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Leech.swf

This is the info page for
Flash #11141

(Click the ID number above for more basic data on this flash file.)


Text
+

0

S L O W

D O W N

R E S T

G O

_

0

Copyright  © 2006 Jon Schubbe www.starogre.com

P L A Y

P L A Y

H O W  T O

H O W  T O

C R E D I T S

C R E D I T S

M O R E  G A M E S

M O R E  G A M E S

C O N T A C T

C O N T A C T

Right-click for options.

M E N U

M E N U

M E N U

M E N U

O B J E C T I V E

O B J E C T I V E

H O W  T O  P L A Y

H O W  T O  P L A Y

T I P S

T I P S

H O W  T O  P L A Y

Back To How To Play Menu

Back To How To Play Menu

The objective in this game is to feed the
leech as much blood as fast as you can,
without overstuffing or starving him.
You do this by latching onto human flesh
as they walk into the lake, while at the
beach one day.

To latch onto a
human's leg, just click
with the left mouse
button as it passes by.

The leech likes certain
parts of the leg more
than others, too.

He particularly likes
open cuts and feet
more than ankles.

And he dislikes
bandades, toenails
and boney parts of
the foot.

To feed from human flesh
and blood, once latched to
the limb, repeatedly click
the leech with the left
mouse button.

To keep from starving, the leech needs a
lot of blood, enough to fill this bar every
time a foot comes by.

However, you don't want to overfeed him.
Whenever the word 'REST' appears,
the leech needs to take a break from sucking
blood, so don't click him when he is resting.

If you don't feed him
correctly he will die a painful
death. Check out the 'Tips'
section for more info!

Try and latch onto every
cut that goes by, if there
is no cut, get the foot. This
gives you good bonus
points that helps make
your final score skyrocket.

When the word 'SLOW' appears,
slow your clicking rate down,
but keep clicking. This way,
there is a less chance you will
overfeed the leech and at the
same time, suck more blood.

Try at all costs to
avoid clicking toenails,
bandades, and the
foot's bone. This will
lower your bonus.

3

C R E D I T S

Animation, Programming
and Music -
Jon Schubbe

Sponsored By -
www.armorgames.com

Programs Used -
Macromedia Flash 8 - Animation
+ Programming
Image-Line Fruity Loops Studio 5 -
Music and Sound Effects

Produced By -
www.starogre.com

Special Thanks -
dusty_h
BlackmarketKraig
Inglor
True_Darkness

B O N U S :

0

0

The leech starved to death!

Next time, try and fill this bar before the leech
lets go of the leg!

The leech was fed too much blood!

Next time, don't feed the leech (don't click him)
when he takes a rest!

Score:

High-Score:

Bonus

Score

0000000000000000000

0000000000000000000

0

0

Clear High-Score

Play more games!

Play more games!

Play more games!

ActionScript [AS1/AS2]

