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The Ambridge Mansion-Day1.swf

This is the info page for
Flash #11122

(Click the ID number above for more basic data on this flash file.)


Text
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Start Game

Continue

You are now in the prelude of the
game. Use your cursor/flashlight
to navigate your way out of the
dark world.  After which, Day 1
of 7 will begin.
Use the "Q" button to toggle
quality.  The inventory and
walkthrough buttons will
appear after the game has begun
This game is pretty basic
point-and-click so you should be
able to figure it out, enjoy.

I




Q

This is the walkthrough.  I'm sure some people will
get stuck, while others will find it too easy.  If you do
get stuck, this guide will help you through the game.
I'm going to arrange this slightly differently than most
walkthroughs. Instead of telling you what to do at first, I
will instead give you hints which will appear in green.
If  these hints do not help you then just skip them and
you willget to the directions.
Enjoy, and try to figure out the puzzles on your own
before resorting to the walkthrough.  Just look and
think and you should be able to solve them.
(Press "W" again to close this window)

Puzzle 1 - Lighting the Candles
As you may have noticed you can't proceed to the main
hall until you do something first.
-Look for a source of light initially
-Focus on the hallway
-Try picking up an object on the ground
-Try entering your inventory with "I" and select an item
then click anywhere.
-Look for a second item, possibly in a storage
comparment.
-Use one item to activate the other item

To solve the first puzzle go to the hallway and pick up
the candles on the ground.  Just above the candles
you'll see an end table with a small drawer.  Click
on the drawer and pick up the matches.  Open your
inventory by clicking "I" and select the candles.
When the candles are displayed on the mouse cursor
click anywhere to place a candle.  Next go to your
inventory and select the matches.  With the candle
placed click anywhere to light it.   Now you can go
into the main hallway.  The lights will be flickering
in other rooms, use the candles and matches to light
up all of them.

Puzzle 2 - The Marbles
For this puzzle you will need to locate 4 bags of
marbles scattered around the house.  The first 3 can be
found without any keys.  The red marbles will require
you to solve a long series of puzzles.
-Try searching in a hallway
-Try searching in a bathroom
-Try searching in drawers
-Try searching in vases
-Maybe one can be found near a source of water

The white marbles can be found in the hallway in the
upper left part of the mansion.  They are in a vase,
in the right part of the hallway.
The yellow marbles can be found in the bathroom in
the left section of the house.  Click on the sink to
pick them up.
The purple marbles can be found in a drawer in the
kitchen.  The drawer is just below the hunk of meat.
Puzzle 3 - The Red Marble
You will need to solve a series of puzzles to get the
red marble.
-You should look for a puzzle of lights in plain view,
this puzzle may be solved without items.

-This puzzle may be found in a room with a sofa
-Remember that raven is alone in this world too, what
does he not have?
-If you're hungry, try looking in the kitchen
-You'll find a useful item near the purple marbles
-That piano has a slot on the side, what might go
in it?
To find the red marble, first go to the kitchen and
pick up a slice of meat.  Go to the television and solve
the puzzle by lighting up all of the squares(don't ask
me for the solution, it's not too difficult, you should
be able to figure it out on your own).  Using the key
go the the library, it's the locked door just outside of

your bedroom.  Give the raven the piece of meat and
you will get the master bedroom key.  Go to the kitchen
and get the token from the rightmost drawer.   Go
to the master bedroom, it is by the labratory.   Insert
the token into the piano and you will recieve the red
marbles.  Once you have all four marbles you will
have the bag needed to solve the marble grid puzzle
Puzzle 4- The Marble Grid Puzzle
-This puzzle can be found in an important room
-Check behind something
-Maybe it's being gaurded
Go the central room and click on the right knight
statue, then click on the panel behind it.  Next you

will need the bag of marbles.  Equip this bag.
-Okay, think about where you've seen these colors
before, not many things in this game are in color.
-There are four colors total, look for something in
the rooms
-Try to figure out what the squares correspond to.
-Try to think of one area where the squares look
familiar
-Maybe a central square has been deliberately left
out
-April showers bring May flowers

Okay, the squares represent the various rooms in the
house.   The top right squares are the top right
rooms.  Try to imagine what the house look like
when you are looking down on it.   The marbles
each correspond to a color of flowers.  Figure out
which square represents which room then place
colored marbles in grid to represent the same
color flower which is located in that room.  Due to a
difficulty in flash, you may have to do something with
the mouse before it finishes.  The painting room in
the bottom right of house is now opened.
-Puzzle 5 - Colors and Paintings
This is probably the hardest puzzle in the game,
it's pretty Silent Hillish.  You're looking for numbers
to solve the puzzle on the stand in the center of the
room with the seven paintings.

-Try to think of what seven things the paintings
represent.
-The number seven, what is the significance of the
number seven?
-What seven things to the colors represent?
-You will have to find the copy of Masque of the
Red Death in the library, record the important
information using notepad if you have to.
-One color may not be important
-Red is last, what does that mean?
-What numbers represent what colors, and what colors
come first?

The paintings each represent one of the seven deadly sins.
That is greed, gluttony, lust, wrath, pride, envy, and sloth.
It should be obvious which ones represent which.  In
the story, the figure moves through the rooms in this order:
blue, purple, green, orange, white, violet, then black.
Then the Red Death comes to all.  From the memo on
colors you can determine that blue is sloth, purple is
irrelevant, green is envy, orange is lust, white is wrath,
violet is pride, black is gluttony, and red is last.  Blue
is sloth which is painting 4, green is envy which is
painting 1, orange is lust which is painting 3. Following
this pattern you get 413256.  Red is last, and the only
number left is seven, so put 4132567 into the panel
in the center of the room and you will have beaten the
game.

W







Continue

September 24, 1849
Why didn't I just run?  I've seen
blooding come out of the walls,
heard demons howling from
within this house, seen beasts hiding
in the shadows.
I should leave now, but it's too late.
I've seen too much.  I can't explain
it, but I feel I have to understand
these things.  If I leave now they
may just follow me.  I suppose I
don't care what happens to me
anymore.  I fear the unknown, and
yet I am fascinated to see the
supernatural right before my very
eyes.
This is insanity, but I am no longer
sane.

It was in the blue room where stood the
prince, with a group of pale courtiers by his
side. At first, as he spoke, there was a slight
rushing movement of this group in the
direction of the intruder, who at the moment
was also near at hand, and now, with
deliberate and stately step, made closer
approach to the speaker. But from a certain
nameless awe with which the mad
assumptions of the mummer had inspired the
whole party, there were found none who put
forth hand to seize him; so that, unimpeded,
he passed within a yard of the prince's
person; and, while the vast assembly, as if
with one impulse, shrank from the centres of
the rooms to the walls, he made his way

uninterruptedly, but with the same
solemn and measured step which had
distinguished him from the first,
through the blue chamber to the purple-
through the purple to the green --
through the green to the orange --
through this again to the white --and
even thence to the violet, ere a decided
movement had been made to arrest him.
It was then, however, that the Prince
Prospero, maddening with rage and the
shame of his own momentary
cowardice, rushed hurriedly through the
six chambers, while none followed him
on account of a deadly terror that had
seized upon all. He bore aloft a drawn
dagger, and had approached, in rapid

impetuosity, to within three or four feet of
the retreating figure, when the latter, having
attained the extremity of the velvet
apartment, turned suddenly and confronted
his pursuer. There was a sharp cry --and the
dagger dropped gleaming upon the sable
carpet, upon which, instantly afterwards,
fell prostrate in death the Prince Prospero.
Then, summoning the wild courage of
despair, a throng of the revellers at once
threw themselves into the black apartment,
and, seizing the mummer, whose tall figure
stood erect and motionless within the shadow
of the ebony clock, gasped in unutterable
horror at finding the grave-cerements and
corpse-like mask which they handled with

so violent a rudeness, untenanted by
any tangible form.   And now was
acknowledged the presence of the Red
Death. He had come like a thief in the
night. And one by one dropped the
revellers in the blood-bedewed halls
of their revel, and died each in the
despairing posture of his fall. And the l
ife of the ebony clock went out with
that of the last of the gay. And the
flames of the tripods expired. And
Darkness and Decay and the Red Death
held illimitable dominion over all.




Diary of John Dupin
September 5, 1849
Today I moved into the Ambridge
Mansion, after inheriting this place
from an uncle I had never met.  It was
a strange thing to suddenly inherit,
but I can not disclaim my
excitement at having such a place
bestowed upon me.
This is a small,  peaceful town, the
perfect place for one such as I to
work on my writing.  I do find some
of the denizens of this town react
oddly towards me.  In fact, it seems
that many people outright fear this
place.  Fortunately, I do not believe
in such superstitions.







September 8, 1849
There is something eerie about this
house.  I was alone in the library
yesterday when I could have sworn
I heard whispering.  I thought
maybe someone had broken into
the house, but that was foolish
of me--the door was closed. I
heard nothing else, save for that
one noise.
It must have been the wind, or
my imagination playing tricks on
me.   No wait, I just heard it
again.  This is too much,  I'm going
to go investigate the source of this
noise.




October 1, 1849
It's over.  The real world has
disappeared.  I have crossed over
into a world of darkness.  There
is nothing outside of this house
save for the infinite blackness. I
am trapped in this world, perhaps
forever.  Tentacles have come out
through the floors now.  I kick them
but they don't react.  I have found
candles to try to hold back the
shadows, but they won't last forever.
Those things in shadows hunger for
my flesh.  I hear them growling,
screeching, screaming at me.  I
will be dead soon.
What about you, Silas?  Have you
found all the pieces of my story yet?
Don't worry, soon it will all be over.










1

2

3

4

5

6

7

October 7, 1849
So you got this far?  I'm impressed.
The darkness still waits for you,
though.  They will come for you
as soon as the light is gone.  I am
one of seven.  If you want to, seek
out the other six.  Or don't, the Dark
Ones will kill you either way.
I know my time is up, this is the
last day.  I have only a few minutes
left.  They are waiting outside
the light for me.   You have found
the dying words of a madman.
Goodbye, Silas.

1

2

3

4

5

6

7




Every color has some sort of meaning to it.
Green, as you know, is the color representing
jealousy.
Voilet has traditionally been a sign of royalty,
the proud nobles wore voilet.
Orange has been said to make people amorous.
White is a blinding color, the wrath of God
may be seen as white.
Blue represents sadness, depression.  A person
who is "feeling blue" may stay inside all day.
Black represents emptiness, that which was there
is now gone.
Last is red (the rest of this is smudged out)
Paying attention to color allows artists to convey
a certain mood to their onlookers, and the color
of your surrondings can reflect your soul.
P.S. You asked me where you could find a printing
of Masque of the Red Death.  It can be found in
my library, in the Edgar Allen Poe Collection
Volume One.

Thank you for playing.  What you just played was
Day 1 of the seven planned days in this game
The dream sequence at the beginning was
a preview of what the later levels would look like.
More levels in this game will be released when I
finish them.
















September 13, 1849
I had the scare of my life last night.
I was awoken by a strange
animal-like noise coming from my
room.  I noticed a bizarre shadow
coming from behind the dresser.
This shadow didn't look normal, it
was pitch black, almost as if it was
consuming the light that fell on it.
I cast the light from my lantern
onto it and it receded.  But as the
shadow disappeared I watched what
looked to be a part of some animal
disappear behind the dresser.  I
moved the light away from it, and
then back, and once again, I saw
something move and then disappear
into the darkness.  I don't know
what's happening anymore.  Am I
going mad?




September 17, 1849
I figured the shadow I had seen was
just a hallucination brought on by
stress.  I rested a few days to collect
my thoughts.  The strange
occurences seemed to go away until
last night.  More of those ungodly
shadows have appeared.  I also
heard scratching noises coming
from within the walls.  Something
is living inside of them, I'm sure
of it, and yet I can barely see them.
I ought to just leave this house right
now, run as far away as possible.
And yet, I just can't bring myself
to abandon this place.  These
aberrations can not be real,  it's just
my superstitions taking over me,
the fear other people have for this
house has gone to my head.




