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zombiehord3-hack.swf

This is the info page for
Flash #10291

(Click the ID number above for more basic data on this flash file.)


Text
zombie horde,
zombie horde ii,
zombie hord3
zombie horde logos,
concepts,
story,
artwork,
animating,
actionscripting,
and design
king tommy

special thanks to:
scottimus ferric
dandemonium
zach brown
leah <3
and all the
super-awesome
beta testers

music from the
NG audio portal:
Green-Phoenix
XxX-WOLF-XxX

LOADED

by king tommy

zombie hord  !!!

PLAY

PLAY

BACK

NOTICE: this game requires flashplayer 8
and a pretty powerful cpu.

merv's groceries

back alleys

6th and birch

western post

4th & rosewurt

0

1

2

3

4

liquor store

5

police station south

8

KT radio

9

police station north

7

barney's convenience store

6

Bee Jewelers

12

hospital entrance

13

joe's chicken hut

11

the happy fish

10

the plaza

16

hospital lab

14

red's bar

19

hospital east

17

8th & hazel road

18

hospital west

15

subway

25

runway

24

scrapyard

22

abandoned park

20

the fiery pickle

21

safer shoe store parking

airport entrance

23

NEW GAME

LOAD GAME

SURVIVAL

OPTIONS

MORE GAMES

zombie horde

zombie horde

zombie horde!!

zombie horde 2

zombie horde 2

king tommy

!!  NO SAVED GAME  !!

LOAD GAME

OPTIONS

MORE GAMES

NEW GAME

SURVIVAL

king tommy

BACK

[100]

[1]

9999

L

M

H

[max bullet holes]

<p align="left"></p><p align="left"></p><p align="left"></p>

[game quality]

[bullet effects]

ON

OFF

reload

left arm attack

[key configuration]

change
right weapon

change
left weapon

up

down

left

right

/6

get in/out
vehicle

1

QWERTY layout

W

S

A

D

R

SPACEBAR

Q

E

CTRL

2

AZERTY layout

Z

3

ARROW KEY layout 1

UP

DOWN

LEFT

RIGHT

0

CTRL

1

2

arrow

SHFT

4

ARROW KEY layout 2

ENTER

5

NUMPAD layout 1

8

5

4

6

ENTER

7

9

+

6

NUMPAD layout 2

<p align="left"><font face="_sans" size="30" color="#ffffff" letterSpacing="-7.000000" kerning="0"><b>O</b><font letterSpacing="-5.900000"><b>p</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-1.650000"><b>i</b><font letterSpacing="-4.200000"><b>o</b><font letterSpacing="-4.550000"><b>n</b></font></font><b>s</b></font></font></font></font></p><p align="left"></p>

[music]

VIEW

high scores

VIEW

high scores

<p align="left"><font face="_sans" size="30" color="#ffffff" letterSpacing="-6.400000" kerning="0"><b>S</b><font letterSpacing="-4.650000"><b>u</b><font letterSpacing="1.350000"><b>r</b><font letterSpacing="-5.050000"><b>v</b><font letterSpacing="-1.650000"><b>i</b></font><b>v</b><font letterSpacing="-4.700000"><b>a</b><font letterSpacing="0.000000"><b>l</b></font></font></font></font></font></font></p><p align="left"></p>

SLUMS

playing through story mode
will allow you to unlock weapons
and stages for survival mode.

the aim of the game is simple. stay alive.

playing through survival allows you to
defend a position for an unending amount
of time, using the firearms and
ammunition acquired in story mode.
(your inventory is automatically loaded)

INNER CITY

MEDICAL

INDUSTRIAL

choose your control style

CHARACTER

PURCHASE
left arm weapons

PURCHASE
right arm weapons

R

L

Ammo

Armor

armor

Weapons

NOT ENOUGH CASH

Pistol Ammo

SMG Ammo

Shotgun Ammo

Assault Rifle Ammo

Sniper Rifle Ammo

Rocket Ammo

(100)

(150)

(25)

(200)

(5)

<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>

CAN NOT PURCHASE
THIS ITEM

YOU CANNOT CARRY
ANY MORE

BUY

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999</b></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999</b></font></p><p align="left"></p>

/

LIFE:

Options

Character

VEHICLE

HELP

HELP

what help do you need?

OVERVIEW

OVERVIEW

HUD

HUD

SELECT A WEAPON
to view its description

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-4.150000" kerning="0"><b>P</b><font letterSpacing="-1.100000"><b>i</b><font letterSpacing="-2.750000"><b>s</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-2.800000"><b>o</b><font letterSpacing="2.050000"><b>l</b></font></font><b>s</b></font></font></font></font></p><p align="left"></p>

No pistols.

PURCHASE this weapon?

-

Cost to purchase a pistol:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

$

The N-1911 is standard issue for the former
police of the city.

UPGRADE this weapon?

N-1911

8

5

Cost to upgrade your pistol:

The P-262 has more power and a larger clip
size than the N-1911.

P-262

12

The L-17 is a legend in itself with its larger
clip size and power almost equal to that of a
shotgun.

There are no more upgrades
for this weapon.

L-17

17

20

clip size:

damage:

Currently equipped to your LEFT arm:

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-4.300000" kerning="0"><b>S</b><font letterSpacing="-3.050000"><b>u</b><font letterSpacing="-3.650000"><b>b</b><font letterSpacing="-7.050000"><b>m</b></font></font><b>a</b><font letterSpacing="-2.450000"><b>c</b><font letterSpacing="-2.800000"><b>h</b><font letterSpacing="-1.100000"><b>i</b><font letterSpacing="-3.000000"><b>n</b><font letterSpacing="-2.750000"><b>e</b><font letterSpacing="-0.550000"><b> </b><font letterSpacing="-5.400000"><b>G</b></font></font></font></font><b>u</b><font letterSpacing="-3.000000"><b>n</b><font letterSpacing="0.000000"><b>s</b></font></font></font></font></font></font></font></p><p align="left"></p>

No submachine guns.

Cost to purchase a submachine gun:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

The T85 is not a very powerful smg, but its
rate of fire makes it more destructive than
any pistol on the market.

T85

30

4

Cost to upgrade your submachine gun:

The MKP5 is and upgraded model. This
weapon is more powerful than your
standard SMG and has a larger clip.

MKP5

40

10

The P09 is the mother of SMGs. Its clip size
is larger than the others and the power
behind each bullet is immense.

P09

50

18

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-4.300000" kerning="0"><b>S</b><font letterSpacing="-2.800000"><b>ho</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-3.450000"><b>g</b><font letterSpacing="-3.050000"><b>u</b><font letterSpacing="-3.000000"><b>n</b></font></font><b>s</b></font></font></font></font></p><p align="left"></p>

No shotguns.

Cost to purchase a shotgun:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

The A003 is your standard clip-fed , pump-
action shotgun with a 4-bullet clip.

A003

Cost to upgrade your shotgun:

The PEZ is a semi-automatic shotgun with a
larger clip than the A003.

PEZ

The DOA-12 is frequently compared to the
jackhammer, a fully automatic shotgun with
enough power to throw a man off his feet.

DOA-12

75

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-5.000000" kerning="0"><b>A</b><font letterSpacing="-2.750000"><b>ss</b><font letterSpacing="-3.050000"><b>au</b><font letterSpacing="1.350000"><b>l</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-0.550000"><b> </b><font letterSpacing="-4.850000"><b>R</b><font letterSpacing="-1.100000"><b>i</b><font letterSpacing="0.850000"><b>f</b><font letterSpacing="2.050000"><b>l</b></font></font></font></font></font><b>e</b></font><b>s</b></font></font></font></font></p><p align="left"></p>

No assault rifles.

Cost to purchase an assault rifle:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

The 36 is a powerful assault rifle but has a
fairly small clip size.

G36

Cost to upgrade your assault rifle:

The G11 rifle has a bullpop design to reduce
coil while maintaining a high rate of fire.

G11

35

The XM8 is a devastatingly powerful rifle
with a clip size of 100 bullets.

XM8

100

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-4.300000" kerning="0"><b>S</b><font letterSpacing="-3.000000"><b>n</b><font letterSpacing="-1.100000"><b>i</b><font letterSpacing="-3.950000"><b>p</b><font letterSpacing="-2.750000"><b>e</b><font letterSpacing="0.900000"><b>r</b><font letterSpacing="-0.550000"><b> </b><font letterSpacing="-4.850000"><b>R</b></font></font></font><b>i</b><font letterSpacing="0.850000"><b>f</b><font letterSpacing="2.050000"><b>l</b></font></font><b>e</b><font letterSpacing="0.000000"><b>s</b></font></font></font></font></font></font></p><p align="left"></p>

No sniper rifles.

Cost to purchase a sniper rifle:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

The GS2000 is a high-powered sniper rifle
with the ability to pierce through flesh and
armor like butter.

GS2000

Cost to upgrade your sniper rifle:

The GS3000 is a slightly larger version of
the GS2000. Upgrades include larger clip
size and slightly faster firing speed.

GS3000

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-4.500000" kerning="0"><b>R</b><font letterSpacing="-2.800000"><b>o</b><font letterSpacing="-2.450000"><b>c</b><font letterSpacing="-2.550000"><b>k</b><font letterSpacing="-2.750000"><b>e</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-0.550000"><b> </b></font></font></font><b>L</b><font letterSpacing="-3.050000"><b>au</b><font letterSpacing="-3.000000"><b>n</b></font></font><b>c</b></font></font><b>h</b><font letterSpacing="-2.750000"><b>e</b><font letterSpacing="0.900000"><b>r</b><font letterSpacing="0.000000"><b>s</b></font></font></font></font></font></p><p align="left"></p>

No rocket launchers.

Cost to purchase a rocket launcher:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

The M9 is just your basic single-rocket
launcher. It is extermely powerful, but you
must reload after each shot.

M9

Cost to upgrade your rocket launcher:

1

250

The LAWL80 is a modified rocket launcher,
originally designed to be mounted on
vehicles. The main modifications are to
reduce recoil and weight.

LAWL80

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-4.350000" kerning="0"><b>M</b><font letterSpacing="-2.750000"><b>e</b><font letterSpacing="2.050000"><b>l</b></font><b>ee</b><font letterSpacing="-0.550000"><b> </b><font letterSpacing="-5.400000"><b>W</b></font></font><b>e</b><font letterSpacing="-3.050000"><b>a</b><font letterSpacing="-3.950000"><b>p</b><font letterSpacing="-2.800000"><b>o</b><font letterSpacing="-3.000000"><b>n</b><font letterSpacing="0.000000"><b>s</b></font></font></font></font></font></font></font></p><p align="left"></p>

You currently have no melee weapon
purchased. You can only punch foes as an
unarmed attack.

Unarmed

Cost to upgrade your melee weapon:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

This Combat Knife will do more damage
than your fist.

Combat Knife

The Machete is more powerful than your
knife and has a wider range of attack.

Machete

The Whip has the widest range of attack
and deals the most damage of any melee
weapon on the market.

Whip

Currently equipped to your RIGHT arm:

<p align="left"><font face="_sans" size="30" color="#ffffff" letterSpacing="-8.150000" kerning="0"><b>W</b><font letterSpacing="-4.150000"><b>e</b><font letterSpacing="-4.700000"><b>a</b><font letterSpacing="-5.900000"><b>p</b><font letterSpacing="-4.200000"><b>o</b><font letterSpacing="-4.550000"><b>n</b><font letterSpacing="0.000000"><b>s</b></font></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.250000" kerning="0"><b>(</b><font letterSpacing="1.550000"><b>l</b><font letterSpacing="-2.050000"><b>e</b><font letterSpacing="0.650000"><b>f</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-0.400000"><b> </b><font letterSpacing="-2.300000"><b>a</b><font letterSpacing="0.700000"><b>r</b><font letterSpacing="-5.250000"><b>m</b></font></font></font><b>)</b></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.250000" kerning="0"><b>(</b><font letterSpacing="0.700000"><b>r</b><font letterSpacing="-0.800000"><b>i</b><font letterSpacing="-2.550000"><b>g</b><font letterSpacing="-2.100000"><b>h</b><font letterSpacing="0.000000"><b>t</b><font letterSpacing="-0.400000"><b> </b><font letterSpacing="-2.300000"><b>a</b></font></font></font></font><b>r</b><font letterSpacing="-5.250000"><b>m</b><font letterSpacing="0.000000"><b>)</b></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="30" color="#ffffff" letterSpacing="-7.550000" kerning="0"><b>A</b><font letterSpacing="-10.550000"><b>mm</b><font letterSpacing="-4.650000"><b>u</b><font letterSpacing="-4.550000"><b>n</b><font letterSpacing="-1.650000"><b>i</b><font letterSpacing="0.000000"><b>t</b></font><b>i</b><font letterSpacing="-4.200000"><b>o</b><font letterSpacing="0.000000"><b>n</b></font></font></font></font></font></font></font></p><p align="left"></p>

Your Current Stock:

Purchase ammunition for your weapons.
You cannot purchase ammo for a weapon
that you do not yet own.

<p align="left"><font face="_sans" size="30" color="#ffffff" letterSpacing="-7.550000" kerning="0"><b>A</b><font letterSpacing="1.350000"><b>r</b><font letterSpacing="-10.550000"><b>m</b><font letterSpacing="-4.200000"><b>o</b></font></font><b>r</b><font letterSpacing="-0.850000"><b> </b><font letterSpacing="-5.200000"><b>&amp;</b></font><b> </b><font letterSpacing="-5.600000"><b>H</b><font letterSpacing="-4.150000"><b>e</b><font letterSpacing="-4.700000"><b>a</b><font letterSpacing="2.000000"><b>l</b><font letterSpacing="0.000000"><b>th</b></font></font></font></font></font></font></font></font></p><p align="left"></p>

Refill 50 HEALTH

Refill 250 HEALTH

Refill ALL HEALTH

Here you can get Body Armor and
medical attention. Body Armor Increases
your max health.

Cost to upgrade armor:

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

Current Armor Level:

<p align="left"><font face="Arial" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">999</font></p><p align="left"></p>

PURCHASE this upgrade?

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

<p align="left"></p><p align="left"></p><p align="left"></p>

EXIT GARAGE

SAVE GAME

OVER-WRITE?

SAVING...

SAVING...

GAME SAVED!

GAME SAVED!

night is approaching
you should find shelter

<p align="left"><font face="Impact" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999999999</b></font></p><p align="left"></p>

9999

<p align="left"><font face="Copperplate Gothic Bold" size="18" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

RELOAD!

NO MORE AMMO!

<p align="left"><font face="Copperplate Gothic Bold" size="18" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>

9999

99:99:99:99

8

DAY

99:99:99:99

DEBUG

99

malformed

99

zombie2

99

zombie1

99

99

99

99

flying

99

99

level

99

defendTimer

[click to advance]

welcome to the garage

since this is your first visit to
the garage, it is important to
understand how everything works.

firepower

with enough money you can get more
firepower at the garage.
you can purchase weapons for your
left arm or right arm. ammunition
is shared between the two, but
weapons cannot be swapped between
arms.

money

there are different ways to get
money. most of them deal with
killing the undead.
you can either work jobs defending
points in the city or be a
vigilante and kill the undead on
your own time.

missions

from time to time there will be
zombie hordes spotted around the
city. you will be notified of
these zombie hordes and their
positions.
when you reach the indicated
position you will be stuck in that
spot for a given amount of time.
successfully defending the
position will earn you bonus
money.

objective

the ultimate objective is to get
out of this godforsaken city. but
that is a little more difficult
than you might think.
sections of the city have been
blocked off by the the population
in an effort to fend off the
undead. they didn't do a good job.

advancing

you may encounter some road blocks
on the way. if you shoot them and
they do not break, you need a
larger gun. sawhorses take at
least an upgraded pistol to bust
and barrels can be destroyed with
an upgraded shotgun.

there is a police station in the
center of the city. you will find
it by heading east.

there is a hospital to the south.
von bratworst can give you
information if you go there.

you may be able to escape the
city by crossing the bridge in
the north section of the city.

there is an airport in the easter
section of the city. there should
be a chopper waiting there.

don't forget to buy ammo. you will
need a LOT of it.

LEFT WEAPON INDICATOR

tells you what weapon is currently equipped
to your left arm

MAP

this helps you find your
way around the city

red - indicates the garage

yellow - indicates you objective

note: pressing M allows
you to change your map size

white - indicates car's position

RIGHT WEAPON INDICATOR

tells you what weapon is currently equipped
to your right arm

weapon name

backup ammunition

ammo in gun

ENEMIES

you want to kill
and/or avoid these

CLOCK

this is very important
don't stay out past curfew

night

day

ACTIBITY INDICATOR

this tells you
where you want to go
if you want to make some money

HEALTH INDICATOR

when this is empty,
you die. :(

CASH INDICATOR

shows you how fat your wallet is

kill zombies to get some more

CROSSHAIR

get this over your enemies' heads
and attack!

OBJECTIVE INDICATOR

this tells you
where you want to go
to advance through the game

[click to close]

[hover over an item to see a description]

SKIP INTRO

SKIP INTRO

you were in that forest for a long time, soldier.
i hear the place was infested with zombies. it's a
wonder you stayed alive long enough for us to pick
you up.

next

i was fortunate enough to have a constant supply
of ammunition. even if it was for a countless
number of days.

so, what, you killed zombies for cash and bought
weapons with that money?

sounds like something out of a bad video game,
doesn't it?

HAHAHAHA!!!

so you just sat there and defended a base by
yourself? with hundreds... no... THOUSANDS of
zombies attacking you? day in, day out?

what can i say? i guess i have an uncanny ability
to stay alive.

but what were you doing there in the first place?
a zombie infested forest doesn't sound like my
idea of a vacation.

funny story, really. i was actually on my way to--

HOLY CRAP!!!

POLICE STATION

THIS WAY

HOSPITAL

BRIDGE

AIRPORT

99

DEFEND THIS SPOT

<p align="left"><font face="Copperplate Gothic Bold" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999999999</b></font></p><p align="left"></p>

<p align="left"><font face="Copperplate Gothic Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p><p align="left"></p>

LIFE:

press        .
to enter your vehicle

purchase bigger weapons to
destroy barriers.
(some take more firepower than others)

press        .
to use your breaks

whoa. that was insane.

hey, guys. i know this area of the city. there's a
garage just south of here.

...

your comrades are dead, but you managed to
survive. you need to get to the garage for weapons
and information.

you can follow your mission indicator
(circled in yellow) to get to places to make some
money. sometimes you'll need to make some cash
before advancing.

choose your control style

baron van bratworst? i'm surprised to find you
here here. what are you doing?

haha! i am not surprised to find you in this city.
you seem to be where the zombies are. i am here
because i must continue my research.

i should have guessed as much. how's the research
going? did you figure out where all these zombies
have been coming from?

not yet, but i think i may have found something
interesting. there is a new breed!

a new breed? eh, no big deal. there's nothing i
can't kill.

you better hope you don't eat those words. i must
be going. meet me at the hospital and i will give
you more information when i find it.

eat those words? haha. have you seen these guns?

speaking of guns, i believe there is a garage just
south of here. that should be convenient,

hey bratworst. did you get any new information?

actually, i did. these creatures are so amazing.
it seems as though they are getting more
intelligent.

so we're not just dealing with mindless brain
eating monkeys here? that's comforting.

do not underestimate them. some have figured out
how to use weapons. some are even evolving.

evolving? what? like growing extra arms and stuff?

go outside at night, and you will see what i mean.
there is a new breed of hunter taking shape. it is
so exciting!

there are weird monsters popping up all over the
place, and you're EXCITED?

i must continue my research. if you would like to
get out of the city, there should be a bridge in
the north that will get you out.

there's a bridge in the north?

ah yes, but the locals seem to have blocked it
with some concrete road blocks. you could destroy
the road block with a rocket launcher.

i'll get across that bridge as soon as possible. i
don't want to spend another minute in this city.

bon voyage! beware the malformed. they come out to
play after the sun sets.

what the hell is this?

i'd say it bears a striking resemblence to a blown
up bridge.

you told me there would be a bridge here. NOT a
destroyed bridge. what happened?

i assume it was the zombies. they don't want you
to escape the city.

you're insane! why would they keep me here? and
you're telling me the zombies are using high power
explosives now?!

they are using rocket launchers. i have seen it
myself. i would not be surprised to find out they
use c4 as well.

rocket launchers?! WHAT?! i thought that was a
terrorist or something that hit our jeep.

i told you not to underestimate them. they've
destroyed a subway to the southeast too. that
leaves only one way to get out of the city.

so how do i get out of here?

there is an airport in the east of the city. there
should be something that you can use to fly out of
here.

fly? i don't know how to fly!

flying is simple! meet me at the airport and i
will get you out of here.

next he's going to tell me the zombies are
learning to fly.

a helocopter? great. now we can get out of here.
so are you going to fly this thing, or am i going
to have to learn how to fly?

but don't you think they're beautiful?

what? helicopters? sure, i guess they're cool.

not the helicopters, you moron! the zombies! MY
creations! they're beautiful, aren't they?

the zombies?! you mean you made them?!

oh, yes, i made them. and i unleashed them on this
pitiful world. you thought that what you saw here
was bad? what until you see--

I'M GOING TO KILL YOU!!

WAIT! don't you want to know why i did it? HOW i
did it?

screw that. i'm going to tear you limb from limb!

get off of me, will you?

what are you doing?! i created you!

i guess it's time to escape.

NNNOOOO!!! i created you!

get to the police station as soon
as possible. you should be able to
find help there.
you will need an upgraded pistol
or a shotgun to get there.

von bratworst said he'll meet you
at the hospital. he has more
information about the zombies.
you're going to need an upgraded
shotgun to get there.

there is a bridge in in the north.
you should be able to escape the
city by crossing this bridge.
von bratworst says you may need a
rocket launcher to get through the
road blocks.

there is an airport in the east.
it seems to be the last resort out
of the city.
von bratworst says he can fly you
out if you get to the airport.

<p align="left"><font face="Impact" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999999999</b></font></p><p align="left"></p>

MAIN MENU

MAIN MENU

MAINE MENU

CONGRATULATIONS!
you managed to get yourself killed.

CONGRATULATIONS!
you successfully defended the location.

BONUS:

$9000

weapons have different attributes. pay attention
to them because certain enemies will be weaker to
certain weapons.

RANDOM TIP:

upgrading your weapons increases firepower, rate
of fire, and ammo capacity. it might be
expensive, but it's certainly worth it.

pistols are the basic firearm. the backbone of
any survivor.

pistols are cheap but effective.

submachine guns aren't extremely powerful, but
the rate of fire makes up for it.

shotguns are a zombie's worst nightmare.

shotguns are extermely effective due to their raw
power and spread shot.

automatic rifles are good when you need a higher
rate of fire while keeping a lot of power.

what better weapon to take into combat than an
automatic rifle?
high rate of fire + power = effective.

sniper rifles have the unique ability to shoot
through multiple targets.

sniper rifles may have a relatively small clip
size, but they are much more powerful than the
other weapons.

explosions! don't be afraid to stock up on
rockets. you get a bonus for blowing zombies
apart.

get more bang for your buck. bonus cash is
awarded for full dismemberment of the undead.

decapitation of zombies awards you bonus cash.

melee weapons come in a variety of styles, each
different from the other. be sure to upgrade.

don't keep punching zombies in the head. upgrade
your melee weapon to a knife, or maybe even a
machete.

upgrading melee weapons gives you more attack
power and a longer range of attack.

try not reloading both weapons at the same time.
keep ammo-ready one for backup.

you can shoot one weapon without shooting the
other. this allows you to use it for backup while
reloading the other.

conserve on ammunition by using melee weapons.

you can attack with your melee weapon while
reloading guns.

upgrade your armor to give yourself more defense.

you can raise your max health by upgrading your
armor.

you can refill your health by purchasing medikits
in the garage. these are used instantly, unlike
those haggard field-use medikits you buy from the
roof of that rickety old shack on the woods.

if you incur some injuries, you can be healed by
purchasing medikits in the garage.

pay attention to the map. it will help you get
where you're going.

use M to change the map size. make the map larger
to see it more clearly, or remove it entirely.

pressing M allows you to change your map size.

once you've acquired a vehicle, your map will
always display the location of it.

did you lose your ride? you may not have GPS, but
your radar will show the location of your car
once you've found it.

the blue arrow points you to your next objective.
this will help you unlock more areas of the city
and get more money.

the white arrow points you toward the nearest
known increase of zombie activity. these areas
will give you more kills and award you bonus cash
if you survive a given time.

the red arrow on your radar points you toward
your garage.

use the breaks effectively while driving.
(default key = SPACEBAR) if timed right, corners
and be taken sharply while maintaining a lot of
speed.

once you reach a certain point in the game
walking is simply too slow. find yourself a ride.

eventually you can drive the zombie buggy. sadly,
the ride hasn't been pimped. but it will get you
where you're going.

why waste ammo when you can simply run over
zombies?

you cannot get into your car while defending a
location.

game running slow? you can lower the graphics
settings from the options menu.

running slow? you can remove some effects in the
options menu to make the game run a bit smoother.

you can customize your controls in the options
menu.

WASD keys not working for you? go into the
options menu and change your controls.

standard zombies are slow and stupid. use that to
your advantage.

be careful going out at night. you might find
something you wish you hadn't.

at certain times of the day you'll find enemies
that you wouldn't find otherwise.

pay attention to your curfew. you might die if
you don't.

this cannot be stressed enough. do not go outside
at night if you're not prepared for a fight and a
half.

crime doesn't run rampant on these streets at
night, but powerful bloodthirsty malformed
creatures do.

the malformed are creatures of the night. they
are much more poewrful than zombies but award you
a larger bounty.

progressing through story mode unlocks more
difficult enemies while running around the city.
be careful how far you go.

there are rumors of zombies with pistols. they're
not too accurate, but they can sure hurt if they
do manage to hit you.

zombies with machine guns?! you'd better believe
it. keep your distance and fire at will.

some zombies carry guns. they have a chance to
miss though, so it's not like they're too
terrifying.

the zombies are evolving?! they are smart enough
to carry weapons and are changing form to better
suit battle. watch out for that.

do you think the SWAT zombies were actually
members of the police force in their life?

crows are annoying, and can get in the way. they
fly in really fast and attack your face. watch
out for that.

if you can't find a way to your destination,
stick to the road and you should be okay.

running in diagonals will help you escape the
deathclutch of the maflormed.

be sure to save frequently. you never know when
you might come down with a slight case of death.

stock up on ammunition. it's cheap, and it will
keep you alive.

CLOSE

CLOSE

CONGRATULATIONS!
you found a chopper to escape the city!

for your efforts, you've been
awarded $1,000,000

now go shopping for
SURVIVAL MODE!

SAVE
and return to main menu

SAVE
and return to main menu

LEVEL 1

SUBMIT SCORE

SUBMIT SCORE

[ player name ]

100

TOTAL SCORE:

LEVEL 2

[ player name ]

100

LEVEL 3

[ player name ]

100

LEVEL 4

[ player name ]

100

100

00:00:00

total kills
decapitations
full dismemberments
zombies
white zombies
pistol zombies
AR zombies
rocket zombies
malformed
black malformed
crows
bats

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

nights survived
total time

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

00:00:00

x1
x2
x3
x2
x3
x3
x4
x5
x8
x10
x1
x1

ActionScript [AS1/AS2]

