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290956134.swf

This is the info page for
Flash #10980

(Click the ID number above for more basic data on this flash file.)


Text
F

inal

antasy

B

Play

.

m

o

c

e

z

v

w

r

b

l

.

m

o

c

e

z

v

w

r

b

l

Barry Ryan

In associon with
Newgrounds

And produced exclusively
for www.blobcrew.vze.com

presents
Final Fantasy Barry

/

Life Bar

Fight

Magic

Flee

Limit

Limit

Draw

Draw

Shoot

Shoot

Attack

Attack

Fire

Fire

Thunder

Thunder

Ice

Ice

Duel Uzi's

Duel Uzi's

Assault Rifle

Assault Rifle

assault rifle bullets.

Congratulations, you won!

You gained:

health points.

magic points.

uzi bullets.

Click here to continue...

attack power.

magic power.

Game over

Thank you for playing
Final Fantasy B.

Enter

Enter

!

Status

Life Bar

"Sorry sir - this is a secure area, I have
to ask you to leave immediately, or we
will have to use force"

Leave

Refuse

"Maybe you don't know who I am... I will
be walking through this door, whether
you are in the way or not."

Proceed

"Hmm - that was harder than I expected.
I would't expect any less from The
Colonel's thugs."

"What have we got here?"

Security
Keycard

Security
Keycard

18 Magic
Points

18 Magic
Points

d

e

c

o

r

P

Talk to

"Excuse me young man - I'm a wizard
from the last free settlement, Madjaa,
have you heard of it?"

"Heard of it? That's what I'm trying
to save! How did you get here anyway?"

"Teleportation. I too am trying to save
Madjaa, but I am too week to use my
powers nowadays!"

"I jacked this from the guard you just
wasted in the corridoor! But it appears
that it's out of bullets. I sense that you
are now a warrior with great
powers. I would be happy exchange
magic with you for ammunition."

"I will exchange 6 magic points for every 8 uzi
bullets or 3 assault rifle bullets that you give
me"

You have...

which gains you...

Confirm

Duel Uzi Bullets

Assault Rifle Bullets

Cancel

Magic Points

Giving you a total of

Magic Points

"Excellent - an armful off ammunition
and a lust for blood...  through that
door is where you must go. And I will
now rid the Earth of those that plague
it. Ha-ha-ha-ha-ha-ha-ha-ha-ha!

Open

World Map

"Aah, I see you made it past the front
door... I'm surprised you could find
the handle!"

"Sorry, but if you don't mind me
asking... who the hell are you?"

"I see we're well past the small-talk
stage. Considering you won't be
needing any more information
shortly, you may just call me
Colonel."

"Maybe you don't see the two Semi-Automatic
Uzi's I'm idly playing with... or maybe you just
love lead."

"Hmm... let's see how effective
those are against my battle-
enhanced killing machine! And
I don't mean my abdominals!"

"If The Colonal was able to make something
as technologically-superior as this as a
basic guard, I dread to think what lays in store
at the advanced missile depot. Then again...
I only have to look around at the shreds of
metal to see what a threat this 'machine' posed"

"I didn't think it was Christmas
already..."

24 Magic
Points

s

t

n

i

o

P

c

g

a

M

4

2

"I hate to admit it, but you have way
surpassed my expectations of your
achievement..."

"Still, there is no stopping the eradication
of the last free town. You will never destroy
the one with the truest power."

"All those innocent people are going to
die by your hand. Does that make you
feel proud?"

"You don't understand what power you
are dealing with. You are a strong warrior
but that isn't enough...

"I am acting only on orders I have been
given by he who is your real enemy.
I pledge my allegiance neither to you, nor
him. I only hope that you can actually stop
those missiles for the sake of the innocent."

"You are the only one to defeat me, so I
will help you. In my desk is the first of 2
keycards to get you into the military complex.
The second is East of here, underground. I
cannot say what awaits you once you are
inside - this is all the information I have."

"Okay, I have the first keycard. Now all
I need to do is find the underground
passage to the East of here to pick up
the second, and then I'll make them pay.
Unless I die. Could go either way I guess"

"Looking on at the desolated surroundings, it
seemed almost warm and welcoming compared
to the violent sea of destruction that awaited me
further on. There was nothing else for me to
worry about here, so I moved on."

Leave

"What am I, an idiot? I'm not gonna jump
down some black pit if I don't know what's
at the bottom... and besides, I've got to get
to the Colonal at the military complex to the
East. I'll come here later if I need to."

"It's pitch black down here - I need some light to
see where to go. Common sense says I should
light a match..."

I am the Ninja of the Underworld. My people
were destroyed long ago, and I have seeked
vengance ever since. "

You are here to challange my existance?
Then by my sword, you will surely die.
Prepare for battle, I will be most merciless

Battle

"Is that all the strength you have? Let's
finish this as warriors, not as cowards!"

"You are not my enemy... I have come
here to save my people as you have
stayed to avenge yours. We share a
common enemy."

"Then... we are fighting for the same
cause. In that case, we shall stand
together as allies in battle... together
we can destroy those that have
opposed us."

"I hear that you posess the second
keycard to access the main Missile
Silo base. This is where our final
battle lies, and where I must go to
save my town. Will you help me?"

"Definately. I will meet you there. Here,
take this with you to open the front
gates."

"Hello again...  the assault rifle was fun
for a while - I shot deat a whole lot of
people, but the ammunition ran out far
tooquickly. I need more, to finish off the
people I left earlier. But don't worry, they
won't be going anywhere, seeing as now
they don't own a pair of legs! A ha ha ha!
Anyways, Let's get down to business
shall we?

"I will exchange 12 magic points for every 8 uzi
bullets or 3 assault rifle bullets that you give
me"

"Without the ninja to occupy this underground
passageway, it was totally empty. With the dark
pulling everything inwards with its strong grasp,
I realized that there was no more point in visiting
this abyss. Time was running out - I had to head
Northwards to the Missile Launch facility."

1

2

Level

01

Level

01

Level

01

Level

01

l

e

1

l

e

v

e

L

1

0

l

e

1

l

e

v

e

L

1

0

"The Missile control room is on the
second level of this complex, but
there is very little time. Follow me"

PREPARE FOR LAUNCH

"Damn! There are so many buttons.
How long have we got left?"

"About 30 seconds until take-off! "

"Aarrrgh! It's no use... if I hit the
wrong button, we could all be dead.
My family... my friends... everyone I
care about. They will soon be gone"

"And all because of... of... him."

"Hmm... it seems that you are finally
ready to meet me. I am Dracon, the
fallen Warrior of the Ancients. Unlike
my weak ancestors, I mastered the
Black magics..."

"My strength surpasses anything you
have ever encountered in your World.
For ordinary humans, it proves too
much, and they soon wither and die in
my prescence. But you... you are different."

"Where.... am.... I?"

"You've fought this long to actually find me,
and this is the first question you have? You
are supposedly the best Mankind has to
offer - Earth's fate lies in your hands - and
this is your first action? Very well..."

"I'm sure you're exhausted from all the cliche'd
speeches of how important the guy you're about
to kill is, so quite simply, you are nowhere. You
are literally in the void that surrounds space and
time... this is the world that I control. A world
without time."

"Why do you want to destroy the remains
of my people? They do not oppose you
in any way... the world is practically empty
for the taking!"

"...'for the taking'? Oh, no no no! This is all
a terrible mis-understanding on my behalf!
See, I don't want to dominate your pitiful
planet... I have lived there for centuries, and
there's only so much to see before it just
gets boring."

"Instead, I want to destroy it. Not in that
Dr. Evil lazer way, but I actually want to
destroy the Earth. It's people, it's animals,
and the very foundations itself. I want to
bring suffering onto those who occupy it.

"Enough of all the small-talk, can't I just
beat you senseless now?"

"Fair enough. i sense that you are raging
for a vengance that hasn't been earnt. Your
people could still be safe, but only through
exposing my ultimate form will you save
them. But before we do battle, take a glance
at that which threatens your people now...

"Nooo! I will stop those missiles after I
absorb the last drops of power from your
broken body."

"Hahahaha... you are indeed very powerful,
just as I expected. Your magic will be very
useful to me once I absorb it... but you have
weakened me too much this time.

"You love to make speeches...  but I don't
want to listen to them. I want to finish this
now, once and for all. Get up and fight"

"Hmm... you seem in great haste to kill me...
I suppose it is the thought of those missiles
plummeting into your homeplace that makes
you so hasty. Very well... I will allow you the
privalage of battling my Ultimate form.

"If you beat me? I will ressurect the place
that matters most to your pitiful mission -
I will ressurect the Underworld. Your Ninja-
friend will be most pleased. However..."

"If you lose this battle, not only will you have
guaranteed this World's total doom, but I will
cast a spell of Eternity on you, so you will live
with this forever. Oh, and plus I will sap your
energy and kill things faster, of course.

"You're... you're an angel?"

"Not quite, but very close. Angels don't exist,
but this body form is the esscence of the
Ancient people. Purity, compassion, hope.
This is the face that your people wiped out,
and now I must right the wrongs that your
people created."

