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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/46078350?noj=FRM46078350-2DC" width="1" height="1"></div>

Cyber Mice Party.swf

This is the info page for
Flash #10798

(Click the ID number above for more basic data on this flash file.)


Text
help your mice to make
their way to the cheese

click any of the items and
drag it onto the playfield
to direct your mice

beware of the traps -
they kill your lovely mice

API
1.01

...LOADING...

version 1.1

Free Games AND ShowS

neodelight

neodelight

START

HELP

LEVELCODE

MORE LEVELS

MORE GAMES

EXIT

version

Your aim is to rescue all the cybermice by showing them the
way to the big cheese . You can lead your mice by putting
obstacles in their way.
But watch out! If you don't pay attention, they might fall into a
bottomless hole or die in a brutal mousetrap...

BACK

The adventure has just begun!

click here

GET IT NOW

GET IT NOW

GET IT NOW

When you buy the Cybermice Funpack you also receive the game
Cybermice Party Classic with additional 39 levels FOR FREE !!!

Get the
Cybermice Funpack
now
and enjoy all
50 LEVELS
of this great game

Get the Deluxe Version of
Cybermice 2003 NOW
and enjoy all the

50 LEVELS

or get the Cybermice Funpack with

PLAY TRIAL

EXIT

GIVE UP

level:

0

mice:

0

need:

0

saved:

0

time:

0

FINISH

LOOSE

Code

Time

Mice

Level

:

:

:

:

ActionScript [AS1/AS2]

