STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228086 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #10980 |
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antasy |
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Barry Ryan |
In associon with Newgrounds |
And produced exclusively for www.blobcrew.vze.com |
presents Final Fantasy Barry |
/ |
Life Bar |
Fight |
Magic |
Flee |
Limit |
Limit |
Draw |
Draw |
Shoot |
Shoot |
Attack |
Attack |
Fire |
Fire |
Thunder |
Thunder |
Ice |
Ice |
Duel Uzi's |
Duel Uzi's |
Assault Rifle |
Assault Rifle |
assault rifle bullets. |
Congratulations, you won! |
You gained: |
health points. |
magic points. |
uzi bullets. |
Click here to continue... |
attack power. |
magic power. |
Game over |
Thank you for playing Final Fantasy B. |
Enter |
Enter |
! |
Status |
Life Bar |
"Sorry sir - this is a secure area, I have to ask you to leave immediately, or we will have to use force" |
Leave |
Refuse |
"Maybe you don't know who I am... I will be walking through this door, whether you are in the way or not." |
Proceed |
"Hmm - that was harder than I expected. I would't expect any less from The Colonel's thugs." |
"What have we got here?" |
Security Keycard |
Security Keycard |
18 Magic Points |
18 Magic Points |
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Talk to |
"Excuse me young man - I'm a wizard from the last free settlement, Madjaa, have you heard of it?" |
"Heard of it? That's what I'm trying to save! How did you get here anyway?" |
"Teleportation. I too am trying to save Madjaa, but I am too week to use my powers nowadays!" |
"I jacked this from the guard you just wasted in the corridoor! But it appears that it's out of bullets. I sense that you are now a warrior with great powers. I would be happy exchange magic with you for ammunition." |
"I will exchange 6 magic points for every 8 uzi bullets or 3 assault rifle bullets that you give me" |
You have... |
which gains you... |
Confirm |
Duel Uzi Bullets |
Assault Rifle Bullets |
Cancel |
Magic Points |
Giving you a total of |
Magic Points |
"Excellent - an armful off ammunition and a lust for blood... through that door is where you must go. And I will now rid the Earth of those that plague it. Ha-ha-ha-ha-ha-ha-ha-ha-ha! |
Open |
World Map |
"Aah, I see you made it past the front door... I'm surprised you could find the handle!" |
"Sorry, but if you don't mind me asking... who the hell are you?" |
"I see we're well past the small-talk stage. Considering you won't be needing any more information shortly, you may just call me Colonel." |
"Maybe you don't see the two Semi-Automatic Uzi's I'm idly playing with... or maybe you just love lead." |
"Hmm... let's see how effective those are against my battle- enhanced killing machine! And I don't mean my abdominals!" |
"If The Colonal was able to make something as technologically-superior as this as a basic guard, I dread to think what lays in store at the advanced missile depot. Then again... I only have to look around at the shreds of metal to see what a threat this 'machine' posed" |
"I didn't think it was Christmas already..." |
24 Magic Points |
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"I hate to admit it, but you have way surpassed my expectations of your achievement..." |
"Still, there is no stopping the eradication of the last free town. You will never destroy the one with the truest power." |
"All those innocent people are going to die by your hand. Does that make you feel proud?" |
"You don't understand what power you are dealing with. You are a strong warrior but that isn't enough... |
"I am acting only on orders I have been given by he who is your real enemy. I pledge my allegiance neither to you, nor him. I only hope that you can actually stop those missiles for the sake of the innocent." |
"You are the only one to defeat me, so I will help you. In my desk is the first of 2 keycards to get you into the military complex. The second is East of here, underground. I cannot say what awaits you once you are inside - this is all the information I have." |
"Okay, I have the first keycard. Now all I need to do is find the underground passage to the East of here to pick up the second, and then I'll make them pay. Unless I die. Could go either way I guess" |
"Looking on at the desolated surroundings, it seemed almost warm and welcoming compared to the violent sea of destruction that awaited me further on. There was nothing else for me to worry about here, so I moved on." |
Leave |
"What am I, an idiot? I'm not gonna jump down some black pit if I don't know what's at the bottom... and besides, I've got to get to the Colonal at the military complex to the East. I'll come here later if I need to." |
"It's pitch black down here - I need some light to see where to go. Common sense says I should light a match..." |
I am the Ninja of the Underworld. My people were destroyed long ago, and I have seeked vengance ever since. " |
You are here to challange my existance? Then by my sword, you will surely die. Prepare for battle, I will be most merciless |
Battle |
"Is that all the strength you have? Let's finish this as warriors, not as cowards!" |
"You are not my enemy... I have come here to save my people as you have stayed to avenge yours. We share a common enemy." |
"Then... we are fighting for the same cause. In that case, we shall stand together as allies in battle... together we can destroy those that have opposed us." |
"I hear that you posess the second keycard to access the main Missile Silo base. This is where our final battle lies, and where I must go to save my town. Will you help me?" |
"Definately. I will meet you there. Here, take this with you to open the front gates." |
"Hello again... the assault rifle was fun for a while - I shot deat a whole lot of people, but the ammunition ran out far tooquickly. I need more, to finish off the people I left earlier. But don't worry, they won't be going anywhere, seeing as now they don't own a pair of legs! A ha ha ha! Anyways, Let's get down to business shall we? |
"I will exchange 12 magic points for every 8 uzi bullets or 3 assault rifle bullets that you give me" |
"Without the ninja to occupy this underground passageway, it was totally empty. With the dark pulling everything inwards with its strong grasp, I realized that there was no more point in visiting this abyss. Time was running out - I had to head Northwards to the Missile Launch facility." |
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"The Missile control room is on the second level of this complex, but there is very little time. Follow me" |
PREPARE FOR LAUNCH |
"Damn! There are so many buttons. How long have we got left?" |
"About 30 seconds until take-off! " |
"Aarrrgh! It's no use... if I hit the wrong button, we could all be dead. My family... my friends... everyone I care about. They will soon be gone" |
"And all because of... of... him." |
"Hmm... it seems that you are finally ready to meet me. I am Dracon, the fallen Warrior of the Ancients. Unlike my weak ancestors, I mastered the Black magics..." |
"My strength surpasses anything you have ever encountered in your World. For ordinary humans, it proves too much, and they soon wither and die in my prescence. But you... you are different." |
"Where.... am.... I?" |
"You've fought this long to actually find me, and this is the first question you have? You are supposedly the best Mankind has to offer - Earth's fate lies in your hands - and this is your first action? Very well..." |
"I'm sure you're exhausted from all the cliche'd speeches of how important the guy you're about to kill is, so quite simply, you are nowhere. You are literally in the void that surrounds space and time... this is the world that I control. A world without time." |
"Why do you want to destroy the remains of my people? They do not oppose you in any way... the world is practically empty for the taking!" |
"...'for the taking'? Oh, no no no! This is all a terrible mis-understanding on my behalf! See, I don't want to dominate your pitiful planet... I have lived there for centuries, and there's only so much to see before it just gets boring." |
"Instead, I want to destroy it. Not in that Dr. Evil lazer way, but I actually want to destroy the Earth. It's people, it's animals, and the very foundations itself. I want to bring suffering onto those who occupy it. |
"Enough of all the small-talk, can't I just beat you senseless now?" |
"Fair enough. i sense that you are raging for a vengance that hasn't been earnt. Your people could still be safe, but only through exposing my ultimate form will you save them. But before we do battle, take a glance at that which threatens your people now... |
"Nooo! I will stop those missiles after I absorb the last drops of power from your broken body." |
"Hahahaha... you are indeed very powerful, just as I expected. Your magic will be very useful to me once I absorb it... but you have weakened me too much this time. |
"You love to make speeches... but I don't want to listen to them. I want to finish this now, once and for all. Get up and fight" |
"Hmm... you seem in great haste to kill me... I suppose it is the thought of those missiles plummeting into your homeplace that makes you so hasty. Very well... I will allow you the privalage of battling my Ultimate form. |
"If you beat me? I will ressurect the place that matters most to your pitiful mission - I will ressurect the Underworld. Your Ninja- friend will be most pleased. However..." |
"If you lose this battle, not only will you have guaranteed this World's total doom, but I will cast a spell of Eternity on you, so you will live with this forever. Oh, and plus I will sap your energy and kill things faster, of course. |
"You're... you're an angel?" |
"Not quite, but very close. Angels don't exist, but this body form is the esscence of the Ancient people. Purity, compassion, hope. This is the face that your people wiped out, and now I must right the wrongs that your people created." |
"We wiped your race out... and now you seek revenge. We are the ones that brought this desruction on ourselves? I am sorry for the loss that you have suffered from my ancesters, but me or my people are not responsible..." |
"The only thing that stands in the way of either of our quests is eachother. Therefore we must battle. I will unleash my full force on you this time, so I hope you're ready..." |
"This is the final battle. The last obstacle. I must be at full strength for this... it would be a good idea to prepare on my World before engaging in combat..." |
"There will never be happiness in this world. As long as the bitterness and hatred fuels the inhabitants, suffering will always prevail. You know this in your heart, and yet you still fight on. My soul was destroyed by my lust for vengance - I do not wish the same to happen to you. The Underground city holds the answer to complete your quest. Good luck... |
...friend." |
"Madjaa's shrouding power source has depleted, and the missiles will hit very soon. I need to get there before it's too late." |
" The once throbbing centre of war had now been reduced to a silent mix of dead soldiers, empty missile chambers and ammunition that would never be a match for my strength. I knew that this place was no longer a meaningful excursion, and I left to make my way Southwards to save my homeplace, Madjaa" |
stop AllSo unds (); |
"Home... the only place left that felt safe for me. I could use some rest to heal the scars of torment..." |
HP Up |
HP Up |
Raises your maximum HP by 5% of the current total. Requires 12 Magic Points |
Rest |
Rest |
Recovers your current HP to its maximum. Requires 6 Magic Points |
Exit |
Exit |
Str + |
Str + |
Increases your strength to increase attack power Requires 24 Magic Points |
Mag + |
Mag + |
Increases your magic to increase magic power Requires 24 Magic Points |
Magic Points: |
Status Screen |
Attack strength: |
Magic strength: |
Health points: |
Magic points: |
Uzi bullets: |
Rifle bullets: |
No. of Enemies fought: |
No. of battle wins: |
No. of flees from battle: |
/ |
"It's too late - I will never be able to summon enough energy to stop the missiles in this amount of time." |
"At least... at least I will die along with with the last of my people." |
"Hmm... that doesn't sound like an almighty warrior's attitude to me!" |
"You restored my home, and now I will help you restore yours. Now how do we go about doing this task?" |
"The creature I killed in the military complex said that my answer was in the Underworld... I have no idea." |
"Call me big-headed, but do you think maybe that I am that 'thing' in the Underworld that you need?" |
"Of course! That's it... with your Strength and my Magic abilities, we can destroy those rockets before they hit..." |
"We did it! Madjaa and the Underworld have been saved, and with us two side- by-side, they will never be in danger again. |
"I can finally be at peace with my people without threat - thank you." |
"It's time for me to go home now. Goodbye friend... |
Play again? |
Wow, you sure? |
OK, have fun! |
View Website |
It's worth it! |
Good choice! |
Congratulations! |
You completed Final Fantasy Barry, I hope it didn't take too much of your time, it is a rather addictive game! |
ActionScript [AS1/AS2]
Frame 1bytesloaded = getBytesLoaded(); bytestotal = getBytesTotal(); percentnumeric = Math.round((bytesloaded / bytestotal) * 100); percent = Math.round((bytesloaded / bytestotal) * 100) add "%"; setProperty("loadbar", _width , (bytesloaded / bytestotal) * 100); if (percent == "100%") { _root.button.gotoAndStop(2); }Frame 2gotoAndPlay (1);Frame 3stop();Frame 4gotoAndPlay (5);Frame 5_root.city = 0; _root.mainkey = 0; _root.increase = 0; _root.militarystage == 1; _root.enemyfought = 0; _root.enemyflee = 0; _root.enemywin = 0; _root.magicpoints = 18; _root.dueluzi = 24; _root.assault = 9; _root.attackstrength = 5; _root.magicstrength = 5; _root.enemyattackstrength = 0; _root.hpcurrent = 125; _root.hpmax = 125; _root.hppercent = _root.hpmax * 0.2; setProperty("_root.lifebar", _width , _root.hppercent); _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Frame 6gotoAndStop (202);Frame 8_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); gotoAndStop (11);Frame 9_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); _root.enemyrandomattack = random(2); if (_root.enemyrandomattack == 0) { _root.enemy.one.gotoAndStop("enemyattack1"); } else if (_root.enemyrandomattack == 1) { _root.enemy.one.gotoAndStop("enemyattack2"); } stop(); stop(); if (_root.enemyhpcurrent < 1) { stopAllSounds(); gotoAndStop (185); } if (_root.hpcurrent < 1) { stopAllSounds(); gotoAndStop (193); }Frame 10_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); if (_root.hpcurrent < 1) { gotoAndStop (193); } play();Frame 11_root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); if (_root.hpcurrent < 1) { gotoAndStop (193); } _root.hppercent = _root.hpmax * 0.2; setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = ""; setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = ""; stop();Frame 12if (_root.enemyhpcurrent < 1) { gotoAndStop (185); } if (_root.hpcurrent < 1) { gotoAndStop (193); }Frame 19_root.enemyrandomattack = random(2) + 1; if (_root.enemyrandomattack == 1) { _root.enemy.one.gotoAndStop("enemyattack1"); } else if (_root.enemyrandomattack == 2) { _root.enemy.one.gotoAndStop("enemyattack2"); } stop();Frame 20setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = "dueluzi"; stop();Frame 24_root.enemyrandomattack = random(2) + 1; if (_root.enemyrandomattack == 1) { _root.enemy.one.gotoAndStop("enemyattack1"); } else if (_root.enemyrandomattack == 2) { _root.enemy.one.gotoAndStop("enemyattack2"); } stop();Frame 25setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); weapon = "assault"; stop();Frame 30_root.enemy.one.gotoAndStop("uzihit"); _root.dueluzi = Number(_root.dueluzi) - 1;Frame 31if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 32_root.dueluzi = Number(_root.dueluzi) - 1;Frame 33if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 34_root.dueluzi = Number(_root.dueluzi) - 1;Frame 35if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 36_root.dueluzi = Number(_root.dueluzi) - 1;Frame 37if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 38_root.dueluzi = Number(_root.dueluzi) - 1;Frame 39if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 40_root.dueluzi = Number(_root.dueluzi) - 1;Frame 41if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 42_root.dueluzi = Number(_root.dueluzi) - 1;Frame 43if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 44_root.dueluzi = Number(_root.dueluzi) - 1;Frame 45if (_root.enemynumber eq "ninja") { _root.playeruzishot = 0; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playeruzishot = random(10) + 10; _root.enemy.enemy_deduct = _root.playeruzishot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playeruzishot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Frame 54_root.enemy.enemy_deduct = "";Frame 55_root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);Frame 56_root.enemy.one.gotoAndStop("assaulthit");Frame 61if (_root.enemynumber eq "ninja") { _root.playerassaultshot = 0; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playerassaultshot = random(30) + 10; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } _root.assault = Number(_root.assault) - 1;Frame 65if (_root.enemynumber eq "ninja") { _root.playerassaultshot = 0; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playerassaultshot = random(30) + 10; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } _root.assault = Number(_root.assault) - 1;Frame 69if (_root.enemynumber eq "ninja") { _root.playerassaultshot = 0; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.playerassaultshot = random(30) + 10; _root.enemy.enemy_deduct = _root.playerassaultshot; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerassaultshot; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } _root.assault = Number(_root.assault) - 1;Frame 70_root.enemy.enemy_deduct = "";Frame 71if (_root.enemynumber == 1) { _root.enemy.one.gotoAndStop("ready"); } gotoAndStop (9);Frame 72_root.enemy.one.gotoAndStop("attackhit");Frame 85_root.playerattack = (random(15) + 5) + _root.attackstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Frame 97_root.enemy.enemy_deduct = "";Frame 98if (_root.enemynumber == 1) { _root.enemy.one.gotoAndStop("ready"); } gotoAndStop (9);Frame 99_root.enemy.one.gotoAndStop("firehit");Frame 101_root.magicpoints = Number(_root.magicpoints) - 1;Frame 102_root.magicpoints = Number(_root.magicpoints) - 1;Frame 103_root.magicpoints = Number(_root.magicpoints) - 1;Frame 104_root.magicpoints = Number(_root.magicpoints) - 1;Frame 105_root.magicpoints = Number(_root.magicpoints) - 1;Frame 106_root.magicpoints = Number(_root.magicpoints) - 1;Frame 119_root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);Frame 120_root.enemy.one.gotoAndStop("thunderhit");Frame 122_root.magicpoints = Number(_root.magicpoints) - 1;Frame 123_root.magicpoints = Number(_root.magicpoints) - 1;Frame 124_root.magicpoints = Number(_root.magicpoints) - 1;Frame 125_root.magicpoints = Number(_root.magicpoints) - 1;Frame 126_root.magicpoints = Number(_root.magicpoints) - 1;Frame 127_root.magicpoints = Number(_root.magicpoints) - 1;Frame 137_root.enemy.enemy_deduct = ""; _root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);Frame 139_root.enemy.one.gotoAndStop("icehit");Frame 141_root.magicpoints = Number(_root.magicpoints) - 1;Frame 142_root.magicpoints = Number(_root.magicpoints) - 1;Frame 143_root.magicpoints = Number(_root.magicpoints) - 1;Frame 144_root.magicpoints = Number(_root.magicpoints) - 1;Frame 145_root.magicpoints = Number(_root.magicpoints) - 1;Frame 146_root.magicpoints = Number(_root.magicpoints) - 1;Frame 154_root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);Frame 155_root.enemy.one.gotoAndStop("limithit");Frame 173_root.playerattack = random(20) + (_root.attackstrength * 2); _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Frame 177_root.enemy.enemy_deduct = ""; _root.enemy.one.gotoAndStop("ready"); gotoAndStop (9);Frame 179_root.enemyflee = Number(_root.enemyflee) + 1;Frame 184stopAllSounds(); gotoAndPlay (202);Frame 185if (_root.enemynumber eq "soldierboss") { _root.attackstrengthgain = (random(4) + 4) + 2; _root.magicstrengthgain = (random(4) + 4) + 2; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 24; _root.uzigain = 16; _root.assaultgain = 6; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "bluemachine") { _root.attackstrengthgain = (random(4) + 4) + 5; _root.magicstrengthgain = (random(4) + 4) + 5; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 30; _root.uzigain = 24; _root.assaultgain = 9; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "ninja") { _root.attackstrengthgain = (random(4) + 4) + 10; _root.magicstrengthgain = (random(4) + 4) + 10; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 48; _root.uzigain = 32; _root.assaultgain = 12; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "redfinal") { _root.attackstrengthgain = (random(4) + 4) + 15; _root.magicstrengthgain = (random(4) + 4) + 15; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 60; _root.uzigain = 48; _root.assaultgain = 18; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else if (_root.enemynumber eq "whitefinal") { _root.attackstrengthgain = (random(4) + 4) + 15; _root.magicstrengthgain = (random(4) + 4) + 15; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 60; _root.uzigain = 48; _root.assaultgain = 18; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } else { _root.attackstrengthgain = random(4) + 4; _root.magicstrengthgain = random(4) + 4; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.mpincrease = 12; _root.uzigain = 8; _root.assaultgain = 3; _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) + _root.mpincrease; _root.dueluzi = Number(_root.dueluzi) + _root.uzigain; _root.assault = Number(_root.assault) + _root.assaultgain; } _root.enemywin = Number(_root.enemywin) + 1; _root.enemyattackstrengthgain = random(4) + 4; _root.enemyattackstrength = Number(enemyattackstrength) + enemyattackstrengthgain; _root.enemyfivepercenthp = Math.ceil(_root.enemyhpmax * 0.2); _root.increase = Number(_root.increase) + _root.enemyfivepercenthp;Frame 193play();Frame 201stop();Frame 202setProperty(_root.map, _x , map_x); setProperty(_root.map, _y , map_y); if (_root.face eq "up") { setProperty(_root.bike, _rotation , 180); } if (_root.face eq "down") { setProperty(_root.bike, _rotation , 360); } if (_root.face eq "left") { setProperty(_root.bike, _rotation , 90); } if (_root.face eq "right") { setProperty(_root.bike, _rotation , 270); } _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent); stop();Instance of Symbol 810 MovieClip "bike" in Frame 202onClipEvent (enterFrame) { if (key.isDown(38)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _y , _root.map_y + 10); _root.face = "up"; setProperty(_root.bike, _rotation , 180); _root.encounters.play(); if (_root.map_y > 770) { setProperty("_root.map", _y , -480); } } else if (key.isDown(40)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _y , _root.map_y - 10); _root.face = "down"; setProperty(_root.bike, _rotation , 360); _root.encounters.play(); if (_root.map_y < -480) { setProperty("_root.map", _y , 770); } } else if (key.isDown(37)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _x , _root.map_x + 10); _root.face = "left"; setProperty(_root.bike, _rotation , 90); _root.encounters.play(); if (_root.map_x > 940) { setProperty("_root.map", _x , -480); } } else if (key.isDown(39)) { _root.map_x = getProperty(_root.map, _x); _root.map_y = getProperty(_root.map, _y); setProperty("_root.map", _x , _root.map_x - 10); _root.face = "right"; setProperty(_root.bike, _rotation , 270); _root.encounters.play(); if (_root.map_x < -480) { setProperty("_root.map", _x , 940); } } }Frame 203setProperty(_root.map, _x , map_x); setProperty(_root.map, _y , map_y); if (_root.face eq "up") { setProperty(_root.bike, _rotation , 180); } if (_root.face eq "down") { setProperty(_root.bike, _rotation , 360); } if (_root.face eq "left") { setProperty(_root.bike, _rotation , 90); } if (_root.face eq "right") { setProperty(_root.bike, _rotation , 270); } _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Frame 255stopAllSounds(); gotoAndPlay (8);Frame 256setProperty("onekey", _visible , 0); setProperty("twokey", _visible , 0); if (_root.mainkey == 1) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 0); } else if (_root.mainkey == 2) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 1); } stop();Symbol 16 Buttonon (release) { _root.gotoAndPlay(3); }Symbol 17 MovieClip Frame 1stop();Symbol 17 MovieClip Frame 2stop();Symbol 68 MovieClip Frame 1repeats = 0;Symbol 68 MovieClip Frame 67if (_root.percentnumeric < 34) { gotoAndPlay (45); } else { play(); }Symbol 68 MovieClip Frame 138if (_root.percentnumeric < 67) { gotoAndPlay (113); } else { play(); }Symbol 68 MovieClip Frame 194stop();Symbol 93 Buttonon (release) { getURL ("http:\\\\www.blobcrew.vze.com", "_blank"); }Symbol 94 MovieClip Frame 1stopAllSounds();Symbol 101 Buttonon (release) { _root.play(); }Symbol 110 MovieClip Frame 157stop();Symbol 128 MovieClip Frame 1if (((_root.enemynumber == 1) or (_root.enemynumber == 2)) or (_root.enemynumber == 0)) { gotoAndPlay (3); } else if (_root.enemynumber eq "redfinal") { gotoAndPlay (7); } else if (_root.enemynumber eq "whitefinal") { gotoAndPlay (9); } else { gotoAndPlay (5); }Symbol 128 MovieClip Frame 2stopAllSounds();Symbol 128 MovieClip Frame 3stop();Symbol 128 MovieClip Frame 5stopAllSounds();Symbol 128 MovieClip Frame 6stop();Symbol 128 MovieClip Frame 7stopAllSounds();Symbol 128 MovieClip Frame 8stop();Symbol 128 MovieClip Frame 9stopAllSounds();Symbol 128 MovieClip Frame 10stop();Symbol 148 MovieClip Frame 1if (((_root.enemynumber == 0) or (_root.enemynumber == 1)) or (_root.enemynumber == 2)) { gotoAndStop (2); } else if (_root.enemynumber eq "soldierboss") { gotoAndStop (3); } else if (_root.enemynumber eq "bluemachine") { gotoAndStop (4); } else if (_root.enemynumber eq "ninja") { gotoAndStop (5); } else if ((_root.enemynumber eq "redfinal") or (_root.enemynumber eq "whitefinal")) { gotoAndStop (6); }Symbol 148 MovieClip Frame 2stop(); stop();Symbol 148 MovieClip Frame 3stop();Symbol 148 MovieClip Frame 4stop();Symbol 148 MovieClip Frame 5stop(); stop();Symbol 148 MovieClip Frame 6stop();Symbol 161 MovieClip Frame 13gotoAndPlay (1);Symbol 185 MovieClip Frame 22stop();Symbol 189 MovieClip Frame 15stop();Symbol 190 MovieClip Frame 19stop();Symbol 195 MovieClip Frame 10_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 195 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 195 MovieClip Frame 17stop();Symbol 196 MovieClip Frame 11_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 196 MovieClip Frame 16_root.enemy.enemy_deduct = ""; stop();Symbol 201 MovieClip Frame 6_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 201 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 201 MovieClip Frame 14stop();Symbol 204 MovieClip Frame 10_root.hpcurrent = Number(_root.hpcurrent) - ((random(5) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 204 MovieClip Frame 18_root.play(); _root.enemy.one.gotoAndStop("ready");Symbol 205 MovieClip Frame 9_root.hpcurrent = Number(_root.hpcurrent) - ((random(10) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 205 MovieClip Frame 17_root.play(); _root.enemy.one.gotoAndStop("ready");Symbol 206 MovieClip Frame 1stop();Symbol 206 MovieClip Frame 8stop();Symbol 206 MovieClip Frame 17stop();Symbol 206 MovieClip Frame 26stop();Symbol 232 MovieClip Frame 22stop();Symbol 233 MovieClip Frame 15stop();Symbol 237 MovieClip Frame 10_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = "+" add _root.playerattack; if (_root.enemyhpcurrent > _root.enemyhpmax_root.playerattack) { _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); } else { _root.enemyhpcurrent = Number(_root.enemyhpcurrent) + _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Symbol 237 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 238 MovieClip Frame 10_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 238 MovieClip Frame 15_root.enemy.enemy_deduct = "";Symbol 238 MovieClip Frame 16stop();Symbol 241 MovieClip Frame 6_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 241 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 241 MovieClip Frame 14stop();Symbol 253 MovieClip Frame 16_root.hpcurrent = Number(_root.hpcurrent) - (random(25) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 253 MovieClip Frame 21_root.play(); _root.enemy.one.gotoAndStop("ready");Symbol 256 MovieClip Frame 10_root.hpcurrent = Number(_root.hpcurrent) - ((random(10) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 256 MovieClip Frame 16_root.play(); _root.enemy.one.gotoAndStop("ready");Symbol 257 MovieClip Frame 1stop();Symbol 257 MovieClip Frame 7stop();Symbol 257 MovieClip Frame 11stop();Symbol 257 MovieClip Frame 18stop();Symbol 257 MovieClip Frame 27stop();Symbol 257 MovieClip Frame 34stop();Symbol 257 MovieClip Frame 43stop();Symbol 257 MovieClip Frame 49stop();Symbol 257 MovieClip Frame 59stop();Symbol 269 MovieClip Frame 12gotoAndPlay (1);Symbol 288 MovieClip Frame 22stop();Symbol 289 MovieClip Frame 15stop();Symbol 290 MovieClip Frame 19stop();Symbol 293 MovieClip Frame 11_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 293 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 293 MovieClip Frame 17stop();Symbol 294 MovieClip Frame 11_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 294 MovieClip Frame 16_root.enemy.enemy_deduct = ""; stop();Symbol 298 MovieClip Frame 6_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 298 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 298 MovieClip Frame 14stop();Symbol 300 MovieClip Frame 10_root.hpcurrent = Number(_root.hpcurrent) - ((random(5) + 5) + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 300 MovieClip Frame 16_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 302 MovieClip Frame 22_root.hpcurrent = Number(_root.hpcurrent) - (10 + _root.enemyattackstrength); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 302 MovieClip Frame 25_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 303 MovieClip Frame 1stop();Symbol 303 MovieClip Frame 8stop();Symbol 303 MovieClip Frame 17stop();Symbol 303 MovieClip Frame 26stop();Symbol 317 MovieClip Frame 13gotoAndPlay (1);Symbol 336 MovieClip Frame 22stop();Symbol 337 MovieClip Frame 15stop();Symbol 338 MovieClip Frame 19stop();Symbol 341 MovieClip Frame 11_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 341 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 341 MovieClip Frame 17stop();Symbol 342 MovieClip Frame 11_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 342 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 346 MovieClip Frame 6_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 346 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 346 MovieClip Frame 14stop();Symbol 353 MovieClip Frame 10_root.hpcurrent = Number(_root.hpcurrent) - (random(5) + 5); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 353 MovieClip Frame 14_root.hpcurrent = Number(_root.hpcurrent) - (random(5) + 5); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 353 MovieClip Frame 18_root.hpcurrent = Number(_root.hpcurrent) - (random(5) + 5); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 353 MovieClip Frame 21_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 364 MovieClip Frame 14_root.hpcurrent = Number(_root.hpcurrent) - 10; _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 364 MovieClip Frame 21_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 365 MovieClip Frame 1stop();Symbol 365 MovieClip Frame 8stop();Symbol 365 MovieClip Frame 17stop();Symbol 365 MovieClip Frame 26stop();Symbol 378 MovieClip Frame 13gotoAndPlay (1);Symbol 388 MovieClip Frame 22stop();Symbol 392 MovieClip Frame 15stop();Symbol 393 MovieClip Frame 19stop();Symbol 396 MovieClip Frame 11_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 396 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 396 MovieClip Frame 17stop();Symbol 397 MovieClip Frame 11_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 397 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 401 MovieClip Frame 6_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 401 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 401 MovieClip Frame 14stop();Symbol 431 MovieClip Frame 43_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 44_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 45_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 46_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 47_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 48_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 49_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 50_root.hpcurrent = Number(_root.hpcurrent) - random(10); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 431 MovieClip Frame 51_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 441 MovieClip Frame 10_root.hpcurrent = Number(_root.hpcurrent) - random(45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 441 MovieClip Frame 18_root.hpcurrent = Number(_root.hpcurrent) - random(45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 441 MovieClip Frame 27_root.hpcurrent = Number(_root.hpcurrent) - random(45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 441 MovieClip Frame 33_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 442 MovieClip Frame 1stop();Symbol 442 MovieClip Frame 8stop();Symbol 442 MovieClip Frame 17stop();Symbol 442 MovieClip Frame 26stop();Symbol 443 MovieClip Frame 13gotoAndPlay (1);Symbol 449 MovieClip Frame 22stop();Symbol 450 MovieClip Frame 16stop();Symbol 451 MovieClip Frame 19stop();Symbol 454 MovieClip Frame 11_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 454 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 454 MovieClip Frame 17stop();Symbol 455 MovieClip Frame 11_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 455 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 459 MovieClip Frame 6_root.playerattack = ((random(35) + 15) + _root.magicstrength) * 2; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 459 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 459 MovieClip Frame 14stop();Symbol 463 MovieClip Frame 8_root.hpcurrent = Number(_root.hpcurrent) - (random(35) + 45); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 463 MovieClip Frame 15_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 472 MovieClip Frame 25_root.hpcurrent = Number(_root.hpcurrent) - (random(90) + 30); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 472 MovieClip Frame 43_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 473 MovieClip Frame 1stop();Symbol 473 MovieClip Frame 8stop();Symbol 473 MovieClip Frame 17stop();Symbol 473 MovieClip Frame 26stop();Symbol 474 MovieClip Frame 1if (_root.enemyhpcurrent < _root.enemyhpmax) { _root.enemyhpcurrent = Number(_root.enemyhpcurrent) + 1; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent); }Symbol 474 MovieClip Frame 4gotoAndPlay (1);Symbol 497 MovieClip Frame 22stop();Symbol 501 MovieClip Frame 15stop();Symbol 502 MovieClip Frame 19stop();Symbol 508 MovieClip Frame 12_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 508 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 508 MovieClip Frame 17stop();Symbol 509 MovieClip Frame 12_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 509 MovieClip Frame 16_root.enemy.enemy_deduct = ""; stop();Symbol 513 MovieClip Frame 6_root.playerattack = (random(35) + 15) + _root.magicstrength; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 513 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 513 MovieClip Frame 14stop();Symbol 516 MovieClip Frame 18_root.hpcurrent = Number(_root.hpcurrent) - (random(70) + 50); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 516 MovieClip Frame 25_root.hpcurrent = Number(_root.hpcurrent) - (random(70) + 50); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 516 MovieClip Frame 36_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 518 MovieClip Frame 11_root.hpcurrent = Number(_root.hpcurrent) - random(300); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 518 MovieClip Frame 19_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 519 MovieClip Frame 1stop();Symbol 519 MovieClip Frame 8stop();Symbol 519 MovieClip Frame 17stop();Symbol 519 MovieClip Frame 26stop();Symbol 534 MovieClip Frame 13gotoAndPlay (1);Symbol 556 MovieClip Frame 15stop();Symbol 557 MovieClip Frame 19stop();Symbol 560 MovieClip Frame 12_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 560 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 560 MovieClip Frame 17stop();Symbol 561 MovieClip Frame 11_root.enemyhpcurrent = _root.enemyhpmax; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 561 MovieClip Frame 16_root.enemy.enemy_deduct = "";Symbol 564 MovieClip Frame 6_root.playerattack = 0; _root.enemy.enemy_deduct = _root.playerattack; _root.enemyhpcurrent = Number(_root.enemyhpcurrent) - _root.playerattack; _root.enemyhppercent = (_root.enemyhpcurrent / _root.enemyhpmax) * 100; setProperty("_root.enemylifebar", _width , _root.enemyhppercent);Symbol 564 MovieClip Frame 13_root.enemy.enemy_deduct = "";Symbol 564 MovieClip Frame 14stop();Symbol 572 MovieClip Frame 14_root.hpcurrent = Number(_root.hpcurrent) - (random(450) + 100); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 572 MovieClip Frame 18_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 573 MovieClip Frame 12_root.hpcurrent = Number(_root.hpcurrent) - (random(200) + 100); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 573 MovieClip Frame 17_root.hpcurrent = Number(_root.hpcurrent) - (random(200) + 100); _root.hppercent = (_root.hpcurrent / _root.hpmax) * 100; setProperty("_root.lifebar", _width , _root.hppercent);Symbol 573 MovieClip Frame 27_root.play(); _root.enemy.one.gotoAndStop("ready"); stop();Symbol 574 MovieClip Frame 1stop();Symbol 574 MovieClip Frame 8stop();Symbol 574 MovieClip Frame 17stop();Symbol 574 MovieClip Frame 26stop();Symbol 575 MovieClip Frame 1_root.enemyhpcurrent = 0; _root.enemyhpmax = 0; if (_root.enemynumber == 0) { gotoAndStop (2); } else if (_root.enemynumber == 1) { gotoAndStop (3); } else if (_root.enemynumber == 2) { gotoAndStop (4); } else if (_root.enemynumber eq "soldierboss") { gotoAndStop (5); } else if (_root.enemynumber eq "bluemachine") { gotoAndStop (6); } else if (_root.enemynumber eq "ninja") { gotoAndStop (7); } else if (_root.enemynumber eq "redfinal") { gotoAndStop (8); } else if (_root.enemynumber eq "whitefinal") { gotoAndStop (9); }Symbol 575 MovieClip Frame 2_root.enemyhpmax = 134 + _root.increase; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 3_root.enemyhpmax = 142 + _root.increase; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 4_root.enemyhpmax = 153 + _root.increase; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 5_root.enemyhpmax = 500; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 6_root.enemyhpmax = 1450; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 7_root.enemyhpmax = 2780; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 8_root.enemyhpmax = 5500; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 575 MovieClip Frame 9_root.enemyhpmax = 9400; _root.enemyhpcurrent = _root.enemyhpmax; _root.enemyfought = Number(_root.enemyfought) + 1; stop();Symbol 587 Buttonon (release) { setProperty("_root.fight", _visible , 1); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); if ((weapon eq "dueluzi") or (weapon eq "assault")) { _root.fight.draw_button.gotoAndStop(2); } if (_root.hpcurrent < _root.hppercent) { _root.fight.limit_button.gotoAndStop(2); } }Symbol 589 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.draw", _visible , 0); setProperty("_root.magic", _visible , 1); if (_root.magicpoints > 0) { _root.magic.thunder.gotoAndStop(2); } else { _root.magic.thunder.gotoAndStop(1); } if (_root.magicpoints > 0) { _root.magic.fire.gotoAndStop(2); } else { _root.magic.fire.gotoAndStop(1); } if (_root.magicpoints > 0) { _root.magic.ice.gotoAndStop(2); } else { _root.magic.ice.gotoAndStop(1); } }Symbol 591 Buttonon (release) { gotoAndPlay (179); }Symbol 598 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("limit_break"); }Symbol 599 MovieClip Frame 1stop();Symbol 599 MovieClip Frame 2stop();Symbol 604 Buttonon (release) { setProperty("_root.magic", _visible , 0); setProperty("_root.fight", _visible , 0); setProperty("_root.draw", _visible , 1); if (_root.dueluzi > 0) { _root.draw.dueluzi.gotoAndStop(2); } else { _root.draw.dueluzi.gotoAndStop(1); } if (_root.assault > 0) { _root.draw.assault.gotoAndStop(2); } else { _root.draw.assault.gotoAndStop(1); } }Symbol 607 Buttonon (release) { if (_root.weapon eq "dueluzi") { _root.gotoAndPlay("dueluzi_shoot"); } else if (_root.weapon eq "assault") { _root.gotoAndPlay("assault_shoot"); } }Symbol 608 MovieClip Frame 1stop();Symbol 608 MovieClip Frame 2stop();Symbol 611 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("attack"); }Symbol 618 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); gotoAndStop (2); _root.gotoAndPlay("fire"); }Symbol 619 MovieClip Frame 1stop();Symbol 619 MovieClip Frame 2stop();Symbol 625 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("thunder"); }Symbol 626 MovieClip Frame 1stop();Symbol 626 MovieClip Frame 2stop();Symbol 632 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("ice"); }Symbol 633 MovieClip Frame 1stop();Symbol 633 MovieClip Frame 2stop();Symbol 642 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("dueluzi_draw"); }Symbol 643 MovieClip Frame 1stop();Symbol 643 MovieClip Frame 2stop();Symbol 646 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); _root.gotoAndPlay("assault_draw"); }Symbol 647 MovieClip Frame 1stop();Symbol 647 MovieClip Frame 2stop();Symbol 661 Buttonon (release) { setProperty("_root.fight", _visible , 1); setProperty("_root.magic", _visible , 0); setProperty("_root.draw", _visible , 0); if ((weapon eq "dueluzi") or (weapon eq "assault")) { _root.fight.draw_button.gotoAndStop(2); } }Symbol 662 Buttonon (release) { setProperty("_root.fight", _visible , 0); setProperty("_root.draw", _visible , 0); setProperty("_root.magic", _visible , 1); if (_root.magicpoints > 8) { _root.magic.thunder.gotoAndStop(2); } else { _root.magic.thunder.gotoAndStop(1); } if (_root.magicpoints > 8) { _root.magic.fire.gotoAndStop(2); } else { _root.magic.fire.gotoAndStop(1); } if (_root.magicpoints > 8) { _root.magic.ice.gotoAndStop(2); } else { _root.magic.ice.gotoAndStop(1); } }Symbol 747 Buttonon (release) { stopAllSounds(); if (_root.enemynumber eq "soldierboss") { militarystage = 2; gotoAndStop (212); } else if (_root.enemynumber eq "bluemachine") { militarystage = 4; gotoAndStop (212); } else if (_root.enemynumber eq "ninja") { _root.holeentry = 2; gotoAndStop (221); } else if (_root.enemynumber eq "redfinal") { _root.launch = 2; gotoAndStop (228); } else if (_root.enemynumber eq "whitefinal") { _root.launch = 3; gotoAndStop (228); } else { gotoAndStop (202); } }Symbol 754 Buttonon (release) { setProperty(_root.map, _x , -400); setProperty(_root.map, _y , 250); gotoAndPlay (3); }Symbol 760 Buttonon (release) { gotoAndPlay (3); }Symbol 768 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("militaryentry"); }Symbol 770 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("holeentry"); }Symbol 773 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("houseentry"); }Symbol 782 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("missilelaunchentry"); }Symbol 785 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("madjaa"); }Symbol 795 MovieClip Frame 1if (_root.city == 1) { setProperty("madjaa", _visible , 1); } else { setProperty("madjaa", _visible , 0); }Symbol 809 Buttonon (release) { _root.gotoAndPlay("status"); }Symbol 811 MovieClip Frame 1stop();Symbol 811 MovieClip Frame 2_root.enemynumber = random(3); _root.randomencounter = random(28); if (_root.randomencounter == 0) { _root.gotoAndPlay("encounter"); }Symbol 811 MovieClip Frame 3_root.enemynumber = random(3); _root.randomencounter = random(28); if (_root.randomencounter == 0) { _root.gotoAndPlay("encounter"); }Symbol 811 MovieClip Frame 4gotoAndStop (2);Symbol 816 Buttonon (release) { getURL ("http://www.blobcrew.vze.com", "_blank"); }Symbol 858 Buttonon (release) { play(); }Symbol 861 Buttonon (release) { gotoAndStop (32); }Symbol 867 Buttonon (release) { play(); }Symbol 877 Buttonon (release) { _root.keycard = 1; play(); }Symbol 880 MovieClip Frame 1stop();Symbol 880 MovieClip Frame 2stop();Symbol 884 Buttonon (release) { _root.magicpoints = Number(_root.magicpoints) + 18; play(); }Symbol 887 MovieClip Frame 1stop();Symbol 887 MovieClip Frame 2stop();Symbol 902 Buttonon (release) { play(); }Symbol 921 Buttonon (release) { play(); }Symbol 928 Buttonon (release) { play(); }Symbol 934 Buttonon (release) { _root.military.play(); }Symbol 935 MovieClip Frame 1stop();Symbol 935 MovieClip Frame 6stop();Symbol 935 MovieClip Frame 7stop();Symbol 935 MovieClip Frame 8stop();Symbol 935 MovieClip Frame 23stop();Symbol 943 Buttonon (release) { _root.magicpoints = Number(_root.magicpoints) + _root.military.magicpointtotal; _root.dueluzi = 0; _root.assault = 0; play(); }Symbol 949 Buttonon (release) { play(); }Symbol 968 Buttonon (release) { play(); }Symbol 975 MovieClip Frame 1stop();Symbol 975 MovieClip Frame 7stop(); _root.military.play();Symbol 980 Buttonon (release) { stopAllSounds(); _root.militarystage = 3; _root.gotoAndStop("worldmap"); }Symbol 1005 Buttonon (release) { _root.magicpoints = Number(_root.magicpoints) + 24; play(); }Symbol 1019 MovieClip Frame 1stop();Symbol 1019 MovieClip Frame 2stop();Symbol 1064 Buttonon (release) { _root.gotoAndPlay("worldmap"); }Symbol 1065 MovieClip Frame 1if (_root.militarystage == 1) { play(); } else if (_root.militarystage == 2) { gotoAndStop (45); } else if (_root.militarystage == 3) { gotoAndStop (102); } else if (_root.militarystage == 4) { gotoAndStop (122); } else if (_root.militarystage == 5) { gotoAndStop (232); }Symbol 1065 MovieClip Frame 26stop();Symbol 1065 MovieClip Frame 31stopAllSounds(); _root.gotoAndStop("worldmap");Symbol 1065 MovieClip Frame 32stop();Symbol 1065 MovieClip Frame 43stopAllSounds(); _root.enemynumber = "soldierboss"; _root.gotoAndStop("battlescene");Symbol 1065 MovieClip Frame 45play();Symbol 1065 MovieClip Frame 54stop();Symbol 1065 MovieClip Frame 55stop();Symbol 1065 MovieClip Frame 63_root.enemyattackstrength = Number(_root.enemyattackstrength) + 25;Symbol 1065 MovieClip Frame 68stop(); stop(); startDrag ("keycard", true);Symbol 1065 MovieClip Frame 80stop();Symbol 1065 MovieClip Frame 81stop(); _root.military.dueluzi = _root.dueluzi; _root.military.assault = _root.assault; _root.military.dumpgain = Math.floor(_root.dueluzi / 1.333333333333); _root.military.asmpgain = _root.assault / 0.5; _root.military.magicpointtotal = (_root.magicpoints + _root.military.asmpgain) + _root.military.dumpgain;Symbol 1065 MovieClip Frame 82stop(); stop();Symbol 1065 MovieClip Frame 83_root.hpcurrent = _root.hpmax;Symbol 1065 MovieClip Frame 102stop();Symbol 1065 MovieClip Frame 107stopAllSounds();Symbol 1065 MovieClip Frame 111stop();Symbol 1065 MovieClip Frame 112stop();Symbol 1065 MovieClip Frame 113stop();Symbol 1065 MovieClip Frame 114stop();Symbol 1065 MovieClip Frame 120stop();Symbol 1065 MovieClip Frame 121_root.enemynumber = "bluemachine"; _root.gotoAndStop("battlescene");Symbol 1065 MovieClip Frame 122play(); stopAllSounds();Symbol 1065 MovieClip Frame 131stop();Symbol 1065 MovieClip Frame 132stop();Symbol 1065 MovieClip Frame 182stop();Symbol 1065 MovieClip Frame 183stop();Symbol 1065 MovieClip Frame 184stop();Symbol 1065 MovieClip Frame 185stop();Symbol 1065 MovieClip Frame 196stop();Symbol 1065 MovieClip Frame 197stop();Symbol 1065 MovieClip Frame 223stop(); _root.mainkey = 1; _root.militarystage = 5; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 25; _root.hpcurrent = _root.hpmax;Symbol 1065 MovieClip Frame 230_root.hpcurrent = _root.hpmax; stopAllSounds();Symbol 1065 MovieClip Frame 231_root.gotoAndPlay("worldmap");Symbol 1073 Buttonon (release) { _root.gotoAndStop("worldmap"); }Symbol 1078 MovieClip Frame 11gotoAndPlay (1);Symbol 1090 Buttonon (release) { gotoAndPlay (69); }Symbol 1093 MovieClip Frame 13gotoAndPlay (1);Symbol 1110 Buttonon (release) { _root.magicpoints = Number(_root.magicpoints) + _root.hole.magicpointtotal; _root.dueluzi = 0; _root.assault = 0; stopAllSounds(); _root.gotoAndStop("worldmap"); }Symbol 1113 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("worldmap"); }Symbol 1119 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("worldmap"); }Symbol 1120 MovieClip Frame 1if (_root.holeentry == 2) { gotoAndPlay (73); } else if (_root.holeentry == 3) { gotoAndStop (99); } else if (_root.holeentry == 4) { gotoAndPlay (94); } else { play(); }Symbol 1120 MovieClip Frame 20stop(); if (_root.mainkey == 1) { gotoAndPlay (21); } else { stop(); }Symbol 1120 MovieClip Frame 24stopAllSounds();Symbol 1120 MovieClip Frame 26stop();Symbol 1120 MovieClip Frame 61stop();Symbol 1120 MovieClip Frame 62stop();Symbol 1120 MovieClip Frame 68stopAllSounds(); _root.gotoAndPlay("worldmap");Symbol 1120 MovieClip Frame 72stopAllSounds(); _root.enemynumber = "ninja"; _root.gotoAndStop("battlescene");Symbol 1120 MovieClip Frame 73stop();Symbol 1120 MovieClip Frame 74stop();Symbol 1120 MovieClip Frame 79stop();Symbol 1120 MovieClip Frame 80stop();Symbol 1120 MovieClip Frame 81stop();Symbol 1120 MovieClip Frame 89_root.holeentry = 3; _root.mainkey = 2; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 10;Symbol 1120 MovieClip Frame 93stopAllSounds(); _root.gotoAndPlay("worldmap");Symbol 1120 MovieClip Frame 94play();Symbol 1120 MovieClip Frame 97stop();Symbol 1120 MovieClip Frame 98_root.hole.dueluzi = _root.dueluzi; _root.holeassault = _root.assault; _root.hole.dumpgain = Math.floor(_root.dueluzi / 0.66666666666); _root.hole.asmpgain = _root.assault / 0.25; _root.hole.magicpointtotal = (_root.magicpoints + _root.hole.asmpgain) + _root.hole.dumpgain;Symbol 1120 MovieClip Frame 99stop();Symbol 1128 MovieClip Frame 1if ((_root.gateone == 1) & (_root.gatetwo == 1)) { gotoAndPlay (3); }Symbol 1128 MovieClip Frame 2gotoAndPlay (1);Symbol 1128 MovieClip Frame 25_root.missilelaunch.play(); stop();Symbol 1138 Buttonon (release) { setProperty("_root.missilelaunch.onekey", _visible , 0); if ((_root.mainkey == 1) or (_root.mainkey == 2)) { play(); } }Symbol 1140 MovieClip Frame 1stop();Symbol 1140 MovieClip Frame 2_root.gateone = 1; stop();Symbol 1142 Buttonon (release) { if (_root.mainkey == 2) { setProperty("_root.missilelaunch.twokey", _visible , 0); play(); } }Symbol 1144 MovieClip Frame 1stop();Symbol 1144 MovieClip Frame 2_root.gatetwo = 1; stop();Symbol 1145 Buttonon (release) { _root.gotoAndStop("worldmap"); }Symbol 1163 MovieClip Frame 10gotoAndPlay (1);Symbol 1305 MovieClip Frame 9gotoAndPlay (1);Symbol 1345 Buttonon (release) { stopAllSounds(); play(); }Symbol 1367 MovieClip Frame 1if (_root.launch == 1) { gotoAndStop (315); } else if (_root.launch == 2) { gotoAndPlay (326); } else if (_root.launch == 3) { gotoAndPlay (366); } else if (_root.launch == 4) { gotoAndPlay (455); } else { play(); }Symbol 1367 MovieClip Frame 24setProperty("onekey", _visible , 0); setProperty("twokey", _visible , 0);Symbol 1367 MovieClip Frame 30if (_root.mainkey == 1) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 0); } else if (_root.mainkey == 2) { setProperty("onekey", _visible , 1); setProperty("twokey", _visible , 1); } stop();Symbol 1367 MovieClip Frame 34stopAllSounds();Symbol 1367 MovieClip Frame 130stop();Symbol 1367 MovieClip Frame 150stop();Symbol 1367 MovieClip Frame 151stop();Symbol 1367 MovieClip Frame 152stop();Symbol 1367 MovieClip Frame 155stop(); stopAllSounds();Symbol 1367 MovieClip Frame 165stop();Symbol 1367 MovieClip Frame 