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296516329.swf

This is the info page for
Flash #11146

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
stop(); this.createEmptyMovieClip("loadbar", 1); loadbar.onEnterFrame = function () { var _local1 = _root; total = _local1.getBytesTotal(); loads = _local1.getBytesLoaded(); percent = int(loads / (total / 100)); progbar.myMask._width = percent; if ((total == loads) && (loads > 1)) { _local1.gotoAndStop(_local1._totalframes - 2); this.removeMovieClip(); } };
Frame 13
stop(); startButton.gotoAndStop("inactive"); startButton.theRoll = new Sound(); startButton.theRoll.attachSound("soundRoll"); startButton.thePress = new Sound(); startButton.thePress.attachSound("soundPress"); startButton.theRelease = new Sound(); startButton.theRelease.attachSound("soundRelease"); startButton.onRollOver = (startButton.onDragOver = function () { this.gotoAndStop("active"); startButton.theRoll.start(); }); startButton.onRollOut = (startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); startButton.onPress = function () { this.thePress.start(); }; startButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes - 1); };
Frame 14
stop(); playButton.gotoAndStop("inactive"); playButton.theRoll = new Sound(); playButton.theRoll.attachSound("soundRoll"); playButton.thePress = new Sound(); playButton.thePress.attachSound("soundPress"); playButton.theRelease = new Sound(); playButton.theRelease.attachSound("soundRelease"); playButton.onRollOver = (playButton.onDragOver = function () { this.gotoAndStop("active"); this.theRoll.start(); }); playButton.onRollOut = (playButton.onDragOut = function () { this.gotoAndStop("inactive"); }); playButton.onPress = function () { this.thePress.start(); }; playButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes); };
Frame 15
function reset_game() { var _local1 = this; positions = []; temp_pos = [[], [], [], []]; _local1.attachMovie("pad", "pad", 10); _local1.attachMovie("ship", "ship", 20); _local1.createEmptyMovieClip("thrusters", 30); _local1.createEmptyMovieClip("smoke", 31); _local1.attachMovie("front", "front", 40); _local1.createEmptyMovieClip("astroids", 50); rnd_x = int(Math.random() * (sw - pad._width)) + (pad._width * 0.5); pad._x = rnd_x; moon_adj = Math.abs((sw * 0.5) - pad._x) * 0.1; pad._y = ((sh - pad._height) + 20) + moon_adj; front._x = pad._x; front._y = pad._y; hit = false; sx = int(Math.random() * 6); ship._x = 50 + (sx * 100); temp_pos[0][sx] = "full"; temp_pos[1][sx] = "full"; ship._y = 80; ship.id = 0; ship.s = ship._width; ship.onEnterFrame = ship_move; ship.thrustSound = new Sound(); ship.thrustSound.attachSound("soundThrusters"); gravity = 1; thrust = (thr_pot = (side_pot = (side_t = (angle_pot = (angle = 0))))); ast_lev = 0; level = Math.min(22, level); a = 0; while (a < level) { make_astroid(); a++; } } function find_point(dist) { if (!dir) { the_slope = slope + (Math.random() * 10); } sl = the_slope * 0.017453; dir++; dir = dir % 2; nx = int(ox + (Math.cos(sl - ((sl * 2) * dir)) * dist)); ny = int(oy + (Math.sin(sl - ((sl * 2) * dir)) * dist)); } function ship_move() { var _local1 = this; _local1.ox = _local1.nx; _local1.nx = _local1._x; _local1.oy = _local1.ny; _local1.ny = _local1._y; _local1._x = _local1._x + (((sw + 60) * (_local1._x < -30)) - ((sw + 60) * ((sw + 30) < _local1._x))); _local1.k_up = Key.isDown(38); _local1.k_left = Key.isDown(37); _local1.k_right = Key.isDown(39); if ((_local1.k_up || (_local1.k_left)) || (_local1.k_right)) { _local1.thrustSound.start(); } else { _local1.thrustSound.stop("soundThrust"); } if (_local1.k_up) { gravity = gravity * 0.99; thr_pot = 4 * _local1.k_up; thrust = thrust + (0.05 * ((thr_pot > thrust) - (thr_pot < thrust))); thruster(90, 0, 34, 80, 3, 3); } else { gravity = gravity + 0.01; thrust = thrust * 0.98; } if (_local1.k_left || (_local1.k_right)) { thruster(90, 22 - (44 * _local1.k_right), 20, 50, 6, 3); side_pot = 4 * (_local1.k_right - _local1.k_left); side_t = side_t + ((0.02 * ((side_pot > side_t) - (side_pot < side_t))) * side_adj); angle_pot = 20 * (_local1.k_right - _local1.k_left); angle = angle + (0.2 * (angle_pot > angle)); angle = angle - (0.2 * (angle_pot < angle)); } else { side_t = side_t * 0.99; angle = angle * 0.99; } pad_y = pad._y - _local1._y; pad_x = Math.abs(pad._x - _local1._x); if (_local1._y < 40) { thrust = 0; } if ((pad_x < 40) && (pad_y < 40)) { if ((gravity - thrust) <= 0) { _local1.gotoAndStop("normal"); } else { _local1.gotoAndStop("land"); } } else if ((gravity - thrust) <= 0) { _local1.gotoAndStop("boost"); } else { _local1.gotoAndStop("normal"); } _local1.thruster._visible = 0; _local1._y = _local1._y + (gravity - thrust); _local1._x = _local1._x + side_t; _local1._rotation = angle; speed = gravity - thrust; if (((pad_x <= 75) && (pad_x > 26)) && (pad_y <= 0)) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); hit = true; delete _local1.onEnterFrame; } else if ((pad_x <= 26) && (pad_y <= 0)) { if ((speed < speed_adj) && (Math.abs(_local1._rotation) < rot_adj)) { level++; _local1.gotoAndStop("good"); _local1._rotation = 0; _local1._y = pad._y; make_sign("good"); shake_pad(); _local1._rotation = 0; hit = true; delete _local1.onEnterFrame; } else { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); _local1._rotation = 0; hit = true; delete _local1.onEnterFrame; } } if ((sh - 40) < _local1._y) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); _local1._rotation = 0; hit = true; delete _local1.onEnterFrame; } } function thruster(dir, xa, ya, size, ad, sd) { var _local1 = this; sl++; sl = sl % 30; thrusters.attachMovie("fire", "f" + sl, sl); fn = thrusters["f" + sl]; fn._x = ship._x + xa; fn._y = ship._y + ya; fangle = (dir + int(Math.random() * 7)) - 3; fn.x = Math.cos(fangle * 0.017453); fn.y = Math.sin(fangle * 0.017453); fn._alpha = 60; fn._xscale = (fn._yscale = size); fn.sd = sd; fn.ad = ad; fn.t = (Math.random() * 1) + 5; fn.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + (_local1.x * _local1.t); _local1._y = _local1._y + (_local1.y * _local1.t); _local1._xscale = (_local1._yscale = _local1._yscale - _local1.sd); _local1._alpha = _local1._alpha - _local1.ad; if (_local1._alpha <= 0) { _local1.removeMovieClip(); } _local1.pad_x = Math.abs(pad._x - _local1._x); if ((((pad._y + 20) < _local1._y) && (!_local1.rev)) && (_local1.pad_x <= 56)) { _local1._y = pad._y + 20; _local1.gotoAndStop(1); _local1.x = (int(Math.random() * 3) - 1) * 0.5; _local1.sd = -_local1.sd; _local1.y = -0.1; _local1.rev = true; } }; } function make_smoke(e_type, s_amount) { var _local1 = this; var _local2 = e_type; var _local3 = s_amount; i = 0; while (i < _local3) { sm_lev++; smoke.attachMovie("smoke", "smoke" + sm_lev, sm_lev + 100); sn = smoke["smoke" + sm_lev]; sn._x = ship._x; sn._y = ship._y + 4; sn.angle = (Math.random() * 180) * conv; sn.speed = (Math.random() * 6) + 2; sn.adj = (Math.random() * 1) + 1; sn._alpha = sn._alpha - sn.speed; sn._xscale = (sn._yscale = 100); sn.onEnterFrame = function () { var _local1 = this; _local1.speed = _local1.speed * 0.9; _local1._y = _local1._y - 0.1; _local1._x = _local1._x - (Math.cos(_local1.angle) * _local1.speed); _local1._y = _local1._y - (Math.sin(_local1.angle) * _local1.speed); _local1._xscale = (_local1._yscale = _local1._yscale + 6); _local1._alpha = _local1._alpha - _local1.adj; if (_local1._alpha <= 0) { _local1.removeMovieClip(); } }; i++; } if ((_local2 == "wood") || (_local2 == "bits")) { j = 0; while (j < 7) { smoke.attachMovie(_local2, "part" + j, j); wn = smoke["part" + j]; wn._x = ship._x; wn._y = ship._y; wn.gotoAndStop(j + 1); wn.angle = (Math.random() * 180) * conv; wn.speed = (Math.random() * 6) + 2; wn.spin = ((wn.angle / conv) - 90) * 0.2; wn.vy = -8; wn.onEnterFrame = function () { var _local1 = this; _local1.gravity = _local1.gravity + 0.4; _local1._rotation = _local1._rotation + _local1.spin; _local1._y = _local1._y + (_local1.vy + _local1.gravity); _local1._x = _local1._x - (Math.cos(_local1.angle) * _local1.speed); _local1._y = _local1._y - (Math.sin(_local1.angle) * _local1.speed); if ((sh + 100) < _local1._y) { _local1.removeMovieClip(); } }; j++; } if (_local2 == "wood") { front.removeMovieClip(); pad.gotoAndStop(2); shake_pad(); } } } function shake_pad() { var _local1 = this; pad.a = 2; pad.sy = pad._y; pad.onEnterFrame = function () { var _local1 = this; _local1.freq = Math.cos((_local1.w = _local1.w + 1)) * ((_local1.a = _local1.a * 0.7)); pad._y = _local1.sy + _local1.freq; if (_local1.a <= 0.1) { delete _local1.onEnterFrame; } }; } function make_sign(state) { var _local1 = this; _local1.attachMovie("finish_screen", "fin", 100); fin.mySound = new Sound(); fin.explosion = new Sound(); fin.explosion.attachSound("soundShipExplode"); if (state == "good") { fin.mySound.attachSound("soundWin"); fin.active = "playActive"; fin.inactive = "playInactive"; land++; } else if (state == "bad") { music.theme.stop("soundTheme"); fin.explosion.start(); fin.mySound.attachSound("soundLose"); fin.active = "tryActive"; fin.inactive = "tryInactive"; crash++; } make_score(); fin.againButton.gotoAndStop(fin.inactive); fin.againButton.onRollOver = (fin.againButton.onDragOver = function () { this.gotoAndStop(fin.active); this.theRoll.start(); }); fin.againButton.onRollOut = (fin.againButton.onDragOut = function () { this.gotoAndStop(fin.inactive); }); fin.againButton.onPress = function () { this.thePress.start(); }; fin.againButton.onRelease = function () { if (state == "bad") { fin.mySound.stop("soundLose"); music.theme.start(0, 999); } else if (state == "good") { fin.mySound.stop("soundWin"); } this.theRelease.start(); reset_game(); fin.removeMovieClip(); }; fin.againButton.theRoll = new Sound(); fin.againButton.theRoll.attachSound("soundRoll"); fin.againButton.thePress = new Sound(); fin.againButton.thePress.attachSound("soundPress"); fin.againButton.theRelease = new Sound(); fin.againButton.theRelease.attachSound("soundRelease"); fin.mySound.start(); fin._x = sw * 0.5; fin._y = sh - 70; fin.land.gotoAndStop(state); fin._xscale = (fin._yscale = 1); fin.vy = 20; fin.onEnterFrame = function () { var _local1 = this; if (_local1._xscale >= 100) { _local1._xscale = (_local1._yscale = 100); _local1.vy = 0; } else { _local1._xscale = (_local1._yscale = _local1._yscale + _local1.scaler); _local1.scaler = _local1.scaler + 1; } _local1.vy = _local1.vy * 0.9; _local1._y = _local1._y - _local1.vy; }; } function make_astroid() { var _local1 = this; size = int(Math.random() * 11) + 1; ast_lev++; astroids.attachMovie("astroid" + size, "a" + ast_lev, ast_lev); an = astroids["a" + ast_lev]; ax = int(Math.random() * 6); ay = int(Math.random() * 4); while (temp_pos[ay][ax] == "full") { ax = int(Math.random() * 6); ay = int(Math.random() * 4); } positions[ast_lev] = []; temp_pos[ay][ax] = "full"; rax = int(Math.random() * 25) - 12; ray = int(Math.random() * 25) - 12; an._x = (rax + 50) + (ax * 100); an._y = (ray + 50) + (ay * 100); an.id = ast_lev; an.s = an._width; an.angle = int(Math.random() * 360) - 180; an.diff = ast_diff[size - 1]; an.speed = an.diff * 0.23; positions[ast_lev] = [ast_lev, "a", an._x, an._y, an._width, an.angle]; an.r = ((Math.random() * an.diff) * 0.4) + 1; an.temp = ast_lev; an.onEnterFrame = function () { var _local1 = this; _local1._rotation = _local1._rotation + _local1.r; _local1._x = _local1._x + (((sw + 120) * (_local1._x < -60)) - ((sw + 120) * ((sw + 60) < _local1._x))); _local1._y = _local1._y + (((sh + 120) * (_local1._y < -60)) - ((sh + 120) * ((sh + 60) < _local1._y))); positions[_local1.id][2] = _local1._x; positions[_local1.id][3] = _local1._y; positions[_local1.id][5] = _local1.angle; _local1._x = _local1._x + ((Math.cos(_local1.angle * 0.017453) * _local1.speed) * _local1.diff); _local1._y = _local1._y + ((Math.sin(_local1.angle * 0.017453) * _local1.speed) * _local1.diff); }; } function crashing() { var _local1 = this; _local1._x = _local1._x + (Math.cos(_local1.angle * 0.017453) * _local1.speed); _local1._y = _local1._y + (Math.sin(_local1.angle * 0.017453) * _local1.speed); gravity = gravity + 0.05; _local1._y = _local1._y + gravity; pad_y = pad._y - _local1._y; pad_x = Math.abs(pad._x - _local1._x); if ((pad_x <= 26) && (pad_y <= 0)) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); _local1._rotation = 0; delete _local1.onEnterFrame; } if ((sh - 40) < _local1._y) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); _local1._rotation = 0; delete _local1.onEnterFrame; } } function check_collision(info) { var _local1 = this; i = 0; while (i < positions.length) { my_id = positions[i][0]; my_type = positions[i][1]; my_x = positions[i][2]; my_y = positions[i][3]; my_size = positions[i][4]; my_angle = positions[i][5]; my_path = astroids["a" + my_id]; size_diff = (my_size * 0.5) + 15; dx = ship._x - my_x; dy = ship._y - my_y; distance = Math.abs(Math.sqrt((dx * dx) + (dy * dy))); dis_angle = Math.atan2(dy, dx) / 0.017453; if ((distance < size_diff) && (!hit)) { dis_angle = dis_angle + 90; my_path._x = my_ox; my_path._y = my_oy; my_path.r = -my_path.r; def_angle = (-(my_angle - dis_angle)) + dis_angle; my_path.angle = def_angle; ship_angle = def_angle - 180; ship_r = my_path.r * 5; ship_s = my_path.speed * 5; make_sign("bad"); make_smoke(false, 20); ship.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + (Math.cos(ship_angle * 0.017453) * ship_s); _local1._y = _local1._y + (Math.sin(ship_angle * 0.017453) * ship_s); _local1._rotation = _local1._rotation + ship_r; }; hit = true; } i++; } } function make_score() { total = land + crash; percent = Math.max(int(land / (total * 0.01)), 0); l_t = land.toString(); c_t = crash.toString(); p_t = percent.toString(); l_x = 0; l_ax = 0; a = 0; while (a < l_t.length) { fin.lands.attachMovie(l_t.substr(a, 1), "n" + a, a); fin.lands._x = fin.lands._x - l_ax; l_name = fin.lands["n" + a]; l_name._x = l_x; l_x = l_x + (l_name._width - 2); l_ax = (l_name._width - 2) * 0.5; a++; } c_x = 0; c_ax = 0; a = 0; while (a < c_t.length) { fin.crash.attachMovie(c_t.substr(a, 1), "n" + a, a); fin.crash._x = fin.crash._x - c_ax; c_name = fin.crash["n" + a]; c_name._x = c_x; c_x = c_x + (c_name._width - 2); c_ax = (c_name._width - 2) * 0.5; a++; } p_x = 0; p_ax = 0; a = 0; while (a < p_t.length) { fin.percent.attachMovie(p_t.substr(a, 1), "n" + a, a); fin.percent._x = fin.percent._x - p_ax; p_name = fin.percent["n" + a]; p_name._x = p_x; p_x = p_x + (p_name._width - 2); p_ax = (p_name._width - 2) * 0.5; a++; } fin.percent.attachMovie("per", "per", a + 1); fin.percent.per._x = p_x; fin.percent._x = fin.percent._x - ((fin.percent.per._width - 2) * 0.5); } _quality = "low"; level = 0; conv = (conv = 57.29578); speed_adj = 2; rot_adj = 2; side_adj = 3; sw = Stage.width; sh = Stage.height; ast_diff = [3, 2, 2, 3, 2, 3, 2, 1, 2, 3, 4]; ast_diff = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; createEmptyMovieClip("music", 666); music.theme = new Sound(); music.theme.attachSound("soundTheme"); music.theme.start(0, 999); conv = 0.017453; cc = setInterval(check_collision, 33); land = 0; crash = 0; reset_game();
Symbol 35 MovieClip [spin] Frame 1
trace("asd");
Symbol 98 MovieClip [fire] Frame 21
stop();
Symbol 107 MovieClip [pad] Frame 1
stop();
Symbol 124 MovieClip Frame 17
stop();
Symbol 126 MovieClip [ship] Frame 1
stop();
Symbol 148 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 150 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 150 MovieClip Frame 2
gotoAndPlay (1);
Symbol 150 MovieClip Frame 3
_root.gotoAndPlay(13);

Library Items

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Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [spin]Uses:34Used by:Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [astroid1]Uses:37Used by:Timeline
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Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [astroid2]Uses:40Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
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Symbol 46 GraphicUses:45Used by:47
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Symbol 49 GraphicUses:48Used by:50
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Symbol 52 GraphicUses:51Used by:53
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Symbol 94 MovieClipUsed by:95
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Symbol 111 SoundUsed by:126
Symbol 112 GraphicUsed by:126
Symbol 113 SoundUsed by:126
Symbol 114 SoundUsed by:126
Symbol 115 GraphicUsed by:126
Symbol 116 GraphicUsed by:124  Timeline
Symbol 117 GraphicUsed by:124  Timeline
Symbol 118 GraphicUsed by:124  Timeline
Symbol 119 GraphicUsed by:124  Timeline
Symbol 120 GraphicUsed by:124  Timeline
Symbol 121 GraphicUsed by:124  Timeline
Symbol 122 GraphicUsed by:124  Timeline
Symbol 123 GraphicUsed by:124
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Symbol 128 MovieClip [temp]Used by:Timeline
Symbol 129 BitmapUsed by:130
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Symbol 138 GraphicUses:137Used by:139
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Symbol 151 GraphicUsed by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154 155
Symbol 154 MovieClipUses:153Used by:155  Timeline
Symbol 155 MovieClipUses:153 154Used by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:Timeline
Symbol 159 BitmapUsed by:161
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:159 160Used by:162
Symbol 162 MovieClipUses:161Used by:Timeline
Symbol 163 SoundUsed by:Timeline

Instance Names

"startButton"Frame 13Symbol 155 MovieClip
"playButton"Frame 14Symbol 154 MovieClip
"land"Symbol 95 MovieClip [finish_screen] Frame 1Symbol 84 MovieClip
"againButton"Symbol 95 MovieClip [finish_screen] Frame 1Symbol 88 MovieClip
"lands"Symbol 95 MovieClip [finish_screen] Frame 1Symbol 92 MovieClip
"crash"Symbol 95 MovieClip [finish_screen] Frame 1Symbol 93 MovieClip
"percent"Symbol 95 MovieClip [finish_screen] Frame 1Symbol 94 MovieClip
"bar"Symbol 150 MovieClip Frame 1Symbol 142 MovieClip
"playButton"Symbol 155 MovieClip Frame 10Symbol 154 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "0"
ExportAssets (56)Timeline Frame 1Symbol 6 as "1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "4"
ExportAssets (56)Timeline Frame 1Symbol 18 as "5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "6"
ExportAssets (56)Timeline Frame 1Symbol 24 as "7"
ExportAssets (56)Timeline Frame 1Symbol 27 as "8"
ExportAssets (56)Timeline Frame 1Symbol 30 as "9"
ExportAssets (56)Timeline Frame 1Symbol 33 as "per"
