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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/57611269?noj=FRM57611269-2DC" width="1" height="1"></div>

Micro Adventure Alpha 3.1.swf

This is the info page for
Flash #142015

(Click the ID number above for more basic data on this flash file.)


Text
Play

Play

Play

Play

<p align="center"></p>

<p align="left"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="1">If you can read this, the game has broken. Please notify Kerta at http://www.furaffinity.net/user/kerta-losataure/ or at tomarune@msn.com about you getting this message and provide as many details as you can about what caused this to happen. </font></p>

111

Close

<p align="center"><font face="Segoe UI Semibold" size="13" color="#00ff00" letterSpacing="0.000000" kerning="1">You are here!</font></p>

Current location
not mapped!

Park

Parking
Lot

Farm

Sidewalk 3

Sidewalk 1

Sidewalk 2

Sidewalk 4

Sidewalk 5

Zoo

Bar

Tarcal's Room

Apartment
Complex

Nightclub

Restroom

Restaurant

Water Park

Gym

Weight Room

Locker Room

Shower Stall

Mobile
Home
Park

High School

Grade School

Residential
Street

Temple

Priesterr' Room

Beach

Changing
Stall

Ocean

Nude
Beach

Nude
Ocean

Farm House

Secret Lab

Animal Testing

Boss's Office

Teleportation
Lab

Call
Center

Women's
Room

Men's
Room

Hallway 1

Hallway 2

Robotics
Lab

Ray Lab

Lobby

Janitor's Closet

Bit
Stream

Giga
House

Digital
Mountains

Tera
House

Digital
Plains

Digital
Forest

<p align="center"></p>

Micro Adventure
Work in progress by Kerta Losataure.
==========================================================================
Instructions:
Heya. The (#) button resets all dialog to enabled state
(Use this if you get stuck due to dead-end dialog).
The Clock advances time by fifteen minutes.
The door takes you to the debug rooms in case you get stuck.
The Embedded circles button cycles through sizes.
Giant > Normal > Half > Doll > Ant > Giant
The Map Button opens a map. (Duh)
The Action Button below the navigation buttons pulls up availible actions in the area.
Graphics are still nonexistant for now and will be filled in once I start getting character dialog to
more complete levels. The Password feature has a few passwords in it now, but leads to a grand total
of nothing, as I am not focusing on the dialog for those sections at all right now.

15

New Game

Load Game

Instructions

Credits

Information

This area does
not have a
minimap yet.
That or it just
plain broke....

<p align="center"><font face="Segoe UI Semibold" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">Debug Alpha</font></p><p align="center"></p>

<p align="center"><font face="Segoe UI Semibold" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">Debug</font></p><p align="center"><font face="Segoe UI Semibold" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">Beta</font></p><p align="center"></p>

<p align="center"><font face="Segoe UI Semibold" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">Debug</font></p><p align="center"><font face="Segoe UI Semibold" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">Gamma</font></p><p align="center"></p>

Location Frame does not exist yet
(Kerta does know about this)

<p align="center"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Characters Present:</font></p>

Debug Room

Ray Lab

Hallway 1

Robotics Lab

Mens Room

Womens Room

Janitor Closet

Lobby

Hallway 2

Call Center

Animal Testing

Teleportation Lab

Boss Office

Parking Lot

Error! Error!
Error! Error!

<p align="center"><font face="Segoe UI" size="15" color="#00ff00" letterSpacing="0.000000" kerning="1">Location</font></p>

<p align="center"><font face="Arial" size="18" color="#00ff00" letterSpacing="0.000000" kerning="1">00:00PM</font></p>

Restart game

Game over, man! Game over!

Return

Basically, this is a simple choose your own adventure game. At least until some graphics are added, that is. Through various actions you can shrink or grow. While you can make a goal out of returning to normal, the true goal is just to stay alive, or if you're so inclined just find someone you like and stick with them.  Most choices will take you on a branching path of more choices, eventually ending with you being able to find another character or some manner of death. This game is currently very incomplete, but quite functional.

To navigate, use the buttons on the right side of the screen.
To interact with people and objects, click on the action button
which will open up a list of actions. You can also close the action list by clicking the button again. If thelight is off next to a button, that means there are currently no available actions to take.

Currently:
Everything in  this flash game - Thomas Soles aka. Kerta Losataure
Mmm.... Meeee... Meeeee! MEEEEEEEE!


If by some chance anyone but me is involved at all in this project, names
will be added here and possibly elsewhere in the game.

Once Micro Adventure nears completion, I may expand the game  and
allow others to suggest places and characters. While not accepting such
additions at the moment, feel free to tell me if you would like to at some
point, I would like to know if anyone would even want their characters in-
game. Of course, character behavior would be up to the owners in that
case.

Password:

Type Here

Activate

<p align="center"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.furaffinity.com/user/kerta-losataure"><b>This page is just here to let you all know a bit about what I&apos;m planning to do with this game. Believe it or not, this project mutated out of a platformer, becoming a more basic version, then a vore themed beat &apos;em up(F***ing hitTestObject), then a dating sim, and finally reaching this point. Currently the platformers are on hold thanks to my inability to program proper hittesting and the Dating sim is still in the works, although it has been bumped &nbsp;back to a secondary priority.</b></a></font></p><p align="center"></p><p align="center"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.furaffinity.com/user/kerta-losataure"><b>If you have any suggestions, manage to break the game, or just wanna chat please drop me a line at my FurAffinity page, Windows Live messenger or email at tomarune@msn.com </b></a></font></p><p align="center"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.furaffinity.com/user/kerta-losataure"><b>Make sure to mention Micro Adventure in the subject so I can recognize it through the shitloads of junk mail I get.</b></a></font></p>

<p align="left"></p>

Clear

<p align="left"></p>

<p align="left"></p>

<p align="left"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Wake up with a traffic cone.</font></p>

<p align="center"><font face="Segoe UI Semibold" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">Somewhere else</font></p>

Finished Text

<p align="center"><font face="Segoe UI Semibold" size="15" color="#999999" letterSpacing="0.000000" kerning="1">Please update your BIOS... Not really. This page is just not gonna be filled in until I get the character art finished.</font></p><p align="center"><font face="Segoe UI Semibold" size="15" color="#999999" letterSpacing="0.000000" kerning="1">...</font></p><p align="center"><font face="Segoe UI Semibold" size="15" color="#999999" letterSpacing="0.000000" kerning="1">Also, how the fuck did you get here? There is no button for this page yet!</font></p>

ActionScript [AS3]

