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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/17851549?noj=FRM17851549-1DC" width="1" height="1"></div>

U235.swf

This is the info page for
Flash #141559

(Click the ID number above for more basic data on this flash file.)


Text
U235

Todas las celdas del panel deben
recibir potencia para que la maqui-
naria funcione. Arrastra el cursor
sobre las cápsulas productoras para
liberar las barras de energía. Cada
cápsula puede producir sólo la
cantidad de energía que indica su
contador.
: Cambiar número de celdas.
r : Reiniciar el panel actual.
n : Nuevo panel.
h : Ayuda.
Comenzar


Every cell in the panel must
receive energy so the machine can
work. Drag the cursor over the
producer pods to free the energy
bars. Each pod can only produce as
much energy as its counter
indicates.
: Change cell number.
r : Reset current panel.
n : New panel.
h : Help.
Start

ActionScript [AS1/AS2]

Frame 2
if (getBytesLoaded() < getBytesTotal()) { gotoAndPlay (1); } else { lang = System.capabilities.language != "es"; gotoAndPlay (3); }
Frame 3
inst._x = 250; clic = false; cheatKey1 = 80; cheatKey2 = 81; instrucciones = true; onMouseDown = function () { _root.clic = true; }; onMouseUp = function () { _root.clic = false; }; stop();
Symbol 5 MovieClip Frame 1
if (!_parent.juego.terminado) { r._rotation = 0; } else { r._rotation = r._rotation - 3; }
Symbol 5 MovieClip Frame 2
gotoAndPlay (1);
Symbol 12 MovieClip Frame 1
m._xscale = _parent.N * 100; m._yscale = m._xscale; b._xscale = m._xscale; b._yscale = m._xscale;
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 34 MovieClip Frame 2
if (_parent.cero) { gotoAndPlay(_currentframe - 1); } else { gotoAndPlay(_currentframe + 1); }
Symbol 34 MovieClip Frame 4
if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe + 1); }
Symbol 34 MovieClip Frame 6
if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe + 1); }
Symbol 34 MovieClip Frame 8
if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe + 1); }
Symbol 34 MovieClip Frame 10
if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe - 1); }
Symbol 35 MovieClip Frame 1
function setN(valor) { cero = valor == 0; d.gotoAndStop(Math.floor(valor / 10) + 1); u.gotoAndStop((valor % 10) + 1); } setN(0); stop();
Symbol 36 MovieClip Frame 1
i0 = Math.floor(_x / 30); j0 = Math.floor(_y / 30); if ((i0 >= _parent.N) || (j0 >= _parent.N)) { stop(); } n = 0; s = 0; e = 0; o = 0;
Symbol 36 MovieClip Frame 2
if (_parent.valor[i0][j0] >= 0) { gotoAndPlay (4); }
Symbol 36 MovieClip Frame 3
gotoAndPlay (2);
Symbol 36 MovieClip Frame 4
if (_parent.valor[i0][j0] < 0) { gotoAndPlay (2); } else if (_parent.listo) { (n = 0); (j = j0 - 1); while ((j >= 0) && (_parent.valor[i0][j] == -2)) { j--; n++; } (e = 0); (i = i0 + 1); while ((i < _parent.N) && (_parent.valor[i][j0] == -3)) { i++; e++; } (s = 0); (j = j0 + 1); while ((j < _parent.N) && (_parent.valor[i0][j] == -4)) { j++; s++; } (o = 0); (i = i0 - 1); while ((i >= 0) && (_parent.valor[i][j0] == -5)) { i--; o++; } c.setN(_parent.tmpvalor[i0][j0]); nn._y = (-n) * 30; rn._xscale = n * 100; ee._x = e * 30; re._xscale = e * 100; ss._y = s * 30; rs._xscale = s * 100; oo._x = (-o) * 30; ro._xscale = o * 100; }
Symbol 36 MovieClip Frame 5
gotoAndPlay (4);
Symbol 38 Button
on (keyPress "<Up>") { if (N < 13) { N++; gotoAndPlay (1); } } on (keyPress "<Down>") { if (N > 2) { N--; gotoAndPlay (1); } } on (keyPress "r") { i = 0; while (i < N) { j = 0; while (j < N) { tmpvalor[i][j] = Math.max(-1, cheat[i][j]); j++; } i++; } terminado = false; puerta.gotoAndPlay(1); } on (keyPress "n") { gotoAndPlay (1); }
Symbol 46 MovieClip Frame 1
fn._xscale = _parent.N * 100; fs._xscale = fn._xscale; fo._xscale = fn._xscale; fe._xscale = fn._xscale; fe._x = _parent.N * 30; fs._y = fe._x; n1._x = fe._x; n2._y = fe._x; n3._x = fe._x; n3._y = fe._x; stop();
Symbol 51 MovieClip Frame 1
_xscale = ((100 * _parent.N) / 13); _yscale = _xscale;
Symbol 51 MovieClip Frame 2
if (!_parent.terminado) { v = 0; gotoAndPlay (1); } else if (p1._x < (-v)) { p1._x = p1._x + v; v++; p2._x = 390 - p1._x; } else { p1._x = 0; p2._x = 390; gotoAndStop (4); }
Symbol 51 MovieClip Frame 3
gotoAndPlay (2);
Symbol 52 MovieClip Frame 1