Frame 1
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Instance of Symbol 152 MovieClip in Frame 1
on (release) { getURL ("http://crazymonkeygames.com/", "_blank"); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 4
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Frame 5
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Instance of Symbol 271 MovieClip "bulletLevel" in Frame 5
onClipEvent (load) { f = 1; n = 1; t = 1; _x = 0; _y = 0; bulletHole._x = -1000000; timer1 = (timer2 = (timer3 = (timer4 = (timer5 = (timer6 = (timer7 = (timer8 = (timer9 = (timer10 = (timer11 = (timer12 = 0))))))))))); } onClipEvent (enterFrame) { timer1 = timer1 - 1; if (timer1 <= 0) { bulletTrail1.removeMovieClip(); } timer2 = timer2 - 1; if (timer2 <= 0) { bulletTrail2.removeMovieClip(); } timer3 = timer3 - 1; if (timer3 <= 0) { bulletTrail3.removeMovieClip(); } timer4 = timer4 - 1; if (timer4 <= 0) { bulletTrail4.removeMovieClip(); } timer5 = timer5 - 1; if (timer5 <= 0) { bulletTrail5.removeMovieClip(); } timer6 = timer6 - 1; if (timer6 <= 0) { bulletTrail6.removeMovieClip(); } timer7 = timer7 - 1; if (timer7 <= 0) { bulletTrail7.removeMovieClip(); } timer8 = timer8 - 1; if (timer8 <= 0) { bulletTrail8.removeMovieClip(); } timer9 = timer9 - 1; if (timer9 <= 0) { bulletTrail9.removeMovieClip(); } timer10 = timer10 - 1; if (timer10 <= 0) { bulletTrail10.removeMovieClip(); } timer11 = timer11 - 1; if (timer11 <= 0) { bulletTrail11.removeMovieClip(); } timer12 = timer12 - 1; if (timer12 <= 0) { bulletTrail12.removeMovieClip(); } if (n > _root.maxBullets) { n = 1; } if (_root.varPURCHASE == "true") { i = 0; while (i < 101) { this["bulletHole" + i].removeMovieClip(); i++; } } }
Instance of Symbol 275 MovieClip "explosion" in Frame 5
onClipEvent (load) { n = 1; _x = 0; _y = 0; explosion._x = -1000000; }
Instance of Symbol 271 MovieClip "enemyExplosion" in Frame 5
onClipEvent (load) { e = 1; _x = 0; _y = 0; bulletHole._x = -1000000; }
Instance of Symbol 278 MovieClip "bullet2" in Frame 5
onClipEvent (enterFrame) { if (_root.character.secondary.gun.weaponType == "shotgun") { _xscale = 3000; } else { _xscale = 100; } }
Instance of Symbol 278 MovieClip "bullet1" in Frame 5
onClipEvent (enterFrame) { if (_root.character.primary.gun.weaponType == "shotgun") { _xscale = 3000; } else { _xscale = 100; } }
Instance of Symbol 271 MovieClip "ammoDrop" in Frame 5
onClipEvent (load) { n = 1; _x = 0; _y = 0; bulletHole._x = -1000000; }
Instance of Symbol 382 MovieClip "car" in Frame 5
onClipEvent (load) { _root.varDROWNED = "false"; _root.varINCAR = "false"; _root.drivenCar = "false"; _root.stopCar = "false"; }
Instance of Symbol 512 MovieClip "character" in Frame 5
onClipEvent (mouseDown) { if ((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) { if (_root.varRELOADING1 == "false") { primary.gun.play(); _root.rapidFire1 = "true"; } } else if ((_root.varRELOADING1 == "false") && (_root.varPURCHASE == "false")) { _root.car.car.driver.primary.gun.play(); _root.rapidFire1 = "true"; } } onClipEvent (mouseUp) { _root.rapidFire1 = "false"; }
Instance of Symbol 799 MovieClip "flashlight" in Frame 5
onClipEvent (load) { _alpha = 0; if (_root.varINCAR == "false") { _rotation = _root.character._rotation; } else { _rotation = ((_root.car._rotation - 90) + _root.car.car._rotation); } lightSpeed = 1; } onClipEvent (enterFrame) { if (_root.varHEALTH <= 0) { _alpha = 0; } if (_root.varINCAR == "false") { _rotation = _root.character._rotation; } else { _rotation = ((_root.car._rotation - 90) + _root.car.car._rotation); } if (_root.varINCAR == "true") { _x = _root.car._x; _y = _root.car._y; } else { _x = _root.character._x; _y = _root.character._y; } if ((_root.Time == "day") && (_alpha > 0)) { _alpha = (_alpha - lightSpeed); } if ((_root.Time == "night") && (_alpha < 100)) { _alpha = (_alpha + lightSpeed); } }
Instance of Symbol 946 MovieClip "overhang" in Frame 5
onClipEvent (load) { _xscale = 100; _yscale = 100; _x = 0; _y = 0; gotoAndStop (5); }
Instance of Symbol 1990 MovieClip "crosshair" in Frame 5
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; if (_root.varPURCHASE == "true") { _alpha = 0; } else { _alpha = 100; } }
Instance of Symbol 1992 MovieClip in Frame 5
onClipEvent (load) { this.swapDepths(10001); } onClipEvent (enterFrame) { if (_root.defending == "false") { if (_root.varINCAR == "false") { if (_root.survival == "false") { _x = _root.character._x; _y = _root.character._y; } else { _x = _root.survivalX; _y = _root.survivalY; } } else { _x = (_root.car._x + (_root.car.xSpeed * 4)); _y = (_root.car._y + (_root.car.ySpeed * 4)); } } else { _x = _root.objectiveX; _y = _root.objectiveY; } }
Symbol 7 MovieClip [roadblock1] Frame 1
stop();
Symbol 7 MovieClip [roadblock1] Frame 2
stop();
Symbol 8 MovieClip [roadblock3] Frame 1
stop();
Symbol 8 MovieClip [roadblock3] Frame 2
stop();
Symbol 9 MovieClip [roadblock2] Frame 1
stop();
Symbol 9 MovieClip [roadblock2] Frame 2
stop();
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
stop();
Symbol 18 MovieClip Frame 3
stop();
Symbol 18 MovieClip Frame 4
stop();
Symbol 18 MovieClip Frame 5
stop();
Symbol 18 MovieClip Frame 6
stop();
Symbol 19 MovieClip [explosion] Frame 10
if (this.hitTest(_root.character._x, _root.character._y, true)) { _root.varHEALTH = _root.varHEALTH - (40 + random(40)); }
Instance of Symbol 18 MovieClip in Symbol 19 MovieClip [explosion] Frame 10
onClipEvent (load) { gotoAndStop(random(_totalframes) + 1); _rotation = random(360); _xscale = scale; _yscale = scale; if (_parent.wallHit == "true") { _alpha = 0; } }
Symbol 19 MovieClip [explosion] Frame 80
this.removeMovieClip();
Symbol 23 MovieClip [ammo1] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 23 MovieClip [ammo1] Frame 330
removeMovieClip(this);
Symbol 23 MovieClip [ammo1] Frame 335
pickedUp = "true"; _root.pistolINV = _root.pistolINV + 25;
Symbol 23 MovieClip [ammo1] Frame 340
stop(); removeMovieClip(this);
Symbol 25 MovieClip [ammo2] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 25 MovieClip [ammo2] Frame 330
removeMovieClip(this);
Symbol 25 MovieClip [ammo2] Frame 335
pickedUp = "true"; _root.smgINV = _root.smgINV + 30;
Symbol 25 MovieClip [ammo2] Frame 340
stop(); removeMovieClip(this);
Symbol 27 MovieClip [ammo3] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 27 MovieClip [ammo3] Frame 330
removeMovieClip(this);
Symbol 27 MovieClip [ammo3] Frame 335
pickedUp = "true"; _root.shotgunINV = _root.shotgunINV + 15;
Symbol 27 MovieClip [ammo3] Frame 340
stop(); removeMovieClip(this);
Symbol 29 MovieClip [ammo4] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 29 MovieClip [ammo4] Frame 330
removeMovieClip(this);
Symbol 29 MovieClip [ammo4] Frame 335
pickedUp = "true"; _root.autorifleINV = _root.autorifleINV + 30;
Symbol 29 MovieClip [ammo4] Frame 340
stop(); removeMovieClip(this);
Symbol 31 MovieClip [ammo6] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 31 MovieClip [ammo6] Frame 330
removeMovieClip(this);
Symbol 31 MovieClip [ammo6] Frame 335
pickedUp = "true"; _root.rocketINV = _root.rocketINV + 5;
Symbol 31 MovieClip [ammo6] Frame 340
stop(); removeMovieClip(this);
Symbol 33 MovieClip [ammo5] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 33 MovieClip [ammo5] Frame 330
removeMovieClip(this);
Symbol 33 MovieClip [ammo5] Frame 335
pickedUp = "true"; _root.rifleINV = _root.rifleINV + 25;
Symbol 33 MovieClip [ammo5] Frame 340
stop(); this.removeMovieClip();
Symbol 35 MovieClip [health] Frame 1
function onEnterFrame() { if (this.hitTest(_root.character._x, _root.character._y) && (pickedUp == "false")) { gotoAndPlay ("pickedUp"); } } pickedUp = "false";
Symbol 35 MovieClip [health] Frame 330
removeMovieClip(this);
Symbol 35 MovieClip [health] Frame 335
pickedUp = "true"; _root.varHEALTH = _root.maxHEALTH;
Symbol 35 MovieClip [health] Frame 340
stop(); this.removeMovieClip();
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 2
play(); _global.alerted = "true"; _global.alertX = _parent._x; _global.alertX = _parent._y;
Symbol 44 MovieClip Frame 3
play();
Symbol 44 MovieClip Frame 5
_global.alerted = "false";
Symbol 54 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 54 MovieClip Frame 3
_parent.attacking = "false";
Symbol 54 MovieClip Frame 12
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 54 MovieClip Frame 23
gotoAndPlay (1);
Symbol 58 MovieClip Frame 1
gotoAndStop(random(6) + 3);
Symbol 58 MovieClip Frame 2
gotoAndStop(random(6) + 3);
Symbol 58 MovieClip Frame 3
stop();
Symbol 58 MovieClip Frame 4
stop();
Symbol 58 MovieClip Frame 5
stop();
Symbol 58 MovieClip Frame 6
stop();
Symbol 58 MovieClip Frame 7
stop();
Symbol 58 MovieClip Frame 8
stop();
Symbol 58 MovieClip Frame 9
stop();
Symbol 58 MovieClip Frame 10
stop();
Symbol 59 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 59 MovieClip Frame 13
_parent.varHITTING = "true";
Symbol 59 MovieClip Frame 15
_parent.varHITTING = "false";
Symbol 59 MovieClip Frame 31
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 2
stop();
Symbol 68 MovieClip Frame 3
stop();
Symbol 68 MovieClip Frame 4
stop();
Symbol 68 MovieClip Frame 5
stop();
Symbol 68 MovieClip Frame 6
stop();
Symbol 68 MovieClip Frame 7
stop();
Symbol 68 MovieClip Frame 8
stop();
Symbol 68 MovieClip Frame 9
stop();
Symbol 68 MovieClip Frame 10
stop();
Symbol 78 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 78 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 78 MovieClip Frame 28
_parent.disappear = "true"; stop();
Symbol 82 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 82 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 82 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 95 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 95 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 95 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 103 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 103 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 112 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 112 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 113 MovieClip Frame 1
_parent.removeMovieClip();
Symbol 114 MovieClip [zombie] Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.zomCounter1 = _root.zomCounter1 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + (_height / 2)) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - (_height / 2)) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if ((((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) && (varHITTING == "true")) { _root.varHEALTH = _root.varHEALTH - damage; _root.character.blood._rotation = (_rotation - _root.character._rotation) + 180; _root.character.blood.play(); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 54 MovieClip "zombie" in Symbol 114 MovieClip [zombie] Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 114 MovieClip [zombie] Frame 2
stop(); attacking = "true";
Symbol 114 MovieClip [zombie] Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 114 MovieClip [zombie] Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 114 MovieClip [zombie] Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 114 MovieClip [zombie] Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 114 MovieClip [zombie] Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 114 MovieClip [zombie] Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.zomCounter1 = _root.zomCounter1 - 1; _root.kills = _root.kills + 1; _root.zombie = _root.zombie + 1; if (_root.survival == "true") { dropHealth = random(100); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; ammoType = random(6) + 1; _root.ammoDrop.attachMovie("ammo" + ammoType, "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 126 MovieClip [flameExplosion] Frame 1
function onEnterFrame() { timer = timer - 1; if (timer <= 0) { _alpha = (_alpha - 0.1); } if (_alpha <= 0) { this.removeMovieClip(); } } _alpha = 100; timer = 300;
Symbol 126 MovieClip [flameExplosion] Frame 12
stop();
Symbol 168 Button
on (release) { play(); }
Symbol 182 MovieClip Frame 142
_root.play();
Symbol 220 MovieClip Frame 1
_alpha = 0;
Symbol 230 MovieClip Frame 1
function onEnterFrame() { if (_root.varHEALTH <= 0) { life = maxLife; destroyed = "false"; gotoAndStop (1); _rotation = startingRotation; } if ((Math.abs(_x - _root.character._x) < 500) && (Math.abs(_y - _root.character._y) < 500)) { if ((_root.crosshair.crosshair1.crosshair.Bullet.hitTest(_x, _y, true) || (_root.explosion.hit1.hitTest(_x, _y, true))) && (!lineOfSight(_root.character, this, 10))) { if ((_root.varDAMAGE1 >= life) && (destroyed == "false")) { _rotation = (_root.character._rotation + 90); _root.streets.hit["roadblock" + n].gotoAndStop(2); play(); } } if ((_root.crosshair.crosshair2.crosshair.Bullet.hitTest(_x, _y, true) || (_root.explosion.hit2.hitTest(_x, _y, true))) && (!lineOfSight(_root.character, this, 10))) { if ((_root.varDAMAGE2 >= life) && (destroyed == "false")) { _rotation = (_root.character._rotation + 90); _root.streets.hit["roadblock" + n].gotoAndStop(2); play(); } } } } stop(); life = 10; startingRotation = _rotation; destroyed = "false";
Symbol 230 MovieClip Frame 2
destroyed = "true";
Symbol 230 MovieClip Frame 11
stop();
Symbol 239 MovieClip Frame 1
function onEnterFrame() { if (_root.varHEALTH <= 0) { destroyed = "false"; gotoAndStop (1); _rotation = startingRotation; } if ((Math.abs(_x - _root.character._x) < 500) && (Math.abs(_y - _root.character._y) < 500)) { if ((_root.crosshair.crosshair1.crosshair.Bullet.hitTest(_x, _y, true) || (_root.explosion.hit1.hitTest(_x, _y, true))) && (!lineOfSight(_root.character, this, 10))) { if ((_root.varDAMAGE1 >= life) && (destroyed == "false")) { _rotation = (_root.character._rotation + 90); _root.streets.hit["roadblock" + n].gotoAndStop(2); play(); } } if ((_root.crosshair.crosshair2.crosshair.Bullet.hitTest(_x, _y, true) || (_root.explosion.hit2.hitTest(_x, _y, true))) && (!lineOfSight(_root.character, this, 10))) { if ((_root.varDAMAGE2 >= life) && (destroyed == "false")) { _rotation = (_root.character._rotation + 90); _root.streets.hit["roadblock" + n].gotoAndStop(2); play(); } } } } stop(); life = maxLife; startingRotation = _rotation; destroyed = "false";
Symbol 239 MovieClip Frame 2
destroyed = "true";
Symbol 239 MovieClip Frame 11
stop();
Symbol 248 MovieClip Frame 1
function onEnterFrame() { if (_root.varHEALTH <= 0) { life = maxLife; destroyed = "false"; gotoAndStop (1); _rotation = startingRotation; } if ((Math.abs(_x - _root.character._x) < 500) && (Math.abs(_y - _root.character._y) < 500)) { if ((_root.crosshair.crosshair1.crosshair.Bullet.hitTest(_x, _y, true) || (_root.explosion.hit1.hitTest(_x, _y, true))) && (!lineOfSight(_root.character, this, 10))) { if ((_root.varDAMAGE1 >= life) && (destroyed == "false")) { _rotation = (_root.character._rotation + 90); _root.streets.hit["roadblock" + n].gotoAndStop(2); play(); } } if ((_root.crosshair.crosshair2.crosshair.Bullet.hitTest(_x, _y, true) || (_root.explosion.hit2.hitTest(_x, _y, true))) && (!lineOfSight(_root.character, this, 10))) { if ((_root.varDAMAGE2 >= life) && (destroyed == "false")) { _rotation = (_root.character._rotation + 90); _root.streets.hit["roadblock" + n].gotoAndStop(2); play(); } } } } stop(); life = 250; startingRotation = _rotation; destroyed = "false";
Symbol 248 MovieClip Frame 2
destroyed = "true";
Symbol 248 MovieClip Frame 11
stop();
Symbol 251 MovieClip Frame 1
stop();
Instance of Symbol 250 MovieClip "walls" in Symbol 251 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 253 MovieClip Frame 1
stop();
Instance of Symbol 251 MovieClip "hit" in Symbol 254 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; n = 0; }
Instance of Symbol 253 MovieClip "carWall" in Symbol 254 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (varRACING == "false") { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 265 MovieClip "mark" in Symbol 270 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(_totalframes) + 1); }
Symbol 270 MovieClip Frame 9
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 5
_parent["hit" + number]._x = this._x; _parent["hit" + number]._y = this._y;
Instance of Symbol 18 MovieClip in Symbol 272 MovieClip Frame 5
onClipEvent (load) { gotoAndStop(random(_totalframes) + 1); _rotation = random(360); _xscale = scale; _yscale = scale; }
Symbol 272 MovieClip Frame 6
_parent["hit" + number]._x = -1000000; _parent["hit" + number]._y = -1000000;
Symbol 272 MovieClip Frame 14
stop();
Symbol 274 MovieClip Frame 1
_x = 0; _y = 0;
Instance of Symbol 272 MovieClip "explosion" in Symbol 275 MovieClip Frame 1
onClipEvent (load) { _alpha = 100; timer = 300; } onClipEvent (enterFrame) { timer = timer - 1; if (timer <= 0) { _alpha = (_alpha - 0.1); } if (_alpha <= 0) { this.removeMovieClip(); } }
Instance of Symbol 273 MovieClip "hit2" in Symbol 275 MovieClip Frame 1
onClipEvent (load) { _x = -1000000; }
Instance of Symbol 273 MovieClip "hit1" in Symbol 275 MovieClip Frame 1
onClipEvent (load) { _x = -1000000; }
Instance of Symbol 274 MovieClip "flame" in Symbol 275 MovieClip Frame 1
onClipEvent (load) { f = 1; }
Symbol 277 MovieClip Frame 2
stop(); _xscale = 100;
Symbol 278 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 1
this._alpha = 0;
Symbol 285 MovieClip Frame 1
gotoAndStop ("end");
Symbol 285 MovieClip Frame 23
gotoAndStop ("start");
Symbol 286 MovieClip Frame 1
gotoAndStop ("end");
Symbol 286 MovieClip Frame 23
gotoAndStop ("start");
Symbol 289 MovieClip Frame 1
gotoAndStop ("end");
Symbol 289 MovieClip Frame 23
gotoAndStop ("start");
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
stop();
Symbol 295 MovieClip Frame 3
stop();
Symbol 295 MovieClip Frame 4
stop();
Symbol 297 MovieClip Frame 1
stop();
Instance of Symbol 295 MovieClip in Symbol 297 MovieClip Frame 3
onClipEvent (load) { gotoAndStop(random(_totalframes) + 1); }
Symbol 297 MovieClip Frame 28
if (Key.isDown(17) && (_parent._parent.speed > 5)) { gotoAndPlay (2); }
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 2
stop();
Symbol 317 MovieClip Frame 3
stop();
Symbol 317 MovieClip Frame 4
stop();
Symbol 317 MovieClip Frame 5
stop();
Symbol 317 MovieClip Frame 6
stop();
Symbol 317 MovieClip Frame 7
stop();
Symbol 317 MovieClip Frame 8
stop();
Symbol 336 MovieClip Frame 1
stop();
Symbol 336 MovieClip Frame 2
stop();
Instance of Symbol 285 MovieClip "wheel2" in Symbol 337 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { stop(); }
Instance of Symbol 286 MovieClip "wheel1" in Symbol 337 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { stop(); }
Instance of Symbol 289 MovieClip "wheels" in Symbol 337 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { stop(); }
Instance of Symbol 332 MovieClip "driver" in Symbol 337 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("center"); } onClipEvent (enterFrame) { stop(); armor.gotoAndStop(_root.varARMOR); helmet.gotoAndStop(_root.varARMOR); if (_root.varINCAR == "false") { _alpha = 0; } else { _alpha = 100; } }
Symbol 339 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 11
_global.varHEALTH = 0;
Symbol 352 MovieClip Frame 40
_global.deathText = random(5) + 1; _root.garage.gotoAndPlay("dead"); stop();
Symbol 381 MovieClip Frame 1
_global.varHEALTH = 0;
Symbol 381 MovieClip Frame 50
_global.deathText = random(5) + 6; _root.garage.gotoAndPlay("dead"); stop();
Symbol 382 MovieClip Frame 1
function onEnterFrame() { _root.character._alpha = 0; if ((_root.varPURCHASE == "false") && (_root.varDEAD == "false")) { if ((speed < 0.2) && (speed > -0.2)) { speed = 0; } xSpeed = Math.sin(_rotation * 0.01745329) * speed; ySpeed = (Math.cos(_rotation * 0.01745329) * speed) * -1; xOffset1 = ((xSpeed + _x) + (Math.sin(((_rotation + car._rotation) + 180) * 0.01745329) * 30)) + (Math.sin(((_rotation + car._rotation) + 90) * 0.01745329) * 20); yOffset1 = ((ySpeed + _y) + (Math.cos(((_rotation + car._rotation) + 180) * 0.01745329) * -30)) + (Math.cos(((_rotation + car._rotation) + 90) * 0.01745329) * -20); _root.point1._x = xOffset1; _root.point1._y = yOffset1; xOffset2 = ((xSpeed + _x) + (Math.sin(((_rotation + car._rotation) + 180) * 0.01745329) * 30)) + (Math.sin(((_rotation + car._rotation) - 90) * 0.01745329) * 20); yOffset2 = ((ySpeed + _y) + (Math.cos(((_rotation + car._rotation) + 180) * 0.01745329) * -30)) + (Math.cos(((_rotation + car._rotation) - 90) * 0.01745329) * -20); _root.point2._x = xOffset2; _root.point2._y = yOffset2; xOffset3 = ((xSpeed + _x) + (Math.sin((_rotation + car._rotation) * 0.01745329) * 35)) + (Math.sin(((_rotation + car._rotation) + 90) * 0.01745329) * 20); yOffset3 = ((ySpeed + _y) + (Math.cos((_rotation + car._rotation) * 0.01745329) * -35)) + (Math.cos(((_rotation + car._rotation) + 90) * 0.01745329) * -20); _root.point3._x = xOffset3; _root.point3._y = yOffset3; xOffset4 = ((xSpeed + _x) + (Math.sin((_rotation + car._rotation) * 0.01745329) * 35)) + (Math.sin(((_rotation + car._rotation) - 90) * 0.01745329) * 20); yOffset4 = ((ySpeed + _y) + (Math.cos((_rotation + car._rotation) * 0.01745329) * -35)) + (Math.cos(((_rotation + car._rotation) - 90) * 0.01745329) * -20); _root.point4._x = xOffset4; _root.point4._y = yOffset4; if (xSpeed >= 0) { if (((((((_root.streets.hit.hitTest(_root.point1._x + (xSpeed + 10), _root.point1._y, true) || (_root.streets.carWall.hitTest(_root.point1._x + (xSpeed + 10), _root.point1._y, true))) || (_root.streets.hit.hitTest(_root.point2._x + (xSpeed + 10), _root.point2._y, true))) || (_root.streets.carWall.hitTest(_root.point2._x + (xSpeed + 10), _root.point2._y, true))) || (_root.streets.hit.hitTest(_root.point3._x + (xSpeed + 10), _root.point3._y, true))) || (_root.streets.carWall.hitTest(_root.point3._x + (xSpeed + 10), _root.point3._y, true))) || (_root.streets.hit.hitTest(_root.point4._x + (xSpeed + 10), _root.point4._y, true))) || (_root.streets.carWall.hitTest(_root.point4._x + (xSpeed + 10), _root.point4._y, true))) { moveEast = "false"; } else { moveEast = "true"; } } else if (((((((_root.streets.hit.hitTest(_root.point1._x + (xSpeed - 10), _root.point1._y, true) || (_root.streets.carWall.hitTest(_root.point1._x + (xSpeed - 10), _root.point1._y, true))) || (_root.streets.hit.hitTest(_root.point2._x + (xSpeed - 10), _root.point2._y, true))) || (_root.streets.carWall.hitTest(_root.point2._x + (xSpeed - 10), _root.point2._y, true))) || (_root.streets.hit.hitTest(_root.point3._x + (xSpeed - 10), _root.point3._y, true))) || (_root.streets.carWall.hitTest(_root.point3._x + (xSpeed - 10), _root.point3._y, true))) || (_root.streets.hit.hitTest(_root.point4._x + (xSpeed - 10), _root.point4._y, true))) || (_root.streets.carWall.hitTest(_root.point4._x + (xSpeed - 10), _root.point4._y, true))) { moveWest = "false"; } else { moveWest = "true"; } if (ySpeed <= 0) { if (((((((_root.streets.hit.hitTest(_root.point1._x, _root.point1._y + (ySpeed - 10), true) || (_root.streets.carWall.hitTest(_root.point1._x, _root.point1._y + (ySpeed - 10), true))) || (_root.streets.hit.hitTest(_root.point2._x, _root.point2._y + (ySpeed - 10), true))) || (_root.streets.carWall.hitTest(_root.point2._x, _root.point2._y + (ySpeed - 10), true))) || (_root.streets.hit.hitTest(_root.point3._x, _root.point3._y + (ySpeed - 10), true))) || (_root.streets.carWall.hitTest(_root.point3._x, _root.point3._y + (ySpeed - 10), true))) || (_root.streets.hit.hitTest(_root.point4._x, _root.point4._y + (ySpeed - 20), true))) || (_root.streets.carWall.hitTest(_root.point4._x, _root.point4._y + (ySpeed - 10), true))) { moveNorth = "false"; } else { moveNorth = "true"; } } else if (((((((_root.streets.hit.hitTest(_root.point1._x, _root.point1._y + (ySpeed + 10), true) || (_root.streets.carWall.hitTest(_root.point1._x, _root.point1._y + (ySpeed + 10), true))) || (_root.streets.hit.hitTest(_root.point2._x, _root.point2._y + (ySpeed + 10), true))) || (_root.streets.carWall.hitTest(_root.point2._x, _root.point2._y + (ySpeed + 10), true))) || (_root.streets.hit.hitTest(_root.point3._x, _root.point3._y + (ySpeed + 10), true))) || (_root.streets.carWall.hitTest(_root.point3._x, _root.point3._y + (ySpeed + 10), true))) || (_root.streets.hit.hitTest(_root.point4._x, _root.point4._y + (ySpeed + 10), true))) || (_root.streets.carWall.hitTest(_root.point4._x, _root.point4._y + (ySpeed + 10), true))) { moveSouth = "false"; } else { moveSouth = "true"; } if (speed > 0) { if (xSpeed > 0) { if (moveEast == "true") { this._x = this._x + xSpeed; } else { speed = speed - Math.abs(xSpeed / 2); } } if (xSpeed < 0) { if (moveWest == "true") { this._x = this._x + xSpeed; } else { speed = speed - Math.abs(xSpeed / 2); } } if (ySpeed > 0) { if (moveSouth == "true") { this._y = this._y + ySpeed; } else { speed = speed - Math.abs(ySpeed / 2); } } if (ySpeed < 0) { if (moveNorth == "true") { this._y = this._y + ySpeed; } else { speed = speed - Math.abs(ySpeed / 2); } } } else { if (xSpeed > 0) { if (moveEast == "true") { this._x = this._x + xSpeed; } else { speed = speed + Math.abs(xSpeed / 2); } } if (xSpeed < 0) { if (moveWest == "true") { this._x = this._x + xSpeed; } else { speed = speed + Math.abs(xSpeed / 2); } } if (ySpeed > 0) { if (moveSouth == "true") { this._y = this._y + ySpeed; } else { speed = speed + Math.abs(ySpeed / 2); } } if (ySpeed < 0) { if (moveNorth == "true") { this._y = this._y + ySpeed; } else { speed = speed + Math.abs(ySpeed / 2); } } } if ((car._rotation > 170) || (car._rotation < -170)) { car._rotation = 0; _rotation = (_rotation + 180); speed = -speed; } if (_root.varINCAR == "true") { if ((Key.isDown(_root.keyUP) && (speed < maxSpeed)) && (!Key.isDown(_root.keyBREAK))) { speed = speed + acceleration; } if ((Key.isDown(_root.keyDOWN) && (speed > ((-maxSpeed) * 0.7))) && (!Key.isDown(_root.keyBREAK))) { speed = speed - acceleration; } if (Key.isDown(_root.keyBREAK)) { car.lights.gotoAndStop(2); speed = speed * 0.95; if (speed > 10) { if (Key.isDown(_root.keyRIGHT) && (car._rotation < 90)) { car._rotation = car._rotation + (turn * 2); car.smoke.play(); } if (Key.isDown(_root.keyLEFT) && (car._rotation > -90)) { car._rotation = car._rotation - (turn * 2); car.smoke.play(); } } if (speed < -5) { if (Key.isDown(_root.keyRIGHT) && (car._rotation > -180)) { car._rotation = car._rotation - (turn * 2); car.smoke.play(); } if (Key.isDown(_root.keyLEFT) && (car._rotation < 180)) { car._rotation = car._rotation + (turn * 2); car.smoke.play(); } } } else { car.lights.gotoAndStop(1); } if (speed >= 0.5) { if (Key.isDown(_root.keyLEFT)) { _rotation = (_rotation + turnWheel); } if (Key.isDown(_root.keyRIGHT)) { _rotation = (_rotation + turnWheel); } } if (speed <= -0.5) { if (Key.isDown(_root.keyLEFT)) { _rotation = (_rotation - turnWheel); } if (Key.isDown(_root.keyRIGHT)) { _rotation = (_rotation - turnWheel); } } if ((!Key.isDown(_root.keyUP)) && (!Key.isDown(_root.keyDOWN))) { speed = speed * deceleration; } } else { speed = speed * (deceleration * 0.97); } if (!Key.isDown(_root.keyBREAK)) { if (car._rotation > 0) { car._rotation = car._rotation - turn; _rotation = (_rotation + turn); if (speed > 1) { car.smoke.play(); } } if (car._rotation < 0) { car._rotation = car._rotation + turn; _rotation = (_rotation - turn); if (speed > 1) { car.smoke.play(); } } } } if ((_root.varINCAR == "true") && (Key.isDown(_root.keyBREAK))) { _root.stopCar = "true"; } if (_root.varINCAR == "false") { _root.character._alpha = 100; } if (this.hitTest(_root.character) && (_root.drivenCar == "false")) { _root.garage.carHelp.gotoAndPlay(2); } if ((_root.varINCAR == "true") && (_root.stopCar == "false")) { _root.garage.carHelp2.gotoAndPlay(2); } if (Key.isDown(_root.keyINOUT)) { if ((_root.varPURCHASE == "false") && (_root.varDEAD == "false")) { if (((_root.varINCAR == "true") && (speed > -1)) && (keydownINOUT == "false")) { if (!_root.steets.hit.hitTest(_x - (Math.sin(_rotation * 0.01745329) * 70), _y - (Math.cos(_rotation * 0.01745329) * -70), true)) { _root.character._x = _x - (Math.sin(_rotation * 0.01745329) * 75); _root.character._y = _y - (Math.cos(_rotation * 0.01745329) * -75); _root.varINCAR = "false"; keydownINOUT = "true"; } } if (((((this.hitTest(_root.character) && (_root.varINCAR == "false")) && (_root.varRELOADING1 == "false")) && (_root.varRELOADING2 == "false")) && (_root.defending == "false")) && (keydownINOUT == "false")) { _root.varINCAR = "true"; _root.drivenCar = "true"; keydownINOUT = "true"; } } } else { keydownINOUT = "false"; } if (_root.varINCAR == "true") { if (Math.abs(speed) < 5) { carSound.gotoAndPlay(2); } if ((Key.isDown(_root.keyDOWN) && (speed < 5)) || ((speed > 5) && (Key.isDown(_root.keyUP)))) { carSound2.gotoAndPlay(2); } } } stop(); speed = 0; maxSpeed = 25; acceleration = 0.25; deceleration = 0.99; turn = 4;
Instance of Symbol 337 MovieClip "car" in Symbol 382 MovieClip Frame 1
onClipEvent (load) { timer = 0; maxRotation = 30; rotation = 0; } onClipEvent (enterFrame) { _parent.turnWheel = rotation / 15; wheel1._rotation = rotation; wheel2._rotation = rotation; timer = timer + _parent.speed; if (timer >= 5) { wheels.nextFrame(); wheel1.nextFrame(); wheel2.nextFrame(); if (timer >= 10) { wheels.nextFrame(); wheel1.nextFrame(); wheel2.nextFrame(); } if (timer >= 20) { wheels.nextFrame(); wheel1.nextFrame(); wheel2.nextFrame(); } if (timer >= 30) { wheels.nextFrame(); wheel1.nextFrame(); wheel2.nextFrame(); } if (timer >= 40) { wheels.nextFrame(); wheel1.nextFrame(); wheel2.nextFrame(); } if (timer >= 50) { wheels.nextFrame(); wheel1.nextFrame(); wheel2.nextFrame(); } timer = 0; } if (timer <= -5) { wheels.prevFrame(); wheel1.prevFrame(); wheel2.prevFrame(); if (timer <= -10) { wheels.prevFrame(); wheel1.prevFrame(); wheel2.prevFrame(); } if (timer <= -20) { wheels.prevFrame(); wheel1.prevFrame(); wheel2.prevFrame(); } if (timer <= -30) { wheels.prevFrame(); wheel1.prevFrame(); wheel2.prevFrame(); } if (timer <= -40) { wheels.prevFrame(); wheel1.prevFrame(); wheel2.prevFrame(); } if (timer <= -50) { wheels.prevFrame(); wheel1.prevFrame(); wheel2.prevFrame(); } timer = 0; } if (_root.varINCAR == "true") { if (Key.isDown(_root.keyRIGHT)) { driver.nextFrame(); if (rotation < maxRotation) { rotation = rotation + 5; } } if (Key.isDown(_root.keyLEFT)) { driver.prevFrame(); if (rotation > (-maxRotation)) { rotation = rotation - 5; } } if ((!Key.isDown(_root.keyLEFT)) && (!Key.isDown(_root.keyRIGHT))) { if (rotation < 0) { rotation = rotation + 5; driver.nextFrame(); } if (rotation > 0) { rotation = rotation - 5; driver.prevFrame(); } } } }
Symbol 382 MovieClip Frame 2
stop(); speed = 0; _root.varDEAD = "true";
Symbol 382 MovieClip Frame 3
stop(); speed = speed / 2; _root.varDEAD = "true";
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 17
if (_global.varPURCHASE == "false") { gotoAndPlay (2); }
Symbol 395 MovieClip Frame 1
stop(); _root.varSHOOTING = "false"; _root.varRELOADING = "false";
Symbol 395 MovieClip Frame 2
_root.varSHOOTING = "true";
Symbol 398 MovieClip Frame 1
stop(); _global.varSHOOTING = "false"; _global.varRELOADING = "false";
Symbol 398 MovieClip Frame 2
_global.varSHOOTING = "true";
Symbol 401 MovieClip Frame 1
stop(); _global.varSHOOTING = "false"; _global.varRELOADING = "false";
Symbol 401 MovieClip Frame 2
_global.varSHOOTING = "true";
Symbol 419 MovieClip Frame 1
stop(); _global.varSHOOTING = "false"; _global.varRELOADING = "false";
Symbol 419 MovieClip Frame 2
_global.varSHOOTING = "true";
Symbol 420 MovieClip Frame 1
stop(); weapon = "fist";
Instance of Symbol 395 MovieClip "arm" in Symbol 420 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.varMELEE2 == "fist") { _root.varDAMAGE2 = 5; } }
Symbol 420 MovieClip Frame 2
stop(); weapon = "knife";
Instance of Symbol 398 MovieClip "arm" in Symbol 420 MovieClip Frame 2
onClipEvent (enterFrame) { _root.varDAMAGE2 = 10; }
Symbol 420 MovieClip Frame 3
stop(); weapon = "machete";
Instance of Symbol 401 MovieClip "arm" in Symbol 420 MovieClip Frame 3
onClipEvent (enterFrame) { _root.varDAMAGE2 = 25; }
Symbol 420 MovieClip Frame 4
stop(); weapon = "whip";
Instance of Symbol 419 MovieClip "arm" in Symbol 420 MovieClip Frame 4
onClipEvent (enterFrame) { _root.varDAMAGE2 = 50; }
Symbol 427 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root["varRELOADING" + _parent.weaponNumber] = "false";
Symbol 427 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 427 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.play(); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 427 MovieClip Frame 6
gotoAndStop (1);
Symbol 427 MovieClip Frame 7
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 427 MovieClip Frame 41
_parent.reload.call(_parent.reload);
Symbol 430 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 430 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 430 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 430 MovieClip Frame 6
gotoAndStop (1);
Symbol 430 MovieClip Frame 7
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 430 MovieClip Frame 41
_parent.reload.call(_parent.reload);
Symbol 433 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 433 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 433 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 30)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 433 MovieClip Frame 6
gotoAndStop (1);
Symbol 433 MovieClip Frame 7
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 433 MovieClip Frame 41
_parent.reload.call(_parent.reload);
Symbol 438 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 438 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 438 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 438 MovieClip Frame 5
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 438 MovieClip Frame 6
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 438 MovieClip Frame 40
_parent.reload.call(_parent.reload);
Symbol 441 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 441 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 441 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 30)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 441 MovieClip Frame 5
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 441 MovieClip Frame 6
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 441 MovieClip Frame 40
_parent.reload.call(_parent.reload);
Symbol 444 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 444 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 444 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 444 MovieClip Frame 5
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 444 MovieClip Frame 6
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 444 MovieClip Frame 40
_parent.reload.call(_parent.reload);
Symbol 449 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 449 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 449 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber]._rotation = _root.character._rotation + 90; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber]._rotation = _root.character._rotation + 90; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 449 MovieClip Frame 11
gotoAndStop (1);
Symbol 449 MovieClip Frame 12
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 449 MovieClip Frame 41
_parent.reload.call(_parent.reload);
Symbol 452 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 452 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 452 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 30)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber]._rotation = _root.character._rotation + 90; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber]._rotation = _root.character._rotation + 90; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 452 MovieClip Frame 15
gotoAndStop (1);
Symbol 452 MovieClip Frame 16
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 452 MovieClip Frame 40
_parent.reload.call(_parent.reload);
Symbol 455 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 455 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 455 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); _parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber]._rotation = _root.character._rotation + 90; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber]._rotation = _root.character._rotation + 90; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 455 MovieClip Frame 9
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 455 MovieClip Frame 10
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 455 MovieClip Frame 45
_parent.reload.call(_parent.reload);
Symbol 466 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 466 MovieClip Frame 2
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); }
Symbol 466 MovieClip Frame 3
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); } else { _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root.flashlight.light.gotoAndPlay(2); _root[weaponType + "INV"] = _root[weaponType + "INV"] - 1; _parent.Bullet.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; }
Symbol 466 MovieClip Frame 6
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); }
Symbol 466 MovieClip Frame 7
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); } else { _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root.flashlight.light.gotoAndPlay(2); _root[weaponType + "INV"] = _root[weaponType + "INV"] - 1; _parent.Bullet.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; }
Symbol 466 MovieClip Frame 10
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); }
Symbol 466 MovieClip Frame 11
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); } else { _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root.flashlight.light.gotoAndPlay(2); _root[weaponType + "INV"] = _root[weaponType + "INV"] - 1; _parent.Bullet.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; }
Symbol 466 MovieClip Frame 14
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); }
Symbol 466 MovieClip Frame 15
if (_root[weaponType + "INV"] <= 0) { this.gotoAndStop(1); } else { _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root.flashlight.light.gotoAndPlay(2); _root[weaponType + "INV"] = _root[weaponType + "INV"] - 1; _parent.Bullet.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; }
Symbol 466 MovieClip Frame 18
gotoAndStop (1);
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 2
this.createEmptyMovieClip("bulletClip", 0); with (bulletClip) { lineStyle(0.5, 16777215, 100); moveTo(random(40), random(10) - 5); lineTo(random(500) + 400, random(20) - 10); }
Symbol 468 MovieClip Frame 3
bulletClip.removeMovieClip();
Symbol 473 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 473 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 473 MovieClip Frame 3
_root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _parent.Bullet.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play();
Symbol 473 MovieClip Frame 24
gotoAndStop (1);
Symbol 473 MovieClip Frame 25
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 473 MovieClip Frame 51
_parent.reload.call(_parent.reload);
Symbol 474 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 2
this.createEmptyMovieClip("bulletClip", 0); with (bulletClip) { lineStyle(0.5, 16777215, 100); moveTo(random(40), 0); lineTo(random(500) + 400, random(20) - 10); }
Symbol 474 MovieClip Frame 3
bulletClip.removeMovieClip();
Symbol 477 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 477 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 477 MovieClip Frame 3
_root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _parent.Bullet.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play();
Symbol 477 MovieClip Frame 24
gotoAndStop (1);
Symbol 477 MovieClip Frame 25
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 477 MovieClip Frame 51
_parent.reload.call(_parent.reload);
Symbol 481 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 481 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 481 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 481 MovieClip Frame 6
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 481 MovieClip Frame 7
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 481 MovieClip Frame 38
_parent.reload.call(_parent.reload);
Symbol 484 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 484 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 484 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 484 MovieClip Frame 6
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 484 MovieClip Frame 7
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 484 MovieClip Frame 38
_parent.reload.call(_parent.reload);
Symbol 487 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 487 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 487 MovieClip Frame 3
_parent.bulletHole.call(_parent.bulletHole); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root["bullet" + _parent.weaponNumber]._x = _root.crosshair._x; _root["bullet" + _parent.weaponNumber]._y = _root.crosshair._y; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } else { _root["bullet" + _parent.weaponNumber]._x = _root.hitWallX; _root["bullet" + _parent.weaponNumber]._y = _root.hitWallY; _root["bullet" + _parent.weaponNumber].bulletHit.play(); } _root.flashlight.light.gotoAndPlay(2); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true";
Symbol 487 MovieClip Frame 6
if (_root["rapidFire" + _parent.weaponNumber] == "true") { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 487 MovieClip Frame 7
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 487 MovieClip Frame 34
_parent.reload.call(_parent.reload);
Symbol 495 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 495 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 495 MovieClip Frame 3
_root.explosion.n = _root.explosion.n + 1; n = _root.explosion.n; duplicateMovieClip (_root.explosion.explosion, "explosion" + n, n); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root.explosion["explosion" + n]._x = _root.crosshair._x; _root.explosion["explosion" + n]._y = _root.crosshair._y; _root.explosion["explosion" + n].number = _parent.weaponNumber; } else { _root.explosion["explosion" + n]._x = _root.hitWallX; _root.explosion["explosion" + n]._y = _root.hitWallY; _root.explosion["explosion" + n].number = _parent.weaponNumber; } _root.flashlight.light.play(); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair.crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play();
Symbol 495 MovieClip Frame 10
_root.explosion["explosion" + n].play();
Symbol 495 MovieClip Frame 15
gotoAndStop (1);
Symbol 495 MovieClip Frame 16
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 495 MovieClip Frame 54
_parent.reload.call(_parent.reload);
Symbol 501 MovieClip Frame 1
stop(); _root["varSHOOTING" + _parent.weaponNumber] = "false"; _root.varRELOADING = "false";
Symbol 501 MovieClip Frame 2
if (_root[(weapon + "AMMO") + _parent.weaponNumber] <= 0) { gotoAndPlay ("reload"); }
Symbol 501 MovieClip Frame 3
_root.explosion.n = _root.explosion.n + 1; n = _root.explosion.n; duplicateMovieClip (_root.explosion.explosion, "explosion" + n, n); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root.explosion["explosion" + n]._x = _root.crosshair._x; _root.explosion["explosion" + n]._y = _root.crosshair._y; _root.explosion["explosion" + n].number = _parent.weaponNumber; } else { _root.explosion["explosion" + n]._x = _root.hitWallX; _root.explosion["explosion" + n]._y = _root.hitWallY; _root.explosion["explosion" + n].number = _parent.weaponNumber; } _root.HUD.flashlight.flashlight.darkness.play(); _root[(weapon + "AMMO") + _parent.weaponNumber] = _root[(weapon + "AMMO") + _parent.weaponNumber] - 1; _root.crosshair.crosshair.play(); _root["varSHOOTING" + _parent.weaponNumber] = "true"; _root.crosshair["crosshair" + _parent.weaponNumber].crosshair.play();
Symbol 501 MovieClip Frame 10
_root.explosion["explosion" + n].play();
Symbol 501 MovieClip Frame 15
gotoAndStop (1);
Symbol 501 MovieClip Frame 16
if ((_root[(weapon + "AMMO") + _parent.weaponNumber] < _root[weapon + "MAX"]) && (_root[weaponType + "INV"] > 0)) { _root["varRELOADING" + _parent.weaponNumber] = "true"; } else { gotoAndStop (1); }
Symbol 501 MovieClip Frame 54
_parent.reload.call(_parent.reload);
Symbol 502 MovieClip Frame 1
function bulletHole(bulletHole) { if (_root.varBULLETEFFECTS == "ON") { _root.bulletLevel.t = _root.bulletLevel.t + 1; Tn = _root.bulletLevel.t; if (_root.bulletLevel.t > 10) { _root.bulletLevel.t = 1; } _root.bulletLevel["timer" + Tn] = 2; var _local3 = range - random(range * 2); var _local4 = range - random(range * 2); if (weaponNumber == 1) { var _local5 = (Math.sin((_root.character._rotation + 180) * 0.01745329) * 10) + (Math.sin((_root.character._rotation + 90) * 0.01745329) * 30); var _local6 = (Math.cos((_root.character._rotation + 180) * 0.01745329) * -10) + (Math.cos((_root.character._rotation + 90) * 0.01745329) * -30); } else { var _local5 = (Math.sin(_root.character._rotation * 0.01745329) * 10) + (Math.sin((_root.character._rotation + 90) * 0.01745329) * 30); var _local6 = (Math.cos(_root.character._rotation * 0.01745329) * -10) + (Math.cos((_root.character._rotation + 90) * 0.01745329) * -30); } _root.bulletLevel.createEmptyMovieClip("bulletTrail" + Tn, 200 + Tn); _root.bulletLevel["bulletTrail" + Tn].moveTo(_root.character._x + _local5, _root.character._y + _local6); _root.bulletLevel["bulletTrail" + Tn].lineStyle(1, 16776960, 100); if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root.bulletLevel["bulletTrail" + Tn].lineTo(_root.crosshair._x + _local3, _root.crosshair._y + _local4); } else { _root.bulletLevel["bulletTrail" + Tn].lineTo(_root.hitWallX + _local3, _root.hitWallY + _local4); } if ((!_root.enemies.hitTest(_root.crosshair._x, _root.crosshair._y, true)) && (!_root.car.car.hitTest(_root.crosshair._x, _root.crosshair._y, true))) { if (!lineOfSight(_root.character, _root.crosshair, 50)) { _root.bulletLevel.n = _root.bulletLevel.n + 1; duplicateMovieClip (_root.bulletLevel.bulletHole, "bulletHole" + _root.bulletLevel.n, _root.bulletLevel.n); _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._rotation = _root.character._rotation; var _local2 = 50 + random(50); _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._xscale = size + _local2; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._yscale = size + _local2; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._x = _root.crosshair._x + _local3; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._y = _root.crosshair._y + _local4; } else { _root.bulletLevel.n = _root.bulletLevel.n + 1; duplicateMovieClip (_root.bulletLevel.bulletHole, "bulletHole" + _root.bulletLevel.n, _root.bulletLevel.n); _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._rotation = _root.character._rotation + 180; var _local2 = 50 + random(50); _root.bulletLevel["bulletHole" + _root.bulletLevel.n].mark._alpha = 0; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._xscale = size + _local2; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._yscale = size + _local2; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._x = _root.hitWallX; _root.bulletLevel["bulletHole" + _root.bulletLevel.n]._y = _root.hitWallY; } } } } function reload(reload) { var _local2 = _root[gun.weapon + "MAX"] - _root[(gun.weapon + "AMMO") + weaponNumber]; if (_root[gun.weaponType + "INV"] > _local2) { _root[(gun.weapon + "AMMO") + weaponNumber] = _root[gun.weapon + "MAX"]; _root[gun.weaponType + "INV"] = _root[gun.weaponType + "INV"] - _local2; } else { _root[(gun.weapon + "AMMO") + weaponNumber] = _root[(gun.weapon + "AMMO") + weaponNumber] + _root[gun.weaponType + "INV"]; _root[gun.weaponType + "INV"] = 0; } _root["varRELOADING" + weaponNumber] = "false"; } if (weaponNumber == 1) { arm = "primary"; } else { arm = "secondary"; } gotoAndStop ("lastFrame");
Symbol 502 MovieClip Frame 2
stop();
Instance of Symbol 420 MovieClip "gun" in Symbol 502 MovieClip Frame 2
onClipEvent (load) { _root.crosshair["crosshair" + _parent.weaponNumber].gotoAndStop(weapon); weaponType = "melee"; } onClipEvent (enterFrame) { gotoAndStop(_root["varMELEE" + _parent.weaponNumber]); }
Symbol 502 MovieClip Frame 3
var range = 5; var size = 0; stop();
Instance of Symbol 427 MovieClip "gun" in Symbol 502 MovieClip Frame 3
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 5; weapon = "N1911"; weaponType = "pistol"; }
Symbol 502 MovieClip Frame 4
var range = 5; var size = 40; stop();
Instance of Symbol 430 MovieClip "gun" in Symbol 502 MovieClip Frame 4
