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Blob Wars.swf

This is the info page for
Flash #11109

(Click the ID number above for more basic data on this flash file.)


Text
Load-Info

loading - percent loaded :

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1 player against the computer - how many rounds?

Aim : gain control of the board by attacking your opponents
blobs and converting them to your own!
How to play : the rules are very simple... you can spawn a
blob into an adjacent space or you can jump into an open
space one square away. Select a blob on your team by
clicking it with the mouse. Once selected your blob will be
highlighted and the possible moves you may take will be
shown with darkened green tiles (see below). Click on a
highlighted space to complete your move.
A single square move multiplies your blob - a new blob
appears where you select and the first blob stays where
it is.  A 2 square move removes your original blob!
After you make a move - any opponents blobs directly
next to your own become captured and turn into your
blobs!  The winner is the player who has the most blobs
when the board is filled.
If you can't make a move then you have to pass.  Empty
spaces will automatically be filled with your opponent's
blobs and then the scores will be calculated.

1 Square spawn :

2 Square jump:

Attacking :

Moving:

Your Email :

Friend's Email :

Your message :

Email this game to your friend with your own message:

Thankyou!
Your friend has been emailed.

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The computer player
decides to pass!

You have passed!

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loading data...

If you do not want to take advantage of these promotions
then click the next button to return to the title screen:

2up

2 players take turns using the mouse...
How many rounds?

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ActionScript [AS1/AS2]

