83 84Used by:107 274 358
Symbol 86 GraphicUsed by:107
Symbol 87 GraphicUsed by:107
Symbol 88 GraphicUsed by:107
Symbol 89 GraphicUsed by:107
Symbol 90 GraphicUsed by:107
Symbol 91 GraphicUsed by:107
Symbol 92 GraphicUsed by:107
Symbol 93 GraphicUsed by:107
Symbol 94 GraphicUsed by:107
Symbol 95 GraphicUsed by:107
Symbol 96 GraphicUsed by:107
Symbol 97 GraphicUsed by:107
Symbol 98 GraphicUsed by:107
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip {Mushroom}Uses:66 67 68 69 70 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
Symbol 108 GraphicUsed by:120
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:109 110Used by:120 193 299 305 307 309 319 323 325 328 335 336 339 341 349 354 356 495 692
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:112 113 114Used by:120 303
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:120 419
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120 419
Symbol 120 MovieClipUses:108 111 115 117 119Used by:150
Symbol 121 MovieClipUsed by:150 163
Symbol 122 GraphicUsed by:125 397
Symbol 123 GraphicUsed by:124 396
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClip {MagDef_fla.HealthBar_Wee_250}Uses:122 124Used by:150 163
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:134
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:134
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:134
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:127 129 131 133Used by:150 423 497
Symbol 135 GraphicUsed by:149
Symbol 136 GraphicUsed by:149
Symbol 137 GraphicUsed by:149
Symbol 138 GraphicUsed by:149
Symbol 139 GraphicUsed by:149
Symbol 140 GraphicUsed by:149
Symbol 141 GraphicUsed by:149
Symbol 142 GraphicUsed by:149
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip {MagDef_fla.Explosion_252}Uses:135 136 137 138 139 140 141 142 143 144 145 146 147 148Used by:150 163
Symbol 150 MovieClip {Baddie7}Uses:120 121 125 134 149
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:158
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:158
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClipUses:151 153 155 157Used by:163
Symbol 159 GraphicUsed by:162
Symbol 160 ShapeTweeningUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip {MagDef_fla.hatch_248}Uses:159 160 161Used by:163
Symbol 163 MovieClip {Baddie6}Uses:158 162 121 125 149
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip {SteelBall}Uses:35 164 165 166
Symbol 168 GraphicUsed by:378
Symbol 169 GraphicUsed by:184
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:184
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:184
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:184
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:184
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:184
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:184
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184
Symbol 184 MovieClipUses:169 171 173 175 177 179 181 183Used by:362
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:362 692
Symbol 187 GraphicUsed by:201 209 218 226 228 232 241 242 248 269 271
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClipUses:188 190 192 111Used by:201 209 218 226 228 232 241 242 248 271
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:201 209 218 226 228 232 241 242 248 271
Symbol 196 ShapeTweeningUsed by:199
Symbol 197 ShapeTweeningUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:196 197 198Used by:201 209 218 226 228 232 241 242 248 271
Symbol 200 GraphicUsed by:201 209 218 226 228 241 242 248 271
Symbol 201 MovieClipUses:187 193 195 199 200Used by:272
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:272
Symbol 204 GraphicUsed by:208 227
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClipUses:204 207Used by:209 218 226 228 232 241 242 248 271
Symbol 209 MovieClipUses:187 193 195 208 199 200Used by:272
Symbol 210 GraphicUsed by:217
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:217
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:210 212 215 216Used by:218 226 228 232 241 242 248 271
Symbol 218 MovieClipUses:187 193 195 208 199 217 200Used by:272
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:226 228 232 241 242 248 271
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClipUses:221 224Used by:226 228 232 241 242 248 271
Symbol 226 MovieClipUses:187 220 225 217 193 195 208 199 200Used by:272
Symbol 227 MovieClipUses:204Used by:228 232 241 242 248 271
Symbol 228 MovieClipUses:187 220 225 227 217 193 195 208 199 200Used by:272
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232 241 242 248 271
Symbol 232 MovieClipUses:229 231 187 220 225 227 217 193 195 208 199Used by:272
Symbol 233 GraphicUsed by:241 242 248
Symbol 234 GraphicUsed by:240
Symbol 235 ShapeTweeningUsed by:238
Symbol 236 ShapeTweeningUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:235 236 237Used by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:234 238 239Used by:241 242 248 271
Symbol 241 MovieClipUses:233 225 227 220 200 231 240 217 187 193 195 208 199Used by:272
Symbol 242 MovieClipUses:187 227 220 233 225 200 231 240 217 193 195 208 199Used by:272
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:243 245 246Used by:248 271
Symbol 248 MovieClipUses:187 227 220 247 217 233 225 200 231 240 193 195 208 199Used by:272
Symbol 249 ShapeTweeningUsed by:252
Symbol 250 ShapeTweeningUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:249 250 251Used by:269
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:269
Symbol 255 GraphicUsed by:269
Symbol 256 GraphicUsed by:268
Symbol 257 GraphicUsed by:267