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 12; weapon = "P262"; weaponType = "pistol"; }
Symbol 502 MovieClip Frame 5
var range = 5; var size = 75; stop();
Instance of Symbol 433 MovieClip "gun" in Symbol 502 MovieClip Frame 5
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 20; weapon = "L17"; weaponType = "pistol"; }
Symbol 502 MovieClip Frame 6
var range = 15; var size = 0; stop();
Instance of Symbol 438 MovieClip "gun" in Symbol 502 MovieClip Frame 6
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 4; weapon = "T85"; weaponType = "smg"; }
Symbol 502 MovieClip Frame 7
var range = 15; var size = 25; stop();
Instance of Symbol 441 MovieClip "gun" in Symbol 502 MovieClip Frame 7
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 10; weapon = "MKP5"; weaponType = "smg"; }
Symbol 502 MovieClip Frame 8
var range = 15; var size = 50; stop();
Instance of Symbol 444 MovieClip "gun" in Symbol 502 MovieClip Frame 8
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 18; weapon = "P09"; weaponType = "smg"; }
Symbol 502 MovieClip Frame 9
var range = 25; var size = 10; stop();
Instance of Symbol 449 MovieClip "gun" in Symbol 502 MovieClip Frame 9
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 20; weapon = "A003"; weaponType = "shotgun"; }
Symbol 502 MovieClip Frame 10
var range = 30; var size = 25; stop();
Instance of Symbol 452 MovieClip "gun" in Symbol 502 MovieClip Frame 10
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 40; weapon = "PEZ"; weaponType = "shotgun"; }
Symbol 502 MovieClip Frame 11
var range = 30; var size = 40; stop();
Instance of Symbol 455 MovieClip "gun" in Symbol 502 MovieClip Frame 11
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 75; weapon = "DOA12"; weaponType = "shotgun"; }
Symbol 502 MovieClip Frame 12
stop();
Instance of Symbol 466 MovieClip "gun" in Symbol 502 MovieClip Frame 12
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 100; weapon = "D142"; weaponType = "shotgun"; }
Instance of Symbol 468 MovieClip "Bullet" in Symbol 502 MovieClip Frame 12
onClipEvent (load) { death = "decapitated"; }
Symbol 502 MovieClip Frame 13
stop();
Instance of Symbol 473 MovieClip "gun" in Symbol 502 MovieClip Frame 13
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 50; weapon = "GS2000"; weaponType = "rifle"; }
Instance of Symbol 474 MovieClip "Bullet" in Symbol 502 MovieClip Frame 13
onClipEvent (load) { death = "dead"; }
Symbol 502 MovieClip Frame 14
stop();
Instance of Symbol 477 MovieClip "gun" in Symbol 502 MovieClip Frame 14
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 100; weapon = "GS3000"; weaponType = "rifle"; }
Symbol 502 MovieClip Frame 15
var range = 15; var size = 20; stop();
Instance of Symbol 481 MovieClip "gun" in Symbol 502 MovieClip Frame 15
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 20; weapon = "G36"; weaponType = "autorifle"; }
Symbol 502 MovieClip Frame 16
var range = 15; var size = 40; stop();
Instance of Symbol 484 MovieClip "gun" in Symbol 502 MovieClip Frame 16
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 35; weapon = "G11"; weaponType = "autorifle"; }
Symbol 502 MovieClip Frame 17
var range = 15; var size = 60; stop();
Instance of Symbol 487 MovieClip "gun" in Symbol 502 MovieClip Frame 17
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 50; weapon = "XM8"; weaponType = "autorifle"; }
Symbol 502 MovieClip Frame 18
stop();
Instance of Symbol 495 MovieClip "gun" in Symbol 502 MovieClip Frame 18
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 250; weapon = "M9"; weaponType = "rocket"; }
Symbol 502 MovieClip Frame 19
stop();
Instance of Symbol 501 MovieClip "gun" in Symbol 502 MovieClip Frame 19
onClipEvent (enterFrame) { _root["varDAMAGE" + _parent.weaponNumber] = 250; weapon = "LAWL80"; weaponType = "rocket"; }
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 2
stop();
Symbol 511 MovieClip Frame 3
stop();
Symbol 511 MovieClip Frame 4
stop();
Symbol 511 MovieClip Frame 5
stop();
Symbol 511 MovieClip Frame 6
stop();
Symbol 511 MovieClip Frame 7
stop();
Symbol 511 MovieClip Frame 8
stop();
Symbol 512 MovieClip Frame 1
function onEnterFrame() { if (_root.defending == "false") { if (_root.varINCAR == "false") { if (_root.survival == "false") { _root._x = (-_x) + 250; _root._y = (-_y) + 250; } else { _root._x = (-_root.survivalX) + 250; _root._y = (-_root.survivalY) + 250; } } else { _root._x = ((-_root.car._x) + 250) - (_root.car.xSpeed * 4); _root._y = ((-_root.car._y) + 250) - (_root.car.ySpeed * 4); _x = _root.car._x; _y = _root.car._y; } } else { _root._x = (-_root.objectiveX) + 250; _root._y = (-_root.objectiveY) + 250; } if (n > _root.varMAXHOLES) { _root.n = 1; } var _local3 = _root._ymouse - _y; var _local2 = _root._xmouse - _x; _rotation = (Math.atan2(_local3, _local2) * _root.varRAD); if ((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) { if (_root.defending == "true") { if (((Key.isDown(_root.keyLEFT) && (!_root.streets.hit.hitTest(_x - (moveSpeed * 2), _y, true))) && (!_root.car.hit.hitTest(_x - (moveSpeed * 2), _y, true))) && (_x > (_root.objectiveX - 230))) { _x = (_x - moveSpeed); } if (((Key.isDown(_root.keyDOWN) && (!_root.streets.hit.hitTest(_x, _y + (moveSpeed * 2), true))) && (!_root.car.hit.hitTest(_x, _y + (moveSpeed * 2), true))) && (_y < (_root.objectiveY + 230))) { _y = (_y + moveSpeed); } if (((Key.isDown(_root.keyRIGHT) && (!_root.streets.hit.hitTest(_x + (moveSpeed * 2), _y, true))) && (!_root.car.hit.hitTest(_x + (moveSpeed * 2), _y, true))) && (_x < (_root.objectiveX + 230))) { _x = (_x + moveSpeed); } if (((Key.isDown(_root.keyUP) && (!_root.streets.hit.hitTest(_x, _y - (moveSpeed * 2), true))) && (!_root.car.hit.hitTest(_x, _y - (moveSpeed * 2), true))) && (_y > (_root.objectiveY - 230))) { _y = (_y - moveSpeed); } } else if (_root.survival == "false") { if ((Key.isDown(_root.keyLEFT) && (!_root.streets.hit.hitTest(_x - (moveSpeed * 2), _y, true))) && (!_root.car.hit.hitTest(_x - (moveSpeed * 2), _y, true))) { _x = (_x - moveSpeed); } if ((Key.isDown(_root.keyDOWN) && (!_root.streets.hit.hitTest(_x, _y + (moveSpeed * 2), true))) && (!_root.car.hit.hitTest(_x, _y + (moveSpeed * 2), true))) { _y = (_y + moveSpeed); } if ((Key.isDown(_root.keyRIGHT) && (!_root.streets.hit.hitTest(_x + (moveSpeed * 2), _y, true))) && (!_root.car.hit.hitTest(_x + (moveSpeed * 2), _y, true))) { _x = (_x + moveSpeed); } if ((Key.isDown(_root.keyUP) && (!_root.streets.hit.hitTest(_x, _y - (moveSpeed * 2), true))) && (!_root.car.hit.hitTest(_x, _y - (moveSpeed * 2), true))) { _y = (_y - moveSpeed); } } else { if ((Key.isDown(_root.keyLEFT) && (!_root.streets.hit.hitTest(_x - (moveSpeed * 2), _y, true))) && (_x > (_root.survivalX - 230))) { _x = (_x - moveSpeed); } if ((Key.isDown(_root.keyDOWN) && (!_root.streets.hit.hitTest(_x, _y + (moveSpeed * 2), true))) && (_y < (_root.survivalY + 230))) { _y = (_y + moveSpeed); } if ((Key.isDown(_root.keyRIGHT) && (!_root.streets.hit.hitTest(_x + (moveSpeed * 2), _y, true))) && (_x < (_root.survivalX + 230))) { _x = (_x + moveSpeed); } if ((Key.isDown(_root.keyUP) && (!_root.streets.hit.hitTest(_x, _y - (moveSpeed * 2), true))) && (_y > (_root.survivalY - 230))) { _y = (_y - moveSpeed); } } } if (_root.varPURCHASE == "true") { _root.rapidFire1 = "false"; _root.rapidFire2 = "false"; } if (((_root.varINCAR == "false") && (_root.varRELOADING2 == "false")) && (_root.varPURCHASE == "false")) { if (Key.isDown(_root.keyBREAK)) { _root.rapidFire2 = "true"; if (firing2 == "false") { if (secondary.gun.weaponType == "melee") { secondary.gun.arm.play(); } else { secondary.gun.play(); } firing2 = "true"; } } else { _root.rapidFire2 = "false"; firing2 = "false"; } } } var moveSpeed = 4; firing2 = "false";
Instance of Symbol 390 MovieClip "legs" in Symbol 512 MovieClip Frame 1
onClipEvent (enterFrame) { if (((Key.isDown(_root.keyUP) || (Key.isDown(_root.keyRIGHT))) || (Key.isDown(_root.keyLEFT))) || (Key.isDown(_root.keyDOWN))) { play(); } else { gotoAndStop (1); } }
Instance of Symbol 502 MovieClip "primary" in Symbol 512 MovieClip Frame 1
onClipEvent (load) { var weaponNumber = 1; gotoAndStop ("N1911"); } onClipEvent (enterFrame) { _root.crosshair["crosshair" + weaponNumber].gotoAndStop(gun.weapon); }
Instance of Symbol 502 MovieClip "secondary" in Symbol 512 MovieClip Frame 1
onClipEvent (load) { var weaponNumber = 2; } onClipEvent (enterFrame) { _root.crosshair["crosshair" + weaponNumber].gotoAndStop(gun.weapon); }
Instance of Symbol 511 MovieClip in Symbol 512 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.varARMOR); }
Symbol 527 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 527 MovieClip Frame 4
_parent.attacking = "false";
Symbol 527 MovieClip Frame 7
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 527 MovieClip Frame 13
gotoAndPlay (1);
Symbol 530 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 530 MovieClip Frame 9
_parent.varHITTING = "true";
Symbol 530 MovieClip Frame 11
_parent.varHITTING = "false";
Symbol 530 MovieClip Frame 23
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 2
stop();
Symbol 533 MovieClip Frame 3
stop();
Symbol 537 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 533 MovieClip "die" in Symbol 537 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 2); }
Symbol 537 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 541 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 533 MovieClip "die" in Symbol 541 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 2); }
Symbol 541 MovieClip Frame 33
_parent.disappear = "true"; stop();
Symbol 545 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 533 MovieClip "die" in Symbol 545 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 2); }
Symbol 545 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 553 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 553 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 557 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 557 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 558 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.malCounter1 = _root.malCounter1 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + (_height / 2)) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - (_height / 2)) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if ((((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) && (varHITTING == "true")) { _root.varHEALTH = _root.varHEALTH - damage; _root.character.blood._rotation = (_rotation - _root.character._rotation) + 180; _root.character.blood.play(); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 527 MovieClip "zombie" in Symbol 558 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 558 MovieClip Frame 2
stop(); attacking = "true";
Symbol 558 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 558 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 558 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 558 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 558 MovieClip Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 558 MovieClip Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.malCounter1 = _root.malCounter1 - 1; _root.kills = _root.kills + 1; _root.malformed = _root.malformed + 1; if (_root.survival == "true") { dropHealth = random(50); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo4", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 567 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 567 MovieClip Frame 3
_parent.attacking = "false";
Symbol 567 MovieClip Frame 12
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 567 MovieClip Frame 23
gotoAndPlay (1);
Symbol 568 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 568 MovieClip Frame 13
_parent.varHITTING = "true";
Symbol 568 MovieClip Frame 15
_parent.varHITTING = "false";
Symbol 568 MovieClip Frame 31
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 576 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 576 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 576 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 580 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 580 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 580 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 584 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 584 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 584 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 589 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 589 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 593 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 593 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 594 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.zomCounter1 = _root.zomCounter1 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + (_height / 2)) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - (_height / 2)) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if ((((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) && (varHITTING == "true")) { _root.varHEALTH = _root.varHEALTH - damage; _root.character.blood._rotation = (_rotation - _root.character._rotation) + 180; _root.character.blood.play(); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 567 MovieClip "zombie" in Symbol 594 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 594 MovieClip Frame 2
stop(); attacking = "true";
Symbol 594 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 594 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 594 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 594 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 594 MovieClip Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 594 MovieClip Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.zomCounter1 = _root.zomCounter1 - 1; _root.kills = _root.kills + 1; _root.wZombie = _root.wZombie + 1; if (_root.survival == "true") { dropHealth = random(100); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; ammoType = random(6) + 1; _root.ammoDrop.attachMovie("ammo" + ammoType, "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 609 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 609 MovieClip Frame 4
_parent.attacking = "false";
Symbol 609 MovieClip Frame 7
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 609 MovieClip Frame 13
gotoAndPlay (1);
Symbol 612 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 612 MovieClip Frame 9
_parent.varHITTING = "true";
Symbol 612 MovieClip Frame 11
_parent.varHITTING = "false";
Symbol 612 MovieClip Frame 23
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 616 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 533 MovieClip "die" in Symbol 616 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 2); }
Symbol 616 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 620 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 533 MovieClip "die" in Symbol 620 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 2); }
Symbol 620 MovieClip Frame 33
_parent.disappear = "true"; stop();
Symbol 624 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 533 MovieClip "die" in Symbol 624 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 2); }
Symbol 624 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 630 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 630 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 634 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 634 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 635 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.malCounter1 = _root.malCounter1 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - (_width / 2)) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + (_height / 2)) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - (_height / 2)) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if ((((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) && (varHITTING == "true")) { _root.varHEALTH = _root.varHEALTH - damage; _root.character.blood._rotation = (_rotation - _root.character._rotation) + 180; _root.character.blood.play(); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 609 MovieClip "zombie" in Symbol 635 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 635 MovieClip Frame 2
stop(); attacking = "true";
Symbol 635 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 635 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 635 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 635 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 635 MovieClip Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 635 MovieClip Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.malCounter1 = _root.malCounter1 - 1; _root.kills = _root.kills + 1; _root.bMalformed = _root.bMalformed + 1; if (_root.survival == "true") { dropHealth = random(50); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo5", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 642 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 642 MovieClip Frame 3
_parent.attacking = "false";
Symbol 642 MovieClip Frame 12
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 642 MovieClip Frame 23
gotoAndPlay (1);
Symbol 643 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 643 MovieClip Frame 8
shot = random(2); if (shot == 0) { _root.varHEALTH = _root.varHEALTH - _parent.damage; _root.character.blood._rotation = _rotation - _root.character._rotation; _root.character.blood.play(); }
Symbol 643 MovieClip Frame 32
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 649 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 649 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 649 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 653 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 653 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 653 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 657 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 657 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 657 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 663 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 663 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 667 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 667 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 668 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.zomCounter2 = _root.zomCounter2 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + _width) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - _width) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + _height) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - _height) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 642 MovieClip "zombie" in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 668 MovieClip Frame 2
stop(); attacking = "true";
Symbol 668 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 668 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 668 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 668 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 668 MovieClip Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 668 MovieClip Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.zomCounter2 = _root.zomCounter2 - 1; _root.kills = _root.kills + 1; _root.pZombie = _root.pZombie + 1; if (_root.survival == "true") { dropHealth = random(100); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo1", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 672 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 672 MovieClip Frame 3
_parent.attacking = "false";
Symbol 672 MovieClip Frame 12
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 672 MovieClip Frame 23
gotoAndPlay (1);
Symbol 673 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 673 MovieClip Frame 11
shot = random(2); if (shot == 0) { _root.varHEALTH = _root.varHEALTH - _parent.damage; _root.character.blood._rotation = _rotation - _root.character._rotation; _root.character.blood.play(); }
Symbol 673 MovieClip Frame 15
shot = random(3); if (shot == 0) { _root.varHEALTH = _root.varHEALTH - _parent.damage; _root.character.blood._rotation = _rotation - _root.character._rotation; _root.character.blood.play(); }
Symbol 673 MovieClip Frame 19
shot = random(3); if (shot == 0) { _root.varHEALTH = _root.varHEALTH - _parent.damage; _root.character.blood._rotation = _rotation - _root.character._rotation; _root.character.blood.play(); }
Symbol 673 MovieClip Frame 30
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 677 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 677 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 677 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 681 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 681 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 681 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 686 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 686 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 690 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 690 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 691 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.zomCounter2 = _root.zomCounter2 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + _width) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - _width) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + _height) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - _height) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 672 MovieClip "zombie" in Symbol 691 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 691 MovieClip Frame 2
stop(); attacking = "true";
Symbol 691 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 691 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 691 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 691 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 691 MovieClip Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 691 MovieClip Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.zomCounter2 = _root.zomCounter2 - 1; _root.kills = _root.kills + 1; _root.aZombie = _root.aZombie + 1; if (_root.survival == "true") { dropHealth = random(50); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo4", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 694 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 694 MovieClip Frame 3
_parent.attacking = "false";
Symbol 694 MovieClip Frame 12
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 694 MovieClip Frame 23
gotoAndPlay (1);
Symbol 695 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 695 MovieClip Frame 16
_root.enemyExplosion.e = _root.enemyExplosion.e + 1; n = _root.enemyExplosion.e; _root.enemyExplosion.attachMovie("explosion", "explosion" + e, e, {_x:(_root.character._x - 25) + random(50), _y:(_root.character._y - 5) + random(50)});
Symbol 695 MovieClip Frame 42
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 699 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 699 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 699 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 703 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Instance of Symbol 68 MovieClip "die" in Symbol 703 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 703 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 709 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 1.5); _root.decap = _root.decap + 1;
Symbol 709 MovieClip Frame 29
_parent.disappear = "true"; stop();
Symbol 713 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 713 MovieClip Frame 41
_parent.disappear = "true"; stop();
Symbol 714 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.zomCounter2 = _root.zomCounter2 - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || (_root.car.speed < -6)) { gotoAndStop ("splatter"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); var _local3 = Math.cos(_rotation * 0.01745329) * moveSpeed; var _local4 = Math.sin(_rotation * 0.01745329) * moveSpeed; if (_local3 > 0) { if (((!_root.streets.hit.hitTest(_x + (_width / 3), _y, true)) && (!_root.car.hitTest(_x + (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x + _width) + _local3, _y, true))) { _x = (_x + _local3); } } else if (((!_root.streets.hit.hitTest(_x - (_width / 3), _y, true)) && (!_root.car.hitTest(_x - (_width / 3), _y, true))) && (!_root.enemies.hitTest((_x - _width) + _local3, _y, true))) { _x = (_x + _local3); } if (_local4 > 0) { if (((!_root.streets.hit.hitTest(_x, _y + (_height / 3), true)) && (!_root.car.hitTest(_x, _y + (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y + _height) + _local4, true))) { _y = (_y + _local4); } } else if (((!_root.streets.hit.hitTest(_x, _y - (_height / 3), true)) && (!_root.car.hitTest(_x, _y - (_height / 3), true))) && (!_root.enemies.hitTest(_x, (_y - _height) + _local4, true))) { _y = (_y + _local4); } if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 694 MovieClip "zombie" in Symbol 714 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 714 MovieClip Frame 2
stop(); attacking = "true";
Symbol 714 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 714 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 714 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 714 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 714 MovieClip Frame 7
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _global.alerted = "false";
Symbol 714 MovieClip Frame 8
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.zomCounter2 = _root.zomCounter2 - 1; _root.kills = _root.kills + 1; _root.rZombie = _root.rZombie + 1; if (_root.survival == "true") { dropHealth = random(50); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo6", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 722 MovieClip Frame 1
_parent.varHITTING = "false";
Symbol 722 MovieClip Frame 2
_parent.attacking = "false";
Symbol 727 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 2
play(); _global.alerted = "true"; _global.alertX = _parent._x; _global.alertX = _parent._y;
Symbol 727 MovieClip Frame 3
play();
Symbol 727 MovieClip Frame 5
_global.alerted = "false";
Symbol 739 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 739 MovieClip Frame 2
_parent.varHITTING = "true";
Symbol 739 MovieClip Frame 3
_parent.varHITTING = "false";
Symbol 739 MovieClip Frame 19
_parent.varHITTING = "false";
Symbol 739 MovieClip Frame 20
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 753 MovieClip Frame 1
_parent.walkSpeed = 0; removeMovieClip(_root.level.hit[_parent.tag]);
Symbol 753 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty; _global.varMONEY = _global.varMONEY + _parent.bounty; _global.totalMONEY = _global.totalMONEY + _parent.bounty; _global.enemyTOTAL = _global.enemyTOTAL + 1; _global.enemyCROWS = _global.enemyCROWS + 1;
Symbol 753 MovieClip Frame 40
_parent.disappear = "true"; stop(); stop();
Symbol 764 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 764 MovieClip Frame 40
_parent.disappear = "true"; stop();
Symbol 765 MovieClip Frame 1
_parent.removeMovieClip();
Symbol 766 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.crowCounter = _root.crowCounter - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || ((_root.car.speed < -6) && (attacking == "false"))) { gotoAndStop ("explode"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); _x = (_x - ((_x - _root.character._x) / flySpeed)); _y = (_y - ((_y - _root.character._y) / flySpeed)); if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if ((((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) && (varHITTING == "true")) { _root.varHEALTH = _root.varHEALTH - damage; _root.character.blood._rotation = (_rotation - _root.character._rotation) + 180; _root.character.blood.play(); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 722 MovieClip "zombie" in Symbol 766 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 766 MovieClip Frame 2
stop();
Symbol 766 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 766 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 766 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 766 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.crowCounter = _root.crowCounter - 1; _root.kills = _root.kills + 1; _root.crow = _root.crow + 1; if (_root.survival == "true") { dropHealth = random(100); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo1", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 775 MovieClip Frame 1
_parent.moveSpeed = _parent.initWalkSpeed; _parent.varHITTING = "false";
Symbol 775 MovieClip Frame 2
_parent.attacking = "false";
Symbol 775 MovieClip Frame 3
_parent.moveSpeed = _parent.initWalkSpeed;
Symbol 775 MovieClip Frame 6
gotoAndPlay (1);
Symbol 783 MovieClip Frame 1
_parent.moveSpeed = 0; _parent.varHITTING = "false";
Symbol 783 MovieClip Frame 3
_parent.varHITTING = "true";
Symbol 783 MovieClip Frame 4
_parent.varHITTING = "false";
Symbol 783 MovieClip Frame 14
_parent.varHITTING = "false";
Symbol 783 MovieClip Frame 15
_parent.gotoAndStop("walk"); gotoAndPlay (1);
Symbol 785 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + _parent.bounty;
Symbol 785 MovieClip Frame 34
_parent.disappear = "true"; stop();
Symbol 792 MovieClip Frame 2
_root.varMONEY = _root.varMONEY + (_parent.bounty * 2); _root.dismember = _root.dismember + 1;
Symbol 792 MovieClip Frame 13
_parent.disappear = "true"; stop();
Symbol 793 MovieClip Frame 1
function onEnterFrame() { if (_root.varPURCHASE == "true") { this.removeMovieClip(); } if ((((Math.abs(_root.character._x - _x) > 500) || (Math.abs(_root.character._y - _y) > 500)) && (_root.defending == "false")) && (getDepth() > 0)) { _root.crowCounter = _root.crowCounter - 1; this.removeMovieClip(); } if ((dead == "false") && (_x > -1000000)) { if (_root.car.hitTest(_x, _y, true)) { if ((_root.car.speed > 6) || ((_root.car.speed < -6) && (attacking == "false"))) { gotoAndStop ("explode"); life = 0; dead = "true"; attacking = "false"; varHITTING = "false"; } else if ((_root.car.speed > 1) || (_root.car.speed < -1)) { _x = (_x + _root.car.xSpeed); _y = (_y + _root.car.ySpeed); } } _rotation = (Math.atan2(_root.character._y - _y, _root.character._x - _x) * 57.29578); _x = (_x - ((_x - _root.character._x) / flySpeed)); _y = (_y - ((_y - _root.character._y) / flySpeed)); if (_root.varINCAR == "false") { if ((attackDistance >= Math.abs(_x - _root.character._x)) && (attackDistance >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } } else if (((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) { gotoAndStop ("attack"); } if ((((attackDistance * 2) >= Math.abs(_x - _root.character._x)) && ((attackDistance * 2) >= Math.abs(_y - _root.character._y))) && (varHITTING == "true")) { _root.varHEALTH = _root.varHEALTH - damage; _root.character.blood._rotation = (_rotation - _root.character._rotation) + 180; _root.character.blood.play(); } if (_root.character.secondary.gun.arm.melee.hitTest(_x, _y, true)) { blood.gotoAndPlay(2); life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); } if (_root.explosion.hit1.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit1._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (_root.explosion.hit2.hitTest(_x, _y, true)) { _rotation = (Math.atan2(_root.overhang.explosion.hit2._y - _y, _root.overhang.explosion1._x - _x) * 57.29578); gotoAndStop ("explode"); } if (this.hitTest(_root.bullet1)) { life = life - (_root.varDAMAGE1 + random(_root.varDAMAGE1)); blood.gotoAndPlay(2); } if (this.hitTest(_root.bullet2)) { life = life - (_root.varDAMAGE2 + random(_root.varDAMAGE2)); blood.gotoAndPlay(2); } if (_root.character.primary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (_root.character.secondary.Bullet.hitTest(_x, _y, true)) { gotoAndStop ("decapitated"); } if (life <= 0) { gotoAndStop ("dead"); } } if (disappear == "true") { gotoAndStop ("disappear"); } } stop(); attacking = "false";
Instance of Symbol 775 MovieClip "zombie" in Symbol 793 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.dead == "true") { _parent.gotoAndStop("dead"); } }
Symbol 793 MovieClip Frame 2
stop(); attacking = "true";
Symbol 793 MovieClip Frame 3
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 793 MovieClip Frame 4
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 793 MovieClip Frame 5
stop(); dead = "true"; attacking = "false"; varHITTING = "false";
Symbol 793 MovieClip Frame 6
stop(); dead = "true"; attacking = "false"; varHITTING = "false"; _root.crowCounter = _root.crowCounter - 1; _root.kills = _root.kills + 1; _root.bat = _root.bat + 1; if (_root.survival == "true") { dropHealth = random(100); if (dropHealth == 0) { _root.ammoDrop.attachMovie("health", "ammo" + n, n, {_x:_x, _y:_y}); } else { dropChance = random(3); if (dropChance == 0) { _root.ammoDrop.n = _root.ammoDrop.n + 1; n = _root.ammoDrop.n; _root.ammoDrop.attachMovie("ammo2", "ammo" + n, n, {_x:_x, _y:_y}); } } }
Symbol 794 MovieClip Frame 1
function onEnterFrame() { _root.garage.debug.Ztimer = Ztimer; _root.garage.debug.Mtimer = Mtimer; _root.garage.debug.Ptimer = Ptimer; _root.garage.debug.Ctimer = Ctimer; if (_root.varPURCHASE == "true") { _root.zomCounter1 = 0; _root.zomCounter2 = 0; _root.malCounter1 = 0; _root.crowCounter = 0; } if (_root.defending == "false") { if ((_root.varPURCHASE == "false") && (_root.LEVEL > 0)) { if (_root.crowCounter <= (_root.LEVEL / 4)) { if (_root.defending == "false") { if (_root.survival == "false") { Ctimer = Ctimer - (1 + (_root.LEVEL / 2)); var _local3 = 275; var _local4 = _root.character._x; var _local5 = _root.character._y; } else { Ctimer = Ctimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Ctimer = Ctimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Ctimer <= 0) { n = n + 1; if (_root.Time == "day") { duplicateMovieClip (crow, "zombie" + n, n); } else { var _local13 = random(2); if (_local13 == 1) { duplicateMovieClip (crow, "zombie" + n, n); } else { duplicateMovieClip (bat, "zombie" + n, n); } } var _local9 = random(4); if (_local9 == 0) { this["zombie" + n]._x = (_local4 - _local3) + random(_local3 * 2); this["zombie" + n]._y = _local5 - _local3; } if (_local9 == 1) { this["zombie" + n]._y = (_local5 - _local3) + random(_local3 * 2); this["zombie" + n]._x = _local4 + _local3; } if (_local9 == 2) { this["zombie" + n]._x = (_local4 - _local3) + random(_local3 * 2); this["zombie" + n]._y = _local5 + _local3; } if (_local9 == 3) { this["zombie" + n]._y = (_local5 - _local3) + random(_local3 * 2); this["zombie" + n]._x = _local4 - _local3; } Ctimer = random(Cmax); } if (_root.varPURCHASE == "false") { if (_root.zomCounter1 < (4 + _root.LEVEL)) { if (_root.defending == "false") { if (_root.survival == "false") { Ztimer = Ztimer - (1 + (_root.LEVEL / 2)); var _local4 = _root.character._x; var _local5 = _root.character._y; if (_root.varINCAR == "false") { var _local3 = 275; } else { var _local3 = 400; } } else { Ztimer = Ztimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Ztimer = Ztimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Ztimer <= 0) { n = n + 1; if (_root.LEVEL < 3) { duplicateMovieClip (zombie, "zombie" + n, n); } else { var _local11 = random(2); if (_local11 == 1) { duplicateMovieClip (tanZombie, "zombie" + n, n); } else { duplicateMovieClip (zombie, "zombie" + n, n); } } if ((_root.varINCAR == "false") || ((_root.varINCAR == "true") && (_root.car.speed < 4))) { var _local6 = random(4); if (_local6 == 0) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 - _local3; } if (_local6 == 1) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 + _local3; } if (_local6 == 2) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 + _local3; } if (_local6 == 3) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 - _local3; } } else { var _local6 = random(4); if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed < 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 - _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed > 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 + _local3; } if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed > 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 + _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed < 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 - _local3; } } Ztimer = Zmax + random(Zmax); } if (_root.varPURCHASE == "false") { if ((_root.malCounter1 < (_root.LEVEL / 2)) && (_root.Time == "night")) { if (_root.defending == "false") { if (_root.survival == "false") { Mtimer = Mtimer - _root.LEVEL; var _local4 = _root.character._x; var _local5 = _root.character._y; if (_root.varINCAR == "false") { var _local3 = 275; } else { var _local3 = 400; } } else { Mtimer = Mtimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Mtimer = Mtimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Mtimer <= 0) { n = n + 1; if (_root.LEVEL < 4) { duplicateMovieClip (malformed, "zombie" + n, n); } else { var _local12 = random(2); if (_local12 == 1) { duplicateMovieClip (malformed, "zombie" + n, n); } else { duplicateMovieClip (blackMalformed, "zombie" + n, n); } } if ((_root.varINCAR == "false") || ((_root.varINCAR == "true") && (_root.car.speed < 4))) { var _local8 = random(4); if (_local8 == 0) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 - _local3; } if (_local8 == 1) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 + _local3; } if (_local8 == 2) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 + _local3; } if (_local8 == 3) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 - _local3; } } else { var _local6 = random(4); if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed < 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 - _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed > 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 + _local3; } if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed > 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 + _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed < 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 - _local3; } } Mtimer = Mmax + random(Mmax); } if (_root.varPURCHASE == "false") { if (_root.zomCounter2 < (_root.LEVEL - 1)) { if (_root.defending == "false") { if (_root.survival == "false") { Ptimer = Ptimer - _root.LEVEL; var _local4 = _root.character._x; var _local5 = _root.character._y; if (_root.varINCAR == "false") { var _local3 = 275; } else { var _local3 = 400; } } else { Ptimer = Ptimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Ptimer = Ptimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Ptimer <= 0) { n = n + 1; if (_root.LEVEL == 2) { duplicateMovieClip (zombiePistol, "zombie" + n, n); } if (_root.LEVEL == 3) { var _local7 = random(2); if (_local7 == 1) { duplicateMovieClip (zombiePistol, "zombie" + n, n); } else { duplicateMovieClip (zombieAK, "zombie" + n, n); } } if (_root.LEVEL >= 4) { var _local7 = random(3); if (_local7 == 0) { duplicateMovieClip (zombiePistol, "zombie" + n, n); } if (_local7 == 1) { duplicateMovieClip (zombieAK, "zombie" + n, n); } if (_local7 == 2) { duplicateMovieClip (zombieRocket, "zombie" + n, n); } } if ((_root.varINCAR == "false") || ((_root.varINCAR == "true") && (_root.car.speed < 4))) { var _local10 = random(4); if (_local10 == 0) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 - _local3; } if (_local10 == 1) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 + _local3; } if (_local10 == 2) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 + _local3; } if (_local10 == 3) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 - _local3; } } else { if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed < 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 - _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed > 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 + _local3; } if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed > 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 + _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed < 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 - _local3; } } Ptimer = Pmax + random(Pmax); } } else { if (((_root.varPURCHASE == "false") && (_root.LEVEL > 0)) && (_root.defendTimer > 0)) { if (_root.crowCounter <= (_root.LEVEL / 4)) { if (_root.defending == "false") { if (_root.survival == "false") { Ctimer = Ctimer - (1 + (_root.LEVEL / 2)); var _local3 = 275; var _local4 = _root.character._x; var _local5 = _root.character._y; } else { Ctimer = Ctimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Ctimer = Ctimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Ctimer <= 0) { n = n + 1; if (_root.Time == "day") { duplicateMovieClip (crow, "zombie" + n, n); } else { var _local13 = random(2); if (_local13 == 1) { duplicateMovieClip (crow, "zombie" + n, n); } else { duplicateMovieClip (bat, "zombie" + n, n); } } var _local9 = random(4); if (_local9 == 0) { this["zombie" + n]._x = (_local4 - _local3) + random(_local3 * 2); this["zombie" + n]._y = _local5 - _local3; } if (_local9 == 1) { this["zombie" + n]._y = (_local5 - _local3) + random(_local3 * 2); this["zombie" + n]._x = _local4 + _local3; } if (_local9 == 2) { this["zombie" + n]._x = (_local4 - _local3) + random(_local3 * 2); this["zombie" + n]._y = _local5 + _local3; } if (_local9 == 3) { this["zombie" + n]._y = (_local5 - _local3) + random(_local3 * 2); this["zombie" + n]._x = _local4 - _local3; } Ctimer = random(Cmax); } if ((_root.varPURCHASE == "false") && (_root.defendTimer > 0)) { if (_root.zomCounter1 < (4 + _root.LEVEL)) { if (_root.defending == "false") { if (_root.survival == "false") { Ztimer = Ztimer - (1 + (_root.LEVEL / 2)); var _local4 = _root.character._x; var _local5 = _root.character._y; if (_root.varINCAR == "false") { var _local3 = 275; } else { var _local3 = 400; } } else { Ztimer = Ztimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Ztimer = Ztimer - (2 + _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Ztimer <= 0) { n = n + 1; if (_root.LEVEL < 3) { duplicateMovieClip (zombie, "zombie" + n, n); } else { var _local11 = random(2); if (_local11 == 1) { duplicateMovieClip (tanZombie, "zombie" + n, n); } else { duplicateMovieClip (zombie, "zombie" + n, n); } } if ((_root.varINCAR == "false") || ((_root.varINCAR == "true") && (_root.car.speed < 4))) { var _local6 = random(4); if (_local6 == 0) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 - _local3; } if (_local6 == 1) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 + _local3; } if (_local6 == 2) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 + _local3; } if (_local6 == 3) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 - _local3; } } else { var _local6 = random(4); if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed < 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 - _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed > 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 + _local3; } if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed > 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 + _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed < 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 - _local3; } } Ztimer = Zmax + random(Zmax); } if ((_root.varPURCHASE == "false") && (_root.defendTimer > 0)) { if ((_root.malCounter1 < (_root.LEVEL / 2)) && (_root.Time == "night")) { if (_root.defending == "false") { if (_root.survival == "false") { Mtimer = Mtimer - _root.LEVEL; var _local4 = _root.character._x; var _local5 = _root.character._y; if (_root.varINCAR == "false") { var _local3 = 275; } else { var _local3 = 400; } } else { Mtimer = Mtimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Mtimer = Mtimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Mtimer <= 0) { n = n + 1; if (_root.LEVEL < 4) { duplicateMovieClip (malformed, "zombie" + n, n); } else { var _local12 = random(2); if (_local12 == 1) { duplicateMovieClip (malformed, "zombie" + n, n); } else { duplicateMovieClip (blackMalformed, "zombie" + n, n); } } if ((_root.varINCAR == "false") || ((_root.varINCAR == "true") && (_root.car.speed < 4))) { var _local8 = random(4); if (_local8 == 0) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 - _local3; } if (_local8 == 1) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 + _local3; } if (_local8 == 2) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 + _local3; } if (_local8 == 3) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 - _local3; } } else { var _local6 = random(4); if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed < 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 - _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed > 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 + _local3; } if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed > 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 + _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed < 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 - _local3; } } Mtimer = Mmax + random(Mmax); } if ((_root.varPURCHASE == "false") && (_root.defendTimer > 0)) { if (_root.zomCounter2 < (_root.LEVEL - 1)) { if (_root.defending == "false") { if (_root.survival == "false") { Ptimer = Ptimer - _root.LEVEL; var _local4 = _root.character._x; var _local5 = _root.character._y; if (_root.varINCAR == "false") { var _local3 = 275; } else { var _local3 = 400; } } else { Ptimer = Ptimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.survivalX; var _local5 = _root.survivalY; } } else { Ptimer = Ptimer - (2 * _root.LEVEL); var _local3 = 270; var _local4 = _root.objectiveX; var _local5 = _root.objectiveY; } } } if (Ptimer <= 0) { n = n + 1; if (_root.LEVEL == 2) { duplicateMovieClip (zombiePistol, "zombie" + n, n); } if (_root.LEVEL == 3) { var _local7 = random(2); if (_local7 == 1) { duplicateMovieClip (zombiePistol, "zombie" + n, n); } else { duplicateMovieClip (zombieAK, "zombie" + n, n); } } if (_root.LEVEL >= 4) { var _local7 = random(3); if (_local7 == 0) { duplicateMovieClip (zombiePistol, "zombie" + n, n); } if (_local7 == 1) { duplicateMovieClip (zombieAK, "zombie" + n, n); } if (_local7 == 2) { duplicateMovieClip (zombieRocket, "zombie" + n, n); } } if ((_root.varINCAR == "false") || ((_root.varINCAR == "true") && (_root.car.speed < 4))) { var _local10 = random(4); if (_local10 == 0) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 - _local3; } if (_local10 == 1) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 + _local3; } if (_local10 == 2) { this["zombie" + n]._x = (_local4 - 250) + random(500); this["zombie" + n]._y = _local5 + _local3; } if (_local10 == 3) { this["zombie" + n]._y = (_local5 - 250) + random(500); this["zombie" + n]._x = _local4 - _local3; } } else { if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed < 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 - _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed > 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 + _local3; } if ((Math.abs(_root.car.ySpeed) > Math.abs(_root.car.xSpeed)) && (_root.car.ySpeed > 0)) { this["zombie" + n]._x = (_local4 - 200) + random(400); this["zombie" + n]._y = _local5 + _local3; } if ((Math.abs(_root.car.ySpeed) < Math.abs(_root.car.xSpeed)) && (_root.car.xSpeed < 0)) { this["zombie" + n]._y = (_local5 - 200) + random(400); this["zombie" + n]._x = _local4 - _local3; } } Ptimer = Pmax + random(Pmax); } } } _x = 0; _y = 0; e = 1; var Zmax = 80; var Ztimer = Zmax; var Mmax = 350; var Mtimer = Mmax; var Pmax = 250; var Ptimer = Pmax; var Cmax = 2400; var Ctimer = Cmax; var n = 1; _root.zomCounter1 = 0; _root.zomCounter2 = 0; _root.zomCounter3 = 0; _root.zomCounter4 = 0; _root.zomCounter5 = 0; _root.malCounter1 = 0; _root.malCounter2 = 0; _root.crowCounter = 0; _root.batCounter = 0;
Instance of Symbol 114 MovieClip [zombie] "zombie" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 25; var initWalkSpeed = (2 + (random(20) / 10)); var attackDistance = 30; var damage = 4; var bounty = 25; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.zomCounter1 = _root.zomCounter1 + 1; } }
Instance of Symbol 558 MovieClip "malformed" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 200; var initWalkSpeed = (6 + (random(40) / 10)); var attackDistance = 30; var damage = 10; var bounty = 250; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.malCounter1 = _root.malCounter1 + 1; } }