Section 1
//MainTimeline (Micro_fla.MainTimeline) package Micro_fla { import flash.events.*; import flash.text.*; import flash.display.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var loaded:int; public var loadPasswordActive:Array; public var loadGuage:TextField; public var restart_Btn:SimpleButton; public var pokemonList:Array; public var Apartment_Complex_Exits:Array; public var Nightclub_Exits:Array; public var loadbuttonTexts:Array; public var Debug_Gamma_Exits:Array; public var Mobile_Home_Park_Exits:Array; public var percent:int; public var Password_Text:TextField; public var navTest:TextField; public var Jonathans_House_Exits:Array; public var finishedDialog:TextField; public var Ocean_Exits:Array; public var thisActionArray:Array; public var i:int; public var j:int; public var k:int; public var l:int; public var newPassword:String; public var s_button:SimpleButton; public var mc_SizeMeter:MovieClip; public var Parking_Lot_Exits:Array; public var Main_Street_Exits:Array; public var btn_Return:SimpleButton; public var pcSize:Number; public var Digital_Mountains_Exits:Array; public var metList:Array; public var btn_LoadGame:SimpleButton; public var Temple_Exits:Array; public var buttonClicked:int; public var Debug_Alpha_Exits:Array; public var buttonIndex:int; public var myFormat:TextFormat; public var Changing_Stall_Exits:Array; public var btn_Info:SimpleButton; public var btn_Map:SimpleButton; public var Womens_Room_Exits:Array; public var pcHours:int; public var currentLocationActions:Array; public var Sidewalk_5_Exits:Array; public var buttonTexts:Array; public var Beach_Exits:Array; public var Asters_Apartment_Exits:Array; public var loadMinutes:int; public var Priestess_Room_Exits:Array; public var Tobias_Apartment_Exits:Array; public var Debug_Var_Button:SimpleButton; public var Lobby_Exits:Array; public var loadmetList:Array; public var dialogBox1; public var Size_Button:SimpleButton; public var textArray:Array; public var Map:MovieClip; public var dayChar:Array; public var Shower_Stall_Exits:Array; public var RioKendis_Home_Exits:Array; public var Residential_Street_Exits:Array; public var activeCharacterArray; public var timedRandomChar:Array; public var antActionArray:Array; public var Hallway_2_Exits:Array; public var playButton1:SimpleButton; public var Viewmaster:MovieClip; public var locIndex:int; public var Robotics_Lab_Exits:Array; public var dialogTest1:TextField; public var dialogTest2:TextField; public var dialogTest3:TextField; public var dollActionArray:Array; public var passwordActive; public var Restroom_Exits:Array; public var timePM:Boolean; public var Debug_Beta_Exits:Array; public var btn_Credits:SimpleButton; public var activeButtons:int; public var characterTimes:Array; public var microGameData:SharedObject; public var James_Home_Exits:Array; public var Sidewalk_4_Exits:Array; public var Zexs_House_Exits:Array; public var tiberiumList:Array; public var loadHours:int; public var Janitor_Closet_Exits:Array; public var SoraKoras_Apt_Exits:Array; public var Farm_Exits:Array; public var chronoList:Array; public var Prehistory_Exits:Array; public var High_School_Exits:Array; public var loadtimePM:Boolean; public var locationList:Array; public var loadSize:Number; public var actionButtonClicked:int; public var Umis_Mansion_Exits:Array; public var activeCharacters; public var Grade_School_Exits:Array; public var workChar:Array; public var Locker_Room_Exits:Array; public var Hallway_1_Exits:Array; public var Terrys_House_Exits:Array; public var Digital_Plains_Exits:Array; public var conversationIndex:String; public var Teleportation_Lab_Exits:Array; public var Zoo_Exits:Array; public var bioArray:Array; public var Action_Button_0:Act_Button; public var Action_Button_3:Act_Button; public var Action_Button_4:Act_Button; public var Action_Button_2:Act_Button; public var normalActionArray:Array; public var inventoryArray:Array; public var Action_Button_1:Act_Button; public var itemList:Array; public var Sidewalk_3_Exits:Array; public var Action_Button_5:Act_Button; public var Time_Warp_Button:SimpleButton; public var Park_Exits:Array; public var Button_1:Nav_Button; public var Button_2:Nav_Button; public var Button_3:Nav_Button; public var Button_4:Nav_Button; public var btn_Clear:MovieClip; public var Farm_House_Exits:Array; public var Button_5:Nav_Button; public var Button_6:Nav_Button; public var passDialog1:PassDialog; public var Giga_House_Exits:Array; public var Tarcals_Room_Exits:Array; public var Unknown_Exits:Array; public var btn_NewGame:SimpleButton; public var Mens_Room_Exits:Array; public var Weight_Room_Exits:Array; public var randomChar:Array; public var Harris_House_Exits:Array; public var loadLocation:String; public var giantActionArray:Array; public var Call_Center_Exits:Array; public var btn_Instructions:SimpleButton; public var Shakos_Apartment_Exits:Array; public var Water_Park_Exits:Array; public var pcLocation:String; public var mapDialog1; public var Secret_Lab_Exits:Array; public var loadactiveCharacters:Array; public var Tidanus_Exits:Array; public var pcTHours:int; public var Tidan_Home_Exits:Array; public var Animal_Testing_Exits:Array; public var Nias_House_Exits:Array; public var Karens_Apartment_Exits:Array; public var buttonYspacing; public var Debug_Room_Button:SimpleButton; public var dialogNameTest:TextField; public var rareChar:Array; public var Sidewalk_2_Exits:Array; public var timedChar:Array; public var loadactiveCharacterArray:Array; public var Nude_Ocean_Exits:Array; public var total:int; public var uncommonChar:Array; public var Boss_Office_Exits:Array; public var loadingGame:Boolean; public var Gym_Exits:Array; public var digimonLocations:Array; public var Digital_Forest_Exits:Array; public var Svetas_House_Exits:Array; public var buttonX:int; public var characterList:Array; public var buttonY:int; public var Location_Text:TextField; public var loadTHours:int; public var pcMinutes:int; public var nightChar:Array; public var halfActionArray:Array; public var Restaurant_Exits:Array; public var dialogProgress:int; public var btn_Activate:MovieClip; public var Bit_Stream_Exits:Array; public var Bar_Exits:Array; public var minishList:Array; public var saveDialog1; public var responseString:String; public var Ray_Lab_Exits:Array; public var Candis_Home_Exits:Array; public var Tera_House_Exits:Array; public var emptyString:String; public var digimonList:Array; public var Tanyas_Home_Exits:Array; public var Dyns_Home_Exits:Array; public var commonChar:Array; public var Nude_Beach_Exits:Array; public var Button_Action:Nav_Button; public var Sidewalk_1_Exits:Array; public var Loris_Apartment_Exits:Array; public var Clock:TextField; public function MainTimeline(){ addFrameScript(0, frame1, 7, frame8, 14, frame15, 20, frame21, 26, frame27, 36, frame37, 43, frame44, 52, frame53, 62, frame63, 69, frame70, 87, frame88); } public function setLocationText():void{ switch (pcLocation){ case "Debug_Alpha": Location_Text.text = "Debug Alpha"; break; case "Debug_Beta": Location_Text.text = "Debug Beta"; break; case "Debug_Gamma": Location_Text.text = "Debug Gamma"; break; case "Ray_Lab": Location_Text.text = "Ray Lab"; break; case "Hallway_1": Location_Text.text = "Hallway 1"; break; case "Robotics_Lab": Location_Text.text = "Robotics Lab"; break; case "Mens_Room": Location_Text.text = "Men's Room"; break; case "Womens_Room": Location_Text.text = "Women's Room"; break; case "Janitor_Closet": Location_Text.text = "Janitor's Closet"; break; case "Lobby": Location_Text.text = "Lobby"; break; case "Hallway_2": Location_Text.text = "Hallway 2"; break; case "Call_Center": Location_Text.text = "Call Center"; break; case "Animal_Testing": Location_Text.text = "Animal Testing Lab"; break; case "Teleportation_Lab": Location_Text.text = "Teleportation Lab"; break; case "Boss_Office": Location_Text.text = "Boss's Office"; break; case "Secret_Lab": Location_Text.text = "Secret Lab"; break; case "Parking_Lot": Location_Text.text = "Parking Lot"; break; case "Beach": Location_Text.text = "Beach"; break; case "Changing_Stall": Location_Text.text = "Changing Stall"; break; case "Ocean": Location_Text.text = "Ocean"; break; case "Nude_Beach": Location_Text.text = "Nude Beach"; break; case "Nude_Ocean": Location_Text.text = "Nude Ocean"; break; case "Sidewalk_1": Location_Text.text = "Sidewalk 1"; break; case "Sidewalk_2": Location_Text.text = "Sidewalk 2"; break; case "Sidewalk_3": Location_Text.text = "Sidewalk 3"; break; case "Sidewalk_4": Location_Text.text = "Sidewalk 4"; break; case "Sidewalk_5": Location_Text.text = "Sidewalk 5"; break; case "Residential_Street": Location_Text.text = "Residential Street"; break; case "Mobile_Home_Park": Location_Text.text = "Mobile Home Park"; break; case "Apartment_Complex": Location_Text.text = "Apartment Complex"; break; case "Bar": Location_Text.text = "Bar"; break; case "Tarcals_Room": Location_Text.text = "Tarcal's Room"; break; case "Nightclub": Location_Text.text = "Nightclub"; break; case "Restroom": Location_Text.text = "Restroom"; break; case "Gym": Location_Text.text = "Gym"; break; case "Weight_Room": Location_Text.text = "Weight Room"; break; case "Locker_Room": Location_Text.text = "Locker Room"; break; case "Shower_Stall": Location_Text.text = "Shower Stall"; break; case "Temple": Location_Text.text = "Temple"; break; case "High_School": Location_Text.text = "High School"; break; case "Grade_School": Location_Text.text = "Grade School"; break; case "Park": Location_Text.text = "Park"; break; case "Restaurant": Location_Text.text = "Restaurant"; break; case "Main_Street": Location_Text.text = "Main Street"; break; case "Jonathans_House": Location_Text.text = "Jonathan's House"; break; case "Zexs_House": Location_Text.text = "Zex's House"; break; case "Terrys_House": Location_Text.text = "Terry's House"; break; case "Shakos_Apartment": Location_Text.text = "Shako's Apartment"; break; case "Tanyas_Home": Location_Text.text = "Tanya's Home"; break; case "Candis_Home": Location_Text.text = "Candi's Home"; break; case "SoraKoras_Apt": Location_Text.text = "Sora & Kora's Apt."; break; case "Asters_Apartment": Location_Text.text = "Aster's Apartment"; break; case "Dyns_Home": Location_Text.text = "Dyn's Home"; break; case "Harris_House": Location_Text.text = "Harris' House"; break; case "Nias_House": Location_Text.text = "Nia's House"; break; case "Tobias_Apartment": Location_Text.text = "Tobias' Apartment"; break; case "Loris_Apartment": Location_Text.text = "Lori's Apartment"; break; case "James_Home": Location_Text.text = "James' Home"; break; case "Umis_Mansion": Location_Text.text = "Umi's Mansion"; break; case "Karens_Apartment": Location_Text.text = "Karen's Apartment"; break; case "Svetas_House": Location_Text.text = "Sveta's House"; break; case "RioKendis_Home": Location_Text.text = "Rio & Kendi's Home"; break; case "Farm": Location_Text.text = "Farm"; break; case "Farm_House": Location_Text.text = "Farm House"; break; case "Water_Park": Location_Text.text = "Water Park"; break; case "Zoo": Location_Text.text = "Zoo"; break; case "Prehistory": Location_Text.text = "Prehistory"; break; case "Priestess_Room": Location_Text.text = "Priestess' Room"; break; case "Tidanus": Location_Text.text = "Tidanus"; break; case "Tidan_Home": Location_Text.text = "Tidan Home"; break; case "Unknown": Location_Text.text = "Unknown Location"; break; case "Giga_House": Location_Text.text = "Giga-House"; break; case "Tera_House": Location_Text.text = "Tera-House"; break; case "Bit_Stream": Location_Text.text = "Bit Stream"; break; case "Digital_Forest": Location_Text.text = "Digital Forest"; break; case "Digital_Mountains": Location_Text.text = "Digital Mountains"; break; case "Digital_Plains": Location_Text.text = "Digital Plains"; break; default: Location_Text.text = "Error"; trace((("Location Text for " + pcLocation) + " Nonexistant")); break; }; } public function updateFinishedText(_arg1:Event):void{ finishedDialog.text = (((((("\"" + dialogTest1.text) + "\", \"") + dialogTest2.text) + "\", \"") + dialogTest3.text) + "\""); } public function startDialog():void{ hideActions2(); deactivateLocButtons(); Button_Action.removeEventListener(MouseEvent.CLICK, hideActions); Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); Button_Action.gotoAndStop("Inactive"); dialogBox1.btn_Next.addEventListener(MouseEvent.CLICK, nextDialogPage); s_button.removeEventListener(MouseEvent.CLICK, saveGame); dialogProgress = 0; dialogBox1.dialogText.text = currentLocationActions[actionButtonClicked].dialog[dialogProgress]; dialogBox1.x = 25; dialogBox1.y = 250; stage.addChild(dialogBox1); dialogProgress++; } public function getActionsForLocation():void{ thisActionArray = []; currentLocationActions = []; switch (pcSize){ case 60: thisActionArray = giantActionArray; break; case 6: thisActionArray = normalActionArray; break; case 3: thisActionArray = halfActionArray; break; case 0.5: thisActionArray = dollActionArray; break; case 0.05: thisActionArray = antActionArray; break; }; i = 0; while (i < thisActionArray.length) { switch (thisActionArray[i].area){ case "Sidewalk": if ((((((((((pcLocation == "Sidewalk_1")) || ((pcLocation == "Sidewalk_2")))) || ((pcLocation == "Sidewalk_3")))) || ((pcLocation == "Sidewalk_4")))) || ((pcLocation == "Sidewalk_5")))){ if (thisActionArray[i].disabled != true){ switch (conversationIndex){ case "Start": if (thisActionArray[i].index == "0"){ switch (thisActionArray[i].char){ case "NoChar": currentLocationActions.push(thisActionArray[i]); break; default: j = 0; while (j < activeCharacters.length) { if (thisActionArray[i].char == activeCharacters[j]){ switch (thisActionArray[i].havemet){ case "N/A": currentLocationActions.push(thisActionArray[i]); break; default: k = 0; while (k < metList.length) { if ((((metList[k][0] == thisActionArray[i].char)) && ((metList[k][1] == thisActionArray[i].havemet)))){ currentLocationActions.push(thisActionArray[i]); }; k++; }; break; }; }; j++; }; break; }; }; break; default: l = 0; while (l < 6) { if (thisActionArray[i].index == ((conversationIndex + "-") + l)){ switch (thisActionArray[i].char){ case "NoChar": currentLocationActions.push(thisActionArray[i]); break; default: j = 0; while (j < activeCharacters.length) { if (thisActionArray[i].char == activeCharacters[j]){ switch (thisActionArray[i].havemet){ case "N/A": currentLocationActions.push(thisActionArray[i]); break; default: k = 0; while (k < metList.length) { if ((((metList[k][0] == thisActionArray[i].char)) && ((metList[k][1] == thisActionArray[i].havemet)))){ currentLocationActions.push(thisActionArray[i]); }; k++; }; break; }; }; j++; }; break; }; }; l++; }; break; }; }; }; break; default: if ((((thisActionArray[i].area == pcLocation)) && (!((thisActionArray[i].disabled == true))))){ switch (conversationIndex){ case "Start": if (thisActionArray[i].index == "0"){ switch (thisActionArray[i].char){ case "NoChar": currentLocationActions.push(thisActionArray[i]); break; default: j = 0; while (j < activeCharacters.length) { if (thisActionArray[i].char == activeCharacters[j]){ switch (thisActionArray[i].havemet){ case "N/A": currentLocationActions.push(thisActionArray[i]); break; default: k = 0; while (k < metList.length) { if ((((metList[k][0] == thisActionArray[i].char)) && ((metList[k][1] == thisActionArray[i].havemet)))){ currentLocationActions.push(thisActionArray[i]); }; k++; }; break; }; }; j++; }; break; }; }; break; default: l = 0; while (l < 6) { if (thisActionArray[i].index == ((conversationIndex + "-") + l)){ switch (thisActionArray[i].char){ case "NoChar": currentLocationActions.push(thisActionArray[i]); break; default: j = 0; while (j < activeCharacters.length) { if (thisActionArray[i].char == activeCharacters[j]){ switch (thisActionArray[i].havemet){ case "N/A": currentLocationActions.push(thisActionArray[i]); break; default: k = 0; while (k < metList.length) { if ((((metList[k][0] == thisActionArray[i].char)) && ((metList[k][1] == thisActionArray[i].havemet)))){ currentLocationActions.push(thisActionArray[i]); }; k++; }; break; }; }; j++; }; break; }; }; l++; }; break; }; }; break; }; i++; }; if (currentLocationActions.length == 0){ trace("No actions for this size, area or characters"); }; if (currentLocationActions.length > 0){ Button_Action.gotoAndStop("Active"); } else { if (currentLocationActions.length == 0){ Button_Action.gotoAndStop("Inactive"); }; }; } function frame1(){ stop(); stage.scaleMode = StageScaleMode.SHOW_ALL; loadGuage = new TextField(); playButton1 = new pButton(); myFormat = new TextFormat(); this.addEventListener(Event.ENTER_FRAME, loading); myFormat.bold = true; myFormat.align = TextFormatAlign.CENTER; myFormat.font = "Arial"; myFormat.color = 0xFF00; myFormat.size = 30; loadGuage.defaultTextFormat = myFormat; loadGuage.width = 100; loadGuage.x = 245; loadGuage.y = 180; stage.addChild(loadGuage); } function frame21(){ stop(); restart_Btn.addEventListener(MouseEvent.CLICK, restartGame); } function frame8(){ stop(); microGameData = SharedObject.getLocal("microGameData1"); btn_NewGame.addEventListener(MouseEvent.CLICK, startGame); btn_LoadGame.addEventListener(MouseEvent.CLICK, loadGame); btn_Instructions.addEventListener(MouseEvent.CLICK, goInstructions); btn_Credits.addEventListener(MouseEvent.CLICK, goCredits); btn_Info.addEventListener(MouseEvent.CLICK, goInfo); if (passwordActive != undefined){ } else { passwordActive = new Array(); }; loadingGame = false; characterList = new Array("Apatosaur", "Ami", "Aster", "Candi", "Chula", "Cszerka", "Compsognathus", "Triceratops", "Dog", "Dyn", "Flei", "Harris", "James", "Jorge", "Jonathan", "Juuhai", "Karen", "Kendi", "Kerta", "Kora", "Krindako", "Lori", "Lowan", "Matrix", "Nia", "Rashelli", "Rinosta", "Rio", "Shadow", "Shako", "Sora", "Sveta", "Tanya", "Tarcal", "Taru", "Terry", "Tobias", "Umi", "Wu", "Zex"); metList = new Array(); locationList = new Array("Ray_Lab", "Robotics_Lab", "Mens_Room", "Womens_Room", "Janitor_Closet", "Lobby", "Hallway_1", "Hallway_2", "Call_Center", "Animal_Testing", "Teleportation_Lab", "Boss_Office", "Secret_Lab", "Parking_Lot", "Sidewalk_1", "Sidewalk_2", "Sidewalk_3", "Sidewalk_4", "Sidewalk_5", "Mobile_Home_Park", "Residential_Street", "Apartment_Complex", "Main_Street", "Bar", "Tarcals_Room", "Nightclub", "Restroom", "Temple", "Priestess_Room", "High_School", "Grade_School", "Beach", "Changing_Stall", "Ocean", "Nude_Beach", "Nude_Ocean", "Gym", "Weight_Room", "Locker_Room", "Shower_Stall", "Park", "Restaurant", "Jonathans_House", "Zexs_House", "Terrys_House", "Shakos_Apartment", "Tanyas_Home", "Candis_Home", "SoraKoras_Apt", "Loris_Apartment", "Asters_Apartment", "Dyns_Home", "Harris_House", "Nias_House", "Tobias_Apartment", "James_Home", "Umis_Mansion", "Karens_Apartment", "Svetas_House", "RioKendis_Home", "Farm", "Farm_House", "Water_Park", "Zoo", "Prehistory", "Tidanus", "Tidan_Home", "Unknown"); digimonList = new Array("Renamon", "Guilmon", "Terriermon", "Veemon", "Hawkmon", "Armadillomon", "Wormmon", "Agumon", "Gabumon", "Palmon", "Biyomon", "Gomamon", "Tentomon", "Patamon", "Gatomon", "Impmon", "Giga-Taomon", "Giga-Weregarurumon", "Giga-Shoutmon", "Giga-Gargomon", "Tera-Wargreymon", "Tera-Imperialdramon", "Tera-Garudamon"); digimonLocations = new Array("Bit_Stream", "Digital_Forest", "Digital_Mountains", "Tera_House", "Giga_House", "Digital_Plains"); pokemonList = new Array("Blaziken", "Swampert", "Sceptile", "Charizard", "Blastoise", "Venusaur"); minishList = new Array("Miho"); tiberiumList = new Array("Tiberius"); chronoList = new Array("Lavos"); itemList = new Array("D-iC", "Shrink_Ray", "Invulnerability_Potion"); characterTimes = new Array(["Debug_Alpha", ["Renamon", "Always"]], ["Debug_Beta"], ["Debug_Gamma"], ["Ray_Lab", ["Jonathan", "Timed", 9, 0, 17, 0], ["Tanya", "Timed", 19, 0, 19, 30]], ["Robotics_Lab", ["Shako", "Timed", 9, 0, 18, 0], ["Terry", "Timed", 8, 0, 17, 0], ["Matrix", "Timed", 18, 0, 8, 0], ["Tanya", "Timed", 18, 30, 19, 0]], ["Mens_Room", ["Tanya", "Timed", 17, 30, 18, 0], ["Jonathan", "Timed", 10, 30, 11, 0], ["Jonathan", "Timed", 15, 0, 15, 30], ["Harris", "Timed", 9, 0, 9, 30], ["Harris", "Timed", 2, 0, 2, 30], ["Aster", "Timed", 9, 0, 9, 30], ["Aster", "Timed", 14, 30, 15, 0], ["Sora", "Timed", 12, 30, 13, 0], ["Sora", "Timed", 15, 30, 16, 0], ["Dyn", "Timed", 19, 0, 19, 30], ["Dyn", "Timed", 23, 30, 24, 0]], ["Ladies_Room", ["Tanya", "Timed", 18, 0, 18, 30], ["Terry", "Timed", 11, 0, 11, 30], ["Terry", "Timed", 14, 30, 15, 0], ["Shako", "Timed", 9, 30, 10, 0], ["Shako", "Timed", 16, 0, 16, 30], ["Candi", "Timed", 10, 0, 10, 30], ["Candi", "Timed", 13, 30, 14, 0], ["Kora", "Timed", 12, 30, 13, 0], ["Kora", "Timed", 15, 30, 16, 0]], ["Janitor_Closet", ["Tanya", "Timed", 15, 0, 20, 0]], ["Lobby", ["Candi", "Timed", 9, 0, 17, 0], ["Tanya", "Timed", 17, 0, 17, 30]], ["Call_Center", ["Sora", "Timed", 9, 0, 18, 0], ["Kora", "Timed", 9, 0, 18, 0], ["Tanya", "Timed", 16, 30, 17, 0]], ["Animal_Testing", ["Aster", "Timed", 10, 0, 17, 0], ["Tanya", "Timed", 15, 0, 15, 30]], ["Teleportation_Lab", ["Dyn", "Timed", 19, 0, 3, 30], ["Tanya", "Timed", 16, 0, 16, 30]], ["Boss_Office", ["Harris", "Timed", 8, 0, 19, 0], ["Tanya", "Timed", 15, 30, 16, 0]], ["Hallway_1", ["Jonathan", "Work"], ["Terry", "Work"], ["Shako", "Work"], ["Candi", "Work"], ["Tanya", "Timed", 17, 0, 20, 0]], ["Hallway_2", ["Sora", "Work"], ["Kora", "Work"], ["Aster", "Work"], ["Dyn", "Work"], ["Harris", "Work"], ["Tanya", "Timed", 15, 0, 17, 0]], ["Secret_Lab", ["Kerta", "Rare"], ["Chula", "Always"]], ["Parking_Lot", ["Dog", "Always"], ["Juuhai", "Rare"]], ["Sidewalk_1", ["Juuhai", "Rare"]], ["Sidewalk_2", ["Juuhai", "Rare"]], ["Sidewalk_3", ["Juuhai", "Rare"]], ["Sidewalk_4", ["Juuhai", "Rare"]], ["Sidewalk_5", ["Juuhai", "Rare"]], ["Apartment_Complex"], ["Mobile_Home_Park"], ["Residential_Street"], ["Main_Street"], ["Temple", ["Shadow", "Timed", 8, 0, 14, 0], ["Tobias", "Timed", 11, 0, 12, 30], ["Rio", "Timed", 12, 0, 15, 0], ["Kendi", "Timed", 13, 30, 19, 0], ["Tanya", "Timed", 9, 30, 11, 30]], ["Priestess_Room", ["Shadow", "Timed", 14, 0, 20, 0]], ["Park", ["Tobias", "Timed", 14, 0, 17, 0], ["Jonathan", "Timed", 7, 0, 8, 30], ["Tanya", "Timed", 6, 30, 9, 0], ["Zex", "Timed", 5, 20, 7, 30], ["Rio", "Timed", 9, 30, 11, 30], ["Lori", "Timed", 16, 30, 20, 30], ["Juuhai", "Rare"]], ["Beach", ["Umi", "Timed", 13, 0, 20, 0], ["Zex", "Timed", 10, 30, 15, 30], ["Shadow", "Timed", 22, 0, 3, 0], ["Karen", "Timed", 17, 30, 19, 30], ["Nia", "Timed", 15, 30, 19, 30], ["Dyn", "Timed", 12, 0, 16, 30], ["Juuhai", "Rare"]], ["Changing_Stall", ["James", "TimedRandom", 16, 0, 21, 0], ["Umi", "TimedRandom", 13, 0, 20, 0], ["Zex", "TimedRandom", 10, 30, 15, 30], ["Candi", "TimedRandom", 17, 30, 20, 0], ["Karen", "TimedRandom", 17, 30, 19, 30], ["Nia", "TimedRandom", 15, 30, 19, 30], ["Dyn", "TimedRandom", 12, 0, 16, 30]], ["Ocean", ["Umi", "TimedRandom", 13, 0, 20, 0], ["Zex", "TimedRandom", 10, 30, 15, 30], ["Karen", "TimedRandom", 17, 30, 19, 30], ["Nia", "TimedRandom", 15, 30, 19, 30], ["Dyn", "TimedRandom", 12, 0, 16, 30], ["Juuhai", "Rare"]], ["Nude_Ocean", ["James", "TimedRandom", 16, 0, 21, 0], ["Candi", "TimedRandom", 17, 30, 20, 0], ["Sveta", "Timed", 19, 0, 22, 0], ["Jorge", "TimedRandom", 12, 0, 16, 0], ["Cszerka", "Timed", 10, 0, 4, 0]], ["Nude_Beach", ["James", "Timed", 16, 0, 21, 0], ["Candi", "Timed", 17, 30, 20, 0], ["Sveta", "Timed", 19, 0, 22, 0], ["Jorge", "Timed", 12, 0, 16, 0], ["Cszerka", "Timed", 10, 0, 4, 0]], ["Bar", ["Terry", "Timed", 19, 0, 21, 30], ["Tarcal", "Always"], ["Tobias", "Timed", 19, 0, 21, 30], ["Umi", "Timed", 22, 0, 1, 0], ["Zex", "Timed", 16, 0, 22, 0], ["Jonathan", "Timed", 23, 30, 3, 30], ["Harris", "Timed", 23, 30, 2, 0], ["Shako", "Timed", 21, 30, 2, 30], ["Candi", "Timed", 23, 0, 2, 0]], ["Tarcals_Room", ["Tarcal", "Night"]], ["Nightclub", ["Sora", "Timed", 19, 0, 23, 0], ["Kora", "Timed", 19, 0, 23, 0], ["Shako", "Timed", 19, 0, 21, 0], ["Sveta", "Timed", 20, 0, 3, 0], ["Nia", "Timed", 20, 0, 2, 0], ["James", "Timed", 21, 0, 3, 0], ["Terry", "Timed", 22, 0, 1, 30], ["Cszerka", "Timed", 20, 0, 24, 0]], ["Restroom", ["Sora", "TimedRandom", 19, 0, 23, 0], ["Kora", "TimedRandom", 19, 0, 23, 0], ["Shako", "TimedRandom", 19, 0, 21, 0], ["Sveta", "TimedRandom", 20, 0, 3, 0], ["Nia", "TimedRandom", 20, 0, 2, 0], ["James", "TimedRandom", 21, 0, 3, 0], ["Terry", "TimedRandom", 22, 0, 1, 30], ["Cszerka", "Timed", 20, 0, 24, 0]], ["Gym", ["Rio", "TimedRandom", 16, 0, 2, 0], ["James", "TimedRandom", 10, 0, 13, 0], ["Aster", "TimedRandom", 18, 0, 21, 0], ["Kendi", "TimedRandom", 1, 0, 10, 0], ["Harris", "TimedRandom", 20, 30, 23, 0], ["Shadow", "TimedRandom", 4, 0, 7, 0], ["Jorge", "TimedRandom", 16, 30, 18, 0], ["Karen", "Timed", 7, 0, 17, 0], ["James", "Timed", 23, 0, 5, 0]], ["Weight_Room", ["Rio", "TimedRandom", 16, 0, 2, 0], ["James", "TimedRandom", 10, 0, 13, 0], ["Aster", "TimedRandom", 18, 0, 21, 0], ["Kendi", "TimedRandom", 1, 0, 10, 0], ["Harris", "TimedRandom", 20, 30, 23, 0], ["Shadow", "TimedRandom", 4, 0, 7, 0], ["Jorge", "TimedRandom", 16, 30, 18, 0], ["Karen", "TimedRandom", 20, 0, 24, 30]], ["Locker_Room", ["Rio", "TimedRandom", 16, 0, 2, 0], ["James", "TimedRandom", 10, 0, 13, 0], ["Aster", "TimedRandom", 18, 0, 21, 0], ["Kendi", "TimedRandom", 1, 0, 10, 0], ["Harris", "TimedRandom", 20, 30, 23, 0], ["Shadow", "TimedRandom", 4, 0, 7, 0], ["Jorge", "TimedRandom", 16, 30, 18, 0], ["Karen", "TimedRandom", 20, 0, 24, 30]], ["Shower_Stalls", ["Rio", "TimedRandom", 16, 0, 2, 0], ["James", "TimedRandom", 10, 0, 13, 0], ["Aster", "TimedRandom", 18, 0, 21, 0], ["Kendi", "TimedRandom", 1, 0, 10, 0], ["Harris", "TimedRandom", 20, 30, 23, 0], ["Shadow", "TimedRandom", 4, 0, 7, 0], ["Jorge", "TimedRandom", 16, 30, 18, 0], ["Karen", "TimedRandom", 20, 0, 24, 30]], ["Restaurant", ["Tanya", "Timed", 12, 0, 14, 30], ["Tanya", "Timed", 20, 30, 23, 0], ["Umi", "Timed", 9, 0, 12, 0], ["Dyn", "Timed", 9, 30, 11, 30], ["Zex", "Timed", 8, 0, 10, 0], ["Tobias", "Timed", 6, 0, 10, 30], ["Kendi", "Timed", 10, 30, 1, 0], ["Sora", "Timed", 23, 30, 1, 30], ["Kora", "Timed", 23, 30, 1, 30], ["Aster", "Timed", 7, 0, 9, 30], ["Sveta", "Timed", 8, 0, 9, 30], ["Candi", "Timed", 20, 30, 22, 30], ["Jorge", "Timed", 8, 30, 10, 0], ["Nia", "Timed", 7, 30, 15, 0], ["Lori", "Timed", 7, 0, 16, 0]], ["Grade_School", ["Flei", "Timed", 8, 0, 15, 0], ["Lowan", "Timed", 8, 0, 15, 0], ["Taru", "Timed", 8, 0, 15, 0]], ["High_School", ["Ami", "Timed", 8, 0, 15, 0]], ["Jonathans_House", ["Jonathan", "Timed", 4, 0, 6, 30], ["Jonathan", "Timed", 17, 30, 23, 0], ["Zex", "Uncommon"]], ["Zexs_House", ["Zex", "Timed", 23, 30, 5, 0], ["Jonathan", "Uncommon"]], ["Terrys_House", ["Terry", "Timed", 2, 0, 7, 30], ["Shako", "Uncommon"], ["Candi", "Uncommon"]], ["Shakos_Apartment", ["Shako", "Timed", 3, 0, 8, 30], ["Terry", "Uncommon"]], ["Tanyas_Home", ["Tanya", "Timed", 23, 30, 6, 0], ["Dyn", "Uncommon"]], ["Candis_Home", ["Candi", "Timed", 2, 30, 8, 30], ["Harris", "Uncommon"], ["Terry", "Uncommon"]], ["SoraKoras_Apt", ["Sora", "Timed", 2, 0, 8, 30], ["Kora", "Timed", 2, 0, 8, 30], ["Tobias", "Uncommon"], ["Lori", "Uncommon"]], ["Asters_Apartment", ["Aster", "Timed", 21, 30, 6, 30]], ["Dyns_Home", ["Dyn", "Timed", 4, 0, 9, 0], ["Tanya", "Uncommon"]], ["Harris_House", ["Harris", "Timed", 2, 30, 7, 30], ["Candi", "Uncommon"], ["Rio", "Uncommon"], ["Kendi", "Uncommon"]], ["Nias_House", ["Nia", "Timed", 2, 30, 7, 0], ["Umi", "Uncommon"]], ["Tobias_Apartment", ["Tobias", "Timed", 10, 0, 5, 30], ["Sora", "Uncommon"]], ["James_Home", ["James", "Timed", 3, 30, 9, 30], ["Sveta", "Uncommon"]], ["Umis_Mansion", ["Umi", "Timed", 1, 30, 8, 30], ["Nia", "Uncommon"]], ["Karens_Apartment", ["Karen", "Timed", 1, 0, 6, 30], ["Sveta", "Uncommon"]], ["Svetas_House", ["Sveta", "Timed", 3, 30, 7, 30], ["James", "Uncommon"], ["Karen", "Uncommon"]], ["RioKendis_Home", ["Rio", "Timed", 3, 0, 9, 0], ["Kendi", "Timed", 19, 30, 24, 30], ["Harris", "Uncommon"]], ["Loris_Apartment", ["Lori", "Timed", 23, 0, 6, 30], ["Sora", "Uncommon"]], ["Prehistory", ["Apatosaur", "Random"], ["Compsognathus", "Random"], ["Triceratops", "Random"]], ["Farm", ["Wu", "Day"], ["Krindako", "Rare"]], ["Farm_House"], ["Water_Park", ["Ami", "Timed", 15, 0, 17, 0]], ["Zoo", ["Sveta", "Timed", 10, 0, 19, 0], ["Krindako", "Rare"]], ["Tidan_Home", ["Krindako", "Always"], ["Rashelli", "Always"], ["Rinosta", "Always"]], ["Tidanus"], ["Unknown"], ["Giga_House", ["Giga-Taomon", "Common"], ["Giga-Weregarurumon", "Common"], ["Giga-Shoutmon", "Common"], ["Giga-Gargomon", "Common"]], ["Tera_House", ["Tera-Wargreymon", "Common"], ["Tera-Imperialdramon", "Common"], ["Tera-Garudamon", "Common"]], ["Bit_Stream", ["Gomamon", "Common"], ["Veemon", "Common"], ["Gatomon", "Common"], ["Impmon", "Common"]], ["Digital_Mountains", ["Tera-Wargreymon", "Uncommon"], ["Tera-Imperialdramon", "Uncommon"], ["Tera-Garudamon", "Uncommon"], ["Renamon", "Common"], ["Guilmon", "Common"], ["Patamon", "Common"], ["Agumon", "Common"]], ["Digital_Forest", ["Giga-Taomon", "Uncommon"], ["Giga-Weregarurumon", "Uncommon"], ["Giga-Shoutmon", "Uncommon"], ["Giga-Gargomon", "Uncommon"], ["Terriermon", "Common"], ["Hawkmon", "Common"], ["Wormmon", "Common"], ["Palmon", "Common"]], ["Digital_Plains", ["Armadillomon", "Common"], ["Gabumon", "Common"], ["Biyomon", "Common"], ["Tentomon", "Common"]]); Debug_Alpha_Exits = ["Debug_Beta", "Ray_Lab", "Sidewalk_1", "Teleportation_Lab", "Beach", "Tidanus"]; Debug_Beta_Exits = ["Debug_Alpha", "Debug_Gamma", "Prehistory", "SoraKoras_Apt", "Zoo", "Unknown"]; Debug_Gamma_Exits = ["Debug_Beta", "Farm", "Bar", " ", "Gym", "Secret_Lab"]; Ray_Lab_Exits = ["Hallway_1", " ", " ", " ", " ", " "]; Hallway_1_Exits = ["Ray_Lab", "Robotics_Lab", "Mens_Room", "Womens_Room", "Janitor_Closet", "Lobby"]; Robotics_Lab_Exits = ["Hallway_1", " ", " ", " ", " ", " "]; Mens_Room_Exits = ["Hallway_1", " ", " ", " ", " ", " "]; Womens_Room_Exits = ["Hallway_1", " ", " ", " ", " ", " "]; Lobby_Exits = ["Hallway_1", "Hallway_2", "Parking_Lot", " ", " ", " "]; Hallway_2_Exits = ["Lobby", "Call_Center", "Animal_Testing", "Teleportation_Lab", "Boss_Office", " "]; Call_Center_Exits = ["Hallway_2", " ", " ", " ", " ", " "]; Parking_Lot_Exits = ["Lobby", "Sidewalk_3", " ", " ", " ", " "]; Animal_Testing_Exits = ["Hallway_2", " ", " ", " ", " ", " "]; Boss_Office_Exits = ["Hallway_2", " ", " ", " ", " ", " "]; Teleportation_Lab_Exits = ["Hallway_2", " ", " ", " ", " ", " "]; Janitor_Closet_Exits = ["Hallway_1", " ", " ", " ", " ", " "]; Secret_Lab_Exits = ["Animal_Testing", " ", " ", " ", " ", " "]; Sidewalk_1_Exits = ["Bar", "Nightclub", "Main_Street", "Apartment_Complex", "Sidewalk_2", " "]; Sidewalk_2_Exits = ["Gym", "Restaurant", "Sidewalk_1", "Sidewalk_3", " ", " "]; Sidewalk_3_Exits = ["Parking_Lot", "Mobile_Home_Park", "Sidewalk_2", "Sidewalk_4", " ", " "]; Sidewalk_4_Exits = ["Park", "Sidewalk_3", "Sidewalk_5", " ", " ", " "]; Sidewalk_5_Exits = ["Beach", "Temple", "Residential_Street", "Sidewalk_4", " ", " "]; Residential_Street_Exits = ["High_School", "Grade_School", "Sidewalk_5", " ", " ", " "]; Mobile_Home_Park_Exits = ["Sidewalk_3", " ", " ", " ", " ", " "]; Apartment_Complex_Exits = ["Sidewalk_1", " ", " ", " ", " ", " "]; Main_Street_Exits = ["Zoo", "Water_Park", "Farm", "Sidewalk_1", " ", " "]; High_School_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Grade_School_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Park_Exits = ["Sidewalk_4", " ", " ", " ", " ", " "]; Temple_Exits = ["Priestess_Room", "Sidewalk_5", " ", " ", " ", " "]; Priestess_Room_Exits = ["Temple", " ", " ", " ", " ", " "]; Beach_Exits = ["Changing_Stall", "Ocean", "Nude_Beach", "Sidewalk_5", " ", " "]; Changing_Stall_Exits = ["Beach", "Ocean", " ", " ", " ", " "]; Ocean_Exits = ["Beach", " ", " ", " ", " ", " "]; Nude_Beach_Exits = ["Beach", "Nude_Ocean", " ", " ", " ", " "]; Nude_Ocean_Exits = ["Nude_Beach", " ", " ", " ", " ", " "]; Bar_Exits = ["Tarcals_Room", "Sidewalk_1", " ", " ", " ", " "]; Tarcals_Room_Exits = ["Bar", " ", " ", " ", " ", " "]; Nightclub_Exits = ["Restroom", "Sidewalk_1", " ", " ", " ", " "]; Restroom_Exits = ["Nightclub", " ", " ", " ", " ", " "]; Gym_Exits = ["Weight_Room", "Locker_Room", "Sidewalk_2", " ", " ", " "]; Weight_Room_Exits = ["Gym", "Locker_Room", " ", " ", " ", " "]; Locker_Room_Exits = ["Gym", "Weight_Room", "Shower_Stall", " ", " ", " "]; Shower_Stall_Exits = ["Locker_Room", " ", " ", " ", " ", " "]; Restaurant_Exits = ["Sidewalk_2", " ", " ", " ", " ", " "]; Jonathans_House_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Zexs_House_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Terrys_House_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Shakos_Apartment_Exits = ["Apartment_Complex", " ", " ", " ", " ", " "]; Tanyas_Home_Exits = ["Mobile_Home_Park", " ", " ", " ", " ", " "]; Candis_Home_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; SoraKoras_Apt_Exits = ["Apartment_Complex", " ", " ", " ", " ", " "]; Loris_Apartment_Exits = ["Apartment_Complex", " ", " ", " ", " ", " "]; Asters_Apartment_Exits = ["Apartment_Complex", " ", " ", " ", " ", " "]; Dyns_Home_Exits = ["Mobile_Home_Park", " ", " ", " ", " ", " "]; Harris_House_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Nias_House_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Tobias_Apartment_Exits = ["Apartment_Complex", " ", " ", " ", " ", " "]; James_Home_Exits = ["Mobile_Home_Park", " ", " ", " ", " ", " "]; Umis_Mansion_Exits = ["Sidewalk_5", " ", " ", " ", " ", " "]; Karens_Apartment_Exits = ["Apartment_Complex", " ", " ", " ", " ", " "]; Svetas_House_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; RioKendis_Home_Exits = ["Residential_Street", " ", " ", " ", " ", " "]; Farm_Exits = ["Farm_House", "Main_Street", " ", " ", " ", " "]; Farm_House_Exits = ["Farm", " ", " ", " ", " ", " "]; Water_Park_Exits = ["Main_Street", " ", " ", " ", " ", " "]; Zoo_Exits = ["Main_Street", " ", " ", " ", " ", " "]; Tidanus_Exits = ["Tidan_Home", " ", " ", " ", " ", " "]; Tidan_Home_Exits = ["Tidanus", " ", " ", " ", " ", " "]; Unknown_Exits = [" ", " ", " ", " ", " ", " "]; Prehistory_Exits = [" ", " ", " ", " ", " ", " "]; Giga_House_Exits = ["Digital_Forest", " ", " ", " ", " ", " "]; Tera_House_Exits = ["Digital_Mountains", " ", " ", " ", " ", " "]; Bit_Stream_Exits = ["Digital_Forest", "Digital_Mountains", " ", " ", " ", "Parking_Lot"]; Digital_Forest_Exits = ["Giga_House", "Bit_Stream", "Digital_Plains", " ", " ", " "]; Digital_Mountains_Exits = ["Tera_House", "Bit_Stream", " ", " ", " ", " "]; Digital_Plains_Exits = ["Digital_Forest", " ", " ", " ", " ", " ", " "]; giantActionArray = new Array({area:"Unknown", index:"0", char:"NoChar", havemet:"N/A", choice:"Get your bearings.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Only dimly aware of your existence and completely unable to move, you seem to have made a very bad mistake with the teleporter.", "After a short time, you determine that you have likely been teleported directly into solid rock. How you are still alive is anyone's guess.", "Unfortunately there is no way for you to escape as the maddening passage of time sets in. The years going by as life goes on above ground until one day you felt the touch of another being.", "After all these centuries trapped underground, you made an interesting discovery. You were over ten times your original height. Too bad they just thought you were a statue.", "Uncovered and standing up in a massive city square, you stand for thousands of years watching the world change and advance.", "Cities came and went as the elements slowly eroded your body until there was nothing left of the once great stone observer that the world had never known was alive."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:false}); normalActionArray = new Array({area:"Ray_Lab", index:"0", char:"NoChar", havemet:"N/A", choice:"Test the shrink ray.", delay:10, sizemod:0.5, areamod:"NoMove", dialog:["You pick up the shrink ray and point it at the test target; a desktop computer. As you pull the trigger a strange sensation passes through your body, the strange energies of the ray somehow being conducted into your body.", "Several moments later you start to get dizzy, finding yourself no longer able to stand as everything around you starts to get bigger... Even your clothes!", "Your body getting smaller and smaller, you soon find yourself buried in a pile of your own clothing. Thankfully the effect seems to be slowing down to a stop, but your body already less than a foot tall.", "Climbing out of the pile and looking around the room, you estimate that you are now only six inches tall, making you as small as many children's toys. Not the best day at work, eh?"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Teleportation_Lab", index:"0", char:"NoChar", havemet:"N/A", choice:"Play around with the teleporter.", delay:5, sizemod:"Random", areamod:"Random", dialog:["Heh... You just couldn't resist trying out the teleporter. After all, the lab reports said the thing was functional, albeit untested on living creatures. After running through the startup routine, you step onto the pad, the flow of electricity through the teleporter actually audible.", "You feel a sickening sensation as the teleporter activates, your body being taken apart bit by bit to be reassembled elsewhere. Everything seems to fade out, leaving you only dimly aware of your situation.", "Slowly you become aware of yourself being reassembled in a new environment, but something seems a bit off. Everything is a bit bigger than it should be, at least twice as big as before... Waitaminute... That means you've shrunk from the teleport!", "Things could have been worse though, you appear to be about three feet tall, still able to get around easily without much difficulty, but also standing out a fair amount when not hidden in a crowd."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Teleportation_Lab", index:"0", char:"NoChar", havemet:"N/A", choice:"Use the Teleporter to go on a vacation.", delay:5, sizemod:3, areamod:"Random", dialog:["Heh... You just couldn't resist trying out the teleporter. After all, the lab reports said the thing was functional, albeit untested on living creatures. After running through the startup routine, you step onto the pad, the flow of electricity through the teleporter actually audible.", "You feel a sickening sensation as the teleporter activates, your body being taken apart bit by bit to be reassembled elsewhere. Everything seems to fade out, leaving you only dimly aware of your situation.", "Slowly you become aware of yourself being reassembled in a new environment, but something seems a bit off. Everything is a bit bigger than it should be, at least twice as big as before... Waitaminute... That means you've shrunk from the teleport!", "Things could have been worse though, you appear to be about three feet tall, still able to get around easily without much difficulty, but also standing out a fair amount when not hidden in a crowd."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Farm", index:"0", char:"NoChar", havemet:"N/A", choice:"A spaceship! Hde on it!", delay:500, sizemod:"None", areamod:"Tidanus", dialog:["Wandering out onto the farmland at the edge of town, you walk over a small hill to see something you never expected... A space ship! Someone had just left it parked there!", "Carefully weighing your options, you decide the safest course of action would be to tell the police... But then you wouldn't have any fun!", "Going against your better judgement, you walk up to the ship and find it was not only unlocked, but the door opened automatically for you!", "The inside of the craft was actually not too impressive. Filled with various empty wrappers and boxes from food, it looked like the owner of this ship had a thing for your planet's food.", "Attempting to operate the controls proved fruitless, as the ship's controls were locked to where pressing buttons did nothing. Not one to give up easily, you wander into a small bedroom, noticing a gap between the bed and the floor, you quickly work your way underneath.", "Pushing various packages out of the way, the alien's eating habits aided your attempt to hitch a ride. Letting out a small sigh as you rested in the middle of a bunch of discarded plastic wrappers, waiting for the driver to come back, you end up falling asleep despite your best efforts.", "You were awoken hours later with a thud as the ship set down somewhere, hearing the pilot disembarking moments later, apparently in a hurry. Sliding out from your hiding place, brishing bits of plastic from your body, you step outside.", "The world outside was quite a shock to your system, finding yourself on a landing pad on the top of a building, right next to a colossal metal canyon that dropped so far you couldn't see the bottom.", "Looking up you got the feeling you were inside a canyon yourself, being between two colossal structures that quite possibly went all the way to space!", "Looking around you, you see numerous landing pads, but you make note of this specific one, as well as roads... This building was so large it had roads on the roof! Slowly, you start to wander about, getting a look at the locals.", "Most of them had a passing resemblance to dolphins, although every single one of the adults was at least a foot taller than you and had skin tones varying between pink and crimson red. ", "They all went about their daily lives, some of them stopping to shake their head at the sight of your amazement and muttering something you interpreted to mean \"Tourists...\"", "Getting a closer look at some of them, you started to notice more unusual features of these aliens. Their tails ended in a paddle-like fin, their nostrils were on top of their snouts, and their were four of them!", "Perhaps the most unusual, albeit slightly embarassing feature you noticed is that very few of them wore shirts that covered their chests. ", "Combined with an oddly disproportionate number of them with surprisingly large tits bouncing all around for the world to see, you started to wonder just how many males there actually were on this world.", "After finally adjusting to their appearances and making a few adjustments in your pants to avoid unneeded questions, you find your way to a small gateway that had a large variety of alien species that were not a part of the native population.", "Getting in line as you tried not to stare too much, you didn't even notice when one of the native dolphin-creatures grabbed your arm roughly, four large thick thumb-like digits wrapping around your arm with two on each side.", "Wit a painful burning sensation, he injected something into your neck which was followed by one of the most painful experiences of your life as it felt like your brain was being shredded in your skull.", "Slowly, the pain faded and his grip loosened. Suddenly you heard a gruff voice say \"Welcome to Tidanus, enjoy your stay.\" Looking up at his face as he spoke to you, you saw his lips weren't matching what you were hearing from him.", "Whatever he injected you with was translating all the speech you heard into something you could understand! Now feeling a bit more prepared, you filtered out through the gateway with the other visitors into the most crowded city you have ever encountered. ", "Thousands and thousands of aliens surrounded you, most of them those red dolphin creatures, while not so crowded as to push you around, it took time to get anywhere here as you tried to navigate the streets of Tidanus.", "Judging by the population density, you would bet this tower had a population of at least a million if it was equally crowded inside. After stopping to thing about what to do, you get a faceful of a large red breast, the soft nipple nearly poking your eye.", "\"My apologies.\" You hear in a distincly male-sounding voice, startling you as you look up at the face that spoke to you, then down to the pants the alien was wearing, seeing a bit of a bulge there behind the fabric of this alien's pants.", "The alien walks off, not paying attention to your confusion as you are quickly left to wonder if these aliens are even more alien than you first thought..."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Tidanus", index:"0", char:"NoChar", havemet:"N/A", choice:"Looks like that ship is preparing for a return trip.", delay:500, sizemod:"None", areamod:"Farm", dialog:["Having had enough of exploring Tidanus for now, you head back to the landing pads where you first arrived. Surprisingly the ship you found on that farm is here right now, so you go right in, the ship still unlocked and quite messy, and hide beneath the bed once again.", "This time around, you actually get a glimpse of the pilot when she arrives. A somewhat fat native of Tidanus who spends most of the trip eating. Upon arrival, you see her put on an elaboraate disguise to make her look like a dolphin wearing a dress.", "She heads out, followed soon by you, stepping out of the ship onto the farm you originally found the ship on. Well that was fun, and it seems that this ship regularly makes trips out here, so you could probably head back to Tidanus sometime if you wanted."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Ray_Lab", index:"0", char:"Jonathan", havemet:"N/A", choice:"Chat with Jonathan a bit.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Jonathan looks up from his computer station. \"Heya Char. The new code has been downloaded to your project... That thing sure is a crazy idea, but I really want to see it work.\" Jonathan says, the rat smiling a bit as he goes back to typing on his computer.", "Jonathan was never really all that talkative, the slim gray rat keeping to himself most of the time. He rarely ever talked unless spoken to first. So far, you were the only one he ever spoke to on friendly terms, but at some point you planned on getting him out in the crowd."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Ray_Lab", index:"0", char:"Tanya", havemet:"N/A", choice:"Talk to the Janitor.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["The janitor... Tanya, if you remember correctly, is walking around the room with a vaccuum. Cleaning the floors carefully and occasionally retrieving a dropped tool. After several moments she finally notices that you were talking to her, looking up from the floor.", "\"Oh sorry... Not many of the lab workers talk to me here. I guess I got a bit too used to it...\" She said with a slight grin, the wolf standing the vaccuum up and taking a quick break from cleaning.", "\"So... Have you seen that thing the girls in Robotics have been working on?\" She asked, pausing a moment before continuing on \"It's huge! I've even heard it talking! Gotta wonder why they added those extra parts though...\"", "Tanya grins as she grabs hold of the vacuum, saying \"Well it was nice chatting with you, but Harris will have my ass if I don't get back to work. Come to think of it, shouldn't you be working too?\""], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Robotics_Lab", index:"0", char:"Shako", havemet:"N/A", choice:"Chat with Shako.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Shako seems to be ignoring you for the moment, furiously typing away at a diagnostic station plugged into the robot standing in the middle of the room. The robot's eyes seem to be blinking with blue light as it continually repeats an error message.", "\"Great! Just great! You just had to crash the day we have to show the boss our progress!\" She shouts, half talking to herself half angrily shouting at the robot. It doesn't seem like she is going to talk to you for the moment, maybe it's just better to leave her alone."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Robotics_Lab", index:"0", char:"Terry", havemet:"N/A", choice:"Talk to Terry.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["\"Oh, hi Char. Come to see our prototype?\" Terry asks with a grin, gesturing over at a tall robot standing in the middle of the room. It looked... Strangely attractive to say the least, with some unusual additions of sexual organs to the base model.", " The fox seems a bit excited as she says \"Sorry but Matrix is offline at the moment. Her speech recognition program keeps crashing. Shako has been searching for the problem but hasn't made any progress.\"", "\"Oh yeah! Remember, don't mention the modifications we have made to Matrix to anyone. We don't want Taro coming down from corporate to shut us down. It was hard enough just getting Harris not to talk.\" She adds with a wink, getting back to work on the programming."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Robotics_Lab", index:"0", char:"Tanya", havemet:"N/A", choice:"Talk to Tanya for a minute.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["The overweight wolf appears to be emptying the trash bins in the lab. Taking off her headphones for a few minutes when she notices you, she tosses the trash bag into her large wheeled trash can just outside in the hall.", "\"Well, Char... What do you think of that thing up there? Crazy, isn't it? They take a perfectly good robot and turn it into some sort of sexual joke. What in the world is going through their heads?\" She asks, staring at the overly-endowed robot. ", "You had to admit Tanya had a point. Why did they do that? Even not counting the breasts bigger than your head, that shaft was too big to even fit inside most of the furres you knew. ", "But then again, you had seen Tanya staring at that thing just like everyone else, even yourself. That thing was more a work of art than the construction robot it was supposed to be and the lab reports said it was fully capable of making it's own decisions.", "The black wolf shook her head, laughing a bit as she saw your expression and wandering off to finish cleaning the robotics lab, leaving you to stare at the robot alone."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Robotics_Lab", index:"0", char:"Matrix", havemet:"N/A", choice:"Try talking with the robot.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["The large robot's eyes seem to be flashing blue. You hear a slightly computerised, yet female-sounding voice announce \"Error: Generic Interactive Personality Matrix status is nonfunctional. Please reinstall speech recognition software.\"", "The robot continues to repeat the same message whenever you speak to it. Guess conversation is pointless for the moment, but you do get a good chance to examine it's body.", "Rather tall, at least twice your height, and slightly resembling an oversized rabbit. The robot appears to have several parts of it's body made out of some facsimile for skin. Not that it's a bad thing since it is used mainly on the sexual organs that the techs added to it's body.", "While the robot does appear rather lovely, it's size tends to give you the impression that it could easily harm you by accident... Or even on purpose if Shako and Terry get the programming wrong again. "], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Lobby", index:"0", char:"Candi", havemet:"N/A", choice:"Talk to Candi for a bit.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Waving hello to the secretary, a rather beautiful crimson dragoness. Candi was her name, a strangely fitting name for the dragoness who was eye-candy of the highest calibre.", "\"Hey Char. We've received a few calls about the stun weapons. Seems that they work well in tests, but tend to cause fires a lot.\" Candi said, leaning on her desk as she looked at her computer screen.", "Great... Those stun weapons were your ticket to a promotion, and they're lighting targets on fire now, you'll have to redesign them after your current project is finished.", "Candi seems to be staring at you as you think, the dragoness looking over your body as though she were checking you out. With a smile, you head off elsewhere and think about the possibility of getting a date with her sometime."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Call_Center", index:"0", char:"Sora", havemet:"N/A", choice:"Chat with the male skunk.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You notice that the Call Center is almost empty apart from a pair of skunks. Twins by the look of it, sitting in two call stations divided only by a row of filing cabinets. Walking up to one of them, the male... you think.", "It was pretty hard to tell because he was dressed in what appeared to be female clothing, identical to what the other skunk was wearing. Watching him set down the phone, just finishing with a call, you decide to start a conversation with him.", " \"Man, it's boring here. We only get a couple of calls a day, and usually the problems are as simple as pressing the wrong button.\" The skunk says in a male voice, confirming his sex to you.", "Leaning back in his chair, the skunk seemed to be drilling a hole in the side of a pen with a pair of scissors. You couldn't help wondering what he was doing as he slowly constructed something from the office supplies.", "\"My name is Sora, by the way. Feel free to stop by here any time. We really need the distraction\" The skunk said, sticking the ink tube from the pen through the hole he had drilled and then rummaging through his desk mumbling something about rubber bands."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Call_Center", index:"0", char:"Kora", havemet:"N/A", choice:"Chat with the female skunk.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You notice that the Call Center is almost empty apart from a pair of skunks. Twins by the look of it, sitting in two call stations divided only by a row of filing cabinets.", "Walking up to the one of them, a female by the looks of her chest, was barely distinguishable from her brother on the other side of the cabinets. She appeared to be bored out of her mind from a lack of calls, building something out of paperclips that reminded you of a catapult.", "Deciding to strike up a conversation with her since she doesn't have anything better to do, you walk up and get her attention, nearly causing her to fall back in her chair as you accidentally startle her.", "\"Oh. You're the one who keeps building all those fancy ray guns and stuff. My name's Kora and I had been hoping to meet you. Don't suppose you could build me one of those things, could ya?\" She asks with a giggle, looking like she was completely serious.", "\" It's okay, I know you can't. I just really wish they would let me and Sora do something else around here, Candi could probably do both our jobs easily since we usually only get three calls or so a day\" She says with a grin, tilting back in her chair.", "\"Just don't tell the boss, we like employment too much to go and lose it!\" Kora added, her tail twitching a bit as her phone rang. \"Sorry, but I gotta take this. Stop by again sometime, we could use the company down here.\""], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Animal_Testing", index:"0", char:"Aster", havemet:"N/A", choice:"Check out Aster's project.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["In the Animal testing lab, apart from numerous lab animals, stood an eagle, silently mixing chemicals with various venoms. No one had any idea what Aster actually did, the male eagle just not being social.", "Watching him work for awhile, waiting for a good time to notify him of your presence knowing that startling Aster could be rather bad while he's still holding the flasks.", "After several minutes with no sign of stopping his work, Aster spoke up. \"Is there a reason you are here, Char?\" He asked, not even looking in your direction. After asking about his project, he replied \"Chemical body augmentation.\"", "The eagle did not go into any further detail, continuing to work on his project in silence, apparently quite done with talking to you."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Animal_Testing", index:"0", char:"NoChar", havemet:"N/A", choice:"Look at a suspicious book case.", delay:5, sizemod:"None", areamod:"Secret_Lab", dialog:["Looking at an out of place book case sitting in the middle of an otherwise empty wall, you start to wonder just why it was there. Filled mostly with research books and notes belonging to Aster, you browse the selection until you come across a book that looks out of place.", "Titled \"The Expanded Evil Overlord Guide to Being Dangerously Genre Savvy,\" The book is certainly enough to draw your attention. Reaching out to remove the book, you find that it wont come loose and only tilts slightly.", "Within moments you hear a mechanical grinding noise as the bookcase slides to the side, revealing a spiral staircase going down. A secret basement? Of course you can't resist going down to explore!"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Teleportation_Lab", index:"0", char:"Dyn", havemet:"N/A", choice:"Have a quick chat with Dyn.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Walking up to the teleporter, you see a male panda who appears to be plugging circuit boards into the large device. That thing looked ridiculously complicated, making your shrink-ray project look like a simple toy.", "The panda notices you as you look around the device, saying \"Hello. Please try not to touch anything, the equipment is very sensitive.\" Shutting a panel and turning to face you, he yawns out of exhaustion.", "\"I don't think I will ever get used to the night shift.\" He said, rubbing his dark-circled eyes with one hand. \"Hey, aren't you the guy from the Ray Lab?\" The panda asked as he turned to retrieve a potted plant and deposited it on the teleporter pad.", "\"I'm Dyn, the crazy guy who built this thing. Nice to meet the crazy guy who built the shrink ray, although I seem to have beat you to results...\" Dyn said, leaving you wondering what he meant as he started up the teleporter.", "A faint humming noise starts up, building to a near deafening level that caused the entire building to vibrate, explaining why the panda only works at night.", "With an odd fizzling noise the plant just seems to fade out, leaving nothing behind. Then another similar noise is heard, although neither you nor Dyn can find it's source at first.", "Dyn starts to look around the room, apparently knowing what he was looking for as he walks around the back of the teleporter and shouting \"Aha!\" Following Dyn, you find out exactly what he meant about results when you see a three inch tall plant partially embedded in the wall.", "\"The teleporter keeps shrinking test objects... It also tends to be horribly inaccurate with the destination.\" He said as he tugged the exposed portion of the plant loose and taking it over to a container on a nearby desk.", "\"Sorry, but I need to start examining this sample. This is the first one with a significant amount of sample material accessible. You should come back another time.\" The panda says, beginning his examination of what little of the shrunken plant there was availible."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Boss_Office", index:"0", char:"Harris", havemet:"N/A", choice:"Talk to your boss.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["\"Oh, hey Char. I hear your project is coming along nicely. Can't wait to see the ray in action\" Harris, the rather buff horse, said to you as he leaned forward onto his desk.", "Grinning as he went through a pile of paperwork, most notably a diagram of that robot from the robotics lab that looked almost nothing like it actually does... So that's how they are getting away with it.", "\"Sorry, Char, but I have a mountain of projects to examine, why don't you go back and get some work done or something.\" He said, nodding towards the door in a friendly manner.", "While not the strictest boss, he certainly was a lot easier to get along with than what you would expect."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Secret_Lab", index:"0", char:"Chula", havemet:"N/A", choice:"Investigate the barrel of gelatin.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking down in the barrel of what appeared to be some kind of purplish gelatin, all you could wonder was why someone would have a large plastic barrel full of it...", "Apart from the obvious biohazard signs there was a large one labeled \"Do not put food or limbs in this barrel.\" Well... You read the sign. With a small chuckle you take a candy bar from your pocket and drop it into the gelatin-like substance. ", "Watching the bar of chocolate slowly sink into the barrel, you start to see the reason for the warnings as the bar starts to dissolve in the substance.", "Well that was interesting, but there must be other things to do other than tossing your snacks into a barrel of acidic goo"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Secret_Lab", index:"0", char:"Kerta", havemet:"N/A", choice:"Who is that working over there?", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Strange. You didn't know there was a hidden lab in the building. Never seen anyone you didn't recognize in the main labs either, but right in front of you is a dragon that you have never seen before... At least you think it's a dragon... It doesn't look much like any dragon you have met before.", "Covered in blue fur and more than a bit shorter than any other dragon you've met, this individual is certainly an odd sight. While at first you had trouble figuring out it's sex through its lab coat you eventally conclude it is a female.", "She had not even noticed you being in the lab as she worked on constructing some sort of small spherical container. Approaching her from behind you peer over her shoulder and watch her insert a complicated circuit into a hatch in the container... then growl loudly!", "Feeling something moving underfoot you lift your leg and notice that you had been standing on her tail. The strange dragoness turned around quickly, her angry expression fading into confusion when she saw you. \"How did you get in here, Char?\" She asked, somehow knowing your name.", "Stumbling for an answer you eventually manage to spit out \"Found the switch.\" While she wasn't completely convinced, she did not seem too suspicious of your presence. \"Alright. Is there a reason you are down here in my lab?\" The dragoness asks... Wierd. She sounds familiar...", "The dragoness sighs, slipping off her goggles and tossing them aside. \"The part you requested won't be finished until next week anyways so if you don't have any reason to be here then leave.\" She told you in an annoyed tone... ", "Now you remember who she is! She's Kerta, the girl you order parts from over the phone! You had always thought she was in the lab at the corporate offices, Guess you were wrong. Best to leave her alone with her work.", "As you turn to leave you hear her say \"Don't tell anyone about me being here. Only Harris is supposed to know about my presence.\""], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Bar", index:"0", char:"Tarcal", havemet:"N/A", choice:"Talk with the bartender.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["As you step up to the bar you catch sight of a gorgeous female wolf chatting with one of the customers. Gazing over her gray-furred body clothed in a semi-revealing shirt, you can't help feeling that you've seen her somewhere before.", "Listening in on her conversation with the customer, you hear her name is Tarcal and also catch the names of a few of the local drinks she serves. After a few moments she realizes you are there and steps over to you.", "\"Haven't seen you around before. What can I get ya?\" She asks you, her voice sounding oddly familiar as she clears a few glasses off the bar with a pleasant smile."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Bar", index:"0-0", char:"Tarcal", havemet:"N/A", choice:"Ask for a \"Killer Shrew\"", delay:10, sizemod:"None", areamod:"NoMove", dialog:["As you request a Killer Shrew Tarcal's eyes widen. Not knowing exactly what you requested, it was most surprising when the wolf ducked down out of sight to mix the drink.", "\"Ya know... You are the first one to request one of these in almost a year. Last guy nearly killed himself with a single glass.\" Tarcal said as she sound of plastic being opened followed by a what you could've swore was a cereal box being emptied.", "The sound of a blender mixing the drink went on for almost a minute as you waited, worrying about what you had ordered. Laughing a little as she stands back up, setting a large glass in front of you full of some sort of disgusting-looking thick brownish goo.", "Strangest thing of all about the drink was the little wind up toy shrew sitting right on top of the drink, barely sinking into it at all. Tarcal laughs a little as you stare at the drink, getting out a camera to take your picture as you try it.", "\"Drink up.\" The bartender said with enthusiasm as she held up the camera. Lifting up the glass you tip it back, the brown goo taking several moments just to reach your lips.", "The moment that stuff hit your tongue you were overwhelmed by the sweetness of the drink, Tarcal's camera captured your shocked expression as everyone in the room let out a gasp.", "Tasting at least ten varieties of sugar, both natural and artificial, you nearly choked on the strange mixture. Of various flavors passing over your tongue the two most recognizable were chocolate and maple syrup, and there were many others that you just couldn't make out.", "Doing your best to finish the drink, your stomach simply refusing to take more than a few more sips before you started feeling a bit off. Setting the glass down, Tarcal quickly takes it away, noticing that you can't handle any more of it.", "Tarcal gives you a sympathetic look as she quickly disposes of the rest of the drink. \"Only person I ever saw finish one of those things works here. He still won't tell me where he got the recipe, but I'm not sure I want to know...\" She said with a thoughtful smile.", "The female wolf turns around to go serve another customer, the entire room still staring at you like you were crazy for ordering such a thing. Strange... You could've sworn you felt yourself gaining a few pounds as you walked away from the bar."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Bar", index:"0-2", char:"Tarcal", havemet:"N/A", choice:"Request a \"Pan Galactic Gargle Blaster\"", delay:720, sizemod:0.5, areamod:"Random", dialog:["Sure, you could order something normal, but where's the fun in that? Ordering a Pan Galactic Gargle Blaster, knowing full well how strong the drink was likely to be, you grin as a few of the other patrons of the bar look at you strangely.", "Tarcal just smiles as she starts mixing the drink right before your eyes. \"I am obligated by law to inform you that I am not responsible for anything that might happen to you after consuming this drink... I hope you know your way home extremely well.\" She says, giggling a little.", "Putting the finishing touches on your drink, the wolf looks up at you like she was actually a little worried about your safety. \"Ya sure you want to drink this? Most people tend to wake up in a hospital after drinking one of these.