Symbol 258 GraphicUsed by:267
Symbol 259 GraphicUsed by:267
Symbol 260 GraphicUsed by:267
Symbol 261 GraphicUsed by:267
Symbol 262 GraphicUsed by:267
Symbol 263 GraphicUsed by:267
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:257 258 259 260 261 262 263 264 265 266Used by:268 352
Symbol 268 MovieClipUses:256 267Used by:269
Symbol 269 MovieClipUses:187 252 254 255 268Used by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:227 220 247 217 269 270 225 200 231 240 187 193 195 208 199Used by:272
Symbol 272 MovieClip {MagDef_fla.Base_Inner_54}Uses:201 203 209 218 226 228 232 241 242 248 271Used by:274 646
Symbol 273 GraphicUsed by:274 370 650
Symbol 274 MovieClip {Base}Uses:272 273 85Used by:362 507 692
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:362
Symbol 277 MovieClipUsed by:362
Symbol 278 MovieClipUsed by:362
Symbol 279 MovieClipUsed by:362
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:362
Symbol 282 MovieClipUsed by:362
Symbol 283 MovieClipUsed by:362
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:293
Symbol 286 GraphicUsed by:293
Symbol 287 GraphicUsed by:293
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClip {MagDef_fla.Magnet_239}Uses:285 286 287 288 289 291 292Used by:362
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:299 305
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:299 305 307 309 319 323 325 328 335 336 339 341 349 354 356
Symbol 299 MovieClip {MagDef_fla.Ship1_6}Uses:111 295 296 298Used by:357
Symbol 300 GraphicUsed by:305
Symbol 301 GraphicUsed by:303
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:301 115 302Used by:305 307 309
Symbol 304 GraphicUsed by:305 307
Symbol 305 MovieClip {MagDef_fla.Ship2_10}Uses:111 295 300 303 304 298Used by:355 357
Symbol 306 GraphicUsed by:307 309
Symbol 307 MovieClip {MagDef_fla.Ship3_13}Uses:111 306 303 304 298Used by:357
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip {MagDef_fla.Ship4_14}Uses:111 306 303 308 298Used by:357
Symbol 310 GraphicUsed by:319
Symbol 311 ShapeTweeningUsed by:314
Symbol 312 ShapeTweeningUsed by:314
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:311 312 313Used by:316 322 390
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:314 315Used by:319 323 325 328 335 336 349 354 356
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:319 323 325 328
Symbol 319 MovieClip {MagDef_fla.Ship5_15}Uses:111 310 316 318 298Used by:357
Symbol 320 GraphicUsed by:323 325
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:314 321Used by:323 325 328 335 339 341 349 354 356
Symbol 323 MovieClip {MagDef_fla.Ship6_19}Uses:111 320 316 322 318 298Used by:357 507
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip {MagDef_fla.Ship7_21}Uses:111 320 316 322 318 324 298Used by:357
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip {MagDef_fla.Ship8_22}Uses:111 326 316 322 318 327 298Used by:357
Symbol 329 GraphicUsed by:335 336
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:335 336 339 341 349 354 356
Symbol 332 GraphicUsed by:335 336
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:335 336 339 341 349 354 356
Symbol 335 MovieClip {MagDef_fla.Ship9_23}Uses:111 329 322 331 332 316 298 334Used by:357
Symbol 336 MovieClip {MagDef_fla.Ship10_26}Uses:111 329 331 332 316 298 334Used by:357
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip {MagDef_fla.Ship11_27}Uses:111 337 331 338 298 334 322Used by:357
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClip {MagDef_fla.Ship12_28}Uses:111 340 331 298 334 322Used by:357
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:342 343Used by:349 354 356
Symbol 345 GraphicUsed by:349 354 356
Symbol 346 GraphicUsed by:349 354 356
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:349 354 356
Symbol 349 MovieClip {MagDef_fla.Ship13_29}Uses:111 344 345 316 346 331 298 334 322 348Used by:357
Symbol 350 GraphicUsed by:353
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351 267Used by:353
Symbol 353 MovieClipUses:350 352Used by:354 356
Symbol 354 MovieClip {MagDef_fla.Ship14_32}Uses:111 344 353 345 316 346 331 298 334 322 348Used by:357
Symbol 355 MovieClipUses:305Used by:356
Symbol 356 MovieClip {MagDef_fla.Ship15_36}Uses:111 344 353 345 316 346 331 298 334 322 348 355Used by:357
Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5}Uses:299 305 307 309 319 323 325 328 335 336 339 341 349 354 356Used by:358
Symbol 358 MovieClip {MagShip}Uses:357 85Used by:362 507 646 663
Symbol 359 FontUsed by:360 363 364 365 366 367 540 541
Symbol 360 EditableTextUses:359Used by:361
Symbol 361 MovieClip {Ground}Uses:360Used by:362
Symbol 362 MovieClip {MagDef_fla.WorldHolder_223}Uses:184 186 274 276 277 278 279 281 282 283 293 358 361Used by:378
Symbol 363 EditableTextUses:359Used by:378
Symbol 364 EditableTextUses:359Used by:378
Symbol 365 EditableTextUses:359Used by:378
Symbol 366 EditableTextUses:359Used by:378
Symbol 367 EditableTextUses:359Used by:378
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:377
Symbol 370 MovieClipUses:273Used by:373
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClip {MagDef_fla.FPS_Bar_219}Uses:370 372Used by:377
Symbol 374 FontUsed by:375 376
Symbol 375 EditableTextUses:374Used by:377
Symbol 376 EditableTextUses:374Used by:377
Symbol 377 MovieClip {Performance}Uses:369 373 375 376Used by:378
Symbol 378 MovieClip {MagDef}Uses:168 362 363 364 365 366 367 377
Symbol 379 GraphicUsed by:388
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:388 404 409 419 496
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:388 404 409
