Frame 1
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = 530.5 * getPercent;
this.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
yMove = 10;
xMove = 0;
Freemove = 0;
CurrentMaze = 0;
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 5
_root.vision = "Enter the portal. Move with the number-pad arrows, and left-click to examine something.";
stop();
Instance of Symbol 81 MovieClip "player" in Frame 5
onClipEvent (enterFrame) {
with (_root.maze) {
mySpeed = -3;
myBounce = -3;
if (Key.isDown(100)) {
_root.maze._x = _root.maze._x - mySpeed;
_root.Slime1._x = _root.Slime1._x - mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(65)) {
_root.maze._x = _root.maze._x - mySpeed;
_root.Slime1._x = _root.Slime1._x - mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(102)) {
_root.maze._x = _root.maze._x + mySpeed;
_root.slime1._x = _root.slime1._x + mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(68)) {
_root.maze._x = _root.maze._x + mySpeed;
_root.slime1._x = _root.slime1._x + mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(105)) {
_root.maze._y = _root.maze._y - mySpeed;
_root.slime1._y = _root.slime1._y - mySpeed;
_root.maze._x = _root.maze._x + mySpeed;
_root.slime1._x = _root.slime1._x + mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(104)) {
_root.maze._y = _root.maze._y - mySpeed;
_root.slime1._y = _root.slime1._y - mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(87)) {
_root.maze._y = _root.maze._y - mySpeed;
_root.slime1._y = _root.slime1._y - mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(103)) {
_root.maze._y = _root.maze._y - mySpeed;
_root.slime1._y = _root.slime1._y - mySpeed;
_root.maze._x = _root.maze._x - mySpeed;
_root.slime1._x = _root.slime1._x - mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(99)) {
_root.maze._y = _root.maze._y + mySpeed;
_root.slime1._y = _root.slime1._y + mySpeed;
_root.maze._x = _root.maze._x + mySpeed;
_root.slime1._x = _root.slime1._x + mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(98)) {
_root.maze._y = _root.maze._y + mySpeed;
_root.slime1._y = _root.slime1._y + mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(83)) {
_root.maze._y = _root.maze._y + mySpeed;
_root.slime1._y = _root.slime1._y + mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(97)) {
_root.maze._y = _root.maze._y + mySpeed;
_root.slime1._y = _root.slime1._y + mySpeed;
_root.maze._x = _root.maze._x - mySpeed;
_root.slime1._x = _root.slime1._x - mySpeed;
newframe++;
if (newframe > 11) {
newframe = 1;
}
with (_root.player.player) {
gotoAndStop(newframe);
}
}
if (Key.isDown(39)) {
_root.player._rotation = _root.player._rotation + 9;
_root.angle = this._rotation;
yMove = (math.abs(this._rotation) - 90) / 9;
Anglemult = math.abs(this._rotation) / this._rotation;
Ymult = math.abs(yMove) / yMove;
xMove = (10 - math.abs(ymove)) * Anglemult;
_root.xmove = xmove;
_root.ymove = ymove;
}
if (Key.isDown(69)) {
_root.player._rotation = _root.player._rotation + 9;
_root.angle = this._rotation;
yMove = (math.abs(this._rotation) - 90) / 9;
Anglemult = math.abs(this._rotation) / this._rotation;
Ymult = math.abs(yMove) / yMove;
xMove = (10 - math.abs(ymove)) * Anglemult;
_root.xmove = xmove;
_root.ymove = ymove;
}
if (Key.isDown(37)) {
_root.player._rotation = _root.player._rotation - 9;
_root.angle = this._rotation;
yMove = (math.abs(this._rotation) - 90) / 9;
Anglemult = math.abs(this._rotation) / this._rotation;
xMove = (10 - math.abs(ymove)) * Anglemult;
_root.xmove = xmove;
_root.ymove = ymove;
}
}
if (Key.isDown(81)) {
_root.player._rotation = _root.player._rotation - 9;
_root.angle = this._rotation;
yMove = (math.abs(this._rotation) - 90) / 9;
Anglemult = math.abs(this._rotation) / this._rotation;
xMove = (10 - math.abs(ymove)) * Anglemult;
_root.xmove = xmove;
_root.ymove = ymove;
}
with (_root.bumper) {
if (_root.maze.hitTest(getBounds(_root).xMax, _y, true)) {
_root.maze._x = _root.maze._x - myBounce;
}
if (_root.maze.hitTest(getBounds(_root).xMin, _y, true)) {
_root.maze._x = _root.maze._x + myBounce;
}
