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swfchan turned sixteen years old the day before yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88903830?noj=FRM88903830-8DC" width="1" height="1"></div>

highdivehero.swf

This is the info page for
Flash #10344

(Click the ID number above for more basic data on this flash file.)


Text
PRESENTS

3333

Overall

3333

Dive 3

3333

Dive 2

3333

Dive 1

YOUR BEST DIVES

3333

Overall

3333

Dive 3

3333

Dive 2

3333

Dive 1

YOUR BEST DIVES

©  2007 Mousebreaker Ltd All Rights Reserved

Olympic High Diving !
Dive from the 5m, 10m and 15m boards,
score points for positions and entering the
water vertically!

Olympic High Diving !
Dive from the 5m, 10m and 15m boards,
score points for positions and entering the
water vertically!

MOUSEBREAKER PRESENTS

MOUSEBREAKER PRESENTS

Terms and conditions of use of this game

Play!

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your website

©  2007 Mousebreaker Ltd All Rights Reserved

1.  Select gender of diver
2. Press [Space] to jump
3. When you bounce up on the board, press [Space] to jump again
- timing this incorrectly will result in a poor bounce.
4. Same as Stage 3- except this time you dive
5. Whilst diving, use the arrow keys to rotate the diver and use the [x]
[c] & [v] keys to change positions
6. Enter the water vertically (head first scores more than feet first)
7. Complete 3 successful dives to submit your score

How to dive

How to dive

1.  Select gender of diver
2. Press [Space] to jump
3. When you bounce up on the board, press [Space] to jump again
- timing this incorrectly will result in a poor bounce.
4. Same as Stage 3- except this time you dive
5. Whilst diving, use the arrow keys to rotate the diver and use the [x]
[c] & [v] keys to change positions
6. Enter the water vertically (head first scores more than feet first)
7. Complete 3 successful dives to submit your score

Position

Rotate

Jump

Position

Rotate

Jump

V

C

X

SPACE

Again?

Next

Menu

Dive 1
Dive 2
Dive 3

Dive 1
Dive 2
Dive 3

ActionScript [AS1/AS2]