September 27, 1849

Today I found a finger lying on an end
table.  I picked  it up.  I could still  feel
the pulse of a beating heart.  I squeezed it
and the blood  sprayed all over my clothes.
Strange things like this have been
appearing everywhere. As maddening as
it may seem, it's not the finger that bothers
me, its those CREATURES living in the
shadows that drive me to madness.  I can
feel their eyes burning into me.  They are
waiting for me every second.  All sanity
that I once had is lost, and yet, I can not
leave this place. May God have mercy on
my soul



















Inventory

March 8, 1937
I have decided to
write down a record of the events
which have unfolded before me.
Maybe I do this in hopes that one
day somebody will find my
writings, or perhaps I do so only
to preserve my sanity. Either way,
this shall serve as a record  of the
horrors that unfold before me.
I just awoke from a nightmare.  I don’t
know why I lost consciousness in that
room, but I fear that I have seen a

glimpse into of events which are
to come.  It is now 11 O’clock,
almost the end of the first day.
My time is slowly running  out…
perhaps I should  explain more.
My name is Silas Roderick,
Private Investigator.  I am, as it
appears,  trapped within the
Ambridge Mansion.  I do not
know how or why this happened.
Perhaps I have merely gone
mad... all I can do  is record what
I see with my own eyes.

This place feels like a nightmare I
can't wake up from, and  yet, I know
that I am not dreaming.
The Darkness has taken on a life of its
own.  It has surrounded the mansion
and  appeared in shadows within the
house.  These aren't normal shadows,
these shadows consume light like
some kind of demon.  I put my hand
in one of them and pulled it  out with
only three  fingers.  I’ve recovered
from this wound by now, but I know
that the darkness can now kill me.

There are  things  living
within it.  Things  which I could
not possibly describe.  I
sometimes hear them, but mostly,
I just feel them watching me,
waiting.  As I stared into the
darkness, I was certain I saw a
pair of eyes looking back at me.
I do not know what the Dark
Ones are, I just know  that they
are there.  Perhaps they hunger
for my flesh or worse, my soul

I suppose I should write down
how and why I came to the

the Ambridge Mansion.   I was
investigating a bizarre murder, one
that even I could not explain.  7
Victims, A  mother, a father, and 5
children, all dead,  murdered.  The
father was stabbed 47 times. The
children all had their throats slit.  But
the mother, it seems, had her ribcage
and all of her internal organs removed,
yet there were no wounds on the body.
I was hired by one of the victims
relatives to find who committed these
murders.  Police had blamed it on a
single murderer, and are currently
searching  for the killer.  However,

I had a vision that the wife  had
committed the murder.  But this
was a first.  Most of the vision
was clouded by darkness.   For
once I could not see what
happened.
You see, all of my life I have had
an unnatural ability to see death. I
used this "gift" to solve crimes.  I
merely had to look at the scene of
a  murder, and the final visions of
the  deceased would play
themselves out in my mind.
During this time I felt the  agony

and fear as if I was that very person. I
see these visions everywhere.  You
can not imagine the torment that these
visions bring on.  I have died so many
deaths I feel as if I am no longer alive.
And yet, this case was like nothing I
ever felt.
I investigated the Ambridge mansion
looking for clues, anything that
would give me an idea of how the
murder occurred.  Yet I could find
nothing.  Then, a breakthrough--I came
across a single page of the wife's
diary. It looked like it had been ripped

out.  She spoke of the Dark Ones,
saying that they were all around
her and that she could feel them
watching her from the  shadows.
I did not know what to make of
this.  The next day, as I walked
towards the mansion, I was
attacked from behind.  I woke up
in alley, surrounded by dark
figures; their faces were hidden by
masks.  They talked about
something I had trouble making
out,  but I specifically heard one of
them say “The world will end in
seven days.”  They left me there, I

was still too dazed to follow them I
tried to get back to my place, but all
routes seem to be blocked off and
there was no sign of people anywhere.
All paths only led to one place, the
mansion.  As I entered the main hall,
the doors closed behind  me, trapping
me within these walls.
What has happened to me?
Less than seven days left....
...I shall explain more later.

in my mind.  During this time I felth the
agony and fear as if I was that very person.
I see thsse visions everywhere.  You can not
imagine the tormet that these visions bring
on.  I have died so many deaths I feel as if
I am no longer alive.  And yet, this case was
like nothing I ever felt, it was as if I was
staring into the eyes of pure evil.
I investigated the Ambridge mansion
looking for clues, anything that would give
me an idea of how the murder occured.  Yet
I could find nothing.  Then, a breakthrough.
I found a single page of the woman's diary.
It looked like it had been ripped out.  She
spoke of the Dark Ones, saying that they
were all around her and that she could

feel them watching her from the
shadows.  I did not know what to make
of this writing.
The next day as I walked towards the
mansion I was attacked from behind
I woke up in alley.  I tried to get back
to my place, but all routes seem to
be blocked off and there was no sign
of people anywhere.  All paths only led
to one place, the mansion.  As I entered
the main hall, the doors closed behind
me, trapping me within the walls.
...The men in the masks
Seven days left....
...What does it all mean?

ActionScript [AS1/AS2]