Frame 1
ready = false;
Frame 3
_root.api.config.read("config.txt", _root, "medusa"); version = "v1.05";
Frame 52
stop();
Frame 59
ready = true; name = new Array(); mice = new Array(); need = new Array(); time = new Array(); codes = new Array(); name[0] = "All mice to the cheese!"; mice[0] = 15; need[0] = 10; time[0] = 120; codes[0] = "first"; name[1] = "Naughty traps"; mice[1] = 15; need[1] = 10; time[1] = 120; codes[1] = "traps"; name[2] = "Close the cage quickly!"; mice[2] = 15; need[2] = 14; time[2] = 120; codes[2] = "cage"; name[3] = "Down the river..."; mice[3] = 15; need[3] = 10; time[3] = 180; codes[3] = "river"; name[4] = "Sunny Hill Beach"; mice[4] = 10; need[4] = 10; time[4] = 160; codes[4] = "beach"; name[5] = "Banana Beach Panic"; mice[5] = 10; need[5] = 10; time[5] = 120; codes[5] = "banana"; name[6] = "They follow the signs"; mice[6] = 10; need[6] = 6; time[6] = 120; codes[6] = "signs"; name[7] = "The button opens the door."; mice[7] = 8; need[7] = 6; time[7] = 180; codes[7] = "door"; name[8] = "Hunter and prey"; mice[8] = 7; need[8] = 3; time[8] = 120; codes[8] = "prey"; name[9] = "The Chambers of Secrets"; mice[9] = 1; need[9] = 1; time[9] = 120; codes[9] = "secrets";
Frame 62
_root.api.config.read("config.txt", _root, "medusa"); trace("nag: " + _root.nagIntro); if (_root.nagIntro == true) { gotoAndStop (73); }
Frame 69
stop(); _root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip(); beam = 0;
Frame 71
result = ""; Selection.setFocus("levelcode");
Frame 72
_root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip(); stop();
Frame 73
_root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip(); stop();
Frame 74
stop();
Frame 75
stop(); _root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.obstacles.removeMovieClip(); _root.bloodandgold.removeMovieClip(); _root.info.removeMovieClip();
Symbol 3 MovieClip [gold] Frame 24
stop(); this.removeMovieClip();
Symbol 6 MovieClip [water] Frame 11
stop(); this.removeMovieClip();
Symbol 9 MovieClip [blood] Frame 11
stop(); this.removeMovieClip();
Symbol 14 MovieClip [fire] Frame 24
this.removeMovieClip(); stop();
Symbol 17 MovieClip [abyss] Frame 21
this.removeMovieClip(); stop();
Symbol 19 MovieClip [beam] Frame 21
this.removeMovieClip(); stop();
Symbol 23 MovieClip Frame 1
function setDirection(rad, delta) { var r = ((Math.random() * 0.1) + 0.95); direction = rad - (delta * r); speed_x = Math.sin(direction) * speed; speed_y = (Math.cos(direction) * speed) * -1; rotation = (direction / Math.PI) * 180; } function newSensor(x, y) { var newSensor = new Object(); newSensor.x = x; newSensor.y = y; sensor.push(newSensor); } function init() { if (init_flag != true) { speed = 4; actspeed = 1; acc = 0.1; rotspeed = 0.2; decision = 0; this.strategy_rad = (_rotation / 180) * Math.PI; this.strategy_x = _x; this.strategy_y = _y; this.strategyQualLong = 50; this.strategyQualShort = 50; this.strategy_frames = 0; this.history = new Array(15); var i = 0; while (i < this.history.length) { this.history[i] = [_x, _y]; i++; } this.historyPointer = 0; setDirection((_rotation / 180) * Math.PI); sensor = new Array(); newSensor(6, -9); newSensor(-6, -9); newSensor(0, -15); newSensor(0, 0); init_flag = true; } } function getDirection(x1, y1, x2, y2) { var dx = (x1 - x2); var dy = (y1 - y2); with (Math) { var sina = (dy / sqrt((dx * dx) + (dy * dy))); if (dx < 0) { if (sina < 0) { var alpha = ((-1 * PI) - asin(sina)); } else { var alpha = (PI - asin(sina)); } } else { var alpha = asin(sina); } } return(alpha); } function move() { if (_parent.go == true) { var go_x = speed_x; var go_y = speed_y; checkDead(); hit_0 = checkHitpoint(0); hit_1 = checkHitpoint(1); hit_2 = checkHitpoint(2); if (((hit_0 == true) && (hit_1 == true)) || (hit_2 == true)) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); go_x = 0; go_y = 0; } else if (hit_0 == true) { decision = 0; setDirection(direction, rotspeed); go_x = 0; go_y = 0; } else if (hit_1 == true) { decision = 0; setDirection(direction, rotspeed * -1); go_x = 0; go_y = 0; } else { decision = 0; } _x = (_x + go_x); _y = (_y + go_y); _rotation = rotation; } this.history[this.historyPointer] = [_x, _y]; this.historyPointer++; if (this.historyPointer == this.history.length) { this.historyPointer = 0; } this.strategy_frames++; } function checkHitPoint(i) { var hitPoint = new Object(); hitPoint.x = sensor[i].x; hitPoint.y = sensor[i].y; localToGlobal(hitPoint); return(_root.world.hitTest(hitPoint.x, hitPoint.y, true)); } function checkDead() { var hitPoint = new Object(); hitPoint.x = 0; hitPoint.y = -5; localToGlobal(hitPoint); if (_root.goal.hitTest(hitPoint.x, hitPoint.y, true)) { for (var i in /goal) { if (_root.goal[i].hitTest(hitPoint.x, hitPoint.y, true)) { _root.goal[i].onHit(this); } } } } function hitGoal() { gotoAndStop (11); } function hitTrap() { gotoAndStop (7); } function hitWater() { gotoAndStop (8); } function hitBridgeWater() { var hitPoint = new Object(); hitPoint.x = 0; hitPoint.y = -5; localToGlobal(hitPoint); if (!_root.goal.bridge.hitTest(hitPoint.x, hitPoint.y, true)) { trace("no bridge"); gotoAndStop (8); } else { trace("bridge"); } } function hitAbyss() { gotoAndStop (9); } function hitFire() { gotoAndStop (10); } function direct(rad, speed) { setDirection((rad * speed) + (direction * (1 - speed))); } function beamTo(x, y) { _root.bloodandgold.attachMovie("beam", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); _x = x; _y = y; }
Symbol 23 MovieClip Frame 3
if (_parent.go == true) { init(); gotoAndPlay (5); } else { gotoAndPlay (2); }
Symbol 23 MovieClip Frame 5
move();
Symbol 23 MovieClip Frame 6
gotoAndPlay (5);
Symbol 23 MovieClip Frame 7
_root.master.die(); hitPoint = new Object(); _root.bloodandgold.attachMovie("blood", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 23 MovieClip Frame 8
_root.master.die(); hitPoint = new Object(); _root.bloodandgold.attachMovie("water", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 23 MovieClip Frame 9
_root.master.die(); hitPoint = new Object(); _root.bloodandgold.attachMovie("abyss", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 23 MovieClip Frame 10
_root.master.die(); hitPoint = new Object(); _root.bloodandgold.attachMovie("fire", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 23 MovieClip Frame 11
_root.master.win(); hitPoint = new Object(); _root.bloodandgold.attachMovie("gold", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 25 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 26 MovieClip Frame 10
stop();
Symbol 28 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 29 MovieClip Frame 10
