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Monkey Keepy Ups.swf

This is the info page for
Flash #10948

(Click the ID number above for more basic data on this flash file.)


Text
0

highscore

0

score

MONKEY CHILD'S
MONKEY KEEPY-UPS

Rules

Rules

Rules

Ratings

Ratings

Ratings

This is a very simple game that anyone
can play. All you need to do is click on
the monkey  to make him "jump". Keep
him in the air as long as you can by
clicking on him while he's still air-
borne. As soon as he hits the ground,
the counter will be reset, and you will
have to start over.Check your score at
the end of your games by pressing the
Ratings button to the right of the
screen.

BACK

BACK

BACK

RATINGS

0 to 5       = That was very crappy.
6 to 10    = That was crappy.
11 to 15= That was midly crappy.
16 to 20= That was ok.
21 to 25= That wasn't half bad.
26 to 30= That wasn't 1/4 bad.
31 to 35= That was pretty good.
36 to 40= That was good.
41 to 45= That was very good.
46 to 50= That was great!
50+           = You are a god among men.

BACK

BACK

BACK

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Symbol 6 MovieClip Frame 1
startDrag ("", true);
Symbol 17 Button
on (press) { play(); tellTarget ("../") { score = Number(score) + 1; call("kick"); }; }
Symbol 18 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
g = 80; kicked = 0; elastic = 0.8; score = 0; bestscore = 0; BallRadius = Ball._height / 2;
Symbol 19 MovieClip Frame 2
t = Number(t) + 0.1; oldx = x; oldy = y; x = getProperty("Ball", _x); y = getProperty("Ball", _y); vy = Number(vy) + Number(g / 10); x = Number(x) + Number(vx / 10); y = Number(y) + Number(vy / 10); if (Number(y) < Number(BallRadius)) { y = BallRadius; vx = vx * elastic; vy = -(vy * elastic); } if (Number(300 - BallRadius) < Number(y)) { if (Number(kicked) == 1) { kicked = 0; if (Number(bestscore) < Number(score)) { bestscore = score; Set("../score/:my_score", bestscore); } lastscore = score; score = 0; } y = 300 - BallRadius; vx = vx * elastic; vy = -(vy * elastic); } if (Number(x) < Number(BallRadius)) { x = BallRadius; vx = -(vx * elastic); vy = vy * elastic; } if (Number(400 - BallRadius) < Number(x)) { x = 400 - BallRadius; vx = -(vx * elastic); vy = vy * elastic; } setProperty("Ball", _x , x); setProperty("Ball", _y , y); setProperty("Ball", _rotation , x); setProperty("Ball", _xscale , 100); setProperty("Ball", _yscale , 100);
Symbol 19 MovieClip Frame 3
gotoAndPlay (2);
Symbol 19 MovieClip Frame 4
kicked = 1; t = Number(t) + 0.1; oldx = x; oldy = y; x = getProperty("Ball", _x); y = getProperty("Ball", _y); vx = Number((getProperty("Ball", _x) - getProperty("mouse", _x)) * 10) + Number((random(3) / 10) - 0.15); vy = Number(-125) + Number(y - getProperty("mouse", _y)); dx = getProperty("Ball", _x) - getProperty("mouse", _x); if (0 < Number(dx)) { vy = Number(vy) + Number(dx); } else if (Number(dx) < 0) { vy = vy - dx; } if (Number(y) < Number(BallRadius)) { y = BallRadius; vx = vx * elastic; vy = -(vy * elastic); } if (Number(300 - BallRadius) < Number(y)) { if (Number(bestscore) < Number(score)) { bestscore = score; } score = 0; y = 300 - BallRadius; vx = vx * elastic; vy = -(vy * elastic); } if (Number(x) < Number(BallRadius)) { x = BallRadius; vx = -(vx * elastic); vy = vy * elastic; } if (Number(400 - BallRadius) < Number(x)) { x = 400 - BallRadius; vx = -(vx * elastic); vy = vy * elastic; } setProperty("Ball", _x , x); setProperty("Ball", _y , y); setProperty("Ball", _rotation , x); setProperty("Ball", _xscale , 100); setProperty("Ball", _yscale , 100); gotoAndPlay (2);
Symbol 24 Button
on (release) { gotoAndPlay (2); }
Symbol 28 Button
on (release) { gotoAndPlay (3); }
Symbol 37 Button
on (release) { gotoAndPlay (1); }
Symbol 45 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 ButtonUses:3Used by:19
Symbol 5 GraphicUsed by:19
Symbol 6 MovieClipUsed by:19
Symbol 7 GraphicUsed by:19
Symbol 8 FontUsed by:9 12 15
Symbol 9 EditableTextUses:8Used by:19
Symbol 10 FontUsed by:11 13
Symbol 11 TextUses:10Used by:19
Symbol 12 EditableTextUses:8Used by:19
Symbol 13 TextUses:10Used by:19
Symbol 14 FontUsed by:15
Symbol 15 TextUses:8 14Used by:19
Symbol 16 GraphicUsed by:17 18
Symbol 17 ButtonUses:16Used by:18
Symbol 18 MovieClipUses:17 16Used by:19
Symbol 19 MovieClipUses:4 5 6 7 9 11 12 13 15 18Used by:Timeline
Symbol 20 FontUsed by:21 22 23 25 26 27 33
Symbol 21 TextUses:20Used by:24
Symbol 22 TextUses:20Used by:24
Symbol 23 TextUses:20Used by:24
Symbol 24 ButtonUses:21 22 23Used by:Timeline
Symbol 25 TextUses:20Used by:28
Symbol 26 TextUses:20Used by:28
Symbol 27 TextUses:20Used by:28
Symbol 28 ButtonUses:25 26 27Used by:Timeline
Symbol 29 SoundUsed by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 FontUsed by:33 34 35 36 39 42 43 44
Symbol 33 TextUses:32 20Used by:Timeline
Symbol 34 TextUses:32Used by:37
Symbol 35 TextUses:32Used by:37
Symbol 36 TextUses:32Used by:37
Symbol 37 ButtonUses:34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 TextUses:32Used by:Timeline
Symbol 40 FontUsed by:41
Symbol 41 TextUses:40Used by:Timeline
Symbol 42 TextUses:32Used by:45
Symbol 43 TextUses:32Used by:45
Symbol 44 TextUses:32Used by:45
Symbol 45 ButtonUses:42 43 44Used by:Timeline

Instance Names

"mouse"Symbol 19 MovieClip Frame 1Symbol 6 MovieClip
"Ball"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"LoopStart"Symbol 19 MovieClip Frame 2
"kick"Symbol 19 MovieClip Frame 4

Dynamic Text Variables

bestscoreSymbol 9 EditableText"0"
scoreSymbol 12 EditableText"0"




http://swfchan.com/3/10948/info.shtml
Created: 7/6 -2019 20:52:04 Last modified: 7/6 -2019 20:52:04 Server time: 19/05 -2024 16:51:59