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Balmoral 3D.swf

This is the info page for
Flash #11038

(Click the ID number above for more basic data on this flash file.)


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Alphabet Soup
presents

Beneath a heavily guarded Scottish castle, hidden in a labyrinth, lies the key to your destiny...

As a high ranking member of the House of Windsor you understand the reality well enough:
they don't put the Number Two royal on the stamps. The throne isn't some constitutional
lounge suite, it only seats one. You're either the monarch or you're a nobody.
So do you want to wait another fifty years before YOU get to Defend the Faith?
Are you going to sit back meekly until the Commonwealth ASKS you to be its head?
No way! You must rise to this most noble of challenges, you must forge your own destiny, you
must disguise yourself as a poor person and steal the crown for yourself....

Continue

Select Difficulty Level

Easy

Normal

Hard

Charles

Charles

The difficulty level depends on the character you choose to play.
Move your mouse pointer over the portraits below to preview the disguise each will be wearing.
Click on a portrait to proceed.

William

William

Anne

Anne

Running too slow? Set quality to low by clicking

Quality is

here

here

Contact

here

Objective

Press the UP and DOWN arrow keys to move forwards and back.
Tap the LEFT and RIGHT arrow keys to turn left or right.

Don't get caught - listen carefully to gauge the proximity / direction of approaching royalty.
Time your passage through the security lasers to avoid injury.
Use that map. The green blip shows your location and heading.
On Easy setting a yellow blip on the map shows the location of your objective.
Search dead-end passages for jewels or exit. Note: their  locations may change between games.
The exit remains locked until you have trousered the jewels.
Once alarm sounds, a countdown shows how long you have to reach the exit & escape.

Collect crown jewels and leave via the exit.

Controls

Hints

Exit

X Coord

Y coord:

Points

Completion Bonus

Cash Bonus

Time Bonus

Total

Bling Bonus

About

Play again

Congratulations,
Under constitutional law you
are now the reigning monarch.

Gawd bless you!

Game Over

Watch out for other titles  by Alphabet Soup :