stop();
Symbol 31 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 32 MovieClip Frame 10
stop();
Symbol 34 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 35 MovieClip Frame 10
stop();
Symbol 39 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 40 MovieClip Frame 10
stop();
Symbol 42 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 43 MovieClip Frame 10
stop();
Symbol 45 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 46 MovieClip Frame 10
stop();
Symbol 50 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 51 MovieClip Frame 10
stop();
Symbol 56 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 58 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 59 MovieClip Frame 10
stop();
Symbol 61 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 62 MovieClip Frame 10
stop();
Symbol 64 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 65 MovieClip Frame 10
stop();
Symbol 68 MovieClip Frame 1
stop(); trace("bar2: " + _target);
Symbol 70 Button
on (press) { this.swapDepths(99); this.startDrag(); } on (release, releaseOutside) { stopDrag(); }
Symbol 71 MovieClip Frame 10
stop();
Symbol 74 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 75 MovieClip [world] Frame 1
gotoAndStop(_root.master.actLevel + 1);
Symbol 81 MovieClip Frame 1
onHit = function (mouse) { mouse.hitGoal(); };
Symbol 95 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
function onHit(mouse) { trace("hit mouse: " + mouse); mouse.hitTrap(); killer.gotoAndPlay(2); } stop();
Symbol 101 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 103 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 105 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 108 MovieClip Frame 1
onHit = function (mouse) { mouse.hitGoal(); };
Symbol 111 MovieClip Frame 1
function onHit(mouse) { mouse.direct(0, 1); }
Symbol 113 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 115 MovieClip Frame 1
function onHit(mouse) { mouse.hitWater(); }
Symbol 117 MovieClip Frame 1
function onHit(mouse) { _root.world.bar.gotoAndStop(2); gotoAndStop (2); } stop();
Symbol 117 MovieClip Frame 2
this.onHit = undefined;
Symbol 119 MovieClip Frame 1
function onHit(mouse) { mouse.hitTrap(); } function setDirection(rad, delta) { var r = ((Math.random() * 0.1) + 0.95); direction = rad - (delta * r); speed_x = Math.sin(direction) * speed; speed_y = (Math.cos(direction) * speed) * -1; rotation = (direction / Math.PI) * 180; } function newSensor(x, y) { var newSensor = new Object(); newSensor.x = x; newSensor.y = y; sensor.push(newSensor); } function init() { if (init_flag != true) { speed = 5; actspeed = 1; acc = 0.1; rotspeed = 0.2; decision = 0; setDirection((_rotation / 180) * Math.PI); sensor = new Array(); newSensor(6, -9); newSensor(-6, -9); newSensor(0, -15); newSensor(0, 0); init_flag = true; } } function getDirection(x1, y1, x2, y2) { var dx = (x1 - x2); var dy = (y1 - y2); with (Math) { var sina = (dy / sqrt((dx * dx) + (dy * dy))); if (dx < 0) { if (sina < 0) { var alpha = ((-1 * PI) - asin(sina)); } else { var alpha = (PI - asin(sina)); } } else { var alpha = asin(sina); } } return(alpha); } function move() { if (_root.world.go == true) { var go_x = speed_x; var go_y = speed_y; var hitPoint = new Object(); hitPoint.x = 0; hitPoint.y = -5; localToGlobal(hitPoint); if (_root.obstacles.goal.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (7); } hit_0 = checkHitpoint(0) || (checkEvilHitpoint(0)); hit_1 = checkHitpoint(1) || (checkEvilHitpoint(1)); hit_2 = checkHitpoint(2) || (checkEvilHitpoint(2)); if (((hit_0 == true) && (hit_1 == true)) || ((hit_2 == true) && (decision != 0))) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); go_x = 0; go_y = 0; } else if (hit_2 == true) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); } else if (hit_0 == true) { decision = 0; setDirection(direction, rotspeed); go_x = 0; go_y = 0; } else if (hit_1 == true) { decision = 0; setDirection(direction, rotspeed * -1); go_x = 0; go_y = 0; } else { decision = 0; } _x = (_x + go_x); _y = (_y + go_y); _rotation = rotation; } } function checkHitPoint(i) { var hitPoint = new Object(); hitPoint.x = sensor[i].x; hitPoint.y = sensor[i].y; localToGlobal(hitPoint); return(_root.world.hitTest(hitPoint.x, hitPoint.y, true)); } function checkEvilHitPoint(i) { var hitPoint = new Object(); hitPoint.x = sensor[i].x; hitPoint.y = sensor[i].y; localToGlobal(hitPoint); var a = _root.goal.hitTest(hitPoint.x, hitPoint.y, true); var b = _root.obstacles.hitTest(hitPoint.x, hitPoint.y, true); return(a || (b)); }
Symbol 119 MovieClip Frame 3
if (_root.world.go == true) { init(); gotoAndPlay (5); } else { gotoAndPlay (2); }
Symbol 119 MovieClip Frame 5
move();
Symbol 119 MovieClip Frame 6
gotoAndPlay (5);
Symbol 119 MovieClip Frame 7
_root.master.Evilwin(); hitPoint = new Object(); _root.bloodandgold.attachMovie("gold", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 120 MovieClip Frame 1
function onHit(mouse) { trace("hit! open bar2"); _root.world.bar2.gotoAndStop(2); gotoAndStop (2); } stop();
Symbol 120 MovieClip Frame 2
this.onHit = undefined;
Symbol 122 MovieClip Frame 1
function onHit(mouse) { mouse.hitTrap(); }
Symbol 123 MovieClip [goal] Frame 1
gotoAndStop(_root.master.actLevel + 1);
Symbol 127 MovieClip Frame 1
_root.api = new Object(); _root.api.debug = new Object(); _root.api.debug.describe = function (o) { var d = (("[DESCRIBE: " + o.toString()) + "]"); d = d + "\n---------------------------DESC-START"; for (var i in o) { d = d + (((newline + i) + ": ") + o[i]); } d = d + "\n---------------------------DESC-STOP"; return(d); }; _root.api.snd = new Object(); _root.api.snd.lib = new Object(); _root.api.snd.load = function (name, url) { var s = new Sound(); if (url eq "") { s.attachSound(name); } else { s.loadSound(url); } _root.api.snd.lib[name] = s; }; _root.api.snd.play = function (name) { _root.snd[name].gotoAndPlay(1); }; _root.api.crypt = new Object(); _root.api.crypt.charTable = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz%"; _root.api.crypt.cryptTable = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_"; _root.api.crypt.init = function () { this.session = ""; while (this.session.length < 20) { this.session = this.session + this.charTable.charAt(Math.round(Math.random() * (this.charTable.length - 1))); } this.charTableIndex = new Array(); var i = 0; while (i < this.charTable.length) { this.charTableIndex[this.charTable.charCodeAt(i)] = i; i++; } this.cryptTableIndex = new Array(); var i = 0; while (i < this.cryptTable.length) { this.cryptTableIndex[this.cryptTable.charCodeAt(i)] = i; i++; } }; _root.api.crypt.init(); _root.api.crypt.encrypt = function (text, pKey) { text = escape(text); var crypt = ""; var checkSum = 0; var shift; var code; var i = 0; while (i < text.length) { char = this.charTableIndex[text.charCodeAt(i)]; shift = this.charTableIndex[pKey.charCodeAt(i % pKey.length)]; code = (char + shift) + checkSum; code = code % this.charTable.length; crypt = crypt + this.cryptTable.charAt(code); checkSum = checkSum + code; i++; } checkSum = checkSum % this.charTable.length; return((crypt + "") + this.cryptTable.charAt(checkSum)); }; _root.api.crypt.decrypt = function (crypt, pKey) { var text = ""; var checkSum = 0; var shift; var code; var i = 0; while (i < (crypt.length - 1)) { char = this.cryptTableIndex[crypt.charCodeAt(i)]; shift = this.cryptTableIndex[pKey.charCodeAt(i % pKey.length)]; code = (char - shift) - checkSum; while (code < 0) { code = code + this.charTable.length; } code = code % this.charTable.length; text = text + this.charTable.charAt(code); checkSum = checkSum + char; i++; } var checkSumEncode = this.cryptTableIndex[crypt.charCodeAt(crypt.length - 1)]; var checkSumDecode = (checkSum % this.charTable.length); if (checkSumEncode == checkSumDecode) { return(unescape(text)); } trace((("#ERROR: can't decrypt: " + crypt) + " key: ") + pKey); return(false); }; _root.api.config = new Object(); _root.api.config.read = function (pFile, pTarget, pKey) { this.xmlObject.load(pFile); this.xmlTarget = pTarget; this.xmlKey = pKey; }; _root.api.config.parse = function (pXml, pTarget) { if (pXml.firstChild.nodeName eq "cconfig") { pXml = new XML(_root.api.crypt.decrypt(pXml.childNodes[0].attributes.d, this.xmlKey)); } for (attribute in pXml/childNodes/0:attributes) { var value = pXml.childNodes[0].attributes[attribute]; if (String(Number(value)) eq value) { value = Number(value); } pTarget[attribute] = value; } }; _root.api.config.onLoadConfig = function (success) { if (success) { _root.api.config.parse(_root.api.config.xmlObject, _root.api.config.xmlTarget); } else { trace("#ERROR: xml error while parsing xml config"); } }; _root.api.config.xmlObject = new XML(); _root.api.config.xmlObject.onLoad = _root.api.config.onLoadConfig; _visible = false;
Symbol 137 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
this.display.gotoAndStop(int(((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 40) + 1)); if (_level0.getBytesLoaded() == _level0.getBytesTotal()) { _root.play(); }
Symbol 141 MovieClip Frame 1
function setDirection(rad, delta) { var r = ((Math.random() * 0.1) + 0.95); direction = rad - (delta * r); speed_x = Math.sin(direction) * speed; speed_y = (Math.cos(direction) * speed) * -1; rotation = (direction / Math.PI) * 180; } function newSensor(x, y) { var newSensor = new Object(); newSensor.x = x; newSensor.y = y; sensor.push(newSensor); } function init() { if (init_flag != true) { speed = 4; actspeed = 1; acc = 0.1; rotspeed = 0.2; decision = 0; setDirection((_rotation / 180) * Math.PI); sensor = new Array(); newSensor(6, -9); newSensor(-6, -9); newSensor(0, -15); newSensor(0, 0); init_flag = true; } } function getDirection(x1, y1, x2, y2) { var dx = (x1 - x2); var dy = (y1 - y2); with (Math) { var sina = (dy / sqrt((dx * dx) + (dy * dy))); if (dx < 0) { if (sina < 0) { var alpha = ((-1 * PI) - asin(sina)); } else { var alpha = (PI - asin(sina)); } } else { var alpha = asin(sina); } } return(alpha); } function move() { function checkHitPoint(i) { var hitPoint = new Object(); hitPoint.x = sensor[i].x; hitPoint.y = sensor[i].y; localToGlobal(hitPoint); return(_root.world.hitTest(hitPoint.x, hitPoint.y, true)); } function checkDead() { var hitPoint = new Object(); hitPoint.x = 0; hitPoint.y = -5; localToGlobal(hitPoint); if (_root.obstacles.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (7); } if (_root.goal.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (8); } } if (_parent.go == true) { var go_x = speed_x; var go_y = speed_y; checkDead(); hit_0 = checkHitpoint(0); hit_1 = checkHitpoint(1); hit_2 = checkHitpoint(2); if (((hit_0 == true) && (hit_1 == true)) || ((hit_2 == true) && (decision != 0))) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); go_x = 0; go_y = 0; } else if (hit_2 == true) { if (decision == 0) { if (0.5 < Math.random()) { decision = rotspeed * 1.2; } else { decision = rotspeed * -1.2; } } setDirection(direction, decision); } else if (hit_0 == true) { decision = 0; setDirection(direction, rotspeed); go_x = 0; go_y = 0; } else if (hit_1 == true) { decision = 0; setDirection(direction, rotspeed * -1); go_x = 0; go_y = 0; } else { decision = 0; } _x = (_x + go_x); _y = (_y + go_y); _rotation = rotation; } } function checkHitPoint(i) { var hitPoint = new Object(); hitPoint.x = sensor[i].x; hitPoint.y = sensor[i].y; localToGlobal(hitPoint); return(_root.world.hitTest(hitPoint.x, hitPoint.y, true)); } function checkDead() { var hitPoint = new Object(); hitPoint.x = 0; hitPoint.y = -5; localToGlobal(hitPoint); if (_root.obstacles.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (7); } if (_root.goal.hitTest(hitPoint.x, hitPoint.y, true)) { gotoAndStop (8); } }
Symbol 141 MovieClip Frame 3
if (_parent.go == true) { init(); gotoAndPlay (5); } else { gotoAndPlay (2); }
Symbol 141 MovieClip Frame 5
move();
Symbol 141 MovieClip Frame 6
gotoAndPlay (5);
Symbol 141 MovieClip Frame 7
_root.master.die(); hitPoint = new Object(); _root.bloodandgold.attachMovie("blood", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 141 MovieClip Frame 8
_root.master.win(); hitPoint = new Object(); _root.bloodandgold.attachMovie("gold", "blood_" + _parent.mice, _parent.mice + 1); setProperty("/bloodandgold/blood_" + _parent.mice, _x , _x); setProperty("/bloodandgold/blood_" + _parent.mice, _y , _y); stop();
Symbol 142 MovieClip Frame 1
go = true;
Symbol 157 MovieClip Frame 99
stop();
Symbol 158 MovieClip Frame 1
_parent.stop();
Symbol 158 MovieClip Frame 111
_parent.play(); stop();
Symbol 163 Button
on (release) { getURL ((("http://www.neodelight.com?ref=cm2003trial&ref_ver=" + _root.version) + "&ref_brand=") + _root.branding, "_blank"); }
Symbol 170 MovieClip Frame 1
_parent.stop(); _root.shopUrl = "http://www.miniclip.com/cmfunpack_buy.htm"; _root.shopUrl2 = "http://www.miniclip.com/cmfunpack_buy.htm"; _root.moreGamesUrl = "http://www.miniclip.com/"; _root.nagIntro = false; _root.funpackOnly = true; _root.branding = "mc";
Symbol 170 MovieClip Frame 97
_parent.play();
Symbol 170 MovieClip Frame 104
stop();
Symbol 177 MovieClip Frame 2
if (0.006 < Math.random()) { gotoAndPlay (1); }
Symbol 187 Button
on (release) { gotoAndStop (74); }
Symbol 189 Button
