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swfchan turned sixteen years old today! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89739724?noj=FRM89739724-6DC" width="1" height="1"></div>

Orcish Nightmare... the sketch.swf

This is the info page for
Flash #142127

(Click the ID number above for more basic data on this flash file.)


Text
This sketch game is dedicated to all of you,
our fine, loving Furry friends who, through your
support and encouragement, have helped the two
of us embrace our kinky, naughty side and come
to accept the fun, filthy aspects of what it
means to be adult men in this day and age.
That was all one sentence.
Sincerely,
Cletis and Rowan
Now....

<P ALIGN="LEFT"></P>

number
pad
to walk

Left / Right
arrow keys
to sweep light

left-click
to examine

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

Click to retry

<P ALIGN="CENTER"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

Click to replay

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

ActionScript [AS1/AS2]

Frame 1
bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = 530.5 * getPercent; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndPlay(3); } yMove = 10; xMove = 0; Freemove = 0; CurrentMaze = 0;
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 5
_root.vision = "Enter the portal. Move with the number-pad arrows, and left-click to examine something."; stop();
Instance of Symbol 81 MovieClip "player" in Frame 5
onClipEvent (enterFrame) { with (_root.maze) { mySpeed = -3; myBounce = -3; if (Key.isDown(100)) { _root.maze._x = _root.maze._x - mySpeed; _root.Slime1._x = _root.Slime1._x - mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(65)) { _root.maze._x = _root.maze._x - mySpeed; _root.Slime1._x = _root.Slime1._x - mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(102)) { _root.maze._x = _root.maze._x + mySpeed; _root.slime1._x = _root.slime1._x + mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(68)) { _root.maze._x = _root.maze._x + mySpeed; _root.slime1._x = _root.slime1._x + mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(105)) { _root.maze._y = _root.maze._y - mySpeed; _root.slime1._y = _root.slime1._y - mySpeed; _root.maze._x = _root.maze._x + mySpeed; _root.slime1._x = _root.slime1._x + mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(104)) { _root.maze._y = _root.maze._y - mySpeed; _root.slime1._y = _root.slime1._y - mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(87)) { _root.maze._y = _root.maze._y - mySpeed; _root.slime1._y = _root.slime1._y - mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(103)) { _root.maze._y = _root.maze._y - mySpeed; _root.slime1._y = _root.slime1._y - mySpeed; _root.maze._x = _root.maze._x - mySpeed; _root.slime1._x = _root.slime1._x - mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(99)) { _root.maze._y = _root.maze._y + mySpeed; _root.slime1._y = _root.slime1._y + mySpeed; _root.maze._x = _root.maze._x + mySpeed; _root.slime1._x = _root.slime1._x + mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(98)) { _root.maze._y = _root.maze._y + mySpeed; _root.slime1._y = _root.slime1._y + mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(83)) { _root.maze._y = _root.maze._y + mySpeed; _root.slime1._y = _root.slime1._y + mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(97)) { _root.maze._y = _root.maze._y + mySpeed; _root.slime1._y = _root.slime1._y + mySpeed; _root.maze._x = _root.maze._x - mySpeed; _root.slime1._x = _root.slime1._x - mySpeed; newframe++; if (newframe > 11) { newframe = 1; } with (_root.player.player) { gotoAndStop(newframe); } } if (Key.isDown(39)) { _root.player._rotation = _root.player._rotation + 9; _root.angle = this._rotation; yMove = (math.abs(this._rotation) - 90) / 9; Anglemult = math.abs(this._rotation) / this._rotation; Ymult = math.abs(yMove) / yMove; xMove = (10 - math.abs(ymove)) * Anglemult; _root.xmove = xmove; _root.ymove = ymove; } if (Key.isDown(69)) { _root.player._rotation = _root.player._rotation + 9; _root.angle = this._rotation; yMove = (math.abs(this._rotation) - 90) / 9; Anglemult = math.abs(this._rotation) / this._rotation; Ymult = math.abs(yMove) / yMove; xMove = (10 - math.abs(ymove)) * Anglemult; _root.xmove = xmove; _root.ymove = ymove; } if (Key.isDown(37)) { _root.player._rotation = _root.player._rotation - 9; _root.angle = this._rotation; yMove = (math.abs(this._rotation) - 90) / 9; Anglemult = math.abs(this._rotation) / this._rotation; xMove = (10 - math.abs(ymove)) * Anglemult; _root.xmove = xmove; _root.ymove = ymove; } } if (Key.isDown(81)) { _root.player._rotation = _root.player._rotation - 9; _root.angle = this._rotation; yMove = (math.abs(this._rotation) - 90) / 9; Anglemult = math.abs(this._rotation) / this._rotation; xMove = (10 - math.abs(ymove)) * Anglemult; _root.xmove = xmove; _root.ymove = ymove; } with (_root.bumper) { if (_root.maze.hitTest(getBounds(_root).xMax, _y, true)) { _root.maze._x = _root.maze._x - myBounce; } if (_root.maze.hitTest(getBounds(_root).xMin, _y, true)) { _root.maze._x = _root.maze._x + myBounce; } if (_root.maze.hitTest(_x, getBounds(_root).yMax, true)) { _root.maze._y = _root.maze._y - myBounce; } if (_root.maze.hitTest(_x, getBounds(_root).yMin, true)) { _root.maze._y = _root.maze._y + myBounce; } if (_root.maze.finder.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>"; with (_root) { gotoAndPlay("EyeEat"); } } if (_root.maze.finder.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>"; with (_root) { gotoAndPlay("EyeEat"); } } if (_root.maze.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>"; with (_root) { gotoAndPlay("EyeEat"); } } if (_root.maze.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>"; with (_root) { gotoAndPlay("EyeEat"); } } if (_root.maze.Slime1.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>"; with (_root) { gotoAndPlay("slimeeat"); } } if (_root.maze.Slime1.