STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228086 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #10964 |
Loading |
0 |
DEAL |
DEAL |
When finished betting, click the Deal button. |
$1MIL |
$1MIL |
+ - |
$5 |
$5 |
$10 |
$10 |
$100 |
$100 |
$1000 |
$1000 |
$10K |
$10K |
$100K |
$100K |
Select the cards you wish to discard by clicking on them. |
DRAW |
DRAW |
Click to play again! |
PLAY AgAIN |
PLAY AgAIN |
NEW GAME |
NEW GAME |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false;Frame 2loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes == totalbytes) { gotoAndPlay (4); } percentage = int(loadedbytes / (totalbytes / 100)); loader.gotoAndStop(percentage); percentage = percentage + "%";Frame 3gotoAndPlay (2);Frame 5function newGame() { cash = 1000; startGame(); } function startGame() { bet = 0; deck = createDeck(); hand = new Array(5); heldCards = new Array(5); _root.gotoAndStop("start"); } function clearDisplays() { var _local2 = 1; while (_local2 <= 9) { _root["output" + _local2] = ""; _local2++; } } function updateDisplays() { output1 = bet; output2 = bet * 2; output3 = bet * 3; output4 = bet * 10; output5 = bet * 20; output6 = bet * 50; output7 = bet * 100; output8 = bet * 300; output9 = bet * 5000; betDisplay = "$" + bet; cashDisplay = "$" + cash; } function setBet(amount) { if (cash >= amount) { if ((bet + amount) >= 0) { bet = bet + amount; cash = cash - amount; updateDisplays(); if (!mute) { betSound = new Sound(); betSound.attachSound("S_BET"); betSound.start(0, 1); } } } } function createDeck() { var _local3 = new Array(52); var _local4 = 0; var _local2 = 1; while (_local2 <= 4) { var _local1 = 1; while (_local1 <= 13) { _local3[_local4++] = new Card(_local2, _local1); _local1++; } _local2++; } return(_local3); } function shuffleDeck(cards) { var _local4; var _local3; var _local2 = 0; while (_local2 < cards.length) { _local3 = random(cards.length); _local4 = cards[_local2]; cards[_local2] = cards[_local3]; cards[_local3] = _local4; _local2++; } return(cards); } function Card(s, v) { this.suit = s; this.val = v; } function drawCard(index) { heldCards[index] = false; _root["card" + index].gotoAndStop("back"); } function holdCard(index) { heldCards[index] = true; _root["card" + index].gotoAndStop((((hand[index].suit - 1) * 13) + hand[index].val) + 2); } function showCards() { var _local2 = 0; while (_local2 < 5) { _root["card" + _local2].gotoAndStop((((hand[_local2].suit - 1) * 13) + hand[_local2].val) + 2); _local2++; } } function hideCards() { var _local2 = 0; while (_local2 < 5) { _root["card" + _local2].gotoAndStop("back"); _local2++; } } function getPokerHand(a) { var _local3 = 1; var _local1 = new Array(5); i = 0; while (i < 5) { _local1[i] = a[i]; i++; } var _local4 = false; while (!_local4) { _local4 = true; i = 0; while (i < 4) { if (_local1[i].val > _local1[i + 1].val) { var _local2 = _local1[i]; _local1[i] = _local1[i + 1]; _local1[i + 1] = _local2; _local4 = false; } i++; } } i = 0; while (i < 4) { if (_local1[i].val == _local1[i + 1].val) { _local3 = 2; break; } i++; } i = 0; while (i < 3) { if ((_local1[i].val == _local1[i + 1].val) && (_local1[i + 1].val == _local1[i + 2].val)) { _local3 = 4; break; } i++; } if ((_local1[0].val == _local1[1].val) && (_local1[2].val == _local1[3].val)) { _local3 = 3; } else if ((_local1[1].val == _local1[2].val) && (_local1[3].val == _local1[4].val)) { _local3 = 3; } else if ((_local1[0].val == _local1[1].val) && (_local1[3].val == _local1[4].val)) { _local3 = 3; } var _local7 = 1; i = 0; while (i < 4) { if (_local1[i].val == _local1[i + 1].val) { _local7++; } else if (i > 0) { break; } i++; } if (_local7 == 4) { _local3 = 8; } if (_local3 < 8) { if (((_local1[0].val == _local1[1].val) && (_local1[2].val == _local1[3].val)) && (_local1[3].val == _local1[4].val)) { _local3 = 7; } else if (((_local1[0].val == _local1[1].val) && (_local1[1].val == _local1[2].val)) && (_local1[3].val == _local1[4].val)) { _local3 = 7; } else { var _local5 = true; i = 0; while (i < 4) { if (_local1[i].suit != _local1[i + 1].suit) { _local5 = false; break; } i++; } var _local6 = true; i = 1; while (i < 4) { if (_local1[i].val != (_local1[i + 1].val - 1)) { _local6 = false; break; } i++; } if ((_local1[0].val != 1) || (_local1[4].val != 13)) { _local6 = false; } var _local8 = true; i = 0; while (i < 4) { if (_local1[i].val != (_local1[i + 1].val - 1)) { _local8 = false; break; } i++; } if (_local6 && (_local5)) { _local3 = 10; } else if (_local8 || (_local6)) { _local3 = 5; if (_local5) { _local3 = 9; } } else if (_local5) { _local3 = 6; } } } return(_local3); } stop(); mute = false; newGame();Frame 6stop(); if (!mute) { shuffleSnd = new Sound(); shuffleSnd.attachSound("S_PLAY"); shuffleSnd.start(0, 1); shuffleSnd = new Sound(); shuffleSnd.attachSound("S_SHUFFLE"); shuffleSnd.start(0, 1); } updateDisplays(); deal.onPress = function () { if (bet > 0) { shuffleDeck(deck); var _local1 = 0; while (_local1 < hand.length) { hand[_local1] = deck[_local1]; _local1++; } _local1 = 0; while (_local1 < heldCards.length) { heldCards[_local1] = true; _local1++; } showCards(); nextFrame(); } }; muteBtn.onRollOver = function () { this.gotoAndStop(2); }; muteBtn.onRollOut = function () { this.gotoAndStop(1); }; muteBtn.onPress = function () { this.X._visible = (mute = !mute); };Instance of Symbol 89 MovieClip "card0" in Frame 6onClipEvent (mouseDown) { holdDraw(0); }Frame 7stop(); cardClick = function () { if (!mute) { snd = new Sound(); snd.attachSound("S_SELECT"); snd.setVolume(100); snd.start(0, 1); } if (heldCards[this.c]) { drawCard(this.c); } else { holdCard(this.c); } }; var i = 0; while (i < 5) { _root["card" + i].c = i; _root["card" + i].onRelease = cardClick; i++; } finalDraw.onPress = function () { var _local2 = 0; while (_local2 < 5) { if (heldCards[_local2] == false) { hand[_local2] = deck[_local2 + hand.length]; } _local2++; } _local2 = 0; while (_local2 < 5) { delete _root["card" + _local2].onRelease; _local2++; } showCards(); nextFrame(); };Frame 8stop(); again.onPress = function () { hideCards(); gotoAndStop ("start"); }; handValue = getPokerHand(hand); switch (handValue) { case 1 : sHand = "High Card"; winRatio = 0; break; case 2 : sHand = "Pair"; winRatio = 1; break; case 3 : sHand = "Two Pair"; winRatio = 2; break; case 4 : sHand = "Three of a Kind"; winRatio = 3; break; case 5 : sHand = "Straight"; winRatio = 10; break; case 6 : sHand = "Flush"; winRatio = 25; break; case 7 : sHand = "Full House"; winRatio = 50; break; case 8 : sHand = "Four of a Kind"; winRatio = 100; break; case 9 : sHand = "Straight Flush"; winRatio = 500; break; case 10 : sHand = "Royal Flush"; winRatio = 5000; } winnings = bet * winRatio; cash = cash + winnings; bet = 0; if (winnings > 0) { handDisplay = ((("You have a " + sHand) + "! Congratulations, you just won $") + winnings) + "."; if (!mute) { winSound = new Sound(); winSound.attachSound("S_WON"); winSound.start(0, 1); } } else if (cash > 0) { handDisplay = ("Sorry, you only had " + sHand) + ". Better luck next time!"; } else { gotoAndStop ("gameover"); } updateDisplays();Frame 9stop(); newGameBtn.onPress = function () { newGame(); }; r = random(5) + 1; switch (r) { case 1 : quote = "Luck just wasn't on your side today."; break; case 2 : quote = "Your hand was only a High Card. Better luck next time."; break; case 3 : quote = "Perhaps you shouldn't be doing this for a living."; break; case 4 : quote = "You win some, you lose some. You my friend, just lost."; break; case 5 : quote = "You'll do better next time."; }Symbol 13 MovieClip Frame 1stop();Symbol 25 Buttonon (press) { setBet(-1000000); }Symbol 26 Buttonon (press) { setBet(1000000); }Symbol 32 Buttonon (press) { setBet(-5); }Symbol 33 Buttonon (press) { setBet(5); }Symbol 36 Buttonon (press) { setBet(-10); }Symbol 37 Buttonon (press) { setBet(10); }Symbol 40 Buttonon (press) { setBet(-100); }Symbol 41 Buttonon (press) { setBet(100); }Symbol 44 Buttonon (press) { setBet(-1000); }Symbol 45 Buttonon (press) { setBet(1000); }Symbol 48 Buttonon (press) { setBet(-10000); }Symbol 49 Buttonon (press) { setBet(10000); }Symbol 52 Buttonon (press) { setBet(-100000); }Symbol 53 Buttonon (press) { setBet(100000); }Symbol 89 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 1stop();Instance of Symbol 109 MovieClip "X" in Symbol 112 MovieClip Frame 1onClipEvent (load) { this._visible = false; }Symbol 116 Buttonon (press) { secondDraw(); }
Library Items
Symbol 1 Sound [S_WON] | ||
Symbol 2 Sound [S_SHUFFLE] | ||
Symbol 3 Sound [S_SELECT] | ||
Symbol 4 Sound [S_PLAY] | ||
Symbol 5 Sound [S_BET] | ||
Symbol 6 Font | Used by:7 16 17 114 115 119 120 125 126 | |
Symbol 7 Text | Uses:6 | Used by:Timeline |
Symbol 8 Font | Used by:9 20 113 117 118 122 | |
Symbol 9 EditableText | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:13 | |
Symbol 11 ShapeTweening | Used by:13 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:10 11 12 | Used by:Timeline |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:Timeline |
Symbol 16 Text | Uses:6 | Used by:19 |
Symbol 17 Text | Uses:6 | Used by:19 |
Symbol 18 Graphic | Used by:19 116 121 127 | |
Symbol 19 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 20 Text | Uses:8 | Used by:Timeline |
Symbol 21 Font | Used by:22 23 29 30 34 35 38 39 42 43 46 47 50 51 | |
Symbol 22 Text | Uses:21 | Used by:25 26 |
Symbol 23 Text | Uses:21 | Used by:25 26 |
Symbol 24 Graphic | Used by:25 26 52 53 | |
Symbol 25 Button | Uses:22 23 24 | Used by:Timeline |
Symbol 26 Button | Uses:22 23 24 | Used by:Timeline |
Symbol 27 Font | Used by:28 | |
Symbol 28 Text | Uses:27 | Used by:Timeline |
Symbol 29 Text | Uses:21 | Used by:32 33 |
Symbol 30 Text | Uses:21 | Used by:32 33 |
Symbol 31 Graphic | Used by:32 33 36 37 40 41 44 45 48 49 | |
Symbol 32 Button | Uses:29 30 31 | Used by:Timeline |
Symbol 33 Button | Uses:29 30 31 | Used by:Timeline |
Symbol 34 Text | Uses:21 | Used by:36 37 |
Symbol 35 Text | Uses:21 | Used by:36 37 |
Symbol 36 Button | Uses:34 35 31 | Used by:Timeline |
Symbol 37 Button | Uses:34 35 31 | Used by:Timeline |
Symbol 38 Text | Uses:21 | Used by:40 41 |
Symbol 39 Text | Uses:21 | Used by:40 41 |
Symbol 40 Button | Uses:38 39 31 | Used by:Timeline |
Symbol 41 Button | Uses:38 39 31 | Used by:Timeline |
Symbol 42 Text | Uses:21 | Used by:44 45 |
Symbol 43 Text | Uses:21 | Used by:44 45 |
Symbol 44 Button | Uses:42 43 31 | Used by:Timeline |
Symbol 45 Button | Uses:42 43 31 | Used by:Timeline |
Symbol 46 Text | Uses:21 | Used by:48 49 |
Symbol 47 Text | Uses:21 | Used by:48 49 |
Symbol 48 Button | Uses:46 47 31 | Used by:Timeline |