Instance of Symbol 594 MovieClip "tanZombie" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 60; var initWalkSpeed = (2 + (random(20) / 10)); var attackDistance = 30; var damage = 7; var bounty = 50; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.zomCounter1 = _root.zomCounter1 + 1; } }
Instance of Symbol 635 MovieClip "blackMalformed" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 350; var initWalkSpeed = (6 + (random(40) / 10)); var attackDistance = 30; var damage = 16; var bounty = 350; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.malCounter1 = _root.malCounter1 + 1; } }
Instance of Symbol 668 MovieClip "zombiePistol" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 50; var initWalkSpeed = (2 + (random(20) / 10)); var attackDistance = 100; var damage = 10; var bounty = 100; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.zomCounter2 = _root.zomCounter2 + 1; } }
Instance of Symbol 691 MovieClip "zombieAK" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 100; var initWalkSpeed = (2 + (random(20) / 10)); var attackDistance = 100; var damage = 10; var bounty = 200; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.zomCounter2 = _root.zomCounter2 + 1; } }
Instance of Symbol 714 MovieClip "zombieRocket" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 150; var initWalkSpeed = (2 + (random(20) / 10)); var attackDistance = 100; var damage = 40; var bounty = 350; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else if ((_root.streets.hit.hitTest(_x, _y, true) || (this.hitTest(_root.overhang.safeZone))) || (this.hitTest(_root.overhang.safeZone2))) { this.removeMovieClip(); } else { _root.zomCounter2 = _root.zomCounter2 + 1; } }
Instance of Symbol 766 MovieClip "crow" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 10; var flySpeed = (15 + random(10)); var attackDistance = 20; var damage = 2; var bounty = 20; initWalkSpeed = 10; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else { _root.crowCounter = _root.crowCounter + 1; } }
Instance of Symbol 793 MovieClip "bat" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { var life = 25; var flySpeed = (10 + random(10)); var attackDistance = 20; var damage = 4; var bounty = 35; moveSpeed = initWalkSpeed; dead = "false"; if (this.getDepth() < 0) { _x = -1100000; } else { _root.crowCounter = _root.crowCounter + 1; } }
Symbol 797 MovieClip Frame 1
stop();
Symbol 799 MovieClip Frame 1
function onEnterFrame() { if (_root.varINCAR == "false") { gotoAndStop (1); } else { gotoAndStop (2); } } stop();
Symbol 799 MovieClip Frame 2
stop();
Instance of Symbol 804 MovieClip in Symbol 884 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); if ((((_root.character._x > 70) && (_root.character._x < 250)) && (_root.character._y > 500)) && (_root.character._y < 800)) { prevFrame(); } else { nextFrame(); } }
Instance of Symbol 804 MovieClip in Symbol 884 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); if (((_root.character._x > 7554) && (_root.character._x < 7932)) && (_root.character._y > 4099)) { prevFrame(); } else { nextFrame(); } }
Symbol 887 MovieClip Frame 1
function onEnterFrame() { _alpha = _root.flashlight._alpha; } _alpha = 0;
Instance of Symbol 804 MovieClip in Symbol 887 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); if ((((_root.character._x > 70) && (_root.character._x < 250)) && (_root.character._y > 500)) && (_root.character._y < 800)) { prevFrame(); } else { nextFrame(); } }
Instance of Symbol 804 MovieClip in Symbol 887 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); if (((_root.character._x > 7554) && (_root.character._x < 7932)) && (_root.character._y > 4099)) { prevFrame(); } else { nextFrame(); } }
Symbol 945 MovieClip Frame 1
_x = 0; _y = 0; _alpha = 0; stop(); _root.objectiveX = 149; _root.objectiveY = 766;
Symbol 945 MovieClip Frame 2
_x = 0; _y = 0; _alpha = 0; stop();
Symbol 946 MovieClip Frame 1
stop();
Instance of Symbol 945 MovieClip in Symbol 946 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.LEVEL); _root.objTimerMax = 150; _root.objTimer = _root.objTimerMax + random(_root.objTimerMax); _root.varOBJECTIVE = "false"; _root.gotThere = "false"; _root.defendTimer = 0; _root.defending = "false"; defendBase = 900; } onClipEvent (enterFrame) { if (_root.survival == "false") { maxDefend = defendBase + random(defendBase * _root.LEVEL); gotoAndStop(_root.LEVEL); if (_root.LEVEL == 0) { _root.objectiveX = 159; _root.objectiveY = 661; _root.varOBJECTIVE = "true"; } if (_root.LEVEL > 0) { if (_root.objTimer > 0) { if (_root.varPURCHASE == "false") { _root.objTimer = _root.objTimer - 1; } } else { if (_root.gotThere == "true") { if (_root.defending == "false") { _root.defendTimer = maxDefend + random(maxDefend); _root.objBounty = Math.round(_root.defendTimer / 5) * _root.LEVEL; _root.garage.defendThisSpot.play(); _root.defending = "true"; } _root.defendTimer = _root.defendTimer - 1; _root.garage.debug.defendTimer = _root.defendTimer; if ((((((_root.defendTimer < 0) && (_root.zomCounter1 <= 0)) && (_root.zomCounter2 <= 0)) && (_root.malCounter1 <= 0)) && (_root.crowCounter <= 0)) || (_root.defendTimer < -1000)) { _root.defending = "false"; _root.varOBJECTIVE = "false"; _root.gotThere = "false"; _root.garage.gotoAndPlay("success"); _root.defendTimer = 0; } } if (_root.varPURCHASE == "false") { if ((_root.varOBJECTIVE == "false") && (_root.defending == "false")) { if (_root.LEVEL == 1) { newLocation = random(6); if (newLocation == lastLocation) { if (newLocation < 5) { objLocation = newLocation + 1; } else { objLocation = 0; } } else { objLocation = newLocation; } } if (_root.LEVEL == 2) { objLocation = random(14); } if (_root.LEVEL == 3) { objLocation = random(20); } if (_root.LEVEL >= 4) { objLocation = random(26); } if (objLocation == 0) { _root.objectiveX = 1824; _root.objectiveY = 1078; _root.gotThere = "false"; _root.locName = "6th & birch"; } if (objLocation == 1) { _root.objectiveX = 1320; _root.objectiveY = -1187; _root.gotThere = "false"; _root.locName = "back alleys"; } if (objLocation == 2) { _root.objectiveX = 40; _root.objectiveY = -1637; _root.gotThere = "false"; _root.locName = "4th & rosewurt"; } if (objLocation == 3) { _root.objectiveX = -584; _root.objectiveY = -1665; _root.gotThere = "false"; _root.locName = "western post"; } if (objLocation == 4) { _root.objectiveX = 822; _root.objectiveY = -3100; _root.gotThere = "false"; _root.locName = "merv's groceries"; } if (objLocation == 5) { _root.objectiveX = -307; _root.objectiveY = -489; _root.gotThere = "false"; _root.locName = "the liquor store"; } if (objLocation == 6) { _root.objectiveX = 3017; _root.objectiveY = -2969; _root.gotThere = "false"; _root.locName = "barney's convenience store"; } if (objLocation == 7) { _root.objectiveX = 4307; _root.objectiveY = -732; _root.gotThere = "false"; _root.locName = "police station north"; } if (objLocation == 8) { _root.objectiveX = 4343; _root.objectiveY = -115; _root.gotThere = "false"; _root.locName = "police station south"; } if (objLocation == 9) { _root.objectiveX = 4303; _root.objectiveY = -1126; _root.gotThere = "false"; _root.locName = "KT radio"; } if (objLocation == 10) { _root.objectiveX = 8534; _root.objectiveY = 772; _root.gotThere = "false"; _root.locName = "the happy fish"; } if (objLocation == 11) { _root.objectiveX = 5653; _root.objectiveY = 2686; _root.gotThere = "false"; _root.locName = "joe's chicken hut"; } if (objLocation == 12) { _root.objectiveX = 8557; _root.objectiveY = 3170; _root.gotThere = "false"; _root.locName = "bee jewelers"; } if (objLocation == 13) { _root.objectiveX = 5328; _root.objectiveY = -4414; _root.gotThere = "false"; _root.locName = "hospital entrance"; } if (objLocation == 14) { _root.objectiveX = 2762; _root.objectiveY = 3210; _root.gotThere = "false"; _root.locName = "hospital lab"; } if (objLocation == 15) { _root.objectiveX = 1972; _root.objectiveY = 4683; _root.gotThere = "false"; _root.locName = "hospital west"; } if (objLocation == 16) { _root.objectiveX = 4444; _root.objectiveY = 5827; _root.gotThere = "false"; _root.locName = "the plaza"; } if (objLocation == 17) { _root.objectiveX = 5360; _root.objectiveY = 5979; _root.gotThere = "false"; _root.locName = "hospital east"; } if (objLocation == 18) { _root.objectiveX = 2098; _root.objectiveY = 6673; _root.gotThere = "false"; _root.locName = "8th & hazel"; } if (objLocation == 19) { _root.objectiveX = 843; _root.objectiveY = 7194; _root.gotThere = "false"; _root.locName = "red's bar"; } if (objLocation == 20) { _root.objectiveX = 6394; _root.objectiveY = 1048; _root.gotThere = "false"; _root.locName = "the abandoned park"; } if (objLocation == 21) { _root.objectiveX = 5517; _root.objectiveY = -3531; _root.gotThere = "false"; _root.locName = "the fiery pickle"; } if (objLocation == 22) { _root.objectiveX = 8714; _root.objectiveY = -3859; _root.gotThere = "false"; _root.locName = "the scrapyard"; } if (objLocation == 23) { _root.objectiveX = 12263; _root.objectiveY = -2676; _root.gotThere = "false"; _root.locName = "airport security"; } if (objLocation == 24) { _root.objectiveX = 10584; _root.objectiveY = 912; _root.gotThere = "false"; _root.locName = "the runway"; } if (objLocation == 25) { _root.objectiveX = 11759; _root.objectiveY = 5699; _root.gotThere = "false"; _root.locName = "the subway"; } lastLocation = objLocation; _root.varOBJECTIVE = "true"; } else if ((((Math.abs(_root.character._x - _root.objectiveX) < 150) && (Math.abs(_root.character._y - _root.objectiveY) < 25)) && (_root.varOBJECTIVE == "true")) && (_root.varINCAR == "false")) { _root.gotThere = "true"; } _root.attackTimer = _root.attackTimer - 1; } } } } }
Instance of Symbol 220 MovieClip "safeZone" in Symbol 946 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 220 MovieClip "safeZone2" in Symbol 946 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 949 MovieClip Frame 1
stop();
Symbol 949 MovieClip Frame 2
stop();
Symbol 958 Button
on (release) { getURL ("http://painisenjoyment.deviantart.com/", "_blank"); }
Symbol 961 Button
on (release) { getURL ("http://painisenjoyment.deviantart.com/", "_blank"); }
Symbol 965 MovieClip Frame 1
stop();
Symbol 968 Button
on (release) { if (_root.savefile.data.savedGame == "true") { stopAllSounds(); _root.character._x = _root.savefile.data.playerX; _root.character._y = _root.savefile.data.playerY; _root.car._x = _root.savefile.data.carX; _root.car._y = _root.savefile.data.carY; _root.car._rotation = _root.savefile.data.carR; _root.maxBullets = _root.savefile.data.maxBullets; _root.varKEYCONFIG = _root.savefile.data.varKEYCONFIG; _root.varMUSIC = _root.savefile.data.varMUSIC; _root.varARMOR = _root.savefile.data.varARMOR; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.savefile.data.varHEALTH; _root.varMONEY = _root.savefile.data.varMONEY; _root.LEVEL = _root.savefile.data.LEVEL; _root.varMELEE2 = _root.savefile.data.varMELEE2; _root.varWEAPON1 = _root.savefile.data.varWEAPON1; _root.varWEAPON2 = _root.savefile.data.varWEAPON2; _root.varfist_1 = _root.savefile.data.varfist_1; _root.varN1911_1 = _root.savefile.data.varN1911_1; _root.varP262_1 = _root.savefile.data.varP262_1; _root.varL17_1 = _root.savefile.data.varL17_1; _root.varT85_1 = _root.savefile.data.varT85_1; _root.varMKP5_1 = _root.savefile.data.varMKP5_1; _root.varP09_1 = _root.savefile.data.varP09_1; _root.varA003_1 = _root.savefile.data.varA003_1; _root.varPEZ_1 = _root.savefile.data.varPEZ_1; _root.varDOA12_1 = _root.savefile.data.varDOA12_1; _root.varGS2000_1 = _root.savefile.data.varGS2000_1; _root.varGS3000_1 = _root.savefile.data.varGS3000_1; _root.varG36_1 = _root.savefile.data.varG36_1; _root.varG11_1 = _root.savefile.data.varG11_1; _root.varXM8_1 = _root.savefile.data.varXM8_1; _root.varHT3_1 = _root.savefile.data.varHT3_1; _root.varFT2A1_1 = _root.savefile.data.varFT2A1_1; _root.varM9_1 = _root.savefile.data.varM9_1; _root.varLAWL80_1 = _root.savefile.data.varLAWL80_1; _root.varfist_2 = _root.savefile.data.varfist_2; _root.varN1911_2 = _root.savefile.data.varN1911_2; _root.varP262_2 = _root.savefile.data.varP262_2; _root.varL17_2 = _root.savefile.data.varL17_2; _root.varT85_2 = _root.savefile.data.varT85_2; _root.varMKP5_2 = _root.savefile.data.varMKP5_2; _root.varP09_2 = _root.savefile.data.varP09_2; _root.varA003_2 = _root.savefile.data.varA003_2; _root.varPEZ_2 = _root.savefile.data.varPEZ_2; _root.varDOA12_2 = _root.savefile.data.varDOA12_2; _root.varD142_2 = _root.savefile.data.varD142_2; _root.varGS2000_2 = _root.savefile.data.varGS2000_2; _root.varGS3000_2 = _root.savefile.data.varGS3000_2; _root.varG36_2 = _root.savefile.data.varG36_2; _root.varG11_2 = _root.savefile.data.varG11_2; _root.varXM8_2 = _root.savefile.data.varXM8_2; _root.varHT3_2 = _root.savefile.data.varHT3_2; _root.varFT2A1_2 = _root.savefile.data.varFT2A1_2; _root.varM9_2 = _root.savefile.data.varM9_2; _root.varLAWL80_2 = _root.savefile.data.varLAWL80_2; _root.pistolINV = _root.savefile.data.pistolINV; _root.smgINV = _root.savefile.data.smgINV; _root.shotgunINV = _root.savefile.data.shotgunINV; _root.decapINV = _root.savefile.data.decapINV; _root.rifleINV = _root.savefile.data.rifleINV; _root.autorifleINV = _root.savefile.data.autorifleINV; _root.flameINV = _root.savefile.data.flameINV; _root.rocketINV = _root.savefile.data.rocketINV; _root.N1911AMMO1 = _root.savefile.data.N1911AMMO1; _root.P262AMMO1 = _root.savefile.data.P262AMMO1; _root.L17AMMO1 = _root.savefile.data.L17AMMO1; _root.T85AMMO1 = _root.savefile.data.T85AMMO1; _root.MKP5AMMO1 = _root.savefile.data.MKP5AMMO1; _root.P09AMMO1 = _root.savefile.data.P09AMMO1; _root.A003AMMO1 = _root.savefile.data.A003AMMO1; _root.DOA12AMMO1 = _root.savefile.data.DOA12AMMO1; _root.PEZAMMO1 = _root.savefile.data.PEZAMMO1; _root.GS2000AMMO1 = _root.savefile.data.GS2000AMMO1; _root.GS3000AMMO1 = _root.savefile.data.GS3000AMMO1; _root.G36AMMO1 = _root.savefile.data.G36AMMO1; _root.G11AMMO1 = _root.savefile.data.G11AMMO1; _root.XM8AMMO1 = _root.savefile.data.XM8AMMO1; _root.FT2A1AMMO1 = _root.savefile.data.FT2A1AMMO1; _root.M9AMMO1 = _root.savefile.data.M9AMMO1; _root.LAWL80AMMO1 = _root.savefile.data.LAWL80AMMO1; _root.N1911AMMO2 = _root.savefile.data.N1911AMMO2; _root.P262AMMO2 = _root.savefile.data.P262AMMO2; _root.L17AMMO2 = _root.savefile.data.L17AMMO2; _root.T85AMMO2 = _root.savefile.data.T85AMMO2; _root.MKP5AMMO2 = _root.savefile.data.MKP5AMMO2; _root.P09AMMO2 = _root.savefile.data.P09AMMO2; _root.A003AMMO2 = _root.savefile.data.A003AMMO2; _root.DOA12AMMO2 = _root.savefile.data.DOA12AMMO2; _root.PEZAMMO2 = _root.savefile.data.PEZAMMO2; _root.GS2000AMMO2 = _root.savefile.data.GS2000AMMO2; _root.GS3000AMMO2 = _root.savefile.data.GS3000AMMO2; _root.G36AMMO2 = _root.savefile.data.G36AMMO2; _root.G11AMMO2 = _root.savefile.data.G11AMMO2; _root.XM8AMMO2 = _root.savefile.data.XM8AMMO2; _root.FT2A1AMMO2 = _root.savefile.data.FT2A1AMMO2; _root.M9AMMO2 = _root.savefile.data.M9AMMO2; _root.LAWL80AMMO2 = _root.savefile.data.LAWL80AMMO2; gotoAndPlay ("loop"); } else { noSavedGame.play(); } }
Symbol 971 Button
on (release) { gotoAndStop ("options"); }
Symbol 974 Button
on (release) { getURL ("http://crazymonkeygames.com/", "_blank"); }
Symbol 977 Button
on (release) { stopAllSounds(); gotoAndPlay ("intro"); }
Symbol 979 Button
on (release) { gotoAndStop ("survival"); _root.LEVEL = _root.savefile.data.LEVEL; }
Symbol 982 Button
on (release) { getURL ("http://painisenjoyment.deviantart.com/", "_blank"); }
Symbol 983 Button
on (release) { getURL ("http://crazymonkeygames.com/Zombie-Horde-2.html", "_blank"); }
Symbol 984 Button
on (release) { getURL ("http://crazymonkeygames.com/Zombie-Horde.html", "_blank"); }
Symbol 987 Button
on (release) { gotoAndStop ("mainMenu"); }
Symbol 990 Button
on (rollOver) { Text = ("Click to change graphics setting to LOW<br>( Currently set to <b>" + _quality) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { _quality = "LOW"; Text = ""; }
Symbol 991 Button
on (rollOver) { Text = ("Click to change graphics setting to MEDIUM<br>( Currently set to <b>" + _quality) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { _quality = "MEDIUM"; Text = ""; }
Symbol 992 Button
on (rollOver) { Text = ("Click to change graphics setting to HIGH<br>( Currently set to <b>" + _quality) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { _quality = "HIGH"; Text = ""; }
Symbol 994 Button
on (rollOver) { if (_parent.mapping == "false") { _parent.Text = "Move the slider left or right to<br>increse or decrease maximum number of bullet holes."; } } on (rollOut) { if (_parent.mapping == "false") { _parent.Text = ""; } } on (press) { drag = "true"; } on (release, releaseOutside) { drag = "false"; _parent.Text = ""; }
Symbol 1007 Button
on (rollOver) { Text = ("Click to turn bullet effects ON<br>( Currently set to <b>" + _root.varBULLETEFFECTS) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { _root.varBULLETEFFECTS = "ON"; Text = ""; }
Symbol 1008 Button
on (rollOver) { Text = ("Click to turn bullet effects OFF<br>( Currently set to <b>" + _root.varBULLETEFFECTS) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { _root.varBULLETEFFECTS = "OFF"; Text = ""; }
Symbol 1011 Button
on (rollOver) { _parent.Text = "move the player DOWN"; } on (rollOut) { _parent.Text = ""; }
Symbol 1012 Button
on (rollOver) { _parent.Text = "move the player RIGHT"; } on (rollOut) { _parent.Text = ""; }
Symbol 1013 Button
on (rollOver) { _parent.Text = "move the player LEFT"; } on (rollOut) { _parent.Text = ""; }
Symbol 1014 Button
on (rollOver) { _parent.Text = "move the player UP"; } on (rollOut) { _parent.Text = ""; }
Symbol 1015 Button
on (rollOver) { _parent.Text = "RELOAD your weapon"; } on (rollOut) { _parent.Text = ""; }
Symbol 1017 Button
on (rollOver) { _parent.Text = "attack with the LEFT ARM<br>( RIGHT ARM attck is always left-mouse click )"; } on (rollOut) { _parent.Text = ""; }
Symbol 1020 Button
on (rollOver) { _parent.Text = "switch between available weapons<br>for the RIGHT ARM"; } on (rollOut) { _parent.Text = ""; }
Symbol 1021 Button
on (rollOver) { _parent.Text = "switch between available weapons<br>for the LEFT ARM"; } on (rollOut) { _parent.Text = ""; }
Symbol 1030 Button
on (release, releaseOutside) { nextFrame(); }
Symbol 1031 Button
on (release, releaseOutside) { prevFrame(); }
Symbol 1032 Button
on (rollOver) { _parent.Text = "get in and out of vehicles<br>"; } on (rollOut) { _parent.Text = ""; }
Symbol 1075 MovieClip Frame 1
stop(); _root.varKEYCONFIG = 1; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG;
Symbol 1075 MovieClip Frame 2
stop(); _root.varKEYCONFIG = 2; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG;
Symbol 1075 MovieClip Frame 3
stop(); _root.varKEYCONFIG = 3; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG;
Symbol 1075 MovieClip Frame 4
stop(); _root.varKEYCONFIG = 4; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG;
Symbol 1075 MovieClip Frame 5
stop(); _root.varKEYCONFIG = 5; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG;
Symbol 1075 MovieClip Frame 6
stop(); _root.varKEYCONFIG = 7; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG;
Symbol 1079 Button
on (rollOver) { Text = ("Click to turn music ON<br>( Music is currently<b>" + _root.varMUSIC) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { if (_root.varMUSIC == "OFF") { _root.varMUSIC = "ON"; _root.garage.musics2.gotoAndStop(1); stopAllSounds(); _root.garage.musics2.gotoAndStop(2); Text = ""; } }
Symbol 1080 Button
on (rollOver) { Text = ("Click to turn music OFF<br>( Music is currently<b>" + _root.varMUSIC) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { _root.varMUSIC = "OFF"; stopAllSounds(); Text = ""; }
Symbol 1081 Button
on (release) { _root.LEVEL = 0; gotoAndPlay (1); }
Symbol 1087 Button
on (release) { getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=145", "_blank"); }
Symbol 1088 Button
on (release) { getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=146", "_blank"); }
Symbol 1089 Button
on (release) { getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=147", "_blank"); }
Symbol 1090 Button
on (release) { getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=148", "_blank"); }
Symbol 1095 Button
on (release) { _root.character._x = 40; _root.character._y = -1673; if (_root.savefile.data.savedGame == "true") { _root.maxBullets = _root.savefile.data.maxBullets; _root.varKEYCONFIG = _root.savefile.data.varKEYCONFIG; _root.varMUSIC = _root.savefile.data.varMUSIC; _root.car._x = -1000000; _root.varARMOR = _root.savefile.data.varARMOR; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.savefile.data.varHEALTH; _root.varMONEY = _root.savefile.data.varMONEY; _root.LEVEL = _root.savefile.data.LEVEL; _root.varMELEE2 = _root.savefile.data.varMELEE2; _root.varWEAPON1 = _root.savefile.data.varWEAPON1; _root.varWEAPON2 = _root.savefile.data.varWEAPON2; _root.varfist_1 = _root.savefile.data.varfist_1; _root.varN1911_1 = _root.savefile.data.varN1911_1; _root.varP262_1 = _root.savefile.data.varP262_1; _root.varL17_1 = _root.savefile.data.varL17_1; _root.varT85_1 = _root.savefile.data.varT85_1; _root.varMKP5_1 = _root.savefile.data.varMKP5_1; _root.varP09_1 = _root.savefile.data.varP09_1; _root.varA003_1 = _root.savefile.data.varA003_1; _root.varPEZ_1 = _root.savefile.data.varPEZ_1; _root.varDOA12_1 = _root.savefile.data.varDOA12_1; _root.varGS2000_1 = _root.savefile.data.varGS2000_1; _root.varGS3000_1 = _root.savefile.data.varGS3000_1; _root.varG36_1 = _root.savefile.data.varG36_1; _root.varG11_1 = _root.savefile.data.varG11_1; _root.varXM8_1 = _root.savefile.data.varXM8_1; _root.varHT3_1 = _root.savefile.data.varHT3_1; _root.varFT2A1_1 = _root.savefile.data.varFT2A1_1; _root.varM9_1 = _root.savefile.data.varM9_1; _root.varLAWL80_1 = _root.savefile.data.varLAWL80_1; _root.varfist_2 = _root.savefile.data.varfist_2; _root.varN1911_2 = _root.savefile.data.varN1911_2; _root.varP262_2 = _root.savefile.data.varP262_2; _root.varL17_2 = _root.savefile.data.varL17_2; _root.varT85_2 = _root.savefile.data.varT85_2; _root.varMKP5_2 = _root.savefile.data.varMKP5_2; _root.varP09_2 = _root.savefile.data.varP09_2; _root.varA003_2 = _root.savefile.data.varA003_2; _root.varPEZ_2 = _root.savefile.data.varPEZ_2; _root.varDOA12_2 = _root.savefile.data.varDOA12_2; _root.varD142_2 = _root.savefile.data.varD142_2; _root.varGS2000_2 = _root.savefile.data.varGS2000_2; _root.varGS3000_2 = _root.savefile.data.varGS3000_2; _root.varG36_2 = _root.savefile.data.varG36_2; _root.varG11_2 = _root.savefile.data.varG11_2; _root.varXM8_2 = _root.savefile.data.varXM8_2; _root.varHT3_2 = _root.savefile.data.varHT3_2; _root.varFT2A1_2 = _root.savefile.data.varFT2A1_2; _root.varM9_2 = _root.savefile.data.varM9_2; _root.varLAWL80_2 = _root.savefile.data.varLAWL80_2; _root.pistolINV = _root.savefile.data.pistolINV; _root.smgINV = _root.savefile.data.smgINV; _root.shotgunINV = _root.savefile.data.shotgunINV; _root.decapINV = _root.savefile.data.decapINV; _root.rifleINV = _root.savefile.data.rifleINV; _root.autorifleINV = _root.savefile.data.autorifleINV; _root.flameINV = _root.savefile.data.flameINV; _root.rocketINV = _root.savefile.data.rocketINV; _root.N1911AMMO1 = _root.savefile.data.N1911AMMO1; _root.P262AMMO1 = _root.savefile.data.P262AMMO1; _root.L17AMMO1 = _root.savefile.data.L17AMMO1; _root.T85AMMO1 = _root.savefile.data.T85AMMO1; _root.MKP5AMMO1 = _root.savefile.data.MKP5AMMO1; _root.P09AMMO1 = _root.savefile.data.P09AMMO1; _root.A003AMMO1 = _root.savefile.data.A003AMMO1; _root.DOA12AMMO1 = _root.savefile.data.DOA12AMMO1; _root.PEZAMMO1 = _root.savefile.data.PEZAMMO1; _root.GS2000AMMO1 = _root.savefile.data.GS2000AMMO1; _root.GS3000AMMO1 = _root.savefile.data.GS3000AMMO1; _root.G36AMMO1 = _root.savefile.data.G36AMMO1; _root.G11AMMO1 = _root.savefile.data.G11AMMO1; _root.XM8AMMO1 = _root.savefile.data.XM8AMMO1; _root.FT2A1AMMO1 = _root.savefile.data.FT2A1AMMO1; _root.M9AMMO1 = _root.savefile.data.M9AMMO1; _root.LAWL80AMMO1 = _root.savefile.data.LAWL80AMMO1; _root.N1911AMMO2 = _root.savefile.data.N1911AMMO2; _root.P262AMMO2 = _root.savefile.data.P262AMMO2; _root.L17AMMO2 = _root.savefile.data.L17AMMO2; _root.T85AMMO2 = _root.savefile.data.T85AMMO2; _root.MKP5AMMO2 = _root.savefile.data.MKP5AMMO2; _root.P09AMMO2 = _root.savefile.data.P09AMMO2; _root.A003AMMO2 = _root.savefile.data.A003AMMO2; _root.DOA12AMMO2 = _root.savefile.data.DOA12AMMO2; _root.PEZAMMO2 = _root.savefile.data.PEZAMMO2; _root.GS2000AMMO2 = _root.savefile.data.GS2000AMMO2; _root.GS3000AMMO2 = _root.savefile.data.GS3000AMMO2; _root.G36AMMO2 = _root.savefile.data.G36AMMO2; _root.G11AMMO2 = _root.savefile.data.G11AMMO2; _root.XM8AMMO2 = _root.savefile.data.XM8AMMO2; _root.FT2A1AMMO2 = _root.savefile.data.FT2A1AMMO2; _root.M9AMMO2 = _root.savefile.data.M9AMMO2; _root.LAWL80AMMO2 = _root.savefile.data.LAWL80AMMO2; } _root.survivalX = _root.character._x; _root.survivalY = _root.character._y; _root.varOBJECTIVE = "false"; _root.survivalLevel = 1; play(); }
Symbol 1099 Button
on (release) { _root.character._x = 4303; _root.character._y = -732; if (_root.savefile.data.savedGame == "true") { _root.maxBullets = _root.savefile.data.maxBullets; _root.varKEYCONFIG = _root.savefile.data.varKEYCONFIG; _root.varMUSIC = _root.savefile.data.varMUSIC; _root.car._x = -1000000; _root.varARMOR = _root.savefile.data.varARMOR; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.savefile.data.varHEALTH; _root.varMONEY = _root.savefile.data.varMONEY; _root.LEVEL = _root.savefile.data.LEVEL; _root.varMELEE2 = _root.savefile.data.varMELEE2; _root.varWEAPON1 = _root.savefile.data.varWEAPON1; _root.varWEAPON2 = _root.savefile.data.varWEAPON2; _root.varfist_1 = _root.savefile.data.varfist_1; _root.varN1911_1 = _root.savefile.data.varN1911_1; _root.varP262_1 = _root.savefile.data.varP262_1; _root.varL17_1 = _root.savefile.data.varL17_1; _root.varT85_1 = _root.savefile.data.varT85_1; _root.varMKP5_1 = _root.savefile.data.varMKP5_1; _root.varP09_1 = _root.savefile.data.varP09_1; _root.varA003_1 = _root.savefile.data.varA003_1; _root.varPEZ_1 = _root.savefile.data.varPEZ_1; _root.varDOA12_1 = _root.savefile.data.varDOA12_1; _root.varGS2000_1 = _root.savefile.data.varGS2000_1; _root.varGS3000_1 = _root.savefile.data.varGS3000_1; _root.varG36_1 = _root.savefile.data.varG36_1; _root.varG11_1 = _root.savefile.data.varG11_1; _root.varXM8_1 = _root.savefile.data.varXM8_1; _root.varHT3_1 = _root.savefile.data.varHT3_1; _root.varFT2A1_1 = _root.savefile.data.varFT2A1_1; _root.varM9_1 = _root.savefile.data.varM9_1; _root.varLAWL80_1 = _root.savefile.data.varLAWL80_1; _root.varfist_2 = _root.savefile.data.varfist_2; _root.varN1911_2 = _root.savefile.data.varN1911_2; _root.varP262_2 = _root.savefile.data.varP262_2; _root.varL17_2 = _root.savefile.data.varL17_2; _root.varT85_2 = _root.savefile.data.varT85_2; _root.varMKP5_2 = _root.savefile.data.varMKP5_2; _root.varP09_2 = _root.savefile.data.varP09_2; _root.varA003_2 = _root.savefile.data.varA003_2; _root.varPEZ_2 = _root.savefile.data.varPEZ_2; _root.varDOA12_2 = _root.savefile.data.varDOA12_2; _root.varD142_2 = _root.savefile.data.varD142_2; _root.varGS2000_2 = _root.savefile.data.varGS2000_2; _root.varGS3000_2 = _root.savefile.data.varGS3000_2; _root.varG36_2 = _root.savefile.data.varG36_2; _root.varG11_2 = _root.savefile.data.varG11_2; _root.varXM8_2 = _root.savefile.data.varXM8_2; _root.varHT3_2 = _root.savefile.data.varHT3_2; _root.varFT2A1_2 = _root.savefile.data.varFT2A1_2; _root.varM9_2 = _root.savefile.data.varM9_2; _root.varLAWL80_2 = _root.savefile.data.varLAWL80_2; _root.pistolINV = _root.savefile.data.pistolINV; _root.smgINV = _root.savefile.data.smgINV; _root.shotgunINV = _root.savefile.data.shotgunINV; _root.decapINV = _root.savefile.data.decapINV; _root.rifleINV = _root.savefile.data.rifleINV; _root.autorifleINV = _root.savefile.data.autorifleINV; _root.flameINV = _root.savefile.data.flameINV; _root.rocketINV = _root.savefile.data.rocketINV; _root.N1911AMMO1 = _root.savefile.data.N1911AMMO1; _root.P262AMMO1 = _root.savefile.data.P262AMMO1; _root.L17AMMO1 = _root.savefile.data.L17AMMO1; _root.T85AMMO1 = _root.savefile.data.T85AMMO1; _root.MKP5AMMO1 = _root.savefile.data.MKP5AMMO1; _root.P09AMMO1 = _root.savefile.data.P09AMMO1; _root.A003AMMO1 = _root.savefile.data.A003AMMO1; _root.DOA12AMMO1 = _root.savefile.data.DOA12AMMO1; _root.PEZAMMO1 = _root.savefile.data.PEZAMMO1; _root.GS2000AMMO1 = _root.savefile.data.GS2000AMMO1; _root.GS3000AMMO1 = _root.savefile.data.GS3000AMMO1; _root.G36AMMO1 = _root.savefile.data.G36AMMO1; _root.G11AMMO1 = _root.savefile.data.G11AMMO1; _root.XM8AMMO1 = _root.savefile.data.XM8AMMO1; _root.FT2A1AMMO1 = _root.savefile.data.FT2A1AMMO1; _root.M9AMMO1 = _root.savefile.data.M9AMMO1; _root.LAWL80AMMO1 = _root.savefile.data.LAWL80AMMO1; _root.N1911AMMO2 = _root.savefile.data.N1911AMMO2; _root.P262AMMO2 = _root.savefile.data.P262AMMO2; _root.L17AMMO2 = _root.savefile.data.L17AMMO2; _root.T85AMMO2 = _root.savefile.data.T85AMMO2; _root.MKP5AMMO2 = _root.savefile.data.MKP5AMMO2; _root.P09AMMO2 = _root.savefile.data.P09AMMO2; _root.A003AMMO2 = _root.savefile.data.A003AMMO2; _root.DOA12AMMO2 = _root.savefile.data.DOA12AMMO2; _root.PEZAMMO2 = _root.savefile.data.PEZAMMO2; _root.GS2000AMMO2 = _root.savefile.data.GS2000AMMO2; _root.GS3000AMMO2 = _root.savefile.data.GS3000AMMO2; _root.G36AMMO2 = _root.savefile.data.G36AMMO2; _root.G11AMMO2 = _root.savefile.data.G11AMMO2; _root.XM8AMMO2 = _root.savefile.data.XM8AMMO2; _root.FT2A1AMMO2 = _root.savefile.data.FT2A1AMMO2; _root.M9AMMO2 = _root.savefile.data.M9AMMO2; _root.LAWL80AMMO2 = _root.savefile.data.LAWL80AMMO2; } _root.survivalX = _root.character._x; _root.survivalY = _root.character._y; _root.varOBJECTIVE = "false"; _root.survivalLevel = 2; play(); }
Symbol 1103 Button
on (release) { _root.character._x = 1972; _root.character._y = 4684; if (_root.savefile.data.savedGame == "true") { _root.maxBullets = _root.savefile.data.maxBullets; _root.varKEYCONFIG = _root.savefile.data.varKEYCONFIG; _root.varMUSIC = _root.savefile.data.varMUSIC; _root.car._x = -1000000; _root.varARMOR = _root.savefile.data.varARMOR; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.savefile.data.varHEALTH; _root.varMONEY = _root.savefile.data.varMONEY; _root.LEVEL = _root.savefile.data.LEVEL; _root.varMELEE2 = _root.savefile.data.varMELEE2; _root.varWEAPON1 = _root.savefile.data.varWEAPON1; _root.varWEAPON2 = _root.savefile.data.varWEAPON2; _root.varfist_1 = _root.savefile.data.varfist_1; _root.varN1911_1 = _root.savefile.data.varN1911_1; _root.varP262_1 = _root.savefile.data.varP262_1; _root.varL17_1 = _root.savefile.data.varL17_1; _root.varT85_1 = _root.savefile.data.varT85_1; _root.varMKP5_1 = _root.savefile.data.varMKP5_1; _root.varP09_1 = _root.savefile.data.varP09_1; _root.varA003_1 = _root.savefile.data.varA003_1; _root.varPEZ_1 = _root.savefile.data.varPEZ_1; _root.varDOA12_1 = _root.savefile.data.varDOA12_1; _root.varGS2000_1 = _root.savefile.data.varGS2000_1; _root.varGS3000_1 = _root.savefile.data.varGS3000_1; _root.varG36_1 = _root.savefile.data.varG36_1; _root.varG11_1 = _root.savefile.data.varG11_1; _root.varXM8_1 = _root.savefile.data.varXM8_1; _root.varHT3_1 = _root.savefile.data.varHT3_1; _root.varFT2A1_1 = _root.savefile.data.varFT2A1_1; _root.varM9_1 = _root.savefile.data.varM9_1; _root.varLAWL80_1 = _root.savefile.data.varLAWL80_1; _root.varfist_2 = _root.savefile.data.varfist_2; _root.varN1911_2 = _root.savefile.data.varN1911_2; _root.varP262_2 = _root.savefile.data.varP262_2; _root.varL17_2 = _root.savefile.data.varL17_2; _root.varT85_2 = _root.savefile.data.varT85_2; _root.varMKP5_2 = _root.savefile.data.varMKP5_2; _root.varP09_2 = _root.savefile.data.varP09_2; _root.varA003_2 = _root.savefile.data.varA003_2; _root.varPEZ_2 = _root.savefile.data.varPEZ_2; _root.varDOA12_2 = _root.savefile.data.varDOA12_2; _root.varD142_2 = _root.savefile.data.varD142_2; _root.varGS2000_2 = _root.savefile.data.varGS2000_2; _root.varGS3000_2 = _root.savefile.data.varGS3000_2; _root.varG36_2 = _root.savefile.data.varG36_2; _root.varG11_2 = _root.savefile.data.varG11_2; _root.varXM8_2 = _root.savefile.data.varXM8_2; _root.varHT3_2 = _root.savefile.data.varHT3_2; _root.varFT2A1_2 = _root.savefile.data.varFT2A1_2; _root.varM9_2 = _root.savefile.data.varM9_2; _root.varLAWL80_2 = _root.savefile.data.varLAWL80_2; _root.pistolINV = _root.savefile.data.pistolINV; _root.smgINV = _root.savefile.data.smgINV; _root.shotgunINV = _root.savefile.data.shotgunINV; _root.decapINV = _root.savefile.data.decapINV; _root.rifleINV = _root.savefile.data.rifleINV; _root.autorifleINV = _root.savefile.data.autorifleINV; _root.flameINV = _root.savefile.data.flameINV; _root.rocketINV = _root.savefile.data.rocketINV; _root.N1911AMMO1 = _root.savefile.data.N1911AMMO1; _root.P262AMMO1 = _root.savefile.data.P262AMMO1; _root.L17AMMO1 = _root.savefile.data.L17AMMO1; _root.T85AMMO1 = _root.savefile.data.T85AMMO1; _root.MKP5AMMO1 = _root.savefile.data.MKP5AMMO1; _root.P09AMMO1 = _root.savefile.data.P09AMMO1; _root.A003AMMO1 = _root.savefile.data.A003AMMO1; _root.DOA12AMMO1 = _root.savefile.data.DOA12AMMO1; _root.PEZAMMO1 = _root.savefile.data.PEZAMMO1; _root.GS2000AMMO1 = _root.savefile.data.GS2000AMMO1; _root.GS3000AMMO1 = _root.savefile.data.GS3000AMMO1; _root.G36AMMO1 = _root.savefile.data.G36AMMO1; _root.G11AMMO1 = _root.savefile.data.G11AMMO1; _root.XM8AMMO1 = _root.savefile.data.XM8AMMO1; _root.FT2A1AMMO1 = _root.savefile.data.FT2A1AMMO1; _root.M9AMMO1 = _root.savefile.data.M9AMMO1; _root.LAWL80AMMO1 = _root.savefile.data.LAWL80AMMO1; _root.N1911AMMO2 = _root.savefile.data.N1911AMMO2; _root.P262AMMO2 = _root.savefile.data.P262AMMO2; _root.L17AMMO2 = _root.savefile.data.L17AMMO2; _root.T85AMMO2 = _root.savefile.data.T85AMMO2; _root.MKP5AMMO2 = _root.savefile.data.MKP5AMMO2; _root.P09AMMO2 = _root.savefile.data.P09AMMO2; _root.A003AMMO2 = _root.savefile.data.A003AMMO2; _root.DOA12AMMO2 = _root.savefile.data.DOA12AMMO2; _root.PEZAMMO2 = _root.savefile.data.PEZAMMO2; _root.GS2000AMMO2 = _root.savefile.data.GS2000AMMO2; _root.GS3000AMMO2 = _root.savefile.data.GS3000AMMO2; _root.G36AMMO2 = _root.savefile.data.G36AMMO2; _root.G11AMMO2 = _root.savefile.data.G11AMMO2; _root.XM8AMMO2 = _root.savefile.data.XM8AMMO2; _root.FT2A1AMMO2 = _root.savefile.data.FT2A1AMMO2; _root.M9AMMO2 = _root.savefile.data.M9AMMO2; _root.LAWL80AMMO2 = _root.savefile.data.LAWL80AMMO2; } _root.survivalX = _root.character._x; _root.survivalY = _root.character._y; _root.varOBJECTIVE = "false"; _root.survivalLevel = 3; play(); }
Symbol 1107 Button
on (release) { _root.character._x = 8714; _root.character._y = -3860; if (_root.savefile.data.savedGame == "true") { _root.maxBullets = _root.savefile.data.maxBullets; _root.varKEYCONFIG = _root.savefile.data.varKEYCONFIG; _root.varMUSIC = _root.savefile.data.varMUSIC; _root.car._x = -1000000; _root.varARMOR = _root.savefile.data.varARMOR; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.savefile.data.varHEALTH; _root.varMONEY = _root.savefile.data.varMONEY; _root.LEVEL = _root.savefile.data.LEVEL; _root.varMELEE2 = _root.savefile.data.varMELEE2; _root.varWEAPON1 = _root.savefile.data.varWEAPON1; _root.varWEAPON2 = _root.savefile.data.varWEAPON2; _root.varfist_1 = _root.savefile.data.varfist_1; _root.varN1911_1 = _root.savefile.data.varN1911_1; _root.varP262_1 = _root.savefile.data.varP262_1; _root.varL17_1 = _root.savefile.data.varL17_1; _root.varT85_1 = _root.savefile.data.varT85_1; _root.varMKP5_1 = _root.savefile.data.varMKP5_1; _root.varP09_1 = _root.savefile.data.varP09_1; _root.varA003_1 = _root.savefile.data.varA003_1; _root.varPEZ_1 = _root.savefile.data.varPEZ_1; _root.varDOA12_1 = _root.savefile.data.varDOA12_1; _root.varGS2000_1 = _root.savefile.data.varGS2000_1; _root.varGS3000_1 = _root.savefile.data.varGS3000_1; _root.varG36_1 = _root.savefile.data.varG36_1; _root.varG11_1 = _root.savefile.data.varG11_1; _root.varXM8_1 = _root.savefile.data.varXM8_1; _root.varHT3_1 = _root.savefile.data.varHT3_1; _root.varFT2A1_1 = _root.savefile.data.varFT2A1_1; _root.varM9_1 = _root.savefile.data.varM9_1; _root.varLAWL80_1 = _root.savefile.data.varLAWL80_1; _root.varfist_2 = _root.savefile.data.varfist_2; _root.varN1911_2 = _root.savefile.data.varN1911_2; _root.varP262_2 = _root.savefile.data.varP262_2; _root.varL17_2 = _root.savefile.data.varL17_2; _root.varT85_2 = _root.savefile.data.varT85_2; _root.varMKP5_2 = _root.savefile.data.varMKP5_2; _root.varP09_2 = _root.savefile.data.varP09_2; _root.varA003_2 = _root.savefile.data.varA003_2; _root.varPEZ_2 = _root.savefile.data.varPEZ_2; _root.varDOA12_2 = _root.savefile.data.varDOA12_2; _root.varD142_2 = _root.savefile.data.varD142_2; _root.varGS2000_2 = _root.savefile.data.varGS2000_2; _root.varGS3000_2 = _root.savefile.data.varGS3000_2; _root.varG36_2 = _root.savefile.data.varG36_2; _root.varG11_2 = _root.savefile.data.varG11_2; _root.varXM8_2 = _root.savefile.data.varXM8_2; _root.varHT3_2 = _root.savefile.data.varHT3_2; _root.varFT2A1_2 = _root.savefile.data.varFT2A1_2; _root.varM9_2 = _root.savefile.data.varM9_2; _root.varLAWL80_2 = _root.savefile.data.varLAWL80_2; _root.pistolINV = _root.savefile.data.pistolINV; _root.smgINV = _root.savefile.data.smgINV; _root.shotgunINV = _root.savefile.data.shotgunINV; _root.decapINV = _root.savefile.data.decapINV; _root.rifleINV = _root.savefile.data.rifleINV; _root.autorifleINV = _root.savefile.data.autorifleINV; _root.flameINV = _root.savefile.data.flameINV; _root.rocketINV = _root.savefile.data.rocketINV; _root.N1911AMMO1 = _root.savefile.data.N1911AMMO1; _root.P262AMMO1 = _root.savefile.data.P262AMMO1; _root.L17AMMO1 = _root.savefile.data.L17AMMO1; _root.T85AMMO1 = _root.savefile.data.T85AMMO1; _root.MKP5AMMO1 = _root.savefile.data.MKP5AMMO1; _root.P09AMMO1 = _root.savefile.data.P09AMMO1; _root.A003AMMO1 = _root.savefile.data.A003AMMO1; _root.DOA12AMMO1 = _root.savefile.data.DOA12AMMO1; _root.PEZAMMO1 = _root.savefile.data.PEZAMMO1; _root.GS2000AMMO1 = _root.savefile.data.GS2000AMMO1; _root.GS3000AMMO1 = _root.savefile.data.GS3000AMMO1; _root.G36AMMO1 = _root.savefile.data.G36AMMO1; _root.G11AMMO1 = _root.savefile.data.G11AMMO1; _root.XM8AMMO1 = _root.savefile.data.XM8AMMO1; _root.FT2A1AMMO1 = _root.savefile.data.FT2A1AMMO1; _root.M9AMMO1 = _root.savefile.data.M9AMMO1; _root.LAWL80AMMO1 = _root.savefile.data.LAWL80AMMO1; _root.N1911AMMO2 = _root.savefile.data.N1911AMMO2; _root.P262AMMO2 = _root.savefile.data.P262AMMO2; _root.L17AMMO2 = _root.savefile.data.L17AMMO2; _root.T85AMMO2 = _root.savefile.data.T85AMMO2; _root.MKP5AMMO2 = _root.savefile.data.MKP5AMMO2; _root.P09AMMO2 = _root.savefile.data.P09AMMO2; _root.A003AMMO2 = _root.savefile.data.A003AMMO2; _root.DOA12AMMO2 = _root.savefile.data.DOA12AMMO2; _root.PEZAMMO2 = _root.savefile.data.PEZAMMO2; _root.GS2000AMMO2 = _root.savefile.data.GS2000AMMO2; _root.GS3000AMMO2 = _root.savefile.data.GS3000AMMO2; _root.G36AMMO2 = _root.savefile.data.G36AMMO2; _root.G11AMMO2 = _root.savefile.data.G11AMMO2; _root.XM8AMMO2 = _root.savefile.data.XM8AMMO2; _root.FT2A1AMMO2 = _root.savefile.data.FT2A1AMMO2; _root.M9AMMO2 = _root.savefile.data.M9AMMO2; _root.LAWL80AMMO2 = _root.savefile.data.LAWL80AMMO2; } _root.survivalX = _root.character._x; _root.survivalY = _root.character._y; _root.varOBJECTIVE = "false"; _root.survivalLevel = 4; play(); }
Symbol 1118 MovieClip Frame 1
stop();
Symbol 1118 MovieClip Frame 2
stop();
Symbol 1118 MovieClip Frame 3
stop();
Symbol 1118 MovieClip Frame 4
stop();
Symbol 1119 Button
on (release) { prevFrame(); }
Symbol 1120 Button
on (release) { _root.LEVEL = 0; stopAllSounds(); gotoAndPlay ("loop2"); }
Symbol 1129 Button
on (release) { _parent._parent.purchaseDisplay.gotoAndStop("left"); _parent._parent.purchaseDisplay.display.gotoAndStop(1); }
Symbol 1130 Button
on (release) { _parent._parent.purchaseDisplay.gotoAndStop("right"); _parent._parent.purchaseDisplay.display.gotoAndStop(1); }
Symbol 1141 Button
on (release) { gotoAndStop ("class2"); }
Symbol 1146 Button
on (release) { gotoAndStop ("class3"); }
Symbol 1151 Button
on (release) { gotoAndStop ("class1"); }
Symbol 1155 MovieClip Frame 1
stop();
Symbol 1168 Button
on (release) { if ((_root.varN1911_1 == "true") || (_root.varN1911_2 == "true")) { if (_root.varMONEY >= pistolCost) { if (_root.pistolINV < 9999) { _root.varMONEY = _root.varMONEY - pistolCost; _root.pistolINV = _root.pistolINV + 100; } else { carryNoMore.play(); } } else { notEnoughMoney.play(); } } else { doNotOwn.play(); } }
Symbol 1169 Button
on (release) { if ((_root.varT85_1 == "true") || (_root.varT85_2 == "true")) { if (_root.varMONEY >= smgCost) { if (_root.smgINV < 9999) { _root.varMONEY = _root.varMONEY - smgCost; _root.smgINV = _root.smgINV + 150; } else { carryNoMore.play(); } } else { notEnoughMoney.play(); } } else { doNotOwn.play(); } }
Symbol 1170 Button
on (release) { if (((_root.varA003_1 == "true") || (_root.varA003_2 == "true")) || (_root.varD142_2 == "true")) { if (_root.varMONEY >= shotgunCost) { if (_root.shotgunINV < 9999) { _root.varMONEY = _root.varMONEY - shotgunCost; _root.shotgunINV = _root.shotgunINV + 25; } else { carryNoMore.play(); } } else { notEnoughMoney.play(); } } else { doNotOwn.play(); } }
Symbol 1171 Button
on (release) { if ((_root.varG36_1 == "true") || (_root.varG36_2 == "true")) { if (_root.varMONEY >= rifleCost) { if (_root.autorifleINV < 9999) { _root.varMONEY = _root.varMONEY - rifleCost; _root.autorifleINV = _root.autorifleINV + 200; } else { carryNoMore.play(); } } else { notEnoughMoney.play(); } } else { doNotOwn.play(); } }
Symbol 1172 Button
on (release) { if ((_root.varGS2000_1 == "true") || (_root.varGS2000_2 == "true")) { if (_root.varMONEY >= sniperCost) { if (_root.rifleINV < 9999) { _root.varMONEY = _root.varMONEY - sniperCost; _root.rifleINV = _root.rifleINV + 25; } else { carryNoMore.play(); } } else { notEnoughMoney.play(); } } else { doNotOwn.play(); } }
Symbol 1173 Button
on (release) { if ((_root.varM9_1 == "true") || (_root.varM9_2 == "true")) { if (_root.varMONEY >= rocketCost) { if (_root.rocketINV < 9999) { _root.varMONEY = _root.varMONEY - rocketCost; _root.rocketINV = _root.rocketINV + 5; } else { carryNoMore.play(); } } else { notEnoughMoney.play(); } } else { doNotOwn.play(); } }
Symbol 1181 MovieClip Frame 1
stop();
Symbol 1183 MovieClip Frame 1
stop();
Symbol 1193 MovieClip Frame 1
stop();
Instance of Symbol 502 MovieClip "secondary" in Symbol 1193 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.varWEAPON1); weaponNumber = 2; }
Instance of Symbol 502 MovieClip "primary" in Symbol 1193 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.varWEAPON2); }
Instance of Symbol 511 MovieClip in Symbol 1193 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.varARMOR); }
Symbol 1193 MovieClip Frame 2
stop(); _parent._parent.purchaseDisplay.gotoAndStop("ammo");
Instance of Symbol 280 MovieClip in Symbol 1193 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.varN1911_1 == "true") || (_root.varN1911_2 == "true")) { _parent.pistolCost = 25; _parent.pistol = "$ " + _parent.pistolCost; } else { _parent.pistol = ""; } if ((_root.varT85_1 == "true") || (_root.varT85_2 == "true")) { _parent.smgCost = 30; _parent.smg = "$ " + _parent.smgCost; } else { _parent.smg = ""; } if (((_root.varA003_1 == "true") || (_root.varA003_2 == "true")) || (_root.varD142_2 == "true")) { _parent.shotgunCost = 25; _parent.shotgun = "$ " + _parent.shotgunCost; } else { _parent.shotgun = ""; } if ((_root.varG36_1 == "true") || (_root.varG36_2 == "true")) { _parent.rifleCost = 40; _parent.rifle = "$ " + _parent.rifleCost; } else { _parent.rifle = ""; } if ((_root.varGS2000_1 == "true") || (_root.varGS2000_2 == "true")) { _parent.sniperCost = 50; _parent.sniper = "$ " + _parent.sniperCost; } else { _parent.sniper = ""; } if ((_root.varM9_1 == "true") || (_root.varM9_2 == "true")) { _parent.rocketCost = 125; _parent.rocket = "$ " + _parent.rocketCost; } else { _parent.rocket = ""; } }
Symbol 1193 MovieClip Frame 3
stop(); _parent._parent.purchaseDisplay.gotoAndStop("armor");
Instance of Symbol 502 MovieClip "secondary" in Symbol 1193 MovieClip Frame 3
onClipEvent (enterFrame) { this.gotoAndStop(_root.varWEAPON1); weaponNumber = 2; }
Instance of Symbol 502 MovieClip "primary" in Symbol 1193 MovieClip Frame 3
onClipEvent (enterFrame) { this.gotoAndStop(_root.varWEAPON2); }
Instance of Symbol 511 MovieClip in Symbol 1193 MovieClip Frame 3
onClipEvent (load) { _parent.lifeBar._xscale = _root.maxHEALTH * 0.9; } onClipEvent (enterFrame) { gotoAndStop(_root.varARMOR); _parent.maxHealth = _root.maxHEALTH; _parent.health = _root.varHEALTH; _parent.lifeBar._xscale = _root.maxHEALTH * 0.9; _parent.lifeBar.life._xscale = (_root.varHEALTH / _root.maxHEALTH) * 100; }
Symbol 1197 Button
on (release) { gotoAndStop ("options"); _parent.purchaseDisplay.gotoAndStop("options"); }
Symbol 1201 Button
on (release) { gotoAndStop ("character"); }
Symbol 1205 Button
on (release) { _parent.purchaseDisplay.gotoAndStop(1); gotoAndStop ("character"); }
Symbol 1206 MovieClip Frame 1
stop();
Symbol 1206 MovieClip Frame 2
stop(); Text = ""; _parent.purchaseDisplay.gotoAndStop("options");
Symbol 1210 Button
on (release) { gotoAndStop (2); }
Symbol 1214 Button
on (release) { _parent._parent.welcome1.gotoAndStop(3); }
Symbol 1218 Button
on (release) { _parent._parent.hudHelp.gotoAndStop(2); }
Symbol 1219 MovieClip Frame 1
stop();
Symbol 1219 MovieClip Frame 2
stop();
Symbol 1220 Button
on (release) { display.gotoAndStop("Lsmg"); }
Symbol 1221 Button
on (release) { display.gotoAndStop("Lpistol"); }
Symbol 1222 Button
on (release) { display.gotoAndStop("Lshotgun"); }
Symbol 1223 Button
on (release) { display.gotoAndStop("Lautorifle"); }
Symbol 1224 Button
on (release) { display.gotoAndStop("Lmelee"); }
Symbol 1225 Button
on (release) { display.gotoAndStop("Lrocket"); }
Symbol 1226 Button
on (release) { display.gotoAndStop("Lsniper"); }
Symbol 1235 Button
on (release) { if (_root.varMONEY >= cost) { _root.varMONEY = _root.varMONEY - cost; _root["varN1911_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("N1911"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1242 Button
on (release) { if (_root.varMONEY >= cost) { _root.varMONEY = _root.varMONEY - cost; _root["varP262_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("P262"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1248 Button
on (release) { if (_root.varMONEY >= cost) { _root.varMONEY = _root.varMONEY - cost; _root["varL17_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("L17"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1256 MovieClip Frame 1
stop();
Symbol 1256 MovieClip Frame 2
stop();
Symbol 1256 MovieClip Frame 3
stop();
Symbol 1256 MovieClip Frame 4
stop();
Symbol 1263 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varT85_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("T85"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1267 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varMKP5_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("MKP5"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1273 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varP09_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("P09"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1281 MovieClip Frame 1
stop();
Symbol 1281 MovieClip Frame 2
stop();
Symbol 1281 MovieClip Frame 3
stop();
Symbol 1281 MovieClip Frame 4
stop();
Symbol 1284 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varA003_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("A003"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1288 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varPEZ_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("PEZ"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1292 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varDOA12_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("DOA12"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1297 MovieClip Frame 1
stop();
Symbol 1297 MovieClip Frame 2
stop();
Symbol 1297 MovieClip Frame 3
stop();
Symbol 1297 MovieClip Frame 4
stop();
Symbol 1300 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varG36_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("G36"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1304 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varG11_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("G11"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1308 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varXM8_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("XM8"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1314 MovieClip Frame 1