if (N == undefined) { N = 7; } _y = (55 + ((13 - N) * 15)); _x = (55 + ((13 - N) * 15)); drag = false; oval = 0; var valor = new Array(N); ready = false; terminado = false; i = 0; while (i < N) { valor[i] = new Array(N); j = 0; while (j < N) { valor[i][j] = 0; j++; } i++; } i = 0; while (i < N) { j = 0; while (j < N) { valor[i][j] = Math.round(Math.random()); j++; } i++; } cambio = true; while (cambio) { cambio = false; i = 0; while (i < N) { j = 0; while (j < N) { if (((valor[i][j] == 0) && (((i < (N - 1)) && ((valor[i + 1][j] % 2) == 0)) || ((i > 0) && ((valor[i - 1][j] % 2) == 0)))) || ((valor[i][j] == 1) && (((j < (N - 1)) && ((valor[i][j + 1] % 2) == 1)) || ((j > 0) && ((valor[i][j - 1] % 2) == 1))))) { valor[i][j] = valor[i][j] + 2; cambio = true; } if (valor[i][j] < 2) { valor[i][j] = 1 - valor[i][j]; } j++; } i++; } } i = 0; while (i < N) { j = 0; while (j < N) { valor[i][j] = valor[i][j] % 2; j++; } i++; } var cheat = new Array(N); i = 0; while (i < N) { cheat[i] = new Array(N); i++; } total = N * N; while (total > 0) { i0 = Math.floor(Math.random() * N); j0 = Math.floor(Math.random() * N); while (valor[i0][j0] > 1) { i0++; if (i0 == N) { i0 = 0; j0++; if (j0 == N) { j0 = 0; } } } valor[i0][j0] = 4; i = i0 - 1; while ((i >= 0) && (valor[i][j0] == 0)) { valor[i][j0] = valor[i][j0] + 2; cheat[i][j0] = -5; valor[i0][j0]++; i--; } i = i0 + 1; while ((i < N) && (valor[i][j0] == 0)) { valor[i][j0] = valor[i][j0] + 2; cheat[i][j0] = -3; valor[i0][j0]++; i++; } j = j0 - 1; while ((j >= 0) && (valor[i0][j] == 1)) { valor[i0][j] = valor[i0][j] + 2; cheat[i0][j] = -2; valor[i0][j0]++; j--; } j = j0 + 1; while ((j < N) && (valor[i0][j] == 1)) { valor[i0][j] = valor[i0][j] + 2; cheat[i0][j] = -4; valor[i0][j0]++; j++; } total = total - (valor[i0][j0] - 3); } i = 0; while (i < N) { j = 0; while (j < N) { if (valor[i][j] < 4) { valor[i][j] = -1; } else { valor[i][j] = valor[i][j] - 4; cheat[i][j] = valor[i][j]; } j++; } i++; } tmpvalor = valor; gotoAndPlay (2);
Symbol 52 MovieClip Frame 2
if (Key.isDown(_root.cheatKey1) && (Key.isDown(_root.cheatKey2))) { valor = cheat; } else if (!_root.instrucciones) { valor = tmpvalor; listo = true; done = true; i = 0; while ((i < N) && (done)) { j = 0; while ((j < N) && (done)) { done = valor[i][j] <= 0; j++; } i++; } terminado = done; if (_root.clic && (!terminado)) { i = Math.floor(_xmouse / 30); j = Math.floor(_ymouse / 30); if (!drag) { i0 = i; j0 = j; oval = valor[i0][j0]; fix = Math.min(0, oval); if (oval < -1) { listo = false; switch (oval) { case -2 : (q = 0); (j = j0 - 1); while ((valor[i0][j] == -2) && (j >= 0)) { valor[i0][j] = -1; j--; q++; } while ((valor[i0][j0] < 0) && (j0 < N)) { valor[i0][j0] = -1; j0++; q++; } break; case -3 : (q = 0); (i = i0 + 1); while ((valor[i][j0] == -3) && (i < N)) { valor[i][j0] = -1; i++; q++; } while ((valor[i0][j0] < 0) && (i0 >= 0)) { valor[i0][j0] = -1; i0--; q++; } break; case -4 : (q = 0); (j = j0 + 1); while ((valor[i0][j] == -4) && (j < N)) { valor[i0][j] = -1; j++; q++; } while ((valor[i0][j0] < 0) && (j0 >= 0)) { valor[i0][j0] = -1; j0--; q++; } break; case -5 : (q = 0); (i = i0 - 1); while ((valor[i][j0] == -5) && (i >= 0)) { valor[i][j0] = -1; i--; q++; } for(;;){ if (!((valor[i0][j0] < 0) && (i0 < N))) { break; } valor[i0][j0] = -1; i0++; q++; }; } oval = valor[i0][j0] + q; } if (oval != -1) { (n = 0); (j = j0 - 1); while (((j >= 0) && (valor[i0][j] == -1)) && (n < oval)) { n++; j--; } (e = 0); (i = i0 + 1); while (((i < N) && (valor[i][j0] == -1)) && (e < oval)) { e++; i++; } (s = 0); (j = j0 + 1); while (((j < N) && (valor[i0][j] == -1)) && (s < oval)) { s++; j++; } (o = 0); (i = i0 - 1); while (((i >= 0) && (valor[i][j0] == -1)) && (o < oval)) { o++; i--; } drag = true; } } else if (fix != -1) { if ((fix == 0) && ((j0 != j) || (i0 != i))) { fix = ((Math.abs(j0 - j) > Math.abs(i0 - i)) ? (((j < j0) ? -2 : -4)) : (((i > i0) ? -3 : -5))); } switch (fix) { case -2 : k = 1; while (k <= n) { valor[i0][j0 - k] = (((j0 - k) >= j) ? -2 : -1); k++; } if (j >= j0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(n, j0 - j); } break; case -3 : k = 1; while (k <= e) { valor[i0 + k][j0] = (((i0 + k) <= i) ? -3 : -1); k++; } if (i <= i0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(e, i - i0); } break; case -4 : k = 1; while (k <= s) { valor[i0][j0 + k] = (((j0 + k) <= j) ? -4 : -1); k++; } if (j <= j0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(s, j - j0); } break; case -5 : k = 1; while (k <= o) { valor[i0 - k][j0] = (((i0 - k) >= i) ? -5 : -1); k++; } if (i >= i0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(o, i0 - i); } } listo = true; } } else if (drag) { drag = false; } }
Symbol 52 MovieClip Frame 3
gotoAndPlay (2);
Symbol 56 Button
on (release, keyPress "h") { _root.instrucciones = !_root.instrucciones; _y = (_root.instrucciones ? 480 : 0); }
Symbol 64 Button
on (release) { _root.lang = 1; gotoAndStop (2); }
Symbol 68 Button
on (release) { _root.lang = 0; gotoAndStop (1); }
Symbol 69 MovieClip Frame 1
if (_root.lang == 0) { stop(); } else { gotoAndStop (2); }
Symbol 76 MovieClip Frame 1
b._rotation = -_rotation;
Symbol 76 MovieClip Frame 2
if (_parent.juego.terminado) { if (g._alpha < 100) { g._alpha++; v++; } g._rotation = g._rotation + v; } else if (g._alpha > 0) { g._alpha = 0; v = 0; }
Symbol 76 MovieClip Frame 3
gotoAndPlay (1);

