STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228109 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #11146 |
Frame 1stop(); this.createEmptyMovieClip("loadbar", 1); loadbar.onEnterFrame = function () { var _local1 = _root; total = _local1.getBytesTotal(); loads = _local1.getBytesLoaded(); percent = int(loads / (total / 100)); progbar.myMask._width = percent; if ((total == loads) && (loads > 1)) { _local1.gotoAndStop(_local1._totalframes - 2); this.removeMovieClip(); } };Frame 13stop(); startButton.gotoAndStop("inactive"); startButton.theRoll = new Sound(); startButton.theRoll.attachSound("soundRoll"); startButton.thePress = new Sound(); startButton.thePress.attachSound("soundPress"); startButton.theRelease = new Sound(); startButton.theRelease.attachSound("soundRelease"); startButton.onRollOver = (startButton.onDragOver = function () { this.gotoAndStop("active"); startButton.theRoll.start(); }); startButton.onRollOut = (startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); startButton.onPress = function () { this.thePress.start(); }; startButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes - 1); };Frame 14stop(); playButton.gotoAndStop("inactive"); playButton.theRoll = new Sound(); playButton.theRoll.attachSound("soundRoll"); playButton.thePress = new Sound(); playButton.thePress.attachSound("soundPress"); playButton.theRelease = new Sound(); playButton.theRelease.attachSound("soundRelease"); playButton.onRollOver = (playButton.onDragOver = function () { this.gotoAndStop("active"); this.theRoll.start(); }); playButton.onRollOut = (playButton.onDragOut = function () { this.gotoAndStop("inactive"); }); playButton.onPress = function () { this.thePress.start(); }; playButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes); };Frame 15function reset_game() { var _local1 = this; positions = []; temp_pos = [[], [], [], []]; _local1.attachMovie("pad", "pad", 10); _local1.attachMovie("ship", "ship", 20); _local1.createEmptyMovieClip("thrusters", 30); _local1.createEmptyMovieClip("smoke", 31); _local1.attachMovie("front", "front", 40); _local1.createEmptyMovieClip("astroids", 50); rnd_x = int(Math.random() * (sw - pad._width)) + (pad._width * 0.5); pad._x = rnd_x; moon_adj = Math.abs((sw * 0.5) - pad._x) * 0.1; pad._y = ((sh - pad._height) + 20) + moon_adj; front._x = pad._x; front._y = pad._y; hit = false; sx = int(Math.random() * 6); ship._x = 50 + (sx * 100); temp_pos[0][sx] = "full"; temp_pos[1][sx] = "full"; ship._y = 80; ship.id = 0; ship.s = ship._width; ship.onEnterFrame = ship_move; ship.thrustSound = new Sound(); ship.thrustSound.attachSound("soundThrusters"); gravity = 1; thrust = (thr_pot = (side_pot = (side_t = (angle_pot = (angle = 0))))); ast_lev = 0; level = Math.min(22, level); a = 0; while (a < level) { make_astroid(); a++; } } function find_point(dist) { if (!dir) { the_slope = slope + (Math.random() * 10); } sl = the_slope * 0.017453; dir++; dir = dir % 2; nx = int(ox + (Math.cos(sl - ((sl * 2) * dir)) * dist)); ny = int(oy + (Math.sin(sl - ((sl * 2) * dir)) * dist)); } function ship_move() { var _local1 = this; _local1.ox = _local1.nx; _local1.nx = _local1._x; _local1.oy = _local1.ny; _local1.ny = _local1._y; _local1._x = _local1._x + (((sw + 60) * (_local1._x < -30)) - ((sw + 60) * ((sw + 30) < _local1._x))); _local1.k_up = Key.isDown(38); _local1.k_left = Key.isDown(37); _local1.k_right = Key.isDown(39); if ((_local1.k_up || (_local1.k_left)) || (_local1.k_right)) { _local1.thrustSound.start(); } else { _local1.thrustSound.stop("soundThrust"); } if (_local1.k_up) { gravity = gravity * 0.99; thr_pot = 4 * _local1.k_up; thrust = thrust + (0.05 * ((thr_pot > thrust) - (thr_pot < thrust))); thruster(90, 0, 34, 80, 3, 3); } else { gravity = gravity + 0.01; thrust = thrust * 0.98; } if (_local1.k_left || (_local1.k_right)) { thruster(90, 22 - (44 * _local1.k_right), 20, 50, 6, 3); side_pot = 4 * (_local1.k_right - _local1.k_left); side_t = side_t + ((0.02 * ((side_pot > side_t) - (side_pot < side_t))) * side_adj); angle_pot = 20 * (_local1.k_right - _local1.k_left); angle = angle + (0.2 * (angle_pot > angle)); angle = angle - (0.2 * (angle_pot < angle)); } else { side_t = side_t * 0.99; angle = angle * 0.99; } pad_y = pad._y - _local1._y; pad_x = Math.abs(pad._x - _local1._x); if (_local1._y < 40) { thrust = 0; } if ((pad_x < 40) && (pad_y < 40)) { if ((gravity - thrust) <= 0) { _local1.gotoAndStop("normal"); } else { _local1.gotoAndStop("land"); } } else if ((gravity - thrust) <= 0) { _local1.gotoAndStop("boost"); } else { _local1.gotoAndStop("normal"); } _local1.thruster._visible = 0; _local1._y = _local1._y + (gravity - thrust); _local1._x = _local1._x + side_t; _local1._rotation = angle; speed = gravity - thrust; if (((pad_x <= 75) && (pad_x > 26)) && (pad_y <= 0)) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); hit = true; delete _local1.onEnterFrame; } else if ((pad_x <= 26) && (pad_y <= 0)) { if ((speed < speed_adj) && (Math.abs(_local1._rotation) < rot_adj)) { level++; _local1.gotoAndStop("good"); _local1._rotation = 0; _local1._y = pad._y; make_sign("good"); shake_pad(); _local1._rotation = 0; hit = true; delete _local1.onEnterFrame; } else { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); _local1._rotation = 0; hit = true; delete _local1.onEnterFrame; } } if ((sh - 40) < _local1._y) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); _local1._rotation = 0; hit = true; delete _local1.onEnterFrame; } } function thruster(dir, xa, ya, size, ad, sd) { var _local1 = this; sl++; sl = sl % 30; thrusters.attachMovie("fire", "f" + sl, sl); fn = thrusters["f" + sl]; fn._x = ship._x + xa; fn._y = ship._y + ya; fangle = (dir + int(Math.random() * 7)) - 3; fn.x = Math.cos(fangle * 0.017453); fn.y = Math.sin(fangle * 0.017453); fn._alpha = 60; fn._xscale = (fn._yscale = size); fn.sd = sd; fn.ad = ad; fn.t = (Math.random() * 1) + 5; fn.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + (_local1.x * _local1.t); _local1._y = _local1._y + (_local1.y * _local1.t); _local1._xscale = (_local1._yscale = _local1._yscale - _local1.sd); _local1._alpha = _local1._alpha - _local1.ad; if (_local1._alpha <= 0) { _local1.removeMovieClip(); } _local1.pad_x = Math.abs(pad._x - _local1._x); if ((((pad._y + 20) < _local1._y) && (!_local1.rev)) && (_local1.pad_x <= 56)) { _local1._y = pad._y + 20; _local1.gotoAndStop(1); _local1.x = (int(Math.random() * 3) - 1) * 0.5; _local1.sd = -_local1.sd; _local1.y = -0.1; _local1.rev = true; } }; } function make_smoke(e_type, s_amount) { var _local1 = this; var _local2 = e_type; var _local3 = s_amount; i = 0; while (i < _local3) { sm_lev++; smoke.attachMovie("smoke", "smoke" + sm_lev, sm_lev + 100); sn = smoke["smoke" + sm_lev]; sn._x = ship._x; sn._y = ship._y + 4; sn.angle = (Math.random() * 180) * conv; sn.speed = (Math.random() * 6) + 2; sn.adj = (Math.random() * 1) + 1; sn._alpha = sn._alpha - sn.speed; sn._xscale = (sn._yscale = 100); sn.onEnterFrame = function () { var _local1 = this; _local1.speed = _local1.speed * 0.9; _local1._y = _local1._y - 0.1; _local1._x = _local1._x - (Math.cos(_local1.angle) * _local1.speed); _local1._y = _local1._y - (Math.sin(_local1.angle) * _local1.speed); _local1._xscale = (_local1._yscale = _local1._yscale + 6); _local1._alpha = _local1._alpha - _local1.adj; if (_local1._alpha <= 0) { _local1.removeMovieClip(); } }; i++; } if ((_local2 == "wood") || (_local2 == "bits")) { j = 0; while (j < 7) { smoke.attachMovie(_local2, "part" + j, j); wn = smoke["part" + j]; wn._x = ship._x; wn._y = ship._y; wn.gotoAndStop(j + 1); wn.angle = (Math.random() * 180) * conv; wn.speed = (Math.random() * 6) + 2; wn.spin = ((wn.angle / conv) - 90) * 0.2; wn.vy = -8; wn.onEnterFrame = function () { var _local1 = this; _local1.gravity = _local1.gravity + 0.4; _local1._rotation = _local1._rotation + _local1.spin; _local1._y = _local1._y + (_local1.vy + _local1.gravity); _local1._x = _local1._x - (Math.cos(_local1.angle) * _local1.speed); _local1._y = _local1._y - (Math.sin(_local1.angle) * _local1.speed); if ((sh + 100) < _local1._y) { _local1.removeMovieClip(); } }; j++; } if (_local2 == "wood") { front.removeMovieClip(); pad.gotoAndStop(2); shake_pad(); } } } function shake_pad() { var _local1 = this; pad.a = 2; pad.sy = pad._y; pad.onEnterFrame = function () { var _local1 = this; _local1.freq = Math.cos((_local1.w = _local1.w + 1)) * ((_local1.a = _local1.a * 0.7)); pad._y = _local1.sy + _local1.freq; if (_local1.a <= 0.1) { delete _local1.onEnterFrame; } }; } function make_sign(state) { var _local1 = this; _local1.attachMovie("finish_screen", "fin", 100); fin.mySound = new Sound(); fin.explosion = new Sound(); fin.explosion.attachSound("soundShipExplode"); if (state == "good") { fin.mySound.attachSound("soundWin"); fin.active = "playActive"; fin.inactive = "playInactive"; land++; } else if (state == "bad") { music.theme.stop("soundTheme"); fin.explosion.start(); fin.mySound.attachSound("soundLose"); fin.active = "tryActive"; fin.inactive = "tryInactive"; crash++; } make_score(); fin.againButton.gotoAndStop(fin.inactive); fin.againButton.onRollOver = (fin.againButton.onDragOver = function () { this.gotoAndStop(fin.active); this.theRoll.start(); }); fin.againButton.onRollOut = (fin.againButton.onDragOut = function () { this.gotoAndStop(fin.inactive); }); fin.againButton.onPress = function () { this.thePress.start(); }; fin.againButton.onRelease = function () { if (state == "bad") { fin.mySound.stop("soundLose"); music.theme.start(0, 999); } else if (state == "good") { fin.mySound.stop("soundWin"); } this.theRelease.start(); reset_game(); fin.removeMovieClip(); }; fin.againButton.theRoll = new Sound(); fin.againButton.theRoll.attachSound("soundRoll"); fin.againButton.thePress = new Sound(); fin.againButton.thePress.attachSound("soundPress"); fin.againButton.theRelease = new