ExportAssets (56)Timeline Frame 1Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 1Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 1Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 1Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 1Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 1Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 1Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 1Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 1Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 1Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 1Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 1Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 1Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 1Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 101 as "front"
ExportAssets (56)Timeline Frame 1Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 1Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 1Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 3Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 3Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 3Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 3Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 3Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 3Symbol 101 as "front"
ExportAssets (56)Timeline Frame 3Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 3Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 3Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 3Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 3Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 3Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 3Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 3Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 3Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 3Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 3Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 3Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 3Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 3Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 3Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 3Symbol 33 as "per"
ExportAssets (56)Timeline Frame 3Symbol 30 as "9"
ExportAssets (56)Timeline Frame 3Symbol 27 as "8"
ExportAssets (56)Timeline Frame 3Symbol 24 as "7"
ExportAssets (56)Timeline Frame 3Symbol 21 as "6"
ExportAssets (56)Timeline Frame 3Symbol 18 as "5"
ExportAssets (56)Timeline Frame 3Symbol 15 as "4"
ExportAssets (56)Timeline Frame 3Symbol 12 as "3"
ExportAssets (56)Timeline Frame 3Symbol 9 as "2"
ExportAssets (56)Timeline Frame 3Symbol 6 as "1"
ExportAssets (56)Timeline Frame 3Symbol 3 as "0"
ExportAssets (56)Timeline Frame 4Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 4Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 4Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 4Symbol 101 as "front"
ExportAssets (56)Timeline Frame 4Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 4Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 4Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 4Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 4Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 4Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 4Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 4Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 4Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 4Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 4Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 4Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 4Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 4Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 4Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 4Symbol 33 as "per"
ExportAssets (56)Timeline Frame 4Symbol 30 as "9"
ExportAssets (56)Timeline Frame 4Symbol 27 as "8"
ExportAssets (56)Timeline Frame 4Symbol 24 as "7"
ExportAssets (56)Timeline Frame 4Symbol 21 as "6"
ExportAssets (56)Timeline Frame 4Symbol 18 as "5"
ExportAssets (56)Timeline Frame 4Symbol 15 as "4"
ExportAssets (56)Timeline Frame 4Symbol 12 as "3"
ExportAssets (56)Timeline Frame 4Symbol 9 as "2"
ExportAssets (56)Timeline Frame 4Symbol 6 as "1"
ExportAssets (56)Timeline Frame 4Symbol 3 as "0"
ExportAssets (56)Timeline Frame 5Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 5Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 5Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 5Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 5Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 5Symbol 101 as "front"