\" Tarcal warns you, sliding the glass over across the bar.", "Ignoring the warnings of the pretty bartender, you down the drink in one gulp, giving you only a few moments of feeling like you had made a horrible mistake before you blacked out.", "You wake up to unfamiliar surroundings, your head pounding like a jackhammer. Looking around you realize that no less than a full day had passed while you were out, and though you couldn't remember what you did, you had a feeling you had done something very stupid.", "Doing a double-take, everything looked far bigger than it should! Coming to the realization of what you had likely done in the forgotten day, likely involving the prototype growth ray you were working on in the lab.", "Still... You have no idea how you got to where you are now or where your clothes are, not remembering any details of the trip at all. Guess you will have to find your own way back."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Gym", index:"0", char:"Karen", havemet:"N/A", choice:"Chat with the receptionist.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Heading up to the receptionist's desk at the gym, you see a buff female orca sitting and reading a book. Noticing your presence, she sets down the book with a warm smile and looks up at you... At least she would be if she weren't taller than you even when sitting.", "\"Welcome to Bro's Gym, cutie. I'm Karen. Looking to get into shape? If so, you are welcome to tour the facilities and get to know some of the others who work here.\" She says to you with a grin.", "\"Just about everyone here is friendly and helpful, and we can help get you started on an exercise plan if you wish. Go ahead and take a look around if ya want.\" Karen says, leaning forward on her desk, her revealing clothes showing off her muscular, yet attractive body.", "Thanking Karen, you decide to take a bit of a look around the facility, noting that this should be a real great place to hang out after work, if only to get the opportunity to see more of this beauty."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Gym", index:"0", char:"James", havemet:"Wrestle", choice:"Looks like they are getting ready for that wrestling match...", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Walking into the gym, you notice a small group idly chatting in front of a door labeled \"Employees only.\" All of them seemed a bit excited about something.", "Suddenly, you saw a face lean out a dolphin male grinning as he waved you over. \"Heya! Good to see ya Char! You ready to wrestle with us?\" James said, chuckling as he introduced you to a few of the others.", "Notably there was a group of large orcas here, two males and two females. One male well-muscled, one was extremely overweight, almost as wide as he was tall, one female was in shape, athletic, but not overly-muscled, and the last female was chubby yet wore her weight well.", "All four of the tall cetaceans were wearing staff uniforms for the gym, apparently they were all co-owners of the location. James took you around and introduced you to each of them.", "The muscular male was Rio, the fat male was his twin brother Kendi, the fit female was Karen, and lastly the chubby female was Sveta. ", "Some of the others present included, surprisingly enough, your boss! While you had never seen the male horse without his business suit before, today he was wearing a tight tank top that showed off his surprisingly tight abs.", "Apart from them, there was also this massive blue dragon, smelling slightly of ozone; the signature of a lightning dragon. Fat, but with enough muscle on top of it to give his belly a rounded appearance.", "While not nearly as tall as the orcas, he certainly was an intimidating sight to behold.", "Lastly there were twin skunks, a male and a female, both of them seeming to be chatting about the others with a strange lack of words, like they didn't need to say most of the things they were talking about. ", "Neither of the skunks looked like the worked out much, almost no muscle on them at all, but they both looked like they could move pretty fast. Sora nd Kora were there names. You actually recognized them after hearing them speak, as they manned the call center back at the lab.", "The last individual to arrive was a bombshell of a babe, Tarcal, the wolf bartender from the bar down the street. She didn't look particularly strong, but she had a dangerous look in her eye that made you a bit wary, like she wasn't here for the fun.", "James nudged you with his elbow as Rio unlocked the door, leading you to all into the room in the back of the building, a minimally decorated room, with just benches around the edge of the room with a large mat in the middle for the wrestling to take place.", "Rio grinned, clapping his hands together with a chuckle. \"Okay, everybody. We've got some new faces her tonight, so I'm gonna explain the rules. First off, everyone present must participate in at least one match.\" He started to say cheerfully.", "\"Secondly, no clothes. Third, to win a match you must pin your opponent through any means at your disposal. This includes exhausting your opponent through pleasurable means.\" He continued on happily.", "\"To participate, you must be willing to accept the risk that you will likely end up fucked, and fucked HARD! To those of you with too much of a difference in size, don;t force it. We don't need any hospital trips.\" He added with a grin, surprisingly no one seemed to object.", "\"Everyone gets a turn to pick an opponent, and after their first match, they have the option to turn down subsequent challenges. Additionally, relatives present are to choose their oponnents early on to avoid having them be the only ones who have not been challenged.\" Rio continued.", "\"Additionally, it is possible to take on multiple oponnents if you feel you aren't being challenged enough, but the limit is two against one. Any more and the matches tend to result in accidental injuries.\" The orca said with a small sigh, apparently remembering a past incident.", "\"Lastly, anyone may choose to oil themselves up for the match if they feel they might need an extra advantage. Anyone have any questions?\" He asked, looking at both you and the skunk twins, apparently the other newcomers.", "One of the skunks chimed in, the male one speaking up \"Me and Kora work as a team. If you wanna take one of us on, take us both on, please.\" The female skunk nodded in agreement with a manic grin. Those two were going to be a handful.", "Kendi stepped forward happily, his ample gut jiggling beneath his shirt. \"Alright then. Everyone strip down so we can get started.\" The fat male said, walking over to lock the door to keep unwanted visitors out of the room.", "Everyone grinned as they heard the door lock click, everyone starting to strip down. You were quickly overwhelmed by numerous arousing sights. Gigantic wolf tits, muscular horse butt, gigantic orca members, twin skunks that were only easily told apart by their anatomy.", "It was a bit strange to find yourself ogling your coworkers as James nudged you. \"Better strip down. The owners don't look too kindly on ogling when you're still clothed.\" He told you happily.", "With a bit of embarassment, you stripped off your clothing, baring your body to the gazes of the others. For the most part, they only gave you small glances, except for your boss, who seemed to have recognized you from the lab, but surprisingly gave you an approving glance.", "You found it hard to maintain focus on any single one of their bodies, always finding your nervous glance drawn to someone else. Thankfully, a few of them, including the lithe male dolphin next to you were sporting obvious erections, sparing you the embarassment of being the only one.", "The fat whale, Sveta, licked her lips a bit as she looked over you and the skunks. \"Alright your three. Rio forgot to tell you about the last part. You're free to pleasure yourself to the sights before you, but remember that if you are easily tired out, that might put you at a disadvantage.\" She said.", "Rio chimed in, asking you and the skunks \"Any of you want to pick first?\" He asked, the skunks shaking their heads as he looked to you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0", char:"James", havemet:"Wrestle", choice:"Go ahead and choose first.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Well... Might as well get this over with. You nod to the orca and he steps aside, allowing you to size up our opponents and pick which ones you want to wrestle. ", "Rio was strong-looking, yet seemed quite gentle, as did his obese brother Kendi. Both of them had their attractive points. The problem with them is that they were a little over twice your height, and in Kendi's case, could probably squish you with his fat belly.", "The female orcas had different attitudes. Karen, the thin female seemed a bit more serious, while the chubby Sveta looked like someone who might have a bit of a playful personality to her.", "Jorge, the large dragon, was... Scary to say the least. He looked like one to not hold back, with a body that, while not quite as large as the orcas, was somehow even more intimidating. He seemed to combine a scowl with a smile as he looked at you.", "The twin skunks seemed excited, practically bouncing with anticipation, but they might bee a bit inexperienced at this sort of thing. You already had a good handle on James, friendly and easy to get along with, yet could probaly beat you again.", "Tarcal had a strange look on her face, but the chance of getting at those massive tits of hers was tempting... Yet you could have sworn you had seen them before somehow. She looked like she was actually bored!", "Then there was Harris, your boss. He seemed fairly relaxed as he eyed your package openly, grinnign a bit as he nodded downwards towards his semi-hard shaft. Looks like you didn't have to worry about any trouble from him at work.", "Looking around, it seemed like you had to pick one of them for the match to begin."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0", char:"James", havemet:"Wrestle", choice:"Choose a male", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Grinning a bit, you start looking over the males, deciding to choose one of them for now. Checking out their attributes, you found yourself thinking of how you could possibly take on the larger males.", "At least James, Harris, and Sora all looked to be a much more appropriate size for you, but then again, if you choose Sora, his sister might want to get involved too.", "Looking at their members, you notice that Rio while not the thickest, had a bit of length to him where Kendi was the opposite, thick and a bit on the shorter end. James was fairly thick at the base, but tapered a bit at the tip. Harris, meanwhile, was impressive in every way.", "You couldn't size up Sora easily right now, as he didn't seem aroused enough yet, with only the tip of pink flesh sticking out of his furry sheath.", "Lastly, there was Jorge. His length tapered much like James', although the nine foot tall dragon and eight foot wide dragon had the size advantage. ", "He had the most unusual member you had ever seen, the head covered in little fleshy spikes and the bottom side had ridges at about every half inch down to the base.", "Looks like you have many options. The only question left is which one to pick."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-0", char:"James", havemet:"Wrestle", choice:"Go with Jorge, he'll be a challenge!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1", char:"James", havemet:"Wrestle", choice:"Take on Kendi", delay:5, sizemod:"None", areamod:"NoMove", dialog:["With a bit of a sigh, you decide to go with one ow the owners of the joint, as they would be the most likely ones to ease you into the matches here.", "Stepping up to Kendi, you try to manage a grin as you look up over that large flabby gut of his and try not to get intimidated by his size.", "It wasn't working at all, but you had to try anyways. \"Alright, big guy. I'm challenging you.\" You tell him, nervously reaching up to pat his gut.", "All around you hear the others chuckling a little, apart from the skunks who suddenly cheer for you. \"Go for it!\" Sora shouts while Kora adds in \"You can take him!\"", "Kendi laughs deeply and stands up, giving you a good look up at his melon-sized balls and pendulous length which nearly slapped you across the cheek.", " \"Alright, newbie. Want me to go easy on you? Maybe let you oil up a bit to make it easier on you?\" The heavy orca asks you happily."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-0", char:"James", havemet:"Wrestle", choice:"Oil up before the match.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1", char:"James", havemet:"Wrestle", choice:"\"No thanks, give me your all!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Kendi chuckles deeply, his fat belly jiggling as he hears your response. \"Don't expect me to give you any chances to surrender then.\" The large male says, grabbing a bottle of body oil and sqeezing out a large amount onto his body. Crouching down a bit, he grins as the two skunks approach him.", "Surprisingly, both of them assist the large male with rubbing the oil all over his thick black-skinned back and fat glutes. Guess you know who invited them now. Kendi let out a lewd moan as he took the chance to oil up his package until his cock glistened in the light of the room.", "He turns around, giving you a swish of his rear to show off what you were up against. Looking up at him nervously, surprised to see how proud he was of his girthy body, you find yourself standing upon the mat, waiting for him to join you so the match can begin.", "A minute later, you find yourself facing down a much larger nude male, your body the center of attention of everyone sitting on the benches. Surprisingly, you saw your boss openly stroking his length at the sight of you facing down someone who was likely the undisputed king of these matches.", "A moment later, you heard Karen shout \"Go!\" ", "Instantly Kendi sprang into motion, rushing you in the hopes of catching you by surprise, his heavy footsteps feeling like small earthquakes even through the mats. You only had a moment to make a decision on what to do."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-0", char:"James", havemet:"Wrestle", choice:"Stand there like a moron.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-1", char:"James", havemet:"Wrestle", choice:"Go for the offense! Charge!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["In a split-second decision, you charge at the whale as well. Ducking down between his legs as he overshoots you. Turning around quickly, you pounce upon his back. ", "The slippery oil upon his rubbery skin proves to be a problem as you are unable to maintain a grip upon him, but in turn the impact of your body threw him off balance, sending him falling down onto his fat belly.", "With the massive male upon the floor, groaning as he finds out the oil made it really difficult for him to get back up, you find yourself with the chance to take the lead by tiring him out.", "Kendi's large hands continue to slip around on the oil-slickened mat, unable to find enough purchase to even push himself up as several choices become apparent to use to take the victory in this match.", "Looking down between his legs, you see the whale's member, nice and hard, rubbing against the mat with every move he makes. You could probably get him off for an easy win. Looking at those soft, huge ass cheeks, you wonder how receptive he might be to anal stimulation as well. ", "Of course, you could forget about that all and just mount him. May not make winning any easier, but you are so painfully aroused by all the sights around you. Notably Karen fingering herself with a pleasured look on her face and Jorge, who was fondling his balls with a grin."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-1-0", char:"James", havemet:"Wrestle", choice:"Jerk him off!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-1-1", char:"James", havemet:"Wrestle", choice:"Finger his large ass.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-1-2", char:"James", havemet:"Wrestle", choice:"Mount his tail. You just can't hold back!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-2", char:"James", havemet:"Wrestle", choice:"Take a different strategy... Be submissive!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Rather than take an obvious strategy, you figure that if you can somehow get the whale to expend a lot of energy, you could tire him out enough to pull a victory in this match. ", "Sidestepping the charge, he runs past you, slowing to a stop as you move in behind him. Much to his surprise, you reach up and cup his hefty sac in your hands, massaging it roughly. ", "Sure, it wasn't exactly wrestling, but they did say anything goes and as you well know, an orgasm or two can easily tire anyone out, then you could claim victory!", "Kendi doesn't object to your approach much as your hands slip and slide over his oiled sac, grunting softly and closing his eyes for a moment before he catches himself.", "Looks like he has dealt with this before by the way he shrugged it off, his large hand grabbing the back of your head and shoving your face right into his musky orbs, making you inhale the strong, manly scent of his arousal.", "Looks like this may take more drastic measures if you want to make this strategy work."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-2-0", char:"James", havemet:"Wrestle", choice:"Suck him off!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Kendi gets really into it and is too tired to continue afterwards."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-2-1", char:"James", havemet:"Wrestle", choice:"Slip between his legs and see how he handles some assplay.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Kendi sits on you, impales himself and cums on your face. Loss of match."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-2-2", char:"James", havemet:"Wrestle", choice:"Bend over?!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["A bit overwhelmed by the musky male scent of the orca's body, you crouch down onto the floor as you find yourself wanting to take him fully, bending over and raising your tail for him. With any luck, he'll tire himself out and you can claim victory!", "Kendi chckled a little as he realized your strategy, and went along with it just as you had expected, much to the pleasure of the spectators. Kendi dropped to his knees, rubbing his erection with some additional oil just to minimize the stress he would be putting on your small rear.", "This was crazy! You were willingly submitting to a cetacean over twice your size! Unfurtunately, any second thoughts you had were silenced as you felt that massive white smooth-skinned bally settling upon your back, causing you to strain just to keep from getting pinned to the floor, let alone getitng away.", "After a few moments of panic as you felt him settling in and positioning his thick member at your tight little sphincter, you felt the extremely hot, slick organ rubbing at your back entrance and let out a lewd moan even as the anticipation just about sent you into a heart attack.", "Kendi grunted as he pushed, the pressure on your hole increasing and increasing until your tight hole started to give, spreading for this massive intruder as you bit your lip and stifled a cry of extreme pain while the enormous white helmet of his member popped in", "Nearby the twin skunks gasped as you grunted and clawed at the mat, your arms giving out as the orca pushed himself deeper into you. This was turning into a very bad idea now, but you no longer had any say in what happened as the massive cetacean started to push into you.", "He seemed a little disappointed when he pressed in ad deep as he could, just under half of that thick pillar of male flesh filling your rectum as he found that he could no longer safely push into you. ", "Kendi smiled down at you as your clenched your teeth tightly, feeling an enormous suction within your bowels as the whale pulled back, then pressed back in with a low, deep moan. ", "You could barely stand the waves of pain passing through your body, yet there was enough pleasure to be found give you an erection. Even then, the pressure within you was so much that just the massive male pressing back into you was enough make you shoot your load all over the floor.", "All this and he was only getting started with you! With a deep grunt, the orca male started to thrust into our body at a slow pace, unwilling to move any quicker due to the risk of damaging your rear permanently.", "Minutes ticked by as you were subjected to the pain and pleasure of being fucked by a fatty twice your size, his rock hard pillar forcing in a little deeper with each push, but never seeming to go in all the way.", "You could feel the strong heat within your colon growing as the orca moaned above, the rest of those present becoming lost in pleasures of their own as they watched the large male enjoy himself.", "Suddenly you felt a throb so powerful that it nearl lifted you from the floor, the orca's rock-hard cock pulsing as you bit your lip, anticipating what was about to come.", "The massive male let out a moan as your colon was flooded with what felt like boiling goo, Kendi thrusting into you a few more times as he emptied his seed into your ass. So much that it started to squirt out as he pushed in one last time, then collapsed atop your back.", "As the male's weight came crashing down on you, unable to move out of the way, he came down with enough force to knock you out!", "When you awoke, it was a few hours later and you had apparently missed the rest of the night's fun, although with our ass sore and filled with orca cum, you weren't sure you wanted another go.", "Kendi seemed quite happy as you opened your eyes, resting on a bench next to you with a gigantic grin. \"Glad you're okay. Was a bit worried I might have broken you there...\" He said happily, still nude, but thankfully not up for round two."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-2-2-0", char:"James", havemet:"Wrestle", choice:"Go home with the orca!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-1-1-2-2-1", char:"James", havemet:"Wrestle", choice:"Just go home. You're gonna be sore for days...", delay:5, sizemod:"None", areamod:"NoMove", dialog:["As much as you probably wanted to get to know this behemoth, ou were just too sore right now to think of anything but getting out of here to rest for a few hours... or maybe days.", " Your whole body felt bruised and your once tight hole was so abused that you felt it might never close again.", "\"I think I'll just head out for now... Maybe I'll catch you again later, Kendi.\" You tell him as you get your clothes back on, leaving as the orca waves to you and heads off into the weight room. You just gotta wonder how he stays so fat when he seems to exercise."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-2", char:"James", havemet:"Wrestle", choice:"Go for Rio. Big but likely gentle.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-3", char:"James", havemet:"Wrestle", choice:"Go with James.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-0-4", char:"James", havemet:"Wrestle", choice:"Take on your boss!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-1", char:"James", havemet:"Wrestle", choice:"Choose a female", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Females."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-1-0", char:"James", havemet:"Wrestle", choice:"Tarcal seems pretty hot. Go for her!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Challenge Tarcal."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-1-1", char:"James", havemet:"Wrestle", choice:"Take on the tubby orca girl, Sveta!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Challenge Sveta."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-1-2", char:"James", havemet:"Wrestle", choice:"Challenge Karen.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Challenge Karen."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-2", char:"James", havemet:"Wrestle", choice:"Choose two! You love a challenge!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Teams"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-2-0", char:"James", havemet:"Wrestle", choice:"Rio and Kendi. Fat and thin!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Challenge the orcas"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-0-2-1", char:"James", havemet:"Wrestle", choice:"Sora and Kora, twin skunks fighting as one!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Challenge the twins."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Gym", index:"0-1", char:"James", havemet:"Wrestle", choice:"Wait and see what these matches are like.", delay:5, sizemod:"None", areamod:"NoMove", dalog:["Placeholder: Watch Jorge and Kendi go at it."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Weight_Room", index:"0", char:"Rio", havemet:"N/A", choice:"Check out the buff orca.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You see a rather tall male orca jogging on a treadmill. Not quite twice your height and really buff, with muscles that make him look more like a work of art than a living creature. Smiling over at you when he sees you looking at him, he waves and says \"Hello.\"", "\"After a little while he steps off the treadmill to talk to you, his black and white markings showing through his sweaty tank top and proving a little bit distracting. \"Heh. Like what you see?\" He asks with a friendly laugh, patting your shoulder gently as he walked by.", "Grinning as he passed you on the way to the locker room. \"The name's Rio. If ya wanna exercise with me sometime, I'm usually here.\" Says to you cheerily as he enters the locker room, his muscular tail swaying gently in the air with every step as he turns a corner out of sight."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Weight_Room", index:"0", char:"James", havemet:"N/A", choice:"Talk with the dolphin.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Over by some floor mats you catch sight of a dolphin. Wearing only a tight red speedo and sitting on a bench, he looked a bit bored, like he was waiting for someone. Having nothing better to do, you plop down on the bench next to him.", "The dolphin smiles as he looks over, looking up and down your body quickly. \"Hello there. You here for a little practice?\" He asks with a hopeful look, apparently a bit bored."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Weight_Room", index:"0-0", char:"James", havemet:"N/A", choice:"Wrestle with the dolphin.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Grinning, the dolphin hops up and leads you over to the mats. \"Okay. Since you seem to be new here, I won't hold you to the rules. Just do your best to keep me pinned for ten seconds.\" He says happily, standing a few feet in front of you with his arms out.", "\"Ready. Go!\" He shouts and rushes you. Surprised, you do your best to pin the dolphin, falling down onto the mat as he does the same. He had surprising strength in him, easily overpowering you and very nearly pulling you into a bear hug and keeping you down.", "Managing to squirm free, you hop onto his back, using your weight to keep him down as his thick tail repeatedly bats your muzzle in an attempt to distract you. Straddling his body, you try not to think too much about the fin grinding against your crotch in an uncomfortable manner.", "Unfortunately, that proved to be enough of a distraction for him to push himself up off the mat, his body slowly growing slick from sweat due to the exertion. Flipping you backwards and doing a quick backwards roll, you quickly find yourself with a faceful of the dolphin's crotch.", "Squirming beneath him, you are eventually forced to admit defeat if only to avoid stimulating the dolphin and creating an extremely awkward situation. The dolphin was blushing a little as he got up off you, not having expected to land on you in such a manner.", "\"Heh... Sorry. I got a bit carried away. You're not too bad, really. A bit of practice and you might even be able to keep up with Rio.\" He said cheerfully as he looked away from you.", "\"The name's James. You should stop by here sometime at night. We have special tournaments in the back after dark... Just be aware that in those matches we don't wear clothes.\" He introduced himself, giving you a very unusual offer.", "Hmm... It just might be worth checking out, of course you might be able to pick up a new hobby... Then again, nude wrestling sounds pretty exciting even if you didn't participate.", "After a few moments, you realize that you probably have other stuff to do and head off as the friend he was waiting for arrived."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"Wrestle"}, {area:"Weight_Room", index:"0-1", char:"James", havemet:"N/A", choice:"Turn him down.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Politely, you turn down the dolphin, much to his disappointment. Not that you could provide much of a challenge, you had no clue how to wrestle anyways...", "The dolphin sighs as he looks up at the entrance. \"Too bad. Anyways... My name's James. If you ever want to learn a few moves, feel free to join me.\" He says, leaning back against the wall lazily to wait until whoever he was waiting for showed up.", "Leaving James be for now, you get back to wandering around the gym, checking out the facilities."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Weight_Room", index:"0", char:"Kendi", havemet:"N/A", choice:"Chat with the fat orca.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You see a rather fat orca on a weightlifting bench, pressing upwards of three hundred pounds. \"Oh hey there. Haven't seen you around before.\" The sweaty orca says, pushing the weights upwards with a grunt.", "Watching the overweight male bench pressing weights that were heavier than you was really something different. Finding it hard to beleive that the fat, yet somehow fit, orca could be so strong.", "The orca seems to notice you staring at him, chuckling quietly but not saying anything about it. \"I\"m actually co-owner of this place with my brother, Rio, so feel free to come by any time.\" He says with a grunt, setting the weight down and taking a quick break.", "\"Feel free to stop by anytime, I'll even tell Karen and Rio to ignore the fees\" He says with a wink of his eye. Seems he likes you for some reason.", "\"If you need any help, just ask me. The name's Kendi, by the way. Now if you don't mind, I have a lot of presses to do.\" He says to you with a smile then shifts his focus to his exercising."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Temple", index:"0", char:"Shadow", havemet:"N/A", choice:"Approach the Priestess.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Checking out the local temple, you come across the Priestess, a rather serene-looking fox who appears to be meditating in front of a small altar to some god, the name of which slips your mind.", "Hearing your footsteps, she turns to look in your direction, unusually striking blue lines in her golden fur zigzagging from her face all the way down out of sight at her neck.", "Down on the back of her hands, you see similar markings, making you wonder if they cover her entire body. You had to admit she was pretty good looking even in those robes she wore.", "Talking to her seems to be fruitless as she only seems willing to answer simple yes or no questions with nods and shakes of her head, all other questions resulting in her tilting her head and frowning at you.", "Eventually, you notice a metal plate attached to a red bandana tied her neck. Looking closer, you see the plate is engraved with the words \"Shadow Mirror\" Seemingly a nametag of some sort.", "Eventually the priestess gives up and turns back and proceeds to ignore you, leaving you wondering if she had taken a vow of silence or something..."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Beach", index:"0", char:"Umi", havemet:"N/A", choice:"Check out the enormous female whale.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking around the beach, you come across what at first sight appeared to be a fleshy blue-gray wall. Backing up a bit it becomes quite apparent that this is no wall, rather one of the biggest creatures on the planet.", "A female blue whale! About twenty feet from head to toe and so fat that you actually can't see over her belly, sunning herself on a towel right in front of you.", "Looking over this humongous whale, you notice that even with all that fat she manages to somehow stay attractive, probably helped by her equally humongous chest, which looked like it required specially fitted clothing just because such sizes likely aren't manufactured.", "Those enormous breasts looked even bigger thanks to her choice of swimwear, a top that was basically strings holding two strategically placed white triangles of fabric over her nipples, the strings tied tightly enough that it looked like the top might snap at any moment.", "Once she noticed your presence, she turned her head towards you and looked you over, nodding as if approving of your looks. \"Well hello there, shrimp.\" She says to you happily, rolling onto her side with a large grin, facing you as her blubbery belly jiggled from the movement.", "\"Mind being a sweetie and helping oil me up? There's a lot of places I just can't reach.\" She asks of you, pointing at her back. With someone her size, it could take a bit, but maybe you could get her name if you did this for her."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Beach", index:"0-0", char:"Umi", havemet:"N/A", choice:"Go ahead and help oil her up.", delay:30, sizemod:"None", areamod:"NoMove", dialog:["Always happy to please a lady, you decide to go ahead and help the whale out. Rolling onto her belly, she reaches into a small bag near her towel and passes a bottle of body oil to you, smiling as she gives you the okay to begin.", "Unsure of exactly how to begin, with the whale's back mostly out of your reach. You walk up close to her and reach up onto her back, leaning on the bulge of her belly sticking out on her side and trying to reach her back.", "After a few moments, an idea pops into your head and you grab hold of her rubbery skin and pull yourself up onto her back, the large female giggling a bit, seemingly okay with this.", "Straddling her back, just in front of her dorsal fin, you open the bottle and squirt plenty of oil out on her back, placing your palms in the slick puddle and spreading it out over her back and neck, carefully avoiding getting any of it in her blowhole.", "Her blue-gray skin sparkled in the sun wherever you spread the oil, giving the whale a beautiful sheen as well as making her more and more difficult to remain on top of, especially after you move down to her lower back.", "It seemed that some of the oil had gotten into your clothes as not matter where you tried to sit on her back, you just couldn't stay there, much to the whale's pleasure, as it was feeling like a relaxing massage to her.", "Even then, you managed to finish the job, stopping just at the top edge of her tail. \"Mmm... Thanks sweetie. You don't need to do anymore, I can get the rest myself.\" She says, the movement of her body as she talked causing you to slip right off and land on your back in the sand.", "\"My name is Umi, by the way. Maybe you can come out with me for a full day at the beach sometime.\" She says to you. It seems you have made a friend today, you smile and dust the sand off of your fur as you walk off to do other stuff."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Beach", index:"0-1", char:"Umi", havemet:"N/A", choice:"\"No way fatass!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["The whale frowns at you, apparently a bit hurt by your reply. Suddenly, her arm shoots out grabbing you and pulling you into a bearhug. Not the worst thing to happen since you just got a faceful her cleavage, but it just seems to get steadily worse from that point onwards.", "Managing extract your head from between those breasts, each nearly as big as you, you see the whale grinning down at you as she rolls onto her stomach, her massive weight pinning you beneath her as her blubbery belly and giant boobs mold around your body.", "Completely concealed from all sight by her own, you had to admit that under other circumstances this would have been kind of fun, but the look she was giving you was just too creepy.", "Anyone who had even seen this just passed it off as you having an affectionate girlfriend but that couldn't be any further from the truth as you felt her large tongue licking all over your head, soaking it in sticky whale drool as the muscular appendage pressed againts you.", "Unsure of just what she was doing at the moment, there was just nothing you could do, you couldn't even breathe well enough to shout for help with several tons of whale fat pressing down on you.", "After a little while, you felt the weight on you start to decrease, yet your attempt to call out soon became blocked in another way as the whale opened her mouth wide, giving you a good look at it's moist pink insides before it completely enveloped your head.", "Any sounds you make are so muffled by the layer of flesh around you that no one can hear you shout, the darkness inside her maw leaving you unable to see a thing as well.", "With some rather strong sucking sounds, you felt powerful muscles tugging on your head, pulling your neck into her maw as what was happening started to sink in... SHE WAS EATING YOU!", "Unfortunately, it was just too late to do anything about it as she sucked your shoulders into her hungry maw, her cheeks bulging cutely, although no one could see them, as your nose pressed into her throat.", "Tight rippling muscle began to pull at your muzzle, starting to get a good enough grip to tug you deeper as her broad tongue slurped all over your belly, slickening your body to make swallowing you easier.", "The trip was agonizingly slow, your body almost too big for her to swallow as her powerful throat tugged and massaged your head as more and more of your body was fed into her mouth.", "Forced to bend once she got to your waistline, all that remained outside was your legs as you weakly tried to kick at her, your every struggle serving only to increase the pleasure of her meal.", "Finally as your legs and feet were pulled into her mouth, she closed her lips, sealing you completely within her blubbery body.", "The heat was almost unbearable inside the whale, comparable to a sauna in both temperature and humidity, as she rubbed your sensitive feet with her tongue, rough tastebuds tickling slightly while she took her time.", "A minute later, you found your descent almost cease completely as your nose pressed up against a tight ring of muscle. All it took to push you through was a single strong gulp and your journey was nearly complete.", "Your head forced into her hot sticky stomach, your head getting coated in stomach acids as you tried to breathe in the acrid air. Once your head was in, your entire body followed rather quickly.", "You were forced to curl up in the dark yet only slightly cramped environment, your body barely bulging out her belly as she lay on top of it.", "The whale relaxed happily on the beach, eventually rolling over onto her back as she digested you in plain sight, the occasional wiggling of her belly going unnoticed as her belly moved with each breath.", "The last thing you remember being her giggling, shaking you around in her belly.", "Having made a meal out of you in full public view without the slightest suspicion. In the end, all you managed to do was add a few pounds of blubber to her form."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:false}, {area:"Beach", index:"0", char:"Zex", havemet:"N/A", choice:"Approach the shark.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Okay. This guy could make anyone nervous. standing at close to ten feet tall, this muscular great white shark is quite an imposing figure. With large, razor-sharp teeth and a large round gut that just screams that anything that moves it food to him.", "You've never actually heard of a shark turning on the other species so your nervousness is mostly without cause. There was still a certain dangerous elegance to his body, still appearing to be fully capable of swimming at high speed despite his fat white belly.", "Eventually working up the nerve to announce your presence to the large male, who was currently leaning against a tall wooden fence that divided the beach in two.", "You didn't know what was on the other side, neither did you care at the moment as the tall shark looked down at you with a toothy grin.", "\"Here for a bit of shark meat, shorty?\" The shark asks, quite up front with his intentions, although he makes no attempt to force the issue. It's certainly not every day you get propositioned blatantly by something twice your size.", "After a few moments of looking at your confused expression he spoke up once more, \"Hahaha... Don't get me wrong, I'd be happy to have a bit of fun with ya, but I'm just waiting on a friend at the moment.\" He said, taking a moment to look over the crowd.", "\"If you're interested, you can find me around here, the name's Zex.\" He says with a laugh as he watches you walk off. Well... That was certainly different, but at least he wasn't forcing you into anything."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Beach", index:"0", char:"Nia", havemet:"N/A", choice:"Talk with a peeping mouse boy.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Upon noticing a short white mouse spying upon a sunbathing beauty on the beach, you decide to talk to him, and possibly scold him... or check out whatever he's looking at yourself.", "The boy notices you with a startled shout, turning to see you in all your intimidating adult self. \"AH! Don't sneak up on me like that!\" He says, trying not to get loud.", "You could see the boy's skin redden through his fur, blushing from being caught. You had to admit, he had good taste, spying upon a busty zebra that had her top off for sunbathing...", "Snapping back to reality, the boy was gone, having fled the site before you could do anything. Oh well... You tried at least and saw something pretty while you were at it. Promptly you decide to get out of there yourself, lest someone notice you too."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Nude_Beach", index:"0", char:"Cszerka", havemet:"N/A", choice:"Check out the beautiful otter babe.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Strolling along the nude beach, nervously looking around while you try not to ogle the various beachgoers too much, you find yourself strolling up to a short female otter who looked a bit bored.", "You mentally chided yourself as you looked over her incredible, shapely body, knowing that getting aroused here on a nude beach would be likely to get you booted out by one of the lifeguards who managed this strip of beach.", "The otter was really something, only about five feet tall with wide, curvy hips and an equally wide rack. She had only the slightest bit of fat on her belly, just enough to fill out her midsection a bit.", "Her rich brown fur shined in the sunlight in a manner that appeared to be actively trying to make her more beautiful as you sat down next to her, this beauty looking over towards you with a smile, idly pushing her toes into the warm sand and wiggling them cutely.", "\"Hello. You're a new face 'round here!\" The otter said with a bit of excitement, beautiful teal eyes looking up and down your body as she leaned towards you a little.", "\"Name's Cszerka.\" She told you with a grin, her thick tail curling around yout bare rear and causing you to jump. \"Not often that I meet good-looking guys like you out here.\" Cszerka said with a giggle, her tail wriggling a bit to work the tip beneath your rump.", "Letting out a small yelp and looking over at the female, shifting to pin her tail down before she does anything else with it, she leans in and whispers \"I saw how you looked at me. You should meet me out in the water so the lifeguards can't see us.\" Cszerka said as she pulled her tail free.", "Planting a kiss right on your lips and reaching down to give you a quick grope, she laughed and stood up, running off to the rolling waves.", "You watched Cszerka leave, dumbfounded as her tail swayed with every step, the female purposefully drawing your eyes to her rear. Watching her dive into the water, you silently considered if following her might be fun, still sitting on the beach as you considered it.", "You didn't dare follow her right away, trying to think of anything to keep yourself from getting hard in this public place. It took almost five minutes of counting grains of sand, but you finally fought off your arousal enough to stand up and get moving."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Nude_Ocean", index:"0", char:"Cszerka", havemet:"true", choice:"Join Cszerka for a swim.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Wading out through the shallow waves, warm water soaking your nude body as you head out into the deeper water. You swim out after Cszerka, wanting to take the otter up on her offer from earlier.", "Unfortunately, the female seems to be nowhere to be found. Looking around, you see a few other swimmers, but no beautiful female otters.", "Swimming out a bit more from the shore, still not spotting the female, you look back towards the shore and notice that you are starting to get dangerously far from the shore.", "After several minutes, you were ready to write her off when you felt something grab onto your legs and pull you beneath the surface before you could even make a sound.", "Gurgling as you acidentally inhaled some seawater, the awful salty taste making you desperately want to spit it out as you saw a pretty, familiar face grinning at you as she let you go, allowing you to rise to the surface.", "Coughing and sputtering as your head broke the surface, kicking your feet to stay afloat, you swam closer to the shoreline as Cszerka gracefully swam circles around you until you reached the sandy shallows where you could plant your feet on the bottom safely.", "The moment your feet had stopped moving, two soft hands gripped your rump, massaging your cheeks roughly as something warm enveloped your manhood. ", "Stifling a moan as you looked down into the water, you see Cszerka looking up at you with her mouth wrapped around your hardening length. She seemed to giggle around your shaft, sending pleasant vibrations through your sensitive flesh as bubbles streamed from her nose to the surface.", "Slowly, she started to bob her head over your length, her tongue rubbing and licking at the tip of your cock and seeming to find every spot that could drive you wild.", "The otter seemed to be enjoying your reactions as you tried not to look like your were getting a blowjob, one of her fingers working between your rump cheeks to rub at your rear entrance.", "It didn't take long for this treatment to cause you to blow your load into her mouth, her hot, slick tongue cleaning off every trace of your sticky seed as you desperately tried to keep standing.", "Cszerka didn't even give you a chance to relax before she leapt out of the water and tackled you, laughing for the few moments she was above the surface.", "Within moments you were pressed into the cool sand beneath the rolling waves, Cszerka's large furry ass descending onto your face as she straddled your head. The otter looked down at you, apparently expecting you to return the favor."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:true}, {area:"Nude_Ocean", index:"0-0", char:"Cszerka", havemet:"true", choice:"Give her what she wants!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:true}, {area:"Nude_Ocean", index:"0-1", char:"Cszerka", havemet:"true", choice:"Focus on that rear!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:true}, {area:"Nude_Ocean", index:"0-2", char:"Cszerka", havemet:"true", choice:"Try to get free before you suffocate down here.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["As much fun as this had started out being, Cszerka seems to have forgotten that you couldn't hold your breath as long as she could.", "Trying to slip free from beneath the otter's booty, she clamped her thighs down to hold you in place, mashing her pussy against your face with an oblivious grin as she gazed down at you through her cleavage as her breasts bobbed in the water.", "Watching the bubbles escaping your nose rise up to the surface, lungs starting to ache for fresh air while Cszerka continued to grind her warm folds against your face, you tried desperately to pry her thighs off your head.", "Soon your vision began to darken as you were finally forced to inhale, drawing in nothing but seawater as Cszerka finally took notice of your distress, The last thing you saw before blacking out was her worried face as she tried to pull you to the surface.", "You awoke to the shocking sight of a shark right in your face, his lips sealed over your mouth as he forced air into your lungs. He pulled away quickly as you started to cough up water, rolling you over to empty your lungs easier.", "Finally able to breathe once again you noticed Cszerka leaning in close, her hand on your back but strangely smiling as she apologized to you. \"Sorry about that. I get carried away... a lot.\" She whispered into your ear and laughed softly.", "\"See you around. Hopefully somewhere more private.\" She added as she walked away, getting dressed and leaving through the gatehouse in the privacy fence separating the beaches, leaving you to consider her odd attitude as you recovered."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"Drown"}, {area:"Nightclub", index:"0", char:"Sveta", havemet:"N/A", choice:"Chat up the big orca female.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Upon approaching a rather fat orca female, you can't help wondering what she would be doing in a club like this. She certainly stood out in the crowd of oddly dressed teenagers, about twice as tall as everyone else here and dressed in the rather modest choice of overalls.", "At least, it would be modest, had she chosen to wear anything underneath, her almost completely exposed chest drawing a fair amount of attention.", "Even as you look her over, you see that she is already looking at you, apparently having spotted you as you walked up to her. \"Hiya there. My name's Sveta\" She says with a giggle as she looks you over.", "Leaning over you, Sveta gives you a good view down her overalls, letting you stare right into her cleavage as she grins.", "\"I'm usually here in the evenings. Feel free to meet up with me sometime... Cutie.\" She says to you, then walks off, laughing a little as she starts to tease others who had happened to be staring at her."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0", char:"Tobias", havemet:"N/A", choice:"Join the 'gator with the pile of food.", delay:15, sizemod:"None", areamod:"NoMove", dialog:["Looking around the restaurant, you find that there just isn't an empty table to sit at. Weighing your options, you choose to join a large lone gator who happens to have no less than three plates piled high with everything from pancakes to cheeseburgers.", "Luckily this tubby reptile doesn't seem to mind as he seems to be occupied with making some sort of abomination of cooking, adding pancakes, a sausage pattie and maple syrup to a bacon double cheeseburger and shoving it into his mouth.", "Smiling as he looks up from his food, chewing and swallowing the food with a large gulp. It was almost hypnotic to watch as the large mass of food descended through his neck, his neck stretching around his meal which slowly disappeared into his chest.", "\"Hello there. Don't mind me, I'm just experimenting with food. Love to try new flavors and really just love to eat even more. The name's Tobias, care to try one of my creations?\" The gator offers happily.", "Politely turning him down, much to Tobias' disappointment, because really, most of the culinary concoctions looked extremely unhealthy. Introducing yourself, he seems positively delighted to meet you, shaking your hand with surprising strength.", "\"Sorry to say I don't have much time to talk, I gotta finish all this before my lunch break is over. Maybe we can chat a bit more some other time.\" Tobias says before returning to his gigantic meal. Not hard to guess where he got that belly from, huh?"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0", char:"Lori", havemet:"N/A", choice:"Chat with the gorgeous skunk waitress.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You take a seat in a booth, waiting for someone to notice you to take your order. You weren't really sure why you were here really, you're not hungry at all. Luckily a purpose made itself apparent to you in the form of the gorgeous skunk babe taking orders nearby.", "She looked to be in her mid-thirties, but had a body that could make supermodels jealous. The waitress was easily an E-cup in the chest, possibly bigger, but you had trouble estimating through her apron. It didn't help that she had at least five inches in height over you.", "The waitress bent over a table nearby, seemingly shoving her breasts right into the face of the fat gator sitting at that table. You thanked your lucky stars as her tail lifted up into the air, revealing that plump, round bum of hers to you.", "The beautiful skunk refilled the alligator's drink with a grin, appearing to be teasing him as you stared at her rear and wished you could get her onto your lap. That perfect figure of hers driving you wild to the point of having to hide a tent in your pants.", "Her midsection showed no fat at all, not quite an hourglass figure but it looked quite natural, actually adding to her beauty. You saw her nod in your direction as she stood back up and walked over to you, swishing her hips in a very sexy manner as she walked over to your table.", "Looking up at her grin, staring at her beautiful white teeth, you got the impression that she liked to tease everyone she met. Looking around quickly, you started to understand why this place always had so many guys eating here.", "The gorgeous amazon of a woman chuckled softly about something, not bothering to let you in on what was so funny to her. \"What can I get for ya, sweetie?\" She asked as she bent over, pretending to write something on her paper pad and bumping her firm rear against your shoulder."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-0", char:"Lori", havemet:"N/A", choice:"Order a coffee", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You smile nervously as you try to ignore the female's teasing. As much as you wanted to hit on her, you felt that she would probably not even pay attention to it. After all, she did have the type of body to end up subjected to that sort of thing every day.", "\"I'll just have a coffee, thank you.\" You tell the beautiful waitress, trying to hide your embarassment as she turned around to go get you your coffee, brushing her silky-soft tail across your face and looking at you with a warm smile.", "She returned less than a minute later with a coffee, and oddly enough, a receipt even though you hadn't payed her yet. Smiling as she sat down the steaming mug of caffeinated goodness, she sat the receipt next to it as you handed her a few coins to pay for your drink.", "Grinning a little as she walked over to a small family at a nearby table, shooting glances at you every now and then as she served the other customers, it seemed that she had taken an interest in you! Yes, you!", "Picking up the mug of steaming bitter liquid and taking a sip as you looked over the receipt, the little slip of paper having several bogus items listed upon it.", "The receipt mainly said that your coffee cost more than most lottery jackpots, but what you saw scribbled across the slip nearly caused you to spit out your coffee. It read \"Lori, 7-6443-2761\" Her handwriting even included a little heart right below her phone number!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-0-0", char:"Lori", havemet:"N/A", choice:"That's enough for today.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You finish your coffee off quickly, unable to contain your embarassment or excitement in this public location. Right now you only wanted to hurry out of here and possibly call her number once you had calmed down and worked up the courage to speak to her again.", "Standing up to leave, you didn't even notice that the waitress was standing next to the door, the attractive female smiling as you tried to walk by her. With a grin she leaned over and quickly placed a small kiss on your cheek.", "\"Come back any time.\" She said with strange emphasis on the first word, giggling a little as you got out of there before you got all hard again."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-0-1", char:"Lori", havemet:"N/A", choice:"Keep ordering more coffee.", delay:60, sizemod:"None", areamod:"NoMove", dialog:["Finishing off your cup of coffee slowly, observing the female skunk as she worked, you had to admit you were happy to have her number. Now all you had to do was work up the courage to speak to her before you left.", "Letting out a small sigh as she approached your table again, coffee pot in hand and a grin on her face, you forced yourself to smile as you dug out some more change for her. In fact, you tossed a five down on the table. ", "\"Looks like someone really likes his coffee.\" She said to you, leaning over the table far enough to \"accidentally\" mash her left breast against your face. Heavily embarassed now, you manage to stutter \"Y-y-yeah.\"", "Several refills later, the waitress giving you a face full of boob with every cup until your ninth cup. Strangely, she was nowhere to be seen now, not that it had mattered now. You had gone and spent all the money you had on you on coffee.", "Standing up and slipping the skunk's number into your pocket, you decide to head back to the restroom before you leave. All that coffee had been getting to you and you doubted you could make it all the way back home with the pressure in your bladder.", "Opening up the door to the small, cramped restroom hidden in the back of the restaurant, you move to close the door behind you only to have something block the door open and shove you against the sink.", "Turning around as you heard the door shut and lock, you came face to face with the waitress, grinning down at you and pressing you tightly against the wall and covering your face with her large, apron-covered breasts.", "\"I knew you would come back here eventually.\" She said in a seductive tone, grinning as she untied her apron, removing it and tossing it upon the sink as her free hand wandered down to fondle your crotch.", "\"Now why don't you take off those clothes of yours so I can introduce you to \"these\" properly.\" The sexy skunk suggested, cupping her breasts and fondling them inches away from your face before slowly peeling off her dark t-shirt.", "Even though she was stripping right in front of you, you were far more interested in removing your pants, hands scrambling to unbutton them and pull them down, along with your underpants, to let you erection spring free and poke the female's thigh.", "For a few moments you got a look at the skunk's pink brassiere, noticing how it barely contained the mounds of flesh behind it. Then, it came off. Her black and white-furred tits falling free with a bounce, her pencil eraser-sized nipples firm and just begging for a sucking.", "Before you could do anything, she crouched down onto her knees and pressed her fat tits together around your erect shaft, grinning as she tilted her head down to let her hot breath wash over your exposed flesh.", "Letting out a soft moan as the female lowered her mouth down onto the tip of your cock and started to massage her boobs, rubbing her heavenly soft breast fur all over your sensitive skin.", "The beautiful middle-aged female slowly swirled her tongue around your cock, bobbing her head gently as she started to roughly mash her breasts together, sending you to a world of pleasure as you slowly leaked precum onto her tongue.", "It only took a minute of this wonderful treatment before you shot your load into her mouth, the skunk suckling softly on your cock head as she swallowed down every shot of cum.", "Unfortunately as you relaxed, you started to feel that pressure in your bladder again, the beautiful woman's titfucking getting to you to the point where you just couldn't hold back much longer."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-0-1-0", char:"Lori", havemet:"N/A", choice:"Push her away and go in the toilet.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You force yourself to push that heavenly mouth off your rod, nearly tripping over Lori's body in your rush to get around her. It was pretty embarassing as you stood there infront of the toilet and aimed your rock-hard cock, relaxing and letting the urine flow right in front of the skunk.", "Lori giggled softly as she stood up behind you, leaning against your back until you were forced to bend over, elbow against the wall as the female's breasts pressed against your back. \"W-w-what are you doing?\" You barely manage to ask.", "The next thing you felt sent shivers down your spine, the female taking advantage of your situation and softly licking your neck. Unable to stop pissing, you couldn't even move as she lowered herself down until you could feel her hot breath beneath your tail.", "Slowly, she placed her hand upon your rear and parted your cheeks. Pressing her muzzle in, she planted a kiss right on your tight hole!", "She didn't stop there, either, as her tongue traced around your tight pucker, sending strange pleasure through your body as she gently pressed her tongue in. Her hot, slick tongue then started to trash about as she passionately kissed your rear.", "Moaning softly as you tried to keep standing, you soon found yourself loving this situation as the pleasure of relieving yourself combined with the rimjob Lori was giving you, keeping you highly aroused as you looked back over your shoulder, nearly finished.", "Unfortunately the beautiful, surprisingly willing skunk stopped as you finished, grinning as she stood back up. \"Sorry. Get a little carried away sometimes.\" She said to you as you turned around, leaning in to give you a lengthy kiss.", "You could still taste the residue of your own cum as she forced her tongue into your mouth, kissing you for several minutes before finally stopping. \"Come over to my house sometime, I'll show you a time you'll never forget.\" She said with a grin and started to dress herself.", "\"Sorry I couldn't fuck your brains out, but my break's almost over.\" She said with disappointment as you put your pants back on. Lori then opened the door and slipped out with a smile as a fat male gator barged right in, pushing you out the door and locking you out of the bathroom.", "You couldn't believe your luck, meeting such an attractive female and actually having her willing to fuck you! You will have to pay her a visit in the future."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-0-1-1", char:"Lori", havemet:"N/A", choice:"Forget that, give her a mouthful for making you wait.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Lori actually likes it! Gets even more dirty!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-1", char:"Lori", havemet:"N/A", choice:"Order the waitress.", delay:15, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: option to take Lori into the back for a quickie."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-1-0", char:"Lori", havemet:"N/A", choice:"Ask for her number.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Lori gives you her number."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-1-1", char:"Lori", havemet:"N/A", choice:"\"Care for a little fun?\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Go to the bathroom until she arrives"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-1-1-0", char:"Lori", havemet:"N/A", choice:"Get a blowjob.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Lori finishes you then slams you up against the wall to force you to eat her out."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Restaurant", index:"0-1-1-0-0", char:"Lori", havemet:"N/A", choice:"Go along with it.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-1-1-0-1", char:"Lori", havemet:"N/A", choice:"Fight her!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Lori finishes anyways, smothers you until you pass out and wake up later"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-1-1-1", char:"Lori", havemet:"N/A", choice:"You want a face full of skunk pussy!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Finish her off, get a chance to fuck her."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-1-1-1-0", char:"Lori", havemet:"N/A", choice:"Compliment her skill.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Restaurant", index:"0-1-1-1-1", char:"Lori", havemet:"N/A", choice:"Fuck that skunk!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Zoo", index:"0", char:"Krindako", havemet:"N/A", choice:"There's a funn-looking oversized dolphin here!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Walking around the zoo, you take notice of someone odd walking around. A somewhat imposing figure who happened to be distracted by an exhibit, tall, overweight, and obviously female, tapping on a handheld computer.", "Specifically, she looked like a large gray dolphin wearing a dress that was long enough to touch the ground, breasts that looked as bid as her head, and strangest of all, she was about two feet taller than the average dolphin, with large, thick-fingered hands that seemed to be missing a finger.", "Approaching her as she looks at some type of rare snake in a glass enclosure, you say \"Hello.\" to her with a smile.", "She looks down at you with a confused expression that is slowly replaced by a warm smile, turning to face you while pointing her computer's camera at you and taking a few pictures. \"Greetings\" She replies as she types some information, then tucks the computing device into her cleavage.", "\"How may I assist you?\" The strange dolphin female says, looking at you through a pair of tinted sunglasses, leaning over a little so you could actually see her face. You couldn't shake the feeling that something was just... wrong.", "Her appearance just didn't match up to what you knew of dolphins, To start with, dolphins were typically shorter and you could have sworn her knees were about a foot higher than they should have been.", "While you felt like you could just let it be, you really wanted to find out more about this large, chubby lady before you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Zoo", index:"0-0", char:"Krindako", havemet:"N/A", choice:"Chat up the lovely lady.