on (release) { gotoAndStop (70); }
Symbol 191 Button
on (release) { gotoAndStop (71); }
Symbol 193 Button
on (release) { gotoAndStop (72); }
Symbol 195 Button
on (release) { getURL (_root.moreGamesUrl, "_blank"); }
Symbol 197 Button
on (release, keyPress "<Escape>") { fscommand ("quit"); play(); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 20
getURL (_root.moreGamesUrl, "_top");
Symbol 214 Button
on (release) { gotoAndStop (69); }
Symbol 218 Button
on (press, keyPress "<Enter>") { var result = false; trace("checking " + codes.length); if (levelcode.substr(0, 3) eq "lvl") { } else { var i = 0; while (i < codes.length) { if (codes[i] eq levelcode) { beam = i; result = true; break; } i++; } } if (result == false) { result = "bad passwort!"; levelcode = ""; Selection.setSelection("levelcode"); } else { result = "beam to level " + i; gotoAndStop (74); } }
Symbol 224 Button
on (press) { _root.goal.field.active = true; } on (release, releaseOutside) { _root.goal.field.active = false; }
Symbol 260 Button
on (release) { getURL (_root.shopUrl2, "_blank"); }
Symbol 265 Button
on (release) { getURL (_root.shopUrl, "_blank"); }
Symbol 268 Button
on (release) { getURL (_root.shopUrl2, "_blank"); }
Symbol 269 MovieClip Frame 1
stop(); if (_root.funpackOnly ne "true") { gotoAndStop (2); }
Symbol 271 Button
on (release) { gotoAndStop (69); }
Symbol 273 MovieClip Frame 1
this.swapDepths(110);
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 2
play();
Symbol 274 MovieClip Frame 3
trace("on!");
Symbol 274 MovieClip Frame 500
stop();
Symbol 280 Button
on (release) { startLevel(); }
Symbol 282 Button
on (release) { _root.gotoAndStop("startscreen"); }
Symbol 284 Button
on (release) { _root.world.go = false; gotoAndStop (75); }
Symbol 296 Button
on (release) { gotoAndStop (46); }
Symbol 299 Button
on (release) { gotoAndStop (66); }
Symbol 301 Button
on (release) { gotoAndPlay (2); }
Symbol 303 MovieClip Frame 1
function loadLevel() { totaltime = _root.time[actLevel]; resttime = totaltime; needmice = _root.need[actLevel]; levelname = _root.name[actLevel]; levelnum = actLevel + 1; totalmice = _root.mice[actLevel]; levelcode = _root.codes[actLevel]; _root.world.removeMovieClip(); _root.goal.removeMovieClip(); _root.attachMovie("world", "world", 100); _root.attachMovie("goal", "goal", 50); _root.info.gotoAndStop("levelinfo"); } function startLevel() { running = totalmice; needcounter = needmice; this.timeWarning = false; saved = 0; dead = 0; _root.info.gotoAndStop("invisible"); _root.world.go = true; gotoAndPlay (12); starttime = getTimer(); } function die() { _root.master.dead++; _root.master.running--; if (_root.master.running == 0) { if (_root.master.saved >= _root.master.needmice) { _root.master.gotoAndStop("win"); } else { _root.master.gotoAndStop("loose"); } } else if (_root.master.needcounter == (_root.master.running + 1)) { _root.master.looseSound.start(); _root.master.gotoAndPlay("dogameover"); } } function win() { _root.master.saved++; _root.master.running--; if (0 < _root.master.needcounter) { _root.master.needcounter--; } if (_root.master.running == 0) { if (_root.master.saved >= _root.master.needmice) { _root.master.gotoAndStop("win"); } else { _root.master.gotoAndStop("loose"); } } else if (_root.master.saved == _root.master.needmice) { _root.master.winSound.start(); _root.master.gotoAndPlay("gamenowdone"); } } function evilwin() { if (0 < _root.master.saved) { _root.master.saved--; } if (0 < _root.master.needcounter) { _root.master.needcounter++; } if (_root.master.needcounter == (_root.master.running + 1)) { _root.master.looseSound.start(); _root.master.gotoAndPlay("gameover"); } } actLevel = Number(_root.beam); looseSound = new Sound(this); looseSound.attachSound("dog"); looseSound.setVolume(90); winSound = new Sound(this); winSound.attachSound("horn"); winSound.setVolume(90);
Symbol 303 MovieClip Frame 2
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off"); loadLevel(); resttime = totaltime; stop();
Symbol 303 MovieClip Frame 12
resttime = resttime - 0.0555555555555556; if ((resttime < 21) && (!timeWarning)) { timeWarningSnd.active = true; timeWarningSnd.gotoAndStop("on"); trace("activate time warning"); timeWarning = true; } resttimeDisplay = Math.round(resttime);
Symbol 303 MovieClip Frame 13
if (0 >= resttime) { gotoAndStop (59); } else { gotoAndPlay (12); }
Symbol 303 MovieClip Frame 21
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off");
Symbol 303 MovieClip Frame 22
resttime = totaltime - int((getTimer() - starttime) / 1000); play();
Symbol 303 MovieClip Frame 23
if (0 >= resttime) { trace("win"); gotoAndStop (46); } else { gotoAndPlay (22); }
Symbol 303 MovieClip Frame 33
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off");
Symbol 303 MovieClip Frame 34
resttime = totaltime - int((getTimer() - starttime) / 1000); play();
Symbol 303 MovieClip Frame 35
if (0 >= resttime) { gotoAndStop (66); } else { gotoAndPlay (34); }
Symbol 303 MovieClip Frame 46
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off"); _root.world.go = false; actLevel++; if (9 < levelnum) { _root.gotoAndStop("shop"); trace("lastlevel done"); } else { trace("lastlevel not done - now: " + actLevel); if (actLevel == name.length) { actLevel = 0; _root.info.message = "Wow! You did it! Saved all the mice! Survived alle the levels!\nWhat now? Hope for new levels?"; } else { _root.info.message = "Congratulations! You did a fine job! Will you survive the next level as well?"; } _root.info.gotoAndStop("message"); }
Symbol 303 MovieClip Frame 59
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off"); _root.world.go = false; _root.info.message = "Time out! You should hurry up a little bit, if you want to become a mouse-hero!"; _root.info.gotoAndStop("message");
Symbol 303 MovieClip Frame 66
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off"); _root.world.go = false; _root.info.message = ((((("Oh boy! You saved only " + saved) + " of ") + totalmice) + " mice, but you need ") + needmice) + " to go on...keep on trying!"; _root.info.gotoAndStop("message");
Symbol 303 MovieClip Frame 75
timeWarningSnd.active = false; timeWarningSnd.gotoAndStop("off"); _root.world.go = false; _root.info.message = "You left your mice in the lurch! You gotta make up for that!"; _root.info.gotoAndStop("message");
Symbol 325 MovieClip Frame 1
stop(); this.swapDepths(130);
Symbol 325 MovieClip Frame 2
rescue = ((("You have to rescue " + _root.master.needmice) + " of ") + _root.master.totalmice) + " mice."; level = (_root.master.levelnum + " - ") + _root.master.levelname;
Symbol 326 MovieClip Frame 2
this.unloadMovie();