stop();
Symbol 1314 MovieClip Frame 2
stop();
Symbol 1314 MovieClip Frame 3
stop();
Symbol 1314 MovieClip Frame 4
stop();
Symbol 1317 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varGS2000_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("GS2000"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1321 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varGS3000_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("GS3000"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1326 MovieClip Frame 1
stop();
Symbol 1326 MovieClip Frame 2
stop();
Symbol 1326 MovieClip Frame 3
stop();
Symbol 1329 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varM9_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("M9"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1333 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root["varLAWL80_" + number] = "true"; _root.garage[_parent.arm].gotoAndStop("LAWL80"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1340 MovieClip Frame 1
stop();
Symbol 1340 MovieClip Frame 2
stop();
Symbol 1340 MovieClip Frame 3
stop();
Symbol 1342 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root.varMELEE2 = "knife"; _root.garage[_parent.arm].gotoAndStop("fist"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1348 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root.varMELEE2 = "machete"; _root.garage[_parent.arm].gotoAndStop("machete"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1351 Button
on (release) { if (_root.varMONEY > cost) { _root.varMONEY = _root.varMONEY - cost; _root.varMELEE2 = "whip"; _root.garage[_parent.arm].gotoAndStop("whip"); } else { _parent._parent.notEnoughCash.play(); } }
Symbol 1356 MovieClip Frame 1
stop();
Symbol 1356 MovieClip Frame 2
stop();
Symbol 1356 MovieClip Frame 3
stop();
Symbol 1356 MovieClip Frame 4
stop();
Symbol 1358 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 2
stop(); arm = "secondary";
Instance of Symbol 1256 MovieClip in Symbol 1358 MovieClip Frame 2
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varN1911_1 == "false") { this.gotoAndStop(1); cost = 1000; } if ((_root.varN1911_1 == "true") && (_root.varP262_1 == "false")) { this.gotoAndStop(2); cost = 3500; } if ((_root.varP262_1 == "true") && (_root.varL17_1 == "false")) { this.gotoAndStop(3); cost = 12000; } if (_root.varL17_1 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 3
stop(); arm = "secondary";
Instance of Symbol 1281 MovieClip in Symbol 1358 MovieClip Frame 3
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varT85_1 == "false") { this.gotoAndStop(1); cost = 1800; } if ((_root.varT85_1 == "true") && (_root.varMKP5_1 == "false")) { this.gotoAndStop(2); cost = 5000; } if ((_root.varMKP5_1 == "true") && (_root.varP09_1 == "false")) { this.gotoAndStop(3); cost = 18000; } if (_root.varP09_1 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 4
stop(); arm = "secondary";
Instance of Symbol 1297 MovieClip in Symbol 1358 MovieClip Frame 4
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varA003_1 == "false") { this.gotoAndStop(1); cost = 2500; } if ((_root.varA003_1 == "true") && (_root.varPEZ_1 == "false")) { this.gotoAndStop(2); cost = 6000; } if ((_root.varPEZ_1 == "true") && (_root.varDOA12_1 == "false")) { this.gotoAndStop(3); cost = 20000; } if (_root.varDOA12_1 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 5
stop(); arm = "secondary";
Instance of Symbol 1314 MovieClip in Symbol 1358 MovieClip Frame 5
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varG36_1 == "false") { this.gotoAndStop(1); cost = 8000; } if ((_root.varG36_1 == "true") && (_root.varG11_1 == "false")) { this.gotoAndStop(2); cost = 15000; } if ((_root.varG11_1 == "true") && (_root.varXM8_1 == "false")) { this.gotoAndStop(3); cost = 35000; } if (_root.varXM8_1 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 6
stop(); arm = "secondary";
Instance of Symbol 1326 MovieClip in Symbol 1358 MovieClip Frame 6
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varGS2000_1 == "false") { this.gotoAndStop(1); cost = 5000; } if ((_root.varGS2000_1 == "true") && (_root.varGS3000_1 == "false")) { this.gotoAndStop(2); cost = 15000; } if (_root.varGS3000_1 == "true") { this.gotoAndStop(3); } }
Symbol 1358 MovieClip Frame 7
stop(); arm = "secondary";
Instance of Symbol 1340 MovieClip in Symbol 1358 MovieClip Frame 7
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varM9_1 == "false") { this.gotoAndStop(1); cost = 20000; } if ((_root.varM9_1 == "true") && (_root.varLAWL80_1 == "false")) { this.gotoAndStop(2); cost = 45000; } if (_root.varLAWL80_1 == "true") { this.gotoAndStop(3); } }
Symbol 1358 MovieClip Frame 8
stop(); arm = "secondary";
Instance of Symbol 1356 MovieClip in Symbol 1358 MovieClip Frame 8
onClipEvent (load) { number = 1; } onClipEvent (enterFrame) { if (_root.varMELEE2 == "fist") { this.gotoAndStop(1); cost = 250; } if (_root.varMELEE2 == "knife") { this.gotoAndStop(2); cost = 1000; } if (_root.varMELEE2 == "machete") { this.gotoAndStop(3); cost = 5000; } if (_root.varMELEE2 == "whip") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 9
stop(); arm = "primary";
Instance of Symbol 1256 MovieClip in Symbol 1358 MovieClip Frame 9
onClipEvent (load) { number = 2; } onClipEvent (enterFrame) { if (_root.varN1911_2 == "false") { this.gotoAndStop(1); cost = 1000; } if ((_root.varN1911_2 == "true") && (_root.varP262_2 == "false")) { this.gotoAndStop(2); cost = 3500; } if ((_root.varP262_2 == "true") && (_root.varL17_2 == "false")) { this.gotoAndStop(3); cost = 12000; } if (_root.varL17_2 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 10
stop(); arm = "primary";
Instance of Symbol 1281 MovieClip in Symbol 1358 MovieClip Frame 10
onClipEvent (load) { number = 2; } onClipEvent (enterFrame) { if (_root.varT85_2 == "false") { this.gotoAndStop(1); cost = 1800; } if ((_root.varT85_2 == "true") && (_root.varMKP5_2 == "false")) { this.gotoAndStop(2); cost = 5000; } if ((_root.varMKP5_2 == "true") && (_root.varP09_2 == "false")) { this.gotoAndStop(3); cost = 18000; } if (_root.varP09_2 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 11
stop(); arm = "primary";
Instance of Symbol 1297 MovieClip in Symbol 1358 MovieClip Frame 11
onClipEvent (load) { number = 2; } onClipEvent (enterFrame) { if (_root.varA003_2 == "false") { this.gotoAndStop(1); cost = 2500; } if ((_root.varA003_2 == "true") && (_root.varPEZ_2 == "false")) { this.gotoAndStop(2); cost = 6000; } if ((_root.varPEZ_2 == "true") && (_root.varDOA12_2 == "false")) { this.gotoAndStop(3); cost = 20000; } if (_root.varDOA12_2 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 12
stop(); arm = "primary";
Instance of Symbol 1314 MovieClip in Symbol 1358 MovieClip Frame 12
onClipEvent (load) { number = 2; } onClipEvent (enterFrame) { if (_root.varG36_2 == "false") { this.gotoAndStop(1); cost = 8000; } if ((_root.varG36_2 == "true") && (_root.varG11_2 == "false")) { this.gotoAndStop(2); cost = 15000; } if ((_root.varG11_2 == "true") && (_root.varXM8_2 == "false")) { this.gotoAndStop(3); cost = 35000; } if (_root.varXM8_2 == "true") { this.gotoAndStop(4); } }
Symbol 1358 MovieClip Frame 13
stop(); arm = "primary";
Instance of Symbol 1326 MovieClip in Symbol 1358 MovieClip Frame 13
onClipEvent (load) { number = 2; } onClipEvent (enterFrame) { if (_root.varGS2000_2 == "false") { this.gotoAndStop(1); cost = 5000; } if ((_root.varGS2000_2 == "true") && (_root.varGS3000_2 == "false")) { this.gotoAndStop(2); cost = 15000; } if (_root.varGS3000_2 == "true") { this.gotoAndStop(3); } }
Symbol 1358 MovieClip Frame 14
stop(); arm = "primary";
Instance of Symbol 1340 MovieClip in Symbol 1358 MovieClip Frame 14
onClipEvent (load) { number = 2; } onClipEvent (enterFrame) { if (_root.varM9_2 == "false") { this.gotoAndStop(1); cost = 20000; } if ((_root.varM9_2 == "true") && (_root.varLAWL80_2 == "false")) { this.gotoAndStop(2); cost = 45000; } if (_root.varLAWL80_2 == "true") { this.gotoAndStop(3); } }
Symbol 1367 MovieClip Frame 1
stop();
Symbol 1367 MovieClip Frame 2
stop();
Symbol 1367 MovieClip Frame 3
stop();
Symbol 1367 MovieClip Frame 4
stop();
Symbol 1371 MovieClip Frame 1
stop();
Symbol 1371 MovieClip Frame 2
stop();
Symbol 1371 MovieClip Frame 3
stop();
Symbol 1372 Button
on (release) { display.gotoAndStop("Rsmg"); }
Symbol 1373 Button
on (release) { display.gotoAndStop("Rpistol"); }
Symbol 1374 Button
on (release) { display.gotoAndStop("Rshotgun"); }
Symbol 1375 Button
on (release) { display.gotoAndStop("Rautorifle"); }
Symbol 1376 Button
on (release) { display.gotoAndStop("Rrocket"); }
Symbol 1377 Button
on (release) { display.gotoAndStop("Rsniper"); }
Symbol 1391 Button
on (release) { if (_root.varHEALTH < _root.maxHEALTH) { if (_root.varMONEY >= medic1) { _root.varHEALTH = _root.varHEALTH + 250; _root.varMONEY = _root.varMONEY - medic2; } } }
Symbol 1392 Button
on (release) { if (_root.varHEALTH < _root.maxHEALTH) { if (_root.varMONEY >= medic1) { _root.varHEALTH = _root.varHEALTH + 50; _root.varMONEY = _root.varMONEY - medic1; } } }
Symbol 1393 Button
on (release) { if (_root.varHEALTH < _root.maxHEALTH) { if (_root.varMONEY >= medic1) { _root.varHEALTH = _root.varHEALTH + 2500; _root.varMONEY = _root.varMONEY - medic3; } } }
Symbol 1402 Button
on (release) { if (_root.varARMOR < 8) { if (_root.varMONEY >= cost) { _root.varMONEY = _root.varMONEY - cost; _root.varARMOR = _root.varARMOR + 1; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.maxHEALTH; } else { notEnoughCash.play(); } } }
Symbol 1413 Button
on (rollOver) { Text = ("Click to turn music ON<br>( Music is currently<b>" + _root.varMUSIC) + "</b>. )"; } on (rollOut) { Text = ""; } on (release, releaseOutside) { if (_root.varMUSIC == "OFF") { _root.varMUSIC = "ON"; _root.garage.musics.gotoAndStop(1); stopAllSounds(); _root.garage.musics.gotoAndStop(3); Text = ""; } Text = ""; }
Symbol 1414 MovieClip Frame 1
stop();
Symbol 1414 MovieClip Frame 2
stop();
Instance of Symbol 1358 MovieClip "display" in Symbol 1414 MovieClip Frame 2
onClipEvent (load) { number = 1; }
Instance of Symbol 280 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.pistol = _root.pistolINV; _parent.smg = _root.smgINV; _parent.shotgun = _root.shotgunINV; _parent.autorifle = _root.autorifleINV; _parent.sniper = _root.rifleINV; _parent.incendiary = _root.flameINV; _parent.rocket = _root.rocketINV; }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varMELEE2 == "fist") { gotoAndStop (1); } if (_root.varMELEE2 == "knife") { gotoAndStop (2); } if (_root.varMELEE2 == "machete") { gotoAndStop (3); } if (_root.varMELEE2 == "whip") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varN1911_1 == "false") { gotoAndStop (1); } if ((_root.varN1911_1 == "true") && (_root.varP262_1 == "false")) { gotoAndStop (2); } if ((_root.varP262_1 == "true") && (_root.varL17_1 == "false")) { gotoAndStop (3); } if (_root.varL17_1 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varN1911_2 == "false") { gotoAndStop (1); } if ((_root.varN1911_2 == "true") && (_root.varP262_2 == "false")) { gotoAndStop (2); } if ((_root.varP262_2 == "true") && (_root.varL17_2 == "false")) { gotoAndStop (3); } if (_root.varL17_2 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varT85_1 == "false") { gotoAndStop (1); } if ((_root.varT85_1 == "true") && (_root.varMKP5_1 == "false")) { gotoAndStop (2); } if ((_root.varMKP5_1 == "true") && (_root.varP09_1 == "false")) { gotoAndStop (3); } if (_root.varP09_1 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varT85_2 == "false") { gotoAndStop (1); } if ((_root.varT85_2 == "true") && (_root.varMKP5_2 == "false")) { gotoAndStop (2); } if ((_root.varMKP5_2 == "true") && (_root.varP09_2 == "false")) { gotoAndStop (3); } if (_root.varP09_2 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varA003_1 == "false") { gotoAndStop (1); } if ((_root.varA003_1 == "true") && (_root.varPEZ_1 == "false")) { gotoAndStop (2); } if ((_root.varPEZ_1 == "true") && (_root.varDOA12_1 == "false")) { gotoAndStop (3); } if (_root.varDOA12_1 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varA003_2 == "false") { gotoAndStop (1); } if ((_root.varA003_2 == "true") && (_root.varPEZ_2 == "false")) { gotoAndStop (2); } if ((_root.varPEZ_2 == "true") && (_root.varDOA12_2 == "false")) { gotoAndStop (3); } if (_root.varDOA12_2 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varG36_1 == "false") { gotoAndStop (1); } if ((_root.varG36_1 == "true") && (_root.varG11_1 == "false")) { gotoAndStop (2); } if ((_root.varG11_1 == "true") && (_root.varXM8_1 == "false")) { gotoAndStop (3); } if (_root.varXM8_1 == "true") { gotoAndStop (4); } }
Instance of Symbol 1367 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varG36_2 == "false") { gotoAndStop (1); } if ((_root.varG36_2 == "true") && (_root.varG11_2 == "false")) { gotoAndStop (2); } if ((_root.varG11_2 == "true") && (_root.varXM8_2 == "false")) { gotoAndStop (3); } if (_root.varXM8_2 == "true") { gotoAndStop (4); } }
Instance of Symbol 1371 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varGS2000_1 == "false") { gotoAndStop (1); } if ((_root.varGS2000_1 == "true") && (_root.varGS3000_1 == "false")) { gotoAndStop (2); } if (_root.varGS3000_1 == "true") { gotoAndStop (3); } }
Instance of Symbol 1371 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varGS2000_2 == "false") { gotoAndStop (1); } if ((_root.varGS2000_2 == "true") && (_root.varGS3000_2 == "false")) { gotoAndStop (2); } if (_root.varGS3000_2 == "true") { gotoAndStop (3); } }
Instance of Symbol 1371 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varM9_1 == "false") { gotoAndStop (1); } if ((_root.varM9_1 == "true") && (_root.varLAWL80_1 == "false")) { gotoAndStop (2); } if (_root.varLAWL80_1 == "true") { gotoAndStop (3); } }
Instance of Symbol 1371 MovieClip in Symbol 1414 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.varM9_2 == "false") { gotoAndStop (1); } if ((_root.varM9_2 == "true") && (_root.varLAWL80_2 == "false")) { gotoAndStop (2); } if (_root.varLAWL80_2 == "true") { gotoAndStop (3); } }
Symbol 1414 MovieClip Frame 3
stop();
Instance of Symbol 1358 MovieClip "display" in Symbol 1414 MovieClip Frame 3
onClipEvent (load) { number = 2; }
Symbol 1414 MovieClip Frame 4
stop();
Instance of Symbol 280 MovieClip in Symbol 1414 MovieClip Frame 4
onClipEvent (enterFrame) { _parent.pistol = _root.pistolINV; _parent.smg = _root.smgINV; _parent.shotgun = _root.shotgunINV; _parent.autorifle = _root.autorifleINV; _parent.sniper = _root.rifleINV; _parent.incendiary = _root.incendiaryINV; _parent.rocket = _root.rocketINV; }
Symbol 1414 MovieClip Frame 5
stop();
Instance of Symbol 280 MovieClip in Symbol 1414 MovieClip Frame 5
onClipEvent (enterFrame) { _parent.armorLevel = _root.varARMOR; if (_root.varARMOR == 1) { _parent.cost = 500; } if (_root.varARMOR == 2) { _parent.cost = 1000; } if (_root.varARMOR == 3) { _parent.cost = 1500; } if (_root.varARMOR == 4) { _parent.cost = 2000; } if (_root.varARMOR == 5) { _parent.cost = 3000; } if (_root.varARMOR == 6) { _parent.cost = 5000; } if (_root.varARMOR == 7) { _parent.cost = 10000; } if (_root.varARMOR == 8) { _parent.armorCost = "no more available"; } else { _parent.armorCost = "$ " + _parent.cost; } if (_root.varHEALTH > _root.maxHEALTH) { _root.varHEALTH = _root.maxHEALTH; } _parent.medic1 = 150; _parent.medic2 = 250; _parent.medic3 = 500; _parent.cost1 = "$ " + _parent.medic1; _parent.cost2 = "$ " + _parent.medic2; _parent.cost3 = "$ " + _parent.medic3; }
Symbol 1414 MovieClip Frame 6
stop();
Instance of Symbol 998 MovieClip "bulletSlider" in Symbol 1414 MovieClip Frame 6
onClipEvent (load) { slider._y = 0; slider._x = _root.maxBullets; } onClipEvent (enterFrame) { if (drag == "true") { if ((_xmouse >= 1) && (_xmouse <= 100)) { slider._x = _xmouse; } if (_xmouse > 100) { slider._x = 100; } if (_xmouse < 1) { slider._x = 1; } } bulletDisp = Math.round(slider._x); _root.maxBullets = bulletDisp; }
Instance of Symbol 1075 MovieClip in Symbol 1414 MovieClip Frame 6
onClipEvent (load) { gotoAndStop(_root.varKEYCONFIG); } onClipEvent (enterFrame) { if (_root.varKEYCONFIG == 1) { _root.keyUP = 87; _root.keyDOWN = 83; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keyMELEE = 32; _root.keySECONDARYSELECT = 81; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 2) { _root.keyUP = 90; _root.keyDOWN = 81; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keySECONDARYSELECT = 65; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 3) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 17; _root.keyINOUT = 16; _root.keyRELOAD = 96; _root.keyMELEE = 17; _root.keySECONDARYSELECT = 97; _root.keyPRIMARYSELECT = 98; } if (_root.varKEYCONFIG == 4) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 96; _root.keyINOUT = 97; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 16; _root.keyPRIMARYSELECT = 17; } if (_root.varKEYCONFIG == 5) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 13; _root.keyINOUT = 107; _root.keyRELOAD = 96; _root.keyMELEE = 13; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } if (_root.varKEYCONFIG == 6) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 96; _root.keyINOUT = 107; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } }
Symbol 1420 Button
on (release) { _root.survival = "true"; stopAllSounds(); gotoAndStop ("hud"); }
Symbol 1426 Button
on (release) { _root.savefile.data.maxBullets = _root.maxBullets; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG; _root.savefile.data.varHEALTH = _root.varHEALTH; _root.savefile.data.varARMOR = _root.varARMOR; _root.savefile.data.varMONEY = _root.varMONEY; _root.savefile.data.varMUSIC = _root.varMUSIC; _root.savefile.data.varMELEE2 = _root.varMELEE2; _root.savefile.data.varWEAPON1 = _root.varWEAPON1; _root.savefile.data.varWEAPON2 = _root.varWEAPON2; _root.savefile.data.varfist_1 = _root.varfist_1; _root.savefile.data.varN1911_1 = _root.varN1911_1; _root.savefile.data.varP262_1 = _root.varP262_1; _root.savefile.data.varL17_1 = _root.varL17_1; _root.savefile.data.varT85_1 = _root.varT85_1; _root.savefile.data.varMKP5_1 = _root.varMKP5_1; _root.savefile.data.varP09_1 = _root.varP09_1; _root.savefile.data.varA003_1 = _root.varA003_1; _root.savefile.data.varPEZ_1 = _root.varPEZ_1; _root.savefile.data.varDOA12_1 = _root.varDOA12_1; _root.savefile.data.varGS2000_1 = _root.varGS2000_1; _root.savefile.data.varGS3000_1 = _root.varGS3000_1; _root.savefile.data.varG36_1 = _root.varG36_1; _root.savefile.data.varG11_1 = _root.varG11_1; _root.savefile.data.varXM8_1 = _root.varXM8_1; _root.savefile.data.varHT3_1 = _root.varHT3_1; _root.savefile.data.varFT2A1_1 = _root.varFT2A1_1; _root.savefile.data.varM9_1 = _root.varM9_1; _root.savefile.data.varLAWL80_1 = _root.varLAWL80_1; _root.savefile.data.varfist_2 = _root.varfist_2; _root.savefile.data.varN1911_2 = _root.varN1911_2; _root.savefile.data.varP262_2 = _root.varP262_2; _root.savefile.data.varL17_2 = _root.varL17_2; _root.savefile.data.varT85_2 = _root.varT85_2; _root.savefile.data.varMKP5_2 = _root.varMKP5_2; _root.savefile.data.varP09_2 = _root.varP09_2; _root.savefile.data.varA003_2 = _root.varA003_2; _root.savefile.data.varPEZ_2 = _root.varPEZ_2; _root.savefile.data.varDOA12_2 = _root.varDOA12_2; _root.savefile.data.varD142_2 = _root.varD142_2; _root.savefile.data.varGS2000_2 = _root.varGS2000_2; _root.savefile.data.varGS3000_2 = _root.varGS3000_2; _root.savefile.data.varG36_2 = _root.varG36_2; _root.savefile.data.varG11_2 = _root.varG11_2; _root.savefile.data.varXM8_2 = _root.varXM8_2; _root.savefile.data.varHT3_2 = _root.varHT3_2; _root.savefile.data.varFT2A1_2 = _root.varFT2A1_2; _root.savefile.data.varM9_2 = _root.varM9_2; _root.savefile.data.varLAWL80_2 = _root.varLAWL80_2; _root.savefile.data.pistolINV = _root.pistolINV; _root.savefile.data.smgINV = _root.smgINV; _root.savefile.data.shotgunINV = _root.shotgunINV; _root.savefile.data.decapINV = _root.decapINV; _root.savefile.data.rifleINV = _root.rifleINV; _root.savefile.data.autorifleINV = _root.autorifleINV; _root.savefile.data.flameINV = _root.flameINV; _root.savefile.data.rocketINV = _root.rocketINV; _root.savefile.data.N1911AMMO1 = _root.N1911AMMO1; _root.savefile.data.P262AMMO1 = _root.P262AMMO1; _root.savefile.data.L17AMMO1 = _root.L17AMMO1; _root.savefile.data.T85AMMO1 = _root.T85AMMO1; _root.savefile.data.MKP5AMMO1 = _root.MKP5AMMO1; _root.savefile.data.P09AMMO1 = _root.P09AMMO1; _root.savefile.data.A003AMMO1 = _root.A003AMMO1; _root.savefile.data.DOA12AMMO1 = _root.DOA12AMMO1; _root.savefile.data.PEZAMMO1 = _root.PEZAMMO1; _root.savefile.data.D142AMMO1 = _root.D142AMMO1; _root.savefile.data.GS2000AMMO1 = _root.GS2000AMMO1; _root.savefile.data.GS3000AMMO1 = _root.GS3000AMMO1; _root.savefile.data.G36AMMO1 = _root.G36AMMO1; _root.savefile.data.G11AMMO1 = _root.G11AMMO1; _root.savefile.data.XM8AMMO1 = _root.XM8AMMO1; _root.savefile.data.FT2A1AMMO1 = _root.FT2A1AMMO1; _root.savefile.data.M9AMMO1 = _root.M9AMMO1; _root.savefile.data.LAWL80AMMO1 = _root.LAWL80AMMO1; _root.savefile.data.N1911AMMO2 = _root.N1911AMMO2; _root.savefile.data.P262AMMO2 = _root.P262AMMO2; _root.savefile.data.L17AMMO2 = _root.L17AMMO2; _root.savefile.data.T85AMMO2 = _root.T85AMMO2; _root.savefile.data.MKP5AMMO2 = _root.MKP5AMMO2; _root.savefile.data.P09AMMO2 = _root.P09AMMO2; _root.savefile.data.A003AMMO2 = _root.A003AMMO2; _root.savefile.data.DOA12AMMO2 = _root.DOA12AMMO2; _root.savefile.data.PEZAMMO2 = _root.PEZAMMO2; _root.savefile.data.D142AMMO2 = _root.D142AMMO2; _root.savefile.data.GS2000AMMO2 = _root.GS2000AMMO2; _root.savefile.data.GS3000AMMO2 = _root.GS3000AMMO2; _root.savefile.data.G36AMMO2 = _root.G36AMMO2; _root.savefile.data.G11AMMO2 = _root.G11AMMO2; _root.savefile.data.XM8AMMO2 = _root.XM8AMMO2; _root.savefile.data.FT2A1AMMO2 = _root.FT2A1AMMO2; _root.savefile.data.M9AMMO2 = _root.M9AMMO2; _root.savefile.data.LAWL80AMMO2 = _root.LAWL80AMMO2; _root.savefile.data.savedGame = "true"; _root.savefile.flush(); saved.play(); }
Symbol 1431 MovieClip Frame 1
stop();
Symbol 1432 MovieClip Frame 1
gotoAndStop(_root["varWEAPON" + weaponNumber]); stop();
Symbol 1432 MovieClip Frame 2
gotoAndStop ("lastFrame");
Symbol 1432 MovieClip Frame 3
stop();
Instance of Symbol 420 MovieClip "arm" in Symbol 1432 MovieClip Frame 3
onClipEvent (load) { _root.crosshair["crosshair" + weaponNumber].gotoAndStop(weapon); this.gotoAndStop(_root.varMELEE); } onClipEvent (enterFrame) { _parent.weapon = "fist"; _parent.weaponType = "melee"; if (Key.isDown(_root.keySECONDARYSELECT)) { _parent.play(); } }
Symbol 1432 MovieClip Frame 4
stop();
Instance of Symbol 427 MovieClip "gun" in Symbol 1432 MovieClip Frame 4
onClipEvent (load) { if (_root["varP262_" + _parent.weaponNumber] == "true") { gotoAndStop ("P262"); } else { _parent.weapon = "N1911"; _parent.weaponType = "pistol"; } }
Symbol 1432 MovieClip Frame 5
stop();
Instance of Symbol 430 MovieClip "gun" in Symbol 1432 MovieClip Frame 5
onClipEvent (load) { if (_root["varL17_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "P262"; _parent.weaponType = "pistol"; } }
Symbol 1432 MovieClip Frame 6
stop();
Instance of Symbol 433 MovieClip "gun" in Symbol 1432 MovieClip Frame 6
onClipEvent (load) { _parent.weapon = "L17"; _parent.weaponType = "pistol"; }
Symbol 1432 MovieClip Frame 7
stop();
Instance of Symbol 438 MovieClip "gun" in Symbol 1432 MovieClip Frame 7
onClipEvent (load) { if (_root["varMKP5_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "T85"; _parent.weaponType = "smg"; } }
Symbol 1432 MovieClip Frame 8
stop();
Instance of Symbol 441 MovieClip "gun" in Symbol 1432 MovieClip Frame 8
onClipEvent (load) { if (_root["varP09_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "MKP5"; _parent.weaponType = "smg"; } }
Symbol 1432 MovieClip Frame 9
stop();
Instance of Symbol 444 MovieClip "gun" in Symbol 1432 MovieClip Frame 9
onClipEvent (load) { _parent.weapon = "P09"; _parent.weaponType = "smg"; }
Symbol 1432 MovieClip Frame 10
stop();
Instance of Symbol 449 MovieClip "gun" in Symbol 1432 MovieClip Frame 10
onClipEvent (load) { if (_root["varPEZ_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "A003"; _parent.weaponType = "shotgun"; } }
Symbol 1432 MovieClip Frame 11
stop();
Instance of Symbol 452 MovieClip "gun" in Symbol 1432 MovieClip Frame 11
onClipEvent (load) { if (_root["varDOA12_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "PEZ"; _parent.weaponType = "shotgun"; } }
Symbol 1432 MovieClip Frame 12
stop();
Instance of Symbol 455 MovieClip "gun" in Symbol 1432 MovieClip Frame 12
onClipEvent (load) { _parent.weapon = "DOA12"; _parent.weaponType = "shotgun"; }
Symbol 1432 MovieClip Frame 13
stop();
Instance of Symbol 481 MovieClip "gun" in Symbol 1432 MovieClip Frame 13
onClipEvent (load) { if (_root["varG11_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "G36"; _parent.weaponType = "autorifle"; } }
Symbol 1432 MovieClip Frame 14
stop();
Instance of Symbol 484 MovieClip "gun" in Symbol 1432 MovieClip Frame 14
onClipEvent (load) { if (_root["varXM8_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "G11"; _parent.weaponType = "autorifle"; } }
Symbol 1432 MovieClip Frame 15
stop();
Instance of Symbol 487 MovieClip "gun" in Symbol 1432 MovieClip Frame 15
onClipEvent (load) { _parent.weapon = "XM8"; _parent.weaponType = "autorifle"; }
Symbol 1432 MovieClip Frame 16
stop();
Instance of Symbol 473 MovieClip "gun" in Symbol 1432 MovieClip Frame 16
onClipEvent (load) { if (_root["varGS3000_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "GS2000"; _parent.weaponType = "rifle"; } }
Symbol 1432 MovieClip Frame 17
stop();
Instance of Symbol 477 MovieClip "gun" in Symbol 1432 MovieClip Frame 17
onClipEvent (load) { _parent.weapon = "GS3000"; _parent.weaponType = "rifle"; }
Symbol 1432 MovieClip Frame 18
stop();
Instance of Symbol 495 MovieClip "gun" in Symbol 1432 MovieClip Frame 18
onClipEvent (load) { if (_root["varLAWL80_" + _parent.weaponNumber] == "true") { _parent.nextFrame(); } else { _parent.weapon = "M9"; _parent.weaponType = "rocket"; } }
Symbol 1432 MovieClip Frame 19
stop();
Instance of Symbol 501 MovieClip "gun" in Symbol 1432 MovieClip Frame 19
onClipEvent (load) { _parent.weapon = "LAWL80"; _parent.weaponType = "rocket"; }
Symbol 1432 MovieClip Frame 21
stop();
Instance of Symbol 466 MovieClip "gun" in Symbol 1432 MovieClip Frame 21
onClipEvent (enterFrame) { _parent.weapon = "D142"; _parent.weaponType = "shotgun"; }
Symbol 1432 MovieClip Frame 22
gotoAndStop ("firstFrame");
Symbol 1439 MovieClip Frame 1
function onEnterFrame() { if (_root.survival == "false") { dayLength = 18000; } else { dayLength = 3600; } Time = _root.Time; if ((hand._rotation > 165) && (hand._rotation < 185)) { if ((warning._alpha < 100) && (_root.survival == "false")) { warning._alpha = warning._alpha + 3; } } else if (warning._alpha > 0) { warning._alpha = warning._alpha - 3; } hand._rotation = hand._rotation + (360 / dayLength); if (_root.varPURCHASE == "true") { _alpha = 0; } else { _alpha = 100; if ((hand._rotation >= 0) && (hand._rotation <= 180)) { _root.Time = "day"; } else { _root.Time = "night"; } } } hand._rotation = 1; warning._alpha = 0;
Symbol 1459 MovieClip Frame 1
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 2
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 3
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 4
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 5
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 6
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 7
function onEnterFrame() { AMMO = _root[_root.character.secondary.gun.weapon + "AMMO2"]; INV = _root[_root.character.secondary.gun.weaponType + "INV"]; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1459 MovieClip Frame 8
function onEnterFrame() { AMMO = ""; INV = ""; NAME = _root.character.secondary.gun.weapon; } stop();
Symbol 1470 MovieClip Frame 1
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1470 MovieClip Frame 2
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1470 MovieClip Frame 3
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1470 MovieClip Frame 4
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1470 MovieClip Frame 5
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1470 MovieClip Frame 6
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1470 MovieClip Frame 7
function onEnterFrame() { AMMO = _root[_root.character.primary.gun.weapon + "AMMO1"]; INV = _root[_root.character.primary.gun.weaponType + "INV"]; NAME = _root.character.primary.gun.weapon; if (AMMO == 0) { reload._alpha = 100; } else { reload._alpha = 0; } if (INV == 0) { noMoreAmmo._alpha = 100; } else { noMoreAmmo._alpha = 0; } } stop();
Symbol 1471 MovieClip Frame 1
function onEnterFrame() { weapon1.gotoAndStop(_root.character.secondary.gun.weaponType); weapon2.gotoAndStop(_root.character.primary.gun.weaponType); if (_root.varPURCHASE == "true") { _alpha = 0; weapon1.AMMO = ""; weapon1.INV = ""; weapon1.NAME = ""; weapon2.AMMO = ""; weapon2.INV = ""; weapon2.NAME = ""; } else { _alpha = 100; } }
Symbol 1478 MovieClip Frame 1
function onEnterFrame() { if ((_root.survival == "true") && (_root.varPURCHASE == "false")) { day = _root.day; _root.totalTimer = _root.totalTimer + 1; _root.nightsSurvived = _root.day - 1; _y = -195; _root.dayTimer = _root.dayTimer + 1; if (_root.dayTimer >= 3600) { _root.day = _root.day + 1; _root.dayTimer = 0; } _root.LEVEL = _root.day; mil = mil + 1; if (mil >= 30) { sec = sec + 1; mil = 0; } if (sec >= 60) { mins = mins + 1; sec = 0; } if (mil < 10) { milDisp = "0" + mil; } else { milDisp = mil; } if (sec < 10) { secDisp = "0" + sec; } else { secDisp = sec; } Clock = (((mins + ":") + secDisp) + ":") + milDisp; gotoAndStop (1); } else if (_root.gotThere == "false") { day = ""; mins = 0; sec = 0; mil = 0; _root.dayTimer = 0; _root.day = 1; _y = -2500; } if ((_root.gotThere == "true") && (_root.survival == "false")) { _y = -195; if (_root.defendTimer > 0) { mins = Math.floor(_root.defendTimer / 1800); } seconds = Math.round(_root.defendTimer / 30) - (mins * 60); if (seconds >= 0) { if (seconds < 10) { secDisp = "0" + seconds; } else { secDisp = seconds; } } Clock = (mins + ":") + secDisp; gotoAndStop (2); } } mins = 0; sec = 0; mil = 0; _root.dayTimer = 0; _root.day = 1; stop();
Symbol 1478 MovieClip Frame 2
stop();
Symbol 1496 MovieClip Frame 1
stop();
Symbol 1496 MovieClip Frame 2
stop();
Symbol 1514 MovieClip Frame 1
stop();
Symbol 1514 MovieClip Frame 2
stop();
Symbol 1514 MovieClip Frame 3
stop();
Symbol 1514 MovieClip Frame 4
stop();
Symbol 1516 MovieClip Frame 1
stop();
Symbol 1516 MovieClip Frame 2
stop(); if (_root.LEVEL < 1) { _root.LEVEL = 1; }
Instance of Symbol 220 MovieClip in Symbol 1516 MovieClip Frame 2
on (release) { _parent.play(); }
Symbol 1516 MovieClip Frame 3
stop(); if (_root.LEVEL < 1) { _root.LEVEL = 1; }
Symbol 1516 MovieClip Frame 4
stop();
Symbol 1516 MovieClip Frame 5
stop();
Symbol 1516 MovieClip Frame 6
stop();
Symbol 1516 MovieClip Frame 7
stop();
Instance of Symbol 1514 MovieClip in Symbol 1516 MovieClip Frame 7
onClipEvent (load) { gotoAndStop(_root.varLEVEL); }
Symbol 1516 MovieClip Frame 8
stop();
Symbol 1516 MovieClip Frame 9
stop();
Symbol 1522 Button
on (press) { play(); }
Symbol 1531 Button
on (press) { play(); }
Symbol 1538 Button
on (press) { play(); }
Symbol 1543 Button
on (press) { play(); }
Symbol 1550 Button
on (press) { play(); }
Symbol 1555 Button
on (press) { play(); }
Symbol 1559 Button
on (press) { play(); }
Symbol 1565 Button
on (press) { play(); }
Symbol 1570 Button
on (press) { play(); }
Symbol 1575 Button
on (press) { play(); }
Symbol 1578 MovieClip Frame 1
stop();
Symbol 1578 MovieClip Frame 2
stop();
Instance of Symbol 220 MovieClip in Symbol 1578 MovieClip Frame 2
on (release) { _parent.play(); }
Symbol 1579 MovieClip Frame 1
stop();
Symbol 1579 MovieClip Frame 2
stop();
Symbol 1579 MovieClip Frame 3
stop();
Symbol 1604 Button
on (release) { stopAllSounds(); _parent.gotoAndStop("hud"); }
Symbol 1650 MovieClip Frame 111
stop();
Instance of Symbol 1613 MovieClip in Symbol 1650 MovieClip Frame 111
on (release) { _parent.play(); }
Symbol 1650 MovieClip Frame 112
stop();
Symbol 1650 MovieClip Frame 113
stop();
Symbol 1650 MovieClip Frame 114
stop();
Symbol 1650 MovieClip Frame 272
stop();
Instance of Symbol 1613 MovieClip in Symbol 1650 MovieClip Frame 272
on (release) { _parent.play(); }
Symbol 1650 MovieClip Frame 273
stop();
Symbol 1650 MovieClip Frame 274
stop();
Symbol 1650 MovieClip Frame 275
stop();
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 305
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 1638 MovieClip in Symbol 1650 MovieClip Frame 445
onClipEvent (load) { gotoAndPlay(random(20)); }
Symbol 1650 MovieClip Frame 591
_parent.gotoAndStop("hud");
Instance of Symbol 1663 MovieClip in Symbol 1667 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = -_parent._rotation; }
Symbol 1670 MovieClip Frame 1
stop(); char._x = 1592; char._y = -1585; car._alpha = 100;
Instance of Symbol 1664 MovieClip in Symbol 1670 MovieClip Frame 1
onClipEvent (load) { streets.hit._alpha = 0; } onClipEvent (enterFrame) { _x = _root._x; _y = ((_root._y - 75) + 3182); }
Instance of Symbol 1666 MovieClip "char" in Symbol 1670 MovieClip Frame 1
onClipEvent (enterFrame) { _x = 1591; _y = 1591; if (_root.varINCAR == "false") { _rotation = _root.character._rotation; } else { _rotation = ((_root.car._rotation - 90) + _root.car.car._rotation); } }
Instance of Symbol 1667 MovieClip "carDisplay" in Symbol 1670 MovieClip Frame 1
onClipEvent (enterFrame) { sideO = _root.car._y - _root.character._y; sideA = _root.car._x - _root.character._x; _rotation = (Math.atan2(sideO, sideA) * _root.varRAD); if (_root.varINCAR == "true") { _alpha = 0; } else { _alpha = 100; } }
Instance of Symbol 1669 MovieClip in Symbol 1670 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.varOBJECTIVE == "true") && (_root.defending == "false")) { _alpha = 100; } else { _alpha = 0; } sideO = _root.objectiveY - _root.character._y; sideA = _root.objectiveX - _root.character._x; _rotation = (Math.atan2(sideO, sideA) * _root.varRAD); }
Instance of Symbol 1669 MovieClip in Symbol 1670 MovieClip Frame 1
onClipEvent (enterFrame) { sideO = 781 - _root.character._y; sideA = 154 - _root.character._x; _rotation = (Math.atan2(sideO, sideA) * _root.varRAD); }
Instance of Symbol 1669 MovieClip in Symbol 1670 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.LEVEL > 1) { _alpha = 100; } else { _alpha = 0; } sideO = 4464 - _root.character._y; sideA = 7756 - _root.character._x; _rotation = (Math.atan2(sideO, sideA) * _root.varRAD); }
Symbol 1673 MovieClip Frame 1
stop();
Symbol 1679 MovieClip Frame 1
stop();
Symbol 1679 MovieClip Frame 2
if (_root.varKEYCONFIG == 1) { driveHelp = "CTRL"; } if (_root.varKEYCONFIG == 2) { driveHelp = "CTRL"; } if (_root.varKEYCONFIG == 3) { driveHelp = "SHIFT"; } if (_root.varKEYCONFIG == 4) { driveHelp = "NUMPAD 1"; } if (_root.varKEYCONFIG == 5) { driveHelp = "NUMPAD +"; } if (_root.varKEYCONFIG == 6) { driveHelp = "NUMPAD +"; }
Symbol 1681 MovieClip Frame 1
stop();
Symbol 1684 MovieClip Frame 1
stop();
Symbol 1684 MovieClip Frame 2
if (_root.varKEYCONFIG == 1) { driveHelp = "SPACEBAR"; } if (_root.varKEYCONFIG == 2) { driveHelp = "SPACEBAR"; } if (_root.varKEYCONFIG == 3) { driveHelp = "CTRL"; } if (_root.varKEYCONFIG == 4) { driveHelp = "NUMPAD 0"; } if (_root.varKEYCONFIG == 5) { driveHelp = "NUMPAD ENTER"; } if (_root.varKEYCONFIG == 6) { driveHelp = "NUMPAD 0"; }
Symbol 1686 MovieClip Frame 1
gotoAndStop ("lastFrame");
Instance of Symbol 395 MovieClip "arm" in Symbol 1686 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.varMELEE2 == "fist") { _root.varDAMAGE2 = 5; } }
Symbol 1686 MovieClip Frame 2
stop();
Symbol 1686 MovieClip Frame 3
stop();
Symbol 1686 MovieClip Frame 4
stop();
Symbol 1686 MovieClip Frame 5
stop();
Symbol 1686 MovieClip Frame 6
stop();
Symbol 1686 MovieClip Frame 7
stop();
Symbol 1686 MovieClip Frame 8
stop();
Symbol 1686 MovieClip Frame 9
stop();
Symbol 1686 MovieClip Frame 10
stop();
Symbol 1686 MovieClip Frame 11
stop();
Symbol 1686 MovieClip Frame 12
stop();
Symbol 1686 MovieClip Frame 13
stop();
Symbol 1686 MovieClip Frame 14
stop();
Symbol 1686 MovieClip Frame 15
stop();
Symbol 1686 MovieClip Frame 16
stop();
Symbol 1686 MovieClip Frame 17
stop();
Symbol 1686 MovieClip Frame 18
stop();
Symbol 1686 MovieClip Frame 19
stop();
Instance of Symbol 390 MovieClip "legs" in Symbol 1687 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 1686 MovieClip "primary" in Symbol 1687 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.varWEAPON2); }
Instance of Symbol 1686 MovieClip "secondary" in Symbol 1687 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.varWEAPON1); }
Instance of Symbol 511 MovieClip in Symbol 1687 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.varARMOR); }
Symbol 1711 MovieClip Frame 15
stop();
Symbol 1720 MovieClip Frame 71
stop();
Instance of Symbol 1686 MovieClip "primary" in Symbol 1746 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.varWEAPON2); }
Instance of Symbol 1686 MovieClip "secondary" in Symbol 1746 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.varWEAPON1); }
Instance of Symbol 511 MovieClip in Symbol 1746 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.varARMOR); }
Symbol 1772 MovieClip Frame 71
stop();
Symbol 1786 MovieClip Frame 2
stop();
Symbol 1786 MovieClip Frame 3
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 3
on (release) { _parent.play(); }
Symbol 1786 MovieClip Frame 4
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 5
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 6
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 7
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 8
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1075 MovieClip in Symbol 1786 MovieClip Frame 8
onClipEvent (load) { gotoAndStop(_root.varKEYCONFIG); } onClipEvent (enterFrame) { if (_root.varKEYCONFIG == 1) { _root.keyUP = 87; _root.keyDOWN = 83; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keyMELEE = 32; _root.keySECONDARYSELECT = 81; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 2) { _root.keyUP = 90; _root.keyDOWN = 81; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keySECONDARYSELECT = 65; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 3) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 17; _root.keyINOUT = 16; _root.keyRELOAD = 96; _root.keyMELEE = 17; _root.keySECONDARYSELECT = 97; _root.keyPRIMARYSELECT = 98; } if (_root.varKEYCONFIG == 4) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 96; _root.keyINOUT = 97; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 16; _root.keyPRIMARYSELECT = 17; } if (_root.varKEYCONFIG == 5) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 13; _root.keyINOUT = 107; _root.keyRELOAD = 96; _root.keyMELEE = 13; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } if (_root.varKEYCONFIG == 6) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 96; _root.keyINOUT = 107; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } }
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 8
on (release) { _root.varPURCHASE = "false"; _parent.gotoAndStop("hud"); }
Symbol 1786 MovieClip Frame 9
_root.varPURCHASE = "true";
Symbol 1786 MovieClip Frame 10
_root.varPURCHASE = "true";
Symbol 1786 MovieClip Frame 70
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 70
on (release) { _parent.play(); }
Symbol 1786 MovieClip Frame 71
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 72
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 73
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 74
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 75
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 76
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 77
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 77
on (release) { _root.varPURCHASE = "false"; _parent.gotoAndPlay(1); }
Symbol 1786 MovieClip Frame 78
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 78
on (release) { _parent.play(); }
Symbol 1786 MovieClip Frame 79
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 80
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 81
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 82
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 83
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 84
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 85
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 86
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 87
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 88
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 89
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 89
on (release) { _root.varPURCHASE = "false"; _parent.gotoAndPlay(1); }
Symbol 1786 MovieClip Frame 90
_root.varPURCHASE = "true";
Symbol 1786 MovieClip Frame 182
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 182
on (release) { _parent.play(); }
Symbol 1786 MovieClip Frame 183
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 184
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 185
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 186
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 187
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 188
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 189
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 190
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 191
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 192
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 193
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 194
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 194
on (release) { _root.varPURCHASE = "false"; _parent.gotoAndPlay(1); }
Symbol 1786 MovieClip Frame 195
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 195
on (release) { _parent.play(); }
Symbol 1786 MovieClip Frame 196
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 197
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 198
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 199
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 200
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 201
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 202
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 203
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 204
_root.varPURCHASE = "true"; stop();
Symbol 1786 MovieClip Frame 205
_root.varPURCHASE = "true";
Symbol 1786 MovieClip Frame 269
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1613 MovieClip in Symbol 1786 MovieClip Frame 269
on (release) { _parent.play(); }
Symbol 1786 MovieClip Frame 270
_root.varPURCHASE = "true"; stop();
Instance of Symbol 1780 MovieClip in Symbol 1786 MovieClip Frame 270
onClipEvent (load) { gotoAndPlay(random(30)); }
Instance of Symbol 1780 MovieClip in Symbol 1786 MovieClip Frame 270
onClipEvent (load) { gotoAndPlay(random(30)); }
Instance of Symbol 1780 MovieClip in Symbol 1786 MovieClip Frame 270
onClipEvent (load) { gotoAndPlay(random(30)); }
Instance of Symbol 1780 MovieClip in Symbol 1786 MovieClip Frame 270
onClipEvent (load) { gotoAndPlay(random(30)); }
Instance of Symbol 1780 MovieClip in Symbol 1786 MovieClip Frame 270
onClipEvent (load) { gotoAndPlay(random(30)); }
Symbol 1786 MovieClip Frame 375
_parent.gotoAndPlay("win"); gotoAndPlay (1);
Symbol 1791 MovieClip Frame 1
stop();
Instance of Symbol 220 MovieClip in Symbol 1791 MovieClip Frame 1
on (release) { _parent.gotoAndStop(5); }
Symbol 1791 MovieClip Frame 2
stop();
Symbol 1791 MovieClip Frame 3
stop();
Symbol 1791 MovieClip Frame 4
stop();
Symbol 1791 MovieClip Frame 5
stop();
Symbol 1793 Button
on (release) { gotoAndPlay ("exit"); }
Symbol 1794 Button
on (release) { _root.savefile.data.playerX = _root.character._x; _root.savefile.data.playerY = _root.character._y; _root.savefile.data.carX = _root.car._x; _root.savefile.data.carY = _root.car._y; _root.savefile.data.carR = _root.car._rotation; _root.savefile.data.maxBullets = _root.maxBullets; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG; _root.savefile.data.varHEALTH = _root.varHEALTH; _root.savefile.data.varARMOR = _root.varARMOR; _root.savefile.data.varMONEY = _root.varMONEY; _root.savefile.data.LEVEL = _root.LEVEL; _root.savefile.data.varMUSIC = _root.varMUSIC; _root.savefile.data.varMELEE2 = _root.varMELEE2; _root.savefile.data.varWEAPON1 = _root.varWEAPON1; _root.savefile.data.varWEAPON2 = _root.varWEAPON2; _root.savefile.data.varfist_1 = _root.varfist_1; _root.savefile.data.varN1911_1 = _root.varN1911_1; _root.savefile.data.varP262_1 = _root.varP262_1; _root.savefile.data.varL17_1 = _root.varL17_1; _root.savefile.data.varT85_1 = _root.varT85_1; _root.savefile.data.varMKP5_1 = _root.varMKP5_1; _root.savefile.data.varP09_1 = _root.varP09_1; _root.savefile.data.varA003_1 = _root.varA003_1; _root.savefile.data.varPEZ_1 = _root.varPEZ_1; _root.savefile.data.varDOA12_1 = _root.varDOA12_1; _root.savefile.data.varGS2000_1 = _root.varGS2000_1; _root.savefile.data.varGS3000_1 = _root.varGS3000_1; _root.savefile.data.varG36_1 = _root.varG36_1; _root.savefile.data.varG11_1 = _root.varG11_1; _root.savefile.data.varXM8_1 = _root.varXM8_1; _root.savefile.data.varHT3_1 = _root.varHT3_1; _root.savefile.data.varFT2A1_1 = _root.varFT2A1_1; _root.savefile.data.varM9_1 = _root.varM9_1; _root.savefile.data.varLAWL80_1 = _root.varLAWL80_1; _root.savefile.data.varfist_2 = _root.varfist_2; _root.savefile.data.varN1911_2 = _root.varN1911_2; _root.savefile.data.varP262_2 = _root.varP262_2; _root.savefile.data.varL17_2 = _root.varL17_2; _root.savefile.data.varT85_2 = _root.varT85_2; _root.savefile.data.varMKP5_2 = _root.varMKP5_2; _root.savefile.data.varP09_2 = _root.varP09_2; _root.savefile.data.varA003_2 = _root.varA003_2; _root.savefile.data.varPEZ_2 = _root.varPEZ_2; _root.savefile.data.varDOA12_2 = _root.varDOA12_2; _root.savefile.data.varD142_2 = _root.varD142_2; _root.savefile.data.varGS2000_2 = _root.varGS2000_2; _root.savefile.data.varGS3000_2 = _root.varGS3000_2; _root.savefile.data.varG36_2 = _root.varG36_2; _root.savefile.data.varG11_2 = _root.varG11_2; _root.savefile.data.varXM8_2 = _root.varXM8_2; _root.savefile.data.varHT3_2 = _root.varHT3_2; _root.savefile.data.varFT2A1_2 = _root.varFT2A1_2; _root.savefile.data.varM9_2 = _root.varM9_2; _root.savefile.data.varLAWL80_2 = _root.varLAWL80_2; _root.savefile.data.pistolINV = _root.pistolINV; _root.savefile.data.smgINV = _root.smgINV; _root.savefile.data.shotgunINV = _root.shotgunINV; _root.savefile.data.decapINV = _root.decapINV; _root.savefile.data.rifleINV = _root.rifleINV; _root.savefile.data.autorifleINV = _root.autorifleINV; _root.savefile.data.flameINV = _root.flameINV; _root.savefile.data.rocketINV = _root.rocketINV; _root.savefile.data.N1911AMMO1 = _root.N1911AMMO1; _root.savefile.data.P262AMMO1 = _root.P262AMMO1; _root.savefile.data.L17AMMO1 = _root.L17AMMO1; _root.savefile.data.T85AMMO1 = _root.T85AMMO1; _root.savefile.data.MKP5AMMO1 = _root.MKP5AMMO1; _root.savefile.data.P09AMMO1 = _root.P09AMMO1; _root.savefile.data.A003AMMO1 = _root.A003AMMO1; _root.savefile.data.DOA12AMMO1 = _root.DOA12AMMO1; _root.savefile.data.PEZAMMO1 = _root.PEZAMMO1; _root.savefile.data.D142AMMO1 = _root.D142AMMO1; _root.savefile.data.GS2000AMMO1 = _root.GS2000AMMO1; _root.savefile.data.GS3000AMMO1 = _root.GS3000AMMO1; _root.savefile.data.G36AMMO1 = _root.G36AMMO1; _root.savefile.data.G11AMMO1 = _root.G11AMMO1; _root.savefile.data.XM8AMMO1 = _root.XM8AMMO1; _root.savefile.data.FT2A1AMMO1 = _root.FT2A1AMMO1; _root.savefile.data.M9AMMO1 = _root.M9AMMO1; _root.savefile.data.LAWL80AMMO1 = _root.LAWL80AMMO1; _root.savefile.data.N1911AMMO2 = _root.N1911AMMO2; _root.savefile.data.P262AMMO2 = _root.P262AMMO2; _root.savefile.data.L17AMMO2 = _root.L17AMMO2; _root.savefile.data.T85AMMO2 = _root.T85AMMO2; _root.savefile.data.MKP5AMMO2 = _root.MKP5AMMO2; _root.savefile.data.P09AMMO2 = _root.P09AMMO2; _root.savefile.data.A003AMMO2 = _root.A003AMMO2; _root.savefile.data.DOA12AMMO2 = _root.DOA12AMMO2; _root.savefile.data.PEZAMMO2 = _root.PEZAMMO2; _root.savefile.data.D142AMMO2 = _root.D142AMMO2; _root.savefile.data.GS2000AMMO2 = _root.GS2000AMMO2; _root.savefile.data.GS3000AMMO2 = _root.GS3000AMMO2; _root.savefile.data.G36AMMO2 = _root.G36AMMO2; _root.savefile.data.G11AMMO2 = _root.G11AMMO2; _root.savefile.data.XM8AMMO2 = _root.XM8AMMO2; _root.savefile.data.FT2A1AMMO2 = _root.FT2A1AMMO2; _root.savefile.data.M9AMMO2 = _root.M9AMMO2; _root.savefile.data.LAWL80AMMO2 = _root.LAWL80AMMO2; _root.savefile.data.savedGame = "true"; _root.savefile.flush(); saved.play(); }