"We wiped your race out... and now you
seek revenge. We are the ones that brought
this desruction on ourselves? I am sorry for
the loss that you have suffered from my
ancesters, but me or my people are not
responsible..."

"The only thing that stands in the way of
either of our quests is eachother. Therefore
we must battle. I will unleash my full force
on you this time, so I hope you're ready..."

"This is the final battle. The last obstacle.
I must be at full strength for this... it would
be a good idea to prepare on my World before
engaging in combat..."

"There will never be happiness in this world. As
long as the bitterness and hatred fuels the
inhabitants, suffering will always prevail. You
know this in your heart, and yet you still fight on.
My soul was destroyed by my lust for vengance -
I do not wish the same to happen to you. The
Underground city holds the  answer to complete
your quest. Good luck...

...friend."

"Madjaa's shrouding power source has
depleted, and the missiles will hit very soon.
I need to get there before it's too late."

" The once throbbing centre of war had now been
reduced to a silent mix of dead soldiers, empty
missile chambers and ammunition that would
never be a match for my strength.  I knew that
this place was no longer a meaningful excursion,
and I left to make my way Southwards to save my
homeplace, Madjaa"

stop
AllSo
unds
();

"Home... the only place left that felt safe for
me. I could use some rest to heal the scars
of torment..."

HP Up

HP Up

Raises your maximum HP
by 5% of the current total.
Requires 12 Magic Points

Rest

Rest

Recovers your current HP
to its maximum.
Requires 6 Magic Points

Exit

Exit

Str +

Str +

Increases your strength
to increase attack power
Requires 24 Magic Points

Mag +

Mag +

Increases your magic
to increase magic power
Requires 24 Magic Points

Magic Points:

Status Screen

Attack strength:

Magic strength:

Health points:

Magic points:

Uzi bullets:

Rifle bullets:

No. of Enemies fought:

No. of battle wins:

No. of flees from battle:

/

"It's too late - I will never be able to
summon enough energy to stop the
missiles in this amount of time."

"At least... at least I will die along
with with the last of my people."

"Hmm... that doesn't sound like an
almighty warrior's attitude to me!"

"You restored my home, and now I will help
you restore yours. Now how do we go about
doing this task?"

"The creature I killed in the military
complex said that my answer was in
the Underworld... I have no idea."

"Call me big-headed, but do you think maybe
that I am that 'thing' in the Underworld that
you need?"

"Of course! That's it... with your Strength
and my Magic abilities, we can  destroy
those rockets before they hit..."

"We did it! Madjaa and the Underworld
have been saved, and with us two side-
by-side, they will never be in danger
again.

"I can finally be at peace with my people
without threat - thank you."

"It's time for me to go home now.
Goodbye friend...

Play again?

Wow, you sure?

OK, have fun!

View Website

It's worth it!

Good choice!

Congratulations!

You completed Final Fantasy Barry, I hope it
didn't take too much of your time, it is a rather
addictive game!

ActionScript [AS1/AS2]