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:388 409
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:388 404 409
Symbol 388 MovieClipUses:379 381 383 385 387Used by:400
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClip {Nuke}Uses:389 314Used by:400
Symbol 391 GraphicUsed by:394
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:394
Symbol 394 MovieClipUses:391 393Used by:400
Symbol 395 MovieClipUsed by:400 407 413 423 497
Symbol 396 MovieClipUses:123Used by:397
Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45}Uses:122 396Used by:400 407 413 423 497
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:398Used by:400
Symbol 400 MovieClip {Baddie5}Uses:388 390 394 395 397 399 35
Symbol 401 GraphicUsed by:404
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:404
Symbol 404 MovieClipUses:401 381 383 403 387Used by:407
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:407 412
Symbol 407 MovieClip {Baddie2}Uses:404 395 397 406 35
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:408 381 383 385 387Used by:413
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClip {MagDef_fla.turret1_206}Uses:411 406Used by:413
Symbol 413 MovieClip {Baddie3}Uses:409 412 395 397 35
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:414Used by:423
Symbol 416 GraphicUsed by:423
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:417 381 418 117 119Used by:423
Symbol 420 ShapeTweeningUsed by:423
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:421Used by:423
Symbol 423 MovieClip {Baddie4}Uses:415 416 419 395 397 420 422 134 35
Symbol 424 ShapeTweeningUsed by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClip {SmashDot}Uses:424 425
Symbol 427 MovieClip {Bullet}Uses:53 35
Symbol 428 FontUsed by:429 432
Symbol 429 EditableTextUses:428Used by:430
Symbol 430 MovieClip {MagDef_fla.Burst_Big_Inner_188}Uses:429Used by:431
Symbol 431 MovieClip {Burst_Big}Uses:430
Symbol 432 EditableTextUses:428Used by:433
Symbol 433 MovieClip {MagDef_fla.Burst_Inner_186}Uses:432Used by:434
Symbol 434 MovieClip {Burst}Uses:433
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:439
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:437Used by:439
Symbol 439 MovieClip {Powerup}Uses:436 438
Symbol 440 GraphicUsed by:445
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip {MagDef_fla.Blinky_Light_181}Uses:441 442Used by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClip {StrikeBeacon}Uses:440 443 444
Symbol 446 GraphicUsed by:492 665 685
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:447Used by:492
Symbol 449 ShapeTweeningUsed by:492
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:450Used by:492
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452Used by:492
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:492
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClipUses:456Used by:492
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:492
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:492
Symbol 462 ShapeTweeningUsed by:492
Symbol 463 ShapeTweeningUsed by:492
Symbol 464 GraphicUsed by:492
Symbol 465 ShapeTweeningUsed by:492
Symbol 466 ShapeTweeningUsed by:492
Symbol 467 GraphicUsed by:492
Symbol 468 ShapeTweeningUsed by:492
Symbol 469 GraphicUsed by:492
Symbol 470 ShapeTweeningUsed by:492
Symbol 471 ShapeTweeningUsed by:492
Symbol 472 GraphicUsed by:492
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClipUses:473Used by:492
Symbol 475 GraphicUsed by:492
Symbol 476 ShapeTweeningUsed by:492
Symbol 477 GraphicUsed by:492
Symbol 478 ShapeTweeningUsed by:492
Symbol 479 GraphicUsed by:492
Symbol 480 ShapeTweeningUsed by:492
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:492
Symbol 483 GraphicUsed by:492
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:484Used by:492
Symbol 486 GraphicUsed by:492
Symbol 487 GraphicUsed by:492
Symbol 488 GraphicUsed by:492
Symbol 489 GraphicUsed by:492
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:490Used by:492
Symbol 492 MovieClip {Splash}Uses:446 448 449 451 453 455 457 459 461 462 463 464 465 466 467 468 469 470 471 472 474 475 476 477 478 479 480 482 483 485 486 487 488 489 491Used by:Timeline
Symbol 493 GraphicUsed by:496
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494 111Used by:496
Symbol 496 MovieClipUses:493 381 495Used by:497
Symbol 497 MovieClip {Baddie1}Uses:496 395 397 134 35Used by:507
Symbol 498 MovieClipUsed by:Timeline
Symbol 499 GraphicUsed by:507
Symbol 500 TextUses:58Used by:507
Symbol 501 FontUsed by:502 620 624 642 643 644
Symbol 502 TextUses:501Used by:507
Symbol 503 TextUses:58Used by:507
Symbol 504 TextUses:58Used by:507
Symbol 505 TextUses:58Used by:507
Symbol 506 TextUses:58Used by:507
Symbol 507 MovieClipUses:499 358 39 497 274 323 500 502 503 504 505 506Used by:514
Symbol 508 GraphicUsed by:511 627
Symbol 509 FontUsed by:510 527 531 534 626 630 634 635 638 653
Symbol 510 TextUses:509Used by:511
Symbol 511 MovieClipUses:508 510Used by:512
Symbol 512 MovieClip {MagDef_fla.Button_MainMenu_93}Uses:511Used by:513 633
Symbol 513 MovieClip {MagDef_fla.Buttons_HowToPlay_92}Uses:512Used by:514
Symbol 514 MovieClip {MagDef_fla.Screen_HowToPlay_2}Uses:507 513Used by:Timeline
Symbol 515 GraphicUsed by:543
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClipUses:516Used by:543
Symbol 518 TextUses:58Used by:543
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:543 645
Symbol 521 GraphicUsed by:524 639
Symbol 522 FontUsed by:523
Symbol 523 TextUses:522Used by:524
Symbol 524 MovieClipUses:521 523Used by:525
Symbol 525 MovieClip {MagDef_fla.Button_Play_99}Uses:524Used by:538 641