ExportAssets (56)Timeline Frame 5Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 5Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 5Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 5Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 5Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 5Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 5Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 5Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 5Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 5Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 5Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 5Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 5Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 5Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 5Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 5Symbol 33 as "per"
ExportAssets (56)Timeline Frame 5Symbol 30 as "9"
ExportAssets (56)Timeline Frame 5Symbol 27 as "8"
ExportAssets (56)Timeline Frame 5Symbol 24 as "7"
ExportAssets (56)Timeline Frame 5Symbol 21 as "6"
ExportAssets (56)Timeline Frame 5Symbol 18 as "5"
ExportAssets (56)Timeline Frame 5Symbol 15 as "4"
ExportAssets (56)Timeline Frame 5Symbol 12 as "3"
ExportAssets (56)Timeline Frame 5Symbol 9 as "2"
ExportAssets (56)Timeline Frame 5Symbol 6 as "1"
ExportAssets (56)Timeline Frame 5Symbol 3 as "0"
ExportAssets (56)Timeline Frame 6Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 6Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 6Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 6Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 6Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 6Symbol 101 as "front"
ExportAssets (56)Timeline Frame 6Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 6Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 6Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 6Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 6Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 6Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 6Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 6Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 6Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 6Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 6Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 6Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 6Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 6Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 6Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 6Symbol 33 as "per"
ExportAssets (56)Timeline Frame 6Symbol 30 as "9"
ExportAssets (56)Timeline Frame 6Symbol 27 as "8"
ExportAssets (56)Timeline Frame 6Symbol 24 as "7"
ExportAssets (56)Timeline Frame 6Symbol 21 as "6"
ExportAssets (56)Timeline Frame 6Symbol 18 as "5"
ExportAssets (56)Timeline Frame 6Symbol 15 as "4"
ExportAssets (56)Timeline Frame 6Symbol 12 as "3"
ExportAssets (56)Timeline Frame 6Symbol 9 as "2"
ExportAssets (56)Timeline Frame 6Symbol 6 as "1"
ExportAssets (56)Timeline Frame 6Symbol 3 as "0"
ExportAssets (56)Timeline Frame 7Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 7Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 7Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 7Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 7Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 7Symbol 101 as "front"
ExportAssets (56)Timeline Frame 7Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 7Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 7Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 7Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 7Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 7Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 7Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 7Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 7Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 7Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 7Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 7Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 7Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 7Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 7Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 7Symbol 33 as "per"
ExportAssets (56)Timeline Frame 7Symbol 30 as "9"
ExportAssets (56)Timeline Frame 7Symbol 27 as "8"
ExportAssets (56)Timeline Frame 7Symbol 24 as "7"
ExportAssets (56)Timeline Frame 7Symbol 21 as "6"
ExportAssets (56)Timeline Frame 7Symbol 18 as "5"
ExportAssets (56)Timeline Frame 7Symbol 15 as "4"
ExportAssets (56)Timeline Frame 7Symbol 12 as "3"
ExportAssets (56)Timeline Frame 7Symbol 9 as "2"
ExportAssets (56)Timeline Frame 7Symbol 6 as "1"
ExportAssets (56)Timeline Frame 7Symbol 3 as "0"