Frame 1
bytesloaded = getBytesLoaded(); bytestotal = getBytesTotal(); percentnumeric = Math.round((bytesloaded / bytestotal) * 100); percent = Math.round((bytesloaded / bytestotal) * 100) add "%"; setProperty("loadbar", _width , (bytesloaded / bytestotal) * 100); if (percent == "100%") { _root.button.gotoAndStop(2); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 4
gotoAndPlay (5);
Frame 5
_root.city = 0; _root.mainkey = 0; _root.increase = 0; _root.militarystage == 1; _root.enemyfought = 0; _root.enemyflee = 0; _root.enemywin = 0; _root.magicpoints = 18; _root.dueluzi = 24; _root.assault = 9; _root.attackstrength = 5; _root.magicstrength = 5; _root.enemyattackstrength = 0; _root.hpcurrent = 125; _root.hpmax = 125; _root.hppercent = _root.hpmax * 0.2; setProperty("_root.lifebar", _width , _root.hppercent); _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Frame 6
gotoAndStop (202);
Frame 8
_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); gotoAndStop (11);
Frame 9
_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); _root.enemyrandomattack = random(2); if (_root.enemyrandomattack == 0) { _root.enemy.one.gotoAndStop("enemyattack1"); } else if (_root.enemyrandomattack == 1) { _root.enemy.one.gotoAndStop("enemyattack2"); } stop(); stop(); if (_root.enemyhpcurrent < 1) { stopAllSounds(); gotoAndStop (185); } if (_root.hpcurrent < 1) { stopAllSounds(); gotoAndStop (193); }
Frame 10
_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); if (_root.hpcurrent < 1) { gotoAndStop (193); } play();
Frame 11
_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); if (_root.hpcurrent < 1) { gotoAndStop (193); } _root.hppercent = _root.hpmax * 0.2; setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = ""; setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = ""; stop();
Frame 12
if (_root.enemyhpcurrent < 1) { gotoAndStop (185); } if (_root.hpcurrent < 1) { gotoAndStop (193); }
Frame 19
_root.enemyrandomattack = random(2) + 1; if (_root.enemyrandomattack == 1) { _root.enemy.one.gotoAndStop("enemyattack1"); } else if (_root.enemyrandomattack == 2) { _root.enemy.one.gotoAndStop("enemyattack2"); } stop();
Frame 20
setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = "dueluzi"; stop();
Frame 24
_root.enemyrandomattack = random(2) + 1; if (_root.enemyrandomattack == 1) { _root.enemy.one.gotoAndStop("enemyattack1"); } else if (_root.enemyrandomattack == 2) { _root.enemy.one.gotoAndStop("enemyattack2"); } stop();
Frame 25
setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = "assault"; stop();
Frame 30
_root.enemy.one.gotoAndStop("uzihit"); _root.dueluzi = Number(_root.dueluzi) - 1;
Frame 31
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 32
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 33
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 34
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 35
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 36
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 37
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 38
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 39
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 40
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 41
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 42
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 43
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 44
_root.dueluzi = Number(_root.dueluzi) - 1;
Frame 45
if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Frame 54
_root.enemy.enemy_deduct = "";
Frame 55
_root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);
Frame 56
_root.enemy.one.gotoAndStop("assaulthit");
Frame 61
if (_root.enemynumber eq "ninja") { _root.playerassaultshot = 0; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playerassaultshot = random(30) + 10; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } _root.assault = Number(_root.assault) - 1;
Frame 65
if (_root.enemynumber eq "ninja") { _root.playerassaultshot = 0; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playerassaultshot = random(30) + 10; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } _root.assault = Number(_root.assault) - 1;
Frame 69
if (_root.enemynumber eq "ninja") { _root.playerassaultshot = 0; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playerassaultshot = random(30) + 10; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } _root.assault = Number(_root.assault) - 1;
Frame 70
_root.enemy.enemy_deduct = "";
Frame 71
if (_root.enemynumber == 1) { _root.enemy.one.gotoAndStop("ready"); } gotoAndStop (9);
Frame 72
_root.enemy.one.gotoAndStop("attackhit");
Frame 85
_root.playerattack = (random(15) + 5) + _root.attackstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Frame 97
_root.enemy.enemy_deduct = "";
Frame 98
if (_root.enemynumber == 1) { _root.enemy.one.gotoAndStop("ready"); } gotoAndStop (9);
Frame 99
_root.enemy.one.gotoAndStop("firehit");
Frame 101
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 102
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 103
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 104
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 105
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 106
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 119
_root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);
Frame 120
_root.enemy.one.gotoAndStop("thunderhit");
Frame 122
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 123
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 124
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 125
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 126
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 127
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 137
_root.enemy.enemy_deduct = ""; _root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);
Frame 139
_root.enemy.one.gotoAndStop("icehit");
Frame 141
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 142
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 143
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 144
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 145
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 146
_root.magicpoints = Number(_root.magicpoints) - 1;
Frame 154
_root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);
Frame 155
_root.enemy.one.gotoAndStop("limithit");
Frame 173
_root.playerattack = random(20) + (_root.attackstrength * 2); _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Frame 177
_root.enemy.enemy_deduct = ""; _root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);
Frame 179
_root.enemyflee = Number(_root.enemyflee) + 1;
Frame 184
stopAllSounds(); gotoAndPlay (202);
Frame 185
if (_root.enemynumber eq "soldierboss") { _root.attackstrengthgain = (random(4) + 4) + 2; _root.magicstrengthgain = (random(4) + 4) + 2; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 24; _root.uzigain = 16; _root.assaultgain = 6; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "bluemachine") { _root.attackstrengthgain = (random(4) + 4) + 5; _root.magicstrengthgain = (random(4) + 4) + 5; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 30; _root.uzigain = 24; _root.assaultgain = 9; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "ninja") { _root.attackstrengthgain = (random(4) + 4) + 10; _root.magicstrengthgain = (random(4) + 4) + 10; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 48; _root.uzigain = 32; _root.assaultgain = 12; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "redfinal") { _root.attackstrengthgain = (random(4) + 4) + 15; _root.magicstrengthgain = (random(4) + 4) + 15; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 60; _root.uzigain = 48; _root.assaultgain = 18; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "whitefinal") { _root.attackstrengthgain = (random(4) + 4) + 15; _root.magicstrengthgain = (random(4) + 4) + 15; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 60; _root.uzigain = 48; _root.assaultgain = 18; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else { _root.attackstrengthgain = random(4) + 4; _root.magicstrengthgain = random(4) + 4; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 12; _root.uzigain = 8; _root.assaultgain = 3; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } _root.enemywin = Number(_root.enemywin) + 1; _root.enemyattackstrengthgain = random(4) + 4; _root.enemyattackstrength = Number(enemyattackstrength) + enemyattackstrengthgain; _root.enemyfivepercenthp = Math.ceil(_root.enemyhpmax * 0.2); _root.increase = Number(_root.increase) + _root.enemyfivepercenthp;
Frame 193
play();
Frame 201
stop();
Frame 202
setProperty(_root.map, _x , map_x); setProperty(_root.map, _y , map_y); if (_root.face eq "up") { setProperty(_root.bike, _rotation , 180); } if (_root.face eq "down") { setProperty(_root.bike, _rotation , 360); } if (_root.face eq "left") { setProperty(_root.bike, _rotation , 90); } if (_root.face eq "right") { setProperty(_root.bike, _rotation , 270); } _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); stop();
Instance of Symbol 810 MovieClip "bike" in Frame 202
onClipEvent (enterFrame) { if (key.isDown(38)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _y , _root.map_y + 10); _root.face = "up"; setProperty(_root.bike, _rotation , 180); _root.encounters.play(); if (_root.map_y > 770) { setProperty("_root.map", _y , -480); } } else if (key.isDown(40)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _y , _root.map_y - 10); _root.face = "down"; setProperty(_root.bike, _rotation , 360); _root.encounters.play(); if (_root.map_y < -480) { setProperty("_root.map", _y , 770); } } else if (key.isDown(37)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _x , _root.map_x + 10); _root.face = "left"; setProperty(_root.bike, _rotation , 90); _root.encounters.play(); if (_root.map_x > 940) { setProperty("_root.map", _x , -480); } } else if (key.isDown(39)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _x , _root.map_x - 10); _root.face = "right"; setProperty(_root.bike, _rotation , 270); _root.encounters.play(); if (_root.map_x < -480) { setProperty("_root.map", _x , 940); } } }
Frame 203
setProperty(_root.map, _x , map_x); setProperty(_root.map, _y , map_y); if (_root.face eq "up") { setProperty(_root.bike, _rotation , 180); } if (_root.face eq "down") { setProperty(_root.bike, _rotation , 360); } if (_root.face eq "left") { setProperty(_root.bike, _rotation , 90); } if (_root.face eq "right") { setProperty(_root.bike, _rotation , 270); } _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Frame 255
stopAllSounds(); gotoAndPlay (8);
Frame 256
setProperty("onekey", _visible , 0); setProperty("twokey", _visible , 0); if (_root.mainkey == 1) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 0); } else if (_root.mainkey == 2) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 1); } stop();
Symbol 16 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 17 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 2
stop();
Symbol 68 MovieClip Frame 1
repeats = 0;
Symbol 68 MovieClip Frame 67
if (_root.percentnumeric < 34) { gotoAndPlay (45); } else { play(); }
Symbol 68 MovieClip Frame 138
if (_root.percentnumeric < 67) { gotoAndPlay (113); } else { play(); }
Symbol 68 MovieClip Frame 194
stop();
Symbol 93 Button
on (release) { getURL ("http:\\\\www.blobcrew.vze.com", "_blank"); }
Symbol 94 MovieClip Frame 1
stopAllSounds();
Symbol 101 Button
on (release) { _root.play(); }
Symbol 110 MovieClip Frame 157
stop();
Symbol 128 MovieClip Frame 1
if (((_root.enemynumber == 1) or (_root.enemynumber == 2)) or (_root.enemynumber == 0)) { gotoAndPlay (3); } else if (_root.enemynumber eq "redfinal") { gotoAndPlay (7); } else if (_root.enemynumber eq "whitefinal") { gotoAndPlay (9); } else { gotoAndPlay (5); }
Symbol 128 MovieClip Frame 2
stopAllSounds();
Symbol 128 MovieClip Frame 3
stop();
Symbol 128 MovieClip Frame 5
stopAllSounds();
Symbol 128 MovieClip Frame 6
stop();
Symbol 128 MovieClip Frame 7
stopAllSounds();
Symbol 128 MovieClip Frame 8
stop();
Symbol 128 MovieClip Frame 9
stopAllSounds();
Symbol 128 MovieClip Frame 10
stop();
Symbol 148 MovieClip Frame 1
if (((_root.enemynumber == 0) or (_root.enemynumber == 1)) or (_root.enemynumber == 2)) { gotoAndStop (2); } else if (_root.enemynumber eq "soldierboss") { gotoAndStop (3); } else if (_root.enemynumber eq "bluemachine") { gotoAndStop (4); } else if (_root.enemynumber eq "ninja") { gotoAndStop (5); } else if ((_root.enemynumber eq "redfinal") or (_root.enemynumber eq "whitefinal")) { gotoAndStop (6); }
Symbol 148 MovieClip Frame 2
stop(); stop();
Symbol 148 MovieClip Frame 3
stop();
Symbol 148 MovieClip Frame 4
stop();
Symbol 148 MovieClip Frame 5
stop(); stop();
Symbol 148 MovieClip Frame 6
stop();
Symbol 161 MovieClip Frame 13
gotoAndPlay (1);
Symbol 185 MovieClip Frame 22
stop();
Symbol 189 MovieClip Frame 15
stop();
Symbol 190 MovieClip Frame 19
stop();
Symbol 195 MovieClip Frame 10
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 195 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 195 MovieClip Frame 17
stop();
Symbol 196 MovieClip Frame 11
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 196 MovieClip Frame 16
_root.enemy.enemy_deduct = ""; stop();
Symbol 201 MovieClip Frame 6
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 201 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 201 MovieClip Frame 14
stop();
Symbol 204 MovieClip Frame 10
_root.hpcurrent = Number(_root.hpcurrent) - ((random(5) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 204 MovieClip Frame 18
_root.play(); _root.enemy.one.gotoAndStop("ready");
Symbol 205 MovieClip Frame 9
_root.hpcurrent = Number(_root.hpcurrent) - ((random(10) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 205 MovieClip Frame 17
_root.play(); _root.enemy.one.gotoAndStop("ready");
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 8
stop();
Symbol 206 MovieClip Frame 17
stop();
Symbol 206 MovieClip Frame 26
stop();
Symbol 232 MovieClip Frame 22