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Zoo", index:"0-1", char:"Krindako", havemet:"N/A", choice:"Offer her a good time.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:true}, {area:"Sidewalk", index:"0", char:"Juuhai", havemet:"N/A", choice:"A giant monster is approaching!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Well... This day couldn't possibly get any worse. The giant monster known as \"Juuhai\" seems to have picked today to go on a nice little rampage through this city, conveniently tossing your car over the horizon just as you silently begged it not to.", "Looking up at the towering hulk of a beast, you notice it's dragon-like features and remember that it was believed to have mutated from your typical dragon, not much different from the lab secretary...", "Not much resemblance to it's supposed origin left in the beastie, though. Even though it's presence scares you quite a bit, you continue to watch it for the moment, awestruck by the monster's size, and even moreso by it's appearance.", "The gigantic dragon monster was slightly chubby, likely from being able to eat pretty much anything it wanted. You had heard several stories of how it would appear and devour anything in sight, thousands of people finding an end in that giant's belly.", "Standing at over a few hundred feet tall, covered from head to toe to tailtip with rust-colored armor-like scales, there was little anyone could do to stop the beast but that never stopped the military from trying.", "You had always wondered why the news reports always excluded most of the monster's body from images they had shown, and as you lay your eyes upon it's body you start to realize why. Unlike movie monsters this one had exposed sexual organs!", "With a body out of someone's most twisted fantasies, sporting a set of boobs that could turn any male's head and a male package that dwarfed the bodies of even the largest creatures you had ever seen.", "Even then there seemed to be more as you got a glimpse of a dripping slit behind those giant swaying orbs, Juuhai was a full-fledged hermaphrodite! Shaking your head a bit, you try to focus on the matter at hand.", "Watching Juuhai stomp a rather large footprint into the pavement, you start to get the urge to do something, run, fight, hide, or just be curious, all options seem just a bit likely to end badly for you, although you had always been known for your disregard of danger..."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-0", char:"Juuhai", havemet:"N/A", choice:"Be sensible and run for your life!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["After watching that monstrosity tear up the landscape for a bit you finally run away, thankfully the monster heads off into another district, leaving only footprints behind...", "Well that and your car is missing, but you have insurance for this sorta thing. Sure sounded dumb at the time, but now... Not so much."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-1", char:"Juuhai", havemet:"N/A", choice:"Go up to the monster.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Even knowing just how dangerous this is, you just feel like you have to get closer to this giant. Walking closer and closer, you hear the whoosh of fighter jets in the sky as the attempt to take down the monster.", "Luckily the explosions distracted it enough for it to keep still and making this a lot easier for you. For the most part Juuhai stood in place, swiping claws at the aircraft as they zoomed by repeatedly, each pass followed by deafening explosions high above.", "Standing only a couple of feet away from the giant's huge clawed foot, you start to grasp just how big it is, with Juuhai's smallest claw over twice your height and even most of it's scales appearing bigger than your body.", "Hearing the impact of a pair of missiles on the monster's thick scales far above, you decide to do something before the military action causes Juuhai to accidentally step on you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-1-0", char:"Juuhai", havemet:"N/A", choice:"Try to get Juuhai's attention.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["At a loss for what to do, you decide to try waving your arms and shouting at the giant dragon. Juuhai, completely focused on the attacking military aircraft, fails to notice you at all, it's armored body turning in preparation to take a step.", "Uh oh... It looks like Juuhai is turning in your direction! The dragon's gigantic foot, easily bigger than your house, lifts out of the footprint it made in the concrete, little bits of the pavement wedged and splatters of red on the rust-colored scales sticking to the tough scales.", "That foot moves through the air, over a dozen feet up, right until it is above you. \"Not good\" You think a moment before the the massive foot comes crashing down, Juuhai's toe forcing your body down to the ground.", "For a moment it seemed like those scales might give way, leaving you alive and pinned, but alive... At least until Juuhai shifted, all it's weight coming down upon you!", "With a sickening crunch as your bones splintered and were ground into dust beneath the giant's toe, your body ground into just another crimsin stain upon those tough scales. At least no one had seen your messy end..."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-1-1", char:"Juuhai", havemet:"N/A", choice:"Get even closer. Try climbing that foot!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now.Sorry. Note: Player climbing monster."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-1-2", char:"Juuhai", havemet:"N/A", choice:"Get out of there!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Watching the monster of a dragon stomp about in clumsy attempts to dodge fire from several fighters, you feel it would be best to get away from here and just pretend that none of this is going on.", "While standard weapons always proved useless against those armored scales, eventually the monster would get tired of being shot at and leave, just like it had at pretty much every city it had shown up at. ", "Heading off away from the growing battle, you continue on with your everyday activities, the battle stopping not long after when the monster starts to leave."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2", char:"Juuhai", havemet:"N/A", choice:"Go get one of your prototype growth rays from the lab.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Running into the lab quickly, you pick up the growth ray that looks like something from a fifties sci-fi movie thanks to your co-worker, and a few tools to adjust the unconventional weapon's settings with.", "Still not sure what you are going to do with the ray, you run outside and point it at the gigantic dragon as you think of all the possibilities that could happen if something were to go wrong."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-0", char:"Juuhai", havemet:"N/A", choice:"Don't think, shoot!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Lives are at stake! You don't have time to fiddle with the settings beyond setting it to shrink and pointing the gun at the monster. Your heart races as your finger presses down on the trigger, yet the gun does not fire!", "A wave of energy passes through your body, feeling like a powerful electric shock and knocking you to your feet. The world seems to spin around you as everything starts to grow around you, the ray dropping down to the ground and busting into pieces.", "Looking up from the sidewalk, noticing a trash can that now appeared to be the size of a medium-sized building, only a few words come to mind. \"Well... Shit.\" You say to yourself as you stare up at Juuhai, the monster now so large that it couldn't see you if it tried."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-0-0", char:"Juuhai", havemet:"N/A", choice:"No point in sticking around now.", delay:5, sizemod:0.5, areamod:"NoMove", dialog:["Surprisingly, you find being the size of a children's toy to be a bit of a hamper on your ideas of taking on the monster and decide it would be best just to leave the area and maybe find some help.", "You can't help smiling as you walk off, realizing that there was a bit of irony in what just happened. You tried to take down a giant and suddenly found yourself so small that everyone was now a giant to you."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-0-1", char:"Juuhai", havemet:"N/A", choice:"It's not walking now, go for a climb!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now.Sorry. Note: Tiny player climbing monster. Remove sizemod after dialog"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-1", char:"Juuhai", havemet:"N/A", choice:"Check the device, then shoot!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["While there was indeed a monster on the rampage, mad science cannot be rushed. Giving the gun's components a once over you find a rather important part had dislodged that would have resulted in the gun backfiring dangerously.", "Fixing the part back into place, you rig the growth ray to shrink instead of grow and set it to maximum. You then take aim for the crimson dragon nearby and fire, a beam of bright blue energy lancing out and striking Juuhai in the back.", "The effect was slow at first, the monster dwindling down in size from it's original height of about two hundred feet to a hundred, then fifty, and finally down to about ten feet.", "Juuhai's reaction to being shrunk was one of those priceless moments in life, watching the monster stare up at the buildings it had once towered over, completely confused by the change. ", "After a couple of minutes passed you were treated to the comical sight of a ten foot tall dragon terrorizing a trash can and a couple of cars, Juuhai tossing the nearly empty container across the street at a car then trying to beat another one flat."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-1-0", char:"Juuhai", havemet:"N/A", choice:"Approach the shrunken monster.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player interacting with normal size Juuhai"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-1-1", char:"Juuhai", havemet:"N/A", choice:"Shoot it again for good measure.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Grinning a little as you get a strange idea, you point the shrink ray at Juuhai once more and pull the trigger, watching as the beam strikes it once again. Soon the once great beast was no more than six inches tall, perfectly managable for you.", "You walk over to it and rather than having to chase the mini-dragon around, you find that it is just staring at you with a confused expression, that chubby, yet somewhat attractive body triggering all sorts of unusual thoughts in your mind."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-1-1-0", char:"Juuhai", havemet:"N/A", choice:"Take it home! You always wanted a pet!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player abusing doll-size Juuhai"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-1-1-1", char:"Juuhai", havemet:"N/A", choice:"Stomping time!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["An evil grin creeps across your face as you loom over Juuhai, getting an idea that was downright sadistic. Picking up your foot, you hold it above the shrunken monster and preparing to do to it what it had done to so many over the years.", "You bring your foot down upon it's chubby little body, forcing it to the ground as scales that once protected the dragon from full military assaults did nothing to protect it from your weight.", "Pressing down harder, you started to feel bones snapping in the crimson dragon's body, the creature letting out pitiful cries before you put your full weight into it. With a sickening crunch, the creature's torso and head become nothing more than a bloody pawprint on the sidewalk.", "Lifting your foot up, gore sticking to your foot, you start to walk off. Even though you enjoyed that little bit of power, you honestly did not have the stomach to stick around and look at the remains.", "So ends Juuhai's reign of terror, nothing more than a mangled mass of flesh on a sidewalk."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"Lockout"}, {area:"Sidewalk", index:"0-2-1-1-2", char:"Juuhai", havemet:"N/A", choice:"Your stomach growls...", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Your stomach growls louldy, reminding you that you missed eating because of how busy you were today. As you look down at the confused formerly giant dragon your stomach gives you an idea that is just too tempting to pass up.", "It's not like anyone is going to miss a giant monster rampaging around town, after all. Grinning, you pick up the doll-sized pudgy dragon and give it a lick, your tongue running from it's belly, up over it's breasts and face.", "Hmm... Tastes salty. A bit like sweat, but not nearly as strong as you would expect. The lick provokes the little crimson dragon into struggling in your grip, tail thrashing about as it tries to force your hand open.", "You lift Juuhai up above you, opening your maw as wide as you can and lower the dragon's tail and legs down. Feeling those legs kicking around as Juuhai is lowered into your mouth, your tongue against it's backside as your maw is filled with it's plump body.", "No one said this was going to be easy, but you didn't want to shrink Juuhai again and turn your meal into nothing more than a crumb. ", "Spending a little time sucking on it's body, covering the crimson dragon in saliva to make this easier, you listen to it's confused cries as you prepare to swallow.", "Gulp! The little dragon's legs and tail are pulled into your throat, your mouth filling with the entirety of Juuhai's chubby torso. Rubbing the small bulge in your throat, muscles not quite strong enough to pull more of the dragon in like this, you swallow again.", "This time the dragon's rear slips into the tight embrace of your esophagus, muscles rippling to tug opon it's body. Another gulp and the belly slips into your throat, the most difficult part of all was going down so you didn't have to wory about choking.", "Somehow Juuhai's struggles made this feel good, all that wiggling in your mouth and throat as you gulped down more and more of it's body. Another swallow and you were able to close your mouth, enveloping the former monster in the hot confines of your maw.", "Your rough tongue rubbed all over the crimson dragon's face, smothering it with drool before one final gulp pulled the creature fully into your throat. Rubbing the large bulge in your neck, Juuhai descended slowly, vanishing down into your chest.", "At long last you felt it get squeezed into your stomach, the dragon's struggles kicking into overdrive as it thrashed about in your stomach acids. Slowly, but surely, those wonderful struggles died down as the monster passed out from lack of air.", "Having finished your unusual meal, you return the ray gun to the lab, thinking about making yourself one to keep on the sly in the future."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"Lockout"}, {area:"Sidewalk", index:"0-2-1-2", char:"Juuhai", havemet:"N/A", choice:"Leave before it notices you.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Watching the ten foot tall dragon trying to bash a car flat to little success, you feel your work is done. Rather than stick around for the whole hero schtick, you distance yourself from Juuhai and leave it to either the military or police.", "Feeling rather good about yourself for saving the city, you return the ray gun to the lab and by the time you had come back, the dragon had wandered off."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"Lockout"}, {area:"Sidewalk", index:"0-2-2", char:"Juuhai", havemet:"N/A", choice:"Check the settings, then shoot yourself.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Weighing the options, with special consideration to how pretty much everything fails when used on Juuhai, you point your growth ray at yourself, maximizing the settings.", "A wave of energy washes through your body, noticably nothing coming out of the barrel of the gun. It must have backfired, not that it matters much since you were the target in the first place.", "You rapidly begin to grow, your body expanding outwards at a slow pace. You feel a tightness around your finger, followed by a snap as the trigger guard on the gun breaks. It looks like the gun isn't growing with you, unfortunately.", "Before you grow too large, you set the growth ray down near the lab entrance as your body grows too big for your clothing, pants and shirt tearing as you approach fifteen feet tall, underpants following soon afterwards, leaving you completely nude.", "Twenty feet. Thirty feet. Forty feet. The process slows as you tower over the few people left nearby. Unfortunately it seems the ray just did not have the power to grow you much more than fifty feet, leaving you with far less height than you had expected.", "Looking back at Juuhai, the monster busy finishing off a group of tanks that had been shooting at it, you realize that you probably don't have a chance of defeating it, the monster still towering over you much like it towered over many buildings.", "It looks like you have a few choices at this point. You could still try to defeat the monster, you could try leading it out of the city as well, or you could just give up on your plan."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0", char:"Juuhai", havemet:"N/A", choices:"Fight Juuhai!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Well... Everyone is entitled to making a very bad decision every now and then and it looks like this is it. Rushing down the streets, your paws crushing several abandoned vehicles and leaving prints in the concrete, you head straight for the monster.", "Attempting to tackle a humongous dragon four times your size, you knock it's leg out from under it, causing the giant to lose it's balance and fall upon a mall, crushing part of the building flat beneath it's large rear.", "Juuhai looks up from the rubble, confused as it sees something much larger than it is used to standing nearby. Rather than fighting back as you expected, it just stares at you, waiting for you to make a move."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0", char:"Juuhai", havemet:"N/A", choice:"Maybe this wasn't such a good idea.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["As you look at the monster laying on the remains of that mall, the strange dragon looking back in confusion, you start to wonder if this thing is as bad as everyone has made it out to be...", "Of course, now that it's on the ground, you really have no clue what to do now. You put everything you had into that tackle and all you did was knock Juuhai to the ground, even that had almost not worked.", "Still intimidated by this monster, albeit less so now that you had closed the size gap a bit, you creep closer as it starts to stand back up. Unsure of what it will do, you try to look non-threatening as you notice just how sharp those teeth and claws look.", "Your head nearly up to it's knees, your eyes wander up over it's body. From Juuhai's giant sac to those enormous orbs upon it's chest. It was hard to not admit that this beast was attractive in some strange way...", "Shaking your head to rid yourself of the thoughts creeping into your mind, the knowledge that half the city could see you both and that you were already nude starting to embarass you now that you were thinking once again.", "The big beastie leaned forward, bending over until it's muzzle was only a couple of feet away, close enough to feel Juuhai breathe. It really did look kind of cute as it examined you, large eyes flicking around as it looked over every bit of your body."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-0", char:"Juuhai", havemet:"N/A", choice:"Try petting the dragon.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Taking a deep breath to calm yourself, you reach out and touch the larger giant. Feeling it's tough crimson scales as you look into Juuhai's eyes, you get the impression that you were dealing with a peaceful animal more than a rampaging beast.", "Juuhai looked like it was almost smiling as your fingers stroked it's cheek, letting out a soft growl and nuzzling you a little. It's a bit strange to see such a fierce beast known for trampling cities calmly rubbing it's muzzle up against your chest.", "The monster backed off a little, looking at you expectantly. After a few moments you try talking to it, but nothing you say gets anything more than a confused look from Juuhai. ", "Thinking back to some news reports on the creature, you remember some details that might explain it's behavior. It was believed that Juuhai had hatched as a somewhat normal dragon, then just grew and grew to this gigantic size.", "Perhaps it had never learned to speak... It did seem likely that there was no one to teach it since it originated from a city that had been leveled in a nuclear blast over twenty years ago.", "It might be possible to teach Juuhai to not attack the cities since it doesn't seem aggressive towards you. Not exactly what you had planned to do, but certainly an idea that could work."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-0-0", char:"Juuhai", havemet:"N/A", choice:"Try to lead Juuhai out of the city.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You decide that no matter what you do, you should lead Juuhai outside the city first. There's no need to stay here where people can get hurt by this giant, plus you were a little nervous about walking around in the city and stepping on someone by accident.", "Reaching up to grab Juuhai's claw, you slowly start to walk away from the center of the city the same way you both came in, pulling on it's arm until it started to walk along beside you, carelessly stepping on houses and cars while you danced around them.", "Unfortunately, you hear a crunch beneath your foot as you step on a car. There's little you can do as you continue on, hoping that no one was in it at the time.", "So far the dragon seems fairly agreeable as he follows along, eventually stepping out onto an empty stretch of beach. Looking down at the tiny umbrellas and coolers laying around, everyone had left in a hurry when Juuhai arrived.", "Smiling a little, you kick a bunch of the equipment aside and sit down on the sand, your legs spread apart with your feet in the shallow water as the tiny little waves washed in and out.", "Looking up at Juuhai, you shout to get his attention. The crimson beast's head turns to look at you, growling softly at you then eventually settling down, crushing a large amount of abandoned beach umbrellas and a life guard hut beneath it's rear."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-0-0-0", char:"Juuhai", havemet:"N/A", choice:"Try playing with Juuhai.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player gets opportunity to sex up the giant, or anger it into eating him"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-0-0-1", char:"Juuhai", havemet:"N/A", choice:"Befriend Juuhai.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player getting Juuhai's trust."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-0-1", char:"Juuhai", havemet:"N/A", choice:"Try to establish a friendship with the giant.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player getting Juuhai's trust. Military interrupts, choice to help or hurt Juuhai"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-1", char:"Juuhai", havemet:"N/A", choice:"Run for it!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["This was a bad idea. It was clear to you now that all this was a horrible mistake on your part. Turning around, you sprint off down the main street, crushing cars beneath your feet as Juuhai looks on.", "Unfortunately for you, the monster happens to be much faster than it looks as it took off after you. Ground shaking with every step it took, it got closer and closer until the impacts of it's footfalls threw off your balance, causing you to trip and fall with a loud thud.", "Next thing you know there's a humongous crash, a large weight settling down onto your back before you can recover. Trying to look up, you saw that Juuhai had jumped onto you as you heard a deep, rumbling sound, almost like a laugh...", "Barely able to move with this giant's weight holding you down, there is little you can do as you feel something large grinding against your thighs... It couldn't be... It would never fit! Juuhai seems to think you're it's mate!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-1-0", char:"Juuhai", havemet:"N/A", choice:"Fight it!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player getting abused roughly, then eaten if kept up."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-0-1-1", char:"Juuhai", havemet:"N/A", choice:"No point in resisting...", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player getting a chance to mount Juuhai"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-0-1", char:"Juuhai", havemet:"N/A", choice:"Keep fighting", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player getting wrestled to the ground and faceful of Juuhai's ass"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-1", char:"Juuhai", havemet:"N/A", choice:"Try to lead Juuhai away from the city.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here right now, Sorry. Note: Player getting chased by playful Juuhai"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-2-2", char:"Juuhai", havemet:"N/A", choice:"Ignore the monster and have fun with your new size.", delay:5, sizemod:60, areamod:"NoMove", dialog:["No text yet. Note: Player leaving the area."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Sidewalk", index:"0-2-3", char:"Juuhai", havemet:"N/A", choice:"Just reverse the settings and shoot!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Rather than going though the safety inspection on the prototype, you just flip the reverse switch and fire. A beam of unnusual energy streams out and hits the monster dragon's thigh, the strange energy enveloping it's body and...", "Juuhai starts to grow. Nice job breaking it hero. The giant's body accelerates upwards, growing bigger and bigger as the ray takes full effect. Growing dozens of feet per second, the rust-colored dragon soon dwarfs even the skyscrapers downtown.", "The edge of edge of the growing monster's feet getting close to you as the monster's head approached the clouds. Luckily you aren't flattened outright when the giant takes a step, your body underneath the crevice between two still growing multi-story building sized toes.", "While you are relatively safe, the dragon's growth continues for a bit longer, leveling out as it's head breaks through the cloudtops. Each foot now standing upon about a quarter of the city.", "The dragon lifts the foot over you, the suction of such a large object raising at such speed pulling you from the ground and flinging you into the center of the giant crater of a footprint, surviving only due to landing in a lake that had formed in the empty print.", "Your relief is short-lived, however, as the foot comes crashing back down, Juuhai's heel landing atop you and crushing your body into the bottom of the footprint... Congradulations on the growth ray, it worked, although not exactly as intended."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:false}, {area:"Beach", index:"0", char:"Juuhai", havemet:"N/A", choice:"There's a giant monster on the beach.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["No dialog yet. Basically, run!"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}); halfActionArray = new Array({area:"Ray_Lab", index:"0", char:"NoChar", havemet:"N/A", choice:"Try to use the prototype growth ray.", delay:10, sizemod:"0.05", areamod:"NoMove", dialog:["Trying a bit to work on the growth ray prototype, desperately trying to get the thing to function properly to grow you back to normal, and taking time to fix a few flaws with the device that had caused it to backfire the last time.", "Closing up the casing, you point the device back at yourself and pray that it will work. Pointing the weapon at yourself, you pull the trigger and a beam of energy surges through your body again.", "Unfortunately, it becomes apparent that you failed miserably as everything around you starts to get bigger! Way bigger! After a few moments of dizzying changes in perspective, you find yourself so small that the trigger of the gun is over twice your size!", "Now you've got to find some way to get help while no bigger than an ant!"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Teleportation_Lab", index:"0", char:"NoChar", havemet:"N/A", choice:"Set up the teleporter again..", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing to see here. Proceed through to next choice.~Kerta"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Teleportation_Lab", index:"0-0", char:"NoChar", havemet:"N/A", choice:"Reverse the size change if you can.", delay:10, sizemod:"Random", areamod:"NoMove", dialog:["Random Size change. Nothing to see here. Proceed through to next choice.~Kerta"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Teleportation_Lab", index:"0-1", char:"NoChar", havemet:"N/A", choice:"Just try to use it to travel.", delay:10, sizemod:"Random", areamod:"Random", dialog:["Random size and location. Nothing to see here. Proceed through to next choice.~Kerta"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Farm", index:"0", char:"NoChar", havemet:"N/A", choice:"There's something out of this world here. Investigate!", delay:500, sizemod:"None", areamod:"Tidanus", dialog:["Wandering out onto the farmland at the edge of town, you walk over a small hill to see something you never expected... A space ship! Someone had just left it parked there!", "Carefully weighing your options, you decide the safest course of action would be to tell the police... But then you wouldn't have any fun!", "Going against your better judgement, you walk up to the ship and find it was not only unlocked, but the door opened automatically for you!", "The inside of the craft was actually not too impressive. Filled with various empty wrappers and boxes from food, it looked like the owner of this ship had a thing for your planet's food.", "Hopping up into the chair to be able to reach the controls, you tried pressing a few buttons but that only resulted in a strange bass sound with each press, giving you the impression that the controls had been locked.", "Looking about the ship, you find most of the doors were locked, excepting the extremely messy bedroom that appeared to be filled with packaging for both local and alien foods. Starting to wonder where the ship's owner was, you decide to hide out and wait for the pilot to return.", "You may be three feet tall, but the chance to travel to another world is just too much to resist. Besides, they probably have more advanced technology and may have a way of making you big again!", "Grinning a little as you notice how the area beneath the bed had been almost completely stuffed with plastic wrappers and the like, you work your way underneath and rearrage all the trash to keep your three foot body concealed.", "Despite your best efforts to wait patiently, you start to fall asleep, quietly napping beneath an alien's bed.", "When you awake, you notice nothing different, not hearing any noises you figure it's safe to crawl out from beneath the bed. Wincing a little as you hear the plastic crinkling from your movements, you stand up and walk out of the bedroom to the exit.", "When the door slides open, you are exposed to a jaw-dropping sight. You were in the middle of a bustling alien spaceport, surrounded by aliens that varied in size from near your own height all the way up to three times your current size.", "Stepping out slowly to get a good look at the world around you, finding yourself on a landing pad on the top of a building, right next to a colossal metal canyon that dropped so far you couldn't see the bottom.", "Looking up you got the feeling you were inside a canyon yourself, being between two colossal structures that quite possibly went all the way to space with more mountainous structures visible as far as the eye could see!", "Looking around you, you see numerous landing pads, but you make note of this specific one, as well as roads... This building was so large it had roads on the roof! Slowly, you start to wander about, getting a look at the locals.", "Most of them had a passing resemblance to dolphins, although every single one of the adults was at least twice your size and had skin tones varying between pink and crimson red, even the children were taller than you by about a foot!", "They all went about their daily lives, some of them stopping to to look at you gawking at the metallic landscape and shaking their heads like many locals do when confronted by tourists.", "Getting a closer look at some of them, you started to notice more unusual features of these aliens. Their tails ended in a paddle-like fin, their nostrils were on top of their snouts, and their were four of them!", "Perhaps the most unusual, albeit slightly embarassing feature you noticed is that very few of them wore shirts that covered their chests, including the females!", "That, combined with an oddly disproportionate number of them with surprisingly large tits bouncing all around for the world to see, caused you to wonder just how many males there actually were on this world.", "After finally adjusting to their appearances and making a few adjustments in your pants to avoid unneeded questions, you find your way to a gateway that had a large variety of alien species that were not a part of the native population.", "Getting in line as you tried not to stare too much, you barely noticed one of the large natives walking up to you with a strange grin on his crimson face. ", "You jumped when he grabbed your arm roughly, four large thick thumb-like digits wrapping around your arm with two on each side as he pulled you aside to a security checkpoint. ", "He started to speak to a medical tech of some sort while he sat you down on a bench next to a couple of other smaller aliens. You couldn't understand a thing he was saying, but it seemed like normal business.", "After a few minutes, he walked down the bench, injecting some metallic liquid into the necks of each alien until he got to you, pressing a small syringe against your neck and injecting you as well.", "With a painful burning sensation, he injected something into your neck which was followed by one of the most painful experiences of your life as it felt like your brain was being shredded in your skull.", "Slowly, the pain faded and his grip loosened. Suddenly you heard a gruff voice say \"Welcome to Tidanus, enjoy your stay.\" Looking up at his face as he spoke to you, you saw his lips weren't matching what you were hearing from him.", "Whatever he injected you with was translating all the speech you heard into something you could understand!", "Looking up at the tall, grinning alien, a Tidan, you heard someone nearby call him, he continued to look at you even after he started on the next individual, saying \"Stop by here some time and I might show you around personally.\"", "Now feeling a bit more prepared, and a little weirded out, you filtered out through the gateway with the other visitors into the most crowded city you have ever encountered.", "Thousands and thousands of aliens surrounded you, most of them those red dolphin creatures, while not so crowded as to push you around, it took time to get anywhere here as you tried to navigate the streets of Tidanus.", "Judging by the population density, you would bet this tower had a population of at least a million if it was equally crowded inside. After walkingalong staring up into the sky, you accidentally walk into the thick thigh of a large Tidan", "\"My apologies.\" You say to the Tidan, rubbing your nose as it turns around to face you. Looking up from beneath a massive rack on the alien's chest, you hear a distinctly male-sounding voice saying \"Quite alright.\"", "Another moment and he turned to leave you, heavily confused by the voice of this Tidan as he walked off. Looking around once more, you start to notice that some of the ones that looked like females also had deeper voices, while a few of the male-looking ones sounded female.", "After a few moments to recover from the strangeness of the Tidans, you wander off into the city to see what you can find."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Tidanus", index:"0", char:"NoChar", havemet:"N/A", choice:"Looks like that ship is preparing for a return trip.", delay:500, sizemod:"None", areamod:"Farm", dialog:["Having had enough of exploring Tidanus for now, you head back to the landing pads where you first arrived. Surprisingly the ship you found on that farm is here right now, so you go right in, the ship still unlocked and quite messy, and hide beneath the bed once again.", "This time around, you actually get a glimpse of the pilot when she arrives. A somewhat fat native of Tidanus who spends most of the trip eating. Upon arrival, you see her put on an elaboraate disguise to make her look like a dolphin wearing a dress.", "She heads out, followed soon by you, stepping out of the ship onto the farm you originally found the ship on. Well that was fun, and it seems that this ship regularly makes trips out here, so you could probably head back to Tidanus sometime if you wanted."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Ray_Lab", index:"0", char:"Tanya", havemet:false, choice:"Get the female janitor's assistance", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Standing at just under three feet tall, short enough that you have difficulty using the workbenches, you feel that you could use some assistance in returning to your normal size. Weighing your options carefully, you feel that the plump janitor would probably be willing to help you.", "Walking up behind the female wolf as she swept the floor, you find yourself unable to get her attention even after shouting at her. It seemed that she had earphones on and judging by the sound of things, she was probably giving herself hearing damage.", "The black-furred female was sweeping the floor as you watched her, making you thankful you hadn't tried to turn up the settings on the gun before using it. Somehow, getting swept up and thrown away seemed really bad for your health.", "You had never actually talked to her for more than just a passing hello in the hallways, but she seemed pretty nice. A five foot tall, four hundred pound black wolf with that inherent playfulness that caused her to get along with everyone she met.", "She even wore her fat well, having a balanced figure that tended to draw looks even from guys who claimed they didn't like fatties. Your guess was it was the size of her chest, as each of her tits were easily a match in size for her head.", "Watching a few moments as her jumpsuit-covered behind swayed in rhythm with the tunes, listening to her off-key singing as with her tail wagging furiously, you determine that it would probably be better to get her attention another way..."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0", char:"Tanya", havemet:false, choice:"Walk around to where she can see you.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-1", char:"Tanya", havemet:false, choice:"Tap her back.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-2", char:"Tanya", havemet:false, choice:"Grab her ass!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Standing behind the janitor, you grin a little as you focus on her ass. The beautiful way her fatty behind jiggles as she dances, the graceful way she combined her dancing with her cleaning duties... There was something wonderful about her.", "Catching a glimpse of the front of the oblivious wolf, you get the feeling that you might be getting in over your head with her, her amazingly fat belly jiggling as she danced away, her fairly large breasts drawing your eyes to them immediately while in view.", "Well... Might as well get this over with. Stepping up to her behind, her tail swishing rapidly over your head, you reach out and place your hand on her left cheek, feeling her plush behind while she let's out a startled yelp from the touch.", "\"Hey! Just what do you think you are-\" The janitor starts to shout as she turns to face you, ceasing the moment she catches sight of you. Rather than the expected reaction of shock, the wolf bursts into laughter as she catches sight of you.", "\"Hahahaha- Ch-Char? What hahaha-happened to you? You're all small and cute!\" The janitor could barely say, her laughter almost too much for her to even stand as she grinned and lifted your lightweight body right off the floor. ", "After a few more moments she started to settle down, still snickering from your shorter stature. \"You weren't just trying to cop a feel were ya?\" She asked, obviously having realized that no one in their right mind would grab her ass unless they liked her."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-2-0", char:"Tanya", havemet:false, choice:"Deny. Deny. Deny.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tanya is understanding, but not much help"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-2-1", char:"Tanya", havemet:false, choice:"\"Hell yeah, I was!\"", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tanya shoves you inside her jumpsuit."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0", char:"Tanya", havemet:true, choice:"Get Tanya's attention.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Robotics_Lab", index:"0", char:"Matrix", havemet:false, choice:"Examine the giant robot.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Char getting noticed but matrix, but she remains silent"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Robotics_Lab", index:"0", char:"Matrix", havemet:true, choice:"Examine the giant robot.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Char getting enticed by matrix, she speaks"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0", char:"Tobias", havemet:false, choice:"Talk to the fat gator at the bar.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Well... Somehow, despite looking like a child and getting carded by the bartender, you manage to get into the bar. Good thing she hadn't looked at the height listed on the card or you would have had to deal with all sorts of annoying trouble.", "Looking around at everyone in the bar, you notice a fat male alligator parked at the bar and drinking some sort of disgustingly slimy concoction the bartender made on special request.", "The scary thing was that there were three empty pitchers coated in the remnants of the disgusting drink. While you had never had the courage to try it, you had heard it was sickeningly sweet... That was right before the person who drank it took a trip to the hospital!", "As you approach the tall, fat male, you watch him start to chug the fourth pitcher of the syrupy drink without even flinching. ", "Tilting the pitcher back as it's contents drained away into his throat, his neck undulating with each gulp until the pitcher was empty, he slammed the pitcher down on the bar to the applause of the mildly drunk audience and the horror of the female wolf behind the bar.", "Hopping up into the seat next to the big alligator, you look up at him as he lets loose a large belch that managed to make your ears ring from it's volume. Ordering a small drink for yourself, you debate on speaking with the enormous male.", "He looked pretty friendly, seeming to get along with everyone around him, but with you just barely three feet tall and him standing at just over eight, you couldn't stop feeling intimidated by his size. ", "Even the 'gator's massively thick thigh looked like it weighed more than your entire body! Smiling weakly as he turns to look at you, a bit of surprise showing on his face as he gets a look at you and sips on a much more traditional drink.", "\"Hey there, Come to watch me set a new record tonight?\" He asked you as he placed a large hand upon your shoulder, grinning as he wobbled a bit and ordered three more pitchers of something called a \"Killer shrew.\""], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0", char:"Tobias", havemet:false, choice:"Tell the gator you want to watch him.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Looking up at the alligator's chubby face with a small grin, then looking down at his paunch and looked over his soft scale-covered belly, barely covered by the baggy shirt he wore. ", "\"Yeah. Sure. Might be interesting to see what sort of unhealthy drinks you can fit in that gut.\" You say to the large alligator with a grin, causing him to chuckle as the bartender sat down another pitcher of that greenish goo he had been drinking.", "\"Great!\" The alligator said to you as he picked up the next pitcher and signalled the bartender to keep the drinks coming for him. \"Name's Tobias, but I prefer to be called Tubby.\" He introduces himself to you with a grin, lifting the pitcher up to his scaly lips.", "Tobias starts to slurp up the pitcher's contents quickly, turning a little so he was facing you. Each gulp from the pitcher caused his belly to press against you as you watched the tall male drain the pitcher, making you wonder just how he could drink so much of that stuff.", "A few seconds later, the pitcher was empty and he was waiting for the next, his friendly smile directed at you as you sipped on a small drink. You weren't really sure how much you could handle at your size, so you were playing it safe and not drinking more than a single glass.", "Tobias, however, didn't seem the type to stop until he had passed out and washed down the green goo with a shot of something a bit more normal, straight tequila!", "Chuckling deeply as the bartender lined up the next two pitchers for him, Tobias leaned his large body over yours, bringing his snout down next to your ear, he asked \"Care to try a bit?\"", "The big 'gator smiled and offered you a pitcher, grinning in a manner that made you think he might just be a bit tipsy as he seemed to have a bit of trouble keeping the pitcher in front of you. ", "At your current height, holding the large pitcher seemed a bit too difficult to attempt, so you just grabbed onto Tobias's large hand and steadied the pitcher to take a small sip of the goo.", "You instantly regretted it as your mouth was flooded with so much sugary sweetness it made your stomach turn. Pulling back from the pitcher as you forced yourself to swallow, you looked at the scaled belly before you and understood just why he was so damn big.", "Laughing deeply as he watched your reaction to the drink, he said \"Killer Shrews aren't fer everyone. Really, I seem to be the only one who can stomach them besides that whale down there.\"", "Tobias grinned and drank the contents of the pitcher, smiling as you watched him drink yet another of those awful things. Then he went right ahead and drank another one! It was amazing to see just how much sugar this fat alligator could drink.", "After the last pitcher, the bartender told Tobias that she was out of supplies to make his drinks. That seemed to put the large gator in a bit of a sour mood as he had been only one pitcher away from breaking his old record.", "\"Damnit Tarcal, you knew I was going for the record! Why didn't ya tell me first!\" He shouted at the female wolf who didn't even flinch at his outburst. \"I ordered the supplies, they just haven't arrived yet!\" She shouted back at him and poured the alligator a much stronger drink.", "Strangely, the new drink caused him to brighten up immediately as he started to sip from the glass, chuckling a little as the bartender shook her head and walked away.", "Tobias chuckled a bit as he looked back down at you, smiling happily as he leaned over your shoulder. \"Heh... She's a really nice lady, but a bit mean for my tastes.\" He whispered into your ear.", "Finishing his drink off quickly and letting out another belch, he grinned and grabbed your shoulder. \"Wanna come and join me for a few drinks at my house? I got a few bottles of the really good stuff at home.\" He asked, his soft, flabby belly pressed up against your chest."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0", char:"Tobias", havemet:false, choice:"Go on, he seems like he'll be fun to drink with.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Might as well... Tubby here will probably drink you under the table, but so far he seems alright. Looking up at the grinning 'gator, you smile and answer \"Sure, big guy. Hope you got enough for both of us!\"", "Tobias laughs as he stands up, grinning as he pays his tab with a stack of bills as you follow him out the door. He seemed quite happy as he walked along, his fat jiggling a little with heavy, slow step he took.", "Even with his slow pace, you were having difficulty keeping up with him at your size. It didn't help that you kept having to dodge his thick tail as it drug across the ground, nearly sweeping your legs out from under you every few seconds.", "Might as well... Tubby here will probably drink you under the table, but so far he seems alright. Looking up at the grinning 'gator, you smile and answer \"Sure, big guy. Hope you got enough for both of us!\"", "Tobias laughs as he stands up, grinning as he pays his tab with a stack of bills as you follow him out the door. He seemed quite happy as he walked along, his fat jiggling a little with heavy, slow step he took.", "Even with his slow pace, you were having difficulty keeping up with him at your size. It didn't help that you kept having to dodge his thick tail as it drug across the ground, nearly sweeping your legs out from under you every few seconds.", "It made you a bit nervous as it had made you aware of the fact that you could feel his soft package pressed against the back of your head. Luckily, he seemed to not even be aware of it, just waiting for you to exit the elevator the moment the doors had opened and heading off to his apartment.", "Taking up a safe position at the side of the alligator, you smile a little as he opens up the door to his apartment and step inside with him. It wasn't much to look at, just a couple of small, cramped rooms that looked barely big enough for the lone 'gator.", "Tobias grinned as he guided you to a small table and sat some bottles down on it. It looked like some really strong stuff, but the labels weren't in any languages you could read.", "The fat alligator sat down at the table opposite you, placing a single glass down next to the bottles. \"Heh... Sorry. Don't got any more clean glasses. Hope ya don' mind sharing...\" Tobias said with a small chuckle as he filled the glass from the smallest bottle in the bunch."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0", char:"Tobias", havemet:false, choice:"Take it easy, no need to pass out.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Smiling and taking the full glass, you take a sip from it and place it back on the table. Tobias chuckles and takes the glass in his large hand and brings it up to his lips, downing it's entire contents in one gulp. \"Not even going to give me a challenge?\" He asks as he refills the glass.", "Several rounds later, Tobias had just about finished off the bottle on his own, still going as he just started to pour you drinks whenever you finished the glass and drinking directly from the bottle himself.", "After downing about half of the second bottle, Tobias let out a groan and sat it down, finally done and teetering upon his chair as you continued to sip from the glass, getting pretty tipsy yourself.", "It seemed that you had overestimated your ability to hold your liquor, but that was one of the last things on your mind as Tobias stood up and walked off to the tiny little bedroom and fell upon the bed.", "You heard the big male let out a groan of discomfort as you got up and looked into his room, watching him rub his gut gently. Seemed all that alcohol and sugar finally caught up with him. ", "Tobias looked up at you, his eyes unfocused as he asked \"Hey... Ya mind giving meh a bellehrub?\" The big male asked you, looking like he might be about to get sick.", "In your current state, you didn't really see anything strange about the large male's request, being concerned with how much of a mess a 'gator his size could make if he were to get sick. ", "Unfortunately, Tobias's bed was too small for you to get up next to him. Looking up at the bed that was almost taller than you, you grab hold of the alligator's shirt and pulled yourself up until you planted your paws on the edge of the matress, leaning against the massive, scaled belly.", "You could hear a loud, deep gurgling from within his body as you started to massage his flab, not pressing down too hard to keep from causing the one thing you wanted to avoid. Soon, he had started to relax, groaning softly as his stomach settled a bit.", "Grinning up at you a little, Tobias sighed softly and let out a small belch. \"Thanksh, bud...\" He said to you, just laying on the bed as you were forced to hop off when he shifted around, pushing you down onto the floor.", "While you could leave him alone and take a nap at this point, in your mildly drunk state your mind was giving you all sorts of strange ideas."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-0", char:"Tobias", havemet:false, choice:"Sleep on the 'gator's belly.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Unsure of what to do now and unable to focus on anything properly, you figure the best decision for you would be to just sleep off the effects of the alcohol.", "Wandering off around the alligator's apartment, you quickly discover that there was no place for you to lay down here and you just didn't trust yourself to go outside alone while both drunk and three feet tall.", "Tobias's couch wat piled high with enough empty pizza boxes that you actually felt safer keeping your distance from the mountain, lest it tip over and trap you beneath a pile of cardboard.", "Wobbling a little, you wander back to the small bedroom and get an idea as you hear Tobias start to snore, having fallen asleep while you were looking for a place to lay down. ", "Gazing up at the mountain of fat and scales upon the bed, you realize that gently rising and falling hill of flesh looks surprisingly comfy. That belly seemed like it was perfectly sized to be your bed.", "Once again climbing the alligator's body, you manage to use his shirt to climb up quickly onto his belly. Laying upon the large male's gut, you smile a little and relax, listening to the sounds of him breathing and the quiet gurgling of his gut.", "It really seemed that you had found the perfect napping spot here atop Tobias's belly, the sleeping alligator snoring softly as you fell asleep yourself...", "Hours later, you start to stir, awakening with a throbbing pain in your skull. Slowly becoming aware of your location, you found yourself straddling something large, with a soft wall of scales against your back. ", "You were reclining against Tobias's belly, having slipped down his belly during the night... but you didn't end up between his legs! Looking down, you see a stiff rod sticking out between your legs.", "You start to piece things together when you see that it was covered in the same stretchy gray fabric as the alligator's pants, but it didn't quite hit you right away. You were straddling the 'gator's morning wood!", "Quickly, you scramble back up onto the still-sleeping male's body, your curiosity getting the better of you as you look back at that tent he was pitching.", "What you saw was downright scary for someone your size. Judging his length to be about six inches, not exactly big for someone his size, but the bulge the head made in his pants put your estimate of his girth to be at least a bit thicker than your wrist currently was.", "Groaning softly as you looked back at Tobias's face, you saw that he was still out. After everything he had drunk last night, your best guesses put him at waking up sometime in the evening. ", "Well... At least you don't have to deal with the embarassment of him catching you looking at his arousal while he slept."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-0-0", char:"Tobias", havemet:false, choice:"Give him a wakeup call to remember!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-0-1", char:"Tobias", havemet:false, choice:"Sneak out before he wakes up.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["After getting a good look at the tent the 'gator was pitching, you decided to get out of there before he woke up. ", "Under other circumstances you might have played around a bit, but with your current stature his member was just too big to take on and ou really didn't want to explain anthing at a hospital right now.", "Quietly, you slide off the fat alligator onto the floor and leave, quietly locking the door behind you for him and remembering to talk to him again sometime."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Bar", index:"0-0-0-0-1", char:"Tobias", havemet:false, choice:"Pull down his pants. You know you want to.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["You would never be sure what was going through your head as you hefted yourself up onto the bed between Tobias's splayed legs, the once-stretchy fabric of his sweatpants almost skin-tight for the fat male.", "Leaning in a bit, you nuzzled the bulge concealed beneath the fabric, getting a whiff of the strong, sweaty smell of the alligator's package. \"Oh? Heheh... I like you...\" Tobais said, trailing off into an incomprehensible slurred mumble, but not rejecting your advances at all.", "Something about the difference in size between you and him was getting the better of your curiousity as you worked your fingers into the waistband of Tobias's sweatpants.", "Tugging them down with all your strength, having to reach around and beneath his thick thighs just to get the band down past the 'gator's fatty rear, you only managed to reveal a second obstacle, the gator was also wearing baggy black boxers covered in pictures of food.", "Laughing a little as the pictures of food seemed just hilarious to you, you give up on removing all his clothing and settle for working your small hands into the flap, feeling the soft, warm, sweaty flesh hidden within.", "Spreading the flap on Tobias's boxers wide and pulling on something large, you manage to pull his thick, flaccid cock through.", "\" Oh... Wow!\" You say in shock as you gaze upon the massive malehood before you, a soft, thick fleshy shaft bigger than your wrist... and that was with it flaccid! ", "The gator chuckled softly at your reaction, his length twitching a little as you work your hands back into the flap to pull out his massive orbs as well, his entire sac almost as big as your head.", "Strangly, you weren't having any second thoughts as you looked at his member, watching it slowly harden right in front of you to a six inch monstrousity that made you feel more than a bit inadequate at your current height.", "He wasn't even particularly well-endowed for a 'gator and he put you to shame! Faced with a daunting task, you try to figure out how to proceed as you take in the heady musk if the alligator's growing arousal."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-1-0", char:"Tobias", havemet:false, choice:"Try to give him a blowjob.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-1-1", char:"Tobias", havemet:false, choice:"Just give him some nice, slow, cock-loving.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-1-2", char:"Tobias", havemet:false, choice:"Take it in the ass? Are you crazy?!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-2", char:"Tobias", havemet:false, choice:"Get the big lug to roll over for you.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["For some strange reason, your alcohol-influenced mind was rapidly becoming fixated on the girthy 'gator's body. There was just something about the softness of his fat-covered body that just fascinated you.", "\"Hey. Mind rolling over for me?\" You ask Tobias with a smile. With a deep groan, the drunk male heaved himself upright, only to fall right back down in the other direction as he lifted his legs back up onto the bed and layed down on his belly.", "\"Wha are ya up to, little buddeh?\" Tobias asked, his speech starting to be affected by all he had to drink earlier. Slowly, you started to climb up onto his back, using the thick, rough scales covering his tail to pull yourself up onto his back.", "Great! Now you have access to his back. Now you only have to remember just what you were going to do now... You really shouldn't have drank so much..."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-2-0", char:"Tobias", havemet:false, choice:"Just give him a back massage.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-2-1", char:"Tobias", havemet:false, choice:"Go a little lower and give his ass some lovin'.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["You don't even bother with responding to the drunken alligator as you straddle the base of his thick tail and work your hands beneath the elastic band of his extra-large sweatpants and into the 'gator's boxers.", "Grinning a little as your small hands feel the soft hills of scaled flesh, you start to work at removing Tobias's pants. At first, it seemed like an impossible task as you couldn't even hope to lift one of his massive thighs up high enough to slide his pants off.", "Thankfully, Tobias seemed quite willing to assist as he pushed himself up just enough for you to finish your task and get those baggy sweatpants down around his ankles.", "\"Heh... Like you...\" The alligator mumbled to you, barely able to form a sentence at this point. It seemed that while he could really hold his liquor at first, his stomach capacity got the better of him in the long term as it meant there was more alcohol in his belly to be absorbed...", "Grunting with effort, you manage to push his tail off to the side, discovering that the fatty appendage weighed more than your entire shrunken body does at the moment. ", "Slipping right down between the alligators thick, cushioned thighs, you find yourself looking right at the Tobias's ass cheeks.", "With a small chuckle, you reach out and place your hands upon the scaly hills and start to gently knead them... At least, gently to him. You didn't have the strength to actually be rough enough for him to actually notice at your height.", "It was almost hypnotic, watching those fatty cheeks press together and spread back apart, even giving you a view of the tight pucker hidden in the alligator's crack.", "Tobias could be heard moaning a little, his snout buried in the blanket as you massaged his rear. \"Mmm... Keep goin'\" He says to you, encouraging you to continue."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-2-1-0", char:"Tobias", havemet:false, choice:"You can do better. Slurp that ass!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-2-1-1", char:"Tobias", havemet:false, choice:"That hole looks tight... Might be fun to fuck him.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-2-2", char:"Tobias", havemet:false, choice:"Sleep on the alligator's back.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-3", char:"Tobias", havemet:false, choice:"Offer Tobias a meal... of you!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["You would never know what had gotten into you as you climbed back atop the 'gator's gut, looking down at his bleary-eyed face as you felt his belly raise and lower with every breath he took.", "\"Hey, big guy. I got just the thing to settle your stomach! Just open wide and close your eyes, okay?\" You tell the enormous male, rubbing his flab a bit for good measure as you strip off your clothes. ", "Something about being so small around this big guy made you feel strange, like you somehow were meant to be his... Not only his, but actually a part of his body!", "Laughing a little as you tossed your clothing aside and looked down into his wide open maw, you started to feel a bit giddy as you looked at the soft, moist flesh within. ", "\"Now don't go biting or anything. It would ruin the surprise!\" You tell him with a chuckle, not letting him know you had fantasized about this very thing for years and now it seemed just within your reach!", "This is just crazy... First you managed to shrink yourself to just under three feet tall, and now you were climing down over a fat alligator's flabby body to try and feed yourself to him! Lookind down into that abyss of pink flesh, you timidly place your hand into Tobias's maw.", "Resting your hand upon his slimy tongue as you lean in, trying to ignore the stench of alcohol on his breath, and gently rubbing the large, fleshy appendage. This is it... The fulfillment of your greatest desires.", "Closing your eyes, you tip yourself forward, inserting your upper body right into Tobias's awaiting jaws. Thankfully he didn't bite down on you as your head slipped right past that tongue and into the tight embrace of undulating flesh in his esophagus.", "You heard hem trying to speak, sounding a bit confused and accidentally starting the process of swallowing you, his tongue wiggling against your chest as gravity and powerful muscles pulled your shoulders down into his throat.", "Suddenly your descent into the smotheringly hot 'gator's body stopped as he gripped your legs in his large hands. Tobias was trying to figure out what was going on in his drunken state, groaning softly and eventually letting go as he assumed that you knew what you were doing.", "The big male swallowed to try to remove the obstruction in his throat, managing to gulp enough of you down that his tongue was now wiggling pleasurably between your thighs. Before you could even start to enjoy that he swallowed again, managing to get his snout closed over your feet.", "Sealed within Tobias's body, you knew you probably weren't getting out of this... That seemed quite alright though as you slipped fully into his throat, enjoying the feeling of a full-body massage even as your lungs started to burn for air.", "Once your nose poked through the tight sphincter into the 'gator's large, full stomach, you instantly started to regret your decision. Getting a nose full of stale air, alcohol, acid, and an assload of sugar all at once, causing you to sputter and cough as the rest of your body slipped in.", "Forced to bathe in all the drinks Tobias had finished earlier mixed with his stinging stomach acids, you desperately tried to breathe in the cramped chamber, starting to struggle against his stomach walls in the hope that he would let you out.", "You could hear him groaning around you as the smothering heat wore away your strength, leaving you facing the probability that you were about to die."