STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228096 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #11276 |
Kb lefts |
1234612 |
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loaded |
Ultimate Down |
Programmed by Louissi Graphics by Louissi |
Play Game info |
Play more games |
Programmed by louissi Graphics by louissi - Spectial Thanks - Mathieu pour m'endurer avec mes jeux toujours à moitié fini... JEN AI FINI UN!! Inglor for... well he is a good guy, he gives money for flash. He his god. Pray him. Jason, for helping me whit the storyline and playtest. Dude, your breakdance is cool. CRAZY JAY. Mon frere, pour tout les 10 min que je l'ai fait attendre en faisant ce jeu. Fait moi un lift! Julie ma belle, pour avoir testé mon jeu et l'avoir aimé (omg! une fille qui joue a l'ordi) La crew LAN, qui ont testé ce jeu pour moi. POUTINE KING-KONG!! |
Game info |
1 |
2 |
3 |
4 |
5 |
6 |
A |
S |
D |
W |
R |
use numbers to switch between all your weapons |
Move with the wasd keys (you can't crouch) |
Reload |
aim |
Shoot |
you can use the mouse wheel to cycle through weapons |
Next page |
Return to main menu |
Your goal is to survive. Zombies will come levels after levels. |
Tips: -Try to hit the zombies in the head, you will deal more damage. -When a zombie is on fire, do not stop shooting him whit other guns, he will die faster. -Try to keep your grenades for when there will be a load of ennemies. Using them only on one or two zombies is stupid. |
These are ammo crates. They will help you to keep your guns full. |
This is a medic kit crate. Use these to heal yourself. |
All the informations about your ammunitions will be displayed on the bottom right corner of the screen. *If you reload, all the bullets left in the current clip will be lost. Except for the shotgun. The shotgun is reloading one shell at a time. Keep the reload button pressed to reload it all the way. You can't reload the flamer. |
Previous page |
In 2316, violence took a new turn in The Empire with the creation of a new reality show named "Ultimate Down". The concept was simple: take prisoners condamned to death penality and make them fight to death. |
Press Enter to play |
There was one problem: they died too fast. They found a solution: the Z formula. This formula was able to stimulate the brain again whit a simple need: killing. It was the perfect solution. Every prisoner who die is revived usign this new medication. He can be killed again but the new fighter don't know the pain. |
You are one of them. Try to change your future ;) |
+ p226 ammo |
+ p226 ammo |
+ p226 ammo |
+ p226 ammo |
15 |
5 |
15 |
ammo |
clip |
grenades |
15 |
Score: |
Level |
12 |
12 |
12 |
5 |
Z |
Zo |
Zom |
Zomb |
Zombi |
Zombie |
Zombies |
GO |
12 |
left |
GAME OVER |
the show is over, you died |
Your score: |
007 |
Replay? |
Submit your score |
Please enter your name: |
bob |
007 |
Submit |
ActionScript [AS1/AS2]
Frame 1totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); bar._xscale = percentDone; kbl = Math.round((getBytesTotal() - getBytesLoaded()) / 1024); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("loaded"); }Frame 2gotoAndPlay ("load_loop");Frame 265_root.chooser = 1; stop();Instance of Symbol 255 MovieClip in Frame 265onClipEvent (enterFrame) { this.gotoAndPlay(_root.chooser); if (Key.isDown(13)) { if (_root.chooser == 1) { _root.gotoAndPlay("intro"); } else if (_root.chooser == 2) { _root.gotoAndPlay("info"); } } }Frame 330stop();Frame 331stop();Instance of Symbol 319 MovieClip in Frame 348on (keyPress "<Enter>") { _root.gotoAndPlay("game"); }Frame 1502function shoot(x, y, angle, speed, damage) { ((!ib) ? ((ib = 500)) : (ib++)); ((ib == 550) ? ((ib = 500)) : null); _root.attachMovie("bullet", "bullet" + ib, ib); _root["bullet" + ib]._x = x; _root["bullet" + ib]._y = y; _root["bullet" + ib].speed = speed; _root["bullet" + ib]._rotation = angle; } function grenade(x, y, angle) { ((!ib) ? ((ib = 500)) : (ib++)); ((ib == 550) ? ((ib = 500)) : null); _root.attachMovie("grenade", "bullet" + ib, ib); _root["bullet" + ib]._x = x; _root["bullet" + ib]._y = y; _root["bullet" + ib]._rotation = angle; } function nextlevel() { _root.level++; _root.level_zombies = (_root.level + 4) + Math.round(_root.level / 5); _root.zombies_to_kill = _root.level_zombies; _root.zombies_killed = 0; _root.levelmessage.play(); var _local2 = _root.level_zombies; while (_local2 > 0) { _root.createzombie(); _local2--; } } function createzombie() { ((!iz) ? ((iz = 1)) : (iz++)); ((iz == 100) ? ((iz = 1)) : null); if (_root.level > 25) { factor = 1; } else if (_root.level > 20) { factor = random(1); } else if (_root.level > 15) { factor = random(5); } else if (_root.level > 10) { factor = random(10); } else if (_root.level > 5) { factor = random(20); } else { factor = 3; } if (factor == 1) { _root.attachMovie("zombie2", "zombie" + iz, iz + 1000); } else { _root.attachMovie("zombie", "zombie" + iz, iz + 1000); } _root["zombie" + iz]._x = (_root.ground._x + random(1500)) - 750; _root["zombie" + iz]._y = -20; } function shell(x, y, type, angle) { ((!is) ? ((is = 551)) : (is++)); ((is == 600) ? ((is = 551)) : null); _root.attachMovie(type, "shell" + is, is); _root["shell" + is]._x = x; _root["shell" + is]._y = y; _root["shell" + is]._rotation = angle; } function explosion(x, y) { ((!ie) ? ((ie = 700)) : (ie++)); ((ie == 750) ? ((ie = 700)) : null); _root.attachMovie("explosion", "explosion" + ie, ie); _root["explosion" + ie]._x = x; _root["explosion" + ie]._y = y; } function equip_weapon(type) { _root.hero_arms.types.gotoAndStop(type); } function create_flame(x, y, size) { ((!iF) ? ((iF = 2000)) : (iF++)); ((iF == 2100) ? ((iF = 2000)) : null); _root.attachMovie("flame", "flame" + iF, iF); _root["flame" + iF]._x = x; _root["flame" + iF]._y = y; _root["flame" + iF]._xscale = size; _root["flame" + iF]._yscale = size; } function shoot_flame(x, y, angle) { ((!ifs) ? ((ifs = 2200)) : (ifs++)); ((ifs == 2300) ? ((ifs = 2200)) : null); _root.attachMovie("flame_t", "flame" + ifs, ifs); _root["flame" + ifs]._x = x; _root["flame" + ifs]._y = y; _root["flame" + ifs]._rotation = angle; } function explosion_create_hitbox(x, y) { _root.attachMovie("explosion_hitbox", "explosion_hitbox", 999999); _root.explosion_hitbox._x = x; _root.explosion_hitbox._y = y; } function create_crate(x, y) { ((!ic) ? ((ic = 3000)) : (ic++)); ((ic == 3015) ? ((ic = 3000)) : null); _root.attachMovie("crate", "crate" + ic, ic); _root["crate" + ic]._x = x; _root["crate" + ic]._y = y; } function create_crate_medic(x, y) { ((!ic) ? ((ic = 3000)) : (ic++)); ((ic == 3015) ? ((ic = 3000)) : null); _root.attachMovie("cratem", "crate" + ic, ic); _root["crate" + ic]._x = x; _root["crate" + ic]._y = y; } function hero_message(mess) { _root.heroMessage = mess; _root.Message.play(); } function create_cursor() { _root.attachMovie("cursor", "cursor", 9000); Mouse.hide(); } function remove_cursor() { _root.cursor.removeMovieClip(); Mouse.show(); removeMovieClip(_root.cursor); } function game_over() { var _local3 = 1; while (_local3 <= 100) { removeMovieClip(_root["zombie" + _local3]); _local3++; } var _local2 = 500; while (_local2 <= 550) { removeMovieClip(_root["bullet" + _local2]); _local2++; } _local2 = 700; while (_local2 <= 750) { removeMovieClip(_root["explosion" + _local2]); _local2++; } _local2 = 551; while (_local2 <= 600) { removeMovieClip(_root["shell" + _local2]); _local2++; } _local2 = 2000; while (_local2 <= 2100) { if (_root["flame" + _local2]) { removeMovieClip(_root["flame" + _local2]); } _local2++; } _local2 = 2200; while (_local2 <= 2300) { if (_root["flame" + _local2]) { removeMovieClip(_root["flame" + _local2]); } _local2++; } _local2 = 3000; while (_local2 <= 3015) { if (_root["crate" + _local2]) { removeMovieClip(_root["crate" + _local2]); } _local2++; } _root.remove_cursor(); _root.gotoAndPlay("gameover"); } p226_ammo = 15; p226_ammomax = 15; p226_loader = 20; shotgun_ammo = 8; shotgun_ammomax = 8; shotgun_loader = 60; uzi_ammo = 50; uzi_ammomax = 50; uzi_loader = 5; mp5_ammo = 30; mp5_ammomax = 30; mp5_loader = 5; grenade_ammo = 20; flamer_ammo = 250; flamer_loader = 0; score = 0; _root.level = 0; _root.level_zombies = 3; var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { trace(delta); if (delta > 0) { if (_root.weapon_number == 1) { _root.equip_weapon("shotgun"); _root.weapon_number = 2; } else if (_root.weapon_number == 2) { _root.equip_weapon("uzi"); _root.weapon_number = 3; } else if (_root.weapon_number == 3) { _root.equip_weapon("mp5"); _root.weapon_number = 4; } else if (_root.weapon_number == 4) { _root.equip_weapon("flamer"); _root.weapon_number = 5; } else if (_root.weapon_number == 5) { _root.equip_weapon("grenade"); _root.weapon_number = 6; } else if (_root.weapon_number == 6) { _root.equip_weapon("p226"); _root.weapon_number = 1; } } else if (delta < 0) { if (_root.weapon_number == 3) { _root.equip_weapon("shotgun"); _root.weapon_number = 2; } else if (_root.weapon_number == 4) { _root.equip_weapon("uzi"); _root.weapon_number = 3; } else if (_root.weapon_number == 5) { _root.equip_weapon("mp5"); _root.weapon_number = 4; } else if (_root.weapon_number == 6) { _root.equip_weapon("flamer"); _root.weapon_number = 5; } else if (_root.weapon_number == 1) { _root.equip_weapon("grenade"); _root.weapon_number = 6; } else if (_root.weapon_number == 2) { _root.equip_weapon("p226"); _root.weapon_number = 1; } } }; Mouse.addListener(mouseListener);Frame 1503stop();Frame 1504_root.gotoAndStop("game");Frame 1505bob = random(2) + 1; trace(bob); gotoAndStop(bob +1504); _root.remove_cursor();Frame 1506_root.remove_cursor();Frame 1508_root.gotoAndStop("highscores");Frame 1509stop();Frame 1510_root.gotoAndStop("highscores");Symbol 13 MovieClip Frame 50this.gotoAndPlay(5);Symbol 82 MovieClip Frame 1_root.zombies_killed++; _root.score = _root.score + 200;Instance of Symbol 27 MovieClip in Symbol 82 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Instance of Symbol 27 MovieClip in Symbol 82 MovieClip Frame 46onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Instance of Symbol 27 MovieClip in Symbol 82 MovieClip Frame 57onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Instance of Symbol 27 MovieClip in Symbol 82 MovieClip Frame 69onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Symbol 82 MovieClip Frame 74removeMovieClip(_parent._parent);Symbol 85 MovieClip Frame 1_root.zombies_killed++; _root.score = _root.score + 300;Instance of Symbol 27 MovieClip in Symbol 85 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Symbol 85 MovieClip Frame 2stop();Symbol 86 MovieClip Frame 1stop();Symbol 86 MovieClip Frame 2stop();Symbol 86 MovieClip Frame 3stop();Instance of Symbol 27 MovieClip in Symbol 89 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Instance of Symbol 27 MovieClip in Symbol 104 MovieClip Frame 1onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }Symbol 104 MovieClip Frame 17if (_root.hero.hitTest(_parent._parent)) { _root.hero.health = _root.hero.health - 5; }Symbol 104 MovieClip Frame 25_parent.gotoAndStop("idle");Symbol 105 MovieClip Frame 1stop();Symbol 105 MovieClip Frame 2stop();Symbol 105 MovieClip Frame 3stop();Symbol 109 MovieClip [zombie2] Frame 1speed = 1.2 + (random(8) / 8); weapon = random(7) + 1; grav = 5; gravb = grav; grav = 0; jumppower = 10; health = 10; jump = 0; groundforce = grav; onfire = false; exploded = false;Symbol 109 MovieClip [zombie2] Frame 2if (exploded == false) { if (health > 0) { if (_root.hero.hitTest(this)) { if (arms_anims._currentframe == 1) { arms_anims.gotoAndStop("attack"); } } else { if ((_root.hero._x - _x) > 0) { _x = (_x + speed); _xscale = 100; anims.gotoAndStop("run"); } if ((_root.hero._x - _x) < 0) { _x = (_x - speed); _xscale = -100; anims.gotoAndStop("run"); } } if (_root.ground.hitTest(this._x + 5, this._y - 15, true)) { _x = (_x - speed); } if (_root.ground.hitTest(this._x - 5, this._y - 15, true)) { _x = (_x + speed); } if (_root.ground.hitTest(this._x, this._y, true)) { _y = (_y - grav); } _y = (_y + grav); if (!_root.ground.hitTest(this._x, this._y + 1, true)) { if (grav == 0) { grav = 2; } grav = grav + 0.5; } else { grav = 0; } while (_root.ground.hitTest(this._x, this._y + 0.5, true)) { _y = (_y - 0.1); } if ((_x < -100) or (_x > 650)) { _visible = false; } else { _visible = true; } if (onfire == true) { _root.create_flame(_x + (random(15) - 7), (_y - 20) + (random(15) - 7), random(50) + 50); health = health - 0.03; } } else { anims.gotoAndStop("die"); arms_anims.gotoAndStop("die"); } if (_root.explosion_hitbox.hitTest(this)) { emove = (this._x - _root.explosion_hitbox._x) / 10; egrav = -15 - random(10); anims.gotoAndStop("exploded"); arms_anims.gotoAndStop("die"); erot = random(50); _y = (_y - 20); exploded = true; } } else if (exploded == true) { egrav++; _y = (_y + egrav); _x = (_x + emove); _rotation = (_rotation + erot); _root.create_flame(_x + (random(15) - 7), _y + (random(15) - 7), random(50) + 50); if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); } }Symbol 109 MovieClip [zombie2] Frame 3gotoAndPlay (2);Symbol 121 MovieClip Frame 50this.gotoAndPlay(5);Symbol 157 MovieClip Frame 1_root.zombies_killed++; _root.score = _root.score + 100;Symbol 157 MovieClip Frame 42removeMovieClip(_parent._parent);Symbol 161 MovieClip Frame 1_root.zombies_killed++; _root.score = _root.score + 150;Symbol 161 MovieClip Frame 2stop();Symbol 163 MovieClip [zombie] Frame 1speed = 1 + (random(6) / 6); grav = 5; gravb = grav; grav = 0; jumppower = 10; health = 3; jump = 0; groundforce = grav; mouseClicked = false; onfire = false; exploded = false;Symbol 163 MovieClip [zombie] Frame 2if (exploded == false) { if (health > 0) { if (_root.hero.hitTest(this)) { _root.hero.health = _root.hero.health - 0.5; } if ((_root.hero._x - _x) > 0) { _x = (_x + speed); _xscale = 100; } if ((_root.hero._x - _x) < 0) { _x = (_x - speed); _xscale = -100; } anims.gotoAndStop("run"); if (_root.ground.hitTest(this._x + 5, this._y - 15, true)) { _x = (_x - speed); } if (_root.ground.hitTest(this._x - 5, this._y - 15, true)) { _x = (_x + speed); } if (_root.ground.hitTest(this._x, this._y, true)) { _y = (_y - grav); } _y = (_y + grav); if (!_root.ground.hitTest(this._x, this._y + 1, true)) { if (grav == 0) { grav = 2; } grav = grav + 0.5; } else { grav = 0; } while (_root.ground.hitTest(this._x, this._y + 0.5, true)) { _y = (_y - 0.1); } if ((_x < -100) or (_x > 650)) { _visible = false; } else { _visible = true; } if (onfire == true) { _root.create_flame(_x + (random(15) - 7), (_y - 20) + (random(15) - 7), random(50) + 50); health = health - 0.03; } if (_root.explosion_hitbox.hitTest(this)) { emove = (this._x - _root.explosion_hitbox._x) / 10; egrav = -15 - random(10); anims.gotoAndStop("exploded"); erot = random(50); _y = (_y - 20); exploded = true; } } else { anims.gotoAndStop("die"); } } else if (exploded == true) { egrav++; _y = (_y + egrav); _x = (_x + emove); _rotation = (_rotation + erot); _root.create_flame(_x + (random(15) - 7), _y + (random(15) - 7), random(50) + 50); if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); } }Symbol 163 MovieClip [zombie] Frame 3gotoAndPlay (2);Symbol 165 MovieClip [bullet] Frame 1px = speed * Math.cos((Math.PI/180) * _rotation); py = speed * Math.sin((Math.PI/180) * _rotation); _x = (_x + (20 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (20 * Math.sin((Math.PI/180) * _rotation))); going = 1;Symbol 165 MovieClip [bullet] Frame 2_x = (_x + px); _y = (_y + py); if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); } var aza = 105; while (aza > 0) { if (_root["zombie" + aza] and (_root["zombie" + aza].health > 0)) { if (_root["zombie" + aza].headshot.hitTest(this._x, this._y, false)) { _root["zombie" + aza].health = _root["zombie" + aza].health - 2; trace("headshot"); _root.score = _root.score + 25; removeMovieClip(this); } if (_root["zombie" + aza].body.hitTest(this._x, this._y, false)) { _root["zombie" + aza].health = _root["zombie" + aza].health - 1; trace("bodyshot"); _root.score = _root.score + 15; removeMovieClip(this); } } aza--; } if ((((_x < 0) or (_x > 550)) or (_y < 0)) or (_y > 400)) { removeMovieClip(this); }Symbol 165 MovieClip [bullet] Frame 3gotoAndPlay (2);Symbol 168 MovieClip [shell2] Frame 1rotspeed = random(40) + 40; grav = -2; xspeed = random(10) - 5; _x = (_x + (12 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (10 * Math.sin((Math.PI/180) * _rotation)));Symbol 168 MovieClip [shell2] Frame 2_rotation = (_rotation + rotspeed); _y = (_y + grav); _x = (_x + xspeed); grav++; if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); }Symbol 168 MovieClip [shell2] Frame 3gotoAndPlay (2);Symbol 171 MovieClip [shell1] Frame 1rotspeed = random(40) + 40; grav = -2; xspeed = random(10) - 5; _x = (_x + (12 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (10 * Math.sin((Math.PI/180) * _rotation)));Symbol 171 MovieClip [shell1] Frame 2_rotation = (_rotation + rotspeed); _y = (_y + grav); _x = (_x + xspeed); grav++; if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); }Symbol 171 MovieClip [shell1] Frame 3gotoAndPlay (2);Symbol 173 MovieClip [grenade] Frame 1px = 10 * Math.cos((Math.PI/180) * _rotation); py = 10 * Math.sin((Math.PI/180) * _rotation); _x = (_x + (25 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (25 * Math.sin((Math.PI/180) * _rotation))); timer = 50; rot = random(50) - 25; bounce = -5;Symbol 173 MovieClip [grenade] Frame 2if (timer <= 0) { _root.explosion(this._x, this._y); removeMovieClip(this); } py = py + 0.4; if (_root.ground.hitTest(_x + (px * 1.04), _y - 0.1, true) and (!_root.ground.hitTest(_x, _y + 1, true))) { px = px / -1; } if (_root.ground.hitTest(_x, _y + py, true)) { py = bounce; bounce = bounce / 1.5; px = px / 1.9; rot = random(100) - 50; } _rotation = (_rotation + rot); _x = (_x + px); _y = (_y + py); timer--;Symbol 173 MovieClip [grenade] Frame 3gotoAndPlay (2);Symbol 199 MovieClip [explosion] Frame 2_root.explosion_create_hitbox(_x, _y);Symbol 199 MovieClip [explosion] Frame 31removeMovieClip(this);Symbol 202 MovieClip [flame_t] Frame 1speed = (random(10) + 15) / 5; px = speed * Math.cos((Math.PI/180) * _rotation); py = speed * Math.sin((Math.PI/180) * _rotation); _x = (_x + (20 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (20 * Math.sin((Math.PI/180) * _rotation))); _xscale = (30 - random(5)); _yscale = (30 - random(5)); test = 0;Symbol 202 MovieClip [flame_t] Frame 2_x = (_x + px); _y = (_y + py); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _alpha = (_alpha - 4); if (_alpha <= 0) { removeMovieClip(this); } test++; if ((test == 5) and (_alpha > 20)) { var aza = 105; while (aza > 0) { if (_root["zombie" + aza] and (_root["zombie" + aza].health > 0)) { if (_root["zombie" + aza].body.hitTest(this)) { _root["zombie" + aza].onfire = true; } } aza--; } test = 0; }Symbol 202 MovieClip [flame_t] Frame 3gotoAndPlay (2);Symbol 204 MovieClip [flame] Frame 1speed = (random(5) + 5) / 5;Symbol 204 MovieClip [flame] Frame 2_xscale = (_xscale - 3); _yscale = (_yscale - 3); _y = (_y - speed); if (_xscale < 10) { removeMovieClip(this); }Symbol 204 MovieClip [flame] Frame 3gotoAndPlay (2);Symbol 206 MovieClip [explosion_hitbox] Frame 2removeMovieClip(this);Symbol 209 MovieClip [crate] Frame 1grav = 3;Symbol 209 MovieClip [crate] Frame 2if (!_root.ground.hitTest(this._x, this._y, true)) { _y = (_y + grav); } if (_root.hero.hitTest(this)) { whichGun = random(5) + 1; if (whichGun == 1) { _root.p226_loader = _root.p226_loader + 5; _root.hero_message("+ P226 ammo"); } else if (whichGun == 2) { _root.shotgun_loader = _root.shotgun_loader + 32; _root.hero_message("+ shotgun shells"); } else if (whichGun == 3) { _root.uzi_loader = _root.uzi_loader + 5; _root.hero_message("+ Mac10 ammo"); } else if (whichGun == 4) { _root.mp5_loader = _root.mp5_loader + 5; _root.hero_message("+ Mp5 ammo"); } else if (whichGun == 5) { _root.flamer_ammo = _root.flamer_ammo + 300; _root.hero_message("+ gas"); } else if (whichGun == 6) { _root.grenade_ammo = _root.grenade_ammo + 5; _root.hero_message("+ grenades"); } removeMovieClip(this); }Symbol 209 MovieClip [crate] Frame 3gotoAndPlay (2);Symbol 211 MovieClip [cursor] Frame 1_x = _root._xmouse; _y = _root._ymouse;Symbol 211 MovieClip [cursor] Frame 2gotoAndPlay (1);Symbol 214 MovieClip [cratem] Frame 1grav = 3;Symbol 214 MovieClip [cratem] Frame 2if (!_root.ground.hitTest(this._x, this._y, true)) { _y = (_y + grav); } if (_root.hero.hitTest(this)) { if (_root.hero.health <= 50) { _root.hero.health = _root.hero.health + 50; } else { _root.hero.health = 100; } removeMovieClip(this); }Symbol 214 MovieClip [cratem] Frame 3gotoAndPlay (2);Symbol 224 Buttonon (press) { _root.getURL("http://www.armorgames.com", "_blank", "GET"); }Symbol 255 MovieClip Frame 1stop();Symbol 255 MovieClip Frame 2stop();Symbol 259 Buttonon (keyPress "<Up>") { _root.chooser = 1; trace(_root.chooser); } on (keyPress "<Down>") { _root.chooser = 2; trace(_root.chooser); }Symbol 294 Buttonon (press) { _root.gotoAndStop("info_page2"); }Symbol 295 Buttonon (press) { _root.gotoAndStop("menu"); }Symbol 304 Buttonon (press) { _root.gotoAndStop("info_page1"); }Symbol 336 MovieClip Frame 16this.gotoAndPlay(5);Symbol 346 MovieClip Frame 16this.gotoAndPlay(5);Symbol 348 MovieClip Frame 1function worldmove(x, y) { _root.ground._x = _root.ground._x + x; _root.ground._y = _root.ground._y + y; _root.ground2._x = _root.ground2._x + x; _root.ground2._y = _root.ground2._y + y; var _local5 = 1; while (_local5 <= 100) { _root["zombie" + _local5]._x = _root["zombie" + _local5]._x + x; _root["zombie" + _local5]._y = _root["zombie" + _local5]._y + y; _local5++; } var _local4 = 500; while (_local4 <= 550) { _root["bullet" + _local4]._x = _root["bullet" + _local4]._x + x; _root["bullet" + _local4]._y = _root["bullet" + _local4]._y + y; _local4++; } _local4 = 700; while (_local4 <= 750) { _root["explosion" + _local4]._x = _root["explosion" + _local4]._x + x; _root["explosion" + _local4]._y = _root["explosion" + _local4]._y + y; _local4++; } _local4 = 551; while (_local4 <= 600) { _root["shell" + _local4]._x = _root["shell" + _local4]._x + x; _root["shell" + _local4]._y = _root["shell" + _local4]._y + y; _local4++; } _local4 = 2000; while (_local4 <= 2100) { if (_root["flame" + _local4]) { _root["flame" + _local4]._x = _root["flame" + _local4]._x + x; _root["flame" + _local4]._y = _root["flame" + _local4]._y + y; } _local4++; } _local4 = 2200; while (_local4 <= 2300) { if (_root["flame" + _local4]) { _root["flame" + _local4]._x = _root["flame" + _local4]._x + x; _root["flame" + _local4]._y = _root["flame" + _local4]._y + y; } _local4++; } _local4 = 3000; while (_local4 <= 3015) { if (_root["crate" + _local4]) { _root["crate" + _local4]._x = _root["crate" + _local4]._x + x; _root["crate" + _local4]._y = _root["crate" + _local4]._y + y; } _local4++; } } speed = 5; grav = 5; health = 100; gravb = grav; grav = 0; jumppower = 10; jump = 0; groundforce = grav; mouseClicked = false; crate_timer = 40; _root.weapon_number = 1; _root.hero_side = "right"; _root.nextlevel(); _root.create_cursor();Symbol 348 MovieClip Frame 2if (health <= 0) { _root.game_over(); } crate_timer--; if (crate_timer == 0) { if (_root.score > 20) { _root.score = _root.score - 20; } timeForCrate = random(40); if (timeForCrate == 0) { _root.create_crate(_x - 0.5, _y - 400); trace("___CRATE CREATED___"); } if (timeForCrate == 1) { _root.create_crate_medic(_x - 0.5, _y - 400); trace("___CRATE CREATED___"); } crate_timer = 40; } ((_root._xmouse >= _x) ? ((_root.hero_side = "right")) : ((_root.hero_side = "left"))); ((_root.hero_side == "right") ? ((this._xscale = 100)) : ((this._xscale = -100))); if (Key.isDown(68)) { if (!_root.ground.hitTest(this._x + 7, this._y - 15, true)) { worldmove(-speed, 0); } if (_root.hero_side == "right") { anims.gotoAndStop("run"); } else if (_root.hero_side == "left") { anims.gotoAndStop("backrun"); } } if (Key.isDown(65)) { if (!