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Frame 2
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Frame 286
stop(); stopAllSounds(); Mouse.show(); if (_global.continueGame == false) { continue_mc._visible = false; } continue_mc.onRelease = function () { gotoAndStop (287); }; if (_global.continueGame == true) { start_mc._visible = false; } start_mc.onRelease = function () { _global.levelNumber = 8; _global.continueGame = true; _quality = "medium"; gotoAndStop (287); }; _global.roomSpecificSounds[29].attachSound("sound29"); _global.roomSpecificSounds[29].start(0, 1);
Frame 287
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; Mouse.Show(); if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if (_global.levelNumber == 1) { prelude_mc._visible = false; } if ((!_global.speechcompleted[1]) && (_global.levelNumber == 1)) { writing_txt.text = "\"This room is the only place in the mansion where I feel safe. The candles in this room burn with an unnatural blue flame. If I try to take them out of the room, they lose their fire immediately.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[1] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; stop(); _quality = "high"; stopAllSounds(); if (_global.levelNumber == 1) { room_mc.gotoAndStop(1); } if (_global.levelNumber == 8) { room_mc.gotoAndStop(2); } x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } _global.currentFrame = 1; button1.onRelease = function () { clearHint_btn._alpha = 0; gotoAndStop (288); }; hint_btn.onRelease = function () { writing_txt.text = "This is the hint button, whenever you press this button you will recieve a hint as to what you are supposed to do next. Your score at the end is determined by how many hints you used so try to refrain from using this button)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; }
Instance of Symbol 160 MovieClip "inventory_btn" in Frame 287
/* no clip actions */
Frame 288
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.hallway3_mc.window_mc.onRelease = function () { if (_global.candleIsPlaced[1] == 2) { gotoAndStop (306); } }; _root.hallway3_mc.tree_mc.onRelease = function () { writing_txt.text = "\"Just an ordinary tree, except it's dead and the leaves are missing\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.hallway3_mc.flower_mc.onRelease = function () { writing_txt.text = "\"A white rose, how bizarre.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; if ((!_global.speechcompleted[2]) && (_global.levelNumber == 1)) { writing_txt.text = "\"The lights keep flickering on and off.... I get the feeling they won't be on for much longer. Perhaps I can use those candles on the ground.\" (Hint: Pick up items by clicking on them)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[2] = true; } if ((!_global.speechcompleted[2]) && (_global.levelNumber == 8)) { writing_txt.text = "\"My God, what's happened to this place?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[2] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; stop(); _quality = "medium"; if (_global.levelnumber != 8) { cursor1._visible = false; Mouse.Show(); } else { Mouse.Hide(); cursor1._visible = true; cursor1.gotoAndStop(2); } key1.onRelease = function () { this._visible = false; _global.itemLocation[4] = 2; _global.itemLocation[7] = 2; }; key2.onRelease = function () { this._visible = false; _global.itemLocation[5] = 2; }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } done = 0; stopSounds_mc.onRollOver = function () { playSound = random(5); trace(playSound); if ((playSound == 1) && (done != 5)) { _global.roomSpecificSounds[29].attachSound("sound29"); _global.roomSpecificSounds[29].start(0, 1); done = 5; } }; _global.currentFrame = 2; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; OverButton3 = true; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; OverButton2 = false; OverButton3 = false; button5.onRollOver = function () { OverButton1 = true; }; button5.onRollOut = function () { OverButton1 = false; }; drawer1.onRollOver = function () { OverButton2 = true; }; drawer1.onRollOut = function () { OverButton2 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (((!done2) && (!OverButton1)) && (!OverButton2)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button2.onRelease = function () { gotoAndStop (287); clearHint_btn._alpha = 0; }; button3.onRelease = function () { gotoAndStop (289); clearHint_btn._alpha = 0; }; trace(_global.libraryUnlocked); button4.onRelease = function () { var _local1 = _global; if (((_local1.itemLocation[4] != 3) && (_local1.libraryUnlocked == false)) && (_local1.levelNumber != 8)) { writing_txt.text = "\"This door is locked.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { gotoAndStop (290); clearHint_btn._alpha = 0; trace("wtf"); _local1.libraryUnlocked = true; _local1.roomSpecificSounds[12].attachSound("sound12"); _local1.roomSpecificSounds[12].start(0, 1); } }; button5.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; drawer1.onRelease = function () { gotoAndStop (305); clearHint_btn._alpha = 0; }; if (_global.levelNumber != 1) { candles1_btn._visible = false; } if (_global.itemLocation[1] != 0) { candles1_btn._visible = false; } candles1_btn.onRelease = function () { this._visible = false; _global.itemLocation[1] = 2; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[1] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[1] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[1] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[1] = 1; } if ((_local1.candleIsPlaced[1] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[1] = 2; realCandle_mc.gotoAndStop(3); darkness2_mc._visible = false; writing_txt.text = "\"As I lit the candle, the light's failed completely, but at least the candles are keep back the darkness for now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } };
Instance of Symbol 215 MovieClip "hallway3_mc" in Frame 288
onClipEvent (enterFrame) { this._alpha = 100; }
Instance of Symbol 48 MovieClip "darkness2_mc" in Frame 288
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[1] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[1]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "stopSounds_mc" in Frame 288
/* no clip actions */
Frame 289
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[3]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A doll room. The dolls eyes seem to stare into your soul...Did that one just move?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[3] = true; } else if (_global.levelNumber == 1) { writing_txt.text = "\"I don't like this room, can I leave now?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1_mc.gotoAndStop(2); } else { cursor1_mc.gotoAndStop(1); } death_mc._visible = false; restart_mc._visible = false; button6.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; _global.currentFrame = 3; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[2] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[2] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[2] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[2] = 1; } if ((_local1.candleIsPlaced[2] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[2] = 2; realCandle_mc.gotoAndStop(3); darkness3_mc._visible = false; writing_txt.text = "\"The light didn't make things much better, these dolls give me the creeps.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } };
Instance of Symbol 48 MovieClip "darkness3_mc" in Frame 289
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[2] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[2]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound2_mc" in Frame 289
/* no clip actions */
Frame 290
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } masque_mc._visible = false; journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; if ((!_global.speechcompleted[4]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A small library, I guess. There are plenty of books on the shelves. There's a Raven perched above one of the bookshelves. Are the two of us the only ones left in this world?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[4] = true; } _root.library_mc.furniture_mc.onRelease = function () { writing_txt.text = "\"Some comfortable looking furniture. It would be a good place to read\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.library_mc.books_mc.onRelease = function () { if (_global.masqueUnlocked == false) { writing_txt.text = "\"There is a large collection of books on the shelves. The former owner must have been obsessed with 19th century Romanticism.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else if (_global.masqueUnlocked == true) { masque_mc._visible = true; writing_txt.text = "\"One section of this story particularly caught my eye. \""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } }; _root.library_mc.flower_mc.onRelease = function () { writing_txt.text = "\"A beautiful violet sits in the vase.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.library_mc.raven_mc.onRelease = function () { gotoAndStop (307); }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } if (_global.levelNumber == 1) { creature_mc._visible = false; } if (_global.levelNumber == 8) { _global.roomSpecificSounds[26].attachSound("sound26"); _global.roomSpecificSounds[26].start(0, 1); } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } button7.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; _global.currentFrame = 4; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[3] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[3] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[3] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[3] = 1; } if ((_local1.candleIsPlaced[3] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[3] = 2; realCandle_mc.gotoAndStop(3); darkness4_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness4_mc" in Frame 290
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[3] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[3]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound3_mc" in Frame 290
/* no clip actions */
Frame 291
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((_global.speechcompleted[22] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"I need a source of light before I go any further.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[22] = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.hallway_mc.knight_mc.onRelease = function () { gotoAndStop (308); }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.levelNumber != 1) { trace("wtf"); death_mc.stop(); } x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } done = 0; sound4_mc.onRollOver = function () { playSound = random(5); trace(playSound); if ((playSound == 1) && (done != 5)) { _global.roomSpecificSounds[23].attachSound("sound23"); _global.roomSpecificSounds[23].start(0, 1); done = 5; } }; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; OverButton2 = false; button12.onRollOver = function () { OverButton1 = true; }; button12.onRollOut = function () { OverButton1 = false; trace(OverButton1); }; button13.onRollOver = function () { OverButton2 = true; }; button13.onRollOut = function () { OverButton2 = false; trace(OverButton1); }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (((!done2) && (!OverButton1)) && (!OverButton2)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button8.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; button9.onRelease = function () { gotoAndStop (304); clearHint_btn._alpha = 0; }; button10.onRelease = function () { gotoAndStop (299); clearHint_btn._alpha = 0; }; button11.onRelease = function () { gotoAndStop (296); clearHint_btn._alpha = 0; }; button12.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; button13.onRelease = function () { gotoAndStop (292); clearHint_btn._alpha = 0; }; _global.currentFrame = 5; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[4] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[4] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[4] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[4] = 1; } if ((_local1.candleIsPlaced[4] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[4] = 2; realCandle_mc.gotoAndStop(3); darkness5_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness5_mc" in Frame 291
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[4] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[4]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound4_mc" in Frame 291
/* no clip actions */
Frame 292
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.hallway_mc.plant_mc.onRelease = function () { writing_txt.text = "\"An ordinary house plant, nothing special in here\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.hallway_mc.vases_mc.onRelease = function () { var _local1 = _global; if (_local1.whiteMarble == true) { writing_txt.text = "\"I already got the white marbles\" (Hint: Some items are a set, and will appear in your inventory once you find all of them)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { writing_txt.text = "\"A couple of vases...Wait, there's a a bag of white marbles in here\" (Picked up white marbles)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.whiteMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } } }; _root.hallway_mc.drawer_mc.onRelease = function () { writing_txt.text = "\"That drawer is empty\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.sound.attachSound("knock.wav"); _global.sound.start(0, 3); x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } done = 0; sound5_mc.onRollOver = function () { playSound = random(5); trace(playSound); if ((playSound == 1) && (done != 5)) { _global.roomSpecificSounds[30].attachSound("sound30"); _global.roomSpecificSounds[30].start(0, 1); done = 5; } }; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button14.onRelease = function () { gotoAndStop (293); clearHint_btn._alpha = 0; }; button15.onRelease = function () { var _local1 = _global; if (((_local1.itemLocation[5] != 3) && (_local1.bedroomUnlocked == false)) && (_local1.levelNumber != 8)) { writing_txt.text = "\"This door is locked.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { gotoAndStop (294); clearHint_btn._alpha = 0; _local1.bedroomUnlocked = true; } }; button16.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; _global.currentFrame = 6; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[5] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[5] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[5] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[5] = 1; } if ((_local1.candleIsPlaced[5] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[5] = 2; realCandle_mc.gotoAndStop(3); darkness6_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness6_mc" in Frame 292
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[5] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[5]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound5_mc" in Frame 292
/* no clip actions */
Frame 293
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; if ((!_global.speechcompleted[7]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A laboratory, there are some scattered plants growing here.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[7] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button17.onRelease = function () { gotoAndStop (292); clearHint_btn._alpha = 0; }; _global.currentFrame = 7; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[6] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[6] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[6] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[6] = 1; } if ((_local1.candleIsPlaced[6] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[6] = 2; realCandle_mc.gotoAndStop(3); darkness7_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness7_mc" in Frame 293
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[6] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[6]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Frame 294
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; if ((!_global.speechcompleted[8]) && (_global.levelNumber == 1)) { writing_txt.text = "\"Ah yes, the master bedroom. There is exquisite furniture, a painting stand, and a piano to the left. I can't sleep here though, it doesn't feel safe...I feel as if something is watching me\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[8] = true; } _root.bedroom_mc.painting_mc.onRelease = function () { writing_txt.text = "\"A paint stand, the former owner may have painted in his free time.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bedroom_mc.bed_mc.onRelease = function () { writing_txt.text = "\"A large bed, but there's no way I'm sleeping in this room.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bedroom_mc.lamp_mc.onRelease = function () { writing_txt.text = "\"A lamp sits beside the bed.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bedroom_mc.mirror_mc.onRelease = function () { writing_txt.text = "\"There's a mirror sitting in the room. I'd rather stay away from the mirror, I've heard that spirits can cross into this world from them.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } _global.roomSpecificSounds[14].attachSound("sound14"); _global.roomSpecificSounds[14].start(0, 5); if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } _root.bedroom_mc.piano_mc.onRelease = function () { var _local1 = _global; trace(_local1.itemLocation[6]); if ((_local1.itemLocation[6] != 3) && (_local1.pianoPlayed == false)) { writing_txt.text = "\"There's a piano here. It looks like there is a slot in the side of it, big enough for a coin.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else if (_local1.redMarble != true) { writing_txt.text = "\"I put the coin in the piano and it started playing. As it was playing a red marble rolled out from underneath it. I looked underneath and found an entire bag of them.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.pianoPlayed = true; _local1.redMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } } else { writing_txt.text = "\"I found the red marbles already.\" (Hint: Some items require you to collect all the pieces before they appear in your inventory)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } }; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button18.onRelease = function () { gotoAndStop (292); clearHint_btn._alpha = 0; }; _global.currentFrame = 8; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[7] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[7] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[7] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[7] = 1; } if ((_local1.candleIsPlaced[7] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[7] = 2; realCandle_mc.gotoAndStop(3); darkness8_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness8_mc" in Frame 294