Symbol 526 GraphicUsed by:528
Symbol 527 TextUses:509Used by:528
Symbol 528 MovieClipUses:526 527Used by:529
Symbol 529 MovieClip {MagDef_fla.Button_HighScores_101}Uses:528Used by:538
Symbol 530 GraphicUsed by:532 535
Symbol 531 TextUses:509Used by:532
Symbol 532 MovieClipUses:530 531Used by:533
Symbol 533 MovieClip {MagDef_fla.Button_HowToPlay_103}Uses:532Used by:538
Symbol 534 TextUses:509Used by:535
Symbol 535 MovieClipUses:530 534Used by:536
Symbol 536 MovieClip {MagDef_fla.Button_MoreGames_MovingBit_106}Uses:535Used by:537
Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105}Uses:536Used by:538 654
Symbol 538 MovieClip {MagDef_fla.Buttons_MainMenu_98}Uses:525 529 533 537Used by:543
Symbol 539 GraphicUsed by:543
Symbol 540 EditableTextUses:359Used by:543
Symbol 541 TextUses:359Used by:543
Symbol 542 MovieClipUsed by:543
Symbol 543 MovieClip {MagDef_fla.Screen_MainMenu_95}Uses:515 517 518 520 538 539 540 541 542Used by:Timeline
Symbol 544 MovieClipUsed by:646
Symbol 545 GraphicUsed by:546
Symbol 546 MovieClipUses:545Used by:646
Symbol 547 GraphicUsed by:646
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:553 556
Symbol 550 FontUsed by:551 552 554 555 560 562 580 581
Symbol 551 TextUses:550Used by:553
Symbol 552 TextUses:550Used by:553
Symbol 553 MovieClip {MagDef_fla.Button_Pause_113}Uses:549 551 552Used by:557
Symbol 554 TextUses:550Used by:556
Symbol 555 TextUses:550Used by:556
Symbol 556 MovieClip {MagDef_fla.Button_Sml_MoreGames_115}Uses:549 554 555Used by:557
Symbol 557 MovieClip {MagDef_fla.Buttons_Play_112}Uses:553 556Used by:646
Symbol 558 FontUsed by:559 561 564 570 571 572 573 578 579 582 583
Symbol 559 EditableTextUses:558Used by:646
Symbol 560 TextUses:550Used by:646
Symbol 561 EditableTextUses:558Used by:646
Symbol 562 TextUses:550Used by:646
Symbol 563 GraphicUsed by:646
Symbol 564 EditableTextUses:558Used by:646
Symbol 565 GraphicUsed by:569 577
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:566Used by:568
Symbol 568 MovieClip {MagDef_fla.xpBar_Inner_117}Uses:567Used by:569
Symbol 569 MovieClip {MagDef_fla.xpBar_116}Uses:565 568Used by:646
Symbol 570 EditableTextUses:558Used by:646
Symbol 571 TextUses:558Used by:646
Symbol 572 TextUses:558Used by:646
Symbol 573 TextUses:558Used by:646
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:576
Symbol 576 MovieClip {MagDef_fla.healthBar_Inner_120}Uses:575Used by:577
Symbol 577 MovieClip {MagDef_fla.healthBar_119}Uses:565 576Used by:646
Symbol 578 TextUses:558Used by:646
Symbol 579 TextUses:558Used by:646
Symbol 580 EditableTextUses:550Used by:646
Symbol 581 EditableTextUses:550Used by:646
Symbol 582 EditableTextUses:558Used by:646
Symbol 583 EditableTextUses:558Used by:646
Symbol 584 GraphicUsed by:619
Symbol 585 GraphicUsed by:587
Symbol 586 TextUses:58Used by:587
Symbol 587 MovieClipUses:585 586Used by:619
Symbol 588 GraphicUsed by:590
Symbol 589 TextUses:58Used by:590
Symbol 590 MovieClipUses:588 589Used by:619
Symbol 591 GraphicUsed by:593
Symbol 592 TextUses:58Used by:593
Symbol 593 MovieClipUses:591 592Used by:619
Symbol 594 GraphicUsed by:596
Symbol 595 TextUses:58Used by:596
Symbol 596 MovieClipUses:594 595Used by:619
Symbol 597 GraphicUsed by:599
Symbol 598 TextUses:58Used by:599
Symbol 599 MovieClipUses:597 598Used by:619
Symbol 600 GraphicUsed by:602
Symbol 601 TextUses:58Used by:602
Symbol 602 MovieClipUses:600 601Used by:619
Symbol 603 GraphicUsed by:606
Symbol 604 TextUses:58Used by:606
Symbol 605 TextUses:58Used by:606
Symbol 606 MovieClipUses:603 604 605Used by:619
Symbol 607 GraphicUsed by:609
Symbol 608 TextUses:58Used by:609
Symbol 609 MovieClipUses:607 608Used by:619
Symbol 610 GraphicUsed by:612
Symbol 611 TextUses:58Used by:612
Symbol 612 MovieClipUses:610 611Used by:619
Symbol 613 GraphicUsed by:615
Symbol 614 TextUses:58Used by:615
Symbol 615 MovieClipUses:613 614Used by:619
Symbol 616 GraphicUsed by:618
Symbol 617 TextUses:58Used by:618
Symbol 618 MovieClipUses:616 617Used by:619
Symbol 619 MovieClip {MagDef_fla.Screen_Help_122}Uses:584 587 590 593 596 599 602 606 609 612 615 618Used by:646
Symbol 620 TextUses:501Used by:621
Symbol 621 MovieClipUses:620Used by:622
Symbol 622 MovieClipUses:621Used by:646
Symbol 623 GraphicUsed by:636
Symbol 624 TextUses:501Used by:625
Symbol 625 MovieClipUses:624Used by:636
Symbol 626 TextUses:509Used by:627
Symbol 627 MovieClipUses:508 626Used by:628
Symbol 628 MovieClip {MagDef_fla.Button_PlayAgain_139}Uses:627Used by:633 654
Symbol 629 GraphicUsed by:631
Symbol 630 TextUses:509Used by:631
Symbol 631 MovieClipUses:629 630Used by:632
Symbol 632 MovieClip {MagDef_fla.Button_Submit_141}Uses:631Used by:633 654
Symbol 633 MovieClip {MagDef_fla.Buttons_GameOver_138}Uses:512 628 632Used by:636
Symbol 634 EditableTextUses:509Used by:636
Symbol 635 TextUses:509Used by:636 654
Symbol 636 MovieClip {MagDef_fla.Screen_GameOver_136}Uses:623 625 633 634 635Used by:646
Symbol 637 GraphicUsed by:645
Symbol 638 TextUses:509Used by:639
Symbol 639 MovieClipUses:521 638Used by:640
Symbol 640 MovieClip {MagDef_fla.Button_Sml_MainMenu_145}Uses:639Used by:641
Symbol 641 MovieClip {MagDef_fla.Buttons_Pause_144}Uses:525 640Used by:645
Symbol 642 TextUses:501Used by:645
Symbol 643 TextUses:501Used by:645
Symbol 644 TextUses:501Used by:645
Symbol 645 MovieClip {MagDef_fla.Screen_Pause_143}Uses:637 641 642 643 644 520Used by:646
Symbol 646 MovieClip {MagDef_fla.Screen_Play_109}Uses:544 546 547 557 559 358 272 560 561 562 563 564 569 570 571 572 573 577 578 579 580 581 582 583 619 622 636 645Used by:Timeline
Symbol 647 GraphicUsed by:650
Symbol 648 GraphicUsed by:649
