| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228124 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
![]() | This is the info page for Flash #138388 |
Workin' it |
<p align="center"><font face="Hasty Pudding" size="24" color="#ca8d6f" letterSpacing="0.000000" kerning="1">100%</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Try wearing a ribbed or studded condom inside-out for something a little different!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Make sure to add lube inside and outside a condom. </font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">This prevents uncomfortable tugging and reduces the chance of breakage!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">There's no such thing as too much lube! </font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Use plenty!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Lubes are based on Water, Oil, or Silicone. </font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Water and Silicone are safe for Latex Condoms.</font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Oil Lube (this includes most creams) will make condoms fragile and more likely to break!</font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Some kinds of condoms prevent pregnancy, but not transmission. Be sure to check the box!</font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Condoms should be snug, but shouldn't squeeze or pinch. If wearing one is uncomfortable, upgrade to a larger size, you big boy!</font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Remember, different strokes for different folks!</font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Try getting your partner to show you how he does it himself to give you a head start!</font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - Grrrwolf</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Nervous in the sack? Don't be. </font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">We're all hard-wired for it, so just relax and you'll get the hang of it in no time!</font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Make sure your door is closed!</font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">This applies both to playing with yourself, and playing this game. </font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - Majinbuu</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Try doing it in a variety of different positions and locations. </font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Keep things interesting, and you'll never get bored!</font></p><p align="center"></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Remember, sex is supposed to be fun!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Remember, sex is supposed to be fun!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - Altage</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Keep a towel, or wet-naps (or both) within easy reach of your bed. </font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">You're not going to want to get up to find them after you're spent. </font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - JD-W</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">"Suck a dick like you think the antidote is in it."</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - Rufferstuff</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">If you're not worried about disturbing other people, go ahead and make a little noise!