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:2 4Used by:Timeline
Symbol 6 GraphicUsed by:52
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:8 9 11Used by:52
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:36
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:36
Symbol 17 GraphicUsed by:36
Symbol 18 GraphicUsed by:35
Symbol 19 GraphicUsed by:29
Symbol 20 GraphicUsed by:29
Symbol 21 GraphicUsed by:29
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:19 20 21 22 23 24 25 26 27 28Used by:35
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:30 31 32 33Used by:35
Symbol 35 MovieClipUses:18 29 34Used by:36
Symbol 36 MovieClipUses:14 16 17 35Used by:52
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:37Used by:52
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:46
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:46
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:40 42 44 45Used by:52
Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:47 49 50Used by:52
Symbol 52 MovieClipUses:6 12 36 38 46 51Used by:Timeline
Symbol 53 GraphicUsed by:69
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:54 55Used by:69
Symbol 57 FontUsed by:58 61 65
Symbol 58 TextUses:57Used by:69
Symbol 59 GraphicUsed by:69
Symbol 60 FontUsed by:61 65
Symbol 61 TextUses:57 60Used by:69
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:62 63Used by:69
Symbol 65 TextUses:57 60Used by:69
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:66 67Used by:69
Symbol 69 MovieClipUses:53 56 58 59 61 64 65 68Used by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:76
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:71 73 75Used by:Timeline