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[7] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[7]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Frame 295
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } restart_mc._visible = false; _global.roomSpecificSounds[19].attachSound("sound19"); _global.roomSpecificSounds[19].start(0, 5); if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; OverButton2 = false; button22.onRollOver = function () { OverButton1 = true; }; button22.onRollOut = function () { OverButton1 = false; }; button21.onRollOver = function () { OverButton2 = true; }; button21.onRollOut = function () { OverButton2 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (((!done2) && (!OverButton1)) && (!OverButton2)) { trace("monster rolled off"); fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button19.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; button20.onRelease = function () { gotoAndStop (298); clearHint_btn._alpha = 0; }; button21.onRelease = function () { if (_global.puzzleDone == false) { writing_txt.text = "\"This door is locked.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { gotoAndStop (297); clearHint_btn._alpha = 0; } }; button22.onRelease = function () { gotoAndStop (296); clearHint_btn._alpha = 0; }; _global.currentFrame = 9; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[8] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[8] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[8] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[8] = 1; } if ((_local1.candleIsPlaced[8] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[8] = 2; realCandle_mc.gotoAndStop(3); darkness9_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness9_mc" in Frame 295
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[8] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[8]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound7_mc" in Frame 295
/* no clip actions */
Frame 296
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[10]) && (_global.levelNumber == 1)) { writing_txt.text = "\"The ball room. If I listen closely I can still hear the dancers on the floor, the music...what is this place?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[10] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; button24.onRollOver = function () { OverButton1 = true; }; button24.onRollOut = function () { OverButton1 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if ((!done2) && (!OverButton1)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button23.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; button24.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; _global.currentFrame = 10; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[9] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[9] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[9] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[9] = 1; } if ((_local1.candleIsPlaced[9] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[9] = 2; realCandle_mc.gotoAndStop(3); darkness10_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness10_mc" in Frame 296
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[9] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[9]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound8_mc" in Frame 296
/* no clip actions */
Frame 297
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; Mouse.Show(); if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[11]) && (_global.levelNumber == 1)) { writing_txt.text = "\"There are seven paintings in this room, and more of those blue candles. As strange as they are, they offer a sense of security \""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[11] = true; } memo2_mc._visible = false; if (_global.levelNumber != 1) { memo1_mc._visible = false; } memo1_mc.onRelease = function () { _global.masqueUnlocked = true; memo2_mc._visible = true; }; memo2_mc.onRelease = function () { memo2_mc._visible = false; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; cursor1.gotoAndStop(1); cursor1._visible = false; endLevel_mc._visible = false; button25.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; _global.currentFrame = 11; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };
Instance of Symbol 248 MovieClip "sound9_mc" in Frame 297
/* no clip actions */
Frame 298
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.bathroom_mc.bath_mc.onRelease = function () { writing_txt.text = "\"A large bathtub. Unfortunately, the water that comes out of it is as black as tar.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bathroom_mc.toilet_mc.onRelease = function () { writing_txt.text = "\"I don't have to go right now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } if (_global.levelNumber == 8) { _global.roomSpecificSounds[7].attachSound("sound7"); _global.roomSpecificSounds[7].start(0, 1); } _root.bathroom_mc.sink_mc.onRelease = function () { var _local1 = _global; _root.bathroom_mc.water_mc.gotoAndPlay(1); if (_local1.blueMarble == true) { writing_txt.text = "\"I already got the yellow marbles\" (Hint: Some items are a set, and will appear in your inventory once you find all of them)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { writing_txt.text = "\"The sink seems to be running normally, wait, there's several yellow marbles in here.\" (Picked up yellow marbles)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.blueMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } } }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; trace("wtf"); _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button26.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; _global.currentFrame = 12; if (_global.levelNumber == 8) { _global.bathroomDeath = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[10] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[10] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[10] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[10] = 1; } if ((_local1.candleIsPlaced[10] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[10] = 2; realCandle_mc.gotoAndStop(3); darkness11_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness11_mc" in Frame 298
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[10] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[10]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound10_mc" in Frame 298
/* no clip actions */
Frame 299
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.room_mc.tulip_mc.onRelease = function () { writing_txt.text = "\"A red tulip. It stands out like those other flowers.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.table_mc.onRelease = function () { writing_txt.text = "\"A dining room table, set for two. Um, I'd rather not eat there.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.statue_mc.onRelease = function () { writing_txt.text = "\"A statue. Probably a replica of some famous piece of art that I'm not familiar with, I never payed much attention to these sorts of things.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button27.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; button28.onRelease = function () { gotoAndStop (300); clearHint_btn._alpha = 0; }; _global.currentFrame = 13; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[11] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[11] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[11] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[11] = 1; } if ((_local1.candleIsPlaced[11] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[11] = 2; realCandle_mc.gotoAndStop(3); darkness12_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness12_mc" in Frame 299
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[11] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[11]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound11_mc" in Frame 299
/* no clip actions */
Frame 300
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.room_mc.drawer_mc.onRelease = function () { gotoAndStop (311); }; if ((!_global.speechcompleted[14]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A kitchen. There is still food in this place, and strangely enough, it seems untainted. I suppose I could last for a while...Seven days\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[14] = true; } _root.room_mc.cabinets_mc.onRelease = function () { writing_txt.text = "\"There is some food in the cabinets, enough to last seven days, assuming that's all I have left...\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.oven_mc.onRelease = function () { writing_txt.text = "\"An ordinary oven, it seems to be functioning properly\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.sink_mc.onRelease = function () { writing_txt.text = "\"A sink, water comes out of it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.refrigerator_mc.onRelease = function () { writing_txt.text = "\"A refrigerator. There is some food in there.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button29.onRelease = function () { gotoAndStop (299); clearHint_btn._alpha = 0; }; button30.onRelease = function () { gotoAndStop (301); clearHint_btn._alpha = 0; }; _global.currentFrame = 14; if (_global.hamIsCut != true) { _root.room_mc.ham_mc.onRelease = function () { _global.itemLocation[3] = 2; _global.hamIsCut = true; writing_txt.text = "\"I cut off a chunk of meat, who knows when I might need it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[12] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[12] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[12] == 2) { realCandle_mc.gotoAndStop(3); } trace(_global.candleIsPlaced[12]); if (_global.candleIsPlaced[12] == 2) { dark_mc._visible = false; } else { dark_mc._visible = true; } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[12] = 1; } if ((_local1.candleIsPlaced[12] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[12] = 2; realCandle_mc.gotoAndStop(3); dark_mc._visible = false; } };
Instance of Symbol 48 MovieClip "dark_mc" in Frame 300
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[12] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[12]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound12_mc" in Frame 300
/* no clip actions */
Frame 301
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.levelNumber == 8) { _global.roomSpecificSounds[33].attachSound("sound33"); _global.roomSpecificSounds[33].start(0, 2); } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; } else { creature_mc._visible = false; } button31.onRelease = function () { gotoAndStop (300); clearHint_btn._alpha = 0; }; button32.onRelease = function () { gotoAndStop (302); clearHint_btn._alpha = 0; }; button33.onRelease = function () { gotoAndStop (303); clearHint_btn._alpha = 0; }; _global.currentFrame = 15; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } trace(_global.candleIsPlaced[13]); if (_global.candleIsPlaced[13] == 2) { darkness14_mc._visible = false; } else { darkness14_mc._visible = true; } if (_global.candleIsPlaced[13] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[13] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[13] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[13] = 1; } if ((_local1.candleIsPlaced[13] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[13] = 2; realCandle_mc.gotoAndStop(3); darkness14_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness14_mc" in Frame 301
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[13] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[13]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound13_mc" in Frame 301
/* no clip actions */
Frame 302
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[16]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A small bathroom, there is a chilly breeze coming from the vent at the top\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[16] = true; } _root.room_mc.bath_mc.onRelease = function () { writing_txt.text = "\"This is no time to worry about bathing.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.sink_mc.onRelease = function () { writing_txt.text = "\"Nothing in the sink.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.mirror_mc.onRelease = function () { writing_txt.text = "\"A mirror. I'd rather stay away from mirrors in this place, who knows what I'll see in there.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.toilet_mc.onRelease = function () { writing_txt.text = "\"Really, I don't have to go right now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.vent_mc.onRelease = function () { writing_txt.text = "\"I can't reach the vent\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button34.onRelease = function () { gotoAndStop (301); clearHint_btn._alpha = 0; }; _global.currentFrame = 16; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } trace(_global.candleIsPlaced[14]); if (_global.candleIsPlaced[14] == 2) { darkness15_mc._visible = false; } else { darkness15_mc._visible = true; } if (_global.candleIsPlaced[14] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[14] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[14] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[14] = 1; } if ((_local1.candleIsPlaced[14] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[14] = 2; realCandle_mc.gotoAndStop(3); darkness15_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness15_mc" in Frame 302
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[14] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[14]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound14_mc" in Frame 302
/* no clip actions */
Frame 303
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.room_mc.clock_mc.onRelease = function () { writing_txt.text = "\"An old grandfather clock, it is almost midnight right now. For some reason time continues to pass normally even though day and night seem to have vanished.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.couch_mc.onRelease = function () { writing_txt.text = "\"An elegant looking couch.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.chair_mc.onRelease = function () { writing_txt.text = "\"A nice looking chair.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.table_mc.onRelease = function () { writing_txt.text = "\"A wooden coffee table.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.fruit_mc.onRelease = function () { writing_txt.text = "\"A bowl of wax fruit sits on top of the coffee table.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.levelNumber == 8) { _global.roomSpecificSounds[34].attachSound("sound34"); _global.roomSpecificSounds[34].start(0, 2); } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } restart_mc._visible = false; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button35.onRelease = function () { gotoAndStop (301); clearHint_btn._alpha = 0; }; button36.onRelease = function () { gotoAndStop (304); clearHint_btn._alpha = 0; }; _global.currentFrame = 17; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[16] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[16] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[16] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[16] = 1; } if ((_local1.candleIsPlaced[16] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[16] = 2; realCandle_mc.gotoAndStop(3); darkness16_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness16_mc" in Frame 303
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[16] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[16]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 248 MovieClip "sound15_mc" in Frame 303
/* no clip actions */
Frame 304
walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[18]) && (_global.levelNumber == 1)) { writing_txt.text = "\"There's a state of the art black and white television in this room. I've only seen it pick up white noise, and other things I'd rather not describe. However, something seems different about it this time.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[18] = true; } _root.room_mc.lamp_mc.onRelease = function () { writing_txt.text = "\"The lamp isn't working of course. This house has no electrical power anymore.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.room_mc.couch_mc.onRelease = function () { writing_txt.text = "\"A couch faces the television.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.drawers_mc.onRelease = function () { writing_txt.text = "\"I searched all of the drawers, but they were empty.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.crashSoundPlayed != true) { if (_global.levelNumber == 8) { _global.roomSpecificSounds[35].attachSound("sound35"); _global.roomSpecificSounds[35].start(0, 1); _global.crashSoundPlayed = true; } } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; button37.onRollOver = function () { OverButton1 = true; }; button37.onRollOut = function () { OverButton1 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if ((!done2) && (!OverButton1)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } _root.room_mc.television_mc.onRelease = function () { gotoAndStop (310); clearHint_btn._alpha = 0; }; button37.onRelease = function () { gotoAndStop (303); clearHint_btn._alpha = 0; }; button38.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; _global.currentFrame = 18; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[17] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[17] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[17] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[17] = 1; } if ((_local1.candleIsPlaced[17] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[17] = 2; realCandle_mc.gotoAndStop(3); darkness17_mc._visible = false; } };
Instance of Symbol 48 MovieClip "darkness17_mc" in Frame 304
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[17] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[17]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Instance of Symbol 160 MovieClip "inventory_btn" in Frame 304
onClipEvent (enterFrame) { if (Key.isDown(73)) { trace("omg"); gotoAndStop (356); } }
Instance of Symbol 248 MovieClip "sound16_mc" in Frame 304
/* no clip actions */
Frame 305
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; cursor1.gotoAndStop(1); _global.currentFrame = 19; return_btn.onRelease = function () { gotoAndStop(_global.currentFrame +286); }; if (_global.levelNumber != 1) { journalPage_mc._visible = false; } readJournal_mc._visible = false; if (_global.levelNumber != 1) { journalPage_mc._visible = false; } journalPage_mc.onRelease = function () { readJournal_mc._visible = true; }; readJournal_mc.onRelease = function () { readJournal_mc._visible = false; }; if (_global.levelNumber != 1) { MatchesOnScreen._visible = false; } if (_global.itemLocation[2] != 0) { matchesOnScreen._visible = false; } matchesOnScreen.onRelease = function () { this._visible = false; _global.itemLocation[2] = 2; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Instance of Symbol 48 MovieClip "darkness2_mc" in Frame 305
onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[1] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[16]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }
Frame 306
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 20; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 307
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((_global.speechcompleted[21] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"The raven is perched ontop of a marble bust of Pallas Athena, goddess of wisdom. There's something shiny in his talons...\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[21] = true; } return_mc.onRelease = function () { gotoAndStop (290); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 21; if (_global.ravenFed == true) { raven_mc.gotoAndStop(5); } raven_mc.onRelease = function () { var _local1 = _global; if (_local1.ravenFed != true) { trace(_local1.itemLocation[3]); if ((_local1.itemLocation[3] != 3) && (_local1.ravenFed == false)) { writing_txt.text = "\"The raven just stares at me.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { writing_txt.text = "\"The raven flies down and grabs the piece of meat, dropping the key in the process.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.ravenFed = true; raven_mc.play(); itemLocation[5] = 2; } } }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Instance of Symbol 160 MovieClip "inventory_btn" in Frame 307
onClipEvent (enterFrame) { if (Key.isDown(73)) { trace("omg"); gotoAndStop (356); } }
Frame 308
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; panel_mc.onRelease = function () { gotoAndStop (309); }; if ((_global.speechcompleted[20] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"There is a suit of armor sitting beside this wall. It looks like it's guarding something.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[20] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 22; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 309
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (308); clearHint_btn._alpha = 0; }; if ((_global.speechcompleted[19] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"I pushed the statue aside and found a panel located behind it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[19] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 23; slot1_mc.stop(); slot2_mc.stop(); slot3_mc.stop(); slot4_mc.stop(); slot5_mc.stop(); slot6_mc.stop(); slot7_mc.stop(); slot8_mc.stop(); slot9_mc.stop(); slot10_mc.stop(); slot11_mc.stop(); slot12_mc.stop(); slot13_mc.stop(); slot14_mc.stop(); slot15_mc.stop(); slot16_mc.stop(); onMouseMove = function () { var _local1 = _global; if (_local1.puzzleDone == false) { if ((((slot14_mc._currentframe == 5) && (slot16_mc._currentframe == 3)) && (slot5_mc._currentframe == 4)) && (slot8_mc._currentframe == 2)) { _local1.roomSpecificSounds[13].attachSound("sound13"); _local1.roomSpecificSounds[13].start(0, 1); writing_txt.text = "\"I heard a click, something must have happened elsewhere\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.puzzleDone = true; } } }; if (_global.itemLocation[7] == 3) { slot1_mc.onRelease = function () { currentSlot = slot1_mc._currentframe; slot1_mc.nextFrame(); newSlot = slot1_mc._currentframe; if (currentSlot == NewSlot) { _root.slot1_mc.gotoAndStop(1); currentSlot = slot1_mc._currentframe; } }; slot2_mc.onRelease = function () { currentSlot = slot2_mc._currentframe; slot2_mc.nextFrame(); newSlot = slot2_mc._currentframe; if (currentSlot == NewSlot) { _root.slot2_mc.gotoAndStop(1); currentSlot = slot2_mc._currentframe; } }; slot3_mc.onRelease = function () { currentSlot = slot3_mc._currentframe; slot3_mc.nextFrame(); newSlot = slot3_mc._currentframe; if (currentSlot == NewSlot) { _root.slot3_mc.gotoAndStop(1); currentSlot = slot3_mc._currentframe; } }; slot4_mc.onRelease = function () { currentSlot = slot4_mc._currentframe; slot4_mc.nextFrame(); newSlot = slot4_mc._currentframe; if (currentSlot == NewSlot) { _root.slot4_mc.gotoAndStop(1); currentSlot = slot4_mc._currentframe; } }; slot5_mc.onRelease = function () { currentSlot = slot5_mc._currentframe; slot5_mc.nextFrame(); newSlot = slot5_mc._currentframe; if (currentSlot == NewSlot) { _root.slot5_mc.gotoAndStop(1); currentSlot = slot5_mc._currentframe; } }; slot6_mc.onRelease = function () { currentSlot = slot6_mc._currentframe; slot6_mc.nextFrame(); newSlot = slot6_mc._currentframe; if (currentSlot == NewSlot) { _root.slot6_mc.gotoAndStop(1); currentSlot = slot6_mc._currentframe; } }; slot7_mc.onRelease = function () { currentSlot = slot7_mc._currentframe; slot7_mc.nextFrame(); newSlot = slot7_mc._currentframe; if (currentSlot == NewSlot) { _root.slot7_mc.gotoAndStop(1); currentSlot = slot7_mc._currentframe; } }; slot8_mc.onRelease = function () { currentSlot = slot8_mc._currentframe; slot8_mc.nextFrame(); newSlot = slot8_mc._currentframe; if (currentSlot == NewSlot) { _root.slot8_mc.gotoAndStop(1); currentSlot = slot8_mc._currentframe; } }; slot9_mc.onRelease = function () { currentSlot = slot9_mc._currentframe; slot9_mc.nextFrame(); newSlot = slot9_mc._currentframe; if (currentSlot == NewSlot) { _root.slot9_mc.gotoAndStop(1); currentSlot = slot9_mc._currentframe; } }; slot10_mc.onRelease = function () { currentSlot = slot10_mc._currentframe; slot10_mc.nextFrame(); newSlot = slot10_mc._currentframe; if (currentSlot == NewSlot) { _root.slot10_mc.gotoAndStop(1); currentSlot = slot10_mc._currentframe; } }; slot11_mc.onRelease = function () { currentSlot = slot11_mc._currentframe; slot11_mc.nextFrame(); newSlot = slot11_mc._currentframe; if (currentSlot == NewSlot) { _root.slot11_mc.gotoAndStop(1); currentSlot = slot11_mc._currentframe; } }; slot12_mc.onRelease = function () { currentSlot = slot12_mc._currentframe; slot12_mc.nextFrame(); newSlot = slot12_mc._currentframe; if (currentSlot == NewSlot) { _root.slot12_mc.gotoAndStop(1); currentSlot = slot12_mc._currentframe; } }; slot13_mc.onRelease = function () { currentSlot = slot13_mc._currentframe; slot13_mc.nextFrame(); newSlot = slot13_mc._currentframe; if (currentSlot == NewSlot) { _root.slot13_mc.gotoAndStop(1); currentSlot = slot13_mc._currentframe; } }; slot14_mc.onRelease = function () { currentSlot = slot14_mc._currentframe; slot14_mc.nextFrame(); newSlot = slot14_mc._currentframe; if (currentSlot == NewSlot) { _root.slot14_mc.gotoAndStop(1); currentSlot = slot14_mc._currentframe; } }; slot15_mc.onRelease = function () { currentSlot = slot15_mc._currentframe; slot15_mc.nextFrame(); newSlot = slot15_mc._currentframe; if (currentSlot == NewSlot) { _root.slot15_mc.gotoAndStop(1); currentSlot = slot15_mc._currentframe; } }; slot16_mc.onRelease = function () { currentSlot = slot16_mc._currentframe; slot16_mc.nextFrame(); newSlot = slot16_mc._currentframe; if (currentSlot == NewSlot) { _root.slot16_mc.gotoAndStop(1); currentSlot = slot16_mc._currentframe; } }; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 310
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (304); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 24; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } function lightPuzzle() { if (row1[0] == 1) { light11_mc.gotoAndStop(1); } else { light11_mc.gotoAndStop(2); } if (row1[1] == 1) { light12_mc.gotoAndStop(1); } else { light12_mc.gotoAndStop(2); } if (row1[2] == 1) { light13_mc.gotoAndStop(1); } else { light13_mc.gotoAndStop(2); } if (row1[3] == 1) { light14_mc.gotoAndStop(1); } else { light14_mc.gotoAndStop(2); } if (row2[0] == 1) { light21_mc.gotoAndStop(1); } else { light21_mc.gotoAndStop(2); } if (row2[1] == 1) { light22_mc.gotoAndStop(1); } else { light22_mc.gotoAndStop(2); } if (row2[2] == 1) { light23_mc.gotoAndStop(1); } else { light23_mc.gotoAndStop(2); } if (row2[3] == 1) { light24_mc.gotoAndStop(1); } else { light24_mc.gotoAndStop(2); } if (row3[0] == 1) { light31_mc.gotoAndStop(1); } else { light31_mc.gotoAndStop(2); } if (row3[1] == 1) { light32_mc.gotoAndStop(1); } else { light32_mc.gotoAndStop(2); } if (row3[2] == 1) { light33_mc.gotoAndStop(1); } else { light33_mc.gotoAndStop(2); } if (row3[3] == 1) { light34_mc.gotoAndStop(1); } else { light34_mc.gotoAndStop(2); } if (row4[0] == 1) { light41_mc.gotoAndStop(1); } else { light41_mc.gotoAndStop(2); } if (row4[1] == 1) { light42_mc.gotoAndStop(1); } else { light42_mc.gotoAndStop(2); } if (row4[2] == 1) { light43_mc.gotoAndStop(1); } else { light43_mc.gotoAndStop(2); } if (row4[3] == 1) { light44_mc.gotoAndStop(1); } else { light44_mc.gotoAndStop(2); } } if (_global.lightPuzzleIsSolved != true) { key_mc._visible = false; animation_mc._visible = false; } if (_global.itemLocation[4] != 0) { key_mc._visible = false; } if (_global.levelNumber != 1) { key_mc._visible = false; } key_mc.onRelease = function () { this._visible = false; _global.itemLocation[4] = 2; writing_txt.text = "\"The key looked so real that I reached towards the screen and was able to pick it up. I pulled my hand out and there was blood on it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; row1 = newArray(); row1 = [1, 1, 1, 1]; row2 = [1, 1, 1, 1]; row3 = [1, 1, 1, 1]; row4 = [1, 1, 1, 1]; lightPuzzle(); light11_mc.onRelease = function () { if (row1[0] == 1) { row1[0] = 0; } else { row1[0] = 1; } if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light12_mc.onRelease = function () { if (row1[0] == 1) { row1[0] = 0; } else { row1[0] = 1; } if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } lightPuzzle(); }; light13_mc.onRelease = function () { if (row1[3] == 1) { row1[3] = 0; } else { row1[3] = 1; } if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } lightPuzzle(); }; light14_mc.onRelease = function () { if (row1[3] == 1) { row1[3] = 0; } else { row1[3] = 1; } if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } lightPuzzle(); }; light21_mc.onRelease = function () { if (row1[0] == 1) { row1[0] = 0; } else { row1[0] = 1; } if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light22_mc.onRelease = function () { if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light23_mc.onRelease = function () { if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } lightPuzzle(); }; light24_mc.onRelease = function () { if (row1[3] == 1) { row1[3] = 0; } else { row1[3] = 1; } if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } lightPuzzle(); }; light31_mc.onRelease = function () { if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row4[0] == 1) { row4[0] = 0; } else { row4[0] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light32_mc.onRelease = function () { if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } lightPuzzle(); }; light33_mc.onRelease = function () { if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } lightPuzzle(); }; light34_mc.onRelease = function () { if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row4[3] == 1) { row4[3] = 0; } else { row4[3] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } lightPuzzle(); }; light41_mc.onRelease = function () { if (row4[0] == 1) { row4[0] = 0; } else { row4[0] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } lightPuzzle(); }; light42_mc.onRelease = function () { if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row4[0] == 1) { row4[0] = 0; } else { row4[0] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } lightPuzzle(); }; light43_mc.onRelease = function () { if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row4[3] == 1) { row4[3] = 0; } else { row4[3] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } lightPuzzle(); }; light44_mc.onRelease = function () { if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row4[3] == 1) { row4[3] = 0; } else { row4[3] = 1; } if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } lightPuzzle(); }; onMouseDown = function () { var _local1 = _global; if ((((row1[0] == 0) && (row1[1] == 0)) && (row1[2] == 0)) && (row1[3] == 0)) { trace("row 1 finished"); if ((((row2[0] == 0) && (row2[1] == 0)) && (row2[2] == 0)) && (row2[3] == 0)) { trace("row 2 finished"); if ((((row3[0] == 0) && (row3[1] == 0)) && (row3[2] == 0)) && (row3[3] == 0)) { trace("row 3 finished"); if ((((row4[0] == 0) && (row4[1] == 0)) && (row4[2] == 0)) && (row4[3] == 0)) { trace("row 4 finished"); if (_local1.lightPuzzleIsSolved == false) { trace(_local1.lightPuzzleIsSolved); _local1.roomSpecificSounds[16].attachSound("sound16"); _local1.roomSpecificSounds[16].start(0, 1); key_mc._visible = true; animation_mc._visible = true; _local1.lightPuzzleIsSolved = true; } } } } } };
Frame 311
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (300); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 25; if (_global.itemLocation[6] != 0) { token2_mc._visible = false; } if (_global.purpleMarble == true) { purpleMarbles_mc._visible = false; } token2_mc.onRelease = function () { this._visible = false; _global.itemLocation[6] = 2; writing_txt.text = "\"Some sort of token. Now I just need to find the slot to put it in.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; purpleMarbles_mc.onRelease = function () { var _local1 = _global; this._visible = false; _local1.purpleMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } writing_txt.text = "\"I found a bag of purple marbles.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 312
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 313
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 314
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 315
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }
Frame 316
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };
Frame 317
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };
Frame 318
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };
Frame 319
cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; }
Frame 356