British Nanny

Contact

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 25 MovieClip in Frame 1
onClipEvent (enterFrame) { ifFrameLoaded (313) { _root.gotoAndPlay("BootFrame"); } }
Frame 2
myQuality = "HIGH"; BestScore = 0; DrawDistance = 8; HearDistance = 12; HearDistanceSQ = Math.pow(HearDistance, 2); VolumeLookup = new Array(150, 120, 100, 83, 72, 63, 55, 47, 38, 33, 28, 23, 20, 16, 13, 11, 9, 8, 6, 5, 4, 3, 2, 1, 1); DepthCell_Y = new Array(448, 334, 263, 217, 186, 166, 152, 144); Centre_X = 300; DepthCell_Magnification = new Array(143, 95, 63, 42, 28, 18, 12, 8); WallAlert = new Sound(); WallAlert.attachSound("WallAlert"); HealthRelief = new Sound(); HealthRelief.attachSound("HealthRelief"); CashRegister = new Sound(); CashRegister.attachSound("CashRegister"); LaserZap = new Sound(); LaserZap.attachSound("LaserZap"); Swoosh = new Sound(); Swoosh.attachSound("Swoosh");
Frame 3
function CheckForSpace(x, y) { setProperty(Probe, _x , x + map_offset_x); setProperty(Probe, _y , y + map_offset_y); emptyspace = !Map.hitTest(Probe._x + 1, Probe._y - 0.5, true); return(emptyspace); } function CheckForEntity(x, y, Entity) { return(((x == Entity_X[Entity]) && (y == Entity_Y[Entity])) && (Entity_Display[Entity])); } function Randomiser(range) { return(Math.round((Math.random() * (range - 1)) + 1)); } function PopUpPager(messagetext) { thismessage = messagetext; PopUpMessage.gotoAndPlay("StartDisplayFrame"); } function HealthDown(damage) { Health = Health - damage; if (Health < 0) { PlayerAlive = false; } updatemeter = ("Health" + Math.floor(Health)) + "Frame"; HealthMeter.gotoAndStop(updatemeter); } function HealthUp() { HealthRelief.start(0, 1); Health = MaxHealth; updatemeter = ("Health" + MaxHealth) + "Frame"; HealthMeter.gotoAndStop(updatemeter); } function BossSpeak(BonMot) { TimeNow = getTimer(); if ((2500 < (TimeNow - LastSpoke)) && (_root.SoundEffect(0, _root.Entity_Name[0]))) { _root.QueensSpeech.attachSound(BonMot); _root.QueensSpeech.start(0, 1); LastSpoke = TimeNow; } } function SoundEffect(Entity, SFX) { relative_X = Entity_X[Entity] - player_X; relative_Y = Entity_Y[Entity] - player_y; Distance_SQ = (relative_X * relative_X) + (relative_Y * relative_Y); if (HearDistanceSQ < Distance_SQ) { return(false); } if (Distance_SQ == 0) { volume = 140; pan = 0; } else { vector_x = (relative_Y * bearing_x) - (relative_X * bearing_y); Distance = Math.sqrt(Distance_SQ); pan = 100 * Math.round(vector_x / Distance); volume = VolumeLookup[Math.round(2 * Distance)]; } SFX.setVolume(volume); SFX.setPan(pan); return(true); }
Frame 4
CashRegister.start(0, 1); stop();
Frame 294
stop();
Frame 298
NumberOfLevels = 3; GameComplete = false; TotalScore = 0; MaxHealth_Settings = new Array(5, 4, 3); MaxHealth = MaxHealth_Settings[Difficulty]; CurrentLevel = 1;
Instance of Symbol 100 MovieClip "Probe" in Frame 298
onClipEvent (enterFrame) { if (_root.Map.hitTest(this._x + 1, this._y - 0.5, true)) { _root.emptyspace = false; } else { _root.emptyspace = true; } }
Frame 299
Map = eval ("Map" + CurrentLevel); BigMap = eval ("BigMap" + CurrentLevel); map_offset_x = 1; map_offset_y = 1; setProperty(Map, _x , map_offset_x); setProperty(Map, _y , map_offset_y); bigmap_offset_x = 88; bigmap_offset_y = 315; setProperty(BigMap, _x , bigmap_offset_x); setProperty(BigMap, _y , bigmap_offset_y); EntityName = new Array(); Entity_X = new Array(); Entity_Y = new Array(); Entity_N_Valid = new Array(); Entity_E_Valid = new Array(); Entity_S_Valid = new Array(); Entity_W_Valid = new Array(); Entity_Display = new Array(); Entity_Type = new Array(); TrapList = new Array(); JumpTo = ("Level" + CurrentLevel) + "Settings"; _root.gotoAndPlay(JumpTo);
Frame 300
ParTime = 40; CountDownTime_Settings = new Array(90, 60, 30); CountDownTime = CountDownTime_Settings[Difficulty]; TrapOnDuration_Loops_Settings = new Array(7, 8, 9); TrapOffDuration_Loops_Settings = new Array(5, 4, 2); TrapOnDuration_Loops = TrapOnDuration_Loops_Settings[Difficulty]; TrapOffDuration_Loops = TrapOffDuration_Loops_Settings[Difficulty]; BossDifficulty_Settings = new Array(0, 1, 2); EntityList = new Array("Boss", "ExitDoor", "Prize", "Trap1", "Trap2", "Trap3", "Trap4", "Trap5", "Trap6", "Bling1", "Bling2", "Bling3", "Bling4", "Bling5", "Bling6", "Bling7", "Bling8", "Bling9", "Bling10", "Health1", "Health2", "Health3"); randomised = Randomiser(2); if (randomised == 1) { Boss = new Array("Queen", 9, 17, true, true, true, true, true, "Boss"); } else if (randomised == 2) { Boss = new Array("Queen", 14, 17, true, true, true, true, true, "Boss"); } randomised = Randomiser(2); if (randomised == 1) { ExitDoor = new Array("Exit", 9, 1, true, false, false, false, true, "Exit"); } else if (randomised == 2) { ExitDoor = new Array("Exit", 14, 1, true, false, false, false, true, "Exit"); } randomised = Randomiser(2); if (randomised == 1) { Prize = new Array("Sceptre", 9, 20, true, true, true, true, true, "Prize"); } else if (randomised == 2) { Prize = new Array("Sceptre", 14, 20, true, true, true, true, true, "Prize"); } Trap1 = new Array("LaserTrap1", 18, 19, true, false, true, false, true, "Trap"); Trap2 = new Array("LaserTrap2", 5, 19, true, false, true, false, true, "Trap"); Trap3 = new Array("LaserTrap3", 9, 15, true, false, true, false, true, "Trap"); Trap4 = new Array("LaserTrap4", 19, 16, true, false, true, false, true, "Trap"); Trap5 = new Array("LaserTrap5", 9, 22, false, true, false, true, true, "Trap"); Trap6 = new Array("LaserTrap6", 14, 22, false, true, false, true, true, "Trap"); Bling1 = new Array("Coin1", 19, 20, true, true, true, true, true, "Coin"); Bling2 = new Array("Coin2", 20, 20, true, true, true, true, true, "Coin"); Bling3 = new Array("Coin3", 3, 2, true, true, true, true, true, "Coin"); Bling4 = new Array("Coin4", 19, 4, true, true, true, true, true, "Coin"); Bling5 = new Array("Coin5", 6, 18, true, true, true, true, true, "Coin"); Bling6 = new Array("Coin6", 6, 9, true, true, true, true, true, "Coin"); Bling7 = new Array("Coin7", 20, 12, true, true, true, true, true, "Coin"); Bling8 = new Array("Coin8", 11, 22, true, true, true, true, true, "Coin"); Bling9 = new Array("Coin9", 12, 3, true, true, true, true, true, "Coin"); Bling10 = new Array("Coin10", 13, 16, true, true, true, true, true, "Coin"); Health1 = new Array("Health1", 3, 20, true, true, true, true, true, "Health"); Health2 = new Array("Health2", 19, 22, true, true, true, true, true, "Health"); Health3 = new Array("Health3", 11, 8, true, true, true, true, true, "Health"); randomised = Randomiser(2); if (randomised == 1) { player_x = 1; player_y = 1; } else if (randomised == 2) { player_x = 22; player_y = 1; } bearing_x = 0; bearing_y = 1; setProperty(Blip, _rotation , 180); gotoAndPlay (304);
