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Wandersex.swf

This is the info page for
Flash #143516

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 51 { } // unknown tag 88 length 68 movieClip 55 button_play { } movieClip 59 btn_yes { } movieClip 61 btn_no { } movieClip 65 btn_next { } movieClip 67 btn_more { } movieClip 69 btn_enter_room_3 { } movieClip 70 btn_enter_room_2 { } movieClip 72 btn_enter_room_1 { } movieClip 74 btn_again { } movieClip 76 { } movieClip 78 { } movieClip 79 { } movieClip 82 counter { } movieClip 85 btn_logo { } movieClip 89 { } movieClip 93 { frame 1 { stop(); } } movieClip 96 { } movieClip 99 { } movieClip 100 { } movieClip 102 { } movieClip 104 { } // unknown tag 88 length 63 movieClip 109 { } movieClip 110 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 189 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 190 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¿Dónde iremos hoy, querido? '; this.es_strList.scene_1_2 = 'Tal vez, a la playa...'; this.es_strList.scene_1_3 = '¿No se opondrá a ir al río para un pequeño picnic? '; this.es_strList.scene_1_4 = 'No voy. Creo que el picnic es la mejor variante. ¡Déjele ser así!'; this.es_strList.scene_1_5 = 'Mire usted, Hay un lugar agradable en la sombra.'; this.es_strList.scene_1_6 = '¡Especialmente para nosotros! '; this.es_strList.scene_1_7 = '¡Nos deje ir! '; this.es_strList.scene_1_8 = '¡Cómo hermoso!'; this.es_strList.scene_1_9 = 'Derecho, pero... No tan hermoso como es'; this.es_strList.scene_1_10 = '¡Tan bien! '; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Where shall we go today, dear?'; this.en_strList.scene_1_2 = 'Maybe, to the beach...'; this.en_strList.scene_1_3 = 'Won\'t you mind going to the river for a little picnic?'; this.en_strList.scene_1_4 = 'I won\'t. I think picnic is the best variant. Let it be so!'; this.en_strList.scene_1_5 = 'Look, there\'s a nice place in the shadow.'; this.en_strList.scene_1_6 = 'Specially for us!'; this.en_strList.scene_1_7 = 'Let\'s go!'; this.en_strList.scene_1_8 = 'How beautiful!'; this.en_strList.scene_1_9 = 'Right, but... Not as beautiful as you are'; this.en_strList.scene_1_10 = 'So good!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Куда мы сегодня отправимся, дорогой?'; this.ru_strList.scene_1_2 = 'Может быть, на пляж...'; this.ru_strList.scene_1_3 = 'Ты не против похода к реке на небольшой пикник?'; this.ru_strList.scene_1_4 = 'Я не против. Думаю, что пикник,- лучший вариант. Пусть так и будет!'; this.ru_strList.scene_1_5 = 'Взгляни, какое милое местечко в тени.'; this.ru_strList.scene_1_6 = 'Специально для нас!'; this.ru_strList.scene_1_7 = 'Пойдем!'; this.ru_strList.scene_1_8 = 'Как прекрасно!'; this.ru_strList.scene_1_9 = 'Правильно, но…Не так прекрасно, как ты'; this.ru_strList.scene_1_10 = 'Как хорошо!