Frame 1
function itemHandler0(obj, item) { _quality = "HIGH"; } function itemHandler1(obj, item) { _quality = "MEDIUM"; } function itemHandler2(obj, item) { _quality = "LOW"; } function itemHandler3(obj, item) { _root.all = new Sound(); _root.all.setVolume(0); } function itemHandler4(obj, item) { _root.all = new Sound(); _root.all.setVolume(100); } function itemHandler5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function itemHandler6(obj, item) { getURL ("http://www.starogre.com/", "_blank"); } function itemHandler7(obj, item) { getURL ("http://www.newgrounds.com/", "_blank"); } _quality = "MEDIUM"; _root.pos = SharedObject.getLocal("leechDATA"); _root.hiscore = _root.pos.data.hiscore; if (_root.pos.data.hiscore == undefined) { _root.pos.data.hiscore = 0; _root.hiscore = 0; } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("High Quality", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("Medium Quality", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Low Quality", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Sound Off", itemHandler3)); myMenu.customItems[3].separatorBefore = true; myMenu.customItems.push(new ContextMenuItem("Sound On", itemHandler4)); myMenu.customItems.push(new ContextMenuItem("Visit www.armorgames.com!", itemHandler5)); myMenu.customItems[5].separatorBefore = true; myMenu.customItems.push(new ContextMenuItem("Visit www.starogre.com!", itemHandler6)); myMenu.customItems.push(new ContextMenuItem("Visit www.newgrounds.com!", itemHandler7)); _root.menu = myMenu; stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 4
stop();
Frame 33
stop(); _root.run = true; _root.leechSpeed = 16; _root.freeze = false; _root.footTimer = 0; _root.cutVar = 0; _root.bandadeVar = 0; _root.almost = true; _root.bonus = 1; _root.addbonus = 0; _root.blooddrops = 0; _root.points = 0; _root.reqpoints = 50; _root.pointsTimer = 0; _root.multiplier = 7; _root.lose = false; _root.go = false; _root.goTimer = 0; _root.goTime1 = 0; _root.goTime2 = 0; _root.goTime3 = 0; _root.goTime4 = 0; _root.goTime5 = 0; _root.go1Done = false; _root.go2Done = false; _root.go3Done = false; _root.go4Done = false; _root.go5Done = false; _root.declare = true; _root.slow = false; _root.slowTimer = 0; _root.slowTime = 55.8; _root.declareGo = true; _root.declareSlow = true; _root.declareRest = true; _root.rest = false; _root.restTimer = 0; _root.restTime = 55.8; _root.blowup = false; _root.starve = false; _root.endLeg = false; _root.score = 0; _root.goTimerAdd = 1.1; onEnterFrame = function () { if (_root.run) { if ((_root.leech._x + (_root.leech._width / 1.3)) > _xmouse) { _root.leech._x = _root.leech._x - _root.leechSpeed; } if ((_root.leech._y + (_root.leech._height / 3.5)) > _ymouse) { _root.leech._y = _root.leech._y - _root.leechSpeed; } if ((_root.leech._x + (_root.leech._width / 1.3)) < _xmouse) { _root.leech._x = _root.leech._x + _root.leechSpeed; } if ((_root.leech._y + (_root.leech._height / 3.5)) < _ymouse) { _root.leech._y = _root.leech._y + _root.leechSpeed; } if ((((((_root.leech._y + (_root.leech._height / 3.5)) - _ymouse) < 1) || (((_root.leech._y + (_root.leech._height / 3.5)) - _ymouse) > -1)) && (((_ymouse - _root.leech._y) + (_root.leech._height / 3.5)) > -1)) || (((_ymouse - _root.leech._y) + (_root.leech._height / 3.5)) < 1)) { _root.leech._y = _ymouse - (_root.leech._height / 3.5); } if (((((_root.leech._x + (_root.leech._width / 1.3)) - _xmouse) < 1) || (((_root.leech._x + (_root.leech._width / 1.3)) - _xmouse) > -1)) && ((((_xmouse - _root.leech._x) + (_root.leech._width / 1.3)) > -1) || (((_xmouse - _root.leech._x) + (_root.leech._width / 1.3)) < 1))) { _root.leech._x = _xmouse - (_root.leech._width / 1.3); } if ((_root.leeches.leechBone2._x + (_root.leeches.leechBone2._width / 1.3)) > _xmouse) { _root.leeches.leechBone2._x = _root.leeches.leechBone2._x - _root.leechSpeed; } if ((_root.leeches.leechBone2._y + (_root.leeches.leechBone2._height / 3.5)) > _ymouse) { _root.leeches.leechBone2._y = _root.leeches.leechBone2._y - _root.leechSpeed; } if ((_root.leeches.leechBone2._x + (_root.leeches.leechBone2._width / 1.3)) < _xmouse) { _root.leeches.leechBone2._x = _root.leeches.leechBone2._x + _root.leechSpeed; } if ((_root.leeches.leechBone2._y + (_root.leeches.leechBone2._height / 3.5)) < _ymouse) { _root.leeches.leechBone2._y = _root.leeches.leechBone2._y + _root.leechSpeed; } if ((((((_root.leeches.leechBone2._y + (_root.leeches.leechBone2._height / 3.5)) - _ymouse) < 1) || (((_root.leeches.leechBone2._y + (_root.leeches.leechBone2._height / 3.5)) - _ymouse) > -1)) && (((_ymouse - _root.leeches.leechBone2._y) + (_root.leeches.leechBone2._height / 3.5)) > -1)) || (((_ymouse - _root.leeches.leechBone2._y) + (_root.leeches.leechBone2._height / 3.5)) < 1)) { _root.leeches.leechBone2._y = _ymouse - (_root.leeches.leechBone2._height / 3.5); } if (((((_root.leeches.leechBone2._x + (_root.leeches.leechBone2._width / 1.3)) - _xmouse) < 1) || (((_root.leeches.leechBone2._x + (_root.leeches.leechBone2._width / 1.3)) - _xmouse) > -1)) && ((((_xmouse - _root.leeches.leechBone2._x) + (_root.leeches.leechBone2._width / 1.3)) > -1) || (((_xmouse - _root.leeches.leechBone2._x) + (_root.leeches.leechBone2._width / 1.3)) < 1))) { _root.leeches.leechBone2._x = _xmouse - (_root.leeches.leechBone2._width / 1.3); } if (_root.almost) { if (!_root.freeze) { _root.footTimer++; if (_root.footTimer >= 60) { _root.barplay = true; _root.feet.attachMovie("foot", "foot", 1); _root.feet.foot.gotoAndStop(random(3) + 1); _root.cutVar = random(3); _root.bandadeVar = random(3); if (_root.cutVar == 0) { cutVar2 = random(2) + 1; if (cutVar2 == 1) { _root.feet.attachMovie("cut1", "cut", 2); cutVar2 = 0; } if (cutVar2 == 2) { _root.feet.attachMovie("cut2", "cut", 2); cutVar2 = 0; } } if (_root.bandadeVar == 0) { bandadeVar2 = random(2) + 1; if (bandadeVar2 == 1) { _root.feet.attachMovie("bandade1", "bandade", 3); bandadeVar2 = 0; } if (bandadeVar2 == 2) { _root.feet.attachMovie("bandade2", "bandade", 3); bandadeVar2 = 0; } } _root.footTimer = 0; } } } if (_root.almost) { if (_root.ankle) { _root.freeze = true; _root.feet.foot.foot1.stop(); _root.feet.foot.foot2.stop(); _root.feet.foot.foot3.stop(); _root.feet.cut.stop(); _root.feet.bandade.stop(); _root.leech._visible = false; _root.leeches.attachMovie("leechMeat", "leechMeat2", 1); _root.leeches.leechMeat2._x = _root.leech._x; _root.leeches.leechMeat2._y = _root.leech._y; _root.feet.attachMovie("bloodspill", "bloodspill", 