Symbol 1799 Button
on (release) { gotoAndPlay (1); }
Symbol 1869 Button
on (release) { play(); }
Symbol 1878 Button
on (release) { _root.savefile.data.maxBullets = _root.maxBullets; _root.savefile.data.varKEYCONFIG = _root.varKEYCONFIG; _root.savefile.data.varHEALTH = _root.varHEALTH; _root.savefile.data.varARMOR = _root.varARMOR; _root.savefile.data.varMONEY = _root.varMONEY; _root.savefile.data.LEVEL = _root.LEVEL; _root.savefile.data.varMUSIC = _root.varMUSIC; _root.savefile.data.varMELEE2 = _root.varMELEE2; _root.savefile.data.varWEAPON1 = _root.varWEAPON1; _root.savefile.data.varWEAPON2 = _root.varWEAPON2; _root.savefile.data.varfist_1 = _root.varfist_1; _root.savefile.data.varN1911_1 = _root.varN1911_1; _root.savefile.data.varP262_1 = _root.varP262_1; _root.savefile.data.varL17_1 = _root.varL17_1; _root.savefile.data.varT85_1 = _root.varT85_1; _root.savefile.data.varMKP5_1 = _root.varMKP5_1; _root.savefile.data.varP09_1 = _root.varP09_1; _root.savefile.data.varA003_1 = _root.varA003_1; _root.savefile.data.varPEZ_1 = _root.varPEZ_1; _root.savefile.data.varDOA12_1 = _root.varDOA12_1; _root.savefile.data.varGS2000_1 = _root.varGS2000_1; _root.savefile.data.varGS3000_1 = _root.varGS3000_1; _root.savefile.data.varG36_1 = _root.varG36_1; _root.savefile.data.varG11_1 = _root.varG11_1; _root.savefile.data.varXM8_1 = _root.varXM8_1; _root.savefile.data.varHT3_1 = _root.varHT3_1; _root.savefile.data.varFT2A1_1 = _root.varFT2A1_1; _root.savefile.data.varM9_1 = _root.varM9_1; _root.savefile.data.varLAWL80_1 = _root.varLAWL80_1; _root.savefile.data.varfist_2 = _root.varfist_2; _root.savefile.data.varN1911_2 = _root.varN1911_2; _root.savefile.data.varP262_2 = _root.varP262_2; _root.savefile.data.varL17_2 = _root.varL17_2; _root.savefile.data.varT85_2 = _root.varT85_2; _root.savefile.data.varMKP5_2 = _root.varMKP5_2; _root.savefile.data.varP09_2 = _root.varP09_2; _root.savefile.data.varA003_2 = _root.varA003_2; _root.savefile.data.varPEZ_2 = _root.varPEZ_2; _root.savefile.data.varDOA12_2 = _root.varDOA12_2; _root.savefile.data.varD142_2 = _root.varD142_2; _root.savefile.data.varGS2000_2 = _root.varGS2000_2; _root.savefile.data.varGS3000_2 = _root.varGS3000_2; _root.savefile.data.varG36_2 = _root.varG36_2; _root.savefile.data.varG11_2 = _root.varG11_2; _root.savefile.data.varXM8_2 = _root.varXM8_2; _root.savefile.data.varHT3_2 = _root.varHT3_2; _root.savefile.data.varFT2A1_2 = _root.varFT2A1_2; _root.savefile.data.varM9_2 = _root.varM9_2; _root.savefile.data.varLAWL80_2 = _root.varLAWL80_2; _root.savefile.data.pistolINV = _root.pistolINV; _root.savefile.data.smgINV = _root.smgINV; _root.savefile.data.shotgunINV = _root.shotgunINV; _root.savefile.data.decapINV = _root.decapINV; _root.savefile.data.rifleINV = _root.rifleINV; _root.savefile.data.autorifleINV = _root.autorifleINV; _root.savefile.data.flameINV = _root.flameINV; _root.savefile.data.rocketINV = _root.rocketINV; _root.savefile.data.N1911AMMO1 = _root.N1911AMMO1; _root.savefile.data.P262AMMO1 = _root.P262AMMO1; _root.savefile.data.L17AMMO1 = _root.L17AMMO1; _root.savefile.data.T85AMMO1 = _root.T85AMMO1; _root.savefile.data.MKP5AMMO1 = _root.MKP5AMMO1; _root.savefile.data.P09AMMO1 = _root.P09AMMO1; _root.savefile.data.A003AMMO1 = _root.A003AMMO1; _root.savefile.data.DOA12AMMO1 = _root.DOA12AMMO1; _root.savefile.data.PEZAMMO1 = _root.PEZAMMO1; _root.savefile.data.GS2000AMMO1 = _root.GS2000AMMO1; _root.savefile.data.GS3000AMMO1 = _root.GS3000AMMO1; _root.savefile.data.G36AMMO1 = _root.G36AMMO1; _root.savefile.data.G11AMMO1 = _root.G11AMMO1; _root.savefile.data.XM8AMMO1 = _root.XM8AMMO1; _root.savefile.data.FT2A1AMMO1 = _root.FT2A1AMMO1; _root.savefile.data.M9AMMO1 = _root.M9AMMO1; _root.savefile.data.LAWL80AMMO1 = _root.LAWL80AMMO1; _root.savefile.data.N1911AMMO2 = _root.N1911AMMO2; _root.savefile.data.P262AMMO2 = _root.P262AMMO2; _root.savefile.data.L17AMMO2 = _root.L17AMMO2; _root.savefile.data.T85AMMO2 = _root.T85AMMO2; _root.savefile.data.MKP5AMMO2 = _root.MKP5AMMO2; _root.savefile.data.P09AMMO2 = _root.P09AMMO2; _root.savefile.data.A003AMMO2 = _root.A003AMMO2; _root.savefile.data.DOA12AMMO2 = _root.DOA12AMMO2; _root.savefile.data.PEZAMMO2 = _root.PEZAMMO2; _root.savefile.data.GS2000AMMO2 = _root.GS2000AMMO2; _root.savefile.data.GS3000AMMO2 = _root.GS3000AMMO2; _root.savefile.data.G36AMMO2 = _root.G36AMMO2; _root.savefile.data.G11AMMO2 = _root.G11AMMO2; _root.savefile.data.XM8AMMO2 = _root.XM8AMMO2; _root.savefile.data.FT2A1AMMO2 = _root.FT2A1AMMO2; _root.savefile.data.M9AMMO2 = _root.M9AMMO2; _root.savefile.data.LAWL80AMMO2 = _root.LAWL80AMMO2; _root.savefile.data.savedGame = "true"; _root.savefile.flush(); play(); }
Symbol 1885 Button
on (release) { _parent.hsOutput = "Sending..."; Tosend = new LoadVars(); Tosend.name = playerName; Tosend.score = playerScore; Tosend.gameId = "145"; Tosend.gameVersion = "1.0"; Tosend.key = ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((random(8).toString() + random(7).toString()) + random(6).toString()) + random(1).toString()) + random(5).toString()) + random(2).toString()) + random(8).toString()) + random(1).toString()) + random(4).toString()) + random(9).toString()) + random(2).toString()) + random(1).toString()) + random(0).toString()) + random(2).toString()) + random(8).toString()) + random(1).toString()) + random(6).toString()) + random(0).toString()) + random(2).toString()) + random(6).toString()) + random(1).toString()) + random(2).toString()) + random(0).toString()) + random(2).toString()) + random(2).toString()) + random(8).toString()) + random(9).toString()) + random(2).toString()) + random(3).toString()) + random(8).toString()) + random(3).toString()) + random(2).toString()) + random(5).toString()) + random(9).toString()) + random(3).toString()) + random(0).toString()) + random(2).toString()) + random(2).toString()) + random(2).toString()) + random(6).toString()) + random(2).toString()) + random(4).toString()) + random(7).toString()) + random(2).toString()) + random(6).toString()) + random(5).toString()) + random(3).toString()) + random(3).toString()) + random(6).toString()) + random(6).toString()) + random(9).toString()) + random(8).toString()) + random(8).toString()) + random(0).toString()) + random(0).toString()) + random(0).toString()) + random(8).toString()) + random(0).toString()) + random(3).toString()) + random(2).toString()) + random(8).toString()) + random(6).toString()) + random(4).toString()) + random(4).toString()) + random(6).toString()) + random(8).toString()) + random(4).toString()) + random(9).toString()) + random(1).toString()) + random(7).toString()) + random(5).toString()) + random(3).toString()) + random(1).toString()) + random(3).toString()) + random(5).toString()) + random(8).toString()) + random(9).toString()) + random(9).toString()) + random(1).toString()) + random(5).toString()) + random(5).toString()) + random(1).toString()) + random(3).toString()) + random(4).toString()) + random(1).toString()) + random(4).toString()) + random(4).toString()) + random(0).toString()) + random(4).toString()) + random(8).toString()) + random(2).toString()) + random(3).toString()) + random(4).toString()) + random(7).toString()) + random(7).toString()) + random(1).toString()) + random(6).toString()) + random(2).toString()) + random(0).toString()) + random(7).toString()) + random(9).toString()) + random(6).toString()) + random(0).toString()) + random(1).toString()) + random(0).toString()) + random(6).toString()) + random(0).toString()) + random(9).toString()) + random(5).toString()) + random(1).toString()) + random(5).toString()) + random(0).toString()) + random(2).toString()) + random(8).toString()) + random(4).toString()) + random(4).toString()) + random(2).toString()) + random(9).toString()) + random(4).toString()) + random(7).toString()) + random(7).toString()) + random(6).toString()) + random(1).toString()) + random(2).toString()) + random(4).toString()) + random(9).toString()) + random(4).toString()) + random(0).toString(); Tosend.sendAndLoad("http://scores.crazymonkeygames.com/hs/regscores.php", Tosend, "POST"); Tosend.onLoad = function (ok) { if (ok) { if (this.ok == 1) { _parent.hsOutput = "Your score was submitted."; getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=145", "_BLANK"); gotoAndStop (2); } else if (this.ok == 0) { _parent.hsOutput = "Problem occured !"; } else if (this.ok == 2) { _parent.hsOutput = "Please update game file."; getURL ("http://scores.crazymonkeygames.com/hs/pleaseupdate.php", "_blank"); } } }; }
Symbol 1888 MovieClip Frame 1
stop();
Symbol 1888 MovieClip Frame 2
stop();
Symbol 1893 Button
on (release) { _parent.hsOutput = "Sending..."; Tosend = new LoadVars(); Tosend.name = playerName; Tosend.score = playerScore; Tosend.gameId = "146"; Tosend.gameVersion = "1.0"; Tosend.key = ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((random(8).toString() + random(3).toString()) + random(8).toString()) + random(8).toString()) + random(8).toString()) + random(4).toString()) + random(1).toString()) + random(5).toString()) + random(2).toString()) + random(4).toString()) + random(4).toString()) + random(6).toString()) + random(6).toString()) + random(7).toString()) + random(1).toString()) + random(3).toString()) + random(8).toString()) + random(6).toString()) + random(7).toString()) + random(6).toString()) + random(3).toString()) + random(4).toString()) + random(4).toString()) + random(2).toString()) + random(1).toString()) + random(0).toString()) + random(3).toString()) + random(7).toString()) + random(5).toString()) + random(0).toString()) + random(5).toString()) + random(3).toString()) + random(3).toString()) + random(4).toString()) + random(2).toString()) + random(1).toString()) + random(8).toString()) + random(4).toString()) + random(7).toString()) + random(1).toString()) + random(8).toString()) + random(2).toString()) + random(7).toString()) + random(5).toString()) + random(9).toString()) + random(9).toString()) + random(8).toString()) + random(8).toString()) + random(5).toString()) + random(5).toString()) + random(4).toString()) + random(8).toString()) + random(0).toString()) + random(8).toString()) + random(1).toString()) + random(1).toString()) + random(8).toString()) + random(5).toString()) + random(9).toString()) + random(4).toString()) + random(5).toString()) + random(5).toString()) + random(7).toString()) + random(9).toString()) + random(9).toString()) + random(0).toString()) + random(1).toString()) + random(7).toString()) + random(4).toString()) + random(9).toString()) + random(8).toString()) + random(3).toString()) + random(1).toString()) + random(5).toString()) + random(8).toString()) + random(0).toString()) + random(4).toString()) + random(6).toString()) + random(9).toString()) + random(0).toString()) + random(2).toString()) + random(3).toString()) + random(9).toString()) + random(2).toString()) + random(2).toString()) + random(1).toString()) + random(4).toString()) + random(1).toString()) + random(6).toString()) + random(4).toString()) + random(5).toString()) + random(2).toString()) + random(9).toString()) + random(3).toString()) + random(1).toString()) + random(8).toString()) + random(3).toString()) + random(3).toString()) + random(6).toString()) + random(7).toString()) + random(2).toString()) + random(4).toString()) + random(1).toString()) + random(3).toString()) + random(0).toString()) + random(0).toString()) + random(4).toString()) + random(5).toString()) + random(6).toString()) + random(3).toString()) + random(5).toString()) + random(9).toString()) + random(7).toString()) + random(5).toString()) + random(2).toString()) + random(0).toString()) + random(6).toString()) + random(7).toString()) + random(1).toString()) + random(3).toString()) + random(1).toString()) + random(7).toString()) + random(5).toString()) + random(1).toString()) + random(0).toString()) + random(7).toString()) + random(9).toString()) + random(4).toString(); Tosend.sendAndLoad("http://scores.crazymonkeygames.com/hs/regscores.php", Tosend, "POST"); Tosend.onLoad = function (ok) { if (ok) { if (this.ok == 1) { _parent.hsOutput = "Your score was submitted."; getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=146", "_BLANK"); gotoAndStop (2); } else if (this.ok == 0) { _parent.hsOutput = "Problem occured !"; } else if (this.ok == 2) { _parent.hsOutput = "Please update game file."; getURL ("http://scores.crazymonkeygames.com/hs/pleaseupdate.php", "_blank"); } } }; }
Symbol 1896 MovieClip Frame 1
stop();
Symbol 1896 MovieClip Frame 2
stop();
Symbol 1898 Button
on (release) { _parent.hsOutput = "Sending..."; Tosend = new LoadVars(); Tosend.name = playerName; Tosend.score = playerScore; Tosend.gameId = "147"; Tosend.gameVersion = "1.0"; Tosend.key = ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((random(2).toString() + random(6).toString()) + random(8).toString()) + random(6).toString()) + random(4).toString()) + random(2).toString()) + random(9).toString()) + random(3).toString()) + random(0).toString()) + random(0).toString()) + random(8).toString()) + random(8).toString()) + random(3).toString()) + random(1).toString()) + random(2).toString()) + random(0).toString()) + random(8).toString()) + random(8).toString()) + random(1).toString()) + random(8).toString()) + random(3).toString()) + random(4).toString()) + random(0).toString()) + random(7).toString()) + random(5).toString()) + random(4).toString()) + random(3).toString()) + random(8).toString()) + random(3).toString()) + random(4).toString()) + random(2).toString()) + random(5).toString()) + random(1).toString()) + random(0).toString()) + random(2).toString()) + random(5).toString()) + random(3).toString()) + random(2).toString()) + random(8).toString()) + random(4).toString()) + random(2).toString()) + random(7).toString()) + random(3).toString()) + random(6).toString()) + random(8).toString()) + random(5).toString()) + random(6).toString()) + random(7).toString()) + random(4).toString()) + random(7).toString()) + random(6).toString()) + random(7).toString()) + random(1).toString()) + random(6).toString()) + random(5).toString()) + random(6).toString()) + random(1).toString()) + random(9).toString()) + random(5).toString()) + random(4).toString()) + random(3).toString()) + random(7).toString()) + random(0).toString()) + random(4).toString()) + random(8).toString()) + random(3).toString()) + random(0).toString()) + random(1).toString()) + random(5).toString()) + random(8).toString()) + random(5).toString()) + random(8).toString()) + random(5).toString()) + random(9).toString()) + random(4).toString()) + random(4).toString()) + random(4).toString()) + random(0).toString()) + random(2).toString()) + random(9).toString()) + random(8).toString()) + random(8).toString()) + random(7).toString()) + random(9).toString()) + random(5).toString()) + random(2).toString()) + random(6).toString()) + random(6).toString()) + random(1).toString()) + random(1).toString()) + random(0).toString()) + random(5).toString()) + random(9).toString()) + random(1).toString()) + random(0).toString()) + random(7).toString()) + random(4).toString()) + random(0).toString()) + random(8).toString()) + random(0).toString()) + random(9).toString()) + random(4).toString()) + random(8).toString()) + random(4).toString()) + random(3).toString()) + random(3).toString()) + random(9).toString()) + random(8).toString()) + random(4).toString()) + random(1).toString()) + random(7).toString()) + random(2).toString()) + random(0).toString()) + random(5).toString()) + random(2).toString()) + random(5).toString()) + random(7).toString()) + random(8).toString()) + random(1).toString()) + random(8).toString()) + random(0).toString()) + random(2).toString()) + random(3).toString()) + random(9).toString()) + random(3).toString()) + random(3).toString()) + random(6).toString()) + random(7).toString(); Tosend.sendAndLoad("http://scores.crazymonkeygames.com/hs/regscores.php", Tosend, "POST"); Tosend.onLoad = function (ok) { if (ok) { if (this.ok == 1) { _parent.hsOutput = "Your score was submitted."; getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=147", "_BLANK"); gotoAndStop (2); } else if (this.ok == 0) { _parent.hsOutput = "Problem occured !"; } else if (this.ok == 2) { _parent.hsOutput = "Please update game file."; getURL ("http://scores.crazymonkeygames.com/hs/pleaseupdate.php", "_blank"); } } }; }
Symbol 1901 MovieClip Frame 1
stop();
Symbol 1901 MovieClip Frame 2
stop();
Symbol 1903 Button
on (release) { _parent.hsOutput = "Sending..."; Tosend = new LoadVars(); Tosend.name = playerName; Tosend.score = playerScore; Tosend.gameId = "148"; Tosend.gameVersion = "1.0"; Tosend.key = ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((random(7).toString() + random(4).toString()) + random(4).toString()) + random(0).toString()) + random(6).toString()) + random(2).toString()) + random(9).toString()) + random(6).toString()) + random(0).toString()) + random(5).toString()) + random(3).toString()) + random(3).toString()) + random(9).toString()) + random(7).toString()) + random(6).toString()) + random(4).toString()) + random(0).toString()) + random(7).toString()) + random(2).toString()) + random(4).toString()) + random(3).toString()) + random(0).toString()) + random(6).toString()) + random(7).toString()) + random(9).toString()) + random(0).toString()) + random(6).toString()) + random(3).toString()) + random(2).toString()) + random(4).toString()) + random(3).toString()) + random(9).toString()) + random(9).toString()) + random(8).toString()) + random(9).toString()) + random(6).toString()) + random(0).toString()) + random(9).toString()) + random(2).toString()) + random(0).toString()) + random(4).toString()) + random(6).toString()) + random(3).toString()) + random(3).toString()) + random(3).toString()) + random(0).toString()) + random(8).toString()) + random(4).toString()) + random(7).toString()) + random(0).toString()) + random(9).toString()) + random(1).toString()) + random(1).toString()) + random(5).toString()) + random(9).toString()) + random(0).toString()) + random(5).toString()) + random(5).toString()) + random(4).toString()) + random(8).toString()) + random(0).toString()) + random(7).toString()) + random(7).toString()) + random(9).toString()) + random(5).toString()) + random(7).toString()) + random(6).toString()) + random(5).toString()) + random(6).toString()) + random(8).toString()) + random(6).toString()) + random(0).toString()) + random(5).toString()) + random(9).toString()) + random(4).toString()) + random(8).toString()) + random(9).toString()) + random(3).toString()) + random(3).toString()) + random(7).toString()) + random(3).toString()) + random(2).toString()) + random(9).toString()) + random(5).toString()) + random(7).toString()) + random(9).toString()) + random(6).toString()) + random(3).toString()) + random(4).toString()) + random(0).toString()) + random(1).toString()) + random(5).toString()) + random(8).toString()) + random(9).toString()) + random(5).toString()) + random(4).toString()) + random(6).toString()) + random(1).toString()) + random(0).toString()) + random(2).toString()) + random(0).toString()) + random(6).toString()) + random(3).toString()) + random(5).toString()) + random(5).toString()) + random(8).toString()) + random(4).toString()) + random(5).toString()) + random(1).toString()) + random(8).toString()) + random(2).toString()) + random(5).toString()) + random(0).toString()) + random(2).toString()) + random(0).toString()) + random(8).toString()) + random(1).toString()) + random(6).toString()) + random(1).toString()) + random(6).toString()) + random(7).toString()) + random(3).toString()) + random(2).toString()) + random(5).toString()) + random(2).toString()) + random(7).toString()) + random(9).toString()) + random(9).toString(); Tosend.sendAndLoad("http://scores.crazymonkeygames.com/hs/regscores.php", Tosend, "POST"); Tosend.onLoad = function (ok) { if (ok) { if (this.ok == 1) { _parent.hsOutput = "Your score was submitted."; getURL ("http://scores.crazymonkeygames.com/hs/listscores.php?id=148", "_BLANK"); gotoAndStop (2); } else if (this.ok == 0) { _parent.hsOutput = "Problem occured !"; } else if (this.ok == 2) { _parent.hsOutput = "Please update game file."; getURL ("http://scores.crazymonkeygames.com/hs/pleaseupdate.php", "_blank"); } } }; }
Symbol 1906 MovieClip Frame 1
stop();
Symbol 1906 MovieClip Frame 2
stop();
Symbol 1907 MovieClip Frame 1
hsOutput = ""; stop();
Symbol 1907 MovieClip Frame 2
stop();
Symbol 1907 MovieClip Frame 3
stop();
Symbol 1907 MovieClip Frame 4
stop();
Symbol 1938 MovieClip Frame 1
function onEnterFrame() { if ((_root.varHEALTH <= 0) && (_root.varPURCHASE == "false")) { _root.defending = "false"; _root.varINCAR = "false"; _root.varHEALTH = 0; if (_root.survival == "false") { gotoAndPlay ("dead"); } else { nights = survivalCounter.day - 1; score2 = survivalCounter.totalTimer; survivalTime = survivalCounter.Clock; gotoAndPlay ("dead2"); } } if (_root.LEVEL > 0) { if ((_root.varOBJECTIVE == "true") && (_root.defending == "false")) { objText1 = "zombie activity spotted at"; objText2 = _root.locName; } else { objText1 = ""; objText2 = ""; } } if ((_root.LEVEL == 0) && (_root.survival == "false")) { objText1 = "there should be a garage"; objText2 = "in this section of town"; } if (_root.defending == "false") { if (_root.varINCAR == "false") { if (_root.survival == "false") { _x = _root.character._x; _y = _root.character._y; } else { _x = _root.survivalX; _y = _root.survivalY; } } else { _x = (_root.car._x + (_root.car.xSpeed * 4)); _y = (_root.car._y + (_root.car.ySpeed * 4)); } } else { _x = _root.objectiveX; _y = _root.objectiveY; } if (_root.survival == "false") { dispMONEY = "$ " + Math.round(_root.varMONEY); } else { dispMONEY = "score: " + Math.round((((((((((((_root.totalTimer + _root.kills) + (_root.decap * 2)) + (_root.dismember * 3)) + (_root.zombie * 2)) + (_root.wZombie * 3)) + (_root.pZombie * 3)) + (_root.aZombie * 4)) + (_root.rZombie * 5)) + (_root.malformed * 8)) + (_root.bMalformed * 10)) + _root.crow) + _root.bat); } debug.zomCounter1 = _root.zomCounter1; debug.zomCounter2 = _root.zomCounter2; debug.zomCounter3 = _root.zomCounter3; debug.zomCounter4 = _root.zomCounter4; debug.zomCounter5 = _root.zomCounter5; debug.malCounter1 = _root.malCounter1; debug.malCounter2 = _root.malCounter2; debug.crowCounter = _root.crowCounter; debug.batCounter = _root.batCounter; debug.LEVEL = _root.LEVEL; } _root.varPURCHASE = "true"; _root._x = 0; _root._y = 0; _root.SCORE = 0; _root.varOBJECTIVE = "false"; _root.gotThere = "false"; _root.defending = "false"; _root.survival = "false"; _root.N1911MAX = 8; _root.P262MAX = 12; _root.L17MAX = 17; _root.T85MAX = 30; _root.MKP5MAX = 40; _root.P09MAX = 50; _root.A003MAX = 4; _root.PEZMAX = 8; _root.DOA12MAX = 12; _root.GS2000MAX = 5; _root.GS3000MAX = 10; _root.G36MAX = 30; _root.G11MAX = 50; _root.XM8MAX = 100; _root.FT2A1MAX = 25; _root.M9MAX = 1; _root.LAWL80MAX = 5; _root.G98MAX = 3; _root.varfist_2 = "false"; _root.defending = "false"; _root.varRELOADING1 = "false"; _root.varRELOADING2 = "false"; _root.varWEAPON1 = "fist"; _root.varWEAPON2 = "N1911"; _root.varMELEE2 = "fist"; _root.varARMOR = 1; _root.maxHEALTH = 100 + (50 * _root.varARMOR); _root.varHEALTH = _root.maxHEALTH; _root.varMONEY = 250; _root.LEVEL = 0; _root.character._x = -1167; _root.character._y = -2467; _root.car._x = 2900; _root.car._y = 507; _root.car._rotation = 80; _root.varMUSIC = "ON"; _root.varINCAR = "false"; _root.varfist_1 = "true"; _root.varN1911_1 = "false"; _root.varP262_1 = "false"; _root.varL17_1 = "false"; _root.varT85_1 = "false"; _root.varMKP5_1 = "false"; _root.varP09_1 = "false"; _root.varA003_1 = "false"; _root.varPEZ_1 = "false"; _root.varDOA12_1 = "false"; _root.varGS2000_1 = "false"; _root.varGS3000_1 = "false"; _root.varG36_1 = "false"; _root.varG11_1 = "false"; _root.varXM8_1 = "false"; _root.varM9_1 = "false"; _root.varLAWL80_1 = "false"; _root.varN1911_2 = "true"; _root.varP262_2 = "false"; _root.varL17_2 = "false"; _root.varT85_2 = "false"; _root.varMKP5_2 = "false"; _root.varP09_2 = "false"; _root.varA003_2 = "false"; _root.varDOA12_2 = "false"; _root.varPEZ_2 = "false"; _root.varD142_2 = "false"; _root.varGS2000_2 = "false"; _root.varGS3000_2 = "false"; _root.varG36_2 = "false"; _root.varG11_2 = "false"; _root.varXM8_2 = "false"; _root.varM9_2 = "false"; _root.varLAWL80_2 = "false"; _root.pistolINV = 160; _root.smgINV = 0; _root.shotgunINV = 0; _root.rifleINV = 0; _root.autorifleINV = 0; _root.rocketINV = 0; _root.N1911AMMO1 = _root.N1911MAX; _root.P262AMMO1 = _root.P262MAX; _root.L17AMMO1 = _root.L17MAX; _root.T85AMMO1 = _root.T85MAX; _root.MKP5AMMO1 = _root.MKP5MAX; _root.P09AMMO1 = _root.P09MAX; _root.A003AMMO1 = _root.A003MAX; _root.DOA12AMMO1 = _root.DOA12MAX; _root.PEZAMMO1 = _root.PEZMAX; _root.GS2000AMMO1 = _root.GS2000MAX; _root.GS3000AMMO1 = _root.GS3000MAX; _root.G36AMMO1 = _root.G36MAX; _root.G11AMMO1 = _root.G11MAX; _root.XM8AMMO1 = _root.XM8MAX; _root.M9AMMO1 = _root.M9MAX; _root.LAWL80AMMO1 = _root.LAWL80MAX; _root.G98AMMO1 = _root.G98MAX; _root.N1911AMMO2 = _root.N1911MAX; _root.P262AMMO2 = _root.P262MAX; _root.L17AMMO2 = _root.L17MAX; _root.T85AMMO2 = _root.T85MAX; _root.MKP5AMMO2 = _root.MKP5MAX; _root.P09AMMO2 = _root.P09MAX; _root.A003AMMO2 = _root.A003MAX; _root.PEZAMMO2 = _root.PEZMAX; _root.DOA12AMMO2 = _root.DOA12MAX; _root.GS2000AMMO2 = _root.GS2000MAX; _root.GS3000AMMO2 = _root.GS3000MAX; _root.G36AMMO2 = _root.G36MAX; _root.G11AMMO2 = _root.G11MAX; _root.XM8AMMO2 = _root.XM8MAX; _root.M9AMMO2 = _root.M9MAX; _root.LAWL80AMMO2 = _root.LAWL80MAX; stopAllSounds();
Instance of Symbol 949 MovieClip "musics2" in Symbol 1938 MovieClip Frame 2
onClipEvent (load) { if (_root.varMUSIC == "ON") { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 1938 MovieClip Frame 33
stop(); _root.streets._x = 0; _root.streets._y = 0; _root.overhang._x = 0; _root.overhang._y = 0; _root.LEVEL = 0;
Symbol 1938 MovieClip Frame 34
stop();
Instance of Symbol 998 MovieClip "bulletSlider" in Symbol 1938 MovieClip Frame 34
onClipEvent (load) { slider._y = 0; slider._x = _root.maxBullets; } onClipEvent (enterFrame) { if (drag == "true") { if ((_xmouse >= 1) && (_xmouse <= 100)) { slider._x = _xmouse; } if (_xmouse > 100) { slider._x = 100; } if (_xmouse < 1) { slider._x = 1; } } bulletDisp = Math.round(slider._x); _root.maxBullets = bulletDisp; }
Instance of Symbol 1075 MovieClip in Symbol 1938 MovieClip Frame 34
onClipEvent (load) { gotoAndStop(_root.varKEYCONFIG); } onClipEvent (enterFrame) { if (_root.varKEYCONFIG == 1) { _root.keyUP = 87; _root.keyDOWN = 83; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keyMELEE = 32; _root.keySECONDARYSELECT = 81; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 2) { _root.keyUP = 90; _root.keyDOWN = 81; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keySECONDARYSELECT = 65; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 3) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 17; _root.keyINOUT = 16; _root.keyRELOAD = 96; _root.keyMELEE = 17; _root.keySECONDARYSELECT = 97; _root.keyPRIMARYSELECT = 98; } if (_root.varKEYCONFIG == 4) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 96; _root.keyINOUT = 97; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 16; _root.keyPRIMARYSELECT = 17; } if (_root.varKEYCONFIG == 5) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 13; _root.keyINOUT = 107; _root.keyRELOAD = 96; _root.keyMELEE = 13; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } if (_root.varKEYCONFIG == 6) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 96; _root.keyINOUT = 107; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } }
Symbol 1938 MovieClip Frame 35
stop();
Instance of Symbol 1118 MovieClip in Symbol 1938 MovieClip Frame 35
onClipEvent (load) { gotoAndStop(_root.LEVEL); }
Symbol 1938 MovieClip Frame 36
stop();
Instance of Symbol 1075 MovieClip in Symbol 1938 MovieClip Frame 36
onClipEvent (load) { gotoAndStop(_root.varKEYCONFIG); } onClipEvent (enterFrame) { if (_root.varKEYCONFIG == 1) { _root.keyUP = 87; _root.keyDOWN = 83; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keyMELEE = 32; _root.keySECONDARYSELECT = 81; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 2) { _root.keyUP = 90; _root.keyDOWN = 81; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keySECONDARYSELECT = 65; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 3) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 17; _root.keyINOUT = 16; _root.keyRELOAD = 96; _root.keyMELEE = 17; _root.keySECONDARYSELECT = 97; _root.keyPRIMARYSELECT = 98; } if (_root.varKEYCONFIG == 4) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 96; _root.keyINOUT = 97; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 16; _root.keyPRIMARYSELECT = 17; } if (_root.varKEYCONFIG == 5) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 13; _root.keyINOUT = 107; _root.keyRELOAD = 96; _root.keyMELEE = 13; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } if (_root.varKEYCONFIG == 6) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 96; _root.keyINOUT = 107; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } }
Symbol 1938 MovieClip Frame 37
_root.varPURCHASE = "true"; _root.survival = "true"; _root.dayTimer = 0; _root.day = 1; _root.totalTimer = 0; _root.flashlight._alpha = 0; _root.zombie = 0; _root.wZombie = 0; _root.pZombie = 0; _root.aZombie = 0; _root.rZombie = 0; _root.malformed = 0; _root.bMalformed = 0; _root.crow = 0; _root.bat = 0; _root.kills = 0; _root.decap = 0; _root.dismember = 0;
Instance of Symbol 1414 MovieClip "purchaseDisplay" in Symbol 1938 MovieClip Frame 37
onClipEvent (mouseDown) { Text = ""; }
Instance of Symbol 1432 MovieClip "primary" in Symbol 1938 MovieClip Frame 37
onClipEvent (load) { weaponNumber = 2; arm = "primary"; gotoAndStop(_root.varWEAPON1); _root.varRELOADING1 = "false"; _root.varSHOOTING1 = "false"; _alpha = 0; } onClipEvent (enterFrame) { stop(); _root.varWEAPON2 = weapon; if (_root[(("var" + weapon) + "_") + weaponNumber] == "true") { _root.character.primary.gotoAndStop(weapon); } else { nextFrame(); } if (Key.isDown(_root.keyRELOAD)) { if ((((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING1 == "false")) && (_root.varRELOADING1 == "false")) && (_root[_root.character.primary.gun.weapon + "AMMO1"] < _root[_root.character.primary.gun.weapon + "MAX"])) && (_root[_root.character.primary.gun.weaponType + "INV"] > 0)) { _root.varRELOADING1 = "true"; _root.character.primary.gun.gotoAndPlay("reload"); } } } onClipEvent (enterFrame) { if (Key.isDown(_root.keyPRIMARYSELECT)) { if (((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING1 == "false")) && (_root.varRELOADING1 == "false")) && (primarySelecting == "false")) { nextFrame(); _root.getprimary = "true"; primarySelecting = "true"; } } else { primarySelecting = "false"; } }
Instance of Symbol 1432 MovieClip "secondary" in Symbol 1938 MovieClip Frame 37
onClipEvent (load) { weaponNumber = 1; arm = "secondary"; gotoAndStop(_root.varWEAPON2); _root.varRELOADING2 = "false"; _root.varSHOOTING2 = "false"; _alpha = 0; } onClipEvent (enterFrame) { stop(); _root.varWEAPON1 = weapon; if (_root[(("var" + weapon) + "_") + weaponNumber] == "true") { _root.character.secondary.gotoAndStop(weapon); } else { nextFrame(); } if ((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) { if ((((Key.isDown(_root.keyRELOAD) && (_root.varSHOOTING2 == "false")) && (_root.varRELOADING2 == "false")) && (_root[_root.character.secondary.gun.weapon + "AMMO2"] < _root[_root.character.secondary.gun.weapon + "MAX"])) && (_root[_root.character.secondary.gun.weaponType + "INV"] > 0)) { _root.varRELOADING2 = "true"; _root.character.secondary.gun.gotoAndPlay("reload"); } } } onClipEvent (enterFrame) { if (Key.isDown(_root.keySECONDARYSELECT)) { if (((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING2 == "false")) && (_root.varRELOADING2 == "false")) && (secondarySelecting == "false")) { _root.getsecondary = "true"; nextFrame(); secondarySelecting = "true"; } } else { secondarySelecting = "false"; } }
Instance of Symbol 1188 MovieClip in Symbol 1938 MovieClip Frame 37
onClipEvent (enterFrame) { if (_root.varPURCHASE == "true") { _alpha = 0; } else { _alpha = 100; } _xscale = _root.maxHEALTH; life._xscale = (_root.varHEALTH / _root.maxHEALTH) * 100; _parent.lifeNumber = _root.varHEALTH; }
Instance of Symbol 1579 MovieClip "musics" in Symbol 1938 MovieClip Frame 37
onClipEvent (load) { if (_root.varMUSIC == "ON") { if (_root.survival == "true") { gotoAndStop (2); } else { gotoAndStop (3); } } else { gotoAndStop (1); } }
Symbol 1938 MovieClip Frame 38
gotoAndPlay ("loop2");
Symbol 1938 MovieClip Frame 39
stop();
Symbol 1938 MovieClip Frame 40
stop(); _root.varDEAD = "false"; _root.varPURCHASE = "false"; if (_root.survival == "true") { _root.varHEALTH = _root.maxHEALTH; }
Instance of Symbol 1659 MovieClip in Symbol 1938 MovieClip Frame 40
onClipEvent (enterFrame) { nextLoc.gotoAndStop(_root.LEVEL); if ((((_root.defending == "true") || (_root.varPURCHASE == "true")) || (_root.survival == "true")) || (_root.LEVEL == 0)) { _alpha = 0; } else { _alpha = 80; NextLocTimer = 300; } if (_root.LEVEL == 1) { _root.nextAreaX = 3927; _root.nextAreaY = -151; } if (_root.LEVEL == 2) { _root.nextAreaX = 4575; _root.nextAreaY = 5951; } if (_root.LEVEL == 3) { _root.nextAreaX = 3148; _root.nextAreaY = -6227; } if (_root.LEVEL == 4) { _root.nextAreaX = 9116; _root.nextAreaY = -2134; } if (_root.LEVEL == 5) { _alpha = 0; } sideO = _root.nextAreaY - _root.character._y; sideA = _root.nextAreaX - _root.character._x; _rotation = (Math.atan2(sideO, sideA) * _root.varRAD); }
Instance of Symbol 1660 MovieClip "objPointer" in Symbol 1938 MovieClip Frame 40
onClipEvent (enterFrame) { if ((_root.varOBJECTIVE == "true") && (_root.defending == "false")) { _alpha = 65; } else { _alpha = 0; } sideO = _root.objectiveY - _root.character._y; sideA = _root.objectiveX - _root.character._x; _rotation = (Math.atan2(sideO, sideA) * _root.varRAD); }
Instance of Symbol 1670 MovieClip in Symbol 1938 MovieClip Frame 40
onClipEvent (load) { _xscale = 2; _yscale = 2; scale = "small"; } onClipEvent (enterFrame) { if (_root.survival == "true") { _alpha = 0; } else { _alpha = 100; } if (scale == "none") { if (_root.alpha == "false") { _alpha = 100; } } if (scale == "small") { _xscale = 2; _yscale = 2; if (_root.alpha == "false") { _alpha = 100; } } if (scale == "med") { _xscale = 4.3; _yscale = 4.3; if (_root.alpha == "false") { _alpha = 100; } } if (Key.isDown(77)) { if ((scale == "med") && (mapButton == "false")) { scale = "small"; mapButton = "true"; } if ((scale == "small") && (mapButton == "false")) { scale = "none"; mapButton = "true"; } if ((scale == "none") && (mapButton == "false")) { scale = "med"; mapButton = "true"; } } else { mapButton = "false"; } }
Instance of Symbol 1432 MovieClip "primary" in Symbol 1938 MovieClip Frame 40
onClipEvent (load) { weaponNumber = 2; arm = "primary"; gotoAndStop(_root.varWEAPON1); _root.varRELOADING1 = "false"; _root.varSHOOTING1 = "false"; _alpha = 0; } onClipEvent (enterFrame) { stop(); _root.varWEAPON2 = weapon; if (_root[(("var" + weapon) + "_") + weaponNumber] == "true") { _root.character.primary.gotoAndStop(weapon); } else { nextFrame(); } if (Key.isDown(_root.keyRELOAD)) { if ((((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING1 == "false")) && (_root.varRELOADING1 == "false")) && (_root[_root.character.primary.gun.weapon + "AMMO1"] < _root[_root.character.primary.gun.weapon + "MAX"])) && (_root[_root.character.primary.gun.weaponType + "INV"] > 0)) { _root.varRELOADING1 = "true"; _root.character.primary.gun.gotoAndPlay("reload"); } } } onClipEvent (enterFrame) { if (Key.isDown(_root.keyPRIMARYSELECT)) { if (((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING1 == "false")) && (_root.varRELOADING1 == "false")) && (primarySelecting == "false")) { nextFrame(); _root.getprimary = "true"; primarySelecting = "true"; } } else { primarySelecting = "false"; } }
Instance of Symbol 1432 MovieClip "secondary" in Symbol 1938 MovieClip Frame 40
onClipEvent (load) { weaponNumber = 1; arm = "secondary"; gotoAndStop(_root.varWEAPON2); _root.varRELOADING2 = "false"; _root.varSHOOTING2 = "false"; _alpha = 0; } onClipEvent (enterFrame) { stop(); _root.varWEAPON1 = weapon; if (_root[(("var" + weapon) + "_") + weaponNumber] == "true") { _root.character.secondary.gotoAndStop(weapon); } else { nextFrame(); } if ((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) { if ((((Key.isDown(_root.keyRELOAD) && (_root.varSHOOTING2 == "false")) && (_root.varRELOADING2 == "false")) && (_root[_root.character.secondary.gun.weapon + "AMMO2"] < _root[_root.character.secondary.gun.weapon + "MAX"])) && (_root[_root.character.secondary.gun.weaponType + "INV"] > 0)) { _root.varRELOADING2 = "true"; _root.character.secondary.gun.gotoAndPlay("reload"); } } } onClipEvent (enterFrame) { if (Key.isDown(_root.keySECONDARYSELECT)) { if (((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING2 == "false")) && (_root.varRELOADING2 == "false")) && (secondarySelecting == "false")) { _root.getsecondary = "true"; nextFrame(); secondarySelecting = "true"; } } else { secondarySelecting = "false"; } }
Instance of Symbol 1673 MovieClip "defendThisSpot" in Symbol 1938 MovieClip Frame 40
onClipEvent (enterFrame) { if (_root.varPURCHASE == "true") { gotoAndStop (1); } }
Instance of Symbol 1188 MovieClip in Symbol 1938 MovieClip Frame 40
onClipEvent (enterFrame) { if (_root.varPURCHASE == "true") { _alpha = 0; } else { _alpha = 100; } _xscale = _root.maxHEALTH; life._xscale = (_root.varHEALTH / _root.maxHEALTH) * 100; _parent.lifeNumber = _root.varHEALTH; }
Instance of Symbol 1579 MovieClip "musics" in Symbol 1938 MovieClip Frame 40
onClipEvent (load) { if (_root.varMUSIC == "ON") { if (_root.survival == "true") { gotoAndStop (2); } else { gotoAndStop (3); } } else { gotoAndStop (1); } }
Instance of Symbol 1786 MovieClip "cutScene" in Symbol 1938 MovieClip Frame 40
onClipEvent (load) { if ((_root.LEVEL == 0) && (_root.survival == "false")) { gotoAndPlay ("level0"); } }
Instance of Symbol 1791 MovieClip "welcome2" in Symbol 1938 MovieClip Frame 47
onClipEvent (load) { if (_root.LEVEL == 0) { gotoAndStop (5); } else { gotoAndStop(_root.LEVEL); } }
Symbol 1938 MovieClip Frame 48
_root.varPURCHASE = "true"; if (_root.LEVEL == 0) { welcome1.play(); }
Instance of Symbol 1414 MovieClip "purchaseDisplay" in Symbol 1938 MovieClip Frame 49
onClipEvent (mouseDown) { Text = ""; } onClipEvent (enterFrame) { if (_root.varKEYCONFIG == 1) { _root.keyUP = 87; _root.keyDOWN = 83; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keyMELEE = 32; _root.keySECONDARYSELECT = 81; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 2) { _root.keyUP = 90; _root.keyDOWN = 81; _root.keyLEFT = 65; _root.keyRIGHT = 68; _root.keyBREAK = 32; _root.keyINOUT = 17; _root.keyRELOAD = 82; _root.keySECONDARYSELECT = 65; _root.keyPRIMARYSELECT = 69; } if (_root.varKEYCONFIG == 3) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 17; _root.keyINOUT = 16; _root.keyRELOAD = 96; _root.keyMELEE = 17; _root.keySECONDARYSELECT = 97; _root.keyPRIMARYSELECT = 98; } if (_root.varKEYCONFIG == 4) { _root.keyUP = 38; _root.keyDOWN = 40; _root.keyLEFT = 37; _root.keyRIGHT = 39; _root.keyBREAK = 96; _root.keyINOUT = 97; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 16; _root.keyPRIMARYSELECT = 17; } if (_root.varKEYCONFIG == 5) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 13; _root.keyINOUT = 107; _root.keyRELOAD = 96; _root.keyMELEE = 13; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } if (_root.varKEYCONFIG == 6) { _root.keyUP = 104; _root.keyDOWN = 101; _root.keyLEFT = 100; _root.keyRIGHT = 102; _root.keyBREAK = 96; _root.keyINOUT = 107; _root.keyRELOAD = 13; _root.keyMELEE = 96; _root.keySECONDARYSELECT = 103; _root.keyPRIMARYSELECT = 105; } }
Symbol 1938 MovieClip Frame 56
clock.hand._rotation = 1; _root.varPURCHASE = "true"; _root.flashlight._alpha = 0;
Symbol 1938 MovieClip Frame 57
gotoAndPlay ("loop");
Symbol 1938 MovieClip Frame 65
if (_root.varINCAR == "true") { _root.car._rotation = 0; _root.car._y = _root.car._y - 50; _root.car.speed = 3; } else { _root.character._y = _root.character._y - 50; }
Symbol 1938 MovieClip Frame 72
_root.varPURCHASE = "false"; gotoAndStop ("hud");
Symbol 1938 MovieClip Frame 73
_root.varPURCHASE = "true"; _root.defending = "false"; _root.varOBJECTIVE = "false"; _root.gotThere = "false";
Symbol 1938 MovieClip Frame 87
stop();
Symbol 1938 MovieClip Frame 88
_root.varPURCHASE = "true";
Instance of Symbol 1866 MovieClip in Symbol 1938 MovieClip Frame 94
onClipEvent (load) { gotoAndStop(random(_totalframes) + 1); } onClipEvent (enterFrame) { stop(); }
Symbol 1938 MovieClip Frame 95
bounty = _root.objBounty; _root.varMONEY = _root.varMONEY + bounty;
Symbol 1938 MovieClip Frame 102
stop();
Symbol 1938 MovieClip Frame 115
_root.varPURCHASE = "false"; _root.varOBJECTIVE = "false"; _root.objTimer = _root.objTimerMax + random(_root.objTimerMax); gotoAndStop ("hud");
Symbol 1938 MovieClip Frame 116
_root.varPURCHASE = "false"; _root.varOBJECTIVE = "false"; _root.objTimer = _root.objTimerMax + random(_root.objTimerMax); gotoAndStop ("hud");
Symbol 1938 MovieClip Frame 117
_root.varMONEY = _root.varMONEY + 1000000; _root.LEVEL = 5; stopAllSounds();
Symbol 1938 MovieClip Frame 124
stop();
Symbol 1938 MovieClip Frame 202
stopAllSounds(); gotoAndStop ("mainMenu");
Symbol 1938 MovieClip Frame 203
stopAllSounds(); gotoAndStop ("mainMenu");
Symbol 1938 MovieClip Frame 204
_root.varPURCHASE = "true";
Instance of Symbol 1432 MovieClip "primary" in Symbol 1938 MovieClip Frame 204
onClipEvent (load) { weaponNumber = 2; arm = "primary"; gotoAndStop(_root.varWEAPON1); _root.varRELOADING1 = "false"; _root.varSHOOTING1 = "false"; _alpha = 0; } onClipEvent (enterFrame) { stop(); _root.varWEAPON2 = weapon; if (_root[(("var" + weapon) + "_") + weaponNumber] == "true") { _root.character.primary.gotoAndStop(weapon); } else { nextFrame(); } if (Key.isDown(_root.keyRELOAD)) { if ((((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING1 == "false")) && (_root.varRELOADING1 == "false")) && (_root[_root.character.primary.gun.weapon + "AMMO1"] < _root[_root.character.primary.gun.weapon + "MAX"])) && (_root[_root.character.primary.gun.weaponType + "INV"] > 0)) { _root.varRELOADING1 = "true"; _root.character.primary.gun.gotoAndPlay("reload"); } } } onClipEvent (enterFrame) { if (Key.isDown(_root.keyPRIMARYSELECT)) { if (((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING1 == "false")) && (_root.varRELOADING1 == "false")) && (primarySelecting == "false")) { nextFrame(); _root.getprimary = "true"; primarySelecting = "true"; } } else { primarySelecting = "false"; } }
Instance of Symbol 1432 MovieClip "secondary" in Symbol 1938 MovieClip Frame 204
onClipEvent (load) { weaponNumber = 1; arm = "secondary"; gotoAndStop(_root.varWEAPON2); _root.varRELOADING2 = "false"; _root.varSHOOTING2 = "false"; _alpha = 0; } onClipEvent (enterFrame) { stop(); _root.varWEAPON1 = weapon; if (_root[(("var" + weapon) + "_") + weaponNumber] == "true") { _root.character.secondary.gotoAndStop(weapon); } else { nextFrame(); } if ((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) { if ((((Key.isDown(_root.keyRELOAD) && (_root.varSHOOTING2 == "false")) && (_root.varRELOADING2 == "false")) && (_root[_root.character.secondary.gun.weapon + "AMMO2"] < _root[_root.character.secondary.gun.weapon + "MAX"])) && (_root[_root.character.secondary.gun.weaponType + "INV"] > 0)) { _root.varRELOADING2 = "true"; _root.character.secondary.gun.gotoAndPlay("reload"); } } } onClipEvent (enterFrame) { if (Key.isDown(_root.keySECONDARYSELECT)) { if (((((_root.varINCAR == "false") && (_root.varPURCHASE == "false")) && (_root.varSHOOTING2 == "false")) && (_root.varRELOADING2 == "false")) && (secondarySelecting == "false")) { _root.getsecondary = "true"; nextFrame(); secondarySelecting = "true"; } } else { secondarySelecting = "false"; } }
Instance of Symbol 1188 MovieClip in Symbol 1938 MovieClip Frame 204
onClipEvent (enterFrame) { if (_root.varPURCHASE == "true") { _alpha = 0; } else { _alpha = 100; } _xscale = _root.maxHEALTH; life._xscale = (_root.varHEALTH / _root.maxHEALTH) * 100; }
Symbol 1938 MovieClip Frame 210
nights = _root.nightsSurvived; zombie = _root.zombie; wZombie = _root.wZombie; pZombie = _root.pZombie; aZombie = _root.aZombie; rZombie = _root.rZombie; malformed = _root.malformed; bMalformed = _root.bMalformed; crow = _root.crow; bat = _root.bat; kills = _root.kills; decap = _root.decap; dismember = _root.dismember; score2 = _root.totalTimer; score3 = kills; score4 = decap * 2; score5 = dismember * 3; score6 = zombie * 2; score7 = wZombie * 3; score8 = pZombie * 3; score9 = aZombie * 4; score10 = rZombie * 5; score11 = malformed * 8; score12 = bMalformed * 10; score13 = crow; score14 = bat; playerScore = (((((((((((score2 + score3) + score4) + score5) + score6) + score7) + score8) + score9) + score10) + score11) + score12) + score13) + score14;
Instance of Symbol 1907 MovieClip "scoreSubmit" in Symbol 1938 MovieClip Frame 210
onClipEvent (load) { gotoAndStop(_root.survivalLevel); playerScore = _parent.playerScore; blockSubmit.playerScore = _parent.playerScore; }
Symbol 1938 MovieClip Frame 218
stop();
Symbol 1945 MovieClip Frame 1
stop();
Symbol 1945 MovieClip Frame 2
play();
Symbol 1948 MovieClip Frame 1
stop();
Symbol 1948 MovieClip Frame 2
play();
Symbol 1951 MovieClip Frame 1
stop();
Symbol 1954 MovieClip Frame 1
stop();
Symbol 1957 MovieClip Frame 1
stop();
Symbol 1960 MovieClip Frame 1
stop();
Symbol 1963 MovieClip Frame 1
stop();
Symbol 1966 MovieClip Frame 1
stop();
Symbol 1967 MovieClip Frame 2
stop();
Symbol 1967 MovieClip Frame 3
stop();
Symbol 1967 MovieClip Frame 4
stop();
Symbol 1967 MovieClip Frame 5
stop();
Symbol 1967 MovieClip Frame 6
stop();
Symbol 1967 MovieClip Frame 7
stop();
Symbol 1967 MovieClip Frame 8
stop();
Symbol 1967 MovieClip Frame 9
stop();
Symbol 1967 MovieClip Frame 10
stop();
Symbol 1967 MovieClip Frame 11
stop();
Symbol 1967 MovieClip Frame 12
stop();
Symbol 1967 MovieClip Frame 13
stop();
Symbol 1967 MovieClip Frame 14
stop();
Symbol 1967 MovieClip Frame 15
stop();
Symbol 1967 MovieClip Frame 16
stop();
Symbol 1967 MovieClip Frame 17
stop();
Symbol 1967 MovieClip Frame 18
stop();
Symbol 1967 MovieClip Frame 19
stop();
Symbol 1967 MovieClip Frame 20
stop();
Symbol 1967 MovieClip Frame 21
stop();
Symbol 1967 MovieClip Frame 22
stop();
Symbol 1967 MovieClip Frame 23
stop();
Symbol 1967 MovieClip Frame 24
stop();
Symbol 1970 MovieClip Frame 1
stop();
Symbol 1970 MovieClip Frame 2
play();
Symbol 1973 MovieClip Frame 1
stop();
Symbol 1973 MovieClip Frame 2
play();
Symbol 1976 MovieClip Frame 1
stop();
Symbol 1979 MovieClip Frame 1
stop();
Symbol 1982 MovieClip Frame 1
stop();
Symbol 1985 MovieClip Frame 1
stop();
Symbol 1988 MovieClip Frame 1
stop();
Symbol 1989 MovieClip Frame 2
stop();
Symbol 1989 MovieClip Frame 3
stop();
Symbol 1989 MovieClip Frame 4
stop();
Symbol 1989 MovieClip Frame 5
stop();
Symbol 1989 MovieClip Frame 6
stop();
Symbol 1989 MovieClip Frame 7
stop();
Symbol 1989 MovieClip Frame 8
stop();
Symbol 1989 MovieClip Frame 9
stop();
Symbol 1989 MovieClip Frame 10
stop();
Symbol 1989 MovieClip Frame 11
stop();
Symbol 1989 MovieClip Frame 12
stop();
Symbol 1989 MovieClip Frame 13
stop();
Symbol 1989 MovieClip Frame 14
stop();
Symbol 1989 MovieClip Frame 15
stop();
Symbol 1989 MovieClip Frame 16
stop();
Symbol 1989 MovieClip Frame 17
stop();
Symbol 1989 MovieClip Frame 18
stop();
Symbol 1989 MovieClip Frame 19
stop();
Symbol 1989 MovieClip Frame 20
stop();
Symbol 1989 MovieClip Frame 21
stop();
Symbol 1989 MovieClip Frame 22
stop();
Symbol 1989 MovieClip Frame 23
stop();
Symbol 1989 MovieClip Frame 24
stop();