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Où irons-nous aujourd\'hui, chérie?'; this.fr_strList.scene_1_2 = 'Peut-être à la plage...'; this.fr_strList.scene_1_3 = 'Tu voudrais aller à la rivière pour un pique-nique?'; this.fr_strList.scene_1_4 = 'Mais oui. Un pique-nique est parfait. Ainsi soit-il!'; this.fr_strList.scene_1_5 = 'Regarde, il y a une belle place dans l\'ombre.'; this.fr_strList.scene_1_6 = 'Spécialement pour nous!'; this.fr_strList.scene_1_7 = 'Allons-y!'; this.fr_strList.scene_1_8 = 'C\'est si beau!'; this.fr_strList.scene_1_9 = 'Oui mais... Ça n\'a pas ta beauté'; this.fr_strList.scene_1_10 = 'Si bon'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Hova menjünk ma, édesem?'; this.hu_strList.scene_1_2 = 'Talán a tengerpartra...'; this.hu_strList.scene_1_3 = 'Nincs kedved lemenni a folyóhoz piknikezni egyet?'; this.hu_strList.scene_1_4 = 'Nem. Szerintem a piknik a legjobb. Legyen az!'; this.hu_strList.scene_1_5 = 'Nézd, ott egy jó kis árnyékos hely.'; this.hu_strList.scene_1_6 = 'Pont nekünk találták ki!'; this.hu_strList.scene_1_7 = 'Menjünk!'; this.hu_strList.scene_1_8 = 'Milyen gyönyörű!'; this.hu_strList.scene_1_9 = 'Szép, de... Nem olyan gyönyörű, mint te.'; this.hu_strList.scene_1_10 = 'De jó!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Tesoro, dove andiamo oggi?'; this.it_strList.scene_1_2 = 'Magari in spiaggia..'; this.it_strList.scene_1_3 = 'Ti piacerebbe andare sul fiume per un picnic?'; this.it_strList.scene_1_4 = 'Certo. Penso che il picnic è un ottimo diversivo. Andiamo!'; this.it_strList.scene_1_5 = 'Guarda, c\'è un bel posto lì all\'ombra.'; this.it_strList.scene_1_6 = 'Soprattutto per noi!'; this.it_strList.scene_1_7 = 'Andiamo!'; this.it_strList.scene_1_8 = 'Ma che bello'; this.it_strList.scene_1_9 = 'Sì, ma... Non bello quanto te'; this.it_strList.scene_1_10 = 'Wow!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Gdzie dziś pójdziemy?'; this.pl_strList.scene_1_2 = 'Może na plażę...'; this.pl_strList.scene_1_3 = 'A może zrobimy sobie piknik nad rzeką?'; this.pl_strList.scene_1_4 = 'Dobrze. Piknik to świetny pomysł. Chodźmy!'; this.pl_strList.scene_1_5 = 'Patrz, tam jest świetne miejsce w cieniu.'; this.pl_strList.scene_1_6 = 'Specjalnie dla nas!'; this.pl_strList.scene_1_7 = 'Idziemy!'; this.pl_strList.scene_1_8 = 'Jak pięknie!'; this.pl_strList.scene_1_9 = 'Racja, ale... Nie tak piękne jak ty'; this.pl_strList.scene_1_10 = 'Tak dobrze!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Wohin gehen wir heute, Liebling?'; this.de_strList.scene_1_2 = 'Vielleicht, an den Strand...'; this.de_strList.scene_1_3 = 'Hast du nichts dagegen, an den Fluß zum Picknick zu gehen?'; this.de_strList.scene_1_4 = 'Nichts. Ich glaube, ein Picknick ist die beste Variante. So sei es!'; this.de_strList.scene_1_5 = 'Guck mal, es gibt einen netten Platz in Schatten.'; this.de_strList.scene_1_6 = 'Speziell für uns!'; this.de_strList.scene_1_7 = 'Lassen uns gehen!'; this.de_strList.scene_1_8 = 'Wie schön!'; this.de_strList.scene_1_9 = 'Gut, aber... Nicht so schöne, wie du bist'; this.de_strList.scene_1_10 = 'So gut!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Unde ai vrea sa mergem astazi, draga?'; this.ro_strList.scene_1_2 = 'Poate pe plaja...'; this.ro_strList.scene_1_3 = 'Te superi daca mergem langa rau pentru un mic picnic?'; this.ro_strList.scene_1_4 = 'Nu ma supar. Cred ca picnicul e cea mai buna varianta. Sa mergem!'; this.ro_strList.scene_1_5 = 'Uite, avem un loc dragut in umbra.'; this.ro_strList.scene_1_6 = 'Special pentru noi!'; this.ro_strList.scene_1_7 = 'Sa mergem!'; this.ro_strList.scene_1_8 = 'Ce frumos!'; this.ro_strList.scene_1_9 = 'Asa e, dar... Nu e la fel de frumos ca tine'; this.ro_strList.scene_1_10 = 'Atat de bine!