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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58372341?noj=FRM58372341-25DC" width="1" height="1"></div>

Redneck vs Zombies - helicopter zombie shooting game.swf

This is the info page for
Flash #135829

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Acknowledge TT BRK" size="30" color="#009900" letterSpacing="0.000000" kerning="1">Quest Text</font></p>

<p align="left"><font face="Acknowledge TT BRK" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Locked</font></p>

Click on the map to select a mission.

Money

$

5

5

10$

10$

1000$

6000$

SUCCESS

Use "b" to launch a bomb

use "space" to launch a nuke

10000$

15000$

10$

Firing rate

Grenade launcher will automatically fire bombs at fixed intervals

Loss

Infinite

Count

Infinite

Count

Objective

Infinite Mode

Finish Level

These zombies are weak and slow, you can take them down easily.

Get paid to destroy these infected buildings!

Some of these scum-bags seem to have grown stronger.

Looks like they survived a nuclear attack. Too bad they  still ain't a match for us.

Kill many zombies in a short laps of time to increase your combo score

You can blow up gas tanks to kill many zombies at time.

Bombs and nukes can destroy buildings much faster

Headshots gives you more money, aim well.

<p align="left"><font face="Acknowledge TT BRK_35pt_st" size="35" color="#990000" letterSpacing="1.000000" kerning="0">HeadShot</font></p>

<p align="left"><font face="Acknowledge TT BRK_35pt_st" size="35" color="#990000" letterSpacing="1.000000" kerning="0">Combo Count</font></p>

hit COMBO
X

largest hit combo :

Buildings destroyed :

Combo bonus :

SUCCESS

nb

Zombies killed :

Level Summary

Zombies killed :

Buildings destroyed :

Combo bonus :

largest hit combo :

FAILURE

You can use the money you earn from zombies and buildings at the armory.

Good job, you are a real zombie killer.

