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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/85275316?noj=FRM85275316-28DC" width="1" height="1"></div>

MagBall.swf

This is the info page for
Flash #10100

(Click the ID number above for more basic data on this flash file.)


Text
HQ

LQ

New Game

>

<

Instructions

To Sketched

View Images

Continue Game

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score counter

Within this area
you can affect
the course of the
ball by holding
the mouse-button
down.

These are
two of the targets
you're supposed to hit

Objective of the game is hit the lit targets along the side
by shooting the ball at them. This ball can be controlled by
magnetic forces that can be applied to it in the center
circle.

Back to menu

Control

It's time to get familiar with the game. Big targets and
no penalties should give you plenty of opportunity to try
out the way the ball moves.

Goal:
Penalties:
- Hit the side:
- Wrong target:

20 targets
n/a
n/a

Hint - The most intuitive way to control the
ball is by swinging it around the cursor until
it's travelling in the right direction. Hitting
a target accurately is not an easy task with
this method though.

Penalties

Let's make the game a bit more of a challenge. Smaller
targets to improve your aim, with some penalties on wrong
hits to keep your accuracy high.

16 targets
-1
-2

Hint - A good way to increase your accuracy is
to bring the ball to a near standstill on the
circle before clicking on the other side to
pull it in the right direction. Release the
button before the ball reaches the cursor though
or the results can be unpredictable.

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Accuracy

Let's see whether your aim has improved enough for this
level. Six small targets for your shooting pleasure, with
the same penalties as the previous level.

Hint - Short taps of the mouse-button a short
distance away from the ball can be used to fine-
tune the movement of the ball. However this only
works well when the ball is moving slowly or the
magnetic effect will be too little to alter the
course of the ball.

Breather

Really! This level is too easy! You can't even hit the side
anymore. But since we want to have some challenge atleast,
let's just increase the penalties and the number of targets
a bit.

20 targets
n/a
-4

Hint - Catching and dragging the ball in the
right direction is another technique that can be
used to control the ball. Be careful though as
the trajectory of the ball can change rapidly
and suddenly directly beneath the cursor.

Don't miss

I'm spoiling you. Only three different targets this time.
How easy can it get? There is a price though: hit the
wrong target and you get to do it all over again.

16 targets
-2
ALL

Hint - Obviously, aiming for the 'open' side of
the target is a good idea here as missing it on
the 'open' side will only cost you two points
while hitting the target next to it will cost
you all your points.

All or nothing

Last but certainly not least. Six small targets, but no
room for error. Miss one shot and you lose all your points
and you will have to start over again.

16 targets
ALL
ALL

Hint - Going slow on this level should ascertain
your victory. Ofcourse the real challenge lies
in doing it as fast as possible.

Congratulations!

You've finished the game. Hit the ok button below to view
the images you've won at your own leisure. I hope you
enjoyed the game and the pictures and I bid you farewell
for now.

If you enjoyed this game, you might like Penzle
as well. Find it in the games section on my site:

If you liked this game and have suggestions for
other games or if you just want to show your
appreciation, leave a message on my board:

Once more thank you for playing and farewell!
Graphite

http://sketched.furserve.com/

http://go.ezboard.com/bsketched

ActionScript [AS1/AS2]

