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herorpg.swf

This is the info page for
Flash #10592

(Click the ID number above for more basic data on this flash file.)


Text
Healer

Apprentice

Hot Keys

E

F

Shift

M

X

H

I

Use Health Potion

Use Mana Potion

Pick Up Loot

Switch Current Skill

Q

Open Inventory

Open Menu

Open HotKeys

Close Window

Character

Save

Stats

Hero

Profile 1

Profile 2

Profile 3

Strength

Defence

Intelligence

Vitality

Dexterity

Main

Sell

Drop

Main

Sell

DROP

Drop

Battle Arena

Battle Arena

Before You Get Started

Controls:
Keys WASD to move
Spacebar:Battle - Before you attack an enemy you first press Spacebar, when pressed you will face the cursor so you can direct your attack. Then when the enemy is in range click the mouse to perform the attack. (Try this a few times before your first fight)
Spacebar:Town - Use Space to perform Actions such as opening a trade window or talking to people.
Use Shift to pick up loot droped from enemies.

Hands on both Keyboard and Mouse.
The rest of your game you get to figure out for yourself. Click on the 'X' to start.

Travel Stone

Dreamwood

Dulla

Gunden

Oden Coast

Tatopolis

Vendor - Equipables

Skill Tree

-Mana Bolt: 3 MP
Mana driven missle
Bonus : Int

-Time Blast : 5 MP
Slow the movement speed of your foes

Accept

1

2

3

4

5

-Minor Heal :
Convert 10 MP into 10 HP - Delayed

-Shadow Beam : 8 MP
Powerful beam of energy - Delayed

-Arcane Spikes : 8 MP
Area damaging Attack
Bonus: Int

-Melee : 0 MP
Put the staff to use!
Bonus: Str

-Inferno : 10 MP
Cast a ring of flames to surround yourself

lvl 5

lvl 10

-Charged Shot : 6 MP
Fires an Electric Arrow
Bonus : Int

-Stun Shot : 4 MP
Stun the enemy for a period of time

-Sneak :
Walk the battle field undetected

-Burst Arrow : 7 MP
Powerful Single Bow Shot : Delayed

-Multi Shot : 8 MP
Area damaging Attack
Bonus: Int

-Dagger :
Get up close & deadly
Bonus: Str

-Mend Wound :
Recover Health while inactive

-Slash : 5 MP
Powerful Melee atack
Bonus : Dex

-Stun : 8 MP
Stun the enemy for a period of time

-Double Attack :
6 MP
2 Melee Attacks in 1

-Guard : 6 Mana
Take no damage on an attack - Delayed Cast

-Brute Swing : 8 MP
Area damaging Attack
Bonus: Int

-Stomp : 3 MP
Send a forceful wave from a distance

-Spin Attack : 10 MP
Terrorizing spiral attack of madness

Vendor - Leggings

Exchange your pants - 20 gold

Black

Blue

Brown

Gray

Dark Green

Light Green

Navy

White

Rest them tired bones

REST!

Every Hero needs his/her rest. Hit the hay for the day and start again tomorrow?

Vendor - Turkey Legs

BUY!

Hello Chap,
I see that you've been eyeing my
turkey legs! Who could blame you? They're delicious!!! So what will it
be? 10 gold for one amazing turkey leg.

-Store Policy-
The more turkey legs you buy, the more money we make!

Vendor - Items

Name

Goal

Name

next

+

0

0

Whadayaknow

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Hearty
Hat

Health
Potion

x3

HP
Potion

100
EXP

Skill
Point

+1

Stat
Points

+3

200
Gold

100
Gold

20
Gold

Full
Orb

Full
Orb

Cracked
Orb

Cracked
Orb

Cracked
Orb

Health Potion 1

Mana Potion 2

Health Potion 2

10

10 Gold

5

5 Gold

M-Rald

M-Rald

M-Rald

M-Rald

M-Rald

Minx
Weed

Minx
Weed

Minx
Weed

Minx
Weed

Minx
Weed

Master
Plate

Stitched Plate

Astro
Armor

Sisters
Eyes

Fairy
Dust

Iron Guard

Dreamwood Rod

Elixor

Gold Bracelet

Garden Goggles

Health Potion 1

Mana Potion 1

Tele
Potion

Fairy
Dust

3

3 Gold

LVL UP

To Start fighting badgers go the the start screen and put  your finger in the hole offered from the tallest maple tree, I love you good men who do everything to protect out country

Potion Cooldown

BATTLE

Ok so you may not quite understand the battle system but it really isn't that hard once you get used to it. When you are ready to attack, press the Spacebar and you will enter Battle Stance, which means that your player cannot move, but can attack. The player will face the mouse cursor so you can direct your attack. Then you can click the mouse to perform your attack. The enemies health will appear in the upper-right section of the screen. When a enemy is killed, they may drop an item. To pick it up walk over it until it glows and press 'Shift'

TOWN

Once in Town or non-battle area you are safe from attack and your skills are inactive. You may sell any item in your inventory by opening your inventory and clicking on the 'Sell' button. In towns you can find places to use your gold and skill points. All towns will have a blacksmith that sells equipables and you can find vendors in towns who will sell you misc items such as potions. Also if a town has a library you can use your skill points to learn new skills. Also, each town has a quest lodge for all those hunting for adventure.

WALKTHROUGH

(Opens Window)

(Shift)

Library

YouAre
Here

Blacksmith

Quest
Lodge

Item
Vendor

Tatopolis

Oden Coast

Dulla

Dreamwood
Forest

Back To Town

Visit the
Walkthrough

More Games

You Have Fallen...

sponser

A Game by
Michael Neumann

A Game by
Michael Neumann

If you are not currently playing the latest version then go to one of the following sites:
thebanditsociety.com
armorgames.com
newgrounds.com

Art and Programming
by
Michael Neumann

Music
by
Matthew Winkler

Current Version: 1.14

Michael Neumann

Art/Animation
Programming/Actionscript
Design/Development

Matt Winkler

Music

Special Thanks

Matt Winkler
ArmorGames.com
Newgrounds.com
CobraMilk.com
Nod Narb (Brandon Wood)
All my patient fans

Beta Testers

Mark Hershberger
Ben Handrich
John Miller
Reuben Stolzfus
Dane Christ
Matt Winkler
Jakk22
Aobo
ZERO
hiboy
underway
2494
abysmal-poptart
UnknownXL

New Game

Load

Walkthrough

Credits

More Games

Hero

Name

Class

Image

warrior

ranger

mage

Make Your
Character

Warriors are the rulers of the
battlefield. Weilding melee
weapons such as swords,
axes, and maces they excel
at close range combat.
Warriors typically wear
heavy armor making them
hard to kill and deadly in one
on one battle. Warriors spend
most their time at the local
blacksmith, pub, or on the
battlefield. Warriors are
weak at a range and are less
charismatic than the other
classes.

Warrior

Rangers are the lords of the
bow and arrow and are
skilled with daggers. Rangers
tend to be quiet beings,
enjoying the art of the
suprise attack. Since rangers
tend not to make noise they
wear light armor for stealth
and movablity. Rangers are
generally at peace with the
enviornment and are friendly
with the people around them.
Rangers have weak defense
at close range and have
limited ammunition.

Ranger

Mages have total control over
the elements. Their magic
and spells make them
damage fiends and powerful
allies. Mages are intelligent
people, spending time at
libraries and magic shops
they know the art behind
battle. On the field, mages
are obvioius attackers and
can take down multiple
enemies at once. Mages can
do the most damage of the
classes but have the weakest
defense.

Mage

To Battle!

back

I,
here by accept the responsibilities as
Hero of Dulla and the duties that
come with. I promise to do all within
my power to keep peace, restore
justice, and to banish all evil for the
citizens who live in Dulla. I am a
Hero and promise to never surrender
or abandon my town and friends.

I'm Ready!

Quality

Low

Medium

High

Dreamwood Forest

1

2

3

4

5

6

7

8

Q

10000000

100

100

100

Skill

Stat

F

XP

Dulla

/

Dreamwood Deeps

Leafy Greens

Sleeping Meadow

Gunden

BK._x

BK._y

Bad._x

Bad._y

Leggings

Turkey Legs

Oden Coast

Sleeping Meadows

Cave

Tatopolis

Milden Ruins

Hero

13

Level :

Load

Hero

13

Level :

Load

Hero

13

Level :

Load

Back

Remember: If you are looking for additional
informaton about the game visit the Walkthrough!

Dreamwood Forest

Dreamwood Deeps

Dulla

Leafy Greens

Sleeping Meadow

Gunden

Oden Coast

Tatapolis

Oden Cave

ActionScript [AS1/AS2]