stop(); cursor1.gotoAndStop(1); inventoryReturn_btn.onRelease = function () { gotoAndStop(_global.currentFrame +286); }; if (_global.itemLocation[1] != 2) { candlesInventory._visible = false; } else { candlesInventory._visible = true; } if (_global.itemLocation[2] != 2) { matchesInventory._visible = false; } else { matchesInventory._visible = true; } if (_global.itemLocation[3] != 2) { meat_mc._visible = false; } else { meat_mc._visible = true; } if (_global.itemLocation[4] != 2) { key1_mc._visible = false; } else { key1_mc._visible = true; } if (_global.itemLocation[5] != 2) { key2_mc._visible = false; } else { key2_mc._visible = true; } if (_global.itemLocation[6] != 2) { token_mc._visible = false; } else { token_mc._visible = true; } if (_global.itemLocation[7] != 2) { marbles_mc._visible = false; } else { marbles_mc._visible = true; } candlesInventory.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); _local1.itemLocation[1] = 3; if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; matchesInventory.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } _local1.itemLocation[2] = 3; if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; meat_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } _local1.itemLocation[3] = 3; if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; key1_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } _local1.itemLocation[4] = 3; if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; key2_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } _local1.itemLocation[5] = 3; if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; token_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } _local1.itemLocation[6] = 3; if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; marbles_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } _local1.itemLocation[7] = 3; if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } };
Frame 776
gotoAndStop (777);
Frame 777
stopAllSounds(); _global.roomSpecificSounds[18].attachSound("sound18"); _global.roomSpecificSounds[18].start(0, 500); Mouse.show(); stop(); Mouse.show(); _quality = "high"; pageTurn_mc.onRelease = function () { gotoAndStop (778); Mouse.show(); };
Frame 778
stop(); pageTurn_mc.onRelease = function () { gotoAndStop (779); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (777); };
Frame 779
stop(); pageTurn_mc.onRelease = function () { gotoAndStop (780); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (778); };
Frame 780
stop(); pageTurn_mc.onRelease = function () { gotoAndStop (781); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (779); };
Frame 781
stop(); pageTurn_mc.onRelease = function () { play(); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (780); };
Frame 848
gotoAndStop (287); _global.levelNumber = 1;
Symbol 45 MovieClip Frame 1
stop();
Symbol 53 Button
on (release) { gotoAndStop (286); }
Symbol 68 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 68 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 68 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 68 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 68 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 68 MovieClip Frame 6
shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 90 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 90 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 90 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 90 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 90 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 90 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 95 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 95 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 95 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 95 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 95 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 95 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 108 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 108 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 108 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 108 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 108 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 116 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 116 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 116 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 116 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 116 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 116 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 131 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { stop(); }
Symbol 131 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 131 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 131 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 131 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 131 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); } done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; };
Symbol 139 MovieClip Frame 37
stop();
Symbol 142 Button
on (release) { _global.levelNumber = 1; }
Symbol 197 MovieClip Frame 1
stop(); forward_mc.onRelease = function () { gotoAndStop (2); };
Symbol 197 MovieClip Frame 2
forward_mc.onRelease = function () { gotoAndStop (3); }; back_mc.onRelease = function () { gotoAndStop (1); };
Symbol 197 MovieClip Frame 3
forward_mc.onRelease = function () { gotoAndStop (4); }; back_mc.onRelease = function () { gotoAndStop (2); };
Symbol 197 MovieClip Frame 4
forward_mc.onRelease = function () { gotoAndStop (5); }; back_mc.onRelease = function () { gotoAndStop (3); };
Symbol 197 MovieClip Frame 5
forward_mc.onRelease = function () { gotoAndStop (6); }; back_mc.onRelease = function () { gotoAndStop (4); };
Symbol 197 MovieClip Frame 6
forward_mc.onRelease = function () { gotoAndStop (7); }; back_mc.onRelease = function () { gotoAndStop (5); };
Symbol 197 MovieClip Frame 7
forward_mc.onRelease = function () { gotoAndStop (8); }; back_mc.onRelease = function () { gotoAndStop (6); };
Symbol 197 MovieClip Frame 8
forward_mc.onRelease = function () { gotoAndStop (9); }; back_mc.onRelease = function () { gotoAndStop (7); };
Symbol 197 MovieClip Frame 9
forward_mc.onRelease = function () { gotoAndStop (10); }; back_mc.onRelease = function () { gotoAndStop (8); };
Symbol 197 MovieClip Frame 10
forward_mc.onRelease = function () { gotoAndStop (11); }; back_mc.onRelease = function () { gotoAndStop (9); };
Symbol 197 MovieClip Frame 11
back_mc.onRelease = function () { gotoAndStop (10); };
Symbol 215 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 215 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 215 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 215 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 215 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 215 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 6
stop();
Symbol 255 MovieClip Frame 1
if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { play(); } else { stop(); }
Symbol 255 MovieClip Frame 231
_root.cursor1_mc._visible = false; _root.death_mc._visible = true; _root.death_mc.gotoAndPlay(2); _root.cursor1_mc._visible = true; _root.cursor1_mc.gotoAndStop(1);
Symbol 255 MovieClip Frame 263
stop();
Symbol 260 Button
on (release) { gotoAndStop (776); stopAllSounds(); }
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 6
stop();
Symbol 280 MovieClip Frame 1
stop(); pageTurn_mc.onRelease = function () { gotoAndStop (2); };
Symbol 280 MovieClip Frame 2
stop(); pageTurn_mc.onRelease = function () { _root.masque_mc._visible = false; }; pageTurnBack_mc.onRelease = function () { gotoAndStop (1); };
Symbol 290 MovieClip Frame 1
if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { stop(); }
Symbol 290 MovieClip Frame 2
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 290 MovieClip Frame 3
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 290 MovieClip Frame 4
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 290 MovieClip Frame 5
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 290 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); } done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; };
Symbol 312 MovieClip Frame 1
_root.restart_btn._visible = false; trace(_global.candleIsPlaced[1]); if ((_global.candleIsPlaced[1] == 2) || (_global.levelNumber == 8)) { trace("omgwtfbbq"); stop(); } else { play(); }
Symbol 312 MovieClip Frame 50
_root.writing_txt.text = " "; _root.writing_txt.border = false; _root.writing_txt.background = false; _root.clearHint_btn._alpha = 0;
Symbol 312 MovieClip Frame 166
stop(); _root.restart_btn._visible = true;
Symbol 313 Button
on (release) { gotoAndStop (286); }
Symbol 345 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 345 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 345 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 345 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 345 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 345 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 359 MovieClip Frame 1
if ((_global.bathroomDeath == true) && (_global.levelNumber == 8)) { play(); _quality = "low"; } else { stop(); }
Symbol 359 MovieClip Frame 38
_root.writing_txt.text = " "; _root.writing_txt.border = false; _root.writing_txt.background = false; _root.clearHint_btn._alpha = 0;
Symbol 359 MovieClip Frame 103
stop(); _root.restart_mc._visible = true;
Symbol 401 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 2
stop();
Symbol 401 MovieClip Frame 3
stop();
Symbol 401 MovieClip Frame 4
stop();
Symbol 401 MovieClip Frame 5
stop();
Symbol 401 MovieClip Frame 6
stop();
Symbol 401 MovieClip Frame 7
stop();
Symbol 422 MovieClip Frame 1
stop(); sinPuzzle_mc.onRelease = function () { gotoAndStop (2); }; _root.memo1_mc._visible = true; _root.button25._visible = true; envy_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A face stares at something enviously.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (71); }; wrath_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of a demon, it looks angry.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (72); }; lust_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of a man and a woman.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (73); }; sloth_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A lazy looking figure lying on the ground while clocks melt on the scenery.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (74); }; pride_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of Louis XIV, standing proudly in his garments.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (75); }; gluttony_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of fat figure eating a steak.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (76); }; greed_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of a skull on a pile of money.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (77); };
Symbol 422 MovieClip Frame 2
_root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false; journal2_mc._visible = false; journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { gotoAndPlay (4); }; return_mc.onRelease = function () { gotoAndStop (1); }; onMouseMove = function () { var _local1 = _global; trace(slot1_mc._currentframe); trace(slot2_mc._currentframe); trace(slot3_mc._currentframe); trace(slot4_mc._currentframe); trace(slot5_mc._currentframe); trace(slot6_mc._currentframe); trace(slot7_mc._currentframe); if (_local1.puzzleSinDone == false) { trace(slot1_mc._currentframe); trace(slot2_mc._currentframe); trace(slot3_mc._currentframe); trace(slot4_mc._currentframe); trace(slot5_mc._currentframe); trace(slot6_mc._currentframe); trace(slot7_mc._currentframe); if (((((((slot1_mc._currentframe == 4) && (slot2_mc._currentframe == 1)) && (slot3_mc._currentframe == 3)) && (slot4_mc._currentframe == 2)) && (slot5_mc._currentframe == 5)) && (slot6_mc._currentframe == 6)) && (slot7_mc._currentframe == 7)) { trace("omgwtfbbq"); _local1.roomSpecificSounds[13].attachSound("sound13"); _local1.roomSpecificSounds[13].start(0, 1); _local1.puzzleSinDone = true; sinPuzzle_mc._visible = false; } } }; slot1_mc.onRelease = function () { currentSlot = slot1_mc._currentframe; slot1_mc.nextFrame(); newSlot = slot1_mc._currentframe; if (currentSlot == NewSlot) { slot1_mc.gotoAndStop(1); currentSlot = slot1_mc._currentframe; } }; slot2_mc.onRelease = function () { currentSlot = slot2_mc._currentframe; slot2_mc.nextFrame(); newSlot = slot2_mc._currentframe; if (currentSlot == NewSlot) { slot2_mc.gotoAndStop(1); currentSlot = slot2_mc._currentframe; } }; slot3_mc.onRelease = function () { currentSlot = slot3_mc._currentframe; slot3_mc.nextFrame(); newSlot = slot3_mc._currentframe; if (currentSlot == NewSlot) { slot3_mc.gotoAndStop(1); currentSlot = slot3_mc._currentframe; } }; slot4_mc.onRelease = function () { currentSlot = slot4_mc._currentframe; slot4_mc.nextFrame(); newSlot = slot4_mc._currentframe; if (currentSlot == NewSlot) { slot4_mc.gotoAndStop(1); currentSlot = slot4_mc._currentframe; } }; slot5_mc.onRelease = function () { currentSlot = slot5_mc._currentframe; slot5_mc.nextFrame(); newSlot = slot5_mc._currentframe; if (currentSlot == NewSlot) { slot5_mc.gotoAndStop(1); currentSlot = slot5_mc._currentframe; } }; slot6_mc.onRelease = function () { currentSlot = slot6_mc._currentframe; slot6_mc.nextFrame(); newSlot = slot6_mc._currentframe; if (currentSlot == NewSlot) { slot6_mc.gotoAndStop(1); currentSlot = slot6_mc._currentframe; } }; slot7_mc.onRelease = function () { currentSlot = slot7_mc._currentframe; slot7_mc.nextFrame(); newSlot = slot7_mc._currentframe; if (currentSlot == NewSlot) { slot7_mc.gotoAndStop(1); currentSlot = slot7_mc._currentframe; } };
Symbol 422 MovieClip Frame 4
_root.inventory_btn._visible = false; _root.quality_btn._visible = false; _root.walkthrough_btn._visible = false;
Symbol 422 MovieClip Frame 70
stop(); _global.libraryUnlocked = true; _global.bedroomUnlocked = true; _global.ravenFed = false; _global.pianoPlayed = false; _global.puzzleDone = true; _global.masqueUnlocked = false; _global.puzzleSinDone = false; _global.candleIsPlaced[1] = 0; _global.candleIsPlaced[2] = 0; _global.candleIsPlaced[3] = 0; _global.candleIsPlaced[4] = 0; _global.candleIsPlaced[5] = 0; _global.candleIsPlaced[6] = 0; _global.candleIsPlaced[7] = 0; _global.journalPageFound = new Array(); _global.levelNumber = 8; _root.endLevel_mc._visible = true;
Symbol 422 MovieClip Frame 71
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false; _root.bathroom_mc.toilet_mc.onRelease = function () { writing_txt.text = "\"I don't have to go right now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; };
Symbol 422 MovieClip Frame 72
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;
Symbol 422 MovieClip Frame 73
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;
Symbol 422 MovieClip Frame 74
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;
Symbol 422 MovieClip Frame 75
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;
Symbol 422 MovieClip Frame 76
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;
Symbol 422 MovieClip Frame 77
return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;
Symbol 441 MovieClip Frame 41
stop();
Symbol 448 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 448 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 448 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 448 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 448 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 448 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 6
stop();
Symbol 469 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { stop(); }
Symbol 469 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }
Symbol 469 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }
Symbol 469 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }
Symbol 469 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }
Symbol 469 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { gotoAndStop (1); }
Symbol 472 MovieClip Frame 1
if (_global.levelNumber == 1) { if (_global.scare1 == false) { _global.scare1 = true; play(); } else { gotoAndStop (20); } } else { stop(); }
Symbol 472 MovieClip Frame 8
_global.roomSpecificSounds[31].attachSound("scream3.wav"); _global.roomSpecificSounds[31].start(0, 1);
Symbol 472 MovieClip Frame 20
stop();
Symbol 505 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 505 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 505 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 505 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 505 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 505 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 518 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 518 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 518 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 518 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 518 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 518 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 6
stop();
Symbol 542 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 542 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 542 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 542 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 542 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 542 MovieClip Frame 6
if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 569 MovieClip Frame 1
if (_global.levelNumber == 8) { play(); _quality = "medium"; } else { stop(); }
Symbol 569 MovieClip Frame 75
_quality = "low";
Symbol 569 MovieClip Frame 102
_root.writing_txt.text = " "; _root.writing_txt.border = false; _root.writing_txt.background = false; _root.clearHint_btn._alpha = 0;
Symbol 569 MovieClip Frame 217
stop(); _root.restart_mc._visible = true;
Symbol 581 MovieClip Frame 1
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 581 MovieClip Frame 2
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 581 MovieClip Frame 3
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 581 MovieClip Frame 4
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 581 MovieClip Frame 5
if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }
Symbol 607 MovieClip Frame 1
_root.restart_btn._visible = false;
Symbol 607 MovieClip Frame 124
stop(); _root.restart_btn._visible = true;
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 5
stop();
Symbol 672 MovieClip Frame 90
stop();