Game Saved

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } lavr = 13; mochi.as2.MochiAd.showPreGameAd({id:"97089e0c92eb814e", res:"800x600"}); __com_mochibot__("8160cd57", this, 10301, true); function menuChoiceOne() { getURL ("http://www.pyrozen.com"); } stop(); _root.user = SharedObject.getLocal("user_RedneckvsZombie"); onEnterFrame = function () { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "gamesfree.ca") { _root.gore = 2; } else { _root.gore = 1; } }; NewMenu = new ContextMenu(); NewMenu.hideBuiltInItems(); NewMenu.customItems.push(new ContextMenuItem("Pyrozen", menuChoiceOne)); this.menu = NewMenu;
Frame 3
stop(); onEnterFrame = function () { if (_root.got2go == 2) { _root.got2go = 1; gotoAndPlay (4); } };
Frame 19
onEnterFrame = function () { if (_root.got2go == 2) { _root.got2go = 1; gotoAndStop (20); } };
Frame 20
stop(); _global.IntroSound = new Sound(); _global.IntroSound.attachSound("Intro"); _global.IntroSound.start(0, 999); if ((_root.user.data.LevelAvaliable != undefined) and (_global.LevelAvaliable == undefined)) { _global.LevelAvaliable = _root.user.data.LevelAvaliable; _global.LoadGame = true; } if (_global.LevelAvaliable == undefined) { _global.LevelAvaliable = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _global.LoadGame = false; } if ((_root.user.data.Money != undefined) and (_global.Money == undefined)) { _global.Money = _root.user.data.Money; } if (_global.Money == undefined) { _global.Money = 1000; } if ((_root.user.data.SpeedUpgrade != undefined) and (_global.SpeedUpgrade == undefined)) { _global.SpeedUpgrade = _root.user.data.SpeedUpgrade; } if (_global.SpeedUpgrade == undefined) { _global.SpeedUpgrade = 0; } if ((_root.user.data.PowerUpgrade != undefined) and (_global.PowerUpgrade == undefined)) { _global.PowerUpgrade = _root.user.data.PowerUpgrade; } if (_global.PowerUpgrade == undefined) { _global.PowerUpgrade = 0; } if ((_root.user.data.RocketAmmo != undefined) and (_global.RocketAmmo == undefined)) { _global.RocketAmmo = _root.user.data.RocketAmmo; } if (_global.RocketAmmo == undefined) { _global.RocketAmmo = 0; } if ((_root.user.data.NukeAmmo != undefined) and (_global.NukeAmmo == undefined)) { _global.NukeAmmo = _root.user.data.NukeAmmo; } if (_global.NukeAmmo == undefined) { _global.NukeAmmo = 0; } if ((_root.user.data.SniperScope != undefined) and (_global.SniperScope == undefined)) { _global.SniperScope = _root.user.data.SniperScope; } if (_global.SniperScope == undefined) { _global.SniperScope = 0; } if ((_root.user.data.CoolingSys != undefined) and (_global.CoolingSys == undefined)) { _global.CoolingSys = _root.user.data.CoolingSys; } if (_global.CoolingSys == undefined) { _global.CoolingSys = 0; } if ((_root.user.data.NadeLuncher != undefined) and (_global.NadeLuncher == undefined)) { _global.NadeLuncher = _root.user.data.NadeLuncher; } if (_global.NadeLuncher == undefined) { _global.NadeLuncher = 0; } if ((_root.user.data.NadeUpgrade != undefined) and (_global.NadeUpgrade == undefined)) { _global.NadeUpgrade = _root.user.data.NadeUpgrade; } if (_global.NadeUpgrade == undefined) { _global.NadeUpgrade = 0; } _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _global.FirstArmory = true; _global.FirstQuest = true; _global.FirstMap = true; _global.Combo = 0; _global.LargeCombo = 0; _global.Level = 1; _global.Quest = 1; _global.NbLoop = 0; _global.NbLooped = 0; _global.NbZombies = 0; _global.NbZombies2 = 0; _global.NbZombies3 = 0; _global.NbBaril = 0; _global.NbBuild1 = 0; _global.NbBuild2 = 0; _global.NbBuild3 = 0; _global.NbBuild4 = 0; _global.NbBuild5 = 0; _global.NbBuild6 = 0; _global.NbBuild7 = 0; _global.NbBuild8 = 0; _global.NbBuild9 = 0; _global.NbBuild10 = 0; _global.NbBuild11 = 0; _global.NbAnt1 = 0; _global.NbAnt2 = 0; _global.NbVeh1 = 0; _global.NbVeh2 = 0; _global.NbArbre1 = 0; _global.TipsOpened = false; _global.Objective = 0; _global.LevelFinished = true; _global.InfiniteAmmo = false; _global.ZombieSwarm = false; _global.EcplosiveAmmo = false; _global.InfiniteMode = false; _global.CurrentWeapon = None; _global.EquippedWeapon = 0; Mouse.hide(); startDrag (MenuAim, true);
Instance of Symbol 101 MovieClip "btnMoreGames" in Frame 20
onClipEvent (load) { this.btnText = "MORE GAMES"; } onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); getURL ("http://www.gamesfree.ca", "_blank"); act = 1; } }
Instance of Symbol 105 MovieClip "btnNewGame" in Frame 20
onClipEvent (load) { this.btnText = "NEW GAME"; } onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _global.LevelAvaliable = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _global.Money = 1500; _global.RocketAmmo = 0; _global.NukeAmmo = 0; _global.PowerUpgrade = 0; _global.SpeedUpgrade = 0; _global.SniperScope = 0; _global.CoolingSys = 0; _global.NadeLuncher = 0; _global.NadeUpgrade = 0; _global.Quest = 0; _global.Level = 0; _root.gotoAndStop("SELECTOR"); act = 1; } }
Instance of Symbol 107 MovieClip "btnContinue" in Frame 20
onClipEvent (load) { if (!_global.LoadGame) { this._alpha = 20; } } onClipEvent (enterFrame) { if ((act == 2) && (_global.LoadGame)) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _root.gotoAndStop("SELECTOR"); act = 1; } }
Instance of Symbol 313 MovieClip "diadd" in Frame 20
onClipEvent (load) { boxx.gotoAndStop(Math.round(_root.lavr)); boxx2.boxx.gotoAndStop(Math.round(_root.lavr)); if (_root.lavr != 0) { _alpha = 100; } else { _alpha = 0; } } onClipEvent (enterFrame) { boxx2.gotoAndStop(boxx.shade + 1); }
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 39
stop();
Frame 40
stop();
Frame 51
stop(); startDrag (MenuAim, true); if (_global.FirstMap) { ProTips.gotoAndStop(2); _global.FirstMap = false; }
Instance of Symbol 428 MovieClip in Frame 51
onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); getURL ("http://www.gamesfree.ca/customPage/94/", "_blank"); act = 1; } }
Instance of Symbol 313 MovieClip "diadd" in Frame 51
onClipEvent (load) { boxx.gotoAndStop(Math.round(_root.lavr)); boxx2.boxx.gotoAndStop(Math.round(_root.lavr)); if (_root.lavr != 0) { _alpha = 100; } else { _alpha = 0; } } onClipEvent (enterFrame) { boxx2.gotoAndStop(boxx.shade + 1); }
Frame 52
stop();
Frame 53
!!!ERROR
Instance of Symbol 859 MovieClip "InfMode" in Frame 53
onClipEvent (enterFrame) { if ((act == 2) && (!_global.LevelFinished)) { _parent.Cockpit.gotoAndPlay(2); _global.LevelFinished = true; act = 1; } }
Instance of Symbol 912 MovieClip "Gun" in Frame 53
onClipEvent (enterFrame) { if (!_global.TipsOpened) { this._x = (_parent._xmouse / 2) + 100; this._y = 366 - (_global.LevelFinished * 2000); } }
Frame 54
stop(); startDrag (MenuAim, true); Scope._x = -10000; MinigunAim._x = -10000; Cross._x = -10000; RocketAim._x = -10000; NukeAim._x = -10000; _root._x = 0; _root._y = 0; if (_global.FirstQuest) { ProTips.gotoAndStop(2); _global.FirstQuest = false; } if ((_global.Level == 4) && (_global.Quest == 4)) { ProTips.gotoAndStop(3); }
Symbol 36 MovieClip [RocketBullet] Frame 1
_global.LunchSound = new Sound(); _global.LunchSound.attachSound("Lunch"); _global.LunchSound.start();
Symbol 36 MovieClip [RocketBullet] Frame 14
_global.RocketSound = new Sound(); _global.RocketSound.attachSound("Rocket"); _global.RocketSound.start(); _root.ShakeNumber = 40;
Symbol 36 MovieClip [RocketBullet] Frame 20
tabZombie = [_root.Gameplay.Zombie_1, _root.Gameplay.Zombie_2, _root.Gameplay.Zombie_3, _root.Gameplay.Zombie_4, _root.Gameplay.Zombie_5, _root.Gameplay.Zombie_6, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_8, _root.Gameplay.Zombie_9, _root.Gameplay.Zombie_10, _root.Gameplay.Zombie_11, _root.Gameplay.Zombie_12, _root.Gameplay.Zombie_13, _root.Gameplay.Zombie_14, _root.Gameplay.Zombie_15, _root.Gameplay.Zombie_16, _root.Gameplay.Zombie_17, _root.Gameplay.Zombie_18, _root.Gameplay.Zombie_19, _root.Gameplay.Zombie_20, _root.Gameplay.Zombie_21, _root.Gameplay.Zombie_22, _root.Gameplay.Zombie_23, _root.Gameplay.Zombie_24, _root.Gameplay.Zombie_25, _root.Gameplay.Zombie_26, _root.Gameplay.Zombie_27, _root.Gameplay.Zombie_28, _root.Gameplay.Zombie_29, _root.Gameplay.Zombie_30, _root.Gameplay.Zombie_31, _root.Gameplay.Zombie_32, _root.Gameplay.Zombie_33, _root.Gameplay.Zombie_34, _root.Gameplay.Zombie_35, _root.Gameplay.Zombie_36, _root.Gameplay.Zombie_37, _root.Gameplay.Zombie_38, _root.Gameplay.Zombie_39, _root.Gameplay.Zombie_40, _root.Gameplay.Zombie_41, _root.Gameplay.Zombie_42, _root.Gameplay.Zombie_43, _root.Gameplay.Zombie_44, _root.Gameplay.Zombie_45, _root.Gameplay.Zombie_46, _root.Gameplay.Zombie_47, _root.Gameplay.Zombie_48, _root.Gameplay.Zombie_49, _root.Gameplay.Zombie_50, _root.Gameplay.Zombie_51, _root.Gameplay.Zombie_52, _root.Gameplay.Zombie_53, _root.Gameplay.Zombie_54, _root.Gameplay.Zombie_55, _root.Gameplay.Zombie_56, _root.Gameplay.Zombie_57, _root.Gameplay.Zombie_58, _root.Gameplay.Zombie_59, _root.Gameplay.Zombie_60, _root.Gameplay.Zombie_61, _root.Gameplay.Zombie_62, _root.Gameplay.Zombie_63, _root.Gameplay.Zombie_64, _root.Gameplay.Zombie_65, _root.Gameplay.Zombie_66, _root.Gameplay.Zombie_67, _root.Gameplay.Zombie_68, _root.Gameplay.Zombie_69, _root.Gameplay.Zombie_70, _root.Gameplay.Zombie_71, _root.Gameplay.Zombie_72, _root.Gameplay.Zombie_73, _root.Gameplay.Zombie_74, _root.Gameplay.Zombie_75, _root.Gameplay.Zombie_76, _root.Gameplay.Zombie_77, _root.Gameplay.Zombie_78, _root.Gameplay.Zombie_79, _root.Gameplay.Zombie_80]; tabZombie2 = [_root.Gameplay.Zombie2_1, _root.Gameplay.Zombie2_2, _root.Gameplay.Zombie2_3, _root.Gameplay.Zombie2_4, _root.Gameplay.Zombie2_5, _root.Gameplay.Zombie2_6, _root.Gameplay.Zombie2_7, _root.Gameplay.Zombie2_8, _root.Gameplay.Zombie2_9, _root.Gameplay.Zombie2_10]; tabZombie3 = [_root.Gameplay.Zombie3_1, _root.Gameplay.Zombie3_2, _root.Gameplay.Zombie3_3, _root.Gameplay.Zombie3_4, _root.Gameplay.Zombie3_5, _root.Gameplay.Zombie3_6, _root.Gameplay.Zombie3_7, _root.Gameplay.Zombie3_8, _root.Gameplay.Zombie3_9, _root.Gameplay.Zombie3_10]; tabBuilding = [_root.Gameplay.Building_1, _root.Gameplay.Building_2, _root.Gameplay.Building_3, _root.Gameplay.Building_4, _root.Gameplay.Building_5, _root.Gameplay.Building_6, _root.Gameplay.Building_7, _root.Gameplay.Building_8, _root.Gameplay.Building_9, _root.Gameplay.Building_10]; tabBuilding2 = [_root.Gameplay.Building2_1, _root.Gameplay.Building2_2, _root.Gameplay.Building2_3, _root.Gameplay.Building2_4, _root.Gameplay.Building2_5, _root.Gameplay.Building2_6, _root.Gameplay.Building2_7, _root.Gameplay.Building2_8, _root.Gameplay.Building2_9, _root.Gameplay.Building2_10]; tabBuilding3 = [_root.Gameplay.Building3_1, _root.Gameplay.Building3_2, _root.Gameplay.Building3_3, _root.Gameplay.Building3_4, _root.Gameplay.Building3_5, _root.Gameplay.Building3_6, _root.Gameplay.Building3_7, _root.Gameplay.Building3_8, _root.Gameplay.Building3_9, _root.Gameplay.Building3_10]; tabBuilding4 = [_root.Gameplay.Building4_1, _root.Gameplay.Building4_2, _root.Gameplay.Building4_3, _root.Gameplay.Building4_4, _root.Gameplay.Building4_5, _root.Gameplay.Building4_6, _root.Gameplay.Building4_7, _root.Gameplay.Building4_8, _root.Gameplay.Building4_9, _root.Gameplay.Building4_10]; tabBuilding5 = [_root.Gameplay.Building5_1, _root.Gameplay.Building5_2, _root.Gameplay.Building5_3, _root.Gameplay.Building5_4, _root.Gameplay.Building5_5, _root.Gameplay.Building5_6, _root.Gameplay.Building5_7, _root.Gameplay.Building5_8, _root.Gameplay.Building5_9, _root.Gameplay.Building5_10]; tabBaril = [_root.Gameplay.Baril_1, _root.Gameplay.Baril_2, _root.Gameplay.Baril_3, _root.Gameplay.Baril_4, _root.Gameplay.Baril_5]; i = 0; while (i < tabZombie.length) { if (Nuke.hitTest(tabZombie[i]) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - 20; Bullet.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 50; _global.KillCount++; } } i++; } i = 0; while (i < tabZombie2.length) { if (Nuke.hitTest(tabZombie2[i]) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - 20; Bullet.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].Dead = true; _global.Money = _global.Money + 150; _global.KillCount2++; } } i++; } i = 0; while (i < tabZombie3.length) { if (Nuke.hitTest(tabZombie3[i]) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP - 20; Bullet.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { noDeath = random(3) + 1; tabZombie3[i].gotoAndStop(2); if (noDeath == 2) { tabZombie3[i].zomb2.gotoAndPlay(11); } tabZombie3[i].gotoAndStop(2); tabZombie3[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 100; } } i++; } i = 0; while (i < tabBuilding.length) { if (Nuke.hitTest(tabBuilding[i]) && (!tabBuilding[i].Dead)) { tabBuilding[i].HP = tabBuilding[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding[i].HP <= 80) && (tabBuilding[i].HP > 60)) { tabBuilding[i].gotoAndStop(2); } else if ((tabBuilding[i].HP <= 60) && (tabBuilding[i].HP > 40)) { tabBuilding[i].gotoAndStop(3); } else if ((tabBuilding[i].HP <= 40) && (tabBuilding[i].HP > 20)) { tabBuilding[i].gotoAndStop(4); } else if ((tabBuilding[i].HP <= 20) && (tabBuilding[i].HP > 0)) { tabBuilding[i].gotoAndStop(5); } if (tabBuilding[i].HP <= 0) { tabBuilding[i].gotoAndStop(6); tabBuilding[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding2.length) { if (Nuke.hitTest(tabBuilding2[i]) && (!tabBuilding2[i].Dead)) { tabBuilding2[i].HP = tabBuilding2[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding2[i].HP <= 80) && (tabBuilding2[i].HP > 60)) { tabBuilding2[i].gotoAndStop(2); } else if ((tabBuilding2[i].HP <= 60) && (tabBuilding2[i].HP > 40)) { tabBuilding2[i].gotoAndStop(3); } else if ((tabBuilding2[i].HP <= 40) && (tabBuilding2[i].HP > 20)) { tabBuilding2[i].gotoAndStop(4); } else if ((tabBuilding2[i].HP <= 20) && (tabBuilding2[i].HP > 0)) { tabBuilding2[i].gotoAndStop(5); } if (tabBuilding2[i].HP <= 0) { tabBuilding2[i].gotoAndStop(6); tabBuilding2[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding3.length) { if (Nuke.hitTest(tabBuilding3[i]) && (!tabBuilding3[i].Dead)) { tabBuilding3[i].HP = tabBuilding3[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding3[i].HP <= 80) && (tabBuilding3[i].HP > 60)) { tabBuilding3[i].gotoAndStop(2); } else if ((tabBuilding3[i].HP <= 60) && (tabBuilding3[i].HP > 40)) { tabBuilding3[i].gotoAndStop(3); } else if ((tabBuilding3[i].HP <= 40) && (tabBuilding3[i].HP > 20)) { tabBuilding3[i].gotoAndStop(4); } else if ((tabBuilding3[i].HP <= 20) && (tabBuilding3[i].HP > 0)) { tabBuilding3[i].gotoAndStop(5); } if (tabBuilding3[i].HP <= 0) { tabBuilding3[i].gotoAndStop(6); tabBuilding3[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding4.length) { if (Nuke.hitTest(tabBuilding4[i]) && (!tabBuilding4[i].Dead)) { tabBuilding4[i].HP = tabBuilding4[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding4[i].HP <= 80) && (tabBuilding4[i].HP > 60)) { tabBuilding4[i].gotoAndStop(2); } else if ((tabBuilding4[i].HP <= 60) && (tabBuilding4[i].HP > 40)) { tabBuilding4[i].gotoAndStop(3); } else if ((tabBuilding4[i].HP <= 40) && (tabBuilding4[i].HP > 20)) { tabBuilding4[i].gotoAndStop(4); } else if ((tabBuilding4[i].HP <= 20) && (tabBuilding4[i].HP > 0)) { tabBuilding4[i].gotoAndStop(5); } if (tabBuilding4[i].HP <= 0) { tabBuilding4[i].gotoAndStop(6); tabBuilding4[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding5.length) { if (Nuke.hitTest(tabBuilding5[i]) && (!tabBuilding5[i].Dead)) { tabBuilding5[i].HP = tabBuilding5[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding5[i].HP <= 80) && (tabBuilding5[i].HP > 60)) { tabBuilding5[i].gotoAndStop(2); } else if ((tabBuilding5[i].HP <= 60) && (tabBuilding5[i].HP > 40)) { tabBuilding5[i].gotoAndStop(3); } else if ((tabBuilding5[i].HP <= 40) && (tabBuilding5[i].HP > 20)) { tabBuilding5[i].gotoAndStop(4); } else if ((tabBuilding5[i].HP <= 20) && (tabBuilding5[i].HP > 0)) { tabBuilding5[i].gotoAndStop(5); } if (tabBuilding5[i].HP <= 0) { tabBuilding5[i].gotoAndStop(6); tabBuilding5[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding6.length) { if (Nuke.hitTest(tabBuilding6[i]) && (!tabBuilding6[i].Dead)) { tabBuilding6[i].HP = tabBuilding6[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding6[i].HP <= 80) && (tabBuilding6[i].HP > 60)) { tabBuilding6[i].gotoAndStop(2); } else if ((tabBuilding6[i].HP <= 60) && (tabBuilding6[i].HP > 40)) { tabBuilding6[i].gotoAndStop(3); } else if ((tabBuilding6[i].HP <= 40) && (tabBuilding6[i].HP > 20)) { tabBuilding6[i].gotoAndStop(4); } else if ((tabBuilding6[i].HP <= 20) && (tabBuilding6[i].HP > 0)) { tabBuilding6[i].gotoAndStop(5); } if (tabBuilding6[i].HP <= 0) { tabBuilding6[i].gotoAndStop(6); tabBuilding6[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding7.length) { if (Nuke.hitTest(tabBuilding7[i]) && (!tabBuilding7[i].Dead)) { tabBuilding7[i].HP = tabBuilding7[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding7[i].HP <= 70) && (tabBuilding7[i].HP > 60)) { tabBuilding7[i].gotoAndStop(2); } else if ((tabBuilding7[i].HP <= 60) && (tabBuilding7[i].HP > 45)) { tabBuilding7[i].gotoAndStop(3); } else if ((tabBuilding7[i].HP <= 45) && (tabBuilding7[i].HP > 20)) { tabBuilding7[i].gotoAndStop(4); } else if ((tabBuilding7[i].HP <= 20) && (tabBuilding7[i].HP > 0)) { tabBuilding7[i].gotoAndStop(5); } else if (tabBuilding7[i].HP <= 0) { tabBuilding7[i].gotoAndStop(6); tabBuilding7[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding8.length) { if (Nuke.hitTest(tabBuilding8[i]) && (!tabBuilding8[i].Dead)) { tabBuilding8[i].HP = tabBuilding8[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding8[i].HP <= 80) && (tabBuilding8[i].HP > 60)) { tabBuilding8[i].gotoAndStop(2); } else if ((tabBuilding8[i].HP <= 60) && (tabBuilding8[i].HP > 40)) { tabBuilding8[i].gotoAndStop(3); } else if ((tabBuilding8[i].HP <= 40) && (tabBuilding8[i].HP > 20)) { tabBuilding8[i].gotoAndStop(4); } else if ((tabBuilding8[i].HP <= 20) && (tabBuilding8[i].HP > 0)) { tabBuilding8[i].gotoAndStop(5); } if (tabBuilding8[i].HP <= 0) { tabBuilding8[i].gotoAndStop(6); tabBuilding8[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding9.length) { if (Nuke.hitTest(tabBuilding9[i]) && (!tabBuilding9[i].Dead)) { tabBuilding9[i].HP = tabBuilding9[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding9[i].HP <= 70) && (tabBuilding9[i].HP > 60)) { tabBuilding9[i].gotoAndStop(2); } else if ((tabBuilding9[i].HP <= 60) && (tabBuilding9[i].HP > 45)) { tabBuilding9[i].gotoAndStop(3); } else if ((tabBuilding9[i].HP <= 45) && (tabBuilding9[i].HP > 20)) { tabBuilding9[i].gotoAndStop(4); } else if ((tabBuilding9[i].HP <= 20) && (tabBuilding9[i].HP > 0)) { tabBuilding9[i].gotoAndStop(5); } else if (tabBuilding9[i].HP <= 0) { tabBuilding9[i].gotoAndStop(6); tabBuilding9[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding10.length) { if (Nuke.hitTest(tabBuilding10[i]) && (!tabBuilding10[i].Dead)) { tabBuilding10[i].HP = tabBuilding10[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding10[i].HP <= 80) && (tabBuilding10[i].HP > 60)) { tabBuilding10[i].gotoAndStop(2); } else if ((tabBuilding10[i].HP <= 60) && (tabBuilding10[i].HP > 40)) { tabBuilding10[i].gotoAndStop(3); } else if ((tabBuilding10[i].HP <= 40) && (tabBuilding10[i].HP > 20)) { tabBuilding10[i].gotoAndStop(4); } else if ((tabBuilding10[i].HP <= 20) && (tabBuilding10[i].HP > 0)) { tabBuilding10[i].gotoAndStop(5); } if (tabBuilding10[i].HP <= 0) { tabBuilding10[i].gotoAndStop(6); tabBuilding10[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding11.length) { if (Nuke.hitTest(tabBuilding11[i]) && (!tabBuilding11[i].Dead)) { tabBuilding11[i].HP = tabBuilding11[i].HP - 20; Bullet.gotoAndStop(3); if ((tabBuilding11[i].HP <= 80) && (tabBuilding11[i].HP > 60)) { tabBuilding11[i].gotoAndStop(2); } else if ((tabBuilding11[i].HP <= 60) && (tabBuilding11[i].HP > 40)) { tabBuilding11[i].gotoAndStop(3); } else if ((tabBuilding11[i].HP <= 40) && (tabBuilding11[i].HP > 20)) { tabBuilding11[i].gotoAndStop(4); } else if ((tabBuilding11[i].HP <= 20) && (tabBuilding11[i].HP > 0)) { tabBuilding11[i].gotoAndStop(5); } if (tabBuilding11[i].HP <= 0) { tabBuilding11[i].gotoAndStop(6); tabBuilding11[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabVehicule1.length) { if (Nuke.hitTest(tabVehicule1[i]) && (!tabVehicule1[i].Dead)) { tabVehicule1[i].HP = tabVehicule1[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule1[i].HP <= 0) { tabVehicule1[i].gotoAndPlay(2); tabVehicule1[i].Dead = true; _global.Money = _global.Money + 30; } } i++; } i = 0; while (i < tabVehicule2.length) { if (Nuke.hitTest(tabVehicule2[i]) && (!tabVehicule2[i].Dead)) { tabVehicule2[i].HP = tabVehicule2[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule2[i].HP <= 0) { tabVehicule2[i].gotoAndStop(2); tabVehicule2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt1.length) { if (Nuke.hitTest(tabAnt1[i]) && (!tabAnt1[i].Dead)) { tabAnt1[i].HP = tabAnt1[i].HP - 20; Bullet.gotoAndStop(3); if ((tabAnt1[i].HP <= 70) && (tabAnt1[i].HP > 60)) { tabAnt1[i].gotoAndStop(2); } else if ((tabAnt1[i].HP <= 60) && (tabAnt1[i].HP > 45)) { tabAnt1[i].gotoAndStop(3); } else if ((tabAnt1[i].HP <= 45) && (tabAnt1[i].HP > 20)) { tabAnt1[i].gotoAndStop(4); } else if ((tabAnt1[i].HP <= 20) && (tabAnt1[i].HP > 0)) { tabAnt1[i].gotoAndStop(5); } if (tabAnt1[i].HP <= 0) { tabAnt1[i].gotoAndStop(6); tabAnt1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt2.length) { if (Nuke.hitTest(tabAnt2[i]) && (!tabAnt2[i].Dead)) { tabAnt2[i].HP = tabAnt2[i].HP - 20; Bullet.gotoAndStop(3); if ((tabAnt2[i].HP <= 70) && (tabAnt2[i].HP > 60)) { tabAnt2[i].gotoAndStop(2); } else if ((tabAnt2[i].HP <= 60) && (tabAnt2[i].HP > 45)) { tabAnt2[i].gotoAndStop(3); } else if ((tabAnt2[i].HP <= 45) && (tabAnt2[i].HP > 20)) { tabAnt2[i].gotoAndStop(4); } else if ((tabAnt2[i].HP <= 20) && (tabAnt2[i].HP > 0)) { tabAnt2[i].gotoAndStop(5); } else if (tabAnt2[i].HP <= 0) { tabAnt2[i].gotoAndStop(6); tabAnt2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabArbre.length) { if (Nuke.hitTest(tabArbre[i]) && (!tabArbre[i].Dead)) { tabArbre[i].HP = tabArbre[i].HP - 20; Bullet.gotoAndStop(3); if ((tabArbre[i].HP <= 80) && (tabArbre[i].HP > 60)) { tabArbre[i].gotoAndStop(2); } else if ((tabArbre[i].HP <= 60) && (tabArbre[i].HP > 40)) { tabArbre[i].gotoAndStop(3); } else if ((tabArbre[i].HP <= 40) && (tabArbre[i].HP > 20)) { tabArbre[i].gotoAndStop(4); } else if ((tabArbre[i].HP <= 20) && (tabArbre[i].HP > 0)) { tabArbre[i].gotoAndStop(5); } if (tabArbre[i].HP <= 0) { tabArbre[i].gotoAndStop(6); tabArbre[i].Dead = true; _global.Money = _global.Money + 10; } } i++; } i = 0; while (i < tabBaril.length) { if (Nuke.hitTest(tabBaril[i])) { if (tabBaril[i]._currentFrame == 1) { _global.Money = _global.Money + 20; tabBaril[i].gotoAndPlay(2); } } i++; }
Symbol 36 MovieClip [RocketBullet] Frame 23
stop(); this.removeMovieClip();
Symbol 37 MovieClip [NukeBullet] Frame 8
_global.FallingSound = new Sound(); _global.FallingSound.attachSound("Falling"); _global.FallingSound.start();
Symbol 37 MovieClip [NukeBullet] Frame 29
_global.RocketSound = new Sound(); _global.RocketSound.attachSound("Nuke"); _global.RocketSound.start(); _root.ShakeNumber = 60;
Symbol 37 MovieClip [NukeBullet] Frame 40