Frame 301
ParTime = 45; CountDownTime_Settings = new Array(60, 40, 30); CountDownTime = CountDownTime_Settings[Difficulty]; TrapOnDuration_Loops_Settings = new Array(5, 8, 9); TrapOffDuration_Loops_Settings = new Array(5, 3, 1); TrapOnDuration_Loops = TrapOnDuration_Loops_Settings[Difficulty]; TrapOffDuration_Loops = TrapOffDuration_Loops_Settings[Difficulty]; BossDifficulty_Settings = new Array(0, 1, 2); EntityList = new Array("Boss", "ExitDoor", "Prize", "Trap1", "Trap2", "Trap3", "Trap4", "Trap5", "Trap6", "Trap7", "Trap8", "Trap9", "Bling1", "Bling2", "Bling3", "Bling4", "Bling5", "Bling6", "Bling7", "Bling8", "Bling9", "Health1", "Health2", "Health3"); randomised = Randomiser(2); if (randomised == 1) { Boss = new Array("Queen", 4, 7, true, true, true, true, true, "Boss"); } else if (randomised == 2) { Boss = new Array("Queen", 16, 11, true, true, true, true, true, "Boss"); } randomised = Randomiser(2); if (randomised == 1) { ExitDoor = new Array("Exit", 6, 1, false, true, false, false, true, "Exit"); } else if (randomised == 2) { ExitDoor = new Array("Exit", 17, 22, false, false, false, true, true, "Exit"); } randomised = Randomiser(4); if (randomised == 1) { Prize = new Array("Orb", 2, 10, true, true, true, true, true, "Prize"); } else if (randomised == 2) { Prize = new Array("Orb", 21, 10, true, true, true, true, true, "Prize"); } else if (randomised == 3) { Prize = new Array("Orb", 2, 13, true, true, true, true, true, "Prize"); } else if (randomised == 4) { Prize = new Array("Orb", 21, 13, true, true, true, true, true, "Prize"); } Trap1 = new Array("LaserTrap1", 12, 3, false, true, false, true, true, "Trap"); Trap2 = new Array("LaserTrap2", 20, 5, true, false, true, false, true, "Trap"); Trap3 = new Array("LaserTrap3", 10, 6, true, false, true, false, true, "Trap"); Trap4 = new Array("LaserTrap4", 20, 10, false, true, false, true, true, "Trap"); Trap5 = new Array("LaserTrap5", 12, 20, false, true, false, true, true, "Trap"); Trap6 = new Array("LaserTrap6", 8, 21, true, false, true, false, true, "Trap"); Trap7 = new Array("LaserTrap7", 15, 21, true, false, true, false, true, "Trap"); Trap8 = new Array("LaserTrap8", 2, 16, false, true, false, true, true, "Trap"); Trap9 = new Array("LaserTrap9", 1, 17, true, false, true, false, true, "Trap"); Bling1 = new Array("Coin1", 10, 22, true, true, true, true, true, "Coin"); Bling2 = new Array("Coin2", 14, 22, true, true, true, true, true, "Coin"); Bling3 = new Array("Coin3", 11, 1, true, true, true, true, true, "Coin"); Bling4 = new Array("Coin4", 10, 1, true, true, true, true, true, "Coin"); Bling5 = new Array("Coin5", 16, 8, true, true, true, true, true, "Coin"); Bling6 = new Array("Coin6", 7, 16, true, true, true, true, true, "Coin"); Bling7 = new Array("Coin7", 1, 16, true, true, true, true, true, "Coin"); Bling8 = new Array("Coin8", 21, 22, true, true, true, true, true, "Coin"); Bling9 = new Array("Coin9", 2, 1, true, true, true, true, true, "Coin"); Health1 = new Array("Health1", 11, 22, true, true, true, true, true, "Health"); Health2 = new Array("Health2", 6, 11, true, true, true, true, true, "Health"); Health3 = new Array("Health3", 12, 11, true, true, true, true, true, "Health"); randomised = Randomiser(2); if (randomised == 1) { player_x = 6; player_y = 22; bearing_x = -1; bearing_y = 0; setProperty(Blip, _rotation , -90); } else if (randomised == 2) { player_x = 17; player_y = 1; bearing_x = 1; bearing_y = 0; setProperty(Blip, _rotation , 90); } gotoAndPlay (304);
Frame 302
ParTime = 50; CountDownTime_Settings = new Array(50, 30, 25); CountDownTime = CountDownTime_Settings[Difficulty]; TrapOnDuration_Loops_Settings = new Array(6, 8, 10); TrapOffDuration_Loops_Settings = new Array(4, 2, 1); TrapOnDuration_Loops = TrapOnDuration_Loops_Settings[Difficulty]; TrapOffDuration_Loops = TrapOffDuration_Loops_Settings[Difficulty]; BossDifficulty_Settings = new Array(1, 2, 2); EntityList = new Array("Boss", "ExitDoor", "Prize", "Trap1", "Trap2", "Trap3", "Trap4", "Trap5", "Trap6", "Trap7", "Trap8", "Trap9", "Trap10", "Bling1", "Bling2", "Bling3", "Bling4", "Bling5", "Bling6", "Bling7", "Bling8", "Bling9", "Bling10", "Health1", "Health2", "Health3"); randomised = Randomiser(3); if (randomised == 1) { Boss = new Array("Queen", 3, 16, true, true, true, true, true, "Boss"); } else if (randomised == 2) { Boss = new Array("Queen", 13, 22, true, true, true, true, true, "Boss"); } else if (randomised == 3) { Boss = new Array("Queen", 11, 7, true, true, true, true, true, "Boss"); } randomised = Randomiser(3); if (randomised == 1) { ExitDoor = new Array("Exit", 5, 17, false, false, false, true, true, "Exit"); } else if (randomised == 2) { ExitDoor = new Array("Exit", 17, 3, false, true, false, false, true, "Exit"); } else if (randomised == 3) { ExitDoor = new Array("Exit", 22, 15, false, false, true, false, true, "Exit"); } randomised = Randomiser(4); if (randomised == 1) { Prize = new Array("Crown", 4, 4, true, true, true, true, true, "Prize"); } else if (randomised == 2) { Prize = new Array("Crown", 16, 5, true, true, true, true, true, "Prize"); } else if (randomised == 3) { Prize = new Array("Crown", 2, 10, true, true, true, true, true, "Prize"); } else if (randomised == 4) { Prize = new Array("Crown", 14, 17, true, true, true, true, true, "Prize"); } Trap1 = new Array("LaserTrap1", 4, 2, true, false, true, false, true, "Trap"); Trap2 = new Array("LaserTrap2", 4, 6, true, false, true, false, true, "Trap"); Trap3 = new Array("LaserTrap3", 2, 4, false, true, false, true, true, "Trap"); Trap4 = new Array("LaserTrap4", 6, 4, false, true, false, true, true, "Trap"); Trap5 = new Array("LaserTrap5", 20, 10, true, false, true, false, true, "Trap"); Trap6 = new Array("LaserTrap6", 13, 10, false, true, false, true, true, "Trap"); Trap7 = new Array("LaserTrap7", 10, 7, false, true, false, true, true, "Trap"); Trap8 = new Array("LaserTrap8", 16, 3, false, true, false, true, true, "Trap"); Trap9 = new Array("LaserTrap9", 9, 19, false, true, false, true, true, "Trap"); Trap10 = new Array("LaserTrap10", 19, 17, false, true, false, true, true, "Trap"); Bling1 = new Array("Coin1", 5, 15, true, true, true, true, true, "Coin"); Bling2 = new Array("Coin2", 7, 13, true, true, true, true, true, "Coin"); Bling3 = new Array("Coin3", 9, 11, true, true, true, true, true, "Coin"); Bling4 = new Array("Coin4", 10, 19, true, true, true, true, true, "Coin"); Bling5 = new Array("Coin5", 22, 14, true, true, true, true, true, "Coin"); Bling6 = new Array("Coin6", 22, 8, true, true, true, true, true, "Coin"); Bling7 = new Array("Coin7", 10, 16, true, true, true, true, true, "Coin"); Bling8 = new Array("Coin8", 11, 22, true, true, true, true, true, "Coin"); Bling9 = new Array("Coin9", 15, 15, true, true, true, true, true, "Coin"); Bling10 = new Array("Coin10", 21, 3, true, true, true, true, true, "Coin"); Health1 = new Array("Health1", 10, 1, true, true, true, true, true, "Health"); Health2 = new Array("Health2", 7, 7, true, true, true, true, true, "Health"); Health3 = new Array("Health3", 17, 17, true, true, true, true, true, "Health"); randomised = Randomiser(2); if (randomised == 1) { player_x = 22; player_y = 1; bearing_x = -1; bearing_y = 0; setProperty(Blip, _rotation , -90); } else if (randomised == 2) { player_x = 22; player_y = 17; bearing_x = -1; bearing_y = 0; setProperty(Blip, _rotation , -90); } gotoAndPlay (304);
Frame 304
if (myQuality eq "LOW") { _quality = "LOW"; } ObjectivesComplete = false; LevelComplete = false; PlayerAlive = true; Health = MaxHealth; updatemeter = ("Health" + Health) + "Frame"; HealthMeter.gotoAndStop(updatemeter); Money = 0; MoneyAvailable = 0; TrapCount = 0; TrapTimer = TrapOnDuration_Loops; Boss[0] = Boss[0] + BossDifficulty_Settings[Difficulty]; EntityCount = EntityList.length; e = 0; while (e < EntityCount) { this_entity = eval (EntityList[e]); EntityName[e] = this_entity[0]; Entity_X[e] = this_entity[1]; Entity_Y[e] = this_entity[2]; Entity_N_Valid[e] = this_entity[3]; Entity_E_Valid[e] = this_entity[4]; Entity_S_Valid[e] = this_entity[5]; Entity_W_Valid[e] = this_entity[6]; Entity_Display[e] = this_entity[7]; Entity_Type[e] = this_entity[8]; if (Entity_Type[e] eq "Trap") { TrapCount = TrapList.push(e); } if (Entity_Type[e] eq "Coin") { MoneyAvailable++; } if (Entity_Type[e] eq "Prize") { BurglarAlarm = new Sound(EntityName[e]); BurglarAlarm.attachSound("BurglarAlarm"); } setProperty(EntityName[e], _x , Centre_X); setProperty(EntityName[e], _visible , false); e++; } if (Difficulty == 0) { setProperty(Beacon, _visible , true); setProperty(Beacon, _x , (3 * Entity_X[2]) + bigmap_offset_x); setProperty(Beacon, _y , (3 * Entity_Y[2]) + bigmap_offset_y); } else { setProperty(Beacon, _visible , false); } thisboss = eval (EntityName[0]); thisboss.setPan(0); thisboss.setVolume(100); Swoosh.setPan(0); Swoosh.setVolume(100); FootSteps = new Sound(thisboss); FootSteps.attachSound("FootSteps"); Punch = new Sound(thisboss); Punch.attachSound("Punch"); QueensSpeech = new Sound(thisboss); BossShouldShout_NoBling = true; BossShouldShout_YesBling = false; LastSpoke = getTimer(); BossMode = "Intercept"; thisboss.gotoAndPlay("StartBossLoop"); startTime = getTimer(); if (BestScore == 0) { PopUpPager((((("Level " + CurrentLevel) + " : Steal The ") + EntityName[2]) + newline) + "Use the arrow keys to move"); } else { PopUpPager((("Level " + CurrentLevel) + " : Steal The ") + EntityName[2]); }
Frame 305
probe_x = player_x; probe_y = player_y; i = 0; CriticalEntity = undefined; e = 0; while (e < EntityCount) { setProperty(EntityName[e], _visible , false); e++; } do { centrewall = "CentreWall" + i; setProperty(centrewall, _visible , false); e = 0; while (e < EntityCount) { if (CheckForEntity(probe_x, probe_y, e) && (((((Entity_N_Valid[e] && (bearing_x == 0)) && (bearing_y == -1)) or ((Entity_E_Valid[e] && (bearing_x == 1)) && (bearing_y == 0))) or ((Entity_S_Valid[e] && (bearing_x == 0)) && (bearing_y == 1))) or ((Entity_W_Valid[e] && (bearing_x == -1)) && (bearing_y == 0)))) { if (BossShouldShout_NoBling && (e == 0)) { eval (EntityName[e]).BossShouldShout_NoBling = true; BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling && (e == 0)) { eval (EntityName[e]).BossShouldShout_YesBling = true; BossShouldShout_YesBling = false; } if (i == 0) { CriticalEntity = e; } setProperty(EntityName[e], _y , DepthCell_Y[i]); setProperty(EntityName[e], _yscale , DepthCell_Magnification[i]); setProperty(EntityName[e], _xscale , DepthCell_Magnification[i]); setProperty(EntityName[e], _visible , true); } e++; } leftwall = "leftwall" + i; leftspace = "leftspace" + i; rightwall = "rightwall" + i; rightspace = "rightspace" + i; if (CheckForSpace(probe_x + bearing_y, probe_y - bearing_x)) { setProperty(leftwall, _visible , false); setProperty(leftspace, _visible , true); } else { setProperty(leftwall, _visible , true); setProperty(leftspace, _visible , false); } if (CheckForSpace(probe_x - bearing_y, probe_y + bearing_x)) { setProperty(rightwall, _visible , false); setProperty(rightspace, _visible , true); } else { setProperty(rightwall, _visible , true); setProperty(rightspace, _visible , false); } probe_x = probe_x + bearing_x; probe_y = probe_y + bearing_y; i++; } while ((i < DrawDistance) && (CheckForSpace(probe_x, probe_y))); if (!CheckForSpace(probe_x, probe_y)) { setProperty(centrewall, _visible , true); }