Instance of Symbol 13 MovieClip "mc_load_info" in Frame 1
//component parameters onClipEvent (initialize) { STREAM = true; PLAY_TYPE = "bytes"; PLAY_BYTES = 10000; PLAY_FRAMES = 0; PLAY_PERCENTAGE = 0; }
Instance of Symbol 18 MovieClip in Frame 1
onClipEvent (load) { var myStartWidth = this._width; this._width = 0; } onClipEvent (enterFrame) { this._width = myStartWidth * _root.mc_load_info.fractionLoaded; }
Frame 2
sound_spawn = new Sound(); sound_spawn.attachSound("sound_spawn"); sound_spawn.setVolume(50); sound_take = new Sound(); sound_take.attachSound("sound_take"); sound_take.setVolume(50); sound_drums = new Sound(); sound_drums.attachSound("sound_drums"); muted = false; stop(); redwins = 0; bluewins = 0; numGames = 0; sound_select = new Sound(); sound_select.attachSound("sound_select"); sound_select.setVolume(15); sound_pass = new Sound(); sound_pass.attachSound("sound_pass"); sound_end = new Sound(); sound_end.attachSound("sound_end"); sound_attack = new Sound(); sound_attack.attachSound("sound_attack"); sound_attack1 = new Sound(); sound_attack1.attachSound("sound_attack1"); sound_attack2 = new Sound(); sound_attack2.attachSound("sound_attack2"); sound_laugh = new Sound(); sound_laugh.attachSound("sound_laugh"); twoUpGame = false;
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Instance of Symbol 134 MovieClip "container" in Frame 6
onClipEvent (load) { function updateScrollbar() { content._y = -(((scroller._y - top) / diff_y) * (content._height - bound_box._height)); } diff_y = bound_box._height - scroller._height; bounds = bound_box.getBounds(this); top = bounds.yMin + (scroller._height / 2); bottom = bounds.yMax - (scroller._height / 2); friction = 0; } onClipEvent (mouseDown) { if (scroller.hitTest(_root._xmouse, _root._ymouse)) { startDrag ("scroller", false, scroller._x, top, scroller._x, bottom); scrolling = true; } } onClipEvent (mouseUp) { stopDrag(); scrolling = false; } onClipEvent (enterFrame) { if (scrolling) { updateScrollbar(); newY = scroller._y; yspeed = (newY - oldY) * 0.5; oldY = newY; done = false; } else if (!done) { oldypos = scroller._y; newypos = oldypos + yspeed; if ((yspeed < -0.2) || (yspeed > 0.2)) { yspeed = yspeed * friction; } else { yspeed = 0; done = true; } if (newypos < top) { yspeed = (-1 * yspeed) * friction; newypos = top; } if (newypos > bottom) { yspeed = (-1 * yspeed) * friction; newypos = bottom; } scroller._y = newypos; updateScrollbar(); } }
Frame 7
stop(); name_txt.restrict = "a-z 0-9.:\\-@"; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onRelease = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } Body = Body + "\n\nCheck out Blob Wars and other free games at www.kwikgames.com/blobwars.htm"; loadVariablesNum ("http://www.kwikgames.com/cgi/flashemail.php", 0, "POST"); nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(ok_btn); this.onRelease(); } }; Key.addListener(ok_btn);
Frame 8
stop();
Frame 33
trace("first scene blink");
Instance of Symbol 158 MovieClip "playerHL" in Frame 33
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Instance of Symbol 160 MovieClip "computerLight" in Frame 33
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Frame 34
function delay(length) { x = getTimer(); do { y = getTimer(); } while (y < (x + length)); } function computerGo() { playersGo = false; jumpMove = false; canGo = false; canGo2 = false; highscore = 0; highestscore = 0; score = 0; bestmove = n; backupmove = 0; highscore2 = 0; highestscore2 = 0; score2 = 0; bestmove2 = n; backupmove = 0; direction = 0; direction2 = 0; canTake = false; canTake2 = false; compFull.length = 0; compFull2.length = 0; copyArrays(); i = 0; while (i < 100) { if (compboard1[i] == 2) { backupmove = i; canMove = false; canMove2 = false; trace("comp at " + i); if (compboard1[i + 1] == 1) { canMove = true; j = i + 1; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = 1; canTake = true; } } score = 0; } if (compboard1[i - 1] == 1) { canMove = true; j = i - 1; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = -1; canTake = true; } } score = 0; } if (compboard1[i + 9] == 1) { canMove = true; j = i + 9; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = 9; canTake = true; } } score = 0; } if (compboard1[i + 10] == 1) { canMove = true; j = i + 10; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = 10; canTake = true; } } score = 0; } if (compboard1[i + 11] == 1) { canMove = true; j = i + 11; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = 11; canTake = true; } } score = 0; } if (compboard1[i - 9] == 1) { canMove = true; j = i - 9; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = -9; canTake = true; } } score = 0; } if (compboard1[i - 10] == 1) { canMove = true; j = i - 10; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = -10; canTake = true; } } score = 0; } if (compboard1[i - 11] == 1) { canMove = true; j = i - 11; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore) { highscore = score; if (highscore > highestscore) { highestscore = score; bestmove = i; bestblob = j; direction = -11; canTake = true; } } score = 0; } if (compboard1[i + 2] == 1) { canMove2 = true; j = i + 2; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 2; canTake2 = true; } } score = 0; } if (compboard1[i - 2] == 1) { canMove2 = true; j = i - 2; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -2; canTake2 = true; } } score = 0; } if (compboard1[i + 8] == 1) { canMove2 = true; j = i + 8; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 8; canTake2 = true; } } score = 0; } if (compboard1[i + 10] == 1) { canMove2 = true; j = i + 10; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 10; canTake2 = true; } } score = 0; } if (compboard1[i + 12] == 1) { canMove2 = true; j = i + 12; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 12; canTake2 = true; } } score = 0; } if (compboard1[i + 18] == 1) { canMove2 = true; j = i + 18; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 18; canTake2 = true; } } score = 0; } if (compboard1[i + 19] == 1) { canMove2 = true; j = i + 19; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 19; canTake2 = true; } } score = 0; } if (compboard1[i + 20] == 1) { canMove2 = true; j = i + 20; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 20; canTake2 = true; } } score = 0; } if (compboard1[i + 21] == 1) { canMove2 = true; j = i + 21; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 21; canTake2 = true; } } score = 0; } if (compboard1[i + 22] == 1) { canMove2 = true; j = i + 22; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = 22; canTake2 = true; } } score = 0; } if (compboard1[i - 8] == 1) { canMove2 = true; j = i - 8; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -8; canTake2 = true; } } score = 0; } if (compboard1[i - 10] == 1) { canMove2 = true; j = i - 10; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -10; canTake2 = true; } } score = 0; } if (compboard1[i - 12] == 1) { canMove2 = true; j = i - 12; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -12; canTake2 = true; } } score = 0; } if (compboard1[i - 18] == 1) { canMove2 = true; j = i - 18; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -18; canTake2 = true; } } score = 0; } if (compboard1[i - 19] == 1) { canMove2 = true; j = i - 19; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -19; canTake2 = true; } } score = 0; } if (compboard1[i - 20] == 1) { canMove2 = true; j = i - 20; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -20; canTake2 = true; } } score = 0; } if (compboard1[i - 21] == 1) { canMove2 = true; j = i - 21; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -21; canTake2 = true; } } score = 0; } if (compboard1[i - 22] == 1) { canMove2 = true; j = i - 22; if (compboard1[j - 11] == 3) { score++; } if (compboard1[j - 10] == 3) { score++; } if (compboard1[j - 9] == 3) { score++; } if (compboard1[j - 1] == 3) { score++; } if (compboard1[j + 1] == 3) { score++; } if (compboard1[j + 11] == 3) { score++; } if (compboard1[j + 10] == 3) { score++; } if (compboard1[j + 9] == 3) { score++; } if (score > highscore2) { highscore2 = score; if (highscore2 > highestscore2) { highestscore2 = score; bestmove2 = i; bestblob2 = j; direction2 = -22; canTake2 = true; } } score = 0; } if (canMove) { compFull.push(i); canGo = true; } if (canMove2) { compFull2.push(i); canGo2 = true; } compboard2[i] = highscore; compboard3[i] = highscore2; trace(highscore); trace("jump " + highscore2); trace(compboard3); trace("jump moves" + compFull2); highscore = 0; highscore2 = 0; } i++; } if (highestscore == 0) { bestmove = backupmove; trace("backup move"); } trace((((("best move : " + bestmove) + " score : ") + highestscore) + " direction : ") + direction); trace((((("bestJmove : " + bestmove2) + " score : ") + highestscore2) + " direction : ") + direction2); debugShowBoard(); bestblob = bestmove; bestmove = bestmove + direction; bestmove = compensateArrays(bestmove); bestblob = compensateArrays(bestblob); bestblob2 = bestmove2; bestmove2 = bestmove2 + direction2; bestmove2 = compensateArrays(bestmove2); bestblob2 = compensateArrays(bestblob2); if ((canTake2 == true) && (highestscore2 > highestscore)) { if (blues == 2) { canGo = flase; } else if (blues < 5) { newRandom = myRandom(0, 4); if (newRandom < 2) { canGo = false; } } else if (highestscore2 == 8) { canGo = false; } else if (highestscore2 < (highestscore + 6)) { newRandom = myRandom(0, 5); if (newRandom < 2) { canGo = false; } } else if (highestscore2 < (highestscore + 5)) { newRandom = myRandom(0, 6); if (newRandom < 2) { canGo = false; } } else if (highestscore2 < (highestscore + 3)) { newRandom = myRandom(0, 6); if (newRandom < 1) { canGo = false; } } else { newRandom = myRandom(0, 12); if (newRandom < 1) { canGo = false; } } } if (canGo) { if (canTake) { gameboard[bestblob] = 46; computerClicked(name, bestblob); gameboard[bestblob] = 2; computerGoDelay.play(); } else { pos = compFull.length - 1; newRandom = myRandom(0, pos); j = compFull[newRandom]; trace((((("Move blob : " + j) + " | ") + pos) + " | ") + newRandom); bestblob = compensateArrays(j); compFull.length = 0; if (compboard1[j - 11] == 1) { compFull.push(j - 11); } if (compboard1[j - 10] == 1) { compFull.push(j - 10); } if (compboard1[j - 9] == 1) { compFull.push(j - 9); } if (compboard1[j - 1] == 1) { compFull.push(j - 1); } if (compboard1[j + 1] == 1) { compFull.push(j + 1); } if (compboard1[j + 11] == 1) { compFull.push(j + 11); } if (compboard1[j + 10] == 1) { compFull.push(j + 10); } if (compboard1[j + 9] == 1) { compFull.push(j + 9); } pos = compFull.length - 1; bestmove = myRandom(0, pos); bestmove = compFull[bestmove]; trace((bestmove + " | ") + compFull); bestmove = compensateArrays(bestmove); gameboard[bestblob] = 46; computerClicked(name, bestblob); gameboard[bestblob] = 2; trace((("moves " + bestblob) + " to ") + bestmove); computerDelay2.play(); computerGoDelay.gotoAndStop(1); } } else if (canGo2) { bestmove = bestmove2; bestblob = bestblob2; if (canTake2) { gameboard[bestblob2] = 46; computerClicked(name, bestblob2); gameboard[bestblob2] = 1; computerGoDelay.play(); } else { pos = compFull2.length - 1; newRandom = myRandom(0, pos); j = compFull2[newRandom]; trace((((("Move blob : " + j) + " | ") + pos) + " | ") + newRandom); bestblob2 = compensateArrays(j); compFull2.length = 0; if (compboard1[j - 22] == 1) { compFull2.push(j - 22); } if (compboard1[j - 21] == 1) { compFull2.push(j - 21); } if (compboard1[j - 20] == 1) { compFull2.push(j - 20); } if (compboard1[j - 19] == 1) { compFull2.push(j - 19); } if (compboard1[j - 18] == 1) { compFull2.push(j - 18); } if (compboard1[j - 12] == 1) { compFull2.push(j - 12); } if (compboard1[j - 8] == 1) { compFull2.push(j - 8); } if (compboard1[j - 2] == 1) { compFull2.push(j - 2); } if (compboard1[j + 2] == 1) { compFull2.push(j + 2); } if (compboard1[j + 8] == 1) { compFull2.push(j + 8); } if (compboard1[j + 10] == 1) { compFull2.push(j + 10); } if (compboard1[j + 12] == 1) { compFull2.push(j + 12); } if (compboard1[j + 18] == 1) { compFull2.push(j + 18); } if (compboard1[j + 19] == 1) { compFull2.push(j + 19); } if (compboard1[j + 20] == 1) { compFull2.push(j + 20); } if (compboard1[j + 21] == 1) { compFull2.push(j + 21); } if (compboard1[j + 22] == 1) { compFull2.push(j + 22); } pos = compFull2.length - 1; bestmove2 = myRandom(0, pos); bestmove2 = compFull2[bestmove2]; trace((bestmove2 + " | ") + compFull2); bestmove2 = compensateArrays(bestmove2); gameboard[bestblob2] = 46; blobToRemove = bestblob2; computerClicked(name, bestblob2); gameboard[bestblob2] = 2; trace((("moves " + bestblob2) + " to ") + bestmove2); computerDelay2.play(); computerGoDelay.gotoAndStop(1); } } else if ((reds + blues) < 64) { popup.gotoAndPlay("compPass"); } } function compensateArrays(move) { if (move < 19) { move = move - 11; } else if (move < 29) { move = move - 13; } else if (move < 39) { move = move - 15; } else if (move < 49) { move = move - 17; } else if (move < 59) { move = move - 