Frame 2
tbytes = _root.getBytesTotal(); lbytes = _root.getBytesLoaded(); perc = int((lbytes / tbytes) * 100); _root.Disc.SetPercentage(perc); if (lbytes == tbytes) { gotoAndStop (4); }
Frame 3
gotoAndPlay (2);
Frame 4
if (nImages > 0) { Images._alpha = 100; } else { Images._alpha = 50; } if (nLevel > 0) { Continue._alpha = 100; } else { Continue._alpha = 50; }
Instance of Symbol 12 MovieClip "hq" in Frame 4
on (release) { if (_quality == "LOW") { _quality = "HIGH"; _root.hq.gotoAndStop(1); } else { _quality = "LOW"; _root.hq.gotoAndStop(2); } }
Instance of Symbol 15 MovieClip "snd" in Frame 4
on (release) { if (_root.mute) { _root.mute = false; _root.snd.gotoAndStop(1); } else { _root.mute = true; _root.snd.gotoAndStop(2); } }
Frame 5
gotoAndPlay (14);
Frame 9
stop();
Frame 10
gotoAndStop (4);
Frame 14
nLevel = 1; stop();
Frame 15
this.level.Enable(); stop();
Frame 16
this.level.Disable(); stop();
Frame 17
nImages = Math.Max(nImages, 1); gotoAndPlay (24);
Frame 24
nLevel = 2; stop();
Frame 25
this.level.Enable(); stop();
Frame 26
this.level.Disable(); stop();
Frame 27
nImages = Math.Max(nImages, 2); gotoAndPlay (34);
Frame 34
nLevel = 3; stop();
Frame 35
this.level.Enable(); stop();
Frame 36
this.level.Disable(); stop();
Frame 37
nImages = Math.Max(nImages, 3); gotoAndPlay (44);
Frame 44
nLevel = 4; stop();
Frame 45
this.level.Enable(); stop();
Frame 46
this.level.Disable(); stop();
Frame 47
nImages = Math.Max(nImages, 4); gotoAndPlay (54);
Frame 54
nLevel = 5; stop();
Frame 55
this.level.Enable(); stop();
Frame 56
this.level.Disable(); stop();
Frame 57
nImages = Math.Max(nImages, 5); gotoAndPlay (64);
Frame 64
nLevel = 6; stop();
Frame 65
this.level.Enable(); stop();
Frame 66
this.level.Disable(); stop();
Frame 67
nImages = Math.Max(nImages, 6); gotoAndStop (74);
Frame 75
if (nImages <= 1) { forward._alpha = 50; } else { forward._alpha = 100; } back._alpha = 50; stop();
Frame 76
if (nImages <= 2) { forward._alpha = 50; } else { forward._alpha = 100; } back._alpha = 100; stop();
Frame 77
if (nImages <= 3) { forward._alpha = 50; } else { forward._alpha = 100; } back._alpha = 100; stop();
Frame 78
if (nImages <= 4) { forward._alpha = 50; } else { forward._alpha = 100; } back._alpha = 100; stop();
Frame 79
if (nImages <= 5) { forward._alpha = 50; } else { forward._alpha = 100; } back._alpha = 100; stop();
Frame 80
forward._alpha = 50; back._alpha = 100; stop();
Symbol 5 MovieClip Frame 1
function SetPercentage(perc) { perc = Math.max(0, Math.min(perc, 100)); dang = perc * 3.6; } function SetAdvance(adv) { advance = adv; } function SetAt(val, mval) { this.SetPercentage((val / mval) * 100); } function Init() { SetAdvance(1); SetPercentage(0); } function MoveMoons() { target = cang + ((dang - cang) * advance); d1 = Math.min(target, 180) + 180; d2 = Math.min(Math.max(0, target - 180), 360); this.Moon1._rotation = d1; this.Moon2._rotation = d2; cang = target; } this.Init();
Symbol 5 MovieClip Frame 2
this.MoveMoons();
Symbol 5 MovieClip Frame 3
gotoAndPlay (2);
Symbol 12 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 38 Button
on (release) { gotoAndPlay (14); }
Symbol 40 Button
on (release) { gotoAndPlay (9); }
Symbol 42 Button
on (release) { getURL ("http://sketched.furserve.com/", "_blank"); }
Symbol 44 Button
on (release) { if (nImages > 0) { gotoAndStop (75); } }
Symbol 46 Button
on (release) { if (nLevel > 0) { gotoAndStop((nLevel * 10) + 1 +3); } }
Symbol 55 MovieClip Frame 1
function Glow(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 55 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 1
function Glow(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 61 MovieClip Frame 1
function Glow(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 61 MovieClip Frame 2
stop();
Symbol 64 MovieClip Frame 1
function Glow(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 67 MovieClip Frame 1
function Glow(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 67 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 1
