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The Search.swf

This is the info page for
Flash #141546

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2013 - WWW.CHRISTIESROOM.COM

Christie's Room -
THE SEARCH!
copyright 2013 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

Alright, Amber.  This is
where our bodies are...
The witch didn't come
with us but she told us
what to do to reinstert
our souls in our original
bodies.

LEVEL 1 - AMBER

OK.  I'm on my own.  I
have to search for the
girls.  This looks like
some sort of storage
room with crates and a
weird glass tube thing.

HINT:  Give Amber enough time to search the room.  Creatures will appear from behind
objects.  Shoot them by clicking on them with your mouse pointer.  Each creature has
a weak spot.  Click on it.  If you miss, it will attack Amber.  You may or may not want
that...  Just don't get Amber's health bar to zero!  Survive long enough to move on.

Damn!  He got me!
I think his weak point
is his heart!
I need to do better!

I can't find anyone here
and I better get out
before more of those
things come back.
I wonder how Tara is
doing??

Amber got fucked too
many times.  Take care.
Click on the bad guys'
weak points.  In this
case it's the heart, in
the middle of the chest.
Try again.

LEVEL 2 - TARA

HINT:  Give Tara enough time to search the room.  Creatures will appear from behind
objects.  Shoot them by clicking on them with your mouse pointer.  Each creature has
a weak spot.  Click on it.  If you miss, it will attack Tara.  You may or may not want
that...  Just don't get Tara's health bar to zero!  Survive long enough to move on.

Damn!  They got me!
I think their weak point
is their head!
I need to do better!

I can't find anyone here
and I better get out
before more of those
things come back.
I wonder how Amber is
doing??

Tara got fucked too
many times.  Take care.
Click on the bad guys'
weak points.  In this
case it's the head, the
big pink part!
Try again.

LEVEL 3 - AMBER

I hope I have better
luck in this room.  Lets
see...  looks like some
sort of dirty prison,
with big iron doors and
stuff.

Damn!  It got me!
I think its weak point
is the head!
I need to do better!

No luck finding the girls
in here either.  I guess
I should go through
that door...
Maybe Tara is having
better luck?

Amber got fucked too
many times.  Take care.
Click on the bad guys'
weak points.  In this
case it's the head, the
metallic head!
Try again.

LEVEL 4 - TARA

Eww...  what is this
dump?  Look at all the
chemicals and toxic
barrels and shit.  I'll do
a quick search here and
move on.

Ugh!  Damn!
I think I need to shoot
him in his dick!
I need to do better!

I don't see any of the
girls in here.  Which is
probably a good thing.
This room gives me the
creeps.  I'm getting out
of here!

Tara got fucked too
many times.  Take care.
Click on the bad guys'
weak points.  In this
case it's the dick.  You
can't miss it!
Try again.