ExportAssets (56)Timeline Frame 8Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 8Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 8Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 8Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 8Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 8Symbol 101 as "front"
ExportAssets (56)Timeline Frame 8Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 8Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 8Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 8Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 8Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 8Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 8Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 8Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 8Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 8Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 8Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 8Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 8Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 8Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 8Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 8Symbol 33 as "per"
ExportAssets (56)Timeline Frame 8Symbol 30 as "9"
ExportAssets (56)Timeline Frame 8Symbol 27 as "8"
ExportAssets (56)Timeline Frame 8Symbol 24 as "7"
ExportAssets (56)Timeline Frame 8Symbol 21 as "6"
ExportAssets (56)Timeline Frame 8Symbol 18 as "5"
ExportAssets (56)Timeline Frame 8Symbol 15 as "4"
ExportAssets (56)Timeline Frame 8Symbol 12 as "3"
ExportAssets (56)Timeline Frame 8Symbol 9 as "2"
ExportAssets (56)Timeline Frame 8Symbol 6 as "1"
ExportAssets (56)Timeline Frame 8Symbol 3 as "0"
ExportAssets (56)Timeline Frame 9Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 9Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 9Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 9Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 9Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 9Symbol 101 as "front"
ExportAssets (56)Timeline Frame 9Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 9Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 9Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 9Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 9Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 9Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 9Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 9Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 9Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 9Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 9Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 9Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 9Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 9Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 9Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 9Symbol 33 as "per"
ExportAssets (56)Timeline Frame 9Symbol 30 as "9"
ExportAssets (56)Timeline Frame 9Symbol 27 as "8"
ExportAssets (56)Timeline Frame 9Symbol 24 as "7"
ExportAssets (56)Timeline Frame 9Symbol 21 as "6"
ExportAssets (56)Timeline Frame 9Symbol 18 as "5"
ExportAssets (56)Timeline Frame 9Symbol 15 as "4"
ExportAssets (56)Timeline Frame 9Symbol 12 as "3"
ExportAssets (56)Timeline Frame 9Symbol 9 as "2"
ExportAssets (56)Timeline Frame 9Symbol 6 as "1"
ExportAssets (56)Timeline Frame 9Symbol 3 as "0"
ExportAssets (56)Timeline Frame 10Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 10Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 10Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 10Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 10Symbol 101 as "front"
ExportAssets (56)Timeline Frame 10Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 10Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 10Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 10Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 10Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 10Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 10Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 10Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 10Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 10Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 10Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 10Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 10Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 10Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 10Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 10Symbol 33 as "per"
ExportAssets (56)Timeline Frame 10Symbol 30 as "9"
ExportAssets (56)Timeline Frame 10Symbol 27 as "8"
ExportAssets (56)Timeline Frame 10Symbol 24 as "7"