function Glow(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 1
function SetPercentage(perc) { perc = Math.max(0, Math.min(100, perc)); this.ScoreDisc._rotation = -90 + ((9 * perc) / 10); Score25.Glow(perc >= 25); Score50.Glow(perc >= 50); Score75.Glow(perc >= 75); } function SetPercentage2(perc) { perc = Math.max(0, Math.min(100, perc)); this.TimeDisc._rotation = -90 - ((9 * perc) / 10); Time25.Glow(perc >= 25); Time50.Glow(perc >= 50); Time75.Glow(perc >= 75); }
Symbol 75 MovieClip Frame 1
function Show(b) { if (b) { this._alpha = 100; } else { this._alpha = 0; } }
Symbol 88 MovieClip Frame 1
function Show(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 101 MovieClip Frame 1
function Show(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 114 MovieClip Frame 1
function Show(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 127 MovieClip Frame 1
function Show(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 134 MovieClip Frame 1
function SetPosition(ax, ay) { Sphere._x = ax; Sphere._y = ay; Glow._x = ax; Glow._y = ay; Fade1._x = ax; Fade1._y = ay; Fade2._x = ax; Fade2._y = ay; Fade3._x = ax; Fade3._y = ay; } function SetNoBound() { btype = 0; } function SetBoundedBox(ax1, ay1, ax2, ay2) { if (ax2 < ax1) { temp = ax2; ax2 = ax1; ax1 = temp; } if (ay2 < ay1) { temp = ay2; ay2 = ay1; ay1 = temp; } bx1 = ax1; by1 = ay1; bx2 = ax2; by2 = ay2; btype = 1; } function SetBoundedCircle(arad) { rad = arad; btype = 2; } function SetReport(abool) { report = abool; } function SetDirection(adirx, adiry) { dirx = adirx; diry = adiry; } function SetSpeed(aspeed) { if (aspeed > mspeed) { aspeed = mspeed; } speed = aspeed; } function SetMaxSpeed(aspeed) { mspeed = aspeed; if (speed > mspeed) { speed = mspeed; } } function SetMaxAcceleration(aacc) { macc = aacc; } function ApplyForce(fx, fy) { mult = Math.sqrt((dirx * dirx) + (diry * diry)) / speed; dirx = dirx + (fx * mult); diry = diry + (fy * mult); speed = Math.sqrt((dirx * dirx) + (diry * diry)) / mult; if (speed > mspeed) { speed = mspeed; } } function SetMagRadius(mr) { mrad = mr; } function Magnet(mx, my, mf) { mr = Math.sqrt((mx * mx) + (my * my)); if (mr > mrad) { mf = 0; } else { xx1 = Sphere._x; yy1 = Sphere._y; dist = Math.pow(mx - xx1, 2) + Math.pow(my - yy1, 2); dex = (mf * (mx - xx1)) / dist; dey = (mf * (my - yy1)) / dist; acc = Math.sqrt((dex * dex) + (dey * dey)); if (acc > macc) { dex = dex * (macc / acc); dey = dey * (macc / acc); } this.ApplyForce(dex, dey); } } function Enable() { enabled = true; this._alpha = 100; } function Disable() { enabled = false; this._alpha = 0; } function Init() { this.SetPosition(0, 0); this.SetSpeed(0, 0); this.SetNoBound(); this.SetMaxSpeed(1000); this.SetReport(false); this.Enable; sSide = new Sound(Sphere); sSide.attachSound("Ding"); } function Advance() { ldir = Math.sqrt((dirx * dirx) + (diry * diry)); Sphere._x = Sphere._x + ((dirx / ldir) * speed); Sphere._y = Sphere._y + ((diry / ldir) * speed); } function BounceBox() { this.Advance(); if (Sphere._x < bx1) { dirx = -dirx; Sphere._x = bx1 + (bx1 - Sphere._x); } if (Sphere._x > bx2) { dirx = -dirx; Sphere._x = bx2 + (bx2 - Sphere._x); } if (Sphere._y < by1) { diry = -diry; Sphere._y = by1 + (by1 - Sphere._y); } if (Sphere._y > by2) { diry = -diry; Sphere._y = by2 + (by2 - Sphere._y); } } function BounceCircle() { xx1 = Sphere._x; yy1 = Sphere._y; this.Advance(); xx2 = Sphere._x; yy2 = Sphere._y; rr1 = Math.sqrt((xx1 * xx1) + (yy1 * yy1)); rr2 = Math.sqrt((xx2 * xx2) + (yy2 * yy2)); if (rr2 > (rad * 1.02)) { qr = (rad - rr1) / (rr2 - rr1); qx = xx1 + ((xx2 - xx1) * qr); qy = yy1 + ((yy2 - yy1) * qr); if (Math.abs(qx) > Math.abs(qy)) { beta = ((qy * dirx) - (qx * diry)) / ((qx * qx) + (qy * qy)); alpha = (dirx - (beta * qy)) / qx; } else { beta = ((qy * dirx) - (qx * diry)) / ((qx * qx) + (qy * qy)); alpha = (diry + (beta * qx)) / qy; } dirx = ((-alpha) * qx) + (beta * qy); diry = ((-alpha) * qy) - (beta * qx); Sphere._x = xx2 * (-1 + ((2 * rad) / rr2)); Sphere._y = yy2 * (-1 + ((2 * rad) / rr2)); if (report) { radians = Math.atan2(qy, qx); if (qy < 0) { radians = radians + (Math.PI*2); } deg = Math.floor(radians / (Math.PI/180)); _root.level.CBounce(deg); } if (!