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Invasion 3.swf

This is the info page for
Flash #10419

(Click the ID number above for more basic data on this flash file.)


Text
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0


VENGEANCE

Programming

KORTEX

Art

Start Game

Start Game

Start Game

instructions

instructions

instructions

about

about

about

options

options

options

back

back

back

Start a new game, then click on the names of a few units to purchase them for
your army. When you think you're about ready, start the game! You'll be on the
battlefield. Click on the names of the units in the deployment bar at the bottom
of the screen to send out one of them to confront the enemy castle. You win a
level by reducing the castle to a flaming pile of rubble.

Start a new game, then click on the names of a few units to purchase them for
your army. When you think you're about ready, start the game! You'll be on the
battlefield. Click on the names of the units in the deployment bar at the bottom
of the screen to send out one of them to confront the enemy castle. You win a
level by reducing the castle to a flaming pile of rubble.

VENGEANCE

Programming

KORTEX

Art

Load a pre-existing file,
or start a new one?

No save file found. Sorry.

No save file found. Sorry.

nEW GAME

nEW GAME

nEW GAME

load

load

load

1

1

2

2

3

3

4

4

You don't have any units!

You don't have any units!

x Infantry

0

50

x Archers

0

100

x Saboteurs

0

100

500

x Rams

0

x Cannons

0

1000

600

x Cavalry

0

Quantity    Soldier        Cost

Upgrade

Building        Cost

Barracks

Fletchery

200

400

Barracks - Infantry
Fletchery - Archers
Alchemist - Sabateurs
Workshop - Rams
Stable - Cavalry
Quarry - Cannons

Stable

600

Workshop

500

Type in the amount to order!

PURCHASE

PURCHASE

PURCHASE

PURCHASE

0

50

0

100

500

0

x Saboteurs

0

100

0

1000

500

0

Alchemist

Quarry

1000

x Barracks

0

x Fletchery

0

x Alchemist

0

x Workshop

0

x Quarry

0

x Stable

0

Type in the amount to order!

Army

Bulk Buy

Bulk Buy

Bulk Buy

Level

PRE-BATTLE


quality

quality

quality

Deploy
Units:

Deploy
Units:

0

0

0

0

0

0

surrender

surrender

surrender

Undeployed
Troops:

Undeployed
Troops:

x Infantry

x Archers

x Rams

x Rams

x Saboteurs

x Cannons

x Cavalry

x Saboteurs

x Cannons

x Cavalry

=

CONSOLE

APPLY

APPLY

APPLY

(F4)

(F5)

(F6)

(F1)

(F2)

(F3)

Victory is ours!

SAVE

SAVE

SAVE

continue campaign

continue campaign

continue campaign

Restart

Restart

Restart

you've been defeated


About

<p align="center"><font face="_sans" size="13" color="#ffffff"><b>This looks to me like the final Version of Invasion. The game was really lacking in the visuals <sbr />department: so I teamed up with Kortex. Take a look around. I think you&apos;ll agree with me when I <sbr />say that it was a good decision. Kortex and I are proud to finally be able to release Invasion 3 - <sbr />we&apos;ve been working on it for a pretty long time, so we hope you like it. There are new units, scarily <sbr />good animations, a bulk buy option, and more balanced gameplay.</b></font></p><p align="center"></p><p align="center"><font face="_sans" size="13" color="#ffffff"><b>If you&apos;re playing this game through a movie portal such as Newgrounds, review it. I REALLY want <sbr />to hear what you have to say. Feel free to email me at:</b><font color="#333333"><b> </b><font color="#0000cc"><a href="mailto:vengeance@gamesgamesgames.co.uk"><b>vengeance@gamesgamesgames.co.uk</b></a></font></font></font></p><p align="center"><font face="_sans" size="13" color="#ffffff"><b>Or Kortex at:</b></font></p><p align="center"><font face="_sans" size="13" color="#0000cc"><a href="mailto:kortex@area526.net"><b>kortex@area526.net</b></a></font></p>

VENGEANCE

Programming

KORTEX

Art

INVASION SETTINGS
Default Quality:
This determines the quality of the visuals for the battles. The higher it is, the slower it goes.
Weather:
What do you like better? Clouds, or speed?
Day and Night:
Turn this off to disable Day and Night effects.
Sounds:
Turn this off to mute the game.
Auto-saving:
Don't want to keep pressing 'save' all the time? No problem. Just turn this on.

ON

OFF

/

ON

OFF

/

ON

OFF

/

ON

OFF

/

ON

OFF

/

ON

OFF

/

ON

OFF

/

ON

OFF

/

HIGH

MEDIUM

/

LOW

/

HIGH

MEDIUM

/

LOW

/

HIGH

/

LOW

/

MEDIUM

VENGEANCE

Programming

KORTEX

Art

Options

ActionScript [AS1/AS2]