Frame 306
probe_x = player_x; probe_y = player_y; if (Key.isDown(Key.UP)) { probe_x = probe_x + bearing_x; probe_y = probe_y + bearing_y; if (CheckForEntity(probe_x, probe_y, 0)) { probe_x = player_x; probe_y = player_y; } } if (Key.isDown(Key.DOWN)) { probe_x = probe_x - bearing_x; probe_y = probe_y - bearing_y; if (CheckForEntity(probe_x, probe_y, 0)) { probe_x = player_x; probe_y = player_y; } } if (CheckForSpace(probe_x, probe_y)) { player_x = probe_x; player_y = probe_y; setProperty(Blip, _x , (3 * player_x) + bigmap_offset_x); setProperty(Blip, _y , (3 * player_y) + bigmap_offset_y); } else { WallAlert.start(0, 1); } if (!Key.isDown(Key.RIGHT)) { RightKeyReleased = true; } if (!Key.isDown(Key.LEFT)) { LeftKeyReleased = true; } if (RightKeyReleased && (Key.isDown(Key.RIGHT))) { Swoosh.start(0, 1); setProperty(Blip, _rotation , getProperty(Blip, _rotation) + 90); temp = bearing_y; bearing_y = bearing_x; bearing_x = -temp; RightKeyReleased = false; } if (LeftKeyReleased && (Key.isDown(Key.LEFT))) { Swoosh.start(0, 1); setProperty(Blip, _rotation , getProperty(Blip, _rotation) - 90); temp = bearing_x; bearing_x = bearing_y; bearing_y = -temp; LeftKeyReleased = false; }
Frame 307
if (TrapTimer) { TrapTimer--; } else { CriticalTrapNumber = TrapList.pop(); CriticalTrapName = EntityName[CriticalTrapNumber]; TrapCount = TrapList.unshift(CriticalTrapNumber); TrapTimer = TrapOnDuration_Loops; eval (CriticalTrapName).gotoAndPlay("DeactivateLaser"); } if (CriticalEntity != undefined) { if ((Entity_Type[CriticalEntity] eq "Trap") && (eval (EntityName[CriticalEntity]).Danger)) { LaserZap.start(0, 1); HealthDown(1); } if (Entity_Type[CriticalEntity] eq "Coin") { CashRegister.start(0, 1); Money++; Entity_Display[CriticalEntity] = false; } if (Entity_Type[CriticalEntity] eq "Health") { if (Health < MaxHealth) { Entity_Display[CriticalEntity] = false; HealthUp(); } } if (CriticalEntity == 2) { CashRegister.start(0, 1); duplicateMovieClip (EntityName[CriticalEntity], "PrizeIcon", 2); setProperty("PrizeIcon", _x , 480); setProperty("PrizeIcon", _y , 360); setProperty("PrizeIcon", _yscale , 25); setProperty("PrizeIcon", _xscale , 25); Entity_Display[2] = false; ObjectivesComplete = true; if (Difficulty == 0) { setProperty(Beacon, _x , (3 * Entity_X[1]) + bigmap_offset_x); setProperty(Beacon, _y , (3 * Entity_Y[1]) + bigmap_offset_y); } BossShouldShout_YesBling = true; BossShouldShout_NoBling = false; PopUpPager("The exit is now open"); CountDown.gotoAndPlay("CountDownStartFrame"); } if (CriticalEntity == 1) { if (ObjectivesComplete) { LevelComplete = true; gotoAndPlay (309); } else { WallAlert.stop(); WallAlert.start(0, 1); PopUpPager("Find the crown jewels first"); } } }
Frame 308
if (ObjectivesComplete && (SoundEffect(2, BurglarAlarm))) { BurglarAlarm.start(0, 1); } if (PlayerAlive) { gotoAndPlay (305); } else { gotoAndPlay (309); }
Frame 309
stopAllSounds(); removeMovieClip("PrizeIcon"); finishTime = getTimer(); elapsedSeconds = Math.round((finishTime - startTime) / 1000); if (myQuality eq "LOW") { _quality = "HIGH"; } if (LevelComplete) { CompletionBonus = (300 * CurrentLevel) * (Difficulty + 1); if (elapsedSeconds >= (2 * ParTime)) { TimeBonus = 0; } else { TimeBonus = ((2 * ParTime) - elapsedSeconds) * 10; } if (elapsedSeconds < ParTime) { TimeBonus = TimeBonus + ((ParTime - elapsedSeconds) * 20); } } else { CompletionBonus = 0; TimeBonus = 0; } if (ObjectivesComplete) { BlingBonus = (100 * CurrentLevel) * (Difficulty + 1); } else { BlingBonus = 0; } MoneyBonus = 300 * Money; Score = ((CompletionBonus + BlingBonus) + MoneyBonus) + TimeBonus; TotalScore = TotalScore + Score; if (BestScore < TotalScore) { BestScore = TotalScore; } CompletionText = ("Level " + CurrentLevel) + " completed"; TimeTakenText = ("Time taken: " + elapsedSeconds) + " seconds"; TargetTimeText = ("Par: " + ParTime) + " seconds"; MoneyText = (("Money: £" + Money) + " / ") + MoneyAvailable; TotalScoreText = "Total Score: " + TotalScore; HighScoreText = "High Score: " + BestScore; if (LevelComplete) { gotoAndStop (310); } else { gotoAndStop (312); }
Frame 310
Frame 311
RelevantEndingPic = ("Ending" + Difficulty) + "Pic"; setProperty(RelevantEndingPic, _alpha , 100); stop();
Frame 312
stop();
Symbol 25 MovieClip Frame 1
PercentageLoaded = Math.floor((_root._framesloaded / _root._totalframes) * 100);
Symbol 31 Button
on (release) { gotoAndPlay (5); }
Symbol 39 MovieClip Frame 1
Swoosh = new Sound(); Swoosh.attachSound("Swoosh"); Strike = new Sound(); Strike.attachSound("Strike"); Swoosh.setVolume(110); Swoosh.setPan(-100); Swoosh.start(0, 1);
Symbol 39 MovieClip Frame 13
Swoosh.setVolume(100); Swoosh.setPan(100); Swoosh.start(0, 1);
Symbol 39 MovieClip Frame 36
Strike.setVolume(100); Strike.setPan(0); Strike.start(0, 1);
Symbol 39 MovieClip Frame 60
stop();
Symbol 40 Button
on (release) { gotoAndStop (295); }
Symbol 41 Button
on (release) { gotoAndStop (296); }
Symbol 44 Button
on (release) { gotoAndStop (297); }
Symbol 58 Button
on (release) { Difficulty = 2; gotoAndStop (297); }
Symbol 66 Button
on (release) { Difficulty = 0; gotoAndStop (297); }
Symbol 73 Button
on (release) { Difficulty = 1; gotoAndStop (297); }
Symbol 74 Button
on (release) { gotoAndPlay (298); }
Symbol 83 Button
on (release) { if (myQuality eq "LOW") { myQuality = "HIGH"; } else { myQuality = "LOW"; } }
Symbol 207 MovieClip Frame 1
Danger = true;
Symbol 207 MovieClip Frame 5
stop();
Symbol 207 MovieClip Frame 6
LoopsUntilClose = _root.TrapOffDuration_Loops; Danger = false;
Symbol 207 MovieClip Frame 28
LoopsUntilClose--; if (LoopsUntilClose) { this.gotoAndPlay("LaserOff_LoopStarts"); } else { this.gotoAndPlay("ActivateLaser"); }
Symbol 216 MovieClip Frame 1
this.stop();
Symbol 216 MovieClip Frame 2