Library Items

Symbol 1 Sound [sound30]
Symbol 2 Sound [sound29]
Symbol 3 Sound [sound35]
Symbol 4 Sound [sound28]
Symbol 5 Sound [scream3.wav]
Symbol 6 Sound [sound34]
Symbol 7 Sound [sound27]
Symbol 8 Sound [sound26]
Symbol 9 Sound [sound25]
Symbol 10 Sound [sound24]
Symbol 11 Sound [sound23]
Symbol 12 Sound [sound22]
Symbol 13 Sound [sound21]
Symbol 14 Sound [sound31]
Symbol 15 Sound [sound19]
Symbol 16 Sound [sound33]
Symbol 17 Sound [sound16]
Symbol 18 Sound [sound14]
Symbol 19 Sound [sound13]
Symbol 20 Sound [sound12]
Symbol 21 Sound [sound11]
Symbol 22 Sound [sound10]
Symbol 23 Sound [sound9]
Symbol 24 Sound [sound7]
Symbol 25 Sound [sound6]
Symbol 26 Sound [sound2]
Symbol 27 Sound [sound32]
Symbol 28 Sound [sound4]
Symbol 29 Sound [sound3]
Symbol 30 Sound [sound5]Used by:607
Symbol 31 Sound [scream.wav]Used by:569
Symbol 32 Sound [sound18]Used by:312 359 422 569 607
Symbol 33 Sound [sound8]Used by:312 359 569 607
Symbol 34 Sound [sound15]Used by:312 359
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [pointer_id]Uses:35Used by:244
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [cursor1_mc]Uses:37Used by:Timeline
Symbol 39 GraphicUsed by:40 256 268
Symbol 40 Button [Button - SmBed-Hall3]Uses:39Used by:Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:Timeline
Symbol 43 FontUsed by:44 52 141 143 159 165 199 409 411 413 415 417 419 421 660
Symbol 44 EditableTextUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:48 131 246 422 672  Timeline
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:53 312 359 569 607 645
Symbol 52 TextUses:43Used by:53
Symbol 53 ButtonUses:51 52Used by:Timeline
Symbol 54 GraphicUsed by:68
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:68
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:68
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:68
Symbol 61 GraphicUsed by:68 245
Symbol 62 GraphicUsed by:68
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:68
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:68
Symbol 67 GraphicUsed by:68 131 215 448 469 518
Symbol 68 MovieClipUses:54 56 58 60 61 62 64 66 67Used by:Timeline
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Symbol 683 TextUses:155Used by:Timeline
Streaming Sound 1Used by:Symbol 255 MovieClip