Frame 1
function enemyArrowFunc() { var _local1 = _root; _local1.enemyArrow.duplicateMovieClip("newEnemyArrow" + _local1.enemyArrowNum, _local1.depth++, {_x:475, _y:230}); _local1.enemyArrowNum++; _local1.enemyArrows[_local1.enemyArrowNum] = 1; } function deploy(troop) { var _local1 = troop; var _local2 = _root; _local2.troopsAlive++; _local2[_local1 + "Number"]++; _local2[_local1 + "Array"][_local2[_local1 + "Number"]] = 1; if (_local1 != "ram") { _local2[_local1 + "Clip"].duplicateMovieClip(_local1 + _local2[_local1 + "Number"], _local2.depth++, {_x:_local2[_local1 + "Clip"]._x + random(20), _y:_local2[_local1 + "Clip"]._y - random(20)}); } else { _local2[_local1 + "Clip"].duplicateMovieClip(_local1 + _local2[_local1 + "Number"], _local2.depth++, {_x:_local2[_local1 + "Clip"]._x + random(20), _y:_local2[_local1 + "Clip"]._y}); } } function changeLevel(frame) { var _local1 = _root; i = 1; while (i < (_local1.depth + 1)) { removeMovieClip(_local1["newEnemyArrow" + i]); removeMovieClip(_local1["newArrow" + i]); removeMovieClip(_local1["infantry" + i]); removeMovieClip(_local1["archer" + i]); removeMovieClip(_local1["cavalry" + i]); removeMovieClip(_local1["ram" + i]); removeMovieClip(_local1["mangonel" + i]); removeMovieClip(_local1["trebuchet" + i]); removeMovieClip(_local1["newWater" + i]); removeMovieClip(_local1["newExplosion" + i]); removeMovieClip(_local1["newCannonball" + i]); removeMovieClip(_local1["jedi" + i]); i++; } _local1.jediArray = new Array(); _local1.enemyArrows = new Array(); _local1.trebuchetArray = new Array(); _local1.infantryArray = new Array(); _local1.Arrows = new Array(); _local1.mangonelArray = new Array(); _local1.ramArray = new Array(); _local1.cavalryArray = new Array(); _local1.archerArray = new Array(); _local1.cannonballs = new Array(); gotoAndStop(frame); cursor._visible = true; Mouse.hide(); } _root.onEnterFrame = function () { var _local1 = _root; if (_currentframe != 5) { _local1.depth = (_local1.troopsAlive = (_local1.arrowNum = (_local1.enemyArrowNum = (_local1.jediNumber = (_local1.infantryNumber = (_local1.archerNumber = (_local1.cavalryNumber = (_local1.ramNumber = (_local1.mangonelNumber = (_local1.trebuchetNumber = 0)))))))))); i = 1; while (i < (_local1.depth + 1)) { removeMovieClip(_local1["newEnemyArrow" + i]); removeMovieClip(_local1["newArrow" + i]); removeMovieClip(_local1["infantry" + i]); removeMovieClip(_local1["archer" + i]); removeMovieClip(_local1["cavalry" + i]); removeMovieClip(_local1["ram" + i]); removeMovieClip(_local1["mangonel" + i]); removeMovieClip(_local1["trebuchet" + i]); removeMovieClip(_local1["jedi" + i]); removeMovieClip(_local1["newWater" + i]); removeMovieClip(_local1["newExplosion" + i]); removeMovieClip(_local1["newCannonball" + i]); i++; } _local1.jediArray = new Array(); _local1.enemyArrows = new Array(); _local1.trebuchetArray = new Array(); _local1.infantryArray = new Array(); _local1.Arrows = new Array(); _local1.mangonelArray = new Array(); _local1.ramArray = new Array(); _local1.cavalryArray = new Array(); _local1.archerArray = new Array(); _local1.cannonballs = new Array(); } if (_currentframe == 1) { if (!mLoaded) { loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); loadedkbytes = Math.ceil(loadedbytes / 1024); totalkbytes = Math.ceil(totalbytes / 1024); if (loadedbytes == totalbytes) { gotoAndStop (2); mLoaded = true; } percentage = int(loadedbytes / (totalbytes / 100)); loader.gotoAndStop(percentage); } } else if (_currentframe == 4) { i = 0; while (i < (bulks.length + 1)) { if (_local1[bulks[i]] == "") { _local1[bulks[i]] = Number(0); } i++; } _local1.goldField.text = ("You have " + _local1.gold) + " gold."; troopsLeft = ((((infCount + archCount) + cavCount) + ramCount) + mangoCount) + trebCount; } else if (_currentframe == 5) { InvasionFrames++; arrowFrameDelay--; _local1.hBar._width = (_local1.enemyHP / _local1.enemyHPmax) * 200; if (((_local1.enemyHP / _local1.enemyHPmax) * 200) > 1) { _local1.castle.gotoAndStop(Math.round((_local1.enemyHP / _local1.enemyHPmax) * 100)); } else { changeLevel(6); } if (Key.isDown(112)) { if (_local1.infCount > 0) { deploy("infantry"); _local1.infCount--; } } else if (Key.isDown(113)) { if (_local1.archCount > 0) { deploy("archer"); _local1.archCount--; } } else if (Key.isDown(114)) { if (_local1.ramCount > 0) { deploy("ram"); _local1.ramCount--; } } else if (Key.isDown(115)) { if (_local1.cavCount > 0) { deploy("cavalry"); _local1.cavCount--; } } else if (Key.isDown(116)) { if (_local1.mangoCount > 0) { deploy("mangonel"); _local1.mangoCount--; } } else if (Key.isDown(117)) { if (_local1.trebCount > 0) { deploy("trebuchet"); _local1.trebCount--; } } troopsLeft = ((((infCount + archCount) + cavCount) + ramCount) + mangoCount) + trebCount; if (arrowFrameDelay <= 0) { if (arrowsFired != arrowsToFire) { _local1.enemyArrowFunc(); arrowsFired++; } else { arrowFrameDelay = arrowFrameDelayInit; arrowsFired = 0; } } if (_local1.troopsLeft == 0) { if (_local1.troopsAlive == 0) { changeLevel(7); } } if (jediOn == 1) { i = 0; while (i < (_local1.jediNumber + 1)) { if (_local1.jediArray[i] == 1) { if (!_local1["jedi" + i].hitTest(_local1.castle)) { _local1["jedi" + i]._x = _local1["jedi" + i]._x + _local1["jedi" + i].speed; _local1["jedi" + i]._y = _local1["jedi" + i]._y - (Math.random() - 0.5); } else { _local1["jedi" + i].gotoAndStop(2); } } i++; } } i = 0; while (i < (_local1.infantryNumber + 1)) { if (_local1.infantryArray[i] == 1) { if (!_local1["infantry" + i].hitTest(_local1.castle)) { _local1["infantry" + i]._x = _local1["infantry" + i]._x + _local1["infantry" + i].speed; _local1["infantry" + i]._y = _local1["infantry" + i]._y - (Math.random() - 0.5); } else { _local1["infantry" + i].gotoAndStop(2); } } i++; } i = 0; while (i < (_local1.trebuchetNumber + 1)) { if (_local1.trebuchetArray[i] == 1) { if (!_local1["trebuchet" + i].hitTest(_local1.castle)) { _local1["trebuchet" + i]._x = _local1["trebuchet" + i]._x + _local1["trebuchet" + i].speed; _local1["trebuchet" + i]._y = _local1["trebuchet" + i]._y - (Math.random() - 0.5); } else { _local1["trebuchet" + i].gotoAndStop(2); } } i++; } i = 0; while (i < (_local1.cavalryNumber + 1)) { if (_local1.cavalryArray[i] == 1) { if (!_local1["cavalry" + i].hitTest(_local1.castle)) { _local1["cavalry" + i]._x = _local1["cavalry" + i]._x + _local1["cavalry" + i].speed; _local1["cavalry" + i]._y = _local1["cavalry" + i]._y - (Math.random() - 0.5); } else { _local1["cavalry" + i].gotoAndStop(2); } } i++; } i = 0; while (i < (_local1.ramNumber + 1)) { if (_local1.ramArray[i] == 1) { if (!_local1["ram" + i].hitTest(_local1.castle)) { if (!_local1["ram" + i].touching) { _local1["ram" + i]._x = _local1["ram" + i]._x + _local1["ram" + i].speed; _local1["ram" + i].wheel1._rotation = _local1["ram" + i].wheel1._rotation + _local1["ram" + i].speed; _local1["ram" + i].wheel2._rotation = _local1["ram" + i].wheel2._rotation + _local1["ram" + i].speed; _local1["ram" + i].wheel3._rotation = _local1["ram" + i].wheel3._rotation + _local1["ram" + i].speed; } } else { _local1["ram" + i].gotoAndStop(2); _local1["ram" + i].touching = true; } } i++; } i = 0; while (i < (_local1.archerNumber + 1)) { if (_local1.archerArray[i] == 1) { if ((_local1["archer" + i].stopChance != _local1.archFireChance) && (_local1["archer" + i]._x < (250 - _local1["archer" + i].decrement))) { _local1["archer" + i]._x = _local1["archer" + i]._x + _local1["archer" + i].speed; _local1["archer" + i]._y = _local1["archer" + i]._y - (Math.random() - 0.5); } else if (_local1["archer" + i]._x > 100) { _local1["archer" + i].gotoAndStop(2); } else { _local1["archer" + i]._x = _local1["archer" + i]._x + _local1["archer" + i].speed; _local1["archer" + i]._y = _local1["archer" + i]._y - (Math.random() - 0.5); } } i++; } i = 0; while (i < (_local1.mangonelNumber + 1)) { if (_local1.mangonelArray[i] == 1) { if (_local1["mangonel" + i]._x < (250 - _local1["mangonel" + i].decrement)) { _local1["mangonel" + i]._x = _local1["mangonel" + i]._x + _local1["mangonel" + i].speed; _local1["mangonel" + i]._y = _local1["mangonel" + i]._y - (Math.random() - 0.5); } else if (_local1["mangonel" + i]._x > 100) { _local1["mangonel" + i].gotoAndStop(2); } else { _local1["mangonel" + i]._x = _local1["mangonel" + i]._x + _local1["mangonel" + i].speed; _local1["mangonel" + i]._y = _local1["mangonel" + i]._y - (Math.random() - 0.5); } } i++; } i = 0; while (i < _local1.cannonballs.length) { if (_local1.cannonballs[i] == 1) { if (!_local1["newCannonball" + i].hitTest(_local1.castle)) { if (!_local1["newCannonball" + i].toggleDown) { if (_local1["newCannonball" + i].upspeed < _local1["newCannonball" + i].climbStop) { _local1["newCannonball" + i].upspeed = _local1["newCannonball" + i].upspeed + 0.4; _local1["newCannonball" + i].rightspeed = _local1["newCannonball" + i].rightspeed + 0.5; } else { _local1["newCannonball" + i].toggleDown = true; } } if (_local1["newCannonball" + i].toggleDown) { _local1["newCannonball" + i].rightspeed = _local1["newCannonball" + i].rightspeed - 0.02; _local1["newCannonball" + i].upspeed = _local1["newCannonball" + i].upspeed - 0.2; } _local1["newCannonball" + i]._x = _local1["newCannonball" + i]._x + (_local1["newCannonball" + i].rightspeed * 2); _local1["newCannonball" + i]._rotation = _local1["newCannonball" + i]._rotation + _local1["newCannonball" + i].rotate; _local1["newCannonball" + i]._y = _local1["newCannonball" + i]._y - (_local1["newCannonball" + i].upspeed * 2); } else { _local1["newCannonball" + i].toggleDamage = true; if (_local1["newCannonball" + i]._currentframe < _local1["newCannonball" + i]._totalframes) { _local1["newCannonball" + i].play(); } else { _local1.cannonballs[i] = 0; removeMovieClip(_local1["newCannonball" + i]); } } if ((_local1["newCannonball" + i]._x > Stage.width) || (_local1["newCannonball" + i]._y > 330)) { _local1.cannonballs[i] = 0; removeMovieClip(_local1["newCannonball" + i]); } if (_local1["newCannonball" + i].toggleDamage) { _local1.enemyHP = _local1.enemyHP - _local1.mangoAttack; } } i++; } i = 0; while (i < _local1.Arrows.length) { if (_local1.Arrows[i] == 1) { if (!_local1["newArrow" + i].hitTest(_local1.castle)) { if (!