4); _root.feet.bloodspill._x = _root.leech._x + 75; _root.feet.bloodspill._y = _root.leech._y + 5; _root.footTimer = 0; _root.ankle = false; _root.almost = false; } if (_root.footbottom) { _root.feet.foot.foot1.stop(); _root.feet.foot.foot2.stop(); _root.feet.foot.foot3.stop(); _root.feet.cut.stop(); _root.feet.bandade.stop(); _root.freeze = true; _root.leech._visible = false; _root.leeches.attachMovie("leechMeat", "leechMeat2", 1); _root.leeches.leechMeat2._x = _root.leech._x; _root.leeches.leechMeat2._y = _root.leech._y; _root.feet.attachMovie("bloodspill", "bloodspill", 4); _root.feet.bloodspill._x = _root.leech._x + 75; _root.feet.bloodspill._y = _root.leech._y + 5; _root.addbonus = 1; _root.bonus = _root.bonus + _root.addbonus; _root.directions.attachMovie("plusbonus", "plusbonus2", 1); _root.directions.plusbonus2._x = 200; _root.directions.plusbonus2._y = 130; _root.footTimer = 0; _root.footbottom = false; _root.almost = false; } if (_root.cut) { _root.feet.foot.foot1.stop(); _root.feet.foot.foot2.stop(); _root.feet.foot.foot3.stop(); _root.feet.cut.stop(); _root.feet.bandade.stop(); _root.freeze = true; _root.leech._visible = false; _root.leeches.attachMovie("leechMeat", "leechMeat2", 1); _root.leeches.leechMeat2._x = _root.leech._x; _root.leeches.leechMeat2._y = _root.leech._y; _root.feet.attachMovie("bloodspill", "bloodspill", 4); _root.feet.bloodspill._x = _root.leech._x + 75; _root.feet.bloodspill._y = _root.leech._y + 5; _root.addbonus = 3; _root.bonus = _root.bonus + _root.addbonus; _root.directions.attachMovie("plusbonus", "plusbonus2", 1); _root.directions.plusbonus2._x = 200; _root.directions.plusbonus2._y = 130; _root.footTimer = 0; _root.ankle = false; _root.footbottom = false; _root.cut = false; _root.almost = false; } if (_root.bone) { _root.leech._visible = false; _root.leeches.attachMovie("leechBone", "leechBone2", 1); _root.leeches.leechBone2._x = _xmouse; _root.leeches.leechBone2._y = _ymouse; if (_root.bonus > 1) { _root.addbonus = 1; _root.bonus = _root.bonus - _root.addbonus; _root.directions.attachMovie("minusbonus", "minusbonus", 1); _root.directions.minusbonus._x = 200; _root.directions.minusbonus._y = 130; } _root.footTimer = 0; _root.bone = false; _root.almost = false; } if (_root.bandade) { _root.leech._visible = false; _root.leeches.attachMovie("leechBone", "leechBone2", 1); _root.leeches.leechBone2._x = _root.leech._x; _root.leeches.leechBone2._y = _root.leech._y; if (_root.bonus > 2) { _root.addbonus = 2; _root.bonus = _root.bonus - _root.addbonus; _root.directions.attachMovie("minusbonus", "minusbonus", 1); _root.directions.minusbonus._x = 200; _root.directions.minusbonus._y = 130; } _root.footTimer = 0; _root.bandade = false; _root.almost = false; } } if (_root.freeze) { if (!_root.endLeg) { if (_root.go) { _root.pointsTimer++; _root.leeches.leechMeat2.play(); _root.rest = false; } if (_root.slow) { _root.go = false; } if (_root.rest) { _root.slow = false; _root.leeches.leechMeat2.stop(); } _root.leeches.leechMeat2.onPress = function () { _root.points = _root.points + 1; _root.blooddrops = _root.blooddrops + 1; if (_root.rest) { _root.lose = true; _root.blowup = true; } }; } if (((_root.reqpoints * _root.multiplier) >= 350) && ((_root.reqpoints * _root.multiplier) < 700)) { if (_root.declare) { _root.go = true; _root.goTime1 = random((_root.reqpoints * _root.multiplier) / 2) + ((_root.reqpoints * _root.multiplier) / 4); _root.goTime2 = (_root.reqpoints * _root.multiplier) - _root.goTime1; _root.go1Done = false; _root.go2Done = false; _root.declare = false; } if (_root.go) { if ((!_root.go1Done) && (!_root.slow)) { if (_root.goTimer <= _root.goTime1) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go1Done = true; _root.goTimer = 0; } } if (((!_root.go2Done) && (_root.go1Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer < _root.goTime2) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.endLeg = true; _root.go2Done = true; _root.goTimer = 0; if (_root.points < _root.reqpoints) { _root.lose = true; _root.starve = true; } _root.points = 0; _root.pointsTimer = 0; _root.declare = true; _root.declareSlow = true; _root.declareRest = true; _root.goTimerAdd = _root.goTimerAdd + 0.05; _root.multiplier = _root.multiplier + 0.45; _root.reqpoints = _root.reqpoints + 10; _root.leeches.leechMeat2.gotoAndPlay("leechCome"); _root.feet.foot.foot1.play(); _root.feet.foot.foot2.play(); _root.feet.foot.foot3.play(); _root.feet.cut.play(); _root.feet.bandade.play(); _root.barempty = true; _root.freeze = false; } } } } if (((_root.reqpoints * _root.multiplier) >= 700) && ((_root.reqpoints * _root.multiplier) < 1200)) { if (_root.declare) { _root.go = true; _root.goTime1 = random((_root.reqpoints * _root.multiplier) / 3) + ((_root.reqpoints * _root.multiplier) / 6); _root.goTime2 = random(((_root.reqpoints * _root.multiplier) - _root.goTime1) / 2) + (((_root.reqpoints * _root.multiplier) - _root.goTime1) / 4); _root.goTime3 = ((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2; _root.go1Done = false; _root.go2Done = false; _root.go3Done = false; _root.declare = false; } if (_root.go) { if ((!_root.go1Done) && (!_root.slow)) { if (_root.goTimer <= _root.goTime1) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go1Done = true; _root.goTimer = 0; } } if (((!_root.go2Done) && (_root.go1Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer <= _root.goTime2) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go2Done = true; _root.goTimer = 0; _root.declareSlow = true; _root.declareRest = true; } } if ((((!_root.go3Done) && (_root.go1Done)) && (_root.go2Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer < _root.goTime3) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.endLeg = true; _root.go3Done = true; _root.goTimer = 0; if (_root.points < _root.reqpoints) { _root.lose = true; _root.starve = true; } _root.points = 0; _root.pointsTimer = 0; _root.declare = true; _root.declareSlow = true; _root.declareRest = true; _root.goTimerAdd = _root.goTimerAdd + 0.1; _root.multiplier = _root.multiplier + 0.45; _root.reqpoints = _root.reqpoints + 10; _root.leeches.leechMeat2.gotoAndPlay("leechCome"); _root.feet.foot.foot1.play(); _root.feet.foot.foot2.play(); _root.feet.foot.foot3.play(); _root.feet.cut.play(); _root.feet.bandade.play(); _root.barempty = true; _root.freeze = false; } } } } if (((_root.reqpoints * _root.multiplier) >= 1200) && ((_root.reqpoints * _root.multiplier) < 2000)) { if (_root.declare) { _root.go = true; _root.goTime1 = random((_root.reqpoints * _root.multiplier) / 4) + ((_root.reqpoints * _root.multiplier) / 8); _root.goTime2 = random(((_root.reqpoints * _root.multiplier) - _root.goTime1) / 3) + (((_root.reqpoints * _root.multiplier) - _root.goTime1) / 6); _root.goTime3 = random((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) / 2) + ((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) / 4); _root.goTime4 = (((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) - _root.goTime3; _root.go1Done = false; _root.go2Done = false; _root.go3Done = false; _root.go4Done = false; _root.declare = false; } if (_root.go) { if ((!