Instance Names

"start_mc"Frame 286Symbol 142 Button
"continue_mc"Frame 286Symbol 144 MovieClip
"room_mc"Frame 287Symbol 147 MovieClip
"button1"Frame 287Symbol 40 Button [Button - SmBed-Hall3]
"prelude_mc"Frame 287Symbol 157 MovieClip
"inventory_btn"Frame 287Symbol 160 MovieClip
"writing_txt"Frame 287Symbol 162 EditableText
"clearHint_btn"Frame 287Symbol 164 Button
"quality_btn"Frame 287Symbol 166 Button
"cursorMatches_mc"Frame 287Symbol 168 MovieClip
"cursorCandle_mc"Frame 287Symbol 170 MovieClip
"cursorKey1_mc"Frame 287Symbol 172 MovieClip
"cursorKey2_mc"Frame 287Symbol 174 MovieClip
"cursorMeat_mc"Frame 287Symbol 176 MovieClip
"cursorMarbles_mc"Frame 287Symbol 178 MovieClip
"cursorToken_mc"Frame 287Symbol 180 MovieClip
"cursor_mc"Frame 287Symbol 38 MovieClip [cursor1_mc]
"walkthrough_mc"Frame 287Symbol 197 MovieClip
"walkthrough_btn"Frame 287Symbol 200 Button
"hallway3_mc"Frame 288Symbol 215 MovieClip
"creature_mc"Frame 288Symbol 217 MovieClip
"shadow_mc"Frame 288Symbol 222 MovieClip
"button5"Frame 288Symbol 224 Button
"button2"Frame 288Symbol 226 Button
"button3"Frame 288Symbol 228 Button
"button4"Frame 288Symbol 230 Button
"candles1_btn"Frame 288Symbol 232 Button
"drawer1"Frame 288Symbol 234 Button
"realCandle_mc"Frame 288Symbol 245 MovieClip
"darkness2_mc"Frame 288Symbol 48 MovieClip
"darkness_mc"Frame 288Symbol 246 MovieClip
"writing_txt"Frame 288Symbol 247 EditableText
"stopSounds_mc"Frame 288Symbol 248 MovieClip
"dolls_mc"Frame 289Symbol 255 MovieClip
"button6"Frame 289Symbol 256 Button
"darkness3_mc"Frame 289Symbol 48 MovieClip
"writing_txt"Frame 289Symbol 257 EditableText
"restart_mc"Frame 289Symbol 260 Button
"sound2_mc"Frame 289Symbol 248 MovieClip
"library_mc"Frame 290Symbol 108 MovieClip
"creature_mc"Frame 290Symbol 262 MovieClip
"shadow_mc"Frame 290Symbol 267 MovieClip
"button7"Frame 290Symbol 268 Button
"journal_mc"Frame 290Symbol 271 MovieClip
"journal2_mc"Frame 290Symbol 271 MovieClip
"masque_mc"Frame 290Symbol 280 MovieClip
"darkness4_mc"Frame 290Symbol 48 MovieClip
"writing_txt"Frame 290Symbol 281 EditableText
"sound3_mc"Frame 290Symbol 248 MovieClip
"hallway_mc"Frame 291Symbol 290 MovieClip
"creature_mc"Frame 291Symbol 292 MovieClip
"button11"Frame 291Symbol 294 Button
"button10"Frame 291Symbol 296 Button
"button8"Frame 291Symbol 298 Button
"button13"Frame 291Symbol 300 Button
"button9"Frame 291Symbol 302 Button
"button12"Frame 291Symbol 304 Button
"journal_mc"Frame 291Symbol 307 MovieClip
"journal2_mc"Frame 291Symbol 307 MovieClip
"darkness5_mc"Frame 291Symbol 48 MovieClip
"writing_txt"Frame 291Symbol 308 EditableText
"death_mc"Frame 291Symbol 312 MovieClip
"restart_btn"Frame 291Symbol 313 Button
"sound4_mc"Frame 291Symbol 248 MovieClip
"hallway_mc"Frame 292Symbol 68 MovieClip
"creature_mc"Frame 292Symbol 315 MovieClip
"button15"Frame 292Symbol 317 Button
"button14"Frame 292Symbol 319 Button
"button16"Frame 292Symbol 321 Button
"darkness6_mc"Frame 292Symbol 48 MovieClip
"writing_txt"Frame 292Symbol 322 EditableText
"sound5_mc"Frame 292Symbol 248 MovieClip
"button17"Frame 293Symbol 324 Button
"journal_mc"Frame 293Symbol 327 MovieClip
"journal2_mc"Frame 293Symbol 327 MovieClip
"darkness7_mc"Frame 293Symbol 48 MovieClip
"writing_txt"Frame 293Symbol 328 EditableText
"bedroom_mc"Frame 294Symbol 131 MovieClip
"creature_mc"Frame 294Symbol 330 MovieClip
"button18"Frame 294Symbol 332 Button
"journal_mc"Frame 294Symbol 334 MovieClip
"journal2_mc"Frame 294Symbol 334 MovieClip
"darkness8_mc"Frame 294Symbol 48 MovieClip
"writing_txt"Frame 294Symbol 335 EditableText
"sound6_mc"Frame 294Symbol 248 MovieClip
"creature_mc"Frame 295Symbol 347 MovieClip
"button21"Frame 295Symbol 350 Button
"button22"Frame 295Symbol 352 Button
"button20"Frame 295Symbol 354 Button
"button19"Frame 295Symbol 356 Button
"darkness9_mc"Frame 295Symbol 48 MovieClip
"writing_txt"Frame 295Symbol 357 EditableText
"death_mc"Frame 295Symbol 359 MovieClip
"restart_mc"Frame 295Symbol 260 Button
"sound7_mc"Frame 295Symbol 248 MovieClip
"creature_mc"Frame 296Symbol 361 MovieClip
"button23"Frame 296Symbol 363 Button
"button24"Frame 296Symbol 365 Button
"darkness10_mc"Frame 296Symbol 48 MovieClip
"writing_txt"Frame 296Symbol 366 EditableText
"sound8_mc"Frame 296Symbol 248 MovieClip
"room_mc"Frame 297Symbol 422 MovieClip
"writing_txt"Frame 297Symbol 423 EditableText
"button25"Frame 297Symbol 406 Button
"memo1_mc"Frame 297Symbol 427 MovieClip
"memo2_mc"Frame 297Symbol 427 MovieClip
"endLevel_mc"Frame 297Symbol 430 MovieClip
"sound9_mc"Frame 297Symbol 248 MovieClip
"bathroom_mc"Frame 298Symbol 448 MovieClip
"creature_mc"Frame 298Symbol 451 MovieClip
"shadow_mc"Frame 298Symbol 452 MovieClip
"button26"Frame 298Symbol 454 Button
"realCandle_mc"Frame 298Symbol 245 MovieClip
"darkness11_mc"Frame 298Symbol 48 MovieClip
"darkness_mc"Frame 298Symbol 246 MovieClip
"writing_txt"Frame 298Symbol 455 EditableText
"sound10_mc"Frame 298Symbol 248 MovieClip
"room_mc"Frame 299Symbol 469 MovieClip
"button28"Frame 299Symbol 474 Button
"button27"Frame 299Symbol 476 Button
"journal_mc"Frame 299Symbol 327 MovieClip
"journal2_mc"Frame 299Symbol 327 MovieClip
"darkness12_mc"Frame 299Symbol 48 MovieClip
"writing_txt"Frame 299Symbol 477 EditableText
"sound11_mc"Frame 299Symbol 248 MovieClip
"room_mc"Frame 300Symbol 505 MovieClip
"button29"Frame 300Symbol 507 Button
"button30"Frame 300Symbol 509 Button
"dark_mc"Frame 300Symbol 48 MovieClip
"writing_txt"Frame 300Symbol 510 EditableText
"sound12_mc"Frame 300Symbol 248 MovieClip
"creature_mc"Frame 301Symbol 520 MovieClip
"shadow_mc"Frame 301Symbol 521 MovieClip
"button32"Frame 301Symbol 523 Button
"button33"Frame 301Symbol 524 Button
"button31"Frame 301Symbol 526 Button
"darkness14_mc"Frame 301Symbol 48 MovieClip
"writing_txt"Frame 301Symbol 527 EditableText
"sound13_mc"Frame 301Symbol 248 MovieClip
"room_mc"Frame 302Symbol 542 MovieClip
"button34"Frame 302Symbol 544 Button
"darkness15_mc"Frame 302Symbol 48 MovieClip
"writing_txt"Frame 302Symbol 545 EditableText
"sound14_mc"Frame 302Symbol 248 MovieClip
"room_mc"Frame 303Symbol 90 MovieClip
"creature_mc"Frame 303Symbol 556 MovieClip
"button36"Frame 303Symbol 558 Button
"button35"Frame 303Symbol 560 Button
"journal_mc"Frame 303Symbol 563 MovieClip
"journal2_mc"Frame 303Symbol 563 MovieClip
"darkness16_mc"Frame 303Symbol 48 MovieClip
"writing_txt"Frame 303Symbol 564 EditableText
"death_mc"Frame 303Symbol 569 MovieClip
"restart_mc"Frame 303Symbol 260 Button
"sound15_mc"Frame 303Symbol 248 MovieClip
"room_mc"Frame 304Symbol 581 MovieClip
"shadow_mc"Frame 304Symbol 267 MovieClip
"creature_mc"Frame 304Symbol 583 MovieClip
"button37"Frame 304Symbol 585 Button
"button38"Frame 304Symbol 587 Button
"journal_mc"Frame 304Symbol 589 MovieClip
"journal2_mc"Frame 304Symbol 589 MovieClip
"darkness17_mc"Frame 304Symbol 48 MovieClip
"inventory_btn"Frame 304Symbol 160 MovieClip
"writing_txt"Frame 304Symbol 590 EditableText
"sound16_mc"Frame 304Symbol 248 MovieClip
"matchesOnScreen"Frame 305Symbol 593 Button
"journalPage_mc"Frame 305Symbol 595 MovieClip
"readJournal_mc"Frame 305Symbol 601 MovieClip
"return_mc"Frame 305Symbol 560 Button
"darkness2_mc"Frame 305Symbol 48 MovieClip
"writing_txt"Frame 305Symbol 602 EditableText
"restart_btn"Frame 306Symbol 313 Button
"raven_mc"Frame 307Symbol 614 MovieClip
"return_mc"Frame 307Symbol 560 Button
"inventory_btn"Frame 307Symbol 160 MovieClip
"writing_txt"Frame 307Symbol 615 EditableText
"clearHint_btn"Frame 307Symbol 164 Button
"panel_mc"Frame 308Symbol 618 MovieClip
"writing_txt"Frame 308Symbol 619 EditableText
"slot1_mc"Frame 309Symbol 626 MovieClip
"slot2_mc"Frame 309Symbol 627 MovieClip
"slot3_mc"Frame 309Symbol 628 MovieClip
"slot4_mc"Frame 309Symbol 629 MovieClip
"slot5_mc"Frame 309Symbol 630 MovieClip
"slot6_mc"Frame 309Symbol 631 MovieClip
"slot7_mc"Frame 309Symbol 632 MovieClip
"slot8_mc"Frame 309Symbol 633 MovieClip
"slot9_mc"Frame 309Symbol 634 MovieClip
"slot10_mc"Frame 309Symbol 635 MovieClip
"slot11_mc"Frame 309Symbol 636 MovieClip
"slot12_mc"Frame 309Symbol 637 MovieClip
"slot13_mc"Frame 309Symbol 638 MovieClip
"slot14_mc"Frame 309Symbol 639 MovieClip
"slot15_mc"Frame 309Symbol 640 MovieClip
"slot16_mc"Frame 309Symbol 641 MovieClip
"writing_txt"Frame 309Symbol 642 EditableText
"light11_mc"Frame 310Symbol 645 MovieClip
"light12_mc"Frame 310Symbol 645 MovieClip
"light13_mc"Frame 310Symbol 645 MovieClip
"light14_mc"Frame 310Symbol 645 MovieClip
"light21_mc"Frame 310Symbol 645 MovieClip
"light22_mc"Frame 310Symbol 645 MovieClip
"light23_mc"Frame 310Symbol 645 MovieClip
"light24_mc"Frame 310Symbol 645 MovieClip
"light31_mc"Frame 310Symbol 645 MovieClip
"light32_mc"Frame 310Symbol 645 MovieClip
"light33_mc"Frame 310Symbol 645 MovieClip
"light34_mc"Frame 310Symbol 645 MovieClip
"light41_mc"Frame 310Symbol 645 MovieClip
"light42_mc"Frame 310Symbol 645 MovieClip
"light43_mc"Frame 310Symbol 645 MovieClip
"light44_mc"Frame 310Symbol 645 MovieClip
"animation_mc"Frame 310Symbol 649 MovieClip
"key_mc"Frame 310Symbol 651 MovieClip
"writing_txt"Frame 310Symbol 652 EditableText
"return_mc"Frame 311Symbol 544 Button
"token2_mc"Frame 311Symbol 655 MovieClip
"purpleMarbles_mc"Frame 311Symbol 657 MovieClip
"writing_txt"Frame 311Symbol 658 EditableText
"inventoryReturn_btn"Frame 356Symbol 662 Button
"candlesInventory"Frame 356Symbol 232 Button
"matchesInventory"Frame 356Symbol 593 Button
"meat_mc"Frame 356Symbol 664 MovieClip
"key1_mc"Frame 356Symbol 651 MovieClip
"key2_mc"Frame 356Symbol 666 MovieClip
"token_mc"Frame 356Symbol 655 MovieClip
"marbles_mc"Frame 356Symbol 668 MovieClip
"pageTurn_mc"Frame 777Symbol 276 MovieClip
"pageTurnBack_mc"Frame 778Symbol 276 MovieClip
"vases_mc"Symbol 68 MovieClip Frame 1Symbol 56 MovieClip
"plant_mc"Symbol 68 MovieClip Frame 1Symbol 58 MovieClip
"drawer_mc"Symbol 68 MovieClip Frame 1Symbol 60 MovieClip
"couch_mc"Symbol 90 MovieClip Frame 1Symbol 71 MovieClip
"chair_mc"Symbol 90 MovieClip Frame 1Symbol 73 MovieClip
"table_mc"Symbol 90 MovieClip Frame 1Symbol 75 MovieClip
"fruit_mc"Symbol 90 MovieClip Frame 1Symbol 77 MovieClip
"flower_mc"Symbol 90 MovieClip Frame 1Symbol 79 MovieClip
"clock_mc"Symbol 90 MovieClip Frame 1Symbol 81 MovieClip
"flower_mc"Symbol 108 MovieClip Frame 1Symbol 98 MovieClip
"furniture_mc"Symbol 108 MovieClip Frame 1Symbol 100 MovieClip
"raven_mc"Symbol 108 MovieClip Frame 1Symbol 103 MovieClip
"books_mc"Symbol 108 MovieClip Frame 1Symbol 105 MovieClip
"bed_mc"Symbol 131 MovieClip Frame 1Symbol 119 MovieClip
"lamp_mc"Symbol 131 MovieClip Frame 1Symbol 121 MovieClip
"painting_mc"Symbol 131 MovieClip Frame 1Symbol 123 MovieClip
"mirror_mc"Symbol 131 MovieClip Frame 1Symbol 125 MovieClip
"piano_mc"Symbol 131 MovieClip Frame 1Symbol 127 MovieClip
"forward_mc"Symbol 197 MovieClip Frame 1Symbol 184 MovieClip
"back_mc"Symbol 197 MovieClip Frame 2Symbol 187 MovieClip
"tree_mc"Symbol 215 MovieClip Frame 1Symbol 203 MovieClip
"flower_mc"Symbol 215 MovieClip Frame 1Symbol 205 MovieClip
"window_mc"Symbol 215 MovieClip Frame 1Symbol 207 MovieClip
"pageTurn_mc"Symbol 280 MovieClip Frame 1Symbol 276 MovieClip
"pageTurnBack_mc"Symbol 280 MovieClip Frame 2Symbol 276 MovieClip
"knight_mc"Symbol 290 MovieClip Frame 1Symbol 284 MovieClip
"sinPuzzle_mc"Symbol 422 MovieClip Frame 1Symbol 377 MovieClip
"envy_mc"Symbol 422 MovieClip Frame 1Symbol 379 MovieClip
"wrath_mc"Symbol 422 MovieClip Frame 1Symbol 381 MovieClip
"lust_mc"Symbol 422 MovieClip Frame 1Symbol 383 MovieClip
"sloth_mc"Symbol 422 MovieClip Frame 1Symbol 385 MovieClip
"pride_mc"Symbol 422 MovieClip Frame 1Symbol 387 MovieClip
"gluttony_mc"Symbol 422 MovieClip Frame 1Symbol 389 MovieClip
"greed_mc"Symbol 422 MovieClip Frame 1Symbol 391 MovieClip
"slot1_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"slot2_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"slot3_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"slot4_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"slot5_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"slot6_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"slot7_mc"Symbol 422 MovieClip Frame 2Symbol 401 MovieClip
"journal_mc"Symbol 422 MovieClip Frame 2Symbol 404 MovieClip
"journal2_mc"Symbol 422 MovieClip Frame 2Symbol 404 MovieClip
"return_mc"Symbol 422 MovieClip Frame 2Symbol 406 Button
"return_mc"Symbol 422 MovieClip Frame 58Symbol 406 Button
"return_mc"Symbol 422 MovieClip Frame 58Symbol 406 Button
"return_mc"Symbol 422 MovieClip Frame 71Symbol 406 Button
"bath_mc"Symbol 448 MovieClip Frame 1Symbol 433 MovieClip
"toilet_mc"Symbol 448 MovieClip Frame 1Symbol 435 MovieClip
"sink_mc"Symbol 448 MovieClip Frame 1Symbol 437 MovieClip
"water_mc"Symbol 448 MovieClip Frame 1Symbol 441 MovieClip
"table_mc"Symbol 469 MovieClip Frame 1Symbol 458 MovieClip
"statue_mc"Symbol 469 MovieClip Frame 1Symbol 460 MovieClip
"tulip_mc"Symbol 469 MovieClip Frame 1Symbol 462 MovieClip
"oven_mc"Symbol 505 MovieClip Frame 1Symbol 480 MovieClip
"cabinets_mc"Symbol 505 MovieClip Frame 1Symbol 482 MovieClip
"sink_mc"Symbol 505 MovieClip Frame 1Symbol 484 MovieClip
"refrigerator_mc"Symbol 505 MovieClip Frame 1Symbol 486 MovieClip
"drawer_mc"Symbol 505 MovieClip Frame 1Symbol 488 MovieClip
"ham_mc"Symbol 505 MovieClip Frame 1Symbol 491 MovieClip
"bath_mc"Symbol 542 MovieClip Frame 1Symbol 530 MovieClip
"sink_mc"Symbol 542 MovieClip Frame 1Symbol 532 MovieClip
"toilet_mc"Symbol 542 MovieClip Frame 1Symbol 534 MovieClip
"mirror_mc"Symbol 542 MovieClip Frame 1Symbol 538 MovieClip
"couch_mc"Symbol 581 MovieClip Frame 1Symbol 572 MovieClip
"television_mc"Symbol 581 MovieClip Frame 1Symbol 574 MovieClip
"lamp_mc"Symbol 581 MovieClip Frame 1Symbol 576 MovieClip
"drawers_mc"Symbol 581 MovieClip Frame 1Symbol 578 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sound30"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound29"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound35"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound28"
ExportAssets (56)Timeline Frame 1Symbol 5 as "scream3.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound34"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound27"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound26"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound25"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sound24"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sound23"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sound22"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sound21"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sound31"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sound19"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sound33"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sound16"
ExportAssets (56)Timeline Frame 1Symbol 18 as "sound14"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sound13"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sound12"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sound11"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sound10"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sound9"
ExportAssets (56)Timeline Frame 1Symbol 24 as "sound7"
ExportAssets (56)Timeline Frame 1Symbol 25 as "sound6"
ExportAssets (56)Timeline Frame 1Symbol 26 as "sound2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "sound32"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sound4"
ExportAssets (56)Timeline Frame 1Symbol 29 as "sound3"
ExportAssets (56)Timeline Frame 1Symbol 30 as "sound5"
ExportAssets (56)Timeline Frame 1Symbol 31 as "scream.wav"
ExportAssets (56)Timeline Frame 1Symbol 32 as "sound18"
ExportAssets (56)Timeline Frame 1Symbol 33 as "sound8"
ExportAssets (56)Timeline Frame 1Symbol 34 as "sound15"
ExportAssets (56)Timeline Frame 1Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 1Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Button - SmBed-Hall3"
ExportAssets (56)Timeline Frame 287Symbol 40 as "Button - SmBed-Hall3"
ExportAssets (56)Timeline Frame 287Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 36 as "pointer_id"
ExportAssets (56)Timeline Frame 288Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 289Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 290Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 291Symbol 34 as "sound15"
ExportAssets (56)Timeline Frame 291Symbol 33 as "sound8"
ExportAssets (56)Timeline Frame 291Symbol 32 as "sound18"
ExportAssets (56)Timeline Frame 291Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 292Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 293Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 294Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 295Symbol 34 as "sound15"
ExportAssets (56)Timeline Frame 295Symbol 33 as "sound8"
ExportAssets (56)Timeline Frame 295Symbol 32 as "sound18"
ExportAssets (56)Timeline Frame 295Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 296Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 297Symbol 32 as "sound18"
ExportAssets (56)Timeline Frame 297Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 298Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 299Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 300Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 301Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 302Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 303Symbol 31 as "scream.wav"
ExportAssets (56)Timeline Frame 303Symbol 33 as "sound8"
ExportAssets (56)Timeline Frame 303Symbol 32 as "sound18"
ExportAssets (56)Timeline Frame 303Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 304Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 305Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 306Symbol 30 as "sound5"
ExportAssets (56)Timeline Frame 306Symbol 32 as "sound18"
ExportAssets (56)Timeline Frame 306Symbol 33 as "sound8"
ExportAssets (56)Timeline Frame 306Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 307Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 308Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 309Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 310Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 311Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 312Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 313Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 314Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 315Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 316Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 317Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 318Symbol 38 as "cursor1_mc"
ExportAssets (56)Timeline Frame 319Symbol 38 as "cursor1_mc"

Dynamic Text Variables

percentageSymbol 44 EditableText""




http://swfchan.com/3/11122/info.shtml
Created: 7/6 -2019 16:24:31 Last modified: 7/6 -2019 16:24:31 Server time: 08/05 -2024 18:22:31