_local1["newArrow" + i].toggleDown) { if (_local1["newArrow" + i].upspeed < _local1["newArrow" + i].climbStop) { _local1["newArrow" + i].upspeed = _local1["newArrow" + i].upspeed + 0.4; _local1["newArrow" + i].rightspeed = _local1["newArrow" + i].rightspeed + 0.5; } else { _local1["newArrow" + i].toggleDown = true; } } if (_local1["newArrow" + i].toggleDown) { _local1["newArrow" + i].rightspeed = _local1["newArrow" + i].rightspeed - 0.02; _local1["newArrow" + i].upspeed = _local1["newArrow" + i].upspeed - 0.2; } _local1["newArrow" + i]._x = _local1["newArrow" + i]._x + (_local1["newArrow" + i].rightspeed * 2); _local1["newArrow" + i]._rotation = _local1["newArrow" + i]._rotation + _local1["newArrow" + i].rotate; _local1["newArrow" + i]._y = _local1["newArrow" + i]._y - (_local1["newArrow" + i].upspeed * 2); } else { _local1["newArrow" + i].toggleDamage = true; if (_local1["newArrow" + i]._alpha > 0) { _local1["newArrow" + i]._alpha = _local1["newArrow" + i]._alpha - 10; } else { _local1.Arrows[i] = 0; removeMovieClip(_local1["newArrow" + i]); } } if ((_local1["newArrow" + i]._x > Stage.width) || (_local1["newArrow" + i]._y > 330)) { _local1.Arrows[i] = 0; removeMovieClip(_local1["newArrow" + i]); } if (_local1["newArrow" + i].toggleDamage) { _local1.enemyHP = _local1.enemyHP - _local1.archAttack; } } i++; } i = 0; while (i < _local1.enemyArrows.length) { if (_local1.enemyArrows[i] == 1) { if (!_local1["newArrow" + i].hitPlayer) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].toggleDown) { if (_local1["newEnemyArrow" + i].upspeed < _local1["newEnemyArrow" + i].climbStop) { _local1["newEnemyArrow" + i].upspeed = _local1["newEnemyArrow" + i].upspeed + 0.8; _local1["newEnemyArrow" + i].leftspeed = _local1["newEnemyArrow" + i].leftspeed + 0.4; } else { _local1["newEnemyArrow" + i].toggleDown = true; } } if (_local1["newEnemyArrow" + i].toggleDown) { _local1["newEnemyArrow" + i].leftspeed = _local1["newEnemyArrow" + i].leftspeed - 0.06; _local1["newEnemyArrow" + i].upspeed = _local1["newEnemyArrow" + i].upspeed - 0.4; } _local1["newEnemyArrow" + i]._x = _local1["newEnemyArrow" + i]._x - (_local1["newEnemyArrow" + i].leftspeed * 3); _local1["newEnemyArrow" + i]._rotation = _local1["newEnemyArrow" + i]._rotation + (_local1["newEnemyArrow" + i].rotate * 2); _local1["newEnemyArrow" + i]._y = _local1["newEnemyArrow" + i]._y - (_local1["newEnemyArrow" + i].upspeed * 2); j = 0; while (j < (_local1.infantryNumber + 1)) { if (_local1.infantryArray[j] == 1) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { if (_local1["newEnemyArrow" + i].hitTest(_local1["infantry" + j])) { _local1["infantry" + j].gotoAndStop(3); _local1.infantryArray[j] = 0; _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; } } } } j++; } j = 0; while (j < (_local1.jediNumber + 1)) { if (_local1.jediArray[j] == 1) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { if (_local1["newEnemyArrow" + i].hitTest(_local1["jedi" + j])) { _local1["jedi" + j].gotoAndStop(3); _local1.jediArray[j] = 0; _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; } } } } j++; } j = 0; while (j < (_local1.archerNumber + 1)) { if (_local1.archerArray[j] == 1) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { if (_local1["newEnemyArrow" + i].hitTest(_local1["archer" + j])) { _local1["archer" + j].gotoAndStop(3); _local1.archerArray[j] = 0; _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; } } } } j++; } j = 0; while (j < (_local1.cavalryNumber + 1)) { if (_local1.cavalryArray[j] == 1) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { if (_local1["newEnemyArrow" + i].hitTest(_local1["cavalry" + j])) { _local1["cavalry" + j].gotoAndStop(2); _local1.cavalryArray[j] = 0; _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; } } } } j++; } j = 0; while (j < (_local1.ramNumber + 1)) { if (_local1.ramArray[j] == 1) { if (_local1["newEnemyArrow" + i].hitTest(_local1["ram" + j])) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; _local1["ram" + j].HP--; if (_local1["ram" + j].HP < 1) { _local1["ram" + j].gotoAndStop(3); } } } _local1["newEnemyArrow" + i]._x = _local1["newEnemyArrow" + i]._x + _local1["ram" + j].speed; } } j++; } j = 0; while (j < (_local1.mangonelNumber + 1)) { if (_local1.mangonelArray[j] == 1) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { if (_local1["newEnemyArrow" + i].hitTest(_local1["mangonel" + j])) { _local1["mangonel" + j].gotoAndStop(3); _local1.mangonelArray[j] = 0; _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; } } } } j++; } j = 0; while (j < (_local1.trebuchetNumber + 1)) { if (_local1.trebuchetArray[j] == 1) { if (!_local1["newEnemyArrow" + i].fadeStarted) { if (!_local1["newEnemyArrow" + i].hitPlayer) { if (_local1["newEnemyArrow" + i].hitTest(_local1["trebuchet" + j])) { _local1["trebuchet" + j].gotoAndStop(3); _local1.trebuchetArray[j] = 0; _local1["newEnemyArrow" + i].hitPlayer = true; _local1["newEnemyArrow" + i].startFade = true; } } } } j++; } } } if (_local1["newEnemyArrow" + i]._x < 0) { _local1.enemyArrows[i] = 0; removeMovieClip(_local1["newEnemyArrow" + i]); } if ((_local1["newEnemyArrow" + i]._y >= 300) || (_local1["newEnemyArrow" + i].hitPlayer)) { if (!_local1["newEnemyArrow" + i].fadeStarted) { _local1["newEnemyArrow" + i].startFade = true; } } if (_local1["newEnemyArrow" + i].startFade) { if (!_local1["newEnemyArrow" + i].fadeStarted) { _local1["newEnemyArrow" + i].fadeStarted = true; } if (_local1["newEnemyArrow" + i]._alpha > 0) { _local1["newEnemyArrow" + i]._alpha = _local1["newEnemyArrow" + i]._alpha - 10; } else { _local1.enemyArrows[i] = 0; removeMovieClip(_local1["newEnemyArrow" + i]); } } } i++; } } }; jediOn = 0; levelGold = 2000; InvasionVersion = 3; InvasionSettings = SharedObject.getLocal("InvasionSaveFile"); if (InvasionSettings.data.soundOn != undefined) { if (InvasionSettings.data.soundOn) { soundOn = true; } else if (InvasionSettings.data.soundOn == false) { soundOn = false; } } else { soundOn = true; } if (InvasionSettings.data.InvasionFrames != undefined) { InvasionFrames = InvasionSettings.data.InvasionFrames; } else { InvasionFrames = 0; } if (InvasionSettings.data.InvasionBoots != undefined) { InvasionBoots = InvasionSettings.data.InvasionBoots + 1; InvasionSettings.data.InvasionBoots++; } else { InvasionBoots = 1; InvasionSettings.data.InvasionBoots++; } if (InvasionSettings.data.qualitySettings != undefined) { if (InvasionSettings.data.qualitySettings == "HIGH") { qualitySettings = "HIGH"; } else if (InvasionSettings.data.qualitySettings == "MEDIUM") { qualitySettings = "MEDIUM"; } else if (InvasionSettings.data.qualitySettings == "LOW") { qualitySettings = "LOW"; } } else { qualitySettings = "HIGH"; _quality = "HIGH"; } if (InvasionSettings.data.levelsPlayed != undefined) { levelsPlayed = InvasionSettings.data.levelsPlayed; } else { levelsPlayed = 0; } if (InvasionSettings.data.levelsWon != undefined) { levelsWon = InvasionSettings.data.levelsWon; } else { levelsWon = 0; } if (InvasionSettings.data.levelsLost != undefined) { levelsLost = InvasionSettings.data.levelsLost; } else { levelsLost = 0; } if (InvasionSettings.data.weatherOn != undefined) { if (InvasionSettings.data.weatherOn) { weatherOn = true; } else if (InvasionSettings.data.weatherOn == false) { weatherOn = false; } } else { weatherOn = true; } if (InvasionSettings.data.timeOn != undefined) { if (InvasionSettings.data.timeOn) { timeOn = true; } else if (InvasionSettings.data.timeOn == false) { timeOn = false; } } else { timeOn = true; } if (InvasionSettings.data.autoSave != undefined) { if (InvasionSettings.data.autoSave) { autoSave = true; } else if (InvasionSettings.data.autoSave == false) { autoSave = false; } } else { autoSave = false; } Stage.showMenu = false; fscommand ("allowscale", false); stop(); mLoaded = false;
Instance of Symbol 26 MovieClip "cursor" in Frame 1
onClipEvent (load) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; }
Frame 3
function loadGame() { bulks = new Array("infBulk", "archBulk", "cavBulk", "ramBulk", "mangoBulk", "trebBulk", "barracksBulk", "fletcheryBulk", "alchemistBulk", "workshopBulk", "stableBulk", "quarryBulk"); cannonballs = new Array(); enemyArrows = new Array(); trebuchetArray = new Array(); infantryArray = new Array(); Arrows = new Array(); mangonelArray = new Array(); ramArray = new Array(); cavalryArray = new Array(); archerArray = new Array(); jediArray = new Array(); archFireChance = (infCost = 50); archCost = 100; archDamage = 0.2; cavCost = 300; mangoCost = 1000; infSpeed = 1.5; archSpeed = (ramSpeed = (mangoSpeed = 0.75)); ramHP = 3; enemyArrowType = (infDamage = 2); ramCost = 500; ramDamage = 20; arrowType = 1; cavSpeed = 3; cavDamage = 100; mangoDamage = 6; trebDamage = 5; trebSpeed = 3; jediSpeed = 2.5; jediDamage = 10; gold = InvasionSettings.data.gold; infAvailable = (cavAvailable = (archAvailable = (ramAvailable = (mangoAvailable = (trebAvailable = true))))); enemyHP = InvasionSettings.data.level * 1000; level = InvasionSettings.data.level; archUpgrades = InvasionSettings.data.archUpgrades; infUpgrades = InvasionSettings.data.infUpgrades; ramUpgrades = InvasionSettings.data.ramUpgrades; cavUpgrades = InvasionSettings.data.cavUpgrades; infCount = InvasionSettings.data.infCount; archCount = InvasionSettings.data.archCount; ramCount = InvasionSettings.data.ramCount; cavCount = InvasionSettings.data.cavCount; mangoCount = InvasionSettings.data.cavCount; arrowNum = (jediNumber = (enemyArrowNum = (boltNumber = (cavCount = (ramCount = (mangoCount = (trebCount = (troopCount = (troopsAlive = (infantryNumber = (archerNumber = (cavalryNumber = (ramNumber = (mangonelNumber = (trebuchetNumber = (archBulk = (infBulk = (ramBulk = (cavBulk = (mangoBulk = (trebBulk = (explosionNum = 0)))))))))))))))))))))); gotoAndStop (4); } if (InvasionSettings.data.highestLevel != undefined) { levelScore = ("The highest level you've ever reached is: " + InvasionSettings.data.highestLevel) + "."; } else { levelScore = "The highest level you've ever reached is: 0. Shame on you."; } if (InvasionSettings.data.levelsPlayed != undefined) { attendance = (((("Played: " + levelsPlayed) + " Won: ") + levelsWon) + " Lost: ") + levelsLost; } else { attendance = "Played: 0 Won: 0 Lost: 0"; } if (InvasionSettings.data.InvasionFrames != undefined) { playTime = ("You've played for " + InvasionFrames) + " frames on the battlefield."; } else { playTime = "You haven't entered any battles yet."; } if (InvasionSettings.data.highestGold != undefined) { goldCount = ("Your highest amount of gold you've ever had is: " + InvasionSettings.data.highestGold) + "."; } else { goldCount = "Your highest amount of gold has yet to be seen."; } if (InvasionSettings.data.InvasionBoots != undefined) { if (InvasionBoots == 1) { Boots = ("This is your first time playing Invasion Version " + InvasionVersion) + "!"; } else { Boots = ((("You've played Invasion Version " + InvasionVersion) + " a total of ") + InvasionBoots) + " times!"; } }