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Remember, </font></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Be good - Give it some effort</font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Be giving - Please your partner</font></p><p align="center"></p><p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Be game - Try something new</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - Black_dragon1530</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Foreplay is underrated! The anticipation can make the deed even sweeter, so spend lots of time getting up close and personal before the pants come off!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">Facial hair gives you another texture to use to your advantage! If you got it, use it!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - Bravo</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">If your partner is doing a great job, let him know you're enjoying it!</font></p> |
<p align="center"><font face="Hasty Pudding" size="36" color="#ca8d6f" letterSpacing="0.000000" kerning="1">FA - rajahtiger</font></p> |
http://www.furaffinity.net/user/captaingerbear/ CaptainGerBear 2008 |
Chub-Pan : A Point and Prick Adventure Gameplay Demo w/temp music tracks |
LUMBERJACK |
WAGES |
<p align="center"><font face="Hasty Pudding" size="28" color="#ffffcc" letterSpacing="0.000000" kerning="1">$0</font></p> |
POWER LIGHT |
POWER MEDIUM |
POWER HEAVY |
Today, you're working the forest! Chop down as many trees as you can manage before the end of the day. First, select your axe weight. A heavier axe gets the job done faster, but it's also easier to screw it up. You won't be able to select a different axe until tomorrow, so choose wisely! |
LIGHT AXE |
EASY TARGET 3 Strikes Minimum |
MEDIUM TARGET 2 Strikes Minimum |
AXE |
BALANCED |
DIFFICULT TARGET 1 Strike Minimum |
HEAVY AXE |
Once you click the above button, the power gauge will start to slide. Click the 'CHOP!' button to take a swing at the tree! Remember to hit the red spot for the most powerful swing possible, and remember that the clock is ticking! Good luck Pan! |
GET TO WORK! |
CHOP! |
<p align="center"><font face="Hasty Pudding" size="86" color="#ffcc66" letterSpacing="0.000000" kerning="1">PACK IT UP!</font></p> |
OKAY |
Performance Review |
Trees felled |
Daily Wage |
<p align="right"><font face="Hasty Pudding" size="52" color="#ffcc66" letterSpacing="0.000000" kerning="1">Daily Wage</font></p> |
<p align="right"><font face="Hasty Pudding" size="52" color="#ffcc66" letterSpacing="0.000000" kerning="1">Trees felled </font></p> |
Thanks for playing! |
In Chub-Pan, you'll unravel the mystery of who Pan really is, but it's a long journey, so you gotta get paid, and you gotta get laid! Now you can use that money to provide for yourself, and to buy clothes, furnishings, and gifts, in order to make yourself more attractive to the man of your choice! Chub-Pan : A Point and Prick Adventure Coming Soon |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false;Frame 2stop(); onEnterFrame = function () { PERCENT_LOADED = _root.getBytesLoaded() / _root.getBytesTotal(); PERCENT_LOADED = Math.round(PERCENT_LOADED * 100); if (_root.getBytesLoaded() == _root.getBytesTotal()) { delete onEnterFrame; play(); } };Instance of Symbol 41 MovieClip [PRELOADER] "PRELOADER" in Frame 2onClipEvent (load) { stop(); } onClipEvent (enterFrame) { gotoAndStop(_root.PERCENT_LOADED); }Frame 3stop(); if (_root.PERCENT_LOADED != 100) { gotoAndStop (2); }Instance of Symbol 1 MovieClip "PRELOAD" in Symbol 41 MovieClip [PRELOADER] Frame 