stop();
Symbol 233 MovieClip Frame 15
stop();
Symbol 237 MovieClip Frame 10
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = "+" add _root.playerattack; if (_root.enemyhpcurrent > _root.enemyhpmax_root.playerattack) { _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.enemyhpcurrent = Number(_root.enemyhpcurrent) + _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Symbol 237 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 238 MovieClip Frame 10
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 238 MovieClip Frame 15
_root.enemy.enemy_deduct = "";
Symbol 238 MovieClip Frame 16
stop();
Symbol 241 MovieClip Frame 6
_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 241 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 241 MovieClip Frame 14
stop();
Symbol 253 MovieClip Frame 16
_root.hpcurrent = Number(_root.hpcurrent) - (random(25) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 253 MovieClip Frame 21
_root.play(); _root.enemy.one.gotoAndStop("ready");
Symbol 256 MovieClip Frame 10
_root.hpcurrent = Number(_root.hpcurrent) - ((random(10) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 256 MovieClip Frame 16
_root.play(); _root.enemy.one.gotoAndStop("ready");
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 7
stop();
Symbol 257 MovieClip Frame 11
stop();
Symbol 257 MovieClip Frame 18
stop();
Symbol 257 MovieClip Frame 27
stop();
Symbol 257 MovieClip Frame 34
stop();
Symbol 257 MovieClip Frame 43
stop();
Symbol 257 MovieClip Frame 49
stop();
Symbol 257 MovieClip Frame 59
stop();
Symbol 269 MovieClip Frame 12
gotoAndPlay (1);
Symbol 288 MovieClip Frame 22
stop();
Symbol 289 MovieClip Frame 15
stop();
Symbol 290 MovieClip Frame 19
stop();
Symbol 293 MovieClip Frame 11
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 293 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 293 MovieClip Frame 17
stop();
Symbol 294 MovieClip Frame 11
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 294 MovieClip Frame 16
_root.enemy.enemy_deduct = ""; stop();
Symbol 298 MovieClip Frame 6
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 298 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 298 MovieClip Frame 14
stop();
Symbol 300 MovieClip Frame 10
_root.hpcurrent = Number(_root.hpcurrent) - ((random(5) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 300 MovieClip Frame 16
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 302 MovieClip Frame 22
_root.hpcurrent = Number(_root.hpcurrent) - (10 + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 302 MovieClip Frame 25
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 8
stop();
Symbol 303 MovieClip Frame 17
stop();
Symbol 303 MovieClip Frame 26
stop();
Symbol 317 MovieClip Frame 13
gotoAndPlay (1);
Symbol 336 MovieClip Frame 22
stop();
Symbol 337 MovieClip Frame 15
stop();
Symbol 338 MovieClip Frame 19
stop();
Symbol 341 MovieClip Frame 11
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 341 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 341 MovieClip Frame 17
stop();
Symbol 342 MovieClip Frame 11
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 342 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 346 MovieClip Frame 6
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 346 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 346 MovieClip Frame 14
stop();
Symbol 353 MovieClip Frame 10
_root.hpcurrent = Number(_root.hpcurrent) - (random(5) + 5); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 353 MovieClip Frame 14
_root.hpcurrent = Number(_root.hpcurrent) - (random(5) + 5); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 353 MovieClip Frame 18
_root.hpcurrent = Number(_root.hpcurrent) - (random(5) + 5); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 353 MovieClip Frame 21
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 364 MovieClip Frame 14
_root.hpcurrent = Number(_root.hpcurrent) - 10; _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 364 MovieClip Frame 21
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 8
stop();
Symbol 365 MovieClip Frame 17
stop();
Symbol 365 MovieClip Frame 26
stop();
Symbol 378 MovieClip Frame 13
gotoAndPlay (1);
Symbol 388 MovieClip Frame 22
stop();
Symbol 392 MovieClip Frame 15
stop();
Symbol 393 MovieClip Frame 19
stop();
Symbol 396 MovieClip Frame 11
_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 396 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 396 MovieClip Frame 17
stop();
Symbol 397 MovieClip Frame 11
_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 397 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 401 MovieClip Frame 6
_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 401 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 401 MovieClip Frame 14
stop();
Symbol 431 MovieClip Frame 43
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 44
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 45
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 46
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 47
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 48
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 49
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 50
_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 431 MovieClip Frame 51
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 441 MovieClip Frame 10
_root.hpcurrent = Number(_root.hpcurrent) - random(45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 441 MovieClip Frame 18
_root.hpcurrent = Number(_root.hpcurrent) - random(45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 441 MovieClip Frame 27
_root.hpcurrent = Number(_root.hpcurrent) - random(45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 441 MovieClip Frame 33
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 8
stop();
Symbol 442 MovieClip Frame 17
stop();
Symbol 442 MovieClip Frame 26
stop();
Symbol 443 MovieClip Frame 13
gotoAndPlay (1);
Symbol 449 MovieClip Frame 22
stop();
Symbol 450 MovieClip Frame 16
stop();
Symbol 451 MovieClip Frame 19
stop();
Symbol 454 MovieClip Frame 11
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 454 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 454 MovieClip Frame 17
stop();
Symbol 455 MovieClip Frame 11
_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 455 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 459 MovieClip Frame 6
_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 459 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 459 MovieClip Frame 14
stop();
Symbol 463 MovieClip Frame 8
_root.hpcurrent = Number(_root.hpcurrent) - (random(35) + 45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 463 MovieClip Frame 15
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 472 MovieClip Frame 25
_root.hpcurrent = Number(_root.hpcurrent) - (random(90) + 30); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 472 MovieClip Frame 43
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 8
stop();
Symbol 473 MovieClip Frame 17
stop();
Symbol 473 MovieClip Frame 26
stop();
Symbol 474 MovieClip Frame 1
if (_root.enemyhpcurrent < _root.enemyhpmax) { _root.enemyhpcurrent = Number(_root.enemyhpcurrent) + 1; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }
Symbol 474 MovieClip Frame 4
gotoAndPlay (1);
Symbol 497 MovieClip Frame 22
stop();
Symbol 501 MovieClip Frame 15
stop();
Symbol 502 MovieClip Frame 19
stop();
Symbol 508 MovieClip Frame 12
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 508 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 508 MovieClip Frame 17
stop();
Symbol 509 MovieClip Frame 12
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 509 MovieClip Frame 16
_root.enemy.enemy_deduct = ""; stop();
Symbol 513 MovieClip Frame 6
_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 513 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 513 MovieClip Frame 14
stop();
Symbol 516 MovieClip Frame 18
_root.hpcurrent = Number(_root.hpcurrent) - (random(70) + 50); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 516 MovieClip Frame 25
_root.hpcurrent = Number(_root.hpcurrent) - (random(70) + 50); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 516 MovieClip Frame 36
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 518 MovieClip Frame 11
_root.hpcurrent = Number(_root.hpcurrent) - random(300); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 518 MovieClip Frame 19
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 8
stop();
Symbol 519 MovieClip Frame 17
stop();
Symbol 519 MovieClip Frame 26
stop();
Symbol 534 MovieClip Frame 13
gotoAndPlay (1);
Symbol 556 MovieClip Frame 15
stop();
Symbol 557 MovieClip Frame 19
stop();
Symbol 560 MovieClip Frame 12
_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 560 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 560 MovieClip Frame 17
stop();
Symbol 561 MovieClip Frame 11
_root.enemyhpcurrent = _root.enemyhpmax; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 561 MovieClip Frame 16
_root.enemy.enemy_deduct = "";
Symbol 564 MovieClip Frame 6
_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);
Symbol 564 MovieClip Frame 13
_root.enemy.enemy_deduct = "";
Symbol 564 MovieClip Frame 14
stop();
Symbol 572 MovieClip Frame 14
_root.hpcurrent = Number(_root.hpcurrent) - (random(450) + 100); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 572 MovieClip Frame 18
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 573 MovieClip Frame 12
_root.hpcurrent = Number(_root.hpcurrent) - (random(200) + 100); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 573 MovieClip Frame 17
_root.hpcurrent = Number(_root.hpcurrent) - (random(200) + 100); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);
Symbol 573 MovieClip Frame 27
_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 8
stop();
Symbol 574 MovieClip Frame 17
stop();
Symbol 574 MovieClip Frame 26
stop();
Symbol 575 MovieClip Frame 1
_root.enemyhpcurrent = 0; _root.enemyhpmax = 0; if (_root.enemynumber == 0) { gotoAndStop (2); } else if (_root.enemynumber == 1) { gotoAndStop (3); } else if (_root.enemynumber == 2) { gotoAndStop (4); } else if (_root.enemynumber eq "soldierboss") { gotoAndStop (5); } else if (_root.enemynumber eq "bluemachine") { gotoAndStop (6); } else if (_root.enemynumber eq "ninja") { gotoAndStop (7); } else if (_root.enemynumber eq "redfinal") { gotoAndStop (8); } else if (_root.enemynumber eq "whitefinal") { gotoAndStop (9); }
Symbol 575 MovieClip Frame 2
_root.enemyhpmax = 134 + _root.increase; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 3
_root.enemyhpmax = 142 + _root.increase; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 4
_root.enemyhpmax = 153 + _root.increase; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 5
_root.enemyhpmax = 500; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 6
_root.enemyhpmax = 1450; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 7
_root.enemyhpmax = 2780; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 8
_root.enemyhpmax = 5500; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 575 MovieClip Frame 9
_root.enemyhpmax = 9400; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();
Symbol 587 Button
on (release) { setProperty("_root.fight", _visible , 1); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); if ((weapon eq "dueluzi") or (weapon eq "assault")) { _root.fight.draw_button.gotoAndStop(2); } if (_root.hpcurrent < _root.hppercent) { _root.fight.limit_button.gotoAndStop(2); } }
Symbol 589 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.draw", _visible , 0); setProperty("_root.magic", _visible , 1); if (_root.magicpoints > 0) { _root.magic.thunder.gotoAndStop(2); } else { _root.magic.thunder.gotoAndStop(1); } if (_root.magicpoints > 0) { _root.magic.fire.gotoAndStop(2); } else { _root.magic.fire.gotoAndStop(1); } if (_root.magicpoints > 0) { _root.magic.ice.gotoAndStop(2); } else { _root.magic.ice.gotoAndStop(1); } }
Symbol 591 Button
on (release) { gotoAndPlay (179); }
Symbol 598 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("limit_break"); }
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 2
stop();
Symbol 604 Button
on (release) { setProperty("_root.magic", _visible , 0); setProperty("_root.fight", _visible , 0); setProperty("_root.draw", _visible , 1); if (_root.dueluzi > 0) { _root.draw.dueluzi.gotoAndStop(2); } else { _root.draw.dueluzi.gotoAndStop(1); } if (_root.assault > 0) { _root.draw.assault.gotoAndStop(2); } else { _root.draw.assault.gotoAndStop(1); } }
Symbol 607 Button
on (release) { if (_root.weapon eq "dueluzi") { _root.gotoAndPlay("dueluzi_shoot"); } else if (_root.weapon eq "assault") { _root.gotoAndPlay("assault_shoot"); } }
Symbol 608 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 2
stop();
Symbol 611 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("attack"); }
Symbol 618 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); gotoAndStop (2); _root.gotoAndPlay("fire"); }
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 2
stop();
Symbol 625 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("thunder"); }
Symbol 626 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 2
stop();
Symbol 632 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("ice"); }
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 2
stop();
Symbol 642 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("dueluzi_draw"); }
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 2
stop();
Symbol 646 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("assault_draw"); }
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 2
stop();
Symbol 661 Button
on (release) { setProperty("_root.fight", _visible , 1); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); if ((weapon eq "dueluzi") or (weapon eq "assault")) { _root.fight.draw_button.gotoAndStop(2); } }
Symbol 662 Button