171stop();Symbol 1367 MovieClip Frame 186stop();Symbol 1367 MovieClip Frame 187stop();Symbol 1367 MovieClip Frame 188stop();Symbol 1367 MovieClip Frame 189stop();Symbol 1367 MovieClip Frame 190stop();Symbol 1367 MovieClip Frame 199stop();Symbol 1367 MovieClip Frame 200stop();Symbol 1367 MovieClip Frame 210stop();Symbol 1367 MovieClip Frame 315_root.launch = 1; _root.holeentry = 4; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 20; stop();Symbol 1367 MovieClip Frame 316_root.enemyattackstrength = Number(_root.enemyattackstrength) + 10;Symbol 1367 MovieClip Frame 320_root.enemynumber = "redfinal"; _root.gotoAndStop("battlescene"); stopAllSounds();Symbol 1367 MovieClip Frame 326stopAllSounds();Symbol 1367 MovieClip Frame 333stop();Symbol 1367 MovieClip Frame 334_root.launch = 1; stop();Symbol 1367 MovieClip Frame 335stop();Symbol 1367 MovieClip Frame 336stop();Symbol 1367 MovieClip Frame 337stop();Symbol 1367 MovieClip Frame 348stopAllSounds();Symbol 1367 MovieClip Frame 354_root.launch = 1; stop();Symbol 1367 MovieClip Frame 355stop();Symbol 1367 MovieClip Frame 359_root.launch = 1; stop();Symbol 1367 MovieClip Frame 360stop();Symbol 1367 MovieClip Frame 361_root.launch = 2; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 20; stop();Symbol 1367 MovieClip Frame 365_root.enemynumber = "whitefinal"; _root.gotoAndStop("battlescene"); stopAllSounds();Symbol 1367 MovieClip Frame 395stop();Symbol 1367 MovieClip Frame 396stop();Symbol 1367 MovieClip Frame 405_root.city = "1";Symbol 1367 MovieClip Frame 445_root.launch = "4"; _root.hpcurrent = _root.hpmax; _root.enemyattackstrength = Number(_root.enemyattackstrength) + 20;Symbol 1367 MovieClip Frame 454stopAllSounds(); _root.gotoAndStop("worldmap");Symbol 1380 Buttonon (release) { if (_root.magicpoints > 11) { _root.fivepercenthp = Math.ceil(_root.hpmax * 0.2); _root.hpmax = Number(_root.hpmax) + _root.fivepercenthp; _root.magicpoints = Number(_root.magicpoints) - 12; status = "Your HP has increased by " add _root.fivepercenthp; } else if (_root.magicpoinst < 12) { _root.house.status = "You do not have enough MP!"; } }Symbol 1388 Buttonon (release) { if ((_root.hpcurrent < _root.hpmax) & (_root.magicpoints > 5)) { _root.hpcurrent = _root.hpmax; _root.magicpoints = Number(_root.magicpoints) - 6; _root.house.status = "You are now at full health"; } else if (_root.hpcurrent == _root.hpmax) { _root.house.status = "Your health is already full to maximum!"; } else if (_root.magicpoints < 6) { _root.house.status = "You do not have enough MP!"; } }Symbol 1393 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("worldmap"); }Symbol 1401 Buttonon (release) { if (_root.magicpoints > 23) { _root.attackstrengthgain = random(4) + 4; _root.attackstrength = Number(_root.attackstrength) + _root.attackstrengthgain; _root.magicpoints = Number(_root.magicpoints) - 24; _root.house.status = "Your Attack Strength has increased by " add _root.attackstrengthgain; } else if (_root.magicpoinst < 24) { _root.house.status = "You do not have enough MP!"; } }Symbol 1409 Buttonon (release) { if (_root.magicpoints > 23) { _root.magicstrengthgain = random(4) + 4; _root.magicstrength = Number(_root.magicstrength) + _root.magicstrengthgain; _root.magicpoints = Number(_root.magicpoints) - 24; _root.house.status = "Your Magic Strength has increased by " add _root.magicstrengthgain; } else if (_root.magicpoinst < 24) { _root.house.status = "You do not have enough MP!"; } }Symbol 1435 Buttonon (release) { _root.gotoAndStop(203); }Symbol 1493 Buttonon (release) { _root.gotoAndPlay(3); }Symbol 1500 Buttonon (release) { getURL ("http://www.blobcrew.vze.com", "_blank"); }Symbol 1503 MovieClip Frame 56stopAllSounds();Symbol 1503 MovieClip Frame 64stop();Symbol 1503 MovieClip Frame 65stop();Symbol 1503 MovieClip Frame 87stop();Symbol 1503 MovieClip Frame 88stopAllSounds();Symbol 1503 MovieClip Frame 98stop();Symbol 1503 MovieClip Frame 100stop();Symbol 1503 MovieClip Frame 106stop();Symbol 1503 MovieClip Frame 114stop();Symbol 1503 MovieClip Frame 209stopAllSounds();Symbol 1503 MovieClip Frame 211stop();Symbol 1503 MovieClip Frame 212stop();Symbol 1503 MovieClip Frame 213stop();Symbol 1503 MovieClip Frame 232stop();
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 Font | Used by:4 15 102 104 106 108 207 735 736 737 738 739 740 741 742 743 744 746 748 749 750 751 765 767 781 805 854 856 860 863 865 871 873 875 879 882 886 896 897 898 899 900 901 919 927 930 931 933 953 954 955 958 967 978 984 989 991 993 996 999 1001 1003 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1028 1030 1032 1034 1040 1042 1059 1071 1085 1087 1089 1095 1097 1099 1101 1103 1107 1116 1130 1133 1219 1234 1236 1238 1242 1244 1246 1249 1251 1253 1255 1257 1259 1261 1264 1309 1313 1315 1317 1319 1321 1324 1326 1330 1332 1334 1348 1368 1371 1413 1417 1418 1419 1420 1421 1422 1423 1424 1425 1446 1448 1450 1452 1454 1456 1458 1482 1484 1486 1488 1490 1492 1495 1497 1499 1501 | |
Symbol 4 EditableText | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Font | Used by:9 10 11 | |
Symbol 9 Text | Uses:8 | Used by:Timeline |
Symbol 10 Text | Uses:8 | Used by:Timeline |
Symbol 11 Text | Uses:8 | Used by:Timeline |
Symbol 12 Font | Used by:13 | |
Symbol 13 Text | Uses:12 | Used by:Timeline |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Text | Uses:3 | Used by:16 |
Symbol 16 Button | Uses:14 15 | Used by:17 |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:68 576 1052 1065 1150 1173 1207 1247 1310 1363 1367 1477 1503 Timeline |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:68 576 1052 1065 1150 1173 1207 1247 1310 1367 1477 1503 Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:68 576 994 1024 1052 1065 1150 1173 1207 1247 1310 1363 1367 1477 1503 Timeline |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:24 25 26 27 | Used by:68 576 1052 1065 1150 1173 1207 1247 1310 1367 1477 1503 Timeline |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:68 576 935 1052 1065 1120 1150 1173 1207 1247 1310 1363 1367 1477 1503 Timeline |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:68 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:68 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:68 |
Symbol 37 Graphic | Used by:68 | |
Symbol 38 Graphic | Used by:68 | |
Symbol 39 Graphic | Used by:68 | |
Symbol 40 Graphic | Used by:68 | |
Symbol 41 Graphic | Used by:68 | |
Symbol 42 Graphic | Used by:68 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:53 68 443 449 450 451 454 455 456 459 463 472 1082 1093 1120 1209 1367 1471 1472 1476 1503 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:53 68 443 449 450 451 454 455 456 459 463 472 1082 1093 1120 1209 1367 1471 1472 1476 1503 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:53 68 443 449 450 451 454 455 456 459 463 472 1082 1093 1120 1209 1367 1471 1472 1476 1503 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:53 68 443 449 450 451 454 455 456 459 463 472 1082 1120 1209 1367 1471 1472 1476 1503 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:53 68 443 449 450 451 454 455 456 459 463 472 1082 1093 1120 1209 1367 1471 1472 1476 1503 |
Symbol 53 MovieClip | Uses:44 46 48 50 52 | Used by:68 1503 |
Symbol 54 Graphic | Used by:68 | |
Symbol 55 Graphic | Used by:68 | |
Symbol 56 Graphic | Used by:68 | |
Symbol 57 Graphic | Used by:68 | |
Symbol 58 Graphic | Used by:68 | |
Symbol 59 Graphic | Used by:68 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:68 475 497 501 502 508 509 512 513 514 515 516 517 518 1262 1311 1367 |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:68 475 497 501 502 508 509 512 513 514 515 516 517 518 1262 1311 1367 |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:64 | Used by:68 475 497 501 502 508 509 512 513 514 515 516 517 518 1262 1311 1367 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:68 475 497 501 502 508 509 512 513 514 515 516 517 518 1262 1311 1367 |
Symbol 68 MovieClip | Uses:19 21 23 28 30 32 34 36 37 38 39 40 41 42 53 54 44 46 48 50 52 55 56 57 58 59 61 63 65 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:93 816 | |
Symbol 70 Font | Used by:71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 939 940 944 945 946 947 950 951 952 1111 1112 1114 1115 1377 1385 1398 1406 1416 1502 | |
Symbol 71 Text | Uses:70 | Used by:93 816 |
Symbol 72 Text | Uses:70 | Used by:93 816 |
Symbol 73 Text | Uses:70 | Used by:93 816 |
Symbol 74 Text | Uses:70 | Used by:93 816 |
Symbol 75 Text | Uses:70 | Used by:93 816 |
Symbol 76 Text | Uses:70 | Used by:93 816 |
Symbol 77 Text | Uses:70 | Used by:93 816 |
Symbol 78 Text | Uses:70 | Used by:93 816 |
Symbol 79 Text | Uses:70 | Used by:93 816 |
Symbol 80 Text | Uses:70 | Used by:93 816 |
Symbol 81 Text | Uses:70 | Used by:93 816 |
Symbol 82 Text | Uses:70 | Used by:93 816 |
Symbol 83 Text | Uses:70 | Used by:93 816 |
Symbol 84 Text | Uses:70 | Used by:93 816 |
Symbol 85 Text | Uses:70 | Used by:93 816 |
Symbol 86 Text | Uses:70 | Used by:93 816 |
Symbol 87 Text | Uses:70 | Used by:93 816 |
Symbol 88 Text | Uses:70 | Used by:93 816 |
Symbol 89 Text | Uses:70 | Used by:93 816 |
Symbol 90 Text | Uses:70 | Used by:93 816 |
Symbol 91 Text | Uses:70 | Used by:93 816 |
Symbol 92 Text | Uses:70 | Used by:93 816 |
Symbol 93 Button | Uses:69 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | Used by:Timeline |
Symbol 94 MovieClip | Uses:SS1 | Used by:Timeline |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:97 |
Symbol 97 MovieClip | Uses:96 | Used by:110 |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:110 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 Button | Uses:100 | Used by:110 |
Symbol 102 Text | Uses:3 | Used by:103 |
Symbol 103 MovieClip | Uses:102 | Used by:110 |
Symbol 104 Text | Uses:3 | Used by:105 |
Symbol 105 MovieClip | Uses:104 | Used by:110 |
Symbol 106 Text | Uses:3 | Used by:107 |
Symbol 107 MovieClip | Uses:106 | Used by:110 |
Symbol 108 Text | Uses:3 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:97 99 101 103 105 107 109 | Used by:Timeline |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:Timeline |
Symbol 114 Font | Used by:115 116 117 120 121 585 588 590 594 596 601 603 605 606 609 610 614 616 621 623 628 630 637 639 813 814 942 948 1063 1373 1375 1382 1384 1389 1391 1395 1397 1403 1405 1428 | |
Symbol 115 EditableText | Uses:114 | Used by:Timeline |
Symbol 116 EditableText | Uses:114 | Used by:Timeline |
Symbol 117 Text | Uses:114 | Used by:Timeline |
Symbol 118 Font | Used by:119 578 579 580 644 645 649 650 651 652 653 654 663 664 665 666 667 668 669 670 671 672 673 674 815 1412 1426 1427 1430 1431 1432 1433 1434 1436 1437 1438 | |
Symbol 119 Text | Uses:118 | Used by:Timeline |
Symbol 120 EditableText | Uses:114 | Used by:Timeline |
Symbol 121 EditableText | Uses:114 | Used by:Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline |
Symbol 124 Sound | Used by:128 1503 | |
Symbol 125 Sound | Used by:128 | |
Symbol 126 Sound | Used by:128 1367 | |
Symbol 127 Sound | Used by:128 1065 1367 1503 | |
Symbol 128 MovieClip | Uses:124 125 126 127 SS2 | Used by:Timeline |
Symbol 129 Graphic | Used by:148 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:148 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:135 |
Symbol 135 MovieClip | Uses:134 | Used by:148 |
Symbol 136 Graphic | Used by:148 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:143 |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:142 |
Symbol 142 MovieClip | Uses:141 | Used by:143 |
Symbol 143 MovieClip | Uses:139 142 | Used by:148 |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:129 132 135 136 143 144 145 146 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:161 185 189 190 195 196 197 201 204 205 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:161 185 189 190 195 196 197 201 204 205 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:161 185 189 190 195 196 197 201 204 205 |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:161 185 189 190 195 196 197 201 204 205 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:161 185 189 190 195 196 197 201 204 205 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:161 185 189 190 195 196 197 201 204 205 |
Symbol 161 MovieClip | Uses:150 152 154 156 158 160 | Used by:206 |
Symbol 162 ShapeTweening | Used by:185 | |
Symbol 163 Graphic | Used by:185 232 288 336 555 | |
Symbol 164 ShapeTweening | Used by:185 | |
Symbol 165 ShapeTweening | Used by:185 | |
Symbol 166 Graphic | Used by:185 | |
Symbol 167 Graphic | Used by:185 | |
Symbol 168 Graphic | Used by:185 | |
Symbol 169 ShapeTweening | Used by:185 | |
Symbol 170 Graphic | Used by:185 | |
Symbol 171 ShapeTweening | Used by:185 | |
Symbol 172 Graphic | Used by:185 232 288 336 555 | |
Symbol 173 Graphic | Used by:185 | |
Symbol 174 Graphic | Used by:185 | |
Symbol 175 ShapeTweening | Used by:185 | |
Symbol 176 Graphic | Used by:185 | |
Symbol 177 ShapeTweening | Used by:185 | |
Symbol 178 Graphic | Used by:185 232 288 336 555 | |
Symbol 179 Graphic | Used by:185 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:185 232 288 336 |
Symbol 182 Graphic | Used by:185 | |
Symbol 183 ShapeTweening | Used by:185 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:150 152 154 156 158 160 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 181 182 183 184 | Used by:206 |
Symbol 186 Graphic | Used by:189 233 289 337 556 | |
Symbol 187 Graphic | Used by:189 233 289 337 556 | |
Symbol 188 Graphic | Used by:189 233 289 337 556 | |
Symbol 189 MovieClip | Uses:150 152 154 156 158 160 186 187 188 | Used by:206 |
Symbol 190 MovieClip | Uses:150 152 154 156 158 160 | Used by:206 |
Symbol 191 Graphic | Used by:195 | |
Symbol 192 Graphic | Used by:195 237 293 341 396 454 560 | |
Symbol 193 Graphic | Used by:195 237 293 341 396 454 560 | |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:150 152 154 156 158 160 191 192 193 194 | Used by:206 |
Symbol 196 MovieClip | Uses:150 152 154 156 158 160 | Used by:206 |
Symbol 197 MovieClip | Uses:150 152 154 156 158 160 | Used by:201 |
Symbol 198 ShapeTweening | Used by:201 | |
Symbol 199 ShapeTweening | Used by:201 | |
Symbol 200 Graphic | Used by:201 241 298 346 401 459 513 564 | |
Symbol 201 MovieClip | Uses:150 152 154 156 158 160 197 198 199 200 | Used by:206 |
Symbol 202 Graphic | Used by:204 | |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:150 152 154 156 158 160 202 203 | Used by:206 |
Symbol 205 MovieClip | Uses:150 152 154 156 158 160 | Used by:206 |
Symbol 206 MovieClip | Uses:161 185 189 190 195 196 201 204 205 | Used by:575 |
Symbol 207 EditableText | Uses:3 | Used by:575 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:215 232 233 234 237 238 241 245 253 256 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:215 232 233 234 237 238 241 245 253 256 |
Symbol 212 Graphic | Used by:215 232 233 234 237 238 241 245 253 256 | |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:215 232 233 234 237 238 241 245 253 256 |
Symbol 215 MovieClip | Uses:209 211 212 214 | Used by:257 |
Symbol 216 ShapeTweening | Used by:232 | |
Symbol 217 ShapeTweening | Used by:232 | |
Symbol 218 ShapeTweening | Used by:232 | |
Symbol 219 Graphic | Used by:232 | |
Symbol 220 Graphic | Used by:232 | |
Symbol 221 Graphic | Used by:232 | |
Symbol 222 ShapeTweening | Used by:232 | |
Symbol 223 Graphic | Used by:232 | |
Symbol 224 ShapeTweening | Used by:232 | |
Symbol 225 Graphic | Used by:232 | |
Symbol 226 Graphic | Used by:232 | |
Symbol 227 ShapeTweening | Used by:232 | |
Symbol 228 Graphic | Used by:232 | |
Symbol 229 ShapeTweening | Used by:232 | |
Symbol 230 Graphic | Used by:232 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:209 211 212 214 216 163 217 218 219 220 221 222 223 224 172 225 226 227 228 229 178 230 181 231 | Used by:257 |
Symbol 233 MovieClip | Uses:209 211 212 214 186 187 188 | Used by:257 |
Symbol 234 MovieClip | Uses:209 211 212 214 | Used by:257 |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:209 211 212 214 235 192 193 236 | Used by:257 |
Symbol 238 MovieClip | Uses:209 211 212 214 | Used by:257 |
Symbol 239 ShapeTweening | Used by:241 | |
Symbol 240 ShapeTweening | Used by:241 | |
Symbol 241 MovieClip | Uses:209 211 212 214 239 240 200 | Used by:257 |
Symbol 242 ShapeTweening | Used by:253 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:253 Timeline |
Symbol 245 MovieClip | Uses:209 211 212 214 | Used by:253 |
Symbol 246 ShapeTweening | Used by:253 | |
Symbol 247 Graphic | Used by:253 | |
Symbol 248 Graphic | Used by:253 | |
Symbol 249 Graphic | Used by:253 | |
Symbol 250 Graphic | Used by:253 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:251 | Used by:253 302 364 Timeline |
Symbol 253 MovieClip | Uses:209 211 212 214 242 244 245 246 247 248 249 250 252 | Used by:257 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:256 |
Symbol 256 MovieClip | Uses:209 211 212 214 255 | Used by:257 |
Symbol 257 MovieClip | Uses:215 232 233 234 237 238 241 253 256 | Used by:575 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:269 288 289 290 293 294 295 298 299 300 302 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:269 288 289 290 293 294 295 298 299 300 302 |
Symbol 262 Graphic | Used by:269 288 289 290 293 294 295 298 299 300 302 | |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:263 | Used by:269 288 289 290 293 294 295 298 299 300 302 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:269 288 289 290 293 294 295 298 299 300 302 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:269 288 289 290 293 294 295 298 299 300 302 |