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-3-0", char:"Tobias", havemet:false, choice:"Just accept your death.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Running out of air as you struggled within the belly of the fat alligator, you slowly realize that there's just no way for you to get out. Tobias was barely even reacting to your weak struggles as the acidic goo sloshed around in his belly with every move you made.", "All you had managed to do was cause his belly to jiggle a bit, and judging by the lack of sound coming from him now, he had probably passed out.", " Slowly, you started to black out from the lack of air, a few tears streaming from your eyes as you realized that no one would know what happened to you. You were nothing more than food for a drunk alligator's belly now.", "Slowly, your body was digested during the night, leaving nothing recognizable left. Tobias awoke in the morning with a nasty hangover, but didn't even remember anything after drinking with you. Not even he knew your fate as nothing more than a bit of extra fat on his body..."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-3-1", char:"Tobias", havemet:false, choice:"Fight to the bitter end!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Knowing your end was near, you felt a burst of energy pass through your body, adrenaline quickly forcing you back to being wide awake as you pounded upon the stomach walls around you with all your strength.", "That seemed to provoke a reaction from Tobias, the alligator suddenly getting up, rolling you into an upside-down position in his belly and nearly choking you in the foul mixture of sugars, alcohol, and acids filling his stomach as it contracted around you.", "Alright! You seem to have made him sick! This might be your ticket out! Feeling every impact of his hasty, unbalanced steps as he rushed to the bathroom travelling through the fatty walls enveloping you.", "Everything suddenly shifted again and all the liquid around you started to drain away, a rather disgusting sound of Tobias puking his guts out audible as his stomach convulsed in an attempt to expel your body. ", "Unfortunately, you were too big for him to spit up and before you had a chance to force your way into his throat he had already finished. The fat male groaned as he rubbed his soft belly fat, gently massaging you through the layers of flab covering his body.", "\"Hey! Tubby! Get me out of here!\" You shout at him now that there was a little more air to breathe, causing the 'gator to make a confused grunt as he looked around for you.", "\"Wha? Where'd ya go?\" Tobias asked, wobbling in place as he started to walk back to the bedroom. It seemed that luck wasn't on your side as everything suddenly tilted, followed by a large impact that shook you to the bone. ", "Tobias had just passed out!", "While at first this seemed like a bad thing as you layed there, stunned by the force of the impact, you quickly found that Tobias's extremely relaxed state had relaxed his esophagus enough that you could work your hands back into it.", "Slowly, you started to force your way back out of the smelly, stifling gut of the 'gator, causing him to sputter as he choked on your body a bit, but proved unable to swallow. Feeling your fingers working between his scaly lips, you pulled yourself up and out of his maw.", "With a soft slurp, you pulled yourself free from his body, the adrenaline rush wearing off as you wobbled away towards the bathroom, intending to shower all the gunk off your body before it damaged your skin. ", "You never even managed to turn on the water, sliding down against the wall as the excitement and liquor finally caught up with you, causing you to pass out."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-0-3-1-0", char:"Tobias", havemet:false, choice:"Sneak out when you wake up.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder for sneaking out"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Bar", index:"0-0-0-0-3-1-1", char:"Tobias", havemet:false, choice:"Stick around and see what Tubby remembers.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Minor watersports, shower together."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-0-1", char:"Tobias", havemet:false, choice:"Give it your all and drink!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Wake up in bed with Tobias on and in you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0-1", char:"Tobias", havemet:false, choice:"He seems a bit drunk. Probably be good to walk him home.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1", char:"Tobias", havemet:false, choice:"Challenge the 'gator to a drinking contest.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Might as well have some fun, even if you probably won't remember it in the morning and have no chance of winning against the alligator. \"How about we see who can drink the most instead?\" You ask him with a grin.", "The fat alligator burst into deep laughter as he heard your challenge, his flabby midsection jiggling and shaking as he looked like he had just heard the funniest joke of his life. ", "\"Alright, shorty. The name's Tobias, but if I catch you calling me anything but \"Tubby\" I'll have to sit on you!\" The large male said to you, grinning, but not making it obvious whether that was a joke or not.", "Wait a minute... He wanted to be called \"Tubby\"? That seemed more like something he wouldn't want to be called at his size. Grinning, he signalled the female wolf behind the bar to bring you both some more normal drinks.", "The bartender sighed a little as she lined up several bottles of some generic strong liquor on the bar and placed two shot glasses down for you both. \"Now, I won't be goin' easy on ya just because you're short.\" Tobias said to you as he filled the glasses from the first bottle.", "Things went downhill from there, with Tobias still obviously only a bit tipsy by the time you were about to fall out of your seat. Your small stature had left you much more vulnerable to the effects of alcohol and you had to call it quits after only the fifth round.", "Worst of all, that alligator continued to drink those Killer Shrews by the pitcher full the entire time whenever you paused to recover! ", "Before long, everything started to get hazy as the alcohol went in to full effect. Drunk off your ass, the last thing you remember was being carried somewhere by a drunk alligator once he had finally had enough.", "Waking up well into the afternoon with a pounding headache and a strange full feeling, you open your eyes to see that you were laying atop a large, scaled belly. Okay... Tobias took you somewhere, you remember that fine. ", "Trying to move, you felt a combination of sensations that sent a shiver down your spine. First, you felt his bare scales rubbing against your fur. Then you felt something sticky that had nearly glued your fur to the alligator's scales.", "Most importantly, you felt something twitch within your ass! Groaning as you tried to move, you realized just how bad an idea that was as pain shot through your horribly stretched anus.", "What a way to wake up! Three feet tall with a cock that was about as thick as your wrist stuffed up your rear. Unable to move without causing more pain to shoot through your body, you reach down behind you and grip the larger male's shaft.", "He wasn't even hard! That fat 'gator was painfully big for you, and he wasn't even hard! Starting to slowly pull his shaft out, taking your time to prevent him from getting hard again and making it worse for you, you let out a sigh of relief as it finally slips free.", "Gently rubbing your abused hole as Tobias's spunk started to ooze out onto your hand, you were suddenly quite glad you couldn't remember the details of what had happenned as the pain must have been unimaginable.", "Looking up at Tobias, still sleeping soundly, you carefully get down off the bed and head for his shower, wanting to get all the dried cum out of your fur as soon as possible.", "Turning on the shower, you just stood in the small stall and closed the frosted glass door. Your legs were too shaky to even allow you to put any effort into cleaning yourself up as you stood in the spray of water, just letting the water wash away as much as it could without your help.", "Almost ten minutes went by with you just standing there before you heard footsteps approaching. \"Urgh... Are ya in here?\" Tobias spoke with a groan.", "Suddenly, the frosted glass door opened and Tobias stepped right in with you, nearly pressing you into the tiled wall as his fat ass and gut took up almost all the space in the now-cramped stall.", "\"Hope ya don' mind if I join ya... Sorry if it's a bit tight, shower wasn't built for someone of my weight.\" He said to you, his thick tail pressing you to the side until you were forced to duck down between his legs to avoid getting a face full of his scaly butt.", "You sighed gently as you looked up, watching the water roll down his belly and thighs, the large male's face obstructed from view. It was hard not to notice the thick, flaccid cock dangling just a little under a foot above your head and the two massive spheres dangling beneath."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-0", char:"Tobias", havemet:false, choice:"Just get out of there as fast as possible.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:true}, {area:"Bar", index:"0-1-1", char:"Tobias", havemet:false, choice:"Stick around, but don't do anything in the shower.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Get friendly with Tubby"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-2", char:"Tobias", havemet:false, choice:"Help Tobias \"wash\" himself", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Wash his lower body for him, his ass and cock included, he relaxes a bit too much and takes a piss – Placeholder"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-3", char:"Tobias", havemet:false, choice:"Call him \"Tobias\" just because you can.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias acts irritated and sits down on you, farts in your face"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-4", char:"Tobias", havemet:false, choice:"Stick your face right up beneath his tail!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Well... You're stuck in a cramped shower with a male over twice your size that had fucked you last night. Might as well have some fun that you can actually remember now that you're awake!", "Chuckling a little as Tobias started to wash himself, you move back beneath his tail to gaze into the deep, dark crevice between his enormous butt cheeks.", "Rising up from the tiled floor beneath Tobias, you press your head right into his crack and get a face full of soft-scaled fat as the 'gator jumped a little in surprise.", "\"Wha? Didn' take ya for the type to want a second round.\" Tobias said to you as he started to relax, the weight of his tail settling upon your back pushing your face deeper into his crack until your nose was rubbing up against his tight pucker.", "Your nose was quickly flooded with the overwhelming stench of the fat male's ass, unable to pry your head free to take a breath, all you can do is breath the musky scent of his sweaty ass mixed with the faint scent of his waste.", "Luckily, while his butt was really sweaty and slick, he seemed to keep himself pretty clean for someone who smelled like this was the first shower he had taken all week.", "While the stench wasn't all that terrible, it was starting to make you a bit dizzy as it overwhelmed your sense of smell. Soon, strangely, you started to adjust to the strong scent, even finding it a little... arousing!", "With your head encased on all sides by thick layer's of alligator fat, you started to nuzzle the tight sphincter in front of you, causing Tobias to wiggle his rear a bit, grinding his scaly cheeks together around your muzzle as hidden muscles flexed beneath those mounds of fat.", "\"Whatcha waitin' for?\" The larger male asked you, wondering why you seemed to be going so slowly. Not wanting to keep him waiting, you poke your tongue out to give his hole a test lick.", "Salty... The strong taste of sweat mixed with the faintest of bitterness. Just what you were expecting the fat 'gator's ass to taste like.", "Tobias pressed his rear down a little, encouraging you to continue as you started to make long, slow slurps up the length of his crack and wrapped your arms around the bottom of his ass cheeks to push him back up.", "You knew there was just no way you could even hope to prop the alligator's body up at your size, but you wanted him to be aware that sitting down on you would be a bad idea if he wanted the butt-loving you were happily providing him.", "Slurping and licking over his puckered anus, you start to test his reactions as you press your tongue into his tight sphincter, sealing your lips over his hole and kissing his ass deeply.", "Tobias started to moan, his weight shifting as he leaned against the wall for support. \"Ohhh... Yeah. Keep that up and you'll be getting yourself a boyfriend.\" The 'gator told you as he started to grind his tail against your back.", "Oh no! He was pressing to hard! You began to struggle as you felt your snout start to slip into his ass, the tight sphincter clamping your mouth shut and preventing you from breathing at all unless you wanted to take a breath of the foul air in the 'gator's colon.", "\"D-damn! That's amazing!\" Tobias shouted enthusiastically as his fat started to jiggle rhythmically in time with a soft, barely audible slapping sound... Oh great, he was jacking off as you were being suffocated by his rear!", "Unable to free yourself while the oblivious male pounded his meat, you started to thrash your tongue around in his rear, hoping that if you gave him enough pleasure to finish quickly, he would let you get free before you passed out from the lack of air.", "Tobias let loose a low groan as he tightened his grip on his cock, speeding up as you began to have trouble staying on your feet. You couldn't even fall down though! Your head was wedged in tightly enough that his ass could probably lift you off the ground with ease!", "Soon, thankfully, you felt his body tense up, his pucker clamping down on your face as he shot lis load onto the tiled wall, splattering it with cum as his the muscles in his butt rapidly tightened and relaxed in time with each spurt of cum.", "Finally finishing, the alligatow grunted deeply and lifted his tail, allowing you to slip and fall down to the floor of the shower as you gasped for air, watching the sheets of water rolling down his fat body and raining down upon you.", "As you were treated to a view of his large, still-erect shaft and balls that were each a little smaller than yourr head swaying in the air above, you groaned weakly as he turned around, saying \"That was intense!\" as he gazed down at you.", "\"Ya know... I feel kinda bad that I've just been taking advantage of you for my own pleasure... Tell you what, if ya want me to do anything for ya, just ask, 'kay?\" He asked you with a grin, seeming perfectly willing to return the favor."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-4-0", char:"Tobias", havemet:false, choice:"\"Mind if I fuck you?\"", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias lets you fuck him."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-4-1", char:"Tobias", havemet:false, choice:"Ask Tobias to suck you off.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias gives you a quickie"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-4-2", char:"Tobias", havemet:false, choice:"Screw all that, you want more 'gator cock!", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias fucks you in the shower"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-4-3", char:"Tobias", havemet:false, choice:"\"Dominate me!\"", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias laughs a bit and obliges, getting rough and a bit nasty. Does not stop even when begged."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-2", char:"Tobias", havemet:false, choice:"Leave him to his drinking.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Laughing softly as you watch the female behind the bar prepare a pitcher of the disgusting drink for the alligator, watching her dump all sorts of bizarre and sweet snacks into a blender with a bit of rum, you start feeling a bit sick to your stomach just thinking about drinking that stuff.", "\"Nah... Just here for a quick drink. Don't have time to stick around and watch you... Umm... Drink that...\" You tell the enormous male, not sure if you would even be able to keep anything down now that you had seen everything that went into those drinks.", "Smiling a little, you finish your drink and leave him to his strange attempt to set a record, chuckling as you realized that was probably how he had gotten so fat in the first place."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0", char:"James", havemet:true, choice:"Check out James.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You aren't really sure why you came to the gym after shrinking yourself to three feet tall, but you seem to be finding it an unusually interesting experience. Watching already big males and females working out at around half your normal size.", "It's an unusually arousing sight, prompting you to go and hide in the locker room to conceal just how arousing the sights had been. Sitting down on the bench in front of a row of lockers, you notice a familiar dolphin changing just feet away from you.", "James was stripping down right next to you, his slim, lightly muscled body bent over and his tail just high enough that you could glimpse the pucker between his cheeks.", "Watching him root through his duffel bag, looking for something, you get the feeling that you should do something, but you aren't quite sure what. That sweaty gray skin of his looked really attractive to you.", "Watching him root through his duffel bag, looking for something, you get the feeling that you should do something, but you aren't quite sure what. That sweaty gray skin of his looked really attractive to you.", "One thing about his body that you didn't quite know what to make of was the lack of any visible male parts between his legs. You had heard that most aquatics tended to have parts held completely inside their bodies, but here, it sorta made him look a little like a female."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-0", char:"James", havemet:true, choice:"Just get his attention.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-1", char:"James", havemet:true, choice:"He's right next to the bench... Fuck him!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["It was crazy, you know, but that tight, well-toned ass was just asking for it as it gently swayed while James dug through his bag. Stripping off your clothing, revealing your three inch cock, you get up right behind the dolphin, standing on the bench to line yourself up with his hole.", "Suddenly you pull James' tail into a hug and thrust your cock into his tight pucker. James let loose a bizarre squee, as his hole squeezed tightly around your small malehood, giving you enormous amounts of pleasure as James looked back at you.", "\"What the hell?! Get that thing out of my ass NOW!\" He shouts at you, shouting angrily before realizing he was looking at you, albeit a three foot tall version of you. His anger slowly faded to shock, the dolphin unaware that the clencing of his asshole was massaging your shaft.", "\"Ch-Char? What happened to you?\" James asked, momentarily forgetting that you were fucking him in the ass. Soon, though, you felt the pleasure build up to amazing levels as you came, shooting your small load into his ass and prompting a growl from the dolphin.", "\"Oh, you did NOT just do that\" He shouted at you, obviously not too happy about being fucked without permission. He whipped around with startling speed as you pulled out, grabbing you by your neck and lifting you up to slam you into a locker.", "Wincing in pain, you shut your eyes as the angry dolphin moved his beak close enough to touch your face. \"All you had to do was ask! Hell... I would have let you do it, but I do NOT like being taken by little pipsqueeks who can't even beat me!\" He shouted in your face.", "\"I have no idea how you got so small, but I'm going to make sure you regret doing that to me!\" He growled menacingly, his body moving in closer as something thick and fleshy rubbed against your small, furry thighs. ", "A few moments later, it became apparent exactly what was going on as you felt a round, narrow cock head pressing up beneath your tail, rubbing against your tight little tail hole. Loosening his grip a little, he allowed your own weight to spear your body upon his shaft.", "It wasn't so bad at first, the tip of his cock comparible to the head of your shrunken member, but soon it became apparent that he was a lot thicker near the base.", "You could feel your insides being stretched as you slid down his length, your hole stretching painfully aroung the inch-thick middle to the full inch and a half wide base. ", "James didn't even pause the moment your furry rump touched his thighs, starting to thrust into you wildly until the pain brought you to tears. \"How do you like this you little bitch?\" He growled into your ear as he pulled you away from the locker into a bear hug.", "Burying your face into his muscled chest as he used the difference in strength to have his way with you, he bounced you upon his member, repeatedly slamming it deep into your ass until you felt a warmth filling your intestines as he shot his load into you.", "Growling at you one last time, he pulled out and shoved you into a locker, leaving your sore ass leaking cum as he locked the door behind you. Worst of all, these lockers were old models that couldn't be unlocked from the inside!", "\"Don't worry, I'm not done with you yet. Just going to go retrieve someone a bit bigger to finish you off for me.\" He sneered at you through the slits in the locker door.", "After he left, you were suck in the locker for almost an hour, leaving you to contemplate the big mistake you had made in fucking him without his permission.", "Finally, you saw the light get blocked out by something enormous and white. The door finally opened up, revealing a massive, fat belly blocking your way out. ", "Looking up, you saw that the belly belonged to an orca, almost twelve feet tall and fat enough that even though he was standing five feet away, his belly was pressed against the lockers.", "\"So you're the shorty who's been breaking my rules for the gym...\" He said in a deep, booming voice and turned around, lifting his tail and pressing his nude ass right up against the locker.", "Suddenly, the enormous orca cut loose a massive fart, his fat ass cheeks actually rippling as the foul air exited his body, filling the locker with an awful fishy stench. \"Alright you little shit. You are going to be punished for your stupidity.\" He said to you with a growl.", "\"You are going to stick your body up my ass and stay there like the little shit that you are. You can keep your head outside, but if you even try to escape, I'll push you all the way in and let you suffocate. You got that?\" The fat orca male said to you with a grin as he pulled his butt back.", "\"And if you refuse, things WILL only get worse for you. After all, I\"m sure a tight ass like yours would just be begging for a nice thick cock like mine to fill it!\" He added with a chuckle as you leaned out to get some fresh air, only to have him press back suddenly and cut loose another fart.", "You could acually feel your fur rippling as the hot, awful-smelling air rushed out of his body noisily right into your face."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-1-0", char:"James", havemet:true, choice:"You heard him, climb in.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Kendi keeps you in his ass until you finally try to escape, ends you."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-1-1", char:"James", havemet:true, choice:"\"Fuck you, fatty!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Kendi fucks you to death, eats remains"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-2", char:"James", havemet:true, choice:"Get between his legs and slurp that slit!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-2-0", char:"James", havemet:true, choice:"Wrestle ya for more.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Locker_Room", index:"0-2-1", char:"James", havemet:true, choice:"Bend over the bench.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0", char:"Umi", havemet:"false", choice:"Go up to the big blue whale.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["With little else to do as you wander the beach, you look around for someone interesting enough to draw your attention. Luckily, the answer seemed obvious when you laid eyes upon a massive light blue mountain of fat.", "An enormous blue whale lay upon the beach, the female of at least twenty-five feet in height was sunning herself on an equally large beach towel. Enormous breasts barely held back by a string bikini and a thong that quite honestly looked almost non-existant.", "Never one to turn down an interesting individual like that, you walk up to her, a little intimidated by how her head alone was as tall as your three foot body. She appears to be napping at the moment, sweat glistening on her cleavage and belly from being in the sun most of the day.", "You just have to wonder how you could possibly wake her up, as it looks like she is pretty deeply asleep right now..."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-0", char:"Umi", havemet:"false", choice:"Try to wake her up normally.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1", char:"Umi", havemet:"false", choice:"Climb up onto her body.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-2", char:"Umi", havemet:"false", choice:"Her legs are spread a bit. Get between them!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0", char:"Umi", havemet:"true", choice:"Hey! Isn't that Umi?", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Walking up to the enormous blue whale, Umi looks even larger to you than before, which really is saying something when you're talking about a twenty foot tall whale.", "As you get close, it becomes apparent that Umi has been napping in the sunlight for some time, her nicely oiled up body being covered in beads of sweat. After several moments of considering, you figure that you should probably try waking her up."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Beach", index:"0-0", char:"Umi", havemet:"true", choice:"Scale Umi's belly.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Deciding to scale Umi's mountainous belly, you walk up to her side, attempting to get a handhold on her sweat and oil slickened skin. No easy task even when you weren't this short, but now it seemed nearly impossible as you kept sliding right back down to where you started.", "Several attempts later you finally make it to the top, sitting upon her soft, cushy belly and looking down upon her chest and sleeping face. Wow. She was huge!", "As you look down at her face, you notice her mouth open wide in a yawn, the view of her pink maw enough to make you back away a bit out of fear of accidentally slipping into it.", "You doubt that she would swallow something as big as you, but you weren't up for tempting fate at the moment. Unfortunately, backing away caused you to go sliding down the bottom of her belly.", "Briefly slowing your descent by managing to catch your fingers inside her belly button, your fingers slowly slipping on her seaty oiled skin as gravity pulled upon you.", "Even that didn't work for long as she started to sit up, waking up due to your attempts to grab hold. Slipping down as your fingers scrambled across her slick fatty belly, you fall down to the ground.", "Before you know it you find yourself wedged between her fatty thighs as she sat upright, the strong scent of her female parts mixed with sweat overwhelming your nose as her belly pressed down upon your face.", "Your lower body stuck beneath hers, your view above blocked by her protruding gut. Strangely, Umi hasn't noticed you were there yet, having assumed some kid landed a toy on top of her earlier."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Beach", index:"0-0-0", char:"Umi", havemet:"true", choice:"Do nothing.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char wedged upside down in umi's crack"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Beach", index:"0-0-1", char:"Umi", havemet:"true", choice:"\"Hey Umi! Down here!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Beach", index:"0-0-2", char:"Umi", havemet:"true", choice:"Get her attention in a more... Personal way.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Beach", index:"0-1", char:"Umi", havemet:"true", choice:"Wake the whale the old-fashioned way. LOUDLY!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Prehistory", index:"0", char:"Apatosaur", havemet:"N/A", choice:"Wow... Look at that long-necked dinosaur!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You get a look at the giant dinosaur. It looks positively huge with legs the size of tree trunks and a head that reaches above most nearby trees.. Of course, your shorter than normal stature just enhances the effect.", "Craning your neck to get a good view, you get the impression that it hasn't noticed you yet, although that doesn't seem too important as you watch it tear some leaves from a nearby tree. While it doesn't exactly seem like the best idea, you wonder if you could maybe get it's attention... See how it reacts to you... For science!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Prehistory", index:"0-0", char:"Apatosaur", havemet:"N/A", choice:"Go up and touch it's leg", delay:5, sizemod:"None", areamod:"NoMove", dialog:["While not the most intelligent descision you ever made, it certainly counts as a serious error. As you touch the Apatosaur's leg, it rears up on it's hind legs, obviously alarmed by your presence.", "Before you can realize your error, you see that massive body descending towards you, it's gigantic foot heading straight for you. Unfortunately you don't have the chance to leap out of the way as you are forced to the ground and crushed beneath the dinosaur's leathery foot."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:false}, {area:"Prehistory", index:"0-1", char:"Apatosaur", havemet:"N/A", choice:"Climb the tree the dinosaur it munching on.", delay:20, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Prehistory", index:"0-2", char:"Apatosaur", havemet:"N/A", choice:"Keep your distance like a smart scientist.", delay:20, sizemod:"None", areamod:"NoMove", dialog:["You wisely decide to keep your distance from the magnificent reptile, not wanting to get trampled accidentally. ", "While not the most interesting course of action, it allows you to monitor the feeding habits of the apatosaur. If only there was a way to report your findings...", "Eventually, you get the feeling that there simply just wasn't much for you to learn as the enourmous beast just kept munching on trees. Getting bored with it, you wander off to find something far more interesting... and probably more dangerous!"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Unknown", index:"0", char:"NoChar", havemet:"N/A", choice:"Get your bearings.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Char has become stuck inside some unknown creature's stomach."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}); dollActionArray = new Array({area:"Ray_Lab", index:"0", char:"NoChar", havemet:"N/A", choice:"Attempt to reverse the shrink ray.", delay:30, sizemod:0.05, areamod:"NoMove", dialog:["Deciding to attempt to modify the shrink ray to reverse the shrinking process. It will be hard work, all but a few tools beyond your reach on the workbench. You manage to gather a couple of screwdrivers, a pair of cutters, and a pen from beneath a nearby desk and get to work.", "After prying open the casing and doing your best to rewire the ray, the task taking over half an hour at your size. You seem to have lucked out in one way, the backfiring of the ray meant that you didn't have to be in front of the gun to use it!", "Closing up the casing and adjusting the settings, you prepare yourself for your second attempt at using the ray. Closing your eyes and pulling the trigger, you feel your body become enveloped in the same energy as before, yet something seems off.", "As you open your eyes, all you see is this giant flat white plain with a towering structure next to you. Looking closer at the structure, you realise that it is the Ray Gun you just used!", "You've shrunk to about the size of an ant! Looking around, you realise that you have no chance of returning to normal without assistance, but it seems like an impossible task to get noticed at this size. Well, ya better get to work, shorty!"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Farm", index:"0", char:"NoChar", havemet:"N/A", choice:"Whoah! Is that a spaceship?", delay:500, sizemod:"None", areamod:"Tidanus", dialog:["Text pending. Transported to Tidanus"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Tidanus", index:"0", char:"NoChar", havemet:"N/A", choice:"Looks like that ship is preparing for a return trip.", delay:500, sizemod:"None", areamod:"Farm", dialog:[" Head home. Text pending"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Ray_Lab", index:"0", char:"Jonathan", havemet:false, choice:"Go and get Jonathan's attention.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Ray_Lab", index:"0-0", char:"Jonathan", havemet:false, choice:"Climb up Jonathan's leg.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Ray_Lab", index:"0-1", char:"Jonathan", havemet:false, choice:"Heh... Climb up inside his pants and surprise him.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Ray_Lab", index:"0-2", char:"Jonathan", havemet:false, choice:"Just yell at him until he notices you.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Mens_Room", index:"0", char:"Aster", havemet:"N/A", choice:"Approach Aster", delay:2, sizemod:"None", areamod:"NoMove", dialog:["After waiting around for a little bit, you see an eagle walk into the restroom. Thinking a bit as you watch him step up to one of the urinals.", "You remember that his name is Aster and he works in the Animal Testing Lab. Hearing the sound of his pants unzipping, you can't help looking up before you remember where you were.", "It's difficult to believe what you are doing as you stroll up to the eagle's talons as he stands in front of the urinal, aiming his member and letting loose.", "Staring up at the towering eagle, partially in amazement and partially out of fear, you consider attempting to climb his body while he's still, or perhaps just enjoying the unusual view, if you are into that sort of thing."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Mens_Room", index:"0-0", char:"Aster", havemet:"N/A", choice:"Front and center for the view!", delay:1, sizemod:"None", areamod:"NoMove", dialog:["You just can't stop yourself from staring at that cock, about the same size as your own body so far above as it releases the eagle's musky gold urine.", "It's hard to belive that you are just standing there watching him like this, basking in a strange aura of power the eagle gave off from just this simple act.", "As the stream above slowed to a trickle, he gave himself a few shakes, a few drops launching in your direction and one of them even landed upon your head!", "Letting out a yelp as the drop of musky urine soaks your head, Aster's head tilts down as he notices you. \"Huh?\" He grunts, crouching down with his flaccid shaft hanging free from his pants."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Mens_Room", index:"0-0-0", char:"Aster", havemet:false, choice:"Ask him for help.", delay:1, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Aster is not helpful at all."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Mens_Room", index:"0-0-0", char:"Aster", havemet:true, choice:"Tell him the truth.", delay:1, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Aster is fascinated and indulges your"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Mens_Room", index:"0-0-1", char:"Aster", havemet:true, choice:"Try to make up excuses.", delay:1, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Aster is rough and uncaring"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Mens_Room", index:"0-1", char:"Aster", havemet:"N/A", choice:"Forget that, get to climbing!", delay:1, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Boss_Office", index:"0", char:"Harris", havemet:false, choice:"See if the Boss awake?", delay:5, sizemod:"None", areamod:"NoMove", dialog:["After wandering into your Boss's office, you see him napping in his chair, leaning back and snoring softly. Harris must have had a busy day.", "After giving it some thought you wonder if you should attempt to wake the sleeping horse to get some help or perhaps wait around until he wakes up."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Boss_Office", index:"0-0", char:"Harris", havemet:false, choice:"Go on and wake him up.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Boss_Office", index:"0-1", char:"Harris", havemet:false, choice:"Wait around until he wakes up.", delay:30, sizemod:"None", areamod:"NoMove", dialog:["Having decided to wait around to see if Harris wakes up anytime soon, you make your wat to the base of a nearby lamp and have a seat on it.", "Half an hour goes by with no change, then, luckily something finally happens, although not what you expected.", "Candi, the secretary, enters the office and locks the door. Now why would she do that? That question is answered quite quickly as the red dragoness approaches Harris, spinning the horse's chair to face her. The sound of unzipping pants confirms something many employees had thought for some time, that Candi had a thing for the boss!", "While you didn't have a very good view of everything happening, Candi pulled out Harris' flaccid length and began to lick and suck on it even though he still slept!.", "Silently wishing that you could get that sort of wake up, you start thinking that it might be a good idea to reveal yourself before this goes too far."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:false}, {area:"Boss_Office", index:"0-1-0", char:"Harris", havemet:false, choice:"Stay out of the way.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Spotted by Harris when he wakes up"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Boss_Office", index:"0-1-1", char:"Harris", havemet:false, choice:"Make yourself known to Candi", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You approach Candi nervously, getting a good view of Harris' cock as it hardened from her attention. Nothing really could have prepared yourself for the sight of a giant dragon performing fellatio on an equally giant horse.", "Standing between Candi's knees, you start to shout at her to get her attention. At first it seems like she could not hear you, yet after a minute she realizes that someone is shouting and looks down.", "A surprised gasp from Candi tells you that she has seen you, although she quickly goes from surprised to angry as she realizes who you are.", "Candi angrily whispers to you, \"Just what do you think you are doing in here and how did you get so small?\""], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Boss_Office", index:"0-1-1-0", char:"Harris", havemet:false, choice:"\"I was trying to get help from Harris!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Candi helps"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Boss_Office", index:"0-1-1-1", char:"Harris", havemet:false, choice:"\"I wanted to watch, that's all!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Candi forcibly makes Char participate"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Boss_Office", index:"0-1-1-2", char:"Harris", havemet:false, choice:"\"I had an accident in the lab!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Candi pockets Char and takes him home"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0", char:"Chula", havemet:true, choice:"Climb up to look at the spherical container.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Far up on the table you see a strange looking spherical container covered with glowing points of light and circuits. It sure does look interesting and someone might notice you if you are next to it. The only problem is the four feet of table leg you need to scale.", "What luck! There's a power cable hanging loose from the tabletop that you can climb. Grabbing hold of the insulated cable and hefting yourself upwards, you find the climb much easier than expected, as though your strength had not diminished with your height.", "Finally lifting yourself up over the edge of the table, you pause to catch your breath and take a look around. All around the spherical container are tools and electronic equipment of the sort that makes the teleporter on the first floor look simple. What in the world could all this be for?", "Since no one seems to be around now, you walk up to the grapefruit-sized container and peer inside. The open container looks like it is full of the same goo that was in the barrel on the other side of the room earlier.", "As you wonder about the purpose of the device, the contents start to wobble and flow over the edge and suddenly leap out at you!", "The sticky gel envelopes your body and drags you towards the container, lifting you off the table and sucking you into it. Surrounded by darkness as the light of the lab shrinks away into the distance you start to panic, unable to breathe in the container while encased in the goo.", "Wait a minute! The opening is too far away! It shouldn't be possible for the container to be this deep since you are still taller than it!", "Slowly the gel starts to expand outwards around you, a bubble of air forming around you, confirming for you that the container is bigger on the inside as you stand up and still cannot reach the top.", "You expected to be dissolved like the candy you had tossed into the barrel earlier, not imprisoned inside some impossible container. The speck of light off in the distance it all you can see of the lab, the light dim from passing through all the translucent gel.", "You hear a giggling coming from all around you, the bubble vibrating around you softly. \"You're the nice one who gave me candy , aren't you?\" A female voice asks you, the bubble shifting a little as you attempted to locate the speaker.", "Wait. Candy?! Was that stuff alive? Before you could think much a tendril of goo attaches itself to your hand, soaking into your fur and spreading out over your arm. \"Yes! It was you! I can taste the chocolate on your paw!\" She shouts excitedly as the goo creeps around your body, enveloping and dissolving your clothing and leaving you nude."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-0", char:"Chula", havemet:true, choice:"Protest her removal of your clothing.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Complaining to what appeared to be a living mass of goo about the removal of your clothing, the fabric dissolving away in the strange substance. The voice speaks up again, saying ---- Sorry! This one's incomplete too!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1", char:"Chula", havemet:true, choice:"Stay calm and talk to whatever this thing is.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0", char:"Chula", havemet:false, choice:"Examine the strange sphere on the table.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Chula toys with Char, highly likely to absorb/toy with"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0", char:"Kerta", havemet:false, choice:"There's a strange-looking blue dragon here!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking around this strange little hidden lab, you notice a strange blue dragon sitting at a workbench. You think it's a female, but it's a bit hard to tell from where you are. ", "Covered from head to toe in blue fur and looking like no dragon you have ever seen before, she looks almost otherworldly as she tinkers with some complicated device, a lengthy blue-furred tail dragging back and forth across the floor.", "You hear her idly singing to herself in some language unlike anything you had ever heard before, her musical voice echoing beautifully in the small concrete lab until she attempted to hit a piercing high note.", "In that instant, she somehow hit a note that went well beyond your hearing range, the female dragon flinching in pain as she did so. That sealed it. There was nothing natural about her.", "She cursed under her breath, rubbing her large earfins as she went back to work silently. At the very least, she does look like she has some technical knowhow. She might even be able to help you return to normal. You just have to figure out how to approach her safely."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-0", char:"Kerta", havemet:false, choice:"Shout!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1", char:"Kerta", havemet:false, choice:"Climb up her blue-furred leg.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["The unusual dragoness seems to engrossed in her work as you approach, having to charge past her lengthy tail to avoid getting tossed across the room as it flicked about. ", "As you get to her paw, easily big enough to cover most of your body despite her somewhat small stature, you are able to look up at her body, noticing that underneath her labcoat she was wearing surprisingly revealing clothing.", "You saw she was wearing form-fitting shorts with a green leaf print pattern all over them, showing off her rear and thighs.", " Looking up above, you saw a bare blue belly, covered in soft fur, and beyond that a pair of B-cups covered by a stretchy top with the same leaf pattern as her shorts.", "Grabbing hold of the fur on her leg, you started to pull yourself up her leg, grabbing her short, yet surprisingly thick fur in your hands to pull yourself upwards. Feeling her fur between your small fingers reminded you of how an otter's fur felt.", "Climbing up that blue leg, you could feel the muscles beneath you flexing as she shifted a little, letting you know that while she was small for a dragon, she still had every bit of their strength.", "You quickly managed to get up to her knee, heaving yourself up onto her thigh as she mumbled to herself and shifted to scratch her leg where you had been climbing moments before.", "Hidden by the bench the dragoness was working at, she couldn't see you here. You could easily climb up her belly fur, but you weren't so sure that you could manage climbing that shirt of hers, it was just too tight to allow you to get a good grip on it.", "You could also try getting her attention now, but you just had to figure out a way that would keep her from accidentally crushing you when she notices you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-0", char:"Kerta", havemet:false, choice:"Go ahead and climb higher.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-1", char:"Kerta", havemet:false, choice:"Pound on her thigh.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-2", char:"Kerta", havemet:false, choice:"Rub her crotch?!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Grinning as you get an idea, an idea that you knew would not likely end well, but also was just too tempting to resist. You look down between the dragoness's thighs at the thin fabric covering her pubic regions, sliding down off her thigh and crouching between her legs.", "This was such a bad idea, but it just wasn't something you could resist as you placed your hands upon the thin fabric and pressed as hard as you could against the soft mound on the other side of the fabric. ", "Surprisingly, while the dragoness above noticed your touch, she spread her legs a bit on her chair and wheeled the chair back away from the table to gaze down at you with golden-yellow eyes.", "Pausing and looking up at the dragoness as her ear-fins splayed out from her head, a look of curiousity on her face, yet strangely not objecting to your presence, or even questioning it.", "\"Aww... Why'd ya stop?\" She asked, seeming a bit disappointed by your nervousness after going so far as to get between her legs to rub her sensitive bits.", "\"Ya sure ya don't wanna keep goin'?\" She asked with a surprisingly playful tone, reaching down to stroke your back a bit with a dull claw, surprisingly gentle with you as that finger of her's wandered to your front to prod at your crotch.", "Looking up at the dragoness, now almost completely put off by how she seemed to not care at all about why you were so small and her surprising forwardness, you start to rethink your situation as this big lady seems to be a bit odd in the head."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-2-0", char:"Kerta", havemet:false, choice:"Keep going! She's odd, but she isn't objecting!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-2-1", char:"Kerta", havemet:false, choice:"Refuse. She seems a bit too crazy for you.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking up into those strange golden eyes of hers, you feel mildly disturbed by a strange look she was giving you, a slightly manic look of happiness at having you here!", "Backing off to the edge of the seat, nearly falling off as you reached the edge only for her hand to block your fall as you look up at her, eyes wide. \"N-no! I was just trying to get your attention!\" You tell her, trying to head off the train of thought that was so obviously going through her head.", "Within moments, she seemed a little hurt by your refusal, but that look never left her face. \"Nonsense! I know you were wanting to have a bit of fun with a big lady like me!\" She smiles as she sheds her lab coat with a grin.", "Unable to flee without the dragoness blocking your escape, you look up at the female with growing fear and interest as she sheds her top, revealing her blue-furred breasts and dark blue areolas.", "Even though you were looking up in fear at her, you had to admit she had a certain beauty that her odd features only seemed to enhance. A bit stunned by the blue-furred female's bare tits, you just sat there as she started to lift her legs up.", "Leaning back in her chair as she brought her paws up, forcing her soft, fabric-covered pubic mound against you, she worked her fingers into her shorts and slid them up and off her legs, leaving you staring right into her moist folds.", "Your heart started to race as you gazed at the pinkish flesh within, her positon preventing her lower lips from closing with her legs held apart in the air. You could smell the scent of her arousal growing as she looked down at you, pressing you forward with her hand.", "Trying to back away, she only forced you right up against her soft fur, the warmth of her body washing over you even as she prevented your escape. \"C'mon. This IS what you wanted, isn't it?\" She asked with a grin as she playfully ground your lower body into her moist pussy.", "She let out a low moan as you struggled to get away even as the moistness started to soak your shrunken clothing, seeming to be mistaking your struggles for attempts to please her, being unable to protest vocally as she pressed down hard enough to knock the breath out of you.", "Soon, even your struggles didn't seem to be enough for her as her arousal grew, her feminine scent starting to overpower your senses to the point that you were being overcome by sexual desire despite your unwillingness to participate.", "You found yourself without the willpower to protest when the dragoness grabbed hold of your body, forcing your head into her tight love tunnel!", "You could hear the soft squelching of moist flesh as her pussy flexed around you, barely able to hear the female's cries of pleasure as she forced your shoulders in, using you as nothing more than a living vibrator.", "Even as she forced you in deeper, your arms pinned to your sides by tight muscles strangling the life from you slowly as she abused your fragile little body for her own pleasure. Worst of all... She was still pushing you deeper!", "The dragoness forced your waist into her tight, hot depths, causing you to wonder for a moment as your erection rubbed against the slick walls around you through your pants if this counted as sex... ", "Probably did, but you didn't have much chance to think as she rammed your head right into a wall of flesh, blocking your further insertion as the dragoness started to sound a little frustrated, as though even your entire body wouldn't be enough to satisfy her needs.", "Several moments passed as she paused, her fingers stroking her labia as she thought about what to do next.", "Desperately gasping, only to find little relief as your lungs burned for air, you were only able to get precious little oxygen within the dragoness's love tunnel.", "Things got a lot worse as she figured out what to do with you, jamming the part of your legs that remained outside in so forcefully that she nearly broke your nose on the barrier of flesh before you.", "Then, just as her large fingers pressed your feet in, something gave way and your head slid right into a new chamber! She had just forced your head through her cervix!", "You could hear the dragoness making unnatural-sounding cries of pleasure as her fingers pressed into her vagina, pressing you up deeper as more of your body was forced into her womb.", "Struggling weakly against her as her fingers pressed deeper, the dragoness let out a cry of pleasure that was loud enough to hurt your ears even when muffled by her body, your lower body getting soaked as her love tunnel convulsed around your lower body.", "With that orgasm the dragoness's tight muscles clamped down, forcing you up all the way into the damp chamber of her womb. Warm, pulsing heat surrounded you as you scrambled to find a way out, only to find the exit had sealed behind you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-2-1-0", char:"Kerta", havemet:false, choice:"There's no escape. Just relax.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Trapped beyond reach in the strange female's womb, listening to her heartbeat in the darkness, you hear her saying to you \"Sorry to keep you in there, but you are going to be with me for a long time.\" She says to you with a pleased sigh.", "After some time passed, the air around you began to thin, making you lightheaded until you finally fell asleep in the warm embrace of this strange dragoness's body.", "You awoke to find yourself submerged in warm fluid with an umbilical cord attached to your belly. Feeling strange, yet happy as you noticed that your body had become slightly different than you remembered, having grown a little and now having a slightly longer tail.", "Days went by as more changes occurred, your ears slowly turning into fins like those the dragoness had, your tail lengthened considerably, and you had sprouted three sets of wings that seemed to be a bit like a butterfly's wings.", "After a few months, you had grown considerably, almost the size of a baby now. It was then that you had discovered a most shocking change. ", "You had been exploring your nether regions, after having noticed your balls had sunk into your body, becoming internal, when your finger slipped inside a slit, causing a wave of pleasure you had never felt before to pass through your body.", "The unusual transformation going on had turned you into a hermaphrodite! As more time went by, you were thankful that your male parts had not disappeared as your body became younger and younger until it was similar to that of a three year old dragon.", "It was strange having the mind of an adult and the body of a child, especially when she finally gave birth. The experience seemed really painful for the dragoness was stretched to her absolute limits to allow her to give birth.", "Once she had given birth, she was surprisingly comforting towards you, treating you like a newborn for a bit. Later that evening, she went and got you registered as her child, then proceeded to raise you as her own.", "It was an interesting new chance at life for sure as she generally let you do what you want apart from making you go to school again. You had a whole new chance at life ahead of you and you weren't going to waste it.", "Besides... You may have looked strange, but no one could argue with the fact that you had a hot mom, and that was really all that mattered to you!"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0-1-2-1-1", char:"Kerta", havemet:false, choice:"Struggle!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Starting to get scared as you were trapped in the strange female's womb, you start pounding on the walls around you, punching and kicking your fleshy prison in the hopes of making her release you due to all the discomfort.", "After a few minutes of punding on the walls around you, starting to tire from all the exertion, you started to hear a moaning from all around you... That dragoness was enjoying this!", "\"Hey. Don't stop in there! I want you to keep struggling in there!\" You hear the dragoness say to you as you could have sworn you felt fingers pressing in from the outside as she rubbed her still-flat belly from the outside.", "Soon, all the effort you put into trying to escape and the lack of air to breathe got to you and you passed out inside the female's womb.", "When you awoke, you found that you no longer needed to breathe, now bathed in warm fluid and feeling a little unusual. Feeling around, you find that you now had an umbilical cord connecting you to the dragoness.", "Giving her a few kicks, you heard her giggle a bit and once again stroke her belly. \"Don't worry, little one. I'm gonna be keeping you a long time.\" She said happily, as you felt some strange sensations running over your body.", "While you couldn't see what was happening, you could feel your face changing shape slightly, your ears tingling and your tail seeming to be growing longer. ", "Furiously kicking the walls around you, you heard a strange groan coming from around you. \"Hey! Stop that. You're only going to end up looking like me!\" She shouted at you, patting you softly.", "After that, time seemed to blend together as days passed, your body becoming more and more like the dragoness's. You also got the impression that you were growing, to the point that you were unable to do more than wiggle in the tight chamber.", "Every single time you moved, the dragoness would moan softly, and if you did it enough, she would get aroused enough to go and have sex with someone, but she never seemed to be ready to let you out.", "One day, you heard the dragoness speaking to you, rubbing her swollen belly softly as she spoke \"Hmm... Been about a year since I first got hold of you. I think I'm going to keep you forever!\" She told you, laughing softly.", "After struggling a bit, you finally started to relax, wondering if being in here was really so bad. It was warm, with a relaxing heartbeat calming your nerves. You still had the body of an adult, albeit smaller in scale and still growing, and you were still quite capable of getting off in here.", "Time started to pass once more and you slowly became more familiar with the dragoness, learning her name was Kerta, and finding out things about her, like how she wasn't quite a dragon and was some sort of hybrid.", "You continued to grow within her until you reached the size of a full-grown adult, now having the same features as the dragoness and being too large for her to ever give birth to you. ", "At that point she could barely walk due to the size of her belly, appearing to be about nine months pregnant with at least septuplets. Years and years went by, you being nothing more than a wiggling bulge in her womb. She never let you out, and neither of you aged.", "You were her unborn child for all eternity."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Secret_Lab", index:"0", char:"Kerta", havemet:true, choice:"Kerta's here! Get some help!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0", char:"Tobias", havemet:false, choice:"A fat alligator? He looks stationary enough to climb!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Wandering into a bar while six inches tall sure wasn't your best idea of the week. Dodging the shoes and paws of partially-drunk furs, you manage to make your way to the bar, pressing yourself up against it to avoid any nearby feet.", "While the idea went against common sense in this situation, you knew you would need to get help if you even wanted to get out of here alive. Taking stock of your surroundings, it seemed the most stationary individual at the bar was an eight foot tall, incredibly fat alligator.", "His large feet resting only a few inches away, as well as a thick, flabby tail curled around the side of the seat, it seemed you actually had a few options on how to get the enormous male's attention.", "It was definitely too noisy here to get anyone's attention by yelling, but your estimates told you that it may be possible to get his attention by beating on his thick-scaled leg. Then again, you could always climb his body in the hopes of getting his attention more directly.", "Those formerly stretchy sweatpants looked easy enough to get a grip on, and his tail had plenty of scaly handholds for you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-0", char:"Tobias", havemet:false, choice:"Go ahead and try pounding on his leg.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Kicked and crushed"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1", char:"Tobias", havemet:false, choice:"Try climbing that thick tail.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["While the alligator's pants looked fairly easy to climb, his thick tail looked much easier to you. All his bumpy scales on the back of the appendage made it almost like climbing a ladder.", "Making a quick trip upwards, the thick, almost platelike scales covering his tail making your trip up his body go quickly, you find yourself sitting atop the base of his tail, looking up at the mountain of flab as you catch a strange scent in the air.", "Sniffing a little, you quickly wish you hadn't, as your nose was flooded with the overwhelming scent of the alligator's ass!", "The smell of sweat mixed with the smell of his waste nearly caused you to climb right back down, but surprisingly you got used to it quickly, although it was pretty hard to outright ignore. He smelled like he hadn't bathed in over a week!", "Looking outwards, you realized that you were in plain sight for just any drunk to see! While you did want to get found, you sure didn't want to get found by someone who was drunk off their ass! Whatever you're going to do, you should do it quickly!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-0", char:"Tobias", havemet:false, choice:"Going up!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Path ends in the gator's killer shrew."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1", char:"Tobias", havemet:false, choice:"You kinda like that smell... Get inside his pants!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["After having the time to adjust to the fat alligator's strong scent, you started to figure it was only strong to you because of your current stature. Even then, you were starting to find the strong scent of the male's rear strangely enticing.", "Looking at the waistband of his pants, a very unusual idea starts to creep into your head on how to stay out of sight. Considering the big guy's bulk, you could probably hide in his pants and even get his attention! ", "Moving up against the fat guy's back, you start to pry the waistband of his gray sweatpants outward, finding it incredibly difficult to overpower the elastic band as it was already almost stretched to the breaking point to contain the alligator's fat rear.", "Straining and grunting just to keep the band even an inch from the flabby male's body, you only have a few moments to get in. ", "You jump in quickly, taking the plunge into the smelly darkness of the alligator's pants as the waistband snaps shut behind you, the stretched fabric allowing little light in to illuminate your environment.", "Held against the 'gator's left butt cheek, the soft fabric against your back holding you in place, but not tightly enough to prevent you from moving. The smell was even stronger now, making your nose itch as you were held against the soft-scaled rear.", "This being your opportunity to get his attention, you start trying to pound your fist against his fatty cheek. With so little room to maneuver, though, you aren't able to put enough force into it to make him realize you were anything more than an annoying itch.", "Hearing him grunt a bit, a large amount of pressure settles upon your back as thick fingers scratch his rear, the oblivious male's fingers pushing you right into his sweaty crack.", "The scratching continued for some time, the male apparently not afraid of being seen scratching himself like this in public, and slowly wedging your body deeply between his fatty ass cheeks. Luckily, while the smell was awful, he was quite clean apart from being a bit sweaty.", "By the time he had finished, your face was pressed right against his puckered anus as his tail settled down against your back, preventing you from wriggling back out of his crack.", "The heat of his body was quickly becoming unbearable, his sweat soaking your fur until you were practically being bathed in his sweat. ", "With your body so slick, it was rapidly becoming apparent that this had been a mistake, as any movement at all could end badly, as the only place for you to go was right into that smelly hole!", "Even worse was the ominous gurgling sound deep within the alligator's body. A sound that could only mean one thing... The alligator had gas! Luckily, it seemed that he was holding it in for the sake of those around him, his hole flexing a little, but nothing escaping.", "Well... This had turned out to be a wonderful experience, but now you need to find some way to escape or get his attention before something really bad happened."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-0", char:"Tobias", havemet:false, choice:"Just wait for something to happen.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias eventually notices when he goes to the restroom"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-1", char:"Tobias", havemet:false, choice:"Try massaging that puckered hole!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Tobias farts. Pass out then wake up in his dirty clothes"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-2", char:"Tobias", havemet:false, choice:"Go ahead and try to free yourself.