Frame 4
_quality = "HIGH"; _root.goldField.text = ("You have " + _root.gold) + " gold.";
Instance of Symbol 115 MovieClip in Frame 4
onClipEvent (load) { if (_root.infAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 120 MovieClip in Frame 4
onClipEvent (load) { if (_root.archAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 126 MovieClip in Frame 4
onClipEvent (load) { if (_root.cavAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 131 MovieClip in Frame 4
onClipEvent (load) { if (_root.ramAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 136 MovieClip in Frame 4
onClipEvent (load) { if (_root.mangoAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 141 MovieClip in Frame 4
onClipEvent (load) { if (_root.trebAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 200 MovieClip in Frame 4
onClipEvent (load) { if (_root.infAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 203 MovieClip in Frame 4
onClipEvent (load) { if (_root.archAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 206 MovieClip in Frame 4
onClipEvent (load) { if (_root.cavAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 209 MovieClip in Frame 4
onClipEvent (load) { if (_root.ramAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 212 MovieClip in Frame 4
onClipEvent (load) { if (_root.mangoAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 215 MovieClip in Frame 4
onClipEvent (load) { if (_root.trebAvailable) { _visible = true; } else { _visible = false; } }
Frame 5
_quality = _root.qualitySettings; if (_root.qualitySettings == "LOW") { cursor._visible = false; Mouse.show(); } else { cursor._visible = true; Mouse.hide(); } infAttack = infDamage + (0.2 * _root.infUpgrades); archAttack = archDamage + (0.2 * _root.archUpgrades); mangoAttack = mangoDamage + (0.2 * _root.mangoUpgrades); ramAttack = ramDamage + (0.2 * _root.ramUpgrades); cavAttack = cavDamage + (0.2 * _root.cavUpgrades); trebAttack = trebDamage + (0.2 * _root.trebUpgrades); jediAttack = jediDamage; arrowFrameDelayInit = (arrowFrameDelay = 20); arrowsFired = 0; arrowsToFire = level; _root.Water.stop(); _root.castle.gotoAndStop(100); _root.arrowNum++; _root.Arrows[_root.arrowNum] = 1; _root.enemyArrowNum++; _root.enemyArrows[_root.enemyArrowNum] = 1; _root.cannonballNum++; _root.cannonballs[_root.cannonballNum] = 1; _root.enemyHPmax = _root.enemyHP; _root.infantryClip.gotoAndStop(4); _root.archerClip.gotoAndStop(4); _root.ramClip.gotoAndStop(4); _root.mangonelClip.gotoAndStop(4); _root.jediClip.gotoAndStop(4); _root.trebuchetClip.gotoAndStop(4); _root.explosion.stop(); _root.archerClip._visible = (_root.jediClip._visible = (_root.mangonelClip._visible = (_root.explosion._visible = (enemyArcherArrow._visible = (_root.Water._visible = (_root.archerArrow._visible = (_root.ramClip._visible = (_root.infantryClip._visible = (_root.cavalryClip._visible = (_root.trebuchetClip._visible = false))))))))));
Instance of Symbol 235 MovieClip in Frame 5
onClipEvent (load) { if (_root.timeOn) { this.gotoAndPlay(600); } else { this.stop(); } }
Instance of Symbol 237 MovieClip in Frame 5
onClipEvent (load) { if (_root.timeOn) { this.play(); } else { _visible = false; this.stop(); } }
Instance of Symbol 241 MovieClip "grass" in Frame 5
onClipEvent (load) { if (_root.timeOn) { this.gotoAndPlay(600); } else { this.stop(); } }
Instance of Symbol 283 MovieClip "castle" in Frame 5
onClipEvent (load) { gotoAndStop (100); }
Instance of Symbol 286 MovieClip in Frame 5
onClipEvent (load) { if (_root.weatherOn != false) { this.gotoAndStop(1); } else { this.gotoAndStop(_totalframes); _visible = false; } }
Instance of Symbol 319 MovieClip "ramClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.ramSpeed + Math.random(); touching = false; HP = _root.ramHP; }
Instance of Symbol 333 MovieClip "infantryClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.infSpeed + Math.random(); }
Instance of Symbol 350 MovieClip "archerClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.archSpeed + Math.random(); stopChance = 0; decrement = random(100) + 25; }
Instance of Symbol 347 MovieClip "archerArrow" in Frame 5
onClipEvent (load) { _y = (_y - 9); _x = (_x + 10); gotoAndStop(_root.arrowType); rotate = 1.6; climbStop = 3 + (random(6) / 10); upspeed = 0; rightspeed = climbStop + 1; toggleDamage = false; toggleDown = false; }
Instance of Symbol 347 MovieClip "enemyArrow" in Frame 5
onClipEvent (load) { gotoAndStop(_root.enemyArrowType); rotate = -2; climbStop = 2 + (random(6) / 10); upspeed = 0; leftspeed = climbStop + Math.random(); toggleDamage = false; toggleDown = false; hitPlayer = false; startFade = false; }
Instance of Symbol 371 MovieClip "cavalryClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.cavSpeed + Math.random(); }
Instance of Symbol 397 MovieClip "mangonelClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.mangoSpeed + Math.random(); decrement = random(100) + 25; }
Instance of Symbol 404 MovieClip "cannonball" in Frame 5
onClipEvent (load) { _y = (_y - 4); _x = (_x + 28); rotate = 1.6; climbStop = 3 + (random(6) / 10); upspeed = 0; rightspeed = climbStop + 1; toggleDamage = false; toggleDown = false; }
Instance of Symbol 425 MovieClip "trebuchetClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.trebSpeed + Math.random(); }
Instance of Symbol 476 MovieClip "jediClip" in Frame 5
onClipEvent (load) { stop(); speed = _root.jediSpeed + Math.random(); }
Instance of Symbol 486 MovieClip "Water" in Frame 5
onClipEvent (load) { hit = null; }
Instance of Symbol 501 MovieClip "console" in Frame 5
onClipEvent (keyDown) { if (Key.getCode() == 192) { if (slideIn._currentframe == 1) { this.slideIn.gotoAndPlay(2); } else { this.gotoAndStop(2); } } }
Frame 6
level++; _quality = "HIGH"; stop(); stopAllSounds(); goldPlundered = ("You plundered " + (level * _root.levelGold)) + " gold from that castle!"; gold = gold + (level * _root.levelGold); InvasionSettings.data.InvasionFrames = InvasionSettings.data.InvasionFrames + Number(InvasionFrames); if (InvasionSettings.data.level != undefined) { if (InvasionSettings.data.highestLevel < level) { InvasionSettings.data.highestLevel = level; } } else { InvasionSettings.data.highestLevel = level; } if (InvasionSettings.data.highestGold != undefined) { if (InvasionSettings.data.highestGold < gold) { InvasionSettings.data.highestGold = gold; } } else { InvasionSettings.data.highestGold = gold; } if (InvasionSettings.data.levelsPlayed != undefined) { InvasionSettings.data.levelsPlayed++; } else { InvasionSettings.data.levelsPlayed = 1; } if (InvasionSettings.data.levelsWon != undefined) { InvasionSettings.data.levelsWon++; } else { InvasionSettings.data.levelsWon = 1; } _root.depth = (_root.troopsAlive = (_root.arrowNum = (_root.enemyArrowNum = (_root.infantryNumber = (_root.jediNumber = (_root.archerNumber = (_root.cavalryNumber = (_root.ramNumber = (_root.mangonelNumber = (_root.trebuchetNumber = 0)))))))))); InvasionSettings.flush();
Instance of Symbol 519 MovieClip in Frame 6
onClipEvent (load) { _root.InvasionSettings.data.InvasionFrames = _root.InvasionSettings.data.InvasionFrames + InvasionFrames; _root.InvasionSettings.flush(); if (_root.autoSave) { _root.InvasionSettings.data.infCount = _root.infCount; _root.InvasionSettings.data.archCount = _root.archCount; _root.InvasionSettings.data.ramCount = _root.ramCount; _root.InvasionSettings.data.cavCount = _root.cavCount; _root.InvasionSettings.data.mangoCount = _root.mangoCount; _root.InvasionSettings.data.trebCount = _root.mangoCount; _root.InvasionSettings.data.gold = _root.gold; _root.InvasionSettings.data.infUpgrades = _root.infUpgrades; _root.InvasionSettings.data.archUpgrades = _root.archUpgrades; _root.InvasionSettings.data.ramUpgrades = _root.ramUpgrades; _root.InvasionSettings.data.cavUpgrades = _root.cavUpgrades; _root.InvasionSettings.data.mangoUpgrades = _root.mangoUpgrades; _root.InvasionSettings.data.trebUpgrades = _root.mangoUpgrades; _root.InvasionSettings.data.arrowType = _root.arrowType; _root.InvasionSettings.data.level = _root.level; _root.InvasionSettings.flush(); _visible = false; } else { _visible = true; } }
Frame 7
_quality = "HIGH"; stop(); stopAllSounds(); dang = ("Damn. You ran out of troops. You reached a final level of: " + level) + "."; InvasionSettings.data.InvasionFrames = InvasionSettings.data.InvasionFrames + Number(InvasionFrames); if (InvasionSettings.data.levelsPlayed != undefined) { InvasionSettings.data.levelsPlayed++; } else { InvasionSettings.data.levelsPlayed = 1; } if (InvasionSettings.data.levelsLost != undefined) { InvasionSettings.data.levelsLost++; } else { InvasionSettings.data.levelsLost = 1; } InvasionSettings.flush(); _root.depth = (_root.troopsAlive = (_root.arrowNum = (_root.enemyArrowNum = (_root.jediNumber = (_root.infantryNumber = (_root.archerNumber = (_root.cavalryNumber = (_root.ramNumber = (_root.mangonelNumber = (_root.trebuchetNumber = 0)))))))))); i = 1; while (i < (_root.depth + 1)) { removeMovieClip(_root["newEnemyArrow" + i]); removeMovieClip(_root["newArrow" + i]); removeMovieClip(_root["infantry" + i]); removeMovieClip(_root["archer" + i]); removeMovieClip(_root["cavalry" + i]); removeMovieClip(_root["ram" + i]); removeMovieClip(_root["mangonel" + i]); removeMovieClip(_root["trebuchet" + i]); removeMovieClip(_root["jedi" + i]); removeMovieClip(_root["newWater" + i]); removeMovieClip(_root["newExplosion" + i]); removeMovieClip(_root["newCannonball" + i]); i++; } _root.jediArray = new Array(); _root.enemyArrows = new Array(); _root.trebuchetArray = new Array(); _root.infantryArray = new Array(); _root.Arrows = new Array(); _root.mangonelArray = new Array(); _root.ramArray = new Array(); _root.cavalryArray = new Array(); _root.archerArray = new Array(); _root.cannonballs = new Array();