Symbol 269 MovieClip | Uses:259 261 262 264 266 268 | Used by:303 |
Symbol 270 ShapeTweening | Used by:288 | |
Symbol 271 ShapeTweening | Used by:288 | |
Symbol 272 ShapeTweening | Used by:288 | |
Symbol 273 Graphic | Used by:288 | |
Symbol 274 Graphic | Used by:288 | |
Symbol 275 Graphic | Used by:288 | |
Symbol 276 ShapeTweening | Used by:288 | |
Symbol 277 Graphic | Used by:288 | |
Symbol 278 ShapeTweening | Used by:288 | |
Symbol 279 Graphic | Used by:288 | |
Symbol 280 Graphic | Used by:288 | |
Symbol 281 ShapeTweening | Used by:288 | |
Symbol 282 Graphic | Used by:288 | |
Symbol 283 ShapeTweening | Used by:288 | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 ShapeTweening | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:259 261 262 264 266 268 270 163 271 272 273 274 275 276 277 278 172 279 280 281 282 283 178 284 181 285 286 287 | Used by:303 |
Symbol 289 MovieClip | Uses:259 261 262 264 266 268 186 187 188 | Used by:303 |
Symbol 290 MovieClip | Uses:259 261 262 264 266 268 | Used by:303 |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:259 261 262 264 266 268 291 192 193 292 | Used by:303 |
Symbol 294 MovieClip | Uses:259 261 262 264 266 268 | Used by:303 |
Symbol 295 MovieClip | Uses:259 261 262 264 266 268 | Used by:298 |
Symbol 296 ShapeTweening | Used by:298 | |
Symbol 297 ShapeTweening | Used by:298 | |
Symbol 298 MovieClip | Uses:259 261 262 264 266 268 295 296 297 200 | Used by:303 |
Symbol 299 MovieClip | Uses:259 261 262 264 266 268 | Used by:300 302 |
Symbol 300 MovieClip | Uses:299 259 261 262 264 266 268 | Used by:303 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:299 259 261 262 264 266 268 301 252 | Used by:303 |
Symbol 303 MovieClip | Uses:269 288 289 290 293 294 298 300 302 | Used by:575 |
Symbol 304 Graphic | Used by:317 336 337 338 341 342 343 346 353 364 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:317 336 337 338 341 342 343 346 353 364 825 1065 1174 1208 1367 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:317 336 337 338 341 342 343 346 353 364 825 1065 1174 1208 1367 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:317 336 337 338 341 342 343 346 353 364 1174 1208 1367 |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:317 336 337 338 341 342 343 346 353 364 825 1065 1174 1208 1367 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:317 336 337 338 341 342 343 346 353 364 825 935 959 1065 1208 1367 Timeline |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:317 336 337 338 341 342 343 346 353 364 825 1065 1174 1208 1367 |
Symbol 317 MovieClip | Uses:304 306 308 310 312 314 316 | Used by:365 |
Symbol 318 ShapeTweening | Used by:336 | |
Symbol 319 ShapeTweening | Used by:336 | |
Symbol 320 ShapeTweening | Used by:336 | |
Symbol 321 Graphic | Used by:336 | |
Symbol 322 Graphic | Used by:336 | |
Symbol 323 Graphic | Used by:336 | |
Symbol 324 ShapeTweening | Used by:336 | |
Symbol 325 Graphic | Used by:336 | |
Symbol 326 ShapeTweening | Used by:336 | |
Symbol 327 Graphic | Used by:336 | |
Symbol 328 Graphic | Used by:336 | |
Symbol 329 ShapeTweening | Used by:336 | |
Symbol 330 Graphic | Used by:336 | |
Symbol 331 ShapeTweening | Used by:336 | |
Symbol 332 Graphic | Used by:336 | |
Symbol 333 Graphic | Used by:336 | |
Symbol 334 ShapeTweening | Used by:336 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:304 306 308 312 314 316 310 318 163 319 320 321 322 323 324 325 326 172 327 328 329 330 331 178 332 333 334 181 335 | Used by:365 |
Symbol 337 MovieClip | Uses:304 306 308 312 314 316 310 186 187 188 | Used by:365 |
Symbol 338 MovieClip | Uses:304 306 308 312 314 316 310 | Used by:365 |
Symbol 339 Graphic | Used by:341 | |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:304 306 308 312 314 316 310 339 192 193 340 | Used by:365 |
Symbol 342 MovieClip | Uses:304 306 308 312 314 316 310 | Used by:365 |
Symbol 343 MovieClip | Uses:304 306 308 312 314 316 310 | Used by:346 |
Symbol 344 ShapeTweening | Used by:346 | |
Symbol 345 ShapeTweening | Used by:346 | |
Symbol 346 MovieClip | Uses:304 306 308 312 314 316 310 343 344 345 200 | Used by:365 |
Symbol 347 Graphic | Used by:353 | |
Symbol 348 Graphic | Used by:353 | |
Symbol 349 Graphic | Used by:353 | |
Symbol 350 Graphic | Used by:353 | |
Symbol 351 Graphic | Used by:353 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:304 306 308 312 314 316 310 347 348 349 350 351 352 | Used by:365 |
Symbol 354 Graphic | Used by:364 | |
Symbol 355 Graphic | Used by:364 | |
Symbol 356 Graphic | Used by:364 | |
Symbol 357 Graphic | Used by:364 | |
Symbol 358 Graphic | Used by:364 | |
Symbol 359 Graphic | Used by:364 | |
Symbol 360 Graphic | Used by:364 | |
Symbol 361 Graphic | Used by:364 | |
Symbol 362 Graphic | Used by:364 | |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:304 306 308 312 314 316 310 354 355 356 357 358 359 360 361 362 363 252 | Used by:365 |
Symbol 365 MovieClip | Uses:317 336 337 338 341 342 346 353 364 | Used by:575 |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:378 388 392 393 396 397 398 401 431 441 |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:378 388 392 393 396 397 398 401 431 441 |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:378 388 392 393 396 397 398 401 431 441 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:378 388 392 393 396 397 398 401 431 441 |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:374 | Used by:378 388 392 393 396 397 398 401 431 441 |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:378 388 392 393 396 397 398 401 431 441 |
Symbol 378 MovieClip | Uses:367 369 371 373 375 377 | Used by:442 |
Symbol 379 Graphic | Used by:388 449 | |
Symbol 380 Graphic | Used by:388 449 | |
Symbol 381 Graphic | Used by:388 449 | |
Symbol 382 Graphic | Used by:388 | |
Symbol 383 Graphic | Used by:388 449 | |
Symbol 384 Graphic | Used by:388 | |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 Graphic | Used by:388 | |
Symbol 387 Graphic | Used by:388 449 | |
Symbol 388 MovieClip | Uses:367 369 371 377 373 375 379 380 381 382 383 384 385 386 387 | Used by:442 |
Symbol 389 Graphic | Used by:392 450 | |
Symbol 390 Graphic | Used by:392 450 | |
Symbol 391 Graphic | Used by:392 450 | |
Symbol 392 MovieClip | Uses:367 369 371 377 373 375 389 390 391 | Used by:442 |
Symbol 393 MovieClip | Uses:367 369 371 377 373 375 | Used by:442 |
Symbol 394 Graphic | Used by:396 | |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:367 369 371 377 373 375 394 192 193 395 | Used by:442 |
Symbol 397 MovieClip | Uses:367 369 371 377 373 375 | Used by:442 |
Symbol 398 MovieClip | Uses:367 369 371 377 373 375 | Used by:401 |
Symbol 399 ShapeTweening | Used by:401 | |
Symbol 400 ShapeTweening | Used by:401 | |
Symbol 401 MovieClip | Uses:367 369 371 377 373 375 398 399 400 200 | Used by:442 |
Symbol 402 Graphic | Used by:431 | |
Symbol 403 Graphic | Used by:431 | |
Symbol 404 Graphic | Used by:431 | |
Symbol 405 Graphic | Used by:431 | |
Symbol 406 Graphic | Used by:431 | |
Symbol 407 Graphic | Used by:431 | |
Symbol 408 Graphic | Used by:431 | |
Symbol 409 Graphic | Used by:431 | |
Symbol 410 Graphic | Used by:431 | |
Symbol 411 Graphic | Used by:431 | |
Symbol 412 Graphic | Used by:431 | |
Symbol 413 Graphic | Used by:431 | |
Symbol 414 Graphic | Used by:431 | |
Symbol 415 Graphic | Used by:431 | |
Symbol 416 Graphic | Used by:431 | |
Symbol 417 Graphic | Used by:431 | |
Symbol 418 Graphic | Used by:431 | |
Symbol 419 Graphic | Used by:431 | |
Symbol 420 Graphic | Used by:431 | |
Symbol 421 Graphic | Used by:431 | |
Symbol 422 Graphic | Used by:431 | |
Symbol 423 Graphic | Used by:431 | |
Symbol 424 Graphic | Used by:431 | |
Symbol 425 Graphic | Used by:431 | |
Symbol 426 Graphic | Used by:431 | |
Symbol 427 Graphic | Used by:431 | |
Symbol 428 Graphic | Used by:431 | |
Symbol 429 Graphic | Used by:431 | |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:367 369 371 377 373 375 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 | Used by:442 |
Symbol 432 ShapeTweening | Used by:441 | |
Symbol 433 ShapeTweening | Used by:441 | |
Symbol 434 Graphic | Used by:441 | |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:435 | Used by:441 |
Symbol 437 ShapeTweening | Used by:441 | |
Symbol 438 ShapeTweening | Used by:441 | |
Symbol 439 ShapeTweening | Used by:441 | |
Symbol 440 ShapeTweening | Used by:441 | |
Symbol 441 MovieClip | Uses:367 369 371 377 373 375 432 433 434 436 437 438 439 440 | Used by:442 |
Symbol 442 MovieClip | Uses:378 388 392 393 396 397 401 431 441 | Used by:575 |
Symbol 443 MovieClip | Uses:46 44 52 48 50 | Used by:473 |
Symbol 444 Graphic | Used by:449 | |
Symbol 445 Graphic | Used by:449 | |
Symbol 446 Graphic | Used by:449 | |
Symbol 447 Graphic | Used by:449 | |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip | Uses:44 52 46 48 50 379 380 381 444 383 445 446 447 448 387 | Used by:473 |
Symbol 450 MovieClip | Uses:44 52 46 48 50 389 390 391 | Used by:473 |
Symbol 451 MovieClip | Uses:44 52 46 48 50 | Used by:473 |
Symbol 452 Graphic | Used by:454 | |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:44 52 46 48 50 452 192 193 453 | Used by:473 |
Symbol 455 MovieClip | Uses:44 52 46 48 50 | Used by:473 |
Symbol 456 MovieClip | Uses:44 52 46 48 50 | Used by:459 |
Symbol 457 ShapeTweening | Used by:459 | |
Symbol 458 ShapeTweening | Used by:459 | |
Symbol 459 MovieClip | Uses:44 52 46 48 50 456 457 458 200 | Used by:473 |
Symbol 460 Graphic | Used by:463 | |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:461 | Used by:463 |
Symbol 463 MovieClip | Uses:44 52 46 48 50 460 462 | Used by:473 |
Symbol 464 Graphic | Used by:472 | |
Symbol 465 Graphic | Used by:472 | |
Symbol 466 Graphic | Used by:472 | |
Symbol 467 Graphic | Used by:472 | |
Symbol 468 Graphic | Used by:472 | |
Symbol 469 Graphic | Used by:472 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:52 44 46 48 50 464 465 466 467 468 469 471 | Used by:473 |
Symbol 473 MovieClip | Uses:443 449 450 451 454 455 459 463 472 | Used by:575 |
Symbol 474 MovieClip | Used by:575 | |
Symbol 475 MovieClip | Uses:63 61 65 67 | Used by:519 |
Symbol 476 ShapeTweening | Used by:497 | |
Symbol 477 Graphic | Used by:497 | |
Symbol 478 ShapeTweening | Used by:497 | |
Symbol 479 ShapeTweening | Used by:497 | |
Symbol 480 Graphic | Used by:497 | |
Symbol 481 Graphic | Used by:497 | |
Symbol 482 Graphic | Used by:497 | |
Symbol 483 ShapeTweening | Used by:497 | |
Symbol 484 Graphic | Used by:497 | |
Symbol 485 ShapeTweening | Used by:497 | |
Symbol 486 Graphic | Used by:497 | |
Symbol 487 Graphic | Used by:497 | |
Symbol 488 Graphic | Used by:497 | |
Symbol 489 ShapeTweening | Used by:497 | |
Symbol 490 Graphic | Used by:497 | |
Symbol 491 ShapeTweening | Used by:497 | |
Symbol 492 Graphic | Used by:497 | |
Symbol 493 Graphic | Used by:497 | |
Symbol 494 Graphic | Used by:497 | |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 MovieClip | Uses:495 | Used by:497 |
Symbol 497 MovieClip | Uses:61 63 65 67 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 496 | Used by:519 |
Symbol 498 Graphic | Used by:501 | |
Symbol 499 Graphic | Used by:501 | |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip | Uses:61 63 65 67 498 499 500 | Used by:519 |
Symbol 502 MovieClip | Uses:61 63 65 67 | Used by:519 |
Symbol 503 Graphic | Used by:508 | |
Symbol 504 Graphic | Used by:508 | |
Symbol 505 Graphic | Used by:508 | |
Symbol 506 Graphic | Used by:508 | |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip | Uses:61 63 65 67 503 504 505 506 507 | Used by:519 |
Symbol 509 MovieClip | Uses:61 63 65 67 | Used by:519 |
Symbol 510 ShapeTweening | Used by:513 | |
Symbol 511 ShapeTweening | Used by:513 | |
Symbol 512 MovieClip | Uses:61 63 65 67 | Used by:513 |
Symbol 513 MovieClip | Uses:61 63 65 67 510 511 512 200 | Used by:519 |
Symbol 514 MovieClip | Uses:61 63 65 67 | Used by:516 |
Symbol 515 MovieClip | Uses:61 63 65 67 | Used by:516 |
Symbol 516 MovieClip | Uses:61 63 65 67 514 515 | Used by:519 |
Symbol 517 MovieClip | Uses:61 63 65 67 | Used by:518 |
Symbol 518 MovieClip | Uses:517 61 63 65 67 | Used by:519 |
Symbol 519 MovieClip | Uses:475 497 501 502 508 509 513 516 518 | Used by:575 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip | Uses:520 | Used by:533 555 556 557 561 572 573 1322 1340 1367 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 | Used by:533 555 556 557 561 572 573 1322 1367 |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 | Used by:533 555 556 557 561 572 573 1322 1367 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:533 555 556 557 561 572 573 1322 1367 |
Symbol 528 Graphic | Used by:532 | |
Symbol 529 Graphic | Used by:532 | |
Symbol 530 Graphic | Used by:532 | |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip | Uses:528 529 530 531 | Used by:533 555 556 557 561 572 573 1322 1367 |
Symbol 533 MovieClip | Uses:521 523 525 527 532 | Used by:534 555 556 557 560 561 564 572 573 |
Symbol 534 MovieClip | Uses:533 | Used by:574 |
Symbol 535 ShapeTweening | Used by:555 | |
Symbol 536 ShapeTweening | Used by:555 | |
Symbol 537 ShapeTweening | Used by:555 | |
Symbol 538 Graphic | Used by:555 | |
Symbol 539 Graphic | Used by:555 | |
Symbol 540 Graphic | Used by:555 | |
Symbol 541 ShapeTweening | Used by:555 | |
Symbol 542 Graphic | Used by:555 | |
Symbol 543 ShapeTweening | Used by:555 | |
Symbol 544 Graphic | Used by:555 | |
Symbol 545 Graphic | Used by:555 | |
Symbol 546 ShapeTweening | Used by:555 | |
Symbol 547 Graphic | Used by:555 | |
Symbol 548 ShapeTweening | Used by:555 | |
Symbol 549 Graphic | Used by:555 | |
Symbol 550 Graphic | Used by:555 | |
Symbol 551 ShapeTweening | Used by:555 | |
Symbol 552 Graphic | Used by:553 | |
Symbol 553 MovieClip | Uses:552 | Used by:555 |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip | Uses:533 521 523 525 527 532 535 163 536 537 538 539 540 541 542 543 172 544 545 546 547 548 178 549 550 551 553 554 | Used by:574 |
Symbol 556 MovieClip | Uses:533 521 523 525 527 532 186 187 188 | Used by:574 |
Symbol 557 MovieClip | Uses:533 521 523 525 527 532 | Used by:574 |
Symbol 558 Graphic | Used by:560 | |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip | Uses:533 558 192 193 559 | Used by:574 |
Symbol 561 MovieClip | Uses:533 521 523 525 527 532 | Used by:574 |
Symbol 562 ShapeTweening | Used by:564 | |
Symbol 563 ShapeTweening | Used by:564 | |
Symbol 564 MovieClip | Uses:533 562 563 200 | Used by:574 |
Symbol 565 ShapeTweening | Used by:572 | |
Symbol 566 Graphic | Used by:567 | |
Symbol 567 MovieClip | Uses:566 | Used by:572 Timeline |
Symbol 568 ShapeTweening | Used by:572 | |
Symbol 569 Graphic | Used by:572 | |
Symbol 570 Graphic | Used by:571 | |
Symbol 571 MovieClip | Uses:570 | Used by:572 Timeline |
Symbol 572 MovieClip | Uses:533 565 567 521 523 525 527 532 568 569 571 | Used by:574 |
Symbol 573 MovieClip | Uses:533 521 523 525 527 532 | Used by:574 |
Symbol 574 MovieClip | Uses:534 555 556 557 560 561 564 572 573 | Used by:575 |
Symbol 575 MovieClip | Uses:206 207 257 303 365 442 473 474 519 574 | Used by:Timeline |
Symbol 576 MovieClip | Uses:19 21 23 28 30 | Used by:Timeline |
Symbol 577 Graphic | Used by:Timeline | |
Symbol 578 EditableText | Uses:118 | Used by:Timeline |
Symbol 579 EditableText | Uses:118 | Used by:Timeline |
Symbol 580 EditableText | Uses:118 | Used by:Timeline |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:581 | Used by:Timeline |
Symbol 583 Graphic | Used by:Timeline | |
Symbol 584 Graphic | Used by:587 589 591 661 662 | |
Symbol 585 Text | Uses:114 | Used by:587 661 |
Symbol 586 Graphic | Used by:587 589 591 661 662 | |
Symbol 587 Button | Uses:584 585 586 | Used by:Timeline |
Symbol 588 Text | Uses:114 | Used by:589 662 |
Symbol 589 Button | Uses:584 588 586 | Used by:Timeline |
Symbol 590 Text | Uses:114 | Used by:591 |
Symbol 591 Button | Uses:584 590 586 | Used by:Timeline |
Symbol 592 Graphic | Used by:612 634 | |
Symbol 593 Graphic | Used by:599 | |
Symbol 594 Text | Uses:114 | Used by:599 |
Symbol 595 Graphic | Used by:598 | |
Symbol 596 Text | Uses:114 | Used by:598 |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 Button | Uses:595 596 597 | Used by:599 |
Symbol 599 MovieClip | Uses:593 594 598 | Used by:612 |
Symbol 600 Graphic | Used by:604 607 611 | |
Symbol 601 Text | Uses:114 | Used by:604 |
Symbol 602 Graphic | Used by:604 607 611 | |
Symbol 603 Text | Uses:114 | Used by:604 |
Symbol 604 Button | Uses:600 601 602 603 | Used by:608 |
Symbol 605 Text | Uses:114 | Used by:607 |
Symbol 606 Text | Uses:114 | Used by:607 |
Symbol 607 Button | Uses:600 605 602 606 | Used by:608 |
Symbol 608 MovieClip | Uses:604 607 | Used by:612 |
Symbol 609 Text | Uses:114 | Used by:611 |
Symbol 610 Text | Uses:114 | Used by:611 |
Symbol 611 Button | Uses:600 609 602 610 | Used by:612 |
Symbol 612 MovieClip | Uses:592 599 608 611 | Used by:Timeline |
Symbol 613 Graphic | Used by:619 | |
Symbol 614 Text | Uses:114 | Used by:618 619 |
Symbol 615 Graphic | Used by:618 | |
Symbol 616 Text | Uses:114 | Used by:618 |
Symbol 617 Graphic | Used by:618 | |
Symbol 618 Button | Uses:615 616 617 614 | Used by:619 |
Symbol 619 MovieClip | Uses:613 614 618 | Used by:634 |
Symbol 620 Graphic | Used by:626 | |
Symbol 621 Text | Uses:114 | Used by:625 626 |
Symbol 622 Graphic | Used by:625 | |