on (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.draw", _visible , 0); setProperty("_root.magic", _visible , 1); if (_root.magicpoints > 8) { _root.magic.thunder.gotoAndStop(2); } else { _root.magic.thunder.gotoAndStop(1); } if (_root.magicpoints > 8) { _root.magic.fire.gotoAndStop(2); } else { _root.magic.fire.gotoAndStop(1); } if (_root.magicpoints > 8) { _root.magic.ice.gotoAndStop(2); } else { _root.magic.ice.gotoAndStop(1); } }
Symbol 747 Button
on (release) { stopAllSounds(); if (_root.enemynumber eq "soldierboss") { militarystage = 2; gotoAndStop (212); } else if (_root.enemynumber eq "bluemachine") { militarystage = 4; gotoAndStop (212); } else if (_root.enemynumber eq "ninja") { _root.holeentry = 2; gotoAndStop (221); } else if (_root.enemynumber eq "redfinal") { _root.launch = 2; gotoAndStop (228); } else if (_root.enemynumber eq "whitefinal") { _root.launch = 3; gotoAndStop (228); } else { gotoAndStop (202); } }
Symbol 754 Button
on (release) { setProperty(_root.map, _x , -400); setProperty(_root.map, _y , 250); gotoAndPlay (3); }
Symbol 760 Button
on (release) { gotoAndPlay (3); }
Symbol 768 Button
on (release) { stopAllSounds(); _root.gotoAndStop("militaryentry"); }
Symbol 770 Button
on (release) { stopAllSounds(); _root.gotoAndStop("holeentry"); }
Symbol 773 Button
on (release) { stopAllSounds(); _root.gotoAndStop("houseentry"); }
Symbol 782 Button
on (release) { stopAllSounds(); _root.gotoAndStop("missilelaunchentry"); }
Symbol 785 Button
on (release) { stopAllSounds(); _root.gotoAndStop("madjaa"); }
Symbol 795 MovieClip Frame 1
if (_root.city == 1) { setProperty("madjaa", _visible , 1); } else { setProperty("madjaa", _visible , 0); }
Symbol 809 Button
on (release) { _root.gotoAndPlay("status"); }
Symbol 811 MovieClip Frame 1
stop();
Symbol 811 MovieClip Frame 2
_root.enemynumber = random(3); _root.randomencounter = random(28); if (_root.randomencounter == 0) { _root.gotoAndPlay("encounter"); }
Symbol 811 MovieClip Frame 3
_root.enemynumber = random(3); _root.randomencounter = random(28); if (_root.randomencounter == 0) { _root.gotoAndPlay("encounter"); }
Symbol 811 MovieClip Frame 4
gotoAndStop (2);
Symbol 816 Button
on (release) { getURL ("http://www.blobcrew.vze.com", "_blank"); }
Symbol 858 Button
on (release) { play(); }
Symbol 861 Button
on (release) { gotoAndStop (32); }
Symbol 867 Button
on (release) { play(); }
Symbol 877 Button
on (release) { _root.keycard = 1; play(); }
Symbol 880 MovieClip Frame 1
stop();
Symbol 880 MovieClip Frame 2
stop();
Symbol 884 Button
on (release) { _root.magicpoints = Number(_root.magicpoints) + 18; play(); }
Symbol 887 MovieClip Frame 1
stop();
Symbol 887 MovieClip Frame 2
stop();
Symbol 902 Button
on (release) { play(); }
Symbol 921 Button
on (release) { play(); }
Symbol 928 Button
on (release) { play(); }
Symbol 934 Button
on (release) { _root.military.play(); }
Symbol 935 MovieClip Frame 1
stop();
Symbol 935 MovieClip Frame 6
stop();
Symbol 935 MovieClip Frame 7
stop();
Symbol 935 MovieClip Frame 8
stop();
Symbol 935 MovieClip Frame 23
stop();
Symbol 943 Button
on (release) { _root.magicpoints = Number(_root.magicpoints) + _root.military.magicpointtotal; _root.dueluzi = 0; _root.assault = 0; play(); }
Symbol 949 Button
on (release) { play(); }
Symbol 968 Button
on (release) { play(); }
Symbol 975 MovieClip Frame 1
stop();
Symbol 975 MovieClip Frame 7
stop(); _root.military.play();
Symbol 980 Button
on (release) { stopAllSounds(); _root.militarystage = 3; _root.gotoAndStop("worldmap"); }
Symbol 1005 Button
on (release) { _root.magicpoints = Number(_root.magicpoints) + 24; play(); }
Symbol 1019 MovieClip Frame 1
stop();
Symbol 1019 MovieClip Frame 2
stop();
Symbol 1064 Button
on (release) { _root.gotoAndPlay("worldmap"); }
Symbol 1065 MovieClip Frame 1
if (_root.militarystage == 1) { play(); } else if (_root.militarystage == 2) { gotoAndStop (45); } else if (_root.militarystage == 3) { gotoAndStop (102); } else if (_root.militarystage == 4) { gotoAndStop (122); } else if (_root.militarystage == 5) { gotoAndStop (232); }
Symbol 1065 MovieClip Frame 26
stop();
Symbol 1065 MovieClip Frame 31
stopAllSounds(); _root.gotoAndStop("worldmap");
Symbol 1065 MovieClip Frame 32
stop();
Symbol 1065 MovieClip Frame 43
stopAllSounds(); _root.enemynumber = "soldierboss"; _root.gotoAndStop("battlescene");
Symbol 1065 MovieClip Frame 45
play();
Symbol 1065 MovieClip Frame 54
stop();
Symbol 1065 MovieClip Frame 55
stop();
Symbol 1065 MovieClip Frame 63
_root.enemyattackstrength = Number(_root.enemyattackstrength) + 25;
Symbol 1065 MovieClip Frame 68
stop(); stop(); startDrag ("keycard", true);
Symbol 1065 MovieClip Frame 80
stop();
Symbol 1065 MovieClip Frame 81
stop(); _root.military.dueluzi = _root.dueluzi; _root.military.assault = _root.assault; _root.military.dumpgain = Math.floor(_root.dueluzi / 1.333333333333); _root.military.asmpgain = _root.assault / 0.5; _root.military.magicpointtotal = (_root.magicpoints + _root.military.asmpgain) + _root.military.dumpgain;
Symbol 1065 MovieClip Frame 82
stop(); stop();
Symbol 1065 MovieClip Frame 83
_root.hpcurrent = _root.hpmax;
Symbol 1065 MovieClip Frame 102
stop();
Symbol 1065 MovieClip Frame 107
stopAllSounds();
Symbol 1065 MovieClip Frame 111
stop();
Symbol 1065 MovieClip Frame 112
stop();
Symbol 1065 MovieClip Frame 113
stop();
Symbol 1065 MovieClip Frame 114
stop();
Symbol 1065 MovieClip Frame 120
stop();
Symbol 1065 MovieClip Frame 121
_root.enemynumber = "bluemachine"; _root.gotoAndStop("battlescene");
Symbol 1065 MovieClip Frame 122
play(); stopAllSounds();
Symbol 1065 MovieClip Frame 131
stop();
Symbol 1065 MovieClip Frame 132
stop();
Symbol 1065 MovieClip Frame 182
stop();
Symbol 1065 MovieClip Frame 183
stop();
Symbol 1065 MovieClip Frame 184
stop();
Symbol 1065 MovieClip Frame 185
stop();
Symbol 1065 MovieClip Frame 196
stop();
Symbol 1065 MovieClip Frame 197
stop();
Symbol 1065 MovieClip Frame 223
stop(); _root.mainkey = 1; _root.militarystage = 5; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 25; _root.hpcurrent = _root.hpmax;
Symbol 1065 MovieClip Frame 230
_root.hpcurrent = _root.hpmax; stopAllSounds();
Symbol 1065 MovieClip Frame 231
_root.gotoAndPlay("worldmap");
Symbol 1073 Button
on (release) { _root.gotoAndStop("worldmap"); }
Symbol 1078 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1090 Button
on (release) { gotoAndPlay (69); }
Symbol 1093 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1110 Button
on (release) { _root.magicpoints = Number(_root.magicpoints) + _root.hole.magicpointtotal; _root.dueluzi = 0; _root.assault = 0; stopAllSounds(); _root.gotoAndStop("worldmap"); }
Symbol 1113 Button
on (release) { stopAllSounds(); _root.gotoAndStop("worldmap"); }
Symbol 1119 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("worldmap"); }
Symbol 1120 MovieClip Frame 1
if (_root.holeentry == 2) { gotoAndPlay (73); } else if (_root.holeentry == 3) { gotoAndStop (99); } else if (_root.holeentry == 4) { gotoAndPlay (94); } else { play(); }
Symbol 1120 MovieClip Frame 20
stop(); if (_root.mainkey == 1) { gotoAndPlay (21); } else { stop(); }
Symbol 1120 MovieClip Frame 24
stopAllSounds();
Symbol 1120 MovieClip Frame 26
stop();
Symbol 1120 MovieClip Frame 61
stop();
Symbol 1120 MovieClip Frame 62
stop();
Symbol 1120 MovieClip Frame 68
stopAllSounds(); _root.gotoAndPlay("worldmap");
Symbol 1120 MovieClip Frame 72
stopAllSounds(); _root.enemynumber = "ninja"; _root.gotoAndStop("battlescene");
Symbol 1120 MovieClip Frame 73
stop();
Symbol 1120 MovieClip Frame 74
stop();
Symbol 1120 MovieClip Frame 79
stop();
Symbol 1120 MovieClip Frame 80
stop();
Symbol 1120 MovieClip Frame 81
stop();
Symbol 1120 MovieClip Frame 89
_root.holeentry = 3; _root.mainkey = 2; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 10;
Symbol 1120 MovieClip Frame 93
stopAllSounds(); _root.gotoAndPlay("worldmap");
Symbol 1120 MovieClip Frame 94
play();
Symbol 1120 MovieClip Frame 97
stop();
Symbol 1120 MovieClip Frame 98
_root.hole.dueluzi = _root.dueluzi; _root.holeassault = _root.assault; _root.hole.dumpgain = Math.floor(_root.dueluzi / 0.66666666666); _root.hole.asmpgain = _root.assault / 0.25; _root.hole.magicpointtotal = (_root.magicpoints + _root.hole.asmpgain) + _root.hole.dumpgain;
Symbol 1120 MovieClip Frame 99
stop();
Symbol 1128 MovieClip Frame 1
if ((_root.gateone == 1) & (_root.gatetwo == 1)) { gotoAndPlay (3); }
Symbol 1128 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1128 MovieClip Frame 25
_root.missilelaunch.play(); stop();
Symbol 1138 Button
on (release) { setProperty("_root.missilelaunch.onekey", _visible , 0); if ((_root.mainkey == 1) or (_root.mainkey == 2)) { play(); } }
Symbol 1140 MovieClip Frame 1
stop();
Symbol 1140 MovieClip Frame 2
_root.gateone = 1; stop();
Symbol 1142 Button
on (release) { if (_root.mainkey == 2) { setProperty("_root.missilelaunch.twokey", _visible , 0); play(); } }
Symbol 1144 MovieClip Frame 1
stop();
Symbol 1144 MovieClip Frame 2
_root.gatetwo = 1; stop();
Symbol 1145 Button
on (release) { _root.gotoAndStop("worldmap"); }
Symbol 1163 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1305 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1345 Button
on (release) { stopAllSounds(); play(); }
Symbol 1367 MovieClip Frame 1
if (_root.launch == 1) { gotoAndStop (315); } else if (_root.launch == 2) { gotoAndPlay (326); } else if (_root.launch == 3) { gotoAndPlay (366); } else if (_root.launch == 4) { gotoAndPlay (455); } else { play(); }
Symbol 1367 MovieClip Frame 24
setProperty("onekey", _visible , 0); setProperty("twokey", _visible , 0);
Symbol 1367 MovieClip Frame 30
if (_root.mainkey == 1) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 0); } else if (_root.mainkey == 2) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 1); } stop();
Symbol 1367 MovieClip Frame 34
stopAllSounds();
Symbol 1367 MovieClip Frame 130
stop();
Symbol 1367 MovieClip Frame 150
stop();
Symbol 1367 MovieClip Frame 151
stop();
Symbol 1367 MovieClip Frame 152
stop();
Symbol 1367 MovieClip Frame 155
stop(); stopAllSounds();
Symbol 1367 MovieClip Frame 165
stop();
Symbol 1367 MovieClip Frame 171
stop();
Symbol 1367 MovieClip Frame 186
stop();
Symbol 1367 MovieClip Frame 187
stop();
Symbol 1367 MovieClip Frame 188
stop();
Symbol 1367 MovieClip Frame 189
stop();
Symbol 1367 MovieClip Frame 190
stop();
Symbol 1367 MovieClip Frame 199
stop();
Symbol 1367 MovieClip Frame 200
stop();
Symbol 1367 MovieClip Frame 210
stop();
Symbol 1367 MovieClip Frame 315
_root.launch = 1; _root.holeentry = 4; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 20; stop();
Symbol 1367 MovieClip Frame 316
_root.enemyattackstrength = Number(_root.enemyattackstrength) + 10;
Symbol 1367 MovieClip Frame 320
_root.enemynumber = "redfinal"; _root.gotoAndStop("battlescene"); stopAllSounds();
Symbol 1367 MovieClip Frame 326
stopAllSounds();
Symbol 1367 MovieClip Frame 333
stop();
Symbol 1367 MovieClip Frame 334
_root.launch = 1; stop();
Symbol 1367 MovieClip Frame 335
stop();
Symbol 1367 MovieClip Frame 336
stop();
Symbol 1367 MovieClip Frame 337
stop();
Symbol 1367 MovieClip Frame 348
stopAllSounds();
Symbol 1367 MovieClip Frame 354
_root.launch = 1; stop();
Symbol 1367 MovieClip Frame 355
stop();
Symbol 1367 MovieClip Frame 359
_root.launch = 1; stop();
Symbol 1367 MovieClip Frame 360
stop();
Symbol 1367 MovieClip Frame 361
_root.launch = 2; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 20; stop();
Symbol 1367 MovieClip Frame 365
_root.enemynumber = "whitefinal"; _root.gotoAndStop("battlescene"); stopAllSounds();
Symbol 1367 MovieClip Frame 395
stop();
Symbol 1367 MovieClip Frame 396
stop();
Symbol 1367 MovieClip Frame 405
_root.city = "1";
Symbol 1367 MovieClip Frame 445
_root.launch = "4"; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 20;
Symbol 1367 MovieClip Frame 454
stopAllSounds(); _root.gotoAndStop("worldmap");
Symbol 1380 Button
on (release) { if (_root.magicpoints > 11) { _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) - 12; status = "Your HP has increased by " add _root.fivepercenthp; } else if (_root.magicpoinst < 12) { _root.house.status = "You do not have enough MP!"; } }
Symbol 1388 Button
on (release) { if ((_root.hpcurrent < _root.hpmax) & (_root.magicpoints > 5)) { _root.hpcurrent = _root.hpmax; _root.magicpoints = Number(_root.magicpoints) - 6; _root.house.status = "You are now at full health"; } else if (_root.hpcurrent == _root.hpmax) { _root.house.status = "Your health is already full to maximum!"; } else if (_root.magicpoints < 6) { _root.house.status = "You do not have enough MP!"; } }
Symbol 1393 Button
on (release) { stopAllSounds(); _root.gotoAndStop("worldmap"); }
Symbol 1401 Button
on (release) { if (_root.magicpoints > 23) { _root.attackstrengthgain = random(4) + 4; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicpoints = Number(_root.magicpoints) - 24; _root.house.status = "Your Attack Strength has increased by " add _root.attackstrengthgain; } else if (_root.magicpoinst < 24) { _root.house.status = "You do not have enough MP!"; } }
Symbol 1409 Button
on (release) { if (_root.magicpoints > 23) { _root.magicstrengthgain = random(4) + 4; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.magicpoints = Number(_root.magicpoints) - 24; _root.house.status = "Your Magic Strength has increased by " add _root.magicstrengthgain; } else if (_root.magicpoinst < 24) { _root.house.status = "You do not have enough MP!"; } }
Symbol 1435 Button
on (release) { _root.gotoAndStop(203); }
Symbol 1493 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 1500 Button
on (release) { getURL ("http://www.blobcrew.vze.com", "_blank"); }
Symbol 1503 MovieClip Frame 56
stopAllSounds();
Symbol 1503 MovieClip Frame 64
stop();
Symbol 1503 MovieClip Frame 65
stop();
Symbol 1503 MovieClip Frame 87
stop();
Symbol 1503 MovieClip Frame 88
stopAllSounds();
Symbol 1503 MovieClip Frame 98
stop();
Symbol 1503 MovieClip Frame 100
stop();
Symbol 1503 MovieClip Frame 106
stop();
Symbol 1503 MovieClip Frame 114
stop();
Symbol 1503 MovieClip Frame 209
stopAllSounds();
Symbol 1503 MovieClip Frame 211
stop();
Symbol 1503 MovieClip Frame 212
stop();
Symbol 1503 MovieClip Frame 213
stop();
Symbol 1503 MovieClip Frame 232
stop();