_root.ground.hitTest(this._x - 8, this._y - 15, true)) { worldmove(speed, 0); } if (_root.hero_side == "right") { anims.gotoAndStop("backrun"); } else if (_root.hero_side == "left") { anims.gotoAndStop("run"); } } if ((!Key.isDown(65)) and (!Key.isDown(68))) { anims.gotoAndStop("idle"); } if (_root.ground.hitTest(this._x + 5, this._y - 15, true)) { worldmove(speed, 0); } if (_root.ground.hitTest(this._x - 5, this._y - 15, true)) { worldmove(-speed, 0); } if (Key.isDown(87)) { if (_root.ground.hitTest(this._x, this._y + 1, true)) { jump = jumppower; } } if (jump > 0) { grav = 0; jump = jump - 1; _y = (_y - jump); } if (_root.ground.hitTest(this._x, this._y, true)) { _y = (_y - grav); } _y = (_y + grav); if (!_root.ground.hitTest(this._x, this._y + 1, true)) { if (grav == 0) { grav = 2; } grav = grav + 0.5; } else { grav = 0; } while (_root.ground.hitTest(this._x, this._y + 0.5, true)) { _y = (_y - 0.1); } _root.hero_arms._y = _root.hero._y - 25; _root.hero_arms._x = _root.hero._x; _root.onMouseDown = function () { mouseClicked = true; }; _root.onMouseUp = function () { mouseClicked = false; }; if (mouseClicked) { if (_root.hero_arms.types.anims._currentframe == 1) { trace("bang"); if ((_root.weapon_number == 1) and (_root.p226_ammo > 0)) { _root.p226_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(10)) - 5, 8, 1); _root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell1", _root.hero_arms._rotation); _root.hero_arms.types.anims.gotoAndStop("shoot"); mouseClicked = false; } if ((_root.weapon_number == 2) and (_root.shotgun_ammo > 0)) { _root.shotgun_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 8, 1); _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 7, 1); _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 7.5, 1); _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 6.5, 1); _root.hero_arms.types.anims.gotoAndStop("shoot"); mouseClicked = false; } if ((_root.weapon_number == 3) and (_root.uzi_ammo > 0)) { _root.uzi_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(10)) - 5, 8, 1); _root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell1", _root.hero_arms._rotation); _root.hero_arms.types.anims.gotoAndStop("shoot"); } if ((_root.weapon_number == 4) and (_root.mp5_ammo > 0)) { _root.mp5_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(6)) - 3, 7, 1); _root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell1", _root.hero_arms._rotation); _root.hero_arms.types.anims.gotoAndStop("shoot"); } if ((_root.weapon_number == 5) and (_root.flamer_ammo > 0)) { _root.flamer_ammo--; _root.shoot_flame(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(6)) - 3); _root.hero_arms.types.anims.gotoAndStop("shoot"); } if ((_root.weapon_number == 6) and (_root.grenade_ammo > 0)) { _root.grenade_ammo--; _root.hero_arms.types.anims.gotoAndStop("shoot"); mouseClicked = false; } } } if (Key.isDown(82)) { if (((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.weapon_number == 1)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } if ((((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.shotgun_ammo < _root.shotgun_ammomax)) and (_root.weapon_number == 2)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } if (((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.weapon_number == 3)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } if (((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.weapon_number == 4)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } } _root.hero_arms._rotation = Math.atan2(_root._ymouse - _root.hero_arms._y, _root._xmouse - _root.hero_arms._x) / (Math.PI/180); if (_root.hero_side == "right") { _root.hero_arms._yscale = 100; } if (_root.hero_side == "left") { _root.hero_arms._yscale = -100; } if (_root.zombies_to_kill == _root.zombies_killed) { _root.nextlevel(); } if (Key.isDown(49)) { _root.equip_weapon("p226"); _root.weapon_number = 1; } if (Key.isDown(50)) { _root.equip_weapon("shotgun"); _root.weapon_number = 2; } if (Key.isDown(51)) { _root.equip_weapon("uzi"); _root.weapon_number = 3; } if (Key.isDown(52)) { _root.equip_weapon("mp5"); _root.weapon_number = 4; } if (Key.isDown(53)) { _root.equip_weapon("flamer"); _root.weapon_number = 5; } if (Key.isDown(54)) { _root.equip_weapon("grenade"); _root.weapon_number = 6; } _root.Message._x = _x; _root.Message._y = _y - 30;Symbol 348 MovieClip Frame 3gotoAndPlay (2);Symbol 354 MovieClip Frame 1stop();Instance of Symbol 363 MovieClip in Symbol 372 MovieClip Frame 1onClipEvent (load) { gotoAndStop(random(6) - 1); }Symbol 372 MovieClip Frame 9this._parent.gotoAndStop("idle");Symbol 389 MovieClip Frame 25_root.p226_ammo = _root.p226_ammomax; _root.p226_loader--; this._parent.gotoAndStop("idle");Symbol 390 MovieClip Frame 1stop();Symbol 390 MovieClip Frame 2stop();Symbol 390 MovieClip Frame 3stop();Instance of Symbol 363 MovieClip in Symbol 419 MovieClip Frame 1onClipEvent (load) { gotoAndStop(random(6) - 1); }Symbol 419 MovieClip Frame 19_root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell2", _root.hero_arms._rotation);Symbol 419 MovieClip Frame 26this._parent.gotoAndStop("idle");Symbol 435 MovieClip Frame 21_root.shotgun_ammo++; _root.shotgun_loader--; this._parent.gotoAndStop("idle");Symbol 436 MovieClip Frame 1stop();Symbol 436 MovieClip Frame 2stop();Symbol 436 MovieClip Frame 3stop();Instance of Symbol 363 MovieClip in Symbol 444 MovieClip Frame 1onClipEvent (load) { gotoAndStop(random(6) - 1); }Symbol 444 MovieClip Frame 7this._parent.gotoAndStop("idle");Symbol 475 MovieClip Frame 55_root.uzi_ammo = _root.uzi_ammomax; _root.uzi_loader--; this._parent.gotoAndStop("idle");Symbol 476 MovieClip Frame 1stop();Symbol 476 MovieClip Frame 2stop();Symbol 476 MovieClip Frame 3stop();Symbol 489 MovieClip Frame 8this._parent.gotoAndStop("idle");Symbol 541 MovieClip Frame 60_root.mp5_ammo = _root.mp5_ammomax; _root.mp5_loader--; this._parent.gotoAndStop("idle");Symbol 542 MovieClip Frame 1stop();Symbol 542 MovieClip Frame 2stop();Symbol 542 MovieClip Frame 3stop();Instance of Symbol 545 MovieClip in Symbol 547 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.grenade_ammo == 0) { _visible = false; } else { _visible = true; } }Symbol 547 MovieClip Frame 2stop();Symbol 557 MovieClip Frame 7_root.grenade(_root.hero_arms._x, _root.hero_arms._y, _root.hero_arms._rotation);Symbol 557 MovieClip Frame 14this._parent.gotoAndStop("idle");Symbol 562 MovieClip Frame 2this._parent.gotoAndStop("idle");Symbol 564 MovieClip Frame 1stop();Symbol 564 MovieClip Frame 2stop();Symbol 564 MovieClip Frame 3stop();Symbol 564 MovieClip Frame 4stop();Symbol 564 MovieClip Frame 5stop();Symbol 564 MovieClip Frame 6stop();Symbol 565 MovieClip Frame 3gotoAndPlay (2);Instance of Symbol 567 MovieClip in Symbol 578 MovieClip Frame 1onClipEvent (enterFrame) { _yscale = _root.hero.health; }Symbol 578 MovieClip Frame 2if (_root.weapon_number == 1) { display_ammo = _root.p226_ammo; display_loader = _root.p226_loader; } else if (_root.weapon_number == 2) { display_ammo = _root.shotgun_ammo; display_loader = _root.shotgun_loader; } else if (_root.weapon_number == 3) { display_ammo = _root.uzi_ammo; display_loader = _root.uzi_loader; } else if (_root.weapon_number == 4) { display_ammo = _root.mp5_ammo; display_loader = _root.mp5_loader; } else if (_root.weapon_number == 5) { display_ammo = _root.flamer_ammo; display_loader = _root.flamer_loader; }Symbol 578 MovieClip Frame 3gotoAndPlay (2);Symbol 594 MovieClip Frame 1stop();Symbol 596 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Symbol 600 MovieClip Frame 2counter = _root.zombies_to_kill - _root.zombies_killed;Symbol 600 MovieClip Frame 3gotoAndPlay (2);Symbol 613 Buttonon (press) { _root.gotoAndPlay("menu"); }Symbol 614 Buttonon (press) { _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); } on (release) { _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); }Symbol 629 Buttonon (release) { name = _root.username; score = _root.score; game = "Ultimate Down"; loadVariables ("http://www.armorgames.com/highscores/postScore.php", this, "POST"); getURL ("http://www.armorgames.com/highscores/viewScores.php?game=" + game, "_blank"); _root.gotoAndPlay("menu"); }