Symbol 623 Text | Uses:114 | Used by:625 |
Symbol 624 Graphic | Used by:625 | |
Symbol 625 Button | Uses:622 623 624 621 | Used by:626 |
Symbol 626 MovieClip | Uses:620 621 625 | Used by:634 |
Symbol 627 Graphic | Used by:633 | |
Symbol 628 Text | Uses:114 | Used by:632 633 |
Symbol 629 Graphic | Used by:632 | |
Symbol 630 Text | Uses:114 | Used by:632 |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 Button | Uses:629 630 631 628 | Used by:633 |
Symbol 633 MovieClip | Uses:627 628 632 | Used by:634 |
Symbol 634 MovieClip | Uses:592 619 626 633 | Used by:Timeline |
Symbol 635 Graphic | Used by:648 | |
Symbol 636 Graphic | Used by:643 647 | |
Symbol 637 Text | Uses:114 | Used by:642 643 |
Symbol 638 Graphic | Used by:642 646 | |
Symbol 639 Text | Uses:114 | Used by:642 |
Symbol 640 Graphic | Used by:642 646 | |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 Button | Uses:638 639 640 637 641 | Used by:643 |
Symbol 643 MovieClip | Uses:636 637 642 | Used by:648 |
Symbol 644 Text | Uses:118 | Used by:646 647 |
Symbol 645 Text | Uses:118 | Used by:646 |
Symbol 646 Button | Uses:638 645 640 644 | Used by:647 |
Symbol 647 MovieClip | Uses:636 644 646 | Used by:648 |
Symbol 648 MovieClip | Uses:635 643 647 | Used by:Timeline |
Symbol 649 EditableText | Uses:118 | Used by:Timeline |
Symbol 650 EditableText | Uses:118 | Used by:Timeline |
Symbol 651 EditableText | Uses:118 | Used by:Timeline |
Symbol 652 EditableText | Uses:118 | Used by:Timeline |
Symbol 653 EditableText | Uses:118 | Used by:Timeline |
Symbol 654 EditableText | Uses:118 | Used by:Timeline |
Symbol 655 Graphic | Used by:656 | |
Symbol 656 MovieClip | Uses:655 | Used by:Timeline |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 MovieClip | Uses:657 | Used by:Timeline |
Symbol 659 Graphic | Used by:660 | |
Symbol 660 MovieClip | Uses:659 | Used by:994 1024 1065 1173 1207 1367 Timeline |
Symbol 661 Button | Uses:584 585 586 | Used by:Timeline |
Symbol 662 Button | Uses:584 588 586 | Used by:Timeline |
Symbol 663 EditableText | Uses:118 | Used by:Timeline |
Symbol 664 EditableText | Uses:118 | Used by:Timeline |
Symbol 665 EditableText | Uses:118 | Used by:Timeline |
Symbol 666 EditableText | Uses:118 | Used by:Timeline |
Symbol 667 EditableText | Uses:118 | Used by:Timeline |
Symbol 668 EditableText | Uses:118 | Used by:Timeline |
Symbol 669 EditableText | Uses:118 | Used by:Timeline |
Symbol 670 EditableText | Uses:118 | Used by:Timeline |
Symbol 671 EditableText | Uses:118 | Used by:Timeline |
Symbol 672 EditableText | Uses:118 | Used by:Timeline |
Symbol 673 EditableText | Uses:118 | Used by:Timeline |
Symbol 674 EditableText | Uses:118 | Used by:Timeline |
Symbol 675 Graphic | Used by:676 | |
Symbol 676 MovieClip | Uses:675 | Used by:Timeline |
Symbol 677 Graphic | Used by:678 | |
Symbol 678 MovieClip | Uses:677 | Used by:Timeline |
Symbol 679 Graphic | Used by:Timeline | |
Symbol 680 Graphic | Used by:Timeline | |
Symbol 681 Graphic | Used by:Timeline | |
Symbol 682 Graphic | Used by:Timeline | |
Symbol 683 Graphic | Used by:Timeline | |
Symbol 684 Graphic | Used by:Timeline | |
Symbol 685 Graphic | Used by:Timeline | |
Symbol 686 Graphic | Used by:Timeline | |
Symbol 687 Graphic | Used by:Timeline | |
Symbol 688 Graphic | Used by:Timeline | |
Symbol 689 Graphic | Used by:Timeline | |
Symbol 690 Graphic | Used by:Timeline | |
Symbol 691 Graphic | Used by:Timeline | |
Symbol 692 Graphic | Used by:Timeline | |
Symbol 693 Graphic | Used by:Timeline | |
Symbol 694 Graphic | Used by:Timeline | |
Symbol 695 Graphic | Used by:Timeline | |
Symbol 696 Graphic | Used by:Timeline | |
Symbol 697 Graphic | Used by:Timeline | |
Symbol 698 Graphic | Used by:Timeline | |
Symbol 699 Graphic | Used by:Timeline | |
Symbol 700 Graphic | Used by:Timeline | |
Symbol 701 Graphic | Used by:Timeline | |
Symbol 702 Graphic | Used by:Timeline | |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Graphic | Used by:Timeline | |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Graphic | Used by:Timeline | |
Symbol 707 Graphic | Used by:Timeline | |
Symbol 708 ShapeTweening | Used by:Timeline | |
Symbol 709 ShapeTweening | Used by:Timeline | |
Symbol 710 Graphic | Used by:Timeline | |
Symbol 711 Graphic | Used by:Timeline | |
Symbol 712 Graphic | Used by:Timeline | |
Symbol 713 Graphic | Used by:Timeline | |
Symbol 714 ShapeTweening | Used by:Timeline | |
Symbol 715 ShapeTweening | Used by:Timeline | |
Symbol 716 Graphic | Used by:Timeline | |
Symbol 717 Graphic | Used by:718 | |
Symbol 718 MovieClip | Uses:717 | Used by:Timeline |
Symbol 719 ShapeTweening | Used by:Timeline | |
Symbol 720 ShapeTweening | Used by:Timeline | |
Symbol 721 ShapeTweening | Used by:Timeline | |
Symbol 722 Graphic | Used by:Timeline | |
Symbol 723 Graphic | Used by:Timeline | |
Symbol 724 Graphic | Used by:725 | |
Symbol 725 MovieClip | Uses:724 | Used by:Timeline |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 MovieClip | Uses:726 | Used by:Timeline |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip | Uses:728 | Used by:Timeline |
Symbol 730 ShapeTweening | Used by:Timeline | |
Symbol 731 Graphic | Used by:Timeline | |
Symbol 732 Graphic | Used by:733 754 760 | |
Symbol 733 MovieClip | Uses:732 | Used by:1120 1367 1503 Timeline |
Symbol 734 Graphic | Used by:Timeline | |
Symbol 735 Text | Uses:3 | Used by:Timeline |
Symbol 736 Text | Uses:3 | Used by:Timeline |
Symbol 737 Text | Uses:3 | Used by:Timeline |
Symbol 738 EditableText | Uses:3 | Used by:Timeline |
Symbol 739 EditableText | Uses:3 | Used by:Timeline |
Symbol 740 EditableText | Uses:3 | Used by:Timeline |
Symbol 741 EditableText | Uses:3 | Used by:Timeline |
Symbol 742 Text | Uses:3 | Used by:Timeline |
Symbol 743 Text | Uses:3 | Used by:Timeline |
Symbol 744 Text | Uses:3 | Used by:Timeline |
Symbol 745 Graphic | Used by:747 | |
Symbol 746 Text | Uses:3 | Used by:747 |
Symbol 747 Button | Uses:745 746 | Used by:Timeline |
Symbol 748 EditableText | Uses:3 | Used by:Timeline |
Symbol 749 Text | Uses:3 | Used by:Timeline |
Symbol 750 EditableText | Uses:3 | Used by:Timeline |
Symbol 751 Text | Uses:3 | Used by:Timeline |
Symbol 752 Sound | Used by:Timeline | |
Symbol 753 Graphic | Used by:Timeline | |
Symbol 754 Button | Uses:732 | Used by:Timeline |
Symbol 755 Font | Used by:756 757 | |
Symbol 756 Text | Uses:755 | Used by:758 |
Symbol 757 Text | Uses:755 | Used by:758 |
Symbol 758 MovieClip | Uses:756 757 | Used by:Timeline |
Symbol 759 Sound | Used by:Timeline | |
Symbol 760 Button | Uses:732 | Used by:Timeline |
Symbol 761 Graphic | Used by:Timeline | |
Symbol 762 Graphic | Used by:795 | |
Symbol 763 Graphic | Used by:768 | |
Symbol 764 Graphic | Used by:768 770 773 782 785 | |
Symbol 765 Text | Uses:3 | Used by:768 770 773 782 785 |
Symbol 766 Graphic | Used by:768 770 773 782 785 | |
Symbol 767 Text | Uses:3 | Used by:768 770 773 782 785 |
Symbol 768 Button | Uses:763 764 765 766 767 | Used by:795 |
Symbol 769 Graphic | Used by:770 | |
Symbol 770 Button | Uses:769 764 765 766 767 | Used by:771 |
Symbol 771 MovieClip | Uses:770 | Used by:795 |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 Button | Uses:772 764 765 766 767 | Used by:774 |
Symbol 774 MovieClip | Uses:773 | Used by:795 |
Symbol 775 Graphic | Used by:782 | |
Symbol 776 Graphic | Used by:779 782 | |
Symbol 777 Graphic | Used by:778 782 | |
Symbol 778 MovieClip | Uses:777 | Used by:779 |
Symbol 779 MovieClip | Uses:776 778 | Used by:782 1122 |
Symbol 780 Graphic | Used by:782 | |
Symbol 781 Text | Uses:3 | Used by:782 1122 |
Symbol 782 Button | Uses:775 779 780 781 764 765 766 767 776 777 | Used by:783 |
Symbol 783 MovieClip | Uses:782 | Used by:795 |
Symbol 784 Graphic | Used by:785 | |
Symbol 785 Button | Uses:784 764 765 766 767 | Used by:795 |
Symbol 786 Graphic | Used by:791 | |
Symbol 787 Graphic | Used by:791 | |
Symbol 788 Graphic | Used by:791 | |
Symbol 789 Graphic | Used by:791 | |
Symbol 790 Graphic | Used by:791 | |
Symbol 791 MovieClip | Uses:786 787 788 789 790 | Used by:792 793 794 |
Symbol 792 MovieClip | Uses:791 | Used by:795 |
Symbol 793 MovieClip | Uses:791 | Used by:795 |
Symbol 794 MovieClip | Uses:791 | Used by:795 |
Symbol 795 MovieClip | Uses:762 768 771 774 783 785 792 793 794 | Used by:Timeline |
Symbol 796 Graphic | Used by:809 | |
Symbol 797 Graphic | Used by:802 809 | |
Symbol 798 Graphic | Used by:801 809 | |
Symbol 799 Graphic | Used by:801 | |
Symbol 800 Graphic | Used by:801 | |
Symbol 801 MovieClip | Uses:798 799 800 | Used by:802 809 |
Symbol 802 MovieClip | Uses:797 801 | Used by:803 |
Symbol 803 MovieClip | Uses:802 | Used by:809 |
Symbol 804 Graphic | Used by:806 | |
Symbol 805 Text | Uses:3 | Used by:806 808 809 |
Symbol 806 MovieClip | Uses:804 805 | Used by:809 |
Symbol 807 Graphic | Used by:808 809 | |
Symbol 808 MovieClip | Uses:807 805 | Used by:809 |
Symbol 809 Button | Uses:796 803 801 806 808 797 798 807 805 | Used by:810 |
Symbol 810 MovieClip | Uses:809 | Used by:Timeline |
Symbol 811 MovieClip | Used by:Timeline | |
Symbol 812 Graphic | Used by:Timeline | |
Symbol 813 EditableText | Uses:114 | Used by:Timeline |
Symbol 814 EditableText | Uses:114 | Used by:Timeline |
Symbol 815 Text | Uses:118 | Used by:Timeline |
Symbol 816 Button | Uses:69 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | Used by:Timeline |
Symbol 817 Sound | Used by:Timeline | |
Symbol 818 Graphic | Used by:819 | |
Symbol 819 MovieClip | Uses:818 | Used by:1065 |
Symbol 820 Graphic | Used by:821 | |
Symbol 821 MovieClip | Uses:820 | Used by:1065 |
Symbol 822 Graphic | Used by:825 | |
Symbol 823 Graphic | Used by:824 | |
Symbol 824 MovieClip | Uses:823 | Used by:825 1065 1367 |
Symbol 825 MovieClip | Uses:822 306 308 824 312 314 316 | Used by:1065 |
Symbol 826 Graphic | Used by:1065 1120 1367 1503 | |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip | Uses:827 | Used by:1065 1120 1367 1503 |
Symbol 829 Graphic | Used by:830 | |
Symbol 830 MovieClip | Uses:829 | Used by:1065 1120 1367 1503 |
Symbol 831 Graphic | Used by:832 | |
Symbol 832 MovieClip | Uses:831 | Used by:1065 1120 1367 1503 |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip | Uses:833 | Used by:1065 1120 1367 1503 |
Symbol 835 Graphic | Used by:844 | |
Symbol 836 Graphic | Used by:844 | |
Symbol 837 Graphic | Used by:844 | |
Symbol 838 Graphic | Used by:844 | |
Symbol 839 Graphic | Used by:844 | |
Symbol 840 Graphic | Used by:844 | |
Symbol 841 Graphic | Used by:844 | |
Symbol 842 Graphic | Used by:844 | |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:835 836 837 838 839 840 841 842 843 | Used by:1065 1120 1367 1503 |
Symbol 845 Graphic | Used by:846 | |
Symbol 846 MovieClip | Uses:845 | Used by:1065 1120 1367 1503 |
Symbol 847 Graphic | Used by:1065 1120 1367 1503 | |
Symbol 848 Sound | Used by:1065 1120 1367 | |
Symbol 849 Graphic | Used by:1065 1120 | |
Symbol 850 Graphic | Used by:851 | |
Symbol 851 MovieClip | Uses:850 | Used by:1065 Timeline |
Symbol 852 Graphic | Used by:1065 | |
Symbol 853 Graphic | Used by:1065 | |
Symbol 854 Text | Uses:3 | Used by:1065 |
Symbol 855 Graphic | Used by:858 867 928 934 1345 | |
Symbol 856 Text | Uses:3 | Used by:858 1073 |
Symbol 857 Graphic | Used by:858 861 1090 | |
Symbol 858 Button | Uses:855 856 857 | Used by:1065 1120 |
Symbol 859 Graphic | Used by:861 | |
Symbol 860 Text | Uses:3 | Used by:861 |
Symbol 861 Button | Uses:859 860 857 | Used by:1065 |
Symbol 862 Graphic | Used by:1065 | |
Symbol 863 Text | Uses:3 | Used by:1065 |
Symbol 864 Graphic | Used by:867 928 934 1345 | |
Symbol 865 Text | Uses:3 | Used by:867 928 934 1345 |
Symbol 866 Graphic | Used by:867 928 934 1345 | |
Symbol 867 Button | Uses:864 865 866 855 | Used by:1065 1120 1367 1503 |
Symbol 868 Graphic | Used by:1065 | |
Symbol 869 Graphic | Used by:1065 | |
Symbol 870 Graphic | Used by:1065 | |
Symbol 871 Text | Uses:3 | Used by:1065 |
Symbol 872 Graphic | Used by:1065 | |
Symbol 873 Text | Uses:3 | Used by:1065 |
Symbol 874 Graphic | Used by:877 904 | |
Symbol 875 Text | Uses:3 | Used by:877 |
Symbol 876 Graphic | Used by:877 | |
Symbol 877 Button | Uses:874 875 876 | Used by:880 |
Symbol 878 Graphic | Used by:880 | |
Symbol 879 Text | Uses:3 | Used by:880 |
Symbol 880 MovieClip | Uses:877 878 879 | Used by:1065 |
Symbol 881 Graphic | Used by:884 | |
Symbol 882 Text | Uses:3 | Used by:884 |
Symbol 883 Graphic | Used by:884 | |
Symbol 884 Button | Uses:881 882 883 | Used by:887 |
Symbol 885 Graphic | Used by:887 | |
Symbol 886 Text | Uses:3 | Used by:887 |
Symbol 887 MovieClip | Uses:884 885 886 | Used by:1065 |
Symbol 888 Graphic | Used by:1065 | |
Symbol 889 Graphic | Used by:1065 | |
Symbol 890 Graphic | Used by:1065 | |
Symbol 891 Graphic | Used by:892 902 | |
Symbol 892 MovieClip | Uses:891 | Used by:902 1065 |
Symbol 893 Graphic | Used by:894 902 | |
Symbol 894 MovieClip | Uses:893 | Used by:902 1065 |
Symbol 895 Graphic | Used by:902 | |
Symbol 896 Text | Uses:3 | Used by:902 |
Symbol 897 Text | Uses:3 | Used by:902 |
Symbol 898 Text | Uses:3 | Used by:902 |
Symbol 899 Text | Uses:3 | Used by:902 |
Symbol 900 Text | Uses:3 | Used by:902 |
Symbol 901 Text | Uses:3 | Used by:902 |
Symbol 902 Button | Uses:892 894 895 896 897 898 899 900 901 891 893 | Used by:1065 |
Symbol 903 Graphic | Used by:1065 | |
Symbol 904 MovieClip | Uses:874 | Used by:1065 |
Symbol 905 Graphic | Used by:1065 | |
Symbol 906 Graphic | Used by:1065 | |
Symbol 907 Graphic | Used by:1065 | |
Symbol 908 Graphic | Used by:1065 | |
Symbol 909 Graphic | Used by:921 | |
Symbol 910 Graphic | Used by:911 921 | |
Symbol 911 MovieClip | Uses:910 | Used by:921 935 1120 |
Symbol 912 Graphic | Used by:913 921 | |
Symbol 913 MovieClip | Uses:912 | Used by:921 935 959 1065 1120 |
Symbol 914 Graphic | Used by:915 921 | |
Symbol 915 MovieClip | Uses:914 | Used by:921 935 959 1065 1120 |
Symbol 916 Graphic | Used by:917 921 | |
Symbol 917 MovieClip | Uses:916 | Used by:921 935 959 1065 1120 |
Symbol 918 Graphic | Used by:920 | |
Symbol 919 Text | Uses:3 | Used by:920 |
Symbol 920 MovieClip | Uses:918 919 | Used by:921 |
Symbol 921 Button | Uses:909 911 913 915 917 920 910 912 914 916 | Used by:935 |
Symbol 922 Graphic | Used by:935 | |
Symbol 923 Graphic | Used by:935 | |
Symbol 924 Graphic | Used by:935 | |
Symbol 925 Graphic | Used by:935 | |
Symbol 926 Graphic | Used by:935 | |
Symbol 927 Text | Uses:3 | Used by:935 |
Symbol 928 Button | Uses:864 865 866 855 | Used by:935 |
Symbol 929 Graphic | Used by:935 | |
Symbol 930 Text | Uses:3 | Used by:935 |
Symbol 931 Text | Uses:3 | Used by:935 |
Symbol 932 Graphic | Used by:935 | |
Symbol 933 Text | Uses:3 | Used by:935 |
Symbol 934 Button | Uses:864 865 866 855 | Used by:935 1065 |
Symbol 935 MovieClip | Uses:921 922 911 913 915 917 923 924 925 926 927 928 929 930 30 931 314 932 933 934 | Used by:1065 |
Symbol 936 Graphic | Used by:1065 | |
Symbol 937 Font | Used by:938 1109 1370 | |
Symbol 938 Text | Uses:937 | Used by:1065 |
Symbol 939 Text | Uses:70 | Used by:1065 1120 |
Symbol 940 Text | Uses:70 | Used by:1065 1120 |
Symbol 941 Graphic | Used by:943 949 1110 1113 | |
Symbol 942 Text | Uses:114 | Used by:943 1110 |
Symbol 943 Button | Uses:941 942 | Used by:1065 |
Symbol 944 EditableText | Uses:70 | Used by:1065 |
Symbol 945 EditableText | Uses:70 | Used by:1065 |
Symbol 946 Text | Uses:70 | Used by:1065 1120 |
Symbol 947 Text | Uses:70 | Used by:1065 1120 |
Symbol 948 Text | Uses:114 | Used by:949 1113 |
Symbol 949 Button | Uses:941 948 | Used by:1065 |
Symbol 950 Text | Uses:70 | Used by:1065 1120 |
Symbol 951 EditableText | Uses:70 | Used by:1065 |
Symbol 952 EditableText | Uses:70 | Used by:1065 |
Symbol 953 EditableText | Uses:3 | Used by:1065 |
Symbol 954 Text | Uses:3 | Used by:1065 1120 |
Symbol 955 Text | Uses:3 | Used by:1065 1120 |
Symbol 956 Graphic | Used by:1065 | |
Symbol 957 Graphic | Used by:1065 | |
Symbol 958 Text | Uses:3 | Used by:1065 |
Symbol 959 MovieClip | Uses:913 915 314 917 | Used by:1065 |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip | Uses:960 | Used by:1065 |
Symbol 962 Graphic | Used by:963 | |
Symbol 963 MovieClip | Uses:962 | Used by:1065 |
Symbol 964 Graphic | Used by:1065 | |
Symbol 965 Graphic | Used by:968 | |
Symbol 966 Graphic | Used by:968 | |
Symbol 967 Text | Uses:3 | Used by:968 |
Symbol 968 Button | Uses:965 966 967 | Used by:975 |
Symbol 969 Graphic | Used by:975 | |
Symbol 970 Graphic | Used by:975 | |
Symbol 971 Graphic | Used by:975 | |
Symbol 972 Graphic | Used by:975 | |
Symbol 973 Graphic | Used by:975 | |
Symbol 974 Graphic | Used by:975 | |
Symbol 975 MovieClip | Uses:968 969 970 971 972 973 974 | Used by:1065 |
Symbol 976 Graphic | Used by:980 1145 | |
Symbol 977 Graphic | Used by:980 1145 | |
Symbol 978 Text | Uses:3 | Used by:980 1145 |
Symbol 979 Graphic | Used by:980 1145 | |
Symbol 980 Button | Uses:976 977 978 979 | Used by:1065 |
Symbol 981 Graphic | Used by:1065 | |
Symbol 982 Sound | Used by:1065 1367 | |
Symbol 983 Graphic | Used by:1065 | |
Symbol 984 Text | Uses:3 | Used by:1065 |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:985 | Used by:1065 |
Symbol 987 Graphic | Used by:1065 | |
Symbol 988 Font | Used by:989 1061 1075 1118 1242 1309 1343 1344 1366 | |
Symbol 989 Text | Uses:3 988 | Used by:1065 |
Symbol 990 Graphic | Used by:1065 | |
Symbol 991 Text | Uses:3 | Used by:1065 |
Symbol 992 Graphic | Used by:1065 | |
Symbol 993 Text | Uses:3 | Used by:1065 |
Symbol 994 MovieClip | Uses:660 23 | Used by:1065 |