Frame 9
if (autoSave) { saveOnOff.gotoAndStop(1); } else { saveOnOff.gotoAndStop(2); } if (soundOn) { soundOnOff.gotoAndStop(1); } else { soundOnOff.gotoAndStop(2); } if (timeOn) { dayNightOnOff.gotoAndStop(1); } else { dayNightOnOff.gotoAndStop(2); } if (weatherOn) { weatherOnOff.gotoAndStop(1); } else { weatherOnOff.gotoAndStop(2); }
Instance of Symbol 608 MovieClip in Frame 9
onClipEvent (load) { stop(); if (_root.qualitySettings == "HIGH") { this.gotoAndStop(1); } else if (_root.qualitySettings == "MEDIUM") { this.gotoAndStop(2); } else if (_root.qualitySettings == "LOW") { this.gotoAndStop(3); } }
Symbol 21 MovieClip Frame 1
stop();
Symbol 46 Button
on (release) { _root.gotoAndStop(3); }
Symbol 53 Button
on (release) { gotoAndStop (2); }
Symbol 57 Button
on (release) { _root.gotoAndStop(8); }
Symbol 61 Button
on (release) { _root.gotoAndStop(9); }
Symbol 66 Button
on (release) { prevFrame(); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 30
gotoAndStop (1);
Symbol 81 Button
on (release) { bulks = new Array("infBulk", "archBulk", "cavBulk", "ramBulk", "mangoBulk", "trebBulk", "barracksBulk", "fletcheryBulk", "alchemistBulk", "workshopBulk", "stableBulk", "quarryBulk"); _root.enemyArrows = new Array(); _root.trebuchetArray = new Array(); _root.infantryArray = new Array(); _root.Arrows = new Array(); _root.mangonelArray = new Array(); _root.ramArray = new Array(); _root.cavalryArray = new Array(); _root.archerArray = new Array(); _root.cannonballs = new Array(); _root.jediArray = new Array(); _root.archFireChance = (_root.infCost = (_root.oilDamage = 50)); _root.ramHP = 3; _root.archCost = 100; _root.ramCost = 500; _root.mangoCost = 1000; _root.cavCost = 300; _root.archSpeed = (_root.ramSpeed = (_root.mangoSpeed = 0.75)); _root.level = (_root.arrowType = 1); _root.infSpeed = 1.5; _root.cavSpeed = 3; _root.jediSpeed = 2.5; _root.jediDamage = 10; _root.cavDamage = 100; _root.trebSpeed = 3; _root.infDamage = (_root.enemyArrowType = 2); _root.archDamage = 0.2; _root.mangoDamage = 6; _root.ramDamage = 20; _root.trebDamage = 5; _root.gold = _root.levelGold; _root.trebCost = 500; _root.enemyArcherDamage = 25; _root.mangoAvailable = (_root.infAvailable = (_root.cavAvailable = (_root.archAvailable = (_root.ramAvailable = (_root.trebAvailable = true))))); _root.enemyHP = 1000; _root.arrowNum = (_root.boltNumber = (_root.cavUpgrades = (_root.archUpgrades = (_root.infUpgrades = (_root.enemyArrowNum = (_root.infCount = (_root.archCount = (_root.cavCount = (_root.ramCount = (_root.mangoCount = (_root.trebCount = (_root.troopCount = (_root.troopsAlive = (_root.infantryNumber = (_root.jediNumber = (_root.archerNumber = (_root.cavalryNumber = (_root.ramNumber = (_root.mangonelNumber = (_root.trebuchetNumber = (_root.archBulk = (_root.infBulk = (_root.ramBulk = (_root.cavBulk = (_root.mangoBulk = (_root.trebBulk = (_root.explosionNum = 0))))))))))))))))))))))))))); _root.gotoAndStop(4); }
Symbol 85 Button
on (release) { if (_root.InvasionSettings.data.level != undefined) { _root.loadGame(); } else { noSaveFile.play(); } }
Symbol 89 Button
on (release) { _root.loadGame(1); }
Symbol 92 Button
on (release) { _root.loadGame(2); }
Symbol 95 Button
on (release) { _root.loadGame(3); }
Symbol 98 Button
on (release) { _root.loadGame(4); }
Symbol 99 Button
on (release) { gotoAndStop (1); }
Symbol 100 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 30
gotoAndStop (1);
Symbol 111 Button
on (release) { if (_root.gold >= _root.infCost) { _root.infCount++; _root.gold = _root.gold - _root.infCost; } }
Symbol 116 Button
on (release) { if (_root.gold >= _root.archCost) { _root.archCount++; _root.gold = _root.gold - _root.archCost; } }
Symbol 121 Button
on (release) { if (_root.gold >= _root.cavCost) { _root.cavCount++; _root.gold = _root.gold - _root.cavCost; } }
Symbol 127 Button
on (release) { if (_root.gold >= _root.ramCost) { _root.ramCount++; _root.gold = _root.gold - _root.ramCost; } }
Symbol 132 Button
on (release) { if (_root.gold >= _root.mangoCost) { _root.mangoCount++; _root.gold = _root.gold - _root.mangoCost; } }
Symbol 137 Button
on (release) { if (_root.gold >= _root.trebCost) { _root.trebCount++; _root.gold = _root.gold - _root.trebCost; } }
Symbol 151 Button
on (release) { if (_root.gold >= 200) { _root.gold = _root.gold - 200; _root.infUpgrades++; } }
Symbol 152 Button
on (release) { if (_root.gold >= 400) { _root.gold = _root.gold - 400; _root.archUpgrades++; } }
Symbol 155 Button
on (release) { if (_root.gold >= 1000) { _root.gold = _root.gold - 1000; _root.trebUpgrades++; } }
Symbol 158 Button
on (release) { if (_root.gold >= 500) { _root.gold = _root.gold - 500; _root.ramUpgrades++; } }
Symbol 168 Button
on (release) { if ((((((_root.infBulk != "") && (_root.archBulk != "")) && (_root.ramBulk != "")) && (_root.cavBulk != "")) && (_root.mangoBulk != "")) && (_root.trebBulk != "")) { if (((((((_root.infBulk * _root.infCost) + (_root.archBulk * _root.archCost)) + (_root.ramBulk * _root.ramCost)) + (_root.cavBulk * _root.cavCost)) + (_root.mangoBulk * _root.mangoCost)) + (_root.trebBulk * _root.trebCost)) != isNaN) { if (_root.gold >= Number((((((_root.infBulk * _root.infCost) + (_root.archBulk * _root.archCost)) + (_root.ramBulk * _root.ramCost)) + (_root.cavBulk * _root.cavCost)) + (_root.mangoBulk * _root.mangoCost)) + (_root.trebBulk * _root.trebCost))) { _root.gold = _root.gold - Number((((((_root.infBulk * _root.infCost) + (_root.archBulk * _root.archCost)) + (_root.ramBulk * _root.ramCost)) + (_root.cavBulk * _root.cavCost)) + (_root.mangoBulk * _root.mangoCost)) + (_root.trebBulk * _root.trebCost)); _root.infCount = _root.infCount + Number(_root.infBulk); _root.archCount = _root.archCount + Number(_root.archBulk); _root.ramCount = _root.ramCount + Number(_root.ramBulk); _root.cavCount = _root.cavCount + Number(_root.cavBulk); _root.mangoCount = _root.mangoCount + Number(_root.mangoBulk); _root.trebCount = _root.trebCount + Number(_root.trebBulk); _root.archBulk = (_root.infBulk = (_root.ramBulk = (_root.cavBulk = (_root.mangoBulk = (_root.trebBulk = 0))))); _parent.nextFrame(); } } } }
Symbol 172 MovieClip Frame 1
infantry.restrict = "0-9";
Symbol 175 MovieClip Frame 1
archers.restrict = "0-9";
Symbol 178 MovieClip Frame 1
rams.restrict = "0-9";
Symbol 182 MovieClip Frame 1
saboteurs.restrict = "0-9";
Symbol 185 MovieClip Frame 1
cannons.restrict = "0-9";
Symbol 188 MovieClip Frame 1
cavalry.restrict = "0-9";
Symbol 190 MovieClip Frame 1
_parent._visible = false; stop();
Instance of Symbol 172 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { if (_root.infAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 175 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { if (_root.archAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 178 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { if (_root.ramAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 182 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { if (_root.cavAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 185 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { if (_root.mangoAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 188 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { if (_root.trebAvailable) { _visible = true; } else { _visible = false; } }
Symbol 190 MovieClip Frame 2
_parent._visible = true;
Symbol 190 MovieClip Frame 10
stop();
Instance of Symbol 172 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { if (_root.infAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 175 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { if (_root.archAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 178 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { if (_root.ramAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 182 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { if (_root.cavAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 185 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { if (_root.mangoAvailable) { _visible = true; } else { _visible = false; } }
Instance of Symbol 188 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { if (_root.trebAvailable) { _visible = true; } else { _visible = false; } }
Symbol 191 MovieClip Frame 10
stop(); _parent.prevFrame();
Symbol 192 MovieClip Frame 1
stop();
Symbol 194 Button
on (release) { if (_root.gold >= 500) { _root.gold = _root.gold - 500; _root.cavUpgrades++; } }
Symbol 197 Button
on (release) { if (_root.gold >= 1000) { _root.gold = _root.gold - 1000; _root.mangoUpgrades++; } }
Symbol 200 MovieClip Frame 1
barracks.restrict = "0-9";
Symbol 203 MovieClip Frame 1
fletchery.restrict = "0-9";
Symbol 206 MovieClip Frame 1
alchemist.restrict = "0-9";
Symbol 209 MovieClip Frame 1
workshop.restrict = "0-9";
Symbol 212 MovieClip Frame 1
quarry.restrict = "0-9";
Symbol 215 MovieClip Frame 1
stable.restrict = "0-9";
Symbol 217 Button
on (release) { if ((((((barracksBulk != "") && (fletcheryBulk != "")) && (alchemistBulk != "")) && (workshopBulk != "")) && (stableBulk != "")) && (quarryBulk != "")) { if (((((((_root.barracksBulk * 200) + (_root.fletcheryBulk * 400)) + (_root.workshopBulk * 500)) + (_root.alchemistBulk * 500)) + (_root.quarryBulk * 1000)) + (_root.stableBulk * 600)) != isNaN) { if (_root.gold >= Number((((((_root.barracksBulk * 200) + (_root.fletcheryBulk * 400)) + (_root.workshopBulk * 500)) + (_root.alchemistBulk * 500)) + (_root.quarryBulk * 1000)) + (_root.stableBulk * 600))) { _root.gold = _root.gold - Number((((((_root.barracksBulk * 200) + (_root.fletcheryBulk * 400)) + (_root.workshopBulk * 500)) + (_root.alchemistBulk * 500)) + (_root.quarryBulk * 1000)) + (_root.stableBulk * 600)); _root.infUpgrades = _root.infUpgrades + Number(_root.barracksBulk); _root.archUpgrades = _root.archUpgrades + Number(_root.fletcheryBulk); _root.ramUpgrades = _root.ramUpgrades + Number(_root.workshopBulk); _root.cavUpgrades = _root.cavUpgrades + Number(_root.alchemistBulk); _root.mangoUpgrades = _root.mangoUpgrades + Number(_root.quarryBulk); _root.trebUpgrades = _root.trebUpgrades + Number(_root.stableBulk); _root.barracksBulk = (_root.fletcheryBulk = (_root.workshopBulk = (_root.quarryBulk = (_root.alchemistBulk = (_root.stableBulk = 0))))); } } } }
