STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228052
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27770519?noj=FRM27770519-25DC" width="1" height="1"></div>

NeoTowerDefenseVKong02.swf

This is the info page for
Flash #137524

(Click the ID number above for more basic data on this flash file.)


Text
Basic Research

Economic Center

Basic Ammo

Basic Energy

Basic Heat

Ammo Factory

Energy Plant

House

Arrow Tower

Energy Tower

Heat Tower

Corporate
HeadQuarters

Economic
Center

Economic
Ammo

Economic Heat
and Energy

Hotel

Coal
Burning
Plant

Increased
Interest

Laser
Research
Facility

Missile
Research
Facility

Basic Ammo

Basic Heat

Basic Energy

Ammo
Assembly
Line

Magic
School

Magic
University

Ice
Tower

Basic
Magic

Military
Base

Basic
Energy

Military
Energy

Military
Heat

Military
Ammo

Basic
Ammo

Basic
Magic

Military
Magic

Military
Poison

Basic
Heat

Spark
Tower

Laser
Tower

Flame
Tower

Missile
Tower

Bullet
Tower

Magic
Tower

Poison
Tower

Missile
Base

Laser
Base

Magic
University

Advanced
Magic

Elemental
Magic

Magic
Academy

Slow
Tower

Freeze
Tower

Economic Heat
and Energy

Economic
Ammo

Advanced
Economic
Ammo

Advanced
Economic
Heat

Advanced
Heating
Plant

BioDome

Advanced
Ammo
Factory

Missile
Research
Facility

Laser
Research
Facility

Economic Heat
and Energy

Advanced
Economic
Heat

Advanced
Economic
Energy

Biodome

Advanced
Heating
Plant

Advanced
Energy
Plant

Corporate
HeadQuarters

Increased
Interest

Increased Gold
from Monsters

Military
Heat

Military
Ammo

Advanced
Military
Heat

Advanced
Military
Ammo

Rocket
Tower

Inferno
Tower

Flak
Tower

Military
Heat

Military
Energy

Advanced
Military
Heat

Laser
Base

Advanced
Military
Energy

Shock
Tower

Beam
Tower

Inferno
Tower

Underground

Poison
Center

Military
Poison

Advanced
Poison

Vile Tower

Elemental
Magic

Advanced
Magic

Ancient
Magic

Increased
Interest

Money
Tower

Magic
Academy

Military
Energy

Military
Heat

Military
Magic

Advanced
Elemental
Magic

Stun
Tower

Chaos
Tower

Blitz
Tower

Stasis
Tower

Blizzard
Tower

The goal of the game is to kill the
incoming "creeps".

Creepicus Creepiness

Creeps can be killed by building
defensive towers.

Towericus Creepkilli

Towers are built by clicking on the
appropriate tower icon in the military
tower panel and placing the tower on
the field.

Towers usually need more than just gold
to be built. Towers need other resources
in order to run properly. People, energy,
heat, magic, ammo, and poison can be
gotten by building economic buildings
under the economic tab.

Towers and economic buildings can be made
stronger by upgrading them. Upgrading towers
requires gold and other resources but increases
the resources gained, tower damage, range,
and/or the strength, duration, or chance of
special effects

New, stronger types of towers and economic
buildings can be made by building a research
building, located under the economic tab,
and researching items. It will take a few
waves for the research to be completed. After
the research is completed, new defense
towers and/or economic buildings will be
available

Tower Worth

Total Worth

Research Time

Gold f/ Monsters

Interest Rate

Defense Cost

Defense Upgrade

Economic Cost

Economic Upgrade

Research Cost

Effect Chance

Effect Duration

Effect Range

Effect Percent

Shot Rate

Shot Range

Shot Damage

Poison Production

People Production

Energy Production

Heat Production

Magic Production

Ammo Production

After each wave of creeps, interest is
earned based on the value of any
towers, economic buildings and
research facilities placed on the field
and any unspent gold. Buildings are
worth less than the amount paid to
place them. To maximize the amount of
gold that is earned, it is wise to keep as
much gold as possible in the bank.

Regenerator Creeps
Regenerates

Normal Creeps
Nothing

Immune Creeps
Strong vs Effects

Fast Creeps
Quick

Grouper Creeps
Come in Groups

Armored Creeps
High Damage Resistance

Healthy Creeps
High Health

Barrage Creeps
More Creeps than Normal

Resiliant Creeps
Damage and Effect Resistance

Dasher Creep
Fast and High Health

Boss Creep

ActionScript [AS1/AS2]