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Groaning weakly as you were forced to endure this fat behemoth's sweaty ass crack, your nose rubbing against his slightly dirty, sweat-slickened asshole. No matter what, you didn't want to be here any more as more ominous gurgling could be heard in the 'gator's body.", "Struggling to get loose, wriggling around in his crack in an ill-fated attempt to free yourself, your head slips right into the inebriated male's anus!", "Further attempts to pull yourself free only resulted in more of your body slipping into that grimy tailhole, your nose being assaulted by stronger and stronger smells as you felt the alligator clench around your chest, crushing the breath out of you and nearly crushing you!", "Things got worse as the tubby 'gator reached back to scratch his ass, his thick, stubby fingers pressing into his crack and pressing you deeper as he grumbled and shifted uncomfortably.", "Unable to scream or even put up noticable resistance, the alligator forced you all the way into his rancid ass, your sweat-slickened body sliping right into his awful-smelling colon.", "There wasn't much room to move about in the stuffy, hot chamber of dirty flesh, little bits of the male's waste getting caked onto your body as you pounded on the walls of this fleshy prison.", "Unfortunately, your attempts to get his attention only caused you to miss your one chance at escape as the gator let out a noisy fart, expelling all the foul-smelling air from his colon.", "In those few seconds, the chamber contracted around you tightly, all the air gone now that the gator had forced it out. Slowly, but surely you suffocated inside the rear of a fat, drunk gator.", "While you did make it out, you didn't live to experience it, getting flushed away like some of the alligator's waste in the morning without him ever knowing you had been there."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-3", char:"Tobias", havemet:false, choice:"Push yourself into that hole!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["It was crazy and would probably get you killed while getting his attention... It was perfect! For some reason beyond all belief, you wanted to be inside this guy's ass, and for the moment, that was quite easily achieved.", "Taking a deep breath as you placed your hands upon the alligator's puckered flesh, you start to slide your sweat-soaked arms into his anus. This action provoked a reaction from the fat male as he reached back to scratch his rear and accidentally assisted your entry into his body.", "His thick fingers pressing against your back as he scratched beneath his tail, he pushed your entire upper body into the tight embrace of his anus. \"Hey! What the fuck?!\" You hear the 'gator shout, muffled by thick layers of flesh, but still audible from the volume he achieved.", "Pressing your feet against the soft, stretchy fabric of his pants and the thick tail on the other side, you manage to force yourself deeper until only your legs were sticking out of his hole, your upper body wriggling around in the hot, smelly confine's of the fat 'gator's colon.", "Suddenly, his sphincter clamped down on your body, nearly crushing your bones as his body began to move around you. Powerful muscles began to flex as your legs were ground between his fatty cheeks, slowly pushing you in.", "He seemed to be walking at a very quick pace, every step he took causing a wave of motion around you that slowly, but surely, fed your tiny body all the way into his colon.", "One last kick was all it took for your feet to disappear into his ass, trapping you within the stifling confines of the male's body. ", "You could barely breathe at all, and every breath you could take was of no help at all, containing so little oxygen that you might as well be holding your breath. ", "With a fair bit of room to move around, not quite enough to stand up, you started to beat on the fleshy walls around you, making sure the alligator knew something was up.", "Soon, everything shifted around you again, and suddenly you found yourself leaning against something you really did't want to think about. Unfortunately, it had started to move as the flesh around you started to squeeze and flex.", "Somewhere far away, muffled by the alligator's body, you heard deep grunting... He was in the bathroom! This was your chance to escape!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-3-0", char:"Tobias", havemet:false, choice:"It's not gonna be pretty, but it is a way out...", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Get shit out and found by Tobias"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-3-1", char:"Tobias", havemet:false, choice:"Just wait for the end to come.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You only had moments to try to get out as muscles contracted and squeezed your body. Unfortunately, you didn't act fast enough and suddenly found something thick and hard pressing against your body.", "Pinned to the fleshy colon walls by a massive gator turd, you weren't even able to breathe as the massive log of waste pressed what little air was in your lungs out, staining your fur as the massive pressure built upon your body.", "Somewhere, above you could hear the alligator continuing to grunt, but it seemed like he was having trouble pushing out the thick log of shit, his large intestine emptied more and more into his colon you could feel your bones starting to bend under the weight of all the waste filling his colon.", "Unable to breathe at all, you were getting dizzy from the lack of air but that didn't seem all that important as you heard the snap of your ribcage being crushed, pain filling your existence as you knew you were about to die.", "The pressure kept building as blood filled your mouth until, mercifully, your head was crushed, your life brought to an end by a log of shit bigger than your entire body. All that was left was an unrecognizable mass of fur that got flushed away without a thought by the alligator."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-1-1-3-2", char:"Tobias", havemet:false, choice:"Go deeper into his body!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You're not going to give up! You may not want to go back out of the exit, but you can try heading deeper into the alligator's massive body!", "It wasn't exactly an appetizing prospect, but you had to move quickly, feeling around the fleshy walls for the way to the alligator's large intestine before you were crushed by his crap or flushed away.", "Finding the way deeper into his body, you quickly force your way into it, having to crawl between the tight fleshy walls and a slowly moving log of shit that was gigantic compared to your body.", "Slowly, but surely, you made your way deeper as the grunts and muscular movements of the 'gator enveloped you. There was almost no air at all as you made your way past the log of waste, but thankfully, there was now enough room for you to crawl with some speed.", "Accelerating your travels through his body, trying not to think about what you were crawling through that was all the way up to your elbows, you approached a tight sphincter that happened to be the entrance to the alligator's small intestine.", "With little time left before you pass out, you force your body through the tight ring of muscle into the fluid-filled intestine and swim for the stomach as fast as you possibly could.", "Making your way through the winding tunnels of flesh as you started to feel stinging acids soaking into your fur, you force yourself to keep going. Your life depended on you making your way to the alligator's stomach!", "When you finally made it to the end, you force your way up into the alligator's stomach, pulling yourself up through the sphincter into his booze-filled stomach. That was when your luck ran out, swimming up through the large alcohol-filled chamber, you find that there wasn't any air!", "Your last resort was to try to force your way up into the fat male's throat, but your strength finally gave out, leaving you floating in his completely full stomach as you blacked out.", "That was it for you, becoming nothing more than a bit of nutrients to nourish that fat belly, the gator never even knowing that he had just ended your life and made you a part of his body."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-2", char:"Tobias", havemet:false, choice:"Climb up the 'gator's pants.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Bar", index:"0-3", char:"Tobias", havemet:false, choice:"Climb up INSIDE his pants!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0", char:"Shadow", havemet:"N/A", choice:"Is that fox glowing?", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Walking out on the nearly empty beach, you only see a lone fox sitting in the the sand near the water, appearing to be meditating as the waves roll in and out. ", "Dressed only in a one-piece bathing suit, you can see a strange blue glow coming from what appeared to be tatoos of some sort covering her body.", "The glow was even visible through the thin fabric stretched over her D-cup breasts, the curling lines tracing out the shape of those ample mounds with enough detail that she might as well be nude.", "While you knew your size might be an issue, and this strange silent beauty of the night was seriously creepy with that glow, you knew this was a good chance to get help. No one around to step on you and the fox certainly wasn't moving.", "You timidly approach her massive, muscular thigh, noticing that she appears to keep in shape as the moonlight helped you see the female's chiseled muscles and leaving you stunned by this otherworldly beauty."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-0", char:"Shadow", havemet:false, choice:"Talk to the strange beauty.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1", char:"Shadow", havemet:false, choice:"Climb up onto the fox's lap", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Gulping softly, you move in close to touch one of the glowing lines on the tall female's body. Immediately you feel something akin to a static shock passing through your body.", "Not giving up, you dig your fingers into the glowing fox's fur, avoiding the glowing lines as you quickly heave yourself up onto her thigh. The tall fox seemed to notice your presence, powerful thigh muscles flexing beneath you as you sat down on her soft fur.", "Looking up, you can barely see anything over the eerie fox's breasts until her bright blue eyes opened to peer down at you, literally, her eyes were glowing! Glowing that same unnatural blue as the lines covering her body.", "Tilting her head as she looked down at your small body, the fox stayed mysteriously silent. She was obviously confused by your appearance, reaching down to pick you up ever so gently, even pausing to let you climb up into her hand on your own.", "Climbing up onto her soft-skinned palm, sitting down as she lifted you up to her massive face, you started to feel an unnatural calm pass over your mind. Gazing into her large, glowing eyes, you felt like all your problems were really nothing.", "You almost forgot that you were less than six inches tall as that giant, beautiful fox gazed at you, looking far less serene as your height confused her thoughts."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0", char:"Shadow", havemet:false, choice:"Declare the female's beauty!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking up and down that beautiful body of the fox's, you just couldn't help falling in love with her appearance. A well-muscled beauty who could easily turn heads was more than you could handle.", "\"Did you know you are the most beautiful fox I have ever seen?\" You asked the tall female, causing her to giggle... Or at least she looked like she was giggling, there was no sound at all! ", "Confused by her strange silence, you just had to ask her \"Can you speak?\" The beautiful female shook her head, reaching up to pull a red bandana she wore to conceal her neck down a little, revealing a nasty looking scar on her throat.", "Nodding to her, unable to maintain a smile as you looked at the mark of what had likely been a horrible injury, you notice that there was a large metal plate attached to the bandana labeled \"Shadow Mirror\".", "While it certainly sounded strange, it seemed like something a glowing, mysterious fox would have for a name. \"Is that your name?\" You ask the female, pointing towards the plate.", "The fox nodded slowly with a smile, still giggling a bit from your earlier comment as she poked you with a finger, knocking you onto your back. \"My name is Char.\" You say, rubbing your chest where she poked you.", "Shadow smiled and tried to shake your hand with her finger, nearly knocking you over with the only greeting she could easily manage."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-0", char:"Shadow", havemet:false, choice:"Be friendly with the beautiful fox.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["While you were certainly thinking of getting into Shadow's bathing suit, you weren't so sure that was a good idea. After all, she was a giant compared to you and honestly... Well... She could probably use you as a sex toy and still not be properly satisfied.", "The beautiful fox honestly didn't seem like she would go for that sort of thing either, sort of reminding you of a temple priest as you thought about how she had been meditating when you arrived.", "Smiling a little as you look up into her eerily glowing eyes, you say \"It's nice to meet you, Shadow.\" She smiled down at you as she lowered her hand down, giving you the opportunity to climb back down onto her well-toned thigh.", "Stepping down off her hand, you accidentally set foot on one of the thicker glowing lines on her body, collapsing with a yelp on top of it and shivering as you try to crawl off onto her normal golden-yellow fur.", "Whimpering softly as that strange electric sensation caused your entire body to tingle in an almost pleasurable way, you had to fight of your own arousal as you finally broke contact with that large patch of glowing blue fur.", "Gasping softly as you recovered, carefully hiding the tent in your pants as you looked up at the large female, you felt the need to ask so many questions of her. The only problem is she looked like she had a bunch of questions herself and she was incapable of speaking anyways."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-0-0", char:"Shadow", havemet:false, choice:"Try to form a friendship with the female.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-0-1", char:"Shadow", havemet:false, choice:"Start asking her about her markings.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1", char:"Shadow", havemet:false, choice:"Be *really* friendly with the beautiful fox.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["While you could just try to form a friendship with this female, you just weren't thinking with your brain at the moment. Hell... You probably weren't thinking at all. Something about this strong-looking beauty made you want her more than anything.", "Even the difference in your sizes did nothing to discourage you as you looked down at those boobs below, grinning like mad as you looked back up at her face. \"You ever do it with someone a tenth your size before?\" You asked the vulpine female.", "Shadow seemed shocked by your question, her glowing eyes widening as she looked at you. Slowly her expression turned to one of confusion as she looked at you like you were crazy.", "While you could just drop it there and claim it was a joke, you just couldn't resist and stated \"I'm serious. I would love to try to please a beautiful lady like you.\"", "Shadow didn't know how to react to your forwardness, looking both embarassed and thoughtful as she looked over your shrunken body, illuminated by the blue glow of her unusual markings and the pale white moonlight."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0", char:"Shadow", havemet:false, choice:"Keep going, it looks like you still have a chance!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Chuckling as you thought of more ways to entice the beautiful female, you switched approaches to see if you could get her to agree in another way.", "\"I'm sure a big, beautiful lady like you would love to have a tiny little male like me to do anything you want.\" You said to the female, trying your best not to sound too creepy. \"Someone who would live to please you and only you.\" You added with a smile.", "Shadow didn't seem like she knew what to do, staring at you as she thought over the offer. She looked like she may actually agree to the offer, her lips curling up into an amused smile as she started to imagine the possibilities.", "Her response definitely wasn't as expected as she bared her teeth to you, looking a bit like she was snarling at you silently, and pulled down the neck of her bathing suit to reveal a circular blue marking set in her cleavage, right between her breasts.", "She quickly shoved your little body between those massive furry mounds, pressing you right into that glowing patch of fur as that electric sensation passed through your body, causing you to convulse as those fatty mounds closed in around you.", "The bizarre sensations grew stronger as you were mashed into the glowing blue fur, completely enveloped in it as she mashed you roughly between her gigantic D-cups. The last thing you saw before her bathing suit snapped back into place was a mischievous grin.", "On the bright side, you had gotten exactly what you wanted, but on the darker side, she looked like she might not care too much for your wellbeing as she started to press her breasts together with her hands, rubbing and mashing them together around you.", "You actually wanted to shout for help as that bizarre electric sensation passing through your body caused your skin to tingle in an unending, almost pleasurable torture. ", "This treatment was getting you so aroused that all you could manage was a moan that was muffled to silence by the walls of fur and flesh, that nagging fear that she might accidentally crush you between those tits only enhancing the feeling.", "This treatment was getting you so aroused that all you could manage was a moan that was muffled to silence by the walls of fur and flesh, that nagging fear that she might accidentally crush you between those tits only enhancing the feeling.", " Before long, the fox's fluffy, soft fur rubbing against your clothed erection got to be too much, your body seizing up as you came powerfully, shooting your load into your underwear and through the fabric were it got rubbed into the female's fur.", "Unfortunately, she didn't let up there, continuing to torture you with this bizarre pleasure for several more minutes and leaving you crying out in the hopes that she would stop, the strange tingling building to the point where it felt like you were in a state of constant orgasm", "Tears started to stream from your eyes as you started to empty your balls completely, shooting more and more cum until there simply wasn't any more left, and even then you still felt like you were.", "You could feel Shadow's chest heaving as she silently giggled, seeming to be highly amused to have someone like you to torture like this.", "Her shocking markings bathing you in their light, letting you see the mess you had made, unable to stop crying out in pleasure as they somehow kept the level of pleasure you experienced from doing anything but going up.", "\"P-please st-stop.\" You barely managed to choke out as you were reduced to a quivering wreck, unable to do anything to stop the unbelievable sensations constantly going through your body.", "Shadow mercifully stopped squeezing you between her boobs, the sensations in your body dropping agonizingly slowly down to just the feeling of touching a light socket, keeping your cock painfully hard as she stretched the neck of her bathing suit out to look at you.", "She seemed unusually amused by your noticably moist and sticky pants, grinning widely as she finally plucked you out of her cleavage and set you atop her left breast on a spot without those otherworldly markings.", "Breathing heavily as you recover from the experience, unable to do anything more than look up at her grinning face, you think of what to say to her.", "Knowing how great that felt, yet a little afraid of going through that again, you aren't really sure about trying to convince her to actually let you anywhere near her pussy. Hell you aren't even sure you want to be anywhere near her after that experience."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0-0", char:"Shadow", havemet:false, choice:"Admit that coming on to her like that was a mistake.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Shadow grins and decides to be nice"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0-1", char:"Shadow", havemet:false, choice:"... Ask her to do more.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Shadow used you as a dildo"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0-2", char:"Shadow", havemet:false, choice:"Try convincing the female to let you have some control.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking up at the strange fox, memories of torturously being mashed between her breasts still fresh in your mind, you honestly still find yourself attracted to Shadow. You have no idea why, but such intense pleasure wasn't something you could just walk away from.", "Looking up into those beautiful glowing eyes, you felt that attraction growing. \"Shadow... That was amazing... But could you let me take charge? I don't want to be crushed.\" You ask the tall female.", "Unsure whether or not she was really interested in you that way, you still hoped she actually wanted to go further than just torturing you with her breasts. Thankfully, she didn't flip out or anything, but her grin sent chills down your spine.", "She nodded ever so slowly and sat you down upon the sand, looking around the beach once and, once satisfied, removed her one piece, freeing her breasts and letting you see the full extent of her markings.", "Stretching from head to toe, the stripes and lines twisting about over her body, there were circular markings on the backs of her hands, her thighs, her feet, and most noticably. her pussy. In fact, it looked like the eerie glow was actually brighter inside her slit.", "Grinning as she traced one of the lined from her left breast down and around her side to her back, she turned around to let you get a good look at that plump rear of hers. That was when you saw just how much trouble you were in.", "Shadow gripped each cheek and pulled them apart, her bushy tail lifting up to reveal her tight little hole to you as she started to lower herself down to the ground. Worst of all, it had the blue glow too! ", "Before you could do anything, the fox was kneeling with her rear just about an inch above the ground, right in front of you as she turned her head with an open-mouthed grin. It seemed like all her internal flesh had that glow, even her tongue glowed with that blue light! ", "Shadow seemed to be testing your willingness to participate as he bent forward, bringing her damp pussy into view as well, her lips parted ever so slightly to reveal that the light within there was even more intense than on the rest of her body.", "It looks like she was giving you the choice of how to please her, although neither option was all that appealing now that you saw that you were likely to get a similar experience as before. You weren't even sure you could handle another round like that!"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0-3", char:"Shadow", havemet:false, choice:"Run for it while you can!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Okay. This was bad. No matter what, it looked like you were in for something worse than your first experience with the fox. You didn't think your sanity would survive another round of pleasure like that.", "Doing the only thing you could think of, you turned and ran!", "Shadow turned around, confused by the lack of action only to see you were running away as fast as your little legs could carry you. She let out a silent growl and gave chase... At a slow, leisurely pace!", "The fox just walked right up to you, lifting up her large left footpaw and lowering it right down onto your back. The moment it touched you, you fell down to the ground as it turned out her paw pads were completely blue like her markings.", "Shadow pinned your shrunken body to the ground, looking a bit hurt by your rejection as she roughly ground you into the sand with her footpaw. Even then, she didn't look like she was finished, plucking you six inch body up and giving you a slurp with her glowing tongue.", "You let out a cry of pleasure as tour skin tingles from contact with her tongue, but soon he had shoved your entire upper body into her cavernous glowing maw, sucking on your body like a piece of candy and exposing your body to a much more intense form of that electric sensation.", "Covering your body in saliva, Shadow managed to tear off your shirt with her teeth, grinning as she pulled you out of her maw and spit the tiny remains of the shirt onto the sand below.", "Flipping you over, she repeated her actions with your lower body and pants, taking care to give your loins several good long slurps to bring you to a state of constant orgasm once more, your balls convulsing powerfully as they tried to keep up with it. ", "After your earlier experience, all that you could manage was a few tiny drops of seed before you ran out, leaving you crying out until Shadow finally pulled you out of her hot, wet maw, lowering you down as you got the last bit of relief you ever would.", "Still holding you upside-down, Shadow brought you down between her legs, rubbing your footpaws against her moist, glowing folds. Going into a fit of laughter as the tingling sensation passed through your pads, the fox started to insert your body into her tight pussy. ", "Your body spreading her moist, hot folds as she slid you in up to your waist, your cock twitching as it was once again brought into direct contact with the blue markings, you screamed as you were subjected to the torturous pleasure once more.", "The only problem is that this time it just didn't stop! Her fingers pushed you in up to your chest, making sure your arms ended up inside her tight passage. You were trapped in place as she worked your shoulders in, your body a perfect fit for her cunt at this size.", "By the time she had you where she wanted you, your head was just barely visible between her folds, bathed in the female's musky fluids as she walked over to her spot on the beach to get dressed, cutting you off from all light that was not from her body.", "With each movement she made, her slippery walls rubbed and squeezed your body, intensifying this unnatural pleasure she gave. Soon you were crying as she at down, somehow managing to meditate even with you squirming helplessly to escape her folds.", "Minutes, then hours went by with you trapped in place. Shadow never letting you out even after she went home. She didn't even take you out when she fed you, making you eat directly out of her fingers whenever she felt like feeding you.", "The worst part of this was that the pleasure never, ever faded. You had been in a constant state of orgasm, seeping tiny amounts of seed into her pussy, and it still felt like it did the moment you first came! ", "No one ever noticed your weak, pitiful cries as you were constantly bathed in the female's juices, what little sounds you made always being muffled by the fox's thighs clamping down on you, pushing you all the way inside her body until you stopped.", "She never even took you out when she went to the restroom, making you watch as she relieved herself time and time again. After only two days, your mind had shattered to bits, leaving you as nothing more than a permanent sex toy of the fox.", "Shadow eventually found a male lover, and once that happened, she started to feed you his cum instead of normal food. You often got a face full of his musky balls whenever he fucked her ass.", "Every once in a while, Shadow would pull you out, only to insert you into her tight ass so her lover could have a turn at her pussy. You couldn't even care, too far gone to even think now.", "One day it finally ended when that cock shoved you fully into her ass, crushing you in the female's tight, suffocating colon and drowning you in his cum. You never even had any final thoughts as you died in a moment of someone else's passion."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0-0-1", char:"Shadow", havemet:false, choice:"Go to her ass, it's glowing less!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-0-0-2", char:"Shadow", havemet:false, choice:"You're a sucker for punishment, head to that cunt!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-0-1-1", char:"Shadow", havemet:false, choice:"Give up and apologize before you scare her off.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-1-1", char:"Shadow", havemet:false, choice:"Ask for her help.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-2", char:"Shadow", havemet:"N/A", choice:"Leave the serene fox be. No need to bother her.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You sort of feel that this serene female doesn't need your problems. Not wanting to trouble her, you walk away to find someone else to get help from."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3", char:"Shadow", havemet:true, choice:"Wow! It's Shadow, the Temple Priestess!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["As you get closer to the giant female, you realize that you've seen those markings before. That fox was Shadow, the Temple priestess you met earlier!", "You look up at her beautiful body, finding her far more attractive when she wasn't wearing robes. Strangely, she seems to have noticed your presence near her, opening her striking blue eyes. Okay... This is creepy. Her eyes were glowing too!", "Shadow gazed down at your small body in confusion, unsure of what you were in the darkness. Before you could react, a large hand had wrapped around you, lifting yoy right up to her face.", "Recognition seemed to show on her face as she suddenly looked very surprised, recognizing you from your earlier visit to the temple and being caught off guard by your current stature.", "The tall female was amazingly gentle with you, her fingers wrapped around your belly and chest just tightly enough to keep you from falling. Looking up at her face, you felt the need to explain what had happened to you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-0", char:"Shadow", havemet:true, choice:"Tell her about the shrink ray.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Shadow holds on to Char for now, tries to visit lab the next day."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1", char:"Shadow", havemet:true, choice:"Say you shrank yourself to a more appropriate size...for her!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Gazing up into those otherworldly blue eyes, you start to feel like you were in the presence of true beauty. Before you even knew what you were saying, you opened your mouth to speak \"I shrank myself! I wanted to be the perfect size to worship a beauty like you!\"", "Shadow was taken aback by your explaination, normally used to being his on in public, but never by a six inch tall individual like you. You continued gazing into her eyes, desperately hoping she wouldn't take it the wrong way and be creeped out by you.", "\"Please! I'll do ANYTHING you want! I just want to be yours! Make me your pet, make me your slave, I don't care as long as I'm with you!\" You shout up to her, not really sure this was a good idea but hoping she would take you in and let you explore her body.", "Slowly the strange vulpine female started to smile, looking down at you with amusement as she thought of what to do with you. Her strange silence getting quite creepy as she waited to hear more."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-0", char:"Shadow", havemet:true, choice:"Suggest a nice footpaw massage.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Looking up at the female's glowing eyes, you think of several ways you could serve this beauty. Not thinking she would go for some of the wilder ideas you had, you suggest something nice and simple.", "\"Would a fine lady like you want a nice paw massage?\" You ask Shadow with a grin, actually relishing the opportunity to get anywhere near paws that were almost big enough to cover your whole body.", "Fortunately for you, Shadow seemed to like the idea herself and lowered you down to the sand. Suddenly her whole body began to move, unfolding her crossed legs and stretching them out to either side of your body.", "Looking at the glowing lines on her muscular inner thighs, smiling as your gaze followed them up to where they passed beneath her bathing suit, you got a glimpse of a glowing vertical blue line right about where... Oh wow! Her female parts glowed too!", "Turning away quickly after Shadow noticed you staring, you walked down along her legs, admiring the beauty of her body as you approached her large paws, grinning a little as you stepped out from between her legs to see that her paw pads were also glowing.", "Well that was certainly interesting, but glowing or not, you were going to massage those big feet of Shadow's. As you stepped up to her left foot, the pale blue light of her pad illuminating your body, you discovered you could smell the strong scents of her feet even from several inches away.", "While not exactly unpleasant, the odor was overpowering due to the difference in size. Smelling strongly of sweat and of the lotion she frequently used to keep her skin soft, a strong blueberry scent that actually made your mouth water, it was like those paws of hers were perfect.", "Reaching out to touch her glowing skin, you slowly placed your hands upon the soft pad of her left foot. The moment you touched her, a strange tingling sensation passed through your arms, causing you to gasp and pull back.", "It was like you had just been shocked by a battery! As soon as you broke contact with her footpaw, the sensation faded to nothing, leaving you breathing heavily as you reached out to touch her again.", "The sensation returned as you made contact, Shadow's face grinning far above as she watched your reactions. It seemed that she knew exactly what you were feeling as you started to shake, nearly collapsing as you tried to place your whole body against her soft, wonderful skin.", "Weak in the knees from the tingling sensations running through your skin near every point of contact, you gasped in pleasure as your clothed package touched her skin. You could barely control yourself as you moaned weakly.", "Just touching that glowing blue skin was nearly enough to get you off right there, clouding your mind with pleasure as Shadow flexed her toes in encouragement, still waiting for her massage."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-0-0", char:"Shadow", havemet:true, choice:"Force yourself to keep going.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Forcing yourself to ignore your arousal, you start to press your hands into the fox's glowing blue pads, rubbing them weakly as you try to overcome the constant tingling feelings passing through your body.", "Groaning as the tall fox smiled down at you, your hands rubbing her soft skin and getting a bit of her musky sweat upon your arms, you lean in to nuzzle Shadow's pawpad.", "Barely even able to continue despite your best efforts to ignore the highly pleasurable sensations touching her skin caused, you opened your mouth to lick over her pads.", "Shadow's pad tasted strongly of sweat mixed in with a small amount of earthy flavor from walking on the beach and a small hint of blueberry from the lotion she must apply frequently to keep her skin this heavenly soft.", "The faint blue glow lighting your body as that sensation passed through your tongue, just like licking a battery, you desperately tried to keep standing by leaning on her soft skin.", "You could feel Shadow's muscles flexing and quivering as you touched a sensitive spot. Pressing down a little harder, Shadow's entire leg twitched and slammed her paw right into you, sending you flying almost a foot backwards to land in the sand.", "Looking up at the fox with a groan as you stood back up, it looked like she was laughing silently. That was when it hit you that she was always quiet because she was a mute!", "You approach the giant female again, walking up between her legs, a little embarassed by your inability to give her a real paw massage with those unnatural electric sensations that filled your body whenever you touched those beautiful paws of hers.", "Shadow reaches down and picks you up, holding you up close to her face to plant a soft kiss upon your chest, shocking you again the moment her lips made contact with you.", "Every mark on her body was interconnected, with those spiral markings on her thighs, her forehead, her hands, and what possibly could be one in her cleavage, jusging by the glow inside her bathing suit.", "Brushing the spiral marking against you, you felt that same sensation you felt while touching her paw pad, leading you to believe that you would need to be careful around Shadow to avoid touching them. If only she could explain how it worked...", "Smiling a little as you look up into her glowing eyes, you wonder what to do now. \"Sorry I couldn't give you a better massage. That sensation is... Really distracting.\" You tell her as she giggles silently.", "As much as you wanted to try again, you felt it might be better to try to sind something else to do with the large foxy lady."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-0-0-0", char:"Shadow", havemet:true, choice:"Ask Shadow to choose something for you to do.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Shadow strips you and slips you into her cleavage."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-0-0-1", char:"Shadow", havemet:true, choice:"Touch one of her markings. You know you want to.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Shadow starts to torture you with her markings"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-0-1", char:"Shadow", havemet:true, choice:"Give in and hump that paw!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Mashed beneath her paw"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-1", char:"Shadow", havemet:true, choice:"Get a little more personal; offer a breast massage!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-2", char:"Shadow", havemet:true, choice:"Even more! Offer to be her pleasure slave!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-3", char:"Shadow", havemet:true, choice:"Ass kisser? Now you're pushing it.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-1-4", char:"Shadow", havemet:true, choice:"Suggest a nice small snack!?", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0-3-2", char:"Shadow", havemet:true, choice:"Forget about being small. She's the one glowing!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Nude_Beach", index:"0", char:"Cszerka", havemet:"N/A", choice:"Check out the beautiful otter.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nervously creeping along the secluded strip of beach where clothes were completely optional, taking in the unusual sights like manhoods bigger than your entire body and bare breasts big enough to crush you flat, a lone female stood out to you.", "A beautiful otter with a wide, plump rear and a matching enormous rack. Her brown fur shining in the sunlight as she leaned back, gazing at the rolling waves as you approached her.", "When you got within a few feet she lazily looked towards the privacy fence, her beautiful teal eyes wandering down to the sand until her gaze settled upon you.", "The otter's eyes widened as she looked you over, not acting very shocked as you froze to hopefully keep her from trying to pick you up or realizing that you were a shrunken person."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Nude_Beach", index:"0-0", char:"Cszerka", havemet:"N/A", choice:"Keep still until she looks away.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Holding your breath as the giant female stares at you, examining your shrunken body from a distance as you remain perfectly still, you hope she will lose interest and think you're a toy.", "The moment she lost interest and turned away, you immediately ran for the closest cover availible. Unfortunately, the closest cover was the edge of the towel right behind the otter's back!", "Settling down behind her large rear, stealing a few looks beneath her thick tail as you pull up the edge of the towel to keep yourself out of sight, you can't help finding her size intimidating yet strangely alluring.", "Gazing at that crack beneath her tail, you wonder how fun it would be to play around with a lady of her size while so small."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Nude_Beach", index:"0-0-0", char:"Cszerka", havemet:"N/A", choice:"Slip beneath her tail and have some fun!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Nude_Beach", index:"0-0-1", char:"Cszerka", havemet:"N/A", choice:"Just get away before something bad happens.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Nude_Beach", index:"0-1", char:"Cszerka", havemet:"N/A", choice:"Get her attention!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Weight_Room", index:"0", char:"Karen", havemet:"N/A", choice:"There's a tall female orca working out here!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Without much else to do, you wander into the middle of the weight room of the gym. Looking up at one of the benches above, you see a gigantic female orca lifting weights.", "At first, she seemed like just another pretty lady, but at your six inch height you felt more like you were staring at a beautiful, sweaty, goddess of the sea as her biceps flexed beneath her thick, rubbery skin.", "Approaching the beautiful giant's shoe and looking up at her, you noticed that the plain white tank top she wore did nothing to hide the skin beneath. The white cloth was so soaked in sweat that you could see her breasts plain as day through the fabric.", "Watching the little beads of sweat dripping down into her cleavage as a male dolphin wandered through on the way to the locker room, the male staring at her as well, you noticed her smile like she knew he could see through her shirt, seeming to enjoy showing off her assets.", "For a minute you found yourself hypnotized by her tits, watching them lift and bounce with every strained lift of the weights.", "The orca hasn't noticed you yet, thankfully, so you probably don't have to be worried about being mistaken for vermin. You only have to wonder what to do next. Do you want to get her attention, or maybe just get a better look at her body?"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Weight_Room", index:"0-0", char:"Karen", havemet:"N/A", choice:"Climb her leg.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Weight_Room", index:"0-1", char:"Karen", havemet:"N/A", choice:"Climb the bench.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Weight_Room", index:"0-2", char:"Karen", havemet:"N/A", choice:"Shout!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}); antActionArray = new Array({area:"Farm", index:"0", char:"NoChar", havemet:"N/A", choice:"There's some sort of giant metal thing out here!", delay:500, sizemod:"None", areamod:"Tidanus", dialog:["Text pending. Transported to Tidanus"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:false}, {area:"Tidanus", index:"0", char:"NoChar", havemet:"N/A", choice:"Looks like that ship is preparing for a return trip.", delay:500, sizemod:"None", areamod:"Farm", dialog:["Head home. Text pending"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false}, {area:"Ray_Lab", index:"0", char:"Jonathan", havemet:"N/A", choice:"Try to get Jonathan's attention.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You jump up and down, shouting at Jonathan to no avail. After a few moments you realize that it is pointless because it was impossible for him to hear you at his size.", "Suddenly Jonathan shifts his legs, his shoe dropping right down on top of your miniscule body and crushing you beneath it."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0", char:"Jonathan", havemet:"N/A", choice:"Try to climb his body", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char climbing onto Jonathan's shoe.", " Note: This path does have text, but is not properly formatted and is mostly placeholders."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0", char:"Jonathan", havemet:"N/A", choice:"Climb up Jonathan's leg.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char climbing up Jonathan's leg"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0", char:"Jonathan", havemet:"N/A", choice:"Head to the left. (Jonathan's Crotch)", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char sitting right outside jonathan's briefs"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0", char:"Jonathan", havemet:"N/A", choice:"Keep going up.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char climbing Jonathan's belly"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0", char:"Jonathan", havemet:"N/A", choice:"Continue upwards.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: atop Jonathan's head"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-0", char:"Jonathan", havemet:"N/A", choice:"Shout into his ear.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char flung off to the ground and dies"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1", char:"Jonathan", havemet:"N/A", choice:"Go down onto his nose.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0", char:"Jonathan", havemet:true, choice:"Wave your arms.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0", char:"Jonathan", havemet:false, choice:"Wave your arms.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan grabs char between fingers and holds him up to ear."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0", char:"Jonathan", havemet:false, choice:"Ask Jonathan for help.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan has to leave, offers to take you with him in a jar."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0", char:"Jonathan", havemet:false, choice:"Go with him in the jar.", delay:15, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan makes a small microphone and links it up to a headset, putting it in the jar with you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0", char:"Jonathan", havemet:false, choice:"Chat with Jonathan on the way to his house.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char in jar, talking with Jonathan. He steers conversation in the direction of how you got on top of his head."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Avoid the question. Talk about the ray gun!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan chuckles a little, figuring out what happened. Starts talking about the shrink ray for a bit"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Ask what he's planning on doing with you.", delay:5, sizemod:"None", areamod:"NoMove", dialog:[" Placeholder: At jonathan's house. He licks his lips noticably."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Say \"You must be joking!\"", delay:2, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan pulls char out and dangles him over his mouth."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Freak out and struggle.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan tosses char in his mouth, tasting him a lot."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Don't give up without a fight!", delay:2, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan chews up char"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Just get it over with.", delay:2, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan swallows char whole"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Just accept that you're gonna be a meal", delay:2, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan looks surprised, pausing."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0", char:"Jonathan", havemet:false, choice:"Tell him to take his time and enjoy it.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan, looking shocked, then pleased, sets you down on the table, opening his mouth for you."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0", char:"Jonathan", havemet:false, choice:"Climb on in.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char inside Jonathan's mouth."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0", char:"Jonathan", havemet:false, choice:"Have a bit of fun... Hump his tongue!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan gets a bit weirded out, char humping his tongue"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0-0", char:"Jonathan", havemet:false, choice:"Get swallowed.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0-1", char:"Jonathan", havemet:false, choice:"Try to avoid being swallowed.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Character wedging himself between cheek and gums."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0-1-0", char:"Jonathan", havemet:false, choice:"Do your best to stay in place.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan getting irritated and giving up, spitting char out and apologizing, then taking char to the bathroom to clean him up"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0-1-0-0", char:"Jonathan", havemet:false, choice:"Make a big deal out of it.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0-1-0-1", char:"Jonathan", havemet:false, choice:"Let his actions slide.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-0-1-1", char:"Jonathan", havemet:false, choice:"Try to get out of his mouth", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan swallows char whole."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-0-1", char:"Jonathan", havemet:false, choice:"Press your way into his throat.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-1", char:"Jonathan", havemet:false, choice:"Get Jonathan to put you in himself.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan slurps char up off the table."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-0-2", char:"Jonathan", havemet:false, choice:"LEG IT!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan crushes you with his palm and licks your remains off."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-1-1", char:"Jonathan", havemet:false, choice:"Ask Jonathan to wait a bit first. You are not ready to go!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-0-2", char:"Jonathan", havemet:false, choice:"Try to bribe your way out.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char trying to get jonathan to stop at last moment. Agrees to do anything"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Say \"I'll just make you fat!\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Jonathan laughing as if the whole thing were just a joke."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Remain silent for the rest of the trip.", delay:25, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan setting char down on a table then heading off to get ready for bed."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0", char:"Jonathan", havemet:false, choice:"Wait until morning.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Sleepy jonathan walking in nude, still wearing headset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-0", char:"Jonathan", havemet:false, choice:"Wait for him to notice you.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Jonathan walks around the house, seemingly having forgotten char, then sits on the couch."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-0-0", char:"Jonathan", havemet:false, choice:"Get his attention now.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-0-0", char:"Jonathan", havemet:false, choice:"Just watch Jonathan for now.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan flips on the TV, eventually getting aroused and starts absentmindedly rubbing himself."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1", char:"Jonathan", havemet:false, choice:"Whistle.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan looks around confused for several moments, then remembers, blushing and turning back to his room."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0", char:"Jonathan", havemet:false, choice:"Tell Jonathan he has a nice ass.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan turns and growls a bit, saying \"Oh so you like it, huh. Why don't you come out of that jar and kiss it\""], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0", char:"Jonathan", havemet:false, choice:"Tell him you were joking.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan grumbles annd turns to leave once more"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-0", char:"Jonathan", havemet:false, choice:"Wait for his return.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1", char:"Jonathan", havemet:false, choice:"Ask him to come back.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan approaches close, looking down at char's jar."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-0", char:"Jonathan", havemet:false, choice:"Apologize to Jonathan.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan makes a few jokes about sitting on you before heading off to get dressed."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-1", char:"Jonathan", havemet:false, choice:"Admit that you find him attractive.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan blushing, eventually asmitting he finds char attractive as well."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-1-0", char:"Jonathan", havemet:false, choice:"Mention getting a drink with him once you are back to normal.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan smiles and nods, then picks up the jar to take you with him to work"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-1-1", char:"Jonathan", havemet:false, choice:"Ask him to not restore you fully.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan giving char an odd look, unsure of why he wouldn't want to be restored."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-1-2", char:"Jonathan", havemet:false, choice:"Ask to be Jonathan's pet.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan appearing surprised, but eventually smiling."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2", char:"Jonathan", havemet:false, choice:"Ask for another look at that ass of his.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan looks a bit surprised as he looks down at the character. ", "Blushing a bit, he turns around, his ropelike tail to the side as the character gets an eyefull of a tailhole well over five times his height."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-0", char:"Jonathan", havemet:false, choice:"The size scares you off.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Character says maybe when they are closer to the same size. Jonathan chuckles a little and walks off to get dressed."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-0-0", char:"Jonathan", havemet:false, choice:"Await Jonathan's return.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-0-1", char:"Jonathan", havemet:false, choice:"You were turned on by that sight... Masturbate!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan returns just in time to see char finish."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1", char:"Jonathan", havemet:false, choice:"Ask him to let you out of the jar", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan, still surprised, smiles and places the little mic on the table, then tips the jar over for you to climb out. His rear is on the table."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0", char:"Jonathan", havemet:false, choice:"Ask him to turn around.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Embarassed Jonathan turning and placing his sac on the table, his cock just barely poking out"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0", char:"Jonathan", havemet:false, choice:"Take it slowly, just rub his balls.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char rubbing Jonathan's sac, his cock slipping out."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-0", char:"Jonathan", havemet:false, choice:"Ask Jonathan to jerk off.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan nodding, happy to have such a tiny char trying to please him, and starts pumping his shaft."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-0-0", char:"Jonathan", havemet:false, choice:"Watch Jonathan finish.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan experiences a powerful orgasm, shooting his load all over the table."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Taste the rat's seed.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Wait for Jonathan to recover.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-0-1", char:"Jonathan", havemet:false, choice:"Tell him to shoot his load onto you.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan's cock pulses, the slit opening and shooting a large glob onto char and knocking him out. He drowns in rat cum."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-1", char:"Jonathan", havemet:false, choice:"Go ahead and climb up to Jonathan's member.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-0-2", char:"Jonathan", havemet:false, choice:"Give up for now. Too much work.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char realizing he cant do much more than arouse Jonathan. Jonathan puts him back into the jar and jerks off int the bathroom"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1", char:"Jonathan", havemet:false, choice:"Climb up to Jonathan's sheath.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char atop Jonathan's sheath, looking up at his emerging member."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-0", char:"Jonathan", havemet:false, choice:"Rub the rat's sheath.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-1", char:"Jonathan", havemet:false, choice:"Slip down into his sheath.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan moaning from having char wiggling around in his sheath."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-1-0", char:"Jonathan", havemet:false, choice:"Rub Jonathan's cock from here.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-1-1", char:"Jonathan", havemet:false, choice:"Keep still.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan eventually getting a little concerned, pokes the microphone down in there for char."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-1-1-0", char:"Jonathan", havemet:false, choice:"Tell Jonathan that you are scared.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan laughs and leaves char stuck where he is."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-1-1-1", char:"Jonathan", havemet:false, choice:"Ask to stay here for awhile.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-2", char:"Jonathan", havemet:false, choice:"Try getting your body into his slit.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char waist deep in Jonathan's slit, the rat moaning loudly."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-2-0", char:"Jonathan", havemet:false, choice:"Wiggle around waist deep in his member.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan starts to jerk off until he shoots char and his load, killing char on impact."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-2-1", char:"Jonathan", havemet:false, choice:"Force your way deeper.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char gets down into jonathan's cock, getting drowned by cum, then drawn down into his sac."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-0-1-3", char:"Jonathan", havemet:false, choice:"Rub Jonathan's cock instead.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1", char:"Jonathan", havemet:false, choice:"Go up to his hole.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: beneath Jonathan's tail, looking up in awe and fear."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0", char:"Jonathan", havemet:false, choice:"Rub Jonathan's tail hole.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan shivers, not expecting being touched, but goes along with it."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0", char:"Jonathan", havemet:false, choice:"Keep rubbing.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan starting to enjoy the feeling, starts jerking off."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-0", char:"Jonathan", havemet:false, choice:"Keep at it. You wouldn't let a guy down now, would you?", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan accidentally crushes char between his cheeks by sitting down on the table as he shoots his load, breaking the table as well."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-1", char:"Jonathan", havemet:false, choice:"Back off before Jonathan finishes. The way he is moving looks dangerous.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan shoots his load onto the floor, turning to point his oozing cock in char's direction."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-1-0", char:"Jonathan", havemet:false, choice:"Ask to taste his cum.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan presses his cock downwards so char can lick the glob at the tip."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-1-0-0", char:"Jonathan", havemet:false, choice:"You liked it! Try to clean it all off.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-1-0-1", char:"Jonathan", havemet:false, choice:"Be satisfied with what you got. Don't go pushing your luck.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-1-1", char:"Jonathan", havemet:false, choice:"Try to climb back into the jar.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan forcefully returning the favor."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-0-1-2", char:"Jonathan", havemet:false, choice:"Beg him to return the favor.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-0-1", char:"Jonathan", havemet:false, choice:"Stop for now.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan sounding disappointed as he turns to face char."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1", char:"Jonathan", havemet:false, choice:"Try licking him a bit.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char licking Jonathan's hole. He clenches up, pulling char's head in."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-0", char:"Jonathan", havemet:false, choice:"Pull your head free.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan clenching even tighter, crushing char in his hole."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1", char:"Jonathan", havemet:false, choice:"Wait for the rat to relax.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan eventually loosens up, char's head slipping free."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1-0", char:"Jonathan", havemet:false, choice:"Try licking again, more carefully this time.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan seems a little disappointed, unable to feel char well enough to want to continue."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1-0-0", char:"Jonathan", havemet:false, choice:"Agree and stop.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1-0-1", char:"Jonathan", havemet:false, choice:"Attempt to prove him wrong... Climb in!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char inside Jonathan's hole, lucky to not be crushed but barely able to breathe."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1-0-1-0", char:"Jonathan", havemet:false, choice:"Give Jonathan an internal massage.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char rubbing Jonathan from the inside as he jerks off, unfortunately, tightening up enough to trap and suffocate char."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1-0-1-1", char:"Jonathan", havemet:false, choice:"Get out of there while you have the chance!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char narrowly escaping being crushed as jonathan cums."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-1-1-1", char:"Jonathan", havemet:false, choice:"Stop before something bad happens.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan agrees, not wanting to crush you, but still excited by how it felt."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-0-1-2-1-1-2", char:"Jonathan", havemet:false, choice:"Attempt to climb in.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan starts to masturbate as he feels you slip your legs inside, pushing yourself into his tight tailhole until all that remains is your head outside. You are sucked in when he cums, and crushed by his anus."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1", char:"Jonathan", havemet:false, choice:"Say he isn't your type", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan looks a little irritated, then grins and gets dressed, taking you somewhere with him"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0", char:"Jonathan", havemet:false, choice:"Wait in silence.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan going up to an apartment, Zex answering the door and kissing the smaller male passionately. Jonathan keeps char hidden."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0", char:"Jonathan", havemet:false, choice:"Keep your mouth shut. Best not to draw attention to yourself.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan asks Zex to sit and close his eyes. The shark obliges. Jonathan then drops char onto his own cock, unrolling a condom over char and his shaft. Then zex lays back while Jonathan fucks him."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0", char:"Jonathan", havemet:false, choice:"Try to get away from the tip.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan cums, the character far enough down his length to avoid drowning. Zex grins and starts to remove the condom"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0", char:"Jonathan", havemet:false, choice:"Cling to Jonathan's cock.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Zex cleans off Jonathan's cock, taking char with his tongue. He rolls char around in his mouth while they finish up."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Try fighting the shark's tongue.