if (BossShouldShout_NoBling) { _root.BossSpeak("QueensSpeech_Spotted"); BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling) { _root.BossSpeak("QueensSpeech_Spotted_Redhanded"); BossShouldShout_YesBling = false; } if (_root.Entity_X[0] < _root.player_x) { HuntBearing_x = 1; } else if (_root.player_x < _root.Entity_X[0]) { HuntBearing_x = -1; } else { HuntBearing_x = 0; } if (_root.Entity_Y[0] < _root.player_y) { HuntBearing_y = 1; } else if (_root.player_y < _root.Entity_Y[0]) { HuntBearing_y = -1; } else { HuntBearing_y = 0; } HuntProposed_x = _root.Entity_X[0] + HuntBearing_x; HuntProposed_y = _root.Entity_Y[0] + HuntBearing_y; if ((HuntBearing_y != 0) && (_root.CheckForSpace(_root.Entity_X[0], HuntProposed_y))) { if ((_root.Entity_X[0] == _root.player_x) && (HuntProposed_y == _root.player_y)) { gotoAndPlay (22); } else { _root.Entity_Y[0] = HuntProposed_y; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } } else if ((HuntBearing_x != 0) && (_root.CheckForSpace(HuntProposed_x, _root.Entity_Y[0]))) { if ((HuntProposed_x == _root.player_x) && (_root.Entity_Y[0] == _root.player_y)) { gotoAndPlay (22); } else { _root.Entity_X[0] = HuntProposed_x; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } }
Symbol 216 MovieClip Frame 21
gotoAndPlay (2);
Symbol 216 MovieClip Frame 22
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); } if (_root.BossMode ne "Attack") { _root.BossMode = "Attack"; Speech = "QueensSpeech" + _root.Randomiser(5); _root.BossSpeak(Speech); } _root.HealthDown(0.5);
Symbol 216 MovieClip Frame 31
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); }
Symbol 216 MovieClip Frame 39
gotoAndPlay (2);
Symbol 217 MovieClip Frame 1
this.stop();
Symbol 217 MovieClip Frame 2
if (BossShouldShout_NoBling) { _root.BossSpeak("QueensSpeech_Spotted"); BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling) { _root.BossSpeak("QueensSpeech_Spotted_Redhanded"); BossShouldShout_YesBling = false; } if (_root.Entity_X[0] < _root.player_x) { HuntBearing_x = 1; } else if (_root.player_x < _root.Entity_X[0]) { HuntBearing_x = -1; } else { HuntBearing_x = 0; } if (_root.Entity_Y[0] < _root.player_y) { HuntBearing_y = 1; } else if (_root.player_y < _root.Entity_Y[0]) { HuntBearing_y = -1; } else { HuntBearing_y = 0; } HuntProposed_x = _root.Entity_X[0] + HuntBearing_x; HuntProposed_y = _root.Entity_Y[0] + HuntBearing_y; if ((HuntBearing_y != 0) && (_root.CheckForSpace(_root.Entity_X[0], HuntProposed_y))) { if ((_root.Entity_X[0] == _root.player_x) && (HuntProposed_y == _root.player_y)) { gotoAndPlay (27); } else { _root.Entity_Y[0] = HuntProposed_y; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } } else if ((HuntBearing_x != 0) && (_root.CheckForSpace(HuntProposed_x, _root.Entity_Y[0]))) { if ((HuntProposed_x == _root.player_x) && (_root.Entity_Y[0] == _root.player_y)) { gotoAndPlay (27); } else { _root.Entity_X[0] = HuntProposed_x; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } }
Symbol 217 MovieClip Frame 26
gotoAndPlay (2);
Symbol 217 MovieClip Frame 27
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); } if (_root.BossMode ne "Attack") { _root.BossMode = "Attack"; Speech = "QueensSpeech" + _root.Randomiser(5); _root.BossSpeak(Speech); } _root.HealthDown(0.5);
Symbol 217 MovieClip Frame 39
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); }
Symbol 217 MovieClip Frame 50
gotoAndPlay (2);
Symbol 218 MovieClip Frame 1
this.stop();
Symbol 218 MovieClip Frame 2
if (BossShouldShout_NoBling) { _root.BossSpeak("QueensSpeech_Spotted"); BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling) { _root.BossSpeak("QueensSpeech_Spotted_Redhanded"); BossShouldShout_YesBling = false; } if (_root.Entity_X[0] < _root.player_x) { HuntBearing_x = 1; } else if (_root.player_x < _root.Entity_X[0]) { HuntBearing_x = -1; } else { HuntBearing_x = 0; } if (_root.Entity_Y[0] < _root.player_y) { HuntBearing_y = 1; } else if (_root.player_y < _root.Entity_Y[0]) { HuntBearing_y = -1; } else { HuntBearing_y = 0; } HuntProposed_x = _root.Entity_X[0] + HuntBearing_x; HuntProposed_y = _root.Entity_Y[0] + HuntBearing_y; if ((HuntBearing_y != 0) && (_root.CheckForSpace(_root.Entity_X[0], HuntProposed_y))) { if ((_root.Entity_X[0] == _root.player_x) && (HuntProposed_y == _root.player_y)) { gotoAndPlay (13); } else { _root.Entity_Y[0] = HuntProposed_y; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } } else if ((HuntBearing_x != 0) && (_root.CheckForSpace(HuntProposed_x, _root.Entity_Y[0]))) { if ((HuntProposed_x == _root.player_x) && (_root.Entity_Y[0] == _root.player_y)) { gotoAndPlay (13); } else { _root.Entity_X[0] = HuntProposed_x; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } }
Symbol 218 MovieClip Frame 12
gotoAndPlay (2);
Symbol 218 MovieClip Frame 13
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); } if (_root.BossMode ne "Attack") { _root.BossMode = "Attack"; Speech = "QueensSpeech" + _root.Randomiser(5); _root.BossSpeak(Speech); } _root.HealthDown(0.5);
Symbol 218 MovieClip Frame 19
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); }
Symbol 218 MovieClip Frame 24
gotoAndPlay (2);
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 2
stop();
Symbol 221 MovieClip Frame 3
stop();
Symbol 221 MovieClip Frame 4
stop();
Symbol 221 MovieClip Frame 5
stop();
Symbol 221 MovieClip Frame 6
stop();
Symbol 223 MovieClip Frame 1
CountDownTime = _root.CountDownTime; stop();
Symbol 223 MovieClip Frame 2
if (CountDownTime < 10) { this._visible = false; }
Symbol 223 MovieClip Frame 16
if (CountDownTime < 10) { this._visible = true; }
Symbol 223 MovieClip Frame 31
CountDownTime--; if (0 < CountDownTime) { this.gotoAndPlay("CountDownStartFrame"); } else { _root.PlayerAlive = false; }
Symbol 225 MovieClip Frame 1
thismessage = _root.thismessage;
Symbol 226 MovieClip Frame 1
setProperty(this, _visible , false); stop();
Symbol 226 MovieClip Frame 2
setProperty(this, _visible , true);
Symbol 232 Button
on (release) { CurrentLevel++; if (NumberOfLevels < CurrentLevel) { gotoAndPlay (311); } else { gotoAndPlay (299); } }
Symbol 250 Button
on (release) { gotoAndPlay (5); }
Symbol 255 Button
on (release) { gotoAndStop (313); }
Symbol 281 Button
on (release) { getURL ("mailto:listenupsucka@hotmail.com"); }