Library Items
Symbol 1 Graphic | Used by:86 | |
Symbol 2 Graphic | Used by:86 | |
Symbol 3 Graphic | Used by:13 121 336 346 | |
Symbol 4 ShapeTweening | Used by:13 | |
Symbol 5 ShapeTweening | Used by:13 | |
Symbol 6 ShapeTweening | Used by:13 | |
Symbol 7 ShapeTweening | Used by:13 | |
Symbol 8 ShapeTweening | Used by:13 | |
Symbol 9 ShapeTweening | Used by:13 | |
Symbol 10 ShapeTweening | Used by:13 | |
Symbol 11 ShapeTweening | Used by:13 | |
Symbol 12 Graphic | Used by:13 121 336 | |
Symbol 13 MovieClip | Uses:3 4 5 6 7 8 9 10 11 12 | Used by:86 |
Symbol 14 ShapeTweening | Used by:82 | |
Symbol 15 ShapeTweening | Used by:82 | |
Symbol 16 ShapeTweening | Used by:82 | |
Symbol 17 Graphic | Used by:82 | |
Symbol 18 ShapeTweening | Used by:82 | |
Symbol 19 Graphic | Used by:27 | |
Symbol 20 Graphic | Used by:27 | |
Symbol 21 Graphic | Used by:27 | |
Symbol 22 Graphic | Used by:27 | |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:19 20 21 22 23 24 25 26 | Used by:82 85 89 104 |
Symbol 28 ShapeTweening | Used by:82 | |
Symbol 29 Graphic | Used by:82 | |
Symbol 30 ShapeTweening | Used by:82 | |
Symbol 31 ShapeTweening | Used by:82 | |
Symbol 32 ShapeTweening | Used by:82 | |
Symbol 33 Graphic | Used by:82 157 619 | |
Symbol 34 Graphic | Used by:82 | |
Symbol 35 ShapeTweening | Used by:82 | |
Symbol 36 ShapeTweening | Used by:82 | |
Symbol 37 Graphic | Used by:82 | |
Symbol 38 Graphic | Used by:82 | |
Symbol 39 Graphic | Used by:82 | |
Symbol 40 Graphic | Used by:82 | |
Symbol 41 Graphic | Used by:82 | |
Symbol 42 ShapeTweening | Used by:82 | |
Symbol 43 ShapeTweening | Used by:82 | |
Symbol 44 ShapeTweening | Used by:82 | |
Symbol 45 Graphic | Used by:82 | |
Symbol 46 ShapeTweening | Used by:82 | |
Symbol 47 ShapeTweening | Used by:82 | |
Symbol 48 Graphic | Used by:82 | |
Symbol 49 Graphic | Used by:82 | |
Symbol 50 Graphic | Used by:82 | |
Symbol 51 Graphic | Used by:82 | |
Symbol 52 Graphic | Used by:82 | |
Symbol 53 Graphic | Used by:82 | |
Symbol 54 ShapeTweening | Used by:82 | |
Symbol 55 ShapeTweening | Used by:82 | |
Symbol 56 ShapeTweening | Used by:82 | |
Symbol 57 Graphic | Used by:82 | |
Symbol 58 ShapeTweening | Used by:82 | |
Symbol 59 ShapeTweening | Used by:82 | |
Symbol 60 Graphic | Used by:82 | |
Symbol 61 Graphic | Used by:82 | |
Symbol 62 Graphic | Used by:82 | |
Symbol 63 Graphic | Used by:82 | |
Symbol 64 Graphic | Used by:82 | |
Symbol 65 Graphic | Used by:82 | |
Symbol 66 ShapeTweening | Used by:82 | |
Symbol 67 ShapeTweening | Used by:82 | |
Symbol 68 ShapeTweening | Used by:82 | |
Symbol 69 Graphic | Used by:82 | |
Symbol 70 ShapeTweening | Used by:82 | |
Symbol 71 ShapeTweening | Used by:82 | |
Symbol 72 Graphic | Used by:82 | |
Symbol 73 Graphic | Used by:82 | |
Symbol 74 ShapeTweening | Used by:82 | |
Symbol 75 ShapeTweening | Used by:82 | |
Symbol 76 ShapeTweening | Used by:82 | |
Symbol 77 Graphic | Used by:82 | |
Symbol 78 Graphic | Used by:82 | |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Graphic | Used by:82 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:14 15 16 17 18 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | Used by:86 |
Symbol 83 Graphic | Used by:85 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:83 27 84 | Used by:86 |
Symbol 86 MovieClip | Uses:1 2 13 82 85 | Used by:109 |
Symbol 87 Graphic | Used by:89 104 | |
Symbol 88 Graphic | Used by:89 104 | |
Symbol 89 MovieClip | Uses:87 27 88 | Used by:105 |
Symbol 90 ShapeTweening | Used by:104 | |
Symbol 91 ShapeTweening | Used by:104 | |
Symbol 92 ShapeTweening | Used by:104 | |
Symbol 93 ShapeTweening | Used by:104 | |
Symbol 94 ShapeTweening | Used by:104 | |
Symbol 95 ShapeTweening | Used by:104 | |
Symbol 96 ShapeTweening | Used by:104 | |
Symbol 97 ShapeTweening | Used by:104 | |
Symbol 98 ShapeTweening | Used by:104 | |
Symbol 99 ShapeTweening | Used by:104 | |
Symbol 100 ShapeTweening | Used by:104 | |
Symbol 101 ShapeTweening | Used by:104 | |
Symbol 102 ShapeTweening | Used by:104 | |
Symbol 103 ShapeTweening | Used by:104 | |
Symbol 104 MovieClip | Uses:90 27 91 92 93 94 95 96 97 98 99 100 101 102 103 87 88 | Used by:105 |
Symbol 105 MovieClip | Uses:89 104 | Used by:109 |
Symbol 106 Graphic | Used by:107 108 | |
Symbol 107 MovieClip | Uses:106 | Used by:109 163 |
Symbol 108 MovieClip | Uses:106 | Used by:109 163 |
Symbol 109 MovieClip [zombie2] | Uses:86 105 107 108 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:162 347 |
Symbol 112 Graphic | Used by:162 | |
Symbol 113 ShapeTweening | Used by:121 | |
Symbol 114 ShapeTweening | Used by:121 | |
Symbol 115 ShapeTweening | Used by:121 | |
Symbol 116 ShapeTweening | Used by:121 | |
Symbol 117 ShapeTweening | Used by:121 | |
Symbol 118 ShapeTweening | Used by:121 | |
Symbol 119 ShapeTweening | Used by:121 | |
Symbol 120 ShapeTweening | Used by:121 | |
Symbol 121 MovieClip | Uses:3 113 114 115 116 117 118 119 120 12 | Used by:162 |
Symbol 122 ShapeTweening | Used by:157 | |
Symbol 123 ShapeTweening | Used by:157 | |
Symbol 124 ShapeTweening | Used by:157 | |
Symbol 125 ShapeTweening | Used by:157 | |
Symbol 126 ShapeTweening | Used by:157 | |
Symbol 127 Graphic | Used by:157 | |
Symbol 128 Graphic | Used by:157 | |
Symbol 129 ShapeTweening | Used by:157 | |
Symbol 130 ShapeTweening | Used by:157 | |
Symbol 131 ShapeTweening | Used by:157 | |
Symbol 132 ShapeTweening | Used by:157 | |
Symbol 133 ShapeTweening | Used by:157 | |
Symbol 134 Graphic | Used by:157 | |
Symbol 135 Graphic | Used by:157 | |
Symbol 136 Graphic | Used by:157 | |
Symbol 137 Graphic | Used by:157 | |
Symbol 138 Graphic | Used by:157 | |
Symbol 139 Graphic | Used by:157 | |
Symbol 140 ShapeTweening | Used by:157 | |
Symbol 141 ShapeTweening | Used by:157 | |
Symbol 142 ShapeTweening | Used by:157 | |
Symbol 143 ShapeTweening | Used by:157 | |
Symbol 144 ShapeTweening | Used by:157 | |
Symbol 145 Graphic | Used by:157 | |
Symbol 146 Graphic | Used by:157 | |
Symbol 147 ShapeTweening | Used by:157 | |
Symbol 148 ShapeTweening | Used by:157 | |
Symbol 149 ShapeTweening | Used by:157 | |
Symbol 150 ShapeTweening | Used by:157 | |
Symbol 151 ShapeTweening | Used by:157 | |
Symbol 152 Graphic | Used by:157 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 33 145 146 147 148 149 150 151 152 153 154 155 156 | Used by:162 |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:158 159 160 | Used by:162 |
Symbol 162 MovieClip | Uses:111 112 121 157 161 | Used by:163 |
Symbol 163 MovieClip [zombie] | Uses:162 107 108 | |
Symbol 164 Graphic | Used by:165 253 259 | |
Symbol 165 MovieClip [bullet] | Uses:164 | |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:168 |
Symbol 168 MovieClip [shell2] | Uses:167 | |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:171 |
Symbol 171 MovieClip [shell1] | Uses:170 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip [grenade] | Uses:172 | |
Symbol 174 Graphic | Used by:180 | |
Symbol 175 Graphic | Used by:180 | |
Symbol 176 Graphic | Used by:180 | |
Symbol 177 Graphic | Used by:180 | |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:174 175 176 177 178 179 | Used by:199 |
Symbol 181 Graphic | Used by:197 | |
Symbol 182 Graphic | Used by:197 | |
Symbol 183 Graphic | Used by:197 | |
Symbol 184 Graphic | Used by:197 | |
Symbol 185 Graphic | Used by:197 | |
Symbol 186 Graphic | Used by:197 | |
Symbol 187 Graphic | Used by:197 | |
Symbol 188 Graphic | Used by:197 | |
Symbol 189 Graphic | Used by:197 | |
Symbol 190 Graphic | Used by:197 | |
Symbol 191 Graphic | Used by:197 | |
Symbol 192 Graphic | Used by:197 | |
Symbol 193 Graphic | Used by:197 | |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Graphic | Used by:197 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | Used by:199 |