Symbol 995 Graphic | Used by:1065 | |
Symbol 996 Text | Uses:3 | Used by:1065 |
Symbol 997 Graphic | Used by:1065 | |
Symbol 998 Graphic | Used by:1065 | |
Symbol 999 Text | Uses:3 | Used by:1065 |
Symbol 1000 Graphic | Used by:1065 | |
Symbol 1001 Text | Uses:3 | Used by:1065 |
Symbol 1002 Graphic | Used by:1005 | |
Symbol 1003 Text | Uses:3 | Used by:1005 |
Symbol 1004 Graphic | Used by:1005 | |
Symbol 1005 Button | Uses:1002 1003 1004 | Used by:1019 |
Symbol 1006 Graphic | Used by:1019 | |
Symbol 1007 Text | Uses:3 | Used by:1019 |
Symbol 1008 Text | Uses:3 | Used by:1019 |
Symbol 1009 Text | Uses:3 | Used by:1019 |
Symbol 1010 Text | Uses:3 | Used by:1019 |
Symbol 1011 Text | Uses:3 | Used by:1019 |
Symbol 1012 Text | Uses:3 | Used by:1019 |
Symbol 1013 Text | Uses:3 | Used by:1019 |
Symbol 1014 Text | Uses:3 | Used by:1019 |
Symbol 1015 Text | Uses:3 | Used by:1019 |
Symbol 1016 Text | Uses:3 | Used by:1019 |
Symbol 1017 Text | Uses:3 | Used by:1019 |
Symbol 1018 Text | Uses:3 | Used by:1019 |
Symbol 1019 MovieClip | Uses:1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 | Used by:1065 |
Symbol 1020 Graphic | Used by:1021 | |
Symbol 1021 MovieClip | Uses:1020 | Used by:1065 |
Symbol 1022 Graphic | Used by:1023 | |
Symbol 1023 MovieClip | Uses:1022 | Used by:1065 |
Symbol 1024 MovieClip | Uses:660 23 | Used by:1025 |
Symbol 1025 MovieClip | Uses:1024 | Used by:1065 |
Symbol 1026 Graphic | Used by:1065 | |
Symbol 1027 Graphic | Used by:1065 | |
Symbol 1028 Text | Uses:3 | Used by:1065 |
Symbol 1029 Graphic | Used by:1065 | |
Symbol 1030 Text | Uses:3 | Used by:1065 |
Symbol 1031 Graphic | Used by:1065 | |
Symbol 1032 Text | Uses:3 | Used by:1065 |
Symbol 1033 Graphic | Used by:1065 | |
Symbol 1034 Text | Uses:3 | Used by:1065 |
Symbol 1035 Graphic | Used by:1036 | |
Symbol 1036 MovieClip | Uses:1035 | Used by:1065 |
Symbol 1037 Graphic | Used by:1038 | |
Symbol 1038 MovieClip | Uses:1037 | Used by:1065 |
Symbol 1039 Graphic | Used by:1065 | |
Symbol 1040 Text | Uses:3 | Used by:1065 |
Symbol 1041 Graphic | Used by:1065 | |
Symbol 1042 Text | Uses:3 | Used by:1065 |
Symbol 1043 Graphic | Used by:1065 | |
Symbol 1044 Graphic | Used by:1065 | |
Symbol 1045 Graphic | Used by:1065 | |
Symbol 1046 Graphic | Used by:1065 | |
Symbol 1047 Graphic | Used by:1065 | |
Symbol 1048 Graphic | Used by:1065 | |
Symbol 1049 Graphic | Used by:1065 | |
Symbol 1050 Graphic | Used by:1051 | |
Symbol 1051 MovieClip | Uses:1050 | Used by:1065 |
Symbol 1052 MovieClip | Uses:19 21 23 28 30 | Used by:1065 |
Symbol 1053 Graphic | Used by:1065 | |
Symbol 1054 Graphic | Used by:1065 1104 | |
Symbol 1055 Graphic | Used by:1065 | |
Symbol 1056 Graphic | Used by:1065 | |
Symbol 1057 Graphic | Used by:1065 | |
Symbol 1058 Graphic | Used by:1065 | |
Symbol 1059 Text | Uses:3 | Used by:1065 |
Symbol 1060 Graphic | Used by:1065 | |
Symbol 1061 Text | Uses:988 | Used by:1065 |
Symbol 1062 Graphic | Used by:1064 1119 | |
Symbol 1063 Text | Uses:114 | Used by:1064 1119 |
Symbol 1064 Button | Uses:1062 1063 | Used by:1065 1367 |
Symbol 1065 MovieClip | Uses:819 821 825 826 828 830 832 834 844 846 847 848 849 851 852 306 308 824 312 314 316 853 854 858 861 862 863 30 867 660 868 869 870 871 872 873 880 887 888 889 890 902 903 904 892 894 905 906 907 908 935 936 938 939 940 943 944 945 946 947 949 950 951 952 953 954 955 956 913 915 917 957 958 934 959 961 963 964 975 980 981 982 983 984 986 987 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1019 1021 1023 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1036 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1051 1052 1053 1054 19 21 23 28 1055 1056 1057 1058 1059 1060 1061 1064 127 | Used by:Timeline |
Symbol 1066 Graphic | Used by:1067 | |
Symbol 1067 MovieClip | Uses:1066 | Used by:1120 1367 |
Symbol 1068 Graphic | Used by:1069 | |
Symbol 1069 MovieClip | Uses:1068 | Used by:1120 |
Symbol 1070 Graphic | Used by:1120 | |
Symbol 1071 Text | Uses:3 | Used by:1120 |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 Button | Uses:1072 856 | Used by:1120 |
Symbol 1074 Graphic | Used by:1120 | |
Symbol 1075 Text | Uses:988 | Used by:1120 |
Symbol 1076 Graphic | Used by:1077 | |
Symbol 1077 MovieClip | Uses:1076 | Used by:1078 |
Symbol 1078 MovieClip | Uses:1077 | Used by:1120 |
Symbol 1079 Sound | Used by:1120 1367 | |
Symbol 1080 Graphic | Used by:1081 | |
Symbol 1081 MovieClip | Uses:1080 | Used by:1120 |
Symbol 1082 MovieClip | Uses:44 52 46 48 50 | Used by:1120 |
Symbol 1083 Graphic | Used by:1120 | |
Symbol 1084 Graphic | Used by:1120 | |
Symbol 1085 Text | Uses:3 | Used by:1120 |
Symbol 1086 Graphic | Used by:1120 | |
Symbol 1087 Text | Uses:3 | Used by:1120 |
Symbol 1088 Graphic | Used by:1090 | |
Symbol 1089 Text | Uses:3 | Used by:1090 |
Symbol 1090 Button | Uses:1088 1089 857 | Used by:1120 |
Symbol 1091 Graphic | Used by:1092 | |
Symbol 1092 MovieClip | Uses:1091 | Used by:1093 1120 |
Symbol 1093 MovieClip | Uses:46 44 52 48 1092 | Used by:1120 |
Symbol 1094 Graphic | Used by:1120 | |
Symbol 1095 Text | Uses:3 | Used by:1120 |
Symbol 1096 Graphic | Used by:1120 | |
Symbol 1097 Text | Uses:3 | Used by:1120 |
Symbol 1098 Graphic | Used by:1120 | |
Symbol 1099 Text | Uses:3 | Used by:1120 |
Symbol 1100 Graphic | Used by:1120 | |
Symbol 1101 Text | Uses:3 | Used by:1120 |
Symbol 1102 Graphic | Used by:1120 | |
Symbol 1103 Text | Uses:3 | Used by:1120 |
Symbol 1104 MovieClip | Uses:1054 | Used by:1120 |
Symbol 1105 Graphic | Used by:1120 | |
Symbol 1106 Graphic | Used by:1120 | |
Symbol 1107 Text | Uses:3 | Used by:1120 |
Symbol 1108 Graphic | Used by:1120 | |
Symbol 1109 Text | Uses:937 | Used by:1120 |
Symbol 1110 Button | Uses:941 942 | Used by:1120 |
Symbol 1111 EditableText | Uses:70 | Used by:1120 |
Symbol 1112 EditableText | Uses:70 | Used by:1120 |
Symbol 1113 Button | Uses:941 948 | Used by:1120 |
Symbol 1114 EditableText | Uses:70 | Used by:1120 |
Symbol 1115 EditableText | Uses:70 | Used by:1120 |
Symbol 1116 EditableText | Uses:3 | Used by:1120 |
Symbol 1117 Graphic | Used by:1120 | |
Symbol 1118 Text | Uses:988 | Used by:1120 |
Symbol 1119 Button | Uses:1062 1063 | Used by:1120 |
Symbol 1120 MovieClip | Uses:1067 1069 826 828 830 832 834 844 846 847 848 849 1070 1071 30 1073 733 1074 867 1075 44 52 46 48 50 1078 1079 1081 1082 1083 1084 1085 1086 1087 858 1090 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 911 913 915 917 1106 1107 1108 1109 939 940 1110 1111 1112 946 947 1113 950 1114 1115 1116 954 955 1117 1118 1119 | Used by:Timeline |
Symbol 1121 Graphic | Used by:1122 | |
Symbol 1122 MovieClip | Uses:779 1121 781 | Used by:1367 |
Symbol 1123 Graphic | Used by:1367 | |
Symbol 1124 Graphic | Used by:1367 | |
Symbol 1125 Graphic | Used by:1128 | |
Symbol 1126 Graphic | Used by:1127 | |
Symbol 1127 MovieClip | Uses:1126 | Used by:1128 |
Symbol 1128 MovieClip | Uses:1125 1127 | Used by:1367 |
Symbol 1129 Graphic | Used by:1131 | |
Symbol 1130 Text | Uses:3 | Used by:1131 |
Symbol 1131 MovieClip | Uses:1129 1130 | Used by:1367 Timeline |
Symbol 1132 Graphic | Used by:1134 | |
Symbol 1133 Text | Uses:3 | Used by:1134 |
Symbol 1134 MovieClip | Uses:1132 1133 | Used by:1367 Timeline |
Symbol 1135 Graphic | Used by:1138 | |
Symbol 1136 Graphic | Used by:1137 | |
Symbol 1137 Button | Uses:1136 | Used by:1138 1142 |
Symbol 1138 Button | Uses:1135 1137 | Used by:1140 |
Symbol 1139 Graphic | Used by:1140 | |
Symbol 1140 MovieClip | Uses:1138 1139 | Used by:1367 |
Symbol 1141 Graphic | Used by:1142 | |
Symbol 1142 Button | Uses:1141 1137 | Used by:1144 |
Symbol 1143 Graphic | Used by:1144 | |
Symbol 1144 MovieClip | Uses:1142 1143 | Used by:1367 |
Symbol 1145 Button | Uses:976 977 978 979 | Used by:1367 |
Symbol 1146 Graphic | Used by:1367 | |
Symbol 1147 Font | Used by:1148 1149 1166 1167 1168 1169 1170 1171 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 | |
Symbol 1148 EditableText | Uses:1147 | Used by:1367 |
Symbol 1149 EditableText | Uses:1147 | Used by:1367 |
Symbol 1150 MovieClip | Uses:19 21 23 28 30 | Used by:1367 |
Symbol 1151 Sound | Used by:1367 1503 | |
Symbol 1152 Graphic | Used by:1367 | |
Symbol 1153 Graphic | Used by:1367 | |
Symbol 1154 Graphic | Used by:1367 | |
Symbol 1155 Graphic | Used by:1367 | |
Symbol 1156 Graphic | Used by:1367 | |
Symbol 1157 Graphic | Used by:1367 | |
Symbol 1158 Graphic | Used by:1367 | |
Symbol 1159 Graphic | Used by:1367 | |
Symbol 1160 Graphic | Used by:1367 | |
Symbol 1161 Graphic | Used by:1162 | |
Symbol 1162 MovieClip | Uses:1161 | Used by:1163 |
Symbol 1163 MovieClip | Uses:1162 | Used by:1367 |
Symbol 1164 Graphic | Used by:1175 1367 | |
Symbol 1165 Graphic | Used by:1172 | |
Symbol 1166 EditableText | Uses:1147 | Used by:1172 |
Symbol 1167 EditableText | Uses:1147 | Used by:1172 |
Symbol 1168 EditableText | Uses:1147 | Used by:1172 |
Symbol 1169 EditableText | Uses:1147 | Used by:1172 |
Symbol 1170 EditableText | Uses:1147 | Used by:1172 |
Symbol 1171 EditableText | Uses:1147 | Used by:1172 |
Symbol 1172 MovieClip | Uses:1165 1166 1167 1168 1169 1170 1171 | Used by:1367 |
Symbol 1173 MovieClip | Uses:21 660 23 19 28 30 | Used by:1367 |
Symbol 1174 MovieClip | Uses:306 308 312 316 310 | Used by:1367 |
Symbol 1175 MovieClip | Uses:1164 | Used by:1367 |
Symbol 1176 Graphic | Used by:1206 1367 | |
Symbol 1177 EditableText | Uses:1147 | Used by:1367 |
Symbol 1178 EditableText | Uses:1147 | Used by:1367 |
Symbol 1179 EditableText | Uses:1147 | Used by:1367 |
Symbol 1180 EditableText | Uses:1147 | Used by:1367 |
Symbol 1181 EditableText | Uses:1147 | Used by:1367 |
Symbol 1182 EditableText | Uses:1147 | Used by:1367 |
Symbol 1183 EditableText | Uses:1147 | Used by:1367 |
Symbol 1184 EditableText | Uses:1147 | Used by:1367 |
Symbol 1185 EditableText | Uses:1147 | Used by:1367 |
Symbol 1186 EditableText | Uses:1147 | Used by:1367 |
Symbol 1187 Graphic | Used by:1367 | |
Symbol 1188 Graphic | Used by:1367 | |
Symbol 1189 Graphic | Used by:1367 | |
Symbol 1190 Graphic | Used by:1367 | |
Symbol 1191 Graphic | Used by:1367 | |
Symbol 1192 Graphic | Used by:1367 | |
Symbol 1193 Graphic | Used by:1367 | |
Symbol 1194 Graphic | Used by:1367 | |
Symbol 1195 Graphic | Used by:1367 | |
Symbol 1196 EditableText | Uses:1147 | Used by:1206 |
Symbol 1197 EditableText | Uses:1147 | Used by:1206 |
Symbol 1198 EditableText | Uses:1147 | Used by:1206 |
Symbol 1199 EditableText | Uses:1147 | Used by:1206 |
Symbol 1200 EditableText | Uses:1147 | Used by:1206 |
Symbol 1201 EditableText | Uses:1147 | Used by:1206 |
Symbol 1202 EditableText | Uses:1147 | Used by:1206 |
Symbol 1203 EditableText | Uses:1147 | Used by:1206 |
Symbol 1204 EditableText | Uses:1147 | Used by:1206 |
Symbol 1205 EditableText | Uses:1147 | Used by:1206 |
Symbol 1206 MovieClip | Uses:1176 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 | Used by:1367 |
Symbol 1207 MovieClip | Uses:21 660 23 19 28 30 | Used by:1367 |
Symbol 1208 MovieClip | Uses:306 308 312 314 316 310 | Used by:1367 |
Symbol 1209 MovieClip | Uses:44 52 46 48 50 | Used by:1367 |
Symbol 1210 Graphic | Used by:1367 | |
Symbol 1211 Graphic | Used by:1367 | |
Symbol 1212 Graphic | Used by:1367 | |
Symbol 1213 Graphic | Used by:1367 | |
Symbol 1214 Graphic | Used by:1367 | |
Symbol 1215 Graphic | Used by:1367 | |
Symbol 1216 Graphic | Used by:1367 | |
Symbol 1217 Graphic | Used by:1367 | |
Symbol 1218 Graphic | Used by:1367 | |
Symbol 1219 Text | Uses:3 | Used by:1367 |
Symbol 1220 Graphic | Used by:1367 | |
Symbol 1221 Graphic | Used by:1224 | |
Symbol 1222 Font | Used by:1223 | |
Symbol 1223 Text | Uses:1222 | Used by:1224 |
Symbol 1224 MovieClip | Uses:1221 1223 | Used by:1367 |
Symbol 1225 Graphic | Used by:1229 | |
Symbol 1226 Graphic | Used by:1229 | |
Symbol 1227 Graphic | Used by:1229 | |
Symbol 1228 Graphic | Used by:1229 | |
Symbol 1229 MovieClip | Uses:1225 1226 1227 1228 | Used by:1230 |
Symbol 1230 MovieClip | Uses:1229 | Used by:1367 |
Symbol 1231 Graphic | Used by:1232 | |
Symbol 1232 MovieClip | Uses:1231 | Used by:1367 |
Symbol 1233 Graphic | Used by:1367 | |
Symbol 1234 Text | Uses:3 | Used by:1367 |
Symbol 1235 Graphic | Used by:1367 | |
Symbol 1236 Text | Uses:3 | Used by:1367 |
Symbol 1237 Graphic | Used by:1367 | |
Symbol 1238 Text | Uses:3 | Used by:1367 |
Symbol 1239 Graphic | Used by:1367 | |
Symbol 1240 Graphic | Used by:1367 | |
Symbol 1241 Graphic | Used by:1367 | |
Symbol 1242 Text | Uses:3 988 | Used by:1367 |
Symbol 1243 Graphic | Used by:1367 | |
Symbol 1244 Text | Uses:3 | Used by:1367 |
Symbol 1245 Graphic | Used by:1367 | |
Symbol 1246 Text | Uses:3 | Used by:1367 |
Symbol 1247 MovieClip | Uses:21 23 19 28 30 | Used by:1367 |
Symbol 1248 Graphic | Used by:1367 | |
Symbol 1249 Text | Uses:3 | Used by:1367 |
Symbol 1250 Graphic | Used by:1367 | |
Symbol 1251 Text | Uses:3 | Used by:1367 |
Symbol 1252 Graphic | Used by:1367 | |
Symbol 1253 Text | Uses:3 | Used by:1367 |
Symbol 1254 Graphic | Used by:1367 | |
Symbol 1255 Text | Uses:3 | Used by:1367 |
Symbol 1256 Graphic | Used by:1367 | |
Symbol 1257 Text | Uses:3 | Used by:1367 |
Symbol 1258 Graphic | Used by:1367 | |
Symbol 1259 Text | Uses:3 | Used by:1367 |
Symbol 1260 Graphic | Used by:1367 | |
Symbol 1261 Text | Uses:3 | Used by:1367 |
Symbol 1262 MovieClip | Uses:61 63 65 67 | Used by:1367 |
Symbol 1263 Graphic | Used by:1367 | |
Symbol 1264 Text | Uses:3 | Used by:1367 |
Symbol 1265 Graphic | Used by:1367 | |
Symbol 1266 Graphic | Used by:1277 | |
Symbol 1267 Graphic | Used by:1277 | |
Symbol 1268 Graphic | Used by:1269 | |
Symbol 1269 MovieClip | Uses:1268 | Used by:1277 |
Symbol 1270 Graphic | Used by:1277 1367 | |
Symbol 1271 Graphic | Used by:1277 | |
Symbol 1272 Graphic | Used by:1277 | |
Symbol 1273 Graphic | Used by:1277 | |
Symbol 1274 Graphic | Used by:1277 | |
Symbol 1275 Graphic | Used by:1277 | |
Symbol 1276 Graphic | Used by:1277 | |
Symbol 1277 MovieClip | Uses:1266 1267 1269 1270 1271 1272 1273 1274 1275 1276 | Used by:1278 |
Symbol 1278 MovieClip | Uses:1277 | Used by:1367 |
Symbol 1279 Graphic | Used by:1367 | |
Symbol 1280 Graphic | Used by:1285 | |
Symbol 1281 Graphic | Used by:1285 | |
Symbol 1282 Graphic | Used by:1285 | |
Symbol 1283 Graphic | Used by:1285 | |
Symbol 1284 Graphic | Used by:1285 | |
Symbol 1285 MovieClip | Uses:1280 1281 1282 1283 1284 | Used by:1367 1442 |
Symbol 1286 Graphic | Used by:1367 | |
Symbol 1287 Graphic | Used by:1367 | |
Symbol 1288 Graphic | Used by:1367 | |
Symbol 1289 Graphic | Used by:1367 | |
Symbol 1290 Graphic | Used by:1367 | |
Symbol 1291 Graphic | Used by:1367 | |
Symbol 1292 Graphic | Used by:1367 | |
Symbol 1293 Graphic | Used by:1367 | |
Symbol 1294 Graphic | Used by:1367 | |
Symbol 1295 Graphic | Used by:1367 | |
Symbol 1296 Graphic | Used by:1367 | |
Symbol 1297 Graphic | Used by:1367 | |
Symbol 1298 Graphic | Used by:1299 | |
Symbol 1299 MovieClip | Uses:1298 | Used by:1300 |
Symbol 1300 MovieClip | Uses:1299 | Used by:1367 |
Symbol 1301 Graphic | Used by:1305 | |
Symbol 1302 Graphic | Used by:1303 | |
Symbol 1303 MovieClip | Uses:1302 | Used by:1305 1503 |
Symbol 1304 Graphic | Used by:1305 | |
Symbol 1305 MovieClip | Uses:1301 1303 1304 | Used by:1306 1367 1478 1503 |
Symbol 1306 MovieClip | Uses:1305 | Used by:1367 |
Symbol 1307 Graphic | Used by:1367 | |
Symbol 1308 Graphic | Used by:1367 | |
Symbol 1309 Text | Uses:3 988 | Used by:1367 |
Symbol 1310 MovieClip | Uses:21 19 28 23 30 | Used by:1367 |
Symbol 1311 MovieClip | Uses:63 61 65 67 | Used by:1367 |
Symbol 1312 Graphic | Used by:1367 | |
Symbol 1313 Text | Uses:3 | Used by:1367 |
Symbol 1314 Graphic | Used by:1367 | |
Symbol 1315 Text | Uses:3 | Used by:1367 |
Symbol 1316 Graphic | Used by:1367 | |
Symbol 1317 Text | Uses:3 | Used by:1367 |
Symbol 1318 Graphic | Used by:1367 | |
Symbol 1319 Text | Uses:3 | Used by:1367 |
Symbol 1320 Graphic | Used by:1367 | |
Symbol 1321 Text | Uses:3 | Used by:1367 |
Symbol 1322 MovieClip | Uses:521 523 525 527 532 | Used by:1367 |
Symbol 1323 Graphic | Used by:1367 | |
Symbol 1324 Text | Uses:3 | Used by:1367 |
Symbol 1325 Graphic | Used by:1367 | |
Symbol 1326 Text | Uses:3 | Used by:1367 |
Symbol 1327 Graphic | Used by:1328 | |
Symbol 1328 MovieClip | Uses:1327 | Used by:1367 |
Symbol 1329 Graphic | Used by:1367 | |
Symbol 1330 Text | Uses:3 | Used by:1367 |
Symbol 1331 Graphic | Used by:1367 | |
Symbol 1332 Text | Uses:3 | Used by:1367 |
Symbol 1333 Graphic | Used by:1367 | |
Symbol 1334 Text | Uses:3 | Used by:1367 |
Symbol 1335 Graphic | Used by:1336 | |
Symbol 1336 MovieClip | Uses:1335 | Used by:1367 |
Symbol 1337 Graphic | Used by:1338 | |
Symbol 1338 MovieClip | Uses:1337 | Used by:1340 |
Symbol 1339 Graphic | Used by:1340 | |
Symbol 1340 MovieClip | Uses:521 1338 1339 | Used by:1367 |
Symbol 1341 Graphic | Used by:1342 | |
Symbol 1342 MovieClip | Uses:1341 | Used by:1367 |
Symbol 1343 Text | Uses:988 | Used by:1367 |
Symbol 1344 Text | Uses:988 | Used by:1367 |
Symbol 1345 Button | Uses:864 865 866 855 | Used by:1367 |
Symbol 1346 Graphic | Used by:1367 | |
Symbol 1347 Graphic | Used by:1367 | |
Symbol 1348 Text | Uses:3 | Used by:1367 |
Symbol 1349 Graphic | Used by:1350 | |
Symbol 1350 MovieClip | Uses:1349 | Used by:1367 1503 |
Symbol 1351 Graphic | Used by:1352 | |
Symbol 1352 MovieClip | Uses:1351 | Used by:1367 |
Symbol 1353 Graphic | Used by:1367 | |
Symbol 1354 Graphic | Used by:1355 | |
Symbol 1355 MovieClip | Uses:1354 | Used by:1356 |
Symbol 1356 MovieClip | Uses:1355 | Used by:1367 |
Symbol 1357 Graphic | Used by:1358 | |