Frame 1
function ChangeClick() { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", "_blank"); } _root.createEmptyMovieClip("Screen", 1000); _root.createEmptyMovieClip("GuideLayer", 2000); _root.createEmptyMovieClip("DangerLayer", 289); _root.createEmptyMovieClip("MLayer", 489); _root.createEmptyMovieClip("LootLayer", 911); _root.createEmptyMovieClip("ItemLayer", 1); _root.saveFile = "file1"; var ReserveAtk = 0; var Pending = false; var SOUND = true; var CurrentTrack = "none"; var NextTrack = "none"; var DEAD = false; var XTurkey = 0; var XfullOrb = 0; var XMrald = 0; var XMinxWeed = 0; var Questing = false; var Company = "none"; var NoHotKeys = true; var GarGog = false; var Pfree = true; var TSdreamwood = false; var TSgunden = false; var TSoden = false; var TStato = false; var Block = false; Kills = 0; myAtk = 0; Atkrs = 0; Num = "Steel Sword"; ShieldNum = "Wooden Shield"; ArmorNum = "Steel Plate"; HelmNum = "none"; Pants = "Gray"; SkillPoints = 0; StatPoints = 0; Lvl = 1; Exp = 0; nextLvl = 50; isVis = false; Info = "nothing"; Gold = 150; Place = 0; Progress = 0; Quest = 1; Free = true; Xnymph1 = 0; itemCount = 0; PROcount = 0; Class = "Warrior"; totalHP = 50; newHP = 1000; totalMP = 40; newMP = 1000; DMG = 0; Str = 7; Vit = 3; Int = 0; Dex = 3; Def = 5; skill1 = 0; skill2 = 0; skill3 = 0; skill4 = 0; skill5 = 0; skill6 = 0; skill7 = 0; qCount = 0; badCount = 0; Scount = 0; MsgCount = 0; rCount = 0; dmgCount = 0; LearnedSkills = new Array(); Inventory = new Array(); WhatsOpen = new Array(); Array.prototype.getInd = function (value) { for (var _local3 in this) { if (this[_local3] == value) { return(_local3); } } }; Array.prototype.remove = function (value) { if (value == "Fairy Dust") { XFairyDust--; } else if (value == "Minxweed") { XMinxWeed--; } else if (value == "Full Orb") { XfullOrb--; } else if (value == "M-Rald") { XMrald--; } var _local3 = this.getInd(value); if (isNaN(_local3)) { this.removeByIndex(_local3); } else { this.splice(_local3, 1); } }; Array.prototype.removeByIndex = function (ind) { delete this[ind]; }; Array.prototype.sell = function (value) { if (value == Qitem) { Message("Cannot sell, it's currently a quest item"); } else if ((((((value == "Health Potion 1") || (value == "Mana Potion 1")) || (value == "Tele Potion")) || (value == "M-rald")) || (value == "Cracked Orb")) || (value == "Turkey Leg")) { _root.Gold = _root.Gold + 4; _root.Inventory.remove(value); } else if ((((value == "Health Potion 2") || (value == "Mana Potion 2")) || (value == "Fairy Dust")) || (value == "Double Potion")) { _root.Gold = _root.Gold + 13; _root.Inventory.remove(value); } else if (((((((((((value == "Leather Fit") || (value == "Leather Brace")) || (value == "Wood Bow")) || (value == "Oak Staff")) || (value == "Light Robe")) || (value == "Red Ring")) || (value == "Steel Plate")) || (value == "Steel Sword")) || (value == "Wooden Shield")) || (value == "Minxweed")) || (value == "Wind Ring")) { _root.Gold = _root.Gold + 20; _root.Inventory.remove(value); } else if (((((value == "Elixor") || (value == "Dreamwood Rod")) || (value == "Faries Shot")) || (value == "Hearty Hat")) || (value == "Garden Goggles")) { _root.Gold = _root.Gold + 45; _root.Inventory.remove(value); } else if (((((value == "Beast Mail") || (value == "Iron Scale")) || (value == "Casters Cape")) || (value == "Iron Guard")) || (value == "Gold Bracelet")) { _root.Gold = _root.Gold + 60; _root.Inventory.remove(value); } else if (((((((value == "Lunar Cloak") || (value == "Dodge Pelt")) || (value == "Horned Plate")) || (value == "Scar Blade")) || (value == "Woodland Bow")) || (value == "Lunar Light")) || (value == "Full Orb")) { _root.Gold = _root.Gold + 75; _root.Inventory.remove(value); } else if ((((value == "Gold Ring") || (value == "Defense Mit")) || (value == "Iron Bracer")) || (value == "Sisters Eyes")) { _root.Gold = _root.Gold + 80; _root.Inventory.remove(value); } else if (((((((((value == "Sword of Myth") || (value == "Shadow Aim")) || (value == "Rod of Dawn")) || (value == "Master Plate")) || (value == "Stitched Plate")) || (value == "Astro Armor")) || (value == "Stone Shield")) || (value == "Wind Sleeve")) || (value == "Mind Ring")) { _root.Gold = _root.Gold + 100; _root.Inventory.remove(value); } else if (((((((((value == "Dragon Eyes") || (value == "Battle Bow")) || (value == "Moonwell")) || (value == "Devil Head")) || (value == "Handler Glove")) || (value == "Night Stone")) || (value == "Thorn Armor")) || (value == "Angelic Grace")) || (value == "Custom Fit")) { _root.Gold = _root.Gold + 150; _root.Inventory.remove(value); } }; Array.prototype.use = function (value, slot) { if (_root.DEAD) { Message("Your dead arms can't use this..."); } else { if (((((value == "Fairy Dust") || (value == "Minxweed")) || (value == "M-rald")) || (value == "Cracked Orb")) || (value == "Full Orb")) { Message("You cannot use this"); } if (value == "Turkey Leg") { _root.Inventory.remove(value); _root.TurkLeg(); } if (((((value == "Wooden Shield") || (value == "Iron Guard")) || (value == "Defense Mit")) || (value == "Stone Shield")) || (value == "Devil Head")) { if (_root.Class == "Warrior") { if (ShieldNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ShieldNum; } ShieldNum = value; } else { Message("Must be a Warrior to use this"); } } if (((((value == "Leather Brace") || (value == "Gold Bracelet")) || (value == "Iron Bracer")) || (value == "Wind Sleeve")) || (value == "Handler Glove")) { if (_root.Class == "Archer") { if (ShieldNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ShieldNum; } ShieldNum = value; } else { Message("Must be a Ranger to use this"); } } if (((((value == "Red Ring") || (value == "Wind Ring")) || (value == "Gold Ring")) || (value == "Mind Ring")) || (value == "Night Stone")) { if (_root.Class == "Mage") { if (ShieldNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ShieldNum; } ShieldNum = value; } else { Message("Must be a Mage to use this"); } } if (((((((((((value == "Steel Sword") || (value == "Elixor")) || (value == "Scar Blade")) || (value == "Sword of Myth")) || (value == "Dragon Eyes")) || (value == "Calibur")) || (value == "Holy Saber")) || (value == "Windic Force")) || (value == "Flamberge")) || (value == "The Reap")) || (value == "Landic Axe")) { if (_root.Class == "Warrior") { if (Num == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = Num; } Num = value; } else { Message("Must be a Warrior to use this"); } } if ((((((((((((value == "Wood Bow") || (value == "Faries Shot")) || (value == "Woodland Bow")) || (value == "Shadow Aim")) || (value == "Battle Bow")) || (value == "Violet Rain")) || (value == "Sunset")) || (value == "Heated Aim")) || (value == "Moon Bow")) || (value == "Magbee's Wrath")) || (value == "Mystics Bow")) || (value == "Death Stalker")) { if (_root.Class == "Archer") { if (Num == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = Num; } Num = value; } else { Message("Must be a Ranger to use this"); } } if (((((((((((value == "Oak Staff") || (value == "Dreamwood Rod")) || (value == "Lunar Light")) || (value == "Rod of Dawn")) || (value == "Moonwell")) || (value == "Witches Curse")) || (value == "Venom Stave")) || (value == "Ancients Rod")) || (value == "Snake Eye")) || (value == "Orb of Truth")) || (value == "Wizards Truth")) { if (_root.Class == "Mage") { if (Num == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = Num; } Num = value; } else { Message("Must be a Mage to use this"); } } if (((((((((((((((value == "Steel Plate") || (value == "Light Robe")) || (value == "Leather Fit")) || (value == "Iron Scale")) || (value == "Beast Mail")) || (value == "Casters Cape")) || (value == "Lunar Cloak")) || (value == "Dodge Pelt")) || (value == "Horned Plate")) || (value == "Stitched Plate")) || (value == "Master Plate")) || (value == "Astro Armor")) || (value == "Thorn Armor")) || (value == "Angelic Grace")) || (value == "Custom Fit")) { if (ArmorNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ArmorNum; } ArmorNum = value; } if (((value == "Hearty Hat") || (value == "Garden Goggles")) || (value == "Sisters Eyes")) { if (value == "Garden Goggles") { _root.GarGog = true; } else { _root.GarGog = false; } if ((HelmNum == "none") || (HelmNum == "Wavy")) { _root.Inventory.remove(value); } else { _root.Inventory[slot] = HelmNum; } HelmNum = value; } if ((value == "Health Potion 1") && (Pfree)) { _root.Inventory.remove(value); newHP = newHP + 30; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Mana Potion 1") && (Pfree)) { _root.Inventory.remove(value); newMP = newMP + 30; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Tele Potion") && (Pfree)) { _root.isVis = false; _root.Inventory.remove(value); _root.Place = 1; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Health Potion 2") && (Pfree)) { _root.Inventory.remove(value); newHP = newHP + 50; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Mana Potion 2") && (Pfree)) { _root.Inventory.remove(value); newMP = newMP + 50; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Double Potion") && (Pfree)) { _root.Inventory.remove(value); newMP = newMP + 50; newHP = newHP + 50; Pfree = false; Open("PotionTO", 0, 537); } _root.Player.gotoAndStop("Equip"); } }; this.onRelease = function (value) { i = Inventory.length; if (i <= 15) { Inventory[i] = value; } else { Message("Inventory is Full"); } }; useHP = function () { i = 0; while (i <= 15) { if (Inventory[i] == "Double Potion") { _root.Inventory.use("Double Potion"); i = 16; } else if (Inventory[i] == "Health Potion 2") { _root.Inventory.use("Health Potion 2"); i = 16; } else if (Inventory[i] == "Health Potion 1") { _root.Inventory.use("Health Potion 1"); i = 16; } i++; } }; useMP = function () { i = 0; while (i <= 15) { if (Inventory[i] == "Double Potion") { _root.Inventory.use("Double Potion"); i = 16; } else if (Inventory[i] == "Mana Potion 2") { _root.Inventory.use("Mana Potion 2"); i = 16; } else if (Inventory[i] == "Mana Potion 1") { _root.Inventory.use("Mana Potion 1"); i = 16; } i++; } }; GetInfo = function (value) { if ((((((value == "Health Potion 1") || (value == "Mana Potion 1")) || (value == "Tele Potion")) || (value == "M-rald")) || (value == "Cracked Orb")) || (value == "Turkey Leg")) { _root.Info = value + "\n 4 gold"; } else if ((((value == "Health Potion 2") || (value == "Mana Potion 2")) || (value == "Fairy Dust")) || (value == "Double Potion")) { _root.Info = value + "\n 13 gold"; } else if ((((((((((value == "Leather Fit") || (value == "Leather Brace")) || (value == "Wood Bow")) || (value == "Oak Staff")) || (value == "Light Robe")) || (value == "Red Ring")) || (value == "Steel Plate")) || (value == "Steel Sword")) || (value == "Wooden Shield")) || (value == "Minxweed")) { _root.Info = value + "\n 20 gold"; } else if (((((value == "Elixor") || (value == "Dreamwood Rod")) || (value == "Faries Shot")) || (value == "Hearty Hat")) || (value == "Garden Goggles")) { _root.Info = value + "\n 45 gold"; } else if (((((value == "Beast Mail") || (value == "Iron Scale")) || (value == "Casters Cape")) || (value == "Iron Guard")) || (value == "Gold Bracelet")) { _root.Info = value + "\n 60 gold"; } else if (((((((value == "Lunar Cloak") || (value == "Dodge Pelt")) || (value == "Horned Plate")) || (value == "Scar Blade")) || (value == "Woodland Bow")) || (value == "Lunar Light")) || (value == "Full Orb")) { _root.Info = value + "\n 75 gold"; } else if (((((value == "Wind Ring") || (value == "Gold Ring")) || (value == "Defense Mit")) || (value == "Iron Bracer")) || (value == "Sisters Eyes")) { _root.Info = value + "\n 80 gold"; } else if (((((((((value == "Sword of Myth") || (value == "Shadow Aim")) || (value == "Rod of Dawn")) || (value == "Master Plate")) || (value == "Stitched Plate")) || (value == "Astro Armor")) || (value == "Stone Shield")) || (value == "Wind Sleeve")) || (value == "Mind Ring")) { _root.Info = value + "\n 100 gold"; } else if (((((((((value == "Dragon Eyes") || (value == "Battle Bow")) || (value == "Moonwell")) || (value == "Devil Head")) || (value == "Handler Glove")) || (value == "Night Stone")) || (value == "Thorn Armor")) || (value == "Angelic Grace")) || (value == "Custom Fit")) { _root.Info = value + "\n 150 gold"; } else if (value == undefined) { _root.Info = ""; } }; GetUse = function (value) { if (value == "Health Potion 1") { _root.Info = value + "\n + 30 HP"; } else if (value == "Health Potion 2") { _root.Info = value + "\n + 60 HP"; } else if (value == "Mana Potion 1") { _root.Info = value + "\n + 30 MP"; } else if (value == "Mana Potion 2") { _root.Info = value + "\n + 60 MP"; } else if (value == "Double Potion") { _root.Info = value + "\n + 60 HP/MP"; } else if (value == "Tele Potion") { _root.Info = value + "\nTakes you back to Town"; } else if (value == "Turkey Leg") { _root.Info = value + "\nThis looks delicious!"; } else if (value == "Fairy Dust") { _root.Info = value + "\nStrange Magical Dust"; } else if (value == "Minxweed") { _root.Info = value + "\nRare Forest Weed"; } else if (value == "M-rald") { _root.Info = value + "\ncommon cave gem"; } else if (value == "Cracked Orb") { _root.Info = value + "\nCracked elemental orb"; } else if (value == "Full Orb") { _root.Info = value + "\nFlawless elemental orb"; } else if (value == "Steel Sword") { _root.Info = value + "\n +4 Dmg \nClick to Equip"; } else if (value == "Elixor") { _root.Info = value + "\n +8 Dmg \nClick to Equip"; } else if (value == "Scar Blade") { _root.Info = value + "\n +12 Dmg \nClick to Equip"; } else if (value == "Sword of Myth") { _root.Info = value + "\n +16 Dmg \nClick to Equip"; } else if (value == "Dragon Eyes") { _root.Info = value + "\n +20 Dmg \nClick to Equip"; } else if (value == "Calibur") { _root.Info = value + "\n +24 Dmg \nClick to Equip"; } else if (value == "Holy Saber") { _root.Info = value + "\n +28 Dmg \nClick to Equip"; } else if (value == "Windic Force") { _root.Info = value + "\n +32 Dmg \nClick to Equip"; } else if (value == "Flamberge") { _root.Info = value + "\n +36 Dmg \nClick to Equip"; } else if (value == "The Reap") { _root.Info = value + "\n +40 Dmg \nClick to Equip"; } else if (value == "Landic Axe") { _root.Info = value + "\n +44 Dmg \nClick to Equip"; } else if (value == "Wood Bow") { _root.Info = value + "\n +3 Dmg \nClick to Equip"; } else if (value == "Faries Shot") { _root.Info = value + "\n +6 Dmg \nClick to Equip"; } else if (value == "Woodland Bow") { _root.Info = value + "\n +9 Dmg \nClick to Equip"; } else if (value == "Shadow Aim") { _root.Info = value + "\n +12 Dmg \nClick to Equip"; } else if (value == "Battle Bow") { _root.Info = value + "\n +15 Dmg \nClick to Equip"; } else if (value == "Violet Rain") { _root.Info = value + "\n +18 Dmg \nClick to Equip"; } else if (value == "Sunset") { _root.Info = value + "\n +21 Dmg \nClick to Equip"; } else if (value == "Heated Aim") { _root.Info = value + "\n +24 Dmg \nClick to Equip"; } else if (value == "Moon Bow") { _root.Info = value + "\n +27 Dmg \nClick to Equip"; } else if (value == "Magbee's Wrath") { _root.Info = value + "\n +30 Dmg \nClick to Equip"; } else if (value == "Mystics Bow") { _root.Info = value + "\n +33 Dmg \nClick to Equip"; } else if (value == "Death Stalker") { _root.Info = value + "\n +36 Dmg \nClick to Equip"; } else if (value == "Oak Staff") { _root.Info = value + "\n +4 Dmg \nClick to Equip"; } else if (value == "Dreamwood Rod") { _root.Info = value + "\n +8 Dmg \nClick to Equip"; } else if (value == "Lunar Light") { _root.Info = value + "\n +12 Dmg \nClick to Equip"; } else if (value == "Rod of Dawn") { _root.Info = value + "\n +16 Dmg \nClick to Equip"; } else if (value == "Moonwell") { _root.Info = value + "\n +20 Dmg \nClick to Equip"; } else if (value == "Witches Curse") { _root.Info = value + "\n +24 Dmg \nClick to Equip"; } else if (value == "Venom Stave") { _root.Info = value + "\n +28 Dmg \nClick to Equip"; } else if (value == "Ancients Rod") { _root.Info = value + "\n +32 Dmg \nClick to Equip"; } else if (value == "Snake Eye") { _root.Info = value + "\n +36 Dmg \nClick to Equip"; } else if (value == "Orb of Truth") { _root.Info = value + "\n +40 Dmg \nClick to Equip"; } else if (value == "Wizards Truth") { _root.Info = value + "\n +44 Dmg \nClick to Equip"; } else if (value == "Wooden Shield") { _root.Info = value + "\n +2 Def \nClick to Equip"; } else if (value == "Leather Brace") { _root.Info = value + "\n +2 Dex \nClick to Equip"; } else if (value == "Red Ring") { _root.Info = value + "\n +2 Int \nClick to Equip"; } else if (value == "Iron Guard") { _root.Info = value + "\n +3 Def \nClick to Equip"; } else if (value == "Defense Mit") { _root.Info = value + "\n +5 Def \nClick to Equip"; } else if (value == "Stone Shield") { _root.Info = value + "\n +7 Def \nClick to Equip"; } else if (value == "Devil Head") { _root.Info = value + "\n +10 Def \nClick to Equip"; } else if (value == "Handler Glove") { _root.Info = value + "\n +10 Dex \nClick to Equip"; } else if (value == "Night Stone") { _root.Info = value + "\n +10 Int \nClick to Equip"; } else if (value == "Gold Bracelet") { _root.Info = value + "\n +3 Dex \nClick to Equip"; } else if (value == "Iron Bracer") { _root.Info = value + "\n +5 Dex \nClick to Equip"; } else if (value == "Wind Sleeve") { _root.Info = value + "\n +7 Dex \nClick to Equip"; } else if (value == "Wind Ring") { _root.Info = value + "\n +3 Int \nClick to Equip"; } else if (value == "Gold Ring") { _root.Info = value + "\n +5 Int \nClick to Equip"; } else if (value == "Mind Ring") { _root.Info = value + "\n +7 Int \nClick to Equip"; } else if (value == "Steel Plate") { _root.Info = value + "\n +2 Def +1 Vit \nClick to Equip"; } else if (value == "Light Robe") { _root.Info = value + "\n +2 Vit +1 Def \nClick to Equip"; } else if (value == "Leather Fit") { _root.Info = value + "\n +2 Dex +1 Def \nClick to Equip"; } else if (value == "Iron Scale") { _root.Info = value + "\n +3 Def +2 Dex \nClick to Equip"; } else if (value == "Beast Mail") { _root.Info = value + "\n +2 Def/Dex/Vit \nClick to Equip"; } else if (value == "Casters Cape") { _root.Info = value + "\n +1 Def/Dex +3 Vit \nClick to Equip"; } else if (value == "Horned Plate") { _root.Info = value + "\n +4 Def +2 Vit \nClick to Equip"; } else if (value == "Master Plate") { _root.Info = value + "\n +4 Def/Vit +1 Dex \nClick to Equip"; } else if (value == "Thorn Armor") { _root.Info = value + "\n +7 Def +3 Dex/Vit \nClick to Equip"; } else if (value == "Dodge Pelt") { _root.Info = value + "\n +3 Def +3 Dex \nClick to Equip"; } else if (value == "Lunar Cloak") { _root.Info = value + "\n +6 Vit \nClick to Equip"; } else if (value == "Stitched Plate") { _root.Info = value + "\n +4 Def/Dex +1 Vit \nClick to Equip"; } else if (value == "Astro Armor") { _root.Info = value + "\n +3 Def +6 Vit \nClick to Equip"; } else if (value == "Angelic Grace") { _root.Info = value + "\n +3Def+2Dex+8Vit \nClick to Equip"; } else if (value == "Custom Fit") { _root.Info = value + "\n +7 Dex +3 Def/Vit \nClick to Equip"; } else if (value == "Hearty Hat") { _root.Info = value + "\n +HP Regen \nClick to Equip"; } else if (value == "Sisters Eyes") { _root.Info = value + "\n +MP Regen \nClick to Equip"; } else if (value == "Garden Goggles") { _root.Info = value + "\n Find Hidden Plants \nClick to Equip"; } else if (((value == undefined) || (value == "none")) || (value == "Wavy")) { _root.Info = ""; } }; Open = function (value, x, y) { if (((((_root.WhatsOpen[0] != value) && (_root.WhatsOpen[1] != value)) && (_root.WhatsOpen[2] != value)) && (_root.WhatsOpen[3] != value)) && (_root.WhatsOpen[4] != value)) { _root.Screen.attachMovie(value, value, _root.Scount); _root.Screen[value]._x = x; _root.Screen[value]._y = y; i = _root.WhatsOpen.length; if (i <= 4) { _root.WhatsOpen[i] = value; } else { _root.WhatsOpen[0] = value; } _root.Scount++; _root.Scount = _root.Scount % 5; } }; Message = function (msg) { nm = "msg" + MsgCount; _root.attachMovie("Message", nm, MsgCount + 9999); _root[nm]._x = 125; _root[nm]._y = 180; _root[nm].msg_txt.text = msg; _root[nm].onEnterFrame = function () { if (this._alpha >= 90) { this._alpha--; } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; MsgCount++; MsgCount = MsgCount % 3; }; Dialogue = function (msg, Name, mynum) { if (mynum == "undefined") { mynum = 4; } nm2 = "dlog0"; _root.attachMovie("Dialogue", nm2, 7899); _root[nm2]._x = 245; _root[nm2]._y = 5; _root[nm2].d_txt.text = msg; _root[nm2].d_name.text = Name; _root[nm2].Img.gotoAndStop(Name); _root[nm2].Btn.gotoAndStop(mynum); _root.Logging = true; }; newQuest = function (msg, Name, obj) { nm = "quest0"; _root.attachMovie("newQuest", nm, 6789); _root[nm]._x = 230; _root[nm]._y = 150; _root[nm].q_txt.text = msg; _root[nm].q_obj.text = obj; _root[nm].q_name.text = Name; nm2 = "button0"; if (Quest == 1) { qBtn = "q1btn"; } else if (Quest == 3) { qBtn = "q2btn"; } else if (Quest == 5) { qBtn = "q3btn"; } else if (Quest == 7) { qBtn = "q4btn"; } else if (Quest == 9) { qBtn = "q5btn"; } else if (Quest == 11) { qBtn = "q6btn"; } else if (Quest == 13) { qBtn = "q7btn"; } else if (Quest == 15) { qBtn = "q8btn"; } else if (Quest == 17) { qBtn = "q9btn"; } else if (Quest == 19) { qBtn = "q10btn"; } _root[nm].attachMovie(qBtn, nm2, 5000); _root[nm][nm2]._x = 175; _root[nm][nm2]._y = 270; _root.Free = false; }; XFairyDust = 0; Guide = function (goal, description) { _root.Questing = true; nm = "guide0"; _root.GuideLayer.attachMovie("quest0", nm, 178780); _root.GuideLayer[nm]._x = 282.4; _root.GuideLayer[nm]._y = 5; _root.GuideLayer[nm].final.text = goal; _root.GuideLayer[nm].d_txt.text = description; _root.GuideLayer[nm].onEnterFrame = function () { if (_root.Quest == 1) { this.hotItem = _root.Xnymph1; } else if (_root.Quest == 3) { this.hotItem = _root.XFairyDust; _root.Qitem = "Fairy Dust"; } else if (_root.Quest == 5) { this.hotItem = _root.XLurk; _root.Qitem = undefined; } else if (_root.Quest == 7) { this.hotItem = _root.XLurkKing; } else if (_root.Quest == 9) { this.hotItem = _root.XMinxWeed; _root.Qitem = "Minxweed"; } else if (_root.Quest == 11) { this.hotItem = _root.XKills; _root.Qitem = undefined; } else if (_root.Quest == 13) { this.hotItem = _root.Xfaun1; _root.Qitem = undefined; } else if (_root.Quest == 15) { this.hotItem = _root.Xfaunlord1; _root.Qitem = undefined; } else if (_root.Quest == 17) { this.hotItem = _root.XMrald; _root.Qitem = "M-rald"; } else if (_root.Quest == 19) { this.hotItem = _root.XfullOrb; _root.Qitem = "Full Orb"; } this.c_txt.text = this.hotItem; if (this.hotItem >= goal) { this.play(); } }; }; movePlayer = function () { if (((!_root.BK.Wall.hitTest(Player._x, Player._y, true)) && (!Key.isDown(32))) && (_root.Free)) { angle = Player._rotation + 90; radians = (angle * Math.PI) / 180; deltax = Math.cos(radians) / 2; deltay = Math.sin(radians) / 2; Player.dx = deltax * moveSpeed; Player.dy = deltay * moveSpeed; Player.gotoAndStop(2); _root.Moving = true; _root.Attacking = false; _root.Shooting = false; } }; TownPlayer = function () { _root.inTown = true; _root.NoHotKeys = false; Player.onEnterFrame = function () { _root.BK._y = _root.BK._y + this.dy; _root.BK._x = _root.BK._x + this.dx; _root.BadLayer._x = _root.BadLayer._x + this.dx; _root.BadLayer._y = _root.BadLayer._y + this.dy; _root.HelperLayer._x = _root.HelperLayer._x + this.dx; _root.HelperLayer._y = _root.HelperLayer._y + this.dy; moveSpeed = 25; if ((Key.isDown(40) && (Key.isDown(37))) || (Key.isDown(83) && (Key.isDown(65)))) { this._rotation = -135; movePlayer(); } else if ((Key.isDown(40) && (Key.isDown(39))) || (Key.isDown(83) && (Key.isDown(68)))) { this._rotation = 135; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(39))) || (Key.isDown(87) && (Key.isDown(68)))) { this._rotation = 45; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(37))) || (Key.isDown(87) && (Key.isDown(65)))) { this._rotation = -45; movePlayer(); } else if (Key.isDown(68) || (Key.isDown(39))) { Right = true; this._rotation = 90; movePlayer(); } else if (Key.isDown(65) || (Key.isDown(37))) { Left = true; this._rotation = -90; movePlayer(); } else if (Key.isDown(87) || (Key.isDown(38))) { Up = true; this._rotation = 0; movePlayer(); } else if (Key.isDown(83) || Key.isDown(40)) { Down = true; this._rotation = 180; movePlayer(); } else if ((((((((!Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(38))) && (!Key.isDown(83))) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { this.dx = 0; this.dy = 0; this.gotoAndStop(1); } if ((_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(37))) || (_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(65)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(39))) || (_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(68)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(38))) || (_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(87)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if ((_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(40))) || (_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(83)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if (_root.BK.Wall.hitTest(this._x, this._y, true) && (!Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - moveSpeed; this.dx = this.dx - moveSpeed; } else if (_root.BK.Wall.hitTest(this._x, this._y, true) && (Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy + moveSpeed; this.dx = this.dx + moveSpeed; } }; }; BattlePlayer = function () { inTown = false; NoHotKeys = false; Player.Sneak = false; if (Company == "Healer") { Helper("Healer", 10, 100, 330, 240); } Player.onEnterFrame = function () { _root.BK._y = _root.BK._y + this.dy; _root.BK._x = _root.BK._x + this.dx; _root.Top._x = _root.Top._x + this.dx; _root.Top._y = _root.Top._y + this.dy; _root.BadLayer._x = _root.BadLayer._x + this.dx; _root.BadLayer._y = _root.BadLayer._y + this.dy; _root.ItemLayer._x = _root.BadLayer._x; _root.ItemLayer._y = _root.BadLayer._y; _root.HelperLayer._x = _root.HelperLayer._x + this.dx; _root.HelperLayer._y = _root.HelperLayer._y + this.dy; if (this.Sneak) { moveSpeed = 18; this._alpha = 50; } else { moveSpeed = 25; this._alpha = 100; } if ((Key.isDown(40) && (Key.isDown(37))) || (Key.isDown(83) && (Key.isDown(65)))) { this._rotation = -135; movePlayer(); } else if ((Key.isDown(40) && (Key.isDown(39))) || (Key.isDown(83) && (Key.isDown(68)))) { this._rotation = 135; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(39))) || (Key.isDown(87) && (Key.isDown(68)))) { this._rotation = 45; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(37))) || (Key.isDown(87) && (Key.isDown(65)))) { this._rotation = -45; movePlayer(); } else if (Key.isDown(68) || (Key.isDown(39))) { Right = true; this._rotation = 90; movePlayer(); } else if (Key.isDown(65) || (Key.isDown(37))) { Left = true; this._rotation = -90; movePlayer(); } else if (Key.isDown(87) || (Key.isDown(38))) { Up = true; this._rotation = 0; movePlayer(); } else if (Key.isDown(83) || Key.isDown(40)) { Down = true; this._rotation = 180; movePlayer(); } else if ((((((((((!Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(38))) && (!Key.isDown(83))) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Shooting)) && (!Attacking)) { this.dx = 0; this.dy = 0; this.gotoAndStop(1); _root.Moving = false; } if ((_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(37))) || (_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(65)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(39))) || (_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(68)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(38))) || (_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(87)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if ((_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(40))) || (_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(83)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if (_root.BK.Wall.hitTest(this._x, this._y, true) && (!Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - moveSpeed; this.dx = this.dx - moveSpeed; } else if (_root.BK.Wall.hitTest(this._x, this._y, true) && (Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy + moveSpeed; this.dx = this.dx + moveSpeed; } if (Shooting) { diffx = _root._xmouse - this._x; diffy = _root._ymouse - this._y; this.ang = Math.atan2(diffy, diffx); this._rotation = (this.ang * 57.2957795130823) + 90; if (this._currentframe == 2) { this.gotoAndStop(1); } } if (Shooting && (_root.clicky)) { this.dx = 0; this.dy = 0; this.Sneak = false; if (_root.Class == "Mage") { if (!_root.Pending) { if ((_root.myAtk == 3) || (_root.myAtk == 4)) { this.Cast2.gotoAndStop(2); } else if (_root.myAtk == 6) { this.Staff.play(); } else if (_root.myAtk == 7) { this.Inferno.play(); } else { this.Cast1.play(); } } } else if (_root.Class == "Archer") { if (!_root.Pending) { if ((_root.Num == "none") && (_root.myAtk != 6)) { _root.Message("You need a Bow"); } else if (_root.myAtk == 3) { this.Bow2.gotoAndStop(2); } else if (_root.myAtk == 6) { this.Dagger.play(); } else if (_root.myAtk == 7) { this.MendWound.play(); } else { this.Bow1.play(); } } } else { _root.Attacking = true; if (_root.myAtk == 0) { this.gotoAndStop("Attack"); } else if (_root.myAtk == 1) { if (_root.newMP >= 5) { this.gotoAndStop("Slash"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 2) { if (_root.newMP >= 8) { this.gotoAndStop("Jab"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 3) { if (_root.newMP >= 5) { this.gotoAndStop("DoubleAtk"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 4) { if (_root.newMP >= 6) { this.gotoAndStop("Cry"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 5) { if (_root.newMP >= 8) { this.gotoAndStop("BruteSwing"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 6) { if (_root.newMP >= 3) { this.gotoAndStop("Stomp"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 7) { if (_root.newMP >= 10) { this.gotoAndStop("SpinAttack"); } else { _root.Message("Not enough Mana"); } } } } else if ((Shooting && (!_root.clicky)) && (!_root.Pending)) { if ((_root.myAtk == 3) || ((_root.myAtk == 4) && (_root.Class == "Mage"))) { frame = _root.Class + "2"; this.gotoAndStop(frame); } else if (_root.myAtk == 6) { frame = _root.Class + "3"; this.gotoAndStop(frame); } else if (_root.myAtk == 7) { frame = _root.Class + "4"; this.gotoAndStop(frame); } else if (_root.Class != "Warrior") { this.gotoAndStop(_root.Class); } this._rotation = (this.ang * 57.2957795130823) + 90; this.dx = 0; this.dy = 0; } if (this.Stomp._currentframe == 6) { if ((_root.myAtk == 6) && (_root.newMP >= 3)) { _root.firePro("StompWave", 25, 0); _root.newMP = _root.newMP - 3; } } if (this.Bow1._currentframe == 6) { if ((_root.myAtk == 0) || (_root.myAtk == 4)) { _root.firePro("arrow", 30, 0); } else if (_root.myAtk == 1) { if (_root.newMP >= 6) { _root.firePro("ChargedShot", 30, 0); _root.newMP = _root.newMP - 6; } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 2) { if (_root.newMP >= 4) { _root.firePro("StunShot", 25, 0); _root.newMP = _root.newMP - 4; } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 5) { if (_root.newMP >= 8) { if (_root.Atkrs > 1) { _root.firePro("arrow", 30, 0); } _root.firePro("arrow", 30, 15); _root.firePro("arrow", 30, -15); _root.newMP = _root.newMP - 8; } else { _root.Message("Not enough Mana"); } } } if (this.Bow2._currentframe == 7) { if (_root.myAtk == 3) { if (_root.newMP >= 7) { _root.firePro("BurstArrow", 30, 0); _root.newMP = _root.newMP - 7; } else { _root.Message("Not enough Mana"); } } } if (this.Cast1._currentframe == 10) { if ((_root.myAtk == 0) && (_root.newMP >= 1)) { _root.firePro("FireBall1", 20, 0); _root.newMP--; } else if ((_root.myAtk == 1) && (_root.newMP >= 3)) { _root.firePro("ManaBolt", 22, 0); _root.newMP = _root.newMP - 3; } else if ((_root.myAtk == 2) && (_root.newMP >= 5)) { _root.firePro("TimeBlast", 20, 0); _root.newMP = _root.newMP - 5; } else if ((_root.myAtk == 5) && (_root.newMP >= 8)) { _root.firePro("ArcaneSpike", 22, 0); _root.firePro("ArcaneSpike", 22, 15); _root.firePro("ArcaneSpike", 22, -15); _root.newMP = _root.newMP - 8; } } if (this.Cast2._currentframe == 11) { if ((_root.ReserveAtk == 3) && (_root.newMP >= 8)) { _root.firePro("ShadowBeam", 30, 0); _root.newMP = _root.newMP - 8; } if ((_root.ReserveAtk == 4) && (_root.newMP >= 5)) { _root.firePro("HealWave", 0, 0); _root.newHP = _root.newHP + 10; _root.newMP = _root.newMP - 5; } } }; }; _root.Hit = 0; BadGuy = function (type, x, y, AtkDmg, hp, lvl, exp, speed, head, body, arms, weapon, leg) { nm = "bad" + badCount; BadLayer.attachMovie(type, nm, badCount + 111); BadLayer[nm]._x = x; BadLayer[nm]._y = y; BadLayer[nm].head = head; BadLayer[nm].body = body; BadLayer[nm].arms = arms; BadLayer[nm].weapon = weapon; BadLayer[nm].leg = leg; BadLayer[nm].atk = AtkDmg; BadLayer[nm].health = hp; BadLayer[nm].newEnmHP = hp; BadLayer[nm].lvl = lvl; BadLayer[nm].speed = speed; BadLayer[nm].setspeed = speed; BadLayer[nm].Attacking = false; BadLayer[nm].Aggro = true; BadLayer[nm].Given = false; BadLayer[nm].rage = 0; BadLayer[nm].Status = 0; score = Math.ceil(Math.random() * 4); if (score == 1) { BadLayer[nm].omega = 0; } else if (score == 2) { BadLayer[nm].omega = 90; } else if (score == 3) { BadLayer[nm].omega = 180; } else { BadLayer[nm].omega = -90; } BadLayer[nm].dress = function () { this.Head.gotoAndStop(this.head); this.Body.gotoAndStop(this.body); this.Arms.gotoAndStop(this.arms); this.Wep.gotoAndStop(this.weapon); this.Range.Head.gotoAndStop(this.head); this.Range.Body.gotoAndStop(this.body); this.Range.Arms.gotoAndStop(this.arms); this.Die.Head.gotoAndStop(this.head); this.Die.Body.gotoAndStop(this.body); this.Die.Arms.gotoAndStop(this.arms); this.Atk.Head.gotoAndStop(this.head); this.Atk.Body.gotoAndStop(this.body); this.Atk.Arms.gotoAndStop(this.arms); this.Atk.Arms.weapon.gotoAndStop(this.weapon); this.Run.Head.gotoAndStop(this.head); this.Run.Body.gotoAndStop(this.body); this.Run.Arms.gotoAndStop(this.arms); this.Run.weapon.gotoAndStop(this.weapon); this.Run.Legs.gotoAndStop(this.leg); }; BadLayer[nm].Effect = function (value) { if (value == "Slow") { this.Status = 1; this.speed = this.setspeed / 2; Edis.enmFX_txt.text = "Slow"; this.Damage(0); } if (value == "Stun") { if (type == "Baddie1") { this.Status = 2; this.dx = 0; this.dy = 0; this.gotoAndStop("Stun"); this.dress(); Edis.enmFX_txt.text = "Stunned"; } else { _root.Message("Immune"); } } }; BadLayer[nm].Damage = function (damage) { if (!this.Given) { this.Given = true; _root.Atkrs++; this.Attacking = true; } if (this.Status == 2) { this.Status = 0; } Edis._visible = true; this.realDmg = Math.ceil((Math.random() * 10) + damage); this.newEnmHP = this.newEnmHP - this.realDmg; this.finalDmg = (this.newEnmHP / this.health) * 100; Edis.enmHP._xscale = this.finalDmg; Edis.enmHP2_txt.text = this.health; Edis.enmHP1_txt.text = Math.ceil(this.newEnmHP); Edis.enmLvl_txt.text = this.lvl; Edis.enmPic.gotoAndStop(this.head); if (Edis.enmHP1_txt.text < 0) { Edis.enmHP1_txt.text = 0; } if (Edis.enmHP._xscale <= 0) { Edis.enmHP._xscale = 0; Edis._visible = false; } displayDmg(_root.BadLayer._x + this._x, (_root.BadLayer._y + this._y) - 60, this.realDmg, "good"); }; BadLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; this.dress(); if (((((this._currentframe == 1) && (this.dx == 0)) && (this.dy == 0)) && (this.newEnmHP < this.health)) && (this.Status != 2)) { this.newEnmHP++; this.finalDmg = (this.newEnmHP / this.health) * 100; Edis.enmHP._xscale = this.finalDmg; Edis.enmHP1_txt.text = Math.ceil(this.newEnmHP); } if (this.Status == 0) { Edis.enmFX_txt.text = ""; } if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, this._y + _root.BadLayer._y, true)) { _root.Hit++; } if (_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) - (this.speed * 2), this._y + _root.BadLayer._y, true) && (this.dx < 0)) { this.dx = this.dx - this.dx; this.HwallL = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) - (this.speed * 2), this._y + _root.BadLayer._y, true)) && (this.HwallL)) { this.HwallL = false; } if (_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) + (this.speed * 2), this._y + _root.BadLayer._y, true) && (this.dx > 0)) { this.dx = this.dx - this.dx; this.HwallR = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) + (this.speed * 2), this._y + _root.BadLayer._y, true)) && (this.HwallR)) { this.HwallR = false; } if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) - (this.speed * 2), true) && (this.dy < 0)) { this.dy = this.dy - this.dy; this.VwallT = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) - (this.speed * 2), true)) && (this.VwallT)) { this.VwallT = false; } if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) + (this.speed * 2), true) && (this.dy > 0)) { this.dy = this.dy - this.dy; this.VwallD = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) + (this.speed * 2), true)) && (this.VwallD)) { this.VwallD = false; } else if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, this._y + _root.BadLayer._y, true) && ((!this.dy) > 0)) { this.dy = this.dy - this.speed; this.dx = this.dx - this.speed; } else if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, this._y + _root.BadLayer._y, true) && (this.dy > 0)) { this.dy = this.dy + (this.speed / 2); this.dx = this.dx + (this.speed / 2); } this.diffx = (_root.BadLayer._x + this._x) - _root.Player._x; this.diffy = (_root.BadLayer._y + this._y) - _root.Player._y; this.ang = Math.atan2(this.diffy, this.diffx); if ((((this.Atk._currentframe == 1) || (this._currentframe != 3)) || (this.Atk._currentframe >= 20)) || (this.Status == 2)) { this.pursue = false; } if (((((this.diffy >= 360) && (this.Attacking)) || ((this.diffy <= -360) && (this.Attacking))) || ((this.diffx >= 360) && (this.Attacking))) || ((this.diffx <= -360) && (this.Attacking))) { this.Attacking = false; } if (((((((this.diffy <= 60) && (this.diffy >= -60)) && (this.diffx <= 60)) && (this.diffx >= -60)) && (this.Status != 2)) && (!Player.Sneak)) && (type != "Baddie2")) { this._rotation = (this.ang * 57.2957795130823) + 90; this.dx = 0; this.dy = 0; this.gotoAndStop("Atk"); this.dress(); this.Status = 0; this.speed = this.setspeed; } else if ((((((((this.diffy <= 170) && (this.diffy >= -170)) && (this.diffx <= 170)) && (this.diffx >= -170)) && (this._currentframe == 3)) && (_root.Moving)) && (this.Status != 2)) && (!Player.Sneak)) { this.pursue = true; } else if ((((((((this.diffy <= 210) && (this.diffy >= -210)) && (this.diffx <= 210)) && (this.diffx >= -210)) && (!this.pursue)) && (this.Status != 2)) && (!Player.Sneak)) || ((this.Attacking && (this.Status != 2)) && (!Player.Sneak))) { if (!this.Given) { this.Given = true; _root.Atkrs++; this.Attacking = true; } if ((_root.Atkrs > 1) || (type == "Baddie2")) { this._rotation = (this.ang * 57.2957795130823) + 90; this.dx = 0; this.dy = 0; this.gotoAndStop("Range"); if (this.Range._currentframe == 6) { if (type == "Baddie2") { if (this.head == "Water") { _root.RangedAtk("WaterBall", this.atk, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } else if (this.head == "Fire") { _root.RangedAtk("FireBall1", this.atk, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } else if (this.head == "Lightning") { _root.RangedAtk("LightningBall", this.atk, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } } else if (this.body == "Lurk") { _root.RangedAtk("Rock", this.atk / 2, 30, this._rotation, (this._x + BadLayer._x) - 10, this._y + BadLayer._y); } else { _root.RangedAtk("arrow", this.atk / 2, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } } this.dress(); } else { this._rotation = (this.ang * 57.2957795130823) + 90; this.radians = (this.ang * Math.PI) / 180; this.deltax = Math.cos(this.ang) / 2; this.deltay = Math.sin(this.ang) / 2; if ((!this.HwallR) && (!this.HwallL)) { this.dx = -(this.deltax * this.speed); } if ((!this.VwallT) && (!this.VwallD)) { this.dy = -(this.deltay * this.speed); } if (this.Aggro) { Aggro(this._x, this._y); this.Aggro = false; } this.gotoAndStop(2); this.dress(); } } else { if (this.Given) { this.Given = false; _root.Atkrs--; } if (type == "Baddie2") { this.gotoAndStop(1); this._rotation = (this.ang * 57.2957795130823) + 90; this.deltax = Math.cos(this.omega + 90) / 2; this.deltay = Math.sin(this.omega + 90) / 2; if ((!this.HwallR) && (!this.HwallL)) { this.dx = -(this.deltax * this.speed); } if ((!this.VwallT) && (!this.VwallD)) { this.dy = -(this.deltay * this.speed); } if (this.VwallT) { this.omega = 180; this.VwallT = false; } if (this.VwallD) { this.omega = 0; this.VwallD = false; } if (this.HwallR) { this.omega = -90; this.HwallR = false; } if (this.HwallL) { this.omega = 90; this.HwallL = false; } } else { this.dx = 0; this.dy = 0; if (this.Status == 2) { this.gotoAndStop("Stun"); } else { this.gotoAndStop(1); } } this.dress(); } if (this.hitTest(Player.Mel1.weapon) && (Player.Mel1._currentframe == 7)) { this.Damage(DMG + Str); } if (this.hitTest(Player.Slash.slash) && (Player.Slash._currentframe == 13)) { this.Damage(((((DMG + Str) + Dex) + aDex) + sDex) + (skill1 * 2)); } if (this.hitTest(Player.Jab.weapon) && (Player.Jab._currentframe == 8)) { this.Effect("Stun"); } if ((this.hitTest(Player.DoubleAtk.weapon) && (Player.DoubleAtk._currentframe == 7)) || (this.hitTest(Player.DoubleAtk.weapon) && (Player.DoubleAtk._currentframe == 13))) { this.Damage((DMG + Str) + (skill3 * 2)); } if (this.hitTest(Player.BruteSwing.force) && (Player.BruteSwing._currentframe == 15)) { this.Damage((((DMG + Str) + Int) + sInt) + (skill5 * 2)); } if (this.hitTest(Player.SpinAttack.radius)) { if (((Player.SpinAttack._currentframe == 3) || (Player.SpinAttack._currentframe == 6)) || (Player.SpinAttack._currentframe == 9)) { this.Damage((DMG + Str) + Vit); } } if (this.hitTest(Player.Dagger.slash) && (Player.Dagger._currentframe == 3)) { this.Damage((DMG + Str) + (skill6 * 2)); } if (this.hitTest(Player.Staff.weapon) && (Player.Staff._currentframe == 10)) { this.Damage((MagD + Str) + (skill6 * 2)); } if (this.hitTest(Player.Inferno) && (Player.Inferno._currentframe == 19)) { this.Damage((MagD + ((Int + sInt) * 2)) + (skill7 * 2)); } m = 0; while (m <= 10) { nam = "pro" + m; if (this.hitTest(_root.MLayer[nam]) && (_root.MLayer[nam]._currentframe == 1)) { _root.MLayer[nam].play(); if (!this.Given) { this.Given = true; _root.Atkrs++; } this.Attacking = true; this.rage++; if (_root.Projectile == "arrow") { this.Damage(DMG + Dex); } else if (_root.Projectile == "FireBall1") { this.Damage(MagD + Int); } else if (_root.Projectile == "ChargedShot") { this.Damage((((DMG + Dex) + aDex) + Int) + (skill1 * 2)); } else if (_root.Projectile == "StunShot") { this.Effect("Stun"); } else if (_root.Projectile == "BurstArrow") { this.Damage(((((DMG + Dex) + sDex) + aDex) + (skill3 * 2)) + 5); } else if (_root.Projectile == "ManaBolt") { this.Damage(((MagD + Dex) + Int) + sInt); } else if (_root.Projectile == "TimeBlast") { this.Effect("Slow"); } else if (_root.Projectile == "ShadowBeam") { this.Damage((((((MagD + Int) + sInt) + Str) + 10) + (skill3 * 2)) + 5); } else if (_root.Projectile == "ArcaneSpike") { this.Damage(((MagD + Int) + sInt) + skill5); } else if (_root.Projectile == "StompWave") { this.Damage(DMG + (skill6 * 2)); } } m++; } if (this.hitTest(_root.BadLayer[nm2])) { this.Attacking = true; } if (this.rage >= 3) { this.speed = this.setspeed + 7; this.rage = 0; if (Edis.enmFX_txt.text == "Slow") { Edis.enmFX_txt.text = ""; } Edis.rScreen.play(); } if (this.attack._currentframe == 30) { this.gotoAndStop(1); } if ((this.Atk._currentframe == 5) && (_root.ceilHP > 0)) { enmDamage(this.atk); } if (_root.DEAD == true) { this.gotoAndStop(1); this.dress(); delete this.onEnterFrame; } if (this.newEnmHP <= 0) { _root.Atkrs--; if (type == "Baddie2") { this.gotoAndStop(3); this.dress(); } else { this.gotoAndStop("Die"); this.Die.gotoAndStop(this.head); } delete this.onEnterFrame; if ((Math.random() * 10) <= 6) { itemDrop(lvl, this._x, this._y); } gainExp(exp); _root.Kills++; _root.XKills++; if (_root.Kills <= 1) { HelpBubble("When you kill an enemy they may drop an item, to open it up walk over it and press Shift, A icon will pop up and let you know what you just picked up."); } else if (_root.Kills == 3) { HelpBubble("Once you start fighting multiple enemies you will need to use a Health Potion, if you have one in your inventory you can use it by clicking the icon or pressing the 'Q' Key."); } } }; badCount++; badCount = badCount % 20; }; enmDamage = function (netdmg) { if (_root.Block) { _root.Block = false; displayDmg(_root.Player._x - 35, _root.Player._y, 0, "bad"); } else { damage = Math.ceil(((Math.random() * 5) + netdmg) - (((Def + sDef) + aDef) * 0.75)); if (damage < 1) { damage = 1; } newHP = newHP - damage; displayDmg(_root.Player._x - 35, _root.Player._y, damage, "bad"); } if (Player.Sneak) { Player.Sneak = false; } }; gainExp = function (exp) { Exp = Exp + exp; totalExp = (Exp / nextLvl) * 100; _root.Crust.expBar._xscale = totalExp; if (Crust.expBar._xscale >= 100) { Crust.expBar._xscale = 0; Exp = 0; nextLvl = nextLvl * 1.5; Lvl++; SkillPoints++; StatPoints = StatPoints + 3; newHP = newHP + 1000; newMP = newMP + 1000; _root.Open("Level Up", 573, 529); lvl_txt.text = Lvl; if (Lvl == 2) { HelpBubble("You just leveled up! Each time you level up your Skill Points go up by 1 and your Stat Points go up by 3! Skill Points can be used at the Library. Stat Points can be used in the Menu"); } } }; itemDrop = function (lvl, x, y) { if (lvl == 0) { item = "Loot0-0"; } else if (lvl == 1) { item = "Loot1-P"; } else if (lvl == 2) { item = "Loot2-P"; } else if (lvl == 101) { item = "Loot1-W"; } else if (lvl == 102) { item = "Loot2-W"; } else { item = "Loot1-P"; } nm = "item" + itemCount; ItemLayer.attachMovie(item, nm, itemCount); ItemLayer[nm]._x = x; ItemLayer[nm]._y = y; ItemLayer[nm].onEnterFrame = function () { if (this.hitTest(_root.Player)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((this._currentframe == 2) && (Key.isDown(16))) { i = _root.Inventory.length; if (i <= 15) { this.nextFrame(); } else { _root.Message("Inventory is Full"); } } }; itemCount++; itemCount = itemCount % 5; }; Reward = function (value) { rwd = "reward0"; _root.attachMovie(value, rwd, 1284); _root[rwd]._x = 3; _root[rwd]._y = 80; }; HelpBubble = function (value) { hlp = "HelpBubble0"; _root.attachMovie("HelpBubble", hlp, 1284); _root[hlp]._x = 520; _root[hlp]._y = 400; _root[hlp].help_txt.text = value; }; LootCount = 0; Loot = function (value) { nm = "pro" + LootCount; LootLayer.attachMovie("Loot1", nm, LootCount); LootLayer[nm]._x = 3; LootLayer[nm]._y = 80; nm2 = "btn" + LootCount; LootLayer[nm].attachMovie(value, nm2, LootCount); LootLayer[nm][nm2]._x = 7; LootLayer[nm][nm2]._y = 6; myRandNum = Math.ceil(Math.random() * 10); if (myRandNum <= 2) { LootLayer[nm][nm2].gotoAndStop(2); } else if (myRandNum <= 3) { LootLayer[nm][nm2].gotoAndStop(3); } else if (myRandNum == 5) { LootLayer[nm][nm2].gotoAndStop(4); } else if (myRandNum == 6) { LootLayer[nm][nm2].gotoAndStop(5); } else { LootLayer[nm][nm2].gotoAndStop(6); } LootCount++; LootCount = LootCount % 5; }; Aggro = function (x, y) { nm2 = "pro" + PROcount; BadLayer.attachMovie("Aggro", nm2, PROcount); BadLayer[nm2]._x = x; BadLayer[nm2]._y = y; PROcount++; PROcount = PROcount % 10; }; firePro = function (type, speed, rotation) { _root.Projectile = type; nm = "pro" + PROcount; MyAngle = (((Player._rotation + rotation) - 90) * Math.PI) / 180; MLayer.attachMovie(type, nm, PROcount); MLayer[nm]._x = Player._x + (Math.cos(MyAngle) * 40); MLayer[nm]._y = Player._y + (Math.sin(MyAngle) * 40); MLayer[nm]._rotation = Player._rotation + rotation; MLayer[nm].dx = Math.cos(MyAngle) * speed; MLayer[nm].dy = Math.sin(MyAngle) * speed; MLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if ((((this._x < (-100 - MLayer._x)) || (this._x > (800 - MLayer._x))) || (this._y < (-100 - MLayer._y))) || (this._y > (600 - MLayer._y))) { this.removeMovieClip(); } if (_root.BK.Wall.hitTest(this._x, this._y, true) || (_root.BadLayer.hitTest(this._x, this._y, true))) { this.play(); } }; PROcount++; PROcount = PROcount % 10; }; RangedAtk = function (type, dmg, speed, value, x, y) { nm = "pro" + rCount; myangle = ((value + 90) * Math.PI) / 180; DangerLayer.attachMovie(type, nm, rCount); DangerLayer[nm]._x = x + (Math.cos(myangle) * 40); DangerLayer[nm]._y = y + (Math.sin(myangle) * 40); DangerLayer[nm]._rotation = value + 180; DangerLayer[nm].dx = Math.cos(myangle) * speed; DangerLayer[nm].dy = Math.sin(myangle) * speed; DangerLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if ((((this._x < (-100 - DangerLayer._x)) || (this._x > (800 - DangerLayer._x))) || (this._y < (-100 - DangerLayer._y))) || (this._y > (600 - DangerLayer._y))) { this.removeMovieClip(); } if (_root.BK.Wall.hitTest(this._x, this._y, true) || (_root.Player.hitTest(this._x, this._y, true))) { this.play(); } if (this.hitTest(_root.Player) && (this._currentframe == 1)) { enmDamage(dmg); this.play(); } }; rCount++; rCount = rCount % 10; }; displayDmg = function (x, y, num, who) { nm = "hit" + dmgCount; _root.attachMovie("dmgtext", nm, dmgCount + 99); _root[nm]._x = x; _root[nm]._y = y; _root[nm].txt = num; _root[nm].onEnterFrame = function () { if (who == "bad") { this.dmg_txt.textColor = 13369344 /* 0xCC0000 */; if ((num & 1) == 0) { this._y--; } else { this._y++; } } else { this._y = this._y - 0.7; } this.dmg_txt.text = this.txt; this._alpha = this._alpha - 5; if (this._alpha <= 10) { delete this.onEnterFrame; this.removeMovieClip(); } }; dmgCount++; dmgCount = dmgCount % 10; }; _root.onMouseDown = function () { _root.clicky = true; }; _root.onMouseUp = function () { _root.clicky = false; }; onScreen = function () { Dock.onLoad = function () { if (_root._currentframe == "Fade") { this._visible = false; } this.Img.gotoAndStop(_root.Img); }; Dock.onEnterFrame = function () { SkillNum = myAtk + 1; if (newHP <= 0) { newHP = 0; if (!_root.DEAD) { _root.DEAD = true; _root.Player.swapDepths(_root.BadLayer); _root.Player.gotoAndStop("Die"); delete _root.Player.onEnterFrame; } } PlayerHP = totalHP + (Vit * 2); ceilHP = Math.ceil(newHP); fullHP = (newHP / PlayerHP) * 100; this.HP._xscale = fullHP; if (this.HP._xscale >= 100) { this.HP._xscale = 100; } else if ((_root.Player.MendWound._currentframe == 5) && (newHP != 0)) { newHP++; } else if ((_root.HelmNum == "Hearty Hat") && (newHP != 0)) { newHP = newHP + 0.04; } else if (newHP != 0) { newHP = newHP + 0.02; } if (newHP > PlayerHP) { newHP = PlayerHP; } if (newMP <= 0) { newMP = 0; } PlayerMP = totalMP + (Int * 2); ceilMP = Math.ceil(newMP); fullMP = (newMP / PlayerMP) * 100; this.MP._xscale = fullMP; if (this.MP._xscale >= 100) { this.MP._xscale = 100; } else if (_root.HelmNum == "Sisters Eyes") { newMP = newMP + 0.04; } else { newMP = newMP + 0.02; } if (newMP > PlayerMP) { newMP = PlayerMP; } if (newMP < 0) { newMP = 0; } }; InfoBox.onLoad = function () { this._visible = false; this.swapDepths(10002); }; InfoBox.onEnterFrame = function () { if ((!isVis) || (_root.Info == "")) { this._visible = false; } else { this._visible = true; } if (_root._xmouse < 575) { this._x = _root._xmouse; } else { this._x = _root._xmouse - this._width; } this._y = _root._ymouse; }; Icon.onLoad = function () { this._visible = false; }; Icon.onEnterFrame = function () { this._x = _root.Player._x; this._y = _root.Player._y; if (Interact()) { this._visible = true; this.gotoAndStop(_root.iconic); } else { this._visible = false; } }; Dock.onLoad(); Dock.onEnterFrame(); InfoBox.onLoad(); InfoBox.onEnterFrame(); Icon.onLoad(); Icon.onEnterFrame(); }; Interact = function () { i = 1; while (i <= 10) { var _local3 = "action" + i; if (_root.BK[_local3].hitTest(_root.Player)) { _root.iconic = 1; return(true); } var _local2 = "talker" + i; if (_root.BK[_local2].hitTest(_root.Player)) { _root.iconic = 2; return(true); } i++; } return(false); }; var mraldCount = 0; Mrald = function (x, y) { em = "mrald" + mraldCount; BadLayer.attachMovie("Mrald", em, mraldCount + 612); BadLayer[em]._x = x; BadLayer[em]._y = y; BadLayer[em].onEnterFrame = function () { if (this.hitTest(_root.Player)) { this.gotoAndStop(2); if (Key.isDown(16)) { i = _root.Inventory.length; if (i <= 15) { this.nextFrame(); } else { _root.Message("Inventory is Full"); } } } else { this.gotoAndStop(1); } }; mraldCount++; mraldCount = mraldCount % 10; }; minxCount = 0; Mweed = function (x, y) { mw = "minx" + minxCount; BadLayer.attachMovie("Minx", mw, minxCount + 489); BadLayer[mw]._x = x; BadLayer[mw]._y = y; BadLayer[mw].onEnterFrame = function () { if (_root.GarGog) { this._visible = true; if (this.hitTest(_root.Player)) { this.gotoAndStop(2); if (Key.isDown(16)) { i = _root.Inventory.length; if (i <= 15) { this.nextFrame(); } else { _root.Message("Inventory is Full"); } } } else { this.gotoAndStop(1); } } else { this._visible = false; } }; minxCount++; minxCount = minxCount % 5; }; HelperErase = function () { _root.Screen.HelperProfile.removeMovieClip(); HelperLayer.help0.removeMovieClip(); _root.Company = "none"; }; TurkLeg = function () { _root.XTurkey++; if ((_root.XTurkey == 2) || (_root.XTurkey == 10)) { Message("Vit Plus 3! Tasty!"); Vit = Vit + 3; } else if (_root.XTurkey == 100) { Message("Int Plus 20! Nice!"); Int = Int + 20; } else { Message("So tasty!"); } }; var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.getCode() == 32) { Shooting = true; } }; keyListener.onKeyUp = function () { if (Key.getCode() == 32) { Shooting = true; } if (((Key.getCode() == 81) && (!NoHotKeys)) && (!_root.DEAD)) { useHP(); } else if (((Key.getCode() == 69) && (!NoHotKeys)) && (!_root.DEAD)) { useMP(); } else if (((Key.getCode() == 73) && (!NoHotKeys)) && (!_root.DEAD)) { _root.Open("Inventory", 468, 165); } else if (((Key.getCode() == 77) && (!NoHotKeys)) && (!_root.DEAD)) { _root.Open("Menu", 5, 165); } else if (((Key.getCode() == 72) && (!NoHotKeys)) && (!_root.DEAD)) { _root.Open("HotKeys", 5, 165); } else if (Key.getCode() == 88) { _root.isVis = false; i = 0; while (i <= 5) { if (_root.WhatsOpen[i] == "Inventory") { _root.WhatsOpen.remove("Inventory"); _root.Screen.Inventory.removeMovieClip(); } else if (_root.WhatsOpen[i] == "Menu") { _root.WhatsOpen.remove("Menu"); _root.Screen.Menu.removeMovieClip(); } else if (_root.WhatsOpen[i] == "HotKeys") { _root.WhatsOpen.remove("HotKeys"); _root.Screen.HotKeys.removeMovieClip(); } else if (_root.WhatsOpen[i] == "VenEquip1") { _root.Free = true; _root.WhatsOpen.remove("VenEquip1"); _root.Screen.VenEquip1.removeMovieClip(); } else if (_root.WhatsOpen[i] == "VenItems1") { _root.Free = true; _root.WhatsOpen.remove("VenItems1"); _root.Screen.VenItems1.removeMovieClip(); } else if (_root.WhatsOpen[i] == "VenItems2") { _root.Free = true; _root.WhatsOpen.remove("VenItems2"); _root.Screen.VenItems2.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TravelPoints") { _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); _root.Screen.TravelPoints.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TreeMage") { _root.Free = true; _root.WhatsOpen.remove("TreeMage"); _root.Screen.TreeMage.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TreeRanger") { _root.Free = true; _root.WhatsOpen.remove("TreeRanger"); _root.Screen.TreeRanger.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TreeWarrior") { _root.Free = true; _root.WhatsOpen.remove("TreeWarrior"); _root.Screen.TreeWarrior.removeMovieClip(); } if (_root.Logging) { _root.dlog0.removeMovieClip(); _root.Free = true; _root.Logging = false; } i++; } } else if (Key.getCode() == 49) { myAtk = 0; } else if ((Key.getCode() == 50) && (_root.LearnedSkills[1] != undefined)) { myAtk = 1; } else if ((Key.getCode() == 51) && (_root.LearnedSkills[2] != undefined)) { myAtk = 2; } else if ((Key.getCode() == 52) && (_root.LearnedSkills[3] != undefined)) { myAtk = 3; } else if ((Key.getCode() == 53) && (_root.LearnedSkills[4] != undefined)) { myAtk = 4; if (_root.Class == "Archer") { if ((!Player.Sneak) && (_root.Atkrs <= 0)) { Player.Sneak = true; } else { Player.Sneak = false; } } } else if ((Key.getCode() == 54) && (_root.LearnedSkills[5] != undefined)) { myAtk = 5; } else if ((Key.getCode() == 55) && (_root.LearnedSkills[6] != undefined)) { myAtk = 6; } else if ((Key.getCode() == 56) && (_root.LearnedSkills[7] != undefined)) { myAtk = 7; } }; Key.addListener(keyListener); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Game Walkthrough", ChangeClick); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 2
clearSave = function () { playerSO = SharedObject.getLocal(_root.saveFile); playerSO.clear(); }; saveGame = function () { playerSO = SharedObject.getLocal(_root.saveFile); playerSO.data.XFairyDust = XFairyDust; playerSO.data.XTurkey = XTurkey; playerSO.data.XfullOrb = XfullOrb; playerSO.data.XMrald = XMrald; playerSO.data.XMinxWeed = XMinxWeed; playerSO.data.Pants = Pants; playerSO.data.Img = Img; playerSO.data.Company = Company; playerSO.data.GarGog = GarGog; playerSO.data.TSdreamwood = TSdreamwood; playerSO.data.TSgunden = TSgunden; playerSO.data.TSoden = TSoden; playerSO.data.TStato = TStato; playerSO.data.skill1 = skill1; playerSO.data.skill2 = skill2; playerSO.data.skill3 = skill3; playerSO.data.skill4 = skill4; playerSO.data.skill5 = skill5; playerSO.data.skill6 = skill6; playerSO.data.skill7 = skill7; playerSO.data.Kills = Kills; playerSO.data.myName = myName; playerSO.data.myAtk = myAtk; playerSO.data.Num = Num; playerSO.data.ShieldNum = ShieldNum; playerSO.data.ArmorNum = ArmorNum; playerSO.data.HelmNum = HelmNum; playerSO.data.SkillPoints = SkillPoints; playerSO.data.StatPoints = StatPoints; playerSO.data.Lvl = Lvl; playerSO.data.Exp = Exp; playerSO.data.nextLvl = nextLvl; playerSO.data.Gold = Gold; playerSO.data.Progress = Progress; playerSO.data.Quest = Quest; playerSO.data.Class = Class; playerSO.data.totalHP = totalHP; playerSO.data.totalMP = totalMP; playerSO.data.DMG = DMG; playerSO.data.Str = Str; playerSO.data.Vit = Vit; playerSO.data.Int = Int; playerSO.data.Dex = Dex; playerSO.data.Def = Def; playerSO.data.LearnedSkills = LearnedSkills; playerSO.data.Inventory = Inventory; playerSO.flush(); }; loadGame = function () { playerSO = SharedObject.getLocal(_root.saveFile); XTurkey = playerSO.data.XTurkey; XfullOrb = playerSO.data.XfullOrb; XMrald = playerSO.data.XMrald; XMinxWeed = playerSO.data.XMinxWeed; XFairyDust = playerSO.data.XFairyDust; Pants = playerSO.data.Pants; Img = playerSO.data.Img; Company = playerSO.data.Company; GarGog = playerSO.data.GarGog; TSdreamwood = playerSO.data.TSdreamwood; TSgunden = playerSO.data.TSgunden; TSoden = playerSO.data.TSoden; TStato = playerSO.data.TStato; skill1 = playerSO.data.skill1; skill2 = playerSO.data.skill2; skill3 = playerSO.data.skill3; skill4 = playerSO.data.skill4; skill5 = playerSO.data.skill5; skill6 = playerSO.data.skill6; skill7 = playerSO.data.skill7; Kills = playerSO.data.Kills; myName = playerSO.data.myName; myAtk = playerSO.data.myAtk; Num = playerSO.data.Num; ShieldNum = playerSO.data.ShieldNum; ArmorNum = playerSO.data.ArmorNum; HelmNum = playerSO.data.HelmNum; SkillPoints = playerSO.data.SkillPoints; StatPoints = playerSO.data.StatPoints; Lvl = playerSO.data.Lvl; Exp = playerSO.data.Exp; nextLvl = playerSO.data.nextLvl; Gold = playerSO.data.Gold; Progress = playerSO.data.Progress; Quest = playerSO.data.Quest; Class = playerSO.data.Class; totalHP = playerSO.data.totalHP; totalMP = playerSO.data.totalMP; DMG = playerSO.data.DMG; Str = playerSO.data.Str; Vit = playerSO.data.Vit; Int = playerSO.data.Int; Dex = playerSO.data.Dex; Def = playerSO.data.Def; LearnedSkills = new Array(); var _local2 = 0; while (_local2 < playerSO.data.LearnedSkills.length) { LearnedSkills[_local2] = playerSO.data.LearnedSkills[_local2]; _local2++; } Inventory = new Array(); _local2 = 0; while (_local2 < playerSO.data.Inventory.length) { Inventory[_local2] = playerSO.data.Inventory[_local2]; _local2++; } if (isNaN(XTurkey)) { XTurkey = 0; } }; updateSave1 = function () { infoS = SharedObject.getLocal("profiles"); infoS.data.pic1 = Img; infoS.data.name1 = myName; infoS.data.lvl1 = Lvl; infoS.flush(); }; updateLoad1 = function () { infoS = SharedObject.getLocal("profiles"); pic1 = infoS.data.pic1; name1 = infoS.data.name1; lvl1 = infoS.data.lvl1; }; updateSave2 = function () { infoS = SharedObject.getLocal("profiles"); infoS.data.pic2 = Img; infoS.data.name2 = myName; infoS.data.lvl2 = Lvl; infoS.flush(); }; updateLoad2 = function () { infoS = SharedObject.getLocal("profiles"); pic2 = infoS.data.pic2; name2 = infoS.data.name2; lvl2 = infoS.data.lvl2; }; updateSave3 = function () { infoS = SharedObject.getLocal("profiles"); infoS.data.pic3 = Img; infoS.data.name3 = myName; infoS.data.lvl3 = Lvl; infoS.flush(); }; updateLoad3 = function () { infoS = SharedObject.getLocal("profiles"); pic3 = infoS.data.pic3; name3 = infoS.data.name3; lvl3 = infoS.data.lvl3; };
Frame 3
var buysound = new Sound(); buysound.attachSound("Buy"); var fieldsound = new Sound(); fieldsound.attachSound("field_s"); var dullasound = new Sound(); dullasound.attachSound("dulla_s"); var deepssound = new Sound(); deepssound.attachSound("deeps_s"); var cavesound = new Sound(); cavesound.attachSound("cave_s"); var gundensound = new Sound(); gundensound.attachSound("gunden_s"); var meadowsound = new Sound(); meadowsound.attachSound("meadow_s"); var coastsound = new Sound(); coastsound.attachSound("water_s"); var greenssound = new Sound(); greenssound.attachSound("greens_s"); stop();
Frame 4
Helper = function (type, AtkDmg, hp, x, y) { Screen.attachMovie("HelperProfile", "HelperProfile", 376); Screen.HelperProfile._x = 0; Screen.HelperProfile._y = 480; _root.Company = type; nm = "help0"; HelperLayer.attachMovie(type, nm, 1720); HelperLayer[nm]._x = x; HelperLayer[nm]._y = y; HelperLayer[nm].atk = AtkDmg; HelperLayer[nm].health = hp; HelperLayer[nm].newEnmHP = hp; HelperLayer[nm].speed = 15; HelperLayer[nm].Attacking = false; HelperLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if ((this.HWallL && (this.HWallR)) || (this.VWallT && (this.VWallD))) { } if (_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) - (this.speed * 2), this._y + _root.HelperLayer._y, true) && (this.dx < 0)) { this.dx = this.dx - this.dx; this.HwallL = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) - (this.speed * 2), this._y + _root.HelperLayer._y, true)) && (this.HwallL)) { this.HwallL = false; } if (_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) + (this.speed * 2), this._y + _root.HelperLayer._y, true) && (this.dx > 0)) { this.dx = this.dx - this.dx; this.HwallR = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) + (this.speed * 2), this._y + _root.HelperLayer._y, true)) && (this.HwallR)) { this.HwallR = false; } if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) - (this.speed * 2), true) && (this.dy < 0)) { this.dy = this.dy - this.dy; this.VwallT = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) - (this.speed * 2), true)) && (this.VwallT)) { this.VwallT = false; } if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) + (this.speed * 2), true) && (this.dy > 0)) { this.dy = this.dy - this.dy; this.VwallD = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) + (this.speed * 2), true)) && (this.VwallD)) { this.VwallD = false; } else if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, this._y + _root.HelperLayer._y, true) && ((!this.dy) > 0)) { this.dy = this.dy - this.speed; this.dx = this.dx - this.speed; } else if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, this._y + _root.HelperLayer._y, true) && (this.dy > 0)) { this.dy = this.dy + (this.speed / 2); this.dx = this.dx + (this.speed / 2); } this.diffx = (_root.HelperLayer._x + this._x) - _root.Player._x; this.diffy = (_root.HelperLayer._y + this._y) - _root.Player._y; this.ang = Math.atan2(this.diffy, this.diffx); if ((((this.diffy <= 100) && (this.diffy >= -100)) && (this.diffx <= 100)) && (this.diffx >= -100)) { this._rotation = (this.ang * 57.2957795130823) - 90; this.dx = 0; this.dy = 0; if (_root.newHP <= 40) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } else { this._rotation = (this.ang * 57.2957795130823) - 90; this.gotoAndStop(2); this.radians = (this.ang * Math.PI) / 180; this.deltax = Math.cos(this.ang) / 2; this.deltay = Math.sin(this.ang) / 2; if ((!this.HwallR) && (!this.HwallL)) { this.dx = -(this.deltax * this.speed); } if ((!this.VwallT) && (!this.VwallD)) { this.dy = -(this.deltay * this.speed); } } }; }; stop();
Instance of Symbol 1713 MovieClip "lvBox" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1734 MovieClip "credits" in Frame 4
onClipEvent (load) { this._visible = false; }
Frame 5
_root.Class = "Warrior"; LearnedSkills[0] = "Attack"; stop();
Instance of Symbol 1759 MovieClip "image" in Frame 5
onClipEvent (enterFrame) { _root.Img = this._currentframe; }
Frame 6
_quality = "LOW"; stop();
Frame 7
if (_root.Place == 1) { _root.BK._x = 250; _root.BK._y = -1300; } if (Progress == 1) { HelpBubble("This is Dulla, the town you've sworn to protect. To get started on your adventures go to the circular building below and learn how to get started"); Progress++; } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 8
if (_root.Place == 2) { _root.BK._x = -1026; _root.BK._y = 272; _root.BadLayer._x = -1444; _root.BadLayer._y = -148; } onScreen(); BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); stop();
Instance of Symbol 2484 MovieClip "BadLayer" in Frame 8
onClipEvent (load) { this.gotoAndStop("Dreamwood"); }
Instance of Symbol 2509 MovieClip "Edis" in Frame 8
onClipEvent (load) { this._visible = false; }
Frame 9
if (_root.Place == 2) { _root.BK._x = -993; _root.BK._y = 177; _root.BadLayer._x = -1475; _root.BadLayer._y = -278; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop(2); if (Quest == 9) { Mweed(BadLayer.z._x, BadLayer.z._y); } BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.j._x, BadLayer.j._y, 9, 75, 0, 10, 17, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie2", BadLayer.h._x, BadLayer.h._y, 9, 75, 0, 10, 17, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.m._x, BadLayer.m._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); stop();
Frame 10
if (_root.Place == 2) { _root.BK._x = -65; _root.BK._y = -300; } else if (_root.Place == 3) { _root.BK._x = 11; _root.BK._y = 643; } TownPlayer(); gainExp(0); onScreen(); stop();
Frame 11
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Deepwood"); if (Quest == 9) { Mweed(BadLayer.z._x, BadLayer.z._y); } BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie2", BadLayer.d._x, BadLayer.d._y, 9, 75, 0, 10, 17, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); if (Quest >= 7) { BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 20, 215, 101, 40, 15, "LurkKing", "Lurk", "Stone", "None", "Stone"); } stop();
Frame 12
if (_root.Place == 2) { _root.BK._x = -1045; _root.BK._y = -90; _root.BadLayer._x = -632; _root.BadLayer._y = 80; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Leafy Greens"); if (Quest == 9) { Mweed(BadLayer.z._x, BadLayer.z._y); Mweed(BadLayer.v._x, BadLayer.v._y); Mweed(BadLayer.u._x, BadLayer.u._y); Mweed(BadLayer.w._x, BadLayer.w._y); } BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 20, 110, 0, 15, 17, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.m._x, BadLayer.m._y, 20, 110, 0, 15, 17, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); stop();
Frame 13
if (_root.Place == 2) { _root.BK._x = -490; _root.BK._y = -500; } else if (_root.Place == 3) { _root.BK._x = -209; _root.BK._y = -87; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Leafy Greens"); stop();
Instance of Symbol 2544 MovieClip in Frame 13
onClipEvent (enterFrame) { this.bkx_txt.text = _root.BK._x; this.bky_txt.text = _root.BK._y; this.badx_txt.text = _root.BadLayer._x; this.bady_txt.text = _root.BadLayer._y; this.diffx_txt.text = _root.BadLayer.bad0.diffx; this.diffy_txt.text = _root.BadLayer.bad0.diffy; }
Frame 14
if (_root.Place == 1) { _root.BK._x = -770; _root.BK._y = -625; } if (!_root.TSgunden) { _root.TSgunden = true; _root.Message("Travel Stone Active"); } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 15
if (_root.Place == 2) { _root.BK._x = -2892; _root.BK._y = -180; _root.BadLayer._x = -2013; _root.BadLayer._y = -278; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Meadow1"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); stop();
Instance of Symbol 2509 MovieClip "Edis" in Frame 15
onClipEvent (load) { this._visible = false; }
Frame 16
if (_root.Place == 1) { _root.BK._x = -693; _root.BK._y = 638; _root.BadLayer._x = 288; _root.BadLayer._y = -169; } else if (_root.Place == 2) { _root.BK._x = -3542; _root.BK._y = 524; _root.BadLayer._x = -2362; _root.BadLayer._y = -280; } else if (_root.Place == 3) { _root.BK._x = -3469; _root.BK._y = -1680; _root.BadLayer._x = -2482; _root.BadLayer._y = -2488; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("SM2"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); stop();
Frame 17
TownPlayer(); onScreen(); gainExp(0); stop();
Frame 18
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("SM3"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 25, 300, 102, 35, 20, "FaunLord", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 25, 300, 102, 35, 20, "FaunLord", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 25, 350, 102, 35, 20, "FaunLord", "Faun", "Navy", "Staff", "Navy"); stop();
Instance of Symbol 2509 MovieClip "Edis" in Frame 18
onClipEvent (load) { this._visible = false; }
Frame 19
if (_root.Place == 1) { _root.BK._x = 550; _root.BK._y = 322; } else if (_root.Place == 2) { _root.BK._x = 276; _root.BK._y = 785; } else if (_root.Place == 3) { _root.BK._x = -495; _root.BK._y = -876; } TownPlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); stop();
Instance of Symbol 2544 MovieClip in Frame 19
onClipEvent (enterFrame) { this.bkx_txt.text = _root.BK._x; this.bky_txt.text = _root.BK._y; this.badx_txt.text = _root.BadLayer._x; this.bady_txt.text = _root.BadLayer._y; }
Frame 20
if (_root.Place == 2) { _root.BK._x = 154; _root.BK._y = 2669; _root.BadLayer._x = 217; _root.BadLayer._y = 2151; } else if (_root.Place == 3) { _root.BK._x = 448; _root.BK._y = 1598; _root.BadLayer._x = 511; _root.BadLayer._y = 1080; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("OdenCoast"); BadGuy("Baddie2", BadLayer.a._x, BadLayer.a._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.b._x, BadLayer.b._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.c._x, BadLayer.c._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.d._x, BadLayer.d._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); stop();
Instance of Symbol 2509 MovieClip "Edis" in Frame 20