_root.mute) { sSide.setPan(xx2 / 6); sSide.setVolume(50 + ((speed / mspeed) * 50)); sSide.start(0, 1); } } } function MoveSphere() { if (btype == 0) { this.Advance(); } else if (btype == 1) { this.BounceBox(); } else if (btype == 2) { this.BounceCircle(); } } function MoveComponents() { Fade3._x = Fade2._x; Fade3._y = Fade2._y; Fade2._x = Fade1._x; Fade2._y = Fade1._y; Fade1._x = Glow._x; Fade1._y = Glow._y; Glow._x = Sphere._x; Glow._y = Sphere._y; } this.Init(); gotoAndPlay (2);
Symbol 134 MovieClip Frame 2
if (enabled) { this.MoveSphere(); this.MoveComponents(); }
Symbol 134 MovieClip Frame 3
gotoAndPlay (2);
Symbol 135 MovieClip Frame 1
gotoAndPlay (2);
Symbol 135 MovieClip Frame 2
function Enable() { this.Ball.Enable(); this.Activate(nLight); enabled = true; } function Disable() { this.Ball.Disable(); if (nHits == 0) { this.Activate(0); } enabled = false; } function Activate(n) { RedText.Show((n == 1) || (n == 100)); RedGlow.Show((n == 1) || (n == 100)); BlueText.Show((n == 2) || (n == 100)); BlueGlow.Show((n == 2) || (n == 100)); YellowText.Show((n == 3) || (n == 100)); YellowGlow.Show((n == 3) || (n == 100)); GreenText.Show((n == 4) || (n == 100)); GreenGlow.Show((n == 4) || (n == 100)); } function Between(ang, amin, amax) { if (ang < amin) { ang = ang + 360; } return((ang >= amin) && (ang <= amax)); } function CBounce(deg) { HitR = Between(deg, 15, 75); HitG = Between(deg, 105, 165); HitY = Between(deg, 195, 255); HitB = Between(deg, 285, 345); if ((((HitR && (nlight == 1)) || (HitB && (nlight == 2))) || (HitY && (nlight == 3))) || (HitG && (nlight == 4))) { nLight = Math.floor(Math.random() * 3) + 1; nLight = (((onLight + nLight) - 1) % 4) + 1; onLight = nLight; this.Activate(nLight); nHits = Math.min(20, nHits + 1); } else if (((HitR || (HitB)) || (HitY)) || (HitG)) { } ScoreCounter.SetPercentage((nHits / 10) * 100); ScoreCounter.SetPercentage2(((nHits - 10) / 10) * 100); if (enabled && (nHits == 20)) { this.Activate(100); _root.play(); } } this.Ball.SetPosition(0, 0); this.Ball.SetDirection(10, 10); this.Ball.SetSpeed(1); this.Ball.SetMaxSpeed(15); this.Ball.SetMaxAcceleration(5); this.Ball.SetBoundedCircle(175); this.Ball.SetReport(true); this.Ball.SetMagRadius(100); this.ScoreCounter.SetPercentage(0); this.ScoreCounter.SetPercentage2(0); this.onMouseDown = function () { mpressed = true; }; this.onMouseUp = function () { mpressed = false; }; nHits = 0; nLight = Math.floor(Math.random() * 4) + 1; onLight = nLight; this.Activate(nLight); this.Disable(); gotoAndPlay (3);
Symbol 135 MovieClip Frame 3
if (enabled && (mpressed)) { this.Ball.Magnet(this._xmouse, this._ymouse, 100); } else if (enabled) { this.Ball.Magnet(0, 0, 0); }
Symbol 135 MovieClip Frame 4
gotoAndPlay (3);
Symbol 144 Button
on (release) { _root.play(); }
Symbol 150 Button
on (release) { gotoAndStop (4); }
Symbol 166 MovieClip Frame 1
function Show(b) { if (b) { this._alpha = 100; } else { this._alpha = 0; } }
Symbol 167 MovieClip Frame 1
gotoAndPlay (2);
Symbol 167 MovieClip Frame 2
function Enable() { this.Ball.Enable(); this.Activate(nLight); enabled = true; } function Disable() { this.Ball.Disable(); if (nHits == 0) { this.Activate(0); } enabled = false; } function Activate(n) { RedText.Show((n == 1) || (n == 100)); RedGlow.Show((n == 1) || (n == 100)); BlueText.Show((n == 2) || (n == 100)); BlueGlow.Show((n == 2) || (n == 100)); YellowText.Show((n == 3) || (n == 100)); YellowGlow.Show((n == 3) || (n == 100)); GreenText.Show((n == 4) || (n == 100)); GreenGlow.Show((n == 4) || (n == 100)); } function Between(ang, amin, amax) { if (ang < amin) { ang = ang + 360; } return((ang >= amin) && (ang <= amax)); } function CBounce(deg) { HitR = Between(deg, 0, 45); HitG = Between(deg, 90, 135); HitY = Between(deg, 180, 