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>"; with (_root) { gotoAndPlay("slimeeat"); } } if (_root.maze.Slime1.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>"; with (_root) { gotoAndPlay("slimeeat"); } } if (_root.maze.Slime1.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>"; with (_root) { gotoAndPlay("slimeeat"); } } if (_root.maze.tenta.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!"; with (_root) { gotoAndPlay("Impaled"); } } if (_root.maze.tenta.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!"; with (_root) { gotoAndPlay("Impaled"); } } if (_root.maze.tenta.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!"; with (_root) { gotoAndPlay("Impaled"); } } if (_root.maze.tenta.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!"; with (_root) { gotoAndPlay("Impaled"); } } if (_root.maze.exit.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = "Freedom ... Right?!"; with (_root) { gotoAndPlay("transition"); } } if (_root.maze.exit.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = "Freedom ... Right?!"; with (_root) { gotoAndPlay("transition"); } } if (_root.maze.exit.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = "Freedom ... Right?!"; with (_root) { gotoAndPlay("transition"); } } if (_root.maze.exit.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = "Freedom ... Right?!"; with (_root) { gotoAndPlay("transition"); } } } } on (release) { trace("flooop"); }
Frame 6
_root.vision = "Find the exit. Sweep your light with the left and right arrow keys."; stop();
Frame 7
_root.vision = "Search the maze, but avoid the slime!"; stop();
Frame 8
_root.vision = "Stay away from the seeker-stalk! It's dangerous!"; stop();
Frame 9
_root.vision = "The spike-knot tentacles are the deadliest of all!"; stop();
Frame 10
_root.vision = "Freedom?";
Frame 11
gotoAndPlay (77);
Frame 33
stop();
Frame 55
stop();
Frame 76
stop();
Frame 77
_root.vision = "What's this?! What's in my ass?! Oh... <br> I guess I fell asleep in front of the webcam again...";
Frame 97
stop();
Frame 98
CurrentMaze++; Newlevel = "maze" + CurrentMaze; _root.vision = PlayMessage[newlevel];
Frame 119
gotoAndPlay(newlevel);
Symbol 11 Button
on (release) { gotoAndPlay (4); }
Symbol 25 MovieClip Frame 1
play();
Symbol 25 MovieClip Frame 28
gotoAndPlay (1);
Symbol 36 MovieClip Frame 1
play();
Symbol 36 MovieClip Frame 40
gotoAndPlay (1);
Instance of Symbol 38 MovieClip in Symbol 39 MovieClip Frame 1
onClipEvent (load) { play(); }
Symbol 39 MovieClip Frame 21
gotoAndPlay (1);
Symbol 47 MovieClip Frame 1
play();
Symbol 47 MovieClip Frame 2
play();
Symbol 47 MovieClip Frame 3
play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
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play();
Symbol 47 MovieClip Frame 76
play();
Symbol 47 MovieClip Frame 77
play();
Symbol 47 MovieClip Frame 78
play();
Symbol 47 MovieClip Frame 79
play();
Symbol 47 MovieClip Frame 80
play();
Instance of Symbol 47 MovieClip "Tenta" in Symbol 48 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks like a dog dick on a tentacle. <br> And it's long enough to go all the way through.<br> I get the feeling it wouldn't stop 'till it did! <br>"; }
Instance of Symbol 47 MovieClip "Tenta" in Symbol 48 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks like a dog dick on a tentacle. <br> And it's long enough to go all the way through.<br> I get the feeling it wouldn't stop 'till it did! <br>"; }
Instance of Symbol 25 MovieClip "finder" in Symbol 54 MovieClip Frame 1
on (release) { _root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it"; } onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } onClipEvent (enterFrame) { function HotTest() { with (_root.maze.finder) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "I'm hot"; } } setInterval(hottest, 200); } }
Instance of Symbol 40 MovieClip "Slime1" in Symbol 54 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks nasty! I better not touch it"; } onClipEvent (load) { with (this) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } } }
Instance of Symbol 53 MovieClip "exit" in Symbol 54 MovieClip Frame 1
on (release) { _root.vision = "That portal... it looks like a way out of here!"; }
Symbol 78 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Instance of Symbol 25 MovieClip "finder" in Symbol 91 MovieClip Frame 1
on (release) { _root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it"; } onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } onClipEvent (enterFrame) { function HotTest() { with (_root.maze.finder) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "I'm hot"; } } setInterval(hottest, 200); } }
Instance of Symbol 40 MovieClip "Slime1" in Symbol 91 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks nasty! I better not touch it"; } onClipEvent (load) { with (this) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } } }
Instance of Symbol 53 MovieClip "exit" in Symbol 91 MovieClip Frame 1
on (release) { _root.vision = "That portal... it looks like a way out of here!"; }
Instance of Symbol 25 MovieClip "finder" in Symbol 97 MovieClip Frame 1
on (release) { _root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it"; } onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } onClipEvent (enterFrame) { function HotTest() { with (_root.maze.finder) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "I'm hot"; } } setInterval(hottest, 200); } }
Instance of Symbol 40 MovieClip "Slime1" in Symbol 97 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks nasty! I better not touch it"; } onClipEvent (load) { with (this) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } } }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 53 MovieClip "exit" in Symbol 97 MovieClip Frame 1