Frame 1
_global.write_game_cookie = function (game_id, f1, f2, f3, f4) { name = "game" + game_id; so = SharedObject.getLocal(name, "/"); trace((((((((("writing cookie......name : " + game_id) + " ") + f1) + " ") + f2) + " ") + f3) + " ") + f4); so.data.game_id = game_id; so.data.f1 = f1; so.data.f2 = f2; so.data.f3 = f3; so.data.f4 = f4; so.flush(); }; _global.read_game_cookie = function (game_id) { name = "game" + game_id; so = SharedObject.getLocal(name, "/"); if (so.data.game_id == null) { result = false; trace("no cookie...."); _level0.f1 = 0; _level0.f2 = 0; _level0.f3 = 0; _level0.f4 = 0; } else { trace("cookie...."); result = true; trace("reading cookie...."); _level0.checker = so.data.game_id; _level0.f1 = so.data.f1; _level0.f2 = so.data.f2; _level0.f3 = so.data.f3; _level0.f4 = so.data.f4; } return(result); }; _global.game_id = "hi-dive-hero_v2"; var exists = read_game_cookie(game_id); if (exists == false) { write_game_cookie(game_id, 0, 0, 0, 0); } _global.cookie_best1 = f1; _global.cookie_best2 = f2; _global.cookie_best3 = f3; _global.cookie_best4 = f4;
Frame 2
Stage.showMenu = false; Stage.scaleMode = "noScale"; _quality = "high"; progress.onEnterFrame = function () { total = getBytesTotal(); my_loaded = getBytesLoaded(); if (isNaN(my_loaded) || (isNaN(total))) { the_perc = 0; } else { the_perc = (my_loaded / total) * 100; } show.text = Math.round(the_perc) + "%"; progress.bar._xscale = the_perc; if ((the_perc > 99) && (progress.loaded > -1)) { gotoAndPlay ("animation"); } }; if (!beenherebefore) { _global.codeOfPIKEKey = 88; _global.codeOfOPENPIKEKey = 67; _global.codeOfTUCKKey = 86; _global.codeOfLEFTKey = 37; _global.codeOfRIGHTKey = 39; _global.codeOfJUMPKey = 32; _global.playerName = "Enter Name"; beenherebefore = true; } progress.bar._xscale = 0; _global.sex = true; _global.AudioPlaying = true; stop();
Frame 10
Frame 182
who_to.text = "v.1.1.255"; intructions.onRelease = function () { gotoAndPlay ("intructions"); }; playGame.onRelease = function () { gotoAndPlay ("playGame"); }; game_cookie.l1.text = (game_cookie.l1_s.text = cookie_best1); game_cookie.l2.text = (game_cookie.l2_s.text = cookie_best2); game_cookie.l3.text = (game_cookie.l3_s.text = cookie_best3); game_cookie.l4.text = (game_cookie.l4_s.text = cookie_best4); game_cookie._x = 5; stop(); sfx.onPress = function () { if (sfx._currentframe == 1) { sfx.gotoAndStop(2); _global.AudioPlaying = false; game.currentsound.setVolume(0); } else { sfx.gotoAndStop(1); _global.AudioPlaying = true; game.currentsound.setVolume(77); } }; if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); game.currentsound.setVolume(77); } else { sfx.gotoAndStop(2); game.currentsound.setVolume(0); } sfx.onRollOver = function () { sfx.theBut.gotoAndStop(2); }; sfx.onRollOut = (sfx.onReleaseOutside = function () { sfx.theBut.gotoAndStop(1); }); function showSex() { if (_global.sex) { sesso.gotoAndStop(1); } else { sesso.gotoAndStop(2); } } sesso.onPress = function () { _global.sex = !_global.sex; showSex(); }; showSex(); sesso.onRollOver = function () { sesso.theBut.gotoAndStop(2); }; sesso.onRollOut = (sesso.onReleaseOutside = function () { sesso.theBut.gotoAndStop(1); }); function spaceIsPressed() { trace("space key pressed"); _root.gotoAndPlay("instructions"); }
Instance of Symbol 237 MovieClip in Frame 182
onClipEvent (keyDown) { if (Key.isDown(32)) { _root.spaceIsPressed(); } }
Frame 183
game_cookie._x = -140;
Frame 185
back.onRelease = function () { gotoAndPlay ("welcome"); }; playGame.onRelease = function () { gotoAndPlay ("playGame"); }; stop(); function spaceIsPressed() { trace("space key pressed"); _root.gotoAndPlay("playGame"); }
Instance of Symbol 237 MovieClip in Frame 185
onClipEvent (keyDown) { if (Key.isDown(32)) { _root.spaceIsPressed(); } }
Frame 186
game_cookie._x = -140;
Frame 188
function setTheVolume() { if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); game.currentsound.setVolume(77); } else { sfx.gotoAndStop(2); game.currentsound.setVolume(0); } } sfx.onPress = function () { if (sfx._currentframe == 1) { _global.AudioPlaying = false; setTheVolume(); } else { _global.AudioPlaying = true; setTheVolume(); } }; sfx.onRollOver = function () { sfx.theBut.gotoAndStop(2); }; sfx.onRollOut = (sfx.onReleaseOutside = function () { sfx.theBut.gotoAndStop(1); }); function showInfo() { if (_global.infoShowing == true) { info.gotoAndStop(1); _root.game_state.infoMask._height = 100; } else { info.gotoAndStop(2); _root.game_state.infoMask._height = 10; } } if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); } else { sfx.gotoAndStop(2); } info.onPress = function () { _global.infoShowing = !_global.infoShowing; showInfo(); }; showInfo(); function spaceIsPressed() { game_state.whachugondoonar(); } function buildMap(level) { trace("========"); trace("LEVEL: " + level); trace("========"); game.clip = _root.game_stuff; game.clip.setMask(_root.the_mask); game.clipMin = 0; game.clipMax = -3600; game.clip._x = 0; game.clip._y = game.clipMax; game.counter = 0; game.clip.attachMovie("map", "map", 11000); var _local4 = colours[game.level][0]; var _local8 = new Color(game.clip.map.scene.colz0); _local8.setRGB(_local4); var _local3 = colours[game.level][1]; var _local7 = new Color(game.clip.map.scene.colz1); _local7.setRGB(_local3); game.clip.attachMovie("bg", "bg", 10000); game.bgclip = game.clip.bg; game.bgclip._x = (-game.clip._x) / 2; game.bgclip._y = (-game.clip._y) / 2; game.boardhite = game.clip.map["board" + level]._y; trace("board hite: " + game.boardhite); game.waterhite = game.clip.map.water._y + 175; game.clip.attachMovie("water", "waterline", 13000); game.clip.waterline._y = game.waterhite - 175; if (_global.sex) { hero.sex = "M"; } else { hero.sex = "F"; } game.clip.attachMovie("hero_jump" + hero.sex, "hero", 12000); hero.active = false; hero.clip = game.clip.hero; hero.startxpos = (hero.xpos = 250); hero.startypos = (hero.ypos = game.boardhite - 10); hero.divePos = 1; hero.oldPosition = 0; hero.inPosition = false; hero.rePosition = false; hero.allowMove = false; hero.bounce = null; hero.bouncing = false; hero.bouncespeed = 0; hero[("lev" + level) + "Score"] = 0; game.pointcount = 0; game.divFact = 0; game.divFin = null; hero.dirRot = 0; hero.actRot = 0; hero.desRot = 0; hero.scorRotL = (hero.scorRotR = null); hero.scoreMult = 0; hero.el1 = (hero.el2 = (hero.el3 = (hero.el4 = (hero.el5 = 0)))); hero.clip._x = hero.xpos; hero.clip._y = hero.ypos; game.stage = 0; game.diveStage = 20; game.diveOver = 22; var _local6 = 1; game_state._x = (_local6 - 1) * -600; game.paused = true; game.levelCompleted = false; setControls(); score.gotoAndStop(hero.score + 1); game_state.whachugondoonar = null; game.currentsound = _root.nada; setTheVolume(); } function numSort(first, second) { var _local2 = Number(first); var _local1 = Number(second); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } function stageControl() { switch (game.stage) { case 0 : game.counter++; if (game.counter > 20) { game.paused = false; game.counter = 0; hero.SpeedofChange = 4; game.stage = 1; } break; case 1 : if (hero.canJump) { game.counter++; if (game.counter > 50) { var _local22 = 2; game_state._x = (_local22 - 1) * -600; game.counter = 0; game.stage = 2; } } break; case 2 : hero.divePos = 2; game.jump = false; if (hero.inPosition) { game.stage = 3; } break; case 3 : if (game.jump) { game.stage = 4; } break; case 4 : game.currentsound = _root.boing1; game.currentsound.start(); hero.divePos = 3; hero.jumpspeed = -hero.jumptotal; hero.jumping = true; game.stage = 5; break; case 5 : if (hero.yspeed > 2) { hero.divePos = 4; hero.bouncespeed = 0; } else if ((hero.yspeed == 0) && (hero.canJump)) { game.currentsound = _root.bounce1; game.currentsound.start(); game.divFin = (game.divFact = 0); game.stage = 6; } break; case 6 : hero.divePos = 2; game.divFact++; var _local8 = hero.bounce / game.divFact; if (_local8 < 0.5) { game.stage = 7; game.divFact = 26; } else { hero.bouncespeed = _local8; } if (game.jump) { hero.divePos = 3; hero.jumpspeed = -hero.jumptotal; hero.jumping = true; addStar(5, 25, 1, hero.xpos + 75, game.boardhite); game.stage = 10; } break; case 7 : game.divFact--; var _local4 = hero.bounce / game.divFact; if (_local4 > hero.jumptotal) { _local4 = hero.jumptotal; } else if (_local4 < 0) { _local4 = 0; } game.divFin = _local4; if (game.divFact <= 1) { game.stage = 8; } else { hero.bouncespeed = -_local4; } if (game.jump) { trace("***1"); game.stage = 9; } break; case 8 : game.currentsound = _root.boing2b; game.currentsound.start(); hero.divePos = 3; hero.jumpspeed = (-hero.jumptotal) * 0.9; hero.jumping = true; addStar(0, 25, 1, hero.xpos + 75, game.boardhite); game.stage = 10; break; case 9 : game.currentsound = _root.boing202; game.currentsound.start(); hero.divePos = 3; hero.jumpspeed = (-hero.jumptotal) * 0.9; var _local6 = game.divFin * hero.bounce; if (_local6 > 6) { _local6 = 6; } hero.jumpspeed = hero.jumpspeed - (_local6 / 2); trace(_local6 + " bounce"); trace(hero.jumpspeed + " jumpspeed"); hero.jumping = true; var _local5 = Math.round(13 + ((game.divFin / hero.bounce) * 13)); addStar(_local5, 25, 1, hero.xpos + 75, game.boardhite); game.stage = 10; break; case 10 : if (hero.yspeed > 2) { hero.divePos = 4; hero.bouncespeed = 0; } else if ((hero.yspeed == 0) && (hero.canJump)) { game.currentsound = _root.bounce2; game.currentsound.start(); game.divFin = (game.divFact = 0); game.stage = 16; } break; case 16 : hero.divePos = 2; game.divFact++; _local8 = hero.bounce / game.divFact; if (_local8 < 0.5) { game.divFact = 26; game.stage = 17; } else { hero.bouncespeed = _local8; } if (game.jump) { game.clip.attachMovie("hero_dive" + hero.sex, "hero", 12000); setHeroPositions(5); hero.xpos = hero.xpos + 2; hero.ypos = hero.ypos - 74; hero.actRot = 37; hero.scorRotL = 0; hero.scorRotR = 180; hero.jumpspeed = -hero.jumptotal; hero.jumpxspeed = hero.jumptotal; hero.jumping = true; addStar(5, 50, 1, hero.xpos + 120, game.boardhite); game.stage = 20; } break; case 17 : _local4 = hero.bounce / game.divFact; if (_local4 > hero.jumptotal) { _local4 = hero.jumptotal; } else if (_local4 < 0) { _local4 = 0; } game.divFin = _local4; if (game.divFact <= 1) { trace(hero.bounce + "<=== jumpfail2"); game.stage = 18; } else { hero.bouncespeed = -_local4; } if (game.jump) { trace("***2"); game.stage = 19; } game.divFact--; break; case 18 : game.currentsound = _root.boing3b; game.currentsound.start(); game.clip.attachMovie("hero_dive" + hero.sex, "hero", 12000); setHeroPositions(5); hero.divePos = 5; hero.xpos = hero.xpos + 2; hero.ypos = hero.ypos - 74; hero.actRot = 37; hero.scorRotL = 0; hero.scorRotR = 180; hero.jumpspeed = (-hero.jumptotal) * 0.8; hero.jumpxspeed = (-hero.jumpspeed) * 1.2; hero.jumping = true; addStar(0, 50, 1, hero.xpos + 120, game.boardhite); hero.scoreMult = hero[("lev" + game.level) + "Score"] / 50; game.counter = 0; game.stage = 20; break; case 19 : game.currentsound = _root.boing3a; game.currentsound.start(); game.clip.attachMovie("hero_dive" + hero.sex, "hero", 12000); setHeroPositions(5); hero.divePos = 5; hero.xpos = hero.xpos + 2; hero.ypos = hero.ypos - 74; hero.actRot = 37; hero.scorRotL = 0; hero.scorRotR = 180; hero.jumpspeed = (-hero.jumptotal) * 0.8; _local6 = game.divFin * hero.bounce; if (_local6 > 7) { _local6 = 7; } hero.jumpspeed = hero.jumpspeed - (_local6 / 2); trace(_local6 + " bounce"); trace(hero.jumpspeed + " jumpspeed"); hero.jumpxspeed = (-hero.jumpspeed) * 0.89; hero.jumping = true; _local5 = 26 + Math.round((game.divFin / hero.bounce) * 25); addStar(_local5, 50, 1, hero.xpos + 120, game.boardhite); hero.scoreMult = hero[("lev" + game.level) + "Score"] / 50; game.counter = 0; game.stage = 20; break; case 20 : var _local25 = (hero.bounce * 10) + hero.startxpos; if (hero.xpos < _local25) { if (hero.ypos <= game.boardhite) { hero.divePos = 5; } else { hero.divePos = 99; } hero.SpeedofChange = 6; hero.actRot = hero.actRot + (6 - (4 * hero.scoreMult)); } else { hero.SpeedofChange = 4.5; hero.SpeedofChange = hero.SpeedofChange + hero.scoreMult; game.clip.map.water.splash._x = hero.xpos; } hero.allowMove = true; if (hero.inPosition) { if (hero.rePosition && (hero.divePos != 7)) { addStar(25, 25, 3, hero.xpos + 75, hero.ypos + 75); hero.rePosition = false; } } else { hero.rePosition = true; } if ((hero.dirRot == -1) && (hero.ypos < (game.waterhite - 175))) { if (hero.actRot < hero.scorRotL) { addStar(25, 25, 2, hero.xpos + 125, hero.ypos + 30); hero.scorRotL = hero.scorRotL - 180; if (hero.scorRotL < (hero.scorRotR - 360)) { hero.scorRotR = hero.scorRotR - 180; } } } else if ((hero.dirRot == 1) && (hero.ypos < (game.waterhite - 175))) { if (hero.actRot > hero.scorRotR) { addStar(25, 25, 2, hero.xpos + 125, hero.ypos + 30); hero.scorRotR = hero.scorRotR + 180; if (hero.scorRotR > (hero.scorRotL - 360)) { hero.scorRotL = hero.scorRotL + 180; } } } var _local20 = hero.clip._rotation; var _local16 = _local20 / game.pi_r; var _local17 = Math.sin(_local16); var _local18 = Math.cos(_local16); var _local14 = 85; var _local9 = _local14 * _local17; var _local12 = _local14 * _local18; var _local11 = hero.xpos - _local9; var _local10 = hero.ypos + _local12; var _local15 = hero.xpos + _local9; var _local13 = hero.ypos - _local12; var _local2 = game.waterhite - 175; if (game.clip.map.water.splash1._currentframe == 1) { if (_local13 >= _local2) { var _local23 = Math.floor(_local13 - _local2); trace("arm" + _local23); game.clip.map.water.splash1._x = _local15; game.clip.waterline.splash1._x = _local15; game.clip.map.water.splash1.gotoAndStop(_local23); game.clip.waterline.splash1.gotoAndStop(_local23); } } else if (game.clip.map.water.splash1._currentframe < game.clip.map.water.splash1._totalframes) { var _local23 = (game.clip.map.water.splash1._currentframe = game.clip.map.water.splash1._currentframe + 1); game.clip.map.water.splash1.gotoAndStop(_local23); game.clip.waterline.splash1.gotoAndStop(_local23); } if (game.clip.map.water.splash2._currentframe == 1) { if (hero.ypos >= _local2) { _root.splash.start(); var _local23 = Math.floor(hero.ypos - _local2); trace("mid" + _local23); game.clip.map.water.splash2._x = hero.xpos; game.clip.waterline.splash2._x = hero.xpos; game.clip.map.water.splash2.gotoAndStop(_local23); game.clip.waterline.splash2.gotoAndStop(_local23); game.clip.map.water.bblz._x = hero.xpos; game.clip.waterline.bblz._x = hero.xpos; } } else if (game.clip.map.water.splash2._currentframe < game.clip.map.water.splash2._totalframes) { var _local23 = (game.clip.map.water.splash2._currentframe = game.clip.map.water.splash2._currentframe + 1); game.clip.map.water.splash2.gotoAndStop(_local23); game.clip.waterline.splash2.gotoAndStop(_local23); } if (game.clip.map.water.splash3._currentframe == 1) { if (_local10 >= _local2) { var _local23 = Math.floor(_local10 - _local2); trace("leg" + _local23); game.clip.map.water.splash3._x = _local11; game.clip.waterline.splash3._x = _local11; game.clip.map.water.splash3.gotoAndStop(_local23); game.clip.waterline.splash3.gotoAndStop(_local23); } } else if (game.clip.map.water.splash3._currentframe < game.clip.map.water.splash3._totalframes) { var _local23 = (game.clip.map.water.splash3._currentframe = game.clip.map.water.splash3._currentframe + 1); game.clip.map.water.splash3.gotoAndStop(_local23); game.clip.waterline.splash3.gotoAndStop(_local23); } if (hero.ypos >= (game.waterhite - 300)) { hero.divePos = 7; } if (hero.ypos >= _local2) { if (game.counter == 0) { hero.actRot = hero.clip._rotation; hero.allowMove = false; trace("entry angle: " + hero.actRot); var _local3 = Math.abs(hero.actRot); if (((_local3 < 16) && (_local3 > 0)) && (hero.divePos == 7)) { _local5 = Math.round(50 + (80 * ((16 - _local3) / 16))); trace("feet first good: " + _local5); } else if (((_local3 > 159) && (_local3 < 180)) && (hero.divePos == 7)) { _local5 = Math.round(70 + (130 * (_local3 / 178.2))); trace("head first good: " + _local5); } else { _local5 = 1; trace("bad entry"); } addStar(_local5, 200, 4, hero.xpos + 75, game.waterhite - 215); game.counter = 1; } if (game.clip.map.water.bblz._currentframe < game.clip.map.water.bblz._totalframes) { var _local23 = (game.clip.map.water.bblz._currentframe = game.clip.map.water.bblz._currentframe + 1); game.clip.map.water.bblz.gotoAndStop(_local23); } if (game.clip.waterline.bblz._currentframe < game.clip.waterline.bblz._totalframes) { var _local23 = (game.clip.waterline.bblz._currentframe = game.clip.waterline.bblz._currentframe + 1); game.clip.waterline.bblz.gotoAndStop(_local23); } } if (hero.ypos >= game.waterhite) { game.stage = 21; } break; case 21 : hero.allowMove = false; game.counter = 1; hero.divePos = 10; hero.actRot = hero.clip._rotation; game.stage = 22; if (game.clip.map.water.splash1._currentframe < game.clip.map.water.splash1._totalframes) { var _local23 = (game.clip.map.water.splash1._currentframe = game.clip.map.water.splash1._currentframe + 1); game.clip.map.water.splash1.gotoAndStop(_local23); game.clip.waterline.splash1.gotoAndStop(_local23); } if (game.clip.map.water.splash2._currentframe < game.clip.map.water.splash2._totalframes) { var _local23 = (game.clip.map.water.splash2._currentframe = game.clip.map.water.splash2._currentframe + 1); game.clip.map.water.splash2.gotoAndStop(_local23); game.clip.waterline.splash2.gotoAndStop(_local23); } if (game.clip.map.water.splash3._currentframe < game.clip.map.water.splash3._totalframes) { var _local23 = (game.clip.map.water.splash3._currentframe = game.clip.map.water.splash3._currentframe + 1); game.clip.map.water.splash3.gotoAndStop(_local23); game.clip.waterline.splash3.gotoAndStop(_local23); } if (game.clip.map.water.bblz._currentframe < game.clip.map.water.bblz._totalframes) { var _local23 = (game.clip.map.water.bblz._currentframe = game.clip.map.water.bblz._currentframe + 1); game.clip.map.water.bblz.gotoAndStop(_local23); } if (game.clip.waterline.bblz._currentframe < game.clip.waterline.bblz._totalframes) { var _local23 = (game.clip.waterline.bblz._currentframe = game.clip.waterline.bblz._currentframe + 1); game.clip.waterline.bblz.gotoAndStop(_local23); } break; case 22 : var _local19 = Math.abs(hero.actRot); var _local26 = returnFullAngl(hero.actRot); hero.actRot = hero.actRot - (hero.actRot / 9); var _local21 = 11; if (_local19 > 65) { if (game.counter > _local21) { if (hero.divePos == 11) { hero.divePos = 12; game.counter = 0; } else { hero.divePos = 11; game.counter = 0; } } } else if (game.counter > _local21) { if (hero.divePos == 16) { hero.divePos = 15; game.counter = 0; } else { hero.divePos = 16; game.counter = 0; } } game.counter++; if (hero.ypos < (game.waterhite - 120)) { hero.yspeed = 0; game.stage = 23; } if (game.clip.map.water.splash1._currentframe < game.clip.map.water.splash1._totalframes) { var _local23 = (game.clip.map.water.splash1._currentframe = game.clip.map.water.splash1._currentframe + 1); game.clip.map.water.splash1.gotoAndStop(_local23); game.clip.waterline.splash1.gotoAndStop(_local23); } if (game.clip.map.water.splash2._currentframe < game.clip.map.water.splash2._totalframes) { var _local23 = (game.clip.map.water.splash2._currentframe = game.clip.map.water.splash2._currentframe + 1); game.clip.map.water.splash2.gotoAndStop(_local23); game.clip.waterline.splash2.gotoAndStop(_local23); } if (game.clip.map.water.splash3._currentframe < game.clip.map.water.splash3._totalframes) { var _local23 = (game.clip.map.water.splash3._currentframe = game.clip.map.water.splash3._currentframe + 1); game.clip.map.water.splash3.gotoAndStop(_local23); game.clip.waterline.splash3.gotoAndStop(_local23); } if (game.clip.map.water.bblz._currentframe < game.clip.map.water.bblz._totalframes) { var _local23 = (game.clip.map.water.bblz._currentframe = game.clip.map.water.bblz._currentframe + 1); game.clip.map.water.bblz.gotoAndStop(_local23); } if (game.clip.waterline.bblz._currentframe < game.clip.waterline.bblz._totalframes) { var _local23 = (game.clip.waterline.bblz._currentframe = game.clip.waterline.bblz._currentframe + 1); game.clip.waterline.bblz.gotoAndStop(_local23); } break; case 23 : game.levelCompleted = true; hero.fallspeed = 0; var _local7 = hero[("lev" + game.level) + "Score"]; trace("hero level score:" + _local7); var _local24 = returnLevScore(); if (_local7 >= _local24) { nextLevel(true); } else { nextLevel(false); } if (game.clip.map.water.bblz._currentframe < game.clip.map.water.bblz._totalframes) { var _local23 = (game.clip.map.water.bblz._currentframe = game.clip.map.water.bblz._currentframe + 1); game.clip.map.water.bblz.gotoAndStop(_local23); } game.stage = 24; break; case 24 : _local21 = 11; if (game.counter > _local21) { if (hero.divePos == 15) { hero.divePos = 16; game.counter = 0; } else { hero.divePos = 15; game.counter = 0; } } game.counter++; if (game.clip.map.water.bblz._currentframe < game.clip.map.water.bblz._totalframes) { var _local23 = (game.clip.map.water.bblz._currentframe = game.clip.map.water.bblz._currentframe + 1); game.clip.map.water.bblz.gotoAndStop(_local23); } break; } } function addStar(points, pointsMax, element, x, y) { game.pointcount++; var _local2 = game.clip.map["score" + game.pointcount]; var _local7 = 1 + Math.round((points / pointsMax) * 50); _local2.colour.gotoAndStop(_local7); _local2.symbol.gotoAndStop(element); _local2.score.gotoAndStop(1 + points); _local2._x = x; _local2._y = y; hero[("lev" + game.level) + "Score"] = hero[("lev" + game.level) + "Score"] + Math.round(points); var _local4 = hero[("lev" + game.level) + "Score"]; var _local6 = _root[("l" + game.level) + "score"]._currentframe - 1; if (_local6 != _local4) { _root[("l" + game.level) + "score"].gotoAndStop(_local4 + 1); } switch (element) { case 1 : if (game.stage < 10) { hero.el1 = points / pointsMax; } else { hero.el2 = points / pointsMax; } break; case 2 : hero.el3 = hero.el3 + 1; break; case 3 : hero.el4 = hero.el4 + 1; break; case 4 : hero.el5 = points / pointsMax; break; } showScore2(); } function inAir(whom) { if (whom.jumping) { whom.jumpspeed = whom.jumpspeed + game.gravity; whom.fallspeed = 0; whom.bouncespeed = 0; if (whom.jumpspeed > 0) { whom.jumpspeed = 0; whom.bouncespeed = 0; whom.jumping = false; whom.canJump = false; } } else if (game.stage < game.diveStage) { if (whom.ypos >= game.boardhite) { if (!whom.canJump) { whom.bounce = whom.fallspeed * 0.9; trace(whom.bounce + "bounce"); } whom.fallspeed = 0; whom.yspeed = 0; whom.canJump = true; } else { whom.fallspeed = whom.fallspeed + game.gravity; whom.jumpspeed = 0; whom.bouncespeed = 0; whom.canJump = false; } } else if ((game.stage == game.diveOver) && (!game.levelCompleted)) { if (whom.fallspeed > 0) { whom.fallspeed = whom.fallspeed / 3; } whom.fallspeed = whom.fallspeed - 0.1; whom.jumpspeed = 0; whom.bouncespeed = 0; whom.jumpxspeed = 0; whom.canJump = false; } else if (!game.levelCompleted) { whom.fallspeed = whom.fallspeed + game.gravity; whom.jumpspeed = 0; whom.bouncespeed = 0; whom.jumpxspeed = whom.jumpxspeed - game.gravity; whom.canJump = false; } whom.yspeed = (whom.jumpspeed + whom.fallspeed) + whom.bouncespeed; whom.xspeed = whom.jumpxspeed; var _local2 = 27; if (whom.yspeed > _local2) { whom.yspeed = _local2; } else if (whom.yspeed < (-_local2)) { whom.yspeed = -_local2; } if (whom.xspeed > _local2) { whom.xspeed = _local2; } else if (whom.xspeed < 0) { whom.xspeed = 0; } } function returnFullAngl(ang) { var _local1; if (ang < 0) { _local1 = ang + 360; } else { _local1 = ang; } return(_local1); } function setHeroPositions(position) { pos = hero.positions[position]; if (game.stage >= 12) { var _local15 = hero.clip.waist.leg1.calf.foot; var _local2 = hero.clip.waist.leg1.calf; var _local7 = hero.clip.waist.leg1; var _local14 = hero.clip.waist.leg2.calf.foot; var _local1 = hero.clip.waist.leg2.calf; var _local4 = hero.clip.waist.leg2; var _local5 = hero.clip.waist; var _local10 = hero.clip.chest; var _local13 = hero.clip.chest.arm1; var _local8 = hero.clip.chest.arm1.forearm; var _local11 = hero.clip.chest2.arm2; var _local6 = hero.clip.chest2.arm2.forearm; var _local12 = hero.clip.chest.head; } else { var _local15 = hero.clip.foot1; var _local2 = hero.clip.calf1; var _local7 = hero.clip.calf1.thigh1; var _local14 = hero.clip.calf1.thigh1.leg2.calf.foot; var _local1 = hero.clip.calf1.thigh1.leg2.calf; var _local4 = hero.clip.calf1.thigh1.leg2; var _local5 = hero.clip.calf1.thigh1.waist1; var _local3 = hero.clip.calf1.thigh1.waist2; var _local10 = hero.clip.calf1.thigh1.waist1.chest; var _local9 = hero.clip.calf1.thigh1.waist2.chest; var _local13 = hero.clip.calf1.thigh1.waist1.chest.arm1; var _local8 = hero.clip.calf1.thigh1.waist1.chest.arm1.forearm; var _local11 = hero.clip.calf1.thigh1.waist2.chest.arm2; var _local6 = hero.clip.calf1.thigh1.waist2.chest.arm2.forearm; var _local12 = hero.clip.calf1.thigh1.waist1.chest.head; } var _local15 = hero.clip.foot1; var _local14 = hero.clip.calf1.thigh1.leg2.calf.foot; _local15._rotation = pos[0]; _local2._rotation = pos[1]; _local7._rotation = pos[2]; _local14._rotation = pos[3]; _local1._rotation = pos[4]; _local4._rotation = pos[5]; _local5._rotation = pos[6]; _local3._rotation = pos[6]; _local10._rotation = pos[7]; _local9._rotation = pos[7]; _local13._rotation = pos[8]; _local8._rotation = pos[9]; _local11._rotation = pos[8]; _local6._rotation = pos[9]; _local12._rotation = pos[10]; } function moveChar(whom) { var _local35 = whom.xpos; var _local33 = whom.ypos; var _local34; var _local32; _local34 = _local35 + whom.xspeed; _local32 = _local33 + whom.yspeed; var _local2 = whom.positions[whom.divePos]; if (game.stage >= game.diveStage) { var _local25 = whom.clip.waist.leg1.calf.foot; var _local9 = whom.clip.waist.leg1.calf; var _local15 = whom.clip.waist.leg1; var _local37 = whom.clip.waist.leg2.calf.foot; var _local8 = whom.clip.waist.leg2.calf; var _local11 = whom.clip.waist.leg2; var _local12 = whom.clip.waist; var _local18 = whom.clip.chest; var _local22 = whom.clip.chest.arm1; var _local16 = whom.clip.chest.arm1.forearm; var _local20 = whom.clip.chest2.arm2; var _local13 = whom.clip.chest2.arm2.forearm; var _local21 = whom.clip.chest.head; } else { var _local25 = whom.clip.foot1; var _local9 = whom.clip.calf1; var _local15 = whom.clip.calf1.thigh1; var _local37 = whom.clip.calf1.thigh1.leg2.calf.foot; var _local8 = whom.clip.calf1.thigh1.leg2.calf; var _local11 = whom.clip.calf1.thigh1.leg2; var _local12 = whom.clip.calf1.thigh1.waist1; var _local27 = whom.clip.calf1.thigh1.waist2; var _local18 = whom.clip.calf1.thigh1.waist1.chest; var _local29 = whom.clip.calf1.thigh1.waist2.chest; var _local22 = whom.clip.calf1.thigh1.waist1.chest.arm1; var _local16 = whom.clip.calf1.thigh1.waist1.chest.arm1.forearm; var _local20 = whom.clip.calf1.thigh1.waist2.chest.arm2; var _local13 = whom.clip.calf1.thigh1.waist2.chest.arm2.forearm; var _local21 = whom.clip.calf1.thigh1.waist1.chest.head; } var _local31 = _local25._rotation - _local2[0]; var _local19 = _local9._rotation - _local2[1]; var _local17 = _local15._rotation - _local2[2]; var _local28 = _local37._rotation - _local2[3]; var _local14 = _local8._rotation - _local2[4]; var _local10 = _local11._rotation - _local2[5]; var _local4 = _local12._rotation - _local2[6]; var _local7 = _local18._rotation - _local2[7]; var _local26 = returnFullAngl(_local22._rotation) - returnFullAngl(_local2[8]); var _local38 = _local16._rotation - _local2[9]; var _local24 = returnFullAngl(_local20._rotation) - returnFullAngl(_local2[8]); var _local36 = _local13._rotation - _local2[9]; var _local23 = _local21._rotation - _local2[10]; _local25._rotation = _local25._rotation - (_local31 / hero.SpeedofChange); _local9._rotation = _local9._rotation - (_local19 / hero.SpeedofChange); _local15._rotation = _local15._rotation - (_local17 / hero.SpeedofChange); _local37._rotation = _local37._rotation - (_local28 / hero.SpeedofChange); _local8._rotation = _local8._rotation - (_local14 / (hero.SpeedofChange + 0.1)); _local11._rotation = _local11._rotation - (_local10 / (hero.SpeedofChange + 0.3)); _local12._rotation = _local12._rotation - (_local4 / hero.SpeedofChange); _local27._rotation = _local27._rotation - (_local4 / hero.SpeedofChange); _local18._rotation = _local18._rotation - (_local7 / hero.SpeedofChange); _local29._rotation = _local29._rotation - (_local7 / hero.SpeedofChange); _local22._rotation = _local22._rotation - (_local26 / hero.SpeedofChange); _local16._rotation = _local16._rotation - (_local38 / hero.SpeedofChange); _local20._rotation = _local20._rotation - (_local24 / (hero.SpeedofChange + 1)); _local13._rotation = _local13._rotation - (_local36 / (hero.SpeedofChange + 2)); _local21._rotation = _local21._rotation - (_local23 / hero.SpeedofChange); var _local30 = (((((((Math.abs(_local19) + Math.abs(_local17)) + Math.abs(_local14)) + Math.abs(_local10)) + Math.abs(_local4)) + Math.abs(_local7)) + Math.abs(_local26)) + Math.abs(_local24)) + Math.abs(_local23); if (_local30 < 0.5) { whom.oldPosition = hero.divePos; whom.inPosition = true; } else { whom.inPosition = false; } whom.xpos = _local34; whom.ypos = _local32; var _local5; if (((!whom.jumping) && (whom.canJump)) && (game.stage < game.diveStage)) { _local5 = Math.round(whom.ypos - game.boardhite); var _local25 = hero.clip.foot1; var _local37 = hero.clip.calf1.thigh1.leg2.calf.foot; _local25._rotation = 5 + (_local5 * 0.66); _local37._rotation = _local25; } else { var _local6 = game.clip.map["board" + game.level]._currentframe; if (_local6 > 1) { _local5 = Math.floor(_local6 - (_local6 / 2)); } } game.clip.map["board" + game.level].gotoAndStop(_local5); if (game.stage == game.diveStage) { if (whom.dirRot != 0) { var _local3 = whom.dirRot * (5 + hero.scoreMult); whom.desRot = whom.desRot + (_local3 / 11); if ((whom.desRot > _local3) || (whom.desRot < _local3)) { whom.desRot = _local3; } } else { whom.desRot = whom.desRot - (whom.desRot / 2.3); } whom.actRot = whom.actRot + whom.desRot; } whom.clip._x = whom.xpos; whom.clip._y = whom.ypos; whom.clip._rotation = whom.actRot; } function moveMap() { var _local4; var _local2; var _local3 = hero.xpos - hero.startxpos; var _local1 = hero.ypos; if (game.stage < game.diveStage) { _local1 = _local1 - 350; } else { _local1 = _local1 - game.screenadj; if (game.screenadj > 60) { game.screenadj = game.screenadj - (game.screenadj / 35); } } _local4 = (_local3 + game.clip._x) / 9; _local2 = (_local1 + game.clip._y) / 9; game.clip._x = game.clip._x - _local4; game.clip._y = game.clip._y - _local2; if (game.clip._y < (game.clipMax - 250)) { game.clip._y = game.clipMax - 250; } game.bgclip._x = (-game.clip._x) / 2; game.bgclip._y = (-game.clip._y) / 2; } function nextLevel(passorfail) { game_state.bestdive1._visible = (game_state.bestdive2._visible = (game_state.bestoverall._visible = false)); if (passorfail) { game.currentsound = _root.cheer; game.currentsound.start(); if ((game.level == 1) && (hero.lev1Score > cookie_best1)) { cookie_best1 = Math.floor(hero.lev1Score); write_game_cookie(game_id, cookie_best1, cookie_best2, cookie_best3, cookie_best4); game_state.bestdive1._visible = true; } if ((game.level == 2) && (hero.lev2Score > cookie_best2)) { cookie_best2 = Math.floor(hero.lev2Score); write_game_cookie(game_id, cookie_best1, cookie_best2, cookie_best3, cookie_best4); game_state.bestdive1._visible = true; } if ((game.level == 3) && (hero.lev3Score > cookie_best3)) { cookie_best3 = Math.floor(hero.lev3Score); write_game_cookie(game_id, cookie_best1, cookie_best2, cookie_best3, cookie_best4); game_state.bestdive2._visible = true; } game.level++; hero.score = 0; hero.score = (Math.floor(hero.lev1Score) + Math.floor(hero.lev2Score)) + Math.floor(hero.lev3Score); var _local3; if (game.level > 3) { _local3 = 5; setSStext(); if (hero.score > cookie_best4) { cookie_best4 = hero.score; write_game_cookie(game_id, cookie_best1, cookie_best2, cookie_best3, cookie_best4); game_state.bestdive2._visible = false; game_state.bestoverall._visible = true; } game_state.whachugondoonar = null; } else { _local3 = 4; game_state.whachugondoonar = function () { game_state.whachugondoonar = null; buildMap(game.level); }; } game_state._x = (_local3 - 1) * -600; } else { hero.score = 0; var _local2 = 1; while (_local2 < game.level) { hero.score = hero.score + hero[("lev" + _local2) + "Score"]; _local2++; } var _local3 = 3; game_state._x = (_local3 - 1) * -600; setFStext(); game_state.whachugondoonar = function () { game_state.whachugondoonar = null; _root.gotoAndPlay("playGame"); }; } } function showScore2() { var _local1 = hero[("lev" + game.level) + "Score"]; var _local2 = (1 + hero.score) + _local1; score.gotoAndStop(_local2); } function showScore() { var _local1 = score._currentframe - 1; var _local3 = hero[("lev" + game.level) + "Score"]; var _local2 = hero.score + _local3; if (_local2 < (_local1 - 10)) { score.gotoAndStop(_local1 - 10); } else if (_local2 > (_local1 + 10)) { score.gotoAndStop(_local1 + 10); } else if (_local2 < _local1) { score.prevFrame(); } else if (_local2 > _local1) { score.nextFrame(); } } function setFStext() { game_state.labell1a.text = "You have scored "; game_state.labell1a.text = game_state.labell1a.text + hero[("lev" + game.level) + "Score"]; var _local1 = returnLevScore(); game_state.labell1a.text = game_state.labell1a.text + (((" (" + _local1) + " required to continue)") + String.fromCharCode(13)); if (hero.el1 > 0.55) { game_state.labell1a.text = game_state.labell1a.text + ("Bounce 1 was good" + String.fromCharCode(13)); } else if ((hero.el1 > 0.4) && (hero.el1 < 0.55)) { game_state.labell1a.text = game_state.labell1a.text + ("Bounce 1 was ok" + String.fromCharCode(13)); } else { game_state.labell1a.text = game_state.labell1a.text + ("Bounce 1 was poor" + String.fromCharCode(13)); } if (hero.el2 > 0.55) { game_state.labell1a.text = game_state.labell1a.text + ("Bounce 2 was good" + String.fromCharCode(13)); } else if ((hero.el2 > 0.4) && (hero.el2 < 0.55)) { game_state.labell1a.text = game_state.labell1a.text + ("Bounce 2 was ok" + String.fromCharCode(13)); } else { game_state.labell1a.text = game_state.labell1a.text + ("Bounce 2 was poor" + String.fromCharCode(13)); } if (hero.el3 > game.level) { game_state.labell1a.text = game_state.labell1a.text + ("Good number of rotations" + String.fromCharCode(13)); } else if (hero.el3 == game.level) { game_state.labell1a.text = game_state.labell1a.text + ("Satisfactory number of rotations" + String.fromCharCode(13)); } else { game_state.labell1a.text = game_state.labell1a.text + ("Poor number of rotations" + String.fromCharCode(13)); } if (hero.el4 > game.level) { game_state.labell1a.text = game_state.labell1a.text + ("Good number of positions" + String.fromCharCode(13)); } else if (hero.el4 == game.level) { game_state.labell1a.text = game_state.labell1a.text + ("Satisfactory number of positions" + String.fromCharCode(13)); } else { game_state.labell1a.text = game_state.labell1a.text + ("Poor number of positions" + String.fromCharCode(13)); } if (hero.el5 >= 0.66) { game_state.labell1a.text = game_state.labell1a.text + ("Great Entry" + String.fromCharCode(13)); } else if ((hero.el5 > 0.33) && (hero.el5 < 0.66)) { game_state.labell1a.text = game_state.labell1a.text + ("OK Entry" + String.fromCharCode(13)); } else { game_state.labell1a.text = game_state.labell1a.text + ("Poor Entry" + String.fromCharCode(13)); } game_state.labell1a.text = game_state.labell1a.text + "You must complete all 3 dives successfully to submit a score"; game_state.labell1a_s.text = game_state.labell1a.text; } function setSStext() { game_state.labell1.text = "You have scored "; game_state.labell1.text = game_state.labell1.text + _root.hero.score; game_state.labell1.text = game_state.labell1.text + (String.fromCharCode(13, 13, 13) + ""); game_state.labell1_s.text = game_state.labell1.text; game_state.labell2.text = _global.playerName; game_state.labell2_s.text = game_state.labell2.text; game_state.labell2.border = true; game_state.labell2.borderColor = 0; game_state.labell2.maxChars = 10; game_state.labell2.onChanged = function () { _global.playerName = game_state.labell2.text; game_state.labell2_s.text = game_state.labell2.text; }; } function setControls() { game_state.dive_text.gotoAndStop(game.level); game_state.nextlev.onPress = function () { buildMap(game.level); }; game_state.replay1.onPress = function () { _root.gotoAndPlay("playGame"); }; game_state.menu1.onPress = (game_state.menu2.onPress = (game_state.menu3.onPress = function () { _root.gotoAndPlay("welcome"); })); game_state.submitt.onPress = function () { if (_global.playerName != "Enter Name") { game_state.score = _root.hero.score; game_state.playerName = _global.playerName; game_state.loadVariables("highscores_highdivehero.php?" + int(Math.random() * 100000), "POST"); game_state.submitt._visible = false; game_state.submitt.onPress = null; game_state.labell2._visible = (game_state.labell2_s._visible = false); game_state.labell1.text = ((("Your score has been submitted" + String.fromCharCode(13, 13)) + "To view the scoreboard") + String.fromCharCode(13)) + "click the link beneath the game"; game_state.labell1_s.text = game_state.labell1.text; game_state.menu3._x = 2653; } }; } function returnLevScore() { var _local1 = 170 + (game.level * 50); return(_local1); } function getKeys() { if (!game.paused) { if (hero.allowMove) { if (Key.isDown(codeOfPIKEKey)) { hero.divePos = 9; } else if (Key.isDown(codeOfOPENPIKEKey)) { hero.divePos = 10; } else if (Key.isDown(codeOfTUCKKey)) { hero.divePos = 8; } else { hero.divePos = 7; } if (Key.isDown(codeOfLEFTKey)) { hero.dirRot = -1; } else if (Key.isDown(codeOfRIGHTKey)) { hero.dirRot = 1; } else { hero.dirRot = 0; } } if (Key.isDown(codeOfJUMPKey)) { game.jump = true; } else { game.jump = false; } } } game = {level:1, pi_r:57.2957795130823, pi:3.14159265, gravity:0.35, maxScroll:3600, screenadj:200, diveStage:null, levelCompleted:null, paused:false}; hero = {sex:null, active:null, jumptotal:6.5, jumpspeed:0, fallspeed:0, xspeed:0, yspeed:0, jumping:false, canJump:false, SpeedofChange:null, desRot:0, actRot:0, dirRot:0, scorMult:null, divePos:1, pointCount:null, lev1Score:0, lev2Score:0, lev3Score:0, score:0}; hero.positions = new Array(); hero.positions[1] = [5, 0, 0, 5, 0, 0, 0, 0, 180, 0, -10]; hero.positions[2] = [5, 40, -80, -30, 75, 15, 90, 15, -150, 0, 20]; hero.positions[3] = [60, 0, 0, 60, 130, -80, 0, 0, 50, -20, 0]; hero.positions[4] = [5, 0, 0, 5, 0, 0, 0, 0, 180, 0, 35]; hero.positions[5] = [-35, 85, -70, -33, 90, -65, -30, 0, -150, 0, 20]; hero.positions[6] = [60, 0, 0, 60, 130, -80, 0, 0, 50, -20, 0]; hero.positions[7] = [60, 0, 0, 60, 0, 0, 5, 0, 0, 0, 0]; hero.positions[99] = [60, 0, -55, 60, 0, -55, -1, 0, 0, 0, -20]; hero.positions[8] = [60, 140, -120, 60, 140, -120, -30, 0, 135, 0, 35]; hero.positions[9] = [60, 0, -120, 60, 0, -120, -35, 0, 50, 0, 15]; hero.positions[10] = [60, 0, -110, 60, 0, -110, -20, 0, 170, 0, 5]; hero.positions[11] = [60, 0, -105, 60, 0, -115, -20, 0, 170, 0, 5]; hero.positions[12] = [60, 0, -115, 60, 0, -105, -20, 0, 170, 0, 5]; hero.positions[13] = [60, 0, 5, 60, 0, -5, 5, 0, 170, 0, -20]; hero.positions[14] = [60, 0, -5, 60, 0, 5, 5, 0, 170, 0, -20]; hero.positions[15] = [60, 0, 7, 60, 30, -30, 5, 0, 160, 10, -10]; hero.positions[16] = [60, 30, -30, 60, 0, 7, 5, 0, 170, 0, -12]; colours = new Array(); colours[0] = null; colours[1] = ["0xccff66", "0x3399cc"]; colours[2] = ["0xff9900", "0xcc0099"]; colours[3] = ["0xcc33ff", "0x006699"]; _root.nada = new Sound(); _root.bounce1 = new Sound(); _root.bounce1.attachSound("bounce1"); _root.bounce2 = new Sound(); _root.bounce2.attachSound("bounce2"); _root.boing1 = new Sound(); _root.boing1.attachSound("boing1"); _root.boing202 = new Sound(); _root.boing202.attachSound("boing202"); _root.boing2b = new Sound(); _root.boing2b.attachSound("boing2b"); _root.boing3a = new Sound(); _root.boing3a.attachSound("boing3a"); _root.boing3b = new Sound(); _root.boing3b.attachSound("boing3b"); _root.splash = new Sound(); _root.splash.attachSound("splash"); _root.cheer = new Sound(); _root.cheer.attachSound("cheer"); l1score.gotoAndStop(1); l2score.gotoAndStop(1); l3score.gotoAndStop(1); score.gotoAndStop(1); buildMap(game.level); _root.attachMovie("empty", "_brain", 9999); _brain.onEnterFrame = function () { getKeys(); stageControl(); if (!game.paused) { if (!game.levComplete) { inAir(hero); } moveChar(hero); moveMap(); } }; stop();
Instance of Symbol 237 MovieClip in Frame 188
onClipEvent (keyDown) { if (Key.isDown(32)) { _root.spaceIsPressed(); } }
Symbol 32 MovieClip [hero_jumpF] Frame 1
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 1
var tu = this._url.toLowerCase(); var tu2 = ((((((((((((String.fromCharCode(46) + String.fromCharCode(109)) + String.fromCharCode(111)) + String.fromCharCode(117)) + String.fromCharCode(115)) + String.fromCharCode(101)) + String.fromCharCode(98)) + String.fromCharCode(114)) + String.fromCharCode(101)) + String.fromCharCode(97)) + String.fromCharCode(107)) + String.fromCharCode(101)) + String.fromCharCode(114)); loaded = 1;