_root.go1Done) && (!_root.slow)) { if (_root.goTimer <= _root.goTime1) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go1Done = true; _root.goTimer = 0; } } if (((!_root.go2Done) && (_root.go1Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer <= _root.goTime2) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go2Done = true; _root.goTimer = 0; _root.declareSlow = true; _root.declareRest = true; } } if ((((!_root.go3Done) && (_root.go1Done)) && (_root.go2Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer <= _root.goTime3) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go3Done = true; _root.goTimer = 0; _root.declareSlow = true; _root.declareRest = true; } } if (((((!_root.go4Done) && (_root.go1Done)) && (_root.go2Done)) && (_root.go3Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer < _root.goTime4) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.endLeg = true; _root.go4Done = true; _root.goTimer = 0; if (_root.points < _root.reqpoints) { _root.lose = true; _root.starve = true; } _root.points = 0; _root.pointsTimer = 0; _root.declare = true; _root.declareSlow = true; _root.declareRest = true; _root.goTimerAdd = _root.goTimerAdd + 0.2; _root.multiplier = _root.multiplier + 0.45; _root.reqpoints = _root.reqpoints + 10; _root.leeches.leechMeat2.gotoAndPlay("leechCome"); _root.feet.foot.foot1.play(); _root.feet.foot.foot2.play(); _root.feet.foot.foot3.play(); _root.feet.cut.play(); _root.feet.bandade.play(); _root.barempty = true; _root.freeze = false; } } } } if ((_root.reqpoints * _root.multiplier) >= 2000) { if (_root.declare) { _root.go = true; _root.goTime1 = random((_root.reqpoints * _root.multiplier) / 5) + ((_root.reqpoints * _root.multiplier) / 10); _root.goTime2 = random(((_root.reqpoints * _root.multiplier) - _root.goTime1) / 4) + (((_root.reqpoints * _root.multiplier) - _root.goTime1) / 8); _root.goTime3 = random((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) / 3) + ((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) / 6); _root.goTime4 = random(((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) - _root.goTime3) / 2) + ((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) / 4); _root.goTime5 = ((((_root.reqpoints * _root.multiplier) - _root.goTime1) - _root.goTime2) - _root.goTime3) - _root.goTime4; _root.go1Done = false; _root.go2Done = false; _root.go3Done = false; _root.go4Done = false; _root.go5Done = false; _root.declare = false; } if (_root.go) { if ((!_root.go1Done) && (!_root.slow)) { if (_root.goTimer <= _root.goTime1) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go1Done = true; _root.goTimer = 0; } } if (((!_root.go2Done) && (_root.go1Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer <= _root.goTime2) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go2Done = true; _root.goTimer = 0; _root.declareSlow = true; _root.declareRest = true; } } if ((((!_root.go3Done) && (_root.go1Done)) && (_root.go2Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer <= _root.goTime3) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go3Done = true; _root.goTimer = 0; _root.declareSlow = true; _root.declareRest = true; } } if (((((!_root.go4Done) && (_root.go1Done)) && (_root.go2Done)) && (_root.go3Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer <= _root.goTime4) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.slow = true; _root.go4Done = true; _root.goTimer = 0; _root.declareSlow = true; _root.declareRest = true; } } if ((((((!_root.go5Done) && (_root.go1Done)) && (_root.go2Done)) && (_root.go3Done)) && (_root.go4Done)) && (!_root.slow)) { if (_root.declareGo) { _root.directions.attachMovie("goMC", "goMC", 12); _root.directions.goMC._x = 200; _root.directions.goMC._y = 130; _root.declareGo = false; } if (_root.goTimer < _root.goTime5) { _root.goTimer = _root.goTimer + goTimerAdd; } else { _root.endLeg = true; _root.go5Done = true; _root.goTimer = 0; if (_root.points < _root.reqpoints) { _root.lose = true; _root.starve = true; } _root.points = 0; _root.pointsTimer = 0; _root.declare = true; _root.declareSlow = true; _root.declareRest = true; _root.goTimerAdd = _root.goTimerAdd + 0.3; _root.multiplier = _root.multiplier + 0.45; _root.reqpoints = _root.reqpoints + 10; _root.leeches.leechMeat2.gotoAndPlay("leechCome"); _root.feet.foot.foot1.play(); _root.feet.foot.foot2.play(); _root.feet.foot.foot3.play(); _root.feet.cut.play(); _root.feet.bandade.play(); _root.barempty = true; _root.freeze = false; } } } } if (!_root.endLeg) { if (_root.slow) { if (_root.declareSlow) { _root.directions.attachMovie("slowMC", "slowMC", 10); _root.directions.slowMC._x = 200; _root.directions.slowMC._y = 130; _root.declareSlow = false; } if (_root.slowTimer < _root.slowTime) { _root.slowTimer++; } else { _root.slowMC.gotoAndPlay("end"); _root.slowTime = _root.slowTime - 2.5; if (_root.slowTime <= 9) { _root.slowTime = 9; } _root.slowTimer = 0; _root.rest = true; } } if (_root.rest) { if (_root.declareRest) { _root.directions.attachMovie("restMC", "restMC", 11); _root.directions.restMC._x = 200; _root.directions.restMC._y = 130; _root.declareGo = true; _root.declareRest = false; } if (_root.restTimer < _root.restTime) { _root.restTimer++; } else { _root.restMC.gotoAndPlay("end"); _root.restTime = _root.restTime - 1.5; if (_root.restTime <= 9) { _root.restTime = 9; } _root.restTimer = 0; _root.go = true; } } } if (_root.lose && (_root.blowup)) { _root.leech._visible = false; _root.leeches.leechMeat2._visible = false; _root.leeches.leechMeat2.removeMovieClip(); _root.attachMovie("leechExplode", "leechExplode", 20); _root.leechExplode._x = _xmouse + 13; _root.leechExplode._y = _ymouse + 30; _root.lose = false; } if (_root.lose && (_root.starve)) { _root.leech._visible = false; _root.leeches.leechMeat2._visible = false; _root.attachMovie("leechStarve", "leechStarve", 19); _root.leechStarve._x = _root.leeches.leechMeat2._x - 7; _root.leechStarve._y = _root.leeches.leechMeat2._y - 7; _root.leeches.leechMeat2.removeMovieClip(); _root.lose = false; } } } };