225); HitB = Between(deg, 270, 315); if ((((HitR && (nlight == 1)) || (HitB && (nlight == 2))) || (HitY && (nlight == 3))) || (HitG && (nlight == 4))) { nLight = Math.floor(Math.random() * 3) + 1; nLight = (((onLight + nLight) - 1) % 4) + 1; onLight = nLight; this.Activate(nLight); nHits = Math.min(16, nHits + 1); } else if (((HitR || (HitB)) || (HitY)) || (HitG)) { nHits = Math.max(0, nHits - 2); } else { nHits = Math.max(0, nHits - 1); } ScoreCounter.SetPercentage((nHits / 8) * 100); ScoreCounter.SetPercentage2(((nHits - 8) / 8) * 100); if (enabled && (nHits == 16)) { this.Activate(100); _root.play(); } } this.Ball.SetPosition(0, 0); this.Ball.SetDirection(10, 10); this.Ball.SetSpeed(1); this.Ball.SetMaxSpeed(15); this.Ball.SetMaxAcceleration(5); this.Ball.SetBoundedCircle(175); this.Ball.SetReport(true); this.Ball.SetMagRadius(100); this.ScoreCounter.SetPercentage(0); this.ScoreCounter.SetPercentage2(0); this.onMouseDown = function () { mpressed = true; }; this.onMouseUp = function () { mpressed = false; }; nHits = 0; nLight = Math.floor(Math.random() * 4) + 1; onLight = nLight; this.Activate(nLight); this.Disable(); gotoAndPlay (3);
Symbol 167 MovieClip Frame 3
if (enabled && (mpressed)) { this.Ball.Magnet(this._xmouse, this._ymouse, 100); } else if (enabled) { this.Ball.Magnet(0, 0, 0); }
Symbol 167 MovieClip Frame 4
gotoAndPlay (3);
Symbol 176 MovieClip Frame 1
function Show(b) { if (b) { this._alpha = 100; } else { this._alpha = 0; } }
Symbol 189 MovieClip Frame 1
function Show(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 202 MovieClip Frame 1
function Show(b) { if (b) { gotoAndStop (2); } else { gotoAndStop (1); } } stop();
Symbol 203 MovieClip Frame 1
gotoAndPlay (2);
Symbol 203 MovieClip Frame 2
function Enable() { this.Ball.Enable(); this.Activate(nLight); enabled = true; } function Disable() { this.Ball.Disable(); if (nHits == 0) { this.Activate(0); } enabled = false; } function Activate(n) { RedText.Show((n == 1) || (n == 100)); RedGlow.Show((n == 1) || (n == 100)); BlueText.Show((n == 2) || (n == 100)); BlueGlow.Show((n == 2) || (n == 100)); YellowText.Show((n == 3) || (n == 100)); YellowGlow.Show((n == 3) || (n == 100)); GreenText.Show((n == 4) || (n == 100)); GreenGlow.Show((n == 4) || (n == 100)); CyanText.Show((n == 5) || (n == 100)); CyanGlow.Show((n == 5) || (n == 100)); PurpleText.Show((n == 6) || (n == 100)); PurpleGlow.Show((n == 6) || (n == 100)); } function Between(ang, amin, amax) { if (ang < amin) { ang = ang + 360; } return((ang >= amin) && (ang <= amax)); } function CBounce(deg) { HitR = Between(deg, 15, 45); HitP = Between(deg, 75, 105); HitB = Between(deg, 135, 165); HitC = Between(deg, 195, 225); HitG = Between(deg, 255, 285); HitY = Between(deg, 315, 345); if ((((((HitR && (nlight == 1)) || (HitB && (nlight == 2))) || (HitY && (nlight == 3))) || (HitG && (nlight == 4))) || (HitC && (nlight == 5))) || (HitP && (nlight == 6))) { nLight = Math.floor(Math.random() * 5) + 1; nLight = (((onLight + nLight) - 1) % 6) + 1; onLight = nLight; this.Activate(nLight); nHits = Math.min(16, nHits + 1); } else if (((((HitR || (HitB)) || (HitY)) || (HitG)) || (HitP)) || (HitC)) { nHits = Math.max(0, nHits - 2); } else { nHits = Math.max(0, nHits - 1); } ScoreCounter.SetPercentage((nHits / 8) * 100); ScoreCounter.SetPercentage2(((nHits - 8) / 8) * 100); if (enabled && (nHits == 16)) { this.Activate(100); _root.play(); } } this.Ball.SetPosition(0, 0); this.Ball.SetDirection(10, 10); this.Ball.SetSpeed(1); this.Ball.SetMaxSpeed(15); this.Ball.SetMaxAcceleration(5); this.Ball.SetBoundedCircle(175); this.Ball.SetReport(true); this.Ball.SetMagRadius(100); this.ScoreCounter.SetPercentage(0); this.ScoreCounter.SetPercentage2(0); this.onMouseDown = function () { mpressed = true; }; this.onMouseUp = function () { mpressed = false; }; nHits = 0; nLight = Math.floor(Math.random() * 6) + 1; onLight = nLight; this.Activate(nLight); this.Disable(); gotoAndPlay (3);
Symbol 203 MovieClip Frame 3