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Symbol 1378 MovieClipUses:1376 1377Used by:1380
Symbol 1379 GraphicUsed by:1380
Symbol 1380 ButtonUses:1372 1373 1374 1375 1378 1379Used by:1410
Symbol 1381 GraphicUsed by:1388
Symbol 1382 TextUses:114Used by:1388
Symbol 1383 GraphicUsed by:1388
Symbol 1384 TextUses:114Used by:1388
Symbol 1385 TextUses:70Used by:1386
Symbol 1386 MovieClipUses:1376 1385Used by:1388
Symbol 1387 GraphicUsed by:1388
Symbol 1388 ButtonUses:1381 1382 1383 1384 1386 1387Used by:1410
Symbol 1389 TextUses:114Used by:1393 1435
Symbol 1390 GraphicUsed by:1393 1435
Symbol 1391 TextUses:114Used by:1393 1435
Symbol 1392 GraphicUsed by:1393 1435
Symbol 1393 ButtonUses:1372 1389 1390 1391 1392Used by:1410
Symbol 1394 GraphicUsed by:1401
Symbol 1395 TextUses:114Used by:1401
Symbol 1396 GraphicUsed by:1401
Symbol 1397 TextUses:114Used by:1401
Symbol 1398 TextUses:70Used by:1399
Symbol 1399 MovieClipUses:1376 1398Used by:1401
Symbol 1400 GraphicUsed by:1401
Symbol 1401 ButtonUses:1394 1395 1396 1397 1399 1400Used by:1410
Symbol 1402 GraphicUsed by:1409
Symbol 1403 TextUses:114Used by:1409
Symbol 1404 GraphicUsed by:1409
Symbol 1405 TextUses:114Used by:1409
Symbol 1406 TextUses:70Used by:1407
Symbol 1407 MovieClipUses:1376 1406Used by:1409
Symbol 1408 GraphicUsed by:1409
Symbol 1409 ButtonUses:1402 1403 1404 1405 1407 1408Used by:1410
Symbol 1410 MovieClipUses:1369 1370 1371 1380 1388 1393 1401 1409Used by:Timeline
Symbol 1411 GraphicUsed by:Timeline
Symbol 1412 EditableTextUses:118Used by:Timeline
Symbol 1413 TextUses:3Used by:Timeline
Symbol 1414 SoundUsed by:1503  Timeline
Symbol 1415 GraphicUsed by:Timeline
Symbol 1416 TextUses:70Used by:Timeline
Symbol 1417 TextUses:3Used by:Timeline
Symbol 1418 TextUses:3Used by:Timeline
Symbol 1419 TextUses:3Used by:Timeline
Symbol 1420 TextUses:3Used by:Timeline
Symbol 1421 TextUses:3Used by:Timeline
Symbol 1422 TextUses:3Used by:Timeline
Symbol 1423 TextUses:3Used by:Timeline
Symbol 1424 TextUses:3Used by:Timeline
Symbol 1425 TextUses:3Used by:Timeline
Symbol 1426 EditableTextUses:118Used by:Timeline
Symbol 1427 EditableTextUses:118Used by:Timeline
Symbol 1428 TextUses:114Used by:Timeline
Symbol 1429 GraphicUsed by:Timeline
Symbol 1430 EditableTextUses:118Used by:Timeline
Symbol 1431 EditableTextUses:118Used by:Timeline
Symbol 1432 EditableTextUses:118Used by:Timeline
Symbol 1433 EditableTextUses:118Used by:Timeline
Symbol 1434 EditableTextUses:118Used by:Timeline
Symbol 1435 ButtonUses:1372 1389 1390 1391 1392Used by:Timeline
Symbol 1436 EditableTextUses:118Used by:Timeline
Symbol 1437 EditableTextUses:118Used by:Timeline
Symbol 1438 EditableTextUses:118Used by:Timeline
Symbol 1439 GraphicUsed by:1440
Symbol 1440 MovieClipUses:1439Used by:1503
Symbol 1441 GraphicUsed by:1443
Symbol 1442 MovieClipUses:1285Used by:1443
Symbol 1443 MovieClipUses:1441 1442Used by:1503
Symbol 1444 GraphicUsed by:1503
Symbol 1445 GraphicUsed by:1503
Symbol 1446 TextUses:3Used by:1503
Symbol 1447 GraphicUsed by:1503
Symbol 1448 TextUses:3Used by:1503
Symbol 1449 GraphicUsed by:1503
Symbol 1450 TextUses:3Used by:1503
Symbol 1451 GraphicUsed by:1503
Symbol 1452 TextUses:3Used by:1503
Symbol 1453 GraphicUsed by:1503
Symbol 1454 TextUses:3Used by:1503
Symbol 1455 GraphicUsed by:1503
Symbol 1456 TextUses:3Used by:1503
Symbol 1457 GraphicUsed by:1503
Symbol 1458 TextUses:3Used by:1503
Symbol 1459 ShapeTweeningUsed by:1503
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1460Used by:1503
Symbol 1462 GraphicUsed by:1503
Symbol 1463 ShapeTweeningUsed by:1503
Symbol 1464 GraphicUsed by:1503
Symbol 1465 GraphicUsed by:1466
Symbol 1466 MovieClipUses:1465Used by:1503
Symbol 1467 GraphicUsed by:1470
Symbol 1468 GraphicUsed by:1469
Symbol 1469 MovieClipUses:1468Used by:1470
Symbol 1470 MovieClipUses:1467 1469Used by:1503
Symbol 1471 MovieClipUses:44 46 48 50 52Used by:1503
Symbol 1472 MovieClipUses:44 46 48 50 52Used by:1503
Symbol 1473 GraphicUsed by:1503
Symbol 1474 GraphicUsed by:1503
Symbol 1475 GraphicUsed by:1503
Symbol 1476 MovieClipUses:44 46 48 50 52Used by:1503
Symbol 1477 MovieClipUses:19 21 23 28 30Used by:1503
Symbol 1478 MovieClipUses:1305Used by:1503
Symbol 1479 GraphicUsed by:1480
Symbol 1480 MovieClipUses:1479Used by:1503
Symbol 1481 GraphicUsed by:1503
Symbol 1482 TextUses:3Used by:1503
Symbol 1483 GraphicUsed by:1503
Symbol 1484 TextUses:3Used by:1503
Symbol 1485 GraphicUsed by:1503
Symbol 1486 TextUses:3Used by:1503
Symbol 1487 GraphicUsed by:1493
Symbol 1488 TextUses:3Used by:1493
Symbol 1489 GraphicUsed by:1493
Symbol 1490 TextUses:3Used by:1493
Symbol 1491 GraphicUsed by:1493
Symbol 1492 TextUses:3Used by:1493
Symbol 1493 ButtonUses:1487 1488 1489 1490 1491 1492Used by:1503
Symbol 1494 GraphicUsed by:1500
Symbol 1495 TextUses:3Used by:1500
Symbol 1496 GraphicUsed by:1500
Symbol 1497 TextUses:3Used by:1500
Symbol 1498 GraphicUsed by:1500
Symbol 1499 TextUses:3Used by:1500
Symbol 1500 ButtonUses:1494 1495 1496 1497 1498 1499Used by:1503
Symbol 1501 TextUses:3Used by:1503
Symbol 1502 TextUses:70Used by:1503
Symbol 1503 MovieClipUses:1440 1350 826 828 830 832 834 844 846 1151 847 733 1443 1444 19 21 23 28 30 127 1445 1446 867 1447 1448 1449 1450 50 44 46 48 52 124 1451 1452 1453 1454 1455 1456 1457 1458 1459 1461 1462 1463 1464 1466 1470 1471 1305 1472 1473 1303 1474 1475 1476 53 1477 1478 1480 1481 1482 1414 1483 1484 1485 1486 1493 1500 1501 1502Used by:Timeline
Streaming Sound 1Used by:Symbol 94 MovieClip
Streaming Sound 2Used by:Symbol 128 MovieClip