Frame 1
_root.kongregateServices.connect(); _root.kongregateScores.setMode("Medium");
Frame 2
stop(); _global.newGame; _global.instructions; _global.techTree; var xSize = 40; var ySize = 36; var mapGrid = new Array(xSize); var i = 0; while (i < xSize) { mapGrid[i] = new Array(ySize); var j = 0; while (j < ySize) { mapGrid[i][j] = 0; j++; } i++; } delete xSize; delete ySize; var sounds = {}; sounds.buttonMouseOver = new Sound(); sounds.moneySound = new Sound(); sounds.deathSound = new Sound(); sounds.buttonMouseOver.attachSound("buttonMouseOver"); sounds.buttonMouseOver.setVolume(35); sounds.moneySound.attachSound("moneySound"); sounds.deathSound.attachSound("deathSound"); var i = 1; while (i < 14) { sounds["shotSound" + i] = new Sound(); sounds["shotSound" + i].attachSound("shotSound" + i); i++; } var i = 0; while (i < 10) { sounds["minion" + i] = new Sound(); sounds["minion" + i].attachSound(("minion" + i) + "sfx"); i++; } sounds.minion2 = new Sound(); sounds.minion2.attachSound("minion2sfxd"); Game.globalMessage = _root.attachMovie("starfieldUI", "starfieldUI", _root.getNextHighestDepth()); Transitions.showTitle();
Symbol 30 MovieClip [cgdc5Button] Frame 1
function answer() { answered = true; } function noResponse() { if (!answered) { getURL ("http://jayisgames.com/cgdc5/?ref=caeeebb9"); } } if (ExternalInterface.available) { ExternalInterface.addCallback("answer", this, answer); } var answered = false; button_mc.onRelease = function () { if (ExternalInterface.available) { ExternalInterface.call("cgdc5close"); } setTimeout(noResponse, 500); }; function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("caeeebb9", this, 10301, true);
Symbol 36 MovieClip [minion1] Frame 1
#initclip 172 Object.registerClass("minion1", Normal); #endinitclip
Symbol 50 MovieClip [alphaTower] Frame 1
#initclip 93 Object.registerClass("alphaTower", Alpha); #endinitclip
Symbol 58 MovieClip [betaTower] Frame 1
#initclip 94 Object.registerClass("betaTower", Beta); #endinitclip
Symbol 60 MovieClip [gammaTower] Frame 1
#initclip 95 Object.registerClass("gammaTower", Gamma); #endinitclip
Symbol 78 MovieClip [deltaTower] Frame 1
#initclip 96 Object.registerClass("deltaTower", DeltaT); #endinitclip
Symbol 81 MovieClip [digammaTower] Frame 1
#initclip 97 Object.registerClass("digammaTower", Digamma); #endinitclip
Symbol 84 MovieClip [epsilonTower] Frame 1
#initclip 98 Object.registerClass("epsilonTower", Epsilon); #endinitclip
Symbol 87 MovieClip [etaTower] Frame 1
#initclip 99 Object.registerClass("etaTower", Eta); #endinitclip
Symbol 90 MovieClip [iotaTower] Frame 1
#initclip 100 Object.registerClass("iotaTower", Iota); #endinitclip
Symbol 93 MovieClip [kappaTower] Frame 1
#initclip 101 Object.registerClass("kappaTower", Kappa); #endinitclip
Symbol 96 MovieClip [koppaTower] Frame 1
#initclip 102 Object.registerClass("koppaTower", Koppa); #endinitclip
Symbol 99 MovieClip [lambdaTower] Frame 1
#initclip 103 Object.registerClass("lambdaTower", Lambda); #endinitclip
Symbol 102 MovieClip [muTower] Frame 1
#initclip 104 Object.registerClass("muTower", Mu); #endinitclip
Symbol 105 MovieClip [nuTower] Frame 1
#initclip 105 Object.registerClass("nuTower", Nu); #endinitclip
Symbol 108 MovieClip [omegaTower] Frame 1
#initclip 106 Object.registerClass("omegaTower", Omega); #endinitclip
Symbol 111 MovieClip [omicronTower] Frame 1
#initclip 107 Object.registerClass("omicronTower", Omicron); #endinitclip
Symbol 114 MovieClip [phiTower] Frame 1
#initclip 108 Object.registerClass("phiTower", Phi); #endinitclip
Symbol 117 MovieClip [piTower] Frame 1
#initclip 109 Object.registerClass("piTower", Pi); #endinitclip
Symbol 120 MovieClip [psiTower] Frame 1
#initclip 110 Object.registerClass("psiTower", Psi); #endinitclip
Symbol 123 MovieClip [rhoTower] Frame 1
#initclip 111 Object.registerClass("rhoTower", Rho); #endinitclip
Symbol 126 MovieClip [sampiTower] Frame 1
#initclip 112 Object.registerClass("sampiTower", Sampi); #endinitclip
Symbol 129 MovieClip [sigmaTower] Frame 1
#initclip 113 Object.registerClass("sigmaTower", Sigma); #endinitclip
Symbol 132 MovieClip [stigmaTower] Frame 1
#initclip 114 Object.registerClass("stigmaTower", Stigma); #endinitclip
Symbol 135 MovieClip [tauTower] Frame 1
#initclip 115 Object.registerClass("tauTower", Tau); #endinitclip
Symbol 138 MovieClip [thetaTower] Frame 1
#initclip 116 Object.registerClass("thetaTower", Theta); #endinitclip
Symbol 141 MovieClip [xiTower] Frame 1
#initclip 117 Object.registerClass("xiTower", Xi); #endinitclip
Symbol 144 MovieClip [zetaTower] Frame 1
#initclip 118 Object.registerClass("zetaTower", Zeta); #endinitclip
Symbol 186 MovieClip [hut] Frame 1
#initclip 119 Object.registerClass("hut", Hut); #endinitclip
Symbol 191 MovieClip [advAmmoFactory] Frame 1
#initclip 120 Object.registerClass("advAmmoFactory", AdvAmmoFactory); #endinitclip
Symbol 194 MovieClip [advEnergyPlant] Frame 1
#initclip 121 Object.registerClass("advEnergyPlant", AdvEnergyPlant); #endinitclip
Symbol 197 MovieClip [advHeatPlant] Frame 1
#initclip 122 Object.registerClass("advHeatPlant", AdvHeatPlant); #endinitclip
Symbol 200 MovieClip [ammoAssembly] Frame 1
#initclip 123 Object.registerClass("ammoAssembly", AmmoAssembly); #endinitclip
Symbol 203 MovieClip [ammoFactory] Frame 1
#initclip 124 Object.registerClass("ammoFactory", AmmoFactory); #endinitclip
Symbol 206 MovieClip [ammoHut] Frame 1
#initclip 125 Object.registerClass("ammoHut", AmmoHut); #endinitclip
Symbol 209 MovieClip [basicResearch] Frame 1
#initclip 126 Object.registerClass("basicResearch", BasicResearch); #endinitclip
Symbol 212 MovieClip [biodome] Frame 1
#initclip 127 Object.registerClass("biodome", Biodome); #endinitclip
Symbol 215 MovieClip [coalBurningPlant] Frame 1
#initclip 128 Object.registerClass("coalBurningPlant", CoalBurningPlant); #endinitclip
Symbol 218 MovieClip [corporateHQ] Frame 1
#initclip 129 Object.registerClass("corporateHQ", CorporateHQ); #endinitclip
Symbol 221 MovieClip [energyPlant] Frame 1
#initclip 130 Object.registerClass("energyPlant", EnergyPlant); #endinitclip
Symbol 224 MovieClip [hotel] Frame 1
#initclip 131 Object.registerClass("hotel", Hotel); #endinitclip
Symbol 227 MovieClip [house] Frame 1
#initclip 132 Object.registerClass("house", House); #endinitclip
Symbol 230 MovieClip [laserBase] Frame 1
#initclip 133 Object.registerClass("laserBase", LaserBase); #endinitclip
Symbol 233 MovieClip [laserResearchFac] Frame 1
#initclip 134 Object.registerClass("laserResearchFac", LaserResearchFac); #endinitclip
Symbol 236 MovieClip [magicAcademy] Frame 1
#initclip 135 Object.registerClass("magicAcademy", MagicAcademy); #endinitclip
Symbol 239 MovieClip [magicSchool] Frame 1
#initclip 136 Object.registerClass("magicSchool", MagicSchool); #endinitclip
Symbol 242 MovieClip [magicUniversity] Frame 1
#initclip 137 Object.registerClass("magicUniversity", MagicUniversity); #endinitclip
Symbol 245 MovieClip [militaryBase] Frame 1
#initclip 138 Object.registerClass("militaryBase", MilitaryBase); #endinitclip
Symbol 248 MovieClip [MissileBase] Frame 1
#initclip 139 Object.registerClass("MissileBase", MissileBase); #endinitclip
Symbol 251 MovieClip [missileResearchFac] Frame 1
#initclip 140 Object.registerClass("missileResearchFac", MissileResearchFac); #endinitclip
Symbol 254 MovieClip [poisonCenter] Frame 1
#initclip 141 Object.registerClass("poisonCenter", PoisonCenter); #endinitclip
Symbol 255 MovieClip [robotAmmoFactory] Frame 1
#initclip 142 Object.registerClass("robotAmmoFactory", RobotAmmoFactory); #endinitclip
Symbol 256 MovieClip [robotEnergyPlant] Frame 1
#initclip 143 Object.registerClass("robotEnergyPlant", RobotEnergyPlant); #endinitclip
Symbol 259 MovieClip [underground] Frame 1
#initclip 144 Object.registerClass("underground", Underground); #endinitclip
Symbol 308 MovieClip [easyButton] Frame 1
#initclip 145 Object.registerClass("easyButton", EasyMap); #endinitclip
Symbol 312 MovieClip [mediumButton] Frame 1
#initclip 146 Object.registerClass("mediumButton", MediumMap); #endinitclip
Symbol 316 MovieClip [hardButton] Frame 1
#initclip 147 Object.registerClass("hardButton", HardMap); #endinitclip
Symbol 322 MovieClip [ironShieldButton] Frame 1
#initclip 148 Object.registerClass("ironShieldButton", IronShield); #endinitclip
Symbol 325 MovieClip [junkyardButton] Frame 1
#initclip 149 Object.registerClass("junkyardButton", JunkyardGang); #endinitclip
Symbol 328 MovieClip [omnicorpButton] Frame 1
#initclip 150 Object.registerClass("omnicorpButton", Omnicorp); #endinitclip
Symbol 331 MovieClip [unityButton] Frame 1
#initclip 151 Object.registerClass("unityButton", Unity); #endinitclip
Symbol 334 MovieClip [remnantsButton] Frame 1
#initclip 152 Object.registerClass("remnantsButton", Remnants); #endinitclip
Symbol 337 MovieClip [orderButton] Frame 1
#initclip 153 Object.registerClass("orderButton", TheOrder); #endinitclip
Symbol 531 MovieClip [chiTower] Frame 1
#initclip 154 Object.registerClass("chiTower", Chi); #endinitclip
Symbol 536 MovieClip [upsilonTower] Frame 1
#initclip 155 Object.registerClass("upsilonTower", Upsilon); #endinitclip
Symbol 587 MovieClip [minion0] Frame 1
#initclip 156 Object.registerClass("minion0", Regenerator); #endinitclip
Symbol 590 MovieClip [minion2] Frame 1
#initclip 157 Object.registerClass("minion2", Immune); #endinitclip
Symbol 593 MovieClip [minion3] Frame 1
#initclip 158 Object.registerClass("minion3", Fast); #endinitclip
Symbol 596 MovieClip [minion4] Frame 1
#initclip 159 Object.registerClass("minion4", Group); #endinitclip
Symbol 599 MovieClip [minion5] Frame 1
#initclip 160 Object.registerClass("minion5", Healthy); #endinitclip
Symbol 602 MovieClip [minion6] Frame 1
#initclip 161 Object.registerClass("minion6", Armored); #endinitclip
Symbol 605 MovieClip [minion7] Frame 1
#initclip 162 Object.registerClass("minion7", Barrager); #endinitclip
Symbol 608 MovieClip [minion8] Frame 1
#initclip 163 Object.registerClass("minion8", Resiliant); #endinitclip
Symbol 611 MovieClip [minion9] Frame 1
#initclip 164 Object.registerClass("minion9", Rusher); #endinitclip
Symbol 614 MovieClip [minion10] Frame 1
#initclip 165 Object.registerClass("minion10", Boss); #endinitclip
Symbol 754 MovieClip [economicCenter] Frame 1
#initclip 166 Object.registerClass("economicCenter", EconomicCenter); #endinitclip
Symbol 928 MovieClip [loopButton] Frame 1
#initclip 167 Object.registerClass("loopButton", LoopMap); #endinitclip
Symbol 934 MovieClip [circleButton] Frame 1
#initclip 168 Object.registerClass("circleButton", CircleMap); #endinitclip
Symbol 940 MovieClip [cornerButton] Frame 1
#initclip 169 Object.registerClass("cornerButton", CornerMap); #endinitclip
Symbol 946 MovieClip [spiralButton] Frame 1
#initclip 170 Object.registerClass("spiralButton", SpiralMap); #endinitclip
Symbol 952 MovieClip [zigButton] Frame 1
#initclip 171 Object.registerClass("zigButton", ZigMap); #endinitclip
Symbol 1054 MovieClip [__Packages.Tower] Frame 0
class Tower extends MovieClip { static var focus, upgraded; var towerSize, baseName, bullet_mc, attackType, cost, towerLevel, currentTowerLevel, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletSound, bulletMovement, isEconomic, removeMovieClip, _alpha, defenseRange, _x, _y, attachMovie, swapDepths, isResearch, keyListener; function Tower (baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, baseCost, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx) { super(); this.towerSize = towerSize; this.baseName = baseName; this.bullet_mc = bullet_mc; attackType = defaultAttackType; cost = baseCost; this.towerLevel = towerLevel; currentTowerLevel = this.towerLevel[0]; this.upgradeCost = upgradeCost; this.people = people; this.heat = heat; this.magic = magic; this.energy = energy; this.ammo = ammo; this.poison = poison; this.shot = shot; this.targets = targets; this.splash = splash; this.dot = dot; this.damage = damage; this.slow1 = slow1; this.slow2 = slow2; this.stun = stun; this.armor = armor; this.gold = gold; this.boost = boost; bulletSound = bullet_sfx; if (bulletMove == undefined) { bulletMovement = [1, 0.25, 0, 0]; } else { bulletMovement = bulletMove; } Mouse.hide(); } function onLoad() { if (isEconomic) { cost = cost * Game.economicCost_GA; } else { cost = cost * Game.defenseCost_GA; } if (cost > Game.goldAvailable) { Game.goldShortage(); Mouse.show(); removeMovieClip(); } else if (people[0][0] > Game.peopleAvailable) { Game.peopleShortage(); Mouse.show(); removeMovieClip(); } else if (heat[0][0] > Game.heatAvailable) { Game.heatShortage(); Mouse.show(); removeMovieClip(); } else if (magic[0][0] > Game.magicAvailable) { Game.magicShortage(); Mouse.show(); removeMovieClip(); } else if (energy[0][0] > Game.energyAvailable) { Game.energyShortage(); Mouse.show(); removeMovieClip(); } attachRange(); } static function calculateValue(_init, _incr, _accel, level) { var _local2 = (_init * Math.pow(_incr, level - 1)) * Math.pow(_accel, (Math.pow(level, 2) - level) / 2); return(_local2); } static function calculateValueType2(_init, _incr, _accel, level) { var _local2 = _init / (Math.pow(_incr, level - 1) * Math.pow(_accel, (Math.pow(level, 2) - level) / 2)); return(_local2); } function towerTick() { if (!placed) { xCoord = Math.floor((_root._xmouse - Game.LEFT_MARGIN) / Game.TILE_SIZE); yCoord = Math.floor((_root._ymouse - Game.TOP_MARGIN) / Game.TILE_SIZE); lowerBound_x = (xCoord * Game.TILE_SIZE) + Game.LEFT_MARGIN; lowerBound_y = (yCoord * Game.TILE_SIZE) + Game.TOP_MARGIN; upperBound_x = (lowerBound_x + (Game.TILE_SIZE * towerSize[0])) - 1; upperBound_y = (lowerBound_y + (Game.TILE_SIZE * towerSize[1])) - 1; _alpha = BASE_HIGH_ALPHA; defenseRange._alpha = RANGE_HIGH_ALPHA; placeable = true; _x = lowerBound_x; _y = lowerBound_y; placeableTest(); } if (placed && (!isEconomic)) { fireClockTick(); } } function attachRange() { var _local3 = calculateValue(shot[1][0], shot[1][1], shot[1][2], currentTowerLevel); if (!isEconomic) { defenseRange = attachMovie("baseRange", "baseRange", _root.getNextHighestDepth(), {_x:(Game.TILE_SIZE * towerSize[0]) / 2, _y:(Game.TILE_SIZE * towerSize[1]) / 2, _width:_local3, _height:_local3, _alpha:RANGE_HIGH_ALPHA}); defenseRange.useHandCursor = false; } } function placeableTest() { var _local5 = 0; var _local4 = 1; while (_local4 < Game.wayPoint_x.length) { if ((((upperBound_x >= Math.min(Game.wayPoint_x[_local4], Game.wayPoint_x[_local4 - 1])) && (lowerBound_x <= ((Math.max(Game.wayPoint_x[_local4], Game.wayPoint_x[_local4 - 1]) + (Game.ROAD_SIZE * Game.TILE_SIZE)) - 1))) && (upperBound_y >= Math.min(Game.wayPoint_y[_local4], Game.wayPoint_y[_local4 - 1]))) && (lowerBound_y <= ((Math.max(Game.wayPoint_y[_local4], Game.wayPoint_y[_local4 - 1]) + (Game.ROAD_SIZE * Game.TILE_SIZE)) - 1))) { _local5 = _local5 + 1; } _local4++; } if ((((upperBound_x > (Game.LEFT_MARGIN + Game.PLAY_WIDTH)) || (lowerBound_x < Game.LEFT_MARGIN)) || (upperBound_y > (Game.TOP_MARGIN + Game.PLAY_HEIGHT))) || (lowerBound_y < Game.TOP_MARGIN)) { _local5 = _local5 + 1; } _local4 = xCoord; while (_local4 < (xCoord + towerSize[0])) { var _local3 = yCoord; while (_local3 < (yCoord + towerSize[1])) { if (_root.mapGrid[_local4][_local3] != 0) { _local5 = _local5 + 1; _local3 = 99; _local4 = 99; } _local3++; } _local4++; } if (_local5 != 0) { defenseRange._alpha = RANGE_LOW_ALPHA; _alpha = BASE_LOW_ALPHA; placeable = false; } } function placeTower() { if (placeable) { placed = true; delete placeable; Research.reloadTowerPanel(); var _local4 = xCoord; while (_local4 < (xCoord + towerSize[0])) { var _local3 = yCoord; while (_local3 < (yCoord + towerSize[1])) { _root.mapGrid[_local4][_local3] = 1; _local3++; } _local4++; } var _local11 = ((yCoord + 1) * 100) + xCoord; swapDepths(_local11); Game.goldAvailable = Game.goldAvailable - Math.round(cost); if (!isResearch) { Game.totalWorth = Game.totalWorth - Math.round(cost * (1 - Game.towerWorth)); } var _local7 = people[1][0]; var _local6 = energy[1][0]; var _local9 = heat[1][0]; var _local5 = magic[1][0]; var _local8 = ammo[1][0]; var _local10 = poison[1][0]; _local7 = _local7 * Game.peopleProduction_GA; _local6 = _local6 * Game.energyProduction_GA; _local9 = _local9 * Game.heatProduction_GA; _local5 = _local5 * Game.magicProduction_GA; _local8 = _local8 * Game.ammoProduction_GA; _local10 = _local10 * Game.poisonProduction_GA; Game.peopleAvailable = Game.peopleAvailable + Math.round(_local7 - people[0][0]); Game.energyAvailable = Game.energyAvailable + Math.round(_local6 - energy[0][0]); Game.heatAvailable = Game.heatAvailable + Math.round(_local9 - heat[0][0]); Game.magicAvailable = Game.magicAvailable + Math.round(_local5 - magic[0][0]); Game.ammoProduced = Game.ammoProduced + Math.round(_local8); Game.ammoStorable = Game.ammoStorable + Math.round(ammo[2][0]); Game.poisonProduced = Game.poisonProduced + Math.round(_local10); Game.poisonStorable = Game.poisonStorable + Math.round(poison[2][0]); } else if ((!placeable) && (!placed)) { removeMovieClip(); } } function onMouseDown() { delete lowerBound_x; delete upperBound_x; delete lowerBound_y; delete upperBound_y; Mouse.show(); placeTower(); cleanUp(); } function onRelease() { delete focus; focus = this; if (placed) { attachRange(); keyListener = new Object(); keyListener.onKeyUp = function () { switch (Key.getCode()) { case 85 : Tower.upgraded = true; Tower.focus.upgradeTower(); return; case 83 : Tower.focus.sellTower(); return; } }; Key.addListener(keyListener); } describeTower(); } function cleanUp() { if (!upgraded) { delete focus; } Game.towerDescribe.towerDescribeText.text = ""; defenseRange.removeMovieClip(); Key.removeListener(keyListener); } function fireClockTick() { var _local15 = calculateValueType2(shot[2][0], shot[2][1], shot[2][2], currentTowerLevel); _local15 = _local15 * Game.shotRate_GA; if (fireClock > _local15) { var _local10 = 0; var _local5 = false; var _local6; var _local8 = calculateValue(ammo[0][0], ammo[0][1], ammo[0][2], currentTowerLevel); var _local9 = calculateValue(poison[0][0], poison[0][1], poison[0][2], currentTowerLevel); var _local12 = calculateValue(targets[0][0], targets[0][1], targets[0][2], currentTowerLevel); var _local13 = calculateValue(targets[1][0], targets[1][1], targets[1][2], currentTowerLevel); var _local14 = calculateValue(shot[1][0], shot[1][1], shot[1][2], currentTowerLevel); _local12 = _local12 * Game.effectPercent_GA; _local13 = _local13 * Game.effectChance_GA; _local14 = _local14 * (Game.effectRange_GA * Game.shotRange_GA); _local12 = Math.round(_local12); var _local3 = 0; while (_local3 < Wave.monsterNumber) { dist_x = (_x + ((Game.TILE_SIZE * towerSize[0]) / 2)) - Wave.monArr[_local3]._x; dist_y = (_y + ((Game.TILE_SIZE * towerSize[1]) / 2)) - Wave.monArr[_local3]._y; var _local7 = Wave.monArr[_local3].health - Wave.monArr[_local3].projDamage; if (_local7 >= 0) { if (attackType == 0) { if (Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)) < (_local14 / 2)) { fireTarget = _local3; fireClock = 0; _local5 = true; } } } if (_local5) { _local10++; if (_local8 > Game.ammoAvailable) { _local6 = 0.5; Game.ammoShortage(); } else { _local6 = 1; Game.ammoAvailable = Game.ammoAvailable - Math.round(_local8); } if (_local9 <= Game.poisonAvailable) { Game.poisonAvailable = Game.poisonAvailable - Math.round(_local9); var _local4 = calculateValue(shot[0][0], shot[0][1], shot[0][2], currentTowerLevel); _local4 = _local4 * Game.shotDamage_GA; _root.sounds[bulletSound].start(); var _local11 = new Missile(bullet_mc, towerSize, fireTarget, currentTowerLevel, _local4 * _local6, splash, _x, _y, slow1, slow2, dot, damage, stun, armor, gold, bulletMovement); fireTarget = -1; } else { Game.poisonShortage(); } _local5 = false; } if ((_local10 >= _local12) || (Math.random() > _local13)) { _local3 = Wave.monsterNumber; } _local3++; } } else { fireClock++; } } function fireRangeCheck() { } function upgradeTower() { delete focus; var _local4 = calculateValue(upgradeCost[0], upgradeCost[1], upgradeCost[2], currentTowerLevel); if (isEconomic) { _local4 = _local4 * Game.economicUpgrade_GA; } else { _local4 = _local4 * Game.defenseUpgrade_GA; } var _local2 = towerStats(currentTowerLevel); Game.peopleAvailable = Game.peopleAvailable - Math.round(_local2.peopleProd - _local2.peopleCost); Game.energyAvailable = Game.energyAvailable - Math.round(_local2.energyProd - _local2.energyCost); Game.heatAvailable = Game.heatAvailable - Math.round(_local2.heatProd - _local2.heatCost); Game.magicAvailable = Game.magicAvailable - Math.round(_local2.magicProd - _local2.magicCost); Game.ammoProduced = Game.ammoProduced - Math.round(_local2.ammoProd); Game.ammoStorable = Game.ammoStorable - Math.round(_local2.ammoStore); Game.poisonProduced = Game.poisonProduced - Math.round(_local2.poisonProd); Game.poisonStorable = Game.poisonStorable - Math.round(_local2.poisonStore); var _local3 = towerStats(currentTowerLevel + 1); var _local7 = _local3.peopleCost - _local3.peopleProd; var _local6 = _local3.energyCost - _local3.energyProd; var _local5 = _local3.heatCost - _local3.heatProd; var _local8 = _local3.magicCost - _local3.magicProd; if (currentTowerLevel == towerLevel[1]) { Game.maxLevel(); } else if (_local4 > Game.goldAvailable) { Game.goldShortage(); } else if (_local7 > Game.peopleAvailable) { Game.peopleShortage(); } else if (_local5 > Game.heatAvailable) { Game.heatShortage(); } else if (_local6 > Game.energyAvailable) { Game.energyShortage(); } else if (_local8 > Game.magicAvailable) { Game.magicShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local4); Game.totalWorth = Game.totalWorth - Math.round(_local4); Game.totalWorth = Game.totalWorth + Math.round(_local4 * Game.towerWorth); cost = cost + Math.round(_local4); currentTowerLevel++; } defenseRange.removeMovieClip(); attachRange(); resetTower(); describeTower(); focus = this; Key.addListener(keyListener); } function towerStats(towerLevel) { var _local11 = calculateValue(people[0][0], people[0][1], people[0][2], towerLevel); var _local7 = calculateValue(people[1][0], people[1][1], people[1][2], towerLevel); var _local5 = calculateValue(energy[0][0], energy[0][1], energy[0][2], towerLevel); var _local4 = calculateValue(energy[1][0], energy[1][1], energy[1][2], towerLevel); var _local13 = calculateValue(heat[0][0], heat[0][1], heat[0][2], towerLevel); var _local9 = calculateValue(heat[1][0], heat[1][1], heat[1][2], towerLevel); var _local6 = calculateValue(magic[0][0], magic[0][1], magic[0][2], towerLevel); var _local3 = calculateValue(magic[1][0], magic[1][1], magic[1][2], towerLevel); var _local8 = calculateValue(ammo[1][0], ammo[1][1], ammo[1][2], towerLevel); var _local14 = calculateValue(ammo[2][0], ammo[2][1], ammo[2][2], towerLevel); var _local10 = calculateValue(poison[1][0], poison[1][1], poison[1][2], towerLevel); var _local12 = calculateValue(poison[2][0], poison[2][1], poison[2][2], towerLevel); _local7 = _local7 * Game.peopleProduction_GA; _local4 = _local4 * Game.energyProduction_GA; _local9 = _local9 * Game.heatProduction_GA; _local3 = _local3 * Game.magicProduction_GA; _local8 = _local8 * Game.ammoProduction_GA; _local10 = _local10 * Game.poisonProduction_GA; _local11 = Math.round(_local11); _local7 = Math.round(_local7); _local5 = Math.round(_local5); _local4 = Math.round(_local4); _local13 = Math.round(_local13); _local9 = Math.round(_local9); _local6 = Math.round(_local6); _local3 = Math.round(_local3); _local8 = Math.round(_local8); _local14 = Math.round(_local14); _local10 = Math.round(_local10); _local12 = Math.round(_local12); return({peopleProd:_local7, peopleCost:_local11, energyProd:_local4, energyCost:_local5, heatProd:_local9, heatCost:_local13, magicProd:_local3, magicCost:_local6, ammoProd:_local8, ammoStore:_local14, poisonProd:_local10, poisonStore:_local12}); } static function calculateValue3(stat, level) { var _local4 = stat[0]; var _local1 = stat[1]; var _local2 = stat[2]; var _local6 = (_local4 * Math.pow(_local1, level - 1)) * Math.pow(_local2, (Math.pow(level, 2) - level) / 2); return(_local6); } function describeTower() { var _local8 = calculateValue(upgradeCost[0], upgradeCost[1], upgradeCost[2], currentTowerLevel); _local8 = Math.floor(_local8); var _local31 = "Level: " + currentTowerLevel; var _local27 = "Sell Price: " + Math.round(cost * Game.TOWER_SELLBACK); var _local29 = "Upgrade Cost: " + _local8; var _local2 = [baseName, "", _local31, _local27, _local29]; if (shot != undefined) { var _local4 = calculateValue(shot[0][0], shot[0][1], shot[0][2], currentTowerLevel); var _local6 = calculateValue(shot[1][0], shot[1][1], shot[1][2], currentTowerLevel); var _local9 = calculateValue(shot[2][0], shot[2][1], shot[2][2], currentTowerLevel); _local4 = Math.floor(_local4 * Game.shotDamage_GA); _local6 = Math.floor(_local6 * Game.shotRange_GA); _local9 = Math.floor(200 - (_local9 * Game.shotRate_GA)); var _local33 = "Damage: " + _local4; var _local32 = "Range: " + _local6; var _local25 = "Shot Rate: " + _local9; _local2.push(_local33, _local32, _local25); } if (isEconomic) { var _local17 = ecoValue(people[1], people[0], currentTowerLevel, Game.peopleProduction_GA, "People"); if (_local17 != "") { _local2.push(_local17); } var _local14 = ecoValue(ammo[1], 0, currentTowerLevel, 3 * Game.ammoProduction_GA, "Ammo Produced"); if (_local14 != "") { var _local28 = ecoValue(ammo[2], 0, currentTowerLevel, 1, "Ammo Stored"); _local2.push(_local14, _local28); } var _local16 = ecoValue(energy[1], energy[0], currentTowerLevel, Game.energyProduction_GA, "Energy"); if (_local16 != "") { _local2.push(_local16); } var _local18 = ecoValue(heat[1], heat[0], currentTowerLevel, Game.heatProduction_GA, "Heat"); if (_local18 != "") { _local2.push(_local18); } var _local20 = ecoValue(magic[1], magic[0], currentTowerLevel, Game.magicProduction_GA, "Magic"); if (_local20 != "") { _local2.push(_local20); } var _local21 = ecoValue(poison[1], 0, currentTowerLevel, 5 * Game.poisonProduction_GA, "Poison Produced"); if (_local21 != "") { _local2.push(_local21); } var _local19 = ecoValue(poison[2], 0, currentTowerLevel, 1, "Poison Stored"); if (_local19 != "") { _local2.push(_local19); } } if (currentTowerLevel < towerLevel[1]) { if (!isEconomic) { var _local3 = calculateValue(shot[0][0], shot[0][1], shot[0][2], currentTowerLevel + 1); var _local7 = calculateValue(shot[1][0], shot[1][1], shot[1][2], currentTowerLevel + 1); var _local5 = calculateValue(shot[2][0], shot[2][1], shot[2][2], currentTowerLevel + 1); _local3 = Math.floor(_local3 * Game.shotDamage_GA); _local7 = Math.floor(_local7 * Game.shotRange_GA); _local5 = Math.floor(200 - (_local5 * Game.shotRate_GA)); var _local26 = "Damage: " + _local3; var _local30 = "Range: " + _local7; var _local34 = "Shot Rate: " + _local5; _local2.push("", "===Next Level===", _local26, _local30, _local34); } if (isEconomic) { _local2.push("===Next Level==="); var _local22 = ecoValue(people[1], people[0], currentTowerLevel + 1, Game.peopleProduction_GA, "People"); if (_local22 != "") { _local2.push(_local22); } var _local24 = ecoValue(ammo[1], 0, currentTowerLevel + 1, 3 * Game.ammoProduction_GA, "Ammo Produced"); if (_local24 != "") { _local2.push(_local24); } var _local23 = ecoValue(ammo[2], 0, currentTowerLevel + 1, 1, "Ammo Stored"); if (_local23 != "") { _local2.push(_local23); } var _local10 = ecoValue(energy[1], energy[0], currentTowerLevel + 1, Game.energyProduction_GA, "Energy"); if (_local10 != "") { _local2.push(_local10); } var _local11 = ecoValue(heat[1], heat[0], currentTowerLevel + 1, Game.heatProduction_GA, "Heat"); if (_local11 != "") { _local2.push(_local11); } var _local13 = ecoValue(magic[1], magic[0], currentTowerLevel + 1, Game.magicProduction_GA, "Magic"); if (_local13 != "") { _local2.push(_local13); } var _local15 = ecoValue(poison[1], 0, currentTowerLevel + 1, 5 * Game.poisonProduction_GA, "Poison Produced"); if (_local15 != "") { _local2.push(_local15); } var _local12 = ecoValue(poison[2], 0, currentTowerLevel + 1, 1, "Poison Stored"); if (_local12 != "") { _local2.push(_local12); } } } Game.towerDescribe.towerDescribeText.text = _local2.join(" \n "); } static function ecoValue(_statProd, _statCost, level, multiplier, statLabel) { var _local4 = calculateValue3(_statProd, level) * multiplier; if (_statCost instanceof Array) { var _local2 = calculateValue3(_statCost, level); } else { var _local2 = 0; } var _local1 = Math.round(_local4 - _local2); if (_local1 == 0) { return(""); } var _local3 = (statLabel + ": ") + _local1; return(_local3); } function resetTower() { var _local2 = towerStats(currentTowerLevel); Game.peopleAvailable = Game.peopleAvailable + Math.round(_local2.peopleProd - _local2.peopleCost); Game.energyAvailable = Game.energyAvailable + Math.round(_local2.energyProd - _local2.energyCost); Game.heatAvailable = Game.heatAvailable + Math.round(_local2.heatProd - _local2.heatCost); Game.magicAvailable = Game.magicAvailable + Math.round(_local2.magicProd - _local2.magicCost); Game.ammoProduced = Game.ammoProduced + Math.round(_local2.ammoProd); Game.ammoStorable = Game.ammoStorable + Math.round(_local2.ammoStore); Game.poisonProduced = Game.poisonProduced + Math.round(_local2.poisonProd); Game.poisonStorable = Game.poisonStorable + Math.round(_local2.poisonStore); } function sellTower() { var _local5 = towerStats(currentTowerLevel); if ((Game.peopleAvailable - _local5.peopleProd) < 0) { Game.peopleShortage(); } else if ((Game.energyAvailable - _local5.energyProd) < 0) { Game.energyShortage(); } else if ((Game.heatAvailable - _local5.heatProd) < 0) { Game.heatShortage(); } else if ((Game.magicAvailable - _local5.magicProd) < 0) { Game.magicShortage(); } else { var _local4 = focus.xCoord; while (_local4 < (focus.xCoord + focus.towerSize[0])) { var _local3 = focus.yCoord; while (_local3 < (focus.yCoord + focus.towerSize[1])) { _root.mapGrid[_local4][_local3] = 0; _local3++; } _local4++; } if (isResearch) { Game.totalWorth = Game.totalWorth - Math.round(cost * (1 - Game.TOWER_SELLBACK)); } else { Game.totalWorth = Game.totalWorth + Math.round(cost * (Game.TOWER_SELLBACK - Game.towerWorth)); } Game.goldAvailable = Game.goldAvailable + Math.round(cost * Game.TOWER_SELLBACK); Game.peopleAvailable = Game.peopleAvailable - (_local5.peopleProd - _local5.peopleCost); Game.energyAvailable = Game.energyAvailable - (_local5.energyProd - _local5.energyCost); Game.heatAvailable = Game.heatAvailable - (_local5.heatProd - _local5.heatCost); Game.magicAvailable = Game.magicAvailable - (_local5.magicProd - _local5.magicCost); Game.ammoProduced = Game.ammoProduced - _local5.ammoProd; Game.ammoStorable = Game.ammoStorable - _local5.ammoStore; Game.poisonProduced = Game.poisonProduced - _local5.poisonProd; Game.poisonStorable = Game.poisonStorable - _local5.poisonStore; removeMovieClip(); if (Game.poisonProduced < 0) { Game.poisonProduced = 0; } if (Game.ammoProduced < 0) { Game.ammoProduced = 0; } Game.towerDescribe.towerDescribeText.text = ""; } } static var BASE_LOW_ALPHA = 50; static var BASE_HIGH_ALPHA = 100; static var RANGE_LOW_ALPHA = 0; static var RANGE_HIGH_ALPHA = 25; var placeable = false; var placed = false; var xCoord = 0; var yCoord = 0; var lowerBound_x = 0; var upperBound_x = 0; var lowerBound_y = 0; var upperBound_y = 0; var fireClock = 0; var dist_x = 0; var dist_y = 0; var fireTarget = -1; }
Symbol 1055 MovieClip [__Packages.Game] Frame 0
class Game { static var difficulty, wayPoint_x, wayPoint_y, gameLost, towerDescribe, goldCount, lifeCount, globalMessage, peopleCount, ammoCount, energyCount, heatCount, magicCount, poisonCount, economicFocus, format1, format2, format3, redBold, totalWorth; function Game () { Transitions.showMapSelect(); } static function factionSelect() { setupTextFormat(); Transitions.removeMapSelect(); Transitions.showFactionSelect(); } static function mapfactSetup() { Transitions.removeFactionSelect(); _root.attachMovie(difficulty + "Path", difficulty + "Path", 69, {_x:LEFT_MARGIN, _y:TOP_MARGIN}); setupGame(); } static function setupGame() { towerWorth = towerWorth / 1.5; var _local6 = wayPoint_x.length; var _local5 = wayPoint_x; var _local4 = wayPoint_y; var _local3 = 0; while (_local3 < _local6) { _local5[_local3] = _local5[_local3] + LEFT_MARGIN; _local4[_local3] = _local4[_local3] + TOP_MARGIN; _local3++; } gameLost = false; towerDescribe = _root.attachMovie("towerDescribe", "towerDescribe", 5000, {_x:(LEFT_MARGIN + PLAY_WIDTH) + MIDDLE_X_MARGIN, _y:TOP_MARGIN, _alpha:75}); _root.attachMovie("nextWaveButton", "nextWaveButton", _root.getNextHighestDepth(), {_x:LEFT_MARGIN, _y:TOP_MARGIN + PLAY_HEIGHT, _alpha:50}); goldCount = _root.attachMovie("goldButton", "goldButton", _root.getNextHighestDepth(), {_x:LEFT_MARGIN + 128, _y:TOP_MARGIN + PLAY_HEIGHT}); lifeCount = _root.attachMovie("lifeButton", "lifeButton", _root.getNextHighestDepth(), {_x:LEFT_MARGIN + 254, _y:TOP_MARGIN + PLAY_HEIGHT}); _root.attachMovie("menuButton", "menuButton", _root.getNextHighestDepth(), {_x:421, _y:452, _alpha:50}); _root.attachMovie("upgradeButton", "upgradeButton", _root.getNextHighestDepth(), {_x:(((LEFT_MARGIN + PLAY_WIDTH) + MIDDLE_X_MARGIN) + 4) + 56, _y:240, _alpha:50}); _root.attachMovie("sellButton", "sellButton", _root.getNextHighestDepth(), {_x:(((LEFT_MARGIN + PLAY_WIDTH) + MIDDLE_X_MARGIN) + 4) + 112, _y:240, _alpha:50}); globalMessage.createTextField("globalText", _root.starfieldUI.getNextHighestDepth(), 0, 0, 698, 20); towerDescribe.createTextField("towerDescribeText", _root.getNextHighestDepth(), 5, 5, 160, 232); towerDescribe.towerDescribeText.multiline = true; towerDescribe.towerDescribeText.wordWrap = true; peopleCount = _root.attachMovie("peopleButton", "peopleButton", _root.getNextHighestDepth(), {_x:0, _y:TOP_MARGIN}); ammoCount = _root.attachMovie("ammoButton", "ammoButton", _root.getNextHighestDepth(), {_x:0, _y:TOP_MARGIN + 50}); energyCount = _root.attachMovie("energyButton", "energyButton", _root.getNextHighestDepth(), {_x:0, _y:TOP_MARGIN + 100}); heatCount = _root.attachMovie("heatButton", "heatButton", _root.getNextHighestDepth(), {_x:0, _y:TOP_MARGIN + 150}); magicCount = _root.attachMovie("magicButton", "magicButton", _root.getNextHighestDepth(), {_x:0, _y:TOP_MARGIN + 200}); poisonCount = _root.attachMovie("poisonButton", "poisonButton", _root.getNextHighestDepth(), {_x:0, _y:TOP_MARGIN + 250}); goldCount.createTextField("goldText", _root.getNextHighestDepth(), 39, 4, 79, 19); lifeCount.createTextField("lifeText", _root.getNextHighestDepth(), 39, 4, 79, 19); peopleCount.createTextField("peopleText", _root.getNextHighestDepth(), 1, 27, 40, 20); ammoCount.createTextField("ammoText", _root.getNextHighestDepth(), 1, 27, 40, 20); energyCount.createTextField("energyText", _root.getNextHighestDepth(), 1, 27, 40, 20); heatCount.createTextField("heatText", _root.getNextHighestDepth(), 1, 27, 40, 20); magicCount.createTextField("magicText", _root.getNextHighestDepth(), 1, 27, 40, 20); poisonCount.createTextField("poisonText", _root.getNextHighestDepth(), 1, 27, 40, 20); _root.nextWaveButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.nextWaveButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.nextWaveButton.onPress = function () { if ((!Game.gameLost) && ((_root.nextWave instanceof Wave) == false)) { _root.nextWave = new Wave(); } }; _root.menuButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.menuButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.menuButton.onPress = function () { Transitions.showMenuPanel(); }; _root.upgradeButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Tower.upgraded = true; }; _root.upgradeButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Tower.upgraded = false; }; _root.upgradeButton.onPress = function () { Tower.focus.upgradeTower(); Tower.upgraded = true; }; _root.sellButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Tower.upgraded = true; }; _root.sellButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Tower.upgraded = false; }; _root.sellButton.onPress = function () { Tower.focus.sellTower(); Tower.upgraded = true; }; _root.attachMovie("waveIndicator", "waveIndicator", _root.getNextHighestDepth(), {_x:0, _y:321, _alpha:100}); _root.waveIndicator.attachMovie("waveHighlight", "waveHighlight1", _root.waveIndicator.getNextHighestDepth(), {_x:3, _y:18, _alpha:100}); _root.waveIndicator.attachMovie("waveHighlight", "waveHighlight2", _root.waveIndicator.getNextHighestDepth(), {_x:24, _y:18, _alpha:100}); _root.towerPanel = new Research(); applyTextFormat(); } function tick() { _root.nextWave.waveTick(); var _local3 = 0; while (_local3 < towerNumber) { _root["tower" + _local3].towerTick(); _local3++; } economicFocus.towerTick(); _root.towerPanel.researchTick(); gameUpdate(); globalTextTick(); } static function resourceUpdate() { if (resourceTimer == 250) { resourceTimer = 0; ammoAvailable = ammoAvailable + (3 * ammoProduced); poisonAvailable = poisonAvailable + (5 * poisonProduced); } else { resourceTimer++; } if (ammoAvailable > ammoStorable) { ammoAvailable = ammoStorable; } if (poisonAvailable > poisonStorable) { poisonAvailable = poisonStorable; } } static function setupTextFormat() { format1 = new TextFormat(); format1.bold = true; format1.font = "Times New Roman"; format2 = new TextFormat(); format2.bold = true; format2.color = 16777215 /* 0xFFFFFF */; format2.align = "center"; format2.font = "Times New Roman"; format3 = new TextFormat(); format3.bold = true; format3.color = 0; format3.align = "center"; format3.font = "Times New Roman"; format3.size = 12; redBold = new TextFormat(); redBold.color = 16711680 /* 0xFF0000 */; redBold.align = "center"; redBold.bold = true; redBold.font = "Times New Roman"; } static function applyTextFormat() { goldCount.goldText.selectable = false; lifeCount.lifeText.selectable = false; peopleCount.peopleText.selectable = false; ammoCount.ammoText.selectable = false; energyCount.energyText.selectable = false; heatCount.heatText.selectable = false; magicCount.magicText.selectable = false; poisonCount.poisonText.selectable = false; globalMessage.globalText.selectable = false; towerDescribe.towerDescribeText.selectable = false; towerDescribe.towerDescribeText.multiline = true; towerDescribe.towerDescribeText.wordWrap = true; globalMessage.globalText.text = ""; globalMessage.globalText.setNewTextFormat(format2); goldCount.goldText.setNewTextFormat(format1); lifeCount.lifeText.setNewTextFormat(format1); peopleCount.peopleText.setNewTextFormat(format2); ammoCount.ammoText.setNewTextFormat(format2); energyCount.energyText.setNewTextFormat(format2); heatCount.heatText.setNewTextFormat(format2); magicCount.magicText.setNewTextFormat(format2); poisonCount.poisonText.setNewTextFormat(format2); towerDescribe.towerDescribeText.setNewTextFormat(format3); } function gameUpdate() { goldCount.goldText.text = goldAvailable; lifeCount.lifeText.text = livesLeft; peopleCount.peopleText.text = peopleAvailable; ammoCount.ammoText.text = ammoAvailable; energyCount.energyText.text = energyAvailable; heatCount.heatText.text = heatAvailable; magicCount.magicText.text = magicAvailable; poisonCount.poisonText.text = poisonAvailable; if (peopleAvailable < waveNumber) { peopleCount.peopleText.setTextFormat(redBold); } if (ammoAvailable < (2 * waveNumber)) { ammoCount.ammoText.setTextFormat(redBold); } if (energyAvailable < waveNumber) { energyCount.energyText.setTextFormat(redBold); } if (heatAvailable < waveNumber) { heatCount.heatText.setTextFormat(redBold); } if (magicAvailable < waveNumber) { magicCount.magicText.setTextFormat(redBold); } if (poisonAvailable < (2 * waveNumber)) { poisonCount.poisonText.setTextFormat(redBold); } } static function globalTextTick() { if (gMessTimer <= 0) { if (globalMessage.globalText.text != "") { gMessQueue.splice(0, 1); } if (gMessQueue[0] != undefined) { globalMessage.globalText.text = gMessQueue[0].gMess; gMessTimer = gMessQueue[0].gTimer; } else { globalMessage.globalText.text = ""; gMessTimer = 10; } } else { gMessTimer--; var _local1 = gMessQueue.length; if (_local1 > 15) { gMessTimer--; } } } static function checkMessageType(messType) { var _local2 = gMessQueue.length; var _local1 = 0; while (_local1 < _local2) { if (gMessQueue.i.messType == messType) { return(false); } _local1++; } return(true); } static function maxLevel() { if (checkMessageType("level")) { gMessQueue.push({gMess:"Tower has reached it's maximum level.", gTimer:50, messType:"level"}); } } static function goldShortage() { if (checkMessageType("gold")) { gMessQueue.push({gMess:"You need more gold.", gTimer:50, messType:"gold"}); } } static function peopleShortage() { if (checkMessageType("people")) { gMessQueue.push({gMess:"You need more people.", gTimer:50, messType:"people"}); } } static function energyShortage() { if (checkMessageType("energy")) { gMessQueue.push({gMess:"You need more energy.", gTimer:50, messType:"energy"}); } } static function heatShortage() { if (checkMessageType("heat")) { gMessQueue.push({gMess:"You need more heat.", gTimer:50, messType:"heat"}); } } static function magicShortage() { if (checkMessageType("magic")) { gMessQueue.push({gMess:"You need more magic.", gTimer:50, messType:"magic"}); } } static function ammoShortage() { if (checkMessageType("ammo") && (Math.random() < 0.1)) { gMessQueue.push({gMess:"You need more ammo.", gTimer:50, messType:"ammo"}); } } static function poisonShortage() { if (checkMessageType("poison")) { gMessQueue.push({gMess:"You need more poison.", gTimer:50, messType:"poison"}); } } static function deleteWave() { delete _root.nextWave; } static function gameOver() { _root.attachMovie("gameOver", "gameOver", _root.getNextHighestDepth(), {_x:LEFT_MARGIN + (PLAY_WIDTH / 2), _y:TOP_MARGIN + (PLAY_HEIGHT / 2)}); deleteWave(); gameLost = true; _root.onMouseDown = function () { Transitions.endGame(); Game.sendScore(); _root.menuPanel.removeMovieClip(); _root.gameOver.removeMovieClip(); Mouse.show(); Transitions.showTitle(); delete _root.onMouseDown; }; } static function sendScore() { _root.kongregateScores.submit(totalWorth); } static var TILE_SIZE = 12; static var ROAD_SIZE = 2; static var TOP_MARGIN = 20; static var LEFT_MARGIN = 41; static var MIDDLE_X_MARGIN = 5; static var MIDDLE_Y_MARGIN = 20; static var PLAY_WIDTH = 480; static var PLAY_HEIGHT = 432; static var PANEL_WIDTH = 170; static var TOWER_PANEL_HEIGHT = 170; static var DESCRIPTION_PANEL_HEIGHT = 242; static var TOWER_SELLBACK = 0.8; static var score = 0; static var goldAvailable = 300; static var livesLeft = 20; static var goldInterest = 0.15; static var goldFromMonsters = 1; static var towerWorth = 0.5; static var researchTime = 2; static var defenseCost_GA = 1; static var defenseUpgrade_GA = 1; static var economicCost_GA = 1; static var economicUpgrade_GA = 1; static var researchCost_GA = 1; static var effectRange_GA = 1; static var effectPercent_GA = 1; static var effectChance_GA = 1; static var effectDuration_GA = 1; static var shotDamage_GA = 1; static var shotRange_GA = 1; static var shotRate_GA = 1; static var peopleProduction_GA = 1; static var energyProduction_GA = 1; static var ammoProduction_GA = 1; static var heatProduction_GA = 1; static var magicProduction_GA = 1; static var poisonProduction_GA = 1; static var peopleAvailable = 0; static var energyAvailable = 0; static var ammoAvailable = 0; static var ammoProduced = 0; static var ammoStorable = 0; static var heatAvailable = 0; static var magicAvailable = 0; static var poisonAvailable = 0; static var poisonProduced = 0; static var poisonStorable = 0; static var waveNumber = 0; static var monsterHealth = new Array([-6.4, 2.9167, 0.631], [71, -11.807, 1.3414], [71, -26.171, 2.0312], [71, -82.81, 3.9038], [71, -241.39, 7.8539], [71, -645.49, 15.922], [71, -1614.9, 32.064], [71, -3831.1, 63.71], [71, -8694.9, 124.5], [71, -18972, 238.71], [71, -39906, 448.13]); static var economicNumber = 0; static var towerNumber = 0; static var resourceTimer = 0; static var gMessQueue = []; static var gMessTimer = 0; }
Symbol 1056 MovieClip [__Packages.Wave] Frame 0
class Wave { static var waveSet, waveNum, monID; var waveHealth, waveGold; function Wave () { Game.waveNumber++; setMonsterHealth(); setMonsterGold(); waveSet = Math.floor(Game.waveNumber / 10); waveNum = Game.waveNumber - (10 * waveSet); _root.waveIndicator.waveHighlight1._y = LEFT_MARGIN_WAVEIND + (SPACING_WAVEIND * waveSet); _root.waveIndicator.waveHighlight2._y = LEFT_MARGIN_WAVEIND + (SPACING_WAVEIND * waveNum); monID = Math.abs(waveNum - waveSet); _root.sounds["minion" + monID].start(); } function setMonsterHealth() { if (Game.waveNumber == 1) { waveHealth = WAVE_1_HLTH; } else { var _local2 = waveSet; waveHealth = (Game.monsterHealth[_local2][0] + (Game.waveNumber * Game.monsterHealth[_local2][1])) + (Math.pow(Game.waveNumber, 2) * Game.monsterHealth[_local2][2]); waveHealth = Math.round(waveHealth); } } function setMonsterGold() { waveGold = Math.round(Math.sqrt(Game.waveNumber)); } function waveTick() { endWave(); Game.resourceUpdate(); var _local3 = 0; while (_local3 < monsterNumber) { _root["baddie" + _local3].minionTick(); _local3++; } if (monsterCount < MAX_MONSTERS) { monsterClock--; } if (monsterClock <= 0) { placeMonster(); } } function placeMonster() { var _local5 = monsterNumber; var _local4 = 70 + monsterNumber; var _local3 = _root.attachMovie("minion" + monID, "baddie" + monsterNumber, _local4, {_x:START_X, _y:START_Y, creepID:_local5, health:waveHealth, minionGold:waveGold}); monArr.push(_local3); monsterNumber++; } function endWave() { if ((monsterCount >= MAX_MONSTERS) && (monsterNumber == monstersRemoved)) { monstersRemoved = 0; monsterCount = 0; monsterClock = 10; monsterNumber = 0; _root.sounds.moneySound.start(); monArr.splice(0); var _local3 = Math.round(Game.totalWorth * Game.goldInterest); Game.gMessQueue.push({gMess:((("You earned " + _local3) + " gold from interest on ") + Game.totalWorth) + " worth", gTimer:75}); Research.incrementResearch(); Game.goldAvailable = Game.goldAvailable + _local3; Game.totalWorth = Game.totalWorth + _local3; if (Game.waveNumber == Game.endWave) { _root.attachMovie("winButton", "winButton", _root.getNextHighestDepth(), {_x:Game.LEFT_MARGIN + (Game.PLAY_WIDTH / 2), _y:Game.TOP_MARGIN + (Game.PLAY_HEIGHT / 2)}); _root.winButton.onMouseDown = function () { this.removeMovieClip(); Transitions.endGame(); Game.sendScore(); _root.menuPanel.removeMovieClip(); _root.gameOver.removeMovieClip(); Mouse.show(); Transitions.showTitle(); delete _root.winButton.onMouseDown; }; } Game.deleteWave(); } } static var DELAY = 15; static var MAX_MONSTERS = 10; static var START_X = Game.LEFT_MARGIN + 59; static var START_Y = Game.TOP_MARGIN - 10; static var LEFT_MARGIN_WAVEIND = 18; static var SPACING_WAVEIND = 13; static var WAVE_1_HLTH = 2; static var monsterCount = 0; static var monstersRemoved = 0; static var monsterClock = 0; static var monsterNumber = 0; static var monArr = []; }
Symbol 1057 MovieClip [__Packages.Research] Frame 0