if (enabled && (mpressed)) { this.Ball.Magnet(this._xmouse, this._ymouse, 100); } else if (enabled) { this.Ball.Magnet(0, 0, 0); }
Symbol 203 MovieClip Frame 4
gotoAndPlay (3);
Symbol 210 MovieClip Frame 1
gotoAndPlay (2);
Symbol 210 MovieClip Frame 2
function Enable() { this.Ball.Enable(); this.Activate(nLight); enabled = true; } function Disable() { this.Ball.Disable(); if (nHits == 0) { this.Activate(0); } enabled = false; } function Activate(n) { RedText1.Show((n == 1) || (n == 100)); RedGlow1.Show((n == 1) || (n == 100)); BlueText1.Show((n == 2) || (n == 100)); BlueGlow1.Show((n == 2) || (n == 100)); YellowText1.Show((n == 3) || (n == 100)); YellowGlow1.Show((n == 3) || (n == 100)); GreenText1.Show((n == 4) || (n == 100)); GreenGlow1.Show((n == 4) || (n == 100)); RedText2.Show((n == 1) || (n == 100)); RedGlow2.Show((n == 1) || (n == 100)); BlueText2.Show((n == 2) || (n == 100)); BlueGlow2.Show((n == 2) || (n == 100)); YellowText2.Show((n == 3) || (n == 100)); YellowGlow2.Show((n == 3) || (n == 100)); GreenText2.Show((n == 4) || (n == 100)); GreenGlow2.Show((n == 4) || (n == 100)); } function Between(ang, amin, amax) { if (ang < amin) { ang = ang + 360; } return((ang >= amin) && (ang <= amax)); } function CBounce(deg) { HitR = Between(deg, 0, 45) || (Between(deg, 135, 180)); HitG = Between(deg, 45, 90) || (Between(deg, 270, 315)); HitY = Between(deg, 180, 225) || (Between(deg, 315, 360)); HitB = Between(deg, 90, 135) || (Between(deg, 225, 270)); if ((((HitR && (nlight == 1)) || (HitB && (nlight == 2))) || (HitY && (nlight == 3))) || (HitG && (nlight == 4))) { nLight = Math.floor(Math.random() * 3) + 1; nLight = (((onLight + nLight) - 1) % 4) + 1; onLight = nLight; this.Activate(nLight); nHits = Math.min(20, nHits + 1); } else if (((HitR || (HitB)) || (HitY)) || (HitG)) { nHits = Math.max(0, nHits - 4); } ScoreCounter.SetPercentage((nHits / 10) * 100); ScoreCounter.SetPercentage2(((nHits - 10) / 10) * 100); if (enabled && (nHits == 20)) { this.Activate(100); _root.play(); } } this.Ball.SetPosition(0, 0); this.Ball.SetDirection(10, 10); this.Ball.SetSpeed(1); this.Ball.SetMaxSpeed(15); this.Ball.SetMaxAcceleration(5); this.Ball.SetBoundedCircle(175); this.Ball.SetReport(true); this.Ball.SetMagRadius(100); this.ScoreCounter.SetPercentage(0); this.ScoreCounter.SetPercentage2(0); this.onMouseDown = function () { mpressed = true; }; this.onMouseUp = function () { mpressed = false; }; nHits = 0; nLight = Math.floor(Math.random() * 4) + 1; onLight = nLight; this.Activate(nLight); this.Disable(); gotoAndPlay (3);
Symbol 210 MovieClip Frame 3
if (enabled && (mpressed)) { this.Ball.Magnet(this._xmouse, this._ymouse, 100); } else if (enabled) { this.Ball.Magnet(0, 0, 0); }
Symbol 210 MovieClip Frame 4
gotoAndPlay (3);
Symbol 220 MovieClip Frame 1
gotoAndPlay (2);
Symbol 220 MovieClip Frame 2
function Enable() { this.Ball.Enable(); this.Activate(nLight); enabled = true; } function Disable() { this.Ball.Disable(); if (nHits == 0) { this.Activate(0); } enabled = false; } function Activate(n) { RedText1.Show((n == 1) || (n == 100)); RedGlow1.Show((n == 1) || (n == 100)); BlueText1.Show((n == 2) || (n == 100)); BlueGlow1.Show((n == 2) || (n == 100)); GreenText1.Show((n == 3) || (n == 100)); GreenGlow1.Show((n == 3) || (n == 100)); RedText2.Show((n == 1) || (n == 100)); RedGlow2.Show((n == 1) || (n == 100)); BlueText2.Show((n == 2) || (n == 100)); BlueGlow2.Show((n == 2) || (n == 100)); GreenText2.Show((n == 3) || (n == 100)); GreenGlow2.Show((n == 3) || (n == 100)); } function Between(ang, amin, amax) { if (ang < amin) { ang = ang + 360; } return((ang >= amin) && (ang <= amax)); } function CBounce(deg) { HitR = Between(deg, 195, 225) || (Between(deg, 285, 315)); HitB = Between(deg, 45, 75) || (Between(deg, 315, 345)); HitG = Between(deg, 75, 105) || (Between(deg, 165, 195)); if (((HitR && (nlight == 1)) || (HitB && (nlight == 2))) || (HitG && (nlight == 3))) { nLight = Math.floor(Math.random() * 2) + 1; nLight = (((onLight + nLight) - 1) % 