Symbol 111 MovieClip [hero_diveF] Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 131 MovieClip [hero_jumpM] Frame 1
stop();
Symbol 137 MovieClip [hero_diveM] Frame 1
stop();
Symbol 147 Button
on (release) { getURL ("http://www.mousebreaker.com/index.php?cdgtid-=hdh", "_blank"); }
Symbol 150 MovieClip Frame 32
gotoAndPlay (1);
Symbol 152 MovieClip Frame 7
gotoAndPlay (1);
Symbol 159 MovieClip Frame 1
Symbol 159 MovieClip Frame 19
stop();
Symbol 172 MovieClip Frame 36
gotoAndPlay (1);
Symbol 198 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 2
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
stop();
Symbol 221 Button
on (release) { getURL ("http://www.mousebreaker.com/index.php?page=downloadagreement", "_self"); }
Symbol 232 Button
on (release) { getURL ("http://www.mousebreaker.com/index.php?cdgtid=hdh", "_blank"); }
Symbol 235 Button
on (release) { getURL ("http://www.mousebreaker.com/index.php?page=freestuff", "_blank"); }
Symbol 247 MovieClip Frame 8
gotoAndPlay (1);
Symbol 285 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 2
stop();
Symbol 285 MovieClip Frame 3
stop();
Symbol 290 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [bounce2]Used by:Timeline
Symbol 2 Sound [bounce1]Used by:Timeline
Symbol 3 GraphicUsed by:4 93  Timeline
Symbol 4 MovieClip [the_black]Uses:3
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Symbol 20 GraphicUsed by:21
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Symbol 29 GraphicUsed by:30 129
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Symbol 31 MovieClipUses:7 30Used by:32
Symbol 32 MovieClip [hero_jumpF]Uses:6 31Used by:Timeline
Symbol 33 BitmapUsed by:34 53
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Symbol 54 MovieClipUses:34 36 38 40 42 44 46 48 50 52 53Used by:66  Timeline
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Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
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Symbol 60 GraphicUsed by:66
Symbol 61 ShapeTweeningUsed by:64
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
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Symbol 65 GraphicUsed by:66
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Symbol 70 ShapeTweeningUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:67 68 69 70 71 72 73Used by:90
Symbol 75 GraphicUsed by:90
Symbol 76 GraphicUsed by:77 78 112 113
Symbol 77 MovieClipUses:76Used by:81
Symbol 78 MovieClipUses:76Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClipUses:77 78 80Used by:90
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Symbol 86 MovieClipUses:85Used by:89
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Symbol 90 MovieClip [map]Uses:66 74 75 81 83 89Used by:Timeline
Symbol 91 GraphicUsed by:Timeline
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Symbol 93 MovieClipUses:3Used by:94
Symbol 94 MovieClipUses:92 93Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:99
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Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip [bg]Uses:96 98Used by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:101 102Used by:105 110
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:103 13 104Used by:111
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:28 106Used by:111
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:108 103 109Used by:111
Symbol 111 MovieClip [hero_diveF]Uses:105 107 110Used by:Timeline
Symbol 112 MovieClipUses:76Used by:116
Symbol 113 MovieClipUses:76Used by:116
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClip [water]Uses:112 113 115Used by:Timeline
Symbol 117 GraphicUsed by:130
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:11 119 120Used by:122 137
Symbol 122 MovieClipUses:121Used by:129
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Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:125 11 126Used by:128
Symbol 128 MovieClipUses:124 127Used by:129
Symbol 129 MovieClipUses:122 123 128 28 29Used by:130
Symbol 130 MovieClipUses:117 129Used by:131
Symbol 131 MovieClip [hero_jumpM]Uses:6 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:28 132Used by:137
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:134 11 135Used by:137
Symbol 137 MovieClip [hero_diveM]Uses:121 133 136Used by:Timeline
Symbol 138 MovieClip [empty]Used by:Timeline
Symbol 139 Sound [boing1]Used by:Timeline
Symbol 140 Sound [boing202]Used by:Timeline
Symbol 141 Sound [boing2b]Used by:Timeline
Symbol 142 Sound [boing3a]Used by:Timeline
Symbol 143 Sound [boing3b]Used by:Timeline
Symbol 144 Sound [splash]Used by:Timeline
Symbol 145 Sound [cheer]Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 ButtonUses:146Used by:Timeline
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:148 149Used by:Timeline
Symbol 151 GraphicUsed by:152 172
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:159
Symbol 156 SoundUsed by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:155 156 158Used by:Timeline
Symbol 160 GraphicUsed by:172
Symbol 161 GraphicUsed by:172
Symbol 162 GraphicUsed by:172
Symbol 163 GraphicUsed by:172
Symbol 164 GraphicUsed by:172
Symbol 165 GraphicUsed by:172
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Symbol 167 GraphicUsed by:172
Symbol 168 GraphicUsed by:172
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Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:160 151 161 162 163 164 165 166 167 168 169 170 171Used by:Timeline
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Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197Used by:Timeline
Symbol 199 EditableTextUses:174Used by:Timeline
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Symbol 201 TextUses:178Used by:Timeline
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Symbol 205 GraphicUsed by:Timeline
Symbol 206 GraphicUsed by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 GraphicUsed by:216
Symbol 210 GraphicUsed by:213 216 219
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:210 211 212Used by:216 219
Symbol 214 GraphicUsed by:216 219
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:209 213 210 214 215Used by:Timeline
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:217 213 210 214 218Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 ButtonUses:220Used by:Timeline
Symbol 222 EditableTextUses:174Used by:Timeline
Symbol 223 GraphicUsed by:229 232 235 274 277 278 281
Symbol 224 GraphicUsed by:229 232 235 274 277 278 281
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Symbol 232 ButtonUses:223 224 225 230 231 228Used by:286  Timeline
Symbol 233 GraphicUsed by:235
Symbol 234 TextUses:178Used by:235
Symbol 235 ButtonUses:223 224 225 233 234 228Used by:286  Timeline
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:Timeline
Symbol 238 EditableTextUses:174Used by:Timeline
Symbol 239 TextUses:178Used by:Timeline
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Symbol 247 MovieClipUses:245 246Used by:286
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Symbol 265 GraphicUsed by:286
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Symbol 269 MovieClipUses:268Used by:286
Symbol 270 EditableTextUses:256Used by:286
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Symbol 272 GraphicUsed by:274 278
Symbol 273 TextUses:178Used by:274 278
Symbol 274 ButtonUses:223 224 225 272 273 228Used by:286
Symbol 275 GraphicUsed by:277
Symbol 276 TextUses:178Used by:277
Symbol 277 ButtonUses:223 224 225 275 276 228Used by:286
Symbol 278 ButtonUses:223 224 225 272 273 228Used by:286
Symbol 279 GraphicUsed by:281
Symbol 280 TextUses:178Used by:281
Symbol 281 ButtonUses:223 224 225 279 280 228Used by:286
Symbol 282 GraphicUsed by:285
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:282 283 284Used by:286
Symbol 286 MovieClipUses:247 249 250 251 252 253 254 255 257 258 259 260 261 262 263 264 265 266 267 269 270 271 232 235 274 277 278 281 285Used by:Timeline
Symbol 287 GraphicUsed by:Timeline
Symbol 288 TextUses:178Used by:Timeline
Symbol 289 TextUses:178Used by:Timeline
Symbol 290 MovieClipUses:34 36 38 40 42 44 46 48 50 52Used by:Timeline

