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Pokemon Dating Sim V.0.0.7.swf

This is the info page for
Flash #144243

(Click the ID number above for more basic data on this flash file.)


Text
Pokemon Dating Sim
Version 0.0.7

Play

Programming:TheDarkMoogle
Design/Concepts: TheDarkMoogle
Ixi Artwork: Antiximo
Future Artwork: Spikedkanine
Pokemon (c) Game Freak/Nintendo

Intelligence

Strength

Charisma

Stamina

Total:

N E X T

<p align="left"></p>

Male

<p align="left"><font face="Lucida Console" size="36" color="#000000" letterSpacing="0.000000" kerning="1">Male</font></p>

Female

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

OR

Congratulations on your win,                  !  You're the
Pokemon League Champion! I am so proud of you. and, to
reward you for filling up the entire Pokedex, I've arranged a
nice vacation for you! You'll be going to a new city in the
Isshu region! I have a colleague who works there. He's off on
business for a year or so, so his house is empty!

<p align="left"></p>

<p align="left"></p>

Days:

<p align="left"></p>

HP:

Money

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="center"></p>

<p align="left"></p>

Ixi:

<p align="left"><font face="Nyala" size="24" color="#000000" letterSpacing="0.000000" kerning="1">Oh, yay. Another shmuck, that&apos;s just what we need. Guess you just moved in. Well, you have no business here, so leave. I mean it.</font></p>

HP:

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"><font face="Nyala" size="24" color="#000000" letterSpacing="0.000000" kerning="1">?</font></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

What's your name?

Why are you so rude?

Can I have your measurements?

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

So, I've been thinking about it, and you look pretty cute.

So, about those measurements...

So, do you watch any TV? Movies?

<p align="left"></p>

<p align="left"></p>

Z

Z

Z...

It is now Day

<p align="left"></p>

You are fully rested.