19; } else if (move < 69) { move = move - 21; } else if (move < 79) { move = move - 23; } else if (move < 89) { move = move - 25; } return(move); } function debugShowBoard() { trace((((((((((((((compboard1[11] + " | ") + compboard1[12]) + " | ") + compboard1[13]) + " | ") + compboard1[14]) + " | ") + compboard1[15]) + " | ") + compboard1[16]) + " | ") + compboard1[17]) + " | ") + compboard1[18]); trace((((((((((((((compboard1[21] + " | ") + compboard1[22]) + " | ") + compboard1[23]) + " | ") + compboard1[24]) + " | ") + compboard1[25]) + " | ") + compboard1[26]) + " | ") + compboard1[27]) + " | ") + compboard1[28]); trace((((((((((((((compboard1[31] + " | ") + compboard1[32]) + " | ") + compboard1[33]) + " | ") + compboard1[34]) + " | ") + compboard1[35]) + " | ") + compboard1[36]) + " | ") + compboard1[37]) + " | ") + compboard1[38]); trace((((((((((((((compboard1[41] + " | ") + compboard1[42]) + " | ") + compboard1[43]) + " | ") + compboard1[44]) + " | ") + compboard1[45]) + " | ") + compboard1[46]) + " | ") + compboard1[47]) + " | ") + compboard1[48]); trace((((((((((((((compboard1[51] + " | ") + compboard1[52]) + " | ") + compboard1[53]) + " | ") + compboard1[54]) + " | ") + compboard1[55]) + " | ") + compboard1[56]) + " | ") + compboard1[57]) + " | ") + compboard1[58]); trace((((((((((((((compboard1[61] + " | ") + compboard1[62]) + " | ") + compboard1[63]) + " | ") + compboard1[64]) + " | ") + compboard1[65]) + " | ") + compboard1[66]) + " | ") + compboard1[67]) + " | ") + compboard1[68]); trace((((((((((((((compboard1[71] + " | ") + compboard1[72]) + " | ") + compboard1[73]) + " | ") + compboard1[74]) + " | ") + compboard1[75]) + " | ") + compboard1[76]) + " | ") + compboard1[77]) + " | ") + compboard1[78]); trace((((((((((((((compboard1[81] + " | ") + compboard1[82]) + " | ") + compboard1[83]) + " | ") + compboard1[84]) + " | ") + compboard1[85]) + " | ") + compboard1[86]) + " | ") + compboard1[87]) + " | ") + compboard1[88]); trace(compFull); } function copyArrays() { i = 0; while (i < 8) { compboard1[i + 11] = gameboard[i]; i++; } i = 8; while (i < 16) { compboard1[i + 13] = gameboard[i]; i++; } i = 16; while (i < 24) { compboard1[i + 15] = gameboard[i]; i++; } i = 24; while (i < 32) { compboard1[i + 17] = gameboard[i]; i++; } i = 32; while (i < 40) { compboard1[i + 19] = gameboard[i]; i++; } i = 40; while (i < 48) { compboard1[i + 21] = gameboard[i]; i++; } i = 48; while (i < 56) { compboard1[i + 23] = gameboard[i]; i++; } i = 56; while (i < 64) { compboard1[i + 25] = gameboard[i]; i++; } } function myRandom(minval, maxval) { return(minval + Math.floor(Math.random() * ((maxval + 1) - minval))); } function attack(pos) { attacked = 0; if (playersGo) { if (((((((((gameboard[pos + 1] == 2) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 6; attacked++; } if (((((((((gameboard[pos - 1] == 2) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 6; attacked++; } if (((((((((gameboard[pos + 9] == 2) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 9] = 6; attacked++; } if (((((((((gameboard[pos + 7] == 2) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos + 7] = 6; attacked++; } if (gameboard[pos + 8] == 2) { gameboard[pos + 8] = 6; attacked++; } if (((((((((gameboard[pos - 9] == 2) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 6; attacked++; } if (((((((((gameboard[pos - 7] == 2) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos - 7] = 6; attacked++; } if (gameboard[pos - 8] == 2) { gameboard[pos - 8] = 6; attacked++; } } else { if (((((((((gameboard[pos + 1] == 3) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 25; attacked++; } if (((((((((gameboard[pos - 1] == 3) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 25; attacked++; } if (((((((((gameboard[pos + 9] == 3) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 9] = 25; attacked++; } if (((((((((gameboard[pos + 7] == 3) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos + 7] = 25; attacked++; } if (gameboard[pos + 8] == 3) { gameboard[pos + 8] = 25; attacked++; } if (((((((((gameboard[pos - 9] == 3) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 25; attacked++; } if (((((((((gameboard[pos - 7] == 3) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos - 7] = 25; attacked++; } if (gameboard[pos - 8] == 3) { gameboard[pos - 8] = 25; attacked++; } } showBoard(true); if (_root.muted == false) { if (attacked >= 7) { sound_pass.start(); } else if (attacked >= 5) { sound_attack2.start(); } else if (attacked >= 3) { sound_attack.start(); } else if (attacked >= 1) { sound_attack1.start(); } } if (playersGo) { playersGo = false; playerHL.gotoAndStop(1); computerLight.gotoAndStop(2); computerGoDelay.play(); } else { playersGo = true; playerHL.gotoAndStop(2); computerLight.gotoAndStop(1); } curGo++; } function clearClicked() { i = 0; while (i < 64) { if ((gameboard[i] == 4) || (gameboard[i] == 5)) { gameboard[i] = 1; } i++; } } function placeBlob(pos) { if (_root.muted == false) { sound_spawn.start(); } if (playersGo) { gameboard[pos] = 3; } else { gameboard[pos] = 2; } clearClicked(); showBoard(false); attack(pos); } function moveBlob(pos) { if (_root.muted == false) { sound_take.start(); } if (playersGo) { gameboard[pos] = 3; } else { gameboard[pos] = 2; } gameboard[selectedpos] = 1; clearClicked(); showBoard(false); attack(pos); } function blobClicked(blob, pos) { if (_root.muted == false) { sound_select.start(); } selected = blob; selectedpos = pos; clearClicked(); if (((((((((gameboard[pos + 1] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 4; } if (((((((((((((((((gameboard[pos + 2] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 2] = 5; } if (((((((((gameboard[pos + 8] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 8] = 4; } if (((((((((gameboard[pos + 16] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 16] = 5; } if (((((((((gameboard[pos - 1] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 4; } if (((((((((((((((((gameboard[pos - 2] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 2] = 5; } if (((((((((gameboard[pos - 8] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 8] = 4; } if (((((((((gameboard[pos - 16] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 16] = 5; } if ((((((((((((((((gameboard[pos + 7] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 7] = 4; } if ((((((((((((((((((((((((gameboard[pos + 6] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 6] = 5; } if ((((((((((((((((((((((((gameboard[pos + 14] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 14] = 5; } if ((((((((((((((((gameboard[pos + 15] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 15] = 5; } if ((((((((((((((((gameboard[pos + 9] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 9] = 4; } if ((((((((((((((((((((((((gameboard[pos + 10] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 10] = 5; } if ((((((((((((((((gameboard[pos + 17] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 17] = 5; } if ((((((((((((((((((((((((gameboard[pos + 18] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 18] = 5; } if ((((((((((((((((gameboard[pos - 7] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 7] = 4; } if (((((((((((((((((gameboard[pos - 6] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 6] = 5; } if (((((((((((((((((gameboard[pos - 14] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 14] = 5; } if ((((((((((((((((gameboard[pos - 15] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 15] = 5; } if ((((((((((((((((gameboard[pos - 9] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 4; } if ((((((((((((((((((((((((gameboard[pos - 10] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 10] = 5; } if ((((((((((((((((gameboard[pos - 17] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 17] = 5; } if ((((((((((((((((((((((((gameboard[pos - 18] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 18] = 5; } gameboard[pos] = 45; showBoard(false); gameboard[pos] = 3; } function computerClicked(blob, pos) { selected = blob; selectedpos = pos; if (((((((((gameboard[pos + 1] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 4; } if (((((((((((((((((gameboard[pos + 2] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 2] = 5; } if (((((((((gameboard[pos + 8] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 8] = 4; } if (((((((((gameboard[pos + 16] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 16] = 5; } if (((((((((gameboard[pos - 1] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 4; } if (((((((((((((((((gameboard[pos - 2] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 2] = 5; } if (((((((((gameboard[pos - 8] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 8] = 4; } if (((((((((gameboard[pos - 16] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 16] = 5; } if ((((((((((((((((gameboard[pos + 7] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 7] = 4; } if ((((((((((((((((((((((((gameboard[pos + 6] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 6] = 5; } if ((((((((((((((((((((((((gameboard[pos + 14] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 14] = 5; } if ((((((((((((((((gameboard[pos + 15] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 15] = 5; } if ((((((((((((((((gameboard[pos + 9] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 9] = 4; } if ((((((((((((((((((((((((gameboard[pos + 10] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 10] = 5; } if ((((((((((((((((gameboard[pos + 17] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 17] = 5; } if ((((((((((((((((((((((((gameboard[pos + 18] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 18] = 5; } if ((((((((((((((((gameboard[pos - 7] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 7] = 4; } if (((((((((((((((((gameboard[pos - 6] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 6] = 5; } if (((((((((((((((((gameboard[pos - 14] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 14] = 5; } if ((((((((((((((((gameboard[pos - 15] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 15] = 5; } if ((((((((((((((((gameboard[pos - 9] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 4; } if ((((((((((((((((((((((((gameboard[pos - 10] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 10] = 5; } if ((((((((((((((((gameboard[pos - 17] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 17] = 5; } if ((((((((((((((((((((((((gameboard[pos - 18] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 18] = 5; } showBoard(false); } function makeBoard() { var row; var col; var name; var count = 1; counter = 0; row = 0; while (row < 8) { col = 0; while (col < 8) { name = (("board" + row) + "_") + col; duplicateMovieClip ("piece", name, count++); eval (name).row = row; eval (name).col = col; eval (name).name = name; eval (name).pos = counter; counter++; col++; } row++; } board0_0._x = 241.6; board0_0._y = 42.9; board0_1._x = 275.2; board0_1._y = 58.5; board0_2._x = 308.9; board0_2._y = 74.2; board0_3._x = 342.5; board0_3._y = 89.8; board0_4._x = 376.1; board0_4._y = 105.4; board0_5._x = 409.8; board0_5._y = 121.2; board0_6._x = 443.4; board0_6._y = 136.7; board0_7._x = 477; board0_7._y = 152.3; board1_0._x = 207.9; board1_0._y = 58.8; board1_1._x = 241.6; board1_1._y = 74.2; board1_2._x = 275.2; board1_2._y = 89.8; board1_3._x = 308.9; board1_3._y = 105.2; board1_4._x = 342.5; board1_4._y = 121.1; board1_5._x = 376.1; board1_5._y = 136.7; board1_6._x = 409.8; board1_6._y = 152.3; board1_7._x = 443.4; board1_7._y = 167.9; board2_0._x = 174.3; board2_0._y = 74.2; board2_1._x = 207.9; board2_1._y = 89.8; board2_2._x = 241.6; board2_2._y = 105.4; board2_3._x = 275.2; board2_3._y = 121.1; board2_4._x = 308.9; board2_4._y = 136.7; board2_5._x = 342.5; board2_5._y = 152.3; board2_6._x = 376.1; board2_6._y = 167.9; board2_7._x = 409.8; board2_7._y = 183.6; board3_0._x = 140.7; board3_0._y = 89.9; board3_1._x = 174.3; board3_1._y = 105.4; board3_2._x = 207.9; board3_2._y = 121.1; board3_3._x = 241.6; board3_3._y = 136.7; board3_4._x = 275.2; board3_4._y = 152.3; board3_5._x = 308.9; board3_5._y = 167.9; board3_6._x = 342.5; board3_6._y = 183.6; board3_7._x = 376.1; board3_7._y = 199.2; board4_0._x = 107.1; board4_0._y = 105.4; board4_1._x = 140.7; board4_1._y = 121.1; board4_2._x = 174.3; board4_2._y = 136.7; board4_3._x = 207.9; board4_3._y = 152.3; board4_4._x = 241.6; board4_4._y = 167.9; board4_5._x = 275.2; board4_5._y = 183.6; board4_6._x = 308.9; board4_6._y = 199.2; board4_7._x = 342.5; board4_7._y = 214.8; board5_0._x = 73.4; board5_0._y = 121.1; board5_1._x = 107.1; board5_1._y = 136.7; board5_2._x = 140.7; board5_2._y = 152.3; board5_3._x = 174.3; board5_3._y = 167.9; board5_4._x = 208; board5_4._y = 183.6; board5_5._x = 241.6; board5_5._y = 199.2; board5_6._x = 275.2; board5_6._y = 214.8; board5_7._x = 308.9; board5_7._y = 230.4; board6_0._x = 39.8; board6_0._y = 136.7; board6_1._x = 73.4; board6_1._y = 152.3; board6_2._x = 107.1; board6_2._y = 167.9; board6_3._x = 140.7; board6_3._y = 183.6; board6_4._x = 174.3; board6_4._y = 199.2; board6_5._x = 207.9; board6_5._y = 214.8; board6_6._x = 242; board6_6._y = 230.4; board6_7._x = 275.2; board6_7._y = 246.1; board7_0._x = 6.3; board7_0._y = 152.3; board7_1._x = 39.8; board7_1._y = 167.9; board7_2._x = 73.4; board7_2._y = 183.6; board7_3._x = 107.1; board7_3._y = 199.2; board7_4._x = 140.7; board7_4._y = 214.8; board7_5._x = 174.3; board7_5._y = 230.4; board7_6._x = 207.9; board7_6._y = 246.3; board7_7._x = 241.6; board7_7._y = 261.8; row = 0; while (row < 8) { col = 0; while (col < 8) { name = (("board" + row) + "_") + col; eval (name)._x = eval (name)._x + 34; eval (name)._y = eval (name)._y + 40; col++; } row++; } duplicateMovieClip ("message", "popup", count++); duplicateMovieClip ("message", "popup2", count++); popup._x = 275; popup._y = 200; popup2._x = 275; popup2._y = 200; } function initGame() { var row; var col; var name; var count = 1; i = 0; while (i < 100) { gameboard[i] = 1; compboard1[i] = 0; compboard2[i] = 0; compboard3[i] = 0; i++; } gameboard[0] = 3; gameboard[56] = 3; gameboard[7] = 2; gameboard[63] = 2; if (arena == 4) { gameboard[27] = 65; gameboard[28] = 65; gameboard[35] = 65; gameboard[36] = 65; gameboard[18] = 65; gameboard[21] = 65; gameboard[42] = 65; gameboard[45] = 65; } else if (arena == 2) { gameboard[1] = 65; gameboard[8] = 65; gameboard[6] = 65; gameboard[15] = 65; gameboard[48] = 65; gameboard[57] = 65; gameboard[55] = 65; gameboard[62] = 65; } else if (arena == 6) { gameboard[27] = 65; gameboard[28] = 65; gameboard[35] = 65; gameboard[36] = 65; gameboard[18] = 65; gameboard[21] = 65; gameboard[42] = 65; gameboard[45] = 65; gameboard[9] = 65; gameboard[14] = 65; gameboard[49] = 65; gameboard[54] = 65; } else if (arena == 5) { gameboard[19] = 65; gameboard[20] = 65; gameboard[26] = 65; gameboard[34] = 65; gameboard[29] = 65; gameboard[37] = 65; gameboard[43] = 65; gameboard[44] = 65; gameboard[9] = 65; gameboard[14] = 65; gameboard[49] = 65; gameboard[54] = 65; } else if (arena == 3) { gameboard[2] = 65; gameboard[10] = 65; gameboard[5] = 65; gameboard[13] = 65; gameboard[16] = 65; gameboard[17] = 65; gameboard[22] = 65; gameboard[23] = 65; gameboard[50] = 65; gameboard[58] = 65; gameboard[53] = 65; gameboard[61] = 65; gameboard[40] = 65; gameboard[41] = 65; gameboard[46] = 65; gameboard[47] = 65; } curGo = 0; playerHL.gotoAndStop(2); showBoard(); } function showBoard(animate) { bluecount = 0; redcount = 0; i = 11; while (i < 19) { j = i - 11; name = "board0_" + j; if (((((gameboard[i - 11] == 6) || (gameboard[i - 11] == 25)) || (gameboard[i - 11] == 13)) || (gameboard[i - 11] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 11]); if (playersGo) { gameboard[i - 11] = 3; } else { gameboard[i - 11] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 11]); } i++; } i = 21; while (i < 29) { j = i - 21; name = "board1_" + j; if (((((gameboard[i - 13] == 6) || (gameboard[i - 13] == 25)) || (gameboard[i - 13] == 13)) || (gameboard[i - 13] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 13]); if (playersGo) { gameboard[i - 13] = 3; } else { gameboard[i - 13] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 13]); } i++; } i = 31; while (i < 39) { j = i - 31; name = "board2_" + j; if (((((gameboard[i - 15] == 6) || (gameboard[i - 15] == 25)) || (gameboard[i - 15] == 13)) || (gameboard[i - 15] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 15]); if (playersGo) { gameboard[i - 15] = 3; } else { gameboard[i - 15] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 15]); } i++; } i = 41; while (i < 49) { j = i - 41; name = "board3_" + j; if (((((gameboard[i - 17] == 6) || (gameboard[i - 17] == 25)) || (gameboard[i - 17] == 13)) || (gameboard[i - 17] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 17]); if (playersGo) { gameboard[i - 17] = 3; } else { gameboard[i - 17] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 17]); } i++; } i = 51; while (i < 59) { j = i - 51; name = "board4_" + j; if (((((gameboard[i - 19] == 6) || (gameboard[i - 19] == 25)) || (gameboard[i - 19] == 13)) || (gameboard[i - 19] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 19]); if (playersGo) { gameboard[i - 19] = 3; } else { gameboard[i - 19] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 19]); } i++; } i = 61; while (i < 69) { j = i - 61; name = "board5_" + j; if (((((gameboard[i - 21] == 6) || (gameboard[i - 21] == 25)) || (gameboard[i - 21] == 13)) || (gameboard[i - 21] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 21]); if (playersGo) { gameboard[i - 21] = 3; } else { gameboard[i - 21] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 21]); } i++; } i = 71; while (i < 79) { j = i - 71; name = "board6_" + j; if (((((gameboard[i - 23] == 6) || (gameboard[i - 23] == 25)) || (gameboard[i - 23] == 13)) || (gameboard[i - 23] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 23]); if (playersGo) { gameboard[i - 23] = 3; } else { gameboard[i - 23] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 23]); } i++; } i = 81; while (i < 89) { j = i - 81; name = "board7_" + j; if (((((gameboard[i - 25] == 6) || (gameboard[i - 25] == 25)) || (gameboard[i - 25] == 13)) || (gameboard[i - 25] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 25]); if (playersGo) { gameboard[i - 25] = 3; } else { gameboard[i - 25] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 25]); } i++; } updateScores(); } function updateScores() { redcount = 0; bluecount = 0; i = 0; while (i < 64) { if ((gameboard[i] == 2) || (gameboard[i] == 46)) { redcount++; } else if ((gameboard[i] == 3) || (gameboard[i] == 45)) { bluecount++; } i++; } blues = bluecount; reds = redcount; if ((((redcount + bluecount) == numTiles) || (redcount == 0)) || (bluecount == 0)) { endGame(redcount, bluecount); } } function removeMovedBlob() { trace("remove " + blobToRemove); if (playersGo) { eval (blobToRemove).gotoAndPlay(50); } else { eval (blobToRemove).gotoAndPlay(57); } } function updateBlob(piece, frame) { eval (piece).gotoAndPlay(frame); } function endGame() { trace("endgame"); if (reds == bluecount) { popup2.gotoAndPlay(95); trace("draw"); } else if (reds > blues) { popup2.gotoAndPlay(180); trace("red"); } else if (blues > reds) { popup2.gotoAndPlay(263); trace("blue"); } else { trace("no win"); } trace(gameboard); } function removePieces() { var row; var col; var name; var count = 1; counter = 0; row = 0; while (row < 8) { col = 0; while (col < 8) { name = (("board" + row) + "_") + col; removeMovieClip(name); counter++; col++; } row++; } } function nextRound() { popup.gotoAndStop(1); gotoAndPlay (31); trace("bluewon"); } function gameOver() { gotoAndPlay (36); } sound_drums.start(0, 999); numGames++; bestmove = 0; bestblob = 0; PLAYER = 3; COMPUTER = 2; OFFBOARD = 4; jumpMove = false; blobToRemove = 0; selected = 0; selectedpos = 0; playersGo = true; flip = new Array(8); gameboard = new Array(100); compboard1 = new Array(100); compboard2 = new Array(100); compboard3 = new Array(100); compFull = new Array(); compFull2 = new Array(); board = new Array(64); cBoard = new Array(64); pBoard = new Array(64); makeBoard(); initGame(); trace("-------------------------------------"); debugShowBoard(); stop();
Instance of Symbol 158 MovieClip "playerHL" in Frame 34
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Instance of Symbol 160 MovieClip "computerLight" in Frame 34
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Frame 35
gotoAndStop (34);
Frame 36
if (_root.muted == false) { _root.sound_laugh.start(); } sound_drums.stop(); stop();
Frame 37
loadMovie ("http://www.kwikgames.com/adverts/blobwars_ad.swf", _root.promo); sound_drums.stop();
Frame 159
stop();
Frame 160
stop();
Frame 161
stop();
Frame 162
stop();
Frame 189
trace("first scene blink");
Instance of Symbol 158 MovieClip "playerHL" in Frame 189
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Instance of Symbol 160 MovieClip "computerLight" in Frame 189
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Frame 191
function delay(length) { x = getTimer(); do { y = getTimer(); } while (y < (x + length)); } function compensateArrays(move) { if (move < 19) { move = move - 11; } else if (move < 29) { move = move - 13; } else if (move < 39) { move = move - 15; } else if (move < 49) { move = move - 17; } else if (move < 59) { move = move - 19; } else if (move < 69) { move = move - 21; } else if (move < 79) { move = move - 23; } else if (move < 89) { move = move - 25; } return(move); } function debugShowBoard() { trace((((((((((((((compboard1[11] + " | ") + compboard1[12]) + " | ") + compboard1[13]) + " | ") + compboard1[14]) + " | ") + compboard1[15]) + " | ") + compboard1[16]) + " | ") + compboard1[17]) + " | ") + compboard1[18]); trace((((((((((((((compboard1[21] + " | ") + compboard1[22]) + " | ") + compboard1[23]) + " | ") + compboard1[24]) + " | ") + compboard1[25]) + " | ") + compboard1[26]) + " | ") + compboard1[27]) + " | ") + compboard1[28]); trace((((((((((((((compboard1[31] + " | ") + compboard1[32]) + " | ") + compboard1[33]) + " | ") + compboard1[34]) + " | ") + compboard1[35]) + " | ") + compboard1[36]) + " | ") + compboard1[37]) + " | ") + compboard1[38]); trace((((((((((((((compboard1[41] + " | ") + compboard1[42]) + " | ") + compboard1[43]) + " | ") + compboard1[44]) + " | ") + compboard1[45]) + " | ") + compboard1[46]) + " | ") + compboard1[47]) + " | ") + compboard1[48]); trace((((((((((((((compboard1[51] + " | ") + compboard1[52]) + " | ") + compboard1[53]) + " | ") + compboard1[54]) + " | ") + compboard1[55]) + " | ") + compboard1[56]) + " | ") + compboard1[57]) + " | ") + compboard1[58]); trace((((((((((((((compboard1[61] + " | ") + compboard1[62]) + " | ") + compboard1[63]) + " | ") + compboard1[64]) + " | ") + compboard1[65]) + " | ") + compboard1[66]) + " | ") + compboard1[67]) + " | ") + compboard1[68]); trace((((((((((((((compboard1[71] + " | ") + compboard1[72]) + " | ") + compboard1[73]) + " | ") + compboard1[74]) + " | ") + compboard1[75]) + " | ") + compboard1[76]) + " | ") + compboard1[77]) + " | ") + compboard1[78]); trace((((((((((((((compboard1[81] + " | ") + compboard1[82]) + " | ") + compboard1[83]) + " | ") + compboard1[84]) + " | ") + compboard1[85]) + " | ") + compboard1[86]) + " | ") + compboard1[87]) + " | ") + compboard1[88]); trace(compFull); } function copyArrays() { i = 0; while (i < 8) { compboard1[i + 11] = gameboard[i]; i++; } i = 8; while (i < 16) { compboard1[i + 13] = gameboard[i]; i++; } i = 16; while (i < 24) { compboard1[i + 15] = gameboard[i]; i++; } i = 24; while (i < 32) { compboard1[i + 17] = gameboard[i]; i++; } i = 32; while (i < 40) { compboard1[i + 19] = gameboard[i]; i++; } i = 40; while (i < 48) { compboard1[i + 21] = gameboard[i]; i++; } i = 48; while (i < 56) { compboard1[i + 23] = gameboard[i]; i++; } i = 56; while (i < 64) { compboard1[i + 25] = gameboard[i]; i++; } } function myRandom(minval, maxval) { return(minval + Math.floor(Math.random() * ((maxval + 1) - minval))); } function attack(pos) { attacked = 0; if (playersGo) { if (((((((((gameboard[pos + 1] == 2) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 6; attacked++; } if (((((((((gameboard[pos - 1] == 2) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 6; attacked++; } if (((((((((gameboard[pos + 9] == 2) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 9] = 6; attacked++; } if (((((((((gameboard[pos + 7] == 2) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos + 7] = 6; attacked++; } if (gameboard[pos + 8] == 2) { gameboard[pos + 8] = 6; attacked++; } if (((((((((gameboard[pos - 9] == 2) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 6; attacked++; } if (((((((((gameboard[pos - 7] == 2) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos - 7] = 6; attacked++; } if (gameboard[pos - 8] == 2) { gameboard[pos - 8] = 6; attacked++; } } else { if (((((((((gameboard[pos + 1] == 3) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 25; attacked++; } if (((((((((gameboard[pos - 1] == 3) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 25; attacked++; } if (((((((((gameboard[pos + 9] == 3) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 9] = 25; attacked++; } if (((((((((gameboard[pos + 7] == 3) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos + 7] = 25; attacked++; } if (gameboard[pos + 8] == 3) { gameboard[pos + 8] = 25; attacked++; } if (((((((((gameboard[pos - 9] == 3) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 25; attacked++; } if (((((((((gameboard[pos - 7] == 3) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos - 7] = 25; attacked++; } if (gameboard[pos - 8] == 3) { gameboard[pos - 8] = 25; attacked++; } } showBoard(true); if (_root.muted == false) { if (attacked >= 7) { sound_pass.start(); } else if (attacked >= 5) { sound_attack2.start(); } else if (attacked >= 3) { sound_attack.start(); } else if (attacked >= 