Symbol 49 Button | Uses:46 47 31 | Used by:Timeline |
Symbol 50 Text | Uses:21 | Used by:52 53 |
Symbol 51 Text | Uses:21 | Used by:52 53 |
Symbol 52 Button | Uses:50 51 24 | Used by:Timeline |
Symbol 53 Button | Uses:50 51 24 | Used by:Timeline |
Symbol 54 Graphic | Used by:Timeline | |
Symbol 55 Bitmap | Used by:56 58 | |
Symbol 56 Graphic | Uses:55 | Used by:89 |
Symbol 57 Graphic | Used by:89 | |
Symbol 58 Graphic | Uses:55 | Used by:89 |
Symbol 59 Graphic | Used by:89 | |
Symbol 60 Graphic | Used by:89 | |
Symbol 61 Graphic | Used by:89 | |
Symbol 62 Graphic | Used by:89 | |
Symbol 63 Graphic | Used by:89 | |
Symbol 64 Graphic | Used by:89 | |
Symbol 65 Graphic | Used by:89 | |
Symbol 66 Graphic | Used by:89 | |
Symbol 67 Graphic | Used by:89 | |
Symbol 68 Graphic | Used by:89 | |
Symbol 69 Graphic | Used by:89 | |
Symbol 70 Graphic | Used by:89 | |
Symbol 71 Graphic | Used by:89 | |
Symbol 72 Graphic | Used by:89 | |
Symbol 73 Graphic | Used by:89 | |
Symbol 74 Graphic | Used by:89 | |
Symbol 75 Graphic | Used by:89 | |
Symbol 76 Graphic | Used by:89 | |
Symbol 77 Graphic | Used by:89 | |
Symbol 78 Graphic | Used by:89 | |
Symbol 79 Graphic | Used by:89 | |
Symbol 80 Graphic | Used by:89 | |
Symbol 81 Graphic | Used by:89 | |
Symbol 82 Graphic | Used by:89 | |
Symbol 83 Graphic | Used by:89 | |
Symbol 84 Graphic | Used by:89 | |
Symbol 85 Graphic | Used by:89 | |
Symbol 86 Graphic | Used by:89 | |
Symbol 87 Graphic | Used by:89 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | Used by:Timeline |
Symbol 90 Font | Used by:91 95 96 98 100 101 102 103 104 105 106 | |
Symbol 91 EditableText | Uses:90 | Used by:Timeline |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 EditableText | Uses:90 | Used by:Timeline |
Symbol 96 EditableText | Uses:90 | Used by:Timeline |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 EditableText | Uses:90 | Used by:Timeline |
Symbol 99 Text | Used by:Timeline | |
Symbol 100 EditableText | Uses:90 | Used by:Timeline |
Symbol 101 EditableText | Uses:90 | Used by:Timeline |
Symbol 102 EditableText | Uses:90 | Used by:Timeline |
Symbol 103 EditableText | Uses:90 | Used by:Timeline |
Symbol 104 EditableText | Uses:90 | Used by:Timeline |
Symbol 105 EditableText | Uses:90 | Used by:Timeline |
Symbol 106 EditableText | Uses:90 | Used by:Timeline |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:112 |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:109 110 111 | Used by:Timeline |
Symbol 113 Text | Uses:8 | Used by:Timeline |
Symbol 114 Text | Uses:6 | Used by:116 |
Symbol 115 Text | Uses:6 | Used by:116 |
Symbol 116 Button | Uses:114 115 18 | Used by:Timeline |
Symbol 117 Text | Uses:8 | Used by:Timeline |
Symbol 118 EditableText | Uses:8 | Used by:Timeline |
Symbol 119 Text | Uses:6 | Used by:121 |
Symbol 120 Text | Uses:6 | Used by:121 |
Symbol 121 Button | Uses:119 120 18 | Used by:Timeline |
Symbol 122 EditableText | Uses:8 | Used by:Timeline |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:Timeline |
Symbol 125 Text | Uses:6 | Used by:127 |
Symbol 126 Text | Uses:6 | Used by:127 |
Symbol 127 Button | Uses:125 126 18 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 13 MovieClip |
"deal" | Frame 6 | Symbol 19 Button |
"bet7" | Frame 6 | Symbol 26 Button |
"bet1" | Frame 6 | Symbol 33 Button |
"bet2" | Frame 6 | Symbol 37 Button |
"bet3" | Frame 6 | Symbol 41 Button |
"bet4" | Frame 6 | Symbol 45 Button |
"bet5" | Frame 6 | Symbol 49 Button |
"bet6" | Frame 6 | Symbol 53 Button |
"card4" | Frame 6 | Symbol 89 MovieClip |