Sound(); fin.againButton.theRelease.attachSound("soundRelease"); fin.mySound.start(); fin._x = sw * 0.5; fin._y = sh - 70; fin.land.gotoAndStop(state); fin._xscale = (fin._yscale = 1); fin.vy = 20; fin.onEnterFrame = function () { var _local1 = this; if (_local1._xscale >= 100) { _local1._xscale = (_local1._yscale = 100); _local1.vy = 0; } else { _local1._xscale = (_local1._yscale = _local1._yscale + _local1.scaler); _local1.scaler = _local1.scaler + 1; } _local1.vy = _local1.vy * 0.9; _local1._y = _local1._y - _local1.vy; }; } function make_astroid() { var _local1 = this; size = int(Math.random() * 11) + 1; ast_lev++; astroids.attachMovie("astroid" + size, "a" + ast_lev, ast_lev); an = astroids["a" + ast_lev]; ax = int(Math.random() * 6); ay = int(Math.random() * 4); while (temp_pos[ay][ax] == "full") { ax = int(Math.random() * 6); ay = int(Math.random() * 4); } positions[ast_lev] = []; temp_pos[ay][ax] = "full"; rax = int(Math.random() * 25) - 12; ray = int(Math.random() * 25) - 12; an._x = (rax + 50) + (ax * 100); an._y = (ray + 50) + (ay * 100); an.id = ast_lev; an.s = an._width; an.angle = int(Math.random() * 360) - 180; an.diff = ast_diff[size - 1]; an.speed = an.diff * 0.23; positions[ast_lev] = [ast_lev, "a", an._x, an._y, an._width, an.angle]; an.r = ((Math.random() * an.diff) * 0.4) + 1; an.temp = ast_lev; an.onEnterFrame = function () { var _local1 = this; _local1._rotation = _local1._rotation + _local1.r; _local1._x = _local1._x + (((sw + 120) * (_local1._x < -60)) - ((sw + 120) * ((sw + 60) < _local1._x))); _local1._y = _local1._y + (((sh + 120) * (_local1._y < -60)) - ((sh + 120) * ((sh + 60) < _local1._y))); positions[_local1.id][2] = _local1._x; positions[_local1.id][3] = _local1._y; positions[_local1.id][5] = _local1.angle; _local1._x = _local1._x + ((Math.cos(_local1.angle * 0.017453) * _local1.speed) * _local1.diff); _local1._y = _local1._y + ((Math.sin(_local1.angle * 0.017453) * _local1.speed) * _local1.diff); }; } function crashing() { var _local1 = this; _local1._x = _local1._x + (Math.cos(_local1.angle * 0.017453) * _local1.speed); _local1._y = _local1._y + (Math.sin(_local1.angle * 0.017453) * _local1.speed); gravity = gravity + 0.05; _local1._y = _local1._y + gravity; pad_y = pad._y - _local1._y; pad_x = Math.abs(pad._x - _local1._x); if ((pad_x <= 26) && (pad_y <= 0)) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); _local1._rotation = 0; delete _local1.onEnterFrame; } if ((sh - 40) < _local1._y) { _local1.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); _local1._rotation = 0; delete _local1.onEnterFrame; } } function check_collision(info) { var _local1 = this; i = 0; while (i < positions.length) { my_id = positions[i][0]; my_type = positions[i][1]; my_x = positions[i][2]; my_y = positions[i][3]; my_size = positions[i][4]; my_angle = positions[i][5]; my_path = astroids["a" + my_id]; size_diff = (my_size * 0.5) + 15; dx = ship._x - my_x; dy = ship._y - my_y; distance = Math.abs(Math.sqrt((dx * dx) + (dy * dy))); dis_angle = Math.atan2(dy, dx) / 0.017453; if ((distance < size_diff) && (!hit)) { dis_angle = dis_angle + 90; my_path._x = my_ox; my_path._y = my_oy; my_path.r = -my_path.r; def_angle = (-(my_angle - dis_angle)) + dis_angle; my_path.angle = def_angle; ship_angle = def_angle - 180; ship_r = my_path.r * 5; ship_s = my_path.speed * 5; make_sign("bad"); make_smoke(false, 20); ship.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + (Math.cos(ship_angle * 0.017453) * ship_s); _local1._y = _local1._y + (Math.sin(ship_angle * 0.017453) * ship_s); _local1._rotation = _local1._rotation + ship_r; }; hit = true; } i++; } } function make_score() { total = land + crash; percent = Math.max(int(land / (total * 0.01)), 0); l_t = land.toString(); c_t = crash.toString(); p_t = percent.toString(); l_x = 0; l_ax = 0; a = 0; while (a < l_t.length) { fin.lands.attachMovie(l_t.substr(a, 1), "n" + a, a); fin.lands._x = fin.lands._x - l_ax; l_name = fin.lands["n" + a]; l_name._x = l_x; l_x = l_x + (l_name._width - 2); l_ax = (l_name._width - 2) * 0.5; a++; } c_x = 0; c_ax = 0; a = 0; while (a < c_t.length) { fin.crash.attachMovie(c_t.substr(a, 1), "n" + a, a); fin.crash._x = fin.crash._x - c_ax; c_name = fin.crash["n" + a]; c_name._x = c_x; c_x = c_x + (c_name._width - 2); c_ax = (c_name._width - 2) * 0.5; a++; } p_x = 0; p_ax = 0; a = 0; while (a < p_t.length) { fin.percent.attachMovie(p_t.substr(a, 1), "n" + a, a); fin.percent._x = fin.percent._x - p_ax; p_name = fin.percent["n" + a]; p_name._x = p_x; p_x = p_x + (p_name._width - 2); p_ax = (p_name._width - 2) * 0.5; a++; } fin.percent.attachMovie("per", "per", a + 1); fin.percent.per._x = p_x; fin.percent._x = fin.percent._x - ((fin.percent.per._width - 2) * 0.5); } _quality = "low"; level = 0; conv = (conv = 57.29578); speed_adj = 2; rot_adj = 2; side_adj = 3; sw = Stage.width; sh = Stage.height; ast_diff = [3, 2, 2, 3, 2, 3, 2, 1, 2, 3, 4]; ast_diff = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; createEmptyMovieClip("music", 666); music.theme = new Sound(); music.theme.attachSound("soundTheme"); music.theme.start(0, 999); conv = 0.017453; cc = setInterval(check_collision, 33); land = 0; crash = 0; reset_game();Symbol 35 MovieClip [spin] Frame 1trace("asd");Symbol 98 MovieClip [fire] Frame 21stop();Symbol 107 MovieClip [pad] Frame 1stop();Symbol 124 MovieClip Frame 17stop();Symbol 126 MovieClip [ship] Frame 1stop();Symbol 148 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 150 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 150 MovieClip Frame 2gotoAndPlay (1);Symbol 150 MovieClip Frame 3_root.gotoAndPlay(13);