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Zex makes a surprised noise and spits char out onto his palm after Jonathan leaves."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0-0-0", char:"Jonathan", havemet:false, choice:"Shout at Zex. He probably can't hear you talking.", delay:5, sizemod:"None", areamod:"Zexs_House", dialog:["Placeholder: Zex just tosses char aside, believing that char was a bug"], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Stand there and wave.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Zex notices char and holds him up to his face"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Wait for him to do something.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder:Zex eventually swallows Char, leaving him trapped in Zex's large stomach."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0-1-0", char:"Jonathan", havemet:false, choice:"Try to relax while Jonathan and Zex fuck.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char covered in cum, getting digested."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-0-1-1", char:"Jonathan", havemet:false, choice:"Don't give up! Try to escape!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char managing to struggle enough to get zex to notice, almost pressing his way back into the shark's throat."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-1", char:"Jonathan", havemet:false, choice:"Grab the condom and go for Zex.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Zex pulls off the condom, knocking char into the pool of rat cum. Zex then swallows the contents with char"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-0-2", char:"Jonathan", havemet:false, choice:"Jump!", delay:5, sizemod:"None", areamod:"Zexs_House", dialog:["Placeholder: Char falling down to the bed, managing to land on the soft blanket."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-1", char:"Jonathan", havemet:false, choice:"Stay at the air bubble around the head.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char gets forced inside Jonathan's cock until he cums, drowning char in the condom."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-0-2", char:"Jonathan", havemet:false, choice:"Engineer an escape! Chew through the rubber!", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char getting forced out of the condom, getting glued in place inside Zex and drowning"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-0-1", char:"Jonathan", havemet:false, choice:"Bug Jonathan about what is going on.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan takes char from the jar while giving zex a blow job, placing char on the tip of zex's cock and wiggling his rear invitingly. Char is crushed inside Jonathan's ass."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-1", char:"Jonathan", havemet:false, choice:"Ask Jonathan where you to are going.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan says that they are going to see a special friend of his. Jonathan seems happier than usual as he pulls up to an apartment complex and takes char inside."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2", char:"Jonathan", havemet:false, choice:"Ask \"Are we there yet?\"", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan grumbles as he pulls up to Zex's house, opening the door and embracing the shark with a grin, then stripping each other and sucking each other off for a bit.", " Jonathan grins down at char as he is placed on Jonathan's sticky cock and pressed into Zex"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-0", char:"Jonathan", havemet:false, choice:"Stay stuck for now.", delay:5, sizemod:"None", areamod:"Zexs_House", dialog:["Placeholder: Char gets shoved roughly into Zex's ass, barely surviving as Jonathan fucks the shark. He eventually cums, nearly drowning Char until he drips out into a pool of sticky rat cum and survives."], charframe:["NoFrame"], choices:false, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1", char:"Jonathan", havemet:false, choice:"Try to get loose.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char avoids getting pushed in but ends up glued to Zex's ass."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-0", char:"Jonathan", havemet:false, choice:"Get loose and try to enjoy yourself.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1", char:"Jonathan", havemet:false, choice:"Wait it out and hope the shark notices you.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan and zex finish up."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1-0", char:"Jonathan", havemet:false, choice:"Try to get the shark's attention.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1-1", char:"Jonathan", havemet:false, choice:"Try to escape now.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char manages to get loose as zex pulls up his briefs, ending up beneath the shark's sac"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1-1-0", char:"Jonathan", havemet:false, choice:"Just give up and wait.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char getting sweaty underneath Zex's sac until the shark goes to sleep."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1-1-0-0", char:"Jonathan", havemet:false, choice:"Take advantage of the sweat and slide free.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1-1-0-1", char:"Jonathan", havemet:false, choice:"He just never seems to notice you. Wait until he wakes up..", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-1-2-1-1-1-1", char:"Jonathan", havemet:false, choice:"Try to get noticed now.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Zex scratches his crotch and crushes char."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-0-2", char:"Jonathan", havemet:false, choice:"Tell him you would do that and more.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-1-1", char:"Jonathan", havemet:false, choice:"Just laugh and wait for his return.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-0-2", char:"Jonathan", havemet:false, choice:"Speak up to get his attention.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan looks a bit embarassed, leaves and gets dressed."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-0-1-1", char:"Jonathan", havemet:false, choice:"Ask to be brought up to his bedroom. You don't feel safe here.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan looks a little annoyed, but brings you up anyways."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-1", char:"Jonathan", havemet:false, choice:"Tell Jonathan the truth.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan blushing, but nodding in understanding."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-1-0", char:"Jonathan", havemet:false, choice:"Tell him just how close you got", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan nearly crashes from the surprise"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-1-0-0", char:"Jonathan", havemet:false, choice:"Tell him you thought he looked amazing.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-1-0-1", char:"Jonathan", havemet:false, choice:"Tell Jonathan that he should wear underpants.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-1-1", char:"Jonathan", havemet:false, choice:"Wait until you arrive.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-0-2", char:"Jonathan", havemet:false, choice:"Try talking about food to change the subject.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-0-1", char:"Jonathan", havemet:false, choice:"Remain quiet for the trip.", delay:45, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-0-1", char:"Jonathan", havemet:false, choice:"Refuse his offer.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan stuffs char into his ass and enjoys himself"], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-0-1", char:"Jonathan", havemet:false, choice:"Just talk about how strange it is to be so small.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-0-1-1", char:"Jonathan", havemet:"N/A", choice:"Try shouting.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Jonathan slaps his nose, believing char to be a bug."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-0-1", char:"Jonathan", havemet:"N/A", choice:"Go out onto Jonathan's arm.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-1", char:"Jonathan", havemet:"N/A", choice:"Stay and try to get Jonathan's attention.", delay:15, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Character trying to get jonathan's attention in various ways. Only arouses Jonathan who hasn't realized. Char ends up pinned beneath Jonathan's balls"], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-1-0", char:"Jonathan", havemet:"N/A", choice:"Stay where you are.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-1-1", char:"Jonathan", havemet:"N/A", choice:"Crawl backwards.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-0-1-2", char:"Jonathan", havemet:"N/A", choice:"Crawl forwards.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-0-1", char:"Jonathan", havemet:"N/A", choice:"Head to the right. (Jonathan's Ass)", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Character climbing jonathan's rear on the briefs."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-1", char:"Jonathan", havemet:"N/A", choice:"Go down into Jonathan's shoe.", delay:10, sizemod:"None", areamod:"NoMove", dialog:["Placeholder: Char down inside Jonathan's shoe."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-1-0", char:"Jonathan", havemet:"N/A", choice:"Stay where you are.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-1-1", char:"Jonathan", havemet:"N/A", choice:"Go down between his toes.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Ray_Lab", index:"0-2", char:"Jonathan", havemet:"N/A", choice:"Wait on his shoe.", delay:40, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Beach", index:"0", char:"Umi", havemet:"N/A", choice:"Check out an enormous mountain of flesh", delay:5, sizemod:"None", areamod:"NoMove", dialog:["Nothing here yet. Sorry. Please press (#) button to reset."], charframe:["NoFrame"], choices:true, endgame:false, disabled:false, setmet:"N/A"}, {area:"Unknown", index:"0", char:"NoChar", havemet:"N/A", choice:"Get your bearings.", delay:5, sizemod:"None", areamod:"NoMove", dialog:["You can't move at all. Strangely all you can see is a pale light filtering through... Bread? How in the world could you be inside a piece of bread?", "Unfortunately you don't get long to think about it as something cuts through your body painfully, light filtering through as you catch a glimpse of a large alligator's face.", "You see the gator chewing what looked like a piece of a sandwich then open his maw wide to take another bite, enveloping you in hot, humid darkness.", "You don't get long to think about it as his teeth crush your body, grinding you up for the trip to his belly."], charframe:["NoFrame"], choices:false, endgame:true, disabled:false, setmet:"N/A"}); } function frame15(){ stop(); i = 0; j = 0; k = 0; l = 0; buttonX = 457; buttonY = 215; buttonYspacing = 25; pcSize = loadSize; pcLocation = loadLocation; pcHours = loadHours; pcTHours = loadTHours; pcMinutes = loadMinutes; timePM = loadtimePM; Clock.text = (((pcTHours + ":") + pcMinutes) + "PM"); emptyString = " "; actionButtonClicked = 0; dialogProgress = 0; buttonTexts = loadbuttonTexts; activeCharacterArray = loadactiveCharacterArray; activeCharacters = loadactiveCharacters; activeButtons = 0; randomChar = new Array(); dayChar = new Array(); workChar = new Array(); nightChar = new Array(); timedChar = new Array(); rareChar = new Array(); uncommonChar = new Array(); commonChar = new Array(); timedRandomChar = new Array(); setLocationText(); i = 1; while (i <= buttonTexts.length) { buttonIndex = i; formatButtonText(); i++; }; Button_Action.buttonText.text = "Action"; Action_Button_0 = new Act_Button(); Action_Button_1 = new Act_Button(); Action_Button_2 = new Act_Button(); Action_Button_3 = new Act_Button(); Action_Button_4 = new Act_Button(); Action_Button_5 = new Act_Button(); Action_Button_0.addEventListener(MouseEvent.CLICK, actionClicked0); Action_Button_1.addEventListener(MouseEvent.CLICK, actionClicked1); Action_Button_2.addEventListener(MouseEvent.CLICK, actionClicked2); Action_Button_3.addEventListener(MouseEvent.CLICK, actionClicked3); Action_Button_4.addEventListener(MouseEvent.CLICK, actionClicked4); Action_Button_5.addEventListener(MouseEvent.CLICK, actionClicked5); i = 0; while (i < 6) { this[("Action_Button_" + i)].x = 25; this[("Action_Button_" + i)].y = (225 + (25 * i)); i++; }; saveDialog1 = new PassDialog(); dialogBox1 = new DialogBox(); mapDialog1 = new MapDialog(); conversationIndex = "Start"; currentLocationActions = new Array(); thisActionArray = new Array(); inventoryArray = new Array(" ", " ", " ", " "); getActiveCharacters(); activateCharacters(); s_button.addEventListener(MouseEvent.CLICK, saveGame); Clock.addEventListener(Event.ENTER_FRAME, clockUpdate); Map.addEventListener(Event.ENTER_FRAME, mapUpdate); Time_Warp_Button.addEventListener(MouseEvent.CLICK, timeWarp); Debug_Var_Button.addEventListener(MouseEvent.CLICK, listVars); Size_Button.addEventListener(MouseEvent.CLICK, cycleSizes); Debug_Room_Button.addEventListener(MouseEvent.CLICK, goDebug); getActionsForLocation(); Button_Action.addEventListener(MouseEvent.CLICK, setupActions); btn_Map.addEventListener(MouseEvent.CLICK, openMapDialog); activateLocButtons(); } public function setupActions2():void{ var _local1:int; if (currentLocationActions.length != 0){ activeButtons = 0; i = 0; while (i < currentLocationActions.length) { _local1 = i; activeButtons++; stage.addChild(this[("Action_Button_" + _local1)]); this[("Action_Button_" + _local1)].buttonText.text = currentLocationActions[_local1].choice; this[("Action_Button_" + _local1)].addEventListener(MouseEvent.CLICK, this[("actionClicked" + _local1)]); i++; }; switch (conversationIndex){ case "Start": deactivateLocButtons(); Button_Action.addEventListener(MouseEvent.CLICK, hideActions); Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); break; default: Button_Action.gotoAndStop("Inactive"); Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); break; }; }; } public function openPasswordDialog():void{ passDialog1.passDialogText.text = responseString; stage.addChild(passDialog1); passDialog1.btn_ClosePass.addEventListener(MouseEvent.CLICK, closePasswordDialog); } function frame37(){ stop(); btn_Return.addEventListener(MouseEvent.CLICK, returnMenu); } function frame44(){ stop(); btn_Return.addEventListener(MouseEvent.CLICK, returnMenu); btn_Activate.addEventListener(MouseEvent.CLICK, checkPassword); newPassword = new String(); responseString = new String(); passDialog1 = new PassDialog(); } function frame27(){ stop(); btn_Return.addEventListener(MouseEvent.CLICK, returnMenu); } function frame53(){ stop(); btn_Return.addEventListener(MouseEvent.CLICK, returnMenu3); btn_Clear.addEventListener(MouseEvent.CLICK, clearDialog); finishedDialog.addEventListener(Event.ENTER_FRAME, updateFinishedText); textArray = new Array("Welcome to the dialog writing utility. This place only exists so Kerta can make sure the dialog is formatted to properly fit the text boxes.", "Before this was implemented Kerta tended to be a bit... verbose. This page proved necessary once it became apparent that that freakin' dragmathingy had written three boxes worth of text for a single box.", "If Kerta ever gets the game to a point of completion, Kerta may allow other people's characters in the game, if so, this tool will be upgraded to a full-on tool for people to use to write dialog."); dialogTest1.text = textArray[0]; dialogTest2.text = textArray[1]; dialogTest3.text = textArray[2]; } public function loadPasswordStuff():void{ var _local1:Array; var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; var _local10:Boolean; var _local11:Boolean; var _local12:Array; _local1 = new Array(); _local2 = true; _local3 = true; _local4 = true; _local5 = true; _local6 = true; if ((((loadingGame == true)) && ((loadPasswordActive.length > 0)))){ passwordActive = passwordActive.concat(loadPasswordActive); _local7 = false; _local8 = false; _local9 = false; _local10 = false; _local11 = false; _local12 = new Array(); i = 0; while (i < passwordActive.length) { switch (passwordActive[i]){ case "Digimon": if (_local7 == false){ _local7 = true; _local12.push("Digimon"); }; break; case "Pokemon": if (_local8 == false){ _local8 = true; _local12.push("Pokemon"); }; break; case "Minish": if (_local9 == false){ _local9 = true; _local12.push("miniP"); }; break; case "Tiberium": if (_local10 == false){ _local10 = true; _local12.push("Tiberium"); }; break; case "Chrono": if (_local11 == false){ _local11 = true; _local12.push("Chrono"); }; break; }; i++; }; passwordActive = _local12; i = 0; while (i < loadPasswordActive.length) { switch (loadPasswordActive.length){ case "Digimon": _local2 = false; break; case "Pokemon": _local3 = false; break; case "Minish": _local4 = false; break; case "Tiberium": _local5 = false; break; case "Chrono": _local6 = false; break; }; i++; }; }; trace(("Old Passwords: " + loadPasswordActive)); i = 0; while (i < passwordActive.length) { switch (passwordActive[i]){ case "Digimon": if (_local2 == true){ k = 0; while (k < digimonList.length) { characterList.push(digimonList[k]); k++; }; k = 0; while (k < digimonLocations.length) { locationList.push(digimonLocations[k]); k++; }; Parking_Lot_Exits[5] = "Bit_Stream"; _local2 = false; }; break; case "Pokemon": if (_local3 == true){ k = 0; while (k < pokemonList.length) { characterList.push(pokemonList[k]); k++; }; _local3 = false; }; break; case "Minish": if (_local4 == true){ k = 0; while (k < minishList.length) { characterList.push(minishList[k]); k++; }; _local4 = false; }; break; case "Tiberium": if (_local5 == true){ k = 0; while (k < tiberiumList.length) { characterList.push(tiberiumList[k]); k++; }; _local5 = false; }; break; case "Chrono": if (_local6 == true){ k = 0; while (k < chronoList.length) { characterList.push(chronoList[k]); k++; }; _local6 = false; }; break; }; i++; }; i = 0; while (i < 5) { switch (i){ case 0: _local1 = giantActionArray; break; case 1: _local1 = normalActionArray; break; case 2: _local1 = halfActionArray; break; case 3: _local1 = dollActionArray; break; case 4: _local1 = antActionArray; break; }; i++; }; trace(("Final Active Passwords: " + passwordActive)); trace((("################## \n Character List: \n" + characterList) + "\n ##################")); } function frame63(){ } public function timeAdvance():void{ switch (pcSize){ case 60: trace("No time passes due to gigantic size."); break; case 6: trace("Little time passes due to your normal size."); pcMinutes = (pcMinutes + 1); break; case 3: pcMinutes = (pcMinutes + 2); trace("Two minutes pass due to your short stature"); break; case 0.5: pcMinutes = (pcMinutes + 5); trace("Five minutes pass due to your small size"); break; case 0.05: pcMinutes = (pcMinutes + 15); trace("Fifteen minutes pass thanks to your tiny body"); break; default: trace("timeAdvance error. Please repair"); }; } function frame70(){ } public function loading(_arg1:Event):void{ loaded = this.stage.loaderInfo.bytesLoaded; total = this.stage.loaderInfo.bytesTotal; percent = ((loaded / total) * 100); trace((((((("LoaderInfo: " + loaded) + " bytes loaded. ") + total) + " total bytes. ") + percent) + "%")); loadGuage.text = (percent + "%"); if (loaded == total){ stage.addChild(playButton1); playButton1.x = 250.9; playButton1.y = 266; playButton1.addEventListener(MouseEvent.CLICK, goMenu); this.removeEventListener(Event.ENTER_FRAME, loading); }; } public function actionClicked5(_arg1:MouseEvent){ actionButtonClicked = 5; startDialog(); } public function mapUpdate(_arg1:Event):void{ Map.gotoAndStop(pcLocation); switch (pcSize){ case 60: mc_SizeMeter.gotoAndStop("Giant"); break; case 6: mc_SizeMeter.gotoAndStop("Normal"); break; case 3: mc_SizeMeter.gotoAndStop("Half"); break; case 0.5: mc_SizeMeter.gotoAndStop("Doll"); break; case 0.05: mc_SizeMeter.gotoAndStop("Ant"); break; }; } public function actionClicked2(_arg1:MouseEvent){ actionButtonClicked = 2; startDialog(); } public function actionClicked3(_arg1:MouseEvent){ actionButtonClicked = 3; startDialog(); } public function actionClicked4(_arg1:MouseEvent){ actionButtonClicked = 4; startDialog(); } public function changeLocation2():void{ setLocationText(); buttonTexts = this[(pcLocation + "_Exits")]; i = 0; while (i <= 5) { if (i <= buttonTexts.length){ buttonIndex = (i + 1); formatButtonText(); }; i++; }; getActiveCharacters(); activateCharacters(); getActionsForLocation(); if (currentLocationActions.length > 0){ Button_Action.addEventListener(MouseEvent.CLICK, setupActions); } else { Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); }; hideActions2(); } public function actionClicked0(_arg1:MouseEvent){ actionButtonClicked = 0; startDialog(); } public function actionClicked1(_arg1:MouseEvent){ actionButtonClicked = 1; startDialog(); } function frame88(){ stop(); btn_Return.addEventListener(MouseEvent.CLICK, returnMenu); bioArray = new Array({cName:"", Species:"", Age:"", Height:"", Weight:"", Bio:""}); } public function hideActions(_arg1:MouseEvent):void{ hideActions2(); } public function generateMetList():void{ var _local1:Array; _local1 = new Array(); _local1 = characterList; _local1 = _local1.concat(digimonList); _local1 = _local1.concat(pokemonList); _local1 = _local1.concat(minishList); _local1 = _local1.concat(tiberiumList); _local1 = _local1.concat(chronoList); trace((("################################# \n" + "Full list of chars: \n") + _local1)); i = 0; while (i < _local1.length) { metList[i] = new Array(_local1[i], false); i++; }; trace(metList); } public function activateLocButtons():void{ Button_1.addEventListener(MouseEvent.CLICK, changeArea1); Button_2.addEventListener(MouseEvent.CLICK, changeArea2); Button_3.addEventListener(MouseEvent.CLICK, changeArea3); Button_4.addEventListener(MouseEvent.CLICK, changeArea4); Button_5.addEventListener(MouseEvent.CLICK, changeArea5); Button_6.addEventListener(MouseEvent.CLICK, changeArea6); i = 1; while (i < 7) { if (this[("Button_" + i)].buttonText.text == " "){ this[("Button_" + i)].gotoAndStop("Inactive"); } else { this[("Button_" + i)].gotoAndStop("Active"); }; i++; }; } public function getActiveCharacters():void{ var _local1:Array; var _local2:int; var _local3:int; var _local4:*; var _local5:Number; var _local6:int; var _local7:int; var _local8:Array; activeCharacters = []; _local1 = []; randomChar = []; dayChar = []; nightChar = []; workChar = []; timedChar = []; rareChar = []; uncommonChar = []; commonChar = []; timedRandomChar = []; _local2 = 0; while (_local2 < characterTimes.length) { locIndex = _local2; if (characterTimes[locIndex].indexOf(pcLocation) != -1){ activeCharacterArray = characterTimes[locIndex]; }; _local2++; }; _local3 = 0; _local4 = 1; while (_local4 < activeCharacterArray.length) { switch (activeCharacterArray[_local4][1]){ case "Work": workChar.push(activeCharacterArray[_local4][0]); break; case "Random": randomChar.push(activeCharacterArray[_local4][0]); break; case "Day": dayChar.push(activeCharacterArray[_local4][0]); break; case "Night": nightChar.push(activeCharacterArray[_local4][0]); break; case "Always": _local1.push(activeCharacterArray[_local4][0]); break; case "Timed": timedChar.push(activeCharacterArray[_local4]); break; case "TimedRandom": timedRandomChar.push(activeCharacterArray[_local4]); break; case "Rare": rareChar.push(activeCharacterArray[_local4][0]); break; case "Uncommon": uncommonChar.push(activeCharacterArray[_local4][0]); break; case "Common": commonChar.push(activeCharacterArray[_local4][0]); break; }; _local4++; }; trace(("Before timed: " + activeCharacters)); if (timedChar.length > 0){ _local5 = pcHours; _local5 = (_local5 * 60); _local5 = (_local5 + pcMinutes); i = 0; while (i < timedChar.length) { _local6 = ((timedChar[i][2] * 60) + timedChar[i][3]); _local7 = ((timedChar[i][4] * 60) + timedChar[i][5]); if ((((((_local6 < _local7)) && ((_local6 <= _local5)))) && ((_local7 > _local5)))){ _local1.push(timedChar[i][0]); } else { if ((((((_local6 > _local7)) && ((_local6 <= _local5)))) && ((_local5 <= 1500)))){ _local1.push(timedChar[i][0]); } else { if ((((((_local6 > _local7)) && ((_local7 >= _local5)))) && ((_local5 >= 0)))){ _local1.push(timedChar[i][0]); } else { trace("Timed character does not match schedule"); }; }; }; i++; }; }; if (timedRandomChar.length > 0){ _local5 = pcHours; _local8 = []; _local5 = (_local5 * 60); _local5 = (_local5 + pcMinutes); i = 0; while (i < timedRandomChar.length) { _local6 = ((timedRandomChar[i][2] * 60) + timedRandomChar[i][3]); _local7 = ((timedRandomChar[i][4] * 60) + timedRandomChar[i][5]); if ((((((_local6 < _local7)) && ((_local6 <= _local5)))) && ((_local7 > _local5)))){ _local8.push(timedRandomChar[i][0]); } else { if ((((((_local6 > _local7)) && ((_local6 <= _local5)))) && ((_local5 <= 1500)))){ _local8.push(timedRandomChar[i][0]); } else { if ((((((_local6 > _local7)) && ((_local7 >= _local5)))) && ((_local5 >= 0)))){ _local8.push(timedRandomChar[i][0]); } else { trace("Timed Random character does not match schedule"); }; }; }; i++; }; i = 0; while (i < _local8.length) { _local3 = Math.floor((Math.random() * 4)); if (_local3 == 1){ _local1.push(_local8[i]); }; i++; }; }; if ((((((workChar.length > 0)) && ((pcHours >= 7)))) && ((pcHours <= 18)))){ _local3 = Math.floor((Math.random() * workChar.length)); _local1.push(workChar[_local3]); if (workChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (workChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; if ((((((((nightChar.length > 0)) && ((pcHours >= 18)))) && ((pcHours <= 24)))) || ((((((nightChar.length > 0)) && ((pcHours >= 0)))) && ((pcHours <= 6)))))){ _local3 = Math.floor((Math.random() * nightChar.length)); _local1.push(nightChar[_local3]); if (nightChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (nightChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; if ((((((dayChar.length > 0)) && ((pcHours >= 6)))) && ((pcHours <= 18)))){ _local3 = Math.floor((Math.random() * dayChar.length)); _local1.push(dayChar[_local3]); if (dayChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (dayChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; if (randomChar.length > 0){ _local3 = Math.floor((Math.random() * randomChar.length)); _local1.push(randomChar[_local3]); if (randomChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (randomChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; if (rareChar.length > 0){ _local3 = Math.floor((Math.random() * (rareChar.length * 10))); if (_local3 < rareChar.length){ _local1.push(rareChar[_local3]); trace((("Event: " + rareChar[_local3]) + " --- Rare added!")); if (rareChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (rareChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; }; if (uncommonChar.length > 0){ _local3 = Math.floor((Math.random() * (uncommonChar.length * 5))); if (_local3 < rareChar.length){ _local1.push(uncommonChar[_local3]); trace((("Event: " + uncommonChar[_local3]) + " --- Uncommon added!")); if (uncommonChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (uncommonChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; }; if (commonChar.length > 0){ _local3 = Math.floor((Math.random() * (commonChar.length * 2))); if (_local3 < commonChar.length){ _local1.push(commonChar[_local3]); trace((("Event: " + commonChar[_local3]) + " --- Common added!")); if (commonChar[_local3] == "Sora"){ _local1.push("Kora"); } else { if (commonChar[_local3] == "Kora"){ _local1.push("Kora"); }; }; }; }; _local1.sort(); _local2 = 0; while (_local2 < _local1.length) { _local4 = 0; while (_local4 < characterList.length) { if (characterList[_local4] == _local1[_local2]){ activeCharacters.push(_local1[_local2]); }; _local4++; }; _local2++; }; activeCharacters.sort(); trace((("Characters to Activate --- " + _local1) + " --- Characters to Activate")); trace((("Characters to Activate --- " + activeCharacters) + " --- Characters to Activate")); Viewmaster.box_Active.text = ("Active Characters:\n" + activeCharacters); } public function goInfo(_arg1:MouseEvent):void{ btn_NewGame.removeEventListener(MouseEvent.CLICK, startGame); btn_LoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btn_Instructions.removeEventListener(MouseEvent.CLICK, goInstructions); btn_Credits.removeEventListener(MouseEvent.CLICK, goCredits); btn_Info.removeEventListener(MouseEvent.CLICK, goInfo); gotoAndStop("InfoPage"); } public function clearDialog(_arg1:MouseEvent):void{ dialogTest1.text = ""; dialogTest2.text = ""; dialogTest3.text = ""; dialogNameTest.text = ""; navTest.text = ""; } public function loadGame(_arg1:MouseEvent):void{ if (microGameData.data.pcSize == null){ trace("No save data detected"); } else { if (microGameData.data.pcSize != null){ loadingGame = true; btn_NewGame.removeEventListener(MouseEvent.CLICK, startGame); btn_LoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btn_Instructions.removeEventListener(MouseEvent.CLICK, goInstructions); btn_Credits.removeEventListener(MouseEvent.CLICK, goCredits); btn_Info.removeEventListener(MouseEvent.CLICK, goInfo); loadSize = microGameData.data.pcSize; characterList = microGameData.data.charList; loadLocation = microGameData.data.pcLocation; loadHours = microGameData.data.pcHours; loadTHours = microGameData.data.pcTHours; loadMinutes = microGameData.data.pcMinutes; loadtimePM = microGameData.data.timePM; loadactiveCharacterArray = microGameData.data.activeCharacterArray; loadactiveCharacters = microGameData.data.activeCharacters; loadbuttonTexts = microGameData.data.buttonTexts; loadmetList = microGameData.data.metList; loadPasswordActive = microGameData.data.passwordList; trace(("Found old passwords: " + loadPasswordActive)); loadPasswordStuff(); i = 0; while (i < microGameData.data.giantActionArray.length) { giantActionArray[i].disabled = microGameData.data.giantActionArray[i]; i++; }; i = 0; while (i < microGameData.data.normalActionArray.length) { normalActionArray[i].disabled = microGameData.data.normalActionArray[i]; i++; }; i = 0; while (i < microGameData.data.halfActionArray.length) { halfActionArray[i].disabled = microGameData.data.halfActionArray[i]; i++; }; i = 0; while (i < microGameData.data.dollActionArray.length) { dollActionArray[i].disabled = microGameData.data.dollActionArray[i]; i++; }; i = 0; while (i < microGameData.data.antActionArray.length) { antActionArray[i].disabled = microGameData.data.antActionArray[i]; i++; }; gotoAndStop("Start"); }; }; metList = loadmetList; } public function endDialog():void{ var _local1:Number; var _local2:Number; switch (currentLocationActions[actionButtonClicked].endgame){ case false: dialogBox1.btn_Next.removeEventListener(MouseEvent.CLICK, nextDialogPage); dialogBox1.dialogText.text = " "; stage.removeChild(dialogBox1); switch (currentLocationActions[actionButtonClicked].setmet){ case true: l = 0; while (l < metList.length) { if (metList[l][0] == currentLocationActions[actionButtonClicked].char){ metList[l][1] = currentLocationActions[actionButtonClicked].setmet; }; l++; }; trace(("Met: " + currentLocationActions[actionButtonClicked].char)); break; default: l = 0; while (l < metList.length) { if (metList[l][0] == currentLocationActions[actionButtonClicked].char){ metList[l][1] = currentLocationActions[actionButtonClicked].setmet; trace(((metList[l][0] + " -MetStatus = ") + metList[l][1])); }; l++; }; break; case "N/A": break; }; switch (currentLocationActions[actionButtonClicked].sizemod){ case "None": break; case "Random": _local1 = Math.floor((Math.random() * 3)); switch (pcSize){ case 60: switch (_local1){ case 0: pcSize = 0.05; break; case 1: pcSize = 0.5; break; case 2: pcSize = 3; break; case 3: pcSize = 6; break; }; break; case 6: switch (_local1){ case 0: pcSize = 0.05; break; case 1: pcSize = 0.5; break; case 2: pcSize = 3; break; case 3: pcSize = 60; break; }; break; case 3: switch (_local1){ case 0: pcSize = 0.05; break; case 1: pcSize = 0.5; break; case 2: pcSize = 6; break; case 3: pcSize = 60; break; }; break; case 0.5: switch (_local1){ case 0: pcSize = 0.05; break; case 1: pcSize = 3; break; case 2: pcSize = 6; break; case 3: pcSize = 60; break; }; break; case 0.05: switch (_local1){ case 0: pcSize = 0.5; break; case 1: pcSize = 3; break; case 2: pcSize = 6; break; case 3: pcSize = 60; break; }; break; }; trace(("Size randomizer activated. New Size = " + pcSize)); break; default: pcSize = currentLocationActions[actionButtonClicked].sizemod; break; }; pcMinutes = (pcMinutes + currentLocationActions[actionButtonClicked].delay); if (currentLocationActions[actionButtonClicked].setmet == "Lockout"){ l = 0; while (l < giantActionArray.length) { if (giantActionArray[l].char == currentLocationActions[actionButtonClicked].char){ giantActionArray[l].disabled = true; }; l++; }; l = 0; while (l < halfActionArray.length) { if (halfActionArray[l].char == currentLocationActions[actionButtonClicked].char){ halfActionArray[l].disabled = true; }; l++; }; l = 0; while (l < normalActionArray.length) { if (normalActionArray[l].char == currentLocationActions[actionButtonClicked].char){ normalActionArray[l].disabled = true; }; l++; }; l = 0; while (l < dollActionArray.length) { if (dollActionArray[l].char == currentLocationActions[actionButtonClicked].char){ dollActionArray[l].disabled = true; }; l++; }; l = 0; while (l < antActionArray.length) { if (antActionArray[l].char == currentLocationActions[actionButtonClicked].char){ antActionArray[l].disabled = true; }; l++; }; l = 0; while (l < characterList.length) { if (currentLocationActions[actionButtonClicked].char == characterList[l]){ characterList.splice(l, 1); getActiveCharacters(); }; l++; }; }; switch (currentLocationActions[actionButtonClicked].disabled){ case "Never": currentLocationActions[actionButtonClicked].disabled = "Never"; break; case false: currentLocationActions[actionButtonClicked].disabled = true; break; default: break; }; switch (currentLocationActions[actionButtonClicked].choices){ case true: if (conversationIndex == "Start"){ conversationIndex = "0"; } else { conversationIndex = (conversationIndex + ("-" + actionButtonClicked)); }; getActionsForLocation(); setupActions2(); break; case false: conversationIndex = "Start"; s_button.addEventListener(MouseEvent.CLICK, saveGame); switch (currentLocationActions[actionButtonClicked].areamod){ case "NoMove": getActionsForLocation(); activateLocButtons(); Button_Action.addEventListener(MouseEvent.CLICK, setupActions); break; case "Random": _local2 = Math.floor((Math.random() * locationList.length)); pcLocation = locationList[_local2]; trace(pcLocation); changeLocation2(); break; default: pcLocation = currentLocationActions[actionButtonClicked].areamod; trace(pcLocation); changeLocation2(); break; }; break; }; break; case true: dialogBox1.btn_Next.removeEventListener(MouseEvent.CLICK, nextDialogPage); dialogBox1.dialogText.text = " "; stage.removeChild(dialogBox1); endGame(); break; }; } public function hideActions2():void{ activateLocButtons(); i = 0; while (i < activeButtons) { this[("Action_Button_" + i)].buttonText.text = " "; stage.removeChild(this[("Action_Button_" + i)]); i++; }; activeButtons = 0; Button_Action.removeEventListener(MouseEvent.CLICK, hideActions); Button_Action.addEventListener(MouseEvent.CLICK, setupActions); } public function setDefaultVars():void{ loadSize = 6; loadLocation = "Ray_Lab"; loadHours = 14; loadTHours = 2; loadMinutes = 30; loadtimePM = true; loadactiveCharacterArray = new Array(); loadactiveCharacters = new Array(); loadbuttonTexts = ["Hallway_1", " ", " ", " ", " ", " "]; generateMetList(); loadPasswordStuff(); } public function goMenu(_arg1:Event):void{ gotoAndStop("Menu"); playButton1.removeEventListener(MouseEvent.CLICK, goMenu); stage.removeChild(playButton1); stage.removeChild(loadGuage); } public function goDebug(_arg1:MouseEvent):void{ pcLocation = "Debug_Alpha"; Location_Text.text = pcLocation; buttonTexts = this[(pcLocation + "_Exits")]; i = 0; while (i <= 5) { if (i <= buttonTexts.length){ buttonIndex = (i + 1); this[("Button_" + buttonIndex)].buttonText.text = buttonTexts[i]; }; i++; }; } public function clockUpdate(_arg1:Event):void{ if (pcMinutes >= 60){ pcHours = (pcHours + 1); pcMinutes = (pcMinutes - 60); if (pcHours > 24){ pcHours = (pcHours - 24); }; if (pcHours < 13){ pcTHours = pcHours; } else { if (pcHours > 12){ pcTHours = (pcHours - 12); }; }; if ((((pcHours > 11)) && ((pcHours < 24)))){ timePM = true; } else { timePM = false; }; }; if (timePM == false){ if ((((pcTHours >= 10)) && ((pcMinutes < 10)))){ Clock.text = (((pcTHours + ":0") + pcMinutes) + "AM"); } else { if ((((pcTHours < 10)) && ((pcMinutes >= 10)))){ Clock.text = (((("0" + pcTHours) + ":") + pcMinutes) + "AM"); } else { if ((((pcTHours < 10)) && ((pcMinutes < 10)))){ Clock.text = (((("0" + pcTHours) + ":0") + pcMinutes) + "AM"); } else { Clock.text = (((pcTHours + ":") + pcMinutes) + "AM"); }; }; }; }; if (timePM == true){ if ((((pcTHours >= 10)) && ((pcMinutes < 10)))){ Clock.text = (((pcTHours + ":0") + pcMinutes) + "PM"); } else { if ((((pcTHours < 10)) && ((pcMinutes >= 10)))){ Clock.text = (((("0" + pcTHours) + ":") + pcMinutes) + "PM"); } else { if ((((pcTHours < 10)) && ((pcMinutes < 10)))){ Clock.text = (((("0" + pcTHours) + ":0") + pcMinutes) + "PM"); } else { Clock.text = (((pcTHours + ":") + pcMinutes) + "PM"); }; }; }; }; } public function goCredits(_arg1:MouseEvent):void{ btn_NewGame.removeEventListener(MouseEvent.CLICK, startGame); btn_LoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btn_Instructions.removeEventListener(MouseEvent.CLICK, goInstructions); btn_Credits.removeEventListener(MouseEvent.CLICK, goCredits); btn_Info.removeEventListener(MouseEvent.CLICK, goInfo); gotoAndStop("Credits"); } public function openMapDialog(_arg1:MouseEvent):void{ mapDialog1.x = 0; mapDialog1.y = 0; stage.addChild(mapDialog1); mapDialog1.btn_CloseMap.addEventListener(MouseEvent.CLICK, closeMapDialog); switch (pcLocation){ default: mapDialog1.gotoAndStop("Normal"); switch (pcLocation){ case "Ray_Lab": mapDialog1.MapStar.x = 260; mapDialog1.MapStar.y = 116; break; case "Robotics_Lab": mapDialog1.MapStar.x = 217; mapDialog1.MapStar.y = 99; break; case "Hallway_1": mapDialog1.MapStar.x = 0xFF; mapDialog1.MapStar.y = 99; break; case "Janitor_Closet": mapDialog1.MapStar.x = 228; mapDialog1.MapStar.y = 122; break; case "Mens_Room": mapDialog1.MapStar.x = 241; mapDialog1.MapStar.y = 79; break; case "Womens_Room": mapDialog1.MapStar.x = 267; mapDialog1.MapStar.y = 79; break; case "Lobby": mapDialog1.MapStar.x = 292; mapDialog1.MapStar.y = 103; break; case "Hallway_2": mapDialog1.MapStar.x = 329; mapDialog1.MapStar.y = 96; break; case "Call_Center": mapDialog1.MapStar.x = 301; mapDialog1.MapStar.y = 79; break; case "Animal_Testing": mapDialog1.MapStar.x = 336; mapDialog1.MapStar.y = 79; break; case "Teleportation_Lab": mapDialog1.MapStar.x = 325; mapDialog1.MapStar.y = 119; break; case "Secret_Lab": mapDialog1.MapStar.x = 344; mapDialog1.MapStar.y = 39; break; case "Boss_Office": mapDialog1.MapStar.x = 361; mapDialog1.MapStar.y = 107; break; case "Parking_Lot": mapDialog1.MapStar.x = 293; mapDialog1.MapStar.y = 154; break; case "Sidewalk_1": mapDialog1.MapStar.x = 137; mapDialog1.MapStar.y = 187; break; case "Sidewalk_2": mapDialog1.MapStar.x = 220; mapDialog1.MapStar.y = 187; break; case "Sidewalk_3": mapDialog1.MapStar.x = 295; mapDialog1.MapStar.y = 187; break; case "Sidewalk_4": mapDialog1.MapStar.x = 376; mapDialog1.MapStar.y = 187; break; case "Sidewalk_5": mapDialog1.MapStar.x = 447; mapDialog1.MapStar.y = 187; break; case "Bar": mapDialog1.MapStar.x = 89; mapDialog1.MapStar.y = 178; break; case "Tarcals_Room": mapDialog1.MapStar.x = 89; mapDialog1.MapStar.y = 161; break; case "Apartment_Complex": mapDialog1.MapStar.x = 120; mapDialog1.MapStar.y = 161; break; case "Nightclub": mapDialog1.MapStar.x = 154; mapDialog1.MapStar.y = 166; break; case "Restroom": mapDialog1.MapStar.x = 158; mapDialog1.MapStar.y = 148; break; case "Restaurant": mapDialog1.MapStar.x = 240; mapDialog1.MapStar.y = 165; break; case "Gym": mapDialog1.MapStar.x = 234; mapDialog1.MapStar.y = 200; break; case "Weight_Room": mapDialog1.MapStar.x = 228; mapDialog1.MapStar.y = 220; break; case "Locker_Room": mapDialog1.MapStar.x = 248; mapDialog1.MapStar.y = 220; break; case "Shower_Stall": mapDialog1.MapStar.x = 247; mapDialog1.MapStar.y = 237; break; case "Mobile_Home_Park": mapDialog1.MapStar.x = 313; mapDialog1.MapStar.y = 224; break; case "Park": mapDialog1.MapStar.x = 351; mapDialog1.MapStar.y = 161; break; case "Temple": mapDialog1.MapStar.x = 460; mapDialog1.MapStar.y = 170; break; case "Priestess_Room": mapDialog1.MapStar.x = 460; mapDialog1.MapStar.y = 150; break; case "Residential_Street": mapDialog1.MapStar.x = 421; mapDialog1.MapStar.y = 247; break; case "Main_Street": mapDialog1.MapStar.x = 166; mapDialog1.MapStar.y = 247; break; case "Water_Park": mapDialog1.MapStar.x = 190; mapDialog1.MapStar.y = 239; break; case "Zoo": mapDialog1.MapStar.x = 132; mapDialog1.MapStar.y = 282; break; case "Farm": mapDialog1.MapStar.x = 184; mapDialog1.MapStar.y = 317; break; case "Farm_House": mapDialog1.MapStar.x = 190; mapDialog1.MapStar.y = 348; break; case "High_School": mapDialog1.MapStar.x = 459; mapDialog1.MapStar.y = 282; break; case "Grade_School": mapDialog1.MapStar.x = 381; mapDialog1.MapStar.y = 282; break; case "Beach": mapDialog1.MapStar.x = 499; mapDialog1.MapStar.y = 169; break; case "Changing_Stall": mapDialog1.MapStar.x = 511; mapDialog1.MapStar.y = 135; break; case "Ocean": mapDialog1.MapStar.x = 523; mapDialog1.MapStar.y = 169; break; case "Nude_Beach": mapDialog1.MapStar.x = 497; mapDialog1.MapStar.y = 219; break; case "Nude_Ocean": mapDialog1.MapStar.x = 524; mapDialog1.MapStar.y = 219; break; case "Tidanus": mapDialog1.MapStar.x = 274; mapDialog1.MapStar.y = 315; break; case "Tidan_Home": mapDialog1.MapStar.x = 305; mapDialog1.MapStar.y = 321; break; default: mapDialog1.MapStar.x = -30; mapDialog1.MapStar.y = -30; mapDialog1.MapDiaErr.x = 89; mapDialog1.MapDiaErr.y = 75; break; }; break; case "Digital_Plains": mapDialog1.gotoAndStop("Digital"); mapDialog1.MapStar.x = 219; mapDialog1.MapStar.y = 189; break; case "Digital_Forest": mapDialog1.gotoAndStop("Digital"); mapDialog1.MapStar.x = 227; mapDialog1.MapStar.y = 189; break; case "Digital_Mountains": mapDialog1.gotoAndStop("Digital"); mapDialog1.MapStar.x = 399; mapDialog1.MapStar.y = 189; break; case "Bit_Stream": mapDialog1.gotoAndStop("Digital"); mapDialog1.MapStar.x = 335; mapDialog1.MapStar.y = 189; break; case "Tera_House": mapDialog1.gotoAndStop("Digital"); mapDialog1.MapStar.x = 399; mapDialog1.MapStar.y = 141; break; case "Giga_House": mapDialog1.gotoAndStop("Digital"); mapDialog1.MapStar.x = 279; mapDialog1.MapStar.y = 0x0101; break; }; } public function goInstructions(_arg1:MouseEvent):void{ btn_NewGame.removeEventListener(MouseEvent.CLICK, startGame); btn_LoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btn_Instructions.removeEventListener(MouseEvent.CLICK, goInstructions); btn_Credits.removeEventListener(MouseEvent.CLICK, goCredits); btn_Info.removeEventListener(MouseEvent.CLICK, goInfo); gotoAndStop("Instructions"); } public function restartGame(_arg1:MouseEvent):void{ gotoAndStop("Menu"); } public function closeMapDialog(_arg1:MouseEvent):void{ mapDialog1.MapDiaErr.x = -50; mapDialog1.MapDiaErr.y = -50; mapDialog1.MapStar.x = -30; mapDialog1.MapStar.y = -30; mapDialog1.btn_CloseMap.removeEventListener(MouseEvent.CLICK, closeMapDialog); stage.removeChild(mapDialog1); } public function returnMenu(_arg1:MouseEvent):void{ gotoAndStop("Menu"); btn_Return.removeEventListener(MouseEvent.CLICK, returnMenu); } public function formatButtonText():void{ switch (buttonTexts[(buttonIndex - 1)]){ case " ": this[("Button_" + buttonIndex)].buttonText.text = " "; break; case "Debug_Alpha": this[("Button_" + buttonIndex)].buttonText.text = "Debug Alpha"; break; case "Debug_Beta": this[("Button_" + buttonIndex)].buttonText.text = "Debug Beta"; break; case "Debug_Gamma": this[("Button_" + buttonIndex)].buttonText.text = "Debug Gamma"; break; case "Ray_Lab": this[("Button_" + buttonIndex)].buttonText.text = "Ray Lab"; break; case "Hallway_1": this[("Button_" + buttonIndex)].buttonText.text = "Hallway 1"; break; case "Robotics_Lab": this[("Button_" + buttonIndex)].buttonText.text = "Robotics Lab"; break; case "Mens_Room": this[("Button_" + buttonIndex)].buttonText.text = "Men's Room"; break; case "Womens_Room": this[("Button_" + buttonIndex)].buttonText.text = "Women's Room"; break; case "Janitor_Closet": this[("Button_" + buttonIndex)].buttonText.text = "Janitor's Closet"; break; case "Lobby": this[("Button_" + buttonIndex)].buttonText.text = "Lobby"; break; case "Hallway_2": this[("Button_" + buttonIndex)].buttonText.text = "Hallway 2"; break; case "Call_Center": this[("Button_" + buttonIndex)].buttonText.text = "Call Center"; break; case "Animal_Testing": this[("Button_" + buttonIndex)].buttonText.text = "Animal Testing Lab"; break; case "Teleportation_Lab": this[("Button_" + buttonIndex)].buttonText.text = "Teleportation Lab"; break; case "Boss_Office": this[("Button_" + buttonIndex)].buttonText.text = "Boss's Office"; break; case "Secret_Lab": this[("Button_" + buttonIndex)].buttonText.text = "Secret Lab"; break; case "Parking_Lot": this[("Button_" + buttonIndex)].buttonText.text = "Parking Lot"; break; case "Sidewalk_1": this[("Button_" + buttonIndex)].buttonText.text = "Sidewalk 1"; break; case "Sidewalk_2": this[("Button_" + buttonIndex)].buttonText.text = "Sidewalk 2"; break; case "Sidewalk_3": this[("Button_" + buttonIndex)].buttonText.text = "Sidewalk 3"; break; case "Sidewalk_4": this[("Button_" + buttonIndex)].buttonText.text = "Sidewalk 4"; break; case "Sidewalk_5": this[("Button_" + buttonIndex)].buttonText.text = "Sidewalk 5"; break; case "Residential_Street": this[("Button_" + buttonIndex)].buttonText.text = "Residential Street"; break; case "Mobile_Home_Park": this[("Button_" + buttonIndex)].buttonText.text = "Mobile Home Park"; break; case "Apartment_Complex": this[("Button_" + buttonIndex)].buttonText.text = "Apartment Complex"; break; case "Beach": this[("Button_" + buttonIndex)].buttonText.text = "Beach"; break; case "Changing_Stall": this[("Button_" + buttonIndex)].buttonText.text = "Changing Stall"; break; case "Ocean": this[("Button_" + buttonIndex)].buttonText.text = "Ocean"; break; case "Nude_Beach": this[("Button_" + buttonIndex)].buttonText.text = "Nude Beach"; break; case "Nude_Ocean": this[("Button_" + buttonIndex)].buttonText.text = "Nude Ocean"; break; case "Bar": this[("Button_" + buttonIndex)].buttonText.text = "Bar"; break; case "Tarcals_Room": this[("Button_" + buttonIndex)].buttonText.text = "Tarcal's Room"; break; case "Nightclub": this[("Button_" + buttonIndex)].buttonText.text = "Nightclub"; break; case "Restroom": this[("Button_" + buttonIndex)].buttonText.text = "Restroom"; break; case "Gym": this[("Button_" + buttonIndex)].buttonText.text = "Gym"; break; case "Weight_Room": this[("Button_" + buttonIndex)].buttonText.text = "Weight Room"; break; case "Locker_Room": this[("Button_" + buttonIndex)].buttonText.text = "Locker Room"; break; case "Shower_Stall": this[("Button_" + buttonIndex)].buttonText.text = "Shower Stall"; break; case "Temple": this[("Button_" + buttonIndex)].buttonText.text = "Temple"; break; case "Grade_School": this[("Button_" + buttonIndex)].buttonText.text = "Grade_School"; break; case "High_School": this[("Button_" + buttonIndex)].buttonText.text = "High School"; break; case "Park": this[("Button_" + buttonIndex)].buttonText.text = "Park"; break; case "Restaurant": this[("Button_" + buttonIndex)].buttonText.text = "Restaurant"; break; case "Main_Street": this[("Button_" + buttonIndex)].buttonText.text = "Main Street"; break; case "Jonathans_House": this[("Button_" + buttonIndex)].buttonText.text = "Jonathan's House"; break; case "Zexs_House": this[("Button_" + buttonIndex)].buttonText.text = "Zex's House"; break; case "Terrys_House": this[("Button_" + buttonIndex)].buttonText.text = "Terry's House"; break; case "Shakos_Apartment": this[("Button_" + buttonIndex)].buttonText.text = "Shako's Apartment"; break; case "Tanyas_Home": this[("Button_" + buttonIndex)].buttonText.text = "Tanya's Home"; break; case "Candis_Home": this[("Button_" + buttonIndex)].buttonText.text = "Candi's Home"; break; case "SoraKoras_Apt": this[("Button_" + buttonIndex)].buttonText.text = "Sora & Kora's Apt."; break; case "Asters_Apartment": this[("Button_" + buttonIndex)].buttonText.text = "Aster's Apartment"; break; case "Dyns_Home": this[("Button_" + buttonIndex)].buttonText.text = "Dyn's Home"; break; case "Harris_House": this[("Button_" + buttonIndex)].buttonText.text = "Harris' House"; break; case "Nias_House": this[("Button_" + buttonIndex)].buttonText.text = "Nia's House"; break; case "Tobias_Apartment": this[("Button_" + buttonIndex)].buttonText.text = "Tobias' Apartment"; break; case "James_Home": this[("Button_" + buttonIndex)].buttonText.text = "James' Home"; break; case "Umis_Mansion": this[("Button_" + buttonIndex)].buttonText.text = "Umi's Mansion"; break; case "Karens_Apartment": this[("Button_" + buttonIndex)].buttonText.text = "Karen's Apartment"; break; case "Loris_Apartment": this[("Button_" + buttonIndex)].buttonText.text = "Lori's Apartment"; break; case "Svetas_House": this[("Button_" + buttonIndex)].buttonText.text = "Sveta's House"; break; case "RioKendis_Home": this[("Button_" + buttonIndex)].buttonText.text = "Rio & Kendi's Home"; break; case "Water_Park": this[("Button_" + buttonIndex)].buttonText.text = "Water Park"; break; case "Farm": this[("Button_" + buttonIndex)].buttonText.text = "Farm"; break; case "Farm_House": this[("Button_" + buttonIndex)].buttonText.text = "Farm House"; break; case "Zoo": this[("Button_" + buttonIndex)].buttonText.text = "Zoo"; break; case "Prehistory": this[("Button_" + buttonIndex)].buttonText.text = "Prehistory"; break; case "Priestess_Room": this[("Button_" + buttonIndex)].buttonText.text = "Priestess' Room"; break; case "Tidanus": this[("Button_" + buttonIndex)].buttonText.text = "Tidanus"; break; case "Tidan_Home": this[("Button_" + buttonIndex)].buttonText.text = "Tidan Home"; break; case "Unknown": this[("Button_" + buttonIndex)].buttonText.text = "Unknown"; break; case "Giga_House": this[("Button_" + buttonIndex)].buttonText.text = "Giga-House"; break; case "Tera_House": this[("Button_" + buttonIndex)].buttonText.text = "Tera-House"; break; case "Bit_Stream": this[("Button_" + buttonIndex)].buttonText.text = "Bit Stream"; break; case "Digital_Forest": this[("Button_" + buttonIndex)].buttonText.text = "Digital Forest"; break; case "Digital_Mountains": this[("Button_" + buttonIndex)].buttonText.text = "Digital Mountains"; break; case "Digital_Plains": Location_Text.text = "Digital Plains"; break; default: this[("Button_" + buttonIndex)].buttonText.text = "Error"; break; }; } public function timeWarp(_arg1:MouseEvent):void{ pcMinutes = (pcMinutes + 15); getActiveCharacters(); activateCharacters(); getActionsForLocation(); if (currentLocationActions.length > 0){ Button_Action.addEventListener(MouseEvent.CLICK, setupActions); } else { Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); }; hideActions2(); } public function saveGame(_arg1:MouseEvent):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal("microGameData1"); _local2.data.pcSize = pcSize; _local2.data.pcLocation = pcLocation; _local2.data.pcHours = pcHours; _local2.data.pcTHours = pcTHours; _local2.data.pcMinutes = pcMinutes; _local2.data.timePM = timePM; _local2.data.charList = characterList; _local2.data.activeCharacterArray = activeCharacterArray; _local2.data.activeCharacters = activeCharacters; _local2.data.buttonTexts = buttonTexts; _local2.data.metList = metList; microGameData.data.passwordList = passwordActive; _local2.data.giantActionArray = new Array("Null"); _local2.data.normalActionArray = new Array("Null"); _local2.data.halfActionArray = new Array("Null"); _local2.data.dollActionArray = new Array("Null"); _local2.data.antActionArray = new Array("Null"); i = 0; while (i < giantActionArray.length) { _local2.data.giantActionArray[i] = giantActionArray[i].disabled; i++; }; i = 0; while (i < normalActionArray.length) { _local2.data.normalActionArray[i] = normalActionArray[i].disabled; i++; }; i = 0; while (i < halfActionArray.length) { _local2.data.halfActionArray[i] = halfActionArray[i].disabled; i++; }; i = 0; while (i < dollActionArray.length) { _local2.data.dollActionArray[i] = dollActionArray[i].disabled; i++; }; i = 0; while (i < antActionArray.length) { _local2.data.antActionArray[i] = antActionArray[i].disabled; i++; }; trace((microGameData.size + " Bytes Saved")); _local2.flush(); saveDialog1.x = 0; saveDialog1.y = 0; saveDialog1.passDialogText.text = "Game Saved.\n Click Close to continue."; stage.addChild(saveDialog1); saveDialog1.btn_ClosePass.addEventListener(MouseEvent.CLICK, closeSave); } public function cycleSizes(_arg1:MouseEvent):void{ switch (pcSize){ case 60: pcSize = 6; trace((("Now Normal-Sized - " + normalActionArray.length) + " Actions implemented")); break; case 6: pcSize = 3; trace((("Now Half-sized - " + halfActionArray.length) + " Actions implemented")); break; case 3: pcSize = 0.5; trace((("Now doll-sized - " + dollActionArray.length) + " Actions implemented")); break; case 0.5: pcSize = 0.05; trace((("Now Ant-Size - " + antActionArray.length) + " Actions implemented")); break; case 0.05: pcSize = 60; trace((("Now Giant-Sized - " + giantActionArray.length) + " Actions implemented")); break; }; getActionsForLocation(); } public function nextDialogPage(_arg1:MouseEvent):void{ trace(((dialogProgress + "/") + currentLocationActions[actionButtonClicked].dialog.length)); if (currentLocationActions[actionButtonClicked].dialog.length < (dialogProgress + 1)){ endDialog(); } else { if (currentLocationActions[actionButtonClicked].dialog.length >= (dialogProgress + 1)){ dialogBox1.dialogText.text = currentLocationActions[actionButtonClicked].dialog[dialogProgress]; dialogProgress++; }; }; } public function returnMenu3(_arg1:MouseEvent):void{ gotoAndStop("Menu"); btn_Return.removeEventListener(MouseEvent.CLICK, returnMenu3); btn_Clear.removeEventListener(MouseEvent.CLICK, clearDialog); finishedDialog.removeEventListener(Event.ENTER_FRAME, updateFinishedText); } public function endGame():void{ deactivateLocButtons(); Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); Clock.removeEventListener(Event.ENTER_FRAME, clockUpdate); Map.removeEventListener(Event.ENTER_FRAME, mapUpdate); Time_Warp_Button.removeEventListener(MouseEvent.CLICK, timeWarp); Debug_Var_Button.removeEventListener(MouseEvent.CLICK, listVars); Size_Button.removeEventListener(MouseEvent.CLICK, cycleSizes); Debug_Room_Button.removeEventListener(MouseEvent.CLICK, goDebug); s_button.removeEventListener(MouseEvent.CLICK, saveGame); dialogBox1.btn_Next.removeEventListener(MouseEvent.CLICK, nextDialogPage); trace("Game Over"); gotoAndStop("End!"); } public function changeArea2(_arg1:MouseEvent):void{ switch (Button_2.buttonText.text){ case " ": trace("Time does not advance"); trace("Stop walking into walls"); break; default: timeAdvance(); buttonClicked = 2; changeLocation(); break; }; } public function changeArea5(_arg1:MouseEvent):void{ switch (Button_5.buttonText.text){ case " ": trace("Time does not advance"); trace("Stop walking into walls"); break; default: timeAdvance(); buttonClicked = 5; changeLocation(); break; }; } public function changeArea6(_arg1:MouseEvent):void{ switch (Button_6.buttonText.text){ case " ": trace("Time does not advance"); trace("Stop walking into walls"); break; default: timeAdvance(); buttonClicked = 6; changeLocation(); break; }; } public function startGame(_arg1:MouseEvent):void{ btn_NewGame.removeEventListener(MouseEvent.CLICK, startGame); btn_LoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btn_Instructions.removeEventListener(MouseEvent.CLICK, goInstructions); btn_Credits.removeEventListener(MouseEvent.CLICK, goCredits); btn_Info.removeEventListener(MouseEvent.CLICK, goInfo); setDefaultVars(); gotoAndStop("Start"); } public function changeArea3(_arg1:MouseEvent):void{ switch (Button_3.buttonText.text){ case " ": trace("Time does not advance"); trace("Stop walking into walls"); break; default: timeAdvance(); buttonClicked = 3; changeLocation(); break; }; } public function changeArea1(_arg1:MouseEvent):void{ switch (Button_1.buttonText.text){ case " ": trace("Time does not advance"); trace("Stop walking into walls"); break; default: timeAdvance(); buttonClicked = 1; changeLocation(); break; }; } public function changeLocation():void{ pcLocation = buttonTexts[(buttonClicked - 1)]; setLocationText(); buttonTexts = this[(pcLocation + "_Exits")]; i = 0; while (i <= 5) { if (i <= buttonTexts.length){ buttonIndex = (i + 1); formatButtonText(); }; switch (buttonTexts[i]){ case " ": this[("Button_" + buttonIndex)].gotoAndStop("Inactive"); break; default: this[("Button_" + buttonIndex)].gotoAndStop("Active"); break; }; i++; }; getActiveCharacters(); activateCharacters(); getActionsForLocation(); if (currentLocationActions.length > 0){ Button_Action.addEventListener(MouseEvent.CLICK, setupActions); } else { Button_Action.removeEventListener(MouseEvent.CLICK, setupActions); }; hideActions2(); } public function changeArea4(_arg1:MouseEvent):void{ switch (Button_4.buttonText.text){ case " ": trace("Time does not advance"); trace("Stop walking into walls"); break; default: timeAdvance(); buttonClicked = 4; changeLocation(); break; }; } public function closeSave(_arg1:MouseEvent){ saveDialog1.btn_ClosePass.removeEventListener(MouseEvent.CLICK, closeSave); stage.removeChild(saveDialog1); } public function deactivateLocButtons():void{ Button_1.removeEventListener(MouseEvent.CLICK, changeArea1); Button_2.removeEventListener(MouseEvent.CLICK, changeArea2); Button_3.removeEventListener(MouseEvent.CLICK, changeArea3); Button_4.removeEventListener(MouseEvent.CLICK, changeArea4); Button_5.removeEventListener(MouseEvent.CLICK, changeArea5); Button_6.removeEventListener(MouseEvent.CLICK, changeArea6); i = 1; while (i < 7) { this[("Button_" + i)].gotoAndStop("Inactive"); i++; }; } public function activateCharacters():void{ Viewmaster.gotoAndStop(pcLocation); } public function setupActions(_arg1:MouseEvent):void{ setupActions2(); } public function checkPassword(_arg1:MouseEvent):void{ newPassword = Password_Text.text.toLowerCase(); trace(newPassword); responseString = new String(); switch (newPassword){ case "dialogtest": btn_Return.removeEventListener(MouseEvent.CLICK, returnMenu); btn_Activate.removeEventListener(MouseEvent.CLICK, checkPassword); responseString = "Good to see you again."; gotoAndStop("DialogTest"); break; default: switch (newPassword){ case "type here": responseString = "That is not a password"; break; case "enter new password": responseString = "That one is not a password either."; break; case "password": responseString = "Nice try."; break; case "dumpcharacters": responseString = "Debugging Feature Activated. Check the Output."; trace("#######################################################"); trace("#######################################################"); trace("#######################################################"); trace("#######################################################"); i = 0; while (i < characterTimes.length) { j = 0; while (j < characterTimes[i].length) { if (j != 0){ switch (characterTimes[i][j][1]){ case "Timed": trace(((((((((((((("Location: " + characterTimes[i][0]) + " || Character: ") + characterTimes[i][j][0]) + "|| Schedule Type: ") + characterTimes[i][j][1]) + "- From: ") + characterTimes[i][j][2]) + ":") + characterTimes[i][j][3]) + " To: ") + characterTimes[i][j][4]) + ":") + characterTimes[i][j][5])); trace("Ant - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ] || Normal - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("Doll - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ] || Giant - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("Half - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("================================================================"); break; case "TimedRandom": trace(((((((((((((("Location: " + characterTimes[i][0]) + " || Character: ") + characterTimes[i][j][0]) + "|| Schedule Type: ") + characterTimes[i][j][1]) + "- From: ") + characterTimes[i][j][2]) + ":") + characterTimes[i][j][3]) + " To: ") + characterTimes[i][j][4]) + ":") + characterTimes[i][j][5])); trace("Ant - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ] || Normal - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("Doll - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ] || Giant - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("Half - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("================================================================"); break; default: trace(((((("Location: " + characterTimes[i][0]) + " || Character: ") + characterTimes[i][j][0]) + "|| Schedule Type: ") + characterTimes[i][j][1])); trace("Ant - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ] || Normal - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("Doll - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ] || Giant - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("Half - Not Met Yet[ ] Have met[ ] N/A[ ] Expand Later[ ]"); trace("================================================================"); break; }; }; j++; }; i++; }; trace("#######################################################"); trace("#######################################################"); trace("#######################################################"); trace("#######################################################"); break; case "12345": responseString = "Is that the combination to your luggage?"; break; case "my name is ru'ne snowforest.": responseString = "Bullshit! Also, Tell Kerta how you figured that out. If you figured it out without going through the code, you may have just won a chance to have Kerta add a character of your creation to this flash."; break; case "your name is ru'ne snowforest.": responseString = "Tell Kerta how you figured that out. If you figured it out without going through the code, you may have just won a chance to have Kerta add a character of your creation to this flash."; break; case "idkfa": responseString = "Your memory serves you randomly. \n Too bad you don't carry weapons!"; break; case "code: omega delta theta supremo double cheeseburger with plutonium": responseString = "Did you hack my flash or do you just have nothing better to do?"; break; case "matrix evolution!": passwordActive.push("Digimon"); responseString = "The biggest dreamer... \n (Nothing exists to activate with this)"; break; case "master ball": passwordActive.push("Pokemon"); responseString = "It's Super Effective! \n (Nothing exists to activate with this)"; break; case "world revolution": passwordActive.push("Chrono"); responseString = "But... \n The future refused to change."; break; case "picolyte": passwordActive.push("Minish"); responseString = "Ting along, tong along! \n (Nothing exists to activate with this)"; break; case "kane lives!": passwordActive.push("Tiberium"); responseString = "Welcome back Commander. \n (Nothing exists to activate with this)"; break; default: responseString = "Get a real password."; break; }; trace(passwordActive); openPasswordDialog(); break; }; } public function closePasswordDialog(_arg1:MouseEvent):void{ passDialog1.btn_ClosePass.removeEventListener(MouseEvent.CLICK, closePasswordDialog); stage.removeChild(passDialog1); Password_Text.text = "Enter new password"; } public function listVars(_arg1:MouseEvent):void{ i = 0; while (i < giantActionArray.length) { if (giantActionArray[i].disabled != "Never"){ giantActionArray[i].disabled = false; }; i++; }; trace("giantAction Reset"); i = 0; while (i < normalActionArray.length) { if (normalActionArray[i].disabled != "Never"){ normalActionArray[i].disabled = false; }; i++; }; trace("normalAction Reset"); i = 0; while (i < halfActionArray.length) { if (halfActionArray[i].disabled != "Never"){ halfActionArray[i].disabled = false; }; i++; }; trace("halfAction Reset"); i = 0; while (i < dollActionArray.length) { if (dollActionArray[i].disabled != "Never"){ dollActionArray[i].disabled = false; }; i++; }; trace("dollAction Reset"); i = 0; while (i < antActionArray.length) { if (antActionArray[i].disabled != "Never"){ antActionArray[i].disabled = false; }; i++; }; trace("antAction Reset"); i = 0; while (i < currentLocationActions.length) { if (currentLocationActions[i].disabled != "Never"){ currentLocationActions[i].disabled = false; }; i++; }; trace("currentAction Reset"); i = 0; while (i < thisActionArray.length) { if (thisActionArray[i].disabled != "Never"){ thisActionArray[i].disabled = false; }; i++; }; trace("thisAction Reset"); activateLocButtons(); k = 0; while (k < metList.length) { metList[k][1] = false; k++; }; conversationIndex = "Start"; s_button.addEventListener(MouseEvent.CLICK, saveGame); getActionsForLocation(); activateLocButtons(); Button_Action.addEventListener(MouseEvent.CLICK, setupActions); trace("Re-enabled actions. Unlocked Locations"); } } }//package Micro_fla
Section 2
//ViewMaster_13 (Micro_fla.ViewMaster_13) package Micro_fla { import flash.text.*; import flash.display.*; public dynamic class ViewMaster_13 extends MovieClip { public var box_Active:TextField; } }//package Micro_fla
Section 3
//Act_Button (Act_Button) package { import flash.text.*; import flash.display.*; public dynamic class Act_Button extends MovieClip { public var buttonText:TextField; } }//package
Section 4
//arialFont (arialFont) package { import flash.text.*; public dynamic class arialFont extends Font { } }//package
Section 5
//DialogBox (DialogBox) package { import flash.text.*; import flash.display.*; public dynamic class DialogBox extends MovieClip { public var btn_Next:SimpleButton; public var dialogText:TextField; } }//package
Section 6
//Logo (Logo) package { import flash.display.*; public dynamic class Logo extends MovieClip { } }//package
Section 7
//MapDialog (MapDialog) package { import flash.display.*; public dynamic class MapDialog extends MovieClip { public var MapDiaErr:MovieClip; public var MapStar:MovieClip; public var btn_CloseMap:MovieClip; } }//package
Section 8
//Nav_Button (Nav_Button) package { import flash.text.*; import flash.display.*; public dynamic class Nav_Button extends MovieClip { public var buttonText:TextField; } }//package
Section 9
//OCR_A_Font (OCR_A_Font) package { import flash.text.*; public dynamic class OCR_A_Font extends Font { } }//package
Section 10
//PassDialog (PassDialog) package { import flash.text.*; import flash.display.*; public dynamic class PassDialog extends MovieClip { public var passDialogText:TextField; public var btn_ClosePass:MovieClip; } }//package
Section 11
//pButton (pButton) package { import flash.display.*; public dynamic class pButton extends SimpleButton { } }//package
Section 12
//SegoeFont (SegoeFont) package { import flash.text.*; public dynamic class SegoeFont extends Font { } }//package