class Research { static var pageType, pageNumber, pageNumberShown, pageTypeShown; function Research () { if (Game.faction == "The Remnants") { ammoEk1 = 2; energyEk1 = 2; heatEk1 = 2; magicMk1 = 2; } _root.attachMovie("militaryButton", "militaryButton", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + 4, _alpha:100}); _root.attachMovie("economyButton", "economyButton", _root.getNextHighestDepth(), {_x:((Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN) + 54, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + 4, _alpha:50}); _root.attachMovie("researchButton", "researchButton", _root.getNextHighestDepth(), {_x:((Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN) + 112, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + 4, _alpha:50}); _root.militaryButton.onPress = function () { this._alpha = 100; _root.economyButton._alpha = 50; _root.researchButton._alpha = 50; Research.pageType = "m"; }; _root.economyButton.onPress = function () { this._alpha = 100; _root.militaryButton._alpha = 50; _root.researchButton._alpha = 50; Research.pageType = "e"; }; _root.researchButton.onPress = function () { this._alpha = 100; _root.militaryButton._alpha = 50; _root.economyButton._alpha = 50; Research.pageType = "r"; }; _root.attachMovie("pageButton", "pageButton", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:((Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN) + Game.TOWER_PANEL_HEIGHT, _alpha:100}); _root.pageButton.attachMovie("page1Button", "page1Button", _root.pageButton.getNextHighestDepth(), {_x:48, _y:0, _alpha:100}); _root.pageButton.attachMovie("page2Button", "page2Button", _root.pageButton.getNextHighestDepth(), {_x:67, _y:0, _alpha:50}); _root.pageButton.page1Button.onPress = function () { this._alpha = 100; _root.pageButton.page2Button._alpha = 50; _root.pageButton.page3Button._alpha = 50; _root.pageButton.page4Button._alpha = 50; Research.pageNumber = 1; }; _root.pageButton.page2Button.onPress = function () { this._alpha = 100; _root.pageButton.page1Button._alpha = 50; _root.pageButton.page3Button._alpha = 50; _root.pageButton.page4Button._alpha = 50; Research.pageNumber = 2; }; pageType = "m"; pageNumber = 1; militaryPage1(); } function researchTick() { if ((pageNumber != pageNumberShown) || (pageType != pageTypeShown)) { _root[("towerPanel" + pageTypeShown) + pageNumberShown].removeMovieClip(); if (pageType == "m") { if (pageNumber == 1) { militaryPage1(); } if (pageNumber == 2) { militaryPage2(); } } if (pageType == "e") { if (pageNumber == 1) { economyPage1(); } if (pageNumber == 2) { economyPage2(); } } if (pageType == "r") { if (pageNumber == 1) { researchPage1(); } if (pageNumber == 2) { researchPage2(); } } } } function militaryPage1() { _root.attachMovie("towerPanel", "towerPanelm1", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN, _alpha:75}); pageTypeShown = "m"; pageNumberShown = 1; Alpha.alphaTowerIcon(_root.towerPanelm1, 0, 0); Beta.betaTowerIcon(_root.towerPanelm1, 1, 0); Gamma.gammaTowerIcon(_root.towerPanelm1, 2, 0); DeltaT.deltaTowerIcon(_root.towerPanelm1, 3, 0); Epsilon.epsilonTowerIcon(_root.towerPanelm1, 0, 1); Zeta.zetaTowerIcon(_root.towerPanelm1, 1, 1); Eta.etaTowerIcon(_root.towerPanelm1, 2, 1); Theta.thetaTowerIcon(_root.towerPanelm1, 3, 1); Iota.iotaTowerIcon(_root.towerPanelm1, 0, 2); Kappa.kappaTowerIcon(_root.towerPanelm1, 1, 2); Lambda.lambdaTowerIcon(_root.towerPanelm1, 2, 2); Mu.muTowerIcon(_root.towerPanelm1, 3, 2); Nu.nuTowerIcon(_root.towerPanelm1, 0, 3); Xi.xiTowerIcon(_root.towerPanelm1, 1, 3); Omicron.omicronTowerIcon(_root.towerPanelm1, 2, 3); Pi.piTowerIcon(_root.towerPanelm1, 3, 3); } function militaryPage2() { _root.attachMovie("towerPanel", "towerPanelm2", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN, _alpha:75}); pageTypeShown = "m"; pageNumberShown = 2; Rho.rhoTowerIcon(_root.towerPanelm2, 0, 0); Sigma.sigmaTowerIcon(_root.towerPanelm2, 1, 0); Tau.tauTowerIcon(_root.towerPanelm2, 2, 0); Upsilon.upsilonTowerIcon(_root.towerPanelm2, 3, 0); Phi.phiTowerIcon(_root.towerPanelm2, 0, 1); Chi.chiTowerIcon(_root.towerPanelm2, 1, 1); Psi.psiTowerIcon(_root.towerPanelm2, 2, 1); Omega.omegaTowerIcon(_root.towerPanelm2, 3, 1); Digamma.digammaTowerIcon(_root.towerPanelm2, 0, 2); Koppa.koppaTowerIcon(_root.towerPanelm2, 1, 2); Stigma.stigmaTowerIcon(_root.towerPanelm2, 2, 2); Sampi.sampiTowerIcon(_root.towerPanelm2, 3, 2); } function economyPage1() { _root.attachMovie("towerPanel", "towerPanele1", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN, _alpha:75}); pageTypeShown = "e"; pageNumberShown = 1; Hut.hutIcon(_root.towerPanele1, 0, 0); AmmoHut.ammoHutIcon(_root.towerPanele1, 1, 0); BasicResearch.basicResearchIcon(_root.towerPanele1, 2, 0); MagicSchool.magicSchoolIcon(_root.towerPanele1, 3, 0); AmmoFactory.ammoFactoryIcon(_root.towerPanele1, 0, 1); House.houseIcon(_root.towerPanele1, 1, 1); EnergyPlant.energyPlantIcon(_root.towerPanele1, 2, 1); EconomicCenter.economicCenterIcon(_root.towerPanele1, 3, 1); MilitaryBase.militaryBaseIcon(_root.towerPanele1, 0, 2); MagicUniversity.magicUniversityIcon(_root.towerPanele1, 1, 2); AmmoAssembly.ammoAssemblyIcon(_root.towerPanele1, 2, 2); CoalBurningPlant.coalBurningPlantIcon(_root.towerPanele1, 3, 2); Hotel.hotelIcon(_root.towerPanele1, 0, 3); MissileResearchFac.missileResearchFacIcon(_root.towerPanele1, 1, 3); LaserResearchFac.laserResearchFacIcon(_root.towerPanele1, 2, 3); CorporateHQ.corporateHQIcon(_root.towerPanele1, 3, 3); } function economyPage2() { _root.attachMovie("towerPanel", "towerPanele2", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN, _alpha:75}); pageTypeShown = "e"; pageNumberShown = 2; MissileBase.missileBaseIcon(_root.towerPanele2, 0, 0); LaserBase.laserBaseIcon(_root.towerPanele2, 1, 0); Underground.undergroundIcon(_root.towerPanele2, 2, 0); MagicAcademy.magicAcademyIcon(_root.towerPanele2, 3, 0); AdvAmmoFactory.advAmmoFactoryIcon(_root.towerPanele2, 0, 1); RobotAmmoFactory.robotAmmoFactoryIcon(_root.towerPanele2, 1, 1); AdvHeatPlant.advHeatPlantIcon(_root.towerPanele2, 2, 1); Biodome.biodomeIcon(_root.towerPanele2, 3, 1); AdvEnergyPlant.advEnergyPlantIcon(_root.towerPanele2, 0, 2); RobotEnergyPlant.robotEnergyPlantIcon(_root.towerPanele2, 1, 2); PoisonCenter.poisonCenterIcon(_root.towerPanele2, 2, 2); } function researchPage1() { _root.attachMovie("towerPanel", "towerPanelr1", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN, _alpha:75}); pageTypeShown = "r"; pageNumberShown = 1; BasicResearch.ammoEk1Research(_root.towerPanelr1, 0, 0); BasicResearch.energyEk1Research(_root.towerPanelr1, 1, 0); BasicResearch.heatEk1Research(_root.towerPanelr1, 2, 0); MagicSchool.magicMk1Research(_root.towerPanelr1, 3, 0); EconomicCenter.ammoEk2Research(_root.towerPanelr1, 0, 1); EconomicCenter.energyHeatEk2Research(_root.towerPanelr1, 1, 1); EconomicCenter.goldk1Research(_root.towerPanelr1, 2, 1); MilitaryBase.ammoMk2Research(_root.towerPanelr1, 3, 1); MilitaryBase.heatMk2Research(_root.towerPanelr1, 0, 2); MilitaryBase.energyMk2Research(_root.towerPanelr1, 1, 2); MilitaryBase.poisonMk2Research(_root.towerPanelr1, 2, 2); MilitaryBase.magicMk2Research(_root.towerPanelr1, 3, 2); MagicUniversity.magick2Research(_root.towerPanelr1, 0, 3); MagicUniversity.magicEle2Research(_root.towerPanelr1, 1, 3); MissileResearchFac.ammoEk3Research(_root.towerPanelr1, 2, 3); MissileResearchFac.heatEk3Research(_root.towerPanelr1, 3, 3); } function researchPage2() { _root.attachMovie("towerPanel", "towerPanelr2", _root.getNextHighestDepth(), {_x:(Game.LEFT_MARGIN + Game.PLAY_WIDTH) + Game.MIDDLE_X_MARGIN, _y:(Game.TOP_MARGIN + Game.DESCRIPTION_PANEL_HEIGHT) + Game.MIDDLE_Y_MARGIN, _alpha:75}); pageTypeShown = "r"; pageNumberShown = 2; LaserResearchFac.heatEk3Research(_root.towerPanelr2, 0, 0); MissileResearchFac.heatEk3Research(_root.towerPanelr2, 0, 0); LaserResearchFac.energyEk3Research(_root.towerPanelr2, 1, 0); MissileResearchFac.ammoEk3Research(_root.towerPanelr2, 2, 0); MissileBase.ammoMk3Research(_root.towerPanelr2, 3, 0); MissileBase.heatMk3Research(_root.towerPanelr2, 0, 1); LaserBase.heatMk3Research(_root.towerPanelr2, 0, 1); LaserBase.energyMk3Research(_root.towerPanelr2, 1, 1); Underground.poisonMk3Research(_root.towerPanelr2, 2, 1); MagicAcademy.magick3Research(_root.towerPanelr2, 3, 1); MagicAcademy.magicEle3Research(_root.towerPanelr2, 0, 2); CorporateHQ.goldmultk2Research(_root.towerPanelr2, 1, 2); CorporateHQ.goldplusk2Research(_root.towerPanelr2, 2, 2); } static function reloadTowerPanel() { _root[("towerPanel" + pageTypeShown) + pageNumberShown].removeMovieClip(); pageTypeShown = "x"; pageNumberShown = 0; } static function incrementResearch() { var _local7 = currentResearch.length; var _local3 = currentResearch; var _local2 = 0; while (_local2 < _local7) { var _local4 = _local3[_local2][1]; var _local5 = (((Game.researchTime - _local3[_local2][0]) + 1) / (Game.researchTime + 1)) * PROGRESS_BAR_WIDTH; var _local6 = _root[("towerPanel" + pageTypeShown) + pageNumberShown][_local4][_local4 + "PB"]; Tween2.easeOut(_local6, "_width", _local5, 10); if (_local3[_local2][0] == 0) { Research[_local3[_local2][1]] = 2; newResearch(_local3[_local2][2]); _local3.splice(_local2, 1); _local2 = _local2 - 1; } else { _local3[_local2][0] = _local3[_local2][0] - 1; } _local2++; } } static function checkResearch(resName) { var _local3 = currentResearch.length; var _local2 = currentResearch; var _local1 = 0; while (_local1 < _local3) { if (_local2[_local1][1] == resName) { return(_local2[_local1][0]); } _local1++; } } static function towerStats(stats, shot) { var _local2 = Math.floor(shot[0][0]) + " damage"; var _local3 = Math.floor(shot[1][0]) + " range"; var _local4 = Math.floor(200 - shot[2][0]) + " shot rate"; if (shot != undefined) { stats.push(_local2, _local3, _local4); } Game.towerDescribe.towerDescribeText.text = stats.join(" \n "); Game.towerDescribe.towerDescribeText.setTextFormat(Game.format3); } static function newResearch(researchName) { Game.gMessQueue.push({gMess:"You have researched " + researchName, gTimer:60}); reloadTowerPanel(); } static function setupProgressBar(target, resName) { if (Research[resName]) { target[resName].attachMovie("progressBarRed", resName + "PB", target[resName].getNextHighestDepth()); target[resName].attachMovie("progressBarOverlay", resName + "PBO", target[resName].getNextHighestDepth()); if (!Research[resName]) { target[resName][resName + "PB"]._width = 0; } if (Research[resName] == 1) { var _local3 = Game.researchTime - checkResearch(resName); target[resName][resName + "PB"]._width = (_local3 / (Game.researchTime + 1)) * PROGRESS_BAR_WIDTH; } } } static var TOWER_PANEL_MARGIN = 13; static var TOWER_PANEL_SPACING = 40; static var PROGRESS_BAR_WIDTH = 24; static var basicResearch = false; static var militaryBase = false; static var missileBase = false; static var laserBase = false; static var underground = false; static var economicCenter = false; static var missileResearchFac = false; static var laserResearchFac = false; static var corporateHQ = false; static var magicSchool = false; static var magicUniversity = false; static var magicAcademy = false; static var ammoEk1 = 0; static var ammoEk2 = 0; static var ammoEk3 = 0; static var ammoMk2 = 0; static var ammoMk3 = 0; static var energyEk1 = 0; static var energyEk3 = 0; static var energyMk2 = 0; static var energyMk3 = 0; static var energyHeatEk2 = 0; static var heatEk1 = 0; static var heatEk3 = 0; static var heatMk2 = 0; static var heatMk3 = 0; static var magick2 = 0; static var magick3 = 0; static var magicMk1 = 0; static var magicMk2 = 0; static var magicMk3 = 0; static var magicEle2 = 0; static var magicEle3 = 0; static var poisonMk2 = 0; static var poisonMk3 = 0; static var goldk1 = 0; static var goldplusk2 = 0; static var goldmultk2 = 0; static var currentResearch = new Array(); }
Symbol 1058 MovieClip [__Packages.Beta] Frame 0
class Beta extends Tower { var isEconomic, isResearch; function Beta () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function betaTowerIcon(target, xPos, yPos) { target.attachMovie("betaTower_i", "betaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.betaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Beta.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Beta.people[1][0] - Beta.people[0][0]) + " people"; var _local6 = Math.round(Beta.heat[1][0] - Beta.heat[0][0]) + " heat"; var _local9 = Math.round(Beta.magic[1][0] - Beta.magic[0][0]) + " magic"; var _local8 = Math.round(Beta.energy[1][0] - Beta.energy[0][0]) + " energy"; var _local5 = Math.round(Beta.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Beta.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Beta.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Beta.shot); }; target.betaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.betaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Beta.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("betaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } static var BASE_COST = 20; static var baseName = "Dart Tower"; static var bullet_mc = "dartBullet"; static var bullet_sfx = "shotSound1"; static var bulletMove = [5, 0.1, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(15, 1.25, 1); static var peopleCost = new Array(1, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(1, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(40, 1.35, 1); static var shotRange = new Array(125, 1.05, 1); static var shotRate = new Array(60, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1059 MovieClip [__Packages.Tween2] Frame 0
class Tween2 { function Tween2 (obj, prop, target) { } static function timer(obj, time, onCall) { obj.timer = time; obj.onEnterFrame = function () { this.timer--; if (this.timer <= 0) { this[onCall](); delete this.timer; delete this.onEnterFrame; } }; } static function easeOut(obj, prop, _endProp, _k, onCall) { delete obj.onEnterFrame; delete obj.k; delete obj.endProp; obj.k = _k; obj.endProp = _endProp; obj.onEnterFrame = function () { this.oldprop = this[prop]; this[prop] = this[prop] + ((this.endProp - this[prop]) / this.k); if ((Math.abs(this.endProp - this[prop]) < 1) || (this[prop] == this.oldprop)) { this[prop] = this.endProp; this[onCall](); delete this.k; delete this.endProp; delete this.onEnterFrame; } }; } }
Symbol 1060 MovieClip [__Packages.Gamma] Frame 0
class Gamma extends Tower { var isEconomic, isResearch; function Gamma () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function gammaTowerIcon(target, xPos, yPos) { if (Research.magicSchool && (Research.magicMk1 == 2)) { target.attachMovie("gammaTower_i", "gammaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.gammaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Gamma.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Gamma.people[1][0] - Gamma.people[0][0]) + " people"; var _local6 = Math.round(Gamma.heat[1][0] - Gamma.heat[0][0]) + " heat"; var _local9 = Math.round(Gamma.magic[1][0] - Gamma.magic[0][0]) + " magic"; var _local8 = Math.round(Gamma.energy[1][0] - Gamma.energy[0][0]) + " energy"; var _local5 = Math.round(Gamma.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Gamma.poison[0][0]) + " poison per shot"; var _local11 = "Slow: Freeze"; var _local10 = "Splash"; var _local2 = [Gamma.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Gamma.shot); }; target.gammaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.gammaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Gamma.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("gammaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 40; static var baseName = "Ice Tower"; static var bullet_mc = "freezeBullet"; static var bullet_sfx = "shotSound10"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(1, 1); static var upgradeCost = new Array(30, 1.3, 1); static var peopleCost = new Array(2, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(1, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(50, 1.24, 1); static var shotRange = new Array(150, 1.01, 1); static var shotRate = new Array(40, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0.25, 1, 1); static var splashRange = new Array(50, 1, 1); static var splashChance = new Array(0.5, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(0.9, 1.03, 1); static var slow1Duration = new Array(120, 1, 1); static var slow1Chance = new Array(1, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(1, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1061 MovieClip [__Packages.DeltaT] Frame 0
class DeltaT extends Tower { var isEconomic, isResearch; function DeltaT () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function deltaTowerIcon(target, xPos, yPos) { if (Research.basicResearch && (Research.heatEk1 == 2)) { target.attachMovie("deltaTower_i", "deltaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.deltaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(DeltaT.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(DeltaT.people[1][0] - DeltaT.people[0][0]) + " people"; var _local6 = Math.round(DeltaT.heat[1][0] - DeltaT.heat[0][0]) + " heat"; var _local9 = Math.round(DeltaT.magic[1][0] - DeltaT.magic[0][0]) + " magic"; var _local8 = Math.round(DeltaT.energy[1][0] - DeltaT.energy[0][0]) + " energy"; var _local5 = Math.round(DeltaT.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(DeltaT.poison[0][0]) + " poison per shot"; var _local11 = "Splash"; var _local10 = ""; var _local2 = [DeltaT.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, DeltaT.shot); }; target.deltaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.deltaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = DeltaT.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("deltaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 40; static var baseName = "Heat Tower"; static var bullet_mc = "heatBullet"; static var bullet_sfx = "shotSound14"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(30, 1.3, 1); static var peopleCost = new Array(3, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(1, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(24, 1.38, 1); static var shotRange = new Array(100, 1.005, 1); static var shotRate = new Array(20, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(50, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(0.99, 1, 1); static var goldChance = new Array(1, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1062 MovieClip [__Packages.Epsilon] Frame 0
class Epsilon extends Tower { var isEconomic, isResearch; function Epsilon () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function epsilonTowerIcon(target, xPos, yPos) { if (Research.basicResearch && (Research.energyEk1 == 2)) { target.attachMovie("epsilonTower_i", "epsilonTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.epsilonTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Epsilon.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Epsilon.people[1][0] - Epsilon.people[0][0]) + " people"; var _local6 = Math.round(Epsilon.heat[1][0] - Epsilon.heat[0][0]) + " heat"; var _local9 = Math.round(Epsilon.magic[1][0] - Epsilon.magic[0][0]) + " magic"; var _local8 = Math.round(Epsilon.energy[1][0] - Epsilon.energy[0][0]) + " energy"; var _local5 = Math.round(Epsilon.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Epsilon.poison[0][0]) + " poison per shot"; var _local11 = "Multi-targetting"; var _local10 = ""; var _local2 = [Epsilon.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Epsilon.shot); }; target.epsilonTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.epsilonTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Epsilon.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("epsilonTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 40; static var baseName = "Energy Tower"; static var bullet_mc = "energyBullet"; static var bullet_sfx = "shotSound12"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(30, 1.35, 1); static var peopleCost = new Array(2, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(1, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(19, 1.45, 1); static var shotRange = new Array(175, 1.01, 1); static var shotRate = new Array(40, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(2, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1063 MovieClip [__Packages.Zeta] Frame 0
class Zeta extends Tower { var isEconomic, isResearch; function Zeta () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function zetaTowerIcon(target, xPos, yPos) { if (Research.basicResearch && (Research.ammoEk1 == 2)) { target.attachMovie("zetaTower_i", "zetaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.zetaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Zeta.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Zeta.people[1][0] - Zeta.people[0][0]) + " people"; var _local6 = Math.round(Zeta.heat[1][0] - Zeta.heat[0][0]) + " heat"; var _local9 = Math.round(Zeta.magic[1][0] - Zeta.magic[0][0]) + " magic"; var _local8 = Math.round(Zeta.energy[1][0] - Zeta.energy[0][0]) + " energy"; var _local5 = Math.round(Zeta.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Zeta.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Zeta.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Zeta.shot); }; target.zetaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.zetaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Zeta.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("zetaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 40; static var baseName = "Arrow Tower"; static var bullet_mc = "arrowBullet"; static var bullet_sfx = "shotSound1"; static var bulletMove = [5, 0.1, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(30, 1.25, 1); static var peopleCost = new Array(2, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(1, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(91, 1.29, 1); static var shotRange = new Array(135, 1.05, 1); static var shotRate = new Array(60, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1064 MovieClip [__Packages.Eta] Frame 0
class Eta extends Tower { var isEconomic, isResearch; function Eta () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function etaTowerIcon(target, xPos, yPos) { if (Research.magicUniversity && (Research.magick2 == 2)) { target.attachMovie("etaTower_i", "etaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.etaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Eta.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Eta.people[1][0] - Eta.people[0][0]) + " people"; var _local6 = Math.round(Eta.heat[1][0] - Eta.heat[0][0]) + " heat"; var _local9 = Math.round(Eta.magic[1][0] - Eta.magic[0][0]) + " magic"; var _local8 = Math.round(Eta.energy[1][0] - Eta.energy[0][0]) + " energy"; var _local5 = Math.round(Eta.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Eta.poison[0][0]) + " poison per shot"; var _local11 = "Slow: Freeze"; var _local10 = "Splash"; var _local2 = [Eta.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Eta.shot); }; target.etaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.etaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Eta.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("etaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Freeze Tower"; static var bullet_mc = "freezeBullet"; static var bullet_sfx = "shotSound10"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(260, 1.3, 1.01); static var peopleCost = new Array(6, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(3, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(181, 1.27, 1); static var shotRange = new Array(160, 1.01, 1); static var shotRate = new Array(40, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0.25, 1, 1); static var splashRange = new Array(55, 1, 1); static var splashChance = new Array(0.75, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(0.75, 1.03, 1); static var slow1Duration = new Array(135, 1, 1); static var slow1Chance = new Array(1, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(3, 1, 1); static var stunChance = new Array(0.01, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1065 MovieClip [__Packages.Theta] Frame 0
class Theta extends Tower { var isEconomic, isResearch; function Theta () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function thetaTowerIcon(target, xPos, yPos) { if (Research.magicUniversity && (Research.magicEle2 == 2)) { target.attachMovie("thetaTower_i", "thetaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.thetaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Theta.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Theta.people[1][0] - Theta.people[0][0]) + " people"; var _local6 = Math.round(Theta.heat[1][0] - Theta.heat[0][0]) + " heat"; var _local9 = Math.round(Theta.magic[1][0] - Theta.magic[0][0]) + " magic"; var _local8 = Math.round(Theta.energy[1][0] - Theta.energy[0][0]) + " energy"; var _local5 = Math.round(Theta.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Theta.poison[0][0]) + " poison per shot"; var _local11 = "Slow: Other"; var _local10 = ""; var _local2 = [Theta.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Theta.shot); }; target.thetaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.thetaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Theta.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("thetaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Slow Tower"; static var bullet_mc = "freezeBullet"; static var bullet_sfx = "shotSound4"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(260, 1.3, 1.01); static var peopleCost = new Array(9, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(3, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(482, 1.25, 1); static var shotRange = new Array(125, 1.01, 1); static var shotRate = new Array(50, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(0.8, 1.01, 1); static var slow2Duration = new Array(90, 1, 1); static var slow2Chance = new Array(1, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(2, 1.04, 1.01); static var stunChance = new Array(0.03, 1.02, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1066 MovieClip [__Packages.Iota] Frame 0
class Iota extends Tower { var isEconomic, isResearch; function Iota () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function iotaTowerIcon(target, xPos, yPos) { if (Research.magicUniversity && (Research.magicMk2 == 2)) { target.attachMovie("iotaTower_i", "iotaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.iotaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Iota.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Iota.people[1][0] - Iota.people[0][0]) + " people"; var _local6 = Math.round(Iota.heat[1][0] - Iota.heat[0][0]) + " heat"; var _local9 = Math.round(Iota.magic[1][0] - Iota.magic[0][0]) + " magic"; var _local8 = Math.round(Iota.energy[1][0] - Iota.energy[0][0]) + " energy"; var _local5 = Math.round(Iota.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Iota.poison[0][0]) + " poison per shot"; var _local11 = "Damage Multiply"; var _local10 = ""; var _local2 = [Iota.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Iota.shot); }; target.iotaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.iotaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Iota.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("iotaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Magic Tower"; static var bullet_mc = "magicBullet"; static var bullet_sfx = "shotSound7"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(260, 1.32, 1.01); static var peopleCost = new Array(8, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(3, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(4, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(488, 1.3, 1.01); static var shotRange = new Array(135, 1.01, 1); static var shotRate = new Array(35, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(2, 1.04, 1); static var damageChance = new Array(0.04, 1.2, 1.01); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1067 MovieClip [__Packages.Kappa] Frame 0
class Kappa extends Tower { var isEconomic, isResearch; function Kappa () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function kappaTowerIcon(target, xPos, yPos) { if (Research.militaryBase && (Research.ammoMk2 == 2)) { target.attachMovie("kappaTower_i", "kappaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.kappaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Kappa.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Kappa.people[1][0] - Kappa.people[0][0]) + " people"; var _local6 = Math.round(Kappa.heat[1][0] - Kappa.heat[0][0]) + " heat"; var _local9 = Math.round(Kappa.magic[1][0] - Kappa.magic[0][0]) + " magic"; var _local8 = Math.round(Kappa.energy[1][0] - Kappa.energy[0][0]) + " energy"; var _local5 = Math.round(Kappa.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Kappa.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Kappa.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Kappa.shot); }; target.kappaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.kappaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Kappa.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("kappaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Bullet Tower"; static var bullet_mc = "ammoBullet"; static var bullet_sfx = "shotSound1"; static var bulletMove = [5, 0.1, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(260, 1.25, 1.01); static var peopleCost = new Array(8, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(4, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(600, 1.31, 1.01); static var shotRange = new Array(145, 1.05, 1); static var shotRate = new Array(60, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(20, 1.05, 1); static var armorDuration = new Array(50, 1, 1); static var armorChance = new Array(1, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1068 MovieClip [__Packages.Lambda] Frame 0
class Lambda extends Tower { var isEconomic, isResearch; function Lambda () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function lambdaTowerIcon(target, xPos, yPos) { if ((Research.militaryBase && (Research.ammoMk2 == 2)) && (Research.heatMk2 == 2)) { target.attachMovie("lambdaTower_i", "lambdaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.lambdaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Lambda.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Lambda.people[1][0] - Lambda.people[0][0]) + " people"; var _local6 = Math.round(Lambda.heat[1][0] - Lambda.heat[0][0]) + " heat"; var _local9 = Math.round(Lambda.magic[1][0] - Lambda.magic[0][0]) + " magic"; var _local8 = Math.round(Lambda.energy[1][0] - Lambda.energy[0][0]) + " energy"; var _local5 = Math.round(Lambda.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Lambda.poison[0][0]) + " poison per shot"; var _local11 = "Splash"; var _local10 = ""; var _local2 = [Lambda.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Lambda.shot); }; target.lambdaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.lambdaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Lambda.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("lambdaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 410; static var baseName = "Missile Tower"; static var bullet_mc = "missileBullet"; static var bullet_sfx = "shotSound11"; static var bulletMove = [0, 0.05, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(310, 1.4, 1.01); static var peopleCost = new Array(8, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(4, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(4, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(200, 1.52, 1); static var shotRange = new Array(300, 1, 1); static var shotRate = new Array(75, 0.97, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(75, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1.5, 1, 1); static var damageChance = new Array(0.05, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1069 MovieClip [__Packages.Mu] Frame 0
class Mu extends Tower { var isEconomic, isResearch; function Mu () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function muTowerIcon(target, xPos, yPos) { if (Research.militaryBase && (Research.heatMk2 == 2)) { target.attachMovie("muTower_i", "muTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.muTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Mu.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Mu.people[1][0] - Mu.people[0][0]) + " people"; var _local6 = Math.round(Mu.heat[1][0] - Mu.heat[0][0]) + " heat"; var _local9 = Math.round(Mu.magic[1][0] - Mu.magic[0][0]) + " magic"; var _local8 = Math.round(Mu.energy[1][0] - Mu.energy[0][0]) + " energy"; var _local5 = Math.round(Mu.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Mu.poison[0][0]) + " poison per shot"; var _local11 = "Splash"; var _local10 = ""; var _local2 = [Mu.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Mu.shot); }; target.muTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.muTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Mu.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("muTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Flame Tower"; static var bullet_mc = "heatBullet"; static var bullet_sfx = "shotSound14"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(260, 1.3, 1.01); static var peopleCost = new Array(7, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(4, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(120, 1.37, 1.01); static var shotRange = new Array(120, 1.005, 1); static var shotRate = new Array(20, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(65, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(0.95, 1, 1); static var goldChance = new Array(1, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1070 MovieClip [__Packages.Nu] Frame 0
class Nu extends Tower { var isEconomic, isResearch; function Nu () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function nuTowerIcon(target, xPos, yPos) { if ((Research.militaryBase && (Research.energyMk2 == 2)) && (Research.heatMk2 == 2)) { target.attachMovie("nuTower_i", "nuTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.nuTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Nu.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Nu.people[1][0] - Nu.people[0][0]) + " people"; var _local6 = Math.round(Nu.heat[1][0] - Nu.heat[0][0]) + " heat"; var _local9 = Math.round(Nu.magic[1][0] - Nu.magic[0][0]) + " magic"; var _local8 = Math.round(Nu.energy[1][0] - Nu.energy[0][0]) + " energy"; var _local5 = Math.round(Nu.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Nu.poison[0][0]) + " poison per shot"; var _local11 = "Multi-targetting"; var _local10 = "Splash"; var _local2 = [Nu.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Nu.shot); }; target.nuTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.nuTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Nu.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("nuTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 410; static var baseName = "Laser Tower"; static var bullet_mc = "laserBullet"; static var bullet_sfx = "shotSound13"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(310, 1.4, 1.01); static var peopleCost = new Array(8, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(4, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(4, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(120, 1.48, 1); static var shotRange = new Array(225, 1, 1); static var shotRate = new Array(50, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(2, 1.05, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(50, 1.02, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1071 MovieClip [__Packages.Xi] Frame 0
class Xi extends Tower { var isEconomic, isResearch; function Xi () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function xiTowerIcon(target, xPos, yPos) { if (Research.militaryBase && (Research.energyMk2 == 2)) { target.attachMovie("xiTower_i", "xiTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.xiTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Xi.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Xi.people[1][0] - Xi.people[0][0]) + " people"; var _local6 = Math.round(Xi.heat[1][0] - Xi.heat[0][0]) + " heat"; var _local9 = Math.round(Xi.magic[1][0] - Xi.magic[0][0]) + " magic"; var _local8 = Math.round(Xi.energy[1][0] - Xi.energy[0][0]) + " energy"; var _local5 = Math.round(Xi.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Xi.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Xi.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Xi.shot); }; target.xiTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.xiTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Xi.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("xiTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Spark Tower"; static var bullet_mc = "energyBullet"; static var bullet_sfx = "shotSound12"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(260, 1.35, 1.01); static var peopleCost = new Array(9, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(3, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(100, 1.47, 1); static var shotRange = new Array(200, 1.01, 1); static var shotRate = new Array(35, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(2, 1, 1.01); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(4, 1.05, 1); static var armorDuration = new Array(60, 1, 1); static var armorChance = new Array(1, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1072 MovieClip [__Packages.Omicron] Frame 0
class Omicron extends Tower { var isEconomic, isResearch; function Omicron () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function omicronTowerIcon(target, xPos, yPos) { if (Research.militaryBase && (Research.poisonMk2 == 2)) { target.attachMovie("omicronTower_i", "omicronTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.omicronTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Omicron.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Omicron.people[1][0] - Omicron.people[0][0]) + " people"; var _local6 = Math.round(Omicron.heat[1][0] - Omicron.heat[0][0]) + " heat"; var _local9 = Math.round(Omicron.magic[1][0] - Omicron.magic[0][0]) + " magic"; var _local8 = Math.round(Omicron.energy[1][0] - Omicron.energy[0][0]) + " energy"; var _local5 = Math.round(Omicron.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Omicron.poison[0][0]) + " poison per shot"; var _local11 = "Poison"; var _local10 = ""; var _local2 = [Omicron.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Omicron.shot); }; target.omicronTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.omicronTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Omicron.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("omicronTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 350; static var baseName = "Poison Tower"; static var bullet_mc = "poisonBullet"; static var bullet_sfx = "shotSound9"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(260, 1.37, 1.01); static var peopleCost = new Array(8, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(1, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(135, 1.45, 1); static var shotRange = new Array(100, 1.01, 1); static var shotRate = new Array(30, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(6, 1.35, 1); static var dotDuration = new Array(49, 1, 1); static var dotChance = new Array(1, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(0.9, 1, 1); static var slow2Duration = new Array(60, 1, 1); static var slow2Chance = new Array(1, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1073 MovieClip [__Packages.Pi] Frame 0
class Pi extends Tower { var isEconomic, isResearch; function Pi () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function piTowerIcon(target, xPos, yPos) { if ((Research.magicAcademy && (Research.magick3 == 2)) && (Research.goldk1 == 2)) { target.attachMovie("piTower_i", "piTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.piTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Pi.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Pi.people[1][0] - Pi.people[0][0]) + " people"; var _local6 = Math.round(Pi.heat[1][0] - Pi.heat[0][0]) + " heat"; var _local9 = Math.round(Pi.magic[1][0] - Pi.magic[0][0]) + " magic"; var _local8 = Math.round(Pi.energy[1][0] - Pi.energy[0][0]) + " energy"; var _local5 = Math.round(Pi.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Pi.poison[0][0]) + " poison per shot"; var _local11 = "MoneyBags"; var _local10 = ""; var _local2 = [Pi.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Pi.shot); }; target.piTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.piTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Pi.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("piTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Money Tower"; static var bullet_mc = "moneyBullet"; static var bullet_sfx = "shotSound6"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(1275, 1.4, 1.02); static var peopleCost = new Array(41, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(4, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(15, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(1700, 1.35, 1.01); static var shotRange = new Array(150, 1.03, 1); static var shotRate = new Array(40, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(25, 1, 1); static var goldMultiply = new Array(1.25, 1, 1.02); static var goldChance = new Array(1, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1074 MovieClip [__Packages.Rho] Frame 0
class Rho extends Tower { var isEconomic, isResearch; function Rho () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function rhoTowerIcon(target, xPos, yPos) { if (Research.magicAcademy && (Research.magick3 == 2)) { target.attachMovie("rhoTower_i", "rhoTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.rhoTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Rho.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Rho.people[1][0] - Rho.people[0][0]) + " people"; var _local6 = Math.round(Rho.heat[1][0] - Rho.heat[0][0]) + " heat"; var _local9 = Math.round(Rho.magic[1][0] - Rho.magic[0][0]) + " magic"; var _local8 = Math.round(Rho.energy[1][0] - Rho.energy[0][0]) + " energy"; var _local5 = Math.round(Rho.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Rho.poison[0][0]) + " poison per shot"; var _local11 = "Slow: Freeze"; var _local10 = ""; var _local2 = [Rho.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Rho.shot); }; target.rhoTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.rhoTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Rho.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("rhoTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Blizzard Tower"; static var bullet_mc = "freezeBullet"; static var bullet_sfx = "shotSound10"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(1275, 1.3, 1.02); static var peopleCost = new Array(35, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(15, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(410, 1.26, 1.01); static var shotRange = new Array(175, 1.015, 1); static var shotRate = new Array(40, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0.25, 1, 1); static var splashRange = new Array(60, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(0.6, 1.03, 1); static var slow1Duration = new Array(150, 1, 1); static var slow1Chance = new Array(1, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(1, 1, 1); static var stunChance = new Array(0.03, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1075 MovieClip [__Packages.Sigma] Frame 0
class Sigma extends Tower { var isEconomic, isResearch; function Sigma () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function sigmaTowerIcon(target, xPos, yPos) { } static var BASE_COST = 15; static var baseName = "Sigma Tower"; static var bullet_mc = "sigmaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(11, 1.3, 1); static var peopleCost = new Array(1, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(4, 2, 0.93); static var shotRange = new Array(350, 1.15, 1); static var shotRate = new Array(20, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1076 MovieClip [__Packages.Tau] Frame 0
class Tau extends Tower { var isEconomic, isResearch; function Tau () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function tauTowerIcon(target, xPos, yPos) { if ((Research.magicAcademy && (Research.magicEle3 == 2)) && (Research.magicMk2 == 2)) { target.attachMovie("tauTower_i", "tauTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.tauTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Tau.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Tau.people[1][0] - Tau.people[0][0]) + " people"; var _local6 = Math.round(Tau.heat[1][0] - Tau.heat[0][0]) + " heat"; var _local9 = Math.round(Tau.magic[1][0] - Tau.magic[0][0]) + " magic"; var _local8 = Math.round(Tau.energy[1][0] - Tau.energy[0][0]) + " energy"; var _local5 = Math.round(Tau.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Tau.poison[0][0]) + " poison per shot"; var _local11 = "Damage Multiply"; var _local10 = ""; var _local2 = [Tau.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Tau.shot); }; target.tauTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.tauTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Tau.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("tauTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Blitz Tower"; static var bullet_mc = "magicBullet"; static var bullet_sfx = "shotSound7"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(1275, 1.32, 1.02); static var peopleCost = new Array(41, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(15, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(22, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(2650, 1.3, 0.985); static var shotRange = new Array(150, 1.01, 1.005); static var shotRate = new Array(35, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(3, 1.05, 1); static var damageChance = new Array(0.05, 1.2, 1.01); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(50, 1.25, 1); static var armorDuration = new Array(40, 1, 1); static var armorChance = new Array(0.1, 1.1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1077 MovieClip [__Packages.Upsilon] Frame 0
class Upsilon extends Tower { var isEconomic, isResearch; function Upsilon () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function upsilonTowerIcon(target, xPos, yPos) { if ((Research.magicAcademy && (Research.magicEle3 == 2)) && (Research.energyMk2 == 2)) { target.attachMovie("upsilonTower_i", "upsilonTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.upsilonTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Upsilon.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Upsilon.people[1][0] - Upsilon.people[0][0]) + " people"; var _local6 = Math.round(Upsilon.heat[1][0] - Upsilon.heat[0][0]) + " heat"; var _local9 = Math.round(Upsilon.magic[1][0] - Upsilon.magic[0][0]) + " magic"; var _local8 = Math.round(Upsilon.energy[1][0] - Upsilon.energy[0][0]) + " energy"; var _local5 = Math.round(Upsilon.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Upsilon.poison[0][0]) + " poison per shot"; var _local11 = "Stun"; var _local10 = ""; var _local2 = [Upsilon.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Upsilon.shot); }; target.upsilonTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.upsilonTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Upsilon.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("upsilonTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Stun Tower"; static var bullet_mc = "energyBullet"; static var bullet_sfx = "shotSound8"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(1275, 1.35, 1.02); static var peopleCost = new Array(12, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(50, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(15, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(394, 1.35, 1.01); static var shotRange = new Array(100, 1, 1); static var shotRate = new Array(20, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(20, 1, 1); static var stunChance = new Array(0.05, 1.02, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1078 MovieClip [__Packages.Phi] Frame 0
class Phi extends Tower { var isEconomic, isResearch; function Phi () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function phiTowerIcon(target, xPos, yPos) { if ((Research.magicAcademy && (Research.magicEle3 == 2)) && (Research.magick2 == 2)) { target.attachMovie("phiTower_i", "phiTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.phiTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Phi.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Phi.people[1][0] - Phi.people[0][0]) + " people"; var _local6 = Math.round(Phi.heat[1][0] - Phi.heat[0][0]) + " heat"; var _local9 = Math.round(Phi.magic[1][0] - Phi.magic[0][0]) + " magic"; var _local8 = Math.round(Phi.energy[1][0] - Phi.energy[0][0]) + " energy"; var _local5 = Math.round(Phi.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Phi.poison[0][0]) + " poison per shot"; var _local11 = "Slow: Other"; var _local10 = ""; var _local2 = [Phi.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Phi.shot); }; target.phiTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.phiTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Phi.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("phiTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Stasis Tower"; static var bullet_mc = "freezeBullet"; static var bullet_sfx = "shotSound4"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(1275, 1.3, 1.02); static var peopleCost = new Array(33, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(15, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(850, 1.17, 1.01); static var shotRange = new Array(145, 1.01, 1.01); static var shotRate = new Array(45, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(2, 1, 1); static var targetsChance = new Array(0.5, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1.01, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(0.7, 1.01, 1); static var slow2Duration = new Array(90, 1, 1); static var slow2Chance = new Array(1, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(2, 1.04, 1.02); static var stunChance = new Array(0.03, 1.02, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(15, 1, 1); static var goldMultiply = new Array(1.1, 1, 1); static var goldChance = new Array(0.1, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1079 MovieClip [__Packages.Chi] Frame 0
class Chi extends Tower { var isEconomic, isResearch; function Chi () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function chiTowerIcon(target, xPos, yPos) { if ((Research.magicAcademy && (Research.magicEle3 == 2)) && (Research.heatMk2 == 2)) { target.attachMovie("chiTower_i", "chiTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.chiTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Chi.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Chi.people[1][0] - Chi.people[0][0]) + " people"; var _local6 = Math.round(Chi.heat[1][0] - Chi.heat[0][0]) + " heat"; var _local9 = Math.round(Chi.magic[1][0] - Chi.magic[0][0]) + " magic"; var _local8 = Math.round(Chi.energy[1][0] - Chi.energy[0][0]) + " energy"; var _local5 = Math.round(Chi.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Chi.poison[0][0]) + " poison per shot"; var _local11 = "Elemental: Fire"; var _local10 = "High Chaos"; var _local2 = [Chi.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Chi.shot); }; target.chiTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.chiTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Chi.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("chiTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Chaos Tower"; static var bullet_mc = "chaosBullet"; static var bullet_sfx = "shotSound7"; static var bulletMove = [0, 4, 10, 3.9]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(1275, 1.35, 1.02); static var peopleCost = new Array(12, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(10, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(25, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(430, 1.2, 1); static var shotRange = new Array(150, 1, 1); static var shotRate = new Array(100, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(10, 1, 1); static var targetsChance = new Array(0.25, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0.25, 1.1, 1); static var splashRange = new Array(30, 1.1, 1); static var splashChance = new Array(0.25, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(25, 1.1, 1); static var dotDuration = new Array(25, 1, 1); static var dotChance = new Array(0.25, 1.1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1.1, 1.1, 1); static var damageChance = new Array(0.25, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(0.9, 1.02, 1); static var slow1Duration = new Array(30, 1, 1); static var slow1Chance = new Array(0.25, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(0.9, 1.02, 1); static var slow2Duration = new Array(30, 1, 1); static var slow2Chance = new Array(0.25, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(2, 1, 1); static var stunChance = new Array(0.05, 1.05, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(5, 1.1, 1); static var armorDuration = new Array(30, 1.1, 1); static var armorChance = new Array(0.25, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1.1, 1.05, 1); static var goldChance = new Array(0.25, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1080 MovieClip [__Packages.Psi] Frame 0