Instance Names

"juego"Frame 3Symbol 52 MovieClip
"inst"Frame 3Symbol 69 MovieClip
"r"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"m"Symbol 12 MovieClip Frame 1Symbol 8 MovieClip
"b"Symbol 12 MovieClip Frame 1Symbol 11 MovieClip
"d"Symbol 35 MovieClip Frame 1Symbol 29 MovieClip
"u"Symbol 35 MovieClip Frame 1Symbol 29 MovieClip
"re"Symbol 36 MovieClip Frame 4Symbol 14 MovieClip
"ee"Symbol 36 MovieClip Frame 4Symbol 16 MovieClip
"rn"Symbol 36 MovieClip Frame 4Symbol 14 MovieClip
"nn"Symbol 36 MovieClip Frame 4Symbol 16 MovieClip
"ro"Symbol 36 MovieClip Frame 4Symbol 14 MovieClip
"oo"Symbol 36 MovieClip Frame 4Symbol 16 MovieClip
"rs"Symbol 36 MovieClip Frame 4Symbol 14 MovieClip
"ss"Symbol 36 MovieClip Frame 4Symbol 16 MovieClip
"c"Symbol 36 MovieClip Frame 4Symbol 35 MovieClip
"fn"Symbol 46 MovieClip Frame 1Symbol 40 MovieClip
"fo"Symbol 46 MovieClip Frame 1Symbol 40 MovieClip
"n1"Symbol 46 MovieClip Frame 1Symbol 42 MovieClip
"fe"Symbol 46 MovieClip Frame 1Symbol 40 MovieClip
"n2"Symbol 46 MovieClip Frame 1Symbol 42 MovieClip
"n3"Symbol 46 MovieClip Frame 1Symbol 44 MovieClip
"fs"Symbol 46 MovieClip Frame 1Symbol 40 MovieClip
"p1"Symbol 51 MovieClip Frame 2Symbol 49 MovieClip
"p2"Symbol 51 MovieClip Frame 2Symbol 49 MovieClip
"p"Symbol 52 MovieClip Frame 2Symbol 12 MovieClip
"puerta"Symbol 52 MovieClip Frame 2Symbol 51 MovieClip
"g"Symbol 76 MovieClip Frame 1Symbol 73 MovieClip
"b"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.




http://swfchan.com/29/141559/info.shtml
Created: 9/8 -2019 23:55:59 Last modified: 9/8 -2019 23:55:59 Server time: 01/12 -2020 18:29:29