Library Items

Symbol 1 Font {OCR_A_Font}
Symbol 2 Font {arialFont}Used by:5 7 9 11 245 253 255 256 258 263
Symbol 3 Font {SegoeFont}Used by:16 21 95 107 229 239 252 262 265 266 267 269
Symbol 4 GraphicUsed by:12 27
Symbol 5 EditableTextUses:2Used by:12
Symbol 6 GraphicUsed by:12
Symbol 7 EditableTextUses:2Used by:12
Symbol 8 GraphicUsed by:12
Symbol 9 EditableTextUses:2Used by:12
Symbol 10 GraphicUsed by:12
Symbol 11 EditableTextUses:2Used by:12
Symbol 12 Button {pButton}Uses:4 5 6 7 8 9 10 11
Symbol 13 GraphicUsed by:14  Timeline
Symbol 14 MovieClip {Logo}Uses:13
Symbol 15 GraphicUsed by:17
Symbol 16 EditableTextUses:3Used by:17
Symbol 17 MovieClip {Act_Button}Uses:15 16
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:19Used by:22
Symbol 21 EditableTextUses:3Used by:22
Symbol 22 MovieClip {DialogBox}Uses:18 20 21
Symbol 23 GraphicUsed by:28
Symbol 24 FontUsed by:25 26 115 118 121 123 126 250 260
Symbol 25 EditableTextUses:24Used by:28
Symbol 26 EditableTextUses:24Used by:27
Symbol 27 MovieClipUses:4 26Used by:28 92
Symbol 28 MovieClip {PassDialog}Uses:23 25 27
Symbol 29 GraphicUsed by:92
Symbol 30 GraphicUsed by:92
Symbol 31 GraphicUsed by:34
Symbol 32 FontUsed by:33 85 86 87 88 89 90 128 130 132 134 194 197 199 201 203 205 207 209 211 213 215 217 219 221 223 247 268 270
Symbol 33 EditableTextUses:32Used by:34
Symbol 34 MovieClipUses:31 33Used by:92
Symbol 35 GraphicUsed by:38
Symbol 36 FontUsed by:37 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
Symbol 37 TextUses:36Used by:38
Symbol 38 MovieClipUses:35 37Used by:92
Symbol 39 TextUses:36Used by:92
Symbol 40 TextUses:36Used by:92
Symbol 41 TextUses:36Used by:92
Symbol 42 TextUses:36Used by:92
Symbol 43 TextUses:36Used by:92
Symbol 44 TextUses:36Used by:92
Symbol 45 TextUses:36Used by:92
Symbol 46 TextUses:36Used by:92
Symbol 47 TextUses:36Used by:92
Symbol 48 TextUses:36Used by:92
Symbol 49 TextUses:36Used by:92
Symbol 50 TextUses:36Used by:92
Symbol 51 TextUses:36Used by:92
Symbol 52 TextUses:36Used by:92
Symbol 53 TextUses:36Used by:92
Symbol 54 TextUses:36Used by:92
Symbol 55 TextUses:36Used by:92
Symbol 56 TextUses:36Used by:92
Symbol 57 TextUses:36Used by:92
Symbol 58 TextUses:36Used by:92
Symbol 59 TextUses:36Used by:92
Symbol 60 TextUses:36Used by:92
Symbol 61 TextUses:36Used by:92
Symbol 62 TextUses:36Used by:92
Symbol 63 TextUses:36Used by:92
Symbol 64 TextUses:36Used by:92
Symbol 65 TextUses:36Used by:92
Symbol 66 TextUses:36Used by:92
Symbol 67 TextUses:36Used by:92
Symbol 68 TextUses:36Used by:92
Symbol 69 TextUses:36Used by:92
Symbol 70 TextUses:36Used by:92
Symbol 71 TextUses:36Used by:92
Symbol 72 TextUses:36Used by:92
Symbol 73 TextUses:36Used by:92
Symbol 74 TextUses:36Used by:92
Symbol 75 TextUses:36Used by:92
Symbol 76 TextUses:36Used by:92
Symbol 77 TextUses:36Used by:92
Symbol 78 TextUses:36Used by:92
Symbol 79 TextUses:36Used by:92
Symbol 80 TextUses:36Used by:92
Symbol 81 TextUses:36Used by:92
Symbol 82 TextUses:36Used by:92
Symbol 83 TextUses:36Used by:92
Symbol 84 GraphicUsed by:91
Symbol 85 TextUses:32Used by:91
Symbol 86 TextUses:32Used by:91
Symbol 87 TextUses:32Used by:91
Symbol 88 TextUses:32Used by:91
Symbol 89 TextUses:32Used by:91
Symbol 90 TextUses:32Used by:91
Symbol 91 MovieClipUses:84 85 86 87 88 89 90Used by:92
Symbol 92 MovieClip {MapDialog}Uses:29 27 30 34 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 91
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 EditableTextUses:3Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip {Nav_Button}Uses:93 94 95 96Used by:Timeline
Symbol 98 GraphicUsed by:113
Symbol 99 FontUsed by:101
Symbol 100 FontUsed by:101
Symbol 101 TextUses:99 100Used by:113
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:102Used by:113  Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:104Used by:113  Timeline
Symbol 106 GraphicUsed by:108
Symbol 107 EditableTextUses:3Used by:108
Symbol 108 ButtonUses:106 107Used by:113  Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 ButtonUses:109Used by:113  Timeline
Symbol 111 GraphicUsed by:112 243
Symbol 112 MovieClipUses:111Used by:113
Symbol 113 MovieClipUses:98 101 103 105 108 110 112Used by:Timeline
Symbol 114 GraphicUsed by:116
Symbol 115 EditableTextUses:24Used by:116
Symbol 116 ButtonUses:114 115Used by:Timeline
Symbol 117 GraphicUsed by:119 124
Symbol 118 EditableTextUses:24Used by:119
Symbol 119 ButtonUses:117 118Used by:Timeline
Symbol 120 GraphicUsed by:122
Symbol 121 EditableTextUses:24Used by:122
Symbol 122 ButtonUses:120 121Used by:Timeline
Symbol 123 EditableTextUses:24Used by:124
Symbol 124 ButtonUses:117 123Used by:Timeline
Symbol 125 GraphicUsed by:127
Symbol 126 EditableTextUses:24Used by:127
Symbol 127 ButtonUses:125 126Used by:Timeline
Symbol 128 TextUses:32Used by:192
Symbol 129 GraphicUsed by:192
Symbol 130 EditableTextUses:32Used by:192
Symbol 131 GraphicUsed by:192
Symbol 132 EditableTextUses:32Used by:192
Symbol 133 GraphicUsed by:192
Symbol 134 EditableTextUses:32Used by:192
Symbol 135 GraphicUsed by:192
Symbol 136 GraphicUsed by:192
Symbol 137 GraphicUsed by:192
Symbol 138 GraphicUsed by:192
Symbol 139 GraphicUsed by:192
Symbol 140 GraphicUsed by:192
Symbol 141 GraphicUsed by:192
Symbol 142 GraphicUsed by:192
Symbol 143 GraphicUsed by:192
Symbol 144 GraphicUsed by:192
Symbol 145 GraphicUsed by:192
Symbol 146 GraphicUsed by:192
Symbol 147 GraphicUsed by:192
Symbol 148 GraphicUsed by:192
Symbol 149 GraphicUsed by:192
Symbol 150 GraphicUsed by:192
Symbol 151 GraphicUsed by:192
Symbol 152 GraphicUsed by:192
Symbol 153 GraphicUsed by:192
Symbol 154 GraphicUsed by:192
Symbol 155 GraphicUsed by:192
Symbol 156 GraphicUsed by:192
Symbol 157 GraphicUsed by:192
Symbol 158 GraphicUsed by:192
Symbol 159 GraphicUsed by:192
Symbol 160 GraphicUsed by:192
Symbol 161 GraphicUsed by:192
Symbol 162 GraphicUsed by:192
Symbol 163 GraphicUsed by:192
Symbol 164 GraphicUsed by:192
Symbol 165 GraphicUsed by:192
Symbol 166 GraphicUsed by:192
Symbol 167 GraphicUsed by:192
Symbol 168 GraphicUsed by:192
Symbol 169 GraphicUsed by:192
Symbol 170 GraphicUsed by:192
Symbol 171 GraphicUsed by:192
Symbol 172 GraphicUsed by:192
Symbol 173 GraphicUsed by:192
Symbol 174 GraphicUsed by:192
Symbol 175 GraphicUsed by:192
Symbol 176 GraphicUsed by:192
Symbol 177 GraphicUsed by:192
Symbol 178 GraphicUsed by:192
Symbol 179 GraphicUsed by:192
Symbol 180 GraphicUsed by:192
Symbol 181 GraphicUsed by:192
Symbol 182 GraphicUsed by:192
Symbol 183 GraphicUsed by:192
Symbol 184 GraphicUsed by:192
Symbol 185 GraphicUsed by:192
Symbol 186 GraphicUsed by:192
Symbol 187 GraphicUsed by:192
Symbol 188 GraphicUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191Used by:Timeline
Symbol 193 GraphicUsed by:198 200 202 204 206 208 210 212 214 216 218 220 222 224 227
Symbol 194 TextUses:32Used by:227
Symbol 195 FontUsed by:196 242
Symbol 196 EditableTextUses:195Used by:227
Symbol 197 TextUses:32Used by:198
Symbol 198 MovieClipUses:193 197Used by:227
Symbol 199 TextUses:32Used by:200
Symbol 200 MovieClipUses:193 199Used by:227
Symbol 201 TextUses:32Used by:202
Symbol 202 MovieClipUses:193 201Used by:227
Symbol 203 TextUses:32Used by:204
Symbol 204 MovieClipUses:193 203Used by:227
Symbol 205 TextUses:32Used by:206
Symbol 206 MovieClipUses:193 205Used by:227
Symbol 207 TextUses:32Used by:208
Symbol 208 MovieClipUses:193 207Used by:227
Symbol 209 TextUses:32Used by:210
Symbol 210 MovieClipUses:193 209Used by:227
Symbol 211 TextUses:32Used by:212
Symbol 212 MovieClipUses:193 211Used by:227
Symbol 213 TextUses:32Used by:214
Symbol 214 MovieClipUses:193 213Used by:227
Symbol 215 TextUses:32Used by:216
Symbol 216 MovieClipUses:193 215Used by:227
Symbol 217 TextUses:32Used by:218
Symbol 218 MovieClipUses:193 217Used by:227
Symbol 219 TextUses:32Used by:220
Symbol 220 MovieClipUses:193 219Used by:227
Symbol 221 TextUses:32Used by:222
Symbol 222 MovieClipUses:193 221Used by:227
Symbol 223 TextUses:32Used by:224
Symbol 224 MovieClipUses:193 223Used by:227
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClip {Micro_fla.ViewMaster_13}Uses:193 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226Used by:Timeline
Symbol 228 GraphicUsed by:236
Symbol 229 EditableTextUses:3Used by:236
Symbol 230 GraphicUsed by:236
Symbol 231 GraphicUsed by:236
Symbol 232 GraphicUsed by:236
Symbol 233 GraphicUsed by:236
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:228 229 230 231 232 233 234 235Used by:Timeline
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:Timeline
Symbol 239 EditableTextUses:3Used by:Timeline
Symbol 240 GraphicUsed by:241
Symbol 241 ButtonUses:240Used by:Timeline
Symbol 242 EditableTextUses:195Used by:Timeline
Symbol 243 ButtonUses:111Used by:Timeline
Symbol 244 GraphicUsed by:246
Symbol 245 EditableTextUses:2Used by:246
Symbol 246 ButtonUses:244 245Used by:Timeline
Symbol 247 TextUses:32Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 GraphicUsed by:251 264
Symbol 250 EditableTextUses:24Used by:251
Symbol 251 ButtonUses:249 250Used by:Timeline
Symbol 252 EditableTextUses:3Used by:Timeline
Symbol 253 EditableTextUses:2Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 EditableTextUses:2Used by:Timeline
Symbol 256 EditableTextUses:2Used by:Timeline
Symbol 257 GraphicUsed by:259
Symbol 258 EditableTextUses:2Used by:259
Symbol 259 MovieClipUses:257 258Used by:Timeline
Symbol 260 EditableTextUses:24Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 EditableTextUses:3Used by:Timeline
Symbol 263 EditableTextUses:2Used by:264
Symbol 264 MovieClipUses:249 263Used by:Timeline
Symbol 265 EditableTextUses:3Used by:Timeline
Symbol 266 EditableTextUses:3Used by:Timeline
Symbol 267 EditableTextUses:3Used by:Timeline
Symbol 268 EditableTextUses:32Used by:Timeline
Symbol 269 EditableTextUses:3Used by:Timeline
Symbol 270 EditableTextUses:32Used by:Timeline

Instance Names

"btn_NewGame"Frame 8Symbol 116 Button
"btn_LoadGame"Frame 8Symbol 119 Button
"btn_Instructions"Frame 8Symbol 122 Button
"btn_Credits"Frame 8Symbol 124 Button
"btn_Info"Frame 8Symbol 127 Button
"Map"Frame 15Symbol 192 MovieClip
"Viewmaster"Frame 15Symbol 227 MovieClip {Micro_fla.ViewMaster_13}
"mc_SizeMeter"Frame 15Symbol 236 MovieClip
"Time_Warp_Button"Frame 15Symbol 108 Button
"Location_Text"Frame 15Symbol 239 EditableText
"Debug_Var_Button"Frame 15Symbol 110 Button
"Button_1"Frame 15Symbol 97 MovieClip {Nav_Button}
"Button_2"Frame 15Symbol 97 MovieClip {Nav_Button}
"Button_3"Frame 15Symbol 97 MovieClip {Nav_Button}
"Button_4"Frame 15Symbol 97 MovieClip {Nav_Button}
"Button_5"Frame 15Symbol 97 MovieClip {Nav_Button}
"Button_6"Frame 15Symbol 97 MovieClip {Nav_Button}
"Button_Action"Frame 15Symbol 97 MovieClip {Nav_Button}
"Size_Button"Frame 15Symbol 105 Button
"Debug_Room_Button"Frame 15Symbol 103 Button
"s_button"Frame 15Symbol 241 Button
"Clock"Frame 15Symbol 242 EditableText
"btn_Map"Frame 15Symbol 243 Button
"restart_Btn"Frame 21Symbol 246 Button
"btn_Return"Frame 27Symbol 251 Button
"Password_Text"Frame 44Symbol 256 EditableText
"btn_Activate"Frame 44Symbol 259 MovieClip
"dialogTest1"Frame 53Symbol 262 EditableText
"btn_Clear"Frame 53Symbol 264 MovieClip
"dialogTest2"Frame 53Symbol 265 EditableText
"dialogTest3"Frame 53Symbol 266 EditableText
"dialogNameTest"Frame 53Symbol 267 EditableText
"navTest"Frame 53Symbol 268 EditableText
"finishedDialog"Frame 53Symbol 269 EditableText
"btn_Return"Frame 88Symbol 251 Button
"buttonText"Symbol 17 MovieClip {Act_Button} Frame 1Symbol 16 EditableText
"btn_Next"Symbol 22 MovieClip {DialogBox} Frame 1Symbol 20 Button
"dialogText"Symbol 22 MovieClip {DialogBox} Frame 1Symbol 21 EditableText
"passDialogText"Symbol 28 MovieClip {PassDialog} Frame 1Symbol 25 EditableText
"btn_ClosePass"Symbol 28 MovieClip {PassDialog} Frame 1Symbol 27 MovieClip
"btn_CloseMap"Symbol 92 MovieClip {MapDialog} Frame 1Symbol 27 MovieClip
"MapStar"Symbol 92 MovieClip {MapDialog} Frame 1Symbol 34 MovieClip
"MapDiaErr"Symbol 92 MovieClip {MapDialog} Frame 1Symbol 38 MovieClip
"buttonText"Symbol 97 MovieClip {Nav_Button} Frame 1Symbol 95 EditableText
"box_Active"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 1Symbol 196 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Loader"Frame 1
"LoaderBG"Frame 1
"Menu"Frame 8
"MenuBG"Frame 8
"Start"Frame 15
"VM"Frame 15
"End!"Frame 21
"Instructions"Frame 27
"Credits"Frame 37
"InfoPage"Frame 44
"DialogTest"Frame 53
"To Do"Frame 63
"Change Log"Frame 70
"ThankYou"Frame 80
"Bios"Frame 88
"Normal"Symbol 92 MovieClip {MapDialog} Frame 1
"Digital"Symbol 92 MovieClip {MapDialog} Frame 7
"Inactive"Symbol 97 MovieClip {Nav_Button} Frame 1
"Active"Symbol 97 MovieClip {Nav_Button} Frame 9
"Bugout"Symbol 192 MovieClip Frame 1
"Debug_Alpha"Symbol 192 MovieClip Frame 12
"Debug_Beta"Symbol 192 MovieClip Frame 23
"Debug_Gamma"Symbol 192 MovieClip Frame 32
"Ray_Lab"Symbol 192 MovieClip Frame 44
"Hallway_1"Symbol 192 MovieClip Frame 51
"Robotics_Lab"Symbol 192 MovieClip Frame 59
"Mens_Room"Symbol 192 MovieClip Frame 69
"Womens_Room"Symbol 192 MovieClip Frame 79
"Janitor_Closet"Symbol 192 MovieClip Frame 91
"Lobby"Symbol 192 MovieClip Frame 102
"Parking_Lot"Symbol 192 MovieClip Frame 108
"Hallway_2"Symbol 192 MovieClip Frame 117
"Call_Center"Symbol 192 MovieClip Frame 126
"Animal_Testing"Symbol 192 MovieClip Frame 135
"Boss_Office"Symbol 192 MovieClip Frame 147
"Teleportation_Lab"Symbol 192 MovieClip Frame 156
"Secret_Lab"Symbol 192 MovieClip Frame 168
"Sidewalk_1"Symbol 192 MovieClip Frame 176
"Sidewalk_2"Symbol 192 MovieClip Frame 184
"Sidewalk_3"Symbol 192 MovieClip Frame 192
"Sidewalk_4"Symbol 192 MovieClip Frame 201
"Sidewalk_5"Symbol 192 MovieClip Frame 209
"Bar"Symbol 192 MovieClip Frame 217
"Tarcals_Room"Symbol 192 MovieClip Frame 221
"Nightclub"Symbol 192 MovieClip Frame 231
"NC_Restroom"Symbol 192 MovieClip Frame 238
"Gym"Symbol 192 MovieClip Frame 248
"Weight_Room"Symbol 192 MovieClip Frame 253
"Locker_Room"Symbol 192 MovieClip Frame 263
"Shower_Stall"Symbol 192 MovieClip Frame 273
"Apartment_Complex"Symbol 192 MovieClip Frame 282
"Main_Street"Symbol 192 MovieClip Frame 295
"Residential_Street"Symbol 192 MovieClip Frame 304
"Restaurant"Symbol 192 MovieClip Frame 316
"Mobile_Home_Park"Symbol 192 MovieClip Frame 324
"Park"Symbol 192 MovieClip Frame 337
"Temple"Symbol 192 MovieClip Frame 342
"Priestess_Room"Symbol 192 MovieClip Frame 348
"Beach"Symbol 192 MovieClip Frame 360
"Changing_Stall"Symbol 192 MovieClip Frame 366
"Ocean"Symbol 192 MovieClip Frame 377
"Nude_Beach"Symbol 192 MovieClip Frame 382
"Nude_Ocean"Symbol 192 MovieClip Frame 391
"Water_Park"Symbol 192 MovieClip Frame 400
"Zoo"Symbol 192 MovieClip Frame 409
"Farm"Symbol 192 MovieClip Frame 413
"Farm_House"Symbol 192 MovieClip Frame 417
"High_School"Symbol 192 MovieClip Frame 426
"Grade_School"Symbol 192 MovieClip Frame 435
"Tidanus"Symbol 192 MovieClip Frame 445
"Tidan_Home"Symbol 192 MovieClip Frame 451
"Prehistory"Symbol 192 MovieClip Frame 460
"Unknown"Symbol 192 MovieClip Frame 468
"Jonathans_House"Symbol 192 MovieClip Frame 475
"Terrys_House"Symbol 192 MovieClip Frame 487
"Zexs_House"Symbol 192 MovieClip Frame 497
"Shakos_Apartment"Symbol 192 MovieClip Frame 505
"Tanyas_Home"Symbol 192 MovieClip Frame 518
"Candis_Home"Symbol 192 MovieClip Frame 528
"SoraKoras_Apt"Symbol 192 MovieClip Frame 537
"Loris_Apartment"Symbol 192 MovieClip Frame 548
"Asters_Apartment"Symbol 192 MovieClip Frame 560
"Dyns_Home"Symbol 192 MovieClip Frame 573
"Harris_House"Symbol 192 MovieClip Frame 582
"Nias_House"Symbol 192 MovieClip Frame 591
"Tobias_Apartment"Symbol 192 MovieClip Frame 599
"James_Home"Symbol 192 MovieClip Frame 611
"Umis_Mansion"Symbol 192 MovieClip Frame 620
"Karens_Apartment"Symbol 192 MovieClip Frame 630
"Svetas_House"Symbol 192 MovieClip Frame 643
"RioKendis_Home"Symbol 192 MovieClip Frame 653
"Digital_Plains"Symbol 192 MovieClip Frame 665
"Digital_Mountains"Symbol 192 MovieClip Frame 674
"Digital_Forest"Symbol 192 MovieClip Frame 686
"Bit_Stream"Symbol 192 MovieClip Frame 696
"Giga_House"Symbol 192 MovieClip Frame 704
"Tera_House"Symbol 192 MovieClip Frame 713
"AreaError"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 1
"Debug"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 5
"Ray_Lab"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 11
"Hallway_1"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 21
"Robotics_Lab"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 31
"Mens_Room"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 42
"Womens_Room"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 52
"Janitor_Closet"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 64
"Lobby"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 75
"Hallway_2"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 83
"Call_Center"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 94
"Animal_Testing"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 103
"Teleportation_Lab"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 115
"Boss_Office"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 126
"Parking_Lot"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 135
"Error"Symbol 227 MovieClip {Micro_fla.ViewMaster_13} Frame 166
"Error"Symbol 236 MovieClip Frame 1
"Ant"Symbol 236 MovieClip Frame 2
"Doll"Symbol 236 MovieClip Frame 9
"Half"Symbol 236 MovieClip Frame 16
"Normal"Symbol 236 MovieClip Frame 23
"Giant"Symbol 236 MovieClip Frame 30




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Created: 27/10 -2018 17:51:22 Last modified: 27/10 -2018 17:51:22 Server time: 02/05 -2024 16:01:36