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip [0] | Uses:2 | Used by:Timeline |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 |
Symbol 6 MovieClip [1] | Uses:5 | Used by:Timeline |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:9 |
Symbol 9 MovieClip [2] | Uses:8 | Used by:Timeline |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 |
Symbol 12 MovieClip [3] | Uses:11 | Used by:Timeline |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip [4] | Uses:14 | Used by:Timeline |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip [5] | Uses:17 | Used by:Timeline |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip [6] | Uses:20 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip [7] | Uses:23 | Used by:Timeline |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip [8] | Uses:26 | Used by:Timeline |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip [9] | Uses:29 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:33 |
Symbol 33 MovieClip [per] | Uses:32 | Used by:Timeline |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip [spin] | Uses:34 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 |
Symbol 38 MovieClip [astroid1] | Uses:37 | Used by:Timeline |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:41 |
Symbol 41 MovieClip [astroid2] | Uses:40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:44 |
Symbol 44 MovieClip [astroid3] | Uses:43 | Used by:Timeline |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:47 |
Symbol 47 MovieClip [astroid4] | Uses:46 | Used by:Timeline |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:50 |
Symbol 50 MovieClip [astroid5] | Uses:49 | Used by:Timeline |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:53 |
Symbol 53 MovieClip [astroid6] | Uses:52 | Used by:Timeline |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:56 |
Symbol 56 MovieClip [astroid7] | Uses:55 | Used by:Timeline |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:59 |
Symbol 59 MovieClip [astroid8] | Uses:58 | Used by:Timeline |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:62 |
Symbol 62 MovieClip [astroid9] | Uses:61 | Used by:Timeline |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 |
Symbol 65 MovieClip [astroid10] | Uses:64 | Used by:Timeline |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:68 |
Symbol 68 MovieClip [astroid11] | Uses:67 | Used by:Timeline |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:81 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:81 |
Symbol 73 Bitmap | Used by:74 75 | |
Symbol 74 Graphic | Uses:73 | Used by:81 |
Symbol 75 Graphic | Uses:73 | Used by:81 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:81 |
Symbol 78 Bitmap | Used by:79 80 | |
Symbol 79 Graphic | Uses:78 | Used by:81 |
Symbol 80 Graphic | Uses:78 | Used by:81 |
Symbol 81 MovieClip [bits] | Uses:70 72 74 75 77 79 80 | Used by:Timeline |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:82 83 | Used by:95 |
Symbol 85 Bitmap | Used by:86 87 | |
Symbol 86 Graphic | Uses:85 | Used by:88 |
Symbol 87 Graphic | Uses:85 | Used by:88 |
Symbol 88 MovieClip | Uses:86 87 | Used by:95 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:95 |
Symbol 91 Graphic | Used by:95 | |
Symbol 92 MovieClip | Used by:95 | |
Symbol 93 MovieClip | Used by:95 | |
Symbol 94 MovieClip | Used by:95 | |
Symbol 95 MovieClip [finish_screen] | Uses:84 88 90 91 92 93 94 | Used by:Timeline |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 127 |
Symbol 98 MovieClip [fire] | Uses:97 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip [front] | Uses:100 | Used by:Timeline |
Symbol 102 Bitmap | Used by:104 | |
Symbol 103 Bitmap | Used by:104 106 | |
Symbol 104 Graphic | Uses:102 103 | Used by:107 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 103 | Used by:107 |
Symbol 107 MovieClip [pad] | Uses:104 106 | Used by:Timeline |
Symbol 108 Graphic | Used by:126 | |
Symbol 109 Graphic | Used by:126 | |
Symbol 110 Graphic | Used by:126 | |
Symbol 111 Sound | Used by:126 | |
Symbol 112 Graphic | Used by:126 | |
Symbol 113 Sound | Used by:126 | |
Symbol 114 Sound | Used by:126 | |
Symbol 115 Graphic | Used by:126 | |
Symbol 116 Graphic | Used by:124 Timeline | |
Symbol 117 Graphic | Used by:124 Timeline | |