Symbol 198 Sound | Used by:199 | |
Symbol 199 MovieClip [explosion] | Uses:180 197 198 | |
Symbol 200 Bitmap | Used by:201 203 | |
Symbol 201 Graphic | Uses:200 | Used by:202 |
Symbol 202 MovieClip [flame_t] | Uses:201 | |
Symbol 203 Graphic | Uses:200 | Used by:204 |
Symbol 204 MovieClip [flame] | Uses:203 | |
Symbol 205 Graphic | Used by:206 224 294 295 304 594 613 614 629 | |
Symbol 206 MovieClip [explosion_hitbox] | Uses:205 | |
Symbol 207 Bitmap | Used by:208 301 | |
Symbol 208 Graphic | Uses:207 | Used by:209 |
Symbol 209 MovieClip [crate] | Uses:208 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip [cursor] | Uses:210 | |
Symbol 212 Bitmap | Used by:213 301 | |
Symbol 213 Graphic | Uses:212 | Used by:214 |
Symbol 214 MovieClip [cratem] | Uses:213 | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:Timeline |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Font | Used by:220 221 222 223 225 258 261 305 320 322 | |
Symbol 220 Text | Uses:219 | Used by:Timeline |
Symbol 221 EditableText | Uses:219 | Used by:Timeline |
Symbol 222 Text | Uses:219 | Used by:Timeline |
Symbol 223 Text | Uses:219 | Used by:Timeline |
Symbol 224 Button | Uses:205 | Used by:Timeline |
Symbol 225 Text | Uses:219 | Used by:Timeline |
Symbol 226 ShapeTweening | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:236 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:230 | Used by:236 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:236 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:236 |
Symbol 236 MovieClip | Uses:229 231 233 235 | Used by:Timeline |
Symbol 237 Sound | Used by:Timeline | |
Symbol 238 Sound | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Graphic | Used by:243 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:243 |
Symbol 243 MovieClip | Uses:240 242 | Used by:245 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:243 244 | Used by:Timeline |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Font | Used by:250 | |
Symbol 250 Text | Uses:249 | Used by:Timeline |
Symbol 251 Font | Used by:252 | |
Symbol 252 Text | Uses:251 | Used by:Timeline |
Symbol 253 MovieClip | Uses:164 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Font | Used by:257 266 271 272 273 274 275 276 277 278 279 280 281 282 283 284 286 287 289 292 293 296 297 298 299 300 303 318 604 605 609 610 611 612 624 625 626 627 | |
Symbol 257 Text | Uses:256 | Used by:Timeline |
Symbol 258 Text | Uses:219 | Used by:Timeline |
Symbol 259 Button | Uses:164 | Used by:Timeline |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Text | Uses:219 | Used by:263 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:260 261 262 | Used by:Timeline |
Symbol 264 ShapeTweening | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Text | Uses:256 | Used by:Timeline |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Graphic | Used by:291 302 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:291 |
Symbol 271 Text | Uses:256 | Used by:291 |
Symbol 272 Text | Uses:256 | Used by:291 |
Symbol 273 Text | Uses:256 | Used by:291 |
Symbol 274 Text | Uses:256 | Used by:291 |
Symbol 275 Text | Uses:256 | Used by:291 |
Symbol 276 Text | Uses:256 | Used by:291 |
Symbol 277 Text | Uses:256 | Used by:291 |
Symbol 278 Text | Uses:256 | Used by:291 |
Symbol 279 Text | Uses:256 | Used by:291 |
Symbol 280 Text | Uses:256 | Used by:291 |
Symbol 281 Text | Uses:256 | Used by:291 |
Symbol 282 Text | Uses:256 | Used by:291 |
Symbol 283 Text | Uses:256 | Used by:291 |
Symbol 284 Text | Uses:256 | Used by:291 |
Symbol 285 Graphic | Used by:290 | |
Symbol 286 Text | Uses:256 | Used by:290 |
Symbol 287 Text | Uses:256 | Used by:290 |
Symbol 288 Graphic | Used by:290 | |
Symbol 289 Text | Uses:256 | Used by:290 |
Symbol 290 MovieClip | Uses:285 286 287 288 289 | Used by:291 |
Symbol 291 MovieClip | Uses:268 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 290 | Used by:Timeline |
Symbol 292 Text | Uses:256 | Used by:Timeline |
Symbol 293 Text | Uses:256 | Used by:Timeline |
Symbol 294 Button | Uses:205 | Used by:Timeline |
Symbol 295 Button | Uses:205 | Used by:Timeline |
Symbol 296 Text | Uses:256 | Used by:302 |
Symbol 297 Text | Uses:256 | Used by:302 |
Symbol 298 Text | Uses:256 | Used by:302 |
Symbol 299 Text | Uses:256 | Used by:302 |
Symbol 300 Text | Uses:256 | Used by:302 |
Symbol 301 Graphic | Uses:212 207 | Used by:302 |
Symbol 302 MovieClip | Uses:268 296 297 298 299 300 301 | Used by:Timeline |
Symbol 303 Text | Uses:256 | Used by:Timeline |
Symbol 304 Button | Uses:205 | Used by:Timeline |
Symbol 305 Text | Uses:219 | Used by:306 |
Symbol 306 MovieClip | Uses:305 | Used by:Timeline |
Symbol 307 Graphic | Used by:317 | |
Symbol 308 ShapeTweening | Used by:312 | |
Symbol 309 ShapeTweening | Used by:312 | |
Symbol 310 ShapeTweening | Used by:312 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:308 309 310 311 | Used by:317 |
Symbol 313 Graphic | Used by:317 | |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:317 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:307 312 313 315 316 | Used by:Timeline |
Symbol 318 Text | Uses:256 | Used by:319 |
Symbol 319 MovieClip | Uses:318 | Used by:Timeline |
Symbol 320 Text | Uses:219 | Used by:321 |
Symbol 321 MovieClip | Uses:320 | Used by:Timeline |
Symbol 322 Text | Uses:219 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:Timeline |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip | Uses:325 | Used by:Timeline |
Symbol 327 Graphic | Used by:347 | |
Symbol 328 ShapeTweening | Used by:336 | |
Symbol 329 ShapeTweening | Used by:336 | |
Symbol 330 ShapeTweening | Used by:336 | |
Symbol 331 ShapeTweening | Used by:336 | |
Symbol 332 ShapeTweening | Used by:336 | |
Symbol 333 ShapeTweening | Used by:336 | |
Symbol 334 ShapeTweening | Used by:336 | |
Symbol 335 ShapeTweening | Used by:336 | |
Symbol 336 MovieClip | Uses:3 328 329 330 331 332 333 334 335 12 | Used by:347 |
Symbol 337 ShapeTweening | Used by:346 | |
Symbol 338 ShapeTweening | Used by:346 | |
Symbol 339 ShapeTweening | Used by:346 | |
Symbol 340 ShapeTweening | Used by:346 | |
Symbol 341 ShapeTweening | Used by:346 | |
Symbol 342 ShapeTweening | Used by:346 | |
Symbol 343 ShapeTweening | Used by:346 | |
Symbol 344 ShapeTweening | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:3 337 338 339 340 341 342 343 344 345 | Used by:347 |
Symbol 347 MovieClip | Uses:111 327 336 346 | Used by:348 |
Symbol 348 MovieClip | Uses:347 | Used by:Timeline |
Symbol 349 Font | Used by:350 351 352 353 | |
Symbol 350 EditableText | Uses:349 | Used by:354 |
Symbol 351 EditableText | Uses:349 | Used by:354 |
Symbol 352 EditableText | Uses:349 | Used by:354 |
Symbol 353 EditableText | Uses:349 | Used by:354 |
Symbol 354 MovieClip | Uses:350 351 352 353 | Used by:Timeline |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:390 |
Symbol 357 Graphic | Used by:372 | |
Symbol 358 Graphic | Used by:363 | |
Symbol 359 Graphic | Used by:363 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:358 359 360 361 362 | Used by:372 419 444 489 |
Symbol 364 Graphic | Used by:372 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:365 | Used by:372 419 444 |
Symbol 367 Sound | Used by:372 | |
Symbol 368 Graphic | Used by:372 | |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip | Uses:369 | Used by:372 419 444 |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip | Uses:357 363 364 366 367 368 370 371 | Used by:390 |
Symbol 373 Graphic | Used by:389 | |
Symbol 374 ShapeTweening | Used by:389 | |
Symbol 375 ShapeTweening | Used by:389 | |
Symbol 376 Sound | Used by:389 | |
Symbol 377 Graphic | Used by:389 | |
Symbol 378 ShapeTweening | Used by:389 | |
Symbol 379 ShapeTweening | Used by:389 | |
Symbol 380 ShapeTweening | Used by:389 | |
Symbol 381 Graphic | Used by:389 | |
Symbol 382 ShapeTweening | Used by:389 | |
Symbol 383 ShapeTweening | Used by:389 | |