if (_root.maze.hitTest(_x, getBounds(_root).yMax, true)) {
_root.maze._y = _root.maze._y - myBounce;
}
if (_root.maze.hitTest(_x, getBounds(_root).yMin, true)) {
_root.maze._y = _root.maze._y + myBounce;
}
if (_root.maze.finder.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>";
with (_root) {
gotoAndPlay("EyeEat");
}
}
if (_root.maze.finder.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>";
with (_root) {
gotoAndPlay("EyeEat");
}
}
if (_root.maze.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>";
with (_root) {
gotoAndPlay("EyeEat");
}
}
if (_root.maze.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = "Holy shit! It's got me!<br> It's sucking me inside!<br>";
with (_root) {
gotoAndPlay("EyeEat");
}
}
if (_root.maze.Slime1.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>";
with (_root) {
gotoAndPlay("slimeeat");
}
}
if (_root.maze.Slime1.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>";
with (_root) {
gotoAndPlay("slimeeat");
}
}
if (_root.maze.Slime1.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>";
with (_root) {
gotoAndPlay("slimeeat");
}
}
if (_root.maze.Slime1.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = "Fuck! it's on me<br> It's Slithering up my legs and into my ass!!<br>";
with (_root) {
gotoAndPlay("slimeeat");
}
}
if (_root.maze.tenta.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!";
with (_root) {
gotoAndPlay("Impaled");
}
}
if (_root.maze.tenta.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!";
with (_root) {
gotoAndPlay("Impaled");
}
}
if (_root.maze.tenta.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!";
with (_root) {
gotoAndPlay("Impaled");
}
}
if (_root.maze.tenta.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = "Fuck! One's got me!<br>And the other's going up my ass!!<br> All the way thro--!";
with (_root) {
gotoAndPlay("Impaled");
}
}
if (_root.maze.exit.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = "Freedom ... Right?!";
with (_root) {
gotoAndPlay("transition");
}
}
if (_root.maze.exit.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = "Freedom ... Right?!";
with (_root) {
gotoAndPlay("transition");
}
}
if (_root.maze.exit.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = "Freedom ... Right?!";
with (_root) {
gotoAndPlay("transition");
}
}
if (_root.maze.exit.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = "Freedom ... Right?!";
with (_root) {
gotoAndPlay("transition");
}
}
}
}
on (release) {
trace("flooop");
}
Frame 6
_root.vision = "Find the exit. Sweep your light with the left and right arrow keys.";
stop();
Frame 7
_root.vision = "Search the maze, but avoid the slime!";
stop();
Frame 8
_root.vision = "Stay away from the seeker-stalk! It's dangerous!";
stop();
Frame 9
_root.vision = "The spike-knot tentacles are the deadliest of all!";
stop();
Frame 10
_root.vision = "Freedom?";
Frame 11
gotoAndPlay (77);
Frame 33
stop();
Frame 55
stop();
Frame 76
stop();
Frame 77
_root.vision = "What's this?! What's in my ass?! Oh... <br> I guess I fell asleep in front of the webcam again...";
Frame 97
stop();
Frame 98
CurrentMaze++;
Newlevel = "maze" + CurrentMaze;
_root.vision = PlayMessage[newlevel];
Frame 119
gotoAndPlay(newlevel);
Symbol 11 Button
on (release) {
gotoAndPlay (4);
}
Symbol 25 MovieClip Frame 1
play();
Symbol 25 MovieClip Frame 28
gotoAndPlay (1);
Symbol 36 MovieClip Frame 1
play();
Symbol 36 MovieClip Frame 40
gotoAndPlay (1);
Instance of Symbol 38 MovieClip in Symbol 39 MovieClip Frame 1
onClipEvent (load) {
play();
}
Symbol 39 MovieClip Frame 21
gotoAndPlay (1);
Symbol 47 MovieClip Frame 1
play();
Symbol 47 MovieClip Frame 2
play();
Symbol 47 MovieClip Frame 3
play();
Symbol 47 MovieClip Frame 4
play();
Symbol 47 MovieClip Frame 5
play();
Symbol 47 MovieClip Frame 6
play();
Symbol 47 MovieClip Frame 7
play();
Symbol 47 MovieClip Frame 8
play();
Symbol 47 MovieClip Frame 9
play();
Symbol 47 MovieClip Frame 10
play();
Symbol 47 MovieClip Frame 11
play();
Symbol 47 MovieClip Frame 12
play();
Symbol 47 MovieClip Frame 13
play();
Symbol 47 MovieClip Frame 14
play();
Symbol 47 MovieClip Frame 15
play();