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 SoundUsed by:3
Symbol 3 MovieClip [gold]Uses:1 2
Symbol 4 GraphicUsed by:6
Symbol 5 SoundUsed by:6
Symbol 6 MovieClip [water]Uses:4 5
Symbol 7 GraphicUsed by:9
Symbol 8 SoundUsed by:9
Symbol 9 MovieClip [blood]Uses:7 8
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:14 233
Symbol 13 SoundUsed by:14
Symbol 14 MovieClip [fire]Uses:12 13
Symbol 15 GraphicUsed by:17 19
Symbol 16 SoundUsed by:17
Symbol 17 MovieClip [abyss]Uses:15 16
Symbol 18 SoundUsed by:19
Symbol 19 MovieClip [beam]Uses:15 18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:75
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:75
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:75
Symbol 27 GraphicUsed by:28 233  Timeline
Symbol 28 ButtonUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:75
Symbol 30 GraphicUsed by:31 233  Timeline
Symbol 31 ButtonUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:75
Symbol 33 GraphicUsed by:34  Timeline
Symbol 34 ButtonUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:75
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38 39
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 ButtonUses:38 37Used by:40
Symbol 40 MovieClipUses:39Used by:75
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:75
Symbol 44 GraphicUsed by:45  Timeline
Symbol 45 ButtonUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:75
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49 50
Symbol 49 MovieClipUses:48Used by:50  Timeline
Symbol 50 ButtonUses:49 48Used by:51
Symbol 51 MovieClipUses:50Used by:75
Symbol 52 BitmapUsed by:54 100 102 104 112 114 228
Symbol 53 BitmapUsed by:54 55 89 229
Symbol 54 GraphicUses:52 53Used by:75
Symbol 55 GraphicUses:53Used by:75
Symbol 56 MovieClipUsed by:75
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:57Used by:59
Symbol 59 MovieClipUses:58Used by:75
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:75
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:75
Symbol 66 GraphicUsed by:68
Symbol 67 SoundUsed by:68
Symbol 68 MovieClipUses:66 67Used by:75
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:75
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClip [world]Uses:21 23 26 29 32 35 40 43 46 51 54 55 56 59 62 65 68 71 74
Symbol 76 BitmapUsed by:78
Symbol 77 BitmapUsed by:78 79 89 107
Symbol 78 GraphicUses:76 77Used by:81
Symbol 79 GraphicUses:77Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:78 79 80Used by:123 233
Symbol 82 GraphicUsed by:85
Symbol 83 FontUsed by:84 87 98
Symbol 84 TextUses:83Used by:85
Symbol 85 MovieClipUses:82 84Used by:123
Symbol 86 GraphicUsed by:88
Symbol 87 TextUses:83Used by:88
Symbol 88 MovieClipUses:86 87Used by:123
Symbol 89 GraphicUses:77 53Used by:96
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:90 91 92 93 94Used by:96
Symbol 96 MovieClipUses:89 95Used by:123
Symbol 97 GraphicUsed by:99
Symbol 98 TextUses:83Used by:99
Symbol 99 MovieClipUses:97 98Used by:123
Symbol 100 GraphicUses:52Used by:101
Symbol 101 MovieClipUses:100Used by:123
Symbol 102 GraphicUses:52Used by:103
Symbol 103 MovieClipUses:102Used by:123
Symbol 104 GraphicUses:52Used by:105
Symbol 105 MovieClipUses:104Used by:123
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106 77Used by:108
Symbol 108 MovieClipUses:107Used by:123
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:123
Symbol 112 GraphicUses:52Used by:113
Symbol 113 MovieClipUses:112Used by:123
Symbol 114 GraphicUses:52Used by:115
Symbol 115 MovieClipUses:114Used by:123
Symbol 116 GraphicUsed by:117 120
Symbol 117 MovieClipUses:116Used by:123
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:123
Symbol 120 MovieClipUses:116Used by:123
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [goal]Uses:81 85 88 96 99 101 103 105 108 111 113 115 117 119 120 122
Symbol 124 GraphicUsed by:127
Symbol 125 FontUsed by:126 135 205
Symbol 126 EditableTextUses:125Used by:127
Symbol 127 MovieClipUses:124 126Used by:Timeline
Symbol 128 FontUsed by:129
Symbol 129 TextUses:128Used by:Timeline
Symbol 130 GraphicUsed by:138
Symbol 131 GraphicUsed by:138
Symbol 132 GraphicUsed by:138
Symbol 133 GraphicUsed by:137 138
Symbol 134 GraphicUsed by:138
Symbol 135 EditableTextUses:125Used by:138
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:133 136Used by:138
Symbol 138 MovieClipUses:130 131 132 133 134 135 137Used by:Timeline
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:139 141Used by:Timeline
Symbol 143 GraphicUsed by:158
Symbol 144 GraphicUsed by:157
Symbol 145 ShapeTweeningUsed by:157
Symbol 146 GraphicUsed by:157
Symbol 147 SoundUsed by:157
Symbol 148 GraphicUsed by:157
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 SoundUsed by:157
Symbol 155 FontUsed by:156
Symbol 156 TextUses:155Used by:157
Symbol 157 MovieClipUses:144 145 146 147 148 150 151 152 153 154 156Used by:158
Symbol 158 MovieClipUses:143 157Used by:170
Symbol 159 GraphicUsed by:170
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:170
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:162Used by:168
Symbol 164 FontUsed by:165 166
Symbol 165 TextUses:164Used by:168
Symbol 166 TextUses:164Used by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:163 165 166 167Used by:170 206
Symbol 169 SoundUsed by:170
Symbol 170 MovieClipUses:158 159 160 161 168 169Used by:Timeline
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:178  Timeline
Symbol 174 GraphicUsed by:178  Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:178 204 233  Timeline
Symbol 178 MovieClipUses:173 174 177Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181 214 271 282 284 296 299
Symbol 181 MovieClipUses:180Used by:187 189 191 193 195 197 214 271 282 284 296 299
Symbol 182 FontUsed by:183 188 190 192 194 196 213 217 262 263 266 270 307 308 309 310 311 312 313 314 315 316 317 318 319 324
