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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/99027248?noj=FRM99027248-3DC" width="1" height="1"></div>

Flower Power.swf

This is the info page for
Flash #11025

(Click the ID number above for more basic data on this flash file.)


Text
loggedIn:

scriptpath:

loginpath:

FLOWER POWER

Test your quickfire reactions to help stop the
garden becoming too overgrown with flowers!
Use your flower shooter to fire the flowers at the
mass of flowers above. When 3 of the same
flowers connect they disappear, as do any flowers
that become detached. The more you make
disappear, the higher your score.
But beware, if the water in the watering can runs
out, the flowers start to take over!

Rotate
left

Rotate
right

Shoot

play

00000

GREAT
SHOOTIN!

GREAT
SHOOTIN!

TRY AGAIN

TRY AGAIN

next level

next level

Click here or hit
space bar to continue

Click here or hit
space bar to continue

TOLD YOU IT WAS TRICKY!

TOLD YOU IT WAS TRICKY!

ActionScript [AS1/AS2]

Frame 1
play();
Instance of Symbol 11 MovieClip "progress" in Frame 1
onClipEvent (enterFrame) { percentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); gotoAndStop(percentLoaded); if ((percentLoaded >= 100) and (_parent.scriptpath ne "none")) { _parent.gotoAndStop("ready"); } }
Frame 2
stop();
Frame 5
stop();
Frame 6
function newLevel() { gameStatus = "PLAY"; if (gameLevel < 5) { gameLevel++; } setupLevel(); gotoAndPlay ("newLevel"); } function setupLevel() { shotScore = 0; combLevel = 0; combThreshold = 132; levelTime = 0; lastComb = 48 + (gameLevel * 12); plungerY = -134; plunger._y = plungerY; shooter._rotation = 0; i = 1; while (200 >= i) { linkCheck[i] = 0; combBackup[i] = 0; if (lastComb >= i) { comb[i] = 1 + random(5); } else { comb[i] = 0; } row = rowCalc(i); col = colCalc(i, row); if (evenRow[row] == 0) { eval ("comb" + i)._x = 45 + ((col - 1) * 30); } else { eval ("comb" + i)._x = 60 + ((col - 1) * 30); if (col == 12) { comb[i] = 0; } } eval ("comb" + i)._y = 26 + ((row - 1) * 26); eval ("comb" + i).gotoAndStop(comb[i] + 1); i++; } i = 1; while (200 >= i) { combBackup[i] = 0; i++; } shooterRot = 0; nextShootComb = 1 + random(5); combLoader.gotoAndStop("drop" + nextShootComb); dropper.gotoAndPlay(2); } function testConnection(blockTest, index, rowTest, colTest, rowEven, combType) { combBackup[blockTest] = comb[blockTest]; comb[blockTest] = 0; k = 0; while (5 >= k) { if (rowEven == 1) { blockNext = blockTest + evenNeighbour[k]; } else { blockNext = blockTest + oddNeighbour[k]; } if (((k == 0) or (k == 2)) or (k == 4)) { if ((((1 < colTest) or (((colTest == 1) and (rowEven == 1)) and (0 < k))) and (0 < blockNext)) and (comb[blockNext] == combType)) { connectionCount++; rowNext = rowCalc(blockNext); colNext = colCalc(blockNext, rowNext); testConnection(blockNext, k, rowNext, colNext, evenRow[rowNext], combType); } } else if (((colTest < 12) and (0 < blockNext)) and (comb[blockNext] == combType)) { connectionCount++; rowNext = rowCalc(blockNext); colNext = colCalc(blockNext, rowNext); testConnection(blockNext, k, rowNext, colNext, evenRow[rowNext], combType); } k++; } k = index; } function rowCalc(block) { row = int((block - 1) / 12) + 1; return(row); } function colCalc(block, row) { col = block - ((row - 1) * 12); return(col); } function startShot() { angle = (Math.PI/180) * Math.abs(shooterRot); shootCombYoffset = 80 * Math.cos(angle); shootCombXoffset = 80 * Math.sin(angle); shootCombY = 396 - shootCombYoffset; if (shooterRot < 0) { shootCombX = 