Instance Names

"progress"Frame 2Symbol 94 MovieClip
"game_clip"Frame 9Symbol 90 MovieClip [map]
"exp"Frame 54Symbol 159 MovieClip
"game_cookie"Frame 180Symbol 198 MovieClip
"sfx"Frame 182Symbol 216 MovieClip
"sesso"Frame 182Symbol 219 MovieClip
"intructions"Frame 182Symbol 229 Button
"playGame"Frame 183Symbol 229 Button
"the_mask"Frame 188Symbol 244 MovieClip
"game_state"Frame 188Symbol 286 MovieClip
"l3score"Frame 188Symbol 54 MovieClip
"l2score"Frame 188Symbol 54 MovieClip
"l1score"Frame 188Symbol 54 MovieClip
"score"Frame 188Symbol 290 MovieClip
"game_stuff"Frame 188Symbol 138 MovieClip [empty]
"forearm"Symbol 11 MovieClip Frame 1Symbol 9 MovieClip
"arm1"Symbol 15 MovieClip Frame 1Symbol 11 MovieClip
"head"Symbol 15 MovieClip Frame 1Symbol 13 MovieClip
"chest"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"arm2"Symbol 21 MovieClip Frame 1Symbol 11 MovieClip
"chest"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"foot"Symbol 26 MovieClip Frame 1Symbol 25 MovieClip
"calf"Symbol 28 MovieClip Frame 1Symbol 26 MovieClip
"waist1"Symbol 30 MovieClip Frame 1Symbol 16 MovieClip
"waist2"Symbol 30 MovieClip Frame 1Symbol 22 MovieClip
"leg2"Symbol 30 MovieClip Frame 1Symbol 28 MovieClip
"thigh1"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"foot1"Symbol 32 MovieClip [hero_jumpF] Frame 1Symbol 6 MovieClip
"calf1"Symbol 32 MovieClip [hero_jumpF] Frame 1Symbol 31 MovieClip
"score"Symbol 66 MovieClip Frame 1Symbol 54 MovieClip
"symbol"Symbol 66 MovieClip Frame 1Symbol 59 MovieClip
"colour"Symbol 66 MovieClip Frame 1Symbol 64 MovieClip
"splash2"Symbol 81 MovieClip Frame 1Symbol 77 MovieClip
"splash3"Symbol 81 MovieClip Frame 1Symbol 77 MovieClip
"splash1"Symbol 81 MovieClip Frame 1Symbol 77 MovieClip
"bblz"Symbol 81 MovieClip Frame 1Symbol 78 MovieClip
"colz1"Symbol 89 MovieClip Frame 1Symbol 86 MovieClip
"colz0"Symbol 89 MovieClip Frame 1Symbol 86 MovieClip
"score15 "Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score14 "Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score13"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score12"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score11"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score10"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score9"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score8"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score7"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score6"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score5"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score4"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score3"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score2"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"score1"Symbol 90 MovieClip [map] Frame 1Symbol 66 MovieClip
"board3"Symbol 90 MovieClip [map] Frame 1Symbol 74 MovieClip
"board2"Symbol 90 MovieClip [map] Frame 1Symbol 74 MovieClip
"board1"Symbol 90 MovieClip [map] Frame 1Symbol 74 MovieClip
"water"Symbol 90 MovieClip [map] Frame 1Symbol 81 MovieClip
"scene"Symbol 90 MovieClip [map] Frame 1Symbol 89 MovieClip
"bar"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"forearm"Symbol 103 MovieClip Frame 1Symbol 101 MovieClip
"arm1"Symbol 105 MovieClip Frame 1Symbol 103 MovieClip
"head"Symbol 105 MovieClip Frame 1Symbol 13 MovieClip
"leg1"Symbol 107 MovieClip Frame 1Symbol 28 MovieClip
"leg2"Symbol 107 MovieClip Frame 1Symbol 28 MovieClip
"arm2"Symbol 110 MovieClip Frame 1Symbol 103 MovieClip
"chest"Symbol 111 MovieClip [hero_diveF] Frame 1Symbol 105 MovieClip
"waist"Symbol 111 MovieClip [hero_diveF] Frame 1Symbol 107 MovieClip
"chest2"Symbol 111 MovieClip [hero_diveF] Frame 1Symbol 110 MovieClip
"splash2"Symbol 116 MovieClip [water] Frame 1Symbol 112 MovieClip
"splash3"Symbol 116 MovieClip [water] Frame 1Symbol 112 MovieClip
"splash1"Symbol 116 MovieClip [water] Frame 1Symbol 112 MovieClip
"bblz"Symbol 116 MovieClip [water] Frame 1Symbol 113 MovieClip
"arm1"Symbol 121 MovieClip Frame 1Symbol 11 MovieClip
"head"Symbol 121 MovieClip Frame 1Symbol 119 MovieClip
"chest"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"arm2"Symbol 127 MovieClip Frame 1Symbol 11 MovieClip
"chest"Symbol 128 MovieClip Frame 1Symbol 127 MovieClip
"waist1"Symbol 129 MovieClip Frame 1Symbol 122 MovieClip
"waist2"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"leg2"Symbol 129 MovieClip Frame 1Symbol 28 MovieClip
"thigh1"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"foot1"Symbol 131 MovieClip [hero_jumpM] Frame 1Symbol 6 MovieClip
"calf1"Symbol 131 MovieClip [hero_jumpM] Frame 1Symbol 130 MovieClip
"leg1"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"leg2"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"arm2"Symbol 136 MovieClip Frame 1Symbol 11 MovieClip
"chest"Symbol 137 MovieClip [hero_diveM] Frame 1Symbol 121 MovieClip
"waist"Symbol 137 MovieClip [hero_diveM] Frame 1Symbol 133 MovieClip
"chest2"Symbol 137 MovieClip [hero_diveM] Frame 1Symbol 136 MovieClip
"l4"Symbol 198 MovieClip Frame 1Symbol 179 EditableText
"l3"Symbol 198 MovieClip Frame 1Symbol 181 EditableText
"l2"Symbol 198 MovieClip Frame 1Symbol 183 EditableText
"l1"Symbol 198 MovieClip Frame 1Symbol 185 EditableText
"l4_s"Symbol 198 MovieClip Frame 1Symbol 188 EditableText
"l3_s"Symbol 198 MovieClip Frame 1Symbol 190 EditableText
"l2_s"Symbol 198 MovieClip Frame 1Symbol 192 EditableText
"l1_s"Symbol 198 MovieClip Frame 1Symbol 194 EditableText
"theBut"Symbol 216 MovieClip Frame 1Symbol 213 MovieClip
"theBut"Symbol 219 MovieClip Frame 1Symbol 213 MovieClip
"bestdive1"Symbol 286 MovieClip Frame 1Symbol 247 MovieClip
"bestdive2"Symbol 286 MovieClip Frame 1Symbol 247 MovieClip
"bestoverall"Symbol 286 MovieClip Frame 1Symbol 249 MovieClip
"labell1a"Symbol 286 MovieClip Frame 1Symbol 266 EditableText
"labell1a_s"Symbol 286 MovieClip Frame 1Symbol 267 EditableText
"labell1"Symbol 286 MovieClip Frame 1Symbol 270 EditableText
"labell1_s"Symbol 286 MovieClip Frame 1Symbol 271 EditableText
"menu3"Symbol 286 MovieClip Frame 1Symbol 274 Button
"nextlev"Symbol 286 MovieClip Frame 1Symbol 277 Button
"replay1"Symbol 286 MovieClip Frame 1Symbol 278 Button
"menu1"Symbol 286 MovieClip Frame 1Symbol 281 Button
"dive_text"Symbol 286 MovieClip Frame 1Symbol 285 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "bounce2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bounce1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "the_black"
ExportAssets (56)Timeline Frame 1Symbol 32 as "hero_jumpF"
ExportAssets (56)Timeline Frame 1Symbol 90 as "map"
ExportAssets (56)Timeline Frame 9Symbol 32 as "hero_jumpF"
ExportAssets (56)Timeline Frame 9Symbol 99 as "bg"
ExportAssets (56)Timeline Frame 9Symbol 111 as "hero_diveF"
ExportAssets (56)Timeline Frame 9Symbol 116 as "water"
ExportAssets (56)Timeline Frame 9Symbol 90 as "map"
ExportAssets (56)Timeline Frame 9Symbol 131 as "hero_jumpM"
ExportAssets (56)Timeline Frame 9Symbol 137 as "hero_diveM"
ExportAssets (56)Timeline Frame 9Symbol 138 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 139 as "boing1"
ExportAssets (56)Timeline Frame 9Symbol 140 as "boing202"
ExportAssets (56)Timeline Frame 9Symbol 141 as "boing2b"
ExportAssets (56)Timeline Frame 9Symbol 142 as "boing3a"
ExportAssets (56)Timeline Frame 9Symbol 143 as "boing3b"
ExportAssets (56)Timeline Frame 9Symbol 2 as "bounce1"
ExportAssets (56)Timeline Frame 9Symbol 1 as "bounce2"
ExportAssets (56)Timeline Frame 9Symbol 144 as "splash"
ExportAssets (56)Timeline Frame 9Symbol 145 as "cheer"
ExportAssets (56)Timeline Frame 188Symbol 138 as "empty"

Labels

"loader"Frame 1
"the stuff"Frame 9
"animation"Frame 10
"welcome"Frame 180
"instructions"Frame 183
"playGame"Frame 186
"game"Frame 188




http://swfchan.com/3/10344/info.shtml
Created: 8/6 -2019 14:12:26 Last modified: 8/6 -2019 14:12:26 Server time: 08/05 -2024 01:33:12