STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228109 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #11122 |
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You are now in the prelude of the game. Use your cursor/flashlight to navigate your way out of the dark world. After which, Day 1 of 7 will begin. Use the "Q" button to toggle quality. The inventory and walkthrough buttons will appear after the game has begun This game is pretty basic point-and-click so you should be able to figure it out, enjoy. |
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This is the walkthrough. I'm sure some people will get stuck, while others will find it too easy. If you do get stuck, this guide will help you through the game. I'm going to arrange this slightly differently than most walkthroughs. Instead of telling you what to do at first, I will instead give you hints which will appear in green. If these hints do not help you then just skip them and you willget to the directions. Enjoy, and try to figure out the puzzles on your own before resorting to the walkthrough. Just look and think and you should be able to solve them. (Press "W" again to close this window) |
Puzzle 1 - Lighting the Candles As you may have noticed you can't proceed to the main hall until you do something first. -Look for a source of light initially -Focus on the hallway -Try picking up an object on the ground -Try entering your inventory with "I" and select an item then click anywhere. -Look for a second item, possibly in a storage comparment. -Use one item to activate the other item |
To solve the first puzzle go to the hallway and pick up the candles on the ground. Just above the candles you'll see an end table with a small drawer. Click on the drawer and pick up the matches. Open your inventory by clicking "I" and select the candles. When the candles are displayed on the mouse cursor click anywhere to place a candle. Next go to your inventory and select the matches. With the candle placed click anywhere to light it. Now you can go into the main hallway. The lights will be flickering in other rooms, use the candles and matches to light up all of them. |
Puzzle 2 - The Marbles For this puzzle you will need to locate 4 bags of marbles scattered around the house. The first 3 can be found without any keys. The red marbles will require you to solve a long series of puzzles. -Try searching in a hallway -Try searching in a bathroom -Try searching in drawers -Try searching in vases -Maybe one can be found near a source of water |
The white marbles can be found in the hallway in the upper left part of the mansion. They are in a vase, in the right part of the hallway. The yellow marbles can be found in the bathroom in the left section of the house. Click on the sink to pick them up. The purple marbles can be found in a drawer in the kitchen. The drawer is just below the hunk of meat. Puzzle 3 - The Red Marble You will need to solve a series of puzzles to get the red marble. -You should look for a puzzle of lights in plain view, this puzzle may be solved without items. |
-This puzzle may be found in a room with a sofa -Remember that raven is alone in this world too, what does he not have? -If you're hungry, try looking in the kitchen -You'll find a useful item near the purple marbles -That piano has a slot on the side, what might go in it? To find the red marble, first go to the kitchen and pick up a slice of meat. Go to the television and solve the puzzle by lighting up all of the squares(don't ask me for the solution, it's not too difficult, you should be able to figure it out on your own). Using the key go the the library, it's the locked door just outside of |
your bedroom. Give the raven the piece of meat and you will get the master bedroom key. Go to the kitchen and get the token from the rightmost drawer. Go to the master bedroom, it is by the labratory. Insert the token into the piano and you will recieve the red marbles. Once you have all four marbles you will have the bag needed to solve the marble grid puzzle Puzzle 4- The Marble Grid Puzzle -This puzzle can be found in an important room -Check behind something -Maybe it's being gaurded Go the central room and click on the right knight statue, then click on the panel behind it. Next you |
will need the bag of marbles. Equip this bag. -Okay, think about where you've seen these colors before, not many things in this game are in color. -There are four colors total, look for something in the rooms -Try to figure out what the squares correspond to. -Try to think of one area where the squares look familiar -Maybe a central square has been deliberately left out -April showers bring May flowers |
Okay, the squares represent the various rooms in the house. The top right squares are the top right rooms. Try to imagine what the house look like when you are looking down on it. The marbles each correspond to a color of flowers. Figure out which square represents which room then place colored marbles in grid to represent the same color flower which is located in that room. Due to a difficulty in flash, you may have to do something with the mouse before it finishes. The painting room in the bottom right of house is now opened. -Puzzle 5 - Colors and Paintings This is probably the hardest puzzle in the game, it's pretty Silent Hillish. You're looking for numbers to solve the puzzle on the stand in the center of the room with the seven paintings. |
-Try to think of what seven things the paintings represent. -The number seven, what is the significance of the number seven? -What seven things to the colors represent? -You will have to find the copy of Masque of the Red Death in the library, record the important information using notepad if you have to. -One color may not be important -Red is last, what does that mean? -What numbers represent what colors, and what colors come first? |
The paintings each represent one of the seven deadly sins. That is greed, gluttony, lust, wrath, pride, envy, and sloth. It should be obvious which ones represent which. In the story, the figure moves through the rooms in this order: blue, purple, green, orange, white, violet, then black. Then the Red Death comes to all. From the memo on colors you can determine that blue is sloth, purple is irrelevant, green is envy, orange is lust, white is wrath, violet is pride, black is gluttony, and red is last. Blue is sloth which is painting 4, green is envy which is painting 1, orange is lust which is painting 3. Following this pattern you get 413256. Red is last, and the only number left is seven, so put 4132567 into the panel in the center of the room and you will have beaten the game. |
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September 24, 1849 Why didn't I just run? I've seen blooding come out of the walls, heard demons howling from within this house, seen beasts hiding in the shadows. I should leave now, but it's too late. I've seen too much. I can't explain it, but I feel I have to understand these things. If I leave now they may just follow me. I suppose I don't care what happens to me anymore. I fear the unknown, and yet I am fascinated to see the supernatural right before my very eyes. This is insanity, but I am no longer sane. |
It was in the blue room where stood the prince, with a group of pale courtiers by his side. At first, as he spoke, there was a slight rushing movement of this group in the direction of the intruder, who at the moment was also near at hand, and now, with deliberate and stately step, made closer approach to the speaker. But from a certain nameless awe with which the mad assumptions of the mummer had inspired the whole party, there were found none who put forth hand to seize him; so that, unimpeded, he passed within a yard of the prince's person; and, while the vast assembly, as if with one impulse, shrank from the centres of the rooms to the walls, he made his way |
uninterruptedly, but with the same solemn and measured step which had distinguished him from the first, through the blue chamber to the purple- through the purple to the green -- through the green to the orange -- through this again to the white --and even thence to the violet, ere a decided movement had been made to arrest him. It was then, however, that the Prince Prospero, maddening with rage and the shame of his own momentary cowardice, rushed hurriedly through the six chambers, while none followed him on account of a deadly terror that had seized upon all. He bore aloft a drawn dagger, and had approached, in rapid |
impetuosity, to within three or four feet of the retreating figure, when the latter, having attained the extremity of the velvet apartment, turned suddenly and confronted his pursuer. There was a sharp cry --and the dagger dropped gleaming upon the sable carpet, upon which, instantly afterwards, fell prostrate in death the Prince Prospero. Then, summoning the wild courage of despair, a throng of the revellers at once threw themselves into the black apartment, and, seizing the mummer, whose tall figure stood erect and motionless within the shadow of the ebony clock, gasped in unutterable horror at finding the grave-cerements and corpse-like mask which they handled with |
so violent a rudeness, untenanted by any tangible form. And now was acknowledged the presence of the Red Death. He had come like a thief in the night. And one by one dropped the revellers in the blood-bedewed halls of their revel, and died each in the despairing posture of his fall. And the l ife of the ebony clock went out with that of the last of the gay. And the flames of the tripods expired. And Darkness and Decay and the Red Death held illimitable dominion over all. |
Diary of John Dupin September 5, 1849 Today I moved into the Ambridge Mansion, after inheriting this place from an uncle I had never met. It was a strange thing to suddenly inherit, but I can not disclaim my excitement at having such a place bestowed upon me. This is a small, peaceful town, the perfect place for one such as I to work on my writing. I do find some of the denizens of this town react oddly towards me. In fact, it seems that many people outright fear this place. Fortunately, I do not believe in such superstitions. |
September 8, 1849 There is something eerie about this house. I was alone in the library yesterday when I could have sworn I heard whispering. I thought maybe someone had broken into the house, but that was foolish of me--the door was closed. I heard nothing else, save for that one noise. It must have been the wind, or my imagination playing tricks on me. No wait, I just heard it again. This is too much, I'm going to go investigate the source of this noise. |
October 1, 1849 It's over. The real world has disappeared. I have crossed over into a world of darkness. There is nothing outside of this house save for the infinite blackness. I am trapped in this world, perhaps forever. Tentacles have come out through the floors now. I kick them but they don't react. I have found candles to try to hold back the shadows, but they won't last forever. Those things in shadows hunger for my flesh. I hear them growling, screeching, screaming at me. I will be dead soon. What about you, Silas? Have you found all the pieces of my story yet? Don't worry, soon it will all be over. |
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October 7, 1849 So you got this far? I'm impressed. The darkness still waits for you, though. They will come for you as soon as the light is gone. I am one of seven. If you want to, seek out the other six. Or don't, the Dark Ones will kill you either way. I know my time is up, this is the last day. I have only a few minutes left. They are waiting outside the light for me. You have found the dying words of a madman. Goodbye, Silas. |
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Every color has some sort of meaning to it. Green, as you know, is the color representing jealousy. Voilet has traditionally been a sign of royalty, the proud nobles wore voilet. Orange has been said to make people amorous. White is a blinding color, the wrath of God may be seen as white. Blue represents sadness, depression. A person who is "feeling blue" may stay inside all day. Black represents emptiness, that which was there is now gone. Last is red (the rest of this is smudged out) Paying attention to color allows artists to convey a certain mood to their onlookers, and the color of your surrondings can reflect your soul. P.S. You asked me where you could find a printing of Masque of the Red Death. It can be found in my library, in the Edgar Allen Poe Collection Volume One. |
Thank you for playing. What you just played was Day 1 of the seven planned days in this game The dream sequence at the beginning was a preview of what the later levels would look like. More levels in this game will be released when I finish them. |
September 13, 1849 I had the scare of my life last night. I was awoken by a strange animal-like noise coming from my room. I noticed a bizarre shadow coming from behind the dresser. This shadow didn't look normal, it was pitch black, almost as if it was consuming the light that fell on it. I cast the light from my lantern onto it and it receded. But as the shadow disappeared I watched what looked to be a part of some animal disappear behind the dresser. I moved the light away from it, and then back, and once again, I saw something move and then disappear into the darkness. I don't know what's happening anymore. Am I going mad? |
September 17, 1849 I figured the shadow I had seen was just a hallucination brought on by stress. I rested a few days to collect my thoughts. The strange occurences seemed to go away until last night. More of those ungodly shadows have appeared. I also heard scratching noises coming from within the walls. Something is living inside of them, I'm sure of it, and yet I can barely see them. I ought to just leave this house right now, run as far away as possible. And yet, I just can't bring myself to abandon this place. These aberrations can not be real, it's just my superstitions taking over me, the fear other people have for this house has gone to my head. |
September 27, 1849 |
Today I found a finger lying on an end table. I picked it up. I could still feel the pulse of a beating heart. I squeezed it and the blood sprayed all over my clothes. Strange things like this have been appearing everywhere. As maddening as it may seem, it's not the finger that bothers me, its those CREATURES living in the shadows that drive me to madness. I can feel their eyes burning into me. They are waiting for me every second. All sanity that I once had is lost, and yet, I can not leave this place. May God have mercy on my soul |
Inventory |
March 8, 1937 I have decided to write down a record of the events which have unfolded before me. Maybe I do this in hopes that one day somebody will find my writings, or perhaps I do so only to preserve my sanity. Either way, this shall serve as a record of the horrors that unfold before me. I just awoke from a nightmare. I don’t know why I lost consciousness in that room, but I fear that I have seen a |
glimpse into of events which are to come. It is now 11 O’clock, almost the end of the first day. My time is slowly running out… perhaps I should explain more. My name is Silas Roderick, Private Investigator. I am, as it appears, trapped within the Ambridge Mansion. I do not know how or why this happened. Perhaps I have merely gone mad... all I can do is record what I see with my own eyes. |
This place feels like a nightmare I can't wake up from, and yet, I know that I am not dreaming. The Darkness has taken on a life of its own. It has surrounded the mansion and appeared in shadows within the house. These aren't normal shadows, these shadows consume light like some kind of demon. I put my hand in one of them and pulled it out with only three fingers. I’ve recovered from this wound by now, but I know that the darkness can now kill me. |
There are things living within it. Things which I could not possibly describe. I sometimes hear them, but mostly, I just feel them watching me, waiting. As I stared into the darkness, I was certain I saw a pair of eyes looking back at me. I do not know what the Dark Ones are, I just know that they are there. Perhaps they hunger for my flesh or worse, my soul I suppose I should write down how and why I came to the |
the Ambridge Mansion. I was investigating a bizarre murder, one that even I could not explain. 7 Victims, A mother, a father, and 5 children, all dead, murdered. The father was stabbed 47 times. The children all had their throats slit. But the mother, it seems, had her ribcage and all of her internal organs removed, yet there were no wounds on the body. I was hired by one of the victims relatives to find who committed these murders. Police had blamed it on a single murderer, and are currently searching for the killer. However, |
I had a vision that the wife had committed the murder. But this was a first. Most of the vision was clouded by darkness. For once I could not see what happened. You see, all of my life I have had an unnatural ability to see death. I used this "gift" to solve crimes. I merely had to look at the scene of a murder, and the final visions of the deceased would play themselves out in my mind. During this time I felt the agony |
and fear as if I was that very person. I see these visions everywhere. You can not imagine the torment that these visions bring on. I have died so many deaths I feel as if I am no longer alive. And yet, this case was like nothing I ever felt. I investigated the Ambridge mansion looking for clues, anything that would give me an idea of how the murder occurred. Yet I could find nothing. Then, a breakthrough--I came across a single page of the wife's diary. It looked like it had been ripped |
out. She spoke of the Dark Ones, saying that they were all around her and that she could feel them watching her from the shadows. I did not know what to make of this. The next day, as I walked towards the mansion, I was attacked from behind. I woke up in alley, surrounded by dark figures; their faces were hidden by masks. They talked about something I had trouble making out, but I specifically heard one of them say “The world will end in seven days.” They left me there, I |
was still too dazed to follow them I tried to get back to my place, but all routes seem to be blocked off and there was no sign of people anywhere. All paths only led to one place, the mansion. As I entered the main hall, the doors closed behind me, trapping me within these walls. What has happened to me? Less than seven days left.... ...I shall explain more later. |