Thank you for playing this preview version of the game.
Play the full version on Christiesroom.com
for an extra FOUR levels, plus
THREE DIFFERENT ENDINGS!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 12 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
loadVariablesNum ("searchme.txt", 0); ctimer = 0; level1bad = 0; level1good = 0; healthb = 100; score = 0; l1complete = 0; gameover = 0; gotten = 0; gunshot = new Sound(); gunshot.attachSound("gunshot"); tune1 = new Sound(); tune1.attachSound("tune1"); uhn = new Sound(); uhn.attachSound("ahhh"); tune2 = new Sound(); tune2.attachSound("lesbian"); wind = new Sound(); wind.attachSound("wind");
Frame 4
stop();
Frame 5
stop();
Frame 6
baddi = int((Math.random() * 3) + 1); if (baddi == 1) { gotoAndPlay (7); } else if (baddi == 2) { gotoAndPlay (8); } else if (baddi == 3) { gotoAndPlay (9); } mouse.hide(); stop();
Frame 7
l1bad1.gotoAndPlay(2); gotoAndPlay (10);
Frame 8
l1bad2.gotoAndPlay(2); gotoAndPlay (10);
Frame 9
l1bad3.gotoAndPlay(2); gotoAndPlay (10);
Frame 10
target._x = _xmouse; target._y = _ymouse; if (score > 19) { gotoAndPlay (17); } health._yscale = healthb; if (healthb < 1) { gotoAndPlay (18); } if (level1good > 0) { level1good = 0; score = score + 1; gotoAndPlay (6); }
Frame 11
if (level1bad > 0) { level1bad = 0; healthb = healthb - 25; crates._alpha = 100; l1bad1._alpha = 100; l1bad2._alpha = 100; l1bad3._alpha = 100; gotten = 1; tune1.start(); gotoAndPlay (12); } else { gotoAndPlay (10); }
Frame 12
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); }; mouse.show();
Frame 13
if (ctimer > 300) { ctimer = 0; gotoAndPlay (14); } else { gotoAndPlay (12); }
Frame 14
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); };
Frame 15
if (ctimer > 300) { ctimer = 0; gotoAndPlay (16); } else { gotoAndPlay (14); }
Frame 16
mouse.show(); tune1.stop(); stop();
Frame 17
mouse.show(); healthb = 100; score = 0; stop();
Frame 18
healthb = 100; score = 0; gameover = 1; mouse.show(); stop();
Frame 19
stop();
Frame 20
baddi = int((Math.random() * 3) + 1); if (baddi == 1) { gotoAndPlay (21); } else if (baddi == 2) { gotoAndPlay (22); } else if (baddi == 3) { gotoAndPlay (23); } mouse.hide(); stop();
Frame 21
l2bad1.gotoAndPlay(2); gotoAndPlay (24);
Frame 22
l2bad2.gotoAndPlay(2); gotoAndPlay (24);
Frame 23
l2bad3.gotoAndPlay(2); gotoAndPlay (24);
Frame 24
target._x = _xmouse; target._y = _ymouse; if (score > 19) { gotoAndPlay (31); } health._yscale = healthb; if (healthb < 1) { gotoAndPlay (32); } if (level2good > 0) { level2good = 0; score = score + 1; gotoAndPlay (20); }
Frame 25
if (level2bad > 0) { level2bad = 0; healthb = healthb - 25; crates._alpha = 100; l2bad1._alpha = 100; l2bad2._alpha = 100; l2bad3._alpha = 100; gotten = 1; tune1.start(); gotoAndPlay (26); } else { gotoAndPlay (24); }
Frame 26
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); }; mouse.show();
Frame 27
if (ctimer > 300) { ctimer = 0; gotoAndPlay (28); } else { gotoAndPlay (26); }
Frame 28
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); };
Frame 29
if (ctimer > 300) { ctimer = 0; gotoAndPlay (30); } else { gotoAndPlay (28); }
Frame 30
mouse.show(); tune1.stop(); stop();
Frame 31
mouse.show(); healthb = 100; score = 0; stop();
Frame 32
healthb = 100; score = 0; gameover = 1; mouse.show(); stop();
Frame 33
stop();
Frame 34
baddi = int((Math.random() * 3) + 1); if (baddi == 1) { gotoAndPlay (35); } else if (baddi == 2) { gotoAndPlay (36); } else if (baddi == 3) { gotoAndPlay (37); } mouse.hide(); stop();