206 - shootCombXoffset; shootX = shootCombXoffset / -4; } else { shootCombX = 206 + shootCombXoffset; shootX = shootCombXoffset / 4; } shootY = shootCombYoffset / -4; shootCombMC.gotoAndStop(shootComb + 1); shootCombMC._x = shootCombX; shootCombMC._y = shootCombY; gotoAndPlay ("shoot"); } function combCollision() { blockRest = 0; if ((shootCombY - plungerY) < 160) { blockTemp = int((shootCombX - 45) / 30) + 1; if (comb[blockTemp] == 0) { blockRest = blockTemp; } else if (comb[blockTemp + 1] == 0) { blockRest = blockTemp + 1; } else { blockRest = blockTemp - 1; } } else { i = 1; while (200 >= i) { combTest = "comb" + i; dX = shootCombX - eval (combTest)._x; dY = shootCombY - eval (combTest)._y; if (((((0 < comb[i]) and (-20 < dX)) and (dX < 20)) and (0 < dY)) and (dY < 25)) { testRow = rowCalc(i); testCol = colCalc(i, testRow); if (dX < 0) { if (evenRow[testRow] == 0) { if (comb[i + 11] == 0) { blockRest = i + 11; } else if ((1 < testCol) and (comb[i - 1] == 0)) { blockRest = i - 1; } else { blockRest = i + 12; } } else if (comb[i + 12] == 0) { blockRest = i + 12; } else if ((1 < testCol) and (comb[i - 1] == 0)) { blockRest = i - 1; } else { blockRest = i + 13; } } else if (evenRow[testRow] == 0) { if (comb[i + 12] == 0) { blockRest = i + 12; } else if ((testCol < 12) and (comb[i + 1] == 0)) { blockRest = i + 1; } else { blockRest = i + 11; } } else if (comb[i + 13] == 0) { blockRest = i + 13; } else if ((testCol < 12) and (comb[i + 1] == 0)) { blockRest = i + 1; } else { blockRest = i + 12; } combRow = rowCalc(blockRest); combCol = colCalc(blockRest, combRow); if ((evenRow[combRow] == 1) and (combCol == 12)) { combCol = 11; blockRest--; } i = 200; } i++; } } return(blockRest); } function callConnection(block) { connectionCount = 0; row = rowCalc(block); col = colCalc(block, row); testConnection(block, 0, row, col, evenRow[row], comb[block]); if (connectionCount < 2) { i = 1; while (200 >= i) { if (0 < combBackup[i]) { comb[i] = combBackup[i]; } i++; } } else { shotScore = 6; i = 2; while (connectionCount >= i) { shotScore = shotScore + (i * 2); i++; } score = score + shotScore; i = 1; while (200 >= i) { if (0 < combBackup[i]) { eval ("comb" + i).gotoAndPlay("die" + combBackup[i]); } i++; } callLinks(); } i = 1; while (200 >= i) { combBackup[i] = 0; i++; } } function moveLevel() { combLevel++; combThreshold = combThreshold - 12; plungerY = plungerY + 26; plunger._y = plungerY; i = 1; while (200 >= i) { row = rowCalc(i); eval ("comb" + i)._y = ((combLevel * 26) + 26) + ((row - 1) * 26); i++; } checkThreshold(); } function checkThreshold() { lastComb = 0; i = 200; while (i >= 1) { if (0 < comb[i]) { lastComb = i; i = 0; } i--; } if (combThreshold < lastComb) { gameStatus = "LOSE"; } else if (lastComb == 0) { gameStatus = "WIN"; } } function callLinks() { gap = 1; i = 1; while (12 >= i) { if (comb[i] == 0) { gap = 1; } else if (gap == 1) { gap = 0; testLinks(i, 0, 1, i, 0); } i++; } dropCount = 0; i = 1; while (200 >= i) { if ((0 < comb[i]) and (linkCheck[i] == 0)) { eval ("comb" + i).gotoAndPlay("drop" + comb[i]); comb[i] = 0; dropCount++; } linkCheck[i] = 0; i++; } if (0 < dropCount) { shotScore = 0; i = 1; while (dropCount >= i) { shotScore = shotScore + (i * 10); i++; } score = score + shotScore; } } function testLinks(blockTest, index, rowTest, colTest, rowEven) { linkCheck[blockTest] = 1; k = 0; while (5 >= k) { if (rowEven == 1) { blockNext = blockTest + evenNeighbour[k]; } else { blockNext = blockTest + oddNeighbour[k]; } if (((k == 0) or (k == 2)) or (k == 4)) { if (((((1 < colTest) or (((colTest == 1) and (rowEven == 1)) and (0 < k))) and (0 < blockNext)) and (0 < comb[blockNext])) and (linkCheck[blockNext] == 0)) { rowNext = rowCalc(blockNext); colNext = colCalc(blockNext, rowNext); testLinks(blockNext, k, rowNext, colNext, evenRow[rowNext]); } } else if ((((colTest < 12) and (0 < blockNext)) and (0 < comb[blockNext])) and (linkCheck[blockNext] == 0)) { rowNext = rowCalc(blockNext); colNext = colCalc(blockNext, rowNext); testLinks(blockNext, k, rowNext, colNext, evenRow[rowNext]); } k++; } k = index; } function countTypes() { i = 1; while (5 >= i) { combTypeCount[i] = 0; i++; } i = 1; while (lastComb >= i) { combType = comb[i]; if (0 < combType) { combTypeCount[combType]++; } i++; } } gameStatus = "PLAY"; score = 0; gameLevel = 0; combTypeCount = new Array(0, 0, 0, 0, 0, 0); linkCheck = new Array(); evenRow = new Array(0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0); evenNeighbour = new Array(-1, 1, -12, -11, 12, 13); oddNeighbour = new Array(-1, 1, -13, -12, 11, 12); comb = new Array(); combBackup = new Array(); i = 1; while (200 >= i) { duplicateMovieClip ("comb", "comb" + i, 10 + i); i++; } shooter._rotation = 0; shooterSFX = new Sound("shooter"); shooterSFX.attachSound("shooterSFX"); shooterSFX.setVolume(50); setupLevel(); play();
Instance of Symbol 59 MovieClip "waterlevel" in Frame 6
onClipEvent (enterFrame) { if (_parent.gameStatus eq "PLAY") { if (_parent.levelTime < 100) { _parent.levelTime = _parent.levelTime + 0.1; gotoAndStop(int(_parent.levelTime) + 1 +5); } else { _parent.levelTime = 0; _parent.moveLevel(); } } }
Frame 7
play();
Frame 10
shooterFX = 0; if (gameStatus eq "PLAY") { combLoader.gotoAndPlay("load" + nextShootComb); shootComb = nextShootComb; countTypes(); check = 0; do { temp = 1 + random(5); if (0 < combTypeCount[temp]) { check = 1; } } while (check == 0); nextShootComb = temp; stop(); } else if (gameStatus eq "LOSE") { gotoAndPlay ("gameover"); }
Frame 11
if (gameStatus eq "PLAY") { shooter.gotoAndStop(1); shooter.comb.gotoAndStop(shootComb + 1); play(); } else if (gameStatus eq "LOSE") { gotoAndPlay ("gameover"); }
Frame 12
if (gameStatus eq "PLAY") { play(); } else if (gameStatus eq "LOSE") { gotoAndPlay ("gameover"); }
Frame 13
if (Key.isDown(37)) { if (shooterFX == 0) { shooterSFX.start(0, 1000); shooterFX = 1; } if (-70 < shooterRot) { shooterRot = shooterRot - 3; } shooter._rotation = shooterRot; if (1 < loopy._currentframe) { loopy.prevFrame(); } else { loopy.gotoAndStop(12); } prevFrame(); } else if (Key.isDown(39)) { if (shooterFX == 0) { shooterSFX.start(0, 1000); shooterFX = 1; } if (shooterRot < 70) { shooterRot = shooterRot + 3; } shooter._rotation = shooterRot; if (loopy._currentframe < 12) { loopy.nextFrame(); } else { loopy.gotoAndStop(1); } prevFrame(); } else if (shooterFX == 1) { shooterSFX.stop(); shooterFX = 0; } if (Key.isDown(38)) { shooterSFX.stop(); shooter.nextFrame(); stop(); } else { prevFrame(); }
Frame 15
play();
Frame 16
shootCombX = shootCombX + shootX; shootCombY = shootCombY + shootY; if (shootCombX < 55) { shootCombMC._x = 55; shootX = shootX * -1; } else if (375 < shootCombX) { shootCombMC._x = 375; shootX = shootX * -1; } else { shootCombMC._x = shootCombX; } shootCombMC._y = shootCombY; hitBlock = combCollision(); if (hitBlock == 0) { prevFrame(); } else { eval ("comb" + hitBlock).gotoAndStop(shootComb + 1); shootCombMC.gotoAndStop(1); comb[hitBlock] = shootComb; callConnection(hitBlock); checkThreshold(); if (gameStatus eq "PLAY") { gotoAndPlay ("newComb"); } else if (gameStatus eq "LOSE") { gotoAndPlay ("gameover"); } else if (gameStatus eq "WIN") { gotoAndPlay ("levelWin"); } }