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
stop(); stop();
Frame 2
stop(); var str = 0; var intel = 0; var charisma = 0; var stamina = 0; var totalstats = 25; var charname;
Frame 3
stop(); var gender;
Frame 5
stop(); var hp = 100; numDays = 1; var relationIxi = 0; var numDolls = 0; var numKnives = 0; var numSpider = 0; var numProtien = 0; var numIron = 0; var money = 200;
Frame 6
stop(); var neighborname = " "; var numDays;
Frame 7
stop();
Frame 8
stop(); stop(); if (questionchoose == 2) { Ixi.gotoAndStop(3); } stop(); if (gender == 1) { if (relationIxi <= 100) { ixistatus = "Acquaintances"; } else if (relationIxi <= 250) { ixistatus = "Friends"; } else if (relationIxi <= 450) { ixistatus = "Good Friends"; } else if (relationIxi <= 600) { ixistatus = "Close Friends"; } else if (relationIxi <= 800) { ixistatus = "Best Friends"; } else if (relationIxi <= 999) { ixistatus = "Lovers"; } else if ((relationIxi = 1000)) { ixistatus = "Mates"; } }
Frame 9
stop(); var giftLine; var whichQuestion; stop(); stop();
Frame 10
stop(); var questionChoose; stop(); stop();
Frame 11
var answer; if (questionChoose == 0) { answer = "Fine. If you must know, my name is Ixi. Now leave."; } else if ((questionChoose == 1) && (relationIxi < 20)) { answer = "Why am I mean? None of your goddamned business. Why are you still here?"; } else if ((questionChoose == 1) && (relationIxi >= 20)) { answer = "*sigh* Look, I've had a hard life, to put it mildly. There, you happy?"; relationIxi = relationIxi + 5; } else if (questionChoose == 2) { answer = "Why the fuck would I tell you? Get the fuck out of my house, NOW!"; } else if ((questionChoose == 3) && (relationIxi < 69)) { answer = "Do I LOOK like I care?"; } else if ((questionChoose == 3) && (relationIxi >= 70)) { answer = "Hm, you think so? I doubt it."; relationIxi = relationIxi + 5; } else if (questionChoose == 4) { answer = "You are very persistent, I'll give you that."; } else if (questionChoose == 5) { answer = "Well, I do like CSI. Other than that, TV's a bore."; relationIxi = relationIxi + 5; } stop(); stop();
Frame 12
stop(); stop(); stop();
Frame 13
stop(); var giveanswer = "I'm not accepting that."; stop(); stop(); stop();
Frame 14
stop(); stop(); stop(); stop(); hp = 100;
Frame 15
stop(); stop(); stop(); stop();
Frame 16
stop(); stop(); stop(); stop();
Frame 17
stop(); stop(); stop(); stop(); stop();
Symbol 6 Button
on (release) { gotoAndPlay (2); }
Symbol 17 Button
on (release) { gotoAndPlay (5); }
Symbol 27 Button
on (release) { CharChoose.gotoAndPlay(1); gender = 1; }
Symbol 29 Button
on (release) { CharChoose.gotoAndPlay(2); gender = 2; }
Symbol 30 Button
on (release) { if ((totalstats <= 25) && (totalstats > 0)) { totalstats = totalstats - 1; str = str + 1; } }
Symbol 31 Button
on (release) { if ((totalstats <= 25) && (totalstats > 0)) { totalstats = totalstats - 1; intel = intel + 1; } }
Symbol 32 Button
on (release) { if ((totalstats <= 25) && (totalstats > 0)) { totalstats = totalstats - 1; charisma = charisma + 1; } }
Symbol 33 Button
on (release) { if ((totalstats <= 25) && (totalstats > 0)) { totalstats = totalstats - 1; stamina = stamina + 1; } }
Symbol 34 Button
on (release) { if (totalstats < 25) { totalstats = totalstats + 1; stamina = stamina - 1; } }
Symbol 35 Button
on (release) { if (totalstats < 25) { totalstats = totalstats + 1; charisma = charisma - 1; } }
Symbol 36 Button
on (release) { if (totalstats < 25) { totalstats = totalstats + 1; intel = intel - 1; } }
Symbol 37 Button
on (release) { if (totalstats < 25) { totalstats = totalstats + 1; str = str - 1; } }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
stop();
Symbol 51 Button
on (release) { gender = 1; gotoAndPlay (4); }
Symbol 53 Button
on (release) { gender = 2; gotoAndPlay (5); }
Symbol 58 Button
on (release) { stopAllSounds(); gotoAndPlay (5); }
Symbol 66 Button
on (rollOver) { neighborname = "Your House"; } on (release) { gotoAndPlay (7); stopAllSounds(); }
Symbol 68 Button
on (rollOver) { neighborHouseName = "Adeline's House"; }
Symbol 70 Button
on (rollOver) { neighborHouseName = "Josh's House"; }
Symbol 72 Button
on (rollOver) { neighborHouseName = "Mark's House"; }
Symbol 74 Button
on (rollOver) { neighborHouseName = "Christie's House"; }
Symbol 76 Button
on (rollOver) { neighborname = "Ixi's House"; } on (release) { stopAllSounds(); gotoAndPlay (8); }
Symbol 78 Button
on (rollOver) { neighborHouseName = "Evelyn's House"; }
Symbol 80 Button
on (rollOver) { neighborHouseName = "Brutus' House"; }
Symbol 82 Button
on (rollOver) { neighborHouseName = "Largo's House"; }
Symbol 88 Button
on (release) { stopAllSounds(); gotoAndPlay (15); }
Symbol 97 Button
on (release) { gotoAndPlay (14); }
Symbol 108 Button
on (release) { gotoAndPlay (9); }
Symbol 117 Button
on (rollOver) { ixiLine = "Ask"; } on (release) { if (relationIxi <= 50) { gotoAndPlay (10); } else { gotoAndPlay (12); } }
Symbol 119 Button
on (rollOver) { ixiLine = "Gift"; } on (release) { if (numSpiders == 0) { giftLine = "What are you trying to pull, exactly?"; } else { giftLine = "Oh...thanks, I guess."; numSpiders = numSpiders - 1; } }
Symbol 121 Button
on (rollOver) { ixiLine = "Back"; } on (release) { gotoAndPlay (6); stopAllSounds(); }
Symbol 129 Button
on (release) { whichQuestion = Math.random() * 2; if (whichQuestion == 0) { question = "Fine. If you must know, my name is Ixi. That's all you'll be knowing, and all that's important."; } else if (whichQuestion == 1) { question = "I'm not telling you that."; } else if (whichQuestion == 2) { question = "How many times do I have to tell you to leave?!"; } }
Symbol 131 Button
on (rollOver) { ixiLine = "back"; } on (release) { gotoAndPlay (6); stopAllSounds(); }
Symbol 132 Button
on (release) { questionChoose = 0; gotoAndPlay (11); relationIxi = relationIxi + 5; hp = hp - 5; }
Symbol 133 Button
on (release) { questionChoose = 1; gotoAndPlay (11); hp = hp - 5; }
Symbol 134 Button
on (release) { questionChoose = 2; gotoAndPlay (11); ixiHome.gotoAndStop(2); hp = hp - 10; }
Symbol 137 Button
on (release) { hp = hp - 5; }
Symbol 138 Button
on (release) { gotoAndPlay (12); }
Symbol 139 Button
on (release) { gotoAndPlay (6); stopAllSounds(); }
Symbol 140 Button
on (release) { gotoAndPlay (11); hp = hp - 5; questionChoose == 3; }
Symbol 141 Button
on (release) { gotoAndPlay (11); hp = hp - 5; questionChoose == 4; }
Symbol 142 Button
on (release) { if (relationIxi <= 50) { gotoAndPlay (10); } else { gotoAndPlay (12); } }
Symbol 145 Button
on (release) { gotoAndPlay (11); hp = hp - 5; questionChoose = 3; }
Symbol 146 Button
on (release) { gotoAndPlay (11); hp = hp - 5; questionChoose = 4; }
Symbol 147 Button
on (release) { gotoAndPlay (11); hp = hp - 5; questionChoose = 5; }
Symbol 151 Button
on (release) { gotoAndPlay (6); }
Symbol 163 Button
on (release) { numDays++; gotoAndPlay (6); stopAllSounds(); }
Symbol 167 Button
on (rollOver) { mallName = "Gift Shop"; } on (release) { stopAllSounds(); gotoAndPlay (16); }
Symbol 169 Button
on (release) { stopAllSounds(); gotoAndPlay (6); }
Symbol 178 Button
on (rollOver) { giftShopName = "Spider Necklace: $20"; } on (release) { if (money >= 20) { money = money - 20; numSpider = numSpider + 1; } else { gistShopName = "You can't buy that."; } }