tabZombie = [_root.Gameplay.Zombie_1, _root.Gameplay.Zombie_2, _root.Gameplay.Zombie_3, _root.Gameplay.Zombie_4, _root.Gameplay.Zombie_5, _root.Gameplay.Zombie_6, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_8, _root.Gameplay.Zombie_9, _root.Gameplay.Zombie_10, _root.Gameplay.Zombie_11, _root.Gameplay.Zombie_12, _root.Gameplay.Zombie_13, _root.Gameplay.Zombie_14, _root.Gameplay.Zombie_15, _root.Gameplay.Zombie_16, _root.Gameplay.Zombie_17, _root.Gameplay.Zombie_18, _root.Gameplay.Zombie_19, _root.Gameplay.Zombie_20, _root.Gameplay.Zombie_21, _root.Gameplay.Zombie_22, _root.Gameplay.Zombie_23, _root.Gameplay.Zombie_24, _root.Gameplay.Zombie_25, _root.Gameplay.Zombie_26, _root.Gameplay.Zombie_27, _root.Gameplay.Zombie_28, _root.Gameplay.Zombie_29, _root.Gameplay.Zombie_30, _root.Gameplay.Zombie_31, _root.Gameplay.Zombie_32, _root.Gameplay.Zombie_33, _root.Gameplay.Zombie_34, _root.Gameplay.Zombie_35, _root.Gameplay.Zombie_36, _root.Gameplay.Zombie_37, _root.Gameplay.Zombie_38, _root.Gameplay.Zombie_39, _root.Gameplay.Zombie_40, _root.Gameplay.Zombie_41, _root.Gameplay.Zombie_42, _root.Gameplay.Zombie_43, _root.Gameplay.Zombie_44, _root.Gameplay.Zombie_45, _root.Gameplay.Zombie_46, _root.Gameplay.Zombie_47, _root.Gameplay.Zombie_48, _root.Gameplay.Zombie_49, _root.Gameplay.Zombie_50, _root.Gameplay.Zombie_51, _root.Gameplay.Zombie_52, _root.Gameplay.Zombie_53, _root.Gameplay.Zombie_54, _root.Gameplay.Zombie_55, _root.Gameplay.Zombie_56, _root.Gameplay.Zombie_57, _root.Gameplay.Zombie_58, _root.Gameplay.Zombie_59, _root.Gameplay.Zombie_60, _root.Gameplay.Zombie_61, _root.Gameplay.Zombie_62, _root.Gameplay.Zombie_63, _root.Gameplay.Zombie_64, _root.Gameplay.Zombie_65, _root.Gameplay.Zombie_66, _root.Gameplay.Zombie_67, _root.Gameplay.Zombie_68, _root.Gameplay.Zombie_69, _root.Gameplay.Zombie_70, _root.Gameplay.Zombie_71, _root.Gameplay.Zombie_72, _root.Gameplay.Zombie_73, _root.Gameplay.Zombie_74, _root.Gameplay.Zombie_75, _root.Gameplay.Zombie_76, _root.Gameplay.Zombie_77, _root.Gameplay.Zombie_78, _root.Gameplay.Zombie_79, _root.Gameplay.Zombie_80]; tabZombie2 = [_root.Gameplay.Zombie2_1, _root.Gameplay.Zombie2_2, _root.Gameplay.Zombie2_3, _root.Gameplay.Zombie2_4, _root.Gameplay.Zombie2_5, _root.Gameplay.Zombie2_6, _root.Gameplay.Zombie2_7, _root.Gameplay.Zombie2_8, _root.Gameplay.Zombie2_9, _root.Gameplay.Zombie2_10]; tabBuilding = [_root.Gameplay.Building_1, _root.Gameplay.Building_2, _root.Gameplay.Building_3, _root.Gameplay.Building_4, _root.Gameplay.Building_5, _root.Gameplay.Building_6, _root.Gameplay.Building_7, _root.Gameplay.Building_8, _root.Gameplay.Building_9, _root.Gameplay.Building_10]; tabBuilding2 = [_root.Gameplay.Building2_1, _root.Gameplay.Building2_2, _root.Gameplay.Building2_3, _root.Gameplay.Building2_4, _root.Gameplay.Building2_5, _root.Gameplay.Building2_6, _root.Gameplay.Building2_7, _root.Gameplay.Building2_8, _root.Gameplay.Building2_9, _root.Gameplay.Building2_10]; tabBuilding3 = [_root.Gameplay.Building3_1, _root.Gameplay.Building3_2, _root.Gameplay.Building3_3, _root.Gameplay.Building3_4, _root.Gameplay.Building3_5, _root.Gameplay.Building3_6, _root.Gameplay.Building3_7, _root.Gameplay.Building3_8, _root.Gameplay.Building3_9, _root.Gameplay.Building3_10]; tabBuilding4 = [_root.Gameplay.Building4_1, _root.Gameplay.Building4_2, _root.Gameplay.Building4_3, _root.Gameplay.Building4_4, _root.Gameplay.Building4_5, _root.Gameplay.Building4_6, _root.Gameplay.Building4_7, _root.Gameplay.Building4_8, _root.Gameplay.Building4_9, _root.Gameplay.Building4_10]; tabBuilding5 = [_root.Gameplay.Building5_1, _root.Gameplay.Building5_2, _root.Gameplay.Building5_3, _root.Gameplay.Building5_4, _root.Gameplay.Building5_5, _root.Gameplay.Building5_6, _root.Gameplay.Building5_7, _root.Gameplay.Building5_8, _root.Gameplay.Building5_9, _root.Gameplay.Building5_10]; tabBaril = [_root.Gameplay.Baril_1, _root.Gameplay.Baril_2, _root.Gameplay.Baril_3, _root.Gameplay.Baril_4, _root.Gameplay.Baril_5]; i = 0; while (i < tabZombie.length) { if (Nuke.hitTest(tabZombie[i]) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - 100; Bullet.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 50; _global.KillCount++; } } i++; } i = 0; while (i < tabZombie2.length) { if (Nuke.hitTest(tabZombie2[i]) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - 1000; Bullet.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].Dead = true; _global.Money = _global.Money + 150; _global.KillCount2++; } } i++; } i = 0; while (i < tabZombie3.length) { if (Nuke.hitTest(tabZombie3[i]) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP + 5; Bullet.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { noDeath = random(3) + 1; tabZombie3[i].gotoAndStop(2); if (noDeath == 2) { tabZombie3[i].zomb2.gotoAndPlay(11); } tabZombie3[i].gotoAndStop(2); tabZombie3[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 100; } } i++; } i = 0; while (i < tabBuilding.length) { if (Nuke.hitTest(tabBuilding[i]) && (!tabBuilding[i].Dead)) { tabBuilding[i].HP = tabBuilding[i].HP - 100; if (tabBuilding[i].HP <= 0) { tabBuilding[i].gotoAndStop(6); tabBuilding[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding2.length) { if (Nuke.hitTest(tabBuilding2[i]) && (!tabBuilding2[i].Dead)) { tabBuilding2[i].HP = tabBuilding2[i].HP - 100; if (tabBuilding2[i].HP <= 0) { tabBuilding2[i].gotoAndStop(6); tabBuilding2[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding3.length) { if (Nuke.hitTest(tabBuilding3[i]) && (!tabBuilding3[i].Dead)) { tabBuilding3[i].HP = tabBuilding3[i].HP - 100; if (tabBuilding3[i].HP <= 0) { tabBuilding3[i].gotoAndStop(6); tabBuilding3[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding4.length) { if (Nuke.hitTest(tabBuilding4[i]) && (!tabBuilding4[i].Dead)) { tabBuilding4[i].HP = tabBuilding4[i].HP - 100; if (tabBuilding4[i].HP <= 0) { tabBuilding4[i].gotoAndStop(6); tabBuilding4[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding5.length) { if (Nuke.hitTest(tabBuilding5[i]) && (!tabBuilding5[i].Dead)) { tabBuilding5[i].HP = tabBuilding5[i].HP - 100; if (tabBuilding5[i].HP <= 0) { tabBuilding5[i].gotoAndStop(6); tabBuilding5[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding6.length) { if (Nuke.hitTest(tabBuilding6[i]) && (!tabBuilding6[i].Dead)) { tabBuilding6[i].HP = tabBuilding6[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabBuilding6[i].HP <= 80) && (tabBuilding6[i].HP > 60)) { tabBuilding6[i].gotoAndStop(2); } else if ((tabBuilding6[i].HP <= 60) && (tabBuilding6[i].HP > 40)) { tabBuilding6[i].gotoAndStop(3); } else if ((tabBuilding6[i].HP <= 40) && (tabBuilding6[i].HP > 20)) { tabBuilding6[i].gotoAndStop(4); } else if ((tabBuilding6[i].HP <= 20) && (tabBuilding6[i].HP > 0)) { tabBuilding6[i].gotoAndStop(5); } if (tabBuilding6[i].HP <= 0) { tabBuilding6[i].gotoAndStop(6); tabBuilding6[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding7.length) { if (Nuke.hitTest(tabBuilding7[i]) && (!tabBuilding7[i].Dead)) { tabBuilding7[i].HP = tabBuilding7[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabBuilding7[i].HP <= 70) && (tabBuilding7[i].HP > 60)) { tabBuilding7[i].gotoAndStop(2); } else if ((tabBuilding7[i].HP <= 60) && (tabBuilding7[i].HP > 45)) { tabBuilding7[i].gotoAndStop(3); } else if ((tabBuilding7[i].HP <= 45) && (tabBuilding7[i].HP > 20)) { tabBuilding7[i].gotoAndStop(4); } else if ((tabBuilding7[i].HP <= 20) && (tabBuilding7[i].HP > 0)) { tabBuilding7[i].gotoAndStop(5); } else if (tabBuilding7[i].HP <= 0) { tabBuilding7[i].gotoAndStop(6); tabBuilding7[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding8.length) { if (Nuke.hitTest(tabBuilding8[i]) && (!tabBuilding8[i].Dead)) { tabBuilding8[i].HP = tabBuilding8[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabBuilding8[i].HP <= 80) && (tabBuilding8[i].HP > 60)) { tabBuilding8[i].gotoAndStop(2); } else if ((tabBuilding8[i].HP <= 60) && (tabBuilding8[i].HP > 40)) { tabBuilding8[i].gotoAndStop(3); } else if ((tabBuilding8[i].HP <= 40) && (tabBuilding8[i].HP > 20)) { tabBuilding8[i].gotoAndStop(4); } else if ((tabBuilding8[i].HP <= 20) && (tabBuilding8[i].HP > 0)) { tabBuilding8[i].gotoAndStop(5); } if (tabBuilding8[i].HP <= 0) { tabBuilding8[i].gotoAndStop(6); tabBuilding8[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding9.length) { if (Nuke.hitTest(tabBuilding9[i]) && (!tabBuilding9[i].Dead)) { tabBuilding9[i].HP = tabBuilding9[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabBuilding9[i].HP <= 70) && (tabBuilding9[i].HP > 60)) { tabBuilding9[i].gotoAndStop(2); } else if ((tabBuilding9[i].HP <= 60) && (tabBuilding9[i].HP > 45)) { tabBuilding9[i].gotoAndStop(3); } else if ((tabBuilding9[i].HP <= 45) && (tabBuilding9[i].HP > 20)) { tabBuilding9[i].gotoAndStop(4); } else if ((tabBuilding9[i].HP <= 20) && (tabBuilding9[i].HP > 0)) { tabBuilding9[i].gotoAndStop(5); } else if (tabBuilding9[i].HP <= 0) { tabBuilding9[i].gotoAndStop(6); tabBuilding9[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding10.length) { if (Nuke.hitTest(tabBuilding10[i]) && (!tabBuilding10[i].Dead)) { tabBuilding10[i].HP = tabBuilding10[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabBuilding10[i].HP <= 80) && (tabBuilding10[i].HP > 60)) { tabBuilding10[i].gotoAndStop(2); } else if ((tabBuilding10[i].HP <= 60) && (tabBuilding10[i].HP > 40)) { tabBuilding10[i].gotoAndStop(3); } else if ((tabBuilding10[i].HP <= 40) && (tabBuilding10[i].HP > 20)) { tabBuilding10[i].gotoAndStop(4); } else if ((tabBuilding10[i].HP <= 20) && (tabBuilding10[i].HP > 0)) { tabBuilding10[i].gotoAndStop(5); } if (tabBuilding10[i].HP <= 0) { tabBuilding10[i].gotoAndStop(6); tabBuilding10[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding11.length) { if (Nuke.hitTest(tabBuilding11[i]) && (!tabBuilding11[i].Dead)) { tabBuilding11[i].HP = tabBuilding11[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabBuilding11[i].HP <= 80) && (tabBuilding11[i].HP > 60)) { tabBuilding11[i].gotoAndStop(2); } else if ((tabBuilding11[i].HP <= 60) && (tabBuilding11[i].HP > 40)) { tabBuilding11[i].gotoAndStop(3); } else if ((tabBuilding11[i].HP <= 40) && (tabBuilding11[i].HP > 20)) { tabBuilding11[i].gotoAndStop(4); } else if ((tabBuilding11[i].HP <= 20) && (tabBuilding11[i].HP > 0)) { tabBuilding11[i].gotoAndStop(5); } if (tabBuilding11[i].HP <= 0) { tabBuilding11[i].gotoAndStop(6); tabBuilding11[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabVehicule1.length) { if (Nuke.hitTest(tabVehicule1[i]) && (!tabVehicule1[i].Dead)) { tabVehicule1[i].HP = tabVehicule1[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule1[i].HP <= 0) { tabVehicule1[i].gotoAndPlay(2); tabVehicule1[i].Dead = true; _global.Money = _global.Money + 30; } } i++; } i = 0; while (i < tabVehicule2.length) { if (Nuke.hitTest(tabVehicule2[i]) && (!tabVehicule2[i].Dead)) { tabVehicule2[i].HP = tabVehicule2[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule2[i].HP <= 0) { tabVehicule2[i].gotoAndStop(2); tabVehicule2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt1.length) { if (Nuke.hitTest(tabAnt1[i]) && (!tabAnt1[i].Dead)) { tabAnt1[i].HP = tabAnt1[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabAnt1[i].HP <= 70) && (tabAnt1[i].HP > 60)) { tabAnt1[i].gotoAndStop(2); } else if ((tabAnt1[i].HP <= 60) && (tabAnt1[i].HP > 45)) { tabAnt1[i].gotoAndStop(3); } else if ((tabAnt1[i].HP <= 45) && (tabAnt1[i].HP > 20)) { tabAnt1[i].gotoAndStop(4); } else if ((tabAnt1[i].HP <= 20) && (tabAnt1[i].HP > 0)) { tabAnt1[i].gotoAndStop(5); } if (tabAnt1[i].HP <= 0) { tabAnt1[i].gotoAndStop(6); tabAnt1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt2.length) { if (Nuke.hitTest(tabAnt2[i]) && (!tabAnt2[i].Dead)) { tabAnt2[i].HP = tabAnt2[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabAnt2[i].HP <= 70) && (tabAnt2[i].HP > 60)) { tabAnt2[i].gotoAndStop(2); } else if ((tabAnt2[i].HP <= 60) && (tabAnt2[i].HP > 45)) { tabAnt2[i].gotoAndStop(3); } else if ((tabAnt2[i].HP <= 45) && (tabAnt2[i].HP > 20)) { tabAnt2[i].gotoAndStop(4); } else if ((tabAnt2[i].HP <= 20) && (tabAnt2[i].HP > 0)) { tabAnt2[i].gotoAndStop(5); } else if (tabAnt2[i].HP <= 0) { tabAnt2[i].gotoAndStop(6); tabAnt2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabArbre.length) { if (Nuke.hitTest(tabArbre[i]) && (!tabArbre[i].Dead)) { tabArbre[i].HP = tabArbre[i].HP - 1000; Bullet.gotoAndStop(3); if ((tabArbre[i].HP <= 80) && (tabArbre[i].HP > 60)) { tabArbre[i].gotoAndStop(2); } else if ((tabArbre[i].HP <= 60) && (tabArbre[i].HP > 40)) { tabArbre[i].gotoAndStop(3); } else if ((tabArbre[i].HP <= 40) && (tabArbre[i].HP > 20)) { tabArbre[i].gotoAndStop(4); } else if ((tabArbre[i].HP <= 20) && (tabArbre[i].HP > 0)) { tabArbre[i].gotoAndStop(5); } if (tabArbre[i].HP <= 0) { tabArbre[i].gotoAndStop(6); tabArbre[i].Dead = true; _global.Money = _global.Money + 10; } } i++; } i = 0; while (i < tabBaril.length) { if (Nuke.hitTest(tabBaril[i])) { if (tabBaril[i]._currentFrame == 1) { _global.Money = _global.Money + 20; tabBaril[i].gotoAndPlay(2); } } i++; }
Symbol 37 MovieClip [NukeBullet] Frame 43
stop(); this.removeMovieClip();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 46 MovieClip Frame 4
stop();
Symbol 46 MovieClip Frame 5
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Symbol 52 MovieClip Frame 3
stop();
Symbol 52 MovieClip Frame 4
stop();
Symbol 52 MovieClip Frame 5
stop();
Symbol 53 MovieClip Frame 1
stop(); Set(aleatoire, random(5) + 1); Imp.gotoAndStop(eval (aleatoire)); Imp._xscale = random(20) + 75; Imp._yscale = random(20) + 75; Imp._rotation = (360 - _parent._rotation) + (random(20) - 10);
Symbol 53 MovieClip Frame 2
stop(); Set(aleatoire, random(5) + 1); Splat.gotoAndStop(eval (aleatoire)); Splat._xscale = random(20) + 80; Splat._yscale = random(20) + 80; Splat._rotation = 360 - _parent._rotation;
Symbol 53 MovieClip Frame 3
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 2
stop();
Symbol 59 MovieClip Frame 3
stop();
Symbol 59 MovieClip Frame 4
stop();
Symbol 59 MovieClip Frame 5
stop();
Symbol 59 MovieClip Frame 6
stop();
Symbol 60 MovieClip [AkBullet] Frame 7
tabZombie = [_root.Gameplay.Zombie_1, _root.Gameplay.Zombie_2, _root.Gameplay.Zombie_3, _root.Gameplay.Zombie_4, _root.Gameplay.Zombie_5, _root.Gameplay.Zombie_6, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_8, _root.Gameplay.Zombie_9, _root.Gameplay.Zombie_10, _root.Gameplay.Zombie_11, _root.Gameplay.Zombie_12, _root.Gameplay.Zombie_13, _root.Gameplay.Zombie_14, _root.Gameplay.Zombie_15, _root.Gameplay.Zombie_16, _root.Gameplay.Zombie_17, _root.Gameplay.Zombie_18, _root.Gameplay.Zombie_19, _root.Gameplay.Zombie_20, _root.Gameplay.Zombie_21, _root.Gameplay.Zombie_22, _root.Gameplay.Zombie_23, _root.Gameplay.Zombie_24, _root.Gameplay.Zombie_25, _root.Gameplay.Zombie_26, _root.Gameplay.Zombie_27, _root.Gameplay.Zombie_28, _root.Gameplay.Zombie_29, _root.Gameplay.Zombie_30, _root.Gameplay.Zombie_31, _root.Gameplay.Zombie_32, _root.Gameplay.Zombie_33, _root.Gameplay.Zombie_34, _root.Gameplay.Zombie_35, _root.Gameplay.Zombie_36, _root.Gameplay.Zombie_37, _root.Gameplay.Zombie_38, _root.Gameplay.Zombie_39, _root.Gameplay.Zombie_40, _root.Gameplay.Zombie_41, _root.Gameplay.Zombie_42, _root.Gameplay.Zombie_43, _root.Gameplay.Zombie_44, _root.Gameplay.Zombie_45, _root.Gameplay.Zombie_46, _root.Gameplay.Zombie_47, _root.Gameplay.Zombie_48, _root.Gameplay.Zombie_49, _root.Gameplay.Zombie_50, _root.Gameplay.Zombie_51, _root.Gameplay.Zombie_52, _root.Gameplay.Zombie_53, _root.Gameplay.Zombie_54, _root.Gameplay.Zombie_55, _root.Gameplay.Zombie_56, _root.Gameplay.Zombie_57, _root.Gameplay.Zombie_58, _root.Gameplay.Zombie_59, _root.Gameplay.Zombie_60, _root.Gameplay.Zombie_61, _root.Gameplay.Zombie_62, _root.Gameplay.Zombie_63, _root.Gameplay.Zombie_64, _root.Gameplay.Zombie_65, _root.Gameplay.Zombie_66, _root.Gameplay.Zombie_67, _root.Gameplay.Zombie_68, _root.Gameplay.Zombie_69, _root.Gameplay.Zombie_70, _root.Gameplay.Zombie_71, _root.Gameplay.Zombie_72, _root.Gameplay.Zombie_73, _root.Gameplay.Zombie_74, _root.Gameplay.Zombie_75, _root.Gameplay.Zombie_76, _root.Gameplay.Zombie_77, _root.Gameplay.Zombie_78, _root.Gameplay.Zombie_79, _root.Gameplay.Zombie_80]; tabZombie2 = [_root.Gameplay.Zombie2_1, _root.Gameplay.Zombie2_2, _root.Gameplay.Zombie2_3, _root.Gameplay.Zombie2_4, _root.Gameplay.Zombie2_5, _root.Gameplay.Zombie2_6, _root.Gameplay.Zombie2_7, _root.Gameplay.Zombie2_8, _root.Gameplay.Zombie2_9, _root.Gameplay.Zombie2_10]; tabZombie3 = [_root.Gameplay.Zombie3_1, _root.Gameplay.Zombie3_2, _root.Gameplay.Zombie3_3, _root.Gameplay.Zombie3_4, _root.Gameplay.Zombie3_5, _root.Gameplay.Zombie3_6, _root.Gameplay.Zombie3_7, _root.Gameplay.Zombie3_8, _root.Gameplay.Zombie3_9, _root.Gameplay.Zombie3_10]; tabBuilding = [_root.Gameplay.Building_1, _root.Gameplay.Building_2, _root.Gameplay.Building_3, _root.Gameplay.Building_4, _root.Gameplay.Building_5, _root.Gameplay.Building_6, _root.Gameplay.Building_7, _root.Gameplay.Building_8, _root.Gameplay.Building_9, _root.Gameplay.Building_10]; tabBuilding2 = [_root.Gameplay.Building2_1, _root.Gameplay.Building2_2, _root.Gameplay.Building2_3, _root.Gameplay.Building2_4, _root.Gameplay.Building2_5, _root.Gameplay.Building2_6, _root.Gameplay.Building2_7, _root.Gameplay.Building2_8, _root.Gameplay.Building2_9, _root.Gameplay.Building2_10]; tabBuilding3 = [_root.Gameplay.Building3_1, _root.Gameplay.Building3_2, _root.Gameplay.Building3_3, _root.Gameplay.Building3_4, _root.Gameplay.Building3_5, _root.Gameplay.Building3_6, _root.Gameplay.Building3_7, _root.Gameplay.Building3_8, _root.Gameplay.Building3_9, _root.Gameplay.Building3_10]; tabBuilding4 = [_root.Gameplay.Building4_1, _root.Gameplay.Building4_2, _root.Gameplay.Building4_3, _root.Gameplay.Building4_4, _root.Gameplay.Building4_5, _root.Gameplay.Building4_6, _root.Gameplay.Building4_7, _root.Gameplay.Building4_8, _root.Gameplay.Building4_9, _root.Gameplay.Building4_10]; tabBuilding5 = [_root.Gameplay.Building5_1, _root.Gameplay.Building5_2, _root.Gameplay.Building5_3, _root.Gameplay.Building5_4, _root.Gameplay.Building5_5, _root.Gameplay.Building5_6, _root.Gameplay.Building5_7, _root.Gameplay.Building5_8, _root.Gameplay.Building5_9, _root.Gameplay.Building5_10]; tabBuilding6 = [_root.Gameplay.Building6_1, _root.Gameplay.Building6_2, _root.Gameplay.Building6_3]; tabBuilding7 = [_root.Gameplay.Building7_1, _root.Gameplay.Building7_2, _root.Gameplay.Building7_3]; tabBuilding8 = [_root.Gameplay.Building8_1, _root.Gameplay.Building8_2, _root.Gameplay.Building8_3]; tabBuilding9 = [_root.Gameplay.Building9_1, _root.Gameplay.Building9_2, _root.Gameplay.Building9_3]; tabBuilding10 = [_root.Gameplay.Building10_1, _root.Gameplay.Building10_2, _root.Gameplay.Building10_3]; tabBuilding11 = [_root.Gameplay.Building11_1]; tabVehicule1 = [_root.Gameplay.Veh1_1, _root.Gameplay.Veh1_2, _root.Gameplay.Veh1_3]; tabVehicule2 = [_root.Gameplay.Veh2_1, _root.Gameplay.Veh2_2, _root.Gameplay.Veh2_3]; tabAnt1 = [_root.Gameplay.Ant1_1, _root.Gameplay.Ant1_2, _root.Gameplay.Ant1_3]; tabAnt2 = [_root.Gameplay.Ant2_1, _root.Gameplay.Ant2_2, _root.Gameplay.Ant2_3]; tabArbre = [_root.Gameplay.Arbre1_1, _root.Gameplay.Arbre1_2, _root.Gameplay.Arbre1_3, _root.Gameplay.Arbre1_4]; tabBaril = [_root.Gameplay.Baril_1, _root.Gameplay.Baril_2, _root.Gameplay.Baril_3, _root.Gameplay.Baril_4, _root.Gameplay.Baril_5]; if (_global.Level == 2) { Bullet.gotoAndStop(4); } else if (_global.Level == 3) { Bullet.gotoAndStop(5); } else if (_global.Level == 4) { Bullet.gotoAndStop(6); } i = 0; while (i < tabBuilding.length) { if (Hit.hitTest(tabBuilding[i]) && (!tabBuilding[i].Dead)) { tabBuilding[i].HP = tabBuilding[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding[i].HP <= 80) && (tabBuilding[i].HP > 60)) { tabBuilding[i].gotoAndStop(2); } else if ((tabBuilding[i].HP <= 60) && (tabBuilding[i].HP > 40)) { tabBuilding[i].gotoAndStop(3); } else if ((tabBuilding[i].HP <= 40) && (tabBuilding[i].HP > 20)) { tabBuilding[i].gotoAndStop(4); } else if ((tabBuilding[i].HP <= 20) && (tabBuilding[i].HP > 0)) { tabBuilding[i].gotoAndStop(5); } if (tabBuilding[i].HP <= 0) { tabBuilding[i].gotoAndStop(6); tabBuilding[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding2.length) { if (Hit.hitTest(tabBuilding2[i]) && (!tabBuilding2[i].Dead)) { tabBuilding2[i].HP = tabBuilding2[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding2[i].HP <= 80) && (tabBuilding2[i].HP > 60)) { tabBuilding2[i].gotoAndStop(2); } else if ((tabBuilding2[i].HP <= 60) && (tabBuilding2[i].HP > 40)) { tabBuilding2[i].gotoAndStop(3); } else if ((tabBuilding2[i].HP <= 40) && (tabBuilding2[i].HP > 20)) { tabBuilding2[i].gotoAndStop(4); } else if ((tabBuilding2[i].HP <= 20) && (tabBuilding2[i].HP > 0)) { tabBuilding2[i].gotoAndStop(5); } if (tabBuilding2[i].HP <= 0) { tabBuilding2[i].gotoAndStop(6); tabBuilding2[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding3.length) { if (Hit.hitTest(tabBuilding3[i]) && (!tabBuilding3[i].Dead)) { tabBuilding3[i].HP = tabBuilding3[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding3[i].HP <= 80) && (tabBuilding3[i].HP > 60)) { tabBuilding3[i].gotoAndStop(2); } else if ((tabBuilding3[i].HP <= 60) && (tabBuilding3[i].HP > 40)) { tabBuilding3[i].gotoAndStop(3); } else if ((tabBuilding3[i].HP <= 40) && (tabBuilding3[i].HP > 20)) { tabBuilding3[i].gotoAndStop(4); } else if ((tabBuilding3[i].HP <= 20) && (tabBuilding3[i].HP > 0)) { tabBuilding3[i].gotoAndStop(5); } if (tabBuilding3[i].HP <= 0) { tabBuilding3[i].gotoAndStop(6); tabBuilding3[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding4.length) { if (Hit.hitTest(tabBuilding4[i]) && (!tabBuilding4[i].Dead)) { tabBuilding4[i].HP = tabBuilding4[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding4[i].HP <= 80) && (tabBuilding4[i].HP > 60)) { tabBuilding4[i].gotoAndStop(2); } else if ((tabBuilding4[i].HP <= 60) && (tabBuilding4[i].HP > 40)) { tabBuilding4[i].gotoAndStop(3); } else if ((tabBuilding4[i].HP <= 40) && (tabBuilding4[i].HP > 20)) { tabBuilding4[i].gotoAndStop(4); } else if ((tabBuilding4[i].HP <= 20) && (tabBuilding4[i].HP > 0)) { tabBuilding4[i].gotoAndStop(5); } if (tabBuilding4[i].HP <= 0) { tabBuilding4[i].gotoAndStop(6); tabBuilding4[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding5.length) { if (Hit.hitTest(tabBuilding5[i]) && (!tabBuilding5[i].Dead)) { tabBuilding5[i].HP = tabBuilding5[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding5[i].HP <= 80) && (tabBuilding5[i].HP > 60)) { tabBuilding5[i].gotoAndStop(2); } else if ((tabBuilding5[i].HP <= 60) && (tabBuilding5[i].HP > 40)) { tabBuilding5[i].gotoAndStop(3); } else if ((tabBuilding5[i].HP <= 40) && (tabBuilding5[i].HP > 20)) { tabBuilding5[i].gotoAndStop(4); } else if ((tabBuilding5[i].HP <= 20) && (tabBuilding5[i].HP > 0)) { tabBuilding5[i].gotoAndStop(5); } if (tabBuilding5[i].HP <= 0) { tabBuilding5[i].gotoAndStop(6); tabBuilding5[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding6.length) { if (Hit.hitTest(tabBuilding6[i]) && (!tabBuilding6[i].Dead)) { tabBuilding6[i].HP = tabBuilding6[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding6[i].HP <= 80) && (tabBuilding6[i].HP > 60)) { tabBuilding6[i].gotoAndStop(2); } else if ((tabBuilding6[i].HP <= 60) && (tabBuilding6[i].HP > 40)) { tabBuilding6[i].gotoAndStop(3); } else if ((tabBuilding6[i].HP <= 40) && (tabBuilding6[i].HP > 20)) { tabBuilding6[i].gotoAndStop(4); } else if ((tabBuilding6[i].HP <= 20) && (tabBuilding6[i].HP > 0)) { tabBuilding6[i].gotoAndStop(5); } if (tabBuilding6[i].HP <= 0) { tabBuilding6[i].gotoAndStop(6); tabBuilding6[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding7.length) { if (Hit.hitTest(tabBuilding7[i]) && (!tabBuilding7[i].Dead)) { tabBuilding7[i].HP = tabBuilding7[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding7[i].HP <= 70) && (tabBuilding7[i].HP > 60)) { tabBuilding7[i].gotoAndStop(2); } else if ((tabBuilding7[i].HP <= 60) && (tabBuilding7[i].HP > 45)) { tabBuilding7[i].gotoAndStop(3); } else if ((tabBuilding7[i].HP <= 45) && (tabBuilding7[i].HP > 20)) { tabBuilding7[i].gotoAndStop(4); } else if ((tabBuilding7[i].HP <= 20) && (tabBuilding7[i].HP > 0)) { tabBuilding7[i].gotoAndStop(5); } else if (tabBuilding7[i].HP <= 0) { tabBuilding7[i].gotoAndStop(6); tabBuilding7[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding8.length) { if (Hit.hitTest(tabBuilding8[i]) && (!tabBuilding8[i].Dead)) { tabBuilding8[i].HP = tabBuilding8[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding8[i].HP <= 80) && (tabBuilding8[i].HP > 60)) { tabBuilding8[i].gotoAndStop(2); } else if ((tabBuilding8[i].HP <= 60) && (tabBuilding8[i].HP > 40)) { tabBuilding8[i].gotoAndStop(3); } else if ((tabBuilding8[i].HP <= 40) && (tabBuilding8[i].HP > 20)) { tabBuilding8[i].gotoAndStop(4); } else if ((tabBuilding8[i].HP <= 20) && (tabBuilding8[i].HP > 0)) { tabBuilding8[i].gotoAndStop(5); } if (tabBuilding8[i].HP <= 0) { tabBuilding8[i].gotoAndStop(6); tabBuilding8[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding9.length) { if (Hit.hitTest(tabBuilding9[i]) && (!tabBuilding9[i].Dead)) { tabBuilding9[i].HP = tabBuilding9[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding9[i].HP <= 70) && (tabBuilding9[i].HP > 60)) { tabBuilding9[i].gotoAndStop(2); } else if ((tabBuilding9[i].HP <= 60) && (tabBuilding9[i].HP > 45)) { tabBuilding9[i].gotoAndStop(3); } else if ((tabBuilding9[i].HP <= 45) && (tabBuilding9[i].HP > 20)) { tabBuilding9[i].gotoAndStop(4); } else if ((tabBuilding9[i].HP <= 20) && (tabBuilding9[i].HP > 0)) { tabBuilding9[i].gotoAndStop(5); } else if (tabBuilding9[i].HP <= 0) { tabBuilding9[i].gotoAndStop(6); tabBuilding9[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding10.length) { if (Hit.hitTest(tabBuilding10[i]) && (!tabBuilding10[i].Dead)) { tabBuilding10[i].HP = tabBuilding10[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding10[i].HP <= 80) && (tabBuilding10[i].HP > 60)) { tabBuilding10[i].gotoAndStop(2); } else if ((tabBuilding10[i].HP <= 60) && (tabBuilding10[i].HP > 40)) { tabBuilding10[i].gotoAndStop(3); } else if ((tabBuilding10[i].HP <= 40) && (tabBuilding10[i].HP > 20)) { tabBuilding10[i].gotoAndStop(4); } else if ((tabBuilding10[i].HP <= 20) && (tabBuilding10[i].HP > 0)) { tabBuilding10[i].gotoAndStop(5); } if (tabBuilding10[i].HP <= 0) { tabBuilding10[i].gotoAndStop(6); tabBuilding10[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding11.length) { if (Hit.hitTest(tabBuilding11[i]) && (!tabBuilding11[i].Dead)) { tabBuilding11[i].HP = tabBuilding11[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabBuilding11[i].HP <= 80) && (tabBuilding11[i].HP > 60)) { tabBuilding11[i].gotoAndStop(2); } else if ((tabBuilding11[i].HP <= 60) && (tabBuilding11[i].HP > 40)) { tabBuilding11[i].gotoAndStop(3); } else if ((tabBuilding11[i].HP <= 40) && (tabBuilding11[i].HP > 20)) { tabBuilding11[i].gotoAndStop(4); } else if ((tabBuilding11[i].HP <= 20) && (tabBuilding11[i].HP > 0)) { tabBuilding11[i].gotoAndStop(5); } if (tabBuilding11[i].HP <= 0) { tabBuilding11[i].gotoAndStop(6); tabBuilding11[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabVehicule1.length) { if (Hit.hitTest(tabVehicule1[i]) && (!tabVehicule1[i].Dead)) { tabVehicule1[i].HP = tabVehicule1[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule1[i].HP <= 0) { tabVehicule1[i].gotoAndPlay(2); tabVehicule1[i].Dead = true; _global.Money = _global.Money + 30; } } i++; } i = 0; while (i < tabVehicule2.length) { if (Hit.hitTest(tabVehicule2[i]) && (!tabVehicule2[i].Dead)) { tabVehicule2[i].HP = tabVehicule2[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule2[i].HP <= 0) { tabVehicule2[i].gotoAndStop(2); tabVehicule2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt1.length) { if (Hit.hitTest(tabAnt1[i]) && (!tabAnt1[i].Dead)) { tabAnt1[i].HP = tabAnt1[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabAnt1[i].HP <= 70) && (tabAnt1[i].HP > 60)) { tabAnt1[i].gotoAndStop(2); } else if ((tabAnt1[i].HP <= 60) && (tabAnt1[i].HP > 45)) { tabAnt1[i].gotoAndStop(3); } else if ((tabAnt1[i].HP <= 45) && (tabAnt1[i].HP > 20)) { tabAnt1[i].gotoAndStop(4); } else if ((tabAnt1[i].HP <= 20) && (tabAnt1[i].HP > 0)) { tabAnt1[i].gotoAndStop(5); } if (tabAnt1[i].HP <= 0) { tabAnt1[i].gotoAndStop(6); tabAnt1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt2.length) { if (Hit.hitTest(tabAnt2[i]) && (!tabAnt2[i].Dead)) { tabAnt2[i].HP = tabAnt2[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabAnt2[i].HP <= 70) && (tabAnt2[i].HP > 60)) { tabAnt2[i].gotoAndStop(2); } else if ((tabAnt2[i].HP <= 60) && (tabAnt2[i].HP > 45)) { tabAnt2[i].gotoAndStop(3); } else if ((tabAnt2[i].HP <= 45) && (tabAnt2[i].HP > 20)) { tabAnt2[i].gotoAndStop(4); } else if ((tabAnt2[i].HP <= 20) && (tabAnt2[i].HP > 0)) { tabAnt2[i].gotoAndStop(5); } else if (tabAnt2[i].HP <= 0) { tabAnt2[i].gotoAndStop(6); tabAnt2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabArbre.length) { if (Hit.hitTest(tabArbre[i]) && (!tabArbre[i].Dead)) { tabArbre[i].HP = tabArbre[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(3); if ((tabArbre[i].HP <= 80) && (tabArbre[i].HP > 60)) { tabArbre[i].gotoAndStop(2); } else if ((tabArbre[i].HP <= 60) && (tabArbre[i].HP > 40)) { tabArbre[i].gotoAndStop(3); } else if ((tabArbre[i].HP <= 40) && (tabArbre[i].HP > 20)) { tabArbre[i].gotoAndStop(4); } else if ((tabArbre[i].HP <= 20) && (tabArbre[i].HP > 0)) { tabArbre[i].gotoAndStop(5); } if (tabArbre[i].HP <= 0) { tabArbre[i].gotoAndStop(6); tabArbre[i].Dead = true; _global.Money = _global.Money + 10; } } i++; } i = 0; while (i < tabBaril.length) { if (Hit.hitTest(tabBaril[i])) { Bullet.gotoAndStop(3); if (tabBaril[i]._currentFrame == 1) { tabBaril[i].gotoAndPlay(2); _global.Money = _global.Money + 20; } } i++; } i = 0; while (i < tabZombie.length) { if (Hit.hitTest(tabZombie[i].zomb.Head) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - (_global.tabBulletDmg[_global.PowerUpgrade] * 2); Bullet.gotoAndStop(2); Impact2.