Symbol 118 Graphic | Used by:124 Timeline | |
Symbol 119 Graphic | Used by:124 Timeline | |
Symbol 120 Graphic | Used by:124 Timeline | |
Symbol 121 Graphic | Used by:124 Timeline | |
Symbol 122 Graphic | Used by:124 Timeline | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:116 117 118 119 120 121 122 123 | Used by:126 |
Symbol 125 Sound | Used by:126 | |
Symbol 126 MovieClip [ship] | Uses:108 109 110 111 112 113 114 115 124 125 | Used by:Timeline |
Symbol 127 MovieClip [smoke] | Uses:97 | Used by:Timeline |
Symbol 128 MovieClip [temp] | Used by:Timeline | |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:139 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:139 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:139 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:139 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:139 |
Symbol 139 MovieClip [wood] | Uses:130 132 134 136 138 | Used by:Timeline |
Symbol 140 Graphic | Used by:150 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:150 |
Symbol 143 Graphic | Used by:150 | |
Symbol 144 Graphic | Used by:147 148 | |
Symbol 145 Graphic | Used by:147 148 | |
Symbol 146 Graphic | Used by:147 148 | |
Symbol 147 MovieClip | Uses:144 145 146 | Used by:148 |
Symbol 148 Button | Uses:147 144 145 146 | Used by:150 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:140 142 143 148 149 | Used by:Timeline |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:154 155 |
Symbol 154 MovieClip | Uses:153 | Used by:155 Timeline |
Symbol 155 MovieClip | Uses:153 154 | Used by:Timeline |
Symbol 156 Graphic | Used by:Timeline | |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:Timeline |
Symbol 159 Bitmap | Used by:161 | |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:159 160 | Used by:162 |
Symbol 162 MovieClip | Uses:161 | Used by:Timeline |
Symbol 163 Sound | Used by:Timeline |
Instance Names
"startButton" | Frame 13 | Symbol 155 MovieClip |
"playButton" | Frame 14 | Symbol 154 MovieClip |
"land" | Symbol 95 MovieClip [finish_screen] Frame 1 | Symbol 84 MovieClip |
"againButton" | Symbol 95 MovieClip [finish_screen] Frame 1 | Symbol 88 MovieClip |
"lands" | Symbol 95 MovieClip [finish_screen] Frame 1 | Symbol 92 MovieClip |
"crash" | Symbol 95 MovieClip [finish_screen] Frame 1 | Symbol 93 MovieClip |
"percent" | Symbol 95 MovieClip [finish_screen] Frame 1 | Symbol 94 MovieClip |
"bar" | Symbol 150 MovieClip Frame 1 | Symbol 142 MovieClip |
"playButton" | Symbol 155 MovieClip Frame 10 | Symbol 154 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 3 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 3 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 3 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 3 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 3 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 3 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 3 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 3 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 3 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 3 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 3 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 3 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 3 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 3 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 3 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 3 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 3 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 3 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 4 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 4 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 4 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 4 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 4 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 4 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 4 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 4 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 4 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 4 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 4 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 4 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 4 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 5 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 5 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 5 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 5 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 5 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 5 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 5 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 5 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 5 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 5 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 5 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 5 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 