in my mind. During this time I felth the agony and fear as if I was that very person. I see thsse visions everywhere. You can not imagine the tormet that these visions bring on. I have died so many deaths I feel as if I am no longer alive. And yet, this case was like nothing I ever felt, it was as if I was staring into the eyes of pure evil. I investigated the Ambridge mansion looking for clues, anything that would give me an idea of how the murder occured. Yet I could find nothing. Then, a breakthrough. I found a single page of the woman's diary. It looked like it had been ripped out. She spoke of the Dark Ones, saying that they were all around her and that she could |
feel them watching her from the shadows. I did not know what to make of this writing. The next day as I walked towards the mansion I was attacked from behind I woke up in alley. I tried to get back to my place, but all routes seem to be blocked off and there was no sign of people anywhere. All paths only led to one place, the mansion. As I entered the main hall, the doors closed behind me, trapping me within the walls. ...The men in the masks Seven days left.... ...What does it all mean? |
ActionScript [AS1/AS2]
Frame 1stop(); Mouse.show(); stopAllSounds(); _global.bathroomDeath = false; _global.continueGame = false; _global.currentQuality = 2; _global.scare1 = false; _global.lightPuzzleIsSolved = false; _global.libraryUnlocked = false; _global.bedroomUnlocked = false; _global.levelNumber = 1; _global.ravenFed = false; _global.pianoPlayed = false; _global.clearAllSounds = true; _global.puzzleDone = false; _global.masqueUnlocked = false; _global.puzzleSinDone = false; _global.journalPageFound = new Array(); _global.roomSpecificSounds = new Array(); _global.soundIncrement = 0; x = 1; while (x <= 100) { _global.roomSpecificSounds[x] = new Sound(this); x++; } _global.candleIsPlaced = new Array(); _global.candleIsPlaced[1] = 0; _global.candleIsPlaced[2] = 0; _global.candleIsPlaced[3] = 0; _global.candleIsPlaced[4] = 0; _global.candleIsPlaced[5] = 0; _global.candleIsPlaced[6] = 0; _global.candleIsPlaced[7] = 0; _global.candleIsPlaced[8] = 0; _global.candleIsPlaced[9] = 0; _global.candleIsPlaced[10] = 0; _global.candleIsPlaced[11] = 0; _global.candleIsPlaced[12] = 0; _global.candleIsPlaced[13] = 0; _global.candleIsPlaced[14] = 0; _global.candleIsPlaced[15] = 0; _global.candleIsPlaced[16] = 0; _global.candleIsPlaced[17] = 0; _global.candleIsPlaced[18] = 0; _global.candleIsPlaced[19] = 0; _global.candleIsPlaced[20] = 0; _global.itemLocation = new Array(); _global.itemLocation[1] = 0; _global.itemLocation[2] = 0; _global.itemLocation[3] = 0; _global.itemLocation[4] = 0; _global.itemLocation[5] = 0; _global.itemLocation[6] = 0; _global.itemLocation[7] = 0; _global.speechcompleted = new Array(); _global.speechcompleted[1] = false; _global.speechcompleted[2] = false; _global.speechcompleted[3] = false; _global.speechcompleted[4] = false; _global.speechcompleted[5] = false; _global.speechcompleted[6] = false; _global.speechcompleted[7] = false; _global.speechcompleted[8] = false; _global.speechcompleted[9] = false; _global.speechcompleted[10] = false; _global.speechcompleted[11] = false; _global.speechcompleted[12] = false; _global.speechcompleted[13] = false; _global.speechcompleted[14] = false; _global.speechcompleted[15] = false; _global.speechcompleted[16] = false; _global.speechcompleted[17] = false; _global.speechcompleted[18] = false; _global.speechcompleted[19] = false; _global.speechcompleted[20] = false; _global.speechcompleted[21] = false;Instance of Symbol 45 MovieClip in Frame 1onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; LoadBar._height = per / 1.15; if (percent > 99) { _parent.gotoAndPlay(2); } }Frame 2_global.roomSpecificSounds[18].attachSound("sound18"); _global.roomSpecificSounds[18].start(0, 99); _quality = "medium";Frame 286stop(); stopAllSounds(); Mouse.show(); if (_global.continueGame == false) { continue_mc._visible = false; } continue_mc.onRelease = function () { gotoAndStop (287); }; if (_global.continueGame == true) { start_mc._visible = false; } start_mc.onRelease = function () { _global.levelNumber = 8; _global.continueGame = true; _quality = "medium"; gotoAndStop (287); }; _global.roomSpecificSounds[29].attachSound("sound29"); _global.roomSpecificSounds[29].start(0, 1);Frame 287walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; Mouse.Show(); if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if (_global.levelNumber == 1) { prelude_mc._visible = false; } if ((!_global.speechcompleted[1]) && (_global.levelNumber == 1)) { writing_txt.text = "\"This room is the only place in the mansion where I feel safe. The candles in this room burn with an unnatural blue flame. If I try to take them out of the room, they lose their fire immediately.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[1] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; stop(); _quality = "high"; stopAllSounds(); if (_global.levelNumber == 1) { room_mc.gotoAndStop(1); } if (_global.levelNumber == 8) { room_mc.gotoAndStop(2); } x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } _global.currentFrame = 1; button1.onRelease = function () { clearHint_btn._alpha = 0; gotoAndStop (288); }; hint_btn.onRelease = function () { writing_txt.text = "This is the hint button, whenever you press this button you will recieve a hint as to what you are supposed to do next. Your score at the end is determined by how many hints you used so try to refrain from using this button)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; }Instance of Symbol 160 MovieClip "inventory_btn" in Frame 287/* no clip actions */Frame 288walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.hallway3_mc.window_mc.onRelease = function () { if (_global.candleIsPlaced[1] == 2) { gotoAndStop (306); } }; _root.hallway3_mc.tree_mc.onRelease = function () { writing_txt.text = "\"Just an ordinary tree, except it's dead and the leaves are missing\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.hallway3_mc.flower_mc.onRelease = function () { writing_txt.text = "\"A white rose, how bizarre.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; if ((!_global.speechcompleted[2]) && (_global.levelNumber == 1)) { writing_txt.text = "\"The lights keep flickering on and off.... I get the feeling they won't be on for much longer. Perhaps I can use those candles on the ground.\" (Hint: Pick up items by clicking on them)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[2] = true; } if ((!_global.speechcompleted[2]) && (_global.levelNumber == 8)) { writing_txt.text = "\"My God, what's happened to this place?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[2] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; stop(); _quality = "medium"; if (_global.levelnumber != 8) { cursor1._visible = false; Mouse.Show(); } else { Mouse.Hide(); cursor1._visible = true; cursor1.gotoAndStop(2); } key1.onRelease = function () { this._visible = false; _global.itemLocation[4] = 2; _global.itemLocation[7] = 2; }; key2.onRelease = function () { this._visible = false; _global.itemLocation[5] = 2; }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } done = 0; stopSounds_mc.onRollOver = function () { playSound = random(5); trace(playSound); if ((playSound == 1) && (done != 5)) { _global.roomSpecificSounds[29].attachSound("sound29"); _global.roomSpecificSounds[29].start(0, 1); done = 5; } }; _global.currentFrame = 2; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; OverButton3 = true; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; OverButton2 = false; OverButton3 = false; button5.onRollOver = function () { OverButton1 = true; }; button5.onRollOut = function () { OverButton1 = false; }; drawer1.onRollOver = function () { OverButton2 = true; }; drawer1.onRollOut = function () { OverButton2 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (((!done2) && (!OverButton1)) && (!OverButton2)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button2.onRelease = function () { gotoAndStop (287); clearHint_btn._alpha = 0; }; button3.onRelease = function () { gotoAndStop (289); clearHint_btn._alpha = 0; }; trace(_global.libraryUnlocked); button4.onRelease = function () { var _local1 = _global; if (((_local1.itemLocation[4] != 3) && (_local1.libraryUnlocked == false)) && (_local1.levelNumber != 8)) { writing_txt.text = "\"This door is locked.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { gotoAndStop (290); clearHint_btn._alpha = 0; trace("wtf"); _local1.libraryUnlocked = true; _local1.roomSpecificSounds[12].attachSound("sound12"); _local1.roomSpecificSounds[12].start(0, 1); } }; button5.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; drawer1.onRelease = function () { gotoAndStop (305); clearHint_btn._alpha = 0; }; if (_global.levelNumber != 1) { candles1_btn._visible = false; } if (_global.itemLocation[1] != 0) { candles1_btn._visible = false; } candles1_btn.onRelease = function () { this._visible = false; _global.itemLocation[1] = 2; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[1] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[1] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[1] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[1] = 1; } if ((_local1.candleIsPlaced[1] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[1] = 2; realCandle_mc.gotoAndStop(3); darkness2_mc._visible = false; writing_txt.text = "\"As I lit the candle, the light's failed completely, but at least the candles are keep back the darkness for now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } };Instance of Symbol 215 MovieClip "hallway3_mc" in Frame 288onClipEvent (enterFrame) { this._alpha = 100; }Instance of Symbol 48 MovieClip "darkness2_mc" in Frame 288onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[1] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[1]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "stopSounds_mc" in Frame 288/* no clip actions */Frame 289walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[3]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A doll room. The dolls eyes seem to stare into your soul...Did that one just move?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[3] = true; } else if (_global.levelNumber == 1) { writing_txt.text = "\"I don't like this room, can I leave now?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1_mc.gotoAndStop(2); } else { cursor1_mc.gotoAndStop(1); } death_mc._visible = false; restart_mc._visible = false; button6.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; _global.currentFrame = 3; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[2] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[2] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[2] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[2] = 1; } if ((_local1.candleIsPlaced[2] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[2] = 2; realCandle_mc.gotoAndStop(3); darkness3_mc._visible = false; writing_txt.text = "\"The light didn't make things much better, these dolls give me the creeps.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } };Instance of Symbol 48 MovieClip "darkness3_mc" in Frame 289onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[2] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[2]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound2_mc" in Frame 289/* no clip actions */Frame 290walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } masque_mc._visible = false; journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; if ((!_global.speechcompleted[4]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A small library, I guess. There are plenty of books on the shelves. There's a Raven perched above one of the bookshelves. Are the two of us the only ones left in this world?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[4] = true; } _root.library_mc.furniture_mc.onRelease = function () { writing_txt.text = "\"Some comfortable looking furniture. It would be a good place to read\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.library_mc.books_mc.onRelease = function () { if (_global.masqueUnlocked == false) { writing_txt.text = "\"There is a large collection of books on the shelves. The former owner must have been obsessed with 19th century Romanticism.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else if (_global.masqueUnlocked == true) { masque_mc._visible = true; writing_txt.text = "\"One section of this story particularly caught my eye. \""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } }; _root.library_mc.flower_mc.onRelease = function () { writing_txt.text = "\"A beautiful violet sits in the vase.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.library_mc.raven_mc.onRelease = function () { gotoAndStop (307); }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } if (_global.levelNumber == 1) { creature_mc._visible = false; } if (_global.levelNumber == 8) { _global.roomSpecificSounds[26].attachSound("sound26"); _global.roomSpecificSounds[26].start(0, 1); } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } button7.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; _global.currentFrame = 4; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[3] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[3] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[3] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[3] = 1; } if ((_local1.candleIsPlaced[3] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[3] = 2; realCandle_mc.gotoAndStop(3); darkness4_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness4_mc" in Frame 290onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[3] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[3]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound3_mc" in Frame 290/* no clip actions */Frame 291walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((_global.speechcompleted[22] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"I need a source of light before I go any further.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[22] = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.hallway_mc.knight_mc.onRelease = function () { gotoAndStop (308); }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.levelNumber != 1) { trace("wtf"); death_mc.stop(); } x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } done = 0; sound4_mc.onRollOver = function () { playSound = random(5); trace(playSound); if ((playSound == 1) && (done != 5)) { _global.roomSpecificSounds[23].attachSound("sound23"); _global.roomSpecificSounds[23].start(0, 1); done = 5; } }; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; OverButton2 = false; button12.onRollOver = function () { OverButton1 = true; }; button12.onRollOut = function () { OverButton1 = false; trace(OverButton1); }; button13.onRollOver = function () { OverButton2 = true; }; button13.onRollOut = function () { OverButton2 = false; trace(OverButton1); }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (((!done2) && (!OverButton1)) && (!OverButton2)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button8.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; button9.onRelease = function () { gotoAndStop (304); clearHint_btn._alpha = 0; }; button10.onRelease = function () { gotoAndStop (299); clearHint_btn._alpha = 0; }; button11.onRelease = function () { gotoAndStop (296); clearHint_btn._alpha = 0; }; button12.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; button13.onRelease = function () { gotoAndStop (292); clearHint_btn._alpha = 0; }; _global.currentFrame = 5; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[4] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[4] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[4] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[4] = 1; } if ((_local1.candleIsPlaced[4] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[4] = 2; realCandle_mc.gotoAndStop(3); darkness5_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness5_mc" in Frame 291onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[4] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[4]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound4_mc" in Frame 291/* no clip actions */Frame 292walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.hallway_mc.plant_mc.onRelease = function () { writing_txt.text = "\"An ordinary house plant, nothing special in here\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.hallway_mc.vases_mc.onRelease = function () { var _local1 = _global; if (_local1.whiteMarble == true) { writing_txt.text = "\"I already got the white marbles\" (Hint: Some items are a set, and will appear in your inventory once you find all of them)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { writing_txt.text = "\"A couple of vases...Wait, there's a a bag of white marbles in here\" (Picked up white marbles)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.whiteMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } } }; _root.hallway_mc.drawer_mc.onRelease = function () { writing_txt.text = "\"That drawer is empty\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.sound.attachSound("knock.wav"); _global.sound.start(0, 3); x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } done = 0; sound5_mc.onRollOver = function () { playSound = random(5); trace(playSound); if ((playSound == 1) && (done != 5)) { _global.roomSpecificSounds[30].attachSound("sound30"); _global.roomSpecificSounds[30].start(0, 1); done = 5; } }; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button14.onRelease = function () { gotoAndStop (293); clearHint_btn._alpha = 0; }; button15.onRelease = function () { var _local1 = _global; if (((_local1.itemLocation[5] != 3) && (_local1.bedroomUnlocked == false)) && (_local1.levelNumber != 8)) { writing_txt.text = "\"This door is locked.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { gotoAndStop (294); clearHint_btn._alpha = 0; _local1.bedroomUnlocked = true; } }; button16.