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Dice Mogul.swf

This is the info page for
Flash #10949

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial Black" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>-1234</i></b></font></p>

7

M

M

S

S

?

HOTEL

HOTEL

HOTEL

HOTEL

H
O
T
E
L

HOTEL

Money or Bonus?

Give me 300$!

Random Bonus!

Buy?

Yes

No

Ok

Ok

Ok

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">XXX</font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">You suffered an accident while visiting <sbr />one of your properties. You must stay <sbr />in hospital for <b>3 turns</b>. Roll doubles for <sbr />a fast recovery!</font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>Accident!</b></font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">TEXT</font></p>

House

Hotel

Landmark

<p align="center"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Cancel</b></font></p>

<p align="center"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Cancel</b></font></p>

<p align="center"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Cancel</b></font></p>

<p align="center"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>¿What do you want </i></b></font></p><p align="center"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>to Build today?</i></b></font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>House</i></b></font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>House</i></b></font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>House</i></b></font></p>

House

House

House

Upgrade

Upgrade

Upgrade

Landmark

Landmark

Landmark

<p align="center"></p>

7

8

9

10

1

2

3

4

5

6

Dice Mogul

Welcome to Dice Mogul!

Buy spaces and build properties.
Manage your money well and don't run out of it!

<p align="center"><font face="Impact" size="24" color="#000000" letterSpacing="0.000000" kerning="0">Start Game</font></p>

Standard Board

Randomize

How to Play

Play More Games

How to Play:

The idea is to buy as many properties as you can afford
and upgrade them to make money from your competitors.
Use Bonus Capsules to help yourself.

Return to Menu

Click on properties to upgrade them and
increase their value.

<p align="center"><font face="Impact" size="24" color="#000000" letterSpacing="0.000000" kerning="0">Restart</font></p>

© QUAROB.COM

<p align="center"><font face="_sans" size="50" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>P4 Wins!!!</b></font></p>

Put This Game On Your Site

MINI ROLL

MINI ROLL

SUPER  ROLL

SUPER  ROLL

Your turn!

Your turn!

Pass Turn

Select Player

Select Player

Select Player to
Swap positions!

Select Player to
Swap positions!

Select the property
you want to steal!

Select the property
you want to steal!

Select Player to
erase all bonuses!

Select Player to
erase all bonuses!

ActionScript [AS1/AS2]