1onClipEvent (enterFrame) { PRELOAD.PERCENT_COUNT.text = PRELOAD._currentframe + " %"; }Instance of Symbol 9 MovieClip in Symbol 41 MovieClip [PRELOADER] Frame 1onClipEvent (enterFrame) { _parent.percent.text = _parent._currentframe + "%"; }Instance of Symbol 39 MovieClip in Symbol 41 MovieClip [PRELOADER] Frame 1onClipEvent (load) { function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } var CHOOSE_TIP = randRange(1, this._totalframes); gotoAndStop(CHOOSE_TIP); } on (release) { var CHOOSE_TIP = randRange(1, this._totalframes); gotoAndStop(CHOOSE_TIP); }Symbol 66 MovieClip Frame 1stop();Symbol 66 MovieClip Frame 15gotoAndStop (1);Symbol 77 MovieClip Frame 1stop();Symbol 77 MovieClip Frame 5gotoAndStop (1);Symbol 77 MovieClip Frame 41stop();Symbol 84 MovieClip Frame 5_parent.PINE.gotoAndPlay(2); if (_parent.TREE_HP < 1) { _parent.play(); }Symbol 84 MovieClip Frame 20stop();Symbol 98 MovieClip Frame 500_parent.gotoAndPlay(69);Symbol 98 MovieClip Frame 501gotoAndStop (500);Symbol 98 MovieClip Frame 502gotoAndStop (500);Symbol 98 MovieClip Frame 503gotoAndStop (500);Symbol 98 MovieClip Frame 504gotoAndStop (500);Symbol 98 MovieClip Frame 505gotoAndStop (500);Symbol 98 MovieClip Frame 506gotoAndStop (500);Symbol 98 MovieClip Frame 507gotoAndStop (500);Symbol 98 MovieClip Frame 508gotoAndStop (500);Symbol 98 MovieClip Frame 509gotoAndStop (500);Symbol 109 MovieClip Frame 5stop();Instance of Symbol 109 MovieClip "BOLT" in Symbol 110 MovieClip Frame 1onClipEvent (load) { gotoAndStop (5); }Symbol 110 MovieClip Frame 2_parent._parent.TIME.gotoAndStop(_parent._parent.TIME._currentframe + 5); _parent._parent.SKY.gotoAndStop(_parent._parent.TIME._currentframe + 5); _parent._parent.TINT.gotoAndStop(_parent._parent.TIME._currentframe + 5);Instance of Symbol 109 MovieClip "BOLT" in Symbol 113 MovieClip Frame 1onClipEvent (load) { gotoAndStop (5); }Symbol 113 MovieClip Frame 2_parent._parent.TIME.gotoAndStop(_parent._parent.TIME._currentframe + 5); _parent._parent.SKY.gotoAndStop(_parent._parent.TIME._currentframe + 5); _parent._parent.TINT.gotoAndStop(_parent._parent.TIME._currentframe + 5);Instance of Symbol 109 MovieClip "BOLT" in Symbol 116 MovieClip Frame 1onClipEvent (load) { gotoAndStop (5); }Symbol 116 MovieClip Frame 2_parent._parent.TIME.gotoAndStop(_parent._parent.TIME._currentframe + 5); _parent._parent.SKY.gotoAndStop(_parent._parent.TIME._currentframe + 5); _parent._parent.TINT.gotoAndStop(_parent._parent.TIME._currentframe + 5);Symbol 118 MovieClip Frame 1stop();Symbol 118 MovieClip Frame 2stop();Symbol 118 MovieClip Frame 3stop();Symbol 137 MovieClip Frame 14stop();Instance of Symbol 172 MovieClip in Symbol 173 MovieClip Frame 1on (release) { _parent._parent.play(); }Symbol 179 MovieClip Frame 1TREES.text = "x " + _parent.TOTAL_TREES; WAGE.text = "$" + (_parent.TOTAL_TREES * 7);Symbol 181 MovieClip Frame 14stop();Symbol 184 MovieClip Frame 1TREE_HP = 50; TOTAL_TREES = 0; stop();Instance of Symbol 47 MovieClip "SKY" in Symbol 184 MovieClip Frame 1onClipEvent (load) { gotoAndStop (1); }Instance of Symbol 66 MovieClip "PAN_CHOP" in Symbol 184 MovieClip Frame 1onClipEvent (load) { gotoAndStop (1); }Instance of Symbol 77 MovieClip "PINE" in Symbol 184 MovieClip Frame 1onClipEvent (load) { gotoAndStop (1); }Instance of Symbol 84 MovieClip "SAWDUST" in Symbol 184 MovieClip Frame 1onClipEvent (load) { gotoAndStop (19); } onClipEvent (enterFrame) { _parent.TREE_HP_COUNT.text = _parent.TREE_HP; }Instance of Symbol 87 MovieClip "TINT" in Symbol 184 MovieClip Frame 1onClipEvent (load) { gotoAndStop (1); }Instance of Symbol 98 MovieClip "TIME" in Symbol 184 MovieClip Frame 1onClipEvent (load) { stop(); }Instance of Symbol 118 MovieClip "POWER" in Symbol 184 MovieClip Frame 1onClipEvent (load) { gotoAndStop (1); GAUGE.gotoAndStop(1); GAUGE.BOLT.gotoAndStop(5); }Instance of Symbol 125 MovieClip in Symbol 184 MovieClip Frame 1on (release) { _parent.POWER.gotoAndStop(1); _parent.POWER.GAUGE.gotoAndStop(1); _parent.gotoAndStop(2); }Instance of Symbol 130 MovieClip in Symbol 184 MovieClip Frame 1on (release) { _parent.POWER.gotoAndStop(2); _parent.POWER.GAUGE.gotoAndStop(1); _parent.gotoAndStop(2); }Instance of Symbol 134 MovieClip in Symbol 184 MovieClip Frame 1on (release) { _parent.POWER.gotoAndStop(3); _parent.POWER.GAUGE.gotoAndStop(1); _parent.gotoAndStop(2); }Symbol 184 MovieClip Frame 2stop();Instance of Symbol 145 MovieClip in Symbol 184 MovieClip Frame 2on (release) { _parent.gotoAndStop(3); }Symbol 184 MovieClip Frame 3POWER.GAUGE.play();Instance of Symbol 148 MovieClip in Symbol 184 MovieClip Frame 3on (release) { _parent.TREE_HP = _parent.TREE_HP - 5; if (_parent.POWER._currentframe == 1) { if ((_parent.POWER.GAUGE._currentframe > 20) && (_parent.POWER.GAUGE._currentframe < 30)) { _parent.TREE_HP = _parent.TREE_HP - 5; if ((_parent.POWER.GAUGE._currentframe > 23) && (_parent.POWER.GAUGE._currentframe < 27)) { _parent.TREE_HP = _parent.TREE_HP - 10; } } } if (_parent.POWER._currentframe == 2) { if ((_parent.POWER.GAUGE._currentframe > 18) && (_parent.POWER.GAUGE._currentframe < 24)) { _parent.TREE_HP = _parent.TREE_HP - 5; if ((_parent.POWER.GAUGE._currentframe > 20) && (_parent.POWER.GAUGE._currentframe < 23)) { _parent.TREE_HP = _parent.TREE_HP - 25; } } if ((_parent.POWER.GAUGE._currentframe > 26) && (_parent.POWER.GAUGE._currentframe < 32)) { _parent.TREE_HP = _parent.TREE_HP - 5; if ((_parent.POWER.GAUGE._currentframe > 27) && (_parent.POWER.GAUGE._currentframe < 30)) { _parent.TREE_HP = _parent.TREE_HP - 25; } } } if (_parent.POWER._currentframe == 3) { if ((_parent.POWER.GAUGE._currentframe > 21) && (_parent.POWER.GAUGE._currentframe < 25)) { _parent.TREE_HP = _parent.TREE_HP - 5; if (_parent.POWER.GAUGE._currentframe == 23) { _parent.TREE_HP = _parent.TREE_HP - 40; } } if ((_parent.POWER.GAUGE._currentframe > 25) && (_parent.POWER.GAUGE._currentframe < 29)) { _parent.TREE_HP = _parent.TREE_HP - 5; if (_parent.POWER.GAUGE._currentframe == 27) { _parent.TREE_HP = _parent.TREE_HP - 40; } } } _parent.POWER.GAUGE.BOLT._y = _parent.POWER.GAUGE.POINT._y; _parent.POWER.GAUGE.BOLT.gotoAndPlay(1); _parent.POWER.GAUGE.gotoAndPlay(1); _parent.SAWDUST.gotoAndPlay(1); _parent.PAN_CHOP.gotoAndPlay(1); _parent.HP.gotoAndStop(_parent.TREE_HP + 1); }Instance of Symbol 153 MovieClip "HP" in Symbol 184 MovieClip Frame 3onClipEvent (load) { gotoAndStop (51); }Symbol 184 MovieClip Frame 4POWER.GAUGE.gotoAndStop(1); PINE.gotoAndPlay(10); TOTAL_TREES = TOTAL_TREES + 1; SCORE.text = "$" + (TOTAL_TREES * 7);Instance of Symbol 77 MovieClip "PINE" in Symbol 184 MovieClip Frame 51onClipEvent (load) { gotoAndStop (1); }Instance of Symbol 66 MovieClip "PAN_CHOP" in Symbol 184 MovieClip Frame 64onClipEvent (load) { gotoAndStop (1); }Symbol 184 MovieClip Frame 68TREE_HP = 50; gotoAndStop (3);Symbol 184 MovieClip Frame 69POWER.GAUGE.gotoAndStop(1); POWER.GAUGE.BOLT.gotoAndStop(5);Symbol 184 MovieClip Frame 79stop();Symbol 184 MovieClip Frame 100stop();
Library Items
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Symbol 153 MovieClip | Uses:149 150 151 152 | Used by:184 |