onClipEvent (load) { this._visible = false; }
Frame 21
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Oden2"); BadGuy("Baddie2", BadLayer.a._x, BadLayer.a._y, 15, 180, 0, 30, 6, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.b._x, BadLayer.b._y, 10, 200, 0, 30, 5, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie2", BadLayer.c._x, BadLayer.c._y, 10, 200, 0, 30, 5, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie2", BadLayer.d._x, BadLayer.d._y, 15, 180, 0, 30, 5, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 19, 150, 0, 35, 5, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie2", BadLayer.f._x, BadLayer.f._y, 19, 150, 0, 35, 5, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie2", BadLayer.g._x, BadLayer.g._y, 15, 180, 0, 30, 5, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.h._x, BadLayer.h._y, 19, 150, 0, 35, 5, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning");
Frame 22
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Cave"); Mrald(BadLayer.z._x, BadLayer.z._y); Mrald(BadLayer.y._x, BadLayer.y._y); Mrald(BadLayer.x._x, BadLayer.x._y); Mrald(BadLayer.w._x, BadLayer.w._y); Mrald(BadLayer.v._x, BadLayer.v._y); Mrald(BadLayer.u._x, BadLayer.u._y); Mrald(BadLayer.t._x, BadLayer.t._y); Mrald(BadLayer.s._x, BadLayer.s._y); Mrald(BadLayer.r._x, BadLayer.r._y); Mrald(BadLayer.q._x, BadLayer.q._y); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); stop();
Instance of Symbol 2509 MovieClip "Edis" in Frame 22
onClipEvent (load) { this._visible = false; }
Frame 23
if (_root.Place == 1) { _root.BK._x = 280; _root.BK._y = -1350; } if (!_root.TStato) { _root.TStato = true; _root.Message("Travel Stone Active"); } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 25
updateLoad1(); updateLoad2(); updateLoad3(); if ((name1 == undefined) || (name1 == NaN)) { Img1._visible = false; pro1_txt.text = ""; lvl1_txt.text = "0"; } else { Img1.gotoAndStop(pic1); pro1_txt.text = name1; lvl1_txt.text = lvl1; } if ((name2 == undefined) || (name2 == NaN)) { Img2._visible = false; pro2_txt.text = ""; lvl2_txt.text = "0"; } else { Img2.gotoAndStop(pic2); pro2_txt.text = name2; lvl2_txt.text = lvl2; } if ((name3 == undefined) || (name3 == NaN)) { Img3._visible = false; pro3_txt.text = ""; lvl3_txt.text = "0"; } else { Img3.gotoAndStop(pic3); pro3_txt.text = name3; lvl3_txt.text = lvl3; } stop();
Instance of Symbol 1759 MovieClip "Img1" in Frame 25
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Instance of Symbol 1759 MovieClip "Img2" in Frame 25
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Instance of Symbol 1759 MovieClip "Img3" in Frame 25
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Frame 26
fieldsound.start(0, 99); CurrentTrack = "Field"; Atkrs = 0; _root.Free = false; Progress = 0; Open("BeforeYouStart", 235.6, 129.1); onScreen(); BattlePlayer(); gainExp(0); _root.BadLayer.gotoAndStop("Intro"); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 4, 65, 1, 10, 8, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 4, 65, 1, 10, 18, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 4, 65, 1, 10, 18, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 4, 65, 1, 10, 18, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 4, 65, 1, 10, 18, "Nymph", "Nymph", "Green", "Scimitar", "Green"); stop();
Instance of Symbol 2484 MovieClip "BadLayer" in Frame 26
onClipEvent (load) { this.gotoAndStop("Dreamwood"); }
Instance of Symbol 2509 MovieClip "Edis" in Frame 26
onClipEvent (load) { this._visible = false; }
Frame 27
_root.isVis = false; _root.GuideLayer._visible = false; _root.LootLayer._visible = false; NoHotKeys = true; _root.WhatsOpen.remove("Menu"); _root.Screen.Menu.removeMovieClip(); _root.WhatsOpen.remove("Inventory"); _root.WhatsOpen.remove("DeathScreen"); _root.Screen.Inventory.removeMovieClip(); _root.Screen.DeathScreen.removeMovieClip(); _root.Screen._visible = false; _root.Atkrs = 0; stop();
Instance of Symbol 2659 MovieClip in Frame 27
onClipEvent (load) { if (_root.Next == "Dulla") { this.gotoAndStop("Dulla"); _root.NextTrack = "Dulla"; } else if (_root.Next == "DreamWood Deeps") { this.gotoAndStop("Deeps"); _root.NextTrack = "Deeps"; } else if ((_root.Next == "Leafy Greens") || (_root.Next == "Path1")) { this.gotoAndStop("Leafy Greens"); _root.NextTrack = "Greens"; } else if ((((_root.Next == "Sleeping Meadow") || (_root.Next == "Sleeping Meadow2")) || (_root.Next == "Sleeping Meadow3")) || (_root.Next == "Hidden Shop")) { this.gotoAndStop("Sleeping Meadow"); _root.NextTrack = "Meadow"; } else if (_root.Next == "Gunden") { this.gotoAndStop("Gunden"); _root.NextTrack = "Gunden"; } else if (((_root.Next == "Oden Coast1") || (_root.Next == "Oden Coast2")) || (_root.Next == "Oden Coast3")) { this.gotoAndStop("Oden Coast"); _root.NextTrack = "Coast"; } else if (_root.Next == "Cave") { this.gotoAndStop("Cave"); _root.NextTrack = "Cave"; } else if (_root.Next == "Tatopolis") { this.gotoAndStop("Tatopolis"); _root.NextTrack = "Dulla"; } else { this.gotoAndStop("Dreamwood"); _root.NextTrack = "Field"; } }
Symbol 15 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 3
stop();
Symbol 169 MovieClip Frame 4
stop();
Symbol 169 MovieClip Frame 5
stop();
Symbol 169 MovieClip Frame 6
stop();
Symbol 169 MovieClip Frame 7
stop();
Instance of Symbol 169 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("White"); }
Instance of Symbol 174 MovieClip "weapon" in Symbol 191 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Symbol 191 MovieClip Frame 19
stop();
Symbol 210 MovieClip Frame 36
_parent.play();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 12
_root.newHP = _root.newHP + 15;
Symbol 234 MovieClip [Healer] Frame 1
stop();
Symbol 234 MovieClip [Healer] Frame 2
stop();
Symbol 234 MovieClip [Healer] Frame 3
stop();
Symbol 241 MovieClip [ChargedShot] Frame 1
stop();
Symbol 241 MovieClip [ChargedShot] Frame 3
this.removeMovieClip();
Symbol 243 MovieClip [StunShot] Frame 1
stop();
Symbol 243 MovieClip [StunShot] Frame 3
this.removeMovieClip();
Symbol 245 MovieClip [BurstArrow] Frame 1
stop();
Symbol 245 MovieClip [BurstArrow] Frame 3
this.removeMovieClip();
Symbol 258 MovieClip [FireBall1] Frame 1
stop();
Symbol 258 MovieClip [FireBall1] Frame 5
this.removeMovieClip();
Symbol 272 Button
on (release) { _root.WhatsOpen.remove("HotKeys"); this.removeMovieClip(); }
Symbol 291 MovieClip [HotKeys] Frame 1
i = 0; while (i <= 5) { if (_root.WhatsOpen[i] == "Menu") { this._x = this._x + 230; } i++; } stop();
Symbol 294 Button
on (release) { _root.WhatsOpen.remove("Menu"); this.removeMovieClip(); }
Symbol 371 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Steel Plate"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Steel Plate \n+2 Def"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 373 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Light Robe"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Light Robe \n+1 Def : +1 Dex"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 375 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Leather Fit"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Leather Fit \n+1 Def : +1 Dex"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 377 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Scale"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Iron Scale \n+4 Def : +1 Dex"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 401 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.Num; _root.Num = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.Num; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 402 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.ArmorNum; _root.ArmorNum = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.ArmorNum; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 403 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.ShieldNum; _root.ShieldNum = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.ShieldNum; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 404 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.HelmNum; _root.HelmNum = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.HelmNum; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 409 Button
on (release) { this.gotoAndStop(2); }
Symbol 410 Button
on (release) { this.gotoAndStop(3); }
Symbol 412 Button
on (release) { _root.saveFile = "file1"; _root.clearSave(); _root.saveGame(); _root.Message("Game Saved"); _root.updateSave1(); pro1_txt.text = _root.myName; }
Symbol 413 Button
on (release) { _root.saveFile = "file2"; _root.clearSave(); _root.saveGame(); _root.Message("Game Saved"); _root.updateSave2(); pro2_txt.text = _root.myName; }
Symbol 414 Button
on (release) { _root.saveFile = "file3"; _root.clearSave(); _root.saveGame(); _root.Message("Game Saved"); _root.updateSave3(); pro2_txt.text = _root.myName; }
Symbol 419 Button
on (release) { this.gotoAndStop(1); }
Symbol 437 Button
on (release) { if (_root.StatPoints > 0) { _root.Vit++; _root.StatPoints--; } }
Symbol 438 Button
on (release) { if (_root.StatPoints > 0) { _root.Str++; _root.StatPoints--; } }
Symbol 439 Button
on (release) { if (_root.StatPoints > 0) { _root.Int++; _root.StatPoints--; } }
Symbol 440 Button
on (release) { if (_root.StatPoints > 0) { _root.Dex++; _root.StatPoints--; } }
Symbol 443 Button
on (release) { if (_root.StatPoints > 0) { _root.Def++; _root.StatPoints--; } }
Symbol 444 MovieClip [Menu] Frame 1
i = 0; while (i <= 5) { if (_root.WhatsOpen[i] == "HotKeys") { this._x = this._x + 230; } i++; } stop();
Instance of Symbol 335 MovieClip in Symbol 444 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.Num); } onClipEvent (enterFrame) { gotoAndStop(_root.Num); }
Instance of Symbol 369 MovieClip in Symbol 444 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.ShieldNum); } onClipEvent (enterFrame) { gotoAndStop(_root.ShieldNum); }
Instance of Symbol 394 MovieClip in Symbol 444 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.ArmorNum); } onClipEvent (enterFrame) { gotoAndStop(_root.ArmorNum); }
Instance of Symbol 398 MovieClip in Symbol 444 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.HelmNum); } onClipEvent (enterFrame) { gotoAndStop(_root.HelmNum); }
Symbol 444 MovieClip [Menu] Frame 2
_root.updateLoad1(); _root.updateLoad2(); _root.updateLoad3(); if ((_root.name1 == undefined) || (_root.name1 == NaN)) { pro1_txt.text = "Profile 1"; } else { pro1_txt.text = _root.name1; } if ((_root.name2 == undefined) || (_root.name2 == NaN)) { pro2_txt.text = "Profile 2"; } else { pro2_txt.text = _root.name2; } if ((_root.name3 == undefined) || (_root.name3 == NaN)) { pro3_txt.text = "Profile 3"; } else { pro3_txt.text = _root.name3; } stop();
Symbol 444 MovieClip [Menu] Frame 3
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 494 MovieClip Frame 3
stop();
Symbol 494 MovieClip Frame 4
stop();
Symbol 494 MovieClip Frame 5
stop();
Symbol 494 MovieClip Frame 6
stop();
Symbol 494 MovieClip Frame 7
stop();
Symbol 494 MovieClip Frame 8
stop();
Symbol 495 Button
on (release) { _root.WhatsOpen.remove("Inventory"); this.removeMovieClip(); }
Symbol 498 Button
on (release) { if (_root.inTown) { this.gotoAndStop(2); } else { _root.Message("Must be in a Town to sell items"); } }
Symbol 501 Button
on (release) { myItem = _root.Inventory[0]; _root.Inventory.use(myItem, 0); myItem = _root.Inventory[0]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[0]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 502 Button
on (release) { myItem = _root.Inventory[1]; _root.Inventory.use(myItem, 1); myItem = _root.Inventory[1]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[1]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 503 Button
on (release) { myItem = _root.Inventory[2]; _root.Inventory.use(myItem, 2); myItem = _root.Inventory[2]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[2]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 504 Button
on (release) { myItem = _root.Inventory[3]; _root.Inventory.use(myItem, 3); myItem = _root.Inventory[3]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[3]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 505 Button
on (release) { myItem = _root.Inventory[4]; _root.Inventory.use(myItem, 4); myItem = _root.Inventory[4]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[4]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 506 Button
on (release) { myItem = _root.Inventory[5]; _root.Inventory.use(myItem, 5); myItem = _root.Inventory[5]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[5]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 507 Button
on (release) { myItem = _root.Inventory[6]; _root.Inventory.use(myItem, 6); myItem = _root.Inventory[6]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[6]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 508 Button
on (release) { myItem = _root.Inventory[7]; _root.Inventory.use(myItem, 7); myItem = _root.Inventory[7]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[7]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 509 Button
on (release) { myItem = _root.Inventory[8]; _root.Inventory.use(myItem, 8); myItem = _root.Inventory[8]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[8]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 510 Button
on (release) { myItem = _root.Inventory[9]; _root.Inventory.use(myItem, 9); myItem = _root.Inventory[9]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[9]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 511 Button
on (release) { myItem = _root.Inventory[10]; _root.Inventory.use(myItem, 10); myItem = _root.Inventory[10]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[10]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 512 Button
on (release) { myItem = _root.Inventory[11]; _root.Inventory.use(myItem, 11); myItem = _root.Inventory[11]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[11]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 513 Button
on (release) { myItem = _root.Inventory[12]; _root.Inventory.use(myItem, 12); myItem = _root.Inventory[12]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[12]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 514 Button
on (release) { myItem = _root.Inventory[13]; _root.Inventory.use(myItem, 13); myItem = _root.Inventory[13]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[13]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 515 Button
on (release) { myItem = _root.Inventory[14]; _root.Inventory.use(myItem, 14); myItem = _root.Inventory[14]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[14]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 516 Button
on (release) { myItem = _root.Inventory[15]; _root.Inventory.use(myItem, 15); myItem = _root.Inventory[15]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[15]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 520 Button
on (release) { myItem = _root.Inventory[0]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[0]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 521 Button
on (release) { myItem = _root.Inventory[1]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[1]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 522 Button
on (release) { myItem = _root.Inventory[2]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[2]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 523 Button
on (release) { myItem = _root.Inventory[3]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[3]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 524 Button
on (release) { myItem = _root.Inventory[4]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[4]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 525 Button
on (release) { myItem = _root.Inventory[5]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[5]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 526 Button
on (release) { myItem = _root.Inventory[6]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[6]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 527 Button
on (release) { myItem = _root.Inventory[7]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[7]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 528 Button
on (release) { myItem = _root.Inventory[8]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[8]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 529 Button
on (release) { myItem = _root.Inventory[9]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[9]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 530 Button
on (release) { myItem = _root.Inventory[10]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[10]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 531 Button
on (release) { myItem = _root.Inventory[11]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[11]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 532 Button
on (release) { myItem = _root.Inventory[12]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[12]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 533 Button
on (release) { myItem = _root.Inventory[13]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[13]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 534 Button
on (release) { myItem = _root.Inventory[14]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[14]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 535 Button
on (release) { myItem = _root.Inventory[15]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[15]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 539 Button
on (press) { myItem = _root.Inventory[0]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 540 Button
on (press) { myItem = _root.Inventory[4]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 541 Button
on (press) { myItem = _root.Inventory[8]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 542 Button
on (press) { myItem = _root.Inventory[12]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 543 Button
on (press) { myItem = _root.Inventory[1]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 544 Button
on (press) { myItem = _root.Inventory[5]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 545 Button
on (press) { myItem = _root.Inventory[9]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 546 Button
on (press) { myItem = _root.Inventory[13]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 547 Button
on (press) { myItem = _root.Inventory[2]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 548 Button
on (press) { myItem = _root.Inventory[6]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 549 Button
on (press) { myItem = _root.Inventory[10]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 550 Button
on (press) { myItem = _root.Inventory[14]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 551 Button
on (press) { myItem = _root.Inventory[3]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 552 Button
on (press) { myItem = _root.Inventory[7]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 553 Button
on (press) { myItem = _root.Inventory[11]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 554 Button
on (press) { myItem = _root.Inventory[15]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 556 MovieClip [Inventory] Frame 1
stop();
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[0]); if ((_root.Inventory[0] == undefined) || (_root.Inventory[0] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[1]); if ((_root.Inventory[1] == undefined) || (_root.Inventory[1] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[2]); if ((_root.Inventory[2] == undefined) || (_root.Inventory[2] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[3]); if ((_root.Inventory[3] == undefined) || (_root.Inventory[3] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[4]); if ((_root.Inventory[4] == undefined) || (_root.Inventory[4] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[5]); if ((_root.Inventory[5] == undefined) || (_root.Inventory[5] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[6]); if ((_root.Inventory[6] == undefined) || (_root.Inventory[6] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[7]); if ((_root.Inventory[7] == undefined) || (_root.Inventory[7] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[8]); if ((_root.Inventory[8] == undefined) || (_root.Inventory[8] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[9]); if ((_root.Inventory[9] == undefined) || (_root.Inventory[9] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[10]); if ((_root.Inventory[10] == undefined) || (_root.Inventory[10] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[11]); if ((_root.Inventory[11] == undefined) || (_root.Inventory[11] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[12]); if ((_root.Inventory[12] == undefined) || (_root.Inventory[12] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[13]); if ((_root.Inventory[13] == undefined) || (_root.Inventory[13] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[14]); if ((_root.Inventory[14] == undefined) || (_root.Inventory[14] == "")) { gotoAndStop (1); } }
Instance of Symbol 494 MovieClip in Symbol 556 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[15]); if ((_root.Inventory[15] == undefined) || (_root.Inventory[15] == "")) { gotoAndStop (1); } }
Symbol 572 Button
on (release) { _root.HelpBubble("This is the Help Bubble, this bubble will display helpful tips throughout the game to make sure you don't get lost. You can remove this bubble by clicking on it."); _root.Free = true; _root.WhatsOpen.remove("BeforeYouStart"); this.removeMovieClip(); }
Symbol 578 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); }
Symbol 579 Button
on (release) { _root.Place = 2; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); }
Symbol 580 Button
on (release) { if (_root.TSdreamwood) { _root.Place = 1; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 583 Button
on (release) { if (_root.TSgunden) { _root.Place = 1; _root.Next = "Gunden"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 585 Button
on (release) { if (_root.TSoden) { _root.Place = 0; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 587 Button
on (release) { if (_root.TStato) { _root.Place = 0; _root.Next = "Tatopolis"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 592 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip4"); this.removeMovieClip(); }
Symbol 593 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dragon Eyes"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Dragon Eyes\n +20 Dmg \n200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 594 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Battle Bow"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Battle Bow\n +15 Dmg \n200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 596 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Moonwell"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Moonwell\n +20 Dmg \n200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 598 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Devil Head"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Devil Head\n +10 Def \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 600 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Thorn Armor"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Thorn Armor\n +7 Def +3 Dex/Vit \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 602 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Angelic Grace"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Angelic Grace\n +8Vit +2Dex +3Def \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 604 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Custom Fit"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Custom Fit\n +7 Dex +3 Def/Vit \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 606 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Handler Glove"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Handler Glove\n +10 Dex \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 607 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Night Stone"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Night Stone\n +10 Int \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 609 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip3"); this.removeMovieClip(); }
Symbol 610 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Master Plate"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Master Plate\n +4 Def/Vit +1 Dex \n 150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 611 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Astro Armor"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Astro Armor\n +3 Def +6 Vit \n 150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 612 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Stitched Plate"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Stitched Plate\n +4 Def/Dex +1 Vit \n 150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 613 Button
on (release) { if (_root.Gold >= 175) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Rod of Dawn"; _root.Gold = _root.Gold - 175; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Rod of Dawn\n +16 Dmg \n175 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 614 Button
on (release) { if (_root.Gold >= 175) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Sword of Myth"; _root.Gold = _root.Gold - 175; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Sword of Myth\n +16 Dmg \n175 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 616 Button
on (release) { if (_root.Gold >= 175) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Shadow Aim"; _root.Gold = _root.Gold - 175; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Shadow Aim\n +12 Dmg \n175 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 618 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Stone Shield"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Stone Shield\n +7 Def \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 619 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wind Sleeve"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Wind Sleeve\n +7 Dex \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 621 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mind Ring"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mind Ring\n +7 Int \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 623 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip2"); this.removeMovieClip(); }
Symbol 625 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dodge Pelt"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Dodge Pelt\n +3 Def +3 Dex \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 627 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Horned Plate"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Horned Plate\n +4 Def +2 Vit \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 629 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Lunar Cloak"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Lunar Cloak\n +6 Vit \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 630 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Scar Blade"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Scar Blade\n +12 Dmg \n150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 632 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Woodland Bow"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Woodland Bow\n +9 Dmg \n150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 633 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Gold Ring"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Gold Ring\n +5 Int \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 635 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Garden Goggles"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Garden Goggles\n Find hidden plants \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 636 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Lunar Light"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Lunar Light\n +12 Dmg \n150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 638 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Defense Mit"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Defense Mit\n +5 Def \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 639 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Bracer"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Iron Bracer\n +5 Dex \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 641 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip1"); this.removeMovieClip(); }
Symbol 642 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Elixor"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Elixor\n +8 Dmg \n100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 643 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Faries Shot"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Faries Shot\n +6 Dmg \n100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 645 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dreamwood Rod"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Dreamwood Rod\n +8 Dmg \n100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 646 Button
on (release) { if (_root.Gold >= 70) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Casters Cape"; _root.Gold = _root.Gold - 70; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Casters Cape\n +1 Def/Dex +3 Vit \n 70 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 647 Button
on (release) { if (_root.Gold >= 90) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Beast Mail"; _root.Gold = _root.Gold - 90; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Beast Mail\n +2 Def/Dex/Vit \n 90 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 648 Button
on (release) { if (_root.Gold >= 70) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Scale"; _root.Gold = _root.Gold - 70; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Iron Scale\n +3 Def +2 Dex \n 70 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 650 Button
on (release) { if (_root.Gold >= 50) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Guard"; _root.Gold = _root.Gold - 50; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Iron Guard\n +3 Def \n 50 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 651 Button
on (release) { if (_root.Gold >= 50) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Gold Bracelet"; _root.Gold = _root.Gold - 50; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Gold Bracelet\n +3 Dex \n 50 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 652 Button
on (release) { if (_root.Gold >= 50) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wind Ring"; _root.Gold = _root.Gold - 50; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Wind Ring\n +3 Int \n 50 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 656 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TreeMage"); this.removeMovieClip(); }
Symbol 663 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill2 == 0)) { _root.LearnedSkills[2] = "StunShot"; _root.SkillPoints--; _root.skill2 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 667 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 0)) { _root.LearnedSkills[1] = "ChargedShot"; _root.SkillPoints--; _root.skill1 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 669 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 1)) { _root.SkillPoints--; _root.skill1 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 671 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 2)) { _root.SkillPoints--; _root.skill1 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 673 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 3)) { _root.SkillPoints--; _root.skill1 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 675 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 4)) { _root.SkillPoints--; _root.skill1 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 677 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill4 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[4] = "Sneak"; _root.SkillPoints--; _root.skill4 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 679 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill6 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[6] = "Dagger"; _root.SkillPoints--; _root.skill6 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 680 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 1)) { _root.SkillPoints--; _root.skill6 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 681 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 2)) { _root.SkillPoints--; _root.skill6 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 682 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 3)) { _root.SkillPoints--; _root.skill6 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 683 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 4)) { _root.SkillPoints--; _root.skill6 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 684 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 0)) { _root.LearnedSkills[3] = "BurstArrow"; _root.SkillPoints--; _root.doubleB = 1; _root.skill3 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 685 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 1)) { _root.SkillPoints--; _root.skill3 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 686 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 2)) { _root.SkillPoints--; _root.skill3 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 687 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 3)) { _root.SkillPoints--; _root.skill3 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 688 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 4)) { _root.SkillPoints--; _root.skill3 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 690 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill5 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[5] = "MultiShot"; _root.SkillPoints--; _root.skill5 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 691 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 1)) { _root.SkillPoints--; _root.skill5 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 692 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 2)) { _root.SkillPoints--; _root.skill5 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 693 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 3)) { _root.SkillPoints--; _root.skill5 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 694 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 4)) { _root.SkillPoints--; _root.skill5 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 696 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill7 == 0)) && (_root.Lvl >= 10)) { _root.LearnedSkills[7] = "MendWound"; _root.SkillPoints--; _root.skill7 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 10) { _root.Message("Must be Lvl 10 or higher"); } }
Symbol 697 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 1)) { _root.SkillPoints--; _root.skill7 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 698 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 2)) { _root.SkillPoints--; _root.skill7 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 699 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 3)) { _root.SkillPoints--; _root.skill7 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 700 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 4)) { _root.SkillPoints--; _root.skill7 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 707 MovieClip Frame 1