Symbol 47 MovieClip Frame 16
play();
Symbol 47 MovieClip Frame 17
play();
Symbol 47 MovieClip Frame 18
play();
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play();
Symbol 47 MovieClip Frame 20
play();
Symbol 47 MovieClip Frame 21
play();
Symbol 47 MovieClip Frame 22
play();
Symbol 47 MovieClip Frame 23
play();
Symbol 47 MovieClip Frame 24
play();
Symbol 47 MovieClip Frame 25
play();
Symbol 47 MovieClip Frame 26
play();
Symbol 47 MovieClip Frame 27
play();
Symbol 47 MovieClip Frame 28
play();
Symbol 47 MovieClip Frame 29
play();
Symbol 47 MovieClip Frame 30
play();
Symbol 47 MovieClip Frame 31
play();
Symbol 47 MovieClip Frame 32
play();
Symbol 47 MovieClip Frame 33
play();
Symbol 47 MovieClip Frame 34
play();
Symbol 47 MovieClip Frame 35
play();
Symbol 47 MovieClip Frame 36
play();
Symbol 47 MovieClip Frame 37
play();
Symbol 47 MovieClip Frame 38
play();
Symbol 47 MovieClip Frame 39
play();
Symbol 47 MovieClip Frame 40
play();
Symbol 47 MovieClip Frame 41
play();
Symbol 47 MovieClip Frame 42
play();
Symbol 47 MovieClip Frame 43
play();
Symbol 47 MovieClip Frame 44
play();
Symbol 47 MovieClip Frame 45
play();
Symbol 47 MovieClip Frame 46
play();
Symbol 47 MovieClip Frame 47
play();
Symbol 47 MovieClip Frame 48
play();
Symbol 47 MovieClip Frame 49
play();
Symbol 47 MovieClip Frame 50
play();
Symbol 47 MovieClip Frame 51
play();
Symbol 47 MovieClip Frame 52
play();
Symbol 47 MovieClip Frame 53
play();
Symbol 47 MovieClip Frame 54
play();
Symbol 47 MovieClip Frame 55
play();
Symbol 47 MovieClip Frame 56
play();
Symbol 47 MovieClip Frame 57
play();
Symbol 47 MovieClip Frame 58
play();
Symbol 47 MovieClip Frame 59
play();
Symbol 47 MovieClip Frame 60
play();
Symbol 47 MovieClip Frame 61
play();
Symbol 47 MovieClip Frame 62
play();
Symbol 47 MovieClip Frame 63
play();
Symbol 47 MovieClip Frame 64
play();
Symbol 47 MovieClip Frame 65
play();
Symbol 47 MovieClip Frame 66
play();
Symbol 47 MovieClip Frame 67
play();
Symbol 47 MovieClip Frame 68
play();
Symbol 47 MovieClip Frame 69
play();
Symbol 47 MovieClip Frame 70
play();
Symbol 47 MovieClip Frame 71
play();
Symbol 47 MovieClip Frame 72
play();
Symbol 47 MovieClip Frame 73
play();
Symbol 47 MovieClip Frame 74
play();
Symbol 47 MovieClip Frame 75
play();
Symbol 47 MovieClip Frame 76
play();
Symbol 47 MovieClip Frame 77
play();
Symbol 47 MovieClip Frame 78
play();
Symbol 47 MovieClip Frame 79
play();
Symbol 47 MovieClip Frame 80
play();
Instance of Symbol 47 MovieClip "Tenta" in Symbol 48 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks like a dog dick on a tentacle. <br> And it's long enough to go all the way through.<br> I get the feeling it wouldn't stop 'till it did! <br>";
}
Instance of Symbol 47 MovieClip "Tenta" in Symbol 48 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks like a dog dick on a tentacle. <br> And it's long enough to go all the way through.<br> I get the feeling it wouldn't stop 'till it did! <br>";
}
Instance of Symbol 25 MovieClip "finder" in Symbol 54 MovieClip Frame 1
on (release) {
_root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it";
}
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
onClipEvent (enterFrame) {
function HotTest() {
with (_root.maze.finder) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "I'm hot";
}
}
setInterval(hottest, 200);
}
}
Instance of Symbol 40 MovieClip "Slime1" in Symbol 54 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks nasty! I better not touch it";
}
onClipEvent (load) {
with (this) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
}
}
Instance of Symbol 53 MovieClip "exit" in Symbol 54 MovieClip Frame 1
on (release) {
_root.vision = "That portal... it looks like a way out of here!";
}
Symbol 78 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Instance of Symbol 25 MovieClip "finder" in Symbol 91 MovieClip Frame 1
on (release) {
_root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it";
}
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
onClipEvent (enterFrame) {
function HotTest() {
with (_root.maze.finder) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "I'm hot";