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; _global.currentFrame = 6; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[5] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[5] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[5] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[5] = 1; } if ((_local1.candleIsPlaced[5] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[5] = 2; realCandle_mc.gotoAndStop(3); darkness6_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness6_mc" in Frame 292onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[5] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[5]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound5_mc" in Frame 292/* no clip actions */Frame 293walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; if ((!_global.speechcompleted[7]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A laboratory, there are some scattered plants growing here.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[7] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button17.onRelease = function () { gotoAndStop (292); clearHint_btn._alpha = 0; }; _global.currentFrame = 7; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[6] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[6] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[6] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[6] = 1; } if ((_local1.candleIsPlaced[6] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[6] = 2; realCandle_mc.gotoAndStop(3); darkness7_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness7_mc" in Frame 293onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[6] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[6]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Frame 294walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; if ((!_global.speechcompleted[8]) && (_global.levelNumber == 1)) { writing_txt.text = "\"Ah yes, the master bedroom. There is exquisite furniture, a painting stand, and a piano to the left. I can't sleep here though, it doesn't feel safe...I feel as if something is watching me\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[8] = true; } _root.bedroom_mc.painting_mc.onRelease = function () { writing_txt.text = "\"A paint stand, the former owner may have painted in his free time.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bedroom_mc.bed_mc.onRelease = function () { writing_txt.text = "\"A large bed, but there's no way I'm sleeping in this room.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bedroom_mc.lamp_mc.onRelease = function () { writing_txt.text = "\"A lamp sits beside the bed.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bedroom_mc.mirror_mc.onRelease = function () { writing_txt.text = "\"There's a mirror sitting in the room. I'd rather stay away from the mirror, I've heard that spirits can cross into this world from them.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } _global.roomSpecificSounds[14].attachSound("sound14"); _global.roomSpecificSounds[14].start(0, 5); if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } _root.bedroom_mc.piano_mc.onRelease = function () { var _local1 = _global; trace(_local1.itemLocation[6]); if ((_local1.itemLocation[6] != 3) && (_local1.pianoPlayed == false)) { writing_txt.text = "\"There's a piano here. It looks like there is a slot in the side of it, big enough for a coin.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else if (_local1.redMarble != true) { writing_txt.text = "\"I put the coin in the piano and it started playing. As it was playing a red marble rolled out from underneath it. I looked underneath and found an entire bag of them.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.pianoPlayed = true; _local1.redMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } } else { writing_txt.text = "\"I found the red marbles already.\" (Hint: Some items require you to collect all the pieces before they appear in your inventory)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } }; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button18.onRelease = function () { gotoAndStop (292); clearHint_btn._alpha = 0; }; _global.currentFrame = 8; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[7] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[7] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[7] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[7] = 1; } if ((_local1.candleIsPlaced[7] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[7] = 2; realCandle_mc.gotoAndStop(3); darkness8_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness8_mc" in Frame 294onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[7] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[7]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Frame 295walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } restart_mc._visible = false; _global.roomSpecificSounds[19].attachSound("sound19"); _global.roomSpecificSounds[19].start(0, 5); if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; OverButton2 = false; button22.onRollOver = function () { OverButton1 = true; }; button22.onRollOut = function () { OverButton1 = false; }; button21.onRollOver = function () { OverButton2 = true; }; button21.onRollOut = function () { OverButton2 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (((!done2) && (!OverButton1)) && (!OverButton2)) { trace("monster rolled off"); fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button19.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; button20.onRelease = function () { gotoAndStop (298); clearHint_btn._alpha = 0; }; button21.onRelease = function () { if (_global.puzzleDone == false) { writing_txt.text = "\"This door is locked.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { gotoAndStop (297); clearHint_btn._alpha = 0; } }; button22.onRelease = function () { gotoAndStop (296); clearHint_btn._alpha = 0; }; _global.currentFrame = 9; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[8] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[8] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[8] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[8] = 1; } if ((_local1.candleIsPlaced[8] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[8] = 2; realCandle_mc.gotoAndStop(3); darkness9_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness9_mc" in Frame 295onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[8] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[8]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound7_mc" in Frame 295/* no clip actions */Frame 296walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[10]) && (_global.levelNumber == 1)) { writing_txt.text = "\"The ball room. If I listen closely I can still hear the dancers on the floor, the music...what is this place?\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[10] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; button24.onRollOver = function () { OverButton1 = true; }; button24.onRollOut = function () { OverButton1 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if ((!done2) && (!OverButton1)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button23.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; button24.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; _global.currentFrame = 10; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[9] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[9] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[9] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[9] = 1; } if ((_local1.candleIsPlaced[9] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[9] = 2; realCandle_mc.gotoAndStop(3); darkness10_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness10_mc" in Frame 296onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[9] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[9]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound8_mc" in Frame 296/* no clip actions */Frame 297walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; Mouse.Show(); if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[11]) && (_global.levelNumber == 1)) { writing_txt.text = "\"There are seven paintings in this room, and more of those blue candles. As strange as they are, they offer a sense of security \""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[11] = true; } memo2_mc._visible = false; if (_global.levelNumber != 1) { memo1_mc._visible = false; } memo1_mc.onRelease = function () { _global.masqueUnlocked = true; memo2_mc._visible = true; }; memo2_mc.onRelease = function () { memo2_mc._visible = false; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; cursor1.gotoAndStop(1); cursor1._visible = false; endLevel_mc._visible = false; button25.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; _global.currentFrame = 11; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };Instance of Symbol 248 MovieClip "sound9_mc" in Frame 297/* no clip actions */Frame 298walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.bathroom_mc.bath_mc.onRelease = function () { writing_txt.text = "\"A large bathtub. Unfortunately, the water that comes out of it is as black as tar.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.bathroom_mc.toilet_mc.onRelease = function () { writing_txt.text = "\"I don't have to go right now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; x = 1; while (x <= _global.roomSpecificSounds.length) { _global.roomSpecificSounds[x].stop(); x++; } if (_global.levelNumber == 8) { _global.roomSpecificSounds[7].attachSound("sound7"); _global.roomSpecificSounds[7].start(0, 1); } _root.bathroom_mc.sink_mc.onRelease = function () { var _local1 = _global; _root.bathroom_mc.water_mc.gotoAndPlay(1); if (_local1.blueMarble == true) { writing_txt.text = "\"I already got the yellow marbles\" (Hint: Some items are a set, and will appear in your inventory once you find all of them)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { writing_txt.text = "\"The sink seems to be running normally, wait, there's several yellow marbles in here.\" (Picked up yellow marbles)"; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.blueMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } } }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; trace("wtf"); _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button26.onRelease = function () { gotoAndStop (295); clearHint_btn._alpha = 0; }; _global.currentFrame = 12; if (_global.levelNumber == 8) { _global.bathroomDeath = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[10] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[10] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[10] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[10] = 1; } if ((_local1.candleIsPlaced[10] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[10] = 2; realCandle_mc.gotoAndStop(3); darkness11_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness11_mc" in Frame 298onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[10] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[10]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound10_mc" in Frame 298/* no clip actions */Frame 299walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.room_mc.tulip_mc.onRelease = function () { writing_txt.text = "\"A red tulip. It stands out like those other flowers.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.table_mc.onRelease = function () { writing_txt.text = "\"A dining room table, set for two. Um, I'd rather not eat there.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.statue_mc.onRelease = function () { writing_txt.text = "\"A statue. Probably a replica of some famous piece of art that I'm not familiar with, I never payed much attention to these sorts of things.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button27.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; button28.onRelease = function () { gotoAndStop (300); clearHint_btn._alpha = 0; }; _global.currentFrame = 13; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[11] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[11] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[11] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[11] = 1; } if ((_local1.candleIsPlaced[11] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[11] = 2; realCandle_mc.gotoAndStop(3); darkness12_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness12_mc" in Frame 299onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[11] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[11]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound11_mc" in Frame 299/* no clip actions */Frame 300walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } _root.room_mc.drawer_mc.onRelease = function () { gotoAndStop (311); }; if ((!_global.speechcompleted[14]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A kitchen. There is still food in this place, and strangely enough, it seems untainted. I suppose I could last for a while...Seven days\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[14] = true; } _root.room_mc.cabinets_mc.onRelease = function () { writing_txt.text = "\"There is some food in the cabinets, enough to last seven days, assuming that's all I have left...\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.oven_mc.onRelease = function () { writing_txt.text = "\"An ordinary oven, it seems to be functioning properly\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.sink_mc.onRelease = function () { writing_txt.text = "\"A sink, water comes out of it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.refrigerator_mc.onRelease = function () { writing_txt.text = "\"A refrigerator. There is some food in there.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button29.onRelease = function () { gotoAndStop (299); clearHint_btn._alpha = 0; }; button30.onRelease = function () { gotoAndStop (301); clearHint_btn._alpha = 0; }; _global.currentFrame = 14; if (_global.hamIsCut != true) { _root.room_mc.ham_mc.onRelease = function () { _global.itemLocation[3] = 2; _global.hamIsCut = true; writing_txt.text = "\"I cut off a chunk of meat, who knows when I might need it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[12] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[12] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[12] == 2) { realCandle_mc.gotoAndStop(3); } trace(_global.candleIsPlaced[12]); if (_global.candleIsPlaced[12] == 2) { dark_mc._visible = false; } else { dark_mc._visible = true; } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[12] = 1; } if ((_local1.candleIsPlaced[12] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[12] = 2; realCandle_mc.gotoAndStop(3); dark_mc._visible = false; } };Instance of Symbol 48 MovieClip "dark_mc" in Frame 300onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[12] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[12]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound12_mc" in Frame 300/* no clip actions */Frame 301walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.levelNumber == 8) { _global.roomSpecificSounds[33].attachSound("sound33"); _global.roomSpecificSounds[33].start(0, 2); } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; } else { creature_mc._visible = false; } button31.onRelease = function () { gotoAndStop (300); clearHint_btn._alpha = 0; }; button32.onRelease = function () { gotoAndStop (302); clearHint_btn._alpha = 0; }; button33.onRelease = function () { gotoAndStop (303); clearHint_btn._alpha = 0; }; _global.currentFrame = 15; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } trace(_global.candleIsPlaced[13]); if (_global.candleIsPlaced[13] == 2) { darkness14_mc._visible = false; } else { darkness14_mc._visible = true; } if (_global.candleIsPlaced[13] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[13] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[13] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[13] = 1; } if ((_local1.candleIsPlaced[13] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[13] = 2; realCandle_mc.gotoAndStop(3); darkness14_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness14_mc" in Frame 301onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[13] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[13]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound13_mc" in Frame 301/* no clip actions */Frame 302walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[16]) && (_global.levelNumber == 1)) { writing_txt.text = "\"A small bathroom, there is a chilly breeze coming from the vent at the top\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[16] = true; } _root.room_mc.bath_mc.onRelease = function () { writing_txt.text = "\"This is no time to worry about bathing.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.sink_mc.onRelease = function () { writing_txt.text = "\"Nothing in the sink.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.mirror_mc.onRelease = function () { writing_txt.text = "\"A mirror. I'd rather stay away from mirrors in this place, who knows what I'll see in there.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.toilet_mc.onRelease = function () { writing_txt.text = "\"Really, I don't have to go right now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.vent_mc.onRelease = function () { writing_txt.text = "\"I can't reach the vent\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } button34.onRelease = function () { gotoAndStop (301); clearHint_btn._alpha = 0; }; _global.currentFrame = 16; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } trace(_global.candleIsPlaced[14]); if (_global.candleIsPlaced[14] == 2) { darkness15_mc._visible = false; } else { darkness15_mc._visible = true; } if (_global.candleIsPlaced[14] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[14] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[14] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[14] = 1; } if ((_local1.candleIsPlaced[14] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[14] = 2; realCandle_mc.gotoAndStop(3); darkness15_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness15_mc" in Frame 302onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[14] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[14]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound14_mc" in Frame 302/* no clip actions */Frame 303walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.room_mc.clock_mc.onRelease = function () { writing_txt.text = "\"An old grandfather clock, it is almost midnight right now. For some reason time continues to pass normally even though day and night seem to have vanished.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.couch_mc.onRelease = function () { writing_txt.text = "\"An elegant looking couch.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.chair_mc.onRelease = function () { writing_txt.text = "\"A nice looking chair.