Symbol 226 Button
on (release) { if (_root.bulkBuy._currentframe == 1) { if (_root.bulkBuy.slideIn._currentframe == 1) { _root.bulkBuy.slideIn.play(); } else { _root.bulkBuy.nextFrame(); } } }
Symbol 230 Button
on (release) { if (troopsLeft > 0) { gotoAndStop (5); } else { _root.noUnits.play(); } }
Symbol 237 MovieClip Frame 799
gotoAndPlay (1);
Symbol 240 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 800
gotoAndPlay (1);
Symbol 264 MovieClip Frame 74
_root.Water.duplicateMovieClip("newWater" + _root.waterNum, _root.depth++, {_x:456, _y:178}); _root.waterNum++;
Symbol 285 MovieClip Frame 1301
gotoAndPlay (1);
Symbol 286 MovieClip Frame 1
stop();
Symbol 292 Button
on (release, keyPress "q") { if (_quality == "HIGH") { _quality = "MEDIUM"; cursor._visible = true; Mouse.hide(); } else if (_quality == "MEDIUM") { _quality = "LOW"; cursor._visible = false; Mouse.show(); } else { _quality = "HIGH"; cursor._visible = true; Mouse.hide(); } }
Symbol 296 Button
on (release) { if (_root.infCount > 0) { deploy("infantry"); _root.infCount--; } }
Symbol 297 Button
on (release) { if (_root.archCount > 0) { deploy("archer"); _root.archCount--; } }
Symbol 298 Button
on (release) { if (_root.ramCount > 0) { deploy("ram"); _root.ramCount--; } }
Symbol 299 Button
on (release) { if (_root.cavCount > 0) { deploy("cavalry"); _root.cavCount--; } }
Symbol 300 Button
on (release) { if (_root.mangoCount > 0) { deploy("mangonel"); _root.mangoCount--; } }
Symbol 301 Button
on (release) { if (_root.trebCount > 0) { deploy("trebuchet"); _root.trebCount--; } } on (keyPress ";") { if (_root.jediOn == 1) { deploy("jedi"); } }
Symbol 315 MovieClip Frame 9
_root.enemyHP = _root.enemyHP - _root.ramDamage;
Symbol 318 MovieClip Frame 19
_root.troopsAlive--; removeMovieClip(_parent);
Symbol 331 MovieClip Frame 3
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("swordSound"); deathSound.start(); }
Symbol 331 MovieClip Frame 6
_root.enemyHP = _root.enemyHP - _root.infDamage;
Symbol 331 MovieClip Frame 13
gotoAndPlay (3);
Symbol 332 MovieClip Frame 2
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("death" + (random(9) + 1)); deathSound.start(); }
Symbol 332 MovieClip Frame 26
_root.troopsAlive--; removeMovieClip(_parent);
Symbol 344 MovieClip Frame 17
_parent.stopChance = random(_root.archFireChance) + 1;
Instance of Symbol 347 MovieClip in Symbol 348 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.arrowType); }
Symbol 348 MovieClip Frame 2
if (_root.soundOn) { arrowSound1 = new Sound(this); arrowSound1.attachSound("arrowSound"); arrowSound1.start(); }
Symbol 348 MovieClip Frame 7
_root.archerArrow.duplicateMovieClip("newArrow" + _root.arrowNum, _root.depth++, {_x:_parent._x, _y:_parent._y}); _root.arrowNum++; _root.Arrows[_root.arrowNum] = 1;
Symbol 349 MovieClip Frame 2
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("death" + (random(9) + 1)); deathSound.start(); }
Symbol 349 MovieClip Frame 26
_root.troopsAlive--; removeMovieClip(_parent); _root.troopsAlive--; removeMovieClip(_parent);
Symbol 370 MovieClip Frame 1
_root.explosion.duplicateMovieClip("newExplosion" + _root.explosionNum, _root.depth++, {_x:_parent._x, _y:_parent._y}); _root.explosionNum++;
Symbol 370 MovieClip Frame 2
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("explosionSound"); deathSound.start(); }
Symbol 370 MovieClip Frame 9
_root.troopsAlive--; removeMovieClip(_parent);
Symbol 374 MovieClip Frame 6
i = 0; while (i < (_root.infantryNumber + 1)) { if (_root.infantryArray[i] == 1) { if (hitTest(_root["infantry" + i])) { _root["infantry" + i].gotoAndStop(3); _root.infantryArray[i] = 0; } } i++; } i = 0; while (i < (_root.archerNumber + 1)) { if (_root.archerArray[i] == 1) { if (hitTest(_root["archer" + i])) { _root["archer" + i].gotoAndStop(3); _root.archerArray[i] = 0; } } i++; } i = 0; while (i < (_root.ramNumber + 1)) { if (_root.ramArray[i] == 1) { if (hitTest(_root["ram" + i])) { _root["ram" + i].gotoAndStop(3); _root.ramArray[i] = 0; } } i++; } if (hitTest(_root.castle)) { _root.enemyHP = _root.enemyHP - _root.cavAttack; } removeMovieClip(this);
Symbol 394 MovieClip Frame 2
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("cannonSound"); deathSound.start(); } _root.cannonball.duplicateMovieClip("newCannonball" + _root.cannonballNum, _root.depth++, {_x:_parent._x, _y:_parent._y}); _root.cannonballNum++; _root.cannonballs[_root.cannonballNum] = 1;
Symbol 396 MovieClip Frame 16
_root.troopsAlive--; removeMovieClip(_parent);
Symbol 404 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 7
_root.cannonballs[number] = 0; removeMovieClip(this);
Symbol 423 MovieClip Frame 5
_root.enemyHP = _root.enemyHP - _root.trebAttack;
Symbol 424 MovieClip Frame 2
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("horseDie"); deathSound.start(); }
Symbol 424 MovieClip Frame 10
_root.troopsAlive--; removeMovieClip(_parent);
Symbol 430 Button
on (release) { changeLevel(7); }
Symbol 458 MovieClip Frame 4
_root.enemyHP = _root.enemyHP - _root.jediAttack;
Symbol 475 MovieClip Frame 2
if (_root.soundOn) { deathSound = new Sound(this); deathSound.attachSound("death" + (random(9) + 1)); deathSound.start(); }
Symbol 475 MovieClip Frame 26
removeMovieClip(_parent);
Symbol 486 MovieClip Frame 1
hitTimes = random(_root.level) + 1;
Symbol 486 MovieClip Frame 30
i = 0; while (i < (_root.infantryNumber + 1)) { if (hit < hitTimes) { if (_root.infantryArray[i] == 1) { if (hitTest(_root["infantry" + i])) { _root["infantry" + i].gotoAndStop(3); _root.infantryArray[i] = 0; hit++; } } } i++; } i = 0; while (i < (_root.cavalryNumber + 1)) { if (hit < hitTimes) { if (_root.cavalryArray[i] == 1) { if (hitTest(_root["cavalry" + i])) { _root["cavalry" + i].gotoAndStop(2); _root.cavalryArray[i] = 0; hit++; } } } i++; } i = 0; while (i < (_root.trebuchetNumber + 1)) { if (hit < hitTimes) { if (_root.trebuchetArray[i] == 1) { if (hitTest(_root["trebuchet" + i])) { _root["trebuchet" + i].gotoAndStop(3); _root.trebuchetArray[i] = 0; hit++; } } } i++; } i = 0; while (i < (_root.ramNumber + 1)) { if (hit < hitTimes) { if (_root.ramArray[i] == 1) { if (hitTest(_root["ram" + i])) { _root["ram" + i].HP--; hit++; if (_root["ram" + i].HP < 1) { _root["ram" + i].gotoAndStop(3); _root.ramArray[i] = 0; } } } } i++; } i = 0; while (i < (_root.jediNumber + 1)) { if (hit < hitTimes) { if (_root.jediArray[i] == 1) { if (hitTest(_root["jedi" + i])) { if (hitTest(_root["jedi" + i])) { _root["jedi" + i].gotoAndStop(3); _root.jediArray[i] = 0; hit++; } } } } i++; }
Symbol 486 MovieClip Frame 35
removeMovieClip(this);
Symbol 498 Button
on (release) { _root[varChange.text] = Number(varChangeBy); varChange.text = ""; varChangeBy = ""; }
Symbol 499 MovieClip Frame 1
stop(); _parent._visible = false;
Symbol 499 MovieClip Frame 2
_parent._visible = true;
Symbol 499 MovieClip Frame 10
stop();
Symbol 500 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 501 MovieClip Frame 1
stop();
Symbol 518 Button
on (release) { _root.InvasionSettings.data.infCount = _root.infCount; _root.InvasionSettings.data.archCount = _root.archCount; _root.InvasionSettings.data.ramCount = _root.ramCount; _root.InvasionSettings.data.cavCount = _root.cavCount; _root.InvasionSettings.data.mangoCount = _root.mangoCount; _root.InvasionSettings.data.trebCount = _root.mangoCount; _root.InvasionSettings.data.gold = _root.gold; _root.InvasionSettings.data.infUpgrades = _root.infUpgrades; _root.InvasionSettings.data.archUpgrades = _root.archUpgrades; _root.InvasionSettings.data.ramUpgrades = _root.ramUpgrades; _root.InvasionSettings.data.cavUpgrades = _root.cavUpgrades; _root.InvasionSettings.data.mangoUpgrades = _root.mangoUpgrades; _root.InvasionSettings.data.trebUpgrades = _root.mangoUpgrades; _root.InvasionSettings.data.arrowType = _root.arrowType; _root.InvasionSettings.data.level = _root.level; _root.InvasionSettings.flush(); }
Symbol 523 Button
on (release) { gotoAndStop (4); enemyHP = level * 1000; }
Symbol 533 Button
on (release) { gotoAndStop (2); }
Symbol 539 Button
on (release) { gotoAndStop (2); }
Symbol 549 Button
on (press) { gotoAndStop (2); }
Symbol 554 Button
on (press) { gotoAndStop (1); }
Symbol 556 MovieClip Frame 1
_root.InvasionSettings.data.weatherOn = true; _root.weatherOn = true;
Symbol 556 MovieClip Frame 2
_root.InvasionSettings.data.weatherOn = false; _root.weatherOn = false;
Symbol 560 Button
on (press) { gotoAndStop (2); }
Symbol 564 Button
on (press) { gotoAndStop (1); }
Symbol 566 MovieClip Frame 1
_root.InvasionSettings.data.timeOn = true; _root.timeOn = true;
Symbol 566 MovieClip Frame 2
_root.InvasionSettings.data.timeOn = false; _root.timeOn = false;
Symbol 570 Button
on (press) { gotoAndStop (2); }
Symbol 574 Button
on (press) { gotoAndStop (1); }
Symbol 576 MovieClip Frame 1
_root.soundOn = true; _root.InvasionSettings.data.soundOn = true;
Symbol 576 MovieClip Frame 2
_root.soundOn = false; _root.InvasionSettings.data.soundOn = false;
Symbol 580 Button
on (press) { gotoAndStop (2); }
Symbol 584 Button
on (press) { gotoAndStop (1); }
Symbol 586 MovieClip Frame 1
_root.autoSave = true; _root.InvasionSettings.data.autoSave = true;
Symbol 586 MovieClip Frame 2
_root.autoSave = false; _root.InvasionSettings.data.autoSave = false;
Symbol 593 Button
on (press) { gotoAndStop (2); }
Symbol 594 Button
on (press) { gotoAndStop (3); }
Symbol 601 Button
on (press) { gotoAndStop (1); }
Symbol 608 MovieClip Frame 1
_root.qualitySettings = "HIGH"; _root.InvasionSettings.data.qualitySettings = "HIGH";
Symbol 608 MovieClip Frame 2
_root.qualitySettings = "MEDIUM"; _root.InvasionSettings.data.qualitySettings = "MEDIUM";
Symbol 608 MovieClip Frame 3
_root.qualitySettings = "LOW"; _root.InvasionSettings.data.qualitySettings = "LOW";