Frame 20
stop();
Frame 25
i = 1; play();
Frame 26
play();
Frame 27
if (0 < comb[i]) { eval ("comb" + i).gotoAndPlay("lose"); } if (i < lastComb) { i++; prevFrame(); } else { nextFrame(); }
Frame 28
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 13 Button
on (keyPress "d") { nextFrame(); }
Symbol 22 Button
on (keyPress "d") { prevFrame(); }
Symbol 23 MovieClip Frame 1
stop();
Symbol 49 Button
on (release) { gotoAndStop (6); }
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 4
stop();
Symbol 55 MovieClip Frame 5
play();
Symbol 55 MovieClip Frame 7
stop();
Symbol 55 MovieClip Frame 8
play();
Symbol 55 MovieClip Frame 10
_parent.nextFrame(); _parent.dropper.gotoAndPlay(2); gotoAndStop("drop" + _parent.nextShootComb);
Symbol 55 MovieClip Frame 19
stop();
Symbol 55 MovieClip Frame 20
play();
Symbol 55 MovieClip Frame 22
stop();
Symbol 55 MovieClip Frame 23
play();
Symbol 55 MovieClip Frame 25
_parent.nextFrame(); _parent.dropper.gotoAndPlay(2); gotoAndStop("drop" + _parent.nextShootComb);
Symbol 55 MovieClip Frame 28
stop();
Symbol 55 MovieClip Frame 29
play();
Symbol 55 MovieClip Frame 31
stop();
Symbol 55 MovieClip Frame 32
play();
Symbol 55 MovieClip Frame 34
_parent.nextFrame(); _parent.dropper.gotoAndPlay(2); gotoAndStop("drop" + _parent.nextShootComb);
Symbol 55 MovieClip Frame 37
stop();
Symbol 55 MovieClip Frame 38
play();
Symbol 55 MovieClip Frame 40
stop();
Symbol 55 MovieClip Frame 41
play();
Symbol 55 MovieClip Frame 43
_parent.nextFrame(); _parent.dropper.gotoAndPlay(2); gotoAndStop("drop" + _parent.nextShootComb);
Symbol 55 MovieClip Frame 47
stop();
Symbol 55 MovieClip Frame 48
play();
Symbol 55 MovieClip Frame 50
stop();
Symbol 55 MovieClip Frame 51
play();
Symbol 55 MovieClip Frame 53
_parent.nextFrame(); _parent.dropper.gotoAndPlay(2); gotoAndStop("drop" + _parent.nextShootComb);
Symbol 59 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 2
play();
Symbol 62 MovieClip Frame 10
_parent.combLoader.nextFrame(); gotoAndStop (1);
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 10
play();
Symbol 69 MovieClip Frame 18
stop();
Symbol 69 MovieClip Frame 20
play();
Symbol 69 MovieClip Frame 29
gotoAndStop (1);
Symbol 69 MovieClip Frame 30
play();
Symbol 69 MovieClip Frame 39
gotoAndStop (1);
Symbol 69 MovieClip Frame 40
play();
Symbol 69 MovieClip Frame 49
gotoAndStop (1);
Symbol 69 MovieClip Frame 50
play();
Symbol 69 MovieClip Frame 59
gotoAndStop (1);
Symbol 69 MovieClip Frame 60
play();
Symbol 69 MovieClip Frame 69
gotoAndStop (1);
Symbol 69 MovieClip Frame 75
play();
Symbol 69 MovieClip Frame 84
gotoAndStop (1);
Symbol 69 MovieClip Frame 85
play();
Symbol 69 MovieClip Frame 94
gotoAndStop (1);
Symbol 69 MovieClip Frame 95
play();
Symbol 69 MovieClip Frame 104
gotoAndStop (1);
Symbol 69 MovieClip Frame 105
play();
Symbol 69 MovieClip Frame 114
gotoAndStop (1);
Symbol 69 MovieClip Frame 115
play();
Symbol 69 MovieClip Frame 124
gotoAndStop (1);
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
comb.gotoAndStop(_parent.shootComb + 1); play();
Symbol 71 MovieClip Frame 3
comb.gotoAndStop(_parent.shootComb + 1);
Symbol 71 MovieClip Frame 4
_parent.startShot();
Symbol 71 MovieClip Frame 6
stop();
Symbol 79 MovieClip Frame 1
if (random(2) == 0) { nextFrame(); } else { stop(); }
Symbol 85 Button
on (release, keyPress "<Space>") { newLevel(); }
Symbol 88 Button
on (release, keyPress "<Space>") { gotoAndPlay (6); }