Frame 1
VERSION_ROB = false; CHECK_URL_ROB = true; VERSION_CON_SONIDOS = true; SOUND_ENABLED = true; onLoad(); var expand = new ContextMenu(); expand.builtInItems.print = false; expand.builtInItems.loop = false; expand.builtInItems.rewind = false; expand.builtInItems.play = false; expand.builtInItems.forward_back = false; menu = expand; if (VERSION_ROB) { _root.gotoAndPlay(2); } else { stop(); }
Frame 2
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("e2c53257", this, 10301, true); function OnStart() { _root.MainMenu._visible = false; _root.Dice._visible = true; _root.Dice.Enable(true); var _local2 = _root.PlayerInfo1; _local2.CurrPlayerMarker._visible = true; _local2.CurrPlayerMarker.play(); var _local3 = _root.Player1; _local3.StartTurn(); MATCH_STARTED = true; } function GetPlayerColor(player) { if (player == 1) { return(255); } if (player == 2) { return(16776960); } if (player == 3) { return(65344); } if (player == 4) { return(15279156); } if (player == 5) { return(16711680); } if (player == 6) { return(11184810); } if (player == 7) { return(65280); } if (player == 8) { return(10040200); } return(0); } function GetPlayerHLColor(player) { if (player == 1) { return(7829503); } if (player == 2) { return(16777079); } if (player == 3) { return(6750086); } if (player == 4) { return(16742263); } if (player == 5) { return(16711680); } if (player == 6) { return(11184810); } if (player == 7) { return(65280); } if (player == 8) { return(10040200); } return(0); } function GetNumPlayersPlaying() { var _local3 = 0; i = 1; while (i <= NUM_PLAYERS) { var _local2 = _root["Player" + i]; if (_local2.m_Playing) { _local3++; } i++; } return(_local3); } function GetNextPlayer() { var _local3 = PLAYER_TURNO_ACTUAL + 1; if (_local3 > NUM_PLAYERS) { _local3 = 1; } if (_root["Player" + _local3].m_Playing == false) { i = 1; while (i < NUM_PLAYERS) { var _local2 = _local3 + i; if (_local2 > NUM_PLAYERS) { _local2 = _local2 - NUM_PLAYERS; } var _local4 = _root["Player" + _local2]; if (_local4.m_Playing) { _local3 = _local2; break; } i++; } } return(_local3); } function CreateMoneyLabel(money, posX, posY) { var _local2 = this.attachMovie("MoneyLabel", "MoneyLabel" + MONEY_LABEL_COUNT, this.getNextHighestDepth()); MONEY_LABEL_COUNT++; _local2._x = posX; _local2._y = posY; var _local4 = _local2.MoneyText; _local4.text = ((money > 0) ? "+" : "") + money; var _local3 = {rb:0, gb:0, bb:255}; if (money < 0) { _local3 = {rb:255, gb:0, bb:0}; } var _local5 = new Color(_local4); _local5.setTransform(_local3); } function RotatePoint(point, angle) { var _local3 = Math.cos(angle); var _local2 = Math.sin(angle); var _local5 = (point.x * _local3) - (point.y * _local2); var _local4 = (point.x * _local2) + (point.y * _local3); point.x = _local5; point.y = _local4; return(point); } function ShowCapsulaDialog(playerId, newCapsula) { var _local3 = this.attachMovie("CapsulaDialog", "CapsulaDialog", this.getNextHighestDepth()); _local3.m_Player = playerId; if (newCapsula == CPlayer.CAPSULA_NONE) { _local3.Text.htmlText = "<b>No space!</b><br><br> You don't have space for more bonuses!"; } else if (newCapsula == CPlayer.CAPSULA_SUPER_ROLL) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Super Roll</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_MINI_ROLL) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Mini Roll</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_STEAL_PROPERTY) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Steal</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_SWITCH_POSITION) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Switch</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_ACCIDENT) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned an <b>Accident</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_PROTECTION) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Protection</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_UPGRADE) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned an <b>Upgrade</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_KILLBONUS) { _local3.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Bonus Eraser</b> bonus!"; } else { trace("Dios, no conozco ese bono!"); } _local3._x = (_root._width * 0.5) - (_local3._width * 0.25); _local3._y = _root._height * 0.5; } function ShowJailDialog(playerId) { var _local3 = this.attachMovie("JailDialog", "JailDialog", this.getNextHighestDepth()); _local3.m_Player = playerId; _local3._x = (_root._width * 0.5) - (_local3._width * 0.25); _local3._y = _root._height * 0.5; } function ShowEventDialog(playerId, dialogText) { var _local3 = this.attachMovie("EventDialog", "EventDialog", this.getNextHighestDepth()); _local3.m_Player = playerId; _local3._x = (_root._width * 0.5) - (_local3._width * 0.25); _local3._y = _root._height * 0.5; _local3.Text.htmlText = dialogText; } function ShowBuildDialogEmpty(casillaId) { if (_root.BuildDialogEmpty != undefined) { _root.BuildDialogEmpty.removeMovieClip(); } var _local3 = this.attachMovie("BuildDialogEmpty", "BuildDialogEmpty", this.getNextHighestDepth()); _local3.m_Casilla = casillaId; _local3._x = (_root._width * 0.5) - (_local3._width * 0.25); _local3._y = (_root._height * 0.5) - (_local3._height * 0.25); var _local10 = _local3.HouseButton; var _local13 = _local3.HotelButton; var _local12 = _local3.LandmarkButton; var _local4 = _root["Casilla" + casillaId]; var _local15 = _root["Player" + _local4.m_Owner]; var _local7 = _local15.m_Money; if (_local4.m_BuildingType == CCasilla.BUILDING_NONE) { _root.HouseButtonText = "Buy"; _root.HotelButtonText = "Buy"; _root.LandmarkButtonText = "Buy"; _local3.HousePrice.htmlText = ("<font color='#BB0000'><b>$" + _local4.GetPriceFromType(CCasilla.BUILDING_HOUSE)) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#BB0000'><b>$" + _local4.GetPriceFromType(CCasilla.BUILDING_HOTEL)) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#BB0000'><b>$" + _local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK)) + "</b><font>"; _local10.enabled = _local7 >= _local4.GetPriceFromType(CCasilla.BUILDING_HOUSE); _local13.enabled = _local7 >= _local4.GetPriceFromType(CCasilla.BUILDING_HOTEL); _local12.enabled = _local7 >= _local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK); } else if (_local4.m_BuildingType == CCasilla.BUILDING_HOUSE) { _root.HouseButtonText = "Sell"; _root.HotelButtonText = "Change"; _root.LandmarkButtonText = "Change"; var _local9 = (_local4.GetPriceFromType(CCasilla.BUILDING_HOUSE) * HOUSE_SELL_PERCENT) / 100; _local3.HousePrice.htmlText = ("<font color='#0000BB'><b>+$" + _local9) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#BB0000'><b>$" + (_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) - _local9)) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#BB0000'><b>$" + (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local9)) + "</b><font>"; _local10.enabled = true; _local13.enabled = _local7 >= (_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) - _local9); _local12.enabled = _local7 >= (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local9); } else if (_local4.m_BuildingType == CCasilla.BUILDING_HOTEL) { _root.HouseButtonText = "Change"; _root.HotelButtonText = "Sell"; _root.LandmarkButtonText = "Change"; var _local11 = (_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) * _root.HOUSE_SELL_PERCENT) / 100; _local3.HousePrice.htmlText = ("<font color='#0000BB'><b>+$" + Math.abs(_local4.GetPriceFromType(CCasilla.BUILDING_HOUSE) - _local11)) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#0000BB'><b>+$" + _local11) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#BB0000'><b>$" + (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local11)) + "</b><font>"; _local10.enabled = true; _local13.enabled = true; _local12.enabled = _local7 >= (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local11); } else if (_local4.m_BuildingType == CCasilla.BUILDING_LANDMARK) { _root.HouseButtonText = "Change"; _root.HotelButtonText = "Change"; _root.LandmarkButtonText = "Sell"; var _local14 = (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) * _root.HOUSE_SELL_PERCENT) / 100; _local3.HousePrice.htmlText = ("<font color='#0000BB'><b>+$" + Math.abs(_local4.GetPriceFromType(CCasilla.BUILDING_HOUSE) - _local14)) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#0000BB'><b>+$" + Math.abs(_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) - _local14)) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#0000BB'><b>+$" + _local14) + "</b><font>"; _local10.enabled = true; _local13.enabled = true; _local12.enabled = true; } var _local6 = _local3.House.attachMovie(_local4.m_HouseName, "House", _local3.House.getNextHighestDepth()); _local6._width = _local6._width * 0.65; _local6._height = _local6._height * 0.65; _local6._x = (_local3.House._width * 0.5) - 8; _local6._y = 100; var _local8 = _local3.Hotel.attachMovie(_local4.m_HotelName, "Hotel", _local3.Hotel.getNextHighestDepth()); _local8._width = _local8._width * 0.65; _local8._height = _local8._height * 0.65; _local8._x = (_local3.Hotel._width * 0.5) - 8; _local8._y = 100; var _local5 = _local3.Landmark.attachMovie(_local4.m_LandmarkName, "Landmark", _local3.Landmark.getNextHighestDepth()); _local5._width = _local5._width * 0.65; _local5._height = _local5._height * 0.65; _local5._x = (_local3.Landmark._width * 0.5) - 8; _local5._y = 100; } NUM_PLAYERS = 4; USER_PLAYER = 1; PLAYER_WINNER = 0; MATCH_STARTED = false; STARTING_MONEY = 4000; INTERROGATION_MONEY_GOOD = 500; INTERROGATION_MONEY_BAD = 100; GO_MONEY = 300; DEFAULT_GO_MONEY = 300; HOUSE_SELL_PERCENT = 80; DEFAULT_HOUSE_SELL_PERCENT = 80; PLAYER_TURNO_ACTUAL = 1; NUM_TURNOS = 0; PLAYER_DIALOG_COUNTER = 0; NUMCELLS = 32; CELLW = 50; CELLH = 50; NUM_JAIL_TURNS = 3; OUT_OF_JAIL_MONEY = 100; PLAYER_SPEED = 7; MONEY_LABEL_COUNT = 0; CASILLA_GO = 13; CASILLA_JAIL = 21; CASILLA_GOTO_JAIL = 5; CASILLA_TREASURE = 29; CASILLA_INTERROGATION1 = 9; CASILLA_INTERROGATION2 = 25; CASILLA_INTERROGATION3 = 17; CASILLA_INTERROGATION4 = 1; DEFAULT_CASILLA_GO = 13; DEFAULT_CASILLA_JAIL = 21; DEFAULT_CASILLA_GOTO_JAIL = 5; DEFAULT_CASILLA_TREASURE = 29; DEFAULT_CASILLA_INTERROGATION1 = 9; DEFAULT_CASILLA_INTERROGATION2 = 25; DEFAULT_CASILLA_INTERROGATION3 = 17; DEFAULT_CASILLA_INTERROGATION4 = 1; CLOUD_SPEED = 0.001; CLOUD_SPEED_VAR = 0.0005; STARTX = 403; STARTY = 403; CELL_ANG_RAD = 0.196349; CELL_ANG_DEG = 11.25; TWO_PI = (Math.PI*2); function GetCellPos(cell) { var _local2 = Array(2); _local2[0] = _root[cell]._x; _local2[1] = _root[cell]._y; return(_local2); } function SetStartingVars() { var _local2 = _root.MainMenu; _local2._visible = true; _local2.ButtonRandomize._visible = true; _local2.ButtonStandard._visible = false; if (VERSION_ROB) { _local2.PlayMoreGames._visible = false; } _root.HowToMenu._visible = false; _root.Dice._visible = false; _root.RestartButton._visible = false; _root.PlayerWin._visible = false; _root.SuperRoll._visible = false; _root.MiniRoll._visible = false; _root.TextoYourTurn._visible = false; _root.TextoYourTurn.stop(); _root.TextoSelectPlayerAccident._visible = false; _root.TextoSelectPlayerAccident.stop(); _root.TextoSelectPlayerSwitch._visible = false; _root.TextoSelectPlayerSwitch.stop(); _root.TextoSelectPropertySteal._visible = false; _root.TextoSelectPropertySteal.stop(); _root.TextoSelectPlayerKillBonus._visible = false; _root.TextoSelectPlayerKillBonus.stop(); _root.PassTurn._visible = false; _root.PLAYER_TURNO_ACTUAL = 1; _root.NUM_TURNOS = 0; _root.PLAYER_WINNER = 0; _root.MATCH_STARTED = false; _root.PLAYER_DIALOG_COUNTER = 0; } function RestartGame(randomBoard) { itC = 0; while (itC < NUMCELLS) { var _local4 = itC + 1; _root["Casilla" + _local4].removeMovieClip(); itC++; } i = 0; while (i < _root.NUM_PLAYERS) { var _local5 = i + 1; var _local3 = _root["Player" + _local5]; if (_local3.m_CurrDialogId != 0) { _root["PlayerDialog" + m_CurrDialogId].removeMovieClip(); _local3.m_CurrDialogId = 0; } _local3.removeMovieClip(); i++; } i = 0; while (i < _root.NUM_PLAYERS) { var _local5 = i + 1; _root["PlayerInfo" + _local5].removeMovieClip(); i++; } CreateBoard(randomBoard); CreatePlayerInfo(); CreatePlayers(); SetStartingVars(); BUILDINGS_DEPTH = _root.Buildings.getDepth(); _root.Buildings.swapDepths(_root.getNextHighestDepth()); _root.Buildings.removeMovieClip(); this.attachMovie("Buildings", "Buildings", BUILDINGS_DEPTH); } function CreatePlayers() { i = 0; while (i < _root.NUM_PLAYERS) { var _local3 = i + 1; var _local4; if (_local3 == 1) { _local4 = this.attachMovie("PlayerBlue", "Player" + _local3, this.getNextHighestDepth()); } else if (_local3 == 2) { _local4 = this.attachMovie("PlayerYellow", "Player" + _local3, this.getNextHighestDepth()); } else if (_local3 == 3) { _local4 = this.attachMovie("PlayerGreen", "Player" + _local3, this.getNextHighestDepth()); } else if (_local3 == 4) { _local4 = this.attachMovie("PlayerRed", "Player" + _local3, this.getNextHighestDepth()); } else { trace("Error, no estoy preparado para m\u00E1s de 4 players!"); } _local4.SetId(_local3); if (_root.USER_PLAYER == _local3) { _local4.SetUserControlled(true); } else { _local4.SetUserControlled(false); } _local4.m_Playing = true; _local4.SetCell(CASILLA_GO); i++; } } function CreatePlayerInfo() { var _local12 = 150; var _local13 = 382; var _local14 = 94; i = 0; while (i < _root.NUM_PLAYERS) { var _local4 = i + 1; var _local3 = this.attachMovie("PlayerInfo", "PlayerInfo" + _local4, this.getNextHighestDepth()); _local3._x = _local12 + (_local3._width + (i * _local14)); _local3._y = _local13; var _local8 = _local3.FondoPlayerInfo; myColor = new Color(_local8); newColor = GetPlayerColor(_local4); colorTransform = {rb:((newColor & 16711680) / 16711680) * 255, gb:((newColor & 65280) / 65280) * 255, bb:((newColor & 255) / 255) * 255}; myColor.setTransform(colorTransform); var _local5 = _local3.Capsula1; var _local7 = _local3.Capsula2; var _local6 = _local3.Capsula3; _local5.m_Owner = _local4; _local5.m_CapsulaId = 1; _local7.m_Owner = _local4; _local7.m_CapsulaId = 2; _local6.m_Owner = _local4; _local6.m_CapsulaId = 3; i++; } } function GetValidCasilla(casillasArray) { var _local6 = false; var _local4 = 0; while (_local6 == false) { _local4 = Math.round((Math.random() * 31) + 1); var _local2 = false; var _local3 = casillasArray.length; var _local1 = 0; while (_local1 < _local3) { if (casillasArray[_local1] == _local4) { _local2 = true; break; } _local1++; } _local6 = !