class Psi extends Tower { var isEconomic, isResearch; function Psi () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function psiTowerIcon(target, xPos, yPos) { if ((Research.missileBase && (Research.ammoMk3 == 2)) && (Research.poisonMk2 == 2)) { target.attachMovie("psiTower_i", "psiTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.psiTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Psi.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Psi.people[1][0] - Psi.people[0][0]) + " people"; var _local6 = Math.round(Psi.heat[1][0] - Psi.heat[0][0]) + " heat"; var _local9 = Math.round(Psi.magic[1][0] - Psi.magic[0][0]) + " magic"; var _local8 = Math.round(Psi.energy[1][0] - Psi.energy[0][0]) + " energy"; var _local5 = Math.round(Psi.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Psi.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Psi.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Psi.shot); }; target.psiTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.psiTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Psi.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("psiTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Flak Tower"; static var bullet_mc = "ammoBullet"; static var bullet_sfx = "shotSound1"; static var bulletMove = [5, 0, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(1275, 1.25, 1.02); static var peopleCost = new Array(41, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(8, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(22, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(1, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(3050, 1.23, 1.02); static var shotRange = new Array(155, 1.04, 1); static var shotRate = new Array(60, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1.25, 1.11, 0.99); static var damageChance = new Array(0.25, 1.01, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(40, 1.05, 1); static var armorDuration = new Array(50, 1, 1); static var armorChance = new Array(1, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1081 MovieClip [__Packages.Omega] Frame 0
class Omega extends Tower { var isEconomic, isResearch; function Omega () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function omegaTowerIcon(target, xPos, yPos) { if ((Research.missileBase && (Research.heatMk3 == 2)) && (Research.ammoMk3 == 2)) { target.attachMovie("omegaTower_i", "omegaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.omegaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Omega.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Omega.people[1][0] - Omega.people[0][0]) + " people"; var _local6 = Math.round(Omega.heat[1][0] - Omega.heat[0][0]) + " heat"; var _local9 = Math.round(Omega.magic[1][0] - Omega.magic[0][0]) + " magic"; var _local8 = Math.round(Omega.energy[1][0] - Omega.energy[0][0]) + " energy"; var _local5 = Math.round(Omega.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Omega.poison[0][0]) + " poison per shot"; var _local11 = "Splash"; var _local10 = "Damage Multiply"; var _local2 = [Omega.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Omega.shot); }; target.omegaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.omegaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Omega.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("omegaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 2300; static var baseName = "Rocket Tower"; static var bullet_mc = "missileBullet"; static var bullet_sfx = "shotSound11"; static var bulletMove = [0, 0.05, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(1725, 1.4, 1.02); static var peopleCost = new Array(41, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(23, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(22, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(950, 1.59, 1.01); static var shotRange = new Array(325, 1, 1); static var shotRate = new Array(100, 0.97, 0.99); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(100, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1.75, 1, 1); static var damageChance = new Array(0.1, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1082 MovieClip [__Packages.Digamma] Frame 0
class Digamma extends Tower { var isEconomic, isResearch; function Digamma () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function digammaTowerIcon(target, xPos, yPos) { if (((Research.missileBase || (Research.laserBase)) && (Research.heatMk3 == 2)) && (Research.poisonMk2 == 2)) { target.attachMovie("digammaTower_i", "digammaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.digammaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Digamma.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Digamma.people[1][0] - Digamma.people[0][0]) + " people"; var _local6 = Math.round(Digamma.heat[1][0] - Digamma.heat[0][0]) + " heat"; var _local9 = Math.round(Digamma.magic[1][0] - Digamma.magic[0][0]) + " magic"; var _local8 = Math.round(Digamma.energy[1][0] - Digamma.energy[0][0]) + " energy"; var _local5 = Math.round(Digamma.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Digamma.poison[0][0]) + " poison per shot"; var _local11 = "Multi-targetting"; var _local10 = "Splash"; var _local2 = [Digamma.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Digamma.shot); }; target.digammaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.digammaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Digamma.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("digammaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Inferno Tower"; static var bullet_mc = "heatBullet"; static var bullet_sfx = "shotSound14"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(1275, 1.3, 1.02); static var peopleCost = new Array(40, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(24, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(1, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(325, 1.35, 1.02); static var shotRange = new Array(140, 1.005, 1); static var shotRate = new Array(20, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(2, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(75, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(0.9, 1, 1); static var goldChance = new Array(1, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1083 MovieClip [__Packages.Koppa] Frame 0
class Koppa extends Tower { var isEconomic, isResearch; function Koppa () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function koppaTowerIcon(target, xPos, yPos) { if ((Research.laserBase && (Research.heatMk3 == 2)) && (Research.energyMk3 == 2)) { target.attachMovie("koppaTower_i", "koppaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.koppaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Koppa.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Koppa.people[1][0] - Koppa.people[0][0]) + " people"; var _local6 = Math.round(Koppa.heat[1][0] - Koppa.heat[0][0]) + " heat"; var _local9 = Math.round(Koppa.magic[1][0] - Koppa.magic[0][0]) + " magic"; var _local8 = Math.round(Koppa.energy[1][0] - Koppa.energy[0][0]) + " energy"; var _local5 = Math.round(Koppa.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Koppa.poison[0][0]) + " poison per shot"; var _local11 = "Multi-targetting"; var _local10 = "Splash"; var _local2 = [Koppa.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Koppa.shot); }; target.koppaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.koppaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Koppa.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("koppaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 2300; static var baseName = "Beam Tower"; static var bullet_mc = "laserBullet"; static var bullet_sfx = "shotSound13"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(1725, 1.4, 1.02); static var peopleCost = new Array(41, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(23, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(21, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(450, 1.49, 1.01); static var shotRange = new Array(250, 1, 1); static var shotRate = new Array(50, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(3, 1.05, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(1, 1, 1); static var splashRange = new Array(50, 1.02, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(30, 1, 1); static var dotDuration = new Array(25, 1, 1); static var dotChance = new Array(0.05, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(1, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1084 MovieClip [__Packages.Stigma] Frame 0
class Stigma extends Tower { var isEconomic, isResearch; function Stigma () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function stigmaTowerIcon(target, xPos, yPos) { if ((Research.laserBase && (Research.energyMk3 == 2)) && (Research.poisonMk2 == 2)) { target.attachMovie("stigmaTower_i", "stigmaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.stigmaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Stigma.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Stigma.people[1][0] - Stigma.people[0][0]) + " people"; var _local6 = Math.round(Stigma.heat[1][0] - Stigma.heat[0][0]) + " heat"; var _local9 = Math.round(Stigma.magic[1][0] - Stigma.magic[0][0]) + " magic"; var _local8 = Math.round(Stigma.energy[1][0] - Stigma.energy[0][0]) + " energy"; var _local5 = Math.round(Stigma.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Stigma.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Stigma.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Stigma.shot); }; target.stigmaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.stigmaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Stigma.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("stigmaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1700; static var baseName = "Shock Tower"; static var bullet_mc = "energyBullet"; static var bullet_sfx = "shotSound12"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(1275, 1.35, 1.02); static var peopleCost = new Array(43, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(8, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(21, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(1, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(325, 1.35, 1.01); static var shotRange = new Array(225, 1.01, 1); static var shotRate = new Array(30, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(3, 1, 1.015); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(8, 1.08, 1); static var armorDuration = new Array(75, 1, 1); static var armorChance = new Array(1, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1085 MovieClip [__Packages.Sampi] Frame 0
class Sampi extends Tower { var isEconomic, isResearch; function Sampi () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost); isEconomic = false; isResearch = false; } static function sampiTowerIcon(target, xPos, yPos) { if (Research.underground && (Research.poisonMk3 == 2)) { target.attachMovie("sampiTower_i", "sampiTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.sampiTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Sampi.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Sampi.people[1][0] - Sampi.people[0][0]) + " people"; var _local6 = Math.round(Sampi.heat[1][0] - Sampi.heat[0][0]) + " heat"; var _local9 = Math.round(Sampi.magic[1][0] - Sampi.magic[0][0]) + " magic"; var _local8 = Math.round(Sampi.energy[1][0] - Sampi.energy[0][0]) + " energy"; var _local5 = Math.round(Sampi.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Sampi.poison[0][0]) + " poison per shot"; var _local11 = "Poison"; var _local10 = ""; var _local2 = [Sampi.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Sampi.shot); }; target.sampiTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.sampiTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Sampi.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("sampiTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } } static var BASE_COST = 1200; static var baseName = "Vile Tower"; static var bullet_mc = "poisonBullet"; static var bullet_sfx = "shotSound9"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(900, 1.37, 1.02); static var peopleCost = new Array(41, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(4, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(360, 1.3, 1.01); static var shotRange = new Array(125, 1.02, 1); static var shotRate = new Array(35, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0.1, 1, 1); static var splashRange = new Array(50, 1, 1); static var splashChance = new Array(1, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(15, 1.33, 1.01); static var dotDuration = new Array(60, 1, 1); static var dotChance = new Array(1, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(0.85, 1.01, 1); static var slow2Duration = new Array(60, 1, 1); static var slow2Chance = new Array(1, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(1, 1, 1); static var stunChance = new Array(0.01, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1086 MovieClip [__Packages.Hut] Frame 0
class Hut extends Tower { var isEconomic, isResearch; function Hut () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function hutIcon(target, xPos, yPos) { target.attachMovie("hut_i", "hut_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.hut_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = Hut.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (Hut.people[1][0] * Game.peopleProduction_GA) - Hut.people[0][0]; var _local3 = (Hut.heat[1][0] * Game.heatProduction_GA) - Hut.heat[0][0]; var _local8 = (Hut.magic[1][0] * Game.magicProduction_GA) - Hut.magic[0][0]; var _local9 = (Hut.energy[1][0] * Game.energyProduction_GA) - Hut.energy[0][0]; var _local15 = Hut.ammo[0][0] * Game.ammoProduction_GA; var _local14 = Hut.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(Hut.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(Hut.poison[2][0]) + " poison stored"; var _local17 = [Hut.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.hut_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.hut_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Hut.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("hut", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } static var BASE_COST = 10; static var baseName = "Hut"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(1, 1); static var upgradeCost = new Array(10, 1.25, 0.99); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(3.4, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1087 MovieClip [__Packages.AmmoHut] Frame 0
class AmmoHut extends Tower { var isEconomic, isResearch; function AmmoHut () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function ammoHutIcon(target, xPos, yPos) { target.attachMovie("ammoHut_i", "ammoHut_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.ammoHut_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = AmmoHut.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (AmmoHut.people[1][0] * Game.peopleProduction_GA) - AmmoHut.people[0][0]; var _local3 = (AmmoHut.heat[1][0] * Game.heatProduction_GA) - AmmoHut.heat[0][0]; var _local8 = (AmmoHut.magic[1][0] * Game.magicProduction_GA) - AmmoHut.magic[0][0]; var _local9 = (AmmoHut.energy[1][0] * Game.energyProduction_GA) - AmmoHut.energy[0][0]; var _local15 = ((3 * AmmoHut.ammo[1][0]) * Game.ammoProduction_GA) - AmmoHut.ammo[0][0]; var _local14 = ((5 * AmmoHut.poison[1][0]) * Game.poisonProduction_GA) - AmmoHut.poison[0][0]; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(AmmoHut.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(AmmoHut.poison[2][0]) + " poison stored"; var _local17 = [AmmoHut.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.ammoHut_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.ammoHut_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = AmmoHut.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("ammoHut", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } static var BASE_COST = 10; static var baseName = "Ammo Hut"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(1, 1); static var upgradeCost = new Array(10, 1.25, 0.99); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(1, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(3.3, 1.26, 0.99); static var ammoStore = new Array(33, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1088 MovieClip [__Packages.BasicResearch] Frame 0
class BasicResearch extends Tower { var isEconomic, isResearch; function BasicResearch () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.basicResearch = true; } function onUnload() { Research.basicResearch = false; } static function basicResearchIcon(target, xPos, yPos) { if (!Research.basicResearch) { target.attachMovie("basicResearch_i", "basicResearch_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.basicResearch_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = BasicResearch.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (BasicResearch.people[1][0] * Game.peopleProduction_GA) - BasicResearch.people[0][0]; var _local3 = (BasicResearch.heat[1][0] * Game.heatProduction_GA) - BasicResearch.heat[0][0]; var _local8 = (BasicResearch.magic[1][0] * Game.magicProduction_GA) - BasicResearch.magic[0][0]; var _local9 = (BasicResearch.energy[1][0] * Game.energyProduction_GA) - BasicResearch.energy[0][0]; var _local15 = BasicResearch.ammo[0][0] * Game.ammoProduction_GA; var _local14 = BasicResearch.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(BasicResearch.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(BasicResearch.poison[2][0]) + " poison stored"; var _local17 = [BasicResearch.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.basicResearch_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.basicResearch_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = BasicResearch.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("basicResearch", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function ammoEk1Research(target, xPos, yPos) { if (Research.basicResearch) { target.attachMovie("ammoEk1", "ammoEk1", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "ammoEk1"); target.ammoEk1.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 250; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Basic Ammo Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Basic Ammo based technology. \n"; var _local4 = "Basic Research [B]"; var _local3 = ""; var _local9 = "Ammo Factory [B]"; var _local8 = "Arrow Tower [D]"; var _local7 = "Mark 2 Ammo Research [R]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.ammoEk1.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.ammoEk1) { target.ammoEk1.onPress = function () { var _local1 = 250; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Basic Ammo research.", gTimer:60}); Research.ammoEk1 = 1; var _local2 = [Game.researchTime, "ammoEk1", "Basic Ammo"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "ammoEk1"); delete target.ammoEk1.onPress; } }; } } } static function energyEk1Research(target, xPos, yPos) { if (Research.basicResearch) { target.attachMovie("energyEk1", "energyEk1", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "energyEk1"); target.energyEk1.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 250; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Basic Energy Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Basic Energy based technology. \n"; var _local4 = "Basic Research [B]"; var _local3 = ""; var _local9 = "Energy Plant [B]"; var _local8 = "Houses [B] (w/ Basic Heat)"; var _local7 = "Energy Tower [D]"; var _local6 = "Mark 2 Energy Research [R]"; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.energyEk1.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.energyEk1) { target.energyEk1.onPress = function () { var _local1 = 250; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Basic Energy research.", gTimer:60}); Research.energyEk1 = 1; var _local2 = [Game.researchTime, "energyEk1", "Basic Energy"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "energyEk1"); delete target.energyEk1.onPress; } }; } } } static function heatEk1Research(target, xPos, yPos) { if (Research.basicResearch) { target.attachMovie("heatEk1", "heatEk1", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "heatEk1"); target.heatEk1.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 250; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Basic Heat Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Basic Heat based technology. \n"; var _local4 = "Basic Research [B]"; var _local3 = ""; var _local9 = "Houses [B] (w/ Basic Energy)"; var _local8 = "Heat Tower [D]"; var _local7 = "Mark 2 Heat Research [R]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.heatEk1.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.heatEk1) { target.heatEk1.onPress = function () { var _local1 = 250; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Basic Heat research.", gTimer:60}); Research.heatEk1 = 1; var _local2 = [Game.researchTime, "heatEk1", "Basic Heat"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "heatEk1"); delete target.heatEk1.onPress; } }; } } } static var BASE_COST = 100; static var baseName = "Basic Research"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(1, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1089 MovieClip [__Packages.MagicSchool] Frame 0
class MagicSchool extends Tower { var isEconomic, isResearch; function MagicSchool () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.magicSchool = true; } function onUnload() { Research.magicSchool = false; } static function magicSchoolIcon(target, xPos, yPos) { if (!Research.magicSchool) { target.attachMovie("magicSchool_i", "magicSchool_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.magicSchool_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = MagicSchool.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (MagicSchool.people[1][0] * Game.peopleProduction_GA) - MagicSchool.people[0][0]; var _local3 = (MagicSchool.heat[1][0] * Game.heatProduction_GA) - MagicSchool.heat[0][0]; var _local8 = (MagicSchool.magic[1][0] * Game.magicProduction_GA) - MagicSchool.magic[0][0]; var _local9 = (MagicSchool.energy[1][0] * Game.energyProduction_GA) - MagicSchool.energy[0][0]; var _local15 = MagicSchool.ammo[0][0] * Game.ammoProduction_GA; var _local14 = MagicSchool.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(MagicSchool.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(MagicSchool.poison[2][0]) + " poison stored"; var _local17 = [MagicSchool.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.magicSchool_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.magicSchool_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = MagicSchool.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("magicSchool", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function magicMk1Research(target, xPos, yPos) { if (Research.magicSchool) { target.attachMovie("magicMk1", "magicMk1", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "magicMk1"); target.magicMk1.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 250; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Basic Magic Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Basic Magic based technology. \n"; var _local4 = "Magic School [B]"; var _local3 = ""; var _local9 = "Ice Tower [D]"; var _local8 = "Mark 2 Magic Research [R]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.magicMk1.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.magicMk1) { target.magicMk1.onPress = function () { var _local1 = 250; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Basic Magic research.", gTimer:60}); Research.magicMk1 = 1; var _local2 = [Game.researchTime, "magicMk1", "Basic Magic"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "magicMk1"); delete target.magicMk1.onPress; } }; } } } static var BASE_COST = 100; static var baseName = "Magic School"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(1, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(5, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1090 MovieClip [__Packages.AmmoFactory] Frame 0
class AmmoFactory extends Tower { var isEconomic, isResearch; function AmmoFactory () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function ammoFactoryIcon(target, xPos, yPos) { if (Research.basicResearch && (Research.ammoEk1 == 2)) { target.attachMovie("ammoFactory_i", "ammoFactory_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.ammoFactory_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = AmmoFactory.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (AmmoFactory.people[1][0] * Game.peopleProduction_GA) - AmmoFactory.people[0][0]; var _local3 = (AmmoFactory.heat[1][0] * Game.heatProduction_GA) - AmmoFactory.heat[0][0]; var _local8 = (AmmoFactory.magic[1][0] * Game.magicProduction_GA) - AmmoFactory.magic[0][0]; var _local9 = (AmmoFactory.energy[1][0] * Game.energyProduction_GA) - AmmoFactory.energy[0][0]; var _local15 = ((3 * AmmoFactory.ammo[1][0]) * Game.ammoProduction_GA) - AmmoFactory.ammo[0][0]; var _local14 = AmmoFactory.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(AmmoFactory.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(AmmoFactory.poison[2][0]) + " poison stored"; var _local17 = [AmmoFactory.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.ammoFactory_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.ammoFactory_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = AmmoFactory.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("ammoFactory", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 50; static var baseName = "Ammo Factory"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(25, 1.3, 0.995); static var peopleCost = new Array(2, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(11, 1.26, 0.99); static var ammoStore = new Array(110, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1091 MovieClip [__Packages.House] Frame 0
class House extends Tower { var isEconomic, isResearch; function House () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function houseIcon(target, xPos, yPos) { if ((Research.basicResearch && (Research.energyEk1 == 2)) && (Research.heatEk1 == 2)) { target.attachMovie("house_i", "house_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.house_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = House.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (House.people[1][0] * Game.peopleProduction_GA) - House.people[0][0]; var _local3 = (House.heat[1][0] * Game.heatProduction_GA) - House.heat[0][0]; var _local8 = (House.magic[1][0] * Game.magicProduction_GA) - House.magic[0][0]; var _local9 = (House.energy[1][0] * Game.energyProduction_GA) - House.energy[0][0]; var _local15 = House.ammo[0][0] * Game.ammoProduction_GA; var _local14 = House.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(House.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(House.poison[2][0]) + " poison stored"; var _local17 = [House.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.house_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.house_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = House.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("house", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 50; static var baseName = "House"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(40, 1.3, 0.995); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(14, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(1, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1092 MovieClip [__Packages.EnergyPlant] Frame 0
class EnergyPlant extends Tower { var isEconomic, isResearch; function EnergyPlant () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function energyPlantIcon(target, xPos, yPos) { if (Research.basicResearch && (Research.energyEk1 == 2)) { target.attachMovie("energyPlant_i", "energyPlant_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.energyPlant_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = EnergyPlant.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (EnergyPlant.people[1][0] * Game.peopleProduction_GA) - EnergyPlant.people[0][0]; var _local3 = (EnergyPlant.heat[1][0] * Game.heatProduction_GA) - EnergyPlant.heat[0][0]; var _local8 = (EnergyPlant.magic[1][0] * Game.magicProduction_GA) - EnergyPlant.magic[0][0]; var _local9 = (EnergyPlant.energy[1][0] * Game.energyProduction_GA) - EnergyPlant.energy[0][0]; var _local15 = EnergyPlant.ammo[0][0] * Game.ammoProduction_GA; var _local14 = EnergyPlant.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(EnergyPlant.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(EnergyPlant.poison[2][0]) + " poison stored"; var _local17 = [EnergyPlant.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.energyPlant_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.energyPlant_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = EnergyPlant.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("energyPlant", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 50; static var baseName = "Energy Plant"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(25, 1.3, 0.995); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(10, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1093 MovieClip [__Packages.EconomicCenter] Frame 0
class EconomicCenter extends Tower { var isEconomic, isResearch; function EconomicCenter () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.economicCenter = true; } function onUnload() { Research.economicCenter = false; } static function economicCenterIcon(target, xPos, yPos) { if ((!Research.economicCenter) && (Research.basicResearch)) { target.attachMovie("economicCenter_i", "economicCenter_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.economicCenter_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = EconomicCenter.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (EconomicCenter.people[1][0] * Game.peopleProduction_GA) - EconomicCenter.people[0][0]; var _local3 = (EconomicCenter.heat[1][0] * Game.heatProduction_GA) - EconomicCenter.heat[0][0]; var _local8 = (EconomicCenter.magic[1][0] * Game.magicProduction_GA) - EconomicCenter.magic[0][0]; var _local9 = (EconomicCenter.energy[1][0] * Game.energyProduction_GA) - EconomicCenter.energy[0][0]; var _local15 = EconomicCenter.ammo[0][0] * Game.ammoProduction_GA; var _local14 = EconomicCenter.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(EconomicCenter.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(EconomicCenter.poison[2][0]) + " poison stored"; var _local17 = [EconomicCenter.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.economicCenter_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.economicCenter_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = EconomicCenter.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("economicCenter", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function ammoEk2Research(target, xPos, yPos) { if (Research.economicCenter && (Research.ammoEk1 == 2)) { target.attachMovie("ammoEk2", "ammoEk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "ammoEk2"); target.ammoEk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Economic Ammo Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Economic Ammo based technology. \n"; var _local4 = "Economic Center [B]"; var _local3 = "Basic Ammo [R]"; var _local9 = "Ammo Assembly Factory [B]"; var _local8 = "Mark 3 Economic Ammo Research [R]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.ammoEk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.ammoEk2) { target.ammoEk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Economic Ammo research.", gTimer:60}); Research.ammoEk2 = 1; var _local2 = [Game.researchTime, "ammoEk2", "Economic Ammo"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "ammoEk2"); delete target.ammoEk2.onPress; } }; } } } static function energyHeatEk2Research(target, xPos, yPos) { if ((Research.economicCenter && (Research.energyEk1 == 2)) && (Research.heatEk1 == 2)) { target.attachMovie("energyHeatEk2", "energyHeatEk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "energyHeatEk2"); target.energyHeatEk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Economic Heat and Energy Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Economic Heat and Energy based technology. \n"; var _local4 = "Economic Center [B]"; var _local3 = "Basic Heat & Energy [R]"; var _local9 = "Coal Burning Plant [B]"; var _local8 = "Hotel [B]"; var _local7 = "Mark 3 Economic Heat & Energy Research [R]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.energyHeatEk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.energyHeatEk2) { target.energyHeatEk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Economic Heat and Energy research.", gTimer:60}); Research.energyHeatEk2 = 1; var _local2 = [Game.researchTime, "energyHeatEk2", "Economic Heat and Energy"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "energyHeatEk2"); delete target.energyHeatEk2.onPress; } }; } } } static function goldk1Research(target, xPos, yPos) { if (Research.economicCenter) { target.attachMovie("goldk1", "goldk1", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "goldk1"); target.goldk1.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 10000; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Interest Increase"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Increased Interest. \n"; var _local4 = "Economic Center [B]"; var _local3 = ""; var _local9 = "Mark 3 Economic Advances"; var _local8 = ""; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.goldk1.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.goldk1) { target.goldk1.onPress = function () { var _local2 = 10000; _local2 = _local2 * Game.researchCost_GA; if (_local2 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local2); Game.totalWorth = Game.totalWorth - Math.round(_local2); Game.gMessQueue.push({gMess:"You have researched Increased Interest research.", gTimer:60}); Research.goldk1 = 2; Game.goldInterest = Game.goldInterest * 1.01; Research.setupProgressBar(target, "goldk1"); this.goldk1PB._width = 24; delete target.goldk1.onPress; } }; } } } static var BASE_COST = 1000; static var baseName = "Economic Center"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(10, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1094 MovieClip [__Packages.MilitaryBase] Frame 0
class MilitaryBase extends Tower { var isEconomic, isResearch; function MilitaryBase () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.militaryBase = true; } function onUnload() { Research.militaryBase = false; } static function militaryBaseIcon(target, xPos, yPos) { if ((!Research.militaryBase) && (Research.basicResearch)) { target.attachMovie("militaryBase_i", "militaryBase_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.militaryBase_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = MilitaryBase.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (MilitaryBase.people[1][0] * Game.peopleProduction_GA) - MilitaryBase.people[0][0]; var _local3 = (MilitaryBase.heat[1][0] * Game.heatProduction_GA) - MilitaryBase.heat[0][0]; var _local8 = (MilitaryBase.magic[1][0] * Game.magicProduction_GA) - MilitaryBase.magic[0][0]; var _local9 = (MilitaryBase.energy[1][0] * Game.energyProduction_GA) - MilitaryBase.energy[0][0]; var _local15 = MilitaryBase.ammo[0][0] * Game.ammoProduction_GA; var _local14 = ((5 * MilitaryBase.poison[1][0]) * Game.poisonProduction_GA) - MilitaryBase.poison[0][0]; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(MilitaryBase.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(MilitaryBase.poison[2][0]) + " poison stored"; var _local17 = [MilitaryBase.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.militaryBase_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.militaryBase_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = MilitaryBase.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("militaryBase", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function ammoMk2Research(target, xPos, yPos) { if (Research.militaryBase && (Research.ammoEk1 == 2)) { target.attachMovie("ammoMk2", "ammoMk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "ammoMk2"); target.ammoMk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Military Ammo Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Military Ammo based technology. \n"; var _local4 = "Military Base [B]"; var _local3 = "Basic Ammo [R]"; var _local9 = "Bullet Tower [D]"; var _local8 = "Missile Tower [D] (w/ Military Heat)"; var _local7 = "Mark 3 Military Ammo Research [R]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.ammoMk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.ammoMk2) { target.ammoMk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Military Ammo research.", gTimer:60}); Research.ammoMk2 = 1; var _local2 = [Game.researchTime, "ammoMk2", "Military Ammo"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "ammoMk2"); delete target.ammoMk2.onPress; } }; } } } static function heatMk2Research(target, xPos, yPos) { if (Research.militaryBase && (Research.heatEk1 == 2)) { target.attachMovie("heatMk2", "heatMk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "heatMk2"); target.heatMk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Military Heat Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Military Heat based technology. \n"; var _local4 = "Military Base [B]"; var _local3 = "Basic Heat [R]"; var _local9 = "Flame Tower [D]"; var _local8 = "Missile Tower [D] (w/ Military Ammo)"; var _local7 = "Laser Tower [D] (w/ Military Energy)"; var _local6 = "Mark 3 Military Heat Research [R]"; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.heatMk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.heatMk2) { target.heatMk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Military Heat research.", gTimer:60}); Research.heatMk2 = 1; var _local2 = [Game.researchTime, "heatMk2", "Military Heat"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "heatMk2"); delete target.heatMk2.onPress; } }; } } } static function energyMk2Research(target, xPos, yPos) { if (Research.militaryBase && (Research.energyEk1 == 2)) { target.attachMovie("energyMk2", "energyMk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "energyMk2"); target.energyMk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Military Energy Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Military Energy based technology. \n"; var _local4 = "Military Base [B]"; var _local3 = "Basic Energy [R]"; var _local9 = "Spark Tower [D]"; var _local8 = "Laser Tower [D] (w/ Military Heat)"; var _local7 = "Mark 3 Military Energy Research [R]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.energyMk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.energyMk2) { target.energyMk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Military Energy research.", gTimer:60}); Research.energyMk2 = 1; var _local2 = [Game.researchTime, "energyMk2", "Military Energy"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "energyMk2"); delete target.energyMk2.onPress; } }; } } } static function poisonMk2Research(target, xPos, yPos) { if (Research.militaryBase) { target.attachMovie("poisonMk2", "poisonMk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "poisonMk2"); target.poisonMk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Military Poison Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Military Poison based technology. \n"; var _local4 = "Military Base [B]"; var _local3 = ""; var _local9 = "Poison Tower [D]"; var _local8 = "Mark 3 Military Poison Research [R]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.poisonMk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.poisonMk2) { target.poisonMk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Military Poison research.", gTimer:60}); Research.poisonMk2 = 1; var _local2 = [Game.researchTime, "poisonMk2", "Military Poison"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "poisonMk2"); delete target.poisonMk2.onPress; } }; } } } static function magicMk2Research(target, xPos, yPos) { if (Research.militaryBase && (Research.magicMk1 == 2)) { target.attachMovie("magicMk2", "magicMk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "magicMk2"); target.magicMk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Military Magic Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Military Magic based technology. \n"; var _local4 = "Military Base [B]"; var _local3 = "Basic Magic [R]"; var _local9 = "Magic Tower [D]"; var _local8 = ""; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.magicMk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.magicMk2) { target.magicMk2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Military Magic research.", gTimer:60}); Research.magicMk2 = 1; var _local2 = [Game.researchTime, "magicMk2", "Military Magic"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "magicMk2"); delete target.magicMk2.onPress; } }; } } } static var BASE_COST = 1000; static var baseName = "Military Base"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(10, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(5, 1.26, 0.99); static var poisonStore = new Array(35, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1095 MovieClip [__Packages.MagicUniversity] Frame 0
class MagicUniversity extends Tower { var isEconomic, isResearch; function MagicUniversity () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.magicUniversity = true; } function onUnload() { Research.magicUniversity = false; } static function magicUniversityIcon(target, xPos, yPos) { if ((!Research.magicUniversity) && (Research.magicSchool)) { target.attachMovie("magicUniversity_i", "magicUniversity_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.magicUniversity_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = MagicUniversity.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (MagicUniversity.people[1][0] * Game.peopleProduction_GA) - MagicUniversity.people[0][0]; var _local3 = (MagicUniversity.heat[1][0] * Game.heatProduction_GA) - MagicUniversity.heat[0][0]; var _local8 = (MagicUniversity.magic[1][0] * Game.magicProduction_GA) - MagicUniversity.magic[0][0]; var _local9 = (MagicUniversity.energy[1][0] * Game.energyProduction_GA) - MagicUniversity.energy[0][0]; var _local15 = MagicUniversity.ammo[0][0] * Game.ammoProduction_GA; var _local14 = MagicUniversity.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(MagicUniversity.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(MagicUniversity.poison[2][0]) + " poison stored"; var _local17 = [MagicUniversity.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.magicUniversity_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.magicUniversity_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = MagicUniversity.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("magicUniversity", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function magick2Research(target, xPos, yPos) { if (Research.magicUniversity && (Research.magicMk1 == 2)) { target.attachMovie("magick2", "magick2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "magick2"); target.magick2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Magic Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Magic based technology. \n"; var _local4 = "Magic University [B]"; var _local3 = "Basic Magic [R]"; var _local9 = "Freeze Tower [D]"; var _local8 = "Mark 3 Magic Research [R]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.magick2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.magick2) { target.magick2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Magic research.", gTimer:60}); Research.magick2 = 1; var _local2 = [Game.researchTime, "magick2", "Advanced Magic"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "magick2"); delete target.magick2.onPress; } }; } } } static function magicEle2Research(target, xPos, yPos) { if (Research.magicUniversity && (Research.magicMk1 == 2)) { target.attachMovie("magicEle2", "magicEle2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "magicEle2"); target.magicEle2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 2500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Elemental Magic Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Elemental Magic based technology. \n"; var _local4 = "Magic University [B]"; var _local3 = "Basic Magic [R]"; var _local9 = "Slow Tower [D]"; var _local8 = "Mark 3 Elemental Magic Research [R]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.magicEle2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.magicEle2) { target.magicEle2.onPress = function () { var _local1 = 2500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Elemental Magic research.", gTimer:60}); Research.magicEle2 = 1; var _local2 = [Game.researchTime, "magicEle2", "Elemental Magic"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "magicEle2"); delete target.magicEle2.onPress; } }; } } } static var BASE_COST = 1000; static var baseName = "Magic University"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(10, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(25, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1096 MovieClip [__Packages.AmmoAssembly] Frame 0
class AmmoAssembly extends Tower { var isEconomic, isResearch; function AmmoAssembly () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function ammoAssemblyIcon(target, xPos, yPos) { if (Research.economicCenter && (Research.ammoEk2 == 2)) { target.attachMovie("ammoAssembly_i", "ammoAssembly_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.ammoAssembly_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = AmmoAssembly.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (AmmoAssembly.people[1][0] * Game.peopleProduction_GA) - AmmoAssembly.people[0][0]; var _local3 = (AmmoAssembly.heat[1][0] * Game.heatProduction_GA) - AmmoAssembly.heat[0][0]; var _local8 = (AmmoAssembly.magic[1][0] * Game.magicProduction_GA) - AmmoAssembly.magic[0][0]; var _local9 = (AmmoAssembly.energy[1][0] * Game.energyProduction_GA) - AmmoAssembly.energy[0][0]; var _local15 = ((3 * AmmoAssembly.ammo[1][0]) * Game.ammoProduction_GA) - AmmoAssembly.ammo[0][0]; var _local14 = ((5 * AmmoAssembly.poison[1][0]) * Game.poisonProduction_GA) - AmmoAssembly.poison[0][0]; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(AmmoAssembly.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(AmmoAssembly.poison[2][0]) + " poison stored"; var _local17 = [AmmoAssembly.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.ammoAssembly_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.ammoAssembly_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = AmmoAssembly.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("ammoAssembly", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 125; static var baseName = "Ammo Assembly"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(50, 1.35, 1); static var peopleCost = new Array(5, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(1, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(30, 1.26, 0.99); static var ammoStore = new Array(300, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1097 MovieClip [__Packages.CoalBurningPlant] Frame 0
class CoalBurningPlant extends Tower { var isEconomic, isResearch; function CoalBurningPlant () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function coalBurningPlantIcon(target, xPos, yPos) { if (Research.economicCenter && (Research.energyHeatEk2 == 2)) { target.attachMovie("coalBurningPlant_i", "coalBurningPlant_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.coalBurningPlant_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = CoalBurningPlant.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (CoalBurningPlant.people[1][0] * Game.peopleProduction_GA) - CoalBurningPlant.people[0][0]; var _local3 = (CoalBurningPlant.heat[1][0] * Game.heatProduction_GA) - CoalBurningPlant.heat[0][0]; var _local8 = (CoalBurningPlant.magic[1][0] * Game.magicProduction_GA) - CoalBurningPlant.magic[0][0]; var _local9 = (CoalBurningPlant.energy[1][0] * Game.energyProduction_GA) - CoalBurningPlant.energy[0][0]; var _local15 = CoalBurningPlant.ammo[0][0] * Game.ammoProduction_GA; var _local14 = CoalBurningPlant.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(CoalBurningPlant.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(CoalBurningPlant.poison[2][0]) + " poison stored"; var _local17 = [CoalBurningPlant.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.coalBurningPlant_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.coalBurningPlant_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = CoalBurningPlant.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("coalBurningPlant", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 125; static var baseName = "Coal Burning Plant"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(50, 1.35, 1); static var peopleCost = new Array(2, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(15, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(15, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1098 MovieClip [__Packages.Hotel] Frame 0