Library Items

Symbol 1 Sound [swordSound]
Symbol 2 Sound [horseDie]
Symbol 3 Sound [explosionSound]
Symbol 4 Sound [death8]
Symbol 5 Sound [death7]
Symbol 6 Sound [death6]
Symbol 7 Sound [death5]
Symbol 8 Sound [death4]
Symbol 9 Sound [death3]
Symbol 10 Sound [death2]
Symbol 11 Sound [death9]
Symbol 12 Sound [death1]
Symbol 13 Sound [cannonSound]
Symbol 14 Sound [arrowSound]
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Snow]Uses:15
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:21
Symbol 19 ShapeTweeningUsed by:21
Symbol 20 GraphicUsed by:21 477
Symbol 21 MovieClipUses:18 19 20Used by:Timeline
Symbol 22 FontUsed by:23 24 67 68 112 117 122 129 133 139 146 147 148 149 153 154 156 157 179 193 195 196 198 201 204 207 210 213 434 435 436 437 438 439 440 441 442 443
Symbol 23 TextUses:22Used by:Timeline
Symbol 24 EditableTextUses:22Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 FontUsed by:28 35 36 37 38 70 71 72 73 74 75 76 101 102 103 104 105 107 108 113 118 123 130 134 140 142 145 150 162 163 164 165 167 170 173 177 180 183 187 199 202 205 208 211 214 216 219 233 302 303 351 372 405 426 488 489 490 491 493 495 497 502 503 504 505 506 507 514 526 536 537 538 540 541 542 543 545 546 547 548 551 552 553 557 558 559 561 562 563 567 568 569 571 572 573 577 578 579 581 582 583 587 588 589 591 592 595 596 597 599 600 602 603 604 605 606 609 610 611 612 613
Symbol 28 EditableTextUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:29Used by:Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:33Used by:Timeline
Symbol 35 EditableTextUses:27Used by:Timeline
Symbol 36 EditableTextUses:27Used by:Timeline
Symbol 37 EditableTextUses:27Used by:Timeline
Symbol 38 EditableTextUses:27Used by:Timeline
Symbol 39 GraphicUsed by:46 66 81 85 99 230 518 523 539
Symbol 40 FontUsed by:41 43 45 48 50 52 54 55 56 58 59 60 63 64 65 78 79 80 82 83 84 87 88 90 91 93 94 96 97 114 119 128 135 138 171 174 176 181 184 186 218 221 223 225 228 229 289 290 291 293 294 427 428 429 431 432 433 513 515 516 517 520 521 522 528 530 532 534 545
Symbol 41 TextUses:40Used by:46 230
Symbol 42 GraphicUsed by:46 66 81 85 99 230 518 523 539
Symbol 43 TextUses:40Used by:46 230
Symbol 44 GraphicUsed by:46 66 81 85 99 230 518 523 539
Symbol 45 TextUses:40Used by:46 230
Symbol 46 ButtonUses:39 41 42 43 44 45Used by:69
Symbol 47 GraphicUsed by:53 57 61
Symbol 48 TextUses:40Used by:53
Symbol 49 GraphicUsed by:53 57 61
Symbol 50 TextUses:40Used by:53
Symbol 51 GraphicUsed by:53 57 61
Symbol 52 TextUses:40Used by:53
Symbol 53 ButtonUses:47 48 49 50 51 52Used by:69
Symbol 54 TextUses:40Used by:57
Symbol 55 TextUses:40Used by:57
Symbol 56 TextUses:40Used by:57
Symbol 57 ButtonUses:47 54 49 55 51 56Used by:69
Symbol 58 TextUses:40Used by:61
Symbol 59 TextUses:40Used by:61
Symbol 60 TextUses:40Used by:61
Symbol 61 ButtonUses:47 58 49 59 51 60Used by:69
Symbol 62 GraphicUsed by:69
Symbol 63 TextUses:40Used by:66 99 539
Symbol 64 TextUses:40Used by:66 99 539
Symbol 65 TextUses:40Used by:66 99 539
Symbol 66 ButtonUses:39 63 42 64 44 65Used by:69
Symbol 67 TextUses:22Used by:69
Symbol 68 TextUses:22Used by:69
Symbol 69 MovieClipUses:46 53 57 61 62 66 67 68Used by:Timeline
Symbol 70 EditableTextUses:27Used by:Timeline
Symbol 71 EditableTextUses:27Used by:Timeline
Symbol 72 EditableTextUses:27Used by:Timeline
Symbol 73 EditableTextUses:27Used by:Timeline
Symbol 74 EditableTextUses:27Used by:100
Symbol 75 EditableTextUses:27Used by:77
Symbol 76 EditableTextUses:27Used by:77
Symbol 77 MovieClipUses:75 76Used by:100
Symbol 78 TextUses:40Used by:81
Symbol 79 TextUses:40Used by:81
Symbol 80 TextUses:40Used by:81
Symbol 81 ButtonUses:39 78 42 79 44 80Used by:100
Symbol 82 TextUses:40Used by:85
Symbol 83 TextUses:40Used by:85
Symbol 84 TextUses:40Used by:85
Symbol 85 ButtonUses:39 82 42 83 44 84Used by:100
Symbol 86 GraphicUsed by:89 92 95 98
Symbol 87 TextUses:40Used by:89
Symbol 88 TextUses:40Used by:89
Symbol 89 ButtonUses:86 87 88Used by:100
Symbol 90 TextUses:40Used by:92
Symbol 91 TextUses:40Used by:92
Symbol 92 ButtonUses:86 90 91Used by:100
Symbol 93 TextUses:40Used by:95
Symbol 94 TextUses:40Used by:95
Symbol 95 ButtonUses:86 93 94Used by:100
Symbol 96 TextUses:40Used by:98
Symbol 97 TextUses:40Used by:98
Symbol 98 ButtonUses:86 96 97Used by:100
Symbol 99 ButtonUses:39 63 42 64 44 65Used by:100
Symbol 100 MovieClipUses:74 77 81 85 89 92 95 98 99Used by:Timeline
Symbol 101 EditableTextUses:27Used by:Timeline
Symbol 102 EditableTextUses:27Used by:Timeline
Symbol 103 EditableTextUses:27Used by:Timeline
Symbol 104 EditableTextUses:27Used by:Timeline
Symbol 105 EditableTextUses:27Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 EditableTextUses:27Used by:109
Symbol 108 EditableTextUses:27Used by:109
Symbol 109 MovieClipUses:107 108Used by:Timeline
Symbol 110 GraphicUsed by:111 116 121 127 132 137 151 152 155 158 194 197 296 297 298 299 300 301 549 554 560 564 570 574 580 584 593 594 601
Symbol 111 ButtonUses:110Used by:115
Symbol 112 TextUses:22Used by:115 172  Timeline
Symbol 113 EditableTextUses:27Used by:115
Symbol 114 EditableTextUses:40Used by:115
Symbol 115 MovieClipUses:111 112 113 114Used by:Timeline
Symbol 116 ButtonUses:110Used by:120
Symbol 117 TextUses:22Used by:120 175  Timeline
Symbol 118 EditableTextUses:27Used by:120
Symbol 119 EditableTextUses:40Used by:120
Symbol 120 MovieClipUses:116 117 118 119Used by:Timeline
Symbol 121 ButtonUses:110Used by:126
Symbol 122 TextUses:22Used by:126
Symbol 123 EditableTextUses:27Used by:126
Symbol 124 FontUsed by:125
Symbol 125 EditableTextUses:124Used by:126
Symbol 126 MovieClipUses:121 122 123 125Used by:Timeline
Symbol 127 ButtonUses:110Used by:131
Symbol 128 EditableTextUses:40Used by:131
Symbol 129 TextUses:22Used by:131 178
Symbol 130 EditableTextUses:27Used by:131
Symbol 131 MovieClipUses:127 128 129 130Used by:Timeline
Symbol 132 ButtonUses:110Used by:136
Symbol 133 TextUses:22Used by:136 185
Symbol 134 EditableTextUses:27Used by:136
Symbol 135 EditableTextUses:40Used by:136
Symbol 136 MovieClipUses:132 133 134 135Used by:Timeline
Symbol 137 ButtonUses:110Used by:141
Symbol 138 EditableTextUses:40Used by:141
Symbol 139 TextUses:22Used by:141 188
Symbol 140 EditableTextUses:27Used by:141
Symbol 141 MovieClipUses:137 138 139 140Used by:Timeline
Symbol 142 EditableTextUses:27Used by:Timeline
Symbol 143 FontUsed by:144
Symbol 144 TextUses:143Used by:Timeline
Symbol 145 EditableTextUses:27Used by:Timeline
Symbol 146 TextUses:22Used by:Timeline
Symbol 147 TextUses:22Used by:Timeline
Symbol 148 TextUses:22Used by:Timeline
Symbol 149 TextUses:22Used by:Timeline
Symbol 150 EditableTextUses:27Used by:Timeline
Symbol 151 ButtonUses:110Used by:Timeline
Symbol 152 ButtonUses:110Used by:Timeline
Symbol 153 TextUses:22Used by:Timeline
Symbol 154 TextUses:22Used by:Timeline
Symbol 155 ButtonUses:110Used by:Timeline
Symbol 156 TextUses:22Used by:Timeline
Symbol 157 TextUses:22Used by:Timeline
Symbol 158 ButtonUses:110Used by:Timeline
Symbol 159 GraphicUsed by:190 191
Symbol 160 GraphicUsed by:161
Symbol 161 ButtonUses:160Used by:190 191
Symbol 162 EditableTextUses:27Used by:190 191
Symbol 163 EditableTextUses:27Used by:168 217
Symbol 164 EditableTextUses:27Used by:168 217
Symbol 165 EditableTextUses:27Used by:168 217
Symbol 166 GraphicUsed by:168 217
Symbol 167 EditableTextUses:27Used by:168 217
Symbol 168 ButtonUses:163 164 165 166 167Used by:190 191
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Symbol 170 EditableTextUses:27Used by:172
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Symbol 611 EditableTextUses:27Used by:Timeline
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Symbol 613 EditableTextUses:27Used by:Timeline