on (release) { _root.vision = "That portal... it looks like a way out of here!"; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 25 MovieClip "finder" in Symbol 101 MovieClip Frame 1
on (release) { _root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it"; } onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } onClipEvent (enterFrame) { function HotTest() { with (_root.maze.finder) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "I'm hot"; } } setInterval(hottest, 200); } }
Instance of Symbol 40 MovieClip "Slime1" in Symbol 101 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks nasty! I better not touch it"; } onClipEvent (load) { with (this) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } } }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 53 MovieClip "exit" in Symbol 101 MovieClip Frame 1
on (release) { _root.vision = "That portal... it looks like a way out of here!"; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 25 MovieClip "finder" in Symbol 105 MovieClip Frame 1
on (release) { _root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it"; } onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } onClipEvent (enterFrame) { function HotTest() { with (_root.maze.finder) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "I'm hot"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "I'm hot"; } } setInterval(hottest, 200); } }
Instance of Symbol 40 MovieClip "Slime1" in Symbol 105 MovieClip Frame 1
on (release) { _root.vision = "Damn, that looks nasty! I better not touch it"; } onClipEvent (load) { with (this) { if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) { _root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>"; } } }
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) { RelY = this._y; Absy = _root.maze._y; BumY = _root.bumper._y; ySpot = Absy + rely; RelX = this._x; AbsX = _root.maze._x; Bumx = _root.bumper._x; xSpot = Absx + relx; Dy = bumy - ySpot; Dx = bumx - xSpot; var LookAngle = Math.atan2(Dx, Dy); LookAngle = (LookAngle * 57.2957795130823) - 8; this._rotation = -lookangle; } on (release) { _root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. "; }
Instance of Symbol 53 MovieClip "exit" in Symbol 105 MovieClip Frame 1
on (release) { _root.vision = "That portal... it looks like a way out of here!"; }
Symbol 113 Button
on (release) { gotoAndPlay (1); }
Symbol 129 Button
on (release) { gotoAndPlay (4); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 FontUsed by:8
Symbol 8 EditableTextUses:7Used by:Timeline
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 ButtonUses:9 10Used by:Timeline
Symbol 12 FontUsed by:13 14 85 86 87 88 92 93 98 102 106 109 112 114 117 118 121 122 128 130 131
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 EditableTextUses:12Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:54
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:25
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:25
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25 97 101 105
Symbol 25 MovieClipUses:18 20 22 24Used by:54 91 97 101 105
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:32
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:27 29 31Used by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:40
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:32 33 36 39Used by:54 91 97 101 105
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:47
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:47
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:42 44 46Used by:48
Symbol 48 MovieClipUses:47Used by:54 91 97 101 105
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:53  Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53  Timeline
Symbol 53 MovieClipUses:50 52Used by:54 91 97 101 105
Symbol 54 MovieClipUses:16 25 40 48 53Used by:Timeline
Symbol 55 GraphicUsed by:81
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:78
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:78
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:78
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:78
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:78
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:78
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:78
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:78
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:78
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:57 59 61 63 65 67 69 71 73 75 77Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:55 78 80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 TextUses:12Used by:Timeline
Symbol 86 TextUses:12Used by:Timeline
Symbol 87 TextUses:12Used by:Timeline
Symbol 88 EditableTextUses:12Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:90 25 40 48 53Used by:Timeline
Symbol 92 EditableTextUses:12Used by:Timeline
Symbol 93 EditableTextUses:12Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:95 96 25 40 24 48 53Used by:Timeline
Symbol 98 EditableTextUses:12Used by:Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:100 25 40 24 48 53Used by:Timeline
Symbol 102 EditableTextUses:12Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:104 25 40 24 48 53Used by:Timeline
Symbol 106 EditableTextUses:12Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 EditableTextUses:12Used by:Timeline
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 TextUses:12Used by:113
Symbol 113 ButtonUses:110 111 112Used by:Timeline
Symbol 114 EditableTextUses:12Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 EditableTextUses:12Used by:Timeline
Symbol 118 EditableTextUses:12Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 EditableTextUses:12Used by:Timeline
Symbol 122 EditableTextUses:12Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 TextUses:12Used by:129
Symbol 129 ButtonUses:126 127 128Used by:Timeline
Symbol 130 EditableTextUses:12Used by:Timeline
Symbol 131 EditableTextUses:12Used by:Timeline