_local2; } return(_local4); } function CreateBoard(randomBoard) { CASILLA_GO = DEFAULT_CASILLA_GO; CASILLA_JAIL = DEFAULT_CASILLA_JAIL; CASILLA_GOTO_JAIL = DEFAULT_CASILLA_GOTO_JAIL; CASILLA_TREASURE = DEFAULT_CASILLA_TREASURE; CASILLA_INTERROGATION1 = DEFAULT_CASILLA_INTERROGATION1; CASILLA_INTERROGATION2 = DEFAULT_CASILLA_INTERROGATION2; CASILLA_INTERROGATION3 = DEFAULT_CASILLA_INTERROGATION3; CASILLA_INTERROGATION4 = DEFAULT_CASILLA_INTERROGATION4; var _local8 = new Array(); if (randomBoard) { CASILLA_GO = GetValidCasilla(_local8); _local8.push(CASILLA_GO); CASILLA_JAIL = GetValidCasilla(_local8); _local8.push(CASILLA_JAIL); CASILLA_GOTO_JAIL = GetValidCasilla(_local8); _local8.push(CASILLA_GOTO_JAIL); CASILLA_TREASURE = GetValidCasilla(_local8); _local8.push(CASILLA_TREASURE); CASILLA_INTERROGATION1 = GetValidCasilla(_local8); _local8.push(CASILLA_INTERROGATION1); CASILLA_INTERROGATION2 = GetValidCasilla(_local8); _local8.push(CASILLA_INTERROGATION2); CASILLA_INTERROGATION3 = GetValidCasilla(_local8); _local8.push(CASILLA_INTERROGATION3); CASILLA_INTERROGATION4 = GetValidCasilla(_local8); _local8.push(CASILLA_INTERROGATION4); } var _local6 = Math.round((Math.random() * 3) + 1); var _local7 = 0; itC = 0; while (itC < NUMCELLS) { var _local2 = itC + 1; var _local12; var _local11; var _local3 = this.attachMovie("Casilla", "Casilla" + _local2, this.getNextHighestDepth()); var _local5 = new flash.geom.Point(0, -253); var _local9 = itC * CELL_ANG_RAD; _local5 = RotatePoint(_local5, _local9); _local3._rotation = itC * CELL_ANG_DEG; _local3.m_Id = _local2; _local3._x = _local5.x + STARTX; _local3._y = _local5.y + STARTY; var _local4 = 0; if (!randomBoard) { if ((_local2 >= 13) && (_local2 <= 21)) { _local4 = 1; } else if ((_local2 >= 21) && (_local2 <= 29)) { _local4 = 2; } else if (((_local2 >= 29) && (_local2 <= 32)) || ((_local2 >= 1) && (_local2 <= 5))) { _local4 = 3; } else { _local4 = 4; } } else { if (_local7 > 6) { _local7 = 0; _local6 = _local6 + 1; if (_local6 > 4) { _local6 = 1; } } _local4 = _local6; _local7++; } _local3.m_Calidad = _local4; if (_local2 == CASILLA_GO) { _local3.Init(CCasilla.CELL_GO); } else if (_local2 == CASILLA_JAIL) { _local3.Init(CCasilla.CELL_JAIL); } else if (_local2 == CASILLA_TREASURE) { _local3.Init(CCasilla.CELL_TREASURE); } else if (_local2 == CASILLA_GOTO_JAIL) { _local3.Init(CCasilla.CELL_GOTOJAIL); } else if ((((_local2 == CASILLA_INTERROGATION1) || (_local2 == CASILLA_INTERROGATION2)) || (_local2 == CASILLA_INTERROGATION3)) || (_local2 == CASILLA_INTERROGATION4)) { _local3.Init(CCasilla.CELL_INTERROGATION); } else if ((_local2 == CASILLA_BONUS1) || (_local2 == CASILLA_BONUS2)) { _local3.Init(CCasilla.CELL_BONUS_DICE); } else { _local3.Init(CCasilla.CELL_TERRAIN); } itC++; } } function CreateClouds() { var _local8 = 12; var _local6 = 0; while (_local6 < _local8) { var _local2 = this.attachMovie("Nube1", "Nube1", this.getNextHighestDepth()); var _local5 = (Math.random() * 30) + 60; var _local4 = Math.random() * TWO_PI; var _local7 = (Math.random() * 20) + 30; var _local3 = new flash.geom.Point(0, _local5 - 400); RotatePoint(_local3, _local4); _local2.m_BaseH = _local5; _local2.m_Rot = _local4; _local2._x = _local3.x + 400; _local2._y = _local3.y + 400; _local2._width = _local7; _local2.m_Speed = CLOUD_SPEED; _local6++; } } function RandomizeBoard() { RestartGame(true); if (_root.SOUND_ENABLED) { _root.S_BUY_TERRAIN.start(0, 1); } } function StandardBoard() { RestartGame(false); if (_root.SOUND_ENABLED) { _root.S_BUY_TERRAIN.start(0, 1); } } function OnSound() { if (_root.SOUND_ENABLED) { if (_root.MUSICA != undefined) { _root.MUSICA.start(0, 9999); } } else if (_root.MUSICA != undefined) { _root.MUSICA.stop(); } if (_root.SOUND_ENABLED) { _root.S_BUY_TERRAIN.start(0, 1); } } var BUILDINGS_DEPTH; onLoad(); if (VERSION_ROB) { _root.PutThisGameOn._visible = false; _root.ArcadeTown._visible = false; if (CHECK_URL_ROB) { if (((this._url.indexOf("www.robals.com") == -1) || (this._url.indexOf("www.quarob.com") == -1)) || (this._url.indexOf("www.wyndrax.com") == -1)) { _level0.unloadMovie(); return(undefined); } } } CreateBoard(false); CreatePlayerInfo(); CreatePlayers(); CreateClouds(); SetStartingVars(); BUILDINGS_DEPTH = _root.Buildings.getDepth(); MUSICA = new Sound(this); MUSICA.attachSound("music.mp3"); if (SOUND_ENABLED) { MUSICA.start(0, 9999); } S_CONSTRUCCION = new Sound(this); S_CONSTRUCCION.attachSound("S_CONSTRUCCION"); S_DICE = new Sound(this); S_DICE.attachSound("S_DICE"); S_PASOS = new Sound(this); S_PASOS.attachSound("S_PASOS"); S_ACCIDENTE = new Sound(this); S_ACCIDENTE.attachSound("S_ACCIDENTE"); S_PAGAR = new Sound(this); S_PAGAR.attachSound("S_PAGAR"); S_BUY_TERRAIN = new Sound(this); S_BUY_TERRAIN.attachSound("S_BUY_TERRAIN"); stop();
Instance of Symbol 306 MovieClip in Frame 2
onClipEvent (load) { this.useHandCursor = false; } on (rollOver) { if (_root.Pestana1.m_bIsOpen) { _root.Pestana1.gotoAndPlay("Cerrar"); } if (_root.Pestana2.m_bIsOpen) { _root.Pestana2.gotoAndPlay("Cerrar"); } if (_root.Pestana3.m_bIsOpen) { _root.Pestana3.gotoAndPlay("Cerrar"); } if (_root.Pestana4.m_bIsOpen) { _root.Pestana4.gotoAndPlay("Cerrar"); } }
Instance of Symbol 330 MovieClip "RestartButton" in Frame 2
on (rollOver) { _width = (_width + 20); _height = (_height + 10); } on (rollOut) { _width = (_width - 20); _height = (_height - 10); } on (release) { _root.RestartGame(false); }
Instance of Symbol 273 MovieClip [Dice] "Dice" in Frame 2
onClipEvent (load) { this.Dice11._visible = false; this.Dice12._visible = false; this.Dice13._visible = false; this.Dice14._visible = false; this.Dice15._visible = false; this.Dice21._visible = false; this.Dice22._visible = false; this.Dice23._visible = false; this.Dice24._visible = false; this.Dice25._visible = false; Enable(true); _visible = false; }
Symbol 10 MovieClip [Casilla] Frame 1
#initclip 18 Object.registerClass("Casilla", CCasilla); #endinitclip onLoad(); this.cacheAsBitmap = true;
Symbol 15 MovieClip [PlayerGreen] Frame 1
#initclip 10 Object.registerClass("PlayerGreen", CPlayer); #endinitclip stop();
Symbol 15 MovieClip [PlayerGreen] Frame 12
gotoAndPlay ("Walk");
Symbol 18 MovieClip [PlayerYellow] Frame 1
#initclip 11 Object.registerClass("PlayerYellow", CPlayer); #endinitclip stop();
Symbol 18 MovieClip [PlayerYellow] Frame 12
gotoAndPlay ("Walk");
Symbol 21 MovieClip [PlayerRed] Frame 1
#initclip 12 Object.registerClass("PlayerRed", CPlayer); #endinitclip stop();
Symbol 21 MovieClip [PlayerRed] Frame 12
gotoAndPlay ("Walk");
Symbol 24 MovieClip [PlayerBlue] Frame 1
#initclip 13 Object.registerClass("PlayerBlue", CPlayer); #endinitclip stop();
Symbol 24 MovieClip [PlayerBlue] Frame 12
gotoAndPlay ("Walk");
Symbol 28 MovieClip [MoneyLabel] Frame 20
this.removeMovieClip();
Symbol 70 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1
#initclip 14 Object.registerClass("PlayerInfoCapsula", Capsula); #endinitclip onLoad(); this.cacheAsBitmap = true;
Instance of Symbol 39 MovieClip [CasillaGoToJail] "OnJail" in Symbol 74 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 41 MovieClip "Lose" in Symbol 74 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 43 MovieClip "CurrPlayerMarker" in Symbol 74 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; stop(); }
Instance of Symbol 45 MovieClip "Protection" in Symbol 74 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 79 MovieClip [CasillaInterrogacion] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 81 MovieClip [Landmark11] Frame 15
stop();
Symbol 83 MovieClip [Hotel8] Frame 15
stop();
Symbol 88 MovieClip [Hotel7] Frame 15
stop();
Symbol 94 MovieClip [Hotel6] Frame 15
stop();
Symbol 96 MovieClip [Landmark7] Frame 15
stop();
Symbol 98 MovieClip [Landmark10] Frame 15
stop();
Symbol 100 MovieClip [Landmark9] Frame 15
stop();
Symbol 102 MovieClip [Landmark13] Frame 15
stop();
Symbol 104 MovieClip [Landmark12] Frame 15
stop();
Symbol 106 MovieClip [Landmark1] Frame 15
stop();
Symbol 108 MovieClip [Landmark8] Frame 15
stop();
Symbol 110 MovieClip [Landmark5] Frame 15
stop();
Symbol 116 MovieClip [Hotel4] Frame 15
stop();
Symbol 118 MovieClip [Landmark6] Frame 15
stop();
Symbol 120 MovieClip [Hotel5] Frame 15
stop();
Symbol 122 MovieClip [Landmark2] Frame 15
stop();
Symbol 124 MovieClip [Landmark4] Frame 15
stop();
Symbol 126 MovieClip [Landmark3] Frame 15
stop();
Symbol 128 MovieClip [Hotel2] Frame 15
stop();
Symbol 131 MovieClip [Hotel1] Frame 15
stop();
Symbol 133 MovieClip [Hotel3] Frame 53
gotoAndPlay (15);
Symbol 135 MovieClip [Nube1] Frame 1
#initclip 15 Object.registerClass("Nube1", Nube); #endinitclip
Symbol 136 MovieClip [Casilla4Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 137 MovieClip [Casilla3Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 138 MovieClip [Casilla2Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 139 MovieClip [Casilla1Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 141 MovieClip [CasillaJail] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 145 MovieClip [Casa1] Frame 10
stop();
Symbol 147 MovieClip [Casa3] Frame 10
stop();
Symbol 149 MovieClip [Casa6] Frame 10
stop();
Symbol 151 MovieClip [Casa5] Frame 10
stop();
Symbol 153 MovieClip [Casa7] Frame 10
stop();
Symbol 155 MovieClip [Casa2] Frame 10
stop();
Symbol 157 MovieClip [Casa4] Frame 10
stop();
Symbol 159 MovieClip [Casa8] Frame 10
stop();
Symbol 168 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnCheckpointDialog(true); } }
Symbol 172 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnCheckpointDialog(false); } }
Instance of Symbol 161 MovieClip in Symbol 173 MovieClip [CheckpointDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 180 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnPlayerPressedYes(); } }
Symbol 185 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnPlayerPressedNo(); } }
Instance of Symbol 161 MovieClip in Symbol 186 MovieClip [BuyDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 192 Button
on (press) { _root["Player" + _root.EventDialog.m_Player].SetState(CPlayer.PLAYER_WAITING_OTHER); _root.EventDialog.removeMovieClip(); }
Instance of Symbol 188 MovieClip in Symbol 194 MovieClip [EventDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 197 Button
on (press) { _root["Player" + _root.JailDialog.m_Player].SetState(CPlayer.PLAYER_WAITING_OTHER); _root.JailDialog.removeMovieClip(); }
Instance of Symbol 196 MovieClip in Symbol 200 MovieClip [JailDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 202 Button
on (press) { _root["Player" + _root.CapsulaDialog.m_Player].SetState(CPlayer.PLAYER_WAITING_OTHER); _root.CapsulaDialog.removeMovieClip(); }
Instance of Symbol 188 MovieClip in Symbol 203 MovieClip [CapsulaDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 215 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Symbol 223 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; if (casilla.m_BuildingType == CCasilla.BUILDING_NONE) { casilla.BuildHouse(); } else if (casilla.m_BuildingType == CCasilla.BUILDING_HOUSE) { casilla.SellBuilding(); } else { casilla.UpgradeTo(CCasilla.BUILDING_HOUSE, true); } if (_root.SOUND_ENABLED) { _root.S_CONSTRUCCION.start(0, 1); } player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Symbol 227 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; if (casilla.m_BuildingType == CCasilla.BUILDING_NONE) { casilla.BuildHotel(); } else if (casilla.m_BuildingType == CCasilla.BUILDING_HOTEL) { casilla.SellBuilding(); } else { casilla.UpgradeTo(CCasilla.BUILDING_HOTEL, true); } if (_root.SOUND_ENABLED) { _root.S_CONSTRUCCION.start(0, 1); } player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Symbol 231 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; if (casilla.m_BuildingType == CCasilla.BUILDING_NONE) { casilla.BuildLandmark(); } else if (casilla.m_BuildingType == CCasilla.BUILDING_LANDMARK) { casilla.SellBuilding(); } else { casilla.UpgradeTo(CCasilla.BUILDING_LANDMARK, true); } if (_root.SOUND_ENABLED) { _root.S_CONSTRUCCION.start(0, 1); } player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Instance of Symbol 205 MovieClip in Symbol 238 MovieClip [BuildDialogEmpty] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 249 MovieClip [PlayerDialog] Frame 1
#initclip 16 Object.registerClass("PlayerDialog", PlayerDialog); #endinitclip
Symbol 249 MovieClip [PlayerDialog] Frame 75
this.removeMovieClip(); if (_root["Player" + this.m_Owner].m_CurrDialogId == this.m_DialogId) { _root["Player" + this.m_Owner].m_CurrDialogId = 0; }
Symbol 251 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 268 MovieClip Frame 1
Symbol 273 MovieClip [Dice] Frame 1
#initclip 17 Object.registerClass("Dice", CDice); #endinitclip
Symbol 293 MovieClip Frame 90
_root.gotoAndStop(2);
Symbol 369 MovieClip [__Packages.CPlayer] Frame 0
class CPlayer extends MovieClip { var m_Money, m_JailTime, m_LastDice1, m_LastDice2, m_OnJail, m_UserControlled, m_OnJailNoDoubleCount, m_PreparedToSelect, m_Protected, m_CurrDialogId, m_Id, m_CurrCell, m_Capsula1, m_Capsula2, m_Capsula3, useHandCursor, m_State, m_Destiny, FondoPlayer, _x, _y, m_Playing, _visible; function CPlayer () { super(); m_Money = _root.STARTING_MONEY; m_JailTime = 0; m_LastDice1 = 0; m_LastDice2 = 0; m_OnJail = false; m_UserControlled = false; m_OnJailNoDoubleCount = 0; m_PreparedToSelect = SELECT_ACTION_NONE; m_Protected = false; m_CurrDialogId = 0; m_Id = 0; m_CurrCell = 0; m_Capsula1 = CAPSULA_NONE; m_Capsula2 = CAPSULA_NONE; m_Capsula3 = CAPSULA_NONE; SetState(PLAYER_WAITING_OTHER); useHandCursor = false; } function UpdateCapsulas() { var _local3 = _root["PlayerInfo" + m_Id]; var _local6 = _local3.Capsula1; var _local5 = _local3.Capsula2; var _local4 = _local3.Capsula3; UpdateCapsula(m_Capsula1, _local6); UpdateCapsula(m_Capsula2, _local5); UpdateCapsula(m_Capsula3, _local4); } function UpdateCapsula(capsulaNum, capsula) { capsula.Super._visible = capsulaNum == CAPSULA_SUPER_ROLL; capsula.Mini._visible = capsulaNum == CAPSULA_MINI_ROLL; capsula.Steal._visible = capsulaNum == CAPSULA_STEAL_PROPERTY; capsula.Switch._visible = capsulaNum == CAPSULA_SWITCH_POSITION; capsula.Accident._visible = capsulaNum == CAPSULA_ACCIDENT; capsula.Protection._visible = capsulaNum == CAPSULA_PROTECTION; capsula.KillBonus._visible = capsulaNum == CAPSULA_KILLBONUS; capsula.Upgrade._visible = capsulaNum == CAPSULA_UPGRADE; } function OnCapsulaMini(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { _root.Dice.m_MaxValue = 3; if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Mini._visible = false; capsulaMC.RemoveToolTip(); _root.SuperRoll._visible = false; _root.MiniRoll._visible = true; UpdateCapsulas(); } } function OnCapsulaSuper(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { _root.Dice.m_MaxValue = 10; if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Super._visible = false; capsulaMC.RemoveToolTip(); _root.SuperRoll._visible = true; _root.MiniRoll._visible = false; UpdateCapsulas(); } } function OnCapsulaAccident(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Accident._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPlayerAccident._visible = true; _root.TextoSelectPlayerAccident.play(); _root.Player1.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Player2.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Player3.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Player4.