stop();
Instance of Symbol 707 MovieClip in Symbol 710 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill3 + 1); }
Instance of Symbol 707 MovieClip in Symbol 710 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill5 + 1); }
Instance of Symbol 707 MovieClip in Symbol 710 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill1 + 1); }
Instance of Symbol 707 MovieClip in Symbol 710 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill6 + 1); }
Instance of Symbol 707 MovieClip in Symbol 710 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill7 + 1); }
Symbol 712 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TreeRanger"); this.removeMovieClip(); }
Symbol 714 MovieClip [arrow] Frame 1
stop();
Symbol 714 MovieClip [arrow] Frame 3
this.removeMovieClip();
Symbol 718 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill2 == 0)) { _root.LearnedSkills[2] = "StunShot"; _root.SkillPoints--; _root.skill2++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 719 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 0)) { _root.LearnedSkills[1] = "ChargedShot"; _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 720 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 1)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 721 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 2)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 722 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 3)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 723 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 4)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 725 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill4 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[4] = "Sneak"; _root.SkillPoints--; _root.skill4++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 727 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 1)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 728 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 2)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 729 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 3)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 730 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 4)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 731 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 0)) { _root.LearnedSkills[3] = "BurstArrow"; _root.SkillPoints--; _root.doubleB = 1; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 732 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 1)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 733 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 2)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 734 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 3)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 735 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 4)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 737 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 1)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 738 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 2)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 739 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 3)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 740 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 4)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 742 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill7 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[7] = "MendWound"; _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 743 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 1)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 744 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 2)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 745 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 3)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 746 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 4)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Instance of Symbol 707 MovieClip in Symbol 748 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill3 + 1); }
Instance of Symbol 707 MovieClip in Symbol 748 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill5 + 1); }
Instance of Symbol 707 MovieClip in Symbol 748 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill1 + 1); }
Instance of Symbol 707 MovieClip in Symbol 748 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill6 + 1); }
Instance of Symbol 707 MovieClip in Symbol 748 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill7 + 1); }
Symbol 750 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TreeWarrior"); this.removeMovieClip(); }
Symbol 755 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill2 == 0)) { _root.LearnedSkills[2] = "Stun"; _root.SkillPoints--; _root.skill2++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 756 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill4 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[4] = "WarCry"; _root.SkillPoints--; _root.skill4++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 758 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 0)) { _root.LearnedSkills[1] = "Slash"; _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 760 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill6 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[6] = "Stomp"; _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 761 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 0)) { _root.LearnedSkills[3] = "DoubleAtk"; _root.SkillPoints--; _root.doubleB = 1; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 763 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill5 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[5] = "BruteSwing"; _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 765 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill7 == 0)) && (_root.Lvl >= 10)) { _root.LearnedSkills[7] = "Slash"; _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 10) { _root.Message("Must be Lvl 10 or higher"); } }
Instance of Symbol 707 MovieClip in Symbol 767 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill1 + 1); }
Instance of Symbol 707 MovieClip in Symbol 767 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill3 + 1); }
Instance of Symbol 707 MovieClip in Symbol 767 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill5 + 1); }
Instance of Symbol 707 MovieClip in Symbol 767 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill6 + 1); }
Instance of Symbol 707 MovieClip in Symbol 767 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill7 + 1); }
Symbol 770 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); }
Symbol 771 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Black"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 773 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Blue"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 774 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Brown"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 775 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Gray"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 776 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "White"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 777 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Navy"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 778 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "LGreen"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 779 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Green"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 791 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("RestHeal"); this.removeMovieClip(); }
Symbol 792 Button
on (release) { _root.newHP = _root.newHP + 1000; _root.newMP = _root.newMP + 1000; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("RestHeal"); this.removeMovieClip(); }
Symbol 799 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenTlegs"); this.removeMovieClip(); }
Symbol 800 Button
on (release) { if (_root.Gold >= 10) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Turkey Leg"; _root.Gold = _root.Gold - 10; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Turkey Leg\n It's Delicious! \n 10 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 806 Button
on (release) { if (_root.Gold >= 5) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Health Potion 1"; _root.Gold = _root.Gold - 5; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Health Potion 1\n + 30 HP \n 5 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 807 Button
on (release) { if (_root.Gold >= 5) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mana Potion 1"; _root.Gold = _root.Gold - 5; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mana Potion 1\n + 30 MP \n 5 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 808 Button
on (release) { if (_root.Gold >= 5) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Tele Potion"; _root.Gold = _root.Gold - 20; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Tele Potion\n Teleport to Town \n 20 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 809 Button
on (release) { if (_root.Gold >= 15) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Health Potion 2"; _root.Gold = _root.Gold - 15; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Health Potion 2\n + 50 HP \n 15 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 810 Button
on (release) { if (_root.Gold >= 15) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mana Potion 2"; _root.Gold = _root.Gold - 15; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mana Potion 2\n + 50 MP \n 15 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 811 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenItems2"); this.removeMovieClip(); }
Symbol 812 Button
on (release) { if (_root.Gold >= 20) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Double Potion"; _root.Gold = _root.Gold - 20; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Double Potion\n + 50 HP/MP \n 20 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 814 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenItems1"); this.removeMovieClip(); }
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 2
stop();
Symbol 824 MovieClip Frame 3
stop();
Symbol 824 MovieClip Frame 4
stop();
Symbol 824 MovieClip Frame 5
stop();
Symbol 824 MovieClip Frame 6
stop();
Symbol 824 MovieClip Frame 7
stop();
Symbol 824 MovieClip Frame 8
stop();
Symbol 833 MovieClip Frame 1
stop();
Symbol 833 MovieClip Frame 2
stop();
Symbol 833 MovieClip Frame 3
stop();
Symbol 833 MovieClip Frame 4
stop();
Symbol 833 MovieClip Frame 5
stop();
Symbol 833 MovieClip Frame 6
stop();
Symbol 833 MovieClip Frame 7
stop();
Symbol 833 MovieClip Frame 8
stop();
Symbol 847 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 2
stop();
Symbol 847 MovieClip Frame 3
stop();
Symbol 847 MovieClip Frame 4
stop();
Symbol 847 MovieClip Frame 5
stop();
Symbol 847 MovieClip Frame 6
stop();
Symbol 847 MovieClip Frame 7
stop();
Symbol 847 MovieClip Frame 8
stop();
Symbol 847 MovieClip Frame 9
stop();
Symbol 847 MovieClip Frame 10
stop();
Symbol 880 MovieClip Frame 11
stop();
Symbol 881 MovieClip [Baddie2] Frame 1
stop();
Symbol 881 MovieClip [Baddie2] Frame 2
stop();
Symbol 881 MovieClip [Baddie2] Frame 3
stop();
Symbol 885 MovieClip Frame 1
stop();
Symbol 885 MovieClip Frame 2
stop();
Symbol 885 MovieClip Frame 3
stop();
Symbol 885 MovieClip Frame 4
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
stop();
Symbol 986 MovieClip Frame 3
stop();
Symbol 986 MovieClip Frame 4
stop();
Symbol 986 MovieClip Frame 5
stop();
Symbol 1112 MovieClip Frame 1
stop();
Symbol 1112 MovieClip Frame 2
stop();
Symbol 1112 MovieClip Frame 3
stop();
Symbol 1112 MovieClip Frame 4
stop();
Symbol 1112 MovieClip Frame 5
stop();
Symbol 1125 MovieClip Frame 12
_root.Xfaun1++; stop();
Symbol 1145 MovieClip Frame 22
_root.Xnymph1++; stop();
Symbol 1161 MovieClip Frame 21
_root.Xninja1++; stop();
Symbol 1175 MovieClip Frame 18
_root.XLurk++; this.removeMovieClip(); stop();
Symbol 1203 MovieClip Frame 30
_root.XLurkKing++; stop();
Symbol 1212 MovieClip Frame 12
_root.Xwrain1++; stop();
Symbol 1224 MovieClip Frame 12
_root.Xfaunlord1++; stop();
Symbol 1225 MovieClip Frame 1
stop();
Instance of Symbol 1125 MovieClip "Faun" in Symbol 1225 MovieClip Frame 1
onClipEvent (enterFrame) { this.Head.gotoAndStop("Faun"); this.Body.gotoAndStop("Faun"); this.Arms.gotoAndStop("Navy"); this.weapon.gotoAndStop("Staff"); }
Symbol 1225 MovieClip Frame 2
stop();
Symbol 1225 MovieClip Frame 3
stop();
Symbol 1225 MovieClip Frame 7
stop();
Symbol 1243 MovieClip [Rock] Frame 1
stop();
Symbol 1243 MovieClip [Rock] Frame 4
this.removeMovieClip();
Symbol 1282 MovieClip Frame 1
stop();
Symbol 1282 MovieClip Frame 2
stop();
Symbol 1282 MovieClip Frame 3
stop();
Symbol 1282 MovieClip Frame 4
stop();
Symbol 1282 MovieClip Frame 5
stop();
Symbol 1301 MovieClip Frame 53
_parent.Status = 0;
Symbol 1302 MovieClip [Baddie1] Frame 1
stop();
Symbol 1302 MovieClip [Baddie1] Frame 2
stop();
Symbol 1302 MovieClip [Baddie1] Frame 3
stop();
Symbol 1302 MovieClip [Baddie1] Frame 4
stop();
Symbol 1302 MovieClip [Baddie1] Frame 5
stop();
Symbol 1302 MovieClip [Baddie1] Frame 6
stop();
Symbol 1308 MovieClip [Aggro] Frame 16
this.removeMovieClip();
Symbol 1312 Button
on (release) { _root.Free = true; this.removeMovieClip(); }
Symbol 1319 Button
on (release) { _root.Free = true; _root.Progress++; _root.Logging = false; _parent.removeMovieClip(); }
Symbol 1322 Button
on (release) { _root.Progress++; }
Symbol 1323 Button
on (release) { _root.Free = true; _root.Logging = false; _parent.removeMovieClip(); }
Symbol 1324 MovieClip Frame 3
_root.Logging = false;
Symbol 1343 Button
on (release) { _root.Guide("10", "Full Orbs"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1345 Button
on (release) { _root.Guide("10", "M-ralds"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1347 Button
on (release) { _root.HelperErase(); _root.Xfaunlord1 = 0; _root.Guide("3", "Faun Lords"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1349 Button
on (release) { _root.HelperErase(); _root.Xfaun1 = 0; _root.Guide("20", "Faun Kills"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1351 Button
on (release) { _root.XKills = 0; _root.Guide("30", "Kills"); _root.Helper("Healer", 10, 100, 100, 100); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1353 Button
on (release) { _root.Guide("4", "Minx Weed"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1355 Button
on (release) { _root.XLurkKing = 0; _root.Guide("1", "Lurk King"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1357 Button
on (release) { _root.XLurk = 0; _root.Guide("5", "Lurks Dead"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1359 Button
on (release) { _root.Guide("3", "Fairy Dust"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1361 Button
on (release) { _root.Xnymph1 = 0; _root.Guide("6", "Nymphs Dead"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1381 MovieClip [quest0] Frame 1
stop();
Symbol 1381 MovieClip [quest0] Frame 2
_root.Questing = false;
Symbol 1381 MovieClip [quest0] Frame 49
_root.Quest++; this.removeMovieClip();
Symbol 1384 MovieClip [Loot2-W] Frame 1
stop();
Symbol 1384 MovieClip [Loot2-W] Frame 2
stop();
Symbol 1384 MovieClip [Loot2-W] Frame 3
_root.Loot("Loot2-Weps"); this.removeMovieClip();
Symbol 1387 MovieClip [Loot1-W] Frame 1
stop();
Symbol 1387 MovieClip [Loot1-W] Frame 2
stop();
Symbol 1387 MovieClip [Loot1-W] Frame 3
_root.Loot("Loot1-Weps"); this.removeMovieClip();
Symbol 1390 MovieClip [Loot0-0] Frame 1
stop();
Symbol 1390 MovieClip [Loot0-0] Frame 2
stop();
Symbol 1390 MovieClip [Loot0-0] Frame 3
_root.Loot("Loot0-Items"); this.removeMovieClip();
Symbol 1393 MovieClip [Loot2-P] Frame 1
stop();
Symbol 1393 MovieClip [Loot2-P] Frame 2
stop();
Symbol 1393 MovieClip [Loot2-P] Frame 3
_root.Loot("Loot2-Items"); this.removeMovieClip();
Symbol 1396 MovieClip [Loot1-P] Frame 1
stop();
Symbol 1396 MovieClip [Loot1-P] Frame 2
stop();
Symbol 1396 MovieClip [Loot1-P] Frame 3
_root.Loot("Loot1-Items"); this.removeMovieClip();
Symbol 1398 Button
on (release) { this.removeMovieClip(); }
Symbol 1400 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Steel Sword"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Steel Sword \n+4 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1401 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Elixor"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Elixor \n+8 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1402 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Scar Blade"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Scar Blade \n+12 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1403 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Sword of Myth"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Sword of Myth \n+16 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1404 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dragon Eyes"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Dragon Eyes \n+20 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1405 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Calibur"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Calibur \n+24 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1406 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Holy Saber"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Holy Saber \n+28 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1407 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Windic Force"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Windic Force \n+32 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1408 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Flamberge"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Flamberge \n+36 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1409 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "The Reap"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "The Reap \n+40 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1410 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Landic Axe"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Landic Axe \n+44 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1411 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wood Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Wood Bow \n+3 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1412 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Faries Shot"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Faries Shot \n+6 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1413 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Woodland Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Woodland Bow \n+9 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1414 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Shadow Aim"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Shadow Aim \n+12 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1415 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Battle Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Battle Bow \n+15 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1416 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Violet Rain"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Violet Rain \n+18 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1418 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Sunset"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Sunset \n+21 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1419 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Heated Aim"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Heated Aim \n+24 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1420 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Moon Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Moon Bow \n+27 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1421 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Magbee's Wrath"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Magbee's Wrath \n+30 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1422 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mystics Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Mystics Bow \n+33 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1423 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Death Stalker"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Death Stalker \n+33 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1425 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Oak Staff"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Oak Staff \n+4 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1426 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dreamwood Rod"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Dreamwood Rod \n+8 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1427 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Lunar Light"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Lunar Light \n+12 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1428 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Rod of Dawn"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Rod of Dawn \n+16 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1429 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Moonwell"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Moonwell \n+20 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1430 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Witches Curse"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Witches Curse \n+24 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1431 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Venom Stave"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Venom Stave \n+28 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1432 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Ancients Rod"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Ancients Rod \n+32 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1433 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Snake Eye"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Snake Eye \n+36 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1434 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Orb of Truth"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Orb of Truth \n+40 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1435 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wizards Truth"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Wizards Truth \n+44 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Instance of Symbol 1436 MovieClip [Equip1-Items] in Symbol 1437 MovieClip [Equip1] Frame 1
onClipEvent (load) { this.gotoAndStop(Math.ceil(Math.random() * 34)); }
Symbol 1447 MovieClip [rwd3] Frame 1
i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Hearty Hat"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1447 MovieClip [rwd3] Frame 80
this.removeMovieClip();
Symbol 1451 MovieClip [rwd6] Frame 1
i = _root.Inventory.length; if (i <= 13) { _root.HelperErase(); _root.Inventory[i] = "Health Potion 2"; _root.Inventory[i + 1] = "Health Potion 2"; _root.Inventory[i + 2] = "Health Potion 2"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1451 MovieClip [rwd6] Frame 80
this.removeMovieClip();
Symbol 1453 MovieClip [rwd2] Frame 1
_root.Inventory.remove("Fairy Dust"); _root.Inventory.remove("Fairy Dust"); _root.Inventory.remove("Fairy Dust"); i = _root.Inventory.length; if (i <= 13) { _root.Inventory[i] = "Health Potion 1"; _root.Inventory[i + 1] = "Health Potion 1"; _root.Inventory[i + 2] = "Health Potion 1"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1453 MovieClip [rwd2] Frame 80
this.removeMovieClip();
Symbol 1456 MovieClip [rwd5] Frame 1
_root.Inventory.remove("Minxweed"); _root.Inventory.remove("Minxweed"); _root.Inventory.remove("Minxweed"); _root.Inventory.remove("Minxweed"); _root.gainExp(100); _root.Quest++;
Symbol 1456 MovieClip [rwd5] Frame 80
this.removeMovieClip();
Symbol 1459 MovieClip [rwd10] Frame 1
_root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.SkillPoints++; _root.Quest++;
Symbol 1459 MovieClip [rwd10] Frame 80
this.removeMovieClip();
Symbol 1462 MovieClip [rwd8] Frame 1
_root.StatPoints = _root.StatPoints + 3; _root.Quest++;
Symbol 1462 MovieClip [rwd8] Frame 80
this.removeMovieClip();
Symbol 1465 MovieClip [rwd9] Frame 1
_root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Gold = _root.Gold + 200; _root.Quest++;
Symbol 1465 MovieClip [rwd9] Frame 80
this.removeMovieClip();
Symbol 1466 MovieClip [rwd7] Frame 1
_root.Gold = _root.Gold + 200; _root.Quest++;
Symbol 1466 MovieClip [rwd7] Frame 80
this.removeMovieClip();
Symbol 1468 MovieClip [rwd4] Frame 1
_root.Gold = _root.Gold + 100; _root.Quest++;
Symbol 1468 MovieClip [rwd4] Frame 80
this.removeMovieClip();
Symbol 1470 MovieClip [rwd1] Frame 1
_root.Gold = _root.Gold + 20; _root.Quest++;
Symbol 1470 MovieClip [rwd1] Frame 80
this.removeMovieClip();
Symbol 1472 MovieClip [Loot1] Frame 80
this.removeMovieClip();
Symbol 1479 MovieClip [Loot0-Items] Frame 1
stop();
Symbol 1479 MovieClip [Loot0-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Full Orb"; _root.XfullOrb++;
Symbol 1479 MovieClip [Loot0-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Full Orb"; _root.XfullOrb++;
Symbol 1479 MovieClip [Loot0-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Cracked Orb";
Symbol 1479 MovieClip [Loot0-Items] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Cracked Orb";
Symbol 1479 MovieClip [Loot0-Items] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Cracked Orb";
Symbol 1489 MovieClip [Loot2-Items] Frame 1
stop();
Symbol 1489 MovieClip [Loot2-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 1";
Symbol 1489 MovieClip [Loot2-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Mana Potion 2";
Symbol 1489 MovieClip [Loot2-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 2";
Symbol 1489 MovieClip [Loot2-Items] Frame 5
_root.Gold = _root.Gold + 10;
Symbol 1489 MovieClip [Loot2-Items] Frame 6
_root.Gold = _root.Gold + 5;
Symbol 1500 MovieClip [MraldLoot] Frame 1
stop();
Symbol 1500 MovieClip [MraldLoot] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1500 MovieClip [MraldLoot] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1500 MovieClip [MraldLoot] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1500 MovieClip [MraldLoot] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1500 MovieClip [MraldLoot] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1511 MovieClip [MinxLoot] Frame 1
stop();
Symbol 1511 MovieClip [MinxLoot] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1511 MovieClip [MinxLoot] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1511 MovieClip [MinxLoot] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1511 MovieClip [MinxLoot] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1511 MovieClip [MinxLoot] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1519 MovieClip [Loot2-Weps] Frame 1
stop();
Symbol 1519 MovieClip [Loot2-Weps] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Master Plate";
Symbol 1519 MovieClip [Loot2-Weps] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Stitched Plate";
Symbol 1519 MovieClip [Loot2-Weps] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Astro Armor";
Symbol 1519 MovieClip [Loot2-Weps] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Sisters Eyes";
Symbol 1519 MovieClip [Loot2-Weps] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Fairy Dust"; _root.XFairyDust++;
Symbol 1529 MovieClip [Loot1-Weps] Frame 1
stop();
Symbol 1529 MovieClip [Loot1-Weps] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Iron Guard";
Symbol 1529 MovieClip [Loot1-Weps] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Dreamwood Rod";
Symbol 1529 MovieClip [Loot1-Weps] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Elixor";
Symbol 1529 MovieClip [Loot1-Weps] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Gold Bracelet";
Symbol 1529 MovieClip [Loot1-Weps] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Garden Goggles";
Symbol 1538 MovieClip [Loot1-Items] Frame 1
stop();
Symbol 1538 MovieClip [Loot1-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 1";
Symbol 1538 MovieClip [Loot1-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Mana Potion 1";
Symbol 1538 MovieClip [Loot1-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Tele Potion";
Symbol 1538 MovieClip [Loot1-Items] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Fairy Dust"; _root.XFairyDust++;
Symbol 1538 MovieClip [Loot1-Items] Frame 6
_root.Gold = _root.Gold + 3;
Symbol 1559 MovieClip [ice nova] Frame 21
this.removeMovieClip();
Symbol 1565 MovieClip [Level Up] Frame 47
_root.WhatsOpen.remove("Level Up"); this.removeMovieClip();
Symbol 1567 Button
on (release) { this.removeMovieClip(); }
Symbol 1569 MovieClip [HelpBubble] Frame 9
stop();
Symbol 1573 MovieClip [PotionTO] Frame 199
_root.Pfree = true; _root.WhatsOpen.remove("PotionTO"); this.removeMovieClip();
Symbol 1586 Button
on (release) { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", _blank); }
Symbol 1587 Button
on (release) { _root.WhatsOpen.remove("HelpAttach"); this.removeMovieClip(); }
Symbol 1601 MovieClip [ManaBolt] Frame 1
stop();
Symbol 1601 MovieClip [ManaBolt] Frame 6
this.removeMovieClip();
Symbol 1607 MovieClip [TimeBlast] Frame 1
stop();
Symbol 1607 MovieClip [TimeBlast] Frame 6
this.removeMovieClip();
Symbol 1611 MovieClip [Mrald] Frame 1
stop();
Symbol 1611 MovieClip [Mrald] Frame 3
_root.Loot("MraldLoot"); this.removeMovieClip();
Symbol 1614 MovieClip [Minx] Frame 1
stop();
Symbol 1614 MovieClip [Minx] Frame 3
_root.Loot("MinxLoot"); this.removeMovieClip();
Symbol 1622 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Map:Tato"); this.removeMovieClip(); }
Symbol 1627 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Map:Dulla"); this.removeMovieClip(); }
Symbol 1635 MovieClip [ArcaneSpike] Frame 1
stop();
Symbol 1635 MovieClip [ArcaneSpike] Frame 6
this.removeMovieClip();
Symbol 1640 MovieClip [StompWave] Frame 1
stop();
Symbol 1640 MovieClip [StompWave] Frame 5
this.removeMovieClip();
Symbol 1649 MovieClip [HealWave] Frame 9
this.removeMovieClip();
Symbol 1655 MovieClip [ShadowBeam] Frame 1
stop();
Symbol 1655 MovieClip [ShadowBeam] Frame 6
this.removeMovieClip();
Symbol 1660 MovieClip [LightningBall] Frame 1
stop();
Symbol 1660 MovieClip [LightningBall] Frame 5
this.removeMovieClip();
Symbol 1665 MovieClip [WaterBall] Frame 1
stop();
Symbol 1665 MovieClip [WaterBall] Frame 5
this.removeMovieClip();
Symbol 1667 Button
on (release) { _root.DEAD = false; _root.newHP = 10; _root.Free = true; _root.Player.gotoAndStop(1); _root.Place = 2; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); }
Symbol 1669 Button
on (release) { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", _blank); }
Symbol 1671 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Instance of Symbol 1677 MovieClip in Symbol 1678 MovieClip [Travel Stone] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 3; }
Instance of Symbol 1677 MovieClip in Symbol 1678 MovieClip [Travel Stone] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 3; }
Symbol 1685 Button
on (release) { getURL ("http://www.thebanditsociety.com", "_blank"); }
Symbol 1686 MovieClip Frame 1
_root.play();
Symbol 1687 MovieClip Frame 1
_root.stop(); LoadPer = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; Percentage = Math.ceil(LoadPer); if (LoadPer != 100) { setProperty(Bar, _xscale , LoadPer); } else { gotoAndStop (3); }
Symbol 1687 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1687 MovieClip Frame 3
stop();
Symbol 1692 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Symbol 1700 MovieClip Frame 1
_root.stop();
Symbol 1700 MovieClip Frame 61
_root.nextFrame();
Symbol 1704 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1709 MovieClip Frame 81
_root.play(); _root.play();
Symbol 1715 Button
on (release) { getURL ("http://www.thebanditsociety.com", _blank); }
Symbol 1720 Button
on (release) { _root.nextFrame(); }
Symbol 1721 Button
on (release) { gotoAndStop ("Load"); }
Symbol 1722 Button
on (release) { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", _blank); }
Symbol 1733 Button
on (release) { this._visible = false; }
Symbol 1739 Button
on (release) { _root.credits._visible = true; }
Symbol 1741 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Symbol 1744 MovieClip Frame 21
stop();
Symbol 1747 Button
on (release) { _root.classes.gotoAndStop(1); _root.Class = "Warrior"; LearnedSkills[0] = "Attack"; Pants = "Gray"; Num = "Steel Sword"; ShieldNum = "Wooden Shield"; ArmorNum = "Steel Plate"; HelmNum = "none"; Str = 7; Vit = 3; Int = 0; Dex = 3; Def = 5; }
Symbol 1749 Button
on (release) { _root.classes.gotoAndStop(2); _root.Class = "Archer"; LearnedSkills[0] = "Arrow"; Pants = "Brown"; Num = "Wood Bow"; ShieldNum = "Leather Brace"; ArmorNum = "Leather Fit"; HelmNum = "Wavy"; Str = 4; Vit = 4; Int = 4; Dex = 4; Def = 4; }
Symbol 1751 Button
on (release) { _root.classes.gotoAndStop(3); _root.Class = "Mage"; LearnedSkills[0] = "FireBall"; Pants = "LGreen"; Num = "Oak Staff"; ShieldNum = "Red Ring"; ArmorNum = "Light Robe"; HelmNum = "none"; Str = 0; Vit = 5; Int = 7; Dex = 3; Def = 3; }
Symbol 1759 MovieClip Frame 1
stop();
Symbol 1761 Button
on (release) { _root.image.nextFrame(); }
Symbol 1762 Button
on (release) { _root.image.prevFrame(); }
Symbol 1780 MovieClip Frame 1
stop();
Symbol 1781 Button
on (release) { _root.gotoAndStop("start"); }
Symbol 1784 Button
on (release) { _root.prevFrame(); }
Symbol 1789 Button
on (release) { _root.gotoAndStop("Intro"); }
Symbol 1791 Button
on (press) { _quality = "Low"; }
Symbol 1795 Button
on (press) { _quality = "Medium"; }
Symbol 1797 Button
on (press) { _quality = "High"; }
Symbol 1823 MovieClip Frame 1
stop();
Symbol 1823 MovieClip Frame 6
stop();
Instance of Symbol 1823 MovieClip in Symbol 1824 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (this._currentframe == 1)) { this.play(); } }
Instance of Symbol 1802 MovieClip "action2" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip1", 5, 85); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Dreamwood"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1807 MovieClip "action3" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest == 1) { _root[nm2].removeMovieClip(); _root.newQuest("Some of the villagers are troubled by the number of Nymphs in Dreamwood forest, go to Dreamwood and kill 6 Nymphs", "Nypmh Problem", "Kill 6 Nymphs"); _root.Free = false; } else if (_root.Quest == 2) { _root.Reward("rwd1"); } else if (_root.Quest == 3) { _root.newQuest("The Town is looking for alternative ways to power our Travel Stone. Collect 3 samples of Fairy Dust from the monsters in Dreamwood Forest.", "Dusty Dust", "Loot 3 bags of Fairy Dust form the Dreamwood monsters."); _root.Free = false; } else if (_root.Quest == 4) { _root.Reward("rwd2"); } else if (_root.Quest == 5) { _root.newQuest("For too long has this town had a problem with the Lurks in the Dreamwood Deeps, Let them know we have a new Hero!", "Lurkless", "Kill 5 Lurks in Dreamwood Deeps"); _root.Free = false; } else if (_root.Quest == 6) { _root.Reward("rwd3"); } else if (_root.Quest == 7) { _root.newQuest("Wonderful, the Lurks are now weak! We must use this time to make a final strike against them! Go back to the Dreamwood Deeps and kill the Lurk King!", "The Lurk King", "Kill the Lurk King in Dreamwood Deeps"); _root.Free = false; } else if (_root.Quest == 8) { _root.Reward("rwd4"); } else { _root.Dialogue("I currently don't have a quest for you, but I do know that our neighboring town Gunden has a few things they need done", "Shven", 4); _root.Free = false; } } }