Symbol 649 MovieClipUses:648Used by:650
Symbol 650 MovieClip {MagDef_fla.intro_screen_147}Uses:647 273 649Used by:Timeline
Symbol 651 GraphicUsed by:663
Symbol 652 GraphicUsed by:654
Symbol 653 EditableTextUses:509Used by:654
Symbol 654 MovieClip {MagDef_fla.Buttons_Endgame_150}Uses:632 537 628 652 653 635Used by:663
Symbol 655 ShapeTweeningUsed by:663
Symbol 656 GraphicUsed by:663
Symbol 657 ShapeTweeningUsed by:663
Symbol 658 GraphicUsed by:663
Symbol 659 FontUsed by:661 664
Symbol 660 Font
Symbol 661 TextUses:659Used by:662
Symbol 662 MovieClipUses:661Used by:663
Symbol 663 MovieClip {Screen_Complete}Uses:651 358 654 655 656 657 658 662Used by:Timeline
Symbol 664 TextUses:659Used by:665
Symbol 665 MovieClipUses:446 664Used by:Timeline
Symbol 666 GraphicUsed by:669
Symbol 667 GraphicUsed by:669 673
Symbol 668 GraphicUsed by:669
Symbol 669 MovieClip {MagDef_fla.Button_MuteAll_Inner_156}Uses:666 667 668Used by:670
Symbol 670 MovieClip {MagDef_fla.Button_MuteAll_155}Uses:669Used by:675
Symbol 671 GraphicUsed by:673
Symbol 672 GraphicUsed by:673
Symbol 673 MovieClip {MagDef_fla.Button_MuteMusic_Inner_158}Uses:671 667 672Used by:674
Symbol 674 MovieClip {MagDef_fla.Button_MuteMusic_157}Uses:673Used by:675
Symbol 675 MovieClip {MagDef_fla.Buttons_Mute_154}Uses:670 674Used by:676
Symbol 676 MovieClip {MagDef_fla.Screen_Overlay_153}Uses:675Used by:Timeline
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:677Used by:Timeline
Symbol 679 GraphicUsed by:680
Symbol 680 MovieClipUses:679Used by:Timeline
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClipUses:681Used by:685
Symbol 683 FontUsed by:684
Symbol 684 EditableTextUses:58 683Used by:685
Symbol 685 MovieClip {MagDef_fla.Preloader_173}Uses:446 682 684Used by:Timeline
Symbol 686 GraphicUsed by:692
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:687Used by:692
Symbol 689 GraphicUsed by:692
Symbol 690 GraphicUsed by:691
Symbol 691 MovieClipUses:690Used by:692
Symbol 692 MovieClipUses:686 186 274 688 111 689 691Used by:Timeline

Instance Names

"background"Frame 1Symbol 498 MovieClip
"screen_HowToPlay"Frame 1Symbol 514 MovieClip {MagDef_fla.Screen_HowToPlay_2}
"screen_MainMenu"Frame 1Symbol 543 MovieClip {MagDef_fla.Screen_MainMenu_95}
"screen_Play"Frame 1Symbol 646 MovieClip {MagDef_fla.Screen_Play_109}
"screen_Intro"Frame 1Symbol 650 MovieClip {MagDef_fla.intro_screen_147}
"screen_Complete"Frame 1Symbol 663 MovieClip {Screen_Complete}
"screen_Exclusive"Frame 1Symbol 665 MovieClip
"screen_Overlay"Frame 1Symbol 676 MovieClip {MagDef_fla.Screen_Overlay_153}
"splash"Frame 1Symbol 492 MovieClip {Splash}
"greyOutBit"Frame 1Symbol 678 MovieClip
"preloader"Frame 2Symbol 685 MovieClip {MagDef_fla.Preloader_173}
"menu_Background_mc"Frame 30Symbol 692 MovieClip
"explosion_mc"Symbol 56 MovieClip {Junk} Frame 1Symbol 35 MovieClip {MagDef_fla.Explosion_52}
"inner_mc"Symbol 125 MovieClip {MagDef_fla.HealthBar_Wee_250} Frame 1Symbol 124 MovieClip
"attackPoint_mc"Symbol 150 MovieClip {Baddie7} Frame 1Symbol 121 MovieClip
"healthBar_mc"Symbol 150 MovieClip {Baddie7} Frame 1Symbol 125 MovieClip {MagDef_fla.HealthBar_Wee_250}
"hatch"Symbol 163 MovieClip {Baddie6} Frame 1Symbol 162 MovieClip {MagDef_fla.hatch_248}
"attackPoint_mc"Symbol 163 MovieClip {Baddie6} Frame 1Symbol 121 MovieClip
"healthBar_mc"Symbol 163 MovieClip {Baddie6} Frame 1Symbol 125 MovieClip {MagDef_fla.HealthBar_Wee_250}
"explosion_mc"Symbol 167 MovieClip {SteelBall} Frame 1Symbol 35 MovieClip {MagDef_fla.Explosion_52}
"hitArea_mc"Symbol 272 MovieClip {MagDef_fla.Base_Inner_54} Frame 1Symbol 203 MovieClip
"inner_mc"Symbol 274 MovieClip {Base} Frame 1Symbol 272 MovieClip {MagDef_fla.Base_Inner_54}
"inner_mc"Symbol 274 MovieClip {Base} Frame 28Symbol 272 MovieClip {MagDef_fla.Base_Inner_54}
"rope_mc"Symbol 293 MovieClip {MagDef_fla.Magnet_239} Frame 1Symbol 285 MovieClip
"rope_mc"Symbol 293 MovieClip {MagDef_fla.Magnet_239} Frame 2Symbol 285 MovieClip
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 1Symbol 299 MovieClip {MagDef_fla.Ship1_6}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 2Symbol 305 MovieClip {MagDef_fla.Ship2_10}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 3Symbol 307 MovieClip {MagDef_fla.Ship3_13}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 4Symbol 309 MovieClip {MagDef_fla.Ship4_14}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 5Symbol 319 MovieClip {MagDef_fla.Ship5_15}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 6Symbol 323 MovieClip {MagDef_fla.Ship6_19}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 7Symbol 325 MovieClip {MagDef_fla.Ship7_21}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 8Symbol 328 MovieClip {MagDef_fla.Ship8_22}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 9Symbol 335 MovieClip {MagDef_fla.Ship9_23}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 10Symbol 336 MovieClip {MagDef_fla.Ship10_26}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 11Symbol 339 MovieClip {MagDef_fla.Ship11_27}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 12Symbol 341 MovieClip {MagDef_fla.Ship12_28}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 13Symbol 349 MovieClip {MagDef_fla.Ship13_29}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 14Symbol 354 MovieClip {MagDef_fla.Ship14_32}
"inner"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 15Symbol 356 MovieClip {MagDef_fla.Ship15_36}
"inner_mc"Symbol 358 MovieClip {MagShip} Frame 1Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5}
"background_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 184 MovieClip