1) { sound_attack1.start(); } } if (playersGo) { playersGo = false; playerHL.gotoAndStop(1); computerLight.gotoAndStop(2); } else { playersGo = true; playerHL.gotoAndStop(2); computerLight.gotoAndStop(1); } curGo++; } function clearClicked() { i = 0; while (i < 64) { if ((gameboard[i] == 4) || (gameboard[i] == 5)) { gameboard[i] = 1; } i++; } } function placeBlob(pos) { if (_root.muted == false) { sound_spawn.start(); } if (playersGo) { gameboard[pos] = 3; } else { gameboard[pos] = 2; } clearClicked(); showBoard(false); attack(pos); } function moveBlob(pos) { if (_root.muted == false) { sound_take.start(); } if (playersGo) { gameboard[pos] = 3; } else { gameboard[pos] = 2; } gameboard[selectedpos] = 1; clearClicked(); showBoard(false); attack(pos); } function blobClicked(blob, pos) { if (_root.muted == false) { sound_select.start(); } selected = blob; selectedpos = pos; clearClicked(); if (((((((((gameboard[pos + 1] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 4; } if (((((((((((((((((gameboard[pos + 2] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 2] = 5; } if (((((((((gameboard[pos + 8] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 8] = 4; } if (((((((((gameboard[pos + 16] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 16] = 5; } if (((((((((gameboard[pos - 1] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 4; } if (((((((((((((((((gameboard[pos - 2] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 2] = 5; } if (((((((((gameboard[pos - 8] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 8] = 4; } if (((((((((gameboard[pos - 16] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 16] = 5; } if ((((((((((((((((gameboard[pos + 7] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 7] = 4; } if ((((((((((((((((((((((((gameboard[pos + 6] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 6] = 5; } if ((((((((((((((((((((((((gameboard[pos + 14] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 14] = 5; } if ((((((((((((((((gameboard[pos + 15] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 15] = 5; } if ((((((((((((((((gameboard[pos + 9] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 9] = 4; } if ((((((((((((((((((((((((gameboard[pos + 10] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 10] = 5; } if ((((((((((((((((gameboard[pos + 17] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 17] = 5; } if ((((((((((((((((((((((((gameboard[pos + 18] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 18] = 5; } if ((((((((((((((((gameboard[pos - 7] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 7] = 4; } if (((((((((((((((((gameboard[pos - 6] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 6] = 5; } if (((((((((((((((((gameboard[pos - 14] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 14] = 5; } if ((((((((((((((((gameboard[pos - 15] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 15] = 5; } if ((((((((((((((((gameboard[pos - 9] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 4; } if ((((((((((((((((((((((((gameboard[pos - 10] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 10] = 5; } if ((((((((((((((((gameboard[pos - 17] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 17] = 5; } if ((((((((((((((((((((((((gameboard[pos - 18] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 18] = 5; } gameboard[pos] = 45; showBoard(false); gameboard[pos] = 3; } function computerClicked(blob, pos) { selected = blob; selectedpos = pos; if (((((((((gameboard[pos + 1] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) { gameboard[pos + 1] = 4; } if (((((((((((((((((gameboard[pos + 2] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 2] = 5; } if (((((((((gameboard[pos + 8] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 8] = 4; } if (((((((((gameboard[pos + 16] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) { gameboard[pos + 16] = 5; } if (((((((((gameboard[pos - 1] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 1] = 4; } if (((((((((((((((((gameboard[pos - 2] == 1) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 2] = 5; } if (((((((((gameboard[pos - 8] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 8] = 4; } if (((((((((gameboard[pos - 16] == 1) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) { gameboard[pos - 16] = 5; } if ((((((((((((((((gameboard[pos + 7] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 7] = 4; } if ((((((((((((((((((((((((gameboard[pos + 6] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 6] = 5; } if ((((((((((((((((((((((((gameboard[pos + 14] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos + 14] = 5; } if ((((((((((((((((gameboard[pos + 15] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) { gameboard[pos + 15] = 5; } if ((((((((((((((((gameboard[pos + 9] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 9] = 4; } if ((((((((((((((((((((((((gameboard[pos + 10] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 10] = 5; } if ((((((((((((((((gameboard[pos + 17] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) { gameboard[pos + 17] = 5; } if ((((((((((((((((((((((((gameboard[pos + 18] == 1) && (pos != 56)) && (pos != 57)) && (pos != 58)) && (pos != 59)) && (pos != 60)) && (pos != 61)) && (pos != 62)) && (pos != 63)) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos + 18] = 5; } if ((((((((((((((((gameboard[pos - 7] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 7] = 4; } if (((((((((((((((((gameboard[pos - 6] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 6] = 5; } if (((((((((((((((((gameboard[pos - 14] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 6)) && (pos != 14)) && (pos != 22)) && (pos != 30)) && (pos != 38)) && (pos != 46)) && (pos != 54)) && (pos != 62)) { gameboard[pos - 14] = 5; } if ((((((((((((((((gameboard[pos - 15] == 1) && (pos != 7)) && (pos != 15)) && (pos != 23)) && (pos != 31)) && (pos != 39)) && (pos != 47)) && (pos != 55)) && (pos != 63)) && (pos != 0)) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) { gameboard[pos - 15] = 5; } if ((((((((((((((((gameboard[pos - 9] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 9] = 4; } if ((((((((((((((((((((((((gameboard[pos - 10] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 10] = 5; } if ((((((((((((((((gameboard[pos - 17] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) { gameboard[pos - 17] = 5; } if ((((((((((((((((((((((((gameboard[pos - 18] == 1) && (pos != 1)) && (pos != 2)) && (pos != 3)) && (pos != 4)) && (pos != 5)) && (pos != 6)) && (pos != 7)) && (pos != 0)) && (pos != 8)) && (pos != 16)) && (pos != 24)) && (pos != 32)) && (pos != 40)) && (pos != 48)) && (pos != 56)) && (pos != 1)) && (pos != 9)) && (pos != 17)) && (pos != 25)) && (pos != 33)) && (pos != 41)) && (pos != 49)) && (pos != 57)) { gameboard[pos - 18] = 5; } gameboard[pos] = 46; showBoard(false); gameboard[pos] = 2; } function makeBoard() { var row; var col; var name; var count = 1; counter = 0; row = 0; while (row < 8) { col = 0; while (col < 8) { name = (("board" + row) + "_") + col; duplicateMovieClip ("piece", name, count++); eval (name).row = row; eval (name).col = col; eval (name).name = name; eval (name).pos = counter; counter++; col++; } row++; } board0_0._x = 241.6; board0_0._y = 42.9; board0_1._x = 275.2; board0_1._y = 58.5; board0_2._x = 308.9; board0_2._y = 74.2; board0_3._x = 342.5; board0_3._y = 89.8; board0_4._x = 376.1; board0_4._y = 105.4; board0_5._x = 409.8; board0_5._y = 121.2; board0_6._x = 443.4; board0_6._y = 136.7; board0_7._x = 477; board0_7._y = 152.3; board1_0._x = 207.9; board1_0._y = 58.8; board1_1._x = 241.6; board1_1._y = 74.2; board1_2._x = 275.2; board1_2._y = 89.8; board1_3._x = 308.9; board1_3._y = 105.2; board1_4._x = 342.5; board1_4._y = 121.1; board1_5._x = 376.1; board1_5._y = 136.7; board1_6._x = 409.8; board1_6._y = 152.3; board1_7._x = 443.4; board1_7._y = 167.9; board2_0._x = 174.3; board2_0._y = 74.2; board2_1._x = 207.9; board2_1._y = 89.8; board2_2._x = 241.6; board2_2._y = 105.4; board2_3._x = 275.2; board2_3._y = 121.1; board2_4._x = 308.9; board2_4._y = 136.7; board2_5._x = 342.5; board2_5._y = 152.3; board2_6._x = 376.1; board2_6._y = 167.9; board2_7._x = 409.8; board2_7._y = 183.6; board3_0._x = 140.7; board3_0._y = 89.9; board3_1._x = 174.3; board3_1._y = 105.4; board3_2._x = 207.9; board3_2._y = 121.1; board3_3._x = 241.6; board3_3._y = 136.7; board3_4._x = 275.2; board3_4._y = 152.3; board3_5._x = 308.9; board3_5._y = 167.9; board3_6._x = 342.5; board3_6._y = 183.6; board3_7._x = 376.1; board3_7._y = 199.2; board4_0._x = 107.1; board4_0._y = 105.4; board4_1._x = 140.7; board4_1._y = 121.1; board4_2._x = 174.3; board4_2._y = 136.7; board4_3._x = 207.9; board4_3._y = 152.3; board4_4._x = 241.6; board4_4._y = 167.9; board4_5._x = 275.2; board4_5._y = 183.6; board4_6._x = 308.9; board4_6._y = 199.2; board4_7._x = 342.5; board4_7._y = 214.8; board5_0._x = 73.4; board5_0._y = 121.1; board5_1._x = 107.1; board5_1._y = 136.7; board5_2._x = 140.7; board5_2._y = 152.3; board5_3._x = 174.3; board5_3._y = 167.9; board5_4._x = 208; board5_4._y = 183.6; board5_5._x = 241.6; board5_5._y = 199.2; board5_6._x = 275.2; board5_6._y = 214.8; board5_7._x = 308.9; board5_7._y = 230.4; board6_0._x = 39.8; board6_0._y = 136.7; board6_1._x = 73.4; board6_1._y = 152.3; board6_2._x = 107.1; board6_2._y = 167.9; board6_3._x = 140.7; board6_3._y = 183.6; board6_4._x = 174.3; board6_4._y = 199.2; board6_5._x = 207.9; board6_5._y = 214.8; board6_6._x = 242; board6_6._y = 230.4; board6_7._x = 275.2; board6_7._y = 246.1; board7_0._x = 6.3; board7_0._y = 152.3; board7_1._x = 39.8; board7_1._y = 167.9; board7_2._x = 73.4; board7_2._y = 183.6; board7_3._x = 107.1; board7_3._y = 199.2; board7_4._x = 140.7; board7_4._y = 214.8; board7_5._x = 174.3; board7_5._y = 230.4; board7_6._x = 207.9; board7_6._y = 246.3; board7_7._x = 241.6; board7_7._y = 261.8; row = 0; while (row < 8) { col = 0; while (col < 8) { name = (("board" + row) + "_") + col; eval (name)._x = eval (name)._x + 34; eval (name)._y = eval (name)._y + 40; col++; } row++; } duplicateMovieClip ("message", "popup", count++); duplicateMovieClip ("message", "popup2", count++); popup._x = 275; popup._y = 200; popup2._x = 275; popup2._y = 200; } function initGame() { var row; var col; var name; var count = 1; i = 0; while (i < 100) { gameboard[i] = 1; compboard1[i] = 0; compboard2[i] = 0; compboard3[i] = 0; i++; } gameboard[0] = 3; gameboard[56] = 3; gameboard[7] = 2; gameboard[63] = 2; if (arena == 4) { gameboard[27] = 65; gameboard[28] = 65; gameboard[35] = 65; gameboard[36] = 65; gameboard[18] = 65; gameboard[21] = 65; gameboard[42] = 65; gameboard[45] = 65; } else if (arena == 2) { gameboard[1] = 65; gameboard[8] = 65; gameboard[6] = 65; gameboard[15] = 65; gameboard[48] = 65; gameboard[57] = 65; gameboard[55] = 65; gameboard[62] = 65; } else if (arena == 6) { gameboard[27] = 65; gameboard[28] = 65; gameboard[35] = 65; gameboard[36] = 65; gameboard[18] = 65; gameboard[21] = 65; gameboard[42] = 65; gameboard[45] = 65; gameboard[9] = 65; gameboard[14] = 65; gameboard[49] = 65; gameboard[54] = 65; } else if (arena == 5) { gameboard[19] = 65; gameboard[20] = 65; gameboard[26] = 65; gameboard[34] = 65; gameboard[29] = 65; gameboard[37] = 65; gameboard[43] = 65; gameboard[44] = 65; gameboard[9] = 65; gameboard[14] = 65; gameboard[49] = 65; gameboard[54] = 65; } else if (arena == 3) { gameboard[2] = 65; gameboard[10] = 65; gameboard[5] = 65; gameboard[13] = 65; gameboard[16] = 65; gameboard[17] = 65; gameboard[22] = 65; gameboard[23] = 65; gameboard[50] = 65; gameboard[58] = 65; gameboard[53] = 65; gameboard[61] = 65; gameboard[40] = 65; gameboard[41] = 65; gameboard[46] = 65; gameboard[47] = 65; } curGo = 0; playerHL.gotoAndStop(2); showBoard(); } function showBoard(animate) { bluecount = 0; redcount = 0; i = 11; while (i < 19) { j = i - 11; name = "board0_" + j; if (((((gameboard[i - 11] == 6) || (gameboard[i - 11] == 25)) || (gameboard[i - 11] == 13)) || (gameboard[i - 11] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 11]); if (playersGo) { gameboard[i - 11] = 3; } else { gameboard[i - 11] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 11]); } i++; } i = 21; while (i < 29) { j = i - 21; name = "board1_" + j; if (((((gameboard[i - 13] == 6) || (gameboard[i - 13] == 25)) || (gameboard[i - 13] == 13)) || (gameboard[i - 13] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 13]); if (playersGo) { gameboard[i - 13] = 3; } else { gameboard[i - 13] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 13]); } i++; } i = 31; while (i < 39) { j = i - 31; name = "board2_" + j; if (((((gameboard[i - 15] == 6) || (gameboard[i - 15] == 25)) || (gameboard[i - 15] == 13)) || (gameboard[i - 15] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 15]); if (playersGo) { gameboard[i - 15] = 3; } else { gameboard[i - 15] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 15]); } i++; } i = 41; while (i < 49) { j = i - 41; name = "board3_" + j; if (((((gameboard[i - 17] == 6) || (gameboard[i - 17] == 25)) || (gameboard[i - 17] == 13)) || (gameboard[i - 17] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 17]); if (playersGo) { gameboard[i - 17] = 3; } else { gameboard[i - 17] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 17]); } i++; } i = 51; while (i < 59) { j = i - 51; name = "board4_" + j; if (((((gameboard[i - 19] == 6) || (gameboard[i - 19] == 25)) || (gameboard[i - 19] == 13)) || (gameboard[i - 19] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 19]); if (playersGo) { gameboard[i - 19] = 3; } else { gameboard[i - 19] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 19]); } i++; } i = 61; while (i < 69) { j = i - 61; name = "board5_" + j; if (((((gameboard[i - 21] == 6) || (gameboard[i - 21] == 25)) || (gameboard[i - 21] == 13)) || (gameboard[i - 21] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 21]); if (playersGo) { gameboard[i - 21] = 3; } else { gameboard[i - 21] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 21]); } i++; } i = 71; while (i < 79) { j = i - 71; name = "board6_" + j; if (((((gameboard[i - 23] == 6) || (gameboard[i - 23] == 25)) || (gameboard[i - 23] == 13)) || (gameboard[i - 23] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 23]); if (playersGo) { gameboard[i - 23] = 3; } else { gameboard[i - 23] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 23]); } i++; } i = 81; while (i < 89) { j = i - 81; name = "board7_" + j; if (((((gameboard[i - 25] == 6) || (gameboard[i - 25] == 25)) || (gameboard[i - 25] == 13)) || (gameboard[i - 25] == 32)) && (animate)) { eval (name).gotoAndPlay(gameboard[i - 25]); if (playersGo) { gameboard[i - 25] = 3; } else { gameboard[i - 25] = 2; } } else { eval (name).gotoAndStop(gameboard[i - 25]); } i++; } updateScores(); } function updateScores() { redcount = 0; bluecount = 0; i = 0; while (i < 64) { if ((gameboard[i] == 2) || (gameboard[i] == 46)) { redcount++; } else if ((gameboard[i] == 3) || (gameboard[i] == 45)) { bluecount++; } i++; } blues = bluecount; reds = redcount; if ((((redcount + bluecount) == numTiles) || (redcount == 0)) || (bluecount == 0)) { endGame(redcount, bluecount); } } function removeMovedBlob() { trace("remove " + blobToRemove); if (playersGo) { eval (blobToRemove).gotoAndPlay(50); } else { eval (blobToRemove).gotoAndPlay(57); } } function updateBlob(piece, frame) { eval (piece).gotoAndPlay(frame); } function endGame() { trace("endgame"); if (reds == bluecount) { popup2.gotoAndPlay(95); trace("draw"); } else if (reds > blues) { popup2.gotoAndPlay(180); trace("red"); } else if (blues > reds) { popup2.gotoAndPlay(263); trace("blue"); } else { trace("no win"); } trace(gameboard); } function removePieces() { var row; var col; var name; var count = 1; counter = 0; row = 0; while (row < 8) { col = 0; while (col < 8) { name = (("board" + row) + "_") + col; removeMovieClip(name); counter++; col++; } row++; } } function nextRound() { popup.gotoAndStop(1); gotoAndPlay (189); trace("bluewon"); } function gameOver() { gotoAndPlay (193); } sound_drums.start(0, 999); numGames++; bestmove = 0; bestblob = 0; PLAYER = 3; COMPUTER = 2; OFFBOARD = 4; jumpMove = false; blobToRemove = 0; selected = 0; selectedpos = 0; playersGo = true; flip = new Array(8); gameboard = new Array(100); compboard1 = new Array(100); compboard2 = new Array(100); compboard3 = new Array(100); compFull = new Array(); compFull2 = new Array(); board = new Array(64); cBoard = new Array(64); pBoard = new Array(64); makeBoard(); initGame(); trace("-------------------------------------"); debugShowBoard(); stop();
Instance of Symbol 158 MovieClip "playerHL" in Frame 191
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Instance of Symbol 376 MovieClip "computerLight" in Frame 191
onClipEvent (enterFrame) { if (_root.whoseGo == _root.PLAYER) { } }
Frame 192
gotoAndStop (191);
Frame 193
if (_root.muted == false) { _root.sound_laugh.start(); } sound_drums.stop(); stop();
Frame 194
loadMovie ("http://www.kwikgames.com/adverts/blobwars_ad.swf", _root.promo); sound_drums.stop();
Frame 292
stop();
Symbol 13 MovieClip Frame 1
function formatBytes(bytes) { var kb = 1024; var mb = (kb * 1024); var tempNum = 0; if (bytes >= mb) { tempNum = String(Math.floor((bytes / mb) * 100) / 100); if (tempNum.substring(tempNum.indexOf("."), tempNum.length).length == 2) { tempNum = tempNum + "0"; } tempNum = tempNum + " MB"; } else if (bytes >= kb) { tempNum = String(Math.floor((bytes / kb) * 100) / 100); if (tempNum.substring(tempNum.indexOf("."), tempNum.length).length == 2) { tempNum = tempNum + "0"; } tempNum = tempNum + " KB"; } else { tempNum = bytes + " B"; } return(tempNum); } this._visible = false; var isLoaded = false; var totalBytes = _parent.getBytesTotal(); var loadedBytes = _parent.getBytesLoaded(); var totalFrames = _parent._totalFrames(); var loadedFrames = _parent._framesLoaded(); var fractionLoaded = 0; var percentLoaded = "0%"; var bytesPerSecond = 0; var sizePerSecond = formatBytes(bytesPerSecond); var elapsedTime = "0:00"; var estimatedTime = "0:00"; var estimatedTimeLeft = "0:00"; var gStartTime = getTimer(); var gCurrentTime = getTimer(); var gSampleTimer = (gCurrentTime - gStartTime); var gSizeSample = loadedBytes; var framesPerSecond = 0; var frameCounter = 0; var totalSize = formatBytes(totalBytes); var loadedSize = formatBytes(loadedBytes); var loadedBytes = 0; var gLoading = true; var gPlaying = false; _parent.stop();
Symbol 13 MovieClip Frame 2
if (gLoading) { loadedBytes = _parent.getBytesLoaded(); loadedSize = formatBytes(loadedBytes); loadedFrames = _parent._framesLoaded; gCurrentTime = getTimer(); var elapsedMinutes = Math.floor(((gCurrentTime - gStartTime) / 1000) / 60); var elapsedSeconds = Math.floor(((gCurrentTime - gStartTime) / 1000) % 60); if (String(elapsedSeconds).length == 1) { elapsedSeconds = "0" + elapsedSeconds; } elapsedTime = (elapsedMinutes + ":") + elapsedSeconds; frameCounter++; if ((gCurrentTime - gStartTime) >= (gSampleTimer + 1000)) { framesPerSecond = frameCounter; frameCounter = 0; bytesPerSecond = loadedBytes - gSizeSample; sizePerSecond = formatBytes(bytesPerSecond); if (STREAM && (PLAY_TYPE == "auto")) { if ((loadedFrames / framesPerSecond) > ((totalBytes - loadedBytes) / bytesPerSecond)) { _parent.play(); } } var estimatedMinutes = Math.floor((totalBytes / bytesPerSecond) / 60); var estimatedSeconds = Math.floor((totalBytes / bytesPerSecond) % 60); if (String(estimatedSeconds).length == 1) { estimatedSeconds = "0" + estimatedSeconds; } estimatedTime = (estimatedMinutes + ":") + estimatedSeconds; var estimatedMinutesLeft = Math.floor(((totalBytes - loadedBytes) / bytesPerSecond) / 60); var estimatedSecondsLeft = Math.floor(((totalBytes - loadedBytes) / bytesPerSecond) % 60); if (String(estimatedSecondsLeft).length == 1) { estimatedSecondsLeft = "0" + estimatedSecondsLeft; } estimatedTimeLeft = (estimatedMinutesLeft + ":") + estimatedSecondsLeft; gSizeSample = loadedBytes; gSampleTimer = gCurrentTime - gStartTime; } fractionLoaded = loadedBytes / totalBytes; percentLoaded = Math.floor(fractionLoaded * 100) + "%"; if (STREAM) { switch (PLAY_TYPE) { case "bytes" : if (loadedBytes >= PLAY_BYTES) { if (!gPlaying) { _parent.play(); gPlaying = true; } } break; case "frames" : if (loadedFrames >= PLAY_FRAMES) { if (!gPlaying) { _parent.play(); gPlaying = true; } } break; case "percent" : if ((fractionLoaded * 100) < PLAY_PERCENT) { break; } if (gPlaying) { break; } _parent.play(); gPlaying = true; } } if (loadedBytes == totalBytes) { isLoaded = true; } if (isLoaded) { if (!STREAM) { _parent.play(); } gLoading = false; stop(); } }
Symbol 13 MovieClip Frame 3
gotoAndPlay (2);
Symbol 32 Button
on (release) { getURL ("http://www.kwikgames.com", _blank); }
Symbol 37 Button
on (release) { gotoAndStop (6); }
Symbol 41 Button
on (release) { gotoAndStop (7); }
Symbol 45 Button
on (release) { nextFrame(); }
Symbol 49 Button
on (release) { gotoAndStop (160); twoUpGame = true; }
Symbol 50 Button
on (release) { getURL ("http://www.kwikgames.com", _blank); }
Symbol 63 MovieClip Frame 1
gotoAndPlay(Math.floor(Math.random() * 1000));
Symbol 73 MovieClip Frame 1
gotoAndPlay(Math.floor(Math.random() * 1000));
Symbol 80 Button
on (release) { rounds = 1; numRounds = 1; nextFrame(); }
Symbol 84 Button
on (release) { rounds = 2; numRounds = 3; nextFrame(); }
Symbol 88 Button
on (release) { rounds = 3; numRounds = 5; nextFrame(); }
Symbol 92 Button
on (release) { gotoAndStop (2); }
Symbol 99 Button
on (release) { arena = 1; numTiles = 64; gotoAndPlay (34); }
Symbol 103 Button
on (release) { nextFrame(); }
Symbol 107 Button
on (release) { arena = 1; numTiles = 64; gotoAndPlay (34); }
Symbol 109 Button
on (release) { arena = 2; numTiles = 56; gotoAndPlay (34); }
Symbol 111 Button
on (release) { arena = 3; numTiles = 48; gotoAndPlay (34); }
Symbol 113 Button
on (release) { arena = 4; numTiles = 56; gotoAndPlay (34); }
Symbol 115 Button
on (release) { arena = 5; numTiles = 52; gotoAndPlay (34); }
Symbol 117 Button
on (release) { arena = 6; numTiles = 52; gotoAndPlay (34); }
Symbol 157 Button
on (release) { _root.clearClicked(); _root.showBoard(false); _root.popup.gotoAndPlay("playerPass"); }
Symbol 158 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 1
stop();
Symbol 197 Button
on (release) { initGame(); }
Symbol 198 Button
on (release) { gotoAndPlay (31); }
Symbol 199 Button
on (release) { debugShowBoard(); }
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 22
stop(); _root.computerGo();
Symbol 205 MovieClip Frame 30
if (_root.bestmove < 8) { j = _root.bestmove; name = "board0_" + j; } else if (_root.bestmove < 16) { j = _root.bestmove - 8; name = "board1_" + j; } else if (_root.bestmove < 24) { j = _root.bestmove - 16; name = "board2_" + j; } else if (_root.bestmove < 32) { j = _root.bestmove - 24; name = "board3_" + j; } else if (_root.bestmove < 40) { j = _root.bestmove - 32; name = "board4_" + j; } else if (_root.bestmove < 48) { j = _root.bestmove - 40; name = "board5_" + j; } else if (_root.bestmove < 56) { j = _root.bestmove - 48; name = "board6_" + j; } else if (_root.bestmove < 64) { j = _root.bestmove - 56; name = "board7_" + j; } _root.updateBlob(name, 32);
Symbol 205 MovieClip Frame 36
_root.placeBlob(_root.bestmove); _root.playersGo = true;
Symbol 237 Button
on (release) { if ((_root.playersGo == false) && (_root.twoUpGame)) { _root.computerClicked(this.name, this.pos); _root.blobToRemove = this.name; } }
Symbol 238 Button
on (release) { if (_root.playersGo == true) { _root.blobClicked(this.name, this.pos); _root.blobToRemove = this.name; } }
Symbol 242 Button
on (release) { if (_root.playersGo) { _root.updateBlob(this.name, 13); } else { _root.updateBlob(this.name, 32); } _root.bestmove = this.pos; _root.playerDelay.play(); }
Symbol 246 Button
on (release) { if (_root.playersGo) { _root.updateBlob(this.name, 13); } else { _root.updateBlob(this.name, 32); } _root.bestmove = this.pos; _root.playerDelay2.play(); }
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 4
stop();
Symbol 255 MovieClip Frame 5
stop();
Symbol 255 MovieClip Frame 19
gotoAndStop (3);
Symbol 255 MovieClip Frame 38
gotoAndStop (2);
Symbol 255 MovieClip Frame 45
stop();
Symbol 255 MovieClip Frame 46
if (_root.muted == false) { _root.sound_select.start(); } stop();
Symbol 255 MovieClip Frame 47
stop();
Symbol 255 MovieClip Frame 56
gotoAndStop (1);
Symbol 255 MovieClip Frame 63
gotoAndStop (1);
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 16
if (_root.bestmove < 8) { j = _root.bestmove; name = "board0_" + j; } else if (_root.bestmove < 16) { j = _root.bestmove - 8; name = "board1_" + j; } else if (_root.bestmove < 24) { j = _root.bestmove - 16; name = "board2_" + j; } else if (_root.bestmove < 32) { j = _root.bestmove - 24; name = "board3_" + j; } else if (_root.bestmove < 40) { j = _root.bestmove - 32; name = "board4_" + j; } else if (_root.bestmove < 48) { j = _root.bestmove - 40; name = "board5_" + j; } else if (_root.bestmove < 56) { j = _root.bestmove - 48; name = "board6_" + j; } else if (_root.bestmove < 64) { j = _root.bestmove - 56; name = "board7_" + j; } _root.updateBlob(name, 32);
Symbol 257 MovieClip Frame 22
_root.placeBlob(_root.bestmove);
Symbol 257 MovieClip Frame 23
gotoAndStop (1); playersGo = true;
Symbol 279 Button
on (release) { if (_root.numGames == 0) { _root.gotoAndPlay("splash", 1); } else { trace("reset"); _this.gotoAndStop(1); _root.removePieces(); _root.gotoAndPlay("1up", 2); } }
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 45
if (_root.muted == false) { _root.sound_pass.start(); } _root.playersGo = true; i = 0; while (i < 64) { if (_root.gameboard[i] == 1) { _root.gameboard[i] = 13; } i++; } _root.showboard(true); gotoAndStop (1);
Symbol 280 MovieClip Frame 88