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Къде да отидем днес, скъпа?'; this.bg_strList.scene_1_2 = 'Може би на плажа...'; this.bg_strList.scene_1_3 = 'Искаш ли да отидем при реката и да си направим пикник?'; this.bg_strList.scene_1_4 = 'Да. Пикникът е страхотна идея. Нека да вървим!'; this.bg_strList.scene_1_5 = 'Виж, там има хубаво местенце на сянка.'; this.bg_strList.scene_1_6 = 'Специално за нас!'; this.bg_strList.scene_1_7 = 'Да вървим!'; this.bg_strList.scene_1_8 = 'Много е красиво!'; this.bg_strList.scene_1_9 = 'Така е, но...не е така красиво, колкото си ти'; this.bg_strList.scene_1_10 = 'Толкова е хубаво!'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'nde vamos hoje, querida?'; this.pt_strList.scene_1_2 = 'Talvez, para a praia...'; this.pt_strList.scene_1_3 = 'Se não te importas vai para o Rio para um pequeno piquenique?'; this.pt_strList.scene_1_4 = 'Eu não vou. Acho que o piquenique é a melhor variante. Deixe-a ser assim! '; this.pt_strList.scene_1_5 = 'Olha, lá é um bom lugar na sombra.'; this.pt_strList.scene_1_6 = 'Especialmente para nós!'; this.pt_strList.scene_1_7 = 'Vamos!'; this.pt_strList.scene_1_8 = 'Que lindo!'; this.pt_strList.scene_1_9 = 'Certo, mas... Não tão bonita como você é'; this.pt_strList.scene_1_10 = 'Tão bom!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Gde idemo danas, ljubavi?'; this.sr_strList.scene_1_2 = 'Možda možemo na plažu...'; this.sr_strList.scene_1_3 = 'A možemo i na planinarenje i na piknik pored reke?'; this.sr_strList.scene_1_4 = 'Možemo, mislim da je piknik najbolja varijanta! Hajdemo!!'; this.sr_strList.scene_1_5 = 'Pogledaj, eno malo hlada, odlično mesto.'; this.sr_strList.scene_1_6 = 'Specijalno za nas!'; this.sr_strList.scene_1_7 = 'Hajdemo tamo!'; this.sr_strList.scene_1_8 = 'Kako prelepo!'; this.sr_strList.scene_1_9 = 'Da, ali nije ni izbliza prelepo kao što si ti!'; this.sr_strList.scene_1_10 = 'Tako dobro!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Куди сьогодні підемо, мила?'; this.ua_strList.scene_1_2 = 'Може, на пляж...'; this.ua_strList.scene_1_3 = 'Ти не проти невеличкого пікніку на березі річки?'; this.ua_strList.scene_1_4 = 'Ні. Мені подобається твоя пропозиція.'; this.ua_strList.scene_1_5 = 'Дивись, яке гарне місце під деревом...'; this.ua_strList.scene_1_6 = 'Ходімо туди?'; this.ua_strList.scene_1_7 = 'Ходімо!'; this.ua_strList.scene_1_8 = 'Як тут гарно!'; this.ua_strList.scene_1_9 = 'Так... Але ти все одно гарніша!'; this.ua_strList.scene_1_10 = 'Як приємно!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Kam si dnes vyjdeme, miláčku?'; this.cz_strList.scene_1_2 = 'Mohli bychom jít na pláž...'; this.cz_strList.scene_1_3 = 'Nevadilo by ti zajít si na malý piknik k řece?'; this.cz_strList.scene_1_4 = 'Nevadilo. Piknik je výborný nápad. Pojďme tedy!'; this.cz_strList.scene_1_5 = 'Podívej, támhle je super stinné místo.'; this.cz_strList.scene_1_6 = 'Jako stvořené pro nás!'; this.cz_strList.scene_1_7 = 'Jdeme!'; this.cz_strList.scene_1_8 = 'Je tu krásně!'; this.cz_strList.scene_1_9 = 'To je... Není to ale tak krásné, jako ty'; this.cz_strList.scene_1_10 = 'Nádhera!'; this.ar_strList = new Object(); this.ar_strList.scene_1_1 = 'أين سنذهب اليوم يا عزيزتي؟'