Library Items

Symbol 1 Sound [shooterSFX]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:71  Timeline
Symbol 6 GraphicUsed by:71  Timeline
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:7 8 9 10Used by:Timeline
Symbol 12 GraphicUsed by:13 22
Symbol 13 ButtonUses:12Used by:23
Symbol 14 FontUsed by:15 20
Symbol 15 EditableTextUses:14Used by:23
Symbol 16 FontUsed by:17 18 19 21
Symbol 17 EditableTextUses:16Used by:23
Symbol 18 TextUses:16Used by:23
Symbol 19 TextUses:16Used by:23
Symbol 20 EditableTextUses:14Used by:23
Symbol 21 TextUses:16Used by:23
Symbol 22 ButtonUses:12Used by:23
Symbol 23 MovieClipUses:13 15 17 18 19 20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 FontUsed by:26 47 75 76 77 78 80 81 82 83 86 87
Symbol 26 TextUses:25Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:30 55
Symbol 29 GraphicUsed by:30 55
Symbol 30 MovieClipUses:28 29Used by:69  Timeline
Symbol 31 GraphicUsed by:32 55
Symbol 32 MovieClipUses:31Used by:69  Timeline
Symbol 33 GraphicUsed by:34 55
Symbol 34 MovieClipUses:33Used by:69  Timeline
Symbol 35 GraphicUsed by:36 55
Symbol 36 MovieClipUses:35Used by:69  Timeline
Symbol 37 GraphicUsed by:38 55
Symbol 38 MovieClipUses:37Used by:69  Timeline
Symbol 39 FontUsed by:40
Symbol 40 TextUses:39Used by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:Timeline
Symbol 43 FontUsed by:44 45 46
Symbol 44 TextUses:43Used by:Timeline
Symbol 45 TextUses:43Used by:Timeline
Symbol 46 TextUses:43Used by:Timeline
Symbol 47 TextUses:25Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:47 48Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:55
Symbol 54 SoundUsed by:55
Symbol 55 MovieClipUses:31 53 54 33 35 37 28 29Used by:Timeline
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:60 61Used by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 GraphicUsed by:71
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:69
Symbol 67 SoundUsed by:69
Symbol 68 SoundUsed by:69
Symbol 69 MovieClipUses:32 34 36 38 30 66 67 68Used by:71  Timeline
Symbol 70 SoundUsed by:71
Symbol 71 MovieClipUses:64 5 65 6 69 70Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 FontUsed by:74
Symbol 74 EditableTextUses:73Used by:Timeline
Symbol 75 TextUses:25Used by:79
Symbol 76 TextUses:25Used by:79
Symbol 77 TextUses:25Used by:79  Timeline
Symbol 78 TextUses:25Used by:79  Timeline
Symbol 79 MovieClipUses:75 76 77 78Used by:Timeline
Symbol 80 TextUses:25Used by:Timeline
Symbol 81 TextUses:25Used by:Timeline
Symbol 82 TextUses:25Used by:85 88
Symbol 83 TextUses:25Used by:85 88
Symbol 84 GraphicUsed by:85 88
Symbol 85 ButtonUses:82 83 84Used by:Timeline
Symbol 86 TextUses:25Used by:Timeline
Symbol 87 TextUses:25Used by:Timeline
Symbol 88 ButtonUses:82 83 84Used by:Timeline