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.table_mc.onRelease = function () { writing_txt.text = "\"A wooden coffee table.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.fruit_mc.onRelease = function () { writing_txt.text = "\"A bowl of wax fruit sits on top of the coffee table.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.levelNumber == 8) { _global.roomSpecificSounds[34].attachSound("sound34"); _global.roomSpecificSounds[34].start(0, 2); } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } restart_mc._visible = false; if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } button35.onRelease = function () { gotoAndStop (301); clearHint_btn._alpha = 0; }; button36.onRelease = function () { gotoAndStop (304); clearHint_btn._alpha = 0; }; _global.currentFrame = 17; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[16] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[16] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[16] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[16] = 1; } if ((_local1.candleIsPlaced[16] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[16] = 2; realCandle_mc.gotoAndStop(3); darkness16_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness16_mc" in Frame 303onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[16] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[16]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 248 MovieClip "sound15_mc" in Frame 303/* no clip actions */Frame 304walkthrough_mc._visible = false; if (_global.levelNumber == 8) { walkthrough_btn._visible = false; } else { walkthrough_btn._visible = true; } walkthrough_btn.onRelease = function () { if (walkthrough_mc._visible == false) { walkthrough_mc._visible = true; _quality = "high"; } else { walkthrough_mc._visible = false; _quality = "medium"; } }; cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((!_global.speechcompleted[18]) && (_global.levelNumber == 1)) { writing_txt.text = "\"There's a state of the art black and white television in this room. I've only seen it pick up white noise, and other things I'd rather not describe. However, something seems different about it this time.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[18] = true; } _root.room_mc.lamp_mc.onRelease = function () { writing_txt.text = "\"The lamp isn't working of course. This house has no electrical power anymore.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; journal2_mc._visible = false; if (_global.levelNumber != 1) { journal_mc._visible = false; } journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { journal2_mc._visible = false; }; _root.room_mc.couch_mc.onRelease = function () { writing_txt.text = "\"A couch faces the television.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; _root.room_mc.drawers_mc.onRelease = function () { writing_txt.text = "\"I searched all of the drawers, but they were empty.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; if (_global.crashSoundPlayed != true) { if (_global.levelNumber == 8) { _global.roomSpecificSounds[35].attachSound("sound35"); _global.roomSpecificSounds[35].start(0, 1); _global.crashSoundPlayed = true; } } if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; OverButton1 = false; button37.onRollOver = function () { OverButton1 = true; }; button37.onRollOut = function () { OverButton1 = false; }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if ((!done2) && (!OverButton1)) { fadeMe2(); done = false; } }; }; } else { creature_mc._visible = false; } if ((_global.levelNumber == 8) || (_global.levelNumber == 6)) { cursor1.gotoAndStop(2); shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; } else { shadow_mc._visible = false; } _root.room_mc.television_mc.onRelease = function () { gotoAndStop (310); clearHint_btn._alpha = 0; }; button37.onRelease = function () { gotoAndStop (303); clearHint_btn._alpha = 0; }; button38.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; _global.currentFrame = 18; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } if (_global.levelNumber == 8) { inventory_btn._visible = false; } else { inventory_btn_btn._visible = true; } if (_global.candleIsPlaced[17] == 0) { realCandle_mc.gotoAndStop(1); } if (_global.candleIsPlaced[17] == 1) { realCandle_mc.gotoAndStop(2); } if (_global.candleIsPlaced[17] == 2) { realCandle_mc.gotoAndStop(3); } onMouseDown = function () { var _local1 = _global; if (_local1.itemLocation[1] == 3) { realCandle_mc.gotoAndStop(2); _local1.candleIsPlaced[17] = 1; } if ((_local1.candleIsPlaced[17] == 1) && (_local1.itemLocation[2] == 3)) { _local1.candleIsPlaced[17] = 2; realCandle_mc.gotoAndStop(3); darkness17_mc._visible = false; } };Instance of Symbol 48 MovieClip "darkness17_mc" in Frame 304onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[17] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[17]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Instance of Symbol 160 MovieClip "inventory_btn" in Frame 304onClipEvent (enterFrame) { if (Key.isDown(73)) { trace("omg"); gotoAndStop (356); } }Instance of Symbol 248 MovieClip "sound16_mc" in Frame 304/* no clip actions */Frame 305cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (288); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; cursor1.gotoAndStop(1); _global.currentFrame = 19; return_btn.onRelease = function () { gotoAndStop(_global.currentFrame +286); }; if (_global.levelNumber != 1) { journalPage_mc._visible = false; } readJournal_mc._visible = false; if (_global.levelNumber != 1) { journalPage_mc._visible = false; } journalPage_mc.onRelease = function () { readJournal_mc._visible = true; }; readJournal_mc.onRelease = function () { readJournal_mc._visible = false; }; if (_global.levelNumber != 1) { MatchesOnScreen._visible = false; } if (_global.itemLocation[2] != 0) { matchesOnScreen._visible = false; } matchesOnScreen.onRelease = function () { this._visible = false; _global.itemLocation[2] = 2; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Instance of Symbol 48 MovieClip "darkness2_mc" in Frame 305onClipEvent (load) { if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { this._alpha = 0; } if ((_global.candleIsPlaced[1] != 2) && (_global.levelNumber == 1)) { this._alpha = 60; timer = random(10); } } onClipEvent (enterFrame) { if (((!_global.candleIsPlaced[16]) != 2) && (_global.levelNumber == 1)) { if (timer > 0) { timer--; } if (timer == 0) { timer = random(10); if (_global.levelNumber == 1) { randNumber = random(2); if (randNumber == 0) { this._alpha = 60; } else if (randNumber == 1) { this._alpha = 100; } } } } }Frame 306cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 20; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 307cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } if ((_global.speechcompleted[21] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"The raven is perched ontop of a marble bust of Pallas Athena, goddess of wisdom. There's something shiny in his talons...\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[21] = true; } return_mc.onRelease = function () { gotoAndStop (290); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 21; if (_global.ravenFed == true) { raven_mc.gotoAndStop(5); } raven_mc.onRelease = function () { var _local1 = _global; if (_local1.ravenFed != true) { trace(_local1.itemLocation[3]); if ((_local1.itemLocation[3] != 3) && (_local1.ravenFed == false)) { writing_txt.text = "\"The raven just stares at me.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; } else { writing_txt.text = "\"The raven flies down and grabs the piece of meat, dropping the key in the process.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.ravenFed = true; raven_mc.play(); itemLocation[5] = 2; } } }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Instance of Symbol 160 MovieClip "inventory_btn" in Frame 307onClipEvent (enterFrame) { if (Key.isDown(73)) { trace("omg"); gotoAndStop (356); } }Frame 308cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (291); clearHint_btn._alpha = 0; }; panel_mc.onRelease = function () { gotoAndStop (309); }; if ((_global.speechcompleted[20] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"There is a suit of armor sitting beside this wall. It looks like it's guarding something.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[20] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 22; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 309cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (308); clearHint_btn._alpha = 0; }; if ((_global.speechcompleted[19] != true) && (_global.levelNumber == 1)) { writing_txt.text = "\"I pushed the statue aside and found a panel located behind it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _global.speechcompleted[19] = true; } clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 23; slot1_mc.stop(); slot2_mc.stop(); slot3_mc.stop(); slot4_mc.stop(); slot5_mc.stop(); slot6_mc.stop(); slot7_mc.stop(); slot8_mc.stop(); slot9_mc.stop(); slot10_mc.stop(); slot11_mc.stop(); slot12_mc.stop(); slot13_mc.stop(); slot14_mc.stop(); slot15_mc.stop(); slot16_mc.stop(); onMouseMove = function () { var _local1 = _global; if (_local1.puzzleDone == false) { if ((((slot14_mc._currentframe == 5) && (slot16_mc._currentframe == 3)) && (slot5_mc._currentframe == 4)) && (slot8_mc._currentframe == 2)) { _local1.roomSpecificSounds[13].attachSound("sound13"); _local1.roomSpecificSounds[13].start(0, 1); writing_txt.text = "\"I heard a click, something must have happened elsewhere\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; _local1.puzzleDone = true; } } }; if (_global.itemLocation[7] == 3) { slot1_mc.onRelease = function () { currentSlot = slot1_mc._currentframe; slot1_mc.nextFrame(); newSlot = slot1_mc._currentframe; if (currentSlot == NewSlot) { _root.slot1_mc.gotoAndStop(1); currentSlot = slot1_mc._currentframe; } }; slot2_mc.onRelease = function () { currentSlot = slot2_mc._currentframe; slot2_mc.nextFrame(); newSlot = slot2_mc._currentframe; if (currentSlot == NewSlot) { _root.slot2_mc.gotoAndStop(1); currentSlot = slot2_mc._currentframe; } }; slot3_mc.onRelease = function () { currentSlot = slot3_mc._currentframe; slot3_mc.nextFrame(); newSlot = slot3_mc._currentframe; if (currentSlot == NewSlot) { _root.slot3_mc.gotoAndStop(1); currentSlot = slot3_mc._currentframe; } }; slot4_mc.onRelease = function () { currentSlot = slot4_mc._currentframe; slot4_mc.nextFrame(); newSlot = slot4_mc._currentframe; if (currentSlot == NewSlot) { _root.slot4_mc.gotoAndStop(1); currentSlot = slot4_mc._currentframe; } }; slot5_mc.onRelease = function () { currentSlot = slot5_mc._currentframe; slot5_mc.nextFrame(); newSlot = slot5_mc._currentframe; if (currentSlot == NewSlot) { _root.slot5_mc.gotoAndStop(1); currentSlot = slot5_mc._currentframe; } }; slot6_mc.onRelease = function () { currentSlot = slot6_mc._currentframe; slot6_mc.nextFrame(); newSlot = slot6_mc._currentframe; if (currentSlot == NewSlot) { _root.slot6_mc.gotoAndStop(1); currentSlot = slot6_mc._currentframe; } }; slot7_mc.onRelease = function () { currentSlot = slot7_mc._currentframe; slot7_mc.nextFrame(); newSlot = slot7_mc._currentframe; if (currentSlot == NewSlot) { _root.slot7_mc.gotoAndStop(1); currentSlot = slot7_mc._currentframe; } }; slot8_mc.onRelease = function () { currentSlot = slot8_mc._currentframe; slot8_mc.nextFrame(); newSlot = slot8_mc._currentframe; if (currentSlot == NewSlot) { _root.slot8_mc.gotoAndStop(1); currentSlot = slot8_mc._currentframe; } }; slot9_mc.onRelease = function () { currentSlot = slot9_mc._currentframe; slot9_mc.nextFrame(); newSlot = slot9_mc._currentframe; if (currentSlot == NewSlot) { _root.slot9_mc.gotoAndStop(1); currentSlot = slot9_mc._currentframe; } }; slot10_mc.onRelease = function () { currentSlot = slot10_mc._currentframe; slot10_mc.nextFrame(); newSlot = slot10_mc._currentframe; if (currentSlot == NewSlot) { _root.slot10_mc.gotoAndStop(1); currentSlot = slot10_mc._currentframe; } }; slot11_mc.onRelease = function () { currentSlot = slot11_mc._currentframe; slot11_mc.nextFrame(); newSlot = slot11_mc._currentframe; if (currentSlot == NewSlot) { _root.slot11_mc.gotoAndStop(1); currentSlot = slot11_mc._currentframe; } }; slot12_mc.onRelease = function () { currentSlot = slot12_mc._currentframe; slot12_mc.nextFrame(); newSlot = slot12_mc._currentframe; if (currentSlot == NewSlot) { _root.slot12_mc.gotoAndStop(1); currentSlot = slot12_mc._currentframe; } }; slot13_mc.onRelease = function () { currentSlot = slot13_mc._currentframe; slot13_mc.nextFrame(); newSlot = slot13_mc._currentframe; if (currentSlot == NewSlot) { _root.slot13_mc.gotoAndStop(1); currentSlot = slot13_mc._currentframe; } }; slot14_mc.onRelease = function () { currentSlot = slot14_mc._currentframe; slot14_mc.nextFrame(); newSlot = slot14_mc._currentframe; if (currentSlot == NewSlot) { _root.slot14_mc.gotoAndStop(1); currentSlot = slot14_mc._currentframe; } }; slot15_mc.onRelease = function () { currentSlot = slot15_mc._currentframe; slot15_mc.nextFrame(); newSlot = slot15_mc._currentframe; if (currentSlot == NewSlot) { _root.slot15_mc.gotoAndStop(1); currentSlot = slot15_mc._currentframe; } }; slot16_mc.onRelease = function () { currentSlot = slot16_mc._currentframe; slot16_mc.nextFrame(); newSlot = slot16_mc._currentframe; if (currentSlot == NewSlot) { _root.slot16_mc.gotoAndStop(1); currentSlot = slot16_mc._currentframe; } }; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 310cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (304); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 24; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; } function lightPuzzle() { if (row1[0] == 1) { light11_mc.gotoAndStop(1); } else { light11_mc.gotoAndStop(2); } if (row1[1] == 1) { light12_mc.gotoAndStop(1); } else { light12_mc.gotoAndStop(2); } if (row1[2] == 1) { light13_mc.gotoAndStop(1); } else { light13_mc.gotoAndStop(2); } if (row1[3] == 1) { light14_mc.gotoAndStop(1); } else { light14_mc.gotoAndStop(2); } if (row2[0] == 1) { light21_mc.gotoAndStop(1); } else { light21_mc.gotoAndStop(2); } if (row2[1] == 1) { light22_mc.gotoAndStop(1); } else { light22_mc.gotoAndStop(2); } if (row2[2] == 1) { light23_mc.gotoAndStop(1); } else { light23_mc.gotoAndStop(2); } if (row2[3] == 1) { light24_mc.gotoAndStop(1); } else { light24_mc.gotoAndStop(2); } if (row3[0] == 1) { light31_mc.gotoAndStop(1); } else { light31_mc.gotoAndStop(2); } if (row3[1] == 1) { light32_mc.gotoAndStop(1); } else { light32_mc.gotoAndStop(2); } if (row3[2] == 1) { light33_mc.gotoAndStop(1); } else { light33_mc.gotoAndStop(2); } if (row3[3] == 1) { light34_mc.gotoAndStop(1); } else { light34_mc.gotoAndStop(2); } if (row4[0] == 1) { light41_mc.gotoAndStop(1); } else { light41_mc.gotoAndStop(2); } if (row4[1] == 1) { light42_mc.gotoAndStop(1); } else { light42_mc.gotoAndStop(2); } if (row4[2] == 1) { light43_mc.gotoAndStop(1); } else { light43_mc.gotoAndStop(2); } if (row4[3] == 1) { light44_mc.gotoAndStop(1); } else { light44_mc.gotoAndStop(2); } } if (_global.lightPuzzleIsSolved != true) { key_mc._visible = false; animation_mc._visible = false; } if (_global.itemLocation[4] != 0) { key_mc._visible = false; } if (_global.levelNumber != 1) { key_mc._visible = false; } key_mc.onRelease = function () { this._visible = false; _global.itemLocation[4] = 2; writing_txt.text = "\"The key looked so real that I reached towards the screen and was able to pick it up. I pulled my hand out and there was blood on it.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; row1 = newArray(); row1 = [1, 1, 1, 1]; row2 = [1, 1, 1, 1]; row3 = [1, 1, 1, 1]; row4 = [1, 1, 1, 1]; lightPuzzle(); light11_mc.onRelease = function () { if (row1[0] == 1) { row1[0] = 0; } else { row1[0] = 1; } if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light12_mc.onRelease = function () { if (row1[0] == 1) { row1[0] = 0; } else { row1[0] = 1; } if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } lightPuzzle(); }; light13_mc.onRelease = function () { if (row1[3] == 1) { row1[3] = 0; } else { row1[3] = 1; } if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } lightPuzzle(); }; light14_mc.onRelease = function () { if (row1[3] == 1) { row1[3] = 0; } else { row1[3] = 1; } if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } lightPuzzle(); }; light21_mc.onRelease = function () { if (row1[0] == 1) { row1[0] = 0; } else { row1[0] = 1; } if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light22_mc.onRelease = function () { if (row1[1] == 1) { row1[1] = 0; } else { row1[1] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light23_mc.onRelease = function () { if (row1[2] == 1) { row1[2] = 0; } else { row1[2] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } lightPuzzle(); }; light24_mc.onRelease = function () { if (row1[3] == 1) { row1[3] = 0; } else { row1[3] = 1; } if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } lightPuzzle(); }; light31_mc.onRelease = function () { if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row4[0] == 1) { row4[0] = 0; } else { row4[0] = 1; } if (row2[0] == 1) { row2[0] = 0; } else { row2[0] = 1; } lightPuzzle(); }; light32_mc.onRelease = function () { if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row2[1] == 1) { row2[1] = 0; } else { row2[1] = 1; } lightPuzzle(); }; light33_mc.onRelease = function () { if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row2[2] == 1) { row2[2] = 0; } else { row2[2] = 1; } lightPuzzle(); }; light34_mc.onRelease = function () { if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } if (row4[3] == 1) { row4[3] = 0; } else { row4[3] = 1; } if (row2[3] == 1) { row2[3] = 0; } else { row2[3] = 1; } lightPuzzle(); }; light41_mc.onRelease = function () { if (row4[0] == 1) { row4[0] = 0; } else { row4[0] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row3[0] == 1) { row3[0] = 0; } else { row3[0] = 1; } lightPuzzle(); }; light42_mc.onRelease = function () { if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row4[0] == 1) { row4[0] = 0; } else { row4[0] = 1; } if (row3[1] == 1) { row3[1] = 0; } else { row3[1] = 1; } lightPuzzle(); }; light43_mc.onRelease = function () { if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row4[1] == 1) { row4[1] = 0; } else { row4[1] = 1; } if (row4[3] == 1) { row4[3] = 0; } else { row4[3] = 1; } if (row3[2] == 1) { row3[2] = 0; } else { row3[2] = 1; } lightPuzzle(); }; light44_mc.onRelease = function () { if (row4[2] == 1) { row4[2] = 0; } else { row4[2] = 1; } if (row4[3] == 1) { row4[3] = 0; } else { row4[3] = 1; } if (row3[3] == 1) { row3[3] = 0; } else { row3[3] = 1; } lightPuzzle(); }; onMouseDown = function () { var _local1 = _global; if ((((row1[0] == 0) && (row1[1] == 0)) && (row1[2] == 0)) && (row1[3] == 0)) { trace("row 1 finished"); if ((((row2[0] == 0) && (row2[1] == 0)) && (row2[2] == 0)) && (row2[3] == 0)) { trace("row 2 finished"); if ((((row3[0] == 0) && (row3[1] == 0)) && (row3[2] == 0)) && (row3[3] == 0)) { trace("row 3 finished"); if ((((row4[0] == 0) && (row4[1] == 0)) && (row4[2] == 0)) && (row4[3] == 0)) { trace("row 4 finished"); if (_local1.lightPuzzleIsSolved == false) { trace(_local1.lightPuzzleIsSolved); _local1.roomSpecificSounds[16].attachSound("sound16"); _local1.roomSpecificSounds[16].start(0, 1); key_mc._visible = true; animation_mc._visible = true; _local1.lightPuzzleIsSolved = true; } } } } } };Frame 311cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } return_mc.onRelease = function () { gotoAndStop (300); clearHint_btn._alpha = 0; }; clearHint_btn.onRelease = function () { writing_txt.text = " "; writing_txt.border = false; writing_txt.background = false; clearHint_btn._alpha = 0; }; inventory_btn.onRelease = function () { gotoAndStop (356); }; _global.currentFrame = 25; if (_global.itemLocation[6] != 0) { token2_mc._visible = false; } if (_global.purpleMarble == true) { purpleMarbles_mc._visible = false; } token2_mc.onRelease = function () { this._visible = false; _global.itemLocation[6] = 2; writing_txt.text = "\"Some sort of token. Now I just need to find the slot to put it in.