Instance Names

"LoadBar"Frame 1Symbol 3 Button
"maze"Frame 5Symbol 54 MovieClip
"player"Frame 5Symbol 81 MovieClip
"bumper"Frame 5Symbol 83 MovieClip
"maze"Frame 6Symbol 91 MovieClip
"maze"Frame 7Symbol 97 MovieClip
"maze"Frame 8Symbol 101 MovieClip
"maze"Frame 9Symbol 105 MovieClip
"Tenta"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"Tenta"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"walls"Symbol 54 MovieClip Frame 1Symbol 16 MovieClip
"finder"Symbol 54 MovieClip Frame 1Symbol 25 MovieClip
"Slime1"Symbol 54 MovieClip Frame 1Symbol 40 MovieClip
"tenta"Symbol 54 MovieClip Frame 1Symbol 48 MovieClip
"exit"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"player"Symbol 81 MovieClip Frame 1Symbol 78 MovieClip
"walls"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"finder"Symbol 91 MovieClip Frame 1Symbol 25 MovieClip
"Slime1"Symbol 91 MovieClip Frame 1Symbol 40 MovieClip
"tenta"Symbol 91 MovieClip Frame 1Symbol 48 MovieClip
"exit"Symbol 91 MovieClip Frame 1Symbol 53 MovieClip
"walls"Symbol 97 MovieClip Frame 1Symbol 95 MovieClip
"finder"Symbol 97 MovieClip Frame 1Symbol 25 MovieClip
"Slime1"Symbol 97 MovieClip Frame 1Symbol 40 MovieClip
"tenta"Symbol 97 MovieClip Frame 1Symbol 48 MovieClip
"exit"Symbol 97 MovieClip Frame 1Symbol 53 MovieClip
"walls"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"finder"Symbol 101 MovieClip Frame 1Symbol 25 MovieClip
"Slime1"Symbol 101 MovieClip Frame 1Symbol 40 MovieClip
"tenta"Symbol 101 MovieClip Frame 1Symbol 48 MovieClip
"exit"Symbol 101 MovieClip Frame 1Symbol 53 MovieClip
"walls"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip
"finder"Symbol 105 MovieClip Frame 1Symbol 25 MovieClip
"Slime1"Symbol 105 MovieClip Frame 1Symbol 40 MovieClip
"tenta"Symbol 105 MovieClip Frame 1Symbol 48 MovieClip
"exit"Symbol 105 MovieClip Frame 1Symbol 53 MovieClip

Labels

"begin"Frame 4
"maze0"Frame 5
"Maze0"Frame 5
"maze1"Frame 6
"maze2"Frame 7
"maze3"Frame 8
"maze4"Frame 9
"maze5"Frame 10
"EyeEat"Frame 12
"impaled"Frame 34
"Slimeeat"Frame 56
"Wakeup"Frame 77
"Transition"Frame 98
"Stationary"Symbol 25 MovieClip Frame 1

Dynamic Text Variables

loadTextSymbol 8 EditableText""
VisionSymbol 14 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 88 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 92 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 98 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 102 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 106 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 109 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 114 EditableText"<P ALIGN="CENTER"></P>"
VisionSymbol 117 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 118 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 121 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 122 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 130 EditableText"<P ALIGN="LEFT"></P>"
VisionSymbol 131 EditableText"<P ALIGN="LEFT"></P>"




http://swfchan.com/29/142127/info.shtml
Created: 27/10 -2018 16:59:31 Last modified: 27/10 -2018 16:59:31 Server time: 06/05 -2024 02:39:53