Frame 35
l3bad1.gotoAndPlay(2); gotoAndPlay (38);
Frame 36
l3bad2.gotoAndPlay(2); gotoAndPlay (38);
Frame 37
l3bad3.gotoAndPlay(2); gotoAndPlay (38);
Frame 38
target._x = _xmouse; target._y = _ymouse; if (score > 19) { gotoAndPlay (45); } health._yscale = healthb; if (healthb < 1) { gotoAndPlay (46); } if (level3good > 0) { level3good = 0; score = score + 1; gotoAndPlay (34); }
Frame 39
if (level3bad > 0) { level3bad = 0; healthb = healthb - 25; crates._alpha = 100; l3bad1._alpha = 100; l3bad2._alpha = 100; l3bad3._alpha = 100; gotten = 1; tune1.start(); gotoAndPlay (40); } else { gotoAndPlay (38); }
Frame 40
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); }; mouse.show();
Frame 41
if (ctimer > 300) { ctimer = 0; gotoAndPlay (42); } else { gotoAndPlay (40); }
Frame 42
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); };
Frame 43
if (ctimer > 300) { ctimer = 0; gotoAndPlay (44); } else { gotoAndPlay (42); }
Frame 44
mouse.show(); tune1.stop(); stop();
Frame 45
mouse.show(); healthb = 100; score = 0; stop();
Frame 46
healthb = 100; score = 0; gameover = 1; mouse.show(); stop();
Frame 47
stop();
Frame 48
baddi = int((Math.random() * 3) + 1); if (baddi == 1) { gotoAndPlay (49); } else if (baddi == 2) { gotoAndPlay (50); } else if (baddi == 3) { gotoAndPlay (51); } mouse.hide(); stop();
Frame 49
l4bad1.gotoAndPlay(2); gotoAndPlay (52);
Frame 50
l4bad2.gotoAndPlay(2); gotoAndPlay (52);
Frame 51
l4bad3.gotoAndPlay(2); gotoAndPlay (52);
Frame 52
target._x = _xmouse; target._y = _ymouse; if (score > 19) { gotoAndPlay (59); } health._yscale = healthb; if (healthb < 1) { gotoAndPlay (60); } if (level4good > 0) { level4good = 0; score = score + 1; gotoAndPlay (48); }
Frame 53
if (level4bad > 0) { level4bad = 0; healthb = healthb - 25; crates._alpha = 100; l4bad1._alpha = 100; l4bad2._alpha = 100; l4bad3._alpha = 100; gotten = 1; tune1.start(); gotoAndPlay (54); } else { gotoAndPlay (52); }
Frame 54
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); }; mouse.show();
Frame 55
if (ctimer > 300) { ctimer = 0; gotoAndPlay (56); } else { gotoAndPlay (54); }
Frame 56
ctimer = ctimer + 1; tune1.onSoundComplete = function () { tune1.start(); };
Frame 57
if (ctimer > 300) { ctimer = 0; gotoAndPlay (58); } else { gotoAndPlay (56); }
Frame 58
mouse.show(); tune1.stop(); stop();
Frame 59
mouse.show(); healthb = 100; score = 0; stop();
Frame 60
healthb = 100; score = 0; gameover = 1; mouse.show(); stop();
Frame 61
stop();
Symbol 21 Button
on (press) { play(); }
Symbol 26 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 31 Button
on (press) { gotoAndPlay (5); }
Symbol 41 Button
on (press) { mouse.hide(); gotoAndPlay (6); }
Symbol 48 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 2
gotoAndPlay (3);
Symbol 55 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 55 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 55 MovieClip Frame 44
_root.crates._alpha = 0; _root.l1bad2._alpha = 0; _root.l1bad3._alpha = 0; _root.uhn.start();
Symbol 55 MovieClip Frame 85
_root.level1bad = 1; _root.l1complete = 1; gotoAndPlay (1);
Symbol 55 MovieClip Frame 108
_root.l1complete = 1; _root.level1good = 1; gotoAndStop (1);
Symbol 56 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
gotoAndPlay (3);
Symbol 57 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 57 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 57 MovieClip Frame 44