Frame 34
stop(); _root.run = false; if (_root.starve) { _root.death.gotoAndStop(1); } if (_root.blowup) { _root.death.gotoAndStop(2); } _root.score = _root.blooddrops * _root.bonus; if (_root.score > _root.hiscore) { _root.hiscore = _root.score; } _root.pos.data.hiscore = _root.hiscore; _root.pos.flush(); _root.starve = false; _root.blowup = false;
Symbol 2 Button
on (press) { if (_root.almost) { _root.toe = true; } }
Symbol 4 Button
on (press) { if (_root.almost) { _root.bone = true; } }
Symbol 7 Button
on (press) { if (_root.almost) { _root.footbottom = true; } }
Symbol 10 Button
on (press) { if (_root.almost) { _root.bone = true; } }
Symbol 13 Button
on (press) { if (_root.almost) { _root.ankle = true; } }
Symbol 19 MovieClip Frame 48
_root.almost = true; _parent.removeMovieClip();
Symbol 24 Button
on (press) { if (_root.almost) { _root.toe = true; } }
Symbol 27 Button
on (press) { if (_root.almost) { _root.bone = true; } }
Symbol 30 Button
on (press) { if (_root.almost) { _root.footbottom = true; } }
Symbol 33 Button
on (press) { if (_root.almost) { _root.bone = true; } }
Symbol 36 Button
on (press) { if (_root.almost) { _root.ankle = true; } }
Symbol 38 MovieClip Frame 48
_root.almost = true; _parent.removeMovieClip();
Symbol 40 Button
on (press) { if (_root.almost) { _root.toe = true; } }
Symbol 42 Button
on (press) { if (_root.almost) { _root.bone = true; } }
Symbol 45 Button
on (press) { if (_root.almost) { _root.footbottom = true; } }
Symbol 48 Button
on (press) { if (_root.almost) { _root.bone = true; } }
Symbol 51 Button
on (press) { if (_root.almost) { _root.ankle = true; } }
Symbol 53 MovieClip Frame 48
_root.almost = true; _parent.removeMovieClip();
Symbol 54 MovieClip [foot] Frame 1
_root.almost = true; stop();
Symbol 54 MovieClip [foot] Frame 2
_root.almost = true;
Symbol 54 MovieClip [foot] Frame 3
_root.almost = true;
Symbol 73 MovieClip [leechBone] Frame 43
_root.almost = true; _root.leech._visible = true; _root.bone = false; _root.bandade = false; _root.leech.gotoAndPlay(1); this.removeMovieClip();
Symbol 89 MovieClip [leechMeat] Frame 1
_root.leech._visible = false;
Symbol 89 MovieClip [leechMeat] Frame 20
gotoAndPlay ("leechSuck");
Symbol 89 MovieClip [leechMeat] Frame 32
_root.leech._visible = true; _root.endLeg = false; this.removeMovieClip();
Symbol 92 Button
on (press) { if (_root.almost) { _root.cut = true; } }
Symbol 94 MovieClip [cut1] Frame 48
this.removeMovieClip();
Symbol 95 MovieClip [cut2] Frame 48
this.removeMovieClip();
Symbol 97 Button
on (press) { if (_root.almost) { _root.bandade = true; } }
Symbol 99 MovieClip [bandade2] Frame 48
this.removeMovieClip();
Symbol 100 MovieClip [bandade1] Frame 48
this.removeMovieClip();
Symbol 105 MovieClip [plusbonus] Frame 36
this.removeMovieClip();
Symbol 109 MovieClip [slowMC] Frame 61
this.removeMovieClip();
Symbol 112 MovieClip [restMC] Frame 61
this.removeMovieClip();
Symbol 115 MovieClip [goMC] Frame 61
this.removeMovieClip();
Symbol 128 MovieClip [leechExplode] Frame 34
_root.gotoAndStop("end"); this.removeMovieClip();
Symbol 146 MovieClip [leechStarve] Frame 61
_root.gotoAndStop("end"); this.removeMovieClip();
Symbol 149 MovieClip [bloodspill] Frame 81
this.removeMovieClip();
Symbol 153 MovieClip [minusbonus] Frame 35
this.removeMovieClip();
Symbol 207 MovieClip Frame 143
stopAllSounds(); _root.play();
Symbol 219 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 223 Button
on (release) { _root.howtocredits.gotoAndStop("howto"); }
Symbol 227 Button
on (release) { _root.howtocredits.gotoAndStop("credits"); }
Symbol 231 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 235 Button
on (release) { getURL ("http://www.starogre.com", "blank"); }
Symbol 251 MovieClip Frame 41
stop();
Symbol 259 Button
on (release) { _root.howtocredits.gotoAndStop("nothing"); }
Symbol 263 Button
on (release) { _root.howtocredits.howtoplay.gotoAndStop("objective"); }
Symbol 267 Button
on (release) { _root.howtocredits.howtoplay.gotoAndStop("howtoplay"); }
Symbol 271 Button
on (release) { _root.howtocredits.howtoplay.gotoAndStop("tips"); }
Symbol 276 Button
on (release) { _root.howtocredits.howtoplay.gotoAndStop("options"); }
Symbol 285 Button
on (release) { _root.howtocredits.howtoplay.howtoplayMC.nextFrame(); }
Symbol 289 Button
on (release) { _root.howtocredits.howtoplay.howtoplayMC.prevFrame(); }
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 35
_root.barplay = false;
Symbol 307 MovieClip Frame 1
stop(); _root.barempty = false;
Instance of Symbol 295 MovieClip "mask" in Symbol 308 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.points / _root.reqpoints) * 525; }
Instance of Symbol 304 MovieClip "barfade" in Symbol 308 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.bloodbar.mask._width >= 525) && (_root.barplay)) { this.play(); } }
Instance of Symbol 307 MovieClip in Symbol 308 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.barempty) { this.play(); _root.barempty = false; } }
Symbol 312 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Instance of Symbol 295 MovieClip "mask" in Symbol 366 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.points / _root.reqpoints) * 525; }
Symbol 369 MovieClip Frame 1
stop();
Symbol 380 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 385 Button
on (release) { _root.hiscore = 0; _root.pos.data.hiscore = 0; }
Symbol 390 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 393 MovieClip Frame 91
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 ButtonUses:1Used by:5
Symbol 3 GraphicUsed by:4
Symbol 4 ButtonUses:3Used by:5
Symbol 5 MovieClipUses:2 4Used by:19
Symbol 6 GraphicUsed by:7
Symbol 7 ButtonUses:6Used by:11
Symbol 8 GraphicUsed by:9 10
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 ButtonUses:9 8Used by:11
Symbol 11 MovieClipUses:7 10Used by:19
Symbol 12 GraphicUsed by:13
Symbol 13 ButtonUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:19
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:19 38 53
Symbol 19 MovieClipUses:5 11 14 18Used by:54
Symbol 20 MovieClip [cut]Used by:54
Symbol 21 MovieClip [bandade]Used by:54
Symbol 22 GraphicUsed by:54
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:23Used by:28
Symbol 25 GraphicUsed by:26 27