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 100; _global.KillCount++; _root.HeadShot.play(); _root.HeadShot._x = _root.Cross._x; _root.HeadShot._y = _root.Cross._y; } } else if (Hit.hitTest(tabZombie[i]) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(2); Impact2.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 50; _global.KillCount++; } } i++; } i = 0; while (i < tabZombie2.length) { if (Hit.hitTest(tabZombie2[i].zomb.Head) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - (_global.tabBulletDmg[_global.PowerUpgrade] * 2); Bullet.gotoAndStop(2); Impact2.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].zomb2.gotoAndPlay(11); tabZombie2[i].Dead = true; _global.KillCount2++; _global.Money = _global.Money + 200; _root.HeadShot.play(); _root.HeadShot._x = _root.Cross._x; _root.HeadShot._y = _root.Cross._y; } } else if (Hit.hitTest(tabZombie2[i]) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(2); Impact2.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].Dead = true; _global.KillCount2++; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabZombie3.length) { if (Hit.hitTest(tabZombie3[i].zomb.Head) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP - (_global.tabBulletDmg[_global.PowerUpgrade] * 2); Bullet.gotoAndStop(2); Impact2.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { tabZombie3[i].gotoAndStop(2); tabZombie3[i].zomb2.gotoAndPlay(22); tabZombie2[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 150; _root.HeadShot.play(); _root.HeadShot._x = _root.Cross._x; _root.HeadShot._y = _root.Cross._y; } } else if (Hit.hitTest(tabZombie3[i]) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP - _global.tabBulletDmg[_global.PowerUpgrade]; Bullet.gotoAndStop(2); Impact2.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { noDeath = random(3) + 1; tabZombie3[i].gotoAndStop(2); if (noDeath == 2) { tabZombie3[i].zomb2.gotoAndPlay(11); } tabZombie3[i].gotoAndStop(2); tabZombie3[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 100; } } i++; }
Symbol 60 MovieClip [AkBullet] Frame 31
stop();
Symbol 65 MovieClip [Char2] Frame 1
stop(); Dead = false; HP = 1;
Symbol 65 MovieClip [Char2] Frame 2
_global.RocketSound = new Sound(); _global.RocketSound.attachSound("Rocket"); _global.RocketSound.start(); _root.ShakeNumber = 40; _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 65 MovieClip [Char2] Frame 8
tabZombie = [_root.Gameplay.Zombie_1, _root.Gameplay.Zombie_2, _root.Gameplay.Zombie_3, _root.Gameplay.Zombie_4, _root.Gameplay.Zombie_5, _root.Gameplay.Zombie_6, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_8, _root.Gameplay.Zombie_9, _root.Gameplay.Zombie_10, _root.Gameplay.Zombie_11, _root.Gameplay.Zombie_12, _root.Gameplay.Zombie_13, _root.Gameplay.Zombie_14, _root.Gameplay.Zombie_15, _root.Gameplay.Zombie_16, _root.Gameplay.Zombie_17, _root.Gameplay.Zombie_18, _root.Gameplay.Zombie_19, _root.Gameplay.Zombie_20, _root.Gameplay.Zombie_21, _root.Gameplay.Zombie_22, _root.Gameplay.Zombie_23, _root.Gameplay.Zombie_24, _root.Gameplay.Zombie_25, _root.Gameplay.Zombie_26, _root.Gameplay.Zombie_27, _root.Gameplay.Zombie_28, _root.Gameplay.Zombie_29, _root.Gameplay.Zombie_30, _root.Gameplay.Zombie_31, _root.Gameplay.Zombie_32, _root.Gameplay.Zombie_33, _root.Gameplay.Zombie_34, _root.Gameplay.Zombie_35, _root.Gameplay.Zombie_36, _root.Gameplay.Zombie_37, _root.Gameplay.Zombie_38, _root.Gameplay.Zombie_39, _root.Gameplay.Zombie_40, _root.Gameplay.Zombie_41, _root.Gameplay.Zombie_42, _root.Gameplay.Zombie_43, _root.Gameplay.Zombie_44, _root.Gameplay.Zombie_45, _root.Gameplay.Zombie_46, _root.Gameplay.Zombie_47, _root.Gameplay.Zombie_48, _root.Gameplay.Zombie_49, _root.Gameplay.Zombie_50, _root.Gameplay.Zombie_51, _root.Gameplay.Zombie_52, _root.Gameplay.Zombie_53, _root.Gameplay.Zombie_54, _root.Gameplay.Zombie_55, _root.Gameplay.Zombie_56, _root.Gameplay.Zombie_57, _root.Gameplay.Zombie_58, _root.Gameplay.Zombie_59, _root.Gameplay.Zombie_60, _root.Gameplay.Zombie_61, _root.Gameplay.Zombie_62, _root.Gameplay.Zombie_63, _root.Gameplay.Zombie_64, _root.Gameplay.Zombie_65, _root.Gameplay.Zombie_66, _root.Gameplay.Zombie_67, _root.Gameplay.Zombie_68, _root.Gameplay.Zombie_69, _root.Gameplay.Zombie_70, _root.Gameplay.Zombie_71, _root.Gameplay.Zombie_72, _root.Gameplay.Zombie_73, _root.Gameplay.Zombie_74, _root.Gameplay.Zombie_75, _root.Gameplay.Zombie_76, _root.Gameplay.Zombie_77, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_79, _root.Gameplay.Zombie_80]; tabZombie2 = [_root.Gameplay.Zombie2_1, _root.Gameplay.Zombie2_2, _root.Gameplay.Zombie2_3, _root.Gameplay.Zombie2_4, _root.Gameplay.Zombie2_5, _root.Gameplay.Zombie2_6, _root.Gameplay.Zombie2_7, _root.Gameplay.Zombie2_8, _root.Gameplay.Zombie2_9, _root.Gameplay.Zombie2_10, _root.Gameplay.Zombie2_11, _root.Gameplay.Zombie2_12, _root.Gameplay.Zombie2_13, _root.Gameplay.Zombie2_14, _root.Gameplay.Zombie2_15, _root.Gameplay.Zombie2_16, _root.Gameplay.Zombie2_17, _root.Gameplay.Zombie2_18, _root.Gameplay.Zombie2_19, _root.Gameplay.Zombie2_20, _root.Gameplay.Zombie2_21, _root.Gameplay.Zombie2_22, _root.Gameplay.Zombie2_23, _root.Gameplay.Zombie2_24, _root.Gameplay.Zombie2_25, _root.Gameplay.Zombie2_26, _root.Gameplay.Zombie2_27, _root.Gameplay.Zombie2_28, _root.Gameplay.Zombie2_29, _root.Gameplay.Zombie2_30]; tabZombie3 = [_root.Gameplay.Zombie3_1, _root.Gameplay.Zombie3_2, _root.Gameplay.Zombie3_3, _root.Gameplay.Zombie3_4, _root.Gameplay.Zombie3_5, _root.Gameplay.Zombie3_6, _root.Gameplay.Zombie3_7, _root.Gameplay.Zombie3_8, _root.Gameplay.Zombie3_9, _root.Gameplay.Zombie3_10, _root.Gameplay.Zombie3_11, _root.Gameplay.Zombie3_12, _root.Gameplay.Zombie3_13, _root.Gameplay.Zombie3_14, _root.Gameplay.Zombie3_15, _root.Gameplay.Zombie3_16, _root.Gameplay.Zombie3_17, _root.Gameplay.Zombie3_18, _root.Gameplay.Zombie3_19, _root.Gameplay.Zombie3_20, _root.Gameplay.Zombie3_21, _root.Gameplay.Zombie3_22, _root.Gameplay.Zombie3_23, _root.Gameplay.Zombie3_24, _root.Gameplay.Zombie3_25, _root.Gameplay.Zombie3_26, _root.Gameplay.Zombie3_27, _root.Gameplay.Zombie3_28, _root.Gameplay.Zombie3_29, _root.Gameplay.Zombie3_30]; tabBuilding = [_root.Gameplay.Building_1, _root.Gameplay.Building_2, _root.Gameplay.Building_3, _root.Gameplay.Building_4, _root.Gameplay.Building_5, _root.Gameplay.Building_6, _root.Gameplay.Building_7, _root.Gameplay.Building_8, _root.Gameplay.Building_9, _root.Gameplay.Building_10]; tabBuilding2 = [_root.Gameplay.Building2_1, _root.Gameplay.Building2_2, _root.Gameplay.Building2_3, _root.Gameplay.Building2_4, _root.Gameplay.Building2_5, _root.Gameplay.Building2_6, _root.Gameplay.Building2_7, _root.Gameplay.Building2_8, _root.Gameplay.Building2_9, _root.Gameplay.Building2_10]; tabBuilding3 = [_root.Gameplay.Building3_1, _root.Gameplay.Building3_2, _root.Gameplay.Building3_3, _root.Gameplay.Building3_4, _root.Gameplay.Building3_5, _root.Gameplay.Building3_6, _root.Gameplay.Building3_7, _root.Gameplay.Building3_8, _root.Gameplay.Building3_9, _root.Gameplay.Building3_10]; tabBuilding4 = [_root.Gameplay.Building4_1, _root.Gameplay.Building4_2, _root.Gameplay.Building4_3, _root.Gameplay.Building4_4, _root.Gameplay.Building4_5, _root.Gameplay.Building4_6, _root.Gameplay.Building4_7, _root.Gameplay.Building4_8, _root.Gameplay.Building4_9, _root.Gameplay.Building4_10]; tabBuilding5 = [_root.Gameplay.Building5_1, _root.Gameplay.Building5_2, _root.Gameplay.Building5_3, _root.Gameplay.Building5_4, _root.Gameplay.Building5_5, _root.Gameplay.Building5_6, _root.Gameplay.Building5_7, _root.Gameplay.Building5_8, _root.Gameplay.Building5_9, _root.Gameplay.Building5_10]; tabBaril = [_root.Gameplay.Baril_1, _root.Gameplay.Baril_2, _root.Gameplay.Baril_3, _root.Gameplay.Baril_4, _root.Gameplay.Baril_5]; i = 0; while (i < tabZombie.length) { if (Smoke.hitTest(tabZombie[i]) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 50; _global.KillCount++; } } i++; } i = 0; while (i < tabZombie2.length) { if (Smoke.hitTest(tabZombie2[i]) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].Dead = true; _global.Money = _global.Money + 150; _global.KillCount2++; } } i++; } i = 0; while (i < tabZombie3.length) { if (Smoke.hitTest(tabZombie3[i]) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { noDeath = random(3) + 1; tabZombie3[i].gotoAndStop(2); if (noDeath == 2) { tabZombie3[i].zomb2.gotoAndPlay(11); } tabZombie3[i].gotoAndStop(2); tabZombie3[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 100; } } i++; } i = 0; while (i < tabBuilding.length) { if (Smoke.hitTest(tabBuilding[i]) && (!tabBuilding[i].Dead)) { tabBuilding[i].HP = tabBuilding[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding[i].HP <= 40) && (tabBuilding[i].HP > 30)) { tabBuilding[i].gotoAndStop(2); } else if ((tabBuilding[i].HP <= 30) && (tabBuilding[i].HP > 20)) { tabBuilding[i].gotoAndStop(3); } else if ((tabBuilding[i].HP <= 20) && (tabBuilding[i].HP > 10)) { tabBuilding[i].gotoAndStop(4); } else if ((tabBuilding[i].HP <= 10) && (tabBuilding[i].HP > 0)) { tabBuilding[i].gotoAndStop(5); } if (tabBuilding[i].HP <= 0) { tabBuilding[i].gotoAndStop(6); tabBuilding[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding2.length) { if (Smoke.hitTest(tabBuilding2[i]) && (!tabBuilding2[i].Dead)) { tabBuilding2[i].HP = tabBuilding2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding2[i].HP <= 40) && (tabBuilding2[i].HP > 30)) { tabBuilding2[i].gotoAndStop(2); } else if ((tabBuilding2[i].HP <= 30) && (tabBuilding2[i].HP > 20)) { tabBuilding2[i].gotoAndStop(3); } else if ((tabBuilding2[i].HP <= 20) && (tabBuilding2[i].HP > 10)) { tabBuilding2[i].gotoAndStop(4); } else if ((tabBuilding2[i].HP <= 10) && (tabBuilding2[i].HP > 0)) { tabBuilding2[i].gotoAndStop(5); } if (tabBuilding2[i].HP <= 0) { tabBuilding2[i].gotoAndStop(6); tabBuilding2[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding3.length) { if (Smoke.hitTest(tabBuilding3[i]) && (!tabBuilding3[i].Dead)) { tabBuilding3[i].HP = tabBuilding3[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding3[i].HP <= 40) && (tabBuilding3[i].HP > 30)) { tabBuilding3[i].gotoAndStop(2); } else if ((tabBuilding3[i].HP <= 30) && (tabBuilding3[i].HP > 20)) { tabBuilding3[i].gotoAndStop(3); } else if ((tabBuilding3[i].HP <= 20) && (tabBuilding3[i].HP > 10)) { tabBuilding3[i].gotoAndStop(4); } else if ((tabBuilding3[i].HP <= 10) && (tabBuilding3[i].HP > 0)) { tabBuilding3[i].gotoAndStop(5); } if (tabBuilding3[i].HP <= 0) { tabBuilding3[i].gotoAndStop(6); tabBuilding3[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding4.length) { if (Smoke.hitTest(tabBuilding4[i]) && (!tabBuilding4[i].Dead)) { tabBuilding4[i].HP = tabBuilding4[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding4[i].HP <= 40) && (tabBuilding4[i].HP > 30)) { tabBuilding4[i].gotoAndStop(2); } else if ((tabBuilding4[i].HP <= 30) && (tabBuilding4[i].HP > 20)) { tabBuilding4[i].gotoAndStop(3); } else if ((tabBuilding4[i].HP <= 20) && (tabBuilding4[i].HP > 10)) { tabBuilding4[i].gotoAndStop(4); } else if ((tabBuilding4[i].HP <= 10) && (tabBuilding4[i].HP > 0)) { tabBuilding4[i].gotoAndStop(5); } if (tabBuilding4[i].HP <= 0) { tabBuilding4[i].gotoAndStop(6); tabBuilding4[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding5.length) { if (Smoke.hitTest(tabBuilding5[i]) && (!tabBuilding5[i].Dead)) { tabBuilding5[i].HP = tabBuilding5[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding5[i].HP <= 40) && (tabBuilding5[i].HP > 30)) { tabBuilding5[i].gotoAndStop(2); } else if ((tabBuilding5[i].HP <= 30) && (tabBuilding5[i].HP > 20)) { tabBuilding5[i].gotoAndStop(3); } else if ((tabBuilding5[i].HP <= 20) && (tabBuilding5[i].HP > 10)) { tabBuilding5[i].gotoAndStop(4); } else if ((tabBuilding5[i].HP <= 10) && (tabBuilding5[i].HP > 0)) { tabBuilding5[i].gotoAndStop(5); } if (tabBuilding5[i].HP <= 0) { tabBuilding5[i].gotoAndStop(6); tabBuilding5[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding6.length) { if (Smoke.hitTest(tabBuilding6[i]) && (!tabBuilding6[i].Dead)) { tabBuilding6[i].HP = tabBuilding6[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding6[i].HP <= 80) && (tabBuilding6[i].HP > 60)) { tabBuilding6[i].gotoAndStop(2); } else if ((tabBuilding6[i].HP <= 60) && (tabBuilding6[i].HP > 40)) { tabBuilding6[i].gotoAndStop(3); } else if ((tabBuilding6[i].HP <= 40) && (tabBuilding6[i].HP > 20)) { tabBuilding6[i].gotoAndStop(4); } else if ((tabBuilding6[i].HP <= 20) && (tabBuilding6[i].HP > 0)) { tabBuilding6[i].gotoAndStop(5); } if (tabBuilding6[i].HP <= 0) { tabBuilding6[i].gotoAndStop(6); tabBuilding6[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding7.length) { if (Smoke.hitTest(tabBuilding7[i]) && (!tabBuilding7[i].Dead)) { tabBuilding7[i].HP = tabBuilding7[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding7[i].HP <= 70) && (tabBuilding7[i].HP > 60)) { tabBuilding7[i].gotoAndStop(2); } else if ((tabBuilding7[i].HP <= 60) && (tabBuilding7[i].HP > 45)) { tabBuilding7[i].gotoAndStop(3); } else if ((tabBuilding7[i].HP <= 45) && (tabBuilding7[i].HP > 20)) { tabBuilding7[i].gotoAndStop(4); } else if ((tabBuilding7[i].HP <= 20) && (tabBuilding7[i].HP > 0)) { tabBuilding7[i].gotoAndStop(5); } else if (tabBuilding7[i].HP <= 0) { tabBuilding7[i].gotoAndStop(6); tabBuilding7[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding8.length) { if (Smoke.hitTest(tabBuilding8[i]) && (!tabBuilding8[i].Dead)) { tabBuilding8[i].HP = tabBuilding8[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding8[i].HP <= 80) && (tabBuilding8[i].HP > 60)) { tabBuilding8[i].gotoAndStop(2); } else if ((tabBuilding8[i].HP <= 60) && (tabBuilding8[i].HP > 40)) { tabBuilding8[i].gotoAndStop(3); } else if ((tabBuilding8[i].HP <= 40) && (tabBuilding8[i].HP > 20)) { tabBuilding8[i].gotoAndStop(4); } else if ((tabBuilding8[i].HP <= 20) && (tabBuilding8[i].HP > 0)) { tabBuilding8[i].gotoAndStop(5); } if (tabBuilding8[i].HP <= 0) { tabBuilding8[i].gotoAndStop(6); tabBuilding8[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding9.length) { if (Smoke.hitTest(tabBuilding9[i]) && (!tabBuilding9[i].Dead)) { tabBuilding9[i].HP = tabBuilding9[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding9[i].HP <= 70) && (tabBuilding9[i].HP > 60)) { tabBuilding9[i].gotoAndStop(2); } else if ((tabBuilding9[i].HP <= 60) && (tabBuilding9[i].HP > 45)) { tabBuilding9[i].gotoAndStop(3); } else if ((tabBuilding9[i].HP <= 45) && (tabBuilding9[i].HP > 20)) { tabBuilding9[i].gotoAndStop(4); } else if ((tabBuilding9[i].HP <= 20) && (tabBuilding9[i].HP > 0)) { tabBuilding9[i].gotoAndStop(5); } else if (tabBuilding9[i].HP <= 0) { tabBuilding9[i].gotoAndStop(6); tabBuilding9[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding10.length) { if (Smoke.hitTest(tabBuilding10[i]) && (!tabBuilding10[i].Dead)) { tabBuilding10[i].HP = tabBuilding10[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding10[i].HP <= 80) && (tabBuilding10[i].HP > 60)) { tabBuilding10[i].gotoAndStop(2); } else if ((tabBuilding10[i].HP <= 60) && (tabBuilding10[i].HP > 40)) { tabBuilding10[i].gotoAndStop(3); } else if ((tabBuilding10[i].HP <= 40) && (tabBuilding10[i].HP > 20)) { tabBuilding10[i].gotoAndStop(4); } else if ((tabBuilding10[i].HP <= 20) && (tabBuilding10[i].HP > 0)) { tabBuilding10[i].gotoAndStop(5); } if (tabBuilding10[i].HP <= 0) { tabBuilding10[i].gotoAndStop(6); tabBuilding10[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding11.length) { if (Smoke.hitTest(tabBuilding11[i]) && (!tabBuilding11[i].Dead)) { tabBuilding11[i].HP = tabBuilding11[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding11[i].HP <= 80) && (tabBuilding11[i].HP > 60)) { tabBuilding11[i].gotoAndStop(2); } else if ((tabBuilding11[i].HP <= 60) && (tabBuilding11[i].HP > 40)) { tabBuilding11[i].gotoAndStop(3); } else if ((tabBuilding11[i].HP <= 40) && (tabBuilding11[i].HP > 20)) { tabBuilding11[i].gotoAndStop(4); } else if ((tabBuilding11[i].HP <= 20) && (tabBuilding11[i].HP > 0)) { tabBuilding11[i].gotoAndStop(5); } if (tabBuilding11[i].HP <= 0) { tabBuilding11[i].gotoAndStop(6); tabBuilding11[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabVehicule1.length) { if (Smoke.hitTest(tabVehicule1[i]) && (!tabVehicule1[i].Dead)) { tabVehicule1[i].HP = tabVehicule1[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule1[i].HP <= 0) { tabVehicule1[i].gotoAndPlay(2); tabVehicule1[i].Dead = true; _global.Money = _global.Money + 30; } } i++; } i = 0; while (i < tabVehicule2.length) { if (Smoke.hitTest(tabVehicule2[i]) && (!tabVehicule2[i].Dead)) { tabVehicule2[i].HP = tabVehicule2[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule2[i].HP <= 0) { tabVehicule2[i].gotoAndStop(2); tabVehicule2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt1.length) { if (Smoke.hitTest(tabAnt1[i]) && (!tabAnt1[i].Dead)) { tabAnt1[i].HP = tabAnt1[i].HP - 15; Bullet.gotoAndStop(3); if ((tabAnt1[i].HP <= 70) && (tabAnt1[i].HP > 60)) { tabAnt1[i].gotoAndStop(2); } else if ((tabAnt1[i].HP <= 60) && (tabAnt1[i].HP > 45)) { tabAnt1[i].gotoAndStop(3); } else if ((tabAnt1[i].HP <= 45) && (tabAnt1[i].HP > 20)) { tabAnt1[i].gotoAndStop(4); } else if ((tabAnt1[i].HP <= 20) && (tabAnt1[i].HP > 0)) { tabAnt1[i].gotoAndStop(5); } if (tabAnt1[i].HP <= 0) { tabAnt1[i].gotoAndStop(6); tabAnt1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt2.length) { if (Smoke.hitTest(tabAnt2[i]) && (!tabAnt2[i].Dead)) { tabAnt2[i].HP = tabAnt2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabAnt2[i].HP <= 70) && (tabAnt2[i].HP > 60)) { tabAnt2[i].gotoAndStop(2); } else if ((tabAnt2[i].HP <= 60) && (tabAnt2[i].HP > 45)) { tabAnt2[i].gotoAndStop(3); } else if ((tabAnt2[i].HP <= 45) && (tabAnt2[i].HP > 20)) { tabAnt2[i].gotoAndStop(4); } else if ((tabAnt2[i].HP <= 20) && (tabAnt2[i].HP > 0)) { tabAnt2[i].gotoAndStop(5); } else if (tabAnt2[i].HP <= 0) { tabAnt2[i].gotoAndStop(6); tabAnt2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabArbre.length) { if (Smoke.hitTest(tabArbre[i]) && (!tabArbre[i].Dead)) { tabArbre[i].HP = tabArbre[i].HP - 15; Bullet.gotoAndStop(3); if ((tabArbre[i].HP <= 80) && (tabArbre[i].HP > 60)) { tabArbre[i].gotoAndStop(2); } else if ((tabArbre[i].HP <= 60) && (tabArbre[i].HP > 40)) { tabArbre[i].gotoAndStop(3); } else if ((tabArbre[i].HP <= 40) && (tabArbre[i].HP > 20)) { tabArbre[i].gotoAndStop(4); } else if ((tabArbre[i].HP <= 20) && (tabArbre[i].HP > 0)) { tabArbre[i].gotoAndStop(5); } if (tabArbre[i].HP <= 0) { tabArbre[i].gotoAndStop(6); tabArbre[i].Dead = true; _global.Money = _global.Money + 10; } } i++; } i = 0; while (i < tabBaril.length) { if (Smoke.hitTest(tabBaril[i])) { if (tabBaril[i]._currentFrame == 1) { _global.Money = _global.Money + 20; tabBaril[i].gotoAndPlay(2); } } i++; }
Symbol 65 MovieClip [Char2] Frame 12
stop(); this.removeMovieClip();
Symbol 72 MovieClip [Char1] Frame 1
stop(); Dead = false; HP = 1;
Symbol 72 MovieClip [Char1] Frame 2
_global.RocketSound = new Sound(); _global.RocketSound.attachSound("Rocket"); _global.RocketSound.start(); _root.ShakeNumber = 40; _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 72 MovieClip [Char1] Frame 8