"base_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 274 MovieClip {Base}
"junkHolder_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 277 MovieClip
"bulletHolder_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 278 MovieClip
"baddieHolder_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 279 MovieClip
"powerupHolder_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 282 MovieClip
"miscHolder_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 283 MovieClip
"magnet_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 293 MovieClip {MagDef_fla.Magnet_239}
"magShip_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 358 MovieClip {MagShip}
"ground_mc"Symbol 362 MovieClip {MagDef_fla.WorldHolder_223} Frame 1Symbol 361 MovieClip {Ground}
"redBar"Symbol 373 MovieClip {MagDef_fla.FPS_Bar_219} Frame 1Symbol 370 MovieClip
"greenBar"Symbol 373 MovieClip {MagDef_fla.FPS_Bar_219} Frame 1Symbol 372 MovieClip
"memBar"Symbol 377 MovieClip {Performance} Frame 1Symbol 369 MovieClip
"fps"Symbol 377 MovieClip {Performance} Frame 1Symbol 373 MovieClip {MagDef_fla.FPS_Bar_219}
"fps_txt"Symbol 377 MovieClip {Performance} Frame 1Symbol 375 EditableText
"mem_txt"Symbol 377 MovieClip {Performance} Frame 1Symbol 376 EditableText
"worldHolder_mc"Symbol 378 MovieClip {MagDef} Frame 1Symbol 362 MovieClip {MagDef_fla.WorldHolder_223}
"vMax_txt"Symbol 378 MovieClip {MagDef} Frame 1Symbol 363 EditableText
"iNMax_txt"Symbol 378 MovieClip {MagDef} Frame 1Symbol 364 EditableText
"iTMax_txt"Symbol 378 MovieClip {MagDef} Frame 1Symbol 365 EditableText
"resultCount_txt"Symbol 378 MovieClip {MagDef} Frame 1Symbol 366 EditableText
"pointCount_txt"Symbol 378 MovieClip {MagDef} Frame 1Symbol 367 EditableText
"performance_mc"Symbol 378 MovieClip {MagDef} Frame 1Symbol 377 MovieClip {Performance}
"inner_mc"Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45} Frame 1Symbol 396 MovieClip
"nuke_mc"Symbol 400 MovieClip {Baddie5} Frame 1Symbol 390 MovieClip {Nuke}
"attackPoint_mc"Symbol 400 MovieClip {Baddie5} Frame 1Symbol 395 MovieClip
"healthBar_mc"Symbol 400 MovieClip {Baddie5} Frame 1Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45}
"attackPoint_mc"Symbol 407 MovieClip {Baddie2} Frame 1Symbol 395 MovieClip
"healthBar_mc"Symbol 407 MovieClip {Baddie2} Frame 1Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45}
"turret_mc"Symbol 413 MovieClip {Baddie3} Frame 1Symbol 412 MovieClip {MagDef_fla.turret1_206}
"attackPoint_mc"Symbol 413 MovieClip {Baddie3} Frame 1Symbol 395 MovieClip
"healthBar_mc"Symbol 413 MovieClip {Baddie3} Frame 1Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45}
"attackPoint_mc"Symbol 423 MovieClip {Baddie4} Frame 1Symbol 395 MovieClip
"healthBar_mc"Symbol 423 MovieClip {Baddie4} Frame 1Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45}
"burst_txt"Symbol 430 MovieClip {MagDef_fla.Burst_Big_Inner_188} Frame 1Symbol 429 EditableText
"inner_mc"Symbol 431 MovieClip {Burst_Big} Frame 1Symbol 430 MovieClip {MagDef_fla.Burst_Big_Inner_188}
"burst_txt"Symbol 433 MovieClip {MagDef_fla.Burst_Inner_186} Frame 1Symbol 432 EditableText
"inner_mc"Symbol 434 MovieClip {Burst} Frame 1Symbol 433 MovieClip {MagDef_fla.Burst_Inner_186}
"chute_mc"Symbol 439 MovieClip {Powerup} Frame 1Symbol 438 MovieClip
"blinky"Symbol 445 MovieClip {StrikeBeacon} Frame 1Symbol 443 MovieClip {MagDef_fla.Blinky_Light_181}
"attackPoint_mc"Symbol 497 MovieClip {Baddie1} Frame 1Symbol 395 MovieClip
"healthBar_mc"Symbol 497 MovieClip {Baddie1} Frame 1Symbol 397 MovieClip {MagDef_fla.HealthBar_Wee_45}
"mainMenu"Symbol 513 MovieClip {MagDef_fla.Buttons_HowToPlay_92} Frame 1Symbol 512 MovieClip {MagDef_fla.Button_MainMenu_93}
"buttons"Symbol 514 MovieClip {MagDef_fla.Screen_HowToPlay_2} Frame 1Symbol 513 MovieClip {MagDef_fla.Buttons_HowToPlay_92}
"movingBit"Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105} Frame 1Symbol 536 MovieClip {MagDef_fla.Button_MoreGames_MovingBit_106}
"playa"Symbol 538 MovieClip {MagDef_fla.Buttons_MainMenu_98} Frame 1Symbol 525 MovieClip {MagDef_fla.Button_Play_99}
"scores"Symbol 538 MovieClip {MagDef_fla.Buttons_MainMenu_98} Frame 1Symbol 529 MovieClip {MagDef_fla.Button_HighScores_101}
"howToPlay"Symbol 538 MovieClip {MagDef_fla.Buttons_MainMenu_98} Frame 1Symbol 533 MovieClip {MagDef_fla.Button_HowToPlay_103}
"moreGames"Symbol 538 MovieClip {MagDef_fla.Buttons_MainMenu_98} Frame 1Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105}
"kaipara_btn"Symbol 543 MovieClip {MagDef_fla.Screen_MainMenu_95} Frame 1Symbol 517 MovieClip
"buttons"Symbol 543 MovieClip {MagDef_fla.Screen_MainMenu_95} Frame 1Symbol 538 MovieClip {MagDef_fla.Buttons_MainMenu_98}
"playLevel_txt"Symbol 543 MovieClip {MagDef_fla.Screen_MainMenu_95} Frame 1Symbol 540 EditableText
"pause"Symbol 557 MovieClip {MagDef_fla.Buttons_Play_112} Frame 1Symbol 553 MovieClip {MagDef_fla.Button_Pause_113}
"moreGames"Symbol 557 MovieClip {MagDef_fla.Buttons_Play_112} Frame 1Symbol 556 MovieClip {MagDef_fla.Button_Sml_MoreGames_115}
"inner_mc"Symbol 568 MovieClip {MagDef_fla.xpBar_Inner_117} Frame 1Symbol 567 MovieClip
"inner_mc"Symbol 569 MovieClip {MagDef_fla.xpBar_116} Frame 1Symbol 568 MovieClip {MagDef_fla.xpBar_Inner_117}
"inner_mc"Symbol 576 MovieClip {MagDef_fla.healthBar_Inner_120} Frame 1Symbol 575 MovieClip
"inner_mc"Symbol 577 MovieClip {MagDef_fla.healthBar_119} Frame 1Symbol 576 MovieClip {MagDef_fla.healthBar_Inner_120}
"mainMenu"Symbol 633 MovieClip {MagDef_fla.Buttons_GameOver_138} Frame 1Symbol 512 MovieClip {MagDef_fla.Button_MainMenu_93}