Instance Names

"loadbar"Frame 1Symbol 6 MovieClip
"button"Frame 1Symbol 17 MovieClip
"lifebar"Frame 8Symbol 113 MovieClip
"enemylifebar"Frame 8Symbol 123 MovieClip
"enemy"Frame 9Symbol 575 MovieClip
"fight"Frame 11Symbol 612 MovieClip
"magic"Frame 11Symbol 634 MovieClip
"draw"Frame 11Symbol 648 MovieClip
"fight"Frame 20Symbol 612 MovieClip
"magic"Frame 20Symbol 634 MovieClip
"draw"Frame 20Symbol 648 MovieClip
"fight"Frame 25Symbol 612 MovieClip
"magic"Frame 25Symbol 634 MovieClip
"draw"Frame 25Symbol 648 MovieClip
"map"Frame 202Symbol 795 MovieClip
"bike"Frame 202Symbol 810 MovieClip
"encounters"Frame 202Symbol 811 MovieClip
"lifebar"Frame 202Symbol 113 MovieClip
"military"Frame 212Symbol 1065 MovieClip
"hole"Frame 221Symbol 1120 MovieClip
"missilelaunch"Frame 228Symbol 1367 MovieClip
"house"Frame 240Symbol 1410 MovieClip
"onekey"Frame 256Symbol 1131 MovieClip
"twokey"Frame 256Symbol 1134 MovieClip
"one"Symbol 575 MovieClip Frame 2Symbol 206 MovieClip
"one"Symbol 575 MovieClip Frame 3Symbol 257 MovieClip
"one"Symbol 575 MovieClip Frame 4Symbol 303 MovieClip
"one"Symbol 575 MovieClip Frame 5Symbol 365 MovieClip
"one"Symbol 575 MovieClip Frame 6Symbol 442 MovieClip
"one"Symbol 575 MovieClip Frame 7Symbol 473 MovieClip
"one"Symbol 575 MovieClip Frame 8Symbol 519 MovieClip
"one"Symbol 575 MovieClip Frame 9Symbol 574 MovieClip
"limit_button"Symbol 612 MovieClip Frame 1Symbol 599 MovieClip
"draw_button"Symbol 612 MovieClip Frame 1Symbol 608 MovieClip
"fire"Symbol 634 MovieClip Frame 1Symbol 619 MovieClip
"thunder"Symbol 634 MovieClip Frame 1Symbol 626 MovieClip
"ice"Symbol 634 MovieClip Frame 1Symbol 633 MovieClip
"dueluzi"Symbol 648 MovieClip Frame 1Symbol 643 MovieClip
"assault"Symbol 648 MovieClip Frame 1Symbol 647 MovieClip
"hole"Symbol 795 MovieClip Frame 1Symbol 771 MovieClip
"shop"Symbol 795 MovieClip Frame 1Symbol 774 MovieClip
"missilelaunch"Symbol 795 MovieClip Frame 1Symbol 783 MovieClip
"madjaa"Symbol 795 MovieClip Frame 1Symbol 785 Button
"keycard"Symbol 1065 MovieClip Frame 68Symbol 904 MovieClip
"wizard"Symbol 1065 MovieClip Frame 77Symbol 935 MovieClip
"onekey"Symbol 1367 MovieClip Frame 24Symbol 1131 MovieClip
"twokey"Symbol 1367 MovieClip Frame 24Symbol 1134 MovieClip