class Hotel extends Tower { var isEconomic, isResearch; function Hotel () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function hotelIcon(target, xPos, yPos) { if (Research.economicCenter && (Research.energyHeatEk2 == 2)) { target.attachMovie("hotel_i", "hotel_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.hotel_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = Hotel.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (Hotel.people[1][0] * Game.peopleProduction_GA) - Hotel.people[0][0]; var _local3 = (Hotel.heat[1][0] * Game.heatProduction_GA) - Hotel.heat[0][0]; var _local8 = (Hotel.magic[1][0] * Game.magicProduction_GA) - Hotel.magic[0][0]; var _local9 = (Hotel.energy[1][0] * Game.energyProduction_GA) - Hotel.energy[0][0]; var _local15 = Hotel.ammo[0][0] * Game.ammoProduction_GA; var _local14 = Hotel.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(Hotel.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(Hotel.poison[2][0]) + " poison stored"; var _local17 = [Hotel.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.hotel_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.hotel_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Hotel.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("hotel", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 250; static var baseName = "Hotel"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(150, 1.35, 1); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(66, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(1, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(5, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1099 MovieClip [__Packages.MissileResearchFac] Frame 0
class MissileResearchFac extends Tower { var isEconomic, isResearch; function MissileResearchFac () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.missileResearchFac = true; } function onUnload() { Research.missileResearchFac = false; } static function missileResearchFacIcon(target, xPos, yPos) { if ((!Research.missileResearchFac) && (Research.economicCenter)) { target.attachMovie("missileResearchFac_i", "missileResearchFac_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.missileResearchFac_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = MissileResearchFac.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (MissileResearchFac.people[1][0] * Game.peopleProduction_GA) - MissileResearchFac.people[0][0]; var _local3 = (MissileResearchFac.heat[1][0] * Game.heatProduction_GA) - MissileResearchFac.heat[0][0]; var _local8 = (MissileResearchFac.magic[1][0] * Game.magicProduction_GA) - MissileResearchFac.magic[0][0]; var _local9 = (MissileResearchFac.energy[1][0] * Game.energyProduction_GA) - MissileResearchFac.energy[0][0]; var _local15 = MissileResearchFac.ammo[0][0] * Game.ammoProduction_GA; var _local14 = MissileResearchFac.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(MissileResearchFac.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(MissileResearchFac.poison[2][0]) + " poison stored"; var _local17 = [MissileResearchFac.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.missileResearchFac_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.missileResearchFac_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = MissileResearchFac.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("missileResearchFac", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function ammoEk3Research(target, xPos, yPos) { if (Research.missileResearchFac && (Research.ammoEk2 == 2)) { target.attachMovie("ammoEk3", "ammoEk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "ammoEk3"); target.ammoEk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Economic Ammo Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Economic Ammo based technology. \n"; var _local4 = "Missile Research Facility [B]"; var _local3 = "Economic Ammo [R]"; var _local9 = "Advanced Ammo Factory [B]"; var _local8 = "Robot Ammo Factory [B]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.ammoEk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.ammoEk3) { target.ammoEk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Economic Ammo research.", gTimer:60}); Research.ammoEk3 = 1; var _local2 = [Game.researchTime, "ammoEk3", "Advanced Economic Ammo"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "ammoEk3"); delete target.ammoEk3.onPress; } }; } } } static function heatEk3Research(target, xPos, yPos) { if (Research.missileResearchFac && (Research.energyHeatEk2 == 2)) { target.attachMovie("heatEk3", "heatEk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "heatEk3"); target.heatEk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Economic Heat Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Economic Heat based technology. \n"; var _local4 = "Missile Research Facility [B]"; var _local3 = "Economic Heat and Energy [R]"; var _local9 = "Advanced Heat Plant [B]"; var _local8 = "Biodome [B]"; var _local7 = "Robot Energy Plant [B]"; var _local6 = "Robot Ammo Factory [B]"; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.heatEk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.heatEk3) { target.heatEk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Economic Heat research.", gTimer:60}); Research.heatEk3 = 1; var _local2 = [Game.researchTime, "heatEk3", "Advanced Economic Heat"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "heatEk3"); delete target.heatEk3.onPress; } }; } } } static var BASE_COST = 5000; static var baseName = "Missile Research Facility"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(50, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1100 MovieClip [__Packages.LaserResearchFac] Frame 0
class LaserResearchFac extends Tower { var isEconomic, isResearch; function LaserResearchFac () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.laserResearchFac = true; } function onUnload() { Research.laserResearchFac = false; } static function laserResearchFacIcon(target, xPos, yPos) { if ((!Research.laserResearchFac) && (Research.economicCenter)) { target.attachMovie("laserResearchFac_i", "laserResearchFac_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.laserResearchFac_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = LaserResearchFac.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (LaserResearchFac.people[1][0] * Game.peopleProduction_GA) - LaserResearchFac.people[0][0]; var _local3 = (LaserResearchFac.heat[1][0] * Game.heatProduction_GA) - LaserResearchFac.heat[0][0]; var _local8 = (LaserResearchFac.magic[1][0] * Game.magicProduction_GA) - LaserResearchFac.magic[0][0]; var _local9 = (LaserResearchFac.energy[1][0] * Game.energyProduction_GA) - LaserResearchFac.energy[0][0]; var _local15 = LaserResearchFac.ammo[0][0] * Game.ammoProduction_GA; var _local14 = LaserResearchFac.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(LaserResearchFac.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(LaserResearchFac.poison[2][0]) + " poison stored"; var _local17 = [LaserResearchFac.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.laserResearchFac_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.laserResearchFac_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = LaserResearchFac.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("laserResearchFac", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function energyEk3Research(target, xPos, yPos) { if (Research.laserResearchFac && (Research.energyHeatEk2 == 2)) { target.attachMovie("energyEk3", "energyEk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "energyEk3"); target.energyEk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Economic Energy Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Economic Energy based technology. \n"; var _local4 = "Laser Research Facility [B]"; var _local3 = "Economic Heat and Energy [R]"; var _local9 = "Advanced Energy Plant [B]"; var _local8 = "Robot Energy Plant [B]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.energyEk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.energyEk3) { target.energyEk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Economic Energy research.", gTimer:60}); Research.energyEk3 = 1; var _local2 = [Game.researchTime, "energyEk3", "Advanced Economic Energy"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "energyEk3"); delete target.energyEk3.onPress; } }; } } } static function heatEk3Research(target, xPos, yPos) { if ((Research.laserResearchFac && (Research.energyHeatEk2 == 2)) && (!Research.missileResearchFac)) { target.attachMovie("heatEk3", "heatEk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "heatEk3"); target.heatEk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Economic Heat Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Economic Heat based technology. \n"; var _local4 = "Laser Research Facility [B]"; var _local3 = "Economic Heat and Energy [R]"; var _local9 = "Advanced Heat Plant [B]"; var _local8 = "Biodome [B]"; var _local7 = "Robot Energy Plant [B]"; var _local6 = "Robot Ammo Factory [B]"; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.heatEk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.heatEk3) { target.heatEk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Economic Heat research.", gTimer:60}); Research.heatEk3 = 1; var _local2 = [Game.researchTime, "heatEk3", "Advanced Economic Heat"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "heatEk3"); delete target.heatEk3.onPress; } }; } } } static var BASE_COST = 5000; static var baseName = "Laser Research Facility"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(50, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1101 MovieClip [__Packages.CorporateHQ] Frame 0
class CorporateHQ extends Tower { var isEconomic, isResearch; function CorporateHQ () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.corporateHQ = true; } function onUnload() { Research.corporateHQ = false; } static function corporateHQIcon(target, xPos, yPos) { if ((!Research.corporateHQ) && (Research.economicCenter)) { target.attachMovie("corporateHQ_i", "corporateHQ_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.corporateHQ_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = CorporateHQ.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (CorporateHQ.people[1][0] * Game.peopleProduction_GA) - CorporateHQ.people[0][0]; var _local3 = (CorporateHQ.heat[1][0] * Game.heatProduction_GA) - CorporateHQ.heat[0][0]; var _local8 = (CorporateHQ.magic[1][0] * Game.magicProduction_GA) - CorporateHQ.magic[0][0]; var _local9 = (CorporateHQ.energy[1][0] * Game.energyProduction_GA) - CorporateHQ.energy[0][0]; var _local15 = CorporateHQ.ammo[0][0] * Game.ammoProduction_GA; var _local14 = CorporateHQ.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(CorporateHQ.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(CorporateHQ.poison[2][0]) + " poison stored"; var _local17 = [CorporateHQ.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.corporateHQ_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.corporateHQ_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = CorporateHQ.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("corporateHQ", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function goldmultk2Research(target, xPos, yPos) { if (Research.corporateHQ && (Research.goldk1 == 2)) { target.attachMovie("goldmultk2", "goldmultk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "goldmultk2"); target.goldmultk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 25000; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Interest Increase"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Increased Interest. \n"; var _local4 = "Corporate HeadQuarters [B]"; var _local3 = ""; var _local9 = "Nothing"; var _local8 = ""; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.goldmultk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.goldmultk2) { target.goldmultk2.onPress = function () { var _local2 = 25000; _local2 = _local2 * Game.researchCost_GA; if (_local2 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local2); Game.totalWorth = Game.totalWorth - Math.round(_local2); Game.gMessQueue.push({gMess:"You have researched Increased Interest research.", gTimer:60}); Research.goldmultk2 = 2; Game.goldInterest = Game.goldInterest * 1.02; Research.setupProgressBar(target, "goldmultk2"); this.goldmultk2PB._width = 24; delete target.goldmultk2.onPress; } }; } } } static function goldplusk2Research(target, xPos, yPos) { if (Research.corporateHQ && (Research.goldk1 == 2)) { target.attachMovie("goldplusk2", "goldplusk2", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "goldplusk2"); target.goldplusk2.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 25000; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Gold from Monsters Increase"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Increased Gold from Monsters. \n"; var _local4 = "Corporate HeadQuarters [B]"; var _local3 = ""; var _local9 = "Nothing"; var _local8 = ""; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.goldplusk2.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.goldplusk2) { target.goldplusk2.onPress = function () { var _local2 = 25000; _local2 = _local2 * Game.researchCost_GA; if (_local2 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local2); Game.totalWorth = Game.totalWorth - Math.round(_local2); Game.gMessQueue.push({gMess:"You have researched Increased Gold from Monsters.", gTimer:60}); Research.goldplusk2 = 2; Game.goldFromMonsters = Game.goldFromMonsters * 1.5; Research.setupProgressBar(target, "goldplusk2"); this.goldplusk2PB._width = 24; delete target.goldplusk2.onPress; } }; } } } static var BASE_COST = 10000; static var baseName = "Corporate HQ"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(100, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1102 MovieClip [__Packages.MissileBase] Frame 0
class MissileBase extends Tower { var isEconomic, isResearch; function MissileBase () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.missileBase = true; } function onUnload() { Research.missileBase = false; } static function missileBaseIcon(target, xPos, yPos) { if (Research.militaryBase && (!Research.missileBase)) { target.attachMovie("missileBase_i", "missileBase_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.missileBase_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = MissileBase.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (MissileBase.people[1][0] * Game.peopleProduction_GA) - MissileBase.people[0][0]; var _local3 = (MissileBase.heat[1][0] * Game.heatProduction_GA) - MissileBase.heat[0][0]; var _local8 = (MissileBase.magic[1][0] * Game.magicProduction_GA) - MissileBase.magic[0][0]; var _local9 = (MissileBase.energy[1][0] * Game.energyProduction_GA) - MissileBase.energy[0][0]; var _local15 = MissileBase.ammo[0][0] * Game.ammoProduction_GA; var _local14 = MissileBase.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(MissileBase.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(MissileBase.poison[2][0]) + " poison stored"; var _local17 = [MissileBase.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.missileBase_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.missileBase_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = MissileBase.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("missileBase", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function ammoMk3Research(target, xPos, yPos) { if (Research.missileBase && (Research.ammoMk2 == 2)) { target.attachMovie("ammoMk3", "ammoMk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "ammoMk3"); target.ammoMk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Military Ammo Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Military Ammo based technology. \n"; var _local4 = "Missile Base [B]"; var _local3 = "Military Ammo [R]"; var _local9 = "Flak Tower [D]"; var _local8 = "Rocket Tower [D]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.ammoMk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.ammoMk3) { target.ammoMk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Military Ammo research.", gTimer:60}); Research.ammoMk3 = 1; var _local2 = [Game.researchTime, "ammoMk3", "Advanced Military Ammo"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "ammoMk3"); delete target.ammoMk3.onPress; } }; } } } static function heatMk3Research(target, xPos, yPos) { if (Research.missileBase && (Research.heatMk2 == 2)) { target.attachMovie("heatMk3", "heatMk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "heatMk3"); target.heatMk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Military Heat Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Military Heat based technology. \n"; var _local4 = "Missile Base [B]"; var _local3 = "Military Heat [R]"; var _local9 = "Rocket Tower [D]"; var _local8 = "Inferno Tower [D]"; var _local7 = "Beam Tower [D]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.heatMk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.heatMk3) { target.heatMk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Military Heat research.", gTimer:60}); Research.heatMk3 = 1; var _local2 = [Game.researchTime, "heatMk3", "Advanced Military Heat"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "heatMk3"); delete target.heatMk3.onPress; } }; } } } static var BASE_COST = 5000; static var baseName = "Missile Base"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(50, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1103 MovieClip [__Packages.LaserBase] Frame 0
class LaserBase extends Tower { var isEconomic, isResearch; function LaserBase () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.laserBase = true; } function onUnload() { Research.laserBase = false; } static function laserBaseIcon(target, xPos, yPos) { if (Research.militaryBase && (!Research.laserBase)) { target.attachMovie("laserBase_i", "laserBase_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.laserBase_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = LaserBase.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (LaserBase.people[1][0] * Game.peopleProduction_GA) - LaserBase.people[0][0]; var _local3 = (LaserBase.heat[1][0] * Game.heatProduction_GA) - LaserBase.heat[0][0]; var _local8 = (LaserBase.magic[1][0] * Game.magicProduction_GA) - LaserBase.magic[0][0]; var _local9 = (LaserBase.energy[1][0] * Game.energyProduction_GA) - LaserBase.energy[0][0]; var _local15 = LaserBase.ammo[0][0] * Game.ammoProduction_GA; var _local14 = LaserBase.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(LaserBase.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(LaserBase.poison[2][0]) + " poison stored"; var _local17 = [LaserBase.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.laserBase_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.laserBase_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = LaserBase.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("laserBase", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function heatMk3Research(target, xPos, yPos) { if ((Research.laserBase && (Research.heatMk2 == 2)) && (!Research.missileBase)) { target.attachMovie("heatMk3", "heatMk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "heatMk3"); target.heatMk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Military Heat Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Military Heat based technology. \n"; var _local4 = "Laser Base [B]"; var _local3 = "Military Heat [R]"; var _local9 = "Rocket Tower [D]"; var _local8 = "Inferno Tower [D]"; var _local7 = "Beam Tower [D]"; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.heatMk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.heatMk3) { target.heatMk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Military Heat research.", gTimer:60}); Research.heatMk3 = 1; var _local2 = [Game.researchTime, "heatMk3", "Advanced Military Heat"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "heatMk3"); delete target.heatMk3.onPress; } }; } } } static function energyMk3Research(target, xPos, yPos) { if (Research.laserBase && (Research.energyMk2 == 2)) { target.attachMovie("energyMk3", "energyMk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "energyMk3"); target.energyMk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Military Energy Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Military Energy based technology. \n"; var _local4 = "Laser Base [B]"; var _local3 = "Military Energy [R]"; var _local9 = "Shock Tower [D]"; var _local8 = "Beam Tower [D]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.energyMk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.energyMk3) { target.energyMk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Military Energy research.", gTimer:60}); Research.energyMk3 = 1; var _local2 = [Game.researchTime, "energyMk3", "Advanced Military Energy"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "energyMk3"); delete target.energyMk3.onPress; } }; } } } static var BASE_COST = 5000; static var baseName = "Laser Base"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(50, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1104 MovieClip [__Packages.Underground] Frame 0
class Underground extends Tower { var isEconomic, isResearch; function Underground () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.underground = true; } function onUnload() { Research.underground = false; } static function undergroundIcon(target, xPos, yPos) { if ((!Research.underground) && (Research.militaryBase)) { target.attachMovie("underground_i", "underground_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.underground_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = Underground.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (Underground.people[1][0] * Game.peopleProduction_GA) - Underground.people[0][0]; var _local3 = (Underground.heat[1][0] * Game.heatProduction_GA) - Underground.heat[0][0]; var _local8 = (Underground.magic[1][0] * Game.magicProduction_GA) - Underground.magic[0][0]; var _local9 = (Underground.energy[1][0] * Game.energyProduction_GA) - Underground.energy[0][0]; var _local15 = Underground.ammo[0][0] * Game.ammoProduction_GA; var _local14 = ((5 * Underground.poison[1][0]) * Game.poisonProduction_GA) - Underground.poison[0][0]; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(Underground.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(Underground.poison[2][0]) + " poison stored"; var _local17 = [Underground.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.underground_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.underground_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Underground.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("underground", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function poisonMk3Research(target, xPos, yPos) { if (Research.underground && (Research.poisonMk2 == 2)) { target.attachMovie("poisonMk3", "poisonMk3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "poisonMk3"); target.poisonMk3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Poison Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Poison based technology. \n"; var _local4 = "Underground [B]"; var _local3 = "Military Poison [R]"; var _local9 = "Poison Center [B]"; var _local8 = "Vile Tower [D]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.poisonMk3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.poisonMk3) { target.poisonMk3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Poison research.", gTimer:60}); Research.poisonMk3 = 1; var _local2 = [Game.researchTime, "poisonMk3", "Advanced Poison"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "poisonMk3"); delete target.poisonMk3.onPress; } }; } } } static var BASE_COST = 3000; static var baseName = "Underground"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(0, 1.3, 1); static var peopleCost = new Array(50, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(15, 1.26, 0.99); static var poisonStore = new Array(70, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1105 MovieClip [__Packages.MagicAcademy] Frame 0
class MagicAcademy extends Tower { var isEconomic, isResearch; function MagicAcademy () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = true; Research.magicAcademy = true; } function onUnload() { Research.magicAcademy = false; } static function magicAcademyIcon(target, xPos, yPos) { if ((!Research.magicAcademy) && (Research.magicUniversity)) { target.attachMovie("magicAcademy_i", "magicAcademy_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.magicAcademy_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = MagicAcademy.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (MagicAcademy.people[1][0] * Game.peopleProduction_GA) - MagicAcademy.people[0][0]; var _local3 = (MagicAcademy.heat[1][0] * Game.heatProduction_GA) - MagicAcademy.heat[0][0]; var _local8 = (MagicAcademy.magic[1][0] * Game.magicProduction_GA) - MagicAcademy.magic[0][0]; var _local9 = (MagicAcademy.energy[1][0] * Game.energyProduction_GA) - MagicAcademy.energy[0][0]; var _local15 = MagicAcademy.ammo[0][0] * Game.ammoProduction_GA; var _local14 = MagicAcademy.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(MagicAcademy.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(MagicAcademy.poison[2][0]) + " poison stored"; var _local17 = [MagicAcademy.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.magicAcademy_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.magicAcademy_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = MagicAcademy.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("magicAcademy", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static function magick3Research(target, xPos, yPos) { if (Research.magicAcademy && (Research.magick2 == 2)) { target.attachMovie("magick3", "magick3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "magick3"); target.magick3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Ancient Magic Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Ancient Magic based technology. \n"; var _local4 = "Magic Academy [B]"; var _local3 = "Advanced Magic [R]"; var _local9 = "Money Tower [D]"; var _local8 = "Blizzard Tower [D]"; var _local7 = ""; var _local6 = ""; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.magick3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.magick3) { target.magick3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Ancient Magic research.", gTimer:60}); Research.magick3 = 1; var _local2 = [Game.researchTime, "magick3", "Ancient Magic"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "magick3"); delete target.magick3.onPress; } }; } } } static function magicEle3Research(target, xPos, yPos) { if (Research.magicAcademy && (Research.magicEle2 == 2)) { target.attachMovie("magicEle3", "magicEle3", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); Research.setupProgressBar(target, "magicEle3"); target.magicEle3.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = 12500; _local2 = _local2 * Game.researchCost_GA; var _local5 = "Advanced Elemental Magic Research"; var _local11 = Math.round(_local2) + " gold"; var _local12 = "This researches Advanced Elemental Magic based technology. \n"; var _local4 = "Magic Academy [B]"; var _local3 = "Elemental Magic [R]"; var _local9 = "Blitz Tower [D]"; var _local8 = "Stun Tower [D]"; var _local7 = "Stasis Tower [D]"; var _local6 = "Chaos Tower [D]"; var _local10 = [_local5, _local11, _local12, "Prerequisites:", _local4, _local3, "Allows:", _local9, _local8, _local7, _local6]; Research.towerStats(_local10); }; target.magicEle3.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; if (!Research.magicEle3) { target.magicEle3.onPress = function () { var _local1 = 12500; _local1 = _local1 * Game.researchCost_GA; if (_local1 > Game.goldAvailable) { Game.goldShortage(); } else { Game.goldAvailable = Game.goldAvailable - Math.round(_local1); Game.totalWorth = Game.totalWorth - Math.round(_local1); Game.gMessQueue.push({gMess:"You have paid for Advanced Elemental Magic research.", gTimer:60}); Research.magicEle3 = 1; var _local2 = [Game.researchTime, "magicEle3", "Advanced Elemental Magic"]; Research.currentResearch.push(_local2); Research.setupProgressBar(target, "magicEle3"); delete target.magicEle3.onPress; } }; } } } static var BASE_COST = 5000; static var baseName = "Magic Academy"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 1); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(11, 1.3, 1); static var peopleCost = new Array(50, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(125, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1106 MovieClip [__Packages.AdvAmmoFactory] Frame 0
class AdvAmmoFactory extends Tower { var isEconomic, isResearch; function AdvAmmoFactory () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function advAmmoFactoryIcon(target, xPos, yPos) { if (Research.missileResearchFac && (Research.ammoEk3 == 2)) { target.attachMovie("advAmmoFactory_i", "advAmmoFactory_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.advAmmoFactory_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = AdvAmmoFactory.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (AdvAmmoFactory.people[1][0] * Game.peopleProduction_GA) - AdvAmmoFactory.people[0][0]; var _local3 = (AdvAmmoFactory.heat[1][0] * Game.heatProduction_GA) - AdvAmmoFactory.heat[0][0]; var _local8 = (AdvAmmoFactory.magic[1][0] * Game.magicProduction_GA) - AdvAmmoFactory.magic[0][0]; var _local9 = (AdvAmmoFactory.energy[1][0] * Game.energyProduction_GA) - AdvAmmoFactory.energy[0][0]; var _local15 = ((3 * AdvAmmoFactory.ammo[1][0]) * Game.ammoProduction_GA) - AdvAmmoFactory.ammo[0][0]; var _local14 = ((5 * AdvAmmoFactory.poison[1][0]) * Game.poisonProduction_GA) - AdvAmmoFactory.poison[0][0]; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(AdvAmmoFactory.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(AdvAmmoFactory.poison[2][0]) + " poison stored"; var _local17 = [AdvAmmoFactory.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.advAmmoFactory_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.advAmmoFactory_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = AdvAmmoFactory.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("advAmmoFactory", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 625; static var baseName = "Adv Ammo Factory"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(300, 1.4, 1.005); static var peopleCost = new Array(25, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(2, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(5, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(177, 1.26, 0.99); static var ammoStore = new Array(1770, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1107 MovieClip [__Packages.RobotAmmoFactory] Frame 0
class RobotAmmoFactory extends Tower { var isEconomic, isResearch; function RobotAmmoFactory () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function robotAmmoFactoryIcon(target, xPos, yPos) { if ((Research.missileResearchFac && (Research.ammoEk3 == 2)) && (Research.heatEk3 == 2)) { target.attachMovie("robotAmmoFactory_i", "robotAmmoFactory_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.robotAmmoFactory_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = RobotAmmoFactory.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (RobotAmmoFactory.people[1][0] * Game.peopleProduction_GA) - RobotAmmoFactory.people[0][0]; var _local3 = (RobotAmmoFactory.heat[1][0] * Game.heatProduction_GA) - RobotAmmoFactory.heat[0][0]; var _local8 = (RobotAmmoFactory.magic[1][0] * Game.magicProduction_GA) - RobotAmmoFactory.magic[0][0]; var _local9 = (RobotAmmoFactory.energy[1][0] * Game.energyProduction_GA) - RobotAmmoFactory.energy[0][0]; var _local15 = RobotAmmoFactory.ammo[0][0] * Game.ammoProduction_GA; var _local14 = RobotAmmoFactory.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(RobotAmmoFactory.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(RobotAmmoFactory.poison[2][0]) + " poison stored"; var _local17 = [RobotAmmoFactory.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.robotAmmoFactory_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.robotAmmoFactory_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = RobotAmmoFactory.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("robotAmmoFactory", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 750; static var baseName = "Robot Ammo Factory"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(300, 1.45, 1.01); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(4, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(25, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(202, 1.26, 0.99); static var ammoStore = new Array(1010, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1108 MovieClip [__Packages.AdvHeatPlant] Frame 0
class AdvHeatPlant extends Tower { var isEconomic, isResearch; function AdvHeatPlant () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function advHeatPlantIcon(target, xPos, yPos) { if ((Research.laserResearchFac || (Research.missileResearchFac)) && (Research.heatEk3 == 2)) { target.attachMovie("advHeatPlant_i", "advHeatPlant_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.advHeatPlant_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = AdvHeatPlant.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (AdvHeatPlant.people[1][0] * Game.peopleProduction_GA) - AdvHeatPlant.people[0][0]; var _local3 = (AdvHeatPlant.heat[1][0] * Game.heatProduction_GA) - AdvHeatPlant.heat[0][0]; var _local8 = (AdvHeatPlant.magic[1][0] * Game.magicProduction_GA) - AdvHeatPlant.magic[0][0]; var _local9 = (AdvHeatPlant.energy[1][0] * Game.energyProduction_GA) - AdvHeatPlant.energy[0][0]; var _local15 = AdvHeatPlant.ammo[0][0] * Game.ammoProduction_GA; var _local14 = AdvHeatPlant.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(AdvHeatPlant.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(AdvHeatPlant.poison[2][0]) + " poison stored"; var _local17 = [AdvHeatPlant.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.advHeatPlant_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.advHeatPlant_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = AdvHeatPlant.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("advHeatPlant", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 625; static var baseName = "Adv Heat Plant"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(300, 1.4, 1.005); static var peopleCost = new Array(25, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(184, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(10, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1109 MovieClip [__Packages.Biodome] Frame 0
class Biodome extends Tower { var isEconomic, isResearch; function Biodome () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function biodomeIcon(target, xPos, yPos) { if ((Research.missileResearchFac || (Research.laserResearchFac)) && (Research.heatEk3 == 2)) { target.attachMovie("biodome_i", "biodome_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.biodome_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = Biodome.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (Biodome.people[1][0] * Game.peopleProduction_GA) - Biodome.people[0][0]; var _local3 = (Biodome.heat[1][0] * Game.heatProduction_GA) - Biodome.heat[0][0]; var _local8 = (Biodome.magic[1][0] * Game.magicProduction_GA) - Biodome.magic[0][0]; var _local9 = (Biodome.energy[1][0] * Game.energyProduction_GA) - Biodome.energy[0][0]; var _local15 = Biodome.ammo[0][0] * Game.ammoProduction_GA; var _local14 = Biodome.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(Biodome.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(Biodome.poison[2][0]) + " poison stored"; var _local17 = [Biodome.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.biodome_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.biodome_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Biodome.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("biodome", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 1250; static var baseName = "Biodome"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(625, 1.4, 1.005); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(327, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(5, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(25, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1110 MovieClip [__Packages.AdvEnergyPlant] Frame 0
class AdvEnergyPlant extends Tower { var isEconomic, isResearch; function AdvEnergyPlant () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function advEnergyPlantIcon(target, xPos, yPos) { if (Research.laserResearchFac && (Research.energyEk3 == 2)) { target.attachMovie("advEnergyPlant_i", "advEnergyPlant_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.advEnergyPlant_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = AdvEnergyPlant.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (AdvEnergyPlant.people[1][0] * Game.peopleProduction_GA) - AdvEnergyPlant.people[0][0]; var _local3 = (AdvEnergyPlant.heat[1][0] * Game.heatProduction_GA) - AdvEnergyPlant.heat[0][0]; var _local8 = (AdvEnergyPlant.magic[1][0] * Game.magicProduction_GA) - AdvEnergyPlant.magic[0][0]; var _local9 = (AdvEnergyPlant.energy[1][0] * Game.energyProduction_GA) - AdvEnergyPlant.energy[0][0]; var _local15 = AdvEnergyPlant.ammo[0][0] * Game.ammoProduction_GA; var _local14 = AdvEnergyPlant.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(AdvEnergyPlant.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(AdvEnergyPlant.poison[2][0]) + " poison stored"; var _local17 = [AdvEnergyPlant.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.advEnergyPlant_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.advEnergyPlant_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = AdvEnergyPlant.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("advEnergyPlant", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 625; static var baseName = "Adv Energy Plant"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(300, 1.4, 1.005); static var peopleCost = new Array(25, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(5, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(169, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1111 MovieClip [__Packages.RobotEnergyPlant] Frame 0
class RobotEnergyPlant extends Tower { var isEconomic, isResearch; function RobotEnergyPlant () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function robotEnergyPlantIcon(target, xPos, yPos) { if ((Research.laserResearchFac && (Research.energyEk3 == 2)) && (Research.heatEk3 == 2)) { target.attachMovie("robotEnergyPlant_i", "robotEnergyPlant_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.robotEnergyPlant_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = RobotEnergyPlant.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (RobotEnergyPlant.people[1][0] * Game.peopleProduction_GA) - RobotEnergyPlant.people[0][0]; var _local3 = (RobotEnergyPlant.heat[1][0] * Game.heatProduction_GA) - RobotEnergyPlant.heat[0][0]; var _local8 = (RobotEnergyPlant.magic[1][0] * Game.magicProduction_GA) - RobotEnergyPlant.magic[0][0]; var _local9 = (RobotEnergyPlant.energy[1][0] * Game.energyProduction_GA) - RobotEnergyPlant.energy[0][0]; var _local15 = RobotEnergyPlant.ammo[0][0] * Game.ammoProduction_GA; var _local14 = RobotEnergyPlant.poison[0][0] * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(RobotEnergyPlant.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(RobotEnergyPlant.poison[2][0]) + " poison stored"; var _local17 = [RobotEnergyPlant.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.robotEnergyPlant_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.robotEnergyPlant_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = RobotEnergyPlant.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("robotEnergyPlant", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 15; static var baseName = "Robot Energy Plant"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(4, 4); static var upgradeCost = new Array(300, 1.45, 1.01); static var peopleCost = new Array(0, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(25, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(153, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1112 MovieClip [__Packages.PoisonCenter] Frame 0
class PoisonCenter extends Tower { var isEconomic, isResearch; function PoisonCenter () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison); isEconomic = true; isResearch = false; } static function poisonCenterIcon(target, xPos, yPos) { if (Research.underground && (Research.poisonMk3 == 2)) { target.attachMovie("poisonCenter_i", "poisonCenter_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.poisonCenter_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local2 = PoisonCenter.BASE_COST; _local2 = _local2 * Game.economicCost_GA; var _local7 = (PoisonCenter.people[1][0] * Game.peopleProduction_GA) - PoisonCenter.people[0][0]; var _local3 = (PoisonCenter.heat[1][0] * Game.heatProduction_GA) - PoisonCenter.heat[0][0]; var _local8 = (PoisonCenter.magic[1][0] * Game.magicProduction_GA) - PoisonCenter.magic[0][0]; var _local9 = (PoisonCenter.energy[1][0] * Game.energyProduction_GA) - PoisonCenter.energy[0][0]; var _local15 = PoisonCenter.ammo[0][0] * Game.ammoProduction_GA; var _local14 = (5 * PoisonCenter.poison[1][0]) * Game.poisonProduction_GA; var _local4 = Math.round(_local2) + " gold"; var _local5 = Math.round(_local7) + " people"; var _local10 = Math.round(_local3) + " heat"; var _local13 = Math.round(_local8) + " magic"; var _local12 = Math.round(_local9) + " energy"; var _local6 = Math.round(_local15) + " ammo produced"; var _local18 = Math.round(PoisonCenter.ammo[2][0]) + " ammo stored"; var _local11 = Math.round(_local14) + " poison produced"; var _local16 = Math.round(PoisonCenter.poison[2][0]) + " poison stored"; var _local17 = [PoisonCenter.baseName, _local4, _local5, _local10, _local13, _local12, _local6, _local18, _local11, _local16]; Research.towerStats(_local17); }; target.poisonCenter_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.poisonCenter_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = PoisonCenter.BASE_COST; _local3 = _local3 * Game.economicCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("poisonCenter", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:true}); Game.towerNumber++; } }; } } static var BASE_COST = 425; static var baseName = "Poison Center"; static var bullet_mc = "alphaBullet"; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(3, 3); static var upgradeCost = new Array(225, 1.4, 1.005); static var peopleCost = new Array(25, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(5, 1.3, 0.99); static var heatProd = new Array(0, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(5, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(26, 1.26, 0.99); static var poisonStore = new Array(100, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); }
Symbol 1113 MovieClip [__Packages.Transitions] Frame 0