"card3" | Frame 6 | Symbol 89 MovieClip |
"card2" | Frame 6 | Symbol 89 MovieClip |
"card1" | Frame 6 | Symbol 89 MovieClip |
"card0" | Frame 6 | Symbol 89 MovieClip |
"muteBtn" | Frame 6 | Symbol 112 MovieClip |
"finalDraw" | Frame 7 | Symbol 116 Button |
"again" | Frame 8 | Symbol 121 Button |
"newGameBtn" | Frame 9 | Symbol 127 Button |
"X" | Symbol 112 MovieClip Frame 1 | Symbol 109 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$ad$sP2rM1umo91N7pqcH7fmh/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "S_WON" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "S_SHUFFLE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "S_SELECT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "S_PLAY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "S_BET" |
Labels
"start" | Frame 6 |
"gameover" | Frame 9 |
"empty" | Symbol 89 MovieClip Frame 1 |
"back" | Symbol 89 MovieClip Frame 2 |
"c1" | Symbol 89 MovieClip Frame 3 |
"c2" | Symbol 89 MovieClip Frame 4 |
"c3" | Symbol 89 MovieClip Frame 5 |
"c4" | Symbol 89 MovieClip Frame 6 |
"c5" | Symbol 89 MovieClip Frame 7 |
"c6" | Symbol 89 MovieClip Frame 8 |
"c7" | Symbol 89 MovieClip Frame 9 |
"c8" | Symbol 89 MovieClip Frame 10 |
"c9" | Symbol 89 MovieClip Frame 11 |
"c10" | Symbol 89 MovieClip Frame 12 |
"c11" | Symbol 89 MovieClip Frame 13 |
"c12" | Symbol 89 MovieClip Frame 14 |
"c13" | Symbol 89 MovieClip Frame 15 |
"d1" | Symbol 89 MovieClip Frame 16 |
"d2" | Symbol 89 MovieClip Frame 17 |
"d3" | Symbol 89 MovieClip Frame 18 |
"d4" | Symbol 89 MovieClip Frame 19 |
"d5" | Symbol 89 MovieClip Frame 20 |
"d6" | Symbol 89 MovieClip Frame 21 |
"d7" | Symbol 89 MovieClip Frame 22 |
"d8" | Symbol 89 MovieClip Frame 23 |
"d9" | Symbol 89 MovieClip Frame 24 |
"d10" | Symbol 89 MovieClip Frame 25 |
"d11" | Symbol 89 MovieClip Frame 26 |
"d12" | Symbol 89 MovieClip Frame 27 |
"d13" | Symbol 89 MovieClip Frame 28 |
"s1" | Symbol 89 MovieClip Frame 29 |
"s2" | Symbol 89 MovieClip Frame 30 |
"s3" | Symbol 89 MovieClip Frame 31 |
"s4" | Symbol 89 MovieClip Frame 32 |
"s5" | Symbol 89 MovieClip Frame 33 |
"s6" | Symbol 89 MovieClip Frame 34 |
"s7" | Symbol 89 MovieClip Frame 35 |
"s8" | Symbol 89 MovieClip Frame 36 |
"s9" | Symbol 89 MovieClip Frame 37 |
"s10" | Symbol 89 MovieClip Frame 38 |
"s11" | Symbol 89 MovieClip Frame 39 |
"s12" | Symbol 89 MovieClip Frame 40 |
"s13" | Symbol 89 MovieClip Frame 41 |
"h1" | Symbol 89 MovieClip Frame 42 |
"h2" | Symbol 89 MovieClip Frame 43 |
"h3" | Symbol 89 MovieClip Frame 44 |
"h4" | Symbol 89 MovieClip Frame 45 |
"h5" | Symbol 89 MovieClip Frame 46 |
"h6" | Symbol 89 MovieClip Frame 47 |
"h7" | Symbol 89 MovieClip Frame 48 |
"h8" | Symbol 89 MovieClip Frame 49 |
"h9" | Symbol 89 MovieClip Frame 50 |
"h10" | Symbol 89 MovieClip Frame 51 |
"h11" | Symbol 89 MovieClip Frame 52 |
"h12" | Symbol 89 MovieClip Frame 53 |
"h13" | Symbol 89 MovieClip Frame 54 |
Dynamic Text Variables
percentage | Symbol 9 EditableText | "0" |
output5 | Symbol 91 EditableText | "" |
betDisplay | Symbol 95 EditableText | "" |
cashDisplay | Symbol 96 EditableText | "" |
output9 | Symbol 98 EditableText | "" |
output7 | Symbol 100 EditableText | "" |
output6 | Symbol 101 EditableText | "" |
output5 | Symbol 102 EditableText | "" |
output4 | Symbol 103 EditableText | "" |
output3 | Symbol 104 EditableText | "" |
output2 | Symbol 105 EditableText | "" |
output1 | Symbol 106 EditableText | "" |
handDisplay | Symbol 118 EditableText | "" |
quote | Symbol 122 EditableText | "" |
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