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_SELECT_ACCIDENT); } } function OnCapsulaAccidentReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.Player1.PrepareToSelect(SELECT_ACTION_NONE); _root.Player2.PrepareToSelect(SELECT_ACTION_NONE); _root.Player3.PrepareToSelect(SELECT_ACTION_NONE); _root.Player4.PrepareToSelect(SELECT_ACTION_NONE); } function OnCapsulaSwitch(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Switch._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPlayerSwitch._visible = true; _root.TextoSelectPlayerSwitch.play(); _root.Player2.PrepareToSelect(SELECT_ACTION_SWITCH); _root.Player3.PrepareToSelect(SELECT_ACTION_SWITCH); _root.Player4.PrepareToSelect(SELECT_ACTION_SWITCH); _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_SELECT_SWITCH); } } function OnCapsulaKillBonus(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.KillBonus._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPlayerKillBonus._visible = true; _root.TextoSelectPlayerKillBonus.play(); _root.Player2.PrepareToSelect(SELECT_ACTION_KILLBONUS); _root.Player3.PrepareToSelect(SELECT_ACTION_KILLBONUS); _root.Player4.PrepareToSelect(SELECT_ACTION_KILLBONUS); _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_SELECT_KILLBONUS); } } function OnCapsulaKillBonusReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.Player1.PrepareToSelect(SELECT_ACTION_NONE); _root.Player2.PrepareToSelect(SELECT_ACTION_NONE); _root.Player3.PrepareToSelect(SELECT_ACTION_NONE); _root.Player4.PrepareToSelect(SELECT_ACTION_NONE); } function OnCapsulaSwitchReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.Player1.PrepareToSelect(SELECT_ACTION_NONE); _root.Player2.PrepareToSelect(SELECT_ACTION_NONE); _root.Player3.PrepareToSelect(SELECT_ACTION_NONE); _root.Player4.PrepareToSelect(SELECT_ACTION_NONE); } function Protect() { var _local3 = _root["PlayerInfo" + m_Id]; _local3.Protection._visible = true; m_Protected = true; } function OnCapsulaProtection(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Protection._visible = false; capsulaMC.RemoveToolTip(); Protect(); UpdateCapsulas(); } } function OnCapsulaUpgrade(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Upgrade._visible = false; capsulaMC.RemoveToolTip(); UpgradePropertiesToLandmark(); UpdateCapsulas(); } } function UpgradePropertiesToLandmark() { var _local4 = 0; while (_local4 < _root.NUMCELLS) { var _local3 = _root["Casilla" + (_local4 + 1)]; if ((_local3.m_Owner == m_Id) && (_local3.m_BuildingType != CCasilla.BUILDING_LANDMARK)) { _local3.UpgradeTo(CCasilla.BUILDING_LANDMARK, false); } _local4++; } } function EnemyHasProperties() { var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if ((_local4.m_Owner != 0) && (_local4.m_Owner != m_Id)) { return(true); } _local3++; } return(false); } function OnCapsulaSteal(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (!EnemyHasProperties()) { return(undefined); } if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Steal._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPropertySteal._visible = true; _root.TextoSelectPropertySteal.play(); var _local4 = 0; while (_local4 < _root.NUMCELLS) { var _local3 = _root["Casilla" + (_local4 + 1)]; if ((_local3.m_Owner != 0) && (_local3.m_Owner != m_Id)) { _local3.PrepareToSelect(CCasilla.SELECT_ACTION_STEAL); } _local4++; } _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_STEAL_PROPERTY); } } function OnCapsulaStealReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.TextoSelectPropertySteal._visible = false; var _local4 = 0; while (_local4 < _root.NUMCELLS) { var _local3 = _root["Casilla" + (_local4 + 1)]; if ((_local3.m_Owner != 0) && (_local3.m_Owner != m_Id)) { _local3.PrepareToSelect(CCasilla.SELECT_ACTION_NONE); } _local4++; } } function OnCheckpointDialog(wantsMoney) { if (m_State == PLAYER_WAITING_CHECKPOINT) { if (wantsMoney) { AddMoney(_root.GO_MONEY); } else { AddRandomBonus(); } if (m_CurrCell == m_Destiny) { SetState(PLAYER_END_MOVE); } else { SetState(PLAYER_MOVING); _root["Player" + m_Id].gotoAndPlay("Walk"); } } _root.CheckpointDialog.removeMovieClip(); } function OnPlayerPressedYes() { if (m_State == PLAYER_WAITING_BUYPROPERTY) { var _local4 = _root["Casilla" + m_CurrCell]; var _local3 = _local4.GetPrice(); if (m_Money >= _local3) { _local4.SetOwner(m_Id); AddMoney(-_local3); } if (m_UserControlled && (_root.SOUND_ENABLED)) { _root.S_BUY_TERRAIN.start(0, 1); } SetState(PLAYER_WAITING_OTHER); } _root.BuyDialog.removeMovieClip(); } function OnPlayerPressedNo() { if (m_State == PLAYER_WAITING_BUYPROPERTY) { SetState(PLAYER_WAITING_OTHER); } _root.BuyDialog.removeMovieClip(); } function DistToCell(cellId) { var _local3 = cellId - m_CurrCell; if (_local3 < 0) { _local3 = _root.NUMCELLS - Math.abs(_local3); } return(_local3); } function SetId(newId) { m_Id = newId; } function SetUserControlled(b) { m_UserControlled = b; } function SetColor(color) { var _local4 = new Color(FondoPlayer); var _local2 = {rb:((color & 16711680) / 16711680) * 255, gb:((color & 65280) / 65280) * 255, bb:((color & 255) / 255) * 255}; _local4.setTransform(_local2); } function SetState(playerState) { m_State = playerState; } function StartTurn() { _root.Dice.Enable(m_UserControlled); _root.Dice.m_MaxValue = 6; _root.SuperRoll._visible = false; _root.MiniRoll._visible = false; _root.TextoYourTurn._visible = m_UserControlled; if (m_UserControlled) { _root.TextoYourTurn.play(); } else { _root.TextoYourTurn.stop(); } if ((m_Id != 1) && (Math.random() > 0.96)) { if (Math.random() > 0.5) { Say("Weee!<br>Here we go."); } else { Say("My turn<br>at last!"); } } SetState(PLAYER_STARTING_TURN); } function onRoll() { SetState(PLAYER_ROLLING_DICE); _root.TextoYourTurn._visible = false; _root.TextoYourTurn.stop(); _root.PassTurn._visible = false; } function SetCell(newCell) { var _local3 = _root.GetCellPos("Casilla" + newCell); _x = _local3[0]; _y = _local3[1]; _x = _x + ((Math.random() * 40) - 20); _y = _y + ((Math.random() * 40) - 20); m_CurrCell = newCell; } function AddMoney(money) { if (m_Playing == false) { return(undefined); } var _local3 = m_Money + money; m_Money = _local3; if (_local3 < 0) { Lose(); } else { m_Money = _local3; } _root.CreateMoneyLabel(money, _x, _y - 32); } function Lose() { m_Playing = false; trace("Player lose: " + m_Id); _visible = false; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if (_local4.m_Owner == m_Id) { _local4.SetOwner(0); } _local3++; } m_Capsula1 = CAPSULA_NONE; m_Capsula2 = CAPSULA_NONE; m_Capsula3 = CAPSULA_NONE; var _local7 = _root["PlayerInfo" + m_Id]; _local7.Lose._visible = true; _local7.Protection._visible = false; if (_root.USER_PLAYER == m_Id) { _root.RestartButton._visible = true; } SetState(PLAYER_WAITING_OTHER); var _local5 = _root.GetNextPlayer(); var _local8 = _root.GetNumPlayersPlaying(); if (_local8 == 1) { _root.PLAYER_WINNER = _local5; _root.Dice._visible = false; _root.RestartButton._visible = true; _root.PlayerWin._visible = true; if (_root.PLAYER_WINNER == _root.USER_PLAYER) { _root.PlayerWin.htmlText = "You Win!!!"; } else { var _local6; if (_local5 == 1) { _local6 = "<font color=\"#0000EE\">Blue</font> Wins!!!"; } if (_local5 == 2) { _local6 = "<font color=\"#FFCC00\">Yellow</font> Wins!!!"; } if (_local5 == 3) { _local6 = "<font color=\"#00EE00\">Green</font> Wins!!!"; } if (_local5 == 4) { _local6 = "<font color=\"#EE0000\">Red</font> Wins!!!"; } _root.PlayerWin.htmlText = _local6; } } } function PayJail(bPay) { if (bPay) { AddMoney(-_root.OUT_OF_JAIL_MONEY); } m_OnJail = false; m_JailTime = 0; var _local3 = _root["PlayerInfo" + m_Id]; _local3.OnJail._visible = false; } function PassTurnNextPlayer() { var _local4 = _root.GetNextPlayer(); var _local3 = _root["PlayerInfo" + _root.PLAYER_TURNO_ACTUAL]; var _local5 = _root["PlayerInfo" + _local4]; _local3.CurrPlayerMarker._visible = false; _local3.CurrPlayerMarker.stop(); _local5.CurrPlayerMarker._visible = true; _local5.CurrPlayerMarker.play(); _root.PLAYER_TURNO_ACTUAL = _local4; _root["Player" + _local4].StartTurn(); if (m_Protected) { m_Protected = false; _local3.Protection._visible = false; } } function onEnterFrame() { if (_root.PLAYER_WINNER != 0) { return(undefined); } UpdateCapsulas(); var _local26 = _root["PlayerInfo" + m_Id]; _local26.PlayerMoney.text = m_Money; if (m_Id != _root.PLAYER_TURNO_ACTUAL) { return(undefined); } if (m_Playing == false) { PassTurnNextPlayer(); } if (m_State == PLAYER_STARTING_TURN) { if (m_OnJail) { m_JailTime++; var _local32 = _local26.OnJail; _local32.JailTurns.text = _root.NUM_JAIL_TURNS - m_JailTime; if (m_JailTime == _root.NUM_JAIL_TURNS) { PayJail(true); } } SetState(PLAYER_WAITING_ACTION); } else if (m_State == PLAYER_WAITING_ACTION) { if (!m_UserControlled) { var _local23 = m_Money; var _local5 = (Math.random() * 300) + 800; var _local30 = _local5 + 100; var _local10 = false; var _local7 = false; if ((_local23 < _local5) && (Math.random() > 0.1)) { _local7 = true; } else if (_local23 > _local30) { _local10 = true; } var _local4 = m_Money > 2000; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local6 = _root["Casilla" + (_local3 + 1)]; if (_local6.m_Owner == m_Id) { if ((_local7 && (m_Money < _local5)) && (Math.random() > 0.1)) { if (_local6.m_BuildingType != CCasilla.BUILDING_NONE) { _local6.SellBuilding(); } } else if (_local10 && (m_Money > _local5)) { if (_local6.m_BuildingType == CCasilla.BUILDING_NONE) { if ((_local6.GetPriceFromType(CCasilla.BUILDING_LANDMARK) < m_Money) && _local4) { _local6.BuildLandmark(); } else if ((_local6.GetPriceFromType(CCasilla.BUILDING_HOTEL) < m_Money) && (Math.random() > 0.5)) { _local6.BuildHotel(); } else if (_local6.GetPriceFromType(CCasilla.BUILDING_HOUSE) < m_Money) { _local6.BuildHouse(); } } else if ((_local6.m_BuildingType == CCasilla.BUILDING_HOUSE) || ((_local6.m_BuildingType == CCasilla.BUILDING_HOTEL) && _local4)) { if (_local6.GetUpgradePrice(CCasilla.BUILDING_LANDMARK) < m_Money) { _local6.UpgradeTo(CCasilla.BUILDING_LANDMARK, true); } } else if ((_local6.m_BuildingType == CCasilla.BUILDING_HOUSE) && _local4) { if (_local6.GetUpgradePrice(CCasilla.BUILDING_HOTEL) < m_Money) { _local6.UpgradeTo(CCasilla.BUILDING_HOTEL, true); } } else if ((_local6.m_BuildingType == CCasilla.BUILDING_LANDMARK) && (!_local4)) { if (Math.random() > 0.6) { _local6.UpgradeTo(CCasilla.BUILDING_HOUSE, true); } } } } _local3++; } AIUsarCapsulas(); _root.Dice.Roll(); } } else if (m_State == PLAYER_ROLLING_DICE) { if (_root.Dice.Finished()) { var _local27 = _root.Dice.m_Value1 == _root.Dice.m_Value2; if (m_OnJail && (!_local27)) { SetState(PLAYER_ONJAIL_NODOUBLE_ROLL); } else { if (_local27 && (m_OnJail)) { PayJail(false); } SetState(PLAYER_MOVING); _root["Player" + m_Id].gotoAndPlay("Walk"); var _local29 = _root.Dice.m_Value1 + _root.Dice.m_Value2; var _local12 = m_CurrCell + _local29; if (_local12 > _root.NUMCELLS) { _local12 = _local12 - _root.NUMCELLS; } m_Destiny = _local12; } _root.Dice.Enable(false); } } else if (m_State == PLAYER_MOVING) { var _local20 = new flash.geom.Point(); var _local8 = new flash.geom.Point(); _local8.x = _x; _local8.y = _y; var _local13 = new flash.geom.Point(); var _local11 = m_CurrCell + 1; if (_local11 > _root.NUMCELLS) { _local11 = _local11 - _root.NUMCELLS; } var _local21 = _root.GetCellPos("Casilla" + _local11); _local13.x = _local21[0]; _local13.y = _local21[1]; _local20 = _local13.subtract(_local8); _local20.normalize(_root.PLAYER_SPEED); _local8 = _local8.add(_local20); _x = _local8.x; _y = _local8.y; var _local18 = GetCurrCellFromPos(); var _local22 = false; if ((m_CurrCell != _local18) && (_local18 == _root.CASILLA_GO)) { if (m_UserControlled) { if (((m_Capsula1 != CAPSULA_NONE) && (m_Capsula2 != CAPSULA_NONE)) && (m_Capsula3 != CAPSULA_NONE)) { AddMoney(_root.GO_MONEY); } else { SetState(PLAYER_WAITING_CHECKPOINT); var _local19 = _root.attachMovie("CheckpointDialog", "CheckpointDialog", _root.getNextHighestDepth()); _local19._x = _x - _local19._width; _local19._y = _y - 50; _local22 = true; _root["Player" + m_Id].gotoAndPlay("Stand"); } } else if (((m_Capsula1 != CAPSULA_NONE) && (m_Capsula2 != CAPSULA_NONE)) && (m_Capsula3 != CAPSULA_NONE)) { AddMoney(_root.GO_MONEY); } else if (Math.random() > 0.5) { AddMoney(_root.GO_MONEY); } else { AddRandomBonus(); } } m_CurrCell = _local18; if (!_local22) { if (m_CurrCell == m_Destiny) { SetState(PLAYER_END_MOVE); _root["Player" + m_Id].gotoAndPlay("Stand"); } } } else if (m_State == PLAYER_END_MOVE) { SetCell(m_CurrCell); var _local6 = _root["Casilla" + m_CurrCell]; if (_local6.m_CellType == CCasilla.CELL_TERRAIN) { if (_local6.m_Owner == 0) { if (m_UserControlled) { var _local16 = _local6.GetPrice(); if (m_Money >= _local16) { var _local14 = _root.attachMovie("BuyDialog", "BuyDialog", _root.getNextHighestDepth()); _local14._x = _x - _local14._width; _local14._y = _y - 50; SetState(PLAYER_WAITING_BUYPROPERTY); } else { SetState(PLAYER_WAITING_OTHER); } } else { var _local15 = false; var _local16 = _local6.GetPrice(); if (m_Money > _local16) { if ((_local16 > 300) && (Math.random() > 0.1)) { _local15 = true; } else { _local15 = true; } } if (_local15) { _local6.SetOwner(m_Id); AddMoney(-_local16); } SetState(PLAYER_WAITING_OTHER); } } else { if (_local6.m_Owner != m_Id) { if (!m_Protected) { var _local25 = _local6.GetAmountToPay(); AddMoney(-_local25); _root["Player" + _local6.m_Owner].AddMoney(_local25); if (m_UserControlled && _root.SOUND_ENABLED) { _root.S_PAGAR.start(0, 1); } } } SetState(PLAYER_WAITING_OTHER); } } else if (_local6.m_CellType == CCasilla.CELL_INTERROGATION) { var _local31 = Math.round(Math.random() * 10); var _local24 = false; switch (_local31) { case 0 : case 1 : case 2 : var _local17 = ""; var _local9 = _root.INTERROGATION_MONEY_GOOD; if ((Math.random() > 0.7) && (!m_Protected)) { _local9 = -_root.INTERROGATION_MONEY_BAD; } if (Math.random() > 0.9) { _local9 = _local9 * 2; } if (_local9 > 0) { _local17 = ("<b>Congratulations!</b><br><br>You won <b>$" + _local9) + "</b>"; } else { _local17 = ("<b>Bad Luck!</b><br><br>You have to pay your lawyer <b>$" + Math.abs(_local9)) + "</b>!"; } AddMoney(_local9); if (m_UserControlled) { _root.ShowEventDialog(m_Id, _local17); SetState(PLAYER_EVENT_DIALOG); } else { SetState(PLAYER_WAITING_OTHER); } break; default : _local24 = true; } if (_local24) { if (((m_Capsula1 != CAPSULA_NONE) && (m_Capsula2 != CAPSULA_NONE)) && (m_Capsula3 != CAPSULA_NONE)) { if (m_UserControlled) { _root.ShowCapsulaDialog(m_Id, CAPSULA_NONE); SetState(PLAYER_CAPSULA_DIALOG); } else { SetState(PLAYER_WAITING_OTHER); } } else { var _local28 = AddRandomBonus(); if (m_UserControlled) { _root.ShowCapsulaDialog(m_Id, _local28); SetState(PLAYER_CAPSULA_DIALOG); } else { SetState(PLAYER_WAITING_OTHER); } } } } else if (_local6.m_CellType == CCasilla.CELL_GOTOJAIL) { SendToJail(true); } else { SetState(PLAYER_WAITING_OTHER); } } else if (m_State == PLAYER_WAITING_BUYPROPERTY) { if (m_UserControlled) { } } else if (m_State == PLAYER_WAITING_OTHER) { if (_root.MATCH_STARTED == false) { return(undefined); } var _local27 = _root.Dice.m_Value1 == _root.Dice.m_Value2; if ((_local27 && m_Playing) && (!m_OnJail)) { StartTurn(); if (m_UserControlled) { _root.PassTurn._visible = true; } } else { PassTurnNextPlayer(); } } else if (m_State == PLAYER_ONJAIL_NODOUBLE_ROLL) { m_OnJailNoDoubleCount++; if (m_OnJailNoDoubleCount == 20) { SetState(PLAYER_WAITING_OTHER); m_OnJailNoDoubleCount = 0; } } } function SendToJail(showDialog) { m_OnJail = true; m_JailTime = 0; SetCell(_root.CASILLA_JAIL); var _local4 = _root["PlayerInfo" + m_Id]; var _local3 = _local4.OnJail; _local3._visible = true; _local3.JailTurns.text = _root.NUM_JAIL_TURNS; if (showDialog && (m_UserControlled)) { _root.ShowJailDialog(m_Id); SetState(PLAYER_JAIL_DIALOG); if (_root.SOUND_ENABLED) { _root.S_ACCIDENTE.start(0, 1); } } else { SetState(PLAYER_WAITING_OTHER); if (Math.random() > 0.2) { Say("Damn it!"); } else { Say("Pff, in the hospital again..."); } } } function GetCurrCellFromPos() { var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; var _local6 = new flash.geom.Point(_x - _root.STARTX, _y - _root.STARTY); var _local5 = new flash.geom.Point(_local4._x - _root.STARTX, _local4._y - _root.STARTY); var _local8 = Math.atan2(_local6.y, _local6.x); var _local7 = Math.atan2(_local5.y, _local5.x); if (Math.abs(_local8 - _local7) < 0.1) { return(_local3 + 1); } _local3++; } return(0); } function CanBuyOrSellHouse() { return((m_UserControlled && (m_Id == _root.PLAYER_TURNO_ACTUAL)) && (m_State == PLAYER_WAITING_ACTION)); } function PrepareToSelect(selectAction) { m_PreparedToSelect = selectAction; useHandCursor = m_PreparedToSelect != SELECT_ACTION_NONE; } function onPress() { if (m_PreparedToSelect == SELECT_ACTION_NONE) { } else { if (m_PreparedToSelect == SELECT_ACTION_ACCIDENT) { if (m_State != PLAYER_WAITING_SELECT_ACCIDENT) { var _local3 = 1; if (_root.Player1.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 1; } else if (_root.Player2.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 2; } else if (_root.Player3.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 3; } else if (_root.Player4.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 4; } _root["Player" + _local3].OnCapsulaAccidentReady(); } SendToJail(true); } else if (m_PreparedToSelect == SELECT_ACTION_SWITCH) { var _local3 = 1; if (_root.Player1.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 1; } else if (_root.Player2.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 2; } else if (_root.Player3.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 3; } else if (_root.Player4.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 4; } SwitchPosWithPlayer(_local3); _root["Player" + _local3].OnCapsulaSwitchReady(); } else if (m_PreparedToSelect == SELECT_ACTION_KILLBONUS) { var _local3 = 1; if (_root.Player1.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 1; } else if (_root.Player2.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 2; } else if (_root.Player3.