; this.ar_strList.scene_1_2 = 'إلى الشاطئ؟'; this.ar_strList.scene_1_3 = 'ما رأيك بالذهاب في نزهة إلى النهر؟'; this.ar_strList.scene_1_4 = 'نعم لنذهب فالنزهة إلى النهر هي الأفضل!'; this.ar_strList.scene_1_5 = 'انظري هذه بقعة مظللة'; this.ar_strList.scene_1_6 = 'هذه البقعة لنا!'; this.ar_strList.scene_1_7 = 'لنذهب!'; this.ar_strList.scene_1_8 = 'شعور رائع!'; this.ar_strList.scene_1_9 = 'ولكن ليس بروعتك'; this.ar_strList.scene_1_10 = 'شعور لا يضاهى'; this.nl_strList = new Object(); this.nl_strList.scene_1_1 = 'Waar zullen we vandaag heen gaan schat?'; this.nl_strList.scene_1_2 = 'Misschien naar het strand...'; this.nl_strList.scene_1_3 = 'Zou je het niet erg vinden om naar de rivier te gaan voor een picnic?'; this.nl_strList.scene_1_4 = 'Nee hoor. Ik denk dat de picnic te beste variant is. Laten we gaan!'; this.nl_strList.scene_1_5 = 'Kijk, er is daar een mooie plek in de schaduw.'; this.nl_strList.scene_1_6 = 'Speciaal voor ons!'; this.nl_strList.scene_1_7 = 'Laten we gaan!'; this.nl_strList.scene_1_8 = 'Zo beeldschoon!'; this.nl_strList.scene_1_9 = 'Ja, maar… niet zo mooi als jij bent'; this.nl_strList.scene_1_10 = 'Zo goed!'; this.tr_strList = new Object(); this.tr_strList.scene_1_1 = 'Bugün nereye gidelim, canım?'; this.tr_strList.scene_1_2 = 'Belki plaja gideriz...'; this.tr_strList.scene_1_3 = 'Nehir başına piknik için gitmeye ne dersin?'; this.tr_strList.scene_1_4 = 'Olur. Bence piknik en iyi seçimdir. Öyle yapalım!'; this.tr_strList.scene_1_5 = 'Bak, orada güzel gölge yeri var.'; this.tr_strList.scene_1_6 = 'Özellikle bizim için!'; this.tr_strList.scene_1_7 = 'Haydi gidelim!'; this.tr_strList.scene_1_8 = 'Ne kadar da güzel!'; this.tr_strList.scene_1_9 = 'Doğru, ama... Senin kadar güzel değildir'; this.tr_strList.scene_1_10 = 'Çok güzel!'; this.cn_strList = new Object(); this.cn_strList.scene_1_1 = '我们今天往那里去, 亲爱的?'; this.cn_strList.scene_1_2 = '也许, 到沙滩去...'; this.cn_strList.scene_1_3 = '你喜欢到河畔野餐吗?'; this.cn_strList.scene_1_4 = '我喜欢. 我认为野餐是最好另外选择. 就这样决定吧!'; this.cn_strList.scene_1_5 = '看呀, 那里有阴暗的好地点.'; this.cn_strList.scene_1_6 = '尤其是对我们来说!'; this.cn_strList.scene_1_7 = '我们去吧!'; this.cn_strList.scene_1_8 = '真美丽!'; this.cn_strList.scene_1_9 = '是的, 可是... 比不上你的美丽'; this.cn_strList.scene_1_10 = '太好了!'; this.sk_strList = new Object(); this.sk_strList.scene_1_1 = 'Kam dnes pôjdeme, drahá?'; this.sk_strList.scene_1_2 = 'Možno by sme mohli ísť na pláž...'; this.sk_strList.scene_1_3 = 'Nevadilo by ti, keby sme šli k rieke na malý piknik?'; this.sk_strList.scene_1_4 = 'To teda vôbec nie. Myslím, že to je skvelý nápad. Tak poďme!'; this.sk_strList.scene_1_5 = 'Pozri, tam v tieni je pekné miesto.'; this.sk_strList.scene_1_6 = 'Práve pre nás!'; this.sk_strList.scene_1_7 = 'Poďme na to!'; this.sk_strList.scene_1_8 = 'To je krásne!'; this.sk_strList.scene_1_9 = 'Naozaj krásne... ale nie tak krásne ako