Symbol 384 Sound | Used by:389 | |
Symbol 385 Graphic | Used by:389 | |
Symbol 386 ShapeTweening | Used by:389 | |
Symbol 387 ShapeTweening | Used by:389 | |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 | Used by:390 |
Symbol 390 MovieClip | Uses:356 372 389 | Used by:564 |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip | Uses:391 | Used by:436 |
Symbol 393 ShapeTweening | Used by:419 | |
Symbol 394 Graphic | Used by:419 435 | |
Symbol 395 ShapeTweening | Used by:419 | |
Symbol 396 Graphic | Used by:419 435 | |
Symbol 397 ShapeTweening | Used by:419 | |
Symbol 398 Sound | Used by:419 | |
Symbol 399 ShapeTweening | Used by:419 | |
Symbol 400 Graphic | Used by:419 | |
Symbol 401 ShapeTweening | Used by:419 | |
Symbol 402 Graphic | Used by:419 | |
Symbol 403 ShapeTweening | Used by:419 | |
Symbol 404 ShapeTweening | Used by:419 | |
Symbol 405 Graphic | Used by:419 | |
Symbol 406 ShapeTweening | Used by:419 | |
Symbol 407 Graphic | Used by:419 | |
Symbol 408 ShapeTweening | Used by:419 | |
Symbol 409 ShapeTweening | Used by:419 | |
Symbol 410 Graphic | Used by:419 | |
Symbol 411 ShapeTweening | Used by:419 | |
Symbol 412 ShapeTweening | Used by:419 | |
Symbol 413 ShapeTweening | Used by:419 | |
Symbol 414 ShapeTweening | Used by:419 | |
Symbol 415 ShapeTweening | Used by:419 | |
Symbol 416 ShapeTweening | Used by:419 | |
Symbol 417 ShapeTweening | Used by:419 | |
Symbol 418 Graphic | Used by:419 435 | |
Symbol 419 MovieClip | Uses:393 394 395 396 397 363 366 398 399 400 401 402 403 370 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 | Used by:436 |
Symbol 420 ShapeTweening | Used by:435 | |
Symbol 421 ShapeTweening | Used by:435 | |
Symbol 422 ShapeTweening | Used by:435 | |
Symbol 423 ShapeTweening | Used by:435 | |
Symbol 424 Graphic | Used by:435 | |
Symbol 425 ShapeTweening | Used by:435 | |
Symbol 426 Graphic | Used by:435 | |
Symbol 427 ShapeTweening | Used by:435 | |
Symbol 428 ShapeTweening | Used by:435 | |
Symbol 429 Graphic | Used by:435 | |
Symbol 430 ShapeTweening | Used by:435 | |
Symbol 431 Graphic | Used by:435 | |
Symbol 432 ShapeTweening | Used by:435 | |
Symbol 433 Sound | Used by:435 | |
Symbol 434 ShapeTweening | Used by:435 | |
Symbol 435 MovieClip | Uses:420 394 421 396 422 423 424 425 426 427 428 429 430 431 432 433 434 418 | Used by:436 |
Symbol 436 MovieClip | Uses:392 419 435 | Used by:564 |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:437 | Used by:476 |
Symbol 439 Graphic | Used by:444 | |
Symbol 440 Graphic | Used by:444 | |
Symbol 441 Graphic | Used by:444 | |
Symbol 442 Sound | Used by:444 | |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:439 440 363 441 366 442 443 370 | Used by:476 |
Symbol 445 Graphic | Used by:475 | |
Symbol 446 ShapeTweening | Used by:475 | |
Symbol 447 ShapeTweening | Used by:475 | |
Symbol 448 Sound | Used by:475 | |
Symbol 449 Graphic | Used by:475 | |
Symbol 450 ShapeTweening | Used by:475 | |
Symbol 451 ShapeTweening | Used by:475 | |
Symbol 452 Graphic | Used by:475 | |
Symbol 453 Graphic | Used by:475 | |
Symbol 454 ShapeTweening | Used by:475 | |
Symbol 455 ShapeTweening | Used by:475 | |
Symbol 456 Sound | Used by:475 | |
Symbol 457 Graphic | Used by:475 | |
Symbol 458 Graphic | Used by:475 | |
Symbol 459 ShapeTweening | Used by:475 | |
Symbol 460 ShapeTweening | Used by:475 | |
Symbol 461 Graphic | Used by:475 | |
Symbol 462 Graphic | Used by:475 | |
Symbol 463 ShapeTweening | Used by:475 | |
Symbol 464 ShapeTweening | Used by:475 | |
Symbol 465 Graphic | Used by:475 | |
Symbol 466 Graphic | Used by:475 | |
Symbol 467 ShapeTweening | Used by:475 | |
Symbol 468 ShapeTweening | Used by:475 | |
Symbol 469 Sound | Used by:475 | |
Symbol 470 Graphic | Used by:475 | |
Symbol 471 Graphic | Used by:475 | |
Symbol 472 ShapeTweening | Used by:475 | |
Symbol 473 ShapeTweening | Used by:475 | |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip | Uses:445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 | Used by:476 |
Symbol 476 MovieClip | Uses:438 444 475 | Used by:564 |
Symbol 477 Graphic | Used by:481 489 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip | Uses:478 | Used by:481 489 |
Symbol 480 Graphic | Used by:481 489 | |
Symbol 481 MovieClip | Uses:477 479 480 | Used by:542 |
Symbol 482 Graphic | Used by:489 | |
Symbol 483 Graphic | Used by:489 | |
Symbol 484 ShapeTweening | Used by:489 | |
Symbol 485 ShapeTweening | Used by:489 | |
Symbol 486 Sound | Used by:489 | |
Symbol 487 ShapeTweening | Used by:489 | |
Symbol 488 ShapeTweening | Used by:489 | |
Symbol 489 MovieClip | Uses:482 483 479 480 363 484 485 486 487 488 477 | Used by:542 |
Symbol 490 ShapeTweening | Used by:541 | |
Symbol 491 ShapeTweening | Used by:541 | |
Symbol 492 Graphic | Used by:541 | |
Symbol 493 ShapeTweening | Used by:541 | |
Symbol 494 ShapeTweening | Used by:541 | |
Symbol 495 ShapeTweening | Used by:541 | |
Symbol 496 ShapeTweening | Used by:541 | |
Symbol 497 Graphic | Used by:541 | |
Symbol 498 ShapeTweening | Used by:541 | |
Symbol 499 ShapeTweening | Used by:541 | |
Symbol 500 ShapeTweening | Used by:541 | |
Symbol 501 ShapeTweening | Used by:541 | |
Symbol 502 Graphic | Used by:541 | |
Symbol 503 ShapeTweening | Used by:541 | |
Symbol 504 ShapeTweening | Used by:541 | |
Symbol 505 ShapeTweening | Used by:541 | |
Symbol 506 ShapeTweening | Used by:541 | |
Symbol 507 Graphic | Used by:541 | |
Symbol 508 Graphic | Used by:541 | |
Symbol 509 ShapeTweening | Used by:541 | |
Symbol 510 ShapeTweening | Used by:541 | |
Symbol 511 Sound | Used by:541 | |
Symbol 512 ShapeTweening | Used by:541 | |
Symbol 513 ShapeTweening | Used by:541 | |
Symbol 514 Graphic | Used by:541 | |
Symbol 515 Graphic | Used by:541 | |
Symbol 516 ShapeTweening | Used by:541 | |
Symbol 517 ShapeTweening | Used by:541 | |
Symbol 518 ShapeTweening | Used by:541 | |
Symbol 519 ShapeTweening | Used by:541 | |
Symbol 520 Graphic | Used by:541 | |
Symbol 521 Graphic | Used by:541 | |
Symbol 522 ShapeTweening | Used by:541 | |
Symbol 523 ShapeTweening | Used by:541 | |
Symbol 524 ShapeTweening | Used by:541 | |
Symbol 525 ShapeTweening | Used by:541 | |
Symbol 526 Graphic | Used by:541 | |
Symbol 527 Graphic | Used by:541 | |
Symbol 528 ShapeTweening | Used by:541 | |
Symbol 529 ShapeTweening | Used by:541 | |
Symbol 530 Sound | Used by:541 | |
Symbol 531 ShapeTweening | Used by:541 | |
Symbol 532 ShapeTweening | Used by:541 | |
Symbol 533 Graphic | Used by:541 | |
Symbol 534 ShapeTweening | Used by:541 | |
Symbol 535 ShapeTweening | Used by:541 | |
Symbol 536 ShapeTweening | Used by:541 | |
Symbol 537 ShapeTweening | Used by:541 | |
Symbol 538 ShapeTweening | Used by:541 | |
Symbol 539 ShapeTweening | Used by:541 | |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 | Used by:542 |
Symbol 542 MovieClip | Uses:481 489 541 | Used by:564 |
Symbol 543 Graphic | Used by:547 | |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 | Used by:547 557 |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:543 545 546 | Used by:558 |
Symbol 548 ShapeTweening | Used by:557 | |
Symbol 549 ShapeTweening | Used by:557 | |
Symbol 550 ShapeTweening | Used by:557 | |
Symbol 551 ShapeTweening | Used by:557 | |
Symbol 552 ShapeTweening | Used by:557 | |
Symbol 553 ShapeTweening | Used by:557 | |
Symbol 554 ShapeTweening | Used by:557 | |
Symbol 555 ShapeTweening | Used by:557 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:548 545 549 550 551 552 553 554 555 556 | Used by:558 |
Symbol 558 MovieClip | Uses:547 557 | Used by:564 |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip | Uses:559 | Used by:563 |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip | Uses:561 | Used by:563 |
Symbol 563 MovieClip | Uses:560 562 | Used by:564 |
Symbol 564 MovieClip | Uses:390 436 476 542 558 563 | Used by:565 |
Symbol 565 MovieClip | Uses:564 | Used by:Timeline |
Symbol 566 Graphic | Used by:567 | |
Symbol 567 MovieClip | Uses:566 | Used by:578 |