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; purpleMarbles_mc.onRelease = function () { var _local1 = _global; this._visible = false; _local1.purpleMarble = true; if ((((_local1.redMarble == true) && (_local1.blueMarble == true)) && (_local1.whiteMarble == true)) && (_local1.purpleMarble == true)) { _local1.itemLocation[7] = 2; } writing_txt.text = "\"I found a bag of purple marbles.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; }; quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 312cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 313cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 314cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 315cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } }; if (_global.levelNumber == 8) { darkness_mc._visible == true; } else { darkness_mc._visible = false; }Frame 316cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };Frame 317cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };Frame 318cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; } quality_btn.onRelease = function () { var _local1 = _global; trace(_local1.currentQuality); if (_local1.currentQuality == 3) { _quality = "low"; _local1.currentQuality = 1; trace("low"); } else if (_local1.currentQuality == 1) { _quality = "medium"; _local1.currentQuality = 2; trace("medium"); } else if (_local1.currentQuality == 2) { _quality = "high"; _local1.currentQuality = 3; trace("high"); } };Frame 319cursor_mc.startDrag(true); if (_global.levelnumber != 8) { Mouse.Show(); cursor_mc._visible = false; } else { Mouse.Hide(); cursor_mc._visible = true; } if (_global.itemLocation[1] != 3) { cursorCandle_mc._visible = false; } else { cursorCandle_mc.startDrag(true); cursorCandle_mc._visible = true; } if (_global.itemLocation[3] != 3) { cursorMeat_mc._visible = false; } else { cursorMeat_mc.startDrag(true); cursorMeat_mc._visible = true; } if (_global.itemLocation[2] != 3) { cursorMatches_mc._visible = false; } else { cursorMatches_mc.startDrag(true); cursorMatches_mc._visible = true; } if (_global.itemLocation[4] != 3) { cursorKey1_mc._visible = false; } else { trace(_global.itemLocation[4]); cursorKey1_mc.startDrag(true); cursorKey1_mc._visible = true; } if (_global.itemLocation[5] != 3) { cursorKey2_mc._visible = false; } else { cursorKey2_mc.startDrag(true); cursorKey2_mc._visible = true; } if (_global.itemLocation[7] != 3) { cursorMarbles_mc._visible = false; } else { cursorMarbles_mc.startDrag(true); cursorMarbles_mc._visible = true; } if (_global.itemLocation[6] != 3) { cursorToken_mc._visible = false; } else { cursorToken_mc.startDrag(true); cursorToken_mc._visible = true; }Frame 356stop(); cursor1.gotoAndStop(1); inventoryReturn_btn.onRelease = function () { gotoAndStop(_global.currentFrame +286); }; if (_global.itemLocation[1] != 2) { candlesInventory._visible = false; } else { candlesInventory._visible = true; } if (_global.itemLocation[2] != 2) { matchesInventory._visible = false; } else { matchesInventory._visible = true; } if (_global.itemLocation[3] != 2) { meat_mc._visible = false; } else { meat_mc._visible = true; } if (_global.itemLocation[4] != 2) { key1_mc._visible = false; } else { key1_mc._visible = true; } if (_global.itemLocation[5] != 2) { key2_mc._visible = false; } else { key2_mc._visible = true; } if (_global.itemLocation[6] != 2) { token_mc._visible = false; } else { token_mc._visible = true; } if (_global.itemLocation[7] != 2) { marbles_mc._visible = false; } else { marbles_mc._visible = true; } candlesInventory.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); _local1.itemLocation[1] = 3; if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; matchesInventory.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } _local1.itemLocation[2] = 3; if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; meat_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } _local1.itemLocation[3] = 3; if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; key1_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } _local1.itemLocation[4] = 3; if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; key2_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } _local1.itemLocation[5] = 3; if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; token_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } _local1.itemLocation[6] = 3; if (_local1.itemLocation[7] == 3) { _local1.itemLocation[7] = 2; } }; marbles_mc.onRelease = function () { var _local1 = _global; gotoAndStop(_local1.currentFrame +286); if (_local1.itemLocation[1] == 3) { _local1.itemLocation[1] = 2; } if (_local1.itemLocation[2] == 3) { _local1.itemLocation[2] = 2; } if (_local1.itemLocation[3] == 3) { _local1.itemLocation[3] = 2; } if (_local1.itemLocation[4] == 3) { _local1.itemLocation[4] = 2; } if (_local1.itemLocation[5] == 3) { _local1.itemLocation[5] = 2; } _local1.itemLocation[7] = 3; if (_local1.itemLocation[6] == 3) { _local1.itemLocation[6] = 2; } };Frame 776gotoAndStop (777);Frame 777stopAllSounds(); _global.roomSpecificSounds[18].attachSound("sound18"); _global.roomSpecificSounds[18].start(0, 500); Mouse.show(); stop(); Mouse.show(); _quality = "high"; pageTurn_mc.onRelease = function () { gotoAndStop (778); Mouse.show(); };Frame 778stop(); pageTurn_mc.onRelease = function () { gotoAndStop (779); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (777); };Frame 779stop(); pageTurn_mc.onRelease = function () { gotoAndStop (780); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (778); };Frame 780stop(); pageTurn_mc.onRelease = function () { gotoAndStop (781); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (779); };Frame 781stop(); pageTurn_mc.onRelease = function () { play(); }; pageTurnBack_mc.onRelease = function () { gotoAndStop (780); };Frame 848gotoAndStop (287); _global.levelNumber = 1;Symbol 45 MovieClip Frame 1stop();Symbol 53 Buttonon (release) { gotoAndStop (286); }Symbol 68 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 68 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 68 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 68 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 68 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 68 MovieClip Frame 6shadow_mc.stop(); shadow_mc.onRollOver = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; _local1.play(); if (_local1._currentframe == 6) { _local1.stop(); } }; }; done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; }; if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 90 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 90 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 90 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 90 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 90 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 90 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 95 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 95 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 95 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 95 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 95 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 95 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 108 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 108 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 108 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 108 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 108 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 116 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 116 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 116 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 116 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 116 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 116 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 131 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { stop(); }Symbol 131 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 131 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 131 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 131 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 131 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); } done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; };Symbol 139 MovieClip Frame 37stop();Symbol 142 Buttonon (release) { _global.levelNumber = 1; }Symbol 197 MovieClip Frame 1stop(); forward_mc.onRelease = function () { gotoAndStop (2); };Symbol 197 MovieClip Frame 2forward_mc.onRelease = function () { gotoAndStop (3); }; back_mc.onRelease = function () { gotoAndStop (1); };Symbol 197 MovieClip Frame 3forward_mc.onRelease = function () { gotoAndStop (4); }; back_mc.onRelease = function () { gotoAndStop (2); };Symbol 197 MovieClip Frame 4forward_mc.onRelease = function () { gotoAndStop (5); }; back_mc.onRelease = function () { gotoAndStop (3); };Symbol 197 MovieClip Frame 5forward_mc.onRelease = function () { gotoAndStop (6); }; back_mc.onRelease = function () { gotoAndStop (4); };Symbol 197 MovieClip Frame 6forward_mc.onRelease = function () { gotoAndStop (7); }; back_mc.onRelease = function () { gotoAndStop (5); };Symbol 197 MovieClip Frame 7forward_mc.onRelease = function () { gotoAndStop (8); }; back_mc.onRelease = function () { gotoAndStop (6); };Symbol 197 MovieClip Frame 8forward_mc.onRelease = function () { gotoAndStop (9); }; back_mc.onRelease = function () { gotoAndStop (7); };Symbol 197 MovieClip Frame 9forward_mc.onRelease = function () { gotoAndStop (10); }; back_mc.onRelease = function () { gotoAndStop (8); };Symbol 197 MovieClip Frame 10forward_mc.onRelease = function () { gotoAndStop (11); }; back_mc.onRelease = function () { gotoAndStop (9); };Symbol 197 MovieClip Frame 11back_mc.onRelease = function () { gotoAndStop (10); };Symbol 215 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 215 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 215 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 215 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 215 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 215 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 222 MovieClip Frame 1stop();Symbol 222 MovieClip Frame 6stop();Symbol 255 MovieClip Frame 1if (((_global.levelNumber == 8) || (_global.levelNumber == 7)) || (_global.levelNumber == 6)) { play(); } else { stop(); }Symbol 255 MovieClip Frame 231_root.cursor1_mc._visible = false; _root.death_mc._visible = true; _root.death_mc.gotoAndPlay(2); _root.cursor1_mc._visible = true; _root.cursor1_mc.gotoAndStop(1);Symbol 255 MovieClip Frame 263stop();Symbol 260 Buttonon (release) { gotoAndStop (776); stopAllSounds(); }Symbol 267 MovieClip Frame 1stop();Symbol 267 MovieClip Frame 6stop();Symbol 280 MovieClip Frame 1stop(); pageTurn_mc.onRelease = function () { gotoAndStop (2); };Symbol 280 MovieClip Frame 2stop(); pageTurn_mc.onRelease = function () { _root.masque_mc._visible = false; }; pageTurnBack_mc.onRelease = function () { gotoAndStop (1); };Symbol 290 MovieClip Frame 1if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { stop(); }Symbol 290 MovieClip Frame 2if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 290 MovieClip Frame 3if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 290 MovieClip Frame 4if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 290 MovieClip Frame 5if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 290 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); } done = false; fadeMe = function () { if (creature_mc._alpha > 0) { creature_mc._alpha = creature_mc._alpha - 35; } else { done = true; delete onEnterFrame; } }; creature_mc.onRollOver = function () { this.onEnterFrame = function () { if (!done) { fadeMe(); done2 = false; } }; }; done2 = false; fadeMe2 = function () { if (creature_mc._alpha < 100) { creature_mc._alpha = creature_mc._alpha + 5; } else { done2 = true; delete onEnterFrame; } }; creature_mc.onRollOut = function () { this.onEnterFrame = function () { if (!done2) { fadeMe2(); done = false; } }; };Symbol 312 MovieClip Frame 1_root.restart_btn._visible = false; trace(_global.candleIsPlaced[1]); if ((_global.candleIsPlaced[1] == 2) || (_global.levelNumber == 8)) { trace("omgwtfbbq"); stop(); } else { play(); }Symbol 312 MovieClip Frame 50_root.writing_txt.text = " "; _root.writing_txt.border = false; _root.writing_txt.background = false; _root.clearHint_btn._alpha = 0;Symbol 312 MovieClip Frame 166stop(); _root.restart_btn._visible = true;Symbol 313 Buttonon (release) { gotoAndStop (286); }Symbol 345 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 345 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 345 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 345 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 345 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 345 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 359 MovieClip Frame 1if ((_global.bathroomDeath == true) && (_global.levelNumber == 8)) { play(); _quality = "low"; } else { stop(); }Symbol 359 MovieClip Frame 38_root.writing_txt.text = " "; _root.writing_txt.border = false; _root.writing_txt.background = false; _root.clearHint_btn._alpha = 0;Symbol 359 MovieClip Frame 103stop(); _root.restart_mc._visible = true;Symbol 401 MovieClip Frame 1stop();Symbol 401 MovieClip Frame 2stop();Symbol 401 MovieClip Frame 3stop();Symbol 401 MovieClip Frame 4stop();Symbol 401 MovieClip Frame 5stop();Symbol 401 MovieClip Frame 6stop();Symbol 401 MovieClip Frame 7stop();Symbol 422 MovieClip Frame 1stop(); sinPuzzle_mc.onRelease = function () { gotoAndStop (2); }; _root.memo1_mc._visible = true; _root.button25._visible = true; envy_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A face stares at something enviously.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (71); }; wrath_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of a demon, it looks angry.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (72); }; lust_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of a man and a woman.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (73); }; sloth_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A lazy looking figure lying on the ground while clocks melt on the scenery.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (74); }; pride_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of Louis XIV, standing proudly in his garments.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (75); }; gluttony_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of fat figure eating a steak.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (76); }; greed_mc.onRelease = function () { var _local1 = _root; _local1.writing_txt.text = "\"A painting of a skull on a pile of money.\""; _local1.writing_txt.border = true; _local1.writing_txt.background = true; _local1.writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; _local1.clearHint_btn._alpha = 100; gotoAndStop (77); };Symbol 422 MovieClip Frame 2_root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false; journal2_mc._visible = false; journal_mc.onRelease = function () { journal2_mc._visible = true; }; journal2_mc.onRelease = function () { gotoAndPlay (4); }; return_mc.onRelease = function () { gotoAndStop (1); }; onMouseMove = function () { var _local1 = _global; trace(slot1_mc._currentframe); trace(slot2_mc._currentframe); trace(slot3_mc._currentframe); trace(slot4_mc._currentframe); trace(slot5_mc._currentframe); trace(slot6_mc._currentframe); trace(slot7_mc._currentframe); if (_local1.puzzleSinDone == false) { trace(slot1_mc._currentframe); trace(slot2_mc._currentframe); trace(slot3_mc._currentframe); trace(slot4_mc._currentframe); trace(slot5_mc._currentframe); trace(slot6_mc._currentframe); trace(slot7_mc._currentframe); if (((((((slot1_mc._currentframe == 4) && (slot2_mc._currentframe == 1)) && (slot3_mc._currentframe == 3)) && (slot4_mc._currentframe == 2)) && (slot5_mc._currentframe == 5)) && (slot6_mc._currentframe == 6)) && (slot7_mc._currentframe == 7)) { trace("omgwtfbbq"); _local1.roomSpecificSounds[13].attachSound("sound13"); _local1.roomSpecificSounds[13].start(0, 1); _local1.puzzleSinDone = true; sinPuzzle_mc._visible = false; } } }; slot1_mc.onRelease = function () { currentSlot = slot1_mc._currentframe; slot1_mc.nextFrame(); newSlot = slot1_mc._currentframe; if (currentSlot == NewSlot) { slot1_mc.gotoAndStop(1); currentSlot = slot1_mc._currentframe; } }; slot2_mc.onRelease = function () { currentSlot = slot2_mc._currentframe; slot2_mc.nextFrame(); newSlot = slot2_mc._currentframe; if (currentSlot == NewSlot) { slot2_mc.gotoAndStop(1); currentSlot = slot2_mc._currentframe; } }; slot3_mc.onRelease = function () { currentSlot = slot3_mc._currentframe; slot3_mc.nextFrame(); newSlot = slot3_mc._currentframe; if (currentSlot == NewSlot) { slot3_mc.gotoAndStop(1); currentSlot = slot3_mc._currentframe; } }; slot4_mc.onRelease = function () { currentSlot = slot4_mc._currentframe; slot4_mc.nextFrame(); newSlot = slot4_mc._currentframe; if (currentSlot == NewSlot) { slot4_mc.gotoAndStop(1); currentSlot = slot4_mc._currentframe; } }; slot5_mc.onRelease = function () { currentSlot = slot5_mc._currentframe; slot5_mc.nextFrame(); newSlot = slot5_mc._currentframe; if (currentSlot == NewSlot) { slot5_mc.gotoAndStop(1); currentSlot = slot5_mc._currentframe; } }; slot6_mc.onRelease = function () { currentSlot = slot6_mc._currentframe; slot6_mc.nextFrame(); newSlot = slot6_mc._currentframe; if (currentSlot == NewSlot) { slot6_mc.gotoAndStop(1); currentSlot = slot6_mc._currentframe; } }; slot7_mc.onRelease = function () { currentSlot = slot7_mc._currentframe; slot7_mc.nextFrame(); newSlot = slot7_mc._currentframe; if (currentSlot == NewSlot) { slot7_mc.gotoAndStop(1); currentSlot = slot7_mc._currentframe; } };Symbol 422 MovieClip Frame 4_root.inventory_btn._visible = false; _root.quality_btn._visible = false; _root.walkthrough_btn._visible = false;Symbol 422 MovieClip Frame 70stop(); _global.libraryUnlocked = true; _global.bedroomUnlocked = true; _global.ravenFed = false; _global.pianoPlayed = false; _global.puzzleDone = true; _global.masqueUnlocked = false; _global.puzzleSinDone = false; _global.candleIsPlaced[1] = 0; _global.candleIsPlaced[2] = 0; _global.candleIsPlaced[3] = 0; _global.candleIsPlaced[4] = 0; _global.candleIsPlaced[5] = 0; _global.candleIsPlaced[6] = 0; _global.candleIsPlaced[7] = 0; _global.journalPageFound = new Array(); _global.levelNumber = 8; _root.endLevel_mc._visible = true;Symbol 422 MovieClip Frame 71return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false; _root.bathroom_mc.toilet_mc.onRelease = function () { writing_txt.text = "\"I don't have to go right now.