Symbol 183 TextUses:182Used by:187
Symbol 184 GraphicUsed by:187 189 191 193 195 197
Symbol 185 SoundUsed by:187 189 191 193 195 197 214 271 280 282 284 296 299 301
Symbol 186 SoundUsed by:187 189 191 193 195 197 214 271 282 284 296 299
Symbol 187 ButtonUses:181 183 184 185 186Used by:Timeline
Symbol 188 TextUses:182Used by:189
Symbol 189 ButtonUses:181 188 184 185 186Used by:Timeline
Symbol 190 TextUses:182Used by:191
Symbol 191 ButtonUses:181 190 184 185 186Used by:Timeline
Symbol 192 TextUses:182Used by:193
Symbol 193 ButtonUses:181 192 184 185 186Used by:Timeline
Symbol 194 TextUses:182Used by:195
Symbol 195 ButtonUses:181 194 184 185 186Used by:Timeline
Symbol 196 TextUses:182Used by:197
Symbol 197 ButtonUses:181 196 184 185 186Used by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:204 305
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:202 203 177Used by:Timeline
Symbol 205 EditableTextUses:125Used by:Timeline
Symbol 206 MovieClipUses:168Used by:Timeline
Symbol 207 GraphicUsed by:326  Timeline
Symbol 208 SoundUsed by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 FontUsed by:212 219
Symbol 212 TextUses:211Used by:Timeline
Symbol 213 TextUses:182Used by:214
Symbol 214 ButtonUses:181 213 180 185 186Used by:Timeline
Symbol 215 GraphicUsed by:Timeline
Symbol 216 GraphicUsed by:Timeline
Symbol 217 EditableTextUses:182Used by:Timeline
Symbol 218 ButtonUsed by:Timeline
Symbol 219 EditableTextUses:211Used by:Timeline
Symbol 220 GraphicUsed by:233
Symbol 221 GraphicUsed by:233
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 ButtonUses:222 223Used by:233
Symbol 225 GraphicUsed by:233
Symbol 226 GraphicUsed by:233
Symbol 227 GraphicUsed by:233
Symbol 228 GraphicUses:52Used by:233
Symbol 229 GraphicUses:53Used by:233
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:220 221 224 225 226 177 227 81 228 229 30 27 231 232 12Used by:234
Symbol 234 MovieClipUses:233Used by:Timeline
Symbol 235 FontUsed by:236 261 262 281 283 285 286 287 288 289 290 291 292 293 294 295 298
Symbol 236 TextUses:235Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 GraphicUsed by:269
Symbol 239 GraphicUsed by:269
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClipUses:241Used by:269
Symbol 243 GraphicUsed by:251 260 265 268
Symbol 244 GraphicUsed by:251 260 265 268
Symbol 245 GraphicUsed by:251 260 265 268
Symbol 246 GraphicUsed by:251
Symbol 247 GraphicUsed by:251
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:243 244 245 246 247 248 249 250Used by:260 265 268
Symbol 252 FontUsed by:253
Symbol 253 TextUses:252Used by:260 265 268
Symbol 254 FontUsed by:255 256 257 264
Symbol 255 TextUses:254Used by:260
Symbol 256 TextUses:254Used by:260 265 268
Symbol 257 TextUses:254Used by:260 265 268
Symbol 258 SoundUsed by:260 265 268
Symbol 259 SoundUsed by:260 265 268
Symbol 260 ButtonUses:251 253 255 256 257 243 244 245 258 259Used by:269
Symbol 261 TextUses:235Used by:269
Symbol 262 TextUses:182 235Used by:269
Symbol 263 TextUses:182Used by:269
Symbol 264 TextUses:254Used by:265 268
Symbol 265 ButtonUses:251 264 253 256 257 243 244 245 258 259Used by:269
Symbol 266 TextUses:182Used by:269
Symbol 267 GraphicUsed by:269
Symbol 268 ButtonUses:251 264 253 256 257 243 244 245 258 259Used by:269
Symbol 269 MovieClipUses:238 239 242 260 261 262 263 265 266 267 268Used by:Timeline
Symbol 270 TextUses:182Used by:271
Symbol 271 ButtonUses:181 270 180 185 186Used by:Timeline
Symbol 272 GraphicUsed by:Timeline
Symbol 273 MovieClipUsed by:Timeline
Symbol 274 MovieClipUses:SS1Used by:303
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277 280 301
Symbol 277 MovieClipUses:276Used by:280 301
Symbol 278 GraphicUsed by:280 301
Symbol 279 SoundUsed by:280 301
Symbol 280 ButtonUses:277 278 276 185 279Used by:303
Symbol 281 TextUses:235Used by:282
Symbol 282 ButtonUses:181 281 180 185 186Used by:303
Symbol 283 TextUses:235Used by:284
Symbol 284 ButtonUses:181 283 180 185 186Used by:303
Symbol 285 TextUses:235Used by:303
Symbol 286 EditableTextUses:235Used by:303
Symbol 287 TextUses:235Used by:303
Symbol 288 EditableTextUses:235Used by:303
Symbol 289 TextUses:235Used by:303
Symbol 290 EditableTextUses:235Used by:303
Symbol 291 TextUses:235Used by:303
Symbol 292 EditableTextUses:235Used by:303
Symbol 293 TextUses:235Used by:303
Symbol 294 EditableTextUses:235Used by:303
Symbol 295 TextUses:235Used by:296
Symbol 296 ButtonUses:181 295 180 185 186Used by:303
Symbol 297 SoundUsed by:303
Symbol 298 TextUses:235Used by:299
Symbol 299 ButtonUses:181 298 180 185 186Used by:303
Symbol 300 SoundUsed by:303
Symbol 301 ButtonUses:277 278 276 185 279Used by:303
Symbol 302 SoundUsed by:303
Symbol 303 MovieClipUses:274 280 282 284 285 286 287 288 289 290 291 292 293 294 296 297 299 300 301 302Used by:Timeline
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:202 304Used by:Timeline
Symbol 306 GraphicUsed by:325
Symbol 307 EditableTextUses:182Used by:325
Symbol 308 TextUses:182Used by:325
Symbol 309 EditableTextUses:182Used by:325
Symbol 310 TextUses:182Used by:325
Symbol 311 EditableTextUses:182Used by:325
Symbol 312 TextUses:182Used by:325
Symbol 313 EditableTextUses:182Used by:325
Symbol 314 TextUses:182Used by:325
Symbol 315 EditableTextUses:182Used by:325
Symbol 316 TextUses:182Used by:325
Symbol 317 TextUses:182Used by:325
Symbol 318 TextUses:182Used by:325
Symbol 319 TextUses:182Used by:325
Symbol 320 GraphicUsed by:321
Symbol 321 ButtonUses:320Used by:322
Symbol 322 MovieClipUses:321Used by:325
Symbol 323 GraphicUsed by:325
Symbol 324 EditableTextUses:182Used by:325
Symbol 325 MovieClipUses:306 307 308 309 310 311 312 313 314 315 316 317 318 319 322 323 324Used by:Timeline
Symbol 326 MovieClipUses:207Used by:Timeline
Streaming Sound 1Used by:Symbol 274 MovieClip