ty'; this.sk_strList.scene_1_10 = 'Naozaj skvelé!'; this.lv_strList = new Object(); this.lv_strList.scene_1_1 = 'Kur mēs šodien iesim, dārgais?'; this.lv_strList.scene_1_2 = 'Varbūt uz pludmali...'; this.lv_strList.scene_1_3 = 'Vai tu neiebilstu doties uz upes krastu lai rīkotu mazu pikniku?'; this.lv_strList.scene_1_4 = 'Nē. Es domāju, ka pikniks ir labākais variants. Lais tā būtu!'; this.lv_strList.scene_1_5 = 'Paskaties, tur ir jauka vieta ēnā.'; this.lv_strList.scene_1_6 = 'Speciāli priekš mums!'; this.lv_strList.scene_1_7 = 'Ejam!'; this.lv_strList.scene_1_8 = 'Cik skaisti!'; this.lv_strList.scene_1_9 = 'Taisnība, bet... ne tik skaista kā tu'; this.lv_strList.scene_1_10 = 'Tik labi!'; this.kz_strList = new Object(); this.kz_strList.scene_1_1 = 'Жаным, бүгін біз қайда барамыз?'; this.kz_strList.scene_1_2 = 'Мүмкін, жағажайға барармыз...'; this.kz_strList.scene_1_3 = 'Өзен жағасына барып, кішігірім пикник ұйымдастырсақ қайтеді?'; this.kz_strList.scene_1_4 = 'Мен ұарсы емеспін. Пикник біз үшін ең жақсы демалыс болар. Жарайды, барайық!'; this.kz_strList.scene_1_5 = 'Қара, мына жер қандай салқын және әдемі!'; this.kz_strList.scene_1_6 = 'Тіпті біз үшін арнайы дайындап қойғандай!'; this.kz_strList.scene_1_7 = 'Барамыз!'; this.kz_strList.scene_1_8 = 'Қандай әдемі!'; this.kz_strList.scene_1_9 = 'Иә, өте әдемі екен. Бірақ сен одан да әдемісің'; this.kz_strList.scene_1_10 = 'Қандай керемет!'; this.gr_strList = new Object(); this.gr_strList.scene_1_1 = 'Που θέλεις να πάμε σήμερα, αγάπη μου'; this.gr_strList.scene_1_2 = 'Θέλεις να πάμε στην παραλία... '; this.gr_strList.scene_1_3 = 'Θέλεις να πάμε στο ποτάμι για ένα πικνίκ'; this.gr_strList.scene_1_4 = 'Δεν με πειράζει. Το πικνίκ είναι καλή ιδέα!'; this.gr_strList.scene_1_5 = 'Κοίτα, να ένα ωραίο μέρος, στη σκιά.'; this.gr_strList.scene_1_6 = 'Ειδικά για εμάς!'; this.gr_strList.scene_1_7 = 'Ας πάμε!'; this.gr_strList.scene_1_8 = 'Τι όμορφο!'; this.gr_strList.scene_1_9 = 'Είναι, ναι… Αλλά όχι όσο όμορφη είσαι εσύ'; this.gr_strList.scene_1_10 = 'Τόσο όμορφο!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.langList.cn = '玩'; this.gameNameList = new Object(); this.gameNameList.en = 'Hiking sex'; this.gameNameList.bg = 'Секс сред природата'; this.gameNameList.ru = 'Секс на природе'; this.gameNameList.de = 'Wandersex'; this.gameNameList.es = 'Excursión sexual'; this.gameNameList.fr = 'Sexe au camping'; this.gameNameList.hu = 'Szex a folyóparton'; this.gameNameList.it = 'Passeggiata erotica'; this.gameNameList.pl = 'Seks w terenie'; this.gameNameList.pt = 'Sexo Cavalgante'; this.gameNameList.sr = 'Seks na Planinarenju'; this.gameNameList.ua = 'Секс на Березі Річки'; this.gameNameList.cz = 'Výlet za sexem'; this.gameNameList.ro = 'Sex la plimbare'; this.gameNameList.ar = 'الجنس الرياضي'; this.gameNameList.nl = 'Expeditie Seks'; this.gameNameList.tr = 'Gezinti Sikişi'; this.gameNameList.cn = '远足性爱'; this.gameNameList.sk = 'Sex v prírode'; this.gameNameList.lv = 'Sekss Pārgājienā'; this.gameNameList.kz = 'Жаяу секс'; this.gameNameList.gr = 'Σεξ Πεζοπορίας'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 191 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 