\""; writing_txt.border = true; writing_txt.background = true; writing_txt.backgroundColor = 12961221 /* 0xC5C5C5 */; clearHint_btn._alpha = 100; };Symbol 422 MovieClip Frame 72return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;Symbol 422 MovieClip Frame 73return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;Symbol 422 MovieClip Frame 74return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;Symbol 422 MovieClip Frame 75return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;Symbol 422 MovieClip Frame 76return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;Symbol 422 MovieClip Frame 77return_mc.onRelease = function () { gotoAndStop (1); }; _root.memo1_mc._visible = false; _root.memo2_mc._visible = false; _root.button25._visible = false;Symbol 441 MovieClip Frame 41stop();Symbol 448 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 448 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 448 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 448 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 448 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 448 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 452 MovieClip Frame 1stop();Symbol 452 MovieClip Frame 6stop();Symbol 469 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { stop(); }Symbol 469 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }Symbol 469 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }Symbol 469 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }Symbol 469 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (5); }Symbol 469 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); } if (_global.levelNumber == 1) { gotoAndStop (1); }Symbol 472 MovieClip Frame 1if (_global.levelNumber == 1) { if (_global.scare1 == false) { _global.scare1 = true; play(); } else { gotoAndStop (20); } } else { stop(); }Symbol 472 MovieClip Frame 8_global.roomSpecificSounds[31].attachSound("scream3.wav"); _global.roomSpecificSounds[31].start(0, 1);Symbol 472 MovieClip Frame 20stop();Symbol 505 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 505 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 505 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 505 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 505 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 505 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 518 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 518 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 518 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 518 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 518 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 518 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 521 MovieClip Frame 1stop();Symbol 521 MovieClip Frame 6stop();Symbol 542 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 542 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 542 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 542 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 542 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 542 MovieClip Frame 6if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 569 MovieClip Frame 1if (_global.levelNumber == 8) { play(); _quality = "medium"; } else { stop(); }Symbol 569 MovieClip Frame 75_quality = "low";Symbol 569 MovieClip Frame 102_root.writing_txt.text = " "; _root.writing_txt.border = false; _root.writing_txt.background = false; _root.clearHint_btn._alpha = 0;Symbol 569 MovieClip Frame 217stop(); _root.restart_mc._visible = true;Symbol 581 MovieClip Frame 1if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 581 MovieClip Frame 2if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 581 MovieClip Frame 3if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 581 MovieClip Frame 4if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 581 MovieClip Frame 5if (_global.levelNumber == 1) { gotoAndStop (1); } if (_global.levelNumber == 8) { gotoAndStop (6); }Symbol 607 MovieClip Frame 1_root.restart_btn._visible = false;Symbol 607 MovieClip Frame 124stop(); _root.restart_btn._visible = true;Symbol 614 MovieClip Frame 1stop();Symbol 614 MovieClip Frame 5stop();Symbol 672 MovieClip Frame 90stop();
Library Items
Symbol 1 Sound [sound30] | ||
Symbol 2 Sound [sound29] | ||
Symbol 3 Sound [sound35] | ||
Symbol 4 Sound [sound28] | ||
Symbol 5 Sound [scream3.wav] | ||
Symbol 6 Sound [sound34] | ||
Symbol 7 Sound [sound27] | ||
Symbol 8 Sound [sound26] | ||
Symbol 9 Sound [sound25] | ||
Symbol 10 Sound [sound24] | ||
Symbol 11 Sound [sound23] | ||
Symbol 12 Sound [sound22] | ||
Symbol 13 Sound [sound21] | ||
Symbol 14 Sound [sound31] | ||
Symbol 15 Sound [sound19] | ||
Symbol 16 Sound [sound33] | ||
Symbol 17 Sound [sound16] | ||
Symbol 18 Sound [sound14] | ||
Symbol 19 Sound [sound13] | ||
Symbol 20 Sound [sound12] | ||
Symbol 21 Sound [sound11] | ||
Symbol 22 Sound [sound10] | ||
Symbol 23 Sound [sound9] | ||
Symbol 24 Sound [sound7] | ||
Symbol 25 Sound [sound6] | ||
Symbol 26 Sound [sound2] | ||
Symbol 27 Sound [sound32] | ||
Symbol 28 Sound [sound4] | ||
Symbol 29 Sound [sound3] | ||
Symbol 30 Sound [sound5] | Used by:607 | |
Symbol 31 Sound [scream.wav] | Used by:569 | |
Symbol 32 Sound [sound18] | Used by:312 359 422 569 607 | |
Symbol 33 Sound [sound8] | Used by:312 359 569 607 | |
Symbol 34 Sound [sound15] | Used by:312 359 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [pointer_id] | Uses:35 | Used by:244 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [cursor1_mc] | Uses:37 | Used by:Timeline |
Symbol 39 Graphic | Used by:40 256 268 | |
Symbol 40 Button [Button - SmBed-Hall3] | Uses:39 | Used by:Timeline |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:Timeline |
Symbol 43 Font | Used by:44 52 141 143 159 165 199 409 411 413 415 417 419 421 660 | |
Symbol 44 EditableText | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:44 | Used by:Timeline |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:48 131 246 422 672 Timeline | |
Symbol 48 MovieClip | Uses:47 | Used by:Timeline |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:Timeline |
Symbol 51 Graphic | Used by:53 312 359 569 607 645 | |
Symbol 52 Text | Uses:43 | Used by:53 |
Symbol 53 Button | Uses:51 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:68 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:68 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:68 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:68 |
Symbol 61 Graphic | Used by:68 245 | |
Symbol 62 Graphic | Used by:68 | |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:68 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:68 |
Symbol 67 Graphic | Used by:68 131 215 448 469 518 | |
Symbol 68 MovieClip | Uses:54 56 58 60 61 62 64 66 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:90 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:90 |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:90 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:90 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:90 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:90 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:90 |
Symbol 82 Graphic | Used by:90 | |
Symbol 83 Graphic | Used by:90 | |
Symbol 84 Graphic | Used by:90 | |
Symbol 85 Graphic | Used by:90 116 469 | |
Symbol 86 Graphic | Used by:90 345 469 505 521 | |
Symbol 87 Graphic | Used by:90 | |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:69 71 73 75 77 79 81 82 83 84 85 86 87 88 89 | Used by:Timeline |
Symbol 91 Graphic | Used by:95 | |
Symbol 92 Graphic | Used by:95 215 581 | |
Symbol 93 Graphic | Used by:95 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:91 92 93 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:108 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:108 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:108 |
Symbol 101 Graphic | Used by:108 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:108 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:108 |
Symbol 106 Graphic | Used by:108 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:96 98 100 101 103 105 106 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:116 | |
Symbol 110 Graphic | Used by:116 | |
Symbol 111 Graphic | Used by:116 | |
Symbol 112 Graphic | Used by:116 345 452 505 | |
Symbol 113 Graphic | Used by:116 | |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 Button | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:109 110 111 112 85 113 115 | Used by:Timeline |
Symbol 117 Graphic | Used by:131 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:131 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:131 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:131 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:131 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:131 |
Symbol 128 Graphic | Used by:131 505 Timeline | |
Symbol 129 Graphic | Used by:131 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:117 119 121 123 125 127 128 129 47 67 130 | Used by:Timeline |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:Timeline |
Symbol 134 Graphic | Used by:139 | |
Symbol 135 Graphic | Used by:139 | |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:139 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:134 135 136 137 138 | Used by:Timeline |
Symbol 140 Graphic | Used by:142 144 312 359 430 569 | |
Symbol 141 Text | Uses:43 | Used by:142 |
Symbol 142 Button | Uses:140 141 | Used by:Timeline |
Symbol 143 Text | Uses:43 | Used by:144 |
Symbol 144 MovieClip | Uses:140 143 | Used by:Timeline |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:145 146 | Used by:Timeline |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:153 |
Symbol 150 Graphic | Used by:153 | |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:149 150 151 152 | Used by:422 Timeline |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Font | Used by:156 182 185 188 189 190 191 192 193 194 195 196 259 270 273 274 278 279 306 326 333 394 395 396 397 398 399 400 403 562 588 597 600 670 671 673 675 677 678 679 680 681 682 683 | |
Symbol 156 Text | Uses:155 | Used by:157 |
Symbol 157 MovieClip | Uses:154 156 | Used by:Timeline |
Symbol 158 Graphic | Used by:160 166 | |
Symbol 159 Text | Uses:43 | Used by:160 |
Symbol 160 MovieClip | Uses:158 159 | Used by:Timeline |
Symbol 161 Font | Used by:162 247 257 281 308 322 328 335 357 366 423 455 477 510 527 545 564 590 602 615 619 642 652 658 | |
Symbol 162 EditableText | Uses:161 | Used by:Timeline |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 Button | Uses:163 | Used by:Timeline |
Symbol 165 Text | Uses:43 | Used by:166 |
Symbol 166 Button | Uses:158 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:Timeline |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:Timeline |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:Timeline |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:Timeline |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:Timeline |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:Timeline |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:Timeline |
Symbol 181 Graphic | Used by:197 | |
Symbol 182 Text | Uses:155 | Used by:197 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:197 |
Symbol 185 Text | Uses:155 | Used by:197 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:197 |
Symbol 188 Text | Uses:155 | Used by:197 |
Symbol 189 Text | Uses:155 | Used by:197 |
Symbol 190 Text | Uses:155 | Used by:197 |
Symbol 191 Text | Uses:155 | Used by:197 |
Symbol 192 Text | Uses:155 | Used by:197 |
Symbol 193 Text | Uses:155 | Used by:197 |
Symbol 194 Text | Uses:155 | Used by:197 |
Symbol 195 Text | Uses:155 | Used by:197 |
Symbol 196 Text | Uses:155 | Used by:197 |
Symbol 197 MovieClip | Uses:181 182 184 185 187 188 189 190 191 192 193 194 195 196 | Used by:Timeline |
Symbol 198 Graphic | Used by:200 | |
Symbol 199 Text | Uses:43 | Used by:200 |
Symbol 200 Button | Uses:198 199 | Used by:Timeline |
Symbol 201 Graphic | Used by:215 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:215 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:215 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:215 |
Symbol 208 Graphic | Used by:215 | |
Symbol 209 Graphic | Used by:215 | |
Symbol 210 Graphic | Used by:214 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:214 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:210 212 213 | Used by:215 |
Symbol 215 MovieClip | Uses:201 203 205 207 92 208 209 67 214 | Used by:Timeline |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:Timeline |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:222 345 452 469 472 518 521 | |
Symbol 220 Graphic | Used by:222 452 521 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:219 220 221 | Used by:Timeline |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 Button | Uses:223 | Used by:Timeline |
Symbol 225 Graphic | Used by:226 248 524 | |
Symbol 226 Button | Uses:225 | Used by:Timeline |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 Button | Uses:227 | Used by:Timeline |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 Button | Uses:229 | Used by:Timeline |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 Button | Uses:231 | Used by:Timeline |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 Button | Uses:233 | Used by:Timeline |
Symbol 235 Graphic | Used by:245 | |
Symbol 236 Graphic | Used by:245 | |
Symbol 237 Graphic | Used by:244 | |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 Graphic | Used by:244 | |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:237 36 238 239 240 241 242 243 | Used by:245 |
Symbol 245 MovieClip | Uses:61 235 236 244 | Used by:Timeline |
Symbol 246 MovieClip | Uses:47 | Used by:Timeline |
Symbol 247 EditableText | Uses:161 | Used by:Timeline |
Symbol 248 MovieClip | Uses:225 | Used by:Timeline |
Symbol 249 Graphic | Used by:255 | |
Symbol 250 Sound | Used by:255 | |
Symbol 251 Graphic | Used by:255 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:249 250 251 252 253 254 SS1 | Used by:Timeline |
Symbol 256 Button | Uses:39 | Used by:Timeline |
Symbol 257 EditableText | Uses:161 | Used by:Timeline |
Symbol 258 Graphic | Used by:260 313 | |
Symbol 259 Text | Uses:155 | Used by:260 313 |
Symbol 260 Button | Uses:258 259 | Used by:Timeline |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:261 | Used by:Timeline |
Symbol 263 Graphic | Used by:267 469 472 | |
Symbol 264 Graphic | Used by:267 | |
Symbol 265 Graphic | Used by:267 | |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:263 264 265 266 | Used by:Timeline |
Symbol 268 Button | Uses:39 | Used by:Timeline |
Symbol 269 Graphic | Used by:271 334 | |
Symbol 270 Text | Uses:155 | Used by:271 |
Symbol 271 MovieClip | Uses:269 270 | Used by:Timeline |
Symbol 272 Graphic | Used by:280 | |
Symbol 273 Text | Uses:155 | Used by:280 |
Symbol 274 Text | Uses:155 | Used by:280 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:280 Timeline |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Text | Uses:155 | Used by:280 |
Symbol 279 Text | Uses:155 | Used by:280 |
Symbol 280 MovieClip | Uses:272 273 274 276 277 278 279 | Used by:Timeline |
Symbol 281 EditableText | Uses:161 | Used by:Timeline |
Symbol 282 Graphic | Used by:290 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:290 |
Symbol 285 Graphic | Used by:290 | |
Symbol 286 Graphic | Used by:290 | |
Symbol 287 Graphic | Used by:290 | |
Symbol 288 Graphic | Used by:290 | |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:282 284 285 286 287 288 289 | Used by:Timeline |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:Timeline |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 Button | Uses:293 | Used by:Timeline |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 Button | Uses:295 | Used by:Timeline |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 Button | Uses:297 | Used by:Timeline |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 Button | Uses:299 | Used by:Timeline |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 Button | Uses:301 | Used by:Timeline |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 Button | Uses:303 | Used by:Timeline |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Text | Uses:155 | Used by:307 |
Symbol 307 MovieClip | Uses:305 306 | Used by:Timeline |
Symbol 308 EditableText | Uses:161 | Used by:Timeline |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:310 | Used by:312 607 |
Symbol 312 MovieClip | Uses:140 51 34 33 32 311 | Used by:Timeline |
Symbol 313 Button | Uses:258 259 | Used by:Timeline |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 Button | Uses:316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 Button | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 Button | Uses:320 | Used by:Timeline |
Symbol 322 EditableText | Uses:161 | Used by:Timeline |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 Button | Uses:323 | Used by:Timeline |
Symbol 325 Graphic | Used by:327 | |