Labels

"retaliate"Frame 9
"battlescene"Frame 11
"dueluzi_draw"Frame 12
"assault_draw"Frame 21
"dueluzi_shoot"Frame 30
"assault_shoot"Frame 56
"attack"Frame 72
"fire"Frame 99
"thunder"Frame 120
"ice"Frame 139
"limit_break"Frame 155
"flee"Frame 179
"battlewin"Frame 185
"battleloss"Frame 193
"worldmap"Frame 202
"militaryentry"Frame 212
"holeentry"Frame 221
"missilelaunchentry"Frame 228
"houseentry"Frame 240
"encounter"Frame 248
"status"Frame 256
"madjaa"Frame 264
"normal"Symbol 128 MovieClip Frame 3
"boss"Symbol 128 MovieClip Frame 5
"redfinal"Symbol 128 MovieClip Frame 7
"whitefinal"Symbol 128 MovieClip Frame 9
"ready"Symbol 206 MovieClip Frame 1
"uzihit"Symbol 206 MovieClip Frame 8
"assaulthit"Symbol 206 MovieClip Frame 17
"attackhit"Symbol 206 MovieClip Frame 26
"firehit"Symbol 206 MovieClip Frame 34
"thunderhit"Symbol 206 MovieClip Frame 40
"icehit"Symbol 206 MovieClip Frame 49
"enemyattack1"Symbol 206 MovieClip Frame 55
"enemyattack2"Symbol 206 MovieClip Frame 66
"ready"Symbol 257 MovieClip Frame 1
"uzihit"Symbol 257 MovieClip Frame 7
"assaulthit"Symbol 257 MovieClip Frame 11
"attackhit"Symbol 257 MovieClip Frame 18
"firehit"Symbol 257 MovieClip Frame 27
"thunderhit"Symbol 257 MovieClip Frame 34
"icehit"Symbol 257 MovieClip Frame 43
"enemyattack1"Symbol 257 MovieClip Frame 49
"enemyattack2"Symbol 257 MovieClip Frame 59
"ready"Symbol 303 MovieClip Frame 1
"uzihit"Symbol 303 MovieClip Frame 8
"assaulthit"Symbol 303 MovieClip Frame 17
"attackhit"Symbol 303 MovieClip Frame 26
"firehit"Symbol 303 MovieClip Frame 34
"thunderhit"Symbol 303 MovieClip Frame 40
"icehit"Symbol 303 MovieClip Frame 49
"enemyattack1"Symbol 303 MovieClip Frame 55
"enemyattack2"Symbol 303 MovieClip Frame 66
"ready"Symbol 365 MovieClip Frame 1
"uzihit"Symbol 365 MovieClip Frame 8
"assaulthit"Symbol 365 MovieClip Frame 17
"attackhit"Symbol 365 MovieClip Frame 26
"firehit"Symbol 365 MovieClip Frame 34
"thunderhit"Symbol 365 MovieClip Frame 40
"icehit"Symbol 365 MovieClip Frame 49
"enemyattack1"Symbol 365 MovieClip Frame 55
"enemyattack2"Symbol 365 MovieClip Frame 66
"ready"Symbol 442 MovieClip Frame 1
"uzihit"Symbol 442 MovieClip Frame 8
"assaulthit"Symbol 442 MovieClip Frame 17
"attackhit"Symbol 442 MovieClip Frame 26
"firehit"Symbol 442 MovieClip Frame 34
"thunderhit"Symbol 442 MovieClip Frame 40
"icehit"Symbol 442 MovieClip Frame 49
"enemyattack1"Symbol 442 MovieClip Frame 55
"enemyattack2"Symbol 442 MovieClip Frame 66
"ready"Symbol 473 MovieClip Frame 1
"uzihit"Symbol 473 MovieClip Frame 8
"assaulthit"Symbol 473 MovieClip Frame 17
"attackhit"Symbol 473 MovieClip Frame 26
"firehit"Symbol 473 MovieClip Frame 34
"thunderhit"Symbol 473 MovieClip Frame 40
"icehit"Symbol 473 MovieClip Frame 49
"enemyattack1"Symbol 473 MovieClip Frame 55
"enemyattack2"Symbol 473 MovieClip Frame 66
"ready"Symbol 519 MovieClip Frame 1
"uzihit"Symbol 519 MovieClip Frame 8
"assaulthit"Symbol 519 MovieClip Frame 17
"attackhit"Symbol 519 MovieClip Frame 26
"firehit"Symbol 519 MovieClip Frame 34
"thunderhit"Symbol 519 MovieClip Frame 40
"icehit"Symbol 519 MovieClip Frame 49
"enemyattack1"Symbol 519 MovieClip Frame 55
"enemyattack2"Symbol 519 MovieClip Frame 66
"ready"Symbol 574 MovieClip Frame 1
"uzihit"Symbol 574 MovieClip Frame 8
"assaulthit"Symbol 574 MovieClip Frame 17
"attackhit"Symbol 574 MovieClip Frame 26
"firehit"Symbol 574 MovieClip Frame 34
"thunderhit"Symbol 574 MovieClip Frame 40
"icehit"Symbol 574 MovieClip Frame 49
"enemyattack1"Symbol 574 MovieClip Frame 55
"enemyattack2"Symbol 574 MovieClip Frame 66
"enemy_deduct"Symbol 575 MovieClip Frame 2

Dynamic Text Variables

percentSymbol 4 EditableText""
hpcurrentSymbol 115 EditableText""
hpmaxSymbol 116 EditableText""
enemyhpcurrentSymbol 120 EditableText""
enemyhpmaxSymbol 121 EditableText""
enemy_deductSymbol 207 EditableText""
dueluziSymbol 578 EditableText""
assaultSymbol 579 EditableText""
magicpointsSymbol 580 EditableText""
dueluziSymbol 649 EditableText""
assaultSymbol 650 EditableText""
magicpointsSymbol 651 EditableText""
dueluziSymbol 652 EditableText""
assaultSymbol 653 EditableText""
magicpointsSymbol 654 EditableText""
dueluziSymbol 663 EditableText""
assaultSymbol 664 EditableText""
magicpointsSymbol 665 EditableText""
dueluziSymbol 666 EditableText""
assaultSymbol 667 EditableText""
magicpointsSymbol 668 EditableText""
dueluziSymbol 669 EditableText""
assaultSymbol 670 EditableText""
magicpointsSymbol 671 EditableText""
dueluziSymbol 672 EditableText""
assaultSymbol 673 EditableText""
magicpointsSymbol 674 EditableText""
fivepercenthpSymbol 738 EditableText""
mpincreaseSymbol 739 EditableText""
uzigainSymbol 740 EditableText""
assaultgainSymbol 741 EditableText""
attackstrengthgainSymbol 748 EditableText""
magicstrengthgainSymbol 750 EditableText""
hpcurrentSymbol 813 EditableText""
hpmaxSymbol 814 EditableText""
dueluziSymbol 944 EditableText""
assaultSymbol 945 EditableText""
dumpgainSymbol 951 EditableText""
asmpgainSymbol 952 EditableText""
magicpointtotalSymbol 953 EditableText""
dueluziSymbol 1111 EditableText""
assaultSymbol 1112 EditableText""
dumpgainSymbol 1114 EditableText""
asmpgainSymbol 1115 EditableText""
magicpointtotalSymbol 1116 EditableText""
statusSymbol 1371 EditableText""
magicpointsSymbol 1412 EditableText""
hpcurrentSymbol 1426 EditableText""
hpmaxSymbol 1427 EditableText""
magicpointsSymbol 1430 EditableText""
attackstrengthSymbol 1431 EditableText""
magicstrengthSymbol 1432 EditableText""
dueluziSymbol 1433 EditableText""
assaultSymbol 1434 EditableText""
enemyfoughtSymbol 1436 EditableText""
enemywinSymbol 1437 EditableText""
enemyfleeSymbol 1438 EditableText""




http://swfchan.com/3/10980/info.shtml
Created: 7/6 -2019 20:00:28 Last modified: 7/6 -2019 20:00:28 Server time: 02/05 -2024 17:20:25