if (_root.muted == false) { _root.sound_pass.start(); } if (_root.playersGo == true) { i = 0; while (i < 64) { if (_root.gameboard[i] == 1) { _root.gameboard[i] = 32; } i++; } trace("p1 pass"); } else { i = 0; while (i < 64) { if (_root.gameboard[i] == 1) { _root.gameboard[i] = 13; } i++; } trace("p1 pass"); } if (_root.playersGo) { _root.playersGo = false; } else { _root.playersGo = true; } _root.showboard(true); gotoAndStop (1);
Symbol 280 MovieClip Frame 95
if (_root.muted == false) { _root.sound_end.start(); }
Symbol 280 MovieClip Frame 163
if (_root.numGames == 0) { gotoAndStop (1); _root.removePieces(); _root.gameOver(); } else { _root.removePieces(); _root.nextRound(); } _root.sound_drums.stop();
Symbol 280 MovieClip Frame 180
if (_root.muted == false) { _root.sound_end.start(); }
Symbol 280 MovieClip Frame 188
_root.redwins++;
Symbol 280 MovieClip Frame 248
if ((_root.redwins == _root.rounds) || (_root.bluewins == _root.rounds)) { gotoAndStop (1); _root.removePieces(); _root.gameOver(); } else { _root.removePieces(); _root.nextRound(); }
Symbol 280 MovieClip Frame 257
_root.sound_drums.stop();
Symbol 280 MovieClip Frame 263
if (_root.muted == false) { _root.sound_end.start(); }
Symbol 280 MovieClip Frame 271
_root.bluewins++;
Symbol 280 MovieClip Frame 331
_root.sound_drums.stop();
Symbol 280 MovieClip Frame 340
if ((_root.redwins == _root.rounds) || (_root.bluewins == _root.rounds)) { gotoAndStop (1); _root.removePieces(); _root.gameOver(); } else { _root.removePieces(); _root.nextRound(); }
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 9
_root.placeBlob(_root.bestmove); trace("bestmove player = " + _root.bestmove); gotoAndStop (1);
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
_root.removeMovedBlob();
Symbol 283 MovieClip Frame 9
_root.moveBlob(_root.bestmove); trace("bestmove player = " + _root.bestmove); gotoAndStop (1);
Symbol 294 Button
on (release) { _root.muted = true; _root.sound_take.setVolume(0); nextFrame(); }
Symbol 295 Button
on (release) { _root.sound_take.setVolume(0); _root.muted = true; nextFrame(); }
Symbol 298 Button
on (release) { _root.sound_take.setVolume(20); _root.muted = false; nextFrame(); }
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 299 MovieClip Frame 3
gotoAndStop (1);
Symbol 302 Button
on (release) { removePieces(); gotoAndPlay (37); }
Symbol 309 Button
on (release) { nextFrame(); play(); }
Symbol 323 Button
on (release) { gotoAndStop (2); }
Symbol 328 Button
on (release) { gotoAndStop (160); }
Symbol 332 Button
on (release) { arena = 1; numTiles = 64; gotoAndPlay (191); }
Symbol 335 Button
on (release) { arena = 1; numTiles = 64; gotoAndPlay (191); }
Symbol 336 Button
on (release) { arena = 2; numTiles = 56; gotoAndPlay (191); }
Symbol 337 Button
on (release) { arena = 3; numTiles = 48; gotoAndPlay (191); }
Symbol 338 Button
on (release) { arena = 4; numTiles = 56; gotoAndPlay (191); }
Symbol 339 Button
on (release) { arena = 5; numTiles = 52; gotoAndPlay (191); }
Symbol 340 Button
on (release) { arena = 6; numTiles = 52; gotoAndPlay (191); }
Symbol 375 Button
on (release) { _root.clearClicked(); _root.showBoard(false); _root.popup.gotoAndPlay("playerPass"); }
Symbol 376 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [sound_attack1]
Symbol 2 Sound [sound_spawn]
Symbol 3 Sound [sound_drums]
Symbol 4 Sound [sound_laugh]
Symbol 5 Sound [sound_attack2]
Symbol 6 Sound [sound_pass]
Symbol 7 Sound [sound_attack]
Symbol 8 Sound [sound_select]
Symbol 9 Sound [sound_take]
Symbol 10 GraphicUsed by:13
Symbol 11 FontUsed by:12 138 139 140 141 142 143 144
Symbol 12 TextUses:11Used by:13
Symbol 13 MovieClipUses:10 12Used by:Timeline
Symbol 14 FontUsed by:15 16
Symbol 15 EditableTextUses:14Used by:Timeline
Symbol 16 EditableTextUses:14Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:Timeline
Symbol 19 GraphicUsed by:21 50
Symbol 20 GraphicUsed by:21 50
Symbol 21 ButtonUses:19 20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:33Used by:37  Timeline
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 ButtonUses:34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:41  Timeline
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
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Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:46 47 48Used by:Timeline
Symbol 50 ButtonUses:19 20Used by:Timeline
Symbol 51 GraphicUsed by:63
Symbol 52 GraphicUsed by:63
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:63 73
Symbol 55 GraphicUsed by:63
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:51 52 54 55 56 57 58 59 60 61 62Used by:158 255  Timeline
Symbol 64 GraphicUsed by:73
Symbol 65 GraphicUsed by:73
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:64 65 54 66 67 68 69 70 71 72Used by:160 255 376  Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:77 78 79Used by:Timeline
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
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Symbol 87 GraphicUsed by:88
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Symbol 89 GraphicUsed by:92 328
Symbol 90 GraphicUsed by:92 328
Symbol 91 GraphicUsed by:92 328
Symbol 92 ButtonUses:89 90 91Used by:Timeline
Symbol 93 FontUsed by:94 121 123 124 126 127 260 262 265 267 306 307 310 311 312 313 314 315 316 317 318 319 322 329 409 410 411 412 414 415
Symbol 94 TextUses:93Used by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:99 332
Symbol 97 GraphicUsed by:99 332
Symbol 98 GraphicUsed by:99 332
Symbol 99 ButtonUses:96 97 98Used by:Timeline
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 GraphicUsed by:107 335
Symbol 107 ButtonUses:106Used by:Timeline
Symbol 108 GraphicUsed by:109 336
Symbol 109 ButtonUses:108Used by:Timeline
Symbol 110 GraphicUsed by:111 337
Symbol 111 ButtonUses:110Used by:Timeline
Symbol 112 GraphicUsed by:113 338
Symbol 113 ButtonUses:112Used by:Timeline
Symbol 114 GraphicUsed by:115 339
Symbol 115 ButtonUses:114Used by:Timeline
Symbol 116 GraphicUsed by:117 340
Symbol 117 ButtonUses:116Used by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:134
Symbol 121 TextUses:93Used by:128
Symbol 122 GraphicUsed by:128
Symbol 123 TextUses:93Used by:128
Symbol 124 TextUses:93Used by:128
Symbol 125 GraphicUsed by:128
Symbol 126 TextUses:93Used by:128
Symbol 127 TextUses:93Used by:128
Symbol 128 MovieClipUses:121 122 123 124 125 126 127Used by:134
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:120 128 130 131 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 EditableTextUses:11Used by:Timeline
Symbol 139 TextUses:11Used by:Timeline
Symbol 140 TextUses:11Used by:Timeline
Symbol 141 EditableTextUses:11Used by:Timeline
Symbol 142 EditableTextUses:11Used by:Timeline
Symbol 143 TextUses:11Used by:Timeline
Symbol 144 TextUses:11Used by:Timeline
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 ButtonUses:145 146Used by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 FontUsed by:150 266 268 271 272 275 276
Symbol 150 TextUses:149Used by:Timeline
Symbol 151 GraphicUsed by:Timeline
Symbol 152 GraphicUsed by:153  Timeline
Symbol 153 ButtonUses:152Used by:158  Timeline
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 ButtonUses:155 156Used by:158
Symbol 158 MovieClipUses:63 153 154 157Used by:Timeline
Symbol 159 GraphicUsed by:160  Timeline
Symbol 160 MovieClipUses:73 159Used by:Timeline
Symbol 161 FontUsed by:162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 195 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 284 285 286 287 288 303 327 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408
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Symbol 189 EditableTextUses:161Used by:Timeline
Symbol 190 EditableTextUses:161Used by:Timeline
Symbol 191 EditableTextUses:161Used by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:197 198 199
Symbol 194 GraphicUsed by:197 198 199
Symbol 195 EditableTextUses:161Used by:197 198 199
Symbol 196 GraphicUsed by:197 198 199
Symbol 197 ButtonUses:193 194 195 196Used by:Timeline
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Symbol 199 ButtonUses:193 194 195 196Used by:Timeline
Symbol 200 GraphicUsed by:205
Symbol 201 GraphicUsed by:205
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:200 201 202 203 204Used by:Timeline
Symbol 206 EditableTextUses:161Used by:Timeline
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Symbol 209 EditableTextUses:161Used by:Timeline
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Symbol 216 EditableTextUses:161Used by:Timeline
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Symbol 225 EditableTextUses:161Used by:Timeline
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Symbol 232 GraphicUsed by:255
Symbol 233 GraphicUsed by:234 278 279
Symbol 234 ButtonUses:233Used by:255
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Symbol 236 GraphicUsed by:237 238
Symbol 237 ButtonUses:236Used by:255
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Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:240 241Used by:255
Symbol 243 GraphicUsed by:255
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 ButtonUses:244 245Used by:255
Symbol 247 GraphicUsed by:255
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Symbol 249 GraphicUsed by:255
Symbol 250 GraphicUsed by:255
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Symbol 252 GraphicUsed by:255
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Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:232 234 235 73 237 63 238 239 242 243 246 247 248 249 250 251 252 253 254Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:Timeline
Symbol 258 GraphicUsed by:261 263 269 273 277
Symbol 259 GraphicUsed by:261 263
Symbol 260 TextUses:93Used by:261
Symbol 261 MovieClipUses:258 259 260Used by:280
Symbol 262 TextUses:93Used by:263
Symbol 263 MovieClipUses:258 259 262Used by:280
Symbol 264 GraphicUsed by:269
Symbol 265 TextUses:93Used by:269 273 277
Symbol 266 EditableTextUses:149Used by:269
Symbol 267 TextUses:93Used by:269 273 277
Symbol 268 EditableTextUses:149Used by:269
Symbol 269 MovieClipUses:258 264 265 266 267 268Used by:280
Symbol 270 GraphicUsed by:273
Symbol 271 EditableTextUses:149Used by:273
Symbol 272 EditableTextUses:149Used by:273
Symbol 273 MovieClipUses:258 270 265 271 267 272Used by:280
Symbol 274 GraphicUsed by:277
Symbol 275 EditableTextUses:149Used by:277
Symbol 276 EditableTextUses:149Used by:277
Symbol 277 MovieClipUses:258 274 265 275 267 276Used by:280
Symbol 278 ButtonUses:233Used by:280
Symbol 279 ButtonUses:233Used by:280
Symbol 280 MovieClipUses:261 263 269 273 277 278 279Used by:Timeline
Symbol 281 GraphicUsed by:282 283
Symbol 282 MovieClipUses:281Used by:Timeline
Symbol 283 MovieClipUses:281Used by:Timeline
Symbol 284 EditableTextUses:161Used by:Timeline
Symbol 285 EditableTextUses:161Used by:Timeline
Symbol 286 EditableTextUses:161Used by:Timeline
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Symbol 288 EditableTextUses:161Used by:Timeline
Symbol 289 GraphicUsed by:299
Symbol 290 FontUsed by:291 292 296
Symbol 291 TextUses:290Used by:294 295 298
Symbol 292 TextUses:290Used by:294 295 298
Symbol 293 GraphicUsed by:294 295
Symbol 294 ButtonUses:291 292 293Used by:299
Symbol 295 ButtonUses:291 292 293Used by:299
Symbol 296 TextUses:290Used by:298
Symbol 297 GraphicUsed by:298
Symbol 298 ButtonUses:291 296 292 297Used by:299
Symbol 299 MovieClipUses:289 294 295 298Used by:Timeline
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 ButtonUses:300 301Used by:Timeline
Symbol 303 EditableTextUses:161Used by:Timeline
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Symbol 307 TextUses:93Used by:309 323
Symbol 308 GraphicUsed by:309 323
Symbol 309 ButtonUses:306 307 308Used by:Timeline
Symbol 310 EditableTextUses:93Used by:Timeline
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Symbol 317 TextUses:93Used by:Timeline
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Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:Timeline
Symbol 322 TextUses:93Used by:Timeline
Symbol 323 ButtonUses:306 307 308Used by:Timeline
Symbol 324 FontUsed by:325
Symbol 325 TextUses:324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 EditableTextUses:161Used by:Timeline
Symbol 328 ButtonUses:89 90 91Used by:Timeline
Symbol 329 TextUses:93Used by:Timeline
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Symbol 334 GraphicUsed by:Timeline
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Symbol 336 ButtonUses:108Used by:Timeline
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Symbol 341 EditableTextUses:161Used by:Timeline
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Symbol 373 GraphicUsed by:375 376
Symbol 374 GraphicUsed by:375
Symbol 375 ButtonUses:373 374Used by:376
Symbol 376 MovieClipUses:73 372 373 375Used by:Timeline
Symbol 377 EditableTextUses:161Used by:Timeline
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Symbol 412 EditableTextUses:93Used by:Timeline
Symbol 413 ButtonUses:372Used by:Timeline
Symbol 414 EditableTextUses:93Used by:Timeline
Symbol 415 EditableTextUses:93Used by:Timeline