"playAgain"Symbol 633 MovieClip {MagDef_fla.Buttons_GameOver_138} Frame 1Symbol 628 MovieClip {MagDef_fla.Button_PlayAgain_139}
"submit"Symbol 633 MovieClip {MagDef_fla.Buttons_GameOver_138} Frame 1Symbol 632 MovieClip {MagDef_fla.Button_Submit_141}
"buttons"Symbol 636 MovieClip {MagDef_fla.Screen_GameOver_136} Frame 1Symbol 633 MovieClip {MagDef_fla.Buttons_GameOver_138}
"score_txt"Symbol 636 MovieClip {MagDef_fla.Screen_GameOver_136} Frame 1Symbol 634 EditableText
"resume"Symbol 641 MovieClip {MagDef_fla.Buttons_Pause_144} Frame 1Symbol 525 MovieClip {MagDef_fla.Button_Play_99}
"mainMenu"Symbol 641 MovieClip {MagDef_fla.Buttons_Pause_144} Frame 1Symbol 640 MovieClip {MagDef_fla.Button_Sml_MainMenu_145}
"buttons"Symbol 645 MovieClip {MagDef_fla.Screen_Pause_143} Frame 1Symbol 641 MovieClip {MagDef_fla.Buttons_Pause_144}
"gameHolder"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 544 MovieClip
"buttons"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 557 MovieClip {MagDef_fla.Buttons_Play_112}
"score_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 559 EditableText
"wave_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 561 EditableText
"shipLevel_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 564 EditableText
"shipXpBar_mc"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 569 MovieClip {MagDef_fla.xpBar_116}
"baseLevel_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 570 EditableText
"baseXpBar_mc"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 569 MovieClip {MagDef_fla.xpBar_116}
"shipHealthBar_mc"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 577 MovieClip {MagDef_fla.healthBar_119}
"baseHealthBar_mc"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 577 MovieClip {MagDef_fla.healthBar_119}
"shipHealth_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 580 EditableText
"baseHealth_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 581 EditableText
"powerupT_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 582 EditableText
"freezeT_txt"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 583 EditableText
"screen_Help"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 619 MovieClip {MagDef_fla.Screen_Help_122}
"screen_Success"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 622 MovieClip
"screen_GameOver"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 636 MovieClip {MagDef_fla.Screen_GameOver_136}
"screen_Pause"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1Symbol 645 MovieClip {MagDef_fla.Screen_Pause_143}
"screen_Success"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 70Symbol 622 MovieClip
"submit"Symbol 654 MovieClip {MagDef_fla.Buttons_Endgame_150} Frame 1Symbol 632 MovieClip {MagDef_fla.Button_Submit_141}
"moreGames"Symbol 654 MovieClip {MagDef_fla.Buttons_Endgame_150} Frame 1Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105}
"playAgain"Symbol 654 MovieClip {MagDef_fla.Buttons_Endgame_150} Frame 1Symbol 628 MovieClip {MagDef_fla.Button_PlayAgain_139}
"score_txt"Symbol 654 MovieClip {MagDef_fla.Buttons_Endgame_150} Frame 1Symbol 653 EditableText
"buttons"Symbol 663 MovieClip {Screen_Complete} Frame 1Symbol 654 MovieClip {MagDef_fla.Buttons_Endgame_150}
"inner"Symbol 670 MovieClip {MagDef_fla.Button_MuteAll_155} Frame 1Symbol 669 MovieClip {MagDef_fla.Button_MuteAll_Inner_156}
"inner"Symbol 674 MovieClip {MagDef_fla.Button_MuteMusic_157} Frame 1Symbol 673 MovieClip {MagDef_fla.Button_MuteMusic_Inner_158}
"muteAll"Symbol 675 MovieClip {MagDef_fla.Buttons_Mute_154} Frame 1Symbol 670 MovieClip {MagDef_fla.Button_MuteAll_155}
"muteMusic"Symbol 675 MovieClip {MagDef_fla.Buttons_Mute_154} Frame 1Symbol 674 MovieClip {MagDef_fla.Button_MuteMusic_157}
"buttons"Symbol 676 MovieClip {MagDef_fla.Screen_Overlay_153} Frame 1Symbol 675 MovieClip {MagDef_fla.Buttons_Mute_154}
"bar"Symbol 685 MovieClip {MagDef_fla.Preloader_173} Frame 1Symbol 682 MovieClip
"percent"Symbol 685 MovieClip {MagDef_fla.Preloader_173} Frame 1Symbol 684 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"Preloader"Frame 1
"Splash"Frame 10
"CheckStuff"Frame 19
"HowToPlay"Frame 30
"Intro"Frame 42
"MainMenu"Frame 54
"Play"Frame 66
"Success"Frame 78
"Exclusive"Frame 92
"Boom"Symbol 56 MovieClip {Junk} Frame 10
"Idle"Symbol 150 MovieClip {Baddie7} Frame 2
"Deploy"Symbol 150 MovieClip {Baddie7} Frame 7
"Attack"Symbol 150 MovieClip {Baddie7} Frame 15
"Boom"Symbol 150 MovieClip {Baddie7} Frame 23
"Idle"Symbol 163 MovieClip {Baddie6} Frame 2
"Deploy"Symbol 163 MovieClip {Baddie6} Frame 7
"Attack"Symbol 163 MovieClip {Baddie6} Frame 25
"Boom"Symbol 163 MovieClip {Baddie6} Frame 103
"Boom"Symbol 167 MovieClip {SteelBall} Frame 3
"Idle"Symbol 272 MovieClip {MagDef_fla.Base_Inner_54} Frame 1
"Idle"Symbol 274 MovieClip {Base} Frame 1
"Powerup"Symbol 274 MovieClip {Base} Frame 10
"Hit"Symbol 274 MovieClip {Base} Frame 23
"Boom"Symbol 274 MovieClip {Base} Frame 28
"Level01"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 1
"Level02"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 2
"Level03"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 3
"Level04"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 4
"Level05"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 5
"Level06"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 6
"Level07"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 7
"Level08"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 8
"Level09"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 9
"Level10"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 10
"Level11"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 11