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 3; } else if (_root.Player4.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 4; } m_Capsula1 = CAPSULA_NONE; m_Capsula2 = CAPSULA_NONE; m_Capsula3 = CAPSULA_NONE; _root["Player" + _local3].OnCapsulaKillBonusReady(); } PrepareToSelect(SELECT_ACTION_NONE); _root.TextoSelectPlayerAccident._visible = false; _root.TextoSelectPlayerSwitch._visible = false; _root.TextoSelectPlayerKillBonus._visible = false; _root.TextoSelectPlayerAccident.stop(); _root.TextoSelectPlayerSwitch.stop(); _root.TextoSelectPlayerKillBonus.stop(); } } function SwitchPosWithPlayer(idPlayerWaiting) { var _local3 = _root["Player" + idPlayerWaiting]; var _local4 = _local3.m_CurrCell; _local3.SetCell(m_CurrCell); if (_local3.m_OnJail) { _local3.PayJail(false); SendToJail(true); } else { if (m_OnJail) { _local3.SendToJail(false); PayJail(false); } SetCell(_local4); } } function AddRandomBonus() { var _local2 = GetRandomBonus(); if (m_Capsula1 == CAPSULA_NONE) { m_Capsula1 = _local2; } else if (m_Capsula2 == CAPSULA_NONE) { m_Capsula2 = _local2; } else if (m_Capsula3 == CAPSULA_NONE) { m_Capsula3 = _local2; } else { trace("Error terrible!!!"); } return(_local2); } function GetNumCapsulas() { var _local2 = 0; if (m_Capsula1 != CAPSULA_NONE) { _local2++; } if (m_Capsula2 != CAPSULA_NONE) { _local2++; } if (m_Capsula3 != CAPSULA_NONE) { _local2++; } return(_local2); } function GetRandomBonus() { var _local1 = CAPSULA_SUPER_ROLL; var _local2 = Math.round(Math.random() * NUM_CAPSULAS_BONUS); switch (_local2) { case 0 : _local1 = CAPSULA_MINI_ROLL; break; case 1 : _local1 = CAPSULA_SUPER_ROLL; break; case 2 : _local1 = CAPSULA_STEAL_PROPERTY; break; case 3 : _local1 = CAPSULA_SWITCH_POSITION; break; case 4 : _local1 = CAPSULA_ACCIDENT; break; case 5 : _local1 = CAPSULA_PROTECTION; break; case 6 : _local1 = CAPSULA_MINI_ROLL; break; case 7 : _local1 = CAPSULA_UPGRADE; break; case 8 : _local1 = CAPSULA_KILLBONUS; break; default : trace("Woot! No conozco esa capsula!"); _local1 = CAPSULA_STEAL_PROPERTY; } return(_local1); } function HasCapsula(type) { if (m_Capsula1 == type) { return(true); } if (m_Capsula2 == type) { return(true); } if (m_Capsula3 == type) { return(true); } return(false); } function AIUsarCapsulas() { var _local4 = false; if (HasCapsula(CAPSULA_STEAL_PROPERTY) && (Math.random() > 0.1)) { var _local11 = 0; var _local9 = 0; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local5 = _root["Casilla" + (_local3 + 1)]; if ((_local5.m_Owner != 0) && (_local5.m_Owner != m_Id)) { if (_local5.GetAmountToPay() > _local9) { _local11 = _local5.m_Id; _local9 = _local5.GetAmountToPay(); } } _local3++; } if (_local9 >= 800) { _local4 = true; var _local16 = _root["Casilla" + _local11].m_Owner; _root["Casilla" + _local11].SetOwner(m_Id); var _local15; if (_local16 == 1) { _local15 = "I'll steal from <font color=\"#0000EE\"><b>Blue</b></font>"; } else if (_local16 == 2) { _local15 = "I'll steal from <font color=\"#EECC00\"><b>Yellow</b></font>"; } else if (_local16 == 3) { _local15 = "I'll steal from <font color=\"#00BB00\"><b>Green</b></font>"; } else if (_local16 == 4) { _local15 = "I'll steal from <font color=\"#EE0000\"><b>Red</b></font>"; } Say(_local15); if (m_Capsula1 == CAPSULA_STEAL_PROPERTY) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_STEAL_PROPERTY) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_STEAL_PROPERTY) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_SWITCH_POSITION) && (!_local4)) && (Math.random() > 0.3)) { if (m_OnJail) { if (_root.Player1.m_OnJail == false) { SwitchPosWithPlayer(1); _local4 = true; Say("I'll swap with <font color=\"#0000EE\">Blue</font>"); } } var _local6 = _root.Player1.DistToCell(_root.CASILLA_GO); if ((((_local4 == false) && (_local6 < 5)) && (_local6 != 0)) && (Math.random() > 0.1)) { SwitchPosWithPlayer(1); _local4 = true; Say("I'll swap with <font color=\"#0000EE\">Blue</font>"); } if ((_local4 == false) && (Math.random() > 0.65)) { var _local3 = 2; while (_local3 <= 4) { if (_local3 != m_Id) { var _local17 = _root["Player" + _local3]; _local6 = _local17.DistToCell(_root.CASILLA_GO); if ((((_local17.m_OnJail == false) && (_local17.m_CurrCell != m_CurrCell)) && (_local6 < 5)) && (_local6 != 0)) { SwitchPosWithPlayer(_local3); _local4 = true; Say("Let's change positions"); _local17.Say("Oh! Damn it!"); break; } } _local3++; } } if (_local4) { if (m_Capsula1 == CAPSULA_SWITCH_POSITION) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_SWITCH_POSITION) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_SWITCH_POSITION) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_ACCIDENT) && (!_local4)) && (Math.random() > 0.5)) { if ((_root.Player1.m_OnJail == false) && (Math.random() > 0.6)) { _root.Player1.SendToJail(false); _local4 = true; Say("<font color=\"#0000EE\"><b>Blue</b></font> to the hospital!"); } if (!_local4) { var _local3 = 2; while (_local3 <= 4) { if ((_local3 != m_Id) && (Math.random() > 0.5)) { var _local17 = _root["Player" + _local3]; if (_local17.m_OnJail == false) { _local17.SendToJail(false); _local4 = true; Say("Sorry mate! To the hospital!"); _local17.Say("Oh boy!"); break; } } _local3++; } } if (_local4) { if (m_Capsula1 == CAPSULA_ACCIDENT) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_ACCIDENT) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_ACCIDENT) { m_Capsula3 = CAPSULA_NONE; } } } if (((HasCapsula(CAPSULA_PROTECTION) && (!_local4)) && (!m_OnJail)) && (Math.random() > 0.5)) { var _local12 = 0; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local5 = _root["Casilla" + (_local3 + 1)]; if (_local5.m_Owner != 0) { _local12++; } _local3++; } if (_local12 > 10) { Protect(); _local4 = true; Say("I'll use Protection bonus!"); } if (_local4) { if (m_Capsula1 == CAPSULA_PROTECTION) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_PROTECTION) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_PROTECTION) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_UPGRADE) && (!_local4)) && (Math.random() > 0.4)) { var _local13 = 0; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local5 = _root["Casilla" + (_local3 + 1)]; if ((_local5.m_Owner == m_Id) && (_local5.m_BuildingType != CCasilla.BUILDING_LANDMARK)) { _local13++; } _local3++; } if (_local13 > 3) { UpgradePropertiesToLandmark(); _local4 = true; Say("I'll upgrade my properties!"); } if (_local4) { if (m_Capsula1 == CAPSULA_UPGRADE) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_UPGRADE) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_UPGRADE) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_KILLBONUS) && (!_local4)) && (Math.random() > 0.5)) { var _local10 = 0; var _local8 = 0; var _local3 = 1; while (_local3 <= 4) { var _local17 = _root["Player" + _local3]; var _local7 = _local17.GetNumCapsulas(); if ((_local3 != m_Id) && (_local7 > _local8)) { _local10 = _local3; _local8 = _local7; } _local3++; } if ((_local10 > 0) && (_local8 > 0)) { var _local17 = _root["Player" + _local10]; _local17.m_Capsula1 = CAPSULA_NONE; _local17.m_Capsula2 = CAPSULA_NONE; _local17.m_Capsula3 = CAPSULA_NONE; _local4 = true; } if (_local4) { if (m_Capsula1 == CAPSULA_KILLBONUS) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_KILLBONUS) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_KILLBONUS) { m_Capsula3 = CAPSULA_NONE; } } } if ((Math.random() > 0.5) && (!_local4)) { var _local18 = _root["PlayerInfo" + m_Id]; if (m_Capsula1 != CAPSULA_NONE) { var _local14 = _local18.Capsula1; if (m_Capsula1 == CAPSULA_MINI_ROLL) { OnCapsulaMini(_local14, _local14.m_CapsulaId); } else if (m_Capsula1 == CAPSULA_SUPER_ROLL) { OnCapsulaSuper(_local14, _local14.m_CapsulaId); } } else if (m_Capsula2 != CAPSULA_NONE) { var _local14 = _local18.Capsula2; if (m_Capsula2 == CAPSULA_MINI_ROLL) { OnCapsulaMini(_local14, _local14.m_CapsulaId); } else if (m_Capsula1 == CAPSULA_SUPER_ROLL) { OnCapsulaSuper(_local14, _local14.m_CapsulaId); } } else if (m_Capsula3 != CAPSULA_NONE) { var _local14 = _local18.Capsula3; if (m_Capsula3 == CAPSULA_MINI_ROLL) { OnCapsulaMini(_local14, _local14.m_CapsulaId); } else if (m_Capsula1 == CAPSULA_SUPER_ROLL) { OnCapsulaSuper(_local14, _local14.m_CapsulaId); } } } } function Say(dialog) { if (m_CurrDialogId != 0) { _root["PlayerDialog" + m_CurrDialogId].removeMovieClip(); m_CurrDialogId = 0; } _root.PLAYER_DIALOG_COUNTER++; m_CurrDialogId = _root.PLAYER_DIALOG_COUNTER; var _local3 = _root.attachMovie("PlayerDialog", "PlayerDialog" + m_CurrDialogId, _root.getNextHighestDepth()); _local3.m_Owner = m_Id; _local3.m_DialogId = m_CurrDialogId; _local3.SetText(dialog); _local3._x = _x - 6; _local3._y = _y - 30; } static var PLAYER_WAITING_ACTION = 1; static var PLAYER_WAITING_OTHER = 2; static var PLAYER_ROLLING_DICE = 3; static var PLAYER_MOVING = 4; static var PLAYER_LOSE = 5; static var PLAYER_STARTING_TURN = 6; static var PLAYER_END_MOVE = 7; static var PLAYER_ONJAIL_NODOUBLE_ROLL = 8; static var PLAYER_WAITING_BUYPROPERTY = 9; static var PLAYER_CAPSULA_DIALOG = 10; static var PLAYER_JAIL_DIALOG = 11; static var PLAYER_EVENT_DIALOG = 12; static var PLAYER_WAITING_SELECT_ACCIDENT = 13; static var PLAYER_WAITING_SELECT_SWITCH = 14; static var PLAYER_WAITING_STEAL_PROPERTY = 15; static var PLAYER_WAITING_CHECKPOINT = 16; static var PLAYER_WAITING_SELECT_KILLBONUS = 17; static var CAPSULA_NONE = 200; static var CAPSULA_SUPER_ROLL = 201; static var CAPSULA_MINI_ROLL = 202; static var CAPSULA_STEAL_PROPERTY = 203; static var CAPSULA_SWITCH_POSITION = 204; static var CAPSULA_ACCIDENT = 205; static var CAPSULA_PROTECTION = 206; static var CAPSULA_UPGRADE = 207; static var CAPSULA_KILLBONUS = 208; static var NUM_CAPSULAS_BONUS = 8; static var SELECT_ACTION_NONE = 500; static var SELECT_ACTION_SWITCH = 501; static var SELECT_ACTION_ACCIDENT = 502; static var SELECT_ACTION_KILLBONUS = 503; }
Symbol 370 MovieClip [__Packages.CCasilla] Frame 0
class CCasilla extends MovieClip { var useHandCursor, m_BuildingType, m_HouseName, m_HotelName, m_LandmarkName, m_HLCounter, m_HLUpdate, m_PreparedToSelect, m_Calidad, m_CellType, m_CurrentBuilding, m_UseHLColor, m_DesiredColor, m_HLColor, m_Owner, m_Id, _x, _y, _rotation, FondoCasilla, attachMovie, getNextHighestDepth; function CCasilla () { super(); useHandCursor = false; SetOwner(0); m_BuildingType = BUILDING_NONE; m_HouseName = ""; m_HotelName = ""; m_LandmarkName = ""; m_HLCounter = 0; m_HLUpdate = false; m_PreparedToSelect = SELECT_ACTION_NONE; } function GetCalidad() { return(m_Calidad); } function GetPriceFromType(buildingType) { if (buildingType == BUILDING_HOUSE) { return(GetPrice()); } if (buildingType == BUILDING_HOTEL) { return(GetPrice() * 2); } if (buildingType == BUILDING_LANDMARK) { return(GetPrice() * 3); } trace("Error 666"); return(666); } function GetPrice() { if (m_CellType == CELL_TERRAIN) { var _local2 = m_Calidad * 100; return(_local2); } return(0); } function GetAmountToPay() { if (m_CellType == CELL_TERRAIN) { var _local2 = GetPrice(); if (m_BuildingType == BUILDING_HOUSE) { _local2 = GetPrice() * 2; } if (m_BuildingType == BUILDING_HOTEL) { _local2 = GetPrice() * 3; } if (m_BuildingType == BUILDING_LANDMARK) { _local2 = GetPrice() * 4; } return(_local2); } return(0); } function SetOwner(newOwner) { if (newOwner == 0) { SetColor(16777215); m_BuildingType = BUILDING_NONE; var _local4 = _root.Buildings; _local4[m_CurrentBuilding].removeMovieClip(); } else { m_HLUpdate = true; m_HLCounter = 0; m_UseHLColor = false; m_DesiredColor = _root.GetPlayerColor(newOwner); m_HLColor = _root.GetPlayerHLColor(newOwner); useHandCursor = _root["Player" + newOwner].m_UserControlled; } m_Owner = newOwner; } function BuildHouse() { if (m_BuildingType != BUILDING_NONE) { var _local3 = _root.Buildings; _local3[m_CurrentBuilding].removeMovieClip(); trace("Error"); } m_BuildingType = BUILDING_HOUSE; UpdateBuildings(); var _local4 = _root["Player" + m_Owner]; _local4.AddMoney(-GetPriceFromType(m_BuildingType)); } function BuildHotel() { if (m_BuildingType != BUILDING_NONE) { var _local3 = _root.Buildings; _local3[m_CurrentBuilding].removeMovieClip(); trace("Error"); } m_BuildingType = BUILDING_HOTEL; UpdateBuildings(); var _local4 = _root["Player" + m_Owner]; _local4.AddMoney(-GetPriceFromType(m_BuildingType)); } function BuildLandmark() { if (m_BuildingType != BUILDING_NONE) { var _local3 = _root.Buildings; _local3[m_CurrentBuilding].removeMovieClip(); trace("Error"); } m_BuildingType = BUILDING_LANDMARK; UpdateBuildings(); var _local4 = _root["Player" + m_Owner]; _local4.AddMoney(-GetPriceFromType(m_BuildingType)); } function GetRandomBuildingName(buildingType) { if (buildingType == BUILDING_HOUSE) { var _local1 = 8; var _local3 = Math.round((Math.random() * (_local1 - 1)) + 1); return("Casa" + _local3); } if (buildingType == BUILDING_HOTEL) { var _local1 = 8; var _local3 = Math.round((Math.random() * (_local1 - 1)) + 1); return("Hotel" + _local3); } if (buildingType == BUILDING_LANDMARK) { var _local1 = 13; var _local3 = Math.round((Math.random() * (_local1 - 1)) + 1); return("Landmark" + _local3); } trace("Erroooor!"); return("CHACAL!"); } function UpdateBuildings() { var _local4 = _root.Buildings; if (m_BuildingType == BUILDING_NONE) { _local4[m_CurrentBuilding].removeMovieClip(); m_CurrentBuilding = ""; } else { var _local5; if (m_BuildingType == BUILDING_HOUSE) { m_CurrentBuilding = m_Id + m_HouseName; _local5 = _local4.attachMovie(m_HouseName, m_CurrentBuilding, _local4.getNextHighestDepth()); } else if (m_BuildingType == BUILDING_HOTEL) { m_CurrentBuilding = m_Id + m_HotelName; _local5 = _local4.attachMovie(m_HotelName, m_CurrentBuilding, _local4.getNextHighestDepth()); } else { m_CurrentBuilding = m_Id + m_LandmarkName; _local5 = _local4.attachMovie(m_LandmarkName, m_CurrentBuilding, _local4.getNextHighestDepth()); } _local5._x = _x; _local5._y = _y; _local5._rotation = _rotation; } var _local3 = ("<b>Space:</b> Land Value: <b>" + GetPrice()) + "$</b><br>Click to open Building Menu (owners only)"; if (m_BuildingType != BUILDING_NONE) { if (m_BuildingType == BUILDING_HOUSE) { _local3 = "<b>House</b><br>"; } else if (m_BuildingType == BUILDING_HOTEL) { _local3 = "<b>Hotel</b><br>"; } else { _local3 = "<b>Landmark</b><br>"; } _local3 = _local3 + "Land Value: <b>$"; _local3 = (_local3 + GetPrice()) + "</b><br>Total Value: <b>$"; _local3 = (_local3 + (GetPrice() + GetPriceFromType(m_BuildingType))) + "</b><br>Click to open Building Menu (owners only)"; } org.bigcrunch.ToolTip2.kill(this); org.bigcrunch.ToolTip2.install(this, _local3, 500); } function SellBuilding() { if (m_BuildingType == BUILDING_NONE) { trace("NO TENGO BUILDING!"); } var _local3 = (GetPriceFromType(m_BuildingType) * _root.HOUSE_SELL_PERCENT) / 100; var _local4 = _root["Player" + m_Owner]; _local4.AddMoney(_local3); RemoveBuilding(); } function RemoveBuilding() { m_BuildingType = BUILDING_NONE; UpdateBuildings(); } function UpgradeTo(newBuildingType, bPay) { var _local4 = _root["Player" + m_Owner]; var _local3 = 0; if (m_BuildingType != BUILDING_NONE) { _local3 = (GetPriceFromType(m_BuildingType) * _root.HOUSE_SELL_PERCENT) / 100; RemoveBuilding(); } m_BuildingType = newBuildingType; UpdateBuildings(); _local3 = _local3 - GetPriceFromType(m_BuildingType); if (bPay == true) { _local4.AddMoney(_local3); } } function GetUpgradePrice(upgradeType) { var _local3 = (GetPriceFromType(m_BuildingType) * _root.HOUSE_SELL_PERCENT) / 100; _local3 = _local3 - GetPriceFromType(upgradeType); return(_local3); } function SetColor(color) { var _local2 = new Color(FondoCasilla); _local2.setRGB(color); } function onPress() { if (m_PreparedToSelect == SELECT_ACTION_NONE) { var _local3 = _root["Player" + m_Owner]; if (((m_Owner != 0) && (_root.PLAYER_TURNO_ACTUAL == m_Owner)) && (_local3.m_State == CPlayer.PLAYER_WAITING_ACTION)) { _root.ShowBuildDialogEmpty(m_Id); _root.TextoYourTurn._visible = false; } } else if (m_PreparedToSelect == SELECT_ACTION_STEAL) { PrepareToSelect(SELECT_ACTION_NONE); SetOwner(_root.Player1.m_Id); _root.Player1.OnCapsulaStealReady(); } } function