Instance of Symbol 1809 MovieClip "action1" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Map:Dulla", 30, 90); _root.Free = false; } }
Instance of Symbol 1802 MovieClip "action4" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenItems1", 6, 86); _root.Free = false; } }
Instance of Symbol 1811 MovieClip "action5" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker4" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("This Library is a great place to learn new skills, If you have any skill points you can talk to one of the trainers to learn a skill.", "Ferin", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker1" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Warrior") { _root.Open("TreeWarrior", 5, 85); _root.Free = false; } else { _root.Message("Warriors Only"); } } }
Instance of Symbol 1812 MovieClip "talker2" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Mage") { _root.Open("TreeMage", 5, 85); _root.Free = false; } else { _root.Message("Mages Only"); } } }
Instance of Symbol 1812 MovieClip "talker3" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Archer") { _root.Open("TreeRanger", 5, 85); _root.Free = false; } else { _root.Message("Rangers Only"); } } }
Instance of Symbol 1812 MovieClip "talker5" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hey your the new Town Hero arn't you, Yay! So your like, all 'I will smite evil and save the world' right? Heh, thats funny", "Man", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker6" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Yes this is my house, how nice of you to barge in here without knocking. Oh you're that Hero guy, I'm 'supposed' to be nice to you...", "Noodle", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker7" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hello, welcome to Dulla, It's good to have a Hero in town, feel free to talk to the people in town, I'm sure they all have something to say.", "Soldier", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker8" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Welcome Hero, my name is Ganner, I used to be hero here, but, well I'm too old for that now. So, if you ever want to know your way around town you should check out the map behind me.", "Ganner", 4); _root.Free = false; } }
Instance of Symbol 1814 MovieClip "action6" in Symbol 1852 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Symbol 1886 MovieClip Frame 1
_root.sDef = 2; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 2
_root.sDef = 3; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 3
_root.sDef = 5; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 4
_root.sDef = 7; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 5
_root.sDef = 10; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 6
_root.sDef = 11; _root.sInt = 2; _root.sDex = 2; stop();
Symbol 1886 MovieClip Frame 7
_root.sDef = 13; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 8
_root.sDef = 15; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 9
_root.sDef = 17; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 10
_root.sDef = 20; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 11
_root.sDef = 0; _root.sInt = 0; _root.sDex = 2; stop();
Symbol 1886 MovieClip Frame 12
_root.sDef = 0; _root.sInt = 0; _root.sDex = 3; stop();
Symbol 1886 MovieClip Frame 13
_root.sDef = 0; _root.sInt = 0; _root.sDex = 5; stop();
Symbol 1886 MovieClip Frame 14
_root.sDef = 0; _root.sInt = 0; _root.sDex = 7; stop();
Symbol 1886 MovieClip Frame 15
_root.sDef = 0; _root.sInt = 0; _root.sDex = 10; stop();
Symbol 1886 MovieClip Frame 16
_root.sDef = 2; _root.sInt = 2; _root.sDex = 11; stop();
Symbol 1886 MovieClip Frame 17
_root.sDef = 0; _root.sInt = 0; _root.sDex = 13; stop();
Symbol 1886 MovieClip Frame 18
_root.sDef = 0; _root.sInt = 0; _root.sDex = 15; stop();
Symbol 1886 MovieClip Frame 19
_root.sDef = 0; _root.sInt = 0; _root.sDex = 17; stop();
Symbol 1886 MovieClip Frame 20
_root.sDef = 0; _root.sInt = 0; _root.sDex = 20; stop();
Symbol 1886 MovieClip Frame 21
_root.sDef = 0; _root.sInt = 2; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 22
_root.sDef = 0; _root.sInt = 3; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 23
_root.sDef = 0; _root.sInt = 5; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 24
_root.sDef = 0; _root.sInt = 7; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 25
_root.sDef = 0; _root.sInt = 10; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 26
_root.sDef = 2; _root.sInt = 11; _root.sDex = 2; stop();
Symbol 1886 MovieClip Frame 27
_root.sDef = 0; _root.sInt = 13; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 28
_root.sDef = 0; _root.sInt = 15; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 29
_root.sDef = 0; _root.sInt = 17; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 30
_root.sDef = 0; _root.sInt = 20; _root.sDex = 0; stop();
Symbol 1886 MovieClip Frame 31
_root.sDef = 0; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 1921 MovieClip Frame 1
_root.DMG = 4; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 2
_root.DMG = 8; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 3
_root.DMG = 12; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 4
_root.DMG = 16; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 5
_root.DMG = 20; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 6
_root.DMG = 24; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 7
_root.DMG = 28; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 8
_root.DMG = 32; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 9
_root.DMG = 36; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 10
_root.DMG = 40; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 11
_root.DMG = 44; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 12
_root.DMG = 3; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 13
_root.DMG = 6; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 14
_root.DMG = 9; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 15
_root.DMG = 12; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 16
_root.DMG = 15; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 17
_root.DMG = 18; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 18
_root.DMG = 21; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 19
_root.DMG = 24; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 20
_root.DMG = 27; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 21
_root.DMG = 30; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 22
_root.DMG = 33; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 23
_root.DMG = 36; _root.MagD = 0; stop();
Symbol 1921 MovieClip Frame 24
_root.DMG = 0; _root.MagD = 4; stop();
Symbol 1921 MovieClip Frame 25
_root.DMG = 0; _root.MagD = 8; stop();
Symbol 1921 MovieClip Frame 26
_root.DMG = 0; _root.MagD = 12; stop();
Symbol 1921 MovieClip Frame 27
_root.DMG = 0; _root.MagD = 16; stop();
Symbol 1921 MovieClip Frame 28
_root.DMG = 0; _root.MagD = 20; stop();
Symbol 1921 MovieClip Frame 29
_root.DMG = 0; _root.MagD = 24; stop();
Symbol 1921 MovieClip Frame 30
_root.DMG = 0; _root.MagD = 28; stop();
Symbol 1921 MovieClip Frame 31
_root.DMG = 0; _root.MagD = 32; stop();
Symbol 1921 MovieClip Frame 32
_root.DMG = 0; _root.MagD = 36; stop();
Symbol 1921 MovieClip Frame 33
_root.DMG = 0; _root.MagD = 40; stop();
Symbol 1921 MovieClip Frame 34
_root.DMG = 0; _root.MagD = 44; stop();
Symbol 1921 MovieClip Frame 35
_root.DMG = 0; _root.MagD = 0; stop();
Symbol 1941 MovieClip Frame 1
_root.aDef = 0; _root.aDex = 0; _root.aVit = 0; stop();
Symbol 1941 MovieClip Frame 2
_root.aDef = 1; _root.aDex = 2; _root.aVit = 0; stop();
Symbol 1941 MovieClip Frame 3
_root.aDef = 1; _root.aDex = 0; _root.aVit = 2; stop();
Symbol 1941 MovieClip Frame 4
_root.aDef = 2; _root.aDex = 0; _root.aVit = 1; stop();
Symbol 1941 MovieClip Frame 5
_root.aDef = 3; _root.aDex = 2; _root.aVit = 0; stop();
Symbol 1941 MovieClip Frame 6
_root.aDef = 1; _root.aDex = 1; _root.aVit = 3; stop();
Symbol 1941 MovieClip Frame 7
_root.aDef = 2; _root.aDex = 2; _root.aVit = 2; stop();
Symbol 1941 MovieClip Frame 8
_root.aDef = 0; _root.aDex = 0; _root.aVit = 6; stop();
Symbol 1941 MovieClip Frame 9
_root.aDef = 3; _root.aDex = 3; _root.aVit = 0; stop();
Symbol 1941 MovieClip Frame 10
_root.aDef = 4; _root.aDex = 0; _root.aVit = 2; stop();
Symbol 1941 MovieClip Frame 11
_root.aDef = 4; _root.aDex = 4; _root.aVit = 1; stop();
Symbol 1941 MovieClip Frame 12
_root.aDef = 4; _root.aDex = 1; _root.aVit = 4; stop();
Symbol 1941 MovieClip Frame 13
_root.aDef = 3; _root.aDex = 0; _root.aVit = 6; stop();
Symbol 1941 MovieClip Frame 14
_root.aDef = 7; _root.aDex = 3; _root.aVit = 3; stop();
Symbol 1941 MovieClip Frame 15
_root.aDef = 3; _root.aDex = 2; _root.aVit = 8; stop();
Symbol 1941 MovieClip Frame 16
_root.aDef = 3; _root.aDex = 7; _root.aVit = 3; stop();
Symbol 1961 MovieClip Frame 1
stop();
Instance of Symbol 1886 MovieClip "Arm" in Symbol 1961 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 1961 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 1961 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 1961 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 169 MovieClip in Symbol 1981 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Pants); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 1981 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 1981 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 1981 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 1981 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2020 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2020 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2020 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2020 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2020 MovieClip Frame 23
_parent.gotoAndStop(1);
Symbol 2028 MovieClip Frame 1
stop();
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2028 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2028 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2028 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2028 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2060 MovieClip Frame 1
stop();
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2060 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2060 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2060 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2060 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2095 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2095 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2095 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2095 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2095 MovieClip Frame 12
_root.newMP = _root.newMP - 5;
Symbol 2095 MovieClip Frame 19
_parent.gotoAndStop(1);
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2110 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2110 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2110 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2110 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2110 MovieClip Frame 9
_root.newMP = _root.newMP - 7;
Symbol 2110 MovieClip Frame 16
_parent.gotoAndStop(1);
Symbol 2112 MovieClip Frame 1
stop();
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2112 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2112 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2112 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2112 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2112 MovieClip Frame 2
_root.ReserveAtk = _root.myAtk; stop();
Instance of Symbol 210 MovieClip in Symbol 2112 MovieClip Frame 2
onClipEvent (enterFrame) { _root.clicky = false; }
Symbol 2112 MovieClip Frame 3
_root.Pending = true;
Symbol 2112 MovieClip Frame 11
_root.Pending = false; _root.ReserveAtk = 0;
Symbol 2146 MovieClip Frame 1
stop();
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2146 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2146 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2146 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2146 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2146 MovieClip Frame 2
_root.ReserveAtk = _root.myAtk; stop();
Instance of Symbol 210 MovieClip in Symbol 2146 MovieClip Frame 2
onClipEvent (enterFrame) { _root.clicky = false; }
Symbol 2146 MovieClip Frame 3
_root.Pending = true;
Symbol 2146 MovieClip Frame 15
_root.Pending = false; _root.ReserveAtk = 0;
Symbol 2163 MovieClip Frame 1
_root.ReserveAtk = _root.myAtk; stop();
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2163 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2163 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2163 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2163 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2163 MovieClip Frame 2
_root.Pending = true;
Symbol 2163 MovieClip Frame 8
_root.Block = true; _root.newMP = _root.newMP - 6; _root.Pending = false;
Symbol 2163 MovieClip Frame 9
_root.ReserveAtk = 0; _parent.gotoAndStop(1);
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2182 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2182 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2182 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2182 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2182 MovieClip Frame 10
_parent.gotoAndStop(1);
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2219 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2219 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2219 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2219 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2219 MovieClip Frame 7
_root.newMP = _root.newMP - 6;
Symbol 2219 MovieClip Frame 21
_parent.gotoAndStop(1);
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2258 MovieClip Frame 12
_root.newMP = _root.newMP - 8;
Symbol 2258 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 2262 MovieClip Frame 1
_root.newMP = _root.newMP - (15 - _root.skill7);
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2262 MovieClip Frame 12
_parent.gotoAndStop(1);
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2300 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2300 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2300 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2300 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2300 MovieClip Frame 12
_root.newMP = _root.newMP - 8;
Symbol 2300 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 2312 MovieClip Frame 1
stop();
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2312 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2312 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2312 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2312 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2312 MovieClip Frame 10
_root.newMP = _root.newMP - 0.05;
Symbol 2329 MovieClip Frame 1
stop();
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2329 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2329 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2329 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2344 MovieClip Frame 1
stop();
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2344 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2344 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2344 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2344 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2362 MovieClip Frame 1
stop();
Instance of Symbol 1921 MovieClip "weapon" in Symbol 2362 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 1886 MovieClip "Arm" in Symbol 2362 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 1941 MovieClip "Body" in Symbol 2362 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 1960 MovieClip "Head" in Symbol 2362 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2362 MovieClip Frame 2
_root.newMP = _root.newMP - 15;
Symbol 2362 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 2377 MovieClip Frame 39
stop(); _root.Open("DeathScreen", 521.8, 296);
Symbol 2378 MovieClip Frame 1
_root.Pending = false; stop();
Symbol 2378 MovieClip Frame 2
stop();
Symbol 2378 MovieClip Frame 3
stop();
Symbol 2378 MovieClip Frame 4
stop();
Symbol 2378 MovieClip Frame 5
stop();
Symbol 2378 MovieClip Frame 6
stop();
Symbol 2378 MovieClip Frame 7
gotoAndStop (1);
Symbol 2378 MovieClip Frame 8
stop();
Symbol 2378 MovieClip Frame 9
stop();
Symbol 2378 MovieClip Frame 10
stop();
Symbol 2378 MovieClip Frame 11
stop();
Symbol 2378 MovieClip Frame 13
stop();
Symbol 2378 MovieClip Frame 14
stop();
Symbol 2378 MovieClip Frame 15
stop();
Symbol 2378 MovieClip Frame 16
stop();
Symbol 2378 MovieClip Frame 17
stop();
Symbol 2378 MovieClip Frame 18
stop();
Symbol 2378 MovieClip Frame 19
stop();
Symbol 2378 MovieClip Frame 20
stop();
Instance of Symbol 1759 MovieClip "Img" in Symbol 2387 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Symbol 2415 Button
on (release) { _root.myAtk = 0; }
Symbol 2416 Button
on (release) { if (_root.LearnedSkills[1] != undefined) { _root.myAtk = 1; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2417 Button
on (release) { if (_root.LearnedSkills[2] != undefined) { _root.myAtk = 2; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2418 Button
on (release) { if (_root.LearnedSkills[3] != undefined) { _root.myAtk = 3; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2419 Button
on (release) { if (_root.LearnedSkills[4] != undefined) { _root.myAtk = 4; if (_root.Class == "Archer") { if ((!_root.Player.Sneak) && (_root.Atkrs <= 0)) { _root.Player.Sneak = true; } else { _root.Player.Sneak = false; } } } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2420 Button
on (release) { if (_root.LearnedSkills[5] != undefined) { _root.myAtk = 5; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2421 Button
on (release) { if (_root.LearnedSkills[6] != undefined) { _root.myAtk = 6; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2422 Button
on (release) { if (_root.LearnedSkills[7] != undefined) { _root.myAtk = 7; } else { _root.Message("Skill Not Learned Yet"); } }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 0); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 0); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 1); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 1); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 2); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 2); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 3); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 3); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 4); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 4); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 5); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 5); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 6); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 6); this.gotoAndStop(icn); }
Instance of Symbol 2414 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 7); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 7); this.gotoAndStop(icn); }
Symbol 2437 Button
on (release) { _root.Open("Inventory", 468, 165); }
Symbol 2438 Button
on (release) { _root.Open("Menu", 5, 165); }
Symbol 2439 Button
on (release) { _root.Open("HotKeys", 5, 165); }
Symbol 2440 Button
on (release) { _root.Open("HelpAttach", 122, 541); }
Symbol 2444 Button
on (release) { if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } }
Symbol 2457 Button
on (release) { if (this._currentframe == 1) { this.nextFrame(); _root.SOUND = false; _root.fieldsound.setVolume(0); _root.deepssound.setVolume(0); _root.cavesound.setVolume(0); _root.gundensound.setVolume(0); _root.meadowsound.setVolume(0); _root.coastsound.setVolume(0); _root.greenssound.setVolume(0); _root.dullasound.setVolume(0); } else { this.gotoAndStop(1); _root.SOUND = true; _root.fieldsound.setVolume(100); _root.deepssound.setVolume(100); _root.cavesound.setVolume(100); _root.gundensound.setVolume(100); _root.meadowsound.setVolume(100); _root.coastsound.setVolume(100); _root.greenssound.setVolume(70); _root.dullasound.setVolume(100); } }
Symbol 2460 MovieClip Frame 1
stop();
Symbol 2460 MovieClip Frame 2
stop();
Instance of Symbol 2414 MovieClip in Symbol 2461 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + _root.myAtk); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + _root.myAtk); this.gotoAndStop(icn); }
Instance of Symbol 2460 MovieClip in Symbol 2461 MovieClip Frame 1
onClipEvent (load) { if (_root.SOUND) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 2467 MovieClip Frame 1
stop();
Instance of Symbol 1804 MovieClip in Symbol 2481 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2481 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Dreamwood2"; _root.gotoAndStop("Fade"); } }
Symbol 2483 MovieClip Frame 2
stop();
Symbol 2484 MovieClip Frame 1
stop();
Symbol 2484 MovieClip Frame 2
stop();
Symbol 2498 MovieClip Frame 1
stop();
Symbol 2498 MovieClip Frame 2
stop();
Symbol 2498 MovieClip Frame 3
stop();
Symbol 2508 MovieClip Frame 1
stop();
Instance of Symbol 1804 MovieClip in Symbol 2514 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Dreamwood"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2514 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2520 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Dreamwood2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2520 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "DreamWood Deeps"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2520 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Leafy Greens"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1811 MovieClip "action1" in Symbol 2520 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSdreamwood) { _root.TSdreamwood = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 2526 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2530 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2530 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2539 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Leafy Greens"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2539 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Sleeping Meadow"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2539 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Gunden"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1807 MovieClip "action3" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest < 9) { _root.Dialogue("Hello there, you are the Hero of Dulla arn't you? Well I might have a few things for you once you have some free time.", "Shven", 4); _root.Free = false; } else if (_root.Quest == 9) { _root.newQuest("Because our town is small we are looking for ways to bring in travelers. There is a special weed called Minx that grows in the Leafy Greens that is very rare. I need you to collect 4 Minxweed from Leafy Greens. You'll need a pair of Garden Goggles.", "Weed Work", "Get a pair of Garden Goggles and collect 4 Minxweed."); _root.Free = false; } else if (_root.Quest == 10) { _root.Reward("rwd5"); } else if (_root.Quest == 11) { _root.newQuest("This Town has a very wise Healer, but because he has no fighting abilities he cannot get any battle experience. Take him into battle and show him 30 Kills, I'm sure you'll find him very useful.", "Healing Spree", "Show the apprentice Healer 30 Kills."); _root.Free = false; } else if (_root.Quest == 12) { _root.Reward("rwd6"); } else if (_root.Quest == 13) { _root.newQuest("There is a place north of this Town called Sleeping Meadow. It is a very beautiful place and one which merchants must pass in order to bring trade to our town. However the Fauns that live their do not allow travelers in their sacred land. Thats why we need you.", "Sacred Land", "Kill 20 Fauns."); _root.Free = false; } else if (_root.Quest == 14) { _root.Reward("rwd7"); } else if (_root.Quest == 15) { _root.newQuest("Scouts have reported that the 3 Faun Lords are planning an attack on Gunden. Find them in their meeting place and ambush them with all your might!", "Ambush!", "Kill the 3 Faun Lords."); _root.Free = false; } else if (_root.Quest == 16) { _root.Reward("rwd8"); } else { _root.Dialogue("I currently don't have any more quests, you might want to try visiting Tatopolis to the North, its a fairly large city so I'm sure there is work there.", "Shven", 4); _root.Free = false; } } }
Instance of Symbol 1802 MovieClip "action2" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip2", 5, 85); _root.Free = false; } }
Instance of Symbol 1811 MovieClip "action5" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSgunden) { _root.TSgunden = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1812 MovieClip "talker1" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Someone told me that if you kill 14 Lurks in a row, nothing out of the ordinary will happen! But what would I know I'm just a stinking NPC!!", "Noodle", 4); _root.Free = false; } }
Instance of Symbol 1802 MovieClip "action1" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenPants", 5, 85); _root.Free = false; } }
Instance of Symbol 1802 MovieClip "action4" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenTlegs", 5, 85); _root.Free = false; } }
Instance of Symbol 1814 MovieClip "action6" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker2" in Symbol 2555 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("*whispers* hey your breaking my cover! By the way, I'm Slade, the most mavalous rouge to ever hide in this here plant!", "Slade", 4); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 2560 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2560 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2560 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2566 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2566 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Sleeping Meadow"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2566 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Sleeping Meadow3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2566 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Hidden Shop"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2566 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2570 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1802 MovieClip "action4" in Symbol 2570 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip3", 6, 86); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 2573 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2584 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2584 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Cave"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2584 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Oden Coast2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1811 MovieClip "action1" in Symbol 2584 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSoden) { _root.TSoden = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 2590 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2590 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 1; _root.Next = "Tatopolis"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2590 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 0; _root.Next = "Oden Coast3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2594 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Oden Coast2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1804 MovieClip in Symbol 2599 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 3; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1802 MovieClip "action2" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip4", 5, 85); _root.Free = false; } }
Instance of Symbol 1804 MovieClip in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { _root.Place = 2; _root.Next = "Oden Coast2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 1807 MovieClip "action3" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest < 17) { _root.Dialogue("Hello there, you are the Hero of Dulla arn't you? Well I might have a few things for you once you have some free time.", "Shven", 4); _root.Free = false; } else if (_root.Quest == 17) { _root.newQuest("The city council is looking for additional resources of M-rald, which is a fairly common gem found in nearby caves.", "M-ralds", "Collect 10 samples of M-rald"); _root.Free = false; } else if (_root.Quest == 18) { _root.Reward("rwd9"); } else if (_root.Quest == 19) { _root.newQuest("Now that we have that M-rald, we are looking to get our hands on some samples of Full Orb, which is sometimes dropped by elementals", "Hordes of Orbs", "Collect 5 Full Orbs."); _root.Free = false; } else if (_root.Quest == 20) { _root.Reward("rwd10"); } else { _root.Dialogue("I currently don't have any more quests, I guess you'll just have to wait for the next version to come out.", "Neumann", 4); _root.Free = false; } } }
Instance of Symbol 1809 MovieClip "action1" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Map:Tato", 30, 90); _root.Free = false; } }
Instance of Symbol 1802 MovieClip "action4" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenItems2", 6, 86); _root.Free = false; } }
Instance of Symbol 1811 MovieClip "action5" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TStato) { _root.TStato = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker4" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hey good lookin, if you ever need some 'Battle Morale' *wink* let me know and I'll get us a room at the Inn.", "Girthana", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker1" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Warrior") { _root.Open("TreeWarrior", 5, 85); _root.Free = false; } else { _root.Message("Warriors Only"); } } }
Instance of Symbol 1812 MovieClip "talker2" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Mage") { _root.Open("TreeMage", 5, 85); _root.Free = false; } else { _root.Message("Mages Only"); } } }
Instance of Symbol 1812 MovieClip "talker3" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Archer") { _root.Open("TreeRanger", 5, 85); _root.Free = false; } else { _root.Message("Rangers Only"); } } }
Instance of Symbol 1812 MovieClip "talker5" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hey your the new Town Hero arn't you, Yay! So your like, all 'I will smite evil and save the world' right? Heh, thats funny", "Man1", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker8" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("You there! If you really want to help out, why don't you get me some meat! Rarr! *Some Grumbling Noise*", "Hissan", 4); _root.Free = false; } }
Instance of Symbol 1814 MovieClip "action6" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker7" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Greetings Hero, I am Nod Narb, the greatest ranger to roam these lands. We'll talk more when your more experienced.", "Nod Narb", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker9" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("I'm really not good with people...", "Kalgor", 4); _root.Free = false; } }
Instance of Symbol 1812 MovieClip "talker6" in Symbol 2617 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("I have two beds in my house! OH BOY am I living the life! 2 beds!!! ahh, what am I going to do with all these beds!?", "Man", 4); _root.Free = false; } }
Symbol 2619 Button
on (release) { if ((name1 != undefined) || (name1 != NaN)) { _root.saveFile = "file1"; _root.loadGame(); _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } }
Symbol 2626 Button
on (release) { if ((name2 != undefined) || (name2 != NaN)) { _root.saveFile = "file2"; _root.loadGame(); _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } }
Symbol 2631 Button
on (release) { if ((name3 != undefined) || (name3 != NaN)) { _root.saveFile = "file3"; _root.loadGame(); _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } }
Symbol 2636 Button
on (release) { gotoAndStop ("Main"); }
Instance of Symbol 1811 MovieClip "action1" in Symbol 2640 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player)) { if (_root.Progress == 0) { HelpBubble("This is Dulla, the town you've sworn to protect. To get started on your adventures go to the circular building below and learn how to get started"); _root.Progress++; } if (Key.isDown(32)) { _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } } }
Symbol 2659 MovieClip Frame 1
stop();
Symbol 2663 MovieClip Frame 40
_root.GuideLayer._visible = true; _root.Screen._visible = true; _root.LootLayer._visible = true; if (_root.SOUND) { _root.fieldsound.setVolume(100); _root.deepssound.setVolume(100); _root.cavesound.setVolume(100); _root.gundensound.setVolume(100); _root.meadowsound.setVolume(100); _root.coastsound.setVolume(100); _root.greenssound.setVolume(70); _root.dullasound.setVolume(100); } if (_root.NextTrack == _root.CurrentTrack) { _root.gotoAndStop(_root.Next); } else if (_root.NextTrack == "Dulla") { _root.CurrentTrack = "Dulla"; _root.fieldsound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.dullasound.start(0, 99); } else if (_root.NextTrack == "Field") { _root.CurrentTrack = "Field"; _root.dullasound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.fieldsound.start(0, 99); } else if (_root.NextTrack == "Deeps") { _root.CurrentTrack = "Deeps"; _root.fieldsound.stop(); _root.deepssound.start(10, 99); } else if (_root.NextTrack == "Greens") { _root.CurrentTrack = "Greens"; _root.fieldsound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.greenssound.start(0, 99); if (_root.SOUND) { _root.greenssound.setVolume(70); } } else if (_root.NextTrack == "Gunden") { _root.CurrentTrack = "Gunden"; _root.dullasound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.fieldsound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.gundensound.start(0, 99); } else if (_root.NextTrack == "Meadow") { _root.CurrentTrack = "Meadow"; _root.coastsound.stop(); _root.greenssound.stop(); _root.meadowsound.start(0, 99); } else if (_root.NextTrack == "Coast") { _root.CurrentTrack = "Coast"; _root.dullasound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.fieldsound.stop(); _root.greenssound.stop(); _root.coastsound.start(0, 99); } else if (_root.NextTrack == "Cave") { _root.CurrentTrack = "Cave"; _root.dullasound.stop(); _root.fieldsound.stop(); _root.deepssound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.cavesound.start(0, 99); } _root.gotoAndStop(_root.Next);