"Level12"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 12
"Level13"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 13
"Level14"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 14
"Level15"Symbol 357 MovieClip {MagDef_fla.MagShip_Inner_5} Frame 15
"Idle"Symbol 358 MovieClip {MagShip} Frame 1
"Powerup"Symbol 358 MovieClip {MagShip} Frame 8
"Hit"Symbol 358 MovieClip {MagShip} Frame 18
"Boom"Symbol 358 MovieClip {MagShip} Frame 24
"idle"Symbol 390 MovieClip {Nuke} Frame 1
"firing"Symbol 390 MovieClip {Nuke} Frame 2
"Idle"Symbol 400 MovieClip {Baddie5} Frame 2
"Deploy"Symbol 400 MovieClip {Baddie5} Frame 7
"Attack"Symbol 400 MovieClip {Baddie5} Frame 130
"Boom"Symbol 400 MovieClip {Baddie5} Frame 321
"Idle"Symbol 407 MovieClip {Baddie2} Frame 2
"Deploy"Symbol 407 MovieClip {Baddie2} Frame 7
"Attack"Symbol 407 MovieClip {Baddie2} Frame 15
"Boom"Symbol 407 MovieClip {Baddie2} Frame 23
"Idle"Symbol 413 MovieClip {Baddie3} Frame 2
"Deploy"Symbol 413 MovieClip {Baddie3} Frame 7
"Attack"Symbol 413 MovieClip {Baddie3} Frame 15
"Boom"Symbol 413 MovieClip {Baddie3} Frame 65
"Idle"Symbol 423 MovieClip {Baddie4} Frame 2
"Deploy"Symbol 423 MovieClip {Baddie4} Frame 7
"Attack"Symbol 423 MovieClip {Baddie4} Frame 15
"Boom"Symbol 423 MovieClip {Baddie4} Frame 23
"Idle"Symbol 427 MovieClip {Bullet} Frame 1
"Boom"Symbol 427 MovieClip {Bullet} Frame 10
"Slow"Symbol 443 MovieClip {MagDef_fla.Blinky_Light_181} Frame 1
"Fast"Symbol 443 MovieClip {MagDef_fla.Blinky_Light_181} Frame 21
"Idle"Symbol 445 MovieClip {StrikeBeacon} Frame 1
"Beacon"Symbol 445 MovieClip {StrikeBeacon} Frame 11
"Strike"Symbol 445 MovieClip {StrikeBeacon} Frame 19
"Idle"Symbol 497 MovieClip {Baddie1} Frame 2
"Deploy"Symbol 497 MovieClip {Baddie1} Frame 7
"Attack"Symbol 497 MovieClip {Baddie1} Frame 15
"Boom"Symbol 497 MovieClip {Baddie1} Frame 23
"Up"Symbol 512 MovieClip {MagDef_fla.Button_MainMenu_93} Frame 1
"Over"Symbol 512 MovieClip {MagDef_fla.Button_MainMenu_93} Frame 7
"Out"Symbol 512 MovieClip {MagDef_fla.Button_MainMenu_93} Frame 13
"Up"Symbol 525 MovieClip {MagDef_fla.Button_Play_99} Frame 1
"Over"Symbol 525 MovieClip {MagDef_fla.Button_Play_99} Frame 7
"Out"Symbol 525 MovieClip {MagDef_fla.Button_Play_99} Frame 18
"Up"Symbol 529 MovieClip {MagDef_fla.Button_HighScores_101} Frame 1
"Over"Symbol 529 MovieClip {MagDef_fla.Button_HighScores_101} Frame 7
"Out"Symbol 529 MovieClip {MagDef_fla.Button_HighScores_101} Frame 18
"Up"Symbol 533 MovieClip {MagDef_fla.Button_HowToPlay_103} Frame 1
"Over"Symbol 533 MovieClip {MagDef_fla.Button_HowToPlay_103} Frame 7
"Out"Symbol 533 MovieClip {MagDef_fla.Button_HowToPlay_103} Frame 18
"Up"Symbol 536 MovieClip {MagDef_fla.Button_MoreGames_MovingBit_106} Frame 1
"Over"Symbol 536 MovieClip {MagDef_fla.Button_MoreGames_MovingBit_106} Frame 7
"Out"Symbol 536 MovieClip {MagDef_fla.Button_MoreGames_MovingBit_106} Frame 13
"Up"Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105} Frame 1
"Over"Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105} Frame 7
"Out"Symbol 537 MovieClip {MagDef_fla.Button_MoreGames_105} Frame 18
"Up"Symbol 553 MovieClip {MagDef_fla.Button_Pause_113} Frame 1
"Over"Symbol 553 MovieClip {MagDef_fla.Button_Pause_113} Frame 6
"Out"Symbol 553 MovieClip {MagDef_fla.Button_Pause_113} Frame 12
"Up"Symbol 556 MovieClip {MagDef_fla.Button_Sml_MoreGames_115} Frame 1
"Over"Symbol 556 MovieClip {MagDef_fla.Button_Sml_MoreGames_115} Frame 6
"Out"Symbol 556 MovieClip {MagDef_fla.Button_Sml_MoreGames_115} Frame 12
"Idle"Symbol 569 MovieClip {MagDef_fla.xpBar_116} Frame 1
"Powerup"Symbol 569 MovieClip {MagDef_fla.xpBar_116} Frame 9
"Idle"Symbol 577 MovieClip {MagDef_fla.healthBar_119} Frame 1
"Powerup"Symbol 577 MovieClip {MagDef_fla.healthBar_119} Frame 8
"Off"Symbol 619 MovieClip {MagDef_fla.Screen_Help_122} Frame 1
"Wave1"Symbol 619 MovieClip {MagDef_fla.Screen_Help_122} Frame 7
"Wave2"Symbol 619 MovieClip {MagDef_fla.Screen_Help_122} Frame 103
"Wave3"Symbol 619 MovieClip {MagDef_fla.Screen_Help_122} Frame 199
"Up"Symbol 628 MovieClip {MagDef_fla.Button_PlayAgain_139} Frame 1
"Over"Symbol 628 MovieClip {MagDef_fla.Button_PlayAgain_139} Frame 7
"Out"Symbol 628 MovieClip {MagDef_fla.Button_PlayAgain_139} Frame 13
"Up"Symbol 632 MovieClip {MagDef_fla.Button_Submit_141} Frame 1
"Over"Symbol 632 MovieClip {MagDef_fla.Button_Submit_141} Frame 7
"Out"Symbol 632 MovieClip {MagDef_fla.Button_Submit_141} Frame 13
"Up"Symbol 640 MovieClip {MagDef_fla.Button_Sml_MainMenu_145} Frame 1
"Over"Symbol 640 MovieClip {MagDef_fla.Button_Sml_MainMenu_145} Frame 6
"Out"Symbol 640 MovieClip {MagDef_fla.Button_Sml_MainMenu_145} Frame 18
"Play"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 1
"Pause"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 9
"WaveComplete"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 20
"GameOver"Symbol 646 MovieClip {MagDef_fla.Screen_Play_109} Frame 70
"Off"Symbol 669 MovieClip {MagDef_fla.Button_MuteAll_Inner_156} Frame 1
"On"Symbol 669 MovieClip {MagDef_fla.Button_MuteAll_Inner_156} Frame 5
"Over"Symbol 670 MovieClip {MagDef_fla.Button_MuteAll_155} Frame 1
"Out"Symbol 670 MovieClip {MagDef_fla.Button_MuteAll_155} Frame 6
"Off"Symbol 673 MovieClip {MagDef_fla.Button_MuteMusic_Inner_158} Frame 1
"On"Symbol 673 MovieClip {MagDef_fla.Button_MuteMusic_Inner_158} Frame 5
"Over"Symbol 674 MovieClip {MagDef_fla.Button_MuteMusic_157} Frame 1
"Out"Symbol 674 MovieClip {MagDef_fla.Button_MuteMusic_157} Frame 6




http://swfchan.com/28/135760/info.shtml
Created: 9/2 -2019 10:19:04 Last modified: 9/2 -2019 10:19:04 Server time: 28/04 -2024 09:25:25