PrepareToSelect(selectAction) { m_PreparedToSelect = selectAction; useHandCursor = m_PreparedToSelect != SELECT_ACTION_NONE; } function Init(cellType) { if (cellType == CELL_TERRAIN) { SetOwner(0); if (GetCalidad() == 1) { attachMovie("Casilla1Estrella", "Estrella", getNextHighestDepth()); } else if (GetCalidad() == 2) { attachMovie("Casilla2Estrella", "Estrella", getNextHighestDepth()); } else if (GetCalidad() == 3) { attachMovie("Casilla3Estrella", "Estrella", getNextHighestDepth()); } else { attachMovie("Casilla4Estrella", "Estrella", getNextHighestDepth()); } } else if (cellType == CELL_GO) { SetColor(7842423); attachMovie("CasillaStart", "Start", getNextHighestDepth()); } else if (cellType == CELL_JAIL) { SetColor(7829367); attachMovie("CasillaJail", "Jail", getNextHighestDepth()); } else if (cellType == CELL_TREASURE) { SetColor(11167249); attachMovie("CasillaTreasure", "Treasure", getNextHighestDepth()); } else if (cellType == CELL_GOTOJAIL) { SetColor(16729156); attachMovie("CasillaGoToJail", "GoToJail", getNextHighestDepth()); } else if (cellType == CELL_INTERROGATION) { SetColor(11184895); attachMovie("CasillaInterrogacion", "Interrogacion", getNextHighestDepth()); } else if (cellType == CELL_BONUS_DICE) { SetColor(11184895); attachMovie("CasillaBonus", "Bonus", getNextHighestDepth()); } m_CellType = cellType; m_LandmarkName = GetRandomBuildingName(BUILDING_LANDMARK); m_HotelName = GetRandomBuildingName(BUILDING_HOTEL); m_HouseName = GetRandomBuildingName(BUILDING_HOUSE); var _local3 = ("<b>Space:</b> Land Value: <b>" + GetPrice()) + "$</b><br>Click to open Building Menu (owners only)"; if (m_CellType == CELL_GO) { _local3 = "<b>Checkpoint:</b> Receive <b>300$</b> or a <b>Bonus</b> everytime you pass over this space."; } else if (m_CellType == CELL_JAIL) { _local3 = "<b>Hospital:</b> Total recovery takes 3 turns. <br>Roll doubles to be cured instantly."; } else if (cellType == CELL_TREASURE) { _local3 = "<b>Resting Area:</b> Just relax when you are here!"; } else if (cellType == CELL_GOTOJAIL) { _local3 = "<b>Accident:</b> Watch your steps when you pass over this space!"; } else if (cellType == CELL_INTERROGATION) { _local3 = "<b>Random Event:</b> Sometimes good, sometimes bad..."; } else if (cellType == CELL_BONUS_DICE) { _local3 = "<b>Bonus Dice:</b> Receive a <b>SUPER</b> or <b>MINI</b> dice bonus."; } org.bigcrunch.ToolTip2.install(this, _local3, 500); } function onEnterFrame() { if (!m_HLUpdate) { return(undefined); } m_HLCounter++; if ((m_HLCounter % 2) == 0) { if (m_UseHLColor) { SetColor(m_HLColor); m_UseHLColor = false; } else { SetColor(m_DesiredColor); m_UseHLColor = true; } } if (m_HLCounter >= 20) { m_HLUpdate = false; m_HLCounter = 0; SetColor(m_DesiredColor); } } static var CELL_GO = 1; static var CELL_GOTOJAIL = 2; static var CELL_JAIL = 3; static var CELL_TREASURE = 4; static var CELL_INTERROGATION = 5; static var CELL_BONUS_DICE = 6; static var CELL_TERRAIN = 7; static var BUILDING_NONE = 300; static var BUILDING_HOUSE = 301; static var BUILDING_HOTEL = 302; static var BUILDING_LANDMARK = 303; static var SELECT_ACTION_NONE = 500; static var SELECT_ACTION_STEAL = 501; }
Symbol 371 MovieClip [__Packages.org.bigcrunch.ToolTip2] Frame 0
class org.bigcrunch.ToolTip2 { static var _text, label, _cont, _caller, _mouseListener, intervalID, shadow, bg; function ToolTip2 () { } static function set text(_t) { _text = _t; //return(text); } static function get text() { return(label.text); } static function get active() { return(_cont._visible); } static function set caller(_c) { _caller = _c; //return(caller); } static function get caller() { return(_caller); } static function show(_t, time) { if (time && (time > 0)) { setText((_t ? (_t) : (_text))); _mouseListener.show = mx.utils.Delegate.create(getInstance(), show); intervalID = setInterval(_mouseListener, "show", time); return(undefined); } clearInterval(intervalID); Mouse.addListener(_mouseListener); _mouseListener.onMouseMove = mx.utils.Delegate.create(getInstance(), setToolTipToMouse); setToolTipToMouse(); _cont._visible = true; _cont.swapDepths(_root.getNextHighestDepth()); } static function hide() { Mouse.removeListener(_mouseListener); delete _mouseListener.onMouseMove; _cont._visible = false; clearInterval(intervalID); } static function getInstance() { if (_instance == undefined) { _instance = new org.bigcrunch.ToolTip2(); init(); } return(_instance); } static function init() { _cont = _root.createEmptyMovieClip("__tooltip_mc", 9000); shadow = _cont.createEmptyMovieClip("shadow", 1); bg = _cont.createEmptyMovieClip("bg", 2); _cont.createTextField("label", 3, 5, 0, 5, 20); label = _cont.label; label.autoSize = "left"; label.html = true; label.selectable = false; label.multiline = true; _mouseListener = new Object(); hide(); } static function setText(_t) { label.htmlText = ("<font face=\"Verdana\" size=\"10\">" + _t) + "</font>"; resetBG(); } static function setToolTipToMouse(Void) { _cont._x = _root._xmouse + 15; _cont._y = _root._ymouse; if ((_cont._x + _cont._width) > Stage.width) { _cont._x = (_root._xmouse - _cont._width) - 5; } if ((_cont._y + _cont._height) > Stage.height) { _cont._y = (_root._ymouse - _cont._height) - 5; } updateAfterEvent(); } static function resetBG(Void) { var _local2 = label.textWidth + 12; var _local1 = label.textHeight + 4; bg.clear(); bg.lineStyle(0, 3355443, 80); bg.beginFill(16777164, 80); bg.moveTo(0, 0); bg.lineTo(0, _local1); bg.lineTo(_local2, _local1); bg.lineTo(_local2, 0); bg.lineTo(0, 0); bg.endFill(); shadow.clear(); shadow.beginFill(3355443, 60); shadow.moveTo(2, 2); shadow.lineTo(2, _local1 + 2); shadow.lineTo(_local2 + 2, _local1 + 2); shadow.lineTo(_local2 + 2, 2); shadow.lineTo(2, 2); shadow.endFill(); } static function install(mc, text, delay) { mc.toolTipText = (text ? (text) : ""); mc.toolTipDelay = (delay ? (delay) : 500); mc.oldOnRollOver = mc.onRollOver; mc.onRollOver = function () { if (this.oldOnRollOver) { this.oldOnRollOver(); } if (this.toolTipText != "") { org.bigcrunch.ToolTip2.show(this.toolTipText, this.toolTipDelay); } }; mc.oldOnRollOut = mc.onRollOut; mc.onRollOut = function () { if (this.oldOnRollOut) { this.oldOnRollOut(); } org.bigcrunch.ToolTip2.hide(); }; mc.oldOnPress = mc.onPress; mc.onPress = function () { if (this.oldOnPress) { this.oldOnPress(); } org.bigcrunch.ToolTip2.hide(); }; } static function kill(mc) { mc.onRollOver = mc.oldOnRollOver; mc.onRollOut = mc.oldOnRollOut; mc.onPress = mc.oldOnPress; } static var _instance = getInstance(); }
Symbol 372 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 373 MovieClip [__Packages.Capsula] Frame 0
class Capsula extends MovieClip { var m_Tooltip, Super, Mini, Accident, Switch, Steal, Protection, Upgrade, KillBonus, m_Owner, m_CapsulaId; function Capsula () { super(); m_Tooltip = new Tooltip(6724095, 16777215); Super._visible = false; Mini._visible = false; Accident._visible = false; Switch._visible = false; Steal._visible = false; Protection._visible = false; Upgrade._visible = false; KillBonus._visible = false; } function onPress() { var _local3 = _root["Player" + m_Owner]; var _local4 = ((_local3.m_State == CPlayer.PLAYER_WAITING_ACTION) && (_root.MiniRoll._visible == false)) && (_root.SuperRoll._visible == false); if (_local4) { if (Mini._visible) { _local3.OnCapsulaMini(this, m_CapsulaId); } else if (Super._visible) { _local3.OnCapsulaSuper(this, m_CapsulaId); } else if (Accident._visible) { _local3.OnCapsulaAccident(this, m_CapsulaId); } else if (Switch._visible) { _local3.OnCapsulaSwitch(this, m_CapsulaId); } else if (Protection._visible) { _local3.OnCapsulaProtection(this, m_CapsulaId); } else if (Steal._visible) { _local3.OnCapsulaSteal(this, m_CapsulaId); } else if (KillBonus._visible) { _local3.OnCapsulaKillBonus(this, m_CapsulaId); } else if (Upgrade._visible) { _local3.OnCapsulaUpgrade(this, m_CapsulaId); } } _root.TextoYourTurn._visible = false; _root.PassTurn._visible = false; RemoveToolTip(); } function onRollOver() { var _local2; if (Super._visible) { _local2 = "Super Dice: Bigger roll! (1 to 10)"; } else if (Mini._visible) { _local2 = "Mini Dice: Small roll! (1 to 3)"; } else if (Steal._visible) { _local2 = "Steal: Steal a property from other player!"; } else if (Switch._visible) { _local2 = "Swap: Swap your position with other player"; } else if (Protection._visible) { _local2 = "Protection: You're safe from paying for one turn!"; } else if (Accident._visible) { _local2 = "Accident: Send a player directly to the hospital!"; } else if (Upgrade._visible) { _local2 = "Upgrade: Upgrade all your properties to landmarks!"; } else if (KillBonus._visible) { _local2 = "Bonus Eraser: Remove all the bonuses from other player!"; } else { _local2 = "Bonus Dice: None"; } m_Tooltip.showTip(_local2); } function onRollOut() { RemoveToolTip(); } function RemoveToolTip() { m_Tooltip.removeTip(); } }
Symbol 374 MovieClip [__Packages.Tooltip] Frame 0
class Tooltip { var hex1, hex2, theTip, tFormat; function Tooltip (newhex, newhex2) { hex1 = newhex; hex2 = newhex2; } function showTip(theText) { theTip = _root.createEmptyMovieClip("tooltip", _root.getNextHighestDepth()); theTip.createTextField("theText", theTip.getNextHighestDepth(), 3, 1, 300, 20); theTip.theText.selectable = false; tFormat = new TextFormat(); tFormat.font = "Arial"; tFormat.size = 11; tFormat.align = "Left"; theTip.theText.setNewTextFormat(tFormat); theTip.theText.text = theText; var _local3 = theTip.theText.textWidth; theTip.beginFill(hex1); theTip.lineStyle(1, hex2, 100); theTip.moveTo(0, 0); theTip.lineTo(_local3 + 10, 0); theTip.lineTo(_local3 + 10, 20); theTip.lineTo(20, 20); theTip.lineTo(15, 30); theTip.lineTo(10, 20); theTip.lineTo(0, 20); theTip.lineTo(0, 0); theTip.endFill(); theTip._visible = false; theTip._x = _root._xmouse - 15; theTip._y = _root._ymouse - 35; theTip._visible = true; theTip.onMouseMove = function () { this._x = _root._xmouse - 15; this._y = _root._ymouse - 35; updateAfterEvent(); }; } function removeTip() { theTip._visible = false; delete theTip.onMouseMove; theTip.removeMovieClip(); delete tFormat; } }
Symbol 375 MovieClip [__Packages.Nube] Frame 0
class Nube extends MovieClip { var m_BaseH, m_Rot, m_Speed, _rotation, _x, _y; function Nube () { super(); } function onEnterFrame() { var _local4 = 0; var _local3 = m_BaseH - 400; m_Rot = m_Rot + m_Speed; if (m_Rot > _root.TWO_PI) { m_Rot = m_Rot - _root.TWO_PI; } var _local6 = Math.cos(m_Rot); var _local5 = Math.sin(m_Rot); var _local8 = (_local4 * _local6) - (_local3 * _local5); var _local7 = (_local4 * _local5) + (_local3 * _local6); _local4 = _local8; _local3 = _local7; var _local9 = Math.atan2(_local3, _local4); _rotation = ((_local9 * 180) / Math.PI) + 90; _x = _local4 + 400; _y = _local3 + 400; } }
Symbol 376 MovieClip [__Packages.PlayerDialog] Frame 0
class PlayerDialog extends MovieClip { var m_Part1, Part1, m_Part2, Part2, m_Part3, Part3, m_Part4, Part4, m_Text, m_Owner, _x, _y; function PlayerDialog () { super(); m_Part1 = Part1; m_Part2 = Part2; m_Part3 = Part3; m_Part4 = Part4; m_Text = m_Part1.Texto; } function SetText(theText) { m_Text.htmlText = theText; } function onEnterFrame() { var _local5 = _root["Player" + m_Owner]; var _local4 = _local5._x; var _local3 = _local5._y - 30; var _local7 = 10.5; var _local6 = 9999; UpdatePart(m_Part1, 5, 500, (_local4 - (m_Part1._width * 0.5)) + 10, _local3 - 53); UpdatePart(m_Part2, 3, 500, _local4, _local3 - 15); UpdatePart(m_Part3, 2, 500, _local4, _local3 - 10); UpdatePart(m_Part4, 1, 500, _local4, _local3 - 5); } function UpdatePart(partMC, amount, maxDist, idealX, idealY) { var _local3 = partMC._x + _x; var _local2 = partMC._y + _y; if ((((idealX > (_local3 - maxDist)) and (idealX < (_local3 + maxDist))) and (idealY > (_local2 - maxDist))) and (idealY < (_local2 + maxDist))) { var _local8 = (idealX - _local3) / amount; var _local9 = (idealY - _local2) / amount; partMC._x = (_local3 - _x) + _local8; partMC._y = (_local2 - _y) + _local9; } } }
Symbol 377 MovieClip [__Packages.CDice] Frame 0
class CDice extends MovieClip { var m_Value1, m_Value2, m_Enabled, m_MaxValue, m_State, useHandCursor, m_RollingCounter; function CDice () { super(); m_Value1 = 1; m_Value2 = 3; m_Enabled = false; m_MaxValue = 6; m_State = DICE_STOP; var _local5 = _root.Dice; var _local4 = 1; while (_local4 <= 10) { if (_local4 != 6) { _local5["Dice1" + _local4]._visible = false; _local5["Dice2" + _local4]._visible = false; } _local4++; } } function Enable(b) { m_Enabled = b; useHandCursor = b; } function Roll() { m_State = DICE_ROLLING; m_RollingCounter = 0; _root["Player" + _root.PLAYER_TURNO_ACTUAL].onRoll(); if (_root.SOUND_ENABLED) { _root.S_DICE.start(0, 1); } } function Finished() { return(m_State == DICE_STOP); } function onPress() { if (m_Enabled) { Roll(); } } function onEnterFrame() { if (m_State == DICE_ROLLING) { m_RollingCounter++; m_Value1 = Math.floor(Math.random() * m_MaxValue) + 1; m_Value2 = Math.floor(Math.random() * m_MaxValue) + 1; if ((m_RollingCounter % 2) == 0) { var _local4 = _root.Dice; var _local3 = 1; while (_local3 <= 10) { _local4["Dice1" + _local3]._visible = false; _local4["Dice2" + _local3]._visible = false; _local3++; } _local3 = 1; while (_local3 <= 10) { if (_local3 == m_Value1) { _local4["Dice1" + _local3]._visible = true; } if (_local3 == m_Value2) { _local4["Dice2" + _local3]._visible = true; } _local3++; } } if (m_RollingCounter >= DICE_ROLL_TIME) { m_State = DICE_STOP; } } } static var DICE_STOP = 0; static var DICE_ROLLING = 1; static var DICE_ROLL_TIME = 24; }
Symbol 306 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 308 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Instance of Symbol 313 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _width = (_width + 20); _height = (_height + 10); } on (rollOut) { _width = (_width - 20); _height = (_height - 10); } on (release) { _root.OnStart(); }
Instance of Symbol 315 MovieClip "ButtonStandard" in Symbol 322 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.StandardBoard(); _parent.ButtonRandomize._visible = true; this._visible = false; }
Instance of Symbol 317 MovieClip "ButtonRandomize" in Symbol 322 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.RandomizeBoard(); _parent.ButtonStandard._visible = true; this._visible = false; }
Instance of Symbol 319 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.MainMenu._visible = false; _root.HowToMenu._visible = true; }
Instance of Symbol 321 MovieClip "PlayMoreGames" in Symbol 322 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { getURL ("http://www.arcadetown.com/index.asp?gameid=dicemogul", "_blank"); }
Instance of Symbol 326 MovieClip in Symbol 328 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.MainMenu._visible = true; _root.HowToMenu._visible = false; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Upgrade._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Protection._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Steal._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Accident._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.KillBonus._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Switch._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Super._visible = true; }
Instance of Symbol 73 MovieClip [PlayerInfoCapsula] in Symbol 328 MovieClip Frame 1
onClipEvent (load) { this.Mini._visible = true; }
Symbol 334 Button
on (release) { getURL ("http://www.arcadetown.com/index.asp?gameid=dicemogul", "_blank"); }
Symbol 337 Button
on (release) { getURL ("http://www.arcadetown.com/free_content/index.asp?gameid=dicemogul", "_blank"); }
Symbol 353 Button
on (press) { _root["Player" + _root.PLAYER_TURNO_ACTUAL].PassTurnNextPlayer(); _root.PassTurn._visible = false; }
Symbol 368 Button
on (press) { if (!_root.VERSION_CON_SONIDOS) { _root.SOUND_ENABLED = false; } else { _root.SOUND_ENABLED = !_root.SOUND_ENABLED; } _root.OnSound(); }