Library Items

Symbol 1 Sound [sorrow]
Symbol 2 Sound [bleeding]Used by:1579
Symbol 3 Sound [celestial]Used by:1579
Symbol 4 Sound [stompa]Used by:949 1938
Symbol 5 Sound [buggy]Used by:339 340
Symbol 6 GraphicUsed by:7 8 9 1187 1650
Symbol 7 MovieClip [roadblock1]Uses:6
Symbol 8 MovieClip [roadblock3]Uses:6
Symbol 9 MovieClip [roadblock2]Uses:6
Symbol 10 GraphicUsed by:19 126 272 273 1650
Symbol 11 SoundUsed by:19 272 495 501
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:12 13 14 15 16 17Used by:19 272
Symbol 19 MovieClip [explosion]Uses:10 11 18
Symbol 20 GraphicUsed by:23 25 27 29 31 33 35
Symbol 21 GraphicUsed by:23
Symbol 22 SoundUsed by:23 25 27 29 31 33 35
Symbol 23 MovieClip [ammo1]Uses:20 21 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [ammo2]Uses:20 24 22
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [ammo3]Uses:20 26 22
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [ammo4]Uses:20 28 22
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [ammo6]Uses:20 30 22
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [ammo5]Uses:20 32 22
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [health]Uses:20 34 22
Symbol 36 GraphicUsed by:44 727
Symbol 37 SoundUsed by:44 95 103 545 553 584 589 624 630 657 663 681 686 703 709 727
Symbol 38 GraphicUsed by:44 727
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44 103 553 589 630 663 686 709 727
Symbol 43 GraphicUsed by:44 103 553 589 630 663 686 709 727
Symbol 44 MovieClipUses:36 37 38 39 40 41 42 43Used by:114 512 558 594 635 668 691 714 1687 1746
Symbol 45 GraphicUsed by:114 558 594 635 668 714
Symbol 46 GraphicUsed by:47 1633
Symbol 47 MovieClipUses:46Used by:54 59 78 82 95 103 642 643 649 653 657 663 672 673 677 681 686 694 695 699 703 709 1780
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:54 59 78 82 95 103 112 649 653 657 663 667 677 681 686 690 699 703 709 713 1780
Symbol 50 GraphicUsed by:51 1636
Symbol 51 MovieClipUses:50Used by:54 59 78 82 95 103 1780
Symbol 52 GraphicUsed by:53 1637
Symbol 53 MovieClipUses:52Used by:54 59 78 82 95 112 642 643 649 653 657 663 667 672 673 677 681 686 690 694 695 699 703 709 713 1780
Symbol 54 MovieClipUses:47 49 51 53Used by:114 1772 1786
Symbol 55 GraphicUsed by:114 558 594 635 668 691 714 766 793
Symbol 56 SoundUsed by:58 395 398 401
Symbol 57 SoundUsed by:58
Symbol 58 MovieClipUses:56 57Used by:59 530 568 612 1780
Symbol 59 MovieClipUses:47 49 51 53 58Used by:114
Symbol 60 GraphicUsed by:78 82 95 537 541 545 576 580 584 616 620 624 649 653 657 677 681 699 703
Symbol 61 GraphicUsed by:78 82 95 537 541 545 576 580 584 616 620 624 649 653 657 677 681 699 703
Symbol 62 SoundUsed by:68
Symbol 63 SoundUsed by:68
Symbol 64 SoundUsed by:68
Symbol 65 SoundUsed by:68
Symbol 66 SoundUsed by:68
Symbol 67 SoundUsed by:68
Symbol 68 MovieClipUses:62 63 64 65 66 67Used by:78 82 95 576 580 584 649 653 657 677 681 699 703
Symbol 69 GraphicUsed by:78
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:78 82 95 103 112 649 653 657 663 667 677 681 686 690 699 703 709 713
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:78 82 95 103 112 649 653 657 663 667 677 681 686 690 699 703 709 713
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78 82 95 537 541 545 576 580 584 616 620 624 649 653 657 677 681 699 703
Symbol 77 GraphicUsed by:78 82 95 537 541 545 576 580 584 616 620 624 649 653 657 677 681 699 703
Symbol 78 MovieClipUses:47 49 51 53 60 61 68 69 71 73 74 75 76 77Used by:114
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:47 49 51 53 60 61 68 79 71 73 80 81 76 77Used by:114
Symbol 83 GraphicUsed by:95 545 584 624 657 681 703
Symbol 84 GraphicUsed by:95
Symbol 85 GraphicUsed by:95 545 584 624 657 681 703
Symbol 86 GraphicUsed by:95 545 584 624 657 681 703
Symbol 87 GraphicUsed by:95
Symbol 88 GraphicUsed by:95 545 584 624 657 681 703
Symbol 89 GraphicUsed by:95 545 584 624 657 681 703
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95 545 584 624 657 681 703
Symbol 92 GraphicUsed by:95 545 584 624 657 681 703
Symbol 93 GraphicUsed by:95 545 584 624 657 681 703
Symbol 94 GraphicUsed by:95 545 584 624 657 681 703
Symbol 95 MovieClipUses:47 49 51 53 60 61 68 83 37 84 85 86 71 73 87 88 89 90 91 92 76 93 94 77Used by:114
Symbol 96 GraphicUsed by:103 553 589 630 663 686 709
Symbol 97 GraphicUsed by:103 553 589 630 663 686 709
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103 589 686
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:47 49 51 96 97 37 98 99 100 71 73 101 102 42 43Used by:114
Symbol 104 GraphicUsed by:112 557 593 634 667 690 713 764 792
Symbol 105 GraphicUsed by:112 557 593 634 667 690 713 764
Symbol 106 SoundUsed by:112 557 593 634 667 690 713 792
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112 557 593 634 667 690 713
Symbol 111 GraphicUsed by:112 557 593 634 667 690 713 764
Symbol 112 MovieClipUses:71 49 73 53 104 105 106 107 108 109 110 111Used by:114
Symbol 113 MovieClipUsed by:114 558 594 635 668 691 714
Symbol 114 MovieClip [zombie]Uses:44 45 54 55 59 78 82 95 103 112 113Used by:794
Symbol 115 GraphicUsed by:126
Symbol 116 GraphicUsed by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [flameExplosion]Uses:10 115 116 117 118 119 120 121 122 123 124 125Used by:274
Symbol 127 GraphicUsed by:182 285 286 1420 1426 1432 1516 1786 1791 1793 1794  Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:1938  Timeline
Symbol 130 GraphicUsed by:182  Timeline
Symbol 131 GraphicUsed by:182  Timeline
Symbol 132 GraphicUsed by:182  Timeline
Symbol 133 GraphicUsed by:182  Timeline
Symbol 134 GraphicUsed by:182  Timeline
Symbol 135 GraphicUsed by:145 182  Timeline
Symbol 136 GraphicUsed by:182  Timeline
Symbol 137 GraphicUsed by:145 182  Timeline
Symbol 138 GraphicUsed by:182  Timeline
Symbol 139 GraphicUsed by:182  Timeline
Symbol 140 GraphicUsed by:182  Timeline
Symbol 141 GraphicUsed by:182  Timeline
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 ButtonUses:142 135 143 137 144Used by:Timeline
Symbol 146 FontUsed by:148 149 150 155 156 158 159 162 163 165 894 895 896 897 898 901 904 907 909 911 913 915 917 919 921 923 925 927 929 931 933 935 937 939 941 944 947 950 951 952 953 954 955 957 959 960 962 966 969 972 975 978 980 986 993 996 997 999 1000 1001 1002 1005 1006 1009 1010 1016 1018 1019 1022 1023 1024 1025 1026 1027 1028 1033 1034 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1047 1048 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1062 1063 1065 1066 1067 1068 1069 1070 1071 1072 1073 1078 1082 1084 1134 1135 1184 1189 1190 1191 1192 1208 1209 1211 1212 1213 1215 1216 1380 1381 1382 1383 1384 1385 1388 1436 1474 1475 1498 1500 1502 1504 1506 1508 1526 1527 1547 1548 1601 1602 1609 1611 1615 1617 1619 1621 1623 1625 1627 1629 1631 1678 1680 1683 1689 1690 1693 1694 1696 1713 1715 1716 1717 1718 1719 1722 1723 1726 1728 1729 1730 1731 1732 1733 1735 1737 1738 1739 1741 1748 1750 1751 1752 1753 1754 1755 1756 1758 1760 1762 1764 1765 1767 1768 1769 1770 1771 1773 1774 1775 1776 1777 1778 1779 1781 1795 1796 1797 1800 1802 1803 1804 1806 1867 1868 1872 1873 1874 1875 1876 1881 1882 1883 1892 1897 1902
Symbol 147 FontUsed by:148 149 150 169 889 890 891 892 893 900 903 906 908 910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 943 1035 1046 1049 1061 1064 1074 1083 1085 1108 1109 1110 1111 1112 1113 1114 1121 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1174 1175 1176 1177 1178 1179 1473 1477 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1497 1499 1501 1503 1505 1507 1509 1510 1511 1512 1513 1515 1520 1521 1524 1525 1526 1527 1528 1529 1533 1534 1535 1536 1537 1540 1541 1545 1546 1552 1553 1557 1558 1561 1562 1563 1567 1568 1572 1573 1576 1577 1658 1672 1677 1680 1682 1698 1787 1788 1789 1790 1800 1802 1805 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1872 1874 1886 1887 1890 1891 1894 1895 1899 1900 1904 1905 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937
Symbol 148 TextUses:146 147Used by:Timeline
Symbol 149 TextUses:146 147Used by:Timeline
Symbol 150 TextUses:146 147Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:154 990 991 992 994 1007 1008 1011 1012 1013 1014 1015 1017 1020 1021 1032 1079 1080 1413
Symbol 154 MovieClipUses:153Used by:Timeline
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Symbol 156 TextUses:146Used by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 TextUses:146Used by:161
Symbol 159 TextUses:146Used by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:158 159 160Used by:1938  Timeline
Symbol 162 TextUses:146Used by:168 1120
Symbol 163 TextUses:146Used by:168 1120
Symbol 164 GraphicUsed by:168 987 1081 1119 1120 1210 1869
Symbol 165 TextUses:146Used by:168 987 1081 1087 1088 1089 1090 1119 1120 1210
Symbol 166 SoundUsed by:168 958 961 968 971 974 977 979 982 983 984 987 990 991 992 994 1007 1008 1011 1012 1013 1014 1015 1017 1020 1021 1030 1031 1032 1079 1080 1081 1087 1088 1089 1090 1119 1120 1129 1130 1141 1146 1151 1168 1169 1170 1171 1172 1173 1197 1201 1205 1210 1214 1218 1220 1221 1222 1223 1224 1225 1226 1372 1373 1374 1375 1376 1377 1391 1392 1393 1402 1413 1420 1426 1604 1793 1794 1799 1869 1878 1885 1893 1898 1903 1938
Symbol 167 SoundUsed by:168 958 961 968 971 974 977 979 982 983 984 987 990 991 992 994 1007 1008 1011 1012 1013 1014 1015 1017 1020 1021 1030 1031 1032 1079 1080 1081 1087 1088 1089 1090 1119 1120 1129 1130 1141 1146 1151 1168 1169 1170 1171 1172 1173 1197 1201 1205 1210 1214 1218 1220 1221 1222 1223 1224 1225 1226 1372 1373 1374 1375 1376 1377 1391 1392 1393 1402 1413 1420 1426 1604 1793 1794 1799 1869 1878 1885 1893 1898 1903
Symbol 168 ButtonUses:162 163 164 165 166 167Used by:Timeline
Symbol 169 TextUses:147Used by:Timeline
Symbol 170 SoundUsed by:182
Symbol 171 SoundUsed by:182
Symbol 172 GraphicUsed by:182
Symbol 173 GraphicUsed by:182
Symbol 174 GraphicUsed by:182
Symbol 175 GraphicUsed by:182
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:182
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 SoundUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:130 131 132 133 134 135 136 137 138 139 140 141 170 171 172 173 174 175 176 177 178 179 180 181 127Used by:Timeline
Symbol 183 GraphicUsed by:254
Symbol 184 GraphicUsed by:185 1581
Symbol 185 MovieClipUses:184Used by:254
Symbol 186 GraphicUsed by:254
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:254
Symbol 189 GraphicUsed by:190 1786
Symbol 190 MovieClipUses:189Used by:254 1786
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:254 1786
Symbol 193 GraphicUsed by:254
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:254
Symbol 196 GraphicUsed by:254
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:254 1786
Symbol 199 GraphicUsed by:200
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Symbol 201 GraphicUsed by:202
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Symbol 204 GraphicUsed by:205
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Symbol 206 GraphicUsed by:254
Symbol 207 GraphicUsed by:208
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Symbol 210 GraphicUsed by:254
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Symbol 221 GraphicUsed by:254
Symbol 222 GraphicUsed by:230
Symbol 223 GraphicUsed by:230
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Symbol 229 GraphicUsed by:230
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Symbol 231 GraphicUsed by:239
Symbol 232 GraphicUsed by:239
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Symbol 254 MovieClipUses:183 185 186 188 190 192 193 195 196 198 200 202 203 205 206 208 209 210 212 213 214 216 218 220 221 251 253Used by:1664  Timeline
Symbol 255 GraphicUsed by:265
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Symbol 258 GraphicUsed by:265
Symbol 259 GraphicUsed by:265
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Symbol 261 GraphicUsed by:265
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Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:255 256 257 258 259 260 261 262 263 264Used by:270
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Symbol 267 GraphicUsed by:270
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:265 266 267 268 269Used by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 MovieClipUses:10 11 18Used by:275
Symbol 273 MovieClipUses:10Used by:275
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Symbol 276 GraphicUsed by:277 1670
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClipUses:277Used by:Timeline
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:395 398 401 419 1193 1414  Timeline
Symbol 281 GraphicUsed by:382
Symbol 282 GraphicUsed by:382
Symbol 283 GraphicUsed by:337
Symbol 284 GraphicUsed by:285 286
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Symbol 290 GraphicUsed by:297
Symbol 291 SoundUsed by:295
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Symbol 304 GraphicUsed by:310
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Symbol 311 GraphicUsed by:317
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Symbol 1786 MovieClipUses:127 1685 1687 1688 1689 1613 1690 1691 190 1692 840 842 1693 1694 1695 1696 1697 1075 1698 1699 198 1700 383 1702 1704 1706 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1632 1724 212 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 192 1744 1745 1746 883 1747 1748 1749 1750 189 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 817 1767 1580 1768 1769 1770 1771 1772 1773 54 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1785Used by:1938
Symbol 1787 TextUses:147Used by:1791
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Symbol 1789 TextUses:147Used by:1791
Symbol 1790 TextUses:147Used by:1791
Symbol 1791 MovieClipUses:220 127 1497 1506 1787 1788 1789 1790Used by:1938
Symbol 1792 EditableTextUses:1123Used by:1938
Symbol 1793 ButtonUses:1415 1417 1418 1419 127 166 167Used by:1938
Symbol 1794 ButtonUses:1421 1422 1423 1424 1425 127 166 167Used by:1938
Symbol 1795 TextUses:146Used by:1799
Symbol 1796 TextUses:146Used by:1799
Symbol 1797 TextUses:146Used by:1799
Symbol 1798 GraphicUsed by:1799
Symbol 1799 ButtonUses:1795 1796 1797 1798 166 167Used by:1938
Symbol 1800 TextUses:146 147Used by:1938
Symbol 1801 GraphicUsed by:1938
Symbol 1802 TextUses:146 147Used by:1938
Symbol 1803 TextUses:146Used by:1938
Symbol 1804 EditableTextUses:146Used by:1938
Symbol 1805 TextUses:147Used by:1866
Symbol 1806 TextUses:146Used by:1866
Symbol 1807 TextUses:147Used by:1866
Symbol 1808 TextUses:147Used by:1866
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Symbol 1811 TextUses:147Used by:1866
Symbol 1812 TextUses:147Used by:1866
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Symbol 1814 TextUses:147Used by:1866
Symbol 1815 TextUses:147Used by:1866
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Symbol 1840 TextUses:147Used by:1866
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Symbol 1848 TextUses:147Used by:1866
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Symbol 1861 TextUses:147Used by:1866
Symbol 1862 TextUses:147Used by:1866
Symbol 1863 TextUses:147Used by:1866
Symbol 1864 TextUses:147Used by:1866
Symbol 1865 TextUses:147Used by:1866
Symbol 1866 MovieClipUses:1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865Used by:1938
Symbol 1867 TextUses:146Used by:1869
Symbol 1868 TextUses:146Used by:1869
Symbol 1869 ButtonUses:1867 1868 164 166 167Used by:1938
Symbol 1870 GraphicUsed by:1938
Symbol 1871 GraphicUsed by:1938
Symbol 1872 TextUses:146 147Used by:1938
Symbol 1873 TextUses:146Used by:1938
Symbol 1874 TextUses:147 146Used by:1938
Symbol 1875 TextUses:146Used by:1878
Symbol 1876 TextUses:146Used by:1878
Symbol 1877 GraphicUsed by:1878
Symbol 1878 ButtonUses:1875 1876 1877 166 167Used by:1938
Symbol 1879 BitmapUsed by:1880
Symbol 1880 GraphicUses:1879Used by:1938
Symbol 1881 TextUses:146Used by:1907
Symbol 1882 TextUses:146Used by:1885 1893 1898 1903
Symbol 1883 TextUses:146Used by:1885 1893 1898 1903
Symbol 1884 GraphicUsed by:1885 1893 1898 1903
Symbol 1885 ButtonUses:1882 1883 1884 166 167Used by:1888
Symbol 1886 EditableTextUses:147Used by:1888
Symbol 1887 EditableTextUses:147Used by:1888
Symbol 1888 MovieClipUses:1885 1886 1887Used by:1907
Symbol 1889 GraphicUsed by:1907
Symbol 1890 TextUses:147Used by:1907
Symbol 1891 EditableTextUses:147Used by:1907
Symbol 1892 TextUses:146Used by:1907
Symbol 1893 ButtonUses:1882 1883 1884 166 167Used by:1896
Symbol 1894 EditableTextUses:147Used by:1896
Symbol 1895 EditableTextUses:147Used by:1896
Symbol 1896 MovieClipUses:1893 1894 1895Used by:1907
Symbol 1897 TextUses:146Used by:1907
Symbol 1898 ButtonUses:1882 1883 1884 166 167Used by:1901
Symbol 1899 EditableTextUses:147Used by:1901
Symbol 1900 EditableTextUses:147Used by:1901
Symbol 1901 MovieClipUses:1898 1899 1900Used by:1907
Symbol 1902 TextUses:146Used by:1907
Symbol 1903 ButtonUses:1882 1883 1884 166 167Used by:1906
Symbol 1904 EditableTextUses:147Used by:1906
Symbol 1905 EditableTextUses:147Used by:1906
Symbol 1906 MovieClipUses:1903 1904 1905Used by:1907
Symbol 1907 MovieClipUses:1087 1881 1888 1889 1890 1891 1088 1892 1896 1089 1897 1901 1090 1902 1906Used by:1938
Symbol 1908 EditableTextUses:147Used by:1938
Symbol 1909 EditableTextUses:147Used by:1938
Symbol 1910 TextUses:147Used by:1938
Symbol 1911 EditableTextUses:147Used by:1938
Symbol 1912 EditableTextUses:147Used by:1938
Symbol 1913 EditableTextUses:147Used by:1938
Symbol 1914 EditableTextUses:147Used by:1938
Symbol 1915 EditableTextUses:147Used by:1938
Symbol 1916 EditableTextUses:147Used by:1938
Symbol 1917 EditableTextUses:147Used by:1938
Symbol 1918 EditableTextUses:147Used by:1938
Symbol 1919 EditableTextUses:147Used by:1938
Symbol 1920 TextUses:147Used by:1938
Symbol 1921 EditableTextUses:147Used by:1938
Symbol 1922 EditableTextUses:147Used by:1938
Symbol 1923 EditableTextUses:147Used by:1938
Symbol 1924 EditableTextUses:147Used by:1938
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Symbol 1926 EditableTextUses:147Used by:1938
Symbol 1927 EditableTextUses:147Used by:1938
Symbol 1928 EditableTextUses:147Used by:1938
Symbol 1929 EditableTextUses:147Used by:1938
Symbol 1930 EditableTextUses:147Used by:1938
Symbol 1931 EditableTextUses:147Used by:1938
Symbol 1932 EditableTextUses:147Used by:1938
Symbol 1933 EditableTextUses:147Used by:1938
Symbol 1934 EditableTextUses:147Used by:1938
Symbol 1935 EditableTextUses:147Used by:1938
Symbol 1936 EditableTextUses:147Used by:1938
Symbol 1937 TextUses:147Used by:1938
Symbol 1938 MovieClipUses:216 129 947 161 949 950 166 951 952 953 958 961 962 965 968 971 974 977 979 982 983 984 985 987 988 990 991 992 998 999 1000 1001 1002 1004 1005 1006 1007 1008 1009 1010 1075 1077 1078 1079 1080 1081 1087 1088 1089 1090 1091 1095 1099 1103 1107 1108 1109 1110 1111 1112 1113 1114 1118 1119 1120 1121 1206 1414 1420 1426 1431 1432 1439 1188 1440 1471 1478 1496 1516 1578 1579 1650 1659 1660 1670 1673 1674 1675 1676 1679 1681 1684 1786 1791 1792 1793 1794 1799 1800 1801 1802 1803 1804 1866 1869 1870 1871 1872 1873 1874 1878 1880 4 1427 1428 1429 1430 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937Used by:Timeline
Symbol 1939 GraphicUsed by:1940
Symbol 1940 MovieClipUses:1939Used by:1967 1989
Symbol 1941 GraphicUsed by:1945
Symbol 1942 GraphicUsed by:1945
Symbol 1943 GraphicUsed by:1944
Symbol 1944 MovieClipUses:1943Used by:1945 1948 1951 1960 1970 1973 1976
Symbol 1945 MovieClipUses:1941 1942 1944Used by:1967
Symbol 1946 GraphicUsed by:1948
Symbol 1947 GraphicUsed by:1948
Symbol 1948 MovieClipUses:1946 1947 1944Used by:1967
Symbol 1949 GraphicUsed by:1951
Symbol 1950 GraphicUsed by:1951
Symbol 1951 MovieClipUses:1949 1950 1944Used by:1967
Symbol 1952 GraphicUsed by:1954
Symbol 1953 GraphicUsed by:1954
Symbol 1954 MovieClipUses:1952 1953Used by:1967
Symbol 1955 GraphicUsed by:1957
Symbol 1956 GraphicUsed by:1957
Symbol 1957 MovieClipUses:1955 1956Used by:1967
Symbol 1958 GraphicUsed by:1960
Symbol 1959 GraphicUsed by:1960
Symbol 1960 MovieClipUses:1958 1959 1944Used by:1967 1989
Symbol 1961 GraphicUsed by:1963
Symbol 1962 GraphicUsed by:1963
Symbol 1963 MovieClipUses:1961 1962Used by:1967
Symbol 1964 GraphicUsed by:1966
Symbol 1965 GraphicUsed by:1966
Symbol 1966 MovieClipUses:1964 1965Used by:1967
Symbol 1967 MovieClipUses:1940 1945 1948 1951 1954 1957 1960 1963 1966Used by:1990
Symbol 1968 GraphicUsed by:1970
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClipUses:1968 1969 1944Used by:1989
Symbol 1971 GraphicUsed by:1973
Symbol 1972 GraphicUsed by:1973
Symbol 1973 MovieClipUses:1971 1972 1944Used by:1989
Symbol 1974 GraphicUsed by:1976
Symbol 1975 GraphicUsed by:1976
Symbol 1976 MovieClipUses:1974 1975 1944Used by:1989
Symbol 1977 GraphicUsed by:1979
Symbol 1978 GraphicUsed by:1979
Symbol 1979 MovieClipUses:1977 1978Used by:1989
Symbol 1980 GraphicUsed by:1982
Symbol 1981 GraphicUsed by:1982
Symbol 1982 MovieClipUses:1980 1981Used by:1989
Symbol 1983 GraphicUsed by:1985
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClipUses:1983 1984Used by:1989
Symbol 1986 GraphicUsed by:1988
Symbol 1987 GraphicUsed by:1988
Symbol 1988 MovieClipUses:1986 1987Used by:1989
Symbol 1989 MovieClipUses:1940 1970 1973 1976 1979 1982 1960 1985 1988Used by:1990
Symbol 1990 MovieClipUses:1967 1989Used by:Timeline
Symbol 1991 GraphicUsed by:1992
Symbol 1992 MovieClipUses:1991Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 154 MovieClip
"logo"Frame 1Symbol 161 MovieClip
"streets"Frame 5Symbol 254 MovieClip
"bulletLevel"Frame 5Symbol 271 MovieClip
"explosion"Frame 5Symbol 275 MovieClip
"enemyExplosion"Frame 5Symbol 271 MovieClip
"bullet2"Frame 5Symbol 278 MovieClip
"bullet1"Frame 5Symbol 278 MovieClip
"ammoDrop"Frame 5Symbol 271 MovieClip
"point1"Frame 5Symbol 280 MovieClip
"point2"Frame 5Symbol 280 MovieClip
"point3"Frame 5Symbol 280 MovieClip
"point4"Frame 5Symbol 280 MovieClip
"car"Frame 5Symbol 382 MovieClip
"character"Frame 5Symbol 512 MovieClip
"enemies"Frame 5Symbol 794 MovieClip
"flashlight"Frame 5Symbol 799 MovieClip
"overhang"Frame 5Symbol 946 MovieClip
"garage"Frame 5Symbol 1938 MovieClip
"crosshair"Frame 5Symbol 1990 MovieClip
"die"Symbol 59 MovieClip Frame 10Symbol 58 MovieClip
"die"Symbol 78 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 82 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 95 MovieClip Frame 2Symbol 68 MovieClip
"blood"Symbol 114 MovieClip [zombie] Frame 1Symbol 44 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 1Symbol 54 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 2Symbol 59 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 3Symbol 78 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 4Symbol 82 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 5Symbol 95 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 6Symbol 103 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 7Symbol 112 MovieClip
"zombie"Symbol 114 MovieClip [zombie] Frame 8Symbol 113 MovieClip
"walls"Symbol 251 MovieClip Frame 1Symbol 250 MovieClip
"garage1"Symbol 254 MovieClip Frame 1Symbol 216 MovieClip
"a3"Symbol 254 MovieClip Frame 1Symbol 220 MovieClip
"a4"Symbol 254 MovieClip Frame 1Symbol 220 MovieClip
"a1"Symbol 254 MovieClip Frame 1Symbol 220 MovieClip
"chopper"Symbol 254 MovieClip Frame 1Symbol 220 MovieClip
"e4"Symbol 254 MovieClip Frame 1Symbol 220 MovieClip
"a2"Symbol 254 MovieClip Frame 1Symbol 220 MovieClip
"garage2"Symbol 254 MovieClip Frame 1Symbol 216 MovieClip
"hit"Symbol 254 MovieClip Frame 1Symbol 251 MovieClip
"carWall"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"mark"Symbol 270 MovieClip Frame 1Symbol 265 MovieClip
"bulletHole"Symbol 271 MovieClip Frame 1Symbol 270 MovieClip
"explosion"Symbol 275 MovieClip Frame 1Symbol 272 MovieClip
"hit2"Symbol 275 MovieClip Frame 1Symbol 273 MovieClip
"hit1"Symbol 275 MovieClip Frame 1Symbol 273 MovieClip
"flame"Symbol 275 MovieClip Frame 1Symbol 274 MovieClip
"bulletHit"Symbol 278 MovieClip Frame 1Symbol 277 MovieClip
"armor"Symbol 332 MovieClip Frame 1Symbol 310 MovieClip
"helmet"Symbol 332 MovieClip Frame 1Symbol 317 MovieClip
"wheel2"Symbol 337 MovieClip Frame 1Symbol 285 MovieClip
"wheel1"Symbol 337 MovieClip Frame 1Symbol 286 MovieClip
"wheels"Symbol 337 MovieClip Frame 1Symbol 289 MovieClip
"smoke"Symbol 337 MovieClip Frame 1Symbol 297 MovieClip
"body"Symbol 337 MovieClip Frame 1Symbol 299 MovieClip
"driver"Symbol 337 MovieClip Frame 1Symbol 332 MovieClip
"lights"Symbol 337 MovieClip Frame 1Symbol 336 MovieClip
"hit"Symbol 382 MovieClip Frame 1Symbol 220 MovieClip
"car"Symbol 382 MovieClip Frame 1Symbol 337 MovieClip
"carSound"Symbol 382 MovieClip Frame 1Symbol 339 MovieClip
"carSound2"Symbol 382 MovieClip Frame 1Symbol 340 MovieClip
"car"Symbol 382 MovieClip Frame 2Symbol 352 MovieClip
"car"Symbol 382 MovieClip Frame 3Symbol 381 MovieClip
"melee"Symbol 395 MovieClip Frame 7Symbol 280 MovieClip
"melee"Symbol 398 MovieClip Frame 10Symbol 280 MovieClip
"melee"Symbol 401 MovieClip Frame 10Symbol 280 MovieClip
"melee"Symbol 419 MovieClip Frame 10Symbol 280 MovieClip
"arm"Symbol 420 MovieClip Frame 1Symbol 395 MovieClip
"arm"Symbol 420 MovieClip Frame 2Symbol 398 MovieClip
"arm"Symbol 420 MovieClip Frame 3Symbol 401 MovieClip
"arm"Symbol 420 MovieClip Frame 4Symbol 419 MovieClip
"arm"Symbol 502 MovieClip Frame 1Symbol 420 MovieClip
"gun"Symbol 502 MovieClip Frame 2Symbol 420 MovieClip
"gun"Symbol 502 MovieClip Frame 3Symbol 427 MovieClip
"gun"Symbol 502 MovieClip Frame 4Symbol 430 MovieClip
"gun"Symbol 502 MovieClip Frame 5Symbol 433 MovieClip
"gun"Symbol 502 MovieClip Frame 6Symbol 438 MovieClip
"gun"Symbol 502 MovieClip Frame 7Symbol 441 MovieClip
"gun"Symbol 502 MovieClip Frame 8Symbol 444 MovieClip
"gun"Symbol 502 MovieClip Frame 9Symbol 449 MovieClip
"gun"Symbol 502 MovieClip Frame 10Symbol 452 MovieClip
"gun"Symbol 502 MovieClip Frame 11Symbol 455 MovieClip
"gun"Symbol 502 MovieClip Frame 12Symbol 466 MovieClip
"Bullet"Symbol 502 MovieClip Frame 12Symbol 468 MovieClip
"gun"Symbol 502 MovieClip Frame 13Symbol 473 MovieClip
"Bullet"Symbol 502 MovieClip Frame 13Symbol 474 MovieClip
"gun"Symbol 502 MovieClip Frame 14Symbol 477 MovieClip
"gun"Symbol 502 MovieClip Frame 15Symbol 481 MovieClip
"gun"Symbol 502 MovieClip Frame 16Symbol 484 MovieClip
"gun"Symbol 502 MovieClip Frame 17Symbol 487 MovieClip
"gun"Symbol 502 MovieClip Frame 18Symbol 495 MovieClip
"gun"Symbol 502 MovieClip Frame 19Symbol 501 MovieClip
"legs"Symbol 512 MovieClip Frame 1Symbol 390 MovieClip
"blood"Symbol 512 MovieClip Frame 1Symbol 44 MovieClip
"primary"Symbol 512 MovieClip Frame 1Symbol 502 MovieClip
"secondary"Symbol 512 MovieClip Frame 1Symbol 502 MovieClip
"die"Symbol 530 MovieClip Frame 5Symbol 58 MovieClip
"die"Symbol 537 MovieClip Frame 2Symbol 533 MovieClip
"die"Symbol 541 MovieClip Frame 2Symbol 533 MovieClip
"die"Symbol 545 MovieClip Frame 2Symbol 533 MovieClip
"blood"Symbol 558 MovieClip Frame 1Symbol 44 MovieClip
"zombie"Symbol 558 MovieClip Frame 1Symbol 527 MovieClip
"zombie"Symbol 558 MovieClip Frame 2Symbol 530 MovieClip
"zombie"Symbol 558 MovieClip Frame 3Symbol 537 MovieClip
"zombie"Symbol 558 MovieClip Frame 4Symbol 541 MovieClip
"zombie"Symbol 558 MovieClip Frame 5Symbol 545 MovieClip
"zombie"Symbol 558 MovieClip Frame 6Symbol 553 MovieClip
"zombie"Symbol 558 MovieClip Frame 7Symbol 557 MovieClip
"zombie"Symbol 558 MovieClip Frame 8Symbol 113 MovieClip
"die"Symbol 568 MovieClip Frame 10Symbol 58 MovieClip
"die"Symbol 576 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 580 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 584 MovieClip Frame 2Symbol 68 MovieClip
"blood"Symbol 594 MovieClip Frame 1Symbol 44 MovieClip
"zombie"Symbol 594 MovieClip Frame 1Symbol 567 MovieClip
"zombie"Symbol 594 MovieClip Frame 2Symbol 568 MovieClip
"zombie"Symbol 594 MovieClip Frame 3Symbol 576 MovieClip
"zombie"Symbol 594 MovieClip Frame 4Symbol 580 MovieClip
"zombie"Symbol 594 MovieClip Frame 5Symbol 584 MovieClip
"zombie"Symbol 594 MovieClip Frame 6Symbol 589 MovieClip
"zombie"Symbol 594 MovieClip Frame 7Symbol 593 MovieClip
"zombie"Symbol 594 MovieClip Frame 8Symbol 113 MovieClip
"die"Symbol 612 MovieClip Frame 5Symbol 58 MovieClip
"die"Symbol 616 MovieClip Frame 2Symbol 533 MovieClip
"die"Symbol 620 MovieClip Frame 2Symbol 533 MovieClip
"die"Symbol 624 MovieClip Frame 2Symbol 533 MovieClip
"blood"Symbol 635 MovieClip Frame 1Symbol 44 MovieClip
"zombie"Symbol 635 MovieClip Frame 1Symbol 609 MovieClip
"zombie"Symbol 635 MovieClip Frame 2Symbol 612 MovieClip
"zombie"Symbol 635 MovieClip Frame 3Symbol 616 MovieClip
"zombie"Symbol 635 MovieClip Frame 4Symbol 620 MovieClip
"zombie"Symbol 635 MovieClip Frame 5Symbol 624 MovieClip
"zombie"Symbol 635 MovieClip Frame 6Symbol 630 MovieClip
"zombie"Symbol 635 MovieClip Frame 7Symbol 634 MovieClip
"zombie"Symbol 635 MovieClip Frame 8Symbol 113 MovieClip
"die"Symbol 649 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 653 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 657 MovieClip Frame 2Symbol 68 MovieClip
"blood"Symbol 668 MovieClip Frame 1Symbol 44 MovieClip
"zombie"Symbol 668 MovieClip Frame 1Symbol 642 MovieClip
"zombie"Symbol 668 MovieClip Frame 2Symbol 643 MovieClip
"zombie"Symbol 668 MovieClip Frame 3Symbol 649 MovieClip
"zombie"Symbol 668 MovieClip Frame 4Symbol 653 MovieClip
"zombie"Symbol 668 MovieClip Frame 5Symbol 657 MovieClip
"zombie"Symbol 668 MovieClip Frame 6Symbol 663 MovieClip
"zombie"Symbol 668 MovieClip Frame 7Symbol 667 MovieClip
"zombie"Symbol 668 MovieClip Frame 8Symbol 113 MovieClip
"die"Symbol 677 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 681 MovieClip Frame 2Symbol 68 MovieClip
"blood"Symbol 691 MovieClip Frame 1Symbol 44 MovieClip
"zombie"Symbol 691 MovieClip Frame 1Symbol 672 MovieClip
"zombie"Symbol 691 MovieClip Frame 2Symbol 673 MovieClip
"zombie"Symbol 691 MovieClip Frame 3Symbol 677 MovieClip
"zombie"Symbol 691 MovieClip Frame 4Symbol 653 MovieClip
"zombie"Symbol 691 MovieClip Frame 5Symbol 681 MovieClip
"zombie"Symbol 691 MovieClip Frame 6Symbol 686 MovieClip
"zombie"Symbol 691 MovieClip Frame 7Symbol 690 MovieClip
"zombie"Symbol 691 MovieClip Frame 8Symbol 113 MovieClip
"die"Symbol 699 MovieClip Frame 2Symbol 68 MovieClip
"die"Symbol 703 MovieClip Frame 2Symbol 68 MovieClip
"blood"Symbol 714 MovieClip Frame 1Symbol 44 MovieClip
"zombie"Symbol 714 MovieClip Frame 1Symbol 694 MovieClip
"zombie"Symbol 714 MovieClip Frame 2Symbol 695 MovieClip
"zombie"Symbol 714 MovieClip Frame 3Symbol 699 MovieClip
"zombie"Symbol 714 MovieClip Frame 4Symbol 653 MovieClip
"zombie"Symbol 714 MovieClip Frame 5Symbol 703 MovieClip
"zombie"Symbol 714 MovieClip Frame 6Symbol 709 MovieClip
"zombie"Symbol 714 MovieClip Frame 7Symbol 713 MovieClip
"zombie"Symbol 714 MovieClip Frame 8Symbol 113 MovieClip
"zombie"Symbol 766 MovieClip Frame 1Symbol 722 MovieClip
"blood"Symbol 766 MovieClip Frame 1Symbol 727 MovieClip
"zombie"Symbol 766 MovieClip Frame 2Symbol 739 MovieClip
"zombie"Symbol 766 MovieClip Frame 3Symbol 753 MovieClip
"zombie"Symbol 766 MovieClip Frame 4Symbol 764 MovieClip
"zombie"Symbol 766 MovieClip Frame 6Symbol 765 MovieClip
"zombie"Symbol 793 MovieClip Frame 1Symbol 775 MovieClip
"blood"Symbol 793 MovieClip Frame 1Symbol 727 MovieClip
"zombie"Symbol 793 MovieClip Frame 2Symbol 783 MovieClip
"zombie"Symbol 793 MovieClip Frame 3Symbol 785 MovieClip
"zombie"Symbol 793 MovieClip Frame 4Symbol 792 MovieClip
"zombie"Symbol 793 MovieClip Frame 6Symbol 765 MovieClip
"zombie"Symbol 794 MovieClip Frame 1Symbol 114 MovieClip [zombie]
"malformed"Symbol 794 MovieClip Frame 1Symbol 558 MovieClip
"tanZombie"Symbol 794 MovieClip Frame 1Symbol 594 MovieClip
"blackMalformed"Symbol 794 MovieClip Frame 1Symbol 635 MovieClip
"zombiePistol"Symbol 794 MovieClip Frame 1Symbol 668 MovieClip
"zombieAK"Symbol 794 MovieClip Frame 1Symbol 691 MovieClip
"zombieRocket"Symbol 794 MovieClip Frame 1Symbol 714 MovieClip
"crow"Symbol 794 MovieClip Frame 1Symbol 766 MovieClip
"bat"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"light"Symbol 799 MovieClip Frame 1Symbol 797 MovieClip
"buildings"Symbol 946 MovieClip Frame 1Symbol 884 MovieClip
"buildings"Symbol 946 MovieClip Frame 1Symbol 887 MovieClip
"safeZone"Symbol 946 MovieClip Frame 1Symbol 220 MovieClip
"safeZone2"Symbol 946 MovieClip Frame 1Symbol 220 MovieClip
"slider"Symbol 998 MovieClip Frame 1Symbol 994 Button
"life"Symbol 1188 MovieClip Frame 1Symbol 1187 MovieClip
"secondary"Symbol 1193 MovieClip Frame 1Symbol 502 MovieClip
"primary"Symbol 1193 MovieClip Frame 1Symbol 502 MovieClip
"notEnoughMoney"Symbol 1193 MovieClip Frame 2Symbol 1155 MovieClip
"doNotOwn"Symbol 1193 MovieClip Frame 2Symbol 1181 MovieClip
"notEnoughMoney"Symbol 1193 MovieClip Frame 2Symbol 1155 MovieClip
"carryNoMore"Symbol 1193 MovieClip Frame 2Symbol 1183 MovieClip
"secondary"Symbol 1193 MovieClip Frame 3Symbol 502 MovieClip
"primary"Symbol 1193 MovieClip Frame 3Symbol 502 MovieClip
"lifeBar"Symbol 1193 MovieClip Frame 3Symbol 1188 MovieClip
"whatHelp"Symbol 1414 MovieClip Frame 1Symbol 1219 MovieClip
"display"Symbol 1414 MovieClip Frame 2Symbol 1358 MovieClip
"notEnoughCash"Symbol 1414 MovieClip Frame 2Symbol 1155 MovieClip
"display"Symbol 1414 MovieClip Frame 3Symbol 1358 MovieClip
"notEnoughCash"Symbol 1414 MovieClip Frame 5Symbol 1155 MovieClip
"bulletSlider"Symbol 1414 MovieClip Frame 6Symbol 998 MovieClip
"arm"Symbol 1432 MovieClip Frame 3Symbol 420 MovieClip
"gun"Symbol 1432 MovieClip Frame 4Symbol 427 MovieClip
"gun"Symbol 1432 MovieClip Frame 5Symbol 430 MovieClip
"gun"Symbol 1432 MovieClip Frame 6Symbol 433 MovieClip
"gun"Symbol 1432 MovieClip Frame 7Symbol 438 MovieClip
"gun"Symbol 1432 MovieClip Frame 8Symbol 441 MovieClip
"gun"Symbol 1432 MovieClip Frame 9Symbol 444 MovieClip
"gun"Symbol 1432 MovieClip Frame 10Symbol 449 MovieClip
"gun"Symbol 1432 MovieClip Frame 11Symbol 452 MovieClip
"gun"Symbol 1432 MovieClip Frame 12Symbol 455 MovieClip
"gun"Symbol 1432 MovieClip Frame 13Symbol 481 MovieClip
"gun"Symbol 1432 MovieClip Frame 14Symbol 484 MovieClip
"gun"Symbol 1432 MovieClip Frame 15Symbol 487 MovieClip
"gun"Symbol 1432 MovieClip Frame 16Symbol 473 MovieClip
"gun"Symbol 1432 MovieClip Frame 17Symbol 477 MovieClip
"gun"Symbol 1432 MovieClip Frame 18Symbol 495 MovieClip
"gun"Symbol 1432 MovieClip Frame 19Symbol 501 MovieClip
"gun"Symbol 1432 MovieClip Frame 21Symbol 466 MovieClip
"hand"Symbol 1439 MovieClip Frame 1Symbol 1435 MovieClip
"warning"Symbol 1439 MovieClip Frame 1Symbol 1438 MovieClip
"reload"Symbol 1459 MovieClip Frame 1Symbol 1448 MovieClip
"noMoreAmmo"Symbol 1459 MovieClip Frame 1Symbol 1451 MovieClip
"reload"Symbol 1470 MovieClip Frame 1Symbol 1448 MovieClip
"noMoreAmmo"Symbol 1470 MovieClip Frame 1Symbol 1451 MovieClip
"weapon1"Symbol 1471 MovieClip Frame 1Symbol 1459 MovieClip
"weapon2"Symbol 1471 MovieClip Frame 1Symbol 1470 MovieClip
"nextLoc"Symbol 1659 MovieClip Frame 1Symbol 1657 MovieClip
"streets"Symbol 1664 MovieClip Frame 1Symbol 254 MovieClip
"carDisplay"Symbol 1664 MovieClip Frame 1Symbol 1663 MovieClip
"char"Symbol 1670 MovieClip Frame 1Symbol 1666 MovieClip
"carDisplay"Symbol 1670 MovieClip Frame 1Symbol 1667 MovieClip
"arm"Symbol 1686 MovieClip Frame 1Symbol 395 MovieClip
"legs"Symbol 1687 MovieClip Frame 1Symbol 390 MovieClip
"blood"Symbol 1687 MovieClip Frame 1Symbol 44 MovieClip
"primary"Symbol 1687 MovieClip Frame 1Symbol 1686 MovieClip
"secondary"Symbol 1687 MovieClip Frame 1Symbol 1686 MovieClip
"legs"Symbol 1746 MovieClip Frame 1Symbol 390 MovieClip
"blood"Symbol 1746 MovieClip Frame 1Symbol 44 MovieClip
"primary"Symbol 1746 MovieClip Frame 1Symbol 1686 MovieClip
"secondary"Symbol 1746 MovieClip Frame 1Symbol 1686 MovieClip
"die"Symbol 1780 MovieClip Frame 10Symbol 58 MovieClip
"blockSubmit"Symbol 1907 MovieClip Frame 1Symbol 1888 MovieClip
"blockSubmit"Symbol 1907 MovieClip Frame 2Symbol 1896 MovieClip
"blockSubmit"Symbol 1907 MovieClip Frame 3Symbol 1901 MovieClip
"blockSubmit"Symbol 1907 MovieClip Frame 4Symbol 1906 MovieClip
"musics2"Symbol 1938 MovieClip Frame 2Symbol 949 MovieClip
"noSavedGame"Symbol 1938 MovieClip Frame 33Symbol 965 MovieClip
"bulletSlider"Symbol 1938 MovieClip Frame 34Symbol 998 MovieClip
"purchaseBrowser"Symbol 1938 MovieClip Frame 37Symbol 1206 MovieClip
"purchaseDisplay"Symbol 1938 MovieClip Frame 37Symbol 1414 MovieClip
"saved"Symbol 1938 MovieClip Frame 37Symbol 1431 MovieClip
"primary"Symbol 1938 MovieClip Frame 37Symbol 1432 MovieClip
"secondary"Symbol 1938 MovieClip Frame 37Symbol 1432 MovieClip
"clock"Symbol 1938 MovieClip Frame 37Symbol 1439 MovieClip
"weaponsDisp"Symbol 1938 MovieClip Frame 37Symbol 1471 MovieClip
"survivalCounter"Symbol 1938 MovieClip Frame 37Symbol 1478 MovieClip
"debug"Symbol 1938 MovieClip Frame 37Symbol 1496 MovieClip
"welcome1"Symbol 1938 MovieClip Frame 37Symbol 1516 MovieClip
"hudHelp"Symbol 1938 MovieClip Frame 37Symbol 1578 MovieClip
"musics"Symbol 1938 MovieClip Frame 37Symbol 1579 MovieClip
"objPointer"Symbol 1938 MovieClip Frame 40Symbol 1660 MovieClip
"primary"Symbol 1938 MovieClip Frame 40Symbol 1432 MovieClip
"secondary"Symbol 1938 MovieClip Frame 40Symbol 1432 MovieClip
"defendThisSpot"Symbol 1938 MovieClip Frame 40Symbol 1673 MovieClip
"clock"Symbol 1938 MovieClip Frame 40Symbol 1439 MovieClip
"carHelp"Symbol 1938 MovieClip Frame 40Symbol 1679 MovieClip
"barrierHelp"Symbol 1938 MovieClip Frame 40Symbol 1681 MovieClip
"carHelp2"Symbol 1938 MovieClip Frame 40Symbol 1684 MovieClip
"musics"Symbol 1938 MovieClip Frame 40Symbol 1579 MovieClip
"cutScene"Symbol 1938 MovieClip Frame 40Symbol 1786 MovieClip
"welcome1"Symbol 1938 MovieClip Frame 47Symbol 1516 MovieClip
"hudHelp"Symbol 1938 MovieClip Frame 47Symbol 1578 MovieClip
"welcome2"Symbol 1938 MovieClip Frame 47Symbol 1791 MovieClip
"purchaseBrowser"Symbol 1938 MovieClip Frame 49Symbol 1206 MovieClip
"purchaseDisplay"Symbol 1938 MovieClip Frame 49Symbol 1414 MovieClip
"saved"Symbol 1938 MovieClip Frame 56Symbol 1431 MovieClip
"primary"Symbol 1938 MovieClip Frame 204Symbol 1432 MovieClip
"secondary"Symbol 1938 MovieClip Frame 204Symbol 1432 MovieClip
"clock"Symbol 1938 MovieClip Frame 204Symbol 1439 MovieClip
"scoreSubmit"Symbol 1938 MovieClip Frame 210Symbol 1907 MovieClip
"Bullet"Symbol 1945 MovieClip Frame 2Symbol 1944 MovieClip
"Bullet"Symbol 1948 MovieClip Frame 2Symbol 1944 MovieClip
"Bullet"Symbol 1951 MovieClip Frame 2Symbol 1944 MovieClip
"Bullet"Symbol 1960 MovieClip Frame 2Symbol 1944 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 1Symbol 1940 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 6Symbol 1945 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 9Symbol 1948 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 12Symbol 1951 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 15Symbol 1954 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 16Symbol 1957 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 18Symbol 1960 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 21Symbol 1963 MovieClip
"crosshair"Symbol 1967 MovieClip Frame 23Symbol 1966 MovieClip
"Bullet"Symbol 1970 MovieClip Frame 2Symbol 1944 MovieClip
"Bullet"Symbol 1973 MovieClip Frame 2Symbol 1944 MovieClip
"Bullet"Symbol 1976 MovieClip Frame 2Symbol 1944 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 1Symbol 1940 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 6Symbol 1970 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 9Symbol 1973 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 12Symbol 1976 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 15Symbol 1979 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 16Symbol 1982 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 18Symbol 1960 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 21Symbol 1985 MovieClip
"crosshair"Symbol 1989 MovieClip Frame 23Symbol 1988 MovieClip
"crosshair1"Symbol 1990 MovieClip Frame 1Symbol 1967 MovieClip
"crosshair2"Symbol 1990 MovieClip Frame 1Symbol 1989 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sorrow"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bleeding"
ExportAssets (56)Timeline Frame 1Symbol 3 as "celestial"
ExportAssets (56)Timeline Frame 1Symbol 4 as "stompa"
ExportAssets (56)Timeline Frame 1Symbol 5 as "buggy"
ExportAssets (56)Timeline Frame 1Symbol 7 as "roadblock1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "roadblock3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "roadblock2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 23 as "ammo1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "ammo2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "ammo3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "ammo4"
ExportAssets (56)Timeline Frame 1Symbol 31 as "ammo6"
ExportAssets (56)Timeline Frame 1Symbol 33 as "ammo5"
ExportAssets (56)Timeline Frame 1Symbol 35 as "health"
ExportAssets (56)Timeline Frame 1Symbol 114 as "zombie"
ExportAssets (56)Timeline Frame 1Symbol 126 as "flameExplosion"