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 ButtonUses:26 25Used by:28
Symbol 28 MovieClipUses:24 27Used by:38
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:29Used by:34
Symbol 31 GraphicUsed by:32 33
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 ButtonUses:32 31Used by:34
Symbol 34 MovieClipUses:30 33Used by:38
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:28 34 37 18Used by:54
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:41Used by:43
Symbol 43 MovieClipUses:40 42Used by:53
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:44Used by:49
Symbol 46 GraphicUsed by:47 48
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 ButtonUses:47 46Used by:49
Symbol 49 MovieClipUses:45 48Used by:53
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:43 49 52 18Used by:54
Symbol 54 MovieClip [foot]Uses:19 20 21 22 38 53
Symbol 55 GraphicUsed by:73 351
Symbol 56 GraphicUsed by:73
Symbol 57 GraphicUsed by:73
Symbol 58 GraphicUsed by:73
Symbol 59 GraphicUsed by:73
Symbol 60 GraphicUsed by:73
Symbol 61 GraphicUsed by:73
Symbol 62 GraphicUsed by:73
Symbol 63 GraphicUsed by:73
Symbol 64 GraphicUsed by:73
Symbol 65 GraphicUsed by:73
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [leechBone]Uses:55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
Symbol 74 GraphicUsed by:89
Symbol 75 GraphicUsed by:89
Symbol 76 GraphicUsed by:89
Symbol 77 GraphicUsed by:89
Symbol 78 GraphicUsed by:89
Symbol 79 GraphicUsed by:89
Symbol 80 GraphicUsed by:89
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [leechMeat]Uses:74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:90 91Used by:93
Symbol 93 MovieClipUses:92Used by:94 95
Symbol 94 MovieClip [cut1]Uses:93
Symbol 95 MovieClip [cut2]Uses:93
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:99 100
Symbol 99 MovieClip [bandade2]Uses:98
Symbol 100 MovieClip [bandade1]Uses:98
Symbol 101 FontUsed by:102 103 106 107 110 113 150 151 180 216 217 220 221 224 225 228 229 232 233 247 254 255 256 258 260 261 264 265 268 269 272 273 274 277 280 281 287 288 291 292 309 311 314 315 316 317 319 320 321 322 323 324 355 360 361 364 365 367 368 370 371 373 376 378 379 381 382 383 386 387 388
Symbol 102 TextUses:101Used by:104 318
Symbol 103 EditableTextUses:101Used by:104
Symbol 104 MovieClipUses:102 103Used by:105
Symbol 105 MovieClip [plusbonus]Uses:104 SS1
Symbol 106 TextUses:101Used by:108 318
Symbol 107 TextUses:101Used by:108 318
Symbol 108 MovieClipUses:106 107Used by:109
Symbol 109 MovieClip [slowMC]Uses:108 SS2
Symbol 110 TextUses:101Used by:111 312 369
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClip [restMC]Uses:111 SS3
Symbol 113 TextUses:101Used by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip [goMC]Uses:114 SS4
Symbol 116 GraphicUsed by:128
Symbol 117 GraphicUsed by:128
Symbol 118 GraphicUsed by:128
Symbol 119 GraphicUsed by:128
Symbol 120 GraphicUsed by:128
Symbol 121 GraphicUsed by:128
Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [leechExplode]Uses:116 117 118 119 120 121 122 123 124 125 126 127 SS5
Symbol 129 GraphicUsed by:146
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClipUses:131Used by:146
Symbol 133 GraphicUsed by:146
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 ShapeTweeningUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [leechStarve]Uses:129 132 133 134 135 136 137 138 139 140 141 142 143 144 145 SS6
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClip [bloodspill]Uses:148
Symbol 150 TextUses:101Used by:152
Symbol 151 EditableTextUses:101Used by:152
Symbol 152 MovieClipUses:150 151Used by:153
Symbol 153 MovieClip [minusbonus]Uses:152 SS7
Symbol 154 GraphicUsed by:181 207  Timeline
Symbol 155 GraphicUsed by:163
Symbol 156 GraphicUsed by:163
Symbol 157 ShapeTweeningUsed by:160
Symbol 158 ShapeTweeningUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:157 158 159Used by:161
Symbol 161 MovieClipUses:160Used by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:155 156 161 162Used by:Timeline
Symbol 164 GraphicUsed by:252  Timeline
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:165 167 168Used by:179
Symbol 170 GraphicUsed by:179
Symbol 171 ShapeTweeningUsed by:179
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:179
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:179
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:179
Symbol 178 GraphicUsed by:179 385
Symbol 179 MovieClipUses:169 170 171 173 175 177 178Used by:Timeline
Symbol 180 TextUses:101Used by:325  Timeline
Symbol 181 MovieClipUses:154Used by:207
Symbol 182 GraphicUsed by:198
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:198
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:198
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:198
Symbol 190 GraphicUsed by:198
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:198
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:193 195Used by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:182 185 187 189 190 192 196 197Used by:207
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:206
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:206
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:200 202 204 205Used by:207
Symbol 207 MovieClipUses:154 181 198 206 SS8Used by:Timeline
Symbol 208 MovieClipUses:SS9Used by:Timeline
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:209 211 212 213Used by:215
Symbol 215 MovieClipUses:214Used by:Timeline
Symbol 216 TextUses:101Used by:219
Symbol 217 TextUses:101Used by:219
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:216 217 218Used by:236
Symbol 220 TextUses:101Used by:223
Symbol 221 TextUses:101Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:220 221 222Used by:236
Symbol 224 TextUses:101Used by:227
Symbol 225 TextUses:101Used by:227
Symbol 226 GraphicUsed by:227
Symbol 227 ButtonUses:224 225 226Used by:236
Symbol 228 TextUses:101Used by:231
Symbol 229 TextUses:101Used by:231
Symbol 230 GraphicUsed by:231
Symbol 231 ButtonUses:228 229 230Used by:236
Symbol 232 TextUses:101Used by:235
Symbol 233 TextUses:101Used by:235
Symbol 234 GraphicUsed by:235
Symbol 235 ButtonUses:232 233 234Used by:236
Symbol 236 MovieClipUses:219 223 227 231 235Used by:248
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:237 239Used by:246
Symbol 241 GraphicUsed by:245
Symbol 242 GraphicUsed by:245
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:241 242 243 244Used by:246
Symbol 246 MovieClipUses:240 245Used by:248