Instance Names

"loader"Frame 1Symbol 21 MovieClip
"cursor"Frame 1Symbol 26 MovieClip
"window1"Frame 2Symbol 69 MovieClip
"window2"Frame 3Symbol 100 MovieClip
"noUnits"Frame 4Symbol 109 MovieClip
"bulkBuy"Frame 4Symbol 192 MovieClip
"goldField"Frame 4Symbol 219 EditableText
"grass"Frame 5Symbol 241 MovieClip
"castle"Frame 5Symbol 283 MovieClip
"ramClip"Frame 5Symbol 319 MovieClip
"infantryClip"Frame 5Symbol 333 MovieClip
"archerClip"Frame 5Symbol 350 MovieClip
"archerArrow"Frame 5Symbol 347 MovieClip
"enemyArrow"Frame 5Symbol 347 MovieClip
"cavalryClip"Frame 5Symbol 371 MovieClip
"explosion"Frame 5Symbol 374 MovieClip
"mangonelClip"Frame 5Symbol 397 MovieClip
"cannonball"Frame 5Symbol 404 MovieClip
"trebuchetClip"Frame 5Symbol 425 MovieClip
"jediClip"Frame 5Symbol 476 MovieClip
"hBar"Frame 5Symbol 477 MovieClip
"Water"Frame 5Symbol 486 MovieClip
"console"Frame 5Symbol 501 MovieClip
"weatherOnOff"Frame 9Symbol 556 MovieClip
"dayNightOnOff"Frame 9Symbol 566 MovieClip
"soundOnOff"Frame 9Symbol 576 MovieClip
"saveOnOff"Frame 9Symbol 586 MovieClip
"noSaveFile"Symbol 100 MovieClip Frame 1Symbol 77 MovieClip
"infantry"Symbol 172 MovieClip Frame 1Symbol 170 EditableText
"archers"Symbol 175 MovieClip Frame 1Symbol 173 EditableText
"rams"Symbol 178 MovieClip Frame 1Symbol 177 EditableText
"saboteurs"Symbol 182 MovieClip Frame 1Symbol 180 EditableText
"cannons"Symbol 185 MovieClip Frame 1Symbol 183 EditableText
"cavalry"Symbol 188 MovieClip Frame 1Symbol 187 EditableText
"slideIn"Symbol 192 MovieClip Frame 1Symbol 190 MovieClip
"barracks"Symbol 200 MovieClip Frame 1Symbol 199 EditableText
"fletchery"Symbol 203 MovieClip Frame 1Symbol 202 EditableText
"alchemist"Symbol 206 MovieClip Frame 1Symbol 205 EditableText
"workshop"Symbol 209 MovieClip Frame 1Symbol 208 EditableText
"quarry"Symbol 212 MovieClip Frame 1Symbol 211 EditableText
"stable"Symbol 215 MovieClip Frame 1Symbol 214 EditableText
"grassType"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"wheel1"Symbol 319 MovieClip Frame 1Symbol 312 MovieClip
"wheel2"Symbol 319 MovieClip Frame 1Symbol 312 MovieClip
"wheel3"Symbol 319 MovieClip Frame 1Symbol 312 MovieClip
"varChange"Symbol 499 MovieClip Frame 2Symbol 488 EditableText
"varChange"Symbol 500 MovieClip Frame 1Symbol 488 EditableText
"slideIn"Symbol 501 MovieClip Frame 1Symbol 499 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$cF$CnIL/whSDueUhJNg5vECO1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "swordSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "horseDie"
ExportAssets (56)Timeline Frame 1Symbol 3 as "explosionSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "death8"
ExportAssets (56)Timeline Frame 1Symbol 5 as "death7"
ExportAssets (56)Timeline Frame 1Symbol 6 as "death6"
ExportAssets (56)Timeline Frame 1Symbol 7 as "death5"
ExportAssets (56)Timeline Frame 1Symbol 8 as "death4"
ExportAssets (56)Timeline Frame 1Symbol 9 as "death3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "death2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "death9"
ExportAssets (56)Timeline Frame 1Symbol 12 as "death1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "cannonSound"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arrowSound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Snow"

Dynamic Text Variables

percentageSymbol 24 EditableText"0"
levelScoreSymbol 101 EditableText""
playTimeSymbol 102 EditableText""
goldCountSymbol 103 EditableText""
BootsSymbol 104 EditableText""
attendanceSymbol 105 EditableText""
_root.infCountSymbol 113 EditableText"0"
_root.infCostSymbol 114 EditableText"50"
_root.archCountSymbol 118 EditableText"0"
_root.archCostSymbol 119 EditableText"100"
_root.cavCountSymbol 123 EditableText"0"
_root.cavCostSymbol 125 EditableText"100"
_root.ramCostSymbol 128 EditableText"500"
_root.ramCountSymbol 130 EditableText"0"
_root.mangoCountSymbol 134 EditableText"0"
_root.mangoCostSymbol 135 EditableText"1000"
_root.trebCostSymbol 138 EditableText"600"
_root.trebCountSymbol 140 EditableText"0"
_root.infBulkSymbol 170 EditableText"0"
_root.infCostSymbol 171 EditableText"50"
_root.archBulkSymbol 173 EditableText"0"
_root.archCostSymbol 174 EditableText"100"
_root.ramCostSymbol 176 EditableText"500"
_root.ramBulkSymbol 177 EditableText"0"
_root.cavBulkSymbol 180 EditableText"0"
_root.cavCostSymbol 181 EditableText"100"
_root.mangoBulkSymbol 183 EditableText"0"
_root.mangoCostSymbol 184 EditableText"1000"
_root.trebCostSymbol 186 EditableText"500"
_root.trebBulkSymbol 187 EditableText"0"
_root.barracksBulkSymbol 199 EditableText"0"
_root.fletcheryBulkSymbol 202 EditableText"0"
_root.alchemistBulkSymbol 205 EditableText"0"
_root.workshopBulkSymbol 208 EditableText"0"
_root.quarryBulkSymbol 211 EditableText"0"
_root.stableBulkSymbol 214 EditableText"0"
levelSymbol 229 EditableText""
infCountSymbol 302 EditableText"0"
archCountSymbol 303 EditableText"0"
ramCountSymbol 351 EditableText"0"
cavCountSymbol 372 EditableText"0"
mangoCountSymbol 405 EditableText"0"
trebCountSymbol 426 EditableText"0"
troopsLeftSymbol 431 EditableText""
varChangeBySymbol 489 EditableText""
goldPlunderedSymbol 514 EditableText""
dangSymbol 526 EditableText""




http://swfchan.com/3/10419/info.shtml
Created: 8/6 -2019 12:12:48 Last modified: 8/6 -2019 12:12:48 Server time: 29/04 -2024 20:00:16