Symbol 1358 MovieClip | Uses:1357 | Used by:1359 |
Symbol 1359 MovieClip | Uses:1358 | Used by:1367 |
Symbol 1360 Graphic | Used by:1363 | |
Symbol 1361 Graphic | Used by:1363 | |
Symbol 1362 Graphic | Used by:1363 | |
Symbol 1363 MovieClip | Uses:1360 23 1361 19 1362 30 | Used by:1364 |
Symbol 1364 MovieClip | Uses:1363 | Used by:1367 |
Symbol 1365 Graphic | Used by:1367 | |
Symbol 1366 Text | Uses:988 | Used by:1367 |
Symbol 1367 MovieClip | Uses:1067 1122 826 828 830 832 834 844 846 847 848 1123 733 1124 1128 1131 1134 1140 1144 1145 1146 1148 1149 1150 306 308 312 314 316 310 1151 19 21 23 28 30 660 824 1152 1153 1154 1155 1156 1157 1158 1159 1160 1163 1164 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1206 1207 1208 1209 44 52 46 48 50 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 867 1220 1224 1230 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 126 1243 1244 67 61 63 65 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1278 1279 1285 1286 1270 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1300 1306 1305 1307 1308 1309 1310 1311 1079 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 127 1323 1324 1325 1326 1328 1329 1330 1331 1332 1333 1334 521 523 525 527 532 1336 1340 1342 1343 1344 1345 1346 1347 1348 982 1350 1352 1353 1356 1359 1364 1365 1366 1064 | Used by:Timeline |
Symbol 1368 Text | Uses:3 | Used by:Timeline |
Symbol 1369 Graphic | Used by:1410 | |
Symbol 1370 Text | Uses:937 | Used by:1410 |
Symbol 1371 EditableText | Uses:3 | Used by:1410 |
Symbol 1372 Graphic | Used by:1380 1393 1435 | |
Symbol 1373 Text | Uses:114 | Used by:1380 |
Symbol 1374 Graphic | Used by:1380 | |
Symbol 1375 Text | Uses:114 | Used by:1380 |
Symbol 1376 Graphic | Used by:1378 1386 1399 1407 | |
Symbol 1377 Text | Uses:70 | Used by:1378 |
Symbol 1378 MovieClip | Uses:1376 1377 | Used by:1380 |
Symbol 1379 Graphic | Used by:1380 | |
Symbol 1380 Button | Uses:1372 1373 1374 1375 1378 1379 | Used by:1410 |
Symbol 1381 Graphic | Used by:1388 | |
Symbol 1382 Text | Uses:114 | Used by:1388 |
Symbol 1383 Graphic | Used by:1388 | |
Symbol 1384 Text | Uses:114 | Used by:1388 |
Symbol 1385 Text | Uses:70 | Used by:1386 |
Symbol 1386 MovieClip | Uses:1376 1385 | Used by:1388 |
Symbol 1387 Graphic | Used by:1388 | |
Symbol 1388 Button | Uses:1381 1382 1383 1384 1386 1387 | Used by:1410 |
Symbol 1389 Text | Uses:114 | Used by:1393 1435 |
Symbol 1390 Graphic | Used by:1393 1435 | |
Symbol 1391 Text | Uses:114 | Used by:1393 1435 |
Symbol 1392 Graphic | Used by:1393 1435 | |
Symbol 1393 Button | Uses:1372 1389 1390 1391 1392 | Used by:1410 |
Symbol 1394 Graphic | Used by:1401 | |
Symbol 1395 Text | Uses:114 | Used by:1401 |
Symbol 1396 Graphic | Used by:1401 | |
Symbol 1397 Text | Uses:114 | Used by:1401 |
Symbol 1398 Text | Uses:70 | Used by:1399 |
Symbol 1399 MovieClip | Uses:1376 1398 | Used by:1401 |
Symbol 1400 Graphic | Used by:1401 | |
Symbol 1401 Button | Uses:1394 1395 1396 1397 1399 1400 | Used by:1410 |
Symbol 1402 Graphic | Used by:1409 | |
Symbol 1403 Text | Uses:114 | Used by:1409 |
Symbol 1404 Graphic | Used by:1409 | |
Symbol 1405 Text | Uses:114 | Used by:1409 |
Symbol 1406 Text | Uses:70 | Used by:1407 |
Symbol 1407 MovieClip | Uses:1376 1406 | Used by:1409 |
Symbol 1408 Graphic | Used by:1409 | |
Symbol 1409 Button | Uses:1402 1403 1404 1405 1407 1408 | Used by:1410 |
Symbol 1410 MovieClip | Uses:1369 1370 1371 1380 1388 1393 1401 1409 | Used by:Timeline |
Symbol 1411 Graphic | Used by:Timeline | |
Symbol 1412 EditableText | Uses:118 | Used by:Timeline |
Symbol 1413 Text | Uses:3 | Used by:Timeline |
Symbol 1414 Sound | Used by:1503 Timeline | |
Symbol 1415 Graphic | Used by:Timeline | |
Symbol 1416 Text | Uses:70 | Used by:Timeline |
Symbol 1417 Text | Uses:3 | Used by:Timeline |
Symbol 1418 Text | Uses:3 | Used by:Timeline |
Symbol 1419 Text | Uses:3 | Used by:Timeline |
Symbol 1420 Text | Uses:3 | Used by:Timeline |
Symbol 1421 Text | Uses:3 | Used by:Timeline |
Symbol 1422 Text | Uses:3 | Used by:Timeline |
Symbol 1423 Text | Uses:3 | Used by:Timeline |
Symbol 1424 Text | Uses:3 | Used by:Timeline |
Symbol 1425 Text | Uses:3 | Used by:Timeline |
Symbol 1426 EditableText | Uses:118 | Used by:Timeline |
Symbol 1427 EditableText | Uses:118 | Used by:Timeline |
Symbol 1428 Text | Uses:114 | Used by:Timeline |
Symbol 1429 Graphic | Used by:Timeline | |
Symbol 1430 EditableText | Uses:118 | Used by:Timeline |
Symbol 1431 EditableText | Uses:118 | Used by:Timeline |
Symbol 1432 EditableText | Uses:118 | Used by:Timeline |
Symbol 1433 EditableText | Uses:118 | Used by:Timeline |
Symbol 1434 EditableText | Uses:118 | Used by:Timeline |
Symbol 1435 Button | Uses:1372 1389 1390 1391 1392 | Used by:Timeline |
Symbol 1436 EditableText | Uses:118 | Used by:Timeline |
Symbol 1437 EditableText | Uses:118 | Used by:Timeline |
Symbol 1438 EditableText | Uses:118 | Used by:Timeline |
Symbol 1439 Graphic | Used by:1440 | |
Symbol 1440 MovieClip | Uses:1439 | Used by:1503 |
Symbol 1441 Graphic | Used by:1443 | |
Symbol 1442 MovieClip | Uses:1285 | Used by:1443 |
Symbol 1443 MovieClip | Uses:1441 1442 | Used by:1503 |
Symbol 1444 Graphic | Used by:1503 | |
Symbol 1445 Graphic | Used by:1503 | |
Symbol 1446 Text | Uses:3 | Used by:1503 |
Symbol 1447 Graphic | Used by:1503 | |
Symbol 1448 Text | Uses:3 | Used by:1503 |
Symbol 1449 Graphic | Used by:1503 | |
Symbol 1450 Text | Uses:3 | Used by:1503 |
Symbol 1451 Graphic | Used by:1503 | |
Symbol 1452 Text | Uses:3 | Used by:1503 |
Symbol 1453 Graphic | Used by:1503 | |
Symbol 1454 Text | Uses:3 | Used by:1503 |
Symbol 1455 Graphic | Used by:1503 | |
Symbol 1456 Text | Uses:3 | Used by:1503 |
Symbol 1457 Graphic | Used by:1503 | |
Symbol 1458 Text | Uses:3 | Used by:1503 |
Symbol 1459 ShapeTweening | Used by:1503 | |
Symbol 1460 Graphic | Used by:1461 | |
Symbol 1461 MovieClip | Uses:1460 | Used by:1503 |
Symbol 1462 Graphic | Used by:1503 | |
Symbol 1463 ShapeTweening | Used by:1503 | |
Symbol 1464 Graphic | Used by:1503 | |
Symbol 1465 Graphic | Used by:1466 | |
Symbol 1466 MovieClip | Uses:1465 | Used by:1503 |
Symbol 1467 Graphic | Used by:1470 | |
Symbol 1468 Graphic | Used by:1469 | |
Symbol 1469 MovieClip | Uses:1468 | Used by:1470 |
Symbol 1470 MovieClip | Uses:1467 1469 | Used by:1503 |
Symbol 1471 MovieClip | Uses:44 46 48 50 52 | Used by:1503 |
Symbol 1472 MovieClip | Uses:44 46 48 50 52 | Used by:1503 |
Symbol 1473 Graphic | Used by:1503 | |
Symbol 1474 Graphic | Used by:1503 | |
Symbol 1475 Graphic | Used by:1503 | |
Symbol 1476 MovieClip | Uses:44 46 48 50 52 | Used by:1503 |
Symbol 1477 MovieClip | Uses:19 21 23 28 30 | Used by:1503 |
Symbol 1478 MovieClip | Uses:1305 | Used by:1503 |
Symbol 1479 Graphic | Used by:1480 | |
Symbol 1480 MovieClip | Uses:1479 | Used by:1503 |
Symbol 1481 Graphic | Used by:1503 | |
Symbol 1482 Text | Uses:3 | Used by:1503 |
Symbol 1483 Graphic | Used by:1503 | |
Symbol 1484 Text | Uses:3 | Used by:1503 |
Symbol 1485 Graphic | Used by:1503 | |
Symbol 1486 Text | Uses:3 | Used by:1503 |
Symbol 1487 Graphic | Used by:1493 | |
Symbol 1488 Text | Uses:3 | Used by:1493 |
Symbol 1489 Graphic | Used by:1493 | |
Symbol 1490 Text | Uses:3 | Used by:1493 |
Symbol 1491 Graphic | Used by:1493 | |
Symbol 1492 Text | Uses:3 | Used by:1493 |
Symbol 1493 Button | Uses:1487 1488 1489 1490 1491 1492 | Used by:1503 |
Symbol 1494 Graphic | Used by:1500 | |
Symbol 1495 Text | Uses:3 | Used by:1500 |
Symbol 1496 Graphic | Used by:1500 | |
Symbol 1497 Text | Uses:3 | Used by:1500 |
Symbol 1498 Graphic | Used by:1500 | |
Symbol 1499 Text | Uses:3 | Used by:1500 |
Symbol 1500 Button | Uses:1494 1495 1496 1497 1498 1499 | Used by:1503 |
Symbol 1501 Text | Uses:3 | Used by:1503 |
Symbol 1502 Text | Uses:70 | Used by:1503 |
Symbol 1503 MovieClip | Uses:1440 1350 826 828 830 832 834 844 846 1151 847 733 1443 1444 19 21 23 28 30 127 1445 1446 867 1447 1448 1449 1450 50 44 46 48 52 124 1451 1452 1453 1454 1455 1456 1457 1458 1459 1461 1462 1463 1464 1466 1470 1471 1305 1472 1473 1303 1474 1475 1476 53 1477 1478 1480 1481 1482 1414 1483 1484 1485 1486 1493 1500 1501 1502 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 94 MovieClip | |
Streaming Sound 2 | Used by:Symbol 128 MovieClip |
Instance Names
"loadbar" | Frame 1 | Symbol 6 MovieClip |
"button" | Frame 1 | Symbol 17 MovieClip |
"lifebar" | Frame 8 | Symbol 113 MovieClip |
"enemylifebar" | Frame 8 | Symbol 123 MovieClip |
"enemy" | Frame 9 | Symbol 575 MovieClip |
"fight" | Frame 11 | Symbol 612 MovieClip |
"magic" | Frame 11 | Symbol 634 MovieClip |
"draw" | Frame 11 | Symbol 648 MovieClip |
"fight" | Frame 20 | Symbol 612 MovieClip |
"magic" | Frame 20 | Symbol 634 MovieClip |
"draw" | Frame 20 | Symbol 648 MovieClip |
"fight" | Frame 25 | Symbol 612 MovieClip |
"magic" | Frame 25 | Symbol 634 MovieClip |
"draw" | Frame 25 | Symbol 648 MovieClip |
"map" | Frame 202 | Symbol 795 MovieClip |
"bike" | Frame 202 | Symbol 810 MovieClip |
"encounters" | Frame 202 | Symbol 811 MovieClip |
"lifebar" | Frame 202 | Symbol 113 MovieClip |
"military" | Frame 212 | Symbol 1065 MovieClip |
"hole" | Frame 221 | Symbol 1120 MovieClip |
"missilelaunch" | Frame 228 | Symbol 1367 MovieClip |
"house" | Frame 240 | Symbol 1410 MovieClip |
"onekey" | Frame 256 | Symbol 1131 MovieClip |
"twokey" | Frame 256 | Symbol 1134 MovieClip |
"one" | Symbol 575 MovieClip Frame 2 | Symbol 206 MovieClip |
"one" | Symbol 575 MovieClip Frame 3 | Symbol 257 MovieClip |
"one" | Symbol 575 MovieClip Frame 4 | Symbol 303 MovieClip |
"one" | Symbol 575 MovieClip Frame 5 | Symbol 365 MovieClip |
"one" | Symbol 575 MovieClip Frame 6 | Symbol 442 MovieClip |
"one" | Symbol 575 MovieClip Frame 7 | Symbol 473 MovieClip |
"one" | Symbol 575 MovieClip Frame 8 | Symbol 519 MovieClip |
"one" | Symbol 575 MovieClip Frame 9 | Symbol 574 MovieClip |
"limit_button" | Symbol 612 MovieClip Frame 1 | Symbol 599 MovieClip |
"draw_button" | Symbol 612 MovieClip Frame 1 | Symbol 608 MovieClip |
"fire" | Symbol 634 MovieClip Frame 1 | Symbol 619 MovieClip |
"thunder" | Symbol 634 MovieClip Frame 1 | Symbol 626 MovieClip |
"ice" | Symbol 634 MovieClip Frame 1 | Symbol 633 MovieClip |
"dueluzi" | Symbol 648 MovieClip Frame 1 | Symbol 643 MovieClip |
"assault" | Symbol 648 MovieClip Frame 1 | Symbol 647 MovieClip |
"hole" | Symbol 795 MovieClip Frame 1 | Symbol 771 MovieClip |
"shop" | Symbol 795 MovieClip Frame 1 | Symbol 774 MovieClip |
"missilelaunch" | Symbol 795 MovieClip Frame 1 | Symbol 783 MovieClip |
"madjaa" | Symbol 795 MovieClip Frame 1 | Symbol 785 Button |
"keycard" | Symbol 1065 MovieClip Frame 68 | Symbol 904 MovieClip |
"wizard" | Symbol 1065 MovieClip Frame 77 | Symbol 935 MovieClip |
"onekey" | Symbol 1367 MovieClip Frame 24 | Symbol 1131 MovieClip |
"twokey" | Symbol 1367 MovieClip Frame 24 | Symbol 1134 MovieClip |
Labels
"retaliate" | Frame 9 |
"battlescene" | Frame 11 |
"dueluzi_draw" | Frame 12 |
"assault_draw" | Frame 21 |
"dueluzi_shoot" | Frame 30 |
"assault_shoot" | Frame 56 |
"attack" | Frame 72 |
"fire" | Frame 99 |
"thunder" | Frame 120 |
"ice" | Frame 139 |
"limit_break" | Frame 155 |
"flee" | Frame 179 |
"battlewin" | Frame 185 |
"battleloss" | Frame 193 |
"worldmap" | Frame 202 |
"militaryentry" | Frame 212 |
"holeentry" | Frame 221 |
"missilelaunchentry" | Frame 228 |
"houseentry" | Frame 240 |
"encounter" | Frame 248 |
"status" | Frame 256 |
"madjaa" | Frame 264 |
"normal" | Symbol 128 MovieClip Frame 3 |
"boss" | Symbol 128 MovieClip Frame 5 |
"redfinal" | Symbol 128 MovieClip Frame 7 |
"whitefinal" | Symbol 128 MovieClip Frame 9 |
"ready" | Symbol 206 MovieClip Frame 1 |
"uzihit" | Symbol 206 MovieClip Frame 8 |
"assaulthit" | Symbol 206 MovieClip Frame 17 |
"attackhit" | Symbol 206 MovieClip Frame 26 |
"firehit" | Symbol 206 MovieClip Frame 34 |
"thunderhit" | Symbol 206 MovieClip Frame 40 |
"icehit" | Symbol 206 MovieClip Frame 49 |
"enemyattack1" | Symbol 206 MovieClip Frame 55 |
"enemyattack2" | Symbol 206 MovieClip Frame 66 |
"ready" | Symbol 257 MovieClip Frame 1 |
"uzihit" | Symbol 257 MovieClip Frame 7 |
"assaulthit" | Symbol 257 MovieClip Frame 11 |
"attackhit" | Symbol 257 MovieClip Frame 18 |
"firehit" | Symbol 257 MovieClip Frame 27 |
"thunderhit" | Symbol 257 MovieClip Frame 34 |
"icehit" | Symbol 257 MovieClip Frame 43 |
"enemyattack1" | Symbol 257 MovieClip Frame 49 |
"enemyattack2" | Symbol 257 MovieClip Frame 59 |
"ready" | Symbol 303 MovieClip Frame 1 |
"uzihit" | Symbol 303 MovieClip Frame 8 |
"assaulthit" | Symbol 303 MovieClip Frame 17 |
"attackhit" | Symbol 303 MovieClip Frame 26 |
"firehit" | Symbol 303 MovieClip Frame 34 |
"thunderhit" | Symbol 303 MovieClip Frame 40 |
"icehit" | Symbol 303 MovieClip Frame 49 |
"enemyattack1" | Symbol 303 MovieClip Frame 55 |
"enemyattack2" | Symbol 303 MovieClip Frame 66 |
"ready" | Symbol 365 MovieClip Frame 1 |
"uzihit" | Symbol 365 MovieClip Frame 8 |
"assaulthit" | Symbol 365 MovieClip Frame 17 |
"attackhit" | Symbol 365 MovieClip Frame 26 |
"firehit" | Symbol 365 MovieClip Frame 34 |
"thunderhit" | Symbol 365 MovieClip Frame 40 |
"icehit" | Symbol 365 MovieClip Frame 49 |
"enemyattack1" | Symbol 365 MovieClip Frame 55 |
"enemyattack2" | Symbol 365 MovieClip Frame 66 |
"ready" | Symbol 442 MovieClip Frame 1 |
"uzihit" | Symbol 442 MovieClip Frame 8 |
"assaulthit" | Symbol 442 MovieClip Frame 17 |
"attackhit" | Symbol 442 MovieClip Frame 26 |
"firehit" | Symbol 442 MovieClip Frame 34 |
"thunderhit" | Symbol 442 MovieClip Frame 40 |
"icehit" | Symbol 442 MovieClip Frame 49 |
"enemyattack1" | Symbol 442 MovieClip Frame 55 |
"enemyattack2" | Symbol 442 MovieClip Frame 66 |
"ready" | Symbol 473 MovieClip Frame 1 |
"uzihit" | Symbol 473 MovieClip Frame 8 |
"assaulthit" | Symbol 473 MovieClip Frame 17 |
"attackhit" | Symbol 473 MovieClip Frame 26 |
"firehit" | Symbol 473 MovieClip Frame 34 |
"thunderhit" | Symbol 473 MovieClip Frame 40 |
"icehit" | Symbol 473 MovieClip Frame 49 |
"enemyattack1" | Symbol 473 MovieClip Frame 55 |
"enemyattack2" | Symbol 473 MovieClip Frame 66 |
"ready" | Symbol 519 MovieClip Frame 1 |
"uzihit" | Symbol 519 MovieClip Frame 8 |
"assaulthit" | Symbol 519 MovieClip Frame 17 |
"attackhit" | Symbol 519 MovieClip Frame 26 |
"firehit" | Symbol 519 MovieClip Frame 34 |
"thunderhit" | Symbol 519 MovieClip Frame 40 |
"icehit" | Symbol 519 MovieClip Frame 49 |
"enemyattack1" | Symbol 519 MovieClip Frame 55 |
"enemyattack2" | Symbol 519 MovieClip Frame 66 |
"ready" | Symbol 574 MovieClip Frame 1 |
"uzihit" | Symbol 574 MovieClip Frame 8 |
"assaulthit" | Symbol 574 MovieClip Frame 17 |
"attackhit" | Symbol 574 MovieClip Frame 26 |
"firehit" | Symbol 574 MovieClip Frame 34 |
"thunderhit" | Symbol 574 MovieClip Frame 40 |
"icehit" | Symbol 574 MovieClip Frame 49 |
"enemyattack1" | Symbol 574 MovieClip Frame 55 |
"enemyattack2" | Symbol 574 MovieClip Frame 66 |
"enemy_deduct" | Symbol 575 MovieClip Frame 2 |
Dynamic Text Variables
percent | Symbol 4 EditableText | "" |
hpcurrent | Symbol 115 EditableText | "" |
hpmax | Symbol 116 EditableText | "" |
enemyhpcurrent | Symbol 120 EditableText | "" |
enemyhpmax | Symbol 121 EditableText | "" |
enemy_deduct | Symbol 207 EditableText | "" |
dueluzi | Symbol 578 EditableText | "" |
assault | Symbol 579 EditableText | "" |
magicpoints | Symbol 580 EditableText | "" |
dueluzi | Symbol 649 EditableText | "" |
assault | Symbol 650 EditableText | "" |
magicpoints | Symbol 651 EditableText | "" |
dueluzi | Symbol 652 EditableText | "" |
assault | Symbol 653 EditableText | "" |
magicpoints | Symbol 654 EditableText | "" |
dueluzi | Symbol 663 EditableText | "" |
assault | Symbol 664 EditableText | "" |
magicpoints | Symbol 665 EditableText | "" |
dueluzi | Symbol 666 EditableText | "" |
assault | Symbol 667 EditableText | "" |
magicpoints | Symbol 668 EditableText | "" |
dueluzi | Symbol 669 EditableText | "" |
assault | Symbol 670 EditableText | "" |
magicpoints | Symbol 671 EditableText | "" |
dueluzi | Symbol 672 EditableText | "" |
assault | Symbol 673 EditableText | "" |
magicpoints | Symbol 674 EditableText | "" |
fivepercenthp | Symbol 738 EditableText | "" |
mpincrease | Symbol 739 EditableText | "" |
uzigain | Symbol 740 EditableText | "" |
assaultgain | Symbol 741 EditableText | "" |
attackstrengthgain | Symbol 748 EditableText | "" |
magicstrengthgain | Symbol 750 EditableText | "" |
hpcurrent | Symbol 813 EditableText | "" |
hpmax | Symbol 814 EditableText | "" |
dueluzi | Symbol 944 EditableText | "" |
assault | Symbol 945 EditableText | "" |
dumpgain | Symbol 951 EditableText | "" |
asmpgain | Symbol 952 EditableText | "" |
magicpointtotal | Symbol 953 EditableText | "" |
dueluzi | Symbol 1111 EditableText | "" |
assault | Symbol 1112 EditableText | "" |
dumpgain | Symbol 1114 EditableText | "" |
asmpgain | Symbol 1115 EditableText | "" |
magicpointtotal | Symbol 1116 EditableText | "" |
status | Symbol 1371 EditableText | "" |
magicpoints | Symbol 1412 EditableText | "" |
hpcurrent | Symbol 1426 EditableText | "" |
hpmax | Symbol 1427 EditableText | "" |
magicpoints | Symbol 1430 EditableText | "" |
attackstrength | Symbol 1431 EditableText | "" |
magicstrength | Symbol 1432 EditableText | "" |
dueluzi | Symbol 1433 EditableText | "" |
assault | Symbol 1434 EditableText | "" |
enemyfought | Symbol 1436 EditableText | "" |
enemywin | Symbol 1437 EditableText | "" |
enemyflee | Symbol 1438 EditableText | "" |
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