Instance Names

"mc_load_info"Frame 1Symbol 13 MovieClip
"container"Frame 6Symbol 134 MovieClip
"name_txt"Frame 7Symbol 138 EditableText
"name_txt"Frame 7Symbol 141 EditableText
"name_txt"Frame 7Symbol 142 EditableText
"ok_btn"Frame 7Symbol 147 Button
"playerHL"Frame 33Symbol 158 MovieClip
"computerLight"Frame 33Symbol 160 MovieClip
"computerHL"Frame 34Symbol 197 Button
"playerHL"Frame 34Symbol 158 MovieClip
"computerLight"Frame 34Symbol 160 MovieClip
"computerHL"Frame 34Symbol 198 Button
"computerHL"Frame 34Symbol 199 Button
"computerGoDelay"Frame 34Symbol 205 MovieClip
"piece"Frame 34Symbol 255 MovieClip
"computerDelay2"Frame 34Symbol 257 MovieClip
"message"Frame 34Symbol 280 MovieClip
"playerDelay"Frame 34Symbol 282 MovieClip
"playerDelay2"Frame 34Symbol 283 MovieClip
"promo"Frame 37Symbol 321 MovieClip
"playerHL"Frame 189Symbol 158 MovieClip
"computerLight"Frame 189Symbol 160 MovieClip
"computerHL"Frame 191Symbol 197 Button
"playerHL"Frame 191Symbol 158 MovieClip
"computerLight"Frame 191Symbol 376 MovieClip
"computerHL"Frame 191Symbol 198 Button
"computerHL"Frame 191Symbol 199 Button
"computerGoDelay"Frame 191Symbol 205 MovieClip
"piece"Frame 191Symbol 255 MovieClip
"computerDelay2"Frame 191Symbol 257 MovieClip
"message"Frame 191Symbol 280 MovieClip
"playerDelay"Frame 191Symbol 282 MovieClip
"playerDelay2"Frame 191Symbol 283 MovieClip
"promo"Frame 194Symbol 321 MovieClip
"mask"Symbol 134 MovieClip Frame 1Symbol 120 MovieClip
"content"Symbol 134 MovieClip Frame 1Symbol 128 MovieClip
"bound_box"Symbol 134 MovieClip Frame 1Symbol 130 MovieClip
"scroller"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_attack1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound_spawn"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_drums"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound_laugh"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound_attack2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_pass"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_attack"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound_select"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound_take"

Labels

"help"Frame 6
"tell"Frame 7
"look down"Symbol 63 MovieClip Frame 89
"blink"Symbol 63 MovieClip Frame 880
"look down"Symbol 73 MovieClip Frame 89
"blink"Symbol 73 MovieClip Frame 880
"compPass"Symbol 261 MovieClip Frame 1
"compPass"Symbol 263 MovieClip Frame 1
"compPass"Symbol 269 MovieClip Frame 1
"compPass"Symbol 273 MovieClip Frame 1
"compPass"Symbol 277 MovieClip Frame 1
"compPass"Symbol 280 MovieClip Frame 2
"playerPass"Symbol 280 MovieClip Frame 51
"draw"Symbol 280 MovieClip Frame 95
"redwin"Symbol 280 MovieClip Frame 180
"bluewin"Symbol 280 MovieClip Frame 263

Dynamic Text Variables

mc_load_info.percentLoadedSymbol 16 EditableText"0:00"
MailFromSymbol 138 EditableText""
MailToSymbol 141 EditableText""
BodySymbol 142 EditableText""
bluesSymbol 162 EditableText"2"
bluewinsSymbol 174 EditableText"0"
redsSymbol 175 EditableText"2"
redwinsSymbol 187 EditableText"0"
numGamesSymbol 188 EditableText"0"
numRoundsSymbol 189 EditableText"0"
bluesSymbol 206 EditableText"2"
bluewinsSymbol 218 EditableText"0"
redsSymbol 219 EditableText"2"
redwinsSymbol 231 EditableText"0"
_root.redsSymbol 266 EditableText"2"
_root.bluesSymbol 268 EditableText"2"
_root.redsSymbol 271 EditableText"2"
_root.bluesSymbol 272 EditableText"2"
_root.redsSymbol 275 EditableText"2"
_root.bluesSymbol 276 EditableText"2"
numGamesSymbol 284 EditableText"0"
numRoundsSymbol 285 EditableText"0"
bluewinsSymbol 310 EditableText"0"
redwinsSymbol 311 EditableText"0"
numGamesSymbol 314 EditableText"0"
bluewinsSymbol 315 EditableText"0"
redwinsSymbol 316 EditableText"0"
numGamesSymbol 319 EditableText"0"
bluesSymbol 341 EditableText"2"
bluewinsSymbol 353 EditableText"0"
redsSymbol 354 EditableText"2"
redwinsSymbol 366 EditableText"0"
numGamesSymbol 367 EditableText"0"
numRoundsSymbol 368 EditableText"0"
bluesSymbol 377 EditableText"2"
bluewinsSymbol 389 EditableText"0"
redsSymbol 390 EditableText"2"
redwinsSymbol 402 EditableText"0"
numGamesSymbol 403 EditableText"0"
numRoundsSymbol 404 EditableText"0"
bluewinsSymbol 409 EditableText"0"
redwinsSymbol 410 EditableText"0"
bluewinsSymbol 411 EditableText"0"
redwinsSymbol 412 EditableText"0"
numGamesSymbol 414 EditableText"0"
numGamesSymbol 415 EditableText"0"




http://swfchan.com/3/11109/info.shtml
Created: 7/6 -2019 16:48:45 Last modified: 7/6 -2019 16:48:45 Server time: 29/04 -2024 15:00:12