Instance Names

"loading"Frame 40Symbol 138 MovieClip
"world"Frame 40Symbol 142 MovieClip
"bloodandgold"Frame 74Symbol 273 MovieClip
"master"Frame 74Symbol 303 MovieClip
"info"Frame 74Symbol 325 MovieClip
"wall"Symbol 75 MovieClip [world] Frame 1Symbol 21 MovieClip
"bar"Symbol 75 MovieClip [world] Frame 8Symbol 68 MovieClip
"bar"Symbol 75 MovieClip [world] Frame 10Symbol 68 MovieClip
"bar2"Symbol 75 MovieClip [world] Frame 10Symbol 68 MovieClip
"killer"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"display"Symbol 138 MovieClip Frame 1Symbol 137 MovieClip
"branding"Symbol 206 MovieClip Frame 1Symbol 168 MovieClip
"timeWarningSnd"Symbol 303 MovieClip Frame 1Symbol 274 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$D3$H/4LoLmeGwvAKh.g.ef0N/."
ExportAssets (56)Timeline Frame 1Symbol 3 as "gold"
ExportAssets (56)Timeline Frame 1Symbol 6 as "water"
ExportAssets (56)Timeline Frame 1Symbol 9 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 14 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 17 as "abyss"
ExportAssets (56)Timeline Frame 1Symbol 19 as "beam"
ExportAssets (56)Timeline Frame 1Symbol 75 as "world"
ExportAssets (56)Timeline Frame 1Symbol 123 as "goal"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$kF$ZFH92Vd5s71nJnZGlBmMA.."
DebugMX1 (63)Timeline Frame 116 bytes ".u†¤íÆrG§¯.Â8‹.."

Labels

"intro_play"Frame 61
"startscreen"Frame 69
"help"Frame 70
"enter_code"Frame 71
"shop"Frame 72
"shop_intro"Frame 73
"game"Frame 74
"congratulations"Frame 75
"wait"Symbol 23 MovieClip Frame 2
"loop"Symbol 23 MovieClip Frame 5
"dead"Symbol 23 MovieClip Frame 7
"water"Symbol 23 MovieClip Frame 8
"abyss"Symbol 23 MovieClip Frame 9
"fire"Symbol 23 MovieClip Frame 10
"win"Symbol 23 MovieClip Frame 11
"wait"Symbol 119 MovieClip Frame 2
"loop"Symbol 119 MovieClip Frame 5
"win"Symbol 119 MovieClip Frame 7
"wait"Symbol 141 MovieClip Frame 2
"loop"Symbol 141 MovieClip Frame 5
"dead"Symbol 141 MovieClip Frame 7
"win"Symbol 141 MovieClip Frame 8
"off"Symbol 274 MovieClip Frame 1
"on"Symbol 274 MovieClip Frame 2
"start"Symbol 303 MovieClip Frame 2
"game"Symbol 303 MovieClip Frame 12
"gamenowdone"Symbol 303 MovieClip Frame 21
"gamedone"Symbol 303 MovieClip Frame 22
"dogameover"Symbol 303 MovieClip Frame 33
"gameover"Symbol 303 MovieClip Frame 34
"win"Symbol 303 MovieClip Frame 46
"timeout"Symbol 303 MovieClip Frame 59
"loose"Symbol 303 MovieClip Frame 66
"giveup"Symbol 303 MovieClip Frame 75
"invisible"Symbol 325 MovieClip Frame 1
"levelinfo"Symbol 325 MovieClip Frame 2
"message"Symbol 325 MovieClip Frame 3

Dynamic Text Variables

versionSymbol 205 EditableText"version"
levelcodeSymbol 217 EditableText""
resultSymbol 219 EditableText""
levelnumSymbol 286 EditableText"0"
runningSymbol 288 EditableText"0"
needcounterSymbol 290 EditableText"0"
savedSymbol 292 EditableText"0"
resttimeDisplaySymbol 294 EditableText"0"
rescueSymbol 307 EditableText""
_root.master.levelcodeSymbol 309 EditableText""
_root.master.totaltimeSymbol 311 EditableText""
_root.master.totalmiceSymbol 313 EditableText""
levelSymbol 315 EditableText""
messageSymbol 324 EditableText""




http://swfchan.com/3/10798/info.shtml
Created: 14/4 -2019 22:56:31 Last modified: 14/4 -2019 22:56:31 Server time: 02/05 -2024 18:26:34