tabZombie = [_root.Gameplay.Zombie_1, _root.Gameplay.Zombie_2, _root.Gameplay.Zombie_3, _root.Gameplay.Zombie_4, _root.Gameplay.Zombie_5, _root.Gameplay.Zombie_6, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_8, _root.Gameplay.Zombie_9, _root.Gameplay.Zombie_10, _root.Gameplay.Zombie_11, _root.Gameplay.Zombie_12, _root.Gameplay.Zombie_13, _root.Gameplay.Zombie_14, _root.Gameplay.Zombie_15, _root.Gameplay.Zombie_16, _root.Gameplay.Zombie_17, _root.Gameplay.Zombie_18, _root.Gameplay.Zombie_19, _root.Gameplay.Zombie_20, _root.Gameplay.Zombie_21, _root.Gameplay.Zombie_22, _root.Gameplay.Zombie_23, _root.Gameplay.Zombie_24, _root.Gameplay.Zombie_25, _root.Gameplay.Zombie_26, _root.Gameplay.Zombie_27, _root.Gameplay.Zombie_28, _root.Gameplay.Zombie_29, _root.Gameplay.Zombie_30, _root.Gameplay.Zombie_31, _root.Gameplay.Zombie_32, _root.Gameplay.Zombie_33, _root.Gameplay.Zombie_34, _root.Gameplay.Zombie_35, _root.Gameplay.Zombie_36, _root.Gameplay.Zombie_37, _root.Gameplay.Zombie_38, _root.Gameplay.Zombie_39, _root.Gameplay.Zombie_40, _root.Gameplay.Zombie_41, _root.Gameplay.Zombie_42, _root.Gameplay.Zombie_43, _root.Gameplay.Zombie_44, _root.Gameplay.Zombie_45, _root.Gameplay.Zombie_46, _root.Gameplay.Zombie_47, _root.Gameplay.Zombie_48, _root.Gameplay.Zombie_49, _root.Gameplay.Zombie_50, _root.Gameplay.Zombie_51, _root.Gameplay.Zombie_52, _root.Gameplay.Zombie_53, _root.Gameplay.Zombie_54, _root.Gameplay.Zombie_55, _root.Gameplay.Zombie_56, _root.Gameplay.Zombie_57, _root.Gameplay.Zombie_58, _root.Gameplay.Zombie_59, _root.Gameplay.Zombie_60, _root.Gameplay.Zombie_61, _root.Gameplay.Zombie_62, _root.Gameplay.Zombie_63, _root.Gameplay.Zombie_64, _root.Gameplay.Zombie_65, _root.Gameplay.Zombie_66, _root.Gameplay.Zombie_67, _root.Gameplay.Zombie_68, _root.Gameplay.Zombie_69, _root.Gameplay.Zombie_70, _root.Gameplay.Zombie_71, _root.Gameplay.Zombie_72, _root.Gameplay.Zombie_73, _root.Gameplay.Zombie_74, _root.Gameplay.Zombie_75, _root.Gameplay.Zombie_76, _root.Gameplay.Zombie_77, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_79, _root.Gameplay.Zombie_80]; tabZombie2 = [_root.Gameplay.Zombie2_1, _root.Gameplay.Zombie2_2, _root.Gameplay.Zombie2_3, _root.Gameplay.Zombie2_4, _root.Gameplay.Zombie2_5, _root.Gameplay.Zombie2_6, _root.Gameplay.Zombie2_7, _root.Gameplay.Zombie2_8, _root.Gameplay.Zombie2_9, _root.Gameplay.Zombie2_10, _root.Gameplay.Zombie2_11, _root.Gameplay.Zombie2_12, _root.Gameplay.Zombie2_13, _root.Gameplay.Zombie2_14, _root.Gameplay.Zombie2_15, _root.Gameplay.Zombie2_16, _root.Gameplay.Zombie2_17, _root.Gameplay.Zombie2_18, _root.Gameplay.Zombie2_19, _root.Gameplay.Zombie2_20, _root.Gameplay.Zombie2_21, _root.Gameplay.Zombie2_22, _root.Gameplay.Zombie2_23, _root.Gameplay.Zombie2_24, _root.Gameplay.Zombie2_25, _root.Gameplay.Zombie2_26, _root.Gameplay.Zombie2_27, _root.Gameplay.Zombie2_28, _root.Gameplay.Zombie2_29, _root.Gameplay.Zombie2_30]; tabZombie3 = [_root.Gameplay.Zombie3_1, _root.Gameplay.Zombie3_2, _root.Gameplay.Zombie3_3, _root.Gameplay.Zombie3_4, _root.Gameplay.Zombie3_5, _root.Gameplay.Zombie3_6, _root.Gameplay.Zombie3_7, _root.Gameplay.Zombie3_8, _root.Gameplay.Zombie3_9, _root.Gameplay.Zombie3_10, _root.Gameplay.Zombie3_11, _root.Gameplay.Zombie3_12, _root.Gameplay.Zombie3_13, _root.Gameplay.Zombie3_14, _root.Gameplay.Zombie3_15, _root.Gameplay.Zombie3_16, _root.Gameplay.Zombie3_17, _root.Gameplay.Zombie3_18, _root.Gameplay.Zombie3_19, _root.Gameplay.Zombie3_20, _root.Gameplay.Zombie3_21, _root.Gameplay.Zombie3_22, _root.Gameplay.Zombie3_23, _root.Gameplay.Zombie3_24, _root.Gameplay.Zombie3_25, _root.Gameplay.Zombie3_26, _root.Gameplay.Zombie3_27, _root.Gameplay.Zombie3_28, _root.Gameplay.Zombie3_29, _root.Gameplay.Zombie3_30]; tabBuilding = [_root.Gameplay.Building_1, _root.Gameplay.Building_2, _root.Gameplay.Building_3, _root.Gameplay.Building_4, _root.Gameplay.Building_5, _root.Gameplay.Building_6, _root.Gameplay.Building_7, _root.Gameplay.Building_8, _root.Gameplay.Building_9, _root.Gameplay.Building_10]; tabBuilding2 = [_root.Gameplay.Building2_1, _root.Gameplay.Building2_2, _root.Gameplay.Building2_3, _root.Gameplay.Building2_4, _root.Gameplay.Building2_5, _root.Gameplay.Building2_6, _root.Gameplay.Building2_7, _root.Gameplay.Building2_8, _root.Gameplay.Building2_9, _root.Gameplay.Building2_10]; tabBuilding3 = [_root.Gameplay.Building3_1, _root.Gameplay.Building3_2, _root.Gameplay.Building3_3, _root.Gameplay.Building3_4, _root.Gameplay.Building3_5, _root.Gameplay.Building3_6, _root.Gameplay.Building3_7, _root.Gameplay.Building3_8, _root.Gameplay.Building3_9, _root.Gameplay.Building3_10]; tabBuilding4 = [_root.Gameplay.Building4_1, _root.Gameplay.Building4_2, _root.Gameplay.Building4_3, _root.Gameplay.Building4_4, _root.Gameplay.Building4_5, _root.Gameplay.Building4_6, _root.Gameplay.Building4_7, _root.Gameplay.Building4_8, _root.Gameplay.Building4_9, _root.Gameplay.Building4_10]; tabBuilding5 = [_root.Gameplay.Building5_1, _root.Gameplay.Building5_2, _root.Gameplay.Building5_3, _root.Gameplay.Building5_4, _root.Gameplay.Building5_5, _root.Gameplay.Building5_6, _root.Gameplay.Building5_7, _root.Gameplay.Building5_8, _root.Gameplay.Building5_9, _root.Gameplay.Building5_10]; tabBaril = [_root.Gameplay.Baril_1, _root.Gameplay.Baril_2, _root.Gameplay.Baril_3, _root.Gameplay.Baril_4, _root.Gameplay.Baril_5]; i = 0; while (i < tabZombie.length) { if (Smoke.hitTest(tabZombie[i]) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 50; _global.KillCount++; } } i++; } i = 0; while (i < tabZombie2.length) { if (Smoke.hitTest(tabZombie2[i]) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].Dead = true; _global.Money = _global.Money + 150; _global.KillCount2++; } } i++; } i = 0; while (i < tabZombie3.length) { if (Smoke.hitTest(tabZombie3[i]) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { noDeath = random(3) + 1; tabZombie3[i].gotoAndStop(2); if (noDeath == 2) { tabZombie3[i].zomb2.gotoAndPlay(11); } tabZombie3[i].gotoAndStop(2); tabZombie3[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 100; } } i++; } i = 0; while (i < tabBuilding.length) { if (Smoke.hitTest(tabBuilding[i]) && (!tabBuilding[i].Dead)) { tabBuilding[i].HP = tabBuilding[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding[i].HP <= 40) && (tabBuilding[i].HP > 30)) { tabBuilding[i].gotoAndStop(2); } else if ((tabBuilding[i].HP <= 30) && (tabBuilding[i].HP > 20)) { tabBuilding[i].gotoAndStop(3); } else if ((tabBuilding[i].HP <= 20) && (tabBuilding[i].HP > 10)) { tabBuilding[i].gotoAndStop(4); } else if ((tabBuilding[i].HP <= 10) && (tabBuilding[i].HP > 0)) { tabBuilding[i].gotoAndStop(5); } if (tabBuilding[i].HP <= 0) { tabBuilding[i].gotoAndStop(6); tabBuilding[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding2.length) { if (Smoke.hitTest(tabBuilding2[i]) && (!tabBuilding2[i].Dead)) { tabBuilding2[i].HP = tabBuilding2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding2[i].HP <= 40) && (tabBuilding2[i].HP > 30)) { tabBuilding2[i].gotoAndStop(2); } else if ((tabBuilding2[i].HP <= 30) && (tabBuilding2[i].HP > 20)) { tabBuilding2[i].gotoAndStop(3); } else if ((tabBuilding2[i].HP <= 20) && (tabBuilding2[i].HP > 10)) { tabBuilding2[i].gotoAndStop(4); } else if ((tabBuilding2[i].HP <= 10) && (tabBuilding2[i].HP > 0)) { tabBuilding2[i].gotoAndStop(5); } if (tabBuilding2[i].HP <= 0) { tabBuilding2[i].gotoAndStop(6); tabBuilding2[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding3.length) { if (Smoke.hitTest(tabBuilding3[i]) && (!tabBuilding3[i].Dead)) { tabBuilding3[i].HP = tabBuilding3[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding3[i].HP <= 40) && (tabBuilding3[i].HP > 30)) { tabBuilding3[i].gotoAndStop(2); } else if ((tabBuilding3[i].HP <= 30) && (tabBuilding3[i].HP > 20)) { tabBuilding3[i].gotoAndStop(3); } else if ((tabBuilding3[i].HP <= 20) && (tabBuilding3[i].HP > 10)) { tabBuilding3[i].gotoAndStop(4); } else if ((tabBuilding3[i].HP <= 10) && (tabBuilding3[i].HP > 0)) { tabBuilding3[i].gotoAndStop(5); } if (tabBuilding3[i].HP <= 0) { tabBuilding3[i].gotoAndStop(6); tabBuilding3[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding4.length) { if (Smoke.hitTest(tabBuilding4[i]) && (!tabBuilding4[i].Dead)) { tabBuilding4[i].HP = tabBuilding4[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding4[i].HP <= 40) && (tabBuilding4[i].HP > 30)) { tabBuilding4[i].gotoAndStop(2); } else if ((tabBuilding4[i].HP <= 30) && (tabBuilding4[i].HP > 20)) { tabBuilding4[i].gotoAndStop(3); } else if ((tabBuilding4[i].HP <= 20) && (tabBuilding4[i].HP > 10)) { tabBuilding4[i].gotoAndStop(4); } else if ((tabBuilding4[i].HP <= 10) && (tabBuilding4[i].HP > 0)) { tabBuilding4[i].gotoAndStop(5); } if (tabBuilding4[i].HP <= 0) { tabBuilding4[i].gotoAndStop(6); tabBuilding4[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding5.length) { if (Smoke.hitTest(tabBuilding5[i]) && (!tabBuilding5[i].Dead)) { tabBuilding5[i].HP = tabBuilding5[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding5[i].HP <= 40) && (tabBuilding5[i].HP > 30)) { tabBuilding5[i].gotoAndStop(2); } else if ((tabBuilding5[i].HP <= 30) && (tabBuilding5[i].HP > 20)) { tabBuilding5[i].gotoAndStop(3); } else if ((tabBuilding5[i].HP <= 20) && (tabBuilding5[i].HP > 10)) { tabBuilding5[i].gotoAndStop(4); } else if ((tabBuilding5[i].HP <= 10) && (tabBuilding5[i].HP > 0)) { tabBuilding5[i].gotoAndStop(5); } if (tabBuilding5[i].HP <= 0) { tabBuilding5[i].gotoAndStop(6); tabBuilding5[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding6.length) { if (Smoke.hitTest(tabBuilding6[i]) && (!tabBuilding6[i].Dead)) { tabBuilding6[i].HP = tabBuilding6[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding6[i].HP <= 80) && (tabBuilding6[i].HP > 60)) { tabBuilding6[i].gotoAndStop(2); } else if ((tabBuilding6[i].HP <= 60) && (tabBuilding6[i].HP > 40)) { tabBuilding6[i].gotoAndStop(3); } else if ((tabBuilding6[i].HP <= 40) && (tabBuilding6[i].HP > 20)) { tabBuilding6[i].gotoAndStop(4); } else if ((tabBuilding6[i].HP <= 20) && (tabBuilding6[i].HP > 0)) { tabBuilding6[i].gotoAndStop(5); } if (tabBuilding6[i].HP <= 0) { tabBuilding6[i].gotoAndStop(6); tabBuilding6[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding7.length) { if (Smoke.hitTest(tabBuilding7[i]) && (!tabBuilding7[i].Dead)) { tabBuilding7[i].HP = tabBuilding7[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding7[i].HP <= 70) && (tabBuilding7[i].HP > 60)) { tabBuilding7[i].gotoAndStop(2); } else if ((tabBuilding7[i].HP <= 60) && (tabBuilding7[i].HP > 45)) { tabBuilding7[i].gotoAndStop(3); } else if ((tabBuilding7[i].HP <= 45) && (tabBuilding7[i].HP > 20)) { tabBuilding7[i].gotoAndStop(4); } else if ((tabBuilding7[i].HP <= 20) && (tabBuilding7[i].HP > 0)) { tabBuilding7[i].gotoAndStop(5); } else if (tabBuilding7[i].HP <= 0) { tabBuilding7[i].gotoAndStop(6); tabBuilding7[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding8.length) { if (Smoke.hitTest(tabBuilding8[i]) && (!tabBuilding8[i].Dead)) { tabBuilding8[i].HP = tabBuilding8[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding8[i].HP <= 80) && (tabBuilding8[i].HP > 60)) { tabBuilding8[i].gotoAndStop(2); } else if ((tabBuilding8[i].HP <= 60) && (tabBuilding8[i].HP > 40)) { tabBuilding8[i].gotoAndStop(3); } else if ((tabBuilding8[i].HP <= 40) && (tabBuilding8[i].HP > 20)) { tabBuilding8[i].gotoAndStop(4); } else if ((tabBuilding8[i].HP <= 20) && (tabBuilding8[i].HP > 0)) { tabBuilding8[i].gotoAndStop(5); } if (tabBuilding8[i].HP <= 0) { tabBuilding8[i].gotoAndStop(6); tabBuilding8[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding9.length) { if (Smoke.hitTest(tabBuilding9[i]) && (!tabBuilding9[i].Dead)) { tabBuilding9[i].HP = tabBuilding9[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding9[i].HP <= 70) && (tabBuilding9[i].HP > 60)) { tabBuilding9[i].gotoAndStop(2); } else if ((tabBuilding9[i].HP <= 60) && (tabBuilding9[i].HP > 45)) { tabBuilding9[i].gotoAndStop(3); } else if ((tabBuilding9[i].HP <= 45) && (tabBuilding9[i].HP > 20)) { tabBuilding9[i].gotoAndStop(4); } else if ((tabBuilding9[i].HP <= 20) && (tabBuilding9[i].HP > 0)) { tabBuilding9[i].gotoAndStop(5); } else if (tabBuilding9[i].HP <= 0) { tabBuilding9[i].gotoAndStop(6); tabBuilding9[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding10.length) { if (Smoke.hitTest(tabBuilding10[i]) && (!tabBuilding10[i].Dead)) { tabBuilding10[i].HP = tabBuilding10[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding10[i].HP <= 80) && (tabBuilding10[i].HP > 60)) { tabBuilding10[i].gotoAndStop(2); } else if ((tabBuilding10[i].HP <= 60) && (tabBuilding10[i].HP > 40)) { tabBuilding10[i].gotoAndStop(3); } else if ((tabBuilding10[i].HP <= 40) && (tabBuilding10[i].HP > 20)) { tabBuilding10[i].gotoAndStop(4); } else if ((tabBuilding10[i].HP <= 20) && (tabBuilding10[i].HP > 0)) { tabBuilding10[i].gotoAndStop(5); } if (tabBuilding10[i].HP <= 0) { tabBuilding10[i].gotoAndStop(6); tabBuilding10[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding11.length) { if (Smoke.hitTest(tabBuilding11[i]) && (!tabBuilding11[i].Dead)) { tabBuilding11[i].HP = tabBuilding11[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding11[i].HP <= 80) && (tabBuilding11[i].HP > 60)) { tabBuilding11[i].gotoAndStop(2); } else if ((tabBuilding11[i].HP <= 60) && (tabBuilding11[i].HP > 40)) { tabBuilding11[i].gotoAndStop(3); } else if ((tabBuilding11[i].HP <= 40) && (tabBuilding11[i].HP > 20)) { tabBuilding11[i].gotoAndStop(4); } else if ((tabBuilding11[i].HP <= 20) && (tabBuilding11[i].HP > 0)) { tabBuilding11[i].gotoAndStop(5); } if (tabBuilding11[i].HP <= 0) { tabBuilding11[i].gotoAndStop(6); tabBuilding11[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabVehicule1.length) { if (Smoke.hitTest(tabVehicule1[i]) && (!tabVehicule1[i].Dead)) { tabVehicule1[i].HP = tabVehicule1[i].HP - 15; Bullet.gotoAndStop(3); if ((tabVehicule1[i].HP <= 20) && (tabVehicule1[i].HP > 10)) { tabVehicule1[i].gotoAndStop(2); } else if ((tabVehicule1[i].HP <= 10) && (tabVehicule1[i].HP > 0)) { tabVehicule1[i].gotoAndStop(3); } if (tabVehicule1[i].HP <= 0) { tabVehicule1[i].gotoAndPlay(4); tabVehicule1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabVehicule2.length) { if (Smoke.hitTest(tabVehicule2[i]) && (!tabVehicule2[i].Dead)) { tabVehicule2[i].HP = tabVehicule2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabVehicule2[i].HP <= 25) && (tabVehicule2[i].HP > 20)) { tabVehicule2[i].gotoAndStop(2); } else if ((tabVehicule2[i].HP <= 20) && (tabVehicule2[i].HP > 15)) { tabVehicule2[i].gotoAndStop(3); } else if ((tabVehicule2[i].HP <= 15) && (tabVehicule2[i].HP > 10)) { tabVehicule2[i].gotoAndStop(4); } else if ((tabVehicule2[i].HP <= 10) && (tabVehicule2[i].HP > 0)) { tabVehicule2[i].gotoAndStop(5); } if (tabVehicule2[i].HP <= 0) { tabVehicule2[i].gotoAndStop(6); tabVehicule2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt1.length) { if (Smoke.hitTest(tabAnt1[i]) && (!tabAnt1[i].Dead)) { tabAnt1[i].HP = tabAnt1[i].HP - 15; Bullet.gotoAndStop(3); if ((tabAnt1[i].HP <= 70) && (tabAnt1[i].HP > 60)) { tabAnt1[i].gotoAndStop(2); } else if ((tabAnt1[i].HP <= 60) && (tabAnt1[i].HP > 45)) { tabAnt1[i].gotoAndStop(3); } else if ((tabAnt1[i].HP <= 45) && (tabAnt1[i].HP > 20)) { tabAnt1[i].gotoAndStop(4); } else if ((tabAnt1[i].HP <= 20) && (tabAnt1[i].HP > 0)) { tabAnt1[i].gotoAndStop(5); } if (tabAnt1[i].HP <= 0) { tabAnt1[i].gotoAndStop(6); tabAnt1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt2.length) { if (Smoke.hitTest(tabAnt2[i]) && (!tabAnt2[i].Dead)) { tabAnt2[i].HP = tabAnt2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabAnt2[i].HP <= 70) && (tabAnt2[i].HP > 60)) { tabAnt2[i].gotoAndStop(2); } else if ((tabAnt2[i].HP <= 60) && (tabAnt2[i].HP > 45)) { tabAnt2[i].gotoAndStop(3); } else if ((tabAnt2[i].HP <= 45) && (tabAnt2[i].HP > 20)) { tabAnt2[i].gotoAndStop(4); } else if ((tabAnt2[i].HP <= 20) && (tabAnt2[i].HP > 0)) { tabAnt2[i].gotoAndStop(5); } else if (tabAnt2[i].HP <= 0) { tabAnt2[i].gotoAndStop(6); tabAnt2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabArbre.length) { if (Smoke.hitTest(tabArbre[i]) && (!tabArbre[i].Dead)) { tabArbre[i].HP = tabArbre[i].HP - 15; Bullet.gotoAndStop(3); if ((tabArbre[i].HP <= 80) && (tabArbre[i].HP > 60)) { tabArbre[i].gotoAndStop(2); } else if ((tabArbre[i].HP <= 60) && (tabArbre[i].HP > 40)) { tabArbre[i].gotoAndStop(3); } else if ((tabArbre[i].HP <= 40) && (tabArbre[i].HP > 20)) { tabArbre[i].gotoAndStop(4); } else if ((tabArbre[i].HP <= 20) && (tabArbre[i].HP > 0)) { tabArbre[i].gotoAndStop(5); } if (tabArbre[i].HP <= 0) { tabArbre[i].gotoAndStop(6); tabArbre[i].Dead = true; _global.Money = _global.Money + 10; } } i++; } i = 0; while (i < tabBaril.length) { if (Smoke.hitTest(tabBaril[i])) { if (tabBaril[i]._currentFrame == 1) { _global.Money = _global.Money + 20; tabBaril[i].gotoAndPlay(2); } } i++; }
Symbol 72 MovieClip [Char1] Frame 12
stop(); this.removeMovieClip();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 76 MovieClip [Baril] Frame 1
stop();
Symbol 76 MovieClip [Baril] Frame 2
_global.RocketSound = new Sound(); _global.RocketSound.attachSound("Rocket"); _global.RocketSound.start(); _root.ShakeNumber = 40; _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 76 MovieClip [Baril] Frame 10
tabZombie = [_root.Gameplay.Zombie_1, _root.Gameplay.Zombie_2, _root.Gameplay.Zombie_3, _root.Gameplay.Zombie_4, _root.Gameplay.Zombie_5, _root.Gameplay.Zombie_6, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_8, _root.Gameplay.Zombie_9, _root.Gameplay.Zombie_10, _root.Gameplay.Zombie_11, _root.Gameplay.Zombie_12, _root.Gameplay.Zombie_13, _root.Gameplay.Zombie_14, _root.Gameplay.Zombie_15, _root.Gameplay.Zombie_16, _root.Gameplay.Zombie_17, _root.Gameplay.Zombie_18, _root.Gameplay.Zombie_19, _root.Gameplay.Zombie_20, _root.Gameplay.Zombie_21, _root.Gameplay.Zombie_22, _root.Gameplay.Zombie_23, _root.Gameplay.Zombie_24, _root.Gameplay.Zombie_25, _root.Gameplay.Zombie_26, _root.Gameplay.Zombie_27, _root.Gameplay.Zombie_28, _root.Gameplay.Zombie_29, _root.Gameplay.Zombie_30, _root.Gameplay.Zombie_31, _root.Gameplay.Zombie_32, _root.Gameplay.Zombie_33, _root.Gameplay.Zombie_34, _root.Gameplay.Zombie_35, _root.Gameplay.Zombie_36, _root.Gameplay.Zombie_37, _root.Gameplay.Zombie_38, _root.Gameplay.Zombie_39, _root.Gameplay.Zombie_40, _root.Gameplay.Zombie_41, _root.Gameplay.Zombie_42, _root.Gameplay.Zombie_43, _root.Gameplay.Zombie_44, _root.Gameplay.Zombie_45, _root.Gameplay.Zombie_46, _root.Gameplay.Zombie_47, _root.Gameplay.Zombie_48, _root.Gameplay.Zombie_49, _root.Gameplay.Zombie_50, _root.Gameplay.Zombie_51, _root.Gameplay.Zombie_52, _root.Gameplay.Zombie_53, _root.Gameplay.Zombie_54, _root.Gameplay.Zombie_55, _root.Gameplay.Zombie_56, _root.Gameplay.Zombie_57, _root.Gameplay.Zombie_58, _root.Gameplay.Zombie_59, _root.Gameplay.Zombie_60, _root.Gameplay.Zombie_61, _root.Gameplay.Zombie_62, _root.Gameplay.Zombie_63, _root.Gameplay.Zombie_64, _root.Gameplay.Zombie_65, _root.Gameplay.Zombie_66, _root.Gameplay.Zombie_67, _root.Gameplay.Zombie_68, _root.Gameplay.Zombie_69, _root.Gameplay.Zombie_70, _root.Gameplay.Zombie_71, _root.Gameplay.Zombie_72, _root.Gameplay.Zombie_73, _root.Gameplay.Zombie_74, _root.Gameplay.Zombie_75, _root.Gameplay.Zombie_76, _root.Gameplay.Zombie_77, _root.Gameplay.Zombie_7, _root.Gameplay.Zombie_79, _root.Gameplay.Zombie_80]; tabZombie2 = [_root.Gameplay.Zombie2_1, _root.Gameplay.Zombie2_2, _root.Gameplay.Zombie2_3, _root.Gameplay.Zombie2_4, _root.Gameplay.Zombie2_5, _root.Gameplay.Zombie2_6, _root.Gameplay.Zombie2_7, _root.Gameplay.Zombie2_8, _root.Gameplay.Zombie2_9, _root.Gameplay.Zombie2_10, _root.Gameplay.Zombie2_11, _root.Gameplay.Zombie2_12, _root.Gameplay.Zombie2_13, _root.Gameplay.Zombie2_14, _root.Gameplay.Zombie2_15, _root.Gameplay.Zombie2_16, _root.Gameplay.Zombie2_17, _root.Gameplay.Zombie2_18, _root.Gameplay.Zombie2_19, _root.Gameplay.Zombie2_20, _root.Gameplay.Zombie2_21, _root.Gameplay.Zombie2_22, _root.Gameplay.Zombie2_23, _root.Gameplay.Zombie2_24, _root.Gameplay.Zombie2_25, _root.Gameplay.Zombie2_26, _root.Gameplay.Zombie2_27, _root.Gameplay.Zombie2_28, _root.Gameplay.Zombie2_29, _root.Gameplay.Zombie2_30]; tabZombie3 = [_root.Gameplay.Zombie3_1, _root.Gameplay.Zombie3_2, _root.Gameplay.Zombie3_3, _root.Gameplay.Zombie3_4, _root.Gameplay.Zombie3_5, _root.Gameplay.Zombie3_6, _root.Gameplay.Zombie3_7, _root.Gameplay.Zombie3_8, _root.Gameplay.Zombie3_9, _root.Gameplay.Zombie3_10, _root.Gameplay.Zombie3_11, _root.Gameplay.Zombie3_12, _root.Gameplay.Zombie3_13, _root.Gameplay.Zombie3_14, _root.Gameplay.Zombie3_15, _root.Gameplay.Zombie3_16, _root.Gameplay.Zombie3_17, _root.Gameplay.Zombie3_18, _root.Gameplay.Zombie3_19, _root.Gameplay.Zombie3_20, _root.Gameplay.Zombie3_21, _root.Gameplay.Zombie3_22, _root.Gameplay.Zombie3_23, _root.Gameplay.Zombie3_24, _root.Gameplay.Zombie3_25, _root.Gameplay.Zombie3_26, _root.Gameplay.Zombie3_27, _root.Gameplay.Zombie3_28, _root.Gameplay.Zombie3_29, _root.Gameplay.Zombie3_30]; tabBuilding = [_root.Gameplay.Building_1, _root.Gameplay.Building_2, _root.Gameplay.Building_3, _root.Gameplay.Building_4, _root.Gameplay.Building_5, _root.Gameplay.Building_6, _root.Gameplay.Building_7, _root.Gameplay.Building_8, _root.Gameplay.Building_9, _root.Gameplay.Building_10]; tabBuilding2 = [_root.Gameplay.Building2_1, _root.Gameplay.Building2_2, _root.Gameplay.Building2_3, _root.Gameplay.Building2_4, _root.Gameplay.Building2_5, _root.Gameplay.Building2_6, _root.Gameplay.Building2_7, _root.Gameplay.Building2_8, _root.Gameplay.Building2_9, _root.Gameplay.Building2_10]; tabBuilding3 = [_root.Gameplay.Building3_1, _root.Gameplay.Building3_2, _root.Gameplay.Building3_3, _root.Gameplay.Building3_4, _root.Gameplay.Building3_5, _root.Gameplay.Building3_6, _root.Gameplay.Building3_7, _root.Gameplay.Building3_8, _root.Gameplay.Building3_9, _root.Gameplay.Building3_10]; tabBuilding4 = [_root.Gameplay.Building4_1, _root.Gameplay.Building4_2, _root.Gameplay.Building4_3, _root.Gameplay.Building4_4, _root.Gameplay.Building4_5, _root.Gameplay.Building4_6, _root.Gameplay.Building4_7, _root.Gameplay.Building4_8, _root.Gameplay.Building4_9, _root.Gameplay.Building4_10]; tabBuilding5 = [_root.Gameplay.Building5_1, _root.Gameplay.Building5_2, _root.Gameplay.Building5_3, _root.Gameplay.Building5_4, _root.Gameplay.Building5_5, _root.Gameplay.Building5_6, _root.Gameplay.Building5_7, _root.Gameplay.Building5_8, _root.Gameplay.Building5_9, _root.Gameplay.Building5_10]; tabBaril = [_root.Gameplay.Baril_1, _root.Gameplay.Baril_2, _root.Gameplay.Baril_3, _root.Gameplay.Baril_4, _root.Gameplay.Baril_5]; i = 0; while (i < tabZombie.length) { if (Smoke.hitTest(tabZombie[i]) && (!tabZombie[i].Dead)) { tabZombie[i].HP = tabZombie[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie[i].HP <= 0) { noDeath = random(3) + 1; tabZombie[i].gotoAndStop(2); if (noDeath == 2) { tabZombie[i].zomb2.gotoAndPlay(29); } else if (noDeath == 3) { tabZombie[i].zomb2.gotoAndPlay(58); } tabZombie[i].Dead = true; _global.Money = _global.Money + 50; _global.KillCount++; } } i++; } i = 0; while (i < tabZombie2.length) { if (Smoke.hitTest(tabZombie2[i]) && (!tabZombie2[i].Dead)) { tabZombie2[i].HP = tabZombie2[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie2[i].HP <= 0) { tabZombie2[i].gotoAndStop(5); tabZombie2[i].Dead = true; _global.Money = _global.Money + 150; _global.KillCount2++; } } i++; } i = 0; while (i < tabZombie3.length) { if (Smoke.hitTest(tabZombie3[i]) && (!tabZombie3[i].Dead)) { tabZombie3[i].HP = tabZombie3[i].HP - 15; Bullet.gotoAndStop(2); if (tabZombie3[i].HP <= 0) { noDeath = random(3) + 1; tabZombie3[i].gotoAndStop(2); if (noDeath == 2) { tabZombie3[i].zomb2.gotoAndPlay(11); } tabZombie3[i].gotoAndStop(2); tabZombie3[i].Dead = true; _global.KillCount3++; _global.Money = _global.Money + 100; } } i++; } i = 0; while (i < tabBuilding.length) { if (Smoke.hitTest(tabBuilding[i]) && (!tabBuilding[i].Dead)) { tabBuilding[i].HP = tabBuilding[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding[i].HP <= 40) && (tabBuilding[i].HP > 30)) { tabBuilding[i].gotoAndStop(2); } else if ((tabBuilding[i].HP <= 30) && (tabBuilding[i].HP > 20)) { tabBuilding[i].gotoAndStop(3); } else if ((tabBuilding[i].HP <= 20) && (tabBuilding[i].HP > 10)) { tabBuilding[i].gotoAndStop(4); } else if ((tabBuilding[i].HP <= 10) && (tabBuilding[i].HP > 0)) { tabBuilding[i].gotoAndStop(5); } if (tabBuilding[i].HP <= 0) { tabBuilding[i].gotoAndStop(6); tabBuilding[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding2.length) { if (Smoke.hitTest(tabBuilding2[i]) && (!tabBuilding2[i].Dead)) { tabBuilding2[i].HP = tabBuilding2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding2[i].HP <= 40) && (tabBuilding2[i].HP > 30)) { tabBuilding2[i].gotoAndStop(2); } else if ((tabBuilding2[i].HP <= 30) && (tabBuilding2[i].HP > 20)) { tabBuilding2[i].gotoAndStop(3); } else if ((tabBuilding2[i].HP <= 20) && (tabBuilding2[i].HP > 10)) { tabBuilding2[i].gotoAndStop(4); } else if ((tabBuilding2[i].HP <= 10) && (tabBuilding2[i].HP > 0)) { tabBuilding2[i].gotoAndStop(5); } if (tabBuilding2[i].HP <= 0) { tabBuilding2[i].gotoAndStop(6); tabBuilding2[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding3.length) { if (Smoke.hitTest(tabBuilding3[i]) && (!tabBuilding3[i].Dead)) { tabBuilding3[i].HP = tabBuilding3[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding3[i].HP <= 40) && (tabBuilding3[i].HP > 30)) { tabBuilding3[i].gotoAndStop(2); } else if ((tabBuilding3[i].HP <= 30) && (tabBuilding3[i].HP > 20)) { tabBuilding3[i].gotoAndStop(3); } else if ((tabBuilding3[i].HP <= 20) && (tabBuilding3[i].HP > 10)) { tabBuilding3[i].gotoAndStop(4); } else if ((tabBuilding3[i].HP <= 10) && (tabBuilding3[i].HP > 0)) { tabBuilding3[i].gotoAndStop(5); } if (tabBuilding3[i].HP <= 0) { tabBuilding3[i].gotoAndStop(6); tabBuilding3[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding4.length) { if (Smoke.hitTest(tabBuilding4[i]) && (!tabBuilding4[i].Dead)) { tabBuilding4[i].HP = tabBuilding4[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding4[i].HP <= 40) && (tabBuilding4[i].HP > 30)) { tabBuilding4[i].gotoAndStop(2); } else if ((tabBuilding4[i].HP <= 30) && (tabBuilding4[i].HP > 20)) { tabBuilding4[i].gotoAndStop(3); } else if ((tabBuilding4[i].HP <= 20) && (tabBuilding4[i].HP > 10)) { tabBuilding4[i].gotoAndStop(4); } else if ((tabBuilding4[i].HP <= 10) && (tabBuilding4[i].HP > 0)) { tabBuilding4[i].gotoAndStop(5); } if (tabBuilding4[i].HP <= 0) { tabBuilding4[i].gotoAndStop(6); tabBuilding4[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding5.length) { if (Smoke.hitTest(tabBuilding5[i]) && (!tabBuilding5[i].Dead)) { tabBuilding5[i].HP = tabBuilding5[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding5[i].HP <= 40) && (tabBuilding5[i].HP > 30)) { tabBuilding5[i].gotoAndStop(2); } else if ((tabBuilding5[i].HP <= 30) && (tabBuilding5[i].HP > 20)) { tabBuilding5[i].gotoAndStop(3); } else if ((tabBuilding5[i].HP <= 20) && (tabBuilding5[i].HP > 10)) { tabBuilding5[i].gotoAndStop(4); } else if ((tabBuilding5[i].HP <= 10) && (tabBuilding5[i].HP > 0)) { tabBuilding5[i].gotoAndStop(5); } if (tabBuilding5[i].HP <= 0) { tabBuilding5[i].gotoAndStop(6); tabBuilding5[i].Dead = true; _global.Money = _global.Money + 300; _global.BuildingCount++; } } i++; } i = 0; while (i < tabBuilding6.length) { if (Smoke.hitTest(tabBuilding6[i]) && (!tabBuilding6[i].Dead)) { tabBuilding6[i].HP = tabBuilding6[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding6[i].HP <= 80) && (tabBuilding6[i].HP > 60)) { tabBuilding6[i].gotoAndStop(2); } else if ((tabBuilding6[i].HP <= 60) && (tabBuilding6[i].HP > 40)) { tabBuilding6[i].gotoAndStop(3); } else if ((tabBuilding6[i].HP <= 40) && (tabBuilding6[i].HP > 20)) { tabBuilding6[i].gotoAndStop(4); } else if ((tabBuilding6[i].HP <= 20) && (tabBuilding6[i].HP > 0)) { tabBuilding6[i].gotoAndStop(5); } if (tabBuilding6[i].HP <= 0) { tabBuilding6[i].gotoAndStop(6); tabBuilding6[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding7.length) { if (Smoke.hitTest(tabBuilding7[i]) && (!tabBuilding7[i].Dead)) { tabBuilding7[i].HP = tabBuilding7[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding7[i].HP <= 70) && (tabBuilding7[i].HP > 60)) { tabBuilding7[i].gotoAndStop(2); } else if ((tabBuilding7[i].HP <= 60) && (tabBuilding7[i].HP > 45)) { tabBuilding7[i].gotoAndStop(3); } else if ((tabBuilding7[i].HP <= 45) && (tabBuilding7[i].HP > 20)) { tabBuilding7[i].gotoAndStop(4); } else if ((tabBuilding7[i].HP <= 20) && (tabBuilding7[i].HP > 0)) { tabBuilding7[i].gotoAndStop(5); } else if (tabBuilding7[i].HP <= 0) { tabBuilding7[i].gotoAndStop(6); tabBuilding7[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding8.length) { if (Smoke.hitTest(tabBuilding8[i]) && (!tabBuilding8[i].Dead)) { tabBuilding8[i].HP = tabBuilding8[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding8[i].HP <= 80) && (tabBuilding8[i].HP > 60)) { tabBuilding8[i].gotoAndStop(2); } else if ((tabBuilding8[i].HP <= 60) && (tabBuilding8[i].HP > 40)) { tabBuilding8[i].gotoAndStop(3); } else if ((tabBuilding8[i].HP <= 40) && (tabBuilding8[i].HP > 20)) { tabBuilding8[i].gotoAndStop(4); } else if ((tabBuilding8[i].HP <= 20) && (tabBuilding8[i].HP > 0)) { tabBuilding8[i].gotoAndStop(5); } if (tabBuilding8[i].HP <= 0) { tabBuilding8[i].gotoAndStop(6); tabBuilding8[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding9.length) { if (Smoke.hitTest(tabBuilding9[i]) && (!tabBuilding9[i].Dead)) { tabBuilding9[i].HP = tabBuilding9[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding9[i].HP <= 70) && (tabBuilding9[i].HP > 60)) { tabBuilding9[i].gotoAndStop(2); } else if ((tabBuilding9[i].HP <= 60) && (tabBuilding9[i].HP > 45)) { tabBuilding9[i].gotoAndStop(3); } else if ((tabBuilding9[i].HP <= 45) && (tabBuilding9[i].HP > 20)) { tabBuilding9[i].gotoAndStop(4); } else if ((tabBuilding9[i].HP <= 20) && (tabBuilding9[i].HP > 0)) { tabBuilding9[i].gotoAndStop(5); } else if (tabBuilding9[i].HP <= 0) { tabBuilding9[i].gotoAndStop(6); tabBuilding9[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding10.length) { if (Smoke.hitTest(tabBuilding10[i]) && (!tabBuilding10[i].Dead)) { tabBuilding10[i].HP = tabBuilding10[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding10[i].HP <= 80) && (tabBuilding10[i].HP > 60)) { tabBuilding10[i].gotoAndStop(2); } else if ((tabBuilding10[i].HP <= 60) && (tabBuilding10[i].HP > 40)) { tabBuilding10[i].gotoAndStop(3); } else if ((tabBuilding10[i].HP <= 40) && (tabBuilding10[i].HP > 20)) { tabBuilding10[i].gotoAndStop(4); } else if ((tabBuilding10[i].HP <= 20) && (tabBuilding10[i].HP > 0)) { tabBuilding10[i].gotoAndStop(5); } if (tabBuilding10[i].HP <= 0) { tabBuilding10[i].gotoAndStop(6); tabBuilding10[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabBuilding11.length) { if (Smoke.hitTest(tabBuilding11[i]) && (!tabBuilding11[i].Dead)) { tabBuilding11[i].HP = tabBuilding11[i].HP - 15; Bullet.gotoAndStop(3); if ((tabBuilding11[i].HP <= 80) && (tabBuilding11[i].HP > 60)) { tabBuilding11[i].gotoAndStop(2); } else if ((tabBuilding11[i].HP <= 60) && (tabBuilding11[i].HP > 40)) { tabBuilding11[i].gotoAndStop(3); } else if ((tabBuilding11[i].HP <= 40) && (tabBuilding11[i].HP > 20)) { tabBuilding11[i].gotoAndStop(4); } else if ((tabBuilding11[i].HP <= 20) && (tabBuilding11[i].HP > 0)) { tabBuilding11[i].gotoAndStop(5); } if (tabBuilding11[i].HP <= 0) { tabBuilding11[i].gotoAndStop(6); tabBuilding11[i].Dead = true; _global.BuildingCount++; _global.Money = _global.Money + 300; } } i++; } i = 0; while (i < tabVehicule1.length) { if (Smoke.hitTest(tabVehicule1[i]) && (!tabVehicule1[i].Dead)) { tabVehicule1[i].HP = tabVehicule1[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule1[i].HP <= 0) { tabVehicule1[i].gotoAndPlay(2); tabVehicule1[i].Dead = true; _global.Money = _global.Money + 30; } } i++; } i = 0; while (i < tabVehicule2.length) { if (Smoke.hitTest(tabVehicule2[i]) && (!tabVehicule2[i].Dead)) { tabVehicule2[i].HP = tabVehicule2[i].HP - 15; Bullet.gotoAndStop(3); if (tabVehicule2[i].HP <= 0) { tabVehicule2[i].gotoAndStop(2); tabVehicule2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt1.length) { if (Smoke.hitTest(tabAnt1[i]) && (!tabAnt1[i].Dead)) { tabAnt1[i].HP = tabAnt1[i].HP - 15; Bullet.gotoAndStop(3); if ((tabAnt1[i].HP <= 70) && (tabAnt1[i].HP > 60)) { tabAnt1[i].gotoAndStop(2); } else if ((tabAnt1[i].HP <= 60) && (tabAnt1[i].HP > 45)) { tabAnt1[i].gotoAndStop(3); } else if ((tabAnt1[i].HP <= 45) && (tabAnt1[i].HP > 20)) { tabAnt1[i].gotoAndStop(4); } else if ((tabAnt1[i].HP <= 20) && (tabAnt1[i].HP > 0)) { tabAnt1[i].gotoAndStop(5); } if (tabAnt1[i].HP <= 0) { tabAnt1[i].gotoAndStop(6); tabAnt1[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabAnt2.length) { if (Smoke.hitTest(tabAnt2[i]) && (!tabAnt2[i].Dead)) { tabAnt2[i].HP = tabAnt2[i].HP - 15; Bullet.gotoAndStop(3); if ((tabAnt2[i].HP <= 70) && (tabAnt2[i].HP > 60)) { tabAnt2[i].gotoAndStop(2); } else if ((tabAnt2[i].HP <= 60) && (tabAnt2[i].HP > 45)) { tabAnt2[i].gotoAndStop(3); } else if ((tabAnt2[i].HP <= 45) && (tabAnt2[i].HP > 20)) { tabAnt2[i].gotoAndStop(4); } else if ((tabAnt2[i].HP <= 20) && (tabAnt2[i].HP > 0)) { tabAnt2[i].gotoAndStop(5); } else if (tabAnt2[i].HP <= 0) { tabAnt2[i].gotoAndStop(6); tabAnt2[i].Dead = true; _global.Money = _global.Money + 150; } } i++; } i = 0; while (i < tabArbre.length) { if (Smoke.hitTest(tabArbre[i]) && (!tabArbre[i].Dead)) { tabArbre[i].HP = tabArbre[i].HP - 15; Bullet.gotoAndStop(3); if ((tabArbre[i].HP <= 80) && (tabArbre[i].HP > 60)) { tabArbre[i].gotoAndStop(2); } else if ((tabArbre[i].HP <= 60) && (tabArbre[i].HP > 40)) { tabArbre[i].gotoAndStop(3); } else if ((tabArbre[i].HP <= 40) && (tabArbre[i].HP > 20)) { tabArbre[i].gotoAndStop(4); } else if ((tabArbre[i].HP <= 20) && (tabArbre[i].HP > 0)) { tabArbre[i].gotoAndStop(5); } if (tabArbre[i].HP <= 0) { tabArbre[i].gotoAndStop(6); tabArbre[i].Dead = true; _global.Money = _global.Money + 10; } } i++; } i = 0; while (i < tabBaril.length) { if (Smoke.hitTest(tabBaril[i])) { if (tabBaril[i]._currentFrame == 1) { _global.Money = _global.Money + 20; tabBaril[i].gotoAndPlay(2); } } i++; }
Symbol 76 MovieClip [Baril] Frame 14
stop(); this.removeMovieClip();
Symbol 81 MovieClip Frame 1
_root.stop(); _root.PercentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.PercentLoaded != 100) { setProperty(bar, _xscale , _root.PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 81 MovieClip Frame 2
gotoAndPlay (1);
Symbol 81 MovieClip Frame 3
_root.play();
Symbol 943 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
!!!ERROR
Symbol 944 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
!!!ERROR
Symbol 945 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
!!!ERROR
Symbol 946 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
!!!ERROR
Symbol 947 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
!!!ERROR
Symbol 948 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
!!!ERROR
Symbol 87 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 88 MovieClip Frame 10
stop();
Symbol 88 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 89 MovieClip Frame 151
stop();
Instance of Symbol 88 MovieClip "btnLevelSelection" in Symbol 89 MovieClip Frame 151
onClipEvent (load) { this.btnText = "PLAY"; } onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _parent._parent.play(); act = 1; } }
Symbol 100 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 101 MovieClip Frame 10
stop();
Symbol 101 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 104 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 105 MovieClip Frame 10
stop();
Symbol 105 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 106 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 107 MovieClip Frame 10
stop();
Symbol 107 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 109 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 25
Symbol 228 MovieClip Frame 40
Symbol 310 MovieClip Frame 1
lavr_link = "http://www.gamesfree.ca/"; shade = 0;
Symbol 310 MovieClip Frame 2
lavr_link = "http://www.andkon.com"; shade = 2;
Symbol 310 MovieClip Frame 3
lavr_link = "http://www.SolidGames.com"; shade = 0;
Symbol 310 MovieClip Frame 4
lavr_link = "http://www.girldressupgames.biz"; shade = 1;
Symbol 310 MovieClip Frame 5
lavr_link = "http://www.yepi.com"; shade = 0;
Symbol 310 MovieClip Frame 6
lavr_link = "http://www.bubblebox.com"; shade = 1;
Symbol 310 MovieClip Frame 7
lavr_link = "http://www.bunnygames.com"; shade = 1;
Symbol 310 MovieClip Frame 8
lavr_link = "http://www.dailyfreegames.com"; shade = 1;
Symbol 310 MovieClip Frame 9
lavr_link = "http://www.directgamez.com"; shade = 2;
Symbol 310 MovieClip Frame 10
lavr_link = "http://www.2flashgames.com"; shade = 2;
Symbol 310 MovieClip Frame 11
lavr_link = "http://www.flashninjaclan.com"; shade = 1;
Symbol 310 MovieClip Frame 12
lavr_link = "http://www.dailyaddictinggames.com/"; shade = 1;
Symbol 310 MovieClip Frame 13
lavr_link = "http://www.funny-games.biz"; shade = 1;
Symbol 310 MovieClip Frame 14
lavr_link = "http://www.gameitnow.com"; shade = 2;
Symbol 310 MovieClip Frame 15
lavr_link = "http://www.games1.com"; shade = 0;
Symbol 310 MovieClip Frame 16
lavr_link = "http://www.onjogos.com.br"; shade = 1;
Symbol 310 MovieClip Frame 17
lavr_link = "http://www.gamesfreak.net"; shade = 2;
Symbol 310 MovieClip Frame 18
lavr_link = "http://www.stoneagegames.com"; shade = 1;
Symbol 310 MovieClip Frame 19
lavr_link = "http://www.jarkey.net"; shade = 2;
Symbol 310 MovieClip Frame 20
lavr_link = "http://www.gamesgames.com/"; shade = 1;
Symbol 310 MovieClip Frame 21
lavr_link = "http://www.keepbusy.net"; shade = 1;
Symbol 310 MovieClip Frame 22
lavr_link = "http://www.microjogos.com"; shade = 1;
Symbol 310 MovieClip Frame 23
lavr_link = "http://www.minijuegos.com"; shade = 2;
Symbol 310 MovieClip Frame 24
lavr_link = "http://www.oyunskor.com/"; shade = 1;
Symbol 310 MovieClip Frame 25
lavr_link = "http://www.mostfungames.com"; shade = 2;
Symbol 310 MovieClip Frame 26
lavr_link = "http://www.gameshot.org"; shade = 1;
Symbol 310 MovieClip Frame 27
lavr_link = "http://www.online-games-zone.com/"; shade = 2;
Symbol 310 MovieClip Frame 28
lavr_link = "http://www.puffgames.com"; shade = 2;
Symbol 310 MovieClip Frame 29
lavr_link = "http://www.spele.nl"; shade = 1;
Symbol 310 MovieClip Frame 30
lavr_link = "http://www.t45ol.com"; shade = 2;
Symbol 310 MovieClip Frame 31
lavr_link = "http://www.thegamesonline.com/"; shade = 1;
Symbol 310 MovieClip Frame 32
lavr_link = "http://www.ultimatearcade.com"; shade = 1;
Symbol 310 MovieClip Frame 33
lavr_link = "http://www.girlgames4u.com/"; shade = 1;
Symbol 310 MovieClip Frame 34
lavr_link = "http://www.beer-games.net"; shade = 0;
Symbol 310 MovieClip Frame 35
lavr_link = "http://www.stickpage.com/"; shade = 1;
Symbol 310 MovieClip Frame 36
lavr_link = "http://www.gamespond.net/"; shade = 2;
Symbol 310 MovieClip Frame 37
lavr_link = "http://www.flashgames.it/"; shade = 1;
Symbol 310 MovieClip Frame 38
lavr_link = "http://www.gamesgirl.ca/"; shade = 1;
Symbol 310 MovieClip Frame 39
lavr_link = "http://www.hallpass.com/"; shade = 2;
Symbol 310 MovieClip Frame 40
lavr_link = "http://www.games501.com/"; shade = 1;
Symbol 310 MovieClip Frame 41
lavr_link = "http://www.benz.be"; shade = 2;
Symbol 310 MovieClip Frame 42
lavr_link = "http://www.net-games.co.il/"; shade = 1;
Symbol 310 MovieClip Frame 43
lavr_link = "http://www.bgames.com"; shade = 1;
Symbol 310 MovieClip Frame 44
lavr_link = "http://www.pinkyarcade.com/"; shade = 1;
Symbol 310 MovieClip Frame 45
lavr_link = "http://www.komikler.com/index.php"; shade = 2;
Symbol 310 MovieClip Frame 46
lavr_link = "http://www.twizl.com/"; shade = 1;
Symbol 310 MovieClip Frame 47
lavr_link = "http://www.a10.com/"; shade = 1;
Symbol 310 MovieClip Frame 48
lavr_link = "http://www.bonniegames.com/"; shade = 1;
Symbol 310 MovieClip Frame 49
lavr_link = "http://www.ug2.com/"; shade = 0;
Symbol 310 MovieClip Frame 50
lavr_link = "http://www.agame.com"; shade = 1;
Symbol 310 MovieClip Frame 51
lavr_link = "http://www.gamesclub.com/"; shade = 1;
Symbol 310 MovieClip Frame 52
lavr_link = "http://www.killhours.com/"; shade = 1;
Symbol 310 MovieClip Frame 53
lavr_link = "http://www.flasharcadegamessite.com/"; shade = 1;
Symbol 310 MovieClip Frame 54
lavr_link = "http://www.roundgames.com/"; shade = 2;
Symbol 310 MovieClip Frame 55
lavr_link = "http://www.arcadegangsta.com/"; shade = 1;
Symbol 310 MovieClip Frame 56
lavr_link = "http://www.bored.com/"; shade = 0;
Symbol 310 MovieClip Frame 57
lavr_link = "http://www.flash-games.net/"; shade = 1;
Symbol 310 MovieClip Frame 58
lavr_link = "http://www.flash-game.net/"; shade = 1;
Symbol 310 MovieClip Frame 59
lavr_link = "http://www.kingofgames.net"; shade = 1;
Symbol 310 MovieClip Frame 60
lavr_link = "http://www.playhub.com/"; shade = 0;
Symbol 310 MovieClip Frame 61
lavr_link = "http://www.123spill.no/"; shade = 1;
Symbol 310 MovieClip Frame 62
lavr_link = "http://www.dailygames.com/"; shade = 1;
Symbol 310 MovieClip Frame 63
lavr_link = "http://www.octogames.com/"; shade = 2;
Symbol 310 MovieClip Frame 64
lavr_link = "http://www.ugotgames.com/"; shade = 1;
Symbol 310 MovieClip Frame 65
lavr_link = "http://www.fupa.com/"; shade = 1;
Symbol 310 MovieClip Frame 66
lavr_link = "http://www.kibagames.com/"; shade = 0;
Symbol 310 MovieClip Frame 67
lavr_link = "http://www.kraloyun.com/"; shade = 0;
Symbol 310 MovieClip Frame 68
lavr_link = "http://www.spielaffe.de/"; shade = 0;
Symbol 310 MovieClip Frame 69
lavr_link = "http://www.39games.com"; shade = 2;
Symbol 310 MovieClip Frame 70
lavr_link = "http://www.bijuegos.com"; shade = 0;
Symbol 310 MovieClip Frame 71
lavr_link = "http://www.mofunzone.com"; shade = 2;
Symbol 310 MovieClip Frame 72
lavr_link = "http://www.freegamespy.com/"; shade = 2;
Symbol 310 MovieClip Frame 73
lavr_link = "http://www.jogos10.com"; shade = 0;
Symbol 310 MovieClip Frame 74
lavr_link = "http://www.juegos10.com"; shade = 0;
Symbol 310 MovieClip Frame 75
lavr_link = "http://flash.178.com/"; shade = 0;
Symbol 310 MovieClip Frame 76
lavr_link = "http://www.papajogos.com.br"; shade = 0;
Symbol 310 MovieClip Frame 77
lavr_link = "http://www.arcadelots.com/"; shade = 0;
Symbol 310 MovieClip Frame 78
lavr_link = "http://www.minigamers.com/"; shade = 0;
Symbol 310 MovieClip Frame 79
lavr_link = "http://www.stickpage.com"; shade = 0;
Symbol 310 MovieClip Frame 80
lavr_link = "http://www.y8.com/"; shade = 1;
Symbol 310 MovieClip Frame 81
lavr_link = "http://www.y3.com/"; shade = 1;
Symbol 310 MovieClip Frame 83
lavr_link = "http://www.videobash.com/"; shade = 0;
Symbol 311 MovieClip Frame 1
stop();
Symbol 312 Button
on (release) { getURL (boxx.lavr_link, "_blank"); } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (21); }
Symbol 313 MovieClip Frame 1
boxx.gotoAndStop(Math.round(_root.lavr)); boxx2.boxx.gotoAndStop(Math.round(_root.lavr)); if (_root.lavr != 0) { _alpha = 100; } else { _alpha = 0; } boxx2.gotoAndStop(boxx.shade + 1); stop();
Symbol 313 MovieClip Frame 20
stop();
Symbol 352 Button
on (release) { act = 4; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 353 MovieClip Frame 10
stop();
Symbol 353 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 365 Button
on (release) { act = 4; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 367 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 2
stop();
Symbol 368 MovieClip Frame 1
stop();
Instance of Symbol 359 MovieClip in Symbol 368 MovieClip Frame 1
/* no clip actions */
Symbol 368 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 368 MovieClip Frame 10
stop();
Symbol 368 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 383 Button
on (release) { act = 4; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 384 MovieClip Frame 10
stop();
Symbol 384 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 392 Button
on (release) { act = 4; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 394 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 394 MovieClip Frame 10
stop();
Symbol 394 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 397 Button
on (release) { _parent.QuestsMission3.gotoAndPlay(1); _parent.QuestBullet._x = -500; }
Symbol 402 Button
on (release) { _global.MinigunSound = new Sound(); _global.MinigunSound.attachSound("M1"); _global.MinigunSound.start(); _root.lvlSelection.QuestBullet._x = _x + 85; _root.lvlSelection.QuestBullet._y = _y + 20; act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 10
stop();
Symbol 406 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 409 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 10
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 2
stop(); if (_global.LevelAvaliable[11] == 1) { gotoAndStop (5); } else if (_global.LevelAvaliable[10] == 1) { gotoAndStop (4); } else if (_global.LevelAvaliable[9] == 1) { gotoAndStop (3); }
Instance of Symbol 405 MovieClip "Quest1" in Symbol 410 MovieClip Frame 2
onClipEvent (enterFrame) { this.Text = "Score a 55 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 410 MovieClip Frame 3
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 410 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Score a 55 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest2" in Symbol 410 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Destroy 10 buildings"; if (act == 2) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 410 MovieClip Frame 4
stop();
Instance of Symbol 405 MovieClip "Quest2" in Symbol 410 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Destroy 10 buildings"; if (act == 2) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest3" in Symbol 410 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Kill 300 zombies"; if (act == 2) { _global.Quest = 3; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 410 MovieClip Frame 5
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 410 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Score a 55 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest2" in Symbol 410 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Destroy 10 buildings"; if (act == 2) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest4" in Symbol 410 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "score a 100 hit Combo"; if (act == 2) { _global.Quest = 4; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 411 Button
on (release) { _parent.QuestsMission1.gotoAndPlay(1); _parent.QuestBullet._x = -500; }
Symbol 413 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 2
stop(); if (_global.LevelAvaliable[3] == 1) { gotoAndStop (5); } else if (_global.LevelAvaliable[2] == 1) { gotoAndStop (4); } else if (_global.LevelAvaliable[1] == 1) { gotoAndStop (3); }
Instance of Symbol 405 MovieClip "Quest1" in Symbol 413 MovieClip Frame 2
onClipEvent (enterFrame) { this.Text = "Kill 10 zombies"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 413 MovieClip Frame 3
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 413 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Kill 10 zombies"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest2" in Symbol 413 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Kill 20 zombies"; if ((act == 2) && (_global.LevelAvaliable[1] == 1)) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 413 MovieClip Frame 4
stop();
Instance of Symbol 405 MovieClip "Quest2" in Symbol 413 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Kill 20 zombies"; if ((act == 2) && (_global.LevelAvaliable[1] == 1)) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest3" in Symbol 413 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Score a 8 hit Combo"; if (act == 2) { _global.Quest = 3; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 413 MovieClip Frame 5
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 413 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Kill 10 zombies"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest2" in Symbol 413 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Kill 20 zombies"; if ((act == 2) && (_global.LevelAvaliable[1] == 1)) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest4" in Symbol 413 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Kill 50 zombies"; if (act == 2) { _global.Quest = 4; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 414 Button
on (release) { _parent.QuestsMission2.gotoAndPlay(1); _parent.QuestBullet._x = -500; }
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 2
stop(); if (_global.LevelAvaliable[7] == 1) { gotoAndStop (5); } else if (_global.LevelAvaliable[6] == 1) { gotoAndStop (4); } else if (_global.LevelAvaliable[5] == 1) { gotoAndStop (3); }
Instance of Symbol 405 MovieClip "Quest1" in Symbol 416 MovieClip Frame 2
onClipEvent (enterFrame) { this.Text = "Score a 15 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 416 MovieClip Frame 3
stop();
Instance of Symbol 405 MovieClip "Quest2" in Symbol 416 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Kill 80 zombies"; if (act == 2) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 416 MovieClip Frame 4
stop();
Instance of Symbol 405 MovieClip "Quest3" in Symbol 416 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Score a 25 hit Combo"; if (act == 2) { _global.Quest = 3; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 416 MovieClip Frame 5
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 416 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Score a 15 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest2" in Symbol 416 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Kill 80 zombies"; if (act == 2) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest3" in Symbol 416 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Score a 25 hit Combo"; if (act == 2) { _global.Quest = 3; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest4" in Symbol 416 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Kill 180 zombies"; if (act == 2) { _global.Quest = 4; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 417 Button
on (release) { _parent.QuestsMission4.gotoAndPlay(1); _parent.QuestBullet._x = -500; }
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 2
stop(); if (_global.LevelAvaliable[15] == 1) { gotoAndStop (5); } else if (_global.LevelAvaliable[14] == 1) { gotoAndStop (4); } else if (_global.LevelAvaliable[13] == 1) { gotoAndStop (3); }
Instance of Symbol 405 MovieClip "Quest1" in Symbol 419 MovieClip Frame 2
onClipEvent (enterFrame) { this.Text = "Score a 200 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 419 MovieClip Frame 3
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 419 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Score a 200 Hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest2" in Symbol 419 MovieClip Frame 3
onClipEvent (enterFrame) { this.Text = "Kill 500 zombies"; if (act == 2) { _global.Quest = 2; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 419 MovieClip Frame 4
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 419 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Score a 200 hit Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest3" in Symbol 419 MovieClip Frame 4
onClipEvent (enterFrame) { this.Text = "Score a 300 hit Combo"; if (act == 2) { _global.Quest = 3; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 419 MovieClip Frame 5
stop();
Instance of Symbol 405 MovieClip "Quest1" in Symbol 419 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Hit 200 Combo"; if (act == 2) { _global.Quest = 1; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest3" in Symbol 419 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Hit 300 Combo"; if (act == 2) { _global.Quest = 3; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Instance of Symbol 405 MovieClip "Quest4" in Symbol 419 MovieClip Frame 5
onClipEvent (enterFrame) { this.Text = "Score a 500 hit Combo"; if (act == 2) { _global.Quest = 4; _global.KillCount = 0; _global.KillCount2 = 0; _global.KillCount3 = 0; _global.BuildingCount = 0; _root.gotoAndStop("GAMEPLAY"); act = 1; } }
Symbol 422 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 423 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 423 MovieClip Frame 10
stop();
Symbol 423 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 424 MovieClip Frame 1
stop(); CockBlock._x = 100; CockBlock._y = 475;
Instance of Symbol 353 MovieClip "btnLevel1" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 4) { _global.Level = 1; _global.Quest = 1; if (_parent.QuestsMission1._currentFrame == 1) { _parent.QuestsMission1.gotoAndStop(2); if (_parent.QuestsMission2._currentFrame != 1) { _parent.QuestsMission2.gotoAndStop(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission3._currentFrame != 1) { _parent.QuestsMission3.gotoAndStop(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission4._currentFrame != 1) { _parent.QuestsMission4.gotoAndStop(1); _parent.QuestBullet._x = 800; } } else { _parent.QuestsMission1.gotoAndStop(1); _parent.QuestBullet._x = 800; } act = 3; } }
Instance of Symbol 368 MovieClip "btnLevel2" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_global.LevelAvaliable[4] == 1) { this.Lock.gotoAndStop(2); } if ((act == 4) && (_global.LevelAvaliable[4] == 1)) { _global.Level = 2; _global.Quest = 1; if (_parent.QuestsMission2._currentFrame == 1) { _parent.QuestsMission2.gotoAndPlay(2); if (_parent.QuestsMission1._currentFrame != 1) { _parent.QuestsMission1.gotoAndPlay(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission3._currentFrame != 1) { _parent.QuestsMission3.gotoAndPlay(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission4._currentFrame != 1) { _parent.QuestsMission4.gotoAndPlay(1); _parent.QuestBullet._x = 800; } } else { _parent.QuestsMission2.gotoAndPlay(1); _parent.QuestBullet._x = 800; } act = 3; } }