class Transitions { function Transitions () { } static function showBackButton(xPos, yPos, _call1, _call2, _call3) { _root.attachMovie("backButton", "backButton", _root.getNextHighestDepth(), {_x:-150, _y:yPos, _alpha:50}); Tween2.easeOut(_root.backButton, "_x", xPos, 4, "easeFin"); _root.backButton.easeFin = function () { _root.backButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.backButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.backButton.onPress = function () { Transitions.callFunctions(_call1, _call2, _call3); }; }; } static function callFunctions(call1, call2, call3) { Transitions[call1](); Transitions[call2](); Transitions[call3](); } static function removeBack() { _root.backButton.removeMovieClip(); } static function removeGame() { delete _global.newGame; } static function showTitle() { _root.attachMovie("titleName", "titleName", _root.getNextHighestDepth(), {_x:100, _y:-200}); _root.attachMovie("newGameButton", "newGameButton", _root.getNextHighestDepth(), {_x:-250, _y:200}); _root.attachMovie("instructionButton", "instrButton", _root.getNextHighestDepth(), {_x:-350, _y:300}); _root.attachMovie("techTreeButton", "techTreeButton", _root.getNextHighestDepth(), {_x:-300, _y:400}); _root.attachMovie("cgdc5Button", "cgdc5Button", _root.getNextHighestDepth(), {_x:500, _y:300}); Tween2.easeOut(_root.titleName, "_y", 25, 7); Tween2.easeOut(_root.newGameButton, "_x", 50, 7, "easeFin"); Tween2.easeOut(_root.instrButton, "_x", 50, 7, "easeFin"); Tween2.easeOut(_root.techTreeButton, "_x", 50, 7, "easeFin"); _root.newGameButton.easeFin = function () { _root.newGameButton.onPress = function () { Transitions.removeTitle(); _global.newGame = new Game(); Transitions.setupTick(); }; }; _root.instrButton.easeFin = function () { _root.instrButton.onPress = function () { Transitions.removeTitle(); _global.instructions = new Instructions(); }; }; _root.techTreeButton.easeFin = function () { _root.techTreeButton.onPress = function () { Transitions.removeTitle(); _global.techTree = new TechTree(); }; }; } static function setupTick() { _root.onEnterFrame = function () { _global.newGame.tick(); }; } static function removeTitle() { delete _root.newGameButton.onPress; delete _root.instrButton.onPress; delete _root.techTreeButton.onPress; _root.cgdc5Button.removeMovieClip(); Tween2.easeOut(_root.titleName, "_y", -200, 3, "removeMovieClip"); Tween2.easeOut(_root.newGameButton, "_x", -450, 3, "removeMovieClip"); Tween2.easeOut(_root.instrButton, "_x", -450, 3, "removeMovieClip"); Tween2.easeOut(_root.techTreeButton, "_x", -450, 3, "removeMovieClip"); } static function showMapSelect() { _root.attachMovie("mapSelectButton", "mapSelectButton", _root.getNextHighestDepth(), {_x:-175, _y:2, _alpha:100}); _root.attachMovie("easyButton", "easyButton", _root.getNextHighestDepth(), {_x:4, _y:44, _alpha:0}); _root.attachMovie("mediumButton", "mediumButton", _root.getNextHighestDepth(), {_x:235, _y:44, _alpha:0}); _root.attachMovie("hardButton", "hardButton", _root.getNextHighestDepth(), {_x:466, _y:44, _alpha:0}); _root.attachMovie("loopButton", "loopButton", _root.getNextHighestDepth(), {_x:4, _y:195, _alpha:0}); _root.attachMovie("cornerButton", "cornerButton", _root.getNextHighestDepth(), {_x:235, _y:195, _alpha:0}); _root.attachMovie("spiralButton", "spiralButton", _root.getNextHighestDepth(), {_x:466, _y:195, _alpha:0}); _root.attachMovie("circleButton", "circleButton", _root.getNextHighestDepth(), {_x:235, _y:346, _alpha:0}); _root.attachMovie("zigButton", "zigButton", _root.getNextHighestDepth(), {_x:466, _y:346, _alpha:0}); Tween2.easeOut(_root.mapSelectButton, "_x", 200, 6); showBackButton(0, 450, "removeMapSelect", "showTitle", "removeGame"); } static function removeMapSelect() { delete _root.easyButton.onRollOver; delete _root.easyButton.onRollOut; delete _root.easyButton.onPress; delete _root.mediumButton.onRollOver; delete _root.mediumButton.onRollOut; delete _root.mediumButton.onPress; delete _root.hardButton.onRollOver; delete _root.hardButton.onRollOut; delete _root.hardButton.onPress; delete _root.loopButton.onRollOver; delete _root.loopButton.onRollOut; delete _root.loopButton.onPress; delete _root.cornerButton.onRollOver; delete _root.cornerButton.onRollOut; delete _root.cornerButton.onPress; delete _root.spiralButton.onRollOver; delete _root.spiralButton.onRollOut; delete _root.spiralButton.onPress; delete _root.circleButton.onRollOver; delete _root.circleButton.onRollOut; delete _root.circleButton.onPress; delete _root.zigButton.onRollOver; delete _root.zigButton.onRollOut; delete _root.zigButton.onPress; Tween2.easeOut(_root.mapSelectButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.easyButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.mediumButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.hardButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.loopButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.cornerButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.spiralButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.circleButton, "_alpha", 0, 3, "removeMovieClip"); Tween2.easeOut(_root.zigButton, "_alpha", 0, 3, "removeMovieClip"); removeBack(); } static function showFactionSelect() { Game.factionDescribe = _root.attachMovie("factionDescribePanel", "factionDescribePanel", _root.getNextHighestDepth(), {_x:374, _y:50, _alpha:0}); Tween2.easeOut(_root.factionDescribePanel, "_alpha", 75, 10); Game.factionDescribe.createTextField("factionDescription", Game.factionDescribe.getNextHighestDepth(), 9, 9, 282, 382); Game.factionDescribe.factionDescription.setNewTextFormat(Game.format3); Game.factionDescribe.factionDescription.multiline = true; Game.factionDescribe.factionDescription.wordWrap = true; _root.attachMovie("factionSelectButton", "factionSelectButton", _root.getNextHighestDepth(), {_x:-200, _y:0, _alpha:100}); _root.attachMovie("junkyardButton", "junkyardButton", _root.getNextHighestDepth(), {_x:-400, _y:60, _alpha:50}); _root.attachMovie("ironShieldButton", "ironShieldButton", _root.getNextHighestDepth(), {_x:-400, _y:120, _alpha:50}); _root.attachMovie("omnicorpButton", "omnicorpButton", _root.getNextHighestDepth(), {_x:-400, _y:180, _alpha:50}); _root.attachMovie("orderButton", "orderButton", _root.getNextHighestDepth(), {_x:-400, _y:240, _alpha:50}); _root.attachMovie("remnantsButton", "remnantsButton", _root.getNextHighestDepth(), {_x:-400, _y:300, _alpha:50}); _root.attachMovie("unityButton", "unityButton", _root.getNextHighestDepth(), {_x:-400, _y:360, _alpha:50}); Tween2.easeOut(_root.factionSelectButton, "_x", 350, 8); showBackButton(0, 450, "removeBack", "removeFactionSelect", "showMapSelect"); } static function removeFactionSelect() { delete _root.ironShieldButton.onRollOver; delete _root.unityButton.onRollOver; delete _root.omnicorpButton.onRollOver; delete _root.remnantsButton.onRollOver; delete _root.orderButton.onRollOver; delete _root.junkyardButton.onRollOver; delete _root.backButton.onRollOver; delete _root.ironShieldButton.onRollOut; delete _root.unityButton.onRollOut; delete _root.omnicorpButton.onRollOut; delete _root.remnantsButton.onRollOut; delete _root.orderButton.onRollOut; delete _root.junkyardButton.onRollOut; delete _root.backButton.onRollOut; delete _root.ironShieldButton.onPress; delete _root.unityButton.onPress; delete _root.omnicorpButton.onPress; delete _root.remnantsButton.onPress; delete _root.orderButton.onPress; delete _root.junkyardButton.onPress; delete _root.backButton.onPress; Game.factionDescribe.removeMovieClip(); Tween2.easeOut(_root.factionSelectButton, "_x", 900, 5, "removeMovieClip"); Tween2.easeOut(_root.junkyardButton, "_x", 850, 7, "removeMovieClip"); Tween2.easeOut(_root.ironShieldButton, "_x", 850, 7, "removeMovieClip"); Tween2.easeOut(_root.omnicorpButton, "_x", 850, 7, "removeMovieClip"); Tween2.easeOut(_root.orderButton, "_x", 850, 7, "removeMovieClip"); Tween2.easeOut(_root.remnantsButton, "_x", 850, 7, "removeMovieClip"); Tween2.easeOut(_root.unityButton, "_x", 850, 7, "removeMovieClip"); removeBack(); } static function showMenuPanel() { delete _root.onEnterFrame; _root.attachMovie("menuPanel", "menuPanel", _root.getNextHighestDepth(), {_x:41, _y:20, _alpha:0}); Tween2.easeOut(_root.menuPanel, "_alpha", 100, 5); _root.menuPanel.continueButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.menuPanel.continueButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.menuPanel.continueButton.onPress = function () { Transitions.setupTick(); _root.menuPanel.removeMovieClip(); }; _root.menuPanel.backTitleButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.menuPanel.backTitleButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.menuPanel.backTitleButton.onPress = function () { Transitions.endGame(); _root.menuPanel.removeMovieClip(); Mouse.show(); Transitions.showTitle(); }; setupRolls(_root.menuPanel.generButton); _root.menuPanel.generButton.onPress = function () { _root.menuPanel.stats.removeMovieClip(); _root.menuPanel.attachMovie("generalStats", "stats", _root.menuPanel.getNextHighestDepth()); _root.menuPanel.stats.totWorthTxt.text = Math.round(Game.totalWorth); _root.menuPanel.stats.intRateTxt.text = Math.round(Game.goldInterest * 1000) / 1000; _root.menuPanel.stats.monGoldTxt.text = Math.round(Game.goldFromMonsters * 1000) / 1000; _root.menuPanel.stats.resTimeTxt.text = Math.round(Game.researchTime); _root.menuPanel.stats.towWorthTxt.text = Math.round(Game.towerWorth * 1000) / 1000; }; setupRolls(_root.menuPanel.costButton); _root.menuPanel.costButton.onPress = function () { _root.menuPanel.stats.removeMovieClip(); _root.menuPanel.attachMovie("costStats", "stats", _root.menuPanel.getNextHighestDepth()); _root.menuPanel.stats.defCost.text = Math.round(Game.defenseCost_GA * 1000) / 1000; _root.menuPanel.stats.defUpg.text = Math.round(Game.defenseUpgrade_GA * 1000) / 1000; _root.menuPanel.stats.ecoCost.text = Math.round(Game.economicCost_GA * 1000) / 1000; _root.menuPanel.stats.ecoUpg.text = Math.round(Game.economicUpgrade_GA * 1000) / 1000; _root.menuPanel.stats.resCost.text = Math.round(Game.researchCost_GA * 1000) / 1000; }; setupRolls(_root.menuPanel.effButton); _root.menuPanel.effButton.onPress = function () { _root.menuPanel.stats.removeMovieClip(); _root.menuPanel.attachMovie("effectStats", "stats", _root.menuPanel.getNextHighestDepth()); _root.menuPanel.stats.effPerc.text = Math.round(Game.effectPercent_GA * 1000) / 1000; _root.menuPanel.stats.effRange.text = Math.round(Game.effectRange_GA * 1000) / 1000; _root.menuPanel.stats.effDur.text = Math.round(Game.effectDuration_GA * 1000) / 1000; _root.menuPanel.stats.effChance.text = Math.round(Game.effectChance_GA * 1000) / 1000; }; setupRolls(_root.menuPanel.shotButton); _root.menuPanel.shotButton.onPress = function () { _root.menuPanel.stats.removeMovieClip(); _root.menuPanel.attachMovie("shotStats", "stats", _root.menuPanel.getNextHighestDepth()); _root.menuPanel.stats.shotDam.text = Math.round(Game.shotDamage_GA * 1000) / 1000; _root.menuPanel.stats.shotRange.text = Math.round(Game.shotRange_GA * 1000) / 1000; _root.menuPanel.stats.shotRate.text = Math.round(Game.shotRate_GA * 1000) / 1000; }; setupRolls(_root.menuPanel.prodButton); _root.menuPanel.prodButton.onPress = function () { _root.menuPanel.stats.removeMovieClip(); _root.menuPanel.attachMovie("prodStats", "stats", _root.menuPanel.getNextHighestDepth()); _root.menuPanel.stats.peopleProd.text = Math.round(Game.peopleProduction_GA * 1000) / 1000; _root.menuPanel.stats.energyProd.text = Math.round(Game.energyProduction_GA * 1000) / 1000; _root.menuPanel.stats.heatProd.text = Math.round(Game.heatProduction_GA * 1000) / 1000; _root.menuPanel.stats.magicProd.text = Math.round(Game.magicProduction_GA * 1000) / 1000; _root.menuPanel.stats.ammoProd.text = Math.round(Game.ammoProduction_GA * 1000) / 1000; _root.menuPanel.stats.poisonProd.text = Math.round(Game.poisonProduction_GA * 1000) / 1000; }; } static function setupRolls(obj) { obj.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; obj.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; } static function endGame() { _root[Game.difficulty + "Path"].removeMovieClip(); Game.towerDescribe.removeMovieClip(); _root.nextWaveButton.removeMovieClip(); Game.goldCount.removeMovieClip(); Game.lifeCount.removeMovieClip(); _root.menuButton.removeMovieClip(); _root.upgradeButton.removeMovieClip(); _root.sellButton.removeMovieClip(); Game.peopleCount.removeMovieClip(); Game.ammoCount.removeMovieClip(); Game.energyCount.removeMovieClip(); Game.heatCount.removeMovieClip(); Game.magicCount.removeMovieClip(); Game.poisonCount.removeMovieClip(); _root.waveIndicator.removeMovieClip(); _root.waveHighlight1.removeMovieClip(); _root.waveHighlight2.removeMovieClip(); _root.militaryButton.removeMovieClip(); _root.economyButton.removeMovieClip(); _root.researchButton.removeMovieClip(); _root.pageButton.removeMovieClip(); Game.globalMessage.globalText.removeTextField(); delete _root.towerPanel; Game.deleteWave(); Research.reloadTowerPanel(); var _local5 = Game.towerNumber; var _local3 = 0; while (_local3 < _local5) { _root["tower" + _local3].removeMovieClip(); _local3++; } var _local4 = Wave.monsterNumber; _local3 = 0; while (_local3 < _local4) { _root["baddie" + _local3].removeMovieClip(); _local3++; } resetGameValues(); delete _global.newGame; } static function resetGameValues() { Game.goldAvailable = 300; Game.livesLeft = 20; Game.goldInterest = 0.15; Game.goldFromMonsters = 1; Game.towerWorth = 0.5; Game.researchTime = 2; Game.defenseCost_GA = 1; Game.defenseUpgrade_GA = 1; Game.economicCost_GA = 1; Game.economicUpgrade_GA = 1; Game.researchCost_GA = 1; Game.effectRange_GA = 1; Game.effectPercent_GA = 1; Game.effectChance_GA = 1; Game.effectDuration_GA = 1; Game.shotDamage_GA = 1; Game.shotRange_GA = 1; Game.shotRate_GA = 1; Game.peopleProduction_GA = 1; Game.energyProduction_GA = 1; Game.ammoProduction_GA = 1; Game.heatProduction_GA = 1; Game.magicProduction_GA = 1; Game.poisonProduction_GA = 1; Game.peopleAvailable = 0; Game.energyAvailable = 0; Game.ammoAvailable = 0; Game.ammoProduced = 0; Game.ammoStorable = 0; Game.heatAvailable = 0; Game.magicAvailable = 0; Game.poisonAvailable = 0; Game.poisonProduced = 0; Game.poisonStorable = 0; Game.waveNumber = 0; Game.economicNumber = 0; Game.towerNumber = 0; Game.gMessQueue = []; Game.gMessTimer = 0; Wave.monsterCount = 0; Wave.monstersRemoved = 0; Wave.monsterClock = 0; Wave.monsterNumber = 0; Wave.monArr = []; Research.basicResearch = false; Research.militaryBase = false; Research.missileBase = false; Research.laserBase = false; Research.underground = false; Research.economicCenter = false; Research.missileResearchFac = false; Research.laserResearchFac = false; Research.corporateHQ = false; Research.magicSchool = false; Research.magicUniversity = false; Research.magicAcademy = false; Research.ammoEk1 = 0; Research.ammoEk2 = 0; Research.ammoEk3 = 0; Research.ammoMk2 = 0; Research.ammoMk3 = 0; Research.energyEk1 = 0; Research.energyEk3 = 0; Research.energyMk2 = 0; Research.energyMk3 = 0; Research.energyHeatEk2 = 0; Research.heatEk1 = 0; Research.heatEk3 = 0; Research.heatMk2 = 0; Research.heatMk3 = 0; Research.magick2 = 0; Research.magick3 = 0; Research.magicMk1 = 0; Research.magicMk2 = 0; Research.magicMk3 = 0; Research.magicEle2 = 0; Research.magicEle3 = 0; Research.poisonMk2 = 0; Research.poisonMk3 = 0; Research.goldk1 = 0; Research.goldplusk2 = 0; Research.goldmultk2 = 0; Research.currentResearch = []; delete Game.economicFocus; delete Tower.focus; var _local5 = 40; var _local4 = 36; var _local3 = 0; while (_local3 < _local5) { var _local2 = 0; while (_local2 < _local4) { _root.mapGrid[_local3][_local2] = 0; _local2++; } _local3++; } var _local8 = Game.wayPoint_x.length; var _local7 = Game.wayPoint_x; var _local6 = Game.wayPoint_y; _local3 = 0; while (_local3 < _local8) { _local7[_local3] = _local7[_local3] - Game.LEFT_MARGIN; _local6[_local3] = _local6[_local3] - Game.TOP_MARGIN; _local3++; } } static function removeTechTree() { _root.techTree.removeMovieClip(); _root.basicTT.removeMovieClip(); _root.basicResearchTT.removeMovieClip(); _root.magicSchoolTT.removeMovieClip(); _root.intermediateTT.removeMovieClip(); _root.economicCenterTT.removeMovieClip(); _root.militaryBaseTT.removeMovieClip(); _root.magicUniversityTT.removeMovieClip(); _root.advancedTT.removeMovieClip(); _root.missileResFacTT.removeMovieClip(); _root.laserResFacTT.removeMovieClip(); _root.corporateHQTT.removeMovieClip(); _root.missileBaseTT.removeMovieClip(); _root.laserBaseTT.removeMovieClip(); _root.undergroundTT.removeMovieClip(); _root.magicAcademyTT.removeMovieClip(); delete _global.techTree; } static function removeInstructions() { _root.instructions.removeMovieClip(); _root.pageIB.removeMovieClip(); _root.page1IB.removeMovieClip(); _root.page2IB.removeMovieClip(); _root.page3IB.removeMovieClip(); _root.page4IB.removeMovieClip(); _root.monstIB.removeMovieClip(); delete _global.instructions; } static function showLeaderBoard() { var _local1 = Math.round(Game.totalWorth); mochi.MochiScores.showLeaderboard({boardID:"ec36c038cc7cdd2e", score:_local1, onClose:LeaderBoardClosed}); } static function LeaderBoardClosed() { stop(); endGame(); showTitle(); } }
Symbol 1114 MovieClip [__Packages.Instructions] Frame 0
class Instructions { function Instructions () { _root.attachMovie("pageIB", "pageIB", _root.getNextHighestDepth(), {_x:500, _y:0}); setupPage("page1", 1); setupPage("page2", 2); setupPage("page3", 3); setupPage("page4", 4); setupPage("monst", 5); Transitions.showBackButton(0, 450, "removeInstructions", "removeBack", "showTitle"); } static function setupPage(_pageNum, pos) { var _local3 = _pageNum + "IB"; _root.attachMovie(_local3, _local3, _root.getNextHighestDepth(), {_x:500, _y:pos * 33, _alpha:50}); _root[_local3].onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root[_local3].onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root[_local3].onPress = function () { _root.instructions.removeMovieClip(); _root.attachMovie(_pageNum + "Instr", "instructions", _root.getNextHighestDepth()); }; } }
Symbol 1115 MovieClip [__Packages.TechTree] Frame 0
class TechTree { function TechTree () { _root.attachMovie("basicTT", "basicTT", _root.getNextHighestDepth(), {_x:500, _y:0}); setupTech("basicResearch", 1); setupTech("magicSchool", 2); _root.attachMovie("intermediateTT", "intermediateTT", _root.getNextHighestDepth(), {_x:500, _y:99}); setupTech("economicCenter", 4); setupTech("militaryBase", 5); setupTech("magicUniversity", 6); _root.attachMovie("advancedTT", "advancedTT", _root.getNextHighestDepth(), {_x:500, _y:231}); setupTech("missileResFac", 8); setupTech("laserResFac", 9); setupTech("corporateHQ", 10); setupTech("missileBase", 11); setupTech("laserBase", 12); setupTech("underground", 13); setupTech("magicAcademy", 14); Transitions.showBackButton(0, 450, "removeTechTree", "removeBack", "showTitle"); } static function setupTech(_resName, pos) { var _local3 = _resName + "TT"; _root.attachMovie(_local3, _local3, _root.getNextHighestDepth(), {_x:500, _y:pos * 33, _alpha:50}); _root[_local3].onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root[_local3].onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root[_local3].onPress = function () { _root.techTree.removeMovieClip(); _root.attachMovie(_resName + "Tech", "techTree", _root.getNextHighestDepth()); }; } }
Symbol 1116 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.childClip._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.clip.stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.clip.play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 1117 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.31"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 1118 MovieClip [__Packages.Missile] Frame 0
class Missile { function Missile (bullet_mc, towerSize, fireTarget, towerLevel, damage, splash, firedFrom_x, firedFrom_y, slow1, slow2, dot, multiply, stun, armor, gold, bulletMovement) { var missile_mc = _root.attachMovie(bullet_mc, bullet_mc + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:firedFrom_x + ((Game.TILE_SIZE * towerSize[0]) / 2), _y:firedFrom_y + ((Game.TILE_SIZE * towerSize[1]) / 2)}); missile_mc.speed = bulletMovement[0] + (((Math.random() - 0.5) * 2) * bulletMovement[2]); missile_mc.accel = bulletMovement[1] + (((Math.random() - 0.5) * 2) * bulletMovement[3]); missile_mc.dist_x = 1; missile_mc.dist_y = 1; missile_mc.firingAt = fireTarget; missile_mc.damage = damage; Wave.monArr[fireTarget].projDamage = Wave.monArr[fireTarget].projDamage + ((damage * Wave.monArr[fireTarget].damageResist) - Wave.monArr[fireTarget].damageArmor); missile_mc.onEnterFrame = function () { this.dist_x = Wave.monArr[this.firingAt]._x - this._x; this.dist_y = Wave.monArr[this.firingAt]._y - this._y; this._rotation = (Math.atan2(this.dist_y, this.dist_x) * 180) / Math.PI; this.speed = this.speed + this.accel; if (Math.sqrt((this.dist_x * this.dist_x) + (this.dist_y * this.dist_y)) < this.speed) { Minion.missileHit(towerLevel, damage, eval ("baddie" + this.firingAt), this.firingAt, splash, slow1, slow2, dot, multiply, stun, armor, gold); this.removeMovieClip(); } else { this._x = this._x + (Math.cos((this._rotation * Math.PI) / 180) * this.speed); this._y = this._y + (Math.sin((this._rotation * Math.PI) / 180) * this.speed); } if ((((this._x < Game.LEFT_MARGIN) or (this._x > (Game.LEFT_MARGIN + Game.PLAY_WIDTH))) or (this._y < Game.TOP_MARGIN)) or (this._y > (Game.TOP_MARGIN + Game.PLAY_HEIGHT))) { this.removeMovieClip(); } }; missile_mc.onUnload = function () { Wave.monArr[this.firingAt].projDamage = Wave.monArr[this.firingAt].projDamage - ((this.damage * Wave.monArr[this.firingAt].damageResist) - Wave.monArr[this.firingAt].damageArmor); }; } }
Symbol 1119 MovieClip [__Packages.Minion] Frame 0
class Minion extends MovieClip { var damageResist, damageArmor, health, effectResist, effectArmor, speed, maxHealth, minionGold, regen, gotoPoint, endPoint, slow1Effect, slow1Timer, slow2Effect, slow2Timer, dotEffect, dotTimer, stunEffect, stunTimer, armorEffect, armorHalfLife, armorTimer, goldModifier, goldAddition, projDamage, dist_x, _x, dist_y, _y, _rotation, removeMovieClip, creepID; function Minion (damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate) { super(); this.damageResist = 1 / damageResist; this.damageArmor = this.health * damageArmor; this.effectResist = 1 / effectResist; this.effectArmor = 1 / effectArmor; this.speed = speed; maxHealth = Math.round(health * healthMod); this.health = maxHealth; this.minionGold = minionGold * goldMod; regen = this.health * regenMod; gotoPoint = 1; endPoint = Game.wayPoint_x.length; slow1Effect = 1; slow1Timer = 0; slow2Effect = 1; slow2Timer = 0; dotEffect = 0; dotTimer = 0; stunEffect = 1; stunTimer = 0; armorEffect = 0; armorHalfLife = 1; armorTimer = 0; goldModifier = 1; goldAddition = 0; Wave.monsterClock = spawnRate; Wave.monsterCount = Wave.monsterCount + (Wave.MAX_MONSTERS / waveSize); projDamage = 0; } function minionTick() { dist_x = (Game.wayPoint_x[gotoPoint] + Game.TILE_SIZE) - _x; dist_y = (Game.wayPoint_y[gotoPoint] + Game.TILE_SIZE) - _y; regenTick(); effectTick(); minionMove(); } function regenTick() { health = health + regen; if (health > maxHealth) { health = maxHealth; } } function minionMove() { var _local4 = ((speed * slow1Effect) * slow2Effect) * stunEffect; var _local2 = _local4; var _local3; if ((Math.abs(dist_x) + Math.abs(dist_y)) < _local2) { _x = Game.wayPoint_x[gotoPoint] + ((Game.TILE_SIZE * Game.ROAD_SIZE) / 2); _y = Game.wayPoint_y[gotoPoint] + ((Game.TILE_SIZE * Game.ROAD_SIZE) / 2); gotoPoint++; } else { _local3 = Math.atan2(dist_y, dist_x); _x = _x + (_local2 * Math.cos(_local3)); _y = _y + (_local2 * Math.sin(_local3)); _rotation = ((_local3 / Math.PI) * 180) - 90; } if (gotoPoint == endPoint) { minionEscaped(); } } function minionEscaped() { Wave.monstersRemoved++; removeMovieClip(); Game.livesLeft = Game.livesLeft - 1; if (Game.livesLeft == 0) { Game.gameOver(); } } static function missileHit(towerLevel, damage, creepTarget, creep_ID, splash, slow1, slow2, dot, multiply, stun, armor, gold) { if (splash[2][0] != 0) { creepTarget.splashCalculation(towerLevel, damage, splash, slow1, slow2, dot, multiply, stun, armor, gold); } creepTarget.damageCalculation(towerLevel, damage, slow1, slow2, dot, multiply, stun, armor, gold); } function splashCalculation(towerLevel, damage, splash, slow1, slow2, dot, multiply, stun, armor, gold) { var splashChance = Tower.calculateValue(splash[2][0], splash[2][1], splash[2][2], towerLevel); splashChance = splashChance * Game.effectChance_GA; if (Math.random() < splashChance) { var splashDist_x; var splashDist_y; var creepHit; var splashDamage = Tower.calculateValue(splash[0][0], splash[0][1], splash[0][2], towerLevel); var splashRange = Tower.calculateValue(splash[1][0], splash[1][1], splash[1][2], towerLevel); splashDamage = splashDamage * Game.effectPercent_GA; splashRange = splashRange * Game.effectRange_GA; damage = damage * splashDamage; var i = 0; while (i < Wave.monsterNumber) { if (i != creepID) { splashDist_x = Math.abs(Wave.monArr[creepID]._x - Wave.monArr[i]._x); splashDist_y = Math.abs(Wave.monArr[creepID]._y - Wave.monArr[i]._y); if (Math.sqrt((splashDist_x * splashDist_x) + (splashDist_y * splashDist_y)) < splashRange) { creepHit = eval ("baddie" + i); creepHit.damageCalculation(towerLevel, damage, slow1, slow2, dot, multiply, stun, armor, gold); } } i++; } } } function damageCalculation(towerLevel, damage, slow1, slow2, dot, multiply, stun, armor, gold) { var _local9 = 1; var _local7 = Tower.calculateValue(multiply[0][0], multiply[0][1], multiply[0][2], towerLevel); var _local6 = Tower.calculateValue(multiply[1][0], multiply[1][1], multiply[1][2], towerLevel); _local7 = _local7 * Game.effectPercent_GA; _local6 = _local6 * Game.effectChance_GA; if (Math.random() < _local6) { var _local8 = "critEff"; var _local5 = _local8 + _root.getNextHighestDepth(); _root.attachMovie(_local8, _local5, _root.getNextHighestDepth(), {_x:_x, _y:_y}); Tween2.easeOut(_root[_local5], "_y", _root[_local5]._y - 20, 8, "removeMovieClip"); _local9 = _local7; } armorTest(towerLevel, armor); health = health - ((((damage * _local9) * damageResist) + armorEffect) - damageArmor); killTest(towerLevel, gold); dotTest(towerLevel, dot); slow1Test(towerLevel, slow1); slow2Test(towerLevel, slow2); stunTest(towerLevel, stun); } function armorTest(towerLevel, armor) { var _local7 = Tower.calculateValue(armor[0][0], armor[0][1], armor[0][2], towerLevel); var _local4 = Tower.calculateValue(armor[1][0], armor[1][1], armor[1][2], towerLevel); var _local6 = Tower.calculateValue(armor[2][0], armor[2][1], armor[2][2], towerLevel); _local7 = _local7 * (Game.effectPercent_GA * effectResist); _local4 = _local4 * (Game.effectDuration_GA * effectArmor); _local6 = _local6 * Game.effectChance_GA; _local4 = Math.round(_local4); if (Math.random() < _local6) { armorEffect = armorEffect + _local7; if (_local4 > armorHalfLife) { var _local8 = "pierceEff"; var _local5 = _local8 + _root.getNextHighestDepth(); _root.attachMovie(_local8, _local5, _root.getNextHighestDepth(), {_x:_x, _y:_y}); Tween2.easeOut(_root[_local5], "_y", _root[_local5]._y - 20, 8, "removeMovieClip"); armorHalfLife = _local4; } } } function dotTest(towerLevel, dot) { var _local6 = Tower.calculateValue(dot[0][0], dot[0][1], dot[0][2], towerLevel); var _local4 = Tower.calculateValue(dot[1][0], dot[1][1], dot[1][2], towerLevel); var _local8 = Tower.calculateValue(dot[2][0], dot[2][1], dot[2][2], towerLevel); _local6 = _local6 * (Game.effectPercent_GA * effectResist); _local4 = _local4 * (Game.effectDuration_GA * effectArmor); _local8 = _local8 * Game.effectChance_GA; _local4 = Math.round(_local4); if (Math.random() < _local8) { if (_local6 > dotEffect) { var _local7 = "poisonEff"; var _local5 = _local7 + _root.getNextHighestDepth(); _root.attachMovie(_local7, _local5, _root.getNextHighestDepth(), {_x:_x, _y:_y}); Tween2.easeOut(_root[_local5], "_y", _root[_local5]._y - 20, 8, "removeMovieClip"); dotEffect = _local6; } if (_local4 > dotTimer) { dotTimer = _local4; } } } function slow1Test(towerLevel, slow1) { var _local6 = Tower.calculateValueType2(slow1[0][0], slow1[0][1], slow1[0][2], towerLevel); var _local4 = Tower.calculateValue(slow1[1][0], slow1[1][1], slow1[1][2], towerLevel); var _local7 = Tower.calculateValue(slow1[2][0], slow1[2][1], slow1[2][2], towerLevel); _local6 = _local6 / (Game.effectPercent_GA * effectResist); _local4 = _local4 * (Game.effectDuration_GA * effectArmor); _local7 = _local7 * Game.effectChance_GA; _local4 = Math.round(_local4); if (Math.random() < _local7) { if (_local6 < slow1Effect) { var _local8 = "freezeEff"; var _local5 = _local8 + _root.getNextHighestDepth(); _root.attachMovie(_local8, _local5, _root.getNextHighestDepth(), {_x:_x, _y:_y}); Tween2.easeOut(_root[_local5], "_y", _root[_local5]._y - 20, 8, "removeMovieClip"); slow1Effect = _local6; } if (_local4 > slow1Timer) { slow1Timer = _local4; } } } function slow2Test(towerLevel, slow2) { var _local6 = Tower.calculateValueType2(slow2[0][0], slow2[0][1], slow2[0][2], towerLevel); var _local4 = Tower.calculateValue(slow2[1][0], slow2[1][1], slow2[1][2], towerLevel); var _local7 = Tower.calculateValue(slow2[2][0], slow2[2][1], slow2[2][2], towerLevel); _local6 = _local6 / (Game.effectPercent_GA * effectResist); _local4 = _local4 * (Game.effectDuration_GA * effectArmor); _local7 = _local7 * Game.effectChance_GA; _local4 = Math.round(_local4); if (Math.random() < _local7) { if (_local6 < slow2Effect) { var _local8 = "slowEff"; var _local5 = _local8 + _root.getNextHighestDepth(); _root.attachMovie(_local8, _local5, _root.getNextHighestDepth(), {_x:_x, _y:_y}); Tween2.easeOut(_root[_local5], "_y", _root[_local5]._y - 20, 8, "removeMovieClip"); slow2Effect = _local6; } if (_local4 > slow2Timer) { slow2Timer = _local4; } } } function stunTest(towerLevel, stun) { var _local3 = Tower.calculateValue(stun[0][0], stun[0][1], stun[0][2], towerLevel); var _local6 = Tower.calculateValue(stun[1][0], stun[1][1], stun[1][2], towerLevel); _local3 = _local3 * (Game.effectDuration_GA * effectArmor); _local6 = _local6 * Game.effectChance_GA; _local3 = Math.round(_local3); if (Math.random() < _local6) { if (_local3 > stunTimer) { var _local7 = "stunEff"; var _local5 = _local7 + _root.getNextHighestDepth(); _root.attachMovie(_local7, _local5, _root.getNextHighestDepth(), {_x:_x, _y:_y}); Tween2.easeOut(_root[_local5], "_y", _root[_local5]._y - 20, 8, "removeMovieClip"); stunEffect = 0; stunTimer = _local3; } } } function effectTick() { if (dotEffect != 0) { dotTick(); } if (slow1Effect != 1) { slow1Tick(); } if (slow2Effect != 1) { slow2Tick(); } if (stunEffect == 0) { stunTick(); } if (armorEffect != 0) { armorTick(); } } function armorTick() { if (armorTimer == armorHalfLife) { armorEffect = armorEffect / 2; armorHalfLife--; armorTimer = 0; } else { armorTimer++; } } function dotTick() { if (dotTimer == 0) { dotEffect = 0; } else { health = health - dotEffect; killTest(); dotTimer--; } } function slow1Tick() { if (slow1Timer == 0) { slow1Effect = 1; } else { slow1Timer--; } } function slow2Tick() { if (slow2Timer == 0) { slow2Effect = 1; } else { slow2Timer--; } } function stunTick() { if (stunTimer == 0) { stunEffect = 1; } else { stunTimer--; } } function killTest(towerLevel, gold) { if (health < 0) { goldTest(towerLevel, gold); Game.goldAvailable = Game.goldAvailable + Math.round((minionGold * goldModifier) + goldAddition); Game.totalWorth = Game.totalWorth + Math.round((minionGold * goldModifier) + goldAddition); Wave.monstersRemoved++; _root.sounds.deathSound.start(); removeMovieClip(); } } function goldTest(towerLevel, gold) { var _local6 = Tower.calculateValue(gold[0][0], gold[0][1], gold[0][2], towerLevel); var _local5 = Tower.calculateValue(gold[1][0], gold[1][1], gold[1][2], towerLevel); var _local4 = Tower.calculateValue(gold[2][0], gold[2][1], gold[2][2], towerLevel); if (Math.random() < _local4) { goldModifier = _local5; goldAddition = _local6; } } static var START_SPEED = 2; }
Symbol 1120 MovieClip [__Packages.Alpha] Frame 0
class Alpha extends Tower { var isEconomic, isResearch; function Alpha () { super(baseName, bullet_mc, defaultAttackType, towerLevel, towerSize, BASE_COST, upgradeCost, people, heat, magic, energy, ammo, poison, shot, targets, splash, dot, damage, slow1, slow2, stun, armor, gold, boost, bulletMove, bullet_sfx); isEconomic = false; isResearch = false; } static function alphaTowerIcon(target, xPos, yPos) { target.attachMovie("alphaTower_i", "alphaTower_i", target.getNextHighestDepth(), {_alpha:50, _x:(Research.TOWER_PANEL_SPACING * xPos) + Research.TOWER_PANEL_MARGIN, _y:(Research.TOWER_PANEL_SPACING * yPos) + Research.TOWER_PANEL_MARGIN}); target.alphaTower_i.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); var _local3 = Math.round(Alpha.BASE_COST * Game.defenseCost_GA) + " gold \n"; var _local4 = Math.round(Alpha.people[1][0] - Alpha.people[0][0]) + " people"; var _local6 = Math.round(Alpha.heat[1][0] - Alpha.heat[0][0]) + " heat"; var _local9 = Math.round(Alpha.magic[1][0] - Alpha.magic[0][0]) + " magic"; var _local8 = Math.round(Alpha.energy[1][0] - Alpha.energy[0][0]) + " energy"; var _local5 = Math.round(Alpha.ammo[0][0]) + " ammo per shot"; var _local7 = Math.round(Alpha.poison[0][0]) + " poison per shot"; var _local11 = ""; var _local10 = ""; var _local2 = [Alpha.baseName, _local3, _local4, _local6, _local9, _local8, _local5, _local7, _local11, _local10]; Research.towerStats(_local2, Alpha.shot); }; target.alphaTower_i.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; target.alphaTower_i.onPress = function () { Tween2.easeOut(this, "_alpha", 50, 10); var _local3 = Alpha.BASE_COST; _local3 = _local3 * Game.defenseCost_GA; if (Game.goldAvailable > _local3) { _root.attachMovie("alphaTower", "tower" + Game.towerNumber, _root.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, isEconomic:false}); Game.towerNumber++; } }; } static var BASE_COST = 15; static var baseName = "Rock Tower"; static var bullet_mc = "alphaBullet"; static var bullet_sfx = "shotSound1"; static var bulletMove = [5, 0.1, 1, 0]; static var defaultAttackType = 0; static var towerLevel = new Array(1, 10); static var towerSize = new Array(2, 2); static var upgradeCost = new Array(11, 1.3, 1); static var peopleCost = new Array(1, 1.2, 0.99); static var peopleProd = new Array(0, 1.26, 0.99); static var people = new Array(peopleCost, peopleProd); static var heatCost = new Array(0, 1.3, 0.99); static var heatProd = new Array(1, 1.26, 0.99); static var heat = new Array(heatCost, heatProd); static var magicCost = new Array(0, 1, 1); static var magicProd = new Array(0, 1, 1); static var magic = new Array(magicCost, magicProd); static var energyCost = new Array(0, 1.3, 0.99); static var energyProd = new Array(0, 1.26, 0.99); static var energy = new Array(energyCost, energyProd); static var ammoCost = new Array(0, 1.3, 0.99); static var ammoProd = new Array(0, 1.26, 0.99); static var ammoStore = new Array(0, 1.26, 0.99); static var ammo = new Array(ammoCost, ammoProd, ammoStore); static var poisonCost = new Array(0, 1.2, 0.99); static var poisonProd = new Array(0, 1.26, 0.99); static var poisonStore = new Array(0, 1.26, 0.99); static var poison = new Array(poisonCost, poisonProd, poisonStore); static var shotDamage = new Array(6, 1.43, 1); static var shotRange = new Array(150, 1.04, 1); static var shotRate = new Array(20, 1, 1); static var shot = new Array(shotDamage, shotRange, shotRate); static var targetsNumber = new Array(1, 1, 1); static var targetsChance = new Array(1, 1, 1); static var targets = new Array(targetsNumber, targetsChance); static var splashDamage = new Array(0, 1, 1); static var splashRange = new Array(0, 1, 1); static var splashChance = new Array(0, 1, 1); static var splash = new Array(splashDamage, splashRange, splashChance); static var dotDamage = new Array(0, 1, 1); static var dotDuration = new Array(0, 1, 1); static var dotChance = new Array(0, 1, 1); static var dot = new Array(dotDamage, dotDuration, dotChance); static var damageMultiplier = new Array(1, 1, 1); static var damageChance = new Array(0, 1, 1); static var damage = new Array(damageMultiplier, damageChance); static var slow1Percent = new Array(1, 1, 1); static var slow1Duration = new Array(0, 1, 1); static var slow1Chance = new Array(0, 1, 1); static var slow1 = new Array(slow1Percent, slow1Duration, slow1Chance); static var slow2Percent = new Array(1, 1, 1); static var slow2Duration = new Array(0, 1, 1); static var slow2Chance = new Array(0, 1, 1); static var slow2 = new Array(slow2Percent, slow2Duration, slow2Chance); static var stunDuration = new Array(0, 1, 1); static var stunChance = new Array(0, 1, 1); static var stun = new Array(stunDuration, stunChance); static var armorEffect = new Array(0, 1, 1); static var armorDuration = new Array(0, 1, 1); static var armorChance = new Array(0, 1, 1); static var armor = new Array(armorEffect, armorDuration, armorChance); static var goldAdd = new Array(0, 1, 1); static var goldMultiply = new Array(1, 1, 1); static var goldChance = new Array(0, 1, 1); static var gold = new Array(goldAdd, goldMultiply, goldChance); static var boostDamagePercent = new Array(0, 1, 1); static var boostDamageRange = new Array(0, 1, 1); static var boostShotRatePercent = new Array(0, 1, 1); static var boostShotRateRange = new Array(0, 1, 1); static var boostRangePercent = new Array(0, 1, 1); static var boostRangeRange = new Array(0, 1, 1); static var boost = new Array(boostDamagePercent, boostDamageRange, boostShotRatePercent, boostShotRateRange, boostRangePercent, boostRangeRange); }
Symbol 1121 MovieClip [__Packages.EasyMap] Frame 0
class EasyMap extends MovieClip { function EasyMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.easyButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.easyButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.easyButton.onPress = function () { Game.difficulty = EasyMap.DIFF_LABEL; Game.wayPoint_x = EasyMap.WAYPOINT_X; Game.wayPoint_y = EasyMap.WAYPOINT_Y; _root.kongregateScores.setMode("Easy"); Game.endWave = 90; Game.factionSelect(); }; } static var DIFF_LABEL = "easy"; static var WAYPOINT_X = [48, 48, 336, 336, 120, 120, 408, 408]; static var WAYPOINT_Y = [0, 360, 360, 204, 204, 48, 48, 431]; }
Symbol 1122 MovieClip [__Packages.MediumMap] Frame 0
class MediumMap extends MovieClip { function MediumMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.mediumButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.mediumButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.mediumButton.onPress = function () { Game.difficulty = MediumMap.DIFF_LABEL; Game.wayPoint_x = MediumMap.WAYPOINT_X; Game.wayPoint_y = MediumMap.WAYPOINT_Y; _root.kongregateScores.setMode("Medium"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "medium"; static var WAYPOINT_X = [48, 48, 228, 228, 408, 408]; static var WAYPOINT_Y = [0, 360, 360, 48, 48, 431]; }
Symbol 1123 MovieClip [__Packages.HardMap] Frame 0
class HardMap extends MovieClip { function HardMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.hardButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.hardButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.hardButton.onPress = function () { Game.difficulty = HardMap.DIFF_LABEL; Game.wayPoint_x = HardMap.WAYPOINT_X; Game.wayPoint_y = HardMap.WAYPOINT_Y; _root.kongregateScores.setMode("Hard"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "hard"; static var WAYPOINT_X = [48, 48, 408, 408]; static var WAYPOINT_Y = [0, 204, 204, 431]; }
Symbol 1124 MovieClip [__Packages.IronShield] Frame 0
class IronShield extends MovieClip { function IronShield () { super(); Tween2.easeOut(this, "_x", 0, 6, "easeFin"); } function easeFin() { _root.ironShieldButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Game.factionDescribe.factionDescription.text = "The Iron Shield \n \n The Iron Shield is a vast interstellar military force, widely acknowledged as the most powerful out of any faction. As such, their weapons are much deadlier and varied than the ones possessed by other factions. However, as they have been historically funded by the government of the day as well as interest groups and private benefactors, their economic abilities are not up to scratch when forced to survive in space on their own."; }; _root.ironShieldButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Game.factionDescribe.factionDescription.text = ""; }; _root.ironShieldButton.onPress = function () { Game.faction = "Iron Shield"; Game.goldAvailable = 270; Game.totalWorth = Game.goldAvailable; Game.livesLeft = 25; Game.goldInterest = 0.1475; Game.towerWorth = 0.55; Game.defenseCost_GA = 1.01; Game.effectPercent_GA = 0.99; Game.effectChance_GA = 0.99; Game.effectDuration_GA = 0.99; Game.shotDamage_GA = 1.05; Game.shotRange_GA = 0.99; Game.shotRate_GA = 1.02; Game.energyProduction_GA = 1.25; Game.ammoProduction_GA = 1.25; Game.magicProduction_GA = 0.9; Game.mapfactSetup(); }; } }
Symbol 1125 MovieClip [__Packages.JunkyardGang] Frame 0
class JunkyardGang extends MovieClip { function JunkyardGang () { super(); Tween2.easeOut(this, "_x", 0, 6, "easeFin"); } function easeFin() { _root.junkyardButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Game.factionDescribe.factionDescription.text = "The Junkyard Gang \n \n The Junkyard Gang are a band of thieves, hooligans, pirates, thugs and other ne'er-do-wells from the shadiest sections of society. Rebelling from the Iron Shield centuries ago, their life, which consists of scavenging from the vast emptiness of space and making do with very limited resources has subsequently made their ability to construct buildings much more developed than the other factions, as well as being able to make the most out of the gold dropped by creeps."; }; _root.junkyardButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Game.factionDescribe.factionDescription.text = ""; }; _root.junkyardButton.onPress = function () { Game.faction = "Junkyard Gang"; Game.totalWorth = Game.goldAvailable; Game.goldInterest = 0.1505; Game.goldFromMonsters = 1.05; Game.researchTime = 4; Game.defenseCost_GA = 0.95; Game.defenseUpgrade_GA = 1.08; Game.economicCost_GA = 0.75; Game.researchCost_GA = 0.75; Game.effectChance_GA = 1.05; Game.effectDuration_GA = 0.95; Game.peopleProduction_GA = 1.25; Game.poisonProduction_GA = 1.25; Game.mapfactSetup(); }; } }
Symbol 1126 MovieClip [__Packages.Omnicorp] Frame 0
class Omnicorp extends MovieClip { function Omnicorp () { super(); Tween2.easeOut(this, "_x", 0, 6, "easeFin"); } function easeFin() { _root.omnicorpButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Game.factionDescribe.factionDescription.text = "Omnicorp \n \n Omnicorp is a massive conglomerate of different corporations formed out of the dying ashes of Earth. Their motto is simple: Profit. Omnicorp has the strongest economy out of all the factions due to their corporate disposition, however, being primarily a business, they have the weakest towers out of any faction. This is tempered by the fact that they can use their vast wealth to solve problems unlike most other factions."; }; _root.omnicorpButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Game.factionDescribe.factionDescription.text = ""; }; _root.omnicorpButton.onPress = function () { Game.faction = "Omnicorp"; Game.goldAvailable = 310; Game.totalWorth = Game.goldAvailable; Game.livesLeft = 15; Game.goldInterest = 0.1525; Game.goldFromMonsters = 1.1; Game.towerWorth = 0.45; Game.defenseCost_GA = 0.95; Game.economicCost_GA = 0.95; Game.shotDamage_GA = 0.97; Game.peopleProduction_GA = 1.05; Game.energyProduction_GA = 1.05; Game.ammoProduction_GA = 1.05; Game.heatProduction_GA = 1.05; Game.magicProduction_GA = 1.05; Game.poisonProduction_GA = 1.05; Game.mapfactSetup(); }; } }
Symbol 1127 MovieClip [__Packages.Unity] Frame 0
class Unity extends MovieClip { function Unity () { super(); Tween2.easeOut(this, "_x", 0, 6, "easeFin"); } function easeFin() { _root.unityButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Game.factionDescribe.factionDescription.text = "The Unity \n \n A collection of scientists and intellectuals that worship a long dead alien race, The Unity has by far the fastest research time of any faction, desiring first and foremost for their weapons to be at the pinnacle of technology. But unfortunately, being a society of researchers have left them without much economic management skills, so their towers cost more gold to upgrade."; }; _root.unityButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Game.factionDescribe.factionDescription.text = ""; }; _root.unityButton.onPress = function () { Game.faction = "The Unity"; Game.totalWorth = Game.goldAvailable; Game.towerWorth = 0.51; Game.researchTime = 0; Game.defenseCost_GA = 1.01; Game.defenseUpgrade_GA = 1.05; Game.shotDamage_GA = 1.025; Game.shotRange_GA = 1.025; Game.peopleProduction_GA = 0.9; Game.heatProduction_GA = 0.9; Game.magicProduction_GA = 1.1; Game.poisonProduction_GA = 0.9; Game.mapfactSetup(); }; } }
Symbol 1128 MovieClip [__Packages.Remnants] Frame 0
class Remnants extends MovieClip { function Remnants () { super(); Tween2.easeOut(this, "_x", 0, 6, "easeFin"); } function easeFin() { _root.remnantsButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Game.factionDescribe.factionDescription.text = "The Remnants \n \n These peoples are the remnant of a past society based on superiority through bioengineering. Seen as monsters and freaks by the other factions, they were forced on the run and have only recently returned to the Home Cluster. They retain the technological knowledge of their past society, but because of the wide gulf of time seperating past society with theirs, The Remnant have difficulty deciphering the ancient documents. However, while they may research slowly, the wait is worth it for it is said that their past society had the most advanced weapons of any faction."; }; _root.remnantsButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Game.factionDescribe.factionDescription.text = ""; }; _root.remnantsButton.onPress = function () { Game.faction = "The Remnants"; Game.goldAvailable = 295; Game.totalWorth = Game.goldAvailable; Game.goldInterest = 0.1495; Game.towerWorth = 0.52; Game.researchTime = 10; Game.defenseCost_GA = 0.95; Game.defenseUpgrade_GA = 0.95; Game.economicCost_GA = 0.95; Game.economicUpgrade_GA = 0.95; Game.researchCost_GA = 0.95; Game.effectChance_GA = 0.97; Game.effectDuration_GA = 1.05; Game.shotRate_GA = 1.02; Game.ammoProduction_GA = 0.9; Game.heatProduction_GA = 0.9; Game.poisonProduction_GA = 0.85; Game.mapfactSetup(); }; } }
Symbol 1129 MovieClip [__Packages.TheOrder] Frame 0
class TheOrder extends MovieClip { function TheOrder () { super(); Tween2.easeOut(this, "_x", 0, 6, "easeFin"); } function easeFin() { _root.orderButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); Game.factionDescribe.factionDescription.text = "The Order \n \n A secret society based wholly underground, these shadowy figures from humanity's past have recently reemerged to deal with the creep threat. Eschewing the direct damage towers used by the other factions, The Order prefers special effect weapons. Due to their being underground, The Order has lagged behind in the technological stakes, having a slower research time than other factions, as well as starting with less gold."; }; _root.orderButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); Game.factionDescribe.factionDescription.text = ""; }; _root.orderButton.onPress = function () { Game.faction = "The Order"; Game.goldAvailable = 257; Game.totalWorth = Game.goldAvailable; Game.livesLeft = 15; Game.goldFromMonsters = 1.2; Game.towerWorth = 0.51; Game.researchTime = 5; Game.economicCost_GA = 1.1; Game.effectRange_GA = 1.025; Game.effectPercent_GA = 1.01; Game.effectChance_GA = 1.01; Game.effectDuration_GA = 1.01; Game.shotDamage_GA = 0.95; Game.shotRate_GA = 0.99; Game.magicProduction_GA = 1.25; Game.mapfactSetup(); }; } }
Symbol 1130 MovieClip [__Packages.Regenerator] Frame 0
class Regenerator extends Minion { var health, minionGold; function Regenerator () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 1; static var damageArmor = 0; static var effectResist = 1; static var effectArmor = 1; static var speed = 2; static var healthMod = 1; static var goldMod = 1.3; static var regenMod = 0.001; static var waveSize = 10; static var spawnRate = 20; }
Symbol 1131 MovieClip [__Packages.Immune] Frame 0
class Immune extends Minion { var health, minionGold; function Immune () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 0.85; static var damageArmor = 0; static var effectResist = 1.55; static var effectArmor = 1.5; static var speed = 1.8; static var healthMod = 0.9; static var goldMod = 1.1; static var regenMod = 0; static var waveSize = 9; static var spawnRate = 31; }
Symbol 1132 MovieClip [__Packages.Fast] Frame 0
class Fast extends Minion { var health, minionGold; function Fast () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 0.7; static var damageArmor = 0; static var effectResist = 1; static var effectArmor = 1; static var speed = 4; static var healthMod = 0.7; static var goldMod = 1; static var regenMod = 0; static var waveSize = 10; static var spawnRate = 25; }
Symbol 1133 MovieClip [__Packages.Group] Frame 0
class Group extends Minion { var health, minionGold; function Group () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 1; static var damageArmor = 0; static var effectResist = 0.7; static var effectArmor = 0.8; static var speed = 1.7; static var healthMod = 1; static var goldMod = 1.3; static var regenMod = 0; static var waveSize = 9; static var spawnRate = 8; }
Symbol 1134 MovieClip [__Packages.Healthy] Frame 0
class Healthy extends Minion { var health, minionGold; function Healthy () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 1; static var damageArmor = 0; static var effectResist = 1; static var effectArmor = 1; static var speed = 1.8; static var healthMod = 2; static var goldMod = 1; static var regenMod = 0; static var waveSize = 8; static var spawnRate = 40; }
Symbol 1135 MovieClip [__Packages.Armored] Frame 0
class Armored extends Minion { var health, minionGold; function Armored () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 2; static var damageArmor = 0.001; static var effectResist = 0.9; static var effectArmor = 1; static var speed = 2; static var healthMod = 0.9; static var goldMod = 1.1; static var regenMod = 0; static var waveSize = 10; static var spawnRate = 45; }
Symbol 1136 MovieClip [__Packages.Barrager] Frame 0
class Barrager extends Minion { var health, minionGold; function Barrager () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 0.8; static var damageArmor = 0; static var effectResist = 1; static var effectArmor = 1; static var speed = 1.6; static var healthMod = 0.8; static var goldMod = 1; static var regenMod = 0; static var waveSize = 20; static var spawnRate = 25; }
Symbol 1137 MovieClip [__Packages.Resiliant] Frame 0
class Resiliant extends Minion { var health, minionGold; function Resiliant () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 2; static var damageArmor = 0; static var effectResist = 2; static var effectArmor = 0.5; static var speed = 1; static var healthMod = 1.25; static var goldMod = 1.25; static var regenMod = 0; static var waveSize = 10; static var spawnRate = 25; }
Symbol 1138 MovieClip [__Packages.Rusher] Frame 0
class Rusher extends Minion { var health, minionGold; function Rusher () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 1; static var damageArmor = 0; static var effectResist = 1; static var effectArmor = 1; static var speed = 3; static var healthMod = 1.5; static var goldMod = 1.1; static var regenMod = 0; static var waveSize = 10; static var spawnRate = 50; }
Symbol 1139 MovieClip [__Packages.Boss] Frame 0
class Boss extends Minion { var health, minionGold; function Boss () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 1.25; static var damageArmor = 0; static var effectResist = 1.25; static var effectArmor = 2; static var speed = 0.5; static var healthMod = 10; static var goldMod = 10; static var regenMod = 0; static var waveSize = 1; static var spawnRate = 25; }
Symbol 1140 MovieClip [__Packages.LoopMap] Frame 0
class LoopMap extends MovieClip { function LoopMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.loopButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.loopButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.loopButton.onPress = function () { Game.difficulty = LoopMap.DIFF_LABEL; Game.wayPoint_x = LoopMap.WAYPOINT_X; Game.wayPoint_y = LoopMap.WAYPOINT_Y; _root.kongregateScores.setMode("Loop"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "loop"; static var WAYPOINT_X = [48, 48, 408, 408, 48, 48, 408, 408]; static var WAYPOINT_Y = [0, 360, 360, 48, 48, 360, 360, 431]; }
Symbol 1141 MovieClip [__Packages.CircleMap] Frame 0
class CircleMap extends MovieClip { function CircleMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.circleButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.circleButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.circleButton.onPress = function () { Game.difficulty = CircleMap.DIFF_LABEL; Game.wayPoint_x = CircleMap.WAYPOINT_X; Game.wayPoint_y = CircleMap.WAYPOINT_Y; _root.kongregateScores.setMode("Circle"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "circle"; static var WAYPOINT_X = [48, 48, 264, 264, 192, 192, 264, 264, 192, 192, 408, 408]; static var WAYPOINT_Y = [0, 204, 204, 96, 96, 204, 204, 312, 312, 204, 204, 431]; }
Symbol 1142 MovieClip [__Packages.CornerMap] Frame 0
class CornerMap extends MovieClip { function CornerMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.cornerButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.cornerButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.cornerButton.onPress = function () { Game.difficulty = CornerMap.DIFF_LABEL; Game.wayPoint_x = CornerMap.WAYPOINT_X; Game.wayPoint_y = CornerMap.WAYPOINT_Y; _root.kongregateScores.setMode("Corner"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "corner"; static var WAYPOINT_X = [48, 48, 96, 96, 48, 48, 228, 228, 96, 96, 408, 408]; static var WAYPOINT_Y = [0, 312, 312, 204, 204, 360, 360, 312, 312, 360, 360, 431]; }
Symbol 1143 MovieClip [__Packages.SpiralMap] Frame 0
class SpiralMap extends MovieClip { function SpiralMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.spiralButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.spiralButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.spiralButton.onPress = function () { Game.difficulty = SpiralMap.DIFF_LABEL; Game.wayPoint_x = SpiralMap.WAYPOINT_X; Game.wayPoint_y = SpiralMap.WAYPOINT_Y; _root.kongregateScores.setMode("Spiral"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "spiral"; static var WAYPOINT_X = [48, 48, 24, 24, 372, 372, 144, 144, 252, 252, 204, 204, 312, 312, 84, 84, 432, 432, 408, 408]; static var WAYPOINT_Y = [0, 36, 36, 372, 372, 96, 96, 252, 252, 204, 204, 156, 156, 312, 312, 36, 36, 372, 372, 431]; }
Symbol 1144 MovieClip [__Packages.ZigMap] Frame 0
class ZigMap extends MovieClip { function ZigMap () { super(); Tween2.easeOut(this, "_alpha", 50, 6, "easeFin"); } function easeFin() { _root.zigButton.onRollOver = function () { Tween2.easeOut(this, "_alpha", 100, 10); _root.sounds.buttonMouseOver.start(); }; _root.zigButton.onRollOut = function () { Tween2.easeOut(this, "_alpha", 50, 10); }; _root.zigButton.onPress = function () { Game.difficulty = ZigMap.DIFF_LABEL; Game.wayPoint_x = ZigMap.WAYPOINT_X; Game.wayPoint_y = ZigMap.WAYPOINT_Y; _root.kongregateScores.setMode("Zig"); Game.endWave = 100; Game.factionSelect(); }; } static var DIFF_LABEL = "zig"; static var WAYPOINT_X = [48, 48, 96, 96, 144, 144, 192, 192, 228, 228, 264, 264, 312, 312, 360, 360, 408, 408]; static var WAYPOINT_Y = [0, 48, 48, 96, 96, 144, 144, 192, 192, 216, 216, 264, 264, 312, 312, 360, 360, 431]; }
Symbol 1145 MovieClip [__Packages.Normal] Frame 0
class Normal extends Minion { var health, minionGold; function Normal () { super(damageResist, damageArmor, effectResist, effectArmor, speed, health, healthMod, regenMod, minionGold, goldMod, waveSize, spawnRate); } static var damageResist = 1; static var damageArmor = 0; static var effectResist = 1; static var effectArmor = 1; static var speed = 2; static var healthMod = 1; static var goldMod = 1; static var regenMod = 0; static var waveSize = 10; static var spawnRate = 25; }