Library Items

Symbol 1 Sound [S_BUY_TERRAIN]
Symbol 2 Sound [music.mp3]
Symbol 3 Sound [S_PAGAR]
Symbol 4 Sound [S_DICE]
Symbol 5 Sound [S_CONSTRUCCION]
Symbol 6 Sound [S_ACCIDENTE]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Casilla]Uses:8 9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:15
Symbol 13 GraphicUsed by:15 18 21 24
Symbol 14 GraphicUsed by:15 18 21 24
Symbol 15 MovieClip [PlayerGreen]Uses:12 13 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClip [PlayerYellow]Uses:17 13 14
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClip [PlayerRed]Uses:20 13 14
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip [PlayerBlue]Uses:23 13 14
Symbol 25 GraphicUsed by:28
Symbol 26 FontUsed by:27
Symbol 27 EditableTextUses:26Used by:28
Symbol 28 MovieClip [MoneyLabel]Uses:25 27
Symbol 29 GraphicUsed by:74
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [FondoMoneyInfo]Uses:30Used by:74
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:74
Symbol 34 FontUsed by:35 189 190 191 199 211 213 214 220 221 222 224 225 226 228 229 230 335 336
Symbol 35 EditableTextUses:34Used by:74
Symbol 36 GraphicUsed by:39
Symbol 37 FontUsed by:38 193 198 201
Symbol 38 EditableTextUses:37Used by:39
Symbol 39 MovieClip [CasillaGoToJail]Uses:36 38Used by:74
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:74
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:74
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:74
Symbol 46 GraphicUsed by:73
Symbol 47 GraphicUsed by:52
Symbol 48 FontUsed by:49 50 54 55
Symbol 49 TextUses:48Used by:52
Symbol 50 TextUses:48Used by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [PlayerInfoCapsula_Mini]Uses:47 49 50 51Used by:73
Symbol 53 GraphicUsed by:57
Symbol 54 TextUses:48Used by:57
Symbol 55 TextUses:48Used by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [PlayerInfoCapsula_Super]Uses:53 54 55 56Used by:73
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:73
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:73
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:73
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:73
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:73
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:72 136 137 138 139
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:68 70 71Used by:73
Symbol 73 MovieClip [PlayerInfoCapsula]Uses:46 52 57 59 61 63 65 67 72Used by:74 328
Symbol 74 MovieClip [PlayerInfo]Uses:29 31 33 35 39 41 43 45 73
Symbol 75 GraphicUsed by:76  Timeline
Symbol 76 MovieClip [CasillaTreasure]Uses:75
Symbol 77 FontUsed by:78 332
Symbol 78 TextUses:77Used by:79
Symbol 79 MovieClip [CasillaInterrogacion]Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [Landmark11]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [Hotel8]Uses:82
Symbol 84 GraphicUsed by:88
Symbol 85 FontUsed by:86 87 130 324
Symbol 86 TextUses:85Used by:88 131
Symbol 87 TextUses:85Used by:88
Symbol 88 MovieClip [Hotel7]Uses:84 86 87
Symbol 89 GraphicUsed by:94
Symbol 90 FontUsed by:91 92
Symbol 91 TextUses:90Used by:94 120 133
Symbol 92 TextUses:90Used by:93
Symbol 93 MovieClipUses:92Used by:94 120 133
Symbol 94 MovieClip [Hotel6]Uses:89 91 93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [Landmark7]Uses:95
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [Landmark10]Uses:97
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [Landmark9]Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [Landmark13]Uses:101
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [Landmark12]Uses:103
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [Landmark1]Uses:105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [Landmark8]Uses:107
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [Landmark5]Uses:109
Symbol 111 GraphicUsed by:116
Symbol 112 FontUsed by:113 115
Symbol 113 TextUses:112Used by:115
Symbol 114 TextUsed by:115
Symbol 115 MovieClipUses:112 113 114Used by:116
Symbol 116 MovieClip [Hotel4]Uses:111 115
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [Landmark6]Uses:117
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [Hotel5]Uses:119 91 93
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [Landmark2]Uses:121
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [Landmark4]Uses:123
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Landmark3]Uses:125
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [Hotel2]Uses:127
Symbol 129 GraphicUsed by:131
Symbol 130 TextUses:85Used by:131
Symbol 131 MovieClip [Hotel1]Uses:129 86 130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [Hotel3]Uses:132 91 93
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [Nube1]Uses:134
Symbol 136 MovieClip [Casilla4Estrella]Uses:70
Symbol 137 MovieClip [Casilla3Estrella]Uses:70
Symbol 138 MovieClip [Casilla2Estrella]Uses:70
Symbol 139 MovieClip [Casilla1Estrella]Uses:70
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [CasillaJail]Uses:140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [CasillaStart]Uses:142
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip [Casa1]Uses:144
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [Casa3]Uses:146
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [Casa6]Uses:148
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [Casa5]Uses:150
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [Casa7]Uses:152
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [Casa2]Uses:154
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [Casa4]Uses:156
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip [Casa8]Uses:158
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:173 186
Symbol 162 GraphicUsed by:173
Symbol 163 FontUsed by:164 166 170 175 177 182 309 312 314 316 318 320 323 325 329 350
Symbol 164 TextUses:163Used by:173
Symbol 165 GraphicUsed by:168
Symbol 166 TextUses:163Used by:168
Symbol 167 GraphicUsed by:168
Symbol 168 ButtonUses:165 166 167Used by:173
Symbol 169 GraphicUsed by:172
Symbol 170 TextUses:163Used by:172
Symbol 171 GraphicUsed by:172
Symbol 172 ButtonUses:169 170 171Used by:173
Symbol 173 MovieClip [CheckpointDialog]Uses:161 162 164 168 172
Symbol 174 GraphicUsed by:186
Symbol 175 TextUses:163Used by:186
Symbol 176 GraphicUsed by:180
Symbol 177 TextUses:163Used by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 ButtonUses:176 177 178 179Used by:186
Symbol 181 GraphicUsed by:185
Symbol 182 TextUses:163Used by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 ButtonUses:181 182 183 184Used by:186
Symbol 186 MovieClip [BuyDialog]Uses:161 174 175 180 185
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:194 203
Symbol 189 EditableTextUses:34Used by:192 197 202
Symbol 190 EditableTextUses:34Used by:192 197 202
Symbol 191 EditableTextUses:34Used by:192 197 202
Symbol 192 ButtonUses:189 190 191Used by:194
Symbol 193 EditableTextUses:37Used by:194
Symbol 194 MovieClip [EventDialog]Uses:188 192 193
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:200
Symbol 197 ButtonUses:189 190 191Used by:200
Symbol 198 EditableTextUses:37Used by:200
Symbol 199 EditableTextUses:34Used by:200
Symbol 200 MovieClip [JailDialog]Uses:196 197 198 199
Symbol 201 EditableTextUses:37Used by:203
Symbol 202 ButtonUses:189 190 191Used by:203
Symbol 203 MovieClip [CapsulaDialog]Uses:188 201 202
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:238
Symbol 206 FontUsed by:207 208 209 216 217 218 219
Symbol 207 EditableTextUses:206Used by:238
Symbol 208 EditableTextUses:206Used by:238
Symbol 209 EditableTextUses:206Used by:238
Symbol 210 GraphicUsed by:215
Symbol 211 EditableTextUses:34Used by:215
Symbol 212 GraphicUsed by:215
Symbol 213 EditableTextUses:34Used by:215
Symbol 214 EditableTextUses:34Used by:215
Symbol 215 ButtonUses:210 211 212 213 214Used by:238
Symbol 216 EditableTextUses:206Used by:238
Symbol 217 EditableTextUses:206Used by:238
Symbol 218 EditableTextUses:206Used by:238
Symbol 219 EditableTextUses:206Used by:238
Symbol 220 EditableTextUses:34Used by:223
Symbol 221 EditableTextUses:34Used by:223
Symbol 222 EditableTextUses:34Used by:223
Symbol 223 ButtonUses:220 221 222Used by:238
Symbol 224 EditableTextUses:34Used by:227
Symbol 225 EditableTextUses:34Used by:227
Symbol 226 EditableTextUses:34Used by:227
Symbol 227 ButtonUses:224 225 226Used by:238
Symbol 228 EditableTextUses:34Used by:231
Symbol 229 EditableTextUses:34Used by:231
Symbol 230 EditableTextUses:34Used by:231
Symbol 231 ButtonUses:228 229 230Used by:238
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:238
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:238
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:238
Symbol 238 MovieClip [BuildDialogEmpty]Uses:205 207 208 209 215 216 217 218 219 223 227 231 233 235 237
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:249
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:249
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:249
Symbol 245 GraphicUsed by:248
Symbol 246 FontUsed by:247
Symbol 247 EditableTextUses:246Used by:248
Symbol 248 MovieClipUses:245 247Used by:249
Symbol 249 MovieClip [PlayerDialog]Uses:240 242 244 248
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:254 256 258 260 262 264 266 268 270 272
Symbol 252 FontUsed by:253 255 257 259 261 263 265 267 269 271
Symbol 253 TextUses:252Used by:254
Symbol 254 MovieClipUses:251 253Used by:273
Symbol 255 TextUses:252Used by:256
Symbol 256 MovieClipUses:251 255Used by:273
Symbol 257 TextUses:252Used by:258
Symbol 258 MovieClipUses:251 257Used by:273
Symbol 259 TextUses:252Used by:260
Symbol 260 MovieClipUses:251 259Used by:273
Symbol 261 TextUses:252Used by:262
Symbol 262 MovieClipUses:251 261Used by:273
Symbol 263 TextUses:252Used by:264
Symbol 264 MovieClipUses:251 263Used by:273
Symbol 265 TextUses:252Used by:266
Symbol 266 MovieClipUses:251 265Used by:273
Symbol 267 TextUses:252Used by:268
Symbol 268 MovieClipUses:251 267Used by:273
Symbol 269 TextUses:252Used by:270
Symbol 270 MovieClipUses:251 269Used by:273
Symbol 271 TextUses:252Used by:272
Symbol 272 MovieClipUses:251 271Used by:273
Symbol 273 MovieClip [Dice]Uses:254 256 258 260 262 264 266 268 270 272Used by:Timeline
Symbol 274 MovieClip [Buildings]Used by:Timeline
Symbol 275 GraphicUsed by:293
Symbol 276 GraphicUsed by:293 334
Symbol 277 GraphicUsed by:293
Symbol 278 GraphicUsed by:293
Symbol 279 GraphicUsed by:293
Symbol 280 GraphicUsed by:293
Symbol 281 GraphicUsed by:293
Symbol 282 GraphicUsed by:293
Symbol 283 GraphicUsed by:293
Symbol 284 GraphicUsed by:293
Symbol 285 GraphicUsed by:293
Symbol 286 GraphicUsed by:293
Symbol 287 GraphicUsed by:293
Symbol 288 GraphicUsed by:293
Symbol 289 ShapeTweeningUsed by:293
Symbol 290 GraphicUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292Used by:Timeline
Symbol 369 MovieClip [__Packages.CPlayer]
Symbol 370 MovieClip [__Packages.CCasilla]
Symbol 371 MovieClip [__Packages.org.bigcrunch.ToolTip2]
Symbol 372 MovieClip [__Packages.mx.utils.Delegate]
Symbol 373 MovieClip [__Packages.Capsula]
Symbol 374 MovieClip [__Packages.Tooltip]
Symbol 375 MovieClip [__Packages.Nube]
Symbol 376 MovieClip [__Packages.PlayerDialog]
Symbol 377 MovieClip [__Packages.CDice]
Symbol 294 GraphicUsed by:Timeline
Symbol 295 ShapeTweeningUsed by:301
Symbol 296 ShapeTweeningUsed by:301
Symbol 297 GraphicUsed by:301
Symbol 298 ShapeTweeningUsed by:301
Symbol 299 ShapeTweeningUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:295 296 297 298 299 300Used by:Timeline
Symbol 302 GraphicUsed by:306
Symbol 303 FontUsed by:304
Symbol 304 TextUses:303Used by:306
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:302 304 305Used by:Timeline
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:Timeline
Symbol 309 TextUses:163Used by:322
Symbol 310 FontUsed by:311 324 327
Symbol 311 TextUses:310Used by:322
Symbol 312 EditableTextUses:163Used by:313
Symbol 313 MovieClipUses:312Used by:322
Symbol 314 TextUses:163Used by:315
Symbol 315 MovieClipUses:314Used by:322
Symbol 316 TextUses:163Used by:317
Symbol 317 MovieClipUses:316Used by:322
Symbol 318 TextUses:163Used by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 TextUses:163Used by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClipUses:309 311 313 315 317 319 321Used by:Timeline
Symbol 323 TextUses:163Used by:328
Symbol 324 TextUses:310 85Used by:328
Symbol 325 TextUses:163Used by:326
Symbol 326 MovieClipUses:325Used by:328
Symbol 327 TextUses:310Used by:328
Symbol 328 MovieClipUses:323 324 326 73 327Used by:Timeline
Symbol 329 EditableTextUses:163Used by:330
Symbol 330 MovieClipUses:329Used by:Timeline
Symbol 331 FontUsed by:332
Symbol 332 TextUses:331 77Used by:Timeline
Symbol 333 GraphicUsed by:334
Symbol 334 ButtonUses:333 276Used by:Timeline
Symbol 335 EditableTextUses:34Used by:Timeline
Symbol 336 EditableTextUses:34Used by:337
Symbol 337 ButtonUses:336Used by:Timeline
Symbol 338 FontUsed by:339 340 342 343
Symbol 339 TextUses:338Used by:341
Symbol 340 TextUses:338Used by:341
Symbol 341 MovieClipUses:339 340Used by:Timeline
Symbol 342 TextUses:338Used by:344
Symbol 343 TextUses:338Used by:344
Symbol 344 MovieClipUses:342 343Used by:Timeline
Symbol 345 FontUsed by:346 347 354 355 357 358 360 361 363 364
Symbol 346 TextUses:345Used by:348
Symbol 347 TextUses:345Used by:348
Symbol 348 MovieClipUses:346 347Used by:Timeline
Symbol 349 GraphicUsed by:353
Symbol 350 TextUses:163Used by:353
Symbol 351 GraphicUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 ButtonUses:349 350 351 352Used by:Timeline
Symbol 354 TextUses:345Used by:356
Symbol 355 TextUses:345Used by:356
Symbol 356 MovieClipUses:354 355Used by:Timeline
Symbol 357 TextUses:345Used by:359
Symbol 358 TextUses:345Used by:359
Symbol 359 MovieClipUses:357 358Used by:Timeline
Symbol 360 TextUses:345Used by:362
Symbol 361 TextUses:345Used by:362
Symbol 362 MovieClipUses:360 361Used by:Timeline
Symbol 363 TextUses:345Used by:365
Symbol 364 TextUses:345Used by:365
Symbol 365 MovieClipUses:363 364Used by:Timeline
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 ButtonUses:366 367Used by:Timeline