Instance of Symbol 384 MovieClip "btnLevel3" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_global.LevelAvaliable[8] == 1) { this.Lock.gotoAndStop(2); } if ((act == 4) && (_global.LevelAvaliable[8] == 1)) { _global.Level = 3; _global.Quest = 1; if (_parent.QuestsMission3._currentFrame == 1) { _parent.QuestsMission3.gotoAndPlay(2); if (_parent.QuestsMission1._currentFrame != 1) { _parent.QuestsMission1.gotoAndPlay(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission2._currentFrame != 1) { _parent.QuestsMission2.gotoAndPlay(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission4._currentFrame != 1) { _parent.QuestsMission4.gotoAndPlay(1); _parent.QuestBullet._x = 800; } } else { _parent.QuestsMission3.gotoAndPlay(1); _parent.QuestBullet._x = 800; } act = 3; } }
Instance of Symbol 394 MovieClip "btnLevel4" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_global.LevelAvaliable[12] == 1) { this.Lock.gotoAndStop(2); } if ((act == 4) && (_global.LevelAvaliable[12] == 1)) { _global.Level = 4; _global.Quest = 1; if (_parent.QuestsMission4._currentFrame == 1) { _parent.QuestsMission4.gotoAndPlay(2); if (_parent.QuestsMission1._currentFrame != 1) { _parent.QuestsMission1.gotoAndPlay(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission2._currentFrame != 1) { _parent.QuestsMission2.gotoAndPlay(1); _parent.QuestBullet._x = 800; } if (_parent.QuestsMission3._currentFrame != 1) { _parent.QuestsMission3.gotoAndPlay(1); _parent.QuestBullet._x = 800; } } else { _parent.QuestsMission4.gotoAndPlay(1); _parent.QuestBullet._x = 800; } act = 3; } }
Instance of Symbol 101 MovieClip "btnMoreGames" in Symbol 424 MovieClip Frame 1
onClipEvent (load) { this.btnText = "MORE GAMES"; } onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); getURL ("http://www.gamesfree.ca", "_blank"); act = 1; } }
Instance of Symbol 423 MovieClip "btnUpgrades" in Symbol 424 MovieClip Frame 1
onClipEvent (load) { this.btnText = "ARMORY"; } onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _root.gotoAndStop("UPGRADES"); act = 1; } }
Symbol 427 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 428 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 428 MovieClip Frame 10
stop();
Symbol 428 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 2
stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 2
stop();
Symbol 466 MovieClip Frame 3
stop();
Symbol 466 MovieClip Frame 4
stop();
Symbol 466 MovieClip Frame 5
stop();
Symbol 466 MovieClip Frame 6
stop();
Symbol 466 MovieClip Frame 7
stop();
Symbol 466 MovieClip Frame 8
stop();
Symbol 466 MovieClip Frame 9
stop();
Symbol 466 MovieClip Frame 10
stop();
Symbol 472 Button
on (release) { act = 2; } on (rollOver) { act = 33; gotoAndPlay (2); } on (rollOut) { act = 1; gotoAndPlay (17); }
Symbol 474 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 16
stop();
Symbol 475 MovieClip Frame 1
Set(FireRate, _global.SpeedUpgrade + 1); SpeedPBar.gotoAndStop(eval (FireRate)); Set(PowerLvl, _global.PowerUpgrade + 1); PowerPbar.gotoAndStop(eval (PowerLvl)); _global.tabDmgCost = [1500, 3000, 5000, 8000, 12000, 16000, 20000, 25000, 30000]; _global.tabSpeedCost = [1000, 1500, 2500, 4000, 6000, 8500, 11000, 14000, 18000]; dmgCost = _global.tabDmgCost[_global.PowerUpgrade] + "$"; if (_global.PowerUpgrade == 9) { dmgCost = "MAXED"; } rateCost = _global.tabSpeedCost[_global.SpeedUpgrade] + "$"; if (_global.SpeedUpgrade == 9) { rateCost = "MAXED"; } onEnterFrame = function () { nbBombe = _global.RocketAmmo; nbNuke = _global.NukeAmmo; };
Instance of Symbol 474 MovieClip in Symbol 475 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 33) { _root.Upgrades.ProTips4.TipsText = "This will increase your bullet damage."; } if (act == 2) { if (_global.PowerUpgrade < 9) { Set(ActualPowerLvl, _global.PowerUpgrade); if (_global.Money >= _global.tabDmgCost[eval (ActualPowerLvl)]) { _global.Money = _global.Money - _global.tabDmgCost[eval (ActualPowerLvl)]; _global.PowerUpgrade++; Set(PowerLvl, _global.PowerUpgrade + 1); _parent.PowerPbar.gotoAndStop(eval (PowerLvl)); Set(ActualPowerLvl, _global.PowerUpgrade); _parent.dmgCost = _global.tabDmgCost[eval (ActualPowerLvl)] + "$"; _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } } if (_global.PowerUpgrade == 9) { _parent.dmgCost = "MAXED"; _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Instance of Symbol 474 MovieClip in Symbol 475 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 33) { _root.Upgrades.ProTips4.TipsText = "This will increase your firing rate."; } if (act == 2) { if (_global.SpeedUpgrade < 9) { Set(ActualSpeed, _global.SpeedUpgrade); if (_global.Money >= _global.tabSpeedCost[eval (ActualSpeed)]) { _global.Money = _global.Money - _global.tabSpeedCost[eval (ActualSpeed)]; _global.SpeedUpgrade++; Set(FireRate, _global.SpeedUpgrade + 1); _parent.SpeedPBar.gotoAndStop(eval (FireRate)); Set(ActualSpeed, _global.SpeedUpgrade); _parent.rateCost = _global.tabSpeedCost[eval (ActualSpeed)] + "$"; _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } } if (_global.SpeedUpgrade == 9) { _parent.rateCost = "MAXED"; _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Instance of Symbol 474 MovieClip in Symbol 475 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 33) { _root.Upgrades.ProTips4.TipsText = "Press 'b' to launch a bomb where you are aiming."; } if (act == 2) { if (_global.Money >= 1000) { _global.Money = _global.Money - 1000; _global.RocketAmmo++; _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Instance of Symbol 474 MovieClip in Symbol 475 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 33) { _root.Upgrades.ProTips4.TipsText = "Press space to launch a large nuke explosion where you are aiming."; } if (act == 2) { if (_global.Money >= 6000) { _global.Money = _global.Money - 6000; _global.NukeAmmo = _global.NukeAmmo + 1; _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Symbol 478 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 484 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 485 MovieClip Frame 1
stop();
Symbol 488 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 491 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 10
stop();
Symbol 492 MovieClip Frame 20
stop();
Instance of Symbol 485 MovieClip "btnCheat" in Symbol 492 MovieClip Frame 32
onClipEvent (load) { this.btnText = "VALIDATE"; } onClipEvent (enterFrame) { if (act == 2) { if ((((((_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text == "AMO") || (_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text == "LVL")) || (_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text == "MNY")) || (_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text == "SWM")) || (_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text == "NKM")) || (_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text == "INF")) { _root.Upgrades.MenuBtnCheat.CheatSuccess.gotoAndPlay(2); switch (_root.Upgrades.MenuBtnCheat.CheatInput.Txt.text) { case "AMO" : _global.InfiniteAmmo = true; break; case "LVL" : _global.LevelAvaliable = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; break; case "MNY" : _global.Money = _global.Money + 10000; break; case "SWM" : _global.ZombieSwarm = true; break; case "NKM" : _global.EcplosiveAmmo = true; break; case "INF" : _global.InfiniteMode = true; } } _root.Upgrades.MenuBtnCheat.CheatInput.Txt.text = ""; act = 1; } }
Symbol 492 MovieClip Frame 35
stop();
Instance of Symbol 489 MovieClip in Symbol 492 MovieClip Frame 35
onClipEvent (enterFrame) { if (act == 2) { getURL ("http://www.gamesfree.ca/customPage/93/", "_blank"); act = 1; } }
Symbol 495 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 496 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 496 MovieClip Frame 10
stop();
Symbol 496 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 502 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 2
stop();
Symbol 506 MovieClip Frame 3
stop();
Symbol 506 MovieClip Frame 4
stop();
Symbol 509 MovieClip Frame 1
tabNadeCost = [6000, 12000, 18000, "Maxed"]; Set(NadeSpeed, _global.NadeUpgrade + 1); NadeSpeedBar.gotoAndStop(eval (NadeSpeed)); if (_global.SniperScope == 1) { ScopeEnable = "Unlocked"; } if (_global.CoolingSys == 1) { CoolingEnable = "Unlocked"; } if (_global.NadeLuncher == 1) { LunchCost._x = -1000; LunchPlus._x = -1000; SpeedText._x = -222; SpeedPlus._x = 70; SpeedCost._x = 100; NadeSpeedBar._x = -40; } onEnterFrame = function () { if (_global.NadeUpgrade < 3) { reloadSpeed = tabNadeCost[_global.NadeUpgrade] + "$"; } else { reloadSpeed = tabNadeCost[_global.NadeUpgrade]; } };
Instance of Symbol 474 MovieClip in Symbol 509 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 33) { _root.Upgrades.AttTipsPanel.AttTips = "The cooling system will reduce your overheat level."; } if (act == 2) { if ((_global.Money >= 10000) && (_global.CoolingSys == 0)) { _global.Money = _global.Money - 10000; _global.CoolingSys = 1; _parent.CoolingEnable = "Unlocked"; _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Instance of Symbol 474 MovieClip "LunchPlus" in Symbol 509 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 33) { _root.Upgrades.AttTipsPanel.AttTips = "Grenade launcher will automatically fire bombs at fixed intervals."; } if (act == 2) { if ((_global.Money >= 15000) && (_global.NadeLuncher == 0)) { _global.Money = _global.Money - 15000; _global.NadeLuncher = 1; _parent.LuncherEnable = "Unlocked"; _parent.LunchCost._x = -1000; _parent.LunchPlus._x = -1000; _parent.SpeedText._x = -222; _parent.SpeedPlus._x = 70; _parent.SpeedCost._x = 100; _parent.NadeSpeedBar._x = -40; _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Instance of Symbol 474 MovieClip "SpeedPlus" in Symbol 509 MovieClip Frame 1
onClipEvent (enterFrame) { tabNadeCost = [6000, 12000, 18000, "Maxed"]; if (act == 33) { _root.Upgrades.AttTipsPanel.AttTips = "Reloads your grenade launcher faster."; } if (act == 2) { if ((_global.Money >= tabNadeCost[_global.NadeUpgrade]) && (_global.NadeUpgrade < 3)) { _global.Money = _global.Money - tabNadeCost[_global.NadeUpgrade]; _global.NadeUpgrade++; Set(NadeSpeed, _global.NadeUpgrade + 1); _parent.NadeSpeedBar.gotoAndStop(eval (NadeSpeed)); _global.MoneySound = new Sound(); _global.MoneySound.attachSound("Cash"); _global.MoneySound.start(); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); } act = 1; } }
Symbol 511 MovieClip Frame 1
randomNumber = random(2) + 1; if (randomNumber == 1) { AttTips = "Cooling system makes your gun heating slowly"; } else { AttTips = "Grenade luncher will fire bombs at fixed intervals"; }
Symbol 512 MovieClip Frame 1
stop(); if (!_global.FirstArmory) { tutoArmory._x = -10000; } _global.FirstArmory = false; onEnterFrame = function () { Cash.Text = _global.Money; if (_global.AKUnlocked) { Crate1.gotoAndStop(3); } if (_global.SniperUnlocked) { Crate2.gotoAndStop(3); } if (_global.MinigunUnlocked) { Crate3.gotoAndStop(3); } if (_global.RocketUnlocked) { Crate4.gotoAndStop(3); } if (_global.NukeUnlocked) { Crate5.gotoAndStop(3); } };
Instance of Symbol 88 MovieClip in Symbol 512 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _root.gotoAndStop("SELECTOR"); act = 1; } }
Instance of Symbol 492 MovieClip "MenuBtnCheat" in Symbol 512 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); this.gotoAndPlay(21); act = 1; } }
Instance of Symbol 496 MovieClip in Symbol 512 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _parent.gotoAndStop(2); act = 1; } }
Symbol 512 MovieClip Frame 2
stop(); if (!_global.FirstArmory) { tutoArmory._x = -10000; } _global.FirstArmory = false; onEnterFrame = function () { Cash.Text = _global.Money; if (_global.AKUnlocked) { Crate1.gotoAndStop(3); } if (_global.SniperUnlocked) { Crate2.gotoAndStop(3); } if (_global.MinigunUnlocked) { Crate3.gotoAndStop(3); } if (_global.RocketUnlocked) { Crate4.gotoAndStop(3); } if (_global.NukeUnlocked) { Crate5.gotoAndStop(3); } };
Instance of Symbol 88 MovieClip in Symbol 512 MovieClip Frame 2
onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _root.gotoAndStop("SELECTOR"); act = 1; } }
Instance of Symbol 492 MovieClip "MenuBtnCheat" in Symbol 512 MovieClip Frame 2
onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); this.gotoAndPlay(21); act = 1; } }
Instance of Symbol 423 MovieClip "btnUpgrades" in Symbol 512 MovieClip Frame 2
onClipEvent (load) { this.btnText = "ARMORY"; } onClipEvent (enterFrame) { if (act == 2) { _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _parent.gotoAndStop(1); act = 1; } }
Symbol 515 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 20
gotoAndStop (1);
Symbol 524 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 2
stop();
Symbol 524 MovieClip Frame 3
stop();
Symbol 524 MovieClip Frame 4
stop();
Symbol 524 MovieClip Frame 5
stop();
Symbol 524 MovieClip Frame 6
stop();
Symbol 524 MovieClip Frame 7
stop();
Symbol 524 MovieClip Frame 8
stop();
Symbol 531 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 531 MovieClip Frame 2
stop();
Symbol 531 MovieClip Frame 3
stop();
Symbol 531 MovieClip Frame 4
stop();
Symbol 531 MovieClip Frame 5
stop();
Symbol 531 MovieClip Frame 6
stop(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 538 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 538 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 3
stop();
Symbol 538 MovieClip Frame 4
stop();
Symbol 538 MovieClip Frame 5
stop();
Symbol 538 MovieClip Frame 6
stop(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 545 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 545 MovieClip Frame 2
stop();
Symbol 545 MovieClip Frame 3
stop();
Symbol 545 MovieClip Frame 4
stop();
Symbol 545 MovieClip Frame 5
stop();
Symbol 545 MovieClip Frame 6
stop(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 552 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 552 MovieClip Frame 2
stop();
Symbol 552 MovieClip Frame 3
stop();
Symbol 552 MovieClip Frame 4
stop();
Symbol 552 MovieClip Frame 5
stop();
Symbol 552 MovieClip Frame 6
stop(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 559 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 559 MovieClip Frame 2
stop();
Symbol 559 MovieClip Frame 3
stop();
Symbol 559 MovieClip Frame 4
stop();
Symbol 559 MovieClip Frame 5
stop();
Symbol 559 MovieClip Frame 6
stop(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 565 MovieClip Frame 1
stop(); Dead = false; HP = 75;
Symbol 565 MovieClip Frame 2
stop();
Symbol 565 MovieClip Frame 3
stop();
Symbol 565 MovieClip Frame 4
stop();
Symbol 565 MovieClip Frame 5
stop();
Symbol 572 MovieClip Frame 1
stop(); Dead = false; HP = 75;
Symbol 572 MovieClip Frame 2
stop();
Symbol 572 MovieClip Frame 3
stop();
Symbol 572 MovieClip Frame 4
stop();
Symbol 572 MovieClip Frame 5
stop();
Symbol 572 MovieClip Frame 6
stop();
Symbol 578 MovieClip Frame 1
stop(); Dead = false; HP = 75;
Symbol 578 MovieClip Frame 2
stop();
Symbol 578 MovieClip Frame 3
stop();
Symbol 578 MovieClip Frame 4
stop();
Symbol 578 MovieClip Frame 5
stop();
Symbol 585 MovieClip Frame 1
stop(); Dead = false; HP = 75;
Symbol 585 MovieClip Frame 2
stop();
Symbol 585 MovieClip Frame 3
stop();
Symbol 585 MovieClip Frame 4
stop();
Symbol 585 MovieClip Frame 5
stop();
Symbol 585 MovieClip Frame 6
stop();
Symbol 592 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 592 MovieClip Frame 2
stop();
Symbol 592 MovieClip Frame 3
stop();
Symbol 592 MovieClip Frame 4
stop();
Symbol 592 MovieClip Frame 5
stop();
Symbol 592 MovieClip Frame 6
stop();
Symbol 599 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 599 MovieClip Frame 2
stop();
Symbol 599 MovieClip Frame 3
stop();
Symbol 599 MovieClip Frame 4
stop();
Symbol 599 MovieClip Frame 5
stop();
Symbol 599 MovieClip Frame 6
stop();
Symbol 606 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 606 MovieClip Frame 2
stop();
Symbol 606 MovieClip Frame 3
stop();
Symbol 606 MovieClip Frame 4
stop();
Symbol 606 MovieClip Frame 5
stop();
Symbol 606 MovieClip Frame 6
stop();
Symbol 613 MovieClip Frame 1
stop(); Dead = false; HP = 100;
Symbol 613 MovieClip Frame 2
stop();
Symbol 613 MovieClip Frame 3
stop();
Symbol 613 MovieClip Frame 4
stop();
Symbol 613 MovieClip Frame 5
stop();
Symbol 613 MovieClip Frame 6
stop();
Symbol 645 MovieClip Frame 1
_rotation = random(360); _xscale = (random(20) + 80); _yscale = (random(20) + 80);
Symbol 645 MovieClip Frame 10
stop();
Symbol 705 MovieClip Frame 25
stop();
Symbol 705 MovieClip Frame 54
stop();
Symbol 705 MovieClip Frame 78
stop();
Symbol 706 MovieClip Frame 1
stop(); Dead = false; HP = 4;
Symbol 706 MovieClip Frame 2
stop(); tabMort = ["Mort1", "Mort2", "Mort3", "Mort4", "Mort5", "Mort6", "Mort7", "Mort8", "Mort9", "Mort10", "DieSkumBags", "HeeHa", "Hoyea", "Woohoo"]; RandomSound = random(50) + 1; _global.MortSound = new Sound(); _global.MortSound.attachSound(tabMort[RandomSound]); _global.MortSound.start(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 728 MovieClip Frame 10
stop();
Symbol 728 MovieClip Frame 18
stop();
Symbol 729 MovieClip Frame 1
stop(); Dead = false; HP = 30;
Symbol 729 MovieClip Frame 2
stop(); Dead = false;
Symbol 729 MovieClip Frame 3
stop(); Dead = false;
Symbol 729 MovieClip Frame 4
stop(); Dead = false;
Symbol 729 MovieClip Frame 5
stop(); tabMort = ["Mort1", "Mort2", "Mort3", "Mort4", "Mort5", "Mort6", "Mort7", "Mort8", "Mort9", "Mort10", "DieSkumBags", "HeeHa", "Hoyea", "Woohoo"]; RandomSound = random(50) + 1; _global.MortSound = new Sound(); _global.MortSound.attachSound(tabMort[RandomSound]); _global.MortSound.start(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 767 MovieClip Frame 10
stop();
Symbol 767 MovieClip Frame 15
stop();
Symbol 767 MovieClip Frame 52
stop();
Symbol 768 MovieClip Frame 1
stop(); Dead = false; HP = 10;
Symbol 768 MovieClip Frame 2
stop(); tabMort = ["Mort1", "Mort2", "Mort3", "Mort4", "Mort5", "Mort6", "Mort7", "Mort8", "Mort9", "Mort10", "DieSkumBags", "HeeHa", "Hoyea", "Woohoo"]; RandomSound = random(50) + 1; _global.MortSound = new Sound(); _global.MortSound.attachSound(tabMort[RandomSound]); _global.MortSound.start(); _global.Combo++; if (_global.Combo > 1) { _root.ComboTimer.gotoAndPlay(2); }
Symbol 777 MovieClip Frame 1
stop();
Symbol 777 MovieClip Frame 2
stop();
Symbol 777 MovieClip Frame 3
stop();
Symbol 777 MovieClip Frame 4
stop();
Symbol 777 MovieClip Frame 5
stop();
Symbol 777 MovieClip Frame 6
stop();
Symbol 777 MovieClip Frame 7
stop();
Symbol 777 MovieClip Frame 8
stop();
Symbol 786 MovieClip Frame 1
stop();
Symbol 786 MovieClip Frame 2
stop();
Symbol 786 MovieClip Frame 3
stop();
Symbol 786 MovieClip Frame 4
stop();
Symbol 786 MovieClip Frame 5
stop();
Symbol 786 MovieClip Frame 6
stop();
Symbol 786 MovieClip Frame 7
stop();
Symbol 786 MovieClip Frame 8
stop();
Symbol 787 MovieClip Frame 1
stop();
Symbol 787 MovieClip Frame 2
stop();
Symbol 787 MovieClip Frame 3
stop();
Symbol 787 MovieClip Frame 4
stop();
Symbol 800 MovieClip Frame 1
stop(); Dead = false; HP = 1;
Symbol 800 MovieClip Frame 2
stop();
Symbol 800 MovieClip Frame 3
stop();
Symbol 800 MovieClip Frame 6
stop();
Symbol 814 MovieClip Frame 1
stop(); Dead = false; HP = 1;
Symbol 814 MovieClip Frame 2
stop();
Symbol 814 MovieClip Frame 3
stop();
Symbol 814 MovieClip Frame 4
stop();
Symbol 814 MovieClip Frame 5
stop();
Symbol 814 MovieClip Frame 6
stop();
Instance of Symbol 819 MovieClip in Symbol 827 MovieClip Frame 1
/* no clip actions */
Symbol 853 MovieClip Frame 95
stop();
Symbol 854 MovieClip Frame 1
stop();
Symbol 854 MovieClip Frame 105
stop(); _parent.gotoAndPlay("EndLevel");
Symbol 857 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (3); } on (rollOut) { gotoAndPlay (11); }
Symbol 859 MovieClip Frame 1
stop();
Symbol 859 MovieClip Frame 2
stop();
Symbol 859 MovieClip Frame 10
stop();
Symbol 859 MovieClip Frame 21
stop();
Symbol 861 MovieClip Frame 70
stop();
Symbol 864 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 865 MovieClip Frame 1
stop();
Symbol 865 MovieClip Frame 2
boxx.gotoAndPlay(2);
Symbol 865 MovieClip Frame 10
stop();
Symbol 865 MovieClip Frame 11
boxx.gotoAndStop(1);
Symbol 874 MovieClip Frame 1
stop();
Symbol 874 MovieClip Frame 2
_global.TipsOpened = true; _parent.ZoneTire._x = -3000; stop();
Instance of Symbol 865 MovieClip "btnNewGame" in Symbol 874 MovieClip Frame 2
onClipEvent (enterFrame) { if (act == 2) { act = 1; _global.TipsOpened = false; _global.LevelSpeed = 4; _parent._parent.ZoneTire._x = 415; } }
Symbol 874 MovieClip Frame 3
_global.TipsOpened = true; _parent.ZoneTire._x = -3000; stop(); building2.gotoAndStop(2); building3.gotoAndStop(5);
Symbol 874 MovieClip Frame 4
_global.TipsOpened = true; stop(); _parent.ZoneTire._x = -3000;
Symbol 874 MovieClip Frame 5
_global.TipsOpened = true; stop(); _parent.ZoneTire._x = -3000;
Symbol 874 MovieClip Frame 6
_global.TipsOpened = true; stop(); _parent.ZoneTire._x = -3000;
Symbol 874 MovieClip Frame 7
_global.TipsOpened = true; stop(); _parent.ZoneTire._x = -3000;
Symbol 874 MovieClip Frame 8
_global.TipsOpened = true; stop(); _parent.ZoneTire._x = -3000;
Symbol 874 MovieClip Frame 9
_global.TipsOpened = true; stop(); _parent.ZoneTire._x = -3000;
Symbol 878 MovieClip Frame 1
stop();
Symbol 911 MovieClip Frame 1
Flash._rotation = random(360); Flash._xscale = random(10) + 90; Flash._yscale = random(10) + 90;
Symbol 911 MovieClip Frame 2
Flash._rotation = random(360); Flash._xscale = random(10) + 90; Flash._yscale = random(10) + 90;
Symbol 911 MovieClip Frame 3
Flash._rotation = random(360); Flash._xscale = random(10) + 90; Flash._yscale = random(10) + 90;
Symbol 912 MovieClip Frame 1
stop(); Cooling._alpha = _global.CoolingSys * 100; Grenade._alpha = _global.NadeLuncher * 100;
Symbol 916 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 48
gotoAndStop (1); if (_global.Combo > _global.LargeCombo) { _global.LargeCombo = _global.Combo; } if (_global.Combo > 5) { _global.Money = _global.Money + 500; } _global.Combo = 0;
Symbol 920 MovieClip Frame 1
stop();
Symbol 920 MovieClip Frame 105
stop(); _parent.gotoAndPlay("EndLevel");
Symbol 935 MovieClip Frame 1
stop(); Successful = false; if (_global.Objective > 0) { if (((_global.KillCount + _global.KillCount2) + _global.KillCount3) < _global.Objective) { gotoAndStop (2); } else { Successful = true; } } else if ((_global.Objective < 0) && (_global.Objective > -900)) { if (_global.LargeCombo < (_global.Objective * -1)) { gotoAndStop (2); } else { Successful = true; } } else if (_global.Objective < -1000) { if (_global.BuildingCount < (_global.Objective * -0.001)) { gotoAndStop (2); } else { Successful = true; } } if (Successful) { nbZKill.Nombre = (_global.KillCount + _global.KillCount2) + _global.KillCount3; nbBigCombo.Nombre = _global.LargeCombo + " combo"; bonusCombo.Nombre = (_global.LargeCombo * 100) + " $"; nbBKill.Nombre = _global.BuildingCount; _global.Money = _global.Money + (_global.LargeCombo * 100); _global.LevelAvaliable[((_global.Level * 4) - 4) + _global.Quest] = 1; if ((_global.Level == 1) && (_global.Quest == 4)) { _global.LevelAvaliable[4] = 1; } if ((_global.Level == 2) && (_global.Quest == 4)) { _global.LevelAvaliable[8] = 1; } if ((_global.Level == 3) && (_global.Quest == 4)) { _global.LevelAvaliable[12] = 1; } if (_global.Quest < 4) { _global.Quest++; } _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush(); }
Instance of Symbol 865 MovieClip "btnLevelSelection" in Symbol 935 MovieClip Frame 1
onClipEvent (enterFrame) { if (act == 2) { _global.ChopperSound.stop(); _global.BtnSound = new Sound(); _global.BtnSound.attachSound("Btn"); _global.BtnSound.start(); _global.IntroSound = new Sound(); _global.IntroSound.attachSound("Intro"); _global.IntroSound.stop(); _global.IntroSound.start(0, 999); _root.gotoAndStop("SELECTOR"); act = 1; } }
Symbol 935 MovieClip Frame 2
stop(); _global.LoseSound = new Sound(); _global.LoseSound.attachSound("Lose"); _global.LoseSound.start(); bonusCombo.Nombre = (_global.LargeCombo * 100) + " $"; nbBigCombo.Nombre = _global.LargeCombo + " combo"; nbZKill.Nombre = (_global.KillCount + _global.KillCount2) + _global.KillCount3; nbBKill.Nombre = _global.BuildingCount; nbMoney.Nombre = _global.LargeCombo * 100; _global.Money = _global.Money + (_global.LargeCombo * 100); _root.user.data.Money = _global.Money; _root.user.data.RocketAmmo = _global.RocketAmmo; _root.user.data.NukeAmmo = _global.NukeAmmo; _root.user.data.LevelAvaliable = _global.LevelAvaliable; _root.user.data.SpeedUpgrade = _global.SpeedUpgrade; _root.user.data.PowerUpgrade = _global.PowerUpgrade; _root.user.data.SniperScope = _global.SniperScope; _root.user.data.CoolingSys = _global.CoolingSys; _root.user.data.NadeLuncher = _global.NadeLuncher; _root.user.data.NadeUpgrade = _global.NadeUpgrade; _root.user.data.user.flush();
Symbol 939 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 2
stop();
Instance of Symbol 865 MovieClip "btnLevelSelection" in Symbol 939 MovieClip Frame 2
onClipEvent (enterFrame) { if (act == 2) { act = 1; _parent.gotoAndStop(1); } }
Symbol 939 MovieClip Frame 3
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 142
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 147
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 152
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 157
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 162
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 167
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 172
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 177
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 182
_parent.ProTips._x = _parent.ProTips._x + 10;
Symbol 942 MovieClip Frame 188
_parent.ProTips.gotoAndStop(1); _parent.ProTips._x = 0; gotoAndStop (1);