192 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 193 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 194 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'de'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Hiking-sex-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 120 { } movieClip 123 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 125 { frame 20 { stop(); } } movieClip 128 { } movieClip 130 { } frame 13 { _global.myWaiting = new Waiting(157, _currentframe + 1); stop(); } movieClip 133 { frame 205 { stop(); } } movieClip 136 { frame 30 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 138 { } movieClip 139 { } frame 15 { _global.myWaiting = new Waiting(28, _currentframe + 1); stop(); } movieClip 141 { frame 67 { stop(); } } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } movieClip 143 { } frame 17 { _global.myWaiting = new Waiting(21, _currentframe + 1); stop(); } movieClip 145 { frame 193 { stop(); } } frame 18 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } frame 19 { _global.myWaiting = new Waiting(74, _currentframe + 1); stop(); } movieClip 147 { frame 244 { stop(); } } frame 20 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 21 { _global.myWaiting = new Waiting(137, _currentframe + 1); stop(); } movieClip 149 { frame 227 { stop(); } } frame 22 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5}); stop(); } frame 23 { _global.myWaiting = new Waiting(6, _currentframe + 1); stop(); } movieClip 151 { frame 28 { stop(); } } frame 24 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6}); stop(); } frame 25 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 153 { frame 135 { stop(); } } frame 26 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7}); stop(); } frame 27 { _global.myWaiting = new Waiting(193, _currentframe + 1); stop(); } movieClip 155 { frame 225 { stop(); } } frame 28 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8}); stop(); } frame 29 { _global.myWaiting = new Waiting(37, _currentframe + 1); stop(); } movieClip 157 { frame 92 { stop(); } } frame 30 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9}); stop(); } frame 31 { _global.myWaiting = new Waiting(640, _currentframe + 1); stop(); } movieClip 159 { frame 640 { stop(); } } frame 32 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 161 { frame 29 { stop(); } } movieClip 165 { } movieClip 168 { } movieClip 171 { } movieClip 172 { } movieClip 173 { } movieClip 174 { } movieClip 176 { } movieClip 178 { frame 67 { gotoAndPlay(40); } } movieClip 180 { frame 113 { gotoAndPlay(88); } } frame 37 { _global.myWaiting = new Waiting(57, _currentframe + 1); stop(); } movieClip 182 { frame 91 { stop(); } } frame 38 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10}); stop(); } frame 39 { _global.myWaiting = new Waiting(100, 165); stop(); } movieClip 187 { frame 30 { stop(); } } frame 165 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Hiking-sex-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); }




http://swfchan.com/29/143516/info.shtml
Created: 27/10 -2018 09:14:11 Last modified: 27/10 -2018 09:14:11 Server time: 28/04 -2024 09:56:50