3) + 1; onLight = nLight; this.Activate(nLight); nHits = Math.min(16, nHits + 1); } else if ((HitR || (HitB)) || (HitG)) { nHits = Math.max(0, nHits - 100); } else { nHits = Math.max(0, nHits - 1); } ScoreCounter.SetPercentage((nHits / 8) * 100); ScoreCounter.SetPercentage2(((nHits - 8) / 8) * 100); if (enabled && (nHits == 16)) { this.Activate(100); _root.play(); } } this.Ball.SetPosition(0, 0); this.Ball.SetDirection(10, 10); this.Ball.SetSpeed(1); this.Ball.SetMaxSpeed(15); this.Ball.SetMaxAcceleration(5); this.Ball.SetBoundedCircle(175); this.Ball.SetReport(true); this.Ball.SetMagRadius(100); this.ScoreCounter.SetPercentage(0); this.ScoreCounter.SetPercentage2(0); this.onMouseDown = function () { mpressed = true; }; this.onMouseUp = function () { mpressed = false; }; nHits = 0; nLight = Math.floor(Math.random() * 3) + 1; onLight = nLight; this.Activate(nLight); this.Disable(); gotoAndPlay (3);
Symbol 220 MovieClip Frame 3
if (enabled && (mpressed)) { this.Ball.Magnet(this._xmouse, this._ymouse, 100); } else if (enabled) { this.Ball.Magnet(0, 0, 0); }
Symbol 220 MovieClip Frame 4
gotoAndPlay (3);
Symbol 228 MovieClip Frame 1
gotoAndPlay (2);
Symbol 228 MovieClip Frame 2
function Enable() { this.Ball.Enable(); this.Activate(nLight); enabled = true; } function Disable() { this.Ball.Disable(); if (nHits == 0) { this.Activate(0); } enabled = false; } function Activate(n) { RedText.Show((n == 1) || (n == 100)); RedGlow.Show((n == 1) || (n == 100)); BlueText.Show((n == 2) || (n == 100)); BlueGlow.Show((n == 2) || (n == 100)); YellowText.Show((n == 3) || (n == 100)); YellowGlow.Show((n == 3) || (n == 100)); GreenText.Show((n == 4) || (n == 100)); GreenGlow.Show((n == 4) || (n == 100)); CyanText.Show((n == 5) || (n == 100)); CyanGlow.Show((n == 5) || (n == 100)); PurpleText.Show((n == 6) || (n == 100)); PurpleGlow.Show((n == 6) || (n == 100)); } function Between(ang, amin, amax) { if (ang < amin) { ang = ang + 360; } return((ang >= amin) && (ang <= amax)); } function CBounce(deg) { HitR = Between(deg, 30, 60); HitY = Between(deg, 75, 105); HitG = Between(deg, 150, 180); HitC = Between(deg, 195, 225); HitB = Between(deg, 270, 300); HitP = Between(deg, 315, 345); if ((((((HitR && (nlight == 1)) || (HitB && (nlight == 2))) || (HitY && (nlight == 3))) || (HitG && (nlight == 4))) || (HitC && (nlight == 5))) || (HitP && (nlight == 6))) { nLight = Math.floor(Math.random() * 5) + 1; nLight = (((onLight + nLight) - 1) % 6) + 1; onLight = nLight; this.Activate(nLight); nHits = Math.min(16, nHits + 1); } else if (((((HitR || (HitB)) || (HitY)) || (HitG)) || (HitP)) || (HitC)) { nHits = Math.max(0, nHits - 100); } else { nHits = Math.max(0, nHits - 100); } ScoreCounter.SetPercentage((nHits / 8) * 100); ScoreCounter.SetPercentage2(((nHits - 8) / 8) * 100); if (enabled && (nHits == 16)) { this.Activate(100); _root.play(); } } this.Ball.SetPosition(0, 0); this.Ball.SetDirection(10, 10); this.Ball.SetSpeed(1); this.Ball.SetMaxSpeed(15); this.Ball.SetMaxAcceleration(5); this.Ball.SetBoundedCircle(175); this.Ball.SetReport(true); this.Ball.SetMagRadius(100); this.ScoreCounter.SetPercentage(0); this.ScoreCounter.SetPercentage2(0); this.onMouseDown = function () { mpressed = true; }; this.onMouseUp = function () { mpressed = false; }; nHits = 0; nLight = Math.floor(Math.random() * 6) + 1; onLight = nLight; this.Activate(nLight); this.Disable(); gotoAndPlay (3);
Symbol 228 MovieClip Frame 3
if (enabled && (mpressed)) { this.Ball.Magnet(this._xmouse, this._ymouse, 100); } else if (enabled) { this.Ball.Magnet(0, 0, 0); }
Symbol 228 MovieClip Frame 4
gotoAndPlay (3);
Symbol 242 Button
on (release) { getURL ("http://sketched.furserve.com/", "_blank"); }
Symbol 244 Button
on (release) { getURL ("http://go.ezboard.com/bsketched", "_blank"); }
Symbol 250 Button
on (release) { if (back._alpha == 100) { prevFrame(); } }
Symbol 254 Button
on (release) { if (forward._alpha == 100) { nextFrame(); } }
Symbol 255 Button
on (release) { gotoAndStop (4); }