5 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 5 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 5 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 5 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 5 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 5 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 5 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 5 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 5 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 6 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 6 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 6 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 6 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 6 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 6 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 6 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 6 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 6 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 6 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 6 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 6 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 6 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 6 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 6 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 6 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 6 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 6 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 6 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 6 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 7 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 7 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 7 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 7 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 7 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 7 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 7 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 7 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 7 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 7 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 7 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 7 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 8 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 8 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 8 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 8 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 8 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 8 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 8 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 8 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 8 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 8 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 8 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 8 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 8 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 8 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 8 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 8 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 8 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 8 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 8 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 8 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 8 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 9 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 9 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 9 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 9 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 9 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 9 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 9 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 9 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 9 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 9 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 9 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 9 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 9 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 9 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 9 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 9 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 9 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 9 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 9 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 9 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 9 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 10 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 10 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 10 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 10 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 10 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 10 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 10 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 10 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 10 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 10 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 10 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 10 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 10 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 10 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 10 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 10 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 10 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 10 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 10 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 10 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 11 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 11 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 11 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 11 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 11 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 11 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 11 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 11 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 11 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 11 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 11 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 11 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 11 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 11 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 11 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 11 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 11 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 11 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 11 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 11 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 11 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 3 as "0" |
ExportAssets (56) | Timeline Frame 12 | Symbol 139 as "wood" |
ExportAssets (56) | Timeline Frame 12 | Symbol 128 as "temp" |
ExportAssets (56) | Timeline Frame 12 | Symbol 127 as "smoke" |
ExportAssets (56) | Timeline Frame 12 | Symbol 126 as "ship" |
ExportAssets (56) | Timeline Frame 12 | Symbol 107 as "pad" |
ExportAssets (56) | Timeline Frame 12 | Symbol 101 as "front" |
ExportAssets (56) | Timeline Frame 12 | Symbol 98 as "fire" |
ExportAssets (56) | Timeline Frame 12 | Symbol 95 as "finish_screen" |
ExportAssets (56) | Timeline Frame 12 | Symbol 81 as "bits" |
ExportAssets (56) | Timeline Frame 12 | Symbol 68 as "astroid11" |
ExportAssets (56) | Timeline Frame 12 | Symbol 65 as "astroid10" |
ExportAssets (56) | Timeline Frame 12 | Symbol 62 as "astroid9" |
ExportAssets (56) | Timeline Frame 12 | Symbol 59 as "astroid8" |
ExportAssets (56) | Timeline Frame 12 | Symbol 56 as "astroid7" |
ExportAssets (56) | Timeline Frame 12 | Symbol 53 as "astroid6" |
ExportAssets (56) | Timeline Frame 12 | Symbol 50 as "astroid5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 47 as "astroid4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 44 as "astroid3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 41 as "astroid2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 38 as "astroid1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 35 as "spin" |
ExportAssets (56) | Timeline Frame 12 | Symbol 33 as "per" |
ExportAssets (56) | Timeline Frame 12 | Symbol 30 as "9" |
ExportAssets (56) | Timeline Frame 12 | Symbol 27 as "8" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "7" |
ExportAssets (56) | Timeline Frame 12 | Symbol 21 as "6" |
ExportAssets (56) | Timeline Frame 12 | Symbol 18 as "5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 15 as "4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 12 as "3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 9 as "2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 6 as "1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 3 as "0" |
Labels
"good" | Symbol 84 MovieClip Frame 1 |
"bad" | Symbol 84 MovieClip Frame 2 |
"playInactive" | Symbol 88 MovieClip Frame 1 |
"playActive" | Symbol 88 MovieClip Frame 10 |
"tryInactive" | Symbol 88 MovieClip Frame 19 |
"tryActive" | Symbol 88 MovieClip Frame 28 |
"normal" | Symbol 126 MovieClip [ship] Frame 1 |
"boost" | Symbol 126 MovieClip [ship] Frame 2 |
"land" | Symbol 126 MovieClip [ship] Frame 3 |
"bad" | Symbol 126 MovieClip [ship] Frame 4 |
"good" | Symbol 126 MovieClip [ship] Frame 5 |
"white" | Symbol 127 MovieClip [smoke] Frame 1 |
"loaded" | Symbol 150 MovieClip Frame 3 |
"inactive" | Symbol 154 MovieClip Frame 1 |
"active" | Symbol 154 MovieClip Frame 8 |
"inactive" | Symbol 155 MovieClip Frame 1 |
"active" | Symbol 155 MovieClip Frame 10 |
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