Labels

"pickedUp"Symbol 23 MovieClip [ammo1] Frame 335
"pickedUp"Symbol 25 MovieClip [ammo2] Frame 335
"pickedUp"Symbol 27 MovieClip [ammo3] Frame 335
"pickedUp"Symbol 29 MovieClip [ammo4] Frame 335
"pickedUp"Symbol 31 MovieClip [ammo6] Frame 335
"pickedUp"Symbol 33 MovieClip [ammo5] Frame 335
"pickedUp"Symbol 35 MovieClip [health] Frame 335
"walk"Symbol 114 MovieClip [zombie] Frame 1
"attack"Symbol 114 MovieClip [zombie] Frame 2
"dead"Symbol 114 MovieClip [zombie] Frame 3
"dead2"Symbol 114 MovieClip [zombie] Frame 4
"splatter"Symbol 114 MovieClip [zombie] Frame 5
"decapitated"Symbol 114 MovieClip [zombie] Frame 6
"explode"Symbol 114 MovieClip [zombie] Frame 7
"disappear"Symbol 114 MovieClip [zombie] Frame 8
"start"Symbol 285 MovieClip Frame 2
"end"Symbol 285 MovieClip Frame 22
"start"Symbol 286 MovieClip Frame 2
"end"Symbol 286 MovieClip Frame 22
"start"Symbol 289 MovieClip Frame 2
"end"Symbol 289 MovieClip Frame 22
"center"Symbol 332 MovieClip Frame 9
"sedan"Symbol 382 MovieClip Frame 1
"drowned"Symbol 382 MovieClip Frame 2
"explode"Symbol 382 MovieClip Frame 3
"fist"Symbol 420 MovieClip Frame 1
"knife"Symbol 420 MovieClip Frame 2
"machete"Symbol 420 MovieClip Frame 3
"whip"Symbol 420 MovieClip Frame 4
"reload"Symbol 427 MovieClip Frame 7
"reload"Symbol 430 MovieClip Frame 7
"reload"Symbol 433 MovieClip Frame 7
"reload"Symbol 438 MovieClip Frame 6
"reload"Symbol 441 MovieClip Frame 6
"reload"Symbol 444 MovieClip Frame 6
"reload"Symbol 449 MovieClip Frame 12
"reload"Symbol 452 MovieClip Frame 16
"reload"Symbol 455 MovieClip Frame 10
"reload"Symbol 473 MovieClip Frame 25
"reload"Symbol 477 MovieClip Frame 25
"reload"Symbol 481 MovieClip Frame 7
"reload"Symbol 484 MovieClip Frame 7
"reload"Symbol 487 MovieClip Frame 7
"reload"Symbol 495 MovieClip Frame 16
"reload"Symbol 501 MovieClip Frame 16
"firstFrame"Symbol 502 MovieClip Frame 2
"fist"Symbol 502 MovieClip Frame 2
"N1911"Symbol 502 MovieClip Frame 3
"P262"Symbol 502 MovieClip Frame 4
"L17"Symbol 502 MovieClip Frame 5
"T85"Symbol 502 MovieClip Frame 6
"MKP5"Symbol 502 MovieClip Frame 7
"P09"Symbol 502 MovieClip Frame 8
"A003"Symbol 502 MovieClip Frame 9
"PEZ"Symbol 502 MovieClip Frame 10
"DOA12"Symbol 502 MovieClip Frame 11
"D142"Symbol 502 MovieClip Frame 12
"GS2000"Symbol 502 MovieClip Frame 13
"GS3000"Symbol 502 MovieClip Frame 14
"G36"Symbol 502 MovieClip Frame 15
"G11"Symbol 502 MovieClip Frame 16
"XM8"Symbol 502 MovieClip Frame 17
"M9"Symbol 502 MovieClip Frame 18
"LAWL80"Symbol 502 MovieClip Frame 19
"walk"Symbol 558 MovieClip Frame 1
"attack"Symbol 558 MovieClip Frame 2
"dead"Symbol 558 MovieClip Frame 3
"dead2"Symbol 558 MovieClip Frame 4
"splatter"Symbol 558 MovieClip Frame 5
"decapitated"Symbol 558 MovieClip Frame 6
"explode"Symbol 558 MovieClip Frame 7
"disappear"Symbol 558 MovieClip Frame 8
"walk"Symbol 594 MovieClip Frame 1
"attack"Symbol 594 MovieClip Frame 2
"dead"Symbol 594 MovieClip Frame 3
"dead2"Symbol 594 MovieClip Frame 4
"splatter"Symbol 594 MovieClip Frame 5
"decapitated"Symbol 594 MovieClip Frame 6
"explode"Symbol 594 MovieClip Frame 7
"disappear"Symbol 594 MovieClip Frame 8
"walk"Symbol 635 MovieClip Frame 1
"attack"Symbol 635 MovieClip Frame 2
"dead"Symbol 635 MovieClip Frame 3
"dead2"Symbol 635 MovieClip Frame 4
"splatter"Symbol 635 MovieClip Frame 5
"decapitated"Symbol 635 MovieClip Frame 6
"explode"Symbol 635 MovieClip Frame 7
"disappear"Symbol 635 MovieClip Frame 8
"walk"Symbol 668 MovieClip Frame 1
"attack"Symbol 668 MovieClip Frame 2
"dead"Symbol 668 MovieClip Frame 3
"dead2"Symbol 668 MovieClip Frame 4
"splatter"Symbol 668 MovieClip Frame 5
"decapitated"Symbol 668 MovieClip Frame 6
"explode"Symbol 668 MovieClip Frame 7
"disappear"Symbol 668 MovieClip Frame 8
"walk"Symbol 691 MovieClip Frame 1
"attack"Symbol 691 MovieClip Frame 2
"dead"Symbol 691 MovieClip Frame 3
"dead2"Symbol 691 MovieClip Frame 4
"splatter"Symbol 691 MovieClip Frame 5
"decapitated"Symbol 691 MovieClip Frame 6
"explode"Symbol 691 MovieClip Frame 7
"disappear"Symbol 691 MovieClip Frame 8
"walk"Symbol 714 MovieClip Frame 1
"attack"Symbol 714 MovieClip Frame 2
"dead"Symbol 714 MovieClip Frame 3
"dead2"Symbol 714 MovieClip Frame 4
"splatter"Symbol 714 MovieClip Frame 5
"decapitated"Symbol 714 MovieClip Frame 6
"explode"Symbol 714 MovieClip Frame 7
"disappear"Symbol 714 MovieClip Frame 8
"walk"Symbol 766 MovieClip Frame 1
"attack"Symbol 766 MovieClip Frame 2
"dead"Symbol 766 MovieClip Frame 3
"decapitated"Symbol 766 MovieClip Frame 4
"explode"Symbol 766 MovieClip Frame 5
"disappear"Symbol 766 MovieClip Frame 6
"walk"Symbol 793 MovieClip Frame 1
"attack"Symbol 793 MovieClip Frame 2
"dead"Symbol 793 MovieClip Frame 3
"decapitated"Symbol 793 MovieClip Frame 4
"explode"Symbol 793 MovieClip Frame 5
"disappear"Symbol 793 MovieClip Frame 6
"class1"Symbol 1193 MovieClip Frame 1
"class2"Symbol 1193 MovieClip Frame 2
"class3"Symbol 1193 MovieClip Frame 3
"character"Symbol 1206 MovieClip Frame 1
"options"Symbol 1206 MovieClip Frame 2
"Lpistol"Symbol 1358 MovieClip Frame 2
"Lsmg"Symbol 1358 MovieClip Frame 3
"Lshotgun"Symbol 1358 MovieClip Frame 4
"Lautorifle"Symbol 1358 MovieClip Frame 5
"Lsniper"Symbol 1358 MovieClip Frame 6
"Lrocket"Symbol 1358 MovieClip Frame 7
"Lmelee"Symbol 1358 MovieClip Frame 8
"Rpistol"Symbol 1358 MovieClip Frame 9
"Rsmg"Symbol 1358 MovieClip Frame 10
"Rshotgun"Symbol 1358 MovieClip Frame 11
"Rautorifle"Symbol 1358 MovieClip Frame 12
"Rsniper"Symbol 1358 MovieClip Frame 13
"Rrocket"Symbol 1358 MovieClip Frame 14
"left"Symbol 1414 MovieClip Frame 2
"right"Symbol 1414 MovieClip Frame 3
"ammo"Symbol 1414 MovieClip Frame 4
"armor"Symbol 1414 MovieClip Frame 5
"options"Symbol 1414 MovieClip Frame 6
"firstFrame"Symbol 1432 MovieClip Frame 3
"fist"Symbol 1432 MovieClip Frame 3
"N1911"Symbol 1432 MovieClip Frame 4
"P262"Symbol 1432 MovieClip Frame 5
"L17"Symbol 1432 MovieClip Frame 6
"T85"Symbol 1432 MovieClip Frame 7
"MKP5"Symbol 1432 MovieClip Frame 8
"P09"Symbol 1432 MovieClip Frame 9
"A003"Symbol 1432 MovieClip Frame 10
"PEZ"Symbol 1432 MovieClip Frame 11
"DOA12"Symbol 1432 MovieClip Frame 12
"G36"Symbol 1432 MovieClip Frame 13
"G11"Symbol 1432 MovieClip Frame 14
"XM8"Symbol 1432 MovieClip Frame 15
"GS2000"Symbol 1432 MovieClip Frame 16
"GS3000"Symbol 1432 MovieClip Frame 17
"M9"Symbol 1432 MovieClip Frame 18
"LAWL80"Symbol 1432 MovieClip Frame 19
"D142"Symbol 1432 MovieClip Frame 21
"lastFrame"Symbol 1432 MovieClip Frame 22
"pistol"Symbol 1459 MovieClip Frame 1
"smg"Symbol 1459 MovieClip Frame 2
"shotgun"Symbol 1459 MovieClip Frame 3
"autorifle"Symbol 1459 MovieClip Frame 4
"rifle"Symbol 1459 MovieClip Frame 5
"incendiary"Symbol 1459 MovieClip Frame 6
"rocket"Symbol 1459 MovieClip Frame 7
"melee"Symbol 1459 MovieClip Frame 8
"pistol"Symbol 1470 MovieClip Frame 1
"smg"Symbol 1470 MovieClip Frame 2
"shotgun"Symbol 1470 MovieClip Frame 3
"autorifle"Symbol 1470 MovieClip Frame 4
"rifle"Symbol 1470 MovieClip Frame 5
"incendiary"Symbol 1470 MovieClip Frame 6
"rocket"Symbol 1470 MovieClip Frame 7
"firstFrame"Symbol 1686 MovieClip Frame 2
"fist"Symbol 1686 MovieClip Frame 2
"N1911"Symbol 1686 MovieClip Frame 3
"P262"Symbol 1686 MovieClip Frame 4
"L17"Symbol 1686 MovieClip Frame 5
"T85"Symbol 1686 MovieClip Frame 6
"MKP5"Symbol 1686 MovieClip Frame 7
"P09"Symbol 1686 MovieClip Frame 8
"A003"Symbol 1686 MovieClip Frame 9
"PEZ"Symbol 1686 MovieClip Frame 10
"DOA12"Symbol 1686 MovieClip Frame 11
"D142"Symbol 1686 MovieClip Frame 12
"GS2000"Symbol 1686 MovieClip Frame 13
"GS3000"Symbol 1686 MovieClip Frame 14
"G36"Symbol 1686 MovieClip Frame 15
"G11"Symbol 1686 MovieClip Frame 16
"XM8"Symbol 1686 MovieClip Frame 17
"M9"Symbol 1686 MovieClip Frame 18
"LAWL80"Symbol 1686 MovieClip Frame 19
"hud"Symbol 1786 MovieClip Frame 2
"level0"Symbol 1786 MovieClip Frame 3
"level2"Symbol 1786 MovieClip Frame 9
"level3"Symbol 1786 MovieClip Frame 78
"level4"Symbol 1786 MovieClip Frame 90
"end"Symbol 1786 MovieClip Frame 195
"mainMenu"Symbol 1938 MovieClip Frame 33
"options"Symbol 1938 MovieClip Frame 34
"survival"Symbol 1938 MovieClip Frame 35
"loop2"Symbol 1938 MovieClip Frame 37
"intro"Symbol 1938 MovieClip Frame 39
"hud"Symbol 1938 MovieClip Frame 40
"loop"Symbol 1938 MovieClip Frame 56
"exit"Symbol 1938 MovieClip Frame 58
"dead"Symbol 1938 MovieClip Frame 73
"success"Symbol 1938 MovieClip Frame 88
"win"Symbol 1938 MovieClip Frame 117
"dead2"Symbol 1938 MovieClip Frame 204
"fist"Symbol 1967 MovieClip Frame 2
"knife"Symbol 1967 MovieClip Frame 3
"machete"Symbol 1967 MovieClip Frame 4
"whip"Symbol 1967 MovieClip Frame 5
"N1911"Symbol 1967 MovieClip Frame 6
"P262"Symbol 1967 MovieClip Frame 7
"L17"Symbol 1967 MovieClip Frame 8
"T85"Symbol 1967 MovieClip Frame 9
"MKP5"Symbol 1967 MovieClip Frame 10
"P09"Symbol 1967 MovieClip Frame 11
"A003"Symbol 1967 MovieClip Frame 12
"PEZ"Symbol 1967 MovieClip Frame 13
"DOA12"Symbol 1967 MovieClip Frame 14
"D142"Symbol 1967 MovieClip Frame 15
"HT3"Symbol 1967 MovieClip Frame 16
"FT2A1"Symbol 1967 MovieClip Frame 17
"G36"Symbol 1967 MovieClip Frame 18
"G11"Symbol 1967 MovieClip Frame 19
"XM8"Symbol 1967 MovieClip Frame 20
"GS2000"Symbol 1967 MovieClip Frame 21
"GS3000"Symbol 1967 MovieClip Frame 22
"M9"Symbol 1967 MovieClip Frame 23
"LAWL80"Symbol 1967 MovieClip Frame 24
"fist"Symbol 1989 MovieClip Frame 2
"knife"Symbol 1989 MovieClip Frame 3
"machete"Symbol 1989 MovieClip Frame 4
"whip"Symbol 1989 MovieClip Frame 5
"N1911"Symbol 1989 MovieClip Frame 6
"P262"Symbol 1989 MovieClip Frame 7
"L17"Symbol 1989 MovieClip Frame 8
"T85"Symbol 1989 MovieClip Frame 9
"MKP5"Symbol 1989 MovieClip Frame 10
"P09"Symbol 1989 MovieClip Frame 11
"A003"Symbol 1989 MovieClip Frame 12
"PEZ"Symbol 1989 MovieClip Frame 13
"DOA12"Symbol 1989 MovieClip Frame 14
"D142"Symbol 1989 MovieClip Frame 15
"HT3"Symbol 1989 MovieClip Frame 16
"FT2A1"Symbol 1989 MovieClip Frame 17
"G36"Symbol 1989 MovieClip Frame 18
"G11"Symbol 1989 MovieClip Frame 19
"XM8"Symbol 1989 MovieClip Frame 20
"GS2000"Symbol 1989 MovieClip Frame 21
"GS3000"Symbol 1989 MovieClip Frame 22
"M9"Symbol 1989 MovieClip Frame 23
"LAWL80"Symbol 1989 MovieClip Frame 24

Dynamic Text Variables

loadTextSymbol 155 EditableText""
bulletDispSymbol 997 EditableText"9999"
TextSymbol 1004 EditableText"<p align="left"></p><p align="left"></p><p align="left"></p>"
rifleSymbol 1174 EditableText"<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>"
sniperSymbol 1175 EditableText"<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>"
rocketSymbol 1176 EditableText"<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>"
shotgunSymbol 1177 EditableText"<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>"
smgSymbol 1178 EditableText"<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>"
pistolSymbol 1179 EditableText"<p align="left"><font face="Courier New" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p><p align="left"></p>"
maxHealthSymbol 1189 EditableText"<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999</b></font></p><p align="left"></p>"
healthSymbol 1190 EditableText"<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999</b></font></p><p align="left"></p>"
costSymbol 1238 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
costSymbol 1265 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
costSymbol 1286 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
costSymbol 1302 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
costSymbol 1319 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
costSymbol 1331 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
costSymbol 1346 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
pistolSymbol 1380 EditableText"<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
autorifleSymbol 1381 EditableText"<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
smgSymbol 1382 EditableText"<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
shotgunSymbol 1383 EditableText"<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
sniperSymbol 1384 EditableText"<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
rocketSymbol 1385 EditableText"<p align="left"><font face="Courier New" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
armorCostSymbol 1404 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
armorLevelSymbol 1406 EditableText"<p align="left"><font face="Arial" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">999</font></p><p align="left"></p>"
cost1Symbol 1408 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
cost2Symbol 1409 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
cost3Symbol 1410 EditableText"<p align="left"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
TextSymbol 1412 EditableText"<p align="left"></p><p align="left"></p><p align="left"></p>"
dispMONEYSymbol 1440 EditableText"<p align="left"><font face="Impact" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999999999</b></font></p><p align="left"></p>"
INVSymbol 1443 EditableText"9999"
AMMOSymbol 1445 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="18" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
AMMOSymbol 1462 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="18" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"></p>"
INVSymbol 1463 EditableText"9999"
ClockSymbol 1473 EditableText"99:99:99:99"
daySymbol 1474 EditableText"8"
ClockSymbol 1477 EditableText"99:99:99:99"
malCounter1Symbol 1480 EditableText"99"
zomCounter2Symbol 1482 EditableText"99"
zomCounter1Symbol 1484 EditableText"99"
ZtimerSymbol 1486 EditableText"99"
MtimerSymbol 1487 EditableText"99"
PtimerSymbol 1488 EditableText"99"
crowCounterSymbol 1489 EditableText"99"
CtimerSymbol 1491 EditableText"99"
LEVELSymbol 1492 EditableText"99"
defendTimerSymbol 1494 EditableText"99"
NextLocTimerSymbol 1658 EditableText"99"
dispMONEYSymbol 1674 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999999999</b></font></p><p align="left"></p>"
lifeNumberSymbol 1675 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p><p align="left"></p>"
driveHelpSymbol 1678 EditableText""
driveHelpSymbol 1683 EditableText""
dispMONEYSymbol 1792 EditableText"<p align="left"><font face="Impact" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9999999999</b></font></p><p align="left"></p>"
bountySymbol 1804 EditableText"$9000"
playerNameSymbol 1886 EditableText"[ player name ]"
playerScoreSymbol 1887 EditableText"100"
hsOutputSymbol 1891 EditableText""
playerNameSymbol 1894 EditableText"[ player name ]"
playerScoreSymbol 1895 EditableText"100"
playerNameSymbol 1899 EditableText"[ player name ]"
playerScoreSymbol 1900 EditableText"100"
playerNameSymbol 1904 EditableText"[ player name ]"
playerScoreSymbol 1905 EditableText"100"
nightsSymbol 1908 EditableText"100"
survivalTimeSymbol 1909 EditableText"00:00:00"
killsSymbol 1911 EditableText"00:00:00"
decapSymbol 1912 EditableText"00:00:00"
dismemberSymbol 1913 EditableText"00:00:00"
zombieSymbol 1914 EditableText"00:00:00"
wZombieSymbol 1915 EditableText"00:00:00"
pZombieSymbol 1916 EditableText"00:00:00"
aZombieSymbol 1917 EditableText"00:00:00"
rZombieSymbol 1918 EditableText"00:00:00"
malformedSymbol 1919 EditableText"00:00:00"
bMalformedSymbol 1921 EditableText"00:00:00"
crowSymbol 1922 EditableText"00:00:00"
batSymbol 1923 EditableText"00:00:00"
score2Symbol 1924 EditableText"00:00:00"
score3Symbol 1925 EditableText"00:00:00"
score4Symbol 1926 EditableText"00:00:00"
score5Symbol 1927 EditableText"00:00:00"
score6Symbol 1928 EditableText"00:00:00"
score7Symbol 1929 EditableText"00:00:00"
score8Symbol 1930 EditableText"00:00:00"
score9Symbol 1931 EditableText"00:00:00"
score10Symbol 1932 EditableText"00:00:00"
score11Symbol 1933 EditableText"00:00:00"
score12Symbol 1934 EditableText"00:00:00"
score13Symbol 1935 EditableText"00:00:00"
score14Symbol 1936 EditableText"00:00:00"




http://swfchan.com/3/10291/info.shtml
Created: 8/6 -2019 15:44:55 Last modified: 8/6 -2019 15:44:55 Server time: 04/05 -2024 04:53:24