Symbol 326 Text | Uses:155 | Used by:327 |
Symbol 327 MovieClip | Uses:325 326 | Used by:Timeline |
Symbol 328 EditableText | Uses:161 | Used by:Timeline |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:329 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 Button | Uses:331 | Used by:Timeline |
Symbol 333 Text | Uses:155 | Used by:334 |
Symbol 334 MovieClip | Uses:269 333 | Used by:Timeline |
Symbol 335 EditableText | Uses:161 | Used by:Timeline |
Symbol 336 Graphic | Used by:345 | |
Symbol 337 Graphic | Used by:345 | |
Symbol 338 Graphic | Used by:345 | |
Symbol 339 Graphic | Used by:345 | |
Symbol 340 Graphic | Used by:345 | |
Symbol 341 Graphic | Used by:345 | |
Symbol 342 Graphic | Used by:343 518 | |
Symbol 343 MovieClip | Uses:342 | Used by:345 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:336 337 338 339 340 341 343 112 219 344 86 | Used by:Timeline |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:359 Timeline |
Symbol 348 Graphic | Used by:Timeline | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 Button | Uses:349 | Used by:Timeline |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 Button | Uses:351 | Used by:Timeline |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 Button | Uses:353 | Used by:Timeline |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 Button | Uses:355 | Used by:Timeline |
Symbol 357 EditableText | Uses:161 | Used by:Timeline |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:140 34 347 358 51 33 32 | Used by:Timeline |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:Timeline |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 Button | Uses:362 | Used by:Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 Button | Uses:364 | Used by:Timeline |
Symbol 366 EditableText | Uses:161 | Used by:Timeline |
Symbol 367 Bitmap | Used by:374 407 | |
Symbol 368 Bitmap | Used by:374 420 | |
Symbol 369 Bitmap | Used by:374 418 | |
Symbol 370 Bitmap | Used by:374 410 | |
Symbol 371 Bitmap | Used by:374 412 | |
Symbol 372 Bitmap | Used by:374 414 | |
Symbol 373 Bitmap | Used by:374 416 | |
Symbol 374 Graphic | Uses:367 368 369 370 371 372 373 | Used by:422 |
Symbol 375 Graphic | Used by:422 | |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:422 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:422 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:422 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:422 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:384 | Used by:422 |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:386 | Used by:422 |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:388 | Used by:422 |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:390 | Used by:422 |
Symbol 392 Graphic | Used by:422 | |
Symbol 393 Graphic | Used by:401 | |
Symbol 394 Text | Uses:155 | Used by:401 |
Symbol 395 Text | Uses:155 | Used by:401 |
Symbol 396 Text | Uses:155 | Used by:401 |
Symbol 397 Text | Uses:155 | Used by:401 |
Symbol 398 Text | Uses:155 | Used by:401 |
Symbol 399 Text | Uses:155 | Used by:401 |
Symbol 400 Text | Uses:155 | Used by:401 |
Symbol 401 MovieClip | Uses:393 394 395 396 397 398 399 400 | Used by:422 |
Symbol 402 Graphic | Used by:404 | |
Symbol 403 Text | Uses:155 | Used by:404 |
Symbol 404 MovieClip | Uses:402 403 | Used by:422 |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 Button | Uses:405 | Used by:422 Timeline |
Symbol 407 Graphic | Uses:367 | Used by:422 |
Symbol 408 Graphic | Used by:422 | |
Symbol 409 Text | Uses:43 | Used by:422 |
Symbol 410 Graphic | Uses:370 | Used by:422 |
Symbol 411 Text | Uses:43 | Used by:422 |
Symbol 412 Graphic | Uses:371 | Used by:422 |
Symbol 413 Text | Uses:43 | Used by:422 |
Symbol 414 Graphic | Uses:372 | Used by:422 |
Symbol 415 Text | Uses:43 | Used by:422 |
Symbol 416 Graphic | Uses:373 | Used by:422 |
Symbol 417 Text | Uses:43 | Used by:422 |
Symbol 418 Graphic | Uses:369 | Used by:422 |
Symbol 419 Text | Uses:43 | Used by:422 |
Symbol 420 Graphic | Uses:368 | Used by:422 |
Symbol 421 Text | Uses:43 | Used by:422 |
Symbol 422 MovieClip | Uses:374 375 377 379 381 383 385 387 389 391 153 392 401 404 406 47 32 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 | Used by:Timeline |
Symbol 423 EditableText | Uses:161 | Used by:Timeline |
Symbol 424 Graphic | Used by:427 | |
Symbol 425 Font | Used by:426 | |
Symbol 426 Text | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:424 426 | Used by:Timeline |
Symbol 428 Font | Used by:429 | |
Symbol 429 Text | Uses:428 | Used by:430 |
Symbol 430 MovieClip | Uses:140 429 | Used by:Timeline |
Symbol 431 Graphic | Used by:448 | |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:448 |
Symbol 434 Graphic | Used by:435 | |
Symbol 435 MovieClip | Uses:434 | Used by:448 |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:448 |
Symbol 438 ShapeTweening | Used by:441 | |
Symbol 439 ShapeTweening | Used by:441 | |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip | Uses:438 439 440 | Used by:448 |
Symbol 442 Graphic | Used by:448 | |
Symbol 443 Graphic | Used by:448 | |
Symbol 444 Graphic | Used by:448 | |
Symbol 445 Graphic | Used by:448 | |
Symbol 446 Graphic | Used by:448 | |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:431 433 435 437 441 442 443 444 445 446 67 447 | Used by:Timeline |
Symbol 449 Graphic | Used by:451 | |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:449 450 | Used by:Timeline |
Symbol 452 MovieClip | Uses:112 219 220 | Used by:Timeline |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 Button | Uses:453 | Used by:Timeline |
Symbol 455 EditableText | Uses:161 | Used by:Timeline |
Symbol 456 Graphic | Used by:469 | |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip | Uses:457 | Used by:469 |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:469 |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:461 | Used by:469 |
Symbol 463 Graphic | Used by:469 | |
Symbol 464 Graphic | Used by:469 | |
Symbol 465 Graphic | Used by:469 | |
Symbol 466 Graphic | Used by:469 | |
Symbol 467 Graphic | Used by:469 | |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:456 458 460 462 463 464 465 263 219 466 467 85 86 67 468 | Used by:Timeline |
Symbol 470 Graphic | Used by:472 | |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:470 263 219 471 | Used by:Timeline |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 Button | Uses:473 | Used by:Timeline |
Symbol 475 Graphic | Used by:476 | |
Symbol 476 Button | Uses:475 | Used by:Timeline |
Symbol 477 EditableText | Uses:161 | Used by:Timeline |
Symbol 478 Graphic | Used by:505 | |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 MovieClip | Uses:479 | Used by:505 |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 MovieClip | Uses:481 | Used by:505 |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:483 | Used by:505 |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:485 | Used by:505 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 | Used by:505 |
Symbol 489 Graphic | Used by:505 | |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:490 | Used by:505 |
Symbol 492 Graphic | Used by:505 | |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:505 |
Symbol 495 Graphic | Used by:505 | |
Symbol 496 Graphic | Used by:505 | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:497 | Used by:505 |
Symbol 499 Graphic | Used by:505 | |
Symbol 500 Graphic | Used by:504 | |
Symbol 501 Graphic | Used by:504 | |
Symbol 502 Graphic | Used by:504 | |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:500 501 502 503 | Used by:505 |
Symbol 505 MovieClip | Uses:478 480 482 484 486 488 489 491 128 492 494 495 496 112 86 498 499 504 | Used by:Timeline |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 Button | Uses:506 | Used by:Timeline |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 Button | Uses:508 | Used by:Timeline |
Symbol 510 EditableText | Uses:161 | Used by:Timeline |
Symbol 511 Graphic | Used by:518 | |
Symbol 512 Graphic | Used by:518 | |
Symbol 513 Graphic | Used by:518 | |
Symbol 514 Graphic | Used by:518 | |
Symbol 515 Graphic | Used by:518 | |
Symbol 516 Graphic | Used by:518 | |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 MovieClip | Uses:511 512 513 514 515 516 67 517 342 219 | Used by:Timeline |
Symbol 519 Graphic | Used by:520 | |
Symbol 520 MovieClip | Uses:519 | Used by:Timeline |
Symbol 521 MovieClip | Uses:86 219 220 | Used by:Timeline |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 Button | Uses:522 | Used by:Timeline |
Symbol 524 Button | Uses:225 | Used by:Timeline |
Symbol 525 Graphic | Used by:526 | |
Symbol 526 Button | Uses:525 | Used by:Timeline |
Symbol 527 EditableText | Uses:161 | Used by:Timeline |
Symbol 528 Graphic | Used by:542 | |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:529 | Used by:542 |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip | Uses:531 | Used by:542 |
Symbol 533 Graphic | Used by:534 | |
Symbol 534 MovieClip | Uses:533 | Used by:542 |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip | Uses:535 | Used by:542 |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:537 | Used by:542 |
Symbol 539 Graphic | Used by:542 | |
Symbol 540 Graphic | Used by:542 | |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 MovieClip | Uses:528 530 532 534 536 538 539 540 541 | Used by:Timeline |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 Button | Uses:543 | Used by:Timeline |
Symbol 545 EditableText | Uses:161 | Used by:Timeline |
Symbol 546 Graphic | Used by:556 | |
Symbol 547 Graphic | Used by:556 | |
Symbol 548 Graphic | Used by:556 | |
Symbol 549 Graphic | Used by:556 | |
Symbol 550 Graphic | Used by:556 | |
Symbol 551 Graphic | Used by:556 | |
Symbol 552 Graphic | Used by:556 | |
Symbol 553 Graphic | Used by:556 | |
Symbol 554 Graphic | Used by:556 | |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:546 547 548 549 550 551 552 553 554 555 | Used by:569 Timeline |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 Button | Uses:557 | Used by:Timeline |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 Button | Uses:559 | Used by:Timeline |
Symbol 561 Graphic | Used by:563 589 | |
Symbol 562 Text | Uses:155 | Used by:563 |
Symbol 563 MovieClip | Uses:561 562 | Used by:Timeline |
Symbol 564 EditableText | Uses:161 | Used by:Timeline |
Symbol 565 Graphic | Used by:569 | |
Symbol 566 Graphic | Used by:569 | |
Symbol 567 Graphic | Used by:569 | |
Symbol 568 Graphic | Used by:569 | |
Symbol 569 MovieClip | Uses:140 556 565 31 566 567 568 51 33 32 | Used by:Timeline |
Symbol 570 Graphic | Used by:581 | |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:571 | Used by:581 |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip | Uses:573 | Used by:581 |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:575 | Used by:581 |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip | Uses:577 | Used by:581 |
Symbol 579 Graphic | Used by:581 | |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip | Uses:570 572 574 576 578 579 580 92 | Used by:Timeline |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:582 | Used by:Timeline |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 Button | Uses:584 | Used by:Timeline |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 Button | Uses:586 | Used by:Timeline |
Symbol 588 Text | Uses:155 | Used by:589 |
Symbol 589 MovieClip | Uses:561 588 | Used by:Timeline |
Symbol 590 EditableText | Uses:161 | Used by:Timeline |
Symbol 591 Graphic | Used by:Timeline | |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 Button | Uses:592 | Used by:Timeline |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:594 | Used by:Timeline |
Symbol 596 Graphic | Used by:601 | |
Symbol 597 Text | Uses:155 | Used by:601 |
Symbol 598 Font | ||
Symbol 599 Font | ||
Symbol 600 Text | Uses:155 | Used by:601 |
Symbol 601 MovieClip | Uses:596 597 600 | Used by:Timeline |
Symbol 602 EditableText | Uses:161 | Used by:Timeline |
Symbol 603 Graphic | Used by:607 | |
Symbol 604 Graphic | Used by:607 | |
Symbol 605 Graphic | Used by:607 | |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:603 604 30 605 606 311 32 33 51 | Used by:Timeline |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 Graphic | Used by:614 | |
Symbol 610 Graphic | Used by:614 | |
Symbol 611 Graphic | Used by:614 | |
Symbol 612 Graphic | Used by:614 | |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 MovieClip | Uses:609 610 611 612 613 | Used by:Timeline |
Symbol 615 EditableText | Uses:161 | Used by:Timeline |
Symbol 616 Graphic | Used by:Timeline | |
Symbol 617 Graphic | Used by:618 | |
Symbol 618 MovieClip | Uses:617 | Used by:Timeline |
Symbol 619 EditableText | Uses:161 | Used by:Timeline |
Symbol 620 Graphic | Used by:Timeline | |
Symbol 621 Graphic | Used by:626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 | |
Symbol 622 Graphic | Used by:626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 | |
Symbol 623 Graphic | Used by:626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 | |
Symbol 624 Graphic | Used by:626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 | |
Symbol 625 Graphic | Used by:626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 | |
Symbol 626 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 627 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 628 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 629 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 630 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 631 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 632 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 633 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 634 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 635 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 636 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 637 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 638 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 639 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 640 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 641 MovieClip | Uses:621 622 623 624 625 | Used by:Timeline |
Symbol 642 EditableText | Uses:161 | Used by:Timeline |
Symbol 643 Graphic | Used by:Timeline | |
Symbol 644 Graphic | Used by:645 | |
Symbol 645 MovieClip | Uses:51 644 | Used by:Timeline |
Symbol 646 Graphic | Used by:649 | |
Symbol 647 Graphic | Used by:649 | |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip | Uses:646 647 648 | Used by:Timeline |
Symbol 650 Graphic | Used by:651 | |
Symbol 651 MovieClip | Uses:650 | Used by:Timeline |
Symbol 652 EditableText | Uses:161 | Used by:Timeline |
Symbol 653 Graphic | Used by:Timeline | |
Symbol 654 Graphic | Used by:655 | |
Symbol 655 MovieClip | Uses:654 | Used by:Timeline |
Symbol 656 Graphic | Used by:657 | |
Symbol 657 MovieClip | Uses:656 | Used by:Timeline |
Symbol 658 EditableText | Uses:161 | Used by:Timeline |
Symbol 659 Graphic | Used by:Timeline | |
Symbol 660 Text | Uses:43 | Used by:Timeline |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 Button | Uses:661 | Used by:Timeline |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:Timeline |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip | Uses:665 | Used by:Timeline |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip | Uses:667 | Used by:Timeline |
Symbol 669 Graphic | Used by:Timeline | |
Symbol 670 Text | Uses:155 | Used by:Timeline |
Symbol 671 Text | Uses:155 | Used by:Timeline |
Symbol 672 MovieClip | Uses:47 | Used by:Timeline |
Symbol 673 Text | Uses:155 | Used by:Timeline |
Symbol 674 Font | Used by:675 | |
Symbol 675 Text | Uses:155 674 | Used by:Timeline |
Symbol 676 Graphic | Used by:Timeline | |
Symbol 677 Text | Uses:155 | Used by:Timeline |
Symbol 678 Text | Uses:155 | Used by:Timeline |
Symbol 679 Text | Uses:155 | Used by:Timeline |
Symbol 680 Text | Uses:155 | Used by:Timeline |
Symbol 681 Text | Uses:155 | Used by:Timeline |
Symbol 682 Text | Uses:155 | Used by:Timeline |
Symbol 683 Text | Uses:155 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 255 MovieClip |
Instance Names
"start_mc" | Frame 286 | Symbol 142 Button |
"continue_mc" | Frame 286 | Symbol 144 MovieClip |
"room_mc" | Frame 287 | Symbol 147 MovieClip |
"button1" | Frame 287 | Symbol 40 Button [Button - SmBed-Hall3] |
"prelude_mc" | Frame 287 | Symbol 157 MovieClip |
"inventory_btn" | Frame 287 | Symbol 160 MovieClip |
"writing_txt" | Frame 287 | Symbol 162 EditableText |
"clearHint_btn" | Frame 287 | Symbol 164 Button |
"quality_btn" | Frame 287 | Symbol 166 Button |
"cursorMatches_mc" | Frame 287 | Symbol 168 MovieClip |
"cursorCandle_mc" | Frame 287 | Symbol 170 MovieClip |
"cursorKey1_mc" | Frame 287 | Symbol 172 MovieClip |
"cursorKey2_mc" | Frame 287 | Symbol 174 MovieClip |
"cursorMeat_mc" | Frame 287 | Symbol 176 MovieClip |
"cursorMarbles_mc" | Frame 287 | Symbol 178 MovieClip |
"cursorToken_mc" | Frame 287 | Symbol 180 MovieClip |
"cursor_mc" | Frame 287 | Symbol 38 MovieClip [cursor1_mc] |
"walkthrough_mc" | Frame 287 | Symbol 197 MovieClip |
"walkthrough_btn" | Frame 287 | Symbol 200 Button |
"hallway3_mc" | Frame 288 | Symbol 215 MovieClip |
"creature_mc" | Frame 288 | Symbol 217 MovieClip |
"shadow_mc" | Frame 288 | Symbol 222 MovieClip |
"button5" | Frame 288 | Symbol 224 Button |
"button2" | Frame 288 | Symbol 226 Button |
"button3" | Frame 288 | Symbol 228 Button |
"button4" | Frame 288 | Symbol 230 Button |
"candles1_btn" | Frame 288 | Symbol 232 Button |
"drawer1" | Frame 288 | Symbol 234 Button |
"realCandle_mc" | Frame 288 | Symbol 245 MovieClip |
"darkness2_mc" | Frame 288 | Symbol 48 MovieClip |
"darkness_mc" | Frame 288 | Symbol 246 MovieClip |
"writing_txt" | Frame 288 | Symbol 247 EditableText |
"stopSounds_mc" | Frame 288 | Symbol 248 MovieClip |
"dolls_mc" | Frame 289 | Symbol 255 MovieClip |
"button6" | Frame 289 | Symbol 256 Button |
"darkness3_mc" | Frame 289 | Symbol 48 MovieClip |
"writing_txt" | Frame 289 | Symbol 257 EditableText |
"restart_mc" | Frame 289 | Symbol 260 Button |
"sound2_mc" | Frame 289 | Symbol 248 MovieClip |
"library_mc" | Frame 290 | Symbol 108 MovieClip |
"creature_mc" | Frame 290 | Symbol 262 MovieClip |
"shadow_mc" | Frame 290 | Symbol 267 MovieClip |
"button7" | Frame 290 | Symbol 268 Button |
"journal_mc" | Frame 290 | Symbol 271 MovieClip |
"journal2_mc" | Frame 290 | Symbol 271 MovieClip |
"masque_mc" | Frame 290 | Symbol 280 MovieClip |
"darkness4_mc" | Frame 290 | Symbol 48 MovieClip |
"writing_txt" | Frame 290 | Symbol 281 EditableText |
"sound3_mc" | Frame 290 | Symbol 248 MovieClip |