Library Items

Symbol 1 Sound [water_s]
Symbol 2 Sound [gunden_s]
Symbol 3 Sound [deeps_s]
Symbol 4 Sound [field_s]
Symbol 5 Sound [greens_s]
Symbol 6 Sound [dulla_s]
Symbol 7 Sound [meadow_s]
Symbol 8 Sound [cave_s]
Symbol 9 Sound [Buy]
Symbol 10 GraphicUsed by:11
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Symbol 12 GraphicUsed by:15 174 191 233
Symbol 13 GraphicUsed by:15 171
Symbol 14 GraphicUsed by:15 191 233
Symbol 15 MovieClipUses:11 12 13 14Used by:234
Symbol 16 GraphicUsed by:32
Symbol 17 GraphicUsed by:32
Symbol 18 GraphicUsed by:32
Symbol 19 GraphicUsed by:32
Symbol 20 GraphicUsed by:32
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
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Symbol 33 GraphicUsed by:49
Symbol 34 GraphicUsed by:49
Symbol 35 GraphicUsed by:49
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Symbol 37 GraphicUsed by:49
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Symbol 39 GraphicUsed by:49
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Symbol 48 GraphicUsed by:49
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Symbol 2571 GraphicUsed by:Timeline
Symbol 2572 MovieClipUses:2537 1815Used by:2573
Symbol 2573 MovieClipUses:1804 2572Used by:Timeline
Symbol 2574 GraphicUsed by:Timeline
Symbol 2575 GraphicUsed by:2584
Symbol 2576 GraphicUsed by:2584
Symbol 2577 TextUses:281Used by:2584
Symbol 2578 GraphicUsed by:2581
Symbol 2579 GraphicUsed by:2580
Symbol 2580 MovieClipUses:2579Used by:2581
Symbol 2581 MovieClipUses:2578 1827 1815 2518 2523 2580 1678Used by:2584
Symbol 2582 GraphicUsed by:2584
Symbol 2583 TextUses:281Used by:2584
Symbol 2584 MovieClipUses:2575 1804 2576 1811 2577 2581 2582 2583Used by:Timeline
Symbol 2585 GraphicUsed by:Timeline
Symbol 2586 GraphicUsed by:2590
Symbol 2587 TextUses:281Used by:2590
Symbol 2588 GraphicUsed by:2589
Symbol 2589 MovieClipUses:2588 2528 2479 2518Used by:2590
Symbol 2590 MovieClipUses:2586 1804 2587 2561 2589Used by:Timeline
Symbol 2591 GraphicUsed by:Timeline
Symbol 2592 GraphicUsed by:2593
Symbol 2593 MovieClipUses:2592 2528 2479Used by:2594
Symbol 2594 MovieClipUses:1804 2593Used by:Timeline
Symbol 2595 GraphicUsed by:Timeline
Symbol 2596 GraphicUsed by:2599
Symbol 2597 GraphicUsed by:2598
Symbol 2598 MovieClipUses:2597Used by:2599
Symbol 2599 MovieClipUses:2596 1804 2598Used by:Timeline
Symbol 2600 GraphicUsed by:Timeline
Symbol 2601 GraphicUsed by:Timeline
Symbol 2602 GraphicUsed by:2617
Symbol 2603 TextUses:281Used by:2617
Symbol 2604 GraphicUsed by:2616
Symbol 2605 GraphicUsed by:2606
Symbol 2606 MovieClipUses:399 11 2605Used by:2616
Symbol 2607 GraphicUsed by:2608
Symbol 2608 MovieClipUses:2607Used by:2616
Symbol 2609 GraphicUsed by:2611
Symbol 2610 GraphicUsed by:2611
Symbol 2611 MovieClipUses:2609 11 2610Used by:2616
Symbol 2612 GraphicUsed by:2613
Symbol 2613 MovieClipUses:2612Used by:2616
Symbol 2614 GraphicUsed by:2615
Symbol 2615 MovieClipUses:2614Used by:2616
Symbol 2616 MovieClipUses:2604 1815 1826 1827 1828 1830 1832 1833 1825 1834 1837 1845 1847 1678 1848 1824 1841 1835 2606 2608 2611 2613 2524 2528 2615 2479Used by:2617
Symbol 2617 MovieClipUses:2602 1802 1804 2561 1807 1809 1811 1812 1814 2603 2616 1851Used by:Timeline
Symbol 2618 GraphicUses:1679Used by:Timeline
Symbol 2619 ButtonUses:406 407 408Used by:Timeline
Symbol 2620 GraphicUsed by:Timeline
Symbol 2621 FontUsed by:2622 2623 2627 2628 2632 2633 2638
Symbol 2622 EditableTextUses:2621Used by:Timeline
Symbol 2623 EditableTextUses:2621Used by:Timeline
Symbol 2624 EditableTextUses:1563Used by:Timeline
Symbol 2625 EditableTextUses:1563Used by:Timeline
Symbol 2626 ButtonUses:406 407 408Used by:Timeline
Symbol 2627 EditableTextUses:2621Used by:Timeline
Symbol 2628 EditableTextUses:2621Used by:Timeline
Symbol 2629 EditableTextUses:1563Used by:Timeline
Symbol 2630 EditableTextUses:1563Used by:Timeline
Symbol 2631 ButtonUses:406 407 408Used by:Timeline
Symbol 2632 EditableTextUses:2621Used by:Timeline
Symbol 2633 EditableTextUses:2621Used by:Timeline
Symbol 2634 EditableTextUses:1563Used by:Timeline
Symbol 2635 EditableTextUses:1563Used by:Timeline
Symbol 2636 ButtonUses:406 407 408Used by:Timeline
Symbol 2637 EditableTextUses:1563Used by:Timeline
Symbol 2638 TextUses:2621Used by:Timeline
Symbol 2639 MovieClipUses:1848 2479 2518 1678Used by:2640
Symbol 2640 MovieClipUses:1811 2639Used by:Timeline
Symbol 2641 GraphicUsed by:2659
Symbol 2642 TextUses:793Used by:2659
Symbol 2643 GraphicUsed by:2659
Symbol 2644 TextUses:793Used by:2659
Symbol 2645 GraphicUsed by:2659
Symbol 2646 TextUses:793Used by:2659
Symbol 2647 GraphicUsed by:2659
Symbol 2648 TextUses:793Used by:2659
Symbol 2649 GraphicUsed by:2659
Symbol 2650 TextUses:793Used by:2659
Symbol 2651 GraphicUsed by:2659
Symbol 2652 TextUses:793Used by:2659
Symbol 2653 GraphicUsed by:2659
Symbol 2654 TextUses:793Used by:2659
Symbol 2655 GraphicUsed by:2659
Symbol 2656 TextUses:793Used by:2659
Symbol 2657 GraphicUsed by:2659
Symbol 2658 TextUses:793Used by:2659
Symbol 2659 MovieClipUses:2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658Used by:Timeline
Symbol 2660 ShapeTweeningUsed by:2663
Symbol 2661 GraphicUsed by:2663
Symbol 2662 ShapeTweeningUsed by:2663
Symbol 2663 MovieClipUses:2660 2661 2662 566Used by:Timeline
Streaming Sound 1Used by:Symbol 1700 MovieClip
Streaming Sound 2Used by:Symbol 1709 MovieClip