Library Items

Symbol 1 Sound [QueensSpeech4]
Symbol 2 Sound [WallAlert]
Symbol 3 Sound [Punch]
Symbol 4 Sound [QueensSpeech3]
Symbol 5 Sound [QueensSpeech5]
Symbol 6 Sound [LaserZap]
Symbol 7 Sound [HealthRelief]
Symbol 8 Sound [FootSteps]
Symbol 9 Sound [QueensSpeech_Spotted_RedHanded]
Symbol 10 Sound [QueensSpeech1]
Symbol 11 Sound [QueensSpeech_Spotted]
Symbol 12 Sound [QueensSpeech2]
Symbol 13 Sound [CashRegister]
Symbol 14 Sound [BurglarAlarm]
Symbol 15 Sound [Strike]Used by:58 66 73
Symbol 16 Sound [Swoosh]Used by:58 66 73
Symbol 17 GraphicUsed by:Timeline
Symbol 18 FontUsed by:19 20 21 22 23 24 26 32 34 42 43 47 48 49 50 53 56 59 62 65 69 72 75 76 77 78 79 81 82 84 85 86 87 88 89 219 222 224 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 256 257 267 268 269 270 271 272 273 274 275 276 278 279 280
Symbol 19 EditableTextUses:18Used by:25
Symbol 20 TextUses:18Used by:25
Symbol 21 TextUses:18Used by:25
Symbol 22 TextUses:18Used by:25
Symbol 23 TextUses:18Used by:25
Symbol 24 TextUses:18Used by:25
Symbol 25 MovieClipUses:19 20 21 22 23 24Used by:Timeline
Symbol 26 TextUses:18Used by:Timeline
Symbol 27 GraphicUsed by:31 40 41 44 74 232 250
Symbol 28 GraphicUsed by:31 40 41 44 74 232 250
Symbol 29 GraphicUsed by:31 40 41 44 74 232 250
Symbol 30 GraphicUsed by:31 40 41 44 74 232 250
Symbol 31 ButtonUses:27 28 29 30Used by:Timeline
Symbol 32 TextUses:18Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 TextUses:18Used by:Timeline
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:35 36 37 38Used by:Timeline
Symbol 40 ButtonUses:27 28 29 30Used by:Timeline
Symbol 41 ButtonUses:27 28 29 30Used by:Timeline
Symbol 42 TextUses:18Used by:Timeline
Symbol 43 TextUses:18Used by:Timeline
Symbol 44 ButtonUses:27 28 29 30Used by:Timeline
Symbol 45 FontUsed by:46
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 TextUses:18Used by:Timeline
Symbol 48 TextUses:18Used by:Timeline
Symbol 49 TextUses:18Used by:Timeline
Symbol 50 TextUses:18Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:58
Symbol 53 TextUses:18Used by:58
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:58
Symbol 56 TextUses:18Used by:58
Symbol 57 GraphicUsed by:58 66 73
Symbol 58 ButtonUses:52 53 55 56 57 16 15Used by:Timeline
Symbol 59 TextUses:18Used by:Timeline
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:66
Symbol 62 TextUses:18Used by:66
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:66
Symbol 65 TextUses:18Used by:66
Symbol 66 ButtonUses:61 62 64 65 57 16 15Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:73
Symbol 69 TextUses:18Used by:73
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:73
Symbol 72 TextUses:18Used by:73
Symbol 73 ButtonUses:68 69 71 72 57 16 15Used by:Timeline
Symbol 74 ButtonUses:27 28 29 30Used by:Timeline
Symbol 75 TextUses:18Used by:Timeline
Symbol 76 TextUses:18Used by:Timeline
Symbol 77 EditableTextUses:18Used by:Timeline
Symbol 78 TextUses:18Used by:83
Symbol 79 TextUses:18Used by:83
Symbol 80 GraphicUsed by:83 281
Symbol 81 TextUses:18Used by:83 281
Symbol 82 TextUses:18Used by:83
Symbol 83 ButtonUses:78 79 80 81 82Used by:Timeline
Symbol 84 TextUses:18Used by:Timeline
Symbol 85 TextUses:18Used by:Timeline
Symbol 86 TextUses:18Used by:Timeline
Symbol 87 TextUses:18Used by:Timeline
Symbol 88 TextUses:18Used by:Timeline
Symbol 89 TextUses:18Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 GraphicUsed by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 GraphicUsed by:106 130
Symbol 106 MovieClipUses:105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 GraphicUsed by:110 127
Symbol 110 MovieClipUses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 MovieClipUses:109Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 MovieClipUses:105Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:Timeline
Symbol 165 GraphicUsed by:166
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Symbol 167 GraphicUsed by:168
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Symbol 169 GraphicUsed by:170
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Symbol 171 GraphicUsed by:172
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Symbol 173 GraphicUsed by:174
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Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:Timeline
Symbol 177 GraphicUsed by:178
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Symbol 179 GraphicUsed by:180
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Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:181 182Used by:Timeline
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:184 185Used by:Timeline
Symbol 187 GraphicUsed by:190
Symbol 188 FontUsed by:189
Symbol 189 TextUses:188Used by:190
Symbol 190 MovieClipUses:187 189Used by:Timeline
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Symbol 192 GraphicUses:191Used by:193
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Symbol 198 GraphicUses:197Used by:199
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Symbol 202 GraphicUsed by:203
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Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:204 205 206Used by:Timeline
Symbol 208 GraphicUsed by:216 217 218
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:216 217 218
Symbol 211 GraphicUsed by:216 217 218
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:216 217 218
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216 217 218
Symbol 216 MovieClipUses:208 210 211 213 215Used by:Timeline
Symbol 217 MovieClipUses:208 210 211 213 215Used by:Timeline
Symbol 218 MovieClipUses:208 210 211 213 215Used by:Timeline
Symbol 219 EditableTextUses:18Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:Timeline
Symbol 222 EditableTextUses:18Used by:223
Symbol 223 MovieClipUses:222Used by:Timeline
Symbol 224 EditableTextUses:18Used by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:225Used by:Timeline
Symbol 227 FontUsed by:228 229 230 231
Symbol 228 EditableTextUses:227Used by:Timeline
Symbol 229 EditableTextUses:227Used by:Timeline
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Symbol 231 EditableTextUses:227Used by:Timeline
Symbol 232 ButtonUses:27 28 29 30Used by:Timeline
Symbol 233 EditableTextUses:18Used by:Timeline
Symbol 234 EditableTextUses:18Used by:Timeline
Symbol 235 EditableTextUses:18Used by:Timeline
Symbol 236 EditableTextUses:18Used by:Timeline
Symbol 237 EditableTextUses:18Used by:Timeline
Symbol 238 TextUses:18Used by:Timeline
Symbol 239 TextUses:18Used by:Timeline
Symbol 240 TextUses:18Used by:Timeline
Symbol 241 TextUses:18Used by:Timeline
Symbol 242 EditableTextUses:18Used by:Timeline
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Symbol 245 TextUses:18Used by:Timeline
Symbol 246 EditableTextUses:18Used by:Timeline
Symbol 247 EditableTextUses:18Used by:Timeline
Symbol 248 TextUses:18Used by:Timeline
Symbol 249 EditableTextUses:18Used by:Timeline
Symbol 250 ButtonUses:27 28 29 30Used by:Timeline
Symbol 251 GraphicUsed by:255
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:251 252 253 254Used by:Timeline
Symbol 256 TextUses:18Used by:Timeline
Symbol 257 TextUses:18Used by:Timeline
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:Timeline
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:Timeline
Symbol 267 TextUses:18Used by:Timeline
Symbol 268 EditableTextUses:18Used by:Timeline
Symbol 269 EditableTextUses:18Used by:Timeline
Symbol 270 TextUses:18Used by:Timeline
Symbol 271 EditableTextUses:18Used by:Timeline
Symbol 272 EditableTextUses:18Used by:Timeline
Symbol 273 EditableTextUses:18Used by:Timeline
Symbol 274 EditableTextUses:18Used by:Timeline
Symbol 275 EditableTextUses:18Used by:Timeline
Symbol 276 EditableTextUses:18Used by:Timeline
Symbol 277 FontUsed by:278
Symbol 278 TextUses:18 277Used by:Timeline
Symbol 279 TextUses:18Used by:Timeline
Symbol 280 TextUses:18Used by:281
Symbol 281 ButtonUses:81 280 80Used by:Timeline