Library Items

Symbol 1 Sound [shotSound9]
Symbol 2 Sound [shotSound8]
Symbol 3 Sound [shotSound7]
Symbol 4 Sound [shotSound6]
Symbol 5 Sound [shotSound5]
Symbol 6 Sound [shotSound4]
Symbol 7 Sound [shotSound3]
Symbol 8 Sound [shotSound2]
Symbol 9 Sound [shotSound14]
Symbol 10 Sound [shotSound13]
Symbol 11 Sound [shotSound12]
Symbol 12 Sound [shotSound11]
Symbol 13 Sound [shotSound10]
Symbol 14 Sound [shotSound1]
Symbol 15 Sound [minion9sfx]
Symbol 16 Sound [minion8sfx]
Symbol 17 Sound [minion7sfx]
Symbol 18 Sound [minion6sfx]
Symbol 19 Sound [minion5sfx]
Symbol 20 Sound [minion4sfx]
Symbol 21 Sound [minion3sfx]
Symbol 22 Sound [minion2sfxd]
Symbol 23 Sound [minion1sfx]
Symbol 24 Sound [minion10sfx]
Symbol 25 Sound [minion0sfx]
Symbol 26 Sound [buttonMouseOver]
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [cgdc5Button]Uses:29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [starfieldUI]Uses:32
Symbol 34 BitmapUsed by:35 880 1041
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClip [minion1]Uses:35
Symbol 37 BitmapUsed by:39 57
Symbol 38 BitmapUsed by:39 290 358 381 396 889
Symbol 39 GraphicUses:37 38Used by:40
Symbol 40 MovieClip [betaTower_i]Uses:39
Symbol 41 BitmapUsed by:43 59 772
Symbol 42 BitmapUsed by:43 187 304 353 383 419 421 427 429 887
Symbol 43 GraphicUses:41 42Used by:44
Symbol 44 MovieClip [gammaTower_i]Uses:43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [towerPanel]Uses:46
Symbol 48 BitmapUsed by:49 883 889 899
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [alphaTower]Uses:49
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [baseRange]Uses:52
Symbol 54 BitmapUsed by:55 307
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [easyPath]Uses:55
Symbol 57 GraphicUses:37Used by:58
Symbol 58 MovieClip [betaTower]Uses:57
Symbol 59 GraphicUses:41Used by:60
Symbol 60 MovieClip [gammaTower]Uses:59
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClip [towerDescribe]Uses:62
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClip [optionButton]Uses:65
Symbol 67 BitmapUsed by:68 903
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [upgradeButton]Uses:68
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [detailButton]Uses:71
Symbol 73 BitmapUsed by:74 885
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [alphaBullet]Uses:74
Symbol 76 BitmapUsed by:77 346 739
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [deltaTower]Uses:77
Symbol 79 BitmapUsed by:80 348 832 841 905
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [digammaTower]Uses:80
Symbol 82 BitmapUsed by:83 351 739
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [epsilonTower]Uses:83
Symbol 85 BitmapUsed by:86 353 800
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClip [etaTower]Uses:86
Symbol 88 BitmapUsed by:89 356 778
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClip [iotaTower]Uses:89
Symbol 91 BitmapUsed by:92 358 778
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClip [kappaTower]Uses:92
Symbol 94 BitmapUsed by:95 361 841
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClip [koppaTower]Uses:95
Symbol 97 BitmapUsed by:98 364 778
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip [lambdaTower]Uses:98
Symbol 100 BitmapUsed by:101 366 778
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClip [muTower]Uses:101
Symbol 103 BitmapUsed by:104 368 778
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClip [nuTower]Uses:104
Symbol 106 BitmapUsed by:107 370 832
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip [omegaTower]Uses:107
Symbol 109 BitmapUsed by:110 373 778
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClip [omicronTower]Uses:110
Symbol 112 BitmapUsed by:113 376 858
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClip [phiTower]Uses:113
Symbol 115 BitmapUsed by:116 379 858
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClip [piTower]Uses:116
Symbol 118 BitmapUsed by:119 381 832
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClip [psiTower]Uses:119
Symbol 121 BitmapUsed by:122 383 858
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClip [rhoTower]Uses:122
Symbol 124 BitmapUsed by:125 385 851
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClip [sampiTower]Uses:125
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129 387
Symbol 129 MovieClip [sigmaTower]Uses:128
Symbol 130 BitmapUsed by:131 388 841
Symbol 131 GraphicUses:130Used by:132
Symbol 132 MovieClip [stigmaTower]Uses:131
Symbol 133 BitmapUsed by:134 390 858
Symbol 134 GraphicUses:133Used by:135
Symbol 135 MovieClip [tauTower]Uses:134
Symbol 136 BitmapUsed by:137 392 800
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClip [thetaTower]Uses:137
Symbol 139 BitmapUsed by:140 394 778
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClip [xiTower]Uses:140
Symbol 142 BitmapUsed by:143 396 739
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClip [zetaTower]Uses:143
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClip [nextWaveButton]Uses:146
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClip [goldButton]Uses:149
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClip [lifeButton]Uses:152
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClip [peopleButton]Uses:155
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClip [ammoButton]Uses:158
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClip [energyButton]Uses:161
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClip [heatButton]Uses:164
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:168
Symbol 168 MovieClip [magicButton]Uses:167
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClip [poisonButton]Uses:170
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClip [page1Button]Uses:173
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClip [page2Button]Uses:176
Symbol 178 BitmapUsed by:179 898
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClip [economyButton]Uses:179
Symbol 181 BitmapUsed by:182 905
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClip [researchButton]Uses:182
Symbol 184 BitmapUsed by:185 187
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClip [hut]Uses:185
Symbol 187 GraphicUses:184 42Used by:188
Symbol 188 MovieClip [hut_i]Uses:187
Symbol 189 BitmapUsed by:190 398 808
Symbol 190 GraphicUses:189Used by:191 255
Symbol 191 MovieClip [advAmmoFactory]Uses:190
Symbol 192 BitmapUsed by:193 400 818
Symbol 193 GraphicUses:192Used by:194 256
Symbol 194 MovieClip [advEnergyPlant]Uses:193
Symbol 195 BitmapUsed by:196 402 808 818
Symbol 196 GraphicUses:195Used by:197
Symbol 197 MovieClip [advHeatPlant]Uses:196
Symbol 198 BitmapUsed by:199 404 757
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClip [ammoAssembly]Uses:199
Symbol 201 BitmapUsed by:202 406 739
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClip [ammoFactory]Uses:202
Symbol 204 BitmapUsed by:205 408
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClip [ammoHut]Uses:205
Symbol 207 BitmapUsed by:208 290 739
Symbol 208 GraphicUses:207Used by:209
Symbol 209 MovieClip [basicResearch]Uses:208
Symbol 210 BitmapUsed by:211 808 818 887 899
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClip [biodome]Uses:211
Symbol 213 BitmapUsed by:214 410 757
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClip [coalBurningPlant]Uses:214
Symbol 216 BitmapUsed by:217 412 757 827
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClip [corporateHQ]Uses:217
Symbol 219 BitmapUsed by:220 417 739
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip [energyPlant]Uses:220
Symbol 222 BitmapUsed by:223 419 757
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClip [hotel]Uses:223
Symbol 225 BitmapUsed by:226 421 739
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClip [house]Uses:226
Symbol 228 BitmapUsed by:229 423 778 841
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClip [laserBase]Uses:229
Symbol 231 BitmapUsed by:232 425 757 818 905
Symbol 232 GraphicUses:231Used by:233
Symbol 233 MovieClip [laserResearchFac]Uses:232
Symbol 234 BitmapUsed by:235 427 800 858
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClip [magicAcademy]Uses:235
Symbol 237 BitmapUsed by:238 304 772
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip [magicSchool]Uses:238
Symbol 240 BitmapUsed by:241 429 772 800
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClip [magicUniversity]Uses:241
Symbol 243 BitmapUsed by:244 431 778
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClip [militaryBase]Uses:244
Symbol 246 BitmapUsed by:247 433 778 832
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClip [MissileBase]Uses:247
Symbol 249 BitmapUsed by:250 435 757 808
Symbol 250 GraphicUses:249Used by:251
Symbol 251 MovieClip [missileResearchFac]Uses:250
Symbol 252 BitmapUsed by:253 437 851
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip [poisonCenter]Uses:253
Symbol 255 MovieClip [robotAmmoFactory]Uses:190
Symbol 256 MovieClip [robotEnergyPlant]Uses:193
Symbol 257 BitmapUsed by:258 441 851
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip [underground]Uses:258
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClip [waveIndicator]Uses:261
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265
Symbol 265 MovieClip [waveHighlight]Uses:264
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClip [sellButton]Uses:267
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:271
Symbol 271 MovieClip [gameOver]Uses:270
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClip [attackButton]Uses:273
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClip [attackType1]Uses:276
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClip [attackType2]Uses:279
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClip [attackType3]Uses:282
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClip [attackType4]Uses:285
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:289
Symbol 289 MovieClip [attackTypeHighlight]Uses:288
Symbol 290 GraphicUses:207 38Used by:291
Symbol 291 MovieClip [basicResearch_i]Uses:290
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClip [basicAmmo_i]Uses:293
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:297
Symbol 297 MovieClip [basicEnergy_i]Uses:296
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClip [basicHeat_i]Uses:299
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClip [basicMagic_i]Uses:302
Symbol 304 GraphicUses:237 42Used by:305
Symbol 305 MovieClip [magicSchool_i]Uses:304
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:54 306Used by:308
Symbol 308 MovieClip [easyButton]Uses:307
Symbol 309 BitmapUsed by:311 338
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:309 310Used by:312
Symbol 312 MovieClip [mediumButton]Uses:311
Symbol 313 BitmapUsed by:315 340
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:313 314Used by:316
Symbol 316 MovieClip [hardButton]Uses:315
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClip [extrasButton]Uses:318
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:322
Symbol 322 MovieClip [ironShieldButton]Uses:321
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClip [junkyardButton]Uses:324
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClip [omnicorpButton]Uses:327
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClip [unityButton]Uses:330
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClip [remnantsButton]Uses:333
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 MovieClip [orderButton]Uses:336
Symbol 338 GraphicUses:309Used by:339
Symbol 339 MovieClip [mediumPath]Uses:338
Symbol 340 GraphicUses:313Used by:341
Symbol 341 MovieClip [hardPath]Uses:340
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClip [factionDescribePanel]Uses:343
Symbol 345 BitmapUsed by:346 348 366 402 423 425
Symbol 346 GraphicUses:76 345Used by:347
Symbol 347 MovieClip [deltaTower_i]Uses:346
Symbol 348 GraphicUses:79 345Used by:349
Symbol 349 MovieClip [digammaTower_i]Uses:348
Symbol 350 BitmapUsed by:351 388 394 400 410 412 415 417
Symbol 351 GraphicUses:82 350Used by:352
Symbol 352 MovieClip [epsilonTower_i]Uses:351
Symbol 353 GraphicUses:85 42Used by:354
Symbol 354 MovieClip [etaTower_i]Uses:353
Symbol 355 BitmapUsed by:356 390
Symbol 356 GraphicUses:88 355Used by:357
Symbol 357 MovieClip [iotaTower_i]Uses:356
Symbol 358 GraphicUses:91 38Used by:359
Symbol 359 MovieClip [kappaTower_i]Uses:358
Symbol 360 BitmapUsed by:361 368
Symbol 361 GraphicUses:94 360Used by:362
Symbol 362 MovieClip [koppaTower_i]Uses:361
Symbol 363 BitmapUsed by:364 370
Symbol 364 GraphicUses:97 363Used by:365
Symbol 365 MovieClip [lambdaTower_i]Uses:364
Symbol 366 GraphicUses:100 345Used by:367
Symbol 367 MovieClip [muTower_i]Uses:366
Symbol 368 GraphicUses:103 360Used by:369
Symbol 369 MovieClip [nuTower_i]Uses:368
Symbol 370 GraphicUses:106 363Used by:371
Symbol 371 MovieClip [omegaTower_i]Uses:370
Symbol 372 BitmapUsed by:373 385 437 441
Symbol 373 GraphicUses:109 372Used by:374
Symbol 374 MovieClip [omicronTower_i]Uses:373
Symbol 375 BitmapUsed by:376 392 398 404 406 408 431 433 435
Symbol 376 GraphicUses:112 375Used by:377
Symbol 377 MovieClip [phiTower_i]Uses:376
Symbol 378 BitmapUsed by:379 532 537
Symbol 379 GraphicUses:115 378Used by:380
Symbol 380 MovieClip [piTower_i]Uses:379
Symbol 381 GraphicUses:118 38Used by:382
Symbol 382 MovieClip [psiTower_i]Uses:381
Symbol 383 GraphicUses:121 42Used by:384
Symbol 384 MovieClip [rhoTower_i]Uses:383
Symbol 385 GraphicUses:124 372Used by:386
Symbol 386 MovieClip [sampiTower_i]Uses:385
Symbol 387 MovieClip [sigmaTower_i]Uses:128
Symbol 388 GraphicUses:130 350Used by:389
Symbol 389 MovieClip [stigmaTower_i]Uses:388
Symbol 390 GraphicUses:133 355Used by:391
Symbol 391 MovieClip [tauTower_i]Uses:390
Symbol 392 GraphicUses:136 375Used by:393
Symbol 393 MovieClip [thetaTower_i]Uses:392
Symbol 394 GraphicUses:139 350Used by:395
Symbol 395 MovieClip [xiTower_i]Uses:394
Symbol 396 GraphicUses:142 38Used by:397
Symbol 397 MovieClip [zetaTower_i]Uses:396
Symbol 398 GraphicUses:189 375Used by:399 439
Symbol 399 MovieClip [advAmmoFactory_i]Uses:398
Symbol 400 GraphicUses:192 350Used by:401 440
Symbol 401 MovieClip [advEnergyPlant_i]Uses:400
Symbol 402 GraphicUses:195 345Used by:403
Symbol 403 MovieClip [advHeatPlant_i]Uses:402
Symbol 404 GraphicUses:198 375Used by:405
Symbol 405 MovieClip [ammoAssembly_i]Uses:404
Symbol 406 GraphicUses:201 375Used by:407
Symbol 407 MovieClip [ammoFactory_i]Uses:406
Symbol 408 GraphicUses:204 375Used by:409
Symbol 409 MovieClip [ammoHut_i]Uses:408
Symbol 410 GraphicUses:213 350Used by:411
Symbol 411 MovieClip [coalBurningPlant_i]Uses:410
Symbol 412 GraphicUses:216 350Used by:413
Symbol 413 MovieClip [corporateHQ_i]Uses:412
Symbol 414 BitmapUsed by:415 739 753
Symbol 415 GraphicUses:414 350Used by:416
Symbol 416 MovieClip [economicCenter_i]Uses:415
Symbol 417 GraphicUses:219 350Used by:418
Symbol 418 MovieClip [energyPlant_i]Uses:417
Symbol 419 GraphicUses:222 42Used by:420
Symbol 420 MovieClip [hotel_i]Uses:419
Symbol 421 GraphicUses:225 42Used by:422
Symbol 422 MovieClip [house_i]Uses:421
Symbol 423 GraphicUses:228 345Used by:424
Symbol 424 MovieClip [laserBase_i]Uses:423
Symbol 425 GraphicUses:231 345Used by:426
Symbol 426 MovieClip [laserResearchFac_i]Uses:425
Symbol 427 GraphicUses:234 42Used by:428
Symbol 428 MovieClip [magicAcademy_i]Uses:427
Symbol 429 GraphicUses:240 42Used by:430
Symbol 430 MovieClip [magicUniversity_i]Uses:429
Symbol 431 GraphicUses:243 375Used by:432
Symbol 432 MovieClip [militaryBase_i]Uses:431
Symbol 433 GraphicUses:246 375Used by:434
Symbol 434 MovieClip [missileBase_i]Uses:433
Symbol 435 GraphicUses:249 375Used by:436
Symbol 436 MovieClip [missileResearchFac_i]Uses:435
Symbol 437 GraphicUses:252 372Used by:438
Symbol 438 MovieClip [poisonCenter_i]Uses:437
Symbol 439 MovieClip [robotAmmoFactory_i]Uses:398
Symbol 440 MovieClip [robotEnergyPlant_i]Uses:400
Symbol 441 GraphicUses:257 372Used by:442
Symbol 442 MovieClip [underground_i]Uses:441
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:445
Symbol 445 MovieClip [page3Button]Uses:444
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:448
Symbol 448 MovieClip [page4Button]Uses:447
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:451
Symbol 451 MovieClip [pageButton]Uses:450
Symbol 452 BitmapUsed by:453 739 757 778
Symbol 453 GraphicUses:452Used by:454
Symbol 454 MovieClip [ammoEk1]Uses:453
Symbol 455 BitmapUsed by:456 757 808
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClip [ammoEk2]Uses:456
Symbol 458 BitmapUsed by:459 808
Symbol 459 GraphicUses:458Used by:460
Symbol 460 MovieClip [ammoEk3]Uses:459
Symbol 461 BitmapUsed by:462 757 808 818
Symbol 462 GraphicUses:461Used by:463
Symbol 463 MovieClip [energyHeatEk2]Uses:462
Symbol 464 BitmapUsed by:465 739 757 778
Symbol 465 GraphicUses:464Used by:466
Symbol 466 MovieClip [energyEk1]Uses:465
Symbol 467 BitmapUsed by:468 818
Symbol 468 GraphicUses:467Used by:469
Symbol 469 MovieClip [energyEk3]Uses:468
Symbol 470 BitmapUsed by:471 778 841 858
Symbol 471 GraphicUses:470Used by:472
Symbol 472 MovieClip [energyMk2]Uses:471
Symbol 473 BitmapUsed by:474 841
Symbol 474 GraphicUses:473Used by:475
Symbol 475 MovieClip [energyMk3]Uses:474
Symbol 476 BitmapUsed by:477 778 832
Symbol 477 GraphicUses:476Used by:478
Symbol 478 MovieClip [ammoMk2]Uses:477
Symbol 479 BitmapUsed by:480 832
Symbol 480 GraphicUses:479Used by:481
Symbol 481 MovieClip [ammoMk3]Uses:480
Symbol 482 BitmapUsed by:483 739 757 778
Symbol 483 GraphicUses:482Used by:484
Symbol 484 MovieClip [heatEk1]Uses:483
Symbol 485 BitmapUsed by:486 808 818
Symbol 486 GraphicUses:485Used by:487
Symbol 487 MovieClip [heatEk3]Uses:486
Symbol 488 BitmapUsed by:489 778 832 841 858
Symbol 489 GraphicUses:488Used by:490
Symbol 490 MovieClip [heatMk2]Uses:489
Symbol 491 BitmapUsed by:492 832 841 905
Symbol 492 GraphicUses:491Used by:493
Symbol 493 MovieClip [heatMk3]Uses:492
Symbol 494 BitmapUsed by:495 800 858
Symbol 495 GraphicUses:494Used by:496
Symbol 496 MovieClip [magicEle2]Uses:495
Symbol 497 BitmapUsed by:498 858
Symbol 498 GraphicUses:497Used by:499
Symbol 499 MovieClip [magicEle3]Uses:498
Symbol 500 BitmapUsed by:501 778 858
Symbol 501 GraphicUses:500Used by:502
Symbol 502 MovieClip [magicMk2]Uses:501
Symbol 503 BitmapUsed by:504 772 778
Symbol 504 GraphicUses:503Used by:505 528
Symbol 505 MovieClip [magicMk1]Uses:504
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:508
Symbol 508 MovieClip [magicMk3]Uses:507
Symbol 509 BitmapUsed by:510 757 858
Symbol 510 GraphicUses:509Used by:511
Symbol 511 MovieClip [goldk1]Uses:510
Symbol 512 BitmapUsed by:513 827
Symbol 513 GraphicUses:512Used by:514
Symbol 514 MovieClip [goldmultk2]Uses:513
Symbol 515 BitmapUsed by:516 827
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClip [goldplusk2]Uses:516
Symbol 518 BitmapUsed by:519 778 851
Symbol 519 GraphicUses:518Used by:520 527
Symbol 520 MovieClip [poisonMk2]Uses:519
Symbol 521 BitmapUsed by:522 800 858
Symbol 522 GraphicUses:521Used by:523
Symbol 523 MovieClip [magick2]Uses:522
Symbol 524 BitmapUsed by:525 858
Symbol 525 GraphicUses:524Used by:526
Symbol 526 MovieClip [magick3]Uses:525
Symbol 527 MovieClip [poisonMk3]Uses:519
Symbol 528 MovieClip [magick1]Uses:504
Symbol 529 BitmapUsed by:530 532 858
Symbol 530 GraphicUses:529Used by:531
Symbol 531 MovieClip [chiTower]Uses:530
Symbol 532 GraphicUses:529 378Used by:533
Symbol 533 MovieClip [chiTower_i]Uses:532
Symbol 534 BitmapUsed by:535 537 858
Symbol 535 GraphicUses:534Used by:536
Symbol 536 MovieClip [upsilonTower]Uses:535
Symbol 537 GraphicUses:534 378Used by:538
Symbol 538 MovieClip [upsilonTower_i]Uses:537
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:541 554
Symbol 541 MovieClip [deltaBullet]Uses:540
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:544
Symbol 544 MovieClip [ammoBullet]Uses:543
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:547
Symbol 547 MovieClip [chaosBullet]Uses:546
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:550
Symbol 550 MovieClip [energyBullet]Uses:549
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:553
Symbol 553 MovieClip [freezeBullet]Uses:552
Symbol 554 MovieClip [heatBullet]Uses:540
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClip [laserBullet]Uses:556
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:560
Symbol 560 MovieClip [magicBullet]Uses:559
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:563
Symbol 563 MovieClip [missileBullet]Uses:562
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:566
Symbol 566 MovieClip [moneyBullet]Uses:565
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:569
Symbol 569 MovieClip [poisonBullet]Uses:568
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:572
Symbol 572 MovieClip [greenGlow]Uses:571
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:575
Symbol 575 MovieClip [blueGlow]Uses:574
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:578
Symbol 578 MovieClip [redGlow]Uses:577
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClip [progressBarRed]Uses:580
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:584
Symbol 584 MovieClip [progressBarOverlay]Uses:583
Symbol 585 BitmapUsed by:586 1041
Symbol 586 GraphicUses:585Used by:587
Symbol 587 MovieClip [minion0]Uses:586
Symbol 588 BitmapUsed by:589 1041
Symbol 589 GraphicUses:588Used by:590
Symbol 590 MovieClip [minion2]Uses:589
Symbol 591 BitmapUsed by:592 1041
Symbol 592 GraphicUses:591Used by:593
Symbol 593 MovieClip [minion3]Uses:592
Symbol 594 BitmapUsed by:595 1041
Symbol 595 GraphicUses:594Used by:596
Symbol 596 MovieClip [minion4]Uses:595
Symbol 597 BitmapUsed by:598 1041
Symbol 598 GraphicUses:597Used by:599
Symbol 599 MovieClip [minion5]Uses:598
Symbol 600 BitmapUsed by:601 1041
Symbol 601 GraphicUses:600Used by:602
Symbol 602 MovieClip [minion6]Uses:601
Symbol 603 BitmapUsed by:604 1041
Symbol 604 GraphicUses:603Used by:605
Symbol 605 MovieClip [minion7]Uses:604
Symbol 606 BitmapUsed by:607 1041
Symbol 607 GraphicUses:606Used by:608
Symbol 608 MovieClip [minion8]Uses:607
Symbol 609 BitmapUsed by:610 1041
Symbol 610 GraphicUses:609Used by:611
Symbol 611 MovieClip [minion9]Uses:610
Symbol 612 BitmapUsed by:613 1041
Symbol 613 GraphicUses:612Used by:614
Symbol 614 MovieClip [minion10]Uses:613
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:617
Symbol 617 MovieClip [titleName]Uses:616
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:620
Symbol 620 MovieClip [newGameButton]Uses:619
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:623
Symbol 623 MovieClip [lockedButton]Uses:622
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:626
Symbol 626 MovieClip [techTreeButton]Uses:625
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:629
Symbol 629 MovieClip [backButton]Uses:628
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:632
Symbol 632 MovieClip [instructionButton]Uses:631
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:635
Symbol 635 MovieClip [nextButton]Uses:634
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:638
Symbol 638 MovieClip [mapSelectButton]Uses:637
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:641
Symbol 641 MovieClip [factionSelectButton]Uses:640
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:644
Symbol 644 MovieClip [menuButton]Uses:643
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:670
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:649
Symbol 649 MovieClip [continueButton]Uses:648Used by:670
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:652
Symbol 652 MovieClip [backTitleButton]Uses:651Used by:670
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:670 955
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:657
Symbol 657 MovieClip [generalButton]Uses:656Used by:670
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:660
Symbol 660 MovieClip [costButton]Uses:659Used by:670
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:663
Symbol 663 MovieClip [effectButton]Uses:662Used by:670
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:666
Symbol 666 MovieClip [shotButton]Uses:665Used by:670
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:669
Symbol 669 MovieClip [productionButton]Uses:668Used by:670
Symbol 670 MovieClip [menuPanel]Uses:646 649 652 654 657 660 663 666 669
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:673
Symbol 673 MovieClip [slowEff]Uses:672
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:676
Symbol 676 MovieClip [pierceEff]Uses:675
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:679
Symbol 679 MovieClip [critEff]Uses:678
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:682
Symbol 682 MovieClip [freezeEff]Uses:681
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:685
Symbol 685 MovieClip [poisonEff]Uses:684
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:688
Symbol 688 MovieClip [stunEff]Uses:687
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:691
Symbol 691 MovieClip [winButton]Uses:690
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:694
Symbol 694 MovieClip [advancedTT]Uses:693
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:697
Symbol 697 MovieClip [basicTT]Uses:696
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:700
Symbol 700 MovieClip [basicResearchTT]Uses:699
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:703
Symbol 703 MovieClip [corporateHQTT]Uses:702
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:706
Symbol 706 MovieClip [economicCenterTT]Uses:705
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:709
Symbol 709 MovieClip [intermediateTT]Uses:708
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:712
Symbol 712 MovieClip [laserBaseTT]Uses:711
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:715
Symbol 715 MovieClip [laserResFacTT]Uses:714
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:718
Symbol 718 MovieClip [magicAcademyTT]Uses:717
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:721
Symbol 721 MovieClip [magicSchoolTT]Uses:720
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:724
Symbol 724 MovieClip [magicUniversityTT]Uses:723
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:727
Symbol 727 MovieClip [militaryBaseTT]Uses:726
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:730
Symbol 730 MovieClip [missileBaseTT]Uses:729
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 MovieClip [missileResFacTT]Uses:732
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:736
Symbol 736 MovieClip [undergroundTT]Uses:735
Symbol 737 BitmapUsed by:739 757 827 851
Symbol 738 BitmapUsed by:739 757 772 778 800 808 818 827 832 841 851 858 896 899 905
Symbol 739 GraphicUses:414 737 738 142 82 76 225 219 201 482 464 452 207Used by:752
Symbol 740 FontUsed by:741 742 743 744 745 746 747 748 749 750 751 758 759 760 761 762 763 764 765 766 767 768 769 770 773 774 775 776 779 780 781 782 783 784 785 786 787 788 792 793 794 795 796 797 798 801 802 803 804 805 806 809 810 811 812 813 814 815 816 819 820 821 822 823 824 825 828 829 830 833 834 835 836 837 838 839 842 843 844 845 846 847 848 849 852 853 854 855 856 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 879 881 882 884 895 897 902 904 958 960 962 964 966 968 969 970 971 972 974 976 978 980 982 984 985 986 987 988 990 992 994 996 998 999 1000 1001 1003 1005 1007 1009 1010 1011 1013 1015 1017 1019 1021 1023 1025 1026 1027 1028 1029 1030 1033 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052
Symbol 741 TextUses:740Used by:752
Symbol 742 TextUses:740Used by:752
Symbol 743 TextUses:740Used by:752
Symbol 744 TextUses:740Used by:752
Symbol 745 TextUses:740Used by:752
Symbol 746 TextUses:740Used by:752
Symbol 747 TextUses:740Used by:752
Symbol 748 TextUses:740Used by:752
Symbol 749 TextUses:740Used by:752
Symbol 750 TextUses:740Used by:752
Symbol 751 TextUses:740Used by:752
Symbol 752 MovieClip [basicResearchTech]Uses:739 741 742 743 744 745 746 747 748 749 750 751
Symbol 753 GraphicUses:414Used by:754
Symbol 754 MovieClip [economicCenter]Uses:753Used by:771
Symbol 755 GraphicUsed by:771
Symbol 756 BitmapUsed by:757 778
Symbol 757 GraphicUses:738 737 756 249 231 216 482 461 464 455 452 509 222 213 198Used by:771
Symbol 758 TextUses:740Used by:771
Symbol 759 TextUses:740Used by:771
Symbol 760 TextUses:740Used by:771
Symbol 761 TextUses:740Used by:771
Symbol 762 TextUses:740Used by:771
Symbol 763 TextUses:740Used by:771
Symbol 764 TextUses:740Used by:771
Symbol 765 TextUses:740Used by:771
Symbol 766 TextUses:740Used by:771
Symbol 767 TextUses:740Used by:771
Symbol 768 TextUses:740Used by:771
Symbol 769 TextUses:740Used by:771
Symbol 770 TextUses:740Used by:771
Symbol 771 MovieClip [economicCenterTech]Uses:755 754 757 758 759 760 761 762 763 764 765 766 767 768 769 770
Symbol 772 GraphicUses:738 240 41 503 237Used by:777
Symbol 773 TextUses:740Used by:777
Symbol 774 TextUses:740Used by:777
Symbol 775 TextUses:740Used by:777
Symbol 776 TextUses:740Used by:777
Symbol 777 MovieClip [magicSchoolTech]Uses:772 773 774 775 776
Symbol 778 GraphicUses:738 756 503 500 518 488 482 470 464 476 452 109 139 103 100 97 91 88 228 246 243Used by:799
Symbol 779 TextUses:740Used by:799
Symbol 780 TextUses:740Used by:799
Symbol 781 TextUses:740Used by:799
Symbol 782 TextUses:740Used by:799
Symbol 783 TextUses:740Used by:799
Symbol 784 TextUses:740Used by:799
Symbol 785 TextUses:740Used by:799
Symbol 786 TextUses:740Used by:799
Symbol 787 TextUses:740Used by:799
Symbol 788 TextUses:740Used by:799
Symbol 789 FontUsed by:790 791
Symbol 790 TextUses:789Used by:799
Symbol 791 TextUses:789Used by:799
Symbol 792 TextUses:740Used by:799
Symbol 793 TextUses:740Used by:799
Symbol 794 TextUses:740Used by:799
Symbol 795 TextUses:740Used by:799
Symbol 796 TextUses:740Used by:799
Symbol 797 TextUses:740Used by:799 840
Symbol 798 TextUses:740Used by:799
Symbol 799 MovieClip [militaryBaseTech]Uses:778 779 780 781 782 783 784 785 786 787 788 790 791 792 793 794 795 796 797 798
Symbol 800 GraphicUses:738 234 521 494 136 85 240Used by:807
Symbol 801 TextUses:740Used by:807
Symbol 802 TextUses:740Used by:807
Symbol 803 TextUses:740Used by:807
Symbol 804 TextUses:740Used by:807
Symbol 805 TextUses:740Used by:807
Symbol 806 TextUses:740Used by:807
Symbol 807 MovieClip [magicUniversityTech]Uses:800 801 802 803 804 805 806
Symbol 808 GraphicUses:738 485 461 458 455 210 195 189 249Used by:817
Symbol 809 TextUses:740Used by:817
Symbol 810 TextUses:740Used by:817
Symbol 811 TextUses:740Used by:817
Symbol 812 TextUses:740Used by:817
Symbol 813 TextUses:740Used by:817
Symbol 814 TextUses:740Used by:817
Symbol 815 TextUses:740Used by:817
Symbol 816 TextUses:740Used by:817
Symbol 817 MovieClip [missileResFacTech]Uses:808 809 810 811 812 813 814 815 816
Symbol 818 GraphicUses:738 210 195 192 485 467 461 231Used by:826
Symbol 819 TextUses:740Used by:826
Symbol 820 TextUses:740Used by:826
Symbol 821 TextUses:740Used by:826
Symbol 822 TextUses:740Used by:826
Symbol 823 TextUses:740Used by:826
Symbol 824 TextUses:740Used by:826
Symbol 825 TextUses:740Used by:826
Symbol 826 MovieClip [laserResFacTech]Uses:818 819 820 821 822 823 824 825
Symbol 827 GraphicUses:737 738 515 512 216Used by:831
Symbol 828 TextUses:740Used by:831
Symbol 829 TextUses:740Used by:831
Symbol 830 TextUses:740Used by:831
Symbol 831 MovieClip [corporateHQTech]Uses:827 828 829 830
Symbol 832 GraphicUses:738 491 488 479 476 79 106 118 246Used by:840
Symbol 833 TextUses:740Used by:840
Symbol 834 TextUses:740Used by:840
Symbol 835 TextUses:740Used by:840
Symbol 836 TextUses:740Used by:840
Symbol 837 TextUses:740Used by:840
Symbol 838 TextUses:740Used by:840
Symbol 839 TextUses:740Used by:840
Symbol 840 MovieClip [missileBaseTech]Uses:832 833 834 835 836 837 838 839 797
Symbol 841 GraphicUses:738 491 488 473 470 130 94 79 228Used by:850
Symbol 842 TextUses:740Used by:850
Symbol 843 TextUses:740Used by:850
Symbol 844 TextUses:740Used by:850
Symbol 845 TextUses:740Used by:850
Symbol 846 TextUses:740Used by:850
Symbol 847 TextUses:740Used by:850
Symbol 848 TextUses:740Used by:850
Symbol 849 TextUses:740Used by:850
Symbol 850 MovieClip [laserBaseTech]Uses:841 842 843 844 845 846 847 848 849
Symbol 851 GraphicUses:737 738 518 124 252 257Used by:857
Symbol 852 TextUses:740Used by:857
Symbol 853 TextUses:740Used by:857
Symbol 854 TextUses:740Used by:857
Symbol 855 TextUses:740Used by:857
Symbol 856 TextUses:740Used by:857
Symbol 857 MovieClip [undergroundTech]Uses:851 852 853 854 855 856
Symbol 858 GraphicUses:738 529 112 534 133 121 115 509 488 470 524 521 500 494 497 234Used by:874
Symbol 859 TextUses:740Used by:874
Symbol 860 TextUses:740Used by:874
Symbol 861 TextUses:740Used by:874
Symbol 862 TextUses:740Used by:874
Symbol 863 TextUses:740Used by:874
Symbol 864 TextUses:740Used by:874
Symbol 865 TextUses:740Used by:874
Symbol 866 TextUses:740Used by:874
Symbol 867 TextUses:740Used by:874
Symbol 868 TextUses:740Used by:874
Symbol 869 TextUses:740Used by:874
Symbol 870 TextUses:740Used by:874
Symbol 871 TextUses:740Used by:874
Symbol 872 TextUses:740Used by:874
Symbol 873 TextUses:740Used by:874
Symbol 874 MovieClip [magicAcademyTech]Uses:858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:877
Symbol 877 MovieClip [instrBG]Uses:876
Symbol 878 GraphicUsed by:886
Symbol 879 TextUses:740Used by:886
Symbol 880 GraphicUses:34Used by:886
Symbol 881 TextUses:740Used by:886
Symbol 882 TextUses:740Used by:886
Symbol 883 GraphicUses:48Used by:886
Symbol 884 TextUses:740Used by:886
Symbol 885 GraphicUses:73Used by:886
Symbol 886 MovieClip [page1Instr]Uses:878 879 880 881 882 883 884 885
Symbol 887 GraphicUses:210 42Used by:888
Symbol 888 MovieClip [biodome_i]Uses:887Used by:900
Symbol 889 GraphicUses:48 38Used by:890
Symbol 890 MovieClip [alphaTower_i]Uses:889Used by:900
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:893
Symbol 893 MovieClip [militaryButton]Uses:892Used by:900
Symbol 894 GraphicUsed by:900
Symbol 895 TextUses:740Used by:900
Symbol 896 GraphicUses:738Used by:900
Symbol 897 TextUses:740Used by:900
Symbol 898 GraphicUses:178Used by:900
Symbol 899 GraphicUses:48 738 210Used by:900
Symbol 900 MovieClip [page2Instr]Uses:894 895 893 890 896 897 898 888 899
Symbol 901 GraphicUsed by:906
Symbol 902 TextUses:740Used by:906
Symbol 903 GraphicUses:67Used by:906
Symbol 904 TextUses:740Used by:906
Symbol 905 GraphicUses:738 181 79 491 231Used by:906
Symbol 906 MovieClip [page3Instr]Uses:901 902 903 904 905
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:909
Symbol 909 MovieClip [pageIB]Uses:908
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 MovieClip [page1IB]Uses:911
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:915
Symbol 915 MovieClip [page2IB]Uses:914
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:918
Symbol 918 MovieClip [page3IB]Uses:917
Symbol 919 BitmapUsed by:920
Symbol 920 GraphicUses:919Used by:921
Symbol 921 MovieClip [dartBullet]Uses:920
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:924
Symbol 924 MovieClip [arrowBullet]Uses:923
Symbol 925 BitmapUsed by:927 929
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:925 926Used by:928
Symbol 928 MovieClip [loopButton]Uses:927
Symbol 929 GraphicUses:925Used by:930
Symbol 930 MovieClip [loopPath]Uses:929
Symbol 931 BitmapUsed by:933 935
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:931 932Used by:934
Symbol 934 MovieClip [circleButton]Uses:933
Symbol 935 GraphicUses:931Used by:936
Symbol 936 MovieClip [circlePath]Uses:935
Symbol 937 BitmapUsed by:939 941
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:937 938Used by:940
Symbol 940 MovieClip [cornerButton]Uses:939
Symbol 941 GraphicUses:937Used by:942
Symbol 942 MovieClip [cornerPath]Uses:941
Symbol 943 BitmapUsed by:945 947
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:943 944Used by:946
Symbol 946 MovieClip [spiralButton]Uses:945
Symbol 947 GraphicUses:943Used by:948
Symbol 948 MovieClip [spiralPath]Uses:947
Symbol 949 BitmapUsed by:951 953
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:949 950Used by:952
Symbol 952 MovieClip [zigButton]Uses:951
Symbol 953 GraphicUses:949Used by:954
Symbol 954 MovieClip [zigPath]Uses:953
Symbol 955 MovieClip [statsButton]Uses:654
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:959 961 963 965 967 975 977 979 981 983 991 993 995 997 1004 1006 1008 1014 1016 1018 1020 1022 1024
Symbol 958 TextUses:740Used by:959
Symbol 959 MovieClip [towWorthSlab]Uses:957 958Used by:973
Symbol 960 TextUses:740Used by:961
Symbol 961 MovieClip [totalWorthSlab]Uses:957 960Used by:973
Symbol 962 TextUses:740Used by:963
Symbol 963 MovieClip [resTimeSlab]Uses:957 962Used by:973
Symbol 964 TextUses:740Used by:965
Symbol 965 MovieClip [monGoldSlab]Uses:957 964Used by:973
Symbol 966 TextUses:740Used by:967
Symbol 967 MovieClip [interestSlab]Uses:957 966Used by:973
Symbol 968 EditableTextUses:740Used by:973
Symbol 969 EditableTextUses:740Used by:973
Symbol 970 EditableTextUses:740Used by:973
Symbol 971 EditableTextUses:740Used by:973
Symbol 972 EditableTextUses:740Used by:973
Symbol 973 MovieClip [generalStats]Uses:967 965 963 961 959 968 969 970 971 972
Symbol 974 TextUses:740Used by:975
Symbol 975 MovieClip [defenseCostSlab]Uses:957 974Used by:989
Symbol 976 TextUses:740Used by:977
Symbol 977 MovieClip [defenseUpg]Uses:957 976Used by:989
Symbol 978 TextUses:740Used by:979
Symbol 979 MovieClip [ecoCost]Uses:957 978Used by:989
Symbol 980 TextUses:740Used by:981
Symbol 981 MovieClip [ecoUpg]Uses:957 980Used by:989
Symbol 982 TextUses:740Used by:983
Symbol 983 MovieClip [resCost]Uses:957 982Used by:989
Symbol 984 EditableTextUses:740Used by:989
Symbol 985 EditableTextUses:740Used by:989
Symbol 986 EditableTextUses:740Used by:989
Symbol 987 EditableTextUses:740Used by:989
Symbol 988 EditableTextUses:740Used by:989
Symbol 989 MovieClip [costStats]Uses:975 977 979 981 983 984 985 986 987 988
Symbol 990 TextUses:740Used by:991
Symbol 991 MovieClip [effChance]Uses:957 990Used by:1002
Symbol 992 TextUses:740Used by:993
Symbol 993 MovieClip [effDuration]Uses:957 992Used by:1002
Symbol 994 TextUses:740Used by:995
Symbol 995 MovieClip [effRange]Uses:957 994Used by:1002
Symbol 996 TextUses:740Used by:997
Symbol 997 MovieClip [effPerc]Uses:957 996Used by:1002
Symbol 998 EditableTextUses:740Used by:1002
Symbol 999 EditableTextUses:740Used by:1002
Symbol 1000 EditableTextUses:740Used by:1002
Symbol 1001 EditableTextUses:740Used by:1002
Symbol 1002 MovieClip [effectStats]Uses:997 995 993 991 998 999 1000 1001
Symbol 1003 TextUses:740Used by:1004
Symbol 1004 MovieClip [shotRate]Uses:957 1003Used by:1012
Symbol 1005 TextUses:740Used by:1006
Symbol 1006 MovieClip [shotRange]Uses:957 1005Used by:1012
Symbol 1007 TextUses:740Used by:1008
Symbol 1008 MovieClip [shotDam]Uses:957 1007Used by:1012
Symbol 1009 EditableTextUses:740Used by:1012
Symbol 1010 EditableTextUses:740Used by:1012
Symbol 1011 EditableTextUses:740Used by:1012
Symbol 1012 MovieClip [shotStats]Uses:1008 1006 1004 1009 1010 1011
Symbol 1013 TextUses:740Used by:1014
Symbol 1014 MovieClip [poisonProd]Uses:957 1013Used by:1031
Symbol 1015 TextUses:740Used by:1016
Symbol 1016 MovieClipUses:957 1015Used by:1031
Symbol 1017 TextUses:740Used by:1018
Symbol 1018 MovieClipUses:957 1017Used by:1031
Symbol 1019 TextUses:740Used by:1020
Symbol 1020 MovieClipUses:957 1019Used by:1031
Symbol 1021 TextUses:740Used by:1022
Symbol 1022 MovieClipUses:957 1021Used by:1031
Symbol 1023 TextUses:740Used by:1024
Symbol 1024 MovieClipUses:957 1023Used by:1031
Symbol 1025 EditableTextUses:740Used by:1031
Symbol 1026 EditableTextUses:740Used by:1031
Symbol 1027 EditableTextUses:740Used by:1031
Symbol 1028 EditableTextUses:740Used by:1031
Symbol 1029 EditableTextUses:740Used by:1031
Symbol 1030 EditableTextUses:740Used by:1031
Symbol 1031 MovieClip [prodStats]Uses:1016 1018 1020 1022 1024 1014 1025 1026 1027 1028 1029 1030
Symbol 1032 GraphicUsed by:1034
Symbol 1033 TextUses:740Used by:1034
Symbol 1034 MovieClip [page4Instr]Uses:1032 1033
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1037
Symbol 1037 MovieClip [page4IB]Uses:1036
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1040
Symbol 1040 MovieClip [monstIB]Uses:1039
Symbol 1041 GraphicUses:612 609 606 603 600 597 594 591 588 34 585Used by:1053
Symbol 1042 TextUses:740Used by:1053
Symbol 1043 TextUses:740Used by:1053
Symbol 1044 TextUses:740Used by:1053
Symbol 1045 TextUses:740Used by:1053
Symbol 1046 TextUses:740Used by:1053
Symbol 1047 TextUses:740Used by:1053
Symbol 1048 TextUses:740Used by:1053
Symbol 1049 TextUses:740Used by:1053
Symbol 1050 TextUses:740Used by:1053
Symbol 1051 TextUses:740Used by:1053
Symbol 1052 TextUses:740Used by:1053
Symbol 1053 MovieClip [monstInstr]Uses:1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052
Symbol 1054 MovieClip [__Packages.Tower]
Symbol 1055 MovieClip [__Packages.Game]
Symbol 1056 MovieClip [__Packages.Wave]
Symbol 1057 MovieClip [__Packages.Research]
Symbol 1058 MovieClip [__Packages.Beta]
Symbol 1059 MovieClip [__Packages.Tween2]
Symbol 1060 MovieClip [__Packages.Gamma]
Symbol 1061 MovieClip [__Packages.DeltaT]
Symbol 1062 MovieClip [__Packages.Epsilon]
Symbol 1063 MovieClip [__Packages.Zeta]
Symbol 1064 MovieClip [__Packages.Eta]
Symbol 1065 MovieClip [__Packages.Theta]
Symbol 1066 MovieClip [__Packages.Iota]
Symbol 1067 MovieClip [__Packages.Kappa]
Symbol 1068 MovieClip [__Packages.Lambda]
Symbol 1069 MovieClip [__Packages.Mu]
Symbol 1070 MovieClip [__Packages.Nu]
Symbol 1071 MovieClip [__Packages.Xi]
Symbol 1072 MovieClip [__Packages.Omicron]
Symbol 1073 MovieClip [__Packages.Pi]
Symbol 1074 MovieClip [__Packages.Rho]
Symbol 1075 MovieClip [__Packages.Sigma]
Symbol 1076 MovieClip [__Packages.Tau]
Symbol 1077 MovieClip [__Packages.Upsilon]
Symbol 1078 MovieClip [__Packages.Phi]
Symbol 1079 MovieClip [__Packages.Chi]
Symbol 1080 MovieClip [__Packages.Psi]
Symbol 1081 MovieClip [__Packages.Omega]
Symbol 1082 MovieClip [__Packages.Digamma]
Symbol 1083 MovieClip [__Packages.Koppa]
Symbol 1084 MovieClip [__Packages.Stigma]
Symbol 1085 MovieClip [__Packages.Sampi]
Symbol 1086 MovieClip [__Packages.Hut]
Symbol 1087 MovieClip [__Packages.AmmoHut]
Symbol 1088 MovieClip [__Packages.BasicResearch]
Symbol 1089 MovieClip [__Packages.MagicSchool]
Symbol 1090 MovieClip [__Packages.AmmoFactory]
Symbol 1091 MovieClip [__Packages.House]
Symbol 1092 MovieClip [__Packages.EnergyPlant]
Symbol 1093 MovieClip [__Packages.EconomicCenter]
Symbol 1094 MovieClip [__Packages.MilitaryBase]
Symbol 1095 MovieClip [__Packages.MagicUniversity]
Symbol 1096 MovieClip [__Packages.AmmoAssembly]
Symbol 1097 MovieClip [__Packages.CoalBurningPlant]
Symbol 1098 MovieClip [__Packages.Hotel]
Symbol 1099 MovieClip [__Packages.MissileResearchFac]
Symbol 1100 MovieClip [__Packages.LaserResearchFac]
Symbol 1101 MovieClip [__Packages.CorporateHQ]
Symbol 1102 MovieClip [__Packages.MissileBase]
Symbol 1103 MovieClip [__Packages.LaserBase]
Symbol 1104 MovieClip [__Packages.Underground]
Symbol 1105 MovieClip [__Packages.MagicAcademy]
Symbol 1106 MovieClip [__Packages.AdvAmmoFactory]
Symbol 1107 MovieClip [__Packages.RobotAmmoFactory]
Symbol 1108 MovieClip [__Packages.AdvHeatPlant]
Symbol 1109 MovieClip [__Packages.Biodome]
Symbol 1110 MovieClip [__Packages.AdvEnergyPlant]
Symbol 1111 MovieClip [__Packages.RobotEnergyPlant]
Symbol 1112 MovieClip [__Packages.PoisonCenter]
Symbol 1113 MovieClip [__Packages.Transitions]
Symbol 1114 MovieClip [__Packages.Instructions]
Symbol 1115 MovieClip [__Packages.TechTree]
Symbol 1116 MovieClip [__Packages.mochi.MochiScores]
Symbol 1117 MovieClip [__Packages.mochi.MochiServices]
Symbol 1118 MovieClip [__Packages.Missile]
Symbol 1119 MovieClip [__Packages.Minion]
Symbol 1120 MovieClip [__Packages.Alpha]
Symbol 1121 MovieClip [__Packages.EasyMap]
Symbol 1122 MovieClip [__Packages.MediumMap]
Symbol 1123 MovieClip [__Packages.HardMap]
Symbol 1124 MovieClip [__Packages.IronShield]
Symbol 1125 MovieClip [__Packages.JunkyardGang]
Symbol 1126 MovieClip [__Packages.Omnicorp]
Symbol 1127 MovieClip [__Packages.Unity]
Symbol 1128 MovieClip [__Packages.Remnants]
Symbol 1129 MovieClip [__Packages.TheOrder]
Symbol 1130 MovieClip [__Packages.Regenerator]
Symbol 1131 MovieClip [__Packages.Immune]
Symbol 1132 MovieClip [__Packages.Fast]
Symbol 1133 MovieClip [__Packages.Group]
Symbol 1134 MovieClip [__Packages.Healthy]
Symbol 1135 MovieClip [__Packages.Armored]
Symbol 1136 MovieClip [__Packages.Barrager]
Symbol 1137 MovieClip [__Packages.Resiliant]
Symbol 1138 MovieClip [__Packages.Rusher]
Symbol 1139 MovieClip [__Packages.Boss]
Symbol 1140 MovieClip [__Packages.LoopMap]
Symbol 1141 MovieClip [__Packages.CircleMap]
Symbol 1142 MovieClip [__Packages.CornerMap]
Symbol 1143 MovieClip [__Packages.SpiralMap]
Symbol 1144 MovieClip [__Packages.ZigMap]
Symbol 1145 MovieClip [__Packages.Normal]