Library Items

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Instance Names

"ixiHome"Frame 8Symbol 103 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

totalstatsSymbol 43 EditableText"<p align="left"></p>"
staminaSymbol 44 EditableText"<p align="left"></p>"
charismaSymbol 45 EditableText"<p align="left"></p>"
intelSymbol 46 EditableText"<p align="left"></p>"
strSymbol 47 EditableText"<p align="left"></p>"
nameSymbol 48 EditableText"<p align="left"></p>"
charnameSymbol 62 EditableText"<p align="left"></p>"
neighbornameSymbol 83 EditableText"<p align="left"></p>"
numDaysSymbol 85 EditableText"<p align="left"></p>"
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hpSymbol 91 EditableText"<p align="left"></p>"
charnameSymbol 92 EditableText"<p align="left"></p>"
bedroomNameSymbol 98 EditableText"<p align="center"></p>"
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hpSymbol 111 EditableText"<p align="left"></p>"
ixiLineSymbol 112 EditableText"<p align="left"></p>"
giftLineSymbol 114 EditableText"<p align="left"></p>"
questionSymbol 124 EditableText"<p align="left"></p>"
answerSymbol 135 EditableText"<p align="left"></p>"
answerSymbol 144 EditableText"<p align="left"></p>"
giveanswerSymbol 153 EditableText"<p align="left"></p>"
numDaysSymbol 161 EditableText"<p align="left"></p>"
mallNameSymbol 168 EditableText"<p align="left"></p>"
giftShopNameSymbol 179 EditableText"<p align="left"></p>"




http://swfchan.com/29/144243/info.shtml
Created: 9/8 -2019 22:56:49 Last modified: 9/8 -2019 22:56:49 Server time: 29/04 -2024 01:19:56