Symbol 247 TextUses:101Used by:248
Symbol 248 MovieClipUses:236 246 247Used by:Timeline
Symbol 249 ShapeTweeningUsed by:251
Symbol 250 GraphicUsed by:251 304 327
Symbol 251 MovieClipUses:249 250Used by:Timeline
Symbol 252 ButtonUses:164Used by:253
Symbol 253 MovieClipUses:252Used by:325
Symbol 254 TextUses:101Used by:259 380
Symbol 255 TextUses:101Used by:259 380
Symbol 256 TextUses:101Used by:259 380
Symbol 257 GraphicUsed by:259 380
Symbol 258 TextUses:101Used by:259 380
Symbol 259 ButtonUses:254 255 256 257 258Used by:325
Symbol 260 TextUses:101Used by:263 278
Symbol 261 TextUses:101Used by:263
Symbol 262 GraphicUsed by:263
Symbol 263 ButtonUses:260 261 262Used by:318
Symbol 264 TextUses:101Used by:267 312
Symbol 265 TextUses:101Used by:267
Symbol 266 GraphicUsed by:267
Symbol 267 ButtonUses:264 265 266Used by:318
Symbol 268 TextUses:101Used by:271 318
Symbol 269 TextUses:101Used by:271
Symbol 270 GraphicUsed by:271
Symbol 271 ButtonUses:268 269 270Used by:318
Symbol 272 TextUses:101Used by:318
Symbol 273 TextUses:101Used by:276
Symbol 274 TextUses:101Used by:276
Symbol 275 GraphicUsed by:276
Symbol 276 ButtonUses:273 274 275Used by:318
Symbol 277 TextUses:101Used by:278
Symbol 278 MovieClipUses:260 277Used by:318
Symbol 279 GraphicUsed by:312
Symbol 280 TextUses:101Used by:312
Symbol 281 TextUses:101Used by:312
Symbol 282 GraphicUsed by:283 285 289
Symbol 283 MovieClipUses:282Used by:285 289
Symbol 284 GraphicUsed by:285 289
Symbol 285 ButtonUses:283 284 282Used by:312
Symbol 286 GraphicUsed by:312
Symbol 287 TextUses:101Used by:312
Symbol 288 TextUses:101Used by:312
Symbol 289 ButtonUses:283 284 282Used by:312
Symbol 290 GraphicUsed by:312
Symbol 291 TextUses:101Used by:312
Symbol 292 TextUses:101Used by:312
Symbol 293 GraphicUsed by:308 366
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:308 366
Symbol 296 GraphicUsed by:308 366
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:308 366
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:308 366
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:308 366
Symbol 303 ShapeTweeningUsed by:304
Symbol 304 MovieClipUses:303 250 SS10Used by:308
Symbol 305 ShapeTweeningUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:305 306 SS11Used by:308
Symbol 308 MovieClipUses:293 295 296 298 300 302 304 307Used by:312  Timeline
Symbol 309 TextUses:101Used by:312
Symbol 310 GraphicUsed by:312
Symbol 311 TextUses:101Used by:312
Symbol 312 MovieClipUses:279 280 281 264 285 286 287 288 289 290 291 292 308 309 110 310 311Used by:318
Symbol 313 GraphicUsed by:318
Symbol 314 TextUses:101Used by:318
Symbol 315 TextUses:101Used by:318
Symbol 316 TextUses:101Used by:318
Symbol 317 EditableTextUses:101Used by:318
Symbol 318 MovieClipUses:263 267 271 272 276 278 312 313 268 314 315 316 102 317 106 107Used by:325
Symbol 319 TextUses:101Used by:325
Symbol 320 TextUses:101Used by:325
Symbol 321 TextUses:101Used by:325
Symbol 322 TextUses:101Used by:325
Symbol 323 TextUses:101Used by:325
Symbol 324 TextUses:101Used by:325
Symbol 325 MovieClipUses:253 259 318 180 319 320 321 322 323 324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 ButtonUses:250Used by:Timeline
Symbol 328 GraphicUsed by:Timeline
Symbol 329 GraphicUsed by:Timeline
Symbol 330 GraphicUsed by:Timeline
Symbol 331 GraphicUsed by:Timeline
Symbol 332 GraphicUsed by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 GraphicUsed by:Timeline
Symbol 335 GraphicUsed by:Timeline
Symbol 336 GraphicUsed by:Timeline
Symbol 337 GraphicUsed by:Timeline
Symbol 338 GraphicUsed by:Timeline
Symbol 339 GraphicUsed by:Timeline
Symbol 340 GraphicUsed by:Timeline
Symbol 341 GraphicUsed by:Timeline
Symbol 342 GraphicUsed by:Timeline
Symbol 343 GraphicUsed by:351
Symbol 344 GraphicUsed by:351
Symbol 345 GraphicUsed by:351
Symbol 346 GraphicUsed by:351
Symbol 347 GraphicUsed by:351
Symbol 348 GraphicUsed by:351
Symbol 349 GraphicUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:55 343 344 345 346 347 348 349 350Used by:Timeline
Symbol 352 MovieClipUses:SS12Used by:Timeline
Symbol 353 MovieClipUsed by:Timeline
Symbol 354 MovieClipUsed by:Timeline
Symbol 355 TextUses:101Used by:Timeline
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:Timeline
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:Timeline
Symbol 360 EditableTextUses:101Used by:Timeline
Symbol 361 EditableTextUses:101Used by:Timeline
Symbol 362 MovieClipUsed by:Timeline
Symbol 363 MovieClipUses:SS13Used by:Timeline
Symbol 364 TextUses:101Used by:369
Symbol 365 TextUses:101Used by:369
Symbol 366 MovieClipUses:293 295 296 298 300 302Used by:369
Symbol 367 TextUses:101Used by:369
Symbol 368 TextUses:101Used by:369
Symbol 369 MovieClipUses:364 365 366 367 368 110Used by:Timeline
Symbol 370 TextUses:101Used by:Timeline
Symbol 371 TextUses:101Used by:Timeline
Symbol 372 GraphicUsed by:374
Symbol 373 TextUses:101Used by:374
Symbol 374 MovieClipUses:372 373Used by:Timeline
Symbol 375 GraphicUsed by:377
Symbol 376 TextUses:101Used by:377
Symbol 377 MovieClipUses:375 376Used by:Timeline
Symbol 378 EditableTextUses:101Used by:Timeline
Symbol 379 EditableTextUses:101Used by:Timeline
Symbol 380 ButtonUses:254 255 256 257 258Used by:Timeline
Symbol 381 EditableTextUses:101Used by:Timeline
Symbol 382 EditableTextUses:101Used by:Timeline
Symbol 383 TextUses:101Used by:384 385
Symbol 384 MovieClipUses:383Used by:385
Symbol 385 ButtonUses:384 178 383Used by:Timeline
Symbol 386 TextUses:101Used by:390
Symbol 387 TextUses:101Used by:390
Symbol 388 TextUses:101Used by:390
Symbol 389 GraphicUsed by:390
Symbol 390 ButtonUses:386 387 388 389Used by:Timeline
Symbol 391 ShapeTweeningUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:391 392 SS14Used by:Timeline
Streaming Sound 1Used by:Symbol 105 MovieClip [plusbonus]
Streaming Sound 2Used by:Symbol 109 MovieClip [slowMC]
Streaming Sound 3Used by:Symbol 112 MovieClip [restMC]
Streaming Sound 4Used by:Symbol 115 MovieClip [goMC]
Streaming Sound 5Used by:Symbol 128 MovieClip [leechExplode]
Streaming Sound 6Used by:Symbol 146 MovieClip [leechStarve]
Streaming Sound 7Used by:Symbol 153 MovieClip [minusbonus]
Streaming Sound 8Used by:Symbol 207 MovieClip
Streaming Sound 9Used by:Symbol 208 MovieClip
Streaming Sound 10Used by:Symbol 304 MovieClip
Streaming Sound 11Used by:Symbol 307 MovieClip
Streaming Sound 12Used by:Symbol 352 MovieClip
Streaming Sound 13Used by:Symbol 363 MovieClip
Streaming Sound 14Used by:Symbol 393 MovieClip