Symbol 154 Graphic | Used by:166 | |
Symbol 155 Graphic | Used by:166 | |
Symbol 156 Graphic | Used by:166 | |
Symbol 157 Sound | Used by:166 | |
Symbol 158 Graphic | Used by:166 | |
Symbol 159 Graphic | Used by:166 | |
Symbol 160 Graphic | Used by:166 | |
Symbol 161 Graphic | Used by:166 | |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Sound | Used by:166 | |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:154 155 156 157 158 159 160 161 162 163 164 165 | Used by:184 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:184 |
Symbol 169 EditableText | Uses:5 | Used by:173 |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Text | Uses:5 | Used by:172 |
Symbol 172 MovieClip | Uses:170 171 | Used by:173 |
Symbol 173 MovieClip | Uses:169 172 | Used by:184 |
Symbol 174 Text | Uses:5 | Used by:179 |
Symbol 175 Text | Uses:5 | Used by:179 |
Symbol 176 Text | Uses:5 | Used by:179 |
Symbol 177 EditableText | Uses:5 | Used by:179 |
Symbol 178 EditableText | Uses:5 | Used by:179 |
Symbol 179 MovieClip | Uses:174 175 176 177 178 | Used by:184 |
Symbol 180 Sound | Used by:184 | |
Symbol 181 MovieClip | Uses:136 | Used by:184 |
Symbol 182 Text | Uses:5 | Used by:184 |
Symbol 183 Text | Uses:5 | Used by:184 |
Symbol 184 MovieClip | Uses:47 48 51 52 66 77 84 87 89 90 91 92 98 118 119 120 125 130 134 137 138 139 140 145 148 153 166 168 173 179 180 181 182 183 SS1 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 184 MovieClip |
Instance Names
"PRELOADER" | Frame 2 | Symbol 41 MovieClip [PRELOADER] |
"PRELOAD" | Symbol 41 MovieClip [PRELOADER] Frame 1 | Symbol 1 MovieClip |
"percent" | Symbol 41 MovieClip [PRELOADER] Frame 1 | Symbol 7 EditableText |
"POINT" | Symbol 110 MovieClip Frame 1 | Symbol 103 MovieClip |
"BOLT" | Symbol 110 MovieClip Frame 1 | Symbol 109 MovieClip |
"POINT" | Symbol 113 MovieClip Frame 1 | Symbol 103 MovieClip |
"BOLT" | Symbol 113 MovieClip Frame 1 | Symbol 109 MovieClip |
"POINT" | Symbol 116 MovieClip Frame 1 | Symbol 103 MovieClip |
"BOLT" | Symbol 116 MovieClip Frame 1 | Symbol 109 MovieClip |
"GAUGE" | Symbol 118 MovieClip Frame 1 | Symbol 110 MovieClip |
"GAUGE" | Symbol 118 MovieClip Frame 2 | Symbol 113 MovieClip |
"GAUGE" | Symbol 118 MovieClip Frame 3 | Symbol 116 MovieClip |
"WAGE" | Symbol 179 MovieClip Frame 1 | Symbol 177 EditableText |
"TREES" | Symbol 179 MovieClip Frame 1 | Symbol 178 EditableText |
"SKY" | Symbol 184 MovieClip Frame 1 | Symbol 47 MovieClip |
"PAN_CHOP" | Symbol 184 MovieClip Frame 1 | Symbol 66 MovieClip |
"PINE" | Symbol 184 MovieClip Frame 1 | Symbol 77 MovieClip |
"SAWDUST" | Symbol 184 MovieClip Frame 1 | Symbol 84 MovieClip |
"TINT" | Symbol 184 MovieClip Frame 1 | Symbol 87 MovieClip |
"SCORE" | Symbol 184 MovieClip Frame 1 | Symbol 92 EditableText |
"TIME" | Symbol 184 MovieClip Frame 1 | Symbol 98 MovieClip |
"POWER" | Symbol 184 MovieClip Frame 1 | Symbol 118 MovieClip |
"WIPE" | Symbol 184 MovieClip Frame 1 | Symbol 137 MovieClip |
"HP" | Symbol 184 MovieClip Frame 3 | Symbol 153 MovieClip |
"CHOP" | Symbol 184 MovieClip Frame 4 | Symbol 148 MovieClip |
"PINE" | Symbol 184 MovieClip Frame 51 | Symbol 77 MovieClip |
"PAN_CHOP" | Symbol 184 MovieClip Frame 64 | Symbol 66 MovieClip |
"RESULTS" | Symbol 184 MovieClip Frame 74 | Symbol 179 MovieClip |
"WIPE" | Symbol 184 MovieClip Frame 81 | Symbol 181 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "PRELOADER" |
Labels
"LOAD_TITLE" | Frame 2 |
"TREE_FALL" | Symbol 77 MovieClip Frame 10 |
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