Instance Names

"button_mc"Symbol 30 MovieClip [cgdc5Button] Frame 1Symbol 29 MovieClip
"continueButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 649 MovieClip [continueButton]
"backTitleButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 652 MovieClip [backTitleButton]
"generButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 657 MovieClip [generalButton]
"costButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 660 MovieClip [costButton]
"effButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 663 MovieClip [effectButton]
"shotButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 666 MovieClip [shotButton]
"prodButton"Symbol 670 MovieClip [menuPanel] Frame 1Symbol 669 MovieClip [productionButton]
"intRate"Symbol 973 MovieClip [generalStats] Frame 1Symbol 967 MovieClip [interestSlab]
"monGold"Symbol 973 MovieClip [generalStats] Frame 1Symbol 965 MovieClip [monGoldSlab]
"resTime"Symbol 973 MovieClip [generalStats] Frame 1Symbol 963 MovieClip [resTimeSlab]
"totWorth"Symbol 973 MovieClip [generalStats] Frame 1Symbol 961 MovieClip [totalWorthSlab]
"towWorth"Symbol 973 MovieClip [generalStats] Frame 1Symbol 959 MovieClip [towWorthSlab]
"totWorthTxt"Symbol 973 MovieClip [generalStats] Frame 1Symbol 968 EditableText
"intRateTxt"Symbol 973 MovieClip [generalStats] Frame 1Symbol 969 EditableText
"monGoldTxt"Symbol 973 MovieClip [generalStats] Frame 1Symbol 970 EditableText
"resTimeTxt"Symbol 973 MovieClip [generalStats] Frame 1Symbol 971 EditableText
"towWorthTxt"Symbol 973 MovieClip [generalStats] Frame 1Symbol 972 EditableText
"defUpg"Symbol 989 MovieClip [costStats] Frame 1Symbol 984 EditableText
"ecoCost"Symbol 989 MovieClip [costStats] Frame 1Symbol 985 EditableText
"ecoUpg"Symbol 989 MovieClip [costStats] Frame 1Symbol 986 EditableText
"resCost"Symbol 989 MovieClip [costStats] Frame 1Symbol 987 EditableText
"defCost"Symbol 989 MovieClip [costStats] Frame 1Symbol 988 EditableText
"effRange"Symbol 1002 MovieClip [effectStats] Frame 1Symbol 998 EditableText
"effDur"Symbol 1002 MovieClip [effectStats] Frame 1Symbol 999 EditableText
"effChance"Symbol 1002 MovieClip [effectStats] Frame 1Symbol 1000 EditableText
"effPerc"Symbol 1002 MovieClip [effectStats] Frame 1Symbol 1001 EditableText
"shotDam"Symbol 1012 MovieClip [shotStats] Frame 1Symbol 1009 EditableText
"shotRange"Symbol 1012 MovieClip [shotStats] Frame 1Symbol 1010 EditableText
"shotRate"Symbol 1012 MovieClip [shotStats] Frame 1Symbol 1011 EditableText
"peopleProd"Symbol 1031 MovieClip [prodStats] Frame 1Symbol 1025 EditableText
"energyProd"Symbol 1031 MovieClip [prodStats] Frame 1Symbol 1026 EditableText
"heatProd"Symbol 1031 MovieClip [prodStats] Frame 1Symbol 1027 EditableText
"magicProd"Symbol 1031 MovieClip [prodStats] Frame 1Symbol 1028 EditableText
"ammoProd"Symbol 1031 MovieClip [prodStats] Frame 1Symbol 1029 EditableText
"poisonProd"Symbol 1031 MovieClip [prodStats] Frame 1Symbol 1030 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "shotSound9"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shotSound8"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shotSound7"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shotSound6"
ExportAssets (56)Timeline Frame 1Symbol 5 as "shotSound5"
ExportAssets (56)Timeline Frame 1Symbol 6 as "shotSound4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shotSound3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "shotSound2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shotSound14"
ExportAssets (56)Timeline Frame 1Symbol 10 as "shotSound13"
ExportAssets (56)Timeline Frame 1Symbol 11 as "shotSound12"
ExportAssets (56)Timeline Frame 1Symbol 12 as "shotSound11"
ExportAssets (56)Timeline Frame 1Symbol 13 as "shotSound10"
ExportAssets (56)Timeline Frame 1Symbol 14 as "shotSound1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "minion9sfx"
ExportAssets (56)Timeline Frame 1Symbol 16 as "minion8sfx"
ExportAssets (56)Timeline Frame 1Symbol 17 as "minion7sfx"
ExportAssets (56)Timeline Frame 1Symbol 18 as "minion6sfx"
ExportAssets (56)Timeline Frame 1Symbol 19 as "minion5sfx"
ExportAssets (56)Timeline Frame 1Symbol 20 as "minion4sfx"
ExportAssets (56)Timeline Frame 1Symbol 21 as "minion3sfx"
ExportAssets (56)Timeline Frame 1Symbol 22 as "minion2sfxd"
ExportAssets (56)Timeline Frame 1Symbol 23 as "minion1sfx"
ExportAssets (56)Timeline Frame 1Symbol 24 as "minion10sfx"
ExportAssets (56)Timeline Frame 1Symbol 25 as "minion0sfx"
ExportAssets (56)Timeline Frame 1Symbol 26 as "buttonMouseOver"
ExportAssets (56)Timeline Frame 1Symbol 30 as "cgdc5Button"
ExportAssets (56)Timeline Frame 1Symbol 33 as "starfieldUI"
ExportAssets (56)Timeline Frame 1Symbol 36 as "minion1"
ExportAssets (56)Timeline Frame 1Symbol 40 as "betaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 44 as "gammaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 47 as "towerPanel"
ExportAssets (56)Timeline Frame 1Symbol 50 as "alphaTower"
ExportAssets (56)Timeline Frame 1Symbol 53 as "baseRange"
ExportAssets (56)Timeline Frame 1Symbol 56 as "easyPath"
ExportAssets (56)Timeline Frame 1Symbol 58 as "betaTower"
ExportAssets (56)Timeline Frame 1Symbol 60 as "gammaTower"
ExportAssets (56)Timeline Frame 1Symbol 63 as "towerDescribe"
ExportAssets (56)Timeline Frame 1Symbol 66 as "optionButton"
ExportAssets (56)Timeline Frame 1Symbol 69 as "upgradeButton"
ExportAssets (56)Timeline Frame 1Symbol 72 as "detailButton"
ExportAssets (56)Timeline Frame 1Symbol 75 as "alphaBullet"
ExportAssets (56)Timeline Frame 1Symbol 78 as "deltaTower"
ExportAssets (56)Timeline Frame 1Symbol 81 as "digammaTower"
ExportAssets (56)Timeline Frame 1Symbol 84 as "epsilonTower"
ExportAssets (56)Timeline Frame 1Symbol 87 as "etaTower"
ExportAssets (56)Timeline Frame 1Symbol 90 as "iotaTower"
ExportAssets (56)Timeline Frame 1Symbol 93 as "kappaTower"
ExportAssets (56)Timeline Frame 1Symbol 96 as "koppaTower"
ExportAssets (56)Timeline Frame 1Symbol 99 as "lambdaTower"
ExportAssets (56)Timeline Frame 1Symbol 102 as "muTower"
ExportAssets (56)Timeline Frame 1Symbol 105 as "nuTower"
ExportAssets (56)Timeline Frame 1Symbol 108 as "omegaTower"
ExportAssets (56)Timeline Frame 1Symbol 111 as "omicronTower"
ExportAssets (56)Timeline Frame 1Symbol 114 as "phiTower"
ExportAssets (56)Timeline Frame 1Symbol 117 as "piTower"
ExportAssets (56)Timeline Frame 1Symbol 120 as "psiTower"
ExportAssets (56)Timeline Frame 1Symbol 123 as "rhoTower"
ExportAssets (56)Timeline Frame 1Symbol 126 as "sampiTower"
ExportAssets (56)Timeline Frame 1Symbol 129 as "sigmaTower"
ExportAssets (56)Timeline Frame 1Symbol 132 as "stigmaTower"
ExportAssets (56)Timeline Frame 1Symbol 135 as "tauTower"
ExportAssets (56)Timeline Frame 1Symbol 138 as "thetaTower"
ExportAssets (56)Timeline Frame 1Symbol 141 as "xiTower"
ExportAssets (56)Timeline Frame 1Symbol 144 as "zetaTower"
ExportAssets (56)Timeline Frame 1Symbol 147 as "nextWaveButton"
ExportAssets (56)Timeline Frame 1Symbol 150 as "goldButton"
ExportAssets (56)Timeline Frame 1Symbol 153 as "lifeButton"
ExportAssets (56)Timeline Frame 1Symbol 156 as "peopleButton"
ExportAssets (56)Timeline Frame 1Symbol 159 as "ammoButton"
ExportAssets (56)Timeline Frame 1Symbol 162 as "energyButton"
ExportAssets (56)Timeline Frame 1Symbol 165 as "heatButton"
ExportAssets (56)Timeline Frame 1Symbol 168 as "magicButton"
ExportAssets (56)Timeline Frame 1Symbol 171 as "poisonButton"
ExportAssets (56)Timeline Frame 1Symbol 174 as "page1Button"
ExportAssets (56)Timeline Frame 1Symbol 177 as "page2Button"
ExportAssets (56)Timeline Frame 1Symbol 180 as "economyButton"
ExportAssets (56)Timeline Frame 1Symbol 183 as "researchButton"
ExportAssets (56)Timeline Frame 1Symbol 186 as "hut"
ExportAssets (56)Timeline Frame 1Symbol 188 as "hut_i"
ExportAssets (56)Timeline Frame 1Symbol 191 as "advAmmoFactory"
ExportAssets (56)Timeline Frame 1Symbol 194 as "advEnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 197 as "advHeatPlant"
ExportAssets (56)Timeline Frame 1Symbol 200 as "ammoAssembly"
ExportAssets (56)Timeline Frame 1Symbol 203 as "ammoFactory"
ExportAssets (56)Timeline Frame 1Symbol 206 as "ammoHut"
ExportAssets (56)Timeline Frame 1Symbol 209 as "basicResearch"
ExportAssets (56)Timeline Frame 1Symbol 212 as "biodome"
ExportAssets (56)Timeline Frame 1Symbol 215 as "coalBurningPlant"
ExportAssets (56)Timeline Frame 1Symbol 218 as "corporateHQ"
ExportAssets (56)Timeline Frame 1Symbol 221 as "energyPlant"
ExportAssets (56)Timeline Frame 1Symbol 224 as "hotel"
ExportAssets (56)Timeline Frame 1Symbol 227 as "house"
ExportAssets (56)Timeline Frame 1Symbol 230 as "laserBase"
ExportAssets (56)Timeline Frame 1Symbol 233 as "laserResearchFac"
ExportAssets (56)Timeline Frame 1Symbol 236 as "magicAcademy"
ExportAssets (56)Timeline Frame 1Symbol 239 as "magicSchool"
ExportAssets (56)Timeline Frame 1Symbol 242 as "magicUniversity"
ExportAssets (56)Timeline Frame 1Symbol 245 as "militaryBase"
ExportAssets (56)Timeline Frame 1Symbol 248 as "MissileBase"
ExportAssets (56)Timeline Frame 1Symbol 251 as "missileResearchFac"
ExportAssets (56)Timeline Frame 1Symbol 254 as "poisonCenter"
ExportAssets (56)Timeline Frame 1Symbol 255 as "robotAmmoFactory"
ExportAssets (56)Timeline Frame 1Symbol 256 as "robotEnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 259 as "underground"
ExportAssets (56)Timeline Frame 1Symbol 262 as "waveIndicator"
ExportAssets (56)Timeline Frame 1Symbol 265 as "waveHighlight"
ExportAssets (56)Timeline Frame 1Symbol 268 as "sellButton"
ExportAssets (56)Timeline Frame 1Symbol 271 as "gameOver"
ExportAssets (56)Timeline Frame 1Symbol 274 as "attackButton"
ExportAssets (56)Timeline Frame 1Symbol 277 as "attackType1"
ExportAssets (56)Timeline Frame 1Symbol 280 as "attackType2"
ExportAssets (56)Timeline Frame 1Symbol 283 as "attackType3"
ExportAssets (56)Timeline Frame 1Symbol 286 as "attackType4"
ExportAssets (56)Timeline Frame 1Symbol 289 as "attackTypeHighlight"
ExportAssets (56)Timeline Frame 1Symbol 291 as "basicResearch_i"
ExportAssets (56)Timeline Frame 1Symbol 294 as "basicAmmo_i"
ExportAssets (56)Timeline Frame 1Symbol 297 as "basicEnergy_i"
ExportAssets (56)Timeline Frame 1Symbol 300 as "basicHeat_i"
ExportAssets (56)Timeline Frame 1Symbol 303 as "basicMagic_i"
ExportAssets (56)Timeline Frame 1Symbol 305 as "magicSchool_i"
ExportAssets (56)Timeline Frame 1Symbol 308 as "easyButton"
ExportAssets (56)Timeline Frame 1Symbol 312 as "mediumButton"
ExportAssets (56)Timeline Frame 1Symbol 316 as "hardButton"
ExportAssets (56)Timeline Frame 1Symbol 319 as "extrasButton"
ExportAssets (56)Timeline Frame 1Symbol 322 as "ironShieldButton"
ExportAssets (56)Timeline Frame 1Symbol 325 as "junkyardButton"
ExportAssets (56)Timeline Frame 1Symbol 328 as "omnicorpButton"
ExportAssets (56)Timeline Frame 1Symbol 331 as "unityButton"
ExportAssets (56)Timeline Frame 1Symbol 334 as "remnantsButton"
ExportAssets (56)Timeline Frame 1Symbol 337 as "orderButton"
ExportAssets (56)Timeline Frame 1Symbol 339 as "mediumPath"
ExportAssets (56)Timeline Frame 1Symbol 341 as "hardPath"
ExportAssets (56)Timeline Frame 1Symbol 344 as "factionDescribePanel"
ExportAssets (56)Timeline Frame 1Symbol 347 as "deltaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 349 as "digammaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 352 as "epsilonTower_i"
ExportAssets (56)Timeline Frame 1Symbol 354 as "etaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 357 as "iotaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 359 as "kappaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 362 as "koppaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 365 as "lambdaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 367 as "muTower_i"
ExportAssets (56)Timeline Frame 1Symbol 369 as "nuTower_i"
ExportAssets (56)Timeline Frame 1Symbol 371 as "omegaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 374 as "omicronTower_i"
ExportAssets (56)Timeline Frame 1Symbol 377 as "phiTower_i"
ExportAssets (56)Timeline Frame 1Symbol 380 as "piTower_i"
ExportAssets (56)Timeline Frame 1Symbol 382 as "psiTower_i"
ExportAssets (56)Timeline Frame 1Symbol 384 as "rhoTower_i"
ExportAssets (56)Timeline Frame 1Symbol 386 as "sampiTower_i"
ExportAssets (56)Timeline Frame 1Symbol 387 as "sigmaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 389 as "stigmaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 391 as "tauTower_i"
ExportAssets (56)Timeline Frame 1Symbol 393 as "thetaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 395 as "xiTower_i"
ExportAssets (56)Timeline Frame 1Symbol 397 as "zetaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 399 as "advAmmoFactory_i"
ExportAssets (56)Timeline Frame 1Symbol 401 as "advEnergyPlant_i"
ExportAssets (56)Timeline Frame 1Symbol 403 as "advHeatPlant_i"
ExportAssets (56)Timeline Frame 1Symbol 405 as "ammoAssembly_i"
ExportAssets (56)Timeline Frame 1Symbol 407 as "ammoFactory_i"
ExportAssets (56)Timeline Frame 1Symbol 409 as "ammoHut_i"
ExportAssets (56)Timeline Frame 1Symbol 411 as "coalBurningPlant_i"
ExportAssets (56)Timeline Frame 1Symbol 413 as "corporateHQ_i"
ExportAssets (56)Timeline Frame 1Symbol 416 as "economicCenter_i"
ExportAssets (56)Timeline Frame 1Symbol 418 as "energyPlant_i"
ExportAssets (56)Timeline Frame 1Symbol 420 as "hotel_i"
ExportAssets (56)Timeline Frame 1Symbol 422 as "house_i"
ExportAssets (56)Timeline Frame 1Symbol 424 as "laserBase_i"
ExportAssets (56)Timeline Frame 1Symbol 426 as "laserResearchFac_i"
ExportAssets (56)Timeline Frame 1Symbol 428 as "magicAcademy_i"
ExportAssets (56)Timeline Frame 1Symbol 430 as "magicUniversity_i"
ExportAssets (56)Timeline Frame 1Symbol 432 as "militaryBase_i"
ExportAssets (56)Timeline Frame 1Symbol 434 as "missileBase_i"
ExportAssets (56)Timeline Frame 1Symbol 436 as "missileResearchFac_i"
ExportAssets (56)Timeline Frame 1Symbol 438 as "poisonCenter_i"
ExportAssets (56)Timeline Frame 1Symbol 439 as "robotAmmoFactory_i"
ExportAssets (56)Timeline Frame 1Symbol 440 as "robotEnergyPlant_i"
ExportAssets (56)Timeline Frame 1Symbol 442 as "underground_i"
ExportAssets (56)Timeline Frame 1Symbol 445 as "page3Button"
ExportAssets (56)Timeline Frame 1Symbol 448 as "page4Button"
ExportAssets (56)Timeline Frame 1Symbol 451 as "pageButton"
ExportAssets (56)Timeline Frame 1Symbol 454 as "ammoEk1"
ExportAssets (56)Timeline Frame 1Symbol 457 as "ammoEk2"
ExportAssets (56)Timeline Frame 1Symbol 460 as "ammoEk3"
ExportAssets (56)Timeline Frame 1Symbol 463 as "energyHeatEk2"
ExportAssets (56)Timeline Frame 1Symbol 466 as "energyEk1"
ExportAssets (56)Timeline Frame 1Symbol 469 as "energyEk3"
ExportAssets (56)Timeline Frame 1Symbol 472 as "energyMk2"
ExportAssets (56)Timeline Frame 1Symbol 475 as "energyMk3"
ExportAssets (56)Timeline Frame 1Symbol 478 as "ammoMk2"
ExportAssets (56)Timeline Frame 1Symbol 481 as "ammoMk3"
ExportAssets (56)Timeline Frame 1Symbol 484 as "heatEk1"
ExportAssets (56)Timeline Frame 1Symbol 487 as "heatEk3"
ExportAssets (56)Timeline Frame 1Symbol 490 as "heatMk2"
ExportAssets (56)Timeline Frame 1Symbol 493 as "heatMk3"
ExportAssets (56)Timeline Frame 1Symbol 496 as "magicEle2"
ExportAssets (56)Timeline Frame 1Symbol 499 as "magicEle3"
ExportAssets (56)Timeline Frame 1Symbol 502 as "magicMk2"
ExportAssets (56)Timeline Frame 1Symbol 505 as "magicMk1"
ExportAssets (56)Timeline Frame 1Symbol 508 as "magicMk3"
ExportAssets (56)Timeline Frame 1Symbol 511 as "goldk1"
ExportAssets (56)Timeline Frame 1Symbol 514 as "goldmultk2"
ExportAssets (56)Timeline Frame 1Symbol 517 as "goldplusk2"
ExportAssets (56)Timeline Frame 1Symbol 520 as "poisonMk2"
ExportAssets (56)Timeline Frame 1Symbol 523 as "magick2"
ExportAssets (56)Timeline Frame 1Symbol 526 as "magick3"
ExportAssets (56)Timeline Frame 1Symbol 527 as "poisonMk3"
ExportAssets (56)Timeline Frame 1Symbol 528 as "magick1"
ExportAssets (56)Timeline Frame 1Symbol 531 as "chiTower"
ExportAssets (56)Timeline Frame 1Symbol 533 as "chiTower_i"
ExportAssets (56)Timeline Frame 1Symbol 536 as "upsilonTower"
ExportAssets (56)Timeline Frame 1Symbol 538 as "upsilonTower_i"
ExportAssets (56)Timeline Frame 1Symbol 541 as "deltaBullet"
ExportAssets (56)Timeline Frame 1Symbol 544 as "ammoBullet"
ExportAssets (56)Timeline Frame 1Symbol 547 as "chaosBullet"
ExportAssets (56)Timeline Frame 1Symbol 550 as "energyBullet"
ExportAssets (56)Timeline Frame 1Symbol 553 as "freezeBullet"
ExportAssets (56)Timeline Frame 1Symbol 554 as "heatBullet"
ExportAssets (56)Timeline Frame 1Symbol 557 as "laserBullet"
ExportAssets (56)Timeline Frame 1Symbol 560 as "magicBullet"
ExportAssets (56)Timeline Frame 1Symbol 563 as "missileBullet"
ExportAssets (56)Timeline Frame 1Symbol 566 as "moneyBullet"
ExportAssets (56)Timeline Frame 1Symbol 569 as "poisonBullet"
ExportAssets (56)Timeline Frame 1Symbol 572 as "greenGlow"
ExportAssets (56)Timeline Frame 1Symbol 575 as "blueGlow"
ExportAssets (56)Timeline Frame 1Symbol 578 as "redGlow"
ExportAssets (56)Timeline Frame 1Symbol 581 as "progressBarRed"
ExportAssets (56)Timeline Frame 1Symbol 584 as "progressBarOverlay"
ExportAssets (56)Timeline Frame 1Symbol 587 as "minion0"
ExportAssets (56)Timeline Frame 1Symbol 590 as "minion2"
ExportAssets (56)Timeline Frame 1Symbol 593 as "minion3"
ExportAssets (56)Timeline Frame 1Symbol 596 as "minion4"
ExportAssets (56)Timeline Frame 1Symbol 599 as "minion5"
ExportAssets (56)Timeline Frame 1Symbol 602 as "minion6"
ExportAssets (56)Timeline Frame 1Symbol 605 as "minion7"
ExportAssets (56)Timeline Frame 1Symbol 608 as "minion8"
ExportAssets (56)Timeline Frame 1Symbol 611 as "minion9"
ExportAssets (56)Timeline Frame 1Symbol 614 as "minion10"
ExportAssets (56)Timeline Frame 1Symbol 617 as "titleName"
ExportAssets (56)Timeline Frame 1Symbol 620 as "newGameButton"
ExportAssets (56)Timeline Frame 1Symbol 623 as "lockedButton"
ExportAssets (56)Timeline Frame 1Symbol 626 as "techTreeButton"
ExportAssets (56)Timeline Frame 1Symbol 629 as "backButton"
ExportAssets (56)Timeline Frame 1Symbol 632 as "instructionButton"
ExportAssets (56)Timeline Frame 1Symbol 635 as "nextButton"
ExportAssets (56)Timeline Frame 1Symbol 638 as "mapSelectButton"
ExportAssets (56)Timeline Frame 1Symbol 641 as "factionSelectButton"
ExportAssets (56)Timeline Frame 1Symbol 644 as "menuButton"
ExportAssets (56)Timeline Frame 1Symbol 649 as "continueButton"
ExportAssets (56)Timeline Frame 1Symbol 652 as "backTitleButton"
ExportAssets (56)Timeline Frame 1Symbol 657 as "generalButton"
ExportAssets (56)Timeline Frame 1Symbol 660 as "costButton"
ExportAssets (56)Timeline Frame 1Symbol 663 as "effectButton"
ExportAssets (56)Timeline Frame 1Symbol 666 as "shotButton"
ExportAssets (56)Timeline Frame 1Symbol 669 as "productionButton"
ExportAssets (56)Timeline Frame 1Symbol 670 as "menuPanel"
ExportAssets (56)Timeline Frame 1Symbol 649 as "continueButton"
ExportAssets (56)Timeline Frame 1Symbol 652 as "backTitleButton"
ExportAssets (56)Timeline Frame 1Symbol 673 as "slowEff"
ExportAssets (56)Timeline Frame 1Symbol 676 as "pierceEff"
ExportAssets (56)Timeline Frame 1Symbol 679 as "critEff"
ExportAssets (56)Timeline Frame 1Symbol 682 as "freezeEff"
ExportAssets (56)Timeline Frame 1Symbol 685 as "poisonEff"
ExportAssets (56)Timeline Frame 1Symbol 688 as "stunEff"
ExportAssets (56)Timeline Frame 1Symbol 691 as "winButton"
ExportAssets (56)Timeline Frame 1Symbol 694 as "advancedTT"
ExportAssets (56)Timeline Frame 1Symbol 697 as "basicTT"
ExportAssets (56)Timeline Frame 1Symbol 700 as "basicResearchTT"
ExportAssets (56)Timeline Frame 1Symbol 703 as "corporateHQTT"
ExportAssets (56)Timeline Frame 1Symbol 706 as "economicCenterTT"
ExportAssets (56)Timeline Frame 1Symbol 709 as "intermediateTT"
ExportAssets (56)Timeline Frame 1Symbol 712 as "laserBaseTT"
ExportAssets (56)Timeline Frame 1Symbol 715 as "laserResFacTT"
ExportAssets (56)Timeline Frame 1Symbol 718 as "magicAcademyTT"
ExportAssets (56)Timeline Frame 1Symbol 721 as "magicSchoolTT"
ExportAssets (56)Timeline Frame 1Symbol 724 as "magicUniversityTT"
ExportAssets (56)Timeline Frame 1Symbol 727 as "militaryBaseTT"
ExportAssets (56)Timeline Frame 1Symbol 730 as "missileBaseTT"
ExportAssets (56)Timeline Frame 1Symbol 733 as "missileResFacTT"
ExportAssets (56)Timeline Frame 1Symbol 736 as "undergroundTT"
ExportAssets (56)Timeline Frame 1Symbol 752 as "basicResearchTech"
ExportAssets (56)Timeline Frame 1Symbol 754 as "economicCenter"
ExportAssets (56)Timeline Frame 1Symbol 754 as "economicCenter"
ExportAssets (56)Timeline Frame 1Symbol 771 as "economicCenterTech"
ExportAssets (56)Timeline Frame 1Symbol 777 as "magicSchoolTech"
ExportAssets (56)Timeline Frame 1Symbol 799 as "militaryBaseTech"
ExportAssets (56)Timeline Frame 1Symbol 807 as "magicUniversityTech"
ExportAssets (56)Timeline Frame 1Symbol 817 as "missileResFacTech"
ExportAssets (56)Timeline Frame 1Symbol 826 as "laserResFacTech"
ExportAssets (56)Timeline Frame 1Symbol 831 as "corporateHQTech"
ExportAssets (56)Timeline Frame 1Symbol 840 as "missileBaseTech"
ExportAssets (56)Timeline Frame 1Symbol 850 as "laserBaseTech"
ExportAssets (56)Timeline Frame 1Symbol 857 as "undergroundTech"
ExportAssets (56)Timeline Frame 1Symbol 874 as "magicAcademyTech"
ExportAssets (56)Timeline Frame 1Symbol 877 as "instrBG"
ExportAssets (56)Timeline Frame 1Symbol 886 as "page1Instr"
ExportAssets (56)Timeline Frame 1Symbol 888 as "biodome_i"
ExportAssets (56)Timeline Frame 1Symbol 890 as "alphaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 893 as "militaryButton"
ExportAssets (56)Timeline Frame 1Symbol 893 as "militaryButton"
ExportAssets (56)Timeline Frame 1Symbol 890 as "alphaTower_i"
ExportAssets (56)Timeline Frame 1Symbol 888 as "biodome_i"
ExportAssets (56)Timeline Frame 1Symbol 900 as "page2Instr"
ExportAssets (56)Timeline Frame 1Symbol 906 as "page3Instr"
ExportAssets (56)Timeline Frame 1Symbol 909 as "pageIB"
ExportAssets (56)Timeline Frame 1Symbol 912 as "page1IB"
ExportAssets (56)Timeline Frame 1Symbol 915 as "page2IB"
ExportAssets (56)Timeline Frame 1Symbol 918 as "page3IB"
ExportAssets (56)Timeline Frame 1Symbol 921 as "dartBullet"
ExportAssets (56)Timeline Frame 1Symbol 924 as "arrowBullet"
ExportAssets (56)Timeline Frame 1Symbol 928 as "loopButton"
ExportAssets (56)Timeline Frame 1Symbol 930 as "loopPath"
ExportAssets (56)Timeline Frame 1Symbol 934 as "circleButton"
ExportAssets (56)Timeline Frame 1Symbol 936 as "circlePath"
ExportAssets (56)Timeline Frame 1Symbol 940 as "cornerButton"
ExportAssets (56)Timeline Frame 1Symbol 942 as "cornerPath"
ExportAssets (56)Timeline Frame 1Symbol 946 as "spiralButton"
ExportAssets (56)Timeline Frame 1Symbol 948 as "spiralPath"
ExportAssets (56)Timeline Frame 1Symbol 952 as "zigButton"
ExportAssets (56)Timeline Frame 1Symbol 954 as "zigPath"
ExportAssets (56)Timeline Frame 1Symbol 955 as "statsButton"
ExportAssets (56)Timeline Frame 1Symbol 660 as "costButton"
ExportAssets (56)Timeline Frame 1Symbol 663 as "effectButton"
ExportAssets (56)Timeline Frame 1Symbol 666 as "shotButton"
ExportAssets (56)Timeline Frame 1Symbol 669 as "productionButton"
ExportAssets (56)Timeline Frame 1Symbol 657 as "generalButton"
ExportAssets (56)Timeline Frame 1Symbol 959 as "towWorthSlab"
ExportAssets (56)Timeline Frame 1Symbol 961 as "totalWorthSlab"
ExportAssets (56)Timeline Frame 1Symbol 963 as "resTimeSlab"
ExportAssets (56)Timeline Frame 1Symbol 965 as "monGoldSlab"
ExportAssets (56)Timeline Frame 1Symbol 967 as "interestSlab"
ExportAssets (56)Timeline Frame 1Symbol 967 as "interestSlab"
ExportAssets (56)Timeline Frame 1Symbol 965 as "monGoldSlab"
ExportAssets (56)Timeline Frame 1Symbol 963 as "resTimeSlab"
ExportAssets (56)Timeline Frame 1Symbol 961 as "totalWorthSlab"
ExportAssets (56)Timeline Frame 1Symbol 959 as "towWorthSlab"
ExportAssets (56)Timeline Frame 1Symbol 973 as "generalStats"
ExportAssets (56)Timeline Frame 1Symbol 975 as "defenseCostSlab"
ExportAssets (56)Timeline Frame 1Symbol 977 as "defenseUpg"
ExportAssets (56)Timeline Frame 1Symbol 979 as "ecoCost"
ExportAssets (56)Timeline Frame 1Symbol 981 as "ecoUpg"
ExportAssets (56)Timeline Frame 1Symbol 983 as "resCost"
ExportAssets (56)Timeline Frame 1Symbol 989 as "costStats"
ExportAssets (56)Timeline Frame 1Symbol 975 as "defenseCostSlab"
ExportAssets (56)Timeline Frame 1Symbol 977 as "defenseUpg"
ExportAssets (56)Timeline Frame 1Symbol 979 as "ecoCost"
ExportAssets (56)Timeline Frame 1Symbol 981 as "ecoUpg"
ExportAssets (56)Timeline Frame 1Symbol 983 as "resCost"
ExportAssets (56)Timeline Frame 1Symbol 991 as "effChance"
ExportAssets (56)Timeline Frame 1Symbol 993 as "effDuration"
ExportAssets (56)Timeline Frame 1Symbol 995 as "effRange"
ExportAssets (56)Timeline Frame 1Symbol 997 as "effPerc"
ExportAssets (56)Timeline Frame 1Symbol 997 as "effPerc"
ExportAssets (56)Timeline Frame 1Symbol 995 as "effRange"
ExportAssets (56)Timeline Frame 1Symbol 993 as "effDuration"
ExportAssets (56)Timeline Frame 1Symbol 991 as "effChance"
ExportAssets (56)Timeline Frame 1Symbol 1002 as "effectStats"
ExportAssets (56)Timeline Frame 1Symbol 1004 as "shotRate"
ExportAssets (56)Timeline Frame 1Symbol 1006 as "shotRange"
ExportAssets (56)Timeline Frame 1Symbol 1008 as "shotDam"
ExportAssets (56)Timeline Frame 1Symbol 1008 as "shotDam"
ExportAssets (56)Timeline Frame 1Symbol 1006 as "shotRange"
ExportAssets (56)Timeline Frame 1Symbol 1004 as "shotRate"
ExportAssets (56)Timeline Frame 1Symbol 1012 as "shotStats"
ExportAssets (56)Timeline Frame 1Symbol 1014 as "poisonProd"
ExportAssets (56)Timeline Frame 1Symbol 1014 as "poisonProd"
ExportAssets (56)Timeline Frame 1Symbol 1031 as "prodStats"
ExportAssets (56)Timeline Frame 1Symbol 1034 as "page4Instr"
ExportAssets (56)Timeline Frame 1Symbol 1037 as "page4IB"
ExportAssets (56)Timeline Frame 1Symbol 1040 as "monstIB"
ExportAssets (56)Timeline Frame 1Symbol 1053 as "monstInstr"
ExportAssets (56)Timeline Frame 1Symbol 1054 as "__Packages.Tower"
ExportAssets (56)Timeline Frame 1Symbol 1055 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 1056 as "__Packages.Wave"
ExportAssets (56)Timeline Frame 1Symbol 1057 as "__Packages.Research"
ExportAssets (56)Timeline Frame 1Symbol 1058 as "__Packages.Beta"
ExportAssets (56)Timeline Frame 1Symbol 1059 as "__Packages.Tween2"
ExportAssets (56)Timeline Frame 1Symbol 1060 as "__Packages.Gamma"
ExportAssets (56)Timeline Frame 1Symbol 1061 as "__Packages.DeltaT"
ExportAssets (56)Timeline Frame 1Symbol 1062 as "__Packages.Epsilon"
ExportAssets (56)Timeline Frame 1Symbol 1063 as "__Packages.Zeta"
ExportAssets (56)Timeline Frame 1Symbol 1064 as "__Packages.Eta"
ExportAssets (56)Timeline Frame 1Symbol 1065 as "__Packages.Theta"
ExportAssets (56)Timeline Frame 1Symbol 1066 as "__Packages.Iota"
ExportAssets (56)Timeline Frame 1Symbol 1067 as "__Packages.Kappa"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "__Packages.Lambda"
ExportAssets (56)Timeline Frame 1Symbol 1069 as "__Packages.Mu"
ExportAssets (56)Timeline Frame 1Symbol 1070 as "__Packages.Nu"
ExportAssets (56)Timeline Frame 1Symbol 1071 as "__Packages.Xi"
ExportAssets (56)Timeline Frame 1Symbol 1072 as "__Packages.Omicron"
ExportAssets (56)Timeline Frame 1Symbol 1073 as "__Packages.Pi"
ExportAssets (56)Timeline Frame 1Symbol 1074 as "__Packages.Rho"
ExportAssets (56)Timeline Frame 1Symbol 1075 as "__Packages.Sigma"
ExportAssets (56)Timeline Frame 1Symbol 1076 as "__Packages.Tau"
ExportAssets (56)Timeline Frame 1Symbol 1077 as "__Packages.Upsilon"
ExportAssets (56)Timeline Frame 1Symbol 1078 as "__Packages.Phi"
ExportAssets (56)Timeline Frame 1Symbol 1079 as "__Packages.Chi"
ExportAssets (56)Timeline Frame 1Symbol 1080 as "__Packages.Psi"
ExportAssets (56)Timeline Frame 1Symbol 1081 as "__Packages.Omega"
ExportAssets (56)Timeline Frame 1Symbol 1082 as "__Packages.Digamma"
ExportAssets (56)Timeline Frame 1Symbol 1083 as "__Packages.Koppa"
ExportAssets (56)Timeline Frame 1Symbol 1084 as "__Packages.Stigma"
ExportAssets (56)Timeline Frame 1Symbol 1085 as "__Packages.Sampi"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "__Packages.Hut"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "__Packages.AmmoHut"
ExportAssets (56)Timeline Frame 1Symbol 1088 as "__Packages.BasicResearch"
ExportAssets (56)Timeline Frame 1Symbol 1089 as "__Packages.MagicSchool"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "__Packages.AmmoFactory"
ExportAssets (56)Timeline Frame 1Symbol 1091 as "__Packages.House"
ExportAssets (56)Timeline Frame 1Symbol 1092 as "__Packages.EnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "__Packages.EconomicCenter"
ExportAssets (56)Timeline Frame 1Symbol 1094 as "__Packages.MilitaryBase"
ExportAssets (56)Timeline Frame 1Symbol 1095 as "__Packages.MagicUniversity"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "__Packages.AmmoAssembly"
ExportAssets (56)Timeline Frame 1Symbol 1097 as "__Packages.CoalBurningPlant"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "__Packages.Hotel"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "__Packages.MissileResearchFac"
ExportAssets (56)Timeline Frame 1Symbol 1100 as "__Packages.LaserResearchFac"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "__Packages.CorporateHQ"
ExportAssets (56)Timeline Frame 1Symbol 1102 as "__Packages.MissileBase"
ExportAssets (56)Timeline Frame 1Symbol 1103 as "__Packages.LaserBase"
ExportAssets (56)Timeline Frame 1Symbol 1104 as "__Packages.Underground"
ExportAssets (56)Timeline Frame 1Symbol 1105 as "__Packages.MagicAcademy"
ExportAssets (56)Timeline Frame 1Symbol 1106 as "__Packages.AdvAmmoFactory"
ExportAssets (56)Timeline Frame 1Symbol 1107 as "__Packages.RobotAmmoFactory"
ExportAssets (56)Timeline Frame 1Symbol 1108 as "__Packages.AdvHeatPlant"
ExportAssets (56)Timeline Frame 1Symbol 1109 as "__Packages.Biodome"
ExportAssets (56)Timeline Frame 1Symbol 1110 as "__Packages.AdvEnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 1111 as "__Packages.RobotEnergyPlant"
ExportAssets (56)Timeline Frame 1Symbol 1112 as "__Packages.PoisonCenter"
ExportAssets (56)Timeline Frame 1Symbol 1113 as "__Packages.Transitions"
ExportAssets (56)Timeline Frame 1Symbol 1114 as "__Packages.Instructions"
ExportAssets (56)Timeline Frame 1Symbol 1115 as "__Packages.TechTree"
ExportAssets (56)Timeline Frame 1Symbol 1116 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 1117 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 1118 as "__Packages.Missile"
ExportAssets (56)Timeline Frame 1Symbol 1119 as "__Packages.Minion"
ExportAssets (56)Timeline Frame 1Symbol 1120 as "__Packages.Alpha"
ExportAssets (56)Timeline Frame 1Symbol 1121 as "__Packages.EasyMap"
ExportAssets (56)Timeline Frame 1Symbol 1122 as "__Packages.MediumMap"
ExportAssets (56)Timeline Frame 1Symbol 1123 as "__Packages.HardMap"
ExportAssets (56)Timeline Frame 1Symbol 1124 as "__Packages.IronShield"
ExportAssets (56)Timeline Frame 1Symbol 1125 as "__Packages.JunkyardGang"
ExportAssets (56)Timeline Frame 1Symbol 1126 as "__Packages.Omnicorp"
ExportAssets (56)Timeline Frame 1Symbol 1127 as "__Packages.Unity"
ExportAssets (56)Timeline Frame 1Symbol 1128 as "__Packages.Remnants"
ExportAssets (56)Timeline Frame 1Symbol 1129 as "__Packages.TheOrder"
ExportAssets (56)Timeline Frame 1Symbol 1130 as "__Packages.Regenerator"
ExportAssets (56)Timeline Frame 1Symbol 1131 as "__Packages.Immune"
ExportAssets (56)Timeline Frame 1Symbol 1132 as "__Packages.Fast"
ExportAssets (56)Timeline Frame 1Symbol 1133 as "__Packages.Group"
ExportAssets (56)Timeline Frame 1Symbol 1134 as "__Packages.Healthy"
ExportAssets (56)Timeline Frame 1Symbol 1135 as "__Packages.Armored"
ExportAssets (56)Timeline Frame 1Symbol 1136 as "__Packages.Barrager"
ExportAssets (56)Timeline Frame 1Symbol 1137 as "__Packages.Resiliant"
ExportAssets (56)Timeline Frame 1Symbol 1138 as "__Packages.Rusher"
ExportAssets (56)Timeline Frame 1Symbol 1139 as "__Packages.Boss"
ExportAssets (56)Timeline Frame 1Symbol 1140 as "__Packages.LoopMap"
ExportAssets (56)Timeline Frame 1Symbol 1141 as "__Packages.CircleMap"
ExportAssets (56)Timeline Frame 1Symbol 1142 as "__Packages.CornerMap"
ExportAssets (56)Timeline Frame 1Symbol 1143 as "__Packages.SpiralMap"
ExportAssets (56)Timeline Frame 1Symbol 1144 as "__Packages.ZigMap"
ExportAssets (56)Timeline Frame 1Symbol 1145 as "__Packages.Normal"




http://swfchan.com/28/137524/info.shtml
Created: 8/2 -2019 20:17:23 Last modified: 8/2 -2019 20:17:23 Server time: 25/04 -2024 13:01:39