_root.crates._alpha = 0; _root.l1bad1._alpha = 0; _root.l1bad2._alpha = 0; _root.uhn.start();
Symbol 57 MovieClip Frame 85
_root.level1bad = 1; _root.l1complete = 1; gotoAndPlay (1);
Symbol 57 MovieClip Frame 108
_root.l1complete = 1; _root.level1good = 1; gotoAndStop (1);
Symbol 61 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 2
gotoAndPlay (3);
Symbol 62 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 62 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 62 MovieClip Frame 44
_root.crates._alpha = 0; _root.l1bad1._alpha = 0; _root.l1bad3._alpha = 0; _root.uhn.start();
Symbol 62 MovieClip Frame 85
_root.level1bad = 1; _root.l1complete = 1; gotoAndPlay (1);
Symbol 62 MovieClip Frame 108
_root.l1complete = 1; _root.level1good = 1; gotoAndStop (1);
Symbol 102 MovieClip Frame 30
gotoAndPlay (1);
Symbol 103 MovieClip Frame 15
gotoAndPlay (1);
Symbol 107 Button
on (press) { gotoAndPlay (6); }
Symbol 109 Button
on (press) { gotoAndPlay (19); }
Symbol 115 Button
on (press) { mouse.hide(); gotoAndPlay (20); }
Symbol 121 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
gotoAndPlay (3);
Symbol 128 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 128 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 128 MovieClip Frame 44
_root.crates._alpha = 0; _root.l2bad2._alpha = 0; _root.l2bad3._alpha = 0; _root.uhn.start();
Symbol 128 MovieClip Frame 85
_root.level2bad = 1; _root.l2complete = 1; gotoAndPlay (1);
Symbol 128 MovieClip Frame 108
_root.l2complete = 1; _root.level2good = 1; gotoAndStop (1);
Symbol 129 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 2
gotoAndPlay (3);
Symbol 130 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 130 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 130 MovieClip Frame 44
_root.crates._alpha = 0; _root.l2bad1._alpha = 0; _root.l2bad3._alpha = 0; _root.uhn.start();
Symbol 130 MovieClip Frame 85
_root.level2bad = 1; _root.l2complete = 1; gotoAndPlay (1);
Symbol 130 MovieClip Frame 108
_root.l2complete = 1; _root.level2good = 1; gotoAndStop (1);
Symbol 134 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
gotoAndPlay (3);
Symbol 135 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 135 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 135 MovieClip Frame 44
_root.crates._alpha = 0; _root.l2bad1._alpha = 0; _root.l2bad2._alpha = 0; _root.uhn.start();
Symbol 135 MovieClip Frame 85
_root.level2bad = 1; _root.l2complete = 1; gotoAndPlay (1);
Symbol 135 MovieClip Frame 108
_root.l2complete = 1; _root.level2good = 1; gotoAndStop (1);
Symbol 169 MovieClip Frame 30
gotoAndPlay (1);
Symbol 170 MovieClip Frame 15
gotoAndPlay (1);
Symbol 174 Button
on (press) { gotoAndPlay (20); }
Symbol 176 Button
on (press) { gotoAndPlay (33); }
Symbol 178 Button
on (press) { gotoAndPlay (19); }
Symbol 183 Button
on (press) { mouse.hide(); gotoAndPlay (34); }
Symbol 189 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 2
gotoAndPlay (3);
Symbol 196 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 196 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 196 MovieClip Frame 44
_root.crates._alpha = 0; _root.l3bad2._alpha = 0; _root.l3bad3._alpha = 0; _root.uhn.start();
Symbol 196 MovieClip Frame 85
_root.level3bad = 1; _root.l3complete = 1; gotoAndPlay (1);
Symbol 196 MovieClip Frame 108
_root.l3complete = 1; _root.level3good = 1; gotoAndStop (1);