ExportAssets (56)Timeline Frame 10Symbol 21 as "6"
ExportAssets (56)Timeline Frame 10Symbol 18 as "5"
ExportAssets (56)Timeline Frame 10Symbol 15 as "4"
ExportAssets (56)Timeline Frame 10Symbol 12 as "3"
ExportAssets (56)Timeline Frame 10Symbol 9 as "2"
ExportAssets (56)Timeline Frame 10Symbol 6 as "1"
ExportAssets (56)Timeline Frame 10Symbol 3 as "0"
ExportAssets (56)Timeline Frame 11Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 11Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 11Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 11Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 11Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 11Symbol 101 as "front"
ExportAssets (56)Timeline Frame 11Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 11Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 11Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 11Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 11Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 11Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 11Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 11Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 11Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 11Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 11Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 11Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 11Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 11Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 11Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 11Symbol 33 as "per"
ExportAssets (56)Timeline Frame 11Symbol 30 as "9"
ExportAssets (56)Timeline Frame 11Symbol 27 as "8"
ExportAssets (56)Timeline Frame 11Symbol 24 as "7"
ExportAssets (56)Timeline Frame 11Symbol 21 as "6"
ExportAssets (56)Timeline Frame 11Symbol 18 as "5"
ExportAssets (56)Timeline Frame 11Symbol 15 as "4"
ExportAssets (56)Timeline Frame 11Symbol 12 as "3"
ExportAssets (56)Timeline Frame 11Symbol 9 as "2"
ExportAssets (56)Timeline Frame 11Symbol 6 as "1"
ExportAssets (56)Timeline Frame 11Symbol 3 as "0"
ExportAssets (56)Timeline Frame 12Symbol 139 as "wood"
ExportAssets (56)Timeline Frame 12Symbol 128 as "temp"
ExportAssets (56)Timeline Frame 12Symbol 127 as "smoke"
ExportAssets (56)Timeline Frame 12Symbol 126 as "ship"
ExportAssets (56)Timeline Frame 12Symbol 107 as "pad"
ExportAssets (56)Timeline Frame 12Symbol 101 as "front"
ExportAssets (56)Timeline Frame 12Symbol 98 as "fire"
ExportAssets (56)Timeline Frame 12Symbol 95 as "finish_screen"
ExportAssets (56)Timeline Frame 12Symbol 81 as "bits"
ExportAssets (56)Timeline Frame 12Symbol 68 as "astroid11"
ExportAssets (56)Timeline Frame 12Symbol 65 as "astroid10"
ExportAssets (56)Timeline Frame 12Symbol 62 as "astroid9"
ExportAssets (56)Timeline Frame 12Symbol 59 as "astroid8"
ExportAssets (56)Timeline Frame 12Symbol 56 as "astroid7"
ExportAssets (56)Timeline Frame 12Symbol 53 as "astroid6"
ExportAssets (56)Timeline Frame 12Symbol 50 as "astroid5"
ExportAssets (56)Timeline Frame 12Symbol 47 as "astroid4"
ExportAssets (56)Timeline Frame 12Symbol 44 as "astroid3"
ExportAssets (56)Timeline Frame 12Symbol 41 as "astroid2"
ExportAssets (56)Timeline Frame 12Symbol 38 as "astroid1"
ExportAssets (56)Timeline Frame 12Symbol 35 as "spin"
ExportAssets (56)Timeline Frame 12Symbol 33 as "per"
ExportAssets (56)Timeline Frame 12Symbol 30 as "9"
ExportAssets (56)Timeline Frame 12Symbol 27 as "8"
ExportAssets (56)Timeline Frame 12Symbol 24 as "7"
ExportAssets (56)Timeline Frame 12Symbol 21 as "6"
ExportAssets (56)Timeline Frame 12Symbol 18 as "5"
ExportAssets (56)Timeline Frame 12Symbol 15 as "4"
ExportAssets (56)Timeline Frame 12Symbol 12 as "3"
ExportAssets (56)Timeline Frame 12Symbol 9 as "2"
ExportAssets (56)Timeline Frame 12Symbol 6 as "1"
ExportAssets (56)Timeline Frame 12Symbol 3 as "0"

Labels

"good"Symbol 84 MovieClip Frame 1
"bad"Symbol 84 MovieClip Frame 2
"playInactive"Symbol 88 MovieClip Frame 1
"playActive"Symbol 88 MovieClip Frame 10
"tryInactive"Symbol 88 MovieClip Frame 19
"tryActive"Symbol 88 MovieClip Frame 28
"normal"Symbol 126 MovieClip [ship] Frame 1
"boost"Symbol 126 MovieClip [ship] Frame 2
"land"Symbol 126 MovieClip [ship] Frame 3
"bad"Symbol 126 MovieClip [ship] Frame 4
"good"Symbol 126 MovieClip [ship] Frame 5
"white"Symbol 127 MovieClip [smoke] Frame 1
"loaded"Symbol 150 MovieClip Frame 3
"inactive"Symbol 154 MovieClip Frame 1
"active"Symbol 154 MovieClip Frame 8
"inactive"Symbol 155 MovieClip Frame 1
"active"Symbol 155 MovieClip Frame 10




http://swfchan.com/3/11146/info.shtml
Created: 7/6 -2019 15:31:15 Last modified: 7/6 -2019 15:31:15 Server time: 08/05 -2024 08:59:37