Instance Names

"Buildings"Frame 2Symbol 274 MovieClip [Buildings]
"MainMenu"Frame 2Symbol 322 MovieClip
"HowToMenu"Frame 2Symbol 328 MovieClip
"RestartButton"Frame 2Symbol 330 MovieClip
"ArcadeTown"Frame 2Symbol 334 Button
"PlayerWin"Frame 2Symbol 335 EditableText
"PutThisGameOn"Frame 2Symbol 337 Button
"MiniRoll"Frame 2Symbol 341 MovieClip
"SuperRoll"Frame 2Symbol 344 MovieClip
"Dice"Frame 2Symbol 273 MovieClip [Dice]
"TextoYourTurn"Frame 2Symbol 348 MovieClip
"PassTurn"Frame 2Symbol 353 Button
"TextoSelectPlayerAccident"Frame 2Symbol 356 MovieClip
"TextoSelectPlayerSwitch"Frame 2Symbol 359 MovieClip
"TextoSelectPropertySteal"Frame 2Symbol 362 MovieClip
"TextoSelectPlayerKillBonus"Frame 2Symbol 365 MovieClip
"FondoCasilla"Symbol 10 MovieClip [Casilla] Frame 1Symbol 8 MovieClip
"MoneyText"Symbol 28 MovieClip [MoneyLabel] Frame 1Symbol 27 EditableText
"JailTurns"Symbol 39 MovieClip [CasillaGoToJail] Frame 1Symbol 38 EditableText
"Mini"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 52 MovieClip [PlayerInfoCapsula_Mini]
"Super"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 57 MovieClip [PlayerInfoCapsula_Super]
"Protection"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 59 MovieClip
"Steal"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 61 MovieClip
"Switch"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 63 MovieClip
"Accident"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 65 MovieClip
"KillBonus"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 67 MovieClip
"Upgrade"Symbol 73 MovieClip [PlayerInfoCapsula] Frame 1Symbol 72 MovieClip
"FondoPlayerInfo"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 31 MovieClip [FondoMoneyInfo]
"PlayerMoney"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 35 EditableText
"OnJail"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 39 MovieClip [CasillaGoToJail]
"Lose"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 41 MovieClip
"CurrPlayerMarker"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 43 MovieClip
"Protection"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 45 MovieClip
"Capsula1"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 73 MovieClip [PlayerInfoCapsula]
"Capsula2"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 73 MovieClip [PlayerInfoCapsula]
"Capsula3"Symbol 74 MovieClip [PlayerInfo] Frame 1Symbol 73 MovieClip [PlayerInfoCapsula]
"Text"Symbol 194 MovieClip [EventDialog] Frame 1Symbol 193 EditableText
"Text"Symbol 203 MovieClip [CapsulaDialog] Frame 1Symbol 201 EditableText
"Cancel"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 215 Button
"HousePrice"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 217 EditableText
"HotelPrice"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 218 EditableText
"LandmarkPrice"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 219 EditableText
"HouseButton"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 223 Button
"HotelButton"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 227 Button
"LandmarkButton"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 231 Button
"House"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 233 MovieClip
"Hotel"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 235 MovieClip
"Landmark"Symbol 238 MovieClip [BuildDialogEmpty] Frame 1Symbol 237 MovieClip
"Texto"Symbol 248 MovieClip Frame 1Symbol 247 EditableText
"Part4"Symbol 249 MovieClip [PlayerDialog] Frame 1Symbol 240 MovieClip
"Part3"Symbol 249 MovieClip [PlayerDialog] Frame 1Symbol 242 MovieClip
"Part2"Symbol 249 MovieClip [PlayerDialog] Frame 1Symbol 244 MovieClip
"Part1"Symbol 249 MovieClip [PlayerDialog] Frame 1Symbol 248 MovieClip
"Dice27"Symbol 273 MovieClip [Dice] Frame 1Symbol 254 MovieClip
"Dice28"Symbol 273 MovieClip [Dice] Frame 1Symbol 256 MovieClip
"Dice29"Symbol 273 MovieClip [Dice] Frame 1Symbol 258 MovieClip
"Dice210"Symbol 273 MovieClip [Dice] Frame 1Symbol 260 MovieClip
"Dice21"Symbol 273 MovieClip [Dice] Frame 1Symbol 262 MovieClip
"Dice22"Symbol 273 MovieClip [Dice] Frame 1Symbol 264 MovieClip
"Dice23"Symbol 273 MovieClip [Dice] Frame 1Symbol 266 MovieClip
"Dice24"Symbol 273 MovieClip [Dice] Frame 1Symbol 268 MovieClip
"Dice25"Symbol 273 MovieClip [Dice] Frame 1Symbol 270 MovieClip
"Dice26"Symbol 273 MovieClip [Dice] Frame 1Symbol 272 MovieClip
"Dice17"Symbol 273 MovieClip [Dice] Frame 1Symbol 254 MovieClip
"Dice18"Symbol 273 MovieClip [Dice] Frame 1Symbol 256 MovieClip
"Dice19"Symbol 273 MovieClip [Dice] Frame 1Symbol 258 MovieClip
"Dice110"Symbol 273 MovieClip [Dice] Frame 1Symbol 260 MovieClip
"Dice11"Symbol 273 MovieClip [Dice] Frame 1Symbol 262 MovieClip
"Dice12"Symbol 273 MovieClip [Dice] Frame 1Symbol 264 MovieClip
"Dice13"Symbol 273 MovieClip [Dice] Frame 1Symbol 266 MovieClip
"Dice14"Symbol 273 MovieClip [Dice] Frame 1Symbol 268 MovieClip
"Dice15"Symbol 273 MovieClip [Dice] Frame 1Symbol 270 MovieClip
"Dice16"Symbol 273 MovieClip [Dice] Frame 1Symbol 272 MovieClip
"ButtonStandard"Symbol 322 MovieClip Frame 1Symbol 315 MovieClip
"ButtonRandomize"Symbol 322 MovieClip Frame 1Symbol 317 MovieClip
"PlayMoreGames"Symbol 322 MovieClip Frame 1Symbol 321 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1267 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "S_BUY_TERRAIN"
ExportAssets (56)Timeline Frame 1Symbol 2 as "music.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "S_PAGAR"
ExportAssets (56)Timeline Frame 1Symbol 4 as "S_DICE"
ExportAssets (56)Timeline Frame 1Symbol 5 as "S_CONSTRUCCION"
ExportAssets (56)Timeline Frame 1Symbol 6 as "S_ACCIDENTE"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Casilla"
ExportAssets (56)Timeline Frame 1Symbol 15 as "PlayerGreen"
ExportAssets (56)Timeline Frame 1Symbol 18 as "PlayerYellow"
ExportAssets (56)Timeline Frame 1Symbol 21 as "PlayerRed"
ExportAssets (56)Timeline Frame 1Symbol 24 as "PlayerBlue"
ExportAssets (56)Timeline Frame 1Symbol 28 as "MoneyLabel"
ExportAssets (56)Timeline Frame 1Symbol 31 as "FondoMoneyInfo"
ExportAssets (56)Timeline Frame 1Symbol 39 as "CasillaGoToJail"
ExportAssets (56)Timeline Frame 1Symbol 52 as "PlayerInfoCapsula_Mini"
ExportAssets (56)Timeline Frame 1Symbol 57 as "PlayerInfoCapsula_Super"
ExportAssets (56)Timeline Frame 1Symbol 73 as "PlayerInfoCapsula"
ExportAssets (56)Timeline Frame 1Symbol 74 as "PlayerInfo"
ExportAssets (56)Timeline Frame 1Symbol 76 as "CasillaTreasure"
ExportAssets (56)Timeline Frame 1Symbol 79 as "CasillaInterrogacion"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Landmark11"
ExportAssets (56)Timeline Frame 1Symbol 83 as "Hotel8"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Hotel7"
ExportAssets (56)Timeline Frame 1Symbol 94 as "Hotel6"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Landmark7"
ExportAssets (56)Timeline Frame 1Symbol 98 as "Landmark10"
ExportAssets (56)Timeline Frame 1Symbol 100 as "Landmark9"
ExportAssets (56)Timeline Frame 1Symbol 102 as "Landmark13"
ExportAssets (56)Timeline Frame 1Symbol 104 as "Landmark12"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Landmark1"
ExportAssets (56)Timeline Frame 1Symbol 108 as "Landmark8"
ExportAssets (56)Timeline Frame 1Symbol 110 as "Landmark5"
ExportAssets (56)Timeline Frame 1Symbol 116 as "Hotel4"
ExportAssets (56)Timeline Frame 1Symbol 118 as "Landmark6"
ExportAssets (56)Timeline Frame 1Symbol 120 as "Hotel5"
ExportAssets (56)Timeline Frame 1Symbol 122 as "Landmark2"
ExportAssets (56)Timeline Frame 1Symbol 124 as "Landmark4"
ExportAssets (56)Timeline Frame 1Symbol 126 as "Landmark3"
ExportAssets (56)Timeline Frame 1Symbol 128 as "Hotel2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "Hotel1"
ExportAssets (56)Timeline Frame 1Symbol 133 as "Hotel3"
ExportAssets (56)Timeline Frame 1Symbol 135 as "Nube1"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Casilla4Estrella"
ExportAssets (56)Timeline Frame 1Symbol 137 as "Casilla3Estrella"
ExportAssets (56)Timeline Frame 1Symbol 138 as "Casilla2Estrella"
ExportAssets (56)Timeline Frame 1Symbol 139 as "Casilla1Estrella"
ExportAssets (56)Timeline Frame 1Symbol 141 as "CasillaJail"
ExportAssets (56)Timeline Frame 1Symbol 143 as "CasillaStart"
ExportAssets (56)Timeline Frame 1Symbol 145 as "Casa1"
ExportAssets (56)Timeline Frame 1Symbol 147 as "Casa3"
ExportAssets (56)Timeline Frame 1Symbol 149 as "Casa6"
ExportAssets (56)Timeline Frame 1Symbol 151 as "Casa5"
ExportAssets (56)Timeline Frame 1Symbol 153 as "Casa7"
ExportAssets (56)Timeline Frame 1Symbol 155 as "Casa2"
ExportAssets (56)Timeline Frame 1Symbol 157 as "Casa4"
ExportAssets (56)Timeline Frame 1Symbol 159 as "Casa8"
ExportAssets (56)Timeline Frame 1Symbol 173 as "CheckpointDialog"
ExportAssets (56)Timeline Frame 1Symbol 186 as "BuyDialog"
ExportAssets (56)Timeline Frame 1Symbol 194 as "EventDialog"
ExportAssets (56)Timeline Frame 1Symbol 200 as "JailDialog"
ExportAssets (56)Timeline Frame 1Symbol 203 as "CapsulaDialog"
ExportAssets (56)Timeline Frame 1Symbol 238 as "BuildDialogEmpty"
ExportAssets (56)Timeline Frame 1Symbol 249 as "PlayerDialog"
ExportAssets (56)Timeline Frame 1Symbol 273 as "Dice"
ExportAssets (56)Timeline Frame 1Symbol 274 as "Buildings"
ExportAssets (56)Timeline Frame 1Symbol 369 as "__Packages.CPlayer"
ExportAssets (56)Timeline Frame 1Symbol 370 as "__Packages.CCasilla"
ExportAssets (56)Timeline Frame 1Symbol 371 as "__Packages.org.bigcrunch.ToolTip2"
ExportAssets (56)Timeline Frame 1Symbol 372 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 373 as "__Packages.Capsula"
ExportAssets (56)Timeline Frame 1Symbol 374 as "__Packages.Tooltip"
ExportAssets (56)Timeline Frame 1Symbol 375 as "__Packages.Nube"
ExportAssets (56)Timeline Frame 1Symbol 376 as "__Packages.PlayerDialog"
ExportAssets (56)Timeline Frame 1Symbol 377 as "__Packages.CDice"

Labels

"Stand"Symbol 15 MovieClip [PlayerGreen] Frame 1
"Walk"Symbol 15 MovieClip [PlayerGreen] Frame 5
"Stand"Symbol 18 MovieClip [PlayerYellow] Frame 1
"Walk"Symbol 18 MovieClip [PlayerYellow] Frame 5
"Stand"Symbol 21 MovieClip [PlayerRed] Frame 1
"Walk"Symbol 21 MovieClip [PlayerRed] Frame 5
"Stand"Symbol 24 MovieClip [PlayerBlue] Frame 1
"Walk"Symbol 24 MovieClip [PlayerBlue] Frame 5

Dynamic Text Variables

_root.HouseButtonTextSymbol 220 EditableText"House"
_root.HouseButtonTextSymbol 221 EditableText"House"
_root.HouseButtonTextSymbol 222 EditableText"House"
_root.HotelButtonTextSymbol 224 EditableText"Upgrade"
_root.HotelButtonTextSymbol 225 EditableText"Upgrade"
_root.HotelButtonTextSymbol 226 EditableText"Upgrade"
_root.LandmarkButtonTextSymbol 228 EditableText"Landmark"
_root.LandmarkButtonTextSymbol 229 EditableText"Landmark"
_root.LandmarkButtonTextSymbol 230 EditableText"Landmark"




http://swfchan.com/3/10949/info.shtml
Created: 7/6 -2019 20:51:38 Last modified: 7/6 -2019 20:51:38 Server time: 27/04 -2024 04:11:30