}
}
setInterval(hottest, 200);
}
}
Instance of Symbol 40 MovieClip "Slime1" in Symbol 91 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks nasty! I better not touch it";
}
onClipEvent (load) {
with (this) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
}
}
Instance of Symbol 53 MovieClip "exit" in Symbol 91 MovieClip Frame 1
on (release) {
_root.vision = "That portal... it looks like a way out of here!";
}
Instance of Symbol 25 MovieClip "finder" in Symbol 97 MovieClip Frame 1
on (release) {
_root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it";
}
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
onClipEvent (enterFrame) {
function HotTest() {
with (_root.maze.finder) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "I'm hot";
}
}
setInterval(hottest, 200);
}
}
Instance of Symbol 40 MovieClip "Slime1" in Symbol 97 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks nasty! I better not touch it";
}
onClipEvent (load) {
with (this) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
}
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 53 MovieClip "exit" in Symbol 97 MovieClip Frame 1
on (release) {
_root.vision = "That portal... it looks like a way out of here!";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 25 MovieClip "finder" in Symbol 101 MovieClip Frame 1
on (release) {
_root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it";
}
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
onClipEvent (enterFrame) {
function HotTest() {
with (_root.maze.finder) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "I'm hot";
}
}
setInterval(hottest, 200);
}
}
Instance of Symbol 40 MovieClip "Slime1" in Symbol 101 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks nasty! I better not touch it";
}
onClipEvent (load) {
with (this) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
}
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 53 MovieClip "exit" in Symbol 101 MovieClip Frame 1
on (release) {
_root.vision = "That portal... it looks like a way out of here!";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 25 MovieClip "finder" in Symbol 105 MovieClip Frame 1
on (release) {
_root.vision = "Damn thing looks like a dick. Talk about an endoscopy from hell. <br> I probably should avoid touching it";
}
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
onClipEvent (enterFrame) {
function HotTest() {
with (_root.maze.finder) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "I'm hot";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "I'm hot";
}
}
setInterval(hottest, 200);
}
}
Instance of Symbol 40 MovieClip "Slime1" in Symbol 105 MovieClip Frame 1
on (release) {
_root.vision = "Damn, that looks nasty! I better not touch it";
}
onClipEvent (load) {
with (this) {
if (_root.bumper.hitTest(getBounds(_root).xMax, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(getBounds(_root).xMin, _y, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMax, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
if (_root.bumper.finder.hitTest(_x, getBounds(_root).yMin, true)) {
_root.vision = _root.vision + "Holy shit! It's got me!<br> It's sucking me inside!<br>";
}
}
}
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 24 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (keyDown) {
RelY = this._y;
Absy = _root.maze._y;
BumY = _root.bumper._y;
ySpot = Absy + rely;
RelX = this._x;
AbsX = _root.maze._x;
Bumx = _root.bumper._x;
xSpot = Absx + relx;
Dy = bumy - ySpot;
Dx = bumx - xSpot;
var LookAngle = Math.atan2(Dx, Dy);
LookAngle = (LookAngle * 57.2957795130823) - 8;
this._rotation = -lookangle;
}
on (release) {
_root.vision = "What the hell?! These halls have eyes! (huh huh)<br> Here's lookin' at you, kid. (huh huh)<br> Every step I take... Every move I make.. ";
}
Instance of Symbol 53 MovieClip "exit" in Symbol 105 MovieClip Frame 1
on (release) {
_root.vision = "That portal... it looks like a way out of here!";
}
Symbol 113 Button
on (release) {
gotoAndPlay (1);
}
Symbol 129 Button
on (release) {
gotoAndPlay (4);
}