Instance Names

"Old_Map"Frame 298Symbol 91 MovieClip
"Map2"Frame 298Symbol 93 MovieClip
"Map3"Frame 298Symbol 95 MovieClip
"Map1"Frame 298Symbol 97 MovieClip
"Probe"Frame 298Symbol 100 MovieClip
"RightSpace0"Frame 298Symbol 104 MovieClip
"RightSpace1"Frame 298Symbol 106 MovieClip
"RightSpace2"Frame 298Symbol 108 MovieClip
"RightSpace3"Frame 298Symbol 110 MovieClip
"RightSpace4"Frame 298Symbol 112 MovieClip
"RightSpace5"Frame 298Symbol 114 MovieClip
"RightSpace6"Frame 298Symbol 116 MovieClip
"RightSpace7"Frame 298Symbol 118 MovieClip
"LeftSpace7"Frame 298Symbol 120 MovieClip
"LeftSpace6"Frame 298Symbol 122 MovieClip
"LeftSpace5"Frame 298Symbol 124 MovieClip
"LeftSpace4"Frame 298Symbol 126 MovieClip
"LeftSpace3"Frame 298Symbol 127 MovieClip
"LeftSpace2"Frame 298Symbol 129 MovieClip
"LeftSpace1"Frame 298Symbol 130 MovieClip
"LeftSpace0"Frame 298Symbol 132 MovieClip
"LeftWall7"Frame 298Symbol 134 MovieClip
"LeftWall6"Frame 298Symbol 136 MovieClip
"LeftWall5"Frame 298Symbol 138 MovieClip
"LeftWall4"Frame 298Symbol 140 MovieClip
"LeftWall3"Frame 298Symbol 142 MovieClip
"LeftWall2"Frame 298Symbol 144 MovieClip
"LeftWall1"Frame 298Symbol 146 MovieClip
"LeftWall0"Frame 298Symbol 148 MovieClip
"RightWall7"Frame 298Symbol 150 MovieClip
"RightWall6"Frame 298Symbol 152 MovieClip
"RightWall5"Frame 298Symbol 154 MovieClip
"RightWall4"Frame 298Symbol 156 MovieClip
"RightWall3"Frame 298Symbol 158 MovieClip
"RightWall2"Frame 298Symbol 160 MovieClip
"RightWall1"Frame 298Symbol 162 MovieClip
"RightWall0"Frame 298Symbol 164 MovieClip
"CentreWall0"Frame 298Symbol 166 MovieClip
"CentreWall1"Frame 298Symbol 168 MovieClip
"CentreWall2"Frame 298Symbol 170 MovieClip
"CentreWall3"Frame 298Symbol 172 MovieClip
"CentreWall4"Frame 298Symbol 174 MovieClip
"CentreWall5"Frame 298Symbol 176 MovieClip
"CentreWall6"Frame 298Symbol 178 MovieClip
"CentreWall7"Frame 298Symbol 180 MovieClip
"trash - BigMap"Frame 298Symbol 91 MovieClip
"BigMap2"Frame 298Symbol 93 MovieClip
"BigMap3"Frame 298Symbol 95 MovieClip
"BigMap1"Frame 298Symbol 97 MovieClip
"Blip"Frame 298Symbol 183 MovieClip
"Beacon"Frame 298Symbol 186 MovieClip
"Exit"Frame 303Symbol 190 MovieClip
"Crown"Frame 303Symbol 193 MovieClip
"Sceptre"Frame 303Symbol 196 MovieClip
"Orb"Frame 303Symbol 199 MovieClip
"Coin1"Frame 303Symbol 201 MovieClip
"Coin2"Frame 303Symbol 201 MovieClip
"Coin3"Frame 303Symbol 201 MovieClip
"Coin4"Frame 303Symbol 201 MovieClip
"Coin5"Frame 303Symbol 201 MovieClip
"Coin6"Frame 303Symbol 201 MovieClip
"Coin7"Frame 303Symbol 201 MovieClip
"Coin8"Frame 303Symbol 201 MovieClip
"Coin9"Frame 303Symbol 201 MovieClip
"Coin10"Frame 303Symbol 201 MovieClip
"Health1"Frame 303Symbol 203 MovieClip
"Health2"Frame 303Symbol 203 MovieClip
"Health3"Frame 303Symbol 203 MovieClip
"Health4"Frame 303Symbol 203 MovieClip
"LaserTrap2"Frame 303Symbol 207 MovieClip
"LaserTrap4"Frame 303Symbol 207 MovieClip
"LaserTrap6"Frame 303Symbol 207 MovieClip
"LaserTrap7"Frame 303Symbol 207 MovieClip
"LaserTrap8"Frame 303Symbol 207 MovieClip
"LaserTrap9"Frame 303Symbol 207 MovieClip
"LaserTrap1"Frame 303Symbol 207 MovieClip
"LaserTrap3"Frame 303Symbol 207 MovieClip
"LaserTrap5"Frame 303Symbol 207 MovieClip
"LaserTrap10"Frame 303Symbol 207 MovieClip
"Queen1"Frame 303Symbol 216 MovieClip
"Queen0"Frame 303Symbol 217 MovieClip
"Queen2"Frame 303Symbol 218 MovieClip
"HealthMeter"Frame 303Symbol 221 MovieClip
"Coin4"Frame 303Symbol 201 MovieClip
"CountDown"Frame 303Symbol 223 MovieClip
"PopUpMessage"Frame 303Symbol 226 MovieClip
"Ending0Pic"Frame 311Symbol 260 MovieClip
"Ending1Pic"Frame 311Symbol 263 MovieClip
"Ending2Pic"Frame 311Symbol 266 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "QueensSpeech4"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WallAlert"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Punch"
ExportAssets (56)Timeline Frame 1Symbol 4 as "QueensSpeech3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "QueensSpeech5"
ExportAssets (56)Timeline Frame 1Symbol 6 as "LaserZap"
ExportAssets (56)Timeline Frame 1Symbol 7 as "HealthRelief"
ExportAssets (56)Timeline Frame 1Symbol 8 as "FootSteps"
ExportAssets (56)Timeline Frame 1Symbol 9 as "QueensSpeech_Spotted_RedHanded"
ExportAssets (56)Timeline Frame 1Symbol 10 as "QueensSpeech1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "QueensSpeech_Spotted"
ExportAssets (56)Timeline Frame 1Symbol 12 as "QueensSpeech2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "CashRegister"
ExportAssets (56)Timeline Frame 1Symbol 14 as "BurglarAlarm"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Strike"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 15 as "Strike"
ExportAssets (56)Timeline Frame 296Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 15 as "Strike"
ExportAssets (56)Timeline Frame 296Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 15 as "Strike"

Labels

"LoadFrame"Frame 1
"BootFrame"Frame 2
"IntroFrame"Frame 5
"StoryFrame"Frame 295
"SelectDifficultyFrame"Frame 296
"InstructionFrame"Frame 297
"GameStartFrame"Frame 298
"LevelStartFrame"Frame 299
"Level1Settings"Frame 300
"Level2Settings"Frame 301
"Level3Settings"Frame 302
"Level4Settings-currentlyblank"Frame 303
"GenericLevelSettings"Frame 304
"GameLoopStartFrame"Frame 305
"GameLogicFrame"Frame 307
"DismountFrame"Frame 309
"LevelCompleteFrame"Frame 310
"GameCompleteFrame"Frame 311
"GameOverFrame"Frame 312
"SignOffFrame"Frame 313
"ActivateLaser"Symbol 207 MovieClip Frame 1
"DeactivateLaser"Symbol 207 MovieClip Frame 6
"LaserOff_LoopStarts"Symbol 207 MovieClip Frame 7
"StartBossLoop"Symbol 216 MovieClip Frame 2
"WalkForwards"Symbol 216 MovieClip Frame 3
"Attack"Symbol 216 MovieClip Frame 22
"StartBossLoop"Symbol 217 MovieClip Frame 2
"WalkForwards"Symbol 217 MovieClip Frame 3
"Attack"Symbol 217 MovieClip Frame 27
"StartBossLoop"Symbol 218 MovieClip Frame 2
"WalkForwards"Symbol 218 MovieClip Frame 3
"Attack"Symbol 218 MovieClip Frame 13
"Health5Frame"Symbol 221 MovieClip Frame 1
"Health4Frame"Symbol 221 MovieClip Frame 2
"Health3Frame"Symbol 221 MovieClip Frame 3
"Health2Frame"Symbol 221 MovieClip Frame 4
"Health1Frame"Symbol 221 MovieClip Frame 5
"Health0Frame"Symbol 221 MovieClip Frame 6
"CountDownStoppedFrame"Symbol 223 MovieClip Frame 1
"CountDownStartFrame"Symbol 223 MovieClip Frame 2
"StartDisplayFrame"Symbol 226 MovieClip Frame 2

Dynamic Text Variables

PercentageLoadedSymbol 19 EditableText""
myQualitySymbol 77 EditableText" "
moneySymbol 219 EditableText""
CountDownTimeSymbol 222 EditableText""
thismessageSymbol 224 EditableText""
player_xSymbol 228 EditableText""
player_ySymbol 229 EditableText""
CompletionTextSymbol 233 EditableText""
TimeTakenTextSymbol 234 EditableText""
TargetTimeTextSymbol 235 EditableText""
MoneyTextSymbol 236 EditableText""
TotalScoreTextSymbol 237 EditableText""
CompletionBonusSymbol 242 EditableText""
MoneyBonusSymbol 243 EditableText""
BlingBonusSymbol 244 EditableText""
ScoreSymbol 246 EditableText""
HighScoreTextSymbol 247 EditableText""
TimeBonusSymbol 249 EditableText""
TotalScoreTextSymbol 268 EditableText""
HighScoreTextSymbol 269 EditableText""
TotalScoreTextSymbol 271 EditableText""
HighScoreTextSymbol 272 EditableText""
MoneyTextSymbol 273 EditableText""
MoneyBonusSymbol 274 EditableText""
BlingBonusSymbol 275 EditableText""
ScoreSymbol 276 EditableText""




http://swfchan.com/3/11038/info.shtml
Created: 7/6 -2019 18:22:00 Last modified: 7/6 -2019 18:22:00 Server time: 03/05 -2024 13:58:38