Instance Names

"bar"Frame 1Symbol 179 MovieClip
"howtocredits"Frame 4Symbol 325 MovieClip
"leech"Frame 13Symbol 351 MovieClip
"feet"Frame 33Symbol 353 MovieClip
"leech"Frame 33Symbol 351 MovieClip
"leeches"Frame 33Symbol 354 MovieClip
"bloodbar"Frame 33Symbol 308 MovieClip
"directions"Frame 33Symbol 362 MovieClip
"death"Frame 34Symbol 369 MovieClip
"foot1"Symbol 54 MovieClip [foot] Frame 1Symbol 19 MovieClip
"cuts"Symbol 54 MovieClip [foot] Frame 1Symbol 20 MovieClip [cut]
"bandades"Symbol 54 MovieClip [foot] Frame 1Symbol 21 MovieClip [bandade]
"foot2"Symbol 54 MovieClip [foot] Frame 2Symbol 38 MovieClip
"foot3"Symbol 54 MovieClip [foot] Frame 3Symbol 53 MovieClip
"Text95"Symbol 104 MovieClip Frame 1Symbol 103 EditableText
"Text95"Symbol 152 MovieClip Frame 1Symbol 151 EditableText
"mask"Symbol 308 MovieClip Frame 1Symbol 295 MovieClip
"barfade"Symbol 308 MovieClip Frame 1Symbol 304 MovieClip
"howtoplayMC"Symbol 318 MovieClip Frame 3Symbol 312 MovieClip
"Text95"Symbol 318 MovieClip Frame 4Symbol 317 EditableText
"howtoplay"Symbol 325 MovieClip Frame 2Symbol 318 MovieClip
"mask"Symbol 366 MovieClip Frame 1Symbol 295 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 20 as "cut"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bandade"
ExportAssets (56)Timeline Frame 1Symbol 54 as "foot"
ExportAssets (56)Timeline Frame 1Symbol 73 as "leechBone"
ExportAssets (56)Timeline Frame 1Symbol 89 as "leechMeat"
ExportAssets (56)Timeline Frame 1Symbol 94 as "cut1"
ExportAssets (56)Timeline Frame 1Symbol 95 as "cut2"
ExportAssets (56)Timeline Frame 1Symbol 99 as "bandade2"
ExportAssets (56)Timeline Frame 1Symbol 100 as "bandade1"
ExportAssets (56)Timeline Frame 1Symbol 105 as "plusbonus"
ExportAssets (56)Timeline Frame 1Symbol 109 as "slowMC"
ExportAssets (56)Timeline Frame 1Symbol 112 as "restMC"
ExportAssets (56)Timeline Frame 1Symbol 115 as "goMC"
ExportAssets (56)Timeline Frame 1Symbol 128 as "leechExplode"
ExportAssets (56)Timeline Frame 1Symbol 146 as "leechStarve"
ExportAssets (56)Timeline Frame 1Symbol 149 as "bloodspill"
ExportAssets (56)Timeline Frame 1Symbol 153 as "minusbonus"

Labels

"intro"Frame 3
"menu"Frame 4
"start"Frame 5
"game"Frame 33
"end"Frame 34
"foot1"Symbol 54 MovieClip [foot] Frame 1
"foot2"Symbol 54 MovieClip [foot] Frame 2
"foot3"Symbol 54 MovieClip [foot] Frame 3
"leechGo"Symbol 89 MovieClip [leechMeat] Frame 1
"leechSuck"Symbol 89 MovieClip [leechMeat] Frame 9
"leechCome"Symbol 89 MovieClip [leechMeat] Frame 21
"end"Symbol 109 MovieClip [slowMC] Frame 56
"end"Symbol 112 MovieClip [restMC] Frame 56
"end"Symbol 115 MovieClip [goMC] Frame 56
"options"Symbol 318 MovieClip Frame 1
"objective"Symbol 318 MovieClip Frame 2
"howtoplay"Symbol 318 MovieClip Frame 3
"tips"Symbol 318 MovieClip Frame 4
"nothing"Symbol 325 MovieClip Frame 1
"howto"Symbol 325 MovieClip Frame 2
"credits"Symbol 325 MovieClip Frame 3

Dynamic Text Variables

_root.addbonusSymbol 103 EditableText"0"
_root.addbonusSymbol 151 EditableText"0"
_root.addbonusSymbol 317 EditableText"3"
_root.blooddropsSymbol 360 EditableText"0"
_root.bonusSymbol 361 EditableText"0"
_root.scoreSymbol 378 EditableText"0000000000000000000"
_root.hiscoreSymbol 379 EditableText"0000000000000000000"
_root.blooddropsSymbol 381 EditableText"0"
_root.bonusSymbol 382 EditableText"0"




http://swfchan.com/3/11141/info.shtml
Created: 7/6 -2019 15:47:27 Last modified: 7/6 -2019 15:47:27 Server time: 08/05 -2024 21:57:20