Library Items

Symbol 1 Sound [Intro]
Symbol 2 Sound [Guit]
Symbol 3 Sound [Mort1]
Symbol 4 Sound [Mort2]
Symbol 5 Sound [Mort3]
Symbol 6 Sound [Mort4]
Symbol 7 Sound [Mort5]
Symbol 8 Sound [Mort6]
Symbol 9 Sound [Woohoo]
Symbol 10 Sound [Steam]
Symbol 11 Sound [Rocket]
Symbol 12 Sound [Nuke]
Symbol 13 Sound [Lose]
Symbol 14 Sound [Mort7]
Symbol 15 Sound [Mort8]
Symbol 16 Sound [Mort9]
Symbol 17 Sound [Mort10]
Symbol 18 Sound [M4]
Symbol 19 Sound [M1]
Symbol 20 Sound [Lunch]
Symbol 21 Sound [Start]
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Instance Names

"btnMoreGames"Frame 20Symbol 101 MovieClip
"btnNewGame"Frame 20Symbol 105 MovieClip
"btnContinue"Frame 20Symbol 107 MovieClip
"MenuAim"Frame 20Symbol 109 MovieClip
"diadd"Frame 20Symbol 313 MovieClip
"lvlSelection"Frame 51Symbol 424 MovieClip
"ProTips"Frame 51Symbol 432 MovieClip
"Cross"Frame 51Symbol 434 MovieClip
"MinigunAim"Frame 51Symbol 436 MovieClip
"RocketAim"Frame 51Symbol 438 MovieClip
"NukeAim"Frame 51Symbol 440 MovieClip
"MenuAim"Frame 51Symbol 109 MovieClip
"diadd"Frame 51Symbol 313 MovieClip
"Upgrades"Frame 52Symbol 512 MovieClip
"TxtMoney"Frame 52Symbol 515 MovieClip
"Gameplay"Frame 53Symbol 787 MovieClip
"Impact_1"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_2"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_3"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_4"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_5"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_6"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_7"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_8"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_9"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_10"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_10"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_1"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_11"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_12"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_13"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_14"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_15"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_16"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_17"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_18"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_19"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_20"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_21"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_22"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_23"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_24"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_25"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_25"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_26"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_27"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_28"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_29"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_30"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_31"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_32"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_33"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_34"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_35"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_36"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_37"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_38"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_39"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_40"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_41"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_42"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_43"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_44"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_45"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_46"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_47"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_48"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_49"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_50"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_51"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_52"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_53"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_54"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_55"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_56"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_57"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_58"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_59"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_60"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_61"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_61"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_62"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_63"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_64"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_65"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_66"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_67"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_68"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_69"Frame 53Symbol 60 MovieClip [AkBullet]
"Impact_70"Frame 53Symbol 60 MovieClip [AkBullet]
"Cockpit"Frame 53Symbol 854 MovieClip
"ZoneTire"Frame 53Symbol 39 MovieClip [ZoneTire]
"InfMode"Frame 53Symbol 859 MovieClip
"ProTips"Frame 53Symbol 874 MovieClip
"HeadShot"Frame 53Symbol 878 MovieClip
"Gun"Frame 53Symbol 912 MovieClip
"ComboTimer"Frame 53Symbol 916 MovieClip
"Daytime"Frame 53Symbol 917 MovieClip
"OverLayer"Frame 53Symbol 919 MovieClip
"ProTips2"Frame 54Symbol 939 MovieClip
"TipsTimer"Frame 54Symbol 942 MovieClip
"Nuke"Symbol 36 MovieClip [RocketBullet] Frame 14Symbol 35 MovieClip
"Nuke"Symbol 36 MovieClip [RocketBullet] Frame 14Symbol 35 MovieClip
"Nuke"Symbol 36 MovieClip [RocketBullet] Frame 14Symbol 35 MovieClip
"Nuke"Symbol 37 MovieClip [NukeBullet] Frame 30Symbol 35 MovieClip
"Nuke"Symbol 37 MovieClip [NukeBullet] Frame 30Symbol 35 MovieClip
"Nuke"Symbol 37 MovieClip [NukeBullet] Frame 30Symbol 35 MovieClip
"Imp"Symbol 53 MovieClip Frame 1Symbol 46 MovieClip
"Splat"Symbol 53 MovieClip Frame 2Symbol 52 MovieClip
"Hit"Symbol 60 MovieClip [AkBullet] Frame 1Symbol 40 MovieClip
"Impact2"Symbol 60 MovieClip [AkBullet] Frame 7Symbol 53 MovieClip
"Bullet"Symbol 60 MovieClip [AkBullet] Frame 7Symbol 59 MovieClip
"Smoke"Symbol 65 MovieClip [Char2] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 65 MovieClip [Char2] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 65 MovieClip [Char2] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 72 MovieClip [Char1] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 72 MovieClip [Char1] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 72 MovieClip [Char1] Frame 2Symbol 35 MovieClip
"tank"Symbol 76 MovieClip [Baril] Frame 1Symbol 75 MovieClip
"Smoke"Symbol 76 MovieClip [Baril] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 76 MovieClip [Baril] Frame 2Symbol 35 MovieClip
"Smoke"Symbol 76 MovieClip [Baril] Frame 2Symbol 35 MovieClip
"bar"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"btnPush"Symbol 88 MovieClip Frame 1Symbol 87 Button
"btnLevelSelection"Symbol 89 MovieClip Frame 151Symbol 88 MovieClip
"btnPush"Symbol 101 MovieClip Frame 1Symbol 100 Button
"btnPush"Symbol 105 MovieClip Frame 1Symbol 104 Button
"btnPush"Symbol 107 MovieClip Frame 1Symbol 106 Button
"boxx"Symbol 311 MovieClip Frame 1Symbol 310 MovieClip
"boxx2"Symbol 313 MovieClip Frame 1Symbol 311 MovieClip
"boxx"Symbol 313 MovieClip Frame 1Symbol 310 MovieClip
"parchemin"Symbol 322 MovieClip Frame 1Symbol 319 MovieClip
"btnPush"Symbol 353 MovieClip Frame 1Symbol 352 Button
"btnPush"Symbol 368 MovieClip Frame 1Symbol 365 Button
"Lock"Symbol 368 MovieClip Frame 1Symbol 367 MovieClip
"btnPush"Symbol 384 MovieClip Frame 1Symbol 383 Button
"Lock"Symbol 384 MovieClip Frame 1Symbol 367 MovieClip
"btnPush"Symbol 394 MovieClip Frame 1Symbol 392 Button
"Lock"Symbol 394 MovieClip Frame 1Symbol 367 MovieClip
"Boutton"Symbol 405 MovieClip Frame 1Symbol 402 Button
"Boutton"Symbol 409 MovieClip Frame 1Symbol 406 Button
"Quest1"Symbol 410 MovieClip Frame 2Symbol 405 MovieClip
"Quest1"Symbol 410 MovieClip Frame 3Symbol 405 MovieClip
"Quest2"Symbol 410 MovieClip Frame 3Symbol 405 MovieClip
"Quest2"Symbol 410 MovieClip Frame 4Symbol 405 MovieClip
"Quest3"Symbol 410 MovieClip Frame 4Symbol 405 MovieClip
"Quest1"Symbol 410 MovieClip Frame 5Symbol 405 MovieClip
"Quest2"Symbol 410 MovieClip Frame 5Symbol 405 MovieClip
"Quest4"Symbol 410 MovieClip Frame 5Symbol 405 MovieClip
"Quest1"Symbol 413 MovieClip Frame 2Symbol 405 MovieClip
"Quest1"Symbol 413 MovieClip Frame 3Symbol 405 MovieClip
"Quest2"Symbol 413 MovieClip Frame 3Symbol 405 MovieClip
"Quest2"Symbol 413 MovieClip Frame 4Symbol 405 MovieClip
"Quest3"Symbol 413 MovieClip Frame 4Symbol 405 MovieClip
"Quest1"Symbol 413 MovieClip Frame 5Symbol 405 MovieClip
"Quest2"Symbol 413 MovieClip Frame 5Symbol 405 MovieClip
"Quest4"Symbol 413 MovieClip Frame 5Symbol 405 MovieClip
"Quest1"Symbol 416 MovieClip Frame 2Symbol 405 MovieClip
"Quest2"Symbol 416 MovieClip Frame 3Symbol 405 MovieClip
"Quest3"Symbol 416 MovieClip Frame 4Symbol 405 MovieClip
"Quest1"Symbol 416 MovieClip Frame 5Symbol 405 MovieClip
"Quest2"Symbol 416 MovieClip Frame 5Symbol 405 MovieClip
"Quest3"Symbol 416 MovieClip Frame 5Symbol 405 MovieClip
"Quest4"Symbol 416 MovieClip Frame 5Symbol 405 MovieClip
"Quest1"Symbol 419 MovieClip Frame 2Symbol 405 MovieClip
"Quest1"Symbol 419 MovieClip Frame 3Symbol 405 MovieClip
"Quest2"Symbol 419 MovieClip Frame 3Symbol 405 MovieClip
"Quest1"Symbol 419 MovieClip Frame 4Symbol 405 MovieClip
"Quest3"Symbol 419 MovieClip Frame 4Symbol 405 MovieClip
"Quest1"Symbol 419 MovieClip Frame 5Symbol 405 MovieClip
"Quest3"Symbol 419 MovieClip Frame 5Symbol 405 MovieClip
"Quest4"Symbol 419 MovieClip Frame 5Symbol 405 MovieClip
"btnPush"Symbol 423 MovieClip Frame 1Symbol 422 Button
"btnLevel1"Symbol 424 MovieClip Frame 1Symbol 353 MovieClip
"btnLevel2"Symbol 424 MovieClip Frame 1Symbol 368 MovieClip
"btnLevel3"Symbol 424 MovieClip Frame 1Symbol 384 MovieClip
"btnLevel4"Symbol 424 MovieClip Frame 1Symbol 394 MovieClip
"QuestsMission3"Symbol 424 MovieClip Frame 1Symbol 410 MovieClip
"QuestsMission1"Symbol 424 MovieClip Frame 1Symbol 413 MovieClip
"QuestsMission2"Symbol 424 MovieClip Frame 1Symbol 416 MovieClip
"QuestsMission4"Symbol 424 MovieClip Frame 1Symbol 419 MovieClip
"btnMoreGames"Symbol 424 MovieClip Frame 1Symbol 101 MovieClip
"btnUpgrades"Symbol 424 MovieClip Frame 1Symbol 423 MovieClip
"btnPush"Symbol 428 MovieClip Frame 1Symbol 427 Button
"Money"Symbol 452 MovieClip Frame 1Symbol 450 EditableText
"PowerPbar"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"SpeedPBar"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"Txt"Symbol 481 MovieClip Frame 1Symbol 480 EditableText
"btnPush"Symbol 485 MovieClip Frame 1Symbol 484 Button
"CheatInput"Symbol 492 MovieClip Frame 32Symbol 481 MovieClip
"btnCheat"Symbol 492 MovieClip Frame 32Symbol 485 MovieClip
"CheatSuccess"Symbol 492 MovieClip Frame 35Symbol 491 MovieClip
"btnPush"Symbol 496 MovieClip Frame 1Symbol 495 Button
"LunchPlus"Symbol 509 MovieClip Frame 1Symbol 474 MovieClip
"LunchCost"Symbol 509 MovieClip Frame 1Symbol 505 EditableText
"NadeSpeedBar"Symbol 509 MovieClip Frame 1Symbol 506 MovieClip
"SpeedCost"Symbol 509 MovieClip Frame 1Symbol 507 EditableText
"SpeedPlus"Symbol 509 MovieClip Frame 1Symbol 474 MovieClip
"SpeedText"Symbol 509 MovieClip Frame 1Symbol 508 EditableText
"Cockpit"Symbol 512 MovieClip Frame 1Symbol 448 MovieClip
"Cash"Symbol 512 MovieClip Frame 1Symbol 452 MovieClip
"MenuBtnCheat"Symbol 512 MovieClip Frame 1Symbol 492 MovieClip
"ProTips4"Symbol 512 MovieClip Frame 1Symbol 502 MovieClip
"MenuBtnCheat"Symbol 512 MovieClip Frame 2Symbol 492 MovieClip
"btnUpgrades"Symbol 512 MovieClip Frame 2Symbol 423 MovieClip
"AttTipsPanel"Symbol 512 MovieClip Frame 2Symbol 511 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Intro"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Guit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Mort1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Mort2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Mort3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Mort4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Mort5"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Mort6"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Woohoo"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Steam"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Nuke"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Lose"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Mort7"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Mort8"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Mort9"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Mort10"
ExportAssets (56)Timeline Frame 1Symbol 18 as "M4"
ExportAssets (56)Timeline Frame 1Symbol 19 as "M1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Lunch"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Start"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Hoyea"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Chopper"
ExportAssets (56)Timeline Frame 1Symbol 24 as "HeeHa"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Falling"
ExportAssets (56)Timeline Frame 1Symbol 26 as "DieSkumBags"
ExportAssets (56)Timeline Frame 1Symbol 27 as "YeaAllDay"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Cash"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Btn"
ExportAssets (56)Timeline Frame 1Symbol 36 as "RocketBullet"
ExportAssets (56)Timeline Frame 1Symbol 37 as "NukeBullet"
ExportAssets (56)Timeline Frame 1Symbol 39 as "ZoneTire"
ExportAssets (56)Timeline Frame 1Symbol 60 as "AkBullet"
ExportAssets (56)Timeline Frame 1Symbol 65 as "Char2"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Char1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "Baril"
ExportAssets (56)Timeline Frame 1Symbol 943 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 944 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 945 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 946 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 1Symbol 947 as "__Packages.mochi.as2.MochiCoins"
ExportAssets (56)Timeline Frame 1Symbol 948 as "__Packages.mochi.as2.MochiSocial"

Labels

"LOAD"Frame 21
"SELECTOR"Frame 51
"UPGRADES"Frame 52
"GAMEPLAY"Frame 53
"EndLevel"Frame 54
"loaded"Symbol 81 MovieClip Frame 3
"Level1"Symbol 787 MovieClip Frame 1
"Level2"Symbol 787 MovieClip Frame 2
"Level3"Symbol 787 MovieClip Frame 3
"Level4"Symbol 787 MovieClip Frame 4

Dynamic Text Variables

TextSymbol 404 EditableText"<p align="left"><font face="Acknowledge TT BRK" size="30" color="#009900" letterSpacing="0.000000" kerning="1">Quest Text</font></p>"
TextSymbol 450 EditableText"Money"
nbBombeSymbol 454 EditableText"5"
nbNukeSymbol 455 EditableText"5"
dmgCostSymbol 467 EditableText"10$"
rateCostSymbol 468 EditableText"10$"
TipsTextSymbol 501 EditableText"Use "b" to launch a bomb use "space" to launch a nuke"
CoolingEnableSymbol 504 EditableText"10000$"
LuncherEnableSymbol 505 EditableText"15000$"
reloadSpeedSymbol 507 EditableText"10$"
AttTipsSymbol 510 EditableText"Grenade launcher will automatically fire bombs at fixed intervals"
LostMoneySymbol 513 EditableText"Loss"
AmmoSymbol 847 EditableText"Infinite"
ZCountSymbol 848 EditableText"Count"
NkAmmoSymbol 849 EditableText"Infinite"
ZMoneySymbol 850 EditableText"Count"
TextSymbol 852 EditableText"Objective"
nbComboSymbol 913 EditableText"<p align="left"><font face="Acknowledge TT BRK_35pt_st" size="35" color="#990000" letterSpacing="1.000000" kerning="0">Combo Count</font></p>"
NombreSymbol 925 EditableText"nb"




http://swfchan.com/28/135829/info.shtml
Created: 9/2 -2019 09:47:35 Last modified: 9/2 -2019 09:47:35 Server time: 25/04 -2024 02:14:14