Symbol 568 Graphic | Used by:578 | |
Symbol 569 Font | Used by:570 571 572 573 574 575 576 577 | |
Symbol 570 EditableText | Uses:569 | Used by:578 |
Symbol 571 EditableText | Uses:569 | Used by:578 |
Symbol 572 EditableText | Uses:569 | Used by:578 |
Symbol 573 Text | Uses:569 | Used by:578 |
Symbol 574 Text | Uses:569 | Used by:578 |
Symbol 575 Text | Uses:569 | Used by:578 |
Symbol 576 EditableText | Uses:569 | Used by:578 |
Symbol 577 Text | Uses:569 | Used by:578 |
Symbol 578 MovieClip | Uses:567 568 570 571 572 573 574 575 576 577 | Used by:Timeline |
Symbol 579 Font | Used by:580 586 587 588 589 590 591 592 | |
Symbol 580 Text | Uses:579 | Used by:594 |
Symbol 581 Font | Used by:582 583 584 585 593 | |
Symbol 582 EditableText | Uses:581 | Used by:594 |
Symbol 583 EditableText | Uses:581 | Used by:594 |
Symbol 584 EditableText | Uses:581 | Used by:594 |
Symbol 585 EditableText | Uses:581 | Used by:594 |
Symbol 586 Text | Uses:579 | Used by:594 |
Symbol 587 Text | Uses:579 | Used by:594 |
Symbol 588 Text | Uses:579 | Used by:594 |
Symbol 589 Text | Uses:579 | Used by:594 |
Symbol 590 Text | Uses:579 | Used by:594 |
Symbol 591 Text | Uses:579 | Used by:594 |
Symbol 592 Text | Uses:579 | Used by:594 |
Symbol 593 Text | Uses:581 | Used by:594 |
Symbol 594 MovieClip | Uses:205 580 582 583 584 585 586 587 588 589 590 591 592 593 | Used by:Timeline |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:595 | Used by:Timeline |
Symbol 597 Font | Used by:598 599 | |
Symbol 598 EditableText | Uses:597 | Used by:600 |
Symbol 599 Text | Uses:597 | Used by:600 |
Symbol 600 MovieClip | Uses:598 599 | Used by:Timeline |
Symbol 601 Graphic | Used by:608 | |
Symbol 602 Graphic | Used by:608 | |
Symbol 603 Graphic | Used by:608 | |
Symbol 604 Text | Uses:256 | Used by:608 619 |
Symbol 605 Text | Uses:256 | Used by:608 619 |
Symbol 606 Graphic | Used by:608 | |
Symbol 607 Graphic | Used by:608 | |
Symbol 608 MovieClip | Uses:601 602 603 604 605 606 607 | Used by:Timeline |
Symbol 609 Text | Uses:256 | Used by:Timeline |
Symbol 610 EditableText | Uses:256 | Used by:Timeline |
Symbol 611 Text | Uses:256 | Used by:Timeline |
Symbol 612 Text | Uses:256 | Used by:Timeline |
Symbol 613 Button | Uses:205 | Used by:Timeline |
Symbol 614 Button | Uses:205 | Used by:Timeline |
Symbol 615 Graphic | Used by:619 | |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:616 | Used by:619 |
Symbol 618 Graphic | Used by:619 | |
Symbol 619 MovieClip | Uses:615 604 605 33 617 618 | Used by:Timeline |
Symbol 620 Graphic | Used by:Timeline | |
Symbol 621 Graphic | Used by:Timeline | |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip | Uses:622 | Used by:Timeline |
Symbol 624 Text | Uses:256 | Used by:Timeline |
Symbol 625 EditableText | Uses:256 | Used by:Timeline |
Symbol 626 EditableText | Uses:256 | Used by:Timeline |
Symbol 627 Text | Uses:256 | Used by:Timeline |
Symbol 628 Graphic | Used by:Timeline | |
Symbol 629 Button | Uses:205 | Used by:Timeline |
Instance Names
"bar" | Frame 1 | Symbol 217 MovieClip |
"ground2" | Frame 199 | Symbol 245 MovieClip |
"ground2" | Frame 265 | Symbol 245 MovieClip |
"ground2" | Frame 266 | Symbol 245 MovieClip |
"ground" | Frame 1502 | Symbol 326 MovieClip |
"ground2" | Frame 1502 | Symbol 245 MovieClip |
"hero" | Frame 1502 | Symbol 348 MovieClip |
"Message" | Frame 1502 | Symbol 354 MovieClip |
"hero_arms" | Frame 1502 | Symbol 565 MovieClip |
"hub" | Frame 1502 | Symbol 578 MovieClip |
"levelmessage" | Frame 1502 | Symbol 594 MovieClip |
"cam" | Frame 1502 | Symbol 596 MovieClip |
"anims" | Symbol 109 MovieClip [zombie2] Frame 1 | Symbol 86 MovieClip |
"arms_anims" | Symbol 109 MovieClip [zombie2] Frame 1 | Symbol 105 MovieClip |
"headshot" | Symbol 109 MovieClip [zombie2] Frame 1 | Symbol 107 MovieClip |
"body" | Symbol 109 MovieClip [zombie2] Frame 1 | Symbol 108 MovieClip |
"anims" | Symbol 163 MovieClip [zombie] Frame 1 | Symbol 162 MovieClip |
"headshot" | Symbol 163 MovieClip [zombie] Frame 1 | Symbol 107 MovieClip |
"body" | Symbol 163 MovieClip [zombie] Frame 1 | Symbol 108 MovieClip |
"anims" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"anims" | Symbol 564 MovieClip Frame 1 | Symbol 390 MovieClip |
"anims" | Symbol 564 MovieClip Frame 2 | Symbol 436 MovieClip |
"anims" | Symbol 564 MovieClip Frame 3 | Symbol 476 MovieClip |
"anims" | Symbol 564 MovieClip Frame 4 | Symbol 542 MovieClip |
"anims" | Symbol 564 MovieClip Frame 5 | Symbol 558 MovieClip |
"anims" | Symbol 564 MovieClip Frame 6 | Symbol 563 MovieClip |
"types" | Symbol 565 MovieClip Frame 1 | Symbol 564 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "zombie2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 163 as "zombie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "shell2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 171 as "shell1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 173 as "grenade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 202 as "flame_t" |
ExportAssets (56) | Timeline Frame 1 | Symbol 204 as "flame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 206 as "explosion_hitbox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 209 as "crate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 211 as "cursor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "cratem" |
Labels
"load_loop" | Frame 1 |
"loaded" | Frame 3 |
"menu" | Frame 265 |
"info" | Frame 266 |
"info_page1" | Frame 330 |
"info_page2" | Frame 331 |
"intro" | Frame 332 |
"game" | Frame 1502 |
"anticheat" | Frame 1503 |
"gameover" | Frame 1505 |
"highscores" | Frame 1509 |
"idle" | Symbol 86 MovieClip Frame 1 |
"run" | Symbol 86 MovieClip Frame 2 |
"die" | Symbol 86 MovieClip Frame 3 |
"exploded" | Symbol 86 MovieClip Frame 4 |
"idle" | Symbol 105 MovieClip Frame 1 |
"attack" | Symbol 105 MovieClip Frame 2 |
"die" | Symbol 105 MovieClip Frame 3 |
"idle" | Symbol 162 MovieClip Frame 1 |
"run" | Symbol 162 MovieClip Frame 2 |
"die" | Symbol 162 MovieClip Frame 3 |
"exploded" | Symbol 162 MovieClip Frame 4 |
"idle" | Symbol 347 MovieClip Frame 1 |
"run" | Symbol 347 MovieClip Frame 2 |
"backrun" | Symbol 347 MovieClip Frame 3 |
"idle" | Symbol 390 MovieClip Frame 1 |
"shoot" | Symbol 390 MovieClip Frame 2 |
"reload" | Symbol 390 MovieClip Frame 3 |
"idle" | Symbol 436 MovieClip Frame 1 |
"shoot" | Symbol 436 MovieClip Frame 2 |
"reload" | Symbol 436 MovieClip Frame 3 |
"idle" | Symbol 476 MovieClip Frame 1 |
"shoot" | Symbol 476 MovieClip Frame 2 |
"reload" | Symbol 476 MovieClip Frame 3 |
"idle" | Symbol 542 MovieClip Frame 1 |
"shoot" | Symbol 542 MovieClip Frame 2 |
"reload" | Symbol 542 MovieClip Frame 3 |
"idle" | Symbol 558 MovieClip Frame 1 |
"shoot" | Symbol 558 MovieClip Frame 2 |
"idle" | Symbol 563 MovieClip Frame 1 |
"shoot" | Symbol 563 MovieClip Frame 2 |
"p226" | Symbol 564 MovieClip Frame 1 |
"shotgun" | Symbol 564 MovieClip Frame 2 |
"uzi" | Symbol 564 MovieClip Frame 3 |
"mp5" | Symbol 564 MovieClip Frame 4 |
"grenade" | Symbol 564 MovieClip Frame 5 |
"flamer" | Symbol 564 MovieClip Frame 6 |
Dynamic Text Variables
kbl | Symbol 221 EditableText | "1234612" |
_root.heroMessage | Symbol 350 EditableText | "+ p226 ammo" |
_root.heroMessage | Symbol 351 EditableText | "+ p226 ammo" |
_root.heroMessage | Symbol 352 EditableText | "+ p226 ammo" |
_root.heroMessage | Symbol 353 EditableText | "+ p226 ammo" |
display_ammo | Symbol 570 EditableText | "15" |
display_loader | Symbol 571 EditableText | "5" |
_root.grenade_ammo | Symbol 572 EditableText | "15" |
_root.score | Symbol 576 EditableText | "15" |
_root.level | Symbol 582 EditableText | "12 " |
_root.level | Symbol 583 EditableText | "12 " |
_root.level | Symbol 584 EditableText | "12 " |
_root.level_zombies | Symbol 585 EditableText | "5" |
counter | Symbol 598 EditableText | "12" |
_root.score | Symbol 610 EditableText | "007" |
username | Symbol 625 EditableText | "bob" |
_root.score | Symbol 626 EditableText | "007" |
|