Library Items

Symbol 1 Sound [Ding]
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Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:Timeline
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Symbol 39 TextUses:7Used by:40
Symbol 40 ButtonUses:39 35 36 37Used by:Timeline
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Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:71
Symbol 50 GraphicUsed by:71
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Symbol 135 MovieClipUses:71 17 19 73 75 88 101 114 127 134Used by:Timeline
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Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 ButtonUses:251 252 253Used by:Timeline
Symbol 255 ButtonUses:141 142 143Used by:Timeline

Instance Names

"Disc"Frame 1Symbol 5 MovieClip
"hq"Frame 4Symbol 12 MovieClip
"snd"Frame 4Symbol 15 MovieClip
"Images"Frame 4Symbol 44 Button
"Continue"Frame 4Symbol 46 Button
"level"Frame 14Symbol 135 MovieClip
"level"Frame 24Symbol 167 MovieClip
"level"Frame 34Symbol 203 MovieClip
"level"Frame 44Symbol 210 MovieClip
"level"Frame 54Symbol 220 MovieClip
"level"Frame 64Symbol 228 MovieClip
"back"Frame 75Symbol 250 Button
"forward"Frame 75Symbol 254 Button
"Moon1"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"Moon2"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"ScoreDisc"Symbol 71 MovieClip Frame 1Symbol 49 MovieClip
"TimeDisc"Symbol 71 MovieClip Frame 1Symbol 49 MovieClip
"Score25"Symbol 71 MovieClip Frame 1Symbol 55 MovieClip
"Score50"Symbol 71 MovieClip Frame 1Symbol 58 MovieClip
"Score75"Symbol 71 MovieClip Frame 1Symbol 61 MovieClip
"Time75"Symbol 71 MovieClip Frame 1Symbol 64 MovieClip
"Time50"Symbol 71 MovieClip Frame 1Symbol 67 MovieClip
"Time25"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"Fade3"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"Fade2"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"Fade1"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"Glow"Symbol 134 MovieClip Frame 1Symbol 131 MovieClip
"Sphere"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"ScoreCounter"Symbol 135 MovieClip Frame 1Symbol 71 MovieClip
"BlueGlow"Symbol 135 MovieClip Frame 1Symbol 75 MovieClip
"YellowGlow"Symbol 135 MovieClip Frame 1Symbol 75 MovieClip
"BlueText"Symbol 135 MovieClip Frame 1Symbol 88 MovieClip
"YellowText"Symbol 135 MovieClip Frame 1Symbol 101 MovieClip
"RedGlow"Symbol 135 MovieClip Frame 1Symbol 75 MovieClip
"GreenGlow"Symbol 135 MovieClip Frame 1Symbol 75 MovieClip
"RedText"Symbol 135 MovieClip Frame 1Symbol 114 MovieClip
"GreenText"Symbol 135 MovieClip Frame 1Symbol 127 MovieClip
"Ball"Symbol 135 MovieClip Frame 1Symbol 134 MovieClip
"ScoreCounter"Symbol 167 MovieClip Frame 1Symbol 71 MovieClip
"BlueGlow"Symbol 167 MovieClip Frame 1Symbol 166 MovieClip
"BlueText"Symbol 167 MovieClip Frame 1Symbol 88 MovieClip
"YellowGlow"Symbol 167 MovieClip Frame 1Symbol 166 MovieClip
"YellowText"Symbol 167 MovieClip Frame 1Symbol 101 MovieClip
"RedGlow"Symbol 167 MovieClip Frame 1Symbol 166 MovieClip
"RedText"Symbol 167 MovieClip Frame 1Symbol 114 MovieClip
"GreenGlow"Symbol 167 MovieClip Frame 1Symbol 166 MovieClip
"GreenText"Symbol 167 MovieClip Frame 1Symbol 127 MovieClip
"Ball"Symbol 167 MovieClip Frame 1Symbol 134 MovieClip
"ScoreCounter"Symbol 203 MovieClip Frame 1Symbol 71 MovieClip
"GreenGlow"Symbol 203 MovieClip Frame 1Symbol 176 MovieClip
"CyanGlow"Symbol 203 MovieClip Frame 1Symbol 176 MovieClip
"BlueGlow"Symbol 203 MovieClip Frame 1Symbol 176 MovieClip
"PurpleGlow"Symbol 203 MovieClip Frame 1Symbol 176 MovieClip
"RedGlow"Symbol 203 MovieClip Frame 1Symbol 176 MovieClip
"YellowGlow"Symbol 203 MovieClip Frame 1Symbol 176 MovieClip
"BlueText"Symbol 203 MovieClip Frame 1Symbol 88 MovieClip
"CyanText"Symbol 203 MovieClip Frame 1Symbol 189 MovieClip
"GreenText"Symbol 203 MovieClip Frame 1Symbol 127 MovieClip
"YellowText"Symbol 203 MovieClip Frame 1Symbol 101 MovieClip
"RedText"Symbol 203 MovieClip Frame 1Symbol 114 MovieClip
"PurpleText"Symbol 203 MovieClip Frame 1Symbol 202 MovieClip
"Ball"Symbol 203 MovieClip Frame 1Symbol 134 MovieClip
"ScoreCounter"Symbol 210 MovieClip Frame 1Symbol 71 MovieClip
"BlueGlow2"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"BlueText2"Symbol 210 MovieClip Frame 1Symbol 88 MovieClip
"YellowGlow2"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"YellowText2"Symbol 210 MovieClip Frame 1Symbol 101 MovieClip
"RedGlow2"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"RedText2"Symbol 210 MovieClip Frame 1Symbol 114 MovieClip
"GreenGlow1"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"GreenText1"Symbol 210 MovieClip Frame 1Symbol 127 MovieClip
"BlueGlow1"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"BlueText1"Symbol 210 MovieClip Frame 1Symbol 88 MovieClip
"RedGlow1"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"RedText1"Symbol 210 MovieClip Frame 1Symbol 114 MovieClip
"YellowGlow1"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"YellowText1"Symbol 210 MovieClip Frame 1Symbol 101 MovieClip
"GreenGlow2"Symbol 210 MovieClip Frame 1Symbol 166 MovieClip
"GreenText2"Symbol 210 MovieClip Frame 1Symbol 127 MovieClip
"Ball"Symbol 210 MovieClip Frame 1Symbol 134 MovieClip
"ScoreCounter"Symbol 220 MovieClip Frame 1Symbol 71 MovieClip
"RedGlow1"Symbol 220 MovieClip Frame 1Symbol 176 MovieClip
"BlueGlow2"Symbol 220 MovieClip Frame 1Symbol 176 MovieClip
"BlueGlow1"Symbol 220 MovieClip Frame 1Symbol 176 MovieClip
"GreenGlow2"Symbol 220 MovieClip Frame 1Symbol 176 MovieClip
"GreenGlow1"Symbol 220 MovieClip Frame 1Symbol 176 MovieClip
"RedGlow2"Symbol 220 MovieClip Frame 1Symbol 176 MovieClip
"RedText1"Symbol 220 MovieClip Frame 1Symbol 114 MovieClip
"BlueText2"Symbol 220 MovieClip Frame 1Symbol 88 MovieClip
"BlueText1"Symbol 220 MovieClip Frame 1Symbol 88 MovieClip
"GreenText2"Symbol 220 MovieClip Frame 1Symbol 127 MovieClip
"GreenText1"Symbol 220 MovieClip Frame 1Symbol 127 MovieClip
"RedText2"Symbol 220 MovieClip Frame 1Symbol 114 MovieClip
"Ball"Symbol 220 MovieClip Frame 1Symbol 134 MovieClip
"ScoreCounter"Symbol 228 MovieClip Frame 1Symbol 71 MovieClip
"BlueGlow"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"BlueText"Symbol 228 MovieClip Frame 1Symbol 88 MovieClip
"RedGlow"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"RedText"Symbol 228 MovieClip Frame 1Symbol 114 MovieClip
"PurpleGlow"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"PurpleText"Symbol 228 MovieClip Frame 1Symbol 202 MovieClip
"YellowGlow"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"YellowText"Symbol 228 MovieClip Frame 1Symbol 101 MovieClip
"GreenGlow"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"GreenText"Symbol 228 MovieClip Frame 1Symbol 127 MovieClip
"CyanGlow"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"CyanText"Symbol 228 MovieClip Frame 1Symbol 189 MovieClip
"Ball"Symbol 228 MovieClip Frame 1Symbol 134 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$fS$wTW7LI0AMCqOuJThfNJa//."
ExportAssets (56)Timeline Frame 1Symbol 1 as "Ding"

Labels

"Menu"Frame 4
"Tut"Frame 9
"Level 1"Frame 14
"Level 2"Frame 24
"Level 3"Frame 34
"Level 4"Frame 44
"Level 5"Frame 54
"Level 6"Frame 64
"Images"Frame 74




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Created: 12/8 -2019 03:29:35 Last modified: 12/8 -2019 03:29:35 Server time: 28/04 -2024 01:16:53