Symbol 197 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 2
gotoAndPlay (3);
Symbol 198 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 198 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 198 MovieClip Frame 44
_root.crates._alpha = 0; _root.l3bad1._alpha = 0; _root.l3bad3._alpha = 0; _root.uhn.start();
Symbol 198 MovieClip Frame 85
_root.level3bad = 1; _root.l3complete = 1; gotoAndPlay (1);
Symbol 198 MovieClip Frame 108
_root.l3complete = 1; _root.level3good = 1; gotoAndStop (1);
Symbol 202 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 2
gotoAndPlay (3);
Symbol 203 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 203 MovieClip Frame 11
if (ctimer < 28) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 203 MovieClip Frame 44
_root.crates._alpha = 0; _root.l3bad1._alpha = 0; _root.l3bad2._alpha = 0; _root.uhn.start();
Symbol 203 MovieClip Frame 85
_root.level3bad = 1; _root.l3complete = 1; gotoAndPlay (1);
Symbol 203 MovieClip Frame 108
_root.l3complete = 1; _root.level3good = 1; gotoAndStop (1);
Symbol 237 MovieClip Frame 30
gotoAndPlay (1);
Symbol 238 MovieClip Frame 15
gotoAndPlay (1);
Symbol 240 Button
on (press) { gotoAndPlay (34); }
Symbol 242 Button
on (press) { gotoAndPlay (47); }
Symbol 244 Button
on (press) { gotoAndPlay (33); }
Symbol 249 Button
on (press) { mouse.hide(); gotoAndPlay (48); }
Symbol 255 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 2
gotoAndPlay (3);
Symbol 262 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 262 MovieClip Frame 11
if (ctimer < 27) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 262 MovieClip Frame 44
_root.crates._alpha = 0; _root.l4bad2._alpha = 0; _root.l4bad3._alpha = 0; _root.uhn.start();
Symbol 262 MovieClip Frame 85
_root.level4bad = 1; _root.l4complete = 1; gotoAndPlay (1);
Symbol 262 MovieClip Frame 108
_root.l4complete = 1; _root.level4good = 1; gotoAndStop (1);
Symbol 263 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 264 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 2
gotoAndPlay (3);
Symbol 264 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 264 MovieClip Frame 11
if (ctimer < 27) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 264 MovieClip Frame 44
_root.crates._alpha = 0; _root.l4bad1._alpha = 0; _root.l4bad3._alpha = 0; _root.uhn.start();
Symbol 264 MovieClip Frame 85
_root.level4bad = 1; _root.l4complete = 1; gotoAndPlay (1);
Symbol 264 MovieClip Frame 108
_root.l4complete = 1; _root.level4good = 1; gotoAndStop (1);
Symbol 268 Button
on (press) { ctimer = 0; _root.gunshot.start(); gotoAndPlay (86); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
gotoAndPlay (3);
Symbol 269 MovieClip Frame 10
ctimer = ctimer + 1;
Symbol 269 MovieClip Frame 11
if (ctimer < 27) { gotoAndPlay (10); } else { ctimer = 0; gotoAndPlay (12); }
Symbol 269 MovieClip Frame 44
_root.crates._alpha = 0; _root.l4bad1._alpha = 0; _root.l4bad2._alpha = 0; _root.uhn.start();
Symbol 269 MovieClip Frame 85
_root.level4bad = 1; _root.l4complete = 1; gotoAndPlay (1);
Symbol 269 MovieClip Frame 108
_root.l4complete = 1; _root.level4good = 1; gotoAndStop (1);
Symbol 303 MovieClip Frame 30
gotoAndPlay (1);
Symbol 304 MovieClip Frame 15
gotoAndPlay (1);
Symbol 306 Button
on (press) { gotoAndPlay (48); }
Symbol 308 Button
on (press) { gotoAndPlay (61); }
Symbol 310 Button
on (press) { gotoAndPlay (47); }
Symbol 320 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }

Library Items

Symbol 1 Sound [wind]
Symbol 2 Sound [uhn]
Symbol 3 Sound [tune1]
Symbol 4 Sound [lesbian]
Symbol 5 Sound [gunshot]
Symbol 6 Sound [ahhh]
Symbol 7 BitmapUsed by:8 318
Symbol 8 GraphicUses:7Used by:Timeline
Symbol 9 FontUsed by:10 29 38 39 40 106 108 110 113 114 173 175 177 181 182 239 241 243 247 248 305 307 309
Symbol 10 TextUses:9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 FontUsed by:15 319
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 FontUsed by:17 18 19 22
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 EditableTextUses:16Used by:Timeline
Symbol 19 TextUses:16Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:20Used by:Timeline
Symbol 22 TextUses:16Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 TextUses:9Used by:Timeline
Symbol 30 GraphicUsed by:31 41 107 109 115 174 176 178 183 240 242 244 249 306 308 310 320
Symbol 31 ButtonUses:30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 TextUses:9Used by:Timeline
Symbol 39 TextUses:9Used by:Timeline
Symbol 40 TextUses:9Used by:Timeline
Symbol 41 ButtonUses:30Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:55 57
Symbol 47 GraphicUsed by:48 56 61 121 129 134 189 197 202 255 263 268
Symbol 48 ButtonUses:47Used by:55
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:55 57 62
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:55 57 62
Symbol 55 MovieClipUses:46 48 51 54Used by:Timeline
Symbol 56 ButtonUses:47Used by:57
Symbol 57 MovieClipUses:46 56 51 54Used by:Timeline
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:62
Symbol 61 ButtonUses:47Used by:62
Symbol 62 MovieClipUses:60 61 51 54Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:102 103
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:102 103
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:102 103
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:102 103
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:102 103
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:102 103
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:102 103
Symbol 86 BitmapUsed by:87
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Instance Names

"progressbar"Frame 1Symbol 12 MovieClip
"l1bad1"Frame 6Symbol 55 MovieClip
"l1bad3"Frame 6Symbol 57 MovieClip
"l1bad2"Frame 6Symbol 62 MovieClip
"crates"Frame 6Symbol 65 MovieClip
"health"Frame 6Symbol 68 MovieClip
"target"Frame 6Symbol 71 MovieClip
"l2bad1"Frame 20Symbol 128 MovieClip
"l2bad2"Frame 20Symbol 130 MovieClip
"l2bad3"Frame 20Symbol 135 MovieClip
"crates"Frame 20Symbol 138 MovieClip
"health"Frame 20Symbol 68 MovieClip
"target"Frame 20Symbol 71 MovieClip
"l3bad1"Frame 34Symbol 196 MovieClip
"l3bad2"Frame 34Symbol 198 MovieClip
"l3bad3"Frame 34Symbol 203 MovieClip
"crates"Frame 34Symbol 206 MovieClip
"health"Frame 34Symbol 68 MovieClip
"target"Frame 34Symbol 71 MovieClip
"l4bad1"Frame 48Symbol 262 MovieClip
"l4bad2"Frame 48Symbol 264 MovieClip
"l4bad3"Frame 48Symbol 269 MovieClip
"crates"Frame 48Symbol 272 MovieClip
"health"Frame 48Symbol 68 MovieClip
"target"Frame 48Symbol 71 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "wind"
ExportAssets (56)Timeline Frame 1Symbol 2 as "uhn"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tune1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lesbian"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gunshot"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ahhh"

Labels

"loading"Frame 1
"complete"Frame 2
"level1"Frame 5
"level1fuck"Frame 12
"level1end"Frame 17
"level1go"Frame 18
"level2"Frame 19
"level2fuck"Frame 26
"level2end"Frame 31
"level2go"Frame 32
"level3"Frame 33
"level3fuck"Frame 40
"level3end"Frame 45
"level3go"Frame 46
"level4"Frame 47
"level4fuck"Frame 54
"level4end"Frame 59
"level4go"Frame 60

Dynamic Text Variables

loadingMessageSymbol 18 EditableText"100%"




http://swfchan.com/29/141546/info.shtml
Created: 27/10 -2018 19:26:58 Last modified: 27/10 -2018 19:26:58 Server time: 18/04 -2024 17:33:37