Instance Names

"progress"Frame 1Symbol 11 MovieClip
"plunger"Frame 6Symbol 52 MovieClip
"combLoader"Frame 6Symbol 55 MovieClip
"waterlevel"Frame 6Symbol 59 MovieClip
"dropper"Frame 6Symbol 62 MovieClip
"shooter"Frame 6Symbol 71 MovieClip
"comb"Frame 6Symbol 69 MovieClip
"shootCombMC"Frame 6Symbol 69 MovieClip
"welldone"Frame 20Symbol 79 MovieClip
"comb"Symbol 71 MovieClip Frame 1Symbol 69 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "shooterSFX"

Labels

"ready"Frame 5
"newLevel"Frame 7
"newComb"Frame 10
"shoot"Frame 16
"levelWin"Frame 20
"gameover"Frame 25
"loaded"Frame 55
"drop1"Symbol 55 MovieClip Frame 4
"load1"Symbol 55 MovieClip Frame 8
"drop2"Symbol 55 MovieClip Frame 19
"load2"Symbol 55 MovieClip Frame 23
"drop3"Symbol 55 MovieClip Frame 28
"load3"Symbol 55 MovieClip Frame 32
"drop4"Symbol 55 MovieClip Frame 37
"load4"Symbol 55 MovieClip Frame 41
"drop5"Symbol 55 MovieClip Frame 47
"load5"Symbol 55 MovieClip Frame 51
"lose"Symbol 69 MovieClip Frame 10
"die1"Symbol 69 MovieClip Frame 20
"die2"Symbol 69 MovieClip Frame 30
"die3"Symbol 69 MovieClip Frame 40
"die4"Symbol 69 MovieClip Frame 50
"die5"Symbol 69 MovieClip Frame 60
"drop1"Symbol 69 MovieClip Frame 75
"drop2"Symbol 69 MovieClip Frame 85
"drop3"Symbol 69 MovieClip Frame 95
"drop4"Symbol 69 MovieClip Frame 105
"drop5"Symbol 69 MovieClip Frame 115

Dynamic Text Variables

_parent.scriptpathSymbol 15 EditableText""
_parent.loggedInSymbol 17 EditableText""
_parent.loginpathSymbol 20 EditableText""
scoreSymbol 74 EditableText"00000"




http://swfchan.com/3/11025/info.shtml
Created: 7/6 -2019 18:44:22 Last modified: 7/6 -2019 18:44:22 Server time: 03/05 -2024 14:30:34