Instance Names

"lvBox"Frame 4Symbol 1713 MovieClip
"credits"Frame 4Symbol 1734 MovieClip
"image"Frame 5Symbol 1759 MovieClip
"classes"Frame 5Symbol 1780 MovieClip
"BK"Frame 7Symbol 1852 MovieClip
"Player"Frame 7Symbol 2378 MovieClip
"Dock"Frame 7Symbol 2387 MovieClip
"Crust"Frame 7Symbol 2461 MovieClip
"InfoBox"Frame 7Symbol 2464 MovieClip
"Icon"Frame 7Symbol 2467 MovieClip
"BK"Frame 8Symbol 2481 MovieClip
"depth"Frame 8Symbol 2483 MovieClip
"BadLayer"Frame 8Symbol 2484 MovieClip
"Edis"Frame 8Symbol 2509 MovieClip
"HelperLayer"Frame 8Symbol 2510 MovieClip
"BK"Frame 9Symbol 2514 MovieClip
"depth"Frame 9Symbol 2483 MovieClip
"BadLayer"Frame 9Symbol 2484 MovieClip
"BK"Frame 10Symbol 2520 MovieClip
"InfoBox"Frame 10Symbol 2464 MovieClip
"Icon"Frame 10Symbol 2467 MovieClip
"BK"Frame 11Symbol 2526 MovieClip
"BadLayer"Frame 11Symbol 2484 MovieClip
"BK"Frame 12Symbol 2530 MovieClip
"depth"Frame 12Symbol 2483 MovieClip
"BK"Frame 13Symbol 2539 MovieClip
"BK"Frame 14Symbol 2555 MovieClip
"InfoBox"Frame 14Symbol 2464 MovieClip
"Icon"Frame 14Symbol 2467 MovieClip
"BK"Frame 15Symbol 2560 MovieClip
"depth"Frame 15Symbol 2483 MovieClip
"depth"Frame 15Symbol 2483 MovieClip
"BadLayer"Frame 15Symbol 2484 MovieClip
"Edis"Frame 15Symbol 2509 MovieClip
"HelperLayer"Frame 15Symbol 2510 MovieClip
"BK"Frame 16Symbol 2566 MovieClip
"BK"Frame 17Symbol 2570 MovieClip
"InfoBox"Frame 17Symbol 2464 MovieClip
"Icon"Frame 17Symbol 2467 MovieClip
"BK"Frame 18Symbol 2573 MovieClip
"depth"Frame 18Symbol 2483 MovieClip
"BadLayer"Frame 18Symbol 2484 MovieClip
"Edis"Frame 18Symbol 2509 MovieClip
"BK"Frame 19Symbol 2584 MovieClip
"InfoBox"Frame 19Symbol 2464 MovieClip
"Icon"Frame 19Symbol 2467 MovieClip
"BK"Frame 20Symbol 2590 MovieClip
"depth"Frame 20Symbol 2483 MovieClip
"BadLayer"Frame 20Symbol 2484 MovieClip
"Edis"Frame 20Symbol 2509 MovieClip
"BK"Frame 21Symbol 2594 MovieClip
"BK"Frame 22Symbol 2599 MovieClip
"depth"Frame 22Symbol 2483 MovieClip
"Edis"Frame 22Symbol 2509 MovieClip
"BK"Frame 23Symbol 2617 MovieClip
"InfoBox"Frame 23Symbol 2464 MovieClip
"Icon"Frame 23Symbol 2467 MovieClip
"Img1"Frame 25Symbol 1759 MovieClip
"Img2"Frame 25Symbol 1759 MovieClip
"Img3"Frame 25Symbol 1759 MovieClip
"pro1_txt"Frame 25Symbol 2622 EditableText
"lvl1_txt"Frame 25Symbol 2623 EditableText
"pro2_txt"Frame 25Symbol 2627 EditableText
"lvl2_txt"Frame 25Symbol 2628 EditableText
"pro3_txt"Frame 25Symbol 2632 EditableText
"lvl3_txt"Frame 25Symbol 2633 EditableText
"BK"Frame 26Symbol 2640 MovieClip
"depth"Frame 26Symbol 2483 MovieClip
"BadLayer"Frame 26Symbol 2484 MovieClip
"Edis"Frame 26Symbol 2509 MovieClip
"Player"Frame 26Symbol 2378 MovieClip
"HelperLayer"Frame 26Symbol 2510 MovieClip
"Dock"Frame 26Symbol 2387 MovieClip
"Crust"Frame 26Symbol 2461 MovieClip
"InfoBox"Frame 26Symbol 2464 MovieClip
"Icon"Frame 26Symbol 2467 MovieClip
"weapon"Symbol 191 MovieClip Frame 4Symbol 174 MovieClip
"Heal"Symbol 234 MovieClip [Healer] Frame 3Symbol 233 MovieClip
"Img"Symbol 266 MovieClip [HelperProfile] Frame 1Symbol 265 MovieClip
"pro1_txt"Symbol 444 MovieClip [Menu] Frame 2Symbol 416 EditableText
"pro2_txt"Symbol 444 MovieClip [Menu] Frame 2Symbol 417 EditableText
"pro3_txt"Symbol 444 MovieClip [Menu] Frame 2Symbol 418 EditableText
"msg_txt"Symbol 569 MovieClip [Message] Frame 1Symbol 568 EditableText
"Arms"Symbol 879 MovieClip Frame 1Symbol 878 MovieClip
"Body"Symbol 879 MovieClip Frame 1Symbol 833 MovieClip
"Head"Symbol 879 MovieClip Frame 1Symbol 847 MovieClip
"Arms"Symbol 880 MovieClip Frame 1Symbol 824 MovieClip
"Body"Symbol 880 MovieClip Frame 1Symbol 833 MovieClip
"Head"Symbol 880 MovieClip Frame 1Symbol 847 MovieClip
"Arms"Symbol 881 MovieClip [Baddie2] Frame 1Symbol 824 MovieClip
"Body"Symbol 881 MovieClip [Baddie2] Frame 1Symbol 833 MovieClip
"Head"Symbol 881 MovieClip [Baddie2] Frame 1Symbol 847 MovieClip
"Range"Symbol 881 MovieClip [Baddie2] Frame 2Symbol 879 MovieClip
"Die"Symbol 881 MovieClip [Baddie2] Frame 3Symbol 880 MovieClip
"Legs"Symbol 987 MovieClip Frame 1Symbol 169 MovieClip
"weapon"Symbol 987 MovieClip Frame 1Symbol 885 MovieClip
"Arms"Symbol 987 MovieClip Frame 1Symbol 986 MovieClip
"Body"Symbol 987 MovieClip Frame 1Symbol 833 MovieClip
"Head"Symbol 987 MovieClip Frame 1Symbol 847 MovieClip
"Arms"Symbol 1113 MovieClip Frame 1Symbol 1112 MovieClip
"Body"Symbol 1113 MovieClip Frame 1Symbol 833 MovieClip
"Head"Symbol 1113 MovieClip Frame 1Symbol 847 MovieClip
"weapon"Symbol 1125 MovieClip Frame 7Symbol 885 MovieClip
"Arms"Symbol 1125 MovieClip Frame 7Symbol 824 MovieClip
"Body"Symbol 1125 MovieClip Frame 7Symbol 833 MovieClip
"Head"Symbol 1125 MovieClip Frame 7Symbol 847 MovieClip
"Faun"Symbol 1225 MovieClip Frame 1Symbol 1125 MovieClip
"Nymph"Symbol 1225 MovieClip Frame 2Symbol 1145 MovieClip
"Necro"Symbol 1225 MovieClip Frame 3Symbol 1161 MovieClip
"FaunLord"Symbol 1225 MovieClip Frame 7Symbol 1224 MovieClip
"Arms"Symbol 1283 MovieClip Frame 1Symbol 1282 MovieClip
"Body"Symbol 1283 MovieClip Frame 1Symbol 833 MovieClip
"Head"Symbol 1283 MovieClip Frame 1Symbol 847 MovieClip
"Wep"Symbol 1302 MovieClip [Baddie1] Frame 1Symbol 885 MovieClip
"Arms"Symbol 1302 MovieClip [Baddie1] Frame 1Symbol 824 MovieClip
"Body"Symbol 1302 MovieClip [Baddie1] Frame 1Symbol 833 MovieClip
"Head"Symbol 1302 MovieClip [Baddie1] Frame 1Symbol 847 MovieClip
"Run"Symbol 1302 MovieClip [Baddie1] Frame 2Symbol 987 MovieClip
"Atk"Symbol 1302 MovieClip [Baddie1] Frame 3Symbol 1113 MovieClip
"Die"Symbol 1302 MovieClip [Baddie1] Frame 4Symbol 1225 MovieClip
"Range"Symbol 1302 MovieClip [Baddie1] Frame 5Symbol 1283 MovieClip
"Wep"Symbol 1302 MovieClip [Baddie1] Frame 6Symbol 885 MovieClip
"Arms"Symbol 1302 MovieClip [Baddie1] Frame 6Symbol 824 MovieClip
"Body"Symbol 1302 MovieClip [Baddie1] Frame 6Symbol 833 MovieClip
"Head"Symbol 1302 MovieClip [Baddie1] Frame 6Symbol 847 MovieClip
"dmg_txt"Symbol 1304 MovieClip [dmgtext] Frame 1Symbol 1303 EditableText
"q_txt"Symbol 1315 MovieClip [newQuest] Frame 1Symbol 1310 EditableText
"q_name"Symbol 1315 MovieClip [newQuest] Frame 1Symbol 1311 EditableText
"q_obj"Symbol 1315 MovieClip [newQuest] Frame 1Symbol 1313 EditableText
"d_txt"Symbol 1342 MovieClip [Dialogue] Frame 1Symbol 1317 EditableText
"d_name"Symbol 1342 MovieClip [Dialogue] Frame 1Symbol 1318 EditableText
"Btn"Symbol 1342 MovieClip [Dialogue] Frame 1Symbol 1324 MovieClip
"Img"Symbol 1342 MovieClip [Dialogue] Frame 1Symbol 1341 MovieClip
"c_txt"Symbol 1381 MovieClip [quest0] Frame 1Symbol 1364 EditableText
"final"Symbol 1381 MovieClip [quest0] Frame 1Symbol 1365 EditableText
"d_txt"Symbol 1381 MovieClip [quest0] Frame 1Symbol 1366 EditableText
"help_txt"Symbol 1569 MovieClip [HelpBubble] Frame 1Symbol 1568 EditableText
"Bar"Symbol 1687 MovieClip Frame 1Symbol 1682 MovieClip
"action5"Symbol 1849 MovieClip Frame 1Symbol 1837 MovieClip
"action2"Symbol 1852 MovieClip Frame 1Symbol 1802 MovieClip
"action3"Symbol 1852 MovieClip Frame 1Symbol 1807 MovieClip
"action1"Symbol 1852 MovieClip Frame 1Symbol 1809 MovieClip
"action4"Symbol 1852 MovieClip Frame 1Symbol 1802 MovieClip
"action5"Symbol 1852 MovieClip Frame 1Symbol 1811 MovieClip
"talker4"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker1"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker2"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker3"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker5"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker6"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker7"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"talker8"Symbol 1852 MovieClip Frame 1Symbol 1812 MovieClip
"action6"Symbol 1852 MovieClip Frame 1Symbol 1814 MovieClip
"Wall"Symbol 1852 MovieClip Frame 1Symbol 1849 MovieClip
"Arm"Symbol 1961 MovieClip Frame 1Symbol 1886 MovieClip
"weapon"Symbol 1961 MovieClip Frame 1Symbol 1921 MovieClip
"Body"Symbol 1961 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 1961 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 1981 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 1981 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 1981 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 1981 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2020 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2020 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2020 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2020 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2028 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2028 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2028 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2028 MovieClip Frame 1Symbol 1960 MovieClip
"Arm"Symbol 2060 MovieClip Frame 1Symbol 1886 MovieClip
"weapon"Symbol 2060 MovieClip Frame 1Symbol 1921 MovieClip
"Body"Symbol 2060 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2060 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2095 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2095 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2095 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2095 MovieClip Frame 1Symbol 1960 MovieClip
"slash"Symbol 2095 MovieClip Frame 12Symbol 2083 MovieClip
"weapon"Symbol 2110 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2110 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2110 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2110 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2112 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2112 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2112 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2112 MovieClip Frame 1Symbol 1960 MovieClip
"Arm"Symbol 2146 MovieClip Frame 1Symbol 1886 MovieClip
"weapon"Symbol 2146 MovieClip Frame 1Symbol 1921 MovieClip
"Body"Symbol 2146 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2146 MovieClip Frame 1Symbol 1960 MovieClip
"Arm"Symbol 2163 MovieClip Frame 1Symbol 1886 MovieClip
"weapon"Symbol 2163 MovieClip Frame 1Symbol 1921 MovieClip
"Body"Symbol 2163 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2163 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2182 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2182 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2182 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2182 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2219 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2219 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2219 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2219 MovieClip Frame 1Symbol 1960 MovieClip
"slash"Symbol 2219 MovieClip Frame 13Symbol 2083 MovieClip
"weapon"Symbol 2258 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2258 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2258 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2258 MovieClip Frame 1Symbol 1960 MovieClip
"force"Symbol 2258 MovieClip Frame 15Symbol 2252 MovieClip
"weapon"Symbol 2262 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2262 MovieClip Frame 1Symbol 1886 MovieClip
"weapon"Symbol 2262 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2262 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2262 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2262 MovieClip Frame 1Symbol 1960 MovieClip
"Body"Symbol 2262 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2262 MovieClip Frame 1Symbol 1960 MovieClip
"radius"Symbol 2262 MovieClip Frame 1Symbol 2261 MovieClip
"weapon"Symbol 2300 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2300 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2300 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2300 MovieClip Frame 1Symbol 1960 MovieClip
"force"Symbol 2300 MovieClip Frame 15Symbol 2252 MovieClip
"weapon"Symbol 2312 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2312 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2312 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2312 MovieClip Frame 1Symbol 1960 MovieClip
"Arm"Symbol 2329 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2329 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2329 MovieClip Frame 1Symbol 1960 MovieClip
"slash"Symbol 2329 MovieClip Frame 3Symbol 2083 MovieClip
"weapon"Symbol 2344 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2344 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2344 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2344 MovieClip Frame 1Symbol 1960 MovieClip
"weapon"Symbol 2362 MovieClip Frame 1Symbol 1921 MovieClip
"Arm"Symbol 2362 MovieClip Frame 1Symbol 1886 MovieClip
"Body"Symbol 2362 MovieClip Frame 1Symbol 1941 MovieClip
"Head"Symbol 2362 MovieClip Frame 1Symbol 1960 MovieClip
"Stand"Symbol 2378 MovieClip Frame 1Symbol 1961 MovieClip
"Run"Symbol 2378 MovieClip Frame 2Symbol 1981 MovieClip
"Mel1"Symbol 2378 MovieClip Frame 3Symbol 2020 MovieClip
"Bow1"Symbol 2378 MovieClip Frame 4Symbol 2028 MovieClip
"Cast1"Symbol 2378 MovieClip Frame 5Symbol 2060 MovieClip
"Slash"Symbol 2378 MovieClip Frame 6Symbol 2095 MovieClip
"Stand"Symbol 2378 MovieClip Frame 7Symbol 1961 MovieClip
"Jab"Symbol 2378 MovieClip Frame 8Symbol 2110 MovieClip
"Bow2"Symbol 2378 MovieClip Frame 9Symbol 2112 MovieClip
"Cast2"Symbol 2378 MovieClip Frame 10Symbol 2146 MovieClip
"Cry"Symbol 2378 MovieClip Frame 11Symbol 2163 MovieClip
"Stomp"Symbol 2378 MovieClip Frame 12Symbol 2182 MovieClip
"DoubleAtk"Symbol 2378 MovieClip Frame 13Symbol 2219 MovieClip
"BruteSwing"Symbol 2378 MovieClip Frame 14Symbol 2258 MovieClip
"SpinAttack"Symbol 2378 MovieClip Frame 15Symbol 2262 MovieClip
"StunWave"Symbol 2378 MovieClip Frame 16Symbol 2300 MovieClip
"MendWound"Symbol 2378 MovieClip Frame 17Symbol 2312 MovieClip
"Dagger"Symbol 2378 MovieClip Frame 18Symbol 2329 MovieClip
"Staff"Symbol 2378 MovieClip Frame 19Symbol 2344 MovieClip
"Inferno"Symbol 2378 MovieClip Frame 20Symbol 2362 MovieClip
"Die"Symbol 2378 MovieClip Frame 21Symbol 2377 MovieClip
"Img"Symbol 2387 MovieClip Frame 1Symbol 1759 MovieClip
"HP"Symbol 2387 MovieClip Frame 1Symbol 2381 MovieClip
"MP"Symbol 2387 MovieClip Frame 1Symbol 2382 MovieClip
"expBar"Symbol 2461 MovieClip Frame 1Symbol 2449 MovieClip
"Wall"Symbol 2481 MovieClip Frame 1Symbol 2480 MovieClip
"a"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"b"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"c"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"d"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"e"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"f"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"g"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"h"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"i"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"k"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"j"Symbol 2484 MovieClip Frame 1Symbol 2483 MovieClip
"m"Symbol 2484 MovieClip Frame 2Symbol 2483 MovieClip
"l"Symbol 2484 MovieClip Frame 2Symbol 2483 MovieClip
"n"Symbol 2484 MovieClip Frame 2Symbol 2483 MovieClip
"z"Symbol 2484 MovieClip Frame 2Symbol 2483 MovieClip
"b"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"d"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"e"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"g"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"i"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"h"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"f"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"j"Symbol 2484 MovieClip Frame 3Symbol 2483 MovieClip
"a"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"c"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"f"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"h"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"k"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"m"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"l"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"n"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"v"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"u"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"w"Symbol 2484 MovieClip Frame 4Symbol 2483 MovieClip
"b"Symbol 2484 MovieClip Frame 5Symbol 2483 MovieClip
"d"Symbol 2484 MovieClip Frame 5Symbol 2483 MovieClip
"e"Symbol 2484 MovieClip Frame 5Symbol 2483 MovieClip
"g"Symbol 2484 MovieClip Frame 5Symbol 2483 MovieClip
"i"Symbol 2484 MovieClip Frame 5Symbol 2483 MovieClip
"f"Symbol 2484 MovieClip Frame 5Symbol 2483 MovieClip
"e"Symbol 2484 MovieClip Frame 6Symbol 2483 MovieClip
"d"Symbol 2484 MovieClip Frame 7Symbol 2483 MovieClip
"a"Symbol 2484 MovieClip Frame 7Symbol 2483 MovieClip
"g"Symbol 2484 MovieClip Frame 7Symbol 2483 MovieClip
"i"Symbol 2484 MovieClip Frame 7Symbol 2483 MovieClip
"f"Symbol 2484 MovieClip Frame 7Symbol 2483 MovieClip
"h"Symbol 2484 MovieClip Frame 7Symbol 2483 MovieClip
"a"Symbol 2484 MovieClip Frame 8Symbol 2483 MovieClip
"b"Symbol 2484 MovieClip Frame 9Symbol 2483 MovieClip
"c"Symbol 2484 MovieClip Frame 9Symbol 2483 MovieClip
"d"Symbol 2484 MovieClip Frame 9Symbol 2483 MovieClip
"e"Symbol 2484 MovieClip Frame 9Symbol 2483 MovieClip
"a"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"f"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"g"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"h"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"i"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"k"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"j"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"q"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"r"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"s"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"t"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"u"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"v"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"w"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"x"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"y"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"z"Symbol 2484 MovieClip Frame 10Symbol 2483 MovieClip
"b"Symbol 2484 MovieClip Frame 11Symbol 2483 MovieClip
"c"Symbol 2484 MovieClip Frame 11Symbol 2483 MovieClip
"e"Symbol 2484 MovieClip Frame 11Symbol 2483 MovieClip
"enmPic"Symbol 2509 MovieClip Frame 1Symbol 2498 MovieClip
"enmHP"Symbol 2509 MovieClip Frame 1Symbol 2500 MovieClip
"enmHP1_txt"Symbol 2509 MovieClip Frame 1Symbol 2501 EditableText
"enmHP2_txt"Symbol 2509 MovieClip Frame 1Symbol 2502 EditableText
"enmLvl_txt"Symbol 2509 MovieClip Frame 1Symbol 2504 EditableText
"rScreen"Symbol 2509 MovieClip Frame 1Symbol 2508 MovieClip
"Wall"Symbol 2514 MovieClip Frame 1Symbol 2513 MovieClip
"action1"Symbol 2520 MovieClip Frame 1Symbol 1811 MovieClip
"Wall"Symbol 2520 MovieClip Frame 1Symbol 2519 MovieClip
"Wall"Symbol 2526 MovieClip Frame 1Symbol 2525 MovieClip
"Wall"Symbol 2530 MovieClip Frame 1Symbol 2529 MovieClip
"Wall"Symbol 2539 MovieClip Frame 1Symbol 2538 MovieClip
"bkx_txt"Symbol 2544 MovieClip Frame 1Symbol 2540 EditableText
"bky_txt"Symbol 2544 MovieClip Frame 1Symbol 2541 EditableText
"badx_txt"Symbol 2544 MovieClip Frame 1Symbol 2542 EditableText
"bady_txt"Symbol 2544 MovieClip Frame 1Symbol 2543 EditableText
"action3"Symbol 2555 MovieClip Frame 1Symbol 1807 MovieClip
"action2"Symbol 2555 MovieClip Frame 1Symbol 1802 MovieClip
"action5"Symbol 2555 MovieClip Frame 1Symbol 1811 MovieClip
"talker1"Symbol 2555 MovieClip Frame 1Symbol 1812 MovieClip
"action1"Symbol 2555 MovieClip Frame 1Symbol 1802 MovieClip
"action4"Symbol 2555 MovieClip Frame 1Symbol 1802 MovieClip
"action6"Symbol 2555 MovieClip Frame 1Symbol 1814 MovieClip
"talker2"Symbol 2555 MovieClip Frame 1Symbol 1812 MovieClip
"Wall"Symbol 2555 MovieClip Frame 1Symbol 2554 MovieClip
"Wall"Symbol 2560 MovieClip Frame 1Symbol 2559 MovieClip
"Wall"Symbol 2566 MovieClip Frame 1Symbol 2565 MovieClip
"action4"Symbol 2570 MovieClip Frame 1Symbol 1802 MovieClip
"Wall"Symbol 2570 MovieClip Frame 1Symbol 2569 MovieClip
"Wall"Symbol 2573 MovieClip Frame 1Symbol 2572 MovieClip
"action1"Symbol 2584 MovieClip Frame 1Symbol 1811 MovieClip
"Wall"Symbol 2584 MovieClip Frame 1Symbol 2581 MovieClip
"Wall"Symbol 2590 MovieClip Frame 1Symbol 2589 MovieClip
"Wall"Symbol 2594 MovieClip Frame 1Symbol 2593 MovieClip
"Wall"Symbol 2599 MovieClip Frame 1Symbol 2598 MovieClip
"action5"Symbol 2616 MovieClip Frame 1Symbol 1837 MovieClip
"action2"Symbol 2617 MovieClip Frame 1Symbol 1802 MovieClip
"action3"Symbol 2617 MovieClip Frame 1Symbol 1807 MovieClip
"action1"Symbol 2617 MovieClip Frame 1Symbol 1809 MovieClip
"action4"Symbol 2617 MovieClip Frame 1Symbol 1802 MovieClip
"action5"Symbol 2617 MovieClip Frame 1Symbol 1811 MovieClip
"talker4"Symbol 2617 MovieClip Frame 1Symbol 1812 MovieClip
"talker1"Symbol 2617 MovieClip Frame 1Symbol 1812 MovieClip
"talker2"Symbol 2617 MovieClip Frame 1Symbol 1812 MovieClip
"talker3"Symbol 2617 MovieClip Frame 1Symbol 1812 MovieClip
"talker5"Symbol 2617 MovieClip Frame 1Symbol 1812 MovieClip
"talker8"Symbol 2617 MovieClip Frame 1Symbol 1812 MovieClip
"action6"Symbol 2617 MovieClip Frame 1Symbol 1814 MovieClip
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Special Tags

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Labels

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"Dreamwood"Frame 8
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"Dreamwood Deeps"Frame 11
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"Dreamwood2"Symbol 2484 MovieClip Frame 2
"Deepwood"Symbol 2484 MovieClip Frame 3
"Leafy Greens"Symbol 2484 MovieClip Frame 4
"Meadow1"Symbol 2484 MovieClip Frame 5
"Intro"Symbol 2484 MovieClip Frame 6
"SM2"Symbol 2484 MovieClip Frame 7
"SM3"Symbol 2484 MovieClip Frame 8
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"Cave"Symbol 2484 MovieClip Frame 10
"Oden2"Symbol 2484 MovieClip Frame 11
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"Orc"Symbol 2498 MovieClip Frame 3
"Faun"Symbol 2498 MovieClip Frame 4
"Nymph"Symbol 2498 MovieClip Frame 5
"Lurk"Symbol 2498 MovieClip Frame 6
"FaunLord"Symbol 2498 MovieClip Frame 7
"Water"Symbol 2498 MovieClip Frame 8
"Fire"Symbol 2498 MovieClip Frame 9
"Lightning"Symbol 2498 MovieClip Frame 10
"Wrain"Symbol 2498 MovieClip Frame 11
"Dreamwood"Symbol 2659 MovieClip Frame 1
"Deeps"Symbol 2659 MovieClip Frame 2
"Dulla"Symbol 2659 MovieClip Frame 3
"Leafy Greens"Symbol 2659 MovieClip Frame 4
"Sleeping Meadow"Symbol 2659 MovieClip Frame 5
"Gunden"Symbol 2659 MovieClip Frame 6
"Oden Coast"Symbol 2659 MovieClip Frame 7
"Tatopolis"Symbol 2659 MovieClip Frame 8
"Cave"Symbol 2659 MovieClip Frame 9

Dynamic Text Variables

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_root.StrSymbol 428 EditableText""
_root.VitSymbol 429 EditableText""
_root.IntSymbol 430 EditableText""
_root.DexSymbol 431 EditableText""
_root.StatPointsSymbol 433 EditableText""
_root.DefSymbol 442 EditableText""
PercentageSymbol 1683 EditableText""
myNameSymbol 1752 EditableText"Hero"
_root.myNameSymbol 1788 EditableText""
_root.ceilHPSymbol 2383 EditableText""
_root.PlayerHPSymbol 2384 EditableText""
_root.ceilMPSymbol 2385 EditableText""
_root.PlayerMPSymbol 2386 EditableText""
_root.GoldSymbol 2445 EditableText"10000000"
_root.LvlSymbol 2446 EditableText"100"
_root.SkillPointsSymbol 2450 EditableText"100"
_root.StatPointsSymbol 2451 EditableText"100"
_root.SkillNumSymbol 2454 EditableText"F"
_root.InfoSymbol 2463 EditableText""




http://swfchan.com/3/10592/info.shtml
Created: 8/6 -2019 06:11:50 Last modified: 8/6 -2019 06:11:50 Server time: 03/05 -2024 17:22:13