"hallway_mc" | Frame 291 | Symbol 290 MovieClip |
"creature_mc" | Frame 291 | Symbol 292 MovieClip |
"button11" | Frame 291 | Symbol 294 Button |
"button10" | Frame 291 | Symbol 296 Button |
"button8" | Frame 291 | Symbol 298 Button |
"button13" | Frame 291 | Symbol 300 Button |
"button9" | Frame 291 | Symbol 302 Button |
"button12" | Frame 291 | Symbol 304 Button |
"journal_mc" | Frame 291 | Symbol 307 MovieClip |
"journal2_mc" | Frame 291 | Symbol 307 MovieClip |
"darkness5_mc" | Frame 291 | Symbol 48 MovieClip |
"writing_txt" | Frame 291 | Symbol 308 EditableText |
"death_mc" | Frame 291 | Symbol 312 MovieClip |
"restart_btn" | Frame 291 | Symbol 313 Button |
"sound4_mc" | Frame 291 | Symbol 248 MovieClip |
"hallway_mc" | Frame 292 | Symbol 68 MovieClip |
"creature_mc" | Frame 292 | Symbol 315 MovieClip |
"button15" | Frame 292 | Symbol 317 Button |
"button14" | Frame 292 | Symbol 319 Button |
"button16" | Frame 292 | Symbol 321 Button |
"darkness6_mc" | Frame 292 | Symbol 48 MovieClip |
"writing_txt" | Frame 292 | Symbol 322 EditableText |
"sound5_mc" | Frame 292 | Symbol 248 MovieClip |
"button17" | Frame 293 | Symbol 324 Button |
"journal_mc" | Frame 293 | Symbol 327 MovieClip |
"journal2_mc" | Frame 293 | Symbol 327 MovieClip |
"darkness7_mc" | Frame 293 | Symbol 48 MovieClip |
"writing_txt" | Frame 293 | Symbol 328 EditableText |
"bedroom_mc" | Frame 294 | Symbol 131 MovieClip |
"creature_mc" | Frame 294 | Symbol 330 MovieClip |
"button18" | Frame 294 | Symbol 332 Button |
"journal_mc" | Frame 294 | Symbol 334 MovieClip |
"journal2_mc" | Frame 294 | Symbol 334 MovieClip |
"darkness8_mc" | Frame 294 | Symbol 48 MovieClip |
"writing_txt" | Frame 294 | Symbol 335 EditableText |
"sound6_mc" | Frame 294 | Symbol 248 MovieClip |
"creature_mc" | Frame 295 | Symbol 347 MovieClip |
"button21" | Frame 295 | Symbol 350 Button |
"button22" | Frame 295 | Symbol 352 Button |
"button20" | Frame 295 | Symbol 354 Button |
"button19" | Frame 295 | Symbol 356 Button |
"darkness9_mc" | Frame 295 | Symbol 48 MovieClip |
"writing_txt" | Frame 295 | Symbol 357 EditableText |
"death_mc" | Frame 295 | Symbol 359 MovieClip |
"restart_mc" | Frame 295 | Symbol 260 Button |
"sound7_mc" | Frame 295 | Symbol 248 MovieClip |
"creature_mc" | Frame 296 | Symbol 361 MovieClip |
"button23" | Frame 296 | Symbol 363 Button |
"button24" | Frame 296 | Symbol 365 Button |
"darkness10_mc" | Frame 296 | Symbol 48 MovieClip |
"writing_txt" | Frame 296 | Symbol 366 EditableText |
"sound8_mc" | Frame 296 | Symbol 248 MovieClip |
"room_mc" | Frame 297 | Symbol 422 MovieClip |
"writing_txt" | Frame 297 | Symbol 423 EditableText |
"button25" | Frame 297 | Symbol 406 Button |
"memo1_mc" | Frame 297 | Symbol 427 MovieClip |
"memo2_mc" | Frame 297 | Symbol 427 MovieClip |
"endLevel_mc" | Frame 297 | Symbol 430 MovieClip |
"sound9_mc" | Frame 297 | Symbol 248 MovieClip |
"bathroom_mc" | Frame 298 | Symbol 448 MovieClip |
"creature_mc" | Frame 298 | Symbol 451 MovieClip |
"shadow_mc" | Frame 298 | Symbol 452 MovieClip |
"button26" | Frame 298 | Symbol 454 Button |
"realCandle_mc" | Frame 298 | Symbol 245 MovieClip |
"darkness11_mc" | Frame 298 | Symbol 48 MovieClip |
"darkness_mc" | Frame 298 | Symbol 246 MovieClip |
"writing_txt" | Frame 298 | Symbol 455 EditableText |
"sound10_mc" | Frame 298 | Symbol 248 MovieClip |
"room_mc" | Frame 299 | Symbol 469 MovieClip |
"button28" | Frame 299 | Symbol 474 Button |
"button27" | Frame 299 | Symbol 476 Button |
"journal_mc" | Frame 299 | Symbol 327 MovieClip |
"journal2_mc" | Frame 299 | Symbol 327 MovieClip |
"darkness12_mc" | Frame 299 | Symbol 48 MovieClip |
"writing_txt" | Frame 299 | Symbol 477 EditableText |
"sound11_mc" | Frame 299 | Symbol 248 MovieClip |
"room_mc" | Frame 300 | Symbol 505 MovieClip |
"button29" | Frame 300 | Symbol 507 Button |
"button30" | Frame 300 | Symbol 509 Button |
"dark_mc" | Frame 300 | Symbol 48 MovieClip |
"writing_txt" | Frame 300 | Symbol 510 EditableText |
"sound12_mc" | Frame 300 | Symbol 248 MovieClip |
"creature_mc" | Frame 301 | Symbol 520 MovieClip |
"shadow_mc" | Frame 301 | Symbol 521 MovieClip |
"button32" | Frame 301 | Symbol 523 Button |
"button33" | Frame 301 | Symbol 524 Button |
"button31" | Frame 301 | Symbol 526 Button |
"darkness14_mc" | Frame 301 | Symbol 48 MovieClip |
"writing_txt" | Frame 301 | Symbol 527 EditableText |
"sound13_mc" | Frame 301 | Symbol 248 MovieClip |
"room_mc" | Frame 302 | Symbol 542 MovieClip |
"button34" | Frame 302 | Symbol 544 Button |
"darkness15_mc" | Frame 302 | Symbol 48 MovieClip |
"writing_txt" | Frame 302 | Symbol 545 EditableText |
"sound14_mc" | Frame 302 | Symbol 248 MovieClip |
"room_mc" | Frame 303 | Symbol 90 MovieClip |
"creature_mc" | Frame 303 | Symbol 556 MovieClip |
"button36" | Frame 303 | Symbol 558 Button |
"button35" | Frame 303 | Symbol 560 Button |
"journal_mc" | Frame 303 | Symbol 563 MovieClip |
"journal2_mc" | Frame 303 | Symbol 563 MovieClip |
"darkness16_mc" | Frame 303 | Symbol 48 MovieClip |
"writing_txt" | Frame 303 | Symbol 564 EditableText |
"death_mc" | Frame 303 | Symbol 569 MovieClip |
"restart_mc" | Frame 303 | Symbol 260 Button |
"sound15_mc" | Frame 303 | Symbol 248 MovieClip |
"room_mc" | Frame 304 | Symbol 581 MovieClip |
"shadow_mc" | Frame 304 | Symbol 267 MovieClip |
"creature_mc" | Frame 304 | Symbol 583 MovieClip |
"button37" | Frame 304 | Symbol 585 Button |
"button38" | Frame 304 | Symbol 587 Button |
"journal_mc" | Frame 304 | Symbol 589 MovieClip |
"journal2_mc" | Frame 304 | Symbol 589 MovieClip |
"darkness17_mc" | Frame 304 | Symbol 48 MovieClip |
"inventory_btn" | Frame 304 | Symbol 160 MovieClip |
"writing_txt" | Frame 304 | Symbol 590 EditableText |
"sound16_mc" | Frame 304 | Symbol 248 MovieClip |
"matchesOnScreen" | Frame 305 | Symbol 593 Button |
"journalPage_mc" | Frame 305 | Symbol 595 MovieClip |
"readJournal_mc" | Frame 305 | Symbol 601 MovieClip |
"return_mc" | Frame 305 | Symbol 560 Button |
"darkness2_mc" | Frame 305 | Symbol 48 MovieClip |
"writing_txt" | Frame 305 | Symbol 602 EditableText |
"restart_btn" | Frame 306 | Symbol 313 Button |
"raven_mc" | Frame 307 | Symbol 614 MovieClip |
"return_mc" | Frame 307 | Symbol 560 Button |
"inventory_btn" | Frame 307 | Symbol 160 MovieClip |
"writing_txt" | Frame 307 | Symbol 615 EditableText |
"clearHint_btn" | Frame 307 | Symbol 164 Button |
"panel_mc" | Frame 308 | Symbol 618 MovieClip |
"writing_txt" | Frame 308 | Symbol 619 EditableText |
"slot1_mc" | Frame 309 | Symbol 626 MovieClip |
"slot2_mc" | Frame 309 | Symbol 627 MovieClip |
"slot3_mc" | Frame 309 | Symbol 628 MovieClip |
"slot4_mc" | Frame 309 | Symbol 629 MovieClip |
"slot5_mc" | Frame 309 | Symbol 630 MovieClip |
"slot6_mc" | Frame 309 | Symbol 631 MovieClip |
"slot7_mc" | Frame 309 | Symbol 632 MovieClip |
"slot8_mc" | Frame 309 | Symbol 633 MovieClip |
"slot9_mc" | Frame 309 | Symbol 634 MovieClip |
"slot10_mc" | Frame 309 | Symbol 635 MovieClip |
"slot11_mc" | Frame 309 | Symbol 636 MovieClip |
"slot12_mc" | Frame 309 | Symbol 637 MovieClip |
"slot13_mc" | Frame 309 | Symbol 638 MovieClip |
"slot14_mc" | Frame 309 | Symbol 639 MovieClip |
"slot15_mc" | Frame 309 | Symbol 640 MovieClip |
"slot16_mc" | Frame 309 | Symbol 641 MovieClip |
"writing_txt" | Frame 309 | Symbol 642 EditableText |
"light11_mc" | Frame 310 | Symbol 645 MovieClip |
"light12_mc" | Frame 310 | Symbol 645 MovieClip |
"light13_mc" | Frame 310 | Symbol 645 MovieClip |
"light14_mc" | Frame 310 | Symbol 645 MovieClip |
"light21_mc" | Frame 310 | Symbol 645 MovieClip |
"light22_mc" | Frame 310 | Symbol 645 MovieClip |
"light23_mc" | Frame 310 | Symbol 645 MovieClip |
"light24_mc" | Frame 310 | Symbol 645 MovieClip |
"light31_mc" | Frame 310 | Symbol 645 MovieClip |
"light32_mc" | Frame 310 | Symbol 645 MovieClip |
"light33_mc" | Frame 310 | Symbol 645 MovieClip |
"light34_mc" | Frame 310 | Symbol 645 MovieClip |
"light41_mc" | Frame 310 | Symbol 645 MovieClip |
"light42_mc" | Frame 310 | Symbol 645 MovieClip |
"light43_mc" | Frame 310 | Symbol 645 MovieClip |
"light44_mc" | Frame 310 | Symbol 645 MovieClip |
"animation_mc" | Frame 310 | Symbol 649 MovieClip |
"key_mc" | Frame 310 | Symbol 651 MovieClip |
"writing_txt" | Frame 310 | Symbol 652 EditableText |
"return_mc" | Frame 311 | Symbol 544 Button |
"token2_mc" | Frame 311 | Symbol 655 MovieClip |
"purpleMarbles_mc" | Frame 311 | Symbol 657 MovieClip |
"writing_txt" | Frame 311 | Symbol 658 EditableText |
"inventoryReturn_btn" | Frame 356 | Symbol 662 Button |
"candlesInventory" | Frame 356 | Symbol 232 Button |
"matchesInventory" | Frame 356 | Symbol 593 Button |
"meat_mc" | Frame 356 | Symbol 664 MovieClip |
"key1_mc" | Frame 356 | Symbol 651 MovieClip |
"key2_mc" | Frame 356 | Symbol 666 MovieClip |
"token_mc" | Frame 356 | Symbol 655 MovieClip |
"marbles_mc" | Frame 356 | Symbol 668 MovieClip |
"pageTurn_mc" | Frame 777 | Symbol 276 MovieClip |
"pageTurnBack_mc" | Frame 778 | Symbol 276 MovieClip |
"vases_mc" | Symbol 68 MovieClip Frame 1 | Symbol 56 MovieClip |
"plant_mc" | Symbol 68 MovieClip Frame 1 | Symbol 58 MovieClip |
"drawer_mc" | Symbol 68 MovieClip Frame 1 | Symbol 60 MovieClip |
"couch_mc" | Symbol 90 MovieClip Frame 1 | Symbol 71 MovieClip |
"chair_mc" | Symbol 90 MovieClip Frame 1 | Symbol 73 MovieClip |
"table_mc" | Symbol 90 MovieClip Frame 1 | Symbol 75 MovieClip |
"fruit_mc" | Symbol 90 MovieClip Frame 1 | Symbol 77 MovieClip |
"flower_mc" | Symbol 90 MovieClip Frame 1 | Symbol 79 MovieClip |
"clock_mc" | Symbol 90 MovieClip Frame 1 | Symbol 81 MovieClip |
"flower_mc" | Symbol 108 MovieClip Frame 1 | Symbol 98 MovieClip |
"furniture_mc" | Symbol 108 MovieClip Frame 1 | Symbol 100 MovieClip |
"raven_mc" | Symbol 108 MovieClip Frame 1 | Symbol 103 MovieClip |
"books_mc" | Symbol 108 MovieClip Frame 1 | Symbol 105 MovieClip |
"bed_mc" | Symbol 131 MovieClip Frame 1 | Symbol 119 MovieClip |
"lamp_mc" | Symbol 131 MovieClip Frame 1 | Symbol 121 MovieClip |
"painting_mc" | Symbol 131 MovieClip Frame 1 | Symbol 123 MovieClip |
"mirror_mc" | Symbol 131 MovieClip Frame 1 | Symbol 125 MovieClip |
"piano_mc" | Symbol 131 MovieClip Frame 1 | Symbol 127 MovieClip |
"forward_mc" | Symbol 197 MovieClip Frame 1 | Symbol 184 MovieClip |
"back_mc" | Symbol 197 MovieClip Frame 2 | Symbol 187 MovieClip |
"tree_mc" | Symbol 215 MovieClip Frame 1 | Symbol 203 MovieClip |
"flower_mc" | Symbol 215 MovieClip Frame 1 | Symbol 205 MovieClip |
"window_mc" | Symbol 215 MovieClip Frame 1 | Symbol 207 MovieClip |
"pageTurn_mc" | Symbol 280 MovieClip Frame 1 | Symbol 276 MovieClip |
"pageTurnBack_mc" | Symbol 280 MovieClip Frame 2 | Symbol 276 MovieClip |
"knight_mc" | Symbol 290 MovieClip Frame 1 | Symbol 284 MovieClip |
"sinPuzzle_mc" | Symbol 422 MovieClip Frame 1 | Symbol 377 MovieClip |
"envy_mc" | Symbol 422 MovieClip Frame 1 | Symbol 379 MovieClip |
"wrath_mc" | Symbol 422 MovieClip Frame 1 | Symbol 381 MovieClip |
"lust_mc" | Symbol 422 MovieClip Frame 1 | Symbol 383 MovieClip |
"sloth_mc" | Symbol 422 MovieClip Frame 1 | Symbol 385 MovieClip |
"pride_mc" | Symbol 422 MovieClip Frame 1 | Symbol 387 MovieClip |
"gluttony_mc" | Symbol 422 MovieClip Frame 1 | Symbol 389 MovieClip |
"greed_mc" | Symbol 422 MovieClip Frame 1 | Symbol 391 MovieClip |
"slot1_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"slot2_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"slot3_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"slot4_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"slot5_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"slot6_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"slot7_mc" | Symbol 422 MovieClip Frame 2 | Symbol 401 MovieClip |
"journal_mc" | Symbol 422 MovieClip Frame 2 | Symbol 404 MovieClip |
"journal2_mc" | Symbol 422 MovieClip Frame 2 | Symbol 404 MovieClip |
"return_mc" | Symbol 422 MovieClip Frame 2 | Symbol 406 Button |
"return_mc" | Symbol 422 MovieClip Frame 58 | Symbol 406 Button |
"return_mc" | Symbol 422 MovieClip Frame 58 | Symbol 406 Button |
"return_mc" | Symbol 422 MovieClip Frame 71 | Symbol 406 Button |
"bath_mc" | Symbol 448 MovieClip Frame 1 | Symbol 433 MovieClip |
"toilet_mc" | Symbol 448 MovieClip Frame 1 | Symbol 435 MovieClip |
"sink_mc" | Symbol 448 MovieClip Frame 1 | Symbol 437 MovieClip |
"water_mc" | Symbol 448 MovieClip Frame 1 | Symbol 441 MovieClip |
"table_mc" | Symbol 469 MovieClip Frame 1 | Symbol 458 MovieClip |
"statue_mc" | Symbol 469 MovieClip Frame 1 | Symbol 460 MovieClip |
"tulip_mc" | Symbol 469 MovieClip Frame 1 | Symbol 462 MovieClip |
"oven_mc" | Symbol 505 MovieClip Frame 1 | Symbol 480 MovieClip |
"cabinets_mc" | Symbol 505 MovieClip Frame 1 | Symbol 482 MovieClip |
"sink_mc" | Symbol 505 MovieClip Frame 1 | Symbol 484 MovieClip |
"refrigerator_mc" | Symbol 505 MovieClip Frame 1 | Symbol 486 MovieClip |
"drawer_mc" | Symbol 505 MovieClip Frame 1 | Symbol 488 MovieClip |
"ham_mc" | Symbol 505 MovieClip Frame 1 | Symbol 491 MovieClip |
"bath_mc" | Symbol 542 MovieClip Frame 1 | Symbol 530 MovieClip |
"sink_mc" | Symbol 542 MovieClip Frame 1 | Symbol 532 MovieClip |
"toilet_mc" | Symbol 542 MovieClip Frame 1 | Symbol 534 MovieClip |
"mirror_mc" | Symbol 542 MovieClip Frame 1 | Symbol 538 MovieClip |
"couch_mc" | Symbol 581 MovieClip Frame 1 | Symbol 572 MovieClip |
"television_mc" | Symbol 581 MovieClip Frame 1 | Symbol 574 MovieClip |
"lamp_mc" | Symbol 581 MovieClip Frame 1 | Symbol 576 MovieClip |
"drawers_mc" | Symbol 581 MovieClip Frame 1 | Symbol 578 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sound30" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "sound29" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sound35" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sound28" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "scream3.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sound34" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "sound27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "sound26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "sound25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "sound24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "sound23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "sound22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "sound21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "sound31" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "sound19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "sound33" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "sound16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "sound14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "sound13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "sound12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "sound11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "sound10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "sound9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "sound7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "sound6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "sound2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "sound32" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "sound4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "sound3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "sound5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "scream.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "sound18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "sound8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "sound15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "Button - SmBed-Hall3" |
ExportAssets (56) | Timeline Frame 287 | Symbol 40 as "Button - SmBed-Hall3" |
ExportAssets (56) | Timeline Frame 287 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 36 as "pointer_id" |
ExportAssets (56) | Timeline Frame 288 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 289 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 290 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 291 | Symbol 34 as "sound15" |
ExportAssets (56) | Timeline Frame 291 | Symbol 33 as "sound8" |
ExportAssets (56) | Timeline Frame 291 | Symbol 32 as "sound18" |
ExportAssets (56) | Timeline Frame 291 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 292 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 293 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 294 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 295 | Symbol 34 as "sound15" |
ExportAssets (56) | Timeline Frame 295 | Symbol 33 as "sound8" |
ExportAssets (56) | Timeline Frame 295 | Symbol 32 as "sound18" |
ExportAssets (56) | Timeline Frame 295 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 296 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 297 | Symbol 32 as "sound18" |
ExportAssets (56) | Timeline Frame 297 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 298 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 299 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 300 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 301 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 302 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 303 | Symbol 31 as "scream.wav" |
ExportAssets (56) | Timeline Frame 303 | Symbol 33 as "sound8" |
ExportAssets (56) | Timeline Frame 303 | Symbol 32 as "sound18" |
ExportAssets (56) | Timeline Frame 303 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 304 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 305 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 306 | Symbol 30 as "sound5" |
ExportAssets (56) | Timeline Frame 306 | Symbol 32 as "sound18" |
ExportAssets (56) | Timeline Frame 306 | Symbol 33 as "sound8" |
ExportAssets (56) | Timeline Frame 306 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 307 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 308 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 309 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 310 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 311 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 312 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 313 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 314 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 315 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 316 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 317 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 318 | Symbol 38 as "cursor1_mc" |
ExportAssets (56) | Timeline Frame 319 | Symbol 38 as "cursor1_mc" |
Dynamic Text Variables
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